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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bastiodon_(Pok%C3%A9mon)&amp;diff=3155324</id>
		<title>Bastiodon (Pokémon)</title>
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		<updated>2020-04-26T19:59:42Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */ 1) That&amp;#039;s a *very* flimsy definition of counterpart compared to others. 2) Even if it weren&amp;#039;t, they&amp;#039;re the fossil duo of the gen. There&amp;#039;s nothing notable about this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Rock|type2=Steel}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Bastiodon}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Rock|prevnum=410|prev=Shieldon|nextnum=412|next=Burmy|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Bastiodon}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Bastiodon&lt;br /&gt;
|jname=トリデプス&lt;br /&gt;
|jtranslit=Toridepusu&lt;br /&gt;
|tmname=Torideps&lt;br /&gt;
|ndex=411&lt;br /&gt;
|sdex=039&lt;br /&gt;
|adex=191&lt;br /&gt;
|abrow=182&lt;br /&gt;
|obrow=179&lt;br /&gt;
|opbrow=100&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|category=Shield&lt;br /&gt;
|height-ftin=4&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.3&lt;br /&gt;
|weight-lbs=329.6&lt;br /&gt;
|weight-kg=149.5&lt;br /&gt;
|ability1=Sturdy&lt;br /&gt;
|abilityd=Soundproof&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Monster&lt;br /&gt;
|eggcycles=30&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evde=2&lt;br /&gt;
|expyield=173&lt;br /&gt;
|oldexp=199&lt;br /&gt;
|lv100exp=600,000&lt;br /&gt;
|gendercode=31&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=bastiodon&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bastiodon&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;トリデプス&#039;&#039;&#039; &#039;&#039;Torideps&#039;&#039;) is a dual-type {{2t|Rock|Steel}} [[Fossil]] {{OBP|Pokémon|species}} introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Shieldon}} starting at [[level]] 30, after it is revived from an [[Armor Fossil]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Bastiodon appears to be a cross between a &#039;&#039;{{wp|Zuniceratops}}&#039;&#039; and a {{wp|bulldozer}}. Its dark gray, square head resembles a castle wall, complete with four cream yellow, window-like spots with a black outline, three dark gray spikes on the top, and two larger gray spikes in the upper corners. Bastiodon&#039;s triangular nose extends from the middle of its shield-like head down over its lips and appears to be pierced by a gray, horizontal spike. Four spikes jut downward and four large, blunt tusks protrude upward from its dark gray lower jaw. Bastiodon&#039;s cream yellow eyes are partially obscured by the nasal spike and spaced-out tusks. Its thick, cream yellow body is further protected by a gray ridge and dark gray plates on its back, jagged growths on its legs, and a plated tail.&lt;br /&gt;
&lt;br /&gt;
It is from roughly 100 million years ago. Despite its rough, intimidating appearance, Bastiodon is actually a docile, caring Pokémon that feeds on grass and Berries. Its steel-hard, shield-like face is capable of repelling any attack. When multiple Bastiodon line up, their faces form a wall that nothing can break through; this was how they protected their young. In stark contrast to its impenetrable frontal defense, it is vulnerable from behind. It seems to have lived in the same habitats as {{p|Rampardos}}, as evidenced by their fossils often being found together.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Byron Bastiodon.png|thumb|250px|Bastiodon in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Bastiodon debuted in &#039;&#039;[[DP107|Ancient Family Matters!]]&#039;&#039;, under the ownership of [[Byron]]. It was used to battle [[Roark&#039;s Rampardos]], but the battle was interrupted by {{TRT}} before an outcome could be determined. Bastiodon reappeared in &#039;&#039;[[DP108|Dealing With Defensive Types!]]&#039;&#039;, where it was used in a [[Gym]] {{pkmn|battle}} against {{Ash}}. It battled {{AP|Chimchar}} and managed to defeat it, but it then lost to {{AP|Gliscor}}. Bastiodon briefly reappeared again alongside Byron during the ending credits of &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP107|Bastiodon|Dawn&#039;s Pokédex|Bastiodon, the Shield Pokémon and the evolved form of {{p|Shieldon}}. Its massively powerful shield-like face can deflect even the strongest of attacks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Diamond Don.png|150px|thumb|Bastiodon in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
Bastiodon made a minor appearance in [[Phantom Thief Pokémon 7]] under the ownership of [[Mako]]. The reporter used the large Shield Pokémon to block [[Hiori|the titular thief]]&#039;s progress, but didn&#039;t actually battle him.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Don}}&lt;br /&gt;
&lt;br /&gt;
{{Adv|Diamond}}&#039;s Shieldon, nicknamed &amp;quot;{{DL|Diamond (Adventures)|Don}},&amp;quot; evolved into a Bastiodon fighting several opponents at the [[Team Galactic HQ|Galactic Veilstone Building]] in &#039;&#039;[[PS408|High-tailing It from Haunter]]&#039;&#039;. Already a sturdy Pokémon prior to evolving, this solidified his strong defenses even more.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
Like in the {{pkmn|games}}, Bastiodon appears alongside [[Byron]]. He used it during his training sessions with [[Hareta]] in &#039;&#039;[[DPA09|Challenge! The Fortress Of Steel!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Police Officer}}&#039;s Bastiodon appeared in &#039;&#039;[[DPA32|Charon Must Be Stopped!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Bastiodon (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Rock|type2=Steel}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=039|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=When attacked, they form a wall with their shield like faces to protect their young.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=When they lined up side by side, no foe could break through. They shielded their young in that way.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=When attacked, they form a wall. Their rock-hard faces serve to protect them from the attacks.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=When they lined up side by side, no foe could break through. They shielded their young in that way.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=When they lined up side by side, no foe could break through. They shielded their young in that way.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=When they lined up side by side, no foe could break through. They shielded their young in that way.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=When they lined up side by side, no foe could break through. They shielded their young in that way.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=191|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=238|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]‎}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=While it can guard against any sort of attack from the front, it is left without recourse when attacked from behind.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It lived in the same environments as {{p|Rampardos}}. Their fossils have been found together—seemingly from after they&#039;d fought to the finish.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=The bones of its face are huge and hard, so they were mistaken for its spine until after this Pokémon was successfully restored.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=This Pokémon is from roughly 100 million years ago. Its terrifyingly tough face is harder than steel.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VIII|reg1=Galar}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Rock|type2=Steel}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1/None|v=Diamond}}&lt;br /&gt;
{{Availability/Entry1|v=Pearl|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Trade]]&amp;lt;br/&amp;gt;[[Evolution|Evolve]] {{p|Shieldon}}{{tt|*|If the player&#039;s Trainer ID is an even number}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Shieldon}}{{tt|*|Fossil cannot be found in HGSS; must be transferred in a trade}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry1|2|v=Omega Ruby|t=fff|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry1/None|2|v=Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1/None|2|v=Sun}}&lt;br /&gt;
{{Availability/Entry1|2|v=Moon|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Rock|type2=Steel}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Chroma Highlands]], [[Chroma Ruins]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Fiery Furnace]]}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Cavern Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Oblivia Ruins]], [[Fire Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Cave: [[World Axle - B2F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark 2|link=PokéPark 2: Wonders Beyond|color={{grass color}}|area=[[Crag Area]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Evolution|Evolve]] {{p|Shieldon}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Vehicle Gallery#Spike Ball Alert!|Vehicle Gallery: Spike Ball Alert!]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 4|Distortion Island: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Violeta Palace|Violeta Palace: Stage 380]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Diamond Crater#Rock Chasm|Diamond Crater: Rock Chasm]] &amp;lt;small&amp;gt;(Center Boss, Back, Special)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Rock&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|HP=      60&lt;br /&gt;
|Attack=  52&lt;br /&gt;
|Defense=168&lt;br /&gt;
|SpAtk=   47&lt;br /&gt;
|SpDef=  138&lt;br /&gt;
|Speed=   30}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Rock&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|Normal=   25&lt;br /&gt;
|Fighting=400&lt;br /&gt;
|Flying=   25&lt;br /&gt;
|Poison=    0&lt;br /&gt;
|Ground=  400&lt;br /&gt;
|Rock=     50&lt;br /&gt;
|Bug=      50&lt;br /&gt;
|Ghost=   100&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   200&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=  50&lt;br /&gt;
|Ice=      50&lt;br /&gt;
|Dragon=   50&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=    50&lt;br /&gt;
|notes=yes&lt;br /&gt;
|steel=yes&lt;br /&gt;
|newpoison=½&lt;br /&gt;
|gen5dark=yes&lt;br /&gt;
|gen5ghost=yes&lt;br /&gt;
|olddark=½&lt;br /&gt;
|oldghost2=½}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
{{learnlist/level7|1|Block|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level7|1|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|1|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level7|1|Metal Sound|Steel|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Block|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level7|6|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level7|10|Metal Sound|Steel|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{learnlist/level7|15|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/level7|19|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level7|24|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/level7|28|Ancient Power|Rock|Special|60|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|36|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|43|Metal Burst|Steel|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level7|51|Iron Head|Steel|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|58|Heavy Slam|Steel|Physical|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
{{learnlist/tm7|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM41|Torment|Dark|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|131|Lapras}}{{MSP|143|Snorlax}}{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}{{MSP|154|Meganium}}{{MSP|357|Tropius}}&amp;lt;br&amp;gt;{{MSP|776|Turtonator}}|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|032|Nidoran♂}}{{MSP|111|Rhyhorn}}{{MSP|152|Chikorita}}|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|387|Turtwig}}{{MSP|388|Grotle}}{{MSP|389|Torterra}}&amp;lt;br&amp;gt;{{MSP|712|Bergmite}}{{MSP|713|Avalugg}}|Curse|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|304|Aron}}&amp;lt;br&amp;gt;{{MSP|305|Lairon}}{{MSP|306|Aggron}}{{MSP|712|Bergmite}}{{MSP|713|Avalugg}}|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|131|Lapras}}|Fissure|Ground|Physical|&amp;amp;mdash;|&amp;amp;mdash;|5|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|034|Nidoking}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|408|Cranidos}}&amp;lt;br&amp;gt;{{MSP|409|Rampardos}}|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|111|Rhyhorn}}|Guard Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|304|Aron}}&amp;lt;br&amp;gt;{{MSP|305|Lairon}}{{MSP|306|Aggron}}{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}|Headbutt|Normal|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}|Rock Blast|Rock|Physical|25|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}&amp;lt;br&amp;gt;{{MSP|158|Totodile}}{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}{{MSP|246|Larvitar}}{{MSP|247|Pupitar}}{{MSP|248|Tyranitar}}&amp;lt;br&amp;gt;{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}{{MSP|621|Druddigon}}|Scary Face|Normal|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|108|Lickitung}}{{MSP|463|Lickilicky}}{{MSP|143|Snorlax}}{{MSP|158|Totodile}}{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}&amp;lt;br&amp;gt;{{MSP|246|Larvitar}}{{MSP|247|Pupitar}}{{MSP|248|Tyranitar}}{{MSP|252|Treecko}}{{MSP|253|Grovyle}}{{MSP|254|Sceptile}}&amp;lt;br&amp;gt;{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}|Screech|Normal|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|713|Avalugg}}|Wide Guard|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breedf/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
{{learnlist/tutor7|Block|Normal|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Head|Steel|Physical|80|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magic Coat|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Magnet Rise|Electric|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Outrage|Dragon|Physical|120|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stealth Rock|Rock|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stomping Tantrum|Ground|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
{{learnlist/prevo7null}}&lt;br /&gt;
{{learnlist/prevof/7|Bastiodon|Rock|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Rock|type2=Steel}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Rock|ndex=411&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=1.5&lt;br /&gt;
|IQ=C&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Rock&lt;br /&gt;
|group=Steel&lt;br /&gt;
|assist=Steel&lt;br /&gt;
|field=Tackle&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=182&lt;br /&gt;
|browser=It rams with its rock-hard head. It also makes {{M|Rock Slide|stones drop}} to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Rock&lt;br /&gt;
|group=Steel&lt;br /&gt;
|assist=Steel&lt;br /&gt;
|field=Tackle&lt;br /&gt;
|fieldpower=4&lt;br /&gt;
|num=179&lt;br /&gt;
|pastnum=100&lt;br /&gt;
|browser=It attacks by making iron balls fall.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Rock&lt;br /&gt;
|att=1&lt;br /&gt;
|def=5&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Rock&lt;br /&gt;
|att=1&lt;br /&gt;
|def=5&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Rock|ndex=411&lt;br /&gt;
|Pad=He likes tough words, Bastiodon does. He&#039;s also the Attraction Chief of {{DL|Attractions|Bastiodon&#039;s Block Barrage}} in the [[Cavern Zone]]!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Rock|ndex=411&lt;br /&gt;
|strong=[[File:Oshawott icon.png|link=Oshawott (Pokémon)]]&lt;br /&gt;
|pad=He works as a Gatekeeper in the [[Crag Area]]. He is proud of his hard face.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Rock|ndex=411&lt;br /&gt;
|HP=2&lt;br /&gt;
|atk=1&lt;br /&gt;
|def=5&lt;br /&gt;
|spd=1&lt;br /&gt;
|range=2&lt;br /&gt;
|move=Rock Slide&lt;br /&gt;
|ability1=Shield&lt;br /&gt;
|ability2=Last Bastion&lt;br /&gt;
|ability3=Sturdy&lt;br /&gt;
|evo=Evolves from {{p|Shieldon}} when its Defense is 113 or higher&lt;br /&gt;
|link={{DL|List of Pokémon Conquest characters|Bokuden}}, {{DL|List of Pokémon Conquest characters|Kazumasa}}, &#039;&#039;&#039;[[Keiji]]&#039;&#039;&#039;, and {{DL|List of Pokémon Conquest characters|Ujiteru}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Rock|ndex=411&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Rock|ndex=411|num=544&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Last-Ditch Effort&lt;br /&gt;
|skilldesc=Increases damage when things are looking desperate.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Rock|ndex=411&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=5&lt;br /&gt;
|candy=Shieldon&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=94&lt;br /&gt;
|defense=286&lt;br /&gt;
|fast={{m|Smack Down}}, {{m|Iron Tail}}&lt;br /&gt;
|special={{m|Stone Edge}}, {{m|Flamethrower}}, {{m|Heavy Slam}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=410&lt;br /&gt;
|name1=Shieldon&lt;br /&gt;
|type1-1=Rock&lt;br /&gt;
|type2-1=Steel&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=411&lt;br /&gt;
|name2=Bastiodon&lt;br /&gt;
|type1-2=Rock&lt;br /&gt;
|type2-2=Steel}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Rock|type2=Steel}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=411}}&lt;br /&gt;
{{Spritebox/5|ndex=411}}&lt;br /&gt;
{{Spritebox/6|ndex=411}}&lt;br /&gt;
{{Spritebox/7|ndex=411}}&lt;br /&gt;
{{Spritebox/Footer|411|Bastiodon}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The wall of the castle in [[Courtyard Colosseum]] resembles a Bastiodon&#039;s head.&lt;br /&gt;
* Bastiodon has the highest base {{stat|Defense}} and {{stat|Special Defense}} stats, and also the highest single base stat of all [[Fossil]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Bastiodon is based on a {{wp|ceratopsia}}n {{wp|dinosaur}}. Its protective growth resembles a castle wall. Its head resembles that of &#039;&#039;{{wp|Chasmosaurus}}&#039;&#039;. The spike through its nose is reminiscent of the {{wp|Body piercing#Nose piercing|nose bones}} from various indigenous tribes.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Bastiodon is a combination of &#039;&#039;{{wp|bastion}}&#039;&#039; or the &#039;&#039;{{wp|Bastille}}&#039;&#039; and &#039;&#039;don&#039;&#039; (from δόντι &#039;&#039;dónti&#039;&#039;, Greek for &#039;&#039;tooth&#039;&#039;; a suffix in various dinosaur names).&lt;br /&gt;
&lt;br /&gt;
Torideps is a combination of 砦 &#039;&#039;toride&#039;&#039; (fortress) and &#039;&#039;{{wp|Triceratops}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Rock|type2=Steel&lt;br /&gt;
|ja=トリデプス &#039;&#039;Torideps&#039;&#039;|jameaning=From {{tt|砦 &#039;&#039;toride&#039;&#039;|fortress}} and &#039;&#039;Triceratops&#039;&#039;&lt;br /&gt;
|de=Bollterus|demeaning=From &#039;&#039;{{tt|Bollwerk|fortress}}&#039;&#039; and &#039;&#039;Schilterus&#039;&#039; ({{p|Shieldon}})&lt;br /&gt;
|fr=Bastiodon|frmeaning=Same as English name&lt;br /&gt;
|es=Bastiodon|esmeaning=Same as English name&lt;br /&gt;
|it=Bastiodon|itmeaning=Same as English name&lt;br /&gt;
|ko=바리톱스 &#039;&#039;Baritops&#039;&#039;|komeaning=From 바리아 &#039;&#039;barrier&#039;&#039; or 바리케이드 &#039;&#039;barricade&#039;&#039;, and 트리케라톱스 &#039;&#039;Triceratops&#039;&#039;&lt;br /&gt;
|zh_cmn=護城龍 / 护城龙 &#039;&#039;Hùchénglóng&#039;&#039;|zh_cmnmeaning=From {{tt|護 &#039;&#039;hù&#039;&#039;|to protect}}, {{tt|城 &#039;&#039;chéng&#039;&#039;|city, castle}}, and {{tt|龍 &#039;&#039;lóng&#039;&#039;|dragon, a common suffix for dinosaur names}}&lt;br /&gt;
|zh_yue=護城龍 &#039;&#039;Wuhsèhnglùhng&#039;&#039;|zh_yuemeaning=Same as Mandarin name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Don]]&lt;br /&gt;
* [[Fossil Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Rock|type2=Steel}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Rock|prevnum=410|prev=Shieldon|nextnum=412|next=Burmy}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fossil Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bollterus]]&lt;br /&gt;
[[es:Bastiodon]]&lt;br /&gt;
[[fr:Bastiodon]]&lt;br /&gt;
[[it:Bastiodon]]&lt;br /&gt;
[[ja:トリデプス]]&lt;br /&gt;
[[zh:护城龙]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rampardos_(Pok%C3%A9mon)&amp;diff=3155323</id>
		<title>Rampardos (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rampardos_(Pok%C3%A9mon)&amp;diff=3155323"/>
		<updated>2020-04-26T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */  1) That&amp;#039;s a *very* flimsy definition of counterpart compared to others. 2) Even if it weren&amp;#039;t, they&amp;#039;re the fossil duo of the gen. There&amp;#039;s nothing notable about this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Rock}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Rampardos}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Rock|prevnum=408|prev=Cranidos|nextnum=410|next=Shieldon|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Rampardos}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Rampardos&lt;br /&gt;
|jname=ラムパルド&lt;br /&gt;
|jtranslit=Ramuparudo&lt;br /&gt;
|tmname=Rampald&lt;br /&gt;
|ndex=409&lt;br /&gt;
|sdex=037&lt;br /&gt;
|adex=189&lt;br /&gt;
|abrow=085&lt;br /&gt;
|obrow=051&lt;br /&gt;
|opbrow=174&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|category=Head Butt&lt;br /&gt;
|height-ftin=5&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.6&lt;br /&gt;
|weight-lbs=226.0&lt;br /&gt;
|weight-kg=102.5&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Mold Breaker&lt;br /&gt;
|abilityd=Sheer Force&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Monster&lt;br /&gt;
|eggcycles=30&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evat=2&lt;br /&gt;
|expyield=173&lt;br /&gt;
|oldexp=199&lt;br /&gt;
|lv100exp=600,000&lt;br /&gt;
|gendercode=31&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=rampardos&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rampardos&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ラムパルド&#039;&#039;&#039; &#039;&#039;Rampald&#039;&#039;) is a {{type|Rock}} [[Fossil]] {{OBP|Pokémon|species}} introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Cranidos}} starting at [[level]] 30, after it is revived from a [[Skull Fossil]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Rampardos is a large, dark-gray dinosaur-like Pokémon resembling a {{wp|Pachycephalosaurus}}. It has a dome head, which obstructs its red eyes. It has blue stripes, one on its tail and one on each of its knees and wrists. It has various spikes: one on each knee, two on its blue collar on its neck, two short ones on its nose, and four on its head. Two of these head spikes are bigger than the other two.&lt;br /&gt;
&lt;br /&gt;
Its strength lies within its fierce head-butting attacks. A charging Rampardos can knock down virtually anything with one hit. 100 million years ago, it lived in jungles, where it tore down jungle trees while catching prey. It enjoys barging into objects with its head to train its strength and reflexes. This resulted in its skull becoming harder than steel and a foot thick, which prevents it from fainting if it crashes into anything, even another charging Rampardos. In ancient times, people would dig up its well-developed skull fossil and use it as a helmet. However, because its skull became so thick, its brain also became even smaller than that of {{p|Cranidos}}, lending credence to the theory that its stupidity led to its extinction.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Roark Rampardos.png|thumb|250px|Rampardos in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Roark&#039;s Rampardos]]====&lt;br /&gt;
[[Roark]]&#039;s Cranidos evolved into a Rampardos in &#039;&#039;[[DP017|Wild in the Streets]]&#039;&#039; after being trapped in {{MTR}}&#039;s net. It battled {{Ash}} during his [[rematch]] [[Gym]] {{pkmn|battle}} in [[DP018|the next episode]], defeating {{AP|Aipom}} and {{AP|Pikachu}} before being defeated by {{AP|Turtwig}}. It reappeared for a second time in &#039;&#039;[[DP107|Ancient Family Matters!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Rampardos appeared in the opening sequence of &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A fossil of a Rampardos appeared in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, where it was seen in the [[Pokémon School]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP017|Rampardos|Dawn&#039;s Pokédex|Rampardos, the Head Butt Pokémon and the evolved form of {{p|Cranidos}}. Its {{m|Headbutt}} [[move|attack]] is so powerful that it can pulverize even the sturdiest of objects with one hit.}}&lt;br /&gt;
{{Animedexbody|DP107|Rampardos|Dawn&#039;s Pokédex|Rampardos, the Head Butt Pokémon and the evolved form of Cranidos. Like a spear, its Headbutt can pierce even the strongest of defenses.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Roark Rampardos Adventures.png|150px|thumb|Rampardos in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga===&lt;br /&gt;
Rampardos is the Pokémon [[Heath]] controls in [[Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic]].&lt;br /&gt;
&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
A Rampardos was used against [[Hiori]] and company during their final assault on [[Team Galactic]]&#039;s base in &#039;&#039;[[P7-10|Breaking Into The Enemy&#039;s Lair!]]&#039;&#039;. It battled {{OBP|Lily|Pokémon 7}}&#039;s {{p|Leafeon}}, compensating its weakness to {{type|Grass}} attacks with super-effective moves of its own.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Roark&#039;s Rampardos}}&lt;br /&gt;
[[Roark]]&#039;s Cranidos evolved into a Rampardos in &#039;&#039;[[PS374|Brash Bronzong I]]&#039;&#039;, which [[Mr. Foreman]] congratulates him for.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
Two Rampardos were amongst the Pokémon [[Charon]] conditioned into vicious fighting machines in &#039;&#039;[[DPA32|Charon Must Be Stopped!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Rampardos (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
[[Pokémon Mystery Dungeon: Gates to Infinity]]: Rampardos runs the Box Buster shop in [[Post Town]], where he will break open the {{player}}&#039;s [[Treasure Box]]es for 150 [[Poké]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Rock}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=037|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=Its {{m|Head Smash|powerful headbutt}} has enough power to shatter even the most durable things upon impact.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=If two were to smash their heads together, their foot-thick skulls would keep them from fainting.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=Its skull withstands impacts of any magnitude. As a result, its brain never gets the chance to grow.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=If two were to smash their heads together, their foot-thick skulls would keep them from fainting.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=If two were to smash their heads together, their foot-thick skulls would keep them from fainting.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Its skull withstands impacts of any magnitude. As a result, its brain never gets the chance to grow.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Its skull is as hard as iron, it is a brute that tears down jungle trees while catching prey.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=Its skull withstands impacts of any magnitude. As a result, its brain never gets the chance to grow.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=189|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=236|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]‎}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=The result of repeated headbutts is a skull grown thick and hard. However, its brain has shrunk in size compared with {{p|Cranidos}}&#039;s.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Records exist of a revived fossil that evolved into Rampardos. It proceeded to escape and then destroy a skyscraper with a headbutt.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=In ancient times, people would dig up fossils of this Pokémon and use its skull, which is harder than steel, to make helmets.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=This ancient Pokémon used headbutts skillfully. Its brain was really small, so some theories suggest that its stupidity led to its extinction.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VIII|reg1=Galar}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Rock}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1|v=Diamond|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Pearl}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Trade]]&amp;lt;br/&amp;gt;[[Evolution|Evolve]] {{p|Cranidos}}{{tt|*|If the player&#039;s Trainer ID is an odd number}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Cranidos}}{{tt|*|Fossil cannot be found in HGSS; must be transferred in a trade}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
{{Availability/Entry1/None|2|v=Omega Ruby}}&lt;br /&gt;
{{Availability/Entry1|2|v=Alpha Sapphire|t=fff|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|2|v=Sun|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
{{Availability/Entry1/None|2|v=Moon}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Rock}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Evolution|Evolve]] {{p|Cranidos}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Peril Cliffs]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Fiery Furnace]] Advanced Mode S}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{electric color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Rasp Cavern]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Cave: [[World Axle - B2F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD GTI|link=Pokémon Mystery Dungeon: Gates to Infinity|color={{silver color}}|area=[[Moonlit Forest]] (Uncharted Road), [[Rusty Mountain]] (Uncharted Road, Gilded Hall), [[Jaws of the Abyss]] (Gilded Hall), [[Smoking Mountain]] (Gilded Hall)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Model Train Room#Working Gears|Model Train Room: Working Gears]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 4|Distortion Island: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Violeta Palace|Violeta Palace: Stage 360]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Black Realm#Rugged Flats|Black Realm: Rugged Flats]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Rock&lt;br /&gt;
|HP=     97&lt;br /&gt;
|Attack=165&lt;br /&gt;
|Defense=60&lt;br /&gt;
|SpAtk=  65&lt;br /&gt;
|SpDef=  50&lt;br /&gt;
|Speed=  58}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Rock&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=5&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|Normal=   50&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=   50&lt;br /&gt;
|Poison=   50&lt;br /&gt;
|Ground=  200&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Ghost=   100&lt;br /&gt;
|Steel=   200&lt;br /&gt;
|Fire=     50&lt;br /&gt;
|Water=   200&lt;br /&gt;
|Grass=   200&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic= 100&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
{{learnlist/level7|1|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/level7|1|Headbutt|Normal|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/level7|1|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level7|1|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level7|1|Pursuit|Dark|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/level7|6|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level7|10|Pursuit|Dark|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/level7|15|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/level7|19|Scary Face|Normal|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level7|24|Assurance|Dark|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level7|28|Chip Away|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level7|36|Ancient Power|Rock|Special|60|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|43|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/level7|51|Screech|Normal|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{learnlist/level7|58|Head Smash|Rock|Physical|150|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
{{learnlist/tm7|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM82|Dragon Tail|Dragon|Physical|60|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM94|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|143|Snorlax}}{{MSP|158|Totodile}}{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}{{MSP|246|Larvitar}}{{MSP|247|Pupitar}}&amp;lt;br&amp;gt;{{MSP|248|Tyranitar}}{{MSP|295|Exploud}}{{MSP|387|Turtwig}}{{MSP|388|Grotle}}{{MSP|389|Torterra}}{{MSP|445|Garchomp}}&amp;lt;br&amp;gt;{{MSP|621|Druddigon}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}{{MSP|713|Avalugg}}|Crunch|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}{{MSP|387|Turtwig}}{{MSP|388|Grotle}}{{MSP|389|Torterra}}&amp;lt;br&amp;gt;{{MSP|712|Bergmite}}{{MSP|713|Avalugg}}|Curse|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|304|Aron}}&amp;lt;br&amp;gt;{{MSP|305|Lairon}}{{MSP|306|Aggron}}{{MSP|712|Bergmite}}{{MSP|713|Avalugg}}|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}{{MSP|260|Swampert}}|Hammer Arm|Fighting|Physical|100|90|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}|Iron Head|Steel|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|105A|Marowak}}{{MSP|158|Totodile}}&amp;lt;br&amp;gt;{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}{{MSP|246|Larvitar}}{{MSP|247|Pupitar}}{{MSP|248|Tyranitar}}{{MSP|252|Treecko}}&amp;lt;br&amp;gt;{{MSP|253|Grovyle}}{{MSP|254|Sceptile}}{{MSP|357|Tropius}}{{MSP|408|Cranidos}}{{MSP|409|Rampardos}}{{MSP|610|Axew}}&amp;lt;br&amp;gt;{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}{{MSP|621|Druddigon}}|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|108|Lickitung}}{{MSP|463|Lickilicky}}{{MSP|252|Treecko}}{{MSP|253|Grovyle}}{{MSP|254|Sceptile}}|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|108|Lickitung}}{{MSP|463|Lickilicky}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}{{MSP|293|Whismur}}&amp;lt;br&amp;gt;{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|357|Tropius}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Stomp|Normal|Physical|65|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|034|Nidoking}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|105A|Marowak}}{{MSP|158|Totodile}}{{MSP|159|Croconaw}}&amp;lt;br&amp;gt;{{MSP|160|Feraligatr}}{{MSP|246|Larvitar}}{{MSP|247|Pupitar}}{{MSP|248|Tyranitar}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|357|Tropius}}|Whirlwind|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breedf/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
{{learnlist/tutor7|Dragon Pulse|Dragon|Special|85|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Endeavor|Normal|Physical|—|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Head|Steel|Physical|80|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Laser Focus|Normal|Status|—|—|30|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Outrage|Dragon|Physical|120|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Pain Split|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Spite|Ghost|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stealth Rock|Rock|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stomping Tantrum|Ground|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Superpower|Fighting|Physical|120|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Uproar|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
{{learnlist/prevo7null}}&lt;br /&gt;
{{learnlist/prevof/7|Rampardos|Rock|Rock|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Rock}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Rock|ndex=409&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=1.5&lt;br /&gt;
|IQ=C&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Rock&lt;br /&gt;
|group=Rock&lt;br /&gt;
|assist=Rock&lt;br /&gt;
|field=Tackle&lt;br /&gt;
|fieldpower=5&lt;br /&gt;
|num=085&lt;br /&gt;
|browser=It rams with its {{m|Headbutt|rock-hard head}}. It also hurls stones to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Rock&lt;br /&gt;
|group=Rock&lt;br /&gt;
|assist=Rock&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=051&lt;br /&gt;
|pastnum=174&lt;br /&gt;
|browser=It triggers rockfalls around itself that make Pokémon Tired.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Rock&lt;br /&gt;
|att=5&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Rock&lt;br /&gt;
|att=5&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Rock|ndex=409&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Rock|ndex=409|num=542&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Block Smash+&lt;br /&gt;
|skilldesc=Sometimes clears three unbreakable-block disruptions.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Rock|ndex=409&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=1&lt;br /&gt;
|candy=Cranidos&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=219&lt;br /&gt;
|attack=295&lt;br /&gt;
|defense=109&lt;br /&gt;
|fast={{m|Zen Headbutt}}, {{m|Smack Down}}&lt;br /&gt;
|special={{m|Rock Slide}}, {{m|Outrage}}, {{m|Flamethrower}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=408&lt;br /&gt;
|name1=Cranidos&lt;br /&gt;
|type1-1=Rock&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=409&lt;br /&gt;
|name2=Rampardos&lt;br /&gt;
|type1-2=Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Rock}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=409}}&lt;br /&gt;
{{Spritebox/5|ndex=409}}&lt;br /&gt;
{{Spritebox/6|ndex=409}}&lt;br /&gt;
{{Spritebox/7|ndex=409}}&lt;br /&gt;
{{Spritebox/Footer|409|Rampardos}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rampardos has the highest base {{stat|Attack}} [[Statistic|stat]] of all {{type|Rock}} Pokémon.&lt;br /&gt;
* Rampardos and its pre-evolved form are the only [[Fossil]] Pokémon of a single type.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Rampardos is based on the family of dinosaurs known as {{wp|Pachycephalosauria|Pachycephalosauridae}}, although the head ornamentation resembles that of the &#039;&#039;{{wp|Stygimoloch}}&#039;&#039; or the &#039;&#039;{{wp|Dracorex}}&#039;&#039; because of its height.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Rampardos may be a combination of &#039;&#039;{{wp|rampart}}&#039;&#039; (a defensive wall), &#039;&#039;ram&#039;&#039; (to slam into) or &#039;&#039;rampage&#039;&#039; and &#039;&#039;hard&#039;&#039;. &#039;&#039;Dos&#039;&#039; is derived from &#039;&#039;{{p|Cranidos}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rampald may be a combination of &#039;&#039;rampart&#039;&#039; or &#039;&#039;ram&#039;&#039; and &#039;&#039;hard&#039;&#039; or &#039;&#039;bald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Rock|type2=Rock&lt;br /&gt;
|ja=ラムパルド &#039;&#039;Rampald&#039;&#039;|jameaning=From &#039;&#039;rampart&#039;&#039; or &#039;&#039;ram&#039;&#039; and &#039;&#039;hard&#039;&#039; or &#039;&#039;bald&#039;&#039;&lt;br /&gt;
|de=Rameidon|demeaning=Possibly from &#039;&#039;{{tt|rammen|to ram}}&#039;&#039;, &#039;&#039;{{tt|Eidechse|lizard}}&#039;&#039;, and &#039;&#039;{{tt|don|a suffix in various dinosaur names}}&#039;&#039;&lt;br /&gt;
|fr=Charkos|frmeaning=From &#039;&#039;{{tt|char|tank}}&#039;&#039; and &#039;&#039;{{tt|os|bone}}&#039;&#039;&lt;br /&gt;
|es=Rampardos|esmeaning=Same as English name&lt;br /&gt;
|it=Rampardos|itmeaning=Same as English name&lt;br /&gt;
|ko=램펄드 &#039;&#039;Ramparld&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=戰槌龍 / 战槌龙 &#039;&#039;Zhànchuílóng&#039;&#039;|zh_cmnmeaning=From {{tt|戰槌 &#039;&#039;zhànchuí&#039;&#039;|warhammer}} and {{tt|龍 &#039;&#039;lóng&#039;&#039;|dragon, a common suffix for dinosaur names}}&lt;br /&gt;
|zh_yue=戰槌龍 &#039;&#039;Jinchèuihlùhng&#039;&#039;|zh_yuemeaning=Same as Mandarin name&lt;br /&gt;
|ru=Рэмпардос &#039;&#039;Rempardos&#039;&#039;&amp;lt;br&amp;gt;Рампардос &#039;&#039;Rampardos&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Roark&#039;s Rampardos]]&lt;br /&gt;
* [[Fossil Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Rock}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Rock|prevnum=408|prev=Cranidos|nextnum=410|next=Shieldon}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fossil Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rameidon]]&lt;br /&gt;
[[es:Rampardos]]&lt;br /&gt;
[[fr:Charkos]]&lt;br /&gt;
[[it:Rampardos]]&lt;br /&gt;
[[ja:ラムパルド]]&lt;br /&gt;
[[zh:战槌龙]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924919</id>
		<title>User talk:Tiddlywinks/Archive 4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924919"/>
		<updated>2019-02-10T08:21:09Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Xerneas Neutral mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;Archived talk&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 1]] (through Sept 14, 2014)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 2]] (through Nov 5, 2015)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 3]] (through Feb 22, 2017)&lt;br /&gt;
&lt;br /&gt;
== Radiant Sun/Full Moon ==&lt;br /&gt;
&lt;br /&gt;
Why do we have the Radiant Sun and Full Moon forms on Solgaleo/Lunala&#039;s pages and the form differences page? When I added Reshiram&#039;s and Zekrom&#039;s active forms to their pages it was removed because they aren&#039;t counted in the Pokédex like Xerneas&#039;s neutral mode, but yet Radiant Sun and Full Moon forms are also not counted in the Pokédex, yet are on their pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:06, 24 February 2017 (UTC)&lt;br /&gt;
:In Solgaleo/Lunala&#039;s case, [http://www.pokemon-sunmoon.com/en-us/pokemon/ the official site] called them forms. (Whether that should be OK may be arguable.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:05, 24 February 2017 (UTC)&lt;br /&gt;
::Ah, that makes sense. Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 16:12, 24 February 2017 (UTC)&lt;br /&gt;
:::Adding on, there are some Pokémon who have form differences recognized by the Pokédex but yet don&#039;t have their forms in the box at the top of the page (eg Furfrou). Should they be added? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:28, 6 March 2017 (UTC)&lt;br /&gt;
::::Rotom is basically the high end of what we&#039;re willing to accomodate in the infobox. If there is a &#039;&#039;strongly&#039;&#039; compelling reason in the future, we might consider more, but something like Furfrou is simply impractical and relatively trivial&amp;amp;mdash;little benefit to worry about including it. It&#039;s fine with a gallery. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:39, 6 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your help ==&lt;br /&gt;
&lt;br /&gt;
..was unexpected in both &amp;quot;I didn&#039;t expect you to help&amp;quot; and &amp;quot;Why exactly did you do [[Special:Diff/2604502|that]]&amp;quot; kind of way. So, thanks for the former, but for the latter, was that more an &amp;quot;oh my Nesci now just get over that class=expandable thing its bad nobody wants that&amp;quot;, or rather an &amp;quot;i still have javascript disabled so i must&#039;ve cleaned up and nothing more ♪♫♪♫&amp;quot;? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:25, 26 February 2017 (UTC)&lt;br /&gt;
:It took me a bit to parse your actual question here...but yes, I don&#039;t enable Javascript if I don&#039;t need it, and all I saw was apparently pointless HTML tags in the diff. I might&#039;ve said about as much except I try not to sound too much like an ass (because sometimes people just don&#039;t know), so instead of writing something like, &amp;quot;That&#039;s weird yo&amp;quot;, I just simplified the reason very, very basically.&lt;br /&gt;
:That said, the first table is &#039;&#039;&#039;super&#039;&#039;&#039; short, collapsing it seems a bit pointless. In fact, actually reading that one, IMO it&#039;d be better to just make those nested bullet points instead of a whole table (like [[Experience#Gain formula]]); or just nest the technical note about Gen I-II specifically. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:56, 26 February 2017 (UTC)&lt;br /&gt;
::Um, sorry for being cryptic, I thought you&#039;d remember we already talked about that. Yo.&lt;br /&gt;
::Thanks for the nested bullet points idea, sounds good, I&#039;ll try to see how that might work out. But for the &#039;&#039;other&#039;&#039; table, you accidently removed the expandable part (more or less), there wasn&#039;t a hidden anti-javascript agenda or something, right? (I know that HTML tags look weird&amp;amp;mdash;it&#039;s a workaround because for some reason, using * will always push everything down to the next line; so I&#039;d prefer to restore that.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:04, 26 February 2017 (UTC)&lt;br /&gt;
:::Hiding the &#039;&#039;entire&#039;&#039; table isn&#039;t generally the smart thing in any case. If you&#039;re going to collapse a table, you can generally just do it right on the table in question. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:23, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
I made a template at [[User:Celadonkey/Template:Z-Moves]] to assist with accessibility for Z-Move pages, similar to the &amp;quot;Variations of _&amp;quot; on a lot of move pages. I was wondering if it&#039;s ok for me to mainspace it and put it on all the Z-Move pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:05, 26 February 2017 (UTC)&lt;br /&gt;
:Lemme just ask, do you care if I (fairly) radically change the style and then mainspace it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:30, 2 March 2017 (UTC)&lt;br /&gt;
::No, I don&#039;t mind. Go ahead! --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 01:38, 3 March 2017 (UTC)&lt;br /&gt;
:::It looks awesome, thanks man. But I really think that having an MS for the species Z-Moves would be beneficial. Is there any way we can still implement it? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:55, 3 March 2017 (UTC)&lt;br /&gt;
::::They are pretty. But they make that part relatively big too. I don&#039;t think it&#039;s so bad since it&#039;s all summarized on the [[Z-Move]] page too already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:59, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aether House==&lt;br /&gt;
If you don&#039;t like my edit, find some other way to deal with &#039;&#039;&#039;misleading&#039;&#039;&#039; information that could give people the wrong idea of when Porygon could be collect. I am stating this from an intelligent standpoint, not to show any rudeness. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:37, 26 February 2017 (UTC)&lt;br /&gt;
:Never mind, did not see that. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:51, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:Moving pages==&lt;br /&gt;
Can you move the page [[Gracidea (Sinnoh)]] to [[Gracidea Garden]]. After duscussion and waiting a long time, other users agreed and no one opposed the move. See [[Talk:Gracidea (Sinnoh)]] for further details. Or can you contact an Editorial Board member, as said on the [[Bulbapedia:Editorial Board]] page. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 19:18, 28 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Verity Lakefront ==&lt;br /&gt;
&lt;br /&gt;
You changed [[Verity Lakefront]]&#039;s text box back to a default text box after I changed it to a route text box. It is stated in the [[list of routes]] on Bulbapedia that the [[Sinnoh]] lakefronts are routes. It even says on the [[lakefront]] page of Bulbapedia that the lakefronts are routes. The three lakefronts are routes, thus deserving a route text box. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:07, 2 March 2017 (UTC)&lt;br /&gt;
:&amp;quot;List of routes&amp;quot; is not the criteria for deciding whether a location should have a &amp;quot;route&amp;quot; infobox. I&#039;d be hard pressed to define exactly what those criteria are because there &#039;&#039;are&#039;&#039; a few places that are not numbered routes where we use a route infobox (and I&#039;m OK with those), but if you want me to, I can try to figure out what the specifics are/should be. For now, though, please trust me that the lakefronts are regular locations, not routes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:24, 2 March 2017 (UTC)&lt;br /&gt;
::The [[lakefront]] page also states that these areas are [[route]]s. Also, if these lakefronts don&#039;t get route infoboxes, then why does [[Spring Path]] get a route infobox? The lakefronts are much more like routes, for most of the lakefronts actually have [[tall grass]]. Spring Path is such an obscure location. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:33, 2 March 2017 (UTC)&lt;br /&gt;
:::To attempt some loose/theoretical explanations, &amp;quot;Spring &#039;&#039;&#039;Path&#039;&#039;&#039;&amp;quot; closely suggests something like a route, so it was perhaps easy to just put Route infobox there. A &amp;quot;lakefront&amp;quot; sounds more like a simple location, however.&lt;br /&gt;
:::This is not strictly justification, but, again, explanation for the current state of things (i.e., a basic answer to your &amp;quot;why&amp;quot;). The presence or absence of tall grass also doesn&#039;t really make or break a route, because plenty of locations (like the lakes themselves) have grass, and some routes don&#039;t (e.g., [[Kalos Route 1]]).&lt;br /&gt;
:::Sort of like I said above, it may be that we should solidify some criteria for what locations deserve Route infobox and which ones deserve Infobox location.&lt;br /&gt;
:::Let me ask (and try to answer this as earnestly as you can): why exactly did you change the template? Was it strictly because there was a &#039;&#039;&#039;route&#039;&#039;&#039; infobox template, and those pages weren&#039;t using it even though that&#039;s what you thought they were? Or was it more because you wanted to see the connecting locations like routes show them (and thankfully for you, the lakefronts are identified as &amp;quot;routes&amp;quot; in some places)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 2 March 2017 (UTC)&lt;br /&gt;
::::Another path in [[Sinnoh]], called [[Seabreak Path]], is a path and is considered a [[route]], similar to [[Spring Path]], yet Seakbreak Path doesn&#039;t get a route infobox. Seabreak Path is also on the [[list of routes]] here on Bulbapedia. I may fix the infobox later, since Seabreak Path is considered a route and a &amp;quot;path.&amp;quot; I adjusted the [[lakefront]] infoboxes purely because the lakefronts are considered routes, and route infoboxes belong to routes. It makes sense to give a route an infobox literally called a &amp;quot;route infobox.&amp;quot; I thought it was just common knowledge. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:55, 3 March 2017 (UTC)&lt;br /&gt;
::::I also wasn&#039;t suggesting that &#039;&#039;&#039;all&#039;&#039;&#039; routes have [[tall grass]], but most of them do. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:58, 3 March 2017 (UTC)&lt;br /&gt;
:::::The contrast of Spring Path and Seabreak Path perhaps gives you your best answer: there probably wasn&#039;t any rigorous thought about it all. This is a public wiki. It can be easy for certain &amp;quot;habits&amp;quot; to start small and slowly spread, very possibly via different people, and without perfect rhyme/reason. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:08, 3 March 2017 (UTC)&lt;br /&gt;
::::::Do you approve of my change of the [[Seabreak Path]] infobox? --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 01:22, 3 March 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m basically leaving it all alone at the moment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:23, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another template I thought might be useful ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there&#039;s a need for it, but I made a template [[User:Celadonkey/Template:Spritebox/MS/1]] for menusprites to be used in the sprites section of a Pokemon. I was thinking there would be another for Gen IV, Gen V, Gen VI, and Gen VII Pokemon. This one would be used for Gen 1-3 Pokemon. Is there any that needs to be changed and would there be a need for it in the mainspace? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 21:44, 4 March 2017 (UTC)&lt;br /&gt;
:I just realized... Would there be any way to do Gen I and Gen II menu sprites? I know that there are just general sprites like &amp;quot;Ball&amp;quot; and &amp;quot;Quadruped&amp;quot;. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:00, 4 March 2017 (UTC)&lt;br /&gt;
::Just so you both know, the old menu sprites and their Pokémon are listed [[User:SnorlaxMonster/Original era menu sprites|here]]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 22:26, 4 March 2017 (UTC)&lt;br /&gt;
:::This is awesome! I&#039;ll try to add this in. {{unsigned|Celadonkey}}&lt;br /&gt;
::::All updated! Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 23:53, 4 March 2017 (UTC)&lt;br /&gt;
:::::Maybe.&lt;br /&gt;
:::::One problem about the template is that it basically requires changing when there&#039;s a new generation, when it&#039;s generally been our goal recently to avoid that in templates with such wide use as all Pokemon.&lt;br /&gt;
:::::You can keep it around, but it&#039;s not something that can be signed off on easily given its wide effect. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:58, 5 March 2017 (UTC)&lt;br /&gt;
::::::True, true. Is there any way I can rework this so that it would not have that problem? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:23, 5 March 2017 (UTC)&lt;br /&gt;
:::::::If you want to try, you&#039;re welcome to. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:34, 5 March 2017 (UTC)&lt;br /&gt;
::::::::Alright, but how would I go about doing that? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:59, 5 March 2017 (UTC)&lt;br /&gt;
:::::::::I don&#039;t know how much you know about templates, but if you need to, I&#039;d suggest checking out your welcome template links or introductions on Wikipedia or elsewhere. Then, you can try looking at what we do with other templates that are designed to avoid this, like dex, availability, and sprites on Pokemon pages.&lt;br /&gt;
:::::::::Beyond that, I don&#039;t know how to tell you exactly what to do without just as well doing it myself (which I won&#039;t). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:21, 5 March 2017 (UTC)&lt;br /&gt;
::::::::::I had an idea... What if there were templates for each box I already have (for example, a Gen I menu sprite template) and then those templates would be put together on a &amp;quot;master template&amp;quot; of sorts to be used on the Pokémon&#039;s page to make the full chart? This way, instead of all of the templates being modified every time a new generation comes, the sub templates would be adjusted appropriately, or if a new gen has completely new menu sprites, a new sub template would be created and added to the master template. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:44, 6 March 2017 (UTC)&lt;br /&gt;
{{indent}} Actually, it might be a better idea to build the sub-templates on the Pokémon page itself instead of using a master template, because with a master template, we&#039;d need different master templates depending on the game the Pokémon was introduced in - a different template would be needed for Bulbasaur and Dedenne, if that makes any sense. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:56, 6 March 2017 (UTC)&lt;br /&gt;
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== Does this count? ==&lt;br /&gt;
&lt;br /&gt;
I found a way to make Rockruff&#039;s Pokédex Entry from the anime Japanese. The translation in also there. does this count? {{unsigned|Hamfart}}&lt;br /&gt;
:I don&#039;t think we add dex entries until they&#039;re dubbed. On that understanding, I don&#039;t think it should be added.&lt;br /&gt;
:However, I don&#039;t really know the anime. You may wish to direct your question to a staff member who&#039;s more familiar instead. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:08, 7 March 2017 (UTC)&lt;br /&gt;
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== Archives ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to move my archive back to my own page? I archived my talk page for no reason and want it back to my regular talk page. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:24, 9 March 2017 (UTC)&lt;br /&gt;
:If your new page hadn&#039;t really been touched, that might be an interesting question, but since it has, it&#039;s kind of too late to ask. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:28, 9 March 2017 (UTC)&lt;br /&gt;
::Oh, rats. So I can&#039;t copy the code from the archive and place it at the top of my talk page? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:42, 9 March 2017 (UTC)&lt;br /&gt;
:::That entirely defeats the purpose of maintaining the history. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:44, 9 March 2017 (UTC)&lt;br /&gt;
::::Ah, alright. Thanks anyways. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:52, 9 March 2017 (UTC)&lt;br /&gt;
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== Weather Trio ==&lt;br /&gt;
&lt;br /&gt;
The page [[Weather trio]] should be moved to Super-ancient Pokémon, an official term. It&#039;s been discussed on the talk page since early 2015, but we haven&#039;t gotten any response from the staff, but yet... Ataro has made a page [[Super-ancient Pokémon (Adventures)]]. Can it be moved? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 13:51, 14 March 2017 (UTC)&lt;br /&gt;
:It sounds to me like you want to talk to Ataro rather than me. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:31, 15 March 2017 (UTC)&lt;br /&gt;
::I dunno, I know that the comics are Ataro&#039;s thing and this isn&#039;t really a comics thing. I may bring it up to SnorlaxMonster, or someone. Thanks for the help. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 02:00, 15 March 2017 (UTC)&lt;br /&gt;
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== Gen VII Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was wondering about how to upload images to the [[Bulbagarden Archives|Archives]]. I have a few images for moves from [[Generation VII]], and I am unable to upload them to the Archives. It says I&#039;m not yet a confirmed user. I saw that you are active on the Archives, so I thought that you might know how to upload these images. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 03:41, 23 March 2017 (UTC)&lt;br /&gt;
:The Archives has an {{bp|autoconfirmed}} status similar to Bulbapedia. The long and short of it is, if you look around (which may not be an entirely trivial task, but also isn&#039;t impossible), you should be able to find some things you can edit/improve on the Archives to earn that status and be able to make uploads.&lt;br /&gt;
:That said, do be aware that, in order to upload images from 3DS games, you [[a:Archives:Messages from the Council#November 9|have to have permission]] first. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:45, 23 March 2017 (UTC)&lt;br /&gt;
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== Which page to put name locations on ==&lt;br /&gt;
&lt;br /&gt;
Hey there! You recently reverted an edit I did to the Gen II base stats structure page, citing that information of default names for Pokémon doesn&#039;t fit there (presumably as it&#039;s not part of the 32-byte structure). So as not to get in an edit war, I figure we&#039;ll hash it out before doing anything. I&#039;d argue it &#039;&#039;does&#039;&#039; fit on the base stats structure page, as it - as all the other properties on the page - is something common to and used for all Pokémon of the species. I&#039;d go as far as to say the page shouldn&#039;t be about one single data structure (which the page title doesn&#039;t really imply, after all), but rather the how base stats of the Pokémon are stored in general.&lt;br /&gt;
&lt;br /&gt;
Putting it on the character encoding page, as you suggested, makes no sense at all: the name data has nothing to do with the encoding of the characters at all, and isn&#039;t used in any related contexts. Seeing as the name data is used when creating a Pokémon and on summary screens, just like the rest of the base statistics... I&#039;d say that&#039;s the best place. Not putting it anywhere isn&#039;t an option either, as that&#039;d simply be withholding potentially useful information, which we of course don&#039;t want to do. What do you think? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 23:27, 30 March 2017 (UTC)&lt;br /&gt;
:Like you say: the list of names is very plainly a &#039;&#039;&#039;very&#039;&#039;&#039; different thing from the list of base stats. You&#039;re grasping at reasons to shoehorn that list into the page, when the only truly logical approach is to limit it to a single, readily identifiable structure. Based on what you&#039;re saying, we may as well have Gen III&#039;s base stats structure and Pokedex data structures on the same page; they&#039;re at least based on the same indices, which is &#039;&#039;basically&#039;&#039; equivalent to your argument for the list of names.&lt;br /&gt;
:The best thing you could really argue for would perhaps be a &#039;&#039;different&#039;&#039; page altogether, one that could reasonably mention all the data relating to species. That seems like a bit of a weird idea to me, though, so I&#039;m very unsure how such a page would be made, personally.&lt;br /&gt;
:Anyway, I don&#039;t see the base stats structure page as being an appropriate place for it at all. If you have any better suggestions, I&#039;m all ears. I&#039;m basically okay with just saying it fits nowhere and removing it altogether if you think that&#039;s best, too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 31 March 2017 (UTC)&lt;br /&gt;
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::Sorry, I don&#039;t at all follow your extrapolation here. Not sure where the &amp;quot;like you say&amp;quot; part comes from, either - I&#039;m not &amp;quot;grasping&amp;quot;, it&#039;s quite logical. Here&#039;s an a bit more structured summary of how and why they strongly relate:&lt;br /&gt;
&lt;br /&gt;
::* The &amp;quot;base stats&amp;quot; for a Pokémon is data that&#039;s used in any combination of a few ways. Not all of them have to be true for a point of data to be considered &amp;quot;base stats&amp;quot;, as is apparent from their inclusion in the main structure. The ways are:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; (wild held item, gender ratio)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values for how the Pokémon acts&#039;&#039;&#039; (types, base stats, egg cycles, dimensions of sprite, growth rate, egg groups, TM/HM flags, catch rate, Exp. yield)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values used on the Pokémon&#039;s summary screen&#039;&#039;&#039; (types, base stats, dimensions of sprite)&lt;br /&gt;
::** And yes, even &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;: the sprite dimensions byte.&lt;br /&gt;
::* In comparison, the default name of a Pokémon is used in the following ways:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; - all wild Pokémon get their names from the list.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value for how the Pokémon acts&#039;&#039;&#039; - if the Pokémon&#039;s name differs from the species, it is considered nicknamed, which has an effect when the Pokémon was received in a trade.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value displayed on the Pokémon&#039;s summary screen&#039;&#039;&#039; - the species name is simply displayed under the nickname.&lt;br /&gt;
::** In addition, it is just like the sprite dimension byte &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
::That&#039;s 4/4 of the purposes filled.&lt;br /&gt;
&lt;br /&gt;
::It&#039;s not really possible to, as you did, extrapolate my argument to combining the Pokédex data (which I was looking at just earlier today for Gen II; should make a nice new page) page with the base stats structure page, as the Pokédex data has no actual impact on the Pokémon. If you edit the Pokédex data, all Pokémon of that species look and act the same, with no difference even to the summary screen. Of course, as I mentioned, &amp;quot;removing it altogether&amp;quot; is &#039;&#039;not an option&#039;&#039; - skipping out on providing real information, even if it were to prevent meta-level &amp;quot;shoehorning&amp;quot; (which I really do contest), goes against the very purpose of a wiki. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 01:43, 31 March 2017 (UTC)&lt;br /&gt;
:::You&#039;re talking about base stats as a very abstract concept.&lt;br /&gt;
:::The page [[Pokémon base stats data structure in Generation II]] is explicitly about a specific structure, about a contiguous set of data (a list) with entries corresponding to different Pokemon.&lt;br /&gt;
:::The list of names is a WHOLLY different list. It&#039;s not logical to conflate both of those things on a page called &amp;quot;Pokémon base stats data structure&amp;quot;. It&#039;s TWO structures.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:52, 31 March 2017 (UTC)&lt;br /&gt;
:::: They&#039;re two different contiguous data masses in memory, sure, but they&#039;re used in the same contexts. I say &amp;quot;Pokémon base stats data structure&amp;quot; can just as well mean &amp;quot;the structure of Pokémon base stats&amp;quot; (which may well include &amp;quot;the data is structured as part of these two parts of memory&amp;quot;) as it can, as you assume, &amp;quot;this specific contiguous structure type in memory&amp;quot;. Very logical, all in all.&lt;br /&gt;
:::: Really - the page in question is the absolute best fit for information on this, hands-down. I&#039;d say it&#039;s a really good fit, but even if you don&#039;t agree with &#039;&#039;that&#039;&#039;, you&#039;d be hard pressed to find a page where it would fit better. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:03, 31 March 2017 (UTC)&lt;br /&gt;
:::::The page isn&#039;t about context. It&#039;s about a specific data structure. The one on the page. Not the list of names.&lt;br /&gt;
:::::...I&#039;ll go ahead and ask (even though the answer would seem obvious if you&#039;re delving this stuff at all): Do you have any experience with computer programming? Because as someone who does, I can tell you, the page title just is NOT interpretable the way you want it to be. (And those pages are by their very nature incredibly technical, meaning that is the most reasonable way to interpret it.) It&#039;s one structure. Not anything kinda with the same feel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:10, 31 March 2017 (UTC)&lt;br /&gt;
::::::Yes, I am a programmer. And I really, really, don&#039;t appreciate the condescending tone you&#039;re taking. That someone doesn&#039;t agree with you does &#039;&#039;not&#039;&#039; mean they don&#039;t understand. Frankly, the fact that you choose to ask despite saying &amp;quot;the answer would seem obvious&amp;quot; tells me the entire point of the question is to be condescending, which... well, I&#039;m not going to dignify that with further argument.&lt;br /&gt;
::::::Now that that&#039;s out of the way: I&#039;m definitely qualified to say that yes, it is interpretable that way. Obviously it is, since I&#039;m interpreting that way. It seems to be subjective, though, since you don&#039;t agree - you&#039;re taking it as a &amp;quot;data structure&amp;quot; (as what you&#039;d call a struct in C, for example), but seeing as the page is called &amp;quot;Pokémon base stats data structure&amp;quot; and not &amp;quot;&#039;&#039;&#039;The&#039;&#039;&#039; Pokémon base stats data structure&amp;quot;, it may just as well be taken as &amp;quot;the structure of Pokémon base stats data&amp;quot;.&lt;br /&gt;
::::::You seem to be dodging a certain question a bit: what page makes for a better fit than that one? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:23, 31 March 2017 (UTC)&lt;br /&gt;
:::::::I absolutely don&#039;t claim to always be the most politic, but I certainly don&#039;t mean to be condescending. Mostly I&#039;m just frustrated by your views when it seems so obvious to me. I&#039;m sorry if that comes off wrong.&lt;br /&gt;
:::::::I&#039;m not dodging any question: I &#039;&#039;put&#039;&#039; it where it better belongs. (As you said, you disagree. I guess I didn&#039;t see any point in going into that part more; I wanted to focus on what I &#039;&#039;expected&#039;&#039; would be a more fruitful direction...) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:33, 31 March 2017 (UTC)&lt;br /&gt;
::::::::So, first of all - how come you get to decide where it &amp;quot;better belongs&amp;quot;? Probably because you&#039;re a junior admin, huh.&lt;br /&gt;
::::::::In any case, I definitely oppose it being on the character encoding page. The character encoding is used for the names, sure, but it&#039;s also used for &#039;&#039;everything else&#039;&#039; in the game. If you put info on the species names there, why not put info on all the locations and structure of dialogue? For the Pokédex descriptions? For the list of items, the list of moves, the list of abilities, the list of trainer types? Because the contents of those have nothing to do with the character encoding except being encoded with it, just like the list of species names. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 07:38, 31 March 2017 (UTC)&lt;br /&gt;
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{{indent}}Like I said right off the bat...if you want to offer a third solution for where it belongs, I&#039;m all ears. When people have differing opinions, that sort of thing is &#039;&#039;always&#039;&#039; a great option if at all possible. You&#039;ve spent a lot of bytes trying to &amp;quot;prove&amp;quot; your opinion above when I already suggested to you a third option. By all means, try creating some user page to try to address it. I certainly see the point of your complaint; &#039;&#039;I&#039;m&#039;&#039; not perfectly happy with it either, but it&#039;s better than the only other alternative currently. I would be very happy to have a third option. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:13, 31 March 2017 (UTC)&lt;br /&gt;
::And what I&#039;m trying to do is convince you that no, making a separate page is not reasonable at this time (which you&#039;ve said yourself). However, it is much more reasonable to have it on the page where I put it than on the character encoding page. Do I simply not have a say in the whole thing? You moved it elsewhere, making my initial placement an impossibility? Is that really how it is? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 13:34, 31 March 2017 (UTC)&lt;br /&gt;
:::(Sorry to intrude on a talk page, but maybe it&#039;s helpful.) I think in an ideal world, we should have main &amp;quot;Data structures in Gen X&amp;quot; pages, with lots of sections that mostly link to the articles we already have, and with another section on the Pokémon names.&lt;br /&gt;
:::(Also, if you&#039;re interested in a second opinion: I believe if we link to it from the Pokémon structure page (much like we currently do), it should be... fine. Regardless of who is staff and who is not, I believe there are good reasons to not include it on either page, though.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:26, 31 March 2017 (UTC)&lt;br /&gt;
::::It&#039;s rather curious, LpSamuelm: you think I&#039;m being (more or less) tyrannical, when you&#039;re basically asking the same for yourself. Do *I* have no say against what you want? We&#039;re two people. We want exactly different things. There&#039;s no &amp;quot;winner&amp;quot; in that equation. There&#039;s no reason you&#039;re more right than I am except that you&#039;re sure you are. The idea that this makes me unreasonable or what-have-you is nonsensical.&lt;br /&gt;
::::At any rate, I think we&#039;ve pretty much reached the point where I &#039;&#039;am&#039;&#039; prepared to turn a little &amp;quot;tyrannical&amp;quot; and explicitly throw in the weight of my authority as a staff member. I&#039;ve tried persuading you and I would have hoped you could see what was obvious to me; but I&#039;m at a loss for what to do when you cannot see it, short of seeking staff opinion. &amp;quot;Luckily&amp;quot;, I don&#039;t have to look far. =P This is truly what I think is best for the wiki:&lt;br /&gt;
::::* The data structure pages should as a rule only describe one structure. That is how those pages should be; not how you want to interpret them.&lt;br /&gt;
::::If you want to make a page that touches on more than one structure, get creative. Don&#039;t just say it&#039;s impossible. I&#039;m &#039;&#039;&#039;certain&#039;&#039;&#039; you can make a page even if it looks a bit ridiculous. But you&#039;re not going to get anywhere so long as you keep thinking it&#039;s impossible and declining to even try.&lt;br /&gt;
::::It may be important to note that my word is not ABSOLUTE law. To be sure, I have some authority which should be respected. However, there are also {{bp|staff|many people above me}} who you may appeal to if you ever think I (or someone else) am terribly wrong in anything.&lt;br /&gt;
::::FWIW and perhaps obviously, I&#039;d prefer if you just moved forward and either tried to work on a solution like I&#039;ve suggested you can, or if you would just let it go and be productive in other ways. But I won&#039;t pretend there aren&#039;t other options. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:15, 31 March 2017 (UTC)&lt;br /&gt;
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== Pokétch app icons ==&lt;br /&gt;
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I get what you mean by your reasoning, but the thing is many [[Pokétch]] apps are already represented in the item lists of the locations they are obtained in by icons other than the Pokétch sprite, and have been so for years now. Some of them are icons of the Pokémon featured in their respective apps, so they make sense, but what I want to ask you now is that what do we do with this thing now? Do we replace all the app icons in item lists with the Pokétch icon, leave them how they are now and just try not to come up with any new ones, or something else? What do you think would be the best solution? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 1 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not entirely sure what to think of those placeholders. When I first saw what you added to [[Sunyshore City]] it just looked wrong. After you&#039;ve pointed out everything else, I look at, say, [[Pal Park]], and it doesn&#039;t seem so bad.&lt;br /&gt;
:But. There&#039;s also a simple enough solution. Just use the app images from the [[Pokétch]] page for the &amp;quot;sprites&amp;quot;. Part of me was thinking for a while that that&#039;d be best, if only! And then I realized we totally have those and we can. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:02, 1 April 2017 (UTC)&lt;br /&gt;
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== Template edit request ==&lt;br /&gt;
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In [[SM004]], the [[Rotom Pokédex]] gives a ton of new entries. Besides the obvious Pokémon entries, I chose to add the descriptions it gave about catching Pokémon and Pokémon Centers as well. The first one already had an entry way back in [[EP001]], so it&#039;s already been taken care of. However, the entry for Pokémon Centers still has a red link. Could you edit the Pokédex template to remove the red link? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 19:03, 13 April 2017 (UTC)&lt;br /&gt;
:It appears to have been taken care of. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 13 April 2017 (UTC)&lt;br /&gt;
::Yup. {{user|Abcboy}} apparently took care of it before you could. BTW, as I checked out the Pokédex template out of sheer curiosity, I noticed a special entry tag (or whatever it should be called) reading &amp;quot;Togepi&#039;s power&amp;quot;. I dug into Togepi&#039;s article history, and found out that that thing was used for Togepi&#039;s second AG entry at some point, but was already taken out in 2010, which was ages ago, but apparently the special note was never removed from the template. Just wondering that shouldn&#039;t something unnecessary like that be removed, even if it doesn&#039;t technically show up anywhere? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:05, 14 April 2017 (UTC)&amp;lt;br&amp;gt;PS. Is the &amp;quot;Purpose&amp;quot; part in the template the same thing as &amp;quot;Dexter (purpose)&amp;quot;, in other words, repetition and thus unnecessary as well?&lt;br /&gt;
:::The template is used on a large number of pages, editing it for something that&#039;s currently going to make zero difference isn&#039;t altogether wise, so for now it&#039;s just fine. (Try to always keep your signature last as well.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 14 April 2017 (UTC)&lt;br /&gt;
::::Understood. Maybe next time it&#039;s really necessary to edit it, that can be done too. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:44, 14 April 2017 (UTC)&lt;br /&gt;
:::::Well, that time seems to be now. The newest dub episode has two double entries, and the template needs editing once again. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:32, 13 May 2017 (UTC)&lt;br /&gt;
::::::The next time you come upon a case that causes an explicit problem in a template like that, can I ask you to consider &#039;&#039;holding off&#039;&#039; on saving it with that problem? Try asking &#039;&#039;first&#039;&#039;, so that you&#039;re not imposing a red link or something like that. Especially, there should REALLY be an option in {{template|Animedexbody}} that &#039;&#039;doesn&#039;t&#039;&#039; require updating such a heavily used template every time a new random odd case pops up. If we don&#039;t fix that soon, please try to keep that in mind and ask us BEFORE you use the template in an &amp;quot;unexpected&amp;quot; way again so that we can implement such a fix, which you can then freely use to use the template without problems.&lt;br /&gt;
::::::Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 13 May 2017 (UTC)&lt;br /&gt;
:::::::So basically your point is, &amp;quot;Tell first, wait, and &#039;&#039;then&#039;&#039; edit&amp;quot;. Gotcha. In that case, I&#039;m now telling you ahead that I&#039;m planning to split {{p|Yanma}}&#039;s OS entry into the main entry and a section called &amp;quot;Yanma&#039;s attacks&amp;quot;. Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:16, 14 May 2017 (UTC)&lt;br /&gt;
::::::::Thank you. I&#039;ve updated the template. Where you&#039;d put the 2nd parameter, you can now just put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;None|po={{p|Yanma}}&#039;s attack&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (or whatever for anything else that pops up in the future). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 14 May 2017 (UTC)&lt;br /&gt;
:::::::::Thank you too. I&#039;ve tested it out on Yanma&#039;s page, and it seems simple enough. So I was wondering, should ALL exceptions in Pokédex entries (i.e. all entries not about a Pokémon species) be replaced with this feature so that they don&#039;t need to be listed on the template itself, or should they just be left the way they are now? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:51, 17 May 2017 (UTC)&lt;br /&gt;
::::::::::You don&#039;t need to go out of your way, but if you&#039;re doing anything else at the same time and you want to redo it, feel free. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 18 May 2017 (UTC)&lt;br /&gt;
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== Deletion ==&lt;br /&gt;
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Would anyone know how to delete an account?[[User:Empoleon042806|Empoleon042806]] ([[User talk:Empoleon042806|talk]]) 15:08, 15 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not sure if we can delete your account if that&#039;s what you want, but we could probably block it indefinitely if that aligns with whatever reason you want it deleted for. If you&#039;re perhaps dissatisfied with the name you chose, it can be changed once. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 15 April 2017 (UTC)&lt;br /&gt;
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== Genderless vs. gender unknown ==&lt;br /&gt;
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I can&#039;t find hide nor hair of the phrase &amp;quot;gender unknown&amp;quot; on any of our pages in regard to what you mentioned. If &amp;quot;gender unknown&amp;quot; is the new canonical term for it, shouldn&#039;t we change everything to use the correct term? If not, shouldn&#039;t [[cosmic duo]] use the same usage we use on every other page? Either way, we should be consistent with one term or the other, not a haphazard mishmash of whichever people feel like. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:19, 20 April 2017 (UTC)&lt;br /&gt;
:I kind of meant you should talk about it &amp;quot;publicly&amp;quot; on the article&#039;s talk page, not come to me individually. I think that&#039;d be more useful.&lt;br /&gt;
:(FYI, one thing I didn&#039;t have space to write is that I&#039;m not rightly sure what makes genderless canon as you claimed. If you can specify the sources you were thinking of, I&#039;d love to know it. Again, though, I don&#039;t mean here.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 20 April 2017 (UTC)&lt;br /&gt;
::(The source I was relying on was... the fact that we use the term and don&#039;t use a &amp;quot;fan name&amp;quot; template on top of its page. That&#039;s all... I&#039;ll bring it up on the [[genderless]] talk page, since that disambig seems to be the grandparent of anywhere that might be relevant.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:04, 20 April 2017 (UTC)&lt;br /&gt;
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== FP Increasing FC Costs ==&lt;br /&gt;
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Really, you have to delete a important detail.  It was part of a incomplete section. One of the reasons was: Needed Costs for all facility levels for introduction by visitors.  Please re-add them.&lt;br /&gt;
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[[User:Bluebird3639|Bluebird3639]] ([[User talk:Bluebird3639|talk]]) 18:26, 20 April 2017 (UTC)&lt;br /&gt;
:That information was actually there already. Nobody remembered about the incomplete template to update it, that&#039;s all. Nothing&#039;s been lost. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:39, 20 April 2017 (UTC)&lt;br /&gt;
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==Ether==&lt;br /&gt;
Hey! Sorry, I was meant to put it in the edit summary, but Ether is the Japanese name and she&#039;s called Cherie in English. At least to my understanding, disambiguations don&#039;t count if it&#039;s the Japanese name and therefore there&#039;s no clash in terms of the article names. If not, I&#039;m happy to be corrected.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:19, 22 April 2017 (UTC)&lt;br /&gt;
:If someone&#039;s only heard the Japanese name, they could still search for that here, and then if there&#039;s no note they&#039;d just be left confused. There may still be ways for them to find it, but that&#039;d be relatively difficult especially if they&#039;re not super familiar with us/wikis. I imagine there&#039;s other examples of this being done but I wouldn&#039;t know where. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:26, 22 April 2017 (UTC)&lt;br /&gt;
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== Move infobox and &amp;quot;flags&amp;quot; ==&lt;br /&gt;
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Hey there! I believe you&#039;re still the flag officer around here? As you know, they&#039;re not exactly all perfectly accurate (as in, they&#039;re &#039;&#039;annoyingly&#039;&#039; deserted: half of our infoboxes have &amp;lt;code&amp;gt;mirrormove&amp;lt;/code&amp;gt; incorrect, for example, but then there are none of the GenV+ &amp;quot;flags&amp;quot; I pasted on the talk of [[User:Tiddlywinks/Template:MoveInfobox|what I remember you were doing]]). I&#039;m currently doing some related work there (which involves compiling lists of incorrect &amp;quot;flags&amp;quot;), and the more I do, the more I think this needs to be reformed rather radically. Before I go ahead, I want to ask: Do you have an opinion/plan on how to handle &amp;quot;flags&amp;quot; in infoboxes? Assuming there isn&#039;t something in the works already, could we (not necessarily just the two of us, but Bulbapedia as a whole) discuss (and eventually settle on) how to handle them? I believe this really needs some conceptual work before anything else (and it is about time!), that&#039;s why I&#039;m coming to you. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 22 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not really grasping what you&#039;re getting at. I guess that means no, I don&#039;t have any plan or anything. So in short: lay out your ideas. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:17, 22 April 2017 (UTC)&lt;br /&gt;
::Continued [[Template talk:MoveInfobox#Flag reform|here]]. Note that I added some more &amp;quot;flags&amp;quot;. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:47, 22 April 2017 (UTC)&lt;br /&gt;
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== Pulse/Wave ==&lt;br /&gt;
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&#039;&#039;&#039;はどう&#039;&#039;&#039; is translated as &#039;&#039;Wave&#039;&#039;, same as the japanese version of &#039;&#039;Aura&#039;&#039;, Lucario&#039;s power.--[[User:Martianmister|Martianmister]] ([[User talk:Martianmister|talk]]) 07:37, 2 May 2017 (UTC)&lt;br /&gt;
:Pulse is equivalent. Especially since they were translated in English as &amp;quot;pulse&amp;quot;, it&#039;s fine to use that in our translations as well, rather than just take the lazy/mechanical route of obeying whatever Japanese-English dictionaries say. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:17, 2 May 2017 (UTC)&lt;br /&gt;
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== About the underlevelled Pokemon page ==&lt;br /&gt;
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I saw that the pictures have been removed and I completely understand why they have been removed. But although an odd question but is SpriteIt still active on Bulbapedia? Because his most recent contributions and activity from what I&#039;m aware of dates back to 2016 at latest. I&#039;m asking as I&#039;m not sure if I will be able to contact SpriteIt regarding his page for permission to have the template modified. If you know any way to contact him it would be great if you could tell me how so I can ask about the change in template. Although preferably it would make the page look better with pictures, if not having them is what he wishes than I&#039;m completely fine either way.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:36, 7 May 2017 (UTC)&lt;br /&gt;
:My removal of the column is entirely about what I think, not SpriteIt. That table is much too busy for a huge picture of the Pokemon&#039;s artwork. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:47, 7 May 2017 (UTC)&lt;br /&gt;
::Cheers for the advice from my talk page.&lt;br /&gt;
::Fair enough about the table being too busy for a picture of the Pokemon&#039;s artwork. &lt;br /&gt;
::Also would it be better to remove the &amp;quot;Picture&amp;quot; column since there are multiple methods of obtaining an underlevelled species of a Pokemon along with the fact that it never was really used to begin with? &lt;br /&gt;
::Also if the &amp;quot;Picture&amp;quot; column is removed could I bring back the &amp;quot;Artwork&amp;quot; column? This is since the &amp;quot;Picture&amp;quot; column was never really used to begin with while the added &amp;quot;Artwork&amp;quot; column was used so in my opinion it would make sense to replace the picture column with an artwork column.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:57, 7 May 2017 (UTC)&lt;br /&gt;
:::I don&#039;t really know how Picture would be used. I think if it gets to where it &#039;&#039;might&#039;&#039; be mainspacable, removing it can be considered, but until then, I&#039;d rather give SpriteIt as much time as possible to respond to the page being edited and give any input (even if it just ends up being &amp;quot;Do whatever&amp;quot;).&lt;br /&gt;
:::Like you said, the Picture column wasn&#039;t really used so even removing it doesn&#039;t really change a thing about the rest of the table. The artwork is still relatively huge and everything else relatively busy. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:06, 7 May 2017 (UTC)&lt;br /&gt;
::::Hey I know this is old and most likely this will not be approved but this is why I&#039;m asking here first:&lt;br /&gt;
::::Would I be able to make my own Underleveled Pokemon page so I would be able to add my own information and change the template? This is so I can modify the page without distorting SpriteIt&#039;s original page format. Also from that page I&#039;m only taking the information I have added there(it&#039;s still going to be on the original page however). &lt;br /&gt;
:::: If I can&#039;t make my own page then is there a way I could contact SpriteIt regarding the page? This is so I can discuss about modifying the original page and get his input before doing anything major since I&#039;m not sure if he goes on Bulbapedia still.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:49, 11 May 2017 (UTC)&lt;br /&gt;
:::::The userspace exists for a reason, and we welcome users making use of it to try to develop new pages. If you want to move it in a new direction, you&#039;re more than welcome to make a page in your userspace to play with it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:29, 11 May 2017 (UTC)&lt;br /&gt;
::::::Cheers! I assume I can get the stuff I added from the other page and make a different template?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 13:31, 11 May 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m a bit confused. But I don&#039;t think there&#039;s a lot of ways you can go wrong. Just dive in, get to it. If there&#039;s any issues, we can all figure it out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:24, 11 May 2017 (UTC)&lt;br /&gt;
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== Accuracy vs. evasion ==&lt;br /&gt;
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I had believed you knew this all along, way before I realized it, but now I&#039;m better safe than sorry: As accuracy and evasion stat stages are combined to &#039;&#039;one&#039;&#039; multiplier (Gen III onward), nothing can modify one but not the other. Or, in other words, &amp;quot;boosts its evasion by 25%&amp;quot; is another way to say &amp;quot;decreases accuracy of attacks targeted at it by 4/5&amp;quot;. It&#039;s shorter and probably more intuitive/natural, but it doesn&#039;t allow us to be consistent, nor to link to one of the three consistently (and I understood that you preferred &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). (It&#039;s also a little less precise technically/mathematically, I guess, but I think that really shouldn&#039;t matter.) More or less, I believe we (and UPC) are using &amp;quot;accuracy&amp;quot; (or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) as the generic term that encompasses both &amp;quot;accuracy&amp;quot;s and evasion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:20, 8 May 2017 (UTC)&lt;br /&gt;
:I don&#039;t like leaving these things implied and ripe for misunderstanding, so I take it you&#039;re responding to the edits to {{a|Snow Cloak}}.&lt;br /&gt;
:Second: you&#039;re talking about stat stages, but Snow Cloak doesn&#039;t affect stages, it&#039;s just a multiplier. ...Perhaps you understand this, but that&#039;s not clear to me, and it did (plainly) confuse me.&lt;br /&gt;
:You do have a point that accuracy and evasion reduce to the same, ill-defined &amp;quot;stat&amp;quot; after stat stages are applied. (If we go by [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-accuracy-check.html UPC for DPPt], all multipliers come only after stat stages are resolved.) I.e., at a technical level, you can&#039;t really say whether a multiplier affects accuracy or evasion.&lt;br /&gt;
:So I think how we should handle it is that, in any cases where a multiplier nominally &amp;quot;affects&amp;quot; the user of a move, that affects their accuracy (like {{a|Hustle}} or {{a|Compound Eyes}}), while a multiplier that nominally affects a Pokemon that is the target of a move (like {{a|Snow Cloak}} or {{m|Gravity}}) affects evasion. This may be what the descriptions for those Abilities try to follow, but we may have gotten too concerned with the wrong things in some places. (If there are any categories for these sorts of multipliers, the question of what&#039;s right for &#039;&#039;them&#039;&#039; becomes interesting. Likewise, the multipliers that are split between accuracy and evasion at [[Statistic#Stat modifiers]] become equally interesting.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 8 May 2017 (UTC)&lt;br /&gt;
::I can&#039;t tell what your first sentence means, but my post was motivated by [[Special:Diff/2637785|you asking for proof it affects something other than accuracy]] (which could have been either an educational, rhethorical statement; or you being unaware that that&#039;s not really possible).&lt;br /&gt;
::I believe I understand the difference between stat stages and the rest. What I wanted to make you aware of is: Accuracy and evasion have &#039;&#039;a single, combined table lookup&#039;&#039; (unlike say Atk and Def).&lt;br /&gt;
::For things that do affect stat stages ({{m|Double Team}} etc.), we obviously need to refer to that stat whose stages are affected. For everything else, I guess we have some freedom, and I believe we&#039;re currently consistently saying &amp;quot;increases/decreases &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; of moves [against it] by factor/percentage&amp;quot; (see {{a|Tangled Feet}}&#039;s edit history).&lt;br /&gt;
::Both ways of saying it have their drawbacks (as I said above). I guess it&#039;s a matter of philosphy/ideology, and of where we want to link to. I believe either way is okay. It&#039;s just that whenever UPC etc. say &amp;quot;multiplies accuracy of attacks against it by 4/5&amp;quot;, we&#039;re free to reword it to &amp;quot;boosts evasion by 25%&amp;quot; if we desire, because it&#039;s really the exact same thing.&lt;br /&gt;
::(As a side note: for Gravity and {{weather|fog}}, we can say both &amp;quot;affects accuracy/users&amp;quot; or &amp;quot;affects evasion/targets&amp;quot; even ideologically. Official wording from Gravity&#039;s effect apparently is neutral: &amp;quot;Moves are more likely to hit for five turns.&amp;quot;) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:06, 9 May 2017 (UTC)&lt;br /&gt;
:::(I can&#039;t tell how the stages are really related to anything in particular here... So I&#039;m just going to plow ahead until it becomes clear that I did miss something.)&lt;br /&gt;
:::I think &amp;quot;where the multiplier comes from&amp;quot; is an eminently reasonable distinction. If it comes from the target&#039;s &amp;quot;condition&amp;quot; (like Tangled Feet), that&#039;s their &amp;quot;evasion&amp;quot; that&#039;s affected; if it comes from the attacker, it&#039;s &amp;quot;accuracy&amp;quot;.&lt;br /&gt;
:::Gravity and fog are more field-wide effects, but I think we still can and &#039;&#039;should&#039;&#039; consider them &#039;&#039;&#039;logically&#039;&#039;&#039;. As far as Gravity, it should be pretty clear logically that gravity hampers a target&#039;s evasion. Fog should likewise logically affect an attacker&#039;s ability to &#039;&#039;aim&#039;&#039; (their accuracy). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:07, 9 May 2017 (UTC)&lt;br /&gt;
::::That&#039;s a reasonable philospohy/ideology, in my opinion. (And for anything not called Gravity or fog, in-game descriptions may be unambiguous anyway.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:57, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Teleport ==&lt;br /&gt;
&lt;br /&gt;
Hey, could you maybe elaborate on why [[Special:Diff/2641360|my edit]] apparently didn&#039;t adress my concern, or shifted the problem? (I guess you realized: my concern is that it sounds like &amp;quot;wild mon&amp;quot; takes precedence over Mean Look etc.) I&#039;ve looked at my screen for minutes, but I really can&#039;t seem to find it. I&#039;d like to &amp;quot;fix&amp;quot; it, which really... doesn&#039;t make sense when I&#039;d be trying to just repeat my earlier edit!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:34, 16 May 2017 (UTC)&lt;br /&gt;
:I might have actually missed or mistaken the &amp;quot;wild&amp;quot; part at the beginning. It was still densely worded, though. It&#039;s kind of annoying, because if this were the effect when the move was intro&#039;d, you&#039;d say &amp;quot;Teleport causes the user to flee. It can fail depending on the user&#039;s level and because of trapping moves.&amp;quot; without having to worry about, &amp;quot;Wait, you can&#039;t say &#039;always&#039;.&amp;quot; Being a change like this makes it hard to do smoothly (because I would have said the original way was basically easiest/fine). But I&#039;ve tried to communicate the same thing more smoothly all around now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:59, 16 May 2017 (UTC)&lt;br /&gt;
::Thanks. I really do try to find concise wording, but sometimes I apparently just lack the sensitivity, the ability to realize it is overly worded, so I appreciate any simplification you&#039;re able to provide.&lt;br /&gt;
::In the meantime, I&#039;ll be thinking about starting a petition urging for Game Freak to not do bugs, because it&#039;s really annoying for us to represent them. Seems kinda selfish. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:47, 16 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I saw Looker having a separate quote page ([[Looker/Quotes]]) and wonders on the full requirements of having to create a new page? I was editing Lillie&#039;s quotes and the whole thing took to 97.1KB. As for Looker, because since it&#039;s from many games, so I assume the full requirements are that the quotes must be very long and the character must have appeared in several games in order for a new page to be created? Also would &amp;quot;Upon being defeated&amp;quot; and &amp;quot;After battle&amp;quot; makes more sense? Or if &amp;quot;After battle&amp;quot; could mean even if you lost? Thirdly, if I were to create my own &amp;quot;User:Ruixiang95/...&amp;quot; on the ghosts appearing in the Pokémon games, which I doubt will be mainspaced at all, will that be a breach of the website&#039;s policy? Thanks! — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:08, 25 May 2017 (UTC), Edited: 11:20, 25 May 2017 (UTC)&lt;br /&gt;
:There aren&#039;t specific requirements for splitting quotes, but you&#039;re right, it probably shouldn&#039;t be split if they&#039;re only in one game or generation.&lt;br /&gt;
:I almost like &amp;quot;After battle&amp;quot;, but unfortunately it probably is a problem that it sounds like it applies even if you lost the battle.&lt;br /&gt;
:We&#039;re more than happy for users to use the userspace to try out pages that they think would improve the wiki. You can include the {{template|mainspace}} template at the top, and when you think you&#039;re all done, you can add the parameter &amp;quot;status=complete&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:58, 25 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandal ==&lt;br /&gt;
&lt;br /&gt;
[[http://bulbapedia.bulbagarden.net/w/index.php?title=User:Poke_bulba_321&amp;amp;action=edit&amp;amp;redlink=1]] Whom you reverted will not stop. Should we block? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:35, 1 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ability3 field in Template:Pokémon/7 ==&lt;br /&gt;
&lt;br /&gt;
The field to list a third possible ability for [[Template:Pokémon/7]] (and Pokémon/6) was way overdue, so I prototyped a version that accepts 3 abilities. The only difference between this version and the current one is the line that handles the ability fields.&lt;br /&gt;
&lt;br /&gt;
* Updated template: [[User:TehPerson/Pokémon/7]]&lt;br /&gt;
* Test cases: [[User:TehPerson/Tests]]&lt;br /&gt;
&lt;br /&gt;
Please let me know if you have any feedback. Thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 07:30, 17 June 2017 (UTC)&lt;br /&gt;
:We&#039;re not eager to add another conditional in a template that already has plenty, especially when you want to use it on so many pages that use the template so much. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:55, 20 June 2017 (UTC)&lt;br /&gt;
::So is there some technical-related issue with this, or this being something too low priority to consider? [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 17:14, 22 June 2017 (UTC)&lt;br /&gt;
:::...It&#039;s exactly as I said. Let me put it less ambivalently. We will not be updating the template for that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:08, 23 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intervention, please? ==&lt;br /&gt;
&lt;br /&gt;
Do you mind intervening on [[Cress&#039;s Panpour]], please? [[User talk:Pikablu|Pikablu]] refuses to listen to me when I point out that the trivia they added break policy, and they&#039;re persistently edit warring to reinstate the trivia. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:13, 18 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template questions ==&lt;br /&gt;
&lt;br /&gt;
Hey, I&#039;ve got a few questions regarding templates:&lt;br /&gt;
* Are we expected to avoid images in (high-use?) templates? Is there any (server-related) issues?&lt;br /&gt;
* Do you know whether the software evaluates all branches of ifs, and whatever will not display due to &amp;quot;display:none&amp;quot;? Or, in other words, is there a reason to nest ifs of subsets within each other (e.g., &amp;lt;code&amp;gt;if a&amp;lt;100 then ((if a&amp;lt;50 then x) y)&amp;lt;/code&amp;gt; rather than &amp;lt;code&amp;gt;if a&amp;lt;50 then x; if a&amp;lt;100 then y&amp;lt;/code&amp;gt;)?&lt;br /&gt;
* You seemed to be eager to wrap what currently is &amp;quot;display:none&amp;quot; entirely in ifs. I believe wiki syntax does not provide that functionality to wrap entire tables in ifs (expression error for me), but it may be possible with HTML. Is there a particular reason to try that (seeing how Wikipedia [https://en.wikipedia.org/wiki/Wikipedia:Conditional_tables#Plan_C suggests] using &amp;quot;display:none&amp;quot;)? (Possibly the above point!?)&lt;br /&gt;
Of course, it&#039;s related to [[User:Nescientist/Template:MoveInfobox|this]] (in particular, the damage category icons and the contest stats). Thanks in advance! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:46, 24 June 2017 (UTC)&lt;br /&gt;
:Abstract issues don&#039;t always work well for me... What makes you apprehensive about images?&lt;br /&gt;
:Similar to above... I&#039;m going to go with, I don&#039;t know, what&#039;s your issue?&lt;br /&gt;
:Firstly, Wikipedia doesn&#039;t exactly &amp;quot;suggest&amp;quot; display:none, it has it as an option (which perhaps notably comes &#039;&#039;after&#039;&#039; wrapping content in #if). I suggest it because display:none very explicitly &#039;&#039;hides&#039;&#039; content. Take a look at [[Special:WhatLinksHere/Cacophony_(Ability)]]: perhaps &#039;&#039;every&#039;&#039; species page links there because that&#039;s a default value in the Pokemon infobox, but it&#039;s hidden&amp;amp;mdash;it&#039;s still &#039;&#039;part of the page&#039;&#039;, it&#039;s just not &#039;&#039;visible&#039;&#039;. This is just, in general, a less than ideal problem (preferably only &amp;quot;valid&amp;quot; links would show up), but more to the point, there&#039;s cases where it can very explicitly cover something else you want to find. Suppose there&#039;s a parameter that, if set, shows a line with a link to &amp;quot;page&amp;quot;, and if it&#039;s not set, that&#039;s just hidden. Based on the output, you might imagine you could check What links here for &amp;quot;page&amp;quot; to see where the parameter is set, but in truth, it wouldn&#039;t be any use to you; and it should be. I couldn&#039;t say for what, but I&#039;m fairly sure I ran into just that problem for something in the move infobox. (FWIW as well, instead of very obliquely referring to &amp;quot;You seemed to be eager&amp;quot;, being very specific about exactly where you get something like that from can only help. At least, that&#039;s true for me. Even if I did&amp;amp;mdash;eventually&amp;amp;mdash;realize what you were talking about here.)&lt;br /&gt;
:[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:41, 24 June 2017 (UTC)&lt;br /&gt;
::It&#039;s because very few templates seem to make use of images/icons. For example, [[User:MisterE13/Villain templates|these]] look so much better than the current templates IMO, and also nobody seems to have added the category icons to the move infoboxes although they existed way before the template was designed, and that made me wonder whether that&#039;s due to images (in templates) stressing servers or anything. I [[User talk:Nescientist/Template:MoveInfobox|included them]], but if use of images were a reason to reject template proposals, that&#039;d be good to know (in general/&amp;quot;abstract&amp;quot;).&lt;br /&gt;
::Thanks, I didn&#039;t think of &amp;quot;What links here&amp;quot;, I just thought of categories, and none were added in that &amp;quot;display:none&amp;quot; parts. But thanks for pointing it out&amp;amp;mdash;{{m|Floral Healing}}, for example, currently links to [[Appeal]], and it really shouldn&#039;t. So I shall try to avoid &amp;quot;display:none&amp;quot;, even if that involves some HTML workaround I guess. (Correct?)&lt;br /&gt;
::Example is the contest data within the move infobox; if a move needs no &amp;quot;Contest Spectacular&amp;quot;, it needs neither &amp;quot;Super Contests&amp;quot; nor &amp;quot;Contests&amp;quot; and so on. If the software was smart and only evaluated what it really needs to (much like most &amp;quot;normal&amp;quot; programming languages/parsers), in most cases, it would need to evaluate less parser functions if those were nested, it wouldn&#039;t need to query some color templates, etc. So, I shall try to have them nested I guess. (At least I can&#039;t see any real drawback, now that I need to wrap entire tables instead of simply using &amp;quot;display:none&amp;quot; anyway.)&lt;br /&gt;
::I parsed your intention from [[User talk:Tiddlywinks/Template:MoveInfobox#To do|here]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 24 June 2017 (UTC)&lt;br /&gt;
:::I don&#039;t know if there&#039;s &#039;&#039;no&#039;&#039; case where images would be a problem, but I don&#039;t know how. In this particular case, if those icons &#039;&#039;would&#039;&#039; be any sort of problem, they&#039;d be very simple to remove, so that certainly wouldn&#039;t be grounds to reject everything.&lt;br /&gt;
:::You don&#039;t need to use HTML&amp;amp;mdash;and shouldn&#039;t, really. We&#039;re a wiki. We can expect people to know/learn wikicode. HTML can only complicate things. Just stick with wikicode.&lt;br /&gt;
:::The only generic argument I could make about nesting would be readability (counting brackets is annoying). There&#039;s probably documentation that could tell you. I rarely have the stomach to really digest things as dense as that tends to be, though.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:28, 24 June 2017 (UTC)&lt;br /&gt;
::::As I said, I believe the wiki syntax doesn&#039;t allow for wrapping entire tables in ifs (specifically, I&#039;m having problems with the opening and closing &amp;lt;nowiki&amp;gt;{| and |}&amp;lt;/nowiki&amp;gt;), so I would need to use HTML (&amp;lt;nowiki&amp;gt;&amp;lt;table&amp;gt;&amp;lt;/nowiki&amp;gt;) as a workaround. I&#039;ll try to see if I&#039;m mistaken and/or can make it work somehow. I know using HTML it&#039;s bad.&lt;br /&gt;
::::Exactly, yes. But I think it&#039;s minor, especially when I&#039;ll try to intend properly. (And I think expansion depth can be a problem, but only if we get like a dozen more contests.)&lt;br /&gt;
::::Thanks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:43, 24 June 2017 (UTC)&lt;br /&gt;
:::::Just wanted to clarify that the wiki syntax &#039;&#039;can&#039;&#039; be used to hide entire tables. I was able to make it work without using HTML. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:39, 27 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Move Effect ==&lt;br /&gt;
&lt;br /&gt;
Ok then, let&#039;s discuss: Why do you think the E should be lowercase? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:03, 3 July 2017 (UTC)&lt;br /&gt;
:...I was the last one to say anything on [[Z-Move]]. And what I said seems basically clear enough to me. Either you have a response that will attempt to discount something I&#039;ve said (and/or you&#039;d like clarification on something), or we can only disagree. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:15, 3 July 2017 (UTC)&lt;br /&gt;
::I don&#039;t think you discounted anything I&#039;ve said, and yet you reverted. Why did you revert? (I don&#039;t think any of your statements is factually wrong, but I don&#039;t see how that makes you revert my edit.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 3 July 2017 (UTC)&lt;br /&gt;
:::There&#039;s no solid reason to think that phrase should be in title case. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:40, 3 July 2017 (UTC)&lt;br /&gt;
::::But wouldn&#039;t that be the most logical assumption for a key term? And also, wouldn&#039;t title case require one or two additional assumptions, namely that the beginning of the &amp;quot;line&amp;quot; (what you see in the infoscreen; I know it&#039;s not literally a sentence) &#039;&#039;is&#039;&#039; in title case, and that the capitalization &#039;&#039;changes&#039;&#039; between title case and sentence case within that same line?&lt;br /&gt;
::::Or in other words: Is there solid reason to think the phrase should &#039;&#039;not&#039;&#039; be in title case? (Or even &#039;&#039;rather&#039;&#039; be not in title case?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:54, 3 July 2017 (UTC)&lt;br /&gt;
:::::I&#039;m really not sure what you think a &amp;quot;key term&amp;quot; is/why Z-Power Effect is such. &amp;quot;Z-Power effect&amp;quot; seems simply descriptive, not particularly &amp;quot;special&amp;quot; or anything (for any solid reason). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:22, 3 July 2017 (UTC)&lt;br /&gt;
::::::Oh, you didn&#039;t challenge that until now!? That is because I noticed that in German, it is one word &amp;quot;Z-Kraft-Bonus&amp;quot;, which can hardly be purely descriptive, and is different from [http://www.pokemon-sunmoon.com/de-de/z-moves/ the website&#039;s] actual description (which is something with &amp;quot;Effekte&amp;quot;). Also, as it&#039;s in front of a colon, it&#039;s quite explicitly summarizing/shortening what it &amp;quot;describes&amp;quot;; it&#039;s designed to be to the point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:43, 3 July 2017 (UTC)&lt;br /&gt;
:::::::If you want me to have challenged it being a &#039;key term&#039;, I&#039;m don&#039;t know how I should have done that when, again, I still don&#039;t know what you think that is and when this is furthermore the first time you&#039;ve mentioned it.&lt;br /&gt;
:::::::I absolutely don&#039;t know enough about German to say much about that term, but I do know that all German nouns are capitalized. By that, I&#039;d be very hesitant to infer too much from the German. As for it being in front of a colon, you&#039;re making a big assumption by inferring anything from the capitalization there; being explicitly set off, there&#039;s no telling &#039;&#039;how purposeful&#039;&#039; that capitalization is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:28, 3 July 2017 (UTC)&lt;br /&gt;
{{indent}} Haha, of course I don&#039;t want you to challenge something I would eventually say. But what I mean when I say &amp;quot;it&#039;s a term&amp;quot; is that, well, it is an official term, official terminology, something that should be bolded and translated on the page; you didn&#039;t un-bold or doubt it was more than a pure descriptive sequence of words. (And with that German, I didn&#039;t mean to say anything about capitalization. It was an argument why it is a term, and not merely a pure descriptor.)&lt;br /&gt;
&lt;br /&gt;
I know that it&#039;s technically an assumption to say &amp;quot;Z-Move Effect&amp;quot; is correctly capitalized this way. But in my opinion, it&#039;s actually way more of an assumption to say it should be &amp;quot;Z-Move effect&amp;quot; (because I guess terms are typically capitalized, because &amp;quot;Z-Move effect&amp;quot; requires the two additional assumptions I mentioned before, and because &amp;quot;Z-Move effect&amp;quot; just doesn&#039;t seem to be used anywhere official). If you really insist and disagree that it&#039;s a term, I guess we can agree that we disagree, and you would obviously have the right to make use of your Junior Adminship to overrule me if you wish&amp;amp;mdash;but then you should also de-bold and remove it from &amp;quot;In other languages&amp;quot;. (But I honestly think I made rather strong arguments.)&lt;br /&gt;
&lt;br /&gt;
But saying both &amp;quot;it&#039;s a term&amp;quot; and having it lowercase seems almost contradictory to me; I really hope that we will be able to adjust the article accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:57, 3 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t have any particular opinion either way on this, but let me just point out that there are plenty of &amp;quot;terms&amp;quot; that we translate and use bold but that are officially lowercase. There&#039;s a whole list of them at [[User:SnorlaxMonster/Pokémon Syntax#Capitalization]]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:05, 3 July 2017 (UTC)&lt;br /&gt;
::Yes, and/but I think we have them that way exactly &#039;&#039;because&#039;&#039; they are not capitalized in sentence case (despite being terms). But either this one is, or (we&#039;re assuming) it&#039;s in title case &#039;&#039;and&#039;&#039; capitalized (only) because of that. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:20, 3 July 2017 (UTC)&lt;br /&gt;
:::The plain fact is, there is no context where you can guarantee that &amp;quot;your&amp;quot; capitalization is intentional. Uppercase is plainly a &#039;&#039;special&#039;&#039; thing; it is not something you assume by default. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:22, 3 July 2017 (UTC)&lt;br /&gt;
::::Ah really? Okay, I thought one would assume that by default (for a term, or a Pokémon term). In that case, even though I would still prefer to have it capitalized based on my arguments, I guess it&#039;s not as crystal clear as I initially thought. I don&#039;t care too much then. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:40, 3 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk ==&lt;br /&gt;
&lt;br /&gt;
So like four people get involved and I&#039;m the only one in trouble? Really fair treatment here. So glad we have admins to make this place so much more inviting and remove all the information.--[[User:Pikablu|Pikablu]] ([[User talk:Pikablu|talk]]) 14:58, 6 July 2017 (UTC)&lt;br /&gt;
:Frankly, you were the one most obviously egregious when I saw it. So I did your message first. (After the page itself.) Beyond that, I have various concerns that are not all limited to this site. Try to avoid jumping to conclusions. Or at very least, if your &amp;quot;unfair treatment&amp;quot; is really your concern, be earnest about that (for example, pointing out politely and reasonably the people you think also warrant some sort of messsge); if all you&#039;re gonna do is drawl sarcasm at me, you&#039;re not putting yourself in any good light. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:04, 6 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thoughts==&lt;br /&gt;
I know you might not care too much about this, but I wanted to ask about the Mystery Dungeon item pages since we&#039;ve discussed it (a little) {{DL|User talk:Tiddlywinks/Archive 3|before}}. I&#039;ve made a page for [[User:Wowy/Throwing item|throwing items]] where I&#039;ve split the page into each game. The advantage is that the template doesn&#039;t become too complex and ugly, and you can write information specific to each game (e.g. IQ skills). Another advantage is that the item &amp;quot;stick&amp;quot; changed its name to &amp;quot;wooden spike&amp;quot; (both English and japanese) (I am assuming they have the same effect with just a different name). So sorting it out by generation would mean that the &#039;same&#039; item isn&#039;t duplicated twice. The disadvantage is that you can&#039;t compare the changes that have been made over the different games, and also when someone searches &amp;quot;Geo pebble&amp;quot;, I think the search would only land on the page and not on the exact item. I tried to make a page for throwing item because it&#039;s relatively sparse, but I don&#039;t want spend time making any changes to big pages such as the [[Wonder Orb]] page before approval. What are your thoughts? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:11, 7 July 2017 (UTC)&lt;br /&gt;
:Sorry I haven&#039;t been able to figure out what to say sooner...&lt;br /&gt;
:Can you give any examples of where you think an item gets complex besides regarding buy/sell prices? (I don&#039;t really know what you mean when you mention IQ skills above either, and I don&#039;t think I see anything about that on your user page.) For the most part, it seems to me like, since the template is meant to handle multiple games, it seems best to use it like that (aside from how messy the prices get). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:01, 10 July 2017 (UTC)&lt;br /&gt;
::A slow response is better than no response! And I also don&#039;t know what the best way is, and it&#039;s fine if we end up leaving it as it is. But if you take Wonder Orb as an example of a list getting complex, some orbs are available in all the games (e.g. Slumber Orb), some are available only in a RBTDS (e.g. Silence Orb), and some only in GTI (e.g. Notice Orb, well I haven&#039;t found it yet in SMD and there are no reports of it online) etc. Like the throwing item, some items also changed names (e.g. Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb). So for anyone playing just one of the games, the list gets confusing as to which one is relevant to your game or not, until you open each table. I guess you could argue that the page is just a list of all the orbs in all the games, but maybe the page should strive to do more than that (maybe?). &lt;br /&gt;
::When I mentioned the IQ skills, what I meant was when you open the &amp;quot;In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team&amp;quot; tab, then you can see a mention of IQ skills since that info is relevant to that game, while when you open the &amp;quot;In Pokémon Mystery Dungeon: Gates to Infinity&amp;quot; tab, you can see a mention of Team Skills since that info is relevant to that game. So you can put information relevant to that game under each tab rather than having it all at the top of the page. &lt;br /&gt;
::Whatever happens, thanks for you thoughts! I&#039;ll keep them in mind. --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 23:54, 10 July 2017 (UTC)&lt;br /&gt;
:::I&#039;ve been advised that a compromise could be grouping games. Like sections for &amp;quot;Only in [RB]&amp;quot;, &amp;quot;In [RB and TDS]&amp;quot;, &amp;quot;In all games&amp;quot;, etc as required. That way you&#039;d still have only one template for each item.&lt;br /&gt;
:::I don&#039;t know what to say about ones like Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb except that it&#039;s arguably working alright as it is now on Wonder Orb, with just separate templates for each name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 11 July 2017 (UTC)&lt;br /&gt;
::::Ok, that sounds good in theory, but it ends up with too many arbitrary sections: &amp;quot;Only in [RB]&amp;quot;, &amp;quot;[In RB and TDS]&amp;quot;, &amp;quot;[In RB, TDS and GTI]&amp;quot;, &amp;quot;[Only in TDS]&amp;quot;, &amp;quot;[Only in GTI]&amp;quot;, &amp;quot;[Only in SMD]&amp;quot;, &amp;quot;[In all games]&amp;quot;, and would separate similar items that should be grouped together (e.g. Stick, Silver Spike and Iron Thorn are obviously counterparts with different strength, but Silver Spike would come under &amp;quot;All games&amp;quot;, while Stick and Iron Thorn would be classed as &amp;quot;In RB, TDS and GTI&amp;quot;). If that&#039;s the case, I&#039;m more than happy to keep the MD item pages as it is now rather than make that change (it also doesn&#039;t solve the buy/sell price issue).&lt;br /&gt;
::::On another note, should Foe-Evolution Orb and Enemy Evolve Orb be listed together on the same template since the Japanese names are the same, while Stick &amp;amp; Wooden Spike, Iron Thorn &amp;amp; Iron Spike be listed separately since they have different Japanese names and so are distinct items?&lt;br /&gt;
::::And thank you, I appreciate your responses! :) --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 01:28, 11 July 2017 (UTC)&lt;br /&gt;
:::::Are those arc/straight categories a strong in-game distinction, beyond just &#039;&#039;how they behave&#039;&#039; when they&#039;re used? If not (and possibly even if they are), then you &#039;&#039;could&#039;&#039; forego those sections. There&#039;s only three arcing items, I think it would be fine then to just talk about the different behaviors and highlight the three arcing items at the top of the page or something.&lt;br /&gt;
:::::Strictly speaking... Yeah, the Foe/Enemy Evolution Orb should be in a single template, basically like {{DL|Status condition healing item|Paralyze Heal}}. On the other hand...that unfortunately brings about a similar sort of problem as you mentioned before, since the closed template doesn&#039;t display the note about the previous name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:04, 11 July 2017 (UTC)&lt;br /&gt;
::::::Okay, how does the [[User:Wowy/Throwing item|page]] look now? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 04:09, 11 July 2017 (UTC)&lt;br /&gt;
:::::::Did you misorder the Rare Fossil and Gold Thorn in the TDS section? Seems good to me otherwise. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:16, 11 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magikarp ==&lt;br /&gt;
&lt;br /&gt;
I had believed it was rude of you to just undo the entire edit when I thought you seemed to be adamant to keep that section clean, and wanted me to possibly move it elsewhere. However, if your problem was not &#039;&#039;where&#039;&#039; it was added, but &#039;&#039;that&#039;&#039; it was added at all, I believe it&#039;s just as rude. By now, it should be clear that I (currently) disagree. Either way, please feel free to outline your rationale.&lt;br /&gt;
&lt;br /&gt;
(As an aside, I believe it&#039;s quite striking you expect me to possibly start the discussion by undoing an edit, again. Or is this you exerting Junior Admin powers?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 16 July 2017 (UTC)&lt;br /&gt;
:I&#039;m going to be honest... The argument you&#039;re attempting to make here simply makes no sense to me. You&#039;re thinking something that&#039;s just totally different than what I&#039;m thinking.&lt;br /&gt;
:The situation is very simple. I saw you added something to Magikarp a earlier that didn&#039;t belong. You reverted my reversion and called my reversion rude. That makes no sense, and your simple reversion completely ignored the problem I pointed out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:08, 16 July 2017 (UTC)&lt;br /&gt;
::Honesty is always good. I&#039;m in.&lt;br /&gt;
::In my opinion, a simple undoing of an edit (that is within the MoS) is almost always some kind of rude if that undoing is based on personal opinion only. Even moreso when the edit is not one word, but an edit the editor obviously spent time and thought to it. (I thought about it for several days, and it took more than half an hour to finally implement my edit.)&lt;br /&gt;
::...And it&#039;s more rude (and very striking) when the editor/edit attempted to solve an issue. Your reversion didn&#039;t address the problem at all. It just reinstalled it.&lt;br /&gt;
::What problem did you want to address in your edit comment? I understood that you wanted to make me (or everyone) aware of the fact that this should be about the species the article is about, not describe a game. I am aware of that, it&#039;s just that the game &#039;&#039;is&#039;&#039; about that species. The game is literally &#039;&#039;called&#039;&#039; the species&amp;amp;mdash;I can&#039;t do anything about that. What I did was focus on Magikarp appearing there (and I pointed that out in my reversion).&lt;br /&gt;
::(Just in case: The patterns are the most important part of it, in my opinion. I &#039;&#039;insist&#039;&#039; they need to be somewhere on the page.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:37, 16 July 2017 (UTC)&lt;br /&gt;
:::I have to say... (With, for what it&#039;s worth, no offense intended.) It doesn&#039;t matter how much time you spend on an edit, if someone undoes that for what &#039;&#039;they&#039;&#039; think is a good reason, your investment/disappointment in &#039;&#039;no way&#039;&#039; justifies you automatically labeling it rude. Just because you put effort into something doesn&#039;t give it some magical protection.&lt;br /&gt;
:::You say I didn&#039;t resolve the problem you were concerned about. Fun fact: I don&#039;t really know Magikarp Jump. My intent was that someone who does should address that concern in a better way than your edit did. (This all comes around to: you&#039;re invested in this thing and feeling hurt about it. I won&#039;t say you can&#039;t be, but don&#039;t lay it all on other people. They don&#039;t have to have the same investment as you.)&lt;br /&gt;
:::You state the problem exactly, but declined to try to address it at all. There&#039;s a whole article for details of the game. Pumpkinking&#039;s edit addresses Magikarp&#039;s appearance about as deeply as (as near as I can tell) it needs to be.&lt;br /&gt;
:::And there&#039;s already an explicit place for sprites. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:59, 16 July 2017 (UTC)&lt;br /&gt;
::::I am in absolutely no way feeling hurt or something about &#039;&#039;my&#039;&#039; edit being removed. Simply removing that much value created focused at solving a problem (one we even agree on), is bad&amp;amp;mdash;regardless of who created that value. (And I didn&#039;t say that value gave it protection, or used it as an argument to &amp;quot;automatically&amp;quot; call it rude.) In short: Removing the entire thing entirely is certainly worse than what I did.&lt;br /&gt;
::::I know Magikarp Jump a bit. And/but I don&#039;t quite understand what makes you think my edit was bad. If you (have read my explanation above and) specified, I could try to address your concern. (Again, I focused on Magikarp &#039;&#039;in the game&#039;&#039;, not the game itself.)&lt;br /&gt;
::::Are you suggesting to append it to the core games&#039; sprites? I initially wanted to have the patterns near the prose explaining them, but I&#039;m okay with your suggestion as well. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:20, 16 July 2017 (UTC)&lt;br /&gt;
:::::Call it what you want then, there is still no justification for calling a good faith edit &amp;quot;rude&amp;quot;. Anything not to your liking is not &amp;quot;rude&amp;quot;.&lt;br /&gt;
:::::I&#039;m not sure why you&#039;re offering to address my concern when I&#039;ve already said that Pumpkinking&#039;s edit is good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 16 July 2017 (UTC)&lt;br /&gt;
::::::Okay then, I misread that part. I&#039;m fine with that as well, if we add the patterns (in prose and images). Would you please edit them in (or answer where I should put them)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:50, 16 July 2017 (UTC)&lt;br /&gt;
:::::::I already said, if they belong anywhere, there&#039;s already a sprites section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:19, 16 July 2017 (UTC)&lt;br /&gt;
::::::::I hope you already know this, but after reading this whole section again, I wish to very explicitly state/reconfirm that no offense was intended on my part either. I was not trying to attack you personally, and I hope you didn&#039;t draw that conclusion at any point. (I obviously suck at reading your mind sometimes.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:40, 16 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marowak ==&lt;br /&gt;
&lt;br /&gt;
Based on your response to PlayerKing95&#039;s page what is your stance on the moves used in SM034?--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 13:43, 20 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t really follow the anime. I&#039;ll pass the question along. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:52, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shuckle==&lt;br /&gt;
Thanks for dealing with the vandalism from Joel, hate things I like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
:Meant to be I hate things like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Encounter Edits ==&lt;br /&gt;
&lt;br /&gt;
As I&#039;ve been playing through the series gen by gen recently, I&#039;ve noticed that the more recent gens are full of misinformation on encounters. Diamond/Pearl had a few apparent hiccups, but I&#039;m running into them all over the place in Black/White. Serebii&#039;s database is even worse, listing pokemon in completely incorrect routes and areas. It&#039;s clear that the encounter rates thus far have all gone on people&#039;s experiences and nothing else. I&#039;m just adding mine to the pool--and mind you, I&#039;m changing nothing unless it&#039;s been hours upon hours and I&#039;m absolutely, 100% sure.&lt;br /&gt;
&lt;br /&gt;
If you want to dig up ROM data, by all means, feel free. It has not been done with this encounter tables. I don&#039;t have the time or interest in doing it, either--again, I&#039;m just adding my contribution to improve the tables. Even if it won&#039;t make them 100% perfect, it will be a step closer to perfect accuracy. If you want to make the tables LESS accurate by reverting my changes, I can&#039;t stop you; I went out of my way to improve the data, but if that generous act is not appreciated, I&#039;m fine not bothering. [[User:Xelrog T. Apocalypse|- Xelrog T. Apocalypse]] ([[User talk:Xelrog T. Apocalypse|talk]]) 18:14, 9 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is corocoro also a forbidden source? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/RDIolxQ.jpg]&lt;br /&gt;
&lt;br /&gt;
Because if it was, my edit was valid. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:43, 10 August 2017 (UTC)&lt;br /&gt;
:Can you read Japanese? If not, you&#039;re relying on Serebii&#039;s interpretation of what that scan says. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:48, 10 August 2017 (UTC)&lt;br /&gt;
::No, I can&#039;t. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:50, 10 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M09 ==&lt;br /&gt;
&lt;br /&gt;
Hello I would like to ask for a staff member&#039;s opinion on this. Frozen Fennec reverted me when I changed &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot; and said that &amp;quot;most likely&amp;quot; is fine, I think having &amp;quot;most&amp;quot; and &amp;quot;likely&amp;quot; makes those points too certain and I don&#039;t see what harm there would be in changing &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot;. Please could you offer some input thanks[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 14:39, 14 August 2017 (UTC)&lt;br /&gt;
:We try to avoid personal opinions, which is what &amp;quot;most likely&amp;quot; is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:18, 15 August 2017 (UTC)&lt;br /&gt;
::Thank you, I saw that you changed it.[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 19:55, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New editor==&lt;br /&gt;
[[https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Pokerman118933]] This new editor is spamming some strange link. Two of his eduts are hidden. Is this vandalism? And by the way, on the talkpage for [[FireRed and LeafGreen]] I posted a question but I am unsure if it belongs there. {{unsigned|RubyLeafGreenCrystal}}&lt;br /&gt;
:The user was dealt with. &lt;br /&gt;
:It seems okay.&lt;br /&gt;
:Also, please use the &amp;quot;+&amp;quot; button at the top of the page, next to &amp;quot;edit this page&amp;quot;, to create a new section on a talk page, don&#039;t just put it at the end of someone else&#039;s section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:51, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Anime moves ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry if I seemed arrogant or whatever by adding that {{m|Thunder Wave}} use. However, I would like to assure you that I&#039;ve learned my lesson: I don&#039;t add too ambiguous moves without them being confirmed anymore. However, this case wasn&#039;t ambiguous at all in my mind: the animation used for the move was identical to the one used in the {{series|XY}}, you can check it out yourself if you want. A couple other users have also already left agreeing opinions to T-Wave&#039;s talk page. Do you give me the permission to restore my edit? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:30, 18 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type: Null at level 5. ==&lt;br /&gt;
&lt;br /&gt;
 (Without double-checking anything but our breeding page) Eggs hatch at level 1&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t that prove my point? Other than Cosmog (who&#039;s obtained at level 5), everything that evolves can be bred and hatched, which makes Type: Null the only unevolved Pokemon unobtainable at level 5. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:34, 24 August 2017 (UTC)&lt;br /&gt;
:So you mean by leveling up... That&#039;s not what obtainable should mean. And even if you find the right word, having to level up Pokemon makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 24 August 2017 (UTC)&lt;br /&gt;
::There is clearly a misunderstanding here. What exactly do you think I&#039;m trying to say? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:16, 24 August 2017 (UTC)&lt;br /&gt;
:::That&#039;s exactly what I said from the start... If Sandygast can be &amp;quot;obtained at level 5&amp;quot;, then either it can be encountered in the wild and caught at level 5, or it can hatch at level 5. Neither is true. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:30, 24 August 2017 (UTC)&lt;br /&gt;
::::I don&#039;t think the point is notable either, but perhaps what Unowninator intended was more like &amp;quot;the player can/cannot legitimately possess it at level 5&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:33, 24 August 2017 (UTC)&lt;br /&gt;
::::: ^ Yep, that&#039;s exactly what I meant. Thanks for explaining Pumpkinking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 23:03, 24 August 2017 (UTC)&lt;br /&gt;
::::::In that case, my response here was understanding it just fine. You can only have Sandygast at level 5 after leveling it up, which makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:26, 25 August 2017 (UTC)&lt;br /&gt;
:::::::What the hell does that have to do with anything? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 04:02, 25 August 2017 (UTC)&lt;br /&gt;
::::::::&amp;quot;You cannot legitimately possess it at level 5&amp;quot; is wildly aribtrary. If you can possess everything else at level 5 by leveling up but you can&#039;t possess Null lower than level 40, then why don&#039;t we just level up further and make it level 39, or &#039;&#039;everything&#039;&#039; from 1 to 39?&lt;br /&gt;
::::::::And why do we stop before Null&#039;s obtainable level? If we just go farther, then everything can be possessed at level 40-100. Yay?&lt;br /&gt;
::::::::Your line (and method) is arbitrary, formed to exclude Type: Null for no actually-good reason, it probably just &amp;quot;seems&amp;quot; right. It&#039;s not notable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:17, 25 August 2017 (UTC)&lt;br /&gt;
:::::::::My reason was little cup, but since it doesn&#039;t really exist, why not bring up the level 40 thing? If that isn&#039;t notable, then why are these facts?&lt;br /&gt;
 Of all the Pokémon that evolve by leveling up, Hydreigon evolves from its pre-evolution later than any other Pokémon, at level 64.&lt;br /&gt;
 Out of all Pokémon that evolve by a set level, Larvesta evolves later than any other unevolved Pokémon, at level 59.&lt;br /&gt;
:::::::::[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 02:53, 26 August 2017 (UTC)&lt;br /&gt;
::::::::::I don&#039;t know what &amp;quot;the level 40 thing&amp;quot; is supposed to be. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 26 August 2017 (UTC)&lt;br /&gt;
{{indent}} Basically of all unevolved Pokemon, it is obtained at the highest level. Everything else can be lower than 39, but Type: Null can only be at level 40 minimum because it can&#039;t breed. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:34, 26 August 2017 (UTC)&lt;br /&gt;
:Then just phrase it like that instead of going through a bunch of hoops to overcomplicate it. Something like &#039;&#039;Of all unevolved Pokémon, Type: Null has the highest minimum level at which it can be legitimately possessed: level 40&#039;&#039; seems, in my mind, to be more notable than dancing around the topic by bringing up Cosmog and level 5. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:41, 26 August 2017 (UTC)&lt;br /&gt;
::Hang on, Unowninator, just because I said I &#039;&#039;personally&#039;&#039; think it&#039;s more notable than what you had before, doesn&#039;t mean Tiddlywinks will decide it&#039;s notable &#039;&#039;enough&#039;&#039; to keep. It&#039;s probably best to wait to add it until they approve/disapprove it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:32, 26 August 2017 (UTC)&lt;br /&gt;
::: [https://bulbapedia.bulbagarden.net/w/index.php?title=Type:_Null_(Pok%C3%A9mon)&amp;amp;curid=215674&amp;amp;diff=2682162&amp;amp;oldid=2681962 *extreme facepalm*] Why does nobody understand me? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 06:18, 27 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
I do not want to say it but if you pause at 0:25 of the video, it looks sha__. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:28, 1 September 2017 (UTC)&lt;br /&gt;
:I still don&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:34, 1 September 2017 (UTC)&lt;br /&gt;
::You will see a white menu in the bottom right corner. You know why now? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:39, 1 September 2017 (UTC)&lt;br /&gt;
:::I see it. Please don&#039;t assume I can read your mind and keep asking me to guess. If you can&#039;t explain yourself, I won&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:42, 1 September 2017 (UTC)&lt;br /&gt;
All right. I&#039;ll just ask if a white menu is possible on a gameboy. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:46, 1 September 2017 (UTC)&lt;br /&gt;
And if not, where can one be found on a gameboy game. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:48, 1 September 2017 (UTC)&lt;br /&gt;
:I think they&#039;re trying to censor the word &amp;quot;shady&amp;quot; for some reason, and are pointing out that the video is taken of an emulated game (you can see a Windows right-click menu briefly at the point they mentioned). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:49, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Direct linking ==&lt;br /&gt;
&lt;br /&gt;
Re: your discussion with Nescientist and the staff ruling that came out of it: Can you please have a word with FinnishPokeFan95? As you can see in their contributions history, they are edit warring on Berry pages to remove the redirect even though (as far as I understand it?) the outcome of that conversation was that those links should be redirects. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:26, 25 September 2017 (UTC)&lt;br /&gt;
:My understanding is that there were two users seriously discussing, not that there was me and a staff member and a staff ruling. (However, there&#039;s reasons and arguments, and there&#039;s a policy to avoid edit warring, and a will to avoid useless edits.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:15, 25 September 2017 (UTC)&lt;br /&gt;
::When Tiddlywinks said they had been &amp;quot;advised&amp;quot; on the matter, I assumed it was from higher-up staff members, but yeah, perhaps I misinterpreted that. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:30, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insignificant minor edits ==&lt;br /&gt;
&lt;br /&gt;
(I have asked on SnorlaxMonster&#039;s talk page but gotten no replies, so...)&lt;br /&gt;
I wonder if these minor edits are necessary: [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Scale&amp;amp;diff=prev&amp;amp;oldid=2700623 link 1], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Memory&amp;amp;diff=prev&amp;amp;oldid=2700622 link 2], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Fang&amp;amp;diff=prev&amp;amp;oldid=2700621 link 3]. They don&#039;t make any difference when you view them on the page. Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:36, 14 October 2017 (UTC)&lt;br /&gt;
:Sorry, I missed this before.&lt;br /&gt;
:&amp;quot;Necessary&amp;quot;? No. Personally, they are something I&#039;d probably do myself if I was thinking about it while already doing something on the page.&lt;br /&gt;
:Your implication is that it should be stopped. If it was absolutely all someone was focused on, I personally &#039;&#039;would&#039;&#039; ask them to find more substantial edits to make (and have in some cases in the past). While at this particular moment it seems like GrammarFreak01 has done relatively a lot of that sort of edit in the past day, that doesn&#039;t seem to consistently be the case so strongly previously. It&#039;s still not ideal, but... For what it&#039;s worth, I can tell you that, as of yet, it doesn&#039;t seem to be weighing too heavily on anyone&#039;s mind on staff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:56, 15 October 2017 (UTC)&lt;br /&gt;
::I see. I know it&#039;s supposed to do that while you are editing something else on the page, and not just specifically editing this part only. I remembered this sort of insignificant edits will clogged up the Recent Changes or something else. Since there&#039;s no worries about that, I guess I don&#039;t mind.&lt;br /&gt;
::Might as well ask this now also. Are the Rotom Adventures quotes needed to be added to the Rotom Pokédex page? ([[User:Ruixiang95/Rotom Pokédex/Quotes]]) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:15, 15 October 2017 (UTC)&lt;br /&gt;
:::Just to be sure I&#039;m not missing something, you&#039;re talking about the Rotom from the Pokemon Adventures manga?&lt;br /&gt;
:::As far as I know, we don&#039;t do any quotes for anything but games. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:29, 15 October 2017 (UTC)&lt;br /&gt;
::::Nope, Video games. The message they show on the bottom screen as you travel in Alola. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:39, 15 October 2017 (UTC)&lt;br /&gt;
:::::Oh, just everything else beyond the dex stuff. I specifically refrained from that (or even adding an incomplete template) previously myself because I don&#039;t think it&#039;s necessary. Rotom&#039;s dialogue is a little bit like a walkthrough, I don&#039;t think it&#039;s worth much or adds much. And it&#039;s something for practically &#039;&#039;everywhere&#039;&#039;, it&#039;d be pretty huge. And then figuring out for &#039;&#039;each&#039;&#039; of those exactly when it occurs would be a huge pain too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 15 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Archive sandbox ==&lt;br /&gt;
&lt;br /&gt;
Will you please archive the [[Bulbapedia:Sandbox|sandbox]]? The maximum number of sections should be 60. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 22:37, 14 October 2017 (UTC)&lt;br /&gt;
:What do you mean the max should be 60? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 14 October 2017 (UTC)&lt;br /&gt;
::The ones including sub-sections. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 23:37, 14 October 2017 (UTC)&lt;br /&gt;
:::That&#039;s not what I asked. I asked &#039;&#039;&#039;why&#039;&#039;&#039; you say it should be the max. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:40, 14 October 2017 (UTC)&lt;br /&gt;
::::I actually agree. There&#039;s so much text &amp;amp; such on the sandbox that it causes my browser to freeze, so I can&#039;t even use it. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:03, 21 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== That Rhydon thing. ==&lt;br /&gt;
&lt;br /&gt;
How the hell is it excluding anything? The Psychic type thing excludes all other types, so why is that fine but not this? (I suppose I could just say highest attack of everything compatible with Eviolite, but I think the other way&#039;s better...) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:02, 21 October 2017 (UTC)&lt;br /&gt;
:How is it excluding anything, you ask? The phrase &amp;quot;non-fully evolved&amp;quot; quite explicitly excludes fully evolved Pokemon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:13, 21 October 2017 (UTC)&lt;br /&gt;
::And Psychic types doesn&#039;t exclude all other types? I still think it&#039;s good trivia. Can we at least reword it? (Unfortunately, my best idea is using Eviolite compatibility) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:25, 21 October 2017 (UTC)&lt;br /&gt;
:::Where do we draw the line? We&#039;ve easily had &amp;quot;all but Legendaries and Mythicals&amp;quot;, &amp;quot;all except Mega Evolutions&amp;quot;, (all but Legendaries, Mythicals, and Megas; only Megas; only Legendaries and Mythicals...) &amp;quot;all starters&amp;quot;, your &amp;quot;Eviolite users&amp;quot;...and that&#039;s just off the top of my head, there&#039;s probably several other &amp;quot;interesting&amp;quot; sets that have been on pages and plenty more beyond that if we just decided that anyone who wanted to could make up a set.&lt;br /&gt;
:::Let&#039;s also consider each of those sets I mentioned above: would it be okay to start talking about only the Fairy-types, Normal-types, etc among each of those groups?&lt;br /&gt;
:::What I&#039;m getting at is that it&#039;s a lot of stuff, and all that just balloons. More than anything, it&#039;s hard enough keeping track of two broad categories (overall and by type)... (I&#039;m pretty sure that when people started updating the best/worst trivia to account for Gen VII, they didn&#039;t pay any attention to the Pokemon that used to be &amp;quot;highest&amp;quot; or &amp;quot;lowest&amp;quot; and had now lost that status, thereby leaving old/incorrect trivia on a number of pages.) We don&#039;t need to worry about updating stats for a dozen different categories.&lt;br /&gt;
:::Even if you want to say, &amp;quot;Well, I think these four or five or so categories are okay and we won&#039;t allow &#039;&#039;anything&#039;&#039; else&amp;quot;, it can be &#039;&#039;very&#039;&#039; hard to &#039;&#039;&#039;remember&#039;&#039;&#039; whether what someone added is actually in one of those categories, without referring to somewhere where it would have been stated out. Beyond that, it&#039;s not like there&#039;s a simple way to &amp;quot;agree&amp;quot; on which X categories we should have, either.&lt;br /&gt;
:::The short version is: we don&#039;t need a bunch of trouble for allowing all sorts of categories. We should keep it simple, and the most basic categories are just overall and by type. Easy to remember, easy to deal with... It&#039;s plenty. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:45, 21 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Topps ==&lt;br /&gt;
&lt;br /&gt;
Hi not trying to start an edit war but nowhere on the page does it describe all of the different printings. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:29, 28 October 2017 (UTC)&lt;br /&gt;
:What&#039;s not described? The logo colors are described. The finish is described.&lt;br /&gt;
:I was also just about ready to ask on your talk page: To me, it seems like the &amp;quot;2nd edition&amp;quot; set with a smooth finish that you described could easily fit the same case as what you called the &amp;quot;rogue&amp;quot; S1 set. Is there particular reason you think otherwise? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 28 October 2017 (UTC)&lt;br /&gt;
::Everything is stated now but the topps logos and the 5th foil print were not stated initially. yes it could be called rogue as it was similarly not released in the U.S. but was produced here(at least as far as I can tell).  So that terminology applies here as well.  There are also packs of 5 and 8 for both logo colors. I also put in which set the promo was part of. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:51, 28 October 2017 (UTC)&lt;br /&gt;
Hey I noticed some file names for the johto series 1 sticker set that were already uploaded are incorrect. 40 and 44 are swapped in the file name.  I am unaware of how to fix this.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 01:11, 29 October 2017 (UTC)&lt;br /&gt;
:That&#039;s interesting. I couldn&#039;t say why that happened or why I never noticed (and someone else had to fix it later on apparently)...&lt;br /&gt;
:Anyway, on the Archives, you can put the Archives&#039; {{template|move}} template on the page so the staff there will know and be able to move it.&lt;br /&gt;
:As a note also, if you notice any images that are relatively low quality, like [[:File:Topps Johto 1 S45.png|Topps Johto 1 S45.png]], we&#039;d be very happy if you are also able/willing to upload higher quality scans of those. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 29 October 2017 (UTC)&lt;br /&gt;
::Yes, I am willing to upload any scans of my cards.  Do you have any pointers on how to spot lower quality scans?  I know file size can usually be an indication but I also know that png images can be compressed with little loss.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 02:19, 29 October 2017 (UTC)&lt;br /&gt;
:::I don&#039;t think images that are that colorful can be compressed incredibly much, at least not anywhere near the size of images with such lower resolution. It might be a bit tedious, but that means you could just check [[A:Category:Collectible cards|Category:Collectible cards]], find where the Topps cards start, and just check for small sizes.&lt;br /&gt;
:::You can also just check the user contributions of any person who you noticed has uploaded at least one LQ image. (It&#039;s a bit weird so you may not have noticed, but if you follow the link for S45/Steelix above and click &amp;quot;view on a shared repository&amp;quot; at the top of the page, it&#039;ll take you to the proper page on the Archives. On the Archives, you can see the user who uploaded it, LHakaLH in this case, and &amp;quot;contribs&amp;quot; will show their uploads and stuff.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:31, 29 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== some questions ==&lt;br /&gt;
&lt;br /&gt;
hi. i&#039;m not sure if you are the correct person to ask, but may i know how often does the admins reviews the articles in [[:Category:Candidates_for_moving]], and what is the procedure for moving of pages for admins? I suggested the renaming of [[List of Pokémon by New Unova Pokédex number]] to [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)]] around 1.5 years ago. However, it had not been moved despite the hoenn and alola dex being moved to the format of &amp;quot;List of Pokémon by XXX Pokédex number (game)]]&amp;quot;. I was told that admins will decide on the move after discussions, but most of the articles in [[:Category:Candidates_for_moving]] have no discussion at all, or the discussion only consist of the person who suggested it. Those that do have replies won&#039;t even last 5 people commenting on it. And the number of talk pages with the admins involved in the discussion is very minimum. It seems that &lt;br /&gt;
most of the pages in that category are just sitting there for months with no signs of any work to move or remove them from the page. May i have some enlightenment about the procedure, such as if the admins actually have their own private discussions about those pages, just that we won&#039;t know about it? i previously bring this up [[Talk:List of Pokémon by Alola Pokédex number (Sun and Moon)#rename|&lt;br /&gt;
on this talk page too]]. thank you for reading. If this is not the correct platform, please let me know the proper channel to enquire about it. Thank you again. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 07:52, 8 January 2018 (UTC)&lt;br /&gt;
:To be honest, I believe discussion happens in an EB-exclusive venue, so I don&#039;t really know much to tell you myself about what kind of impetus there is or how it plays out or what.&lt;br /&gt;
:If you&#039;re worried about a particular page, it may be best to contact someone directly. That &amp;quot;a particular page&amp;quot; part may be important; I would suggest some moderation, not getting excited and asking for &#039;&#039;everything&#039;&#039; to be resolved at once. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:01, 9 January 2018 (UTC)&lt;br /&gt;
::Thank you. the particular page is &amp;quot;[[List of Pokémon by New Unova Pokédex number]]&amp;quot;. I feel that with the hoenn dex and alola dex being moved, i do not see the reason for the unova dex to not be moved to be consistent with the hoenn/alola dex page. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 03:00, 10 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My confusion in regards to Grassy Terrain... ==&lt;br /&gt;
&lt;br /&gt;
 If Grassy Terrain is in effect, &#039;&#039;&#039;unless the target is in the semi-invulnerable turn of a move such as Dig&#039;&#039;&#039; or Dive, the power of Bulldoze, Earthquake, and Magnitude is halved (even if the user or the target is not grounded). &lt;br /&gt;
&lt;br /&gt;
So basically, if I use Earthquake on something that used Dig, does it do a total of x1 damage (×1/2  from Grassy Terrain, ×2 from using Dig), or is Grassy Terrain&#039;s effect ignored when the Pokémon uses Dig, thus ×2? Does my question make sense?[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:38, 13 January 2018 (UTC)&lt;br /&gt;
:The &amp;quot;×1/2  from Grassy Terrain&amp;quot; that you mention, you&#039;re supposing that comes from the sentence you&#039;ve posted at the start? If so, that very sentence says that that 1/2 only is in effect IF the target is NOT using a move such as Dig. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 13 January 2018 (UTC)&lt;br /&gt;
::Okay, so the 1/2 is ignored and the total is ×2. I was just checking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:54, 13 January 2018 (UTC)&lt;br /&gt;
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== Necrozma DM DW ==&lt;br /&gt;
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In Megalo Tower we have an box like this with Ultra Necrozma, and i think this is more convencional since Necrozma is not catchable and need to be defeated during this battles. [[User:Pika fanatic|Pika fanatic]] ([[User talk:Pika fanatic|talk]]) January 27, 00:03 (UTC)&lt;br /&gt;
:I fixed it. We do full battle templates for Trainers. Totem Pokemon get that treatment in Gen VII because the trials take the place of Gyms, but that&#039;s not what Necrozma is. If it&#039;s just part of the storyline, it doesn&#039;t warrant that. Otherwise it&#039;d entail a &#039;&#039;&#039;lot&#039;&#039;&#039; more changes beyond just Necrozma. (This may be worth discussing&amp;amp;mdash;but my page isn&#039;t really the place for that). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:47, 28 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW142 ==&lt;br /&gt;
&lt;br /&gt;
Could you please explain your edit to [[BW142]]? A Trainer can only carry six Pokémon at a time and Ash left more than six (Unfezant, Oshawott, Pignite, Snivy, Scraggy, Leavanny, Palpitoad, Boldore, Krookodile, and Charizard) at Oak&#039;s Laboratory. The &amp;quot;On hand&amp;quot; section on anime character pages always features up to six Pokémon. We use &amp;quot;In rotation&amp;quot; when Trainers are shown using more than six Pokémon. For reference, see the pages of May, Ursula, Nando, Virgil... --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:54, 6 February 2018 (UTC)&lt;br /&gt;
:I agree that&#039;s a better phrasing, so I&#039;ve revised the page in hopes of it being able to stand as a compromise. I hadn&#039;t thought of the possibility of using &amp;quot;in rotation&amp;quot;; thanks for the suggestion. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:58, 6 February 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, Mikuri. I tried to check what was going on a bit but in the mix I seem to have missed/forgotten the part where you said Ash left more than six Pokemon with Oak. I thought your issue was that he had fewer than six Pokemon &amp;quot;on hand&amp;quot;.&lt;br /&gt;
::That said, looking farther back this time, I really don&#039;t see any problem at all with Pumpkinking&#039;s original edit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:08, 7 February 2018 (UTC)&lt;br /&gt;
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== Rotom Power Bag Pocket ==&lt;br /&gt;
&lt;br /&gt;
Do you know anyone who could add the Rotom Power as a pocket for the bag? On my userpage are samples of the item pages for Rotom Powers, but default to the Z-crystals pocket since Rotom powers aren&#039;t part of the template yet. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 03:16, 17 February 2018 (UTC)&lt;br /&gt;
:I received sprites for the pockets, so I can make it work soon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon species trivia ==&lt;br /&gt;
&lt;br /&gt;
Can trivia about a Pokemon species ever be notable if it&#039;s not unique? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:11, 22 February 2018 (UTC)&lt;br /&gt;
:As a rule, it is not. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
::For example, does that mean the trivia about Dugtrio being immune to telekinesis needs to be deleted because mega Gengar is also immune to it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:21, 22 February 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:15, 22 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Value of truth ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to derail other discussions, so I&#039;m taking this here. I&#039;m alarmed by the attitude you&#039;ve seemed to have on talk pages such as [[Talk:Team Skull Grunt (Trainer class)]] and [[Talk:Pokémon Communication Center]] in which you apparently don&#039;t think it&#039;s necessary to correct something false if it&#039;s something you consider minor. Phrases like &amp;quot;who really cares&amp;quot; and &amp;quot;what exactly is hurt&amp;quot; seem, in my mind, to be an effort to discourage people from trying to present the most truthful possible information. In my mind, these are plain-as-day cases of inarguably false information (niche cases, granted, but inarguably false nonetheless), and you seem actively interested in discouraging the correction of them.&lt;br /&gt;
&lt;br /&gt;
For that reason, I wanted to directly ask: am I misinterpreting you, or do you really not think truth is an important value for Bulbapedia? If the latter, is that also the official staff position? If so, I&#039;m not sure I can continue to feel comfortable participating in an encyclopedia if it isn&#039;t trying to be true. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:21, 23 February 2018 (UTC)&lt;br /&gt;
:You&#039;re taking it much too dramatically.&lt;br /&gt;
:I&#039;m just going to address the specific cases directly.&lt;br /&gt;
:I do not believe that there&#039;s really any point to trying to say on any page about grunts that they technically have a &amp;quot;Trainer class&amp;quot; that is their team name. (Note that I am not saying we should have &amp;quot;Team Skull Grunt (Trainer class)&amp;quot;. I am not, either, saying we shouldn&#039;t, though. I&#039;m personally leaving it for further comment, because, in short, things are &#039;&#039;alright&#039;&#039; as they are, I&#039;m fine just waiting and focusing my own attention on other things.) The only place I think it would be worth communicating that there is no &amp;quot;Team Skull Grunt&amp;quot; Trainer class would be if we had a technical page that touched on the Trainer data in the ROM or something. The argument I made that you express concern about above was against your suggestion to merge grunts&#039; info into team TC pages&amp;amp;mdash;that&#039;s all.&lt;br /&gt;
:I do not consider an implication that the GS Ball is only available in Crystal&#039;s VC version a falsehood at all. You cannot obtain the GS Ball solely by playing Crystal&#039;s cartridge versions. There is no falsehood communicated. That said, I also &#039;&#039;explicitly&#039;&#039; did not say that only listing the VC item was the only option. I suppose I must admit, I tried to phrase my whole comment about the GS Ball relatively delicately; so let me attempt to make clear here that what I meant was: I do not think it is right for us to mention (or worry about) the cartridge GS Ball in the template, and I &#039;&#039;&#039;disfavor&#039;&#039;&#039; some extra note nearby (but it is still an &#039;&#039;&#039;option&#039;&#039;&#039;). To put it another way, the intended point was, noting the cartridge version in the template is more trouble than it&#039;s worth, but there are still solutions that we could &#039;&#039;&#039;add&#039;&#039;&#039; to the original revision before your original attempt to &amp;quot;fix&amp;quot; it. (Let&#039;s say that at least half as strongly as you are against only mentioning VC&amp;amp;mdash;which, again, is not the only option I entertain&amp;amp;mdash;I&#039;m that strongly against any significant change to &amp;quot;Received from an attendant while attempting to exit after entering the [[Hall of Fame]] ([[Virtual Console]] only)&amp;quot; as your recent edit has done; it only hurts what is already perfectly useful.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:59, 23 February 2018 (UTC)&lt;br /&gt;
::FYI, I now [[Talk:Pokémon Communication Center#Event items|do not think]] that there is any real reason to add any note about the cartridge event. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:59, 23 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I brought it to the guy&#039;s talk page to avoid an edit war, but it&#039;s been over a week. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m talking about [https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;amp;diff=2741661&amp;amp;oldid=2740232 this edit], specifically the release date. I even added the hidden text, but [[User:Akurochan]] flat out ignores it without even saying why. I asked him on [[User talk:Akurochan# Why did you keep changing Aegislash&#039;s release date?|his talk page]], but he hasn&#039;t even been on the site in over a week. What else am I allowed to do? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:53, 26 February 2018 (UTC)&lt;br /&gt;
:Two questions.&lt;br /&gt;
:1) What&#039;s your time zone? And do you remember when exactly you downloaded it?&lt;br /&gt;
:2) I don&#039;t know Pokken, so just to be sure, when you said you downloaded it, I suppose that means you could immediately play it (and not that it ws locked for a while still)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:33, 27 February 2018 (UTC)&lt;br /&gt;
::My time-zone is EST, so it&#039;s 1:25 PM when I posted this. IIRC I was able to play it at 8:30 - 9:30 PM. It was playable immediately after the download finished. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:25, 27 February 2018 (UTC)&lt;br /&gt;
:::Japan&#039;s time is 14 hours ahead of you. It was reasonably released on the &amp;quot;correct&amp;quot; day when you downloaded it. It&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 27 February 2018 (UTC)&lt;br /&gt;
::::In other words, I have to leave it alone. Is that correct? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:56, 27 February 2018 (UTC)&lt;br /&gt;
:::::It should not be changed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:04, 27 February 2018 (UTC)&lt;br /&gt;
::::::Very well, I understand now. Thanks for doing what Akurochan didn&#039;t do himself. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 19:17, 27 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Own Tempo Rockruff ==&lt;br /&gt;
&lt;br /&gt;
I made a correct edit to the evolution section of Own Tempo Rockruff. Why was it reverted? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:10, 1 March 2018 (UTC)&lt;br /&gt;
:Note that it doesn&#039;t really make sense that you get &#039;&#039;&#039;Dusk&#039;&#039;&#039; Form at 5 AM (which is roughly &#039;&#039;dawn&#039;&#039;). You&#039;re forgetting that in-game time is not the same as the real-world time (or more accurately, the 3DS clock, which also doesn&#039;t have to have &#039;&#039;any&#039;&#039; relation to real-world time). Only the in-game time matters. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I am currently playing UM and I can confirm the evolution takes place between 5 AM and 5:59 AM. I know it doesn&#039;t make sense but thats how it is. US is 5 PM to 5:59 PM. I strongly suggest you revert your re-edit, or if you dont believe me, try it out yourself. [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:36, 1 March 2018 (UTC)&lt;br /&gt;
:::Bear with me a second here... How do you know it&#039;s the 5 AM hour? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:39, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Well first I saw bulbapedia saying 5PM hour. So i tried leveling up Rockruff then. But it didnt evolve. So I found a few posts on the internet saying it was the 5AM hour for UM. So then I tried it around 5:20 AM (3DS time), and it worked. Why on earth would I even lie about this or make the edit if I wasn;t sure? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:42, 1 March 2018 (UTC)&lt;br /&gt;
:::::I&#039;m not at all saying you&#039;re lying. I&#039;m saying you&#039;re missing something.&lt;br /&gt;
:::::The 3DS&#039;s time is NOT the time in-game.&lt;br /&gt;
:::::Try this. Check the time on your 3DS. Then go to a Pokemon Center in UM and talk to the cafe owner. (He doesn&#039;t tell you the same time.)&lt;br /&gt;
:::::That is to say, even though your 3DS says 5 AM, it&#039;s still 5 PM in the game when you&#039;re evolving Rockruff. The page is correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:52, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Trade&amp;quot; in Item Locations ==&lt;br /&gt;
&lt;br /&gt;
For games where you can only obtain items through Trade, do we put down it as [[Trade]] or &#039;&#039;[[Trade]]&#039;&#039;? FinnishPokéFan92 has been changing the latter back to the former, so I&#039;m not sure which to go with now. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:47, 7 March 2018 (UTC)&lt;br /&gt;
:I personally believe that the italicized one is better because it makes it readily distinguishable from other rows (where it&#039;s actually directly obtainable in-game). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 7 March 2018 (UTC)&lt;br /&gt;
::Agreed. I&#039;ll change them back when I find them again. Thanks. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:55, 7 March 2018 (UTC)&lt;br /&gt;
Oh yeah in the same vein, under acquisition in item pages, when an item can be found in an area more than once (but still finite), do leave just the location or do we include the number of times it can be found? (6 [[Thunderstone]]s for example can be found in [[Ultra Plant]]). [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 02:53, 7 March 2018 (UTC)&lt;br /&gt;
:I guess it&#039;s simple enough, I don&#039;t think a count like that is a problem. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:05, 7 March 2018 (UTC)&lt;br /&gt;
::If I may intrude, that would require a lot of &amp;quot;backtracking&amp;quot; so to say, as many already existing item pages lack the amount of it obtainable in every finite way, especially when talking about earlier generations. This is why I personally would oppose the idea, even if only for the sheer size of that job, but if someone is ready to do all that checking for every single existing item page, knock yourselves out. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:21, 7 March 2018 (UTC)&lt;br /&gt;
:::I think if it&#039;s missing, no big deal. It can be fixed sooner or later. And if it&#039;s often &amp;quot;later&amp;quot;, even &amp;quot;much later&amp;quot;, that&#039;s, again, not a huge deal. It&#039;s fine without, but also probably nice with a count. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:27, 7 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food Stall color  ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t get what you meant by that. The other Festival Plaza facilities don&#039;t share the same progression of palettes with each other. In fact, a majority of the most common ones are primarily or partially red, not blue. Plus there is nothing I&#039;ve ever seen of Alola having some overarching color scheme outside the island names being colors in Hawaiian, and those four aren&#039;t applicable there, or with any of the different facility palettes.&lt;br /&gt;
&lt;br /&gt;
I get keeping the descriptions of the facility palettes simple, but unless there&#039;s something in the game&#039;s code or from a guidebook that has official names for the facility colors that I&#039;m not aware of, I just don&#039;t see what you mean by them having explicit palettes[[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 02:47, 8 March 2018 (UTC)&lt;br /&gt;
:Let me get the issue of the &amp;quot;palette&amp;quot; out of the way. There are actually two reasonable color &amp;quot;palettes&amp;quot; you can take from SM/USUM. The first is the simple 7 &amp;quot;primary&amp;quot; colors of ROYGBIV, as seen in [[Poké Bean]] colors and {{p|Minior}}&#039;s forms. The second is seen in the 8 colors you can [[Festival Plaza#Dye houses|dye]] clothes in (which many [[fashion item]]s also naturally have). (Pink is the &amp;quot;odd man out&amp;quot; in the latter set; &amp;quot;navy blue&amp;quot; could be considered a parallel to &amp;quot;indigo&amp;quot; and &amp;quot;purple&amp;quot; a parallel to &amp;quot;violet&amp;quot;, and all other colors have the same names.)&lt;br /&gt;
:Now&amp;amp;mdash;if we exclude the obviously Pokemon-themed colorations of some facilities&amp;amp;mdash;every facility&#039;s color scheme is plainly based on one of these &amp;quot;primary&amp;quot; colors...or black. The black is a huge through line, so that gets a pass. But &amp;quot;brown&amp;quot; is not part of Alola&#039;s &amp;quot;palette&amp;quot; and it&#039;s not even remotely a significant pattern with any other facilities. Calling that one facility theme &amp;quot;brown&amp;quot; is ignoring the blatant pattern that everything else fits in; it&#039;s not reasonable that just one doesn&#039;t, especially when there are plain elements of a primary color in the building&#039;s color scheme. It may be relatively subdued, but it is the most meaningful label for this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:07, 8 March 2018 (UTC)&lt;br /&gt;
::That&#039;s quite an arbitrary rule to apply to this. You&#039;re just applying the standard ROYGBIV, not something unique to the Pokemon games themselves, like Floette flowers, or the island colors. Plus, unlike the island colors, which are far more prevalent in Alola (Battle Royal Dome&#039;s stage entrances, the Battle Royal Dome symbol itself, Oricorio&#039;s forms, parts of the respective Island Kahunas&#039; clothing, the Island Guardians), there&#039;s only two seemingly solid cases of it: Minior and Poke Beans. &lt;br /&gt;
::As well, those two are not perfect matches for ROYGBIV. The &amp;quot;blue&amp;quot; and &amp;quot;indigo&amp;quot; Minior Forms and Poke Bean colors are closer to being cyan and blue, respectively. I checked the RGB levels of the sprites in an editing program and none of the &amp;quot;Indigo&amp;quot; ones had red levels higher than their green levels Which for Indigo the RGB levels are usually around 75,0,130. The &amp;quot;blue&amp;quot; ones were far from being dominantly blue, having a fair mix of green and blue, which shades of Cyan usually have. Not to mention the &amp;quot;blue&amp;quot; pattern bean is nearly entirely white. &lt;br /&gt;
::All this, along with the Pink and Navy Blue dye shops and the odd Black themed facilities throughout not fitting with the ROYGBIV palette, leads me to the conclusion that it&#039;s not nearly as concrete of a design theory as it might seem. &lt;br /&gt;
::In conclusion, I think that we should provide descriptions of objects and locations based on what we see, not based on our assumptions. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 06:44, 8 March 2018 (UTC)&lt;br /&gt;
:::If the games want to identify whatever shades as &amp;quot;blue&amp;quot; or &amp;quot;indigo&amp;quot; or whatever, so long as it&#039;s halfway reasonable (i.e., not &amp;quot;blue&amp;quot; for &#039;&#039;&#039;orange&#039;&#039;&#039;), that&#039;s their choice and not even something worth arguing...&lt;br /&gt;
:::Among the other three food stall variations, the only things that consistently match the obvious color theme are the checkers and the paneling flanking them. The first food stall variation bucks that pattern, with those parts having different colors. And, of the two parts, I think it&#039;s profoundly reasonable to focus on the checker pattern. Brown isn&#039;t remotely worth calling a color scheme, it&#039;s just wood, a &#039;&#039;default&#039;&#039;. The plain design touch is the blue checkers. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:18, 8 March 2018 (UTC)&lt;br /&gt;
::::Ok, I&#039;ll concede, I hadn&#039;t checked what the in-game Pokedex names Minior&#039;s forms prior to now. Poke Beans also likely follow that scheme, even if it&#039;s not as solid, there&#039;s still 7 of them and they somewhat follow ROYGBIV. The same for the dye stalls; Navy Blue could just be a mistranslation of Indigo. (and I just thought of Pink being there to fully represent the Island colors alongside ROYGBIV)&lt;br /&gt;
::::But I still think it&#039;s quite a large leap in logic to assume that other things in-game fit that when they don&#039;t come in a set of 7 colors that resemble ROYGBIV as those three examples do. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 20:52, 8 March 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t think there&#039;s a big leap of logic, but I don&#039;t think that&#039;s the only reason to choose &amp;quot;blue&amp;quot; either. Like I said, that&#039;s really the only reasonable color you can point to as the design choice (&amp;quot;brown&amp;quot; is not the design choice, it&#039;s just the foundation). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:43, 9 March 2018 (UTC)&lt;br /&gt;
::::::Once again, that&#039;s a very arbitrary distinction. Brown is a color just the same as blue is. I don&#039;t see what makes it different from any other color that makes it just a &amp;quot;foundation&amp;quot;. Regular wooden surfaces are just as valid in real life for designing building exteriors or interiors as any painted surface. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 04:38, 9 March 2018 (UTC)&lt;br /&gt;
