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	<updated>2026-06-09T00:27:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sealed_Chamber&amp;diff=1818129</id>
		<title>Talk:Sealed Chamber</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sealed_Chamber&amp;diff=1818129"/>
		<updated>2012-12-19T23:12:24Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fanon Speculation=&lt;br /&gt;
I disagree on two points:&lt;br /&gt;
#The movie was released three years after Ruby and Sapphire.&lt;br /&gt;
#The more logical interpretation is that it refers to the Regis.&lt;br /&gt;
--[[User:Fabu-Vinny|FabuVinny]] 20:55, 12 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
me 2 [[User:Pokeymonfan|Pokeymonfan]] 18:08, 24 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Agreed. Delete the section. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 01:24, 25 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Amazing, I was about to edit it saying that the &#039;&#039;it&#039;&#039; could be a reference to Regigigas then I saw the talk page! Close shot (sigh of relief) &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#17365D&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#549DD4&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#8DB3E2&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C6D9F0&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User:Optimus35/Mission|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Optimus35/Emerald|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[Gallade (Pokémon)|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; | [http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 ☆]&amp;lt;/sup&amp;gt; 10:56, 26 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese It? ==&lt;br /&gt;
&lt;br /&gt;
Anybody who knows Japanese: Does the Japanese version use a singular case like the English version does?[[User:Morgil27|Morgil27]] 07:10, 22 August 2008 (UTC)&lt;br /&gt;
:It&#039;s the usual case of Japanese not being specifically singular or plural.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 07:47, 22 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reorganization might be a good idea ==&lt;br /&gt;
&lt;br /&gt;
Why is &amp;quot;The first room contains ten mounds of earth, marked with braille that lists the alphabet. The braille on the door says to use Dig.&amp;quot; under rumors?  It&#039;s a fact, and a relevant one.[[User:Silvermoonstar3|Silvermoonstar3]] 19:23, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dig ==&lt;br /&gt;
It appears as if it is impossible to get some or all of the Regi&#039;s without dig, and dig can only be obtained once per playthrough. Perhaps this should be noted in the page, for players wishing to get these Pokemon? {{unsigned|Chadachada123}}&lt;br /&gt;
:New comments to the bottom, please. And the article already mentions that Dig is needed to enter the Sealed Chamber; it isn&#039;t needed to get into any of the actual caves that contain the Regi&#039;s. You just have to enter the Sealed Chamber first to be able to unlock their caves.--[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 01:14, 21 July 2010 (UTC)&lt;br /&gt;
::Not to mention Trapinch and Nincada both learn it by level-up, so it can still be done without the TM. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:40, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Dungeon ==&lt;br /&gt;
What would be the best way of clearing up confusion with Sealed Chambers in the Mystery Dungeon spinoffs?  Should a new article be created and then a disambiguation page set up?  Or some small link at the top of the article to the appropriate Mystery Dungeon page?&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zero_Isle_North&amp;diff=1818125</id>
		<title>Zero Isle North</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zero_Isle_North&amp;diff=1818125"/>
		<updated>2012-12-19T23:04:28Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Midnight Forest|Zero Isle East|2|Vast Ice Mountain}}&lt;br /&gt;
&lt;br /&gt;
{{dungeon infobox&lt;br /&gt;
|colorscheme=MD Time&lt;br /&gt;
|bordercolorscheme=MD Darkness&lt;br /&gt;
|name=Zero Isle North&lt;br /&gt;
|jname=ゼロのしま ほくぶ&lt;br /&gt;
|jtrans=Zero Isle North&lt;br /&gt;
|image=Zero Isle North PMD.png&lt;br /&gt;
|recruitable=No&lt;br /&gt;
|floors=75&lt;br /&gt;
|rest=No&lt;br /&gt;
|traps=Yes&lt;br /&gt;
|items=48&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|teamsize=4&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype=None&lt;br /&gt;
|boss=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zero Isle North&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゼロのしま ほくぶ&#039;&#039;&#039; &#039;&#039;Zero Isle North&#039;&#039;) is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]]. It is one of the hardest dungeons as it has Pokémon that can be as high as Level 90 and cannot be recruited. Also, the player will not earn any [[Experience|experience points]]. The dungeon itself consists of 75 floors, which contributes to the difficulty of the setting.&lt;br /&gt;
&lt;br /&gt;
There are multiple sealed chambers (which can be opened with keys) in this dungeon.  The items found inside the chamber are:&lt;br /&gt;
* Brown Silk (B10)&lt;br /&gt;
* Sky Silk (B13)&lt;br /&gt;
* Clear Silk (B16)&lt;br /&gt;
* A chest that can contain a Freeze Veil, Thunder Veil, or Fire Veil (exclusive items for {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}}) (B19)&lt;br /&gt;
* A chest that can contain a Shadow Veil, Revive Robe, or Eclipse Robe (exclusive items for {{p|Spiritomb}}, {{p|Deoxys}}, and {{p|Darkrai}}) (B22)&lt;br /&gt;
* Orange Silk (B26)&lt;br /&gt;
* Green Silk (B30)&lt;br /&gt;
* Iron Silk (B35)&lt;br /&gt;
* 6 {{DL|Seed|Joy Seed}} (B40)&lt;br /&gt;
&lt;br /&gt;
At the end of the dungeon, the player can pick up two Wonder Gummis, the Golden Mask, and the Wonder Chest.&lt;br /&gt;
&lt;br /&gt;
==Items found==&lt;br /&gt;
* {{DL|Health drink|Max Elixir}}&lt;br /&gt;
* {{DL|Seed|Violent Seed}}&lt;br /&gt;
* [[Oran Berry]]&lt;br /&gt;
* {{DL|Treasure box|Deluxe Box}}†&lt;br /&gt;
* {{DL|Throwing item|Gravelerock}}&lt;br /&gt;
* {{DL|Treasure box|Hard Box}}†&lt;br /&gt;
* {{DL|Health drink|Protein}}&lt;br /&gt;
* {{DL|Health drink|Iron}}&lt;br /&gt;
* {{DL|Gummi|Brown Gummi}}&lt;br /&gt;
* {{DL|Gummi|Royal Gummi}}&lt;br /&gt;
* {{DL|Gummi|Black Gummi}}&lt;br /&gt;
* {{DL|Seed|Doom Seed}}&lt;br /&gt;
* {{DL|Treasure box|Pretty Box}}†&lt;br /&gt;
* {{DL|Seed|X-Eye Seed}}&lt;br /&gt;
* [[Pecha Berry]]&lt;br /&gt;
* {{DL|Gummi|Red Gummi}}&lt;br /&gt;
* [[Sitrus Berry]]&lt;br /&gt;
* {{DL|Seed|Heal Seed}}&lt;br /&gt;
* {{DL|Seed|Totter Seed}}&lt;br /&gt;
* {{DL|Throwing item|Geo Pebble}}&lt;br /&gt;
* {{DL|Seed|Sleep Seed}}&lt;br /&gt;
* {{DL|Health drink|Zinc}}&lt;br /&gt;
* {{DL|Seed|Blinker Seed}}&lt;br /&gt;
* {{DL|Seed|Blast Seed}}&lt;br /&gt;
* {{DL|Treasure box|Gorgeous Box}}†&lt;br /&gt;
* {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
* [[Rawst Berry]]&lt;br /&gt;
* {{DL|Seed|Life Seed}}&lt;br /&gt;
* {{DL|Treasure box|Dainty Box}}†&lt;br /&gt;
* {{DL|Seed|Stun Seed}}&lt;br /&gt;
* {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
* [[Cheri Berry]]&lt;br /&gt;
 &lt;br /&gt;
†Can only be obtained by defeating Pokémon holding the item.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered==&lt;br /&gt;
{{mdloc/h|MD Time}}&lt;br /&gt;
{{mdloc|053|Persian|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|065|Alakazam|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|068|Machamp|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|101|Electrode|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|141|Kabutops|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|238|Smoochum|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|469|Yanmega|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|080|Slowbro|2-4|51-53|0}}&lt;br /&gt;
{{mdloc|138|Omanyte|3-5|52-54|0}}&lt;br /&gt;
{{mdloc|022|Fearow|3-6|52-55|0}}&lt;br /&gt;
{{mdloc|273|Seedot|3-7|52-57|0}}&lt;br /&gt;
{{mdloc|219|Magcargo|4-5|53-54|0}}&lt;br /&gt;
{{mdloc|090|Shellder|5-9|54-60|0}}&lt;br /&gt;
{{mdloc|042|Golbat|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|073|Tentacruel|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|106|Hitmonlee|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|107|Hitmonchan|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|112|Rhydon|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|122|Mr. Mime|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|124|Jynx|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|164|Noctowl|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|178|Xatu|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|214|Heracross|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|229|Houndoom|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|320|Wailmer|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|323|Camerupt|8-12|59-66|0}}&lt;br /&gt;
{{mdloc|466|Electivire|10-15|62-71|0}}&lt;br /&gt;
{{mdloc|467|Magmortar|10-15|62-71|0}}&lt;br /&gt;
{{mdloc|050|Diglett|10-16|62-72|0}} &lt;br /&gt;
{{mdloc|012|Butterfree|11-15|64-71|0|game=timeandsky}}&lt;br /&gt;
{{mdloc|015|Beedrill|11-15|64-71|0|game=darknessandsky}}&lt;br /&gt;
{{mdloc|037|Vulpix|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|126|Magmar|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|160|Feraligatr|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|168|Ariados|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|184|Azumarill|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|224|Octillery|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|292|Shedinja|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|297|Hariyama|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|311|Plusle|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|312|Minun|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|008|Wartortle|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|049|Venomoth|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|087|Dewgong|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|096|Drowzee|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|098|Krabby|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|123|Scyther|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|127|Pinsir|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|133|Eevee|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|222|Corsola|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|286|Breloom|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|307|Meditite|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|308|Medicham|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|314|Illumise|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|324|Torkoal|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|348|Armaldo|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|437|Bronzong|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|468|Togekiss|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|474|Porygon-Z|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|205|Forretress|20-25|76-80|0}}&lt;br /&gt;
{{mdloc|002|Ivysaur|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|026|Raichu|21-30|77-82|0}}&lt;br /&gt;
{{mdloc|056|Mankey|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|076|Golem|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|082|Magneton|21-30|77-82|0}}&lt;br /&gt;
{{mdloc|093|Haunter|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|185|Sudowoodo|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|426|Drifblim|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|289|Slaking|21-29|77-81|0}}&lt;br /&gt;
{{mdloc|202|Wobbuffet|23-28|79-81|0}}&lt;br /&gt;
{{mdloc|430|Honchkrow|25-30|80-82|0}}&lt;br /&gt;
{{mdloc|116|Horsea|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|153|Bayleef|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|211|Qwilfish|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|318|Carvanha|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|337|Lunatone|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|439|Mime Jr.|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|344|Claydol|29-33|81-83|0}}&lt;br /&gt;
{{mdloc|398|Staraptor|30-39|82-85|0}}&lt;br /&gt;
{{mdloc|101|Electrode|30-40|82-86|0}}&lt;br /&gt;
{{mdloc|032|Nidoran♂|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|039|Jigglypuff|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|110|Weezing|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|156|Quilava|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|005|Charmeleon|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|223|Remoraid|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|303|Mawile|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|335|Zangoose|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|359|Absol|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|458|Mantyke|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|230|Kingdra|33-38|83-85|0}}&lt;br /&gt;
{{mdloc|225|Delibird|35-40|84-86|0}}&lt;br /&gt;
{{mdloc|034|Nidoking|36-40|84-86|0}}&lt;br /&gt;
{{mdloc|310|Manectric|37-40|85-86|0}}&lt;br /&gt;
{{mdloc|003|Venusaur|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|006|Charizard|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|009|Blastoise|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|149|Dragonite|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|154|Meganium|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|157|Typhlosion|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|160|Feraligatr|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|365|Walrein|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|376|Metagross|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|422|Shellos|41-49|86-89|0|East}}&lt;br /&gt;
{{mdloc|457|Lumineon|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|224|Octillery|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|227|Skarmory|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|248|Tyranitar|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|254|Sceptile|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|257|Blaziken|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|260|Swampert|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|450|Hippowdon|50-60|90|0}}&lt;br /&gt;
{{mdloc|452|Drapion|50-60|90|0}}&lt;br /&gt;
{{mdloc|465|Tangrowth|50-60|90|0}}&lt;br /&gt;
{{mdloc|473|Mamoswine|50-60|90|0}}&lt;br /&gt;
{{mdloc|429|Mismagius|55-65|90|0}}&lt;br /&gt;
{{mdloc|317|Swalot|50-70|90|0}}&lt;br /&gt;
{{mdloc|362|Glalie|50-70|90|0}}&lt;br /&gt;
{{mdloc|373|Salamence|50-70|90|0}}&lt;br /&gt;
{{mdloc|024|Arbok|50-74|90|0}}&lt;br /&gt;
{{mdloc|045|Vileplume|50-74|90|0}}&lt;br /&gt;
{{mdloc|051|Dugtrio|50-74|90|0}}&lt;br /&gt;
{{mdloc|062|Poliwrath|50-74|90|0}}&lt;br /&gt;
{{mdloc|089|Muk|50-74|90|0}}&lt;br /&gt;
{{mdloc|091|Cloyster|50-64|90|0}}&lt;br /&gt;
{{mdloc|121|Starmie|50-74|90|0}}&lt;br /&gt;
{{mdloc|171|Lanturn|50-74|90|0}}&lt;br /&gt;
{{mdloc|217|Ursaring|50-74|90|0}}&lt;br /&gt;
{{mdloc|241|Miltank|50-74|90|0}}&lt;br /&gt;
{{mdloc|070|Weepinbell|61-74|90|0}}&lt;br /&gt;
{{mdloc|416|Vespiquen|61-74|90|0}}&lt;br /&gt;
{{mdloc|435|Skuntank|61-74|90|0}}&lt;br /&gt;
{{mdloc|455|Carnivine|61-74|90|0}}&lt;br /&gt;
{{mdloc|475|Gallade|61-74|90|0}}&lt;br /&gt;
{{mdloc|284|Masquerain|64-74|90|0}}&lt;br /&gt;
{{mdloc|094|Gengar|65-74|90|0}}&lt;br /&gt;
{{mdloc/f|MD Darkness}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PMD2 locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon 2 locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Explorers of Sky locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Null-Insel Nord]]&lt;br /&gt;
[[ja:ゼロのしま]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=1809928</id>
		<title>Talk:List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=1809928"/>
		<updated>2012-12-04T17:05:56Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All ==&lt;br /&gt;
add all abilities, even ones in the regular series. the page can be &amp;quot;list of abilities in Pokemon Conquest&amp;quot; (but dont move the page to that right now). -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[Special:Contributions/MAGNEDETH|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:37, 26 July 2012 (UTC)&lt;br /&gt;
:All right.  I wasn&#039;t sure if it was necessary to add them, but I&#039;ll do that whenever I get time. --[[User:Funktastic~!|It&amp;amp;#39;s Funktastic~!]] ([[User talk:Funktastic~!|talk]]) 02:43, 26 July 2012 (UTC)&lt;br /&gt;
::its more about the flavor text in this case. same purpose, different battle, so different description. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[Special:Contributions/MAGNEDETH|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:48, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should we try to create links in the Conquest section of regular pokemon pages to redirect here?  Then it would be easier to find this page to learn specifics of the Conquest abilities while looking up information on the regular pages.--[[User:Inspyre|Inspyre]] ([[User talk:Inspyre|talk]]) 17:05, 4 December 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zero_Isle_North&amp;diff=1795208</id>
		<title>Zero Isle North</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zero_Isle_North&amp;diff=1795208"/>
		<updated>2012-11-10T04:48:06Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Midnight Forest|Zero Isle East|2|Vast Ice Mountain}}&lt;br /&gt;
&lt;br /&gt;
{{dungeon infobox&lt;br /&gt;
|colorscheme=MD Time&lt;br /&gt;
|bordercolorscheme=MD Darkness&lt;br /&gt;
|name=Zero Isle North&lt;br /&gt;
|jname=ゼロのしま ほくぶ&lt;br /&gt;
|jtrans=Zero Isle North&lt;br /&gt;
|image=Zero Isle North PMD.png&lt;br /&gt;
|recruitable=No&lt;br /&gt;
|floors=75&lt;br /&gt;
|rest=No&lt;br /&gt;
|traps=Yes&lt;br /&gt;
|items=48&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|teamsize=4&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype=None&lt;br /&gt;
|boss=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zero Isle North&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゼロのしま ほくぶ&#039;&#039;&#039; &#039;&#039;Zero Isle North&#039;&#039;) is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]]. It is one of the hardest dungeons as it has Pokémon that can be as high as Level 90 and cannot be recruited. Also, the player will not earn any [[Experience|experience points]]. The dungeon itself consists of 75 floors, which contributes to the difficulty of the setting.&lt;br /&gt;
&lt;br /&gt;
There are multiple sealed chambers (which can be opened with keys) in this dungeon.  The items found inside the chamber are:&lt;br /&gt;
* Brown Silk (B10)&lt;br /&gt;
* Sky Silk (B13)&lt;br /&gt;
* Clear Silk (B16)&lt;br /&gt;
* A chest that can contain a Freeze Veil, Thunder Veil, or Fire Veil (exclusive items for {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}}) (B19)&lt;br /&gt;
* A chest that can contain a Shadow Veil, Revive Robe, or Eclipse Robe (exclusive items for {{p|Spiritomb}}, {{p|Deoxys}}, and {{p|Darkrai}}) (B22)&lt;br /&gt;
* Orange Silk (B26)&lt;br /&gt;
* Green Silk (B30)&lt;br /&gt;
* Iron Silk (B35)&lt;br /&gt;
* ??? (B40)&lt;br /&gt;
&lt;br /&gt;
At the end of the dungeon, the player can pick up two Wonder Gummis, the Golden Mask, and the Wonder Chest.&lt;br /&gt;
&lt;br /&gt;
==Items found==&lt;br /&gt;
* {{DL|Health drink|Max Elixir}}&lt;br /&gt;
* {{DL|Seed|Violent Seed}}&lt;br /&gt;
* [[Oran Berry]]&lt;br /&gt;
* {{DL|Treasure box|Deluxe Box}}†&lt;br /&gt;
* {{DL|Throwing item|Gravelerock}}&lt;br /&gt;
* {{DL|Treasure box|Hard Box}}†&lt;br /&gt;
* {{DL|Health drink|Protein}}&lt;br /&gt;
* {{DL|Health drink|Iron}}&lt;br /&gt;
* {{DL|Gummi|Brown Gummi}}&lt;br /&gt;
* {{DL|Gummi|Royal Gummi}}&lt;br /&gt;
* {{DL|Gummi|Black Gummi}}&lt;br /&gt;
* {{DL|Seed|Doom Seed}}&lt;br /&gt;
* {{DL|Treasure box|Pretty Box}}†&lt;br /&gt;
* {{DL|Seed|X-Eye Seed}}&lt;br /&gt;
* [[Pecha Berry]]&lt;br /&gt;
* {{DL|Gummi|Red Gummi}}&lt;br /&gt;
* [[Sitrus Berry]]&lt;br /&gt;
* {{DL|Seed|Heal Seed}}&lt;br /&gt;
* {{DL|Seed|Totter Seed}}&lt;br /&gt;
* {{DL|Throwing item|Geo Pebble}}&lt;br /&gt;
* {{DL|Seed|Sleep Seed}}&lt;br /&gt;
* {{DL|Health drink|Zinc}}&lt;br /&gt;
* {{DL|Seed|Blinker Seed}}&lt;br /&gt;
* {{DL|Seed|Blast Seed}}&lt;br /&gt;
* {{DL|Treasure box|Gorgeous Box}}†&lt;br /&gt;
* {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
* [[Rawst Berry]]&lt;br /&gt;
* {{DL|Seed|Life Seed}}&lt;br /&gt;
* {{DL|Treasure box|Dainty Box}}†&lt;br /&gt;
* {{DL|Seed|Stun Seed}}&lt;br /&gt;
* {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
* [[Cheri Berry]]&lt;br /&gt;
 &lt;br /&gt;
†Can only be obtained by defeating Pokémon holding the item.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered==&lt;br /&gt;
{{mdloc/h|MD Time}}&lt;br /&gt;
{{mdloc|053|Persian|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|065|Alakazam|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|068|Machamp|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|101|Electrode|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|141|Kabutops|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|238|Smoochum|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|469|Yanmega|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|080|Slowbro|2-4|51-53|0}}&lt;br /&gt;
{{mdloc|138|Omanyte|3-5|52-54|0}}&lt;br /&gt;
{{mdloc|022|Fearow|3-6|52-55|0}}&lt;br /&gt;
{{mdloc|273|Seedot|3-7|52-57|0}}&lt;br /&gt;
{{mdloc|219|Magcargo|4-5|53-54|0}}&lt;br /&gt;
{{mdloc|090|Shellder|5-9|54-60|0}}&lt;br /&gt;
{{mdloc|042|Golbat|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|073|Tentacruel|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|106|Hitmonlee|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|107|Hitmonchan|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|112|Rhydon|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|122|Mr. Mime|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|124|Jynx|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|164|Noctowl|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|178|Xatu|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|214|Heracross|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|229|Houndoom|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|320|Wailmer|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|323|Camerupt|8-12|59-66|0}}&lt;br /&gt;
{{mdloc|466|Electivire|10-15|62-71|0}}&lt;br /&gt;
{{mdloc|467|Magmortar|10-15|62-71|0}}&lt;br /&gt;
{{mdloc|050|Diglett|10-16|62-72|0}} &lt;br /&gt;
{{mdloc|012|Butterfree|11-15|64-71|0|game=timeandsky}}&lt;br /&gt;
{{mdloc|015|Beedrill|11-15|64-71|0|game=darknessandsky}}&lt;br /&gt;
{{mdloc|037|Vulpix|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|126|Magmar|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|160|Feraligatr|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|168|Ariados|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|184|Azumarill|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|224|Octillery|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|292|Shedinja|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|297|Hariyama|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|311|Plusle|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|312|Minun|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|008|Wartortle|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|049|Venomoth|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|087|Dewgong|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|096|Drowzee|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|098|Krabby|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|123|Scyther|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|127|Pinsir|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|133|Eevee|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|222|Corsola|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|286|Breloom|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|307|Meditite|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|308|Medicham|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|314|Illumise|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|324|Torkoal|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|348|Armaldo|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|437|Bronzong|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|468|Togekiss|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|474|Porygon-Z|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|205|Forretress|20-25|76-80|0}}&lt;br /&gt;
{{mdloc|002|Ivysaur|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|026|Raichu|21-30|77-82|0}}&lt;br /&gt;
{{mdloc|056|Mankey|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|076|Golem|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|082|Magneton|21-30|77-82|0}}&lt;br /&gt;
{{mdloc|093|Haunter|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|185|Sudowoodo|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|426|Drifblim|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|289|Slaking|21-29|77-81|0}}&lt;br /&gt;
{{mdloc|202|Wobbuffet|23-28|79-81|0}}&lt;br /&gt;
{{mdloc|430|Honchkrow|25-30|80-82|0}}&lt;br /&gt;
{{mdloc|116|Horsea|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|153|Bayleef|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|211|Qwilfish|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|318|Carvanha|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|337|Lunatone|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|439|Mime Jr.|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|344|Claydol|29-33|81-83|0}}&lt;br /&gt;
{{mdloc|398|Staraptor|30-39|82-85|0}}&lt;br /&gt;
{{mdloc|101|Electrode|30-40|82-86|0}}&lt;br /&gt;
{{mdloc|032|Nidoran♂|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|039|Jigglypuff|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|110|Weezing|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|156|Quilava|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|005|Charmeleon|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|223|Remoraid|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|303|Mawile|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|335|Zangoose|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|359|Absol|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|458|Mantyke|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|230|Kingdra|33-38|83-85|0}}&lt;br /&gt;
{{mdloc|225|Delibird|35-40|84-86|0}}&lt;br /&gt;
{{mdloc|034|Nidoking|36-40|84-86|0}}&lt;br /&gt;
{{mdloc|310|Manectric|37-40|85-86|0}}&lt;br /&gt;
{{mdloc|003|Venusaur|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|006|Charizard|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|009|Blastoise|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|149|Dragonite|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|154|Meganium|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|157|Typhlosion|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|160|Feraligatr|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|365|Walrein|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|376|Metagross|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|422|Shellos|41-49|86-89|0|East}}&lt;br /&gt;
{{mdloc|457|Lumineon|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|224|Octillery|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|227|Skarmory|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|248|Tyranitar|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|254|Sceptile|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|257|Blaziken|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|260|Swampert|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|450|Hippowdon|50-60|90|0}}&lt;br /&gt;
{{mdloc|452|Drapion|50-60|90|0}}&lt;br /&gt;
{{mdloc|465|Tangrowth|50-60|90|0}}&lt;br /&gt;
{{mdloc|473|Mamoswine|50-60|90|0}}&lt;br /&gt;
{{mdloc|429|Mismagius|55-65|90|0}}&lt;br /&gt;
{{mdloc|317|Swalot|50-70|90|0}}&lt;br /&gt;
{{mdloc|362|Glalie|50-70|90|0}}&lt;br /&gt;
{{mdloc|373|Salamence|50-70|90|0}}&lt;br /&gt;
{{mdloc|024|Arbok|50-74|90|0}}&lt;br /&gt;
{{mdloc|045|Vileplume|50-74|90|0}}&lt;br /&gt;
{{mdloc|051|Dugtrio|50-74|90|0}}&lt;br /&gt;
{{mdloc|062|Poliwrath|50-74|90|0}}&lt;br /&gt;
{{mdloc|089|Muk|50-74|90|0}}&lt;br /&gt;
{{mdloc|091|Cloyster|50-64|90|0}}&lt;br /&gt;
{{mdloc|121|Starmie|50-74|90|0}}&lt;br /&gt;
{{mdloc|171|Lanturn|50-74|90|0}}&lt;br /&gt;
{{mdloc|217|Ursaring|50-74|90|0}}&lt;br /&gt;
{{mdloc|241|Miltank|50-74|90|0}}&lt;br /&gt;
{{mdloc|070|Weepinbell|61-74|90|0}}&lt;br /&gt;
{{mdloc|416|Vespiquen|61-74|90|0}}&lt;br /&gt;
{{mdloc|435|Skuntank|61-74|90|0}}&lt;br /&gt;
{{mdloc|455|Carnivine|61-74|90|0}}&lt;br /&gt;
{{mdloc|475|Gallade|61-74|90|0}}&lt;br /&gt;
{{mdloc|284|Masquerain|64-74|90|0}}&lt;br /&gt;
{{mdloc|094|Gengar|65-74|90|0}}&lt;br /&gt;
{{mdloc/f|MD Darkness}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PMD2 locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon 2 locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Explorers of Sky locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Null-Insel Nord]]&lt;br /&gt;
[[ja:ゼロのしま]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zero_Isle_North&amp;diff=1795199</id>
		<title>Zero Isle North</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zero_Isle_North&amp;diff=1795199"/>
		<updated>2012-11-10T04:26:02Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: sealed chamber info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Midnight Forest|Zero Isle East|2|Vast Ice Mountain}}&lt;br /&gt;
&lt;br /&gt;
{{dungeon infobox&lt;br /&gt;
|colorscheme=MD Time&lt;br /&gt;
|bordercolorscheme=MD Darkness&lt;br /&gt;
|name=Zero Isle North&lt;br /&gt;
|jname=ゼロのしま ほくぶ&lt;br /&gt;
|jtrans=Zero Isle North&lt;br /&gt;
|image=Zero Isle North PMD.png&lt;br /&gt;
|recruitable=No&lt;br /&gt;
|floors=75&lt;br /&gt;
|rest=No&lt;br /&gt;
|traps=Yes&lt;br /&gt;
|items=48&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|teamsize=4&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype=None&lt;br /&gt;
|boss=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zero Isle North&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゼロのしま ほくぶ&#039;&#039;&#039; &#039;&#039;Zero Isle North&#039;&#039;) is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]]. It is one of the hardest dungeons as it has Pokémon that can be as high as Level 90 and cannot be recruited. Also, the player will not earn any [[Experience|experience points]]. The dungeon itself consists of 75 floors, which contributes to the difficulty of the setting.&lt;br /&gt;
&lt;br /&gt;
There are multiple sealed chambers (which can be opened with keys) in this dungeon.  The items found inside the chamber are:&lt;br /&gt;
* Brown Silk (B10)&lt;br /&gt;
* Sky Silk (B13)&lt;br /&gt;
* Clear Silk (B16)&lt;br /&gt;
* A chest that can contain a Freeze Veil, Thunder Veil, or Fire Veil (exclusive items for {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}}) (B19)&lt;br /&gt;
* A chest that can contain a Shadow Veil, Revive Robe, or Eclipse Robe (exclusive items for {{p|Spiritomb}}, {{p|Deoxys}}, and {{p|Darkrai}}) (B22)&lt;br /&gt;
* Orange Silk (B26)&lt;br /&gt;
* Green Silk (B30)&lt;br /&gt;
* Iron Silk (B35)&lt;br /&gt;
&lt;br /&gt;
At the end of the dungeon, the player can pick up two Wonder Gummis, the Golden Mask, and the Wonder Chest.&lt;br /&gt;
&lt;br /&gt;
==Items found==&lt;br /&gt;
* {{DL|Health drink|Max Elixir}}&lt;br /&gt;
* {{DL|Seed|Violent Seed}}&lt;br /&gt;
* [[Oran Berry]]&lt;br /&gt;
* {{DL|Treasure box|Deluxe Box}}†&lt;br /&gt;
* {{DL|Throwing item|Gravelerock}}&lt;br /&gt;
* {{DL|Treasure box|Hard Box}}†&lt;br /&gt;
* {{DL|Health drink|Protein}}&lt;br /&gt;
* {{DL|Health drink|Iron}}&lt;br /&gt;
* {{DL|Gummi|Brown Gummi}}&lt;br /&gt;
* {{DL|Gummi|Royal Gummi}}&lt;br /&gt;
* {{DL|Gummi|Black Gummi}}&lt;br /&gt;
* {{DL|Seed|Doom Seed}}&lt;br /&gt;
* {{DL|Treasure box|Pretty Box}}†&lt;br /&gt;
* {{DL|Seed|X-Eye Seed}}&lt;br /&gt;
* [[Pecha Berry]]&lt;br /&gt;
* {{DL|Gummi|Red Gummi}}&lt;br /&gt;
* [[Sitrus Berry]]&lt;br /&gt;
* {{DL|Seed|Heal Seed}}&lt;br /&gt;
* {{DL|Seed|Totter Seed}}&lt;br /&gt;
* {{DL|Throwing item|Geo Pebble}}&lt;br /&gt;
* {{DL|Seed|Sleep Seed}}&lt;br /&gt;
* {{DL|Health drink|Zinc}}&lt;br /&gt;
* {{DL|Seed|Blinker Seed}}&lt;br /&gt;
* {{DL|Seed|Blast Seed}}&lt;br /&gt;
* {{DL|Treasure box|Gorgeous Box}}†&lt;br /&gt;
* {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
* [[Rawst Berry]]&lt;br /&gt;
* {{DL|Seed|Life Seed}}&lt;br /&gt;
* {{DL|Treasure box|Dainty Box}}†&lt;br /&gt;
* {{DL|Seed|Stun Seed}}&lt;br /&gt;
* {{DL|Seed|Eyedrop Seed}}&lt;br /&gt;
* [[Cheri Berry]]&lt;br /&gt;
 &lt;br /&gt;
†Can only be obtained by defeating Pokémon holding the item.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered==&lt;br /&gt;
{{mdloc/h|MD Time}}&lt;br /&gt;
{{mdloc|053|Persian|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|065|Alakazam|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|068|Machamp|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|101|Electrode|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|141|Kabutops|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|238|Smoochum|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|469|Yanmega|1-5|50-54|0}}&lt;br /&gt;
{{mdloc|080|Slowbro|2-4|51-53|0}}&lt;br /&gt;
{{mdloc|138|Omanyte|3-5|52-54|0}}&lt;br /&gt;
{{mdloc|022|Fearow|3-6|52-55|0}}&lt;br /&gt;
{{mdloc|273|Seedot|3-7|52-57|0}}&lt;br /&gt;
{{mdloc|219|Magcargo|4-5|53-54|0}}&lt;br /&gt;
{{mdloc|090|Shellder|5-9|54-60|0}}&lt;br /&gt;
{{mdloc|042|Golbat|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|073|Tentacruel|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|106|Hitmonlee|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|107|Hitmonchan|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|112|Rhydon|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|122|Mr. Mime|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|124|Jynx|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|164|Noctowl|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|178|Xatu|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|214|Heracross|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|229|Houndoom|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|320|Wailmer|6-10|55-62|0}}&lt;br /&gt;
{{mdloc|323|Camerupt|8-12|59-66|0}}&lt;br /&gt;
{{mdloc|466|Electivire|10-15|62-71|0}}&lt;br /&gt;
{{mdloc|467|Magmortar|10-15|62-71|0}}&lt;br /&gt;
{{mdloc|050|Diglett|10-16|62-72|0}} &lt;br /&gt;
{{mdloc|012|Butterfree|11-15|64-71|0|game=timeandsky}}&lt;br /&gt;
{{mdloc|015|Beedrill|11-15|64-71|0|game=darknessandsky}}&lt;br /&gt;
{{mdloc|037|Vulpix|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|126|Magmar|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|160|Feraligatr|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|168|Ariados|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|184|Azumarill|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|224|Octillery|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|292|Shedinja|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|297|Hariyama|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|311|Plusle|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|312|Minun|11-15|64-71|0}}&lt;br /&gt;
{{mdloc|008|Wartortle|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|049|Venomoth|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|087|Dewgong|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|096|Drowzee|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|098|Krabby|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|123|Scyther|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|127|Pinsir|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|133|Eevee|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|222|Corsola|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|286|Breloom|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|307|Meditite|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|308|Medicham|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|314|Illumise|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|324|Torkoal|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|348|Armaldo|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|437|Bronzong|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|468|Togekiss|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|474|Porygon-Z|16-20|72-76|0}}&lt;br /&gt;
{{mdloc|205|Forretress|20-25|76-80|0}}&lt;br /&gt;
{{mdloc|002|Ivysaur|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|026|Raichu|21-30|77-82|0}}&lt;br /&gt;
{{mdloc|056|Mankey|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|076|Golem|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|082|Magneton|21-30|77-82|0}}&lt;br /&gt;
{{mdloc|093|Haunter|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|185|Sudowoodo|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|426|Drifblim|21-25|77-80|0}}&lt;br /&gt;
{{mdloc|289|Slaking|21-29|77-81|0}}&lt;br /&gt;
{{mdloc|202|Wobbuffet|23-28|79-81|0}}&lt;br /&gt;
{{mdloc|430|Honchkrow|25-30|80-82|0}}&lt;br /&gt;
{{mdloc|116|Horsea|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|153|Bayleef|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|211|Qwilfish|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|318|Carvanha|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|337|Lunatone|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|439|Mime Jr.|26-30|80-82|0}}&lt;br /&gt;
{{mdloc|344|Claydol|29-33|81-83|0}}&lt;br /&gt;
{{mdloc|398|Staraptor|30-39|82-85|0}}&lt;br /&gt;
{{mdloc|101|Electrode|30-40|82-86|0}}&lt;br /&gt;
{{mdloc|032|Nidoran♂|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|039|Jigglypuff|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|110|Weezing|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|156|Quilava|31-35|82-84|0}}&lt;br /&gt;
{{mdloc|005|Charmeleon|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|223|Remoraid|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|303|Mawile|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|335|Zangoose|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|359|Absol|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|458|Mantyke|31-40|82-86|0}}&lt;br /&gt;
{{mdloc|230|Kingdra|33-38|83-85|0}}&lt;br /&gt;
{{mdloc|225|Delibird|35-40|84-86|0}}&lt;br /&gt;
{{mdloc|034|Nidoking|36-40|84-86|0}}&lt;br /&gt;
{{mdloc|310|Manectric|37-40|85-86|0}}&lt;br /&gt;
{{mdloc|003|Venusaur|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|006|Charizard|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|009|Blastoise|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|149|Dragonite|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|154|Meganium|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|157|Typhlosion|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|160|Feraligatr|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|365|Walrein|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|376|Metagross|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|422|Shellos|41-49|86-89|0|East}}&lt;br /&gt;
{{mdloc|457|Lumineon|41-49|86-89|0}}&lt;br /&gt;
{{mdloc|224|Octillery|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|227|Skarmory|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|248|Tyranitar|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|254|Sceptile|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|257|Blaziken|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|260|Swampert|41-50|86-90|0}}&lt;br /&gt;
{{mdloc|450|Hippowdon|50-60|90|0}}&lt;br /&gt;
{{mdloc|452|Drapion|50-60|90|0}}&lt;br /&gt;
{{mdloc|465|Tangrowth|50-60|90|0}}&lt;br /&gt;
{{mdloc|473|Mamoswine|50-60|90|0}}&lt;br /&gt;
{{mdloc|429|Mismagius|55-65|90|0}}&lt;br /&gt;
{{mdloc|317|Swalot|50-70|90|0}}&lt;br /&gt;
{{mdloc|362|Glalie|50-70|90|0}}&lt;br /&gt;
{{mdloc|373|Salamence|50-70|90|0}}&lt;br /&gt;
{{mdloc|024|Arbok|50-74|90|0}}&lt;br /&gt;
{{mdloc|045|Vileplume|50-74|90|0}}&lt;br /&gt;
{{mdloc|051|Dugtrio|50-74|90|0}}&lt;br /&gt;
{{mdloc|062|Poliwrath|50-74|90|0}}&lt;br /&gt;
{{mdloc|089|Muk|50-74|90|0}}&lt;br /&gt;
{{mdloc|091|Cloyster|50-64|90|0}}&lt;br /&gt;
{{mdloc|121|Starmie|50-74|90|0}}&lt;br /&gt;
{{mdloc|171|Lanturn|50-74|90|0}}&lt;br /&gt;
{{mdloc|217|Ursaring|50-74|90|0}}&lt;br /&gt;
{{mdloc|241|Miltank|50-74|90|0}}&lt;br /&gt;
{{mdloc|070|Weepinbell|61-74|90|0}}&lt;br /&gt;
{{mdloc|416|Vespiquen|61-74|90|0}}&lt;br /&gt;
{{mdloc|435|Skuntank|61-74|90|0}}&lt;br /&gt;
{{mdloc|455|Carnivine|61-74|90|0}}&lt;br /&gt;
{{mdloc|475|Gallade|61-74|90|0}}&lt;br /&gt;
{{mdloc|284|Masquerain|64-74|90|0}}&lt;br /&gt;
{{mdloc|094|Gengar|65-74|90|0}}&lt;br /&gt;
{{mdloc/f|MD Darkness}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PMD2 locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon 2 locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Explorers of Sky locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Null-Insel Nord]]&lt;br /&gt;
[[ja:ゼロのしま]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Eeveelution&amp;diff=1752143</id>
		<title>Eeveelution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Eeveelution&amp;diff=1752143"/>
		<updated>2012-08-28T05:05:44Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Search|[[evolution]] family of {{p|Eevee}}|the [[Theme Deck]] released with the {{TCG|Skyridge}} expansion|Eeveelution (TCG)}} &#039;&#039;For the {{TCG|deck archetype}}, see {{TCG|Eeveelutions}}.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
An &#039;&#039;&#039;Eeveelution&#039;&#039;&#039; is a popular term used [[fanon|among fans]] for the current group of seven Pokémon that [[evolution|evolve]] from {{p|Eevee}}. It is a portmanteau of the words &amp;quot;&#039;&#039;&#039;Eevee&#039;&#039;&#039;&amp;quot; and &amp;quot;evo&#039;&#039;&#039;lution&#039;&#039;&#039;&amp;quot;. Its definition may be extended to include Eevee itself. The term eventually passed into the realm of official usage first as a pun in the official guide of [[Pokémon Stadium 2]]&amp;lt;ref&amp;gt;[http://oi53.tinypic.com/90txrl.jpg Pokémon Stadium 2 guidebook]&amp;lt;/ref&amp;gt;, and then later in the TCG [[Theme Deck]] {{TCG|Eeveelution}}, as well as in the game [[Pokémon Ranger: Shadows of Almia]]. A full set of Eevee&#039;s evolutions is popular among collectors.&lt;br /&gt;
&lt;br /&gt;
[[File:Eeveelutions.png|thumb|350px|right|{{p|Eevee}} and the seven Eeveelutions]]&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Generation I===&lt;br /&gt;
In [[Generation I]], the Eevee obtained at the [[Celadon Condominiums|Celadon Mansion]] could easily become a helpful partner to the player&#039;s own [[starter Pokémon]], especially considering the high {{stat|Special}} stat of 110 shared by the three then-known evolutions, and the ability to cover for the weaknesses of the starters&#039; final forms. With relatively few Pokémon of each respective type available until late in the games, {{p|Jolteon}}, {{p|Flareon}}, and {{p|Vaporeon}} were a staple to complete the game.&lt;br /&gt;
&lt;br /&gt;
One may notice that only Eevee and its evolved forms from [[Generation I]] have the distinctive ruff-like collar. The Eeveelutions released afterward do not possess this feature. Likewise, all Eeveelutions from this generation evolve via exposing Eevee to an [[evolutionary stone]], unlike future generations.&lt;br /&gt;
&lt;br /&gt;
====Eevee====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Eevee|type=Normal|ndex=133|ab=Run Away|ab2=Adaptability|abd=Anticipation|HP=55|Attack=55|Defense=50|SpAtk=45|SpDef=65|Speed=55}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Eevee}}&#039;&#039;&lt;br /&gt;
Since its debut, Eevee has been considered a popular Pokémon, appearing in many teams as a core Pokémon. It is the {{ga|Blue|rival}}&#039;s starter Pokémon in {{game|Yellow}} as well as the starter Pokémon for both [[Michael]] in [[Pokémon XD: Gale of Darkness]] and the [[Hero]] in [[Pokémon Conquest]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Vaporeon====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Vaporeon|type=Water|ndex=134|ab=Water Absorb|abd=Hydration|how={{color2|000000|Evolutionary stone#Water Stone|Water Stone}}|HP=&#039;&#039;&#039;130&#039;&#039;&#039;|Attack=65|Defense=60|SpAtk=110|SpDef=95|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Vaporeon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Vaporeon&#039;&#039;&#039;, the first of the Eeveelutions in [[National Pokédex]] order, is a {{type|Water}} Pokémon. Like most other Pokémon of its type, its highest stat is its HP. Evolving from an Eevee that is exposed to a {{evostone|Water Stone}}, Vaporeon now has the ability to use the [[HM]] move {{m|Surf}}, among other powerful Water-type moves, to take down its foes. This is particularly advantageous, considering its relatively high {{stat|Special}} stat (and later {{stat|Special Attack}} stat) of 110.&lt;br /&gt;
&lt;br /&gt;
Among Vaporeon&#039;s special abilities are the moves {{m|Acid Armor}}, which raises its low Defense stats, and the lesser-known {{m|Aurora Beam}}, which lowers the opponent&#039;s Attack. Vaporeon&#039;s {{a|Water Absorb}} also helps it by recovering HP any time it is hit by a Water-type attack.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Jolteon====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Jolteon|type=Electric|ndex=135|ab=Volt Absorb|abd=Quick Feet|how={{color2|000000|Evolutionary stone#Thunderstone|Thunderstone}}|HP=65|Attack=65|Defense=60|SpAtk=110|SpDef=95|Speed=&#039;&#039;&#039;130&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Jolteon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Jolteon&#039;&#039;&#039; is the second of the Eeveelutions, and is an {{type|Electric}} Pokémon. Much like Vaporeon exemplifies the Water type&#039;s generally high HP, Jolteon exhibits its type&#039;s extraordinary Speed. Like Vaporeon, its Special Attack (formerly Special) is its second-highest stat, making it a good choice as an Electric type in games prior to [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
