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	<updated>2026-07-14T02:08:55Z</updated>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fling_(move)&amp;diff=4578951</id>
		<title>Fling (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fling_(move)&amp;diff=4578951"/>
		<updated>2026-06-25T01:07:28Z</updated>

		<summary type="html">&lt;p&gt;Impossiblewolfx: /* Effect */ Updated bolding for Champions M-B&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=374&lt;br /&gt;
|name=Fling&lt;br /&gt;
|jname=なげつける&lt;br /&gt;
|jtrans=Fling&lt;br /&gt;
|jtranslit=Nagetsukeru&lt;br /&gt;
|gameimage=Fling IX.png&lt;br /&gt;
|gameimage2=Fling IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dark&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IV&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appealsc=1&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon gets the lowest score.&lt;br /&gt;
|category6=Cute&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|cdesc6=Brings down the energy of any Pokémon that have already used a move this turn.&lt;br /&gt;
|pokefordex=fling&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=56&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=56&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=56&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=56&lt;br /&gt;
|tm8=yes&lt;br /&gt;
|tm#8=59&lt;br /&gt;
|tmbdsp=yes&lt;br /&gt;
|tm#bdsp=56&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=043&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fling&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;なげつける&#039;&#039;&#039; &#039;&#039;Fling&#039;&#039;) is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM56]] from Generation IV to {{g|Ultra Sun and Ultra Moon}}, and in {{g|Brilliant Diamond and Shining Pearl}}.&lt;br /&gt;
* [[TM59]] in {{g|Sword and Shield}}.&lt;br /&gt;
* [[TM043]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Fling inflicts damage; the power of the move is determined by the user&#039;s [[held item]].&lt;br /&gt;
&lt;br /&gt;
Fling fails if the user has no held item, or if its held item is a [[TM]], an [[Apricorn]], a [[Gem]], any type of [[Poké Ball]], [[Mail]], a [[Z-Crystal]], an [[Ability Capsule]], an [[Ability Patch]], a [[Festival Ticket]], the [[Red Orb]], the [[Blue Orb]], the [[Rusted Sword]], or the [[Rusted Shield]]. Fling also fails if used by a {{p|Giratina}} holding the [[Griseous Orb]], an {{p|Arceus}} holding a [[plate]], a {{p|Genesect}} holding a [[drive]], a {{p|Silvally}} holding a [[memory]], a Pokémon holding a [[Mega Stone]] that allows it to [[Mega Evolution|Mega Evolve]], a Pokémon with the [[Ability]] {{a|Protosynthesis}} or {{a|Quark Drive}} holding [[Booster Energy]], or an {{p|Ogerpon}} holding the [[Cornerstone Mask]], the [[Wellspring Mask]], or the [[Hearthflame Mask]]. &lt;br /&gt;
&lt;br /&gt;
After using Fling, the item is consumed, even if the target was protected by a {{cat|protection moves|protection move}}. As with any other method of consuming held items, the item is restored after battle if Fling is used in a [[battle facility]] or link battle. In [[Generation IX]], all non-[[Berry]] items are restored after any other type of battle as well.&lt;br /&gt;
&lt;br /&gt;
The power of Fling based on the held item is detailed in the following table. Items in bold are obtainable in [[Pokémon Champions]] as of Regulation M-B.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{dark color light}}; border: 5px solid #{{dark color}}&amp;quot;&lt;br /&gt;
! Power&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |10&lt;br /&gt;
| &#039;&#039;&#039;All {{Berries}}&#039;&#039;&#039;, all [[Incense]]s, all [[Mint]]s, all [[Nectar]]s, all [[Scarf|Scarves]], all [[Sweet]]s&amp;lt;br /&amp;gt;[[Air Balloon]], &#039;&#039;&#039;[[Big Root]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Bright Powder]]&#039;&#039;&#039;, [[Choice Band]], &#039;&#039;&#039;[[Choice Scarf]]&#039;&#039;&#039;, [[Choice Specs]], [[Destiny Knot]], [[Discount Coupon]], [[Electric Seed]], &#039;&#039;&#039;[[Expert Belt]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Fairy Feather]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Focus Band]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Focus Sash]]&#039;&#039;&#039;, [[Grassy Seed]], [[Lagging Tail]], &#039;&#039;&#039;[[Leftovers]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Mental Herb]]&#039;&#039;&#039;, [[Metal Powder]], [[Misty Seed]], &#039;&#039;&#039;[[Muscle Band]]&#039;&#039;&#039;, [[Power Herb]], [[Psychic Seed]], [[Quick Powder]], [[Reaper Cloth]], [[Red Card]], [[Ring Target]], &#039;&#039;&#039;[[Shed Shell]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Silk Scarf]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Silver Powder]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Smooth Rock]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Soft Sand]]&#039;&#039;&#039;, [[Soothe Bell]], &#039;&#039;&#039;[[White Herb]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Wide Lens]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Wise Glasses]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Zoom Lens]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Bread]], [[Coconut Milk]], [[Fresh Cream]], [[Fried Food]], [[Fruit Bunch]], [[Instant Noodles]], [[Mixed Mushrooms]], [[Pack of Potatoes]], [[Packaged Curry]], [[Pasta]], [[Precooked Burger]], [[Pungent Root]], [[Salad Mix]], [[Sausages]], [[Smoke-Poke Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |20&lt;br /&gt;
| All [[Feather]]s&amp;lt;br /&amp;gt;[[Boiled Egg]], [[Fancy Apple]], [[Large Leek]], [[Moomoo Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |30&lt;br /&gt;
| All [[status condition healing item]]s (besides Berries), all [[Potion]]s, all [[herbal medicine]], all [[drink]]s, all [[Vitamin]]s, all [[Shard]]s, all [[Mulch]]es, all [[battle item]]s, all [[Flute]]s, all [[Exp. Candy]], all [[Tera Shard]]s&amp;lt;br /&amp;gt;[[Ether]], [[Elixir]], [[Max Ether]], [[Max Elixir]], [[Repel]], [[Super Repel]], [[Max Repel]], [[Ability Shield]], [[Absorb Bulb]], [[Adrenaline Orb]], [[Amulet Coin]], [[Armorite Ore]], [[Auspicious Armor]], [[Balm Mushroom]], [[Berry Juice]], [[Big Bamboo Shoot]], [[Big Malasada]], [[Big Mushroom]], [[Big Nugget]]&amp;lt;sup&amp;gt;Gen V-VII&amp;lt;/sup&amp;gt;, [[Big Pearl]], [[Binding Band]], {{i|Black Belt}}, &#039;&#039;&#039;[[Black Glasses]]&#039;&#039;&#039;, [[Black Sludge]], [[Booster Energy]], [[Bottle Cap]], [[Casteliacone]], [[Cell Battery]], &#039;&#039;&#039;[[Charcoal]]&#039;&#039;&#039;, [[Cleanse Tag]], [[Clear Amulet]], [[Comet Shard]], [[Covert Cloak]], [[Deep Sea Scale]], [[Dragon Scale]], [[Dynamax Candy]], [[Eject Button]], [[Escape Rope]], [[Everstone]], [[Fire Stone]], [[Flame Orb]], [[Float Stone]], [[Fluffy Tail]], [[Galarica Cuff]], [[Galarica Twig]], [[Galarica Wreath]], [[Gold Bottle Cap]], [[Heart Scale]], [[Honey]], [[Ice Stone]], &#039;&#039;&#039;[[King&#039;s Rock]]&#039;&#039;&#039;, [[Lava Cookie]], [[Leader&#039;s Crest]], [[Leaf Stone]], &#039;&#039;&#039;[[Life Orb]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Light Ball]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Light Clay]]&#039;&#039;&#039;, [[Loaded Dice]], [[Lucky Egg]], [[Luminous Moss]], [[Lumiose Galette]], &#039;&#039;&#039;[[Magnet]]&#039;&#039;&#039;, [[Malicious Armor]], [[Max Honey]], [[Max Mushrooms]], [[Max Revive]], &#039;&#039;&#039;[[Metal Coat]]&#039;&#039;&#039;, &#039;&#039;&#039;{{i|Metronome}}&#039;&#039;&#039;, &#039;&#039;&#039;[[Miracle Seed]]&#039;&#039;&#039;, [[Mirror Herb]], [[Moon Stone]], &#039;&#039;&#039;[[Mystic Water]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Never-Melt Ice]]&#039;&#039;&#039;, [[Nugget]], [[Old Gateau]], [[Pass Orb]], [[Pearl String]], {{i|Pearl}}, [[Poké Doll]], [[Poké Toy]], [[Prism Scale]], [[Protective Pads]], [[Punching Glove]], [[Rare Candy]], [[Razor Fang]], [[Relic Band]], [[Relic Copper]], [[Relic Crown]], [[Relic Gold]], [[Relic Silver]], [[Relic Statue]], [[Relic Vase]], [[Revive]], [[Sacred Ash]], &#039;&#039;&#039;[[Scope Lens]]&#039;&#039;&#039;, [[Shalour Sable]], &#039;&#039;&#039;[[Shell Bell]]&#039;&#039;&#039;, [[Shoal Salt]], [[Shoal Shell]], [[Smoke Ball]], [[Snowball]], [[Soul Dew]], &#039;&#039;&#039;[[Spell Tag]]&#039;&#039;&#039;, [[Star Piece]], [[Strange Souvenir]], [[Stardust]], [[Sun Stone]], [[Sweet Apple]], [[Sweet Heart]], [[Syrupy Apple]], [[Tart Apple]], [[Thunder Stone]], [[Tiny Bamboo Shoot]], [[Tiny Mushroom]], [[Toxic Orb]], [[Throat Spray]], &#039;&#039;&#039;[[Twisted Spoon]]&#039;&#039;&#039;, [[Upgrade]], [[Water Stone]]&amp;lt;br /&amp;gt;[[Brittle Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |40&lt;br /&gt;
| [[Eviolite]], &#039;&#039;&#039;[[Icy Rock]]&#039;&#039;&#039;, [[Lucky Punch]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |50&lt;br /&gt;
| All [[Memory|Memories]]&amp;lt;br /&amp;gt;[[Dubious Disc]], [[Eject Pack]], &#039;&#039;&#039;[[Sharp Beak]]&#039;&#039;&#039;, [[Wishing Piece]]&amp;lt;br /&amp;gt;[[Gigantamix]], [[Spice Mix]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |60&lt;br /&gt;
| [[Adamant Orb]], [[Cornerstone Mask]], &#039;&#039;&#039;[[Damp Rock]]&#039;&#039;&#039;, [[Griseous Orb]], [[Hearthflame Mask]], &#039;&#039;&#039;[[Heat Rock]]&#039;&#039;&#039;, [[Leek]], [[Lustrous Orb]], [[Macho Brace]], [[Rocky Helmet]], [[Terrain Extender]], [[Utility Umbrella]], [[Wellspring Mask]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |70&lt;br /&gt;
| All [[Drive]]s, all [[Power item]]s&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Dragon Fang]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Poison Barb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |80&lt;br /&gt;
| &#039;&#039;&#039;All [[Mega Stone]]s&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Assault Vest]], [[Blunder Policy]], [[Chipped Pot]], [[Cracked Pot]], [[Dawn Stone]], [[Dusk Stone]], [[Electirizer]], [[Heavy-Duty Boots]], [[Magmarizer]], [[Masterpiece Teacup]], [[Odd Keystone]], [[Oval Stone]], [[Protector]], &#039;&#039;&#039;[[Quick Claw]]&#039;&#039;&#039;, [[Razor Claw]], [[Sachet]], [[Safety Goggles]], [[Shiny Stone]], [[Sticky Barb]], [[Tin of Beans]], [[Unremarkable Teacup]], [[Weakness Policy]], [[Whipped Dream]], [[Bach&#039;s Food Tin]], [[Bob&#039;s Food Tin]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |90&lt;br /&gt;
| All [[Plate]]s&amp;lt;br /&amp;gt;[[Deep Sea Tooth]], [[Grip Claw]], [[Thick Club]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |100&lt;br /&gt;
| All [[Fossil]]s&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Hard Stone]]&#039;&#039;&#039;, [[Rare Bone]], [[Room Service]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |130&lt;br /&gt;
| &#039;&#039;&#039;[[Iron Ball]]&#039;&#039;&#039;, [[Big Nugget]]&amp;lt;sup&amp;gt;Gen VIII-IX&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the user holds a [[TR]], Fling&#039;s power is equal to the power of the move the TR contains, unless the move does not list a specific power (i.e. it is a [[status move]] or has {{cat|Moves that have variable power|variable power}} with no default power), in which case it has 10 power. Due to this, {{TR|71|Leaf Storm}} and {{TR|43|Overheat}} match the Iron Ball and Big Nugget in producing the maximum possible Fling power of 130.&lt;br /&gt;
&lt;br /&gt;
If the user&#039;s held item can boost the power of moves (such as the [[Black Glasses]] or [[Life Orb]]), the power of Fling is boosted by the held item accordingly (if applicable). Prior to Generation VIII, this makes [[Dread Plate]] the highest power alternative to Iron Ball (which slows and [[Grounded|grounds]] the holder). Because the user is no longer holding the item after using the move, the Life Orb does not reduce the user&#039;s HP when it boosts the power of Fling.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon holding a Berry uses Fling, that Berry will activate for the target (even if its usual trigger condition is not satisfied). Additionally, some other items have special effects when a Pokémon holding them uses Fling:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{dark color light}}; border: 5px solid #{{dark color}}&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|Flame Orb|SV}} [[Flame Orb]]&lt;br /&gt;
|{{status|Burn}}s the target&amp;lt;br&amp;gt;Not available in Pokémon Champions&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|King&#039;s Rock|SV}} [[King&#039;s Rock]]&lt;br /&gt;
|Causes the target to [[flinch]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|Light Ball|SV}} [[Light Ball]]&lt;br /&gt;
|{{status|Paralysis|Paralyzes}} the target&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|Mental Herb|SV}} [[Mental Herb]]&lt;br /&gt;
|Cures the effects of [[infatuation]], {{m|Taunt}}, {{m|Encore}}, {{m|Torment}}, {{m|Disable}}, and {{m|Heal Block}} from the target&amp;lt;br /&amp;gt;In Generation IV, only cures infatuation&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|Poison Barb|SV}} [[Poison Barb]]&lt;br /&gt;
|{{status|Poison}}s the target&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|Razor Fang|SV}} [[Razor Fang]]&lt;br /&gt;
|Causes the target to [[flinch]]&amp;lt;br&amp;gt;Not available in Pokémon Champions&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|Toxic Orb|SV}} [[Toxic Orb]]&lt;br /&gt;
|{{status|Poison|Badly poisons}} the target&amp;lt;br&amp;gt;Not available in Pokémon Champions&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|{{bag/s|White Herb|SV}} [[White Herb]]&lt;br /&gt;
|Restores lowered stats of the target&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{m|Embargo}}, {{a|Klutz}} (from [[Generation V]] onward), and {{m|Magic Room}} all prevent the usage of Fling. In [[Generation IV]] only, if the target of Fling is under the effect of Embargo and the user was holding an item with a special effect, the item&#039;s effect will not activate. If a Pokémon with {{a|Cud Chew}} is hit by Fling using a Berry, the Berry will reactivate at the end of the next turn.&lt;br /&gt;
&lt;br /&gt;
Fling can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Celebrate}}, {{m|Covet}}, {{m|Happy Hour}}, or {{m|Wish}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user flings its held item at the foe to attack. Its power and effects depend on the item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flings its held item at the target to attack. Its power and effects depend on the item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user flings its held item at the target to attack. This move&#039;s power and effects depend on the item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|CHP}}|This move&#039;s power and effects depend on the user&#039;s held item. The held item is lost after this move is used.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dark|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/7|0057|Primeape|type=Fighting|1|Field|Field|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/7|0088|Grimer|type=Poison|1|Amorphous|Amorphous|28|28{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26||26|−}}&lt;br /&gt;
{{Moveentry/7|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||||26|||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0089|Muk|type=Poison|1|Amorphous|Amorphous|28|28{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26||26|−}}&lt;br /&gt;
{{Moveentry/7|0089|formsig=A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||||26|||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0104|Cubone|type=Ground|1|Monster|Monster|33|33|33|33|20|20}}&lt;br /&gt;
{{Moveentry/7|0105|Marowak|type=Ground|1|Monster|Monster|37|37|37|37|20|20}}&lt;br /&gt;
{{Moveentry/7|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form||||37|20}}&lt;br /&gt;
{{Moveentry/7|0113|Chansey|type=Normal|1|Fairy|Fairy|27|34|34|34{{sup/7|SM}}&amp;lt;br&amp;gt;35{{sup/7|USUM}}|20|20|20}}&lt;br /&gt;
{{Moveentry/7|0143|Snorlax|type=Normal|1|Monster|Monster|−|−|−|−|1|1|1}}&lt;br /&gt;
{{Moveentry/7|0190|Aipom|type=Normal|1|Field|Field|36|36|36|36||36|36}}&lt;br /&gt;
{{Moveentry/7|0216|Teddiursa|type=Normal|1|Field|Field|57|57|1, 57|1, 57||1, 57|1}}&lt;br /&gt;
{{Moveentry/7|0217|Ursaring|type=Normal|1|Field|Field|−|−|−|−||1|−}}&lt;br /&gt;
{{Moveentry/7|0242|Blissey|type=Normal|1|Fairy|Fairy|27|34|34|34|20|20|20}}&lt;br /&gt;
{{Moveentry/7|0263|Zigzagoon|type=Normal|1|Field|Field|45|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;41{{sup/6|ORAS}}|41|27|27}}&lt;br /&gt;
{{Moveentry/7|0264|Linoone|type=Normal|1|Field|Field|59|65|65{{sup/6|XY}}&amp;lt;br&amp;gt;48{{sup/6|ORAS}}|48|33|33}}&lt;br /&gt;
{{Moveentry/7|0279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|43|43{{sup/5|BW}}&amp;lt;br&amp;gt;46{{sup/5|B2W2}}|46{{sup/6|XY}}&amp;lt;br&amp;gt;39{{sup/6|ORAS}}|28|34|34|34}}&lt;br /&gt;
{{Moveentry/7|0289|Slaking|type=Normal|1|Field|Field|49|55|1, 55{{sup/6|XY}}&amp;lt;br&amp;gt;1, 47{{sup/6|ORAS}}|1, 47||1, 47|45}}&lt;br /&gt;
{{Moveentry/7|0424|Ambipom|type=Normal|1|Field|Field|36|36|36|36||36|36}}&lt;br /&gt;
{{Moveentry/7|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered|36|41|41|41|32|32|32}}&lt;br /&gt;
{{Moveentry/7|0461|Weavile|type=Dark|type2=Ice|1|Field|Field|38|42{{sup/5|BW}}&amp;lt;br&amp;gt;28{{sup/5|B2W2}}|28|28|42|42|42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0511|Pansage|type=Grass|1|Field|Field||28|28|28}}&lt;br /&gt;
{{Moveentry/7|0513|Pansear|type=Fire|1|Field|Field||28|28|28}}&lt;br /&gt;
{{Moveentry/7|0515|Panpour|type=Water|1|Field|Field||28|28|28}}&lt;br /&gt;
{{Moveentry/7|0656|Froakie|type=Water|1|Water 1|Water 1|||25|25|||25|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0657|Frogadier|type=Water|1|Water 1|Water 1|||28|28|||28|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|||24|24|−||−}}&lt;br /&gt;
{{Moveentry/7|0766|Passimian|type=Fighting|1|Field|Field||||39|30||30}}&lt;br /&gt;
{{Moveentry/7|0903|Sneasler|type=Fighting|type2=Poison|1|Field|Field|||||||1}}&lt;br /&gt;
{{Moveentry/7|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field|||||||1}}&lt;br /&gt;
{{Movefoot|Dark|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Dark|g1=none|g2=none|g3=none&lt;br /&gt;
|g1tm=56&lt;br /&gt;
|g2tm=56&lt;br /&gt;
|g3tm=56&lt;br /&gt;
|g4tm=56&lt;br /&gt;
|g5tm=56&lt;br /&gt;
|g6tm=56&lt;br /&gt;
|g7=1|g7tm=56|g7g={{gameabbrev7|SMUSUM}}&lt;br /&gt;
|g8=2|g8tm-1=59|g8g-1={{gameabbrev8|SwSh}}|g8tm-2=56|g8g-2={{gameabbrev8|BDSP}}&lt;br /&gt;
|g9=1|g9tm=043|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/7|0004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0005|Charmeleon|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0008|Wartortle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0009|Blastoise|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0027|Sandshrew|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0027|formsig=A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0028|Sandslash|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0044|Gloom|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/7|0045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0052|formsig=G|Meowth|type=Steel|1|Field|Field|form=Galarian Form|||||−||✔}}&lt;br /&gt;
{{Moveentry/7|0054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0055|Golduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0057|Primeape|type=Fighting|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0074|formsig=A|Geodude|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form||||✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0075|formsig=A|Graveler|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form||||✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0076|formsig=A|Golem|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form||||✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0086|Seel|type=Water|2|Water 1|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0088|Grimer|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0089|Muk|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0089|formsig=A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0098|Krabby|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0099|Kingler|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0105|Marowak|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||||✔||}}&lt;br /&gt;