:::::::I really don&#039;t think this is hard. Blue is a color that the other variations have used. Brown isn&#039;t. There&#039;s simply NO good reason to choose brown uniquely here instead of blue. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:29, 9 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grant (trivia)  ==&lt;br /&gt;
&lt;br /&gt;
I simplified my earlier edit to include only Geodude - though Roxanne does have an Onix- in rematches that is.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 08:33, 16 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: What do you mean not enough Rock-type gym leaders - how many does there have to be for a comparison?[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 09:48, 19 March 2018 (UTC)&lt;br /&gt;
::Maybe 10. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:25, 19 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Serrebi ==&lt;br /&gt;
&lt;br /&gt;
Hi. Noticed your post on a user&#039;s page. Wnat to know, what iss tealing from Serribbi? Is it not fair use to note facts regardless of who discovered them? I am not an expert in law so it seems quite new to me (after all, I did not underatand copyright or IP rights well until a few years ago). [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 00:26, 21 March 2018 (UTC)&lt;br /&gt;
:It&#039;s pretty simple. Serebii has expressed that they do not allow other sites to take their information. If you find something at Serebii, you&#039;ll have to find an independent source or confirm it on your own before you can edit it here. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:29, 21 March 2018 (UTC)&lt;br /&gt;
::I understand. But is there any legal reason to avoid? I do not plan on posting anything from there (rarely visit it anyway), but just wondering. Does this mean research can be copyrighted? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 01:38, 21 March 2018 (UTC)&lt;br /&gt;
:::As they say: I am not a lawyer. All I can say is that BP staff wouldn&#039;t long tolerate anyone continually trying to use Serebii&#039;s info here. We have no desire to antagonize them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:48, 21 March 2018 (UTC)&lt;br /&gt;
::::Thanks. Did not realize there were people like that. One learns somthing new every day. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 02:04, 21 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fossil Pages ==&lt;br /&gt;
&lt;br /&gt;
Hiya! I got the individual Fossil pages on my userspace I believe are ready to be mainspaced. If you deem they are, how would we go about this procedure with the current X and Y Fossils format? [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:27, 23 March 2018 (UTC)&lt;br /&gt;
:Hey. I&#039;d like to follow-up on this. I still think splitting the Fossil pages is a good idea, following the recent changes to item pages and making &#039;em consistent. They also have changed characteristics over the gens and I believe the template makes info easier to grasp without having to read through the write-ups in the current fossil pages.&lt;br /&gt;
:I&#039;ve updated them for Let&#039;s Go. Please take a look see at my userspace. Thanks! [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:38, 23 November 2018 (UTC)&lt;br /&gt;
::On another note, could you delete the pages under &amp;quot;mainspaced pages&amp;quot; in my userspace? The content in them have already been transferred to mainspace and no longer have use. Thanks again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:41, 23 November 2018 (UTC)&lt;br /&gt;
:::I don&#039;t know if I lost this before or what... Anyways, I&#039;ll see what other staff think and/or look at them tomorrow.&lt;br /&gt;
:::(Also, this is pretty far up my page (with little really unique substance here). It would have been simpler to just reinitiate in a new section.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== untitled ==&lt;br /&gt;
Stick to your pages and I&#039;ll stick to mine. Thanks. {{unsigned|Vyper3006}}&lt;br /&gt;
:This does not constitute a discussion. I await any substance. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:05, 25 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
You have it. &lt;br /&gt;
&lt;br /&gt;
https://photos.google.com/photo/AF1QipPoQ7QU8fR_pFFfBvm488IP_N3sMzgzFflr2t9C&lt;br /&gt;
&lt;br /&gt;
Why are you saying it isn&#039;t a real card?&lt;br /&gt;
&lt;br /&gt;
== List of moves and abilities affecting abilities ==&lt;br /&gt;
&lt;br /&gt;
You undid my edit, saying that it was &amp;quot;already mentioned&amp;quot;. Where was it already mentioned? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:15, 28 March 2018 (UTC)&lt;br /&gt;
:Where you put it before and where I removed those tables, easily visible if you look at the diff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 28 March 2018 (UTC)&lt;br /&gt;
::You only told me not to put the tables above the list of abilities, so I re-added them below the list of abilities. Why can&#039;t I have the tables there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:02, 28 March 2018 (UTC)&lt;br /&gt;
:::I&#039;m confused. Do you or do you not realize that the things you want to add are currently on the page already? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:40, 29 March 2018 (UTC)&lt;br /&gt;
::::I realized just now. Oh well. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:46, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unacceptable User Name chain ==&lt;br /&gt;
&lt;br /&gt;
An array of users named after Communists has just shown up. Might want to nip this in the bud.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:07, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Types and &amp;quot;metagame&amp;quot; information ==&lt;br /&gt;
&lt;br /&gt;
Why is information about &amp;quot;the metagame&amp;quot; (stuff like &amp;quot;this type is good when combined with this other type&amp;quot;) allowed on the pages about types but nowhere else? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thunder wave ==&lt;br /&gt;
&lt;br /&gt;
When I added that trivia (or trivium or whatever), I meant thunder wave was the only status move whose immunities &#039;&#039;behave according to the type chart&#039;&#039;. You know, the one that looks like this. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | ×&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4&amp;quot; | &amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;18&amp;quot; style=&amp;quot;background:#A44C4B&amp;quot; | &amp;lt;small&amp;gt;A&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;a&amp;lt;br&amp;gt;c&amp;lt;br&amp;gt;k&amp;lt;br&amp;gt;i&amp;lt;br&amp;gt;n&amp;lt;br&amp;gt;g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;y&amp;lt;br&amp;gt;p&amp;lt;br&amp;gt;e&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;20&amp;quot; style=&amp;quot;{{roundybottom|5px}}; background:#999&amp;quot; | &amp;lt;small&amp;gt;These matchups are suitable for {{color2|000|Generation VI}} onward.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}According to that chart, grass and electric are not immune to anything, so the fact that stun spore couldn&#039;t hit them had to be &#039;&#039;programmed separately.&#039;&#039; What I was trying to say earlier was that thunder wave was the only status move that &#039;&#039;behaves according to this chart&#039;&#039; and was not &#039;&#039;programmed separately.&#039;&#039; Do you understand what I&#039;m trying to say now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
:I still don&#039;t think it&#039;s so important a difference that it&#039;s worth any trivia. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 3 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Klinklang ==&lt;br /&gt;
&lt;br /&gt;
Hello. On the page for Klinklang, you removed my trivia because it was noticeable. Noticeable Trivia does appear a fair bit on Bulbapedia and if you looked at the Gen 5 Sprites, it isn&#039;t that obvious. I&#039;m just wondering why it was removed as such. Thanks. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 15:33, 10 April 2018 (UTC)&lt;br /&gt;
:We just don&#039;t list things already visible on the page. That&#039;s just repetitive, when anyone can see it if they care. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:20, 10 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How? ==&lt;br /&gt;
&lt;br /&gt;
Seriously, how did you not see the poor English and punctuation in [https://bulbapedia.bulbagarden.net/w/index.php?title=Unnamed_island_(EP098)&amp;amp;diff=prev&amp;amp;oldid=2768100 these] [https://bulbapedia.bulbagarden.net/w/index.php?title=Cinnabar_Island&amp;amp;diff=prev&amp;amp;oldid=2768111 edits]? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 20:47, 21 April 2018 (UTC)&lt;br /&gt;
:What do those matter? It&#039;s not at all unintelligible. The changes it seems you&#039;ve now made are minor. That&#039;s not even remotely a basis for outright rejection. If you don&#039;t want to fix it, leave it alone, you can&#039;t revert it just because it bugs you a bit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 21 April 2018 (UTC)&lt;br /&gt;
::I reverted those because I wasn&#039;t sure what the original editor was trying to communicate due to the poor English, and I feared that any changes I made would ruin the intended meaning. For example, with the second diff, it mentions a &amp;quot;Gyarados hot spring tap&amp;quot;. Since I didn&#039;t see that episode, I didn&#039;t know if the Gyarados was a typo, or if the hot spring tap was supposed to be shaped like a Gyarados, or if there was a missing key word. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:25, 21 April 2018 (UTC)&lt;br /&gt;
:::That&#039;s just one (arguable) sentence. Not remotely warranting wholesale reversion. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 21 April 2018 (UTC)&lt;br /&gt;
::::Like I said, one change could&#039;ve ruined the whole meaning the user was trying to communicate, and I couldn&#039;t leave it like that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:14, 22 April 2018 (UTC)&lt;br /&gt;
:::::...That doesn&#039;t mean reverting the whole thing was right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::Well, what was I supposed to do? And yes, I know that I did &amp;quot;improvements&amp;quot; after you undid my reversion, but I&#039;m still not confident that was what the user was trying to say. It was that confusing to me. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:17, 22 April 2018 (UTC)&lt;br /&gt;
:::::::You can try talking. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::::Kinda hard to do that now that the user thinks I&#039;m a racist. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:31, 22 April 2018 (UTC)&lt;br /&gt;
:::::::::As far as I&#039;m concerned, that&#039;s just an excuse to give up. ...Don&#039;t. (Also, that is not how I read their message.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:19, 22 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flavor Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m relatively new to editing wikis, so I&#039;m not sure if I ought to &amp;quot;...discuss this one first&amp;quot; {{ut|Tiddlywinks|here on your talk page}}, or on the Flavor article&#039;s [[Talk:Flavor|talk page]], but I figured I&#039;d start here to give myself a better chance of being sure that you read this and don&#039;t accidentally miss it.&lt;br /&gt;
&lt;br /&gt;
My main issue with the [[Flavor|Flavor page]] as it stands now is that the {{DL|Flavor|List_of_Apricorns_by_flavor|Apricorn section}} has the flavors listed in the &amp;quot;correct&amp;quot; order (that being Spicy, Sour, Dry, Bitter, and Sweet) while the page&#039;s intro, flavor preference table, Contest/Pokéathlon table, and the berry tables for gens III, IV, and e-Reader all have the flavors listed in the following order: Spicy (+Atk), Dry (+SpA), Sweet (+Spe), Bitter (+SpD), and Sour (+Def) [so not quite half-and-half, like I first thought - that&#039;s my bad].&lt;br /&gt;
&lt;br /&gt;
This is, to me, pretty unintuitive, since stats are most always ordered HP (N/A here), Atk, Def, SpA, SpD, and Spe.  I was actually looking at the flavor page for more info about {{cat|Berries_that_may_cause_confusion|confusion berries}} and ended up super confused (hah, didn&#039;t even mean for that silly little joke to happen) for a moment because of the ordering of the flavors (though that may just be indicative of ignorance on my part).  Because 6/7 sections have the flavors ordered in the &amp;quot;weird&amp;quot; way, I&#039;m beginning to think that there&#039;s probably a reason for it.  If there is and I&#039;m missing it, then please do let me know!  However, even if that were to be the case, I, personally, still think that ordering the flavors to match with the traditional order of stats would be more beneficial overall.  It makes things easier for dumb-dumbs like me, so that we don&#039;t have to go to {{DL|Nature|Stat-focused_table|an entirely different page}} in order to figure out what the heck is going on.&lt;br /&gt;
&lt;br /&gt;
And, just on the off chance that you&#039;re considering it, there&#039;s no need to copy-paste that table onto the Flavor page - the current table is totally fine for its page (though I certainly wouldn&#039;t complain if I could reinstate my edited version of it!), since it&#039;s more focused on the flavors themselves, rather than the increase and decrease of stats that come along with most natures.  At the very least, we ought to make all seven sections consistent, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~&amp;lt;/nowiki&amp;gt;[[User:Mimikyuuuuuuu|Mimikyuuuuuuu]] ([[User talk:Mimikyuuuuuuu|talk]]) 05:12, 27 April 2018 (UTC)&lt;br /&gt;
:First things first, there is only one place on that page where any of those basic stats is mentioned at all (&amp;quot;Attack&amp;quot;). On the rest of the page, no one will be able to tell what stat each flavor corresponds to without a whole bunch of cross-referencing (or memorization). So the proposition that an &amp;quot;incorrect&amp;quot; order might be any particular problem is fairly dubious.&lt;br /&gt;
:FYI, it was also kind of a problem that you didn&#039;t change all of the tables. (I don&#039;t mean to say that it&#039;s okay for you to make the change if you do everything up &amp;quot;right&amp;quot;.)&lt;br /&gt;
:My primary concern about the &amp;quot;proper&amp;quot; order was that I&#039;d like to know what the games actually do. And {{pkmn|Contest}} categories are listed in the order Cool Beauty Cute Smart Tough, just as the second table currently on the page shows. IMO this is a fine order since Contests are pretty strongly linked with the flavors (at least stronger than anything else). There doesn&#039;t seem to be any real consistency in other things, like the stat order when viewing a [[Pokéblock]], the [[List of items by index number (Generation VII)|default order]] of the [[Apricorn]]s, the [[performance]] stat order...&lt;br /&gt;
:Given that general inconsistency, it may be reasonable to default to the order of basic stats. But personally, I don&#039;t think it&#039;s that huge a deal, either.&lt;br /&gt;
:(FYI, you can usually make comments on a mainspace talk page first. It&#039;s much easier for other people to contribute opinions there. And people will generally pay some attention...especially if they&#039;ve explicitly suggested the talk page. But even if you don&#039;t seem to get a resonse, you can always make a short comment on the person&#039;s user talk page to direct their attention to the talk page you commented on.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 27 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alola Dex in Ultras Sun and Moon==&lt;br /&gt;
Hey there. I need your help with something. Can you add this to the Pokémon Infobox so I can add the dex numbers on the Pokémon that appeared in Ultra Sun and Ultra Moon?: a2dex And maybe add a category like this? Category:Pokémon in the Alola Pokédex in Ultra Sun and Ultra Moon. Kinda like how you did in Pokémon Black 2 and White 2. [[User:Seabiscuit2020|Seabiscuit2020]] ([[User talk:Seabiscuit2020|talk]]) 15:59, 29 April 2018 (UTC)&lt;br /&gt;
:As we&#039;ve told a number of people who have asked in other places, we are considering moving the &#039;dex numbers out of the infobox. As you can see on {{p|Zubat}}&#039;s page, its infobox is already very well packed with the &#039;dex numbers. Trying to make a new format so we can add another could be very complex, especially with the more or less random nature of which &#039;dex numbers each Pokemon has. We think that putting that info somewhere else may be better. There still has not been a decision on the matter. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:10, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to redo all the quotes for characters in core series games (I have nothing to do), while filling out any missing quotes. I just wanted to check a few things.&lt;br /&gt;
*Do references to other characters and items requires linking to the articles; the names for the characters or items aren&#039;t directly stated ([[Special:Diff/2771756|example]])?&lt;br /&gt;
*Do quotes in &amp;quot;scream&amp;quot; speech bubbles need to be bolded? ([[Special:Diff/2771753|example - first line in USUM section]]: &amp;quot;This is excellent! Exciting, even...&amp;quot;)&lt;br /&gt;
*For battles, are &amp;quot;Before battling, Upon being defeated, After being defeated, If the player is defeated&amp;quot; the correct terms to use? (I think I previously discussed with you before, but another admin sometimes changed the &amp;quot;Upon being defeated&amp;quot; back to &amp;quot;Being defeated&amp;quot;.)&lt;br /&gt;
Are do these doesn&#039;t really matter at all? (I doubt anybody pays attention to the quotes section) Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 30 April 2018 (UTC)&lt;br /&gt;
:I&#039;m not sure about linking indirect references. Right now...I suppose if it were me, I wouldn&#039;t remove them but I also don&#039;t know if I would be motivated to add them. (Very possibly, if I were specifically looking at something, I might realize that the links are a good idea; or possibly the opposite. Right now, though, I&#039;m just not sure.)&lt;br /&gt;
:Personally I don&#039;t like bold for screaming. It&#039;s never come across like it was actually supposed to be screaming to me.&lt;br /&gt;
:I do prefer that set, with the exception that &amp;quot;if the player is defeated&amp;quot; is unnecessary since the first half already entirely implies that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:00, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cute Charm  ==&lt;br /&gt;
&lt;br /&gt;
The sentence, &amp;quot;The set of possible values depends on the gender of the Pokémon with Cute Charm, and if the Pokémon with Cute Charm is female, the wild Pokémon&#039;s gender ratio.&amp;quot; looked kind of weird and I thought it had a grammar error. It looked like it was trying to say something like &amp;quot;depends on the gender of the Pokemon, whether the Pokemon with Cute Charm is female, and the wild Pokemon&#039;s gender ratio.&amp;quot; Can we possibly make it more clear and obvious that it isn&#039;t a grammar error? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:04, 2 May 2018 (UTC)&lt;br /&gt;
:Fixed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:08, 2 May 2018 (UTC)&lt;br /&gt;
::Okay thanks. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:55, 2 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ash&#039;s Charizard gender debate, and the reason I ceased participation on it ==&lt;br /&gt;
&lt;br /&gt;
Force Fire said this when I contacted them(my notes added to show my thought process reading this):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First of all, Dennou is not a former staff member, he is still a senior administrator&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My mistake. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Secondly, you need to stop going around like you have some sort of authority&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know that and neither want nor care for authority on this site, nor have I been actively attempting to inflect such....Passion for rules =/= projecting authority or seniority unless you are assuming bad faith/intent on my end...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thirdly, just because I&#039;ve been very strict on anything gender related, doesn&#039;t mean I&#039;m going to say &amp;quot;no&amp;quot; every single time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like an example of them saying yes on non-Force Fire-written and mandated gender policy-based evidence, but they&#039;re right in a way). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is actual legitimate evidence/source for Dennou&#039;s claim&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomioka is invoking Word of God like JK Rowling retconned a Jewish Student into Hogwarts despite wizards and witches having no prior evidence of organized religion besides the occasional &amp;quot;my God&amp;quot;...that&#039;s how &lt;br /&gt;
Word of God works, which this echoes IMO. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomioka is an actual writer for the show, so he probably knows more and probably has control over how he wants characters to be portrayed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does he have authority over other anime staff? Is he the one who OKs final decisions? I don&#039;t know if this is true or if Force Fire is assuming this (And if so, based on what)?. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tracy West novelisations is not written by a writer from the (Japanese) show. There&#039;s a big difference&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeah, it was a bad, rather sarcastically-motivated example in hindsight)&lt;br /&gt;
&lt;br /&gt;
...I feel bad for ever entering into it based on a big red warning label on the top of the talkpage...Am I supposed to feel ashamed for even trying to quote policy? Did it really come off as bossing people around in a Brainy Smurf-esque way via poor wording? Or did I catch Force Fire in a bad mood/at a bad time...can you sort this out my confusion/shame? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:34, 4 May 2018 (UTC)&lt;br /&gt;
:ForceFire can answer best for ForceFire, as I rule I don&#039;t like to speak for others.&lt;br /&gt;
:I think keeping in mind the possibility that you might be wrong is a way not to sound too bossy. If there&#039;s one thing I hate, it&#039;s being wrong. So I try to ask myself what I&#039;m overlooking; it can be a bitter pill, but I like the other option less. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:24, 4 May 2018 (UTC)&lt;br /&gt;
::I&#039;m not asking you to speak for ForceFire:I&#039;m asking if I should feel ashamed for even discussing the matter if I&#039;m not someone important enough. And just cause I report rulebreaks doesn&#039;t mean I think I&#039;m a cop, judge, jury or executioner:At best I&#039;m a tipster. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 12:52, 4 May 2018 (UTC)&lt;br /&gt;
:::You asked if Force Fire was in a bad mood. I do not know that. (And I&#039;m not going to just ask and be a relay.)&lt;br /&gt;
:::I&#039;m not certain where you get the idea that only &amp;quot;important&amp;quot; people can discuss any particular thing on the wiki or whatever.&lt;br /&gt;
:::But generally I would not say you should feel bad. That probably won&#039;t really ease anything, but it may help move past it. (Which isn&#039;t to say there shouldn&#039;t be anything that can be learned from the matter.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:43, 4 May 2018 (UTC)&lt;br /&gt;
::::That was meant to be rhetorical. I&#039;m sorry for that not being worded in such a way.&lt;br /&gt;
::::It does seem that some people, like Lady Ariel, Pumpkinking, Playerking and FinnishPokémonfan get a lot more &amp;quot;freebies&amp;quot; regarding importance and/or extra rulebreaks, so I tend to feel that they are given special treatment due to edit count despite their lack of staff status and/or serial troublemaking.&lt;br /&gt;
::::That&#039;s what I needed to hear. I will rejoin the discussion now that my head&#039;s clear. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 22:42, 4 May 2018 (UTC)&lt;br /&gt;
:::::If you&#039;re comparing (contrasting, rather, I suppose) those users to yourself, no one on staff has gone to your user talk page about anything for, it looks like, very nearly a whole 3 years. You&#039;re not in any special trouble about anything. (...To the extent of my knowledge. Which is mainly just a paranoid disclaimer.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 5 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smogon and fansite rulings ==&lt;br /&gt;
&lt;br /&gt;
If Showdown(created, owned and maintained by Smogon) isn&#039;t a reliable source(Though I think it should be, but Verlisify fans/sympathizers run this site and Serebii, methinks), why is Smogon OK for some reason? They&#039;re one and the same, and they cross-reference each other. And have they given permission to use their info? Or is it a case of petty rivalry based on perceived betrayal(s) and flimsy accusations between webmasters that lead to digital Iron Curtains like with Serebii and PokéBeach(That needs to end...That was how many years ago? Talent gets moved around all the time...), and no permission is given/received between them and us? Or should I ask EB/Archaic(To see if he has an old, unnecessary grudge with Smogon&#039;s owner, as well)for a more concrete status of Smogon/Showdown? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 03:16, 12 May 2018 (UTC)&lt;br /&gt;
:Look. If you&#039;re gonna come to my talk page with your mind already set against us like this and just being antagonistic, I&#039;m not gonna be inclined to give you any remotely substantive response.&lt;br /&gt;
:Have a good day. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:16, 12 May 2018 (UTC)&lt;br /&gt;
::I apologize for that rant...I had just seen Avengers:Infinity War earlier this week, and it made me...emotional, to say the least. I would like to know why Smogon is a valid source but Showdown isn&#039;t, though. ::Again, sorry for that. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 01:44, 13 May 2018 (UTC)&lt;br /&gt;
:::Source code about source code is a step beyond what we&#039;re comfortable with trusting. Put simply, Showdown&#039;s accuracy always has to be couched in a caveat. Only the game can truly be trusted to perfectly represent the game. Showdown has had to correct mistakes, and we can&#039;t necessarily say where remaining ones are or aren&#039;t. It&#039;s one thing to look at the &#039;&#039;game&#039;&#039; and say, see, because of this, this is how that works; it&#039;s another thing to look at Showdown and say, well, Showdown says this&amp;amp;mdash;and chances are &#039;&#039;pretty good&#039;&#039; it&#039;s right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:03, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: {{m|Air Cutter}} trivia ==&lt;br /&gt;
&lt;br /&gt;
Sorry if my edit summary was unclear. What I meant was, since there are no Triple Battles in Generation VII (set in Alola), Flying-type attacks introduced in that generation can&#039;t hit non-adjacent Pokémon (since there are none). So this feature of the move is no longer unique. I&#039;m surprised the trivium hasn&#039;t already been removed. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 21:57, 13 May 2018 (UTC)&lt;br /&gt;
:If you&#039;re talking about a feature unique to Triple Battles, you can&#039;t say anything about moves that you can&#039;t use in Triple Battles. The inverse is that you can use every other move in Triple Battles to hit non-adjacent foes, and this is not a thing you can rate true/false for new moves because (again) you can&#039;t use them in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:10, 13 May 2018 (UTC)&lt;br /&gt;
::In that case, the trivium should specify &amp;quot;the only pre-Generation VII damaging Flying-type move&amp;quot; or something instead of &amp;quot;the only damaging Flying-type move&amp;quot;; right now it&#039;s misleading. Unless that makes it not notable... [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:14, 13 May 2018 (UTC)&lt;br /&gt;
:::It says &amp;quot;in Triple Battles&amp;quot;, it&#039;s not rightly logical to consider moves you could never use in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
Fine. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ancient Trait Cards ==&lt;br /&gt;
&lt;br /&gt;
Dear Tiddlywinks,&lt;br /&gt;
&lt;br /&gt;
I was hoping you could answer some of my queries:&lt;br /&gt;
&lt;br /&gt;
1. I have noticed that the Ancient Trait &#039;variety&#039; of card renowned for its artwork style differences and ancient trait abilities (not included in other card types, though some cross over exists with some Mega Evolution cards also listed as Ancient Trait cards e.g. M Sceptile and M Rayquaza) is not listed as a TCG Pokémon card type, is there a reason for this?&lt;br /&gt;
&lt;br /&gt;
2. Also should Kingdra&#039;s Primal Clash 108 and XY39 (which redirects to Primal Clash 108) cards be listed as separate cards in the Ancient Trait article due to artwork differences or not?&lt;br /&gt;
&lt;br /&gt;
I look forward to hearing your response,&lt;br /&gt;
&lt;br /&gt;
Thank you in advance.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 04:19, 14 May 2018 (UTC)&lt;br /&gt;
:I know very little about the TCG. You would do better to ask someone else. Possibly {{u|glik}}, or anyone who regularly contributes to TCG pages. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:19, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you for the advice.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 06:07, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deletions by user:GrammarFreak01 ==&lt;br /&gt;
&lt;br /&gt;
Thank you for stepping in last time, though GrammarFreak01 has again deleted all of my work leaving a useless comment behind to justify the drastic action. I was concerned maybe what I had written was to detailed, though my additions were in regards to Cameran Palace&#039;s various rooms visited in M08. I may be wrong, but I believed at the time of writing that the information was appropriate for the page dedicated to the location. GrammarFreak01 has been advised against such actions and ways to better handle any personal concerns, including contacting the user at hand; none of which has occurred. I do not wish to enter an edit war, and would like my changes reinstated, even if modified, and actions taken against the user for overstepping the mark one too many times. I do not believe the actions are of a personal nature, and have witnessed them against other users. Hope to hear shortly [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 07:40, 18 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I did not understand the point of describing every single room inside. And what other users are you talking about? You&#039;re making a pretty serious accusation there. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:48, 18 May 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry for not responding sooner. I&#039;ve been trying to think, and I also haven&#039;t heard much from others I&#039;ve tried to ask. &lt;br /&gt;
::My thoughts are, I know that game locations can have pretty detailed descriptions. And the areas that were described do not seem to be accounted for any other way on the page. So it seems to me the additions might be worthwhile.&lt;br /&gt;
::I think the best idea may be to try to start a wider discussion about if that&#039;s needed. That may be able to inform a stronger conclusion a little while later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 20 May 2018 (UTC)&lt;br /&gt;
:::Hi Tiddlywinks, a bit of an update. I streamlined what I had previously put in, deeming it of value given that these rooms were visited in the movie and having looked at other location pages, such details appear to be of interest. Fantastic news, instead of deleting the new additions, user GrammarFreak01 swapped a few sentences around to give the page a better structure. I&#039;m really happy with the result. I would still have preferred discussion with GrammarFreak01 before deleting all of the additions. I might draft a generalist checklist for any future location pages, unless we already have one of those?. Thanks for getting back to me [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:14, 20 May 2018 (UTC)&lt;br /&gt;
::::I&#039;m not really into the anime so I don&#039;t really know much about specifics of their structure or anything. (Like I didn&#039;t know that any other anime locations went into similar details.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 21 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Shipping:List of anime shippings]] ==&lt;br /&gt;
&lt;br /&gt;
So what&#039;s the inclusion criteria for that list? I notice that the content that I deleted obviously has their own articles, but other main character ships like [[PokéShipping]] and [[AmourShipping]] are not included despite having articles of their own. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:06, 19 May 2018 (UTC)&lt;br /&gt;
:There are two options. Just include any anime shippings like the page title fundamentally implies. Or ask someone who might know what &amp;quot;line&amp;quot; there is (and then also describe that line at the top of the page; although I can&#039;t really imagine why there should be any such line). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:19, 19 May 2018 (UTC)&lt;br /&gt;
::I can&#039;t imagine doing the second option since it&#039;s actually been over a year since there were any edits done to that page before me, so obviously no one&#039;s really keeping track of it. I guess I&#039;ll go with the first option when I have the time. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:27, 19 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Promotions ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to congratulate you on your new administrator status? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:53, 28 May 2018 (UTC)&lt;br /&gt;
:Sure. (And thanks.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:53, 28 May 2018 (UTC)&lt;br /&gt;
::Congratulations on your new administrator status! [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:03, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alola League ==&lt;br /&gt;
&lt;br /&gt;
Why do we not need the thing you removed? It could be helpful. {{unsigned|Elite4Alola}}&lt;br /&gt;
:It&#039;s already on [[Pokémon League (Alola)]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:36, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Spaceworld demo... ==&lt;br /&gt;
&lt;br /&gt;
I want to ask you a question. How can you prove the legitimacy of the ROM? I mean, it fits everything we know about the ROM, and it fits the Honoguma picture that surfaced in 2013, but at the same time it has some some things that sound fanservice-y (Misty as an Elite Four, Red as a Gym Leader...). I&#039;m asking because I&#039;m curious.. --[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 03:19, 2 June 2018 (UTC)&lt;br /&gt;
:I don&#039;t know. It&#039;s not really my decision. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:59, 2 June 2018 (UTC)&lt;br /&gt;
::Okay, thank you for answering my question.--[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 21:12, 2 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Individual Pokémon in Shuffle weekly cycle ==&lt;br /&gt;
&lt;br /&gt;
May I know how do we plan to include where/when the Pokémon appears in the &amp;quot;Game location: In side games&amp;quot; section of each individual Pokémon for Pokémon Shuffle? I doubt we need to include the UX Stages since it&#039;s the same as the initial Main Stages. Here are a few suggestions for Special Stages:&lt;br /&gt;
::Daily, Special Daily, Safari etc. (With form differences):&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release) &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16) &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release)&amp;lt;/small&amp;gt;{{tt|*|Prior to February 13, 2018}}&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16)&amp;lt;/small&amp;gt;{{tt|*|From February 13, 2018 onward}}&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release — Prior to February 13, 2018)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16 — From February 13, 2018 onward)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Daily, Special Daily, Safari etc. (Without form differences):&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#The Daily Pokémon (#6)|The Daily Pokémon (#6)]]&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#Daily Pokémon|The Daily Pokémon (Week 7 &amp;amp; 19)]]&#039;&#039; &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&lt;br /&gt;
::Great, Ultra, Special Challenges etc.&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;(From February 13, 2018 onward&amp;lt;/sup&amp;gt;&lt;br /&gt;
Or simply just&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt;&lt;br /&gt;
Or do not add anything until how Pokémon Shuffle will display from now onward are fully decided? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:30, 5 June 2018 (UTC)&lt;br /&gt;
:I hardly know anything about Shuffle off the top of my head, honestly. {{u|CycloneGU}} was into Shuffle, but they haven&#039;t been that active recently, though I think they&#039;ve still kind of got an ear to Bulbapedia.&lt;br /&gt;
:If you want me to figure it out, I&#039;d start real basic. Like, when you ask &amp;quot;how do we plan to include [...]&amp;quot;, it sounds like there&#039;s no location info for Shuffle on at least some pages. From above, I can identify {{p|Pikachu}} and {{p|Mimikyu}}, who do seem to have location info, so I&#039;m confused. Are you actually saying that the current info is inadequate? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::Ah, I see. And yeah, haven&#039;t seen him around lately. Perhaps I can just leave this on his talk page until he sees it. Currently, the info already on each individual Pokémon pages are Special Stages (Event) that is prior to the update on February 13. Now, the Special Stages are pre-set for each week. I just wanted to ask if Bulbapedia wants to separate them from the two versions. But I guess I&#039;ll just leave a message at CycloneGU&#039;s talk page. Sorry for bothering. :) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:59, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template pages ==&lt;br /&gt;
&lt;br /&gt;
Do templates usually get a move tag if they need to be tagged to be moved? This is because I have noticed that [[Template:Ash and Pikachu characters|two of]] [[Template:Pokémon Battrio characters|them]] had incorrect/incomplete page names and I wasn&#039;t sure if those types of tags go on templates aside from normal pages. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 04:07, 6 June 2018 (UTC)&lt;br /&gt;
:Tagging templates can easily be done wrong, so it may be simpler to just bring it up with someone on {{bp|staff}}. (Besides, template names don&#039;t really affect a whole lot, people don&#039;t really see them, so they may not even be a huge problem, depending.)&lt;br /&gt;
:What &amp;quot;should&amp;quot; the linked templates be titled? (And what&#039;s wrong with the current title?) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::The Ash and Pikachu one, it was missing an amphersand sign since the actual manga contained that instead of the original &#039;&#039;and&#039;&#039; and the Battrio manga adaptation one was the one that didn&#039;t contain the whole manga title in its name for the template. It was for consistency reasons since many of the other templates containing manga characters had the full titles, such as [[Template:Let&#039;s Play the Pokémon Card Game! Sun and Moon Arc characters|this one]]. Hope this helps. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 21:23, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk page comment arrangements ==&lt;br /&gt;
&lt;br /&gt;
In regards to PardescanSlowbro&#039;s talk page, I was responding to his comment: &#039;&#039;&amp;quot;I must be dim. I thought you said major appearances equals appearances where the individual was central to the plot? Some of the deleted points may need to be reinstated based solely on this definition.&amp;quot;&#039;&#039; How are they going to know which comment I&#039;m referring to if I just post my comment (&#039;&#039;&amp;quot;Yes, that is &#039;&#039;exactly&#039;&#039; what I said. There&#039;s nothing about the deleted points that would indicate they fall under &amp;quot;major appearances&amp;quot;. Can you give any specific examples so I know what exactly you&#039;re talking about?&amp;quot;&#039;&#039;) at the end of their talk page? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:44, 9 June 2018 (UTC)&lt;br /&gt;
:How about...&#039;&#039;don&#039;t&#039;&#039; just post &#039;&#039;&amp;quot;Yes, that is exactly what I said [...]&amp;quot;&#039;&#039;. If two people are talking in a group and you want to respond to something one says but they keep talking, you&#039;re not just SOL when you get a chance to speak later. Nothing binds you to start without preamble like you would have if you could have responded immediately. It&#039;s really not &#039;&#039;that&#039;&#039; hard, just remind them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:01, 9 June 2018 (UTC)&lt;br /&gt;
::What rules dictate this? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:06, 9 June 2018 (UTC)&lt;br /&gt;
:::Dictate what? If you want to respond without preamble that&#039;s your choice, I guess, we don&#039;t have a rule about that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:11, 9 June 2018 (UTC)&lt;br /&gt;
::::I meant the whole talk page arrangement in general. It befuddles me how this is possible here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:14, 9 June 2018 (UTC)&lt;br /&gt;
:::::How...responding in order is &amp;quot;possible&amp;quot;? It should be the most basic common sense. Responding &#039;&#039;out&#039;&#039; of order only screws up the order of the people who posted &#039;&#039;before&#039;&#039; you and who you&#039;ve now forced after &#039;&#039;you&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:32, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would like to jump in here, Tiddlywinks.  What GrammarFreak01 is asking is what decision or rule requires Bulbapedia talk pages to have all comments go in order of when they were posted when compared to other wikis where comments are more like branches and split off when multiple users comment on a single reply.  Frankly, I am curious as well regarding the order since the discussion on PardescanSlowbro&#039;s talk page does not make much sense in the current order, but I believe that there must be a reason for doing it this way.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:30, 9 June 2018 (UTC)&lt;br /&gt;
:&amp;quot;What rule?&amp;quot; More or less just as I and other staff have said: &amp;quot;Comments go in order&amp;quot;. The reason is also as I said above: anything else really just screws with everything else. Other wikis are welcome to do what they want. Bulbapedia asks that comments go in order (effectively just like any natural conversation; the entire species has managed to do that fine for a very long time, people can manage here too). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:43, 9 June 2018 (UTC)&lt;br /&gt;
::But is that in Bulbapedia&#039;s actual set of official rules and guidelines? Because if not, I don&#039;t see why I or anyone else has to be bound by that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:09, 9 June 2018 (UTC)&lt;br /&gt;
:::...I&#039;m gonna go with, if staff tells you something and you decide to flout it, it won&#039;t turn out very happily for you, regardless of whether there is a strict rule... (At best, I will say that if you&#039;re that dubious about something, take it up the chain.)&lt;br /&gt;
:::Protip, though: if you&#039;re familiar enough with Bulbapedia (and, [[Template:Welcome|ideally]], it &#039;&#039;shouldn&#039;t&#039;&#039; really take much &amp;quot;familiarity&amp;quot;), you can answer your own question. And maybe learn a thing or two else in the process. ;) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:16, 9 June 2018 (UTC)&lt;br /&gt;
::::I am under the belief that every single rule should at the very least be documented in an official list, that way people can be directed to it if they&#039;re confused so they know it&#039;s not just something that is simply preferred by certain higher-ups. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:18, 9 June 2018 (UTC)&lt;br /&gt;
:::::...Your issue essentially comes down to &amp;quot;I don&#039;t trust staff to not be going on a power trip.&amp;quot; So I&#039;ll tell you what. If you can&#039;t trust that someone on staff is telling you something that, for whatever reason, you really do have to follow, then take it up the chain. Maybe they know something written out to point you to, maybe not. But if for whatever reason you can&#039;t &amp;quot;trust&amp;quot; something, there are easy enough recourses. (Protip: if you don&#039;t want to do it in the open, you can even use PMs on the forums.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}New comments going at the bottom of a discussion &#039;&#039;is&#039;&#039; written in the talk page policy, [[Bulbapedia:Talk page policy#Editing in sections|under editing in sections]]. As for why, because people are going to look for new comments at the bottom of the conversation, not in the middle.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:36, 10 June 2018 (UTC)&lt;br /&gt;
:Since it&#039;s been spoiled =P , I&#039;ll leave off with: I&#039;d very earnestly appreciate if you&#039;d take a read through the whole page. If this is one thing you&#039;ve missed, there may well be other things you can learn. (...Not to mention, if you won&#039;t trust if someone just tells you something else down the line, it&#039;d be better for you to just learn for yourself sooner rather than later.) In a similar vein, if you find yourself wondering about {{cat|Bulbapedia policies}}, try to remember that you can check that and other pages we have. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:38, 10 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In-game trade ==&lt;br /&gt;
&lt;br /&gt;
I agree about the revert on my change as it was not a future proof way to do it.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added a discussion on the page for that subject and hope it goes in the direction of your comment.&lt;br /&gt;
&lt;br /&gt;
I&#039;d appreciate to have your feedback whether you agree on the idea or not.&lt;br /&gt;
&lt;br /&gt;
(I&#039;m still not sure if there&#039;s PM so I post this here. Sorry if I goofed up)&lt;br /&gt;
[[User:Zanguu|Zanguu]] ([[User talk:Zanguu|talk]]) 16:52, 12 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: No article on Aura used by Totem Pokemon/ Ultra Beasts ==&lt;br /&gt;
&lt;br /&gt;
Hello, I tried to search for articles describing the usage of the aura used by [[Totem Pokémon]] and [[Ultra Beasts]]. There is no article covering this topic. Could I please have your permission on making this page?[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 08:23, 18 June 2018 (UTC)&lt;br /&gt;
:Mechanically, in the games, aura is pretty simple. Lore-wise, there&#039;s a bit more, but still, I don&#039;t know. The anime is the thing I really don&#039;t know. If you&#039;d like to create a user page so we can see how much and what kind of content there might be, then we can make a better decision about whether it warrants its own page or what. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:38, 18 June 2018 (UTC)&lt;br /&gt;
:I think I&#039;ll get back to you on this. I&#039;ll will go and do some research first[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 01:45, 20 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to game location sections  ==&lt;br /&gt;
&lt;br /&gt;
Why should we have one format that&#039;s consistent for gift Pokemon, another that&#039;s consistent for wild Pokemon, and a whole bunch of locations that don&#039;t use any consistent format when we can have one format that&#039;s consistent for all locations? &amp;lt;br&amp;gt;&lt;br /&gt;
On Voltorb&#039;s page, why are you using the Frontier Brain template to link to the Power Plant? I don&#039;t think the Power Plant is a Frontier Brain. &amp;lt;br&amp;gt;&lt;br /&gt;
On Golbat&#039;s page, why is &amp;quot;Blackthorn City side&amp;quot; in parentheses but &amp;quot;interior&amp;quot; is not? &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 17:19, 10 July 2018 (UTC)&lt;br /&gt;
:&amp;quot;Consistency&amp;quot; is not god. Putting big lines of text in parentheses just looks bad. The parentheticals are only meant to be short&amp;amp;mdash;that&#039;s what they&#039;ve been for a long time, and trades and stuff have used their own format for a long time, and it&#039;s been just fine. The short parentheticals do what they need to just fine, they don&#039;t need to be twisted to take on more.&lt;br /&gt;
:If {{template|FB}} creates an appropriate link, I don&#039;t think it&#039;s a huge problem.&lt;br /&gt;
:&amp;quot;Interior&amp;quot; doesn&#039;t need parentheses. It&#039;s a simple label that reads very fine without them, the kind of compound you could easily find in normal English text. A compound description like &amp;quot;Blackthorn City side&amp;quot; does not work like that, though. I understand the discrepancy...I considered maybe just using &amp;quot;north&amp;quot; instead or something&amp;amp;mdash;but I didn&#039;t want to be more vague (and I guess if &#039;&#039;you&#039;ve&#039;&#039; been trying to add &amp;quot;actual locations&amp;quot; and all, you wouldn&#039;t like that option either) so I figured it&#039;d just have to be what worked. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:30, 10 July 2018 (UTC)&lt;br /&gt;
::So...very short additional details (like &amp;quot;interior&amp;quot;) aren&#039;t in parentheses, and very long details (like &amp;quot;received from Professor Sycamore in Lumiose City after defeating him&amp;quot;) aren&#039;t in parentheses, either? I never thought putting lots of text in parentheses looked bad. Am I the only one who thinks that? Also doesn&#039;t using the &amp;lt;nowiki&amp;gt;{{FB&amp;lt;/nowiki&amp;gt; template to link to the Power Plant count as a lazy template? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 21:50, 10 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think those cases are in such a juxtaposable context as that suggests, but you&#039;ve essentially stated those cases correctly.&lt;br /&gt;
:::You question whether you&#039;re the only one who doesn&#039;t have a problem with lots of text in parentheses. I don&#039;t know the answer really, but to turn it in a different direction, it may be fair to say that you may be the only one who has a problem with the outstanding format for the trades and such.&lt;br /&gt;
:::You&#039;re putting that last question like I should know about it or know how to react or whatever... Is there a specific definition for &amp;quot;lazy template&amp;quot;, or......? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:17, 10 July 2018 (UTC)&lt;br /&gt;
::::I guess you can say that about me. As for the &amp;quot;lazy templates&amp;quot;, this is what I found on the List of Link Templates page: &lt;br /&gt;
::::&amp;quot;Although link templates are encouraged in day-to-day usage, it is asked that they are only used for the intended purpose. Any use otherwise may be considered a &amp;quot;laziness template&amp;quot;. For example, consider writing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Pokémon Trainer]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{g|Trainer}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Usage of laziness templates will be reverted, and offenders will be warned.&amp;quot;&lt;br /&gt;
::::[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:53, 10 July 2018 (UTC)&lt;br /&gt;
:::::It seems FB may be one we specifically let slide. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 11 July 2018 (UTC)&lt;br /&gt;
::::::Okay. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 11 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Event Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Hello again. My line on the page for [[Event Pokémon]] said that &#039;&#039;&#039;most&#039;&#039;&#039; Event Pokemon are mythical but not all. You removed it because not all event Pokemon are Mythical. I was aware of that and I even gave an example in my line and even then, about 85% of Event Pokemon are Mythical. So, why was it removed  again? Just curious. Thanks &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:13, 14 July 2018 (UTC)&lt;br /&gt;
:I didn&#039;t remove it because &amp;quot;not all&amp;quot; are Mythical. I removed it because not &amp;quot;most&amp;quot; are even Mythical. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:18, 14 July 2018 (UTC)&lt;br /&gt;
::But the big majority of them are. Something about Mythical Pokemon should be added. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:44, 14 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think so. There are all sorts of distributions for regular old Pokemon. I would be quite surprised if Mythicals make close to the 85% you think. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:15, 15 July 2018 (UTC)&lt;br /&gt;
::::The only Pokemon that aren&#039;t Mythical are Lugia and Ho-Oh in Gen 3, the two Vivillon patterns, cap Pikachu and Dusk Lycanroc. That&#039;s 5 out of 22 (There&#039;s 17 Mythicals that are event only) so about 77% Event Pokemon are Mythical to be precise. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 09:04, 15 July 2018 (UTC)&lt;br /&gt;
:::::That&#039;s very incorrect... For example: [[Eevee (Pokémon)#In events]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:37, 15 July 2018 (UTC)&lt;br /&gt;
::::::I was mainly talking about Event-Exclusive Pokemon, since they&#039;re the ones mentioned on the page. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 12:52, 15 July 2018 (UTC)&lt;br /&gt;
:::::::In that case, you&#039;ve been using completely the wrong words...&lt;br /&gt;
:::::::Mythical Pokemon &#039;&#039;would&#039;&#039; be worth mentioning so long as it&#039;s in the appropriate place and using unambiguous language. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 15 July 2018 (UTC)&lt;br /&gt;
::::::::Ah. Apologies if I was using the wrong words. I&#039;ll add a bit about them. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 14:32, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type page discussion  ==&lt;br /&gt;
&lt;br /&gt;
I already [[User talk:Glik/Archive July 2015-May 2018|discussed this]] with glik. Is there anything else you want to tell me? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:42, 17 July 2018 (UTC)&lt;br /&gt;
:You practically neutered the sections you edited. I said it would be better to start a discussion. That way there&#039;s something everyone can easily see if they wonder in the future. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 17 July 2018 (UTC)&lt;br /&gt;
::I already started at least 3 discussions. One here, one on glik&#039;s talk page, and one on Normal (type)&#039;s talk page. What else do you want me to discuss? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 15:56, 17 July 2018 (UTC)&lt;br /&gt;
:::Oh, I didn&#039;t know there was anything on the talk page. I&#039;ve given a response. I may have lost track of it before or something, I don&#039;t know. Sorry. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:55, 18 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Is my signature ok?[[User:Форс файре|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;орс&amp;lt;/span&amp;gt;]][[User talk:Форс файре|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;айре&amp;lt;/span&amp;gt;]] 18:22, 18 July 2018 (UTC)&lt;br /&gt;
:Yes, it&#039;s good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:36, 18 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating Japanese voice actor articles ==&lt;br /&gt;
&lt;br /&gt;
Hey! After remembering [https://bulbapedia.bulbagarden.net/wiki/User_talk:GrammarFreak01/Archive_1#Creating_pages your response] to my creation of the [[Ash&#039;s Pikachu (M20)]] article, I&#039;ve decided to come to you about creating new pages. I&#039;m thinking of creating a couple of pages or so on Japanese voice actors, starting with [[Haruka Tomatsu]]. Is that okay? Is there an article creation procedure that I need to follow? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 19:32, 25 July 2018 (UTC)&lt;br /&gt;
:The requirements for VA pages are described at [[Bulbapedia:Project VA]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 26 July 2018 (UTC)&lt;br /&gt;
::Okay, thank you for the heads-up! [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 03:41, 26 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cynthia being Verity&#039;s mother ==&lt;br /&gt;
&lt;br /&gt;
I understand that there are conflicting sources about this whole matter, and that is why I think you should perhaps work to debunk the source I just mentioned first before we all move forward. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:39, 26 July 2018 (UTC)&lt;br /&gt;
:Let me ask: let&#039;s just suppose that all we could ever have would be these two conflicting pieces of &amp;quot;evidence&amp;quot;: what would you think would be best for Bulbapedia to do? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:52, 26 July 2018 (UTC)&lt;br /&gt;
::Discuss it and investigate which source holds more veracity? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:01, 26 July 2018 (UTC)&lt;br /&gt;
:::That seems like it&#039;s ultimately down to pretty much opinion... It can be very easy for people to be loud and determined in their positions. I don&#039;t think your solution is a strong solution. But for now I will take the simple route and give you a bit of reasoning in the vein of your desired approach.&lt;br /&gt;
:::The director&#039;s word is currently verifiable, whereas the other source is only secondhand information. Perhaps you have heard the maxim, &amp;quot;Trust but verify&amp;quot;? I cannot, personally, tell you anything reliable about the claim that Cynthia is Verity&#039;s mother, but I can answer anything you want to ask about the director&#039;s refutation of that theory. If information cannot be independently evaluated by anyone with the desire/ability (and therefore argued with nuance in its own right), then it&#039;s a decidedly imperfect source. Sometimes that&#039;s all we have. That&#039;s not the case here, though. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:31, 26 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mallow Tsareena Sweet Scent ==&lt;br /&gt;
&lt;br /&gt;
Hi. So in SM082 Mallow&#039;s Tsareena does something that some would describe as Sweet Scent, as it has a similar appearance and effect to how the move was used in its pre-evolved forms. PlayerKing95 has removed it because we don&#039;t have enough proof, despite the evidence pointing towards it. I, as well as another user, has reached out to him to discuss it. It has been about a week now and he has ignored multiple messages to resolve this issue, and it is making me think that he will continue to ignore messages because it means the page can&#039;t be changed. Could I get some help with this? Thank you for your time.--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 18:11, 1 August 2018 (UTC)&lt;br /&gt;
:I saw you&#039;ve asked ForceFire too and gotten a response. I wasn&#039;t immediately sure how it fits in our policy, and I still haven&#039;t checked the episode or anything, but since ForceFire has responded I&#039;ll leave it to him now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type pages again ==&lt;br /&gt;
&lt;br /&gt;
Is there anything you still want to talk about? Can I start editing all the types now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:01, 4 August 2018 (UTC)&lt;br /&gt;
:Thank you for asking. And I&#039;m very sorry I haven&#039;t devoted time to it (once again) for so long.&lt;br /&gt;
:Anyway, I&#039;ve responded to the last comment and I think you can make edits if you try to follow the examples on [[Talk:Normal (type)]], unless you yourself have other pressing questions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat averages of types ==&lt;br /&gt;
&lt;br /&gt;
How did you calculate the stat averages of each type? You said poison had the lowest average speed, but the Bulbapedia articles say a few other types (such as rock) have even lower speed. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 19:43, 9 August 2018 (UTC)&lt;br /&gt;
:I used the averages from each type page. Apparently I made a surprising typo with Poison&#039;s speed; I typed 30 instead of 80 (I couldn&#039;t say how, 3 and 8 aren&#039;t close, possibly I just misread it or something). Rock is right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:31, 9 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== questions about hidden items in games ==&lt;br /&gt;
&lt;br /&gt;
if an item is like inside a rock would i describe it as &#039;in the rock&#039; or &#039;on the rock&#039;? Also if you get an item from an npc should i use &#039;obtain&#039; or &#039;receive&#039;? {{unsigned|EternalDragonX}}&lt;br /&gt;
:It&#039;s not like you pick up the rock or break it or anything special. The only thing that makes sense is &amp;quot;on&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::ok &#039;on&#039; it is. also u didnt answer my second question if someone gives u an item do we use &#039;receive&#039; or &#039;obtain&#039;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:30, 24 August 2018 (UTC)&lt;br /&gt;
:::Usually it&#039;s not necessary at all. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::u mean neither is necessary? so in the [[Pallet Town]] items section where all the items begin with &amp;quot;obtained from..&amp;quot; i should delete the &amp;quot;obtained&amp;quot; and just leave it &amp;quot;from x&amp;quot;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 26 August 2018 (UTC)&lt;br /&gt;
:::::There are some cases, like if it&#039;s a &#039;&#039;reward&#039;&#039;, where I might feel like specifying that, but even more specific things like probably aren&#039;t necessary. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:39, 26 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== repeated links in item lists ==&lt;br /&gt;
&lt;br /&gt;
are they bad or good? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 21:39, 23 August 2018 (UTC)&lt;br /&gt;
:IMO it&#039;s usually a little better than making someone look for the first link in the box when they&#039;re reading a specific line. And it&#039;s how I always saw them so IMO it&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::But shouldn&#039;t we still avoid deliberately adding new ones? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:38, 24 August 2018 (UTC)&lt;br /&gt;
:::I personally am very likely to link every line myself. There have definitely been pages where I had a problem like, &amp;quot;Ugh, Beauty&#039;s not linked, alright which random item referenced some Beauty or other in this whole list...&amp;quot; [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::::Well, I guess we both have different viewpoints on this subject, and I can definitely understand your viewpoint. I just personally don&#039;t prefer the same link popping up again and again. Let&#039;s just leave the whole thing be. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::::allrightey finnish u heard what the man said i will be linking every single damn link i see in every single item list i can find. :) - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:33, 24 August 2018 (UTC)&lt;br /&gt;
::::::I hope you also noticed my reply. Please don&#039;t go overboard. And &#039;&#039;&#039;please&#039;&#039;&#039;, start using big capital letters! It&#039;s bothering me! --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:54, 25 August 2018 (UTC)&lt;br /&gt;
:::::::FYI I think there can be a few links that would be kind of useless. Like, say, caught Pokemon, that would probably be pointless to link repeatedly. Useful links are key, unnecessary ones just get in the way. If I had to try to classify it, that might mean mainly tangible things. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== X-type vs. X type ==&lt;br /&gt;
&lt;br /&gt;
I was under the impression that the word &amp;quot;Pokémon&amp;quot; or &amp;quot;move&amp;quot; or whatever had to actually &#039;&#039;be&#039;&#039; there in order for it to be &amp;quot;X-type&amp;quot; instead of &amp;quot;X type&amp;quot;. I even said so to {{user|GrammarFreak01}} when they asked me about it on my talk page. Just watch the {{series|Sun &amp;amp; Moon}} Pokédex entries. They seem to be agreeing with me, since in them, it&#039;s always &amp;quot;&amp;lt;Pokémon&amp;gt;, the &amp;lt;category name&amp;gt; Pokémon. A(n) X type&amp;quot;. The subtitles have confirmed that it&#039;s &amp;quot;X type&amp;quot;, not &amp;quot;X-type&amp;quot;. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:37, 24 August 2018 (UTC)&lt;br /&gt;
:It seems even the games have some rare examples of this, like [[Acerola]], &#039;&#039;&amp;quot;And your Rotom is a Ghost type, too!&amp;quot;&#039;&#039;. I think this is poorly thought out and fundamentally wrong, but I will leave it there and I won&#039;t argue with it beyond that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::Thanks. So I take that I can undo your undoings on the memory articles? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 08:50, 26 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move policy ==&lt;br /&gt;
&lt;br /&gt;
While I understand what you are trying to accomplish with this new rule, I honestly see the forbiddence of using one&#039;s own head while determining unnamed moves as absurd.&amp;lt;br&amp;gt;&lt;br /&gt;
First off: you removed {{m|Psycho Cut}} and {{m|Air Slash}}, when they &#039;&#039;&#039;fit&#039;&#039;&#039; one of the categories you named. Psycho Cut has been used in the Sun &amp;amp; Moon series before, with identical animation, and so has Air Slash, even to the point where it was used in the &#039;&#039;&#039;very same episode&#039;&#039;&#039;, in case the comparison couldn&#039;t be easier!&amp;lt;br&amp;gt;&lt;br /&gt;
Second: why is the use of common sense apparently forbidden in this issue? Like, what else could Necrozma&#039;s laser-like move &#039;&#039;&#039;be&#039;&#039;&#039; than its own signature move {{m|Prismatic Laser}}? Why can&#039;t [[Mallow&#039;s Tsareena]]&#039;s {{m|Sweet Scent}} be confirmed as such, when we&#039;ve seen it being used in an &#039;&#039;&#039;identical way&#039;&#039;&#039; by its two pre-evolutions?&amp;lt;br&amp;gt;&lt;br /&gt;
Third: we rely &#039;&#039;&#039;way&#039;&#039;&#039; too much on subtitles when it comes to identifying unnamed moves. I&#039;m telling you, some of these &amp;quot;confirmations&amp;quot; should be taken with a &#039;&#039;&#039;serious&#039;&#039;&#039; grain of salt. For example, why does Litten/Torracat know so many different slashing/scratching moves? Shouldn&#039;t we just go with the move that&#039;s actually named out loud? In some cases, these &amp;quot;confirmations&amp;quot; haven&#039;t even come in episodes where the move is used for the first time, like [[Nebby]]&#039;s crying being suddenly classified as &amp;quot;{{m|Supersonic}}&amp;quot;, which should be an even further indication that the subtitles aren&#039;t as reliable as some want to believe. And what about the cases when the subtitles fail to recognize something what is undoubtedly a move &#039;&#039;&#039;as&#039;&#039;&#039; a specific move? What then? What about [[Lusamine]]&#039;s {{p|Salazzle}}&#039;s attack from [[SM053]], which could easily be {{m|Sludge Wave}}? Why wasn&#039;t [[Kiawe&#039;s Marowak]]&#039;s {{m|Bonemerang}} named in its debut episode, despite clearly being used in it (further evidence for the unreliability of subtitles), with the subtitlers rather labeling {{m|Headbutt}} as a move, although it has never been commanded to to be used out loud (thus indicating that it was just a generic headbutt and not a move), while all of Marowak&#039;s other moves have, which, based on the fact that anime has been sticking to the &amp;quot;only four moves at a time&amp;quot; policy from the games for a good while already, as evidenced by, say [[Ash&#039;s Pikachu]]? So, in short, I consider that subtitles &#039;&#039;&#039;can&#039;&#039;&#039; be used as &#039;&#039;&#039;help&#039;&#039;&#039; while identifying unnamed moves, but they shouldn&#039;t be trusted blindly. And if something that resembles a move is used without it being named by the dialogue &#039;&#039;&#039;or&#039;&#039;&#039; the subtitles, it should &#039;&#039;&#039;seriously&#039;&#039;&#039; be discussed and determined.&amp;lt;br&amp;gt;&lt;br /&gt;
I honestly feel that Bulbapedia is actively hurting itself removing all this information. Please. Try to understand my points. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 5 September 2018 (UTC)&lt;br /&gt;
:I totally agree with [[User:FinnishPokéFan92|FinnishPokéFan92]] statement, especially in the upcoming episode of Poipole World that is going even more &#039;&#039;&#039;serious&#039;&#039;&#039; discussion and debate, wheather that location is [[Ultra Megalopolis]] or another unknown location that only appears in the anime-exclusive. So many questions to answers. It just really don&#039;t know, where it going to end. [[User:Singaporean|Singaporean]] ([[User talk:Singaporean|talk]]) 06:04, 5 September 2018 (UTC)&lt;br /&gt;
::FinnishPokéFan92: you say that Psycho Cut and Air Slash fit a category I named. In my last message on your talk page I left two bullet points on your page in a &amp;quot;simple&amp;quot; criteria for the policy; can you please quote the one that you say fits?&lt;br /&gt;
::I&#039;m going to put off touching the rest until that is answered. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:45, 5 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions about files ==&lt;br /&gt;
&lt;br /&gt;
How do I change files on Bulbapedia? Am I allowed to change this file if it looks different in my copy of Emerald? &amp;lt;br&amp;gt;[[File:Hoenn Route 132 RSE.png|80px]]&amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:53, 13 September 2018 (UTC)&lt;br /&gt;
:That&#039;s an RSE map. If it&#039;s different in Emerald, it may still be accurate for R/S, so it may not be right to upload over it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:44, 14 September 2018 (UTC)&lt;br /&gt;
::What&#039;s the answer to my first question? How do I know if it&#039;s accurate for RS, and what do I do after I find out? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:00, 14 September 2018 (UTC)&lt;br /&gt;
:::How is it different in Emerald? Is it possible for you to upload an image to show what is different?--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:18, 14 September 2018 (UTC)&lt;br /&gt;
::::How do I change files on Bulbapedia? Do you want me to upload it directly to Bulbapedia or upload it to Imgur and link to it here? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 14 September 2018 (UTC)&lt;br /&gt;
:::::Bulbapedia files are on the Archives. If you&#039;re not certain about something, using a simple image hoster temporarily is probably best. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:46, 14 September 2018 (UTC)&lt;br /&gt;
::::::[https://i.imgur.com/VPstLqb.png the image] So far, the only difference I&#039;ve noticed is the arrangement of the current tiles leading from the east end to Fisherman Ronald. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 00:31, 16 September 2018 (UTC)&lt;br /&gt;
:::::::Sorry for being late, I got busy a bit and forgot.&lt;br /&gt;
:::::::Is that your own image? I think Emerald &#039;&#039;is&#039;&#039; different, but I do not think that is an accurate image from Emerald. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::::::::How do I make sure that image is accurate? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:41, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::Are you asking how to check it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::Yes. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:35, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::Well...I mean, does that mean you didn&#039;t take the image yourself? (If you did it should be &amp;quot;accurate&amp;quot;.) If not, you can only compare the currents very closely. It may help to blow up your image so you can see the detail better. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:21, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::I didn&#039;t take it myself. I don&#039;t know if it&#039;s accurate; I only know that it&#039;s &#039;&#039;more accurate&#039;&#039; than the current (yes pun intended) one on Bulbapedia. How can I take a screenshot myself? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:09, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::There&#039;s one small area that&#039;s different between the images, and that difference isn&#039;t accurate to either game as I know them, so I&#039;m not sure it&#039;s more accurate. But anyway...&lt;br /&gt;
:::::::::::::Emulators usually have ways to take screenshots I think, but if that&#039;s not what you&#039;re using, you usually need a capture card. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::::Can I do anything if I have neither an emulator nor a capture card? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:32, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::::I don&#039;t think so? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item split proposal ==&lt;br /&gt;
&lt;br /&gt;
in this items section: https://bulbapedia.bulbagarden.net/wiki/Hoenn_Route_104#Items the hidden items for gen 3 and gen 6 are put together because theyre the same items, but i want to propose that its better to split them up. for gen 6 the description would remain the same but for gen 3 i would put a more specific description like &amp;quot;three squares east of fisherman&amp;quot; or something so it would be easier to find them. what do you think? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:58, 20 September 2018 (UTC)&lt;br /&gt;
:FWIW it is possible to be equally specific for Gen VI. But...I was of the same mind before. It was decided that it&#039;s better to just be generic and keep to one entry if possible. (I have a secret desire to some day just make versions of the game maps with all items explicitly labeled including marking hidden items.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::curious how u would be specific for gen 6 since u might hold the direction key a bit too long or short and be off by a bit from the location. also okay i will just leave the items generic the way they are --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 22 September 2018 (UTC)&lt;br /&gt;
:::The descriptors shouldn&#039;t be overly specific (like three squares to the left). &amp;quot;Holding the direction key for too long&amp;quot; is not the fault of the description, that&#039;s on the player.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:20, 22 September 2018 (UTC)&lt;br /&gt;
::::u mean they shouldnt be overly specific for non hidden items right? For hidden items I feel like they should be.. cuz thats what ive been doing for all my hidden item edits so far lol --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:53, 22 September 2018 (UTC)&lt;br /&gt;
:::::If you can hold the key too long in ORAS/XY, you can do the same in any previous games. Gen VII is the only time where you&#039;ve had NO discrete steps.&lt;br /&gt;
:::::I don&#039;t care if directions for hidden items are specific where they&#039;re the same in any games they appear in. If they would be different (and therefore require different entries or other complications), they should just be generic. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:26, 22 September 2018 (UTC)&lt;br /&gt;
::::::i understand that a description for a hidden item should be generic if the item appears in multiple games to avoid different entries. i wanna know how you would make a specific description in oras/xy. would you just say like &amp;quot;three steps east of fisherman&amp;quot;? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 13:01, 22 September 2018 (UTC)&lt;br /&gt;
:::::::What do you mean how? If the item is located 3 steps east of a fisherman, then &amp;quot;three steps east of fisherman&amp;quot; would be accurate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:16, 22 September 2018 (UTC)&lt;br /&gt;
::::::::hmm i dont know, i just feel like pre gen 6 its very clearly defined what a step is cuz you would just press a direction key once and you would always be on a certain square. in gen 6 i can tap the direction key gently and i go a tiny distance or i may accidentally hold it for a millisecond longer and go a further distance. my point is that i dont really agree about your point of &amp;quot;if you hold it too long in gen 6, you can in the previous games&amp;quot; --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 14:40, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::I think you must be confusing Gen VI and VII. I would suggest getting out XY/ORAS and trying to move a step. It is not hard. The movement grid was not removed until Gen VII (though they did let you &amp;quot;break&amp;quot; it in XYORAS). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::EternalDragon, &amp;quot;pressing the directional button for too long&amp;quot; is not our problem. It&#039;s not the fault of the wiki. That&#039;s the fault of the player. We cannot control how &amp;quot;long&amp;quot; a player presses a button. It&#039;s simply not an issue.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:59, 23 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anime moves SM088==&lt;br /&gt;
Hey, I wanted to ask about a couple of moves and whether you think they can identified and be added to their respective articles.&lt;br /&gt;
* Flash Cannon (used by Solgaleo)&lt;br /&gt;
* Moonblast (used by Lunala)&lt;br /&gt;
* Air Slash (used by Lunala)&lt;br /&gt;
* Prismatic Laser (used by Necrozma)&lt;br /&gt;
I think the former two can be identified, because of unique animation. They both look identical to how they have always appeared in the past; Flash Cannon is a silver beam of energy and Moonblast is a pink orb of energy while the moon is shown in the background. Additionally, Flash Cannon and Moonblast have already been used in the Sun &amp;amp; Moon series (by Sophocles&#039;s Metang and Lusamine&#039;s Clefable). Solgaleo and Lunala&#039;s attacks matched the appearance of their respective moves.&lt;br /&gt;
&lt;br /&gt;
Air Slash has been used by Gladion&#039;s Silvally. Lunala&#039;s attack looked identical to this one.&lt;br /&gt;
&lt;br /&gt;
While Prismatic Laser has not appeared yet in the anime, it looks like the move&#039;s appearance in the games. I decided to include this one, because of the recent discussion on Sunsteel Strike, which you approved because it matched its game animation.&lt;br /&gt;
&lt;br /&gt;
So, what do you think? [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 16:24, 23 September 2018 (UTC)&lt;br /&gt;
:Relatively simple energy beams are always iffy to me. But you do say Flash Cannon&#039;s been seen before; would you be able to tell me what episodes and an episode where it&#039;s explicitly identified/called?&lt;br /&gt;
:I like the moon element for Moonblast, that seems like a solid differentiator. Would you also be able to tell me somewhere it&#039;s been explicitly ID&#039;d just so there&#039;s one more bit of evidence?&lt;br /&gt;
:Air Slash, I&#039;m really not sure. If it&#039;s not unique enough to be added to the whitelist in its own right, then I worry about how any change would play out considering what happened with {{m|Psycho Cut}} for [[SM053]] previously. I and/or we (meaning everyone who usually adds moves and gave it a pass) need to figure out why that sort of error was made and how to avoid anything similar if the rules will change.&lt;br /&gt;
:Sunsteel Strike (FWIW) wasn&#039;t approved just because it matched its animation, but because that animation was also quite distinct from any other move.&lt;br /&gt;
:Anyway, I&#039;ll take a good look at the moves and see what I think, and see if the rest of staff has any input. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
::Flash Cannon was used and called in SM086 (near the end of the episode against Team Rocket) and in SM088 (around the 9-minute mark against Necrozma). Moonblast was used in SM053, also near the end of the episode. This one was identified by the dub&#039;s closed captions. [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 14:55, 24 September 2018 (UTC)&lt;br /&gt;
:::Silvally was ordered to use Air Slash in the same episode where Lunala used it. The animation and colors are identical, so I&#039;d consider it confirmed. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 15:04, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Frontier articles ==&lt;br /&gt;
&lt;br /&gt;
May I know why you deleted the articles on the Battle Frontier facilities which were created by {{u|TehPerson}}? The reason you provided on your edit summary makes zero amount of sense considering way back in &#039;&#039;&#039;2013&#039;&#039;&#039; {{u|SnorlaxMonster}} approved the split. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:43, 30 September 2018 (UTC)&lt;br /&gt;
:Immediately apparent here is a really big assumption on your part.&lt;br /&gt;
:Namely: that I know what you are referring to when you say SM approved it in 2013.&lt;br /&gt;
:Perhaps you could help by pointing to where that was? (In the future as well, if you can, essentially, &amp;quot;source&amp;quot; your comments with links or something, that can help a lot if someone else doesn&#039;t know what you&#039;re referring to (which is probably not a good assumption to make usually).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:53, 30 September 2018 (UTC)&lt;br /&gt;
::Is it so hard to go to the talk page and search for a comment SM left in 2013? Apparently so. [[Talk:Battle Frontier (Generation III)#Splitting suggestion|Here you have it]]. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:57, 30 September 2018 (UTC)&lt;br /&gt;
:::I&#039;m not going to reward that attitude by doing work for you... Either I can spend who-knows-how-long to look for something you know and I don&#039;t every time you do anything like this, or I can try to prompt you to remember to provide these answers yourself sooner rather than later. It shouldn&#039;t be a horrible courtesy I&#039;m asking. If you wish to respond to my request, I will be happy to respond further, otherwise, you&#039;ll have to be satisfied with what you can make from this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:03, 30 September 2018 (UTC)&lt;br /&gt;
::::What are you even talking about now? I responded to your request and provided a link. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 30 September 2018 (UTC)&lt;br /&gt;
:::::Yeah. I realized that just posting. I apologize, I seem to have missed the link at the end of your message. I think when I saw that my mind thought it was a signature. (Again...the abrasive attitude didn&#039;t help anything either, though.)&lt;br /&gt;
:::::So, it shouldn&#039;t really be hard to imagine, but I did not read that part of the talk page when I checked to see if the split that TehPerson had performed was approved. (I don&#039;t really understand why you might think I would have seen it and ignored it, certainly without explicitly acknowledging it.)&lt;br /&gt;
:::::For what it&#039;s worth, the Generation IV pages do not seem to have been approved. Also, SnorlaxMonster&#039;s message said &amp;quot;&#039;&#039;&#039;we&#039;&#039;&#039; can make progress&amp;quot;, which does not necessarily mean &amp;quot;proceed entirely at your own discretion&amp;quot;. Beyond which, 5 years is a long time. If TehPerson knew about that message, it still would have been very reasonable to ask someone on {{bp|staff}} directly (perhaps even SnorlaxMonster himself) just to check, even referencing SnorlaxMonster&#039;s old comment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:17, 30 September 2018 (UTC)&lt;br /&gt;
::::::So you&#039;re essentially saying that you, by clicking on a button, undid all the hard work TehPerson put on creating those pages because you failed to read the talk page? Is that correct?&lt;br /&gt;
::::::What SM really said in that comment is that the split hadn&#039;t been performed yet because &#039;&#039;&#039;we&#039;&#039;&#039; didn&#039;t have all the necessary pages ready. &#039;&#039;&#039;We&#039;&#039;&#039; made progress when TehPerson went and created those pages.&lt;br /&gt;
::::::Anyway, are you going to undo your own edits now? At least the Generation III pages have been approved. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:33, 30 September 2018 (UTC)&lt;br /&gt;
:::::::I read the talk page. Sorry if I&#039;m not perfect. That&#039;s why all you beautiful people are here to help. (Though I&#039;d appreciate it a bit more if it was rendered with less hostility. =P )&lt;br /&gt;
:::::::I&#039;m not going to undo anything right now. There&#039;s no great rush.&lt;br /&gt;
:::::::I&#039;m just going to wait until I know for sure what our decision is rather than presume. Patience. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:46, 30 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Willow special research ==&lt;br /&gt;
Hi, I followed the pre-existing format for &amp;quot;A Mythical Discovery&amp;quot; which was omitting the very last sentence of each phase and used bullet points for items. Should you want to reintroduce correct phrasing, you may find video reference for the following researches:&lt;br /&gt;
*[https://www.youtube.com/watch?v=LEjrqrBi1iM GO Fest 2018]&lt;br /&gt;
*[https://youtu.be/_WsWgCIaixk Yokosuka]&lt;br /&gt;
Also you removed &amp;quot;Special Research&amp;quot; from &amp;quot;A Mythical Discovery&amp;quot; and &amp;quot;A Ripple in Time&amp;quot; but not from &amp;quot;Go FEST 2018&amp;quot; and &amp;quot;Pokémon GO Safari Zone in YOKOSUKA&amp;quot;, was this intended? [[User:JaxomNC|JaxomNC]] ([[User talk:JaxomNC|talk]]) 03:57, 1 October 2018 (UTC)&lt;br /&gt;
:There is no format to &amp;quot;follow&amp;quot; for quotes except to represent as precisely as possible what a character&#039;s dialogue actually shows. We don&#039;t want to invent anything where there is no need, we want to document the game faithfully. (And Willow&#039;s dialogue for the Mythical Discovery steps did not have any &amp;quot;last sentence&amp;quot; with all the tasks, it did actually list the tasks on their own lines (with no bullet points).)&lt;br /&gt;
:Thanks for the links. Like I said, I deferred any substantial edits to the two variants until I had seen them myself (because, as I said, they should reflect as precisely as possible what the game shows). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:35, 1 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability ==&lt;br /&gt;
&lt;br /&gt;
Hello! I saw that you undid a revision I made on [[Trainers&#039; School (Alola)]] due to notability. I&#039;m still new here and figuring out the conventions, and I couldn&#039;t find a solid answer on the [[Bulbapedia:Notability requirements]] page. What typically makes something not notable? Was there anything specific about that change that I should avoid doing in the future? Thank you! [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:27, 4 October 2018 (UTC)&lt;br /&gt;
:I was mostly using notable as a common word rather than in the specific sense on the page you linked. It&#039;s just kind of pointless to note that [whatever] is only found in &amp;quot;this&amp;quot; area. Either the person is already there and will find the Pokemon if they want to, or they&#039;re not (or they may leave and forget) and if they want to find that Pokemon there&#039;s a very convenient species page where they will be well able to find a location where they can look for it, regardless of whether there&#039;s one place or more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:06, 5 October 2018 (UTC)&lt;br /&gt;
::Understood! Thanks for the insight! :) [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:57, 10 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oluolu ==&lt;br /&gt;
&lt;br /&gt;
The [[SM091|newest episode of the anime]] confirms that exclusive Z-Moves need specific moves as their basis in the anime too. Should this count as a sign that [[Oluolu]]&#039;s {{p|Snorlax}} knows {{m|Giga Impact}} to perform {{m|Pulverizing Pancake}}, despite it never having been seen using Giga Impact? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:48, 8 October 2018 (UTC)&lt;br /&gt;
:I&#039;ll see if the rest of staff have any qualms about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 8 October 2018 (UTC)&lt;br /&gt;
::Thanks. I&#039;ll be waiting.&lt;br /&gt;
::Oh, and I also remembered: doesn&#039;t this also mean that [[Nebby]] learned {{m|Sunsteel Strike}} immediately after evolving in [[SM052]], given how it was able to perform {{m|Searing Sunraze Smash}} in the same episode? And, by extension, shouldn&#039;t that be proof that the move Nebby used in [[SM053]] wasn&#039;t just &amp;quot;a glowing headbutt&amp;quot;? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:24, 8 October 2018 (UTC)&lt;br /&gt;
:::No... Even supposing Nebby knew Sunsteel Strike, there&#039;s no reason to assume that&#039;s what it was doing. There are very unique parts of Sunsteel Strike that were not at all seen there; that&#039;s a huge leap of logic. Frankly, there&#039;s no reason to assume Nebby was using any move, as opposed to just building up power and smashing through the rock. Not everything HAS to be a move. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:31, 8 October 2018 (UTC)&lt;br /&gt;
::::Your scepticism is way too over the top... --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:43, 8 October 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t exactly want to &amp;quot;shout&amp;quot;, but I&#039;m honestly a little astounded if you don&#039;t understand this huge point... &#039;&#039;&#039;&amp;quot;There are very unique parts of Sunsteel Strike that were not at all seen&amp;quot;&#039;&#039;&#039;. That&#039;s not overly skeptical, that&#039;s &#039;&#039;only&#039;&#039; reasonable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:56, 8 October 2018 (UTC)&lt;br /&gt;
:::::Oh, I&#039;m sorry (like, not sarcastic or anything), in the midst of my reaction above, I did forget to mention... Yes, it&#039;s okay to say that a Pokemon knows the base move if it uses an exclusive Z-Move. (It doesn&#039;t count as a use of the base move in and of itself, though. For that it&#039;d have to be identifiable by the same criteria as any anime move.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:52, 8 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Undoing edits ==&lt;br /&gt;
&lt;br /&gt;
Regarding the edit you [https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Generations&amp;amp;diff=2858945&amp;amp;oldid=2858907 undid] on the [[Pokémon Generations]] page.&lt;br /&gt;
&lt;br /&gt;
Why?&lt;br /&gt;
&lt;br /&gt;
Maybe Bulbapedia doesn&#039;t make it a priority to use dashes the way style guides recommend, and maybe we&#039;re not going to make a [[wp:MOS:DASH|policy]] to &amp;quot;enforce&amp;quot; proper usage. But what reason is there to enforce it in the opposite direction? Where&#039;s the Bulbapedia policy on that? Just because an edit didn&#039;t need to be done, doesn&#039;t mean it needs to be &#039;&#039;un&#039;&#039;done.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if Bulbapedia has an explicitly-stated equivalent policy, but Wikipedia has certain guidelines with regards to undoing people&#039;s edits. Per [[wp:WP:REVERT#Before reverting|WP:REVERT]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Consider carefully before reverting, as it rejects the contributions of another editor. […] In the edit summary or on the talk page, succinctly explain why the change you are reverting was a bad idea or why reverting it is a better idea.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t normally bother with that&amp;quot; isn&#039;t good enough. Why is undoing it better than leaving it alone? How is the article improved by your reversion? — [[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 18:54, 10 October 2018 (UTC)&lt;br /&gt;
:I guess I&#039;m just responding to your logic. You said/are saying that endash is the &amp;quot;right&amp;quot; thing to use, meaning it should always be used. I don&#039;t think there&#039;s actually a passive/lazy middle ground like you&#039;re suggesting.&lt;br /&gt;
:And IMO it&#039;s really not worth making anyone type out &amp;quot;ndash&amp;quot; or copy the right symbol. Not when I&#039;m sure most people wouldn&#039;t even notice any difference just reading either version, or have &#039;&#039;any&#039;&#039; idea that it&#039;s a &amp;quot;thing&amp;quot; (meaning there&#039;d just have to be other people watching out for it all the time&amp;amp;mdash;again, not worth it). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:58, 10 October 2018 (UTC)&lt;br /&gt;
::What you&#039;re saying is, in your opinion, it wasn&#039;t worth it to make the edit. That was already established. That doesn&#039;t explain why it&#039;s worth it to undo. [[wp:WP:DONTREVERT|Don&#039;t revert edits just because they&#039;re not a significant improvement.]] —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 04:07, 11 October 2018 (UTC)&lt;br /&gt;
:::We are not Wikipedia. We have our rules, and they have there&#039;s. The point TiddlyWinks is trying to make is that you didn&#039;t have to make the edit in the first place. It was unnecessary, that&#039;s why it was reverted.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 06:58, 11 October 2018 (UTC)&lt;br /&gt;
::::I would add, it&#039;s &amp;quot;worth&amp;quot; undoing because a mix of styles is not &amp;quot;good&amp;quot; either. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:21, 11 October 2018 (UTC)&lt;br /&gt;
:::::You guys aren&#039;t very good at clicking links, are you?&lt;br /&gt;
:::::https://en.wikipedia.org/wiki/Wikipedia:Revert_only_when_necessary#Bad_reasons_to_revert&lt;br /&gt;
:::::&#039;&#039;&amp;quot;Do not revert an edit because that edit is unnecessary&amp;quot;&#039;&#039;&lt;br /&gt;
:::::I don&#039;t know how it could possibly be any clearer. Just because an editor isn&#039;t following &#039;&#039;your&#039;&#039; agenda, doesn&#039;t mean it&#039;s your responsibility to stamp them out. This is a wiki. It&#039;s collaborative.&lt;br /&gt;
:::::And as far as the &amp;quot;mix of styles&amp;quot; argument, there are two reasons why that&#039;s nonsense. First, because &amp;quot;most people wouldn&#039;t even notice any difference just reading either version,&amp;quot; as &#039;&#039;you&#039;&#039; said. No reader would ever see that dash and think, &amp;quot;That needs to be changed to a hyphen,&amp;quot; yet you made that change anyway. And second, why should we be complacent about this punctuation issue but not others? Even if &amp;quot;most people&amp;quot; don&#039;t know or care about the difference between &#039;&#039;its&#039;&#039; and &#039;&#039;it&#039;s&#039;&#039;, we still want our articles to look like they&#039;re written by people who do, which is why we don&#039;t reintroduce errors after people fix them. —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 14:55, 11 October 2018 (UTC)&lt;br /&gt;
:::::News flash: we are not beholden to Wikipedia. (Which ForceFire already pointed out.)&lt;br /&gt;
:::::For the rest: refer again to my original explanation of why it&#039;s &#039;&#039;not worth&#039;&#039; it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:22, 11 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-up-to-standards Messages- SM075 - SM088 ==&lt;br /&gt;
&lt;br /&gt;
Hi Tiddlywinks,&lt;br /&gt;
&lt;br /&gt;
I am messaging you in regards to the not up to standards messages on the sm075 through to sm088 episode plot pages. They were placed on the respective pages by GrammarFreak01 several weeks ago, and have yet to be rectified. I had earlier attempted to edit the sm075 plot, but the not up to standards message was reinstated by GrammarFreak01. I don&#039;t feel the current alerts are necessary to begin with as most of the pages were edited in response to FinnishPokeFan92&#039;s concerns, but I want the best result. As the user suggested, and because he is busy, could you or ForceFire look over those pages and make the necessary changes to delete the alerts? [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:58, 12 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Let me clarify that the tags are up there because there are some leftover errors that were most likely missed during the cleanup process. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 00:06, 13 October 2018 (UTC)&lt;br /&gt;
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== Version Exclusive as Trivia ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen that you deleted my added trivia fact on the Pokémon Blue Japanese version page. I do agree that this fact may not be trivia-worthy, however on the Pokémon Yellow page, there is an exact same trivia fact on Farfetch&#039;d. Perhaps it would benefit consistency to delete the trivia-fact from that page too then? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of all the [[core series]] [[Generation I]] games, this is the only one where  {{p|Jynx}} can be caught in the wild; in the Japanese {{2v2|Red|Green}}  as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]]. In {{game|Yellow}} Jynx is unobtainable altogether.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think the &#039;uniqueness&#039; in this regard is that Jynx cannot be caught in the wild in ANY International version of the games and Farfetch&#039;d cannot be caught in ANY Japanese version. Not sure whether later games have this kind of trade-only Pokémon across all core games within one generation. Obviously it&#039;s all not that important, but the wiki is at a state right now where only small improvements are necessary, so we got the time to nitpick. {{unsigned|Malzagath}}&lt;br /&gt;
:Feel free to remove it.&lt;br /&gt;
:FWIW, if I weren&#039;t tired I might be able to follow my own train of thought all the way through on these and give more explanation or &#039;&#039;possibly&#039;&#039; change my mind a bit somehow...but here we are for now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;No exclusions&amp;quot; (Meltan thing) ==&lt;br /&gt;
&lt;br /&gt;
[https://bulbapedia.bulbagarden.net/w/index.php?title=Meltan_(Pok%C3%A9mon)&amp;amp;diff=2882460&amp;amp;oldid=2882156 How is it excluding anything?] I fail to see how it&#039;s different compared to similar trivia for starters, legendaries, and &amp;quot;of all [insert type here] Pokemon.&amp;quot; [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:14, 19 November 2018 (UTC)&lt;br /&gt;
:I misspoke. The only mosts/leasts that should exist should be overall and for types. That&#039;s what I meant to get at (so those things you mentioned shouldn&#039;t be on pages).&lt;br /&gt;
:&amp;quot;No exclusions&amp;quot; is just really easy to say and it&#039;s the first thing I think of (especially as it was the first thing that really started bugging me about the stat trivia). I don&#039;t think I&#039;ve had to deal with it recently so...I guess I just didn&#039;t think it through. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LGPE Stats template ==&lt;br /&gt;
&lt;br /&gt;
Are there any actual problems on the merits with the [[https://bulbapedia.bulbagarden.net/wiki/User:SadisticMystic/LGPEStats]] template? Instead of having a note under the statboxes that it doesn&#039;t compute LGPE max stats correctly, I figured it might be worth computing stats under the LGPE formula correctly. [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 23:52, 23 November 2018 (UTC)&lt;br /&gt;
:I haven&#039;t evaluated it. But templates can be done in ill-advised ways. (We have done that and had to correct things as Bulbapedia grew. And we&#039;re still not perfect.) So we can&#039;t just have people throwing anything together and spreading it everywhere. It&#039;s great if you want to make a template, you just need to ask for it to be approved before you can use it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fossil Pages ==&lt;br /&gt;
&lt;br /&gt;
Hiya, any developed thoughts on splitting the Fossil pages? It&#039;d also help lessen the chance of accidental redirects (e.g. [[Dome Fossil]] leads to [[Dome and Helix Fossils]]). Also, I think the Berry page template could use a similar update (see my suggestion at [[User talk:Force Fire#Berry Template update]]). Lemme know your thoughts. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:06, 1 December 2018 (UTC)&lt;br /&gt;
:They are mainspaced. I would ask you to double-check the previous paired pages (like by checking their history since you created the split pages) for anything that was updated that didn&#039;t make it to the new pages.&lt;br /&gt;
:(I think you also asked about unneeded pages in your userspace. I&#039;ll deal with those. But I hope you&#039;re also currently remembering the proper way to mainspace pages (not just copy/pasting content, that is).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:26, 2 December 2018 (UTC)&lt;br /&gt;
::Thanks! And yup, I&#039;ll see to it that doesn&#039;t happen again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 16:49, 2 December 2018 (UTC)&lt;br /&gt;
:::Long overdue, but I remembered your userpages today: done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:16, 5 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Master Trainer movesets ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think that Master Trainer movesets need to be put on location pages. The &amp;quot;Master Trainer&amp;quot; link under each Trainer&#039;s name will lead to the article where the movesets are listed anyway. What you&#039;re suggesting is nothing more than waste of space in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:40, 19 December 2018 (UTC)&lt;br /&gt;
:We thought the movesets were important enough to be needed on their page. It doesn&#039;t make any sense that we would skip the same movesets on their location pages then. If I expect movesets anywhere, it&#039;s on the locations really; my original opinion was that the movesets belonged on the location pages and, on the master trainer page, people could just follow links to those pages to find the movesets instead of wasting space &#039;&#039;there&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:20, 19 December 2018 (UTC)&lt;br /&gt;
::Well, too bad for you, because the movesets are listed there now, and it&#039;s honestly saving space on location pages. Those Trainers aren&#039;t notable enough to deserve moveset templates on location pages. Besides, there&#039;s over a hundred of them. It simply isn&#039;t worth the effort. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:37, 19 December 2018 (UTC)&lt;br /&gt;
:::The list was made with the intention of not needing to bring them up in the location pages. Because there are many Master Trainers that can be found in any given location, and they are relatively minor characters compared to, say, {{ga|Trace}} or the [[Elite Four]], I believe it would be better for users to refer to the Master Trainer page for quick reference.  - [[User:Chosen|&amp;lt;span style=&amp;quot;color:#EE99AC&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]] 16:53, 19 December 2018 (UTC)&lt;br /&gt;
::::I do not think it is at all logical for us to say, we need more than just a bare bones party listing on the Master Trainer page, but for locations that&#039;s totally fine. I could be open to some alternate solution, but it does not make sense to me to treat them differently only on locating pages. Either both places only need the party listing, or both places need something more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:03, 19 December 2018 (UTC)&lt;br /&gt;
:::::Chosen was the one who made the Master Trainer list, and he has given his judgement on this matter. Please accept it. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 11:46, 20 December 2018 (UTC)&lt;br /&gt;
::::::I&#039;ll start by apologizing. There are some more or less specific circumstances when I leave an edit summary blank (compared to my normal habit of writing something no matter the edit); this can often be some combination of lack of time/energy, or my thoughts being in tones I don&#039;t really want to write, and/or just feeling like there&#039;s too much to say. Normally I figure it&#039;ll turn out more or less alright. And...honestly, with a discussion already going here (and you having given no response here at the time), I really thought you&#039;d find a moment to talk a bit here before things went altogether too far. But it was pointed out to me that my empty edit summaries probably didn&#039;t help anything, ultimately resulting in the mess now in Route 4&#039;s history. After reflecting, I have to agree that I can do better; in the future, I will. (I&#039;m going to attempt to leave my comment on your behavior at: I hope you realize there&#039;s some reflecting you can do too.)&lt;br /&gt;
::::::On to the issue itself!&lt;br /&gt;
::::::You&#039;re claiming that as the creator of the page, Chosen should have all say over how it (or anything related to it...) works. That&#039;s not at &#039;&#039;all&#039;&#039; how Bulbapedia works...&lt;br /&gt;
::::::Beyond that, it&#039;s also not really your place to enforce Chosen&#039;s will. Especially when I really don&#039;t think Chosen position was that the page MUST be changed back immediately.&lt;br /&gt;
::::::I&#039;ll end by re-emphasizing my last comment from before. An ALTERNATE should be very possible (i.e., a compromise). It doesn&#039;t have to be your way or the highway. As a starting point at least, I&#039;d just ask you to recongize that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 21 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== USUM Fashion Items ==&lt;br /&gt;
&lt;br /&gt;
I am exploring ways to expand the fashion item tables in [[Fashion item]] to include USUM-exclusive items and came up with two different ways to do so, all summarized in [[Talk:Fashion item#USUM fashion items]]. Given that you created the page in the first place, I would like to hear your input regarding the matter (preferably by posting on that talk page, rather than here). [[User:SilSinn9801|--SilSinn (Pokémon Sun TID: 768426&amp;amp;#59; Pokémon Ultra Moon TID: 123446)]] ([[User talk:SilSinn9801|talk]]) 05:50, 20 December 2018 (UTC)&lt;br /&gt;
:This is the last thing I have gotten to this morning... I&#039;ll examine it later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:43, 20 December 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, I forgot about this.&lt;br /&gt;
::The first tables just seem terribly wasteful with the availability columns only having one half or the other used at a time. The second set seems smarter, though in that there shouldn&#039;t be any need for sups on the USUM items if there&#039;s a divider explaining exactly the same thing already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
:::OK, so I discard the extra-column version and proceed with the second version. Given that, in the current tables, all fashion items listed under SM are also available in USUM and that items exclusive to Sun are also exclusive to USun (and those exclusive to Moon are also exclusive to UMoon), I think the current [[Template:Fashion/header|Fashion/header template]] can be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM template]]. Is it safe for me to update that template, given that such template is only being transcluded into one article (the one we want to update)? Or should I leave that matter to you as the author of the original template?&lt;br /&gt;
:::Since the divider is a template (the one I called &amp;lt;del&amp;gt;Fashion/middle; shall I rename it instead &amp;lt;/del&amp;gt;Fashion/divider&amp;lt;del&amp;gt;?&amp;lt;/del&amp;gt;), do you give it approval to mainspace it? Or, what if I remove the divider and use instead the sups on the new items (on which case the divider template remains in my space)? It’s up to you to decide what you prefer. (At least I determined that the divider doesn’t affect table sortability, although its presence sometimes results in some very annoyingly interesting results when playing with column sorting.)&lt;br /&gt;
:::And as for the current [[Template:Fashion/footer|Fashion/footer template]], can I also update it to match my [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM template]] (unless you want to rewrite some of the wording there, on which case I leave the update to you)? In the meantime, I will proceed to furnish the other updated tables, using the second format which you called smarter. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:10, 27 December 2018 (UTC)&lt;br /&gt;
:::Also, for at least &amp;lt;del&amp;gt;two&amp;lt;/del&amp;gt; three male items (the Water Shoes, &amp;lt;del&amp;gt;and&amp;lt;/del&amp;gt; the Nylon Backpack, and the Baseball Hat), I had to create another template, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/s2|Fashion/s2]]&#039;&#039;&#039;, to allow dual pricing on a single slot (blank price in SM because of default availability, numeric price in USUM because you have to buy them in USUM). This template will also need approval for mainspacing. As for the other two templates, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/divider|Fashion/middle]]&#039;&#039;&#039; and &#039;&#039;&#039;[[User:SilSinn9801/Fashion/su|Fashion/su]]&#039;&#039;&#039;, a decision has to be made first: Do we keep the divider and drop the sups &#039;&#039;(on which case Fashion/middle would need to be approved/&amp;amp;#x200b;mainspaced and &amp;lt;del&amp;gt;possibly&amp;lt;/del&amp;gt; renamed &#039;&#039;&#039;Fashion/divider&#039;&#039;&#039;)&#039;&#039;? Or do we drop the divider and keep the sups &#039;&#039;(on which case Fashion/su would need approval/&amp;amp;#x200b;mainspacing)&#039;&#039;? This is perhaps the last decision to make before finally incorporating the updated male tables into the article itself &#039;&#039;(and also updating the item and pricing grand totals)&#039;&#039; before I move on with updating the female tables. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 17:45, 27 December 2018 (UTC)&lt;br /&gt;
::::I&#039;m not going to try to get into this today, but... Did you try to post the entire set of USUM data on the Fashion item talk page? Because, in particular for a dataset that large, a talk page isn&#039;t really a proper place to try to store it. If you want to do something like that, you can just leave it on a page in your userspace. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::You may be right about that. I will move all but two tables to a subpage of mine while I still compute the item and price totals. As for the rejected table, can I remove all but two slots from that table (or perhaps remove the entire rejected table so that I can later request the deletion of the now-unneeded UFashion templates in my userspace)? --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:06, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. I moved &amp;lt;del&amp;gt;almost&amp;lt;/del&amp;gt; everything to [[User:SilSinn9801/USUM Fashion items]] as per your recommendation. I only left behind &amp;lt;del&amp;gt;two representative tables (male and female tops) with&amp;lt;/del&amp;gt; notes regarding the relocation of tables to my user subpage. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. P.S. [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] removed the rejected table (the one with three extra (wasteful) columns) so we don’t have to worry about it anymore (and I requested the deletion of the four UFashion templates used by that table, which ForceFire already achieved, because I no longer see any need for them). --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 05:58, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2 random questions ==&lt;br /&gt;
&lt;br /&gt;
If my edit was tagged &amp;quot;bad formatting&amp;quot;, how can I fix it? &amp;lt;br&amp;gt;How can I see the size of an article or an early version of an article? &amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:22, 23 December 2018 (UTC)&lt;br /&gt;
:I don&#039;t remember anything specific that triggers that notice, but if you want to narrow down where it&#039;s occurring, just remove parts of the page and see if the notice still shows up. (Although, I also don&#039;t remember for sure if the notice is shown when you just preview... If not, that wouldn&#039;t really be viable.)&lt;br /&gt;
:The history tab shows the size of revisions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
::I tried using the preview. It only shows when I try to save the edit. As for size, what if I want the size of the entire article, not just the revision? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:58, 25 December 2018 (UTC)&lt;br /&gt;
:::Also I tried testing on section 13 of the Platinum walkthrough, and I was able to get the entire article to save without the tag. So I still don&#039;t know what caused the tag in the first place. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:22, 25 December 2018 (UTC)&lt;br /&gt;
::::I don&#039;t understand what you&#039;re getting confused with. Take {{p|Froakie}}. The page is currently 17,685 bytes. When it was created it was 3,083 bytes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
:::::Apparently I&#039;m blind and can only see red or green text and not black text. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:26, 26 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backtracking for items ==&lt;br /&gt;
&lt;br /&gt;
How many items must require backtracking to an area in order to give that area its own backtracking section in a walkthrough? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:01, 25 December 2018 (UTC)&lt;br /&gt;
:If there&#039;s anything to backtrack for it&#039;s worth noting. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
::So if Route 214 has a rare candy that requires surf then it gets its own section? Or do I just give each HM a table with all the backtrack-obtainable items? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:27, 25 December 2018 (UTC)&lt;br /&gt;
:::I suppose since the walkthroughs tend to go into detail, it should be more of specific text than bare bones table. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:37, 25 December 2018 (UTC)&lt;br /&gt;
::::Can I use the itlist templates and put the specific stuff in there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:41, 25 December 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t know. Just get it out there, probably try to follow any examples for other backtracking, and if it can be improved it will be sooner or later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:50, 25 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SM101 Collective Nouns ==&lt;br /&gt;
&lt;br /&gt;
Collective nouns alone are always singular: one duo, two duos; one pair, two pairs. [[User:Monchi132390|Monchi132390]] ([[User talk:Monchi132390|talk]]) 16:35, 26 December 2018 (UTC)&lt;br /&gt;
:I&#039;m mostly gonna keep this simple. On [[SM101]], things like &amp;quot;The duo &#039;&#039;&#039;is&#039;&#039;&#039; pleased&amp;quot; just sound wrong.&lt;br /&gt;
:Beyond that, refer to https://www.dictionary.com/e/collective-nouns/ . The short version is, your &amp;quot;rule&amp;quot;, by virtue of its inflexibility, is wrong. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 27 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete ==&lt;br /&gt;
&lt;br /&gt;
I am done computing the new item and price totals for [[User:SilSinn9801/USUM Fashion items|USUM fashion items]], which brings my working subpage to completion for your review. In summary, the following still needs to be done before these tables can be finally incorporated into [[Fashion item]]:&lt;br /&gt;
* The [[Template:Fashion/header|Fashion/header]] and [[Template:Fashion/footer|Fashion/footer]] templates need to be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM]] and [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM]] templates, so I ask you whether I can directly update both templates (given that they are being transcluded only on one article, the server will only need to refresh that article so I don’t think there will be significant server stress) or leave the matter to you (as the original author of the templates).&lt;br /&gt;
* I seek approval to mainspace my [[User:SilSinn9801/Fashion/s2|Fashion/s2]] row template, which is required to properly display items with dual game-dependent pricing (namely, the Water Shoes, Trekking Shoes, Nylon Backpack, Nylon Shoulder Bag, Baseball Cap, and Casual Cap, which had no price in {{gameabbrev7|SM}} because of their default availability but must now be purchased in {{gameabbrev7|USUM}}).&lt;br /&gt;
* We still need to settle on whether to use the dividers (handled by my [[User:SilSinn9801/Fashion/divider|Fashion/middle]] template) or the {{sup/7|USUM}} superscripts (already incorporated into my [[User:SilSinn9801/Fashion/su|Fashion/su]] row template). If we keep the dividers and drop the sups, then only Fashion/middle will need to be mainspaced (&amp;lt;del&amp;gt;and possibly&amp;lt;/del&amp;gt;just renamed to Fashion/divider which I believe is a more fitting name); if, on the other hand, we drop the dividers and keep the sups, then only Fashion/su will need approval (with a possible renaming).&lt;br /&gt;
&lt;br /&gt;
Apart from all that, my work is done: the tables are complete and the item/price tallies are also complete. I look forward for your permissions and approvals before proceeding to update the article itself. --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 04:04, 30 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New vandal ==&lt;br /&gt;
&lt;br /&gt;
Hey, heads up. {{user|Mckenzie6361}} has quite the talk page going on here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 02:33, 2 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LGPE on [[list of moves]] ==&lt;br /&gt;
&lt;br /&gt;
A lot of people out there would like to see a list of moves that have been included/excluded from LGPE, and move availability between generations (eg Precipice Blades in ORAS but not XY) have already been noted on the table. If the way I did it looks too weird, do you have a better idea of how to approach it? (eg separate table/article, use of categories) [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 21:19, 4 January 2019 (UTC)&lt;br /&gt;
:The notes for ORAS/etc are really not about &amp;quot;availability&amp;quot; in a sense that would extend to LGPE. The list is supposed to inform you of when a move was introduced. Before LGPE, yes, this basically meant you knew what games a move was in, but that&#039;s more a byproduct than a specific intention for the list.&lt;br /&gt;
:If you would like to create a userpage for the moves in LGPE, we may consider mainspacing it, but I think the putting them all in a category may be sufficient. (I want to say it&#039;s simpler too, but I guess it&#039;s not, as far as editing each of those pages. So emphasis on &amp;quot;I think&amp;quot;, I guess, but for the moment I&#039;m feeling categories.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete 2 ==&lt;br /&gt;
&lt;br /&gt;
Have you taken time to read [[#USUM Fashion items complete|my posting above]] regarding [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]]? At least four things still need to be done (all of them itemized in the [[#USUM Fashion items complete|talk section above the section above this one]], because I don’t want to repeat them here) before the final updated tables can be incorporated into the [[Fashion item|final article itself]]. You seem to have taken time to make minor edits and reversals on other articles, but no time to review my updated tables and, most importantly, answer me the latest questions I posted on your talk page. I know being an admin is no easy job, especially when you are not earning a paycheck for doing this &#039;&#039;(everyone here is practically doing unpaid volunteer work, even myself!)&#039;&#039; --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 06:06, 5 January 2019 (UTC)&lt;br /&gt;
:Honestly, from what I took from the tables I originally saw, the &#039;&#039;only&#039;&#039; thing that &amp;quot;needs&amp;quot; updating is the &amp;quot;SM&amp;quot;/&amp;quot;S&amp;quot;/&amp;quot;M&amp;quot; headers. The only reason I haven&#039;t given you a proper answer is because you introduced all these other templates/questions and I was partially confused that you think so much else might need updating/a &amp;quot;decision&amp;quot;. (Which is to say, I haven&#039;t processed each of your suggestions enough to give you specific answers for each.)&lt;br /&gt;
:More importantly, though, I&#039;ve also been asked to consider images in the template. Adding images to the template or the page is not exactly solved simply. There are so many images that any solution kind of has non-trivial downsides. I thought I might be able to get to it sooner (for more than just theorizing), but I partly had other templates with more priority that took up the time I did have earlier. I now have time, but it&#039;s not likely to be done in the next hour. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Weekly update:&#039;&#039;&#039;&#039;&#039; Have you taken enough time to examine my work and come up with proper/&amp;amp;#x200b;specific answers to my five or so questions? --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 05:14, 12 January 2019 (UTC)&lt;br /&gt;
::Just to let you know, I just renamed my divider template to [[User:SilSinn9801/Fashion/divider]] (from [https://bulbapedia.bulbagarden.net/w/index.php?title=User:SilSinn9801/Fashion/middle&amp;amp;redirect=no User:SilSinn9801/Fashion/middle]). I noticed that you have [[User:Tiddlywinks/Fashion|your own prototypical draft page]] with images for fashion items. But it still does not include the USUM items. Where did you get those images? Did you create them yourself? Are there similar images for the USUM-exclusive items that I could add to [[User:SilSinn9801/USUM Fashion items|my own draft area]] while we still debate the unfinished debate? &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 18:03, 13 January 2019 (UTC)&lt;br /&gt;
:::I&#039;m going to try to just keep this simple. I&#039;m just looking at [[User:SilSinn9801/USUM Fashion items]] (where I don&#039;t really see anything that can&#039;t fundamentally be done with the existing mainspace templates) and critiquing from there.&lt;br /&gt;
:::General note 1: Don&#039;t use tt anywhere.&lt;br /&gt;
:::General note 2: Don&#039;t use italics for any part of any location except for &amp;quot;Default&amp;quot;&lt;br /&gt;
:::As for updating [[Fashion item]], then...&lt;br /&gt;
:::Update part 1: Please add the USUM-exclusive items at the bottom of each table. (All you need for a &amp;quot;divider&amp;quot; is a simple new row, like below.)&lt;br /&gt;
&amp;lt;pre&amp;gt;|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Tops exclusive to {{gameabbrev7|USUM}}&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::Update part 2: Please add the USUM data for the select items that are default in SM but buyable in USUM (such as Water Shoes). All that is needed for these items is to give them a row for each game, one with the item name marked {{sup/7|SM}}, and the other marked {{sup/7|USUM}}.&lt;br /&gt;
:::I have updated the one template that needed it, and those updates should suffice for the rest. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:31, 13 January 2019 (UTC)&lt;br /&gt;
::::The footer template also needs updating, since I am distinguishing USUM-default items with a different dagger (‡ instead of the † used for SM-default ones) which needs to be incorporated into the template. I cannot simply reuse † for USUM items, otherwise one can get the false impression that it is also default in SM which is false. Also, if TT cannot be used, then we must find some other superscripted symbol to denote white items that can be dyed (not all white items can be dyed) in lieu of a tooltip. For the divider (which I had renamed as I said before), using raw wikicode instead of a template would make the table code internally inconsistent, which is why I requested approval of at least Fashion/divider. (Based on your other suggestions, I could do away with Fashion/s2 &amp;amp; Fashion/su, but first I must update my tables before I request their deletion.) As for images, do you have images for USUM-exclusive items? Because if you already settled on how to display images in the fashion tables, it would be a good idea to incorporate them right away. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 19:57, 13 January 2019 (UTC)&lt;br /&gt;
::::I updated again my proposed [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footer]] template by adding a fourth parameter used to display an asterisk I chose to designate white colors that can be dyed (replacing the tooltips). So PLEASE give the footers in my just-updated [[User:SilSinn9801/USUM Fashion items|fashion item tables]] a new look and reconsider your decision regarding the official [[Template:Fashion/footer|Fashion/footer]] template (I insist it must be updated). Also check the way I handled the &amp;quot;dual-priced&amp;quot; items (Water Shoes &#039;&#039;et al&#039;&#039;) using the current [[Template:Fashion/s|Fashion/s]] template (I used a strategy similar to that done for Sporty Tanks and other items with names spanning more than one row; the only drawback is that the color word &#039;&#039;Custom&#039;&#039; shows up twice, but that is better than displaying item names twice). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 21:51, 13 January 2019 (UTC)&lt;br /&gt;
:::::It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.&lt;br /&gt;
:::::Dyed items are not a &#039;&#039;major&#039;&#039; concern on the fashion items page. The only place I&#039;d say they &#039;&#039;really&#039;&#039; need noting is on Festival Plaza with the dye houses. As it stands, the mention they are given near the top on the fashion item page is plenty.&lt;br /&gt;
:::::&amp;quot;Inconsistency&amp;quot; is not a great worry. Creating templates that do barely anything and have very narrow use is worse. Writing it out is absolutely fine.&lt;br /&gt;
:::::There are two basic options here. &#039;&#039;&#039;You&#039;&#039;&#039; already did the work first. Either I can update everything at once and the History will contain no credit related to the work you&#039;ve already done, or you can update the page for USUM. I don&#039;t &#039;&#039;know&#039;&#039; that you want credit...so I guess tell me now: shall I do it all, or shall you do a part?&lt;br /&gt;
:::::As regards your template for the &amp;quot;dual-priced&amp;quot; items, I&#039;ll just tell you simply: I don&#039;t like it. If I decide I want to do something else, I can whip something up easily, but right now I&#039;d really just prefer having the page updated using the (quite adequate) tools we already have at our disposal. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 13 January 2019 (UTC)&lt;br /&gt;
::::::&amp;lt;blockquote&amp;gt;“It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::::::Maybe I should’ve said the other way around: an SM-original item marked with † (with no further note that it is worn by default only in {{gameabbrev7|SM}}) would lead one to falsely believe that it is also worn by default in {{gameabbrev7|USUM}}, which led me to introduce the other dagger ‡ to make the distinction clear in the footer between items worn by default in SM and those worn by default in USUM. If you are unwilling to update the footer, then maybe I can update it myself with no questions asked, given that it is being transcluded only in three pages (unlike usertags which are being used in dozens or even hundreds of pages), so the server won’t severely stress out.&lt;br /&gt;
::::::The current divider is no longer simply a single-cell row, but is now a five-cell row (that is, if you really gave it a close look); if you are unwilling to approve its template, then maybe I can ask another admin (like [[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:#95EB5C&amp;quot;&amp;gt;Carmen&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:#FEBEE8&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:#A6DAFC&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; or even your senior superior, [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]]) to do so.&lt;br /&gt;
::::::And whether I want credit or not: &#039;&#039;&#039;OF COURSE I WANT&#039;&#039;&#039;; after all those scoldings and hard-learned lessons, why forfeit credit? I just want permission to update the footer and approval to templatespace the divider template before I finally update the official article myself. As for the images, I leave that matter to you because I honestly don’t like to handle images (especially when I have no autoconfirmed status in the Archives). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 22:35, 13 January 2019 (UTC)&lt;br /&gt;
:::::::Let me try to be a little direct with you.&lt;br /&gt;
:::::::What I want right now is the page updated with what we have and, frankly, how I want it so that I can then look over it and more directly decide if there &#039;&#039;is&#039;&#039; anything I want to change. Frankly, if you hadn&#039;t done significant work, I would simply be doing everything how I thought was needed and moving forward on my own. But instead I feel obligated (to an extent, at least) to try to respond to you and let you make the update. Which you aren&#039;t doing...and that&#039;s honestly pretty frustrating to me at the moment. (Patience is not necessarily my strong suit, and if you want to keep putting it off, I foresee myself running out of it before all too long.)&lt;br /&gt;
:::::::With that off my chest for now...&lt;br /&gt;
:::::::...Let me say this. The things you want can still be addressed after you update the page as I&#039;ve requested. And it would help me a lot if I can look at the page directly and consider what I see versus what you want.&lt;br /&gt;
:::::::I can respond to your questions. But for now I want to leave off with that plea. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:21, 13 January 2019 (UTC)&lt;br /&gt;
::::::::Because you never approved the divider template, I reverted to marking USUM-exclusive items with {{sup/7|USUM}} because I dislike seeing table sources haphazardly mixing beautiful template transclusions with pure, raw, ugly wikicode that would have only made the page source aesthetically more ugly (and less understandable to novice wiki editors) and more expensive in terms of byte storage (and I stress this as a former C++/Java student programmer, where both code efficiency and aesthetics are paramount). And because I am afraid that, if I let you put everything there yourself, you would later protect the page from further edits, I resorted to provisionally plugging there everything, along with a little “protest note” in the page-edit history (not in the article itself — that would be rude, plus any disputes should be kept away from article content so that innocent page visitors and source viewers remain oblivious of our misunderstandings) explaining the sore need to update the footer template. Whenever someone approves the divider template, then I would remove the {{sup/7|USUM}} from item names and plug the divider transclusion there. That is all and enjoy your rest; now I leave to finish my copy of {{gameabbrev7|UM}}. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 23:52, 13 January 2019 (UTC)&lt;br /&gt;
:::::::::Usability beats a little bit of storage any day. But I realized a better reason for altogether forgoing a divider: the tables are sortable, and a divider just doesn&#039;t work with sorting. (At this point, I&#039;d still rather something that stands out a little better, but I&#039;m not going to agonize over it.)&lt;br /&gt;
:::::::::FWIW I am also updating the footer (but not the same as your template did it). I don&#039;t like so many different notations, but I feel that it is indeed more appropriate due to the lack of a divider at this point.&lt;br /&gt;
:::::::::Otherwise, it doesn&#039;t sound to me like you wish to converse any more, so I will proceed on my own. If you have any issues, I would appreciate you bringing them up here before trying to force it on the page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:42, 14 January 2019 (UTC)&lt;br /&gt;
::::::::::If you want USUM-exclusive items to stand out a little better (and {{sup/7|USUM}} isn’t enough), then I would suggest modifying [[Template:Fashion/s]] to allow one to tweak the row’s background color, as long as the text in it is still legible. That was an idea that came to my mind when I had made Fashion/su, but for some reason didn’t do it, and since I already requested the deletion of that Fashion/su template thinking that we had agreed on using a divider (which now is false for the sortability reason you pointed out), I am not going to meddle with it anymore. Whether you want to add that parameter for background color, it’s up to you (and same for Fashion item images, for which you did create five new templates), but now I move on to other topics — my work on Fashion items is done and I am already tired for today. The ball is now in your court. &#039;&#039;Thankee!&#039;&#039; Bye. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:17, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Let&#039;s Go fashion items ==&lt;br /&gt;
&lt;br /&gt;
After all this contentious discussion about {{gameabbrev7|USUM}} [[Fashion item]]s, something came to my mind: I don’t see anyone doing stuff related to {{gameabbrev7|PE}} fashion items (or clothing, or apparel, or whatever they are called). And because I don’t play any Let’s Go title (for the [[User:SilSinn9801#Not Considering to Play|reasons pointed out in my userpage]]), I will not worry about this matter. And because [[Pressure (ability)|your mind must be right now]] on incorporating images into the USUM fashion item tables, I will not bother you with this but rather let someone else (preferably someone with hands-on experience in playing PE) [[Head Smash (move)|break his/her head]] on this. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:26, 14 January 2019 (UTC)&lt;br /&gt;
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== As a final note... ==&lt;br /&gt;
&lt;br /&gt;
...given that you are an admin, you should protect your userpage (like [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] has done) from unwanted edits by unscrupulous users (or their sockpuppets, if any) or anyone who might hold a {{m|Grudge}} against you. It is standard practice for wiki admins. (Myself, I am an admin of a [https://river-monsters.wikia.com/wiki/User:SilSinn9801 Wikia-hosted wiki on the TV show River Monsters], and the very first advice I got after being promoted to admin, which was not long ago, was to protect my userpage.) &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 02:29, 14 January 2019 (UTC)&lt;br /&gt;
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== Battle Mode (Colosseum) Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to try to adhere to protocol this time: I have the data from my previous editing of the Battle Mode (Colosseum) page (which does differ from the Battle Now page). I believe I am to ask an administrator such as yourself about if you can create that page that I would be able to edit and contribute. If I need to go about this differently, ask from a different spot than your user talk page, etc., please let me know. Thank you very much. [[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 00:21, 15 January 2019 (UTC)&lt;br /&gt;
:It&#039;s fine to ask a staff member directly. And yes, you can create the Battle Mode page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 15 January 2019 (UTC)&lt;br /&gt;
::Perfect, thank you so much for your help (and your patience).[[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 05:33, 15 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Reply to the message in Mewtwo123456789 talk page==&lt;br /&gt;
I added a lot of stats because I like making fake stats which I always wanted to do and change Pokémon so I done it because I knew I won&#039;t be able to take over the Pokémon company so I just done this. If I make  page I will get banned so I thought I should do it in sandbox.&lt;br /&gt;
&lt;br /&gt;
[[User:Mewtwo123456789|Mewtwo123456789]] ([[User talk:Mewtwo123456789|talk]]) 10:46, 20 January 2019 (UTC)Mewtwo123456789&lt;br /&gt;
:Replied at [[User talk:Mewtwo123456789#Bulbapedia:Sandbox]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:01, 20 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
If I see a user who has already started editing but hasn&#039;t yet created his/her/its own talk page, can I create that talk page and put the welcome message in it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:02, 20 January 2019 (UTC)&lt;br /&gt;
:Any user who has edited should receive the welcome template. Please be sure to follow the directions as shown on {{template|Welcome}}. If you are doing it for the first time, be sure to preview and try to be sure it looks correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:06, 20 January 2019 (UTC)&lt;br /&gt;
::Okay. Done. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:21, 20 January 2019 (UTC)&lt;br /&gt;
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== Xerneas Neutral mode ==&lt;br /&gt;
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I saw that you reverted the edit that I made about removing Xerneas&#039; alternate form from its infobox. I wrote a brief, detailed explanation about why I felt that this change was necessary on the article&#039;s talk page, but I couldn&#039;t find where you wrote your reason for reverting it, besides the &amp;quot;&#039;&#039;Infoboxes show forms...&#039;&#039;&amp;quot; comment in the history. For a variety of reasons, I don&#039;t think that that is a good enough justification for keeping the page the way it was. &lt;br /&gt;
&lt;br /&gt;
Among other things, Xerneas is the only Pokemon page that has a game sprite listed as an alternate form, instead of using official artwork. The &amp;quot;infoboxes have to show forms&amp;quot; rule also seems to be irregularly applied, as other Pokemon with form differences don&#039;t get the same treatment, Magearna being the one of most note.&lt;br /&gt;
&lt;br /&gt;
Personally, I don&#039;t care which way the page stays, I just want it to be consistent with that of the other Pokemon articles. If you&#039;re adamant about keeping Xerneas&#039; Neutral mode listed in the infobox, would it then be alright if I add the alternate form sprites of other Pokemon to their pages too? Such as to Magearna or Gourgeist? --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 01:02, 10 February 2019 (UTC)&lt;br /&gt;
:I&#039;m just gonna ask this to start...&lt;br /&gt;
:Can you list all the pages you think are missing forms? (In short, all the pages you would modify if I just answered yes right now to your last question.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:46, 10 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::In my opinion, I think the most logical approach would be to include all Pokemon that appear on [[list of Pokémon with form differences|this page]] that &#039;&#039;also&#039;&#039; already have their sprites listed on their own pages. So, it seems that it would be Genesect, Pumpkaboo, Gourgeist and Magearna that need to be updated. If we remove that second requirement, than we would also change Unown, Arceus, Fufrou, Vivillon and Silvally.&lt;br /&gt;
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::For obvious reasons, I think I would prefer if we didn&#039;t update &#039;&#039;any&#039;&#039; of the pages and just went back to hiding sprites from the infobox, but if this is the route we&#039;re going then those first four should be changed at the very least. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 02:07, 10 February 2019 (UTC)&lt;br /&gt;
:::I really can&#039;t tell what you mean when you talk about &amp;quot;that &#039;&#039;also&#039;&#039; already have their sprites listed on their own pages&amp;quot;. I don&#039;t know what it would be that&#039;s different between Genesect and Unown in that regard. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:36, 10 February 2019 (UTC)&lt;br /&gt;
::::Unown, for example only has 2 sprite sets listed on the Sprites section of its page - a single default form and shiny variant for it. Genesect, on the other hand has 10 sprite sets. All 5 form variants as well as the shiny variants. Again, this seems like something else that is needlessly inconsistent across the site. I see no good reason why Pokemon such Genesect and Pumpkaboo have all of their sprite sets listed, but Pokemon like Arceus and Furfrou don&#039;t. Surely the evolution chart should more than suffice, but I digress. &lt;br /&gt;
&lt;br /&gt;
::::I never realized just how erratic this site is when it comes to handling alternate forms, but while doing research for this comment I see that it is all just one giant mess. Some Pokemon have their forms individually listed in the infobox (Wishiwashi, Mimikyu), while others just carelessly lump them together (Aegislash, Meowstic, Gastrodon). Some Pokemon list their different forms in the Sprites section, but not in the infobox (Genesect, Magearna), while others are the exact opposite (Pichu). And then you have some that do neither (Arceus, Furfrou). Personally, I think the entire way that this site handles how forms are covered should be updated, and an actual, proper set of guidelines should be written. To get back to the original topic at hand, however, if it were up to me I would start by making game sprites exclusive to the Sprites section of a page, and not be included in the infobox, the way it has been handled with Xerneas. Keeping it the way it currently is just opens up a can of worms that makes the entire thing even more confusing. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:26, 10 February 2019 (UTC)&lt;br /&gt;
:::::Dual images like {{p|Meowstic}} are usually because that&#039;s official art.&lt;br /&gt;
:::::I&#039;m not sure what you think {{p|Pichu}} is actually missing.&lt;br /&gt;
:::::I&#039;m also not sure what two things (&amp;quot;neither&amp;quot;) you think {{p|Arceus}} and {{p|Furfrou}} don&#039;t do since you made two complaints and I&#039;m not sure either applies. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:30, 10 February 2019 (UTC)&lt;br /&gt;
::::::Arceus, Furfrou, Unown, Genesect, and Vivilon don&#039;t have their forms in their infobox because there are &#039;&#039;too many&#039;&#039; to put in the infobox. Hence why it&#039;s only in the sprite sections. We do not want the infobox to be bloated with images. Rotom is the maximum amount of forms we will allow on an infobox.&lt;br /&gt;
::::::The formes that get shown in the infobox are the ones that actually make a difference to the Pokémon (different moveset, different stats, etc), not those that are purely aesthetic like Magearna or Pumpkaboo.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:02, 10 February 2019 (UTC)&lt;br /&gt;
	&lt;br /&gt;
{{indent}}  &amp;gt;Dual images like Meowstic are usually because that&#039;s official art.&lt;br /&gt;
&lt;br /&gt;
Yeah, the other stuff like Arceus (and co.) not having its forms listed in either the Sprite section or infobox of its page were a bit of a tangent, but when it gets down to it I think this right here is the main issue (among &#039;&#039;many&#039;&#039;) that I have with the way the Xerneas page is being handled. If there exists &#039;&#039;no&#039;&#039; official artwork of Xerneas&#039; neutral mode then there should be &#039;&#039;no&#039;&#039; reason for it to appear in the infobox. The way I see it, either the Xerneas sprite should stay in the infobox and then Magearna and others should have their pages updated, or the sprite should be removed and everything else stays the same. Out of hundreds of Pokemon articles, dozens of which have form differences, I see no justifiable reason why Xerneas would be the &#039;&#039;only&#039;&#039; Pokemon on the entire site to have a sprite in its infobox.&lt;br /&gt;
&lt;br /&gt;
This specific conversation is dragging on a bit, and I feel that I&#039;m starting to repeat myself a bit, haha. I think I&#039;ve made all the arguments that I can make, so I&#039;ll probably cut it off here. If, after this entire conversation, you&#039;re still insistent on keeping the Xerneas sprite displayed in its infobox, I&#039;d appreciate it if at the very least you could post a quick response to mine on the Xerneas talk page, explaining your reasons why. For the sake of any future users who might have the same concerns, and so other users besides myself could possibly chime in on the discussion. Cheers. &lt;br /&gt;
&lt;br /&gt;
Edit: @ForceFire, you added your piece as I was just about to submit mine, so I just wanted to ask this last question before I go. In what way is Neutral Xerneas different from Original Magearna? Unless I&#039;ve missed something, it seems that both forms are purely aesthetic, so I see no reason why one should have an infobox sprite while the other doesn&#039;t. And Pumpkaboo/Gourgeist&#039;s forms &#039;&#039;do&#039;&#039; have an effect on the base stats of the Pokemon, so surely by these rules the Xerneas sprite should be removed while the Pumpkaboo/Gourgeist infobox gets updated, no? --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 08:21, 10 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924896</id>
		<title>User talk:Tiddlywinks/Archive 4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924896"/>
		<updated>2019-02-10T06:26:58Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Xerneas Neutral mode */&lt;/p&gt;
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&lt;div&gt;;Archived talk&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 1]] (through Sept 14, 2014)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 2]] (through Nov 5, 2015)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 3]] (through Feb 22, 2017)&lt;br /&gt;
&lt;br /&gt;
== Radiant Sun/Full Moon ==&lt;br /&gt;
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Why do we have the Radiant Sun and Full Moon forms on Solgaleo/Lunala&#039;s pages and the form differences page? When I added Reshiram&#039;s and Zekrom&#039;s active forms to their pages it was removed because they aren&#039;t counted in the Pokédex like Xerneas&#039;s neutral mode, but yet Radiant Sun and Full Moon forms are also not counted in the Pokédex, yet are on their pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:06, 24 February 2017 (UTC)&lt;br /&gt;
:In Solgaleo/Lunala&#039;s case, [http://www.pokemon-sunmoon.com/en-us/pokemon/ the official site] called them forms. (Whether that should be OK may be arguable.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:05, 24 February 2017 (UTC)&lt;br /&gt;
::Ah, that makes sense. Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 16:12, 24 February 2017 (UTC)&lt;br /&gt;
:::Adding on, there are some Pokémon who have form differences recognized by the Pokédex but yet don&#039;t have their forms in the box at the top of the page (eg Furfrou). Should they be added? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:28, 6 March 2017 (UTC)&lt;br /&gt;
::::Rotom is basically the high end of what we&#039;re willing to accomodate in the infobox. If there is a &#039;&#039;strongly&#039;&#039; compelling reason in the future, we might consider more, but something like Furfrou is simply impractical and relatively trivial&amp;amp;mdash;little benefit to worry about including it. It&#039;s fine with a gallery. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:39, 6 March 2017 (UTC)&lt;br /&gt;
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== Your help ==&lt;br /&gt;
&lt;br /&gt;
..was unexpected in both &amp;quot;I didn&#039;t expect you to help&amp;quot; and &amp;quot;Why exactly did you do [[Special:Diff/2604502|that]]&amp;quot; kind of way. So, thanks for the former, but for the latter, was that more an &amp;quot;oh my Nesci now just get over that class=expandable thing its bad nobody wants that&amp;quot;, or rather an &amp;quot;i still have javascript disabled so i must&#039;ve cleaned up and nothing more ♪♫♪♫&amp;quot;? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:25, 26 February 2017 (UTC)&lt;br /&gt;
:It took me a bit to parse your actual question here...but yes, I don&#039;t enable Javascript if I don&#039;t need it, and all I saw was apparently pointless HTML tags in the diff. I might&#039;ve said about as much except I try not to sound too much like an ass (because sometimes people just don&#039;t know), so instead of writing something like, &amp;quot;That&#039;s weird yo&amp;quot;, I just simplified the reason very, very basically.&lt;br /&gt;
:That said, the first table is &#039;&#039;&#039;super&#039;&#039;&#039; short, collapsing it seems a bit pointless. In fact, actually reading that one, IMO it&#039;d be better to just make those nested bullet points instead of a whole table (like [[Experience#Gain formula]]); or just nest the technical note about Gen I-II specifically. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:56, 26 February 2017 (UTC)&lt;br /&gt;
::Um, sorry for being cryptic, I thought you&#039;d remember we already talked about that. Yo.&lt;br /&gt;
::Thanks for the nested bullet points idea, sounds good, I&#039;ll try to see how that might work out. But for the &#039;&#039;other&#039;&#039; table, you accidently removed the expandable part (more or less), there wasn&#039;t a hidden anti-javascript agenda or something, right? (I know that HTML tags look weird&amp;amp;mdash;it&#039;s a workaround because for some reason, using * will always push everything down to the next line; so I&#039;d prefer to restore that.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:04, 26 February 2017 (UTC)&lt;br /&gt;
:::Hiding the &#039;&#039;entire&#039;&#039; table isn&#039;t generally the smart thing in any case. If you&#039;re going to collapse a table, you can generally just do it right on the table in question. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:23, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
I made a template at [[User:Celadonkey/Template:Z-Moves]] to assist with accessibility for Z-Move pages, similar to the &amp;quot;Variations of _&amp;quot; on a lot of move pages. I was wondering if it&#039;s ok for me to mainspace it and put it on all the Z-Move pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:05, 26 February 2017 (UTC)&lt;br /&gt;
:Lemme just ask, do you care if I (fairly) radically change the style and then mainspace it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:30, 2 March 2017 (UTC)&lt;br /&gt;
::No, I don&#039;t mind. Go ahead! --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 01:38, 3 March 2017 (UTC)&lt;br /&gt;
:::It looks awesome, thanks man. But I really think that having an MS for the species Z-Moves would be beneficial. Is there any way we can still implement it? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:55, 3 March 2017 (UTC)&lt;br /&gt;
::::They are pretty. But they make that part relatively big too. I don&#039;t think it&#039;s so bad since it&#039;s all summarized on the [[Z-Move]] page too already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:59, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aether House==&lt;br /&gt;
If you don&#039;t like my edit, find some other way to deal with &#039;&#039;&#039;misleading&#039;&#039;&#039; information that could give people the wrong idea of when Porygon could be collect. I am stating this from an intelligent standpoint, not to show any rudeness. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:37, 26 February 2017 (UTC)&lt;br /&gt;
:Never mind, did not see that. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:51, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:Moving pages==&lt;br /&gt;
Can you move the page [[Gracidea (Sinnoh)]] to [[Gracidea Garden]]. After duscussion and waiting a long time, other users agreed and no one opposed the move. See [[Talk:Gracidea (Sinnoh)]] for further details. Or can you contact an Editorial Board member, as said on the [[Bulbapedia:Editorial Board]] page. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 19:18, 28 February 2017 (UTC)&lt;br /&gt;
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== Verity Lakefront ==&lt;br /&gt;
&lt;br /&gt;
You changed [[Verity Lakefront]]&#039;s text box back to a default text box after I changed it to a route text box. It is stated in the [[list of routes]] on Bulbapedia that the [[Sinnoh]] lakefronts are routes. It even says on the [[lakefront]] page of Bulbapedia that the lakefronts are routes. The three lakefronts are routes, thus deserving a route text box. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:07, 2 March 2017 (UTC)&lt;br /&gt;
:&amp;quot;List of routes&amp;quot; is not the criteria for deciding whether a location should have a &amp;quot;route&amp;quot; infobox. I&#039;d be hard pressed to define exactly what those criteria are because there &#039;&#039;are&#039;&#039; a few places that are not numbered routes where we use a route infobox (and I&#039;m OK with those), but if you want me to, I can try to figure out what the specifics are/should be. For now, though, please trust me that the lakefronts are regular locations, not routes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:24, 2 March 2017 (UTC)&lt;br /&gt;
::The [[lakefront]] page also states that these areas are [[route]]s. Also, if these lakefronts don&#039;t get route infoboxes, then why does [[Spring Path]] get a route infobox? The lakefronts are much more like routes, for most of the lakefronts actually have [[tall grass]]. Spring Path is such an obscure location. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:33, 2 March 2017 (UTC)&lt;br /&gt;
:::To attempt some loose/theoretical explanations, &amp;quot;Spring &#039;&#039;&#039;Path&#039;&#039;&#039;&amp;quot; closely suggests something like a route, so it was perhaps easy to just put Route infobox there. A &amp;quot;lakefront&amp;quot; sounds more like a simple location, however.&lt;br /&gt;
:::This is not strictly justification, but, again, explanation for the current state of things (i.e., a basic answer to your &amp;quot;why&amp;quot;). The presence or absence of tall grass also doesn&#039;t really make or break a route, because plenty of locations (like the lakes themselves) have grass, and some routes don&#039;t (e.g., [[Kalos Route 1]]).&lt;br /&gt;
:::Sort of like I said above, it may be that we should solidify some criteria for what locations deserve Route infobox and which ones deserve Infobox location.&lt;br /&gt;
:::Let me ask (and try to answer this as earnestly as you can): why exactly did you change the template? Was it strictly because there was a &#039;&#039;&#039;route&#039;&#039;&#039; infobox template, and those pages weren&#039;t using it even though that&#039;s what you thought they were? Or was it more because you wanted to see the connecting locations like routes show them (and thankfully for you, the lakefronts are identified as &amp;quot;routes&amp;quot; in some places)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 2 March 2017 (UTC)&lt;br /&gt;
::::Another path in [[Sinnoh]], called [[Seabreak Path]], is a path and is considered a [[route]], similar to [[Spring Path]], yet Seakbreak Path doesn&#039;t get a route infobox. Seabreak Path is also on the [[list of routes]] here on Bulbapedia. I may fix the infobox later, since Seabreak Path is considered a route and a &amp;quot;path.&amp;quot; I adjusted the [[lakefront]] infoboxes purely because the lakefronts are considered routes, and route infoboxes belong to routes. It makes sense to give a route an infobox literally called a &amp;quot;route infobox.&amp;quot; I thought it was just common knowledge. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:55, 3 March 2017 (UTC)&lt;br /&gt;
::::I also wasn&#039;t suggesting that &#039;&#039;&#039;all&#039;&#039;&#039; routes have [[tall grass]], but most of them do. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:58, 3 March 2017 (UTC)&lt;br /&gt;
:::::The contrast of Spring Path and Seabreak Path perhaps gives you your best answer: there probably wasn&#039;t any rigorous thought about it all. This is a public wiki. It can be easy for certain &amp;quot;habits&amp;quot; to start small and slowly spread, very possibly via different people, and without perfect rhyme/reason. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:08, 3 March 2017 (UTC)&lt;br /&gt;
::::::Do you approve of my change of the [[Seabreak Path]] infobox? --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 01:22, 3 March 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m basically leaving it all alone at the moment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:23, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another template I thought might be useful ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there&#039;s a need for it, but I made a template [[User:Celadonkey/Template:Spritebox/MS/1]] for menusprites to be used in the sprites section of a Pokemon. I was thinking there would be another for Gen IV, Gen V, Gen VI, and Gen VII Pokemon. This one would be used for Gen 1-3 Pokemon. Is there any that needs to be changed and would there be a need for it in the mainspace? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 21:44, 4 March 2017 (UTC)&lt;br /&gt;
:I just realized... Would there be any way to do Gen I and Gen II menu sprites? I know that there are just general sprites like &amp;quot;Ball&amp;quot; and &amp;quot;Quadruped&amp;quot;. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:00, 4 March 2017 (UTC)&lt;br /&gt;
::Just so you both know, the old menu sprites and their Pokémon are listed [[User:SnorlaxMonster/Original era menu sprites|here]]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 22:26, 4 March 2017 (UTC)&lt;br /&gt;
:::This is awesome! I&#039;ll try to add this in. {{unsigned|Celadonkey}}&lt;br /&gt;
::::All updated! Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 23:53, 4 March 2017 (UTC)&lt;br /&gt;
:::::Maybe.&lt;br /&gt;
:::::One problem about the template is that it basically requires changing when there&#039;s a new generation, when it&#039;s generally been our goal recently to avoid that in templates with such wide use as all Pokemon.&lt;br /&gt;
:::::You can keep it around, but it&#039;s not something that can be signed off on easily given its wide effect. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:58, 5 March 2017 (UTC)&lt;br /&gt;
::::::True, true. Is there any way I can rework this so that it would not have that problem? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:23, 5 March 2017 (UTC)&lt;br /&gt;
:::::::If you want to try, you&#039;re welcome to. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:34, 5 March 2017 (UTC)&lt;br /&gt;
::::::::Alright, but how would I go about doing that? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:59, 5 March 2017 (UTC)&lt;br /&gt;
:::::::::I don&#039;t know how much you know about templates, but if you need to, I&#039;d suggest checking out your welcome template links or introductions on Wikipedia or elsewhere. Then, you can try looking at what we do with other templates that are designed to avoid this, like dex, availability, and sprites on Pokemon pages.&lt;br /&gt;
:::::::::Beyond that, I don&#039;t know how to tell you exactly what to do without just as well doing it myself (which I won&#039;t). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:21, 5 March 2017 (UTC)&lt;br /&gt;
::::::::::I had an idea... What if there were templates for each box I already have (for example, a Gen I menu sprite template) and then those templates would be put together on a &amp;quot;master template&amp;quot; of sorts to be used on the Pokémon&#039;s page to make the full chart? This way, instead of all of the templates being modified every time a new generation comes, the sub templates would be adjusted appropriately, or if a new gen has completely new menu sprites, a new sub template would be created and added to the master template. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:44, 6 March 2017 (UTC)&lt;br /&gt;
{{indent}} Actually, it might be a better idea to build the sub-templates on the Pokémon page itself instead of using a master template, because with a master template, we&#039;d need different master templates depending on the game the Pokémon was introduced in - a different template would be needed for Bulbasaur and Dedenne, if that makes any sense. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:56, 6 March 2017 (UTC)&lt;br /&gt;
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== Does this count? ==&lt;br /&gt;
&lt;br /&gt;
I found a way to make Rockruff&#039;s Pokédex Entry from the anime Japanese. The translation in also there. does this count? {{unsigned|Hamfart}}&lt;br /&gt;
:I don&#039;t think we add dex entries until they&#039;re dubbed. On that understanding, I don&#039;t think it should be added.&lt;br /&gt;
:However, I don&#039;t really know the anime. You may wish to direct your question to a staff member who&#039;s more familiar instead. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:08, 7 March 2017 (UTC)&lt;br /&gt;
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== Archives ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to move my archive back to my own page? I archived my talk page for no reason and want it back to my regular talk page. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:24, 9 March 2017 (UTC)&lt;br /&gt;
:If your new page hadn&#039;t really been touched, that might be an interesting question, but since it has, it&#039;s kind of too late to ask. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:28, 9 March 2017 (UTC)&lt;br /&gt;
::Oh, rats. So I can&#039;t copy the code from the archive and place it at the top of my talk page? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:42, 9 March 2017 (UTC)&lt;br /&gt;
:::That entirely defeats the purpose of maintaining the history. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:44, 9 March 2017 (UTC)&lt;br /&gt;
::::Ah, alright. Thanks anyways. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:52, 9 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weather Trio ==&lt;br /&gt;
&lt;br /&gt;
The page [[Weather trio]] should be moved to Super-ancient Pokémon, an official term. It&#039;s been discussed on the talk page since early 2015, but we haven&#039;t gotten any response from the staff, but yet... Ataro has made a page [[Super-ancient Pokémon (Adventures)]]. Can it be moved? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 13:51, 14 March 2017 (UTC)&lt;br /&gt;
:It sounds to me like you want to talk to Ataro rather than me. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:31, 15 March 2017 (UTC)&lt;br /&gt;
::I dunno, I know that the comics are Ataro&#039;s thing and this isn&#039;t really a comics thing. I may bring it up to SnorlaxMonster, or someone. Thanks for the help. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 02:00, 15 March 2017 (UTC)&lt;br /&gt;
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== Gen VII Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was wondering about how to upload images to the [[Bulbagarden Archives|Archives]]. I have a few images for moves from [[Generation VII]], and I am unable to upload them to the Archives. It says I&#039;m not yet a confirmed user. I saw that you are active on the Archives, so I thought that you might know how to upload these images. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 03:41, 23 March 2017 (UTC)&lt;br /&gt;
:The Archives has an {{bp|autoconfirmed}} status similar to Bulbapedia. The long and short of it is, if you look around (which may not be an entirely trivial task, but also isn&#039;t impossible), you should be able to find some things you can edit/improve on the Archives to earn that status and be able to make uploads.&lt;br /&gt;
:That said, do be aware that, in order to upload images from 3DS games, you [[a:Archives:Messages from the Council#November 9|have to have permission]] first. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:45, 23 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which page to put name locations on ==&lt;br /&gt;
&lt;br /&gt;
Hey there! You recently reverted an edit I did to the Gen II base stats structure page, citing that information of default names for Pokémon doesn&#039;t fit there (presumably as it&#039;s not part of the 32-byte structure). So as not to get in an edit war, I figure we&#039;ll hash it out before doing anything. I&#039;d argue it &#039;&#039;does&#039;&#039; fit on the base stats structure page, as it - as all the other properties on the page - is something common to and used for all Pokémon of the species. I&#039;d go as far as to say the page shouldn&#039;t be about one single data structure (which the page title doesn&#039;t really imply, after all), but rather the how base stats of the Pokémon are stored in general.&lt;br /&gt;
&lt;br /&gt;
Putting it on the character encoding page, as you suggested, makes no sense at all: the name data has nothing to do with the encoding of the characters at all, and isn&#039;t used in any related contexts. Seeing as the name data is used when creating a Pokémon and on summary screens, just like the rest of the base statistics... I&#039;d say that&#039;s the best place. Not putting it anywhere isn&#039;t an option either, as that&#039;d simply be withholding potentially useful information, which we of course don&#039;t want to do. What do you think? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 23:27, 30 March 2017 (UTC)&lt;br /&gt;
:Like you say: the list of names is very plainly a &#039;&#039;&#039;very&#039;&#039;&#039; different thing from the list of base stats. You&#039;re grasping at reasons to shoehorn that list into the page, when the only truly logical approach is to limit it to a single, readily identifiable structure. Based on what you&#039;re saying, we may as well have Gen III&#039;s base stats structure and Pokedex data structures on the same page; they&#039;re at least based on the same indices, which is &#039;&#039;basically&#039;&#039; equivalent to your argument for the list of names.&lt;br /&gt;
:The best thing you could really argue for would perhaps be a &#039;&#039;different&#039;&#039; page altogether, one that could reasonably mention all the data relating to species. That seems like a bit of a weird idea to me, though, so I&#039;m very unsure how such a page would be made, personally.&lt;br /&gt;
:Anyway, I don&#039;t see the base stats structure page as being an appropriate place for it at all. If you have any better suggestions, I&#039;m all ears. I&#039;m basically okay with just saying it fits nowhere and removing it altogether if you think that&#039;s best, too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 31 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry, I don&#039;t at all follow your extrapolation here. Not sure where the &amp;quot;like you say&amp;quot; part comes from, either - I&#039;m not &amp;quot;grasping&amp;quot;, it&#039;s quite logical. Here&#039;s an a bit more structured summary of how and why they strongly relate:&lt;br /&gt;
&lt;br /&gt;
::* The &amp;quot;base stats&amp;quot; for a Pokémon is data that&#039;s used in any combination of a few ways. Not all of them have to be true for a point of data to be considered &amp;quot;base stats&amp;quot;, as is apparent from their inclusion in the main structure. The ways are:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; (wild held item, gender ratio)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values for how the Pokémon acts&#039;&#039;&#039; (types, base stats, egg cycles, dimensions of sprite, growth rate, egg groups, TM/HM flags, catch rate, Exp. yield)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values used on the Pokémon&#039;s summary screen&#039;&#039;&#039; (types, base stats, dimensions of sprite)&lt;br /&gt;
::** And yes, even &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;: the sprite dimensions byte.&lt;br /&gt;
::* In comparison, the default name of a Pokémon is used in the following ways:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; - all wild Pokémon get their names from the list.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value for how the Pokémon acts&#039;&#039;&#039; - if the Pokémon&#039;s name differs from the species, it is considered nicknamed, which has an effect when the Pokémon was received in a trade.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value displayed on the Pokémon&#039;s summary screen&#039;&#039;&#039; - the species name is simply displayed under the nickname.&lt;br /&gt;
::** In addition, it is just like the sprite dimension byte &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
::That&#039;s 4/4 of the purposes filled.&lt;br /&gt;
&lt;br /&gt;
::It&#039;s not really possible to, as you did, extrapolate my argument to combining the Pokédex data (which I was looking at just earlier today for Gen II; should make a nice new page) page with the base stats structure page, as the Pokédex data has no actual impact on the Pokémon. If you edit the Pokédex data, all Pokémon of that species look and act the same, with no difference even to the summary screen. Of course, as I mentioned, &amp;quot;removing it altogether&amp;quot; is &#039;&#039;not an option&#039;&#039; - skipping out on providing real information, even if it were to prevent meta-level &amp;quot;shoehorning&amp;quot; (which I really do contest), goes against the very purpose of a wiki. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 01:43, 31 March 2017 (UTC)&lt;br /&gt;
:::You&#039;re talking about base stats as a very abstract concept.&lt;br /&gt;
:::The page [[Pokémon base stats data structure in Generation II]] is explicitly about a specific structure, about a contiguous set of data (a list) with entries corresponding to different Pokemon.&lt;br /&gt;
:::The list of names is a WHOLLY different list. It&#039;s not logical to conflate both of those things on a page called &amp;quot;Pokémon base stats data structure&amp;quot;. It&#039;s TWO structures.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:52, 31 March 2017 (UTC)&lt;br /&gt;
:::: They&#039;re two different contiguous data masses in memory, sure, but they&#039;re used in the same contexts. I say &amp;quot;Pokémon base stats data structure&amp;quot; can just as well mean &amp;quot;the structure of Pokémon base stats&amp;quot; (which may well include &amp;quot;the data is structured as part of these two parts of memory&amp;quot;) as it can, as you assume, &amp;quot;this specific contiguous structure type in memory&amp;quot;. Very logical, all in all.&lt;br /&gt;
:::: Really - the page in question is the absolute best fit for information on this, hands-down. I&#039;d say it&#039;s a really good fit, but even if you don&#039;t agree with &#039;&#039;that&#039;&#039;, you&#039;d be hard pressed to find a page where it would fit better. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:03, 31 March 2017 (UTC)&lt;br /&gt;
:::::The page isn&#039;t about context. It&#039;s about a specific data structure. The one on the page. Not the list of names.&lt;br /&gt;
:::::...I&#039;ll go ahead and ask (even though the answer would seem obvious if you&#039;re delving this stuff at all): Do you have any experience with computer programming? Because as someone who does, I can tell you, the page title just is NOT interpretable the way you want it to be. (And those pages are by their very nature incredibly technical, meaning that is the most reasonable way to interpret it.) It&#039;s one structure. Not anything kinda with the same feel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:10, 31 March 2017 (UTC)&lt;br /&gt;
::::::Yes, I am a programmer. And I really, really, don&#039;t appreciate the condescending tone you&#039;re taking. That someone doesn&#039;t agree with you does &#039;&#039;not&#039;&#039; mean they don&#039;t understand. Frankly, the fact that you choose to ask despite saying &amp;quot;the answer would seem obvious&amp;quot; tells me the entire point of the question is to be condescending, which... well, I&#039;m not going to dignify that with further argument.&lt;br /&gt;
::::::Now that that&#039;s out of the way: I&#039;m definitely qualified to say that yes, it is interpretable that way. Obviously it is, since I&#039;m interpreting that way. It seems to be subjective, though, since you don&#039;t agree - you&#039;re taking it as a &amp;quot;data structure&amp;quot; (as what you&#039;d call a struct in C, for example), but seeing as the page is called &amp;quot;Pokémon base stats data structure&amp;quot; and not &amp;quot;&#039;&#039;&#039;The&#039;&#039;&#039; Pokémon base stats data structure&amp;quot;, it may just as well be taken as &amp;quot;the structure of Pokémon base stats data&amp;quot;.&lt;br /&gt;
::::::You seem to be dodging a certain question a bit: what page makes for a better fit than that one? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:23, 31 March 2017 (UTC)&lt;br /&gt;
:::::::I absolutely don&#039;t claim to always be the most politic, but I certainly don&#039;t mean to be condescending. Mostly I&#039;m just frustrated by your views when it seems so obvious to me. I&#039;m sorry if that comes off wrong.&lt;br /&gt;
:::::::I&#039;m not dodging any question: I &#039;&#039;put&#039;&#039; it where it better belongs. (As you said, you disagree. I guess I didn&#039;t see any point in going into that part more; I wanted to focus on what I &#039;&#039;expected&#039;&#039; would be a more fruitful direction...) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:33, 31 March 2017 (UTC)&lt;br /&gt;
::::::::So, first of all - how come you get to decide where it &amp;quot;better belongs&amp;quot;? Probably because you&#039;re a junior admin, huh.&lt;br /&gt;
::::::::In any case, I definitely oppose it being on the character encoding page. The character encoding is used for the names, sure, but it&#039;s also used for &#039;&#039;everything else&#039;&#039; in the game. If you put info on the species names there, why not put info on all the locations and structure of dialogue? For the Pokédex descriptions? For the list of items, the list of moves, the list of abilities, the list of trainer types? Because the contents of those have nothing to do with the character encoding except being encoded with it, just like the list of species names. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 07:38, 31 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}Like I said right off the bat...if you want to offer a third solution for where it belongs, I&#039;m all ears. When people have differing opinions, that sort of thing is &#039;&#039;always&#039;&#039; a great option if at all possible. You&#039;ve spent a lot of bytes trying to &amp;quot;prove&amp;quot; your opinion above when I already suggested to you a third option. By all means, try creating some user page to try to address it. I certainly see the point of your complaint; &#039;&#039;I&#039;m&#039;&#039; not perfectly happy with it either, but it&#039;s better than the only other alternative currently. I would be very happy to have a third option. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:13, 31 March 2017 (UTC)&lt;br /&gt;
::And what I&#039;m trying to do is convince you that no, making a separate page is not reasonable at this time (which you&#039;ve said yourself). However, it is much more reasonable to have it on the page where I put it than on the character encoding page. Do I simply not have a say in the whole thing? You moved it elsewhere, making my initial placement an impossibility? Is that really how it is? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 13:34, 31 March 2017 (UTC)&lt;br /&gt;