Like Vaporeon, Jolteon has an [[Ability]] that heals it when it is hit by attacks of its own type, {{a|Volt Absorb}}, as well as several moves that are rare and nearly exclusive to it. Among these is {{m|Pin Missile}}, a move once praised as the best way to take down a {{t|Psychic}} type in [[Generation I]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Flareon====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Flareon|type=Fire|ndex=136|ab=Flash Fire|abd=Guts|how={{color2|000000|Evolutionary stone#Fire Stone|Fire Stone}}|HP=65|Attack=&#039;&#039;&#039;130&#039;&#039;&#039;|Defense=60|SpAtk=95|SpDef=110|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Flareon}}&#039;&#039;&lt;br /&gt;
The final member of [[Generation I]]&#039;s Eeveelution trio is &#039;&#039;&#039;Flareon&#039;&#039;&#039;, a {{type|Fire}} Pokémon, evolving from Eevee when it is exposed to a {{evostone|Fire Stone}}. Flareon&#039;s highest stat is its Attack. However, this high Attack is not without its drawbacks: many of the moves that Flareon learns are [[special move]]s, and since, unlike Vaporeon and Jolteon, Flareon fell on the other side of the Special split, its formerly formidable Special became its Special Defense; its Special Attack is somewhat lower. In addition, it learns only two physical [[Same-type attack bonus|STAB]] moves, {{m|Fire Fang}} and {{m|Flame Charge}}, both of which have moderately low [[power]].&lt;br /&gt;
&lt;br /&gt;
However, its Ability, {{a|Flash Fire}}, gives it a great boost if a Fire-type move is used on it. The ability to resist against the mostly-Special Water type&#039;s powerful moves also gives it a slight advantage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The addition of two additional evolutions in [[Generation II]] did much to boost Eevee&#039;s popularity, as well as give it a reputation of continued versatility. With yet another Eevee available relatively early on in the game, the new evolutions of {{p|Espeon}} and {{p|Umbreon}} were easily obtained; in fact, it now became possible, even, to get &#039;&#039;multiple&#039;&#039; Eevee with just one game, rather than requiring at least two coordinated games to get all three evolutions as was the case in Generation I, due to the introduction of {{pkmn|breeding}}.&lt;br /&gt;
&lt;br /&gt;
Generation II Eeveelutions are obtained when Eevee is leveled up with high [[friendship]] at certain times of the day. Due to this, and the lack of a clock in certain Generation III games, Eevee cannot evolve into Espeon or Umbreon in {{game|FireRed and LeafGreen|s}}. Each of the [[Kimono Girl]]s now owns one Eeveelution. &lt;br /&gt;
&lt;br /&gt;
====Espeon====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Espeon|type=Psychic|ndex=196|ab=Synchronize|abd=Magic Bounce|how={{color2|000000|Friendship}} in the {{color2|000000|Time|day}}&amp;lt;br&amp;gt;or {{color2|000000|Sun Shard}}|HP=65|Attack=65|Defense=60|SpAtk=&#039;&#039;&#039;130&#039;&#039;&#039;|SpDef=95|Speed=110}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Espeon}}&#039;&#039;&lt;br /&gt;
As a {{t|Psychic}} type, &#039;&#039;&#039;Espeon&#039;&#039;&#039; is well-known for a common trait among Pokémon which share its type: a rather high Special Attack and somewhat high Speed. It also has high Special Defense, another common trait among Psychic types. Taking advantage of the [[time]] and [[friendship]] features introduced in [[Generation II]], Espeon evolves from Eevee when it is raised to maximum friendship and gains a level during the daytime.&lt;br /&gt;
&lt;br /&gt;
Espeon takes advantage of the wide amount of [[special move]]s available. With its Ability, {{a|Synchronize}}, it can easily discourage the use of [[status move]]s that give it a [[status ailment]], as that condition would then come back at the Pokémon attacking it. With its [[Dream World]] Ability, {{a|Magic Bounce}}, it can even protect itself and its team from indirect damage through entry hazards. It alongside Umbreon are the [[starter Pokémon]] for [[Pokémon Colosseum]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Umbreon====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Umbreon|type=Dark|ndex=197|ab=Synchronize|abd=Inner Focus|how={{color2|000000|Friendship}} {{color2|000000|Time|at night}}&amp;lt;br&amp;gt;or {{color2|000000|Moon Shard}}|HP=95|Attack=65|Defense=110|SpAtk=60|SpDef=&#039;&#039;&#039;130&#039;&#039;&#039;|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Umbreon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Umbreon&#039;&#039;&#039; is the second of the two [[Generation II]] Eeveelutions, a {{type|Dark}} Pokémon. Somewhat uniquely, it was the only pure Dark-type in the generation it was introduced in, and also uniquely, is the only Eeveelution better suited to defending rather than attacking. With its two highest stats in Special Defense and Defense, respectively, and its two lowest in the respective offensive stats, Umbreon is much more often used to cause status problems than damage. Umbreon evolves from Eevee when it gains a level during the nighttime with maximum friendship.&lt;br /&gt;
&lt;br /&gt;
Like Espeon, Umbreon has the Ability {{a|Synchronize}}, causing other Pokémon that attempt to use its defensive, status-causing strategy against it to suffer as well. As a Dark type, it is also the only Eeveelution whose type has an immunity (to the {{t|Psychic}} type). It, alongside Espeon, are the [[starter Pokémon]] for [[Pokémon Colosseum]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Though no new Eeveelutions were seen in [[Generation III]], possibly because of the unavailability of Eevee in [[Hoenn]], [[Generation IV]] added another pair of new Eeveelutions, {{p|Leafeon}} and {{p|Glaceon}}. Unlike their evolutionary cousins, they were not available early on in {{game|Diamond and Pearl|s}}. They are, however, available early on in {{game|Platinum}}; this makes Eevee available before the player has received the third Badge.&lt;br /&gt;
&lt;br /&gt;
Generation IV Eeveelutions are obtained by leveling Eevee up in certain areas, another departure from the [[methods of evolution]] in previous generations.&lt;br /&gt;
&lt;br /&gt;
====Leafeon====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Leafeon|type=Grass|ndex=470|ab=Leaf Guard|abd=Chlorophyll|how={{color2|000000|Level|Level up}} near a {{color2|000000|Moss Rock}}|HP=65|Attack=110|Defense=&#039;&#039;&#039;130&#039;&#039;&#039;|SpAtk=60|SpDef=65|Speed=95}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Leafeon}}&#039;&#039;&lt;br /&gt;
{{DL|Fake Pokémon|Previously false assumptions|A Pokémon often theorized and hoped for}} over the history of the franchise, &#039;&#039;&#039;Leafeon&#039;&#039;&#039;, was finally the realization of the {{type|Grass}} evolution of Eevee. Like Flareon, Leafeon has a relatively high Attack stat, however, its strongest stat is in Defense. Unlike Flareon, it has a diverse movepool, with the rare {{m|Leaf Blade}} counted among its STAB moves. As with the [[Generation II]] Eeveelutions, Leafeon takes on a new manner of evolution: when an Eevee is leveled up where [[Moss Rock|a large, mossy rock]] lies, it will evolve into this Pokémon.&lt;br /&gt;
&lt;br /&gt;
Leafeon has the Ability {{a|Leaf Guard}}. Teamed up with a Flareon, which also gets bonuses from {{weather|sunny}} [[Weather conditions|weather]], this Ability can be used advantageously, despite the vulnerability to a Fire-type move.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Glaceon====&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
| {{Compare|name=Glaceon|type=Ice|ndex=471|ab=Snow Cloak|abd=Ice Body|how={{color2|000000|Level|Level up}} near an {{color2|000000|Ice Rock}}|HP=65|Attack=60|Defense=110|SpAtk=&#039;&#039;&#039;130&#039;&#039;&#039;|SpDef=95|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Glaceon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Glaceon&#039;&#039;&#039; is an {{type|Ice}} evolution of Eevee. Like Espeon, its highest stat is its Special Attack; however, unlike Espeon, it has a higher defense, a common trait among other Ice types. Similarly to Flareon&#039;s problem with physical moves, it has a relatively small movepool to work with regarding special moves. Glaceon evolves from Eevee when it is leveled up where [[Ice Rock|an ice-covered rock]] lies.&lt;br /&gt;
&lt;br /&gt;
Like Leafeon, Glaceon&#039;s special Ability, {{a|Snow Cloak}}, has to do with the weather, making it more evasive in {{weather|hail}}storms. It is the only Eeveelution to learn one of the two countering moves, with {{m|Mirror Coat}} being one of its signature moves.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Similar movesets==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundy|10px}} border: 3px solid #{{normal color light}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{normal color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{ow|133|D}}&amp;lt;br&amp;gt;{{pcolor|Eevee|{{normal color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | {{ow|134|D}}&amp;lt;br&amp;gt;{{pcolor|Vaporeon|{{water color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{ow|135|D}}&amp;lt;br&amp;gt;{{pcolor|Jolteon|{{electric color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{ow|136|D}}&amp;lt;br&amp;gt;{{pcolor|Flareon|{{fire color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{ow|196|D}}&amp;lt;br&amp;gt;{{pcolor|Espeon|{{psychic color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{ow|197|D}}&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{dark color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{ow|470|D}}&amp;lt;br&amp;gt;{{pcolor|Leafeon|{{grass color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; {{roundytr|5px}}&amp;quot; | {{ow|471|D}}&amp;lt;br&amp;gt;{{pcolor|Glaceon|{{ice color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|Start}}&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Helping Hand|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Tackle|{{normal color dark}}}}&#039;&#039;&#039;{{tt|*|STAB only for Eevee}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Tail Whip|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|5}}&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | &#039;&#039;{{mcolor|Sand-Attack|{{ground color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|9}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Growl|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Water Gun|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|ThunderShock|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ember|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Pursuit|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Razor Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Icy Wind|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|13}}&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Quick Attack|{{normal color dark}}}}&#039;&#039;&#039;{{tt|*|STAB only for Eevee}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|17}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;&#039;&#039;{{mcolor|Bite|{{dark color dark}}}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Water Pulse|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Double Kick|{{fighting color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;{{mcolor|Confuse Ray|{{ghost color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|GrassWhistle|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|21}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Covet|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | {{mcolor|Aurora Beam|{{ice color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder Fang|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Fire Fang|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psybeam|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Faint Attack|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Magical Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Fang|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|25}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Take Down|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;{{mcolor|Aqua Ring|{{water color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{bug color light}}&amp;quot; | {{mcolor|Pin Missile|{{bug color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Fire Spin|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Future Sight|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Assurance|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Giga Drain|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Shard|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|29}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Charm|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; | &#039;&#039;{{mcolor|Acid Armor|{{poison color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Agility|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Scary Face|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Psych Up|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Screech|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Swords Dance|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Barrier|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|33}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Baton Pass|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;{{mcolor|Haze|{{ice color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;{{mcolor|Thunder Wave|{{electric color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; | {{mcolor|Smog|{{poison color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Morning Sun|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Moonlight|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Synthesis|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Mirror Coat|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|37}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Double-Edge|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Muddy Water|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Discharge|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Lava Plume|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Mean Look|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;{{mcolor|Sunny Day|{{fire color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;{{mcolor|Hail|{{ice color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|41}}&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Last Resort|{{normal color dark}}}}&#039;&#039;&#039;{{tt|*|STAB only for Eevee}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|{{normal color light}}|45}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Trump Card|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hydro Pump|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Fire Blast|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Power Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Guard Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Leaf Blade|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Blizzard|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{normal color dark}}; color: #{{normal color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{normal color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage. Moves in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; may be STAB for Eevee when it evolves.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lady Eeveelutions.png|thumb|280px|left|A {{tc|Lady}} with an Eevee and all the Eeveelutions in the [[M11|eleventh movie]]]]&lt;br /&gt;
In the anime, the Eeveelutions have been featured together in several episodes, most specifically in &#039;&#039;[[EP040|The Battling Eevee Brothers]]&#039;&#039; under the possession of the [[Eevee brothers]], which focused on the three [[Generation I]] Eeveelutions, as well as Eevee itself, and &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; under the possession of [[Sakura]] and the [[Kimono Girl]]s, which focused on the five Eeveelutions there were as of [[Generation II]], although Sakura&#039; Espeon was still an Eevee during this episode. The seven Eeveelutions were first featured together with an Eevee as a small cameo at the beginning of &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Several important characters have owned Eevee which have gone on to evolve; other Eeveelutions have also been featured separately from their cousins.&lt;br /&gt;
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===Gary&#039;s Umbreon===&lt;br /&gt;
[[Gary Oak]] owns an {{TP|Gary|Umbreon}} which he caught as an Eevee sometime before Ash returned to [[Kanto]] from the [[Orange Archipelago|Orange Islands]].&lt;br /&gt;
&lt;br /&gt;
It is one of his main Pokémon, having appeared nearly every time he himself has, and being quite skilled in battle.&lt;br /&gt;
&lt;br /&gt;
===Sakura&#039;s Espeon===&lt;br /&gt;
[[Sakura]], one of the five [[Kimono Girl]]s, is the owner of an {{TP|Sakura|Espeon}}, while the rest of her sisters own the four other Eeveelutions that were known in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
===May&#039;s Glaceon===&lt;br /&gt;
[[File:Ursula Flareon Vaporeon.png|thumb|250px|right|Ursula&#039;s Vaporeon and Flareon]]&lt;br /&gt;
{{an|May}}, who is the first — and so far only — main anime character to have owned an Eevee, evolved hers into {{TP|May|Glaceon}} on a visit to [[Sinnoh]] for the [[Wallace Cup]].&lt;br /&gt;
&lt;br /&gt;
===Zoey&#039;s Leafeon===&lt;br /&gt;
[[Zoey]] has a Leafeon that debuted in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039;. It was used in a practice tag Double Battle with her Kirlia. It reappeared in &#039;&#039;[[DP176|Coming Full Festival Circle!]]&#039;&#039; alongside her {{p|Mismagius}} in the semi-finals of the [[Sinnoh Grand Festival]] where it defeated [[Nando]]&#039;s {{p|Kricketune}} and {{p|Lopunny}}.&lt;br /&gt;
&lt;br /&gt;
===Ursula&#039;s Vaporeon and Flareon===&lt;br /&gt;
[[Ursula]] used two Eevee in her appeal for the [[Grand Festival]] in the &#039;&#039;[[DP174|Last Call, First Round!]]&#039;&#039;. She evolved them into Vaporeon and Flareon as part of the act.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Electric Tale of Pikachu manga===&lt;br /&gt;
In the chapter &#039;&#039;[[ET06|To Evolve or Not to Evolve, That is the Question!]]&#039;&#039;, {{Ash}} and [[Mikey]] fight together against the [[Eevee brothers]] so that Mikey and his Eevee may be accepted into the secret fellowship, The Knights of the E Stone. Each of Mikey&#039;s brothers owns one of Eevee&#039;s evolutions which was known at the time ({{p|Vaporeon}}, {{p|Jolteon}} and {{p|Flareon}}), and Mikey&#039;s Eevee must fight each of its evolutions to prove its worth despite being an unevolved Pokémon.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[Vee]] was featured as a Pokémon [[Team Rocket]] experimented on with the use of the [[Eevee Bio-Engineering Scheme]]. This allowed Eevee to freely evolve into any of the [[Generation I]] Eeveelutions. After some time under {{adv|Red}}&#039;s ownership however, Vee evolved into an {{p|Espeon}}, and the ability was eliminated.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the [[Pokémon Trading Card Game]], many sets featuring the Eeveelutions have been released. Commonly, all of them will be released within the same expansion set, much as {{TCG ID|Jungle|Flareon|3}}, {{TCG ID|Jungle|Jolteon|4}}, and {{TCG ID|Jungle|Vaporeon|12}} were originally released in the {{TCG|Jungle}} expansion.&lt;br /&gt;
&lt;br /&gt;
Included with the {{TCG|Skyridge}} expansion, also, is a {{TCG|Theme Deck}} by the name of {{TCG|Eeveelution}}, which features the original three Eeveelutions as the focus. However, the deck only includes the three [[Generation I]] Eeveelutions: whereas {{TCG ID|Skyridge|Umbreon|H30}} was released in the set, Espeon was not.&lt;br /&gt;
&lt;br /&gt;
There have also been several {{TCG|deck archetype|deck archetypes}} that revolve around the Eeveelutions, mostly due to their versatility and their lack of a unanimous weakness. One of the most recent is {{TCG|Eeveelutions}}, which utilizes {{TCG|Pokémon-ex|Pokémon-ex variants}} of all five then-known Eeveelutions. The use of this archetype has been assisted by the release of a great many {{TCG|Energy card}}s that provide more than one type of Energy, such as {{TCG|Rainbow Energy}}. In {{TCG|Majestic Dawn}}, {{TCG|Glaceon}} and {{TCG|Leafeon}} were introduced to the TCG, as well as including all previous Eeveelutions. The most recent expansion to include the Eevee family is {{TCG|Undaunted}}, including all but Glaceon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All of the Eeveelutions learn a new move every four levels up to level 45 in {{2v2|Black|White|2}}. In Generation IV and {{2v2|Black|White}}, they each learned a new move every seven levels up to level 71{{sup|DP}} or 78{{sup|PtHGSS}}{{sup|BW}}.&lt;br /&gt;
* All of the Eeveelutions so far have types whose moves were formerly governed solely by the {{stat|Special Attack}} stat. The only formerly all-special type not yet covered is {{t|Dragon}}.&lt;br /&gt;
* Each Eeveelution has identical [[Base stats|base stat]] totals, as well as the same 130-110-95-65-65-60 amounts. What differs among them is which amount is allotted to which stat. &lt;br /&gt;
** Espeon and Glaceon both have their highest base stat in Special Attack, as well as the same stats in HP and Special Defense. The other stats, however, vary.&lt;br /&gt;
** Leafeon is the only Eeveelution whose base stat in Special Defense is lower than 95.&lt;br /&gt;
** No Eeveelution so far has either HP or Special Defense as its lowest base stat. &lt;br /&gt;
* In the TCG, out of the seven Eeveelutions, only two share a type: Glaceon and Vaporeon, which both appear as {{TCG|Water}} Pokémon.&lt;br /&gt;
* Eevee and all of the Eeveelutions each have a [[catch rate]] of 45.&lt;br /&gt;
* Vaporeon is the only Eeveelution that does not share any weakness with another. Flareon and Jolteon are weak to {{type|Ground}} moves, Espeon, Umbreon and Leafeon are weak to {{type|Bug}} moves, Umbreon and Glaceon are weak to {{type|Fighting}} moves, and Leafeon and Glaceon are weak to {{type|Fire}} moves.&lt;br /&gt;
* {{p|Flareon}} is the only Eeveelution who has a type advantage over more than one other Eeveelution (being {{p|Leafeon}} and {{p|Glaceon}}).&lt;br /&gt;
* Espeon is the only Eeveelution not to have a type advantage over another at all (Vaporeon is strong against Flareon, Jolteon is strong against Vaporeon, Flareon is strong against both Leafeon and Glaceon, Umbreon is strong against Espeon, Leafeon is strong against Vaporeon and Glaceon is strong against Leafeon).&lt;br /&gt;
* A chapter of [[Magical Pokémon Journey]], &#039;&#039;[[PPP31|Eevee-Lu-Tion]]&#039;&#039;, parodies this term. ({{TP|Coconut|Eevee}} and [[Lu]] are the names of two characters from the Magical Pokémon Journey manga).&lt;br /&gt;
**Despite this, most of Eevee&#039;s evolutions up to Generation II were not featured in this manga series. Only Vaporeon makes an appearance in [[PPPB10|&#039;&#039;The Master Plan... for Romance!&#039;&#039;]].&lt;br /&gt;
* The [[remake]]s for [[Generation I]] and [[Generation II]] are incapable of obtaining any Eeveelutions that were introduced after that particular generation. The lack of a clock system prevents Espeon and Umbreon from being obtained in {{game|FireRed and LeafGreen|s}}, and the lack of the [[Moss Rock]] and [[Ice Rock]] prevents Leafeon and Glaceon from being obtained in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hitmons]]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
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{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
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[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Evolitionen]]&lt;br /&gt;
[[es:Eeveelución]]&lt;br /&gt;
[[fr:Évolition]]&lt;br /&gt;
[[it:Eeveeluzione]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=1729135</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=1729135"/>
		<updated>2012-07-23T18:38:18Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
::If the ability is a new one (introduced in gen IV) the pokemon has a 50% chance to change the ability upon evolving, I think [[User:Shiny Lanturn|Shiny Lanturn]] 10:06, 17 June 2008 (UTC)&lt;br /&gt;
:::Nopes. It will remain with its ability. For example if you have a Rhydon with Lighningrod and it evolves, the Rhyperior will continue having Lightningrod as ability. But if the Rhydon had Rock Head, then as Rhyperior it will have Solid Rock. That&#039;s the way it works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:11, 18 June 2008 (UTC)&lt;br /&gt;
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:::: What I meant is that if you transfer Nidorino with point point and evolve it, it has a 50% chance of getting rivalry. The Rhyperior situation doesn&#039;t fly because the line already had two abilities : Lightning Rod and Rock head, Rock head becomes solid rock upon evolving. Solid rock isn&#039;t &#039;added&#039; it replaces an existing one. [[User:Shiny Lanturn|Shiny Lanturn]] 14:26, 18 July 2008 (UTC)&lt;br /&gt;
:::::Nopes, Nidorino already has Rivalry and even Nidoran♂ has it. If you want a Nidoking with Rivalry you&#039;ll have to breed it and get a Nidoran♂ with it already. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:28, 18 July 2008 (UTC)&lt;br /&gt;
::::::Rivalry didn&#039;t exist in generation 3. As such, a Nidorino that was migrated does have a 50% chance of their ability changing upon evolving. I know this is old, but it was driving me mad --[[User:Shadowater|Shadowater]] 02:44, 5 February 2011 (UTC)&lt;br /&gt;
:::::::Also, the apparent 50% chance of picking one ability or the other upon evolution appears to be determined at trade or import. I have a zigzagoon with pickup which I imported to Diamond from Sapphire, then traded to my current Soul Silver. I have a savegame with it at lvl 19 on the verge of evolution, in order to reset the game if it evolves with gluttony (I want pickup). EVERY TIME I level it up it evolves with gluttony, it&#039;s been 9 times now. It&#039;s definitely not 50/50 upon evolution. -[[User:DropShock|DropShock]] 17:59, 16 March 2012 (UTC)&lt;br /&gt;
::::::::It&#039;s 50/50 if you haven&#039;t found out yet, but it&#039;ll always turn out the same. The ability is set as nr1 or nr2 from the moment you obtain it. If in genVI the nr2 ability is suddenly different than genIII (where it was the same as nr1 in such cases), the ability will correct after evolution if that&#039;s the case or stay if your poke has nr1.--[[User:Saiph charon|Saiph charon]] 18:10, 16 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;br /&gt;
&lt;br /&gt;
== Anime information ==&lt;br /&gt;
&lt;br /&gt;
Should we mention on the ability articles when they were used in the anime just like we have for moves? Maybe even provide pictures? That would expand them a little. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:13, 31 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
I don&#039;t like the layout of some abilities eg. Blaze. Because the pokemon list goes DOWN not ACROSS.--[[User:Wowy|Wowy]] 07:16, 19 August 2008 (UTC)&lt;br /&gt;
*Why shouldn&#039;t it? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:19, 21 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abilites Outside of battle ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be good if this article mentioned which abilities have effects outside of battle. Its a pain going through each one trying to find out which abilities do what. --[[User:Bulbafreak9000|Bulbafreak9000]] 21:45, 21 March 2009 (UTC)&lt;br /&gt;
:[[:Category:Abilities by effect|Knock yourself out.]] &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:43, 22 March 2009 (UTC)&lt;br /&gt;
::Actually, I don&#039;t think this is what is meant. Think of abilities like Magma Armor, Flame Body, Intimidate, Synchronise out in the field. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 09:49, 22 March 2009 (UTC)&lt;br /&gt;
:::Then let us create [[:Category:Abilities with field effects]]. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:52, 22 March 2009 (UTC)&lt;br /&gt;
::::The list: {{a|Arena Trap}}, {{a|Illuminate}}, {{a|No Guard}}, {{a|Swarm}}, {{a|Quick Feet}}, {{a|White Smoke}}, {{a|Stench}}, {{a|Hustle}}, {{a|Pressure}}, {{a|Vital Spirit}}, {{a|Intimidate}}, {{a|Keen Eye}}, {{a|Sand Veil}}, {{a|Snow Cloak}}, {{a|Magnet Pull}}, {{a|Static}}, {{a|Cute Charm}}, {{a|Compoundeyes}}, {{a|Flame Body}}, {{a|Magma Armor}}, {{a|Pickup}}, {{a|Honey Gather}}, {{a|Sticky Hold}}, {{a|Suction Cups}}, {{a|Synchronize}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:09, 22 March 2009 (UTC)&lt;br /&gt;
:::::I&#039;ll get on that now then. Unless you&#039;ve started already. Hmm, must check the RC. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 10:11, 22 March 2009 (UTC)&lt;br /&gt;
:I did the end. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 10:16, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Single and Dual ==&lt;br /&gt;
&lt;br /&gt;
Just what do those two columns mean? [[User:Thanos6|Thanos6]] 11:55, 11 August 2009 (UTC)&lt;br /&gt;
:Single = how many Pokémon can have &#039;&#039;only this ability&#039;&#039;, Dual = how many Pokémon can have &#039;&#039;either this ability or an other ability&#039;&#039;. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 11:57, 11 August 2009 (UTC)&lt;br /&gt;
::Thanks.  Do you think we should put that in the article somewhere? [[User:Thanos6|Thanos6]] 12:02, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of pokémons with their abilities==&lt;br /&gt;
Shouldn&#039;t there be a list of pokémons with their abilities just like it&#039;s the case with base stats, types, catch rate, etc? ... I sort of need it for the game I&#039;m making... *rolleyes* By the way, you will be the first to recieve the source code for that game since I use all of your data :) --[[User:Stoo|Stoo]] 04:06, 19 September 2009 (UTC)&lt;br /&gt;
:We haven&#039;t got one right now, but you can create it if you want to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:42, 19 September 2009 (UTC)&lt;br /&gt;
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== {{a|Illusion}} ==&lt;br /&gt;
&lt;br /&gt;
{{a|Illusion}} is an ability in [[Generation V]], shown by {{p|Zorua}} and {{p|Zoroark}}, should we put this in the list now, or wait until we have more info? From [[User:Samjohn95|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Sam&amp;lt;/font&amp;gt;]][[User talk:Samjohn95|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;john&amp;lt;/font&amp;gt;]][[Special:contributions/Samjohn95|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;95&amp;lt;/font&amp;gt;]] 22:36, 30 May 2010 (UTC)&lt;br /&gt;
:Well, we know it exists so let&#039;s put it on the page. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:22, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New confirmed abilites ==&lt;br /&gt;
&lt;br /&gt;
EarthquakeSpiral, Encourage, Pigeon Breast/Heart,.. all new to Generation V, shouldn&#039;t these be added. Their is also TeraVoltage and TurboBlaze, but their effects haven&#039;t been revealed, so I didn&#039;t know if they would be ok to add?--[[User:S2daam|S2daam]] 15:14, 3 July 2010 (UTC)&lt;br /&gt;
:: it&#039;s more than that, the page needs a total rewrite to incorporate each Pokémon now having up to 3 abilities. {{unsigned|Zeta}}&lt;br /&gt;
&lt;br /&gt;
== Hidden Abilities? ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a good deal of information on Hidden Abilities here, such as which Pokemon have which Hidden Abilities, but I haven&#039;t been able to find any information on what a Hidden Ability is or does anywhere, either on the wiki or via Google. I have a couple of hypotheses, but I don&#039;t have either of the Generation V games, and I&#039;m not certain they exist in Gen IV. I also don&#039;t care to throw around wild conjecture because that&#039;s how rumors get started. If this information can be found, I think we should add it. [[User:VoidPointer|VoidPointer]] 01:36, 12 December 2010 (UTC)&lt;br /&gt;
:They are exclusive to Gen V games. They are abilities that a Pokémon can legitimately have in-game, but are not available on normal wild Pokémon. They are only available through special means, one example of which being the Dream World. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:42, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime Templates ==&lt;br /&gt;
&lt;br /&gt;
Could we use a template for Anime appearances for Abilities, like we have for the moves? Here is Lightningrod as an example:&lt;br /&gt;
&lt;br /&gt;
{{moveanime|type=electric|gen=The user draws in Electric attacks.|image1={{redlink|a:File:Lightningrod rhydon.png}}|image1p=Rhydon}}&lt;br /&gt;
{{movep|type=electric|ms=112|pkmn=Rhydon|method=When Rhydon&#039;s opponent uses an electric attack, the attack changes direction and hits Rhydon&#039;s horn instead.}}&lt;br /&gt;
{{movebtm|type=electric|user=Rhydon (Pokémon)|user1=H Block Trainer&#039;s Rhydon|startcode=DP050|startname=Tag! We&#039;re it...!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
It just looks a lot cleaner and more consistant in my opinion. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 11:47, 11 January 2011 (UTC)&lt;br /&gt;
:Looking good. I have no objections. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:12, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hidden Ability Contradiction ==&lt;br /&gt;
&lt;br /&gt;
If a Pokemon can only have one ability, should it be noted as a hidden ability, or not? As {{p|Solrock|some Pokemon note this}}, {{p|Mew|while others don&#039;t}}. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 16:03, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Numbers are off ==&lt;br /&gt;
&lt;br /&gt;
The numbers for the amount of Pokémon with single and dual abilities still add up to 493, meaning they haven&#039;t been changed for Generation V [[User:FrankTheTank000|FrankTheTank000]] 20:52, 19 June 2011 (UTC)&lt;br /&gt;
:By the count we currently have in the article, 292 Pokémon have a single ability, therefore 357 Pokémon have a double ability. (We should really automate that with categories and the [[Template:PokémonInfobox|PokémonInfobox]] *cough* {{u|Werdnae}} *cough* .) This subtraction &#039;&#039;almost&#039;&#039; matches the data in the dual ability column; the total sum of the column is 715 but it should be 714. Does anyone have any idea why this number is inaccurate? I.e. is there some gimmick I&#039;ve forgotten which lets a Pokémon have three non-DW abilities (excluding Basculin; I checked that already) or has the user who entered the data made a typo somewhere? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:25, 19 June 2011 (UTC)&lt;br /&gt;
::Given there&#039;s a parameter for the number of abilities, it would be simple to add. However I don&#039;t know what to do for Shaymin and Giratina (abilityn=alt). They&#039;re currently listed as only having one ability with their respective forme MS on the ability pages...   Hidden abilities would also be easy to categorise assuming they aren&#039;t already. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:48, 19 June 2011 (UTC)&lt;br /&gt;
:::And this page counts Giratina as dual abilites and Shaymin as having dual abilities for Natural Cure. Either wasn&#039;t included at all or was counted as single and the numbers hadn&#039;t been updated for Serene Grace. I&#039;ve added it to the dual abilities column to match the rest for now, but that means we&#039;re one Pokemon over somewhere. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:11, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rumble ==&lt;br /&gt;
&lt;br /&gt;
Pokemon Rumble has its own set of abilities. Should they be added here, or do they belong on their own page? (I don&#039;t know how they differ between the two games) &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 04:39, 31 August 2011 (UTC)&lt;br /&gt;
:[[User:Vuvuzela2010/List of Abilities in Pokémon Rumble|Here is a list of (most of) them]]. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 05:03, 31 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t think they&#039;re called Abilities in Rumble. [[Pokémon Rumble#Special Traits|Our list of them]] refers to them as Special Traits. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 05:07, 31 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==breeding==&lt;br /&gt;
&lt;br /&gt;
is it true that if you breed two same species pokemon(like two spiritombs, pikachus etc.) with hidden abilities their offspring will always have the hidden ability? [[User:Poucomon|Poucomon]] 11:04, 4 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Generation 5 is the first generation since abilities were introduced to not add any that have field effects&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Notable enough trivia? --[[User:Shadowater|Shadowater]] 08:23, 2 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Conquest==&lt;br /&gt;
[[Conquest]] introduced some unique Pokemon abilities that only make sense within the game: Mood Maker and Mountaineer, for example.  Also, there are warrior abilities like Detox and Bustle.  What should be done about these new abilities?   --[[User:Inspyre|Inspyre]] ([[User talk:Inspyre|talk]]) 18:38, 23 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Seven_Treasures&amp;diff=1675280</id>
		<title>Seven Treasures</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Seven_Treasures&amp;diff=1675280"/>
		<updated>2012-05-18T15:47:50Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: about missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seven Treasures Guardians.png|thumb|240px|The Seven Treasures and their Guardians]]&lt;br /&gt;
The &#039;&#039;&#039;Seven Treasures&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;７つのひほう&#039;&#039;&#039; &#039;&#039;Seven Treasures&#039;&#039;) are items in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] given to {{player}}s after they defeat the Guardians in seven secret dungeons. They are all based on musical instruments.&lt;br /&gt;
&lt;br /&gt;
The only ways in which players can access these dungeons is by being granted the &amp;quot;{{DL|Rank|Time, Darkness and Sky Exploration ranks|Secret Rank}}&amp;quot; by rescuing {{p|Scizor}} from {{p|Froslass}} in [[Crevice Cave]], and then entering the correct [[Wonder Mail]] codes or downloading the missions via [[Nintendo Wi-Fi Connection]]. Due to this, the missions can actually be obtained twice. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] however, the mail can be obtained by being received in [[Spinda&#039;s Café]].&lt;br /&gt;
&lt;br /&gt;
Before players fight one of these secret bosses, it will address their [[team]] as the &amp;quot;Seekers of the Seven Treasures!&amp;quot; and then challenge them. Upon the defeat of a boss, the player will obtain its respective Seven Treasure. After winning them from the bosses, the Seven Treasures may be sold, unlike many other rare items in the game. The bosses may also join the player&#039;s team. After the recuitment of a boss, additional copies of its respective Treasure are obtained whenever the player reaches the end of that boss&#039; dungeon.  The player cannot reach the interior of these dungeons (where the treasure and bosses are) while completing missions inside the dungeon.&lt;br /&gt;
&lt;br /&gt;
Each of the treasures [[Recruitment#Recruitment-affecting items|increases the recruitment rate]] by 10% for Pokémon of its respective type. Grass Cornet increases the recruit rate for {{type2|Grass}}s, the Fiery Drum for {{type|Fire}}, etc..&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md time color}}; -moz-border-radius: 10px; border: 5px solid #{{md darkness color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#{{md sky color dark}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{md sky color light}}; -moz-border-radius-topleft: 5px&amp;quot; | Treasure&lt;br /&gt;
! style=&amp;quot;background:#{{md sky color light}}&amp;quot; | {{color2|{{md sky color dark}}|Type}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{md sky color light}}&amp;quot; | Guardian&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{md sky color light}}; -moz-border-radius-topright: 5px&amp;quot; | {{color2|{{md sky color dark}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Time &amp;amp; Darkness}} {{color2|{{md sky color dark}}|Wonder Mail|Code}}&lt;br /&gt;
|- style=&amp;quot;color:#{{md sky color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{md sky color light}}&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{md sky color light}}&amp;quot; | {{color2|{{md sky color dark}}|Pokémon Mystery Dungeon: Explorers of Sky|Sky}} {{color2|{{md sky color dark}}|Wonder Mail|Code}}&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Image:PMD2Terra cymbal.png|100px|Terra Cymbal]]&amp;lt;br&amp;gt;Terra Cymbal&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ground color}}&amp;quot; | {{tcolor|Ground}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:MDP383.png]]&amp;lt;br&amp;gt;{{pcolor|Groudon|000}}&lt;br /&gt;
| &amp;lt;code&amp;gt;#&amp;amp;S6&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;NY2&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;YJN=&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;1P57&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;F0MN&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;MH7Y&amp;lt;/code&amp;gt;&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|000|Shimmer Desert}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;B10F&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;@9R=4&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;0S0J#Q2&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;40548&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;4FYXJ&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;R#HR8YH&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;#P9F3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Image:PMD2Fiery drum.png|100px|Fiery Drum]]&amp;lt;br&amp;gt;Fiery Drum&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color}}&amp;quot; | {{tcolor|Fire}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:MDP485.png]]&amp;lt;br&amp;gt;{{pcolor|Heatran|000}}&lt;br /&gt;
| &amp;lt;code&amp;gt;FH0T&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;HYNH&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;R0QF&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;86N8&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;+SY@&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;%YN&amp;lt;/code&amp;gt;&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|000|Giant Volcano}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;20F&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;7S&amp;amp;X8&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;T6FCWK-&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;3-&amp;amp;FP&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;PM1C9&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;N7PNT4Q&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;T7&amp;amp;RW&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; |  [[Image:PMD2Icy flute.png|100px|Icy Flute]]&amp;lt;br&amp;gt;Icy Flute&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ice color}}&amp;quot; | {{tcolor|Ice}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:MDP144.png]]&amp;lt;br&amp;gt;{{pcolor|Articuno|000}}&lt;br /&gt;
| &amp;lt;code&amp;gt;4MP=&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;K98#&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;CT%Y&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;R@--&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;P7%&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;%K86&amp;lt;/code&amp;gt;&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|000|Mt. Avalanche}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;B20F&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;N22#9&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;S55M1TR&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;JT2M0&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;9P%%3&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;CT6N39S&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;@N5R#&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Image:PMD2Aqua-monica.png|100px|Aqua-Monica]]&amp;lt;br&amp;gt;Aqua-Monica&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color}}&amp;quot; | {{tcolor|Water}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:MDP382.png]]&amp;lt;br&amp;gt;{{pcolor|Kyogre|000}}&lt;br /&gt;
| &amp;lt;code&amp;gt;FN01&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;HWN-&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;00%F&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;8678&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;+XY@&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;%#3&amp;lt;/code&amp;gt;&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|000|Bottomless Sea}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;B50F&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;@+JXC&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;7CH5H1J&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;S4T83&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;@M@J7&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;@F5P#SK&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;9F9S&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Image:PMD2Rock horn.png|100px|Rock Horn]]&amp;lt;br&amp;gt;Rock Horn&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{rock color}}&amp;quot; | {{tcolor|Rock}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:MDP487.png]]&amp;lt;br&amp;gt;{{pcolor|Giratina|000}}&lt;br /&gt;