{{Moveentry/7|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0126|Magmar|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0127|Pinsir|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0143|Snorlax|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0157|Typhlosion|type=Fire|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0158|Totodile|type=Water|2|Monster|Water 1|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0159|Croconaw|type=Water|2|Monster|Water 1|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0160|Feraligatr|type=Water|2|Monster|Water 1|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0161|Sentret|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0162|Furret|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/7|0166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/7|0172|Pichu|type=Electric|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0173|Cleffa|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0174|Igglybuff|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0175|Togepi|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0180|Flaaffy|type=Electric|2|Monster|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0181|Ampharos|type=Electric|2|Monster|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0182|Bellossom|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0184|Azumarill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0186|Politoed|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0188|Skiploom|type=Grass|type2=Flying|2|Fairy|Grass|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0189|Jumpluff|type=Grass|type2=Flying|2|Fairy|Grass|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0209|Snubbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0210|Granbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0215|formsig=H|Sneasel|type=Fighting|type2=Poison|1|Field|Field|form=Hisuian Form|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0239|Elekid|type=Electric|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0240|Magby|type=Fire|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0241|Miltank|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0242|Blissey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0252|Treecko|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0253|Grovyle|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0254|Sceptile|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0263|Zigzagoon|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0264|Linoone|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0287|Slakoth|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0288|Vigoroth|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0289|Slaking|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0293|Whismur|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0294|Loudred|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0295|Exploud|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0311|Plusle|type=Electric|1|Fairy|Fairy|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0312|Minun|type=Electric|1|Fairy|Fairy|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0313|Volbeat|type=Bug|2|Bug|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0314|Illumise|type=Bug|2|Bug|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0316|Gulpin|type=Poison|1|Amorphous|Amorphous|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0317|Swalot|type=Poison|1|Amorphous|Amorphous|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0326|Grumpig|type=Psychic|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0327|Spinda|type=Normal|2|Field|Human-Like|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/7|0331|Cacnea|type=Grass|2|Grass|Human-Like|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0335|Zangoose|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0341|Corphish|type=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0352|Kecleon|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/7|0354|Banette|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0377|Regirock|type=Rock|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0379|Registeel|type=Steel|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0390|Chimchar|type=Fire|2|Field|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0393|Piplup|type=Water|2|Water 1|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0394|Prinplup|type=Water|2|Water 1|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0395|Empoleon|type=Water|type2=Steel|2|Water 1|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0400|Bibarel|type=Normal|type2=Water|2|Water 1|Field|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/7|0408|Cranidos|type=Rock|1|Monster|Monster|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0409|Rampardos|type=Rock|1|Monster|Monster|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0417|Pachirisu|type=Electric|2|Field|Fairy|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0418|Buizel|type=Water|2|Water 1|Field|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0419|Floatzel|type=Water|2|Water 1|Field|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/7|0424|Ambipom|type=Normal|1|Field|Field|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/7|0427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0428|Lopunny|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0440|Happiny|type=Normal|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0445|Garchomp|type=Dragon|type2=Ground|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0447|Riolu|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0455|Carnivine|type=Grass|1|Grass|Grass|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/7|0460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0461|Weavile|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0463|Lickilicky|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0465|Tangrowth|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0466|Electivire|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0467|Magmortar|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|0472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0484|Palkia|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0486|Regigigas|type=Normal|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/7|0489|Phione|type=Water|2|Water 1|Fairy|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0490|Manaphy|type=Water|2|Water 1|Fairy|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/7|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0499|Pignite|type=Fire|type2=Fighting|1|Field|Field||✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0500|Emboar|type=Fire|type2=Fighting|1|Field|Field||✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0501|Oshawott|type=Water|1|Field|Field||✔|✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0502|Dewott|type=Water|1|Field|Field||✔|✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0503|Samurott|type=Water|1|Field|Field||✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0503|formsig=H|Samurott|type=Water|type2=Dark|1|Field|Field|form=Hisuian Form|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0504|Patrat|type=Normal|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0505|Watchog|type=Normal|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0511|Pansage|type=Grass|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0512|Simisage|type=Grass|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0513|Pansear|type=Fire|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0514|Simisear|type=Fire|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0515|Panpour|type=Water|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0516|Simipour|type=Water|1|Field|Field||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/7|0529|Drilbur|type=Ground|1|Field|Field||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0530|Excadrill|type=Ground|type2=Steel|1|Field|Field||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0531|Audino|type=Normal|1|Fairy|Fairy||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0532|Timburr|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0533|Gurdurr|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0534|Conkeldurr|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0537|Seismitoad|type=Water|type2=Ground|1|Water 1|Water 1||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0538|Throh|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0539|Sawk|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0551|Sandile|type=Ground|type2=Dark|1|Field|Field||−|−|−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0554|Darumaka|type=Fire|1|Field|Field||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0554|formsig=G|Darumaka|type=Ice|1|Field|Field|form=Galarian Form|||||✔||}}&lt;br /&gt;
{{Moveentry/7|0555|Darmanitan|type=Fire|1|Field|Field||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0555|formsig=G|Darmanitan|type=Ice|1|Field|Field|form=Galarian Form|||||✔||}}&lt;br /&gt;
{{Moveentry/7|0559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0569|Garbodor|type=Poison|1|Mineral|Mineral||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0570|Zorua|type=Dark|1|Field|Field||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0570|formsig=H|Zorua|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0571|Zoroark|type=Dark|1|Field|Field||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0571|formsig=H|Zoroark|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0572|Minccino|type=Normal|1|Field|Field||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0573|Cinccino|type=Normal|1|Field|Field||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0587|Emolga|type=Electric|type2=Flying|1|Field|Field||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0610|Axew|type=Dragon|2|Monster|Dragon||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0611|Fraxure|type=Dragon|2|Monster|Dragon||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0612|Haxorus|type=Dragon|2|Monster|Dragon||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0613|Cubchoo|type=Ice|1|Field|Field||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0614|Beartic|type=Ice|1|Field|Field||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0619|Mienfoo|type=Fighting|2|Field|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0620|Mienshao|type=Fighting|2|Field|Human-Like||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0621|Druddigon|type=Dragon|2|Dragon|Monster||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0631|Heatmor|type=Fire|1|Field|Field||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0641|Tornadus|type=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0642|Thundurus|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0643|Reshiram|type=Dragon|type2=Fire|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0644|Zekrom|type=Dragon|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0645|Landorus|type=Ground|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0648|Meloetta|type=Normal|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0650|Chespin|type=Grass|1|Field|Field|||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0651|Quilladin|type=Grass|1|Field|Field|||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field|||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0656|Froakie|type=Water|1|Water 1|Water 1|||✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0657|Frogadier|type=Water|1|Water 1|Water 1|||✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|form=All available forms|||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0659|Bunnelby|type=Normal|1|Field|Field|||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0660|Diggersby|type=Normal|type2=Ground|1|Field|Field|||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0674|Pancham|type=Fighting|2|Field|Human-Like|||✔|✔|✔|||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|||✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2|||✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3|||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3|||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy|||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0721|Volcanion|type=Fire|type2=Water|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0727|Incineroar|type=Fire|type2=Dark|1|Field|Field||||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0735|Gumshoos|type=Normal|1|Field|Field||||✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0739|Crabrawler|type=Fighting|1|Water 3|Water 3||||✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3||||✔|||✔}}&lt;br /&gt;
{{Moveentry/7|0745|formsig=Mn|Lycanroc|type=Rock|1|Field|Field|form=Midnight Form||||−|−||✔}}&lt;br /&gt;
{{Moveentry/7|0753|Fomantis|type=Grass|1|Grass|Grass||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0754|Lurantis|type=Grass|1|Grass|Grass||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0757|Salandit|type=Poison|type2=Fire|2|Monster|Dragon||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0758|Salazzle|type=Poison|type2=Fire|2|Monster|Dragon||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0759|Stufful|type=Normal|type2=Fighting|1|Field|Field||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0760|Bewear|type=Normal|type2=Fighting|1|Field|Field||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0762|Steenee|type=Grass|1|Grass|Grass||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0763|Tsareena|type=Grass|1|Grass|Grass||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0764|Comfey|type=Fairy|1|Grass|Grass||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0766|Passimian|type=Fighting|1|Field|Field||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0769|Sandygast|type=Ghost|type2=Ground|1|Amorphous|Amorphous||||−|−||✔}}&lt;br /&gt;
{{Moveentry/7|0770|Palossand|type=Ghost|type2=Ground|1|Amorphous|Amorphous||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0775|Komala|type=Normal|1|Field|Field||||−|||✔}}&lt;br /&gt;
{{Moveentry/7|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2||||−|||✔}}&lt;br /&gt;
{{Moveentry/7|0780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0782|Jangmo-o|type=Dragon|1|Dragon|Dragon||||−|−||✔}}&lt;br /&gt;
{{Moveentry/7|0783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0796|Xurkitree|type=Electric|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0799|Guzzlord|type=Dark|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/7|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||✔|✔||}}&lt;br /&gt;
{{Moveentry/7|0806|Blacephalon|type=Fire|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||✔{{sup/7|USUM}}|✔||}}&lt;br /&gt;
{{Moveentry/7|0807|Zeraora|type=Electric|1|No Eggs Discovered|No Eggs Discovered||||✔{{sup/7|USUM}}|✔||}}&lt;br /&gt;
{{Moveentry/7|0810|Grookey|type=Grass|2|Field|Grass|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0811|Thwackey|type=Grass|2|Field|Grass|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0812|Rillaboom|type=Grass|2|Field|Grass|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0815|Cinderace|type=Fire|2|Field|Human-Like|||||−||✔}}&lt;br /&gt;
{{Moveentry/7|0817|Drizzile|type=Water|2|Water 1|Field|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0818|Inteleon|type=Water|2|Water 1|Field|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0819|Skwovet|type=Normal|1|Field|Field|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0820|Greedent|type=Normal|1|Field|Field|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0849|Toxtricity|type=Electric|type2=Poison|1|Human-Like|Human-Like|form=All forms|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0859|Impidimp|type=Dark|type2=Fairy|2|Fairy|Human-Like|||||−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0860|Morgrem|type=Dark|type2=Fairy|2|Fairy|Human-Like|||||−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0861|Grimmsnarl|type=Dark|type2=Fairy|2|Fairy|Human-Like|||||−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0863|Perrserker|type=Steel|1|Field|Field|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||||✔||}}&lt;br /&gt;
{{Moveentry/7|0868|Milcery|type=Fairy|2|Fairy|Amorphous|||||✔||−}}&lt;br /&gt;
{{Moveentry/7|0869|Alcremie|type=Fairy|2|Fairy|Amorphous|form=All forms|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0877|Morpeko|type=Electric|type2=Dark|2|Field|Fairy|||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0878|Cufant|type=Steel|2|Field|Mineral|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0879|Copperajah|type=Steel|2|Field|Mineral|||||✔||✔}}&lt;br /&gt;
{{Moveentry/7|0892|Urshifu|type=Fighting|type2=Dark|1|No Eggs Discovered|No Eggs Discovered|form=Single Strike Style|||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0892|Urshifu|type=Fighting|type2=Water|1|No Eggs Discovered|No Eggs Discovered|form=Rapid Strike Style|||||−||✔}}&lt;br /&gt;
{{Moveentry/7|0893|Zarude|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0901|formsig=B|Ursaluna|type=Ground|type2=Normal|1|Field|Field|form=Bloodmoon|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0903|Sneasler|type=Fighting|type2=Poison|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0907|Floragato|type=Grass|2|Field|Grass|||||||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0908|Meowscarada|type=Grass|type2=Dark|2|Field|Grass|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0914|Quaquaval|type=Water|type2=Fighting|2|Flying|Water 1|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0918|Spidops|type=Bug|1|Bug|Bug|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0920|Lokix|type=Bug|type2=Dark|1|Bug|Bug|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0921|Pawmi|type=Electric|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0922|Pawmo|type=Electric|type2=Fighting|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0923|Pawmot|type=Electric|type2=Fighting|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0930|Arboliva|type=Grass|type2=Normal|1|Grass|Grass|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0934|Garganacl|type=Rock|1|Mineral|Mineral|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0937|Ceruledge|type=Fire|type2=Ghost|1|Human-Like|Human-Like|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0944|Shroodle|type=Poison|type2=Normal|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0945|Grafaiai|type=Poison|type2=Normal|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0950|Klawf|type=Rock|1|Water 3|Water 3|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0953|Rellor|type=Bug|1|Bug|Bug|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0954|Rabsca|type=Bug|type2=Psychic|1|Bug|Bug|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0957|Tinkatink|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0958|Tinkatuff|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0959|Tinkaton|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0963|Finizen|type=Water|2|Field|Water 2|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0964|Palafin|type=Water|2|Field|Water 2|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0973|Flamigo|type=Flying|type2=Fighting|1|Flying|Flying|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0991|Iron Bundle|type=Ice|type2=Water|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0992|Iron Hands|type=Fighting|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|0995|Iron Thorns|type=Rock|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|1000|Gholdengo|type=Steel|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|1014|Okidogi|type=Poison|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✔}}&lt;br /&gt;
{{Moveentry/7|1017|Ogerpon|type=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✔}}&lt;br /&gt;
{{Movefoot|Dark|7}}&lt;br /&gt;
&lt;br /&gt;
===In {{g|Champions}}===&lt;br /&gt;
{{Movehead/Champions|Dark}}&lt;br /&gt;
{{Moveentry/Champions|0006|Charizard|type=Fire|type2=Flying|✔}}&lt;br /&gt;
{{Moveentry/Champions|0009|Blastoise|type=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0025|Pikachu|type=Electric|✔}}&lt;br /&gt;
{{Moveentry/Champions|0026|Raichu|type=Electric|✔}}&lt;br /&gt;
{{Moveentry/Champions|0026|formsig=A|Raichu|type=Electric|type2=Psychic|form=Alolan Form|✔}}&lt;br /&gt;
{{Moveentry/Champions|0036|Clefable|type=Fairy|✔}}&lt;br /&gt;
{{Moveentry/Champions|0045|Vileplume|type=Grass|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0065|Alakazam|type=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0068|Machamp|type=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0080|Slowbro|type=Water|type2=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|form=Galarian Form|✔}}&lt;br /&gt;
{{Moveentry/Champions|0094|Gengar|type=Ghost|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0115|Kangaskhan|type=Normal|✔}}&lt;br /&gt;
{{Moveentry/Champions|0127|Pinsir|type=Bug|✔}}&lt;br /&gt;
{{Moveentry/Champions|0143|Snorlax|type=Normal|✔}}&lt;br /&gt;
{{Moveentry/Champions|0149|Dragonite|type=Dragon|type2=Flying|✔}}&lt;br /&gt;
{{Moveentry/Champions|0157|Typhlosion|type=Fire|✔}}&lt;br /&gt;
{{Moveentry/Champions|0160|Feraligatr|type=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0181|Ampharos|type=Electric|✔}}&lt;br /&gt;
{{Moveentry/Champions|0184|Azumarill|type=Water|type2=Fairy|✔}}&lt;br /&gt;
{{Moveentry/Champions|0186|Politoed|type=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0199|Slowking|type=Water|type2=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0199|formsig=G|Slowking|type=Poison|type2=Psychic|form=Galarian Form|✔}}&lt;br /&gt;
{{Moveentry/Champions|0212|Scizor|type=Bug|type2=Steel|✔}}&lt;br /&gt;
{{Moveentry/Champions|0214|Heracross|type=Bug|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0248|Tyranitar|type=Rock|type2=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0254|Sceptile|type=Grass|✔}}&lt;br /&gt;
{{Moveentry/Champions|0257|Blaziken|type=Fire|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0260|Swampert|type=Water|type2=Ground|✔}}&lt;br /&gt;
{{Moveentry/Champions|0279|Pelipper|type=Water|type2=Flying|✔}}&lt;br /&gt;
{{Moveentry/Champions|0282|Gardevoir|type=Psychic|type2=Fairy|✔}}&lt;br /&gt;
{{Moveentry/Champions|0302|Sableye|type=Dark|type2=Ghost|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0303|Mawile|type=Steel|type2=Fairy|✔}}&lt;br /&gt;
{{Moveentry/Champions|0306|Aggron|type=Steel|type2=Rock|✔}}&lt;br /&gt;
{{Moveentry/Champions|0308|Medicham|type=Fighting|type2=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0354|Banette|type=Ghost|✔}}&lt;br /&gt;
{{Moveentry/Champions|0392|Infernape|type=Fire|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0395|Empoleon|type=Water|type2=Steel|✔}}&lt;br /&gt;
{{Moveentry/Champions|0409|Rampardos|type=Rock|✔}}&lt;br /&gt;
{{Moveentry/Champions|0428|Lopunny|type=Normal|✔}}&lt;br /&gt;
{{Moveentry/Champions|0445|Garchomp|type=Dragon|type2=Ground|✔}}&lt;br /&gt;
{{Moveentry/Champions|0448|Lucario|type=Fighting|type2=Steel|✔}}&lt;br /&gt;
{{Moveentry/Champions|0454|Toxicroak|type=Poison|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0460|Abomasnow|type=Grass|type2=Ice|✔}}&lt;br /&gt;
{{Moveentry/Champions|0461|Weavile|type=Dark|type2=Ice|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0464|Rhyperior|type=Ground|type2=Rock|✔}}&lt;br /&gt;
{{Moveentry/Champions|0472|Gliscor|type=Ground|type2=Flying|✔}}&lt;br /&gt;
{{Moveentry/Champions|0475|Gallade|type=Psychic|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0478|Froslass|type=Ice|type2=Ghost|✔}}&lt;br /&gt;
{{Moveentry/Champions|0500|Emboar|type=Fire|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0503|Samurott|type=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0503|formsig=H|Samurott|type=Water|type2=Dark|form=Hisuian Form|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0505|Watchog|type=Normal|✔}}&lt;br /&gt;
{{Moveentry/Champions|0512|Simisage|type=Grass|✔}}&lt;br /&gt;
{{Moveentry/Champions|0514|Simisear|type=Fire|✔}}&lt;br /&gt;
{{Moveentry/Champions|0516|Simipour|type=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0530|Excadrill|type=Ground|type2=Steel|✔}}&lt;br /&gt;
{{Moveentry/Champions|0531|Audino|type=Normal|✔}}&lt;br /&gt;
{{Moveentry/Champions|0534|Conkeldurr|type=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0547|Whimsicott|type=Grass|type2=Fairy|✔}}&lt;br /&gt;
{{Moveentry/Champions|0553|Krookodile|type=Ground|type2=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0560|Scrafty|type=Dark|type2=Fighting|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0569|Garbodor|type=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0571|Zoroark|type=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0571|formsig=H|Zoroark|type=Normal|type2=Ghost|form=Hisuian Form|✔}}&lt;br /&gt;
{{Moveentry/Champions|0579|Reuniclus|type=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0587|Emolga|type=Electric|type2=Flying|✔}}&lt;br /&gt;