:::(Sorry to intrude on a talk page, but maybe it&#039;s helpful.) I think in an ideal world, we should have main &amp;quot;Data structures in Gen X&amp;quot; pages, with lots of sections that mostly link to the articles we already have, and with another section on the Pokémon names.&lt;br /&gt;
:::(Also, if you&#039;re interested in a second opinion: I believe if we link to it from the Pokémon structure page (much like we currently do), it should be... fine. Regardless of who is staff and who is not, I believe there are good reasons to not include it on either page, though.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:26, 31 March 2017 (UTC)&lt;br /&gt;
::::It&#039;s rather curious, LpSamuelm: you think I&#039;m being (more or less) tyrannical, when you&#039;re basically asking the same for yourself. Do *I* have no say against what you want? We&#039;re two people. We want exactly different things. There&#039;s no &amp;quot;winner&amp;quot; in that equation. There&#039;s no reason you&#039;re more right than I am except that you&#039;re sure you are. The idea that this makes me unreasonable or what-have-you is nonsensical.&lt;br /&gt;
::::At any rate, I think we&#039;ve pretty much reached the point where I &#039;&#039;am&#039;&#039; prepared to turn a little &amp;quot;tyrannical&amp;quot; and explicitly throw in the weight of my authority as a staff member. I&#039;ve tried persuading you and I would have hoped you could see what was obvious to me; but I&#039;m at a loss for what to do when you cannot see it, short of seeking staff opinion. &amp;quot;Luckily&amp;quot;, I don&#039;t have to look far. =P This is truly what I think is best for the wiki:&lt;br /&gt;
::::* The data structure pages should as a rule only describe one structure. That is how those pages should be; not how you want to interpret them.&lt;br /&gt;
::::If you want to make a page that touches on more than one structure, get creative. Don&#039;t just say it&#039;s impossible. I&#039;m &#039;&#039;&#039;certain&#039;&#039;&#039; you can make a page even if it looks a bit ridiculous. But you&#039;re not going to get anywhere so long as you keep thinking it&#039;s impossible and declining to even try.&lt;br /&gt;
::::It may be important to note that my word is not ABSOLUTE law. To be sure, I have some authority which should be respected. However, there are also {{bp|staff|many people above me}} who you may appeal to if you ever think I (or someone else) am terribly wrong in anything.&lt;br /&gt;
::::FWIW and perhaps obviously, I&#039;d prefer if you just moved forward and either tried to work on a solution like I&#039;ve suggested you can, or if you would just let it go and be productive in other ways. But I won&#039;t pretend there aren&#039;t other options. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:15, 31 March 2017 (UTC)&lt;br /&gt;
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== Pokétch app icons ==&lt;br /&gt;
&lt;br /&gt;
I get what you mean by your reasoning, but the thing is many [[Pokétch]] apps are already represented in the item lists of the locations they are obtained in by icons other than the Pokétch sprite, and have been so for years now. Some of them are icons of the Pokémon featured in their respective apps, so they make sense, but what I want to ask you now is that what do we do with this thing now? Do we replace all the app icons in item lists with the Pokétch icon, leave them how they are now and just try not to come up with any new ones, or something else? What do you think would be the best solution? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 1 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not entirely sure what to think of those placeholders. When I first saw what you added to [[Sunyshore City]] it just looked wrong. After you&#039;ve pointed out everything else, I look at, say, [[Pal Park]], and it doesn&#039;t seem so bad.&lt;br /&gt;
:But. There&#039;s also a simple enough solution. Just use the app images from the [[Pokétch]] page for the &amp;quot;sprites&amp;quot;. Part of me was thinking for a while that that&#039;d be best, if only! And then I realized we totally have those and we can. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:02, 1 April 2017 (UTC)&lt;br /&gt;
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== Template edit request ==&lt;br /&gt;
&lt;br /&gt;
In [[SM004]], the [[Rotom Pokédex]] gives a ton of new entries. Besides the obvious Pokémon entries, I chose to add the descriptions it gave about catching Pokémon and Pokémon Centers as well. The first one already had an entry way back in [[EP001]], so it&#039;s already been taken care of. However, the entry for Pokémon Centers still has a red link. Could you edit the Pokédex template to remove the red link? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 19:03, 13 April 2017 (UTC)&lt;br /&gt;
:It appears to have been taken care of. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 13 April 2017 (UTC)&lt;br /&gt;
::Yup. {{user|Abcboy}} apparently took care of it before you could. BTW, as I checked out the Pokédex template out of sheer curiosity, I noticed a special entry tag (or whatever it should be called) reading &amp;quot;Togepi&#039;s power&amp;quot;. I dug into Togepi&#039;s article history, and found out that that thing was used for Togepi&#039;s second AG entry at some point, but was already taken out in 2010, which was ages ago, but apparently the special note was never removed from the template. Just wondering that shouldn&#039;t something unnecessary like that be removed, even if it doesn&#039;t technically show up anywhere? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:05, 14 April 2017 (UTC)&amp;lt;br&amp;gt;PS. Is the &amp;quot;Purpose&amp;quot; part in the template the same thing as &amp;quot;Dexter (purpose)&amp;quot;, in other words, repetition and thus unnecessary as well?&lt;br /&gt;
:::The template is used on a large number of pages, editing it for something that&#039;s currently going to make zero difference isn&#039;t altogether wise, so for now it&#039;s just fine. (Try to always keep your signature last as well.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 14 April 2017 (UTC)&lt;br /&gt;
::::Understood. Maybe next time it&#039;s really necessary to edit it, that can be done too. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:44, 14 April 2017 (UTC)&lt;br /&gt;
:::::Well, that time seems to be now. The newest dub episode has two double entries, and the template needs editing once again. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:32, 13 May 2017 (UTC)&lt;br /&gt;
::::::The next time you come upon a case that causes an explicit problem in a template like that, can I ask you to consider &#039;&#039;holding off&#039;&#039; on saving it with that problem? Try asking &#039;&#039;first&#039;&#039;, so that you&#039;re not imposing a red link or something like that. Especially, there should REALLY be an option in {{template|Animedexbody}} that &#039;&#039;doesn&#039;t&#039;&#039; require updating such a heavily used template every time a new random odd case pops up. If we don&#039;t fix that soon, please try to keep that in mind and ask us BEFORE you use the template in an &amp;quot;unexpected&amp;quot; way again so that we can implement such a fix, which you can then freely use to use the template without problems.&lt;br /&gt;
::::::Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 13 May 2017 (UTC)&lt;br /&gt;
:::::::So basically your point is, &amp;quot;Tell first, wait, and &#039;&#039;then&#039;&#039; edit&amp;quot;. Gotcha. In that case, I&#039;m now telling you ahead that I&#039;m planning to split {{p|Yanma}}&#039;s OS entry into the main entry and a section called &amp;quot;Yanma&#039;s attacks&amp;quot;. Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:16, 14 May 2017 (UTC)&lt;br /&gt;
::::::::Thank you. I&#039;ve updated the template. Where you&#039;d put the 2nd parameter, you can now just put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;None|po={{p|Yanma}}&#039;s attack&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (or whatever for anything else that pops up in the future). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 14 May 2017 (UTC)&lt;br /&gt;
:::::::::Thank you too. I&#039;ve tested it out on Yanma&#039;s page, and it seems simple enough. So I was wondering, should ALL exceptions in Pokédex entries (i.e. all entries not about a Pokémon species) be replaced with this feature so that they don&#039;t need to be listed on the template itself, or should they just be left the way they are now? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:51, 17 May 2017 (UTC)&lt;br /&gt;
::::::::::You don&#039;t need to go out of your way, but if you&#039;re doing anything else at the same time and you want to redo it, feel free. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 18 May 2017 (UTC)&lt;br /&gt;
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== Deletion ==&lt;br /&gt;
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Would anyone know how to delete an account?[[User:Empoleon042806|Empoleon042806]] ([[User talk:Empoleon042806|talk]]) 15:08, 15 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not sure if we can delete your account if that&#039;s what you want, but we could probably block it indefinitely if that aligns with whatever reason you want it deleted for. If you&#039;re perhaps dissatisfied with the name you chose, it can be changed once. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 15 April 2017 (UTC)&lt;br /&gt;
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== Genderless vs. gender unknown ==&lt;br /&gt;
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I can&#039;t find hide nor hair of the phrase &amp;quot;gender unknown&amp;quot; on any of our pages in regard to what you mentioned. If &amp;quot;gender unknown&amp;quot; is the new canonical term for it, shouldn&#039;t we change everything to use the correct term? If not, shouldn&#039;t [[cosmic duo]] use the same usage we use on every other page? Either way, we should be consistent with one term or the other, not a haphazard mishmash of whichever people feel like. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:19, 20 April 2017 (UTC)&lt;br /&gt;
:I kind of meant you should talk about it &amp;quot;publicly&amp;quot; on the article&#039;s talk page, not come to me individually. I think that&#039;d be more useful.&lt;br /&gt;
:(FYI, one thing I didn&#039;t have space to write is that I&#039;m not rightly sure what makes genderless canon as you claimed. If you can specify the sources you were thinking of, I&#039;d love to know it. Again, though, I don&#039;t mean here.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 20 April 2017 (UTC)&lt;br /&gt;
::(The source I was relying on was... the fact that we use the term and don&#039;t use a &amp;quot;fan name&amp;quot; template on top of its page. That&#039;s all... I&#039;ll bring it up on the [[genderless]] talk page, since that disambig seems to be the grandparent of anywhere that might be relevant.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:04, 20 April 2017 (UTC)&lt;br /&gt;
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== FP Increasing FC Costs ==&lt;br /&gt;
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Really, you have to delete a important detail.  It was part of a incomplete section. One of the reasons was: Needed Costs for all facility levels for introduction by visitors.  Please re-add them.&lt;br /&gt;
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[[User:Bluebird3639|Bluebird3639]] ([[User talk:Bluebird3639|talk]]) 18:26, 20 April 2017 (UTC)&lt;br /&gt;
:That information was actually there already. Nobody remembered about the incomplete template to update it, that&#039;s all. Nothing&#039;s been lost. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:39, 20 April 2017 (UTC)&lt;br /&gt;
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==Ether==&lt;br /&gt;
Hey! Sorry, I was meant to put it in the edit summary, but Ether is the Japanese name and she&#039;s called Cherie in English. At least to my understanding, disambiguations don&#039;t count if it&#039;s the Japanese name and therefore there&#039;s no clash in terms of the article names. If not, I&#039;m happy to be corrected.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:19, 22 April 2017 (UTC)&lt;br /&gt;
:If someone&#039;s only heard the Japanese name, they could still search for that here, and then if there&#039;s no note they&#039;d just be left confused. There may still be ways for them to find it, but that&#039;d be relatively difficult especially if they&#039;re not super familiar with us/wikis. I imagine there&#039;s other examples of this being done but I wouldn&#039;t know where. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:26, 22 April 2017 (UTC)&lt;br /&gt;
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== Move infobox and &amp;quot;flags&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hey there! I believe you&#039;re still the flag officer around here? As you know, they&#039;re not exactly all perfectly accurate (as in, they&#039;re &#039;&#039;annoyingly&#039;&#039; deserted: half of our infoboxes have &amp;lt;code&amp;gt;mirrormove&amp;lt;/code&amp;gt; incorrect, for example, but then there are none of the GenV+ &amp;quot;flags&amp;quot; I pasted on the talk of [[User:Tiddlywinks/Template:MoveInfobox|what I remember you were doing]]). I&#039;m currently doing some related work there (which involves compiling lists of incorrect &amp;quot;flags&amp;quot;), and the more I do, the more I think this needs to be reformed rather radically. Before I go ahead, I want to ask: Do you have an opinion/plan on how to handle &amp;quot;flags&amp;quot; in infoboxes? Assuming there isn&#039;t something in the works already, could we (not necessarily just the two of us, but Bulbapedia as a whole) discuss (and eventually settle on) how to handle them? I believe this really needs some conceptual work before anything else (and it is about time!), that&#039;s why I&#039;m coming to you. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 22 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not really grasping what you&#039;re getting at. I guess that means no, I don&#039;t have any plan or anything. So in short: lay out your ideas. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:17, 22 April 2017 (UTC)&lt;br /&gt;
::Continued [[Template talk:MoveInfobox#Flag reform|here]]. Note that I added some more &amp;quot;flags&amp;quot;. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:47, 22 April 2017 (UTC)&lt;br /&gt;
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== Pulse/Wave ==&lt;br /&gt;
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&#039;&#039;&#039;はどう&#039;&#039;&#039; is translated as &#039;&#039;Wave&#039;&#039;, same as the japanese version of &#039;&#039;Aura&#039;&#039;, Lucario&#039;s power.--[[User:Martianmister|Martianmister]] ([[User talk:Martianmister|talk]]) 07:37, 2 May 2017 (UTC)&lt;br /&gt;
:Pulse is equivalent. Especially since they were translated in English as &amp;quot;pulse&amp;quot;, it&#039;s fine to use that in our translations as well, rather than just take the lazy/mechanical route of obeying whatever Japanese-English dictionaries say. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:17, 2 May 2017 (UTC)&lt;br /&gt;
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== About the underlevelled Pokemon page ==&lt;br /&gt;
&lt;br /&gt;
I saw that the pictures have been removed and I completely understand why they have been removed. But although an odd question but is SpriteIt still active on Bulbapedia? Because his most recent contributions and activity from what I&#039;m aware of dates back to 2016 at latest. I&#039;m asking as I&#039;m not sure if I will be able to contact SpriteIt regarding his page for permission to have the template modified. If you know any way to contact him it would be great if you could tell me how so I can ask about the change in template. Although preferably it would make the page look better with pictures, if not having them is what he wishes than I&#039;m completely fine either way.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:36, 7 May 2017 (UTC)&lt;br /&gt;
:My removal of the column is entirely about what I think, not SpriteIt. That table is much too busy for a huge picture of the Pokemon&#039;s artwork. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:47, 7 May 2017 (UTC)&lt;br /&gt;
::Cheers for the advice from my talk page.&lt;br /&gt;
::Fair enough about the table being too busy for a picture of the Pokemon&#039;s artwork. &lt;br /&gt;
::Also would it be better to remove the &amp;quot;Picture&amp;quot; column since there are multiple methods of obtaining an underlevelled species of a Pokemon along with the fact that it never was really used to begin with? &lt;br /&gt;
::Also if the &amp;quot;Picture&amp;quot; column is removed could I bring back the &amp;quot;Artwork&amp;quot; column? This is since the &amp;quot;Picture&amp;quot; column was never really used to begin with while the added &amp;quot;Artwork&amp;quot; column was used so in my opinion it would make sense to replace the picture column with an artwork column.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:57, 7 May 2017 (UTC)&lt;br /&gt;
:::I don&#039;t really know how Picture would be used. I think if it gets to where it &#039;&#039;might&#039;&#039; be mainspacable, removing it can be considered, but until then, I&#039;d rather give SpriteIt as much time as possible to respond to the page being edited and give any input (even if it just ends up being &amp;quot;Do whatever&amp;quot;).&lt;br /&gt;
:::Like you said, the Picture column wasn&#039;t really used so even removing it doesn&#039;t really change a thing about the rest of the table. The artwork is still relatively huge and everything else relatively busy. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:06, 7 May 2017 (UTC)&lt;br /&gt;
::::Hey I know this is old and most likely this will not be approved but this is why I&#039;m asking here first:&lt;br /&gt;
::::Would I be able to make my own Underleveled Pokemon page so I would be able to add my own information and change the template? This is so I can modify the page without distorting SpriteIt&#039;s original page format. Also from that page I&#039;m only taking the information I have added there(it&#039;s still going to be on the original page however). &lt;br /&gt;
:::: If I can&#039;t make my own page then is there a way I could contact SpriteIt regarding the page? This is so I can discuss about modifying the original page and get his input before doing anything major since I&#039;m not sure if he goes on Bulbapedia still.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:49, 11 May 2017 (UTC)&lt;br /&gt;
:::::The userspace exists for a reason, and we welcome users making use of it to try to develop new pages. If you want to move it in a new direction, you&#039;re more than welcome to make a page in your userspace to play with it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:29, 11 May 2017 (UTC)&lt;br /&gt;
::::::Cheers! I assume I can get the stuff I added from the other page and make a different template?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 13:31, 11 May 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m a bit confused. But I don&#039;t think there&#039;s a lot of ways you can go wrong. Just dive in, get to it. If there&#039;s any issues, we can all figure it out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:24, 11 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Accuracy vs. evasion ==&lt;br /&gt;
&lt;br /&gt;
I had believed you knew this all along, way before I realized it, but now I&#039;m better safe than sorry: As accuracy and evasion stat stages are combined to &#039;&#039;one&#039;&#039; multiplier (Gen III onward), nothing can modify one but not the other. Or, in other words, &amp;quot;boosts its evasion by 25%&amp;quot; is another way to say &amp;quot;decreases accuracy of attacks targeted at it by 4/5&amp;quot;. It&#039;s shorter and probably more intuitive/natural, but it doesn&#039;t allow us to be consistent, nor to link to one of the three consistently (and I understood that you preferred &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). (It&#039;s also a little less precise technically/mathematically, I guess, but I think that really shouldn&#039;t matter.) More or less, I believe we (and UPC) are using &amp;quot;accuracy&amp;quot; (or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) as the generic term that encompasses both &amp;quot;accuracy&amp;quot;s and evasion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:20, 8 May 2017 (UTC)&lt;br /&gt;
:I don&#039;t like leaving these things implied and ripe for misunderstanding, so I take it you&#039;re responding to the edits to {{a|Snow Cloak}}.&lt;br /&gt;
:Second: you&#039;re talking about stat stages, but Snow Cloak doesn&#039;t affect stages, it&#039;s just a multiplier. ...Perhaps you understand this, but that&#039;s not clear to me, and it did (plainly) confuse me.&lt;br /&gt;
:You do have a point that accuracy and evasion reduce to the same, ill-defined &amp;quot;stat&amp;quot; after stat stages are applied. (If we go by [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-accuracy-check.html UPC for DPPt], all multipliers come only after stat stages are resolved.) I.e., at a technical level, you can&#039;t really say whether a multiplier affects accuracy or evasion.&lt;br /&gt;
:So I think how we should handle it is that, in any cases where a multiplier nominally &amp;quot;affects&amp;quot; the user of a move, that affects their accuracy (like {{a|Hustle}} or {{a|Compound Eyes}}), while a multiplier that nominally affects a Pokemon that is the target of a move (like {{a|Snow Cloak}} or {{m|Gravity}}) affects evasion. This may be what the descriptions for those Abilities try to follow, but we may have gotten too concerned with the wrong things in some places. (If there are any categories for these sorts of multipliers, the question of what&#039;s right for &#039;&#039;them&#039;&#039; becomes interesting. Likewise, the multipliers that are split between accuracy and evasion at [[Statistic#Stat modifiers]] become equally interesting.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 8 May 2017 (UTC)&lt;br /&gt;
::I can&#039;t tell what your first sentence means, but my post was motivated by [[Special:Diff/2637785|you asking for proof it affects something other than accuracy]] (which could have been either an educational, rhethorical statement; or you being unaware that that&#039;s not really possible).&lt;br /&gt;
::I believe I understand the difference between stat stages and the rest. What I wanted to make you aware of is: Accuracy and evasion have &#039;&#039;a single, combined table lookup&#039;&#039; (unlike say Atk and Def).&lt;br /&gt;
::For things that do affect stat stages ({{m|Double Team}} etc.), we obviously need to refer to that stat whose stages are affected. For everything else, I guess we have some freedom, and I believe we&#039;re currently consistently saying &amp;quot;increases/decreases &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; of moves [against it] by factor/percentage&amp;quot; (see {{a|Tangled Feet}}&#039;s edit history).&lt;br /&gt;
::Both ways of saying it have their drawbacks (as I said above). I guess it&#039;s a matter of philosphy/ideology, and of where we want to link to. I believe either way is okay. It&#039;s just that whenever UPC etc. say &amp;quot;multiplies accuracy of attacks against it by 4/5&amp;quot;, we&#039;re free to reword it to &amp;quot;boosts evasion by 25%&amp;quot; if we desire, because it&#039;s really the exact same thing.&lt;br /&gt;
::(As a side note: for Gravity and {{weather|fog}}, we can say both &amp;quot;affects accuracy/users&amp;quot; or &amp;quot;affects evasion/targets&amp;quot; even ideologically. Official wording from Gravity&#039;s effect apparently is neutral: &amp;quot;Moves are more likely to hit for five turns.&amp;quot;) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:06, 9 May 2017 (UTC)&lt;br /&gt;
:::(I can&#039;t tell how the stages are really related to anything in particular here... So I&#039;m just going to plow ahead until it becomes clear that I did miss something.)&lt;br /&gt;
:::I think &amp;quot;where the multiplier comes from&amp;quot; is an eminently reasonable distinction. If it comes from the target&#039;s &amp;quot;condition&amp;quot; (like Tangled Feet), that&#039;s their &amp;quot;evasion&amp;quot; that&#039;s affected; if it comes from the attacker, it&#039;s &amp;quot;accuracy&amp;quot;.&lt;br /&gt;
:::Gravity and fog are more field-wide effects, but I think we still can and &#039;&#039;should&#039;&#039; consider them &#039;&#039;&#039;logically&#039;&#039;&#039;. As far as Gravity, it should be pretty clear logically that gravity hampers a target&#039;s evasion. Fog should likewise logically affect an attacker&#039;s ability to &#039;&#039;aim&#039;&#039; (their accuracy). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:07, 9 May 2017 (UTC)&lt;br /&gt;
::::That&#039;s a reasonable philospohy/ideology, in my opinion. (And for anything not called Gravity or fog, in-game descriptions may be unambiguous anyway.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:57, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Teleport ==&lt;br /&gt;
&lt;br /&gt;
Hey, could you maybe elaborate on why [[Special:Diff/2641360|my edit]] apparently didn&#039;t adress my concern, or shifted the problem? (I guess you realized: my concern is that it sounds like &amp;quot;wild mon&amp;quot; takes precedence over Mean Look etc.) I&#039;ve looked at my screen for minutes, but I really can&#039;t seem to find it. I&#039;d like to &amp;quot;fix&amp;quot; it, which really... doesn&#039;t make sense when I&#039;d be trying to just repeat my earlier edit!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:34, 16 May 2017 (UTC)&lt;br /&gt;
:I might have actually missed or mistaken the &amp;quot;wild&amp;quot; part at the beginning. It was still densely worded, though. It&#039;s kind of annoying, because if this were the effect when the move was intro&#039;d, you&#039;d say &amp;quot;Teleport causes the user to flee. It can fail depending on the user&#039;s level and because of trapping moves.&amp;quot; without having to worry about, &amp;quot;Wait, you can&#039;t say &#039;always&#039;.&amp;quot; Being a change like this makes it hard to do smoothly (because I would have said the original way was basically easiest/fine). But I&#039;ve tried to communicate the same thing more smoothly all around now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:59, 16 May 2017 (UTC)&lt;br /&gt;
::Thanks. I really do try to find concise wording, but sometimes I apparently just lack the sensitivity, the ability to realize it is overly worded, so I appreciate any simplification you&#039;re able to provide.&lt;br /&gt;
::In the meantime, I&#039;ll be thinking about starting a petition urging for Game Freak to not do bugs, because it&#039;s really annoying for us to represent them. Seems kinda selfish. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:47, 16 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I saw Looker having a separate quote page ([[Looker/Quotes]]) and wonders on the full requirements of having to create a new page? I was editing Lillie&#039;s quotes and the whole thing took to 97.1KB. As for Looker, because since it&#039;s from many games, so I assume the full requirements are that the quotes must be very long and the character must have appeared in several games in order for a new page to be created? Also would &amp;quot;Upon being defeated&amp;quot; and &amp;quot;After battle&amp;quot; makes more sense? Or if &amp;quot;After battle&amp;quot; could mean even if you lost? Thirdly, if I were to create my own &amp;quot;User:Ruixiang95/...&amp;quot; on the ghosts appearing in the Pokémon games, which I doubt will be mainspaced at all, will that be a breach of the website&#039;s policy? Thanks! — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:08, 25 May 2017 (UTC), Edited: 11:20, 25 May 2017 (UTC)&lt;br /&gt;
:There aren&#039;t specific requirements for splitting quotes, but you&#039;re right, it probably shouldn&#039;t be split if they&#039;re only in one game or generation.&lt;br /&gt;
:I almost like &amp;quot;After battle&amp;quot;, but unfortunately it probably is a problem that it sounds like it applies even if you lost the battle.&lt;br /&gt;
:We&#039;re more than happy for users to use the userspace to try out pages that they think would improve the wiki. You can include the {{template|mainspace}} template at the top, and when you think you&#039;re all done, you can add the parameter &amp;quot;status=complete&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:58, 25 May 2017 (UTC)&lt;br /&gt;
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== Vandal ==&lt;br /&gt;
&lt;br /&gt;
[[http://bulbapedia.bulbagarden.net/w/index.php?title=User:Poke_bulba_321&amp;amp;action=edit&amp;amp;redlink=1]] Whom you reverted will not stop. Should we block? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:35, 1 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ability3 field in Template:Pokémon/7 ==&lt;br /&gt;
&lt;br /&gt;
The field to list a third possible ability for [[Template:Pokémon/7]] (and Pokémon/6) was way overdue, so I prototyped a version that accepts 3 abilities. The only difference between this version and the current one is the line that handles the ability fields.&lt;br /&gt;
&lt;br /&gt;
* Updated template: [[User:TehPerson/Pokémon/7]]&lt;br /&gt;
* Test cases: [[User:TehPerson/Tests]]&lt;br /&gt;
&lt;br /&gt;
Please let me know if you have any feedback. Thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 07:30, 17 June 2017 (UTC)&lt;br /&gt;
:We&#039;re not eager to add another conditional in a template that already has plenty, especially when you want to use it on so many pages that use the template so much. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:55, 20 June 2017 (UTC)&lt;br /&gt;
::So is there some technical-related issue with this, or this being something too low priority to consider? [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 17:14, 22 June 2017 (UTC)&lt;br /&gt;
:::...It&#039;s exactly as I said. Let me put it less ambivalently. We will not be updating the template for that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:08, 23 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intervention, please? ==&lt;br /&gt;
&lt;br /&gt;
Do you mind intervening on [[Cress&#039;s Panpour]], please? [[User talk:Pikablu|Pikablu]] refuses to listen to me when I point out that the trivia they added break policy, and they&#039;re persistently edit warring to reinstate the trivia. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:13, 18 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template questions ==&lt;br /&gt;
&lt;br /&gt;
Hey, I&#039;ve got a few questions regarding templates:&lt;br /&gt;
* Are we expected to avoid images in (high-use?) templates? Is there any (server-related) issues?&lt;br /&gt;
* Do you know whether the software evaluates all branches of ifs, and whatever will not display due to &amp;quot;display:none&amp;quot;? Or, in other words, is there a reason to nest ifs of subsets within each other (e.g., &amp;lt;code&amp;gt;if a&amp;lt;100 then ((if a&amp;lt;50 then x) y)&amp;lt;/code&amp;gt; rather than &amp;lt;code&amp;gt;if a&amp;lt;50 then x; if a&amp;lt;100 then y&amp;lt;/code&amp;gt;)?&lt;br /&gt;
* You seemed to be eager to wrap what currently is &amp;quot;display:none&amp;quot; entirely in ifs. I believe wiki syntax does not provide that functionality to wrap entire tables in ifs (expression error for me), but it may be possible with HTML. Is there a particular reason to try that (seeing how Wikipedia [https://en.wikipedia.org/wiki/Wikipedia:Conditional_tables#Plan_C suggests] using &amp;quot;display:none&amp;quot;)? (Possibly the above point!?)&lt;br /&gt;
Of course, it&#039;s related to [[User:Nescientist/Template:MoveInfobox|this]] (in particular, the damage category icons and the contest stats). Thanks in advance! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:46, 24 June 2017 (UTC)&lt;br /&gt;
:Abstract issues don&#039;t always work well for me... What makes you apprehensive about images?&lt;br /&gt;
:Similar to above... I&#039;m going to go with, I don&#039;t know, what&#039;s your issue?&lt;br /&gt;
:Firstly, Wikipedia doesn&#039;t exactly &amp;quot;suggest&amp;quot; display:none, it has it as an option (which perhaps notably comes &#039;&#039;after&#039;&#039; wrapping content in #if). I suggest it because display:none very explicitly &#039;&#039;hides&#039;&#039; content. Take a look at [[Special:WhatLinksHere/Cacophony_(Ability)]]: perhaps &#039;&#039;every&#039;&#039; species page links there because that&#039;s a default value in the Pokemon infobox, but it&#039;s hidden&amp;amp;mdash;it&#039;s still &#039;&#039;part of the page&#039;&#039;, it&#039;s just not &#039;&#039;visible&#039;&#039;. This is just, in general, a less than ideal problem (preferably only &amp;quot;valid&amp;quot; links would show up), but more to the point, there&#039;s cases where it can very explicitly cover something else you want to find. Suppose there&#039;s a parameter that, if set, shows a line with a link to &amp;quot;page&amp;quot;, and if it&#039;s not set, that&#039;s just hidden. Based on the output, you might imagine you could check What links here for &amp;quot;page&amp;quot; to see where the parameter is set, but in truth, it wouldn&#039;t be any use to you; and it should be. I couldn&#039;t say for what, but I&#039;m fairly sure I ran into just that problem for something in the move infobox. (FWIW as well, instead of very obliquely referring to &amp;quot;You seemed to be eager&amp;quot;, being very specific about exactly where you get something like that from can only help. At least, that&#039;s true for me. Even if I did&amp;amp;mdash;eventually&amp;amp;mdash;realize what you were talking about here.)&lt;br /&gt;
:[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:41, 24 June 2017 (UTC)&lt;br /&gt;
::It&#039;s because very few templates seem to make use of images/icons. For example, [[User:MisterE13/Villain templates|these]] look so much better than the current templates IMO, and also nobody seems to have added the category icons to the move infoboxes although they existed way before the template was designed, and that made me wonder whether that&#039;s due to images (in templates) stressing servers or anything. I [[User talk:Nescientist/Template:MoveInfobox|included them]], but if use of images were a reason to reject template proposals, that&#039;d be good to know (in general/&amp;quot;abstract&amp;quot;).&lt;br /&gt;
::Thanks, I didn&#039;t think of &amp;quot;What links here&amp;quot;, I just thought of categories, and none were added in that &amp;quot;display:none&amp;quot; parts. But thanks for pointing it out&amp;amp;mdash;{{m|Floral Healing}}, for example, currently links to [[Appeal]], and it really shouldn&#039;t. So I shall try to avoid &amp;quot;display:none&amp;quot;, even if that involves some HTML workaround I guess. (Correct?)&lt;br /&gt;
::Example is the contest data within the move infobox; if a move needs no &amp;quot;Contest Spectacular&amp;quot;, it needs neither &amp;quot;Super Contests&amp;quot; nor &amp;quot;Contests&amp;quot; and so on. If the software was smart and only evaluated what it really needs to (much like most &amp;quot;normal&amp;quot; programming languages/parsers), in most cases, it would need to evaluate less parser functions if those were nested, it wouldn&#039;t need to query some color templates, etc. So, I shall try to have them nested I guess. (At least I can&#039;t see any real drawback, now that I need to wrap entire tables instead of simply using &amp;quot;display:none&amp;quot; anyway.)&lt;br /&gt;
::I parsed your intention from [[User talk:Tiddlywinks/Template:MoveInfobox#To do|here]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 24 June 2017 (UTC)&lt;br /&gt;
:::I don&#039;t know if there&#039;s &#039;&#039;no&#039;&#039; case where images would be a problem, but I don&#039;t know how. In this particular case, if those icons &#039;&#039;would&#039;&#039; be any sort of problem, they&#039;d be very simple to remove, so that certainly wouldn&#039;t be grounds to reject everything.&lt;br /&gt;
:::You don&#039;t need to use HTML&amp;amp;mdash;and shouldn&#039;t, really. We&#039;re a wiki. We can expect people to know/learn wikicode. HTML can only complicate things. Just stick with wikicode.&lt;br /&gt;
:::The only generic argument I could make about nesting would be readability (counting brackets is annoying). There&#039;s probably documentation that could tell you. I rarely have the stomach to really digest things as dense as that tends to be, though.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:28, 24 June 2017 (UTC)&lt;br /&gt;
::::As I said, I believe the wiki syntax doesn&#039;t allow for wrapping entire tables in ifs (specifically, I&#039;m having problems with the opening and closing &amp;lt;nowiki&amp;gt;{| and |}&amp;lt;/nowiki&amp;gt;), so I would need to use HTML (&amp;lt;nowiki&amp;gt;&amp;lt;table&amp;gt;&amp;lt;/nowiki&amp;gt;) as a workaround. I&#039;ll try to see if I&#039;m mistaken and/or can make it work somehow. I know using HTML it&#039;s bad.&lt;br /&gt;
::::Exactly, yes. But I think it&#039;s minor, especially when I&#039;ll try to intend properly. (And I think expansion depth can be a problem, but only if we get like a dozen more contests.)&lt;br /&gt;
::::Thanks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:43, 24 June 2017 (UTC)&lt;br /&gt;
:::::Just wanted to clarify that the wiki syntax &#039;&#039;can&#039;&#039; be used to hide entire tables. I was able to make it work without using HTML. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:39, 27 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Move Effect ==&lt;br /&gt;
&lt;br /&gt;
Ok then, let&#039;s discuss: Why do you think the E should be lowercase? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:03, 3 July 2017 (UTC)&lt;br /&gt;
:...I was the last one to say anything on [[Z-Move]]. And what I said seems basically clear enough to me. Either you have a response that will attempt to discount something I&#039;ve said (and/or you&#039;d like clarification on something), or we can only disagree. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:15, 3 July 2017 (UTC)&lt;br /&gt;
::I don&#039;t think you discounted anything I&#039;ve said, and yet you reverted. Why did you revert? (I don&#039;t think any of your statements is factually wrong, but I don&#039;t see how that makes you revert my edit.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 3 July 2017 (UTC)&lt;br /&gt;
:::There&#039;s no solid reason to think that phrase should be in title case. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:40, 3 July 2017 (UTC)&lt;br /&gt;
::::But wouldn&#039;t that be the most logical assumption for a key term? And also, wouldn&#039;t title case require one or two additional assumptions, namely that the beginning of the &amp;quot;line&amp;quot; (what you see in the infoscreen; I know it&#039;s not literally a sentence) &#039;&#039;is&#039;&#039; in title case, and that the capitalization &#039;&#039;changes&#039;&#039; between title case and sentence case within that same line?&lt;br /&gt;
::::Or in other words: Is there solid reason to think the phrase should &#039;&#039;not&#039;&#039; be in title case? (Or even &#039;&#039;rather&#039;&#039; be not in title case?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:54, 3 July 2017 (UTC)&lt;br /&gt;
:::::I&#039;m really not sure what you think a &amp;quot;key term&amp;quot; is/why Z-Power Effect is such. &amp;quot;Z-Power effect&amp;quot; seems simply descriptive, not particularly &amp;quot;special&amp;quot; or anything (for any solid reason). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:22, 3 July 2017 (UTC)&lt;br /&gt;
::::::Oh, you didn&#039;t challenge that until now!? That is because I noticed that in German, it is one word &amp;quot;Z-Kraft-Bonus&amp;quot;, which can hardly be purely descriptive, and is different from [http://www.pokemon-sunmoon.com/de-de/z-moves/ the website&#039;s] actual description (which is something with &amp;quot;Effekte&amp;quot;). Also, as it&#039;s in front of a colon, it&#039;s quite explicitly summarizing/shortening what it &amp;quot;describes&amp;quot;; it&#039;s designed to be to the point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:43, 3 July 2017 (UTC)&lt;br /&gt;
:::::::If you want me to have challenged it being a &#039;key term&#039;, I&#039;m don&#039;t know how I should have done that when, again, I still don&#039;t know what you think that is and when this is furthermore the first time you&#039;ve mentioned it.&lt;br /&gt;
:::::::I absolutely don&#039;t know enough about German to say much about that term, but I do know that all German nouns are capitalized. By that, I&#039;d be very hesitant to infer too much from the German. As for it being in front of a colon, you&#039;re making a big assumption by inferring anything from the capitalization there; being explicitly set off, there&#039;s no telling &#039;&#039;how purposeful&#039;&#039; that capitalization is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:28, 3 July 2017 (UTC)&lt;br /&gt;
{{indent}} Haha, of course I don&#039;t want you to challenge something I would eventually say. But what I mean when I say &amp;quot;it&#039;s a term&amp;quot; is that, well, it is an official term, official terminology, something that should be bolded and translated on the page; you didn&#039;t un-bold or doubt it was more than a pure descriptive sequence of words. (And with that German, I didn&#039;t mean to say anything about capitalization. It was an argument why it is a term, and not merely a pure descriptor.)&lt;br /&gt;
&lt;br /&gt;
I know that it&#039;s technically an assumption to say &amp;quot;Z-Move Effect&amp;quot; is correctly capitalized this way. But in my opinion, it&#039;s actually way more of an assumption to say it should be &amp;quot;Z-Move effect&amp;quot; (because I guess terms are typically capitalized, because &amp;quot;Z-Move effect&amp;quot; requires the two additional assumptions I mentioned before, and because &amp;quot;Z-Move effect&amp;quot; just doesn&#039;t seem to be used anywhere official). If you really insist and disagree that it&#039;s a term, I guess we can agree that we disagree, and you would obviously have the right to make use of your Junior Adminship to overrule me if you wish&amp;amp;mdash;but then you should also de-bold and remove it from &amp;quot;In other languages&amp;quot;. (But I honestly think I made rather strong arguments.)&lt;br /&gt;
&lt;br /&gt;
But saying both &amp;quot;it&#039;s a term&amp;quot; and having it lowercase seems almost contradictory to me; I really hope that we will be able to adjust the article accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:57, 3 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t have any particular opinion either way on this, but let me just point out that there are plenty of &amp;quot;terms&amp;quot; that we translate and use bold but that are officially lowercase. There&#039;s a whole list of them at [[User:SnorlaxMonster/Pokémon Syntax#Capitalization]]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:05, 3 July 2017 (UTC)&lt;br /&gt;
::Yes, and/but I think we have them that way exactly &#039;&#039;because&#039;&#039; they are not capitalized in sentence case (despite being terms). But either this one is, or (we&#039;re assuming) it&#039;s in title case &#039;&#039;and&#039;&#039; capitalized (only) because of that. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:20, 3 July 2017 (UTC)&lt;br /&gt;
:::The plain fact is, there is no context where you can guarantee that &amp;quot;your&amp;quot; capitalization is intentional. Uppercase is plainly a &#039;&#039;special&#039;&#039; thing; it is not something you assume by default. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:22, 3 July 2017 (UTC)&lt;br /&gt;
::::Ah really? Okay, I thought one would assume that by default (for a term, or a Pokémon term). In that case, even though I would still prefer to have it capitalized based on my arguments, I guess it&#039;s not as crystal clear as I initially thought. I don&#039;t care too much then. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:40, 3 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk ==&lt;br /&gt;
&lt;br /&gt;
So like four people get involved and I&#039;m the only one in trouble? Really fair treatment here. So glad we have admins to make this place so much more inviting and remove all the information.--[[User:Pikablu|Pikablu]] ([[User talk:Pikablu|talk]]) 14:58, 6 July 2017 (UTC)&lt;br /&gt;
:Frankly, you were the one most obviously egregious when I saw it. So I did your message first. (After the page itself.) Beyond that, I have various concerns that are not all limited to this site. Try to avoid jumping to conclusions. Or at very least, if your &amp;quot;unfair treatment&amp;quot; is really your concern, be earnest about that (for example, pointing out politely and reasonably the people you think also warrant some sort of messsge); if all you&#039;re gonna do is drawl sarcasm at me, you&#039;re not putting yourself in any good light. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:04, 6 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thoughts==&lt;br /&gt;
I know you might not care too much about this, but I wanted to ask about the Mystery Dungeon item pages since we&#039;ve discussed it (a little) {{DL|User talk:Tiddlywinks/Archive 3|before}}. I&#039;ve made a page for [[User:Wowy/Throwing item|throwing items]] where I&#039;ve split the page into each game. The advantage is that the template doesn&#039;t become too complex and ugly, and you can write information specific to each game (e.g. IQ skills). Another advantage is that the item &amp;quot;stick&amp;quot; changed its name to &amp;quot;wooden spike&amp;quot; (both English and japanese) (I am assuming they have the same effect with just a different name). So sorting it out by generation would mean that the &#039;same&#039; item isn&#039;t duplicated twice. The disadvantage is that you can&#039;t compare the changes that have been made over the different games, and also when someone searches &amp;quot;Geo pebble&amp;quot;, I think the search would only land on the page and not on the exact item. I tried to make a page for throwing item because it&#039;s relatively sparse, but I don&#039;t want spend time making any changes to big pages such as the [[Wonder Orb]] page before approval. What are your thoughts? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:11, 7 July 2017 (UTC)&lt;br /&gt;
:Sorry I haven&#039;t been able to figure out what to say sooner...&lt;br /&gt;
:Can you give any examples of where you think an item gets complex besides regarding buy/sell prices? (I don&#039;t really know what you mean when you mention IQ skills above either, and I don&#039;t think I see anything about that on your user page.) For the most part, it seems to me like, since the template is meant to handle multiple games, it seems best to use it like that (aside from how messy the prices get). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:01, 10 July 2017 (UTC)&lt;br /&gt;
::A slow response is better than no response! And I also don&#039;t know what the best way is, and it&#039;s fine if we end up leaving it as it is. But if you take Wonder Orb as an example of a list getting complex, some orbs are available in all the games (e.g. Slumber Orb), some are available only in a RBTDS (e.g. Silence Orb), and some only in GTI (e.g. Notice Orb, well I haven&#039;t found it yet in SMD and there are no reports of it online) etc. Like the throwing item, some items also changed names (e.g. Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb). So for anyone playing just one of the games, the list gets confusing as to which one is relevant to your game or not, until you open each table. I guess you could argue that the page is just a list of all the orbs in all the games, but maybe the page should strive to do more than that (maybe?). &lt;br /&gt;
::When I mentioned the IQ skills, what I meant was when you open the &amp;quot;In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team&amp;quot; tab, then you can see a mention of IQ skills since that info is relevant to that game, while when you open the &amp;quot;In Pokémon Mystery Dungeon: Gates to Infinity&amp;quot; tab, you can see a mention of Team Skills since that info is relevant to that game. So you can put information relevant to that game under each tab rather than having it all at the top of the page. &lt;br /&gt;
::Whatever happens, thanks for you thoughts! I&#039;ll keep them in mind. --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 23:54, 10 July 2017 (UTC)&lt;br /&gt;
:::I&#039;ve been advised that a compromise could be grouping games. Like sections for &amp;quot;Only in [RB]&amp;quot;, &amp;quot;In [RB and TDS]&amp;quot;, &amp;quot;In all games&amp;quot;, etc as required. That way you&#039;d still have only one template for each item.&lt;br /&gt;
:::I don&#039;t know what to say about ones like Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb except that it&#039;s arguably working alright as it is now on Wonder Orb, with just separate templates for each name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 11 July 2017 (UTC)&lt;br /&gt;
::::Ok, that sounds good in theory, but it ends up with too many arbitrary sections: &amp;quot;Only in [RB]&amp;quot;, &amp;quot;[In RB and TDS]&amp;quot;, &amp;quot;[In RB, TDS and GTI]&amp;quot;, &amp;quot;[Only in TDS]&amp;quot;, &amp;quot;[Only in GTI]&amp;quot;, &amp;quot;[Only in SMD]&amp;quot;, &amp;quot;[In all games]&amp;quot;, and would separate similar items that should be grouped together (e.g. Stick, Silver Spike and Iron Thorn are obviously counterparts with different strength, but Silver Spike would come under &amp;quot;All games&amp;quot;, while Stick and Iron Thorn would be classed as &amp;quot;In RB, TDS and GTI&amp;quot;). If that&#039;s the case, I&#039;m more than happy to keep the MD item pages as it is now rather than make that change (it also doesn&#039;t solve the buy/sell price issue).&lt;br /&gt;
::::On another note, should Foe-Evolution Orb and Enemy Evolve Orb be listed together on the same template since the Japanese names are the same, while Stick &amp;amp; Wooden Spike, Iron Thorn &amp;amp; Iron Spike be listed separately since they have different Japanese names and so are distinct items?&lt;br /&gt;
::::And thank you, I appreciate your responses! :) --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 01:28, 11 July 2017 (UTC)&lt;br /&gt;
:::::Are those arc/straight categories a strong in-game distinction, beyond just &#039;&#039;how they behave&#039;&#039; when they&#039;re used? If not (and possibly even if they are), then you &#039;&#039;could&#039;&#039; forego those sections. There&#039;s only three arcing items, I think it would be fine then to just talk about the different behaviors and highlight the three arcing items at the top of the page or something.&lt;br /&gt;
:::::Strictly speaking... Yeah, the Foe/Enemy Evolution Orb should be in a single template, basically like {{DL|Status condition healing item|Paralyze Heal}}. On the other hand...that unfortunately brings about a similar sort of problem as you mentioned before, since the closed template doesn&#039;t display the note about the previous name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:04, 11 July 2017 (UTC)&lt;br /&gt;
::::::Okay, how does the [[User:Wowy/Throwing item|page]] look now? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 04:09, 11 July 2017 (UTC)&lt;br /&gt;
:::::::Did you misorder the Rare Fossil and Gold Thorn in the TDS section? Seems good to me otherwise. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:16, 11 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magikarp ==&lt;br /&gt;
&lt;br /&gt;
I had believed it was rude of you to just undo the entire edit when I thought you seemed to be adamant to keep that section clean, and wanted me to possibly move it elsewhere. However, if your problem was not &#039;&#039;where&#039;&#039; it was added, but &#039;&#039;that&#039;&#039; it was added at all, I believe it&#039;s just as rude. By now, it should be clear that I (currently) disagree. Either way, please feel free to outline your rationale.&lt;br /&gt;
&lt;br /&gt;
(As an aside, I believe it&#039;s quite striking you expect me to possibly start the discussion by undoing an edit, again. Or is this you exerting Junior Admin powers?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 16 July 2017 (UTC)&lt;br /&gt;
:I&#039;m going to be honest... The argument you&#039;re attempting to make here simply makes no sense to me. You&#039;re thinking something that&#039;s just totally different than what I&#039;m thinking.&lt;br /&gt;
:The situation is very simple. I saw you added something to Magikarp a earlier that didn&#039;t belong. You reverted my reversion and called my reversion rude. That makes no sense, and your simple reversion completely ignored the problem I pointed out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:08, 16 July 2017 (UTC)&lt;br /&gt;
::Honesty is always good. I&#039;m in.&lt;br /&gt;
::In my opinion, a simple undoing of an edit (that is within the MoS) is almost always some kind of rude if that undoing is based on personal opinion only. Even moreso when the edit is not one word, but an edit the editor obviously spent time and thought to it. (I thought about it for several days, and it took more than half an hour to finally implement my edit.)&lt;br /&gt;
::...And it&#039;s more rude (and very striking) when the editor/edit attempted to solve an issue. Your reversion didn&#039;t address the problem at all. It just reinstalled it.&lt;br /&gt;
::What problem did you want to address in your edit comment? I understood that you wanted to make me (or everyone) aware of the fact that this should be about the species the article is about, not describe a game. I am aware of that, it&#039;s just that the game &#039;&#039;is&#039;&#039; about that species. The game is literally &#039;&#039;called&#039;&#039; the species&amp;amp;mdash;I can&#039;t do anything about that. What I did was focus on Magikarp appearing there (and I pointed that out in my reversion).&lt;br /&gt;
::(Just in case: The patterns are the most important part of it, in my opinion. I &#039;&#039;insist&#039;&#039; they need to be somewhere on the page.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:37, 16 July 2017 (UTC)&lt;br /&gt;
:::I have to say... (With, for what it&#039;s worth, no offense intended.) It doesn&#039;t matter how much time you spend on an edit, if someone undoes that for what &#039;&#039;they&#039;&#039; think is a good reason, your investment/disappointment in &#039;&#039;no way&#039;&#039; justifies you automatically labeling it rude. Just because you put effort into something doesn&#039;t give it some magical protection.&lt;br /&gt;
:::You say I didn&#039;t resolve the problem you were concerned about. Fun fact: I don&#039;t really know Magikarp Jump. My intent was that someone who does should address that concern in a better way than your edit did. (This all comes around to: you&#039;re invested in this thing and feeling hurt about it. I won&#039;t say you can&#039;t be, but don&#039;t lay it all on other people. They don&#039;t have to have the same investment as you.)&lt;br /&gt;
:::You state the problem exactly, but declined to try to address it at all. There&#039;s a whole article for details of the game. Pumpkinking&#039;s edit addresses Magikarp&#039;s appearance about as deeply as (as near as I can tell) it needs to be.&lt;br /&gt;
:::And there&#039;s already an explicit place for sprites. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:59, 16 July 2017 (UTC)&lt;br /&gt;
::::I am in absolutely no way feeling hurt or something about &#039;&#039;my&#039;&#039; edit being removed. Simply removing that much value created focused at solving a problem (one we even agree on), is bad&amp;amp;mdash;regardless of who created that value. (And I didn&#039;t say that value gave it protection, or used it as an argument to &amp;quot;automatically&amp;quot; call it rude.) In short: Removing the entire thing entirely is certainly worse than what I did.&lt;br /&gt;
::::I know Magikarp Jump a bit. And/but I don&#039;t quite understand what makes you think my edit was bad. If you (have read my explanation above and) specified, I could try to address your concern. (Again, I focused on Magikarp &#039;&#039;in the game&#039;&#039;, not the game itself.)&lt;br /&gt;
::::Are you suggesting to append it to the core games&#039; sprites? I initially wanted to have the patterns near the prose explaining them, but I&#039;m okay with your suggestion as well. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:20, 16 July 2017 (UTC)&lt;br /&gt;
:::::Call it what you want then, there is still no justification for calling a good faith edit &amp;quot;rude&amp;quot;. Anything not to your liking is not &amp;quot;rude&amp;quot;.&lt;br /&gt;
:::::I&#039;m not sure why you&#039;re offering to address my concern when I&#039;ve already said that Pumpkinking&#039;s edit is good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 16 July 2017 (UTC)&lt;br /&gt;
::::::Okay then, I misread that part. I&#039;m fine with that as well, if we add the patterns (in prose and images). Would you please edit them in (or answer where I should put them)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:50, 16 July 2017 (UTC)&lt;br /&gt;
:::::::I already said, if they belong anywhere, there&#039;s already a sprites section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:19, 16 July 2017 (UTC)&lt;br /&gt;
::::::::I hope you already know this, but after reading this whole section again, I wish to very explicitly state/reconfirm that no offense was intended on my part either. I was not trying to attack you personally, and I hope you didn&#039;t draw that conclusion at any point. (I obviously suck at reading your mind sometimes.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:40, 16 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marowak ==&lt;br /&gt;
&lt;br /&gt;
Based on your response to PlayerKing95&#039;s page what is your stance on the moves used in SM034?--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 13:43, 20 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t really follow the anime. I&#039;ll pass the question along. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:52, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shuckle==&lt;br /&gt;
Thanks for dealing with the vandalism from Joel, hate things I like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
:Meant to be I hate things like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Encounter Edits ==&lt;br /&gt;
&lt;br /&gt;
As I&#039;ve been playing through the series gen by gen recently, I&#039;ve noticed that the more recent gens are full of misinformation on encounters. Diamond/Pearl had a few apparent hiccups, but I&#039;m running into them all over the place in Black/White. Serebii&#039;s database is even worse, listing pokemon in completely incorrect routes and areas. It&#039;s clear that the encounter rates thus far have all gone on people&#039;s experiences and nothing else. I&#039;m just adding mine to the pool--and mind you, I&#039;m changing nothing unless it&#039;s been hours upon hours and I&#039;m absolutely, 100% sure.&lt;br /&gt;
&lt;br /&gt;
If you want to dig up ROM data, by all means, feel free. It has not been done with this encounter tables. I don&#039;t have the time or interest in doing it, either--again, I&#039;m just adding my contribution to improve the tables. Even if it won&#039;t make them 100% perfect, it will be a step closer to perfect accuracy. If you want to make the tables LESS accurate by reverting my changes, I can&#039;t stop you; I went out of my way to improve the data, but if that generous act is not appreciated, I&#039;m fine not bothering. [[User:Xelrog T. Apocalypse|- Xelrog T. Apocalypse]] ([[User talk:Xelrog T. Apocalypse|talk]]) 18:14, 9 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is corocoro also a forbidden source? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/RDIolxQ.jpg]&lt;br /&gt;
&lt;br /&gt;
Because if it was, my edit was valid. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:43, 10 August 2017 (UTC)&lt;br /&gt;
:Can you read Japanese? If not, you&#039;re relying on Serebii&#039;s interpretation of what that scan says. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:48, 10 August 2017 (UTC)&lt;br /&gt;
::No, I can&#039;t. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:50, 10 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M09 ==&lt;br /&gt;
&lt;br /&gt;
Hello I would like to ask for a staff member&#039;s opinion on this. Frozen Fennec reverted me when I changed &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot; and said that &amp;quot;most likely&amp;quot; is fine, I think having &amp;quot;most&amp;quot; and &amp;quot;likely&amp;quot; makes those points too certain and I don&#039;t see what harm there would be in changing &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot;. Please could you offer some input thanks[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 14:39, 14 August 2017 (UTC)&lt;br /&gt;
:We try to avoid personal opinions, which is what &amp;quot;most likely&amp;quot; is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:18, 15 August 2017 (UTC)&lt;br /&gt;
::Thank you, I saw that you changed it.[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 19:55, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New editor==&lt;br /&gt;
[[https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Pokerman118933]] This new editor is spamming some strange link. Two of his eduts are hidden. Is this vandalism? And by the way, on the talkpage for [[FireRed and LeafGreen]] I posted a question but I am unsure if it belongs there. {{unsigned|RubyLeafGreenCrystal}}&lt;br /&gt;
:The user was dealt with. &lt;br /&gt;
:It seems okay.&lt;br /&gt;
:Also, please use the &amp;quot;+&amp;quot; button at the top of the page, next to &amp;quot;edit this page&amp;quot;, to create a new section on a talk page, don&#039;t just put it at the end of someone else&#039;s section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:51, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Anime moves ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry if I seemed arrogant or whatever by adding that {{m|Thunder Wave}} use. However, I would like to assure you that I&#039;ve learned my lesson: I don&#039;t add too ambiguous moves without them being confirmed anymore. However, this case wasn&#039;t ambiguous at all in my mind: the animation used for the move was identical to the one used in the {{series|XY}}, you can check it out yourself if you want. A couple other users have also already left agreeing opinions to T-Wave&#039;s talk page. Do you give me the permission to restore my edit? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:30, 18 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type: Null at level 5. ==&lt;br /&gt;
&lt;br /&gt;
 (Without double-checking anything but our breeding page) Eggs hatch at level 1&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t that prove my point? Other than Cosmog (who&#039;s obtained at level 5), everything that evolves can be bred and hatched, which makes Type: Null the only unevolved Pokemon unobtainable at level 5. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:34, 24 August 2017 (UTC)&lt;br /&gt;
:So you mean by leveling up... That&#039;s not what obtainable should mean. And even if you find the right word, having to level up Pokemon makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 24 August 2017 (UTC)&lt;br /&gt;
::There is clearly a misunderstanding here. What exactly do you think I&#039;m trying to say? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:16, 24 August 2017 (UTC)&lt;br /&gt;
:::That&#039;s exactly what I said from the start... If Sandygast can be &amp;quot;obtained at level 5&amp;quot;, then either it can be encountered in the wild and caught at level 5, or it can hatch at level 5. Neither is true. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:30, 24 August 2017 (UTC)&lt;br /&gt;
::::I don&#039;t think the point is notable either, but perhaps what Unowninator intended was more like &amp;quot;the player can/cannot legitimately possess it at level 5&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:33, 24 August 2017 (UTC)&lt;br /&gt;
::::: ^ Yep, that&#039;s exactly what I meant. Thanks for explaining Pumpkinking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 23:03, 24 August 2017 (UTC)&lt;br /&gt;
::::::In that case, my response here was understanding it just fine. You can only have Sandygast at level 5 after leveling it up, which makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:26, 25 August 2017 (UTC)&lt;br /&gt;
:::::::What the hell does that have to do with anything? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 04:02, 25 August 2017 (UTC)&lt;br /&gt;
::::::::&amp;quot;You cannot legitimately possess it at level 5&amp;quot; is wildly aribtrary. If you can possess everything else at level 5 by leveling up but you can&#039;t possess Null lower than level 40, then why don&#039;t we just level up further and make it level 39, or &#039;&#039;everything&#039;&#039; from 1 to 39?&lt;br /&gt;
::::::::And why do we stop before Null&#039;s obtainable level? If we just go farther, then everything can be possessed at level 40-100. Yay?&lt;br /&gt;
::::::::Your line (and method) is arbitrary, formed to exclude Type: Null for no actually-good reason, it probably just &amp;quot;seems&amp;quot; right. It&#039;s not notable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:17, 25 August 2017 (UTC)&lt;br /&gt;
:::::::::My reason was little cup, but since it doesn&#039;t really exist, why not bring up the level 40 thing? If that isn&#039;t notable, then why are these facts?&lt;br /&gt;
 Of all the Pokémon that evolve by leveling up, Hydreigon evolves from its pre-evolution later than any other Pokémon, at level 64.&lt;br /&gt;
 Out of all Pokémon that evolve by a set level, Larvesta evolves later than any other unevolved Pokémon, at level 59.&lt;br /&gt;
:::::::::[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 02:53, 26 August 2017 (UTC)&lt;br /&gt;
::::::::::I don&#039;t know what &amp;quot;the level 40 thing&amp;quot; is supposed to be. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 26 August 2017 (UTC)&lt;br /&gt;
{{indent}} Basically of all unevolved Pokemon, it is obtained at the highest level. Everything else can be lower than 39, but Type: Null can only be at level 40 minimum because it can&#039;t breed. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:34, 26 August 2017 (UTC)&lt;br /&gt;
:Then just phrase it like that instead of going through a bunch of hoops to overcomplicate it. Something like &#039;&#039;Of all unevolved Pokémon, Type: Null has the highest minimum level at which it can be legitimately possessed: level 40&#039;&#039; seems, in my mind, to be more notable than dancing around the topic by bringing up Cosmog and level 5. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:41, 26 August 2017 (UTC)&lt;br /&gt;
::Hang on, Unowninator, just because I said I &#039;&#039;personally&#039;&#039; think it&#039;s more notable than what you had before, doesn&#039;t mean Tiddlywinks will decide it&#039;s notable &#039;&#039;enough&#039;&#039; to keep. It&#039;s probably best to wait to add it until they approve/disapprove it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:32, 26 August 2017 (UTC)&lt;br /&gt;
::: [https://bulbapedia.bulbagarden.net/w/index.php?title=Type:_Null_(Pok%C3%A9mon)&amp;amp;curid=215674&amp;amp;diff=2682162&amp;amp;oldid=2681962 *extreme facepalm*] Why does nobody understand me? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 06:18, 27 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
I do not want to say it but if you pause at 0:25 of the video, it looks sha__. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:28, 1 September 2017 (UTC)&lt;br /&gt;
:I still don&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:34, 1 September 2017 (UTC)&lt;br /&gt;
::You will see a white menu in the bottom right corner. You know why now? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:39, 1 September 2017 (UTC)&lt;br /&gt;
:::I see it. Please don&#039;t assume I can read your mind and keep asking me to guess. If you can&#039;t explain yourself, I won&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:42, 1 September 2017 (UTC)&lt;br /&gt;
All right. I&#039;ll just ask if a white menu is possible on a gameboy. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:46, 1 September 2017 (UTC)&lt;br /&gt;
And if not, where can one be found on a gameboy game. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:48, 1 September 2017 (UTC)&lt;br /&gt;
:I think they&#039;re trying to censor the word &amp;quot;shady&amp;quot; for some reason, and are pointing out that the video is taken of an emulated game (you can see a Windows right-click menu briefly at the point they mentioned). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:49, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Direct linking ==&lt;br /&gt;
&lt;br /&gt;
Re: your discussion with Nescientist and the staff ruling that came out of it: Can you please have a word with FinnishPokeFan95? As you can see in their contributions history, they are edit warring on Berry pages to remove the redirect even though (as far as I understand it?) the outcome of that conversation was that those links should be redirects. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:26, 25 September 2017 (UTC)&lt;br /&gt;
:My understanding is that there were two users seriously discussing, not that there was me and a staff member and a staff ruling. (However, there&#039;s reasons and arguments, and there&#039;s a policy to avoid edit warring, and a will to avoid useless edits.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:15, 25 September 2017 (UTC)&lt;br /&gt;
::When Tiddlywinks said they had been &amp;quot;advised&amp;quot; on the matter, I assumed it was from higher-up staff members, but yeah, perhaps I misinterpreted that. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:30, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insignificant minor edits ==&lt;br /&gt;
&lt;br /&gt;
(I have asked on SnorlaxMonster&#039;s talk page but gotten no replies, so...)&lt;br /&gt;
I wonder if these minor edits are necessary: [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Scale&amp;amp;diff=prev&amp;amp;oldid=2700623 link 1], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Memory&amp;amp;diff=prev&amp;amp;oldid=2700622 link 2], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Fang&amp;amp;diff=prev&amp;amp;oldid=2700621 link 3]. They don&#039;t make any difference when you view them on the page. Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:36, 14 October 2017 (UTC)&lt;br /&gt;
:Sorry, I missed this before.&lt;br /&gt;
:&amp;quot;Necessary&amp;quot;? No. Personally, they are something I&#039;d probably do myself if I was thinking about it while already doing something on the page.&lt;br /&gt;
:Your implication is that it should be stopped. If it was absolutely all someone was focused on, I personally &#039;&#039;would&#039;&#039; ask them to find more substantial edits to make (and have in some cases in the past). While at this particular moment it seems like GrammarFreak01 has done relatively a lot of that sort of edit in the past day, that doesn&#039;t seem to consistently be the case so strongly previously. It&#039;s still not ideal, but... For what it&#039;s worth, I can tell you that, as of yet, it doesn&#039;t seem to be weighing too heavily on anyone&#039;s mind on staff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:56, 15 October 2017 (UTC)&lt;br /&gt;
::I see. I know it&#039;s supposed to do that while you are editing something else on the page, and not just specifically editing this part only. I remembered this sort of insignificant edits will clogged up the Recent Changes or something else. Since there&#039;s no worries about that, I guess I don&#039;t mind.&lt;br /&gt;
::Might as well ask this now also. Are the Rotom Adventures quotes needed to be added to the Rotom Pokédex page? ([[User:Ruixiang95/Rotom Pokédex/Quotes]]) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:15, 15 October 2017 (UTC)&lt;br /&gt;
:::Just to be sure I&#039;m not missing something, you&#039;re talking about the Rotom from the Pokemon Adventures manga?&lt;br /&gt;
:::As far as I know, we don&#039;t do any quotes for anything but games. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:29, 15 October 2017 (UTC)&lt;br /&gt;
::::Nope, Video games. The message they show on the bottom screen as you travel in Alola. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:39, 15 October 2017 (UTC)&lt;br /&gt;
:::::Oh, just everything else beyond the dex stuff. I specifically refrained from that (or even adding an incomplete template) previously myself because I don&#039;t think it&#039;s necessary. Rotom&#039;s dialogue is a little bit like a walkthrough, I don&#039;t think it&#039;s worth much or adds much. And it&#039;s something for practically &#039;&#039;everywhere&#039;&#039;, it&#039;d be pretty huge. And then figuring out for &#039;&#039;each&#039;&#039; of those exactly when it occurs would be a huge pain too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 15 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Archive sandbox ==&lt;br /&gt;
&lt;br /&gt;
Will you please archive the [[Bulbapedia:Sandbox|sandbox]]? The maximum number of sections should be 60. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 22:37, 14 October 2017 (UTC)&lt;br /&gt;
:What do you mean the max should be 60? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 14 October 2017 (UTC)&lt;br /&gt;
::The ones including sub-sections. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 23:37, 14 October 2017 (UTC)&lt;br /&gt;
:::That&#039;s not what I asked. I asked &#039;&#039;&#039;why&#039;&#039;&#039; you say it should be the max. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:40, 14 October 2017 (UTC)&lt;br /&gt;
::::I actually agree. There&#039;s so much text &amp;amp; such on the sandbox that it causes my browser to freeze, so I can&#039;t even use it. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:03, 21 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== That Rhydon thing. ==&lt;br /&gt;
&lt;br /&gt;
How the hell is it excluding anything? The Psychic type thing excludes all other types, so why is that fine but not this? (I suppose I could just say highest attack of everything compatible with Eviolite, but I think the other way&#039;s better...) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:02, 21 October 2017 (UTC)&lt;br /&gt;
:How is it excluding anything, you ask? The phrase &amp;quot;non-fully evolved&amp;quot; quite explicitly excludes fully evolved Pokemon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:13, 21 October 2017 (UTC)&lt;br /&gt;
::And Psychic types doesn&#039;t exclude all other types? I still think it&#039;s good trivia. Can we at least reword it? (Unfortunately, my best idea is using Eviolite compatibility) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:25, 21 October 2017 (UTC)&lt;br /&gt;
:::Where do we draw the line? We&#039;ve easily had &amp;quot;all but Legendaries and Mythicals&amp;quot;, &amp;quot;all except Mega Evolutions&amp;quot;, (all but Legendaries, Mythicals, and Megas; only Megas; only Legendaries and Mythicals...) &amp;quot;all starters&amp;quot;, your &amp;quot;Eviolite users&amp;quot;...and that&#039;s just off the top of my head, there&#039;s probably several other &amp;quot;interesting&amp;quot; sets that have been on pages and plenty more beyond that if we just decided that anyone who wanted to could make up a set.&lt;br /&gt;
:::Let&#039;s also consider each of those sets I mentioned above: would it be okay to start talking about only the Fairy-types, Normal-types, etc among each of those groups?&lt;br /&gt;
:::What I&#039;m getting at is that it&#039;s a lot of stuff, and all that just balloons. More than anything, it&#039;s hard enough keeping track of two broad categories (overall and by type)... (I&#039;m pretty sure that when people started updating the best/worst trivia to account for Gen VII, they didn&#039;t pay any attention to the Pokemon that used to be &amp;quot;highest&amp;quot; or &amp;quot;lowest&amp;quot; and had now lost that status, thereby leaving old/incorrect trivia on a number of pages.) We don&#039;t need to worry about updating stats for a dozen different categories.&lt;br /&gt;
:::Even if you want to say, &amp;quot;Well, I think these four or five or so categories are okay and we won&#039;t allow &#039;&#039;anything&#039;&#039; else&amp;quot;, it can be &#039;&#039;very&#039;&#039; hard to &#039;&#039;&#039;remember&#039;&#039;&#039; whether what someone added is actually in one of those categories, without referring to somewhere where it would have been stated out. Beyond that, it&#039;s not like there&#039;s a simple way to &amp;quot;agree&amp;quot; on which X categories we should have, either.&lt;br /&gt;
:::The short version is: we don&#039;t need a bunch of trouble for allowing all sorts of categories. We should keep it simple, and the most basic categories are just overall and by type. Easy to remember, easy to deal with... It&#039;s plenty. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:45, 21 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Topps ==&lt;br /&gt;
&lt;br /&gt;
Hi not trying to start an edit war but nowhere on the page does it describe all of the different printings. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:29, 28 October 2017 (UTC)&lt;br /&gt;
:What&#039;s not described? The logo colors are described. The finish is described.&lt;br /&gt;
:I was also just about ready to ask on your talk page: To me, it seems like the &amp;quot;2nd edition&amp;quot; set with a smooth finish that you described could easily fit the same case as what you called the &amp;quot;rogue&amp;quot; S1 set. Is there particular reason you think otherwise? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 28 October 2017 (UTC)&lt;br /&gt;
::Everything is stated now but the topps logos and the 5th foil print were not stated initially. yes it could be called rogue as it was similarly not released in the U.S. but was produced here(at least as far as I can tell).  So that terminology applies here as well.  There are also packs of 5 and 8 for both logo colors. I also put in which set the promo was part of. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:51, 28 October 2017 (UTC)&lt;br /&gt;
Hey I noticed some file names for the johto series 1 sticker set that were already uploaded are incorrect. 40 and 44 are swapped in the file name.  I am unaware of how to fix this.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 01:11, 29 October 2017 (UTC)&lt;br /&gt;
:That&#039;s interesting. I couldn&#039;t say why that happened or why I never noticed (and someone else had to fix it later on apparently)...&lt;br /&gt;
:Anyway, on the Archives, you can put the Archives&#039; {{template|move}} template on the page so the staff there will know and be able to move it.&lt;br /&gt;
:As a note also, if you notice any images that are relatively low quality, like [[:File:Topps Johto 1 S45.png|Topps Johto 1 S45.png]], we&#039;d be very happy if you are also able/willing to upload higher quality scans of those. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 29 October 2017 (UTC)&lt;br /&gt;
::Yes, I am willing to upload any scans of my cards.  Do you have any pointers on how to spot lower quality scans?  I know file size can usually be an indication but I also know that png images can be compressed with little loss.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 02:19, 29 October 2017 (UTC)&lt;br /&gt;
:::I don&#039;t think images that are that colorful can be compressed incredibly much, at least not anywhere near the size of images with such lower resolution. It might be a bit tedious, but that means you could just check [[A:Category:Collectible cards|Category:Collectible cards]], find where the Topps cards start, and just check for small sizes.&lt;br /&gt;
:::You can also just check the user contributions of any person who you noticed has uploaded at least one LQ image. (It&#039;s a bit weird so you may not have noticed, but if you follow the link for S45/Steelix above and click &amp;quot;view on a shared repository&amp;quot; at the top of the page, it&#039;ll take you to the proper page on the Archives. On the Archives, you can see the user who uploaded it, LHakaLH in this case, and &amp;quot;contribs&amp;quot; will show their uploads and stuff.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:31, 29 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== some questions ==&lt;br /&gt;
&lt;br /&gt;
hi. i&#039;m not sure if you are the correct person to ask, but may i know how often does the admins reviews the articles in [[:Category:Candidates_for_moving]], and what is the procedure for moving of pages for admins? I suggested the renaming of [[List of Pokémon by New Unova Pokédex number]] to [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)]] around 1.5 years ago. However, it had not been moved despite the hoenn and alola dex being moved to the format of &amp;quot;List of Pokémon by XXX Pokédex number (game)]]&amp;quot;. I was told that admins will decide on the move after discussions, but most of the articles in [[:Category:Candidates_for_moving]] have no discussion at all, or the discussion only consist of the person who suggested it. Those that do have replies won&#039;t even last 5 people commenting on it. And the number of talk pages with the admins involved in the discussion is very minimum. It seems that &lt;br /&gt;
most of the pages in that category are just sitting there for months with no signs of any work to move or remove them from the page. May i have some enlightenment about the procedure, such as if the admins actually have their own private discussions about those pages, just that we won&#039;t know about it? i previously bring this up [[Talk:List of Pokémon by Alola Pokédex number (Sun and Moon)#rename|&lt;br /&gt;
on this talk page too]]. thank you for reading. If this is not the correct platform, please let me know the proper channel to enquire about it. Thank you again. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 07:52, 8 January 2018 (UTC)&lt;br /&gt;
:To be honest, I believe discussion happens in an EB-exclusive venue, so I don&#039;t really know much to tell you myself about what kind of impetus there is or how it plays out or what.&lt;br /&gt;
:If you&#039;re worried about a particular page, it may be best to contact someone directly. That &amp;quot;a particular page&amp;quot; part may be important; I would suggest some moderation, not getting excited and asking for &#039;&#039;everything&#039;&#039; to be resolved at once. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:01, 9 January 2018 (UTC)&lt;br /&gt;
::Thank you. the particular page is &amp;quot;[[List of Pokémon by New Unova Pokédex number]]&amp;quot;. I feel that with the hoenn dex and alola dex being moved, i do not see the reason for the unova dex to not be moved to be consistent with the hoenn/alola dex page. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 03:00, 10 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My confusion in regards to Grassy Terrain... ==&lt;br /&gt;
&lt;br /&gt;
 If Grassy Terrain is in effect, &#039;&#039;&#039;unless the target is in the semi-invulnerable turn of a move such as Dig&#039;&#039;&#039; or Dive, the power of Bulldoze, Earthquake, and Magnitude is halved (even if the user or the target is not grounded). &lt;br /&gt;
&lt;br /&gt;
So basically, if I use Earthquake on something that used Dig, does it do a total of x1 damage (×1/2  from Grassy Terrain, ×2 from using Dig), or is Grassy Terrain&#039;s effect ignored when the Pokémon uses Dig, thus ×2? Does my question make sense?[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:38, 13 January 2018 (UTC)&lt;br /&gt;
:The &amp;quot;×1/2  from Grassy Terrain&amp;quot; that you mention, you&#039;re supposing that comes from the sentence you&#039;ve posted at the start? If so, that very sentence says that that 1/2 only is in effect IF the target is NOT using a move such as Dig. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 13 January 2018 (UTC)&lt;br /&gt;
::Okay, so the 1/2 is ignored and the total is ×2. I was just checking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:54, 13 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Necrozma DM DW ==&lt;br /&gt;
&lt;br /&gt;
In Megalo Tower we have an box like this with Ultra Necrozma, and i think this is more convencional since Necrozma is not catchable and need to be defeated during this battles. [[User:Pika fanatic|Pika fanatic]] ([[User talk:Pika fanatic|talk]]) January 27, 00:03 (UTC)&lt;br /&gt;
:I fixed it. We do full battle templates for Trainers. Totem Pokemon get that treatment in Gen VII because the trials take the place of Gyms, but that&#039;s not what Necrozma is. If it&#039;s just part of the storyline, it doesn&#039;t warrant that. Otherwise it&#039;d entail a &#039;&#039;&#039;lot&#039;&#039;&#039; more changes beyond just Necrozma. (This may be worth discussing&amp;amp;mdash;but my page isn&#039;t really the place for that). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:47, 28 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW142 ==&lt;br /&gt;
&lt;br /&gt;
Could you please explain your edit to [[BW142]]? A Trainer can only carry six Pokémon at a time and Ash left more than six (Unfezant, Oshawott, Pignite, Snivy, Scraggy, Leavanny, Palpitoad, Boldore, Krookodile, and Charizard) at Oak&#039;s Laboratory. The &amp;quot;On hand&amp;quot; section on anime character pages always features up to six Pokémon. We use &amp;quot;In rotation&amp;quot; when Trainers are shown using more than six Pokémon. For reference, see the pages of May, Ursula, Nando, Virgil... --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:54, 6 February 2018 (UTC)&lt;br /&gt;
:I agree that&#039;s a better phrasing, so I&#039;ve revised the page in hopes of it being able to stand as a compromise. I hadn&#039;t thought of the possibility of using &amp;quot;in rotation&amp;quot;; thanks for the suggestion. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:58, 6 February 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, Mikuri. I tried to check what was going on a bit but in the mix I seem to have missed/forgotten the part where you said Ash left more than six Pokemon with Oak. I thought your issue was that he had fewer than six Pokemon &amp;quot;on hand&amp;quot;.&lt;br /&gt;
::That said, looking farther back this time, I really don&#039;t see any problem at all with Pumpkinking&#039;s original edit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:08, 7 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rotom Power Bag Pocket ==&lt;br /&gt;
&lt;br /&gt;
Do you know anyone who could add the Rotom Power as a pocket for the bag? On my userpage are samples of the item pages for Rotom Powers, but default to the Z-crystals pocket since Rotom powers aren&#039;t part of the template yet. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 03:16, 17 February 2018 (UTC)&lt;br /&gt;
:I received sprites for the pockets, so I can make it work soon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon species trivia ==&lt;br /&gt;
&lt;br /&gt;
Can trivia about a Pokemon species ever be notable if it&#039;s not unique? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:11, 22 February 2018 (UTC)&lt;br /&gt;
:As a rule, it is not. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
::For example, does that mean the trivia about Dugtrio being immune to telekinesis needs to be deleted because mega Gengar is also immune to it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:21, 22 February 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:15, 22 February 2018 (UTC)&lt;br /&gt;
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== Value of truth ==&lt;br /&gt;
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I don&#039;t want to derail other discussions, so I&#039;m taking this here. I&#039;m alarmed by the attitude you&#039;ve seemed to have on talk pages such as [[Talk:Team Skull Grunt (Trainer class)]] and [[Talk:Pokémon Communication Center]] in which you apparently don&#039;t think it&#039;s necessary to correct something false if it&#039;s something you consider minor. Phrases like &amp;quot;who really cares&amp;quot; and &amp;quot;what exactly is hurt&amp;quot; seem, in my mind, to be an effort to discourage people from trying to present the most truthful possible information. In my mind, these are plain-as-day cases of inarguably false information (niche cases, granted, but inarguably false nonetheless), and you seem actively interested in discouraging the correction of them.&lt;br /&gt;
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For that reason, I wanted to directly ask: am I misinterpreting you, or do you really not think truth is an important value for Bulbapedia? If the latter, is that also the official staff position? If so, I&#039;m not sure I can continue to feel comfortable participating in an encyclopedia if it isn&#039;t trying to be true. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:21, 23 February 2018 (UTC)&lt;br /&gt;
:You&#039;re taking it much too dramatically.&lt;br /&gt;
:I&#039;m just going to address the specific cases directly.&lt;br /&gt;
:I do not believe that there&#039;s really any point to trying to say on any page about grunts that they technically have a &amp;quot;Trainer class&amp;quot; that is their team name. (Note that I am not saying we should have &amp;quot;Team Skull Grunt (Trainer class)&amp;quot;. I am not, either, saying we shouldn&#039;t, though. I&#039;m personally leaving it for further comment, because, in short, things are &#039;&#039;alright&#039;&#039; as they are, I&#039;m fine just waiting and focusing my own attention on other things.) The only place I think it would be worth communicating that there is no &amp;quot;Team Skull Grunt&amp;quot; Trainer class would be if we had a technical page that touched on the Trainer data in the ROM or something. The argument I made that you express concern about above was against your suggestion to merge grunts&#039; info into team TC pages&amp;amp;mdash;that&#039;s all.&lt;br /&gt;
:I do not consider an implication that the GS Ball is only available in Crystal&#039;s VC version a falsehood at all. You cannot obtain the GS Ball solely by playing Crystal&#039;s cartridge versions. There is no falsehood communicated. That said, I also &#039;&#039;explicitly&#039;&#039; did not say that only listing the VC item was the only option. I suppose I must admit, I tried to phrase my whole comment about the GS Ball relatively delicately; so let me attempt to make clear here that what I meant was: I do not think it is right for us to mention (or worry about) the cartridge GS Ball in the template, and I &#039;&#039;&#039;disfavor&#039;&#039;&#039; some extra note nearby (but it is still an &#039;&#039;&#039;option&#039;&#039;&#039;). To put it another way, the intended point was, noting the cartridge version in the template is more trouble than it&#039;s worth, but there are still solutions that we could &#039;&#039;&#039;add&#039;&#039;&#039; to the original revision before your original attempt to &amp;quot;fix&amp;quot; it. (Let&#039;s say that at least half as strongly as you are against only mentioning VC&amp;amp;mdash;which, again, is not the only option I entertain&amp;amp;mdash;I&#039;m that strongly against any significant change to &amp;quot;Received from an attendant while attempting to exit after entering the [[Hall of Fame]] ([[Virtual Console]] only)&amp;quot; as your recent edit has done; it only hurts what is already perfectly useful.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:59, 23 February 2018 (UTC)&lt;br /&gt;
::FYI, I now [[Talk:Pokémon Communication Center#Event items|do not think]] that there is any real reason to add any note about the cartridge event. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:59, 23 February 2018 (UTC)&lt;br /&gt;
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== I brought it to the guy&#039;s talk page to avoid an edit war, but it&#039;s been over a week. ==&lt;br /&gt;
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I&#039;m talking about [https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;amp;diff=2741661&amp;amp;oldid=2740232 this edit], specifically the release date. I even added the hidden text, but [[User:Akurochan]] flat out ignores it without even saying why. I asked him on [[User talk:Akurochan# Why did you keep changing Aegislash&#039;s release date?|his talk page]], but he hasn&#039;t even been on the site in over a week. What else am I allowed to do? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:53, 26 February 2018 (UTC)&lt;br /&gt;
:Two questions.&lt;br /&gt;
:1) What&#039;s your time zone? And do you remember when exactly you downloaded it?&lt;br /&gt;
:2) I don&#039;t know Pokken, so just to be sure, when you said you downloaded it, I suppose that means you could immediately play it (and not that it ws locked for a while still)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:33, 27 February 2018 (UTC)&lt;br /&gt;
::My time-zone is EST, so it&#039;s 1:25 PM when I posted this. IIRC I was able to play it at 8:30 - 9:30 PM. It was playable immediately after the download finished. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:25, 27 February 2018 (UTC)&lt;br /&gt;
:::Japan&#039;s time is 14 hours ahead of you. It was reasonably released on the &amp;quot;correct&amp;quot; day when you downloaded it. It&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 27 February 2018 (UTC)&lt;br /&gt;
::::In other words, I have to leave it alone. Is that correct? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:56, 27 February 2018 (UTC)&lt;br /&gt;
:::::It should not be changed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:04, 27 February 2018 (UTC)&lt;br /&gt;
::::::Very well, I understand now. Thanks for doing what Akurochan didn&#039;t do himself. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 19:17, 27 February 2018 (UTC)&lt;br /&gt;
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== Own Tempo Rockruff ==&lt;br /&gt;
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I made a correct edit to the evolution section of Own Tempo Rockruff. Why was it reverted? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:10, 1 March 2018 (UTC)&lt;br /&gt;
:Note that it doesn&#039;t really make sense that you get &#039;&#039;&#039;Dusk&#039;&#039;&#039; Form at 5 AM (which is roughly &#039;&#039;dawn&#039;&#039;). You&#039;re forgetting that in-game time is not the same as the real-world time (or more accurately, the 3DS clock, which also doesn&#039;t have to have &#039;&#039;any&#039;&#039; relation to real-world time). Only the in-game time matters. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 1 March 2018 (UTC)&lt;br /&gt;
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::I am currently playing UM and I can confirm the evolution takes place between 5 AM and 5:59 AM. I know it doesn&#039;t make sense but thats how it is. US is 5 PM to 5:59 PM. I strongly suggest you revert your re-edit, or if you dont believe me, try it out yourself. [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:36, 1 March 2018 (UTC)&lt;br /&gt;
:::Bear with me a second here... How do you know it&#039;s the 5 AM hour? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:39, 1 March 2018 (UTC)&lt;br /&gt;
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::::Well first I saw bulbapedia saying 5PM hour. So i tried leveling up Rockruff then. But it didnt evolve. So I found a few posts on the internet saying it was the 5AM hour for UM. So then I tried it around 5:20 AM (3DS time), and it worked. Why on earth would I even lie about this or make the edit if I wasn;t sure? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:42, 1 March 2018 (UTC)&lt;br /&gt;
:::::I&#039;m not at all saying you&#039;re lying. I&#039;m saying you&#039;re missing something.&lt;br /&gt;
:::::The 3DS&#039;s time is NOT the time in-game.&lt;br /&gt;
:::::Try this. Check the time on your 3DS. Then go to a Pokemon Center in UM and talk to the cafe owner. (He doesn&#039;t tell you the same time.)&lt;br /&gt;
:::::That is to say, even though your 3DS says 5 AM, it&#039;s still 5 PM in the game when you&#039;re evolving Rockruff. The page is correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:52, 1 March 2018 (UTC)&lt;br /&gt;
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== &amp;quot;Trade&amp;quot; in Item Locations ==&lt;br /&gt;
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For games where you can only obtain items through Trade, do we put down it as [[Trade]] or &#039;&#039;[[Trade]]&#039;&#039;? FinnishPokéFan92 has been changing the latter back to the former, so I&#039;m not sure which to go with now. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:47, 7 March 2018 (UTC)&lt;br /&gt;
:I personally believe that the italicized one is better because it makes it readily distinguishable from other rows (where it&#039;s actually directly obtainable in-game). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 7 March 2018 (UTC)&lt;br /&gt;
::Agreed. I&#039;ll change them back when I find them again. Thanks. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:55, 7 March 2018 (UTC)&lt;br /&gt;
Oh yeah in the same vein, under acquisition in item pages, when an item can be found in an area more than once (but still finite), do leave just the location or do we include the number of times it can be found? (6 [[Thunderstone]]s for example can be found in [[Ultra Plant]]). [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 02:53, 7 March 2018 (UTC)&lt;br /&gt;
:I guess it&#039;s simple enough, I don&#039;t think a count like that is a problem. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:05, 7 March 2018 (UTC)&lt;br /&gt;
::If I may intrude, that would require a lot of &amp;quot;backtracking&amp;quot; so to say, as many already existing item pages lack the amount of it obtainable in every finite way, especially when talking about earlier generations. This is why I personally would oppose the idea, even if only for the sheer size of that job, but if someone is ready to do all that checking for every single existing item page, knock yourselves out. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:21, 7 March 2018 (UTC)&lt;br /&gt;
:::I think if it&#039;s missing, no big deal. It can be fixed sooner or later. And if it&#039;s often &amp;quot;later&amp;quot;, even &amp;quot;much later&amp;quot;, that&#039;s, again, not a huge deal. It&#039;s fine without, but also probably nice with a count. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:27, 7 March 2018 (UTC)&lt;br /&gt;
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== Food Stall color  ==&lt;br /&gt;
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I don&#039;t get what you meant by that. The other Festival Plaza facilities don&#039;t share the same progression of palettes with each other. In fact, a majority of the most common ones are primarily or partially red, not blue. Plus there is nothing I&#039;ve ever seen of Alola having some overarching color scheme outside the island names being colors in Hawaiian, and those four aren&#039;t applicable there, or with any of the different facility palettes.&lt;br /&gt;
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I get keeping the descriptions of the facility palettes simple, but unless there&#039;s something in the game&#039;s code or from a guidebook that has official names for the facility colors that I&#039;m not aware of, I just don&#039;t see what you mean by them having explicit palettes[[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 02:47, 8 March 2018 (UTC)&lt;br /&gt;
:Let me get the issue of the &amp;quot;palette&amp;quot; out of the way. There are actually two reasonable color &amp;quot;palettes&amp;quot; you can take from SM/USUM. The first is the simple 7 &amp;quot;primary&amp;quot; colors of ROYGBIV, as seen in [[Poké Bean]] colors and {{p|Minior}}&#039;s forms. The second is seen in the 8 colors you can [[Festival Plaza#Dye houses|dye]] clothes in (which many [[fashion item]]s also naturally have). (Pink is the &amp;quot;odd man out&amp;quot; in the latter set; &amp;quot;navy blue&amp;quot; could be considered a parallel to &amp;quot;indigo&amp;quot; and &amp;quot;purple&amp;quot; a parallel to &amp;quot;violet&amp;quot;, and all other colors have the same names.)&lt;br /&gt;
:Now&amp;amp;mdash;if we exclude the obviously Pokemon-themed colorations of some facilities&amp;amp;mdash;every facility&#039;s color scheme is plainly based on one of these &amp;quot;primary&amp;quot; colors...or black. The black is a huge through line, so that gets a pass. But &amp;quot;brown&amp;quot; is not part of Alola&#039;s &amp;quot;palette&amp;quot; and it&#039;s not even remotely a significant pattern with any other facilities. Calling that one facility theme &amp;quot;brown&amp;quot; is ignoring the blatant pattern that everything else fits in; it&#039;s not reasonable that just one doesn&#039;t, especially when there are plain elements of a primary color in the building&#039;s color scheme. It may be relatively subdued, but it is the most meaningful label for this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:07, 8 March 2018 (UTC)&lt;br /&gt;
::That&#039;s quite an arbitrary rule to apply to this. You&#039;re just applying the standard ROYGBIV, not something unique to the Pokemon games themselves, like Floette flowers, or the island colors. Plus, unlike the island colors, which are far more prevalent in Alola (Battle Royal Dome&#039;s stage entrances, the Battle Royal Dome symbol itself, Oricorio&#039;s forms, parts of the respective Island Kahunas&#039; clothing, the Island Guardians), there&#039;s only two seemingly solid cases of it: Minior and Poke Beans. &lt;br /&gt;
::As well, those two are not perfect matches for ROYGBIV. The &amp;quot;blue&amp;quot; and &amp;quot;indigo&amp;quot; Minior Forms and Poke Bean colors are closer to being cyan and blue, respectively. I checked the RGB levels of the sprites in an editing program and none of the &amp;quot;Indigo&amp;quot; ones had red levels higher than their green levels Which for Indigo the RGB levels are usually around 75,0,130. The &amp;quot;blue&amp;quot; ones were far from being dominantly blue, having a fair mix of green and blue, which shades of Cyan usually have. Not to mention the &amp;quot;blue&amp;quot; pattern bean is nearly entirely white. &lt;br /&gt;
::All this, along with the Pink and Navy Blue dye shops and the odd Black themed facilities throughout not fitting with the ROYGBIV palette, leads me to the conclusion that it&#039;s not nearly as concrete of a design theory as it might seem. &lt;br /&gt;
::In conclusion, I think that we should provide descriptions of objects and locations based on what we see, not based on our assumptions. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 06:44, 8 March 2018 (UTC)&lt;br /&gt;
:::If the games want to identify whatever shades as &amp;quot;blue&amp;quot; or &amp;quot;indigo&amp;quot; or whatever, so long as it&#039;s halfway reasonable (i.e., not &amp;quot;blue&amp;quot; for &#039;&#039;&#039;orange&#039;&#039;&#039;), that&#039;s their choice and not even something worth arguing...&lt;br /&gt;
:::Among the other three food stall variations, the only things that consistently match the obvious color theme are the checkers and the paneling flanking them. The first food stall variation bucks that pattern, with those parts having different colors. And, of the two parts, I think it&#039;s profoundly reasonable to focus on the checker pattern. Brown isn&#039;t remotely worth calling a color scheme, it&#039;s just wood, a &#039;&#039;default&#039;&#039;. The plain design touch is the blue checkers. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:18, 8 March 2018 (UTC)&lt;br /&gt;
::::Ok, I&#039;ll concede, I hadn&#039;t checked what the in-game Pokedex names Minior&#039;s forms prior to now. Poke Beans also likely follow that scheme, even if it&#039;s not as solid, there&#039;s still 7 of them and they somewhat follow ROYGBIV. The same for the dye stalls; Navy Blue could just be a mistranslation of Indigo. (and I just thought of Pink being there to fully represent the Island colors alongside ROYGBIV)&lt;br /&gt;
::::But I still think it&#039;s quite a large leap in logic to assume that other things in-game fit that when they don&#039;t come in a set of 7 colors that resemble ROYGBIV as those three examples do. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 20:52, 8 March 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t think there&#039;s a big leap of logic, but I don&#039;t think that&#039;s the only reason to choose &amp;quot;blue&amp;quot; either. Like I said, that&#039;s really the only reasonable color you can point to as the design choice (&amp;quot;brown&amp;quot; is not the design choice, it&#039;s just the foundation). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:43, 9 March 2018 (UTC)&lt;br /&gt;
::::::Once again, that&#039;s a very arbitrary distinction. Brown is a color just the same as blue is. I don&#039;t see what makes it different from any other color that makes it just a &amp;quot;foundation&amp;quot;. Regular wooden surfaces are just as valid in real life for designing building exteriors or interiors as any painted surface. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 04:38, 9 March 2018 (UTC)&lt;br /&gt;
:::::::I really don&#039;t think this is hard. Blue is a color that the other variations have used. Brown isn&#039;t. There&#039;s simply NO good reason to choose brown uniquely here instead of blue. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:29, 9 March 2018 (UTC)&lt;br /&gt;
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== Grant (trivia)  ==&lt;br /&gt;
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I simplified my earlier edit to include only Geodude - though Roxanne does have an Onix- in rematches that is.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 08:33, 16 March 2018 (UTC)&lt;br /&gt;
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: What do you mean not enough Rock-type gym leaders - how many does there have to be for a comparison?[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 09:48, 19 March 2018 (UTC)&lt;br /&gt;
::Maybe 10. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:25, 19 March 2018 (UTC)&lt;br /&gt;
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== Serrebi ==&lt;br /&gt;
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Hi. Noticed your post on a user&#039;s page. Wnat to know, what iss tealing from Serribbi? Is it not fair use to note facts regardless of who discovered them? I am not an expert in law so it seems quite new to me (after all, I did not underatand copyright or IP rights well until a few years ago). [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 00:26, 21 March 2018 (UTC)&lt;br /&gt;
:It&#039;s pretty simple. Serebii has expressed that they do not allow other sites to take their information. If you find something at Serebii, you&#039;ll have to find an independent source or confirm it on your own before you can edit it here. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:29, 21 March 2018 (UTC)&lt;br /&gt;
::I understand. But is there any legal reason to avoid? I do not plan on posting anything from there (rarely visit it anyway), but just wondering. Does this mean research can be copyrighted? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 01:38, 21 March 2018 (UTC)&lt;br /&gt;
:::As they say: I am not a lawyer. All I can say is that BP staff wouldn&#039;t long tolerate anyone continually trying to use Serebii&#039;s info here. We have no desire to antagonize them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:48, 21 March 2018 (UTC)&lt;br /&gt;
::::Thanks. Did not realize there were people like that. One learns somthing new every day. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 02:04, 21 March 2018 (UTC)&lt;br /&gt;
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== Fossil Pages ==&lt;br /&gt;
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Hiya! I got the individual Fossil pages on my userspace I believe are ready to be mainspaced. If you deem they are, how would we go about this procedure with the current X and Y Fossils format? [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:27, 23 March 2018 (UTC)&lt;br /&gt;
:Hey. I&#039;d like to follow-up on this. I still think splitting the Fossil pages is a good idea, following the recent changes to item pages and making &#039;em consistent. They also have changed characteristics over the gens and I believe the template makes info easier to grasp without having to read through the write-ups in the current fossil pages.&lt;br /&gt;
:I&#039;ve updated them for Let&#039;s Go. Please take a look see at my userspace. Thanks! [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:38, 23 November 2018 (UTC)&lt;br /&gt;
::On another note, could you delete the pages under &amp;quot;mainspaced pages&amp;quot; in my userspace? The content in them have already been transferred to mainspace and no longer have use. Thanks again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:41, 23 November 2018 (UTC)&lt;br /&gt;
:::I don&#039;t know if I lost this before or what... Anyways, I&#039;ll see what other staff think and/or look at them tomorrow.&lt;br /&gt;
:::(Also, this is pretty far up my page (with little really unique substance here). It would have been simpler to just reinitiate in a new section.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
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== untitled ==&lt;br /&gt;
Stick to your pages and I&#039;ll stick to mine. Thanks. {{unsigned|Vyper3006}}&lt;br /&gt;
:This does not constitute a discussion. I await any substance. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:05, 25 March 2018 (UTC)&lt;br /&gt;
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You have it. &lt;br /&gt;
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https://photos.google.com/photo/AF1QipPoQ7QU8fR_pFFfBvm488IP_N3sMzgzFflr2t9C&lt;br /&gt;
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Why are you saying it isn&#039;t a real card?&lt;br /&gt;
&lt;br /&gt;
== List of moves and abilities affecting abilities ==&lt;br /&gt;
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You undid my edit, saying that it was &amp;quot;already mentioned&amp;quot;. Where was it already mentioned? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:15, 28 March 2018 (UTC)&lt;br /&gt;
:Where you put it before and where I removed those tables, easily visible if you look at the diff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 28 March 2018 (UTC)&lt;br /&gt;
::You only told me not to put the tables above the list of abilities, so I re-added them below the list of abilities. Why can&#039;t I have the tables there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:02, 28 March 2018 (UTC)&lt;br /&gt;
:::I&#039;m confused. Do you or do you not realize that the things you want to add are currently on the page already? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:40, 29 March 2018 (UTC)&lt;br /&gt;
::::I realized just now. Oh well. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:46, 29 March 2018 (UTC)&lt;br /&gt;
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== Unacceptable User Name chain ==&lt;br /&gt;
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An array of users named after Communists has just shown up. Might want to nip this in the bud.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:07, 29 March 2018 (UTC)&lt;br /&gt;
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== Types and &amp;quot;metagame&amp;quot; information ==&lt;br /&gt;
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Why is information about &amp;quot;the metagame&amp;quot; (stuff like &amp;quot;this type is good when combined with this other type&amp;quot;) allowed on the pages about types but nowhere else? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
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== Thunder wave ==&lt;br /&gt;
&lt;br /&gt;
When I added that trivia (or trivium or whatever), I meant thunder wave was the only status move whose immunities &#039;&#039;behave according to the type chart&#039;&#039;. You know, the one that looks like this. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | ×&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4&amp;quot; | &amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;18&amp;quot; style=&amp;quot;background:#A44C4B&amp;quot; | &amp;lt;small&amp;gt;A&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;a&amp;lt;br&amp;gt;c&amp;lt;br&amp;gt;k&amp;lt;br&amp;gt;i&amp;lt;br&amp;gt;n&amp;lt;br&amp;gt;g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;y&amp;lt;br&amp;gt;p&amp;lt;br&amp;gt;e&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;20&amp;quot; style=&amp;quot;{{roundybottom|5px}}; background:#999&amp;quot; | &amp;lt;small&amp;gt;These matchups are suitable for {{color2|000|Generation VI}} onward.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}According to that chart, grass and electric are not immune to anything, so the fact that stun spore couldn&#039;t hit them had to be &#039;&#039;programmed separately.&#039;&#039; What I was trying to say earlier was that thunder wave was the only status move that &#039;&#039;behaves according to this chart&#039;&#039; and was not &#039;&#039;programmed separately.&#039;&#039; Do you understand what I&#039;m trying to say now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
:I still don&#039;t think it&#039;s so important a difference that it&#039;s worth any trivia. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 3 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Klinklang ==&lt;br /&gt;
&lt;br /&gt;
Hello. On the page for Klinklang, you removed my trivia because it was noticeable. Noticeable Trivia does appear a fair bit on Bulbapedia and if you looked at the Gen 5 Sprites, it isn&#039;t that obvious. I&#039;m just wondering why it was removed as such. Thanks. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 15:33, 10 April 2018 (UTC)&lt;br /&gt;
:We just don&#039;t list things already visible on the page. That&#039;s just repetitive, when anyone can see it if they care. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:20, 10 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How? ==&lt;br /&gt;
&lt;br /&gt;
Seriously, how did you not see the poor English and punctuation in [https://bulbapedia.bulbagarden.net/w/index.php?title=Unnamed_island_(EP098)&amp;amp;diff=prev&amp;amp;oldid=2768100 these] [https://bulbapedia.bulbagarden.net/w/index.php?title=Cinnabar_Island&amp;amp;diff=prev&amp;amp;oldid=2768111 edits]? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 20:47, 21 April 2018 (UTC)&lt;br /&gt;
:What do those matter? It&#039;s not at all unintelligible. The changes it seems you&#039;ve now made are minor. That&#039;s not even remotely a basis for outright rejection. If you don&#039;t want to fix it, leave it alone, you can&#039;t revert it just because it bugs you a bit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 21 April 2018 (UTC)&lt;br /&gt;
::I reverted those because I wasn&#039;t sure what the original editor was trying to communicate due to the poor English, and I feared that any changes I made would ruin the intended meaning. For example, with the second diff, it mentions a &amp;quot;Gyarados hot spring tap&amp;quot;. Since I didn&#039;t see that episode, I didn&#039;t know if the Gyarados was a typo, or if the hot spring tap was supposed to be shaped like a Gyarados, or if there was a missing key word. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:25, 21 April 2018 (UTC)&lt;br /&gt;
:::That&#039;s just one (arguable) sentence. Not remotely warranting wholesale reversion. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 21 April 2018 (UTC)&lt;br /&gt;
::::Like I said, one change could&#039;ve ruined the whole meaning the user was trying to communicate, and I couldn&#039;t leave it like that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:14, 22 April 2018 (UTC)&lt;br /&gt;
:::::...That doesn&#039;t mean reverting the whole thing was right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::Well, what was I supposed to do? And yes, I know that I did &amp;quot;improvements&amp;quot; after you undid my reversion, but I&#039;m still not confident that was what the user was trying to say. It was that confusing to me. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:17, 22 April 2018 (UTC)&lt;br /&gt;
:::::::You can try talking. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::::Kinda hard to do that now that the user thinks I&#039;m a racist. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:31, 22 April 2018 (UTC)&lt;br /&gt;
:::::::::As far as I&#039;m concerned, that&#039;s just an excuse to give up. ...Don&#039;t. (Also, that is not how I read their message.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:19, 22 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flavor Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m relatively new to editing wikis, so I&#039;m not sure if I ought to &amp;quot;...discuss this one first&amp;quot; {{ut|Tiddlywinks|here on your talk page}}, or on the Flavor article&#039;s [[Talk:Flavor|talk page]], but I figured I&#039;d start here to give myself a better chance of being sure that you read this and don&#039;t accidentally miss it.&lt;br /&gt;
&lt;br /&gt;
My main issue with the [[Flavor|Flavor page]] as it stands now is that the {{DL|Flavor|List_of_Apricorns_by_flavor|Apricorn section}} has the flavors listed in the &amp;quot;correct&amp;quot; order (that being Spicy, Sour, Dry, Bitter, and Sweet) while the page&#039;s intro, flavor preference table, Contest/Pokéathlon table, and the berry tables for gens III, IV, and e-Reader all have the flavors listed in the following order: Spicy (+Atk), Dry (+SpA), Sweet (+Spe), Bitter (+SpD), and Sour (+Def) [so not quite half-and-half, like I first thought - that&#039;s my bad].&lt;br /&gt;
&lt;br /&gt;
This is, to me, pretty unintuitive, since stats are most always ordered HP (N/A here), Atk, Def, SpA, SpD, and Spe.  I was actually looking at the flavor page for more info about {{cat|Berries_that_may_cause_confusion|confusion berries}} and ended up super confused (hah, didn&#039;t even mean for that silly little joke to happen) for a moment because of the ordering of the flavors (though that may just be indicative of ignorance on my part).  Because 6/7 sections have the flavors ordered in the &amp;quot;weird&amp;quot; way, I&#039;m beginning to think that there&#039;s probably a reason for it.  If there is and I&#039;m missing it, then please do let me know!  However, even if that were to be the case, I, personally, still think that ordering the flavors to match with the traditional order of stats would be more beneficial overall.  It makes things easier for dumb-dumbs like me, so that we don&#039;t have to go to {{DL|Nature|Stat-focused_table|an entirely different page}} in order to figure out what the heck is going on.&lt;br /&gt;
&lt;br /&gt;
And, just on the off chance that you&#039;re considering it, there&#039;s no need to copy-paste that table onto the Flavor page - the current table is totally fine for its page (though I certainly wouldn&#039;t complain if I could reinstate my edited version of it!), since it&#039;s more focused on the flavors themselves, rather than the increase and decrease of stats that come along with most natures.  At the very least, we ought to make all seven sections consistent, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~&amp;lt;/nowiki&amp;gt;[[User:Mimikyuuuuuuu|Mimikyuuuuuuu]] ([[User talk:Mimikyuuuuuuu|talk]]) 05:12, 27 April 2018 (UTC)&lt;br /&gt;
:First things first, there is only one place on that page where any of those basic stats is mentioned at all (&amp;quot;Attack&amp;quot;). On the rest of the page, no one will be able to tell what stat each flavor corresponds to without a whole bunch of cross-referencing (or memorization). So the proposition that an &amp;quot;incorrect&amp;quot; order might be any particular problem is fairly dubious.&lt;br /&gt;
:FYI, it was also kind of a problem that you didn&#039;t change all of the tables. (I don&#039;t mean to say that it&#039;s okay for you to make the change if you do everything up &amp;quot;right&amp;quot;.)&lt;br /&gt;
:My primary concern about the &amp;quot;proper&amp;quot; order was that I&#039;d like to know what the games actually do. And {{pkmn|Contest}} categories are listed in the order Cool Beauty Cute Smart Tough, just as the second table currently on the page shows. IMO this is a fine order since Contests are pretty strongly linked with the flavors (at least stronger than anything else). There doesn&#039;t seem to be any real consistency in other things, like the stat order when viewing a [[Pokéblock]], the [[List of items by index number (Generation VII)|default order]] of the [[Apricorn]]s, the [[performance]] stat order...&lt;br /&gt;
:Given that general inconsistency, it may be reasonable to default to the order of basic stats. But personally, I don&#039;t think it&#039;s that huge a deal, either.&lt;br /&gt;
:(FYI, you can usually make comments on a mainspace talk page first. It&#039;s much easier for other people to contribute opinions there. And people will generally pay some attention...especially if they&#039;ve explicitly suggested the talk page. But even if you don&#039;t seem to get a resonse, you can always make a short comment on the person&#039;s user talk page to direct their attention to the talk page you commented on.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 27 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alola Dex in Ultras Sun and Moon==&lt;br /&gt;
Hey there. I need your help with something. Can you add this to the Pokémon Infobox so I can add the dex numbers on the Pokémon that appeared in Ultra Sun and Ultra Moon?: a2dex And maybe add a category like this? Category:Pokémon in the Alola Pokédex in Ultra Sun and Ultra Moon. Kinda like how you did in Pokémon Black 2 and White 2. [[User:Seabiscuit2020|Seabiscuit2020]] ([[User talk:Seabiscuit2020|talk]]) 15:59, 29 April 2018 (UTC)&lt;br /&gt;
:As we&#039;ve told a number of people who have asked in other places, we are considering moving the &#039;dex numbers out of the infobox. As you can see on {{p|Zubat}}&#039;s page, its infobox is already very well packed with the &#039;dex numbers. Trying to make a new format so we can add another could be very complex, especially with the more or less random nature of which &#039;dex numbers each Pokemon has. We think that putting that info somewhere else may be better. There still has not been a decision on the matter. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:10, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to redo all the quotes for characters in core series games (I have nothing to do), while filling out any missing quotes. I just wanted to check a few things.&lt;br /&gt;
*Do references to other characters and items requires linking to the articles; the names for the characters or items aren&#039;t directly stated ([[Special:Diff/2771756|example]])?&lt;br /&gt;
*Do quotes in &amp;quot;scream&amp;quot; speech bubbles need to be bolded? ([[Special:Diff/2771753|example - first line in USUM section]]: &amp;quot;This is excellent! Exciting, even...&amp;quot;)&lt;br /&gt;
*For battles, are &amp;quot;Before battling, Upon being defeated, After being defeated, If the player is defeated&amp;quot; the correct terms to use? (I think I previously discussed with you before, but another admin sometimes changed the &amp;quot;Upon being defeated&amp;quot; back to &amp;quot;Being defeated&amp;quot;.)&lt;br /&gt;
Are do these doesn&#039;t really matter at all? (I doubt anybody pays attention to the quotes section) Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 30 April 2018 (UTC)&lt;br /&gt;
:I&#039;m not sure about linking indirect references. Right now...I suppose if it were me, I wouldn&#039;t remove them but I also don&#039;t know if I would be motivated to add them. (Very possibly, if I were specifically looking at something, I might realize that the links are a good idea; or possibly the opposite. Right now, though, I&#039;m just not sure.)&lt;br /&gt;
:Personally I don&#039;t like bold for screaming. It&#039;s never come across like it was actually supposed to be screaming to me.&lt;br /&gt;
:I do prefer that set, with the exception that &amp;quot;if the player is defeated&amp;quot; is unnecessary since the first half already entirely implies that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:00, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cute Charm  ==&lt;br /&gt;
&lt;br /&gt;
The sentence, &amp;quot;The set of possible values depends on the gender of the Pokémon with Cute Charm, and if the Pokémon with Cute Charm is female, the wild Pokémon&#039;s gender ratio.&amp;quot; looked kind of weird and I thought it had a grammar error. It looked like it was trying to say something like &amp;quot;depends on the gender of the Pokemon, whether the Pokemon with Cute Charm is female, and the wild Pokemon&#039;s gender ratio.&amp;quot; Can we possibly make it more clear and obvious that it isn&#039;t a grammar error? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:04, 2 May 2018 (UTC)&lt;br /&gt;
:Fixed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:08, 2 May 2018 (UTC)&lt;br /&gt;
::Okay thanks. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:55, 2 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ash&#039;s Charizard gender debate, and the reason I ceased participation on it ==&lt;br /&gt;
&lt;br /&gt;
Force Fire said this when I contacted them(my notes added to show my thought process reading this):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First of all, Dennou is not a former staff member, he is still a senior administrator&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My mistake. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Secondly, you need to stop going around like you have some sort of authority&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know that and neither want nor care for authority on this site, nor have I been actively attempting to inflect such....Passion for rules =/= projecting authority or seniority unless you are assuming bad faith/intent on my end...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thirdly, just because I&#039;ve been very strict on anything gender related, doesn&#039;t mean I&#039;m going to say &amp;quot;no&amp;quot; every single time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like an example of them saying yes on non-Force Fire-written and mandated gender policy-based evidence, but they&#039;re right in a way). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is actual legitimate evidence/source for Dennou&#039;s claim&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomioka is invoking Word of God like JK Rowling retconned a Jewish Student into Hogwarts despite wizards and witches having no prior evidence of organized religion besides the occasional &amp;quot;my God&amp;quot;...that&#039;s how &lt;br /&gt;
Word of God works, which this echoes IMO. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomioka is an actual writer for the show, so he probably knows more and probably has control over how he wants characters to be portrayed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does he have authority over other anime staff? Is he the one who OKs final decisions? I don&#039;t know if this is true or if Force Fire is assuming this (And if so, based on what)?. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tracy West novelisations is not written by a writer from the (Japanese) show. There&#039;s a big difference&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeah, it was a bad, rather sarcastically-motivated example in hindsight)&lt;br /&gt;
&lt;br /&gt;
...I feel bad for ever entering into it based on a big red warning label on the top of the talkpage...Am I supposed to feel ashamed for even trying to quote policy? Did it really come off as bossing people around in a Brainy Smurf-esque way via poor wording? Or did I catch Force Fire in a bad mood/at a bad time...can you sort this out my confusion/shame? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:34, 4 May 2018 (UTC)&lt;br /&gt;
:ForceFire can answer best for ForceFire, as I rule I don&#039;t like to speak for others.&lt;br /&gt;
:I think keeping in mind the possibility that you might be wrong is a way not to sound too bossy. If there&#039;s one thing I hate, it&#039;s being wrong. So I try to ask myself what I&#039;m overlooking; it can be a bitter pill, but I like the other option less. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:24, 4 May 2018 (UTC)&lt;br /&gt;
::I&#039;m not asking you to speak for ForceFire:I&#039;m asking if I should feel ashamed for even discussing the matter if I&#039;m not someone important enough. And just cause I report rulebreaks doesn&#039;t mean I think I&#039;m a cop, judge, jury or executioner:At best I&#039;m a tipster. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 12:52, 4 May 2018 (UTC)&lt;br /&gt;
:::You asked if Force Fire was in a bad mood. I do not know that. (And I&#039;m not going to just ask and be a relay.)&lt;br /&gt;
:::I&#039;m not certain where you get the idea that only &amp;quot;important&amp;quot; people can discuss any particular thing on the wiki or whatever.&lt;br /&gt;
:::But generally I would not say you should feel bad. That probably won&#039;t really ease anything, but it may help move past it. (Which isn&#039;t to say there shouldn&#039;t be anything that can be learned from the matter.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:43, 4 May 2018 (UTC)&lt;br /&gt;
::::That was meant to be rhetorical. I&#039;m sorry for that not being worded in such a way.&lt;br /&gt;
::::It does seem that some people, like Lady Ariel, Pumpkinking, Playerking and FinnishPokémonfan get a lot more &amp;quot;freebies&amp;quot; regarding importance and/or extra rulebreaks, so I tend to feel that they are given special treatment due to edit count despite their lack of staff status and/or serial troublemaking.&lt;br /&gt;
::::That&#039;s what I needed to hear. I will rejoin the discussion now that my head&#039;s clear. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 22:42, 4 May 2018 (UTC)&lt;br /&gt;
:::::If you&#039;re comparing (contrasting, rather, I suppose) those users to yourself, no one on staff has gone to your user talk page about anything for, it looks like, very nearly a whole 3 years. You&#039;re not in any special trouble about anything. (...To the extent of my knowledge. Which is mainly just a paranoid disclaimer.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 5 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smogon and fansite rulings ==&lt;br /&gt;
&lt;br /&gt;
If Showdown(created, owned and maintained by Smogon) isn&#039;t a reliable source(Though I think it should be, but Verlisify fans/sympathizers run this site and Serebii, methinks), why is Smogon OK for some reason? They&#039;re one and the same, and they cross-reference each other. And have they given permission to use their info? Or is it a case of petty rivalry based on perceived betrayal(s) and flimsy accusations between webmasters that lead to digital Iron Curtains like with Serebii and PokéBeach(That needs to end...That was how many years ago? Talent gets moved around all the time...), and no permission is given/received between them and us? Or should I ask EB/Archaic(To see if he has an old, unnecessary grudge with Smogon&#039;s owner, as well)for a more concrete status of Smogon/Showdown? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 03:16, 12 May 2018 (UTC)&lt;br /&gt;
:Look. If you&#039;re gonna come to my talk page with your mind already set against us like this and just being antagonistic, I&#039;m not gonna be inclined to give you any remotely substantive response.&lt;br /&gt;
:Have a good day. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:16, 12 May 2018 (UTC)&lt;br /&gt;
::I apologize for that rant...I had just seen Avengers:Infinity War earlier this week, and it made me...emotional, to say the least. I would like to know why Smogon is a valid source but Showdown isn&#039;t, though. ::Again, sorry for that. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 01:44, 13 May 2018 (UTC)&lt;br /&gt;
:::Source code about source code is a step beyond what we&#039;re comfortable with trusting. Put simply, Showdown&#039;s accuracy always has to be couched in a caveat. Only the game can truly be trusted to perfectly represent the game. Showdown has had to correct mistakes, and we can&#039;t necessarily say where remaining ones are or aren&#039;t. It&#039;s one thing to look at the &#039;&#039;game&#039;&#039; and say, see, because of this, this is how that works; it&#039;s another thing to look at Showdown and say, well, Showdown says this&amp;amp;mdash;and chances are &#039;&#039;pretty good&#039;&#039; it&#039;s right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:03, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: {{m|Air Cutter}} trivia ==&lt;br /&gt;
&lt;br /&gt;
Sorry if my edit summary was unclear. What I meant was, since there are no Triple Battles in Generation VII (set in Alola), Flying-type attacks introduced in that generation can&#039;t hit non-adjacent Pokémon (since there are none). So this feature of the move is no longer unique. I&#039;m surprised the trivium hasn&#039;t already been removed. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 21:57, 13 May 2018 (UTC)&lt;br /&gt;
:If you&#039;re talking about a feature unique to Triple Battles, you can&#039;t say anything about moves that you can&#039;t use in Triple Battles. The inverse is that you can use every other move in Triple Battles to hit non-adjacent foes, and this is not a thing you can rate true/false for new moves because (again) you can&#039;t use them in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:10, 13 May 2018 (UTC)&lt;br /&gt;
::In that case, the trivium should specify &amp;quot;the only pre-Generation VII damaging Flying-type move&amp;quot; or something instead of &amp;quot;the only damaging Flying-type move&amp;quot;; right now it&#039;s misleading. Unless that makes it not notable... [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:14, 13 May 2018 (UTC)&lt;br /&gt;
:::It says &amp;quot;in Triple Battles&amp;quot;, it&#039;s not rightly logical to consider moves you could never use in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
Fine. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ancient Trait Cards ==&lt;br /&gt;
&lt;br /&gt;
Dear Tiddlywinks,&lt;br /&gt;
&lt;br /&gt;
I was hoping you could answer some of my queries:&lt;br /&gt;
&lt;br /&gt;
1. I have noticed that the Ancient Trait &#039;variety&#039; of card renowned for its artwork style differences and ancient trait abilities (not included in other card types, though some cross over exists with some Mega Evolution cards also listed as Ancient Trait cards e.g. M Sceptile and M Rayquaza) is not listed as a TCG Pokémon card type, is there a reason for this?&lt;br /&gt;
&lt;br /&gt;
2. Also should Kingdra&#039;s Primal Clash 108 and XY39 (which redirects to Primal Clash 108) cards be listed as separate cards in the Ancient Trait article due to artwork differences or not?&lt;br /&gt;
&lt;br /&gt;
I look forward to hearing your response,&lt;br /&gt;
&lt;br /&gt;
Thank you in advance.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 04:19, 14 May 2018 (UTC)&lt;br /&gt;
:I know very little about the TCG. You would do better to ask someone else. Possibly {{u|glik}}, or anyone who regularly contributes to TCG pages. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:19, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you for the advice.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 06:07, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deletions by user:GrammarFreak01 ==&lt;br /&gt;
&lt;br /&gt;
Thank you for stepping in last time, though GrammarFreak01 has again deleted all of my work leaving a useless comment behind to justify the drastic action. I was concerned maybe what I had written was to detailed, though my additions were in regards to Cameran Palace&#039;s various rooms visited in M08. I may be wrong, but I believed at the time of writing that the information was appropriate for the page dedicated to the location. GrammarFreak01 has been advised against such actions and ways to better handle any personal concerns, including contacting the user at hand; none of which has occurred. I do not wish to enter an edit war, and would like my changes reinstated, even if modified, and actions taken against the user for overstepping the mark one too many times. I do not believe the actions are of a personal nature, and have witnessed them against other users. Hope to hear shortly [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 07:40, 18 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I did not understand the point of describing every single room inside. And what other users are you talking about? You&#039;re making a pretty serious accusation there. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:48, 18 May 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry for not responding sooner. I&#039;ve been trying to think, and I also haven&#039;t heard much from others I&#039;ve tried to ask. &lt;br /&gt;
::My thoughts are, I know that game locations can have pretty detailed descriptions. And the areas that were described do not seem to be accounted for any other way on the page. So it seems to me the additions might be worthwhile.&lt;br /&gt;
::I think the best idea may be to try to start a wider discussion about if that&#039;s needed. That may be able to inform a stronger conclusion a little while later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 20 May 2018 (UTC)&lt;br /&gt;
:::Hi Tiddlywinks, a bit of an update. I streamlined what I had previously put in, deeming it of value given that these rooms were visited in the movie and having looked at other location pages, such details appear to be of interest. Fantastic news, instead of deleting the new additions, user GrammarFreak01 swapped a few sentences around to give the page a better structure. I&#039;m really happy with the result. I would still have preferred discussion with GrammarFreak01 before deleting all of the additions. I might draft a generalist checklist for any future location pages, unless we already have one of those?. Thanks for getting back to me [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:14, 20 May 2018 (UTC)&lt;br /&gt;
::::I&#039;m not really into the anime so I don&#039;t really know much about specifics of their structure or anything. (Like I didn&#039;t know that any other anime locations went into similar details.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 21 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Shipping:List of anime shippings]] ==&lt;br /&gt;
&lt;br /&gt;
So what&#039;s the inclusion criteria for that list? I notice that the content that I deleted obviously has their own articles, but other main character ships like [[PokéShipping]] and [[AmourShipping]] are not included despite having articles of their own. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:06, 19 May 2018 (UTC)&lt;br /&gt;
:There are two options. Just include any anime shippings like the page title fundamentally implies. Or ask someone who might know what &amp;quot;line&amp;quot; there is (and then also describe that line at the top of the page; although I can&#039;t really imagine why there should be any such line). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:19, 19 May 2018 (UTC)&lt;br /&gt;
::I can&#039;t imagine doing the second option since it&#039;s actually been over a year since there were any edits done to that page before me, so obviously no one&#039;s really keeping track of it. I guess I&#039;ll go with the first option when I have the time. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:27, 19 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Promotions ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to congratulate you on your new administrator status? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:53, 28 May 2018 (UTC)&lt;br /&gt;
:Sure. (And thanks.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:53, 28 May 2018 (UTC)&lt;br /&gt;
::Congratulations on your new administrator status! [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:03, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alola League ==&lt;br /&gt;
&lt;br /&gt;
Why do we not need the thing you removed? It could be helpful. {{unsigned|Elite4Alola}}&lt;br /&gt;
:It&#039;s already on [[Pokémon League (Alola)]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:36, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Spaceworld demo... ==&lt;br /&gt;
&lt;br /&gt;
I want to ask you a question. How can you prove the legitimacy of the ROM? I mean, it fits everything we know about the ROM, and it fits the Honoguma picture that surfaced in 2013, but at the same time it has some some things that sound fanservice-y (Misty as an Elite Four, Red as a Gym Leader...). I&#039;m asking because I&#039;m curious.. --[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 03:19, 2 June 2018 (UTC)&lt;br /&gt;
:I don&#039;t know. It&#039;s not really my decision. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:59, 2 June 2018 (UTC)&lt;br /&gt;
::Okay, thank you for answering my question.--[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 21:12, 2 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Individual Pokémon in Shuffle weekly cycle ==&lt;br /&gt;
&lt;br /&gt;
May I know how do we plan to include where/when the Pokémon appears in the &amp;quot;Game location: In side games&amp;quot; section of each individual Pokémon for Pokémon Shuffle? I doubt we need to include the UX Stages since it&#039;s the same as the initial Main Stages. Here are a few suggestions for Special Stages:&lt;br /&gt;
::Daily, Special Daily, Safari etc. (With form differences):&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release) &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16) &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release)&amp;lt;/small&amp;gt;{{tt|*|Prior to February 13, 2018}}&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16)&amp;lt;/small&amp;gt;{{tt|*|From February 13, 2018 onward}}&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release — Prior to February 13, 2018)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16 — From February 13, 2018 onward)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Daily, Special Daily, Safari etc. (Without form differences):&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#The Daily Pokémon (#6)|The Daily Pokémon (#6)]]&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#Daily Pokémon|The Daily Pokémon (Week 7 &amp;amp; 19)]]&#039;&#039; &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&lt;br /&gt;
::Great, Ultra, Special Challenges etc.&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;(From February 13, 2018 onward&amp;lt;/sup&amp;gt;&lt;br /&gt;
Or simply just&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt;&lt;br /&gt;
Or do not add anything until how Pokémon Shuffle will display from now onward are fully decided? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:30, 5 June 2018 (UTC)&lt;br /&gt;
:I hardly know anything about Shuffle off the top of my head, honestly. {{u|CycloneGU}} was into Shuffle, but they haven&#039;t been that active recently, though I think they&#039;ve still kind of got an ear to Bulbapedia.&lt;br /&gt;
:If you want me to figure it out, I&#039;d start real basic. Like, when you ask &amp;quot;how do we plan to include [...]&amp;quot;, it sounds like there&#039;s no location info for Shuffle on at least some pages. From above, I can identify {{p|Pikachu}} and {{p|Mimikyu}}, who do seem to have location info, so I&#039;m confused. Are you actually saying that the current info is inadequate? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::Ah, I see. And yeah, haven&#039;t seen him around lately. Perhaps I can just leave this on his talk page until he sees it. Currently, the info already on each individual Pokémon pages are Special Stages (Event) that is prior to the update on February 13. Now, the Special Stages are pre-set for each week. I just wanted to ask if Bulbapedia wants to separate them from the two versions. But I guess I&#039;ll just leave a message at CycloneGU&#039;s talk page. Sorry for bothering. :) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:59, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template pages ==&lt;br /&gt;
&lt;br /&gt;
Do templates usually get a move tag if they need to be tagged to be moved? This is because I have noticed that [[Template:Ash and Pikachu characters|two of]] [[Template:Pokémon Battrio characters|them]] had incorrect/incomplete page names and I wasn&#039;t sure if those types of tags go on templates aside from normal pages. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 04:07, 6 June 2018 (UTC)&lt;br /&gt;
:Tagging templates can easily be done wrong, so it may be simpler to just bring it up with someone on {{bp|staff}}. (Besides, template names don&#039;t really affect a whole lot, people don&#039;t really see them, so they may not even be a huge problem, depending.)&lt;br /&gt;
:What &amp;quot;should&amp;quot; the linked templates be titled? (And what&#039;s wrong with the current title?) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::The Ash and Pikachu one, it was missing an amphersand sign since the actual manga contained that instead of the original &#039;&#039;and&#039;&#039; and the Battrio manga adaptation one was the one that didn&#039;t contain the whole manga title in its name for the template. It was for consistency reasons since many of the other templates containing manga characters had the full titles, such as [[Template:Let&#039;s Play the Pokémon Card Game! Sun and Moon Arc characters|this one]]. Hope this helps. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 21:23, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk page comment arrangements ==&lt;br /&gt;
&lt;br /&gt;
In regards to PardescanSlowbro&#039;s talk page, I was responding to his comment: &#039;&#039;&amp;quot;I must be dim. I thought you said major appearances equals appearances where the individual was central to the plot? Some of the deleted points may need to be reinstated based solely on this definition.&amp;quot;&#039;&#039; How are they going to know which comment I&#039;m referring to if I just post my comment (&#039;&#039;&amp;quot;Yes, that is &#039;&#039;exactly&#039;&#039; what I said. There&#039;s nothing about the deleted points that would indicate they fall under &amp;quot;major appearances&amp;quot;. Can you give any specific examples so I know what exactly you&#039;re talking about?&amp;quot;&#039;&#039;) at the end of their talk page? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:44, 9 June 2018 (UTC)&lt;br /&gt;
:How about...&#039;&#039;don&#039;t&#039;&#039; just post &#039;&#039;&amp;quot;Yes, that is exactly what I said [...]&amp;quot;&#039;&#039;. If two people are talking in a group and you want to respond to something one says but they keep talking, you&#039;re not just SOL when you get a chance to speak later. Nothing binds you to start without preamble like you would have if you could have responded immediately. It&#039;s really not &#039;&#039;that&#039;&#039; hard, just remind them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:01, 9 June 2018 (UTC)&lt;br /&gt;
::What rules dictate this? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:06, 9 June 2018 (UTC)&lt;br /&gt;
:::Dictate what? If you want to respond without preamble that&#039;s your choice, I guess, we don&#039;t have a rule about that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:11, 9 June 2018 (UTC)&lt;br /&gt;
::::I meant the whole talk page arrangement in general. It befuddles me how this is possible here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:14, 9 June 2018 (UTC)&lt;br /&gt;
:::::How...responding in order is &amp;quot;possible&amp;quot;? It should be the most basic common sense. Responding &#039;&#039;out&#039;&#039; of order only screws up the order of the people who posted &#039;&#039;before&#039;&#039; you and who you&#039;ve now forced after &#039;&#039;you&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:32, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would like to jump in here, Tiddlywinks.  What GrammarFreak01 is asking is what decision or rule requires Bulbapedia talk pages to have all comments go in order of when they were posted when compared to other wikis where comments are more like branches and split off when multiple users comment on a single reply.  Frankly, I am curious as well regarding the order since the discussion on PardescanSlowbro&#039;s talk page does not make much sense in the current order, but I believe that there must be a reason for doing it this way.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:30, 9 June 2018 (UTC)&lt;br /&gt;
:&amp;quot;What rule?&amp;quot; More or less just as I and other staff have said: &amp;quot;Comments go in order&amp;quot;. The reason is also as I said above: anything else really just screws with everything else. Other wikis are welcome to do what they want. Bulbapedia asks that comments go in order (effectively just like any natural conversation; the entire species has managed to do that fine for a very long time, people can manage here too). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:43, 9 June 2018 (UTC)&lt;br /&gt;
::But is that in Bulbapedia&#039;s actual set of official rules and guidelines? Because if not, I don&#039;t see why I or anyone else has to be bound by that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:09, 9 June 2018 (UTC)&lt;br /&gt;
:::...I&#039;m gonna go with, if staff tells you something and you decide to flout it, it won&#039;t turn out very happily for you, regardless of whether there is a strict rule... (At best, I will say that if you&#039;re that dubious about something, take it up the chain.)&lt;br /&gt;
:::Protip, though: if you&#039;re familiar enough with Bulbapedia (and, [[Template:Welcome|ideally]], it &#039;&#039;shouldn&#039;t&#039;&#039; really take much &amp;quot;familiarity&amp;quot;), you can answer your own question. And maybe learn a thing or two else in the process. ;) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:16, 9 June 2018 (UTC)&lt;br /&gt;
::::I am under the belief that every single rule should at the very least be documented in an official list, that way people can be directed to it if they&#039;re confused so they know it&#039;s not just something that is simply preferred by certain higher-ups. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:18, 9 June 2018 (UTC)&lt;br /&gt;
:::::...Your issue essentially comes down to &amp;quot;I don&#039;t trust staff to not be going on a power trip.&amp;quot; So I&#039;ll tell you what. If you can&#039;t trust that someone on staff is telling you something that, for whatever reason, you really do have to follow, then take it up the chain. Maybe they know something written out to point you to, maybe not. But if for whatever reason you can&#039;t &amp;quot;trust&amp;quot; something, there are easy enough recourses. (Protip: if you don&#039;t want to do it in the open, you can even use PMs on the forums.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}New comments going at the bottom of a discussion &#039;&#039;is&#039;&#039; written in the talk page policy, [[Bulbapedia:Talk page policy#Editing in sections|under editing in sections]]. As for why, because people are going to look for new comments at the bottom of the conversation, not in the middle.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:36, 10 June 2018 (UTC)&lt;br /&gt;
:Since it&#039;s been spoiled =P , I&#039;ll leave off with: I&#039;d very earnestly appreciate if you&#039;d take a read through the whole page. If this is one thing you&#039;ve missed, there may well be other things you can learn. (...Not to mention, if you won&#039;t trust if someone just tells you something else down the line, it&#039;d be better for you to just learn for yourself sooner rather than later.) In a similar vein, if you find yourself wondering about {{cat|Bulbapedia policies}}, try to remember that you can check that and other pages we have. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:38, 10 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In-game trade ==&lt;br /&gt;
&lt;br /&gt;
I agree about the revert on my change as it was not a future proof way to do it.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added a discussion on the page for that subject and hope it goes in the direction of your comment.&lt;br /&gt;
&lt;br /&gt;
I&#039;d appreciate to have your feedback whether you agree on the idea or not.&lt;br /&gt;
&lt;br /&gt;
(I&#039;m still not sure if there&#039;s PM so I post this here. Sorry if I goofed up)&lt;br /&gt;
[[User:Zanguu|Zanguu]] ([[User talk:Zanguu|talk]]) 16:52, 12 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: No article on Aura used by Totem Pokemon/ Ultra Beasts ==&lt;br /&gt;
&lt;br /&gt;
Hello, I tried to search for articles describing the usage of the aura used by [[Totem Pokémon]] and [[Ultra Beasts]]. There is no article covering this topic. Could I please have your permission on making this page?[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 08:23, 18 June 2018 (UTC)&lt;br /&gt;
:Mechanically, in the games, aura is pretty simple. Lore-wise, there&#039;s a bit more, but still, I don&#039;t know. The anime is the thing I really don&#039;t know. If you&#039;d like to create a user page so we can see how much and what kind of content there might be, then we can make a better decision about whether it warrants its own page or what. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:38, 18 June 2018 (UTC)&lt;br /&gt;
:I think I&#039;ll get back to you on this. I&#039;ll will go and do some research first[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 01:45, 20 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to game location sections  ==&lt;br /&gt;
&lt;br /&gt;
Why should we have one format that&#039;s consistent for gift Pokemon, another that&#039;s consistent for wild Pokemon, and a whole bunch of locations that don&#039;t use any consistent format when we can have one format that&#039;s consistent for all locations? &amp;lt;br&amp;gt;&lt;br /&gt;
On Voltorb&#039;s page, why are you using the Frontier Brain template to link to the Power Plant? I don&#039;t think the Power Plant is a Frontier Brain. &amp;lt;br&amp;gt;&lt;br /&gt;
On Golbat&#039;s page, why is &amp;quot;Blackthorn City side&amp;quot; in parentheses but &amp;quot;interior&amp;quot; is not? &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 17:19, 10 July 2018 (UTC)&lt;br /&gt;
:&amp;quot;Consistency&amp;quot; is not god. Putting big lines of text in parentheses just looks bad. The parentheticals are only meant to be short&amp;amp;mdash;that&#039;s what they&#039;ve been for a long time, and trades and stuff have used their own format for a long time, and it&#039;s been just fine. The short parentheticals do what they need to just fine, they don&#039;t need to be twisted to take on more.&lt;br /&gt;
:If {{template|FB}} creates an appropriate link, I don&#039;t think it&#039;s a huge problem.&lt;br /&gt;
:&amp;quot;Interior&amp;quot; doesn&#039;t need parentheses. It&#039;s a simple label that reads very fine without them, the kind of compound you could easily find in normal English text. A compound description like &amp;quot;Blackthorn City side&amp;quot; does not work like that, though. I understand the discrepancy...I considered maybe just using &amp;quot;north&amp;quot; instead or something&amp;amp;mdash;but I didn&#039;t want to be more vague (and I guess if &#039;&#039;you&#039;ve&#039;&#039; been trying to add &amp;quot;actual locations&amp;quot; and all, you wouldn&#039;t like that option either) so I figured it&#039;d just have to be what worked. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:30, 10 July 2018 (UTC)&lt;br /&gt;
::So...very short additional details (like &amp;quot;interior&amp;quot;) aren&#039;t in parentheses, and very long details (like &amp;quot;received from Professor Sycamore in Lumiose City after defeating him&amp;quot;) aren&#039;t in parentheses, either? I never thought putting lots of text in parentheses looked bad. Am I the only one who thinks that? Also doesn&#039;t using the &amp;lt;nowiki&amp;gt;{{FB&amp;lt;/nowiki&amp;gt; template to link to the Power Plant count as a lazy template? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 21:50, 10 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think those cases are in such a juxtaposable context as that suggests, but you&#039;ve essentially stated those cases correctly.&lt;br /&gt;
:::You question whether you&#039;re the only one who doesn&#039;t have a problem with lots of text in parentheses. I don&#039;t know the answer really, but to turn it in a different direction, it may be fair to say that you may be the only one who has a problem with the outstanding format for the trades and such.&lt;br /&gt;
:::You&#039;re putting that last question like I should know about it or know how to react or whatever... Is there a specific definition for &amp;quot;lazy template&amp;quot;, or......? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:17, 10 July 2018 (UTC)&lt;br /&gt;
::::I guess you can say that about me. As for the &amp;quot;lazy templates&amp;quot;, this is what I found on the List of Link Templates page: &lt;br /&gt;
::::&amp;quot;Although link templates are encouraged in day-to-day usage, it is asked that they are only used for the intended purpose. Any use otherwise may be considered a &amp;quot;laziness template&amp;quot;. For example, consider writing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Pokémon Trainer]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{g|Trainer}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Usage of laziness templates will be reverted, and offenders will be warned.&amp;quot;&lt;br /&gt;
::::[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:53, 10 July 2018 (UTC)&lt;br /&gt;
:::::It seems FB may be one we specifically let slide. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 11 July 2018 (UTC)&lt;br /&gt;
::::::Okay. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 11 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Event Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Hello again. My line on the page for [[Event Pokémon]] said that &#039;&#039;&#039;most&#039;&#039;&#039; Event Pokemon are mythical but not all. You removed it because not all event Pokemon are Mythical. I was aware of that and I even gave an example in my line and even then, about 85% of Event Pokemon are Mythical. So, why was it removed  again? Just curious. Thanks &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:13, 14 July 2018 (UTC)&lt;br /&gt;
:I didn&#039;t remove it because &amp;quot;not all&amp;quot; are Mythical. I removed it because not &amp;quot;most&amp;quot; are even Mythical. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:18, 14 July 2018 (UTC)&lt;br /&gt;
::But the big majority of them are. Something about Mythical Pokemon should be added. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:44, 14 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think so. There are all sorts of distributions for regular old Pokemon. I would be quite surprised if Mythicals make close to the 85% you think. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:15, 15 July 2018 (UTC)&lt;br /&gt;
::::The only Pokemon that aren&#039;t Mythical are Lugia and Ho-Oh in Gen 3, the two Vivillon patterns, cap Pikachu and Dusk Lycanroc. That&#039;s 5 out of 22 (There&#039;s 17 Mythicals that are event only) so about 77% Event Pokemon are Mythical to be precise. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 09:04, 15 July 2018 (UTC)&lt;br /&gt;
:::::That&#039;s very incorrect... For example: [[Eevee (Pokémon)#In events]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:37, 15 July 2018 (UTC)&lt;br /&gt;
::::::I was mainly talking about Event-Exclusive Pokemon, since they&#039;re the ones mentioned on the page. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 12:52, 15 July 2018 (UTC)&lt;br /&gt;
:::::::In that case, you&#039;ve been using completely the wrong words...&lt;br /&gt;
:::::::Mythical Pokemon &#039;&#039;would&#039;&#039; be worth mentioning so long as it&#039;s in the appropriate place and using unambiguous language. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 15 July 2018 (UTC)&lt;br /&gt;
::::::::Ah. Apologies if I was using the wrong words. I&#039;ll add a bit about them. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 14:32, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type page discussion  ==&lt;br /&gt;
&lt;br /&gt;
I already [[User talk:Glik/Archive July 2015-May 2018|discussed this]] with glik. Is there anything else you want to tell me? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:42, 17 July 2018 (UTC)&lt;br /&gt;
:You practically neutered the sections you edited. I said it would be better to start a discussion. That way there&#039;s something everyone can easily see if they wonder in the future. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 17 July 2018 (UTC)&lt;br /&gt;
::I already started at least 3 discussions. One here, one on glik&#039;s talk page, and one on Normal (type)&#039;s talk page. What else do you want me to discuss? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 15:56, 17 July 2018 (UTC)&lt;br /&gt;
:::Oh, I didn&#039;t know there was anything on the talk page. I&#039;ve given a response. I may have lost track of it before or something, I don&#039;t know. Sorry. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:55, 18 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Is my signature ok?[[User:Форс файре|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;орс&amp;lt;/span&amp;gt;]][[User talk:Форс файре|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;айре&amp;lt;/span&amp;gt;]] 18:22, 18 July 2018 (UTC)&lt;br /&gt;
:Yes, it&#039;s good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:36, 18 July 2018 (UTC)&lt;br /&gt;
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== Creating Japanese voice actor articles ==&lt;br /&gt;
&lt;br /&gt;
Hey! After remembering [https://bulbapedia.bulbagarden.net/wiki/User_talk:GrammarFreak01/Archive_1#Creating_pages your response] to my creation of the [[Ash&#039;s Pikachu (M20)]] article, I&#039;ve decided to come to you about creating new pages. I&#039;m thinking of creating a couple of pages or so on Japanese voice actors, starting with [[Haruka Tomatsu]]. Is that okay? Is there an article creation procedure that I need to follow? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 19:32, 25 July 2018 (UTC)&lt;br /&gt;
:The requirements for VA pages are described at [[Bulbapedia:Project VA]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 26 July 2018 (UTC)&lt;br /&gt;
::Okay, thank you for the heads-up! [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 03:41, 26 July 2018 (UTC)&lt;br /&gt;
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== Cynthia being Verity&#039;s mother ==&lt;br /&gt;
&lt;br /&gt;
I understand that there are conflicting sources about this whole matter, and that is why I think you should perhaps work to debunk the source I just mentioned first before we all move forward. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:39, 26 July 2018 (UTC)&lt;br /&gt;
:Let me ask: let&#039;s just suppose that all we could ever have would be these two conflicting pieces of &amp;quot;evidence&amp;quot;: what would you think would be best for Bulbapedia to do? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:52, 26 July 2018 (UTC)&lt;br /&gt;
::Discuss it and investigate which source holds more veracity? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:01, 26 July 2018 (UTC)&lt;br /&gt;
:::That seems like it&#039;s ultimately down to pretty much opinion... It can be very easy for people to be loud and determined in their positions. I don&#039;t think your solution is a strong solution. But for now I will take the simple route and give you a bit of reasoning in the vein of your desired approach.&lt;br /&gt;
:::The director&#039;s word is currently verifiable, whereas the other source is only secondhand information. Perhaps you have heard the maxim, &amp;quot;Trust but verify&amp;quot;? I cannot, personally, tell you anything reliable about the claim that Cynthia is Verity&#039;s mother, but I can answer anything you want to ask about the director&#039;s refutation of that theory. If information cannot be independently evaluated by anyone with the desire/ability (and therefore argued with nuance in its own right), then it&#039;s a decidedly imperfect source. Sometimes that&#039;s all we have. That&#039;s not the case here, though. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:31, 26 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mallow Tsareena Sweet Scent ==&lt;br /&gt;
&lt;br /&gt;
Hi. So in SM082 Mallow&#039;s Tsareena does something that some would describe as Sweet Scent, as it has a similar appearance and effect to how the move was used in its pre-evolved forms. PlayerKing95 has removed it because we don&#039;t have enough proof, despite the evidence pointing towards it. I, as well as another user, has reached out to him to discuss it. It has been about a week now and he has ignored multiple messages to resolve this issue, and it is making me think that he will continue to ignore messages because it means the page can&#039;t be changed. Could I get some help with this? Thank you for your time.--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 18:11, 1 August 2018 (UTC)&lt;br /&gt;
:I saw you&#039;ve asked ForceFire too and gotten a response. I wasn&#039;t immediately sure how it fits in our policy, and I still haven&#039;t checked the episode or anything, but since ForceFire has responded I&#039;ll leave it to him now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type pages again ==&lt;br /&gt;
&lt;br /&gt;
Is there anything you still want to talk about? Can I start editing all the types now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:01, 4 August 2018 (UTC)&lt;br /&gt;
:Thank you for asking. And I&#039;m very sorry I haven&#039;t devoted time to it (once again) for so long.&lt;br /&gt;
:Anyway, I&#039;ve responded to the last comment and I think you can make edits if you try to follow the examples on [[Talk:Normal (type)]], unless you yourself have other pressing questions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat averages of types ==&lt;br /&gt;
&lt;br /&gt;
How did you calculate the stat averages of each type? You said poison had the lowest average speed, but the Bulbapedia articles say a few other types (such as rock) have even lower speed. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 19:43, 9 August 2018 (UTC)&lt;br /&gt;
:I used the averages from each type page. Apparently I made a surprising typo with Poison&#039;s speed; I typed 30 instead of 80 (I couldn&#039;t say how, 3 and 8 aren&#039;t close, possibly I just misread it or something). Rock is right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:31, 9 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== questions about hidden items in games ==&lt;br /&gt;
&lt;br /&gt;
if an item is like inside a rock would i describe it as &#039;in the rock&#039; or &#039;on the rock&#039;? Also if you get an item from an npc should i use &#039;obtain&#039; or &#039;receive&#039;? {{unsigned|EternalDragonX}}&lt;br /&gt;
:It&#039;s not like you pick up the rock or break it or anything special. The only thing that makes sense is &amp;quot;on&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::ok &#039;on&#039; it is. also u didnt answer my second question if someone gives u an item do we use &#039;receive&#039; or &#039;obtain&#039;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:30, 24 August 2018 (UTC)&lt;br /&gt;
:::Usually it&#039;s not necessary at all. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::u mean neither is necessary? so in the [[Pallet Town]] items section where all the items begin with &amp;quot;obtained from..&amp;quot; i should delete the &amp;quot;obtained&amp;quot; and just leave it &amp;quot;from x&amp;quot;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 26 August 2018 (UTC)&lt;br /&gt;
:::::There are some cases, like if it&#039;s a &#039;&#039;reward&#039;&#039;, where I might feel like specifying that, but even more specific things like probably aren&#039;t necessary. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:39, 26 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== repeated links in item lists ==&lt;br /&gt;
&lt;br /&gt;
are they bad or good? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 21:39, 23 August 2018 (UTC)&lt;br /&gt;
:IMO it&#039;s usually a little better than making someone look for the first link in the box when they&#039;re reading a specific line. And it&#039;s how I always saw them so IMO it&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::But shouldn&#039;t we still avoid deliberately adding new ones? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:38, 24 August 2018 (UTC)&lt;br /&gt;
:::I personally am very likely to link every line myself. There have definitely been pages where I had a problem like, &amp;quot;Ugh, Beauty&#039;s not linked, alright which random item referenced some Beauty or other in this whole list...&amp;quot; [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::::Well, I guess we both have different viewpoints on this subject, and I can definitely understand your viewpoint. I just personally don&#039;t prefer the same link popping up again and again. Let&#039;s just leave the whole thing be. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::::allrightey finnish u heard what the man said i will be linking every single damn link i see in every single item list i can find. :) - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:33, 24 August 2018 (UTC)&lt;br /&gt;
::::::I hope you also noticed my reply. Please don&#039;t go overboard. And &#039;&#039;&#039;please&#039;&#039;&#039;, start using big capital letters! It&#039;s bothering me! --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:54, 25 August 2018 (UTC)&lt;br /&gt;
:::::::FYI I think there can be a few links that would be kind of useless. Like, say, caught Pokemon, that would probably be pointless to link repeatedly. Useful links are key, unnecessary ones just get in the way. If I had to try to classify it, that might mean mainly tangible things. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== X-type vs. X type ==&lt;br /&gt;
&lt;br /&gt;
I was under the impression that the word &amp;quot;Pokémon&amp;quot; or &amp;quot;move&amp;quot; or whatever had to actually &#039;&#039;be&#039;&#039; there in order for it to be &amp;quot;X-type&amp;quot; instead of &amp;quot;X type&amp;quot;. I even said so to {{user|GrammarFreak01}} when they asked me about it on my talk page. Just watch the {{series|Sun &amp;amp; Moon}} Pokédex entries. They seem to be agreeing with me, since in them, it&#039;s always &amp;quot;&amp;lt;Pokémon&amp;gt;, the &amp;lt;category name&amp;gt; Pokémon. A(n) X type&amp;quot;. The subtitles have confirmed that it&#039;s &amp;quot;X type&amp;quot;, not &amp;quot;X-type&amp;quot;. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:37, 24 August 2018 (UTC)&lt;br /&gt;
:It seems even the games have some rare examples of this, like [[Acerola]], &#039;&#039;&amp;quot;And your Rotom is a Ghost type, too!&amp;quot;&#039;&#039;. I think this is poorly thought out and fundamentally wrong, but I will leave it there and I won&#039;t argue with it beyond that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::Thanks. So I take that I can undo your undoings on the memory articles? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 08:50, 26 August 2018 (UTC)&lt;br /&gt;
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== Move policy ==&lt;br /&gt;
&lt;br /&gt;
While I understand what you are trying to accomplish with this new rule, I honestly see the forbiddence of using one&#039;s own head while determining unnamed moves as absurd.&amp;lt;br&amp;gt;&lt;br /&gt;
First off: you removed {{m|Psycho Cut}} and {{m|Air Slash}}, when they &#039;&#039;&#039;fit&#039;&#039;&#039; one of the categories you named. Psycho Cut has been used in the Sun &amp;amp; Moon series before, with identical animation, and so has Air Slash, even to the point where it was used in the &#039;&#039;&#039;very same episode&#039;&#039;&#039;, in case the comparison couldn&#039;t be easier!&amp;lt;br&amp;gt;&lt;br /&gt;
Second: why is the use of common sense apparently forbidden in this issue? Like, what else could Necrozma&#039;s laser-like move &#039;&#039;&#039;be&#039;&#039;&#039; than its own signature move {{m|Prismatic Laser}}? Why can&#039;t [[Mallow&#039;s Tsareena]]&#039;s {{m|Sweet Scent}} be confirmed as such, when we&#039;ve seen it being used in an &#039;&#039;&#039;identical way&#039;&#039;&#039; by its two pre-evolutions?&amp;lt;br&amp;gt;&lt;br /&gt;
Third: we rely &#039;&#039;&#039;way&#039;&#039;&#039; too much on subtitles when it comes to identifying unnamed moves. I&#039;m telling you, some of these &amp;quot;confirmations&amp;quot; should be taken with a &#039;&#039;&#039;serious&#039;&#039;&#039; grain of salt. For example, why does Litten/Torracat know so many different slashing/scratching moves? Shouldn&#039;t we just go with the move that&#039;s actually named out loud? In some cases, these &amp;quot;confirmations&amp;quot; haven&#039;t even come in episodes where the move is used for the first time, like [[Nebby]]&#039;s crying being suddenly classified as &amp;quot;{{m|Supersonic}}&amp;quot;, which should be an even further indication that the subtitles aren&#039;t as reliable as some want to believe. And what about the cases when the subtitles fail to recognize something what is undoubtedly a move &#039;&#039;&#039;as&#039;&#039;&#039; a specific move? What then? What about [[Lusamine]]&#039;s {{p|Salazzle}}&#039;s attack from [[SM053]], which could easily be {{m|Sludge Wave}}? Why wasn&#039;t [[Kiawe&#039;s Marowak]]&#039;s {{m|Bonemerang}} named in its debut episode, despite clearly being used in it (further evidence for the unreliability of subtitles), with the subtitlers rather labeling {{m|Headbutt}} as a move, although it has never been commanded to to be used out loud (thus indicating that it was just a generic headbutt and not a move), while all of Marowak&#039;s other moves have, which, based on the fact that anime has been sticking to the &amp;quot;only four moves at a time&amp;quot; policy from the games for a good while already, as evidenced by, say [[Ash&#039;s Pikachu]]? So, in short, I consider that subtitles &#039;&#039;&#039;can&#039;&#039;&#039; be used as &#039;&#039;&#039;help&#039;&#039;&#039; while identifying unnamed moves, but they shouldn&#039;t be trusted blindly. And if something that resembles a move is used without it being named by the dialogue &#039;&#039;&#039;or&#039;&#039;&#039; the subtitles, it should &#039;&#039;&#039;seriously&#039;&#039;&#039; be discussed and determined.&amp;lt;br&amp;gt;&lt;br /&gt;
I honestly feel that Bulbapedia is actively hurting itself removing all this information. Please. Try to understand my points. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 5 September 2018 (UTC)&lt;br /&gt;
:I totally agree with [[User:FinnishPokéFan92|FinnishPokéFan92]] statement, especially in the upcoming episode of Poipole World that is going even more &#039;&#039;&#039;serious&#039;&#039;&#039; discussion and debate, wheather that location is [[Ultra Megalopolis]] or another unknown location that only appears in the anime-exclusive. So many questions to answers. It just really don&#039;t know, where it going to end. [[User:Singaporean|Singaporean]] ([[User talk:Singaporean|talk]]) 06:04, 5 September 2018 (UTC)&lt;br /&gt;
::FinnishPokéFan92: you say that Psycho Cut and Air Slash fit a category I named. In my last message on your talk page I left two bullet points on your page in a &amp;quot;simple&amp;quot; criteria for the policy; can you please quote the one that you say fits?&lt;br /&gt;