| &amp;lt;code&amp;gt;WNWY&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;JXTK&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;5C1&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;4N3-&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;P4NM&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;8K&amp;amp;C&amp;lt;/code&amp;gt;&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|000|World Abyss}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;B30F&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;@QMQ-&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;JNQM7H@&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;TTT6Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;@288C&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;2W9N-YJ&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;STK=W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Image:PMD2Grass cornet.png|100px|Grass Cornet]]&amp;lt;br&amp;gt;Grass Cornet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color}}&amp;quot; | {{tcolor|Grass}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:MDP151.png]]&amp;lt;br&amp;gt;{{pcolor|Mew|000}}&lt;br /&gt;
| &amp;lt;code&amp;gt;X%8S&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;WYY+&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;S-JF&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;PFH@&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;@##K&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;5W8K&amp;lt;/code&amp;gt;&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|000|Mystery Jungle}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;30F&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;%+%6W&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;N=WY+R&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;%WTJ7&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;MXT#Q&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;-XCR1S5&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;7CJJ+&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | [[Image:PMD2Sky melodica.png|100px|Sky Melodica]]&amp;lt;br&amp;gt;Sky Melodica&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{flying color}}&amp;quot; | {{tcolor|Flying}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:MDP384.png]]&amp;lt;br&amp;gt;{{pcolor|Rayquaza|000}}&lt;br /&gt;
| &amp;lt;code&amp;gt;HW+8&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;66%T&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;5S51&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;+J5Y&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;4-K#&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;H@P-&amp;lt;/code&amp;gt;&lt;br /&gt;
|- rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color2|000|Sky Stairway}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;50F&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;JTF1%&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;81+THF8&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;CK#NS&amp;lt;/code&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;02=53&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Y16R1K@&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;415RK&amp;lt;/code&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Pokémon.com]] initially misspelled the Fiery Drum as the Firery Drum.&lt;br /&gt;
* Only the Rock Horn and Grass Cornet are not of the same type as the [[Pokémon]] ({{p|Giratina}} and {{p|Mew}} respectively) guarding them. &lt;br /&gt;
* Every member of the [[Weather trio]] guard one of the Seven Treasures.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Mystery Dungeon items}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|Sidegames|ItemDex|items in the sidegames.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sieben Schätze]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Present_(move)&amp;diff=1675276</id>
		<title>Present (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Present_(move)&amp;diff=1675276"/>
		<updated>2012-05-18T15:35:01Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=217 |&lt;br /&gt;
name=Present |&lt;br /&gt;
jname=プレゼント |&lt;br /&gt;
jtrans=Present |&lt;br /&gt;
jtranslit=Purezento |&lt;br /&gt;
gameimage=Present.png|&lt;br /&gt;
gameimage2=Present heal.png|&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=Varies |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can be repeatedly used without boring the judge. |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Raises the score if the Voltage is low. |&lt;br /&gt;
pokefordex=present |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Present&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プレゼント&#039;&#039;&#039; &#039;&#039;Present&#039;&#039;) is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation II]]. It is the [[signature move]] of {{p|Delibird}}.&lt;br /&gt;
&lt;br /&gt;
==Effect== &lt;br /&gt;
===Generation II===&lt;br /&gt;
Present has two different effects. Present can either deal damage against the target or heal the target by 80 HP.&lt;br /&gt;
&lt;br /&gt;
If Present deals damage, then the base power of Present is chosen at random from 40, 80, or 120. If Present chooses to heal the target, it will heal the foe.&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Probability&lt;br /&gt;
|-&lt;br /&gt;
| Damage with 40 base power &lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Damage with 80 base power &lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Damage with 120 base power &lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Heal the target by 80 HP&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s}}, the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the [[damage calculation|damage formula]] are replaced. The Attack variable is replaced with 10. The level will be based on the index number of the defending Pokémon&#039;s type, while the Defense will be based on the index number of the attacking Pokémon&#039;s type (if a Pokémon is dual-typed, its secondary type will be used). Also, Present only inflicts a quarter of the normal damage against Rock-type and Steel-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
!Index Number&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|0|If this is used for Defense, it is increased to 1}}&lt;br /&gt;
|{{t|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{t|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{t|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{t|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{t|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|{{t|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|{{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|{{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{t|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|{{t|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|{{t|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|{{t|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|{{t|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|{{t|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}} and [[Pokémon Stadium 2]], Present uses the standard damage formula.&lt;br /&gt;
&lt;br /&gt;
===Generation III and beyond===&lt;br /&gt;
Present works as it does in Pokémon Crystal and Pokémon Stadium 2.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Present consumes a {{DL|Gem|Normal Gem}} even if it heals the enemy.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|Stad2|A move that inflicts major damage but may restore the target&#039;s HP.}}&lt;br /&gt;
{{movedescentry|GSC|A bomb that may restore HP.}}&lt;br /&gt;
{{movedescentry|RSE|A gift in the form of a bomb. May restore HP.}}&lt;br /&gt;
{{movedescentry|FRLG|The foe is given a booby-trapped gift. It restores HP sometimes, however.}}&lt;br /&gt;
{{movedescentry|Colo|A gift in the form of a bomb. May restore HP.}}&lt;br /&gt;
{{movedescentry|DPPtHGSS|The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.}}&lt;br /&gt;
{{movedescentry|BW|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{incomplete|needs=Event Pikachu location}}&lt;br /&gt;
&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/Level2|225|Delibird|2|Ice|Flying|--|--|--|--|}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/Breed2|113|Chansey|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|&#039;&#039;&#039;||Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|172|Pichu|1|Electric|Electric|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|}}&lt;br /&gt;
{{Moveentry/Breed2|173|Cleffa|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|&#039;&#039;&#039;||Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|174|Igglybuff|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|&#039;&#039;&#039;||Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|175|Togepi|1|Normal|Normal|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|&#039;&#039;&#039;||Chain breed}}&lt;br /&gt;
{{Moveentry/Breed2|183|Marill|1|Water|Water|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|}}&lt;br /&gt;
{{Moveentry/Breed2|209|Snubbull|1|Normal|Normal|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed2|241|Miltank|1|Normal|Normal|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|{{MSP|225|Delibird}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed2|440|Happiny|1|Normal|Normal|no|no|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|{{MSP|025|Pikachu}}{{MSP|183|Marill}}{{MSP|209|Snubbull}}|&#039;&#039;&#039;||Chain breed}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|025|Pikachu|1|Electric|Electric|[[List of Nintendo event Pokémon in 2008|McDonald&#039;s Pikachu]]&amp;lt;br&amp;gt;[[List of Nintendo event Pokémon in 2008|Nintendo Zone Pikachu]]&amp;lt;br&amp;gt;[[List of Japanese Nintendo event Pokémon in 2009#Kyoto Cross Media Experience 2009 Pikachu|Kyoto Cross Media Experience 2009 Pikachu]]&amp;lt;br&amp;gt;[[List of Japanese Nintendo event Pokémon in 2009#Ario Pikachu|Ario Pikachu]]&amp;lt;br&amp;gt;[[List of Japanese Nintendo event Pokémon in 2010#7-Eleven Pikachu|7-Eleven Pikachu]]|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|468|Togekiss|2|Normal|Flying|[[List of Pokémon Global Link promotions#Togekiss|Global Link]]|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A luminous ball is thrown at the opponent. It then explodes and either damages or heals.|image1=Delibird Present.png|image1p=Delibird}}&lt;br /&gt;
{{movep|type=normal|ms=225|pkmn=Delibird|method=Delibird pulls out a shimmering rainbow colored orb from the bag it carries, and Delibird throws it or hands it to the opponent. The orb then explodes and either damages or heals the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Delibird (Team Rocket)|user1=Team Rocket&#039;s Delibird|startcode=EP231|startname=Dues and Don&#039;ts|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user gives the opponent an exploding present.|image1=Masked Man Delibird Present.png|image1p=Delibird}}&lt;br /&gt;
{{movep|type=normal|ms=225|pkmn=Delibird|method=Delibird holds out its wings and a gift box appears in between them. It then hands the opponent the gift box and it explodes.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Masked Man|user1=The Masked Man&#039;s Delibird|startcode=PS104|startname=The Ariados up There|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{incomplete|section|needs=Add the missing Gen III images}}&lt;br /&gt;
===Damaging===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genII=Present II|&lt;br /&gt;
genIII=Present III|&lt;br /&gt;
genIV=Present IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
Stad2=Present Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genII=Present II heal|&lt;br /&gt;
&amp;lt;!--genIII=Present III heal|--&amp;gt;&lt;br /&gt;
genIV=Present IV heal|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When a Pokémon uses Present in the anime, it gives the foe a glowing ball that deals damage. However, in the games, the move has been classed as a Physical move. This is probably because most &#039;explosive&#039; moves are considered physical.&lt;br /&gt;
* Present is one of three moves that can heal the opponent. The others are {{m|Pain Split}} and {{m|Heal Pulse}}.&lt;br /&gt;
**However, the only move which has a sure chance of healing the target is {{m|Heal Pulse}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=禮物 &#039;&#039;{{tt|Lǐwù|Present}}&#039;&#039;&lt;br /&gt;
|fr=Cadeau&lt;br /&gt;
|de=Geschenk&lt;br /&gt;
|el=Δώρο&lt;br /&gt;
|it=Regalino&lt;br /&gt;
|ko=프레젠트 &#039;&#039;Present&#039;&#039;&lt;br /&gt;
|sr=Poklon&lt;br /&gt;
|es=Presente}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geschenk]]&lt;br /&gt;
[[fr:Cadeau]]&lt;br /&gt;
[[it:Regalino (mossa)]]&lt;br /&gt;
[[ja:プレゼント]]&lt;br /&gt;
[[pt:Present]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Poison_(status_condition)&amp;diff=1585398</id>
		<title>Poison (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Poison_(status_condition)&amp;diff=1585398"/>
		<updated>2012-01-14T05:23:58Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poisoned Pokémon.png|right|[[Ash&#039;s Gliscor]] poisoned|thumb|250px]]&lt;br /&gt;
The &#039;&#039;&#039;poison&#039;&#039;&#039; condition (PSN) (Japanese: &#039;&#039;&#039;どく&#039;&#039;&#039; &#039;&#039;Poison&#039;&#039;) is a non-volatile [[status ailment]] found in the Pokémon games, it causes a Pokémon to lose HP at the end of every turn, as well as outside of battle prior to [[Generation V]]. It can be caused by several moves most of which are {{type2|Poison}}, and some abilities. Poison and {{type2|Steel}} Pokémon are immune to being poisoned, making it the only non-volatile status ailment to be ineffective against more than one type; however, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
Along with the poison status, a Pokémon can also be &#039;&#039;&#039;badly poisoned&#039;&#039;&#039;; the effects are similar to poison but instead of having a set amount of damage dealt each turn, badly poisoned Pokémon will receive increasing amounts of damage each turn.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The effects of poison vary between generations, but a poisoned Pokémon will lose HP at the end of every turn. Until Generation V, a poisoned Pokémon will lose one HP for every four steps taken outside of battle.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
A poisoned Pokémon will lose 1/16 of its maximum hit points every turn in battle. Outside of battle, a poisoned Pokémon will lose one HP for every four steps taken. If a poisoned Pokémon causes an opponent to faint, it will not take damage that turn. A badly poisoned Pokémon will lose 1/16 of its maximum HP on the first turn, after which damage will increase by 1/16 every time damage is dealt to the badly poisoned Pokémon. Switching a badly poisoned Pokémon out or a battle ending will turn the badly poisoned status into normal poison. A badly poisoned Pokémon that is also under the effect of {{m|Leech Seed}} will have its poison damage counter, as well as its Leech Seed damage, increase by 1/8 and 1/16 of the Pokémon&#039;s maximum HP each turn respectively. {{m|Haze}} will bring the damage taken by badly poisoned Pokémon back to 1/16. {{m|Rest}} will remove the bad poison, but will not reset the damage counter. If a Pokémon gets badly poisoned again, its damage taken will carry on from where it was when using Rest.&lt;br /&gt;
&lt;br /&gt;
===Generation II ===&lt;br /&gt;
In-battle damage taken by a poisoned Pokémon was increased to 1/8 of the Pokémon&#039;s maximum HP. Bad poisoning remains at a starting amount of 1/16, but now increases in damage at the end of every turn, and can no longer increase the damage taken from Leech Seed. Haze no longer affects poisoning. While {{type|Steel}} Pokémon cannot be poisoned by {{type|Poison}} moves, they can still be poisoned by {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
If a badly poisoned Pokémon is switched out, it will keep the badly poisoned status; however, the damage counter will reset. From this generation onward, a poisoned Pokémon will take damage even if it knocks out an opponent. Ending a battle will still change the badly poisoned status to normal poison, normal poison remained unchanged. {{type|Steel}} Pokémon cannot be poisoned by {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Same as before, but if a poisoned Pokémon is brought down to one HP due to poison damage outside of battle, its poison status will be cured instead of the Pokémon fainting, as in previous generations.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
A poisoned Pokémon no longer receives damage outside of battle, and a poisoned Pokémon now glows purple in battle. The poison status will cause a Pokémon to take double damage from {{m|Hex}} and {{m|Venoshock}}. Switching a Pokémon out no longer changes the status to normal poison.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|genI=Poison I&lt;br /&gt;
|genII=Poison II&lt;br /&gt;
|genIII=Poison III&lt;br /&gt;
|genIV=Poison IV&lt;br /&gt;
|genV=Poison&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|Stad=Poison Stad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
===Moves===&lt;br /&gt;
The following moves may poison the target:&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundy}}; border: 5px solid #{{poison color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{poison color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Elemental type|Type]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! Probability&lt;br /&gt;
! [[Power]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cross Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 120&lt;br /&gt;
| 70%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| {{tt|80%|55% in Generation I to IV}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|PoisonPowder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| 75%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes poisoning in tall grass ([[Generation III]] only)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 65&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge Wave}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 95&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40%&lt;br /&gt;
| 20&lt;br /&gt;
| 70%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Upon switching in, if the move was used once.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| 25&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If [[Poison Barb]] is held by user.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other causes===&lt;br /&gt;
{{a|Poison Point}} has a 30% chance of poisoning the opponent when contact is made with the user, {{a|Poison Touch}} has a 20% chance of poisoning the target when the user uses a contact move, {{a|Effect Spore}} has a 10% chance of poisoning the target when the user uses a contact move. A Pokémon can also be poisoned if it directly poisons a Pokémon with {{a|Synchronize}}.&lt;br /&gt;
&lt;br /&gt;
===Moves that badly poison===&lt;br /&gt;
The following moves may badly poison the target:&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundy}}; border: 5px solid #{{poison color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{poison color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Elemental type|Type]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! Probability&lt;br /&gt;
! [[Power]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| {{tt|90%|85% in Generation I to IV}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Upon switching in, if the move was used twice.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If [[Toxic Orb]] is held by user.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other causes===&lt;br /&gt;
The item [[Toxic Orb]] badly poisons the holder at the end of the turn. A Pokémon can also be badly poisoned if it directly badly poisons a Pokémon with {{a|Synchronize}}{{tt|*|Passes on as normal poison prior to Generation V}}.&lt;br /&gt;
&lt;br /&gt;
==Poisoning Steel and Poison-type Pokémon==&lt;br /&gt;
Although difficult, it is possible for Steel and Poison-type Pokémon to be poisoned. In Generation II, the move {{m|Twineedle}} could poison Steel-type Pokémon; however, this was removed in future Generations. A Poison or Steel-type Pokémon can be poisoned if its type is changed through a move like {{m|Soak}}, is then poisoned and switched out. When the Pokémon is sent out again, the poison status will remain even though the Pokémon&#039;s type has changed back to Poison or Steel. Also, poisoned Pokémon who evolve into a Poison- or Steel-type Pokémon, such as {{p|Cascoon}} evolving into {{p|Dustox}}, will keep the poisoned status after evolving.&lt;br /&gt;
&lt;br /&gt;
==Prevention and curing==&lt;br /&gt;
Whether a Pokémon is poisoned or badly poisoned prevention and curing remains unchanged. Items and berries that solely cure poisoning include [[Antidote]], [[PSNCureBerry]] ([[Generation II]] only), [[Drash Berry]] ([[Generation III]] only) and [[Pecha Berry]]. Items and berries that cure poison as well as other status ailments include [[Full Heal]], [[Lava Cookie]], [[Full Restore]], [[Old Gateau]], [[Heal Powder]], [[Lum Berry]], [[Miracle Berry]] (Generation II only), [[Casteliacone]] and [[Sacred Ash]]. Moves can also be used in preventing and curing poisoning: {{m|Safeguard}} will prevent the user&#039;s team from being afflicted by any status ailment for five turns and a Pokémon behind a {{m|Substitute}} cannot be poisoned (other than holding a Toxic Orb), moves that can be used to cure poisoning are: {{m|Refresh}}, {{m|Rest}}, {{m|Psycho Shift}}{{tt|*|Inflicts target this user&#039;s status ailment}}, {{m|Heal Bell}} and {{m|Aromatherapy}}. Poisoning can be prevented with the ability {{a|Immunity}} and {{a|Leaf Guard}}{{tt|*|Only in intense sunlight}}, and can be cured by {{a|Hydration}}{{tt|*|Only in heavy rain}} and {{a|Shed Skin}}{{tt|*|Has a 30% chance of curing a status ailment each turn}}, {{a|Natural Cure}} will cure the user of any status ailment upon switching out, and {{a|Healer}} has a 30% chance of healing allies of status ailments in [[Double battles|double]] and [[triple battle]]s. The ability {{a|Magic Guard}} will prevent poison damage from being taken in battle, it does not however prevent poison damage from being taken outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
While poisoning and badly poisoning, like all major status ailments, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, and {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}}, and {{stat|Speed}} increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status ailment excluding [[sleep]] and {{status|freeze}}, however in Generation IV sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with {{a|Toxic Boost}} by 50% and the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with poison. Pokémon with {{a|Poison Heal}} will regain 1/8th of their maximum HP at the end of each turn instead of taking damage.&lt;br /&gt;
When capturing Pokémon, the poison status also adds a 1.5x multiplier to the catch rate of any given Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Other in-game effects==&lt;br /&gt;
If a poisoned Pokémon gains the ability {{a|Immunity}} through the use of {{m|Skill Swap}}, {{a|Trace}} or another method, the poison or bad poison status will be removed, but once Immunity is lost, the poison status will be regained, with bad poison keeping its damage counter. &lt;br /&gt;
In {{game|Emerald}}, when the player is inside the [[Battle Pyramid]], the types of Pokémon encountered on each floor follow a set of categories, on the second floor the player will encounter Pokémon that poison as their main tactic.&lt;br /&gt;
In the [[Generation IV]] games, {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, at the [[Battle Arcade]], one of the effects caused by the roulette is causing the poison status, Pokémon that would normally be immune to poison are unaffected. The poison will last for a single battle.&lt;br /&gt;
&lt;br /&gt;
==In other media==&lt;br /&gt;
===In the side games===&lt;br /&gt;
====Pokémon Mystery Dungeon====&lt;br /&gt;
Like the main games, Pokémon Mystery Dungeon also features both normal poisoning as well as bad poisoning. When a Pokémon is poisoned, it takes damage every ten turns and is also prevented from regenerating HP. Poison does not disappear over turns. When a Pokémon is badly poisoned, it takes damage every two turns and also prevents regenerating HP. &lt;br /&gt;
Similar to the main games, the poison conditions do not disappear over turns but can be healed with certain moves or items, and by going to the next floor.&lt;br /&gt;
&lt;br /&gt;
===In the anime===&lt;br /&gt;
[[File:Venipede Poison Point effect.png|right|{{Ash}} poisoned|thumb|250px]]&lt;br /&gt;
The poison status has been shown several times in the anime:&lt;br /&gt;
*In &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;, while Brock is battling a {{p|Sharpedo}} it suddenly faints. He examines it and realizes that it&#039;s poisoned from {{TP|Jessie|Seviper}}&#039;s Poison Tail. Brock does everything he can for Sharpedo, but they don&#039;t have any medicine, and after a while, Sharpedo&#039;s poison gets cured.&lt;br /&gt;
*In &#039;&#039;[[DP168|Keeping In Top Forme!]]&#039;&#039;, {{p|Shaymin}}, {{TP|Dawn|Piplup}} and {{AP|Pikachu}} all get poisoned, Shaymin from getting exposed to some kind of poison and Pikachu and Piplup from a wild {{p|Shroomish}} using {{m|PoisonPowder}} on them. Shaymin is cured by {{an|Brock}} who uses a Pecha Berry on it, and Pikachu and Piplup are cured by Shaymin&#039;s Aromatherapy.&lt;br /&gt;
*In &#039;&#039;[[DP187|A Real Rival Rouser!]]&#039;&#039; during a battle between [[Paul]] and Ash, Paul&#039;s {{p|Drapion}} uses Toxic Spikes which poisons every Pokémon Ash sends out (regardless of type), Ash&#039;s {{AP|Buizel}}, {{AP|Staraptor}}, {{AP|Torterra}}, {{AP|Infernape}} and {{AP|Gliscor}} get poisoned from the Toxic Spikes.&lt;br /&gt;
*In &#039;&#039;[[DP190|The Brockster Is In!]]&#039;&#039; Ash&#039;s {{p|Pikachu}} and all of [[Normajean]]&#039;s Pokémon get poisoned by wild {{p|Tentacruel}}&#039;s {{m|Poison Sting}} and {{m|Poison Jab}}. Brock uses [[Pecha Berry|Pecha Berries]] to cure them. He also has his {{TP|Brock|Chansey}} to use {{m|Softboiled}} on Normajean&#039;s {{p|Pichu}}. In this episode, it seems that a fever and difficulty breathing is a side effect to the poison.&lt;br /&gt;
*In &#039;&#039;[[BW022|A Venipede Stampede!]]&#039;&#039;, {{Ash}} becomes poisoned when a wild {{p|Venipede}} headbutts him, due to Venipede&#039;s {{a|Poison Point}}. He is cured by a remedy that {{an|Cilan}} made.&lt;br /&gt;
*In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{AP|Scraggy}}&#039;s aggressiveness towards a group of {{p|Foongus}} causes the Foongus to use PoisonPowder in retaliation, affecting all of Ash, {{an|Iris}}, and Cilan&#039;s Pokémon except for {{AP|Oshawott}}, who had been training with his Trainer and {{TP|Iris|Excadrill}} who was not out. While Iris took care of the sick Pokémon, Ash, Oshawott, and Cilan went to a nearby pond to get [[Remeyo weed]] for Iris&#039;s poison remedy. After fending off the pond&#039;s {{p|Tympole}}, Ash and Cilan capture the Tympole&#039;s leader, {{AP|Palpitoad}}, and its ally, {{TP|Cilan|Stunfisk}}, respectively, allowing them access to the herbs.&lt;br /&gt;
*In [[BW054]], a Pokémon [[photography|photographer]] named {{un|Robert}} becomes poisoned by an {{p|Amoonguss}}&#039;s PoisonPowder while trying to save a {{p|Deerling}} from a similar fate.  He is cured by the Deerling&#039;s {{p|Sawsbuck}} friends with the help of a mysterious lake.&lt;br /&gt;
&lt;br /&gt;
===In the manga===&lt;br /&gt;
====In the Pokémon Adventures manga====&lt;br /&gt;
In &#039;&#039;[[PS003|The Secret of Kangaskhan]]&#039;&#039; when {{adv|Red}} suspects that there is something wrong with a baby {{p|Kangaskhan}}, he realizes it is poisoned, and uses an Antidote to cure it.&lt;br /&gt;
&lt;br /&gt;
===In the TCG===&lt;br /&gt;
In the {{pkmn|Trading Card Game}}, Poisoned is one of the five [[special condition]]s along with Asleep, Burned, Confused, and Paralyzed. When a Pokémon is Poisoned, a poison counter is placed on it and one damage counter is put on the Pokémon in between each turn. Some attacks require the player to put two, three, or even four damage counters on a Pokémon between turns, instead of the normal one. The condition can be removed by returning the affected Pokémon to the bench or by evolving it. Unlike the Pokémon games, a Pokémon can be afflicted with more than one special condition at once; however, some special conditions will erase ones already present.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|poison}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Status ailments]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:どく (状態異常)]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Inspyre&amp;diff=1575045</id>
		<title>User:Inspyre</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Inspyre&amp;diff=1575045"/>
		<updated>2011-12-27T07:10:13Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a huge Pokémon fan.  I have always liked fire starters.  I tend to nickname just about anything I catch (or recruit).  That&#039;s how I came up with my username.  The only thing better than a {{p|Charizard}} is two.  &lt;br /&gt;
&lt;br /&gt;
If you need any opinions, I am always up for speaking my mind.  Hopefully, I can fuel your discussion with a fiery passion.  &amp;quot;Inspyred&amp;quot; yet?&lt;br /&gt;
--[[User:Inspyre|Inspyre]] 07:10, 27 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Inspyre&amp;diff=1575044</id>
		<title>User:Inspyre</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Inspyre&amp;diff=1575044"/>
		<updated>2011-12-27T07:09:11Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a huge Pokémon fan.  I have always liked fire starters.  I tend to nickname just about anything I catch (or recruit).  That&#039;s how I came up with my username.  The only thing better than a {{p|Charizard}} is two.  &lt;br /&gt;
&lt;br /&gt;
If you need any opinions, I am always up for speaking my mind.  Hopefully, I can fuel your discussion with a fiery passion.  &amp;quot;Inspyred&amp;quot; yet?&lt;br /&gt;
--[[User:Inspyre|Inspyre]] 21:18, 13 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ash%27s_Charizard&amp;diff=1572115</id>
		<title>Ash&#039;s Charizard</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ash%27s_Charizard&amp;diff=1572115"/>
		<updated>2011-12-21T17:15:24Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnimePokémonInfobox|&lt;br /&gt;
type1=Fire|&lt;br /&gt;
type2=Flying|&lt;br /&gt;
trainername=Ash|&lt;br /&gt;
pokemonname=Charizard|&lt;br /&gt;
jtrainername=サトシ|&lt;br /&gt;
jpokemonname=リザードン|&lt;br /&gt;
tmtrainername=Satoshi|&lt;br /&gt;
tmpokemonname=Lizardon|&lt;br /&gt;
image=[[File:Ash Charizard.png|245px]] |&lt;br /&gt;
caption=Ash&#039;s Charizard|&lt;br /&gt;
location={{rt|24|Kanto}}|&lt;br /&gt;
gender=Unknown{{tt|*|Confirmed male in the English dub}}|&lt;br /&gt;
evolution=2|&lt;br /&gt;
epnum=EP011|&lt;br /&gt;
epname=Charmander – The Stray Pokémon|&lt;br /&gt;
firstevoep=EP043|&lt;br /&gt;
numeps1=32|&lt;br /&gt;
numeps2=3|&lt;br /&gt;
firststagename=Charmander|&lt;br /&gt;
secondstagename=Charmeleon|&lt;br /&gt;
firstevoname=March of the Exeggutor Squad|&lt;br /&gt;
prevonum=004|&lt;br /&gt;
evo1num=005|&lt;br /&gt;
evo2num=006|&lt;br /&gt;
secondevoep=EP046|&lt;br /&gt;
secondevoname=Attack of the Prehistoric Pokémon|&lt;br /&gt;
current=[[Charicific Valley]]|&lt;br /&gt;
enva1=[[Michael Haigney]]|&lt;br /&gt;
enva2=[[Eric Stuart]]|&lt;br /&gt;
java1=[[Shin&#039;ichirō Miki]]|&lt;br /&gt;
java2=[[Shin&#039;ichirō Miki]]|&lt;br /&gt;
java3=[[Shin&#039;ichirō Miki]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;s Charizard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サトシのリザードン&#039;&#039;&#039; &#039;&#039;Satoshi&#039;s Lizardon&#039;&#039;) was the fifth {{OBP|Pokémon|species}} acquired by [[Ash Ketchum]] in the [[Kanto]] region.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Kanto===&lt;br /&gt;
====With Damian====&lt;br /&gt;
[[File:Damian Charmander.png|thumb|200px|left|With Damian]]&lt;br /&gt;
Charmander originally belonged to a braggart Trainer named [[Damian]]. However, in &#039;&#039;[[EP011|Charmander - the Stray Pokémon!]]&#039;&#039;, Damian grew tired of Charmander being weak and abandoned it, leaving it on a rocky outcrop and telling it that he would come back later. Charmander&#039;s health deteriorated, but it was able to resist capture by {{Ash}} twice before explaining to {{AP|Pikachu}} that it was waiting for Damian. Later, Ash met Damian and learned of his plans that he would never return for it. Outraged but mostly concerned for Charmander, who was now stuck out in the rain loyally awaiting Damian, {{an|Brock}}, Ash and {{an|Misty}} rushed to its rescue, with Brock carrying it to the [[Pokémon Center]] whilst Ash sheltered the little remaining tail flame with his coat.&lt;br /&gt;
&lt;br /&gt;
Charmander recovered in ER and promptly left the Pokémon Center to resume its wait for Damian. However, it came across [[Team Rocket trio|Team Rocket]], who had stolen Pikachu. Charmander ordered them to return Pikachu, and when they ignored it, blasted them with {{m|Flamethrower}} to send them running away, leaving behind Pikachu. Ash invited Charmander to join them, but Damian turned up with a bunch of Poké Balls and said that he had abandoned Charmander on purpose in order to allow it to toughen up. Damian throws a Poké Ball at it but the lizard Pokémon deflected the ball. Charmander, having seen Damian&#039;s character, staunchly refused and when Damian threatened to crush it with all of his other Pokémon, it attacked Damian with a Flamethrower attack alongside Pikachu. Damian fled and Charmander happily joined Ash&#039;s team.&lt;br /&gt;
&lt;br /&gt;
====With Ash====&lt;br /&gt;
[[File:Ash Charmander.png|thumb|220px|right|With Ash]]&lt;br /&gt;
Charmander immediately became one of Ash&#039;s main Pokémon, being used in the [[EP012|very next episode]] as a torch to help Ash through the caves. Also, it ganged up with a group of other Charmander on the [[St. Anne]] in &#039;&#039;[[EP015|Battle Aboard the St. Anne]]&#039;&#039; to repel Team Rocket Grunts. In &#039;&#039;[[EP023|The Tower of Terror]]&#039;&#039;, Ash sent it out to lead the way through the haunted tower, but was terrified of the {{type|Ghost|ghosts}} and Ash recalled it after it became paralysed by {{TP|Sabrina|Haunter}}&#039;s {{m|Lick}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP025|Primeape Goes Bananas]]&#039;&#039;, Charmander battled a beserking {{AP|Primeape}} which it finally subdued after learning {{m|Rage}}, which vastly increased its firepower and allowed it to knock Primeape out with a devastating Flamethrower. Charmander made its Gym Battle debut in [[EP026|the next episode]], where it defeated [[Erika]]&#039;s {{p|Weepinbell}} after burning {{m|Razor Leaf}} and then striking a powerful {{m|Skull Bash}}. However, the pure stench emitting from her {{p|Gloom}} caused Charmander to choke and faint.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP032|The Ninja Poké-Showdown]]&#039;&#039;, Charmander battled [[Koga]]&#039;s {{p|Venomoth}} briefly before their match was interrupted by Team Rocket. For the official Gym battle, Charmander went up against [[Koga&#039;s Golbat]] and defeated it with {{m|Ember}} and {{m|Fire Spin}}. Charmander&#039;s power continued to grow, easily defeating a {{p|Golem}} owned by a biker named [[Chopper]], despite the type disadvantage in &#039;&#039;[[EP036|The Bike Bridge Gang]]&#039;&#039;. The flames from Charmander&#039;s attack were so powerful that Golem continued to burn and the heat went through the Poké Ball.&lt;br /&gt;
&lt;br /&gt;
The rise in battle experience reached its peak in &#039;&#039;[[EP043|March of the Exeggutor Squad]]&#039;&#039;, where it single-handedly stopped a large number of rampaging {{p|Exeggutor}}. Subsequently, Charmander [[Evolution|evolved]] into {{p|Charmeleon}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP044|The Problem with Paras]]&#039;&#039;, it was revealed that Charmeleon had lost its loyalty to Ash, attacking a {{p|Paras}} when Ash was trying to deliberately lose in order to help {{p|Paras}} evolve. [[Cassandra]]&#039;s grandmother explained that Charmeleon&#039;s skill level had exceeded Ash&#039;s, and therefore it did not respect him anymore. Ironically a rampaging Charmeleon was stopped when Paras, desperately trying to avoid punishment, jabbed at it with a claw. After evolving into {{p|Parasect}}, it put Charmeleon to sleep with {{m|Spore}} and allowed Ash to recall it. Cassandra&#039;s grandmother warned Ash that he needed to learn to control Charmeleon.&lt;br /&gt;
[[File:Ash Charmeleon.png|thumb|220px|left|As a {{p|Charmeleon}}]]&lt;br /&gt;
Ash stopped using his disobedient Charmeleon, but tried again in &#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039; to repel wild Fossil Pokémon, which it refused to do. When an {{p|Aerodactyl}} swooped past knocking Charmeleon over, Charmeleon proudly fought back but was unable to do anything. It then jumped up and grabbed the escaping Aerodactyl&#039;s tail and followed it into the open air, but was shaken off. Angry, Charmeleon evolved into {{p|Charizard}} and flew after Aerodactyl to avenge its injured pride. It managed to catch Ash and put him on the ground, but retained its disobedience. &lt;br /&gt;
&lt;br /&gt;
Charizard&#039;s disloyalty began to cost Ash in the business end of his journey, throwing away a round with [[Blaine]] in &#039;&#039;[[EP058|Riddle Me This]]&#039;&#039;, as Charizard simply loafed off and allowed {{p|Rhydon}} an easy win with {{m|Horn Drill}}. In [[EP059|the next episode]], Charizard refused to help dam the volcano, but changed its mind after seeing Blaine&#039;s powerful {{TP|Blaine|Magmar}} contributing. After working together, the duo were left with a burning desire to test each other&#039;s strength. Blaine permitted a battle at the peak of the volcano, and the two seem evenly matched. Magmar drops Charizard into the lava, but Charizard regains the upper hand by dazing Magmar with an aerial submission and then knocking it out with its powerful {{m|Seismic Toss}}.&lt;br /&gt;
[[File:Ash Charizard newly evolved.png|thumb|220px|right|As a newly evolved {{p|Charizard}}]]&lt;br /&gt;
Charizard&#039;s disloyalty cost Ash greatly in the battle against [[Ritchie]] in &#039;&#039;[[EP079|Friend and Foe Alike]]&#039;&#039;. Down to one Pokémon, Ash called Charizard into battle against [[Zippo]], and surprisingly decided to battle and force Zippo to flee from a far superior Flamethrower, causing Ritchie to concede the round. However, when [[Sparky]] came out, Charizard condescendingly stomped the ground and flapped his wings against the little Pikachu, before going to sleep, refusing to battle. Ash lost the round and Ritchie advanced onto the next round.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, Charizard played a significant role. It blatantly refused to listen to Ash, but took up the battle against {{an|Mewtwo}}&#039;s cloned Charizard. It lasted longer than Bruteroot or Shellshocker had, but was ultimately defeated by being slammed into the ground. It was captured in a Clone Ball, much to Ash&#039;s anguish. Ash then helped to release Charizard and the others, and it ran back to continue fighting its clone. When Ash was petrified by Mewtwo and {{an|Mew}}, Charizard wept for its fallen master&#039;s sacrifice, its tears helping to regenerate him. Once things were back to normal, Charizard&#039;s memory was erased and it went back to its blatant disobedience.&lt;br /&gt;
&lt;br /&gt;
===Orange Islands===&lt;br /&gt;
Ash took Charizard with him to the Orange Islands, despite its refusal to obey him. Noticeably Ash had stopped trying to use it in battles, although in the episode &#039;&#039;[[EP093|Navel Maneuvers]]&#039;&#039;, Charizard, {{AP|Pikachu}} and Bulbasaur were used in the second round of the match between Ash and [[Danny]]. Charizard was initially unwilling to participate, and Danny nearly won. However, Charizard unwillingly helped when it tried to use {{m|Flamethrower}} on Ash but missed and carved an ice pillar into a sled. This meant Ash won the round and was able to continue the match.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP098|A Way Off Day Off]]&#039;&#039;, although refusing to listen to Ash, it recognised the wisdom and formidable experience that [[Tracey&#039;s Scyther]] had, and the two teamed up to defeat Team Rocket. Scyther was the only one of any of the group whom Charizard respected.&lt;br /&gt;
&lt;br /&gt;
Charizard continued to go off on its own agenda during battles, such as in &#039;&#039;[[EP099|The Mandarin Island Miss Match]]&#039;&#039;. Charizard took down a boy&#039;s {{p|Tauros}} with a single attack, before flying away and attempting to burn everything. Ash was unable to recall him and only the intervention of [[Prima]] and her {{p|Slowbro}} using {{m|Disable}} allowed Ash to recall it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ash Charizard frozen.png|thumb|left|220px|Being taken care of by Ash]]&lt;br /&gt;
In &#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;, Charizard battled [[Tad]]&#039;s {{p|Poliwrath}}. It blatantly refused to listen to Ash&#039;s commands, continuing to try Flamethrowers despite them having no effect on Poliwrath. Tad and Poliwrath shrugged all of them off until Poliwrath responded with a Water Gun that nearly doused the flame on Charizard&#039;s tail. It was then encased in ice by Poliwrath&#039;s {{m|Ice Beam}}, much to Ash&#039;s horror. Ash managed to smash the ice encasing Charizard&#039;s head, and Tad walked away scornfully, telling Ash that they would have a rematch when he could control Charizard.&lt;br /&gt;
&lt;br /&gt;
Ash lit a fire and thawed Charizard out, before rubbing Charizard all over to help it regain its body heat. Pikachu pointed out that Ash&#039;s hands were rubbed raw, but Ash replied that he didn&#039;t mind, Charizard&#039;s flame was so small that Ash redoubled his efforts. Charizard woke up in a panic and tried to attack, but it was so cold that it couldn&#039;t produce a flame and passed out again. Misty provided a blanket and Tracey kept the fires up whilst Pikachu watched the flame, but Ash himself worked throughout the entire night to help Charizard recover. &lt;br /&gt;
&lt;br /&gt;
Ash stayed up all night trying to thaw it out and, in the process, rubbed his hands completely raw. The selfless act reminded Charizard of everything Ash had done for it since it was a Charmander. By morning, Charizard&#039;s respect for and loyalty to Ash had returned, and it helped Ash rescue Pikachu from Team Rocket. Ash and Pikachu were knocked senseless during the rescue, and Charizard became so incensed it learned {{m|Dragon Rage}}. In a rematch with Tad and Poliwrath, Charizard learned to dodge Ice Beam and knocked Poliwrath into the air, before defeating it with Seismic Toss.&lt;br /&gt;
&lt;br /&gt;
It participated in Ash&#039;s Gym battle against [[Luana]] in &#039;&#039;[[EP108|Double Trouble]]&#039;&#039;.  It fought Luana&#039;s {{p|Alakazam}} and {{p|Marowak}} alongside Ash&#039;s Pikachu in the series&#039; first [[double battle]]. The two Pokémon initially had trouble collaborating, but eventually managed to work together: Pikachu helped to free Charizard from Alakazam&#039;s {{m|Psychic}} attack and Charizard caught Pikachu after it was hit by Marowak&#039;s {{m|Body Slam}} attack. Charizard&#039;s skillfull flying caused Marowak and Alakazam to knock each other out, giving Ash the Jade Star Badge.&lt;br /&gt;
&lt;br /&gt;
Charizard was also used in Ash&#039;s Orange League battle against {{OBP|Drake|Orange League}} in &#039;&#039;[[EP112|Enter the Dragonite]]&#039;&#039;. Charizard defeated Drake&#039;s {{p|Electabuzz}} by blocking its electricity with {{m|Fire Spin}} and the knocking it out with Seismic Toss. It also fought {{TP|Drake|Dragonite}}, but was hit by a powerful {{m|Water Gun}} and then {{m|slam}}med into the ground. After a clash of Dragon Rages, Charizard fainted, but its attacks had begun to wear Dragonite down, paving the way for Pikachu to finish it off and give Ash victory. Charizard was inducted into the Orange Islands Hall of Fame with Ash&#039;s other Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M02|The Power of One]]&#039;&#039;, Charizard helped Ash complete his dangerous journey to Ice Island. It used its powerful Flamethrower to repel an attack from {{an|Moltres}}, but Ash recalled it when his sledge was destroyed and a tidal wave came crashing down.&lt;br /&gt;
&lt;br /&gt;
===Johto===&lt;br /&gt;
Charizard also accompanied Ash on his journey to the Johto region, although it became apparent that it was unfairly superior than most of Ash&#039;s early competition. This was shown especially in &#039;&#039;[[EP118|The Double Trouble Header]]&#039;&#039;, where {{an|Casey}}&#039;s {{p|Pidgey}} was beaten by Charizard exhaling and {{p|Rattata}} was defeated merely by bouncing of Charizard&#039;s stomach. A single Flamethrower beat {{TP|Casey|Chikorita}} and allowed Charizard to win in the sweep, despite the disapproval of Misty and Brock. Team Rocket later capitulated on Casey&#039;s frustration, calling Charizard an illegal choice by Ash.&lt;br /&gt;
&lt;br /&gt;
It participated in Ash&#039;s first Johto Gym battle against [[Falkner]], where it battled Falkner&#039;s {{p|Pidgeot}}. Due to the latter&#039;s impressive {{stat|Speed}}, Charizard was put on the back foot, with Pidgeot&#039;s {{m|Whirlwind}} reflecting its Flamethrower back onto it. It was then knocked back down by a combination of {{m|Wing Attack}} and {{m|Quick Attack}}. Falkner tells Ash to surrender but Ash refuses and Charizard gains the strength to fight back and fly above Quick Attack. Charizard then baited Pidgeot, spinning around in midair when Pidgeot flew behind it and hitting it with Fire Spin, before seizing it and hurling it into the ground with Seismic Toss. Pidgeot was knocked out and Ash won the Zephyr badge.&lt;br /&gt;
&lt;br /&gt;
[[File:EP134.png|thumb|left|220px|Being left by Ash at the Charicific Valley]]&lt;br /&gt;