{{Moveentry/Champions|0614|Beartic|type=Ice|✔}}&lt;br /&gt;
{{Moveentry/Champions|0623|Golurk|type=Ground|type2=Ghost|✔}}&lt;br /&gt;
{{Moveentry/Champions|0652|Chesnaught|type=Grass|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0658|Greninja|type=Water|type2=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0660|Diggersby|type=Normal|type2=Ground|✔}}&lt;br /&gt;
{{Moveentry/Champions|0675|Pangoro|type=Fighting|type2=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0687|Malamar|type=Dark|type2=Psychic|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0689|Barbaracle|type=Rock|type2=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0701|Hawlucha|type=Fighting|type2=Flying|✔}}&lt;br /&gt;
{{Moveentry/Champions|0702|Dedenne|type=Electric|type2=Fairy|✔}}&lt;br /&gt;
{{Moveentry/Champions|0727|Incineroar|type=Fire|type2=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0740|Crabominable|type=Fighting|type2=Ice|✔}}&lt;br /&gt;
{{Moveentry/Champions|0745|formsig=Mn|Lycanroc|type=Rock|form=Midnight Form|✔}}&lt;br /&gt;
{{Moveentry/Champions|0758|Salazzle|type=Poison|type2=Fire|✔}}&lt;br /&gt;
{{Moveentry/Champions|0763|Tsareena|type=Grass|✔}}&lt;br /&gt;
{{Moveentry/Champions|0765|Oranguru|type=Normal|type2=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0766|Passimian|type=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0778|Mimikyu|type=Ghost|type2=Fairy|✔}}&lt;br /&gt;
{{Moveentry/Champions|0780|Drampa|type=Normal|type2=Dragon|✔}}&lt;br /&gt;
{{Moveentry/Champions|0784|Kommo-o|type=Dragon|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0866|Mr. Rime|type=Ice|type2=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0861|Grimmsnarl|type=Dark|type2=Fairy|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0869|Alcremie|type=Fairy|form=All forms|✔}}&lt;br /&gt;
{{Moveentry/Champions|0877|Morpeko|type=Electric|type2=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0903|Sneasler|type=Fighting|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0908|Meowscarada|type=Grass|type2=Dark|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|0914|Quaquaval|type=Water|type2=Fighting|✔}}&lt;br /&gt;
{{Moveentry/Champions|0934|Garganacl|type=Rock|✔}}&lt;br /&gt;
{{Moveentry/Champions|0936|Armarouge|type=Fire|type2=Psychic|✔}}&lt;br /&gt;
{{Moveentry/Champions|0937|Ceruledge|type=Fire|type2=Ghost|✔}}&lt;br /&gt;
{{Moveentry/Champions|0959|Tinkaton|type=Fairy|type2=Steel|✔}}&lt;br /&gt;
{{Moveentry/Champions|0964|Palafin|type=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0979|Annihilape|type=Fighting|type2=Ghost|✔}}&lt;br /&gt;
{{Moveentry/Champions|0983|Kingambit|type=Dark|type2=Steel|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Champions|1000|Gholdengo|type=Steel|type2=Ghost|✔}}&lt;br /&gt;
{{Movefoot/Champions|Dark}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Fling is a [[status move]] that sends the enemy in front flying across the room. If there is another enemy Pokémon in range, the target will collide, causing both Pokémon to take 10 HP damage. Despite being classified as a status move, it is only affected by {{m|Taunt}} in [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]] onward, using Fling opens the inventory and allows the leader to choose an item to fling (excluding held items). It only works when an enemy is within a fan-shaped area up to 10 tiles in front; in hallways, the range is 2 tiles, or 5 starting in {{g|Super Mystery Dungeon}}. Like [[Gravelerock]]s, the thrown item will be flung in an arc, but the move cannot target Pokémon through walls, even when throwing rock items. Fling also ignores allies and is not affected by the Power-Pitching and Slip-Through [[Team Skill]]s. Other Pokémon that use this move will fling their held item. The move is unaffected by {{a|Prankster}}.&lt;br /&gt;
&lt;br /&gt;
In Gates to Infinity, Fling will wake up sleeping-spawned Pokémon even if the move fails due to an obstruction.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=dark}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=16|acc=—%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=16|acc=—%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=Others|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=13|ppmax=30|acc=100%|range=Front area|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=dark|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble]]===&lt;br /&gt;
Fling will deal damage but also throws coins.&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Fling|type=Dark&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=14.63376&lt;br /&gt;
|charge=0.5&lt;br /&gt;
|range=Projectile&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Hurls the target at another Pokémon to inflict damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる|Hurls a Pokémon to collide with and inflict damage on an enemy Pokémon.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|You throw your held item in an arc and hit another Pokémon with it. It causes the same effect as when you throw an item at an enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You throw your held item in an arc, hitting another Pokémon with it. It causes the same effect as throwing an item at an enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|You throw an item in an arc, hitting another Pokémon with it. It causes the same effect as throwing an item at an enemy.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=dark|exp=yes|gen=The user flings items at the target to attack. This move&#039;s power depends on the item being thrown.|image1=Mad Magmar Magmortar Fling.png|image1p=Magmortar|image2=Ultra Ranger Passimian Fling.png|image2p=Passimian|image3=Bianca Emboar Fling.png|image3p=Emboar}}&lt;br /&gt;
{{movep|type=dark|ms=0500|pkmn=Emboar|method=Emboar picks up one or multiple objects and then throws them at the opponent, one at a time. The larger the object, the more damage is dealt. It can also throw its opponent.}}&lt;br /&gt;
{{movemid|type=dark|user=Bianca&#039;s Emboar|startcode=BW072|startname=A Clubsplosion of Excitement!|notes=Debut}}&lt;br /&gt;
{{movep|type=dark|ms=0467|pkmn=Magmortar|method=Magmortar grabs the opponent, spins it around at a fast speed, and flings it off.}}&lt;br /&gt;
{{movemid|type=dark|user=Mad Magmar|user1=Mad Magmar&#039;s Magmortar|startcode=SM081|startname=A Young Royal Flame Ignites!|notes=Confirmed in the Japanese version of &#039;&#039;{{color2|000|SM092|Turning the Other Mask!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=dark|ms=0766|pkmn=Passimian|method=Passimian throws a ball of mud at the opponent.}}&lt;br /&gt;
{{movebtm|type=dark|user=Ultra Rangers|user1=An Ultra Ranger&#039;s Passimian|startcode=SM100|startname=Battling the Beast Within!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user throws its held item at the foe.|image1=Lax Fling.png|image1p=Munchlax}}&lt;br /&gt;
{{movep|type=dark|ms=446|pkmn=Munchlax|method=Munchlax pulls items from out of its fur and tosses them at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Lax (Adventures)|user1=Diamond&#039;s Lax|startcode=PS362|startname=Dramatic Drapion &amp;amp; Crafty Kricketune II|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genIV=Fling IV&lt;br /&gt;
|genV=Fling V&lt;br /&gt;
|genVI=Fling VI&lt;br /&gt;
|genVI2=Fling VI 2&lt;br /&gt;
|genVII=Fling VII&lt;br /&gt;
|genVII2=Fling VII 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genVIII=Fling VIII&lt;br /&gt;
|genVIII2=Fling VIII 2&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|PBR=Fling PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|PMDTDS=Fling PMD TDS&lt;br /&gt;
|PMDGTI=Fling PMD GTI&lt;br /&gt;
|PSMD=Fling PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Fling is one of two moves with a 100% chance of causing [[flinch]]ing (if holding a [[King&#039;s Rock]] or [[Razor Fang]]), the other being {{m|Fake Out}}.&lt;br /&gt;
* Fling is the only {{type|Dark}} move able to cause {{status|paralysis}} (if holding a [[Light Ball]]), a {{status|burn}} (if holding a [[Flame Orb]]), or {{status|poison}}ing (if holding a [[Poison Barb]] or [[Toxic Orb]]).&lt;br /&gt;
* In the {{pkmn|animated series}}, Fling can also be used to throw the remains of attacks, such as when [[Bianca&#039;s Emboar]] flung the remains of [[Trip]]&#039;s {{p|Conkeldurr}}&#039;s {{m|Stone Edge}} at it. It can also be used to throw the opponent.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color light}}&lt;br /&gt;
|zh_yue=投擲 &#039;&#039;{{tt|Tàuhjaahk|Throw}}&#039;&#039;&lt;br /&gt;
|zh_cmn=投擲 / 投掷 &#039;&#039;{{tt|Tóuzhí / Tóuzhì|Throw}}&#039;&#039;&lt;br /&gt;
|fr=Dégommage&lt;br /&gt;
|de=Schleuder&lt;br /&gt;
|el=Εκσφενδόνιση &#039;&#039;Eksfendónisi&#039;&#039;&lt;br /&gt;
|it=Lancio&lt;br /&gt;
|ko=내던지기 &#039;&#039;{{tt|Naedeonjigi|Fling}}&#039;&#039;&lt;br /&gt;
|pl=Rzut&lt;br /&gt;
|pt_br=Arremessar (TCG)&amp;lt;br&amp;gt;Lança-item ([[BW072]])&lt;br /&gt;
|pt_eu=Lançar&amp;lt;br&amp;gt;Atirar&lt;br /&gt;
|ru=Бросать &#039;&#039;{{tt|Brosat&#039;|Throw}}&lt;br /&gt;
|es=Lanzamiento&lt;br /&gt;
|es_la=&amp;lt;!--Lanzamiento (games)&amp;lt;br&amp;gt;Tiro (BW072)--&amp;gt;&lt;br /&gt;
|sr=Bacanje&lt;br /&gt;
|vi=Ném&lt;br /&gt;
}}&lt;br /&gt;
{{Fling}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict a burn]]&lt;br /&gt;
[[Category:Moves that can inflict paralysis]]&lt;br /&gt;
[[Category:Moves that can inflict poison]]&lt;br /&gt;
[[Category:Moves that can cause flinching]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
[[Category:Moves that can fail]]&lt;br /&gt;
[[Category:Item-manipulating moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schleuder]]&lt;br /&gt;
[[es:Lanzamiento]]&lt;br /&gt;
[[fr:Dégommage]]&lt;br /&gt;
[[it:Lancio]]&lt;br /&gt;
[[ja:なげつける]]&lt;br /&gt;
[[zh:投掷（招式）]]&lt;/div&gt;</summary>
		<author><name>Impossiblewolfx</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Instruct_(move)&amp;diff=4578922</id>
		<title>Instruct (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Instruct_(move)&amp;diff=4578922"/>
		<updated>2026-06-24T21:41:01Z</updated>

		<summary type="html">&lt;p&gt;Impossiblewolfx: /* Effect */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=689&lt;br /&gt;
|name=Instruct&lt;br /&gt;
|jname=さいはい&lt;br /&gt;
|jtrans=Command&lt;br /&gt;
|jtranslit=Saihai&lt;br /&gt;
|gameimage=Instruct IX.png&lt;br /&gt;
|gameimage2=Instruct IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instruct&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;さいはい&#039;&#039;&#039; &#039;&#039;Command&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Oranguru}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Instruct causes the target to immediately repeat its most recent move, ignoring those called indirectly via {{a|Dancer}} or {{a|Magic Bounce}}. [[PP]] will be deducted from moves used in this manner, and damage dealt by moves used in this manner is considered for the purpose of {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Metal Burst}} (even if the target did not select a move this turn). If the target hasn&#039;t yet made a move this turn (but has on a previous turn) when instructed to use its most recent move, it will repeat its move from the previous turn, then later on when its natural turn order comes up, it can use its newly selected move normally. &lt;br /&gt;
&lt;br /&gt;
Instruct will fail if the target has not made any move; the target is in the middle of {{m|Bide}}, {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}}, or a {{cat|consecutively executed moves|consecutively executed move}} (excluding {{m|Raging Fury}} as of [[Generation IX]]); the target has been picked up by {{m|Sky Drop}} (even if one of the Pokémon has {{a|No Guard}}); the instructed move&#039;s PP is depleted; the target no longer knows the move that would be instructed (e.g. it has leveled up and replaced that move since it used it); or the target is a [[Dynamax]] Pokémon or the boss of a [[Tera Raid Battle]]. It will also fail if the target&#039;s most recent move is Instruct itself, Bide, Focus Punch, Beak Blast, Shell Trap, {{m|Sketch}}, {{m|Transform}}, {{m|Mimic}}, {{m|King&#039;s Shield}}, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves with a charging turn|move with a charging turn}} (such as {{m|Dig}} or {{m|Skull Bash}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), a [[Z-Move]], or a [[Max Move]].&lt;br /&gt;
&lt;br /&gt;
Using an instructed move is a separate action, and effects bound to a Pokémon&#039;s actions are applied individually: for example, a Pokémon may hit itself in {{status|confusion}} or {{a|Truant|loaf around}} for the first of its actions, but execute a move normally for its second. For action-bound status conditions that can be recovered from, such as {{status|sleep}} or {{status|confusion}}, using an instructed move both gives a chance of recovery, and counts as a turn towards guaranteed recovery if applicable. All actions that are not bound to a Pokémon&#039;s actions still apply once for the entire turn: for example, if a Pokémon has [[flinch]]ed, this applies to all of its actions for the remainder of the turn.&lt;br /&gt;
&lt;br /&gt;
A Pokémon can successfully be instructed to repeat a move when under the effect of {{m|Torment}} or to use a [[status move]] while holding an [[Assault Vest]]. When instructed to use {{m|Fake Out}}, {{m|Mat Block}}, or {{m|First Impression}}, the target will attempt to use the move and PP will be deducted from it, but the move will fail. When instructed to use a move that would be prevented by {{m|Disable}}, {{m|Heal Block}}, {{m|Gravity}}, {{m|Throat Chop}}, {{m|Taunt}}, or {{m|Imprison}}, the target will attempt to use it, but the move will fail without PP being deducted.&lt;br /&gt;
&lt;br /&gt;
The instructed move will target the same Pokémon slot as the previously used move, as long as a Pokémon is present in that slot.&lt;br /&gt;
&lt;br /&gt;
Instructed moves retain their original priority, regardless of the priority of Instruct - for example, Quick Attack still fails in Psychic Terrain when Instruct is used at 0 priority to call it. Similarly, non-priority moves succeed when instructed in Psychic Terrain, even if the Instruct user has {{a|Prankster}}. Prankster-instructed non-priority status moves used on a {{type|Dark}} Pokémon will also succeed, as will Prankster-instructed non-priority moves used on a Pokémon protected by  {{a|Armor Tail}} or {{a|Queenly Majesty}}.&lt;br /&gt;
 &lt;br /&gt;
If powered up by a [[Psychium Z]] into Z-Instruct, the user&#039;s {{stat|Special Attack}} rises one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Instruct cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShLA}}|The user instructs the target to use the target&#039;s last move again.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|BDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user instructs the target to reuse the move last used by the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|The user makes the target reuse the last move it used.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/3|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|32|50|50}}&lt;br /&gt;
{{Movefoot|Psychic|3}}&lt;br /&gt;
&lt;br /&gt;
===In {{g|Champions}}===&lt;br /&gt;
{{Movehead/Champions|Psychic}}&lt;br /&gt;
{{Moveentry/Champions|0765|Oranguru|type=Normal|type2=Psychic|✔}}&lt;br /&gt;
{{Movefoot/Champions|Psychic}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The user instructs the target to use the target&#039;s last move again.|image1=Oranguru Instruct.png|image1p=Oranguru|image2=Oranguru Instruct effect.png|image2p=Effect}}&lt;br /&gt;
{{movep|type=psychic|ms=765|pkmn=Oranguru|method=The leaves on Oranguru&#039;s fan glow multi-colored and it thrusts it forward, causing the target to become outlined in a white glow. The target then uses its most recent move on a different target that Oranguru chooses.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Oranguru (anime)|startcode=SM039|startname=Mallow and the Forest Teacher!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genVII=Instruct VII&lt;br /&gt;
|genVIII=Instruct VIII&lt;br /&gt;
|genVIII2=Instruct VIII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=號令 &#039;&#039;Houhlihng&#039;&#039;&lt;br /&gt;
|zh_cmn=號令 / 号令 &#039;&#039;Hàolìng&#039;&#039;&lt;br /&gt;
|nl=Commando&lt;br /&gt;
|fr=Sommation&lt;br /&gt;
|de=Kommando&lt;br /&gt;
|it=Imposizione&lt;br /&gt;
|ko=지휘 &#039;&#039;Jihwi&#039;&#039;&lt;br /&gt;
|pl=Instruktaż&lt;br /&gt;
|pt_br=Instrução&lt;br /&gt;
|ru=Инструктаж &#039;&#039;Instruktazh&#039;&#039;&lt;br /&gt;
|es=Mandato&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kommando]]&lt;br /&gt;
[[es:Mandato]]&lt;br /&gt;
[[fr:Sommation]]&lt;br /&gt;
[[it:Imposizione]]&lt;br /&gt;
[[ja:さいはい]]&lt;br /&gt;
[[zh:号令（招式）]]&lt;/div&gt;</summary>
		<author><name>Impossiblewolfx</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4578921</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4578921"/>
		<updated>2026-06-24T21:15:52Z</updated>

		<summary type="html">&lt;p&gt;Impossiblewolfx: /* Damage calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ash Pokémon injured.png|thumb|300px|{{cat|Ash&#039;s Pokémon}} injured after a battle]]&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメージ&#039;&#039;&#039; &#039;&#039;damage&#039;&#039;) is a loss of a Pokémon&#039;s [[HP]] that happens as the result of a [[physical move|physical]] or [[special move|special]] [[move|attack]] used against it by another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Damage calculation==&lt;br /&gt;
{{incomplete|section|needs=Anything that may have potentially been missed or inaccurate}}&lt;br /&gt;
&lt;br /&gt;
Except for {{cat|moves that deal direct damage}}, the damage dealt when a Pokémon uses a damaging move depends on its [[level]], its effective Attack or Special Attack [[statistic|stat]], the opponent&#039;s effective Defense or Special Defense stat, and the move&#039;s effective [[power]]. In addition, various factors of damage modification may also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
More precisely, damage is calculated in each [[Generation]] as:&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level \times Critical}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Attack or Special is used instead). If either this or &#039;&#039;D&#039;&#039; are greater than 255, both are divided by 4 and rounded down.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is an other [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If either this or &#039;&#039;A&#039;&#039; are greater than 255, both are divided by 4 and rounded down. Unlike future Generations, if this is 0, the division is not made equal to 0; rather, the game will try to [[List of glitches in Generation I#Division by 0|divide by 0]] and softlock, hanging indefinitely until it is turned off.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. Internally, it is recognized as an addition of the damage calculated thus far divided by 2, rounded down, then added to the damage calculated thus far. &amp;lt;!-- rounded down; capped at 999 right BEFORE this operation, after the +2 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes first in the type matchup table, or only type if it only has one type. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes second in the type matchup table. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). If the target only has one type, &#039;&#039;Type2&#039;&#039; is 1. If this would result in 0 damage, the calculation ends here and the move is stated to have missed, even if it would&#039;ve hit.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. If the calculated damage thus far is 1, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Item \times Critical + 2 \right) \times TK \times Weather \times Badge \times STAB \times Type \times MoveMod \times random \times DoubleDmg&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;Level&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], if the target&#039;s Defense or Special Defense stat stage is greater than or equal to the attacker&#039;s Attack or Special Attack stat stage, all modifiers are ignored, and the unmodified Attack or Special is used instead). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.1 &amp;lt;!-- multiplication by 110, then divide by 100 --&amp;gt; if the attacker is holding an [[:Category:Type-enhancing held items|type-enhancing held item]] corresponding to the attack type (for instance, the [[Magnet]] for an {{type|Electric}} move). Otherwise, this value is simply 1.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always is 1 if the used move is {{m|Flail}}, {{m|Reversal}}, or {{m|Future Sight}}. &amp;lt;!-- capped at 0xffff after this operation, then capped again at 997 (i.e. 999 after the +2) --&amp;gt;&lt;br /&gt;
* &#039;&#039;TK&#039;&#039; is 1, 2, or 3 for each successive hit of {{m|Triple Kick}}, or always 1 if the used move is not Triple Kick.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or {{m|Solar Beam|SolarBeam}} or any Fire-type move during rain, and 1 otherwise. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Badge&#039;&#039; is 1.125 &amp;lt;!-- a boost of 1/8 (rounded down), with a minimum boost of +1 --&amp;gt; if the attacking Pokémon is controlled by the player and if the player has obtained the [[Badge]] corresponding to the used move&#039;s [[type]], and 1 otherwise. This bonus is not applied in link battles or the {{OBP|Battle Tower|Generation II}}. &amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the [[type effectiveness]]. This can be 0.25, 0.5 (not very effective), 1 (normally effective), 2, or 4 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. If the used move is {{m|Struggle}}, {{m|Future Sight}}, or {{m|Beat Up}}, &#039;&#039;Type&#039;&#039; is always 1.&amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;MoveMod&#039;&#039; can be (and if the used move is not any of these, &#039;&#039;MoveMod&#039;&#039; is 1):&amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