::I&#039;m going to put off touching the rest until that is answered. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:45, 5 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions about files ==&lt;br /&gt;
&lt;br /&gt;
How do I change files on Bulbapedia? Am I allowed to change this file if it looks different in my copy of Emerald? &amp;lt;br&amp;gt;[[File:Hoenn Route 132 RSE.png|80px]]&amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:53, 13 September 2018 (UTC)&lt;br /&gt;
:That&#039;s an RSE map. If it&#039;s different in Emerald, it may still be accurate for R/S, so it may not be right to upload over it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:44, 14 September 2018 (UTC)&lt;br /&gt;
::What&#039;s the answer to my first question? How do I know if it&#039;s accurate for RS, and what do I do after I find out? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:00, 14 September 2018 (UTC)&lt;br /&gt;
:::How is it different in Emerald? Is it possible for you to upload an image to show what is different?--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:18, 14 September 2018 (UTC)&lt;br /&gt;
::::How do I change files on Bulbapedia? Do you want me to upload it directly to Bulbapedia or upload it to Imgur and link to it here? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 14 September 2018 (UTC)&lt;br /&gt;
:::::Bulbapedia files are on the Archives. If you&#039;re not certain about something, using a simple image hoster temporarily is probably best. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:46, 14 September 2018 (UTC)&lt;br /&gt;
::::::[https://i.imgur.com/VPstLqb.png the image] So far, the only difference I&#039;ve noticed is the arrangement of the current tiles leading from the east end to Fisherman Ronald. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 00:31, 16 September 2018 (UTC)&lt;br /&gt;
:::::::Sorry for being late, I got busy a bit and forgot.&lt;br /&gt;
:::::::Is that your own image? I think Emerald &#039;&#039;is&#039;&#039; different, but I do not think that is an accurate image from Emerald. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::::::::How do I make sure that image is accurate? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:41, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::Are you asking how to check it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::Yes. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:35, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::Well...I mean, does that mean you didn&#039;t take the image yourself? (If you did it should be &amp;quot;accurate&amp;quot;.) If not, you can only compare the currents very closely. It may help to blow up your image so you can see the detail better. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:21, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::I didn&#039;t take it myself. I don&#039;t know if it&#039;s accurate; I only know that it&#039;s &#039;&#039;more accurate&#039;&#039; than the current (yes pun intended) one on Bulbapedia. How can I take a screenshot myself? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:09, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::There&#039;s one small area that&#039;s different between the images, and that difference isn&#039;t accurate to either game as I know them, so I&#039;m not sure it&#039;s more accurate. But anyway...&lt;br /&gt;
:::::::::::::Emulators usually have ways to take screenshots I think, but if that&#039;s not what you&#039;re using, you usually need a capture card. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::::Can I do anything if I have neither an emulator nor a capture card? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:32, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::::I don&#039;t think so? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item split proposal ==&lt;br /&gt;
&lt;br /&gt;
in this items section: https://bulbapedia.bulbagarden.net/wiki/Hoenn_Route_104#Items the hidden items for gen 3 and gen 6 are put together because theyre the same items, but i want to propose that its better to split them up. for gen 6 the description would remain the same but for gen 3 i would put a more specific description like &amp;quot;three squares east of fisherman&amp;quot; or something so it would be easier to find them. what do you think? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:58, 20 September 2018 (UTC)&lt;br /&gt;
:FWIW it is possible to be equally specific for Gen VI. But...I was of the same mind before. It was decided that it&#039;s better to just be generic and keep to one entry if possible. (I have a secret desire to some day just make versions of the game maps with all items explicitly labeled including marking hidden items.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::curious how u would be specific for gen 6 since u might hold the direction key a bit too long or short and be off by a bit from the location. also okay i will just leave the items generic the way they are --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 22 September 2018 (UTC)&lt;br /&gt;
:::The descriptors shouldn&#039;t be overly specific (like three squares to the left). &amp;quot;Holding the direction key for too long&amp;quot; is not the fault of the description, that&#039;s on the player.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:20, 22 September 2018 (UTC)&lt;br /&gt;
::::u mean they shouldnt be overly specific for non hidden items right? For hidden items I feel like they should be.. cuz thats what ive been doing for all my hidden item edits so far lol --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:53, 22 September 2018 (UTC)&lt;br /&gt;
:::::If you can hold the key too long in ORAS/XY, you can do the same in any previous games. Gen VII is the only time where you&#039;ve had NO discrete steps.&lt;br /&gt;
:::::I don&#039;t care if directions for hidden items are specific where they&#039;re the same in any games they appear in. If they would be different (and therefore require different entries or other complications), they should just be generic. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:26, 22 September 2018 (UTC)&lt;br /&gt;
::::::i understand that a description for a hidden item should be generic if the item appears in multiple games to avoid different entries. i wanna know how you would make a specific description in oras/xy. would you just say like &amp;quot;three steps east of fisherman&amp;quot;? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 13:01, 22 September 2018 (UTC)&lt;br /&gt;
:::::::What do you mean how? If the item is located 3 steps east of a fisherman, then &amp;quot;three steps east of fisherman&amp;quot; would be accurate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:16, 22 September 2018 (UTC)&lt;br /&gt;
::::::::hmm i dont know, i just feel like pre gen 6 its very clearly defined what a step is cuz you would just press a direction key once and you would always be on a certain square. in gen 6 i can tap the direction key gently and i go a tiny distance or i may accidentally hold it for a millisecond longer and go a further distance. my point is that i dont really agree about your point of &amp;quot;if you hold it too long in gen 6, you can in the previous games&amp;quot; --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 14:40, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::I think you must be confusing Gen VI and VII. I would suggest getting out XY/ORAS and trying to move a step. It is not hard. The movement grid was not removed until Gen VII (though they did let you &amp;quot;break&amp;quot; it in XYORAS). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::EternalDragon, &amp;quot;pressing the directional button for too long&amp;quot; is not our problem. It&#039;s not the fault of the wiki. That&#039;s the fault of the player. We cannot control how &amp;quot;long&amp;quot; a player presses a button. It&#039;s simply not an issue.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:59, 23 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anime moves SM088==&lt;br /&gt;
Hey, I wanted to ask about a couple of moves and whether you think they can identified and be added to their respective articles.&lt;br /&gt;
* Flash Cannon (used by Solgaleo)&lt;br /&gt;
* Moonblast (used by Lunala)&lt;br /&gt;
* Air Slash (used by Lunala)&lt;br /&gt;
* Prismatic Laser (used by Necrozma)&lt;br /&gt;
I think the former two can be identified, because of unique animation. They both look identical to how they have always appeared in the past; Flash Cannon is a silver beam of energy and Moonblast is a pink orb of energy while the moon is shown in the background. Additionally, Flash Cannon and Moonblast have already been used in the Sun &amp;amp; Moon series (by Sophocles&#039;s Metang and Lusamine&#039;s Clefable). Solgaleo and Lunala&#039;s attacks matched the appearance of their respective moves.&lt;br /&gt;
&lt;br /&gt;
Air Slash has been used by Gladion&#039;s Silvally. Lunala&#039;s attack looked identical to this one.&lt;br /&gt;
&lt;br /&gt;
While Prismatic Laser has not appeared yet in the anime, it looks like the move&#039;s appearance in the games. I decided to include this one, because of the recent discussion on Sunsteel Strike, which you approved because it matched its game animation.&lt;br /&gt;
&lt;br /&gt;
So, what do you think? [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 16:24, 23 September 2018 (UTC)&lt;br /&gt;
:Relatively simple energy beams are always iffy to me. But you do say Flash Cannon&#039;s been seen before; would you be able to tell me what episodes and an episode where it&#039;s explicitly identified/called?&lt;br /&gt;
:I like the moon element for Moonblast, that seems like a solid differentiator. Would you also be able to tell me somewhere it&#039;s been explicitly ID&#039;d just so there&#039;s one more bit of evidence?&lt;br /&gt;
:Air Slash, I&#039;m really not sure. If it&#039;s not unique enough to be added to the whitelist in its own right, then I worry about how any change would play out considering what happened with {{m|Psycho Cut}} for [[SM053]] previously. I and/or we (meaning everyone who usually adds moves and gave it a pass) need to figure out why that sort of error was made and how to avoid anything similar if the rules will change.&lt;br /&gt;
:Sunsteel Strike (FWIW) wasn&#039;t approved just because it matched its animation, but because that animation was also quite distinct from any other move.&lt;br /&gt;
:Anyway, I&#039;ll take a good look at the moves and see what I think, and see if the rest of staff has any input. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
::Flash Cannon was used and called in SM086 (near the end of the episode against Team Rocket) and in SM088 (around the 9-minute mark against Necrozma). Moonblast was used in SM053, also near the end of the episode. This one was identified by the dub&#039;s closed captions. [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 14:55, 24 September 2018 (UTC)&lt;br /&gt;
:::Silvally was ordered to use Air Slash in the same episode where Lunala used it. The animation and colors are identical, so I&#039;d consider it confirmed. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 15:04, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Frontier articles ==&lt;br /&gt;
&lt;br /&gt;
May I know why you deleted the articles on the Battle Frontier facilities which were created by {{u|TehPerson}}? The reason you provided on your edit summary makes zero amount of sense considering way back in &#039;&#039;&#039;2013&#039;&#039;&#039; {{u|SnorlaxMonster}} approved the split. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:43, 30 September 2018 (UTC)&lt;br /&gt;
:Immediately apparent here is a really big assumption on your part.&lt;br /&gt;
:Namely: that I know what you are referring to when you say SM approved it in 2013.&lt;br /&gt;
:Perhaps you could help by pointing to where that was? (In the future as well, if you can, essentially, &amp;quot;source&amp;quot; your comments with links or something, that can help a lot if someone else doesn&#039;t know what you&#039;re referring to (which is probably not a good assumption to make usually).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:53, 30 September 2018 (UTC)&lt;br /&gt;
::Is it so hard to go to the talk page and search for a comment SM left in 2013? Apparently so. [[Talk:Battle Frontier (Generation III)#Splitting suggestion|Here you have it]]. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:57, 30 September 2018 (UTC)&lt;br /&gt;
:::I&#039;m not going to reward that attitude by doing work for you... Either I can spend who-knows-how-long to look for something you know and I don&#039;t every time you do anything like this, or I can try to prompt you to remember to provide these answers yourself sooner rather than later. It shouldn&#039;t be a horrible courtesy I&#039;m asking. If you wish to respond to my request, I will be happy to respond further, otherwise, you&#039;ll have to be satisfied with what you can make from this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:03, 30 September 2018 (UTC)&lt;br /&gt;
::::What are you even talking about now? I responded to your request and provided a link. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 30 September 2018 (UTC)&lt;br /&gt;
:::::Yeah. I realized that just posting. I apologize, I seem to have missed the link at the end of your message. I think when I saw that my mind thought it was a signature. (Again...the abrasive attitude didn&#039;t help anything either, though.)&lt;br /&gt;
:::::So, it shouldn&#039;t really be hard to imagine, but I did not read that part of the talk page when I checked to see if the split that TehPerson had performed was approved. (I don&#039;t really understand why you might think I would have seen it and ignored it, certainly without explicitly acknowledging it.)&lt;br /&gt;
:::::For what it&#039;s worth, the Generation IV pages do not seem to have been approved. Also, SnorlaxMonster&#039;s message said &amp;quot;&#039;&#039;&#039;we&#039;&#039;&#039; can make progress&amp;quot;, which does not necessarily mean &amp;quot;proceed entirely at your own discretion&amp;quot;. Beyond which, 5 years is a long time. If TehPerson knew about that message, it still would have been very reasonable to ask someone on {{bp|staff}} directly (perhaps even SnorlaxMonster himself) just to check, even referencing SnorlaxMonster&#039;s old comment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:17, 30 September 2018 (UTC)&lt;br /&gt;
::::::So you&#039;re essentially saying that you, by clicking on a button, undid all the hard work TehPerson put on creating those pages because you failed to read the talk page? Is that correct?&lt;br /&gt;
::::::What SM really said in that comment is that the split hadn&#039;t been performed yet because &#039;&#039;&#039;we&#039;&#039;&#039; didn&#039;t have all the necessary pages ready. &#039;&#039;&#039;We&#039;&#039;&#039; made progress when TehPerson went and created those pages.&lt;br /&gt;
::::::Anyway, are you going to undo your own edits now? At least the Generation III pages have been approved. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:33, 30 September 2018 (UTC)&lt;br /&gt;
:::::::I read the talk page. Sorry if I&#039;m not perfect. That&#039;s why all you beautiful people are here to help. (Though I&#039;d appreciate it a bit more if it was rendered with less hostility. =P )&lt;br /&gt;
:::::::I&#039;m not going to undo anything right now. There&#039;s no great rush.&lt;br /&gt;
:::::::I&#039;m just going to wait until I know for sure what our decision is rather than presume. Patience. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:46, 30 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Willow special research ==&lt;br /&gt;
Hi, I followed the pre-existing format for &amp;quot;A Mythical Discovery&amp;quot; which was omitting the very last sentence of each phase and used bullet points for items. Should you want to reintroduce correct phrasing, you may find video reference for the following researches:&lt;br /&gt;
*[https://www.youtube.com/watch?v=LEjrqrBi1iM GO Fest 2018]&lt;br /&gt;
*[https://youtu.be/_WsWgCIaixk Yokosuka]&lt;br /&gt;
Also you removed &amp;quot;Special Research&amp;quot; from &amp;quot;A Mythical Discovery&amp;quot; and &amp;quot;A Ripple in Time&amp;quot; but not from &amp;quot;Go FEST 2018&amp;quot; and &amp;quot;Pokémon GO Safari Zone in YOKOSUKA&amp;quot;, was this intended? [[User:JaxomNC|JaxomNC]] ([[User talk:JaxomNC|talk]]) 03:57, 1 October 2018 (UTC)&lt;br /&gt;
:There is no format to &amp;quot;follow&amp;quot; for quotes except to represent as precisely as possible what a character&#039;s dialogue actually shows. We don&#039;t want to invent anything where there is no need, we want to document the game faithfully. (And Willow&#039;s dialogue for the Mythical Discovery steps did not have any &amp;quot;last sentence&amp;quot; with all the tasks, it did actually list the tasks on their own lines (with no bullet points).)&lt;br /&gt;
:Thanks for the links. Like I said, I deferred any substantial edits to the two variants until I had seen them myself (because, as I said, they should reflect as precisely as possible what the game shows). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:35, 1 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability ==&lt;br /&gt;
&lt;br /&gt;
Hello! I saw that you undid a revision I made on [[Trainers&#039; School (Alola)]] due to notability. I&#039;m still new here and figuring out the conventions, and I couldn&#039;t find a solid answer on the [[Bulbapedia:Notability requirements]] page. What typically makes something not notable? Was there anything specific about that change that I should avoid doing in the future? Thank you! [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:27, 4 October 2018 (UTC)&lt;br /&gt;
:I was mostly using notable as a common word rather than in the specific sense on the page you linked. It&#039;s just kind of pointless to note that [whatever] is only found in &amp;quot;this&amp;quot; area. Either the person is already there and will find the Pokemon if they want to, or they&#039;re not (or they may leave and forget) and if they want to find that Pokemon there&#039;s a very convenient species page where they will be well able to find a location where they can look for it, regardless of whether there&#039;s one place or more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:06, 5 October 2018 (UTC)&lt;br /&gt;
::Understood! Thanks for the insight! :) [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:57, 10 October 2018 (UTC)&lt;br /&gt;
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== Oluolu ==&lt;br /&gt;
&lt;br /&gt;
The [[SM091|newest episode of the anime]] confirms that exclusive Z-Moves need specific moves as their basis in the anime too. Should this count as a sign that [[Oluolu]]&#039;s {{p|Snorlax}} knows {{m|Giga Impact}} to perform {{m|Pulverizing Pancake}}, despite it never having been seen using Giga Impact? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:48, 8 October 2018 (UTC)&lt;br /&gt;
:I&#039;ll see if the rest of staff have any qualms about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 8 October 2018 (UTC)&lt;br /&gt;
::Thanks. I&#039;ll be waiting.&lt;br /&gt;
::Oh, and I also remembered: doesn&#039;t this also mean that [[Nebby]] learned {{m|Sunsteel Strike}} immediately after evolving in [[SM052]], given how it was able to perform {{m|Searing Sunraze Smash}} in the same episode? And, by extension, shouldn&#039;t that be proof that the move Nebby used in [[SM053]] wasn&#039;t just &amp;quot;a glowing headbutt&amp;quot;? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:24, 8 October 2018 (UTC)&lt;br /&gt;
:::No... Even supposing Nebby knew Sunsteel Strike, there&#039;s no reason to assume that&#039;s what it was doing. There are very unique parts of Sunsteel Strike that were not at all seen there; that&#039;s a huge leap of logic. Frankly, there&#039;s no reason to assume Nebby was using any move, as opposed to just building up power and smashing through the rock. Not everything HAS to be a move. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:31, 8 October 2018 (UTC)&lt;br /&gt;
::::Your scepticism is way too over the top... --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:43, 8 October 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t exactly want to &amp;quot;shout&amp;quot;, but I&#039;m honestly a little astounded if you don&#039;t understand this huge point... &#039;&#039;&#039;&amp;quot;There are very unique parts of Sunsteel Strike that were not at all seen&amp;quot;&#039;&#039;&#039;. That&#039;s not overly skeptical, that&#039;s &#039;&#039;only&#039;&#039; reasonable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:56, 8 October 2018 (UTC)&lt;br /&gt;
:::::Oh, I&#039;m sorry (like, not sarcastic or anything), in the midst of my reaction above, I did forget to mention... Yes, it&#039;s okay to say that a Pokemon knows the base move if it uses an exclusive Z-Move. (It doesn&#039;t count as a use of the base move in and of itself, though. For that it&#039;d have to be identifiable by the same criteria as any anime move.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:52, 8 October 2018 (UTC)&lt;br /&gt;
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== Undoing edits ==&lt;br /&gt;
&lt;br /&gt;
Regarding the edit you [https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Generations&amp;amp;diff=2858945&amp;amp;oldid=2858907 undid] on the [[Pokémon Generations]] page.&lt;br /&gt;
&lt;br /&gt;
Why?&lt;br /&gt;
&lt;br /&gt;
Maybe Bulbapedia doesn&#039;t make it a priority to use dashes the way style guides recommend, and maybe we&#039;re not going to make a [[wp:MOS:DASH|policy]] to &amp;quot;enforce&amp;quot; proper usage. But what reason is there to enforce it in the opposite direction? Where&#039;s the Bulbapedia policy on that? Just because an edit didn&#039;t need to be done, doesn&#039;t mean it needs to be &#039;&#039;un&#039;&#039;done.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if Bulbapedia has an explicitly-stated equivalent policy, but Wikipedia has certain guidelines with regards to undoing people&#039;s edits. Per [[wp:WP:REVERT#Before reverting|WP:REVERT]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Consider carefully before reverting, as it rejects the contributions of another editor. […] In the edit summary or on the talk page, succinctly explain why the change you are reverting was a bad idea or why reverting it is a better idea.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don&#039;t normally bother with that&amp;quot; isn&#039;t good enough. Why is undoing it better than leaving it alone? How is the article improved by your reversion? — [[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 18:54, 10 October 2018 (UTC)&lt;br /&gt;
:I guess I&#039;m just responding to your logic. You said/are saying that endash is the &amp;quot;right&amp;quot; thing to use, meaning it should always be used. I don&#039;t think there&#039;s actually a passive/lazy middle ground like you&#039;re suggesting.&lt;br /&gt;
:And IMO it&#039;s really not worth making anyone type out &amp;quot;ndash&amp;quot; or copy the right symbol. Not when I&#039;m sure most people wouldn&#039;t even notice any difference just reading either version, or have &#039;&#039;any&#039;&#039; idea that it&#039;s a &amp;quot;thing&amp;quot; (meaning there&#039;d just have to be other people watching out for it all the time&amp;amp;mdash;again, not worth it). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:58, 10 October 2018 (UTC)&lt;br /&gt;
::What you&#039;re saying is, in your opinion, it wasn&#039;t worth it to make the edit. That was already established. That doesn&#039;t explain why it&#039;s worth it to undo. [[wp:WP:DONTREVERT|Don&#039;t revert edits just because they&#039;re not a significant improvement.]] —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 04:07, 11 October 2018 (UTC)&lt;br /&gt;
:::We are not Wikipedia. We have our rules, and they have there&#039;s. The point TiddlyWinks is trying to make is that you didn&#039;t have to make the edit in the first place. It was unnecessary, that&#039;s why it was reverted.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 06:58, 11 October 2018 (UTC)&lt;br /&gt;
::::I would add, it&#039;s &amp;quot;worth&amp;quot; undoing because a mix of styles is not &amp;quot;good&amp;quot; either. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:21, 11 October 2018 (UTC)&lt;br /&gt;
:::::You guys aren&#039;t very good at clicking links, are you?&lt;br /&gt;
:::::https://en.wikipedia.org/wiki/Wikipedia:Revert_only_when_necessary#Bad_reasons_to_revert&lt;br /&gt;
:::::&#039;&#039;&amp;quot;Do not revert an edit because that edit is unnecessary&amp;quot;&#039;&#039;&lt;br /&gt;
:::::I don&#039;t know how it could possibly be any clearer. Just because an editor isn&#039;t following &#039;&#039;your&#039;&#039; agenda, doesn&#039;t mean it&#039;s your responsibility to stamp them out. This is a wiki. It&#039;s collaborative.&lt;br /&gt;
:::::And as far as the &amp;quot;mix of styles&amp;quot; argument, there are two reasons why that&#039;s nonsense. First, because &amp;quot;most people wouldn&#039;t even notice any difference just reading either version,&amp;quot; as &#039;&#039;you&#039;&#039; said. No reader would ever see that dash and think, &amp;quot;That needs to be changed to a hyphen,&amp;quot; yet you made that change anyway. And second, why should we be complacent about this punctuation issue but not others? Even if &amp;quot;most people&amp;quot; don&#039;t know or care about the difference between &#039;&#039;its&#039;&#039; and &#039;&#039;it&#039;s&#039;&#039;, we still want our articles to look like they&#039;re written by people who do, which is why we don&#039;t reintroduce errors after people fix them. —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 14:55, 11 October 2018 (UTC)&lt;br /&gt;
:::::News flash: we are not beholden to Wikipedia. (Which ForceFire already pointed out.)&lt;br /&gt;
:::::For the rest: refer again to my original explanation of why it&#039;s &#039;&#039;not worth&#039;&#039; it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:22, 11 October 2018 (UTC)&lt;br /&gt;
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== Not-up-to-standards Messages- SM075 - SM088 ==&lt;br /&gt;
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Hi Tiddlywinks,&lt;br /&gt;
&lt;br /&gt;
I am messaging you in regards to the not up to standards messages on the sm075 through to sm088 episode plot pages. They were placed on the respective pages by GrammarFreak01 several weeks ago, and have yet to be rectified. I had earlier attempted to edit the sm075 plot, but the not up to standards message was reinstated by GrammarFreak01. I don&#039;t feel the current alerts are necessary to begin with as most of the pages were edited in response to FinnishPokeFan92&#039;s concerns, but I want the best result. As the user suggested, and because he is busy, could you or ForceFire look over those pages and make the necessary changes to delete the alerts? [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:58, 12 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Let me clarify that the tags are up there because there are some leftover errors that were most likely missed during the cleanup process. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 00:06, 13 October 2018 (UTC)&lt;br /&gt;
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== Version Exclusive as Trivia ==&lt;br /&gt;
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I&#039;ve seen that you deleted my added trivia fact on the Pokémon Blue Japanese version page. I do agree that this fact may not be trivia-worthy, however on the Pokémon Yellow page, there is an exact same trivia fact on Farfetch&#039;d. Perhaps it would benefit consistency to delete the trivia-fact from that page too then? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Out of all the [[core series]] [[Generation I]] games, this is the only one where  {{p|Jynx}} can be caught in the wild; in the Japanese {{2v2|Red|Green}}  as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]]. In {{game|Yellow}} Jynx is unobtainable altogether.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think the &#039;uniqueness&#039; in this regard is that Jynx cannot be caught in the wild in ANY International version of the games and Farfetch&#039;d cannot be caught in ANY Japanese version. Not sure whether later games have this kind of trade-only Pokémon across all core games within one generation. Obviously it&#039;s all not that important, but the wiki is at a state right now where only small improvements are necessary, so we got the time to nitpick. {{unsigned|Malzagath}}&lt;br /&gt;
:Feel free to remove it.&lt;br /&gt;
:FWIW, if I weren&#039;t tired I might be able to follow my own train of thought all the way through on these and give more explanation or &#039;&#039;possibly&#039;&#039; change my mind a bit somehow...but here we are for now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
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== &amp;quot;No exclusions&amp;quot; (Meltan thing) ==&lt;br /&gt;
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[https://bulbapedia.bulbagarden.net/w/index.php?title=Meltan_(Pok%C3%A9mon)&amp;amp;diff=2882460&amp;amp;oldid=2882156 How is it excluding anything?] I fail to see how it&#039;s different compared to similar trivia for starters, legendaries, and &amp;quot;of all [insert type here] Pokemon.&amp;quot; [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:14, 19 November 2018 (UTC)&lt;br /&gt;
:I misspoke. The only mosts/leasts that should exist should be overall and for types. That&#039;s what I meant to get at (so those things you mentioned shouldn&#039;t be on pages).&lt;br /&gt;
:&amp;quot;No exclusions&amp;quot; is just really easy to say and it&#039;s the first thing I think of (especially as it was the first thing that really started bugging me about the stat trivia). I don&#039;t think I&#039;ve had to deal with it recently so...I guess I just didn&#039;t think it through. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
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== LGPE Stats template ==&lt;br /&gt;
&lt;br /&gt;
Are there any actual problems on the merits with the [[https://bulbapedia.bulbagarden.net/wiki/User:SadisticMystic/LGPEStats]] template? Instead of having a note under the statboxes that it doesn&#039;t compute LGPE max stats correctly, I figured it might be worth computing stats under the LGPE formula correctly. [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 23:52, 23 November 2018 (UTC)&lt;br /&gt;
:I haven&#039;t evaluated it. But templates can be done in ill-advised ways. (We have done that and had to correct things as Bulbapedia grew. And we&#039;re still not perfect.) So we can&#039;t just have people throwing anything together and spreading it everywhere. It&#039;s great if you want to make a template, you just need to ask for it to be approved before you can use it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
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== Fossil Pages ==&lt;br /&gt;
&lt;br /&gt;
Hiya, any developed thoughts on splitting the Fossil pages? It&#039;d also help lessen the chance of accidental redirects (e.g. [[Dome Fossil]] leads to [[Dome and Helix Fossils]]). Also, I think the Berry page template could use a similar update (see my suggestion at [[User talk:Force Fire#Berry Template update]]). Lemme know your thoughts. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:06, 1 December 2018 (UTC)&lt;br /&gt;
:They are mainspaced. I would ask you to double-check the previous paired pages (like by checking their history since you created the split pages) for anything that was updated that didn&#039;t make it to the new pages.&lt;br /&gt;
:(I think you also asked about unneeded pages in your userspace. I&#039;ll deal with those. But I hope you&#039;re also currently remembering the proper way to mainspace pages (not just copy/pasting content, that is).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:26, 2 December 2018 (UTC)&lt;br /&gt;
::Thanks! And yup, I&#039;ll see to it that doesn&#039;t happen again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 16:49, 2 December 2018 (UTC)&lt;br /&gt;
:::Long overdue, but I remembered your userpages today: done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:16, 5 January 2019 (UTC)&lt;br /&gt;
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== Master Trainer movesets ==&lt;br /&gt;
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I don&#039;t think that Master Trainer movesets need to be put on location pages. The &amp;quot;Master Trainer&amp;quot; link under each Trainer&#039;s name will lead to the article where the movesets are listed anyway. What you&#039;re suggesting is nothing more than waste of space in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:40, 19 December 2018 (UTC)&lt;br /&gt;
:We thought the movesets were important enough to be needed on their page. It doesn&#039;t make any sense that we would skip the same movesets on their location pages then. If I expect movesets anywhere, it&#039;s on the locations really; my original opinion was that the movesets belonged on the location pages and, on the master trainer page, people could just follow links to those pages to find the movesets instead of wasting space &#039;&#039;there&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:20, 19 December 2018 (UTC)&lt;br /&gt;
::Well, too bad for you, because the movesets are listed there now, and it&#039;s honestly saving space on location pages. Those Trainers aren&#039;t notable enough to deserve moveset templates on location pages. Besides, there&#039;s over a hundred of them. It simply isn&#039;t worth the effort. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:37, 19 December 2018 (UTC)&lt;br /&gt;
:::The list was made with the intention of not needing to bring them up in the location pages. Because there are many Master Trainers that can be found in any given location, and they are relatively minor characters compared to, say, {{ga|Trace}} or the [[Elite Four]], I believe it would be better for users to refer to the Master Trainer page for quick reference.  - [[User:Chosen|&amp;lt;span style=&amp;quot;color:#EE99AC&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]] 16:53, 19 December 2018 (UTC)&lt;br /&gt;
::::I do not think it is at all logical for us to say, we need more than just a bare bones party listing on the Master Trainer page, but for locations that&#039;s totally fine. I could be open to some alternate solution, but it does not make sense to me to treat them differently only on locating pages. Either both places only need the party listing, or both places need something more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:03, 19 December 2018 (UTC)&lt;br /&gt;
:::::Chosen was the one who made the Master Trainer list, and he has given his judgement on this matter. Please accept it. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 11:46, 20 December 2018 (UTC)&lt;br /&gt;
::::::I&#039;ll start by apologizing. There are some more or less specific circumstances when I leave an edit summary blank (compared to my normal habit of writing something no matter the edit); this can often be some combination of lack of time/energy, or my thoughts being in tones I don&#039;t really want to write, and/or just feeling like there&#039;s too much to say. Normally I figure it&#039;ll turn out more or less alright. And...honestly, with a discussion already going here (and you having given no response here at the time), I really thought you&#039;d find a moment to talk a bit here before things went altogether too far. But it was pointed out to me that my empty edit summaries probably didn&#039;t help anything, ultimately resulting in the mess now in Route 4&#039;s history. After reflecting, I have to agree that I can do better; in the future, I will. (I&#039;m going to attempt to leave my comment on your behavior at: I hope you realize there&#039;s some reflecting you can do too.)&lt;br /&gt;
::::::On to the issue itself!&lt;br /&gt;
::::::You&#039;re claiming that as the creator of the page, Chosen should have all say over how it (or anything related to it...) works. That&#039;s not at &#039;&#039;all&#039;&#039; how Bulbapedia works...&lt;br /&gt;
::::::Beyond that, it&#039;s also not really your place to enforce Chosen&#039;s will. Especially when I really don&#039;t think Chosen position was that the page MUST be changed back immediately.&lt;br /&gt;
::::::I&#039;ll end by re-emphasizing my last comment from before. An ALTERNATE should be very possible (i.e., a compromise). It doesn&#039;t have to be your way or the highway. As a starting point at least, I&#039;d just ask you to recongize that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 21 December 2018 (UTC)&lt;br /&gt;
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== USUM Fashion Items ==&lt;br /&gt;
&lt;br /&gt;
I am exploring ways to expand the fashion item tables in [[Fashion item]] to include USUM-exclusive items and came up with two different ways to do so, all summarized in [[Talk:Fashion item#USUM fashion items]]. Given that you created the page in the first place, I would like to hear your input regarding the matter (preferably by posting on that talk page, rather than here). [[User:SilSinn9801|--SilSinn (Pokémon Sun TID: 768426&amp;amp;#59; Pokémon Ultra Moon TID: 123446)]] ([[User talk:SilSinn9801|talk]]) 05:50, 20 December 2018 (UTC)&lt;br /&gt;
:This is the last thing I have gotten to this morning... I&#039;ll examine it later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:43, 20 December 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, I forgot about this.&lt;br /&gt;
::The first tables just seem terribly wasteful with the availability columns only having one half or the other used at a time. The second set seems smarter, though in that there shouldn&#039;t be any need for sups on the USUM items if there&#039;s a divider explaining exactly the same thing already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
:::OK, so I discard the extra-column version and proceed with the second version. Given that, in the current tables, all fashion items listed under SM are also available in USUM and that items exclusive to Sun are also exclusive to USun (and those exclusive to Moon are also exclusive to UMoon), I think the current [[Template:Fashion/header|Fashion/header template]] can be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM template]]. Is it safe for me to update that template, given that such template is only being transcluded into one article (the one we want to update)? Or should I leave that matter to you as the author of the original template?&lt;br /&gt;
:::Since the divider is a template (the one I called &amp;lt;del&amp;gt;Fashion/middle; shall I rename it instead &amp;lt;/del&amp;gt;Fashion/divider&amp;lt;del&amp;gt;?&amp;lt;/del&amp;gt;), do you give it approval to mainspace it? Or, what if I remove the divider and use instead the sups on the new items (on which case the divider template remains in my space)? It’s up to you to decide what you prefer. (At least I determined that the divider doesn’t affect table sortability, although its presence sometimes results in some very annoyingly interesting results when playing with column sorting.)&lt;br /&gt;
:::And as for the current [[Template:Fashion/footer|Fashion/footer template]], can I also update it to match my [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM template]] (unless you want to rewrite some of the wording there, on which case I leave the update to you)? In the meantime, I will proceed to furnish the other updated tables, using the second format which you called smarter. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:10, 27 December 2018 (UTC)&lt;br /&gt;
:::Also, for at least &amp;lt;del&amp;gt;two&amp;lt;/del&amp;gt; three male items (the Water Shoes, &amp;lt;del&amp;gt;and&amp;lt;/del&amp;gt; the Nylon Backpack, and the Baseball Hat), I had to create another template, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/s2|Fashion/s2]]&#039;&#039;&#039;, to allow dual pricing on a single slot (blank price in SM because of default availability, numeric price in USUM because you have to buy them in USUM). This template will also need approval for mainspacing. As for the other two templates, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/divider|Fashion/middle]]&#039;&#039;&#039; and &#039;&#039;&#039;[[User:SilSinn9801/Fashion/su|Fashion/su]]&#039;&#039;&#039;, a decision has to be made first: Do we keep the divider and drop the sups &#039;&#039;(on which case Fashion/middle would need to be approved/&amp;amp;#x200b;mainspaced and &amp;lt;del&amp;gt;possibly&amp;lt;/del&amp;gt; renamed &#039;&#039;&#039;Fashion/divider&#039;&#039;&#039;)&#039;&#039;? Or do we drop the divider and keep the sups &#039;&#039;(on which case Fashion/su would need approval/&amp;amp;#x200b;mainspacing)&#039;&#039;? This is perhaps the last decision to make before finally incorporating the updated male tables into the article itself &#039;&#039;(and also updating the item and pricing grand totals)&#039;&#039; before I move on with updating the female tables. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 17:45, 27 December 2018 (UTC)&lt;br /&gt;
::::I&#039;m not going to try to get into this today, but... Did you try to post the entire set of USUM data on the Fashion item talk page? Because, in particular for a dataset that large, a talk page isn&#039;t really a proper place to try to store it. If you want to do something like that, you can just leave it on a page in your userspace. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::You may be right about that. I will move all but two tables to a subpage of mine while I still compute the item and price totals. As for the rejected table, can I remove all but two slots from that table (or perhaps remove the entire rejected table so that I can later request the deletion of the now-unneeded UFashion templates in my userspace)? --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:06, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. I moved &amp;lt;del&amp;gt;almost&amp;lt;/del&amp;gt; everything to [[User:SilSinn9801/USUM Fashion items]] as per your recommendation. I only left behind &amp;lt;del&amp;gt;two representative tables (male and female tops) with&amp;lt;/del&amp;gt; notes regarding the relocation of tables to my user subpage. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. P.S. [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] removed the rejected table (the one with three extra (wasteful) columns) so we don’t have to worry about it anymore (and I requested the deletion of the four UFashion templates used by that table, which ForceFire already achieved, because I no longer see any need for them). --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 05:58, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2 random questions ==&lt;br /&gt;
&lt;br /&gt;
If my edit was tagged &amp;quot;bad formatting&amp;quot;, how can I fix it? &amp;lt;br&amp;gt;How can I see the size of an article or an early version of an article? &amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:22, 23 December 2018 (UTC)&lt;br /&gt;
:I don&#039;t remember anything specific that triggers that notice, but if you want to narrow down where it&#039;s occurring, just remove parts of the page and see if the notice still shows up. (Although, I also don&#039;t remember for sure if the notice is shown when you just preview... If not, that wouldn&#039;t really be viable.)&lt;br /&gt;
:The history tab shows the size of revisions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
::I tried using the preview. It only shows when I try to save the edit. As for size, what if I want the size of the entire article, not just the revision? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:58, 25 December 2018 (UTC)&lt;br /&gt;
:::Also I tried testing on section 13 of the Platinum walkthrough, and I was able to get the entire article to save without the tag. So I still don&#039;t know what caused the tag in the first place. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:22, 25 December 2018 (UTC)&lt;br /&gt;
::::I don&#039;t understand what you&#039;re getting confused with. Take {{p|Froakie}}. The page is currently 17,685 bytes. When it was created it was 3,083 bytes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
:::::Apparently I&#039;m blind and can only see red or green text and not black text. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:26, 26 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backtracking for items ==&lt;br /&gt;
&lt;br /&gt;
How many items must require backtracking to an area in order to give that area its own backtracking section in a walkthrough? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:01, 25 December 2018 (UTC)&lt;br /&gt;
:If there&#039;s anything to backtrack for it&#039;s worth noting. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
::So if Route 214 has a rare candy that requires surf then it gets its own section? Or do I just give each HM a table with all the backtrack-obtainable items? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:27, 25 December 2018 (UTC)&lt;br /&gt;
:::I suppose since the walkthroughs tend to go into detail, it should be more of specific text than bare bones table. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:37, 25 December 2018 (UTC)&lt;br /&gt;
::::Can I use the itlist templates and put the specific stuff in there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:41, 25 December 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t know. Just get it out there, probably try to follow any examples for other backtracking, and if it can be improved it will be sooner or later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:50, 25 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SM101 Collective Nouns ==&lt;br /&gt;
&lt;br /&gt;
Collective nouns alone are always singular: one duo, two duos; one pair, two pairs. [[User:Monchi132390|Monchi132390]] ([[User talk:Monchi132390|talk]]) 16:35, 26 December 2018 (UTC)&lt;br /&gt;
:I&#039;m mostly gonna keep this simple. On [[SM101]], things like &amp;quot;The duo &#039;&#039;&#039;is&#039;&#039;&#039; pleased&amp;quot; just sound wrong.&lt;br /&gt;
:Beyond that, refer to https://www.dictionary.com/e/collective-nouns/ . The short version is, your &amp;quot;rule&amp;quot;, by virtue of its inflexibility, is wrong. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 27 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete ==&lt;br /&gt;
&lt;br /&gt;
I am done computing the new item and price totals for [[User:SilSinn9801/USUM Fashion items|USUM fashion items]], which brings my working subpage to completion for your review. In summary, the following still needs to be done before these tables can be finally incorporated into [[Fashion item]]:&lt;br /&gt;
* The [[Template:Fashion/header|Fashion/header]] and [[Template:Fashion/footer|Fashion/footer]] templates need to be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM]] and [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM]] templates, so I ask you whether I can directly update both templates (given that they are being transcluded only on one article, the server will only need to refresh that article so I don’t think there will be significant server stress) or leave the matter to you (as the original author of the templates).&lt;br /&gt;
* I seek approval to mainspace my [[User:SilSinn9801/Fashion/s2|Fashion/s2]] row template, which is required to properly display items with dual game-dependent pricing (namely, the Water Shoes, Trekking Shoes, Nylon Backpack, Nylon Shoulder Bag, Baseball Cap, and Casual Cap, which had no price in {{gameabbrev7|SM}} because of their default availability but must now be purchased in {{gameabbrev7|USUM}}).&lt;br /&gt;
* We still need to settle on whether to use the dividers (handled by my [[User:SilSinn9801/Fashion/divider|Fashion/middle]] template) or the {{sup/7|USUM}} superscripts (already incorporated into my [[User:SilSinn9801/Fashion/su|Fashion/su]] row template). If we keep the dividers and drop the sups, then only Fashion/middle will need to be mainspaced (&amp;lt;del&amp;gt;and possibly&amp;lt;/del&amp;gt;just renamed to Fashion/divider which I believe is a more fitting name); if, on the other hand, we drop the dividers and keep the sups, then only Fashion/su will need approval (with a possible renaming).&lt;br /&gt;
&lt;br /&gt;
Apart from all that, my work is done: the tables are complete and the item/price tallies are also complete. I look forward for your permissions and approvals before proceeding to update the article itself. --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 04:04, 30 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New vandal ==&lt;br /&gt;
&lt;br /&gt;
Hey, heads up. {{user|Mckenzie6361}} has quite the talk page going on here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 02:33, 2 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LGPE on [[list of moves]] ==&lt;br /&gt;
&lt;br /&gt;
A lot of people out there would like to see a list of moves that have been included/excluded from LGPE, and move availability between generations (eg Precipice Blades in ORAS but not XY) have already been noted on the table. If the way I did it looks too weird, do you have a better idea of how to approach it? (eg separate table/article, use of categories) [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 21:19, 4 January 2019 (UTC)&lt;br /&gt;
:The notes for ORAS/etc are really not about &amp;quot;availability&amp;quot; in a sense that would extend to LGPE. The list is supposed to inform you of when a move was introduced. Before LGPE, yes, this basically meant you knew what games a move was in, but that&#039;s more a byproduct than a specific intention for the list.&lt;br /&gt;
:If you would like to create a userpage for the moves in LGPE, we may consider mainspacing it, but I think the putting them all in a category may be sufficient. (I want to say it&#039;s simpler too, but I guess it&#039;s not, as far as editing each of those pages. So emphasis on &amp;quot;I think&amp;quot;, I guess, but for the moment I&#039;m feeling categories.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete 2 ==&lt;br /&gt;
&lt;br /&gt;
Have you taken time to read [[#USUM Fashion items complete|my posting above]] regarding [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]]? At least four things still need to be done (all of them itemized in the [[#USUM Fashion items complete|talk section above the section above this one]], because I don’t want to repeat them here) before the final updated tables can be incorporated into the [[Fashion item|final article itself]]. You seem to have taken time to make minor edits and reversals on other articles, but no time to review my updated tables and, most importantly, answer me the latest questions I posted on your talk page. I know being an admin is no easy job, especially when you are not earning a paycheck for doing this &#039;&#039;(everyone here is practically doing unpaid volunteer work, even myself!)&#039;&#039; --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 06:06, 5 January 2019 (UTC)&lt;br /&gt;
:Honestly, from what I took from the tables I originally saw, the &#039;&#039;only&#039;&#039; thing that &amp;quot;needs&amp;quot; updating is the &amp;quot;SM&amp;quot;/&amp;quot;S&amp;quot;/&amp;quot;M&amp;quot; headers. The only reason I haven&#039;t given you a proper answer is because you introduced all these other templates/questions and I was partially confused that you think so much else might need updating/a &amp;quot;decision&amp;quot;. (Which is to say, I haven&#039;t processed each of your suggestions enough to give you specific answers for each.)&lt;br /&gt;
:More importantly, though, I&#039;ve also been asked to consider images in the template. Adding images to the template or the page is not exactly solved simply. There are so many images that any solution kind of has non-trivial downsides. I thought I might be able to get to it sooner (for more than just theorizing), but I partly had other templates with more priority that took up the time I did have earlier. I now have time, but it&#039;s not likely to be done in the next hour. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Weekly update:&#039;&#039;&#039;&#039;&#039; Have you taken enough time to examine my work and come up with proper/&amp;amp;#x200b;specific answers to my five or so questions? --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 05:14, 12 January 2019 (UTC)&lt;br /&gt;
::Just to let you know, I just renamed my divider template to [[User:SilSinn9801/Fashion/divider]] (from [https://bulbapedia.bulbagarden.net/w/index.php?title=User:SilSinn9801/Fashion/middle&amp;amp;redirect=no User:SilSinn9801/Fashion/middle]). I noticed that you have [[User:Tiddlywinks/Fashion|your own prototypical draft page]] with images for fashion items. But it still does not include the USUM items. Where did you get those images? Did you create them yourself? Are there similar images for the USUM-exclusive items that I could add to [[User:SilSinn9801/USUM Fashion items|my own draft area]] while we still debate the unfinished debate? &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 18:03, 13 January 2019 (UTC)&lt;br /&gt;
:::I&#039;m going to try to just keep this simple. I&#039;m just looking at [[User:SilSinn9801/USUM Fashion items]] (where I don&#039;t really see anything that can&#039;t fundamentally be done with the existing mainspace templates) and critiquing from there.&lt;br /&gt;
:::General note 1: Don&#039;t use tt anywhere.&lt;br /&gt;
:::General note 2: Don&#039;t use italics for any part of any location except for &amp;quot;Default&amp;quot;&lt;br /&gt;
:::As for updating [[Fashion item]], then...&lt;br /&gt;
:::Update part 1: Please add the USUM-exclusive items at the bottom of each table. (All you need for a &amp;quot;divider&amp;quot; is a simple new row, like below.)&lt;br /&gt;
&amp;lt;pre&amp;gt;|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Tops exclusive to {{gameabbrev7|USUM}}&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::Update part 2: Please add the USUM data for the select items that are default in SM but buyable in USUM (such as Water Shoes). All that is needed for these items is to give them a row for each game, one with the item name marked {{sup/7|SM}}, and the other marked {{sup/7|USUM}}.&lt;br /&gt;
:::I have updated the one template that needed it, and those updates should suffice for the rest. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:31, 13 January 2019 (UTC)&lt;br /&gt;
::::The footer template also needs updating, since I am distinguishing USUM-default items with a different dagger (‡ instead of the † used for SM-default ones) which needs to be incorporated into the template. I cannot simply reuse † for USUM items, otherwise one can get the false impression that it is also default in SM which is false. Also, if TT cannot be used, then we must find some other superscripted symbol to denote white items that can be dyed (not all white items can be dyed) in lieu of a tooltip. For the divider (which I had renamed as I said before), using raw wikicode instead of a template would make the table code internally inconsistent, which is why I requested approval of at least Fashion/divider. (Based on your other suggestions, I could do away with Fashion/s2 &amp;amp; Fashion/su, but first I must update my tables before I request their deletion.) As for images, do you have images for USUM-exclusive items? Because if you already settled on how to display images in the fashion tables, it would be a good idea to incorporate them right away. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 19:57, 13 January 2019 (UTC)&lt;br /&gt;
::::I updated again my proposed [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footer]] template by adding a fourth parameter used to display an asterisk I chose to designate white colors that can be dyed (replacing the tooltips). So PLEASE give the footers in my just-updated [[User:SilSinn9801/USUM Fashion items|fashion item tables]] a new look and reconsider your decision regarding the official [[Template:Fashion/footer|Fashion/footer]] template (I insist it must be updated). Also check the way I handled the &amp;quot;dual-priced&amp;quot; items (Water Shoes &#039;&#039;et al&#039;&#039;) using the current [[Template:Fashion/s|Fashion/s]] template (I used a strategy similar to that done for Sporty Tanks and other items with names spanning more than one row; the only drawback is that the color word &#039;&#039;Custom&#039;&#039; shows up twice, but that is better than displaying item names twice). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 21:51, 13 January 2019 (UTC)&lt;br /&gt;
:::::It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.&lt;br /&gt;
:::::Dyed items are not a &#039;&#039;major&#039;&#039; concern on the fashion items page. The only place I&#039;d say they &#039;&#039;really&#039;&#039; need noting is on Festival Plaza with the dye houses. As it stands, the mention they are given near the top on the fashion item page is plenty.&lt;br /&gt;
:::::&amp;quot;Inconsistency&amp;quot; is not a great worry. Creating templates that do barely anything and have very narrow use is worse. Writing it out is absolutely fine.&lt;br /&gt;
:::::There are two basic options here. &#039;&#039;&#039;You&#039;&#039;&#039; already did the work first. Either I can update everything at once and the History will contain no credit related to the work you&#039;ve already done, or you can update the page for USUM. I don&#039;t &#039;&#039;know&#039;&#039; that you want credit...so I guess tell me now: shall I do it all, or shall you do a part?&lt;br /&gt;
:::::As regards your template for the &amp;quot;dual-priced&amp;quot; items, I&#039;ll just tell you simply: I don&#039;t like it. If I decide I want to do something else, I can whip something up easily, but right now I&#039;d really just prefer having the page updated using the (quite adequate) tools we already have at our disposal. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 13 January 2019 (UTC)&lt;br /&gt;
::::::&amp;lt;blockquote&amp;gt;“It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::::::Maybe I should’ve said the other way around: an SM-original item marked with † (with no further note that it is worn by default only in {{gameabbrev7|SM}}) would lead one to falsely believe that it is also worn by default in {{gameabbrev7|USUM}}, which led me to introduce the other dagger ‡ to make the distinction clear in the footer between items worn by default in SM and those worn by default in USUM. If you are unwilling to update the footer, then maybe I can update it myself with no questions asked, given that it is being transcluded only in three pages (unlike usertags which are being used in dozens or even hundreds of pages), so the server won’t severely stress out.&lt;br /&gt;
::::::The current divider is no longer simply a single-cell row, but is now a five-cell row (that is, if you really gave it a close look); if you are unwilling to approve its template, then maybe I can ask another admin (like [[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:#95EB5C&amp;quot;&amp;gt;Carmen&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:#FEBEE8&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:#A6DAFC&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; or even your senior superior, [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]]) to do so.&lt;br /&gt;
::::::And whether I want credit or not: &#039;&#039;&#039;OF COURSE I WANT&#039;&#039;&#039;; after all those scoldings and hard-learned lessons, why forfeit credit? I just want permission to update the footer and approval to templatespace the divider template before I finally update the official article myself. As for the images, I leave that matter to you because I honestly don’t like to handle images (especially when I have no autoconfirmed status in the Archives). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 22:35, 13 January 2019 (UTC)&lt;br /&gt;
:::::::Let me try to be a little direct with you.&lt;br /&gt;
:::::::What I want right now is the page updated with what we have and, frankly, how I want it so that I can then look over it and more directly decide if there &#039;&#039;is&#039;&#039; anything I want to change. Frankly, if you hadn&#039;t done significant work, I would simply be doing everything how I thought was needed and moving forward on my own. But instead I feel obligated (to an extent, at least) to try to respond to you and let you make the update. Which you aren&#039;t doing...and that&#039;s honestly pretty frustrating to me at the moment. (Patience is not necessarily my strong suit, and if you want to keep putting it off, I foresee myself running out of it before all too long.)&lt;br /&gt;
:::::::With that off my chest for now...&lt;br /&gt;
:::::::...Let me say this. The things you want can still be addressed after you update the page as I&#039;ve requested. And it would help me a lot if I can look at the page directly and consider what I see versus what you want.&lt;br /&gt;
:::::::I can respond to your questions. But for now I want to leave off with that plea. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:21, 13 January 2019 (UTC)&lt;br /&gt;
::::::::Because you never approved the divider template, I reverted to marking USUM-exclusive items with {{sup/7|USUM}} because I dislike seeing table sources haphazardly mixing beautiful template transclusions with pure, raw, ugly wikicode that would have only made the page source aesthetically more ugly (and less understandable to novice wiki editors) and more expensive in terms of byte storage (and I stress this as a former C++/Java student programmer, where both code efficiency and aesthetics are paramount). And because I am afraid that, if I let you put everything there yourself, you would later protect the page from further edits, I resorted to provisionally plugging there everything, along with a little “protest note” in the page-edit history (not in the article itself — that would be rude, plus any disputes should be kept away from article content so that innocent page visitors and source viewers remain oblivious of our misunderstandings) explaining the sore need to update the footer template. Whenever someone approves the divider template, then I would remove the {{sup/7|USUM}} from item names and plug the divider transclusion there. That is all and enjoy your rest; now I leave to finish my copy of {{gameabbrev7|UM}}. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 23:52, 13 January 2019 (UTC)&lt;br /&gt;
:::::::::Usability beats a little bit of storage any day. But I realized a better reason for altogether forgoing a divider: the tables are sortable, and a divider just doesn&#039;t work with sorting. (At this point, I&#039;d still rather something that stands out a little better, but I&#039;m not going to agonize over it.)&lt;br /&gt;
:::::::::FWIW I am also updating the footer (but not the same as your template did it). I don&#039;t like so many different notations, but I feel that it is indeed more appropriate due to the lack of a divider at this point.&lt;br /&gt;
:::::::::Otherwise, it doesn&#039;t sound to me like you wish to converse any more, so I will proceed on my own. If you have any issues, I would appreciate you bringing them up here before trying to force it on the page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:42, 14 January 2019 (UTC)&lt;br /&gt;
::::::::::If you want USUM-exclusive items to stand out a little better (and {{sup/7|USUM}} isn’t enough), then I would suggest modifying [[Template:Fashion/s]] to allow one to tweak the row’s background color, as long as the text in it is still legible. That was an idea that came to my mind when I had made Fashion/su, but for some reason didn’t do it, and since I already requested the deletion of that Fashion/su template thinking that we had agreed on using a divider (which now is false for the sortability reason you pointed out), I am not going to meddle with it anymore. Whether you want to add that parameter for background color, it’s up to you (and same for Fashion item images, for which you did create five new templates), but now I move on to other topics — my work on Fashion items is done and I am already tired for today. The ball is now in your court. &#039;&#039;Thankee!&#039;&#039; Bye. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:17, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Let&#039;s Go fashion items ==&lt;br /&gt;
&lt;br /&gt;
After all this contentious discussion about {{gameabbrev7|USUM}} [[Fashion item]]s, something came to my mind: I don’t see anyone doing stuff related to {{gameabbrev7|PE}} fashion items (or clothing, or apparel, or whatever they are called). And because I don’t play any Let’s Go title (for the [[User:SilSinn9801#Not Considering to Play|reasons pointed out in my userpage]]), I will not worry about this matter. And because [[Pressure (ability)|your mind must be right now]] on incorporating images into the USUM fashion item tables, I will not bother you with this but rather let someone else (preferably someone with hands-on experience in playing PE) [[Head Smash (move)|break his/her head]] on this. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:26, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== As a final note... ==&lt;br /&gt;
&lt;br /&gt;
...given that you are an admin, you should protect your userpage (like [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] has done) from unwanted edits by unscrupulous users (or their sockpuppets, if any) or anyone who might hold a {{m|Grudge}} against you. It is standard practice for wiki admins. (Myself, I am an admin of a [https://river-monsters.wikia.com/wiki/User:SilSinn9801 Wikia-hosted wiki on the TV show River Monsters], and the very first advice I got after being promoted to admin, which was not long ago, was to protect my userpage.) &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 02:29, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Mode (Colosseum) Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to try to adhere to protocol this time: I have the data from my previous editing of the Battle Mode (Colosseum) page (which does differ from the Battle Now page). I believe I am to ask an administrator such as yourself about if you can create that page that I would be able to edit and contribute. If I need to go about this differently, ask from a different spot than your user talk page, etc., please let me know. Thank you very much. [[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 00:21, 15 January 2019 (UTC)&lt;br /&gt;
:It&#039;s fine to ask a staff member directly. And yes, you can create the Battle Mode page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 15 January 2019 (UTC)&lt;br /&gt;
::Perfect, thank you so much for your help (and your patience).[[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 05:33, 15 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Reply to the message in Mewtwo123456789 talk page==&lt;br /&gt;
I added a lot of stats because I like making fake stats which I always wanted to do and change Pokémon so I done it because I knew I won&#039;t be able to take over the Pokémon company so I just done this. If I make  page I will get banned so I thought I should do it in sandbox.&lt;br /&gt;
&lt;br /&gt;
[[User:Mewtwo123456789|Mewtwo123456789]] ([[User talk:Mewtwo123456789|talk]]) 10:46, 20 January 2019 (UTC)Mewtwo123456789&lt;br /&gt;
:Replied at [[User talk:Mewtwo123456789#Bulbapedia:Sandbox]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:01, 20 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
If I see a user who has already started editing but hasn&#039;t yet created his/her/its own talk page, can I create that talk page and put the welcome message in it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:02, 20 January 2019 (UTC)&lt;br /&gt;
:Any user who has edited should receive the welcome template. Please be sure to follow the directions as shown on {{template|Welcome}}. If you are doing it for the first time, be sure to preview and try to be sure it looks correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:06, 20 January 2019 (UTC)&lt;br /&gt;
::Okay. Done. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:21, 20 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Xerneas Neutral mode ==&lt;br /&gt;
&lt;br /&gt;
I saw that you reverted the edit that I made about removing Xerneas&#039; alternate form from its infobox. I wrote a brief, detailed explanation about why I felt that this change was necessary on the article&#039;s talk page, but I couldn&#039;t find where you wrote your reason for reverting it, besides the &amp;quot;&#039;&#039;Infoboxes show forms...&#039;&#039;&amp;quot; comment in the history. For a variety of reasons, I don&#039;t think that that is a good enough justification for keeping the page the way it was. &lt;br /&gt;
&lt;br /&gt;
Among other things, Xerneas is the only Pokemon page that has a game sprite listed as an alternate form, instead of using official artwork. The &amp;quot;infoboxes have to show forms&amp;quot; rule also seems to be irregularly applied, as other Pokemon with form differences don&#039;t get the same treatment, Magearna being the one of most note.&lt;br /&gt;
&lt;br /&gt;
Personally, I don&#039;t care which way the page stays, I just want it to be consistent with that of the other Pokemon articles. If you&#039;re adamant about keeping Xerneas&#039; Neutral mode listed in the infobox, would it then be alright if I add the alternate form sprites of other Pokemon to their pages too? Such as to Magearna or Gourgeist? --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 01:02, 10 February 2019 (UTC)&lt;br /&gt;
:I&#039;m just gonna ask this to start...&lt;br /&gt;
:Can you list all the pages you think are missing forms? (In short, all the pages you would modify if I just answered yes right now to your last question.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:46, 10 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::In my opinion, I think the most logical approach would be to include all Pokemon that appear on [[list of Pokémon with form differences|this page]] that &#039;&#039;also&#039;&#039; already have their sprites listed on their own pages. So, it seems that it would be Genesect, Pumpkaboo, Gourgeist and Magearna that need to be updated. If we remove that second requirement, than we would also change Unown, Arceus, Fufrou, Vivillon and Silvally.&lt;br /&gt;
&lt;br /&gt;
::For obvious reasons, I think I would prefer if we didn&#039;t update &#039;&#039;any&#039;&#039; of the pages and just went back to hiding sprites from the infobox, but if this is the route we&#039;re going then those first four should be changed at the very least. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 02:07, 10 February 2019 (UTC)&lt;br /&gt;
:::I really can&#039;t tell what you mean when you talk about &amp;quot;that &#039;&#039;also&#039;&#039; already have their sprites listed on their own pages&amp;quot;. I don&#039;t know what it would be that&#039;s different between Genesect and Unown in that regard. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:36, 10 February 2019 (UTC)&lt;br /&gt;
::::Unown, for example only has 2 sprite sets listed on the Sprites section of its page - a single default form and shiny variant for it. Genesect, on the other hand has 10 sprite sets. All 5 form variants as well as the shiny variants. Again, this seems like something else that is needlessly inconsistent across the site. I see no good reason why Pokemon such Genesect and Pumpkaboo have all of their sprite sets listed, but Pokemon like Arceus and Furfrou don&#039;t. Surely the evolution chart should more than suffice, but I digress. &lt;br /&gt;
&lt;br /&gt;
::::I never realized just how erratic this site is when it comes to handling alternate forms, but while doing research for this comment I see that it is all just one giant mess. Some Pokemon have their forms individually listed in the infobox (Wishiwashi, Mimikyu), while others just carelessly lump them together (Aegislash, Meowstic, Gastrodon). Some Pokemon list their different forms in the Sprites section, but not in the infobox (Genesect, Magearna), while others are the exact opposite (Pichu). And then you have some that do neither (Arceus, Furfrou). Personally, I think the entire way that this site handles how forms are covered should be updated, and an actual, proper set of guidelines should be written. To get back to the original topic at hand, however, if it were up to me I would start by making game sprites exclusive to the Sprites section of a page, and not be included in the infobox, the way it has been handled with Xerneas. Keeping it the way it currently is just opens up a can of worms that makes the entire thing even more confusing. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:26, 10 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924834</id>
		<title>User talk:Tiddlywinks/Archive 4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924834"/>
		<updated>2019-02-10T02:07:31Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Xerneas Neutral mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;Archived talk&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 1]] (through Sept 14, 2014)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 2]] (through Nov 5, 2015)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 3]] (through Feb 22, 2017)&lt;br /&gt;
&lt;br /&gt;
== Radiant Sun/Full Moon ==&lt;br /&gt;
&lt;br /&gt;
Why do we have the Radiant Sun and Full Moon forms on Solgaleo/Lunala&#039;s pages and the form differences page? When I added Reshiram&#039;s and Zekrom&#039;s active forms to their pages it was removed because they aren&#039;t counted in the Pokédex like Xerneas&#039;s neutral mode, but yet Radiant Sun and Full Moon forms are also not counted in the Pokédex, yet are on their pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:06, 24 February 2017 (UTC)&lt;br /&gt;
:In Solgaleo/Lunala&#039;s case, [http://www.pokemon-sunmoon.com/en-us/pokemon/ the official site] called them forms. (Whether that should be OK may be arguable.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:05, 24 February 2017 (UTC)&lt;br /&gt;
::Ah, that makes sense. Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 16:12, 24 February 2017 (UTC)&lt;br /&gt;
:::Adding on, there are some Pokémon who have form differences recognized by the Pokédex but yet don&#039;t have their forms in the box at the top of the page (eg Furfrou). Should they be added? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:28, 6 March 2017 (UTC)&lt;br /&gt;
::::Rotom is basically the high end of what we&#039;re willing to accomodate in the infobox. If there is a &#039;&#039;strongly&#039;&#039; compelling reason in the future, we might consider more, but something like Furfrou is simply impractical and relatively trivial&amp;amp;mdash;little benefit to worry about including it. It&#039;s fine with a gallery. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:39, 6 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your help ==&lt;br /&gt;
&lt;br /&gt;
..was unexpected in both &amp;quot;I didn&#039;t expect you to help&amp;quot; and &amp;quot;Why exactly did you do [[Special:Diff/2604502|that]]&amp;quot; kind of way. So, thanks for the former, but for the latter, was that more an &amp;quot;oh my Nesci now just get over that class=expandable thing its bad nobody wants that&amp;quot;, or rather an &amp;quot;i still have javascript disabled so i must&#039;ve cleaned up and nothing more ♪♫♪♫&amp;quot;? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:25, 26 February 2017 (UTC)&lt;br /&gt;
:It took me a bit to parse your actual question here...but yes, I don&#039;t enable Javascript if I don&#039;t need it, and all I saw was apparently pointless HTML tags in the diff. I might&#039;ve said about as much except I try not to sound too much like an ass (because sometimes people just don&#039;t know), so instead of writing something like, &amp;quot;That&#039;s weird yo&amp;quot;, I just simplified the reason very, very basically.&lt;br /&gt;
:That said, the first table is &#039;&#039;&#039;super&#039;&#039;&#039; short, collapsing it seems a bit pointless. In fact, actually reading that one, IMO it&#039;d be better to just make those nested bullet points instead of a whole table (like [[Experience#Gain formula]]); or just nest the technical note about Gen I-II specifically. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:56, 26 February 2017 (UTC)&lt;br /&gt;
::Um, sorry for being cryptic, I thought you&#039;d remember we already talked about that. Yo.&lt;br /&gt;
::Thanks for the nested bullet points idea, sounds good, I&#039;ll try to see how that might work out. But for the &#039;&#039;other&#039;&#039; table, you accidently removed the expandable part (more or less), there wasn&#039;t a hidden anti-javascript agenda or something, right? (I know that HTML tags look weird&amp;amp;mdash;it&#039;s a workaround because for some reason, using * will always push everything down to the next line; so I&#039;d prefer to restore that.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:04, 26 February 2017 (UTC)&lt;br /&gt;
:::Hiding the &#039;&#039;entire&#039;&#039; table isn&#039;t generally the smart thing in any case. If you&#039;re going to collapse a table, you can generally just do it right on the table in question. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:23, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
I made a template at [[User:Celadonkey/Template:Z-Moves]] to assist with accessibility for Z-Move pages, similar to the &amp;quot;Variations of _&amp;quot; on a lot of move pages. I was wondering if it&#039;s ok for me to mainspace it and put it on all the Z-Move pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:05, 26 February 2017 (UTC)&lt;br /&gt;
:Lemme just ask, do you care if I (fairly) radically change the style and then mainspace it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:30, 2 March 2017 (UTC)&lt;br /&gt;
::No, I don&#039;t mind. Go ahead! --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 01:38, 3 March 2017 (UTC)&lt;br /&gt;
:::It looks awesome, thanks man. But I really think that having an MS for the species Z-Moves would be beneficial. Is there any way we can still implement it? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:55, 3 March 2017 (UTC)&lt;br /&gt;
::::They are pretty. But they make that part relatively big too. I don&#039;t think it&#039;s so bad since it&#039;s all summarized on the [[Z-Move]] page too already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:59, 3 March 2017 (UTC)&lt;br /&gt;
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==Aether House==&lt;br /&gt;
If you don&#039;t like my edit, find some other way to deal with &#039;&#039;&#039;misleading&#039;&#039;&#039; information that could give people the wrong idea of when Porygon could be collect. I am stating this from an intelligent standpoint, not to show any rudeness. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:37, 26 February 2017 (UTC)&lt;br /&gt;
:Never mind, did not see that. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:51, 26 February 2017 (UTC)&lt;br /&gt;
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==RE:Moving pages==&lt;br /&gt;
Can you move the page [[Gracidea (Sinnoh)]] to [[Gracidea Garden]]. After duscussion and waiting a long time, other users agreed and no one opposed the move. See [[Talk:Gracidea (Sinnoh)]] for further details. Or can you contact an Editorial Board member, as said on the [[Bulbapedia:Editorial Board]] page. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 19:18, 28 February 2017 (UTC)&lt;br /&gt;
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== Verity Lakefront ==&lt;br /&gt;
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You changed [[Verity Lakefront]]&#039;s text box back to a default text box after I changed it to a route text box. It is stated in the [[list of routes]] on Bulbapedia that the [[Sinnoh]] lakefronts are routes. It even says on the [[lakefront]] page of Bulbapedia that the lakefronts are routes. The three lakefronts are routes, thus deserving a route text box. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:07, 2 March 2017 (UTC)&lt;br /&gt;
:&amp;quot;List of routes&amp;quot; is not the criteria for deciding whether a location should have a &amp;quot;route&amp;quot; infobox. I&#039;d be hard pressed to define exactly what those criteria are because there &#039;&#039;are&#039;&#039; a few places that are not numbered routes where we use a route infobox (and I&#039;m OK with those), but if you want me to, I can try to figure out what the specifics are/should be. For now, though, please trust me that the lakefronts are regular locations, not routes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:24, 2 March 2017 (UTC)&lt;br /&gt;
::The [[lakefront]] page also states that these areas are [[route]]s. Also, if these lakefronts don&#039;t get route infoboxes, then why does [[Spring Path]] get a route infobox? The lakefronts are much more like routes, for most of the lakefronts actually have [[tall grass]]. Spring Path is such an obscure location. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:33, 2 March 2017 (UTC)&lt;br /&gt;
:::To attempt some loose/theoretical explanations, &amp;quot;Spring &#039;&#039;&#039;Path&#039;&#039;&#039;&amp;quot; closely suggests something like a route, so it was perhaps easy to just put Route infobox there. A &amp;quot;lakefront&amp;quot; sounds more like a simple location, however.&lt;br /&gt;
:::This is not strictly justification, but, again, explanation for the current state of things (i.e., a basic answer to your &amp;quot;why&amp;quot;). The presence or absence of tall grass also doesn&#039;t really make or break a route, because plenty of locations (like the lakes themselves) have grass, and some routes don&#039;t (e.g., [[Kalos Route 1]]).&lt;br /&gt;
:::Sort of like I said above, it may be that we should solidify some criteria for what locations deserve Route infobox and which ones deserve Infobox location.&lt;br /&gt;
:::Let me ask (and try to answer this as earnestly as you can): why exactly did you change the template? Was it strictly because there was a &#039;&#039;&#039;route&#039;&#039;&#039; infobox template, and those pages weren&#039;t using it even though that&#039;s what you thought they were? Or was it more because you wanted to see the connecting locations like routes show them (and thankfully for you, the lakefronts are identified as &amp;quot;routes&amp;quot; in some places)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 2 March 2017 (UTC)&lt;br /&gt;
::::Another path in [[Sinnoh]], called [[Seabreak Path]], is a path and is considered a [[route]], similar to [[Spring Path]], yet Seakbreak Path doesn&#039;t get a route infobox. Seabreak Path is also on the [[list of routes]] here on Bulbapedia. I may fix the infobox later, since Seabreak Path is considered a route and a &amp;quot;path.&amp;quot; I adjusted the [[lakefront]] infoboxes purely because the lakefronts are considered routes, and route infoboxes belong to routes. It makes sense to give a route an infobox literally called a &amp;quot;route infobox.&amp;quot; I thought it was just common knowledge. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:55, 3 March 2017 (UTC)&lt;br /&gt;
::::I also wasn&#039;t suggesting that &#039;&#039;&#039;all&#039;&#039;&#039; routes have [[tall grass]], but most of them do. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:58, 3 March 2017 (UTC)&lt;br /&gt;
:::::The contrast of Spring Path and Seabreak Path perhaps gives you your best answer: there probably wasn&#039;t any rigorous thought about it all. This is a public wiki. It can be easy for certain &amp;quot;habits&amp;quot; to start small and slowly spread, very possibly via different people, and without perfect rhyme/reason. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:08, 3 March 2017 (UTC)&lt;br /&gt;
::::::Do you approve of my change of the [[Seabreak Path]] infobox? --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 01:22, 3 March 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m basically leaving it all alone at the moment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:23, 3 March 2017 (UTC)&lt;br /&gt;
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== Another template I thought might be useful ==&lt;br /&gt;
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I&#039;m not sure if there&#039;s a need for it, but I made a template [[User:Celadonkey/Template:Spritebox/MS/1]] for menusprites to be used in the sprites section of a Pokemon. I was thinking there would be another for Gen IV, Gen V, Gen VI, and Gen VII Pokemon. This one would be used for Gen 1-3 Pokemon. Is there any that needs to be changed and would there be a need for it in the mainspace? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 21:44, 4 March 2017 (UTC)&lt;br /&gt;
:I just realized... Would there be any way to do Gen I and Gen II menu sprites? I know that there are just general sprites like &amp;quot;Ball&amp;quot; and &amp;quot;Quadruped&amp;quot;. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:00, 4 March 2017 (UTC)&lt;br /&gt;
::Just so you both know, the old menu sprites and their Pokémon are listed [[User:SnorlaxMonster/Original era menu sprites|here]]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 22:26, 4 March 2017 (UTC)&lt;br /&gt;
:::This is awesome! I&#039;ll try to add this in. {{unsigned|Celadonkey}}&lt;br /&gt;
::::All updated! Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 23:53, 4 March 2017 (UTC)&lt;br /&gt;
:::::Maybe.&lt;br /&gt;
:::::One problem about the template is that it basically requires changing when there&#039;s a new generation, when it&#039;s generally been our goal recently to avoid that in templates with such wide use as all Pokemon.&lt;br /&gt;
:::::You can keep it around, but it&#039;s not something that can be signed off on easily given its wide effect. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:58, 5 March 2017 (UTC)&lt;br /&gt;
::::::True, true. Is there any way I can rework this so that it would not have that problem? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:23, 5 March 2017 (UTC)&lt;br /&gt;
:::::::If you want to try, you&#039;re welcome to. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:34, 5 March 2017 (UTC)&lt;br /&gt;
::::::::Alright, but how would I go about doing that? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:59, 5 March 2017 (UTC)&lt;br /&gt;
:::::::::I don&#039;t know how much you know about templates, but if you need to, I&#039;d suggest checking out your welcome template links or introductions on Wikipedia or elsewhere. Then, you can try looking at what we do with other templates that are designed to avoid this, like dex, availability, and sprites on Pokemon pages.&lt;br /&gt;
:::::::::Beyond that, I don&#039;t know how to tell you exactly what to do without just as well doing it myself (which I won&#039;t). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:21, 5 March 2017 (UTC)&lt;br /&gt;
::::::::::I had an idea... What if there were templates for each box I already have (for example, a Gen I menu sprite template) and then those templates would be put together on a &amp;quot;master template&amp;quot; of sorts to be used on the Pokémon&#039;s page to make the full chart? This way, instead of all of the templates being modified every time a new generation comes, the sub templates would be adjusted appropriately, or if a new gen has completely new menu sprites, a new sub template would be created and added to the master template. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:44, 6 March 2017 (UTC)&lt;br /&gt;
{{indent}} Actually, it might be a better idea to build the sub-templates on the Pokémon page itself instead of using a master template, because with a master template, we&#039;d need different master templates depending on the game the Pokémon was introduced in - a different template would be needed for Bulbasaur and Dedenne, if that makes any sense. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:56, 6 March 2017 (UTC)&lt;br /&gt;
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== Does this count? ==&lt;br /&gt;
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I found a way to make Rockruff&#039;s Pokédex Entry from the anime Japanese. The translation in also there. does this count? {{unsigned|Hamfart}}&lt;br /&gt;
:I don&#039;t think we add dex entries until they&#039;re dubbed. On that understanding, I don&#039;t think it should be added.&lt;br /&gt;
:However, I don&#039;t really know the anime. You may wish to direct your question to a staff member who&#039;s more familiar instead. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:08, 7 March 2017 (UTC)&lt;br /&gt;
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== Archives ==&lt;br /&gt;
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Am I allowed to move my archive back to my own page? I archived my talk page for no reason and want it back to my regular talk page. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:24, 9 March 2017 (UTC)&lt;br /&gt;
:If your new page hadn&#039;t really been touched, that might be an interesting question, but since it has, it&#039;s kind of too late to ask. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:28, 9 March 2017 (UTC)&lt;br /&gt;
::Oh, rats. So I can&#039;t copy the code from the archive and place it at the top of my talk page? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:42, 9 March 2017 (UTC)&lt;br /&gt;
:::That entirely defeats the purpose of maintaining the history. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:44, 9 March 2017 (UTC)&lt;br /&gt;
::::Ah, alright. Thanks anyways. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:52, 9 March 2017 (UTC)&lt;br /&gt;
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== Weather Trio ==&lt;br /&gt;
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The page [[Weather trio]] should be moved to Super-ancient Pokémon, an official term. It&#039;s been discussed on the talk page since early 2015, but we haven&#039;t gotten any response from the staff, but yet... Ataro has made a page [[Super-ancient Pokémon (Adventures)]]. Can it be moved? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 13:51, 14 March 2017 (UTC)&lt;br /&gt;
:It sounds to me like you want to talk to Ataro rather than me. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:31, 15 March 2017 (UTC)&lt;br /&gt;
::I dunno, I know that the comics are Ataro&#039;s thing and this isn&#039;t really a comics thing. I may bring it up to SnorlaxMonster, or someone. Thanks for the help. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 02:00, 15 March 2017 (UTC)&lt;br /&gt;
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== Gen VII Images ==&lt;br /&gt;
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Hey, I was wondering about how to upload images to the [[Bulbagarden Archives|Archives]]. I have a few images for moves from [[Generation VII]], and I am unable to upload them to the Archives. It says I&#039;m not yet a confirmed user. I saw that you are active on the Archives, so I thought that you might know how to upload these images. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 03:41, 23 March 2017 (UTC)&lt;br /&gt;
:The Archives has an {{bp|autoconfirmed}} status similar to Bulbapedia. The long and short of it is, if you look around (which may not be an entirely trivial task, but also isn&#039;t impossible), you should be able to find some things you can edit/improve on the Archives to earn that status and be able to make uploads.&lt;br /&gt;
:That said, do be aware that, in order to upload images from 3DS games, you [[a:Archives:Messages from the Council#November 9|have to have permission]] first. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:45, 23 March 2017 (UTC)&lt;br /&gt;
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== Which page to put name locations on ==&lt;br /&gt;
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Hey there! You recently reverted an edit I did to the Gen II base stats structure page, citing that information of default names for Pokémon doesn&#039;t fit there (presumably as it&#039;s not part of the 32-byte structure). So as not to get in an edit war, I figure we&#039;ll hash it out before doing anything. I&#039;d argue it &#039;&#039;does&#039;&#039; fit on the base stats structure page, as it - as all the other properties on the page - is something common to and used for all Pokémon of the species. I&#039;d go as far as to say the page shouldn&#039;t be about one single data structure (which the page title doesn&#039;t really imply, after all), but rather the how base stats of the Pokémon are stored in general.&lt;br /&gt;
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Putting it on the character encoding page, as you suggested, makes no sense at all: the name data has nothing to do with the encoding of the characters at all, and isn&#039;t used in any related contexts. Seeing as the name data is used when creating a Pokémon and on summary screens, just like the rest of the base statistics... I&#039;d say that&#039;s the best place. Not putting it anywhere isn&#039;t an option either, as that&#039;d simply be withholding potentially useful information, which we of course don&#039;t want to do. What do you think? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 23:27, 30 March 2017 (UTC)&lt;br /&gt;
:Like you say: the list of names is very plainly a &#039;&#039;&#039;very&#039;&#039;&#039; different thing from the list of base stats. You&#039;re grasping at reasons to shoehorn that list into the page, when the only truly logical approach is to limit it to a single, readily identifiable structure. Based on what you&#039;re saying, we may as well have Gen III&#039;s base stats structure and Pokedex data structures on the same page; they&#039;re at least based on the same indices, which is &#039;&#039;basically&#039;&#039; equivalent to your argument for the list of names.&lt;br /&gt;
:The best thing you could really argue for would perhaps be a &#039;&#039;different&#039;&#039; page altogether, one that could reasonably mention all the data relating to species. That seems like a bit of a weird idea to me, though, so I&#039;m very unsure how such a page would be made, personally.&lt;br /&gt;
:Anyway, I don&#039;t see the base stats structure page as being an appropriate place for it at all. If you have any better suggestions, I&#039;m all ears. I&#039;m basically okay with just saying it fits nowhere and removing it altogether if you think that&#039;s best, too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 31 March 2017 (UTC)&lt;br /&gt;
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::Sorry, I don&#039;t at all follow your extrapolation here. Not sure where the &amp;quot;like you say&amp;quot; part comes from, either - I&#039;m not &amp;quot;grasping&amp;quot;, it&#039;s quite logical. Here&#039;s an a bit more structured summary of how and why they strongly relate:&lt;br /&gt;
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::* The &amp;quot;base stats&amp;quot; for a Pokémon is data that&#039;s used in any combination of a few ways. Not all of them have to be true for a point of data to be considered &amp;quot;base stats&amp;quot;, as is apparent from their inclusion in the main structure. The ways are:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; (wild held item, gender ratio)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values for how the Pokémon acts&#039;&#039;&#039; (types, base stats, egg cycles, dimensions of sprite, growth rate, egg groups, TM/HM flags, catch rate, Exp. yield)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values used on the Pokémon&#039;s summary screen&#039;&#039;&#039; (types, base stats, dimensions of sprite)&lt;br /&gt;
::** And yes, even &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;: the sprite dimensions byte.&lt;br /&gt;
::* In comparison, the default name of a Pokémon is used in the following ways:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; - all wild Pokémon get their names from the list.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value for how the Pokémon acts&#039;&#039;&#039; - if the Pokémon&#039;s name differs from the species, it is considered nicknamed, which has an effect when the Pokémon was received in a trade.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value displayed on the Pokémon&#039;s summary screen&#039;&#039;&#039; - the species name is simply displayed under the nickname.&lt;br /&gt;
::** In addition, it is just like the sprite dimension byte &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;.&lt;br /&gt;
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::That&#039;s 4/4 of the purposes filled.&lt;br /&gt;
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::It&#039;s not really possible to, as you did, extrapolate my argument to combining the Pokédex data (which I was looking at just earlier today for Gen II; should make a nice new page) page with the base stats structure page, as the Pokédex data has no actual impact on the Pokémon. If you edit the Pokédex data, all Pokémon of that species look and act the same, with no difference even to the summary screen. Of course, as I mentioned, &amp;quot;removing it altogether&amp;quot; is &#039;&#039;not an option&#039;&#039; - skipping out on providing real information, even if it were to prevent meta-level &amp;quot;shoehorning&amp;quot; (which I really do contest), goes against the very purpose of a wiki. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 01:43, 31 March 2017 (UTC)&lt;br /&gt;
:::You&#039;re talking about base stats as a very abstract concept.&lt;br /&gt;
:::The page [[Pokémon base stats data structure in Generation II]] is explicitly about a specific structure, about a contiguous set of data (a list) with entries corresponding to different Pokemon.&lt;br /&gt;
:::The list of names is a WHOLLY different list. It&#039;s not logical to conflate both of those things on a page called &amp;quot;Pokémon base stats data structure&amp;quot;. It&#039;s TWO structures.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:52, 31 March 2017 (UTC)&lt;br /&gt;
:::: They&#039;re two different contiguous data masses in memory, sure, but they&#039;re used in the same contexts. I say &amp;quot;Pokémon base stats data structure&amp;quot; can just as well mean &amp;quot;the structure of Pokémon base stats&amp;quot; (which may well include &amp;quot;the data is structured as part of these two parts of memory&amp;quot;) as it can, as you assume, &amp;quot;this specific contiguous structure type in memory&amp;quot;. Very logical, all in all.&lt;br /&gt;
:::: Really - the page in question is the absolute best fit for information on this, hands-down. I&#039;d say it&#039;s a really good fit, but even if you don&#039;t agree with &#039;&#039;that&#039;&#039;, you&#039;d be hard pressed to find a page where it would fit better. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:03, 31 March 2017 (UTC)&lt;br /&gt;
:::::The page isn&#039;t about context. It&#039;s about a specific data structure. The one on the page. Not the list of names.&lt;br /&gt;
:::::...I&#039;ll go ahead and ask (even though the answer would seem obvious if you&#039;re delving this stuff at all): Do you have any experience with computer programming? Because as someone who does, I can tell you, the page title just is NOT interpretable the way you want it to be. (And those pages are by their very nature incredibly technical, meaning that is the most reasonable way to interpret it.) It&#039;s one structure. Not anything kinda with the same feel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:10, 31 March 2017 (UTC)&lt;br /&gt;
::::::Yes, I am a programmer. And I really, really, don&#039;t appreciate the condescending tone you&#039;re taking. That someone doesn&#039;t agree with you does &#039;&#039;not&#039;&#039; mean they don&#039;t understand. Frankly, the fact that you choose to ask despite saying &amp;quot;the answer would seem obvious&amp;quot; tells me the entire point of the question is to be condescending, which... well, I&#039;m not going to dignify that with further argument.&lt;br /&gt;
::::::Now that that&#039;s out of the way: I&#039;m definitely qualified to say that yes, it is interpretable that way. Obviously it is, since I&#039;m interpreting that way. It seems to be subjective, though, since you don&#039;t agree - you&#039;re taking it as a &amp;quot;data structure&amp;quot; (as what you&#039;d call a struct in C, for example), but seeing as the page is called &amp;quot;Pokémon base stats data structure&amp;quot; and not &amp;quot;&#039;&#039;&#039;The&#039;&#039;&#039; Pokémon base stats data structure&amp;quot;, it may just as well be taken as &amp;quot;the structure of Pokémon base stats data&amp;quot;.&lt;br /&gt;
::::::You seem to be dodging a certain question a bit: what page makes for a better fit than that one? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:23, 31 March 2017 (UTC)&lt;br /&gt;
:::::::I absolutely don&#039;t claim to always be the most politic, but I certainly don&#039;t mean to be condescending. Mostly I&#039;m just frustrated by your views when it seems so obvious to me. I&#039;m sorry if that comes off wrong.&lt;br /&gt;
:::::::I&#039;m not dodging any question: I &#039;&#039;put&#039;&#039; it where it better belongs. (As you said, you disagree. I guess I didn&#039;t see any point in going into that part more; I wanted to focus on what I &#039;&#039;expected&#039;&#039; would be a more fruitful direction...) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:33, 31 March 2017 (UTC)&lt;br /&gt;
::::::::So, first of all - how come you get to decide where it &amp;quot;better belongs&amp;quot;? Probably because you&#039;re a junior admin, huh.&lt;br /&gt;
::::::::In any case, I definitely oppose it being on the character encoding page. The character encoding is used for the names, sure, but it&#039;s also used for &#039;&#039;everything else&#039;&#039; in the game. If you put info on the species names there, why not put info on all the locations and structure of dialogue? For the Pokédex descriptions? For the list of items, the list of moves, the list of abilities, the list of trainer types? Because the contents of those have nothing to do with the character encoding except being encoded with it, just like the list of species names. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 07:38, 31 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}Like I said right off the bat...if you want to offer a third solution for where it belongs, I&#039;m all ears. When people have differing opinions, that sort of thing is &#039;&#039;always&#039;&#039; a great option if at all possible. You&#039;ve spent a lot of bytes trying to &amp;quot;prove&amp;quot; your opinion above when I already suggested to you a third option. By all means, try creating some user page to try to address it. I certainly see the point of your complaint; &#039;&#039;I&#039;m&#039;&#039; not perfectly happy with it either, but it&#039;s better than the only other alternative currently. I would be very happy to have a third option. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:13, 31 March 2017 (UTC)&lt;br /&gt;
::And what I&#039;m trying to do is convince you that no, making a separate page is not reasonable at this time (which you&#039;ve said yourself). However, it is much more reasonable to have it on the page where I put it than on the character encoding page. Do I simply not have a say in the whole thing? You moved it elsewhere, making my initial placement an impossibility? Is that really how it is? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 13:34, 31 March 2017 (UTC)&lt;br /&gt;
:::(Sorry to intrude on a talk page, but maybe it&#039;s helpful.) I think in an ideal world, we should have main &amp;quot;Data structures in Gen X&amp;quot; pages, with lots of sections that mostly link to the articles we already have, and with another section on the Pokémon names.&lt;br /&gt;
:::(Also, if you&#039;re interested in a second opinion: I believe if we link to it from the Pokémon structure page (much like we currently do), it should be... fine. Regardless of who is staff and who is not, I believe there are good reasons to not include it on either page, though.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:26, 31 March 2017 (UTC)&lt;br /&gt;
::::It&#039;s rather curious, LpSamuelm: you think I&#039;m being (more or less) tyrannical, when you&#039;re basically asking the same for yourself. Do *I* have no say against what you want? We&#039;re two people. We want exactly different things. There&#039;s no &amp;quot;winner&amp;quot; in that equation. There&#039;s no reason you&#039;re more right than I am except that you&#039;re sure you are. The idea that this makes me unreasonable or what-have-you is nonsensical.&lt;br /&gt;
::::At any rate, I think we&#039;ve pretty much reached the point where I &#039;&#039;am&#039;&#039; prepared to turn a little &amp;quot;tyrannical&amp;quot; and explicitly throw in the weight of my authority as a staff member. I&#039;ve tried persuading you and I would have hoped you could see what was obvious to me; but I&#039;m at a loss for what to do when you cannot see it, short of seeking staff opinion. &amp;quot;Luckily&amp;quot;, I don&#039;t have to look far. =P This is truly what I think is best for the wiki:&lt;br /&gt;
::::* The data structure pages should as a rule only describe one structure. That is how those pages should be; not how you want to interpret them.&lt;br /&gt;
::::If you want to make a page that touches on more than one structure, get creative. Don&#039;t just say it&#039;s impossible. I&#039;m &#039;&#039;&#039;certain&#039;&#039;&#039; you can make a page even if it looks a bit ridiculous. But you&#039;re not going to get anywhere so long as you keep thinking it&#039;s impossible and declining to even try.&lt;br /&gt;
::::It may be important to note that my word is not ABSOLUTE law. To be sure, I have some authority which should be respected. However, there are also {{bp|staff|many people above me}} who you may appeal to if you ever think I (or someone else) am terribly wrong in anything.&lt;br /&gt;
::::FWIW and perhaps obviously, I&#039;d prefer if you just moved forward and either tried to work on a solution like I&#039;ve suggested you can, or if you would just let it go and be productive in other ways. But I won&#039;t pretend there aren&#039;t other options. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:15, 31 March 2017 (UTC)&lt;br /&gt;
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== Pokétch app icons ==&lt;br /&gt;
&lt;br /&gt;
I get what you mean by your reasoning, but the thing is many [[Pokétch]] apps are already represented in the item lists of the locations they are obtained in by icons other than the Pokétch sprite, and have been so for years now. Some of them are icons of the Pokémon featured in their respective apps, so they make sense, but what I want to ask you now is that what do we do with this thing now? Do we replace all the app icons in item lists with the Pokétch icon, leave them how they are now and just try not to come up with any new ones, or something else? What do you think would be the best solution? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 1 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not entirely sure what to think of those placeholders. When I first saw what you added to [[Sunyshore City]] it just looked wrong. After you&#039;ve pointed out everything else, I look at, say, [[Pal Park]], and it doesn&#039;t seem so bad.&lt;br /&gt;
:But. There&#039;s also a simple enough solution. Just use the app images from the [[Pokétch]] page for the &amp;quot;sprites&amp;quot;. Part of me was thinking for a while that that&#039;d be best, if only! And then I realized we totally have those and we can. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:02, 1 April 2017 (UTC)&lt;br /&gt;
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== Template edit request ==&lt;br /&gt;
&lt;br /&gt;
In [[SM004]], the [[Rotom Pokédex]] gives a ton of new entries. Besides the obvious Pokémon entries, I chose to add the descriptions it gave about catching Pokémon and Pokémon Centers as well. The first one already had an entry way back in [[EP001]], so it&#039;s already been taken care of. However, the entry for Pokémon Centers still has a red link. Could you edit the Pokédex template to remove the red link? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 19:03, 13 April 2017 (UTC)&lt;br /&gt;
:It appears to have been taken care of. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 13 April 2017 (UTC)&lt;br /&gt;
::Yup. {{user|Abcboy}} apparently took care of it before you could. BTW, as I checked out the Pokédex template out of sheer curiosity, I noticed a special entry tag (or whatever it should be called) reading &amp;quot;Togepi&#039;s power&amp;quot;. I dug into Togepi&#039;s article history, and found out that that thing was used for Togepi&#039;s second AG entry at some point, but was already taken out in 2010, which was ages ago, but apparently the special note was never removed from the template. Just wondering that shouldn&#039;t something unnecessary like that be removed, even if it doesn&#039;t technically show up anywhere? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:05, 14 April 2017 (UTC)&amp;lt;br&amp;gt;PS. Is the &amp;quot;Purpose&amp;quot; part in the template the same thing as &amp;quot;Dexter (purpose)&amp;quot;, in other words, repetition and thus unnecessary as well?&lt;br /&gt;
:::The template is used on a large number of pages, editing it for something that&#039;s currently going to make zero difference isn&#039;t altogether wise, so for now it&#039;s just fine. (Try to always keep your signature last as well.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 14 April 2017 (UTC)&lt;br /&gt;
::::Understood. Maybe next time it&#039;s really necessary to edit it, that can be done too. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:44, 14 April 2017 (UTC)&lt;br /&gt;
:::::Well, that time seems to be now. The newest dub episode has two double entries, and the template needs editing once again. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:32, 13 May 2017 (UTC)&lt;br /&gt;
::::::The next time you come upon a case that causes an explicit problem in a template like that, can I ask you to consider &#039;&#039;holding off&#039;&#039; on saving it with that problem? Try asking &#039;&#039;first&#039;&#039;, so that you&#039;re not imposing a red link or something like that. Especially, there should REALLY be an option in {{template|Animedexbody}} that &#039;&#039;doesn&#039;t&#039;&#039; require updating such a heavily used template every time a new random odd case pops up. If we don&#039;t fix that soon, please try to keep that in mind and ask us BEFORE you use the template in an &amp;quot;unexpected&amp;quot; way again so that we can implement such a fix, which you can then freely use to use the template without problems.&lt;br /&gt;
::::::Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 13 May 2017 (UTC)&lt;br /&gt;
:::::::So basically your point is, &amp;quot;Tell first, wait, and &#039;&#039;then&#039;&#039; edit&amp;quot;. Gotcha. In that case, I&#039;m now telling you ahead that I&#039;m planning to split {{p|Yanma}}&#039;s OS entry into the main entry and a section called &amp;quot;Yanma&#039;s attacks&amp;quot;. Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:16, 14 May 2017 (UTC)&lt;br /&gt;
::::::::Thank you. I&#039;ve updated the template. Where you&#039;d put the 2nd parameter, you can now just put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;None|po={{p|Yanma}}&#039;s attack&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (or whatever for anything else that pops up in the future). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 14 May 2017 (UTC)&lt;br /&gt;
:::::::::Thank you too. I&#039;ve tested it out on Yanma&#039;s page, and it seems simple enough. So I was wondering, should ALL exceptions in Pokédex entries (i.e. all entries not about a Pokémon species) be replaced with this feature so that they don&#039;t need to be listed on the template itself, or should they just be left the way they are now? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:51, 17 May 2017 (UTC)&lt;br /&gt;
::::::::::You don&#039;t need to go out of your way, but if you&#039;re doing anything else at the same time and you want to redo it, feel free. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 18 May 2017 (UTC)&lt;br /&gt;
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== Deletion ==&lt;br /&gt;
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Would anyone know how to delete an account?[[User:Empoleon042806|Empoleon042806]] ([[User talk:Empoleon042806|talk]]) 15:08, 15 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not sure if we can delete your account if that&#039;s what you want, but we could probably block it indefinitely if that aligns with whatever reason you want it deleted for. If you&#039;re perhaps dissatisfied with the name you chose, it can be changed once. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 15 April 2017 (UTC)&lt;br /&gt;
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== Genderless vs. gender unknown ==&lt;br /&gt;
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I can&#039;t find hide nor hair of the phrase &amp;quot;gender unknown&amp;quot; on any of our pages in regard to what you mentioned. If &amp;quot;gender unknown&amp;quot; is the new canonical term for it, shouldn&#039;t we change everything to use the correct term? If not, shouldn&#039;t [[cosmic duo]] use the same usage we use on every other page? Either way, we should be consistent with one term or the other, not a haphazard mishmash of whichever people feel like. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:19, 20 April 2017 (UTC)&lt;br /&gt;
:I kind of meant you should talk about it &amp;quot;publicly&amp;quot; on the article&#039;s talk page, not come to me individually. I think that&#039;d be more useful.&lt;br /&gt;
:(FYI, one thing I didn&#039;t have space to write is that I&#039;m not rightly sure what makes genderless canon as you claimed. If you can specify the sources you were thinking of, I&#039;d love to know it. Again, though, I don&#039;t mean here.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 20 April 2017 (UTC)&lt;br /&gt;
::(The source I was relying on was... the fact that we use the term and don&#039;t use a &amp;quot;fan name&amp;quot; template on top of its page. That&#039;s all... I&#039;ll bring it up on the [[genderless]] talk page, since that disambig seems to be the grandparent of anywhere that might be relevant.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:04, 20 April 2017 (UTC)&lt;br /&gt;
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== FP Increasing FC Costs ==&lt;br /&gt;
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Really, you have to delete a important detail.  It was part of a incomplete section. One of the reasons was: Needed Costs for all facility levels for introduction by visitors.  Please re-add them.&lt;br /&gt;
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[[User:Bluebird3639|Bluebird3639]] ([[User talk:Bluebird3639|talk]]) 18:26, 20 April 2017 (UTC)&lt;br /&gt;
:That information was actually there already. Nobody remembered about the incomplete template to update it, that&#039;s all. Nothing&#039;s been lost. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:39, 20 April 2017 (UTC)&lt;br /&gt;
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==Ether==&lt;br /&gt;
Hey! Sorry, I was meant to put it in the edit summary, but Ether is the Japanese name and she&#039;s called Cherie in English. At least to my understanding, disambiguations don&#039;t count if it&#039;s the Japanese name and therefore there&#039;s no clash in terms of the article names. If not, I&#039;m happy to be corrected.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:19, 22 April 2017 (UTC)&lt;br /&gt;
:If someone&#039;s only heard the Japanese name, they could still search for that here, and then if there&#039;s no note they&#039;d just be left confused. There may still be ways for them to find it, but that&#039;d be relatively difficult especially if they&#039;re not super familiar with us/wikis. I imagine there&#039;s other examples of this being done but I wouldn&#039;t know where. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:26, 22 April 2017 (UTC)&lt;br /&gt;
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== Move infobox and &amp;quot;flags&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hey there! I believe you&#039;re still the flag officer around here? As you know, they&#039;re not exactly all perfectly accurate (as in, they&#039;re &#039;&#039;annoyingly&#039;&#039; deserted: half of our infoboxes have &amp;lt;code&amp;gt;mirrormove&amp;lt;/code&amp;gt; incorrect, for example, but then there are none of the GenV+ &amp;quot;flags&amp;quot; I pasted on the talk of [[User:Tiddlywinks/Template:MoveInfobox|what I remember you were doing]]). I&#039;m currently doing some related work there (which involves compiling lists of incorrect &amp;quot;flags&amp;quot;), and the more I do, the more I think this needs to be reformed rather radically. Before I go ahead, I want to ask: Do you have an opinion/plan on how to handle &amp;quot;flags&amp;quot; in infoboxes? Assuming there isn&#039;t something in the works already, could we (not necessarily just the two of us, but Bulbapedia as a whole) discuss (and eventually settle on) how to handle them? I believe this really needs some conceptual work before anything else (and it is about time!), that&#039;s why I&#039;m coming to you. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 22 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not really grasping what you&#039;re getting at. I guess that means no, I don&#039;t have any plan or anything. So in short: lay out your ideas. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:17, 22 April 2017 (UTC)&lt;br /&gt;
::Continued [[Template talk:MoveInfobox#Flag reform|here]]. Note that I added some more &amp;quot;flags&amp;quot;. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:47, 22 April 2017 (UTC)&lt;br /&gt;
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== Pulse/Wave ==&lt;br /&gt;
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&#039;&#039;&#039;はどう&#039;&#039;&#039; is translated as &#039;&#039;Wave&#039;&#039;, same as the japanese version of &#039;&#039;Aura&#039;&#039;, Lucario&#039;s power.--[[User:Martianmister|Martianmister]] ([[User talk:Martianmister|talk]]) 07:37, 2 May 2017 (UTC)&lt;br /&gt;
:Pulse is equivalent. Especially since they were translated in English as &amp;quot;pulse&amp;quot;, it&#039;s fine to use that in our translations as well, rather than just take the lazy/mechanical route of obeying whatever Japanese-English dictionaries say. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:17, 2 May 2017 (UTC)&lt;br /&gt;
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== About the underlevelled Pokemon page ==&lt;br /&gt;
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I saw that the pictures have been removed and I completely understand why they have been removed. But although an odd question but is SpriteIt still active on Bulbapedia? Because his most recent contributions and activity from what I&#039;m aware of dates back to 2016 at latest. I&#039;m asking as I&#039;m not sure if I will be able to contact SpriteIt regarding his page for permission to have the template modified. If you know any way to contact him it would be great if you could tell me how so I can ask about the change in template. Although preferably it would make the page look better with pictures, if not having them is what he wishes than I&#039;m completely fine either way.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:36, 7 May 2017 (UTC)&lt;br /&gt;
:My removal of the column is entirely about what I think, not SpriteIt. That table is much too busy for a huge picture of the Pokemon&#039;s artwork. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:47, 7 May 2017 (UTC)&lt;br /&gt;
::Cheers for the advice from my talk page.&lt;br /&gt;
::Fair enough about the table being too busy for a picture of the Pokemon&#039;s artwork. &lt;br /&gt;
::Also would it be better to remove the &amp;quot;Picture&amp;quot; column since there are multiple methods of obtaining an underlevelled species of a Pokemon along with the fact that it never was really used to begin with? &lt;br /&gt;
::Also if the &amp;quot;Picture&amp;quot; column is removed could I bring back the &amp;quot;Artwork&amp;quot; column? This is since the &amp;quot;Picture&amp;quot; column was never really used to begin with while the added &amp;quot;Artwork&amp;quot; column was used so in my opinion it would make sense to replace the picture column with an artwork column.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:57, 7 May 2017 (UTC)&lt;br /&gt;
:::I don&#039;t really know how Picture would be used. I think if it gets to where it &#039;&#039;might&#039;&#039; be mainspacable, removing it can be considered, but until then, I&#039;d rather give SpriteIt as much time as possible to respond to the page being edited and give any input (even if it just ends up being &amp;quot;Do whatever&amp;quot;).&lt;br /&gt;
:::Like you said, the Picture column wasn&#039;t really used so even removing it doesn&#039;t really change a thing about the rest of the table. The artwork is still relatively huge and everything else relatively busy. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:06, 7 May 2017 (UTC)&lt;br /&gt;
::::Hey I know this is old and most likely this will not be approved but this is why I&#039;m asking here first:&lt;br /&gt;
::::Would I be able to make my own Underleveled Pokemon page so I would be able to add my own information and change the template? This is so I can modify the page without distorting SpriteIt&#039;s original page format. Also from that page I&#039;m only taking the information I have added there(it&#039;s still going to be on the original page however). &lt;br /&gt;
:::: If I can&#039;t make my own page then is there a way I could contact SpriteIt regarding the page? This is so I can discuss about modifying the original page and get his input before doing anything major since I&#039;m not sure if he goes on Bulbapedia still.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:49, 11 May 2017 (UTC)&lt;br /&gt;
:::::The userspace exists for a reason, and we welcome users making use of it to try to develop new pages. If you want to move it in a new direction, you&#039;re more than welcome to make a page in your userspace to play with it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:29, 11 May 2017 (UTC)&lt;br /&gt;
::::::Cheers! I assume I can get the stuff I added from the other page and make a different template?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 13:31, 11 May 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m a bit confused. But I don&#039;t think there&#039;s a lot of ways you can go wrong. Just dive in, get to it. If there&#039;s any issues, we can all figure it out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:24, 11 May 2017 (UTC)&lt;br /&gt;
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== Accuracy vs. evasion ==&lt;br /&gt;
&lt;br /&gt;
I had believed you knew this all along, way before I realized it, but now I&#039;m better safe than sorry: As accuracy and evasion stat stages are combined to &#039;&#039;one&#039;&#039; multiplier (Gen III onward), nothing can modify one but not the other. Or, in other words, &amp;quot;boosts its evasion by 25%&amp;quot; is another way to say &amp;quot;decreases accuracy of attacks targeted at it by 4/5&amp;quot;. It&#039;s shorter and probably more intuitive/natural, but it doesn&#039;t allow us to be consistent, nor to link to one of the three consistently (and I understood that you preferred &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). (It&#039;s also a little less precise technically/mathematically, I guess, but I think that really shouldn&#039;t matter.) More or less, I believe we (and UPC) are using &amp;quot;accuracy&amp;quot; (or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) as the generic term that encompasses both &amp;quot;accuracy&amp;quot;s and evasion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:20, 8 May 2017 (UTC)&lt;br /&gt;
:I don&#039;t like leaving these things implied and ripe for misunderstanding, so I take it you&#039;re responding to the edits to {{a|Snow Cloak}}.&lt;br /&gt;
:Second: you&#039;re talking about stat stages, but Snow Cloak doesn&#039;t affect stages, it&#039;s just a multiplier. ...Perhaps you understand this, but that&#039;s not clear to me, and it did (plainly) confuse me.&lt;br /&gt;
:You do have a point that accuracy and evasion reduce to the same, ill-defined &amp;quot;stat&amp;quot; after stat stages are applied. (If we go by [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-accuracy-check.html UPC for DPPt], all multipliers come only after stat stages are resolved.) I.e., at a technical level, you can&#039;t really say whether a multiplier affects accuracy or evasion.&lt;br /&gt;
:So I think how we should handle it is that, in any cases where a multiplier nominally &amp;quot;affects&amp;quot; the user of a move, that affects their accuracy (like {{a|Hustle}} or {{a|Compound Eyes}}), while a multiplier that nominally affects a Pokemon that is the target of a move (like {{a|Snow Cloak}} or {{m|Gravity}}) affects evasion. This may be what the descriptions for those Abilities try to follow, but we may have gotten too concerned with the wrong things in some places. (If there are any categories for these sorts of multipliers, the question of what&#039;s right for &#039;&#039;them&#039;&#039; becomes interesting. Likewise, the multipliers that are split between accuracy and evasion at [[Statistic#Stat modifiers]] become equally interesting.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 8 May 2017 (UTC)&lt;br /&gt;
::I can&#039;t tell what your first sentence means, but my post was motivated by [[Special:Diff/2637785|you asking for proof it affects something other than accuracy]] (which could have been either an educational, rhethorical statement; or you being unaware that that&#039;s not really possible).&lt;br /&gt;
::I believe I understand the difference between stat stages and the rest. What I wanted to make you aware of is: Accuracy and evasion have &#039;&#039;a single, combined table lookup&#039;&#039; (unlike say Atk and Def).&lt;br /&gt;
::For things that do affect stat stages ({{m|Double Team}} etc.), we obviously need to refer to that stat whose stages are affected. For everything else, I guess we have some freedom, and I believe we&#039;re currently consistently saying &amp;quot;increases/decreases &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; of moves [against it] by factor/percentage&amp;quot; (see {{a|Tangled Feet}}&#039;s edit history).&lt;br /&gt;
::Both ways of saying it have their drawbacks (as I said above). I guess it&#039;s a matter of philosphy/ideology, and of where we want to link to. I believe either way is okay. It&#039;s just that whenever UPC etc. say &amp;quot;multiplies accuracy of attacks against it by 4/5&amp;quot;, we&#039;re free to reword it to &amp;quot;boosts evasion by 25%&amp;quot; if we desire, because it&#039;s really the exact same thing.&lt;br /&gt;
::(As a side note: for Gravity and {{weather|fog}}, we can say both &amp;quot;affects accuracy/users&amp;quot; or &amp;quot;affects evasion/targets&amp;quot; even ideologically. Official wording from Gravity&#039;s effect apparently is neutral: &amp;quot;Moves are more likely to hit for five turns.&amp;quot;) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:06, 9 May 2017 (UTC)&lt;br /&gt;
:::(I can&#039;t tell how the stages are really related to anything in particular here... So I&#039;m just going to plow ahead until it becomes clear that I did miss something.)&lt;br /&gt;
:::I think &amp;quot;where the multiplier comes from&amp;quot; is an eminently reasonable distinction. If it comes from the target&#039;s &amp;quot;condition&amp;quot; (like Tangled Feet), that&#039;s their &amp;quot;evasion&amp;quot; that&#039;s affected; if it comes from the attacker, it&#039;s &amp;quot;accuracy&amp;quot;.&lt;br /&gt;
:::Gravity and fog are more field-wide effects, but I think we still can and &#039;&#039;should&#039;&#039; consider them &#039;&#039;&#039;logically&#039;&#039;&#039;. As far as Gravity, it should be pretty clear logically that gravity hampers a target&#039;s evasion. Fog should likewise logically affect an attacker&#039;s ability to &#039;&#039;aim&#039;&#039; (their accuracy). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:07, 9 May 2017 (UTC)&lt;br /&gt;
::::That&#039;s a reasonable philospohy/ideology, in my opinion. (And for anything not called Gravity or fog, in-game descriptions may be unambiguous anyway.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:57, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Teleport ==&lt;br /&gt;
&lt;br /&gt;
Hey, could you maybe elaborate on why [[Special:Diff/2641360|my edit]] apparently didn&#039;t adress my concern, or shifted the problem? (I guess you realized: my concern is that it sounds like &amp;quot;wild mon&amp;quot; takes precedence over Mean Look etc.) I&#039;ve looked at my screen for minutes, but I really can&#039;t seem to find it. I&#039;d like to &amp;quot;fix&amp;quot; it, which really... doesn&#039;t make sense when I&#039;d be trying to just repeat my earlier edit!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:34, 16 May 2017 (UTC)&lt;br /&gt;
:I might have actually missed or mistaken the &amp;quot;wild&amp;quot; part at the beginning. It was still densely worded, though. It&#039;s kind of annoying, because if this were the effect when the move was intro&#039;d, you&#039;d say &amp;quot;Teleport causes the user to flee. It can fail depending on the user&#039;s level and because of trapping moves.&amp;quot; without having to worry about, &amp;quot;Wait, you can&#039;t say &#039;always&#039;.&amp;quot; Being a change like this makes it hard to do smoothly (because I would have said the original way was basically easiest/fine). But I&#039;ve tried to communicate the same thing more smoothly all around now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:59, 16 May 2017 (UTC)&lt;br /&gt;
::Thanks. I really do try to find concise wording, but sometimes I apparently just lack the sensitivity, the ability to realize it is overly worded, so I appreciate any simplification you&#039;re able to provide.&lt;br /&gt;
::In the meantime, I&#039;ll be thinking about starting a petition urging for Game Freak to not do bugs, because it&#039;s really annoying for us to represent them. Seems kinda selfish. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:47, 16 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I saw Looker having a separate quote page ([[Looker/Quotes]]) and wonders on the full requirements of having to create a new page? I was editing Lillie&#039;s quotes and the whole thing took to 97.1KB. As for Looker, because since it&#039;s from many games, so I assume the full requirements are that the quotes must be very long and the character must have appeared in several games in order for a new page to be created? Also would &amp;quot;Upon being defeated&amp;quot; and &amp;quot;After battle&amp;quot; makes more sense? Or if &amp;quot;After battle&amp;quot; could mean even if you lost? Thirdly, if I were to create my own &amp;quot;User:Ruixiang95/...&amp;quot; on the ghosts appearing in the Pokémon games, which I doubt will be mainspaced at all, will that be a breach of the website&#039;s policy? Thanks! — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:08, 25 May 2017 (UTC), Edited: 11:20, 25 May 2017 (UTC)&lt;br /&gt;
:There aren&#039;t specific requirements for splitting quotes, but you&#039;re right, it probably shouldn&#039;t be split if they&#039;re only in one game or generation.&lt;br /&gt;
:I almost like &amp;quot;After battle&amp;quot;, but unfortunately it probably is a problem that it sounds like it applies even if you lost the battle.&lt;br /&gt;
:We&#039;re more than happy for users to use the userspace to try out pages that they think would improve the wiki. You can include the {{template|mainspace}} template at the top, and when you think you&#039;re all done, you can add the parameter &amp;quot;status=complete&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:58, 25 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandal ==&lt;br /&gt;
&lt;br /&gt;
[[http://bulbapedia.bulbagarden.net/w/index.php?title=User:Poke_bulba_321&amp;amp;action=edit&amp;amp;redlink=1]] Whom you reverted will not stop. Should we block? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:35, 1 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ability3 field in Template:Pokémon/7 ==&lt;br /&gt;
&lt;br /&gt;
The field to list a third possible ability for [[Template:Pokémon/7]] (and Pokémon/6) was way overdue, so I prototyped a version that accepts 3 abilities. The only difference between this version and the current one is the line that handles the ability fields.&lt;br /&gt;
&lt;br /&gt;
* Updated template: [[User:TehPerson/Pokémon/7]]&lt;br /&gt;
* Test cases: [[User:TehPerson/Tests]]&lt;br /&gt;
&lt;br /&gt;
Please let me know if you have any feedback. Thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 07:30, 17 June 2017 (UTC)&lt;br /&gt;
:We&#039;re not eager to add another conditional in a template that already has plenty, especially when you want to use it on so many pages that use the template so much. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:55, 20 June 2017 (UTC)&lt;br /&gt;
::So is there some technical-related issue with this, or this being something too low priority to consider? [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 17:14, 22 June 2017 (UTC)&lt;br /&gt;
:::...It&#039;s exactly as I said. Let me put it less ambivalently. We will not be updating the template for that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:08, 23 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intervention, please? ==&lt;br /&gt;
&lt;br /&gt;
Do you mind intervening on [[Cress&#039;s Panpour]], please? [[User talk:Pikablu|Pikablu]] refuses to listen to me when I point out that the trivia they added break policy, and they&#039;re persistently edit warring to reinstate the trivia. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:13, 18 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template questions ==&lt;br /&gt;
&lt;br /&gt;
Hey, I&#039;ve got a few questions regarding templates:&lt;br /&gt;
* Are we expected to avoid images in (high-use?) templates? Is there any (server-related) issues?&lt;br /&gt;
* Do you know whether the software evaluates all branches of ifs, and whatever will not display due to &amp;quot;display:none&amp;quot;? Or, in other words, is there a reason to nest ifs of subsets within each other (e.g., &amp;lt;code&amp;gt;if a&amp;lt;100 then ((if a&amp;lt;50 then x) y)&amp;lt;/code&amp;gt; rather than &amp;lt;code&amp;gt;if a&amp;lt;50 then x; if a&amp;lt;100 then y&amp;lt;/code&amp;gt;)?&lt;br /&gt;
* You seemed to be eager to wrap what currently is &amp;quot;display:none&amp;quot; entirely in ifs. I believe wiki syntax does not provide that functionality to wrap entire tables in ifs (expression error for me), but it may be possible with HTML. Is there a particular reason to try that (seeing how Wikipedia [https://en.wikipedia.org/wiki/Wikipedia:Conditional_tables#Plan_C suggests] using &amp;quot;display:none&amp;quot;)? (Possibly the above point!?)&lt;br /&gt;
Of course, it&#039;s related to [[User:Nescientist/Template:MoveInfobox|this]] (in particular, the damage category icons and the contest stats). Thanks in advance! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:46, 24 June 2017 (UTC)&lt;br /&gt;
:Abstract issues don&#039;t always work well for me... What makes you apprehensive about images?&lt;br /&gt;
:Similar to above... I&#039;m going to go with, I don&#039;t know, what&#039;s your issue?&lt;br /&gt;
:Firstly, Wikipedia doesn&#039;t exactly &amp;quot;suggest&amp;quot; display:none, it has it as an option (which perhaps notably comes &#039;&#039;after&#039;&#039; wrapping content in #if). I suggest it because display:none very explicitly &#039;&#039;hides&#039;&#039; content. Take a look at [[Special:WhatLinksHere/Cacophony_(Ability)]]: perhaps &#039;&#039;every&#039;&#039; species page links there because that&#039;s a default value in the Pokemon infobox, but it&#039;s hidden&amp;amp;mdash;it&#039;s still &#039;&#039;part of the page&#039;&#039;, it&#039;s just not &#039;&#039;visible&#039;&#039;. This is just, in general, a less than ideal problem (preferably only &amp;quot;valid&amp;quot; links would show up), but more to the point, there&#039;s cases where it can very explicitly cover something else you want to find. Suppose there&#039;s a parameter that, if set, shows a line with a link to &amp;quot;page&amp;quot;, and if it&#039;s not set, that&#039;s just hidden. Based on the output, you might imagine you could check What links here for &amp;quot;page&amp;quot; to see where the parameter is set, but in truth, it wouldn&#039;t be any use to you; and it should be. I couldn&#039;t say for what, but I&#039;m fairly sure I ran into just that problem for something in the move infobox. (FWIW as well, instead of very obliquely referring to &amp;quot;You seemed to be eager&amp;quot;, being very specific about exactly where you get something like that from can only help. At least, that&#039;s true for me. Even if I did&amp;amp;mdash;eventually&amp;amp;mdash;realize what you were talking about here.)&lt;br /&gt;
:[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:41, 24 June 2017 (UTC)&lt;br /&gt;
::It&#039;s because very few templates seem to make use of images/icons. For example, [[User:MisterE13/Villain templates|these]] look so much better than the current templates IMO, and also nobody seems to have added the category icons to the move infoboxes although they existed way before the template was designed, and that made me wonder whether that&#039;s due to images (in templates) stressing servers or anything. I [[User talk:Nescientist/Template:MoveInfobox|included them]], but if use of images were a reason to reject template proposals, that&#039;d be good to know (in general/&amp;quot;abstract&amp;quot;).&lt;br /&gt;
::Thanks, I didn&#039;t think of &amp;quot;What links here&amp;quot;, I just thought of categories, and none were added in that &amp;quot;display:none&amp;quot; parts. But thanks for pointing it out&amp;amp;mdash;{{m|Floral Healing}}, for example, currently links to [[Appeal]], and it really shouldn&#039;t. So I shall try to avoid &amp;quot;display:none&amp;quot;, even if that involves some HTML workaround I guess. (Correct?)&lt;br /&gt;
::Example is the contest data within the move infobox; if a move needs no &amp;quot;Contest Spectacular&amp;quot;, it needs neither &amp;quot;Super Contests&amp;quot; nor &amp;quot;Contests&amp;quot; and so on. If the software was smart and only evaluated what it really needs to (much like most &amp;quot;normal&amp;quot; programming languages/parsers), in most cases, it would need to evaluate less parser functions if those were nested, it wouldn&#039;t need to query some color templates, etc. So, I shall try to have them nested I guess. (At least I can&#039;t see any real drawback, now that I need to wrap entire tables instead of simply using &amp;quot;display:none&amp;quot; anyway.)&lt;br /&gt;
::I parsed your intention from [[User talk:Tiddlywinks/Template:MoveInfobox#To do|here]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 24 June 2017 (UTC)&lt;br /&gt;
:::I don&#039;t know if there&#039;s &#039;&#039;no&#039;&#039; case where images would be a problem, but I don&#039;t know how. In this particular case, if those icons &#039;&#039;would&#039;&#039; be any sort of problem, they&#039;d be very simple to remove, so that certainly wouldn&#039;t be grounds to reject everything.&lt;br /&gt;
:::You don&#039;t need to use HTML&amp;amp;mdash;and shouldn&#039;t, really. We&#039;re a wiki. We can expect people to know/learn wikicode. HTML can only complicate things. Just stick with wikicode.&lt;br /&gt;
:::The only generic argument I could make about nesting would be readability (counting brackets is annoying). There&#039;s probably documentation that could tell you. I rarely have the stomach to really digest things as dense as that tends to be, though.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:28, 24 June 2017 (UTC)&lt;br /&gt;
::::As I said, I believe the wiki syntax doesn&#039;t allow for wrapping entire tables in ifs (specifically, I&#039;m having problems with the opening and closing &amp;lt;nowiki&amp;gt;{| and |}&amp;lt;/nowiki&amp;gt;), so I would need to use HTML (&amp;lt;nowiki&amp;gt;&amp;lt;table&amp;gt;&amp;lt;/nowiki&amp;gt;) as a workaround. I&#039;ll try to see if I&#039;m mistaken and/or can make it work somehow. I know using HTML it&#039;s bad.&lt;br /&gt;
::::Exactly, yes. But I think it&#039;s minor, especially when I&#039;ll try to intend properly. (And I think expansion depth can be a problem, but only if we get like a dozen more contests.)&lt;br /&gt;
::::Thanks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:43, 24 June 2017 (UTC)&lt;br /&gt;
:::::Just wanted to clarify that the wiki syntax &#039;&#039;can&#039;&#039; be used to hide entire tables. I was able to make it work without using HTML. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:39, 27 June 2017 (UTC)&lt;br /&gt;
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== Z-Move Effect ==&lt;br /&gt;
&lt;br /&gt;
Ok then, let&#039;s discuss: Why do you think the E should be lowercase? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:03, 3 July 2017 (UTC)&lt;br /&gt;
:...I was the last one to say anything on [[Z-Move]]. And what I said seems basically clear enough to me. Either you have a response that will attempt to discount something I&#039;ve said (and/or you&#039;d like clarification on something), or we can only disagree. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:15, 3 July 2017 (UTC)&lt;br /&gt;
::I don&#039;t think you discounted anything I&#039;ve said, and yet you reverted. Why did you revert? (I don&#039;t think any of your statements is factually wrong, but I don&#039;t see how that makes you revert my edit.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 3 July 2017 (UTC)&lt;br /&gt;
:::There&#039;s no solid reason to think that phrase should be in title case. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:40, 3 July 2017 (UTC)&lt;br /&gt;
::::But wouldn&#039;t that be the most logical assumption for a key term? And also, wouldn&#039;t title case require one or two additional assumptions, namely that the beginning of the &amp;quot;line&amp;quot; (what you see in the infoscreen; I know it&#039;s not literally a sentence) &#039;&#039;is&#039;&#039; in title case, and that the capitalization &#039;&#039;changes&#039;&#039; between title case and sentence case within that same line?&lt;br /&gt;
::::Or in other words: Is there solid reason to think the phrase should &#039;&#039;not&#039;&#039; be in title case? (Or even &#039;&#039;rather&#039;&#039; be not in title case?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:54, 3 July 2017 (UTC)&lt;br /&gt;
:::::I&#039;m really not sure what you think a &amp;quot;key term&amp;quot; is/why Z-Power Effect is such. &amp;quot;Z-Power effect&amp;quot; seems simply descriptive, not particularly &amp;quot;special&amp;quot; or anything (for any solid reason). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:22, 3 July 2017 (UTC)&lt;br /&gt;
::::::Oh, you didn&#039;t challenge that until now!? That is because I noticed that in German, it is one word &amp;quot;Z-Kraft-Bonus&amp;quot;, which can hardly be purely descriptive, and is different from [http://www.pokemon-sunmoon.com/de-de/z-moves/ the website&#039;s] actual description (which is something with &amp;quot;Effekte&amp;quot;). Also, as it&#039;s in front of a colon, it&#039;s quite explicitly summarizing/shortening what it &amp;quot;describes&amp;quot;; it&#039;s designed to be to the point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:43, 3 July 2017 (UTC)&lt;br /&gt;
:::::::If you want me to have challenged it being a &#039;key term&#039;, I&#039;m don&#039;t know how I should have done that when, again, I still don&#039;t know what you think that is and when this is furthermore the first time you&#039;ve mentioned it.&lt;br /&gt;
:::::::I absolutely don&#039;t know enough about German to say much about that term, but I do know that all German nouns are capitalized. By that, I&#039;d be very hesitant to infer too much from the German. As for it being in front of a colon, you&#039;re making a big assumption by inferring anything from the capitalization there; being explicitly set off, there&#039;s no telling &#039;&#039;how purposeful&#039;&#039; that capitalization is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:28, 3 July 2017 (UTC)&lt;br /&gt;
{{indent}} Haha, of course I don&#039;t want you to challenge something I would eventually say. But what I mean when I say &amp;quot;it&#039;s a term&amp;quot; is that, well, it is an official term, official terminology, something that should be bolded and translated on the page; you didn&#039;t un-bold or doubt it was more than a pure descriptive sequence of words. (And with that German, I didn&#039;t mean to say anything about capitalization. It was an argument why it is a term, and not merely a pure descriptor.)&lt;br /&gt;
&lt;br /&gt;
I know that it&#039;s technically an assumption to say &amp;quot;Z-Move Effect&amp;quot; is correctly capitalized this way. But in my opinion, it&#039;s actually way more of an assumption to say it should be &amp;quot;Z-Move effect&amp;quot; (because I guess terms are typically capitalized, because &amp;quot;Z-Move effect&amp;quot; requires the two additional assumptions I mentioned before, and because &amp;quot;Z-Move effect&amp;quot; just doesn&#039;t seem to be used anywhere official). If you really insist and disagree that it&#039;s a term, I guess we can agree that we disagree, and you would obviously have the right to make use of your Junior Adminship to overrule me if you wish&amp;amp;mdash;but then you should also de-bold and remove it from &amp;quot;In other languages&amp;quot;. (But I honestly think I made rather strong arguments.)&lt;br /&gt;
&lt;br /&gt;
But saying both &amp;quot;it&#039;s a term&amp;quot; and having it lowercase seems almost contradictory to me; I really hope that we will be able to adjust the article accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:57, 3 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t have any particular opinion either way on this, but let me just point out that there are plenty of &amp;quot;terms&amp;quot; that we translate and use bold but that are officially lowercase. There&#039;s a whole list of them at [[User:SnorlaxMonster/Pokémon Syntax#Capitalization]]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:05, 3 July 2017 (UTC)&lt;br /&gt;
::Yes, and/but I think we have them that way exactly &#039;&#039;because&#039;&#039; they are not capitalized in sentence case (despite being terms). But either this one is, or (we&#039;re assuming) it&#039;s in title case &#039;&#039;and&#039;&#039; capitalized (only) because of that. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:20, 3 July 2017 (UTC)&lt;br /&gt;
:::The plain fact is, there is no context where you can guarantee that &amp;quot;your&amp;quot; capitalization is intentional. Uppercase is plainly a &#039;&#039;special&#039;&#039; thing; it is not something you assume by default. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:22, 3 July 2017 (UTC)&lt;br /&gt;
::::Ah really? Okay, I thought one would assume that by default (for a term, or a Pokémon term). In that case, even though I would still prefer to have it capitalized based on my arguments, I guess it&#039;s not as crystal clear as I initially thought. I don&#039;t care too much then. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:40, 3 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk ==&lt;br /&gt;
&lt;br /&gt;
So like four people get involved and I&#039;m the only one in trouble? Really fair treatment here. So glad we have admins to make this place so much more inviting and remove all the information.--[[User:Pikablu|Pikablu]] ([[User talk:Pikablu|talk]]) 14:58, 6 July 2017 (UTC)&lt;br /&gt;
:Frankly, you were the one most obviously egregious when I saw it. So I did your message first. (After the page itself.) Beyond that, I have various concerns that are not all limited to this site. Try to avoid jumping to conclusions. Or at very least, if your &amp;quot;unfair treatment&amp;quot; is really your concern, be earnest about that (for example, pointing out politely and reasonably the people you think also warrant some sort of messsge); if all you&#039;re gonna do is drawl sarcasm at me, you&#039;re not putting yourself in any good light. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:04, 6 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thoughts==&lt;br /&gt;
I know you might not care too much about this, but I wanted to ask about the Mystery Dungeon item pages since we&#039;ve discussed it (a little) {{DL|User talk:Tiddlywinks/Archive 3|before}}. I&#039;ve made a page for [[User:Wowy/Throwing item|throwing items]] where I&#039;ve split the page into each game. The advantage is that the template doesn&#039;t become too complex and ugly, and you can write information specific to each game (e.g. IQ skills). Another advantage is that the item &amp;quot;stick&amp;quot; changed its name to &amp;quot;wooden spike&amp;quot; (both English and japanese) (I am assuming they have the same effect with just a different name). So sorting it out by generation would mean that the &#039;same&#039; item isn&#039;t duplicated twice. The disadvantage is that you can&#039;t compare the changes that have been made over the different games, and also when someone searches &amp;quot;Geo pebble&amp;quot;, I think the search would only land on the page and not on the exact item. I tried to make a page for throwing item because it&#039;s relatively sparse, but I don&#039;t want spend time making any changes to big pages such as the [[Wonder Orb]] page before approval. What are your thoughts? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:11, 7 July 2017 (UTC)&lt;br /&gt;
:Sorry I haven&#039;t been able to figure out what to say sooner...&lt;br /&gt;
:Can you give any examples of where you think an item gets complex besides regarding buy/sell prices? (I don&#039;t really know what you mean when you mention IQ skills above either, and I don&#039;t think I see anything about that on your user page.) For the most part, it seems to me like, since the template is meant to handle multiple games, it seems best to use it like that (aside from how messy the prices get). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:01, 10 July 2017 (UTC)&lt;br /&gt;
::A slow response is better than no response! And I also don&#039;t know what the best way is, and it&#039;s fine if we end up leaving it as it is. But if you take Wonder Orb as an example of a list getting complex, some orbs are available in all the games (e.g. Slumber Orb), some are available only in a RBTDS (e.g. Silence Orb), and some only in GTI (e.g. Notice Orb, well I haven&#039;t found it yet in SMD and there are no reports of it online) etc. Like the throwing item, some items also changed names (e.g. Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb). So for anyone playing just one of the games, the list gets confusing as to which one is relevant to your game or not, until you open each table. I guess you could argue that the page is just a list of all the orbs in all the games, but maybe the page should strive to do more than that (maybe?). &lt;br /&gt;
::When I mentioned the IQ skills, what I meant was when you open the &amp;quot;In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team&amp;quot; tab, then you can see a mention of IQ skills since that info is relevant to that game, while when you open the &amp;quot;In Pokémon Mystery Dungeon: Gates to Infinity&amp;quot; tab, you can see a mention of Team Skills since that info is relevant to that game. So you can put information relevant to that game under each tab rather than having it all at the top of the page. &lt;br /&gt;
::Whatever happens, thanks for you thoughts! I&#039;ll keep them in mind. --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 23:54, 10 July 2017 (UTC)&lt;br /&gt;
:::I&#039;ve been advised that a compromise could be grouping games. Like sections for &amp;quot;Only in [RB]&amp;quot;, &amp;quot;In [RB and TDS]&amp;quot;, &amp;quot;In all games&amp;quot;, etc as required. That way you&#039;d still have only one template for each item.&lt;br /&gt;
:::I don&#039;t know what to say about ones like Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb except that it&#039;s arguably working alright as it is now on Wonder Orb, with just separate templates for each name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 11 July 2017 (UTC)&lt;br /&gt;
::::Ok, that sounds good in theory, but it ends up with too many arbitrary sections: &amp;quot;Only in [RB]&amp;quot;, &amp;quot;[In RB and TDS]&amp;quot;, &amp;quot;[In RB, TDS and GTI]&amp;quot;, &amp;quot;[Only in TDS]&amp;quot;, &amp;quot;[Only in GTI]&amp;quot;, &amp;quot;[Only in SMD]&amp;quot;, &amp;quot;[In all games]&amp;quot;, and would separate similar items that should be grouped together (e.g. Stick, Silver Spike and Iron Thorn are obviously counterparts with different strength, but Silver Spike would come under &amp;quot;All games&amp;quot;, while Stick and Iron Thorn would be classed as &amp;quot;In RB, TDS and GTI&amp;quot;). If that&#039;s the case, I&#039;m more than happy to keep the MD item pages as it is now rather than make that change (it also doesn&#039;t solve the buy/sell price issue).&lt;br /&gt;
::::On another note, should Foe-Evolution Orb and Enemy Evolve Orb be listed together on the same template since the Japanese names are the same, while Stick &amp;amp; Wooden Spike, Iron Thorn &amp;amp; Iron Spike be listed separately since they have different Japanese names and so are distinct items?&lt;br /&gt;
::::And thank you, I appreciate your responses! :) --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 01:28, 11 July 2017 (UTC)&lt;br /&gt;
:::::Are those arc/straight categories a strong in-game distinction, beyond just &#039;&#039;how they behave&#039;&#039; when they&#039;re used? If not (and possibly even if they are), then you &#039;&#039;could&#039;&#039; forego those sections. There&#039;s only three arcing items, I think it would be fine then to just talk about the different behaviors and highlight the three arcing items at the top of the page or something.&lt;br /&gt;
:::::Strictly speaking... Yeah, the Foe/Enemy Evolution Orb should be in a single template, basically like {{DL|Status condition healing item|Paralyze Heal}}. On the other hand...that unfortunately brings about a similar sort of problem as you mentioned before, since the closed template doesn&#039;t display the note about the previous name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:04, 11 July 2017 (UTC)&lt;br /&gt;
::::::Okay, how does the [[User:Wowy/Throwing item|page]] look now? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 04:09, 11 July 2017 (UTC)&lt;br /&gt;
:::::::Did you misorder the Rare Fossil and Gold Thorn in the TDS section? Seems good to me otherwise. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:16, 11 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magikarp ==&lt;br /&gt;
&lt;br /&gt;
I had believed it was rude of you to just undo the entire edit when I thought you seemed to be adamant to keep that section clean, and wanted me to possibly move it elsewhere. However, if your problem was not &#039;&#039;where&#039;&#039; it was added, but &#039;&#039;that&#039;&#039; it was added at all, I believe it&#039;s just as rude. By now, it should be clear that I (currently) disagree. Either way, please feel free to outline your rationale.&lt;br /&gt;
&lt;br /&gt;
(As an aside, I believe it&#039;s quite striking you expect me to possibly start the discussion by undoing an edit, again. Or is this you exerting Junior Admin powers?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 16 July 2017 (UTC)&lt;br /&gt;
:I&#039;m going to be honest... The argument you&#039;re attempting to make here simply makes no sense to me. You&#039;re thinking something that&#039;s just totally different than what I&#039;m thinking.&lt;br /&gt;
:The situation is very simple. I saw you added something to Magikarp a earlier that didn&#039;t belong. You reverted my reversion and called my reversion rude. That makes no sense, and your simple reversion completely ignored the problem I pointed out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:08, 16 July 2017 (UTC)&lt;br /&gt;
::Honesty is always good. I&#039;m in.&lt;br /&gt;
::In my opinion, a simple undoing of an edit (that is within the MoS) is almost always some kind of rude if that undoing is based on personal opinion only. Even moreso when the edit is not one word, but an edit the editor obviously spent time and thought to it. (I thought about it for several days, and it took more than half an hour to finally implement my edit.)&lt;br /&gt;
::...And it&#039;s more rude (and very striking) when the editor/edit attempted to solve an issue. Your reversion didn&#039;t address the problem at all. It just reinstalled it.&lt;br /&gt;
::What problem did you want to address in your edit comment? I understood that you wanted to make me (or everyone) aware of the fact that this should be about the species the article is about, not describe a game. I am aware of that, it&#039;s just that the game &#039;&#039;is&#039;&#039; about that species. The game is literally &#039;&#039;called&#039;&#039; the species&amp;amp;mdash;I can&#039;t do anything about that. What I did was focus on Magikarp appearing there (and I pointed that out in my reversion).&lt;br /&gt;
::(Just in case: The patterns are the most important part of it, in my opinion. I &#039;&#039;insist&#039;&#039; they need to be somewhere on the page.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:37, 16 July 2017 (UTC)&lt;br /&gt;
:::I have to say... (With, for what it&#039;s worth, no offense intended.) It doesn&#039;t matter how much time you spend on an edit, if someone undoes that for what &#039;&#039;they&#039;&#039; think is a good reason, your investment/disappointment in &#039;&#039;no way&#039;&#039; justifies you automatically labeling it rude. Just because you put effort into something doesn&#039;t give it some magical protection.&lt;br /&gt;
:::You say I didn&#039;t resolve the problem you were concerned about. Fun fact: I don&#039;t really know Magikarp Jump. My intent was that someone who does should address that concern in a better way than your edit did. (This all comes around to: you&#039;re invested in this thing and feeling hurt about it. I won&#039;t say you can&#039;t be, but don&#039;t lay it all on other people. They don&#039;t have to have the same investment as you.)&lt;br /&gt;
:::You state the problem exactly, but declined to try to address it at all. There&#039;s a whole article for details of the game. Pumpkinking&#039;s edit addresses Magikarp&#039;s appearance about as deeply as (as near as I can tell) it needs to be.&lt;br /&gt;
:::And there&#039;s already an explicit place for sprites. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:59, 16 July 2017 (UTC)&lt;br /&gt;
::::I am in absolutely no way feeling hurt or something about &#039;&#039;my&#039;&#039; edit being removed. Simply removing that much value created focused at solving a problem (one we even agree on), is bad&amp;amp;mdash;regardless of who created that value. (And I didn&#039;t say that value gave it protection, or used it as an argument to &amp;quot;automatically&amp;quot; call it rude.) In short: Removing the entire thing entirely is certainly worse than what I did.&lt;br /&gt;
::::I know Magikarp Jump a bit. And/but I don&#039;t quite understand what makes you think my edit was bad. If you (have read my explanation above and) specified, I could try to address your concern. (Again, I focused on Magikarp &#039;&#039;in the game&#039;&#039;, not the game itself.)&lt;br /&gt;
::::Are you suggesting to append it to the core games&#039; sprites? I initially wanted to have the patterns near the prose explaining them, but I&#039;m okay with your suggestion as well. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:20, 16 July 2017 (UTC)&lt;br /&gt;
:::::Call it what you want then, there is still no justification for calling a good faith edit &amp;quot;rude&amp;quot;. Anything not to your liking is not &amp;quot;rude&amp;quot;.&lt;br /&gt;
:::::I&#039;m not sure why you&#039;re offering to address my concern when I&#039;ve already said that Pumpkinking&#039;s edit is good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 16 July 2017 (UTC)&lt;br /&gt;
::::::Okay then, I misread that part. I&#039;m fine with that as well, if we add the patterns (in prose and images). Would you please edit them in (or answer where I should put them)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:50, 16 July 2017 (UTC)&lt;br /&gt;
:::::::I already said, if they belong anywhere, there&#039;s already a sprites section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:19, 16 July 2017 (UTC)&lt;br /&gt;
::::::::I hope you already know this, but after reading this whole section again, I wish to very explicitly state/reconfirm that no offense was intended on my part either. I was not trying to attack you personally, and I hope you didn&#039;t draw that conclusion at any point. (I obviously suck at reading your mind sometimes.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:40, 16 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marowak ==&lt;br /&gt;
&lt;br /&gt;
Based on your response to PlayerKing95&#039;s page what is your stance on the moves used in SM034?--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 13:43, 20 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t really follow the anime. I&#039;ll pass the question along. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:52, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shuckle==&lt;br /&gt;
Thanks for dealing with the vandalism from Joel, hate things I like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
:Meant to be I hate things like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Encounter Edits ==&lt;br /&gt;
&lt;br /&gt;
As I&#039;ve been playing through the series gen by gen recently, I&#039;ve noticed that the more recent gens are full of misinformation on encounters. Diamond/Pearl had a few apparent hiccups, but I&#039;m running into them all over the place in Black/White. Serebii&#039;s database is even worse, listing pokemon in completely incorrect routes and areas. It&#039;s clear that the encounter rates thus far have all gone on people&#039;s experiences and nothing else. I&#039;m just adding mine to the pool--and mind you, I&#039;m changing nothing unless it&#039;s been hours upon hours and I&#039;m absolutely, 100% sure.&lt;br /&gt;
&lt;br /&gt;
If you want to dig up ROM data, by all means, feel free. It has not been done with this encounter tables. I don&#039;t have the time or interest in doing it, either--again, I&#039;m just adding my contribution to improve the tables. Even if it won&#039;t make them 100% perfect, it will be a step closer to perfect accuracy. If you want to make the tables LESS accurate by reverting my changes, I can&#039;t stop you; I went out of my way to improve the data, but if that generous act is not appreciated, I&#039;m fine not bothering. [[User:Xelrog T. Apocalypse|- Xelrog T. Apocalypse]] ([[User talk:Xelrog T. Apocalypse|talk]]) 18:14, 9 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is corocoro also a forbidden source? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/RDIolxQ.jpg]&lt;br /&gt;
&lt;br /&gt;
Because if it was, my edit was valid. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:43, 10 August 2017 (UTC)&lt;br /&gt;
:Can you read Japanese? If not, you&#039;re relying on Serebii&#039;s interpretation of what that scan says. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:48, 10 August 2017 (UTC)&lt;br /&gt;
::No, I can&#039;t. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:50, 10 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M09 ==&lt;br /&gt;
&lt;br /&gt;
Hello I would like to ask for a staff member&#039;s opinion on this. Frozen Fennec reverted me when I changed &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot; and said that &amp;quot;most likely&amp;quot; is fine, I think having &amp;quot;most&amp;quot; and &amp;quot;likely&amp;quot; makes those points too certain and I don&#039;t see what harm there would be in changing &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot;. Please could you offer some input thanks[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 14:39, 14 August 2017 (UTC)&lt;br /&gt;
:We try to avoid personal opinions, which is what &amp;quot;most likely&amp;quot; is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:18, 15 August 2017 (UTC)&lt;br /&gt;
::Thank you, I saw that you changed it.[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 19:55, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New editor==&lt;br /&gt;
[[https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Pokerman118933]] This new editor is spamming some strange link. Two of his eduts are hidden. Is this vandalism? And by the way, on the talkpage for [[FireRed and LeafGreen]] I posted a question but I am unsure if it belongs there. {{unsigned|RubyLeafGreenCrystal}}&lt;br /&gt;
:The user was dealt with. &lt;br /&gt;
:It seems okay.&lt;br /&gt;
:Also, please use the &amp;quot;+&amp;quot; button at the top of the page, next to &amp;quot;edit this page&amp;quot;, to create a new section on a talk page, don&#039;t just put it at the end of someone else&#039;s section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:51, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Anime moves ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry if I seemed arrogant or whatever by adding that {{m|Thunder Wave}} use. However, I would like to assure you that I&#039;ve learned my lesson: I don&#039;t add too ambiguous moves without them being confirmed anymore. However, this case wasn&#039;t ambiguous at all in my mind: the animation used for the move was identical to the one used in the {{series|XY}}, you can check it out yourself if you want. A couple other users have also already left agreeing opinions to T-Wave&#039;s talk page. Do you give me the permission to restore my edit? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:30, 18 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type: Null at level 5. ==&lt;br /&gt;
&lt;br /&gt;
 (Without double-checking anything but our breeding page) Eggs hatch at level 1&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t that prove my point? Other than Cosmog (who&#039;s obtained at level 5), everything that evolves can be bred and hatched, which makes Type: Null the only unevolved Pokemon unobtainable at level 5. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:34, 24 August 2017 (UTC)&lt;br /&gt;
:So you mean by leveling up... That&#039;s not what obtainable should mean. And even if you find the right word, having to level up Pokemon makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 24 August 2017 (UTC)&lt;br /&gt;
::There is clearly a misunderstanding here. What exactly do you think I&#039;m trying to say? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:16, 24 August 2017 (UTC)&lt;br /&gt;
:::That&#039;s exactly what I said from the start... If Sandygast can be &amp;quot;obtained at level 5&amp;quot;, then either it can be encountered in the wild and caught at level 5, or it can hatch at level 5. Neither is true. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:30, 24 August 2017 (UTC)&lt;br /&gt;
::::I don&#039;t think the point is notable either, but perhaps what Unowninator intended was more like &amp;quot;the player can/cannot legitimately possess it at level 5&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:33, 24 August 2017 (UTC)&lt;br /&gt;
::::: ^ Yep, that&#039;s exactly what I meant. Thanks for explaining Pumpkinking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 23:03, 24 August 2017 (UTC)&lt;br /&gt;
::::::In that case, my response here was understanding it just fine. You can only have Sandygast at level 5 after leveling it up, which makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:26, 25 August 2017 (UTC)&lt;br /&gt;
:::::::What the hell does that have to do with anything? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 04:02, 25 August 2017 (UTC)&lt;br /&gt;
::::::::&amp;quot;You cannot legitimately possess it at level 5&amp;quot; is wildly aribtrary. If you can possess everything else at level 5 by leveling up but you can&#039;t possess Null lower than level 40, then why don&#039;t we just level up further and make it level 39, or &#039;&#039;everything&#039;&#039; from 1 to 39?&lt;br /&gt;
::::::::And why do we stop before Null&#039;s obtainable level? If we just go farther, then everything can be possessed at level 40-100. Yay?&lt;br /&gt;
::::::::Your line (and method) is arbitrary, formed to exclude Type: Null for no actually-good reason, it probably just &amp;quot;seems&amp;quot; right. It&#039;s not notable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:17, 25 August 2017 (UTC)&lt;br /&gt;
:::::::::My reason was little cup, but since it doesn&#039;t really exist, why not bring up the level 40 thing? If that isn&#039;t notable, then why are these facts?&lt;br /&gt;
 Of all the Pokémon that evolve by leveling up, Hydreigon evolves from its pre-evolution later than any other Pokémon, at level 64.&lt;br /&gt;
 Out of all Pokémon that evolve by a set level, Larvesta evolves later than any other unevolved Pokémon, at level 59.&lt;br /&gt;
:::::::::[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 02:53, 26 August 2017 (UTC)&lt;br /&gt;
::::::::::I don&#039;t know what &amp;quot;the level 40 thing&amp;quot; is supposed to be. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 26 August 2017 (UTC)&lt;br /&gt;
{{indent}} Basically of all unevolved Pokemon, it is obtained at the highest level. Everything else can be lower than 39, but Type: Null can only be at level 40 minimum because it can&#039;t breed. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:34, 26 August 2017 (UTC)&lt;br /&gt;
:Then just phrase it like that instead of going through a bunch of hoops to overcomplicate it. Something like &#039;&#039;Of all unevolved Pokémon, Type: Null has the highest minimum level at which it can be legitimately possessed: level 40&#039;&#039; seems, in my mind, to be more notable than dancing around the topic by bringing up Cosmog and level 5. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:41, 26 August 2017 (UTC)&lt;br /&gt;
::Hang on, Unowninator, just because I said I &#039;&#039;personally&#039;&#039; think it&#039;s more notable than what you had before, doesn&#039;t mean Tiddlywinks will decide it&#039;s notable &#039;&#039;enough&#039;&#039; to keep. It&#039;s probably best to wait to add it until they approve/disapprove it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:32, 26 August 2017 (UTC)&lt;br /&gt;
::: [https://bulbapedia.bulbagarden.net/w/index.php?title=Type:_Null_(Pok%C3%A9mon)&amp;amp;curid=215674&amp;amp;diff=2682162&amp;amp;oldid=2681962 *extreme facepalm*] Why does nobody understand me? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 06:18, 27 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
I do not want to say it but if you pause at 0:25 of the video, it looks sha__. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:28, 1 September 2017 (UTC)&lt;br /&gt;
:I still don&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:34, 1 September 2017 (UTC)&lt;br /&gt;
::You will see a white menu in the bottom right corner. You know why now? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:39, 1 September 2017 (UTC)&lt;br /&gt;
:::I see it. Please don&#039;t assume I can read your mind and keep asking me to guess. If you can&#039;t explain yourself, I won&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:42, 1 September 2017 (UTC)&lt;br /&gt;
All right. I&#039;ll just ask if a white menu is possible on a gameboy. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:46, 1 September 2017 (UTC)&lt;br /&gt;
And if not, where can one be found on a gameboy game. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:48, 1 September 2017 (UTC)&lt;br /&gt;
:I think they&#039;re trying to censor the word &amp;quot;shady&amp;quot; for some reason, and are pointing out that the video is taken of an emulated game (you can see a Windows right-click menu briefly at the point they mentioned). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:49, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Direct linking ==&lt;br /&gt;
&lt;br /&gt;
Re: your discussion with Nescientist and the staff ruling that came out of it: Can you please have a word with FinnishPokeFan95? As you can see in their contributions history, they are edit warring on Berry pages to remove the redirect even though (as far as I understand it?) the outcome of that conversation was that those links should be redirects. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:26, 25 September 2017 (UTC)&lt;br /&gt;
:My understanding is that there were two users seriously discussing, not that there was me and a staff member and a staff ruling. (However, there&#039;s reasons and arguments, and there&#039;s a policy to avoid edit warring, and a will to avoid useless edits.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:15, 25 September 2017 (UTC)&lt;br /&gt;
::When Tiddlywinks said they had been &amp;quot;advised&amp;quot; on the matter, I assumed it was from higher-up staff members, but yeah, perhaps I misinterpreted that. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:30, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insignificant minor edits ==&lt;br /&gt;
&lt;br /&gt;
(I have asked on SnorlaxMonster&#039;s talk page but gotten no replies, so...)&lt;br /&gt;
I wonder if these minor edits are necessary: [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Scale&amp;amp;diff=prev&amp;amp;oldid=2700623 link 1], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Memory&amp;amp;diff=prev&amp;amp;oldid=2700622 link 2], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Fang&amp;amp;diff=prev&amp;amp;oldid=2700621 link 3]. They don&#039;t make any difference when you view them on the page. Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:36, 14 October 2017 (UTC)&lt;br /&gt;
:Sorry, I missed this before.&lt;br /&gt;
:&amp;quot;Necessary&amp;quot;? No. Personally, they are something I&#039;d probably do myself if I was thinking about it while already doing something on the page.&lt;br /&gt;
:Your implication is that it should be stopped. If it was absolutely all someone was focused on, I personally &#039;&#039;would&#039;&#039; ask them to find more substantial edits to make (and have in some cases in the past). While at this particular moment it seems like GrammarFreak01 has done relatively a lot of that sort of edit in the past day, that doesn&#039;t seem to consistently be the case so strongly previously. It&#039;s still not ideal, but... For what it&#039;s worth, I can tell you that, as of yet, it doesn&#039;t seem to be weighing too heavily on anyone&#039;s mind on staff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:56, 15 October 2017 (UTC)&lt;br /&gt;
::I see. I know it&#039;s supposed to do that while you are editing something else on the page, and not just specifically editing this part only. I remembered this sort of insignificant edits will clogged up the Recent Changes or something else. Since there&#039;s no worries about that, I guess I don&#039;t mind.&lt;br /&gt;
::Might as well ask this now also. Are the Rotom Adventures quotes needed to be added to the Rotom Pokédex page? ([[User:Ruixiang95/Rotom Pokédex/Quotes]]) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:15, 15 October 2017 (UTC)&lt;br /&gt;
:::Just to be sure I&#039;m not missing something, you&#039;re talking about the Rotom from the Pokemon Adventures manga?&lt;br /&gt;