In &#039;&#039;[[EP134|Charizard&#039;s Burning Ambition]]&#039;&#039;, Misty criticised Ash for using Charizard too often against fresh young Trainers, making him unbeatable but in an unfair way. Ash then met {{Jo|Liza}}, who taught Ash and Charizard how to fly together. After arriving in the [[Charicific Valley]], Charizard was humiliated by Liza&#039;s insult and proudly tried to show of its power, but was shown to be smaller and weaker than the wild Charizard who lived there. Charizard continues to pick fights and get beaten until Liza locks them out of the Valley, having [[Charla]] throw Charizard into the lake and telling it and Ash to stay away until they have trained and reflected. Team Rocket sympathises with Charizard and help it to stay awake in the lake, as well as making a false attempt to break into the Valley, allowing Charizard to defeat them and win acclaim from Liza, Charla and the wild Charizard.&lt;br /&gt;
&lt;br /&gt;
Facing an emotional battle, Ash told Charizard that he didn&#039;t want a weakling on his team and he would be fine without it, forcing Charizard to stay at the Valley to train and become more powerful. He then ran away from the Valley, knowing that if he stopped he would not be able to say goodbye. Pikachu wished Charizard well and followed Ash, leaving its long lasting teammate behind.&lt;br /&gt;
&lt;br /&gt;
[[File:Valleyshipping.png|thumb|right|220px|With Charla]]&lt;br /&gt;
While there, it took the role of bodyguard for Liza&#039;s Charizard, [[Charla]], and the two seem to have struck up a [[ValleyShipping|romantic relationship]]. Liza occasionally visits the [[Dragon&#039;s Den|Dragon&#039;s Valley]] in [[Blackthorn City]] alongside the two Charizard. One such visit was in &#039;&#039;[[EP253|Great Bowls of Fire!]]&#039;&#039; coincidentally occurred when Ash was there for his final [[Johto]] gym battle. Charizard helped Ash, Clair, Pikachu and {{TP|Clair|Dragonair}} calm the wild {{p|Dragonite}} that was rampaging in the Dragon Holy Land. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP254|Better Eight Than Never]]&#039;&#039;, Charizard battled against Clair&#039;s Dragonair in his rematch with her by causing the water in the gym&#039;s pool to evaporate with its {{m|Flamethrower}} and {{m|Fire Spin}}, thus depriving Dragonair of its protection. It then caught Dragonair with Seismic Toss and used Fire Spin to create a flaming twister to wear down Dragonair&#039;s defenses before it hit the ground and was knocked out. Ash surprised Liza by sending it back for training, knowing that Charizard belongs in the Valley.&lt;br /&gt;
&lt;br /&gt;
Ash later used Charizard in the [[Silver Conference]] during his fight against [[Gary Oak]] in &#039;&#039;[[EP270|Can&#039;t Beat the Heat!]]&#039;&#039;, as Brock had made a late night call to Liza requesting Charizard for the battle. [[Gary&#039;s Blastoise]] and {{p|Scizor}} cut Ash&#039;s team down to only Charizard who had to fight three opponents single-handedly. It managed to match Scizor&#039;s speed and took advantage of its significant type advantage, blasting Scizor with Flamethrower. Despite Gary&#039;s Golem&#039;s weight preventing Charizard from using its Seismic Toss, Charizard overcame it with a powerful Dragon Rage. Charizard struggled against Blastoise, as it had supreme defensive capabilities and could keep Charizard at bay with Hydro Pump. Thinking outside the square, Charizard superheated the field and forced Blastoise to cool the molten rock. This created a huge steamcloud and allowed Charizard to seize Blastoise at close range. Blastoise could still use {{m|Withdraw}} to dodge Dragon Rage, so Charizard hurled Blastoise into the ground with Seismic Toss, taking Blastoise out and leaving Ash as the winner.&lt;br /&gt;
&lt;br /&gt;
Charizard was then used in Ash&#039;s fight against {{jo|Harrison}}, where it came out against [[Harrison&#039;s Blaziken]]. Charizard&#039;s aerial advantage was negated by Blaziken&#039;s powerful legs and ability to maneuver in midair. Each Pokémon hit hard blows on the other, and their Flamethrowers were shown to be equal in power. Blaziken even managed to get up after a devastating Seismic Toss, whilst Charizard took a {{m|Blaze Kick}} to the neck and continued on. A fiery clash between Flamethrower and Dragon Rage knocked both Pokémon down, but only Blaziken could get up, eliminating Ash from the tournament.&lt;br /&gt;
&lt;br /&gt;
Charizard once again returned to Charific Valley, and it was revealed that it had injured Blaziken so badly that Harrison had to rest it in the next round, contributing to his loss.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M03|Spell of the Unown]]&#039;&#039;, Charizard witnessed the plight of [[Greenfield]] on Liza&#039;s TV and immediately left Characific Valley to come to Ash&#039;s aid. It arrived just in time to catch Ash as he was blasted off the cliff by [[Entei (movie 3)|Entei]]. Charizard put up a fight against Entei and was nearly killed, but seeing the bond between Ash and Charizard changed [[Molly Hale]]&#039;s heart and she ordered Entei to stop fighting. Charizard then helped Pikachu and Entei to break through the Unown&#039;s forcefield and to break the spell. At the end of the movie, Charizard returned to the Valley.&lt;br /&gt;
&lt;br /&gt;
===Kanto Battle Frontier===&lt;br /&gt;
[[File:AG136.png|thumb|220px|Battling against Articuno]]&lt;br /&gt;
Charizard can be called upon at any time. In &#039;&#039;[[AG136|The Symbol Life]]&#039;&#039;, it returned for Ash&#039;s first {{Gdis|Battle Frontier|III}} battle, where it took on [[Noland&#039;s Articuno]] at the {{DL|Battle Frontier (Generation III)|Battle Factory}}. Ash and Charizard flew together, where Charizard demonstrated a far improved {{m|Flamethrower}} and that it had learned {{m|DragonBreath}}. In battle it showed that it was a match even for the Legendary Pokémon, using Flamethrower to burn through {{m|Ice Beam}} and strike Articuno. However, Articuno did not take damage from Flamethrower or DragonBreath, flattening Charizard by blinding it with {{m|Mist}} and then knocking it to the ground with {{m|Steel Wing}}. Articuno then inflicted serious damage with {{m|Water Pulse}} and froze Charizard&#039;s wing tip, crippling its movements. Finally, Charizard used  {{m|Overheat}}, which it had just learned, to melt the ice, then it caught Articuno as it tried to use {{m|Steel Wing}}; before striking with a Seismic Toss. Charizard collapsed, but managed to get up just as Articuno passed out, giving Ash and Charizard the victory.&lt;br /&gt;
&lt;br /&gt;
Charizard also battled alongside Squirtle, Bulbasaur, and Pikachu in a four-on-four battle against {{FB|Pyramid King|Brandon}}&#039;s Pokémon in &#039;&#039;[[AG189|Gathering the Gang of Four!]]&#039;&#039;. It went up against {{p|Dusclops}}. Charizard had learned from the battle with Articuno and learned {{m|Steel Wing}}, but was put on the back foot when Dusclops uses {{m|Confuse Ray}} and {{m|Mean Look}}, forcing Charizard to keep battling in its baffled state, all the while taking damage from {{m|Will-O-Wisp}}. Finally Charizard snapped out of confusion and attacked with DragonBreath, wearing both Pokémon down. However, an attempt to use Seismic Toss to finish the match costs Ash dearly, as the {{type|Ghost}} simply dissipated and re-emerged safely at a distance, where a single {{m|Shadow Punch}} took Charizard out and put Ash at a supreme disadvantage. However, Squirtle, Pikachu and Bulbasaur managed to win the battle and the Symbol. Charizard returned to Characific Valley where he still remains.&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
{{bulbanews|Personality &amp;amp; Development: Ash&#039;s Charizard}}&lt;br /&gt;
The emotional turmoil of being abandoned by Damian defined Ash&#039;s Charizard whilst it was a Charmander. Despite the scorn it received from Damian, it remained loyal to him, convinced that it had a good relationship where in fact none existed. Even when made to sit through a rain storm in hunger and fatigue, loyalty never wavered and Charmander almost lost its life doing so. Even kindness from Ash and Brock was not enough to show him Damian&#039;s true nature, and only a violent confrontation revealed to him the unhealthy nature of his and Damian&#039;s relationship. Charmander struggled with this abandonment, as seen in &#039;&#039;[[EP017|Island of the Giant Pokémon]]&#039;&#039;, it became discouraged when {{AP|Bulbasaur}} suggested that Ash had abandoned them all.&lt;br /&gt;
&lt;br /&gt;
[[File:Ash Charizard disobedience.png|thumb|left|220px|Refusing to battle against Sparky]]&lt;br /&gt;
Despite being one of Ash&#039;s most often used Pokémon, Charmander&#039;s evolution saw Charmeleon grow distant from Ash, scorning all of its former friends and seeking power alone. Charmeleon had grown to become like Damian, obsessed with power and reputation whilst ignoring the value of friendship, loyalty and kindness. Charmeleon&#039;s battle with {{p|Aerodactyl}} was purely based on a bruised ego, just as Charizard&#039;s later battles with {{TP|Blaine|Magmar}}, [[Zippo]] and the clone Charizard were. &lt;br /&gt;
&lt;br /&gt;
Once Ash made the selfless act to save Charizard from freezing, Charizard finally shook off the poisonous personality traits left by Damian and regained full loyalty to Ash. His ability to work as a team was hampered but when working together with {{AP|Pikachu}} to defeat [[Luana]], he finally fit in with the rest of the team. However, Charizard maintained the rebellious Flamethrower attacks as a sign of affection for his master and whilst Charizard was loyal, his love of power and reputation remained. This was shown significantly in its departing episode, where he brashly challenged each of the wild Charizard at Characific Valley even though he was defeated every time.&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s Charizard is universally accepted to be one of his most powerful Pokémon. Most of Ash&#039;s significant victories were thanks to Charizard - his victories over Koga, Blaine, Falkner, Gary and [[Noland&#039;s Articuno]] would all have been impossible without Charizard. His loyalty to Ash stemmed so far that he was willing to fly all the way to Greenfield just in time to save Ash from falling to certain death, and put his life on the line to save the day.&lt;br /&gt;
&lt;br /&gt;
==Moves used==&lt;br /&gt;
{{anmov/h|fire|flying|Ash {{#switch: {{#expr: {{#time: U}} mod 6}}|0=Charmander Leer|1=Charmander Rage|2=Charmander Skull Bash|3=Charizard Ember|4=Charizard Fire Spin|5=Charizard Dragon Rage}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 6}}|0=Leer&amp;lt;br/&amp;gt;as a Charmander|1=Rage&amp;lt;br/&amp;gt;as a Charmander|2=Skull Bash&amp;lt;br/&amp;gt;as a Charmander|3=Ember|4=Fire Spin|5=Dragon Rage}}|image2=Ash Charizard {{#switch: {{#expr: {{#time: U}} mod 6}}|0=Steel Wing|1=DragonBreath|2=Seismic Toss|3=Flamethrower|4=Tackle|5=Take Down}}.png|caption2=Using {{#switch: {{#expr: {{#time: U}} mod 6}}|0=Steel Wing|1=DragonBreath|2=Seismic Toss|3=Flamethrower|4=Tackle|5=Take Down}}}}&lt;br /&gt;
{{anmov|fire|Flamethrower|EP011|Charmander – The Stray Pokémon|rec=yes}}&lt;br /&gt;
{{anmov|normal|Leer|EP023|The Tower of Terror}}&lt;br /&gt;
{{anmov|normal|Rage|EP025|Primeape Goes Bananas}}&lt;br /&gt;
{{anmov|normal|Skull Bash|EP026|Pokémon Scent-sation!}}&lt;br /&gt;
{{anmov|fire|Ember|EP032|The Ninja Poké-Showdown}}&lt;br /&gt;
{{anmov|fire|Fire Spin|EP032|The Ninja Poké-Showdown}}&lt;br /&gt;
{{anmov|fighting|Seismic Toss|EP059|Volcanic Panic|rec=yes}}&lt;br /&gt;
{{anmov|normal|Mega Punch|EP105|Charizard Chills}}&lt;br /&gt;
{{anmov|dragon|Dragon Rage|EP105|Charizard Chills}}&lt;br /&gt;
{{anmov|normal|Take Down|EP105|Charizard Chills}}&lt;br /&gt;
{{anmov|normal|Tackle|EP108|Pokémon Double Trouble|x=yes}}&lt;br /&gt;
{{anmov|dragon|DragonBreath|AG136|The Symbol Life|rec=yes}}&lt;br /&gt;
{{anmov|fire|Overheat|AG136|The Symbol Life}}&lt;br /&gt;
{{anmov|steel|Steel Wing|AG189|Gathering the Gang of Four!|rec=yes}}&lt;br /&gt;
{{anmov/f|flying|x=yes}}&lt;br /&gt;
&lt;br /&gt;
===Moves improvised===&lt;br /&gt;
[[File:Ash Charizard {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Flaming Seismic Toss|1=Aerial Submission}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Flaming Seismic Toss|1=Aerial Submission}}|thumb|220px]]&lt;br /&gt;
*&#039;&#039;&#039;Aerial Submission&#039;&#039;&#039; was used by Charizard in &#039;&#039;[[EP059|Volcanic Panic]]&#039;&#039;. Charizard spins while flying, causing damage to [[Blaine&#039;s Magmar]], who was clinging on to Charizard.&lt;br /&gt;
*&#039;&#039;&#039;Flaming Seismic Toss&#039;&#039;&#039; was used in &#039;&#039;[[EP254|Better Eight Than Never]]&#039;&#039; which is a combination of Charizard&#039;s {{m|Seismic Toss}} and {{m|Fire Spin}} along with {{TP|Clair|Dragonair}}&#039;s {{m|Dragon Rage}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
A Charmander is given to the player in {{game|Yellow}} (which is highly based on the anime) by a Trainer on {{rt|24|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
==={{game|Yellow}}===&lt;br /&gt;
{{Pokémon/1&lt;br /&gt;
|game=Yellow&lt;br /&gt;
|ndex=004&lt;br /&gt;
|pokemon=Charmander&lt;br /&gt;
|level=10&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|move1=Scratch|move1type=Normal&lt;br /&gt;
|move2=Growl|move2type=Normal&lt;br /&gt;
|move3=Ember|move3type=Fire}}&lt;br /&gt;
&lt;br /&gt;
==In The Electric Tale of Pikachu manga==&lt;br /&gt;
[[File:Ash Charmander EToP.png|thumb|140px|right|As a Charmander]]&lt;br /&gt;
[[File:Ash Charizard EToP.png|thumb|230px|left|Ash&#039;s Charizard in The Electric Tale of Pikachu]]&lt;br /&gt;
[[Ash Ketchum (EToP)|Ash]]&#039;s Charizard makes a few appearances in the {{pkmn|manga}} series [[The Electric Tale of Pikachu]]; however the circumstances of its capture seem to differ in this series. While [[Damian]] appears in &#039;&#039;[[ET07|Pikachu&#039;s Excellent Adventure]]&#039;&#039;, he was separated from his Charmander because he was injured, not because he abandoned it. At the end of the chapter, the two reunite in the [[Hidden Village]].&lt;br /&gt;
&lt;br /&gt;
Despite this difference, Ash is still seen owning a Charmander, which first appears in &#039;&#039;[[ET08|You Gotta Have Friends]]&#039;&#039;. Charmander&#039;s capture is not shown in the manga, instead, it is explained that &amp;quot;Ash has been busy since the last comic!&amp;quot; when Charmander first appears from its [[Poké Ball]]. Charmander is first seen when a lonely Ash decides to play with his other Pokémon while Pikachu is off playing another group of Pikachu. Charmander simply sets Ash on fire while his {{p|Oddish}} paralyzes him with {{m|Stun Spore}}.&lt;br /&gt;
&lt;br /&gt;
Later, at the 88th Pokémon League, Ash presents his Charmander, now fully evolved into a Charizard, to Brock and Misty. Despite the fact that Ash wanted to use Charizard as a secret weapon, Charizard refuses to listen to him unless he holds a special flare that burns with the fire of a {{p|Moltres}}. Due to the fact that the flare burns out quickly and Ash could lose points for using a prop, he decides to not use it and use his other Pokémon instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Ash Charizard violent.png|thumb|230px|Ash&#039;s Charizard violently attacking Ritchie&#039;s Charley]]&lt;br /&gt;
In the fifth round of the Pokémon League, Ash sends out Charizard as third and last Pokémon in his match against Ritchie. Ritchie counters with his own Charizard, named [[Zippo|Charley]]. Though evenly matched at first, Charizard goes into a violent frenzy and mercilessly starts scratching, biting, and burning Charley. Ash attempts to stop this mauling with his flare but Charizard ignores it and continues to attack Charley, heavily injuring it and splattering its blood everywhere.&lt;br /&gt;
&lt;br /&gt;
Ash decides to return Charizard to its Poké Ball, forfeiting the match and making Ritchie the winner in the process. Overwhelmed with guilt, Ash leaves the arena and apologizes to Ritchie who states that it&#039;s alright and that his Charley will be fine after a trip to the Pokémon Center. &lt;br /&gt;
&lt;br /&gt;
Charizard appeared again in &#039;&#039;[[ET16|You Bet Your Wife]]&#039;&#039; where Ash decided to use it in a dance competition in his Gym battle against [[Rudy]]. After flying around in circles, Charizard set Ash aflame as it did in its first appearance.&lt;br /&gt;
&lt;br /&gt;
Charizard appeared one last time in &#039;&#039;[[ET18|Pikachu&#039;s Plan]]&#039;&#039; where it was used to battle [[Drake (Orange League)|Drake]] in the [[Orange League]] finals. Charizard, now listening to Ash perfectly, battles against [[Drake&#039;s Dragonite]]. Despite being much larger and putting up a good fight, Charizard is eventually defeated, leaving Ash with only Pikachu left to use.&lt;br /&gt;
&lt;br /&gt;
===Moves used===&lt;br /&gt;
{{anmov/h|fire|flying|Ash Charizard {{#switch: {{#expr: {{#time: U}} mod 3}}|0=Flamethrower|1=Swords Dance|2=Dragon Rage}} EToP.png|Using {{#switch: {{#expr: {{#time: U}} mod 3}}|0=Flamethrower|1=Swords Dance|2=Dragon Rage}}}}&lt;br /&gt;
{{anmov|fire|Flamethrower|ET08|You Gotta Have Friends}}&lt;br /&gt;
{{anmov|normal|Swords Dance|ET18|Pikachu&#039;s Plan}}&lt;br /&gt;
{{anmov|fighting|Seismic Toss|ET18|Pikachu&#039;s Plan}}&lt;br /&gt;
{{anmov|dragon|Dragon Rage|ET18|Pikachu&#039;s Plan}}&lt;br /&gt;
{{anmov/f|flying}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Out of all of Ash&#039;s Pokémon, Charizard has used the most moves, a total of 13 (14 if the unused {{m|Mega Punch}} is included).&lt;br /&gt;
* During &#039;&#039;[[EP133|Tanks a Lot!]]&#039;&#039;, Brock mentioned that Charizard was male when saying that Charizard could use &#039;&#039;his&#039;&#039; {{m|Flamethrower}} to destroy the Arbo-Tank, but since this only occurred in the dub it is uncertain how dependable this information is. Further hints to Charizard&#039;s gender were applied with the introduction of [[Charla]].&lt;br /&gt;
* Charizard was the first of Ash&#039;s starter Pokémon to evolve to its final stage.&lt;br /&gt;
* Charizard was the first Pokémon in the {{pkmn|anime}} to have defeated a [[legendary Pokémon]], {{p|Articuno}}.&lt;br /&gt;
* Currently, Charizard is the only Pokémon Ash has had that refused to obey him after evolving. Every other Pokémon obeyed him without question following their evolutions.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*{{animespeciesevo2|Charmander|Charmeleon|Charizard}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Ash&#039;s Pokémon|fire|flying}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
[[Category:Ash&#039;s Pokémon|Charizard]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ashs Glurak]]&lt;br /&gt;
[[fr:Dracaufeu de Sacha]]&lt;br /&gt;
[[ja:サトシのリザードン]]&lt;br /&gt;
[[pl:Charizard Asha]]&lt;br /&gt;
[[pt:Charizard de Ash]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Quick_Guard_(move)&amp;diff=1487569</id>
		<title>Quick Guard (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Quick_Guard_(move)&amp;diff=1487569"/>
		<updated>2011-07-31T16:23:14Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Effect */ grammar and clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=501 |&lt;br /&gt;
name=Quick Guard |&lt;br /&gt;
jname=ファストガード|&lt;br /&gt;
jtrans=Fast Guard |&lt;br /&gt;
jtranslit=Fasuto Gādo|&lt;br /&gt;
desc=The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |&lt;br /&gt;
gameimage=Quick Guard.png |&lt;br /&gt;
type=Fighting|&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
priority=+3 |&lt;br /&gt;
gen=V |&lt;br /&gt;
pokefordex=Quick%20Guard |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=team |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Quick Guard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ファストガード&#039;&#039;&#039; &#039;&#039;Fast Guard&#039;&#039;) is a non-damaging {{type2|Fighting}} [[move]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Quick Guard protects all Pokémon on the user&#039;s side of the field from enemy attacks that have increased priority such as {{m|Quick Attack}} or {{m|Aqua Jet}}, but does not block moves that have been given priority through {{a|Prankster}}. Quick guard does not protect against {{m|Feint}}.  &lt;br /&gt;
&lt;br /&gt;
Using Quick Guard, {{m|Wide Guard}}, {{m|Detect}}, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success to 50%. This is an increased priority move, and therefore will always go before attacks during the turn.&lt;br /&gt;
&lt;br /&gt;
Despite Feint being an increased priority move, it lifts the effect of Quick Guard when used on an opponent&#039;s team. &amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showthread.php?t=79340 Smogon&#039;s B&amp;amp;W Research Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Fighting|5}}&lt;br /&gt;
{{Moveentry/Level5|107|Hitmonchan|1|Fighting|Fighting|31}}&lt;br /&gt;
{{Moveentry/Level5|122|Mr. Mime|1|Psychic|Psychic|--}}&lt;br /&gt;
{{Moveentry/Level5|237|Hitmontop|1|Fighting|Fighting|46}}&lt;br /&gt;
{{Moveentry/Level5|448|Lucario|2|Fighting|Steel|33}}&lt;br /&gt;
{{Moveentry/Level5|539|Sawk|1|Fighting|Fighting|45}}&lt;br /&gt;
{{Moveentry/Level5|566|Archen|2|Rock|Flying|25}}&lt;br /&gt;
{{Moveentry/Level5|567|Archeops|2|Rock|Flying|25}}&lt;br /&gt;
{{Moveentry/Level5|589|Escavalier|2|Bug|Steel|--, 8}}&lt;br /&gt;
{{Moveentry/Level5|619|Mienfoo|1|Fighting|Fighting|45}}&lt;br /&gt;
{{Moveentry/Level5|638|Cobalion|2|Steel|Fighting|55}}&lt;br /&gt;
{{Moveentry/Level5|639|Terrakion|2|Rock|Fighting|55}}&lt;br /&gt;
{{Moveentry/Level5|640|Virizion|2|Grass|Fighting|55}}&lt;br /&gt;
{{Moveentry/Level5|647|Keldeo|2|Water|Fighting|55}}&lt;br /&gt;
{{Movefooter|Fighting|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Fighting|5}}&lt;br /&gt;
{{Moveentry/Breed5|390|Chimchar|1|Fire|Fire|{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|122|Mr. Mime}}{{MSP|448|Lucario}}{{MSP|539|Sawk}}{{MSP|619|Mienfoo}}}}&lt;br /&gt;
{{Movefooter|Fighting|5}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|fr=Prévention&lt;br /&gt;
|de=Rapidschutz&lt;br /&gt;
|it=Anticipo&lt;br /&gt;
|es=Anticipo&lt;br /&gt;
|ko=&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Guard}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Rapidschutz]]&lt;br /&gt;
[[fr:Prévention]]&lt;br /&gt;
[[it:Anticipo (mossa)]]&lt;br /&gt;
[[ja:ファストガード]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Johto_Safari_Zone&amp;diff=1062699</id>
		<title>Johto Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Johto_Safari_Zone&amp;diff=1062699"/>
		<updated>2010-04-25T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Trivia */ phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Johto Safari Zone.png&lt;br /&gt;
|image_size=240&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Safari Zone&lt;br /&gt;
|japanese_name=サファリゾーン&lt;br /&gt;
|translated_name=Safari Zone&lt;br /&gt;
|location=Northwest of [[Cianwood City]], on [[Route 48]]&lt;br /&gt;
|region=Johto&lt;br /&gt;
|generation={{Gen|IV}}&lt;br /&gt;
|map=MapSafari.gif&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Safari Zone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サファリゾーン&#039;&#039;&#039; &#039;&#039;Safari Zone&#039;&#039;) is a special [[Pokémon]] preserve where {{pkmn|Trainer}}s can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in {{game|HeartGold and SoulSilver|s}}, where it was shown to be located northwest of {{ci|Cianwood}}. It is owned by [[Baoba]], who built it because of his love of the [[Kanto Safari Zone]], which was by then made into a [[Pal Park]].&lt;br /&gt;
&lt;br /&gt;
For {{Pdollar}}500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player.&lt;br /&gt;
&lt;br /&gt;
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw bait, run away, and throw mud. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing mud does the reverse, making it easier to catch but more likely to run. &lt;br /&gt;
&lt;br /&gt;
Access to the Safari Zone is not automatic. Before players can traverse Routes {{rtn|47}} and {{rtn|48}} to get to the area, they must heal [[Glitter Lighthouse]]&#039;s sick {{p|Ampharos}}, [[Amphy]]. Only then will Baoba phone the player and announce that the Safari Zone is open for business.&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
[[File:Safari_Zone_Customization.png|thumb|200px|right|The six areas of the Safari Zone]]&lt;br /&gt;
Like the {{ho|Safari Zone}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 12 unique defaults from the moment the Safari Zone is unlocked.&lt;br /&gt;
&lt;br /&gt;
Customization happens on the [[Nintendo DS]]&#039;s touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every combination of areas is possible: up to 665,280. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in [[Generation IV]], through [[mixing records]].&lt;br /&gt;
&lt;br /&gt;
===Default area layouts===&lt;br /&gt;
There are ten possible layouts that the areas can be arranged in by default when the {{player}} first reaches the Safari Zone. More areas can be added once [[Baoba]]&#039;s second challenge is assigned to the player.&lt;br /&gt;
&lt;br /&gt;
{| align=center border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=410px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! width=10 | Layout&lt;br /&gt;
! width=400; colspan=3 | Area Setup&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 1&lt;br /&gt;
| Plains&lt;br /&gt;
| Swamp&lt;br /&gt;
| Meadow&lt;br /&gt;
|- align=center&lt;br /&gt;
| Wetland&lt;br /&gt;
| Peak&lt;br /&gt;
| Forest&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 2&lt;br /&gt;
| Meadow&lt;br /&gt;
| Marshland&lt;br /&gt;
| Wetland&lt;br /&gt;
|- align=center&lt;br /&gt;
| Forest&lt;br /&gt;
| Peak&lt;br /&gt;
| Swamp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 3&lt;br /&gt;
| Wetland&lt;br /&gt;
| Wasteland&lt;br /&gt;
| Forest&lt;br /&gt;
|- align=center&lt;br /&gt;
| Swamp&lt;br /&gt;
| Peak&lt;br /&gt;
| Marshland&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 4&lt;br /&gt;
| Forest&lt;br /&gt;
| Mountain&lt;br /&gt;
| Swamp&lt;br /&gt;
|- align=center&lt;br /&gt;
| Marshland&lt;br /&gt;
| Peak&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 5&lt;br /&gt;
| Swamp&lt;br /&gt;
| Savannah&lt;br /&gt;
| Marshland&lt;br /&gt;
|- align=center&lt;br /&gt;
| Wasteland&lt;br /&gt;
| Peak&lt;br /&gt;
| Mountain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 6&lt;br /&gt;
| Marshland&lt;br /&gt;
| Plains&lt;br /&gt;
| Wasteland&lt;br /&gt;
|- align=center&lt;br /&gt;
| Mountain&lt;br /&gt;
| Peak&lt;br /&gt;
| Savannah&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 7&lt;br /&gt;
| Wasteland&lt;br /&gt;
| Meadow&lt;br /&gt;
| Mountain&lt;br /&gt;
|- align=center&lt;br /&gt;
| Savannah&lt;br /&gt;
| Peak&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 8&lt;br /&gt;
| Mountain&lt;br /&gt;
| Wetland&lt;br /&gt;
| Savannah&lt;br /&gt;
|- align=center&lt;br /&gt;
| Plains&lt;br /&gt;
| Peak&lt;br /&gt;
| Meadow&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 9&lt;br /&gt;
| Savannah&lt;br /&gt;
| Forest&lt;br /&gt;
| Plains&lt;br /&gt;
|- align=center&lt;br /&gt;
| Meadow&lt;br /&gt;
| Peak&lt;br /&gt;
| Wetland&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 |&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=2 | 10&lt;br /&gt;
| Plains&lt;br /&gt;
| Savannah&lt;br /&gt;
| Wetland&lt;br /&gt;
|- align=center&lt;br /&gt;
| Swamp&lt;br /&gt;
| Peak&lt;br /&gt;
| Wasteland&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
===First Challenge===&lt;br /&gt;
When the player first visits the Safari Zone, its owner, [[Baoba]], will give the player their first challenge of finding and catching a {{p|Geodude}} inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Cliff Area where {{p|Geodude}} can be found is always the first area that the player enters.&lt;br /&gt;
&lt;br /&gt;
===Second Challenge===&lt;br /&gt;
Three game-play hours after completion of the first challenge, [[Baoba]] will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customize, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customize to add the Desert Area, the player must catch a {{p|Sandshrew}}.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
After the player has both received the [[National Pokédex]] from [[Professor Oak]] and completed [[Baoba]]&#039;s second challenge, Baoba will eventually call the player to tell him or her, that he has come up with a new idea for the Safari Zone. After receiving this call, the player will then be able to place any of 6 types of blocks inside of the Safari Zone, up to 30 blocks in one area at a time. Baoba will continue to call the player another three times after this giving the player 6 new blocks each time. There are 24 blocks in total, three of which are favored by Pokémon that live in grasslands, three which are favored by Pokémon that live in forests, three which are favored by Pokémon that live in rocky areas, three which are favored by Pokémon that live by the water and twelve others. Blocks that are favored by certain Pokémon can be used to draw out Pokémon that are not normally found in each area.&lt;br /&gt;
&lt;br /&gt;
{| align=center border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=200px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=3 | Plains&lt;br /&gt;
| Shrubbery&lt;br /&gt;
|- align=center&lt;br /&gt;
| Red Flower&lt;br /&gt;
|- align=center&lt;br /&gt;
| White Flower&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=3 | Forest&lt;br /&gt;
| Tree&lt;br /&gt;
|- align=center&lt;br /&gt;
| Stump&lt;br /&gt;
|- align=center&lt;br /&gt;
| Branches&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=3 | Peak&lt;br /&gt;
| Small Rock&lt;br /&gt;
|- align=center&lt;br /&gt;
| Big Rock&lt;br /&gt;
|- align=center&lt;br /&gt;
| Mossy Rock&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=3 | Waterside&lt;br /&gt;
| Puddle&lt;br /&gt;
|- align=center&lt;br /&gt;
| Fountain&lt;br /&gt;
|- align=center&lt;br /&gt;
| Water Hole&lt;br /&gt;
|- align=center&lt;br /&gt;
| rowspan=12 | Other&lt;br /&gt;
| Guidepost {{tt|(R)|Right}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| Guidepost {{tt|(L)|Left}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| Trash Can&lt;br /&gt;
|- align=center&lt;br /&gt;
| Long Fence 1&lt;br /&gt;
|- align=center&lt;br /&gt;
| Long Fence 2&lt;br /&gt;
|- align=center&lt;br /&gt;
| Your Statue&lt;br /&gt;
|- align=center&lt;br /&gt;
| Bench&lt;br /&gt;
|- align=center&lt;br /&gt;
| Your Flag&lt;br /&gt;
|- align=center&lt;br /&gt;
| Outside Lamp&lt;br /&gt;
|- align=center&lt;br /&gt;
| Short Fence 1&lt;br /&gt;
|- align=center&lt;br /&gt;
| Short Fence 2&lt;br /&gt;
|- align=center&lt;br /&gt;
| Signboard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Block Upgrades===&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Each area of the Safari Zone keeps a hidden count of how many days it has been used. Every ten days of that count a block type will be upgraded in that area, and Baoba will call to notify the player of this. Once a block for a certain area is upgraded, the upgrade will not disappear if the player moves the area or takes away the blocks. When blocks are upgraded, they increase effectiveness. For example, a Plains block with no upgrades would count as one Plains block, but a Plains block with one upgrade would count as two Plains blocks.&lt;br /&gt;
&lt;br /&gt;
{| align=center border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=300px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Day&lt;br /&gt;
! Block&lt;br /&gt;
! Upgrade&lt;br /&gt;
|- align=center&lt;br /&gt;
| 10&lt;br /&gt;
| Plains&lt;br /&gt;
| rowspan=4 | {{tt|1|Double block value}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| 20&lt;br /&gt;
| Forest&lt;br /&gt;
|- align=center&lt;br /&gt;
| 30&lt;br /&gt;
| Peak&lt;br /&gt;
|- align=center&lt;br /&gt;
| 40&lt;br /&gt;
| Waterside&lt;br /&gt;
|- align=center&lt;br /&gt;
| 50&lt;br /&gt;
| Plains&lt;br /&gt;
| rowspan=4 | {{tt|2|Triple block value}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| 60&lt;br /&gt;
| Forest&lt;br /&gt;
|- align=center&lt;br /&gt;
| 70&lt;br /&gt;
| Peak&lt;br /&gt;
|- align=center&lt;br /&gt;
| 80&lt;br /&gt;
| Waterside&lt;br /&gt;
|- align=center&lt;br /&gt;
| 100&lt;br /&gt;
| Plains&lt;br /&gt;
| rowspan=4 | {{tt|3|Quadruple block value}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| 110&lt;br /&gt;
| Forest&lt;br /&gt;
|- align=center&lt;br /&gt;
| 120&lt;br /&gt;
| Peak&lt;br /&gt;
|- align=center&lt;br /&gt;
| 130&lt;br /&gt;
| Waterside&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Peak===&lt;br /&gt;
{{JohtoSafariZone/h|rock}}&lt;br /&gt;
{{JohtoSafariZoneB1|022|Fearow|Walking|Forest|5|44|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|046|Paras|Walking|Forest|3|42|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB0|074|Geodude|Walking|15-17|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB0|075|Graveler|Walking|16-17|Unknown|Morning/Day}}&lt;br /&gt;
{{JohtoSafariZoneB1|080|Slowbro|Walking|Waterside|5|45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB0|081|Magnemite|Walking|15-16|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB0|082|Magneton|Walking|17|Unknown|Any}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|126|Magmar}}&lt;br /&gt;
| rowspan=2 | {{p|Magmar}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=2 | Morning/Day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Peak&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 41&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|202|Wobbuffet}}&lt;br /&gt;
| rowspan=2 | {{p|Wobbuffet}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=2 | Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Peak&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 41&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|264|Linoone|Walking|Plains|5|46|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB2|288|Vigoroth|Walking|Forest|56|Plains|28|47|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|305|Lairon|Walking|Peak|24|45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|335|Zangoose|Walking|Plains|12|45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|363|Spheal|Walking|Waterside|35|45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB2|436|Bronzor|Walking|Peak|35|Forest|14|45|Unknown|Any}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Desert===&lt;br /&gt;
{{JohtoSafariZone/h|ground}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|022|Fearow}}&lt;br /&gt;
| rowspan=3 | {{p|Fearow}}&lt;br /&gt;
| rowspan=3 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=3 | Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Plains&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 38&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Peak&lt;br /&gt;
| 6&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 41&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB0|027|Sandshrew|Walking|15-17|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB0|028|Sandslash|Walking|15-17|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB0|104|Cubone|Walking|16-17|Unknown|Morning/Day}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|105|Marowak}}&lt;br /&gt;
| rowspan=2 | {{p|Marowak}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=2 | Morning/Day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Peak&lt;br /&gt;
| 6&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 41&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|270|Lotad|Walking|Waterside|8|38|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|327|Spinda|Walking|Plains|14|45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|328|Trapinch|Walking|Peak|49|46|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|329|Vibrava|Walking|Forest|49|45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|331|Cacnea|Walking|Forest|35|35|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|332|Cacturne|Walking|Waterside|42|48|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|449|Hippopotas|Walking|Peak|28|43|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|455|Carnivine|Walking|Plains|49|48|Unknown|Any}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plains===&lt;br /&gt;
{{JohtoSafariZone/h|grass}}&lt;br /&gt;
{{JohtoSafariZoneB0|019|Rattata|Walking|15-17|5%|Morning/Day}}&lt;br /&gt;
{{JohtoSafariZoneB0|020|Raticate|Walking|16-17|20%|Night}}&lt;br /&gt;
{{JohtoSafariZoneB0|063|Abra|Walking|15-17|25%|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|077|Ponyta|Walking|Peak|5|42|Unknown|Any}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|203|Girafarig}}&lt;br /&gt;
| rowspan=2 | {{p|Girafarig}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| 25%&lt;br /&gt;
| rowspan=2 | Any&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Plains&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 40&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|229|Houndoom|Walking|Peak|10|43-44|Unknown|Any}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|234|Stantler}}&lt;br /&gt;
| rowspan=2 | {{p|Stantler}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| 40%&lt;br /&gt;
| rowspan=2 | Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Plains&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 40&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|235|Smeargle}}&lt;br /&gt;
| rowspan=2 | {{p|Smeargle}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=2 | Morning/Day&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Forest&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 41&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|263|Zigzagoon|Walking|Forest|15|44|10%|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|270|Lotad|Walking|Waterside|12|42|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|283|Surskit|Walking|Waterside|28|46|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|310|Manectric|Walking|Plains|15|45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|335|Zangoose|Walking|Peak|15|43-45|Unknown|Any}}&lt;br /&gt;
{{JohtoSafariZoneB1|403|Shinx|Walking|Plains|10|43-44|Unknown|Any}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meadow===&lt;br /&gt;
{{JohtoSafariZone/h|grass}}&lt;br /&gt;
{{JohtoSafariZoneB1|020|Raticate|Walking|Plains|5|40}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|035}}}|{{{2|Clefairy}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Clefairy}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=2 | Night&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Peak&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 42&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB0|039|Jigglypuff|Walking|15-17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|060}}}|{{{2|Poliwag}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Poliwag}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 12-15&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=3 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 22-24&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 35-36&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=5 | {{MS|{{{1|061}}}|{{{2|Poliwhirl}}}}}&lt;br /&gt;
| rowspan=5 | {{p|Poliwhirl}}&lt;br /&gt;
| rowspan=2 | Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=5 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 24-25&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Waterside&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 27&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 35-37&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|074|Geodude|Walking|Peak|3|45}}&lt;br /&gt;
{{JohtoSafariZoneB1|113|Chansey|Walking|Plains|12|42|Unknown|Morning/Day}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|129}}}|{{{2|Magikarp}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Magikarp}}&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan = 3 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 12-15&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 22-24&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|130}}}|{{{2|Gyarados}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Gyarados}}&lt;br /&gt;
| Good Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 7&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 28&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan = 3 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 42&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 14&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 45&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|183}}}|{{{2|Marill}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Marill}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan = 2 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB0|187|Hoppip|Walking|15-17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|188}}}|{{{2|Skiploom}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Skiploom}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=3 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Forest&lt;br /&gt;
| 8&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 40&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 47&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB0|191|Sunkern|Walking|15-17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|194}}}|{{{2|Wooper}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Wooper}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=3 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 40&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|273|Seedot|Walking|Plains|35|45}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|274}}}|{{{2|Nuzleaf}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Nuzleaf}}&lt;br /&gt;
| rowspan=2 | Walking&lt;br /&gt;
| Forest&lt;br /&gt;
| 28&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 38&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=2 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Forest&lt;br /&gt;
| 35&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 47&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|284}}}|{{{2|Masquerain}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Masquerain}}&lt;br /&gt;
| rowspan=2 | Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 42&lt;br /&gt;
| Unknown&lt;br /&gt;
| rowspan=2 | Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Waterside&lt;br /&gt;
| 14&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 46&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|299|Nosepass|Walking|Peak|35|45}}&lt;br /&gt;
{{JohtoSafariZoneB2|447|Riolu|Walking|Peak|42|Forest|28|45}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forest===&lt;br /&gt;
{{JohtoSafariZone/h|grass}}&lt;br /&gt;
{{JohtoSafariZoneB0|016|Pidgey|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|069|Bellsprout|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|092|Gastly|Walking|15-17|Unknown|Night}}&lt;br /&gt;
{{JohtoSafariZoneB0|093|Haunter|Walking|16-17|Unknown|Night}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{MS|{{{1|108}}}|{{{2|Lickitung}}}}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| Walking&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 |---&lt;br /&gt;
| 40&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|122}}}|{{{2|Mr. Mime}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Mr. Mime}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 |---&lt;br /&gt;
| colspan=2 |---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Plains&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 |---&lt;br /&gt;
| 45&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|125|Electabuzz|Walking|Peak|4|41}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|200}}}|{{{2|Misdreavus}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Misdreavus}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Forest&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 42&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|283|Surskit|Walking|Waterside|24|42}}&lt;br /&gt;
{{JohtoSafariZoneB1|353|Shuppet|Walking|Forest|35|46}}&lt;br /&gt;
{{JohtoSafariZoneB1|374|Beldum|Walking|Peak|63|44}}&lt;br /&gt;
{{JohtoSafariZoneB1|399|Bidoof|Walking|Waterside|10|40}}&lt;br /&gt;
{{JohtoSafariZoneB1|406|Budew|Walking|Plains|24|47}}&lt;br /&gt;
{{JohtoSafariZoneB2|437|Bronzong|Walking|Peak|56|Forest|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swamp===&lt;br /&gt;
{{JohtoSafariZone/h|grass}}&lt;br /&gt;
{{JohtoSafariZoneB0|039|Jigglypuff|Walking|16-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|046|Paras|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB1|047|Parasect|Walking|Plains|3|41}}&lt;br /&gt;
{{JohtoSafariZoneB1|070|Weepinbell|Walking|Forest|8|46}}&lt;br /&gt;
{{JohtoSafariZoneB0|096|Drowzee|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|097|Hypno|Walking|16-17}}&lt;br /&gt;
{{JohtoSafariZoneB1|100|Voltorb|Walking|Peak|10|42}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{MS|{{{1|118}}}|{{{2|Goldeen}}}}}&lt;br /&gt;
| rowspan=4 | {{p|Goldeen}}&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=5 | {{MS|{{{1|119}}}|{{{2|Seaking}}}}}&lt;br /&gt;
| rowspan=5 | {{p|Seaking}}&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 6&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 42&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|129}}}|{{{2|Magikarp}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Magikarp}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|147}}}|{{{2|Dratini}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Dratini}}&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|148|Dragonair|Super Rod|Waterside|20|42-45}}&lt;br /&gt;
{{JohtoSafariZoneB0|161|Sentret|Walking|16-17}}&lt;br /&gt;
{{JohtoSafariZoneB1|162|Furret|Walking|Plains|5|42}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|198}}}|{{{2|Murkrow}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Murkrow}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Forest&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 37&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 47&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|355}}}|{{{2|Duskull}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Duskull}}&lt;br /&gt;