** If {{m|Rollout}} is used, &amp;lt;math&amp;gt;2^\left(n+d\right)&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the amount of successful and consecutive hits of the move, up to 4 (for the fifth hit), and &#039;&#039;d&#039;&#039; is 1 if {{m|Defense Curl}} was used beforehand and 0 otherwise.&lt;br /&gt;
** If {{m|Fury Cutter}} is used, &amp;lt;math&amp;gt;2^n&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the number of successful and consecutive uses of the move, up to 4.&lt;br /&gt;
** If {{m|Rage}} is used, an integer value corresponding to the Rage counter, i.e. the number of times the user of Rage has been damaged by an attack while using Rage.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. &#039;&#039;random&#039;&#039; is always 1 if {{m|Flail}} or {{m|Reversal}} is used.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is {{m|Pursuit}} and the target is attempting to switch out, {{m|Stomp}} and the target has previously used {{m|Minimize}}, {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}}, or {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of Dig, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Stockpile \times Critical \times DoubleDmg \times Charge \times HH \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;Level&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike. &amp;lt;!-- this potentially includes Pure Power/Huge Power, stat Badge boosts, type-item boosts, Choice Band, Soul Dew, Deep Sea Tooth, Light Ball, Thick Club, Thick Fat, Hustle, Plus, Minus, Guts, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&amp;lt;!-- this potentially includes stat Badge boosts, Soul Dew, Deep Sea Scale, Metal Powder, Marvel Scale, Explosion/Selfdestruct, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move. &amp;lt;!-- this potentially includes Mud Sport/Water Sport, Overgrow, Blaze, Torrent, Swarm, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3&amp;lt;!-- first /3, rounded down, then *2--&amp;gt;, and 1 otherwise or if the used move lands a [[critical hit]]. However, if, in a Double Battle, when the move is executed, the only Pokémon on the target&#039;s side is the target, &#039;&#039;Screen&#039;&#039; remains as 0.5.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.5 in [[Double Battle]]s if the move {{cat|moves that target all adjacent foes|targets both foes}} (unless it {{cat|moves that target all adjacent Pokémon|targets all other Pokémon}}, like {{m|Earthquake}}, and only if there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* If the base damage after applying &#039;&#039;Targets&#039;&#039; is 0 and the move is physical the base damage is increased by 1.&amp;lt;ref&amp;gt;See [https://github.com/pret/pokeemerald/blob/9c8cfe3b7586471958c9b90a04e0fab65f04a37a/src/pokemon.c#L3279-L3281 pret/pokeemerald CalculateBaseDamage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight, any Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10; after this operation, if, and only if, the move is physical AND the damage calculated thus far is 0, it is bumped up to 1 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Stockpile&#039;&#039; is 1, 2, or 3 if the used move is {{m|Spit Up}}, depending on how many {{m|Stockpile}}s have been used, or always 1 if the used move is not Spit Up.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always 1 if {{m|Future Sight}}, {{m|Doom Desire}}, or {{m|Spit Up}} is used, if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, or if the battle is the first one against {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} or the capture tutorial where [[Wally]] catches a {{p|Ralts}}.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is (and 1 if the used move is not any of these moves):&lt;br /&gt;
** {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}.&lt;br /&gt;
** {{m|Stomp}}, {{m|Needle Arm}}, {{m|Astonish}}, or {{m|Extrasensory}} and the target has previously used {{m|Minimize}}.&lt;br /&gt;
** {{m|Surf}} or {{m|Whirlpool}} and the target is in the semi-invulnerable turn of {{m|Dive}}.&lt;br /&gt;
** {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of {{m|Dig}}. &amp;lt;!--Verify if Magnitude really does double damage; I&#039;ve heard conflicting sources for each Gen, but I know in Gen 4 it doubles power against Dig, I tested it myself--&amp;gt;&lt;br /&gt;
** {{m|Pursuit}} and the target is attempting to [[Recall|switch out]].&lt;br /&gt;
** {{m|Facade}} and the user is {{status|poisoned}}, {{status|burned}}, or {{status|paralyzed}}.&lt;br /&gt;
** {{m|SmellingSalt}} and the target is {{status|paralyzed}}.&lt;br /&gt;
** {{m|Revenge}} and the attacker has been damaged by the target this turn.&lt;br /&gt;
** {{m|Weather Ball}}, there is non-clear [[weather]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;Charge&#039;&#039; is 2 if the move is {{type|Electric}} and {{m|Charge}} takes effect, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;HH&#039;&#039; is 1.5 if the attacker&#039;s ally in a [[Double Battle]] has used {{m|Helping Hand}} on it, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10 --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1. &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 85 and 100 (inclusive), followed by an integer division by 100. &amp;lt;!-- rounded down --&amp;gt; &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Critical \times Item \times First \times random \times STAB \times Type1 \times Type2 \times SRF \times EB \times TL \times Berry&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;Level&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3; however, if in a Double Battle when the move is executed, the only Pokémon on the target&#039;s side of the field is the target (for moves with only one target), or there is only one target when the move is executed (for moves with more than one target), &#039;&#039;Screen&#039;&#039; remains as 0.5. &#039;&#039;Screen&#039;&#039; is 1 otherwise or if the used move lands a [[critical hit]].&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 in [[Double Battle]]s if the used move {{cat|moves that target all adjacent foes|has more than}} {{cat|moves that target all adjacent Pokémon|one target}} (provided there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], 3 if the move lands a critical hit and the attacker&#039;s Ability is {{a|Sniper}}, and 1 otherwise. It is always 1 if {{m|Future Sight}} or {{m|Doom Desire}} is used, the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, the target is under the effect of {{m|Lucky Chant}}, or if the battle is the first one against {{p|Starly}}{{sup/4|DP}}.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.3 if the attacker is holding a [[Life Orb]], &amp;lt;math&amp;gt;1+\frac{n}{10}&amp;lt;/math&amp;gt; if the attacker is holding a {{i|Metronome}}, where &#039;&#039;n&#039;&#039; is the amount of times the same move has been successfully and consecutively used, up to 10, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;First&#039;&#039; is 1.5 if the used move was stolen with [[Me First]].&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized a random integer from 85 to 100, inclusive, divided by 100. &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1.&lt;br /&gt;
* &#039;&#039;SRF&#039;&#039; is 0.75 if the used move is super effective, the target&#039;s Ability is {{a|Solid Rock}} or {{a|Filter}}, and the attacker&#039;s Ability is not {{a|Mold Breaker}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;EB&#039;&#039; is 1.2 if the used move is super effective and the attacker is holding an [[Expert Belt]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;TL&#039;&#039; is 2 if the used move is not very effective and the attacker&#039;s Ability is {{a|Tinted Lens}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Berry&#039;&#039; is 0.5 if the used move is super effective and the target is holding the {{cat|Damage-reducing Berries|Berry that weakens it}}, or {{type|Normal}} and the target is holding a [[Chilan Berry]], and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]] onward===&lt;br /&gt;
{{Incomplete|section|needs=If Pokémon Champions uses this formula, the new modifiers (i.e. reduced damage from Unseen Fist / Piercing Drill, Sun effects from Mega Sol, etc.) are missing}}&lt;br /&gt;
Unless otherwise specified, all divisions and multiplications past the initial base damage calculation are rounded to the nearest integer if the result is not an integer (rounding down at 0.5).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times Targets \times PB \times Weather \times GlaiveRush \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring negative stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring positive stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 (0.5 in [[Battle Royal]]s) if the move has more than one [[Range|target]] when the move is executed, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;PB&#039;&#039; is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move or {{m|Hydro Steam}} during [[harsh sunlight]], and 0.5 if a Water-type move (besides Hydro Steam) is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;GlaiveRush&#039;&#039; is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.&lt;br /&gt;
** Conversely, unless critical hits are prevented entirely by one of the above effects, &#039;&#039;Critical&#039;&#039; will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker&#039;s Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor. Namely, it is recognized as a multiplication from a random integer between 85 and 100, inclusive, then divided by 100.&lt;br /&gt;
** If the battle is taking place as a [[Pokéstar Studios]] film, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 otherwise or if the attacker and/or used move is [[typeless]]. If the used move is a combination Pledge move, &#039;&#039;STAB&#039;&#039; is always 1.5 (or 2 if the user&#039;s Ability is Adaptability). When {{Tera}}stallized, &#039;&#039;STAB&#039;&#039; is (if not 1):&lt;br /&gt;
** 1.5 if the move&#039;s type matches either the Pokemon&#039;s original type(s) or a different Tera Type from its original types, and the attacker&#039;s Ability is not Adaptability.&lt;br /&gt;
** 2 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is not Adaptability, or the situation above, if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
*** However, if STAB only applies from the attacker&#039;s original type(s), not its Tera Type, &#039;&#039;STAB&#039;&#039; will always be 1.5, even if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
** 2.25 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.125, 0.25, 0.5 (not very effective); 1 (normally effective); 2, 4, or 8 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. The 0.125 and 8 can potentially be obtained on a Pokémon under the effect of {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}. If the used move is {{m|Struggle}} or [[typeless]] {{m|Revelation Dance}}, or the target is typeless, &#039;&#039;Type&#039;&#039; is always 1. Decimals are rounded down to the nearest integer. Certain effects can modify this, namely:&lt;br /&gt;
** If the target is an [[grounded|ungrounded]] {{type|Flying}} that is not being grounded by any other effect and is holding an [[Iron Ball]] or under the effect of {{m|Thousand Arrows}}, &#039;&#039;Type&#039;&#039; is equal to 1.&lt;br /&gt;
** If the target is a [[grounded]] {{type|Flying}} (unless grounded by an Iron Ball or Thousand Arrows, as above), treat {{t|Ground}}&#039;s matchup against Flying as 1.&lt;br /&gt;
** If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1.&lt;br /&gt;
** If the attacker&#039;s Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}&#039;s type matchups against {{t|Ghost}} as 1.&lt;br /&gt;
** If the target is under the effect of {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Miracle Eye}}, and the target is of a type that would otherwise grant immunity to the used move, treat that particular type matchup as 1.&lt;br /&gt;
** If the used move is {{m|Freeze-Dry}}, treat the move&#039;s type&#039;s matchup against {{t|Water}} as 2.&lt;br /&gt;
** If the used move is {{m|Flying Press}}, consider both the move&#039;s type effectiveness and the {{t|Flying}} type&#039;s against the target, and multiply them together.&lt;br /&gt;
** If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead.&lt;br /&gt;
** If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply &#039;&#039;Type&#039;&#039; by 2.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]] (other than {{m|Facade}} from [[Generation VI]] onward), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves, Abilities, or items take effect, in this order (and if multiple moves, Abilities, or items take effect, they do so in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them):&lt;br /&gt;
{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Behemoth Blade}}, {{m|Behemoth Bash}}, and {{m|Dynamax Cannon}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is [[Dynamax]]ed and the used move is one of these three&lt;br /&gt;
|-&lt;br /&gt;
|Moves interacting with {{m|Minimize}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has used {{m|Minimize}} and the used move is one listed [[Minimize (move)#Vulnerability to moves|here]]&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Earthquake}} and {{m|Magnitude}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dig}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Surf}} and {{m|Whirlpool}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dive}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}}, {{m|Light Screen}}, and {{m|Aurora Veil}}&lt;br /&gt;
|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}&lt;br /&gt;
|If in effect on the target&#039;s side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Collision Course}} and {{m|Electro Drift}}&lt;br /&gt;
|5461/4096 (~1.3333)&lt;br /&gt;
|If either of these are the used move and it is super effective&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Multiscale}} and {{a|Shadow Shield}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move makes [[contact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Punk Rock}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is [[Sound-based move|sound-based]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Ice Scales}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is a special move&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Friend Guard}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If an ally of the target has this Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Filter}}, {{a|Prism Armor}} and {{a|Solid Rock}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Neuroforce}}&lt;br /&gt;
|1.25&lt;br /&gt;
|If the user has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Sniper}}&lt;br /&gt;
|1.5&lt;br /&gt;
|If the attacker has this Ability and the move lands a critical hit&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Tinted Lens}}&lt;br /&gt;
|2&lt;br /&gt;
|If the attacker has this Ability and the used move is not very effective (&#039;&#039;Type&#039;&#039; &amp;lt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has this Ability and the used move is {{type|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5 {{tt|*|0.25 if the holder&#039;s Ability is Ripen}}&lt;br /&gt;
|If held by the target, the move is of the corresponding type, and is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|4915/4096 (~1.2)&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|5324/4096 (~1.3)&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Metronome}}&lt;br /&gt;
|Varies&lt;br /&gt;
|1 + (819/4096 (~0.2) per successful consecutive use of the same move) if held by the attacker, but no more than 2&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively, in the order listed above. This is done by starting at 4096, multiplying it by each number above in the order listed above, and rounding to the nearest integer whenever the result is not an integer (rounding up at 0.5). When the final value is obtained, it is divided by 4096, and this becomes &#039;&#039;other&#039;&#039;. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, &#039;&#039;other&#039;&#039; is &amp;lt;math&amp;gt;\frac{4096 \times 0.5 \times 0.5}{4096}&amp;lt;/math&amp;gt; = 0.25.&lt;br /&gt;
* &#039;&#039;ZMove&#039;&#039; is 0.25 if the move is a [[Z-Move]] or [[Max Move]] and the target would be [[Protection|protected]] from that move (e.g. by {{m|Protect}}), and 1 otherwise. (If this multiplier is applied, a message is displayed that the target &amp;quot;couldn&#039;t fully protect&amp;quot; itself.)&lt;br /&gt;
* &#039;&#039;TeraShield&#039;&#039; is applied in [[Tera Raid Battle]]s when the Raid boss&#039;s shield is active. It is 0.2 if the player&#039;s Pokémon is not {{Tera}}stallized, 0.35 if it is but the used move is not of its Tera Type, and 0.75 if it is and the used move is of its Tera Type. The result is subject to standard rounding (rounding up at 0.5).&lt;br /&gt;
&lt;br /&gt;
In the first four generations, during the calculation, all operations are carried out on integers internally—this means that all division operations are [[wp:Rounding#Rounding to integer|truncated integer division]] (i.e. rounding down if the result is not an integer), and the results of multiplication operations are rounded down afterwards (truncating any fractional part). From [[Generation V]] onward, there are three different types of rounding; a {{wp|Floor (function)|flooring}} (the same as previous generations), rounding to the nearest integer while rounding down at 0.5, and rounding to the nearest integer while rounding up at 0.5.&lt;br /&gt;
&lt;br /&gt;
If the calculation yields 0, the move will deal 1 HP damage instead (unless &#039;&#039;Type&#039;&#039; is equal to 0, in which case damage calculation is skipped entirely); however, in Generation V, a move may deal 0 damage when &#039;&#039;other&#039;&#039; is less than 1, because the routine to prevent 0 damage is erroneously performed before applying the &#039;&#039;other&#039;&#039; factor.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that does not suffer a {{status|burn}} and holds no [[item]] with an effective Attack stat of 123 uses {{m|Ice Fang}} (an {{type|Ice}} [[physical move]] with a [[power]] of 65) against a {{p|Garchomp}} with an effective Defense stat of 163 in [[Generation VI]], and does not land a [[critical hit]]. Then, the move will receive {{STAB}}, because Glaceon&#039;s Ice type matches the move&#039;s: &#039;&#039;STAB&#039;&#039; = 1.5. Additionally, Garchomp is {{2t|Dragon|Ground}}, and therefore has a double weakness to the move&#039;s Ice type: &#039;&#039;Type&#039;&#039; = 4. All other (non-random) modifiers will be 1. This effectively gives&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 65 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1\\&lt;br /&gt;
&amp;amp; = rand \in [168,196] &lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will do between 168 and 196 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
If the same Glaceon holds a [[Muscle Band]] and its Ice Fang lands a [[critical hit]] against Garchomp, Ice Fang&#039;s effective power will be boosted by the Muscle Band by (approximately) 10% to become 71, and it will also be &#039;&#039;Critical&#039;&#039; = 1.5:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 71 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1.5 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1 \\&lt;br /&gt;
&amp;amp;= rand \in [268,324]&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will now do between 268 and 324 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Arceus===&lt;br /&gt;
In [[Pokémon Legends: Arceus]], a new damage calculation method&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1553954748809764864&amp;lt;/ref&amp;gt; is used:&lt;br /&gt;
&lt;br /&gt;
All multiplications and divisions are rounded down to the nearest integer unless specified.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left(\left(100+A + \left(15 \times Level\right)\right) \times Power\right) / \left(D+50\right)}{5} \right) \times \left(AtkMod \times DefMod\right) \times random \times Type \times OtherMods&amp;lt;/math&amp;gt;&lt;br /&gt;
:&amp;lt;math&amp;gt;OtherMods = Weather \times Critical \times STAB \times BurnFrostbite \times Drowsy \times FixatedOffense \times FixatedDefense \times Primed&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/negative&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the attacker is under {{a|Slow Start}}, then the physical Attack stat will be halved at this step of the calculation.&lt;br /&gt;
** If the attacker is filled with Wild Might or Terrible Might, both Attack stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense of the target if the used move is an other [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/positive&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the target is filled with Wild Might or Terrible Might, both Defense stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;AtkMod&#039;&#039; is 1.5 if the attacker&#039;s offensive stats are boosted, 1 if they are neutral, or 0.66 if they are lowered. If the attacker and target have the same &amp;quot;stage&amp;quot; of offensive and defensive stats, both this and &#039;&#039;DefMod&#039;&#039; are 1. This is applied by first multiplying &#039;&#039;AtkMod&#039;&#039; by &#039;&#039;DefMod&#039;&#039;, then multiplying the result by the calculated damage thus far and rounding down to the nearest integer.&lt;br /&gt;
* &#039;&#039;DefMod&#039;&#039; is 1.5 if the target&#039;s defensive stats are lowered, 1 if they are neutral, or 0.66 if they are boosted.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random integer between 85 and 100 (inclusive), and divided by 100. &lt;br /&gt;
** Splinter damage (from {{m|Ceaseless Edge}}, {{m|Pin Missile}}, {{m|Spikes}}, {{m|Stealth Rock}} and {{m|Stone Axe}}) is not subject to this factor.&amp;lt;!--Works like Gen I&#039;s Bind--&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.4, 0.5 (not very effective); 1 (normally effective); 2, or 2.5 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 0.75 if a Fire-type move is used during rain, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 for a critical hit, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.25 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;BurnFrostbite&#039;&#039; is 0.5 if the attacker is {{status|burn}}ed and the used move is [[physical move|physical]], or if the attacker is {{status|frostbite|frostbitten}} and the used move is [[special move|special]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Drowsy&#039;&#039; is 1.33 if the target is {{status|drowsy}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedOffense&#039;&#039; is 1.5 if the attacker is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedDefense&#039;&#039; is 1.33 if the target is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Primed&#039;&#039; is 1.5 if the attacker is primed, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Z-A===&lt;br /&gt;
In {{g|Legends: Z-A}}, a damage calculation method similar to the one used from [[Generation V]] onwards is used, though it does feature its own share of differences from it:&amp;lt;ref&amp;gt;https://x.com/Sibuna_Switch/status/1997434087204704314&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All multiplications and divisions are rounded down to the nearest integer unless specified.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left( \frac{A \times Power \times \left( \frac{2 \times Level}{5} + 2 \right)}{50 \times D} + 2 \right) \times Weather \times Critical \times random \times STAB \times Type \times Burn \times other \times Protect \times 0.7&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring stat drops for a [[critical hit]]).&lt;br /&gt;