:::As far as I know, we don&#039;t do any quotes for anything but games. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:29, 15 October 2017 (UTC)&lt;br /&gt;
::::Nope, Video games. The message they show on the bottom screen as you travel in Alola. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:39, 15 October 2017 (UTC)&lt;br /&gt;
:::::Oh, just everything else beyond the dex stuff. I specifically refrained from that (or even adding an incomplete template) previously myself because I don&#039;t think it&#039;s necessary. Rotom&#039;s dialogue is a little bit like a walkthrough, I don&#039;t think it&#039;s worth much or adds much. And it&#039;s something for practically &#039;&#039;everywhere&#039;&#039;, it&#039;d be pretty huge. And then figuring out for &#039;&#039;each&#039;&#039; of those exactly when it occurs would be a huge pain too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 15 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Archive sandbox ==&lt;br /&gt;
&lt;br /&gt;
Will you please archive the [[Bulbapedia:Sandbox|sandbox]]? The maximum number of sections should be 60. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 22:37, 14 October 2017 (UTC)&lt;br /&gt;
:What do you mean the max should be 60? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 14 October 2017 (UTC)&lt;br /&gt;
::The ones including sub-sections. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 23:37, 14 October 2017 (UTC)&lt;br /&gt;
:::That&#039;s not what I asked. I asked &#039;&#039;&#039;why&#039;&#039;&#039; you say it should be the max. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:40, 14 October 2017 (UTC)&lt;br /&gt;
::::I actually agree. There&#039;s so much text &amp;amp; such on the sandbox that it causes my browser to freeze, so I can&#039;t even use it. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:03, 21 October 2017 (UTC)&lt;br /&gt;
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== That Rhydon thing. ==&lt;br /&gt;
&lt;br /&gt;
How the hell is it excluding anything? The Psychic type thing excludes all other types, so why is that fine but not this? (I suppose I could just say highest attack of everything compatible with Eviolite, but I think the other way&#039;s better...) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:02, 21 October 2017 (UTC)&lt;br /&gt;
:How is it excluding anything, you ask? The phrase &amp;quot;non-fully evolved&amp;quot; quite explicitly excludes fully evolved Pokemon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:13, 21 October 2017 (UTC)&lt;br /&gt;
::And Psychic types doesn&#039;t exclude all other types? I still think it&#039;s good trivia. Can we at least reword it? (Unfortunately, my best idea is using Eviolite compatibility) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:25, 21 October 2017 (UTC)&lt;br /&gt;
:::Where do we draw the line? We&#039;ve easily had &amp;quot;all but Legendaries and Mythicals&amp;quot;, &amp;quot;all except Mega Evolutions&amp;quot;, (all but Legendaries, Mythicals, and Megas; only Megas; only Legendaries and Mythicals...) &amp;quot;all starters&amp;quot;, your &amp;quot;Eviolite users&amp;quot;...and that&#039;s just off the top of my head, there&#039;s probably several other &amp;quot;interesting&amp;quot; sets that have been on pages and plenty more beyond that if we just decided that anyone who wanted to could make up a set.&lt;br /&gt;
:::Let&#039;s also consider each of those sets I mentioned above: would it be okay to start talking about only the Fairy-types, Normal-types, etc among each of those groups?&lt;br /&gt;
:::What I&#039;m getting at is that it&#039;s a lot of stuff, and all that just balloons. More than anything, it&#039;s hard enough keeping track of two broad categories (overall and by type)... (I&#039;m pretty sure that when people started updating the best/worst trivia to account for Gen VII, they didn&#039;t pay any attention to the Pokemon that used to be &amp;quot;highest&amp;quot; or &amp;quot;lowest&amp;quot; and had now lost that status, thereby leaving old/incorrect trivia on a number of pages.) We don&#039;t need to worry about updating stats for a dozen different categories.&lt;br /&gt;
:::Even if you want to say, &amp;quot;Well, I think these four or five or so categories are okay and we won&#039;t allow &#039;&#039;anything&#039;&#039; else&amp;quot;, it can be &#039;&#039;very&#039;&#039; hard to &#039;&#039;&#039;remember&#039;&#039;&#039; whether what someone added is actually in one of those categories, without referring to somewhere where it would have been stated out. Beyond that, it&#039;s not like there&#039;s a simple way to &amp;quot;agree&amp;quot; on which X categories we should have, either.&lt;br /&gt;
:::The short version is: we don&#039;t need a bunch of trouble for allowing all sorts of categories. We should keep it simple, and the most basic categories are just overall and by type. Easy to remember, easy to deal with... It&#039;s plenty. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:45, 21 October 2017 (UTC)&lt;br /&gt;
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== Topps ==&lt;br /&gt;
&lt;br /&gt;
Hi not trying to start an edit war but nowhere on the page does it describe all of the different printings. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:29, 28 October 2017 (UTC)&lt;br /&gt;
:What&#039;s not described? The logo colors are described. The finish is described.&lt;br /&gt;
:I was also just about ready to ask on your talk page: To me, it seems like the &amp;quot;2nd edition&amp;quot; set with a smooth finish that you described could easily fit the same case as what you called the &amp;quot;rogue&amp;quot; S1 set. Is there particular reason you think otherwise? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 28 October 2017 (UTC)&lt;br /&gt;
::Everything is stated now but the topps logos and the 5th foil print were not stated initially. yes it could be called rogue as it was similarly not released in the U.S. but was produced here(at least as far as I can tell).  So that terminology applies here as well.  There are also packs of 5 and 8 for both logo colors. I also put in which set the promo was part of. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:51, 28 October 2017 (UTC)&lt;br /&gt;
Hey I noticed some file names for the johto series 1 sticker set that were already uploaded are incorrect. 40 and 44 are swapped in the file name.  I am unaware of how to fix this.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 01:11, 29 October 2017 (UTC)&lt;br /&gt;
:That&#039;s interesting. I couldn&#039;t say why that happened or why I never noticed (and someone else had to fix it later on apparently)...&lt;br /&gt;
:Anyway, on the Archives, you can put the Archives&#039; {{template|move}} template on the page so the staff there will know and be able to move it.&lt;br /&gt;
:As a note also, if you notice any images that are relatively low quality, like [[:File:Topps Johto 1 S45.png|Topps Johto 1 S45.png]], we&#039;d be very happy if you are also able/willing to upload higher quality scans of those. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 29 October 2017 (UTC)&lt;br /&gt;
::Yes, I am willing to upload any scans of my cards.  Do you have any pointers on how to spot lower quality scans?  I know file size can usually be an indication but I also know that png images can be compressed with little loss.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 02:19, 29 October 2017 (UTC)&lt;br /&gt;
:::I don&#039;t think images that are that colorful can be compressed incredibly much, at least not anywhere near the size of images with such lower resolution. It might be a bit tedious, but that means you could just check [[A:Category:Collectible cards|Category:Collectible cards]], find where the Topps cards start, and just check for small sizes.&lt;br /&gt;
:::You can also just check the user contributions of any person who you noticed has uploaded at least one LQ image. (It&#039;s a bit weird so you may not have noticed, but if you follow the link for S45/Steelix above and click &amp;quot;view on a shared repository&amp;quot; at the top of the page, it&#039;ll take you to the proper page on the Archives. On the Archives, you can see the user who uploaded it, LHakaLH in this case, and &amp;quot;contribs&amp;quot; will show their uploads and stuff.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:31, 29 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== some questions ==&lt;br /&gt;
&lt;br /&gt;
hi. i&#039;m not sure if you are the correct person to ask, but may i know how often does the admins reviews the articles in [[:Category:Candidates_for_moving]], and what is the procedure for moving of pages for admins? I suggested the renaming of [[List of Pokémon by New Unova Pokédex number]] to [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)]] around 1.5 years ago. However, it had not been moved despite the hoenn and alola dex being moved to the format of &amp;quot;List of Pokémon by XXX Pokédex number (game)]]&amp;quot;. I was told that admins will decide on the move after discussions, but most of the articles in [[:Category:Candidates_for_moving]] have no discussion at all, or the discussion only consist of the person who suggested it. Those that do have replies won&#039;t even last 5 people commenting on it. And the number of talk pages with the admins involved in the discussion is very minimum. It seems that &lt;br /&gt;
most of the pages in that category are just sitting there for months with no signs of any work to move or remove them from the page. May i have some enlightenment about the procedure, such as if the admins actually have their own private discussions about those pages, just that we won&#039;t know about it? i previously bring this up [[Talk:List of Pokémon by Alola Pokédex number (Sun and Moon)#rename|&lt;br /&gt;
on this talk page too]]. thank you for reading. If this is not the correct platform, please let me know the proper channel to enquire about it. Thank you again. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 07:52, 8 January 2018 (UTC)&lt;br /&gt;
:To be honest, I believe discussion happens in an EB-exclusive venue, so I don&#039;t really know much to tell you myself about what kind of impetus there is or how it plays out or what.&lt;br /&gt;
:If you&#039;re worried about a particular page, it may be best to contact someone directly. That &amp;quot;a particular page&amp;quot; part may be important; I would suggest some moderation, not getting excited and asking for &#039;&#039;everything&#039;&#039; to be resolved at once. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:01, 9 January 2018 (UTC)&lt;br /&gt;
::Thank you. the particular page is &amp;quot;[[List of Pokémon by New Unova Pokédex number]]&amp;quot;. I feel that with the hoenn dex and alola dex being moved, i do not see the reason for the unova dex to not be moved to be consistent with the hoenn/alola dex page. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 03:00, 10 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My confusion in regards to Grassy Terrain... ==&lt;br /&gt;
&lt;br /&gt;
 If Grassy Terrain is in effect, &#039;&#039;&#039;unless the target is in the semi-invulnerable turn of a move such as Dig&#039;&#039;&#039; or Dive, the power of Bulldoze, Earthquake, and Magnitude is halved (even if the user or the target is not grounded). &lt;br /&gt;
&lt;br /&gt;
So basically, if I use Earthquake on something that used Dig, does it do a total of x1 damage (×1/2  from Grassy Terrain, ×2 from using Dig), or is Grassy Terrain&#039;s effect ignored when the Pokémon uses Dig, thus ×2? Does my question make sense?[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:38, 13 January 2018 (UTC)&lt;br /&gt;
:The &amp;quot;×1/2  from Grassy Terrain&amp;quot; that you mention, you&#039;re supposing that comes from the sentence you&#039;ve posted at the start? If so, that very sentence says that that 1/2 only is in effect IF the target is NOT using a move such as Dig. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 13 January 2018 (UTC)&lt;br /&gt;
::Okay, so the 1/2 is ignored and the total is ×2. I was just checking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:54, 13 January 2018 (UTC)&lt;br /&gt;
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== Necrozma DM DW ==&lt;br /&gt;
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In Megalo Tower we have an box like this with Ultra Necrozma, and i think this is more convencional since Necrozma is not catchable and need to be defeated during this battles. [[User:Pika fanatic|Pika fanatic]] ([[User talk:Pika fanatic|talk]]) January 27, 00:03 (UTC)&lt;br /&gt;
:I fixed it. We do full battle templates for Trainers. Totem Pokemon get that treatment in Gen VII because the trials take the place of Gyms, but that&#039;s not what Necrozma is. If it&#039;s just part of the storyline, it doesn&#039;t warrant that. Otherwise it&#039;d entail a &#039;&#039;&#039;lot&#039;&#039;&#039; more changes beyond just Necrozma. (This may be worth discussing&amp;amp;mdash;but my page isn&#039;t really the place for that). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:47, 28 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW142 ==&lt;br /&gt;
&lt;br /&gt;
Could you please explain your edit to [[BW142]]? A Trainer can only carry six Pokémon at a time and Ash left more than six (Unfezant, Oshawott, Pignite, Snivy, Scraggy, Leavanny, Palpitoad, Boldore, Krookodile, and Charizard) at Oak&#039;s Laboratory. The &amp;quot;On hand&amp;quot; section on anime character pages always features up to six Pokémon. We use &amp;quot;In rotation&amp;quot; when Trainers are shown using more than six Pokémon. For reference, see the pages of May, Ursula, Nando, Virgil... --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:54, 6 February 2018 (UTC)&lt;br /&gt;
:I agree that&#039;s a better phrasing, so I&#039;ve revised the page in hopes of it being able to stand as a compromise. I hadn&#039;t thought of the possibility of using &amp;quot;in rotation&amp;quot;; thanks for the suggestion. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:58, 6 February 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, Mikuri. I tried to check what was going on a bit but in the mix I seem to have missed/forgotten the part where you said Ash left more than six Pokemon with Oak. I thought your issue was that he had fewer than six Pokemon &amp;quot;on hand&amp;quot;.&lt;br /&gt;
::That said, looking farther back this time, I really don&#039;t see any problem at all with Pumpkinking&#039;s original edit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:08, 7 February 2018 (UTC)&lt;br /&gt;
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== Rotom Power Bag Pocket ==&lt;br /&gt;
&lt;br /&gt;
Do you know anyone who could add the Rotom Power as a pocket for the bag? On my userpage are samples of the item pages for Rotom Powers, but default to the Z-crystals pocket since Rotom powers aren&#039;t part of the template yet. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 03:16, 17 February 2018 (UTC)&lt;br /&gt;
:I received sprites for the pockets, so I can make it work soon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
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== Pokemon species trivia ==&lt;br /&gt;
&lt;br /&gt;
Can trivia about a Pokemon species ever be notable if it&#039;s not unique? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:11, 22 February 2018 (UTC)&lt;br /&gt;
:As a rule, it is not. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
::For example, does that mean the trivia about Dugtrio being immune to telekinesis needs to be deleted because mega Gengar is also immune to it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:21, 22 February 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:15, 22 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Value of truth ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to derail other discussions, so I&#039;m taking this here. I&#039;m alarmed by the attitude you&#039;ve seemed to have on talk pages such as [[Talk:Team Skull Grunt (Trainer class)]] and [[Talk:Pokémon Communication Center]] in which you apparently don&#039;t think it&#039;s necessary to correct something false if it&#039;s something you consider minor. Phrases like &amp;quot;who really cares&amp;quot; and &amp;quot;what exactly is hurt&amp;quot; seem, in my mind, to be an effort to discourage people from trying to present the most truthful possible information. In my mind, these are plain-as-day cases of inarguably false information (niche cases, granted, but inarguably false nonetheless), and you seem actively interested in discouraging the correction of them.&lt;br /&gt;
&lt;br /&gt;
For that reason, I wanted to directly ask: am I misinterpreting you, or do you really not think truth is an important value for Bulbapedia? If the latter, is that also the official staff position? If so, I&#039;m not sure I can continue to feel comfortable participating in an encyclopedia if it isn&#039;t trying to be true. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:21, 23 February 2018 (UTC)&lt;br /&gt;
:You&#039;re taking it much too dramatically.&lt;br /&gt;
:I&#039;m just going to address the specific cases directly.&lt;br /&gt;
:I do not believe that there&#039;s really any point to trying to say on any page about grunts that they technically have a &amp;quot;Trainer class&amp;quot; that is their team name. (Note that I am not saying we should have &amp;quot;Team Skull Grunt (Trainer class)&amp;quot;. I am not, either, saying we shouldn&#039;t, though. I&#039;m personally leaving it for further comment, because, in short, things are &#039;&#039;alright&#039;&#039; as they are, I&#039;m fine just waiting and focusing my own attention on other things.) The only place I think it would be worth communicating that there is no &amp;quot;Team Skull Grunt&amp;quot; Trainer class would be if we had a technical page that touched on the Trainer data in the ROM or something. The argument I made that you express concern about above was against your suggestion to merge grunts&#039; info into team TC pages&amp;amp;mdash;that&#039;s all.&lt;br /&gt;
:I do not consider an implication that the GS Ball is only available in Crystal&#039;s VC version a falsehood at all. You cannot obtain the GS Ball solely by playing Crystal&#039;s cartridge versions. There is no falsehood communicated. That said, I also &#039;&#039;explicitly&#039;&#039; did not say that only listing the VC item was the only option. I suppose I must admit, I tried to phrase my whole comment about the GS Ball relatively delicately; so let me attempt to make clear here that what I meant was: I do not think it is right for us to mention (or worry about) the cartridge GS Ball in the template, and I &#039;&#039;&#039;disfavor&#039;&#039;&#039; some extra note nearby (but it is still an &#039;&#039;&#039;option&#039;&#039;&#039;). To put it another way, the intended point was, noting the cartridge version in the template is more trouble than it&#039;s worth, but there are still solutions that we could &#039;&#039;&#039;add&#039;&#039;&#039; to the original revision before your original attempt to &amp;quot;fix&amp;quot; it. (Let&#039;s say that at least half as strongly as you are against only mentioning VC&amp;amp;mdash;which, again, is not the only option I entertain&amp;amp;mdash;I&#039;m that strongly against any significant change to &amp;quot;Received from an attendant while attempting to exit after entering the [[Hall of Fame]] ([[Virtual Console]] only)&amp;quot; as your recent edit has done; it only hurts what is already perfectly useful.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:59, 23 February 2018 (UTC)&lt;br /&gt;
::FYI, I now [[Talk:Pokémon Communication Center#Event items|do not think]] that there is any real reason to add any note about the cartridge event. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:59, 23 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I brought it to the guy&#039;s talk page to avoid an edit war, but it&#039;s been over a week. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m talking about [https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;amp;diff=2741661&amp;amp;oldid=2740232 this edit], specifically the release date. I even added the hidden text, but [[User:Akurochan]] flat out ignores it without even saying why. I asked him on [[User talk:Akurochan# Why did you keep changing Aegislash&#039;s release date?|his talk page]], but he hasn&#039;t even been on the site in over a week. What else am I allowed to do? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:53, 26 February 2018 (UTC)&lt;br /&gt;
:Two questions.&lt;br /&gt;
:1) What&#039;s your time zone? And do you remember when exactly you downloaded it?&lt;br /&gt;
:2) I don&#039;t know Pokken, so just to be sure, when you said you downloaded it, I suppose that means you could immediately play it (and not that it ws locked for a while still)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:33, 27 February 2018 (UTC)&lt;br /&gt;
::My time-zone is EST, so it&#039;s 1:25 PM when I posted this. IIRC I was able to play it at 8:30 - 9:30 PM. It was playable immediately after the download finished. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:25, 27 February 2018 (UTC)&lt;br /&gt;
:::Japan&#039;s time is 14 hours ahead of you. It was reasonably released on the &amp;quot;correct&amp;quot; day when you downloaded it. It&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 27 February 2018 (UTC)&lt;br /&gt;
::::In other words, I have to leave it alone. Is that correct? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:56, 27 February 2018 (UTC)&lt;br /&gt;
:::::It should not be changed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:04, 27 February 2018 (UTC)&lt;br /&gt;
::::::Very well, I understand now. Thanks for doing what Akurochan didn&#039;t do himself. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 19:17, 27 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Own Tempo Rockruff ==&lt;br /&gt;
&lt;br /&gt;
I made a correct edit to the evolution section of Own Tempo Rockruff. Why was it reverted? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:10, 1 March 2018 (UTC)&lt;br /&gt;
:Note that it doesn&#039;t really make sense that you get &#039;&#039;&#039;Dusk&#039;&#039;&#039; Form at 5 AM (which is roughly &#039;&#039;dawn&#039;&#039;). You&#039;re forgetting that in-game time is not the same as the real-world time (or more accurately, the 3DS clock, which also doesn&#039;t have to have &#039;&#039;any&#039;&#039; relation to real-world time). Only the in-game time matters. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I am currently playing UM and I can confirm the evolution takes place between 5 AM and 5:59 AM. I know it doesn&#039;t make sense but thats how it is. US is 5 PM to 5:59 PM. I strongly suggest you revert your re-edit, or if you dont believe me, try it out yourself. [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:36, 1 March 2018 (UTC)&lt;br /&gt;
:::Bear with me a second here... How do you know it&#039;s the 5 AM hour? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:39, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Well first I saw bulbapedia saying 5PM hour. So i tried leveling up Rockruff then. But it didnt evolve. So I found a few posts on the internet saying it was the 5AM hour for UM. So then I tried it around 5:20 AM (3DS time), and it worked. Why on earth would I even lie about this or make the edit if I wasn;t sure? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:42, 1 March 2018 (UTC)&lt;br /&gt;
:::::I&#039;m not at all saying you&#039;re lying. I&#039;m saying you&#039;re missing something.&lt;br /&gt;
:::::The 3DS&#039;s time is NOT the time in-game.&lt;br /&gt;
:::::Try this. Check the time on your 3DS. Then go to a Pokemon Center in UM and talk to the cafe owner. (He doesn&#039;t tell you the same time.)&lt;br /&gt;
:::::That is to say, even though your 3DS says 5 AM, it&#039;s still 5 PM in the game when you&#039;re evolving Rockruff. The page is correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:52, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Trade&amp;quot; in Item Locations ==&lt;br /&gt;
&lt;br /&gt;
For games where you can only obtain items through Trade, do we put down it as [[Trade]] or &#039;&#039;[[Trade]]&#039;&#039;? FinnishPokéFan92 has been changing the latter back to the former, so I&#039;m not sure which to go with now. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:47, 7 March 2018 (UTC)&lt;br /&gt;
:I personally believe that the italicized one is better because it makes it readily distinguishable from other rows (where it&#039;s actually directly obtainable in-game). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 7 March 2018 (UTC)&lt;br /&gt;
::Agreed. I&#039;ll change them back when I find them again. Thanks. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:55, 7 March 2018 (UTC)&lt;br /&gt;
Oh yeah in the same vein, under acquisition in item pages, when an item can be found in an area more than once (but still finite), do leave just the location or do we include the number of times it can be found? (6 [[Thunderstone]]s for example can be found in [[Ultra Plant]]). [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 02:53, 7 March 2018 (UTC)&lt;br /&gt;
:I guess it&#039;s simple enough, I don&#039;t think a count like that is a problem. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:05, 7 March 2018 (UTC)&lt;br /&gt;
::If I may intrude, that would require a lot of &amp;quot;backtracking&amp;quot; so to say, as many already existing item pages lack the amount of it obtainable in every finite way, especially when talking about earlier generations. This is why I personally would oppose the idea, even if only for the sheer size of that job, but if someone is ready to do all that checking for every single existing item page, knock yourselves out. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:21, 7 March 2018 (UTC)&lt;br /&gt;
:::I think if it&#039;s missing, no big deal. It can be fixed sooner or later. And if it&#039;s often &amp;quot;later&amp;quot;, even &amp;quot;much later&amp;quot;, that&#039;s, again, not a huge deal. It&#039;s fine without, but also probably nice with a count. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:27, 7 March 2018 (UTC)&lt;br /&gt;
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== Food Stall color  ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t get what you meant by that. The other Festival Plaza facilities don&#039;t share the same progression of palettes with each other. In fact, a majority of the most common ones are primarily or partially red, not blue. Plus there is nothing I&#039;ve ever seen of Alola having some overarching color scheme outside the island names being colors in Hawaiian, and those four aren&#039;t applicable there, or with any of the different facility palettes.&lt;br /&gt;
&lt;br /&gt;
I get keeping the descriptions of the facility palettes simple, but unless there&#039;s something in the game&#039;s code or from a guidebook that has official names for the facility colors that I&#039;m not aware of, I just don&#039;t see what you mean by them having explicit palettes[[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 02:47, 8 March 2018 (UTC)&lt;br /&gt;
:Let me get the issue of the &amp;quot;palette&amp;quot; out of the way. There are actually two reasonable color &amp;quot;palettes&amp;quot; you can take from SM/USUM. The first is the simple 7 &amp;quot;primary&amp;quot; colors of ROYGBIV, as seen in [[Poké Bean]] colors and {{p|Minior}}&#039;s forms. The second is seen in the 8 colors you can [[Festival Plaza#Dye houses|dye]] clothes in (which many [[fashion item]]s also naturally have). (Pink is the &amp;quot;odd man out&amp;quot; in the latter set; &amp;quot;navy blue&amp;quot; could be considered a parallel to &amp;quot;indigo&amp;quot; and &amp;quot;purple&amp;quot; a parallel to &amp;quot;violet&amp;quot;, and all other colors have the same names.)&lt;br /&gt;
:Now&amp;amp;mdash;if we exclude the obviously Pokemon-themed colorations of some facilities&amp;amp;mdash;every facility&#039;s color scheme is plainly based on one of these &amp;quot;primary&amp;quot; colors...or black. The black is a huge through line, so that gets a pass. But &amp;quot;brown&amp;quot; is not part of Alola&#039;s &amp;quot;palette&amp;quot; and it&#039;s not even remotely a significant pattern with any other facilities. Calling that one facility theme &amp;quot;brown&amp;quot; is ignoring the blatant pattern that everything else fits in; it&#039;s not reasonable that just one doesn&#039;t, especially when there are plain elements of a primary color in the building&#039;s color scheme. It may be relatively subdued, but it is the most meaningful label for this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:07, 8 March 2018 (UTC)&lt;br /&gt;
::That&#039;s quite an arbitrary rule to apply to this. You&#039;re just applying the standard ROYGBIV, not something unique to the Pokemon games themselves, like Floette flowers, or the island colors. Plus, unlike the island colors, which are far more prevalent in Alola (Battle Royal Dome&#039;s stage entrances, the Battle Royal Dome symbol itself, Oricorio&#039;s forms, parts of the respective Island Kahunas&#039; clothing, the Island Guardians), there&#039;s only two seemingly solid cases of it: Minior and Poke Beans. &lt;br /&gt;
::As well, those two are not perfect matches for ROYGBIV. The &amp;quot;blue&amp;quot; and &amp;quot;indigo&amp;quot; Minior Forms and Poke Bean colors are closer to being cyan and blue, respectively. I checked the RGB levels of the sprites in an editing program and none of the &amp;quot;Indigo&amp;quot; ones had red levels higher than their green levels Which for Indigo the RGB levels are usually around 75,0,130. The &amp;quot;blue&amp;quot; ones were far from being dominantly blue, having a fair mix of green and blue, which shades of Cyan usually have. Not to mention the &amp;quot;blue&amp;quot; pattern bean is nearly entirely white. &lt;br /&gt;
::All this, along with the Pink and Navy Blue dye shops and the odd Black themed facilities throughout not fitting with the ROYGBIV palette, leads me to the conclusion that it&#039;s not nearly as concrete of a design theory as it might seem. &lt;br /&gt;
::In conclusion, I think that we should provide descriptions of objects and locations based on what we see, not based on our assumptions. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 06:44, 8 March 2018 (UTC)&lt;br /&gt;
:::If the games want to identify whatever shades as &amp;quot;blue&amp;quot; or &amp;quot;indigo&amp;quot; or whatever, so long as it&#039;s halfway reasonable (i.e., not &amp;quot;blue&amp;quot; for &#039;&#039;&#039;orange&#039;&#039;&#039;), that&#039;s their choice and not even something worth arguing...&lt;br /&gt;
:::Among the other three food stall variations, the only things that consistently match the obvious color theme are the checkers and the paneling flanking them. The first food stall variation bucks that pattern, with those parts having different colors. And, of the two parts, I think it&#039;s profoundly reasonable to focus on the checker pattern. Brown isn&#039;t remotely worth calling a color scheme, it&#039;s just wood, a &#039;&#039;default&#039;&#039;. The plain design touch is the blue checkers. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:18, 8 March 2018 (UTC)&lt;br /&gt;
::::Ok, I&#039;ll concede, I hadn&#039;t checked what the in-game Pokedex names Minior&#039;s forms prior to now. Poke Beans also likely follow that scheme, even if it&#039;s not as solid, there&#039;s still 7 of them and they somewhat follow ROYGBIV. The same for the dye stalls; Navy Blue could just be a mistranslation of Indigo. (and I just thought of Pink being there to fully represent the Island colors alongside ROYGBIV)&lt;br /&gt;
::::But I still think it&#039;s quite a large leap in logic to assume that other things in-game fit that when they don&#039;t come in a set of 7 colors that resemble ROYGBIV as those three examples do. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 20:52, 8 March 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t think there&#039;s a big leap of logic, but I don&#039;t think that&#039;s the only reason to choose &amp;quot;blue&amp;quot; either. Like I said, that&#039;s really the only reasonable color you can point to as the design choice (&amp;quot;brown&amp;quot; is not the design choice, it&#039;s just the foundation). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:43, 9 March 2018 (UTC)&lt;br /&gt;
::::::Once again, that&#039;s a very arbitrary distinction. Brown is a color just the same as blue is. I don&#039;t see what makes it different from any other color that makes it just a &amp;quot;foundation&amp;quot;. Regular wooden surfaces are just as valid in real life for designing building exteriors or interiors as any painted surface. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 04:38, 9 March 2018 (UTC)&lt;br /&gt;
:::::::I really don&#039;t think this is hard. Blue is a color that the other variations have used. Brown isn&#039;t. There&#039;s simply NO good reason to choose brown uniquely here instead of blue. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:29, 9 March 2018 (UTC)&lt;br /&gt;
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== Grant (trivia)  ==&lt;br /&gt;
&lt;br /&gt;
I simplified my earlier edit to include only Geodude - though Roxanne does have an Onix- in rematches that is.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 08:33, 16 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: What do you mean not enough Rock-type gym leaders - how many does there have to be for a comparison?[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 09:48, 19 March 2018 (UTC)&lt;br /&gt;
::Maybe 10. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:25, 19 March 2018 (UTC)&lt;br /&gt;
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== Serrebi ==&lt;br /&gt;
&lt;br /&gt;
Hi. Noticed your post on a user&#039;s page. Wnat to know, what iss tealing from Serribbi? Is it not fair use to note facts regardless of who discovered them? I am not an expert in law so it seems quite new to me (after all, I did not underatand copyright or IP rights well until a few years ago). [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 00:26, 21 March 2018 (UTC)&lt;br /&gt;
:It&#039;s pretty simple. Serebii has expressed that they do not allow other sites to take their information. If you find something at Serebii, you&#039;ll have to find an independent source or confirm it on your own before you can edit it here. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:29, 21 March 2018 (UTC)&lt;br /&gt;
::I understand. But is there any legal reason to avoid? I do not plan on posting anything from there (rarely visit it anyway), but just wondering. Does this mean research can be copyrighted? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 01:38, 21 March 2018 (UTC)&lt;br /&gt;
:::As they say: I am not a lawyer. All I can say is that BP staff wouldn&#039;t long tolerate anyone continually trying to use Serebii&#039;s info here. We have no desire to antagonize them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:48, 21 March 2018 (UTC)&lt;br /&gt;
::::Thanks. Did not realize there were people like that. One learns somthing new every day. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 02:04, 21 March 2018 (UTC)&lt;br /&gt;
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== Fossil Pages ==&lt;br /&gt;
&lt;br /&gt;
Hiya! I got the individual Fossil pages on my userspace I believe are ready to be mainspaced. If you deem they are, how would we go about this procedure with the current X and Y Fossils format? [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:27, 23 March 2018 (UTC)&lt;br /&gt;
:Hey. I&#039;d like to follow-up on this. I still think splitting the Fossil pages is a good idea, following the recent changes to item pages and making &#039;em consistent. They also have changed characteristics over the gens and I believe the template makes info easier to grasp without having to read through the write-ups in the current fossil pages.&lt;br /&gt;
:I&#039;ve updated them for Let&#039;s Go. Please take a look see at my userspace. Thanks! [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:38, 23 November 2018 (UTC)&lt;br /&gt;
::On another note, could you delete the pages under &amp;quot;mainspaced pages&amp;quot; in my userspace? The content in them have already been transferred to mainspace and no longer have use. Thanks again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:41, 23 November 2018 (UTC)&lt;br /&gt;
:::I don&#039;t know if I lost this before or what... Anyways, I&#039;ll see what other staff think and/or look at them tomorrow.&lt;br /&gt;
:::(Also, this is pretty far up my page (with little really unique substance here). It would have been simpler to just reinitiate in a new section.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== untitled ==&lt;br /&gt;
Stick to your pages and I&#039;ll stick to mine. Thanks. {{unsigned|Vyper3006}}&lt;br /&gt;
:This does not constitute a discussion. I await any substance. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:05, 25 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
You have it. &lt;br /&gt;
&lt;br /&gt;
https://photos.google.com/photo/AF1QipPoQ7QU8fR_pFFfBvm488IP_N3sMzgzFflr2t9C&lt;br /&gt;
&lt;br /&gt;
Why are you saying it isn&#039;t a real card?&lt;br /&gt;
&lt;br /&gt;
== List of moves and abilities affecting abilities ==&lt;br /&gt;
&lt;br /&gt;
You undid my edit, saying that it was &amp;quot;already mentioned&amp;quot;. Where was it already mentioned? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:15, 28 March 2018 (UTC)&lt;br /&gt;
:Where you put it before and where I removed those tables, easily visible if you look at the diff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 28 March 2018 (UTC)&lt;br /&gt;
::You only told me not to put the tables above the list of abilities, so I re-added them below the list of abilities. Why can&#039;t I have the tables there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:02, 28 March 2018 (UTC)&lt;br /&gt;
:::I&#039;m confused. Do you or do you not realize that the things you want to add are currently on the page already? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:40, 29 March 2018 (UTC)&lt;br /&gt;
::::I realized just now. Oh well. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:46, 29 March 2018 (UTC)&lt;br /&gt;
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== Unacceptable User Name chain ==&lt;br /&gt;
&lt;br /&gt;
An array of users named after Communists has just shown up. Might want to nip this in the bud.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:07, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Types and &amp;quot;metagame&amp;quot; information ==&lt;br /&gt;
&lt;br /&gt;
Why is information about &amp;quot;the metagame&amp;quot; (stuff like &amp;quot;this type is good when combined with this other type&amp;quot;) allowed on the pages about types but nowhere else? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thunder wave ==&lt;br /&gt;
&lt;br /&gt;
When I added that trivia (or trivium or whatever), I meant thunder wave was the only status move whose immunities &#039;&#039;behave according to the type chart&#039;&#039;. You know, the one that looks like this. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | ×&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4&amp;quot; | &amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;18&amp;quot; style=&amp;quot;background:#A44C4B&amp;quot; | &amp;lt;small&amp;gt;A&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;a&amp;lt;br&amp;gt;c&amp;lt;br&amp;gt;k&amp;lt;br&amp;gt;i&amp;lt;br&amp;gt;n&amp;lt;br&amp;gt;g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;y&amp;lt;br&amp;gt;p&amp;lt;br&amp;gt;e&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;20&amp;quot; style=&amp;quot;{{roundybottom|5px}}; background:#999&amp;quot; | &amp;lt;small&amp;gt;These matchups are suitable for {{color2|000|Generation VI}} onward.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}According to that chart, grass and electric are not immune to anything, so the fact that stun spore couldn&#039;t hit them had to be &#039;&#039;programmed separately.&#039;&#039; What I was trying to say earlier was that thunder wave was the only status move that &#039;&#039;behaves according to this chart&#039;&#039; and was not &#039;&#039;programmed separately.&#039;&#039; Do you understand what I&#039;m trying to say now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
:I still don&#039;t think it&#039;s so important a difference that it&#039;s worth any trivia. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 3 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Klinklang ==&lt;br /&gt;
&lt;br /&gt;
Hello. On the page for Klinklang, you removed my trivia because it was noticeable. Noticeable Trivia does appear a fair bit on Bulbapedia and if you looked at the Gen 5 Sprites, it isn&#039;t that obvious. I&#039;m just wondering why it was removed as such. Thanks. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 15:33, 10 April 2018 (UTC)&lt;br /&gt;
:We just don&#039;t list things already visible on the page. That&#039;s just repetitive, when anyone can see it if they care. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:20, 10 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How? ==&lt;br /&gt;
&lt;br /&gt;
Seriously, how did you not see the poor English and punctuation in [https://bulbapedia.bulbagarden.net/w/index.php?title=Unnamed_island_(EP098)&amp;amp;diff=prev&amp;amp;oldid=2768100 these] [https://bulbapedia.bulbagarden.net/w/index.php?title=Cinnabar_Island&amp;amp;diff=prev&amp;amp;oldid=2768111 edits]? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 20:47, 21 April 2018 (UTC)&lt;br /&gt;
:What do those matter? It&#039;s not at all unintelligible. The changes it seems you&#039;ve now made are minor. That&#039;s not even remotely a basis for outright rejection. If you don&#039;t want to fix it, leave it alone, you can&#039;t revert it just because it bugs you a bit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 21 April 2018 (UTC)&lt;br /&gt;
::I reverted those because I wasn&#039;t sure what the original editor was trying to communicate due to the poor English, and I feared that any changes I made would ruin the intended meaning. For example, with the second diff, it mentions a &amp;quot;Gyarados hot spring tap&amp;quot;. Since I didn&#039;t see that episode, I didn&#039;t know if the Gyarados was a typo, or if the hot spring tap was supposed to be shaped like a Gyarados, or if there was a missing key word. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:25, 21 April 2018 (UTC)&lt;br /&gt;
:::That&#039;s just one (arguable) sentence. Not remotely warranting wholesale reversion. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 21 April 2018 (UTC)&lt;br /&gt;
::::Like I said, one change could&#039;ve ruined the whole meaning the user was trying to communicate, and I couldn&#039;t leave it like that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:14, 22 April 2018 (UTC)&lt;br /&gt;
:::::...That doesn&#039;t mean reverting the whole thing was right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::Well, what was I supposed to do? And yes, I know that I did &amp;quot;improvements&amp;quot; after you undid my reversion, but I&#039;m still not confident that was what the user was trying to say. It was that confusing to me. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:17, 22 April 2018 (UTC)&lt;br /&gt;
:::::::You can try talking. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::::Kinda hard to do that now that the user thinks I&#039;m a racist. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:31, 22 April 2018 (UTC)&lt;br /&gt;
:::::::::As far as I&#039;m concerned, that&#039;s just an excuse to give up. ...Don&#039;t. (Also, that is not how I read their message.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:19, 22 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flavor Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m relatively new to editing wikis, so I&#039;m not sure if I ought to &amp;quot;...discuss this one first&amp;quot; {{ut|Tiddlywinks|here on your talk page}}, or on the Flavor article&#039;s [[Talk:Flavor|talk page]], but I figured I&#039;d start here to give myself a better chance of being sure that you read this and don&#039;t accidentally miss it.&lt;br /&gt;
&lt;br /&gt;
My main issue with the [[Flavor|Flavor page]] as it stands now is that the {{DL|Flavor|List_of_Apricorns_by_flavor|Apricorn section}} has the flavors listed in the &amp;quot;correct&amp;quot; order (that being Spicy, Sour, Dry, Bitter, and Sweet) while the page&#039;s intro, flavor preference table, Contest/Pokéathlon table, and the berry tables for gens III, IV, and e-Reader all have the flavors listed in the following order: Spicy (+Atk), Dry (+SpA), Sweet (+Spe), Bitter (+SpD), and Sour (+Def) [so not quite half-and-half, like I first thought - that&#039;s my bad].&lt;br /&gt;
&lt;br /&gt;
This is, to me, pretty unintuitive, since stats are most always ordered HP (N/A here), Atk, Def, SpA, SpD, and Spe.  I was actually looking at the flavor page for more info about {{cat|Berries_that_may_cause_confusion|confusion berries}} and ended up super confused (hah, didn&#039;t even mean for that silly little joke to happen) for a moment because of the ordering of the flavors (though that may just be indicative of ignorance on my part).  Because 6/7 sections have the flavors ordered in the &amp;quot;weird&amp;quot; way, I&#039;m beginning to think that there&#039;s probably a reason for it.  If there is and I&#039;m missing it, then please do let me know!  However, even if that were to be the case, I, personally, still think that ordering the flavors to match with the traditional order of stats would be more beneficial overall.  It makes things easier for dumb-dumbs like me, so that we don&#039;t have to go to {{DL|Nature|Stat-focused_table|an entirely different page}} in order to figure out what the heck is going on.&lt;br /&gt;
&lt;br /&gt;
And, just on the off chance that you&#039;re considering it, there&#039;s no need to copy-paste that table onto the Flavor page - the current table is totally fine for its page (though I certainly wouldn&#039;t complain if I could reinstate my edited version of it!), since it&#039;s more focused on the flavors themselves, rather than the increase and decrease of stats that come along with most natures.  At the very least, we ought to make all seven sections consistent, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~&amp;lt;/nowiki&amp;gt;[[User:Mimikyuuuuuuu|Mimikyuuuuuuu]] ([[User talk:Mimikyuuuuuuu|talk]]) 05:12, 27 April 2018 (UTC)&lt;br /&gt;
:First things first, there is only one place on that page where any of those basic stats is mentioned at all (&amp;quot;Attack&amp;quot;). On the rest of the page, no one will be able to tell what stat each flavor corresponds to without a whole bunch of cross-referencing (or memorization). So the proposition that an &amp;quot;incorrect&amp;quot; order might be any particular problem is fairly dubious.&lt;br /&gt;
:FYI, it was also kind of a problem that you didn&#039;t change all of the tables. (I don&#039;t mean to say that it&#039;s okay for you to make the change if you do everything up &amp;quot;right&amp;quot;.)&lt;br /&gt;
:My primary concern about the &amp;quot;proper&amp;quot; order was that I&#039;d like to know what the games actually do. And {{pkmn|Contest}} categories are listed in the order Cool Beauty Cute Smart Tough, just as the second table currently on the page shows. IMO this is a fine order since Contests are pretty strongly linked with the flavors (at least stronger than anything else). There doesn&#039;t seem to be any real consistency in other things, like the stat order when viewing a [[Pokéblock]], the [[List of items by index number (Generation VII)|default order]] of the [[Apricorn]]s, the [[performance]] stat order...&lt;br /&gt;
:Given that general inconsistency, it may be reasonable to default to the order of basic stats. But personally, I don&#039;t think it&#039;s that huge a deal, either.&lt;br /&gt;
:(FYI, you can usually make comments on a mainspace talk page first. It&#039;s much easier for other people to contribute opinions there. And people will generally pay some attention...especially if they&#039;ve explicitly suggested the talk page. But even if you don&#039;t seem to get a resonse, you can always make a short comment on the person&#039;s user talk page to direct their attention to the talk page you commented on.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 27 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alola Dex in Ultras Sun and Moon==&lt;br /&gt;
Hey there. I need your help with something. Can you add this to the Pokémon Infobox so I can add the dex numbers on the Pokémon that appeared in Ultra Sun and Ultra Moon?: a2dex And maybe add a category like this? Category:Pokémon in the Alola Pokédex in Ultra Sun and Ultra Moon. Kinda like how you did in Pokémon Black 2 and White 2. [[User:Seabiscuit2020|Seabiscuit2020]] ([[User talk:Seabiscuit2020|talk]]) 15:59, 29 April 2018 (UTC)&lt;br /&gt;
:As we&#039;ve told a number of people who have asked in other places, we are considering moving the &#039;dex numbers out of the infobox. As you can see on {{p|Zubat}}&#039;s page, its infobox is already very well packed with the &#039;dex numbers. Trying to make a new format so we can add another could be very complex, especially with the more or less random nature of which &#039;dex numbers each Pokemon has. We think that putting that info somewhere else may be better. There still has not been a decision on the matter. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:10, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to redo all the quotes for characters in core series games (I have nothing to do), while filling out any missing quotes. I just wanted to check a few things.&lt;br /&gt;
*Do references to other characters and items requires linking to the articles; the names for the characters or items aren&#039;t directly stated ([[Special:Diff/2771756|example]])?&lt;br /&gt;
*Do quotes in &amp;quot;scream&amp;quot; speech bubbles need to be bolded? ([[Special:Diff/2771753|example - first line in USUM section]]: &amp;quot;This is excellent! Exciting, even...&amp;quot;)&lt;br /&gt;
*For battles, are &amp;quot;Before battling, Upon being defeated, After being defeated, If the player is defeated&amp;quot; the correct terms to use? (I think I previously discussed with you before, but another admin sometimes changed the &amp;quot;Upon being defeated&amp;quot; back to &amp;quot;Being defeated&amp;quot;.)&lt;br /&gt;
Are do these doesn&#039;t really matter at all? (I doubt anybody pays attention to the quotes section) Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 30 April 2018 (UTC)&lt;br /&gt;
:I&#039;m not sure about linking indirect references. Right now...I suppose if it were me, I wouldn&#039;t remove them but I also don&#039;t know if I would be motivated to add them. (Very possibly, if I were specifically looking at something, I might realize that the links are a good idea; or possibly the opposite. Right now, though, I&#039;m just not sure.)&lt;br /&gt;
:Personally I don&#039;t like bold for screaming. It&#039;s never come across like it was actually supposed to be screaming to me.&lt;br /&gt;
:I do prefer that set, with the exception that &amp;quot;if the player is defeated&amp;quot; is unnecessary since the first half already entirely implies that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:00, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cute Charm  ==&lt;br /&gt;
&lt;br /&gt;
The sentence, &amp;quot;The set of possible values depends on the gender of the Pokémon with Cute Charm, and if the Pokémon with Cute Charm is female, the wild Pokémon&#039;s gender ratio.&amp;quot; looked kind of weird and I thought it had a grammar error. It looked like it was trying to say something like &amp;quot;depends on the gender of the Pokemon, whether the Pokemon with Cute Charm is female, and the wild Pokemon&#039;s gender ratio.&amp;quot; Can we possibly make it more clear and obvious that it isn&#039;t a grammar error? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:04, 2 May 2018 (UTC)&lt;br /&gt;
:Fixed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:08, 2 May 2018 (UTC)&lt;br /&gt;
::Okay thanks. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:55, 2 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ash&#039;s Charizard gender debate, and the reason I ceased participation on it ==&lt;br /&gt;
&lt;br /&gt;
Force Fire said this when I contacted them(my notes added to show my thought process reading this):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First of all, Dennou is not a former staff member, he is still a senior administrator&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My mistake. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Secondly, you need to stop going around like you have some sort of authority&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know that and neither want nor care for authority on this site, nor have I been actively attempting to inflect such....Passion for rules =/= projecting authority or seniority unless you are assuming bad faith/intent on my end...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thirdly, just because I&#039;ve been very strict on anything gender related, doesn&#039;t mean I&#039;m going to say &amp;quot;no&amp;quot; every single time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like an example of them saying yes on non-Force Fire-written and mandated gender policy-based evidence, but they&#039;re right in a way). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is actual legitimate evidence/source for Dennou&#039;s claim&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomioka is invoking Word of God like JK Rowling retconned a Jewish Student into Hogwarts despite wizards and witches having no prior evidence of organized religion besides the occasional &amp;quot;my God&amp;quot;...that&#039;s how &lt;br /&gt;
Word of God works, which this echoes IMO. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomioka is an actual writer for the show, so he probably knows more and probably has control over how he wants characters to be portrayed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does he have authority over other anime staff? Is he the one who OKs final decisions? I don&#039;t know if this is true or if Force Fire is assuming this (And if so, based on what)?. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tracy West novelisations is not written by a writer from the (Japanese) show. There&#039;s a big difference&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeah, it was a bad, rather sarcastically-motivated example in hindsight)&lt;br /&gt;
&lt;br /&gt;
...I feel bad for ever entering into it based on a big red warning label on the top of the talkpage...Am I supposed to feel ashamed for even trying to quote policy? Did it really come off as bossing people around in a Brainy Smurf-esque way via poor wording? Or did I catch Force Fire in a bad mood/at a bad time...can you sort this out my confusion/shame? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:34, 4 May 2018 (UTC)&lt;br /&gt;
:ForceFire can answer best for ForceFire, as I rule I don&#039;t like to speak for others.&lt;br /&gt;
:I think keeping in mind the possibility that you might be wrong is a way not to sound too bossy. If there&#039;s one thing I hate, it&#039;s being wrong. So I try to ask myself what I&#039;m overlooking; it can be a bitter pill, but I like the other option less. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:24, 4 May 2018 (UTC)&lt;br /&gt;
::I&#039;m not asking you to speak for ForceFire:I&#039;m asking if I should feel ashamed for even discussing the matter if I&#039;m not someone important enough. And just cause I report rulebreaks doesn&#039;t mean I think I&#039;m a cop, judge, jury or executioner:At best I&#039;m a tipster. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 12:52, 4 May 2018 (UTC)&lt;br /&gt;
:::You asked if Force Fire was in a bad mood. I do not know that. (And I&#039;m not going to just ask and be a relay.)&lt;br /&gt;
:::I&#039;m not certain where you get the idea that only &amp;quot;important&amp;quot; people can discuss any particular thing on the wiki or whatever.&lt;br /&gt;
:::But generally I would not say you should feel bad. That probably won&#039;t really ease anything, but it may help move past it. (Which isn&#039;t to say there shouldn&#039;t be anything that can be learned from the matter.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:43, 4 May 2018 (UTC)&lt;br /&gt;
::::That was meant to be rhetorical. I&#039;m sorry for that not being worded in such a way.&lt;br /&gt;
::::It does seem that some people, like Lady Ariel, Pumpkinking, Playerking and FinnishPokémonfan get a lot more &amp;quot;freebies&amp;quot; regarding importance and/or extra rulebreaks, so I tend to feel that they are given special treatment due to edit count despite their lack of staff status and/or serial troublemaking.&lt;br /&gt;
::::That&#039;s what I needed to hear. I will rejoin the discussion now that my head&#039;s clear. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 22:42, 4 May 2018 (UTC)&lt;br /&gt;
:::::If you&#039;re comparing (contrasting, rather, I suppose) those users to yourself, no one on staff has gone to your user talk page about anything for, it looks like, very nearly a whole 3 years. You&#039;re not in any special trouble about anything. (...To the extent of my knowledge. Which is mainly just a paranoid disclaimer.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 5 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smogon and fansite rulings ==&lt;br /&gt;
&lt;br /&gt;
If Showdown(created, owned and maintained by Smogon) isn&#039;t a reliable source(Though I think it should be, but Verlisify fans/sympathizers run this site and Serebii, methinks), why is Smogon OK for some reason? They&#039;re one and the same, and they cross-reference each other. And have they given permission to use their info? Or is it a case of petty rivalry based on perceived betrayal(s) and flimsy accusations between webmasters that lead to digital Iron Curtains like with Serebii and PokéBeach(That needs to end...That was how many years ago? Talent gets moved around all the time...), and no permission is given/received between them and us? Or should I ask EB/Archaic(To see if he has an old, unnecessary grudge with Smogon&#039;s owner, as well)for a more concrete status of Smogon/Showdown? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 03:16, 12 May 2018 (UTC)&lt;br /&gt;
:Look. If you&#039;re gonna come to my talk page with your mind already set against us like this and just being antagonistic, I&#039;m not gonna be inclined to give you any remotely substantive response.&lt;br /&gt;
:Have a good day. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:16, 12 May 2018 (UTC)&lt;br /&gt;
::I apologize for that rant...I had just seen Avengers:Infinity War earlier this week, and it made me...emotional, to say the least. I would like to know why Smogon is a valid source but Showdown isn&#039;t, though. ::Again, sorry for that. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 01:44, 13 May 2018 (UTC)&lt;br /&gt;
:::Source code about source code is a step beyond what we&#039;re comfortable with trusting. Put simply, Showdown&#039;s accuracy always has to be couched in a caveat. Only the game can truly be trusted to perfectly represent the game. Showdown has had to correct mistakes, and we can&#039;t necessarily say where remaining ones are or aren&#039;t. It&#039;s one thing to look at the &#039;&#039;game&#039;&#039; and say, see, because of this, this is how that works; it&#039;s another thing to look at Showdown and say, well, Showdown says this&amp;amp;mdash;and chances are &#039;&#039;pretty good&#039;&#039; it&#039;s right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:03, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: {{m|Air Cutter}} trivia ==&lt;br /&gt;
&lt;br /&gt;
Sorry if my edit summary was unclear. What I meant was, since there are no Triple Battles in Generation VII (set in Alola), Flying-type attacks introduced in that generation can&#039;t hit non-adjacent Pokémon (since there are none). So this feature of the move is no longer unique. I&#039;m surprised the trivium hasn&#039;t already been removed. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 21:57, 13 May 2018 (UTC)&lt;br /&gt;
:If you&#039;re talking about a feature unique to Triple Battles, you can&#039;t say anything about moves that you can&#039;t use in Triple Battles. The inverse is that you can use every other move in Triple Battles to hit non-adjacent foes, and this is not a thing you can rate true/false for new moves because (again) you can&#039;t use them in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:10, 13 May 2018 (UTC)&lt;br /&gt;
::In that case, the trivium should specify &amp;quot;the only pre-Generation VII damaging Flying-type move&amp;quot; or something instead of &amp;quot;the only damaging Flying-type move&amp;quot;; right now it&#039;s misleading. Unless that makes it not notable... [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:14, 13 May 2018 (UTC)&lt;br /&gt;
:::It says &amp;quot;in Triple Battles&amp;quot;, it&#039;s not rightly logical to consider moves you could never use in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
Fine. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ancient Trait Cards ==&lt;br /&gt;
&lt;br /&gt;
Dear Tiddlywinks,&lt;br /&gt;
&lt;br /&gt;
I was hoping you could answer some of my queries:&lt;br /&gt;
&lt;br /&gt;
1. I have noticed that the Ancient Trait &#039;variety&#039; of card renowned for its artwork style differences and ancient trait abilities (not included in other card types, though some cross over exists with some Mega Evolution cards also listed as Ancient Trait cards e.g. M Sceptile and M Rayquaza) is not listed as a TCG Pokémon card type, is there a reason for this?&lt;br /&gt;
&lt;br /&gt;
2. Also should Kingdra&#039;s Primal Clash 108 and XY39 (which redirects to Primal Clash 108) cards be listed as separate cards in the Ancient Trait article due to artwork differences or not?&lt;br /&gt;
&lt;br /&gt;
I look forward to hearing your response,&lt;br /&gt;
&lt;br /&gt;
Thank you in advance.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 04:19, 14 May 2018 (UTC)&lt;br /&gt;
:I know very little about the TCG. You would do better to ask someone else. Possibly {{u|glik}}, or anyone who regularly contributes to TCG pages. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:19, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you for the advice.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 06:07, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deletions by user:GrammarFreak01 ==&lt;br /&gt;
&lt;br /&gt;
Thank you for stepping in last time, though GrammarFreak01 has again deleted all of my work leaving a useless comment behind to justify the drastic action. I was concerned maybe what I had written was to detailed, though my additions were in regards to Cameran Palace&#039;s various rooms visited in M08. I may be wrong, but I believed at the time of writing that the information was appropriate for the page dedicated to the location. GrammarFreak01 has been advised against such actions and ways to better handle any personal concerns, including contacting the user at hand; none of which has occurred. I do not wish to enter an edit war, and would like my changes reinstated, even if modified, and actions taken against the user for overstepping the mark one too many times. I do not believe the actions are of a personal nature, and have witnessed them against other users. Hope to hear shortly [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 07:40, 18 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I did not understand the point of describing every single room inside. And what other users are you talking about? You&#039;re making a pretty serious accusation there. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:48, 18 May 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry for not responding sooner. I&#039;ve been trying to think, and I also haven&#039;t heard much from others I&#039;ve tried to ask. &lt;br /&gt;
::My thoughts are, I know that game locations can have pretty detailed descriptions. And the areas that were described do not seem to be accounted for any other way on the page. So it seems to me the additions might be worthwhile.&lt;br /&gt;
::I think the best idea may be to try to start a wider discussion about if that&#039;s needed. That may be able to inform a stronger conclusion a little while later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 20 May 2018 (UTC)&lt;br /&gt;
:::Hi Tiddlywinks, a bit of an update. I streamlined what I had previously put in, deeming it of value given that these rooms were visited in the movie and having looked at other location pages, such details appear to be of interest. Fantastic news, instead of deleting the new additions, user GrammarFreak01 swapped a few sentences around to give the page a better structure. I&#039;m really happy with the result. I would still have preferred discussion with GrammarFreak01 before deleting all of the additions. I might draft a generalist checklist for any future location pages, unless we already have one of those?. Thanks for getting back to me [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:14, 20 May 2018 (UTC)&lt;br /&gt;
::::I&#039;m not really into the anime so I don&#039;t really know much about specifics of their structure or anything. (Like I didn&#039;t know that any other anime locations went into similar details.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 21 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Shipping:List of anime shippings]] ==&lt;br /&gt;
&lt;br /&gt;
So what&#039;s the inclusion criteria for that list? I notice that the content that I deleted obviously has their own articles, but other main character ships like [[PokéShipping]] and [[AmourShipping]] are not included despite having articles of their own. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:06, 19 May 2018 (UTC)&lt;br /&gt;
:There are two options. Just include any anime shippings like the page title fundamentally implies. Or ask someone who might know what &amp;quot;line&amp;quot; there is (and then also describe that line at the top of the page; although I can&#039;t really imagine why there should be any such line). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:19, 19 May 2018 (UTC)&lt;br /&gt;
::I can&#039;t imagine doing the second option since it&#039;s actually been over a year since there were any edits done to that page before me, so obviously no one&#039;s really keeping track of it. I guess I&#039;ll go with the first option when I have the time. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:27, 19 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Promotions ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to congratulate you on your new administrator status? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:53, 28 May 2018 (UTC)&lt;br /&gt;
:Sure. (And thanks.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:53, 28 May 2018 (UTC)&lt;br /&gt;
::Congratulations on your new administrator status! [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:03, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alola League ==&lt;br /&gt;
&lt;br /&gt;
Why do we not need the thing you removed? It could be helpful. {{unsigned|Elite4Alola}}&lt;br /&gt;
:It&#039;s already on [[Pokémon League (Alola)]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:36, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Spaceworld demo... ==&lt;br /&gt;
&lt;br /&gt;
I want to ask you a question. How can you prove the legitimacy of the ROM? I mean, it fits everything we know about the ROM, and it fits the Honoguma picture that surfaced in 2013, but at the same time it has some some things that sound fanservice-y (Misty as an Elite Four, Red as a Gym Leader...). I&#039;m asking because I&#039;m curious.. --[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 03:19, 2 June 2018 (UTC)&lt;br /&gt;
:I don&#039;t know. It&#039;s not really my decision. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:59, 2 June 2018 (UTC)&lt;br /&gt;
::Okay, thank you for answering my question.--[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 21:12, 2 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Individual Pokémon in Shuffle weekly cycle ==&lt;br /&gt;
&lt;br /&gt;
May I know how do we plan to include where/when the Pokémon appears in the &amp;quot;Game location: In side games&amp;quot; section of each individual Pokémon for Pokémon Shuffle? I doubt we need to include the UX Stages since it&#039;s the same as the initial Main Stages. Here are a few suggestions for Special Stages:&lt;br /&gt;
::Daily, Special Daily, Safari etc. (With form differences):&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release) &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16) &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release)&amp;lt;/small&amp;gt;{{tt|*|Prior to February 13, 2018}}&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16)&amp;lt;/small&amp;gt;{{tt|*|From February 13, 2018 onward}}&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release — Prior to February 13, 2018)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16 — From February 13, 2018 onward)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Daily, Special Daily, Safari etc. (Without form differences):&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#The Daily Pokémon (#6)|The Daily Pokémon (#6)]]&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#Daily Pokémon|The Daily Pokémon (Week 7 &amp;amp; 19)]]&#039;&#039; &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&lt;br /&gt;
::Great, Ultra, Special Challenges etc.&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;(From February 13, 2018 onward&amp;lt;/sup&amp;gt;&lt;br /&gt;
Or simply just&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt;&lt;br /&gt;
Or do not add anything until how Pokémon Shuffle will display from now onward are fully decided? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:30, 5 June 2018 (UTC)&lt;br /&gt;
:I hardly know anything about Shuffle off the top of my head, honestly. {{u|CycloneGU}} was into Shuffle, but they haven&#039;t been that active recently, though I think they&#039;ve still kind of got an ear to Bulbapedia.&lt;br /&gt;
:If you want me to figure it out, I&#039;d start real basic. Like, when you ask &amp;quot;how do we plan to include [...]&amp;quot;, it sounds like there&#039;s no location info for Shuffle on at least some pages. From above, I can identify {{p|Pikachu}} and {{p|Mimikyu}}, who do seem to have location info, so I&#039;m confused. Are you actually saying that the current info is inadequate? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::Ah, I see. And yeah, haven&#039;t seen him around lately. Perhaps I can just leave this on his talk page until he sees it. Currently, the info already on each individual Pokémon pages are Special Stages (Event) that is prior to the update on February 13. Now, the Special Stages are pre-set for each week. I just wanted to ask if Bulbapedia wants to separate them from the two versions. But I guess I&#039;ll just leave a message at CycloneGU&#039;s talk page. Sorry for bothering. :) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:59, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template pages ==&lt;br /&gt;
&lt;br /&gt;
Do templates usually get a move tag if they need to be tagged to be moved? This is because I have noticed that [[Template:Ash and Pikachu characters|two of]] [[Template:Pokémon Battrio characters|them]] had incorrect/incomplete page names and I wasn&#039;t sure if those types of tags go on templates aside from normal pages. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 04:07, 6 June 2018 (UTC)&lt;br /&gt;
:Tagging templates can easily be done wrong, so it may be simpler to just bring it up with someone on {{bp|staff}}. (Besides, template names don&#039;t really affect a whole lot, people don&#039;t really see them, so they may not even be a huge problem, depending.)&lt;br /&gt;
:What &amp;quot;should&amp;quot; the linked templates be titled? (And what&#039;s wrong with the current title?) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::The Ash and Pikachu one, it was missing an amphersand sign since the actual manga contained that instead of the original &#039;&#039;and&#039;&#039; and the Battrio manga adaptation one was the one that didn&#039;t contain the whole manga title in its name for the template. It was for consistency reasons since many of the other templates containing manga characters had the full titles, such as [[Template:Let&#039;s Play the Pokémon Card Game! Sun and Moon Arc characters|this one]]. Hope this helps. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 21:23, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk page comment arrangements ==&lt;br /&gt;
&lt;br /&gt;
In regards to PardescanSlowbro&#039;s talk page, I was responding to his comment: &#039;&#039;&amp;quot;I must be dim. I thought you said major appearances equals appearances where the individual was central to the plot? Some of the deleted points may need to be reinstated based solely on this definition.&amp;quot;&#039;&#039; How are they going to know which comment I&#039;m referring to if I just post my comment (&#039;&#039;&amp;quot;Yes, that is &#039;&#039;exactly&#039;&#039; what I said. There&#039;s nothing about the deleted points that would indicate they fall under &amp;quot;major appearances&amp;quot;. Can you give any specific examples so I know what exactly you&#039;re talking about?&amp;quot;&#039;&#039;) at the end of their talk page? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:44, 9 June 2018 (UTC)&lt;br /&gt;
:How about...&#039;&#039;don&#039;t&#039;&#039; just post &#039;&#039;&amp;quot;Yes, that is exactly what I said [...]&amp;quot;&#039;&#039;. If two people are talking in a group and you want to respond to something one says but they keep talking, you&#039;re not just SOL when you get a chance to speak later. Nothing binds you to start without preamble like you would have if you could have responded immediately. It&#039;s really not &#039;&#039;that&#039;&#039; hard, just remind them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:01, 9 June 2018 (UTC)&lt;br /&gt;
::What rules dictate this? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:06, 9 June 2018 (UTC)&lt;br /&gt;
:::Dictate what? If you want to respond without preamble that&#039;s your choice, I guess, we don&#039;t have a rule about that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:11, 9 June 2018 (UTC)&lt;br /&gt;
::::I meant the whole talk page arrangement in general. It befuddles me how this is possible here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:14, 9 June 2018 (UTC)&lt;br /&gt;
:::::How...responding in order is &amp;quot;possible&amp;quot;? It should be the most basic common sense. Responding &#039;&#039;out&#039;&#039; of order only screws up the order of the people who posted &#039;&#039;before&#039;&#039; you and who you&#039;ve now forced after &#039;&#039;you&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:32, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would like to jump in here, Tiddlywinks.  What GrammarFreak01 is asking is what decision or rule requires Bulbapedia talk pages to have all comments go in order of when they were posted when compared to other wikis where comments are more like branches and split off when multiple users comment on a single reply.  Frankly, I am curious as well regarding the order since the discussion on PardescanSlowbro&#039;s talk page does not make much sense in the current order, but I believe that there must be a reason for doing it this way.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:30, 9 June 2018 (UTC)&lt;br /&gt;
:&amp;quot;What rule?&amp;quot; More or less just as I and other staff have said: &amp;quot;Comments go in order&amp;quot;. The reason is also as I said above: anything else really just screws with everything else. Other wikis are welcome to do what they want. Bulbapedia asks that comments go in order (effectively just like any natural conversation; the entire species has managed to do that fine for a very long time, people can manage here too). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:43, 9 June 2018 (UTC)&lt;br /&gt;
::But is that in Bulbapedia&#039;s actual set of official rules and guidelines? Because if not, I don&#039;t see why I or anyone else has to be bound by that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:09, 9 June 2018 (UTC)&lt;br /&gt;
:::...I&#039;m gonna go with, if staff tells you something and you decide to flout it, it won&#039;t turn out very happily for you, regardless of whether there is a strict rule... (At best, I will say that if you&#039;re that dubious about something, take it up the chain.)&lt;br /&gt;
:::Protip, though: if you&#039;re familiar enough with Bulbapedia (and, [[Template:Welcome|ideally]], it &#039;&#039;shouldn&#039;t&#039;&#039; really take much &amp;quot;familiarity&amp;quot;), you can answer your own question. And maybe learn a thing or two else in the process. ;) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:16, 9 June 2018 (UTC)&lt;br /&gt;
::::I am under the belief that every single rule should at the very least be documented in an official list, that way people can be directed to it if they&#039;re confused so they know it&#039;s not just something that is simply preferred by certain higher-ups. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:18, 9 June 2018 (UTC)&lt;br /&gt;
:::::...Your issue essentially comes down to &amp;quot;I don&#039;t trust staff to not be going on a power trip.&amp;quot; So I&#039;ll tell you what. If you can&#039;t trust that someone on staff is telling you something that, for whatever reason, you really do have to follow, then take it up the chain. Maybe they know something written out to point you to, maybe not. But if for whatever reason you can&#039;t &amp;quot;trust&amp;quot; something, there are easy enough recourses. (Protip: if you don&#039;t want to do it in the open, you can even use PMs on the forums.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}New comments going at the bottom of a discussion &#039;&#039;is&#039;&#039; written in the talk page policy, [[Bulbapedia:Talk page policy#Editing in sections|under editing in sections]]. As for why, because people are going to look for new comments at the bottom of the conversation, not in the middle.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:36, 10 June 2018 (UTC)&lt;br /&gt;
:Since it&#039;s been spoiled =P , I&#039;ll leave off with: I&#039;d very earnestly appreciate if you&#039;d take a read through the whole page. If this is one thing you&#039;ve missed, there may well be other things you can learn. (...Not to mention, if you won&#039;t trust if someone just tells you something else down the line, it&#039;d be better for you to just learn for yourself sooner rather than later.) In a similar vein, if you find yourself wondering about {{cat|Bulbapedia policies}}, try to remember that you can check that and other pages we have. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:38, 10 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In-game trade ==&lt;br /&gt;
&lt;br /&gt;
I agree about the revert on my change as it was not a future proof way to do it.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added a discussion on the page for that subject and hope it goes in the direction of your comment.&lt;br /&gt;
&lt;br /&gt;
I&#039;d appreciate to have your feedback whether you agree on the idea or not.&lt;br /&gt;
&lt;br /&gt;
(I&#039;m still not sure if there&#039;s PM so I post this here. Sorry if I goofed up)&lt;br /&gt;
[[User:Zanguu|Zanguu]] ([[User talk:Zanguu|talk]]) 16:52, 12 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: No article on Aura used by Totem Pokemon/ Ultra Beasts ==&lt;br /&gt;
&lt;br /&gt;
Hello, I tried to search for articles describing the usage of the aura used by [[Totem Pokémon]] and [[Ultra Beasts]]. There is no article covering this topic. Could I please have your permission on making this page?[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 08:23, 18 June 2018 (UTC)&lt;br /&gt;
:Mechanically, in the games, aura is pretty simple. Lore-wise, there&#039;s a bit more, but still, I don&#039;t know. The anime is the thing I really don&#039;t know. If you&#039;d like to create a user page so we can see how much and what kind of content there might be, then we can make a better decision about whether it warrants its own page or what. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:38, 18 June 2018 (UTC)&lt;br /&gt;
:I think I&#039;ll get back to you on this. I&#039;ll will go and do some research first[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 01:45, 20 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to game location sections  ==&lt;br /&gt;
&lt;br /&gt;
Why should we have one format that&#039;s consistent for gift Pokemon, another that&#039;s consistent for wild Pokemon, and a whole bunch of locations that don&#039;t use any consistent format when we can have one format that&#039;s consistent for all locations? &amp;lt;br&amp;gt;&lt;br /&gt;
On Voltorb&#039;s page, why are you using the Frontier Brain template to link to the Power Plant? I don&#039;t think the Power Plant is a Frontier Brain. &amp;lt;br&amp;gt;&lt;br /&gt;
On Golbat&#039;s page, why is &amp;quot;Blackthorn City side&amp;quot; in parentheses but &amp;quot;interior&amp;quot; is not? &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 17:19, 10 July 2018 (UTC)&lt;br /&gt;
:&amp;quot;Consistency&amp;quot; is not god. Putting big lines of text in parentheses just looks bad. The parentheticals are only meant to be short&amp;amp;mdash;that&#039;s what they&#039;ve been for a long time, and trades and stuff have used their own format for a long time, and it&#039;s been just fine. The short parentheticals do what they need to just fine, they don&#039;t need to be twisted to take on more.&lt;br /&gt;
:If {{template|FB}} creates an appropriate link, I don&#039;t think it&#039;s a huge problem.&lt;br /&gt;
:&amp;quot;Interior&amp;quot; doesn&#039;t need parentheses. It&#039;s a simple label that reads very fine without them, the kind of compound you could easily find in normal English text. A compound description like &amp;quot;Blackthorn City side&amp;quot; does not work like that, though. I understand the discrepancy...I considered maybe just using &amp;quot;north&amp;quot; instead or something&amp;amp;mdash;but I didn&#039;t want to be more vague (and I guess if &#039;&#039;you&#039;ve&#039;&#039; been trying to add &amp;quot;actual locations&amp;quot; and all, you wouldn&#039;t like that option either) so I figured it&#039;d just have to be what worked. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:30, 10 July 2018 (UTC)&lt;br /&gt;
::So...very short additional details (like &amp;quot;interior&amp;quot;) aren&#039;t in parentheses, and very long details (like &amp;quot;received from Professor Sycamore in Lumiose City after defeating him&amp;quot;) aren&#039;t in parentheses, either? I never thought putting lots of text in parentheses looked bad. Am I the only one who thinks that? Also doesn&#039;t using the &amp;lt;nowiki&amp;gt;{{FB&amp;lt;/nowiki&amp;gt; template to link to the Power Plant count as a lazy template? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 21:50, 10 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think those cases are in such a juxtaposable context as that suggests, but you&#039;ve essentially stated those cases correctly.&lt;br /&gt;
:::You question whether you&#039;re the only one who doesn&#039;t have a problem with lots of text in parentheses. I don&#039;t know the answer really, but to turn it in a different direction, it may be fair to say that you may be the only one who has a problem with the outstanding format for the trades and such.&lt;br /&gt;
:::You&#039;re putting that last question like I should know about it or know how to react or whatever... Is there a specific definition for &amp;quot;lazy template&amp;quot;, or......? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:17, 10 July 2018 (UTC)&lt;br /&gt;
::::I guess you can say that about me. As for the &amp;quot;lazy templates&amp;quot;, this is what I found on the List of Link Templates page: &lt;br /&gt;
::::&amp;quot;Although link templates are encouraged in day-to-day usage, it is asked that they are only used for the intended purpose. Any use otherwise may be considered a &amp;quot;laziness template&amp;quot;. For example, consider writing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Pokémon Trainer]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{g|Trainer}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Usage of laziness templates will be reverted, and offenders will be warned.&amp;quot;&lt;br /&gt;
::::[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:53, 10 July 2018 (UTC)&lt;br /&gt;
:::::It seems FB may be one we specifically let slide. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 11 July 2018 (UTC)&lt;br /&gt;
::::::Okay. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 11 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Event Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Hello again. My line on the page for [[Event Pokémon]] said that &#039;&#039;&#039;most&#039;&#039;&#039; Event Pokemon are mythical but not all. You removed it because not all event Pokemon are Mythical. I was aware of that and I even gave an example in my line and even then, about 85% of Event Pokemon are Mythical. So, why was it removed  again? Just curious. Thanks &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:13, 14 July 2018 (UTC)&lt;br /&gt;
:I didn&#039;t remove it because &amp;quot;not all&amp;quot; are Mythical. I removed it because not &amp;quot;most&amp;quot; are even Mythical. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:18, 14 July 2018 (UTC)&lt;br /&gt;
::But the big majority of them are. Something about Mythical Pokemon should be added. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:44, 14 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think so. There are all sorts of distributions for regular old Pokemon. I would be quite surprised if Mythicals make close to the 85% you think. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:15, 15 July 2018 (UTC)&lt;br /&gt;
::::The only Pokemon that aren&#039;t Mythical are Lugia and Ho-Oh in Gen 3, the two Vivillon patterns, cap Pikachu and Dusk Lycanroc. That&#039;s 5 out of 22 (There&#039;s 17 Mythicals that are event only) so about 77% Event Pokemon are Mythical to be precise. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 09:04, 15 July 2018 (UTC)&lt;br /&gt;
:::::That&#039;s very incorrect... For example: [[Eevee (Pokémon)#In events]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:37, 15 July 2018 (UTC)&lt;br /&gt;
::::::I was mainly talking about Event-Exclusive Pokemon, since they&#039;re the ones mentioned on the page. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 12:52, 15 July 2018 (UTC)&lt;br /&gt;
:::::::In that case, you&#039;ve been using completely the wrong words...&lt;br /&gt;
:::::::Mythical Pokemon &#039;&#039;would&#039;&#039; be worth mentioning so long as it&#039;s in the appropriate place and using unambiguous language. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 15 July 2018 (UTC)&lt;br /&gt;
::::::::Ah. Apologies if I was using the wrong words. I&#039;ll add a bit about them. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 14:32, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type page discussion  ==&lt;br /&gt;
&lt;br /&gt;
I already [[User talk:Glik/Archive July 2015-May 2018|discussed this]] with glik. Is there anything else you want to tell me? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:42, 17 July 2018 (UTC)&lt;br /&gt;
:You practically neutered the sections you edited. I said it would be better to start a discussion. That way there&#039;s something everyone can easily see if they wonder in the future. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 17 July 2018 (UTC)&lt;br /&gt;
::I already started at least 3 discussions. One here, one on glik&#039;s talk page, and one on Normal (type)&#039;s talk page. What else do you want me to discuss? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 15:56, 17 July 2018 (UTC)&lt;br /&gt;
:::Oh, I didn&#039;t know there was anything on the talk page. I&#039;ve given a response. I may have lost track of it before or something, I don&#039;t know. Sorry. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:55, 18 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Is my signature ok?[[User:Форс файре|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;орс&amp;lt;/span&amp;gt;]][[User talk:Форс файре|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;айре&amp;lt;/span&amp;gt;]] 18:22, 18 July 2018 (UTC)&lt;br /&gt;
:Yes, it&#039;s good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:36, 18 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating Japanese voice actor articles ==&lt;br /&gt;
&lt;br /&gt;
Hey! After remembering [https://bulbapedia.bulbagarden.net/wiki/User_talk:GrammarFreak01/Archive_1#Creating_pages your response] to my creation of the [[Ash&#039;s Pikachu (M20)]] article, I&#039;ve decided to come to you about creating new pages. I&#039;m thinking of creating a couple of pages or so on Japanese voice actors, starting with [[Haruka Tomatsu]]. Is that okay? Is there an article creation procedure that I need to follow? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 19:32, 25 July 2018 (UTC)&lt;br /&gt;
:The requirements for VA pages are described at [[Bulbapedia:Project VA]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 26 July 2018 (UTC)&lt;br /&gt;
::Okay, thank you for the heads-up! [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 03:41, 26 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cynthia being Verity&#039;s mother ==&lt;br /&gt;
&lt;br /&gt;
I understand that there are conflicting sources about this whole matter, and that is why I think you should perhaps work to debunk the source I just mentioned first before we all move forward. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:39, 26 July 2018 (UTC)&lt;br /&gt;
:Let me ask: let&#039;s just suppose that all we could ever have would be these two conflicting pieces of &amp;quot;evidence&amp;quot;: what would you think would be best for Bulbapedia to do? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:52, 26 July 2018 (UTC)&lt;br /&gt;
::Discuss it and investigate which source holds more veracity? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:01, 26 July 2018 (UTC)&lt;br /&gt;
:::That seems like it&#039;s ultimately down to pretty much opinion... It can be very easy for people to be loud and determined in their positions. I don&#039;t think your solution is a strong solution. But for now I will take the simple route and give you a bit of reasoning in the vein of your desired approach.&lt;br /&gt;
:::The director&#039;s word is currently verifiable, whereas the other source is only secondhand information. Perhaps you have heard the maxim, &amp;quot;Trust but verify&amp;quot;? I cannot, personally, tell you anything reliable about the claim that Cynthia is Verity&#039;s mother, but I can answer anything you want to ask about the director&#039;s refutation of that theory. If information cannot be independently evaluated by anyone with the desire/ability (and therefore argued with nuance in its own right), then it&#039;s a decidedly imperfect source. Sometimes that&#039;s all we have. That&#039;s not the case here, though. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:31, 26 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mallow Tsareena Sweet Scent ==&lt;br /&gt;
&lt;br /&gt;
Hi. So in SM082 Mallow&#039;s Tsareena does something that some would describe as Sweet Scent, as it has a similar appearance and effect to how the move was used in its pre-evolved forms. PlayerKing95 has removed it because we don&#039;t have enough proof, despite the evidence pointing towards it. I, as well as another user, has reached out to him to discuss it. It has been about a week now and he has ignored multiple messages to resolve this issue, and it is making me think that he will continue to ignore messages because it means the page can&#039;t be changed. Could I get some help with this? Thank you for your time.--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 18:11, 1 August 2018 (UTC)&lt;br /&gt;
:I saw you&#039;ve asked ForceFire too and gotten a response. I wasn&#039;t immediately sure how it fits in our policy, and I still haven&#039;t checked the episode or anything, but since ForceFire has responded I&#039;ll leave it to him now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type pages again ==&lt;br /&gt;
&lt;br /&gt;
Is there anything you still want to talk about? Can I start editing all the types now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:01, 4 August 2018 (UTC)&lt;br /&gt;
:Thank you for asking. And I&#039;m very sorry I haven&#039;t devoted time to it (once again) for so long.&lt;br /&gt;
:Anyway, I&#039;ve responded to the last comment and I think you can make edits if you try to follow the examples on [[Talk:Normal (type)]], unless you yourself have other pressing questions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat averages of types ==&lt;br /&gt;
&lt;br /&gt;
How did you calculate the stat averages of each type? You said poison had the lowest average speed, but the Bulbapedia articles say a few other types (such as rock) have even lower speed. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 19:43, 9 August 2018 (UTC)&lt;br /&gt;
:I used the averages from each type page. Apparently I made a surprising typo with Poison&#039;s speed; I typed 30 instead of 80 (I couldn&#039;t say how, 3 and 8 aren&#039;t close, possibly I just misread it or something). Rock is right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:31, 9 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== questions about hidden items in games ==&lt;br /&gt;
&lt;br /&gt;
if an item is like inside a rock would i describe it as &#039;in the rock&#039; or &#039;on the rock&#039;? Also if you get an item from an npc should i use &#039;obtain&#039; or &#039;receive&#039;? {{unsigned|EternalDragonX}}&lt;br /&gt;
:It&#039;s not like you pick up the rock or break it or anything special. The only thing that makes sense is &amp;quot;on&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::ok &#039;on&#039; it is. also u didnt answer my second question if someone gives u an item do we use &#039;receive&#039; or &#039;obtain&#039;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:30, 24 August 2018 (UTC)&lt;br /&gt;
:::Usually it&#039;s not necessary at all. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::u mean neither is necessary? so in the [[Pallet Town]] items section where all the items begin with &amp;quot;obtained from..&amp;quot; i should delete the &amp;quot;obtained&amp;quot; and just leave it &amp;quot;from x&amp;quot;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 26 August 2018 (UTC)&lt;br /&gt;
:::::There are some cases, like if it&#039;s a &#039;&#039;reward&#039;&#039;, where I might feel like specifying that, but even more specific things like probably aren&#039;t necessary. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:39, 26 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== repeated links in item lists ==&lt;br /&gt;
&lt;br /&gt;
are they bad or good? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 21:39, 23 August 2018 (UTC)&lt;br /&gt;
:IMO it&#039;s usually a little better than making someone look for the first link in the box when they&#039;re reading a specific line. And it&#039;s how I always saw them so IMO it&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::But shouldn&#039;t we still avoid deliberately adding new ones? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:38, 24 August 2018 (UTC)&lt;br /&gt;
:::I personally am very likely to link every line myself. There have definitely been pages where I had a problem like, &amp;quot;Ugh, Beauty&#039;s not linked, alright which random item referenced some Beauty or other in this whole list...&amp;quot; [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::::Well, I guess we both have different viewpoints on this subject, and I can definitely understand your viewpoint. I just personally don&#039;t prefer the same link popping up again and again. Let&#039;s just leave the whole thing be. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::::allrightey finnish u heard what the man said i will be linking every single damn link i see in every single item list i can find. :) - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:33, 24 August 2018 (UTC)&lt;br /&gt;
::::::I hope you also noticed my reply. Please don&#039;t go overboard. And &#039;&#039;&#039;please&#039;&#039;&#039;, start using big capital letters! It&#039;s bothering me! --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:54, 25 August 2018 (UTC)&lt;br /&gt;
:::::::FYI I think there can be a few links that would be kind of useless. Like, say, caught Pokemon, that would probably be pointless to link repeatedly. Useful links are key, unnecessary ones just get in the way. If I had to try to classify it, that might mean mainly tangible things. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== X-type vs. X type ==&lt;br /&gt;
&lt;br /&gt;
I was under the impression that the word &amp;quot;Pokémon&amp;quot; or &amp;quot;move&amp;quot; or whatever had to actually &#039;&#039;be&#039;&#039; there in order for it to be &amp;quot;X-type&amp;quot; instead of &amp;quot;X type&amp;quot;. I even said so to {{user|GrammarFreak01}} when they asked me about it on my talk page. Just watch the {{series|Sun &amp;amp; Moon}} Pokédex entries. They seem to be agreeing with me, since in them, it&#039;s always &amp;quot;&amp;lt;Pokémon&amp;gt;, the &amp;lt;category name&amp;gt; Pokémon. A(n) X type&amp;quot;. The subtitles have confirmed that it&#039;s &amp;quot;X type&amp;quot;, not &amp;quot;X-type&amp;quot;. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:37, 24 August 2018 (UTC)&lt;br /&gt;
:It seems even the games have some rare examples of this, like [[Acerola]], &#039;&#039;&amp;quot;And your Rotom is a Ghost type, too!&amp;quot;&#039;&#039;. I think this is poorly thought out and fundamentally wrong, but I will leave it there and I won&#039;t argue with it beyond that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::Thanks. So I take that I can undo your undoings on the memory articles? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 08:50, 26 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move policy ==&lt;br /&gt;
&lt;br /&gt;
While I understand what you are trying to accomplish with this new rule, I honestly see the forbiddence of using one&#039;s own head while determining unnamed moves as absurd.&amp;lt;br&amp;gt;&lt;br /&gt;
First off: you removed {{m|Psycho Cut}} and {{m|Air Slash}}, when they &#039;&#039;&#039;fit&#039;&#039;&#039; one of the categories you named. Psycho Cut has been used in the Sun &amp;amp; Moon series before, with identical animation, and so has Air Slash, even to the point where it was used in the &#039;&#039;&#039;very same episode&#039;&#039;&#039;, in case the comparison couldn&#039;t be easier!&amp;lt;br&amp;gt;&lt;br /&gt;
Second: why is the use of common sense apparently forbidden in this issue? Like, what else could Necrozma&#039;s laser-like move &#039;&#039;&#039;be&#039;&#039;&#039; than its own signature move {{m|Prismatic Laser}}? Why can&#039;t [[Mallow&#039;s Tsareena]]&#039;s {{m|Sweet Scent}} be confirmed as such, when we&#039;ve seen it being used in an &#039;&#039;&#039;identical way&#039;&#039;&#039; by its two pre-evolutions?&amp;lt;br&amp;gt;&lt;br /&gt;
Third: we rely &#039;&#039;&#039;way&#039;&#039;&#039; too much on subtitles when it comes to identifying unnamed moves. I&#039;m telling you, some of these &amp;quot;confirmations&amp;quot; should be taken with a &#039;&#039;&#039;serious&#039;&#039;&#039; grain of salt. For example, why does Litten/Torracat know so many different slashing/scratching moves? Shouldn&#039;t we just go with the move that&#039;s actually named out loud? In some cases, these &amp;quot;confirmations&amp;quot; haven&#039;t even come in episodes where the move is used for the first time, like [[Nebby]]&#039;s crying being suddenly classified as &amp;quot;{{m|Supersonic}}&amp;quot;, which should be an even further indication that the subtitles aren&#039;t as reliable as some want to believe. And what about the cases when the subtitles fail to recognize something what is undoubtedly a move &#039;&#039;&#039;as&#039;&#039;&#039; a specific move? What then? What about [[Lusamine]]&#039;s {{p|Salazzle}}&#039;s attack from [[SM053]], which could easily be {{m|Sludge Wave}}? Why wasn&#039;t [[Kiawe&#039;s Marowak]]&#039;s {{m|Bonemerang}} named in its debut episode, despite clearly being used in it (further evidence for the unreliability of subtitles), with the subtitlers rather labeling {{m|Headbutt}} as a move, although it has never been commanded to to be used out loud (thus indicating that it was just a generic headbutt and not a move), while all of Marowak&#039;s other moves have, which, based on the fact that anime has been sticking to the &amp;quot;only four moves at a time&amp;quot; policy from the games for a good while already, as evidenced by, say [[Ash&#039;s Pikachu]]? So, in short, I consider that subtitles &#039;&#039;&#039;can&#039;&#039;&#039; be used as &#039;&#039;&#039;help&#039;&#039;&#039; while identifying unnamed moves, but they shouldn&#039;t be trusted blindly. And if something that resembles a move is used without it being named by the dialogue &#039;&#039;&#039;or&#039;&#039;&#039; the subtitles, it should &#039;&#039;&#039;seriously&#039;&#039;&#039; be discussed and determined.&amp;lt;br&amp;gt;&lt;br /&gt;
I honestly feel that Bulbapedia is actively hurting itself removing all this information. Please. Try to understand my points. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 5 September 2018 (UTC)&lt;br /&gt;
:I totally agree with [[User:FinnishPokéFan92|FinnishPokéFan92]] statement, especially in the upcoming episode of Poipole World that is going even more &#039;&#039;&#039;serious&#039;&#039;&#039; discussion and debate, wheather that location is [[Ultra Megalopolis]] or another unknown location that only appears in the anime-exclusive. So many questions to answers. It just really don&#039;t know, where it going to end. [[User:Singaporean|Singaporean]] ([[User talk:Singaporean|talk]]) 06:04, 5 September 2018 (UTC)&lt;br /&gt;
::FinnishPokéFan92: you say that Psycho Cut and Air Slash fit a category I named. In my last message on your talk page I left two bullet points on your page in a &amp;quot;simple&amp;quot; criteria for the policy; can you please quote the one that you say fits?&lt;br /&gt;
::I&#039;m going to put off touching the rest until that is answered. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:45, 5 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions about files ==&lt;br /&gt;
&lt;br /&gt;
How do I change files on Bulbapedia? Am I allowed to change this file if it looks different in my copy of Emerald? &amp;lt;br&amp;gt;[[File:Hoenn Route 132 RSE.png|80px]]&amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:53, 13 September 2018 (UTC)&lt;br /&gt;
:That&#039;s an RSE map. If it&#039;s different in Emerald, it may still be accurate for R/S, so it may not be right to upload over it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:44, 14 September 2018 (UTC)&lt;br /&gt;
::What&#039;s the answer to my first question? How do I know if it&#039;s accurate for RS, and what do I do after I find out? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:00, 14 September 2018 (UTC)&lt;br /&gt;
:::How is it different in Emerald? Is it possible for you to upload an image to show what is different?--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:18, 14 September 2018 (UTC)&lt;br /&gt;
::::How do I change files on Bulbapedia? Do you want me to upload it directly to Bulbapedia or upload it to Imgur and link to it here? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 14 September 2018 (UTC)&lt;br /&gt;
:::::Bulbapedia files are on the Archives. If you&#039;re not certain about something, using a simple image hoster temporarily is probably best. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:46, 14 September 2018 (UTC)&lt;br /&gt;
::::::[https://i.imgur.com/VPstLqb.png the image] So far, the only difference I&#039;ve noticed is the arrangement of the current tiles leading from the east end to Fisherman Ronald. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 00:31, 16 September 2018 (UTC)&lt;br /&gt;
:::::::Sorry for being late, I got busy a bit and forgot.&lt;br /&gt;
:::::::Is that your own image? I think Emerald &#039;&#039;is&#039;&#039; different, but I do not think that is an accurate image from Emerald. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::::::::How do I make sure that image is accurate? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:41, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::Are you asking how to check it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::Yes. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:35, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::Well...I mean, does that mean you didn&#039;t take the image yourself? (If you did it should be &amp;quot;accurate&amp;quot;.) If not, you can only compare the currents very closely. It may help to blow up your image so you can see the detail better. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:21, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::I didn&#039;t take it myself. I don&#039;t know if it&#039;s accurate; I only know that it&#039;s &#039;&#039;more accurate&#039;&#039; than the current (yes pun intended) one on Bulbapedia. How can I take a screenshot myself? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:09, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::There&#039;s one small area that&#039;s different between the images, and that difference isn&#039;t accurate to either game as I know them, so I&#039;m not sure it&#039;s more accurate. But anyway...&lt;br /&gt;
:::::::::::::Emulators usually have ways to take screenshots I think, but if that&#039;s not what you&#039;re using, you usually need a capture card. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::::Can I do anything if I have neither an emulator nor a capture card? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:32, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::::I don&#039;t think so? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item split proposal ==&lt;br /&gt;
&lt;br /&gt;
in this items section: https://bulbapedia.bulbagarden.net/wiki/Hoenn_Route_104#Items the hidden items for gen 3 and gen 6 are put together because theyre the same items, but i want to propose that its better to split them up. for gen 6 the description would remain the same but for gen 3 i would put a more specific description like &amp;quot;three squares east of fisherman&amp;quot; or something so it would be easier to find them. what do you think? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:58, 20 September 2018 (UTC)&lt;br /&gt;
:FWIW it is possible to be equally specific for Gen VI. But...I was of the same mind before. It was decided that it&#039;s better to just be generic and keep to one entry if possible. (I have a secret desire to some day just make versions of the game maps with all items explicitly labeled including marking hidden items.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::curious how u would be specific for gen 6 since u might hold the direction key a bit too long or short and be off by a bit from the location. also okay i will just leave the items generic the way they are --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 22 September 2018 (UTC)&lt;br /&gt;
:::The descriptors shouldn&#039;t be overly specific (like three squares to the left). &amp;quot;Holding the direction key for too long&amp;quot; is not the fault of the description, that&#039;s on the player.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:20, 22 September 2018 (UTC)&lt;br /&gt;
::::u mean they shouldnt be overly specific for non hidden items right? For hidden items I feel like they should be.. cuz thats what ive been doing for all my hidden item edits so far lol --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:53, 22 September 2018 (UTC)&lt;br /&gt;
:::::If you can hold the key too long in ORAS/XY, you can do the same in any previous games. Gen VII is the only time where you&#039;ve had NO discrete steps.&lt;br /&gt;
:::::I don&#039;t care if directions for hidden items are specific where they&#039;re the same in any games they appear in. If they would be different (and therefore require different entries or other complications), they should just be generic. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:26, 22 September 2018 (UTC)&lt;br /&gt;
::::::i understand that a description for a hidden item should be generic if the item appears in multiple games to avoid different entries. i wanna know how you would make a specific description in oras/xy. would you just say like &amp;quot;three steps east of fisherman&amp;quot;? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 13:01, 22 September 2018 (UTC)&lt;br /&gt;
:::::::What do you mean how? If the item is located 3 steps east of a fisherman, then &amp;quot;three steps east of fisherman&amp;quot; would be accurate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:16, 22 September 2018 (UTC)&lt;br /&gt;
::::::::hmm i dont know, i just feel like pre gen 6 its very clearly defined what a step is cuz you would just press a direction key once and you would always be on a certain square. in gen 6 i can tap the direction key gently and i go a tiny distance or i may accidentally hold it for a millisecond longer and go a further distance. my point is that i dont really agree about your point of &amp;quot;if you hold it too long in gen 6, you can in the previous games&amp;quot; --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 14:40, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::I think you must be confusing Gen VI and VII. I would suggest getting out XY/ORAS and trying to move a step. It is not hard. The movement grid was not removed until Gen VII (though they did let you &amp;quot;break&amp;quot; it in XYORAS). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::EternalDragon, &amp;quot;pressing the directional button for too long&amp;quot; is not our problem. It&#039;s not the fault of the wiki. That&#039;s the fault of the player. We cannot control how &amp;quot;long&amp;quot; a player presses a button. It&#039;s simply not an issue.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:59, 23 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anime moves SM088==&lt;br /&gt;
Hey, I wanted to ask about a couple of moves and whether you think they can identified and be added to their respective articles.&lt;br /&gt;
* Flash Cannon (used by Solgaleo)&lt;br /&gt;
* Moonblast (used by Lunala)&lt;br /&gt;
* Air Slash (used by Lunala)&lt;br /&gt;
* Prismatic Laser (used by Necrozma)&lt;br /&gt;
I think the former two can be identified, because of unique animation. They both look identical to how they have always appeared in the past; Flash Cannon is a silver beam of energy and Moonblast is a pink orb of energy while the moon is shown in the background. Additionally, Flash Cannon and Moonblast have already been used in the Sun &amp;amp; Moon series (by Sophocles&#039;s Metang and Lusamine&#039;s Clefable). Solgaleo and Lunala&#039;s attacks matched the appearance of their respective moves.&lt;br /&gt;
&lt;br /&gt;
Air Slash has been used by Gladion&#039;s Silvally. Lunala&#039;s attack looked identical to this one.&lt;br /&gt;
&lt;br /&gt;
While Prismatic Laser has not appeared yet in the anime, it looks like the move&#039;s appearance in the games. I decided to include this one, because of the recent discussion on Sunsteel Strike, which you approved because it matched its game animation.&lt;br /&gt;
&lt;br /&gt;
So, what do you think? [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 16:24, 23 September 2018 (UTC)&lt;br /&gt;
:Relatively simple energy beams are always iffy to me. But you do say Flash Cannon&#039;s been seen before; would you be able to tell me what episodes and an episode where it&#039;s explicitly identified/called?&lt;br /&gt;
:I like the moon element for Moonblast, that seems like a solid differentiator. Would you also be able to tell me somewhere it&#039;s been explicitly ID&#039;d just so there&#039;s one more bit of evidence?&lt;br /&gt;
:Air Slash, I&#039;m really not sure. If it&#039;s not unique enough to be added to the whitelist in its own right, then I worry about how any change would play out considering what happened with {{m|Psycho Cut}} for [[SM053]] previously. I and/or we (meaning everyone who usually adds moves and gave it a pass) need to figure out why that sort of error was made and how to avoid anything similar if the rules will change.&lt;br /&gt;
:Sunsteel Strike (FWIW) wasn&#039;t approved just because it matched its animation, but because that animation was also quite distinct from any other move.&lt;br /&gt;
:Anyway, I&#039;ll take a good look at the moves and see what I think, and see if the rest of staff has any input. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
::Flash Cannon was used and called in SM086 (near the end of the episode against Team Rocket) and in SM088 (around the 9-minute mark against Necrozma). Moonblast was used in SM053, also near the end of the episode. This one was identified by the dub&#039;s closed captions. [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 14:55, 24 September 2018 (UTC)&lt;br /&gt;
:::Silvally was ordered to use Air Slash in the same episode where Lunala used it. The animation and colors are identical, so I&#039;d consider it confirmed. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 15:04, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Frontier articles ==&lt;br /&gt;
&lt;br /&gt;
May I know why you deleted the articles on the Battle Frontier facilities which were created by {{u|TehPerson}}? The reason you provided on your edit summary makes zero amount of sense considering way back in &#039;&#039;&#039;2013&#039;&#039;&#039; {{u|SnorlaxMonster}} approved the split. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:43, 30 September 2018 (UTC)&lt;br /&gt;
:Immediately apparent here is a really big assumption on your part.&lt;br /&gt;
:Namely: that I know what you are referring to when you say SM approved it in 2013.&lt;br /&gt;
:Perhaps you could help by pointing to where that was? (In the future as well, if you can, essentially, &amp;quot;source&amp;quot; your comments with links or something, that can help a lot if someone else doesn&#039;t know what you&#039;re referring to (which is probably not a good assumption to make usually).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:53, 30 September 2018 (UTC)&lt;br /&gt;
::Is it so hard to go to the talk page and search for a comment SM left in 2013? Apparently so. [[Talk:Battle Frontier (Generation III)#Splitting suggestion|Here you have it]]. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:57, 30 September 2018 (UTC)&lt;br /&gt;
:::I&#039;m not going to reward that attitude by doing work for you... Either I can spend who-knows-how-long to look for something you know and I don&#039;t every time you do anything like this, or I can try to prompt you to remember to provide these answers yourself sooner rather than later. It shouldn&#039;t be a horrible courtesy I&#039;m asking. If you wish to respond to my request, I will be happy to respond further, otherwise, you&#039;ll have to be satisfied with what you can make from this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:03, 30 September 2018 (UTC)&lt;br /&gt;
::::What are you even talking about now? I responded to your request and provided a link. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 30 September 2018 (UTC)&lt;br /&gt;
:::::Yeah. I realized that just posting. I apologize, I seem to have missed the link at the end of your message. I think when I saw that my mind thought it was a signature. (Again...the abrasive attitude didn&#039;t help anything either, though.)&lt;br /&gt;
:::::So, it shouldn&#039;t really be hard to imagine, but I did not read that part of the talk page when I checked to see if the split that TehPerson had performed was approved. (I don&#039;t really understand why you might think I would have seen it and ignored it, certainly without explicitly acknowledging it.)&lt;br /&gt;
:::::For what it&#039;s worth, the Generation IV pages do not seem to have been approved. Also, SnorlaxMonster&#039;s message said &amp;quot;&#039;&#039;&#039;we&#039;&#039;&#039; can make progress&amp;quot;, which does not necessarily mean &amp;quot;proceed entirely at your own discretion&amp;quot;. Beyond which, 5 years is a long time. If TehPerson knew about that message, it still would have been very reasonable to ask someone on {{bp|staff}} directly (perhaps even SnorlaxMonster himself) just to check, even referencing SnorlaxMonster&#039;s old comment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:17, 30 September 2018 (UTC)&lt;br /&gt;
::::::So you&#039;re essentially saying that you, by clicking on a button, undid all the hard work TehPerson put on creating those pages because you failed to read the talk page? Is that correct?&lt;br /&gt;
::::::What SM really said in that comment is that the split hadn&#039;t been performed yet because &#039;&#039;&#039;we&#039;&#039;&#039; didn&#039;t have all the necessary pages ready. &#039;&#039;&#039;We&#039;&#039;&#039; made progress when TehPerson went and created those pages.&lt;br /&gt;
::::::Anyway, are you going to undo your own edits now? At least the Generation III pages have been approved. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:33, 30 September 2018 (UTC)&lt;br /&gt;
:::::::I read the talk page. Sorry if I&#039;m not perfect. That&#039;s why all you beautiful people are here to help. (Though I&#039;d appreciate it a bit more if it was rendered with less hostility. =P )&lt;br /&gt;
:::::::I&#039;m not going to undo anything right now. There&#039;s no great rush.&lt;br /&gt;
:::::::I&#039;m just going to wait until I know for sure what our decision is rather than presume. Patience. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:46, 30 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Willow special research ==&lt;br /&gt;
Hi, I followed the pre-existing format for &amp;quot;A Mythical Discovery&amp;quot; which was omitting the very last sentence of each phase and used bullet points for items. Should you want to reintroduce correct phrasing, you may find video reference for the following researches:&lt;br /&gt;
*[https://www.youtube.com/watch?v=LEjrqrBi1iM GO Fest 2018]&lt;br /&gt;
*[https://youtu.be/_WsWgCIaixk Yokosuka]&lt;br /&gt;
Also you removed &amp;quot;Special Research&amp;quot; from &amp;quot;A Mythical Discovery&amp;quot; and &amp;quot;A Ripple in Time&amp;quot; but not from &amp;quot;Go FEST 2018&amp;quot; and &amp;quot;Pokémon GO Safari Zone in YOKOSUKA&amp;quot;, was this intended? [[User:JaxomNC|JaxomNC]] ([[User talk:JaxomNC|talk]]) 03:57, 1 October 2018 (UTC)&lt;br /&gt;
:There is no format to &amp;quot;follow&amp;quot; for quotes except to represent as precisely as possible what a character&#039;s dialogue actually shows. We don&#039;t want to invent anything where there is no need, we want to document the game faithfully. (And Willow&#039;s dialogue for the Mythical Discovery steps did not have any &amp;quot;last sentence&amp;quot; with all the tasks, it did actually list the tasks on their own lines (with no bullet points).)&lt;br /&gt;
:Thanks for the links. Like I said, I deferred any substantial edits to the two variants until I had seen them myself (because, as I said, they should reflect as precisely as possible what the game shows). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:35, 1 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability ==&lt;br /&gt;
&lt;br /&gt;
Hello! I saw that you undid a revision I made on [[Trainers&#039; School (Alola)]] due to notability. I&#039;m still new here and figuring out the conventions, and I couldn&#039;t find a solid answer on the [[Bulbapedia:Notability requirements]] page. What typically makes something not notable? Was there anything specific about that change that I should avoid doing in the future? Thank you! [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:27, 4 October 2018 (UTC)&lt;br /&gt;
:I was mostly using notable as a common word rather than in the specific sense on the page you linked. It&#039;s just kind of pointless to note that [whatever] is only found in &amp;quot;this&amp;quot; area. Either the person is already there and will find the Pokemon if they want to, or they&#039;re not (or they may leave and forget) and if they want to find that Pokemon there&#039;s a very convenient species page where they will be well able to find a location where they can look for it, regardless of whether there&#039;s one place or more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:06, 5 October 2018 (UTC)&lt;br /&gt;
::Understood! Thanks for the insight! :) [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:57, 10 October 2018 (UTC)&lt;br /&gt;
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== Oluolu ==&lt;br /&gt;
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The [[SM091|newest episode of the anime]] confirms that exclusive Z-Moves need specific moves as their basis in the anime too. Should this count as a sign that [[Oluolu]]&#039;s {{p|Snorlax}} knows {{m|Giga Impact}} to perform {{m|Pulverizing Pancake}}, despite it never having been seen using Giga Impact? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:48, 8 October 2018 (UTC)&lt;br /&gt;
:I&#039;ll see if the rest of staff have any qualms about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 8 October 2018 (UTC)&lt;br /&gt;
::Thanks. I&#039;ll be waiting.&lt;br /&gt;
::Oh, and I also remembered: doesn&#039;t this also mean that [[Nebby]] learned {{m|Sunsteel Strike}} immediately after evolving in [[SM052]], given how it was able to perform {{m|Searing Sunraze Smash}} in the same episode? And, by extension, shouldn&#039;t that be proof that the move Nebby used in [[SM053]] wasn&#039;t just &amp;quot;a glowing headbutt&amp;quot;? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:24, 8 October 2018 (UTC)&lt;br /&gt;
:::No... Even supposing Nebby knew Sunsteel Strike, there&#039;s no reason to assume that&#039;s what it was doing. There are very unique parts of Sunsteel Strike that were not at all seen there; that&#039;s a huge leap of logic. Frankly, there&#039;s no reason to assume Nebby was using any move, as opposed to just building up power and smashing through the rock. Not everything HAS to be a move. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:31, 8 October 2018 (UTC)&lt;br /&gt;
::::Your scepticism is way too over the top... --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:43, 8 October 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t exactly want to &amp;quot;shout&amp;quot;, but I&#039;m honestly a little astounded if you don&#039;t understand this huge point... &#039;&#039;&#039;&amp;quot;There are very unique parts of Sunsteel Strike that were not at all seen&amp;quot;&#039;&#039;&#039;. That&#039;s not overly skeptical, that&#039;s &#039;&#039;only&#039;&#039; reasonable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:56, 8 October 2018 (UTC)&lt;br /&gt;
:::::Oh, I&#039;m sorry (like, not sarcastic or anything), in the midst of my reaction above, I did forget to mention... Yes, it&#039;s okay to say that a Pokemon knows the base move if it uses an exclusive Z-Move. (It doesn&#039;t count as a use of the base move in and of itself, though. For that it&#039;d have to be identifiable by the same criteria as any anime move.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:52, 8 October 2018 (UTC)&lt;br /&gt;
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== Undoing edits ==&lt;br /&gt;
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Regarding the edit you [https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Generations&amp;amp;diff=2858945&amp;amp;oldid=2858907 undid] on the [[Pokémon Generations]] page.&lt;br /&gt;
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Why?&lt;br /&gt;
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Maybe Bulbapedia doesn&#039;t make it a priority to use dashes the way style guides recommend, and maybe we&#039;re not going to make a [[wp:MOS:DASH|policy]] to &amp;quot;enforce&amp;quot; proper usage. But what reason is there to enforce it in the opposite direction? Where&#039;s the Bulbapedia policy on that? Just because an edit didn&#039;t need to be done, doesn&#039;t mean it needs to be &#039;&#039;un&#039;&#039;done.&lt;br /&gt;
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I don&#039;t know if Bulbapedia has an explicitly-stated equivalent policy, but Wikipedia has certain guidelines with regards to undoing people&#039;s edits. Per [[wp:WP:REVERT#Before reverting|WP:REVERT]]:&lt;br /&gt;
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&#039;&#039;&amp;quot;Consider carefully before reverting, as it rejects the contributions of another editor. […] In the edit summary or on the talk page, succinctly explain why the change you are reverting was a bad idea or why reverting it is a better idea.&amp;quot;&#039;&#039;&lt;br /&gt;
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&amp;quot;We don&#039;t normally bother with that&amp;quot; isn&#039;t good enough. Why is undoing it better than leaving it alone? How is the article improved by your reversion? — [[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 18:54, 10 October 2018 (UTC)&lt;br /&gt;
:I guess I&#039;m just responding to your logic. You said/are saying that endash is the &amp;quot;right&amp;quot; thing to use, meaning it should always be used. I don&#039;t think there&#039;s actually a passive/lazy middle ground like you&#039;re suggesting.&lt;br /&gt;
:And IMO it&#039;s really not worth making anyone type out &amp;quot;ndash&amp;quot; or copy the right symbol. Not when I&#039;m sure most people wouldn&#039;t even notice any difference just reading either version, or have &#039;&#039;any&#039;&#039; idea that it&#039;s a &amp;quot;thing&amp;quot; (meaning there&#039;d just have to be other people watching out for it all the time&amp;amp;mdash;again, not worth it). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:58, 10 October 2018 (UTC)&lt;br /&gt;
::What you&#039;re saying is, in your opinion, it wasn&#039;t worth it to make the edit. That was already established. That doesn&#039;t explain why it&#039;s worth it to undo. [[wp:WP:DONTREVERT|Don&#039;t revert edits just because they&#039;re not a significant improvement.]] —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 04:07, 11 October 2018 (UTC)&lt;br /&gt;
:::We are not Wikipedia. We have our rules, and they have there&#039;s. The point TiddlyWinks is trying to make is that you didn&#039;t have to make the edit in the first place. It was unnecessary, that&#039;s why it was reverted.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 06:58, 11 October 2018 (UTC)&lt;br /&gt;
::::I would add, it&#039;s &amp;quot;worth&amp;quot; undoing because a mix of styles is not &amp;quot;good&amp;quot; either. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:21, 11 October 2018 (UTC)&lt;br /&gt;
:::::You guys aren&#039;t very good at clicking links, are you?&lt;br /&gt;
:::::https://en.wikipedia.org/wiki/Wikipedia:Revert_only_when_necessary#Bad_reasons_to_revert&lt;br /&gt;
:::::&#039;&#039;&amp;quot;Do not revert an edit because that edit is unnecessary&amp;quot;&#039;&#039;&lt;br /&gt;
:::::I don&#039;t know how it could possibly be any clearer. Just because an editor isn&#039;t following &#039;&#039;your&#039;&#039; agenda, doesn&#039;t mean it&#039;s your responsibility to stamp them out. This is a wiki. It&#039;s collaborative.&lt;br /&gt;
:::::And as far as the &amp;quot;mix of styles&amp;quot; argument, there are two reasons why that&#039;s nonsense. First, because &amp;quot;most people wouldn&#039;t even notice any difference just reading either version,&amp;quot; as &#039;&#039;you&#039;&#039; said. No reader would ever see that dash and think, &amp;quot;That needs to be changed to a hyphen,&amp;quot; yet you made that change anyway. And second, why should we be complacent about this punctuation issue but not others? Even if &amp;quot;most people&amp;quot; don&#039;t know or care about the difference between &#039;&#039;its&#039;&#039; and &#039;&#039;it&#039;s&#039;&#039;, we still want our articles to look like they&#039;re written by people who do, which is why we don&#039;t reintroduce errors after people fix them. —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 14:55, 11 October 2018 (UTC)&lt;br /&gt;
:::::News flash: we are not beholden to Wikipedia. (Which ForceFire already pointed out.)&lt;br /&gt;
:::::For the rest: refer again to my original explanation of why it&#039;s &#039;&#039;not worth&#039;&#039; it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:22, 11 October 2018 (UTC)&lt;br /&gt;
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== Not-up-to-standards Messages- SM075 - SM088 ==&lt;br /&gt;
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Hi Tiddlywinks,&lt;br /&gt;
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I am messaging you in regards to the not up to standards messages on the sm075 through to sm088 episode plot pages. They were placed on the respective pages by GrammarFreak01 several weeks ago, and have yet to be rectified. I had earlier attempted to edit the sm075 plot, but the not up to standards message was reinstated by GrammarFreak01. I don&#039;t feel the current alerts are necessary to begin with as most of the pages were edited in response to FinnishPokeFan92&#039;s concerns, but I want the best result. As the user suggested, and because he is busy, could you or ForceFire look over those pages and make the necessary changes to delete the alerts? [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:58, 12 October 2018 (UTC)&lt;br /&gt;
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:Let me clarify that the tags are up there because there are some leftover errors that were most likely missed during the cleanup process. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 00:06, 13 October 2018 (UTC)&lt;br /&gt;
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== Version Exclusive as Trivia ==&lt;br /&gt;
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I&#039;ve seen that you deleted my added trivia fact on the Pokémon Blue Japanese version page. I do agree that this fact may not be trivia-worthy, however on the Pokémon Yellow page, there is an exact same trivia fact on Farfetch&#039;d. Perhaps it would benefit consistency to delete the trivia-fact from that page too then? &lt;br /&gt;
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&#039;&#039;Out of all the [[core series]] [[Generation I]] games, this is the only one where  {{p|Jynx}} can be caught in the wild; in the Japanese {{2v2|Red|Green}}  as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]]. In {{game|Yellow}} Jynx is unobtainable altogether.&#039;&#039;&lt;br /&gt;
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I think the &#039;uniqueness&#039; in this regard is that Jynx cannot be caught in the wild in ANY International version of the games and Farfetch&#039;d cannot be caught in ANY Japanese version. Not sure whether later games have this kind of trade-only Pokémon across all core games within one generation. Obviously it&#039;s all not that important, but the wiki is at a state right now where only small improvements are necessary, so we got the time to nitpick. {{unsigned|Malzagath}}&lt;br /&gt;
:Feel free to remove it.&lt;br /&gt;
:FWIW, if I weren&#039;t tired I might be able to follow my own train of thought all the way through on these and give more explanation or &#039;&#039;possibly&#039;&#039; change my mind a bit somehow...but here we are for now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
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== &amp;quot;No exclusions&amp;quot; (Meltan thing) ==&lt;br /&gt;
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[https://bulbapedia.bulbagarden.net/w/index.php?title=Meltan_(Pok%C3%A9mon)&amp;amp;diff=2882460&amp;amp;oldid=2882156 How is it excluding anything?] I fail to see how it&#039;s different compared to similar trivia for starters, legendaries, and &amp;quot;of all [insert type here] Pokemon.&amp;quot; [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:14, 19 November 2018 (UTC)&lt;br /&gt;
:I misspoke. The only mosts/leasts that should exist should be overall and for types. That&#039;s what I meant to get at (so those things you mentioned shouldn&#039;t be on pages).&lt;br /&gt;
:&amp;quot;No exclusions&amp;quot; is just really easy to say and it&#039;s the first thing I think of (especially as it was the first thing that really started bugging me about the stat trivia). I don&#039;t think I&#039;ve had to deal with it recently so...I guess I just didn&#039;t think it through. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
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== LGPE Stats template ==&lt;br /&gt;
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Are there any actual problems on the merits with the [[https://bulbapedia.bulbagarden.net/wiki/User:SadisticMystic/LGPEStats]] template? Instead of having a note under the statboxes that it doesn&#039;t compute LGPE max stats correctly, I figured it might be worth computing stats under the LGPE formula correctly. [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 23:52, 23 November 2018 (UTC)&lt;br /&gt;
:I haven&#039;t evaluated it. But templates can be done in ill-advised ways. (We have done that and had to correct things as Bulbapedia grew. And we&#039;re still not perfect.) So we can&#039;t just have people throwing anything together and spreading it everywhere. It&#039;s great if you want to make a template, you just need to ask for it to be approved before you can use it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
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== Fossil Pages ==&lt;br /&gt;
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Hiya, any developed thoughts on splitting the Fossil pages? It&#039;d also help lessen the chance of accidental redirects (e.g. [[Dome Fossil]] leads to [[Dome and Helix Fossils]]). Also, I think the Berry page template could use a similar update (see my suggestion at [[User talk:Force Fire#Berry Template update]]). Lemme know your thoughts. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:06, 1 December 2018 (UTC)&lt;br /&gt;
:They are mainspaced. I would ask you to double-check the previous paired pages (like by checking their history since you created the split pages) for anything that was updated that didn&#039;t make it to the new pages.&lt;br /&gt;
:(I think you also asked about unneeded pages in your userspace. I&#039;ll deal with those. But I hope you&#039;re also currently remembering the proper way to mainspace pages (not just copy/pasting content, that is).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:26, 2 December 2018 (UTC)&lt;br /&gt;
::Thanks! And yup, I&#039;ll see to it that doesn&#039;t happen again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 16:49, 2 December 2018 (UTC)&lt;br /&gt;
:::Long overdue, but I remembered your userpages today: done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:16, 5 January 2019 (UTC)&lt;br /&gt;
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== Master Trainer movesets ==&lt;br /&gt;
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I don&#039;t think that Master Trainer movesets need to be put on location pages. The &amp;quot;Master Trainer&amp;quot; link under each Trainer&#039;s name will lead to the article where the movesets are listed anyway. What you&#039;re suggesting is nothing more than waste of space in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:40, 19 December 2018 (UTC)&lt;br /&gt;
:We thought the movesets were important enough to be needed on their page. It doesn&#039;t make any sense that we would skip the same movesets on their location pages then. If I expect movesets anywhere, it&#039;s on the locations really; my original opinion was that the movesets belonged on the location pages and, on the master trainer page, people could just follow links to those pages to find the movesets instead of wasting space &#039;&#039;there&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:20, 19 December 2018 (UTC)&lt;br /&gt;
::Well, too bad for you, because the movesets are listed there now, and it&#039;s honestly saving space on location pages. Those Trainers aren&#039;t notable enough to deserve moveset templates on location pages. Besides, there&#039;s over a hundred of them. It simply isn&#039;t worth the effort. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:37, 19 December 2018 (UTC)&lt;br /&gt;
:::The list was made with the intention of not needing to bring them up in the location pages. Because there are many Master Trainers that can be found in any given location, and they are relatively minor characters compared to, say, {{ga|Trace}} or the [[Elite Four]], I believe it would be better for users to refer to the Master Trainer page for quick reference.  - [[User:Chosen|&amp;lt;span style=&amp;quot;color:#EE99AC&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]] 16:53, 19 December 2018 (UTC)&lt;br /&gt;
::::I do not think it is at all logical for us to say, we need more than just a bare bones party listing on the Master Trainer page, but for locations that&#039;s totally fine. I could be open to some alternate solution, but it does not make sense to me to treat them differently only on locating pages. Either both places only need the party listing, or both places need something more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:03, 19 December 2018 (UTC)&lt;br /&gt;
:::::Chosen was the one who made the Master Trainer list, and he has given his judgement on this matter. Please accept it. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 11:46, 20 December 2018 (UTC)&lt;br /&gt;
::::::I&#039;ll start by apologizing. There are some more or less specific circumstances when I leave an edit summary blank (compared to my normal habit of writing something no matter the edit); this can often be some combination of lack of time/energy, or my thoughts being in tones I don&#039;t really want to write, and/or just feeling like there&#039;s too much to say. Normally I figure it&#039;ll turn out more or less alright. And...honestly, with a discussion already going here (and you having given no response here at the time), I really thought you&#039;d find a moment to talk a bit here before things went altogether too far. But it was pointed out to me that my empty edit summaries probably didn&#039;t help anything, ultimately resulting in the mess now in Route 4&#039;s history. After reflecting, I have to agree that I can do better; in the future, I will. (I&#039;m going to attempt to leave my comment on your behavior at: I hope you realize there&#039;s some reflecting you can do too.)&lt;br /&gt;
::::::On to the issue itself!&lt;br /&gt;
::::::You&#039;re claiming that as the creator of the page, Chosen should have all say over how it (or anything related to it...) works. That&#039;s not at &#039;&#039;all&#039;&#039; how Bulbapedia works...&lt;br /&gt;
::::::Beyond that, it&#039;s also not really your place to enforce Chosen&#039;s will. Especially when I really don&#039;t think Chosen position was that the page MUST be changed back immediately.&lt;br /&gt;
::::::I&#039;ll end by re-emphasizing my last comment from before. An ALTERNATE should be very possible (i.e., a compromise). It doesn&#039;t have to be your way or the highway. As a starting point at least, I&#039;d just ask you to recongize that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 21 December 2018 (UTC)&lt;br /&gt;
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== USUM Fashion Items ==&lt;br /&gt;
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I am exploring ways to expand the fashion item tables in [[Fashion item]] to include USUM-exclusive items and came up with two different ways to do so, all summarized in [[Talk:Fashion item#USUM fashion items]]. Given that you created the page in the first place, I would like to hear your input regarding the matter (preferably by posting on that talk page, rather than here). [[User:SilSinn9801|--SilSinn (Pokémon Sun TID: 768426&amp;amp;#59; Pokémon Ultra Moon TID: 123446)]] ([[User talk:SilSinn9801|talk]]) 05:50, 20 December 2018 (UTC)&lt;br /&gt;
:This is the last thing I have gotten to this morning... I&#039;ll examine it later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:43, 20 December 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, I forgot about this.&lt;br /&gt;
::The first tables just seem terribly wasteful with the availability columns only having one half or the other used at a time. The second set seems smarter, though in that there shouldn&#039;t be any need for sups on the USUM items if there&#039;s a divider explaining exactly the same thing already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
:::OK, so I discard the extra-column version and proceed with the second version. Given that, in the current tables, all fashion items listed under SM are also available in USUM and that items exclusive to Sun are also exclusive to USun (and those exclusive to Moon are also exclusive to UMoon), I think the current [[Template:Fashion/header|Fashion/header template]] can be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM template]]. Is it safe for me to update that template, given that such template is only being transcluded into one article (the one we want to update)? Or should I leave that matter to you as the author of the original template?&lt;br /&gt;
:::Since the divider is a template (the one I called &amp;lt;del&amp;gt;Fashion/middle; shall I rename it instead &amp;lt;/del&amp;gt;Fashion/divider&amp;lt;del&amp;gt;?&amp;lt;/del&amp;gt;), do you give it approval to mainspace it? Or, what if I remove the divider and use instead the sups on the new items (on which case the divider template remains in my space)? It’s up to you to decide what you prefer. (At least I determined that the divider doesn’t affect table sortability, although its presence sometimes results in some very annoyingly interesting results when playing with column sorting.)&lt;br /&gt;
:::And as for the current [[Template:Fashion/footer|Fashion/footer template]], can I also update it to match my [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM template]] (unless you want to rewrite some of the wording there, on which case I leave the update to you)? In the meantime, I will proceed to furnish the other updated tables, using the second format which you called smarter. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:10, 27 December 2018 (UTC)&lt;br /&gt;
:::Also, for at least &amp;lt;del&amp;gt;two&amp;lt;/del&amp;gt; three male items (the Water Shoes, &amp;lt;del&amp;gt;and&amp;lt;/del&amp;gt; the Nylon Backpack, and the Baseball Hat), I had to create another template, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/s2|Fashion/s2]]&#039;&#039;&#039;, to allow dual pricing on a single slot (blank price in SM because of default availability, numeric price in USUM because you have to buy them in USUM). This template will also need approval for mainspacing. As for the other two templates, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/divider|Fashion/middle]]&#039;&#039;&#039; and &#039;&#039;&#039;[[User:SilSinn9801/Fashion/su|Fashion/su]]&#039;&#039;&#039;, a decision has to be made first: Do we keep the divider and drop the sups &#039;&#039;(on which case Fashion/middle would need to be approved/&amp;amp;#x200b;mainspaced and &amp;lt;del&amp;gt;possibly&amp;lt;/del&amp;gt; renamed &#039;&#039;&#039;Fashion/divider&#039;&#039;&#039;)&#039;&#039;? Or do we drop the divider and keep the sups &#039;&#039;(on which case Fashion/su would need approval/&amp;amp;#x200b;mainspacing)&#039;&#039;? This is perhaps the last decision to make before finally incorporating the updated male tables into the article itself &#039;&#039;(and also updating the item and pricing grand totals)&#039;&#039; before I move on with updating the female tables. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 17:45, 27 December 2018 (UTC)&lt;br /&gt;
::::I&#039;m not going to try to get into this today, but... Did you try to post the entire set of USUM data on the Fashion item talk page? Because, in particular for a dataset that large, a talk page isn&#039;t really a proper place to try to store it. If you want to do something like that, you can just leave it on a page in your userspace. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::You may be right about that. I will move all but two tables to a subpage of mine while I still compute the item and price totals. As for the rejected table, can I remove all but two slots from that table (or perhaps remove the entire rejected table so that I can later request the deletion of the now-unneeded UFashion templates in my userspace)? --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:06, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. I moved &amp;lt;del&amp;gt;almost&amp;lt;/del&amp;gt; everything to [[User:SilSinn9801/USUM Fashion items]] as per your recommendation. I only left behind &amp;lt;del&amp;gt;two representative tables (male and female tops) with&amp;lt;/del&amp;gt; notes regarding the relocation of tables to my user subpage. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. P.S. [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] removed the rejected table (the one with three extra (wasteful) columns) so we don’t have to worry about it anymore (and I requested the deletion of the four UFashion templates used by that table, which ForceFire already achieved, because I no longer see any need for them). --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 05:58, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2 random questions ==&lt;br /&gt;
&lt;br /&gt;
If my edit was tagged &amp;quot;bad formatting&amp;quot;, how can I fix it? &amp;lt;br&amp;gt;How can I see the size of an article or an early version of an article? &amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:22, 23 December 2018 (UTC)&lt;br /&gt;
:I don&#039;t remember anything specific that triggers that notice, but if you want to narrow down where it&#039;s occurring, just remove parts of the page and see if the notice still shows up. (Although, I also don&#039;t remember for sure if the notice is shown when you just preview... If not, that wouldn&#039;t really be viable.)&lt;br /&gt;
:The history tab shows the size of revisions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
::I tried using the preview. It only shows when I try to save the edit. As for size, what if I want the size of the entire article, not just the revision? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:58, 25 December 2018 (UTC)&lt;br /&gt;
:::Also I tried testing on section 13 of the Platinum walkthrough, and I was able to get the entire article to save without the tag. So I still don&#039;t know what caused the tag in the first place. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:22, 25 December 2018 (UTC)&lt;br /&gt;
::::I don&#039;t understand what you&#039;re getting confused with. Take {{p|Froakie}}. The page is currently 17,685 bytes. When it was created it was 3,083 bytes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
:::::Apparently I&#039;m blind and can only see red or green text and not black text. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:26, 26 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backtracking for items ==&lt;br /&gt;
&lt;br /&gt;
How many items must require backtracking to an area in order to give that area its own backtracking section in a walkthrough? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:01, 25 December 2018 (UTC)&lt;br /&gt;
:If there&#039;s anything to backtrack for it&#039;s worth noting. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
::So if Route 214 has a rare candy that requires surf then it gets its own section? Or do I just give each HM a table with all the backtrack-obtainable items? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:27, 25 December 2018 (UTC)&lt;br /&gt;
:::I suppose since the walkthroughs tend to go into detail, it should be more of specific text than bare bones table. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:37, 25 December 2018 (UTC)&lt;br /&gt;
::::Can I use the itlist templates and put the specific stuff in there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:41, 25 December 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t know. Just get it out there, probably try to follow any examples for other backtracking, and if it can be improved it will be sooner or later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:50, 25 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SM101 Collective Nouns ==&lt;br /&gt;
&lt;br /&gt;
Collective nouns alone are always singular: one duo, two duos; one pair, two pairs. [[User:Monchi132390|Monchi132390]] ([[User talk:Monchi132390|talk]]) 16:35, 26 December 2018 (UTC)&lt;br /&gt;
:I&#039;m mostly gonna keep this simple. On [[SM101]], things like &amp;quot;The duo &#039;&#039;&#039;is&#039;&#039;&#039; pleased&amp;quot; just sound wrong.&lt;br /&gt;
:Beyond that, refer to https://www.dictionary.com/e/collective-nouns/ . The short version is, your &amp;quot;rule&amp;quot;, by virtue of its inflexibility, is wrong. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 27 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete ==&lt;br /&gt;
&lt;br /&gt;
I am done computing the new item and price totals for [[User:SilSinn9801/USUM Fashion items|USUM fashion items]], which brings my working subpage to completion for your review. In summary, the following still needs to be done before these tables can be finally incorporated into [[Fashion item]]:&lt;br /&gt;
* The [[Template:Fashion/header|Fashion/header]] and [[Template:Fashion/footer|Fashion/footer]] templates need to be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM]] and [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM]] templates, so I ask you whether I can directly update both templates (given that they are being transcluded only on one article, the server will only need to refresh that article so I don’t think there will be significant server stress) or leave the matter to you (as the original author of the templates).&lt;br /&gt;
* I seek approval to mainspace my [[User:SilSinn9801/Fashion/s2|Fashion/s2]] row template, which is required to properly display items with dual game-dependent pricing (namely, the Water Shoes, Trekking Shoes, Nylon Backpack, Nylon Shoulder Bag, Baseball Cap, and Casual Cap, which had no price in {{gameabbrev7|SM}} because of their default availability but must now be purchased in {{gameabbrev7|USUM}}).&lt;br /&gt;
* We still need to settle on whether to use the dividers (handled by my [[User:SilSinn9801/Fashion/divider|Fashion/middle]] template) or the {{sup/7|USUM}} superscripts (already incorporated into my [[User:SilSinn9801/Fashion/su|Fashion/su]] row template). If we keep the dividers and drop the sups, then only Fashion/middle will need to be mainspaced (&amp;lt;del&amp;gt;and possibly&amp;lt;/del&amp;gt;just renamed to Fashion/divider which I believe is a more fitting name); if, on the other hand, we drop the dividers and keep the sups, then only Fashion/su will need approval (with a possible renaming).&lt;br /&gt;
&lt;br /&gt;
Apart from all that, my work is done: the tables are complete and the item/price tallies are also complete. I look forward for your permissions and approvals before proceeding to update the article itself. --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 04:04, 30 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New vandal ==&lt;br /&gt;
&lt;br /&gt;
Hey, heads up. {{user|Mckenzie6361}} has quite the talk page going on here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 02:33, 2 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LGPE on [[list of moves]] ==&lt;br /&gt;
&lt;br /&gt;
A lot of people out there would like to see a list of moves that have been included/excluded from LGPE, and move availability between generations (eg Precipice Blades in ORAS but not XY) have already been noted on the table. If the way I did it looks too weird, do you have a better idea of how to approach it? (eg separate table/article, use of categories) [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 21:19, 4 January 2019 (UTC)&lt;br /&gt;
:The notes for ORAS/etc are really not about &amp;quot;availability&amp;quot; in a sense that would extend to LGPE. The list is supposed to inform you of when a move was introduced. Before LGPE, yes, this basically meant you knew what games a move was in, but that&#039;s more a byproduct than a specific intention for the list.&lt;br /&gt;
:If you would like to create a userpage for the moves in LGPE, we may consider mainspacing it, but I think the putting them all in a category may be sufficient. (I want to say it&#039;s simpler too, but I guess it&#039;s not, as far as editing each of those pages. So emphasis on &amp;quot;I think&amp;quot;, I guess, but for the moment I&#039;m feeling categories.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete 2 ==&lt;br /&gt;
&lt;br /&gt;
Have you taken time to read [[#USUM Fashion items complete|my posting above]] regarding [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]]? At least four things still need to be done (all of them itemized in the [[#USUM Fashion items complete|talk section above the section above this one]], because I don’t want to repeat them here) before the final updated tables can be incorporated into the [[Fashion item|final article itself]]. You seem to have taken time to make minor edits and reversals on other articles, but no time to review my updated tables and, most importantly, answer me the latest questions I posted on your talk page. I know being an admin is no easy job, especially when you are not earning a paycheck for doing this &#039;&#039;(everyone here is practically doing unpaid volunteer work, even myself!)&#039;&#039; --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 06:06, 5 January 2019 (UTC)&lt;br /&gt;
:Honestly, from what I took from the tables I originally saw, the &#039;&#039;only&#039;&#039; thing that &amp;quot;needs&amp;quot; updating is the &amp;quot;SM&amp;quot;/&amp;quot;S&amp;quot;/&amp;quot;M&amp;quot; headers. The only reason I haven&#039;t given you a proper answer is because you introduced all these other templates/questions and I was partially confused that you think so much else might need updating/a &amp;quot;decision&amp;quot;. (Which is to say, I haven&#039;t processed each of your suggestions enough to give you specific answers for each.)&lt;br /&gt;
:More importantly, though, I&#039;ve also been asked to consider images in the template. Adding images to the template or the page is not exactly solved simply. There are so many images that any solution kind of has non-trivial downsides. I thought I might be able to get to it sooner (for more than just theorizing), but I partly had other templates with more priority that took up the time I did have earlier. I now have time, but it&#039;s not likely to be done in the next hour. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Weekly update:&#039;&#039;&#039;&#039;&#039; Have you taken enough time to examine my work and come up with proper/&amp;amp;#x200b;specific answers to my five or so questions? --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 05:14, 12 January 2019 (UTC)&lt;br /&gt;
::Just to let you know, I just renamed my divider template to [[User:SilSinn9801/Fashion/divider]] (from [https://bulbapedia.bulbagarden.net/w/index.php?title=User:SilSinn9801/Fashion/middle&amp;amp;redirect=no User:SilSinn9801/Fashion/middle]). I noticed that you have [[User:Tiddlywinks/Fashion|your own prototypical draft page]] with images for fashion items. But it still does not include the USUM items. Where did you get those images? Did you create them yourself? Are there similar images for the USUM-exclusive items that I could add to [[User:SilSinn9801/USUM Fashion items|my own draft area]] while we still debate the unfinished debate? &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 18:03, 13 January 2019 (UTC)&lt;br /&gt;
:::I&#039;m going to try to just keep this simple. I&#039;m just looking at [[User:SilSinn9801/USUM Fashion items]] (where I don&#039;t really see anything that can&#039;t fundamentally be done with the existing mainspace templates) and critiquing from there.&lt;br /&gt;
:::General note 1: Don&#039;t use tt anywhere.&lt;br /&gt;
:::General note 2: Don&#039;t use italics for any part of any location except for &amp;quot;Default&amp;quot;&lt;br /&gt;
:::As for updating [[Fashion item]], then...&lt;br /&gt;
:::Update part 1: Please add the USUM-exclusive items at the bottom of each table. (All you need for a &amp;quot;divider&amp;quot; is a simple new row, like below.)&lt;br /&gt;
&amp;lt;pre&amp;gt;|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Tops exclusive to {{gameabbrev7|USUM}}&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::Update part 2: Please add the USUM data for the select items that are default in SM but buyable in USUM (such as Water Shoes). All that is needed for these items is to give them a row for each game, one with the item name marked {{sup/7|SM}}, and the other marked {{sup/7|USUM}}.&lt;br /&gt;
:::I have updated the one template that needed it, and those updates should suffice for the rest. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:31, 13 January 2019 (UTC)&lt;br /&gt;
::::The footer template also needs updating, since I am distinguishing USUM-default items with a different dagger (‡ instead of the † used for SM-default ones) which needs to be incorporated into the template. I cannot simply reuse † for USUM items, otherwise one can get the false impression that it is also default in SM which is false. Also, if TT cannot be used, then we must find some other superscripted symbol to denote white items that can be dyed (not all white items can be dyed) in lieu of a tooltip. For the divider (which I had renamed as I said before), using raw wikicode instead of a template would make the table code internally inconsistent, which is why I requested approval of at least Fashion/divider. (Based on your other suggestions, I could do away with Fashion/s2 &amp;amp; Fashion/su, but first I must update my tables before I request their deletion.) As for images, do you have images for USUM-exclusive items? Because if you already settled on how to display images in the fashion tables, it would be a good idea to incorporate them right away. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 19:57, 13 January 2019 (UTC)&lt;br /&gt;
::::I updated again my proposed [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footer]] template by adding a fourth parameter used to display an asterisk I chose to designate white colors that can be dyed (replacing the tooltips). So PLEASE give the footers in my just-updated [[User:SilSinn9801/USUM Fashion items|fashion item tables]] a new look and reconsider your decision regarding the official [[Template:Fashion/footer|Fashion/footer]] template (I insist it must be updated). Also check the way I handled the &amp;quot;dual-priced&amp;quot; items (Water Shoes &#039;&#039;et al&#039;&#039;) using the current [[Template:Fashion/s|Fashion/s]] template (I used a strategy similar to that done for Sporty Tanks and other items with names spanning more than one row; the only drawback is that the color word &#039;&#039;Custom&#039;&#039; shows up twice, but that is better than displaying item names twice). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 21:51, 13 January 2019 (UTC)&lt;br /&gt;
:::::It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.&lt;br /&gt;
:::::Dyed items are not a &#039;&#039;major&#039;&#039; concern on the fashion items page. The only place I&#039;d say they &#039;&#039;really&#039;&#039; need noting is on Festival Plaza with the dye houses. As it stands, the mention they are given near the top on the fashion item page is plenty.&lt;br /&gt;
:::::&amp;quot;Inconsistency&amp;quot; is not a great worry. Creating templates that do barely anything and have very narrow use is worse. Writing it out is absolutely fine.&lt;br /&gt;
:::::There are two basic options here. &#039;&#039;&#039;You&#039;&#039;&#039; already did the work first. Either I can update everything at once and the History will contain no credit related to the work you&#039;ve already done, or you can update the page for USUM. I don&#039;t &#039;&#039;know&#039;&#039; that you want credit...so I guess tell me now: shall I do it all, or shall you do a part?&lt;br /&gt;
:::::As regards your template for the &amp;quot;dual-priced&amp;quot; items, I&#039;ll just tell you simply: I don&#039;t like it. If I decide I want to do something else, I can whip something up easily, but right now I&#039;d really just prefer having the page updated using the (quite adequate) tools we already have at our disposal. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 13 January 2019 (UTC)&lt;br /&gt;
::::::&amp;lt;blockquote&amp;gt;“It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::::::Maybe I should’ve said the other way around: an SM-original item marked with † (with no further note that it is worn by default only in {{gameabbrev7|SM}}) would lead one to falsely believe that it is also worn by default in {{gameabbrev7|USUM}}, which led me to introduce the other dagger ‡ to make the distinction clear in the footer between items worn by default in SM and those worn by default in USUM. If you are unwilling to update the footer, then maybe I can update it myself with no questions asked, given that it is being transcluded only in three pages (unlike usertags which are being used in dozens or even hundreds of pages), so the server won’t severely stress out.&lt;br /&gt;
::::::The current divider is no longer simply a single-cell row, but is now a five-cell row (that is, if you really gave it a close look); if you are unwilling to approve its template, then maybe I can ask another admin (like [[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:#95EB5C&amp;quot;&amp;gt;Carmen&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:#FEBEE8&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:#A6DAFC&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; or even your senior superior, [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]]) to do so.&lt;br /&gt;
::::::And whether I want credit or not: &#039;&#039;&#039;OF COURSE I WANT&#039;&#039;&#039;; after all those scoldings and hard-learned lessons, why forfeit credit? I just want permission to update the footer and approval to templatespace the divider template before I finally update the official article myself. As for the images, I leave that matter to you because I honestly don’t like to handle images (especially when I have no autoconfirmed status in the Archives). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 22:35, 13 January 2019 (UTC)&lt;br /&gt;
:::::::Let me try to be a little direct with you.&lt;br /&gt;
:::::::What I want right now is the page updated with what we have and, frankly, how I want it so that I can then look over it and more directly decide if there &#039;&#039;is&#039;&#039; anything I want to change. Frankly, if you hadn&#039;t done significant work, I would simply be doing everything how I thought was needed and moving forward on my own. But instead I feel obligated (to an extent, at least) to try to respond to you and let you make the update. Which you aren&#039;t doing...and that&#039;s honestly pretty frustrating to me at the moment. (Patience is not necessarily my strong suit, and if you want to keep putting it off, I foresee myself running out of it before all too long.)&lt;br /&gt;
:::::::With that off my chest for now...&lt;br /&gt;
:::::::...Let me say this. The things you want can still be addressed after you update the page as I&#039;ve requested. And it would help me a lot if I can look at the page directly and consider what I see versus what you want.&lt;br /&gt;
:::::::I can respond to your questions. But for now I want to leave off with that plea. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:21, 13 January 2019 (UTC)&lt;br /&gt;
::::::::Because you never approved the divider template, I reverted to marking USUM-exclusive items with {{sup/7|USUM}} because I dislike seeing table sources haphazardly mixing beautiful template transclusions with pure, raw, ugly wikicode that would have only made the page source aesthetically more ugly (and less understandable to novice wiki editors) and more expensive in terms of byte storage (and I stress this as a former C++/Java student programmer, where both code efficiency and aesthetics are paramount). And because I am afraid that, if I let you put everything there yourself, you would later protect the page from further edits, I resorted to provisionally plugging there everything, along with a little “protest note” in the page-edit history (not in the article itself — that would be rude, plus any disputes should be kept away from article content so that innocent page visitors and source viewers remain oblivious of our misunderstandings) explaining the sore need to update the footer template. Whenever someone approves the divider template, then I would remove the {{sup/7|USUM}} from item names and plug the divider transclusion there. That is all and enjoy your rest; now I leave to finish my copy of {{gameabbrev7|UM}}. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 23:52, 13 January 2019 (UTC)&lt;br /&gt;
:::::::::Usability beats a little bit of storage any day. But I realized a better reason for altogether forgoing a divider: the tables are sortable, and a divider just doesn&#039;t work with sorting. (At this point, I&#039;d still rather something that stands out a little better, but I&#039;m not going to agonize over it.)&lt;br /&gt;
:::::::::FWIW I am also updating the footer (but not the same as your template did it). I don&#039;t like so many different notations, but I feel that it is indeed more appropriate due to the lack of a divider at this point.&lt;br /&gt;
:::::::::Otherwise, it doesn&#039;t sound to me like you wish to converse any more, so I will proceed on my own. If you have any issues, I would appreciate you bringing them up here before trying to force it on the page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:42, 14 January 2019 (UTC)&lt;br /&gt;
::::::::::If you want USUM-exclusive items to stand out a little better (and {{sup/7|USUM}} isn’t enough), then I would suggest modifying [[Template:Fashion/s]] to allow one to tweak the row’s background color, as long as the text in it is still legible. That was an idea that came to my mind when I had made Fashion/su, but for some reason didn’t do it, and since I already requested the deletion of that Fashion/su template thinking that we had agreed on using a divider (which now is false for the sortability reason you pointed out), I am not going to meddle with it anymore. Whether you want to add that parameter for background color, it’s up to you (and same for Fashion item images, for which you did create five new templates), but now I move on to other topics — my work on Fashion items is done and I am already tired for today. The ball is now in your court. &#039;&#039;Thankee!&#039;&#039; Bye. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:17, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Let&#039;s Go fashion items ==&lt;br /&gt;
&lt;br /&gt;
After all this contentious discussion about {{gameabbrev7|USUM}} [[Fashion item]]s, something came to my mind: I don’t see anyone doing stuff related to {{gameabbrev7|PE}} fashion items (or clothing, or apparel, or whatever they are called). And because I don’t play any Let’s Go title (for the [[User:SilSinn9801#Not Considering to Play|reasons pointed out in my userpage]]), I will not worry about this matter. And because [[Pressure (ability)|your mind must be right now]] on incorporating images into the USUM fashion item tables, I will not bother you with this but rather let someone else (preferably someone with hands-on experience in playing PE) [[Head Smash (move)|break his/her head]] on this. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:26, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== As a final note... ==&lt;br /&gt;
&lt;br /&gt;
...given that you are an admin, you should protect your userpage (like [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] has done) from unwanted edits by unscrupulous users (or their sockpuppets, if any) or anyone who might hold a {{m|Grudge}} against you. It is standard practice for wiki admins. (Myself, I am an admin of a [https://river-monsters.wikia.com/wiki/User:SilSinn9801 Wikia-hosted wiki on the TV show River Monsters], and the very first advice I got after being promoted to admin, which was not long ago, was to protect my userpage.) &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 02:29, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Mode (Colosseum) Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to try to adhere to protocol this time: I have the data from my previous editing of the Battle Mode (Colosseum) page (which does differ from the Battle Now page). I believe I am to ask an administrator such as yourself about if you can create that page that I would be able to edit and contribute. If I need to go about this differently, ask from a different spot than your user talk page, etc., please let me know. Thank you very much. [[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 00:21, 15 January 2019 (UTC)&lt;br /&gt;
:It&#039;s fine to ask a staff member directly. And yes, you can create the Battle Mode page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 15 January 2019 (UTC)&lt;br /&gt;
::Perfect, thank you so much for your help (and your patience).[[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 05:33, 15 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Reply to the message in Mewtwo123456789 talk page==&lt;br /&gt;
I added a lot of stats because I like making fake stats which I always wanted to do and change Pokémon so I done it because I knew I won&#039;t be able to take over the Pokémon company so I just done this. If I make  page I will get banned so I thought I should do it in sandbox.&lt;br /&gt;
&lt;br /&gt;
[[User:Mewtwo123456789|Mewtwo123456789]] ([[User talk:Mewtwo123456789|talk]]) 10:46, 20 January 2019 (UTC)Mewtwo123456789&lt;br /&gt;
:Replied at [[User talk:Mewtwo123456789#Bulbapedia:Sandbox]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:01, 20 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
If I see a user who has already started editing but hasn&#039;t yet created his/her/its own talk page, can I create that talk page and put the welcome message in it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:02, 20 January 2019 (UTC)&lt;br /&gt;
:Any user who has edited should receive the welcome template. Please be sure to follow the directions as shown on {{template|Welcome}}. If you are doing it for the first time, be sure to preview and try to be sure it looks correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:06, 20 January 2019 (UTC)&lt;br /&gt;
::Okay. Done. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:21, 20 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Xerneas Neutral mode ==&lt;br /&gt;
&lt;br /&gt;
I saw that you reverted the edit that I made about removing Xerneas&#039; alternate form from its infobox. I wrote a brief, detailed explanation about why I felt that this change was necessary on the article&#039;s talk page, but I couldn&#039;t find where you wrote your reason for reverting it, besides the &amp;quot;&#039;&#039;Infoboxes show forms...&#039;&#039;&amp;quot; comment in the history. For a variety of reasons, I don&#039;t think that that is a good enough justification for keeping the page the way it was. &lt;br /&gt;
&lt;br /&gt;
Among other things, Xerneas is the only Pokemon page that has a game sprite listed as an alternate form, instead of using official artwork. The &amp;quot;infoboxes have to show forms&amp;quot; rule also seems to be irregularly applied, as other Pokemon with form differences don&#039;t get the same treatment, Magearna being the one of most note.&lt;br /&gt;
&lt;br /&gt;
Personally, I don&#039;t care which way the page stays, I just want it to be consistent with that of the other Pokemon articles. If you&#039;re adamant about keeping Xerneas&#039; Neutral mode listed in the infobox, would it then be alright if I add the alternate form sprites of other Pokemon to their pages too? Such as to Magearna or Gourgeist? --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 01:02, 10 February 2019 (UTC)&lt;br /&gt;
:I&#039;m just gonna ask this to start...&lt;br /&gt;
:Can you list all the pages you think are missing forms? (In short, all the pages you would modify if I just answered yes right now to your last question.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:46, 10 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::In my opinion, I think the most logical approach would be to include all Pokemon that appear on [[list of Pokémon with form differences|this page]] that &#039;&#039;also&#039;&#039; already have their sprites listed on their own pages. So, it seems that it would be Genesect, Pumpkaboo, Gourgeist and Magearna that need to be updated. If we remove that second requirement, than we would also change Unown, Arceus, Fufrou, Vivillon and Silvally.&lt;br /&gt;
&lt;br /&gt;
::For obvious reasons, I think I would prefer if we didn&#039;t update &#039;&#039;any&#039;&#039; of the pages and just went back to hiding sprites from the infobox, but if this is the route we&#039;re going then those first four should be changed at the very least. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 02:07, 10 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924810</id>
		<title>User talk:Tiddlywinks/Archive 4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Tiddlywinks/Archive_4&amp;diff=2924810"/>
		<updated>2019-02-10T01:02:21Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Xerneas Neutral mode */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;Archived talk&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 1]] (through Sept 14, 2014)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 2]] (through Nov 5, 2015)&lt;br /&gt;
* [[User talk:Tiddlywinks/Archive 3]] (through Feb 22, 2017)&lt;br /&gt;
&lt;br /&gt;
== Radiant Sun/Full Moon ==&lt;br /&gt;
&lt;br /&gt;
Why do we have the Radiant Sun and Full Moon forms on Solgaleo/Lunala&#039;s pages and the form differences page? When I added Reshiram&#039;s and Zekrom&#039;s active forms to their pages it was removed because they aren&#039;t counted in the Pokédex like Xerneas&#039;s neutral mode, but yet Radiant Sun and Full Moon forms are also not counted in the Pokédex, yet are on their pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:06, 24 February 2017 (UTC)&lt;br /&gt;
:In Solgaleo/Lunala&#039;s case, [http://www.pokemon-sunmoon.com/en-us/pokemon/ the official site] called them forms. (Whether that should be OK may be arguable.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:05, 24 February 2017 (UTC)&lt;br /&gt;
::Ah, that makes sense. Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 16:12, 24 February 2017 (UTC)&lt;br /&gt;
:::Adding on, there are some Pokémon who have form differences recognized by the Pokédex but yet don&#039;t have their forms in the box at the top of the page (eg Furfrou). Should they be added? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:28, 6 March 2017 (UTC)&lt;br /&gt;