| Walking&lt;br /&gt;
| Peak&lt;br /&gt;
| 28&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 38&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 35&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 48&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|358|Chimecho|Walking|Forest|15|46-47}}&lt;br /&gt;
{{JohtoSafariZoneB2|371|Bagon|Walking|Peak|56|Forest|35}}&lt;br /&gt;
{{JohtoSafariZoneB1|417|Pachirisu|Walking|Plains|10|47}}&lt;br /&gt;
{{JohtoSafariZoneB1|419|Floatzel|Walking|Waterside|10|44}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marshland===&lt;br /&gt;
{{JohtoSafariZone/h|ground}}&lt;br /&gt;
{{JohtoSafariZoneB0|023|Ekans|Walking}}&lt;br /&gt;
{{JohtoSafariZoneB0|024|Arbok|Walking|17}}&lt;br /&gt;
{{JohtoSafariZoneB0|043|Oddish|Walking|15-17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|044}}}|{{{2|Gloom}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Gloom}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Plains&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|050|Diglett|Walking|Peak|5}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{MS|{{{1|060}}}|{{{2|Poliwag}}}}}&lt;br /&gt;
| rowspan=4 | {{p|Poliwag}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|061}}}|{{{2|Poliwhirl}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Poliwhirl}}&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 22&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 35-37&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|088}}}|{{{2|Grimer}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Grimer}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|089}}}|{{{2|Muk}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Muk}}&lt;br /&gt;
| Walking&lt;br /&gt;
| Waterside&lt;br /&gt;
| 8&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 16&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB0|109|Koffing|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|110|Weezing|Walking|15}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|189}}}|{{{2|Jumpluff}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Jumpluff}}&lt;br /&gt;
| Walking&lt;br /&gt;
| Plains&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 38&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|194}}}|{{{2|Wooper}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Wooper}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|129}}}|{{{2|Magikarp}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Magikarp}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 22-23&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|195|Quagsire|Surf|Waterside|13}}&lt;br /&gt;
{{JohtoSafariZoneB1|213|Shuckle|Walking|Peak|8|44}}&lt;br /&gt;
{{JohtoSafariZoneB1|315|Roselia|Walking|Forest|49|46}}&lt;br /&gt;
{{JohtoSafariZoneB1|336|Seviper|Walking|Plains|35|47}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|339}}}|{{{2|Barboach}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Barboach}}&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|354|Banette|Walking|Peak|49}}&lt;br /&gt;
{{JohtoSafariZoneB1|453|Croagunk|Walking|Forest|42|44}}&lt;br /&gt;
{{JohtoSafariZoneB1|455|Carnivine|Walking|Forest|35|41}}&lt;br /&gt;
{{JohtoSafariZoneB1|417|Pachirisu|Walking|Plains|10}}&lt;br /&gt;
{{JohtoSafariZoneB1|419|Floatzel|Walking|Waterside|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mountain===&lt;br /&gt;
{{JohtoSafariZone/h|steel}}&lt;br /&gt;
{{JohtoSafariZoneB0|019|Rattata|Walking|15-16}}&lt;br /&gt;
{{JohtoSafariZoneB0|020|Raticate|Walking|16-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|041|Zubat|Walking|16-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|042|Golbat|Walking|17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|082}}}|{{{2|Magneton}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Magneton}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Plains&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 42&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|098|Krabby|Walking|Waterside|3|43}}&lt;br /&gt;
{{JohtoSafariZoneB0|108|Lickitung|Walking|15-17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|246}}}|{{{2|Larvitar}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Larvitar}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Peak&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 42&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|307|Meditite|Walking|Forest|20|43}}&lt;br /&gt;
{{JohtoSafariZoneB1|313|Volbeat|Walking|Plains|10|46}}&lt;br /&gt;
{{JohtoSafariZoneB1|337|Lunatone|Walking|Peak|15|46}}&lt;br /&gt;
{{JohtoSafariZoneB1|356|Dusclops|Walking|Forest|35|45}}&lt;br /&gt;
{{JohtoSafariZoneB2|364|Sealeo|Walking|Waterside|49|Peak|21|45}}&lt;br /&gt;
{{JohtoSafariZoneB1|375|Metang|Walking|Peak|56|44}}&lt;br /&gt;
{{JohtoSafariZoneB1|433|Chingling|Walking|Forest|10|38}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rocky Beach===&lt;br /&gt;
{{JohtoSafariZone/h|rock}}&lt;br /&gt;
{{JohtoSafariZoneB0|041|Zubat|Walking|16}}&lt;br /&gt;
{{JohtoSafariZoneB0|060|Poliwag|Surf}}&lt;br /&gt;
{{JohtoSafariZoneB0|061|Poliwhirl|Surf|15-16}}&lt;br /&gt;
{{JohtoSafariZoneB0|079|Slowpoke|Walking|16-17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|080}}}|{{{2|Slowbro}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Slowbro}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Peak&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Waterside&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB0|084|Doduo|Walking}}&lt;br /&gt;
{{JohtoSafariZoneB1|085|Dodrio|Walking|Plains|4|42}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=5 | {{MS|{{{1|098}}}|{{{2|Krabby}}}}}&lt;br /&gt;
| rowspan=5 | {{p|Krabby}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{MS|{{{1|099}}}|{{{2|Kingler}}}}}&lt;br /&gt;
| rowspan=4 | {{p|Kingler}}&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Peak&lt;br /&gt;
| 8&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 8&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|118}}}|{{{2|Goldeen}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Goldeen}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{MS|{{{1|119}}}|{{{2|Seaking}}}}}&lt;br /&gt;
| {{p|Seaking}}&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|129}}}|{{{2|Magikarp}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Magikarp}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{MS|{{{1|131}}}|{{{2|Lapras}}}}}&lt;br /&gt;
| rowspan=4 | {{p|Lapras}}&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-16&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 14&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 18&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|179|Mareep|Walking|Forest|5}}&lt;br /&gt;
{{JohtoSafariZoneB1|304|Aron|Walking|Peak|24}}&lt;br /&gt;
{{JohtoSafariZoneB1|309|Electrike|Walking|Plains|10|42}}&lt;br /&gt;
{{JohtoSafariZoneB1|310|Manectric|Walking|Forest|10}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|341}}}|{{{2|Corphish}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Corphish}}&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 15&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 20&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|406|Budew|Walking|Forest|18}}&lt;br /&gt;
{{JohtoSafariZoneB2|443|Gible|Walking|Plains|49|Peak|49}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wasteland===&lt;br /&gt;
{{JohtoSafariZone/h|ground}}&lt;br /&gt;
{{JohtoSafariZoneB0|022|Fearow|Walking|17}}&lt;br /&gt;
{{JohtoSafariZoneB1|055|Golduck|Walking|Waterside|3|45}}&lt;br /&gt;
{{JohtoSafariZoneB0|066|Machop|Walking}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|067}}}|{{{2|Machoke}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Machoke}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Peak&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 40&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|069|Bellsprout|Walking|Forest|3|17}}&lt;br /&gt;
{{JohtoSafariZoneB0|081|Magnemite|Walking|17}}&lt;br /&gt;
{{JohtoSafariZoneB0|095|Onix|Walking|17}}&lt;br /&gt;
{{JohtoSafariZoneB1|099|Kingler|Walking|Waterside|10|48}}&lt;br /&gt;
{{JohtoSafariZoneB0|115|Kangaskhan|Walking}}&lt;br /&gt;
{{JohtoSafariZoneB1|286|Breloom|Walking|Forest|42|46}}&lt;br /&gt;
{{JohtoSafariZoneB1|308|Medicham|Walking|Forest|35|44}}&lt;br /&gt;
{{JohtoSafariZoneB1|310|Manectric|Walking|Plains|3|41}}&lt;br /&gt;
{{JohtoSafariZoneB1|314|Illumise|Walking|Plains|10|46}}&lt;br /&gt;
{{JohtoSafariZoneB1|338|Solrock|Walking|Peak|42}}&lt;br /&gt;
{{JohtoSafariZoneB1|451|Skorupi|Walking|Peak|28}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Savannah===&lt;br /&gt;
{{JohtoSafariZone/h|rock}}&lt;br /&gt;
{{JohtoSafariZoneB0|029|Nidoran♀|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|030|Nidorina|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|032|Nidoran♂|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|033|Nidorino|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|041|Zubat|Walking|15-17}}&lt;br /&gt;
{{JohtoSafariZoneB0|042|Golbat|Walking|17}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|111}}}|{{{2|Rhyhorn}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Rhyhorn}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Peak&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 41&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|112|Rhydon|Walking|Peak|10|44}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|128}}}|{{{2|Tauros}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Tauros}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Plains&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 41&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|228|Houndour|Walking|Forest|4|41-42}}&lt;br /&gt;
{{JohtoSafariZoneB1|263|Zigzagoon|Wakling|Plains|10|38}}&lt;br /&gt;
{{JohtoSafariZoneB2|285|Shroomish|Walking|Forest|35|Plains|12}}&lt;br /&gt;
{{JohtoSafariZoneB1|298|Azurill|Walking|Waterside|5|42}}&lt;br /&gt;
{{JohtoSafariZoneB1|324|Torkoal|Walking|Peak|35}}&lt;br /&gt;
{{JohtoSafariZoneB1|332|Cacturne|Walking|Forest|35}}&lt;br /&gt;
{{JohtoSafariZoneB1|404|Luxio|Walking|Plains|24|46}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wetland===&lt;br /&gt;
{{JohtoSafariZone/h|water}}&lt;br /&gt;
{{JohtoSafariZoneB0|021|Spearow|Walking}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|054}}}|{{{2|Psyduck}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Psyduck}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{MS|{{{1|055}}}|{{{2|Golduck}}}}}&lt;br /&gt;
| rowspan=4 | {{p|Golduck}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Peak&lt;br /&gt;
| 5&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 45&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 6&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{MS|{{{1|060}}}|{{{2|Poliwag}}}}}&lt;br /&gt;
| rowspan=4 | {{p|Poliwag}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{MS|{{{1|061}}}|{{{2|Poliwhirl}}}}}&lt;br /&gt;
| rowspan=4 | {{p|Poliwhirl}}&lt;br /&gt;
| Good Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|083}}}|{{{2|Farfetch&#039;d}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Farfetch&#039;d}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Forest&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|084|Doduo|Walking|Peak|4}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{MS|{{{1|129}}}|{{{2|Magikarp}}}}}&lt;br /&gt;
| {{p|Magikarp}}&lt;br /&gt;
| Old Rod&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|130}}}|{{{2|Gyarados}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Gyarados}}&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 6&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Super Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 9&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|132}}}|{{{2|Ditto}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Ditto}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Walking&lt;br /&gt;
| Waterside&lt;br /&gt;
| 15&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB0|161|Sentret|Walking}}&lt;br /&gt;
{{JohtoSafariZoneB1|162|Furret|Walking|Plains|2|37}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|194}}}|{{{2|Wooper}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Wooper}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 15-16&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{MS|{{{1|195}}}|{{{2|Quagsire}}}}}&lt;br /&gt;
| rowspan=3 | {{p|Quagsire}}&lt;br /&gt;
| Walking&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 16-17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 17&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Surf&lt;br /&gt;
| Waterside&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| 37&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|271|Lombre|Walking|Plains|14|47}}&lt;br /&gt;
{{JohtoSafariZoneB1|283|Surskit|Walking|Plains|6|40}}&lt;br /&gt;
{{JohtoSafariZoneB1|324|Torkoal|Walking|Peak|35}}&lt;br /&gt;
{{JohtoSafariZoneB1|332|Cacturne|Walking|Forest|35}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS|{{{1|341}}}|{{{2|Corphish}}}}}&lt;br /&gt;
| rowspan=2 | {{p|Corphish}}&lt;br /&gt;
| Good Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| Good Rod&lt;br /&gt;
| Waterside&lt;br /&gt;
| 14&lt;br /&gt;
| colspan=2 | ---&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
{{JohtoSafariZoneB1|372|Shelgon|Walking|Peak|63}}&lt;br /&gt;
{{JohtoSafariZoneB1|417|Pachirisu|Walking|Forest|8}}&lt;br /&gt;
{{JohtoSafariZoneB1|418|Buizel|Walking|Waterside|35}}&lt;br /&gt;
{{JohtoSafariZoneB1|404|Luxio|Walking|Plains|24}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Johto did not have a Safari Zone in [[Generation II]]. However, an [[Beta Safari Zone|unused]] Safari Zone map still exists in the coding of the Generation II games, accessible through the use of cheating devices. However, it was in fact simply intended to be the [[Kanto Safari Zone]] three years later.&lt;br /&gt;
*The addition of this Safari Zone means that every region in the main series games has had one.&lt;br /&gt;
*The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date.&lt;br /&gt;
**This Safari Zone also features several Pokémon that were previously either only obtainable as eggs or never before available in the wild, most notably {{p|Shelgon}}, {{p|Metang}}, {{p|Breloom}}, {{p|Vigoroth}} and {{p|Riolu}}.&lt;br /&gt;
*This Safari Zone is the first to feature the ability to customize the arrangement of the six terrains.&lt;br /&gt;
*This is the only Safari Zone not to put a limit on the number of steps a player can take before being forced out.&lt;br /&gt;
*After the zones are rearranged, there is the impression that the zones move around automatically. This is not the case. Two employees outside the Safari Zone imply that they move the zones with manpower, based on their comments about a complicated system and aches and pains they feel from moving stuff.&lt;br /&gt;
{{Johto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Parks]]&lt;br /&gt;
[[Category:Johto locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Safari Zones]]&lt;br /&gt;
&lt;br /&gt;
[[es:Zona Safari (Johto)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Safari-Zone (Johto)]]&lt;br /&gt;
[[ja:サファリゾーン (ジョウト地方)]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1054873</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=1054873"/>
		<updated>2010-04-14T21:54:08Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|Voltorb Flip in HeartGold and SoulSilver]]&lt;br /&gt;
&#039;&#039;&#039;Voltorb Flip&#039;&#039;&#039; is a game at the [[Goldenrod Game Corner]] and [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in past [[Game Corner]]s, and appears in all languages of the games, except for the Japanese release, which still contains the slot machines.&lt;br /&gt;
&lt;br /&gt;
The game does not involve any gambling elements, unlike previous Game Corner games.&lt;br /&gt;
&lt;br /&gt;
==Play==&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Picross}} and {{wp|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player&#039;s coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).  &lt;br /&gt;
&lt;br /&gt;
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts.  Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers.  Flipping a Voltorb also ends the game and drops the player down to the level equal to the number of multiplier cards flipped before flipping the Voltorb (flipping either 0 or 1 will cause the player to regress to level 1). At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins, but the player will not advance to the next level. The player wins and advances one level by finding all of the x2 and x3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes. The only way to advance to higher levels is to win the round.  Exiting the game will reset the player to level 1.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2x or 3x multiplier or only a Voltorb or a 1x multiplier.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the x1, x2, x3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see &#039;&#039;how many Voltorb&#039;&#039; and &#039;&#039;the sum of the multiplier cards&#039;&#039; are in each row and column along the bottom and right side.&lt;br /&gt;
&lt;br /&gt;
If the total Voltorb in a row or column is 0, all cards in that row or column are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either x1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column.&lt;br /&gt;
&lt;br /&gt;
===Dead Row/Column Formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorb in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Sum of Multiplier Cards for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of x2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of x3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one x2 and/or x3 card left to flip.&lt;br /&gt;
&lt;br /&gt;
==Reaction==&lt;br /&gt;
The exclusion of the slot machines in European releases of {{game|Platinum}} was met with wide criticism by fans. While no official word from Nintendo was given on the subject, it has later been speculated that the removal of the pseudo-gambling minigame was because of the negative stigma attached to gambling.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt; Instead of slot machines, European Platinum players instead were given [[game machine]]s, which were largely uninteractive. This met with negative feedback.&lt;br /&gt;
&lt;br /&gt;
The Voltorb Flip game is likely included to provide a fun alternative to the game machines. The initial reviews of the game have been positive, with Official Nintendo Magazine stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The flipping aspect of the game bears similarities to [[card flip]], a Game Corner minigame exclusive to the {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Voltorbataille&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;찌리리공 뒤집기&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Giravoltorb&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Voltofalle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Exchangeable_item&amp;diff=1049124</id>
		<title>Exchangeable item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Exchangeable_item&amp;diff=1049124"/>
		<updated>2010-04-08T00:34:39Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: style/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;exchangeable item&#039;&#039;&#039; is a category of [[item]] which serves no in-game purpose aside from being able to be traded for another item or some sort of service. Though several [[key item]]s fall under this category (such as [[Generation I]] and {{game|FireRed and LeafGreen|s}}&#039;s {{DL|List of key items in Generation III|Bike Voucher}}), their exchange is often important to the story of the games, so they are not included here.&lt;br /&gt;
&lt;br /&gt;
==List of exchangeable items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heart Scale&lt;br /&gt;
|jp=ハートのウロコ&lt;br /&gt;
|jpt=Heart Scale&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Give to a [[move relearner]] to relearn one move for one Pokémon.{{tt|*|except in FireRed and LeafGreen Versions}}&lt;br /&gt;
|descrse=A lovelt scale. It is coveted by collectors.&lt;br /&gt;
|descdppt=A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.&lt;br /&gt;
|locrse=[[Underwater]], held by {{wild|Luvdisc}}&lt;br /&gt;
|locdppt=[[Underground]], {{a|Pickup}}&lt;br /&gt;
|locpt=[[Pokémon News Press]]&lt;br /&gt;
|lochgss=[[Rock Smash]], {{a|Pickup}}, [[Pokéathlon]] prize{{dotw|Wednesday}}{{dotw|Sunday}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=TinyMushroom&lt;br /&gt;
|jp=ちいさなキノコ&lt;br /&gt;
|jpt=Little Mushroom&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=250&lt;br /&gt;
|effect=Give two to the [[move relearner]] on {{OBP|Two Island|town}} to relearn one move for one Pokémon.{{sup|FRLG}}&lt;br /&gt;
|descfrlg=A small and rare mushroom. It is quite popular among certain people.&lt;br /&gt;
|descdppthgss=A small and rare mushroom. It is quite popular among certain maniacal fan segments.&lt;br /&gt;
|locgsc=Held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
|locfrlg=Held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
|locdppt=Held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
|lochgss=[[Mahogany Town]] shop, held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Big Mushroom&lt;br /&gt;
|jp=おおきなキノコ&lt;br /&gt;
|jpt=Big Mushroom&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=2500&lt;br /&gt;
|effect=Give one to the [[move relearner]] on {{OBP|Two Island|town}} to relearn one move for one Pokémon.{{sup|FRLG}}&lt;br /&gt;
|descfrlg=A large and rare mushroom. It is very popular among certain people.&lt;br /&gt;
|descdppt=A large and rare mushroom. It is very popular among certain maniacal fan segments.&lt;br /&gt;
|locgsc=Held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
|locfrlg=Held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
|locdppt=Held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
|lochgss=Held by {{wild|Paras}} and {{wild|Parasect}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shoal Shell&lt;br /&gt;
|jp=あさせのかいがら&lt;br /&gt;
|jpt=Shoal Seashell&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=10&lt;br /&gt;
|effect=Give 4 Shoal Shells and 4 Shoal Salt to man in Shoal Cave to make a [[Shell Bell]].{{sup|RuSaEm}}&lt;br /&gt;
|descrse=A seashell found deep inside the [[Shoal Cave|SHOAL CAVE]].&lt;br /&gt;
|descdppt=A pretty seashell that was found deep inside the [[Shoal Cave]]. It is striped in blue and white.&lt;br /&gt;
|locrse=[[Shoal Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shoal Salt&lt;br /&gt;
|jp=あさせのしお&lt;br /&gt;
|jpt=Shoal Salt&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=10&lt;br /&gt;
|effect=Give 4 Shoal Shells and 4 Shoal Salt to man in Shoal Cave to make a [[Shell Bell]].{{sup|RuSaEm}}&lt;br /&gt;
|descrse=Salt obtained deep inside the [[Shoal Cave|SHOAL CAVE]].&lt;br /&gt;
|descdppt=Pure salt that was discovered deep inside the [[Shoal Cave]]. It is extremely salty.&lt;br /&gt;
|locrse=[[Shoal Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Star Piece&lt;br /&gt;
|jp=ほしのかけら&lt;br /&gt;
|jpt=Star Piece&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buy=4600&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4900&lt;br /&gt;
|effect=Exchange with [[Mr. Fuego]] for one of each color of shard.{{sup|Pt}}&lt;br /&gt;
|descrse=A red gem shard. It would sell for a very high price.&lt;br /&gt;
|descdppt=A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.&lt;br /&gt;
|locgsc=[[Goldenrod Tunnel]] ({{DL|Valuable item|Bargain Shop}}), held by {{wild|Staryu}} and {{wild|Starmie}}&lt;br /&gt;
|locrse=Held by {{wild|Staryu}} and {{wild|Starmie}}&lt;br /&gt;
|locfrlg=Held by {{wild|Staryu}} and {{wild|Starmie}}&lt;br /&gt;
|locdppt=Held by {{wild|Staryu}} and {{wild|Starmie}}&lt;br /&gt;
|lochgss=[[Goldenrod Tunnel]] ({{DL|Valuable item|Bargain Shop}}), {{pw|Night Sky&#039;s Edge}}, held by {{wild|Staryu}} and {{wild|Starmie}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shards===&lt;br /&gt;
{{main|Shard}}&lt;br /&gt;
These items, also introduced in Generation III, come in different colors: red, blue, green, and yellow. They can be exchanged for the elemental [[evolutionary stone]]s in Hoenn, and in groups of ten or four for the [[TM]]s containing [[Weather conditions|weather-modifying moves]] or special [[move tutor]] moves (the latter only in {{game|Platinum}}) in Sinnoh. They can be found lying around in certain areas, held by certain Pokémon, or in [[the Underground]] of Sinnoh. They can also be traded in for certain berries from [[Juggler]]s found in {{ci|Violet}} and {{ci|Fuchsia}}.&lt;br /&gt;
&lt;br /&gt;
===Apricorns===&lt;br /&gt;
{{main|Apricorn}}&lt;br /&gt;
These items are exclusive to [[Generation II]] and {{game|HeartGold and SoulSilver|s}}. There are several different colors, and they can be made into different [[Poké Ball]]s by [[Kurt]] in [[Azalea Town]].&lt;br /&gt;
&lt;br /&gt;
==Underground appearance==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{cynthia color dark}}; -moz-border-radius: 10px; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;17%&amp;quot; style=&amp;quot;background: #{{cute color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;&amp;quot; | [[Image:Mine Heart Scale.png]]&lt;br /&gt;
|  width=&amp;quot;17%&amp;quot; style=&amp;quot;background: #{{red color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;&amp;quot; | [[Image:Mine Star Piece.png]]&lt;br /&gt;
|  width=&amp;quot;17%&amp;quot; style=&amp;quot;background: #{{red color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;&amp;quot; | [[Image:Mine Red Shard.png]]&lt;br /&gt;
|  width=&amp;quot;17%&amp;quot; style=&amp;quot;background: #{{green color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;&amp;quot; | [[Image:Mine Green Shard.png]]&lt;br /&gt;
|  width=&amp;quot;17%&amp;quot; style=&amp;quot;background: #{{blue color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;&amp;quot; | [[Image:Mine Blue Shard.png]]&lt;br /&gt;
|  width=&amp;quot;17%&amp;quot; style=&amp;quot;background: #{{yellow color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;&amp;quot; | [[Image:Mine Yellow Shard.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{cute color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot; | {{color|{{cute color dark}}|Heart Scale}}&lt;br /&gt;
|  style=&amp;quot;background: #{{red color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot; | {{color|{{red color dark}}|Star Piece}}&lt;br /&gt;
|  style=&amp;quot;background: #{{red color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot; | {{color|{{red color dark}}|Red Shard}}&lt;br /&gt;
|  style=&amp;quot;background: #{{green color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot; | {{color|{{green color dark}}|Green Shard}}&lt;br /&gt;
|  style=&amp;quot;background: #{{blue color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot; | {{color|{{blue color dark}}|Blue Shard}}&lt;br /&gt;
|  style=&amp;quot;background: #{{yellow color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot; | {{color|{{yellow color dark}}|Yellow Shard}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Heart Scales are {{p|Luvdisc}} scales.&lt;br /&gt;
* The [[move relearner]] in {{v|FireRed and LeafGreen|s}} was changed to accept Mushrooms instead of Heart Scales due to the lack of {{p|Luvdisc}} in [[Kanto]] and the [[Sevii Islands]], as well as the abundance of {{p|Paras}} and {{p|Parasect}}.&lt;br /&gt;
* Due to a mistake in the Nintendo Power Pokémon Diamond and Pearl guide, there was a rumor that the Shoal Salt functions like the [[Leftovers]]. However, multiple tests in-game have shown that the Shoal Salt does nothing; it is in fact the Shell Bell that functions similarly to Leftovers, itself created in Generation III from four Shoal Salts and four Shoal Shells.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Currency]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dokokashira_door_glitch&amp;diff=1028926</id>
		<title>Dokokashira door glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dokokashira_door_glitch&amp;diff=1028926"/>
		<updated>2010-03-06T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Explanation */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Dokokashira door glitch&#039;&#039;&#039; is a glitch in [[Generation I]], which only exists in {{game3|Red and Green|Pokémon Green and the Japanese version of Pokémon Red|s}}. It was first documented on the Japanese Pokémon [[glitch]] website &amp;quot;Pokemonbug.oh.land.to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although the &#039;&#039;&#039;Dokokashira door glitch&#039;&#039;&#039; can, potentially, be a dangerous glitch like [[tweaking]] in [[Generation IV]] when it is performed incorrectly, several players have performed this glitch so that they can complete Pokémon Red and Green in less than five minutes, by manipulating the game into transporting the {{player}} into the [[Hall of Fame]] room.&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dokokashira door glitch&#039;&#039;&#039; takes advantage of the fact that in {{game|Red and Green|s}}, the player is able to switch the slots of [[item]]s as well as Pokémon. However, an oversight of this feature was that if the player were to press the Select button on the items screen and then attempt to switch one of his or her Pokémon, he or she would arguably be switching a Pokémon with an item.&lt;br /&gt;
&lt;br /&gt;
When the player attempts to switch an item with a Pokémon, this is essentially like switching information about other data in the game, such as what kinds of items the player has, or the map location of the player. The game will take an item to be the information about one of the &amp;quot;Pokémon&amp;quot; past the sixth slot (or data after the amount of Pokémon that the player currently has in the party).&lt;br /&gt;
&lt;br /&gt;
When the player switches {{DL|List of key items in Generation I|Oak&#039;s Parcel}} as the second item in his or her Bag with his or her first Pokémon, this will &#039;shuffle&#039; several bytes within the game. Some of these effects are undesirable, such as slight graphical errors on the main map interface; however, one of the more useful effects will ensure that the warp location of the next door the player walks through is relevant to the amount of extra steps he or she takes.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
&lt;br /&gt;
#Firstly, the player should start a New Game.&lt;br /&gt;
#The player should withdraw a Potion from the PC, so that he or she has one item.&lt;br /&gt;
#Walk out of the door and proceed into the tall grass, wait until [[Professor Oak]] takes you into his lab.&lt;br /&gt;
#Choose any starter Pokémon.&lt;br /&gt;
#After Blue chooses his Pokémon, attempt to leave Professor Oak&#039;s lab.&lt;br /&gt;
#Either defeat or lose to Blue and then proceed out of the lab and through the grass on the way to [[Pewter City]].&lt;br /&gt;
#Proceed to the Poké Mart and receive {{DL|List of key items in Generation I|Oak&#039;s Parcel}}.&lt;br /&gt;
#The player should proceed back to Pallet Town but ensure that he or she enters a wild Pokémon battle on the way.&lt;br /&gt;
#Move to the Items option and use the Select button on Oak&#039;s Parcel.&lt;br /&gt;
#Select &#039;Cancel&#039; and then select &#039;PKMN&#039;.&lt;br /&gt;
#The cursor should still be white, choose your {{pkmn2|starter}} Pokémon to switch it with Oak&#039;s Parcel.&lt;br /&gt;
#Check Bulbasaur&#039;s moves on the &#039;Fight&#039; screen, to check that the game has not altered any undesirable bytes.&lt;br /&gt;
#If Bulbasaur&#039;s moves have not been changed run from the Pokémon battle and then walk exactly &#039;&#039;73&#039;&#039; steps, landing the last step in Blue&#039;s house in Pallet Town.&lt;br /&gt;
#The player should be near the house where {{HM|02|Fly}} is normally obtainable, walk another &#039;&#039;five&#039;&#039; steps to the right and then move down so that it looks like the player is attempting to move through the house&#039;s ceiling, it is the spot one step north of its right hand corner.&lt;br /&gt;
#The player should appear in the northern section of the [[Route 16|Cycling Road House]], walk &#039;&#039;nine&#039;&#039; steps and aim the last step to be through the exit to the north-east corner.&lt;br /&gt;
#Walk an extra 45 steps eastwards and aim the last step to be through the double doors of [[Celadon Department Store]] (the door to the right.)&lt;br /&gt;
#The player should now be in a glitched version of the [[Hall of Fame]] room and he or she will be able to see the credits.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=SKmcDPtjx1I] - The original video of the &#039;&#039;&#039;Doko-Kashira Door glitch&#039;&#039;&#039;.&lt;br /&gt;
*[http://www.ocf.berkeley.edu/~jdonald/pokemon/dokokashira.html] - A page summarising the &#039;&#039;&#039;Dokokashira door glitch&#039;&#039;&#039;.&lt;br /&gt;
*[http://www.youtube.com/watch?v=WpXLN9eFe1c] - A Youtube video entitled &amp;quot;{{game3|Red and Green|Pokémon Green|s}} in 5 minutes&amp;quot; which takes advantage of the &#039;&#039;&#039;Dokokashira door glitch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I hope that the method section was expected SnorlaxMonster, but yes I didn&#039;t want to go too far either otherwise it would be like making Bulbapedia a cheating site.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Contest_combination&amp;diff=1023024</id>
		<title>Contest combination</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Contest_combination&amp;diff=1023024"/>
		<updated>2010-02-28T02:59:10Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Combinations usable in Pokémon Contests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
A &#039;&#039;&#039;Contest combination&#039;&#039;&#039; is a group of several [[move]]s, which, when used in {{pkmn|Contest}}s and {{pkmn|Super Contest}}s, will form a specially recognized combination with another move used afterwards, gaining the user more [[appeal]] points.&lt;br /&gt;
&lt;br /&gt;
Several of these combinations were actually introduced in [[Generation II]] before Contests as &amp;quot;combination attacks&amp;quot; which offered beneficial bonuses when used in battle, such as {{m|Defense Curl}} and {{m|Rollout}}.&lt;br /&gt;
&lt;br /&gt;
Many moves are both a follow-up move for one combination while themselves able to be followed up by another move. This, however, is not allowed, and if a move is used as a follow-up move, it will not set up another move to follow it.&lt;br /&gt;
&lt;br /&gt;
==Combinations usable in Pokémon Contests==&lt;br /&gt;
When the second move of any of the below are used it will receive double the &#039;&#039;base&#039;&#039; appeal points it would have earned otherwise.  Extra hearts from increased condition or position bonuses are not doubled.&lt;br /&gt;
&amp;lt;!--When adding to this list, make sure it is a real combo that works! Most of these were added directly from Nintendo&#039;s Official Guide for Ruby/Sapphire.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Cute===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 5px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;padding: 2px; text-align: center;&amp;quot; |{{m|Belly Drum}}&lt;br /&gt;
|style=&amp;quot;padding: 2px; background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Charm}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Flatter}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Growl}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed last. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; | Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sweet Kiss}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tail Whip}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if used last&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Defense Curl}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rollout}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tackle}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dive}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Surf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fake Out}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made Cute appeals earlier in the same round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Arm Thrust}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Faint Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Knock Off}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Seismic Toss}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a Tough-type appeal earlier in the same turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Vital Throw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The user will appeal later in the next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Gun}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand-Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; | Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sleep Talk}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be repeatedly used without boring the Judge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Snore}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand-Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sing}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Perish Song}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Refresh}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sweet Scent}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made their appeals for this turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|PoisonPowder}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Worsens the condition of those that made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sleep Powder}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Stun Spore}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Refresh}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Gun}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Yawn}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slack Off}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|It works better the later it is performed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Smart===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Calm Mind}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prevents the user from receiving counter appeal points once during the current round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dream Eater}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have done their appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Light Screen}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Luster Purge}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Meditate}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mist Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psybeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scrambles the order of appeals on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psychic}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psywave}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Reflect}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #0; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Charge}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the Pokémon who appealed right before the user used the same type of move, the user gets triple the points. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Shock Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spark}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunderbolt}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderShock}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Shock Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spark}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunderbolt}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderShock}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hypnosis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dream Eater}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have done their appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Kinesis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psychic}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Lock-On}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Superpower}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tri Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have done their appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Zap Cannon}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Metal Sound}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Metal Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mind Reader}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from getting excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DynamicPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hi Jump Kick}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Submission}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Superpower}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psychic}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Kinesis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Taunt}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Counter}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prevents user from receiving counter appeal points once during the current round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Detect}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mirror Coat}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Tough===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Curse}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The next appeal can be made later next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Destiny Bond}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|8}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|8}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes a great appeal, but allows no more to the end.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Grudge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mean Look}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spite}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Earthquake}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Eruption}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fissure}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cuts in half the appeal points of all Pokémon that appealed before the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Endure}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Avoids being startled once.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Flail}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Reversal}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed last.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Harden}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by other once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Double-Edge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Protect}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rollout}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tackle}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Take Down}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Pound}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|No additional effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DoubleSlap}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Faint Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slam}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rain Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Works best if the crowd is excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bubble}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have made their appeals for this turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|BubbleBeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those who have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Clamp}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|When the user makes the appeal, the crowd&#039;s excitement continues until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crabhammer}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dive}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hydro Pump}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Muddy Water}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Surf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Gun}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Pulse}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scrambles the order of appeals on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Spout}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Waterfall}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed last.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Whirlpool}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rock Throw}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Works well if it&#039;s the same type as the one before.