** It is multiplied by ×1.5 if the user&#039;s stat is boosted, or ×0.67 if the stat is dropped.&lt;br /&gt;
** It is multiplied by ×2 if the user&#039;s Trainer has a red [[X Attack]] buff in the [[Z-A Battle Club]].&lt;br /&gt;
** It is multiplied by ×2 if the user is a {{pkmn2|wild}} [[alpha Pokémon]]&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Attack Power]] or Sp. Atk Power is active.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring a stat boost for a [[critical hit]]).&lt;br /&gt;
** It is multiplied by ×1.5 if the target&#039;s stat is boosted, or ×0.67 if the stat is dropped.&lt;br /&gt;
** It is multiplied by ×2 if the target&#039;s Trainer has a blue [[X Defense]] buff in the [[Z-A Battle Club]].&lt;br /&gt;
** It is multiplied by ×2 if the target is a {{pkmn2|wild}} [[alpha Pokémon]]&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Defense Power]] or Sp. Def Power is active.&lt;br /&gt;
** It can be multiplied by ×&amp;lt;math&amp;gt;\frac{1}{0.9}&amp;lt;/math&amp;gt;, ×&amp;lt;math&amp;gt;\frac{1}{0.8}&amp;lt;/math&amp;gt;, or ×&amp;lt;math&amp;gt;\frac{1}{0.65}&amp;lt;/math&amp;gt; if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Resistance Power]] is active and the type of the used move matches the type Resistance Power guards against.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the base [[power]] of the used move.&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Move Power]] is active and the type of the used move matches the type Move Power boosts.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.2 if a {{type|Water}} move is used during [[rain]], 0.8 if a Fire-type move is used during rain, and 1 otherwise. &amp;lt;!--&lt;br /&gt;
* While the &#039;&#039;Targets&#039;&#039; and &#039;&#039;PB&#039;&#039; modifiers still do internally exist in-game and are checked for, both are always 1, as [[Abilities]] as a whole (and thus {{a|Parental Bond}}) don&#039;t exist in Legends: Z-A, and all moves, even usually &amp;quot;multi-target&amp;quot; ones like {{m|Surf}} and {{m|Earthquake}}, do not suffer this penalty even if they do hit multiple Pokémon in a single usage of them.&lt;br /&gt;
* While the &#039;&#039;GlaiveRush&#039;&#039; modifier still does internally exist in-game and are checked for, it is always 1, as {{m|Glaive Rush}}&#039;s functionality was changed to no longer have this effect.--&amp;gt;&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 for a [[critical hit]], and 1 otherwise. It will always be 1.5 if the attack was landed as a sneak attack on an opposing Trainer&#039;s Pokémon in a [[Z-A Royale]] or [[Hyperspace]] {{OBP|battle zone|Lumiose City}}.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor. Namely, it is recognized as a multiplication from a random integer between 85 and 100, inclusive, then divided by 100.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 otherwise or if the attacker and/or used move is [[typeless]].&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. The multiplier can be affected depending on if a [[Plus Move]] is used and if used against a [[Rogue Mega Evolution]] or equivalent boss battle. If a Plus Move is used against in a boss battle, the Plus Move multiplier is used.&lt;br /&gt;
::{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Effectiveness&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Standard&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Boss&lt;br /&gt;
|- style=&amp;quot;font-size:80%;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Plus Move&lt;br /&gt;
! Base&lt;br /&gt;
! Plus Move&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Super effective&lt;br /&gt;
| 8× || 10.4× || 1.512× || 6.552×&lt;br /&gt;
|-&lt;br /&gt;
| 4× || 5.2× || 0.756× || 3.276×&lt;br /&gt;
|-&lt;br /&gt;
| 2× || 2.6× || 0.6× || 2.6×&lt;br /&gt;
|-&lt;br /&gt;
| Normally effective&lt;br /&gt;
| 1× || 1.2× || 0.3× || 1.2×&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Not very effective&lt;br /&gt;
| 0.6× || 0.72× || 0.18× || 0.72×&lt;br /&gt;
|-&lt;br /&gt;
| 0.3× || 0.36× || 0.09× || 0.36× &lt;br /&gt;
|-&lt;br /&gt;
| 0.15× || 0.18× || 0.045× || 0.18× &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:* Against a boss, 0.3× is applied to non-Plus Moves, and 0.63× is applied to super effective moves with a 4× or higher type multiplier.&lt;br /&gt;
:* The 0.15 and 8 (as well as the 0.18 and 10.4) can potentially be obtained on a Pokémon under the effect of {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}. &lt;br /&gt;
:* If the target is typeless, &#039;&#039;Type&#039;&#039; is always 1; in Legends: Z-A, this is only used against the [[Hyperrogue Ange Floette]] flowers, which are considered to be typeless.&lt;br /&gt;
:* If the attacker is a boss, and the target would otherwise be immune to the attack, &#039;&#039;Type&#039;&#039; is 0.3.&lt;br /&gt;
:* If the target is an [[grounded|ungrounded]] {{type|Flying}} that is not being grounded by any other effect and is under the effect of {{m|Thousand Arrows}}, &#039;&#039;Type&#039;&#039; is equal to 1.&lt;br /&gt;
:* If the target is a [[grounded]] {{type|Flying}} (unless grounded by an Thousand Arrows, as above), treat {{t|Ground}}&#039;s matchup against Flying as 1.&lt;br /&gt;
:* If the used move is {{m|Freeze-Dry}}, treat the move&#039;s type&#039;s matchup against {{t|Water}} as 2.&lt;br /&gt;
:* If the used move is {{m|Flying Press}}, consider both the move&#039;s type effectiveness and the {{t|Flying}} type&#039;s against the target, and multiply them together.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}} and the used move is a [[physical move]]&amp;lt;!--(aside from {{m|Facade}})--&amp;gt;, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves or items take effect, in this order:&lt;br /&gt;
::{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}} and {{m|Light Screen}}&lt;br /&gt;
|0.66&lt;br /&gt;
|If in effect on the target&#039;s side, the used move is physical (Reflect) or special (Light Screen), and the move is not a [[critical hit]].&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If held by the target, the move is of the corresponding type, and is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|1.2&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|1.3&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively, in the order listed above. This is done by starting with 1, multiplying the multipliers together, multiplying the final multiplier by the result thus far, and rounding down the result to the nearest integer.&lt;br /&gt;
* &#039;&#039;Protect&#039;&#039; is 0.25 if the move is a [[Plus Move]] and the target would be [[Protection|protected]] from that move (e.g. by {{m|Protect}}), and 1 if no protection is used. (If this multiplier is applied, a message is displayed that the target &amp;quot;couldn&#039;t fully protect&amp;quot; itself.)&lt;br /&gt;
&lt;br /&gt;
If the calculation yields 0, the move will deal 1 HP damage instead (unless &#039;&#039;Type&#039;&#039; is equal to 0, in which case damage calculation is skipped entirely).&lt;br /&gt;
&lt;br /&gt;
If the move would deal over 65535 damage, it will instead be capped at 65535; notably, this is different from in [[Generation V]] to {{g|Scarlet and Violet}}, where the damage instead would roll over to 0 at 65536.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, damage is calculated differently due to different variables existing in the game.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = Mushroom \times \left( \left\lfloor 0.5 \times Power \times \frac{Attack}{Defense} \times Modifier \right\rfloor + 1 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mushroom&#039;&#039; is 2 if there is an active [[Max Mushrooms|Max Mushroom]] and is 1 otherwise.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the power of the {{OBP|move|GO}} used&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; is the Attack {{OBP|stat|GO}} of the attacking Pokémon&lt;br /&gt;
* &#039;&#039;Defense&#039;&#039; is the Defense stat of the Pokémon being attacked&lt;br /&gt;
* For {{OBP|Shadow Pokémon|GO}}:&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{6}{5}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Attack&#039;&#039;&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{5}{6}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Defense&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Modifier = Type \times STAB \times Weather \times Friendship \times Dodged \times Mega \times Trainer \times Charge \times Party \times Support \times Spread \times BehemothBlade \times BehemothBash \times Shield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|Pokémon GO|type effectiveness}}, which is calculated differently in GO, using multipliers of base 1.6 instead of 2.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.2 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise.&lt;br /&gt;
* The following variables are applied in {{OBP|Gym|GO}}, {{OBP|Raid Battle|GO}}s, and [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Weather&#039;&#039; is 1.2 if the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and 1 otherwise.&lt;br /&gt;
** &#039;&#039;Friendship&#039;&#039; is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level.&lt;br /&gt;
*** 1.03 if Good Friends&lt;br /&gt;
*** 1.05 if Great Friends&lt;br /&gt;
*** 1.07 if Ultra Friends&lt;br /&gt;
*** 1.1 if Best Friends&lt;br /&gt;
*** 1.12 if Forever Friends&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Dodged&#039;&#039; is 0.25 if the attack was successfully dodged, and 1 if otherwise.&lt;br /&gt;
*** Gym defenders and Raid Bosses will never dodge a player&#039;s attacks&lt;br /&gt;
** &#039;&#039;Mega&#039;&#039; is greater than 1 when there is one or more [[Mega Evolution|Mega-Evolved]] Pokémon on the battlefield.&lt;br /&gt;
*** 1.1 if none of the Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
*** 1.3 if one or more Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
** &#039;&#039;Party&#039;&#039; is 2 if the charge-move has been boosted by [[Party Play]], and 1 otherwise.&lt;br /&gt;
** &#039;&#039;BehemothBash&#039;&#039; is applied when the defender has the {{m|Behemoth Bash}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 0.9090909091 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 0.9523809524 in [[Max Battle|Max Battle]]s&lt;br /&gt;
** &#039;&#039;BehemothBlade&#039;&#039; is applied when the attacker has the {{m|Behemoth Blade}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 1.1 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 1.05 in [[Max Battle|Max Battle]]s&lt;br /&gt;
* The following variables are applied in {{OBP|Trainer Battle|GO}}s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Trainer&#039;&#039; is 1.3 for all attacks used in a Trainer Battle.&lt;br /&gt;
** &#039;&#039;Charge&#039;&#039; is applied only for Charged Attacks, and its value depends on the player&#039;s score during the minigame. The possible ranges are&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge = 1&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Excellent!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.75, 1)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Great!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.5, 0.75)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Nice!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.25, 0.5)&amp;lt;/math&amp;gt; otherwise&lt;br /&gt;
** &#039;&#039;Shield&#039;&#039; is 0 if an attack was protected by a [[Protect Shield]], and is 1 otherwise.&lt;br /&gt;
* The following variable is applied in [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Support&#039;&#039; is applied when there are Pokémon placed at the [[Power Spot (GO)|Power Spot]].&lt;br /&gt;
*** 1.1 if 1 Pokémon placed (1 support icon)&lt;br /&gt;
*** 1.15 if 2-3 Pokémon placed (2 support icons)&lt;br /&gt;
*** 1.188 if 4-14 Pokémon placed (3 support icons)&lt;br /&gt;
*** 1.2 if 15 or more Pokémon placed (4 support icons)&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Spread&#039;&#039; is 2 if the Max Battle Boss uses a single-target attack and is 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
By the damage formula, moves that have a power of 0 such as {{m|Splash}} and {{m|Yawn}} and moves shielded by [[Protect Shield|Protect Shields]] will always do 1 HP damage.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{incomplete|section|needs=The damage formula is broken down in full [https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.bxpx4fbvbhhl here], just needs to be condensed/formatted for our purposes}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, if the player&#039;s Pokémon deals over 33037 HP damage, the Pokémon will faint, but the HP bar will not be drained; if it deals exactly 33037 HP, the HP bar will be drained automatically.&lt;br /&gt;
* In [[Generation V]] onward, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, an overflow can occur during the calculation of very high damage amounts, causing the actual damage dealt to be much lower than expected.&amp;lt;ref&amp;gt;https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Generations I through IV, due to integer truncation, the multiplier &amp;lt;math&amp;gt;\frac{\left( \frac{2 \times Level}{5} + 2\right)}{50}&amp;lt;/math&amp;gt; in the damage calculation increased at levels ending in 0, 3, 5, or 8.&lt;br /&gt;
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move&#039;s type (recovery, [[recoil]] damage, and indirect damage use the Normal-type animation), as shown below.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{physical color light}}; border: 2px solid #{{physical color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot;| [[File:PBR HP change Normal.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fighting.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Flying.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot;| [[File:PBR HP change Poison.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Normal}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fighting}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Flying}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ground.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Rock.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Bug.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ghost.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ground}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Rock}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Bug}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Steel.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fire.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Water.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Grass.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Steel}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fire}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Water}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Electric.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Psychic.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ice.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dragon.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Electric}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Psychic}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ice}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dark.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}; {{roundybl|10px}}&amp;quot; | {{color|FFF|Dark}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color light}}; {{roundybr|10px}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|zh_yue=傷害 &#039;&#039;{{tt|Sēunghoih|Damage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傷害 / 伤害 &#039;&#039;{{tt|Shānghài|Damage}}&#039;&#039;&lt;br /&gt;
|cs=Poškození&lt;br /&gt;
|da=Skade&lt;br /&gt;
|fi=Vahinko&lt;br /&gt;
|fr_ca=Tort{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Dégâts&lt;br /&gt;
|de=Schaden&lt;br /&gt;
|hu=Sebzés&lt;br /&gt;
|it=Danno&lt;br /&gt;
|ko=데미지 &#039;&#039;Damage&#039;&#039;&lt;br /&gt;
|no=Skade&lt;br /&gt;
|pt_br=Dano&lt;br /&gt;
|pt_eu=Dano&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|es=Daño&lt;br /&gt;
|sv=Skada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
* [https://www.trainertower.com/dawoblefets-damage-dissertation/ DaWoblefet’s Damage Dissertation- A Complete Guide to the Damage Formula]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[es:Daño]]&lt;br /&gt;
[[it:Danno]]&lt;br /&gt;
[[ja:ダメージ]]&lt;br /&gt;
[[zh:伤害]]&lt;/div&gt;</summary>
		<author><name>Impossiblewolfx</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4578919</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4578919"/>
		<updated>2026-06-24T21:09:56Z</updated>

		<summary type="html">&lt;p&gt;Impossiblewolfx: /* Generation III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ash Pokémon injured.png|thumb|300px|{{cat|Ash&#039;s Pokémon}} injured after a battle]]&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメージ&#039;&#039;&#039; &#039;&#039;damage&#039;&#039;) is a loss of a Pokémon&#039;s [[HP]] that happens as the result of a [[physical move|physical]] or [[special move|special]] [[move|attack]] used against it by another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Damage calculation==&lt;br /&gt;
{{incomplete|section|needs=Anything that may have potentially been missed or inaccurate}}&lt;br /&gt;
&lt;br /&gt;
Except for {{cat|moves that deal direct damage}}, the damage dealt when a Pokémon uses a damaging move depends on its [[level]], its effective Attack or Special Attack [[statistic|stat]], the opponent&#039;s effective Defense or Special Defense stat, and the move&#039;s effective [[power]]. In addition, various factors of damage modification may also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
More precisely, damage is calculated in each [[Generation]] as:&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level \times Critical}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Attack or Special is used instead). If either this or &#039;&#039;D&#039;&#039; are greater than 255, both are divided by 4 and rounded down.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is an other [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If either this or &#039;&#039;A&#039;&#039; are greater than 255, both are divided by 4 and rounded down. Unlike future Generations, if this is 0, the division is not made equal to 0; rather, the game will try to [[List of glitches in Generation I#Division by 0|divide by 0]] and softlock, hanging indefinitely until it is turned off.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. Internally, it is recognized as an addition of the damage calculated thus far divided by 2, rounded down, then added to the damage calculated thus far. &amp;lt;!-- rounded down; capped at 999 right BEFORE this operation, after the +2 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes first in the type matchup table, or only type if it only has one type. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes second in the type matchup table. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). If the target only has one type, &#039;&#039;Type2&#039;&#039; is 1. If this would result in 0 damage, the calculation ends here and the move is stated to have missed, even if it would&#039;ve hit.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. If the calculated damage thus far is 1, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Item \times Critical + 2 \right) \times TK \times Weather \times Badge \times STAB \times Type \times MoveMod \times random \times DoubleDmg&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], if the target&#039;s Defense or Special Defense stat stage is greater than or equal to the attacker&#039;s Attack or Special Attack stat stage, all modifiers are ignored, and the unmodified Attack or Special is used instead). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.1 &amp;lt;!-- multiplication by 110, then divide by 100 --&amp;gt; if the attacker is holding an [[:Category:Type-enhancing held items|type-enhancing held item]] corresponding to the attack type (for instance, the [[Magnet]] for an {{type|Electric}} move). Otherwise, this value is simply 1.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always is 1 if the used move is {{m|Flail}}, {{m|Reversal}}, or {{m|Future Sight}}. &amp;lt;!-- capped at 0xffff after this operation, then capped again at 997 (i.e. 999 after the +2) --&amp;gt;&lt;br /&gt;
* &#039;&#039;TK&#039;&#039; is 1, 2, or 3 for each successive hit of {{m|Triple Kick}}, or always 1 if the used move is not Triple Kick.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or {{m|Solar Beam|SolarBeam}} or any Fire-type move during rain, and 1 otherwise. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Badge&#039;&#039; is 1.125 &amp;lt;!-- a boost of 1/8 (rounded down), with a minimum boost of +1 --&amp;gt; if the attacking Pokémon is controlled by the player and if the player has obtained the [[Badge]] corresponding to the used move&#039;s [[type]], and 1 otherwise. This bonus is not applied in link battles or the {{OBP|Battle Tower|Generation II}}. &amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the [[type effectiveness]]. This can be 0.25, 0.5 (not very effective), 1 (normally effective), 2, or 4 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. If the used move is {{m|Struggle}}, {{m|Future Sight}}, or {{m|Beat Up}}, &#039;&#039;Type&#039;&#039; is always 1.&amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;MoveMod&#039;&#039; can be (and if the used move is not any of these, &#039;&#039;MoveMod&#039;&#039; is 1):&amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