::::Rotom is basically the high end of what we&#039;re willing to accomodate in the infobox. If there is a &#039;&#039;strongly&#039;&#039; compelling reason in the future, we might consider more, but something like Furfrou is simply impractical and relatively trivial&amp;amp;mdash;little benefit to worry about including it. It&#039;s fine with a gallery. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:39, 6 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your help ==&lt;br /&gt;
&lt;br /&gt;
..was unexpected in both &amp;quot;I didn&#039;t expect you to help&amp;quot; and &amp;quot;Why exactly did you do [[Special:Diff/2604502|that]]&amp;quot; kind of way. So, thanks for the former, but for the latter, was that more an &amp;quot;oh my Nesci now just get over that class=expandable thing its bad nobody wants that&amp;quot;, or rather an &amp;quot;i still have javascript disabled so i must&#039;ve cleaned up and nothing more ♪♫♪♫&amp;quot;? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:25, 26 February 2017 (UTC)&lt;br /&gt;
:It took me a bit to parse your actual question here...but yes, I don&#039;t enable Javascript if I don&#039;t need it, and all I saw was apparently pointless HTML tags in the diff. I might&#039;ve said about as much except I try not to sound too much like an ass (because sometimes people just don&#039;t know), so instead of writing something like, &amp;quot;That&#039;s weird yo&amp;quot;, I just simplified the reason very, very basically.&lt;br /&gt;
:That said, the first table is &#039;&#039;&#039;super&#039;&#039;&#039; short, collapsing it seems a bit pointless. In fact, actually reading that one, IMO it&#039;d be better to just make those nested bullet points instead of a whole table (like [[Experience#Gain formula]]); or just nest the technical note about Gen I-II specifically. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:56, 26 February 2017 (UTC)&lt;br /&gt;
::Um, sorry for being cryptic, I thought you&#039;d remember we already talked about that. Yo.&lt;br /&gt;
::Thanks for the nested bullet points idea, sounds good, I&#039;ll try to see how that might work out. But for the &#039;&#039;other&#039;&#039; table, you accidently removed the expandable part (more or less), there wasn&#039;t a hidden anti-javascript agenda or something, right? (I know that HTML tags look weird&amp;amp;mdash;it&#039;s a workaround because for some reason, using * will always push everything down to the next line; so I&#039;d prefer to restore that.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:04, 26 February 2017 (UTC)&lt;br /&gt;
:::Hiding the &#039;&#039;entire&#039;&#039; table isn&#039;t generally the smart thing in any case. If you&#039;re going to collapse a table, you can generally just do it right on the table in question. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:23, 26 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
I made a template at [[User:Celadonkey/Template:Z-Moves]] to assist with accessibility for Z-Move pages, similar to the &amp;quot;Variations of _&amp;quot; on a lot of move pages. I was wondering if it&#039;s ok for me to mainspace it and put it on all the Z-Move pages. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:05, 26 February 2017 (UTC)&lt;br /&gt;
:Lemme just ask, do you care if I (fairly) radically change the style and then mainspace it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:30, 2 March 2017 (UTC)&lt;br /&gt;
::No, I don&#039;t mind. Go ahead! --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 01:38, 3 March 2017 (UTC)&lt;br /&gt;
:::It looks awesome, thanks man. But I really think that having an MS for the species Z-Moves would be beneficial. Is there any way we can still implement it? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:55, 3 March 2017 (UTC)&lt;br /&gt;
::::They are pretty. But they make that part relatively big too. I don&#039;t think it&#039;s so bad since it&#039;s all summarized on the [[Z-Move]] page too already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:59, 3 March 2017 (UTC)&lt;br /&gt;
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==Aether House==&lt;br /&gt;
If you don&#039;t like my edit, find some other way to deal with &#039;&#039;&#039;misleading&#039;&#039;&#039; information that could give people the wrong idea of when Porygon could be collect. I am stating this from an intelligent standpoint, not to show any rudeness. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:37, 26 February 2017 (UTC)&lt;br /&gt;
:Never mind, did not see that. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 19:51, 26 February 2017 (UTC)&lt;br /&gt;
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==RE:Moving pages==&lt;br /&gt;
Can you move the page [[Gracidea (Sinnoh)]] to [[Gracidea Garden]]. After duscussion and waiting a long time, other users agreed and no one opposed the move. See [[Talk:Gracidea (Sinnoh)]] for further details. Or can you contact an Editorial Board member, as said on the [[Bulbapedia:Editorial Board]] page. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 19:18, 28 February 2017 (UTC)&lt;br /&gt;
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== Verity Lakefront ==&lt;br /&gt;
&lt;br /&gt;
You changed [[Verity Lakefront]]&#039;s text box back to a default text box after I changed it to a route text box. It is stated in the [[list of routes]] on Bulbapedia that the [[Sinnoh]] lakefronts are routes. It even says on the [[lakefront]] page of Bulbapedia that the lakefronts are routes. The three lakefronts are routes, thus deserving a route text box. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:07, 2 March 2017 (UTC)&lt;br /&gt;
:&amp;quot;List of routes&amp;quot; is not the criteria for deciding whether a location should have a &amp;quot;route&amp;quot; infobox. I&#039;d be hard pressed to define exactly what those criteria are because there &#039;&#039;are&#039;&#039; a few places that are not numbered routes where we use a route infobox (and I&#039;m OK with those), but if you want me to, I can try to figure out what the specifics are/should be. For now, though, please trust me that the lakefronts are regular locations, not routes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:24, 2 March 2017 (UTC)&lt;br /&gt;
::The [[lakefront]] page also states that these areas are [[route]]s. Also, if these lakefronts don&#039;t get route infoboxes, then why does [[Spring Path]] get a route infobox? The lakefronts are much more like routes, for most of the lakefronts actually have [[tall grass]]. Spring Path is such an obscure location. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 22:33, 2 March 2017 (UTC)&lt;br /&gt;
:::To attempt some loose/theoretical explanations, &amp;quot;Spring &#039;&#039;&#039;Path&#039;&#039;&#039;&amp;quot; closely suggests something like a route, so it was perhaps easy to just put Route infobox there. A &amp;quot;lakefront&amp;quot; sounds more like a simple location, however.&lt;br /&gt;
:::This is not strictly justification, but, again, explanation for the current state of things (i.e., a basic answer to your &amp;quot;why&amp;quot;). The presence or absence of tall grass also doesn&#039;t really make or break a route, because plenty of locations (like the lakes themselves) have grass, and some routes don&#039;t (e.g., [[Kalos Route 1]]).&lt;br /&gt;
:::Sort of like I said above, it may be that we should solidify some criteria for what locations deserve Route infobox and which ones deserve Infobox location.&lt;br /&gt;
:::Let me ask (and try to answer this as earnestly as you can): why exactly did you change the template? Was it strictly because there was a &#039;&#039;&#039;route&#039;&#039;&#039; infobox template, and those pages weren&#039;t using it even though that&#039;s what you thought they were? Or was it more because you wanted to see the connecting locations like routes show them (and thankfully for you, the lakefronts are identified as &amp;quot;routes&amp;quot; in some places)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 2 March 2017 (UTC)&lt;br /&gt;
::::Another path in [[Sinnoh]], called [[Seabreak Path]], is a path and is considered a [[route]], similar to [[Spring Path]], yet Seakbreak Path doesn&#039;t get a route infobox. Seabreak Path is also on the [[list of routes]] here on Bulbapedia. I may fix the infobox later, since Seabreak Path is considered a route and a &amp;quot;path.&amp;quot; I adjusted the [[lakefront]] infoboxes purely because the lakefronts are considered routes, and route infoboxes belong to routes. It makes sense to give a route an infobox literally called a &amp;quot;route infobox.&amp;quot; I thought it was just common knowledge. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:55, 3 March 2017 (UTC)&lt;br /&gt;
::::I also wasn&#039;t suggesting that &#039;&#039;&#039;all&#039;&#039;&#039; routes have [[tall grass]], but most of them do. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 00:58, 3 March 2017 (UTC)&lt;br /&gt;
:::::The contrast of Spring Path and Seabreak Path perhaps gives you your best answer: there probably wasn&#039;t any rigorous thought about it all. This is a public wiki. It can be easy for certain &amp;quot;habits&amp;quot; to start small and slowly spread, very possibly via different people, and without perfect rhyme/reason. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:08, 3 March 2017 (UTC)&lt;br /&gt;
::::::Do you approve of my change of the [[Seabreak Path]] infobox? --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 01:22, 3 March 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m basically leaving it all alone at the moment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:23, 3 March 2017 (UTC)&lt;br /&gt;
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== Another template I thought might be useful ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there&#039;s a need for it, but I made a template [[User:Celadonkey/Template:Spritebox/MS/1]] for menusprites to be used in the sprites section of a Pokemon. I was thinking there would be another for Gen IV, Gen V, Gen VI, and Gen VII Pokemon. This one would be used for Gen 1-3 Pokemon. Is there any that needs to be changed and would there be a need for it in the mainspace? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 21:44, 4 March 2017 (UTC)&lt;br /&gt;
:I just realized... Would there be any way to do Gen I and Gen II menu sprites? I know that there are just general sprites like &amp;quot;Ball&amp;quot; and &amp;quot;Quadruped&amp;quot;. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:00, 4 March 2017 (UTC)&lt;br /&gt;
::Just so you both know, the old menu sprites and their Pokémon are listed [[User:SnorlaxMonster/Original era menu sprites|here]]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 22:26, 4 March 2017 (UTC)&lt;br /&gt;
:::This is awesome! I&#039;ll try to add this in. {{unsigned|Celadonkey}}&lt;br /&gt;
::::All updated! Thanks. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 23:53, 4 March 2017 (UTC)&lt;br /&gt;
:::::Maybe.&lt;br /&gt;
:::::One problem about the template is that it basically requires changing when there&#039;s a new generation, when it&#039;s generally been our goal recently to avoid that in templates with such wide use as all Pokemon.&lt;br /&gt;
:::::You can keep it around, but it&#039;s not something that can be signed off on easily given its wide effect. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:58, 5 March 2017 (UTC)&lt;br /&gt;
::::::True, true. Is there any way I can rework this so that it would not have that problem? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:23, 5 March 2017 (UTC)&lt;br /&gt;
:::::::If you want to try, you&#039;re welcome to. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:34, 5 March 2017 (UTC)&lt;br /&gt;
::::::::Alright, but how would I go about doing that? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:59, 5 March 2017 (UTC)&lt;br /&gt;
:::::::::I don&#039;t know how much you know about templates, but if you need to, I&#039;d suggest checking out your welcome template links or introductions on Wikipedia or elsewhere. Then, you can try looking at what we do with other templates that are designed to avoid this, like dex, availability, and sprites on Pokemon pages.&lt;br /&gt;
:::::::::Beyond that, I don&#039;t know how to tell you exactly what to do without just as well doing it myself (which I won&#039;t). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:21, 5 March 2017 (UTC)&lt;br /&gt;
::::::::::I had an idea... What if there were templates for each box I already have (for example, a Gen I menu sprite template) and then those templates would be put together on a &amp;quot;master template&amp;quot; of sorts to be used on the Pokémon&#039;s page to make the full chart? This way, instead of all of the templates being modified every time a new generation comes, the sub templates would be adjusted appropriately, or if a new gen has completely new menu sprites, a new sub template would be created and added to the master template. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:44, 6 March 2017 (UTC)&lt;br /&gt;
{{indent}} Actually, it might be a better idea to build the sub-templates on the Pokémon page itself instead of using a master template, because with a master template, we&#039;d need different master templates depending on the game the Pokémon was introduced in - a different template would be needed for Bulbasaur and Dedenne, if that makes any sense. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 15:56, 6 March 2017 (UTC)&lt;br /&gt;
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== Does this count? ==&lt;br /&gt;
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I found a way to make Rockruff&#039;s Pokédex Entry from the anime Japanese. The translation in also there. does this count? {{unsigned|Hamfart}}&lt;br /&gt;
:I don&#039;t think we add dex entries until they&#039;re dubbed. On that understanding, I don&#039;t think it should be added.&lt;br /&gt;
:However, I don&#039;t really know the anime. You may wish to direct your question to a staff member who&#039;s more familiar instead. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:08, 7 March 2017 (UTC)&lt;br /&gt;
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== Archives ==&lt;br /&gt;
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Am I allowed to move my archive back to my own page? I archived my talk page for no reason and want it back to my regular talk page. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:24, 9 March 2017 (UTC)&lt;br /&gt;
:If your new page hadn&#039;t really been touched, that might be an interesting question, but since it has, it&#039;s kind of too late to ask. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:28, 9 March 2017 (UTC)&lt;br /&gt;
::Oh, rats. So I can&#039;t copy the code from the archive and place it at the top of my talk page? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:42, 9 March 2017 (UTC)&lt;br /&gt;
:::That entirely defeats the purpose of maintaining the history. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:44, 9 March 2017 (UTC)&lt;br /&gt;
::::Ah, alright. Thanks anyways. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 22:52, 9 March 2017 (UTC)&lt;br /&gt;
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== Weather Trio ==&lt;br /&gt;
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The page [[Weather trio]] should be moved to Super-ancient Pokémon, an official term. It&#039;s been discussed on the talk page since early 2015, but we haven&#039;t gotten any response from the staff, but yet... Ataro has made a page [[Super-ancient Pokémon (Adventures)]]. Can it be moved? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 13:51, 14 March 2017 (UTC)&lt;br /&gt;
:It sounds to me like you want to talk to Ataro rather than me. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:31, 15 March 2017 (UTC)&lt;br /&gt;
::I dunno, I know that the comics are Ataro&#039;s thing and this isn&#039;t really a comics thing. I may bring it up to SnorlaxMonster, or someone. Thanks for the help. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 02:00, 15 March 2017 (UTC)&lt;br /&gt;
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== Gen VII Images ==&lt;br /&gt;
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Hey, I was wondering about how to upload images to the [[Bulbagarden Archives|Archives]]. I have a few images for moves from [[Generation VII]], and I am unable to upload them to the Archives. It says I&#039;m not yet a confirmed user. I saw that you are active on the Archives, so I thought that you might know how to upload these images. --[[User:RedHailfire|RedHailfire]] ([[User talk:RedHailfire|talk]]) 03:41, 23 March 2017 (UTC)&lt;br /&gt;
:The Archives has an {{bp|autoconfirmed}} status similar to Bulbapedia. The long and short of it is, if you look around (which may not be an entirely trivial task, but also isn&#039;t impossible), you should be able to find some things you can edit/improve on the Archives to earn that status and be able to make uploads.&lt;br /&gt;
:That said, do be aware that, in order to upload images from 3DS games, you [[a:Archives:Messages from the Council#November 9|have to have permission]] first. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:45, 23 March 2017 (UTC)&lt;br /&gt;
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== Which page to put name locations on ==&lt;br /&gt;
&lt;br /&gt;
Hey there! You recently reverted an edit I did to the Gen II base stats structure page, citing that information of default names for Pokémon doesn&#039;t fit there (presumably as it&#039;s not part of the 32-byte structure). So as not to get in an edit war, I figure we&#039;ll hash it out before doing anything. I&#039;d argue it &#039;&#039;does&#039;&#039; fit on the base stats structure page, as it - as all the other properties on the page - is something common to and used for all Pokémon of the species. I&#039;d go as far as to say the page shouldn&#039;t be about one single data structure (which the page title doesn&#039;t really imply, after all), but rather the how base stats of the Pokémon are stored in general.&lt;br /&gt;
&lt;br /&gt;
Putting it on the character encoding page, as you suggested, makes no sense at all: the name data has nothing to do with the encoding of the characters at all, and isn&#039;t used in any related contexts. Seeing as the name data is used when creating a Pokémon and on summary screens, just like the rest of the base statistics... I&#039;d say that&#039;s the best place. Not putting it anywhere isn&#039;t an option either, as that&#039;d simply be withholding potentially useful information, which we of course don&#039;t want to do. What do you think? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 23:27, 30 March 2017 (UTC)&lt;br /&gt;
:Like you say: the list of names is very plainly a &#039;&#039;&#039;very&#039;&#039;&#039; different thing from the list of base stats. You&#039;re grasping at reasons to shoehorn that list into the page, when the only truly logical approach is to limit it to a single, readily identifiable structure. Based on what you&#039;re saying, we may as well have Gen III&#039;s base stats structure and Pokedex data structures on the same page; they&#039;re at least based on the same indices, which is &#039;&#039;basically&#039;&#039; equivalent to your argument for the list of names.&lt;br /&gt;
:The best thing you could really argue for would perhaps be a &#039;&#039;different&#039;&#039; page altogether, one that could reasonably mention all the data relating to species. That seems like a bit of a weird idea to me, though, so I&#039;m very unsure how such a page would be made, personally.&lt;br /&gt;
:Anyway, I don&#039;t see the base stats structure page as being an appropriate place for it at all. If you have any better suggestions, I&#039;m all ears. I&#039;m basically okay with just saying it fits nowhere and removing it altogether if you think that&#039;s best, too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 31 March 2017 (UTC)&lt;br /&gt;
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::Sorry, I don&#039;t at all follow your extrapolation here. Not sure where the &amp;quot;like you say&amp;quot; part comes from, either - I&#039;m not &amp;quot;grasping&amp;quot;, it&#039;s quite logical. Here&#039;s an a bit more structured summary of how and why they strongly relate:&lt;br /&gt;
&lt;br /&gt;
::* The &amp;quot;base stats&amp;quot; for a Pokémon is data that&#039;s used in any combination of a few ways. Not all of them have to be true for a point of data to be considered &amp;quot;base stats&amp;quot;, as is apparent from their inclusion in the main structure. The ways are:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; (wild held item, gender ratio)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values for how the Pokémon acts&#039;&#039;&#039; (types, base stats, egg cycles, dimensions of sprite, growth rate, egg groups, TM/HM flags, catch rate, Exp. yield)&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging values used on the Pokémon&#039;s summary screen&#039;&#039;&#039; (types, base stats, dimensions of sprite)&lt;br /&gt;
::** And yes, even &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;: the sprite dimensions byte.&lt;br /&gt;
::* In comparison, the default name of a Pokémon is used in the following ways:&lt;br /&gt;
::** &#039;&#039;&#039;Informing choices when constructing a Pokémon&#039;&#039;&#039; - all wild Pokémon get their names from the list.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value for how the Pokémon acts&#039;&#039;&#039; - if the Pokémon&#039;s name differs from the species, it is considered nicknamed, which has an effect when the Pokémon was received in a trade.&lt;br /&gt;
::** &#039;&#039;&#039;Basic, unchanging value displayed on the Pokémon&#039;s summary screen&#039;&#039;&#039; - the species name is simply displayed under the nickname.&lt;br /&gt;
::** In addition, it is just like the sprite dimension byte &#039;&#039;&#039;used in the species&#039;s Pokédex entry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
::That&#039;s 4/4 of the purposes filled.&lt;br /&gt;
&lt;br /&gt;
::It&#039;s not really possible to, as you did, extrapolate my argument to combining the Pokédex data (which I was looking at just earlier today for Gen II; should make a nice new page) page with the base stats structure page, as the Pokédex data has no actual impact on the Pokémon. If you edit the Pokédex data, all Pokémon of that species look and act the same, with no difference even to the summary screen. Of course, as I mentioned, &amp;quot;removing it altogether&amp;quot; is &#039;&#039;not an option&#039;&#039; - skipping out on providing real information, even if it were to prevent meta-level &amp;quot;shoehorning&amp;quot; (which I really do contest), goes against the very purpose of a wiki. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 01:43, 31 March 2017 (UTC)&lt;br /&gt;
:::You&#039;re talking about base stats as a very abstract concept.&lt;br /&gt;
:::The page [[Pokémon base stats data structure in Generation II]] is explicitly about a specific structure, about a contiguous set of data (a list) with entries corresponding to different Pokemon.&lt;br /&gt;
:::The list of names is a WHOLLY different list. It&#039;s not logical to conflate both of those things on a page called &amp;quot;Pokémon base stats data structure&amp;quot;. It&#039;s TWO structures.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:52, 31 March 2017 (UTC)&lt;br /&gt;
:::: They&#039;re two different contiguous data masses in memory, sure, but they&#039;re used in the same contexts. I say &amp;quot;Pokémon base stats data structure&amp;quot; can just as well mean &amp;quot;the structure of Pokémon base stats&amp;quot; (which may well include &amp;quot;the data is structured as part of these two parts of memory&amp;quot;) as it can, as you assume, &amp;quot;this specific contiguous structure type in memory&amp;quot;. Very logical, all in all.&lt;br /&gt;
:::: Really - the page in question is the absolute best fit for information on this, hands-down. I&#039;d say it&#039;s a really good fit, but even if you don&#039;t agree with &#039;&#039;that&#039;&#039;, you&#039;d be hard pressed to find a page where it would fit better. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:03, 31 March 2017 (UTC)&lt;br /&gt;
:::::The page isn&#039;t about context. It&#039;s about a specific data structure. The one on the page. Not the list of names.&lt;br /&gt;
:::::...I&#039;ll go ahead and ask (even though the answer would seem obvious if you&#039;re delving this stuff at all): Do you have any experience with computer programming? Because as someone who does, I can tell you, the page title just is NOT interpretable the way you want it to be. (And those pages are by their very nature incredibly technical, meaning that is the most reasonable way to interpret it.) It&#039;s one structure. Not anything kinda with the same feel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:10, 31 March 2017 (UTC)&lt;br /&gt;
::::::Yes, I am a programmer. And I really, really, don&#039;t appreciate the condescending tone you&#039;re taking. That someone doesn&#039;t agree with you does &#039;&#039;not&#039;&#039; mean they don&#039;t understand. Frankly, the fact that you choose to ask despite saying &amp;quot;the answer would seem obvious&amp;quot; tells me the entire point of the question is to be condescending, which... well, I&#039;m not going to dignify that with further argument.&lt;br /&gt;
::::::Now that that&#039;s out of the way: I&#039;m definitely qualified to say that yes, it is interpretable that way. Obviously it is, since I&#039;m interpreting that way. It seems to be subjective, though, since you don&#039;t agree - you&#039;re taking it as a &amp;quot;data structure&amp;quot; (as what you&#039;d call a struct in C, for example), but seeing as the page is called &amp;quot;Pokémon base stats data structure&amp;quot; and not &amp;quot;&#039;&#039;&#039;The&#039;&#039;&#039; Pokémon base stats data structure&amp;quot;, it may just as well be taken as &amp;quot;the structure of Pokémon base stats data&amp;quot;.&lt;br /&gt;
::::::You seem to be dodging a certain question a bit: what page makes for a better fit than that one? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 02:23, 31 March 2017 (UTC)&lt;br /&gt;
:::::::I absolutely don&#039;t claim to always be the most politic, but I certainly don&#039;t mean to be condescending. Mostly I&#039;m just frustrated by your views when it seems so obvious to me. I&#039;m sorry if that comes off wrong.&lt;br /&gt;
:::::::I&#039;m not dodging any question: I &#039;&#039;put&#039;&#039; it where it better belongs. (As you said, you disagree. I guess I didn&#039;t see any point in going into that part more; I wanted to focus on what I &#039;&#039;expected&#039;&#039; would be a more fruitful direction...) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:33, 31 March 2017 (UTC)&lt;br /&gt;
::::::::So, first of all - how come you get to decide where it &amp;quot;better belongs&amp;quot;? Probably because you&#039;re a junior admin, huh.&lt;br /&gt;
::::::::In any case, I definitely oppose it being on the character encoding page. The character encoding is used for the names, sure, but it&#039;s also used for &#039;&#039;everything else&#039;&#039; in the game. If you put info on the species names there, why not put info on all the locations and structure of dialogue? For the Pokédex descriptions? For the list of items, the list of moves, the list of abilities, the list of trainer types? Because the contents of those have nothing to do with the character encoding except being encoded with it, just like the list of species names. [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 07:38, 31 March 2017 (UTC)&lt;br /&gt;
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{{indent}}Like I said right off the bat...if you want to offer a third solution for where it belongs, I&#039;m all ears. When people have differing opinions, that sort of thing is &#039;&#039;always&#039;&#039; a great option if at all possible. You&#039;ve spent a lot of bytes trying to &amp;quot;prove&amp;quot; your opinion above when I already suggested to you a third option. By all means, try creating some user page to try to address it. I certainly see the point of your complaint; &#039;&#039;I&#039;m&#039;&#039; not perfectly happy with it either, but it&#039;s better than the only other alternative currently. I would be very happy to have a third option. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:13, 31 March 2017 (UTC)&lt;br /&gt;
::And what I&#039;m trying to do is convince you that no, making a separate page is not reasonable at this time (which you&#039;ve said yourself). However, it is much more reasonable to have it on the page where I put it than on the character encoding page. Do I simply not have a say in the whole thing? You moved it elsewhere, making my initial placement an impossibility? Is that really how it is? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 13:34, 31 March 2017 (UTC)&lt;br /&gt;
:::(Sorry to intrude on a talk page, but maybe it&#039;s helpful.) I think in an ideal world, we should have main &amp;quot;Data structures in Gen X&amp;quot; pages, with lots of sections that mostly link to the articles we already have, and with another section on the Pokémon names.&lt;br /&gt;
:::(Also, if you&#039;re interested in a second opinion: I believe if we link to it from the Pokémon structure page (much like we currently do), it should be... fine. Regardless of who is staff and who is not, I believe there are good reasons to not include it on either page, though.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:26, 31 March 2017 (UTC)&lt;br /&gt;
::::It&#039;s rather curious, LpSamuelm: you think I&#039;m being (more or less) tyrannical, when you&#039;re basically asking the same for yourself. Do *I* have no say against what you want? We&#039;re two people. We want exactly different things. There&#039;s no &amp;quot;winner&amp;quot; in that equation. There&#039;s no reason you&#039;re more right than I am except that you&#039;re sure you are. The idea that this makes me unreasonable or what-have-you is nonsensical.&lt;br /&gt;
::::At any rate, I think we&#039;ve pretty much reached the point where I &#039;&#039;am&#039;&#039; prepared to turn a little &amp;quot;tyrannical&amp;quot; and explicitly throw in the weight of my authority as a staff member. I&#039;ve tried persuading you and I would have hoped you could see what was obvious to me; but I&#039;m at a loss for what to do when you cannot see it, short of seeking staff opinion. &amp;quot;Luckily&amp;quot;, I don&#039;t have to look far. =P This is truly what I think is best for the wiki:&lt;br /&gt;
::::* The data structure pages should as a rule only describe one structure. That is how those pages should be; not how you want to interpret them.&lt;br /&gt;
::::If you want to make a page that touches on more than one structure, get creative. Don&#039;t just say it&#039;s impossible. I&#039;m &#039;&#039;&#039;certain&#039;&#039;&#039; you can make a page even if it looks a bit ridiculous. But you&#039;re not going to get anywhere so long as you keep thinking it&#039;s impossible and declining to even try.&lt;br /&gt;
::::It may be important to note that my word is not ABSOLUTE law. To be sure, I have some authority which should be respected. However, there are also {{bp|staff|many people above me}} who you may appeal to if you ever think I (or someone else) am terribly wrong in anything.&lt;br /&gt;
::::FWIW and perhaps obviously, I&#039;d prefer if you just moved forward and either tried to work on a solution like I&#039;ve suggested you can, or if you would just let it go and be productive in other ways. But I won&#039;t pretend there aren&#039;t other options. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:15, 31 March 2017 (UTC)&lt;br /&gt;
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== Pokétch app icons ==&lt;br /&gt;
&lt;br /&gt;
I get what you mean by your reasoning, but the thing is many [[Pokétch]] apps are already represented in the item lists of the locations they are obtained in by icons other than the Pokétch sprite, and have been so for years now. Some of them are icons of the Pokémon featured in their respective apps, so they make sense, but what I want to ask you now is that what do we do with this thing now? Do we replace all the app icons in item lists with the Pokétch icon, leave them how they are now and just try not to come up with any new ones, or something else? What do you think would be the best solution? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 1 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not entirely sure what to think of those placeholders. When I first saw what you added to [[Sunyshore City]] it just looked wrong. After you&#039;ve pointed out everything else, I look at, say, [[Pal Park]], and it doesn&#039;t seem so bad.&lt;br /&gt;
:But. There&#039;s also a simple enough solution. Just use the app images from the [[Pokétch]] page for the &amp;quot;sprites&amp;quot;. Part of me was thinking for a while that that&#039;d be best, if only! And then I realized we totally have those and we can. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:02, 1 April 2017 (UTC)&lt;br /&gt;
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== Template edit request ==&lt;br /&gt;
&lt;br /&gt;
In [[SM004]], the [[Rotom Pokédex]] gives a ton of new entries. Besides the obvious Pokémon entries, I chose to add the descriptions it gave about catching Pokémon and Pokémon Centers as well. The first one already had an entry way back in [[EP001]], so it&#039;s already been taken care of. However, the entry for Pokémon Centers still has a red link. Could you edit the Pokédex template to remove the red link? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 19:03, 13 April 2017 (UTC)&lt;br /&gt;
:It appears to have been taken care of. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 13 April 2017 (UTC)&lt;br /&gt;
::Yup. {{user|Abcboy}} apparently took care of it before you could. BTW, as I checked out the Pokédex template out of sheer curiosity, I noticed a special entry tag (or whatever it should be called) reading &amp;quot;Togepi&#039;s power&amp;quot;. I dug into Togepi&#039;s article history, and found out that that thing was used for Togepi&#039;s second AG entry at some point, but was already taken out in 2010, which was ages ago, but apparently the special note was never removed from the template. Just wondering that shouldn&#039;t something unnecessary like that be removed, even if it doesn&#039;t technically show up anywhere? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:05, 14 April 2017 (UTC)&amp;lt;br&amp;gt;PS. Is the &amp;quot;Purpose&amp;quot; part in the template the same thing as &amp;quot;Dexter (purpose)&amp;quot;, in other words, repetition and thus unnecessary as well?&lt;br /&gt;
:::The template is used on a large number of pages, editing it for something that&#039;s currently going to make zero difference isn&#039;t altogether wise, so for now it&#039;s just fine. (Try to always keep your signature last as well.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 14 April 2017 (UTC)&lt;br /&gt;
::::Understood. Maybe next time it&#039;s really necessary to edit it, that can be done too. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:44, 14 April 2017 (UTC)&lt;br /&gt;
:::::Well, that time seems to be now. The newest dub episode has two double entries, and the template needs editing once again. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:32, 13 May 2017 (UTC)&lt;br /&gt;
::::::The next time you come upon a case that causes an explicit problem in a template like that, can I ask you to consider &#039;&#039;holding off&#039;&#039; on saving it with that problem? Try asking &#039;&#039;first&#039;&#039;, so that you&#039;re not imposing a red link or something like that. Especially, there should REALLY be an option in {{template|Animedexbody}} that &#039;&#039;doesn&#039;t&#039;&#039; require updating such a heavily used template every time a new random odd case pops up. If we don&#039;t fix that soon, please try to keep that in mind and ask us BEFORE you use the template in an &amp;quot;unexpected&amp;quot; way again so that we can implement such a fix, which you can then freely use to use the template without problems.&lt;br /&gt;
::::::Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 13 May 2017 (UTC)&lt;br /&gt;
:::::::So basically your point is, &amp;quot;Tell first, wait, and &#039;&#039;then&#039;&#039; edit&amp;quot;. Gotcha. In that case, I&#039;m now telling you ahead that I&#039;m planning to split {{p|Yanma}}&#039;s OS entry into the main entry and a section called &amp;quot;Yanma&#039;s attacks&amp;quot;. Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:16, 14 May 2017 (UTC)&lt;br /&gt;
::::::::Thank you. I&#039;ve updated the template. Where you&#039;d put the 2nd parameter, you can now just put &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;None|po={{p|Yanma}}&#039;s attack&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (or whatever for anything else that pops up in the future). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 14 May 2017 (UTC)&lt;br /&gt;
:::::::::Thank you too. I&#039;ve tested it out on Yanma&#039;s page, and it seems simple enough. So I was wondering, should ALL exceptions in Pokédex entries (i.e. all entries not about a Pokémon species) be replaced with this feature so that they don&#039;t need to be listed on the template itself, or should they just be left the way they are now? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:51, 17 May 2017 (UTC)&lt;br /&gt;
::::::::::You don&#039;t need to go out of your way, but if you&#039;re doing anything else at the same time and you want to redo it, feel free. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:13, 18 May 2017 (UTC)&lt;br /&gt;
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== Deletion ==&lt;br /&gt;
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Would anyone know how to delete an account?[[User:Empoleon042806|Empoleon042806]] ([[User talk:Empoleon042806|talk]]) 15:08, 15 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not sure if we can delete your account if that&#039;s what you want, but we could probably block it indefinitely if that aligns with whatever reason you want it deleted for. If you&#039;re perhaps dissatisfied with the name you chose, it can be changed once. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 15 April 2017 (UTC)&lt;br /&gt;
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== Genderless vs. gender unknown ==&lt;br /&gt;
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I can&#039;t find hide nor hair of the phrase &amp;quot;gender unknown&amp;quot; on any of our pages in regard to what you mentioned. If &amp;quot;gender unknown&amp;quot; is the new canonical term for it, shouldn&#039;t we change everything to use the correct term? If not, shouldn&#039;t [[cosmic duo]] use the same usage we use on every other page? Either way, we should be consistent with one term or the other, not a haphazard mishmash of whichever people feel like. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:19, 20 April 2017 (UTC)&lt;br /&gt;
:I kind of meant you should talk about it &amp;quot;publicly&amp;quot; on the article&#039;s talk page, not come to me individually. I think that&#039;d be more useful.&lt;br /&gt;
:(FYI, one thing I didn&#039;t have space to write is that I&#039;m not rightly sure what makes genderless canon as you claimed. If you can specify the sources you were thinking of, I&#039;d love to know it. Again, though, I don&#039;t mean here.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 20 April 2017 (UTC)&lt;br /&gt;
::(The source I was relying on was... the fact that we use the term and don&#039;t use a &amp;quot;fan name&amp;quot; template on top of its page. That&#039;s all... I&#039;ll bring it up on the [[genderless]] talk page, since that disambig seems to be the grandparent of anywhere that might be relevant.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:04, 20 April 2017 (UTC)&lt;br /&gt;
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== FP Increasing FC Costs ==&lt;br /&gt;
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Really, you have to delete a important detail.  It was part of a incomplete section. One of the reasons was: Needed Costs for all facility levels for introduction by visitors.  Please re-add them.&lt;br /&gt;
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[[User:Bluebird3639|Bluebird3639]] ([[User talk:Bluebird3639|talk]]) 18:26, 20 April 2017 (UTC)&lt;br /&gt;
:That information was actually there already. Nobody remembered about the incomplete template to update it, that&#039;s all. Nothing&#039;s been lost. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:39, 20 April 2017 (UTC)&lt;br /&gt;
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==Ether==&lt;br /&gt;
Hey! Sorry, I was meant to put it in the edit summary, but Ether is the Japanese name and she&#039;s called Cherie in English. At least to my understanding, disambiguations don&#039;t count if it&#039;s the Japanese name and therefore there&#039;s no clash in terms of the article names. If not, I&#039;m happy to be corrected.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:19, 22 April 2017 (UTC)&lt;br /&gt;
:If someone&#039;s only heard the Japanese name, they could still search for that here, and then if there&#039;s no note they&#039;d just be left confused. There may still be ways for them to find it, but that&#039;d be relatively difficult especially if they&#039;re not super familiar with us/wikis. I imagine there&#039;s other examples of this being done but I wouldn&#039;t know where. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:26, 22 April 2017 (UTC)&lt;br /&gt;
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== Move infobox and &amp;quot;flags&amp;quot; ==&lt;br /&gt;
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Hey there! I believe you&#039;re still the flag officer around here? As you know, they&#039;re not exactly all perfectly accurate (as in, they&#039;re &#039;&#039;annoyingly&#039;&#039; deserted: half of our infoboxes have &amp;lt;code&amp;gt;mirrormove&amp;lt;/code&amp;gt; incorrect, for example, but then there are none of the GenV+ &amp;quot;flags&amp;quot; I pasted on the talk of [[User:Tiddlywinks/Template:MoveInfobox|what I remember you were doing]]). I&#039;m currently doing some related work there (which involves compiling lists of incorrect &amp;quot;flags&amp;quot;), and the more I do, the more I think this needs to be reformed rather radically. Before I go ahead, I want to ask: Do you have an opinion/plan on how to handle &amp;quot;flags&amp;quot; in infoboxes? Assuming there isn&#039;t something in the works already, could we (not necessarily just the two of us, but Bulbapedia as a whole) discuss (and eventually settle on) how to handle them? I believe this really needs some conceptual work before anything else (and it is about time!), that&#039;s why I&#039;m coming to you. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 22 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not really grasping what you&#039;re getting at. I guess that means no, I don&#039;t have any plan or anything. So in short: lay out your ideas. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:17, 22 April 2017 (UTC)&lt;br /&gt;
::Continued [[Template talk:MoveInfobox#Flag reform|here]]. Note that I added some more &amp;quot;flags&amp;quot;. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:47, 22 April 2017 (UTC)&lt;br /&gt;
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== Pulse/Wave ==&lt;br /&gt;
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&#039;&#039;&#039;はどう&#039;&#039;&#039; is translated as &#039;&#039;Wave&#039;&#039;, same as the japanese version of &#039;&#039;Aura&#039;&#039;, Lucario&#039;s power.--[[User:Martianmister|Martianmister]] ([[User talk:Martianmister|talk]]) 07:37, 2 May 2017 (UTC)&lt;br /&gt;
:Pulse is equivalent. Especially since they were translated in English as &amp;quot;pulse&amp;quot;, it&#039;s fine to use that in our translations as well, rather than just take the lazy/mechanical route of obeying whatever Japanese-English dictionaries say. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:17, 2 May 2017 (UTC)&lt;br /&gt;
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== About the underlevelled Pokemon page ==&lt;br /&gt;
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I saw that the pictures have been removed and I completely understand why they have been removed. But although an odd question but is SpriteIt still active on Bulbapedia? Because his most recent contributions and activity from what I&#039;m aware of dates back to 2016 at latest. I&#039;m asking as I&#039;m not sure if I will be able to contact SpriteIt regarding his page for permission to have the template modified. If you know any way to contact him it would be great if you could tell me how so I can ask about the change in template. Although preferably it would make the page look better with pictures, if not having them is what he wishes than I&#039;m completely fine either way.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:36, 7 May 2017 (UTC)&lt;br /&gt;
:My removal of the column is entirely about what I think, not SpriteIt. That table is much too busy for a huge picture of the Pokemon&#039;s artwork. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:47, 7 May 2017 (UTC)&lt;br /&gt;
::Cheers for the advice from my talk page.&lt;br /&gt;
::Fair enough about the table being too busy for a picture of the Pokemon&#039;s artwork. &lt;br /&gt;
::Also would it be better to remove the &amp;quot;Picture&amp;quot; column since there are multiple methods of obtaining an underlevelled species of a Pokemon along with the fact that it never was really used to begin with? &lt;br /&gt;
::Also if the &amp;quot;Picture&amp;quot; column is removed could I bring back the &amp;quot;Artwork&amp;quot; column? This is since the &amp;quot;Picture&amp;quot; column was never really used to begin with while the added &amp;quot;Artwork&amp;quot; column was used so in my opinion it would make sense to replace the picture column with an artwork column.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:57, 7 May 2017 (UTC)&lt;br /&gt;
:::I don&#039;t really know how Picture would be used. I think if it gets to where it &#039;&#039;might&#039;&#039; be mainspacable, removing it can be considered, but until then, I&#039;d rather give SpriteIt as much time as possible to respond to the page being edited and give any input (even if it just ends up being &amp;quot;Do whatever&amp;quot;).&lt;br /&gt;
:::Like you said, the Picture column wasn&#039;t really used so even removing it doesn&#039;t really change a thing about the rest of the table. The artwork is still relatively huge and everything else relatively busy. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:06, 7 May 2017 (UTC)&lt;br /&gt;
::::Hey I know this is old and most likely this will not be approved but this is why I&#039;m asking here first:&lt;br /&gt;
::::Would I be able to make my own Underleveled Pokemon page so I would be able to add my own information and change the template? This is so I can modify the page without distorting SpriteIt&#039;s original page format. Also from that page I&#039;m only taking the information I have added there(it&#039;s still going to be on the original page however). &lt;br /&gt;
:::: If I can&#039;t make my own page then is there a way I could contact SpriteIt regarding the page? This is so I can discuss about modifying the original page and get his input before doing anything major since I&#039;m not sure if he goes on Bulbapedia still.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:49, 11 May 2017 (UTC)&lt;br /&gt;
:::::The userspace exists for a reason, and we welcome users making use of it to try to develop new pages. If you want to move it in a new direction, you&#039;re more than welcome to make a page in your userspace to play with it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:29, 11 May 2017 (UTC)&lt;br /&gt;
::::::Cheers! I assume I can get the stuff I added from the other page and make a different template?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 13:31, 11 May 2017 (UTC)&lt;br /&gt;
:::::::I&#039;m a bit confused. But I don&#039;t think there&#039;s a lot of ways you can go wrong. Just dive in, get to it. If there&#039;s any issues, we can all figure it out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:24, 11 May 2017 (UTC)&lt;br /&gt;
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== Accuracy vs. evasion ==&lt;br /&gt;
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I had believed you knew this all along, way before I realized it, but now I&#039;m better safe than sorry: As accuracy and evasion stat stages are combined to &#039;&#039;one&#039;&#039; multiplier (Gen III onward), nothing can modify one but not the other. Or, in other words, &amp;quot;boosts its evasion by 25%&amp;quot; is another way to say &amp;quot;decreases accuracy of attacks targeted at it by 4/5&amp;quot;. It&#039;s shorter and probably more intuitive/natural, but it doesn&#039;t allow us to be consistent, nor to link to one of the three consistently (and I understood that you preferred &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). (It&#039;s also a little less precise technically/mathematically, I guess, but I think that really shouldn&#039;t matter.) More or less, I believe we (and UPC) are using &amp;quot;accuracy&amp;quot; (or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) as the generic term that encompasses both &amp;quot;accuracy&amp;quot;s and evasion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:20, 8 May 2017 (UTC)&lt;br /&gt;
:I don&#039;t like leaving these things implied and ripe for misunderstanding, so I take it you&#039;re responding to the edits to {{a|Snow Cloak}}.&lt;br /&gt;
:Second: you&#039;re talking about stat stages, but Snow Cloak doesn&#039;t affect stages, it&#039;s just a multiplier. ...Perhaps you understand this, but that&#039;s not clear to me, and it did (plainly) confuse me.&lt;br /&gt;
:You do have a point that accuracy and evasion reduce to the same, ill-defined &amp;quot;stat&amp;quot; after stat stages are applied. (If we go by [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-accuracy-check.html UPC for DPPt], all multipliers come only after stat stages are resolved.) I.e., at a technical level, you can&#039;t really say whether a multiplier affects accuracy or evasion.&lt;br /&gt;
:So I think how we should handle it is that, in any cases where a multiplier nominally &amp;quot;affects&amp;quot; the user of a move, that affects their accuracy (like {{a|Hustle}} or {{a|Compound Eyes}}), while a multiplier that nominally affects a Pokemon that is the target of a move (like {{a|Snow Cloak}} or {{m|Gravity}}) affects evasion. This may be what the descriptions for those Abilities try to follow, but we may have gotten too concerned with the wrong things in some places. (If there are any categories for these sorts of multipliers, the question of what&#039;s right for &#039;&#039;them&#039;&#039; becomes interesting. Likewise, the multipliers that are split between accuracy and evasion at [[Statistic#Stat modifiers]] become equally interesting.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 8 May 2017 (UTC)&lt;br /&gt;
::I can&#039;t tell what your first sentence means, but my post was motivated by [[Special:Diff/2637785|you asking for proof it affects something other than accuracy]] (which could have been either an educational, rhethorical statement; or you being unaware that that&#039;s not really possible).&lt;br /&gt;
::I believe I understand the difference between stat stages and the rest. What I wanted to make you aware of is: Accuracy and evasion have &#039;&#039;a single, combined table lookup&#039;&#039; (unlike say Atk and Def).&lt;br /&gt;
::For things that do affect stat stages ({{m|Double Team}} etc.), we obviously need to refer to that stat whose stages are affected. For everything else, I guess we have some freedom, and I believe we&#039;re currently consistently saying &amp;quot;increases/decreases &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stat|accuracy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; of moves [against it] by factor/percentage&amp;quot; (see {{a|Tangled Feet}}&#039;s edit history).&lt;br /&gt;
::Both ways of saying it have their drawbacks (as I said above). I guess it&#039;s a matter of philosphy/ideology, and of where we want to link to. I believe either way is okay. It&#039;s just that whenever UPC etc. say &amp;quot;multiplies accuracy of attacks against it by 4/5&amp;quot;, we&#039;re free to reword it to &amp;quot;boosts evasion by 25%&amp;quot; if we desire, because it&#039;s really the exact same thing.&lt;br /&gt;
::(As a side note: for Gravity and {{weather|fog}}, we can say both &amp;quot;affects accuracy/users&amp;quot; or &amp;quot;affects evasion/targets&amp;quot; even ideologically. Official wording from Gravity&#039;s effect apparently is neutral: &amp;quot;Moves are more likely to hit for five turns.&amp;quot;) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:06, 9 May 2017 (UTC)&lt;br /&gt;
:::(I can&#039;t tell how the stages are really related to anything in particular here... So I&#039;m just going to plow ahead until it becomes clear that I did miss something.)&lt;br /&gt;
:::I think &amp;quot;where the multiplier comes from&amp;quot; is an eminently reasonable distinction. If it comes from the target&#039;s &amp;quot;condition&amp;quot; (like Tangled Feet), that&#039;s their &amp;quot;evasion&amp;quot; that&#039;s affected; if it comes from the attacker, it&#039;s &amp;quot;accuracy&amp;quot;.&lt;br /&gt;
:::Gravity and fog are more field-wide effects, but I think we still can and &#039;&#039;should&#039;&#039; consider them &#039;&#039;&#039;logically&#039;&#039;&#039;. As far as Gravity, it should be pretty clear logically that gravity hampers a target&#039;s evasion. Fog should likewise logically affect an attacker&#039;s ability to &#039;&#039;aim&#039;&#039; (their accuracy). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:07, 9 May 2017 (UTC)&lt;br /&gt;
::::That&#039;s a reasonable philospohy/ideology, in my opinion. (And for anything not called Gravity or fog, in-game descriptions may be unambiguous anyway.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:57, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Teleport ==&lt;br /&gt;
&lt;br /&gt;
Hey, could you maybe elaborate on why [[Special:Diff/2641360|my edit]] apparently didn&#039;t adress my concern, or shifted the problem? (I guess you realized: my concern is that it sounds like &amp;quot;wild mon&amp;quot; takes precedence over Mean Look etc.) I&#039;ve looked at my screen for minutes, but I really can&#039;t seem to find it. I&#039;d like to &amp;quot;fix&amp;quot; it, which really... doesn&#039;t make sense when I&#039;d be trying to just repeat my earlier edit!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:34, 16 May 2017 (UTC)&lt;br /&gt;
:I might have actually missed or mistaken the &amp;quot;wild&amp;quot; part at the beginning. It was still densely worded, though. It&#039;s kind of annoying, because if this were the effect when the move was intro&#039;d, you&#039;d say &amp;quot;Teleport causes the user to flee. It can fail depending on the user&#039;s level and because of trapping moves.&amp;quot; without having to worry about, &amp;quot;Wait, you can&#039;t say &#039;always&#039;.&amp;quot; Being a change like this makes it hard to do smoothly (because I would have said the original way was basically easiest/fine). But I&#039;ve tried to communicate the same thing more smoothly all around now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:59, 16 May 2017 (UTC)&lt;br /&gt;
::Thanks. I really do try to find concise wording, but sometimes I apparently just lack the sensitivity, the ability to realize it is overly worded, so I appreciate any simplification you&#039;re able to provide.&lt;br /&gt;
::In the meantime, I&#039;ll be thinking about starting a petition urging for Game Freak to not do bugs, because it&#039;s really annoying for us to represent them. Seems kinda selfish. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:47, 16 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I saw Looker having a separate quote page ([[Looker/Quotes]]) and wonders on the full requirements of having to create a new page? I was editing Lillie&#039;s quotes and the whole thing took to 97.1KB. As for Looker, because since it&#039;s from many games, so I assume the full requirements are that the quotes must be very long and the character must have appeared in several games in order for a new page to be created? Also would &amp;quot;Upon being defeated&amp;quot; and &amp;quot;After battle&amp;quot; makes more sense? Or if &amp;quot;After battle&amp;quot; could mean even if you lost? Thirdly, if I were to create my own &amp;quot;User:Ruixiang95/...&amp;quot; on the ghosts appearing in the Pokémon games, which I doubt will be mainspaced at all, will that be a breach of the website&#039;s policy? Thanks! — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:08, 25 May 2017 (UTC), Edited: 11:20, 25 May 2017 (UTC)&lt;br /&gt;
:There aren&#039;t specific requirements for splitting quotes, but you&#039;re right, it probably shouldn&#039;t be split if they&#039;re only in one game or generation.&lt;br /&gt;
:I almost like &amp;quot;After battle&amp;quot;, but unfortunately it probably is a problem that it sounds like it applies even if you lost the battle.&lt;br /&gt;
:We&#039;re more than happy for users to use the userspace to try out pages that they think would improve the wiki. You can include the {{template|mainspace}} template at the top, and when you think you&#039;re all done, you can add the parameter &amp;quot;status=complete&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:58, 25 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vandal ==&lt;br /&gt;
&lt;br /&gt;
[[http://bulbapedia.bulbagarden.net/w/index.php?title=User:Poke_bulba_321&amp;amp;action=edit&amp;amp;redlink=1]] Whom you reverted will not stop. Should we block? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:35, 1 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ability3 field in Template:Pokémon/7 ==&lt;br /&gt;
&lt;br /&gt;
The field to list a third possible ability for [[Template:Pokémon/7]] (and Pokémon/6) was way overdue, so I prototyped a version that accepts 3 abilities. The only difference between this version and the current one is the line that handles the ability fields.&lt;br /&gt;
&lt;br /&gt;
* Updated template: [[User:TehPerson/Pokémon/7]]&lt;br /&gt;
* Test cases: [[User:TehPerson/Tests]]&lt;br /&gt;
&lt;br /&gt;
Please let me know if you have any feedback. Thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 07:30, 17 June 2017 (UTC)&lt;br /&gt;
:We&#039;re not eager to add another conditional in a template that already has plenty, especially when you want to use it on so many pages that use the template so much. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:55, 20 June 2017 (UTC)&lt;br /&gt;
::So is there some technical-related issue with this, or this being something too low priority to consider? [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 17:14, 22 June 2017 (UTC)&lt;br /&gt;
:::...It&#039;s exactly as I said. Let me put it less ambivalently. We will not be updating the template for that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:08, 23 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Intervention, please? ==&lt;br /&gt;
&lt;br /&gt;
Do you mind intervening on [[Cress&#039;s Panpour]], please? [[User talk:Pikablu|Pikablu]] refuses to listen to me when I point out that the trivia they added break policy, and they&#039;re persistently edit warring to reinstate the trivia. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:13, 18 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template questions ==&lt;br /&gt;
&lt;br /&gt;
Hey, I&#039;ve got a few questions regarding templates:&lt;br /&gt;
* Are we expected to avoid images in (high-use?) templates? Is there any (server-related) issues?&lt;br /&gt;
* Do you know whether the software evaluates all branches of ifs, and whatever will not display due to &amp;quot;display:none&amp;quot;? Or, in other words, is there a reason to nest ifs of subsets within each other (e.g., &amp;lt;code&amp;gt;if a&amp;lt;100 then ((if a&amp;lt;50 then x) y)&amp;lt;/code&amp;gt; rather than &amp;lt;code&amp;gt;if a&amp;lt;50 then x; if a&amp;lt;100 then y&amp;lt;/code&amp;gt;)?&lt;br /&gt;
* You seemed to be eager to wrap what currently is &amp;quot;display:none&amp;quot; entirely in ifs. I believe wiki syntax does not provide that functionality to wrap entire tables in ifs (expression error for me), but it may be possible with HTML. Is there a particular reason to try that (seeing how Wikipedia [https://en.wikipedia.org/wiki/Wikipedia:Conditional_tables#Plan_C suggests] using &amp;quot;display:none&amp;quot;)? (Possibly the above point!?)&lt;br /&gt;
Of course, it&#039;s related to [[User:Nescientist/Template:MoveInfobox|this]] (in particular, the damage category icons and the contest stats). Thanks in advance! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:46, 24 June 2017 (UTC)&lt;br /&gt;
:Abstract issues don&#039;t always work well for me... What makes you apprehensive about images?&lt;br /&gt;
:Similar to above... I&#039;m going to go with, I don&#039;t know, what&#039;s your issue?&lt;br /&gt;
:Firstly, Wikipedia doesn&#039;t exactly &amp;quot;suggest&amp;quot; display:none, it has it as an option (which perhaps notably comes &#039;&#039;after&#039;&#039; wrapping content in #if). I suggest it because display:none very explicitly &#039;&#039;hides&#039;&#039; content. Take a look at [[Special:WhatLinksHere/Cacophony_(Ability)]]: perhaps &#039;&#039;every&#039;&#039; species page links there because that&#039;s a default value in the Pokemon infobox, but it&#039;s hidden&amp;amp;mdash;it&#039;s still &#039;&#039;part of the page&#039;&#039;, it&#039;s just not &#039;&#039;visible&#039;&#039;. This is just, in general, a less than ideal problem (preferably only &amp;quot;valid&amp;quot; links would show up), but more to the point, there&#039;s cases where it can very explicitly cover something else you want to find. Suppose there&#039;s a parameter that, if set, shows a line with a link to &amp;quot;page&amp;quot;, and if it&#039;s not set, that&#039;s just hidden. Based on the output, you might imagine you could check What links here for &amp;quot;page&amp;quot; to see where the parameter is set, but in truth, it wouldn&#039;t be any use to you; and it should be. I couldn&#039;t say for what, but I&#039;m fairly sure I ran into just that problem for something in the move infobox. (FWIW as well, instead of very obliquely referring to &amp;quot;You seemed to be eager&amp;quot;, being very specific about exactly where you get something like that from can only help. At least, that&#039;s true for me. Even if I did&amp;amp;mdash;eventually&amp;amp;mdash;realize what you were talking about here.)&lt;br /&gt;
:[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:41, 24 June 2017 (UTC)&lt;br /&gt;
::It&#039;s because very few templates seem to make use of images/icons. For example, [[User:MisterE13/Villain templates|these]] look so much better than the current templates IMO, and also nobody seems to have added the category icons to the move infoboxes although they existed way before the template was designed, and that made me wonder whether that&#039;s due to images (in templates) stressing servers or anything. I [[User talk:Nescientist/Template:MoveInfobox|included them]], but if use of images were a reason to reject template proposals, that&#039;d be good to know (in general/&amp;quot;abstract&amp;quot;).&lt;br /&gt;
::Thanks, I didn&#039;t think of &amp;quot;What links here&amp;quot;, I just thought of categories, and none were added in that &amp;quot;display:none&amp;quot; parts. But thanks for pointing it out&amp;amp;mdash;{{m|Floral Healing}}, for example, currently links to [[Appeal]], and it really shouldn&#039;t. So I shall try to avoid &amp;quot;display:none&amp;quot;, even if that involves some HTML workaround I guess. (Correct?)&lt;br /&gt;
::Example is the contest data within the move infobox; if a move needs no &amp;quot;Contest Spectacular&amp;quot;, it needs neither &amp;quot;Super Contests&amp;quot; nor &amp;quot;Contests&amp;quot; and so on. If the software was smart and only evaluated what it really needs to (much like most &amp;quot;normal&amp;quot; programming languages/parsers), in most cases, it would need to evaluate less parser functions if those were nested, it wouldn&#039;t need to query some color templates, etc. So, I shall try to have them nested I guess. (At least I can&#039;t see any real drawback, now that I need to wrap entire tables instead of simply using &amp;quot;display:none&amp;quot; anyway.)&lt;br /&gt;
::I parsed your intention from [[User talk:Tiddlywinks/Template:MoveInfobox#To do|here]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 24 June 2017 (UTC)&lt;br /&gt;
:::I don&#039;t know if there&#039;s &#039;&#039;no&#039;&#039; case where images would be a problem, but I don&#039;t know how. In this particular case, if those icons &#039;&#039;would&#039;&#039; be any sort of problem, they&#039;d be very simple to remove, so that certainly wouldn&#039;t be grounds to reject everything.&lt;br /&gt;
:::You don&#039;t need to use HTML&amp;amp;mdash;and shouldn&#039;t, really. We&#039;re a wiki. We can expect people to know/learn wikicode. HTML can only complicate things. Just stick with wikicode.&lt;br /&gt;
:::The only generic argument I could make about nesting would be readability (counting brackets is annoying). There&#039;s probably documentation that could tell you. I rarely have the stomach to really digest things as dense as that tends to be, though.&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:28, 24 June 2017 (UTC)&lt;br /&gt;
::::As I said, I believe the wiki syntax doesn&#039;t allow for wrapping entire tables in ifs (specifically, I&#039;m having problems with the opening and closing &amp;lt;nowiki&amp;gt;{| and |}&amp;lt;/nowiki&amp;gt;), so I would need to use HTML (&amp;lt;nowiki&amp;gt;&amp;lt;table&amp;gt;&amp;lt;/nowiki&amp;gt;) as a workaround. I&#039;ll try to see if I&#039;m mistaken and/or can make it work somehow. I know using HTML it&#039;s bad.&lt;br /&gt;
::::Exactly, yes. But I think it&#039;s minor, especially when I&#039;ll try to intend properly. (And I think expansion depth can be a problem, but only if we get like a dozen more contests.)&lt;br /&gt;
::::Thanks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:43, 24 June 2017 (UTC)&lt;br /&gt;
:::::Just wanted to clarify that the wiki syntax &#039;&#039;can&#039;&#039; be used to hide entire tables. I was able to make it work without using HTML. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:39, 27 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Move Effect ==&lt;br /&gt;
&lt;br /&gt;
Ok then, let&#039;s discuss: Why do you think the E should be lowercase? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:03, 3 July 2017 (UTC)&lt;br /&gt;
:...I was the last one to say anything on [[Z-Move]]. And what I said seems basically clear enough to me. Either you have a response that will attempt to discount something I&#039;ve said (and/or you&#039;d like clarification on something), or we can only disagree. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:15, 3 July 2017 (UTC)&lt;br /&gt;
::I don&#039;t think you discounted anything I&#039;ve said, and yet you reverted. Why did you revert? (I don&#039;t think any of your statements is factually wrong, but I don&#039;t see how that makes you revert my edit.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 3 July 2017 (UTC)&lt;br /&gt;
:::There&#039;s no solid reason to think that phrase should be in title case. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:40, 3 July 2017 (UTC)&lt;br /&gt;
::::But wouldn&#039;t that be the most logical assumption for a key term? And also, wouldn&#039;t title case require one or two additional assumptions, namely that the beginning of the &amp;quot;line&amp;quot; (what you see in the infoscreen; I know it&#039;s not literally a sentence) &#039;&#039;is&#039;&#039; in title case, and that the capitalization &#039;&#039;changes&#039;&#039; between title case and sentence case within that same line?&lt;br /&gt;
::::Or in other words: Is there solid reason to think the phrase should &#039;&#039;not&#039;&#039; be in title case? (Or even &#039;&#039;rather&#039;&#039; be not in title case?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:54, 3 July 2017 (UTC)&lt;br /&gt;
:::::I&#039;m really not sure what you think a &amp;quot;key term&amp;quot; is/why Z-Power Effect is such. &amp;quot;Z-Power effect&amp;quot; seems simply descriptive, not particularly &amp;quot;special&amp;quot; or anything (for any solid reason). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:22, 3 July 2017 (UTC)&lt;br /&gt;
::::::Oh, you didn&#039;t challenge that until now!? That is because I noticed that in German, it is one word &amp;quot;Z-Kraft-Bonus&amp;quot;, which can hardly be purely descriptive, and is different from [http://www.pokemon-sunmoon.com/de-de/z-moves/ the website&#039;s] actual description (which is something with &amp;quot;Effekte&amp;quot;). Also, as it&#039;s in front of a colon, it&#039;s quite explicitly summarizing/shortening what it &amp;quot;describes&amp;quot;; it&#039;s designed to be to the point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:43, 3 July 2017 (UTC)&lt;br /&gt;
:::::::If you want me to have challenged it being a &#039;key term&#039;, I&#039;m don&#039;t know how I should have done that when, again, I still don&#039;t know what you think that is and when this is furthermore the first time you&#039;ve mentioned it.&lt;br /&gt;
:::::::I absolutely don&#039;t know enough about German to say much about that term, but I do know that all German nouns are capitalized. By that, I&#039;d be very hesitant to infer too much from the German. As for it being in front of a colon, you&#039;re making a big assumption by inferring anything from the capitalization there; being explicitly set off, there&#039;s no telling &#039;&#039;how purposeful&#039;&#039; that capitalization is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:28, 3 July 2017 (UTC)&lt;br /&gt;
{{indent}} Haha, of course I don&#039;t want you to challenge something I would eventually say. But what I mean when I say &amp;quot;it&#039;s a term&amp;quot; is that, well, it is an official term, official terminology, something that should be bolded and translated on the page; you didn&#039;t un-bold or doubt it was more than a pure descriptive sequence of words. (And with that German, I didn&#039;t mean to say anything about capitalization. It was an argument why it is a term, and not merely a pure descriptor.)&lt;br /&gt;
&lt;br /&gt;
I know that it&#039;s technically an assumption to say &amp;quot;Z-Move Effect&amp;quot; is correctly capitalized this way. But in my opinion, it&#039;s actually way more of an assumption to say it should be &amp;quot;Z-Move effect&amp;quot; (because I guess terms are typically capitalized, because &amp;quot;Z-Move effect&amp;quot; requires the two additional assumptions I mentioned before, and because &amp;quot;Z-Move effect&amp;quot; just doesn&#039;t seem to be used anywhere official). If you really insist and disagree that it&#039;s a term, I guess we can agree that we disagree, and you would obviously have the right to make use of your Junior Adminship to overrule me if you wish&amp;amp;mdash;but then you should also de-bold and remove it from &amp;quot;In other languages&amp;quot;. (But I honestly think I made rather strong arguments.)&lt;br /&gt;
&lt;br /&gt;
But saying both &amp;quot;it&#039;s a term&amp;quot; and having it lowercase seems almost contradictory to me; I really hope that we will be able to adjust the article accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:57, 3 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t have any particular opinion either way on this, but let me just point out that there are plenty of &amp;quot;terms&amp;quot; that we translate and use bold but that are officially lowercase. There&#039;s a whole list of them at [[User:SnorlaxMonster/Pokémon Syntax#Capitalization]]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:05, 3 July 2017 (UTC)&lt;br /&gt;
::Yes, and/but I think we have them that way exactly &#039;&#039;because&#039;&#039; they are not capitalized in sentence case (despite being terms). But either this one is, or (we&#039;re assuming) it&#039;s in title case &#039;&#039;and&#039;&#039; capitalized (only) because of that. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:20, 3 July 2017 (UTC)&lt;br /&gt;
:::The plain fact is, there is no context where you can guarantee that &amp;quot;your&amp;quot; capitalization is intentional. Uppercase is plainly a &#039;&#039;special&#039;&#039; thing; it is not something you assume by default. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:22, 3 July 2017 (UTC)&lt;br /&gt;
::::Ah really? Okay, I thought one would assume that by default (for a term, or a Pokémon term). In that case, even though I would still prefer to have it capitalized based on my arguments, I guess it&#039;s not as crystal clear as I initially thought. I don&#039;t care too much then. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:40, 3 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk ==&lt;br /&gt;
&lt;br /&gt;
So like four people get involved and I&#039;m the only one in trouble? Really fair treatment here. So glad we have admins to make this place so much more inviting and remove all the information.--[[User:Pikablu|Pikablu]] ([[User talk:Pikablu|talk]]) 14:58, 6 July 2017 (UTC)&lt;br /&gt;
:Frankly, you were the one most obviously egregious when I saw it. So I did your message first. (After the page itself.) Beyond that, I have various concerns that are not all limited to this site. Try to avoid jumping to conclusions. Or at very least, if your &amp;quot;unfair treatment&amp;quot; is really your concern, be earnest about that (for example, pointing out politely and reasonably the people you think also warrant some sort of messsge); if all you&#039;re gonna do is drawl sarcasm at me, you&#039;re not putting yourself in any good light. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:04, 6 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thoughts==&lt;br /&gt;
I know you might not care too much about this, but I wanted to ask about the Mystery Dungeon item pages since we&#039;ve discussed it (a little) {{DL|User talk:Tiddlywinks/Archive 3|before}}. I&#039;ve made a page for [[User:Wowy/Throwing item|throwing items]] where I&#039;ve split the page into each game. The advantage is that the template doesn&#039;t become too complex and ugly, and you can write information specific to each game (e.g. IQ skills). Another advantage is that the item &amp;quot;stick&amp;quot; changed its name to &amp;quot;wooden spike&amp;quot; (both English and japanese) (I am assuming they have the same effect with just a different name). So sorting it out by generation would mean that the &#039;same&#039; item isn&#039;t duplicated twice. The disadvantage is that you can&#039;t compare the changes that have been made over the different games, and also when someone searches &amp;quot;Geo pebble&amp;quot;, I think the search would only land on the page and not on the exact item. I tried to make a page for throwing item because it&#039;s relatively sparse, but I don&#039;t want spend time making any changes to big pages such as the [[Wonder Orb]] page before approval. What are your thoughts? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:11, 7 July 2017 (UTC)&lt;br /&gt;
:Sorry I haven&#039;t been able to figure out what to say sooner...&lt;br /&gt;
:Can you give any examples of where you think an item gets complex besides regarding buy/sell prices? (I don&#039;t really know what you mean when you mention IQ skills above either, and I don&#039;t think I see anything about that on your user page.) For the most part, it seems to me like, since the template is meant to handle multiple games, it seems best to use it like that (aside from how messy the prices get). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:01, 10 July 2017 (UTC)&lt;br /&gt;
::A slow response is better than no response! And I also don&#039;t know what the best way is, and it&#039;s fine if we end up leaving it as it is. But if you take Wonder Orb as an example of a list getting complex, some orbs are available in all the games (e.g. Slumber Orb), some are available only in a RBTDS (e.g. Silence Orb), and some only in GTI (e.g. Notice Orb, well I haven&#039;t found it yet in SMD and there are no reports of it online) etc. Like the throwing item, some items also changed names (e.g. Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb). So for anyone playing just one of the games, the list gets confusing as to which one is relevant to your game or not, until you open each table. I guess you could argue that the page is just a list of all the orbs in all the games, but maybe the page should strive to do more than that (maybe?). &lt;br /&gt;
::When I mentioned the IQ skills, what I meant was when you open the &amp;quot;In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team&amp;quot; tab, then you can see a mention of IQ skills since that info is relevant to that game, while when you open the &amp;quot;In Pokémon Mystery Dungeon: Gates to Infinity&amp;quot; tab, you can see a mention of Team Skills since that info is relevant to that game. So you can put information relevant to that game under each tab rather than having it all at the top of the page. &lt;br /&gt;
::Whatever happens, thanks for you thoughts! I&#039;ll keep them in mind. --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 23:54, 10 July 2017 (UTC)&lt;br /&gt;
:::I&#039;ve been advised that a compromise could be grouping games. Like sections for &amp;quot;Only in [RB]&amp;quot;, &amp;quot;In [RB and TDS]&amp;quot;, &amp;quot;In all games&amp;quot;, etc as required. That way you&#039;d still have only one template for each item.&lt;br /&gt;
:::I don&#039;t know what to say about ones like Foe-Evolution Orb --&amp;gt; Enemy Evolve Orb except that it&#039;s arguably working alright as it is now on Wonder Orb, with just separate templates for each name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 11 July 2017 (UTC)&lt;br /&gt;
::::Ok, that sounds good in theory, but it ends up with too many arbitrary sections: &amp;quot;Only in [RB]&amp;quot;, &amp;quot;[In RB and TDS]&amp;quot;, &amp;quot;[In RB, TDS and GTI]&amp;quot;, &amp;quot;[Only in TDS]&amp;quot;, &amp;quot;[Only in GTI]&amp;quot;, &amp;quot;[Only in SMD]&amp;quot;, &amp;quot;[In all games]&amp;quot;, and would separate similar items that should be grouped together (e.g. Stick, Silver Spike and Iron Thorn are obviously counterparts with different strength, but Silver Spike would come under &amp;quot;All games&amp;quot;, while Stick and Iron Thorn would be classed as &amp;quot;In RB, TDS and GTI&amp;quot;). If that&#039;s the case, I&#039;m more than happy to keep the MD item pages as it is now rather than make that change (it also doesn&#039;t solve the buy/sell price issue).&lt;br /&gt;
::::On another note, should Foe-Evolution Orb and Enemy Evolve Orb be listed together on the same template since the Japanese names are the same, while Stick &amp;amp; Wooden Spike, Iron Thorn &amp;amp; Iron Spike be listed separately since they have different Japanese names and so are distinct items?&lt;br /&gt;
::::And thank you, I appreciate your responses! :) --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 01:28, 11 July 2017 (UTC)&lt;br /&gt;
:::::Are those arc/straight categories a strong in-game distinction, beyond just &#039;&#039;how they behave&#039;&#039; when they&#039;re used? If not (and possibly even if they are), then you &#039;&#039;could&#039;&#039; forego those sections. There&#039;s only three arcing items, I think it would be fine then to just talk about the different behaviors and highlight the three arcing items at the top of the page or something.&lt;br /&gt;
:::::Strictly speaking... Yeah, the Foe/Enemy Evolution Orb should be in a single template, basically like {{DL|Status condition healing item|Paralyze Heal}}. On the other hand...that unfortunately brings about a similar sort of problem as you mentioned before, since the closed template doesn&#039;t display the note about the previous name. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:04, 11 July 2017 (UTC)&lt;br /&gt;
::::::Okay, how does the [[User:Wowy/Throwing item|page]] look now? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 04:09, 11 July 2017 (UTC)&lt;br /&gt;
:::::::Did you misorder the Rare Fossil and Gold Thorn in the TDS section? Seems good to me otherwise. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:16, 11 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magikarp ==&lt;br /&gt;
&lt;br /&gt;
I had believed it was rude of you to just undo the entire edit when I thought you seemed to be adamant to keep that section clean, and wanted me to possibly move it elsewhere. However, if your problem was not &#039;&#039;where&#039;&#039; it was added, but &#039;&#039;that&#039;&#039; it was added at all, I believe it&#039;s just as rude. By now, it should be clear that I (currently) disagree. Either way, please feel free to outline your rationale.&lt;br /&gt;
&lt;br /&gt;
(As an aside, I believe it&#039;s quite striking you expect me to possibly start the discussion by undoing an edit, again. Or is this you exerting Junior Admin powers?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 16 July 2017 (UTC)&lt;br /&gt;
:I&#039;m going to be honest... The argument you&#039;re attempting to make here simply makes no sense to me. You&#039;re thinking something that&#039;s just totally different than what I&#039;m thinking.&lt;br /&gt;
:The situation is very simple. I saw you added something to Magikarp a earlier that didn&#039;t belong. You reverted my reversion and called my reversion rude. That makes no sense, and your simple reversion completely ignored the problem I pointed out. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:08, 16 July 2017 (UTC)&lt;br /&gt;
::Honesty is always good. I&#039;m in.&lt;br /&gt;
::In my opinion, a simple undoing of an edit (that is within the MoS) is almost always some kind of rude if that undoing is based on personal opinion only. Even moreso when the edit is not one word, but an edit the editor obviously spent time and thought to it. (I thought about it for several days, and it took more than half an hour to finally implement my edit.)&lt;br /&gt;
::...And it&#039;s more rude (and very striking) when the editor/edit attempted to solve an issue. Your reversion didn&#039;t address the problem at all. It just reinstalled it.&lt;br /&gt;
::What problem did you want to address in your edit comment? I understood that you wanted to make me (or everyone) aware of the fact that this should be about the species the article is about, not describe a game. I am aware of that, it&#039;s just that the game &#039;&#039;is&#039;&#039; about that species. The game is literally &#039;&#039;called&#039;&#039; the species&amp;amp;mdash;I can&#039;t do anything about that. What I did was focus on Magikarp appearing there (and I pointed that out in my reversion).&lt;br /&gt;
::(Just in case: The patterns are the most important part of it, in my opinion. I &#039;&#039;insist&#039;&#039; they need to be somewhere on the page.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:37, 16 July 2017 (UTC)&lt;br /&gt;
:::I have to say... (With, for what it&#039;s worth, no offense intended.) It doesn&#039;t matter how much time you spend on an edit, if someone undoes that for what &#039;&#039;they&#039;&#039; think is a good reason, your investment/disappointment in &#039;&#039;no way&#039;&#039; justifies you automatically labeling it rude. Just because you put effort into something doesn&#039;t give it some magical protection.&lt;br /&gt;
:::You say I didn&#039;t resolve the problem you were concerned about. Fun fact: I don&#039;t really know Magikarp Jump. My intent was that someone who does should address that concern in a better way than your edit did. (This all comes around to: you&#039;re invested in this thing and feeling hurt about it. I won&#039;t say you can&#039;t be, but don&#039;t lay it all on other people. They don&#039;t have to have the same investment as you.)&lt;br /&gt;
:::You state the problem exactly, but declined to try to address it at all. There&#039;s a whole article for details of the game. Pumpkinking&#039;s edit addresses Magikarp&#039;s appearance about as deeply as (as near as I can tell) it needs to be.&lt;br /&gt;
:::And there&#039;s already an explicit place for sprites. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:59, 16 July 2017 (UTC)&lt;br /&gt;
::::I am in absolutely no way feeling hurt or something about &#039;&#039;my&#039;&#039; edit being removed. Simply removing that much value created focused at solving a problem (one we even agree on), is bad&amp;amp;mdash;regardless of who created that value. (And I didn&#039;t say that value gave it protection, or used it as an argument to &amp;quot;automatically&amp;quot; call it rude.) In short: Removing the entire thing entirely is certainly worse than what I did.&lt;br /&gt;
::::I know Magikarp Jump a bit. And/but I don&#039;t quite understand what makes you think my edit was bad. If you (have read my explanation above and) specified, I could try to address your concern. (Again, I focused on Magikarp &#039;&#039;in the game&#039;&#039;, not the game itself.)&lt;br /&gt;
::::Are you suggesting to append it to the core games&#039; sprites? I initially wanted to have the patterns near the prose explaining them, but I&#039;m okay with your suggestion as well. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:20, 16 July 2017 (UTC)&lt;br /&gt;
:::::Call it what you want then, there is still no justification for calling a good faith edit &amp;quot;rude&amp;quot;. Anything not to your liking is not &amp;quot;rude&amp;quot;.&lt;br /&gt;
:::::I&#039;m not sure why you&#039;re offering to address my concern when I&#039;ve already said that Pumpkinking&#039;s edit is good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 16 July 2017 (UTC)&lt;br /&gt;
::::::Okay then, I misread that part. I&#039;m fine with that as well, if we add the patterns (in prose and images). Would you please edit them in (or answer where I should put them)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:50, 16 July 2017 (UTC)&lt;br /&gt;
:::::::I already said, if they belong anywhere, there&#039;s already a sprites section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:19, 16 July 2017 (UTC)&lt;br /&gt;
::::::::I hope you already know this, but after reading this whole section again, I wish to very explicitly state/reconfirm that no offense was intended on my part either. I was not trying to attack you personally, and I hope you didn&#039;t draw that conclusion at any point. (I obviously suck at reading your mind sometimes.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:40, 16 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marowak ==&lt;br /&gt;
&lt;br /&gt;
Based on your response to PlayerKing95&#039;s page what is your stance on the moves used in SM034?--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 13:43, 20 July 2017 (UTC)&lt;br /&gt;
:I don&#039;t really follow the anime. I&#039;ll pass the question along. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:52, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shuckle==&lt;br /&gt;
Thanks for dealing with the vandalism from Joel, hate things I like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
:Meant to be I hate things like that.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:18, 20 July 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Encounter Edits ==&lt;br /&gt;
&lt;br /&gt;
As I&#039;ve been playing through the series gen by gen recently, I&#039;ve noticed that the more recent gens are full of misinformation on encounters. Diamond/Pearl had a few apparent hiccups, but I&#039;m running into them all over the place in Black/White. Serebii&#039;s database is even worse, listing pokemon in completely incorrect routes and areas. It&#039;s clear that the encounter rates thus far have all gone on people&#039;s experiences and nothing else. I&#039;m just adding mine to the pool--and mind you, I&#039;m changing nothing unless it&#039;s been hours upon hours and I&#039;m absolutely, 100% sure.&lt;br /&gt;
&lt;br /&gt;
If you want to dig up ROM data, by all means, feel free. It has not been done with this encounter tables. I don&#039;t have the time or interest in doing it, either--again, I&#039;m just adding my contribution to improve the tables. Even if it won&#039;t make them 100% perfect, it will be a step closer to perfect accuracy. If you want to make the tables LESS accurate by reverting my changes, I can&#039;t stop you; I went out of my way to improve the data, but if that generous act is not appreciated, I&#039;m fine not bothering. [[User:Xelrog T. Apocalypse|- Xelrog T. Apocalypse]] ([[User talk:Xelrog T. Apocalypse|talk]]) 18:14, 9 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is corocoro also a forbidden source? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/RDIolxQ.jpg]&lt;br /&gt;
&lt;br /&gt;
Because if it was, my edit was valid. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:43, 10 August 2017 (UTC)&lt;br /&gt;
:Can you read Japanese? If not, you&#039;re relying on Serebii&#039;s interpretation of what that scan says. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:48, 10 August 2017 (UTC)&lt;br /&gt;
::No, I can&#039;t. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:50, 10 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M09 ==&lt;br /&gt;
&lt;br /&gt;
Hello I would like to ask for a staff member&#039;s opinion on this. Frozen Fennec reverted me when I changed &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot; and said that &amp;quot;most likely&amp;quot; is fine, I think having &amp;quot;most&amp;quot; and &amp;quot;likely&amp;quot; makes those points too certain and I don&#039;t see what harm there would be in changing &amp;quot;most likely&amp;quot; to &amp;quot;may be&amp;quot;. Please could you offer some input thanks[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 14:39, 14 August 2017 (UTC)&lt;br /&gt;
:We try to avoid personal opinions, which is what &amp;quot;most likely&amp;quot; is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:18, 15 August 2017 (UTC)&lt;br /&gt;
::Thank you, I saw that you changed it.[[User:Great Bear|Great Bear]] ([[User talk:Great Bear|talk]]) 19:55, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New editor==&lt;br /&gt;
[[https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Pokerman118933]] This new editor is spamming some strange link. Two of his eduts are hidden. Is this vandalism? And by the way, on the talkpage for [[FireRed and LeafGreen]] I posted a question but I am unsure if it belongs there. {{unsigned|RubyLeafGreenCrystal}}&lt;br /&gt;
:The user was dealt with. &lt;br /&gt;
:It seems okay.&lt;br /&gt;
:Also, please use the &amp;quot;+&amp;quot; button at the top of the page, next to &amp;quot;edit this page&amp;quot;, to create a new section on a talk page, don&#039;t just put it at the end of someone else&#039;s section. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:51, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Anime moves ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry if I seemed arrogant or whatever by adding that {{m|Thunder Wave}} use. However, I would like to assure you that I&#039;ve learned my lesson: I don&#039;t add too ambiguous moves without them being confirmed anymore. However, this case wasn&#039;t ambiguous at all in my mind: the animation used for the move was identical to the one used in the {{series|XY}}, you can check it out yourself if you want. A couple other users have also already left agreeing opinions to T-Wave&#039;s talk page. Do you give me the permission to restore my edit? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:30, 18 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type: Null at level 5. ==&lt;br /&gt;
&lt;br /&gt;
 (Without double-checking anything but our breeding page) Eggs hatch at level 1&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t that prove my point? Other than Cosmog (who&#039;s obtained at level 5), everything that evolves can be bred and hatched, which makes Type: Null the only unevolved Pokemon unobtainable at level 5. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:34, 24 August 2017 (UTC)&lt;br /&gt;
:So you mean by leveling up... That&#039;s not what obtainable should mean. And even if you find the right word, having to level up Pokemon makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:19, 24 August 2017 (UTC)&lt;br /&gt;
::There is clearly a misunderstanding here. What exactly do you think I&#039;m trying to say? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:16, 24 August 2017 (UTC)&lt;br /&gt;
:::That&#039;s exactly what I said from the start... If Sandygast can be &amp;quot;obtained at level 5&amp;quot;, then either it can be encountered in the wild and caught at level 5, or it can hatch at level 5. Neither is true. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:30, 24 August 2017 (UTC)&lt;br /&gt;
::::I don&#039;t think the point is notable either, but perhaps what Unowninator intended was more like &amp;quot;the player can/cannot legitimately possess it at level 5&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:33, 24 August 2017 (UTC)&lt;br /&gt;
::::: ^ Yep, that&#039;s exactly what I meant. Thanks for explaining Pumpkinking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 23:03, 24 August 2017 (UTC)&lt;br /&gt;
::::::In that case, my response here was understanding it just fine. You can only have Sandygast at level 5 after leveling it up, which makes it unnotable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:26, 25 August 2017 (UTC)&lt;br /&gt;
:::::::What the hell does that have to do with anything? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 04:02, 25 August 2017 (UTC)&lt;br /&gt;
::::::::&amp;quot;You cannot legitimately possess it at level 5&amp;quot; is wildly aribtrary. If you can possess everything else at level 5 by leveling up but you can&#039;t possess Null lower than level 40, then why don&#039;t we just level up further and make it level 39, or &#039;&#039;everything&#039;&#039; from 1 to 39?&lt;br /&gt;
::::::::And why do we stop before Null&#039;s obtainable level? If we just go farther, then everything can be possessed at level 40-100. Yay?&lt;br /&gt;
::::::::Your line (and method) is arbitrary, formed to exclude Type: Null for no actually-good reason, it probably just &amp;quot;seems&amp;quot; right. It&#039;s not notable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:17, 25 August 2017 (UTC)&lt;br /&gt;
:::::::::My reason was little cup, but since it doesn&#039;t really exist, why not bring up the level 40 thing? If that isn&#039;t notable, then why are these facts?&lt;br /&gt;
 Of all the Pokémon that evolve by leveling up, Hydreigon evolves from its pre-evolution later than any other Pokémon, at level 64.&lt;br /&gt;
 Out of all Pokémon that evolve by a set level, Larvesta evolves later than any other unevolved Pokémon, at level 59.&lt;br /&gt;
:::::::::[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 02:53, 26 August 2017 (UTC)&lt;br /&gt;
::::::::::I don&#039;t know what &amp;quot;the level 40 thing&amp;quot; is supposed to be. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 26 August 2017 (UTC)&lt;br /&gt;
{{indent}} Basically of all unevolved Pokemon, it is obtained at the highest level. Everything else can be lower than 39, but Type: Null can only be at level 40 minimum because it can&#039;t breed. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 15:34, 26 August 2017 (UTC)&lt;br /&gt;
:Then just phrase it like that instead of going through a bunch of hoops to overcomplicate it. Something like &#039;&#039;Of all unevolved Pokémon, Type: Null has the highest minimum level at which it can be legitimately possessed: level 40&#039;&#039; seems, in my mind, to be more notable than dancing around the topic by bringing up Cosmog and level 5. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:41, 26 August 2017 (UTC)&lt;br /&gt;
::Hang on, Unowninator, just because I said I &#039;&#039;personally&#039;&#039; think it&#039;s more notable than what you had before, doesn&#039;t mean Tiddlywinks will decide it&#039;s notable &#039;&#039;enough&#039;&#039; to keep. It&#039;s probably best to wait to add it until they approve/disapprove it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:32, 26 August 2017 (UTC)&lt;br /&gt;
::: [https://bulbapedia.bulbagarden.net/w/index.php?title=Type:_Null_(Pok%C3%A9mon)&amp;amp;curid=215674&amp;amp;diff=2682162&amp;amp;oldid=2681962 *extreme facepalm*] Why does nobody understand me? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 06:18, 27 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
I do not want to say it but if you pause at 0:25 of the video, it looks sha__. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:28, 1 September 2017 (UTC)&lt;br /&gt;
:I still don&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:34, 1 September 2017 (UTC)&lt;br /&gt;
::You will see a white menu in the bottom right corner. You know why now? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:39, 1 September 2017 (UTC)&lt;br /&gt;
:::I see it. Please don&#039;t assume I can read your mind and keep asking me to guess. If you can&#039;t explain yourself, I won&#039;t understand. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:42, 1 September 2017 (UTC)&lt;br /&gt;
All right. I&#039;ll just ask if a white menu is possible on a gameboy. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:46, 1 September 2017 (UTC)&lt;br /&gt;
And if not, where can one be found on a gameboy game. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:48, 1 September 2017 (UTC)&lt;br /&gt;
:I think they&#039;re trying to censor the word &amp;quot;shady&amp;quot; for some reason, and are pointing out that the video is taken of an emulated game (you can see a Windows right-click menu briefly at the point they mentioned). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:49, 1 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Direct linking ==&lt;br /&gt;
&lt;br /&gt;
Re: your discussion with Nescientist and the staff ruling that came out of it: Can you please have a word with FinnishPokeFan95? As you can see in their contributions history, they are edit warring on Berry pages to remove the redirect even though (as far as I understand it?) the outcome of that conversation was that those links should be redirects. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:26, 25 September 2017 (UTC)&lt;br /&gt;
:My understanding is that there were two users seriously discussing, not that there was me and a staff member and a staff ruling. (However, there&#039;s reasons and arguments, and there&#039;s a policy to avoid edit warring, and a will to avoid useless edits.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:15, 25 September 2017 (UTC)&lt;br /&gt;
::When Tiddlywinks said they had been &amp;quot;advised&amp;quot; on the matter, I assumed it was from higher-up staff members, but yeah, perhaps I misinterpreted that. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:30, 25 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insignificant minor edits ==&lt;br /&gt;
&lt;br /&gt;
(I have asked on SnorlaxMonster&#039;s talk page but gotten no replies, so...)&lt;br /&gt;
I wonder if these minor edits are necessary: [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Scale&amp;amp;diff=prev&amp;amp;oldid=2700623 link 1], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Memory&amp;amp;diff=prev&amp;amp;oldid=2700622 link 2], [https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Fang&amp;amp;diff=prev&amp;amp;oldid=2700621 link 3]. They don&#039;t make any difference when you view them on the page. Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:36, 14 October 2017 (UTC)&lt;br /&gt;
:Sorry, I missed this before.&lt;br /&gt;
:&amp;quot;Necessary&amp;quot;? No. Personally, they are something I&#039;d probably do myself if I was thinking about it while already doing something on the page.&lt;br /&gt;
:Your implication is that it should be stopped. If it was absolutely all someone was focused on, I personally &#039;&#039;would&#039;&#039; ask them to find more substantial edits to make (and have in some cases in the past). While at this particular moment it seems like GrammarFreak01 has done relatively a lot of that sort of edit in the past day, that doesn&#039;t seem to consistently be the case so strongly previously. It&#039;s still not ideal, but... For what it&#039;s worth, I can tell you that, as of yet, it doesn&#039;t seem to be weighing too heavily on anyone&#039;s mind on staff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:56, 15 October 2017 (UTC)&lt;br /&gt;
::I see. I know it&#039;s supposed to do that while you are editing something else on the page, and not just specifically editing this part only. I remembered this sort of insignificant edits will clogged up the Recent Changes or something else. Since there&#039;s no worries about that, I guess I don&#039;t mind.&lt;br /&gt;
::Might as well ask this now also. Are the Rotom Adventures quotes needed to be added to the Rotom Pokédex page? ([[User:Ruixiang95/Rotom Pokédex/Quotes]]) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:15, 15 October 2017 (UTC)&lt;br /&gt;
:::Just to be sure I&#039;m not missing something, you&#039;re talking about the Rotom from the Pokemon Adventures manga?&lt;br /&gt;
:::As far as I know, we don&#039;t do any quotes for anything but games. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:29, 15 October 2017 (UTC)&lt;br /&gt;
::::Nope, Video games. The message they show on the bottom screen as you travel in Alola. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:39, 15 October 2017 (UTC)&lt;br /&gt;
:::::Oh, just everything else beyond the dex stuff. I specifically refrained from that (or even adding an incomplete template) previously myself because I don&#039;t think it&#039;s necessary. Rotom&#039;s dialogue is a little bit like a walkthrough, I don&#039;t think it&#039;s worth much or adds much. And it&#039;s something for practically &#039;&#039;everywhere&#039;&#039;, it&#039;d be pretty huge. And then figuring out for &#039;&#039;each&#039;&#039; of those exactly when it occurs would be a huge pain too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 15 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Archive sandbox ==&lt;br /&gt;
&lt;br /&gt;
Will you please archive the [[Bulbapedia:Sandbox|sandbox]]? The maximum number of sections should be 60. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 22:37, 14 October 2017 (UTC)&lt;br /&gt;
:What do you mean the max should be 60? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 14 October 2017 (UTC)&lt;br /&gt;
::The ones including sub-sections. [[User:SaturnMario|&amp;lt;font color=&amp;quot;#034112&amp;quot;&amp;gt;SaturnMario&amp;lt;/font&amp;gt;]], [[User talk:SaturnMario|&amp;lt;font color=&amp;quot;#078325&amp;quot;&amp;gt;his talk&amp;lt;/font&amp;gt;]] and [[Special:Contributions/SaturnMario|&amp;lt;font color=&amp;quot;#83C192&amp;quot;&amp;gt;his contributions&amp;lt;/font&amp;gt;]] 23:37, 14 October 2017 (UTC)&lt;br /&gt;
:::That&#039;s not what I asked. I asked &#039;&#039;&#039;why&#039;&#039;&#039; you say it should be the max. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:40, 14 October 2017 (UTC)&lt;br /&gt;
::::I actually agree. There&#039;s so much text &amp;amp; such on the sandbox that it causes my browser to freeze, so I can&#039;t even use it. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:03, 21 October 2017 (UTC)&lt;br /&gt;
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== That Rhydon thing. ==&lt;br /&gt;
&lt;br /&gt;
How the hell is it excluding anything? The Psychic type thing excludes all other types, so why is that fine but not this? (I suppose I could just say highest attack of everything compatible with Eviolite, but I think the other way&#039;s better...) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:02, 21 October 2017 (UTC)&lt;br /&gt;
:How is it excluding anything, you ask? The phrase &amp;quot;non-fully evolved&amp;quot; quite explicitly excludes fully evolved Pokemon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:13, 21 October 2017 (UTC)&lt;br /&gt;
::And Psychic types doesn&#039;t exclude all other types? I still think it&#039;s good trivia. Can we at least reword it? (Unfortunately, my best idea is using Eviolite compatibility) [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 21:25, 21 October 2017 (UTC)&lt;br /&gt;
:::Where do we draw the line? We&#039;ve easily had &amp;quot;all but Legendaries and Mythicals&amp;quot;, &amp;quot;all except Mega Evolutions&amp;quot;, (all but Legendaries, Mythicals, and Megas; only Megas; only Legendaries and Mythicals...) &amp;quot;all starters&amp;quot;, your &amp;quot;Eviolite users&amp;quot;...and that&#039;s just off the top of my head, there&#039;s probably several other &amp;quot;interesting&amp;quot; sets that have been on pages and plenty more beyond that if we just decided that anyone who wanted to could make up a set.&lt;br /&gt;
:::Let&#039;s also consider each of those sets I mentioned above: would it be okay to start talking about only the Fairy-types, Normal-types, etc among each of those groups?&lt;br /&gt;
:::What I&#039;m getting at is that it&#039;s a lot of stuff, and all that just balloons. More than anything, it&#039;s hard enough keeping track of two broad categories (overall and by type)... (I&#039;m pretty sure that when people started updating the best/worst trivia to account for Gen VII, they didn&#039;t pay any attention to the Pokemon that used to be &amp;quot;highest&amp;quot; or &amp;quot;lowest&amp;quot; and had now lost that status, thereby leaving old/incorrect trivia on a number of pages.) We don&#039;t need to worry about updating stats for a dozen different categories.&lt;br /&gt;
:::Even if you want to say, &amp;quot;Well, I think these four or five or so categories are okay and we won&#039;t allow &#039;&#039;anything&#039;&#039; else&amp;quot;, it can be &#039;&#039;very&#039;&#039; hard to &#039;&#039;&#039;remember&#039;&#039;&#039; whether what someone added is actually in one of those categories, without referring to somewhere where it would have been stated out. Beyond that, it&#039;s not like there&#039;s a simple way to &amp;quot;agree&amp;quot; on which X categories we should have, either.&lt;br /&gt;
:::The short version is: we don&#039;t need a bunch of trouble for allowing all sorts of categories. We should keep it simple, and the most basic categories are just overall and by type. Easy to remember, easy to deal with... It&#039;s plenty. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:45, 21 October 2017 (UTC)&lt;br /&gt;
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== Topps ==&lt;br /&gt;
&lt;br /&gt;
Hi not trying to start an edit war but nowhere on the page does it describe all of the different printings. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:29, 28 October 2017 (UTC)&lt;br /&gt;
:What&#039;s not described? The logo colors are described. The finish is described.&lt;br /&gt;
:I was also just about ready to ask on your talk page: To me, it seems like the &amp;quot;2nd edition&amp;quot; set with a smooth finish that you described could easily fit the same case as what you called the &amp;quot;rogue&amp;quot; S1 set. Is there particular reason you think otherwise? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:32, 28 October 2017 (UTC)&lt;br /&gt;
::Everything is stated now but the topps logos and the 5th foil print were not stated initially. yes it could be called rogue as it was similarly not released in the U.S. but was produced here(at least as far as I can tell).  So that terminology applies here as well.  There are also packs of 5 and 8 for both logo colors. I also put in which set the promo was part of. [[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 19:51, 28 October 2017 (UTC)&lt;br /&gt;
Hey I noticed some file names for the johto series 1 sticker set that were already uploaded are incorrect. 40 and 44 are swapped in the file name.  I am unaware of how to fix this.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 01:11, 29 October 2017 (UTC)&lt;br /&gt;
:That&#039;s interesting. I couldn&#039;t say why that happened or why I never noticed (and someone else had to fix it later on apparently)...&lt;br /&gt;
:Anyway, on the Archives, you can put the Archives&#039; {{template|move}} template on the page so the staff there will know and be able to move it.&lt;br /&gt;
:As a note also, if you notice any images that are relatively low quality, like [[:File:Topps Johto 1 S45.png|Topps Johto 1 S45.png]], we&#039;d be very happy if you are also able/willing to upload higher quality scans of those. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 29 October 2017 (UTC)&lt;br /&gt;
::Yes, I am willing to upload any scans of my cards.  Do you have any pointers on how to spot lower quality scans?  I know file size can usually be an indication but I also know that png images can be compressed with little loss.[[User:Samcarano|Samcarano]] ([[User talk:Samcarano|talk]]) 02:19, 29 October 2017 (UTC)&lt;br /&gt;
:::I don&#039;t think images that are that colorful can be compressed incredibly much, at least not anywhere near the size of images with such lower resolution. It might be a bit tedious, but that means you could just check [[A:Category:Collectible cards|Category:Collectible cards]], find where the Topps cards start, and just check for small sizes.&lt;br /&gt;
:::You can also just check the user contributions of any person who you noticed has uploaded at least one LQ image. (It&#039;s a bit weird so you may not have noticed, but if you follow the link for S45/Steelix above and click &amp;quot;view on a shared repository&amp;quot; at the top of the page, it&#039;ll take you to the proper page on the Archives. On the Archives, you can see the user who uploaded it, LHakaLH in this case, and &amp;quot;contribs&amp;quot; will show their uploads and stuff.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:31, 29 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== some questions ==&lt;br /&gt;
&lt;br /&gt;
hi. i&#039;m not sure if you are the correct person to ask, but may i know how often does the admins reviews the articles in [[:Category:Candidates_for_moving]], and what is the procedure for moving of pages for admins? I suggested the renaming of [[List of Pokémon by New Unova Pokédex number]] to [[List of Pokémon by Unova Pokédex number (Black 2 and White 2)]] around 1.5 years ago. However, it had not been moved despite the hoenn and alola dex being moved to the format of &amp;quot;List of Pokémon by XXX Pokédex number (game)]]&amp;quot;. I was told that admins will decide on the move after discussions, but most of the articles in [[:Category:Candidates_for_moving]] have no discussion at all, or the discussion only consist of the person who suggested it. Those that do have replies won&#039;t even last 5 people commenting on it. And the number of talk pages with the admins involved in the discussion is very minimum. It seems that &lt;br /&gt;
most of the pages in that category are just sitting there for months with no signs of any work to move or remove them from the page. May i have some enlightenment about the procedure, such as if the admins actually have their own private discussions about those pages, just that we won&#039;t know about it? i previously bring this up [[Talk:List of Pokémon by Alola Pokédex number (Sun and Moon)#rename|&lt;br /&gt;
on this talk page too]]. thank you for reading. If this is not the correct platform, please let me know the proper channel to enquire about it. Thank you again. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 07:52, 8 January 2018 (UTC)&lt;br /&gt;
:To be honest, I believe discussion happens in an EB-exclusive venue, so I don&#039;t really know much to tell you myself about what kind of impetus there is or how it plays out or what.&lt;br /&gt;
:If you&#039;re worried about a particular page, it may be best to contact someone directly. That &amp;quot;a particular page&amp;quot; part may be important; I would suggest some moderation, not getting excited and asking for &#039;&#039;everything&#039;&#039; to be resolved at once. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:01, 9 January 2018 (UTC)&lt;br /&gt;
::Thank you. the particular page is &amp;quot;[[List of Pokémon by New Unova Pokédex number]]&amp;quot;. I feel that with the hoenn dex and alola dex being moved, i do not see the reason for the unova dex to not be moved to be consistent with the hoenn/alola dex page. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 03:00, 10 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My confusion in regards to Grassy Terrain... ==&lt;br /&gt;
&lt;br /&gt;
 If Grassy Terrain is in effect, &#039;&#039;&#039;unless the target is in the semi-invulnerable turn of a move such as Dig&#039;&#039;&#039; or Dive, the power of Bulldoze, Earthquake, and Magnitude is halved (even if the user or the target is not grounded). &lt;br /&gt;
&lt;br /&gt;
So basically, if I use Earthquake on something that used Dig, does it do a total of x1 damage (×1/2  from Grassy Terrain, ×2 from using Dig), or is Grassy Terrain&#039;s effect ignored when the Pokémon uses Dig, thus ×2? Does my question make sense?[[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:38, 13 January 2018 (UTC)&lt;br /&gt;
:The &amp;quot;×1/2  from Grassy Terrain&amp;quot; that you mention, you&#039;re supposing that comes from the sentence you&#039;ve posted at the start? If so, that very sentence says that that 1/2 only is in effect IF the target is NOT using a move such as Dig. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:47, 13 January 2018 (UTC)&lt;br /&gt;
::Okay, so the 1/2 is ignored and the total is ×2. I was just checking. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:54, 13 January 2018 (UTC)&lt;br /&gt;
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== Necrozma DM DW ==&lt;br /&gt;
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In Megalo Tower we have an box like this with Ultra Necrozma, and i think this is more convencional since Necrozma is not catchable and need to be defeated during this battles. [[User:Pika fanatic|Pika fanatic]] ([[User talk:Pika fanatic|talk]]) January 27, 00:03 (UTC)&lt;br /&gt;
:I fixed it. We do full battle templates for Trainers. Totem Pokemon get that treatment in Gen VII because the trials take the place of Gyms, but that&#039;s not what Necrozma is. If it&#039;s just part of the storyline, it doesn&#039;t warrant that. Otherwise it&#039;d entail a &#039;&#039;&#039;lot&#039;&#039;&#039; more changes beyond just Necrozma. (This may be worth discussing&amp;amp;mdash;but my page isn&#039;t really the place for that). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:47, 28 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW142 ==&lt;br /&gt;
&lt;br /&gt;
Could you please explain your edit to [[BW142]]? A Trainer can only carry six Pokémon at a time and Ash left more than six (Unfezant, Oshawott, Pignite, Snivy, Scraggy, Leavanny, Palpitoad, Boldore, Krookodile, and Charizard) at Oak&#039;s Laboratory. The &amp;quot;On hand&amp;quot; section on anime character pages always features up to six Pokémon. We use &amp;quot;In rotation&amp;quot; when Trainers are shown using more than six Pokémon. For reference, see the pages of May, Ursula, Nando, Virgil... --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:54, 6 February 2018 (UTC)&lt;br /&gt;
:I agree that&#039;s a better phrasing, so I&#039;ve revised the page in hopes of it being able to stand as a compromise. I hadn&#039;t thought of the possibility of using &amp;quot;in rotation&amp;quot;; thanks for the suggestion. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:58, 6 February 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, Mikuri. I tried to check what was going on a bit but in the mix I seem to have missed/forgotten the part where you said Ash left more than six Pokemon with Oak. I thought your issue was that he had fewer than six Pokemon &amp;quot;on hand&amp;quot;.&lt;br /&gt;
::That said, looking farther back this time, I really don&#039;t see any problem at all with Pumpkinking&#039;s original edit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:08, 7 February 2018 (UTC)&lt;br /&gt;
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== Rotom Power Bag Pocket ==&lt;br /&gt;
&lt;br /&gt;
Do you know anyone who could add the Rotom Power as a pocket for the bag? On my userpage are samples of the item pages for Rotom Powers, but default to the Z-crystals pocket since Rotom powers aren&#039;t part of the template yet. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 03:16, 17 February 2018 (UTC)&lt;br /&gt;
:I received sprites for the pockets, so I can make it work soon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
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== Pokemon species trivia ==&lt;br /&gt;
&lt;br /&gt;
Can trivia about a Pokemon species ever be notable if it&#039;s not unique? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:11, 22 February 2018 (UTC)&lt;br /&gt;
:As a rule, it is not. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:42, 22 February 2018 (UTC)&lt;br /&gt;
::For example, does that mean the trivia about Dugtrio being immune to telekinesis needs to be deleted because mega Gengar is also immune to it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:21, 22 February 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:15, 22 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Value of truth ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to derail other discussions, so I&#039;m taking this here. I&#039;m alarmed by the attitude you&#039;ve seemed to have on talk pages such as [[Talk:Team Skull Grunt (Trainer class)]] and [[Talk:Pokémon Communication Center]] in which you apparently don&#039;t think it&#039;s necessary to correct something false if it&#039;s something you consider minor. Phrases like &amp;quot;who really cares&amp;quot; and &amp;quot;what exactly is hurt&amp;quot; seem, in my mind, to be an effort to discourage people from trying to present the most truthful possible information. In my mind, these are plain-as-day cases of inarguably false information (niche cases, granted, but inarguably false nonetheless), and you seem actively interested in discouraging the correction of them.&lt;br /&gt;
&lt;br /&gt;
For that reason, I wanted to directly ask: am I misinterpreting you, or do you really not think truth is an important value for Bulbapedia? If the latter, is that also the official staff position? If so, I&#039;m not sure I can continue to feel comfortable participating in an encyclopedia if it isn&#039;t trying to be true. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:21, 23 February 2018 (UTC)&lt;br /&gt;
:You&#039;re taking it much too dramatically.&lt;br /&gt;
:I&#039;m just going to address the specific cases directly.&lt;br /&gt;
:I do not believe that there&#039;s really any point to trying to say on any page about grunts that they technically have a &amp;quot;Trainer class&amp;quot; that is their team name. (Note that I am not saying we should have &amp;quot;Team Skull Grunt (Trainer class)&amp;quot;. I am not, either, saying we shouldn&#039;t, though. I&#039;m personally leaving it for further comment, because, in short, things are &#039;&#039;alright&#039;&#039; as they are, I&#039;m fine just waiting and focusing my own attention on other things.) The only place I think it would be worth communicating that there is no &amp;quot;Team Skull Grunt&amp;quot; Trainer class would be if we had a technical page that touched on the Trainer data in the ROM or something. The argument I made that you express concern about above was against your suggestion to merge grunts&#039; info into team TC pages&amp;amp;mdash;that&#039;s all.&lt;br /&gt;
:I do not consider an implication that the GS Ball is only available in Crystal&#039;s VC version a falsehood at all. You cannot obtain the GS Ball solely by playing Crystal&#039;s cartridge versions. There is no falsehood communicated. That said, I also &#039;&#039;explicitly&#039;&#039; did not say that only listing the VC item was the only option. I suppose I must admit, I tried to phrase my whole comment about the GS Ball relatively delicately; so let me attempt to make clear here that what I meant was: I do not think it is right for us to mention (or worry about) the cartridge GS Ball in the template, and I &#039;&#039;&#039;disfavor&#039;&#039;&#039; some extra note nearby (but it is still an &#039;&#039;&#039;option&#039;&#039;&#039;). To put it another way, the intended point was, noting the cartridge version in the template is more trouble than it&#039;s worth, but there are still solutions that we could &#039;&#039;&#039;add&#039;&#039;&#039; to the original revision before your original attempt to &amp;quot;fix&amp;quot; it. (Let&#039;s say that at least half as strongly as you are against only mentioning VC&amp;amp;mdash;which, again, is not the only option I entertain&amp;amp;mdash;I&#039;m that strongly against any significant change to &amp;quot;Received from an attendant while attempting to exit after entering the [[Hall of Fame]] ([[Virtual Console]] only)&amp;quot; as your recent edit has done; it only hurts what is already perfectly useful.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:59, 23 February 2018 (UTC)&lt;br /&gt;
::FYI, I now [[Talk:Pokémon Communication Center#Event items|do not think]] that there is any real reason to add any note about the cartridge event. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:59, 23 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I brought it to the guy&#039;s talk page to avoid an edit war, but it&#039;s been over a week. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m talking about [https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;amp;diff=2741661&amp;amp;oldid=2740232 this edit], specifically the release date. I even added the hidden text, but [[User:Akurochan]] flat out ignores it without even saying why. I asked him on [[User talk:Akurochan# Why did you keep changing Aegislash&#039;s release date?|his talk page]], but he hasn&#039;t even been on the site in over a week. What else am I allowed to do? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:53, 26 February 2018 (UTC)&lt;br /&gt;
:Two questions.&lt;br /&gt;
:1) What&#039;s your time zone? And do you remember when exactly you downloaded it?&lt;br /&gt;
:2) I don&#039;t know Pokken, so just to be sure, when you said you downloaded it, I suppose that means you could immediately play it (and not that it ws locked for a while still)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:33, 27 February 2018 (UTC)&lt;br /&gt;
::My time-zone is EST, so it&#039;s 1:25 PM when I posted this. IIRC I was able to play it at 8:30 - 9:30 PM. It was playable immediately after the download finished. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:25, 27 February 2018 (UTC)&lt;br /&gt;
:::Japan&#039;s time is 14 hours ahead of you. It was reasonably released on the &amp;quot;correct&amp;quot; day when you downloaded it. It&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 27 February 2018 (UTC)&lt;br /&gt;
::::In other words, I have to leave it alone. Is that correct? [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 18:56, 27 February 2018 (UTC)&lt;br /&gt;
:::::It should not be changed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:04, 27 February 2018 (UTC)&lt;br /&gt;
::::::Very well, I understand now. Thanks for doing what Akurochan didn&#039;t do himself. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 19:17, 27 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Own Tempo Rockruff ==&lt;br /&gt;
&lt;br /&gt;
I made a correct edit to the evolution section of Own Tempo Rockruff. Why was it reverted? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:10, 1 March 2018 (UTC)&lt;br /&gt;
:Note that it doesn&#039;t really make sense that you get &#039;&#039;&#039;Dusk&#039;&#039;&#039; Form at 5 AM (which is roughly &#039;&#039;dawn&#039;&#039;). You&#039;re forgetting that in-game time is not the same as the real-world time (or more accurately, the 3DS clock, which also doesn&#039;t have to have &#039;&#039;any&#039;&#039; relation to real-world time). Only the in-game time matters. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:21, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I am currently playing UM and I can confirm the evolution takes place between 5 AM and 5:59 AM. I know it doesn&#039;t make sense but thats how it is. US is 5 PM to 5:59 PM. I strongly suggest you revert your re-edit, or if you dont believe me, try it out yourself. [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:36, 1 March 2018 (UTC)&lt;br /&gt;
:::Bear with me a second here... How do you know it&#039;s the 5 AM hour? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:39, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Well first I saw bulbapedia saying 5PM hour. So i tried leveling up Rockruff then. But it didnt evolve. So I found a few posts on the internet saying it was the 5AM hour for UM. So then I tried it around 5:20 AM (3DS time), and it worked. Why on earth would I even lie about this or make the edit if I wasn;t sure? [[User:IFlames|IFlames]] ([[User talk:IFlames|talk]]) 03:42, 1 March 2018 (UTC)&lt;br /&gt;
:::::I&#039;m not at all saying you&#039;re lying. I&#039;m saying you&#039;re missing something.&lt;br /&gt;
:::::The 3DS&#039;s time is NOT the time in-game.&lt;br /&gt;
:::::Try this. Check the time on your 3DS. Then go to a Pokemon Center in UM and talk to the cafe owner. (He doesn&#039;t tell you the same time.)&lt;br /&gt;
:::::That is to say, even though your 3DS says 5 AM, it&#039;s still 5 PM in the game when you&#039;re evolving Rockruff. The page is correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:52, 1 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Trade&amp;quot; in Item Locations ==&lt;br /&gt;
&lt;br /&gt;
For games where you can only obtain items through Trade, do we put down it as [[Trade]] or &#039;&#039;[[Trade]]&#039;&#039;? FinnishPokéFan92 has been changing the latter back to the former, so I&#039;m not sure which to go with now. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:47, 7 March 2018 (UTC)&lt;br /&gt;
:I personally believe that the italicized one is better because it makes it readily distinguishable from other rows (where it&#039;s actually directly obtainable in-game). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 7 March 2018 (UTC)&lt;br /&gt;
::Agreed. I&#039;ll change them back when I find them again. Thanks. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:55, 7 March 2018 (UTC)&lt;br /&gt;
Oh yeah in the same vein, under acquisition in item pages, when an item can be found in an area more than once (but still finite), do leave just the location or do we include the number of times it can be found? (6 [[Thunderstone]]s for example can be found in [[Ultra Plant]]). [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 02:53, 7 March 2018 (UTC)&lt;br /&gt;
:I guess it&#039;s simple enough, I don&#039;t think a count like that is a problem. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:05, 7 March 2018 (UTC)&lt;br /&gt;
::If I may intrude, that would require a lot of &amp;quot;backtracking&amp;quot; so to say, as many already existing item pages lack the amount of it obtainable in every finite way, especially when talking about earlier generations. This is why I personally would oppose the idea, even if only for the sheer size of that job, but if someone is ready to do all that checking for every single existing item page, knock yourselves out. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 18:21, 7 March 2018 (UTC)&lt;br /&gt;
:::I think if it&#039;s missing, no big deal. It can be fixed sooner or later. And if it&#039;s often &amp;quot;later&amp;quot;, even &amp;quot;much later&amp;quot;, that&#039;s, again, not a huge deal. It&#039;s fine without, but also probably nice with a count. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:27, 7 March 2018 (UTC)&lt;br /&gt;
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== Food Stall color  ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t get what you meant by that. The other Festival Plaza facilities don&#039;t share the same progression of palettes with each other. In fact, a majority of the most common ones are primarily or partially red, not blue. Plus there is nothing I&#039;ve ever seen of Alola having some overarching color scheme outside the island names being colors in Hawaiian, and those four aren&#039;t applicable there, or with any of the different facility palettes.&lt;br /&gt;
&lt;br /&gt;
I get keeping the descriptions of the facility palettes simple, but unless there&#039;s something in the game&#039;s code or from a guidebook that has official names for the facility colors that I&#039;m not aware of, I just don&#039;t see what you mean by them having explicit palettes[[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 02:47, 8 March 2018 (UTC)&lt;br /&gt;
:Let me get the issue of the &amp;quot;palette&amp;quot; out of the way. There are actually two reasonable color &amp;quot;palettes&amp;quot; you can take from SM/USUM. The first is the simple 7 &amp;quot;primary&amp;quot; colors of ROYGBIV, as seen in [[Poké Bean]] colors and {{p|Minior}}&#039;s forms. The second is seen in the 8 colors you can [[Festival Plaza#Dye houses|dye]] clothes in (which many [[fashion item]]s also naturally have). (Pink is the &amp;quot;odd man out&amp;quot; in the latter set; &amp;quot;navy blue&amp;quot; could be considered a parallel to &amp;quot;indigo&amp;quot; and &amp;quot;purple&amp;quot; a parallel to &amp;quot;violet&amp;quot;, and all other colors have the same names.)&lt;br /&gt;
:Now&amp;amp;mdash;if we exclude the obviously Pokemon-themed colorations of some facilities&amp;amp;mdash;every facility&#039;s color scheme is plainly based on one of these &amp;quot;primary&amp;quot; colors...or black. The black is a huge through line, so that gets a pass. But &amp;quot;brown&amp;quot; is not part of Alola&#039;s &amp;quot;palette&amp;quot; and it&#039;s not even remotely a significant pattern with any other facilities. Calling that one facility theme &amp;quot;brown&amp;quot; is ignoring the blatant pattern that everything else fits in; it&#039;s not reasonable that just one doesn&#039;t, especially when there are plain elements of a primary color in the building&#039;s color scheme. It may be relatively subdued, but it is the most meaningful label for this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:07, 8 March 2018 (UTC)&lt;br /&gt;
::That&#039;s quite an arbitrary rule to apply to this. You&#039;re just applying the standard ROYGBIV, not something unique to the Pokemon games themselves, like Floette flowers, or the island colors. Plus, unlike the island colors, which are far more prevalent in Alola (Battle Royal Dome&#039;s stage entrances, the Battle Royal Dome symbol itself, Oricorio&#039;s forms, parts of the respective Island Kahunas&#039; clothing, the Island Guardians), there&#039;s only two seemingly solid cases of it: Minior and Poke Beans. &lt;br /&gt;
::As well, those two are not perfect matches for ROYGBIV. The &amp;quot;blue&amp;quot; and &amp;quot;indigo&amp;quot; Minior Forms and Poke Bean colors are closer to being cyan and blue, respectively. I checked the RGB levels of the sprites in an editing program and none of the &amp;quot;Indigo&amp;quot; ones had red levels higher than their green levels Which for Indigo the RGB levels are usually around 75,0,130. The &amp;quot;blue&amp;quot; ones were far from being dominantly blue, having a fair mix of green and blue, which shades of Cyan usually have. Not to mention the &amp;quot;blue&amp;quot; pattern bean is nearly entirely white. &lt;br /&gt;
::All this, along with the Pink and Navy Blue dye shops and the odd Black themed facilities throughout not fitting with the ROYGBIV palette, leads me to the conclusion that it&#039;s not nearly as concrete of a design theory as it might seem. &lt;br /&gt;
::In conclusion, I think that we should provide descriptions of objects and locations based on what we see, not based on our assumptions. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 06:44, 8 March 2018 (UTC)&lt;br /&gt;
:::If the games want to identify whatever shades as &amp;quot;blue&amp;quot; or &amp;quot;indigo&amp;quot; or whatever, so long as it&#039;s halfway reasonable (i.e., not &amp;quot;blue&amp;quot; for &#039;&#039;&#039;orange&#039;&#039;&#039;), that&#039;s their choice and not even something worth arguing...&lt;br /&gt;
:::Among the other three food stall variations, the only things that consistently match the obvious color theme are the checkers and the paneling flanking them. The first food stall variation bucks that pattern, with those parts having different colors. And, of the two parts, I think it&#039;s profoundly reasonable to focus on the checker pattern. Brown isn&#039;t remotely worth calling a color scheme, it&#039;s just wood, a &#039;&#039;default&#039;&#039;. The plain design touch is the blue checkers. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:18, 8 March 2018 (UTC)&lt;br /&gt;
::::Ok, I&#039;ll concede, I hadn&#039;t checked what the in-game Pokedex names Minior&#039;s forms prior to now. Poke Beans also likely follow that scheme, even if it&#039;s not as solid, there&#039;s still 7 of them and they somewhat follow ROYGBIV. The same for the dye stalls; Navy Blue could just be a mistranslation of Indigo. (and I just thought of Pink being there to fully represent the Island colors alongside ROYGBIV)&lt;br /&gt;
::::But I still think it&#039;s quite a large leap in logic to assume that other things in-game fit that when they don&#039;t come in a set of 7 colors that resemble ROYGBIV as those three examples do. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 20:52, 8 March 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t think there&#039;s a big leap of logic, but I don&#039;t think that&#039;s the only reason to choose &amp;quot;blue&amp;quot; either. Like I said, that&#039;s really the only reasonable color you can point to as the design choice (&amp;quot;brown&amp;quot; is not the design choice, it&#039;s just the foundation). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:43, 9 March 2018 (UTC)&lt;br /&gt;
::::::Once again, that&#039;s a very arbitrary distinction. Brown is a color just the same as blue is. I don&#039;t see what makes it different from any other color that makes it just a &amp;quot;foundation&amp;quot;. Regular wooden surfaces are just as valid in real life for designing building exteriors or interiors as any painted surface. [[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 04:38, 9 March 2018 (UTC)&lt;br /&gt;
:::::::I really don&#039;t think this is hard. Blue is a color that the other variations have used. Brown isn&#039;t. There&#039;s simply NO good reason to choose brown uniquely here instead of blue. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:29, 9 March 2018 (UTC)&lt;br /&gt;
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== Grant (trivia)  ==&lt;br /&gt;
&lt;br /&gt;
I simplified my earlier edit to include only Geodude - though Roxanne does have an Onix- in rematches that is.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 08:33, 16 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
: What do you mean not enough Rock-type gym leaders - how many does there have to be for a comparison?[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 09:48, 19 March 2018 (UTC)&lt;br /&gt;
::Maybe 10. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:25, 19 March 2018 (UTC)&lt;br /&gt;
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== Serrebi ==&lt;br /&gt;
&lt;br /&gt;
Hi. Noticed your post on a user&#039;s page. Wnat to know, what iss tealing from Serribbi? Is it not fair use to note facts regardless of who discovered them? I am not an expert in law so it seems quite new to me (after all, I did not underatand copyright or IP rights well until a few years ago). [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 00:26, 21 March 2018 (UTC)&lt;br /&gt;
:It&#039;s pretty simple. Serebii has expressed that they do not allow other sites to take their information. If you find something at Serebii, you&#039;ll have to find an independent source or confirm it on your own before you can edit it here. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:29, 21 March 2018 (UTC)&lt;br /&gt;
::I understand. But is there any legal reason to avoid? I do not plan on posting anything from there (rarely visit it anyway), but just wondering. Does this mean research can be copyrighted? [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 01:38, 21 March 2018 (UTC)&lt;br /&gt;
:::As they say: I am not a lawyer. All I can say is that BP staff wouldn&#039;t long tolerate anyone continually trying to use Serebii&#039;s info here. We have no desire to antagonize them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:48, 21 March 2018 (UTC)&lt;br /&gt;
::::Thanks. Did not realize there were people like that. One learns somthing new every day. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 02:04, 21 March 2018 (UTC)&lt;br /&gt;
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== Fossil Pages ==&lt;br /&gt;
&lt;br /&gt;
Hiya! I got the individual Fossil pages on my userspace I believe are ready to be mainspaced. If you deem they are, how would we go about this procedure with the current X and Y Fossils format? [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:27, 23 March 2018 (UTC)&lt;br /&gt;
:Hey. I&#039;d like to follow-up on this. I still think splitting the Fossil pages is a good idea, following the recent changes to item pages and making &#039;em consistent. They also have changed characteristics over the gens and I believe the template makes info easier to grasp without having to read through the write-ups in the current fossil pages.&lt;br /&gt;
:I&#039;ve updated them for Let&#039;s Go. Please take a look see at my userspace. Thanks! [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:38, 23 November 2018 (UTC)&lt;br /&gt;
::On another note, could you delete the pages under &amp;quot;mainspaced pages&amp;quot; in my userspace? The content in them have already been transferred to mainspace and no longer have use. Thanks again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 23:41, 23 November 2018 (UTC)&lt;br /&gt;
:::I don&#039;t know if I lost this before or what... Anyways, I&#039;ll see what other staff think and/or look at them tomorrow.&lt;br /&gt;
:::(Also, this is pretty far up my page (with little really unique substance here). It would have been simpler to just reinitiate in a new section.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== untitled ==&lt;br /&gt;
Stick to your pages and I&#039;ll stick to mine. Thanks. {{unsigned|Vyper3006}}&lt;br /&gt;
:This does not constitute a discussion. I await any substance. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:05, 25 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
You have it. &lt;br /&gt;
&lt;br /&gt;
https://photos.google.com/photo/AF1QipPoQ7QU8fR_pFFfBvm488IP_N3sMzgzFflr2t9C&lt;br /&gt;
&lt;br /&gt;
Why are you saying it isn&#039;t a real card?&lt;br /&gt;
&lt;br /&gt;
== List of moves and abilities affecting abilities ==&lt;br /&gt;
&lt;br /&gt;
You undid my edit, saying that it was &amp;quot;already mentioned&amp;quot;. Where was it already mentioned? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:15, 28 March 2018 (UTC)&lt;br /&gt;
:Where you put it before and where I removed those tables, easily visible if you look at the diff. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:30, 28 March 2018 (UTC)&lt;br /&gt;
::You only told me not to put the tables above the list of abilities, so I re-added them below the list of abilities. Why can&#039;t I have the tables there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:02, 28 March 2018 (UTC)&lt;br /&gt;
:::I&#039;m confused. Do you or do you not realize that the things you want to add are currently on the page already? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:40, 29 March 2018 (UTC)&lt;br /&gt;
::::I realized just now. Oh well. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:46, 29 March 2018 (UTC)&lt;br /&gt;
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== Unacceptable User Name chain ==&lt;br /&gt;
&lt;br /&gt;
An array of users named after Communists has just shown up. Might want to nip this in the bud.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:07, 29 March 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Types and &amp;quot;metagame&amp;quot; information ==&lt;br /&gt;
&lt;br /&gt;
Why is information about &amp;quot;the metagame&amp;quot; (stuff like &amp;quot;this type is good when combined with this other type&amp;quot;) allowed on the pages about types but nowhere else? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thunder wave ==&lt;br /&gt;
&lt;br /&gt;
When I added that trivia (or trivium or whatever), I meant thunder wave was the only status move whose immunities &#039;&#039;behave according to the type chart&#039;&#039;. You know, the one that looks like this. &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | ×&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4&amp;quot; | &amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;18&amp;quot; style=&amp;quot;background:#A44C4B&amp;quot; | &amp;lt;small&amp;gt;A&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;a&amp;lt;br&amp;gt;c&amp;lt;br&amp;gt;k&amp;lt;br&amp;gt;i&amp;lt;br&amp;gt;n&amp;lt;br&amp;gt;g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;t&amp;lt;br&amp;gt;y&amp;lt;br&amp;gt;p&amp;lt;br&amp;gt;e&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color}}&amp;quot; | {{ic|Normal}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{ic|Fighting}}&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{flying color}}&amp;quot; | {{ic|Flying}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{poison color}}&amp;quot; | {{ic|Poison}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color}}&amp;quot; | {{ic|Ground}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{rock color}}&amp;quot; | {{ic|Rock}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{bug color}}&amp;quot; | {{ic|Bug}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{ic|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{steel color}}&amp;quot; | {{ic|Steel}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color}}&amp;quot; | {{ic|Fire}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{water color}}&amp;quot; | {{ic|Water}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{grass color}}&amp;quot; | {{ic|Grass}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color}}&amp;quot; | {{ic|Electric}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{ic|Psychic}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ice color}}&amp;quot; | {{ic|Ice}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{ic|Dragon}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{dark color}}&amp;quot; | {{ic|Dark}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{ic|Fairy}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;20&amp;quot; style=&amp;quot;{{roundybottom|5px}}; background:#999&amp;quot; | &amp;lt;small&amp;gt;These matchups are suitable for {{color2|000|Generation VI}} onward.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}According to that chart, grass and electric are not immune to anything, so the fact that stun spore couldn&#039;t hit them had to be &#039;&#039;programmed separately.&#039;&#039; What I was trying to say earlier was that thunder wave was the only status move that &#039;&#039;behaves according to this chart&#039;&#039; and was not &#039;&#039;programmed separately.&#039;&#039; Do you understand what I&#039;m trying to say now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:27, 2 April 2018 (UTC)&lt;br /&gt;
:I still don&#039;t think it&#039;s so important a difference that it&#039;s worth any trivia. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:52, 3 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Klinklang ==&lt;br /&gt;
&lt;br /&gt;
Hello. On the page for Klinklang, you removed my trivia because it was noticeable. Noticeable Trivia does appear a fair bit on Bulbapedia and if you looked at the Gen 5 Sprites, it isn&#039;t that obvious. I&#039;m just wondering why it was removed as such. Thanks. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 15:33, 10 April 2018 (UTC)&lt;br /&gt;
:We just don&#039;t list things already visible on the page. That&#039;s just repetitive, when anyone can see it if they care. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:20, 10 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How? ==&lt;br /&gt;
&lt;br /&gt;
Seriously, how did you not see the poor English and punctuation in [https://bulbapedia.bulbagarden.net/w/index.php?title=Unnamed_island_(EP098)&amp;amp;diff=prev&amp;amp;oldid=2768100 these] [https://bulbapedia.bulbagarden.net/w/index.php?title=Cinnabar_Island&amp;amp;diff=prev&amp;amp;oldid=2768111 edits]? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 20:47, 21 April 2018 (UTC)&lt;br /&gt;
:What do those matter? It&#039;s not at all unintelligible. The changes it seems you&#039;ve now made are minor. That&#039;s not even remotely a basis for outright rejection. If you don&#039;t want to fix it, leave it alone, you can&#039;t revert it just because it bugs you a bit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:01, 21 April 2018 (UTC)&lt;br /&gt;
::I reverted those because I wasn&#039;t sure what the original editor was trying to communicate due to the poor English, and I feared that any changes I made would ruin the intended meaning. For example, with the second diff, it mentions a &amp;quot;Gyarados hot spring tap&amp;quot;. Since I didn&#039;t see that episode, I didn&#039;t know if the Gyarados was a typo, or if the hot spring tap was supposed to be shaped like a Gyarados, or if there was a missing key word. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:25, 21 April 2018 (UTC)&lt;br /&gt;
:::That&#039;s just one (arguable) sentence. Not remotely warranting wholesale reversion. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 21 April 2018 (UTC)&lt;br /&gt;
::::Like I said, one change could&#039;ve ruined the whole meaning the user was trying to communicate, and I couldn&#039;t leave it like that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:14, 22 April 2018 (UTC)&lt;br /&gt;
:::::...That doesn&#039;t mean reverting the whole thing was right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::Well, what was I supposed to do? And yes, I know that I did &amp;quot;improvements&amp;quot; after you undid my reversion, but I&#039;m still not confident that was what the user was trying to say. It was that confusing to me. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 01:17, 22 April 2018 (UTC)&lt;br /&gt;
:::::::You can try talking. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:16, 22 April 2018 (UTC)&lt;br /&gt;
::::::::Kinda hard to do that now that the user thinks I&#039;m a racist. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:31, 22 April 2018 (UTC)&lt;br /&gt;
:::::::::As far as I&#039;m concerned, that&#039;s just an excuse to give up. ...Don&#039;t. (Also, that is not how I read their message.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:19, 22 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flavor Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m relatively new to editing wikis, so I&#039;m not sure if I ought to &amp;quot;...discuss this one first&amp;quot; {{ut|Tiddlywinks|here on your talk page}}, or on the Flavor article&#039;s [[Talk:Flavor|talk page]], but I figured I&#039;d start here to give myself a better chance of being sure that you read this and don&#039;t accidentally miss it.&lt;br /&gt;
&lt;br /&gt;
My main issue with the [[Flavor|Flavor page]] as it stands now is that the {{DL|Flavor|List_of_Apricorns_by_flavor|Apricorn section}} has the flavors listed in the &amp;quot;correct&amp;quot; order (that being Spicy, Sour, Dry, Bitter, and Sweet) while the page&#039;s intro, flavor preference table, Contest/Pokéathlon table, and the berry tables for gens III, IV, and e-Reader all have the flavors listed in the following order: Spicy (+Atk), Dry (+SpA), Sweet (+Spe), Bitter (+SpD), and Sour (+Def) [so not quite half-and-half, like I first thought - that&#039;s my bad].&lt;br /&gt;
&lt;br /&gt;
This is, to me, pretty unintuitive, since stats are most always ordered HP (N/A here), Atk, Def, SpA, SpD, and Spe.  I was actually looking at the flavor page for more info about {{cat|Berries_that_may_cause_confusion|confusion berries}} and ended up super confused (hah, didn&#039;t even mean for that silly little joke to happen) for a moment because of the ordering of the flavors (though that may just be indicative of ignorance on my part).  Because 6/7 sections have the flavors ordered in the &amp;quot;weird&amp;quot; way, I&#039;m beginning to think that there&#039;s probably a reason for it.  If there is and I&#039;m missing it, then please do let me know!  However, even if that were to be the case, I, personally, still think that ordering the flavors to match with the traditional order of stats would be more beneficial overall.  It makes things easier for dumb-dumbs like me, so that we don&#039;t have to go to {{DL|Nature|Stat-focused_table|an entirely different page}} in order to figure out what the heck is going on.&lt;br /&gt;
&lt;br /&gt;
And, just on the off chance that you&#039;re considering it, there&#039;s no need to copy-paste that table onto the Flavor page - the current table is totally fine for its page (though I certainly wouldn&#039;t complain if I could reinstate my edited version of it!), since it&#039;s more focused on the flavors themselves, rather than the increase and decrease of stats that come along with most natures.  At the very least, we ought to make all seven sections consistent, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~&amp;lt;/nowiki&amp;gt;[[User:Mimikyuuuuuuu|Mimikyuuuuuuu]] ([[User talk:Mimikyuuuuuuu|talk]]) 05:12, 27 April 2018 (UTC)&lt;br /&gt;
:First things first, there is only one place on that page where any of those basic stats is mentioned at all (&amp;quot;Attack&amp;quot;). On the rest of the page, no one will be able to tell what stat each flavor corresponds to without a whole bunch of cross-referencing (or memorization). So the proposition that an &amp;quot;incorrect&amp;quot; order might be any particular problem is fairly dubious.&lt;br /&gt;
:FYI, it was also kind of a problem that you didn&#039;t change all of the tables. (I don&#039;t mean to say that it&#039;s okay for you to make the change if you do everything up &amp;quot;right&amp;quot;.)&lt;br /&gt;
:My primary concern about the &amp;quot;proper&amp;quot; order was that I&#039;d like to know what the games actually do. And {{pkmn|Contest}} categories are listed in the order Cool Beauty Cute Smart Tough, just as the second table currently on the page shows. IMO this is a fine order since Contests are pretty strongly linked with the flavors (at least stronger than anything else). There doesn&#039;t seem to be any real consistency in other things, like the stat order when viewing a [[Pokéblock]], the [[List of items by index number (Generation VII)|default order]] of the [[Apricorn]]s, the [[performance]] stat order...&lt;br /&gt;
:Given that general inconsistency, it may be reasonable to default to the order of basic stats. But personally, I don&#039;t think it&#039;s that huge a deal, either.&lt;br /&gt;
:(FYI, you can usually make comments on a mainspace talk page first. It&#039;s much easier for other people to contribute opinions there. And people will generally pay some attention...especially if they&#039;ve explicitly suggested the talk page. But even if you don&#039;t seem to get a resonse, you can always make a short comment on the person&#039;s user talk page to direct their attention to the talk page you commented on.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:13, 27 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alola Dex in Ultras Sun and Moon==&lt;br /&gt;
Hey there. I need your help with something. Can you add this to the Pokémon Infobox so I can add the dex numbers on the Pokémon that appeared in Ultra Sun and Ultra Moon?: a2dex And maybe add a category like this? Category:Pokémon in the Alola Pokédex in Ultra Sun and Ultra Moon. Kinda like how you did in Pokémon Black 2 and White 2. [[User:Seabiscuit2020|Seabiscuit2020]] ([[User talk:Seabiscuit2020|talk]]) 15:59, 29 April 2018 (UTC)&lt;br /&gt;
:As we&#039;ve told a number of people who have asked in other places, we are considering moving the &#039;dex numbers out of the infobox. As you can see on {{p|Zubat}}&#039;s page, its infobox is already very well packed with the &#039;dex numbers. Trying to make a new format so we can add another could be very complex, especially with the more or less random nature of which &#039;dex numbers each Pokemon has. We think that putting that info somewhere else may be better. There still has not been a decision on the matter. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:10, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to redo all the quotes for characters in core series games (I have nothing to do), while filling out any missing quotes. I just wanted to check a few things.&lt;br /&gt;
*Do references to other characters and items requires linking to the articles; the names for the characters or items aren&#039;t directly stated ([[Special:Diff/2771756|example]])?&lt;br /&gt;
*Do quotes in &amp;quot;scream&amp;quot; speech bubbles need to be bolded? ([[Special:Diff/2771753|example - first line in USUM section]]: &amp;quot;This is excellent! Exciting, even...&amp;quot;)&lt;br /&gt;
*For battles, are &amp;quot;Before battling, Upon being defeated, After being defeated, If the player is defeated&amp;quot; the correct terms to use? (I think I previously discussed with you before, but another admin sometimes changed the &amp;quot;Upon being defeated&amp;quot; back to &amp;quot;Being defeated&amp;quot;.)&lt;br /&gt;
Are do these doesn&#039;t really matter at all? (I doubt anybody pays attention to the quotes section) Thanks. — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 30 April 2018 (UTC)&lt;br /&gt;
:I&#039;m not sure about linking indirect references. Right now...I suppose if it were me, I wouldn&#039;t remove them but I also don&#039;t know if I would be motivated to add them. (Very possibly, if I were specifically looking at something, I might realize that the links are a good idea; or possibly the opposite. Right now, though, I&#039;m just not sure.)&lt;br /&gt;
:Personally I don&#039;t like bold for screaming. It&#039;s never come across like it was actually supposed to be screaming to me.&lt;br /&gt;
:I do prefer that set, with the exception that &amp;quot;if the player is defeated&amp;quot; is unnecessary since the first half already entirely implies that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:00, 30 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cute Charm  ==&lt;br /&gt;
&lt;br /&gt;
The sentence, &amp;quot;The set of possible values depends on the gender of the Pokémon with Cute Charm, and if the Pokémon with Cute Charm is female, the wild Pokémon&#039;s gender ratio.&amp;quot; looked kind of weird and I thought it had a grammar error. It looked like it was trying to say something like &amp;quot;depends on the gender of the Pokemon, whether the Pokemon with Cute Charm is female, and the wild Pokemon&#039;s gender ratio.&amp;quot; Can we possibly make it more clear and obvious that it isn&#039;t a grammar error? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:04, 2 May 2018 (UTC)&lt;br /&gt;
:Fixed. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:08, 2 May 2018 (UTC)&lt;br /&gt;
::Okay thanks. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:55, 2 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ash&#039;s Charizard gender debate, and the reason I ceased participation on it ==&lt;br /&gt;
&lt;br /&gt;
Force Fire said this when I contacted them(my notes added to show my thought process reading this):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First of all, Dennou is not a former staff member, he is still a senior administrator&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My mistake. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Secondly, you need to stop going around like you have some sort of authority&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know that and neither want nor care for authority on this site, nor have I been actively attempting to inflect such....Passion for rules =/= projecting authority or seniority unless you are assuming bad faith/intent on my end...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thirdly, just because I&#039;ve been very strict on anything gender related, doesn&#039;t mean I&#039;m going to say &amp;quot;no&amp;quot; every single time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like an example of them saying yes on non-Force Fire-written and mandated gender policy-based evidence, but they&#039;re right in a way). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is actual legitimate evidence/source for Dennou&#039;s claim&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomioka is invoking Word of God like JK Rowling retconned a Jewish Student into Hogwarts despite wizards and witches having no prior evidence of organized religion besides the occasional &amp;quot;my God&amp;quot;...that&#039;s how &lt;br /&gt;
Word of God works, which this echoes IMO. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomioka is an actual writer for the show, so he probably knows more and probably has control over how he wants characters to be portrayed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does he have authority over other anime staff? Is he the one who OKs final decisions? I don&#039;t know if this is true or if Force Fire is assuming this (And if so, based on what)?. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tracy West novelisations is not written by a writer from the (Japanese) show. There&#039;s a big difference&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeah, it was a bad, rather sarcastically-motivated example in hindsight)&lt;br /&gt;
&lt;br /&gt;
...I feel bad for ever entering into it based on a big red warning label on the top of the talkpage...Am I supposed to feel ashamed for even trying to quote policy? Did it really come off as bossing people around in a Brainy Smurf-esque way via poor wording? Or did I catch Force Fire in a bad mood/at a bad time...can you sort this out my confusion/shame? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 02:34, 4 May 2018 (UTC)&lt;br /&gt;
:ForceFire can answer best for ForceFire, as I rule I don&#039;t like to speak for others.&lt;br /&gt;
:I think keeping in mind the possibility that you might be wrong is a way not to sound too bossy. If there&#039;s one thing I hate, it&#039;s being wrong. So I try to ask myself what I&#039;m overlooking; it can be a bitter pill, but I like the other option less. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:24, 4 May 2018 (UTC)&lt;br /&gt;
::I&#039;m not asking you to speak for ForceFire:I&#039;m asking if I should feel ashamed for even discussing the matter if I&#039;m not someone important enough. And just cause I report rulebreaks doesn&#039;t mean I think I&#039;m a cop, judge, jury or executioner:At best I&#039;m a tipster. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 12:52, 4 May 2018 (UTC)&lt;br /&gt;
:::You asked if Force Fire was in a bad mood. I do not know that. (And I&#039;m not going to just ask and be a relay.)&lt;br /&gt;
:::I&#039;m not certain where you get the idea that only &amp;quot;important&amp;quot; people can discuss any particular thing on the wiki or whatever.&lt;br /&gt;
:::But generally I would not say you should feel bad. That probably won&#039;t really ease anything, but it may help move past it. (Which isn&#039;t to say there shouldn&#039;t be anything that can be learned from the matter.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:43, 4 May 2018 (UTC)&lt;br /&gt;
::::That was meant to be rhetorical. I&#039;m sorry for that not being worded in such a way.&lt;br /&gt;
::::It does seem that some people, like Lady Ariel, Pumpkinking, Playerking and FinnishPokémonfan get a lot more &amp;quot;freebies&amp;quot; regarding importance and/or extra rulebreaks, so I tend to feel that they are given special treatment due to edit count despite their lack of staff status and/or serial troublemaking.&lt;br /&gt;
::::That&#039;s what I needed to hear. I will rejoin the discussion now that my head&#039;s clear. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 22:42, 4 May 2018 (UTC)&lt;br /&gt;
:::::If you&#039;re comparing (contrasting, rather, I suppose) those users to yourself, no one on staff has gone to your user talk page about anything for, it looks like, very nearly a whole 3 years. You&#039;re not in any special trouble about anything. (...To the extent of my knowledge. Which is mainly just a paranoid disclaimer.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:40, 5 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smogon and fansite rulings ==&lt;br /&gt;
&lt;br /&gt;
If Showdown(created, owned and maintained by Smogon) isn&#039;t a reliable source(Though I think it should be, but Verlisify fans/sympathizers run this site and Serebii, methinks), why is Smogon OK for some reason? They&#039;re one and the same, and they cross-reference each other. And have they given permission to use their info? Or is it a case of petty rivalry based on perceived betrayal(s) and flimsy accusations between webmasters that lead to digital Iron Curtains like with Serebii and PokéBeach(That needs to end...That was how many years ago? Talent gets moved around all the time...), and no permission is given/received between them and us? Or should I ask EB/Archaic(To see if he has an old, unnecessary grudge with Smogon&#039;s owner, as well)for a more concrete status of Smogon/Showdown? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 03:16, 12 May 2018 (UTC)&lt;br /&gt;
:Look. If you&#039;re gonna come to my talk page with your mind already set against us like this and just being antagonistic, I&#039;m not gonna be inclined to give you any remotely substantive response.&lt;br /&gt;
:Have a good day. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:16, 12 May 2018 (UTC)&lt;br /&gt;
::I apologize for that rant...I had just seen Avengers:Infinity War earlier this week, and it made me...emotional, to say the least. I would like to know why Smogon is a valid source but Showdown isn&#039;t, though. ::Again, sorry for that. --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 01:44, 13 May 2018 (UTC)&lt;br /&gt;
:::Source code about source code is a step beyond what we&#039;re comfortable with trusting. Put simply, Showdown&#039;s accuracy always has to be couched in a caveat. Only the game can truly be trusted to perfectly represent the game. Showdown has had to correct mistakes, and we can&#039;t necessarily say where remaining ones are or aren&#039;t. It&#039;s one thing to look at the &#039;&#039;game&#039;&#039; and say, see, because of this, this is how that works; it&#039;s another thing to look at Showdown and say, well, Showdown says this&amp;amp;mdash;and chances are &#039;&#039;pretty good&#039;&#039; it&#039;s right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:03, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: {{m|Air Cutter}} trivia ==&lt;br /&gt;
&lt;br /&gt;
Sorry if my edit summary was unclear. What I meant was, since there are no Triple Battles in Generation VII (set in Alola), Flying-type attacks introduced in that generation can&#039;t hit non-adjacent Pokémon (since there are none). So this feature of the move is no longer unique. I&#039;m surprised the trivium hasn&#039;t already been removed. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 21:57, 13 May 2018 (UTC)&lt;br /&gt;
:If you&#039;re talking about a feature unique to Triple Battles, you can&#039;t say anything about moves that you can&#039;t use in Triple Battles. The inverse is that you can use every other move in Triple Battles to hit non-adjacent foes, and this is not a thing you can rate true/false for new moves because (again) you can&#039;t use them in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:10, 13 May 2018 (UTC)&lt;br /&gt;
::In that case, the trivium should specify &amp;quot;the only pre-Generation VII damaging Flying-type move&amp;quot; or something instead of &amp;quot;the only damaging Flying-type move&amp;quot;; right now it&#039;s misleading. Unless that makes it not notable... [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:14, 13 May 2018 (UTC)&lt;br /&gt;
:::It says &amp;quot;in Triple Battles&amp;quot;, it&#039;s not rightly logical to consider moves you could never use in Triple Battles. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
Fine. [[User:Dinosauramiable|Dinosauramiable]] ([[User talk:Dinosauramiable|talk]]) 22:19, 13 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ancient Trait Cards ==&lt;br /&gt;
&lt;br /&gt;
Dear Tiddlywinks,&lt;br /&gt;
&lt;br /&gt;
I was hoping you could answer some of my queries:&lt;br /&gt;
&lt;br /&gt;
1. I have noticed that the Ancient Trait &#039;variety&#039; of card renowned for its artwork style differences and ancient trait abilities (not included in other card types, though some cross over exists with some Mega Evolution cards also listed as Ancient Trait cards e.g. M Sceptile and M Rayquaza) is not listed as a TCG Pokémon card type, is there a reason for this?&lt;br /&gt;
&lt;br /&gt;
2. Also should Kingdra&#039;s Primal Clash 108 and XY39 (which redirects to Primal Clash 108) cards be listed as separate cards in the Ancient Trait article due to artwork differences or not?&lt;br /&gt;
&lt;br /&gt;
I look forward to hearing your response,&lt;br /&gt;
&lt;br /&gt;
Thank you in advance.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 04:19, 14 May 2018 (UTC)&lt;br /&gt;
:I know very little about the TCG. You would do better to ask someone else. Possibly {{u|glik}}, or anyone who regularly contributes to TCG pages. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:19, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you for the advice.[[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 06:07, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deletions by user:GrammarFreak01 ==&lt;br /&gt;
&lt;br /&gt;
Thank you for stepping in last time, though GrammarFreak01 has again deleted all of my work leaving a useless comment behind to justify the drastic action. I was concerned maybe what I had written was to detailed, though my additions were in regards to Cameran Palace&#039;s various rooms visited in M08. I may be wrong, but I believed at the time of writing that the information was appropriate for the page dedicated to the location. GrammarFreak01 has been advised against such actions and ways to better handle any personal concerns, including contacting the user at hand; none of which has occurred. I do not wish to enter an edit war, and would like my changes reinstated, even if modified, and actions taken against the user for overstepping the mark one too many times. I do not believe the actions are of a personal nature, and have witnessed them against other users. Hope to hear shortly [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 07:40, 18 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I did not understand the point of describing every single room inside. And what other users are you talking about? You&#039;re making a pretty serious accusation there. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:48, 18 May 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry for not responding sooner. I&#039;ve been trying to think, and I also haven&#039;t heard much from others I&#039;ve tried to ask. &lt;br /&gt;
::My thoughts are, I know that game locations can have pretty detailed descriptions. And the areas that were described do not seem to be accounted for any other way on the page. So it seems to me the additions might be worthwhile.&lt;br /&gt;
::I think the best idea may be to try to start a wider discussion about if that&#039;s needed. That may be able to inform a stronger conclusion a little while later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 20 May 2018 (UTC)&lt;br /&gt;
:::Hi Tiddlywinks, a bit of an update. I streamlined what I had previously put in, deeming it of value given that these rooms were visited in the movie and having looked at other location pages, such details appear to be of interest. Fantastic news, instead of deleting the new additions, user GrammarFreak01 swapped a few sentences around to give the page a better structure. I&#039;m really happy with the result. I would still have preferred discussion with GrammarFreak01 before deleting all of the additions. I might draft a generalist checklist for any future location pages, unless we already have one of those?. Thanks for getting back to me [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:14, 20 May 2018 (UTC)&lt;br /&gt;
::::I&#039;m not really into the anime so I don&#039;t really know much about specifics of their structure or anything. (Like I didn&#039;t know that any other anime locations went into similar details.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 21 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Shipping:List of anime shippings]] ==&lt;br /&gt;
&lt;br /&gt;
So what&#039;s the inclusion criteria for that list? I notice that the content that I deleted obviously has their own articles, but other main character ships like [[PokéShipping]] and [[AmourShipping]] are not included despite having articles of their own. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:06, 19 May 2018 (UTC)&lt;br /&gt;
:There are two options. Just include any anime shippings like the page title fundamentally implies. Or ask someone who might know what &amp;quot;line&amp;quot; there is (and then also describe that line at the top of the page; although I can&#039;t really imagine why there should be any such line). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:19, 19 May 2018 (UTC)&lt;br /&gt;
::I can&#039;t imagine doing the second option since it&#039;s actually been over a year since there were any edits done to that page before me, so obviously no one&#039;s really keeping track of it. I guess I&#039;ll go with the first option when I have the time. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 23:27, 19 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Promotions ==&lt;br /&gt;
&lt;br /&gt;
Am I allowed to congratulate you on your new administrator status? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 02:53, 28 May 2018 (UTC)&lt;br /&gt;
:Sure. (And thanks.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:53, 28 May 2018 (UTC)&lt;br /&gt;
::Congratulations on your new administrator status! [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:03, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alola League ==&lt;br /&gt;
&lt;br /&gt;
Why do we not need the thing you removed? It could be helpful. {{unsigned|Elite4Alola}}&lt;br /&gt;
:It&#039;s already on [[Pokémon League (Alola)]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:36, 28 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Spaceworld demo... ==&lt;br /&gt;
&lt;br /&gt;
I want to ask you a question. How can you prove the legitimacy of the ROM? I mean, it fits everything we know about the ROM, and it fits the Honoguma picture that surfaced in 2013, but at the same time it has some some things that sound fanservice-y (Misty as an Elite Four, Red as a Gym Leader...). I&#039;m asking because I&#039;m curious.. --[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 03:19, 2 June 2018 (UTC)&lt;br /&gt;
:I don&#039;t know. It&#039;s not really my decision. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:59, 2 June 2018 (UTC)&lt;br /&gt;
::Okay, thank you for answering my question.--[[User:Prog rocker|Prog rocker]] ([[User talk:Prog rocker|talk]]) 21:12, 2 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Individual Pokémon in Shuffle weekly cycle ==&lt;br /&gt;
&lt;br /&gt;
May I know how do we plan to include where/when the Pokémon appears in the &amp;quot;Game location: In side games&amp;quot; section of each individual Pokémon for Pokémon Shuffle? I doubt we need to include the UX Stages since it&#039;s the same as the initial Main Stages. Here are a few suggestions for Special Stages:&lt;br /&gt;
::Daily, Special Daily, Safari etc. (With form differences):&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release) &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16) &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release)&amp;lt;/small&amp;gt;{{tt|*|Prior to February 13, 2018}}&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16)&amp;lt;/small&amp;gt;{{tt|*|From February 13, 2018 onward}}&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon (First release)|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; First release — Prior to February 13, 2018)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Special Daily Pokémon}}&#039;&#039; &amp;lt;small&amp;gt;(Winking; Week 4 &amp;amp; 16 — From February 13, 2018 onward)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Daily, Special Daily, Safari etc. (Without form differences):&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#The Daily Pokémon (#6)|The Daily Pokémon (#6)]]&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Event: &#039;&#039;[[Special Stages#Daily Pokémon|The Daily Pokémon (Week 7 &amp;amp; 19)]]&#039;&#039; &amp;lt;sup&amp;gt;(From February 13, 2018 onward)&amp;lt;/sup&amp;gt;&lt;br /&gt;
::Great, Ultra, Special Challenges etc.&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;sup&amp;gt;(Prior to February 13, 2018)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;(From February 13, 2018 onward&amp;lt;/sup&amp;gt;&lt;br /&gt;
Or simply just&lt;br /&gt;
*Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Mimikyu Appears}}&#039;&#039; &amp;lt;small&amp;gt;(Week 6)&amp;lt;/small&amp;gt;&lt;br /&gt;
Or do not add anything until how Pokémon Shuffle will display from now onward are fully decided? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:30, 5 June 2018 (UTC)&lt;br /&gt;
:I hardly know anything about Shuffle off the top of my head, honestly. {{u|CycloneGU}} was into Shuffle, but they haven&#039;t been that active recently, though I think they&#039;ve still kind of got an ear to Bulbapedia.&lt;br /&gt;
:If you want me to figure it out, I&#039;d start real basic. Like, when you ask &amp;quot;how do we plan to include [...]&amp;quot;, it sounds like there&#039;s no location info for Shuffle on at least some pages. From above, I can identify {{p|Pikachu}} and {{p|Mimikyu}}, who do seem to have location info, so I&#039;m confused. Are you actually saying that the current info is inadequate? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::Ah, I see. And yeah, haven&#039;t seen him around lately. Perhaps I can just leave this on his talk page until he sees it. Currently, the info already on each individual Pokémon pages are Special Stages (Event) that is prior to the update on February 13. Now, the Special Stages are pre-set for each week. I just wanted to ask if Bulbapedia wants to separate them from the two versions. But I guess I&#039;ll just leave a message at CycloneGU&#039;s talk page. Sorry for bothering. :) — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:#4B0082;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:59, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template pages ==&lt;br /&gt;
&lt;br /&gt;
Do templates usually get a move tag if they need to be tagged to be moved? This is because I have noticed that [[Template:Ash and Pikachu characters|two of]] [[Template:Pokémon Battrio characters|them]] had incorrect/incomplete page names and I wasn&#039;t sure if those types of tags go on templates aside from normal pages. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 04:07, 6 June 2018 (UTC)&lt;br /&gt;