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rock Slide}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rock Tomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sandstorm}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scrambles the order of appeals on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand Tomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand-Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scary Face}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bite}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Leer}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scratch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Swipes}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slash}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge Bomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge Bomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Smog}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|SmokeScreen}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Shift the judge&#039;s attention from others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Stockpile}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spit Up}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Swallow}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ViceGrip}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bind}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from getting excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Guillotine}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Cool===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Double Team}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by other once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Agility}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Turns the next round to the first round of appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Quick Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The user&#039;s appeal can be made earlier on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DragonBreath}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Rage}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Rage}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DragonBreath}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Focus Energy}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals earlier in the same turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Arm Thrust}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Brick Break}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Cross Chop}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Double-Edge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DynamicPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Focus Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Headbutt}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Karate Chop}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sky Uppercut}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Take Down}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Horn Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Horn Drill}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Leer}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bite}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Faint Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Glare}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Horn Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scary Face}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scratch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Stomp}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tackle}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Peck}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Drill Peck}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rage}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be repeatedly used without boring the judge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Leer}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scary Face}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thrash}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ice Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Beauty===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ice Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Growth}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition and helps prevent nervousness.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Absorb}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Subtracts 3 appeal points from the preceeding Pokémon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bullet Seed}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Giga Drain}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Magical Leaf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mega Drain}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Petal Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Jams the others, and misses one turn of appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Razor Leaf}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|SolarBeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hail}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Blizzard}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Powder Snow}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ice Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mean Look}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Destiny Bond}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|8}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|8}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes a great appeal, but allows no more to the end.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Perish Song}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Powder Snow}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Blizzard}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sunny Day}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works the best the more the crowd is excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Blaze Kick}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ember}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Eruption}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Blast}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Spin}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Flamethrower}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Heat Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Moonlight}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal&#039;s quality varies depending on its timing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Morning Sun}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal&#039;s quality varies depending on its timing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Overheat}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|SolarBeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Synthesis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Changes the appeal points to 1, 2, 4, 6 or 8.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Will-O-Wisp}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Surf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dive}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Swords Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition and helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crabhammer}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crush Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Subtract 4 appeal points from the Pokémon who appealed right before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Cut}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|False Swipe}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Cutter}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be repeatedly used without boring the judge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slash}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- EOF --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combinations in Super Contests==&lt;br /&gt;
Unlike in [[Hoenn]] region contests, Super Contest combos do not double the amount of appeal points of the second move, but instead add some amount. Additionally, many combos legal in Hoenn contests do nothing in Super Contests.&lt;br /&gt;
&lt;br /&gt;
The following is a list of combinations in [[Sinnoh]] Super Contests:&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{electric color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Charge}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Thunder Fang}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{rock color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Defense Curl}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Rollout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{dark color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Focus Energy}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Night Slash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{grass color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Growth}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Magical Leaf}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{fighting color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Meditate}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Hi Jump Kick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{water color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Psych Up}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Hydro Pump}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{contest}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon Ruby and Sapphire]]&lt;br /&gt;
[[Category:Pokémon Emerald]]&lt;br /&gt;
[[Category:Pokémon Diamond and Pearl]]&lt;br /&gt;
[[Category:Pokémon Platinum]]&lt;br /&gt;
[[Category:Pokémon competitions]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Contest_combination&amp;diff=1023023</id>
		<title>Contest combination</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Contest_combination&amp;diff=1023023"/>
		<updated>2010-02-28T02:56:46Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Combinations usable in Pokémon Contests */ Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
A &#039;&#039;&#039;Contest combination&#039;&#039;&#039; is a group of several [[move]]s, which, when used in {{pkmn|Contest}}s and {{pkmn|Super Contest}}s, will form a specially recognized combination with another move used afterwards, gaining the user more [[appeal]] points.&lt;br /&gt;
&lt;br /&gt;
Several of these combinations were actually introduced in [[Generation II]] before Contests as &amp;quot;combination attacks&amp;quot; which offered beneficial bonuses when used in battle, such as {{m|Defense Curl}} and {{m|Rollout}}.&lt;br /&gt;
&lt;br /&gt;
Many moves are both a follow-up move for one combination while themselves able to be followed up by another move. This, however, is not allowed, and if a move is used as a follow-up move, it will not set up another move to follow it.&lt;br /&gt;
&lt;br /&gt;
==Combinations usable in Pokémon Contests==&lt;br /&gt;
When the second move of any of the below are used it will receive double the &#039;&#039;base&#039;&#039; appeal points it would have earned otherwise.  Extra hearts from increased condition and applause are not doubled.&lt;br /&gt;
&amp;lt;!--When adding to this list, make sure it is a real combo that works! Most of these were added directly from Nintendo&#039;s Official Guide for Ruby/Sapphire.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Cute===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 5px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;padding: 2px; text-align: center;&amp;quot; |{{m|Belly Drum}}&lt;br /&gt;
|style=&amp;quot;padding: 2px; background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Charm}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Flatter}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Growl}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed last. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; | Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sweet Kiss}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tail Whip}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if used last&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Defense Curl}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rollout}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tackle}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dive}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Surf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fake Out}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made Cute appeals earlier in the same round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Arm Thrust}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Faint Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Knock Off}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Seismic Toss}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a Tough-type appeal earlier in the same turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Vital Throw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The user will appeal later in the next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Gun}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand-Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; | Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sleep Talk}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be repeatedly used without boring the Judge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Snore}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand-Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sing}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Perish Song}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Refresh}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sweet Scent}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made their appeals for this turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|PoisonPowder}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Worsens the condition of those that made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sleep Powder}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Stun Spore}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; padding: 2px; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Refresh}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Gun}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Yawn}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rest}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slack Off}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|It works better the later it is performed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Smart===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Calm Mind}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prevents the user from receiving counter appeal points once during the current round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dream Eater}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have done their appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Light Screen}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Luster Purge}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Meditate}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mist Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psybeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scrambles the order of appeals on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psychic}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psywave}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Reflect}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #0; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Charge}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the Pokémon who appealed right before the user used the same type of move, the user gets triple the points. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Shock Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spark}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunderbolt}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderShock}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Shock Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spark}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunderbolt}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderShock}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hypnosis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dream Eater}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have done their appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Kinesis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psychic}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Lock-On}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Superpower}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tri Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have done their appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Zap Cannon}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Metal Sound}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Metal Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mind Reader}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from getting excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DynamicPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hi Jump Kick}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Submission}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Superpower}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Psychic}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Confusion}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Future Sight}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Kinesis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Taunt}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Counter}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prevents user from receiving counter appeal points once during the current round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Detect}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mirror Coat}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Tough===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Curse}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The next appeal can be made later next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Destiny Bond}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|8}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|8}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes a great appeal, but allows no more to the end.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Grudge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mean Look}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spite}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Earthquake}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Eruption}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fissure}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cuts in half the appeal points of all Pokémon that appealed before the user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Endure}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Avoids being startled once.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Flail}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Reversal}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed last.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Harden}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by other once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Double-Edge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Protect}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rollout}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tackle}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Take Down}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Pound}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|No additional effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DoubleSlap}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Faint Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slam}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rain Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Works best if the crowd is excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bubble}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have made their appeals for this turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|BubbleBeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those who have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Clamp}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|When the user makes the appeal, the crowd&#039;s excitement continues until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crabhammer}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dive}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hydro Pump}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Muddy Water}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Surf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thunder}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles all Pokémon that have already appealed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Gun}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Pulse}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scrambles the order of appeals on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Sport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Water Spout}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Waterfall}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed last.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Whirlpool}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rock Throw}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Works well if it&#039;s the same type as the one before.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rock Slide}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rock Tomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sandstorm}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scrambles the order of appeals on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mud-Slap}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand Tomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sand-Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cute color light}}; text-align: center;&amp;quot; |Cute&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scary Face}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bite}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Leer}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scratch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Swipes}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slash}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge Bomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge Bomb}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sludge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Smog}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|SmokeScreen}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Shift the judge&#039;s attention from others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Stockpile}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Spit Up}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Swallow}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ViceGrip}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bind}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from getting excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Guillotine}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Cool===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Double Team}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by other once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Agility}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Turns the next round to the first round of appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Quick Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The user&#039;s appeal can be made earlier on the next turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Teleport}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DragonBreath}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Rage}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Rage}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DragonBreath}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dragon Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition. Helps prevent nervousness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Focus Energy}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals earlier in the same turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Arm Thrust}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Brick Break}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Cross Chop}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Double-Edge}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|DynamicPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the Judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Focus Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Headbutt}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that appealed before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Karate Chop}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sky Uppercut}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles Pokémon that made a same-type appeal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Take Down}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Horn Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Horn Drill}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Leer}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bite}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Faint Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Glare}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Horn Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scary Face}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scratch}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Stomp}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Tackle}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Peck}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Drill Peck}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Attack}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Rage}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be repeatedly used without boring the judge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Leer}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Scary Face}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Thrash}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ice Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lead Move Category:  Beauty===&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ice Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Growth}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition and helps prevent nervousness.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Absorb}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Subtracts 3 appeal points from the preceeding Pokémon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Bullet Seed}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Giga Drain}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Startles the Pokémon that has the judge&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Magical Leaf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works great if performed first.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mega Drain}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Petal Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Jams the others, and misses one turn of appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Razor Leaf}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|SolarBeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Hail}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Blizzard}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Powder Snow}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ice Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|ThunderPunch}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Mean Look}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes all Pokémon after the user nervous. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Destiny Bond}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|8}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|8}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes a great appeal, but allows no more to the end.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Perish Song}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Powder Snow}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Blizzard}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Sunny Day}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works the best the more the crowd is excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Blaze Kick}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Ember}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Eruption}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal works better the later it is performed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Blast}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Punch}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move. &lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fire Spin}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily stops the crowd from growing excited.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Flamethrower}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Heat Wave}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Moonlight}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal&#039;s quality varies depending on its timing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Morning Sun}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|The appeal&#039;s quality varies depending on its timing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Overheat}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|6}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|6}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|After this move, the user is more easily startled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|SolarBeam}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Synthesis}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Changes the appeal points to 1, 2, 4, 6 or 8.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Weather Ball}}&lt;br /&gt;
|style=&amp;quot;background: #{{smart color light}}; text-align: center;&amp;quot; |Smart&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly appealing move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Will-O-Wisp}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles the Pokémon in front.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Surf}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Dive}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can avoid being startled by others once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: #WhiteSmoke; margin: left; border: 2px solid #888}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #555;&amp;quot;&lt;br /&gt;
!Turn&lt;br /&gt;
!Attack&lt;br /&gt;
!Category&lt;br /&gt;
!Appeal&lt;br /&gt;
!Jam&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Swords Dance}}&lt;br /&gt;
|style=&amp;quot;background: #{{beauty color light}}; text-align: center;&amp;quot; |Beauty&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Ups the user&#039;s condition and helps prevent nervousness.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crabhammer}}&lt;br /&gt;
|style=&amp;quot;background: #{{tough color light}}; text-align: center;&amp;quot; |Tough&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Crush Claw}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|4}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|4}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Subtract 4 appeal points from the Pokémon who appealed right before the user.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Cut}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|2}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|2}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles all Pokémon that made good appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|False Swipe}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|1}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Badly startles those that have made appeals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Fury Cutter}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be repeatedly used without boring the judge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Second&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot; |{{m|Slash}}&lt;br /&gt;
|style=&amp;quot;background: #{{cool color light}}; text-align: center;&amp;quot; |Cool&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{appeal|3}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #faa; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{appeal|3}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;{{{jam|0}}}&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color: #000; font-family:monospace;&amp;quot;&amp;gt;{{Hearts|{{{jam|0}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Affected by how well the appeal in front goes.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- EOF --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combinations in Super Contests==&lt;br /&gt;
Unlike in [[Hoenn]] region contests, Super Contest combos do not double the amount of appeal points of the second move, but instead add some amount. Additionally, many combos legal in Hoenn contests do nothing in Super Contests.&lt;br /&gt;
&lt;br /&gt;
The following is a list of combinations in [[Sinnoh]] Super Contests:&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{electric color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Charge}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Thunder Fang}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{rock color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Defense Curl}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Rollout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{dark color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Focus Energy}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Night Slash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{grass color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Growth}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Magical Leaf}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{fighting color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Meditate}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Hi Jump Kick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: left; border: 2px solid #{{water color light}}}}&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! First Turn: {{m|Psych Up}}&lt;br /&gt;
|-&lt;br /&gt;
|Follow Up: {{m|Hydro Pump}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{contest}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon Ruby and Sapphire]]&lt;br /&gt;
[[Category:Pokémon Emerald]]&lt;br /&gt;
[[Category:Pokémon Diamond and Pearl]]&lt;br /&gt;
[[Category:Pokémon Platinum]]&lt;br /&gt;
[[Category:Pokémon competitions]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Contest&amp;diff=1023020</id>
		<title>Pokémon Contest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Contest&amp;diff=1023020"/>
		<updated>2010-02-28T02:53:36Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Statuses induced by contest moves */ better description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about Pokémon Contests in [[Generation III]]. For the Contests in [[Generation IV]], see [[Pokémon Super Contest]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Pokémon Contests&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンコンテスト&#039;&#039;&#039;) are a type of competition often contrasted with [[Pokémon battle]]s and held in [[Contest Hall]]s. Pokémon are judged on their [[condition]] and [[moves]] in two rounds, to determine which is the best of its category.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Pokémon Contest Hall Hoenn.png|thumb|A Contest Hall]]&lt;br /&gt;
[[File:Contest judges.png|thumb|220px|The Contest judges]]&lt;br /&gt;
Pokémon Contests were first introduced early on in the {{series|Advanced Generation}}. In them, {{pkmn|Coordinator}}s show how strong and beautiful their Pokémon can be. A Contest is divided into two parts. The first round involves the Coordinator [[appeal]]ing with his or her Pokémon to demonstrate its moves. During the appeal, the judges, usually [[Contesta]], [[Sukizo]], and a [[Nurse Joy]], score the Coordinator. The second round is the battle round, where two Coordinators must do battle while still remaining stylish. The battle ends after five minutes have passed, a Pokémon is [[unable to battle]], or a Coordinator has lost all of his or her points.&lt;br /&gt;
&lt;br /&gt;
*In [[Hoenn]], Coordinators may enter only one Pokémon for both rounds. The master of ceremonies is [[Vivian Meridian]].&lt;br /&gt;
*In [[Kanto]], Coordinators may enter different Pokémon for each round. This is so that the judges can see more variation. The [[Contest announcer|master of ceremonies]] is [[Lilian Meridian]].&lt;br /&gt;
*In [[Sinnoh]], Coordinators enter one Pokémon for each round, and they also dress up nicely. The contests here often feature double performances.  The [[Contest announcer|master of ceremonies]] is [[Marian]].&lt;br /&gt;
&lt;br /&gt;
Any Coordinator will need a [[Contest Pass]] for a region to enter contests in that region. Coordinators who win five [[Ribbon]]s are able to enter that region&#039;s [[Grand Festival]]. A ribbon won from events such as the [[Wallace Cup]] can be used in &#039;&#039;any&#039;&#039; region. Also it seems according to the anime that the ribbons used for the Grand Festival do not expire.&lt;br /&gt;
&lt;br /&gt;
===Cities/towns hosting contests===&lt;br /&gt;
====Hoenn====&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Places&lt;br /&gt;
! Winner&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| [[Janet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Slateport City]]&lt;br /&gt;
| {{an|Robert}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fallarbor Town]]&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rubello Town]]&lt;br /&gt;
| [[Drew]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Verdanturf Town]] &lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lilycove City]]&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Izabe Island]]&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Kanto====&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Places&lt;br /&gt;
! Winner&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Saffron City]]&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ka|Silver Town}}&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Wisteria Town]]&lt;br /&gt;
| [[Harley]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Chrysanthemum Island]]&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gardenia Town]] &lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mulberry Town]]&lt;br /&gt;
| {{an|May}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terracotta Town]]&lt;br /&gt;
| {{Ash}}/{{an|May}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Sinnoh====&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Places&lt;br /&gt;
! Winner&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Jubilife City]]&lt;br /&gt;
| [[Zoey]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Floaroma Town]]&lt;br /&gt;
| {{an|Dawn}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hearthome City]]&lt;br /&gt;
| [[Nando]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sage Town]]&lt;br /&gt;
| {{si|Kenny}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Solaceon Town]]&lt;br /&gt;
| [[Jessie]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Celestic Town]]&lt;br /&gt;
| {{an|Dawn}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Majolica Town]]&lt;br /&gt;
| [[Jessie]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gerbera Town]]&lt;br /&gt;
| {{si|Kenny}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Beach Rose Town]]&lt;br /&gt;
| [[Nando]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Chocovine Town]]&lt;br /&gt;
| {{an|Dawn}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sandalstraw Town]]&lt;br /&gt;
| {{si|Kenny}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lilypad Town]]&lt;br /&gt;
| [[James]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Asatsuki Town]]&lt;br /&gt;
| {{an|Dawn}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Pokémon Contests are in {{game2|Ruby|Sapphire|Emerald}} only, and do not appear in {{2v2|FireRed|LeafGreen}}. A {{pkmn|Coordinator}} enters [[Pokémon]] in one of five [[Contest categories|categories]]: [[Cool Contest|Coolness]], [[Beauty Contest|Beauty]], [[Cute Contest|Cuteness]], [[Smart Contest|Smartness]], or [[Tough Contest|Toughness]] and compete against three other Coordinators in two rounds. In [[Generation IV]], these basic ideas were expanded upon with [[Pokémon Super Contest]]s.&lt;br /&gt;
&lt;br /&gt;
===Preliminary judging===&lt;br /&gt;
First, the audience preliminarily votes on which four competing Pokémon looks the coolest, most beautiful, cutest, smartest, or toughest, depending on what category the Contest is in. Attributes that the audience likes and the Pokémon&#039;s overall luster also beneficially influences the audience. To make a Pokémon look cooler, etc., a Coordinator prepares [[Pokéblock]]s of a specific color from certain [[Berries]], depending which category he or she wants to augment, and feeds them to his or her Pokémon. How well a Pokémon does in this phase is shown by the number of hearts that appear over the audience members&#039; heads.&lt;br /&gt;
&lt;br /&gt;
===Secondary judging: appeals===&lt;br /&gt;
In the secondary phase, the four Pokémon take turns [[appeal]]ing, using certain [[moves]] in front of an appointed judge. In one contest, there are five rounds of Appealing, in which each Pokémon may make appeals once or not at all, depending on the moves it and the other Pokémon have used in the previous round. Every move that a Pokémon can learn is in one of the five contest categories and adds a certain amount of &amp;quot;red hearts&amp;quot; (how much the Judge likes the appealing Pokémon) or &amp;quot;black hearts&amp;quot; (a negative number of red hearts), and may have a certain effect on the user or the other appealing Pokémon. Effects on other Pokémon include [[Jam]]ming or reducing other Pokémon&#039;s number of hearts, making other Pokémon more nervous, and so forth. [[Contest combination|Move combos]] (e.g. using {{m|Sunny Day}} one round, then {{m|SolarBeam}} the next) score extra hearts. Moves that are of the same contest category as the contest the user is competing in may excite the audience, and if the audience becomes extremely excited, the Pokémon scores extra hearts.&lt;br /&gt;
&lt;br /&gt;
====Turn order====&lt;br /&gt;
In the first round, the turn order is determined by how well each Pokémon did in the preliminary judging. In the rounds after the first, they are ordered from who won the most hearts to the least in the next round, unless one of the appealers&#039; moves changes or randomizes the order.&lt;br /&gt;
&lt;br /&gt;
====Statuses induced by contest moves====&lt;br /&gt;
If a move a Pokémon uses in an appeal makes the user &amp;quot;settle down just a bit&amp;quot;, indicated by a circle icon, it prevents one jamming from another Pokémon&#039;s move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection.&lt;br /&gt;
&lt;br /&gt;
If a move a Pokémon uses in an appeal makes it &amp;quot;become oblivious to others&amp;quot;, indicated by a circle icon, it prevents the user from being jammed at all during the entire round.&lt;br /&gt;
&lt;br /&gt;
If a move a Pokémon uses in an appeal tries to jam another Pokémon, the user or the other Pokémon are indicated with either a swirly spiral icon or an ear.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes nervous due to another Pokémon&#039;s attack, it is indicated by two tildes on top of each other, a bit like an &amp;quot;approximately equals&amp;quot; sign.&lt;br /&gt;
&lt;br /&gt;
If a move a Pokémon used in the previous round renders the user unable to appeal in the current round, it is indicated by an &amp;quot;X&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
Stars may be earned in an appeal as marks of &amp;quot;good condition&amp;quot;, and may be received from the judge as a result of an earlier-used move. They add one more heart to the appeal.&lt;br /&gt;
&lt;br /&gt;
====Judges&#039; reactions====&lt;br /&gt;
When the judge has a question mark &amp;quot;?&amp;quot; over his head, each Pokémon is indicated with the text &amp;quot;NEXT TURN: ?&amp;quot;. When this happens, the turn order for the next appeal round is scrambled.&lt;br /&gt;
&lt;br /&gt;
When the judge has a number 1 or 4 over his head while watching a Pokémon appeal, that Pokémon is indicated with the text &amp;quot;NEXT TURN: X&amp;quot;, where X is the number over the judge&#039;s head. When this happens, that Pokémon will become first or last in the turn order in the next round, depending on the value of X. If another Pokémon uses a similar appeal and also moves to the beginning or ending, the Pokémon that appealed first will move to the next turn, and &amp;quot;NEXT TURN: X&amp;quot; will change accordingly.&lt;br /&gt;
&lt;br /&gt;
When the judge has a swirly spiral over his head while watching a Pokémon appeal, that means the Pokémon has repeated a move it used last turn. The first time a move is repeated, the Pokémon loses two hearts. The second time, it loses three hearts, and so on. There are a few moves to which this rule doesn&#039;t apply, such as {{m|Hidden Power}}. To prevent this from happening accidentally, the name of the move used in the previous round is gray when selecting a move to appeal with.&lt;br /&gt;
&lt;br /&gt;
When the judge has a single exclamation point &amp;quot;!&amp;quot; over his head while watching a Pokémon appeal, that means a combo is possible with the move just used, and the Pokémon is indicated by a flashing red dot. If the Pokémon knows a move it can perform a combo with, its name will be red when selecting a move to appeal with.&lt;br /&gt;
&lt;br /&gt;