** If {{m|Rollout}} is used, &amp;lt;math&amp;gt;2^\left(n+d\right)&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the amount of successful and consecutive hits of the move, up to 4 (for the fifth hit), and &#039;&#039;d&#039;&#039; is 1 if {{m|Defense Curl}} was used beforehand and 0 otherwise.&lt;br /&gt;
** If {{m|Fury Cutter}} is used, &amp;lt;math&amp;gt;2^n&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the number of successful and consecutive uses of the move, up to 4.&lt;br /&gt;
** If {{m|Rage}} is used, an integer value corresponding to the Rage counter, i.e. the number of times the user of Rage has been damaged by an attack while using Rage.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. &#039;&#039;random&#039;&#039; is always 1 if {{m|Flail}} or {{m|Reversal}} is used.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is {{m|Pursuit}} and the target is attempting to switch out, {{m|Stomp}} and the target has previously used {{m|Minimize}}, {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}}, or {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of Dig, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Stockpile \times Critical \times DoubleDmg \times Charge \times HH \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;Level&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike. &amp;lt;!-- this potentially includes Pure Power/Huge Power, stat Badge boosts, type-item boosts, Choice Band, Soul Dew, Deep Sea Tooth, Light Ball, Thick Club, Thick Fat, Hustle, Plus, Minus, Guts, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&amp;lt;!-- this potentially includes stat Badge boosts, Soul Dew, Deep Sea Scale, Metal Powder, Marvel Scale, Explosion/Selfdestruct, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move. &amp;lt;!-- this potentially includes Mud Sport/Water Sport, Overgrow, Blaze, Torrent, Swarm, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3&amp;lt;!-- first /3, rounded down, then *2--&amp;gt;, and 1 otherwise or if the used move lands a [[critical hit]]. However, if, in a Double Battle, when the move is executed, the only Pokémon on the target&#039;s side is the target, &#039;&#039;Screen&#039;&#039; remains as 0.5.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.5 in [[Double Battle]]s if the move {{cat|moves that target all adjacent foes|targets both foes}} (unless it {{cat|moves that target all adjacent Pokémon|targets all other Pokémon}}, like {{m|Earthquake}}, and only if there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* If the base damage after applying &#039;&#039;Targets&#039;&#039; is 0 and the move is physical the base damage is increased by 1.&amp;lt;ref&amp;gt;See [https://github.com/pret/pokeemerald/blob/9c8cfe3b7586471958c9b90a04e0fab65f04a37a/src/pokemon.c#L3279-L3281 pret/pokeemerald CalculateBaseDamage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight, any Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10; after this operation, if, and only if, the move is physical AND the damage calculated thus far is 0, it is bumped up to 1 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Stockpile&#039;&#039; is 1, 2, or 3 if the used move is {{m|Spit Up}}, depending on how many {{m|Stockpile}}s have been used, or always 1 if the used move is not Spit Up.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always 1 if {{m|Future Sight}}, {{m|Doom Desire}}, or {{m|Spit Up}} is used, if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, or if the battle is the first one against {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} or the capture tutorial where [[Wally]] catches a {{p|Ralts}}.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is (and 1 if the used move is not any of these moves):&lt;br /&gt;
** {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}.&lt;br /&gt;
** {{m|Stomp}}, {{m|Needle Arm}}, {{m|Astonish}}, or {{m|Extrasensory}} and the target has previously used {{m|Minimize}}.&lt;br /&gt;
** {{m|Surf}} or {{m|Whirlpool}} and the target is in the semi-invulnerable turn of {{m|Dive}}.&lt;br /&gt;
** {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of {{m|Dig}}. &amp;lt;!--Verify if Magnitude really does double damage; I&#039;ve heard conflicting sources for each Gen, but I know in Gen 4 it doubles power against Dig, I tested it myself--&amp;gt;&lt;br /&gt;
** {{m|Pursuit}} and the target is attempting to [[Recall|switch out]].&lt;br /&gt;
** {{m|Facade}} and the user is {{status|poisoned}}, {{status|burned}}, or {{status|paralyzed}}.&lt;br /&gt;
** {{m|SmellingSalt}} and the target is {{status|paralyzed}}.&lt;br /&gt;
** {{m|Revenge}} and the attacker has been damaged by the target this turn.&lt;br /&gt;
** {{m|Weather Ball}}, there is non-clear [[weather]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;Charge&#039;&#039; is 2 if the move is {{type|Electric}} and {{m|Charge}} takes effect, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;HH&#039;&#039; is 1.5 if the attacker&#039;s ally in a [[Double Battle]] has used {{m|Helping Hand}} on it, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10 --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1. &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 85 and 100 (inclusive), followed by an integer division by 100. &amp;lt;!-- rounded down --&amp;gt; &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Critical \times Item \times First \times random \times STAB \times Type1 \times Type2 \times SRF \times EB \times TL \times Berry&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3; however, if in a Double Battle when the move is executed, the only Pokémon on the target&#039;s side of the field is the target (for moves with only one target), or there is only one target when the move is executed (for moves with more than one target), &#039;&#039;Screen&#039;&#039; remains as 0.5. &#039;&#039;Screen&#039;&#039; is 1 otherwise or if the used move lands a [[critical hit]].&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 in [[Double Battle]]s if the used move {{cat|moves that target all adjacent foes|has more than}} {{cat|moves that target all adjacent Pokémon|one target}} (provided there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], 3 if the move lands a critical hit and the attacker&#039;s Ability is {{a|Sniper}}, and 1 otherwise. It is always 1 if {{m|Future Sight}} or {{m|Doom Desire}} is used, the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, the target is under the effect of {{m|Lucky Chant}}, or if the battle is the first one against {{p|Starly}}{{sup/4|DP}}.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.3 if the attacker is holding a [[Life Orb]], &amp;lt;math&amp;gt;1+\frac{n}{10}&amp;lt;/math&amp;gt; if the attacker is holding a {{i|Metronome}}, where &#039;&#039;n&#039;&#039; is the amount of times the same move has been successfully and consecutively used, up to 10, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;First&#039;&#039; is 1.5 if the used move was stolen with [[Me First]].&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized a random integer from 85 to 100, inclusive, divided by 100. &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1.&lt;br /&gt;
* &#039;&#039;SRF&#039;&#039; is 0.75 if the used move is super effective, the target&#039;s Ability is {{a|Solid Rock}} or {{a|Filter}}, and the attacker&#039;s Ability is not {{a|Mold Breaker}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;EB&#039;&#039; is 1.2 if the used move is super effective and the attacker is holding an [[Expert Belt]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;TL&#039;&#039; is 2 if the used move is not very effective and the attacker&#039;s Ability is {{a|Tinted Lens}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Berry&#039;&#039; is 0.5 if the used move is super effective and the target is holding the {{cat|Damage-reducing Berries|Berry that weakens it}}, or {{type|Normal}} and the target is holding a [[Chilan Berry]], and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]] onward===&lt;br /&gt;
{{Incomplete|section|needs=If Pokémon Champions uses this formula, the new modifiers (i.e. reduced damage from Unseen Fist / Piercing Drill, Sun effects from Mega Sol, etc.) are missing}}&lt;br /&gt;
Unless otherwise specified, all divisions and multiplications past the initial base damage calculation are rounded to the nearest integer if the result is not an integer (rounding down at 0.5).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times Targets \times PB \times Weather \times GlaiveRush \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring negative stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring positive stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 (0.5 in [[Battle Royal]]s) if the move has more than one [[Range|target]] when the move is executed, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;PB&#039;&#039; is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move or {{m|Hydro Steam}} during [[harsh sunlight]], and 0.5 if a Water-type move (besides Hydro Steam) is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;GlaiveRush&#039;&#039; is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.&lt;br /&gt;
** Conversely, unless critical hits are prevented entirely by one of the above effects, &#039;&#039;Critical&#039;&#039; will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker&#039;s Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor. Namely, it is recognized as a multiplication from a random integer between 85 and 100, inclusive, then divided by 100.&lt;br /&gt;
** If the battle is taking place as a [[Pokéstar Studios]] film, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 otherwise or if the attacker and/or used move is [[typeless]]. If the used move is a combination Pledge move, &#039;&#039;STAB&#039;&#039; is always 1.5 (or 2 if the user&#039;s Ability is Adaptability). When {{Tera}}stallized, &#039;&#039;STAB&#039;&#039; is (if not 1):&lt;br /&gt;
** 1.5 if the move&#039;s type matches either the Pokemon&#039;s original type(s) or a different Tera Type from its original types, and the attacker&#039;s Ability is not Adaptability.&lt;br /&gt;
** 2 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is not Adaptability, or the situation above, if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
*** However, if STAB only applies from the attacker&#039;s original type(s), not its Tera Type, &#039;&#039;STAB&#039;&#039; will always be 1.5, even if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
** 2.25 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.125, 0.25, 0.5 (not very effective); 1 (normally effective); 2, 4, or 8 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. The 0.125 and 8 can potentially be obtained on a Pokémon under the effect of {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}. If the used move is {{m|Struggle}} or [[typeless]] {{m|Revelation Dance}}, or the target is typeless, &#039;&#039;Type&#039;&#039; is always 1. Decimals are rounded down to the nearest integer. Certain effects can modify this, namely:&lt;br /&gt;
** If the target is an [[grounded|ungrounded]] {{type|Flying}} that is not being grounded by any other effect and is holding an [[Iron Ball]] or under the effect of {{m|Thousand Arrows}}, &#039;&#039;Type&#039;&#039; is equal to 1.&lt;br /&gt;
** If the target is a [[grounded]] {{type|Flying}} (unless grounded by an Iron Ball or Thousand Arrows, as above), treat {{t|Ground}}&#039;s matchup against Flying as 1.&lt;br /&gt;
** If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1.&lt;br /&gt;
** If the attacker&#039;s Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}&#039;s type matchups against {{t|Ghost}} as 1.&lt;br /&gt;
** If the target is under the effect of {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Miracle Eye}}, and the target is of a type that would otherwise grant immunity to the used move, treat that particular type matchup as 1.&lt;br /&gt;
** If the used move is {{m|Freeze-Dry}}, treat the move&#039;s type&#039;s matchup against {{t|Water}} as 2.&lt;br /&gt;
** If the used move is {{m|Flying Press}}, consider both the move&#039;s type effectiveness and the {{t|Flying}} type&#039;s against the target, and multiply them together.&lt;br /&gt;
** If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead.&lt;br /&gt;
** If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply &#039;&#039;Type&#039;&#039; by 2.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]] (other than {{m|Facade}} from [[Generation VI]] onward), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves, Abilities, or items take effect, in this order (and if multiple moves, Abilities, or items take effect, they do so in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them):&lt;br /&gt;
{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Behemoth Blade}}, {{m|Behemoth Bash}}, and {{m|Dynamax Cannon}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is [[Dynamax]]ed and the used move is one of these three&lt;br /&gt;
|-&lt;br /&gt;
|Moves interacting with {{m|Minimize}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has used {{m|Minimize}} and the used move is one listed [[Minimize (move)#Vulnerability to moves|here]]&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Earthquake}} and {{m|Magnitude}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dig}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Surf}} and {{m|Whirlpool}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dive}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}}, {{m|Light Screen}}, and {{m|Aurora Veil}}&lt;br /&gt;
|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}&lt;br /&gt;
|If in effect on the target&#039;s side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Collision Course}} and {{m|Electro Drift}}&lt;br /&gt;
|5461/4096 (~1.3333)&lt;br /&gt;
|If either of these are the used move and it is super effective&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Multiscale}} and {{a|Shadow Shield}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move makes [[contact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Punk Rock}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is [[Sound-based move|sound-based]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Ice Scales}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is a special move&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Friend Guard}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If an ally of the target has this Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Filter}}, {{a|Prism Armor}} and {{a|Solid Rock}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Neuroforce}}&lt;br /&gt;
|1.25&lt;br /&gt;
|If the user has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Sniper}}&lt;br /&gt;
|1.5&lt;br /&gt;
|If the attacker has this Ability and the move lands a critical hit&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Tinted Lens}}&lt;br /&gt;
|2&lt;br /&gt;
|If the attacker has this Ability and the used move is not very effective (&#039;&#039;Type&#039;&#039; &amp;lt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has this Ability and the used move is {{type|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5 {{tt|*|0.25 if the holder&#039;s Ability is Ripen}}&lt;br /&gt;
|If held by the target, the move is of the corresponding type, and is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|4915/4096 (~1.2)&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|5324/4096 (~1.3)&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Metronome}}&lt;br /&gt;
|Varies&lt;br /&gt;
|1 + (819/4096 (~0.2) per successful consecutive use of the same move) if held by the attacker, but no more than 2&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively, in the order listed above. This is done by starting at 4096, multiplying it by each number above in the order listed above, and rounding to the nearest integer whenever the result is not an integer (rounding up at 0.5). When the final value is obtained, it is divided by 4096, and this becomes &#039;&#039;other&#039;&#039;. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, &#039;&#039;other&#039;&#039; is &amp;lt;math&amp;gt;\frac{4096 \times 0.5 \times 0.5}{4096}&amp;lt;/math&amp;gt; = 0.25.&lt;br /&gt;
* &#039;&#039;ZMove&#039;&#039; is 0.25 if the move is a [[Z-Move]] or [[Max Move]] and the target would be [[Protection|protected]] from that move (e.g. by {{m|Protect}}), and 1 otherwise. (If this multiplier is applied, a message is displayed that the target &amp;quot;couldn&#039;t fully protect&amp;quot; itself.)&lt;br /&gt;
* &#039;&#039;TeraShield&#039;&#039; is applied in [[Tera Raid Battle]]s when the Raid boss&#039;s shield is active. It is 0.2 if the player&#039;s Pokémon is not {{Tera}}stallized, 0.35 if it is but the used move is not of its Tera Type, and 0.75 if it is and the used move is of its Tera Type. The result is subject to standard rounding (rounding up at 0.5).&lt;br /&gt;
&lt;br /&gt;
In the first four generations, during the calculation, all operations are carried out on integers internally—this means that all division operations are [[wp:Rounding#Rounding to integer|truncated integer division]] (i.e. rounding down if the result is not an integer), and the results of multiplication operations are rounded down afterwards (truncating any fractional part). From [[Generation V]] onward, there are three different types of rounding; a {{wp|Floor (function)|flooring}} (the same as previous generations), rounding to the nearest integer while rounding down at 0.5, and rounding to the nearest integer while rounding up at 0.5.&lt;br /&gt;
&lt;br /&gt;
If the calculation yields 0, the move will deal 1 HP damage instead (unless &#039;&#039;Type&#039;&#039; is equal to 0, in which case damage calculation is skipped entirely); however, in Generation V, a move may deal 0 damage when &#039;&#039;other&#039;&#039; is less than 1, because the routine to prevent 0 damage is erroneously performed before applying the &#039;&#039;other&#039;&#039; factor.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that does not suffer a {{status|burn}} and holds no [[item]] with an effective Attack stat of 123 uses {{m|Ice Fang}} (an {{type|Ice}} [[physical move]] with a [[power]] of 65) against a {{p|Garchomp}} with an effective Defense stat of 163 in [[Generation VI]], and does not land a [[critical hit]]. Then, the move will receive {{STAB}}, because Glaceon&#039;s Ice type matches the move&#039;s: &#039;&#039;STAB&#039;&#039; = 1.5. Additionally, Garchomp is {{2t|Dragon|Ground}}, and therefore has a double weakness to the move&#039;s Ice type: &#039;&#039;Type&#039;&#039; = 4. All other (non-random) modifiers will be 1. This effectively gives&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 65 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1\\&lt;br /&gt;
&amp;amp; = rand \in [168,196] &lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will do between 168 and 196 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
If the same Glaceon holds a [[Muscle Band]] and its Ice Fang lands a [[critical hit]] against Garchomp, Ice Fang&#039;s effective power will be boosted by the Muscle Band by (approximately) 10% to become 71, and it will also be &#039;&#039;Critical&#039;&#039; = 1.5:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 71 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1.5 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1 \\&lt;br /&gt;
&amp;amp;= rand \in [268,324]&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will now do between 268 and 324 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Arceus===&lt;br /&gt;
In [[Pokémon Legends: Arceus]], a new damage calculation method&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1553954748809764864&amp;lt;/ref&amp;gt; is used:&lt;br /&gt;
&lt;br /&gt;
All multiplications and divisions are rounded down to the nearest integer unless specified.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left(\left(100+A + \left(15 \times Level\right)\right) \times Power\right) / \left(D+50\right)}{5} \right) \times \left(AtkMod \times DefMod\right) \times random \times Type \times OtherMods&amp;lt;/math&amp;gt;&lt;br /&gt;
:&amp;lt;math&amp;gt;OtherMods = Weather \times Critical \times STAB \times BurnFrostbite \times Drowsy \times FixatedOffense \times FixatedDefense \times Primed&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/negative&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the attacker is under {{a|Slow Start}}, then the physical Attack stat will be halved at this step of the calculation.&lt;br /&gt;
** If the attacker is filled with Wild Might or Terrible Might, both Attack stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense of the target if the used move is an other [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/positive&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the target is filled with Wild Might or Terrible Might, both Defense stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;AtkMod&#039;&#039; is 1.5 if the attacker&#039;s offensive stats are boosted, 1 if they are neutral, or 0.66 if they are lowered. If the attacker and target have the same &amp;quot;stage&amp;quot; of offensive and defensive stats, both this and &#039;&#039;DefMod&#039;&#039; are 1. This is applied by first multiplying &#039;&#039;AtkMod&#039;&#039; by &#039;&#039;DefMod&#039;&#039;, then multiplying the result by the calculated damage thus far and rounding down to the nearest integer.&lt;br /&gt;
* &#039;&#039;DefMod&#039;&#039; is 1.5 if the target&#039;s defensive stats are lowered, 1 if they are neutral, or 0.66 if they are boosted.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random integer between 85 and 100 (inclusive), and divided by 100. &lt;br /&gt;