:Tagging templates can easily be done wrong, so it may be simpler to just bring it up with someone on {{bp|staff}}. (Besides, template names don&#039;t really affect a whole lot, people don&#039;t really see them, so they may not even be a huge problem, depending.)&lt;br /&gt;
:What &amp;quot;should&amp;quot; the linked templates be titled? (And what&#039;s wrong with the current title?) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:54, 6 June 2018 (UTC)&lt;br /&gt;
::The Ash and Pikachu one, it was missing an amphersand sign since the actual manga contained that instead of the original &#039;&#039;and&#039;&#039; and the Battrio manga adaptation one was the one that didn&#039;t contain the whole manga title in its name for the template. It was for consistency reasons since many of the other templates containing manga characters had the full titles, such as [[Template:Let&#039;s Play the Pokémon Card Game! Sun and Moon Arc characters|this one]]. Hope this helps. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 21:23, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk page comment arrangements ==&lt;br /&gt;
&lt;br /&gt;
In regards to PardescanSlowbro&#039;s talk page, I was responding to his comment: &#039;&#039;&amp;quot;I must be dim. I thought you said major appearances equals appearances where the individual was central to the plot? Some of the deleted points may need to be reinstated based solely on this definition.&amp;quot;&#039;&#039; How are they going to know which comment I&#039;m referring to if I just post my comment (&#039;&#039;&amp;quot;Yes, that is &#039;&#039;exactly&#039;&#039; what I said. There&#039;s nothing about the deleted points that would indicate they fall under &amp;quot;major appearances&amp;quot;. Can you give any specific examples so I know what exactly you&#039;re talking about?&amp;quot;&#039;&#039;) at the end of their talk page? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:44, 9 June 2018 (UTC)&lt;br /&gt;
:How about...&#039;&#039;don&#039;t&#039;&#039; just post &#039;&#039;&amp;quot;Yes, that is exactly what I said [...]&amp;quot;&#039;&#039;. If two people are talking in a group and you want to respond to something one says but they keep talking, you&#039;re not just SOL when you get a chance to speak later. Nothing binds you to start without preamble like you would have if you could have responded immediately. It&#039;s really not &#039;&#039;that&#039;&#039; hard, just remind them. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:01, 9 June 2018 (UTC)&lt;br /&gt;
::What rules dictate this? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:06, 9 June 2018 (UTC)&lt;br /&gt;
:::Dictate what? If you want to respond without preamble that&#039;s your choice, I guess, we don&#039;t have a rule about that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:11, 9 June 2018 (UTC)&lt;br /&gt;
::::I meant the whole talk page arrangement in general. It befuddles me how this is possible here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:14, 9 June 2018 (UTC)&lt;br /&gt;
:::::How...responding in order is &amp;quot;possible&amp;quot;? It should be the most basic common sense. Responding &#039;&#039;out&#039;&#039; of order only screws up the order of the people who posted &#039;&#039;before&#039;&#039; you and who you&#039;ve now forced after &#039;&#039;you&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:32, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would like to jump in here, Tiddlywinks.  What GrammarFreak01 is asking is what decision or rule requires Bulbapedia talk pages to have all comments go in order of when they were posted when compared to other wikis where comments are more like branches and split off when multiple users comment on a single reply.  Frankly, I am curious as well regarding the order since the discussion on PardescanSlowbro&#039;s talk page does not make much sense in the current order, but I believe that there must be a reason for doing it this way.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:30, 9 June 2018 (UTC)&lt;br /&gt;
:&amp;quot;What rule?&amp;quot; More or less just as I and other staff have said: &amp;quot;Comments go in order&amp;quot;. The reason is also as I said above: anything else really just screws with everything else. Other wikis are welcome to do what they want. Bulbapedia asks that comments go in order (effectively just like any natural conversation; the entire species has managed to do that fine for a very long time, people can manage here too). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:43, 9 June 2018 (UTC)&lt;br /&gt;
::But is that in Bulbapedia&#039;s actual set of official rules and guidelines? Because if not, I don&#039;t see why I or anyone else has to be bound by that. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:09, 9 June 2018 (UTC)&lt;br /&gt;
:::...I&#039;m gonna go with, if staff tells you something and you decide to flout it, it won&#039;t turn out very happily for you, regardless of whether there is a strict rule... (At best, I will say that if you&#039;re that dubious about something, take it up the chain.)&lt;br /&gt;
:::Protip, though: if you&#039;re familiar enough with Bulbapedia (and, [[Template:Welcome|ideally]], it &#039;&#039;shouldn&#039;t&#039;&#039; really take much &amp;quot;familiarity&amp;quot;), you can answer your own question. And maybe learn a thing or two else in the process. ;) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:16, 9 June 2018 (UTC)&lt;br /&gt;
::::I am under the belief that every single rule should at the very least be documented in an official list, that way people can be directed to it if they&#039;re confused so they know it&#039;s not just something that is simply preferred by certain higher-ups. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 21:18, 9 June 2018 (UTC)&lt;br /&gt;
:::::...Your issue essentially comes down to &amp;quot;I don&#039;t trust staff to not be going on a power trip.&amp;quot; So I&#039;ll tell you what. If you can&#039;t trust that someone on staff is telling you something that, for whatever reason, you really do have to follow, then take it up the chain. Maybe they know something written out to point you to, maybe not. But if for whatever reason you can&#039;t &amp;quot;trust&amp;quot; something, there are easy enough recourses. (Protip: if you don&#039;t want to do it in the open, you can even use PMs on the forums.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:29, 9 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}}New comments going at the bottom of a discussion &#039;&#039;is&#039;&#039; written in the talk page policy, [[Bulbapedia:Talk page policy#Editing in sections|under editing in sections]]. As for why, because people are going to look for new comments at the bottom of the conversation, not in the middle.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:36, 10 June 2018 (UTC)&lt;br /&gt;
:Since it&#039;s been spoiled =P , I&#039;ll leave off with: I&#039;d very earnestly appreciate if you&#039;d take a read through the whole page. If this is one thing you&#039;ve missed, there may well be other things you can learn. (...Not to mention, if you won&#039;t trust if someone just tells you something else down the line, it&#039;d be better for you to just learn for yourself sooner rather than later.) In a similar vein, if you find yourself wondering about {{cat|Bulbapedia policies}}, try to remember that you can check that and other pages we have. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:38, 10 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In-game trade ==&lt;br /&gt;
&lt;br /&gt;
I agree about the revert on my change as it was not a future proof way to do it.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added a discussion on the page for that subject and hope it goes in the direction of your comment.&lt;br /&gt;
&lt;br /&gt;
I&#039;d appreciate to have your feedback whether you agree on the idea or not.&lt;br /&gt;
&lt;br /&gt;
(I&#039;m still not sure if there&#039;s PM so I post this here. Sorry if I goofed up)&lt;br /&gt;
[[User:Zanguu|Zanguu]] ([[User talk:Zanguu|talk]]) 16:52, 12 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: No article on Aura used by Totem Pokemon/ Ultra Beasts ==&lt;br /&gt;
&lt;br /&gt;
Hello, I tried to search for articles describing the usage of the aura used by [[Totem Pokémon]] and [[Ultra Beasts]]. There is no article covering this topic. Could I please have your permission on making this page?[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 08:23, 18 June 2018 (UTC)&lt;br /&gt;
:Mechanically, in the games, aura is pretty simple. Lore-wise, there&#039;s a bit more, but still, I don&#039;t know. The anime is the thing I really don&#039;t know. If you&#039;d like to create a user page so we can see how much and what kind of content there might be, then we can make a better decision about whether it warrants its own page or what. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:38, 18 June 2018 (UTC)&lt;br /&gt;
:I think I&#039;ll get back to you on this. I&#039;ll will go and do some research first[[User:Elite4Alola|&amp;amp;#91;&amp;amp;#91;Elite4Alola&amp;amp;#93;&amp;amp;#93;]] ([[User talk:Elite4Alola|talk]]) 01:45, 20 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes to game location sections  ==&lt;br /&gt;
&lt;br /&gt;
Why should we have one format that&#039;s consistent for gift Pokemon, another that&#039;s consistent for wild Pokemon, and a whole bunch of locations that don&#039;t use any consistent format when we can have one format that&#039;s consistent for all locations? &amp;lt;br&amp;gt;&lt;br /&gt;
On Voltorb&#039;s page, why are you using the Frontier Brain template to link to the Power Plant? I don&#039;t think the Power Plant is a Frontier Brain. &amp;lt;br&amp;gt;&lt;br /&gt;
On Golbat&#039;s page, why is &amp;quot;Blackthorn City side&amp;quot; in parentheses but &amp;quot;interior&amp;quot; is not? &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 17:19, 10 July 2018 (UTC)&lt;br /&gt;
:&amp;quot;Consistency&amp;quot; is not god. Putting big lines of text in parentheses just looks bad. The parentheticals are only meant to be short&amp;amp;mdash;that&#039;s what they&#039;ve been for a long time, and trades and stuff have used their own format for a long time, and it&#039;s been just fine. The short parentheticals do what they need to just fine, they don&#039;t need to be twisted to take on more.&lt;br /&gt;
:If {{template|FB}} creates an appropriate link, I don&#039;t think it&#039;s a huge problem.&lt;br /&gt;
:&amp;quot;Interior&amp;quot; doesn&#039;t need parentheses. It&#039;s a simple label that reads very fine without them, the kind of compound you could easily find in normal English text. A compound description like &amp;quot;Blackthorn City side&amp;quot; does not work like that, though. I understand the discrepancy...I considered maybe just using &amp;quot;north&amp;quot; instead or something&amp;amp;mdash;but I didn&#039;t want to be more vague (and I guess if &#039;&#039;you&#039;ve&#039;&#039; been trying to add &amp;quot;actual locations&amp;quot; and all, you wouldn&#039;t like that option either) so I figured it&#039;d just have to be what worked. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:30, 10 July 2018 (UTC)&lt;br /&gt;
::So...very short additional details (like &amp;quot;interior&amp;quot;) aren&#039;t in parentheses, and very long details (like &amp;quot;received from Professor Sycamore in Lumiose City after defeating him&amp;quot;) aren&#039;t in parentheses, either? I never thought putting lots of text in parentheses looked bad. Am I the only one who thinks that? Also doesn&#039;t using the &amp;lt;nowiki&amp;gt;{{FB&amp;lt;/nowiki&amp;gt; template to link to the Power Plant count as a lazy template? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 21:50, 10 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think those cases are in such a juxtaposable context as that suggests, but you&#039;ve essentially stated those cases correctly.&lt;br /&gt;
:::You question whether you&#039;re the only one who doesn&#039;t have a problem with lots of text in parentheses. I don&#039;t know the answer really, but to turn it in a different direction, it may be fair to say that you may be the only one who has a problem with the outstanding format for the trades and such.&lt;br /&gt;
:::You&#039;re putting that last question like I should know about it or know how to react or whatever... Is there a specific definition for &amp;quot;lazy template&amp;quot;, or......? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:17, 10 July 2018 (UTC)&lt;br /&gt;
::::I guess you can say that about me. As for the &amp;quot;lazy templates&amp;quot;, this is what I found on the List of Link Templates page: &lt;br /&gt;
::::&amp;quot;Although link templates are encouraged in day-to-day usage, it is asked that they are only used for the intended purpose. Any use otherwise may be considered a &amp;quot;laziness template&amp;quot;. For example, consider writing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Pokémon Trainer]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{g|Trainer}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Usage of laziness templates will be reverted, and offenders will be warned.&amp;quot;&lt;br /&gt;
::::[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 23:53, 10 July 2018 (UTC)&lt;br /&gt;
:::::It seems FB may be one we specifically let slide. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 11 July 2018 (UTC)&lt;br /&gt;
::::::Okay. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 11 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Event Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Hello again. My line on the page for [[Event Pokémon]] said that &#039;&#039;&#039;most&#039;&#039;&#039; Event Pokemon are mythical but not all. You removed it because not all event Pokemon are Mythical. I was aware of that and I even gave an example in my line and even then, about 85% of Event Pokemon are Mythical. So, why was it removed  again? Just curious. Thanks &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:13, 14 July 2018 (UTC)&lt;br /&gt;
:I didn&#039;t remove it because &amp;quot;not all&amp;quot; are Mythical. I removed it because not &amp;quot;most&amp;quot; are even Mythical. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:18, 14 July 2018 (UTC)&lt;br /&gt;
::But the big majority of them are. Something about Mythical Pokemon should be added. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 23:44, 14 July 2018 (UTC)&lt;br /&gt;
:::I don&#039;t think so. There are all sorts of distributions for regular old Pokemon. I would be quite surprised if Mythicals make close to the 85% you think. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:15, 15 July 2018 (UTC)&lt;br /&gt;
::::The only Pokemon that aren&#039;t Mythical are Lugia and Ho-Oh in Gen 3, the two Vivillon patterns, cap Pikachu and Dusk Lycanroc. That&#039;s 5 out of 22 (There&#039;s 17 Mythicals that are event only) so about 77% Event Pokemon are Mythical to be precise. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 09:04, 15 July 2018 (UTC)&lt;br /&gt;
:::::That&#039;s very incorrect... For example: [[Eevee (Pokémon)#In events]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:37, 15 July 2018 (UTC)&lt;br /&gt;
::::::I was mainly talking about Event-Exclusive Pokemon, since they&#039;re the ones mentioned on the page. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 12:52, 15 July 2018 (UTC)&lt;br /&gt;
:::::::In that case, you&#039;ve been using completely the wrong words...&lt;br /&gt;
:::::::Mythical Pokemon &#039;&#039;would&#039;&#039; be worth mentioning so long as it&#039;s in the appropriate place and using unambiguous language. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 15 July 2018 (UTC)&lt;br /&gt;
::::::::Ah. Apologies if I was using the wrong words. I&#039;ll add a bit about them. &#039;&#039;&#039;Ice&#039;&#039;&#039; [[User talk:The IceCream|Cream]] 14:32, 15 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type page discussion  ==&lt;br /&gt;
&lt;br /&gt;
I already [[User talk:Glik/Archive July 2015-May 2018|discussed this]] with glik. Is there anything else you want to tell me? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:42, 17 July 2018 (UTC)&lt;br /&gt;
:You practically neutered the sections you edited. I said it would be better to start a discussion. That way there&#039;s something everyone can easily see if they wonder in the future. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 17 July 2018 (UTC)&lt;br /&gt;
::I already started at least 3 discussions. One here, one on glik&#039;s talk page, and one on Normal (type)&#039;s talk page. What else do you want me to discuss? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 15:56, 17 July 2018 (UTC)&lt;br /&gt;
:::Oh, I didn&#039;t know there was anything on the talk page. I&#039;ve given a response. I may have lost track of it before or something, I don&#039;t know. Sorry. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:55, 18 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Is my signature ok?[[User:Форс файре|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;орс&amp;lt;/span&amp;gt;]][[User talk:Форс файре|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;Ф&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;айре&amp;lt;/span&amp;gt;]] 18:22, 18 July 2018 (UTC)&lt;br /&gt;
:Yes, it&#039;s good. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:36, 18 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating Japanese voice actor articles ==&lt;br /&gt;
&lt;br /&gt;
Hey! After remembering [https://bulbapedia.bulbagarden.net/wiki/User_talk:GrammarFreak01/Archive_1#Creating_pages your response] to my creation of the [[Ash&#039;s Pikachu (M20)]] article, I&#039;ve decided to come to you about creating new pages. I&#039;m thinking of creating a couple of pages or so on Japanese voice actors, starting with [[Haruka Tomatsu]]. Is that okay? Is there an article creation procedure that I need to follow? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 19:32, 25 July 2018 (UTC)&lt;br /&gt;
:The requirements for VA pages are described at [[Bulbapedia:Project VA]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 26 July 2018 (UTC)&lt;br /&gt;
::Okay, thank you for the heads-up! [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 03:41, 26 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cynthia being Verity&#039;s mother ==&lt;br /&gt;
&lt;br /&gt;
I understand that there are conflicting sources about this whole matter, and that is why I think you should perhaps work to debunk the source I just mentioned first before we all move forward. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 05:39, 26 July 2018 (UTC)&lt;br /&gt;
:Let me ask: let&#039;s just suppose that all we could ever have would be these two conflicting pieces of &amp;quot;evidence&amp;quot;: what would you think would be best for Bulbapedia to do? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:52, 26 July 2018 (UTC)&lt;br /&gt;
::Discuss it and investigate which source holds more veracity? [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 06:01, 26 July 2018 (UTC)&lt;br /&gt;
:::That seems like it&#039;s ultimately down to pretty much opinion... It can be very easy for people to be loud and determined in their positions. I don&#039;t think your solution is a strong solution. But for now I will take the simple route and give you a bit of reasoning in the vein of your desired approach.&lt;br /&gt;
:::The director&#039;s word is currently verifiable, whereas the other source is only secondhand information. Perhaps you have heard the maxim, &amp;quot;Trust but verify&amp;quot;? I cannot, personally, tell you anything reliable about the claim that Cynthia is Verity&#039;s mother, but I can answer anything you want to ask about the director&#039;s refutation of that theory. If information cannot be independently evaluated by anyone with the desire/ability (and therefore argued with nuance in its own right), then it&#039;s a decidedly imperfect source. Sometimes that&#039;s all we have. That&#039;s not the case here, though. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:31, 26 July 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mallow Tsareena Sweet Scent ==&lt;br /&gt;
&lt;br /&gt;
Hi. So in SM082 Mallow&#039;s Tsareena does something that some would describe as Sweet Scent, as it has a similar appearance and effect to how the move was used in its pre-evolved forms. PlayerKing95 has removed it because we don&#039;t have enough proof, despite the evidence pointing towards it. I, as well as another user, has reached out to him to discuss it. It has been about a week now and he has ignored multiple messages to resolve this issue, and it is making me think that he will continue to ignore messages because it means the page can&#039;t be changed. Could I get some help with this? Thank you for your time.--[[User:Rahl|Rahl]] ([[User talk:Rahl|talk]]) 18:11, 1 August 2018 (UTC)&lt;br /&gt;
:I saw you&#039;ve asked ForceFire too and gotten a response. I wasn&#039;t immediately sure how it fits in our policy, and I still haven&#039;t checked the episode or anything, but since ForceFire has responded I&#039;ll leave it to him now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type pages again ==&lt;br /&gt;
&lt;br /&gt;
Is there anything you still want to talk about? Can I start editing all the types now? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:01, 4 August 2018 (UTC)&lt;br /&gt;
:Thank you for asking. And I&#039;m very sorry I haven&#039;t devoted time to it (once again) for so long.&lt;br /&gt;
:Anyway, I&#039;ve responded to the last comment and I think you can make edits if you try to follow the examples on [[Talk:Normal (type)]], unless you yourself have other pressing questions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:58, 4 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat averages of types ==&lt;br /&gt;
&lt;br /&gt;
How did you calculate the stat averages of each type? You said poison had the lowest average speed, but the Bulbapedia articles say a few other types (such as rock) have even lower speed. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 19:43, 9 August 2018 (UTC)&lt;br /&gt;
:I used the averages from each type page. Apparently I made a surprising typo with Poison&#039;s speed; I typed 30 instead of 80 (I couldn&#039;t say how, 3 and 8 aren&#039;t close, possibly I just misread it or something). Rock is right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:31, 9 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== questions about hidden items in games ==&lt;br /&gt;
&lt;br /&gt;
if an item is like inside a rock would i describe it as &#039;in the rock&#039; or &#039;on the rock&#039;? Also if you get an item from an npc should i use &#039;obtain&#039; or &#039;receive&#039;? {{unsigned|EternalDragonX}}&lt;br /&gt;
:It&#039;s not like you pick up the rock or break it or anything special. The only thing that makes sense is &amp;quot;on&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::ok &#039;on&#039; it is. also u didnt answer my second question if someone gives u an item do we use &#039;receive&#039; or &#039;obtain&#039;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:30, 24 August 2018 (UTC)&lt;br /&gt;
:::Usually it&#039;s not necessary at all. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::u mean neither is necessary? so in the [[Pallet Town]] items section where all the items begin with &amp;quot;obtained from..&amp;quot; i should delete the &amp;quot;obtained&amp;quot; and just leave it &amp;quot;from x&amp;quot;? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 26 August 2018 (UTC)&lt;br /&gt;
:::::There are some cases, like if it&#039;s a &#039;&#039;reward&#039;&#039;, where I might feel like specifying that, but even more specific things like probably aren&#039;t necessary. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:39, 26 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== repeated links in item lists ==&lt;br /&gt;
&lt;br /&gt;
are they bad or good? - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 21:39, 23 August 2018 (UTC)&lt;br /&gt;
:IMO it&#039;s usually a little better than making someone look for the first link in the box when they&#039;re reading a specific line. And it&#039;s how I always saw them so IMO it&#039;s fine. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:12, 24 August 2018 (UTC)&lt;br /&gt;
::But shouldn&#039;t we still avoid deliberately adding new ones? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:38, 24 August 2018 (UTC)&lt;br /&gt;
:::I personally am very likely to link every line myself. There have definitely been pages where I had a problem like, &amp;quot;Ugh, Beauty&#039;s not linked, alright which random item referenced some Beauty or other in this whole list...&amp;quot; [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::::Well, I guess we both have different viewpoints on this subject, and I can definitely understand your viewpoint. I just personally don&#039;t prefer the same link popping up again and again. Let&#039;s just leave the whole thing be. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::::allrightey finnish u heard what the man said i will be linking every single damn link i see in every single item list i can find. :) - [[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 19:33, 24 August 2018 (UTC)&lt;br /&gt;
::::::I hope you also noticed my reply. Please don&#039;t go overboard. And &#039;&#039;&#039;please&#039;&#039;&#039;, start using big capital letters! It&#039;s bothering me! --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:54, 25 August 2018 (UTC)&lt;br /&gt;
:::::::FYI I think there can be a few links that would be kind of useless. Like, say, caught Pokemon, that would probably be pointless to link repeatedly. Useful links are key, unnecessary ones just get in the way. If I had to try to classify it, that might mean mainly tangible things. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== X-type vs. X type ==&lt;br /&gt;
&lt;br /&gt;
I was under the impression that the word &amp;quot;Pokémon&amp;quot; or &amp;quot;move&amp;quot; or whatever had to actually &#039;&#039;be&#039;&#039; there in order for it to be &amp;quot;X-type&amp;quot; instead of &amp;quot;X type&amp;quot;. I even said so to {{user|GrammarFreak01}} when they asked me about it on my talk page. Just watch the {{series|Sun &amp;amp; Moon}} Pokédex entries. They seem to be agreeing with me, since in them, it&#039;s always &amp;quot;&amp;lt;Pokémon&amp;gt;, the &amp;lt;category name&amp;gt; Pokémon. A(n) X type&amp;quot;. The subtitles have confirmed that it&#039;s &amp;quot;X type&amp;quot;, not &amp;quot;X-type&amp;quot;. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:37, 24 August 2018 (UTC)&lt;br /&gt;
:It seems even the games have some rare examples of this, like [[Acerola]], &#039;&#039;&amp;quot;And your Rotom is a Ghost type, too!&amp;quot;&#039;&#039;. I think this is poorly thought out and fundamentally wrong, but I will leave it there and I won&#039;t argue with it beyond that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:03, 24 August 2018 (UTC)&lt;br /&gt;
::Thanks. So I take that I can undo your undoings on the memory articles? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:15, 24 August 2018 (UTC)&lt;br /&gt;
:::Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:09, 25 August 2018 (UTC)&lt;br /&gt;
::::Thanks. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 08:50, 26 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move policy ==&lt;br /&gt;
&lt;br /&gt;
While I understand what you are trying to accomplish with this new rule, I honestly see the forbiddence of using one&#039;s own head while determining unnamed moves as absurd.&amp;lt;br&amp;gt;&lt;br /&gt;
First off: you removed {{m|Psycho Cut}} and {{m|Air Slash}}, when they &#039;&#039;&#039;fit&#039;&#039;&#039; one of the categories you named. Psycho Cut has been used in the Sun &amp;amp; Moon series before, with identical animation, and so has Air Slash, even to the point where it was used in the &#039;&#039;&#039;very same episode&#039;&#039;&#039;, in case the comparison couldn&#039;t be easier!&amp;lt;br&amp;gt;&lt;br /&gt;
Second: why is the use of common sense apparently forbidden in this issue? Like, what else could Necrozma&#039;s laser-like move &#039;&#039;&#039;be&#039;&#039;&#039; than its own signature move {{m|Prismatic Laser}}? Why can&#039;t [[Mallow&#039;s Tsareena]]&#039;s {{m|Sweet Scent}} be confirmed as such, when we&#039;ve seen it being used in an &#039;&#039;&#039;identical way&#039;&#039;&#039; by its two pre-evolutions?&amp;lt;br&amp;gt;&lt;br /&gt;
Third: we rely &#039;&#039;&#039;way&#039;&#039;&#039; too much on subtitles when it comes to identifying unnamed moves. I&#039;m telling you, some of these &amp;quot;confirmations&amp;quot; should be taken with a &#039;&#039;&#039;serious&#039;&#039;&#039; grain of salt. For example, why does Litten/Torracat know so many different slashing/scratching moves? Shouldn&#039;t we just go with the move that&#039;s actually named out loud? In some cases, these &amp;quot;confirmations&amp;quot; haven&#039;t even come in episodes where the move is used for the first time, like [[Nebby]]&#039;s crying being suddenly classified as &amp;quot;{{m|Supersonic}}&amp;quot;, which should be an even further indication that the subtitles aren&#039;t as reliable as some want to believe. And what about the cases when the subtitles fail to recognize something what is undoubtedly a move &#039;&#039;&#039;as&#039;&#039;&#039; a specific move? What then? What about [[Lusamine]]&#039;s {{p|Salazzle}}&#039;s attack from [[SM053]], which could easily be {{m|Sludge Wave}}? Why wasn&#039;t [[Kiawe&#039;s Marowak]]&#039;s {{m|Bonemerang}} named in its debut episode, despite clearly being used in it (further evidence for the unreliability of subtitles), with the subtitlers rather labeling {{m|Headbutt}} as a move, although it has never been commanded to to be used out loud (thus indicating that it was just a generic headbutt and not a move), while all of Marowak&#039;s other moves have, which, based on the fact that anime has been sticking to the &amp;quot;only four moves at a time&amp;quot; policy from the games for a good while already, as evidenced by, say [[Ash&#039;s Pikachu]]? So, in short, I consider that subtitles &#039;&#039;&#039;can&#039;&#039;&#039; be used as &#039;&#039;&#039;help&#039;&#039;&#039; while identifying unnamed moves, but they shouldn&#039;t be trusted blindly. And if something that resembles a move is used without it being named by the dialogue &#039;&#039;&#039;or&#039;&#039;&#039; the subtitles, it should &#039;&#039;&#039;seriously&#039;&#039;&#039; be discussed and determined.&amp;lt;br&amp;gt;&lt;br /&gt;
I honestly feel that Bulbapedia is actively hurting itself removing all this information. Please. Try to understand my points. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:49, 5 September 2018 (UTC)&lt;br /&gt;
:I totally agree with [[User:FinnishPokéFan92|FinnishPokéFan92]] statement, especially in the upcoming episode of Poipole World that is going even more &#039;&#039;&#039;serious&#039;&#039;&#039; discussion and debate, wheather that location is [[Ultra Megalopolis]] or another unknown location that only appears in the anime-exclusive. So many questions to answers. It just really don&#039;t know, where it going to end. [[User:Singaporean|Singaporean]] ([[User talk:Singaporean|talk]]) 06:04, 5 September 2018 (UTC)&lt;br /&gt;
::FinnishPokéFan92: you say that Psycho Cut and Air Slash fit a category I named. In my last message on your talk page I left two bullet points on your page in a &amp;quot;simple&amp;quot; criteria for the policy; can you please quote the one that you say fits?&lt;br /&gt;
::I&#039;m going to put off touching the rest until that is answered. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:45, 5 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions about files ==&lt;br /&gt;
&lt;br /&gt;
How do I change files on Bulbapedia? Am I allowed to change this file if it looks different in my copy of Emerald? &amp;lt;br&amp;gt;[[File:Hoenn Route 132 RSE.png|80px]]&amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 03:53, 13 September 2018 (UTC)&lt;br /&gt;
:That&#039;s an RSE map. If it&#039;s different in Emerald, it may still be accurate for R/S, so it may not be right to upload over it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:44, 14 September 2018 (UTC)&lt;br /&gt;
::What&#039;s the answer to my first question? How do I know if it&#039;s accurate for RS, and what do I do after I find out? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:00, 14 September 2018 (UTC)&lt;br /&gt;
:::How is it different in Emerald? Is it possible for you to upload an image to show what is different?--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:18, 14 September 2018 (UTC)&lt;br /&gt;
::::How do I change files on Bulbapedia? Do you want me to upload it directly to Bulbapedia or upload it to Imgur and link to it here? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:39, 14 September 2018 (UTC)&lt;br /&gt;
:::::Bulbapedia files are on the Archives. If you&#039;re not certain about something, using a simple image hoster temporarily is probably best. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:46, 14 September 2018 (UTC)&lt;br /&gt;
::::::[https://i.imgur.com/VPstLqb.png the image] So far, the only difference I&#039;ve noticed is the arrangement of the current tiles leading from the east end to Fisherman Ronald. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 00:31, 16 September 2018 (UTC)&lt;br /&gt;
:::::::Sorry for being late, I got busy a bit and forgot.&lt;br /&gt;
:::::::Is that your own image? I think Emerald &#039;&#039;is&#039;&#039; different, but I do not think that is an accurate image from Emerald. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::::::::How do I make sure that image is accurate? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:41, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::Are you asking how to check it? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::Yes. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:35, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::Well...I mean, does that mean you didn&#039;t take the image yourself? (If you did it should be &amp;quot;accurate&amp;quot;.) If not, you can only compare the currents very closely. It may help to blow up your image so you can see the detail better. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:21, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::I didn&#039;t take it myself. I don&#039;t know if it&#039;s accurate; I only know that it&#039;s &#039;&#039;more accurate&#039;&#039; than the current (yes pun intended) one on Bulbapedia. How can I take a screenshot myself? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:09, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::There&#039;s one small area that&#039;s different between the images, and that difference isn&#039;t accurate to either game as I know them, so I&#039;m not sure it&#039;s more accurate. But anyway...&lt;br /&gt;
:::::::::::::Emulators usually have ways to take screenshots I think, but if that&#039;s not what you&#039;re using, you usually need a capture card. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:16, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::::::Can I do anything if I have neither an emulator nor a capture card? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:32, 23 September 2018 (UTC)&lt;br /&gt;
:::::::::::::::I don&#039;t think so? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item split proposal ==&lt;br /&gt;
&lt;br /&gt;
in this items section: https://bulbapedia.bulbagarden.net/wiki/Hoenn_Route_104#Items the hidden items for gen 3 and gen 6 are put together because theyre the same items, but i want to propose that its better to split them up. for gen 6 the description would remain the same but for gen 3 i would put a more specific description like &amp;quot;three squares east of fisherman&amp;quot; or something so it would be easier to find them. what do you think? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:58, 20 September 2018 (UTC)&lt;br /&gt;
:FWIW it is possible to be equally specific for Gen VI. But...I was of the same mind before. It was decided that it&#039;s better to just be generic and keep to one entry if possible. (I have a secret desire to some day just make versions of the game maps with all items explicitly labeled including marking hidden items.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:46, 22 September 2018 (UTC)&lt;br /&gt;
::curious how u would be specific for gen 6 since u might hold the direction key a bit too long or short and be off by a bit from the location. also okay i will just leave the items generic the way they are --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 06:56, 22 September 2018 (UTC)&lt;br /&gt;
:::The descriptors shouldn&#039;t be overly specific (like three squares to the left). &amp;quot;Holding the direction key for too long&amp;quot; is not the fault of the description, that&#039;s on the player.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:20, 22 September 2018 (UTC)&lt;br /&gt;
::::u mean they shouldnt be overly specific for non hidden items right? For hidden items I feel like they should be.. cuz thats what ive been doing for all my hidden item edits so far lol --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 08:53, 22 September 2018 (UTC)&lt;br /&gt;
:::::If you can hold the key too long in ORAS/XY, you can do the same in any previous games. Gen VII is the only time where you&#039;ve had NO discrete steps.&lt;br /&gt;
:::::I don&#039;t care if directions for hidden items are specific where they&#039;re the same in any games they appear in. If they would be different (and therefore require different entries or other complications), they should just be generic. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:26, 22 September 2018 (UTC)&lt;br /&gt;
::::::i understand that a description for a hidden item should be generic if the item appears in multiple games to avoid different entries. i wanna know how you would make a specific description in oras/xy. would you just say like &amp;quot;three steps east of fisherman&amp;quot;? --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 13:01, 22 September 2018 (UTC)&lt;br /&gt;
:::::::What do you mean how? If the item is located 3 steps east of a fisherman, then &amp;quot;three steps east of fisherman&amp;quot; would be accurate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:16, 22 September 2018 (UTC)&lt;br /&gt;
::::::::hmm i dont know, i just feel like pre gen 6 its very clearly defined what a step is cuz you would just press a direction key once and you would always be on a certain square. in gen 6 i can tap the direction key gently and i go a tiny distance or i may accidentally hold it for a millisecond longer and go a further distance. my point is that i dont really agree about your point of &amp;quot;if you hold it too long in gen 6, you can in the previous games&amp;quot; --[[User:EternalDragonX|EternalDragonX]] ([[User talk:EternalDragonX|talk]]) 14:40, 22 September 2018 (UTC)&lt;br /&gt;
:::::::::I think you must be confusing Gen VI and VII. I would suggest getting out XY/ORAS and trying to move a step. It is not hard. The movement grid was not removed until Gen VII (though they did let you &amp;quot;break&amp;quot; it in XYORAS). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 23 September 2018 (UTC)&lt;br /&gt;
::::::::::EternalDragon, &amp;quot;pressing the directional button for too long&amp;quot; is not our problem. It&#039;s not the fault of the wiki. That&#039;s the fault of the player. We cannot control how &amp;quot;long&amp;quot; a player presses a button. It&#039;s simply not an issue.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:59, 23 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anime moves SM088==&lt;br /&gt;
Hey, I wanted to ask about a couple of moves and whether you think they can identified and be added to their respective articles.&lt;br /&gt;
* Flash Cannon (used by Solgaleo)&lt;br /&gt;
* Moonblast (used by Lunala)&lt;br /&gt;
* Air Slash (used by Lunala)&lt;br /&gt;
* Prismatic Laser (used by Necrozma)&lt;br /&gt;
I think the former two can be identified, because of unique animation. They both look identical to how they have always appeared in the past; Flash Cannon is a silver beam of energy and Moonblast is a pink orb of energy while the moon is shown in the background. Additionally, Flash Cannon and Moonblast have already been used in the Sun &amp;amp; Moon series (by Sophocles&#039;s Metang and Lusamine&#039;s Clefable). Solgaleo and Lunala&#039;s attacks matched the appearance of their respective moves.&lt;br /&gt;
&lt;br /&gt;
Air Slash has been used by Gladion&#039;s Silvally. Lunala&#039;s attack looked identical to this one.&lt;br /&gt;
&lt;br /&gt;
While Prismatic Laser has not appeared yet in the anime, it looks like the move&#039;s appearance in the games. I decided to include this one, because of the recent discussion on Sunsteel Strike, which you approved because it matched its game animation.&lt;br /&gt;
&lt;br /&gt;
So, what do you think? [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 16:24, 23 September 2018 (UTC)&lt;br /&gt;
:Relatively simple energy beams are always iffy to me. But you do say Flash Cannon&#039;s been seen before; would you be able to tell me what episodes and an episode where it&#039;s explicitly identified/called?&lt;br /&gt;
:I like the moon element for Moonblast, that seems like a solid differentiator. Would you also be able to tell me somewhere it&#039;s been explicitly ID&#039;d just so there&#039;s one more bit of evidence?&lt;br /&gt;
:Air Slash, I&#039;m really not sure. If it&#039;s not unique enough to be added to the whitelist in its own right, then I worry about how any change would play out considering what happened with {{m|Psycho Cut}} for [[SM053]] previously. I and/or we (meaning everyone who usually adds moves and gave it a pass) need to figure out why that sort of error was made and how to avoid anything similar if the rules will change.&lt;br /&gt;
:Sunsteel Strike (FWIW) wasn&#039;t approved just because it matched its animation, but because that animation was also quite distinct from any other move.&lt;br /&gt;
:Anyway, I&#039;ll take a good look at the moves and see what I think, and see if the rest of staff has any input. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:44, 24 September 2018 (UTC)&lt;br /&gt;
::Flash Cannon was used and called in SM086 (near the end of the episode against Team Rocket) and in SM088 (around the 9-minute mark against Necrozma). Moonblast was used in SM053, also near the end of the episode. This one was identified by the dub&#039;s closed captions. [[User:Satsjoe|Satsjoe]] ([[User talk:Satsjoe|talk]]) 14:55, 24 September 2018 (UTC)&lt;br /&gt;
:::Silvally was ordered to use Air Slash in the same episode where Lunala used it. The animation and colors are identical, so I&#039;d consider it confirmed. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 15:04, 24 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Frontier articles ==&lt;br /&gt;
&lt;br /&gt;
May I know why you deleted the articles on the Battle Frontier facilities which were created by {{u|TehPerson}}? The reason you provided on your edit summary makes zero amount of sense considering way back in &#039;&#039;&#039;2013&#039;&#039;&#039; {{u|SnorlaxMonster}} approved the split. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:43, 30 September 2018 (UTC)&lt;br /&gt;
:Immediately apparent here is a really big assumption on your part.&lt;br /&gt;
:Namely: that I know what you are referring to when you say SM approved it in 2013.&lt;br /&gt;
:Perhaps you could help by pointing to where that was? (In the future as well, if you can, essentially, &amp;quot;source&amp;quot; your comments with links or something, that can help a lot if someone else doesn&#039;t know what you&#039;re referring to (which is probably not a good assumption to make usually).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:53, 30 September 2018 (UTC)&lt;br /&gt;
::Is it so hard to go to the talk page and search for a comment SM left in 2013? Apparently so. [[Talk:Battle Frontier (Generation III)#Splitting suggestion|Here you have it]]. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:57, 30 September 2018 (UTC)&lt;br /&gt;
:::I&#039;m not going to reward that attitude by doing work for you... Either I can spend who-knows-how-long to look for something you know and I don&#039;t every time you do anything like this, or I can try to prompt you to remember to provide these answers yourself sooner rather than later. It shouldn&#039;t be a horrible courtesy I&#039;m asking. If you wish to respond to my request, I will be happy to respond further, otherwise, you&#039;ll have to be satisfied with what you can make from this. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:03, 30 September 2018 (UTC)&lt;br /&gt;
::::What are you even talking about now? I responded to your request and provided a link. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 30 September 2018 (UTC)&lt;br /&gt;
:::::Yeah. I realized that just posting. I apologize, I seem to have missed the link at the end of your message. I think when I saw that my mind thought it was a signature. (Again...the abrasive attitude didn&#039;t help anything either, though.)&lt;br /&gt;
:::::So, it shouldn&#039;t really be hard to imagine, but I did not read that part of the talk page when I checked to see if the split that TehPerson had performed was approved. (I don&#039;t really understand why you might think I would have seen it and ignored it, certainly without explicitly acknowledging it.)&lt;br /&gt;
:::::For what it&#039;s worth, the Generation IV pages do not seem to have been approved. Also, SnorlaxMonster&#039;s message said &amp;quot;&#039;&#039;&#039;we&#039;&#039;&#039; can make progress&amp;quot;, which does not necessarily mean &amp;quot;proceed entirely at your own discretion&amp;quot;. Beyond which, 5 years is a long time. If TehPerson knew about that message, it still would have been very reasonable to ask someone on {{bp|staff}} directly (perhaps even SnorlaxMonster himself) just to check, even referencing SnorlaxMonster&#039;s old comment. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:17, 30 September 2018 (UTC)&lt;br /&gt;
::::::So you&#039;re essentially saying that you, by clicking on a button, undid all the hard work TehPerson put on creating those pages because you failed to read the talk page? Is that correct?&lt;br /&gt;
::::::What SM really said in that comment is that the split hadn&#039;t been performed yet because &#039;&#039;&#039;we&#039;&#039;&#039; didn&#039;t have all the necessary pages ready. &#039;&#039;&#039;We&#039;&#039;&#039; made progress when TehPerson went and created those pages.&lt;br /&gt;
::::::Anyway, are you going to undo your own edits now? At least the Generation III pages have been approved. --[[User:Mikuri|&amp;lt;span style=&amp;quot;color:#2b915e;&amp;quot;&amp;gt;&#039;&#039;&#039;Mi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk: Mikuri|&amp;lt;span style=&amp;quot;color:#52cc91;&amp;quot;&amp;gt;&#039;&#039;&#039;ku&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Mikuri|&amp;lt;span style=&amp;quot;color:#8debbc;&amp;quot;&amp;gt;&#039;&#039;&#039;ri&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:33, 30 September 2018 (UTC)&lt;br /&gt;
:::::::I read the talk page. Sorry if I&#039;m not perfect. That&#039;s why all you beautiful people are here to help. (Though I&#039;d appreciate it a bit more if it was rendered with less hostility. =P )&lt;br /&gt;
:::::::I&#039;m not going to undo anything right now. There&#039;s no great rush.&lt;br /&gt;
:::::::I&#039;m just going to wait until I know for sure what our decision is rather than presume. Patience. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:46, 30 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Professor Willow special research ==&lt;br /&gt;
Hi, I followed the pre-existing format for &amp;quot;A Mythical Discovery&amp;quot; which was omitting the very last sentence of each phase and used bullet points for items. Should you want to reintroduce correct phrasing, you may find video reference for the following researches:&lt;br /&gt;
*[https://www.youtube.com/watch?v=LEjrqrBi1iM GO Fest 2018]&lt;br /&gt;
*[https://youtu.be/_WsWgCIaixk Yokosuka]&lt;br /&gt;
Also you removed &amp;quot;Special Research&amp;quot; from &amp;quot;A Mythical Discovery&amp;quot; and &amp;quot;A Ripple in Time&amp;quot; but not from &amp;quot;Go FEST 2018&amp;quot; and &amp;quot;Pokémon GO Safari Zone in YOKOSUKA&amp;quot;, was this intended? [[User:JaxomNC|JaxomNC]] ([[User talk:JaxomNC|talk]]) 03:57, 1 October 2018 (UTC)&lt;br /&gt;
:There is no format to &amp;quot;follow&amp;quot; for quotes except to represent as precisely as possible what a character&#039;s dialogue actually shows. We don&#039;t want to invent anything where there is no need, we want to document the game faithfully. (And Willow&#039;s dialogue for the Mythical Discovery steps did not have any &amp;quot;last sentence&amp;quot; with all the tasks, it did actually list the tasks on their own lines (with no bullet points).)&lt;br /&gt;
:Thanks for the links. Like I said, I deferred any substantial edits to the two variants until I had seen them myself (because, as I said, they should reflect as precisely as possible what the game shows). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:35, 1 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability ==&lt;br /&gt;
&lt;br /&gt;
Hello! I saw that you undid a revision I made on [[Trainers&#039; School (Alola)]] due to notability. I&#039;m still new here and figuring out the conventions, and I couldn&#039;t find a solid answer on the [[Bulbapedia:Notability requirements]] page. What typically makes something not notable? Was there anything specific about that change that I should avoid doing in the future? Thank you! [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:27, 4 October 2018 (UTC)&lt;br /&gt;
:I was mostly using notable as a common word rather than in the specific sense on the page you linked. It&#039;s just kind of pointless to note that [whatever] is only found in &amp;quot;this&amp;quot; area. Either the person is already there and will find the Pokemon if they want to, or they&#039;re not (or they may leave and forget) and if they want to find that Pokemon there&#039;s a very convenient species page where they will be well able to find a location where they can look for it, regardless of whether there&#039;s one place or more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:06, 5 October 2018 (UTC)&lt;br /&gt;
::Understood! Thanks for the insight! :) [[User:Butterfreeism|&amp;lt;span style=&amp;quot;color:#625B7C&amp;quot;&amp;gt;&#039;&#039;&#039;–Bu&amp;lt;span style=&amp;quot;color:#C05751&amp;quot;&amp;gt;tt&amp;lt;span style=&amp;quot;color:#5A93AE&amp;quot;&amp;gt;erfr&amp;lt;/span&amp;gt;ee&amp;lt;/span&amp;gt;ism&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:57, 10 October 2018 (UTC)&lt;br /&gt;
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== Oluolu ==&lt;br /&gt;
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The [[SM091|newest episode of the anime]] confirms that exclusive Z-Moves need specific moves as their basis in the anime too. Should this count as a sign that [[Oluolu]]&#039;s {{p|Snorlax}} knows {{m|Giga Impact}} to perform {{m|Pulverizing Pancake}}, despite it never having been seen using Giga Impact? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:48, 8 October 2018 (UTC)&lt;br /&gt;
:I&#039;ll see if the rest of staff have any qualms about it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:42, 8 October 2018 (UTC)&lt;br /&gt;
::Thanks. I&#039;ll be waiting.&lt;br /&gt;
::Oh, and I also remembered: doesn&#039;t this also mean that [[Nebby]] learned {{m|Sunsteel Strike}} immediately after evolving in [[SM052]], given how it was able to perform {{m|Searing Sunraze Smash}} in the same episode? And, by extension, shouldn&#039;t that be proof that the move Nebby used in [[SM053]] wasn&#039;t just &amp;quot;a glowing headbutt&amp;quot;? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:24, 8 October 2018 (UTC)&lt;br /&gt;
:::No... Even supposing Nebby knew Sunsteel Strike, there&#039;s no reason to assume that&#039;s what it was doing. There are very unique parts of Sunsteel Strike that were not at all seen there; that&#039;s a huge leap of logic. Frankly, there&#039;s no reason to assume Nebby was using any move, as opposed to just building up power and smashing through the rock. Not everything HAS to be a move. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:31, 8 October 2018 (UTC)&lt;br /&gt;
::::Your scepticism is way too over the top... --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:43, 8 October 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t exactly want to &amp;quot;shout&amp;quot;, but I&#039;m honestly a little astounded if you don&#039;t understand this huge point... &#039;&#039;&#039;&amp;quot;There are very unique parts of Sunsteel Strike that were not at all seen&amp;quot;&#039;&#039;&#039;. That&#039;s not overly skeptical, that&#039;s &#039;&#039;only&#039;&#039; reasonable. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:56, 8 October 2018 (UTC)&lt;br /&gt;
:::::Oh, I&#039;m sorry (like, not sarcastic or anything), in the midst of my reaction above, I did forget to mention... Yes, it&#039;s okay to say that a Pokemon knows the base move if it uses an exclusive Z-Move. (It doesn&#039;t count as a use of the base move in and of itself, though. For that it&#039;d have to be identifiable by the same criteria as any anime move.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:52, 8 October 2018 (UTC)&lt;br /&gt;
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== Undoing edits ==&lt;br /&gt;
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Regarding the edit you [https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Generations&amp;amp;diff=2858945&amp;amp;oldid=2858907 undid] on the [[Pokémon Generations]] page.&lt;br /&gt;
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Why?&lt;br /&gt;
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Maybe Bulbapedia doesn&#039;t make it a priority to use dashes the way style guides recommend, and maybe we&#039;re not going to make a [[wp:MOS:DASH|policy]] to &amp;quot;enforce&amp;quot; proper usage. But what reason is there to enforce it in the opposite direction? Where&#039;s the Bulbapedia policy on that? Just because an edit didn&#039;t need to be done, doesn&#039;t mean it needs to be &#039;&#039;un&#039;&#039;done.&lt;br /&gt;
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I don&#039;t know if Bulbapedia has an explicitly-stated equivalent policy, but Wikipedia has certain guidelines with regards to undoing people&#039;s edits. Per [[wp:WP:REVERT#Before reverting|WP:REVERT]]:&lt;br /&gt;
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&#039;&#039;&amp;quot;Consider carefully before reverting, as it rejects the contributions of another editor. […] In the edit summary or on the talk page, succinctly explain why the change you are reverting was a bad idea or why reverting it is a better idea.&amp;quot;&#039;&#039;&lt;br /&gt;
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&amp;quot;We don&#039;t normally bother with that&amp;quot; isn&#039;t good enough. Why is undoing it better than leaving it alone? How is the article improved by your reversion? — [[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 18:54, 10 October 2018 (UTC)&lt;br /&gt;
:I guess I&#039;m just responding to your logic. You said/are saying that endash is the &amp;quot;right&amp;quot; thing to use, meaning it should always be used. I don&#039;t think there&#039;s actually a passive/lazy middle ground like you&#039;re suggesting.&lt;br /&gt;
:And IMO it&#039;s really not worth making anyone type out &amp;quot;ndash&amp;quot; or copy the right symbol. Not when I&#039;m sure most people wouldn&#039;t even notice any difference just reading either version, or have &#039;&#039;any&#039;&#039; idea that it&#039;s a &amp;quot;thing&amp;quot; (meaning there&#039;d just have to be other people watching out for it all the time&amp;amp;mdash;again, not worth it). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:58, 10 October 2018 (UTC)&lt;br /&gt;
::What you&#039;re saying is, in your opinion, it wasn&#039;t worth it to make the edit. That was already established. That doesn&#039;t explain why it&#039;s worth it to undo. [[wp:WP:DONTREVERT|Don&#039;t revert edits just because they&#039;re not a significant improvement.]] —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 04:07, 11 October 2018 (UTC)&lt;br /&gt;
:::We are not Wikipedia. We have our rules, and they have there&#039;s. The point TiddlyWinks is trying to make is that you didn&#039;t have to make the edit in the first place. It was unnecessary, that&#039;s why it was reverted.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 06:58, 11 October 2018 (UTC)&lt;br /&gt;
::::I would add, it&#039;s &amp;quot;worth&amp;quot; undoing because a mix of styles is not &amp;quot;good&amp;quot; either. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:21, 11 October 2018 (UTC)&lt;br /&gt;
:::::You guys aren&#039;t very good at clicking links, are you?&lt;br /&gt;
:::::https://en.wikipedia.org/wiki/Wikipedia:Revert_only_when_necessary#Bad_reasons_to_revert&lt;br /&gt;
:::::&#039;&#039;&amp;quot;Do not revert an edit because that edit is unnecessary&amp;quot;&#039;&#039;&lt;br /&gt;
:::::I don&#039;t know how it could possibly be any clearer. Just because an editor isn&#039;t following &#039;&#039;your&#039;&#039; agenda, doesn&#039;t mean it&#039;s your responsibility to stamp them out. This is a wiki. It&#039;s collaborative.&lt;br /&gt;
:::::And as far as the &amp;quot;mix of styles&amp;quot; argument, there are two reasons why that&#039;s nonsense. First, because &amp;quot;most people wouldn&#039;t even notice any difference just reading either version,&amp;quot; as &#039;&#039;you&#039;&#039; said. No reader would ever see that dash and think, &amp;quot;That needs to be changed to a hyphen,&amp;quot; yet you made that change anyway. And second, why should we be complacent about this punctuation issue but not others? Even if &amp;quot;most people&amp;quot; don&#039;t know or care about the difference between &#039;&#039;its&#039;&#039; and &#039;&#039;it&#039;s&#039;&#039;, we still want our articles to look like they&#039;re written by people who do, which is why we don&#039;t reintroduce errors after people fix them. —&amp;amp;nbsp;[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 14:55, 11 October 2018 (UTC)&lt;br /&gt;
:::::News flash: we are not beholden to Wikipedia. (Which ForceFire already pointed out.)&lt;br /&gt;
:::::For the rest: refer again to my original explanation of why it&#039;s &#039;&#039;not worth&#039;&#039; it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:22, 11 October 2018 (UTC)&lt;br /&gt;
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== Not-up-to-standards Messages- SM075 - SM088 ==&lt;br /&gt;
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Hi Tiddlywinks,&lt;br /&gt;
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I am messaging you in regards to the not up to standards messages on the sm075 through to sm088 episode plot pages. They were placed on the respective pages by GrammarFreak01 several weeks ago, and have yet to be rectified. I had earlier attempted to edit the sm075 plot, but the not up to standards message was reinstated by GrammarFreak01. I don&#039;t feel the current alerts are necessary to begin with as most of the pages were edited in response to FinnishPokeFan92&#039;s concerns, but I want the best result. As the user suggested, and because he is busy, could you or ForceFire look over those pages and make the necessary changes to delete the alerts? [[User:PardescanSlowbro|PardescanSlowbro]] ([[User talk:PardescanSlowbro|talk]]) 23:58, 12 October 2018 (UTC)&lt;br /&gt;
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:Let me clarify that the tags are up there because there are some leftover errors that were most likely missed during the cleanup process. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 00:06, 13 October 2018 (UTC)&lt;br /&gt;
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== Version Exclusive as Trivia ==&lt;br /&gt;
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I&#039;ve seen that you deleted my added trivia fact on the Pokémon Blue Japanese version page. I do agree that this fact may not be trivia-worthy, however on the Pokémon Yellow page, there is an exact same trivia fact on Farfetch&#039;d. Perhaps it would benefit consistency to delete the trivia-fact from that page too then? &lt;br /&gt;
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&#039;&#039;Out of all the [[core series]] [[Generation I]] games, this is the only one where  {{p|Jynx}} can be caught in the wild; in the Japanese {{2v2|Red|Green}}  as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]]. In {{game|Yellow}} Jynx is unobtainable altogether.&#039;&#039;&lt;br /&gt;
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I think the &#039;uniqueness&#039; in this regard is that Jynx cannot be caught in the wild in ANY International version of the games and Farfetch&#039;d cannot be caught in ANY Japanese version. Not sure whether later games have this kind of trade-only Pokémon across all core games within one generation. Obviously it&#039;s all not that important, but the wiki is at a state right now where only small improvements are necessary, so we got the time to nitpick. {{unsigned|Malzagath}}&lt;br /&gt;
:Feel free to remove it.&lt;br /&gt;
:FWIW, if I weren&#039;t tired I might be able to follow my own train of thought all the way through on these and give more explanation or &#039;&#039;possibly&#039;&#039; change my mind a bit somehow...but here we are for now. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
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== &amp;quot;No exclusions&amp;quot; (Meltan thing) ==&lt;br /&gt;
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[https://bulbapedia.bulbagarden.net/w/index.php?title=Meltan_(Pok%C3%A9mon)&amp;amp;diff=2882460&amp;amp;oldid=2882156 How is it excluding anything?] I fail to see how it&#039;s different compared to similar trivia for starters, legendaries, and &amp;quot;of all [insert type here] Pokemon.&amp;quot; [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:14, 19 November 2018 (UTC)&lt;br /&gt;
:I misspoke. The only mosts/leasts that should exist should be overall and for types. That&#039;s what I meant to get at (so those things you mentioned shouldn&#039;t be on pages).&lt;br /&gt;
:&amp;quot;No exclusions&amp;quot; is just really easy to say and it&#039;s the first thing I think of (especially as it was the first thing that really started bugging me about the stat trivia). I don&#039;t think I&#039;ve had to deal with it recently so...I guess I just didn&#039;t think it through. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:35, 20 November 2018 (UTC)&lt;br /&gt;
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== LGPE Stats template ==&lt;br /&gt;
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Are there any actual problems on the merits with the [[https://bulbapedia.bulbagarden.net/wiki/User:SadisticMystic/LGPEStats]] template? Instead of having a note under the statboxes that it doesn&#039;t compute LGPE max stats correctly, I figured it might be worth computing stats under the LGPE formula correctly. [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 23:52, 23 November 2018 (UTC)&lt;br /&gt;
:I haven&#039;t evaluated it. But templates can be done in ill-advised ways. (We have done that and had to correct things as Bulbapedia grew. And we&#039;re still not perfect.) So we can&#039;t just have people throwing anything together and spreading it everywhere. It&#039;s great if you want to make a template, you just need to ask for it to be approved before you can use it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:07, 24 November 2018 (UTC)&lt;br /&gt;
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== Fossil Pages ==&lt;br /&gt;
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Hiya, any developed thoughts on splitting the Fossil pages? It&#039;d also help lessen the chance of accidental redirects (e.g. [[Dome Fossil]] leads to [[Dome and Helix Fossils]]). Also, I think the Berry page template could use a similar update (see my suggestion at [[User talk:Force Fire#Berry Template update]]). Lemme know your thoughts. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 01:06, 1 December 2018 (UTC)&lt;br /&gt;
:They are mainspaced. I would ask you to double-check the previous paired pages (like by checking their history since you created the split pages) for anything that was updated that didn&#039;t make it to the new pages.&lt;br /&gt;
:(I think you also asked about unneeded pages in your userspace. I&#039;ll deal with those. But I hope you&#039;re also currently remembering the proper way to mainspace pages (not just copy/pasting content, that is).) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:26, 2 December 2018 (UTC)&lt;br /&gt;
::Thanks! And yup, I&#039;ll see to it that doesn&#039;t happen again. [[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 16:49, 2 December 2018 (UTC)&lt;br /&gt;
:::Long overdue, but I remembered your userpages today: done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:16, 5 January 2019 (UTC)&lt;br /&gt;
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== Master Trainer movesets ==&lt;br /&gt;
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I don&#039;t think that Master Trainer movesets need to be put on location pages. The &amp;quot;Master Trainer&amp;quot; link under each Trainer&#039;s name will lead to the article where the movesets are listed anyway. What you&#039;re suggesting is nothing more than waste of space in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:40, 19 December 2018 (UTC)&lt;br /&gt;
:We thought the movesets were important enough to be needed on their page. It doesn&#039;t make any sense that we would skip the same movesets on their location pages then. If I expect movesets anywhere, it&#039;s on the locations really; my original opinion was that the movesets belonged on the location pages and, on the master trainer page, people could just follow links to those pages to find the movesets instead of wasting space &#039;&#039;there&#039;&#039;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:20, 19 December 2018 (UTC)&lt;br /&gt;
::Well, too bad for you, because the movesets are listed there now, and it&#039;s honestly saving space on location pages. Those Trainers aren&#039;t notable enough to deserve moveset templates on location pages. Besides, there&#039;s over a hundred of them. It simply isn&#039;t worth the effort. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 12:37, 19 December 2018 (UTC)&lt;br /&gt;
:::The list was made with the intention of not needing to bring them up in the location pages. Because there are many Master Trainers that can be found in any given location, and they are relatively minor characters compared to, say, {{ga|Trace}} or the [[Elite Four]], I believe it would be better for users to refer to the Master Trainer page for quick reference.  - [[User:Chosen|&amp;lt;span style=&amp;quot;color:#EE99AC&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]] 16:53, 19 December 2018 (UTC)&lt;br /&gt;
::::I do not think it is at all logical for us to say, we need more than just a bare bones party listing on the Master Trainer page, but for locations that&#039;s totally fine. I could be open to some alternate solution, but it does not make sense to me to treat them differently only on locating pages. Either both places only need the party listing, or both places need something more. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:03, 19 December 2018 (UTC)&lt;br /&gt;
:::::Chosen was the one who made the Master Trainer list, and he has given his judgement on this matter. Please accept it. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 11:46, 20 December 2018 (UTC)&lt;br /&gt;
::::::I&#039;ll start by apologizing. There are some more or less specific circumstances when I leave an edit summary blank (compared to my normal habit of writing something no matter the edit); this can often be some combination of lack of time/energy, or my thoughts being in tones I don&#039;t really want to write, and/or just feeling like there&#039;s too much to say. Normally I figure it&#039;ll turn out more or less alright. And...honestly, with a discussion already going here (and you having given no response here at the time), I really thought you&#039;d find a moment to talk a bit here before things went altogether too far. But it was pointed out to me that my empty edit summaries probably didn&#039;t help anything, ultimately resulting in the mess now in Route 4&#039;s history. After reflecting, I have to agree that I can do better; in the future, I will. (I&#039;m going to attempt to leave my comment on your behavior at: I hope you realize there&#039;s some reflecting you can do too.)&lt;br /&gt;
::::::On to the issue itself!&lt;br /&gt;
::::::You&#039;re claiming that as the creator of the page, Chosen should have all say over how it (or anything related to it...) works. That&#039;s not at &#039;&#039;all&#039;&#039; how Bulbapedia works...&lt;br /&gt;
::::::Beyond that, it&#039;s also not really your place to enforce Chosen&#039;s will. Especially when I really don&#039;t think Chosen position was that the page MUST be changed back immediately.&lt;br /&gt;
::::::I&#039;ll end by re-emphasizing my last comment from before. An ALTERNATE should be very possible (i.e., a compromise). It doesn&#039;t have to be your way or the highway. As a starting point at least, I&#039;d just ask you to recongize that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:30, 21 December 2018 (UTC)&lt;br /&gt;
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== USUM Fashion Items ==&lt;br /&gt;
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I am exploring ways to expand the fashion item tables in [[Fashion item]] to include USUM-exclusive items and came up with two different ways to do so, all summarized in [[Talk:Fashion item#USUM fashion items]]. Given that you created the page in the first place, I would like to hear your input regarding the matter (preferably by posting on that talk page, rather than here). [[User:SilSinn9801|--SilSinn (Pokémon Sun TID: 768426&amp;amp;#59; Pokémon Ultra Moon TID: 123446)]] ([[User talk:SilSinn9801|talk]]) 05:50, 20 December 2018 (UTC)&lt;br /&gt;
:This is the last thing I have gotten to this morning... I&#039;ll examine it later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:43, 20 December 2018 (UTC)&lt;br /&gt;
::I&#039;m sorry, I forgot about this.&lt;br /&gt;
::The first tables just seem terribly wasteful with the availability columns only having one half or the other used at a time. The second set seems smarter, though in that there shouldn&#039;t be any need for sups on the USUM items if there&#039;s a divider explaining exactly the same thing already. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
:::OK, so I discard the extra-column version and proceed with the second version. Given that, in the current tables, all fashion items listed under SM are also available in USUM and that items exclusive to Sun are also exclusive to USun (and those exclusive to Moon are also exclusive to UMoon), I think the current [[Template:Fashion/header|Fashion/header template]] can be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM template]]. Is it safe for me to update that template, given that such template is only being transcluded into one article (the one we want to update)? Or should I leave that matter to you as the author of the original template?&lt;br /&gt;
:::Since the divider is a template (the one I called &amp;lt;del&amp;gt;Fashion/middle; shall I rename it instead &amp;lt;/del&amp;gt;Fashion/divider&amp;lt;del&amp;gt;?&amp;lt;/del&amp;gt;), do you give it approval to mainspace it? Or, what if I remove the divider and use instead the sups on the new items (on which case the divider template remains in my space)? It’s up to you to decide what you prefer. (At least I determined that the divider doesn’t affect table sortability, although its presence sometimes results in some very annoyingly interesting results when playing with column sorting.)&lt;br /&gt;
:::And as for the current [[Template:Fashion/footer|Fashion/footer template]], can I also update it to match my [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM template]] (unless you want to rewrite some of the wording there, on which case I leave the update to you)? In the meantime, I will proceed to furnish the other updated tables, using the second format which you called smarter. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:10, 27 December 2018 (UTC)&lt;br /&gt;
:::Also, for at least &amp;lt;del&amp;gt;two&amp;lt;/del&amp;gt; three male items (the Water Shoes, &amp;lt;del&amp;gt;and&amp;lt;/del&amp;gt; the Nylon Backpack, and the Baseball Hat), I had to create another template, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/s2|Fashion/s2]]&#039;&#039;&#039;, to allow dual pricing on a single slot (blank price in SM because of default availability, numeric price in USUM because you have to buy them in USUM). This template will also need approval for mainspacing. As for the other two templates, &#039;&#039;&#039;[[User:SilSinn9801/Fashion/divider|Fashion/middle]]&#039;&#039;&#039; and &#039;&#039;&#039;[[User:SilSinn9801/Fashion/su|Fashion/su]]&#039;&#039;&#039;, a decision has to be made first: Do we keep the divider and drop the sups &#039;&#039;(on which case Fashion/middle would need to be approved/&amp;amp;#x200b;mainspaced and &amp;lt;del&amp;gt;possibly&amp;lt;/del&amp;gt; renamed &#039;&#039;&#039;Fashion/divider&#039;&#039;&#039;)&#039;&#039;? Or do we drop the divider and keep the sups &#039;&#039;(on which case Fashion/su would need approval/&amp;amp;#x200b;mainspacing)&#039;&#039;? This is perhaps the last decision to make before finally incorporating the updated male tables into the article itself &#039;&#039;(and also updating the item and pricing grand totals)&#039;&#039; before I move on with updating the female tables. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 17:45, 27 December 2018 (UTC)&lt;br /&gt;
::::I&#039;m not going to try to get into this today, but... Did you try to post the entire set of USUM data on the Fashion item talk page? Because, in particular for a dataset that large, a talk page isn&#039;t really a proper place to try to store it. If you want to do something like that, you can just leave it on a page in your userspace. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::You may be right about that. I will move all but two tables to a subpage of mine while I still compute the item and price totals. As for the rejected table, can I remove all but two slots from that table (or perhaps remove the entire rejected table so that I can later request the deletion of the now-unneeded UFashion templates in my userspace)? --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:06, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. I moved &amp;lt;del&amp;gt;almost&amp;lt;/del&amp;gt; everything to [[User:SilSinn9801/USUM Fashion items]] as per your recommendation. I only left behind &amp;lt;del&amp;gt;two representative tables (male and female tops) with&amp;lt;/del&amp;gt; notes regarding the relocation of tables to my user subpage. --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 04:23, 28 December 2018 (UTC)&lt;br /&gt;
:::::P.S. P.S. [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] removed the rejected table (the one with three extra (wasteful) columns) so we don’t have to worry about it anymore (and I requested the deletion of the four UFashion templates used by that table, which ForceFire already achieved, because I no longer see any need for them). --[[User:SilSinn9801|SilSinn]] (TIDs: 768426&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;, 123446&amp;lt;b&amp;gt;&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;) ([[User talk:SilSinn9801|talk]]) 05:58, 28 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2 random questions ==&lt;br /&gt;
&lt;br /&gt;
If my edit was tagged &amp;quot;bad formatting&amp;quot;, how can I fix it? &amp;lt;br&amp;gt;How can I see the size of an article or an early version of an article? &amp;lt;br&amp;gt;[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:22, 23 December 2018 (UTC)&lt;br /&gt;
:I don&#039;t remember anything specific that triggers that notice, but if you want to narrow down where it&#039;s occurring, just remove parts of the page and see if the notice still shows up. (Although, I also don&#039;t remember for sure if the notice is shown when you just preview... If not, that wouldn&#039;t really be viable.)&lt;br /&gt;
:The history tab shows the size of revisions. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:05, 25 December 2018 (UTC)&lt;br /&gt;
::I tried using the preview. It only shows when I try to save the edit. As for size, what if I want the size of the entire article, not just the revision? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:58, 25 December 2018 (UTC)&lt;br /&gt;
:::Also I tried testing on section 13 of the Platinum walkthrough, and I was able to get the entire article to save without the tag. So I still don&#039;t know what caused the tag in the first place. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:22, 25 December 2018 (UTC)&lt;br /&gt;
::::I don&#039;t understand what you&#039;re getting confused with. Take {{p|Froakie}}. The page is currently 17,685 bytes. When it was created it was 3,083 bytes. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
:::::Apparently I&#039;m blind and can only see red or green text and not black text. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:26, 26 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backtracking for items ==&lt;br /&gt;
&lt;br /&gt;
How many items must require backtracking to an area in order to give that area its own backtracking section in a walkthrough? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 05:01, 25 December 2018 (UTC)&lt;br /&gt;
:If there&#039;s anything to backtrack for it&#039;s worth noting. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:38, 25 December 2018 (UTC)&lt;br /&gt;
::So if Route 214 has a rare candy that requires surf then it gets its own section? Or do I just give each HM a table with all the backtrack-obtainable items? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 06:27, 25 December 2018 (UTC)&lt;br /&gt;
:::I suppose since the walkthroughs tend to go into detail, it should be more of specific text than bare bones table. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:37, 25 December 2018 (UTC)&lt;br /&gt;
::::Can I use the itlist templates and put the specific stuff in there? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:41, 25 December 2018 (UTC)&lt;br /&gt;
:::::I don&#039;t know. Just get it out there, probably try to follow any examples for other backtracking, and if it can be improved it will be sooner or later. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:50, 25 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SM101 Collective Nouns ==&lt;br /&gt;
&lt;br /&gt;
Collective nouns alone are always singular: one duo, two duos; one pair, two pairs. [[User:Monchi132390|Monchi132390]] ([[User talk:Monchi132390|talk]]) 16:35, 26 December 2018 (UTC)&lt;br /&gt;
:I&#039;m mostly gonna keep this simple. On [[SM101]], things like &amp;quot;The duo &#039;&#039;&#039;is&#039;&#039;&#039; pleased&amp;quot; just sound wrong.&lt;br /&gt;
:Beyond that, refer to https://www.dictionary.com/e/collective-nouns/ . The short version is, your &amp;quot;rule&amp;quot;, by virtue of its inflexibility, is wrong. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 27 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete ==&lt;br /&gt;
&lt;br /&gt;
I am done computing the new item and price totals for [[User:SilSinn9801/USUM Fashion items|USUM fashion items]], which brings my working subpage to completion for your review. In summary, the following still needs to be done before these tables can be finally incorporated into [[Fashion item]]:&lt;br /&gt;
* The [[Template:Fashion/header|Fashion/header]] and [[Template:Fashion/footer|Fashion/footer]] templates need to be updated to match my [[User:SilSinn9801/Fashion/headerUSUM|Fashion/headerUSUM]] and [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footerUSUM]] templates, so I ask you whether I can directly update both templates (given that they are being transcluded only on one article, the server will only need to refresh that article so I don’t think there will be significant server stress) or leave the matter to you (as the original author of the templates).&lt;br /&gt;
* I seek approval to mainspace my [[User:SilSinn9801/Fashion/s2|Fashion/s2]] row template, which is required to properly display items with dual game-dependent pricing (namely, the Water Shoes, Trekking Shoes, Nylon Backpack, Nylon Shoulder Bag, Baseball Cap, and Casual Cap, which had no price in {{gameabbrev7|SM}} because of their default availability but must now be purchased in {{gameabbrev7|USUM}}).&lt;br /&gt;
* We still need to settle on whether to use the dividers (handled by my [[User:SilSinn9801/Fashion/divider|Fashion/middle]] template) or the {{sup/7|USUM}} superscripts (already incorporated into my [[User:SilSinn9801/Fashion/su|Fashion/su]] row template). If we keep the dividers and drop the sups, then only Fashion/middle will need to be mainspaced (&amp;lt;del&amp;gt;and possibly&amp;lt;/del&amp;gt;just renamed to Fashion/divider which I believe is a more fitting name); if, on the other hand, we drop the dividers and keep the sups, then only Fashion/su will need approval (with a possible renaming).&lt;br /&gt;
&lt;br /&gt;
Apart from all that, my work is done: the tables are complete and the item/price tallies are also complete. I look forward for your permissions and approvals before proceeding to update the article itself. --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 04:04, 30 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New vandal ==&lt;br /&gt;
&lt;br /&gt;
Hey, heads up. {{user|Mckenzie6361}} has quite the talk page going on here. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 02:33, 2 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LGPE on [[list of moves]] ==&lt;br /&gt;
&lt;br /&gt;
A lot of people out there would like to see a list of moves that have been included/excluded from LGPE, and move availability between generations (eg Precipice Blades in ORAS but not XY) have already been noted on the table. If the way I did it looks too weird, do you have a better idea of how to approach it? (eg separate table/article, use of categories) [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 21:19, 4 January 2019 (UTC)&lt;br /&gt;
:The notes for ORAS/etc are really not about &amp;quot;availability&amp;quot; in a sense that would extend to LGPE. The list is supposed to inform you of when a move was introduced. Before LGPE, yes, this basically meant you knew what games a move was in, but that&#039;s more a byproduct than a specific intention for the list.&lt;br /&gt;
:If you would like to create a userpage for the moves in LGPE, we may consider mainspacing it, but I think the putting them all in a category may be sufficient. (I want to say it&#039;s simpler too, but I guess it&#039;s not, as far as editing each of those pages. So emphasis on &amp;quot;I think&amp;quot;, I guess, but for the moment I&#039;m feeling categories.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]] complete 2 ==&lt;br /&gt;
&lt;br /&gt;
Have you taken time to read [[#USUM Fashion items complete|my posting above]] regarding [[User:SilSinn9801/USUM Fashion items|USUM Fashion items]]? At least four things still need to be done (all of them itemized in the [[#USUM Fashion items complete|talk section above the section above this one]], because I don’t want to repeat them here) before the final updated tables can be incorporated into the [[Fashion item|final article itself]]. You seem to have taken time to make minor edits and reversals on other articles, but no time to review my updated tables and, most importantly, answer me the latest questions I posted on your talk page. I know being an admin is no easy job, especially when you are not earning a paycheck for doing this &#039;&#039;(everyone here is practically doing unpaid volunteer work, even myself!)&#039;&#039; --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 06:06, 5 January 2019 (UTC)&lt;br /&gt;
:Honestly, from what I took from the tables I originally saw, the &#039;&#039;only&#039;&#039; thing that &amp;quot;needs&amp;quot; updating is the &amp;quot;SM&amp;quot;/&amp;quot;S&amp;quot;/&amp;quot;M&amp;quot; headers. The only reason I haven&#039;t given you a proper answer is because you introduced all these other templates/questions and I was partially confused that you think so much else might need updating/a &amp;quot;decision&amp;quot;. (Which is to say, I haven&#039;t processed each of your suggestions enough to give you specific answers for each.)&lt;br /&gt;
:More importantly, though, I&#039;ve also been asked to consider images in the template. Adding images to the template or the page is not exactly solved simply. There are so many images that any solution kind of has non-trivial downsides. I thought I might be able to get to it sooner (for more than just theorizing), but I partly had other templates with more priority that took up the time I did have earlier. I now have time, but it&#039;s not likely to be done in the next hour. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 5 January 2019 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Weekly update:&#039;&#039;&#039;&#039;&#039; Have you taken enough time to examine my work and come up with proper/&amp;amp;#x200b;specific answers to my five or so questions? --[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 05:14, 12 January 2019 (UTC)&lt;br /&gt;
::Just to let you know, I just renamed my divider template to [[User:SilSinn9801/Fashion/divider]] (from [https://bulbapedia.bulbagarden.net/w/index.php?title=User:SilSinn9801/Fashion/middle&amp;amp;redirect=no User:SilSinn9801/Fashion/middle]). I noticed that you have [[User:Tiddlywinks/Fashion|your own prototypical draft page]] with images for fashion items. But it still does not include the USUM items. Where did you get those images? Did you create them yourself? Are there similar images for the USUM-exclusive items that I could add to [[User:SilSinn9801/USUM Fashion items|my own draft area]] while we still debate the unfinished debate? &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 18:03, 13 January 2019 (UTC)&lt;br /&gt;
:::I&#039;m going to try to just keep this simple. I&#039;m just looking at [[User:SilSinn9801/USUM Fashion items]] (where I don&#039;t really see anything that can&#039;t fundamentally be done with the existing mainspace templates) and critiquing from there.&lt;br /&gt;
:::General note 1: Don&#039;t use tt anywhere.&lt;br /&gt;
:::General note 2: Don&#039;t use italics for any part of any location except for &amp;quot;Default&amp;quot;&lt;br /&gt;
:::As for updating [[Fashion item]], then...&lt;br /&gt;
:::Update part 1: Please add the USUM-exclusive items at the bottom of each table. (All you need for a &amp;quot;divider&amp;quot; is a simple new row, like below.)&lt;br /&gt;
&amp;lt;pre&amp;gt;|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Tops exclusive to {{gameabbrev7|USUM}}&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::Update part 2: Please add the USUM data for the select items that are default in SM but buyable in USUM (such as Water Shoes). All that is needed for these items is to give them a row for each game, one with the item name marked {{sup/7|SM}}, and the other marked {{sup/7|USUM}}.&lt;br /&gt;
:::I have updated the one template that needed it, and those updates should suffice for the rest. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:31, 13 January 2019 (UTC)&lt;br /&gt;
::::The footer template also needs updating, since I am distinguishing USUM-default items with a different dagger (‡ instead of the † used for SM-default ones) which needs to be incorporated into the template. I cannot simply reuse † for USUM items, otherwise one can get the false impression that it is also default in SM which is false. Also, if TT cannot be used, then we must find some other superscripted symbol to denote white items that can be dyed (not all white items can be dyed) in lieu of a tooltip. For the divider (which I had renamed as I said before), using raw wikicode instead of a template would make the table code internally inconsistent, which is why I requested approval of at least Fashion/divider. (Based on your other suggestions, I could do away with Fashion/s2 &amp;amp; Fashion/su, but first I must update my tables before I request their deletion.) As for images, do you have images for USUM-exclusive items? Because if you already settled on how to display images in the fashion tables, it would be a good idea to incorporate them right away. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 19:57, 13 January 2019 (UTC)&lt;br /&gt;
::::I updated again my proposed [[User:SilSinn9801/Fashion/footerUSUM|Fashion/footer]] template by adding a fourth parameter used to display an asterisk I chose to designate white colors that can be dyed (replacing the tooltips). So PLEASE give the footers in my just-updated [[User:SilSinn9801/USUM Fashion items|fashion item tables]] a new look and reconsider your decision regarding the official [[Template:Fashion/footer|Fashion/footer]] template (I insist it must be updated). Also check the way I handled the &amp;quot;dual-priced&amp;quot; items (Water Shoes &#039;&#039;et al&#039;&#039;) using the current [[Template:Fashion/s|Fashion/s]] template (I used a strategy similar to that done for Sporty Tanks and other items with names spanning more than one row; the only drawback is that the color word &#039;&#039;Custom&#039;&#039; shows up twice, but that is better than displaying item names twice). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 21:51, 13 January 2019 (UTC)&lt;br /&gt;
:::::It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.&lt;br /&gt;
:::::Dyed items are not a &#039;&#039;major&#039;&#039; concern on the fashion items page. The only place I&#039;d say they &#039;&#039;really&#039;&#039; need noting is on Festival Plaza with the dye houses. As it stands, the mention they are given near the top on the fashion item page is plenty.&lt;br /&gt;
:::::&amp;quot;Inconsistency&amp;quot; is not a great worry. Creating templates that do barely anything and have very narrow use is worse. Writing it out is absolutely fine.&lt;br /&gt;
:::::There are two basic options here. &#039;&#039;&#039;You&#039;&#039;&#039; already did the work first. Either I can update everything at once and the History will contain no credit related to the work you&#039;ve already done, or you can update the page for USUM. I don&#039;t &#039;&#039;know&#039;&#039; that you want credit...so I guess tell me now: shall I do it all, or shall you do a part?&lt;br /&gt;
:::::As regards your template for the &amp;quot;dual-priced&amp;quot; items, I&#039;ll just tell you simply: I don&#039;t like it. If I decide I want to do something else, I can whip something up easily, but right now I&#039;d really just prefer having the page updated using the (quite adequate) tools we already have at our disposal. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:09, 13 January 2019 (UTC)&lt;br /&gt;
::::::&amp;lt;blockquote&amp;gt;“It doesn&#039;t make any sense that someone would think a USUM-exclusive item would be a default in SM.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::::::Maybe I should’ve said the other way around: an SM-original item marked with † (with no further note that it is worn by default only in {{gameabbrev7|SM}}) would lead one to falsely believe that it is also worn by default in {{gameabbrev7|USUM}}, which led me to introduce the other dagger ‡ to make the distinction clear in the footer between items worn by default in SM and those worn by default in USUM. If you are unwilling to update the footer, then maybe I can update it myself with no questions asked, given that it is being transcluded only in three pages (unlike usertags which are being used in dozens or even hundreds of pages), so the server won’t severely stress out.&lt;br /&gt;
::::::The current divider is no longer simply a single-cell row, but is now a five-cell row (that is, if you really gave it a close look); if you are unwilling to approve its template, then maybe I can ask another admin (like [[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:#95EB5C&amp;quot;&amp;gt;Carmen&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:#FEBEE8&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:#A6DAFC&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; or even your senior superior, [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]]) to do so.&lt;br /&gt;
::::::And whether I want credit or not: &#039;&#039;&#039;OF COURSE I WANT&#039;&#039;&#039;; after all those scoldings and hard-learned lessons, why forfeit credit? I just want permission to update the footer and approval to templatespace the divider template before I finally update the official article myself. As for the images, I leave that matter to you because I honestly don’t like to handle images (especially when I have no autoconfirmed status in the Archives). &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 22:35, 13 January 2019 (UTC)&lt;br /&gt;
:::::::Let me try to be a little direct with you.&lt;br /&gt;
:::::::What I want right now is the page updated with what we have and, frankly, how I want it so that I can then look over it and more directly decide if there &#039;&#039;is&#039;&#039; anything I want to change. Frankly, if you hadn&#039;t done significant work, I would simply be doing everything how I thought was needed and moving forward on my own. But instead I feel obligated (to an extent, at least) to try to respond to you and let you make the update. Which you aren&#039;t doing...and that&#039;s honestly pretty frustrating to me at the moment. (Patience is not necessarily my strong suit, and if you want to keep putting it off, I foresee myself running out of it before all too long.)&lt;br /&gt;
:::::::With that off my chest for now...&lt;br /&gt;
:::::::...Let me say this. The things you want can still be addressed after you update the page as I&#039;ve requested. And it would help me a lot if I can look at the page directly and consider what I see versus what you want.&lt;br /&gt;
:::::::I can respond to your questions. But for now I want to leave off with that plea. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:21, 13 January 2019 (UTC)&lt;br /&gt;
::::::::Because you never approved the divider template, I reverted to marking USUM-exclusive items with {{sup/7|USUM}} because I dislike seeing table sources haphazardly mixing beautiful template transclusions with pure, raw, ugly wikicode that would have only made the page source aesthetically more ugly (and less understandable to novice wiki editors) and more expensive in terms of byte storage (and I stress this as a former C++/Java student programmer, where both code efficiency and aesthetics are paramount). And because I am afraid that, if I let you put everything there yourself, you would later protect the page from further edits, I resorted to provisionally plugging there everything, along with a little “protest note” in the page-edit history (not in the article itself — that would be rude, plus any disputes should be kept away from article content so that innocent page visitors and source viewers remain oblivious of our misunderstandings) explaining the sore need to update the footer template. Whenever someone approves the divider template, then I would remove the {{sup/7|USUM}} from item names and plug the divider transclusion there. That is all and enjoy your rest; now I leave to finish my copy of {{gameabbrev7|UM}}. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 23:52, 13 January 2019 (UTC)&lt;br /&gt;
:::::::::Usability beats a little bit of storage any day. But I realized a better reason for altogether forgoing a divider: the tables are sortable, and a divider just doesn&#039;t work with sorting. (At this point, I&#039;d still rather something that stands out a little better, but I&#039;m not going to agonize over it.)&lt;br /&gt;
:::::::::FWIW I am also updating the footer (but not the same as your template did it). I don&#039;t like so many different notations, but I feel that it is indeed more appropriate due to the lack of a divider at this point.&lt;br /&gt;
:::::::::Otherwise, it doesn&#039;t sound to me like you wish to converse any more, so I will proceed on my own. If you have any issues, I would appreciate you bringing them up here before trying to force it on the page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:42, 14 January 2019 (UTC)&lt;br /&gt;
::::::::::If you want USUM-exclusive items to stand out a little better (and {{sup/7|USUM}} isn’t enough), then I would suggest modifying [[Template:Fashion/s]] to allow one to tweak the row’s background color, as long as the text in it is still legible. That was an idea that came to my mind when I had made Fashion/su, but for some reason didn’t do it, and since I already requested the deletion of that Fashion/su template thinking that we had agreed on using a divider (which now is false for the sortability reason you pointed out), I am not going to meddle with it anymore. Whether you want to add that parameter for background color, it’s up to you (and same for Fashion item images, for which you did create five new templates), but now I move on to other topics — my work on Fashion items is done and I am already tired for today. The ball is now in your court. &#039;&#039;Thankee!&#039;&#039; Bye. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:17, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Let&#039;s Go fashion items ==&lt;br /&gt;
&lt;br /&gt;
After all this contentious discussion about {{gameabbrev7|USUM}} [[Fashion item]]s, something came to my mind: I don’t see anyone doing stuff related to {{gameabbrev7|PE}} fashion items (or clothing, or apparel, or whatever they are called). And because I don’t play any Let’s Go title (for the [[User:SilSinn9801#Not Considering to Play|reasons pointed out in my userpage]]), I will not worry about this matter. And because [[Pressure (ability)|your mind must be right now]] on incorporating images into the USUM fashion item tables, I will not bother you with this but rather let someone else (preferably someone with hands-on experience in playing PE) [[Head Smash (move)|break his/her head]] on this. &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 01:26, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== As a final note... ==&lt;br /&gt;
&lt;br /&gt;
...given that you are an admin, you should protect your userpage (like [[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] has done) from unwanted edits by unscrupulous users (or their sockpuppets, if any) or anyone who might hold a {{m|Grudge}} against you. It is standard practice for wiki admins. (Myself, I am an admin of a [https://river-monsters.wikia.com/wiki/User:SilSinn9801 Wikia-hosted wiki on the TV show River Monsters], and the very first advice I got after being promoted to admin, which was not long ago, was to protect my userpage.) &amp;amp;#x200b;‑‑[[User:SilSinn9801|&#039;&#039;&amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;SilSinn&amp;lt;/b&amp;gt;&#039;&#039;]] ([[TID]]s: &#039;&#039;&#039;768426[[Pokémon Sun|&amp;lt;sup style=&amp;quot;color:#F1912B&amp;quot;&amp;gt;S&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;, &#039;&#039;&#039;123446[[Pokémon Ultra Moon|&amp;lt;sup style=&amp;quot;color:#226DB5&amp;quot;&amp;gt;UM&amp;lt;/sup&amp;gt;]]&#039;&#039;&#039;) ([[User talk:SilSinn9801|talk]]) 02:29, 14 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Mode (Colosseum) Page ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to try to adhere to protocol this time: I have the data from my previous editing of the Battle Mode (Colosseum) page (which does differ from the Battle Now page). I believe I am to ask an administrator such as yourself about if you can create that page that I would be able to edit and contribute. If I need to go about this differently, ask from a different spot than your user talk page, etc., please let me know. Thank you very much. [[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 00:21, 15 January 2019 (UTC)&lt;br /&gt;
:It&#039;s fine to ask a staff member directly. And yes, you can create the Battle Mode page. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:45, 15 January 2019 (UTC)&lt;br /&gt;
::Perfect, thank you so much for your help (and your patience).[[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 05:33, 15 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Reply to the message in Mewtwo123456789 talk page==&lt;br /&gt;
I added a lot of stats because I like making fake stats which I always wanted to do and change Pokémon so I done it because I knew I won&#039;t be able to take over the Pokémon company so I just done this. If I make  page I will get banned so I thought I should do it in sandbox.&lt;br /&gt;
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[[User:Mewtwo123456789|Mewtwo123456789]] ([[User talk:Mewtwo123456789|talk]]) 10:46, 20 January 2019 (UTC)Mewtwo123456789&lt;br /&gt;
:Replied at [[User talk:Mewtwo123456789#Bulbapedia:Sandbox]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:01, 20 January 2019 (UTC)&lt;br /&gt;
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== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
If I see a user who has already started editing but hasn&#039;t yet created his/her/its own talk page, can I create that talk page and put the welcome message in it? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:02, 20 January 2019 (UTC)&lt;br /&gt;
:Any user who has edited should receive the welcome template. Please be sure to follow the directions as shown on {{template|Welcome}}. If you are doing it for the first time, be sure to preview and try to be sure it looks correct. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:06, 20 January 2019 (UTC)&lt;br /&gt;
::Okay. Done. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 16:21, 20 January 2019 (UTC)&lt;br /&gt;
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== Xerneas Neutral mode ==&lt;br /&gt;
&lt;br /&gt;
I saw that you reverted the edit that I made about removing Xerneas&#039; alternate form from its infobox. I wrote a brief, detailed explanation about why I felt that this change was necessary on the article&#039;s talk page, but I couldn&#039;t find where you wrote your reason for reverting it, besides the &amp;quot;&#039;&#039;Infoboxes show forms...&#039;&#039;&amp;quot; comment in the history. For a variety of reasons, I don&#039;t think that that is a good enough justification for keeping the page the way it was. &lt;br /&gt;
&lt;br /&gt;
Among other things, Xerneas is the only Pokemon page that has a game sprite listed as an alternate form, instead of using official artwork. The &amp;quot;infoboxes have to show forms&amp;quot; rule also seems to be irregularly applied, as other Pokemon with form differences don&#039;t get the same treatment, Magearna being the one of most note.&lt;br /&gt;
&lt;br /&gt;
Personally, I don&#039;t care which way the page stays, I just want it to be consistent with that of the other Pokemon articles. If you&#039;re adamant about keeping Xerneas&#039; Neutral mode listed in the infobox, would it then be alright if I add the alternate form sprites of other Pokemon to their pages too? Such as to Magearna or Gourgeist? --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 01:02, 10 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Xerneas_(Pok%C3%A9mon)&amp;diff=2924519</id>
		<title>Talk:Xerneas (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Xerneas_(Pok%C3%A9mon)&amp;diff=2924519"/>
		<updated>2019-02-09T07:59:28Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Hiding Neutral Mode from infobox */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time to Create==&lt;br /&gt;
&lt;br /&gt;
I think [http://www.joystiq.com/2013/01/09/pokemon-x-y-legendary-details-meet-xerneas-and-yveltal/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+weblogsinc%2Fjoystiq+%28Joystiq%29 we have enough] to go ahead and kick off the two legendary Pokémon pages.  (Other being Yveltal.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:13, 9 January 2013 (UTC)&lt;br /&gt;
:Because we don&#039;t know the types these Pokémon will have yet, we will be holding back the creation of their articles for now. Knowing the type of a Pokémon is basic information, but a relevant one when creating an article (mainly because of {{template|PokémonInfobox}}). [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:46, 9 January 2013 (UTC)&lt;br /&gt;
::By that argument, why are the starter pages created, then?  Their official types have yet to be released as well (though being starters, they are obvious), and I&#039;m sure that the two legendaries will be Dragon types to some degree (they definitely LOOK like Dragons).  If this is wrong, it can always be changed!  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:26, 9 January 2013 (UTC)&lt;br /&gt;
:::Citing them as dragons is far more speculative than the starters. There&#039;s nothing to suggest that other than what some may consider &amp;quot;tradition.&amp;quot; For the starters, at least their primary types, are, with about 99% certainty, a given.[[User:GreatLiver|GreatLiver]] ([[User talk:GreatLiver|talk]]) 21:31, 9 January 2013 (UTC)&lt;br /&gt;
I see that &amp;quot;Unknown&amp;quot; has been used.  In a situation such as this, I believe this is a valid compromise allowing the page to be created.  The template, on the other hand, seems pointless; after all, editing of all five existing new Pokémon pages is locked, and those who can edit them probably don&#039;t need to read the template as they already exercise those guidelines.  (And please do not intent this, I outdented intentionally.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:43, 10 January 2013 (UTC)&lt;br /&gt;
:The template is there for people &#039;&#039;reading&#039;&#039; the page, not for people editing it. It&#039;s basically saying &amp;quot;we don&#039;t know much yet, don&#039;t expect full details and don&#039;t be surprised if the stuff on here changes suddenly.&amp;quot; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:35, 10 January 2013 (UTC)&lt;br /&gt;
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== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Before the pages get ready, can I make the redirect pages already? the ones with pokemon instead of Pokémon, e.g. Yveltal (pokemon) redirect to Yveltal (Pokémon).--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 16:03, 9 January 2013 (UTC)&lt;br /&gt;
:I personally see barely any point in creating redirects to an inexistent article. It will create false positives shown in the search bar, misleading a lot of people. I suggest you to wait until we actually &#039;&#039;create&#039;&#039; the article. [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:46, 9 January 2013 (UTC)&lt;br /&gt;
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== Appearance description? ==&lt;br /&gt;
&lt;br /&gt;
Is it too early to write a appearance description? We already know enough to write it.&lt;br /&gt;
&lt;br /&gt;
So far Xerneas has x like pupils or markings in its blue eyes. The antlers seem to be crystal-like and we know its basic coloration. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:33, 9 January 2013 (UTC)&lt;br /&gt;
: I&#039;d like to point out that it&#039;s very similar to the [http://www.cosplayisland.co.uk/files/costumes/4548/69851/CI_69851_1351443092.jpg Shishigami], a Deer God and a &#039;&#039;&#039;forest-spirit&#039;&#039;&#039; appeared in [http://en.wikipedia.org/wiki/Princess_Mononoke Princess Mononoke]. But, well, I don&#039;t know if it&#039;s something canonical in the Japanese folklore or it just appeared in that movie. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:07, 11 January 2013 (UTC)&lt;br /&gt;
Shouln&#039;t the physiology say:&lt;br /&gt;
*Pokémon with an eight-horned set of antlers extending out from their head, &#039;&#039;four&#039;&#039; on each side&lt;br /&gt;
{{unsigned|Pokeprof1}}&lt;br /&gt;
&lt;br /&gt;
== Shaped Like the Letter &amp;quot;X&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should be added that Xerneas&#039; body is shaped like the letter &amp;quot;x&amp;quot;, perhaps in the Trivia section. --[[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:56, 9 January 2013 (UTC)&lt;br /&gt;
:I was looking for this but did not see it.  However, it has an &amp;quot;X&amp;quot; glint in its eyes.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:41, 10 January 2013 (UTC)&lt;br /&gt;
If Xerneas sprawled its front legs, it would look like an &amp;quot;x&amp;quot;. Plus, it is blue like the &amp;quot;x&amp;quot; in the &#039;&#039;Pokemon X Version&#039;&#039; logo and the top of the segments in said x have wavy lines that make it resemble the antlers on Xerneas. Additionally, Yveltal looks like the letter &amp;quot;y&amp;quot; from underneath and is red like the &amp;quot;y&amp;quot; in the &#039;&#039;Pokemon Y Version&#039;&#039; logo. --[[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 01:59, 10 January 2013 (UTC)&lt;br /&gt;
::* The &amp;quot;X&amp;quot; glint in its eyes sound like something for the physiology section or something like that, though the &amp;quot;X&amp;quot; shape body or appearance might be more of a stretch than the &amp;quot;Y&amp;quot; shape is for Yveltal. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:54, 10 January 2013 (UTC)&lt;br /&gt;
Xerneas may in fact be based on a Chital, a type of deer, which is also known an the &amp;quot;Axis Deer&amp;quot;, alluding to X and Y possibly being named after the X axis and Y axis of dimensions, as Generation VI are the first main-series games to be fully in 3D. {{Unsigned|Personman42}}&lt;br /&gt;
:I would agree with this, it&#039;s exactly the sort of wordplay that GAME FREAK love. Plus, according to the Wikipedia page, they live in forests and grassland, exactly the sort of place where Xerneas was seen in the trailer. &amp;lt;small&amp;gt;- &#039;&#039;signed comment from [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;15:55, 12 January 2013 (UTC)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::It may be just a coincidence however. We are only sure that it&#039;s shaped after the letter X. I can see an affinity with the coordinates, but only whan we say that the X axis is on the ground, and the Y axis points to the sky (afterall those are 2 dimension, and the game is on 3DS, and the first 3D game). Then they took the only animal that could look like an X (or one of the few ones) and put it on the ground like the X axis. Onestly I don&#039;t think that the developers were aware of a deer called &amp;quot;axis deer&amp;quot; (wikipedia says &amp;quot;axis axis&amp;quot;). I also think that this legendary is shaped after a forest spirit, but we are discussing it in another section of this page. We should stop using this section, since it was discussing a trivia that has been added already. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:17, 12 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All information is unknown ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s an overstatement. We know their names, for example... --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:58, 9 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it be noted that Xerneas and Xatu are the only Pokémon that begin with &amp;quot;x&amp;quot;?&lt;br /&gt;
[[User:Mesuxelf|&amp;lt;font color=&amp;quot;deeppink&amp;quot;&amp;gt;&#039;&#039;&#039;Mes&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Mesuxelf|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;ux&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;elf&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 13:48, 10 January 2013 (UTC)&lt;br /&gt;
:No. Yanma and Yanmega got mentioned because they were of the same evolution line.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 13:49, 10 January 2013 (UTC)&lt;br /&gt;
::What about Yamask? [[User:Mesuxelf|&amp;lt;font color=&amp;quot;deeppink&amp;quot;&amp;gt;&#039;&#039;&#039;Mes&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Mesuxelf|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;ux&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;elf&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 21:49, 10 January 2013 (UTC)&lt;br /&gt;
:It&#039;s preferable to avoid trivia that could become untrue at the drop of a hat, e.g. with the release of a new generation. If you have too much volatile trivia, then it&#039;s hard to track it all down and update it when it becomes untrue. Besides, it&#039;s hardly notable. [[User talk:Yeyjordan|&amp;lt;font color=&amp;quot;#aaa&amp;quot;&amp;gt;yey&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#969&amp;quot;&amp;gt;jordan&amp;lt;/font&amp;gt;]] 00:58, 11 January 2013 (UTC)&lt;br /&gt;
::What I meant was, if they are of the same evolution line, then it&#039;ll be notable. But since they are two Pokémon of entirely different species makes it unnotable. And while we do tend to avoid these sort of trivia, however, if the trivia still stands to today (such as Xatu being the only X-lettered mon until recently), then it becomes notable.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:05, 11 January 2013 (UTC)&lt;br /&gt;
It doesn&#039;t really count when Xerneas and Yveltal have the same names in both versions. --[[User:NemesisSP|NemesisSP]] ([[User talk:NemesisSP|talk]]) 22:03, 15, July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Official Art ==&lt;br /&gt;
&lt;br /&gt;
To use in place of screenshot, the official Sugimori art.&lt;br /&gt;
[http://postimage.org/image/iwdwx07av/ Official Art]&lt;br /&gt;
[[User:Zond|Zond]] ([[User talk:Zond|talk]]) 12:55, 11 January 2013 (UTC)&lt;br /&gt;
: That&#039;s the one cleaned by [http://www.PokemonBattle.it PokemonBattle.it]. They also have [http://i48.tinypic.com/4rakxd.png Yveltal]. The trivia should be fixed too, since Xerneas and Yveltal are confirmed to be also the Japanese names. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 14:47, 11 January 2013&lt;br /&gt;
::Actually it doesn&#039;t, because th Japanese names means Katakana names, which have been unknown until today. [[User:Caciulacdlac|Caciulacdlac]] ([[User talk:Caciulacdlac|talk]]) 15:01, 11 January 2013 (UTC)&lt;br /&gt;
:::It&#039;s still the same name worldwide, not just the ENGLISH name. It was revealed on west official sites (both American and European), but it&#039;s not the English name, also French, German (and it was also revealed in those 2 countries at the same time) and Japanese. Also the pronunciation we have is Japanese (Xerneas is pronunced Zurneas). [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:15, 11 January 2013&lt;br /&gt;
::::Xerneas&#039;s official Japanese name &#039;&#039;is&#039;&#039; &amp;quot;ゼルネアス&amp;quot; because it is used in the games, manga, TCG and so on. Either way, the trivia doesn&#039;t need fixing since it &#039;&#039;doesn&#039;t&#039;&#039; imply that the Japanese and English names are different.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:35, 11 January 2013 (UTC)&lt;br /&gt;
:::::Still, it&#039;s not just English, but also France, Spanish, German and Italian. It was announced at the same time on multiple sites all over the world. The fact that it&#039;s the same name doens&#039;t mean that it&#039;s the English name (also because it&#039;s just the romanized Japanese name). [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:46, 11 January 2013&lt;br /&gt;
::[http://www.PokemonBattle.it PokemonBattle.it] provided another even cleaner [http://i50.tinypic.com/2myu5xx.png official pic], removing a shadow that was on the page. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:47, 11 January 2013&lt;br /&gt;
:::There was an error in the previous file. A small horn was left out (it&#039;s pretty hard to see in the scan, but it&#039;s there). [http://www.pokemonbattle.it/Xerneas.png This is a fixed version] --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 20:51, 12 January 2013 (UTC)&lt;br /&gt;
* Official Art 300dpi with transparent background: [http://www.pokemonbattle.it/Xerneas-Official-Art_300dpi.png Xerneas]{{unsigned|Tano}}&lt;br /&gt;
:[[a:File:Xerneas.png|Here]]. [[User:Adyniz|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&#039;&#039;&#039;Adyniz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] — [[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#003399;&amp;quot;&amp;gt;&#039;&#039;&#039;Wanna talk?&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:35, 14 January 2013 (UTC)&lt;br /&gt;
:: That one has white matte all around. —[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 21:16, 14 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Origin ==&lt;br /&gt;
How about &amp;quot;cervus&amp;quot; (from Latin, as French &amp;quot;cerf&amp;quot; is derived from it, like &amp;quot;cervo&amp;quot; in Italian or &amp;quot;ciervo&amp;quot; in Spanish) and [http://en.wikipedia.org/wiki/Aeneas Aeneas]? Aeneas was a hero, opposed to &amp;quot;evil&amp;quot; from Yveltal. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:15, 11 January 2013&lt;br /&gt;
Xerneas -&amp;gt; Cer-neas -&amp;gt; Cervos + Aeneas. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:52, 11 January 2013&lt;br /&gt;
&lt;br /&gt;
== Imperial height and weight ==&lt;br /&gt;
&lt;br /&gt;
Why haven&#039;t those metric height and weight been changed into imperial versions yet? It should be pretty easy to change them. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 15:40, 11 January 2013 (UTC)&lt;br /&gt;
:Probably waiting for official approximations. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 17:10, 11 January 2013 (UTC)&lt;br /&gt;
::3.0 m has been converted to 9&#039;10&amp;quot; in all previous usages, so I&#039;ve added that; however, I&#039;ve left the others since they have not been used before. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:22, 11 January 2013 (UTC)&lt;br /&gt;
:::Using my Computer&#039;s calculator, Xerneas weighs 474lb (Rounded to the nearest tenth!) --[[User:KirbyRider|KirbyRider]] ([[User talk:KirbyRider|talk]]) 21:42, 11 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Design origin ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that the legendaries are based on the 3 germ layers. Here&#039;s a picture that explains it. http://imgur.com/Ztw2A [[User:Flintlock|Flintlock]] ([[User talk:Flintlock|talk]]) 08:19, 12 January 2013 (UTC)&lt;br /&gt;
:Should wait for &amp;quot;Z&amp;quot; to confirm that. My personal opionion? Unlikely. I still find it hard to believe they have something to do with X and Y chromosomes. As fas as we know, their design comes from the 2 letters X and Y (well, that&#039;s obvious), that&#039;s the only solid information. I can only see an &#039;&#039;analogy&#039;&#039; with the [http://www.genedavissoftware.com/books/jogl/images/ch2_coordinate_system.gif coordinate system]: the Y axis points to the sky (so Yveltal is able to fly), while the X axis is on the ground. However that&#039;s probably a trivia or start point for a typing concept, not sure if it matters for the design origin. Personally I find it very similar to the [http://www.cosplayisland.co.uk/files/costumes/4548/69851/CI_69851_1351443092.jpg Shishigami], a Deer God and a &#039;&#039;&#039;forest-spirit&#039;&#039;&#039; appeared in [http://en.wikipedia.org/wiki/Princess_Mononoke Princess Mononoke]. But, well, I don&#039;t know if it&#039;s something canonical in the Japanese folklore or it just appeared in that movie. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 14:58, 12 January 2013 (UTC)&lt;br /&gt;
::It may be too early to guess. I think that when their typings and the third monster is revealed their motif will be a lot more obvious. If this observation is correct then Xerneas would most likely be psychic to match the concept of neurons, Yveltal would most likely be fighting to match the concept of muscle tissue and the &amp;quot;Z Pokemon&amp;quot; may be poison which is the closest thing I can think of to match digestive system organs. There is no reason why they couldn&#039;t be derived from the 3 coordinates and the 3 germ layers. It&#039;s hard to dispute the fact that they do really resemble neurons and muscle tissues. It&#039;s just a matter of deciding if it was intentional. The Japanese Logo does have a picture of DNA, so a biology theme seems likely, but it is all just speculation based on observations right now. Even the X and Y thing, which I&#039;ve seen disputed for similar reasons. &lt;br /&gt;
&lt;br /&gt;
The comparison to the Shishigami is really interesting though. I&#039;m trying to find more information to see if it was based on Japanese folklore. It wouldn&#039;t be the first time a Pokemon was based on a creature from Studio Ghibli (Snorlax and Garbador), but I can&#039;t tell if it&#039;s just a coincidence or not.[[User:Flintlock|Flintlock]] ([[User talk:Flintlock|talk]]) 01:36, 13 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think that the origin of Generation VI in general was heavily based on Norse Mythology, in particular, Yggdrasil (The Tree Of Life). Xerneas is most likely based off of the four stags that feed off the low hanging branches of Yggdrasil named Dainn, Dvalinn, Duneyrr and Durapror. Each stag has a different color/element as seen in the antlers of Xerneas. [[User:PlatypusVenom|PlatypusVenom]] ([[User talk:PlatypusVenom|talk]]) 06:06, 17 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If so, there will probably be a Nidhoggr-based Legendary as well.  In fact, I believe a serpent-like Legendary would confirm the theory. --[[User:KingStarscream|KingStarscream]] ([[User talk:KingStarscream|talk]]) 15:04, 1 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And a serpent could shape it&#039;s body into the letter Z, just like Yveltal is shaped like a Y and Xerneas is (kind of) shaped like an X. Yggdrasil as the design origin for the legendaries seems quite possible. I find myself almost hoping that it&#039;s true, because it seems to fit so perfectly. --[[User:Alex726|&amp;lt;font color=&amp;quot;#7F7F7F&amp;quot;&amp;gt;&#039;&#039;&#039;Alex&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;726&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Alex726|&amp;lt;font color=&amp;quot;#007100&amp;quot;&amp;gt;&#039;&#039;&#039;(T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#DF0000&amp;quot;&amp;gt;AL&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000A0&amp;quot;&amp;gt;K)&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt; 02:10, 4 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think another design inspiration for Xerneas was the prehistoric deer [http://en.wikipedia.org/wiki/Eucladoceros Eucladoceros]. In fact I think it fits Xerneas better than the Ghibli character does. [[User:Nekno|Nekno]] ([[User talk:Nekno|talk]])&lt;br /&gt;
&lt;br /&gt;
What about the Buddhist story about the https://en.wikipedia.org/wiki/A_Deer_of_Nine_Colors? [[User:8bitlives|8bitlives]]&lt;br /&gt;
&lt;br /&gt;
==  Physiology ==&lt;br /&gt;
Wrote up a backbone for the Physiology section:&lt;br /&gt;
&amp;lt;&amp;lt;&lt;br /&gt;
Xerneas is a large deer-like Pokémon with majestic cream colored horns on the top of its head, adorned with 24 glowing crystal-like gems and branches of many different rainbow colors, from red to purple. The upper side of its body, from shoulders to head, is blue in coloration, while the lower part is black. Its chin and the sides of his head are blue, while the upper part is cream as the bigger horns, except for a small blue colored section just above the eyes. It has light blue eyes with X-shaped pupil, wich have a cream colored markings that curve up, connecting to the main horns. The nose has a darker shade of cream compared to the top of the head. In addition to those cream colored horns there 2 smaller blue horns to the side of the jaw and another pair of even smaller blue horns just above the eyes. Its limbs are slender and shaped like blades, surrounded by a cream colored stripe which goes from the outermost part of the blade itself to the knees. It has 3 colored dots on his back, yellow, red and purple, just before a short pointed tail. &lt;br /&gt;
&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to use in the article, edit, or contribute. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:52, 12 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spots on back ==&lt;br /&gt;
&lt;br /&gt;
About this: &amp;quot;...the rest of their body is black &#039;&#039;&#039;with small, multicolored spots on their back&#039;&#039;&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The spots on its back are reflections only. If they were actual markings, they would of had black outlines, which they don&#039;t. Could someone with permission edit that out? [[User:Angela-Samshi|Angela-Samshi]] ([[User talk:Angela-Samshi|talk]]) 23:02, 21 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Official pronunciations==&lt;br /&gt;
Has anyone else noticed that on the X and Y page, under the the Xerneas and Yvetal images, they have the names and pronunciations? Xerneas&#039;s is ZURR-nee-us. i mention this as i know there has been controversy over pronunciations before. i also know that the infobox has a pronunciation section. perhaps somebody could add this? [[User:Volcronaperson|&amp;lt;span style=&amp;quot;color:#000000; background:#000000&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000; background:#000000&amp;quot;&amp;gt;Volcronaperson&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000; background:#000000&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;]] 21:13, 8 April 2013 (UTC)&lt;br /&gt;
:It&#039;ll be inconsistent in that Xerneas and Yveltal would be the only Pokémon with the pronunciation box while everything else doesn&#039;t. Also, adding the pronunciation box would make people add them on the other Pokémon pages as well. I think it&#039;s better to leave them out to avoid someone getting the wrong idea that we&#039;re allowing pronunciation on the infobox.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 01:52, 9 April 2013 (UTC)&lt;br /&gt;
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== Possible Megaloceros/Irish Elk? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Xerneas bears a lot more than just a passing resemblance to the largest species of deer to walk the planet, Megaloceros giganteus: better known as the Irish Elk.&lt;br /&gt;
&lt;br /&gt;
Should this be noted in the origin section? I find it noteworthy that the Name Origin mentions Celtic influences, so this might not be too far of a jump in logic- The Megaloceros is referenced in Germanic and Celtic legend as the Shelch or Segh. In addition, Xerneas has a set of antllers that are ridiculously huge. It would be easy to pass it off as any cervid with large antlers, save for the fact that it is much larger than any currently living species(Save for the moose, which matched the Megaloceros in body size), so it isn&#039;t unreasonable to make a connection between the two.&lt;br /&gt;
&lt;br /&gt;
Considering the current article states &amp;quot;Xerneas is based on some kind of cervid.&amp;quot;, perhaps it would be for the better least a mention that Xerneas&#039; design resembles the Megaloceros. [[User:Kamineigh|Kamineigh]] ([[User talk:Kamineigh|talk]]) 06:21, 27 May 2013 (UTC)&lt;br /&gt;
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== Korean name for Xerneas ==&lt;br /&gt;
&lt;br /&gt;
Until the page gets unlocked... here&#039;s Xerneas&#039;s [http://pokemonxy.pokemonkorea.co.kr/pokemon_04.html Korean name]: 제르네아스 &#039;&#039;Jereu&#039;neaseu&#039;&#039; (Though, really, it&#039;s just &amp;quot;Xerneas&amp;quot;) -- [[User:Nick15|Nick15]] ([[User talk:Nick15|talk]]) 03:00, 12 June 2013 (UTC)&lt;br /&gt;
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== Shala ==&lt;br /&gt;
&lt;br /&gt;
Xerneas appears to be &amp;lt;b&amp;gt;loosely&amp;lt;/b&amp;gt; based on the Mesopotamian god Shala. First of all, its basic shape and horns are slightly similar to a bull (although a deer &amp;lt;I&amp;gt;is&amp;lt;/I&amp;gt; more likely). Also, its coloring is somewhat similar to electric blue, while Shala is the god of rain and thunder. Lastly, and most accurately, Shala&#039;s weapon is the lightning fork, to which Xerneas&#039; forked horns and slight curves may be a reference. It should also be noted that Shala is the wife of Ishkur, on whom Yveltal may be based (see my comment on Yveltal&#039;s talk page). [[User:EpicDeino|EpicDeino]] ([[User talk:EpicDeino|talk]]) 21:47, 22 June 2013 (UTC)&lt;br /&gt;
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== First Legendary Fairy-type Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Since Xerneas was confirmed as being a Fairy-type, can someone post on the Trivia section that Xerneas is the first legendary Fairy-type Pokémon? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 02:26, 12 July 2013 (UTC)&lt;br /&gt;
:What if they change the type of an older legendary? &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:59, 12 July 2013 (UTC)&lt;br /&gt;
::I&#039;m not so sure about that, but I believe that since they made a new Fairy-type, they have to make a new [[Plate]] for {{p|Arceus}} so it can become a Fairy-type when held. Can someone at least mention in the Trivia section that Xerneas was the first Fairy-type legendary to be revealed? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 03:51, 12 July 2013 (UTC)&lt;br /&gt;
:::We don&#039;t include &amp;quot;first such-and-such type legendary&amp;quot; trivia on any other page. See, for example, {{p|Darkrai}}, {{p|Suicune}}, {{p|Celebi}}, {{p|Regirock}}, {{p|Groudon}} and {{p|Giratina}}. &amp;quot;Only Bug-type legendary&amp;quot; is present on {{p|Genesect}}, but by precedent that&#039;ll be removed when another comes around, not changed to &amp;quot;first&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:50, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==What I just found out==&lt;br /&gt;
Can someone please add the fact that it is battled while in the possession of an NPC (it is still unknown if it happens in X or in Y), as clearly seen [http://i.imgur.com/KrD9HAh.jpg?1 here] (notice the 3 pokéballs notice next to Xerneas). In case the answer is &amp;quot;yes&amp;quot;, then pleas don&#039;t forget to add the same thing to Yveltal&#039;s page. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:52, 16 July 2013 (UTC)&lt;br /&gt;
:That&#039;s not necessarily footage from within the game storyline; it&#039;s probably just a screenshot of a link battle. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:40, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Xerneas is genderless. ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4vXA8BnlqX8 If you look carefully], you notice that in the battle, Xerneas has no gender symbol (as well as Yveltal). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 21:42, 22 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature Move in question ==&lt;br /&gt;
&lt;br /&gt;
According to ZephyrSonic on YouTube, Xerneas&#039; signature move in English is called &amp;quot;Geomancy&amp;quot;, check out the video here:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=4vXA8BnlqX8&lt;br /&gt;
&lt;br /&gt;
[[User:The Seeker|The Seeker]] ([[User talk:The Seeker|talk]]) 12:45, 23 July 2013 (UTC)The Seeker&lt;br /&gt;
:We&#039;ve known about {{m|Geomancy}} for some time now, thanks to CoroCoro (I believe). It&#039;ll be on the article when we have all the data to create a learnset section. Patience. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:11, 23 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== trivia ==&lt;br /&gt;
&lt;br /&gt;
the trivia isn&#039;t true any more because of pyroar [[User:0danmaster0|0danmaster0]] ([[User talk:0danmaster0|talk]]) 15:54, 12 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which version has Xerneas inside?  X or Y? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xerneas is the version mascot of Pokémon X.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xerneas is obtainable in &#039;&#039;&#039;X&#039;&#039;&#039;?   I want to know.  This new &#039;&#039;&#039;Fairy&#039;&#039;&#039; type is exciting.  &#039;&#039;&#039;Thanks&#039;&#039;&#039; all.--[[User:4h8s|4h8s]] ([[User talk:4h8s|talk]]) 02:55, 1 October 2013 (UTC)&lt;br /&gt;
:I would think that if it is the version mascot of X, it would be obtainable in X. However, as far as I know, nothing has surfaced that confirms it is obtainable in X. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 14:05, 1 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible design origin for Xerneas, Yveltal, and Zygarde ==&lt;br /&gt;
&lt;br /&gt;
This is my two cents here, but from what me and a friend discussed a week or so ago, Xerneas is essentially Yggdrasil (Especially if you look at it&#039;s cocoon form), the Norse Tree. Yveltal is Ragnarok, a Norse Doomsday Event relating to Yggdrasil. Lastly, Zygarde is Nidhogg, one of the Wyrms that resides underneath Yggdrasil. Any opinions on this matter? [[User:Shiramu Kuromu|Shiramu Kuromu]] ([[User talk:Shiramu Kuromu|talk]]) 18:53, 24 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Hindu origin  ==&lt;br /&gt;
&lt;br /&gt;
Xerneas is called the &#039;&#039;Life Pokémon&#039;&#039; while Yveltal is the &#039;&#039;Destruction Pokémon&#039;&#039;. There are two Hindu deities who have these attributes; Vishnu is the sustainer of life and love, while Shiva is the destroyer. These two deities have connection to each other, called {{wp|Harihara}}, the combination deity of the two. The connection between the Pokémon and the deities is not too far-fetched. Anybody have any ideas? [[User: Ariano|Արիանո]] 16:02, 27 October 2013 (UTC)&lt;br /&gt;
:I completely agree with you on how Xerneas and Yvetal are based on Hindu mythology. And Zygarde seems to match up with Brahma as the preserver of life as it monitors the ecosystem.--[[User:Teamg9|Teamg9]] ([[User talk:Teamg9|talk]]) 12:23, 9 November 2013 (UTC)&lt;br /&gt;
::I can&#039;t make heads or tails of the Hindu mythology relating to this all. But adding it as a possible origin is something I would support. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:36, 19 November 2013 (UTC)&lt;br /&gt;
:::Ok this is interesting, Vishnu rests on the Ananta, the immortal infinite snake. in Norse mythology, the Midgard Serpent bites its own tail, and forms an infinity symbol. Zygarde us a snake, and its already suspected to have possible basis on the Midgard Serpent. Also Ananta was saved by Brahma I still can&#039;t fully understand this all but there might be something to a hindu influence. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 19 November 2013 (UTC)&lt;br /&gt;
:Xerneas is also affiliated with the color Blue, just as Vishnu and his most famous Avatars, Rama and Krishna are.--MithrandirOlorin888 12:37, 15 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tree Form ==&lt;br /&gt;
&lt;br /&gt;
Think we should add a pic of its Tree/sleeping form?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 05:42, 5 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny trivia ==&lt;br /&gt;
&lt;br /&gt;
Because Xerneas has its Shiny form, Pokémon X and Y are programmed that Xerneas cannot be Shiny, and it shares this trait with Yveltal and Zygarde. Is this piece of trivia notable? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:53, 29 March 2014 (UTC)&lt;br /&gt;
:It also shares this trait with Victini, Zekrom, Reshiram, and any other Pokemon that is unable to be legitimately obtained shiny. It&#039;s not notable. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:55, 29 March 2014 (UTC)&lt;br /&gt;
::So can we remove pieces of trivia about programmed not to be Shiny on {{p|Victini}}, {{p|Reshiram}}, and {{p|Zekrom}} pages? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 00:01, 30 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can one legimately acquire one without 3 perfect IVs? ==&lt;br /&gt;
&lt;br /&gt;
For example, could Xerneas ever learn Hidden Power Fighting? [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 04:04, 5 April 2014 (UTC)&lt;br /&gt;
:I don&#039;t know about Hidden Power but no, no legit Xerneas will ever have less than three 31s, due to being in the {{egg|Undiscovered}} Egg Group. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 05:27, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ceryneian hind ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned that it has similarities to a Ceryneian hind? Both are deer with golden antlers.Little Freezachu/Freeze 00:04, 17 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It can&#039;t learn Oblivion Wing...Can it? ==&lt;br /&gt;
&lt;br /&gt;
On the Pokemon Legendary Page, it says that the Xerneas for Pokemon Moon in the May distribution has the moves:&lt;br /&gt;
LINK:https://www.pokemonlegendary.com/en-us/distributions/may/&lt;br /&gt;
LEVEL:	60&lt;br /&gt;
ABILITY:	Fairy Aura&lt;br /&gt;
MOVES:	&lt;br /&gt;
Oblivion Wing&lt;br /&gt;
Horn Leech&lt;br /&gt;
Night Slash&lt;br /&gt;
Moon Blast&lt;br /&gt;
[[User:Jonny Kabuto|Jonny Kabuto]] ([[User talk:Jonny Kabuto|talk]]) 17:30, 1 May 2018 (UTC)&lt;br /&gt;
:It&#039;s probably an error, they likely meant to put Geomancy. Interesting but I doubt the actual distributed Xerneas will have Oblivion Wing. --[[User:Celadonkey|Celadonkey]] 20:48, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hiding Neutral Mode from infobox ==&lt;br /&gt;
&lt;br /&gt;
Outside of the sprite that was ripped from game, there exists no official artwork of Xerneas&#039; Neutral Mode form in any capacity. The Neutral form has no effect on gameplay, and in my opinion would not be relevant at all to an average user browsing this site. Magearna, which is in the exact same predicament as Xerneas, does not have its alternate form displayed in its infobox (despite being more worthy of it, with its Original Color form having its own unique dex entries). To a lesser extent, the same could also be said of other Pokemon with form differences, such as Pumpkaboo, Arceus, and Furfrou.&lt;br /&gt;
&lt;br /&gt;
For the sake of having a consistent template across the site (and because it currently looks pretty ridiculous), I&#039;ve removed Xerneas&#039; Neutral Mode from the infobox at the top of the page. The description in the Biology section should more than suffice, and until official artwork comes along, the Neutral sprite should stay confined to the sprite section. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 07:59, 9 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Xerneas_(Pok%C3%A9mon)&amp;diff=2924518</id>
		<title>Xerneas (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Xerneas_(Pok%C3%A9mon)&amp;diff=2924518"/>
		<updated>2019-02-09T07:59:11Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Hiding Neutral Mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=715|prev=Noivern|nextnum=717|next=Yveltal|roundleft=tl|roundright=tr}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Xerneas}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Xerneas&lt;br /&gt;
|jname=ゼルネアス&lt;br /&gt;
|jtranslit=Zeruneasu&lt;br /&gt;
|tmname=Xerneas&lt;br /&gt;
|form1=Active Mode&lt;br /&gt;
|category=Life&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|abilityn=1&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Fairy Aura&lt;br /&gt;
|ndex=716&lt;br /&gt;
|karea=Mountain&lt;br /&gt;
|kdex=148&lt;br /&gt;
|height-ftin=9&#039;10&amp;quot;&lt;br /&gt;
|height-m=3.0&lt;br /&gt;
|weight-lbs=474.0&lt;br /&gt;
|weight-kg=215.0&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|eggcycles=120&lt;br /&gt;
|expyield=306&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evhp=3&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=xerneas&lt;br /&gt;
|generation=6&lt;br /&gt;
|friendship=0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Xerneas&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ゼルネアス&#039;&#039;&#039; &#039;&#039;Xerneas&#039;&#039;) is a {{type|Fairy}} [[Legendary Pokémon]] introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Chespin}}, {{p|Fennekin}}, {{p|Froakie}}, and {{p|Yveltal}}, it was the first [[Generation VI]] Pokémon to be revealed to the public on January 8, 2013 as part of the {{DL|Nintendo Direct|Pokémon Direct}} broadcast.&lt;br /&gt;
&lt;br /&gt;
Xerneas is the [[game mascot]] of {{pkmn|X and Y|Pokémon X}}, appearing on the boxart. It is a member of the [[aura trio]] with {{p|Yveltal}} and {{p|Zygarde}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Xerneas Tree.png|thumb|left|200px|Xerneas in its tree form]]&lt;br /&gt;
Xerneas is a blue and black, quadrupedal, stag-like cervine Pokémon with an eight-horned set of antlers extending out from its head, four on each side. Xerneas&#039;s coloration changes slightly depending on what mode it is in: Active Mode or Neutral Mode. In Active Mode, each horn is pale gold and adorned with a colorful, three-part glowing protrusion twining through the horn (orange, red, purple, and teal-blue), one side mirroring the other. The colors gradually turn lighter to darker when moving from base to tip. In Neutral Mode, the horns are pale blue and the protrusions the same blue as its upper body. Xerneas&#039;s head is blue with two horns on either side of its head, and the root of its horns mark its face, just below the eye and over the nose. Its eyes are the same color as its fur, and its pupils are X-shaped. The blue portion of its body ends at the chest area where the &amp;quot;fur&amp;quot; juts outward to the side, similar to the blue horns on its face. On its breast is an inverted V-shape that is also pale gold in Active Mode and pale blue in Neutral Mode. The inside of the V-shape is black and extends into its lower body.&lt;br /&gt;
&lt;br /&gt;
The rest of its body is black with a blue stripe running along its spine; when it is in Active Mode, the shine from its horns decorate its back in small, multicolored spots. It has a slim, fluffy black tail where the blue stripe ends. Its legs are fashioned like blades with forward-pointing &amp;quot;hooks&amp;quot; at the tips, creating a cross shape, with the main &amp;quot;edges&amp;quot; trimmed with the same color as the horns (pale gold in Active Mode, pale blue in Neutral Mode); the trim on its forelegs further map a crude sword-like pattern: a long blade, a cross-guard, and a hilt.&lt;br /&gt;
&lt;br /&gt;
Xerneas has the power to share eternal life; this occurs as the horns on its head shine in seven colors. When Xerneas is at the end of its life, it releases all of its life energy into all the living things in around it and transforms into a tree to sleep for 1,000 years. Xerneas also has the power to create forests, making Xerneas a benevolent force in nature. Xerneas is the [[signature move|only known Pokémon]] capable of learning the move {{m|Geomancy}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Neutral Xerneas anime.png|thumb|left|250px|Xerneas in its Neutral Mode in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Xerneas anime.png|thumb|250px|Xerneas in its Active Mode in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Xerneas (M17)]]====&lt;br /&gt;
Xerneas debuted in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;. It granted {{an|Diancie}} its {{a|Fairy Aura}}, which Diancie was looking for. Later, it calmed down the awakened {{OBP|Yveltal|M17}} and restored everything that Yveltal petrified. As a result, Xerneas transformed into a tree.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Xerneas made its main series debut as a silhouette in &#039;&#039;[[XY041|Foggy Pokémon Orienteering!]]&#039;&#039;. However, its antlers could clearly be seen. It reappeared in a flashback in &#039;&#039;[[XY042|Battling into the Hall of Fame!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Xerneas appeared in &#039;&#039;[[SS036|The Legend of X, Y, and Z!]]&#039;&#039; during a flashback, where {{OBP|Jan|SS036}} asked for its help after {{p|Yveltal}} caused trouble upon his kingdom, including turning [[Aila]] to stone. Though it restored much of the damage Yveltal inflicted, it could not revive Aila, and thus left.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Y Xerxer.png|thumb|150px|Xerneas in Active Mode in Pokémon Adventures]]&lt;br /&gt;
[[File:Xerxer Neutral Mode.png|thumb|left|170px|Xerneas in Neutral Mode in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Xerxer tree form.png|thumb|150px|Xerneas in its tree form in Pokémon Adventures]]&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{main|Xerneas (M17)}}&lt;br /&gt;
Xerneas appears in the {{ma|Diancie and the Cocoon of Destruction|manga adaptation}} of the first {{series|XY}} {{pkmn|movie}}, &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Let&#039;s Play the Pokémon Card Game XY! manga===&lt;br /&gt;
[[Manabu Kadoo|Manabu]] used a Xerneas in Let&#039;s Play the Pokémon Card Game XY!.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Xerxer}}&lt;br /&gt;
Xerneas debuted in &#039;&#039;[[PAXY01|An X-cuse to Come Out and Play]]&#039;&#039;, alongside Yveltal. The two faced each other in a battle, which caused chaos and destruction in [[Vaniville Town]]. The two eventually stopped fighting and returned to their dormant tree and cocoon states, which were sought after by [[Team Flare]] to power the [[ultimate weapon]]. Later Xerneas awakened and took back most of the energy that had been absorbed from it. Afterwards, it was befriended and caught by {{adv|Y}}, who [[nickname]]d it Xerxer. When [[Malva]] arrived and revealed that she had captured Yveltal, the two nearly clashed again before [[Xerosic]] stopped them, stating that [[Lysandre]] ordered a ceasefire, as the powers of the two would cause an endless war. Xerxer agreed with this and escaped carrying Y and her friends. During the final battle against Team Flare, Xerxer and Yveltal clashed again, and eventually chose to return to their dormant states in order to prevent Lysandre from using {{adv|Zygarde}} to his own deeds.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Xerneas (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Xerneas SSB4 3DS.png|220px|thumb|Xerneas in [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for 3DS]]]]&lt;br /&gt;
[[File:Xerneas SSB4.png|220px|thumb|Xerneas in [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]]]]&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===&lt;br /&gt;
Xerneas appears as a [[Poké Ball]] Pokémon. In the 3DS version, it is unlocked after playing Target Blast at least once, while in the Wii U version, it is unlocked by breaking at least 200 blocks in a solo game of Trophy Rush as {{SSB|Pikachu}}. When released, it uses {{m|Geomancy}} to energize nearby fighters, giving their attacks stronger knockback for a time or giving them stronger defenses.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA&#039;&#039;&#039;:&#039;&#039;The horns on Xerneas&#039;s head give this Fairy-type Pokémon the power to bestow eternal life. It emanates energy with a move called Geomancy that causes all the fighters to glow. As pretty as it is, this makes everyone more easily launchable. Know when to take advantage and when to lay low.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL&#039;&#039;&#039;: &#039;&#039;The horns on Xerneas&#039;s head give this Pokémon the power to bestow eternal life. When summoned in a match, energy will emanate from it and make all fighters glow. Pretty it may be, but this Geomancy move makes everyone much easier to launch. Knowing that, will you take advantage of the situation, or try to stay out of the way? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Xerneas returns as a Poké Ball summon, but it seems to only affect the summoner, who is turned golden. It also appears as a {{sbw|Spirits (characters)|Spirit}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=fairy}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=When the horns on its head shine in seven different colors, it is said to be sharing everlasting life.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Omega Ruby|entry=Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=When the horns on its head shine in seven different colors, it is said to be sharing everlasting life.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=fairy}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|v=X|t=FFF|area=[[Team Flare Secret HQ]] ([[List of in-game event Pokémon in Generation VI#Xerneas|only one]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Y|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1/None|v=Sun|area=[[Trade]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Moon|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ultra Sun|area=[[Ultra Space Wilds]] ({{DL|Ultra Space Wilds|Rocky World}}) ([[List of in-game event Pokémon in Generation VII#Xerneas|only one]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Ultra Moon|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mountain of Order#Stage 4|Mountain of Order: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Marron Trail|Marron Trail: Stage 670]] &amp;lt;small&amp;gt;(Shiny)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Expert Stages|Expert Stage: Stage EX18]]&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Stages#Special Challenge|Xerneas Appears]]&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Fairy Land#Pixie Glen|Fairy Land: Pixie Glen]] &amp;lt;small&amp;gt;(Special Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 16|Area 16: Stage 10]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=fairy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|XY&amp;amp;Z Xerneas|Japanese region|Online|100[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|October 29, 2015 to January 12, 2016|link=List of Japanese region serial code event Pokémon distributions in Generation VI#Xerneas}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|XY&amp;amp;Z Xerneas|Korean region|Online|100[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|March 22 to June 30, 2016|link=List of Korean region serial code event Pokémon distributions in Generation VI#XY&amp;amp;Z Xerneas}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Pokémon the Series: XYZ Xerneas|American region|Online|100[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|May 11 to 17, 2016|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#Xerneas}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Descartes Xerneas|PAL region|Online|100[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|May 13 to December 31, 2016|link=List of PAL region serial code event Pokémon distributions in Generation VI#Xerneas}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|M}}|Legendary Pokémon Celebration Xerneas|American region|Online|60|May 4 to August 28, 2018|link=List of American region serial code event Pokémon distributions in Generation VII#Xerneas}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|UM}}|Legendary Pokémon Celebration Xerneas|American region|Online|100|May 4 to August 28, 2018|link=List of American region serial code event Pokémon distributions in Generation VII#Xerneas}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|M}}|Legendary Pokémon Celebration Xerneas|PAL region|Online|60|May 4 to August 28, 2018|link=List of PAL region serial code event Pokémon distributions in Generation VII#Xerneas}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|UM}}|Legendary Pokémon Celebration Xerneas|PAL region|Online|100|May 4 to August 28, 2018|link=List of PAL region serial code event Pokémon distributions in Generation VII#Xerneas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=Fairy&lt;br /&gt;
|event1=Gold Bottle Cap|event1type=None|event1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|HP=     126&lt;br /&gt;
|Attack= 131&lt;br /&gt;
|Defense= 95&lt;br /&gt;
|SpAtk=  131&lt;br /&gt;
|SpDef=   98&lt;br /&gt;
|Speed=   99}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Fighting= 50&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=      50&lt;br /&gt;
|Poison=  200&lt;br /&gt;
|Ghost=   100&lt;br /&gt;
|Steel=   200&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic= 100&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=    0&lt;br /&gt;
|Dark=     50&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/level7|1|Heal Pulse|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|1|Aromatherapy|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level7|1|Ingrain|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|1|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/level7|5|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level7|10|Aurora Beam|Ice|Special|65|100|20}}&lt;br /&gt;
{{learnlist/level7|18|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level7|26|Geomancy|Fairy|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|35|Moonblast|Fairy|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|44|Megahorn|Bug|Physical|120|85|10}}&lt;br /&gt;
{{learnlist/level7|51|Night Slash|Dark|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/level7|55|Horn Leech|Grass|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/level7|59|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|63|Misty Terrain|Fairy|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|72|Nature Power|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|80|Close Combat|Fighting|Physical|120|100|5}}&lt;br /&gt;
{{learnlist/level7|88|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/level7|93|Outrage|Dragon|Physical|120|100|10}}&lt;br /&gt;
{{learnlist/levelf/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM07|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM96|Nature Power|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/breed7null}}&lt;br /&gt;
{{learnlist/breedf/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/tutor7|Block|Normal|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Defog|Flying|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Endeavor|Normal|Physical|—|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Gravity|Psychic|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Laser Focus|Normal|Status|—|—|30|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Outrage|Dragon|Physical|120|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Xerneas|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Fairy}}&lt;br /&gt;
{{Template:Spindata/Battle Trozei|col=6|type=Fairy|ndex=716&lt;br /&gt;
|power=5&lt;br /&gt;
|skill=Power of Five&lt;br /&gt;
|skilldesc=Increases the damage dealt by matching five Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fairy|ndex=716|num=156&lt;br /&gt;
|min=80&lt;br /&gt;
|max=145&lt;br /&gt;
|raisemaxlevel=20&lt;br /&gt;
|skill=Quirky+&lt;br /&gt;
|skilldesc=Sometimes erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|swapper=Power of 4&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fairy|ndex=716S|num=156&lt;br /&gt;
|min=80&lt;br /&gt;
|max=115&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Hyper Drain&lt;br /&gt;
|skilldesc=Damage varies depending on the opponent&#039;s remaining HP.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-1&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=716&lt;br /&gt;
|name1=Xerneas&lt;br /&gt;
|type1-1=Fairy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=fairy}}&lt;br /&gt;
{{Spritebox/NA|gen=VI}}&lt;br /&gt;
{{Spritebox/6/2Forms|ndex=716|form1=N}}&lt;br /&gt;
{{Spritebox/7/2Forms|ndex=716|form1=N}}&lt;br /&gt;
{{Spritebox/Footer|716|Xerneas}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Xerneas has the same stat distribution as {{p|Yveltal}}.&lt;br /&gt;
* Xerneas, along with Yveltal, was designed by [[Ken Sugimori]] and [[Yusuke Ohmura]]. Initial design for the two Legendary Pokémon was started by Sugimori, but he encountered &amp;quot;[[wp:Writer&#039;s block|artist&#039;s block]]&amp;quot;. For the first time, he handed the work over to another designer, Ohmura, who furthered the designs, after which Sugimori returned to finish them.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20141031160627/http://www.officialnintendomagazine.co.uk/55616/ken-sugimori-got-artists-block-during-pokemon-x-and-y-development/ Ken Sugimori got &#039;artist&#039;s block&#039; during Pokemon X and Y development]. Official Nintendo Magazine. Published 24 October 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Xerneas is the only [[game mascot]] whose [[signature move]] is a [[status move]].&lt;br /&gt;
* Xerneas is the [[List of Pokémon by height|tallest]] and [[List of Pokémon by weight|heaviest]] Fairy-type Pokémon.&lt;br /&gt;
* Xerneas&#039;s Neutral Mode has no special animations that play in the Hoenn Pokédex, but it plays Active Mode&#039;s attack animations if tapped on in the Pokémon summary screen.&lt;br /&gt;
* When a {{pkmn2|Shiny}} Xerneas is obtained by event, its model on the Mystery Gift screen is incomplete. It appears in its Active Mode, except the multicolored additions to its horns are either missing or the same blue color as on its neck.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Xerneas&#039;s appearance is based on a cervid (more specifically the extinct species {{wp|Eucladoceros}}) in the shape of the letter {{wp|X}} (known as a {{wp|saltire}} in heraldry) or an {{wp|X mark}}.&lt;br /&gt;
&lt;br /&gt;
Additionally, Xerneas may be based on {{wp|Eikþyrnir}} and the four stags {{wp|Dáinn, Dvalinn, Duneyrr and Duraþrór}} of {{wp|Norse mythology}}. Eikþyrnir resides in {{wp|Valhalla}} eating the foliage of {{wp|Læraðr}} with glowing horns that drip with dew. According to the &#039;&#039;{{wp|Poetic Edda}}&#039;&#039;, the four stags resided in the trunk of the World Tree {{wp|Yggdrasil}} and ate its branches and fresh shoots.&lt;br /&gt;
&lt;br /&gt;
Alternately, Xerneas may be based on {{wp|Cernunnos}} of {{wp|Celtic mythology}}, a life-giving deity known as the &#039;&#039;horned god&#039;&#039; and associated with antlers.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Xerneas comes from the letter {{wp|X}}. It may be derived from &#039;&#039;cervus&#039;&#039; (Latin for deer), &#039;&#039;{{wp|Cernunnos}}&#039;&#039; (a horned Celtic god), and &#039;&#039;{{wp|Ceryneian Hind}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Fairy|type2=Fairy&lt;br /&gt;
|ja=ゼルネアス &#039;&#039;Xerneas&#039;&#039; |jameaning=From &#039;&#039;X&#039;&#039;, &#039;&#039;{{tt|cervus|Latin for deer}}&#039;&#039;, &#039;&#039;Cernunnos&#039;&#039;, and &#039;&#039;Ceryneian Hind&#039;&#039;&lt;br /&gt;
|de=Xerneas|demeaning=Same as English name&lt;br /&gt;
|fr=Xerneas|frmeaning=Same as English name&lt;br /&gt;
|es=Xerneas|esmeaning=Same as English name&lt;br /&gt;
|it=Xerneas|itmeaning=Same as English name&lt;br /&gt;
|ko=제르네아스 &#039;&#039;Xerneas&#039;&#039;|komeaning=Same as English name&lt;br /&gt;
|zh_cmn=哲爾尼亞斯 &#039;&#039;Zhé&#039;ěrníyǎsī&#039;&#039;|zh_cmnmeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_yue=哲爾尼亞斯 &#039;&#039;Jityíhnèihasī&#039;&#039;|zh_yuemeaning=Mandarin-based transliteration of Japanese name&lt;br /&gt;
|hi=क्सारनियास &#039;&#039;Xerneas&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Зирнис &#039;&#039;Zirnis&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Neutral Mode&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=リラックスモード &#039;&#039;Relax Mode&#039;&#039;&lt;br /&gt;
|fr=Mode Paisible&lt;br /&gt;
|de=Neutrale Form&lt;br /&gt;
|it=Modo Relax&lt;br /&gt;
|ko=릴랙스모드 &#039;&#039;Relax Mode&#039;&#039;&lt;br /&gt;
|es=Forma Relajada&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Active Mode&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=アクティブモード &#039;&#039;Active Mode&#039;&#039;&lt;br /&gt;
|fr=Mode Déchaîné&lt;br /&gt;
|de=Aktive Form&lt;br /&gt;
|it=Modo Attivo&lt;br /&gt;
|ko=액티브모드 &#039;&#039;Active Mode&#039;&#039;&lt;br /&gt;
|es=Forma Activa&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Aura trio]]&lt;br /&gt;
* [[Xerneas (M17)]]&lt;br /&gt;
* [[Xerxer]]&lt;br /&gt;
* [[Xerneas (Super Mystery Dungeon)]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Legendary Pokémon|Fairy}}&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=715|prev=Noivern|nextnum=717|next=Yveltal}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Legendary Pokémon obtainable before the Elite Four]]&lt;br /&gt;
[[Category:Kalos Legendary Pokémon]]&lt;br /&gt;
[[Category:Game mascots]]&lt;br /&gt;
&lt;br /&gt;
[[de:Xerneas]]&lt;br /&gt;
[[es:Xerneas]]&lt;br /&gt;
[[fr:Xerneas]]&lt;br /&gt;
[[it:Xerneas]]&lt;br /&gt;
[[ja:ゼルネアス]]&lt;br /&gt;
[[zh:哲尔尼亚斯]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Endeavor_(move)&amp;diff=2923813</id>
		<title>Endeavor (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Endeavor_(move)&amp;diff=2923813"/>
		<updated>2019-02-07T11:18:48Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: For the sake of consistency, this blurb shouldn&amp;#039;t exist if it doesn&amp;#039;t also appear on the page for Focus Sash, Quick Attack, Pain Split, Sturdy, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=283&lt;br /&gt;
|name=Endeavor&lt;br /&gt;
|jname=がむしゃら&lt;br /&gt;
|jtrans=Daredevil&lt;br /&gt;
|jtranslit=Gamushara&lt;br /&gt;
|gameimage=Endeavor VII.png&lt;br /&gt;
|gameimage2=Endeavor VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works great if performed last.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earns double the score on the final performance.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works great if the user goes last this turn.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|mtpt=yes&lt;br /&gt;
|mths=yes&lt;br /&gt;
|mtb2w2=yes&lt;br /&gt;
|mtoras=yes&lt;br /&gt;
|mtusum=yes&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Endeavor&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;がむしゃら&#039;&#039;&#039; &#039;&#039;Daredevil&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Endeavor causes the target&#039;s {{stat|HP}} to equal the user&#039;s current HP. It will deduct the difference from the target&#039;s HP. This move does nothing if the user&#039;s HP is greater than or equal to the target&#039;s. Type immunity is not ignored.&lt;br /&gt;
&lt;br /&gt;
Endeavor can be used as a part of a [[Contest combination|Contest Spectacular combination]], giving an extra three appeal points if {{m|Endure}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Gains power if the user&#039;s HP is lower than the foe&#039;s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Gains power the fewer HP the user has compared with the foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}|Gains power if the target&#039;s HP is higher than the user&#039;s.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|XD}}|Gains power if target&#039;s HP is higher than user&#039;s.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|An attack move that cuts down the foe&#039;s HP to equal the user&#039;s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|An attack move that cuts down the target&#039;s HP to equal the user&#039;s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|This attack move cuts down the target&#039;s HP to equal the user&#039;s HP.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|3}}&lt;br /&gt;
{{Moveentry/5|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|45|40|40|40|41}}&lt;br /&gt;
{{Moveentry/5|019|Rattata|type=Normal|1|Field|Field|41|34|34|34|34}}&lt;br /&gt;
{{Moveentry/5|019A|Rattata|type=Dark|type2=Normal|1|Field|Field|||||34|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|020|Raticate|type=Normal|1|Field|Field|50|44|44|44|44}}&lt;br /&gt;
{{Moveentry/5|020A|Raticate|type=Dark|type2=Normal|1|Field|Field|||||44|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying||46|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;45{{sup/6|ORAS}}|47}}&lt;br /&gt;
{{Moveentry/5|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying||54|54|54{{sup/6|XY}}&amp;lt;br&amp;gt;53{{sup/6|ORAS}}|52}}&lt;br /&gt;
{{Moveentry/5|104|Cubone|type=Ground|1|Monster|Monster||41|41|41|41}}&lt;br /&gt;
{{Moveentry/5|105|Marowak|type=Ground|1|Monster|Monster||49|49|49|49}}&lt;br /&gt;
{{Moveentry/5|105A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||||49|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|191|Sunkern|type=Grass|1|Grass|Grass|25|21|21{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25|25}}&lt;br /&gt;
{{Moveentry/5|206|Dunsparce|type=Normal|1|Field|Field|41{{sup/3|RSE}}&amp;lt;br&amp;gt;51{{sup/3|FRLG}}|49|58{{sup/5|BW}}&amp;lt;br&amp;gt;46{{sup/5|B2W2}}|46|38{{sup/7|SM}}&amp;lt;br&amp;gt;41{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/5|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|49|55|60|1, 60|1, 60}}&lt;br /&gt;
{{Moveentry/5|252|Treecko|type=Grass|2|Monster|Dragon||||45{{sup/6|ORAS}}|45}}&lt;br /&gt;
{{Moveentry/5|258|Mudkip|type=Water|2|Monster|Water 1|46|46|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;44{{sup/6|ORAS}}|44}}&lt;br /&gt;
{{Moveentry/5|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|53|53|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52}}&lt;br /&gt;
{{Moveentry/5|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|61|61|61|61{{sup/6|XY}}&amp;lt;br&amp;gt;56{{sup/6|ORAS}}|56}}&lt;br /&gt;
{{Moveentry/5|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|26|26|26|26{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37}}&lt;br /&gt;
{{Moveentry/5|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|28|28|28|28{{sup/6|XY}}&amp;lt;br&amp;gt;39{{sup/6|ORAS}}|45}}&lt;br /&gt;
{{Moveentry/5|396|Starly|type=Normal|type2=Flying|1|Flying|Flying||17|17|17|17}}&lt;br /&gt;
{{Moveentry/5|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying||18|18|18|18}}&lt;br /&gt;
{{Moveentry/5|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying||18|18|18|18}}&lt;br /&gt;
{{Moveentry/5|409|Rampardos|type=Rock|1|Monster|Monster||30|30|30|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/5|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|||47|47|47}}&lt;br /&gt;
{{Moveentry/5|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|||47|47|47}}&lt;br /&gt;
{{Moveentry/5|546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy|||44|44|44}}&lt;br /&gt;
{{Moveentry/5|566|Archen|type=Rock|type2=Flying|2|Flying|Water 3|||38|38|38}}&lt;br /&gt;
{{Moveentry/5|567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3|||40|40|40}}&lt;br /&gt;
{{Moveentry/5|577|Solosis|type=Psychic|1|Amorphous|Amorphous|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|578|Duosion|type=Psychic|1|Amorphous|Amorphous|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|579|Reuniclus|type=Psychic|1|Amorphous|Amorphous|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|646|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||71|71|71|form=Normal Kyurem}}&lt;br /&gt;
{{Moveentry/5|646W|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||71{{sup/5|B2W2}}|71|71|form=White Kyurem}}&lt;br /&gt;
{{Moveentry/5|646B|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||71{{sup/5|B2W2}}|71|71|form=Black Kyurem}}&lt;br /&gt;
{{Moveentry/5|667|Litleo|type=Fire|type2=Normal|1|Field|Field||||28|28}}&lt;br /&gt;
{{Moveentry/5|668|Pyroar|type=Fire|type2=Normal|1|Field|Field||||28|28}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||21|21}}&lt;br /&gt;
{{Moveentry/5|685|Slurpuff|type=Fairy|1|Fairy|Fairy||||21|21}}&lt;br /&gt;
{{Moveentry/5|701|Hawlucha|type=Fighting|type2=Flying|1|Human-Like|Human-Like||||36|36}}&lt;br /&gt;
{{Moveentry/5|746|Wishiwashi|type=Water|1|Water 2|Water 2|||||49}}&lt;br /&gt;
{{Moveentry/5|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered|||||60}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|3}}&lt;br /&gt;
{{Moveentry/5|060|Poliwag|type=Water|1|Water 1|Water 1||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|114|Tangela|type=Grass|1|Grass|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|115|Kangaskhan|type=Normal|1|Monster|Monster||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|231|Phanpy|type=Ground|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|252|Treecko|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|293|Whismur|type=Normal|2|Monster|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|304|Aron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|341|Corphish|type=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|498|Tepig|type=Fire|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|610|Axew|type=Dragon|2|Monster|Dragon|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|739|Crabrawler|type=Fighting|1|Water 3|Water 3|||||✔}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/Tutor|Normal|5}}&lt;br /&gt;
{{Movehead/Tutor/4|no|yes|yes}}&lt;br /&gt;
{{Movehead/Tutor/5|no|yes}}&lt;br /&gt;
{{Movehead/Tutor/6|no|yes}}&lt;br /&gt;
{{Movehead/Tutor/7|no|yes}}&lt;br /&gt;
{{Moveentry/5|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|019|Rattata|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|019A|Rattata|type=Dark|type2=Normal|1|Field|Field|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|020|Raticate|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|020A|Raticate|type=Dark|type2=Normal|1|Field|Field|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|057|Primeape|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|060|Poliwag|type=Water|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|061|Poliwhirl|type=Water|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|105|Marowak|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|105A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|114|Tangela|type=Grass|1|Grass|Grass|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|128|Tauros|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|173|Cleffa|type=Fairy|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|174|Igglybuff|type=Normal|type2=Fairy|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|175|Togepi|type=Fairy|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|186|Politoed|type=Water|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|191|Sunkern|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|192|Sunflora|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|220|Swinub|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|221|Piloswine|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|232|Donphan|type=Ground|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|242|Blissey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|252|Treecko|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|253|Grovyle|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|254|Sceptile|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|258|Mudkip|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|293|Whismur|type=Normal|2|Monster|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|294|Loudred|type=Normal|2|Monster|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|295|Exploud|type=Normal|2|Monster|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|304|Aron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|305|Lairon|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|335|Zangoose|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|341|Corphish|type=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|390|Chimchar|type=Fire|2|Field|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|396|Starly|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|401|Kricketot|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|402|Kricketune|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|408|Cranidos|type=Rock|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|409|Rampardos|type=Rock|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|✔|✔|✔|✔|✔|form=Plant Cloak}}&lt;br /&gt;
{{Moveentry/5|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|✔|✔|✔|✔|✔|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/5|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔|✔|✔|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/5|415|Combee|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|428|Lopunny|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|440|Happiny|type=Normal|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|465|Tangrowth|type=Grass|1|Grass|Grass|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|473|Mamoswine|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|form=Land Forme}}&lt;br /&gt;
{{Moveentry/5|498|Tepig|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|499|Pignite|type=Fire|type2=Fighting|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|500|Emboar|type=Fire|type2=Fighting|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|504|Patrat|type=Normal|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|505|Watchog|type=Normal|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|511|Pansage|type=Grass|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|512|Simisage|type=Grass|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|513|Pansear|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|514|Simisear|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|515|Panpour|type=Water|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|516|Simipour|type=Water|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|535|Tympole|type=Water|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|536|Palpitoad|type=Water|type2=Ground|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|537|Seismitoad|type=Water|type2=Ground|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|550|Basculin|type=Water|1|Water 2|Water 2|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|554|Darumaka|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|555|Darmanitan|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|556|Maractus|type=Grass|1|Grass|Grass|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|566|Archen|type=Rock|type2=Flying|2|Flying|Water 3|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|577|Solosis|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|578|Duosion|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|579|Reuniclus|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|580|Ducklett|type=Water|type2=Flying|2|Water 1|Flying|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|581|Swanna|type=Water|type2=Flying|2|Water 1|Flying|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|610|Axew|type=Dragon|2|Monster|Dragon|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|611|Fraxure|type=Dragon|2|Monster|Dragon|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|612|Haxorus|type=Dragon|2|Monster|Dragon|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|626|Bouffalant|type=Normal|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|646|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||✔|✔|✔|form=Normal Kyurem}}&lt;br /&gt;
{{Moveentry/5|646W|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||✔|✔|✔|form=White Kyurem}}&lt;br /&gt;
{{Moveentry/5|646B|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||✔|✔|✔|form=Black Kyurem}}&lt;br /&gt;
{{Moveentry/5|647|Keldeo|type=Water|type2=Fighting|1|Undiscovered|Undiscovered|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|650|Chespin|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|651|Quilladin|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|659|Bunnelby|type=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|660|Diggersby|type=Normal|type2=Ground|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|667|Litleo|type=Fire|type2=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|668|Pyroar|type=Fire|type2=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|669|Flabébé|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|670|Floette|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered||||✔|✔|form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/5|671|Florges|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|674|Pancham|type=Fighting|2|Field|Human-Like||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|676|Furfrou|type=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|682|Spritzee|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|683|Aromatisse|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|685|Slurpuff|type=Fairy|1|Fairy|Fairy||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|701|Hawlucha|type=Fighting|type2=Flying|1|Human-Like|Human-Like||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|719|Diancie|type=Rock|type2=Fairy|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/5|725|Litten|type=Fire|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|726|Torracat|type=Fire|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|727|Incineroar|type=Fire|type2=Dark|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|734|Yungoos|type=Normal|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|735|Gumshoos|type=Normal|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|739|Crabrawler|type=Fighting|1|Water 3|Water 3|||||✔}}&lt;br /&gt;