When the judge has a double exclamation point &amp;quot;!!&amp;quot; over his head while watching a Pokémon appeal, that means it has just performed a combo with the two previous moves it appealed with. Then, the Pokémon will receive double the amount of hearts it would in a basic appeal.&lt;br /&gt;
&lt;br /&gt;
When the judge has a star over his head while watching a Pokémon appeal, the Pokémon receives a star.&lt;br /&gt;
&lt;br /&gt;
====Audience====&lt;br /&gt;
In secondary judging, the crowd&#039;s excitement over a Pokémon&#039;s appeal influences the number of hearts it earns. This is shown by the excitement meter, a series of five ovals that may be filled or empty.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon uses a move whose contest category is the same as the category of the contest it is participating in and the excitement meter is below five, the meter increases by one, and the Pokémon receives one more heart during its appeal.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon uses a move whose contest category is disliked by the audience for the contest it is participating in, the excitement meter will decrease by one.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon uses a move, and the excitement meter then reaches five, the Pokémon receives six more hearts during its appeal, and the excitement meter returns to zero.&lt;br /&gt;
&lt;br /&gt;
===After judging===&lt;br /&gt;
After five rounds of appealing has passed, the four Pokémon&#039;s results are shown. Here, stars represent how well the Pokémon did in the preliminary judging, and the hearts indicate how well the Pokémon did in the secondary judging; both fill up the four Pokémon&#039;s meters. The Pokémon whose meter becomes the highest is announced as the winner of the contest, and is awarded a [[Ribbon]]. In the Master Rank, if the Pokémon has already won the ribbon for that category, the player will be given a Luxury Ball. A small portrait of the winner is painted and placed in the Contest Hall.  A painter will paint a large painting if the winner of a Master Rank contest wins with a high score. These larger paintings are displayed in the [[Lilycove Museum]].&lt;br /&gt;
&lt;br /&gt;
===Contest ranks===&lt;br /&gt;
There are four [[Rank#Main series|contest ranks]]: Normal Rank, Super Rank, Hyper Rank, and Master Rank. Every contest, as well as having one of the five categories, has one of these four ranks. For a Pokémon to enter a Super Rank Beauty contest, it has to have a Normal Rank Beauty Ribbon, and for a Hyper Rank Cool contest, it will need a Super Rank Cool Ribbon, and so on.&lt;br /&gt;
&lt;br /&gt;
A [[Contest Pass]] is required to enter any contest.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Ruby|Sapphire}}, Normal Ranked contests are held in the [[Verdanturf Town]] Contest Hall, Super in [[Fallarbor Town]], Hyper in [[Slateport City]], and Master in [[Lilycove City]].&lt;br /&gt;
&lt;br /&gt;
In {{v2|Emerald}}, contests of all four ranks are held in the Lilycove City Contest Hall only. Also, the Contest Pass is not required.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The contest Ranks are named after the original Kanto [[Poké Ball]]s, although it seems the translation team did not catch this, as the &#039;&#039;Japanese&#039;&#039; Poké Ball names (Normal, Super, Hyper, Master) are used in English versions. This was rectified in [[Generation IV]] in the ranks of {{pkmn|Super Contest}}s (Normal, Great, Ultra, Master).&lt;br /&gt;
*For [[DP011]] and [[DP012]], [[Professor Oak&#039;s lecture]]s are about Pokémon Contest Appeal Round and Battle Round respectively.  He writes this [[Pokémon senryū]] about the Appeal Round: ポケモンが　かれいにまわるよ　コンテスト &#039;&#039;Pokémon, oh they spin beautifully; that is a contest.&#039;&#039;  He writes this [[Pokémon senryū]] about the Battle Round: ごふんかん　みせてしょうぶだ　コンテストバトル &#039;&#039;A five-minute battle for show, that is a contest battle.&#039;&#039;&lt;br /&gt;
*Interestingly, the move {{m|Struggle}} has Contest stats, despite the fact that Struggle cannot be used in a contest, as it can only be used if the attacking Pokémon has no {{PP}}.&lt;br /&gt;
*Contests are one of the few places in the Pokémon games one can find [[nickname]]d Pokémon. All Pokémon used by [[Non-player character|NPC]] {{pkmn|Trainer}}s in Contests have nicknames.&lt;br /&gt;
&lt;br /&gt;
{{contest}}&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon Ruby and Sapphire]]&lt;br /&gt;
[[Category:Pokémon Emerald]]&lt;br /&gt;
[[Category:Pokémon competitions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wettbewerb]]&lt;br /&gt;
[[fr:Concours Pokémon]]&lt;br /&gt;
[[ja:ポケモンコンテスト]]&lt;br /&gt;
[[pt:Pokémon Contest]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glalie_(Pok%C3%A9mon)&amp;diff=1014896</id>
		<title>Glalie (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glalie_(Pok%C3%A9mon)&amp;diff=1014896"/>
		<updated>2010-02-18T03:02:13Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Trivia */  clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Snorunt | next=Spheal | prevnum=361 | nextnum=363 | type=ice }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Glalie |&lt;br /&gt;
jname=オニゴーリ |&lt;br /&gt;
tmname=Onigohri |&lt;br /&gt;
image=362Glalie.png |&lt;br /&gt;
caption=Artwork from R/S/E |&lt;br /&gt;
ndex=362 |&lt;br /&gt;
hdex=172 |&lt;br /&gt;
sdex=207 |&lt;br /&gt;
fdex=175 |&lt;br /&gt;
adex=214 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Ice |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Face |&lt;br /&gt;
height-ftin=4&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.5 |&lt;br /&gt;
weight-lbs=565.5 |&lt;br /&gt;
weight-kg=256.5 |&lt;br /&gt;
color=Gray |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Inner Focus |&lt;br /&gt;
ability2=Ice Body |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Fairy |&lt;br /&gt;
egggroup2=Mineral |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evhp=2 |&lt;br /&gt;
expyield=187 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
catchrate=75 |&lt;br /&gt;
body=01 |&lt;br /&gt;
pokefordex=glalie |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Glalie&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;オニゴーリ&#039;&#039;&#039; &#039;&#039;Onigohri&#039;&#039;) is an {{type2|Ice}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Snorunt}} starting at [[level]] 42. It is one of {{p|Snorunt|Snorunt&#039;s}} two final forms.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Glalie resembles a human-like face with pointy ears and cold, blue eyes.It also seems to have teeth much like those of a {{wp|Blue Whale}}. It also partly resembles a {{wp|soccer ball}}.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
&lt;br /&gt;
Glalie has none, but is said to be technically the [[male]] [[evolution]] of {{p|Snorunt}}, because of its appearance and the [[Gen IV|introduction]] of {{p|Froslass}}.  However, there can still be [[female]] Glalie.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Glalie&#039;s abilities are similar to those of its pre-evolution, only stronger. In fact, Glalie&#039;s icy powers are now strong enough to wield {{m|Sheer Cold}}. Other new moves include {{m|Dark Pulse}}, {{m|Earthquake}}, {{m|Gyro Ball}} and {{m|Explosion}}. Since Glalie is a fully evolved Pokémon, it can learn {{m|Hyper Beam}} and {{m|Giga Impact}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Glalie tends to be mischievous. They can block paths in order to trap travelers that dwell into mountain tops or caves. Despite its physical disposition, Glalie are very loyal Pokémon. They are often misjudged by their unfriendly appearance.&lt;br /&gt;
[[Image:Glalie anime.png|right|thumb|210px|Glalie in the anime]]&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Cave.gif|left|frame|{{DL|List of Pokémon by habitat|Cave Pokémon}}]]&lt;br /&gt;
Glalie live in deep cold caves and sometimes high atop mountain caps hidden within dark crooks of mountains. They have also been found to sleep withing large Ice fissures created by moving glaciers.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
Glalie is a predatory Pokémon.  It captures its prey by literally freezing them in their tracks. They also may feed on the [[Babiri Berry]].&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{Ash}}&#039;s {{p|Snorunt}} evolved into {{AP|Glalie}} in &#039;&#039;[[AG123|Rhapsody in Drew]]&#039;&#039;. It only stayed during [[Hoenn League]]. It is now at [[Professor Oak]]&#039;s [[Professor Oak&#039;s Laboratory|lab]].&lt;br /&gt;
&lt;br /&gt;
A Glalie belonging to a {{OBP|poacher|Sinnoh}} appeared in &#039;&#039;[[DP116|The Drifting Snorunt]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG123|Glalie|Ash&#039;s Pokédex|Glalie, the Face Pokémon. Glalie has a tempered ice body that doesn&#039;t melt even under a direct flame. It can freeze vapors in the air instantly.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Hoenn}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP116|Glalie|Dawn&#039;s Pokédex|Glalie, the Face Pokémon and an evolved form of {{p|Snorunt}}. Glalie {{m|protect}}s itself by creating ice armor from airborne moisture.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Glalie (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=ice&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Glalie has a body made of rock, which it hardens with an armor of ice. This Pokémon has the ability to freeze moisture in the atmosphere into any shape it desires.&lt;br /&gt;
|sapphiredex=Glalie has the ability to freely control ice. For example, it can instantly freeze its foe solid. After immobilizing its foe in ice, this Pokémon enjoys eating it in leisurely fashion.&lt;br /&gt;
|emeralddex=A Glalie has the power to instantaneously freeze moisture in the atmosphere. A dazzling cloud of diamondlike ice crystals forms around its body.&lt;br /&gt;
|firereddex=It has a body of ice that won&#039;t melt, even with fire. It can instantly freeze moisture in the atmosphere.&lt;br /&gt;
|leafgreendex=It has a body of ice that won&#039;t melt, even with fire. It can instantly freeze moisture in the atmosphere.&lt;br /&gt;
|diamonddex=To protect itself, it clads its body in an armor of ice, made by freezing moisture in the air.&lt;br /&gt;
|pearldex=To protect itself, it clads its body in an armor of ice, made by freezing moisture in the air.&lt;br /&gt;
|platinumdex=It prevents prey from escaping by instantaneously freezing moisture in the air.&lt;br /&gt;
|heartgolddex=くうきちゅうの　すいぶんを　いっしゅんで　こおらせる　ちからで　えものを　れいとうして　しまう。&lt;br /&gt;
|soulsilverdex=くうきちゅうの　すいぶんを　いっしゅんで　こおらせる　ちからで　えものを　れいとうして　しまう。}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=ice |&lt;br /&gt;
gen=3 |&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
rsarea=[[Evolution|Evolve]] {{p|Snorunt}} |&lt;br /&gt;
earea=[[Evolution|Evolve]] {{p|Snorunt}} |&lt;br /&gt;
xdarea=[[Evolution|Evolve]] {{p|Snorunt}} |&lt;br /&gt;
dparea=[[Evolution|Evolve]] {{p|Snorunt}} |&lt;br /&gt;
ptarea=[[Evolution|Evolve]] {{p|Snorunt}} |&lt;br /&gt;
hgssarea=[[Evolution|Evolve]] {{p|Snorunt}} |&lt;br /&gt;
palarea=Mountain |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Ice&lt;br /&gt;
|pinballrs=Evolve from {{p|Snorunt}}&lt;br /&gt;
|trozei=Secret Storage 19&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|md=Evolve from {{p|Snorunt}}&lt;br /&gt;
|md2=[[Crystal Crossing]] (B8-B13)&lt;br /&gt;
|ranger=[[Panula Cave]]&amp;lt;br&amp;gt;[[Fiore Temple]]&lt;br /&gt;
|ranger2=[[Almia Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=ice|&lt;br /&gt;
HP=80 |&lt;br /&gt;
Attack=80 |&lt;br /&gt;
Defense=80 |&lt;br /&gt;
SpAtk=80 |&lt;br /&gt;
SpDef=80 |&lt;br /&gt;
Speed=80 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéthlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Ice&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=ice|&lt;br /&gt;
Normal=100 |&lt;br /&gt;
Flying=100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=100 |&lt;br /&gt;
Rock=200 |&lt;br /&gt;
Fire=200 |&lt;br /&gt;
Grass=100 |&lt;br /&gt;
Bug=100 |&lt;br /&gt;
Poison=100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=100 |&lt;br /&gt;
Ghost=100 |&lt;br /&gt;
Water=100 |&lt;br /&gt;
Ice=50 |&lt;br /&gt;
Dragon=100 |&lt;br /&gt;
Dark=100 |&lt;br /&gt;
Steel=200 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{movelist|ice|ice|4|3|Glalie}}&lt;br /&gt;
{{mlentry4|Start|Powder Snow|Ice|Special|40|100|25|Beauty|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|Start|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|Start|Bite|Dark|Physical|60|100|25|Tough|3}}&lt;br /&gt;
{{mlentry4|4|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|10|Bite|Dark|Physical|60|100|25|Tough|3}}&lt;br /&gt;
{{mlentry4|13|Icy Wind|Ice|Special|55|95|15|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|19|Headbutt|Normal|Physical|70|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|22|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|28|Ice Fang|Ice|Physical|65|95|15|Cool|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|31|Crunch|Dark|Physical|80|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|37|Ice Beam|Ice|Special|95|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|40|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|51|Blizzard|Ice|Special|120|70|5|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|59|Sheer Cold|Ice|Special|&amp;amp;mdash;|30|5|Beauty|0}}&lt;br /&gt;
{{movelist/note|4|ice}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|ice|ice|4|3|Glalie}}&lt;br /&gt;
{{mlentry4|[[TM03]]|Water Pulse|Water|Special|60|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM07]]|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM12]]|Taunt|Dark|Status|&amp;amp;mdash;|100|20|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM13]]|Ice Beam|Ice|Special|95|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM14]]|Blizzard|Ice|Special|120|70|5|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM16]]|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM30]]|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM41]]|Torment|Dark|Status|&amp;amp;mdash;|100|15|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM64]]|Explosion|Normal|Physical|250|100|5|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM66]]|Payback|Dark|Physical|50|100|10|Cool|1}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM72]]|Avalanche|Ice|Physical|60|100|10|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM74]]|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM79]]|Dark Pulse|Dark|Special|80|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{movelist/note|4|ice}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|ice|ice|4|3|Glalie}}&lt;br /&gt;
{{mlentry4|{{p|Pachirisu}}|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Sudowoodo}}&amp;lt;br&amp;gt;{{p|Nosepass}}, {{p|Probopass}}|Block|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Cute|2}}&lt;br /&gt;
{{mlentry4|{{p|Jigglypuff}}, {{p|Wigglytuff}}|Disable|Normal|Status|&amp;amp;mdash;|80|20|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Jigglypuff}}, {{p|Wigglytuff}}&amp;lt;br&amp;gt;{{p|Geodude}}, {{p|Graveler}}, {{p|Golem}}|Rollout|Rock|Physical|30|90|20|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Roselia}}, {{p|Roserade}}|Spikes|Ground|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2|*}}&lt;br /&gt;
{{mlentry4|{{p|Castform}}&amp;lt;br&amp;gt;{{p|Roserade}}|Weather Ball|Normal|Special|50|100|10|Smart|2|||HGSS}}&lt;br /&gt;
{{eggmoves/note|4|ice}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|ice|ice|4b|3|Glalie}}&lt;br /&gt;
{{mtentry4|Block|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Cute|2|||no|no|yes}}&lt;br /&gt;
{{mtentry4|Headbutt|Normal|Physical|70|100|15|Tough|3|||no|no|yes}}&lt;br /&gt;
{{mtentry4|Icy Wind|Ice|Special|55|95|15|Beauty|2||&#039;&#039;&#039;|no|yes|yes}}&lt;br /&gt;
{{mtentry4|Iron Head|Steel|Physical|80|100|15|Tough|2|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Rollout|Rock|Physical|30|90|20|Tough|2|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Signal Beam|Bug|Special|75|100|15|Beauty|2|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Super Fang|Normal|Physical|&amp;amp;mdash;|90|10|Tough|3|||no|no|yes}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Spite|Ghost|Status|&amp;amp;mdash;|100|10|Tough|2|||no|yes|yes}}&lt;br /&gt;
{{tutor/note|4|ice}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=ice |&lt;br /&gt;
ndex=362 |&lt;br /&gt;
PinRSevo=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Frigid Cavern |&lt;br /&gt;
P1= The ice forming my body can&#039;t be melted, even by fire! |&lt;br /&gt;
P2= Hmm... It appears as if I&#039;ve already frittered away half my HP. |&lt;br /&gt;
P3= This is my final act... My ice body has begun to melt... |&lt;br /&gt;
PL= Leveled up! Let me freeze them all! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Ice |&lt;br /&gt;
typeA= Ice |&lt;br /&gt;
field= None |&lt;br /&gt;
fieldpower= 0 |&lt;br /&gt;
loop=9 |&lt;br /&gt;
MinEXP=65 |&lt;br /&gt;
MaxEXP=85 |&lt;br /&gt;
browser= If it spots a Ranger, Glalie gives chase. Its {{M|Ice Beam|icy beam}} is terribly powerful. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=0.5% |&lt;br /&gt;
iq=A |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Ice |&lt;br /&gt;
typeA2= Ice |&lt;br /&gt;
field2= Crush |&lt;br /&gt;
field2power= 3 |&lt;br /&gt;
browser2= It flies around at incredible speed while making blocks of ice fall. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=361&lt;br /&gt;
|name1=Snorunt&lt;br /&gt;
|type1-1=Ice&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=42&lt;br /&gt;
|sprite2=362&lt;br /&gt;
|name2=Glalie&lt;br /&gt;
|type1-2=Ice}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=ice|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=362|&lt;br /&gt;
name=Glalie|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite being described as having a body made of rock it is not of the {{type2|Rock}}.&lt;br /&gt;
* Glalie is one of only four pure {{type2|Ice}} Pokémon, along with {{p|Snorunt}}, {{p|Regice}}, and {{p|Glaceon}}.&lt;br /&gt;
** It is also the only pure Ice-type evolved from another pure Ice-type, as Regice is not part of an evolutionary line, and Glaceon evolves from the {{type2|Normal}} {{p|Eevee}}.&lt;br /&gt;
* Although Glalie is clearly depicted as levitating in the anime and in the games, Glalie does not have the ability {{a|Levitate}}. It shares this trait with the {{p|Magnemite}} evolution family.&lt;br /&gt;
* Glalie has been thought to have dark as its second type, mainly because of its menacing look and the fact that it learns Bite and Crunch, via level up.&lt;br /&gt;
===Origin===&lt;br /&gt;
Similar to Jynx, Glalie is based on human features, most likely on a cold, distant person or facial expression.  It also looks somewhat similar to an ice hockey mask.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Glalie&#039;s name is likely a combination of &#039;&#039;{{wp|glacier}}&#039;&#039; and &#039;&#039;{{wp|Goaltender|goalie}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Onigohri&#039;&#039; is a combination of 鬼 &#039;&#039;{{wp|oni}}&#039;&#039;, demon, and 氷 &#039;&#039;kōri&#039;&#039;, ice. It may also be a pun on &#039;&#039;{{wp|onigiri}}&#039;&#039;, which it slightly resembles.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Firnontor - Based on &#039;&#039;{{wp|firn}}&#039;&#039;. &lt;br /&gt;
*[[List of French Pokémon names|French]]: Oniglali - Combination of &#039;&#039;onigiri&#039;&#039; and &#039;&#039;glace&#039;&#039; (ice).&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 얼음귀신 &#039;&#039;Eol&#039;eumgwisin&#039;&#039; - Literally &amp;quot;ice ghost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Glalie]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Snorunt | next=Spheal | prevnum=361 | nextnum=363 | type=ice }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Firnontor]]&lt;br /&gt;
[[es:Glalie]]&lt;br /&gt;
[[fr:Oniglali]]&lt;br /&gt;
[[ja:オニゴーリ]]&lt;br /&gt;
[[pl:Glalie]]&lt;br /&gt;
[[pt:Glalie (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_giants&amp;diff=1000154</id>
		<title>Legendary giants</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_giants&amp;diff=1000154"/>
		<updated>2010-02-03T15:30:29Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Trivia */ Problem solving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Regis.png|thumb|right|250px|Regice, Registeel and Regirock]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary golems&#039;&#039;&#039; is the collective term used to refer to the [[Legendary trio|trio]] of {{p|Regirock}}, {{p|Regice}}, and {{p|Registeel}}. They are also known as the &#039;&#039;&#039;Regi trio&#039;&#039;&#039; or just the &#039;&#039;&#039;Regis&#039;&#039;&#039;, based on their names.&lt;br /&gt;
&lt;br /&gt;
Unlike previous trios, the golems share very similar names, and their types are further estranged from the original {{t|Fire}}, {{t|Ice}}, and {{t|Electric}} that the [[legendary birds|birds]] take on (2 of the [[legendary beasts|beasts]] share types with the birds, while only {{p|Regice|one of the golems}} does). Like them, however, these three have a master (and like the beasts, a creator) in {{p|Regigigas}}.&lt;br /&gt;
&lt;br /&gt;
Also shared among the members of this trio is a weakness to {{type2|Fighting}} moves. Each has seven dots for eyes, arranged in a different pattern, similar to the [[braille]] that is connected to their legend. Though unlike the birds and beasts, the golems do not have {{a|Pressure}} as their ability, they do share one in {{a|Clear Body}}.&lt;br /&gt;
&lt;br /&gt;
In the anime and outside &#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;, they appeared as somewhat less important than the previous two trios, even being trained, in [[Poké Ball]]s, no less, by {{FB|Pyramid King|Brandon}}, while the birds are said to cause a cataclysm if even one is captured (as happened in [[The Power of One|the second movie]]) and the beasts are unable to be captured by conventional means.&lt;br /&gt;
&lt;br /&gt;
One of the many reasons why this trio is seen as &amp;quot;easily attainable&amp;quot; is because of the legends surrounding them. Long ago, Regigigas is said to have pulled the continents into place, and then created the three from an icy mountain, rocks, and magma in its image. Regigigas was apparently worshiped at one time, alongside the other three, by ancient people. Due to it being so powerful, Regigigas was sealed away in the basement of [[Snowpoint Temple]], while the ones it created were spirited to the far-off [[Hoenn]] region and locked away in three stone structures, which were then sealed themselves. A message was left in braille to whoever would come to discover the [[Sealed Chamber]], whose only access was via an [[underwater]] cavern, in the hopes that one day the Pokémon could be {{pkmn2|Caught|tamed}}.&lt;br /&gt;
&lt;br /&gt;
==Similar movesets==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #A8A878; -moz-border-radius: 10px; border: 5px solid #E0E0CF&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color dark}}; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|{{normal color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | [[Image:377.png]]&amp;lt;br&amp;gt;{{pcolor|Regirock|{{rock color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | [[Image:378.png]]&amp;lt;br&amp;gt;{{pcolor|Regice|{{ice color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color}}; -moz-border-radius-topright: 5px;&amp;quot; | [[Image:379.png]]&amp;lt;br&amp;gt;{{pcolor|Registeel|{{steel color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|Start}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{Normal color light}}&amp;quot; | {{mcolor|Explosion|{{normal color dark}}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{Normal color light}}&amp;quot; | {{mcolor|Stomp|{{normal color dark}}}}[[Pokémon Platinum Version|&amp;lt;sup&amp;gt;{{color|000|Pt}}&amp;lt;/sup&amp;gt;]][[Pokémon HeartGold and SoulSilver Versions|&amp;lt;sup&amp;gt;{{color|000|HGSS}}&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|9}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Rock Throw|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Icy Wind|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Metal Claw|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|17}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{unknown color light}}&amp;quot; | &#039;&#039;{{mcolor|Curse|{{unknown color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|25}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Superpower|{{fighting color dark}}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|33}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|AncientPower|{{rock color dark}}}}&#039;&#039;&#039;{{tt|*|STAB only for Regirock}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|41}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;{{mcolor|Iron Defense|{{steel color dark}}}}&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Amnesia|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;{{mcolor|Iron Defense|{{steel color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Amnesia|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|49}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{mcolor|Charge Beam|{{electric color dark}}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|57}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Lock-On|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|65}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{mcolor|Zap Cannon|{{electric color dark}}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|73}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Stone Edge|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Beam|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Iron Head|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Flash Cannon|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|81}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Hammer Arm|{{fighting color dark}}}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background:#{{normal color dark}}&amp;quot; | {{color|E0E0CF|89}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Hyper Beam|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{normal color dark}}; color: #{{normal color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|E0E0CF|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Base stat comparison==&lt;br /&gt;
&lt;br /&gt;
{{triostats|normal|377|Regirock|rock|80|100|200|50|100|50|378|Regice|ice|80|50|100|100|200|50|379|Registeel|steel|80|75|150|75|150|50}}&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Pokémon Ruby, Sapphire, and Emerald===&lt;br /&gt;
In the Hoenn [[Generation III]] games, Regirock is found in the [[Desert Ruins]], on Route 111. To encounter Regirock, the player must go two steps to the left, two steps down and then use {{m|Rock Smash}}. Regice is found in the [[Island Cave]], on Route 105 and to encounter it a clockwise lap around the walls of the cave must be taken. Registeel is found in the [[Ancient Tomb]], on Route 120 and it is required to go to the middle of the room and use {{m|Flash}} to open up Registeel&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Thedesertruins.JPG|Regirock&lt;br /&gt;
File:IslandCave.png|Regice&lt;br /&gt;
File:Thetomb.JPG|Registeel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Platinum===&lt;br /&gt;
The three golems are only obtainable in Pokémon Platinum if the {{player}} has a level 100, fateful encounter {{p|Regigigas}} in their party. Regirock is obtainable in the [[Rock Peak Ruins]] on Route 228, Regice is obtainable in the [[Iceberg Ruins]] in Mt. Coronet and Registeel is obtainable in the [[Iron Ruins]] on Iron Island.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rockpeakruins.png|Regirock&lt;br /&gt;
File:Iceberg.png|Regice&lt;br /&gt;
File:Ironruins.png|Registeel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:The_Three_Regis.png‎|thumb|250px|right|All three Regis in &#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;]]&lt;br /&gt;
* In {{g|Colosseum}}, the event needed to unlock the legendary golems is referenced in Battle Mode&#039;s Single Battle Mount Battle. The 90th trainer, [[Area Leader]] Axley has a party consisting of Regirock, Regice, Registeel, {{p|Flygon}}, {{p|Relicanth}}, and {{p|Wailord}}. Flygon is likely included because it can know {{m|Dig}}, required to unseal the golems.&lt;br /&gt;
* The trio can be caught in {{game|Platinum}}, upon an encounter, a remixed version of the music used in {{3v2|Ruby|Sapphire|Emerald}} is played. There are three other instances in the [[main series]] that a legendary trio or one of its members can be caught in a place that is not their native region (one of the [[legendary beasts]] can be caught in {{game|FireRed and LeafGreen|s}}, the [[legendary birds]] are available for capture in Platinum, roaming [[Sinnoh]], and {{p|Moltres}} is available for capture in [[Johto]]&#039;s [[Mt. Silver]]).&lt;br /&gt;
**Also in Platinum, the trio became able to learn {{m|Stomp}}, which may have been added to prevent any of the trio knowing {{m|Explosion}} upon being encountered in the wild; The golems are encountered at Level 30, and thus with the addition of Stomp have passed the point where they would know Explosion.&lt;br /&gt;
* There have been two situations where the capturing method has had some sort of reversal. First, in [[Generation III]], the party positions of {{p|Wailord}} and {{p|Relicanth}} are switched between {{game|Ruby and Sapphire|s}} and {{game|Emerald}}. Then, in [[Generation IV]], players need to migrate the trio into {{3v2|Diamond|Pearl|Platinum}} in order to capture {{p|Regigigas}}, while a special [[fateful encounter|event]] {{p|Regigigas}} will allow players to capture the other three in Platinum.&lt;br /&gt;
* All three Regis are weak to the {{type2|Fighting}}.&lt;br /&gt;
**  Their [[Trio master]], {{p|Regigigas}}, is also weak to the {{type2|Fighting}}.  &lt;br /&gt;
* Regirock, Regice, and Registeel are the only Pokémon that, after the release of {{2v2|HeartGold|SoulSilver}}, can only be captured in Generation III (without a special event).&lt;br /&gt;
* It is the only legendary trio not to appear in the [[Super Smash Bros.]] series. &lt;br /&gt;
* Their types could have been a reference to the 3 major ages in history, the Stone Age, Ice Age, and the Iron Age. Their master, Regigigas, could also be a reference to the era of Pangea, as it is famed by legend to have towed the continents simulating continental drift in the Pokémon world.&lt;br /&gt;
&lt;br /&gt;
{{Legendary trios}}&lt;br /&gt;
&lt;br /&gt;
[[de:Regis]]&lt;br /&gt;
[[ja:伝説のゴーレム]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Legendary_giants/Archive_1&amp;diff=996013</id>
		<title>Talk:Legendary giants/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Legendary_giants/Archive_1&amp;diff=996013"/>
		<updated>2010-01-29T16:01:19Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are they really called that?  I&#039;ve only heard them referred to as &amp;quot;The regis&amp;quot;-Birdboy2000&lt;br /&gt;
&lt;br /&gt;
They are golems, that&#039;s correct. [[User:Evkl|evkl]] 03:10, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dunno, I call them &#039;&#039;&#039;Gits&#039;&#039;&#039;. Each one of thier nicknames on my Sapphire has a profanity because of how stressed I got trying to capture them. - [[User:Ferret|Ferret]]&lt;br /&gt;
&lt;br /&gt;
The beings they were designed to resemble were the mythical Golems, which have little relation to {{p|Golem}}. [[User:Evkl|evkl]] 10:33, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard them referred to as the Llegendary Trashcans and the Regis.  [[User:Surskitty|surskitty]] 10:35, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
For the sake of argument, I&#039;ll mention now that &#039;&#039;rex&#039;&#039; and &#039;&#039;regis&#039;&#039; are &#039;&#039;&#039;both&#039;&#039;&#039; singular in Latin. (However, &#039;&#039;rex&#039;&#039; is nominative, &#039;&#039;regis&#039;&#039; is genitive.) The nominative plural is &#039;&#039;reges&#039;&#039;. (If you&#039;ve ever wondered why the plural and possessive as so similar in English, well, same thing applies here. Blame the Proto-Indo-Europeans.) - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:32, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About Area Leader Axley ==&lt;br /&gt;
&lt;br /&gt;
Hey, that was a brilliant observation.  I think it&#039;s possible that Flygon is there because one of its pre-evolved forms can learn {{m|Dig}} by leveling up.  Remember Dig is also needed in the [[Sealed Chamber]]. --[[User:Johans|Johans]] 16:45, 23 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rephrasing ==&lt;br /&gt;
&lt;br /&gt;
The line &amp;quot;Unlike previous trios, the golems share much more similar names, &#039;&#039;at the cost&#039;&#039; of having their types be estranged from the standard...&amp;quot; is somewhat odd. How does having similar names cost them their potential types? How is Regifire and Regilectricity hard to do? Besides, the Regis are golems. Golems are constructs of materials by humans and somehow magically animated. I can&#039;t see anyone stacking fire (well, Diablo II did) or electricity into a golem... rock, ice and steel are much more conventional building blocks, as each are used in the construction of buildings. The lake trio doesn&#039;t fall under the standard types for trios either, but they don&#039;t have any cost associated with their names. I just find it wierd is all... --[[User:ZellMurasame|ZellMurasame]] 04:48, 13 January 2008 (UTC)&lt;br /&gt;
:Well, they were pretty much the first trio to have their types not the (then) standard Fire/Electric/Water-Ice, and the first trio whose names were similar. In fact... they&#039;re the &#039;&#039;only&#039;&#039; trio to do that. It&#039;s not the fact that their names cost them their types, it&#039;s just that their names are more similar, however, unlike the others, their types aren&#039;t the Gen I/II pattern. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 11:16, 13 January 2008 (UTC)&lt;br /&gt;
::Which means that the phrasing of sentence needs to be revised, since there is no direct correlation between the two facts; both are simply examples of diverging from previous trios. --[[User:Unown Lord|Unown Lord]] 11:46, 13 January 2008 (UTC)&lt;br /&gt;
:::Well Articuno, Zapdos and Moltres are similar names; they each contain a Latin whole number in sequence, corresponding to its order in the Pokédex. I guess you can&#039;t really say they diverge from the norm since they were the originals, but the name and type differences of the Regis is really just a reference to their being golems, not one as a result of the other. I just think this line needs to be rewritten, but I&#039;m not sure how to do so without just saying something to the effect of &amp;quot;Unlike the previous trios, the golems share more similar names and their types diverge from the standard...&amp;quot; --[[User:ZellMurasame|ZellMurasame]] 15:22, 13 January 2008 (UTC)&lt;br /&gt;
::::I have already rewritten it as follows: &amp;quot;Unlike previous trios, the golems share much more similar names; additionally, their types are estranged from the standard Fire, Water/Ice and Electric trio.&amp;quot; --[[User:Unown Lord|Unown Lord]] 15:43, 13 January 2008 (UTC)&lt;br /&gt;
:::::Their types diverge from the standard? The birds are ice, electric and fire. The beasts types diverge 33% from the &amp;quot;standard&amp;quot; only using electric and fire again. Regis have 66% different types used, only repeating ice. Where is the standard there? I only see a standard of changing a type or 2 as to get different combinations every generation instead of using the same three types over and over. [[User:Saiph charon|Saiph charon]] 21:31, 8 September 2008 (UTC)&lt;br /&gt;
::::::Besides they probably are that type to be more similar to the real golems. Both are made out of durable, hard, common materials.[[User:Shadow1337|Shadow1337]] 22:08, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== regigigas ==&lt;br /&gt;
&lt;br /&gt;
in regigigas&#039; pokedex entry, it states that it is made from rocks, ice, and &#039;&#039;magma&#039;&#039;!&lt;br /&gt;
i don&#039;t see registeel being made out of magma!&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|vik0z0z}} ([[User talk:vik0z0z|talk]] • [[Special:Contributions/vik0z0z|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Who said anything about involving the other regis in that?--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 00:13, 20 February 2009 (UTC)&lt;br /&gt;
::And doesn&#039;t magma have melted metal in it? &amp;lt;span style=&amp;quot;border: 1px solid #000000;&amp;quot;&amp;gt;[[User:Yinyang1195|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Yin&amp;lt;/span&amp;gt;]][[User talk:Yinyang1195|&amp;lt;span style=&amp;quot;background:#000000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Yang&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:55, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==about the individual chambers in RSE==&lt;br /&gt;
Do the requirements to unlock each individual regi change between the different games?  I&#039;m replaying Ruby right now, and in order to unlock Regice, I had to wait two minutes for the chamber to open.  With Registeel, I used fly not flash.  And with Regirock, I had to take two steps &#039;&#039;right&#039;&#039;, two down and use strength instead of rock smash.  Is this a difference between Ruby/Sapphire with Emerald.  There was the whole reversal of Relicanth and Wailord mentioned in the trivia section. [[User:Inspyre|Inspyre]] 16:01, 29 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Roulette&amp;diff=992561</id>
		<title>Roulette</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Roulette&amp;diff=992561"/>
		<updated>2010-01-24T17:05:15Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;[[Pokétch#Roulette|Roulette]] is also the name of a [[Pokétch]] application.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Roulette&#039;&#039;&#039; is one of three types of games playable at [[Game Corner]]s.&lt;br /&gt;
&lt;br /&gt;
Playable at the [[Mauville Game Corner]] in [[Hoenn]], roulette allows players to place bets on where a ball will land.  Bets are placed in the similar fashion to the [[card flip]] game in [[Generation II]]; by single space, by column, or by row.  The wheel has twelve spaces, each linked to one of three colors (yellow, green, or purple) and four Pokémon ({{p|Makuhita}}, {{p|Azurill}}, {{p|Skitty}}, or {{p|Wynaut}}).  Winning a bet by space returns pays out 12 times the bet amount; by Pokémon species, four times the bet amount; by color, three times the bet amount.  Each ball remains on the wheel until the wheel is reset.  A by-species or by-color bet increases its payout when some of the possibilities are taken off the board.  The board resets once six balls have been put into play.&lt;br /&gt;
&lt;br /&gt;
Because the payouts are calculated based on an empty board, the odds favor the player as the more balls fill the roulette wheel.  For example, on an empty board, the payout of a single space (x12) matches its probability (1/12).  After five spins, the payout remains the same, but the probability of a win increases to 1/7 giving the player a 71% edge on the final spin.  This advantage in odds favors the player in the long run, but the small bet amounts inhibit winning fortunes quickly.&lt;br /&gt;
&lt;br /&gt;
{{Stub|Game}}&lt;br /&gt;
[[Category:Pokémon Ruby and Sapphire]]&lt;br /&gt;
[[Category:Pokémon Emerald]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Final_Maze&amp;diff=948469</id>
		<title>Final Maze</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Final_Maze&amp;diff=948469"/>
		<updated>2009-12-01T13:04:18Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Zero Isle West|None|2|Destiny Tower}}&lt;br /&gt;
{{Mystery Dungeon location&lt;br /&gt;
|name=Final Maze&lt;br /&gt;
|jname=さいごのま&lt;br /&gt;
|jtrans=Final Chamber&lt;br /&gt;
|recruitable=Yes&lt;br /&gt;
|floors=48&lt;br /&gt;
|items=0&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|teamsize=4&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype=None&lt;br /&gt;
|boss=None&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Final maze Entrance.png|left|thumb|The entrance to Final Maze]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Maze&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;さいごのま&#039;&#039;&#039; &#039;&#039;Final Chamber&#039;&#039;) is a dungeon in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]. It has 48 floors and no relay point. It can only be entered through the [[Marowak Dojo]] and items may not be taken into it. &lt;br /&gt;
&lt;br /&gt;
Unlike the other mazes of the dojo, when one faints, the player teleports out and only loses some items. After the [[Marine Resort]]&#039;s location is revealed, the player will encounter {{p|Jirachi}}, {{p|Suicune}}, and {{p|Moltres}} at B23F, B29F, and B40F respectively. Also, [[HM|HMs]] are scattered randomly throughout the maze.  They cannot be used inside any dungeon, but they are reusable.&lt;br /&gt;
&lt;br /&gt;
After clearing the maze, Marowak will give the player a Brown Bow held item.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
==Obtainable Pokémon==&lt;br /&gt;
*{{p|Machop}}&lt;br /&gt;
*{{p|Magnemite}}&lt;br /&gt;
*{{p|Doduo}}&lt;br /&gt;
*{{p|Omanyte}}&lt;br /&gt;
*{{p|Kabuto}}&lt;br /&gt;
*{{p|Spinarak}}&lt;br /&gt;
*{{p|Mareep}}&lt;br /&gt;
*{{p|Misdreavus}}&lt;br /&gt;
*{{p|Swinub}}&lt;br /&gt;
*{{p|Houndour}}&lt;br /&gt;
*{{p|Phanpy}}&lt;br /&gt;
*{{p|Magby}}&lt;br /&gt;
*{{p|Poochyena}}&lt;br /&gt;
*{{p|Shroomish}}&lt;br /&gt;
*{{p|Mawile}}&lt;br /&gt;
*{{p|Meditite}}&lt;br /&gt;
*{{p|Bagon}}&lt;br /&gt;
*{{p|Staravia}}&lt;br /&gt;
*{{p|Skorupi}}&lt;br /&gt;
*{{p|Carnivine}}&lt;br /&gt;
*{{p|Jirachi}} (23F)&lt;br /&gt;
*{{p|Suicune}} (29F)&lt;br /&gt;
*{{p|Moltres}} (40F)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*All of the Pokémon encountered in the Final Maze appear in the Dojo&#039;s various mazes (with the obvious exception of the aforementioned [[legendary Pokémon]]). Therefore, the Final Maze could be considered a &amp;quot;spawning ground&amp;quot; of sorts.&lt;br /&gt;
&lt;br /&gt;
{{Stub|Game}}&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Abschlusstraining]]&lt;br /&gt;
[[ja:さいごのま]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Granbull_(Skyridge_61)&amp;diff=926343</id>
		<title>Granbull (Skyridge 61)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Granbull_(Skyridge_61)&amp;diff=926343"/>
		<updated>2009-11-08T15:19:12Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Granbull |&lt;br /&gt;
jname=グランブル |&lt;br /&gt;
jtrans=Granbull |&lt;br /&gt;
image=Granbull_Skyridge.jpg |&lt;br /&gt;
caption=Illus. [[Tomokazu Komiya]] |&lt;br /&gt;
species=Granbull |&lt;br /&gt;
evostage=Stage 1 |&lt;br /&gt;
evoicon=209 |&lt;br /&gt;
evospecies=Snubbull |&lt;br /&gt;
evoname=Snubbull |&lt;br /&gt;
type=Colorless |&lt;br /&gt;
hp=80 |&lt;br /&gt;
weakness=Fighting |&lt;br /&gt;
retreatcost=1 }}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Colorless|expansion={{TCG|Skyridge}}|rarity={{rar|Common}}|cardno=61/144|jpexpansion={{TCG|Skyridge|e-Card 4}}|jpcardno=069/088}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Colorless|species=Granbull}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Granbull&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;グランブル&#039;&#039;&#039; &#039;&#039;Granbull&#039;&#039;) is a {{ct|Colorless}} Stage 1 Pokémon card. It is part of the {{TCG|Skyridge}} set ({{TCG|e-Card 4}} in Japan).&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Fling |&lt;br /&gt;
jname=なげとばす |&lt;br /&gt;
jtrans=Fling |&lt;br /&gt;
damage=20 | &lt;br /&gt;
effect=Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. (&#039;&#039;Do the damage before switching the Pokémon.&#039;&#039;) |&lt;br /&gt;
}}&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Mega Punch |&lt;br /&gt;
jname=メガトンパンチ  |&lt;br /&gt;
jtrans=Megaton Punch |&lt;br /&gt;
damage=50 | &lt;br /&gt;
effect= |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A [[move]] named {{m|Fling}} was later introduced in [[Generation IV]] of the [[Pokémon games]]. {{p|Granbull}} can learn Fling.&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Mega Punch}} is a move in the games, though Granbull was incapable of learning it until [[Generation III]], and even then it required a [[move tutor]] to do so.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Granbull (TCG)]]&lt;br /&gt;
[[Category:Skyridge cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Colorless-type Pokémon cards]]&lt;br /&gt;
[[Category:Stage 1 Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Tomokazu Komiya]]&lt;br /&gt;
&lt;br /&gt;
[[ja:グランブル (裂けた大地)]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=915439</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=915439"/>
		<updated>2009-10-30T11:50:44Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Enemies within 1 tile range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}*&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}*&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by a {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}*&lt;br /&gt;
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|SmokeScreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud-Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Fake Out}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
*{{m|Overheat}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Spore}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
These moves don&#039;t fall into any other category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Rock Smash}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Eldes&amp;diff=898697</id>
		<title>Eldes</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Eldes&amp;diff=898697"/>
		<updated>2009-10-14T01:51:28Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:eldes.jpg|thumb|right|Eldes]]&lt;br /&gt;