** Splinter damage (from {{m|Ceaseless Edge}}, {{m|Pin Missile}}, {{m|Spikes}}, {{m|Stealth Rock}} and {{m|Stone Axe}}) is not subject to this factor.&amp;lt;!--Works like Gen I&#039;s Bind--&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.4, 0.5 (not very effective); 1 (normally effective); 2, or 2.5 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 0.75 if a Fire-type move is used during rain, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 for a critical hit, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.25 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;BurnFrostbite&#039;&#039; is 0.5 if the attacker is {{status|burn}}ed and the used move is [[physical move|physical]], or if the attacker is {{status|frostbite|frostbitten}} and the used move is [[special move|special]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Drowsy&#039;&#039; is 1.33 if the target is {{status|drowsy}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedOffense&#039;&#039; is 1.5 if the attacker is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedDefense&#039;&#039; is 1.33 if the target is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Primed&#039;&#039; is 1.5 if the attacker is primed, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Z-A===&lt;br /&gt;
In {{g|Legends: Z-A}}, a damage calculation method similar to the one used from [[Generation V]] onwards is used, though it does feature its own share of differences from it:&amp;lt;ref&amp;gt;https://x.com/Sibuna_Switch/status/1997434087204704314&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All multiplications and divisions are rounded down to the nearest integer unless specified.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left( \frac{A \times Power \times \left( \frac{2 \times Level}{5} + 2 \right)}{50 \times D} + 2 \right) \times Weather \times Critical \times random \times STAB \times Type \times Burn \times other \times Protect \times 0.7&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring stat drops for a [[critical hit]]).&lt;br /&gt;
** It is multiplied by ×1.5 if the user&#039;s stat is boosted, or ×0.67 if the stat is dropped.&lt;br /&gt;
** It is multiplied by ×2 if the user&#039;s Trainer has a red [[X Attack]] buff in the [[Z-A Battle Club]].&lt;br /&gt;
** It is multiplied by ×2 if the user is a {{pkmn2|wild}} [[alpha Pokémon]]&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Attack Power]] or Sp. Atk Power is active.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring a stat boost for a [[critical hit]]).&lt;br /&gt;
** It is multiplied by ×1.5 if the target&#039;s stat is boosted, or ×0.67 if the stat is dropped.&lt;br /&gt;
** It is multiplied by ×2 if the target&#039;s Trainer has a blue [[X Defense]] buff in the [[Z-A Battle Club]].&lt;br /&gt;
** It is multiplied by ×2 if the target is a {{pkmn2|wild}} [[alpha Pokémon]]&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Defense Power]] or Sp. Def Power is active.&lt;br /&gt;
** It can be multiplied by ×&amp;lt;math&amp;gt;\frac{1}{0.9}&amp;lt;/math&amp;gt;, ×&amp;lt;math&amp;gt;\frac{1}{0.8}&amp;lt;/math&amp;gt;, or ×&amp;lt;math&amp;gt;\frac{1}{0.65}&amp;lt;/math&amp;gt; if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Resistance Power]] is active and the type of the used move matches the type Resistance Power guards against.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the base [[power]] of the used move.&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Move Power]] is active and the type of the used move matches the type Move Power boosts.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.2 if a {{type|Water}} move is used during [[rain]], 0.8 if a Fire-type move is used during rain, and 1 otherwise. &amp;lt;!--&lt;br /&gt;
* While the &#039;&#039;Targets&#039;&#039; and &#039;&#039;PB&#039;&#039; modifiers still do internally exist in-game and are checked for, both are always 1, as [[Abilities]] as a whole (and thus {{a|Parental Bond}}) don&#039;t exist in Legends: Z-A, and all moves, even usually &amp;quot;multi-target&amp;quot; ones like {{m|Surf}} and {{m|Earthquake}}, do not suffer this penalty even if they do hit multiple Pokémon in a single usage of them.&lt;br /&gt;
* While the &#039;&#039;GlaiveRush&#039;&#039; modifier still does internally exist in-game and are checked for, it is always 1, as {{m|Glaive Rush}}&#039;s functionality was changed to no longer have this effect.--&amp;gt;&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 for a [[critical hit]], and 1 otherwise. It will always be 1.5 if the attack was landed as a sneak attack on an opposing Trainer&#039;s Pokémon in a [[Z-A Royale]] or [[Hyperspace]] {{OBP|battle zone|Lumiose City}}.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor. Namely, it is recognized as a multiplication from a random integer between 85 and 100, inclusive, then divided by 100.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 otherwise or if the attacker and/or used move is [[typeless]].&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. The multiplier can be affected depending on if a [[Plus Move]] is used and if used against a [[Rogue Mega Evolution]] or equivalent boss battle. If a Plus Move is used against in a boss battle, the Plus Move multiplier is used.&lt;br /&gt;
::{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Effectiveness&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Standard&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Boss&lt;br /&gt;
|- style=&amp;quot;font-size:80%;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Plus Move&lt;br /&gt;
! Base&lt;br /&gt;
! Plus Move&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Super effective&lt;br /&gt;
| 8× || 10.4× || 1.512× || 6.552×&lt;br /&gt;
|-&lt;br /&gt;
| 4× || 5.2× || 0.756× || 3.276×&lt;br /&gt;
|-&lt;br /&gt;
| 2× || 2.6× || 0.6× || 2.6×&lt;br /&gt;
|-&lt;br /&gt;
| Normally effective&lt;br /&gt;
| 1× || 1.2× || 0.3× || 1.2×&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Not very effective&lt;br /&gt;
| 0.6× || 0.72× || 0.18× || 0.72×&lt;br /&gt;
|-&lt;br /&gt;
| 0.3× || 0.36× || 0.09× || 0.36× &lt;br /&gt;
|-&lt;br /&gt;
| 0.15× || 0.18× || 0.045× || 0.18× &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:* Against a boss, 0.3× is applied to non-Plus Moves, and 0.63× is applied to super effective moves with a 4× or higher type multiplier.&lt;br /&gt;
:* The 0.15 and 8 (as well as the 0.18 and 10.4) can potentially be obtained on a Pokémon under the effect of {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}. &lt;br /&gt;
:* If the target is typeless, &#039;&#039;Type&#039;&#039; is always 1; in Legends: Z-A, this is only used against the [[Hyperrogue Ange Floette]] flowers, which are considered to be typeless.&lt;br /&gt;
:* If the attacker is a boss, and the target would otherwise be immune to the attack, &#039;&#039;Type&#039;&#039; is 0.3.&lt;br /&gt;
:* If the target is an [[grounded|ungrounded]] {{type|Flying}} that is not being grounded by any other effect and is under the effect of {{m|Thousand Arrows}}, &#039;&#039;Type&#039;&#039; is equal to 1.&lt;br /&gt;
:* If the target is a [[grounded]] {{type|Flying}} (unless grounded by an Thousand Arrows, as above), treat {{t|Ground}}&#039;s matchup against Flying as 1.&lt;br /&gt;
:* If the used move is {{m|Freeze-Dry}}, treat the move&#039;s type&#039;s matchup against {{t|Water}} as 2.&lt;br /&gt;
:* If the used move is {{m|Flying Press}}, consider both the move&#039;s type effectiveness and the {{t|Flying}} type&#039;s against the target, and multiply them together.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}} and the used move is a [[physical move]]&amp;lt;!--(aside from {{m|Facade}})--&amp;gt;, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves or items take effect, in this order:&lt;br /&gt;
::{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}} and {{m|Light Screen}}&lt;br /&gt;
|0.66&lt;br /&gt;
|If in effect on the target&#039;s side, the used move is physical (Reflect) or special (Light Screen), and the move is not a [[critical hit]].&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If held by the target, the move is of the corresponding type, and is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|1.2&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|1.3&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively, in the order listed above. This is done by starting with 1, multiplying the multipliers together, multiplying the final multiplier by the result thus far, and rounding down the result to the nearest integer.&lt;br /&gt;
* &#039;&#039;Protect&#039;&#039; is 0.25 if the move is a [[Plus Move]] and the target would be [[Protection|protected]] from that move (e.g. by {{m|Protect}}), and 1 if no protection is used. (If this multiplier is applied, a message is displayed that the target &amp;quot;couldn&#039;t fully protect&amp;quot; itself.)&lt;br /&gt;
&lt;br /&gt;
If the calculation yields 0, the move will deal 1 HP damage instead (unless &#039;&#039;Type&#039;&#039; is equal to 0, in which case damage calculation is skipped entirely).&lt;br /&gt;
&lt;br /&gt;
If the move would deal over 65535 damage, it will instead be capped at 65535; notably, this is different from in [[Generation V]] to {{g|Scarlet and Violet}}, where the damage instead would roll over to 0 at 65536.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, damage is calculated differently due to different variables existing in the game.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = Mushroom \times \left( \left\lfloor 0.5 \times Power \times \frac{Attack}{Defense} \times Modifier \right\rfloor + 1 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mushroom&#039;&#039; is 2 if there is an active [[Max Mushrooms|Max Mushroom]] and is 1 otherwise.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the power of the {{OBP|move|GO}} used&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; is the Attack {{OBP|stat|GO}} of the attacking Pokémon&lt;br /&gt;
* &#039;&#039;Defense&#039;&#039; is the Defense stat of the Pokémon being attacked&lt;br /&gt;
* For {{OBP|Shadow Pokémon|GO}}:&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{6}{5}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Attack&#039;&#039;&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{5}{6}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Defense&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Modifier = Type \times STAB \times Weather \times Friendship \times Dodged \times Mega \times Trainer \times Charge \times Party \times Support \times Spread \times BehemothBlade \times BehemothBash \times Shield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|Pokémon GO|type effectiveness}}, which is calculated differently in GO, using multipliers of base 1.6 instead of 2.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.2 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise.&lt;br /&gt;
* The following variables are applied in {{OBP|Gym|GO}}, {{OBP|Raid Battle|GO}}s, and [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Weather&#039;&#039; is 1.2 if the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and 1 otherwise.&lt;br /&gt;
** &#039;&#039;Friendship&#039;&#039; is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level.&lt;br /&gt;
*** 1.03 if Good Friends&lt;br /&gt;
*** 1.05 if Great Friends&lt;br /&gt;
*** 1.07 if Ultra Friends&lt;br /&gt;
*** 1.1 if Best Friends&lt;br /&gt;
*** 1.12 if Forever Friends&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Dodged&#039;&#039; is 0.25 if the attack was successfully dodged, and 1 if otherwise.&lt;br /&gt;
*** Gym defenders and Raid Bosses will never dodge a player&#039;s attacks&lt;br /&gt;
** &#039;&#039;Mega&#039;&#039; is greater than 1 when there is one or more [[Mega Evolution|Mega-Evolved]] Pokémon on the battlefield.&lt;br /&gt;
*** 1.1 if none of the Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
*** 1.3 if one or more Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
** &#039;&#039;Party&#039;&#039; is 2 if the charge-move has been boosted by [[Party Play]], and 1 otherwise.&lt;br /&gt;
** &#039;&#039;BehemothBash&#039;&#039; is applied when the defender has the {{m|Behemoth Bash}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 0.9090909091 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 0.9523809524 in [[Max Battle|Max Battle]]s&lt;br /&gt;
** &#039;&#039;BehemothBlade&#039;&#039; is applied when the attacker has the {{m|Behemoth Blade}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 1.1 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 1.05 in [[Max Battle|Max Battle]]s&lt;br /&gt;
* The following variables are applied in {{OBP|Trainer Battle|GO}}s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Trainer&#039;&#039; is 1.3 for all attacks used in a Trainer Battle.&lt;br /&gt;
** &#039;&#039;Charge&#039;&#039; is applied only for Charged Attacks, and its value depends on the player&#039;s score during the minigame. The possible ranges are&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge = 1&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Excellent!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.75, 1)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Great!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.5, 0.75)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Nice!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.25, 0.5)&amp;lt;/math&amp;gt; otherwise&lt;br /&gt;
** &#039;&#039;Shield&#039;&#039; is 0 if an attack was protected by a [[Protect Shield]], and is 1 otherwise.&lt;br /&gt;
* The following variable is applied in [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Support&#039;&#039; is applied when there are Pokémon placed at the [[Power Spot (GO)|Power Spot]].&lt;br /&gt;
*** 1.1 if 1 Pokémon placed (1 support icon)&lt;br /&gt;
*** 1.15 if 2-3 Pokémon placed (2 support icons)&lt;br /&gt;
*** 1.188 if 4-14 Pokémon placed (3 support icons)&lt;br /&gt;
*** 1.2 if 15 or more Pokémon placed (4 support icons)&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Spread&#039;&#039; is 2 if the Max Battle Boss uses a single-target attack and is 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
By the damage formula, moves that have a power of 0 such as {{m|Splash}} and {{m|Yawn}} and moves shielded by [[Protect Shield|Protect Shields]] will always do 1 HP damage.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{incomplete|section|needs=The damage formula is broken down in full [https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.bxpx4fbvbhhl here], just needs to be condensed/formatted for our purposes}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, if the player&#039;s Pokémon deals over 33037 HP damage, the Pokémon will faint, but the HP bar will not be drained; if it deals exactly 33037 HP, the HP bar will be drained automatically.&lt;br /&gt;
* In [[Generation V]] onward, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, an overflow can occur during the calculation of very high damage amounts, causing the actual damage dealt to be much lower than expected.&amp;lt;ref&amp;gt;https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Generations I through IV, due to integer truncation, the multiplier &amp;lt;math&amp;gt;\frac{\left( \frac{2 \times Level}{5} + 2\right)}{50}&amp;lt;/math&amp;gt; in the damage calculation increased at levels ending in 0, 3, 5, or 8.&lt;br /&gt;
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move&#039;s type (recovery, [[recoil]] damage, and indirect damage use the Normal-type animation), as shown below.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{physical color light}}; border: 2px solid #{{physical color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot;| [[File:PBR HP change Normal.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fighting.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Flying.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot;| [[File:PBR HP change Poison.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Normal}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fighting}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Flying}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ground.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Rock.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Bug.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ghost.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ground}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Rock}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Bug}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Steel.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fire.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Water.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Grass.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Steel}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fire}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Water}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Electric.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Psychic.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ice.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dragon.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Electric}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Psychic}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ice}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dark.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}; {{roundybl|10px}}&amp;quot; | {{color|FFF|Dark}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color light}}; {{roundybr|10px}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|zh_yue=傷害 &#039;&#039;{{tt|Sēunghoih|Damage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傷害 / 伤害 &#039;&#039;{{tt|Shānghài|Damage}}&#039;&#039;&lt;br /&gt;
|cs=Poškození&lt;br /&gt;
|da=Skade&lt;br /&gt;
|fi=Vahinko&lt;br /&gt;
|fr_ca=Tort{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Dégâts&lt;br /&gt;
|de=Schaden&lt;br /&gt;
|hu=Sebzés&lt;br /&gt;
|it=Danno&lt;br /&gt;
|ko=데미지 &#039;&#039;Damage&#039;&#039;&lt;br /&gt;
|no=Skade&lt;br /&gt;
|pt_br=Dano&lt;br /&gt;
|pt_eu=Dano&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|es=Daño&lt;br /&gt;
|sv=Skada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
* [https://www.trainertower.com/dawoblefets-damage-dissertation/ DaWoblefet’s Damage Dissertation- A Complete Guide to the Damage Formula]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[es:Daño]]&lt;br /&gt;
[[it:Danno]]&lt;br /&gt;
[[ja:ダメージ]]&lt;br /&gt;
[[zh:伤害]]&lt;/div&gt;</summary>
		<author><name>Impossiblewolfx</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Toxic_Spikes_(move)&amp;diff=4578866</id>
		<title>Toxic Spikes (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Toxic_Spikes_(move)&amp;diff=4578866"/>
		<updated>2026-06-24T18:21:56Z</updated>

		<summary type="html">&lt;p&gt;Impossiblewolfx: /* Generations V onwards */ Added Defog change from Gen VI+ as seen on the Spikes page, not sure if this is the right way to format it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=390&lt;br /&gt;
|name=Toxic Spikes&lt;br /&gt;
|jname=どくびし&lt;br /&gt;
|jtrans=Toxic Spikes&lt;br /&gt;
|jtranslit=Dokubishi&lt;br /&gt;
|gameimage=Toxic Spikes IX.png&lt;br /&gt;
|gameimage2=Toxic Spikes IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Poison&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|bdesc= Damages switching opponents.&lt;br /&gt;
|gen=IV&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The Pokémon appealing after self cannot raise its voltage that turn.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Prevents the Voltage from going up in the same turn.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Makes the remaining Pokémon nervous.&lt;br /&gt;
|pokefordex=Toxic%20Spikes&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=yes&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=yes&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=foes&lt;br /&gt;
|na=no&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=54&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=091&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=089&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Toxic Spikes&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;どくびし&#039;&#039;&#039; &#039;&#039;Toxic Spikes&#039;&#039;) is a non-damaging {{type|Poison}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TR54]] in {{g|Sword and Shield}}.&lt;br /&gt;
* [[TM091]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
* [[TM089]] in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Toxic Spikes sets an [[List of moves that cause entry hazards|entry hazard]] around the target Pokémon. One layer of Toxic Spikes causes opposing Pokémon to acquire the {{status|poison}} status ailment upon switching in, while two or more layers causes opposing Pokémon to become {{status|Poison|badly poisoned}}.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes has no effect against {{t|Flying}}-, {{t|Poison}}-, or {{type|Steel}} Pokémon or Pokémon with the [[Ability]] {{a|Immunity}}, {{a|Levitate}}, {{a|Leaf Guard}} (during intense sunlight), or {{a|Magic Guard}}. If a Pokemon is under the affect of {{m|Magnet Rise}}, it will not be affected by Toxic Spikes. However, a Flying or [[grounded|ungrounded]] Pokémon will be affected if it is switched in while holding an [[Iron Ball]], while {{m|Gravity}} is in effect, or if {{m|Baton Pass}}ed an {{m|Ingrain}}. &lt;br /&gt;
&lt;br /&gt;
If a grounded Poison-type Pokémon is switched in, it will absorb Toxic Spikes and the effect of Toxic Spikes will end. The moves {{m|Rapid Spin}} and {{m|Defog}} remove the effect of Toxic Spikes; Rapid Spin removes Toxic Spikes set around the user of Rapid Spin while Defog removes Toxic Spikes set around the target of Defog.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes does not activate the Ability {{a|Synchronize}} unless a Pokémon on the field directly causes Synchronizing Pokémon to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}.&lt;br /&gt;
&lt;br /&gt;
===Generations V onwards===&lt;br /&gt;
If a Pokémon is holding an [[Air Balloon]], it will not be affected by Toxic Spikes, unless Gravity is in effect. A Poison-type Pokémon holding an Air Balloon will not absorb Toxic Spikes, unless Gravity is in effect.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes can now be reflected with {{m|Magic Coat}}. {{a|Magic Guard}} will not prevent poisoning status but will prevent poison damage.&lt;br /&gt;
&lt;br /&gt;
A Pokemon with {{a|Comatose}} or {{a|Eelevate}} (unless it becomes [[grounded]]), or holding [[Heavy-Duty Boots]] will not be poisoned by Toxic Spikes. A grounded Poison-type Pokémon holding Heavy-Duty Boots can still remove Toxic Spikes on switching in.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes does not activate the Ability {{a|Synchronize}} at all, even if a Pokémon on the field directly causes Synchronizing Pokémon to switch in, such as by using a move like {{m|Roar}} or {{m|Dragon Tail}}. &lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]] onwards, {{m|Defog}} now removes all Toxic Spikes from play regardless of which side of the field they were placed on.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes can be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Hex}}, {{m|Roar}}, {{m|Venom Drench}}, {{m|Venoshock}} and {{m|Whirlwind}}) to give an extra three appeal points if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Poisonium Z]] into Z-Toxic Spikes, the user&#039;s {{stat|Defense}} stat rises by one stage.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