&#039;&#039;&#039;Eldes&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エルデス&#039;&#039;&#039; &#039;&#039;Eldes&#039;&#039;) is one of the five [[Cipher]] [[Cipher Admin|Admins]] of {{Pokémon XD}}. Eldes is seen early on in the game, but the protagonist doesn&#039;t fight Eldes until near the end of the main storyline.&lt;br /&gt;
&lt;br /&gt;
As well as being a Cipher Admin, Eldes serves as one of [[Greevil]]&#039;s two bodyguards, the other being [[Ardos]]. At the end of the game, it is revealed that Eldes is one of Greevil&#039;s two sons. Eldes eventually stops Greevil and Ardos from blowing up their base, as he realizes that would be inhumane.&lt;br /&gt;
&lt;br /&gt;
[[Michael]] first battles against him in [[Citadark Isle]], where he uses a total of four [[Shadow Pokémon]]. After Greevil has been defeated, the player can challenge Eldes on the last round of the [[Orre Colosseum]].&lt;br /&gt;
&lt;br /&gt;
Among Eldes&#039; Shadow Pokémon are {{p|Marowak}}, {{p|Lapras}}, {{p|Manectric}}, and {{p|Salamence}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===At Citadark Isle===&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{ruby color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{ruby color dark}}&lt;br /&gt;
|sprite=Noimage.gif&lt;br /&gt;
|prize={{Pdollar}}????&lt;br /&gt;
|class=[[Cipher Admin]]&lt;br /&gt;
|name=Eldes&lt;br /&gt;
|game={{Pokémon XD}}&lt;br /&gt;
|location=[[Citadark Isle]]&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|alt=Shadow&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=131&lt;br /&gt;
|pokemon=Lapras&lt;br /&gt;
|level=44&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Shadow Shed&lt;br /&gt;
|move1type=Shadow&lt;br /&gt;
|move2=Shadow Sky&lt;br /&gt;
|move2type=Shadow&lt;br /&gt;
|move3=Shadow Storm&lt;br /&gt;
|move3type=Shadow}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|alt=Shadow&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=310&lt;br /&gt;
|pokemon=Manectric&lt;br /&gt;
|level=44&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Shadow End&lt;br /&gt;
|move1type=Shadow&lt;br /&gt;
|move2=Shadow Mist&lt;br /&gt;
|move2type=Shadow&lt;br /&gt;
|move3=Shadow Sky&lt;br /&gt;
|move3type=Shadow}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=330&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dragon&lt;br /&gt;
|ability=Levitate}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|alt=Shadow&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=105&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|level=44&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|held=Thick Club&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Shadow End&lt;br /&gt;
|move1type=Shadow&lt;br /&gt;
|move2=Shadow Panic&lt;br /&gt;
|move2type=Shadow}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|alt=Shadow&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Shadow Hold&lt;br /&gt;
|move1type=Shadow&lt;br /&gt;
|move2=Shadow Rush&lt;br /&gt;
|move2type=Shadow}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=291&lt;br /&gt;
|pokemon=Ninjask&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Speed Boost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===At Orre Colosseum===&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{ruby color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{ruby color dark}}&lt;br /&gt;
|sprite=Noimage.gif&lt;br /&gt;
|prize={{Pdollar}}????&lt;br /&gt;
|class=[[Cipher Admin]]&lt;br /&gt;
|name=Eldes&lt;br /&gt;
|game={{Pokémon XD}}&lt;br /&gt;
|location=[[Orre Colosseum]]&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=381&lt;br /&gt;
|pokemon=Latios&lt;br /&gt;
|level=100&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Dragon Claw&lt;br /&gt;
|move1type=Dragon}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=094&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|level=100&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Levitate}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=143&lt;br /&gt;
|pokemon=Snorlax&lt;br /&gt;
|level=100&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Shadow Ball&lt;br /&gt;
|move1type=Ghost}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=380&lt;br /&gt;
|pokemon=Latias&lt;br /&gt;
|level=100&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|move1type=Psychic}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Protect&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Shadow Ball&lt;br /&gt;
|move2type=Ghost}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=128&lt;br /&gt;
|pokemon=Tauros&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Earthquake&lt;br /&gt;
|move1type=Ground}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cipher}}&lt;br /&gt;
{{Stub|Game}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category: Game characters]]&lt;br /&gt;
[[Category:XD characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
&lt;br /&gt;
[[ja:エルデス]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Vespiquen_(Pok%C3%A9mon)&amp;diff=880481</id>
		<title>Vespiquen (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Vespiquen_(Pok%C3%A9mon)&amp;diff=880481"/>
		<updated>2009-09-27T03:31:39Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* By leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=flying | prevnum=415 | nextnum=417 | prev=Combee | next=Pachirisu }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Vespiquen |&lt;br /&gt;
jname=ビークイン |&lt;br /&gt;
tmname=Beequeen |&lt;br /&gt;
image=ArtBeequeen.png |&lt;br /&gt;
size=150 |&lt;br /&gt;
caption=Artwork from Diamond/Pearl |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;ves-pee-koowen&amp;lt;/sc&amp;gt;|&lt;br /&gt;
ndex=416 |&lt;br /&gt;
sdex=054 |&lt;br /&gt;
adex=060 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Beehive |&lt;br /&gt;
height-ftin=3&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.2 |&lt;br /&gt;
weight-lbs=84.9 |&lt;br /&gt;
weight-kg=38.5 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Pressure |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=15 |&lt;br /&gt;
evde=1|&lt;br /&gt;
evsd=1|&lt;br /&gt;
expyield=188 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gendercode=254|&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=09 |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Vespiquen&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ビークイン&#039;&#039;&#039; &#039;&#039;Beequeen&#039;&#039;) is a dual-type {{2t|Bug|Flying}} Pokémon. &lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from Female {{p|Combee}} starting at [[level]] 21.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Vespiquen is a four-foot-tall bee Pokémon with a yellow and black striped abdomen that resembles a skirt. Her abdomen can serve as a nest for baby {{P|Combee}}. She has black, skinny arms with two orange claws and flies with a pair of small (compared to her body) wings on her shoulders.  She has an orange face with red eyes, a red gem on her forehead and yellow and black &amp;quot;horns&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Vespiquen is female only.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Vespiquen has three separate [[signature moves]] that involve summoning a swarm of baby {{p|Combee}}, which she stores in her honeycomb-like lower abdomen. One is for {{m|Attack Order|attacking}}, the second is for {{m|Defend Order|defending}} and the third is for {{m|Heal Order|recovering}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Vespiquen are queens of hives of Combee, controling it and protecting it, as well as giving birth to young Combee. A Vespiquen is far more powerful than her followers. However, if someone defends her hive and helps her, she may reward them.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
Vespiquen live in huge hives in the forests with thier Combee followers.&lt;br /&gt;
[[Image:Aaron&#039;s Vespiquen.jpg|thumb|Vespiquen in the anime]]&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Vespiquen made its first appearance in &#039;&#039;[[DP032|An Angry Combeenation]]&#039;&#039; as the ruler of a huge colony of {{p|Combee}}.&lt;br /&gt;
&lt;br /&gt;
Vespiquen appeared again in &#039;&#039;[[DP099|A Trainer and Child Reunion!]]&#039;&#039; under {{EF|Aaron}}&#039;s ownership.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP032|Vespiquen|Dawn&#039;s Pokédex|Vespiqueen, the Beehive Pokémon. Its body is a hive and it raises its offspring with the [[honey]] gathered by {{p|Combee}}.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Vespiquen (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=flying&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=Its abdomen is a honeycomb for grubs. It raises its grubs on honey collected by {{p|Combee}}.&lt;br /&gt;
|pearldex=When endangered, grubs from its six-cell honeycomb strike back. There is only one in a colony.&lt;br /&gt;
|platinumdex=It releases various pheromones to make the grubs in its body do its bidding while fighting foes. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=flying |&lt;br /&gt;
gen=4 |&lt;br /&gt;
dparea=[[Evolution|Evolve]] {{p|Combee}}&amp;lt;span style=&amp;quot;color:#FF6060;&amp;quot;&amp;gt;♀&amp;lt;/span&amp;gt; |&lt;br /&gt;
ptrarity=None |&lt;br /&gt;
ptarea=[[Evolution|Evolve]] {{p|Combee}}&amp;lt;span style=&amp;quot;color:#FF6060;&amp;quot;&amp;gt;♀&amp;lt;/span&amp;gt; |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|md2=[[Treeshroud Forest]] (10F-20F)&lt;br /&gt;
|ranger2=[[Chroma Road]]&lt;br /&gt;
|scramble=[[Quiet Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=70 |&lt;br /&gt;
Attack=80 |&lt;br /&gt;
Defense=102 |&lt;br /&gt;
SpAtk=80 |&lt;br /&gt;
SpDef=102 |&lt;br /&gt;
Speed=40 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=flying|&lt;br /&gt;
&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=25 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  0 |&lt;br /&gt;
Rock=    400 |&lt;br /&gt;
Bug=     50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   25 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
flying=yes|&lt;br /&gt;
newground=½}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Vespiquen}}&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{movelist|bug|flying|4|4|Vespiquen}}&lt;br /&gt;
{{mlentry4|Start|Gust|Flying|Special|40|100|35|Smart|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|3|Poison Sting|Poison|Physical|15|100|35|Smart|2}}&lt;br /&gt;
{{mlentry4|7|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|9|Fury Cutter|Bug|Physical|10|95|20|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|13|Defend Order|Bug|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|15|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{mlentry4|19|Fury Swipes|Normal|Physical|18|80|15|Tough|2}}&lt;br /&gt;
{{mlentry4|21|Power Gem|Rock|Special|70|100|20|Beauty|3}}&lt;br /&gt;
{{mlentry4|25|Heal Order|Bug|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0||}}&lt;br /&gt;
{{mlentry4|27|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|31|Slash|Normal|Physical|70|100|20|Cool|3}}&lt;br /&gt;
{{mlentry4|33|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|37|Attack Order|Bug|Physical|90|100|15|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|39|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|43|Destiny Bond|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0}}&lt;br /&gt;
{{movelist/note|4|bug|flying}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|bug|flying|4|4|Vespiquen}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM36]]|Sludge Bomb|Poison|Special|90|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM51]]|Roost|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM62]]|Silver Wind|Bug|Special|60|100|5|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM81]]|X-Scissor|Bug|Physical|80|100|15|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM89]]|U-turn|Bug|Physical|70|100|20|Cute|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3}}&lt;br /&gt;
{{mlentry4|[[HM05]]|Defog|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Beauty|2}}&lt;br /&gt;
{{movelist/note|4|bug|flying}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|bug|flying|4a|4|Vespiquen}}&lt;br /&gt;
{{mtentry4a|Air Cutter|Flying|Special|55|95|25|Cool|3||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{mtentry4a|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5|Tough|2|||no|yes}}&lt;br /&gt;
{{mtentry4a|Fury Cutter|Bug|Physical|10|90|20|Cool|2||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{mtentry4a|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes}}&lt;br /&gt;
{{mtentry4a|Ominous Wind|Ghost|Special|60|100|5|Smart|0|||no|yes}}&lt;br /&gt;
{{mtentry4a|Signal Beam|Bug|Special|70|100|15|Beauty|2||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{mtentry4a|Snore|Normal|Special|40|100|15|Cute|3|||no|yes}}&lt;br /&gt;
{{mtentry4a|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes}}&lt;br /&gt;
{{tutor/note|4|bug|flying}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=bug |&lt;br /&gt;
ndex=416 |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-4.5% |&lt;br /&gt;
iq=A |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Bug |&lt;br /&gt;
typeA2= Bug |&lt;br /&gt;
field2= Crush |&lt;br /&gt;
field2power= 3 |&lt;br /&gt;
browser2= It launches gooey blobs and poisonous needles to attack. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=415 f&lt;br /&gt;
|name1=Combee&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Flying&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=21&lt;br /&gt;
|gender1=Female&lt;br /&gt;
|sprite2=416&lt;br /&gt;
|name2=Vespiquen&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Flying}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=flying|&lt;br /&gt;
gen=4|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=416|&lt;br /&gt;
name=Vespiquen|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Vespiquen is the only non-{{type2|Poison}} Pokémon that can learn {{m|Toxic}} by leveling up.&lt;br /&gt;
* Vespiquen&#039;s three [[signature move]]s, along with {{p|Hitmonlee}}{{tt|*|Only in Generation I}}, the {{p|Porygon}} family, and the {{p|Cubone}} family{{tt|*|Prior to Generation IV}} comprise the most out of all Pokémon.&lt;br /&gt;
* Vespiquen is the only {{type2|Bug}} Pokémon that has {{a|Pressure}} as its ability.&lt;br /&gt;
* Vespiquen is the slowest fully evolved {{type2|Flying}} Pokémon.&lt;br /&gt;
* Vespiquen&#039;s Speed stat is lower then its pre-evolution, [[Combee]].&lt;br /&gt;
===Origin===&lt;br /&gt;
Vespiquen is based on {{wp|queen bee}}s and {{wp|beehive}}s, along with a combination of real {{wp|Queen regnant|queens}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Its name is derived from the words &#039;&#039;vespa&#039;&#039;, both a genus name and Latin for wasp, and &#039;&#039;queen&#039;&#039;. The name Beequeen is derived from the word &#039;&#039;bee&#039;&#039; and &#039;&#039;queen&#039;&#039;, referring to the fact that only female bees can become the leader of a colony of bees.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Honweisel - From &#039;&#039;Honig&#039;&#039; (honey) and &#039;&#039;Weisel&#039;&#039; (queen bee). &lt;br /&gt;
*[[List of French Pokémon names|French]]: Apireine - From &#039;&#039;apis&#039;&#039; (Latin for bee) and &#039;&#039;reine&#039;&#039; (queen).&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 비퀸 &#039;&#039;Beequeen&#039;&#039;&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese]]: 蜂女皇&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=flying | prevnum=415 | nextnum=417 | prev=Combee | next=Pachirisu }}&lt;br /&gt;
&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Honweisel]]&lt;br /&gt;
[[es:vespiquen]]&lt;br /&gt;
[[fr:Apireine]]&lt;br /&gt;
[[ja:ビークイン]]&lt;br /&gt;
[[pt:Vespiquen (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shellder_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=871831</id>
		<title>Shellder (Pokémon)/Generation III learnset</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shellder_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=871831"/>
		<updated>2009-09-19T02:29:10Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* By TM/HM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pokelinkback|090|Shellder}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|water|water|3|1|Shellder}}&lt;br /&gt;
{{mlentry3|Start|Tackle|Normal|35|95|35|Tough|4|0}}&lt;br /&gt;
{{mlentry3|Start|Withdraw|Water|&amp;amp;mdash;|&amp;amp;mdash;|40|Cute|1|0}}&lt;br /&gt;
{{mlentry3|8|Icicle Spear|Ice|10|100|30|Beauty|2|1||&#039;&#039;|FRLG}}&lt;br /&gt;
{{mlentry3|9|Supersonic|Normal|&amp;amp;mdash;|55|20|Smart|3|0|||RSE}}&lt;br /&gt;
{{mlentry3|15|Supersonic|Normal|&amp;amp;mdash;|55|20|Smart|3|0|||FRLG}}&lt;br /&gt;
{{mlentry3|17|Aurora Beam|Ice|65|100|20|Beauty|2|1||&#039;&#039;|RSE}}&lt;br /&gt;
{{mlentry3|22|Aurora Beam|Ice|65|100|20|Beauty|2|1||&#039;&#039;|FRLG}}&lt;br /&gt;
{{mlentry3|25|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0|||RSE}}&lt;br /&gt;
{{mlentry3|29|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0|||FRLG}}&lt;br /&gt;
{{mlentry3|33|Leer|Normal|&amp;amp;mdash;|100|30|Cool|3|0|||RSE}}&lt;br /&gt;
{{mlentry3|36|Leer|Normal|&amp;amp;mdash;|100|30|Cool|3|0|||FRLG}}&lt;br /&gt;
{{mlentry3|41|Clamp|Water|35|75|10|Tough|3|0||&#039;&#039;&#039;|RSE}}&lt;br /&gt;
{{mlentry3|43|Clamp|Water|35|75|10|Tough|3|0||&#039;&#039;&#039;|FRLG}}&lt;br /&gt;
{{mlentry3|49|Ice Beam|Ice|95|100|10|Beauty|2|1||&#039;&#039;|RSE}}&lt;br /&gt;
{{mlentry3|50|Ice Beam|Ice|95|100|10|Beauty|2|1||&#039;&#039;|FRLG}}&lt;br /&gt;
{{movelist/note|3|water}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|water|water|3|1|Shellder}}&lt;br /&gt;
{{mlentry3|[[TM03]]|Water Pulse|Water|60|100|20|Beauty|2|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[TM06]]|Toxic|Poison|&amp;amp;mdash;|85|10|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM07]]|Hail|Ice|&amp;amp;mdash;|&amp;amp;mdash;|10|Beauty|1|3}}&lt;br /&gt;
{{mlentry3|[[TM10]]|Hidden Power|Normal|&amp;amp;mdash;|100|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM13]]|Ice Beam|Ice|95|100|10|Beauty|2|1||&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[TM14]]|Blizzard|Ice|120|70|5|Beauty|4|0||&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|5|Cool|4|4}}&lt;br /&gt;
{{mlentry3|[[TM17]]|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM18]]|Rain Dance|Water|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|1|0}}&lt;br /&gt;
{{mlentry3|[[TM20]]|Safeguard|Normal|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM21]]|Frustration|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM27]]|Return|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM32]]|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM43]]|Secret Power|Normal|70|100|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM44]]|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM45]]|Attract|Normal|&amp;amp;mdash;|100|15|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[HM03]]|Surf|Water|95|100|15|Beauty|3|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[HM08]]|Dive|Water|60|100|10|Beauty|2|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|3|water}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|water|water|3|1|Shellder}}&lt;br /&gt;
{{mlentry3|{{p|Tentacool}}, {{p|Tentacruel}}|Barrier|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|1|0}}&lt;br /&gt;
{{mlentry3|{{p|Tentacool}}, {{p|Tentacruel}}&amp;lt;br&amp;gt;{{p|Corsola}}&amp;lt;br&amp;gt;{{p|Corphish}}, {{p|Crawdaunt}}|BubbleBeam|Water|65|100|20|Beauty|1|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|{{p|Shellder}}, {{p|Cloyster}}|Icicle Spear|Ice|10|100|30|Beauty|2|1||&#039;&#039;}}&lt;br /&gt;
{{mlentry3|{{p|Tentacool}}, {{p|Tentacruel}}&amp;lt;br&amp;gt;{{p|Kabuto}}, {{p|Kabutops}}&amp;lt;br&amp;gt;{{p|Anorith}}, {{p|Armaldo}}|Rapid Spin|Normal|20|100|40|Cool|2|0|*}}&lt;br /&gt;
{{mlentry3|{{p|Tentacool}}, {{p|Tentacruel}}&amp;lt;br&amp;gt;|Screech|Normal|&amp;amp;mdash;|85|40|Smart|1|3}}&lt;br /&gt;
{{mlentry3|{{p|Shellder}}, {{p|Cloyster}}|Take Down|Normal|90|85|20|Tough|6|0|*}}&lt;br /&gt;
{{eggmoves/note|3|water}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|water|water|3|1|Shellder}}&lt;br /&gt;
{{mtentry3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Endure|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Explosion|Normal|250|100|5|Beauty|8|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Icy Wind|Ice|55|95|15|Beauty|1|3||&#039;&#039;|no|yes|yes}}&lt;br /&gt;
{{mtentry3|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Selfdestruct|Normal|200|100|5|Beauty|8|0|||no|no|yes}}&lt;br /&gt;
{{mtentry3|Sleep Talk|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Snore|Normal|40|100|15|Cute|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Swagger|Normal|&amp;amp;mdash;|90|15|Cute|2|0|||no|yes|yes}}&lt;br /&gt;
{{mtentry3|Swift|Normal|60|&amp;amp;mdash;|20|Cool|2|0|||no|yes|no}}&lt;br /&gt;
{{tutor/note|3|water}}&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=866998</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=866998"/>
		<updated>2009-09-14T23:01:25Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* All team members in the room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}*&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}*&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by a {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}*&lt;br /&gt;
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|SmokeScreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Fake Out}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Spore}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=866997</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=866997"/>
		<updated>2009-09-14T23:00:44Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* All enemies in the room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}*&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}*&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by a {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}*&lt;br /&gt;
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|SmokeScreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Fake Out}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Spore}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=864360</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=864360"/>
		<updated>2009-09-12T22:34:05Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Enemies within 1 tile range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}*&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}*&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by a {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}*&lt;br /&gt;
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|SmokeScreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Fake Out}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=864358</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=864358"/>
		<updated>2009-09-12T22:33:38Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Enemy in front */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}*&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}*&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by a {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}*&lt;br /&gt;
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|SmokeScreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Fake Out}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=852406</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=852406"/>
		<updated>2009-09-04T00:45:03Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Enemy up to 2 tiles away */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}*&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}*&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by a {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}*&lt;br /&gt;
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Fake Out}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=852360</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=852360"/>
		<updated>2009-09-03T23:37:37Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Enemy in front */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}*&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}*&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}*&lt;br /&gt;
Moves with an asterisk (*) technically affect the user, since they are two turn moves.  They will still only damage the enemy in front though.&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=844930</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=844930"/>
		<updated>2009-08-27T01:37:21Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Move]]s have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}&lt;br /&gt;
&lt;br /&gt;
==Facing Pokémon==&lt;br /&gt;
These moves affect both friends and foes in front.  &lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[Power Points|PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room if they do damage.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Vacuum-Cut}}&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
*{{m|Odor Sleuth}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Magnet Rise}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
{{movestub}}&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Levitate_(Ability)&amp;diff=841878</id>
		<title>Levitate (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Levitate_(Ability)&amp;diff=841878"/>
		<updated>2009-08-23T17:54:51Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Levitate&lt;br /&gt;
|jname=ふゆう&lt;br /&gt;
|tmname=Floating&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Not hit by Ground attacks.&lt;br /&gt;
|text4=Gives full immunity to all Ground-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Levitate&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふゆう&#039;&#039;&#039; &#039;&#039;Floating&#039;&#039;) is an [[ability]] introduced in [[Generation III]]. Twenty-eight [[Pokémon]] have this ability naturally, most of them either {{t|Psychic}}- or {{type2|Ghost}}s, making it the most prevalent ability in the games.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Levitate causes the user to be unaffected by {{type2|Ground}} moves and {{a|Arena Trap}}. Despite the fact that the move {{m|Magnet Rise}} claims it changes the Pokémon&#039;s ability to Levitate, this is not true &amp;amp;mdash; it merely renders the Pokémon immune to Ground attacks while still keeping its normal ability for five turns. &lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Levitate has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Levitate==&lt;br /&gt;
===Single ability===&lt;br /&gt;
{{Abilitylist1}}&lt;br /&gt;
{{Abilityentry1|092|Gastly|2|Ghost|Poison}}&lt;br /&gt;
{{Abilityentry1|093|Haunter|2|Ghost|Poison}}&lt;br /&gt;
{{Abilityentry1|094|Gengar|2|Ghost|Poison}}&lt;br /&gt;
{{Abilityentry1|109|Koffing|1|Poison}}&lt;br /&gt;
{{Abilityentry1|110|Weezing|1|Poison}}&lt;br /&gt;
{{Abilityentry1|201|Unown|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|200|Misdreavus|1|Ghost}}&lt;br /&gt;
{{Abilityentry1|329|Vibrava|2|Ground|Dragon}}&lt;br /&gt;
{{Abilityentry1|330|Flygon|2|Ground|Dragon}}&lt;br /&gt;
{{Abilityentry1|337|Lunatone|2|Rock|Psychic}}&lt;br /&gt;
{{Abilityentry1|338|Solrock|2|Rock|Psychic}}&lt;br /&gt;
{{Abilityentry1|343|Baltoy|2|Ground|Psychic}}&lt;br /&gt;
{{Abilityentry1|344|Claydol|2|Ground|Psychic}}&lt;br /&gt;
{{Abilityentry1|355|Duskull|1|Ghost}}&lt;br /&gt;
{{Abilityentry1|358|Chimecho|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|380|Latias|2|Dragon|Psychic}}&lt;br /&gt;
{{Abilityentry1|381|Latios|2|Dragon|Psychic}}&lt;br /&gt;
{{Abilityentry1|429|Mismagius|1|Ghost}}&lt;br /&gt;
{{Abilityentry1|433|Chingling|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|455|Carnivine|1|Grass}}&lt;br /&gt;
{{Abilityentry1|479|Rotom|2|Electric|Ghost}}&lt;br /&gt;
{{Abilityentry1|480|Uxie|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|481|Mesprit|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|482|Azelf|1|Psychic}}&lt;br /&gt;
{{Abilityentry1|488|Cresselia|1|Psychic}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dual ability===&lt;br /&gt;
{{Abilitylist2}}&lt;br /&gt;
{{Abilityentry2|436|Bronzor|2|Steel|Psychic|Heatproof}}&lt;br /&gt;
{{Abilityentry2|437|Bronzong|2|Steel|Psychic|Heatproof}}&lt;br /&gt;
{{Abilityentry2|487|Giratina|2|Ghost|Dragon|Pressure||Origin}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Not all floating Pokémon have this ability. For example, {{p|Mew}}, who floats in the air, does not have Levitate.&lt;br /&gt;
* Despite the fact that its [[Generation IV]] description says that it gives full immunity to all {{type2|Ground}} moves, Pokémon with Levitate are affected by {{m|Sand-Attack}}.&lt;br /&gt;
*Even if a Levitating Pokémon uses {{m|Dig}}, Levitate still makes {{m|Earthquake}} and {{m|Magnitude}} miss.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*German: &#039;&#039;&#039;Schwebe&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Levitazione&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Abilities that alter damage taken]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schwebe]]&lt;br /&gt;
[[fr:Lévitation]]&lt;br /&gt;
[[ja:ふゆう]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Marine_Resort&amp;diff=841362</id>
		<title>Marine Resort</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Marine_Resort&amp;diff=841362"/>
		<updated>2009-08-22T22:05:10Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonPrevNext|Concealed Ruins|Bottomless Sea|2}}&lt;br /&gt;
{{Mystery Dungeon location&lt;br /&gt;
|name=Marine Resort&lt;br /&gt;
|jname=うみのリゾート&lt;br /&gt;
|jtrans=Marine Resort&lt;br /&gt;
|recruitable=Yes&lt;br /&gt;
|floors=19&lt;br /&gt;
|items=48&lt;br /&gt;
|money=Allowed&lt;br /&gt;
|teamsize=4&lt;br /&gt;
|startlevel=Current&lt;br /&gt;
|maintype={{t|Normal}}&lt;br /&gt;
|boss=None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Marine Resort&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;うみのリゾート&#039;&#039;&#039; &#039;&#039;Marine Resort&#039;&#039;) is a location in {{g|Mystery Dungeon 2}}. It is unlocked after {{p|Manaphy}} returns and tells the {{player}} about it. It has 19 floors with the last floor containing four Deluxe Boxes, each of which contains a Gummy, and a Warp Zone taking the player out of the dungeon.&lt;br /&gt;
&lt;br /&gt;
It has plenty of Gummies, as what Manaphy says.&lt;br /&gt;
&lt;br /&gt;
==Pokémon encountered==&lt;br /&gt;
*{{p|Clefairy}}&lt;br /&gt;
*{{p|Clefable}}&lt;br /&gt;
*{{p|Jigglypuff}}&lt;br /&gt;
*{{p|Wigglytuff}}&lt;br /&gt;
*{{p|Slowbro}}&lt;br /&gt;
*{{p|Krabby}}&lt;br /&gt;
*{{p|Lickitung}}&lt;br /&gt;
*{{p|Kabuto}}&lt;br /&gt;
*{{p|Kabutops}}&lt;br /&gt;
*{{p|Dratini}}&lt;br /&gt;
*{{p|Bellossom}}&lt;br /&gt;
*{{p|Espeon}}&lt;br /&gt;
*{{p|Wobbuffet}}&lt;br /&gt;
*{{p|Snubbull}}&lt;br /&gt;
*{{p|Corsola}}&lt;br /&gt;
*{{p|Phanpy}}&lt;br /&gt;
*{{p|Smeargle}}&lt;br /&gt;
*{{p|Miltank}}&lt;br /&gt;
*{{p|Wingull}}&lt;br /&gt;
*{{p|Pelipper}}&lt;br /&gt;
*{{p|Whismur}}&lt;br /&gt;
*{{p|Swalot}}&lt;br /&gt;
*{{p|Spoink}}&lt;br /&gt;
*{{p|Spinda}}&lt;br /&gt;
*{{p|Wynaut}}&lt;br /&gt;
*{{p|Ambipom}}&lt;br /&gt;
*{{p|Croagunk}}&lt;br /&gt;
*{{p|Lickilicky}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[ja:うみのリゾート]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=836441</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=836441"/>
		<updated>2009-08-18T13:54:05Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* All enemies in the room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Moves]] have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Discharge}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
{{movestub}}&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834588</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834588"/>
		<updated>2009-08-16T15:27:19Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Enemies within 1 tile range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Moves]] have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
*{{m|Night Shade}}&lt;br /&gt;
*{{m|Blast Burn}}&lt;br /&gt;
*{{m|Lava Plume}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
{{movestub}}&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834587</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834587"/>
		<updated>2009-08-16T15:26:34Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* All enemies in the room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Moves]] have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
*{{m|Silver Wind}}&lt;br /&gt;
*{{m|Roar of Time}}&lt;br /&gt;
*{{m|Spacial Rend}}&lt;br /&gt;
*{{m|Ominous Wind}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
{{movestub}}&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834586</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834586"/>
		<updated>2009-08-16T15:25:37Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* All team members in the room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Moves]] have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
*{{m|Safeguard}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
{{movestub}}&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834585</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834585"/>
		<updated>2009-08-16T15:25:13Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon]] series, moves function differently from the [[version|main series]] games.  [[Moves]] have various ranges that determine what tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
*{{m|Dive}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies adjacent to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
*{{m|Rock Polish}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
*{{m|Water Sport}}&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
&lt;br /&gt;
{{movestub}}&lt;br /&gt;
[[Category:Moves|*]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834088</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834088"/>
		<updated>2009-08-16T01:29:38Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* All Pokémon in the room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[PMD]] series, moves function differently from the main games.  [[Moves]] have various ranges that determine which tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
These moves affect all enemies next to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
&lt;br /&gt;
{{Gamestub}}&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834087</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834087"/>
		<updated>2009-08-16T01:28:30Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* User */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[PMD]] series, moves function differently from the main games.  [[Moves]] have various ranges that determine which tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
These moves affect all enemies next to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Counter}}&lt;br /&gt;
*{{m|Growth}}&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Rage}}&lt;br /&gt;
*{{m|Teleport}}&lt;br /&gt;
*{{m|Double Team}}&lt;br /&gt;
*{{m|Recover}}&lt;br /&gt;
*{{m|Harden}}&lt;br /&gt;
*{{m|Minimize}}&lt;br /&gt;
*{{m|Withdraw}}&lt;br /&gt;
*{{m|Defense Curl}}&lt;br /&gt;
*{{m|Barrier}}&lt;br /&gt;
*{{m|Light Screen}}&lt;br /&gt;
*{{m|Reflect}}&lt;br /&gt;
*{{m|Focus Energy}}&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*{{m|Mirror Move}}&lt;br /&gt;
*{{m|Amnesia}}&lt;br /&gt;
*{{m|Transform}}&lt;br /&gt;
*{{m|Acid Armor}}&lt;br /&gt;
*{{m|Rest}}&lt;br /&gt;
*{{m|Sharpen}}&lt;br /&gt;
*{{m|Conversion}}&lt;br /&gt;
*{{m|Substitute}}&lt;br /&gt;
*{{m|Mind Reader}}&lt;br /&gt;
*{{m|Curse}} (when used by non-Ghost-types)&lt;br /&gt;
*{{m|Conversion 2}}&lt;br /&gt;
*{{m|Protect}}&lt;br /&gt;
*{{m|Belly Drum}}&lt;br /&gt;
*{{m|Detect}}&lt;br /&gt;
*{{m|Lock-On}}&lt;br /&gt;
*{{m|Endure}}&lt;br /&gt;
*{{m|Milk Drink}}&lt;br /&gt;
*{{m|Pursuit}}&lt;br /&gt;
*{{m|Vital Throw}}&lt;br /&gt;
*{{m|Morning Sun}}&lt;br /&gt;
*{{m|Synthesis}}&lt;br /&gt;
*{{m|Moonlight}}&lt;br /&gt;
*{{m|Mirror Coat}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
&lt;br /&gt;
{{Gamestub}}&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834067</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=834067"/>
		<updated>2009-08-16T00:50:43Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: /* Line of sight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[PMD]] series, moves function differently from the main games.  [[Moves]] have various ranges that determine which tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
[[Priority#Priority moves|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
*{{m|Vacuum Wave}}&lt;br /&gt;
*{{m|Aqua Jet}}&lt;br /&gt;
*{{m|Bullet Punch}}&lt;br /&gt;
*{{m|Ice Shard}}&lt;br /&gt;
*{{m|Shadow Sneak}}&lt;br /&gt;
*{{m|ExtremeSpeed}}&lt;br /&gt;
*{{m|Sucker Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
*{{m|Flamethrower}}&lt;br /&gt;
*{{m|Hydro Pump}}&lt;br /&gt;
*{{m|Ice Beam}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|BubbleBeam}}&lt;br /&gt;
*{{m|Aurora Beam}}&lt;br /&gt;
*{{m|Hyper Beam}}&lt;br /&gt;
*{{m|Razor Leaf}}&lt;br /&gt;
*{{m|String Shot}}&lt;br /&gt;
*{{m|Fire Spin}}&lt;br /&gt;
*{{m|Spike Cannon}}&lt;br /&gt;
*{{m|Bubble}}&lt;br /&gt;
*{{m|Psywave}}&lt;br /&gt;
*{{m|Spider Web}}&lt;br /&gt;
*{{m|Sludge Bomb}}&lt;br /&gt;
*{{m|Octazooka}}&lt;br /&gt;
*{{m|Zap Cannon}}&lt;br /&gt;
*{{m|DragonBreath}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
These moves affect all enemies next to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
*{{m|Heat Wave}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
&lt;br /&gt;
{{Gamestub}}&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=833706</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=833706"/>
		<updated>2009-08-15T18:42:27Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[PMD]] series, moves function differently from the main games.  [[Moves]] have various ranges that determine which tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by {{type2|Ghost}})&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
[[Priority|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
These moves affect all enemies next to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
&lt;br /&gt;
==All Pokémon in the room==&lt;br /&gt;
These moves affect &#039;&#039;all&#039;&#039; Pokémon in the room, friend or foe.&lt;br /&gt;
*{{m|Baton Pass}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
These moves affect the whole floor and all Pokémon friend or foe.  Weather and certain other moves fall under this category.&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
*{{m|Sunny Day}}&lt;br /&gt;
*{{m|Rain Dance}}&lt;br /&gt;
*{{m|Hail}}&lt;br /&gt;
&lt;br /&gt;
{{Gamestub}}&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=833698</id>
		<title>List of moves by range in the Pokémon Mystery Dungeon series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_moves_by_range_in_the_Pok%C3%A9mon_Mystery_Dungeon_series&amp;diff=833698"/>
		<updated>2009-08-15T18:34:37Z</updated>

		<summary type="html">&lt;p&gt;Inspyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
In the [[PMD]] series, moves function differently from the main games.  [[Moves]] have various ranges that determine which tiles they affect.  The following list is organized by range with a description of the range followed by moves that fall into that category.&lt;br /&gt;
==Enemy in front==&lt;br /&gt;
These moves affect only an enemy directly in front of the user.  They cannot [[#Enemy in front, cuts corners|cut corners]], meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe.  Most moves fall under this category.  &lt;br /&gt;
*{{m|Pound}}&lt;br /&gt;
*{{m|Karate Chop}}&lt;br /&gt;
*{{m|DoubleSlap}}&lt;br /&gt;
*{{m|Comet Punch}}&lt;br /&gt;
*{{m|Mega Punch}}&lt;br /&gt;
*{{m|Pay Day}}&lt;br /&gt;
*{{m|Fire Punch}}&lt;br /&gt;
*{{m|Ice Punch}}&lt;br /&gt;
*{{m|ThunderPunch}}&lt;br /&gt;
*{{m|Scratch}}&lt;br /&gt;
*{{m|ViceGrip}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
*{{m|Cut}}&lt;br /&gt;
*{{m|Gust}}&lt;br /&gt;
*{{m|Wing Attack}}&lt;br /&gt;
*{{m|Fly}}&lt;br /&gt;
*{{m|Bind}}&lt;br /&gt;
*{{m|Slam}}&lt;br /&gt;
*{{m|Vine Whip}}&lt;br /&gt;
*{{m|Stomp}}&lt;br /&gt;
*{{m|Double Kick}}&lt;br /&gt;
*{{m|Mega Kick}}&lt;br /&gt;
*{{m|Jump Kick}}&lt;br /&gt;
*{{m|Rolling Kick}}&lt;br /&gt;
*{{m|Headbutt}}&lt;br /&gt;
*{{m|Horn Attack}}&lt;br /&gt;
*{{m|Fury Attack}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Tackle}}&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Wrap}}&lt;br /&gt;
*{{m|Take Down}}&lt;br /&gt;
*{{m|Double-Edge}}&lt;br /&gt;
*{{m|Tail Whip}}&lt;br /&gt;
*{{m|Leer}}&lt;br /&gt;
*{{m|Bite}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Peck}}&lt;br /&gt;
*{{m|Drill Peck}}&lt;br /&gt;
*{{m|Submission}}&lt;br /&gt;
*{{m|Low Kick}}&lt;br /&gt;
*{{m|Seismic Toss}}&lt;br /&gt;
*{{m|Strength}}&lt;br /&gt;
*{{m|Absorb}}&lt;br /&gt;
*{{m|Mega Drain}}&lt;br /&gt;
*{{m|PoisonPowder}}&lt;br /&gt;
*{{m|Petal Dance}}&lt;br /&gt;
*{{m|ThunderShock}}&lt;br /&gt;
*{{m|Thunder Wave}}&lt;br /&gt;
*{{m|Thunder}}&lt;br /&gt;
*{{m|Rock Throw}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Confusion}}&lt;br /&gt;
*{{m|Psychic}}&lt;br /&gt;
*{{m|Mimic}}&lt;br /&gt;
*{{m|Lick}}&lt;br /&gt;
*{{m|Waterfall}}&lt;br /&gt;
*{{m|Clamp}}&lt;br /&gt;
*{{m|Skull Bash}}&lt;br /&gt;
*{{m|Constrict}}&lt;br /&gt;
*{{m|Kinesis}}&lt;br /&gt;
*{{m|Hi Jump Kick}}&lt;br /&gt;
*{{m|Leech Life}}&lt;br /&gt;
*{{m|Sky Attack}}&lt;br /&gt;
*{{m|Dizzy Punch}}&lt;br /&gt;
*{{m|Crabhammer}}&lt;br /&gt;
*{{m|Fury Swipes}}&lt;br /&gt;
*{{m|Hyper Fang}}&lt;br /&gt;
*{{m|Super Fang}}&lt;br /&gt;
*{{m|Slash}}&lt;br /&gt;
*{{m|Struggle}}&lt;br /&gt;
*{{m|Sketch}}&lt;br /&gt;
*{{m|Triple Kick}}&lt;br /&gt;
*{{m|Nightmare}}&lt;br /&gt;
*{{m|Curse}} (when used by [[Ghost-Types]])&lt;br /&gt;
*{{m|Flail}}&lt;br /&gt;
*{{m|Scary Face}}&lt;br /&gt;
*{{m|Faint Attack}}&lt;br /&gt;
*{{m|Sweet Kiss}}&lt;br /&gt;
*{{m|Outrage}}&lt;br /&gt;
*{{m|Giga Drain}}&lt;br /&gt;
*{{m|Rollout}}&lt;br /&gt;
*{{m|False Swipe}}&lt;br /&gt;
*{{m|Swagger}}&lt;br /&gt;
*{{m|Spark}}&lt;br /&gt;
*{{m|Fury Cutter}}&lt;br /&gt;
*{{m|Steel Wing}}&lt;br /&gt;
*{{m|Mean Look}}&lt;br /&gt;
*{{m|Return}}&lt;br /&gt;
*{{m|Frustration}}&lt;br /&gt;
*{{m|DynamicPunch}}&lt;br /&gt;
*{{m|Megahorn}}&lt;br /&gt;
*{{m|Rapid Spin}}&lt;br /&gt;
*{{m|Iron Tail}}&lt;br /&gt;
*{{m|Metal Claw}}&lt;br /&gt;
*{{m|Cross Chop}}&lt;br /&gt;
*{{m|Twister}}&lt;br /&gt;
&lt;br /&gt;
==Enemy in front, cuts corners==&lt;br /&gt;
These moves are usually [[special moves]] or [[stat modifiers]].  Only a foe directly in front of the user is affected.  However, these moves can hit a foe on any diagonal, even if walls get in the way.  &lt;br /&gt;
*{{m|Sand Attack}}&lt;br /&gt;
*{{m|Poison Sting}}&lt;br /&gt;
*{{m|Sing}}&lt;br /&gt;
*{{m|Supersonic}}&lt;br /&gt;
*{{m|Acid}}&lt;br /&gt;
*{{m|Ember}}&lt;br /&gt;
*{{m|Water Gun}}&lt;br /&gt;
*{{m|Leech Seed}}&lt;br /&gt;
*{{m|SolarBeam}}&lt;br /&gt;
*{{m|Dragon Rage}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
*{{m|Smokescreen}}&lt;br /&gt;
*{{m|Confuse Ray}}&lt;br /&gt;
*{{m|Fire Blast}}&lt;br /&gt;
*{{m|Mud Slap}}&lt;br /&gt;
*{{m|Charm}}&lt;br /&gt;
*{{m|Attract}}&lt;br /&gt;
*{{m|Present}}&lt;br /&gt;
*{{m|Hidden Power}}&lt;br /&gt;
&lt;br /&gt;
==Enemy up to 2 tiles away==&lt;br /&gt;
[[Priority|Priority moves]] that inflict damage fall under this category.  These moves can hit an enemy within 2 tiles.  Also, they pass through teammates, allowing a partner to support the leader even in hallways.&lt;br /&gt;
*{{m|Quick Attack}}&lt;br /&gt;
*{{m|Mach Punch}}&lt;br /&gt;
&lt;br /&gt;
==Line of sight==&lt;br /&gt;
These moves can hit anyone along the same row, column, or diagonal the user is facing.  As a result, these moves have excellent range, which makes them useful as preemptive attacks.  However, they usually have fewer [[PP]] to compensate for the excellent range.&lt;br /&gt;
*{{m|Pin Missile}}&lt;br /&gt;
*{{m|SonicBoom}}&lt;br /&gt;
&lt;br /&gt;
==Enemies within 1 tile range==&lt;br /&gt;
These moves affect all enemies next to the user, even Ghost-types in walls.  These moves do have fewer [[PP]] because they can affect multiple enemies with one use.&lt;br /&gt;
&lt;br /&gt;
*{{m|Stun Spore}}&lt;br /&gt;
*{{m|Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==All enemies in the room==&lt;br /&gt;
These moves affect all enemies in the same room as the user.  If used in a hallway, these moves only affect enemies within a 2 tile range or visibility.  Obviously, these moves can be very useful in clearing out a room.  As a result, damaging moves in this category have even fewer [[PP]] than line of sight moves.&lt;br /&gt;
*{{m|Growl}}&lt;br /&gt;
*{{m|Blizzard}}&lt;br /&gt;
*{{m|Powder Snow}}&lt;br /&gt;
*{{m|Sweet Scent}}&lt;br /&gt;
&lt;br /&gt;
==User==&lt;br /&gt;
These moves only affect the user.  &lt;br /&gt;
*{{m|Swords Dance}}&lt;br /&gt;
*{{m|Mist}}&lt;br /&gt;
&lt;br /&gt;
==Only the allies in the room==&lt;br /&gt;
These beneficial moves affect only &#039;&#039;other&#039;&#039; teammates; they do not affect the user.&lt;br /&gt;
*{{m|Helping Hand}}&lt;br /&gt;
&lt;br /&gt;
==All team members in the room==&lt;br /&gt;
These beneficial moves affect only team members in the room (or in 2-tile range in a hallway).  They can power up teammates or protect them.  These moves also affect the user.&lt;br /&gt;
*{{m|Agility}}&lt;br /&gt;
*{{m|Heal Bell}}&lt;br /&gt;
&lt;br /&gt;
==All enemies on the floor==&lt;br /&gt;
The description is very straightforward.  These moves affect all enemies on the floor.  However, any sleeping ones will wake up.&lt;br /&gt;
*{{m|Perish Song}}&lt;br /&gt;
&lt;br /&gt;
==Floor==&lt;br /&gt;
These moves affect the whole floor.  Weather and certain other moves fall under this category.&lt;br /&gt;
*{{m|Sandstorm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Articles needing more information]]&lt;/div&gt;</summary>
		<author><name>Inspyre</name></author>
	</entry>
</feed>