Poison-type Pokémon do not clear away the [[Trap (Legends Z-A)|trap]] set by Toxic Spikes in Legends Z-A, though they are still immunne to its effect by virtue of their type.&lt;br /&gt;
{{LegendsZAMove&lt;br /&gt;
|type=Poison&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|charge-time=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user lays a trap of poison spikes at the foe&#039;s feet. They poison foes that switch into battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user lays a trap of poison spikes at the opponent&#039;s feet. They poison opponents that switch into battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The user lays a trap of poison spikes at the opposing team&#039;s feet. They poison opposing Pokémon that switch into battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|CHP}}|Gives the opponent&#039;s side the Toxic Spikes status.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Poison|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/8|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|25|25|25|29||29||29}}&lt;br /&gt;
{{Moveentry/8|0029|Nidoran♀|type=Poison|2|Monster|Field|31|31|31|31|20|20}}&lt;br /&gt;
{{Moveentry/8|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|35|35|35|35|21|21}}&lt;br /&gt;
{{Moveentry/8|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|1|1}}&lt;br /&gt;
{{Moveentry/8|0032|Nidoran♂|type=Poison|2|Monster|Field|31|31|31|31|20|20}}&lt;br /&gt;
{{Moveentry/8|0033|Nidorino|type=Poison|2|Monster|Field|35|35|35|35|21|21}}&lt;br /&gt;
{{Moveentry/8|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|−|−|−|−|1|1}}&lt;br /&gt;
{{Moveentry/8|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|−|−|−|−||−|−|26}}&lt;br /&gt;
{{Moveentry/8|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|−|−|−|−||−|−|26}}&lt;br /&gt;
{{Moveentry/8|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|−|−|−|−||−|−|26}}&lt;br /&gt;
{{Moveentry/8|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13|−|−|−}}&lt;br /&gt;
{{Moveentry/8|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13|−|−|−}}&lt;br /&gt;
{{Moveentry/8|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/8|0194|formsig=P|Wooper|type=Poison|type2=Ground|2|Water 1|Field|form=Paldean Form|||||||12}}&lt;br /&gt;
{{Moveentry/8|0205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|1|1|1|1||1|1}}&lt;br /&gt;
{{Moveentry/8|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|21|21|21|21|36|36|36|36}}&lt;br /&gt;
{{Moveentry/8|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||36|36}}&lt;br /&gt;
{{Moveentry/8|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|28|28|28|28|20|20||22}}&lt;br /&gt;
{{Moveentry/8|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Normal Forme|−|−|−|−||25|−}}&lt;br /&gt;
{{Moveentry/8|0386|formsig=A|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Attack Forme|−|−|−|−||25|−}}&lt;br /&gt;
{{Moveentry/8|0386|formsig=S|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Speed Forme|−|−|−|−||25|−}}&lt;br /&gt;
{{Moveentry/8|0407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass|−|−|−|−|1|1||22}}&lt;br /&gt;
{{Moveentry/8|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|34{{sup/4|DP}}&amp;lt;br&amp;gt;28{{sup/4|PtHGSS}}|28{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34|34|15|15}}&lt;br /&gt;
{{Moveentry/8|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|34{{sup/4|DP}}&amp;lt;br&amp;gt;28{{sup/4|PtHGSS}}|28{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34|34|15|15}}&lt;br /&gt;
{{Moveentry/8|0568|Trubbish|type=Poison|1|Mineral|Mineral||7|7|7|15|||15}}&lt;br /&gt;
{{Moveentry/8|0569|Garbodor|type=Poison|1|Mineral|Mineral||1, 7|1, 7|1, 7|15|||15}}&lt;br /&gt;
{{Moveentry/8|0590|Foongus|type=Grass|type2=Poison|1|Grass|Grass||−|−|−|−||−|22}}&lt;br /&gt;
{{Moveentry/8|0591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass||−|−|−|−||−|22}}&lt;br /&gt;
{{Moveentry/8|0747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1||||13|30||30}}&lt;br /&gt;
{{Moveentry/8|0748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1||||1, 13|30||30}}&lt;br /&gt;
{{Moveentry/8|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered||||29|40}}&lt;br /&gt;
{{Moveentry/8|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||36|36}}&lt;br /&gt;
{{Moveentry/8|0970|Glimmora|type=Rock|type2=Poison|1|Mineral|Mineral|||||||1|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/8|0980|Clodsire|type=Poison|type2=Ground|2|Water 1|Field|||||||4}}&lt;br /&gt;
{{Movefoot|Poison|8}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]===&lt;br /&gt;
{{Movehead/TMGames|Poison|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none&lt;br /&gt;
|g8=1|g8tm=54|tmhm8=TR|g8g={{gameabbrev8|SwSh}}&lt;br /&gt;
|g9=2|g9tm-1=091|g9tm-2=089}}&lt;br /&gt;
{{Moveentry/3|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|||✔}}&lt;br /&gt;
{{Moveentry/3|0023|Ekans|type=Poison|2|Field|Dragon||✔|−}}&lt;br /&gt;
{{Moveentry/3|0024|Arbok|type=Poison|2|Field|Dragon||✔|−}}&lt;br /&gt;
{{Moveentry/3|0029|Nidoran♀|type=Poison|2|Monster|Field|✔|}}&lt;br /&gt;
{{Moveentry/3|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/3|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/3|0032|Nidoran♂|type=Poison|2|Monster|Field|✔|}}&lt;br /&gt;
{{Moveentry/3|0033|Nidorino|type=Poison|2|Monster|Field|✔|}}&lt;br /&gt;
{{Moveentry/3|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|}}&lt;br /&gt;
{{Moveentry/3|0048|Venonat|type=Bug|type2=Poison|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0053|formsig=A|Persian|type=Dark|1|Field|Field|form=Alolan Form|−|−|✔}}&lt;br /&gt;
{{Moveentry/3|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass||−|✔}}&lt;br /&gt;
{{Moveentry/3|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass||−|✔}}&lt;br /&gt;
{{Moveentry/3|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass||−|✔}}&lt;br /&gt;
{{Moveentry/3|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form||−|✔}}&lt;br /&gt;
{{Moveentry/3|0089|Muk|type=Poison|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/3|0090|Shellder|type=Water|1|Water 3|Water 3|−|✔}}&lt;br /&gt;
{{Moveentry/3|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|−|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|−|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0109|Koffing|type=Poison|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0110|Weezing|type=Poison|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0110|formsig=G|Weezing|type=Poison|type2=Fairy|1|Amorphous|Amorphous|form=Galarian Form|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|}}&lt;br /&gt;
{{Moveentry/3|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔|}}&lt;br /&gt;
{{Moveentry/3|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0194|Wooper|type=Water|type2=Ground|2|Water 1|Field|−|✔}}&lt;br /&gt;
{{Moveentry/3|0194|formsig=P|Wooper|type=Poison|type2=Ground|2|Water 1|Field|form=Paldean Form||✔}}&lt;br /&gt;
{{Moveentry/3|0195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|−|✔}}&lt;br /&gt;
{{Moveentry/3|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|−|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0204|Pineco|type=Bug|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0205|Forretress|type=Bug|type2=Steel|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0215|formsig=H|Sneasel|type=Fighting|type2=Poison|1|Field|Field|form=Hisuian Form||✔}}&lt;br /&gt;
{{Moveentry/3|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|−|✔}}&lt;br /&gt;
{{Moveentry/3|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0316|Gulpin|type=Poison|1|Amorphous|Amorphous||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0317|Swalot|type=Poison|1|Amorphous|Amorphous||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0331|Cacnea|type=Grass|2|Grass|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/3|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/3|0407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|−|✔}}&lt;br /&gt;
{{Moveentry/3|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|−|✔}}&lt;br /&gt;
{{Moveentry/3|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|✔|}}&lt;br /&gt;
{{Moveentry/3|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|✔|}}&lt;br /&gt;
{{Moveentry/3|0472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0543|Venipede|type=Bug|type2=Poison|1|Bug|Bug|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0562|Yamask|type=Ghost|2|Mineral|Amorphous|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0568|Trubbish|type=Poison|1|Mineral|Mineral|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0569|Garbodor|type=Poison|1|Mineral|Mineral|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0590|Foongus|type=Grass|type2=Poison|1|Grass|Grass|−|−|✔}}&lt;br /&gt;
{{Moveentry/3|0591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass|−|−|✔}}&lt;br /&gt;
{{Moveentry/3|0616|Shelmet|type=Bug|1|Bug|Bug|✔|}}&lt;br /&gt;
{{Moveentry/3|0617|Accelgor|type=Bug|1|Bug|Bug|✔|}}&lt;br /&gt;
{{Moveentry/3|0656|Froakie|type=Water|1|Water 1|Water 1||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0657|Frogadier|type=Water|1|Water 1|Water 1||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|form=All available forms||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|−|−|✔}}&lt;br /&gt;
{{Moveentry/3|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/3|0803|Poipole|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0804|Naganadel|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0849|Toxtricity|type=Electric|type2=Poison|1|Human-Like|Human-Like|form=All forms|−|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0890|Eternatus|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0903|Sneasler|type=Fighting|type2=Poison|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/3|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0908|Meowscarada|type=Grass|type2=Dark|2|Field|Grass||✔}}&lt;br /&gt;
{{Moveentry/3|0917|Tarountula|type=Bug|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0918|Spidops|type=Bug|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/3|0944|Shroodle|type=Poison|type2=Normal|1|Field|Field||−|✔}}&lt;br /&gt;
{{Moveentry/3|0945|Grafaiai|type=Poison|type2=Normal|1|Field|Field||−|✔}}&lt;br /&gt;
{{Moveentry/3|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass||✔}}&lt;br /&gt;
{{Moveentry/3|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass||✔}}&lt;br /&gt;
{{Moveentry/3|0965|Varoom|type=Steel|type2=Poison|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/3|0966|Revavroom|type=Steel|type2=Poison|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/3|0969|Glimmet|type=Rock|type2=Poison|1|Mineral|Mineral||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0970|Glimmora|type=Rock|type2=Poison|1|Mineral|Mineral||✔|✔}}&lt;br /&gt;
{{Moveentry/3|0980|Clodsire|type=Poison|type2=Ground|2|Water 1|Field||✔}}&lt;br /&gt;
{{Moveentry/3|0994|Iron Moth|type=Fire|type2=Poison|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Movefoot|Poison|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Poison|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/6|0048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0109|Koffing|type=Poison|1|Amorphous|Amorphous|−|−|✔|✔|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/6|0138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/6|0204|Pineco|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0543|Venipede|type=Bug|type2=Poison|1|Bug|Bug||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0562|Yamask|type=Ghost|2|Mineral|Amorphous||−|✔|✔}}&lt;br /&gt;
{{Moveentry/6|0616|Shelmet|type=Bug|1|Bug|Bug||−|−|✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/6|0656|Froakie|type=Water|1|Water 1|Water 1|||✔|✔||✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/6|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon|||✔|✔||−|note=Chain breed}}&lt;br /&gt;
{{Movefoot|Poison|6}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Poison}}&lt;br /&gt;
{{Moveentry/1|0204|Pineco|type=Bug|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|0545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Movefoot|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Poison}}&lt;br /&gt;
{{Moveentry/1|0543|Venipede|type=Bug|type2=Poison|1|Bug|Bug|{{DL|QR Scanner|Island Scan}} - {{rt|4|Alola}}{{sup/7|SM}}}}&lt;br /&gt;
{{Movefoot|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
===In {{g|Champions}}===&lt;br /&gt;
{{Movehead/Champions|Poison}}&lt;br /&gt;
{{Moveentry/Champions|0015|Beedrill|type=Bug|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0024|Arbok|type=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0071|Victreebel|type=Grass|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|form=Galarian Form|✔}}&lt;br /&gt;
{{Moveentry/Champions|0094|Gengar|type=Ghost|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0168|Ariados|type=Bug|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0199|formsig=G|Slowking|type=Poison|type2=Psychic|form=Galarian Form|✔}}&lt;br /&gt;
{{Moveentry/Champions|0205|Forretress|type=Bug|type2=Steel|✔}}&lt;br /&gt;
{{Moveentry/Champions|0211|Qwilfish|type=Water|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0407|Roserade|type=Grass|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0472|Gliscor|type=Ground|type2=Flying|✔}}&lt;br /&gt;
{{Moveentry/Champions|0545|Scolipede|type=Bug|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0563|Cofagrigus|type=Ghost|✔}}&lt;br /&gt;
{{Moveentry/Champions|0569|Garbodor|type=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0658|Greninja|type=Water|type2=Dark|✔}}&lt;br /&gt;
{{Moveentry/Champions|0678|Meowstic|type=Psychic|form=Male|−}}&lt;br /&gt;
{{Moveentry/Champions|0691|Dragalge|type=Poison|type2=Dragon|✔}}&lt;br /&gt;
{{Moveentry/Champions|0748|Toxapex|type=Poison|type2=Water|✔}}&lt;br /&gt;
{{Moveentry/Champions|0758|Salazzle|type=Poison|type2=Fire|✔}}&lt;br /&gt;
{{Moveentry/Champions|0867|Runerigus|type=Ground|type2=Ghost|✔}}&lt;br /&gt;
{{Moveentry/Champions|0903|Sneasler|type=Fighting|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0904|Overqwil|type=Dark|type2=Poison|✔}}&lt;br /&gt;
{{Moveentry/Champions|0908|Meowscarada|type=Grass|type2=Dark|✔}}&lt;br /&gt;
{{Moveentry/Champions|0970|Glimmora|type=Rock|type2=Poison|✔}}&lt;br /&gt;
{{Movefoot/Champions|Poison}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Toxic Spikes causes the user to create a [[dungeon tile|Toxic Spikes]] trap underneath them, as long as it is a land tile that is neither stairs nor [[Kecleon Shop]] carpet. The trap also cannot be laid in hallways and the entrance of a room. Any Pokémon that triggers a Toxic Spikes trap will become {{DL|Status condition (Mystery Dungeon)|poisoned}} and be damaged (10 HP damage in the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, 20 HP damage in {{pkmn|Super Mystery Dungeon}}). {{type|Poison}} and {{type|Steel}} Pokémon will still be damaged from the trap though they will not be poisoned. {{type|Flying}} and levitating Pokémon will also be affected by the Toxic Spikes trap.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=poison}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=18|acc=—%|range=Tile below user|target=Floor}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=18|acc=—%|range=Tile below user|target=Floor}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=17|ppmax=50|acc=—%|range=Tile below user|target=Floor}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=17|ppmax=40|acc=—%|range=Tile below user|target=Floor}}&lt;br /&gt;
{{MDMovefoot|type=poison|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
In {{g|Rumble Rush}}, all [[status move]]s including Toxic Spikes could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Toxic Spikes could be seen as a move used by Boss {{p|Mareanie}}.&lt;br /&gt;
&lt;br /&gt;
{{RumbleRushOtherAttack|move=Toxic Spikes|type=Poison&lt;br /&gt;
|charge=1.26&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|effect=Badly poisons the foe}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Turns the user&#039;s tile into a Toxic Spikes trap. A Toxic Spikes trap inflicts damage on enemies that step on it and may also inflict them with a Poisoned status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Turns the user&#039;s tile into a Toxic Spikes trap. A Toxic Spikes trap inflicts damage on enemies that step on it and inflicts them with a Poisoned status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|あしもとに わな『どくびし』を つくる わな『どくびし』を ふんだ てきポケモンは ダメージをうける しかも どくじょうたいに かわる|Turns the user&#039;s tile into a Toxic Spikes trap. A Toxic Spikes trap inflicts damage on enemies that step on it and inflicts them with a Poisoned status}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It turns your tile into a [[File:IconTrapGTI.png]]Toxic Spikes trap. A [[File:IconTrapGTI.png]]Toxic Spikes trap damages enemies that step on it and causes the Poisoned status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It turns your tile into a [[File:IconTrapSMD.png]]Toxic Spikes trap. A [[File:IconTrapSMD.png]]Toxic Spikes trap damages enemies that step on it, making them poisoned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=poison|exp=yes|gen=The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.|image1=Paul Drapion Toxic Spikes field.png|image1p=The field|image2=Paul Drapion Toxic Spikes effect.png|image2p=Affecting Pokémon|image3=Paul Drapion Toxic Spikes.png|image3p=Drapion|image4=Trubbish Toxic Spikes.png|image4p=Trubbish}}&lt;br /&gt;
{{movep|type=poison|ms=452|pkmn=Drapion|method=Drapion opens its mouth and a dark purple orb forms inside it. It then fires the ball into the air, which spirals and releases four small streams of purple smoke from the top of the ball. The orb then explodes, forming multiple smaller orbs that fall and sink into the battlefield. The smaller orbs leave trails of purple smoke behind them as they fall. Any opposing non-{{tcolor|Poison|000}}-type Pokémon that steps on the battlefield instantly becomes poisoned. However, the spikes will disappear if a Poison-type Pokémon steps onto the field.}}&lt;br /&gt;
{{movemid|type=poison|user=Paul|user1=Paul&#039;s Drapion|startcode=DP187|startname=A Real Rival Rouser!|notes=Debut}}&lt;br /&gt;
{{movep|type=poison|ms=568|pkmn=Trubbish|method=Trubbish opens its mouth and a dark purple orb forms inside it. Trubbish then fires the orb into the air, leaving purple streams of energy behind it as it does. The orb then explodes in the air and smaller magenta orbs with a dark purple aura around them fall to the battlefield and sink into the ground. When the orbs sink into the ground, they leave behind a ring of magenta energy for a moment. When the opponent steps on where the orbs of energy sank into the ground, a small explosion occurs under its feet and a ring of purple energy expands outwards, damaging it.}}&lt;br /&gt;
{{movebtm|type=poison|user=Trubbish (Pokémon)|user1=A wild Trubbish|startcode=BW012|startname=Here Comes the Trubbish Squad!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=poison|exp=yes|gen=The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.|image1=Qwilfish Toxic Spikes Adventures.png|image1p=Qwilfish|image2=Seedot Adventures.png|image2p=Affecting Pokémon}}&lt;br /&gt;
{{movep|type=poison|ms=211|pkmn=Qwilfish|method=Qwilfish puffs its body up like a balloon and fires multiple dark caltrops from the spikes on its body at the opponent, scattering them around the opponent&#039;s feet. When the opponent sends out a new Pokémon, the caltrops stab the opponent&#039;s feet, hurting and poisoning them.}}&lt;br /&gt;
{{movebtmManga|type=poison|user=Qwilfish (Pokémon)|user1=The Battle Factory&#039;s Qwilfish|startcode=PS427|startname=Uprooting Seedot|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Poison|&lt;br /&gt;
genIV=Toxic Spikes IV|&lt;br /&gt;
genV=Toxic Spikes V|&lt;br /&gt;
genVI=Toxic Spikes VI|&lt;br /&gt;
genVII=Toxic Spikes VII|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Poison&lt;br /&gt;
|genVIII=Toxic Spikes VIII&lt;br /&gt;
|ZA=Toxic Spikes ZA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Poison&lt;br /&gt;
|PBR=Toxic Spikes PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Poison&lt;br /&gt;
|PMDTDS=Toxic Spikes PMD TDS&lt;br /&gt;
|PMDGTI=Toxic Spikes PMD GTI&lt;br /&gt;
|PSMD=Toxic Spikes PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Pokémon Battle Revolution, the positioning of the spikes change every time a different animation is played.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color light}}&lt;br /&gt;
|zh_yue=毒菱 &#039;&#039;{{tt|Duhklìhng|Toxic Caltrops}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;毒尖釘 &#039;&#039;{{tt|Duhkjīmdēng|Toxic Spikes}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=毒菱 &#039;&#039;{{tt|Dúlíng|Toxic Caltrops}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;毒尖釘 &#039;&#039;{{tt|Dújiāndīng|Toxic Spikes}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|nl=Giftige punten&lt;br /&gt;
|fr=Pics Toxik&lt;br /&gt;
|de=Giftspitzen&lt;br /&gt;
|el=Τοξικές Άκανθοι &#039;&#039;Toxikés Ákanthoi&#039;&#039;&lt;br /&gt;
|id=Paku Beracun&lt;br /&gt;
|it=Fielepunte&lt;br /&gt;
|ko=독압정 &#039;&#039;{{tt|Dok Apjeong|Poison Tacks}}&#039;&#039;&lt;br /&gt;
|no=Giftnåler&lt;br /&gt;
|pl=Toksyczne Kolce&lt;br /&gt;
|pt_br=Espinhos Tóxicos (TCG)&amp;lt;br&amp;gt;Espinhos Venenosos (animated series)&lt;br /&gt;
|pt_eu=Farpas Tóxicas&lt;br /&gt;
|es=Púas Tóxicas&lt;br /&gt;
|es_la=&amp;lt;!--Púas Tóxicas (games, [[DP187]])&amp;lt;br&amp;gt;Picos Tóxicos ([[BW012]])--&amp;gt;&lt;br /&gt;
|vi=Đinh Độc}}&lt;br /&gt;
&lt;br /&gt;
{{Spikes|Poison}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entry hazard-creating moves]]&lt;br /&gt;
[[Category:Moves that can inflict poison]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Giftspitzen]]&lt;br /&gt;
[[es:Púas Tóxicas]]&lt;br /&gt;
[[fr:Pics Toxik]]&lt;br /&gt;
[[it:Fielepunte]]&lt;br /&gt;
[[ja:どくびし]]&lt;br /&gt;
[[zh:毒菱（招式）]]&lt;/div&gt;</summary>
		<author><name>Impossiblewolfx</name></author>
	</entry>
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