{{Moveentry/5|740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3|||||✔}}&lt;br /&gt;
{{Moveentry/5|744|Rockruff|type=Rock|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|745|Lycanroc|type=Rock|1|Field|Field|||||✔|form=Midday Form}}&lt;br /&gt;
{{Moveentry/5|745Mn|Lycanroc|type=Rock|1|Field|Field|||||✔|form=Midnight Form}}&lt;br /&gt;
{{Moveentry/5|745D|Lycanroc|type=Rock|1|Field|Field|||||✔|form=Dusk Form}}&lt;br /&gt;
{{Moveentry/5|746|Wishiwashi|type=Water|1|Water 2|Water 2|||||✔}}&lt;br /&gt;
{{Moveentry/5|749|Mudbray|type=Ground|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|750|Mudsdale|type=Ground|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|761|Bounsweet|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|762|Steenee|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|763|Tsareena|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|766|Passimian|type=Fighting|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|768|Golisopod|type=Bug|type2=Water|2|Bug|Water|||||✔}}&lt;br /&gt;
{{Moveentry/5|774|Minior|type=Rock|type2=Flying|1|Mineral|Mineral|||||✔}}&lt;br /&gt;
{{Moveentry/5|775|Komala|type=Normal|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon|||||✔}}&lt;br /&gt;
{{Moveentry/5|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy|||||✔}}&lt;br /&gt;
{{Moveentry/5|780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon|||||✔}}&lt;br /&gt;
{{Moveentry/5|784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||||✔}}&lt;br /&gt;
{{Moveentry/5|791|Solgaleo|type=Psychic|type2=Steel|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|807|Zeraora|type=Electric|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|293|Whismur|type=Normal|2|Monster|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|304|Aron|type=Steel|type2=Rock|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|341|Corphish|type=Water|2|Water 1|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Moveentry/1|401|Kricketot|type=Bug|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|172|Pichu|type=Electric|1|Undiscovered|Undiscovered|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Shokotan Pikachu-colored Pichu}}&amp;lt;br&amp;gt;{{DL|List of local Korean event Pokémon distributions in Generation IV|Mikena Pichu}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Pichu}}&amp;lt;br&amp;gt;[[Spring 2010 Pichu]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|[[PGL Pikachu]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The difference between the foe&#039;s HP and the user&#039;s HP is applied as this move&#039;s damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの ＨＰから じぶんの ＨＰを ひいたぶんの ダメージをあたえる|Inflicts damage on the target equal to the target&#039;s HP minus the user&#039;s HP}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy to cut down the enemy&#039;s HP to equal your HP. It has no effect if your HP is higher than the enemy&#039;s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy, cutting the enemy&#039;s HP down to equal your HP. If your HP is higher than the enemy&#039;s, it has no effect.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user pushes the opponent back.|image1=Monta Kyurem Endeavor.png|image1p=Kyurem}}&lt;br /&gt;
{{movep|type=normal|ms=646|pkmn=Kyurem|method=Kyurem pushes the opponent back.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Monta|user1=Monta&#039;s Kyurem|startcode=PBW6|startname=Pokédex Complete!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user uses all of their strength and pushes the opponent back.|image1=Mumu Endeavor.png|image1p=Swampert}}&lt;br /&gt;
{{movep|type=normal|ms=260|pkmn=Swampert|method=Swampert uses all of its strength and pushes the opponent backwards.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mumu|user1=Ruby&#039;s Mumu|startcode=PS261|startname=It All Ends Now II|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genIII=Endeavor III&lt;br /&gt;
|genIV=Endeavor IV&lt;br /&gt;
|genV=Endeavor V&lt;br /&gt;
|genVI=Endeavor VI&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Colo=Endeavor Colo&lt;br /&gt;
|XD=Endeavor XD&lt;br /&gt;
|PBR=Endeavor PBR&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Endeavor PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=蠻幹 &#039;&#039;{{tt|Màahngon|Daredevil}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;強攻 &#039;&#039;{{tt|Qiánggōng|Dominant}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=蠻幹 / 蛮干 &#039;&#039;{{tt|Mángàn|Daredevil}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;強攻 / 强攻 &#039;&#039;{{tt|Qiánggōng|Dominant}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|fr=Effort&lt;br /&gt;
|de=Notsituation&lt;br /&gt;
|el=Προσπάθεια&lt;br /&gt;
|it=Rimonta&lt;br /&gt;
|ko=죽기살기 &#039;&#039;Jukgisalgi&#039;&#039;&lt;br /&gt;
|pt_br=Esforço&lt;br /&gt;
|es=Esfuerzo&lt;br /&gt;
|sr=Nastojanje&lt;br /&gt;
|vi=Táo Bạo&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that deal direct damage]]&lt;br /&gt;
&lt;br /&gt;
[[de:Notsituation]]&lt;br /&gt;
[[es:Esfuerzo]]&lt;br /&gt;
[[fr:Effort]]&lt;br /&gt;
[[it:Rimonta]]&lt;br /&gt;
[[ja:がむしゃら]]&lt;br /&gt;
[[zh:蛮干（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2837214</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2837214"/>
		<updated>2018-08-23T04:58:19Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Spooked is exclusive to a side game. There was no reason for it to be on this page in the first place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Status|the move category|status move}}{{split|Status condition and {{redlink|Volatile status condition}}}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|状態異常|じょうたいいじょう}}&#039;&#039;&#039; &#039;&#039;abnormal condition&#039;&#039;), also referred to as &#039;&#039;&#039;status problems&#039;&#039;&#039; or &#039;&#039;&#039;status ailments&#039;&#039;&#039;, affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. The [[Pokérus]] is a similar but unrelated concept.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
A non-volatile status condition is a status condition that remains outside of battle and after being [[recall|switched out]]. A Pokémon can only be afflicted by one non-volatile status condition at a time. They can be cured by healing at a [[Pokémon Center]], specific [[status condition healing item|curative item]]s, and other ways. If a Pokémon is affected by a non-volatile status condition, an icon will display the type of status condition (replacing the Pokémon&#039;s level in [[Generation]]s [[Generation I|I]] and [[Generation II|II]]).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], all status conditions disappear after battle.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]&lt;br /&gt;
{{main|Burn (status condition)}}&lt;br /&gt;
The burn condition (BRN) inflicts damage every turn and halves damage dealt by a Pokémon&#039;s [[physical move]]s (except Pokémon with the {{a|Guts}} Ability). In Generation I and Generation VII, burn inflicts damage equal to 1/16 of its maximum HP every turn; from Generation II to VI, burn inflicts damage equal to 1/8 of its maximum HP every turn. Burn damage is halved if the Pokémon has the Ability {{a|Heatproof}}. In Generation V, Pokémon glow red while afflicted with burn.&lt;br /&gt;
&lt;br /&gt;
Most moves which cause burn are {{type|Fire}}. In Generations I and II, {{type|Fire}} Pokémon cannot be burned by Fire-type moves (but they can be burned by {{m|Tri Attack}} in Generation II). From Generation III onward, Fire-type Pokémon and Pokémon with the {{a|Water Veil}} or {{a|Water Bubble}} Ability cannot normally be burned.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[File:Frozen Pokémon.png|left|thumb|250px|{{TP|Iris|Excadrill}} is frozen]]&lt;br /&gt;
{{main|Freeze (status condition)}}&lt;br /&gt;
The freeze condition (FRZ) causes a Pokémon to be unable to use moves. A frozen Pokémon can still use the moves {{m|Fusion Flare}}, {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}}, {{m|Scald}}, and {{m|Steam Eruption}} while frozen; these moves will thaw the user and be executed normally. In Generation V, Pokémon glow blue and stop moving while afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
If a frozen Pokémon is hit by a damaging {{type|Fire}} move, {{m|Scald}} (Generation VI onward) or {{m|Steam Eruption}}, it will be thawed. From [[Generation II]] onward, the frozen Pokémon has a 20% chance to be thawed each turn, possibly even thawing right after being frozen; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in {{weather|harsh sunlight}}.&lt;br /&gt;
&lt;br /&gt;
All moves which cause freezing are {{type|Ice}}, except {{m|Tri Attack}} ([[Generation II]] onward) and {{m|Secret Power}} (when used in snow or ice; [[Generation IV]] onward). In Generations I and II, Ice-type Pokémon cannot be frozen by Ice-type moves (but they can be frozen by Tri Attack in Generation II). From Generation III onward, Ice-type Pokémon and Pokémon with the {{a|Magma Armor}} Ability cannot normally be frozen.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
[[File:Ash Pikachu Static.png|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]]&lt;br /&gt;
{{main|Paralysis (status condition)}}&lt;br /&gt;
The paralysis condition (PAR) reduces the Pokémon&#039;s {{stat|Speed}} stat and causes it to have a 25% chance of being unable to use a move (&amp;quot;fully paralyzed&amp;quot;) when trying to use one. From Generation I to VI, its Speed is reduced to 25% of its normal value; in [[Generation VII]], its Speed is reduced to 50% of its normal value. Pokémon with the {{a|Quick Feet}} Ability instead have their Speed increased by 50% while paralyzed. In [[Generation V]], Pokémon glow yellow while afflicted with paralysis and their animation will be slowed significantly.&lt;br /&gt;
&lt;br /&gt;
Many moves that cause paralysis are {{type|Electric}} moves. In Generation I, Pokémon cannot be paralyzed by damaging moves of the same type as themselves. From [[Generation VI]] onward, {{type|Electric}} Pokémon cannot be paralyzed. Pokémon with the {{a|Limber}} Ability cannot normally be paralyzed.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Hawlucha}} is poisoned]]&lt;br /&gt;
{{main|Poison (status condition)}}&lt;br /&gt;
The poison condition (PSN) inflicts damage every turn. In Generation I, poison inflicts damage equal to 1/16 of its maximum HP every turn; from Generation II onward, it inflicts damage equal to 1/8 of its maximum HP. A Pokémon with the {{a|Poison Heal}} Ability will restore an equivalent amount of HP instead of taking damage. In Generation V, Pokémon glow purple while afflicted with poison.&lt;br /&gt;
&lt;br /&gt;
All moves which cause poison are {{type|Poison}}, except {{m|Twineedle}}, {{m|Secret Power}} (when used in [[tall grass]]; [[Generation III]] only), {{m|Psycho Shift}} (while poisoned), and {{m|Fling}} (if [[Poison Barb]] or [[Toxic Orb]] is held). Poison-type Pokémon cannot be normally poisoned. In Generation II, {{type|Steel}} Pokémon cannot be poisoned by Poison-type moves (but they can be poisoned by {{m|Twineedle}}); from Generation III onward, Steel-type Pokémon and Pokémon with the {{a|Immunity}} Ability cannot normally be poisoned. Poison- and Steel-type Pokémon can be poisoned by a Pokémon with the {{a|Corrosion}} Ability.&lt;br /&gt;
&lt;br /&gt;
From Generation I to IV, a poisoned Pokémon loses 1 HP for every four steps taken outside of battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed; in Generations I to III, its HP will be reduced to 0 (causing it to faint).&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Badly poisoned}}====&lt;br /&gt;
The bad poison condition inflicts damage every turn, with the amount of damage increasing each turn. It initially inflicts damage equal to 1/16 of the Pokémon&#039;s maximum HP, with the damage inflicted increasing by 1/16 each turn (2/16 on the second turn, 3/16 on the third turn, etc.). In Generation V, Pokémon glow purple while afflicted with bad poison.&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if a badly poisoned Pokémon is switched out, the condition reverts to regular poison. From [[Generation III]] onward, the poison remains bad poison while switched out, but the damage counter will be reset when switched back in (i.e. it always will take 1/16 of its maximum HP as damage after switching in). After a battle is over, the badly poisoned status will become a regular poison.&lt;br /&gt;
&lt;br /&gt;
All moves which badly poison are {{type|Poison}}, except {{m|Psycho Shift}} (while badly poisoned) and {{m|Fling}} (if [[Toxic Orb]] is held).&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[File:Sleeping Pokémon.png|thumb|250px|{{TP|Ash|Heracross}} sleeping]]&lt;br /&gt;
{{main|Sleep (status condition)}}&lt;br /&gt;
The sleep condition (SLP) causes a Pokémon to be unable to use moves, except {{m|Snore}} and {{m|Sleep Talk}}. From Generation V onward, Pokémon close their eyes while sleeping and move more slowly.&lt;br /&gt;
&lt;br /&gt;
Sleep lasts for a randomly chosen duration of 1 to 7 turns in the handheld [[Generation I]] games, 1 to 3 turns in {{eng|Pokémon Stadium}} and [[Generation V]] onwards,&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770 RNG Research: Battle RNG - Sleep Duration]&amp;lt;/ref&amp;gt; and 1 to 5 turns in Generations II to IV (except the Japanese versions of Pokémon Diamond and Pearl). In the Japanese versions of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count is 1 turn higher, lasting 2 to 6 turns.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 DP Battle Tower Records]&amp;lt;/ref&amp;gt; If a Pokémon puts itself to sleep using {{m|Rest}}, it will sleep for exactly 2 turns.&lt;br /&gt;
&lt;br /&gt;
In addition to moves that cause sleep, a [[obedience|disobedient]] Pokémon may also nap during battle. Pokémon with the {{a|Vital Spirit}} or {{a|Insomnia}} Ability cannot normally be put to sleep.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a Pokémon that wakes up is not able to attack during that same turn; from Generation II onward, a Pokémon can wake up and use a move during the same turn. In Generation V only, a Pokémon&#039;s sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status is a status condition that is inflicted by a [[move]] or [[Ability]] from another Pokémon and will wear off when a Pokémon is [[Recall|switched]] out of battle or when a battle is over. Many volatile status conditions will also wear off after a number of turns have passed. A Pokémon can be affected by multiple volatile status conditions at a time. A volatile status condition is not indicated by an icon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Partially trapped|Bound}}===&lt;br /&gt;
[[File:Jessie Seviper Wrap.png|thumb|250px|Gastrodon being trapped by {{TP|Jessie|Seviper}}&#039;s {{m|Wrap}}]]&lt;br /&gt;
When a Pokémon is hit by a {{cat|Binding moves|binding move}} ({{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}}, {{m|Infestation}}, or {{m|Fire Spin}}), it becomes bound. Prior to Generation V, this lasts 2-5 turns (5 turns if the user of the binding move held a [[Grip Claw]]); from Generation V onward, the bound status lasts 4-5 turns (7 turns if the user of the binding move held a Grip Claw). A Pokémon can only be bound by one binding move at a time.&lt;br /&gt;
&lt;br /&gt;
From Generation II to V, the bound status deals damage equal to 1/16 of the afflicted Pokémon&#039;s maximum HP at the end of each turn. If the Pokémon that used the binding move held a [[Binding Band]], the damage is instead equal to 1/8 of the afflicted Pokémon&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
From Generation VI onward, the bound status deals damage equal to 1/8 of the afflicted Pokémon&#039;s maximum HP at the end of each turn. If the Pokémon that used the binding move held a [[Binding Band]], the damage is instead equal to 1/6 of the afflicted Pokémon&#039;s maximum HP. Furthermore, Ghost-type Pokémon can now switch out or flee even if they are trapped by a binding move. &lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In Generation I, binding moves inflict damage for 2-5 turns. There is a 37.5% chance that the move will last 2 turns, a 37.5% chance that it will last 3 turns, a 12.5% chance that it will last 4 turns, and a 12.5% chance that it will last 5 turns. Although only the first attack can be a [[critical hit]], every attack during the duration will do the same amount of damage. While a Pokémon is bound, it cannot use moves, including on the turn it is hit if it would move second.&lt;br /&gt;
&lt;br /&gt;
Damage done by a binding move&#039;s continuing duration is done after recurrent damage. If the user of the binding move switches out before the target is released, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the binding move will automatically be used against the incoming Pokémon, deducting an additional {{PP}} from the move. If at such a time the binding move has 0 PP, it will still be used against the incoming Pokémon; in this case, due to {{DL|List of glitches in Generation I|Struggle bypassing|a glitch}}, the move&#039;s PP will roll over to 63 and full [[PP Up]]s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if the binding move misses, the target will not need to recharge for {{m|Hyper Beam}}. Additionally, if the user of the binding move attacks before the user of Hyper Beam during a recharge turn and the use of the binding move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, it will still be used; in this case, due to {{DL|List of glitches in Generation I|Struggle bypassing|the same glitch}}, the move&#039;s PP will roll over to 63 and full [[PP Up]]s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of the binding move&#039;s duration, and will attack the incoming Pokémon with the selected move if the player switches before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the binding move&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. A binding move will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
====Generation II-IV====&lt;br /&gt;
The target is now able to attack during a binding move&#039;s duration, and can act normally. Instead, the afflicted Pokémon takes damage equal to 1/16 of its maximum HP for 2-5 turns, in addition to the damage dealt when it is used. A bound Pokémon is also trapped, preventing it from switching and [[escape]]. A bound Pokémon can still flee (but not switch out) if it has the Ability {{a|Run Away}} or is holding a [[Smoke Ball]]. A bound Pokémon can still switch out (but not flee) if it is holding a [[Shed Shell]].&lt;br /&gt;
&lt;br /&gt;
If the user of the binding move is holding a [[Grip Claw]], the duration will always be 5 turns.&lt;br /&gt;
&lt;br /&gt;
If the user of the binding move switches out, all targets bound by that Pokémon&#039;s moves will be freed. If a bound Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
All binding moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 7 turns.&lt;br /&gt;
&lt;br /&gt;
If the user of the binding move held a [[Binding Band]], the bound Pokémon takes 1/8 of its maximum HP as damage each turn (instead of 1/16).&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
A bound Pokémon now takes damage equal to 1/8 of its maximum HP each turn, instead of 1/16; if the user of the binding move held a [[Binding Band]], the bound Pokémon takes damage equal to 1/6 of its maximum HP instead.&lt;br /&gt;
&lt;br /&gt;
{{type|Ghost}} Pokémon can no longer be trapped, meaning that they can switch out and flee regardless of being bound. They are still afflicted by all other effects of being bound as normal, however.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Trapped|Can&#039;t escape}}===&lt;br /&gt;
[[File:Lenora Watchog Mean Look effect.png|thumb|right|250px|[[Ash&#039;s Oshawott]] failing to return to its Poké Ball after being hit by Mean Look]]&lt;br /&gt;
A Pokémon that can&#039;t escape is unable to [[recall|switch out]] or [[escape|flee]] as long as the Pokémon that trapped it is on the field. The moves {{m|Mean Look}}, {{m|Spider Web}}, {{m|Block}}, {{m|Shadow Hold}}, {{m|Spirit Shackle}}, and {{m|Anchor Shot}} can inflict the &amp;quot;can&#039;t escape&amp;quot; condition.&lt;br /&gt;
&lt;br /&gt;
A Pokémon that can&#039;t escape can still switch out if it is holding a [[Shed Shell]]; uses {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Baton Pass}}; or is hit by {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, or {{m|Circle Throw}}. Prior to Generation V, if a Pokémon that can&#039;t escape uses Baton Pass, the Pokémon brought out will be trapped instead; from Generation V onward, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
From Generation III onward, a Pokémon that can&#039;t escape can still flee or {{m|Teleport}} from a wild battle if it is holding a [[Smoke Ball]] or has the Ability {{a|Run Away}}.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation VI, {{type|Ghost}} Pokémon can switch out and flee regardless of the can&#039;t escape status.&lt;br /&gt;
&lt;br /&gt;
{{m|Fairy Lock}} is a similar move that instead traps all Pokémon on the field during the next turn, instead of inflicting the &amp;quot;can&#039;t escape&amp;quot; status.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that confuse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Lapras confused.png|thumb|250px|A {{pkmn2|wild}} {{p|Lapras}} confused]]&lt;br /&gt;
The confused condition causes a Pokémon to sometimes hurt itself in its confusion instead of executing a selected move. From Generation I to VI, the chance to hurt itself is 50%; in Generation VII, it is 33%. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack (without the possibility of a critical hit).&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from {{status|paralysis}}, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}. Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require confusion to be checked both turns, further reducing the chance of a successful attack.&lt;br /&gt;
[[File:Confusion anime DP.png|thumb|left|200px|[[Dawn&#039;s Piplup]] confused]]&lt;br /&gt;
Pokémon with the {{a|Own Tempo}} Ability are immune to being confused. Confusion can be cured with [[Persim Berry|Persim Berries]], [[Touga Berry|Touga Berries]], the {{DL|Flute|Yellow Flute}}, and, from [[Generation II]] onwards, items that cure all status conditions such as [[Full Heal]]s and [[Lum Berry|Lum Berries]]; it is the only volatile status condition to be able to be cured by items that heal all status conditions.&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
[[Focus Sash]], [[Focus Band]], and {{a|Sturdy}} can prevent a Pokémon from knocking itself out due to confusion.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], confusion is instead a non-volatile status. A confused Pokémon may randomly move and attack other Pokémon including allies. If a Pokémon moves in its confusion, the [[Warrior]] is prevented from using an item or activating a [[Warrior Skill]] that turn. Confusion may wear off in the first turn.&lt;br /&gt;
&lt;br /&gt;
In the anime, the depiction and symptoms of confusion has varied over the course of the show&#039;s long run:&lt;br /&gt;
* In the {{series|original}} of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.&lt;br /&gt;
* In the {{series|Advanced Generation}}, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a [[Double Battle]].&lt;br /&gt;
* In the {{series|Diamond &amp;amp; Pearl}}, Pokémon&#039;s eyes become swirls and a circle of {{p|Torchic}} run around the confused Pokémon&#039;s head, with the confusion causing its attacks to miss.&lt;br /&gt;
* In the {{series|Best Wishes}}, a Pokémon&#039;s eyes become stars and multiple stars spin around their head when they are confused.&lt;br /&gt;
* In the {{series|XY}}, the Pokémon&#039;s eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.&lt;br /&gt;
&lt;br /&gt;
====Appearance in the games====&lt;br /&gt;
{{incomplete|section|needs=Generation VI appearance}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genI=Confusion status I&lt;br /&gt;
|genII=Confusion status II&lt;br /&gt;
|genIII=Confusion status III&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genIV=Confusion status DP&lt;br /&gt;
|PtHGSS=Confusion status PtHGSS&lt;br /&gt;
|genV=Confusion status V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|Stad=Confusion status Stad&lt;br /&gt;
|Stad2=Confusion status Stad2}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|Colo=Confusion status Colo&lt;br /&gt;
|XD=Confusion status XD&lt;br /&gt;
|PBR=Confusion status PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
[[File:Masked Man Gastly Curse.png|175px|thumb|right|{{p|Suicune}} is hurt by the Curse]]&lt;br /&gt;
If a {{type|Ghost}} Pokémon uses {{m|Curse}}, its target will be afflicted by the cursed condition. A cursed Pokémon takes damage equal to ¼ of its maximum HP every turn. The cursed condition remains as long as the afflicted Pokémon is on the field. If a cursed Pokémon uses {{m|Baton Pass}}, the cursed condition is passed to its replacement.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if a cursed Pokémon knocks out its opponent, it will not take damage from curse that turn.&lt;br /&gt;
[[File:Cyrus Weavile Embargo Adventures.png|150px|thumb|left|{{p|Spiritomb}} being prevented from using items]]&lt;br /&gt;
&lt;br /&gt;
===Embargo===&lt;br /&gt;
A Pokémon under the effect of {{m|Embargo}} is unable to use its [[held item]] and its Trainer cannot use items on it (including [[Wonder Launcher]] items) for five turns. A Pokémon under the effect of Embargo cannot use {{m|Fling}}.&lt;br /&gt;
&lt;br /&gt;
===Encore===&lt;br /&gt;
{{m|Encore}} forces the Pokémon to repeat its last attack for 2-5 turns in Generation II, 4-8 turns in Generations III and IV, and 3 turns in Generation V and VI. In Generation V, if the Pokémon has {{m|Magic Coat}} active, the move will fail.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that cause flinching]]&#039;&#039;&lt;br /&gt;
[[File:Paul Magmar flinch.png|thumb|200px|{{TP|Paul|Magmar}} flinching]]&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if it is hit by another Pokémon&#039;s move before using its move. A Pokémon who is holding a [[King&#039;s Rock]] or [[Razor Fang]] has a 10% (~12% in Generation II) chance of causing a target to flinch when using certain moves; in Generation II, III, and IV, any of several moves on a list exclusive to the items (the list differs between generations); from Generation V onward, any move that deals damage and does not already have a chance to flinch. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. In [[Generation II]] only, {{status|sleep}}ing Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King&#039;s Rock), and are thus able to successfully execute {{m|Sleep Talk}} or {{m|Snore}} regardless.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the {{a|Inner Focus}} Ability are immune to flinching. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so.&lt;br /&gt;
&lt;br /&gt;
It is known as &amp;quot;cringing&amp;quot; in [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]]: [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. It is known as &amp;quot;flinching&amp;quot; from [[Pokémon Mystery Dungeon: Gates to Infinity]] onward.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], a Pokémon that has flinched is unable to perform any actions (i.e. move around, use moves), along with its partner [[Warrior]] (i.e. use [[Warrior Skill]]s, use [[List of Pokémon Conquest items|items]], link). Since battles in this game are turn-based, flinching does not require a first strike via an advantage in {{stat|Speed}} or [[priority]], unlike in the main series. The turn-based gameplay and the duration of flinching also makes consecutive flinching impairment impossible, unlike in the main series.&lt;br /&gt;
&lt;br /&gt;
===Heal Block===&lt;br /&gt;
[[File:Mars Bronzor Heal Block Adventures.png|thumb|200px|{{p|Blissey}} being prevented from healing]]&lt;br /&gt;
A Pokémon affected by {{m|Heal Block}} is prevented from healing for five turns. It cannot use {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Roost}}, {{m|Recover}}, {{m|Heal Order}}, {{m|Rest}}, {{m|Soft-Boiled}}, {{m|Wish}}, {{m|Milk Drink}}, {{m|Slack Off}}, {{m|Synthesis}}, or {{m|Heal Pulse}} while it is under effect. It is unaffected by the healing effects of Wish, {{m|Ingrain}}, {{m|Aqua Ring}}, {{m|Leech Seed}}, and Heal Pulse.&lt;br /&gt;
&lt;br /&gt;
In Generation IV and V, a Pokémon affected by Heal Block can use {{cat|HP-draining moves}} and still inflict damage, but will not restore {{stat|HP}}. In Generation VI, a Pokémon affected by Heal Block cannot use HP-draining moves, except {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Volt Absorb}} or {{a|Water Absorb}} will take damage, as opposed to healing, from {{t|Electric}}- or {{type|Water}} attacks respectively while Heal Block is in effect. A {{status|poison}}ed Pokémon with {{a|Poison Heal}} is neither healed nor damaged.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, [[Leftovers]] and [[Shell Bell]] cannot heal Pokémon affected by Heal Block. In Generation VI, [[Black Sludge]] cannot heal Pokémon affected by Heal Block. Items such as [[Potion]]s can still be used to heal the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Identification|Identified}}===&lt;br /&gt;
[[File:Ash Noctowl Foresight effect.png|left|thumb|150px|{{AP|Noctowl}}&#039;s Foresight identifying {{p|Gastly}}]]&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type|Ghost}} Pokémon, and {{type|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
[[File:Tierno Raichu infatuated.png|thumb|250px|{{p|Raichu}} is infatuated]]&lt;br /&gt;
A Pokémon that is infatuated cannot attack 50% of the time, even against Pokémon other than the one it is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon of the opposite gender that has {{a|Cute Charm}} as its [[Ability]], and is caused to the target of the infatuation when a Pokémon holding a [[Destiny Knot]] is infatuated.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the {{a|Oblivious}} Ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle. It can also be removed by consuming a [[Mental Herb]] or an [[Eggant Berry]], or by playing a {{DL|Flute|Red Flute}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon series]], {{DL|Status conditions in Mystery Dungeon|Volatile status conditions|Infatuation}} prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Seeding|Leech Seed}}===&lt;br /&gt;
[[File:Ash Bulbasaur Leech Seed effect.png|thumb|left|200px|A {{p|Solrock}} affected by Leech Seed]]&lt;br /&gt;
The Leech Seed status can only be caused by {{m|Leech Seed}}. Each turn, a Pokémon afflicted with Leech Seed loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type|Grass}} Pokémon cannot be afflicted with Leech Seed.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon afflicted with Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is Grass-type. If the Pokémon that used Leech Seed switches out or faints, any Pokémon in the same position as the original user gains the drained HP instead.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, {{m|Leech Seed}} does not appear to restore the health of the Pokémon that used the attack in the anime.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches in a Pokémon that is not asleep (via {{m|Sleep Talk}}), then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
A {{m|taunt}}ed Pokémon cannot use any [[status move]]s for 3 turns (2-4 turns prior to Generation V), including status moves that will always {{cat|Moves that call other moves|turn into}} damaging moves like {{m|Nature Power}}. The Taunt status can only be inflicted by the move {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Generation V]] onward, the [[Mental Herb]] cures the Pokémon of Taunt. From [[Generation VI]] onward, Pokémon with {{a|Oblivious}} are immune to the Taunt condition; if a Pokémon with Oblivious is afflicted by Taunt (such as if it is taunted by a Pokémon with an Ability like {{a|Mold Breaker}}), it will be cured immediately. Pokémon with {{a|Aroma Veil}} and their allies are immune to Taunt.&lt;br /&gt;
&lt;br /&gt;
A taunted Pokémon can still use a status [[Z-Move]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Telekinetic levitation|Telekinesis}}===&lt;br /&gt;
[[File:Christie Gothita Telekinesis.png|thumb|250px|A group of people being telekinetically levitated]]&lt;br /&gt;
A Pokémon telekinetically levitated by {{m|Telekinesis}} is immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}} for three turns. In addition, all other moves, except [[one-hit knockout move]]s, hit the target regardless of {{stat|accuracy}} and {{stat|evasion}}; however, it does not allow moves to hit semi-invulnerable Pokémon.&lt;br /&gt;
&lt;br /&gt;
The effect of Telekinesis is canceled when {{m|Gravity}} is used, the levitated Pokémon uses {{m|Ingrain}}, or the levitated Pokémon obtains an [[Iron Ball]]; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
A {{m|torment}}ed Pokémon cannot use the same move twice in a row. If the Pokémon is holding a [[choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
{{split|{{redlink|Battle status}}|section}}&lt;br /&gt;
A volatile battle status is usually self-inflicted and will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren&#039;t shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile battle statuses, volatile conditions and a non-volatile condition at the same time.&lt;br /&gt;
&lt;br /&gt;
===Aqua Ring===&lt;br /&gt;
[[File:Skyla Swanna Aqua Ring.png|thumb|250px|{{p|Swanna}} enveloped in a veil of water]]&lt;br /&gt;
When a Pokémon surrounds itself with a veil of water by using {{m|Aqua Ring}}, it restores 1/16th of its maximum HP every turn. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Bracing===&lt;br /&gt;
[[File:Ash Heracross Endure.png|thumb|left|200px|{{AP|Heracross}} bracing itself]]&lt;br /&gt;
When a Pokémon uses {{m|Endure}}, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The [[Focus Sash]], [[Focus Band]], and Ability {{a|Sturdy}} all have similar effects.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
===Charging turn===&lt;br /&gt;
Several two-turn moves have a turn where a Pokémon cannot act. The charging can be skipped with a [[Power Herb]], or in the case of {{m|Solar Beam}} and {{m|Solar Blade}}, the presence of [[harsh sunlight]].&lt;br /&gt;
&lt;br /&gt;
Pokémon that are readying {{m|Sky Attack}} become cloaked in light.&lt;br /&gt;
&lt;br /&gt;
Pokémon that are readying Solar Beam or Solar Blade take in sunlight.&lt;br /&gt;
&lt;br /&gt;
Pokémon that are readying {{m|Razor Wind}} whip up a whirlwind.&lt;br /&gt;
===Center of attention===&lt;br /&gt;
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]]&lt;br /&gt;
A Pokémon can become the center of attention by using {{m|Follow Me}} or {{m|Rage Powder}}, or by being affected by {{m|Spotlight}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is the center of attention, its opponents are forced to target the center of attention rather than their intended target for the rest of the turn, if it is a valid target for those moves (even if the move originally targeted an ally, unless it is a move that cannot target an opponent such as {{m|Acupressure}} or {{m|Helping Hand}}). If a move cannot target the center of attention, it will be used on its intended target. Even if a Pokémon becomes the center of attention, its allies will not be forced to target it.&lt;br /&gt;
&lt;br /&gt;
If the center of attention [[Fainting|faints]], [[Recall|switches out]], or is taken into the air by {{m|Sky Drop}}, it no longer draws moves.&lt;br /&gt;
&lt;br /&gt;
In [[Triple Battle]]s, the center of attention will draw the attacks of all opponents in the field, but it can only draw attacks from non-adjacent opponents if they use a {{cat|Moves that can target non-adjacent Pokémon|move which is able to strike non-adjacent targets}}.&lt;br /&gt;
&lt;br /&gt;
The center of attention cannot draw {{cat|moves with a charging turn}} like {{m|Sky Drop}} or {{m|Solar Beam}}, even if they are executed in one turn due to [[Power Herb]].&lt;br /&gt;
&lt;br /&gt;
The center of attention draws {{t|Electric}}- and {{type|Water}} moves even if a Pokémon with {{a|Lightning Rod}} or {{a|Storm Drain}} is on the field. If another Pokémon on the same team is already the center of attention, the first user takes priority; if the first user is outside of range or stops being the center of attention, the attack will be drawn to the next center of attention.&lt;br /&gt;
&lt;br /&gt;
From [[Generation VI]] onward, {{type|Grass}} Pokémon, Pokémon with {{a|Overcoat}}, and Pokémon holding [[Safety Goggles]] will not have their moves drawn to a Pokémon that becomes the center of attention due to Rage Powder.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
[[File:Ash Phanpy Defense Curl.png|thumb|left|200px|{{AP|Phanpy}} curls up, ready to use {{m|Rollout}}]]&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Rooting===&lt;br /&gt;
[[File:Roxanne Cradily Ingrain Adventures.png|thumb|left|200px|{{p|Cradily}} planting its roots]]&lt;br /&gt;
When a Pokémon plants its roots by using {{m|Ingrain}}, it restores 1/16th of its maximum HP every turn but cannot switch out or [[escape|flee]], even if hit by a move that would force this such as {{m|Roar}} and {{m|Dragon Tail}}. If a {{type|Flying}} Pokémon or a Pokémon with {{a|Levitate}} is rooted to the ground, it is susceptible to {{type|Ground}} moves, {{m|Spikes}} and {{m|Toxic Spikes}}. The Pokémon cannot be affected by {{m|Magnet Rise}} and {{m|Telekinesis}} and they are removed if active upon rooting. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Magic Coat===&lt;br /&gt;
[[File:Absol Magic Coat Adventures.png|thumb|200px|{{p|Absol}} bouncing back an attack]]&lt;br /&gt;
A Pokémon shrouded with {{m|Magic Coat}} will reflect most status moves used against it or its side of the field back at the user during the turn it used the move. The Ability {{a|Magic Bounce}} reflects the same moves.&lt;br /&gt;
&lt;br /&gt;
===Magnetic levitation===&lt;br /&gt;
[[File:Psychic Metagross Magnet Rise.png|thumb|left|200px|{{p|Metagross}} levitating on magnetism]]&lt;br /&gt;
A Pokémon levitating on magnetism via {{m|Magnet Rise}} is immune to {{type|Ground}} attacks for five turns. Like {{type|Flying}} Pokémon and Pokémon with {{a|Levitate}}, the user is immune to the damage of {{m|Spikes}} and {{m|Toxic Spikes}}, and is unaffected by {{a|Arena Trap}}. Magnet Rise is completely negated by {{m|Gravity}}, {{m|Ingrain}}, and holding an [[Iron Ball]].&lt;br /&gt;
&lt;br /&gt;
This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon that has used the move {{m|Minimize}} (or had the effect passed to it via {{m|Baton Pass}}) will be affected more harmfully by some moves.&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] onward, Pokémon that have used Minimize will take double damage from {{m|Stomp}}. From [[Generation V]] onward, Pokémon that have used Minimize will also receive double damage from {{m|Steamroller}}. In [[Generation VI]], Pokémon that have used Minimize will take double damage from {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, and {{m|Phantom Force}}; also in Generation VI, all of these moves will always hit a target that has used Minimize.&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
A Pokémon that uses {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, or {{m|Baneful Bunker}} will be unaffected by both damaging moves and [[status move]]s during that turn. A Pokémon that uses {{m|King&#039;s Shield}} will be unaffected by damaging moves for the rest of that turn.&lt;br /&gt;
&lt;br /&gt;
If the protected Pokémon is hit by {{m|Feint}}, {{m|Shadow Force}}, {{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, or {{m|Phantom Force}}—which can all hit regardless of protection—the Pokémon&#039;s protection is removed for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
Some moves cannot be stopped by protection, such as {{m|Future Sight}} and {{m|Curse}}. Damaging [[Z-Move]]s will also strike through protection, but deal only one-quarter of the damage they would otherwise deal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Serena Eevee Protect.png|Eevee protecting itself&lt;br /&gt;
File:Tyson Sceptile Detect dodge.png|Sceptile detecting Aggron&#039;s attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Team protection====&lt;br /&gt;
[[File:Croaky Mat Block.png|thumb|200px|[[Croaky|Greninja]] creating a wall with Mat Block]]&lt;br /&gt;
If a Pokémon uses {{m|Mat Block}}, {{m|Wide Guard}}, {{m|Quick Guard}}, or {{m|Crafty Shield}}, that Pokémon and its allies will be unaffected by particular moves for the rest of that turn.&lt;br /&gt;
*A Pokémon protected by Mat Block is unaffected by damaging moves.&lt;br /&gt;
*A Pokémon protected by Wide Guard is unaffected by moves that can target multiple Pokémon at once (such as {{m|Heat Wave}} and {{m|Earthquake}}).&lt;br /&gt;
*A Pokémon protected by Quick Guard is unaffected by increased [[priority]] moves.&lt;br /&gt;
*A Pokémon protected by Crafty Shield is unaffected by [[status move]]s.&lt;br /&gt;
&lt;br /&gt;
If any protected Pokémon is hit by {{m|Feint}}, {{m|Shadow Force}}, {{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, or {{m|Phantom Force}}—which can all hit regardless of protection—the effects of all team protection moves will be lifted from that Pokémon and its allies.&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
A Pokémon that successfully uses {{m|Hyper Beam}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Giga Impact}}, {{m|Rock Wrecker}}, or {{m|Roar of Time}} must recharge during the next turn. While recharging, the Pokémon cannot perform an action.&lt;br /&gt;
&lt;br /&gt;
===Semi-invulnerable===&lt;br /&gt;
Several two-turn moves have a turn where a Pokémon becomes semi-invulnerable, and most moves will miss regardless of accuracy, even moves that never miss. If a Pokémon has been [[#taking aim|taken aim at]], the aimed Pokémon can still hit Pokémon during their semi-invulnerable turn. A Pokémon with {{a|No Guard}} can hit the Pokémon during their semi-invulnerable state, and a Pokémon with No Guard in the semi-invulnerable state can be hit by any Pokémon. In Generation I, semi-invulnerable Pokémon cannot avoid {{m|Swift}}, {{m|Transform}}, or {{m|Bide}}, but can avoid Bide in {{eng|Pokémon Stadium}}. With the exception of {{m|Sky Drop}}, the semi-invulnerable turn can be skipped with a [[Power Herb]].&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}} (both the user and target) fly up high. Pokémon that have flown up high are vulnerable to {{m|Gust}}, {{m|Smack Down}}, {{m|Sky Uppercut}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Hurricane}}. If the move {{m|Gravity}} is used, Fly, Bounce, and Sky Drop cannot be used, and any Pokémon in the air return to the ground with their move cancelled; due to [[Sky Drop glitch|a glitch]] in the [[Generation V]] games, if Gravity is used while Sky Drop is in effect, only the user will be returned to the ground—the target will be permanently stuck airborne.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dig}} burrow underground, and can be hit by {{m|Earthquake}}, {{m|Magnitude}}, and {{m|Fissure}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dive}} dive underwater, and can be hit by {{m|Surf}} and {{m|Whirlpool}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Shadow Force}} or {{m|Phantom Force}} suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Juanita Golurk Black Fly.png|Golurk flying up&lt;br /&gt;
File:May Eevee Dig.png|{{TP|May|Eevee}} burrowing underground&lt;br /&gt;
File:Relly Dive.png|Relicanth diving underwater&lt;br /&gt;
File:Giratina Shadow Force 2.png|{{mov|Giratina}} disappearing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
[[File:Juniper Accelgor Substitute.png|thumb|250px|{{p|Accelgor}} launching a substitute]]&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} uses up to ¼ of its total HP (rounded down) to make a substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the substitute has taken is equal to or greater than the HP used to make it).&lt;br /&gt;
&lt;br /&gt;
Substitutes also prevent the opponent from lowering the user&#039;s [[stat stages]]. From [[Generation II]] onward, substitutes block the opponent from inflicting all status conditions. In [[Generation I]], a substitute will only block certain status conditions under certain circumstances&amp;lt;!-- some are always blocked, some are never blocked, some are sometimes blocked. Ugh. Trying to squash that into one phrase --&amp;gt;, and attacks like {{m|Thunder Wave}} and {{m|Spore}} will completely circumvent the substitute.&lt;br /&gt;
&lt;br /&gt;
Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Taking aim===&lt;br /&gt;
[[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon&#039;s legendary titans|Registeel]] taking aim at its opponent]]&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user&#039;s next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
===Withdrawing===&lt;br /&gt;
A Pokémon readying {{m|Skull Bash}} withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon&#039;s {{stat|Defense}}. This turn can be skipped with a [[Power Herb]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.&lt;br /&gt;
* None of the types with immunity to a status condition (with the exception of {{t|Ghost}}) have immunity to a type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Status condition&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=異常狀態 &#039;&#039;{{tt|Yihsèuhng Johngtaai|Abnormal Condition}}&#039;&#039;&lt;br /&gt;
|zh_cmn=異常狀態 / 异常状态 &#039;&#039;{{tt|Yìcháng Zhuàngtài|Abnormal Condition}}&#039;&#039;&lt;br /&gt;
|da=&lt;br /&gt;
|nl=Staatusconditie&lt;br /&gt;
|fi=Statustila&lt;br /&gt;
|fr_ca=Problème d&#039;état{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Problème de statut&lt;br /&gt;
|de=Statusprobleme&lt;br /&gt;
|it=Problema di stato&lt;br /&gt;
|no=Statusproblem&lt;br /&gt;
|pl=Zmiana statusu&lt;br /&gt;
|ko=상태 이상 &#039;&#039;{{tt|Sangtae Isang|Abnormal Condition}}&#039;&#039;&lt;br /&gt;
|pt_br=Mudança de estado&lt;br /&gt;
|ru=Особый состояние &#039;&#039;Osobyy sostoyaniye&#039;&#039;&lt;br /&gt;
|es=Problema de estado&lt;br /&gt;
|sv=Statusproblem&lt;br /&gt;
|vi=Tình trạng bất thường&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Confusion&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=混亂 &#039;&#039;{{tt|Wahnlyuhn|Confusion}}&#039;&#039;&lt;br /&gt;
|zh_cmn=混亂 / 混乱 &#039;&#039;{{tt|Hùnluàn|Confusion}}&#039;&#039;&lt;br /&gt;
|da=Svimmel{{tt|*|XY056}}&amp;lt;br&amp;gt;Forvirring{{tt|*|XY055}}&lt;br /&gt;
|fi=Hämmennys&lt;br /&gt;
|fr_ca=Confus{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Confusion&lt;br /&gt;
|de=Verwirrung&lt;br /&gt;
|it=Confusione&lt;br /&gt;
|ko=혼란 &#039;&#039;{{tt|Hollan|Confusion}}&#039;&#039;&lt;br /&gt;
|no=Forvirring&lt;br /&gt;
|pl=Oszołomienie&lt;br /&gt;
|pt_br=Confuso&lt;br /&gt;
|es=Confusión&lt;br /&gt;
|sv=Förvirring&lt;br /&gt;
|vi=Hỗn loạn&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Special Conditions (TFG)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|white}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Status conditions|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[es:Estados]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[it:Problema di stato]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[zh:异常状态]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dhelmise_(Pok%C3%A9mon)&amp;diff=2811132</id>
		<title>Dhelmise (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dhelmise_(Pok%C3%A9mon)&amp;diff=2811132"/>
		<updated>2018-06-21T23:19:13Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */ If it&amp;#039;s notable enough for Munna, it&amp;#039;s notable enough for Dhelmise. That&amp;#039;s my logic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Ghost|type2=Grass}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Ghost|prevnum=780|prev=Drampa|nextnum=782|next=Jangmo-o}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Dhelmise&lt;br /&gt;
|jname=ダダリン&lt;br /&gt;
|tmname=Dadarin&lt;br /&gt;
|ndex=781&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|category=Sea Creeper&lt;br /&gt;
|height-ftin=12&#039;10&amp;quot;&lt;br /&gt;
|height-m=3.9&lt;br /&gt;
|weight-lbs=463.0&lt;br /&gt;
|weight-kg=210.0&lt;br /&gt;
|adex=263&lt;br /&gt;
|abilityn=1&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Steelworker&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Mineral&lt;br /&gt;
|eggcycles=25&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evat=2&lt;br /&gt;
|expyield=181&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Green&lt;br /&gt;
|catchrate=25&lt;br /&gt;
|body=05&lt;br /&gt;
|pokefordex=dhelmise&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dhelmise&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ダダリン&#039;&#039;&#039; &#039;&#039;Dadarin&#039;&#039;) is a dual-type {{2t|Ghost|Grass}} {{OBP|Pokémon|species}} introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Dhelmise is a Pokémon made up of an anchor and ship&#039;s wheel, held together by a mass of green seaweed. The anchor is a rusty brown color and mottled with blackish spots. The seaweed, which is Dhelmise&#039;s true body, partially envelops the thick, curved bottom of the anchor in a zigzag fashion, leaving empty spaces that look like sharp teeth. The seaweed continues upward to cover the anchor&#039;s entire thin shank, as well as what appears to be a round, nose-like hub on the top. The ship&#039;s wheel, colored lavender with yellow details, is affixed to the back of this hub by its center and able to rotate freely. The noticeably damaged wheel features six spokes and four yellow handles, as well as two lavender stubs where the other handles should be. A simple compass, resembling an eye, is set into a ring-shaped component on one side of the wheel; mirroring this is an identical ring on the opposite side, though nothing is set into it. Dhelmise preys on {{p|Wailmer}} and {{p|Wailord}} and coexists well with {{p|Skrelp}} and {{p|Dragalge}}.&lt;br /&gt;
&lt;br /&gt;
Dhelmise is the [[signature move|only known Pokémon]] capable of learning the move {{m|Anchor Shot}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dhelmise anime.png|thumb|left|250px|Dhelmise in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Dhelmise debuted in &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;, where it was protecting a [[Mystic Water]] that [[Kanoa]] was trying to get for [[Ida]]. It was eventually defeated by [[Lana&#039;s Popplio]], who used {{m|Hydro Vortex}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM040|Dhelmise|Rotom Pokédex|Dhelmise, the Sea Creeper Pokémon. A {{t|Grass}} and {{t|Ghost}} type. The anchor Dhelmise throws around can smash even the hardest of rocks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Sun &amp;amp; Moon&#039;&#039;|Alola}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==In the manga==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Dhelmise (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Ghost|type2=Grass}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Ghost|type2=Grass}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Seafolk Village]] ([[Fishing]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Seafolk Village]] ([[Fishing]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Ghost|type2=Grass}}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;{{DL|Special Stages|Great Challenge|Dhelmise Appears}}&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|HP=70&lt;br /&gt;
|Attack=131&lt;br /&gt;
|Defense=100&lt;br /&gt;
|SpAtk=86&lt;br /&gt;
|SpDef=90&lt;br /&gt;
|Speed=40}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|Normal=0&lt;br /&gt;
|Fighting=0&lt;br /&gt;
|Flying=200&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=50&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=200&lt;br /&gt;
|Water=50&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=200&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|ghost=yes&lt;br /&gt;
|newnormal=1&lt;br /&gt;
|newfighting=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
{{learnlist/level7|1|Switcheroo|Dark|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level7|1|Absorb|Grass|Special|20|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Growth|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level7|1|Rapid Spin|Normal|Physical|20|100|40}}&lt;br /&gt;
{{learnlist/level7|1|Astonish|Ghost|Physical|30|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|5|Mega Drain|Grass|Special|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|9|Wrap|Normal|Physical|15|90|20}}&lt;br /&gt;
{{learnlist/level7|14|Gyro Ball|Steel|Physical|—|100|5}}&lt;br /&gt;
{{learnlist/level7|18|Metal Sound|Steel|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level7|23|Giga Drain|Grass|Special|75|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|27|Whirlpool|Water|Special|35|85|15}}&lt;br /&gt;
{{learnlist/level7|32|Anchor Shot|Steel|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level7|36|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|41|Energy Ball|Grass|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|45|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level7|50|Heavy Slam|Steel|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/level7|54|Phantom Force|Ghost|Physical|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|59|Power Whip|Grass|Physical|120|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm7|TM34|Sludge Wave|Poison|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM63|Embargo|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM65|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM74|Gyro Ball|Steel|Physical|—|100|5}}&lt;br /&gt;
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM94|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tmf/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Learnlist/breedh/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
{{Learnlist/breed7null}}&lt;br /&gt;
{{Learnlist/breedf/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
{{learnlist/tutor7|Ally Switch|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Block|Normal|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Giga Drain|Grass|Special|75|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Helping Hand|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Head|Steel|Physical|80|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Knock Off|Dark|Physical|65|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Pain Split|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Role Play|Psychic|Status|—|—|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Spite|Ghost|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Synthesis|Grass|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Telekinesis|Psychic|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Dhelmise|Ghost|Grass|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Ghost|type2=Grass}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Ghost|ndex=781|num=778&lt;br /&gt;
|min=70&lt;br /&gt;
|max=110&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Hitting Streak+&lt;br /&gt;
|skilldesc=Deals even more damage the more times in a row it is triggered.&lt;br /&gt;
|swapper=Shadow Shock&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=781&lt;br /&gt;
|name1=Dhelmise&lt;br /&gt;
|type1-1=Ghost&lt;br /&gt;
|type2-1=Grass}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Ghost|type2=Grass}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=781}}&lt;br /&gt;
{{Spritebox/Footer|781|Dhelmise}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Dhelmise is the only Pokémon with a base stat total of 517.&lt;br /&gt;
* In Generations {{gen|III}} and {{gen|VI}}, an NPC in [[Slateport Market]] mentions that the seaweed in the area is so fresh and lively that it looks as if it could rear up and attack, a description which perfectly describes Dhelmise.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Dhelmise appears to be a cluster of {{wp|seaweed}} holding together the {{wp|anchor}} and {{wp|ship&#039;s wheel}} of a wrecked {{wp|ship}}. It may also reference the idea of {{wp|ghost ships}}. The type of seaweed it is based on is possibly the &#039;&#039;{{wp|Codium fragile}}&#039;&#039;, also known as &amp;quot;dead man&#039;s fingers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Dhelmise may be a combination of &#039;&#039;demise&#039;&#039; and &#039;&#039;{{wp|Ship&#039;s wheel|helm}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Dadarin may be a combination of 祟り &#039;&#039;tatari&#039;&#039; (cursed) and 舵輸 &#039;&#039;darin&#039;&#039; ({{wp|rudder}} wheel).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Ghost|type2=Grass&lt;br /&gt;
|ja=ダダリン &#039;&#039;Dadarin&#039;&#039;|jameaning=From {{tt|祟り &#039;&#039;tatari&#039;&#039;|cursed}} and {{tt|舵輸 &#039;&#039;darin&#039;&#039;|rudder wheel}}&lt;br /&gt;
|fr=Sinistrail|frmeaning=From &#039;&#039;{{tt|sinistre|sinister}}&#039;&#039; and &#039;&#039;{{tt|gouvernail|rudder}}&lt;br /&gt;
|es=Dhelmise|esmeaning=Same as English name&lt;br /&gt;
|de=Moruda|demeaning=From &#039;&#039;{{tt|mors|Latin for death}}&#039;&#039;, &#039;&#039;{{tt|modrig|moldy}}&#039;&#039;, and &#039;&#039;{{tt|Ruder|rudder}}&#039;&#039;&lt;br /&gt;
|it=Dhelmise|itmeaning=Same as English name&lt;br /&gt;
|ko=타타륜 &#039;&#039;Tataryun&#039;&#039;|komeaning=From {{tt|타륜 (舵輪) &#039;&#039;taryun&#039;&#039;|rudder wheel}}&lt;br /&gt;
|zh_cmn=破破舵輪 / 破破舵轮 &#039;&#039;Pòpòduòlún&#039;&#039;|zh_cmnmeaning=From {{tt|破 &#039;&#039;pò&#039;&#039;|broken}} and {{tt|舵輸 / 舵轮 &#039;&#039;duòlún&#039;&#039;|rudder wheel}}&lt;br /&gt;
|zh_yue=破破舵輪 &#039;&#039;Popotòhlèuhn&#039;&#039;|zh_yuemeaning=From {{tt|破 &#039;&#039;po&#039;&#039;|broken}} and {{tt|舵輸 &#039;&#039;tòhlèuhn&#039;&#039;|rudder wheel}}&lt;br /&gt;
|ru=Делмайз &#039;&#039;Delmayz&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Ghost|type2=Grass}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Ghost|prevnum=780|prev=Drampa|nextnum=782|next=Jangmo-o}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Moruda]]&lt;br /&gt;
[[es:Dhelmise]]&lt;br /&gt;
[[fr:Sinistrail]]&lt;br /&gt;
[[it:Dhelmise]]&lt;br /&gt;
[[ja:ダダリン]]&lt;br /&gt;
[[zh:破破舵轮]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kommo-o_(Pok%C3%A9mon)&amp;diff=2743108</id>
		<title>Kommo-o (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kommo-o_(Pok%C3%A9mon)&amp;diff=2743108"/>
		<updated>2018-02-12T21:57:34Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */ Fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dragon|prevnum=783|prev=Hakamo-o|nextnum=785|next=Tapu Koko}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Kommo-o&lt;br /&gt;
|jname=ジャラランガ&lt;br /&gt;
|tmname=Jyararanga&lt;br /&gt;
|jtranslit=Jararanga&lt;br /&gt;
|ndex=784&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|category=Scaly&lt;br /&gt;
|height-ftin=5&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.6&lt;br /&gt;
|weight-lbs=172.4&lt;br /&gt;
|weight-kg=78.2&lt;br /&gt;
|adex=273&lt;br /&gt;
|ability1=Bulletproof&lt;br /&gt;
|ability2=Soundproof&lt;br /&gt;
|abilityd=Overcoat&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Dragon&lt;br /&gt;
|eggcycles=40&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=3&lt;br /&gt;
|expyield=270&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=kommo-o&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kommo-o&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ジャラランガ&#039;&#039;&#039; &#039;&#039;Jyararanga&#039;&#039;) is a dual-type {{2t|Dragon|Fighting}} [[pseudo-legendary Pokémon]] introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Hakamo-o}} starting at [[level]] 45. It is the final form of {{p|Jangmo-o}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Kommo-o is a bipedal, reptilian Pokémon covered in scaly armor. Most of its body is gray with some lighter gray areas as well as yellow and red markings. It has a rounded, beak-ish snout and small eyes nearly hidden under its head armor. On the tip of its snout is a patch of pale gray, and both the upper and lower jaws have a small, tooth-like spike on each side. The top of its head is covered by an elaborate arrangement of scales. At the front of the headdress is an oval scale, which is yellow with a red heart-shape at the base. On either side of the front scale is a chain of four circular scales; the first three scales are red with yellow trim and the last scale is solid yellow. Three additional chains of plain yellow scales extend from the back of the headdress. Running down the front of its long neck is a line of overlapping scales: one solid gray at the top, three larger gray ones with yellow rims, and one solid yellow scale at the bottom. A thick yellow stripe with a rounded projection in the center runs across its chest. Covering its shoulders are tufts of spiky, white feathers with small, gray scales overlapping them. Four overlapping scales cover the tops of its arms: three are gray with yellow edges, and the scales that cover its hands are red with yellow edges.&lt;br /&gt;
&lt;br /&gt;
Kommo-o has four chains of scales, all of which consist of four scales, extending from just behind its shoulders. The two foremost chains are made of overlapping scales, and have a solid gray scale at the top followed by three scales with yellow edges. The other two chains are made up of only solid gray scales and do not appear to overlap. The lower half of its legs is dark gray, and there is a pale gray marking across each knee. Its hands have four yellow claws, while the feet have only three. A long line of slightly raised, pale gray scales runs down the center of its back to about halfway up its tapering tail. Near the tip of its tail are three sets of loose scales that increase in size near the tip. Each set is made up of four separate scales that encircle the tail; the two lower sets are solid yellow, while the set nearest the tip have gray centers. The very tip of its tail is pale gray.&lt;br /&gt;
&lt;br /&gt;
Kommo-o, having completed its harsh training, returns to its birthplace to protect {{p|Jangmo-o}}. However, it only watches over them from a distance. Because it does not wish to fight weak foes, it clangs its scales together when it senses someone approaching. This ringing sound alerts others of its presence. The power of this Pokémon’s uppercut is enough to send foes flying. Simply raising its arms can generate enough force to change its surroundings. According to legend, Kommo-o&#039;s glittering scales are meant to drive away a great darkness. The reason it seeks strong opponents is also said to be a quest for power to defeat the darkness. &amp;lt;ref&amp;gt;http://www.pokemon-sunmoon.com/en-us/pokemon/kommo-o/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kommo-o is the [[signature move|only known Pokémon]] capable of learning the move {{m|Clanging Scales}} and it has the exclusive [[Z-Move]] {{m|Clangorous Soulblaze}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Major appearances===&lt;br /&gt;
[[File:Totem Kommo-o.png|thumb|left|250px|Totem Kommo-o in the {{pkmn|anime}}]]&lt;br /&gt;
{{DL|Totem Pokémon|Totem Kommo-o|Kommo-o}} debuted in [[SM051]], where it was a [[Totem Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==In the manga==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Kommo-o (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Vast Poni Canyon]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Ultra Sun|area=[[Vast Poni Canyon]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Ultra Moon|area=[[Vast Poni Canyon]] ([[SOS Battle]])&amp;lt;br/&amp;gt;[[List of in-game event Pokémon in Generation VII|Received]] from [[Samson Oak]] at [[Heahea Beach]]{{tt|*|Requires 100 Totem Stickers}} ([[Totem Pokémon|Totem]]-sized)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Special Stages#Ultra Challenge|Kommo-o Appears]]&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Dragon|type2=Fighting&lt;br /&gt;
|sm1=Razor Claw|sm1type=None|sm1rar=50&lt;br /&gt;
|usum1=Razor Claw|usum1type=None|usum1rar=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|HP=75&lt;br /&gt;
|Attack=110&lt;br /&gt;
|Defense=125&lt;br /&gt;
|SpAtk=100&lt;br /&gt;
|SpDef=105&lt;br /&gt;
|Speed=85}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=200&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=200&lt;br /&gt;
|Ice=200&lt;br /&gt;
|Dragon=200&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=400}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Kommo-o|Dragon|Fighting|7|SM|USUM}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Clanging Scales|Dragon|Special|110|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Sky Uppercut|Fighting|Physical|85|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Belly Drum|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Autotomize|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Bide|Normal|Physical|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|1|1|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|{{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|Clanging Scales|Dragon|Special|110|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|5|5|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/levelVII|9|9|Bide|Normal|Physical|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|13|13|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelVII|17|17|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|21|21|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/levelVII|25|25|Headbutt|Normal|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/levelVII|29|29|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/levelVII|33|33|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/levelVII|38|38|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/levelVII|43|43|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|51|51|Noble Roar|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/levelVII|59|59|Dragon Dance|Dragon|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelVII|67|67|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVII|N/A|75|Close Combat|Fighting|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{learnlist/tm7|TM01|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm7|TM02|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM05|Roar|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM08|Bulk Up|Fighting|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM12|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM54|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM81|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM82|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM84|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tmf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|004|Charmander}}{{MSP|559|Scraggy}}{{MSP|610|Axew}}{{MSP|704|Goomy}}|Counter|Fighting|Physical|—|100|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|334|Altaria}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}&amp;lt;br&amp;gt;{{MSP|635|Hydreigon}}{{MSP|704|Goomy}}{{MSP|705|Sliggoo}}{{MSP|706|Goodra}}{{MSP|780|Drampa}}|Dragon Breath|Dragon|Special|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|610|Axew}}|Reversal|Fighting|Physical|—|100|15|*|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{learnlist/tutor7|Aqua Tail|Water|Physical|90|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Draco Meteor|Dragon|Special|130|90|5||&#039;&#039;&#039;|yes|yes}}&lt;br /&gt;
{{learnlist/tutor7|Dragon Pulse|Dragon|Special|85|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Drain Punch|Fighting|Physical|75|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Dual Chop|Dragon|Physical|40|90|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Endeavor|Normal|Physical|—|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Fire Punch|Fire|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Focus Punch|Fighting|Physical|150|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Ice Punch|Ice|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Head|Steel|Physical|80|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Laser Focus|Normal|Status|—|—|30|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Low Kick|Fighting|Physical|—|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Shock Wave|Electric|Special|60|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stealth Rock|Rock|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stomping Tantrum|Ground|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Superpower|Fighting|Physical|120|100|5||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Thunder Punch|Electric|Physical|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Uproar|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Water Pulse|Water|Special|60|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{Learnlist/prevo7null}}&lt;br /&gt;
{{Learnlist/prevof/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Dragon|ndex=784|num=795&lt;br /&gt;
|min=80&lt;br /&gt;
|max=145&lt;br /&gt;
|raisemaxlevel=20&lt;br /&gt;
|skill=Crowd Control+&lt;br /&gt;
|skilldesc=The more Kommo-o in the puzzle area, the more damage.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=782&lt;br /&gt;
|name1=Jangmo-o&lt;br /&gt;
|type1-1=Dragon&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 35}}&lt;br /&gt;
|no2=783&lt;br /&gt;
|name2=Hakamo-o&lt;br /&gt;
|type1-2=Dragon&lt;br /&gt;
|type2-2=Fighting&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 45}}&lt;br /&gt;
|no3=784&lt;br /&gt;
|name3=Kommo-o&lt;br /&gt;
|type1-3=Dragon&lt;br /&gt;
|type2-3=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=784}}&lt;br /&gt;
{{Spritebox/Footer|784|Kommo-o}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Kommo-o and its {{p|Hakamo-o|pre-evolution}}.&lt;br /&gt;
**Kommo-o and Hakamo-o are also the only non-[[Dark (type)|Dark-type]] Pokémon that has a double weakness to [[Fairy (type)|Fairy-type]] moves.&lt;br /&gt;
* Kommo-o has the lowest base {{stat|HP}} of all [[pseudo-legendary Pokémon]].&lt;br /&gt;
* Kommo-o is the lightest pseudo-legendary Pokémon.&lt;br /&gt;
* Kommo-o is the only pseudo-legendary Pokémon that cannot have a [[type immunity]].&amp;lt;!--Do NOT remove this. Goodra can have Sap Sipper, thus Goodra CAN have an immunity, whereas Kommo-o CANNOT in any way.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Kommo-o appears to be based on a {{wp|theropod}} dinosaur with some traits from {{wp|ankylosaur}}s. It may also be based on a {{wp|monk}}. Kommo-o&#039;s tail bears resemblance to a {{wp|khakkhara}} (monk staff), and is used in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Kommo-o may be a combination of &#039;&#039;commotion&#039;&#039; (in reference to the noises produced by its scales) and &#039;&#039;mo&#039;o&#039;&#039; (Hawaiian for lizard or dragon). It may also incorporate &#039;&#039;combat&#039;&#039;, &#039;&#039;commander&#039;&#039;,  and &#039;&#039;komodo&#039;&#039; as in the {{wp|Komodo dragon}}.&lt;br /&gt;
&lt;br /&gt;
Jyararanga may derive from ジャラジャラ &#039;&#039;jarajara&#039;&#039; (onomatopoetic sound for jingling), &#039;&#039;dragon&#039;&#039;, and ガランガラン &#039;&#039;garangaran&#039;&#039; (onomatopoetic sound for clanging).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Dragon|type2=Fighting&lt;br /&gt;
|ja=ジャラランガ &#039;&#039;Jyararanga&#039;&#039;|jameaning=From {{tt|ジャラジャラ &#039;&#039;jarajara&#039;&#039;|onomatopoetic sound for jingling}}, &#039;&#039;dragon&#039;&#039; and {{tt|ガランガラン &#039;&#039;garangaran&#039;&#039;|clanging}}&lt;br /&gt;
|fr=Ékaïser|frmeaning=From {{tt|&#039;&#039;écaille&#039;&#039;|scale}} and {{tt|&#039;&#039;kaiser&#039;&#039;|emperor}}&lt;br /&gt;
|es=Kommo-o|esmeaning=Same as English name&lt;br /&gt;
|de=Grandiras|demeaning=From &#039;&#039;grand&#039;&#039;, {{tt|&#039;&#039;Drache&#039;&#039;|dragon}}, and {{tt|&#039;&#039;rasseln&#039;&#039;|to rattle}}&lt;br /&gt;
|it=Kommo-o|itmeaning=Same as English name&lt;br /&gt;
|ko=짜랑고우거 &#039;&#039;Jjaranggougeo&#039;&#039;|komeaning=From {{tt|짜랑 &#039;&#039;jjarang&#039;&#039;|onomatopoetic sound for jingling}}, &#039;&#039;dragon&#039;&#039;, {{tt|거대 (巨大) &#039;&#039;geodae&#039;&#039;|giant}} and possibly from English word &amp;quot;ogre&amp;quot;.&lt;br /&gt;
|zh_cmn=杖尾鱗甲龍 / 杖尾鳞甲龙 &#039;&#039;Zhàngwěilínjiǎlóng&#039;&#039;|zh_cmnmeaning=From {{tt|杖 &#039;&#039;zhàng&#039;&#039;|staff}}, {{tt|尾巴 &#039;&#039;wěibā&#039;&#039;|tail}}, {{tt|鱗甲 / 鳞甲 &#039;&#039;línjiǎ&#039;&#039;|scale armor}}, and {{tt|龍 / 龙 &#039;&#039;lóng&#039;&#039;|dragon}}&lt;br /&gt;
|zh_yue=杖尾鱗甲龍 &#039;&#039;Jeuhngméihlèuhngaaplùhng&#039;&#039;|zh_yuemeaning=From {{tt|杖 &#039;&#039;jeuhng&#039;&#039;|staff}}, {{tt|尾巴 &#039;&#039;méihbā&#039;&#039;|tail}}, {{tt|鱗甲 &#039;&#039;lèuhngaap&#039;&#039;|scale armor}}, and {{tt|龍 &#039;&#039;lùhng&#039;&#039;|dragon}}&lt;br /&gt;
|ru=Коммо-o &#039;&#039;Kommo-o&#039;&#039;|rumeaning=Transcription of English name}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dragon|prevnum=783|prev=Hakamo-o|nextnum=785|next=Tapu Koko}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Grandiras]]&lt;br /&gt;
[[fr:Ékaïser]]&lt;br /&gt;
[[it:Kommo-o]]&lt;br /&gt;
[[ja:ジャラランガ]]&lt;br /&gt;
[[pl:Kommo-o]]&lt;br /&gt;
[[zh:杖尾鳞甲龙]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Poison_(type)&amp;diff=2733078</id>
		<title>Talk:Poison (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Poison_(type)&amp;diff=2733078"/>
		<updated>2018-01-20T07:08:51Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Legendary Trivia Redux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverting ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reverting for now, as most of the changes weren&#039;t written very well and most weren&#039;t needed. The only thing I&#039;d keep is maybe the mention of Levitate, since it has such a large effect. &#039;&#039;&amp;quot;Offensively, the Poison type has a few setbacks due to poison being a really annoying status effect to have.&amp;quot;&#039;&#039; doesn&#039;t even make sense. That isn&#039;t really for the place for listing what types can and can&#039;t be poisoned, and it could be done a lot better. --[[User:Jshadias|Jshadias]] 00:28, 9 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I edited general information about Posion-types ==&lt;br /&gt;
I don&#039;t really like Posion-types either, but it doesn&#039;t seem much objective to write &amp;quot;one of the worst types&amp;quot; about them. {{unsigned|Gorebyss}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;On the other hand&amp;quot; ==&lt;br /&gt;
Reworded the offensive/defensive sections slightly. &amp;quot;On the other hand&amp;quot; is used when you&#039;re comparing the pros/cons of something (e.g, &amp;quot;Shuckle can take a serious beating; on the other hand, its damage output is too low to even be considered &#039;crappy&#039;&amp;quot;), not when you&#039;re adding support to something that&#039;s already been said. [[User:Diachronos|Diachronos]] 18:20, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quick question ==&lt;br /&gt;
Question: what would a poison attack look like in the anime? Like a sludge bomb, or an acid, for instance? because I have a theory about shaymin that I need to complete.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|16ipodfanatic}} ([[User talk:16ipodfanatic|talk]] • [[Special:Contributions/16ipodfanatic|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:That&#039;s easy. Look at the articles. [[Sludge Bomb (move)#In_the_anime|here.]]--&#039;&#039;&#039;Dark&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 16:16, 21 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
thanks![[User:16ipodfanatic|16ipodfanatic]] 12:04, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also the only move capable of badly poisoning the foe that does not have the word &amp;quot;Toxic&amp;quot; in its name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What about &#039;&#039;&#039;Toxic Spikes&#039;&#039;&#039;? {{unsigned|Pjbarnoy}}&lt;br /&gt;
:Read it again. It says &#039;&#039;It is also the only move capable of badly poisoning the foe that does &#039;&#039;&#039;&amp;lt;big&amp;gt;not&amp;lt;/big&amp;gt;&#039;&#039;&#039; have the word &amp;quot;Toxic&amp;quot; in its name.&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:50, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== notable trainers ==&lt;br /&gt;
&lt;br /&gt;
why is aya mentioned? [[User:Kanjo|Kanjo]] 19:12, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ironic Trivia ==&lt;br /&gt;
&lt;br /&gt;
In the second bullet point of the third piece of trivia it starts with the word &amp;quot;Ironically,&amp;quot; and yet I fail to see what is ironic about it. Am I missing something or is this just poorly worded? [[User:Jas61292|jas61292]] 03:20, 17 February 2011 (UTC)&lt;br /&gt;
:I agree. I don&#039;t really think it&#039;s needed. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 03:40, 17 February 2011 (UTC)&lt;br /&gt;
::Removed. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:27, 17 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Legendary Pokémon==&lt;br /&gt;
&lt;br /&gt;
Should it be noted that Poison is the only type with no legendary Pokémon? ~~[[User:Ariano]] 17:20, 14 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Homika==&lt;br /&gt;
&lt;br /&gt;
Should Homika be noted on this page despite the fact that we know very little about her, and despite the fact that BW2 are yet to be released? I think it&#039;s better to wait until June 23rd to be making changes like that. [[User:Don&amp;amp;#39;t Hug Lucario!|Don&amp;amp;#39;t Hug Lucario!]] 19:58, 12 April 2012 (UTC)&lt;br /&gt;
:You answered your own question :P. --[[User:Spriteit|Spriteit]] 06:09, 13 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Is it worth mentioning that there were more Poison Pokémon introduced in Gen 1 than all of Gens 2-5? [[User:Xolotl|Xolotl]] ([[User talk:Xolotl|talk]]) 21:30, 20 July 2013 (UTC)&lt;br /&gt;
: &amp;quot;Generation I introduced the most Poison-type Pokémon of any generation, with 33&amp;quot;, &amp;quot;As of Generation V, there are 57 Poison-type Pokémon&amp;quot;. The information is already there, just in two separate pieces. I wouldn&#039;t push to connect the dots explicitly in a trivia point quite yet, since we don&#039;t know how many Poison-types will be introduced in Gen 6, so Gen I may no longer be the supermajority. If Gen 6 ends up introducing six or fewer Poison-types, it might be notable since Gen I would still be equal to or more than all the others combined. If Gen 6 introduces more than six, writing the trivia point so that Gens 2-5 are lumped together and 6 is arbitrarily excluded would be silly. (Even if Gen 6 does introduce six or fewer, I still don&#039;t like the idea of putting it up &#039;cause it&#039;ll just have to be removed when Gen 7 comes around anyway.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:53, 20 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Since the legendary trivia was added yet again... ==&lt;br /&gt;
&lt;br /&gt;
...should we add a &amp;lt;nowiki&amp;gt;&amp;lt;!--hidden notice--&amp;gt;&amp;lt;/nowiki&amp;gt; saying not to add it? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 03:08, 25 June 2016 (UTC)&lt;br /&gt;
:Is that not trivia? [[User:MutantGerbil00|MutantGerbil00]] ([[User talk:MutantGerbil00|talk]]) 03:18, 25 June 2016 (UTC)&lt;br /&gt;
::It was formerly until they decided to differentiate legendaries &amp;amp; mythicals. It was removedBesides, it&#039;s already mentioned to be the only type without a genderless Pokemon. &lt;br /&gt;
&lt;br /&gt;
::Also, in the future, use a colon : to indent your posts properly. When a space is the 1st character in a line, it makes a weird box&lt;br /&gt;
&lt;br /&gt;
 like this, see what I mean? &lt;br /&gt;
&lt;br /&gt;
::[[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 03:35, 25 June 2016 (UTC)&lt;br /&gt;
:::I&#039;ve gone ahead and removed it again. Now that we&#039;ve split Legendaries and Mythicals into two separate groups, Poison is no longer the only type absent from either group (there also are no Bug-type Legendaries and no Ground-, Electric-, Ice- or Dragon-type Mythicals), and since the two groups are now totally separate I don&#039;t feel it&#039;s appropriate to group them for the sake of trying to force a trivium about Poison being the only missing type they have in common. My rule of thumb is that if it feels like you&#039;re trying to force it, the trivium probably isn&#039;t notable. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:02, 25 June 2016 (UTC)&lt;br /&gt;
::::You&#039;ve worded it better than I could PumpkinKing, thanks for that, as well as removing it. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 05:32, 25 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::One thing I have to note: Even though the Mythical and Legendary Pokemon are now split, Poison is still the only type to have neither. Isn&#039;t that notable &#039;&#039;enough&#039;&#039;? I mean, there are 18 types, and only one lacks both. No matter how many types are only missing one of the two, I highly doubt that any new type will ever be without one or the other. (And frankly, I feel that Poison will never get a legitimate Legendary/Mythical Pokemon, but at least it would end this debate permanently.) --[[User:Epictwilight901|DarkShinyLugia]] ([[User talk:Epictwilight901|talk]]) 22:30, 29 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Legendary Trivia Redux ==&lt;br /&gt;
&lt;br /&gt;
I know this has been discussed extensively over the years, but with the recent confirmation the UBs aren&#039;t Legendary, I just wanted to share my own opinion. Of the 18 types, Bug and Poison are the only two without any representation among Legendaries. Counting Zeraora, then Poison, Ice, Ground, and Dragon are the only ones without any Mythicals. Of these 5 types, Poison is only one without representation in &#039;&#039;either&#039;&#039; category. Surely this is something noteworthy, right?&lt;br /&gt;
&lt;br /&gt;
The hidden notice in the editor states that this isn&#039;t considered noteworthy because &#039;&#039;&amp;quot;Several other types lack one or the other&amp;quot;&#039;&#039;, but in the case of Poison it lacks both, which is completely unique. I&#039;m really curious to know the reasoning as to why this isn&#039;t worth putting in the Trivia section. DarkShinyLugia asked this in the previous thread, but it was never resolved. -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:31, 20 January 2018 (UTC)&lt;br /&gt;
:From my perspective, it&#039;s an arbitrary point. Sure, Poison is the only type that lacks both a Legendary and a Mythical. So what? You could just as arbitrarily say (and I&#039;m speaking in hypotheticals here) that X is the only type that lacks both a pseudo-legendary and a Totem Pokemon, or that Y is the only one that lacks both a Mega Evolution and a species-exclusive Z-Crystal. It means nothing to join together two disparate groups like that, in my opinion. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:49, 20 January 2018 (UTC)&lt;br /&gt;
::Makes sense, but I kind of disagree about the &amp;quot;disparate groups&amp;quot; part. I mean, for the longest time the two categories were considered the same, outside of Japan at least. Both groups even appear in and share the same template that&#039;s at the bottom of every Mythical/Legendary&#039;s article. It just seems disingenuous and overly pedantic to say that the two groups were chosen arbitrarily and have nothing to do with each other. -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 07:08, 20 January 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Poison_(type)&amp;diff=2733060</id>
		<title>Talk:Poison (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Poison_(type)&amp;diff=2733060"/>
		<updated>2018-01-20T06:31:38Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: New Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reverting ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m reverting for now, as most of the changes weren&#039;t written very well and most weren&#039;t needed. The only thing I&#039;d keep is maybe the mention of Levitate, since it has such a large effect. &#039;&#039;&amp;quot;Offensively, the Poison type has a few setbacks due to poison being a really annoying status effect to have.&amp;quot;&#039;&#039; doesn&#039;t even make sense. That isn&#039;t really for the place for listing what types can and can&#039;t be poisoned, and it could be done a lot better. --[[User:Jshadias|Jshadias]] 00:28, 9 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I edited general information about Posion-types ==&lt;br /&gt;
I don&#039;t really like Posion-types either, but it doesn&#039;t seem much objective to write &amp;quot;one of the worst types&amp;quot; about them. {{unsigned|Gorebyss}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;On the other hand&amp;quot; ==&lt;br /&gt;
Reworded the offensive/defensive sections slightly. &amp;quot;On the other hand&amp;quot; is used when you&#039;re comparing the pros/cons of something (e.g, &amp;quot;Shuckle can take a serious beating; on the other hand, its damage output is too low to even be considered &#039;crappy&#039;&amp;quot;), not when you&#039;re adding support to something that&#039;s already been said. [[User:Diachronos|Diachronos]] 18:20, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quick question ==&lt;br /&gt;
Question: what would a poison attack look like in the anime? Like a sludge bomb, or an acid, for instance? because I have a theory about shaymin that I need to complete.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|16ipodfanatic}} ([[User talk:16ipodfanatic|talk]] • [[Special:Contributions/16ipodfanatic|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:That&#039;s easy. Look at the articles. [[Sludge Bomb (move)#In_the_anime|here.]]--&#039;&#039;&#039;Dark&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 16:16, 21 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
thanks![[User:16ipodfanatic|16ipodfanatic]] 12:04, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is also the only move capable of badly poisoning the foe that does not have the word &amp;quot;Toxic&amp;quot; in its name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What about &#039;&#039;&#039;Toxic Spikes&#039;&#039;&#039;? {{unsigned|Pjbarnoy}}&lt;br /&gt;
:Read it again. It says &#039;&#039;It is also the only move capable of badly poisoning the foe that does &#039;&#039;&#039;&amp;lt;big&amp;gt;not&amp;lt;/big&amp;gt;&#039;&#039;&#039; have the word &amp;quot;Toxic&amp;quot; in its name.&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:50, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== notable trainers ==&lt;br /&gt;
&lt;br /&gt;
why is aya mentioned? [[User:Kanjo|Kanjo]] 19:12, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ironic Trivia ==&lt;br /&gt;
&lt;br /&gt;
In the second bullet point of the third piece of trivia it starts with the word &amp;quot;Ironically,&amp;quot; and yet I fail to see what is ironic about it. Am I missing something or is this just poorly worded? [[User:Jas61292|jas61292]] 03:20, 17 February 2011 (UTC)&lt;br /&gt;
:I agree. I don&#039;t really think it&#039;s needed. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 03:40, 17 February 2011 (UTC)&lt;br /&gt;
::Removed. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:27, 17 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Legendary Pokémon==&lt;br /&gt;
&lt;br /&gt;
Should it be noted that Poison is the only type with no legendary Pokémon? ~~[[User:Ariano]] 17:20, 14 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Homika==&lt;br /&gt;
&lt;br /&gt;
Should Homika be noted on this page despite the fact that we know very little about her, and despite the fact that BW2 are yet to be released? I think it&#039;s better to wait until June 23rd to be making changes like that. [[User:Don&amp;amp;#39;t Hug Lucario!|Don&amp;amp;#39;t Hug Lucario!]] 19:58, 12 April 2012 (UTC)&lt;br /&gt;
:You answered your own question :P. --[[User:Spriteit|Spriteit]] 06:09, 13 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Is it worth mentioning that there were more Poison Pokémon introduced in Gen 1 than all of Gens 2-5? [[User:Xolotl|Xolotl]] ([[User talk:Xolotl|talk]]) 21:30, 20 July 2013 (UTC)&lt;br /&gt;
: &amp;quot;Generation I introduced the most Poison-type Pokémon of any generation, with 33&amp;quot;, &amp;quot;As of Generation V, there are 57 Poison-type Pokémon&amp;quot;. The information is already there, just in two separate pieces. I wouldn&#039;t push to connect the dots explicitly in a trivia point quite yet, since we don&#039;t know how many Poison-types will be introduced in Gen 6, so Gen I may no longer be the supermajority. If Gen 6 ends up introducing six or fewer Poison-types, it might be notable since Gen I would still be equal to or more than all the others combined. If Gen 6 introduces more than six, writing the trivia point so that Gens 2-5 are lumped together and 6 is arbitrarily excluded would be silly. (Even if Gen 6 does introduce six or fewer, I still don&#039;t like the idea of putting it up &#039;cause it&#039;ll just have to be removed when Gen 7 comes around anyway.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:53, 20 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Since the legendary trivia was added yet again... ==&lt;br /&gt;
&lt;br /&gt;
...should we add a &amp;lt;nowiki&amp;gt;&amp;lt;!--hidden notice--&amp;gt;&amp;lt;/nowiki&amp;gt; saying not to add it? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 03:08, 25 June 2016 (UTC)&lt;br /&gt;
:Is that not trivia? [[User:MutantGerbil00|MutantGerbil00]] ([[User talk:MutantGerbil00|talk]]) 03:18, 25 June 2016 (UTC)&lt;br /&gt;
::It was formerly until they decided to differentiate legendaries &amp;amp; mythicals. It was removedBesides, it&#039;s already mentioned to be the only type without a genderless Pokemon. &lt;br /&gt;
&lt;br /&gt;
::Also, in the future, use a colon : to indent your posts properly. When a space is the 1st character in a line, it makes a weird box&lt;br /&gt;
&lt;br /&gt;
 like this, see what I mean? &lt;br /&gt;
&lt;br /&gt;
::[[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 03:35, 25 June 2016 (UTC)&lt;br /&gt;
:::I&#039;ve gone ahead and removed it again. Now that we&#039;ve split Legendaries and Mythicals into two separate groups, Poison is no longer the only type absent from either group (there also are no Bug-type Legendaries and no Ground-, Electric-, Ice- or Dragon-type Mythicals), and since the two groups are now totally separate I don&#039;t feel it&#039;s appropriate to group them for the sake of trying to force a trivium about Poison being the only missing type they have in common. My rule of thumb is that if it feels like you&#039;re trying to force it, the trivium probably isn&#039;t notable. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:02, 25 June 2016 (UTC)&lt;br /&gt;
::::You&#039;ve worded it better than I could PumpkinKing, thanks for that, as well as removing it. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 05:32, 25 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::One thing I have to note: Even though the Mythical and Legendary Pokemon are now split, Poison is still the only type to have neither. Isn&#039;t that notable &#039;&#039;enough&#039;&#039;? I mean, there are 18 types, and only one lacks both. No matter how many types are only missing one of the two, I highly doubt that any new type will ever be without one or the other. (And frankly, I feel that Poison will never get a legitimate Legendary/Mythical Pokemon, but at least it would end this debate permanently.) --[[User:Epictwilight901|DarkShinyLugia]] ([[User talk:Epictwilight901|talk]]) 22:30, 29 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Legendary Trivia Redux ==&lt;br /&gt;
&lt;br /&gt;
I know this has been discussed extensively over the years, but with the recent confirmation the UBs aren&#039;t Legendary, I just wanted to share my own opinion. Of the 18 types, Bug and Poison are the only two without any representation among Legendaries. Counting Zeraora, then Poison, Ice, Ground, and Dragon are the only ones without any Mythicals. Of these 5 types, Poison is only one without representation in &#039;&#039;either&#039;&#039; category. Surely this is something noteworthy, right?&lt;br /&gt;
&lt;br /&gt;
The hidden notice in the editor states that this isn&#039;t considered noteworthy because &#039;&#039;&amp;quot;Several other types lack one or the other&amp;quot;&#039;&#039;, but in the case of Poison it lacks both, which is completely unique. I&#039;m really curious to know the reasoning as to why this isn&#039;t worth putting in the Trivia section. DarkShinyLugia asked this in the previous thread, but it was never resolved. -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:31, 20 January 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Marshadow_(Pok%C3%A9mon)&amp;diff=2722291</id>
		<title>Talk:Marshadow (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Marshadow_(Pok%C3%A9mon)&amp;diff=2722291"/>
		<updated>2018-01-05T22:11:36Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Alternate Form? */ Forgot signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Officially Revealed? ==&lt;br /&gt;
&lt;br /&gt;
Has Marshadow actually been officially revealed, or is its existence only known through datamining? In previous generations, we did not add pages for Pokémon or add them to lists until they had been officially revealed. (For example: Diancie, Hoopa, Volcanion.) Is this a change in Bulbapedia policy, an oversight, or have I missed something? [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 17:32, 1 December 2016 (UTC)&lt;br /&gt;
:It&#039;s only known through datamining at this point. That was Bulbapedia&#039;s policy through most of Gen 6, but prior to then we used to acknowledge all Pokemon known through datamining regardless of their official release, and the staff decided to acknowledge Volcanion at the same time Hoopa was revealed. So I really don&#039;t even know at this point whether our policy has gone back to what it used to be, or if Volcanion (and Marshadow?) is just a special case, or if something else is happening. If a staff member could elucidate, that&#039;d be much appreciated. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:38, 1 December 2016 (UTC)&lt;br /&gt;
::With the beginning of Gen VI, data-mining of 3DS games was a very new skill and not very verifiable. We&#039;ve since reached the point where we&#039;re comfortable with the state of data mining and verifiability/trustworthiness. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:24, 1 December 2016 (UTC)&lt;br /&gt;
:::Thanks! Makes perfect sense. [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 23:27, 1 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Picture ==&lt;br /&gt;
&lt;br /&gt;
Where is Marshadow&#039;s picture? I understand that it doesn&#039;t have official artwork because it hasn&#039;t been officially revealed yet, but even a screenshot from in-game would be preferable to the redtext link that&#039;s there now. [[User:Geodude6|Geodude6]] ([[User talk:Geodude6|talk]]) 21:55, 2 December 2016 (UTC)&lt;br /&gt;
:For Volcanion prior to it being officially revealed, we used &amp;quot;None.png&amp;quot; as the image. I have changed the page so it now follows the same approach, so the redlink is gone. [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 03:01, 3 December 2016 (UTC)&lt;br /&gt;
::I tried to do the same for the evolution line portion of the page, but couldn&#039;t get it to work. [[User:Geodude6|Geodude6]] ([[User talk:Geodude6|talk]]) 04:02, 3 December 2016 (UTC)&lt;br /&gt;
::: Before Arceus was revealed we had fan art instead [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 20:33, 3 December 2016 (UTC)&lt;br /&gt;
:::That was then, the image policies have changed now.[[User:Animaltamer7|Animaltamer7]]04:47, 4 December 2016 (UTC)&lt;br /&gt;
::::We are definitely not going to be using fanart as a placeholder again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:32, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Last numbered Pokémon ==&lt;br /&gt;
&lt;br /&gt;
For Volcanion we had the following text (even before Volcanion was officially revealed): &amp;quot;Volcanion is the final Pokémon in the National Pokédex as of [[Generation VI]].&amp;quot; Can we have something similar here? My only concern is that there is no &amp;quot;National Pokédex&amp;quot; in Gen7 per se. So I&#039;m not quite sure how to re-word this. I&#039;m open to suggestions... [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 02:50, 3 December 2016 (UTC)&lt;br /&gt;
:Like you said, there is no National Pokedex at this time. I&#039;ve heard rumors it&#039;ll be part of Pokemon Bank&#039;s update, so maybe we should wait &#039;til then? I&#039;m not sure. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:59, 3 December 2016 (UTC)&lt;br /&gt;
:: Not a rumour, it&#039;s been announced by TCPI http://www.pokemon-sunmoon.com/en-gb/pokemon-bank/ [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 20:33, 3 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new marshadow pic ==&lt;br /&gt;
&lt;br /&gt;
heres the photo if you wanted: [[a:File:marshadow__with_linework.png]]&lt;br /&gt;
AND I REALLY WANT TO EDIT IT&lt;br /&gt;
--[[User:Lunalascout|Lunalascout]] ([[User talk:Lunalascout|talk]]) 20:27, 11 December 2016 (UTC)lunalascout&lt;br /&gt;
:See above, fanart/fanwork is not allowed for profile pictures.[[User:Animaltamer7|Animaltamer7]]08:51, 12 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are the in game models of Pokemon allowed for the profille pictures? ==&lt;br /&gt;
&lt;br /&gt;
Or are we just going to wait until official artwork come out? [[User:Latios86101|Latios86101]] ([[User talk:Latios86101|talk]]) 20:35, 12 December 2016 (UTC)&lt;br /&gt;
:The above conversations should tell you already, no not yet.[[User:Animaltamer7|Animaltamer7]]09:25, 13 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Inclusion of additional words for Marshadow name origin?==&lt;br /&gt;
&lt;br /&gt;
Since the name Marshadow was rumored, speculated, and leaked, I&#039;ve always just seen two words in its name: Marsh and Shadow. Oddly enough, no-one else I had seen talk about this seemed to share the same opinions. The name obviously uses the word Shadow, but what&#039;s the &amp;quot;Marsh-&amp;quot; from? Marsh? Mars? Martial Arts? Nightmarcher? Marshmallow?&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s not exactly clear that &amp;quot;Martial Arts&amp;quot; and &amp;quot;Nightmarcher&amp;quot; are the only words contibuting to its &amp;quot;Marsh-&amp;quot; name origin, can we say &amp;quot;Marshadow may be a combination of &amp;quot;shadow&amp;quot; and &amp;quot;martial arts,&amp;quot; &amp;quot;nightmarcher,&amp;quot; &amp;quot;marshmallow,&amp;quot; &amp;quot;marsh,&amp;quot; and &amp;quot;mars&amp;quot;&amp;quot;, or something like that? [[User:Paintspotinfez|Paintspotinfez]] ([[User talk:Paintspotinfez|talk]]) 02:29, 23 December 2016 (UTC)&lt;br /&gt;
:Name origins should have a connection (obviously). Marshmallow just seems like a wild guess because it&#039;s a word that starts with marsh. Marsh doesn&#039;t seem to have any particular connection. And mars, if you mean Mars the God of war, doesn&#039;t fit either; fighting doesn&#039;t automatically equal &amp;quot;God of war&amp;quot;, especially when it&#039;s also &amp;quot;cowardly&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:40, 23 December 2016 (UTC)&lt;br /&gt;
::I disagree. &amp;quot;Mars&amp;quot; refers to war and fighting, and &amp;quot;shadow&amp;quot; refers to it&#039;s cowardly nature. Hence it&#039;s fighting and ghost typing. Secondly, it looks like a marshmallow since it&#039;s puffy, so it&#039;s english name might also be a play on it&#039;s appearance and an homage to Ghost&#039;s Busters Giant Marshallow Ghost (https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man). [[User:TheTrainerH|TheTrainerH]] ([[User talk:TheTrainerH|talk]]) 20:23, 24 December 2016 (UTC)&lt;br /&gt;
:::Marshmallow is a pretty big amount of fancy and speculation considering what&#039;s known of Marshadow so far. It&#039;s much closer to coincidence than meaning. &lt;br /&gt;
:::Mars is a bit similar. I get it: it&#039;s a direct part of Marshadow&#039;s name, it seems obvious. But nothing suggests Marshadow is a god or anything. And martial arts is a pretty remarkably good fit that already explains it without the other downsides.&lt;br /&gt;
:::If the anime or something depicts Marshadow as marshmallow-y or describes a godlike background for it or something, then they might be worth adding. At this point in time, though, there&#039;s not a lot to draw on that supports these ideas well. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:46, 24 December 2016 (UTC)&lt;br /&gt;
:::: The word &amp;quot;Mars&amp;quot; refers to War &amp;amp; Fighting, and being it&#039;s Ghostly nature, it&#039;s rarity as a *legendary*, and it&#039;s special move, the deity connotation from the word &amp;quot;Mars&amp;quot; is there. But even without the deity connotation, the word still fits because the word references fighting. Secondly, the combination of it&#039;s appearance and it&#039;s name make it being a reference to a *Ghost* that was Puffy and liked to Smash stuff from Pop culture very very possible, if not a very direct reference to it. {{unsigned|TheTrainerH}}&lt;br /&gt;
:::::Mars is the god of war. The typing is Fighting, not War. Since a majority of Fighting types are based around some form of martial arts, it&#039;s unlikely war comes anywhere into it. Wars are fought with weapons. Swords, bows, guns etc. It has none of that. So, it seems like a huge stretch to get from its name and type to Mars and Fighting. Also, what&#039;s being Ghostly got to do with Mars? Rarity too, that also has nothing to do with Mars. As for being a reference to a marshmallow, it doesn&#039;t look like any marshmallow I&#039;ve ever seen. And I don&#039;t even see how it&#039;s &amp;quot;puffy&amp;quot;. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 21:09, 24 December 2016 (UTC)&lt;br /&gt;
::::Majority, but Fighting could reference Mars via name. In fact it makes sense, plus deities like Mars are considered spirits, so I agree, it&#039;s name is probably a reference to Mars, but Marshmallow is a bit of a stretch. TL;DR I agree with Mars but not Marshmallow. [[User:TsukikoKoizumi|TsukikoKoizumi]] ([[User talk:TsukikoKoizumi|talk]]) 03:04, 28 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Marshadow ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go ahead and hate me, but I use Powersaves for unreleased shiny testing (and ONLY that!), but when I made Marshadow shiny, there was no difference. I have compared it to the Pokedex, and, in case I had trouble remembering exact colors, side by side with the art on the page. Should this be added in as trivia?&lt;br /&gt;
&lt;br /&gt;
-Redacted, apparently the smoke is a slightly different color. [[User:TsukikoKoizumi|TsukikoKoizumi]] ([[User talk:TsukikoKoizumi|talk]]) 21:11, 27 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should this article be up this soon? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not trying to say that this article should be deleted, but I just want to point out how odd it is that Marshadow already has an article before it got an official reveal. The Generation VI Mythical Pokémon didn&#039;t receive any articles until their own official reveals from what I can gather even though they were public knowledge for months thanks to dataminers (similarly to Marshadow&#039;s situation), so it seems odd that Marshadow would break that supposed standard.&lt;br /&gt;
[[User:Bowserbros|Bowserbros]] ([[User talk:Bowserbros|talk]]) 22:27, 31 January 2017 (UTC)&lt;br /&gt;
:[[#Officially Revealed?|Look up]]. --[[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:#95EB5C&amp;quot;&amp;gt;Carmen&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:#FEBEE8&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:#A6DAFC&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 22:29, 31 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alternate Form?==&lt;br /&gt;
The Coro-Coro mag that displays the Z-Move shows Marshadow in a different form, but there is no mention of it anywhere (and it looks like a USUM-exclusive form). I cannot read in Japanese, however, so I cannot confirm if it is something like a Mega Evolution or a move-related transformation. I thought I would just let you guys know. [[User:UxieLover1994|UxieLover1994]] ([[User talk:UxieLover1994|talk]]) 12:17, 13 June 2017 (UTC)&lt;br /&gt;
:It&#039;s not a form, it&#039;s just the Z-Move animation. It appears if you hack Marshadow and its Z-Crystal into Sun/Moon, too, not just USUM. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:17, 13 June 2017 (UTC)&lt;br /&gt;
::Old thread, but now that editing is re-enabled I wanted to chime in. It seems that the [https://twitter.com/NintendoNYC/status/941746005246177280 official Pokemon Center pins] list this Z-move animation as its &#039;Zenith form&#039;, so at the very least we know that GF recognizes it as something different seeing as how they gave it an official name. From what I can tell, this is more or less the &#039;&#039;exact&#039;&#039; same scenario as with Xerneas, Solgaleo, and Lunala, where it&#039;s just an animation rather than an actual form change. Seeing as how those other articles bother to mention these alternate &#039;forms&#039;, it would make sense to do the same here, right?--[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 22:11, 5 January 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Marshadow_(Pok%C3%A9mon)&amp;diff=2722288</id>
		<title>Talk:Marshadow (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Marshadow_(Pok%C3%A9mon)&amp;diff=2722288"/>
		<updated>2018-01-05T22:10:32Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Officially Revealed? ==&lt;br /&gt;
&lt;br /&gt;
Has Marshadow actually been officially revealed, or is its existence only known through datamining? In previous generations, we did not add pages for Pokémon or add them to lists until they had been officially revealed. (For example: Diancie, Hoopa, Volcanion.) Is this a change in Bulbapedia policy, an oversight, or have I missed something? [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 17:32, 1 December 2016 (UTC)&lt;br /&gt;
:It&#039;s only known through datamining at this point. That was Bulbapedia&#039;s policy through most of Gen 6, but prior to then we used to acknowledge all Pokemon known through datamining regardless of their official release, and the staff decided to acknowledge Volcanion at the same time Hoopa was revealed. So I really don&#039;t even know at this point whether our policy has gone back to what it used to be, or if Volcanion (and Marshadow?) is just a special case, or if something else is happening. If a staff member could elucidate, that&#039;d be much appreciated. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:38, 1 December 2016 (UTC)&lt;br /&gt;
::With the beginning of Gen VI, data-mining of 3DS games was a very new skill and not very verifiable. We&#039;ve since reached the point where we&#039;re comfortable with the state of data mining and verifiability/trustworthiness. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:24, 1 December 2016 (UTC)&lt;br /&gt;
:::Thanks! Makes perfect sense. [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 23:27, 1 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Picture ==&lt;br /&gt;
&lt;br /&gt;
Where is Marshadow&#039;s picture? I understand that it doesn&#039;t have official artwork because it hasn&#039;t been officially revealed yet, but even a screenshot from in-game would be preferable to the redtext link that&#039;s there now. [[User:Geodude6|Geodude6]] ([[User talk:Geodude6|talk]]) 21:55, 2 December 2016 (UTC)&lt;br /&gt;
:For Volcanion prior to it being officially revealed, we used &amp;quot;None.png&amp;quot; as the image. I have changed the page so it now follows the same approach, so the redlink is gone. [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 03:01, 3 December 2016 (UTC)&lt;br /&gt;
::I tried to do the same for the evolution line portion of the page, but couldn&#039;t get it to work. [[User:Geodude6|Geodude6]] ([[User talk:Geodude6|talk]]) 04:02, 3 December 2016 (UTC)&lt;br /&gt;
::: Before Arceus was revealed we had fan art instead [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 20:33, 3 December 2016 (UTC)&lt;br /&gt;
:::That was then, the image policies have changed now.[[User:Animaltamer7|Animaltamer7]]04:47, 4 December 2016 (UTC)&lt;br /&gt;
::::We are definitely not going to be using fanart as a placeholder again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:32, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Last numbered Pokémon ==&lt;br /&gt;
&lt;br /&gt;
For Volcanion we had the following text (even before Volcanion was officially revealed): &amp;quot;Volcanion is the final Pokémon in the National Pokédex as of [[Generation VI]].&amp;quot; Can we have something similar here? My only concern is that there is no &amp;quot;National Pokédex&amp;quot; in Gen7 per se. So I&#039;m not quite sure how to re-word this. I&#039;m open to suggestions... [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 02:50, 3 December 2016 (UTC)&lt;br /&gt;
:Like you said, there is no National Pokedex at this time. I&#039;ve heard rumors it&#039;ll be part of Pokemon Bank&#039;s update, so maybe we should wait &#039;til then? I&#039;m not sure. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:59, 3 December 2016 (UTC)&lt;br /&gt;
:: Not a rumour, it&#039;s been announced by TCPI http://www.pokemon-sunmoon.com/en-gb/pokemon-bank/ [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 20:33, 3 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new marshadow pic ==&lt;br /&gt;
&lt;br /&gt;
heres the photo if you wanted: [[a:File:marshadow__with_linework.png]]&lt;br /&gt;
AND I REALLY WANT TO EDIT IT&lt;br /&gt;
--[[User:Lunalascout|Lunalascout]] ([[User talk:Lunalascout|talk]]) 20:27, 11 December 2016 (UTC)lunalascout&lt;br /&gt;
:See above, fanart/fanwork is not allowed for profile pictures.[[User:Animaltamer7|Animaltamer7]]08:51, 12 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are the in game models of Pokemon allowed for the profille pictures? ==&lt;br /&gt;
&lt;br /&gt;
Or are we just going to wait until official artwork come out? [[User:Latios86101|Latios86101]] ([[User talk:Latios86101|talk]]) 20:35, 12 December 2016 (UTC)&lt;br /&gt;
:The above conversations should tell you already, no not yet.[[User:Animaltamer7|Animaltamer7]]09:25, 13 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Inclusion of additional words for Marshadow name origin?==&lt;br /&gt;
&lt;br /&gt;
Since the name Marshadow was rumored, speculated, and leaked, I&#039;ve always just seen two words in its name: Marsh and Shadow. Oddly enough, no-one else I had seen talk about this seemed to share the same opinions. The name obviously uses the word Shadow, but what&#039;s the &amp;quot;Marsh-&amp;quot; from? Marsh? Mars? Martial Arts? Nightmarcher? Marshmallow?&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s not exactly clear that &amp;quot;Martial Arts&amp;quot; and &amp;quot;Nightmarcher&amp;quot; are the only words contibuting to its &amp;quot;Marsh-&amp;quot; name origin, can we say &amp;quot;Marshadow may be a combination of &amp;quot;shadow&amp;quot; and &amp;quot;martial arts,&amp;quot; &amp;quot;nightmarcher,&amp;quot; &amp;quot;marshmallow,&amp;quot; &amp;quot;marsh,&amp;quot; and &amp;quot;mars&amp;quot;&amp;quot;, or something like that? [[User:Paintspotinfez|Paintspotinfez]] ([[User talk:Paintspotinfez|talk]]) 02:29, 23 December 2016 (UTC)&lt;br /&gt;
:Name origins should have a connection (obviously). Marshmallow just seems like a wild guess because it&#039;s a word that starts with marsh. Marsh doesn&#039;t seem to have any particular connection. And mars, if you mean Mars the God of war, doesn&#039;t fit either; fighting doesn&#039;t automatically equal &amp;quot;God of war&amp;quot;, especially when it&#039;s also &amp;quot;cowardly&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:40, 23 December 2016 (UTC)&lt;br /&gt;
::I disagree. &amp;quot;Mars&amp;quot; refers to war and fighting, and &amp;quot;shadow&amp;quot; refers to it&#039;s cowardly nature. Hence it&#039;s fighting and ghost typing. Secondly, it looks like a marshmallow since it&#039;s puffy, so it&#039;s english name might also be a play on it&#039;s appearance and an homage to Ghost&#039;s Busters Giant Marshallow Ghost (https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man). [[User:TheTrainerH|TheTrainerH]] ([[User talk:TheTrainerH|talk]]) 20:23, 24 December 2016 (UTC)&lt;br /&gt;
:::Marshmallow is a pretty big amount of fancy and speculation considering what&#039;s known of Marshadow so far. It&#039;s much closer to coincidence than meaning. &lt;br /&gt;
:::Mars is a bit similar. I get it: it&#039;s a direct part of Marshadow&#039;s name, it seems obvious. But nothing suggests Marshadow is a god or anything. And martial arts is a pretty remarkably good fit that already explains it without the other downsides.&lt;br /&gt;
:::If the anime or something depicts Marshadow as marshmallow-y or describes a godlike background for it or something, then they might be worth adding. At this point in time, though, there&#039;s not a lot to draw on that supports these ideas well. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:46, 24 December 2016 (UTC)&lt;br /&gt;
:::: The word &amp;quot;Mars&amp;quot; refers to War &amp;amp; Fighting, and being it&#039;s Ghostly nature, it&#039;s rarity as a *legendary*, and it&#039;s special move, the deity connotation from the word &amp;quot;Mars&amp;quot; is there. But even without the deity connotation, the word still fits because the word references fighting. Secondly, the combination of it&#039;s appearance and it&#039;s name make it being a reference to a *Ghost* that was Puffy and liked to Smash stuff from Pop culture very very possible, if not a very direct reference to it. {{unsigned|TheTrainerH}}&lt;br /&gt;
:::::Mars is the god of war. The typing is Fighting, not War. Since a majority of Fighting types are based around some form of martial arts, it&#039;s unlikely war comes anywhere into it. Wars are fought with weapons. Swords, bows, guns etc. It has none of that. So, it seems like a huge stretch to get from its name and type to Mars and Fighting. Also, what&#039;s being Ghostly got to do with Mars? Rarity too, that also has nothing to do with Mars. As for being a reference to a marshmallow, it doesn&#039;t look like any marshmallow I&#039;ve ever seen. And I don&#039;t even see how it&#039;s &amp;quot;puffy&amp;quot;. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 21:09, 24 December 2016 (UTC)&lt;br /&gt;
::::Majority, but Fighting could reference Mars via name. In fact it makes sense, plus deities like Mars are considered spirits, so I agree, it&#039;s name is probably a reference to Mars, but Marshmallow is a bit of a stretch. TL;DR I agree with Mars but not Marshmallow. [[User:TsukikoKoizumi|TsukikoKoizumi]] ([[User talk:TsukikoKoizumi|talk]]) 03:04, 28 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Marshadow ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go ahead and hate me, but I use Powersaves for unreleased shiny testing (and ONLY that!), but when I made Marshadow shiny, there was no difference. I have compared it to the Pokedex, and, in case I had trouble remembering exact colors, side by side with the art on the page. Should this be added in as trivia?&lt;br /&gt;
&lt;br /&gt;
-Redacted, apparently the smoke is a slightly different color. [[User:TsukikoKoizumi|TsukikoKoizumi]] ([[User talk:TsukikoKoizumi|talk]]) 21:11, 27 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should this article be up this soon? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not trying to say that this article should be deleted, but I just want to point out how odd it is that Marshadow already has an article before it got an official reveal. The Generation VI Mythical Pokémon didn&#039;t receive any articles until their own official reveals from what I can gather even though they were public knowledge for months thanks to dataminers (similarly to Marshadow&#039;s situation), so it seems odd that Marshadow would break that supposed standard.&lt;br /&gt;
[[User:Bowserbros|Bowserbros]] ([[User talk:Bowserbros|talk]]) 22:27, 31 January 2017 (UTC)&lt;br /&gt;
:[[#Officially Revealed?|Look up]]. --[[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:#95EB5C&amp;quot;&amp;gt;Carmen&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:#FEBEE8&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:#A6DAFC&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 22:29, 31 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alternate Form?==&lt;br /&gt;
The Coro-Coro mag that displays the Z-Move shows Marshadow in a different form, but there is no mention of it anywhere (and it looks like a USUM-exclusive form). I cannot read in Japanese, however, so I cannot confirm if it is something like a Mega Evolution or a move-related transformation. I thought I would just let you guys know. [[User:UxieLover1994|UxieLover1994]] ([[User talk:UxieLover1994|talk]]) 12:17, 13 June 2017 (UTC)&lt;br /&gt;
:It&#039;s not a form, it&#039;s just the Z-Move animation. It appears if you hack Marshadow and its Z-Crystal into Sun/Moon, too, not just USUM. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:17, 13 June 2017 (UTC)&lt;br /&gt;
::Old thread, but now that editing is re-enabled I wanted to chime in. It seems that the [https://twitter.com/NintendoNYC/status/941746005246177280 official Pokemon Center pins] list this Z-move animation as its &#039;Zenith form&#039;, so at the very least we know that GF recognizes it as something different seeing as how they gave it an official name. From what I can tell, this is more or less the &#039;&#039;exact&#039;&#039; same scenario as with Xerneas, Solgaleo, and Lunala, where it&#039;s just an animation rather than an actual form change. Seeing as how those other articles bother to mention these alternate &#039;forms&#039;, it would make sense to do the same here, right?&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Miror_B.&amp;diff=2691317</id>
		<title>Miror B.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Miror_B.&amp;diff=2691317"/>
		<updated>2017-09-18T23:15:45Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Wrong section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{cool color}} |&lt;br /&gt;
corecolor={{XD color light}} |&lt;br /&gt;
bordercolor={{cool color dark}} |&lt;br /&gt;
name=Miror B. |&lt;br /&gt;
jname=ミラーボ |&lt;br /&gt;
tmname=Mirorbo |&lt;br /&gt;
slogan=no |&lt;br /&gt;
image=Miror B.png |&lt;br /&gt;
size=140px |&lt;br /&gt;
caption=Miror B. |&lt;br /&gt;
age=no |&lt;br /&gt;
gender=Male |&lt;br /&gt;
hometown=Unknown |&lt;br /&gt;
region=[[Orre]] |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass={{tc|Cipher Admin}}{{sup/ss|Colo}}&amp;lt;br&amp;gt;Wanderer{{sup/ss|XD}} |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{Gen|III}} |&lt;br /&gt;
games={{g|Colosseum}}, {{Pokémon XD}} |&lt;br /&gt;
leader=no |&lt;br /&gt;
team=yes |&lt;br /&gt;
teamname=[[Cipher]]{{sup/ss|Colo}}&amp;lt;br&amp;gt;Team Miror{{sup/ss|XD}} |&lt;br /&gt;
teamrank={{tc|Cipher Admin|Admin}}{{tt|*|formerly}}, Boss{{tt|*|Team Miror}} |&lt;br /&gt;
brain=no |&lt;br /&gt;
partner=no |&lt;br /&gt;
anime=no |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Miror B.&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミラーボ&#039;&#039;&#039; &#039;&#039;Mirorbo&#039;&#039;) is a recurring character and major antagonist from {{g|Colosseum}} and {{Pokémon XD}}. He is the only character in the games to have the {{DL|Pokémon Trainer|Trainer class}} &#039;&#039;&#039;Wanderer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;さすらい&#039;&#039;&#039; &#039;&#039;Wanderer&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
==={{g|Colosseum}}===&lt;br /&gt;
In [[Pokémon Colosseum]], Miror B. is one of the four {{tc|Cipher Admin|Admins}} of [[Cipher]]. A man with a gigantic two-toned afro (which resembles a [[Poké Ball]] turned on its side), garish glasses, and dressed in a golden sequin-studded leisure suit, Miror B. is the definition of &amp;quot;loud and flamboyant.&amp;quot; He spoils his Pokémon and would rather spend time teaching them how to dance than fulfilling his duties as a Cipher Admin. An example of this is seen in [[Pyrite Town]], where he basically lets his grunts do whatever they want as long as they leave him alone so he can practice his dancing.&lt;br /&gt;
[[File:Miror B Colosseum.png|thumb|220px|Miror B. in Pokémon Colosseum]]&lt;br /&gt;
Miror B. makes his first appearance in [[Phenac City]], where [[Wes]] and [[Rui]] find him &amp;quot;terrorizing&amp;quot; the mayor, [[Mayor Es Cade|Es Cade]]. He pauses to drop some vague hints regarding Cipher&#039;s involvement, then leaves Phenac City to return to [[Pyrite Town]] while his personal Peons attack Wes and lose badly.&lt;br /&gt;
&lt;br /&gt;
After the player reaches Pyrite Town, it is discovered that Miror B. is controlling the town with an iron fist. Having kidnapped [[Duking]]&#039;s precious {{p|Plusle}} and holding it hostage, Miror B. has effectively blackmailed the town&#039;s reigning hero into uselessness, allowing the dancing deviant to run the [[Pyrite Colosseum]] and hand out [[Shadow Pokémon]] with no resistance to his reign. Though Duking&#039;s subordinate [[Silva]] attempts to foil the scheme by sneaking into the [[Pyrite Bldg]] in order to rescue Plusle, he is greatly overpowered by the guards. Fortunately, he is rescued by Wes and Rui, who proceed into the [[Pyrite Cave]] and challenge Miror B. After his defeat, Miror B. leaves town and Plusle is returned to Duking; thus the town is freed from Miror B.&#039;s grasp.&lt;br /&gt;
&lt;br /&gt;
Miror B. shows up again at [[Realgam Tower]], where he is guarding one of the keys needed to unlock the path to the main tower. He is later found as an opponent in the [[Deep Colosseum]] as the last opponent of the first round. Revisiting Miror B.&#039;s &amp;quot;dance stage&amp;quot; prior to defeating [[Evice]] will reveal a unique Cipher Peon named [[Mirakle B.]], who claims to be Miror B.&#039;s successor.&lt;br /&gt;
&lt;br /&gt;
When Wes first confronts Miror B., his Pokémon consist of four Ludicolo and a Shadow {{p|Sudowoodo}} (later replaced by {{p|Armaldo}}), though he uses more variety in his Pokémon during later matches. Miror B.&#039;s battle strategy consists of stalling his opponent, using {{m|Rain Dance}} to boost his Pokémon&#039;s abilities while he slowly whittles their HP away with moves like {{m|Mega Drain}} and {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
Miror B. is the only one of the Cipher Admins to not receive a [[Legendary Pokémon]]. Also, he is the only Admin to have his own theme music, a Latin-styled dance theme, which plays when he is fought in Pyrite Cave and Deep Colosseum. In Realgam Tower, he decides to fight without his theme, and the standard Admin Battle music plays in its place.&lt;br /&gt;
&lt;br /&gt;
==={{g|XD: Gale of Darkness}}===&lt;br /&gt;
Miror B. later appears in [[Pokémon XD: Gale of Darkness]]. Here, Miror B. now wears a darker outfit styled after American pop singer {{wp|Michael Jackson}}, complete with a single gloved hand (though the glove is black instead of white and is worn on the right hand instead of the left); he is even seen {{wp|Moonwalk (dance)|Moonwalking}} on occasion. His battle theme has also changed to a more disco-styled tone to reflect his new wardrobe.&lt;br /&gt;
&lt;br /&gt;
Miror B. is no longer an Admin of Cipher, but is instead attempting to set up his own group, Team Miror, which consists of himself, [[Trudly]] and [[Folly]], and is seeking to own all the Pokémon in the world.&lt;br /&gt;
&lt;br /&gt;
In this game, when a Shadow Pokémon is defeated before it is snagged and its Trainer can&#039;t be rebattled, Miror B. will obtain the Pokémon. After the player meets Miror B. for the first time, he obtains the Miror Radar, which alerts him when Miror B. has entered an area. He can be found at any Poké Spot, and occasionally can be fought as an opponent in the Pyrite and Realgam Colosseum challenges.&lt;br /&gt;
&lt;br /&gt;
He also has three set appearances, each with a unique Shadow Pokémon to snag: the first meeting at the {{DL|Poké Spot|Cave Poké Spot}} where he has a {{p|Voltorb}}, the [[Outskirt Stand]] in which he has a {{p|Nosepass}} (though it cannot be snagged in this encounter due to not having the Snag Machine at the time), and [[Gateon Port]]&#039;s lighthouse, where he will only appear once all other Shadow Pokémon in the game have been snagged. In this final battle, he&#039;ll use a Shadow {{p|Dragonite}}, which is mentioned as having been stolen from the Cipher Key Lair and being the last one produced prior to its shutdown.&lt;br /&gt;
&lt;br /&gt;
After his defeat and the snag of his Dragonite, Miror B. escapes once more. As he flees, he finds the transmitter to the Miror Radar in his afro and removes it, unaware as to what purpose it served in his repeated defeats. He can be found afterwards at {{DL|Gateon Port|The Krabby Club}}, dancing with Razell and Dazell.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
====First battle====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Colo Miror B.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize={{Pdollar}}3,500&lt;br /&gt;
|class=Cipher Admin&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=Colo&lt;br /&gt;
|location=Pyrite Cave&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Razor Leaf|move1type=Grass&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Astonish|move3type=Ghost&lt;br /&gt;
|move4=Rain Dance|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Absorb|move1type=Grass&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Astonish|move3type=Ghost&lt;br /&gt;
|move4=Rain Dance|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=31&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|move1=Mega Drain|move1type=Grass&lt;br /&gt;
|move2=Leech Seed|move2type=Grass&lt;br /&gt;
|move3=Rain Dance|move3type=Water&lt;br /&gt;
|move4=Dive|move4type=Water}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|move1=Mega Drain|move1type=Grass&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Fury Swipes|move3type=Normal&lt;br /&gt;
|move4=Rain Dance|move4type=Water}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3/Shadow&lt;br /&gt;
|ndex=185&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=35&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Sturdy|ability2=Rock Head&lt;br /&gt;
|held=Hard Stone&lt;br /&gt;
|move1=Shadow Rush|move1type=Shadow&lt;br /&gt;
|move2=Block|move2type=Normal&lt;br /&gt;
|move3=Low Kick|move3type=Fighting&lt;br /&gt;
|move4=Rock Slide|move4type=Rock}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Second battle====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Colo Miror B.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize={{Pdollar}}4,600&lt;br /&gt;
|class=Cipher Admin&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=Colo&lt;br /&gt;
|location=Realgam Tower&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=44&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Waterfall|move1type=Water&lt;br /&gt;
|move2=Giga Drain|move2type=Grass&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Rain Dance|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=45&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|move1=Dive|move1type=Water&lt;br /&gt;
|move2=Leech Seed|move2type=Grass&lt;br /&gt;
|move3=Giga Drain|move3type=Grass&lt;br /&gt;
|move4=Rain Dance|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=294&lt;br /&gt;
|pokemon=Loudred&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|move1=Take Down|move1type=Normal&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|ndex=055&lt;br /&gt;
|pokemon=Golduck&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=45&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Damp&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Brick Break|move4type=Fighting}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=43&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying&lt;br /&gt;
|move2=Rock Slide|move2type=Rock&lt;br /&gt;
|move3=Slash|move3type=Normal&lt;br /&gt;
|move4=Fury Cutter|move4type=Bug}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Deep Colosseum]] battles====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Colo Miror B.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Cipher Admin&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=Colo&lt;br /&gt;
|location=Deep Colosseum&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=63&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Giga Drain|move2type=Grass&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Rain Dance|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=64&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Giga Drain|move2type=Grass&lt;br /&gt;
|move3=Hydro Pump|move3type=Water&lt;br /&gt;
|move4=Nature Power|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=295&lt;br /&gt;
|pokemon=Exploud&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=64&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic&lt;br /&gt;
|move3=Take Down|move3type=Normal&lt;br /&gt;
|move4=Earthquake|move4type=Ground}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=65&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Giga Drain|move2type=Grass&lt;br /&gt;
|move3=Dive|move3type=Water&lt;br /&gt;
|move4=Leech Seed|move4type=Grass}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=65&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying&lt;br /&gt;
|move2=Rock Slide|move2type=Rock&lt;br /&gt;
|move3=Metal Claw|move3type=Steel&lt;br /&gt;
|move4=Strength|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
If {{p|Sudowoodo}} was not [[Snagging|snagged]] while battling Miror B., it will replace his {{p|Armaldo}} in the following battle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon XD: Gale of Darkness===&lt;br /&gt;
{{Incomplete|section|The details of the Colosseum and Poké Spot teams}}&lt;br /&gt;
====First battle====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png{{!}}75px&lt;br /&gt;
|prize={{PDollar}}440&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Poké Spot&lt;br /&gt;
|locationname=Cave Poké Spot&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=271&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Mega Drain|move3type=Grass&lt;br /&gt;
|move4=Astonish|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=271&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Thief|move1type=Dark&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Mega Drain|move3type=Grass&lt;br /&gt;
|move4=Astonish|move4type=Ghost}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=271&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Mega Drain|move3type=Grass&lt;br /&gt;
|move4=Astonish|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3/Shadow&lt;br /&gt;
|ndex=100&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Voltorb&lt;br /&gt;
|gender=none&lt;br /&gt;
|held=Magnet&lt;br /&gt;
|ability=Soundproof|ability2=Static&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Shadow Rush|move1type=Shadow&lt;br /&gt;
|move2=Shadow Panic|move2type=Shadow}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Second battle====&lt;br /&gt;
Nosepass cannot be snagged during this battle due to the [[Snag Machine]] having been stolen.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize={{Pdollar}}580&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Outskirt Stand&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=271&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Mega Drain|move3type=Grass&lt;br /&gt;
|move4=Astonish|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=271&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Growl|move1type=Normal&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Mega Drain|move3type=Grass&lt;br /&gt;
|move4=Astonish|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=271&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Mega Drain|move3type=Grass&lt;br /&gt;
|move4=Fire Punch|move4type=Fire}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3/Shadow&lt;br /&gt;
|ndex=299&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Nosepass&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Sturdy|ability2=Magnet Pull&lt;br /&gt;
|move1=Shadow Mist|move1type=Shadow&lt;br /&gt;
|move2=Shadow Wave|move2type=Shadow}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Water Gun|move2type=Water&lt;br /&gt;
|move3=Mega Drain|move3type=Grass&lt;br /&gt;
|move4=Astonish|move4type=Ghost}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Pyrite Colosseum]] battles====&lt;br /&gt;
Miror B. will randomly replace one of the four Trainers in the current round. All his Pyrite Colosseum Pokémon are a random amount of Pokémon chosen randomly from the ones below, plus one Shadow Pokémon that was missed.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Pyrite Colosseum&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|game=XD&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ndex=271&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Fake Out|move1type=Normal&lt;br /&gt;
|move2=Razor Leaf|move2type=Grass&lt;br /&gt;
|move3=Nature Power|move3type=Normal&lt;br /&gt;
|move4=Growl|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|move1=Leech Seed|move1type=Grass&lt;br /&gt;
|move2=Absorb|move2type=Grass&lt;br /&gt;
|move3=Nature Power|move3type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Voltorb&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ndex=100&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=20&lt;br /&gt;
|move1=Shock Wave|move1type=Electric&lt;br /&gt;
|move2=SonicBoom|move2type=Normal&lt;br /&gt;
|move3=Screech|move3type=Normal&lt;br /&gt;
|move4=Tackle|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Hoppip&lt;br /&gt;
|game=XD&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ndex=187&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|move1=Bullet Seed|move1type=Grass&lt;br /&gt;
|move2=Leech Seed|move2type=Grass&lt;br /&gt;
|move3=Sleep Powder|move3type=Grass&lt;br /&gt;
|move4=Tail Whip|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|game=XD&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ndex=185&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Rock Throw|move1type=Rock&lt;br /&gt;
|move2=Low Kick|move2type=Fighting&lt;br /&gt;
|move3=Mimic|move3type=Normal}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3&lt;br /&gt;
|pokemon=Nuzleaf&lt;br /&gt;
|game=XD&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|ndex=274&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Fake Out|move1type=Normal&lt;br /&gt;
|move2=Bullet Seed|move2type=Grass}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Realgam Colosseum]] battles====&lt;br /&gt;
Miror B. will randomly replace one of the four Trainers in the current round. All his Realgam Tower Pokémon are a random amount of Pokémon chosen randomly from the ones below plus one Shadow Pokémon that was missed.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Realgam Colosseum&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Lombre&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ndex=271&lt;br /&gt;
|level=40&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Fake Out|move1type=Normal&lt;br /&gt;
|move2=Waterfall|move2type=Water&lt;br /&gt;
|move3=Ice Punch|move3type=Ice&lt;br /&gt;
|move4=ThunderPunch|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|gender=female&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=40&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|move1=Leech Seed|move1type=Grass&lt;br /&gt;
|move2=Rain Dance|move2type=Water&lt;br /&gt;
|move3=Toxic|move3type=Poison&lt;br /&gt;
|move4=Giga Drain|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ndex=101&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=40&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric&lt;br /&gt;
|move2=Light Screen|move2type=Psychic&lt;br /&gt;
|move3=Screech|move3type=Normal&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Jumpluff&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass|type2=Flying&lt;br /&gt;
|gender=female&lt;br /&gt;
|ndex=189&lt;br /&gt;
|level=40&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|move1=Sunny Day|move1type=Fire&lt;br /&gt;
|move2=Sleep Powder|move2type=Grass&lt;br /&gt;
|move3=SolarBeam|move3type=Grass&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Nosepass&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ndex=299&lt;br /&gt;
|level=40&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Thunder Wave|move1type=Electric&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Rock Slide|move3type=Rock}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ndex=185&lt;br /&gt;
|level=40&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Low Kick|move1type=Fighting&lt;br /&gt;
|move2=Counter|move2type=Fighting&lt;br /&gt;
|move3=Strength|move3type=Normal&lt;br /&gt;
|move4=Rock Slide|move4type=Rock}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ndex=275&lt;br /&gt;
|level=40&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|move1=SolarBeam|move1type=Grass&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Poké Spot]] battles====&lt;br /&gt;
Miror B.&#039;s Poké Spot battle team consists of two Pokémon, plus up to two Shadow Pokémon that were missed. The strength of this team varies depending on how much progress the player has made in the game.&lt;br /&gt;
&lt;br /&gt;
=====Level 20 team=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Poké Spot&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Hoppip&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass|type2=Flying&lt;br /&gt;
|gender=male&lt;br /&gt;
|ndex=187&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|move1=Giga Drain|move1type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|gender=male&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Absorb|move1type=Grass&lt;br /&gt;
|move2=Astonish|move2type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|gender=female&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=20&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Absorb|move1type=Grass&lt;br /&gt;
|move2=Astonish|move2type=Ghost}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Level 30 team=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Poké Spot&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Skiploom&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass|type2=Flying&lt;br /&gt;
|gender=male&lt;br /&gt;
|ndex=188&lt;br /&gt;
|level=30&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|gender=male&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=30&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Giga Drain|move1type=Grass&lt;br /&gt;
|move2=Water Pulse|move2type=Water&lt;br /&gt;
|move3=Secret Power|move3type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|gender=female&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=30&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Absorb|move1type=Grass&lt;br /&gt;
|move2=Water Pulse|move2type=Water&lt;br /&gt;
|move3=Seismic Toss|move3type=Fighting}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Level 40 team=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Poké Spot&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Jumpluff&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Grass|type2=Flying&lt;br /&gt;
|gender=male&lt;br /&gt;
|ndex=189&lt;br /&gt;
|level=40&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|move1=Giga Drain|move1type=Grass&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|gender=female&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=40&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Water Pulse|move1type=Water&lt;br /&gt;
|move2=Body Slam|move2type=Normal&lt;br /&gt;
|move3=Brick Break|move3type=Fighting&lt;br /&gt;
|move4=Secret Power|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=XD&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|gender=male&lt;br /&gt;
|ndex=272&lt;br /&gt;
|level=40&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Fire Punch|move1type=Fire&lt;br /&gt;
|move2=ThunderPunch|move2type=Electric}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/3/Shadow&lt;br /&gt;
|pokemon=Pokémon&lt;br /&gt;
|game=XD&lt;br /&gt;
|level=??&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|ndex=000}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Final battle====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{cool color}}&lt;br /&gt;
|headcolor={{shadow color light}}&lt;br /&gt;
|bordercolor={{cool color dark}}&lt;br /&gt;
|sprite=Miror B XD Headshot.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize={{Pdollar}}1,140&lt;br /&gt;
|class=Wanderer&lt;br /&gt;
|classlink=Miror B.&lt;br /&gt;
|name=Miror B.&lt;br /&gt;
|game=XD&lt;br /&gt;
|location=Gateon Port&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Hydro Pump|move2type=Water&lt;br /&gt;
|move3=Giga Drain|move3type=Grass&lt;br /&gt;
|move4=Fake Out|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Hydro Pump|move2type=Water&lt;br /&gt;
|move3=Giga Drain|move3type=Grass&lt;br /&gt;
|move4=Counter|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Waterfall|move2type=Water&lt;br /&gt;
|move3=Giga Drain|move3type=Grass&lt;br /&gt;
|move4=Brick Break|move4type=Fighting}}&lt;br /&gt;
{{Party/Div|color={{cool color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=ThunderPunch|move2type=Electric&lt;br /&gt;
|move3=Ice Punch|move3type=Ice&lt;br /&gt;
|move4=Fire Punch|move4type=Fire}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Hydro Pump|move2type=Water&lt;br /&gt;
|move3=Giga Drain|move3type=Grass&lt;br /&gt;
|move4=Seismic Toss|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3/Shadow&lt;br /&gt;
|ndex=149&lt;br /&gt;
|game=XD&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Shadow Down|move1type=Shadow&lt;br /&gt;
|move2=Shadow Rush|move2type=Shadow&lt;br /&gt;
|move3=Shadow Shed|move3type=Shadow&lt;br /&gt;
|move4=Shadow Storm|move4type=Shadow}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
;[[Phenac City]]&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, now aren&#039;t you boys frightfully pathetic? You mean to tell me you were bested by these darling infants? Darling, did you say your name was &amp;lt;[[Wes|player]]&amp;gt; or something? I so don&#039;t like saying this, but we&#039;re not at liberty to keep [[Rui|your lady friend]] at liberty. That sweet young thing, she can see things that ordinary people aren&#039;t supposed to see. That just will not do for what we&#039;re planning to do. No, it just won&#039;t do at all. If you don&#039;t like pain, like most people, you can avoid the pain by keeping your nose out of places it needn&#039;t be.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Boys! Oh boys!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Boys, I shall make my return to &amp;lt;sc&amp;gt;Pyrite&amp;lt;/sc&amp;gt; now. Do remember that I will be waiting for you to return with the little lady. Am I making myself clear? I won&#039;t accept failure from you again, boys. Fuhohoho…&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Let the music spin! Let&#039;s get it on!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Pyrite Bldg]]&lt;br /&gt;
* Speaking with [[Nascour]]&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh yes indeed, &amp;lt;sc&amp;gt;Master Nascour&amp;lt;/sc&amp;gt;! Our plan is coming along in a lovely, peachy-keen way. We have already broken &amp;lt;sc&amp;gt;[[Duking]]&#039;s&amp;lt;/sc&amp;gt; spirit. We can do as we please at the &amp;lt;sc&amp;gt;[[Pyrite Colosseum|Colosseum]]&amp;lt;/sc&amp;gt; without his meddling. We&#039;ve been giving away &amp;lt;sc&amp;gt;Shadow Pokémon&amp;lt;/sc&amp;gt; on the sly to challenge winners for gathering data.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! This is perking up my spirit and body! I feel like dancing!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Okay then… I shall make my return to the cave where my darling &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; await my return! Let the music play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV monitor&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! We meet again, kiddies!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Cowardly cheat? That&#039;s so not true! Taking a hostage is perfectly fine as a bargaining tactic!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, {{p|Plusle|the darling}} couldn&#039;t be any safer if it tried! I&#039;m sure it will come to adore me before too much longer.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho. No running or hiding for me! Come to the cave; that&#039;s where I&#039;ll be. I&#039;ll be waiting for you, my pretties! Fuhohoho!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Pyrite Cave]]&lt;br /&gt;
* If attempted to sneak past Miror B.&lt;br /&gt;
:&#039;&#039;&amp;quot;Hey, hey, people! Going that way is a no-no!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Yeah, woot! It&#039;s about time, darlings! I&#039;m so frightfully tired of waiting for you. Stop the music!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you kept me waiting for so long, I decided to work up a little perspiration! Fuhohoho. But, my, you have been busy being naughty and messing up our plans. It was oh-so-close for everything to turn out just right, just the way we hoped. But I can salvage our plan by beating you, little man. And so… There&#039;s time for one last frantic dance before the grand finale! Let the music play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before battle, if lost to before&lt;br /&gt;
:&#039;&#039;&amp;quot;Fwohohoho! You&#039;ve come back again? But it won&#039;t matter! The outcome will always be the same!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;I can&#039;t keep up with the tempo! Oh, no, no, what a no-no!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;How, how, how dare you! Don&#039;t you dare think you&#039;ll get away with your latest outrage! One of these days, I will take great pleasure in kicking you about with my elegant dance steps! Oh, and I&#039;m not giving up our &amp;lt;sc&amp;gt;Shadow Pokémon&amp;lt;/sc&amp;gt; plan! Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Realgam Tower]]&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohohoh. You&#039;ve kept me hanging around, &amp;lt;player&amp;gt;. You ruined things in &amp;lt;sc&amp;gt;Pyrite&amp;lt;/sc&amp;gt; for us. But, you know, we&#039;re not about to lose over and over to you. This time, I&#039;ll win. And I mean it this time. Let the music play! …Oh, never mind that. We&#039;ll battle right away!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before battle, if lost to before&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! When will your realize how futile it is for you to challenge me? But if that&#039;s the way you like it, uh-huh, I&#039;ll show you how it&#039;s done. Let&#039;s battle!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m an awesome dancer… But I can&#039;t win in battles!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;This just won&#039;t do! But I&#039;ll admit you&#039;ve beaten me thoroughly. Okay, since I&#039;m done, I&#039;ll give you {{key|Orre|Red ID Badge|this}}. Here!&lt;br /&gt;
:&#039;&#039;&amp;quot;Think of that as a little gift from our great leader &amp;lt;sc&amp;gt;[[Nascour]]&amp;lt;/sc&amp;gt;. Don&#039;t leave without it, because you&#039;ll get nowhere. But, you know, maybe it&#039;d be for your own good if you didn&#039;t go on. Fuhohoho!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Deep Colosseum]]&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Fwohohoho! So, we meet again! You&#039;re not escaping my wrath this time!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, no, no, no! My tempo is off again! This won&#039;t do at all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pokémon XD: Gale of Darkness===&lt;br /&gt;
;[[Poké Spot|Cave Poké Spot]] (first visit)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! Hey, my posse! Have you rounded up &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; like I wanted?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Hm? Stop the music!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Sniff… Oh, oh, oh! I sense the pleasing scent of &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;, oh yes I do! Maybe you&#039;re just a little hood, but maybe you&#039;re also one fine &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt; with the goods? How about you get with it and join my posse? Be one of us, and you&#039;ll soon be owning all the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; around the world.&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Yes&#039;&#039;&#039;: &#039;&#039;&amp;quot;Oh! I hear your mouth say it, but your heart&#039;s not in it. I can&#039;t abide that. It&#039;s big-decision time; you need to think hard before you choose a life of crime. So, tell me, will you join my posse?&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;No&#039;&#039;&#039;: &#039;&#039;&amp;quot;Fuhohoho! I thought you&#039;d say that! You always had this smell to me, you see, that you would be our enemy. How I deal with a threat is to nip it while it&#039;s a bud yet. Fuhohoho! I&#039;ll be showing you my power now. Try not to be blown away by a sense of wow! Let the music play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;You messed up my rhythm! I just can&#039;t, no, I just can&#039;t do it!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you, you, you! You make me so angry. I&#039;m seeing red! Don&#039;t you dare think this is over! Just you wait and see! One of these days, with my elegant steps, I&#039;ll knock you sideways!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Outskirt Stand]]&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Achoo! Achoo!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! Did I hear overhear you talking about me?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh? Well, if it isn&#039;t that super-aggravating little boy who served me a bitter memory at the &amp;lt;sc&amp;gt;Poké Spot&amp;lt;/sc&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! What perfect timing! For a little exercise after my meal, I&#039;ll wipe you out with my elegant steps! Let the music start!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before battle, if lost to before&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! I&#039;ll beat you as often as you wish!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;I shouldn&#039;t have done something this strenuous right after eating…&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, how dare you! I say, how dare you! Next time, I&#039;ll put things right and lay down my elegant steps! Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Pyrite Colosseum]] (first variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m ready and set to go! You can bring it on whenever!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;I was ready, but not enough! It won&#039;t be me losing the next time!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pyrite Colosseum (second variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;What I call my grooving style, can you keep up with it?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;That groove wasn&#039;t very groovy…&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pyrite Colosseum (third variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Hey, baby, it&#039;s you again! This time, I&#039;m putting you out of the competition!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If this is about dancing, you&#039;re not in my league, baby.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pyrite Colosseum (fourth variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Could you soar above my elegant dance steps?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;My timing slipped! Oh, how vexing!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Realgam Colosseum]] (first variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;With my gorgeously elegant dance steps, I&#039;ll send you packing!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;My gorgeously elegant dance steps aren&#039;t easy, you know!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Realgam Colosseum (second variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you are unlucky to have to face me! Let the music play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;You&#039;ve beaten me through and through and thoroughly, too! This won&#039;t do at all, not at all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Realgam Colosseum (third variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Hey, baby, not you again! This time, I&#039;m not going to forgive you!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, the tempo is all wrong again! It won&#039;t do at all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Realgam Colosseum (fourth variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m your dance partner this time.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;The tempo is off! It won&#039;t do at all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Poké Spot|Rock Poké Spot]] (first variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Well, my boys, isn&#039;t that pathetic? Surely, you two aren&#039;t spooked by this little boy? How very, very bad is that? You&#039;re &amp;lt;{{player}}&amp;gt;, is that it? I don&#039;t want to disappoint you or anything, but I don&#039;t have mercy for anyone in our way. Not even little children! Let the music play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;The tempo&#039;s off! This won&#039;t do, won&#039;t do at all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, I took you for granted! Just a boy, I thought to myself! You two!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;This is where we all say, “Let&#039;s go, escape!”&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Rock Poké Spot (second variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh dear, not you again. Let me guess, you&#039;re my fan? I can understand that, but I really can&#039;t abide a stalker! But if you really insist, I would be happy to give you my autograph in exchange for all your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Dancing and battling, they&#039;re not the same, no, no!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, you! I&#039;m quite offended that you would beat me. What kind of fan are you, anyway? This time, I&#039;ll overlook it. But I won&#039;t let you off if it ever happens again! Okay! Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Poké Spot|Oasis Poké Spot]] (first variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! We meet yet again! What perfect timing! Perhaps we&#039;re tied by some bond I don&#039;t know about. But you still cause me so much distress! For me to get all the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; in the world, you&#039;re an impudent impediment! And so… Let the music start!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Okay, now I&#039;m furious! It&#039;s hopeless!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, how dare you! I say, how dare you! Don&#039;t you dare think that this is where it ends! Next time, I&#039;ll put things right and lay down my elegant steps! Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Oasis Poké Spot (second variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Uh-uh-uh! Music, stop!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Sniff, sniff… Uh-huh! I smell the alluring aroma of &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;, oh yes, I do! My summoning dance has brought some &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; here! Fuhohohoh!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I can tell you&#039;ve got some very cute &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; with you. Well, they&#039;ll all soon be mine! Let the music play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If it&#039;s about cutting dance steps, I won&#039;t lose!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, how dare you! But you&#039;re hugely mistaken if you really think that this is where it ends! One of these days, I&#039;ll put things right and lay down my elegant steps! Until then… Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Poké Spot|Cave Poké Spot]] (first variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Stop the music! Well, well, well! If it isn&#039;t the ultra-uncool booy who always, always, always messes up my plans!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, what a swell idea! Let&#039;s try that right away! Let the music start!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;I can&#039;t get into rhythm with you, not at all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Humph! My groove was just a little off today. Don&#039;t even think that you&#039;ve bested me yet, you silly boy! Fuhohohoh! Okay, you two! Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Cave Poké Spot (second variant)&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, my! Your timing is impeccable!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You two! I&#039;ll give you a demonstration of what makes my steps so elegant. Let the music start!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Woohoo! So I lost!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Stop the music! You silly boy! In this situation, you should know that you need to match rhythms with me! It&#039;s all your fault you&#039;ve thrown my timing out of whack! Oh, you annoying child!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You two! Let&#039;s go! Escape! Don&#039;t fall behind!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Gateon Port]]&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;I, I, I! Want you! Want you! Huh?! Stop the music!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Let me wind down the music and take a look! Oh, you are! You are that super-annoying brat! It&#039;s all your fault that my &amp;lt;sc&amp;gt;Shadow Pokémon&amp;lt;/sc&amp;gt; is the last of the kind! But you did worse! You messed up my dance for celebrating the future of &amp;lt;sc&amp;gt;Team Miror&amp;lt;/sc&amp;gt;! Today of all days, you&#039;re not going to get away! No, you&#039;ll never, never get away! Let the music play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Before battle, if lost to before or failed to snag Dragonite&lt;br /&gt;
:&#039;&#039;&amp;quot;Fuhohoho! You&#039;ve come back again? You super-annoying brat, you! My dance to celebrate our future is reaching a climax. I can&#039;t let you meddle now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Battling with you, I can&#039;t seem to find the right groove at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, how dare you! I say, how dare you! That &amp;lt;sc&amp;gt;Shadow {{p|Dragonite}}&amp;lt;/sc&amp;gt; was &amp;lt;sc&amp;gt;Cipher&#039;s&amp;lt;/sc&amp;gt; very last &amp;lt;sc&amp;gt;Shadow Pokémon&amp;lt;/sc&amp;gt;! There&#039;s only one thing to do now.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Let&#039;s go! Escape!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Huh? What is this? In my perfectly coiffed afro do, I found this little device.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated, if the Shadow Dragonite wasn&#039;t snagged&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh, how dare you! I say, how dare you! But, I still have the &amp;lt;sc&amp;gt;Shadow Dragonite&amp;lt;/sc&amp;gt; with me! All I need is a little rest. When I feel chipper again, I&#039;ll show you who&#039;s the star with my elegant dance steps!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;{{DL|Gateon Port|The Krabby Club}}&lt;br /&gt;
:&#039;&#039;&amp;quot;I, I, I! Want you! Want you! Oh yeah! I&#039;m feeling it!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Colosseum Snatcher Leo manga===&lt;br /&gt;
[[File:Miror B Snatcher Leo.jpg|thumb|200px|Miror B. in Pokémon Colosseum Snatcher Leo]]&lt;br /&gt;
Miror B. appears in a manga adaptation of Pokémon Colosseum known as [[Pokémon Colosseum Snatcher Leo]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=80&lt;br /&gt;
|trainer=Miror B.&lt;br /&gt;
|pkmn=Ludicolo (×2)&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|img=Miror B Ludicolo CSL.png&lt;br /&gt;
|cap=Miror B.&#039;s Ludicolo&lt;br /&gt;
|epnum=CSL2&lt;br /&gt;
|epname=&lt;br /&gt;
|desc=Miror B. sent out these two {{p|Ludicolo}} which battled [[Wes]]&#039;s {{p|Umbreon}} and {{p|Espeon}}.&lt;br /&gt;
&lt;br /&gt;
Ludicolo&#039;s only known move is {{m|Hydro Pump}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Pokémon XD: Gale of Darkness]], the player must battle Miror B. at least four times to capture all [[Shadow Pokémon]] in the game. Since his Shadow {{p|Nosepass}} can&#039;t be snagged at [[Outskirt Stand]] due to the [[Snag Machine]] being unavailable at the time, he must be fought either at [[Pyrite Colosseum]], [[Realgam Colosseum]], or one of the [[Poké Spot]]s to snag it.&lt;br /&gt;
* In [[Pokémon Colosseum]], Miror B. is the only {{tc|Cipher Admin}} to have a unique battle theme rather than the default Cipher Admin battle theme.&lt;br /&gt;
** He&#039;s also the only character in the [[Orre]] games to use more than one different battle theme per game, as he uses the Cipher Admin battle theme instead of his own theme during the [[Realgam Tower]] battle in Pokémon Colosseum.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{cool color}}|bordercolor={{cool color dark}}&lt;br /&gt;
|fr_eu=Bouledisco&lt;br /&gt;
|de=D. Queen&lt;br /&gt;
|it=Discoball&lt;br /&gt;
|es_eu=Discal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wanderer&#039;&#039;&lt;br /&gt;
{{langtable|color={{cool color}}|bordercolor={{cool color dark}}&lt;br /&gt;
|fr_eu=Nomade&lt;br /&gt;
|de=Flaneur&lt;br /&gt;
|it=Giramondo&lt;br /&gt;
|es_eu=Danzante&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Cipher}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Orre trainers}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:B., Miror}}&lt;br /&gt;
[[Category:Colosseum characters]]&lt;br /&gt;
[[Category:XD characters]]&lt;br /&gt;
[[Category:Trainers with unique classes]]&lt;br /&gt;
[[Category:Water-type Trainers]]&lt;br /&gt;
[[Category:Grass-type Trainers]]&lt;br /&gt;
[[Category:Pokémon Colosseum Snatcher Leo characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:D. Queen]]&lt;br /&gt;
[[fr:Bouledisco]]&lt;br /&gt;
[[it:Discoball]]&lt;br /&gt;
[[ja:ミラーボ]]&lt;br /&gt;
[[zh:鏡球]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Double-Edge_(move)&amp;diff=2690473</id>
		<title>Double-Edge (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Double-Edge_(move)&amp;diff=2690473"/>
		<updated>2017-09-16T20:35:26Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Removing fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=38&lt;br /&gt;
|name=Double-Edge&lt;br /&gt;
|jname=すてみタックル&lt;br /&gt;
|jtranslit=Sutemi Takkuru&lt;br /&gt;
|jtrans=Life-Risking Tackle&lt;br /&gt;
|gameimage=Double-Edge.png&lt;br /&gt;
|gameimage2=Double-Edge 2.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power={{tt|120|100 in Generation I}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=6&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=After this move, the user is more easily startled.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|appeal6=6&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=A very appealing move, but after using this move, the user is more easily startled.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=10&lt;br /&gt;
|mtfl=yes&lt;br /&gt;
|mte=yes&lt;br /&gt;
|mtxd=yes&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Double-Edge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;すてみタックル&#039;&#039;&#039; &#039;&#039;Life-Risking Tackle&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM10]] in Generation I.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Double-Edge inflicts damage and the user receives [[recoil]] damage equal to 25% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.&lt;br /&gt;
&lt;br /&gt;
Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a {{m|substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
Double-Edge has a base power of 100 in this generation.&lt;br /&gt;
&lt;br /&gt;
In {{Eng|Pokémon Stadium}}, no recoil damage is taken if Double-Edge knocks out a target.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Double-Edge&#039;s base power is [[List of modified moves|increased]] to 120. The user will take recoil damage even if a substitute breaks.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Recoil is increased to ⅓ of damage done, rather than ¼.&lt;br /&gt;
&lt;br /&gt;
Pokémon with {{a|Rock Head}} do not take recoil damage from this move.&lt;br /&gt;
&lt;br /&gt;
Double-Edge can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra six appeal points if either the move {{m|Focus Energy}} or {{m|Harden}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A charging tackle attack. One quarter of the damage comes back to hurt the attacker.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A tackle that also hurts the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A life-risking tackle that also hurts the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A reckless, life-risking tackle that also hurts the user a little.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|A reckless, life-risking tackle. This also damages the user quite a lot.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass||||27|27|27|27}}&lt;br /&gt;
{{Moveentry/7|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass||||31|31|31|31}}&lt;br /&gt;
{{Moveentry/7|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass||||31|31|31|31}}&lt;br /&gt;
{{Moveentry/7|019|Rattata|type=Normal|1|Field|Field||||31|31|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|019A|Rattata|type=Dark|type2=Normal|1|Field|Field|||||||31|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|020|Raticate|type=Normal|1|Field|Field||||39|39|39|39|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|020A|Raticate|type=Dark|type2=Normal|1|Field|Field|||||||39|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|39|39|49|49|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy||||||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|||46|36|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40}}&lt;br /&gt;
{{Moveentry/7|074A|Geodude|type=Rock|type2=Electric|1|Mineral|Mineral|||||||40|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|||62|44|58|58{{sup/6|XY}}&amp;lt;br&amp;gt;50{{sup/6|ORAS}}|50}}&lt;br /&gt;
{{Moveentry/7|075A|Graveler|type=Rock|type2=Electric|1|Mineral|Mineral|||||||50|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|||62|44|58|58{{sup/6|XY}}&amp;lt;br&amp;gt;50{{sup/6|ORAS}}|50}}&lt;br /&gt;
{{Moveentry/7|076A|Golem|type=Rock|type2=Electric|1|Mineral|Mineral|||||||50|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|||57{{sup/3|RSE}}&amp;lt;br&amp;gt;56{{sup/3|FRLG}}|46{{sup/4|DP}}&amp;lt;br&amp;gt;49{{sup/4|PtHGSS}}|57{{sup/5|BW}}&amp;lt;br&amp;gt;49{{sup/5|B2W2}}|49|49}}&lt;br /&gt;
{{Moveentry/7|104|Cubone|type=Ground|1|Monster|Monster|||45|43|43|43|43}}&lt;br /&gt;
{{Moveentry/7|105|Marowak|type=Ground|1|Monster|Monster|||61|53|53|53|53}}&lt;br /&gt;
{{Moveentry/7|113|Chansey|type=Normal|1|Fairy|Fairy|54|57|57|46|54|1, 54|1, 54|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|133|Eevee|type=Normal|1|Field|Field|||||37{{sup/5|B2W2}}|37|37|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|143|Snorlax|type=Normal|1|Monster|Monster|48||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|155|Cyndaquil|type=Fire|1|Field|Field||||46|55|55|55}}&lt;br /&gt;
{{Moveentry/7|156|Quilava|type=Fire|1|Field|Field||||53|64|64|64}}&lt;br /&gt;
{{Moveentry/7|157|Typhlosion|type=Fire|1|Field|Field||||53|69|1, 69|1, 69}}&lt;br /&gt;
{{Moveentry/7|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||50|50|38|38|38|40}}&lt;br /&gt;
{{Moveentry/7|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||60|60|48|48|48|47}}&lt;br /&gt;
{{Moveentry/7|175|Togepi|type=Fairy|1|Undiscovered|Undiscovered||38|41{{sup/3|RSE}}&amp;lt;br&amp;gt;37{{sup/3|FRLG}}|46|45|45|45|note=STAB prior to Gen VI}}&lt;br /&gt;
{{Moveentry/7|176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy||38|41{{sup/3|RSE}}&amp;lt;br&amp;gt;37{{sup/3|FRLG}}|46|45|45|45|note=STAB prior to Gen VI}}&lt;br /&gt;
{{Moveentry/7|183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy||28|28|27|27{{sup/5|BW}}&amp;lt;br&amp;gt;23{{sup/5|B2W2}}|23{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37}}&lt;br /&gt;
{{Moveentry/7|184|Azumarill|type=Water|type2=Fairy|2|Water 1|Fairy||36|34|33|33{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25{{sup/6|XY}}&amp;lt;br&amp;gt;42{{sup/6|ORAS}}|42}}&lt;br /&gt;
{{Moveentry/7|185|Sudowoodo|type=Rock|1|Mineral|Mineral|||57|46|46{{sup/5|BW}}&amp;lt;br&amp;gt;40{{sup/5|B2W2}}|40|43}}&lt;br /&gt;
{{Moveentry/7|191|Sunkern|type=Grass|1|Grass|Grass|||||37{{sup/5|B2W2}}|37|37}}&lt;br /&gt;
{{Moveentry/7|192|Sunflora|type=Grass|1|Grass|Grass|||||37{{sup/5|B2W2}}|37|37}}&lt;br /&gt;
{{Moveentry/7|204|Pineco|type=Bug|1|Bug|Bug||50|50|42{{sup/4|DP}}&amp;lt;br&amp;gt;45{{sup/4|PtHGSS}}|45|45|45}}&lt;br /&gt;
{{Moveentry/7|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug||59|59|50{{sup/4|DP}}&amp;lt;br&amp;gt;55{{sup/4|PtHGSS}}|56|56|50}}&lt;br /&gt;
{{Moveentry/7|206|Dunsparce|type=Normal|1|Field|Field|||||34{{sup/5|B2W2}}|34|36|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|||57{{sup/3|RSE}}&amp;lt;br&amp;gt;56{{sup/3|FRLG}}|46{{sup/4|DP}}&amp;lt;br&amp;gt;49{{sup/4|PtHGSS}}|57{{sup/5|BW}}&amp;lt;br&amp;gt;49{{sup/5|B2W2}}|49|49}}&lt;br /&gt;
{{Moveentry/7|231|Phanpy|type=Ground|1|Field|Field||49|49|42|42|42|42}}&lt;br /&gt;
{{Moveentry/7|242|Blissey|type=Normal|1|Fairy|Fairy||47|47|46|54|1, 54|1, 54|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|264|Linoone|type=Normal|1|Field|Field||||||35{{sup/6|ORAS}}|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|300|Skitty|type=Normal|2|Field|Fairy|||39|39{{sup/4|DP}}&amp;lt;br&amp;gt;42{{sup/4|PtHGSS}}|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|304|Aron|type=Steel|type2=Rock|1|Monster|Monster|||44|43|50{{sup/5|BW}}&amp;lt;br&amp;gt;46{{sup/5|B2W2}}|46{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40}}&lt;br /&gt;
{{Moveentry/7|305|Lairon|type=Steel|type2=Rock|1|Monster|Monster|||53|51|62{{sup/5|BW}}&amp;lt;br&amp;gt;56{{sup/5|B2W2}}|56{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43}}&lt;br /&gt;
{{Moveentry/7|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|||63|57|74{{sup/5|BW}}&amp;lt;br&amp;gt;65{{sup/5|B2W2}}|65{{sup/6|XY}}&amp;lt;br&amp;gt;45{{sup/6|ORAS}}|45}}&lt;br /&gt;
{{Moveentry/7|313|Volbeat|type=Bug|2|Bug|Human-Like|||37|45|45|45{{sup/6|XY}}&amp;lt;br&amp;gt;47{{sup/6|ORAS}}|47}}&lt;br /&gt;
{{Moveentry/7|322|Numel|type=Fire|type2=Ground|1|Field|Field|||49|51|55{{sup/5|BW}}&amp;lt;br&amp;gt;47{{sup/5|B2W2}}|47|47}}&lt;br /&gt;
{{Moveentry/7|327|Spinda|type=Normal|2|Field|Human-Like|||45|46|46|46|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|358|Chimecho|type=Psychic|1|Amorphous|Amorphous|||33|33|33|33{{sup/6|XY}}&amp;lt;br&amp;gt;42{{sup/6|ORAS}}|42}}&lt;br /&gt;
{{Moveentry/7|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|||57|50|50|50|50}}&lt;br /&gt;
{{Moveentry/7|371|Bagon|type=Dragon|1|Dragon|Dragon|||53|55|55|55{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/7|372|Shelgon|type=Dragon|1|Dragon|Dragon|||78|61|61|61{{sup/6|XY}}&amp;lt;br&amp;gt;56{{sup/6|ORAS}}|56}}&lt;br /&gt;
{{Moveentry/7|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|||93|70|70|1, 70{{sup/6|XY}}&amp;lt;br&amp;gt;63{{sup/6|ORAS}}|63}}&lt;br /&gt;
{{Moveentry/7|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|||65|65{{sup/4|DPPt}}&amp;lt;br&amp;gt;80{{sup/4|HGSS}}|80|80|80}}&lt;br /&gt;
{{Moveentry/7|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|||35|40|40|40|40}}&lt;br /&gt;
{{Moveentry/7|438|Bonsly|type=Rock|1|Undiscovered|Undiscovered||||46|46{{sup/5|BW}}&amp;lt;br&amp;gt;40{{sup/5|B2W2}}|40|43}}&lt;br /&gt;
{{Moveentry/7|449|Hippopotas|type=Ground|1|Field|Field||||44|44|44|44}}&lt;br /&gt;
{{Moveentry/7|450|Hippowdon|type=Ground|1|Field|Field||||50|50|50|50}}&lt;br /&gt;
{{Moveentry/7|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|||||65|65|65}}&lt;br /&gt;
{{Moveentry/7|531|Audino|type=Normal|1|Fairy|Fairy|||||50|50{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug|||||43|43|43}}&lt;br /&gt;
{{Moveentry/7|544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug|||||50|50|50}}&lt;br /&gt;
{{Moveentry/7|545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug|||||55|55|55}}&lt;br /&gt;
{{Moveentry/7|550|Basculin|type=Water|1|Water 2|Water 2|||||36|36|26}}&lt;br /&gt;
{{Moveentry/7|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||||46|46|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||||52|52|52|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|588|Karrablast|type=Bug|1|Bug|Bug|||||56|56|56}}&lt;br /&gt;
{{Moveentry/7|589|Escavalier|type=Bug|type2=Steel|1|Bug|Bug||||||1|1}}&lt;br /&gt;
{{Moveentry/7|636|Larvesta|type=Bug|type2=Fire|1|Bug|Bug|||||50|50|50}}&lt;br /&gt;
{{Moveentry/7|672|Skiddo|type=Grass|1|Field|Field||||||38|38}}&lt;br /&gt;
{{Moveentry/7|673|Gogoat|type=Grass|1|Field|Field||||||40|40}}&lt;br /&gt;
{{Moveentry/7|712|Bergmite|type=Ice|1|Monster|Monster||||||49|49}}&lt;br /&gt;
{{Moveentry/7|713|Avalugg|type=Ice|1|Monster|Monster||||||56|56}}&lt;br /&gt;
{{Moveentry/7|746|Wishiwashi|type=Water|1|Water 2|Water 2|||||||41}}&lt;br /&gt;
{{Moveentry/7|759|Stufful|type=Normal|type2=Fighting|1|Field|Field|||||||46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|760|Bewear|type=Normal|type2=Fighting|1|Field|Field|||||||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|766|Passimian|type=Fighting|1|Field|Field|||||||36}}&lt;br /&gt;
{{Moveentry/7|772|Type: Null|type=Normal|1|Undiscovered|Undiscovered|||||||80|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|773|Silvally|type=Normal|1|Undiscovered|Undiscovered|||||||80|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|774|Minior|type=Rock|type2=Flying|1|Mineral|Mineral|||||||43}}&lt;br /&gt;
{{Moveentry/7|797|Celesteela|type=Steel|type2=Flying|1|Undiscovered|Undiscovered|||||||73}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/6|058|Growlithe|type=Fire|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|077|Ponyta|type=Fire|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|115|Kangaskhan|type=Normal|1|Monster|Monster|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|143|Snorlax|type=Normal|1|Monster|Monster||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|155|Cyndaquil|type=Fire|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|161|Sentret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|204|Pineco|type=Bug|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|209|Snubbull|type=Fairy|2|Field|Fairy||||✔|✔|✔|note=STAB prior to Gen VI}}&lt;br /&gt;
{{Moveentry/6|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|216|Teddiursa|type=Normal|1|Field|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|220|Swinub|type=Ice|type2=Ground|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|241|Miltank|type=Normal|1|Field|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|299|Nosepass|type=Rock|1|Mineral|Mineral|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|320|Wailmer|type=Water|2|Field|Water 2||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|341|Corphish|type=Water|2|Water 1|Water 3||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|359|Absol|type=Dark|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|387|Turtwig|type=Grass|2|Monster|Grass|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|396|Starly|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|399|Bidoof|type=Normal|2|Water 1|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|408|Cranidos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|434|Stunky|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|443|Gible|type=Dragon|type2=Ground|2|Monster|Dragon|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|446|Munchlax|type=Normal|1|Monster|Monster|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|459|Snover|type=Grass|type2=Ice|2|Monster|Grass|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|522|Blitzle|type=Electric|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|616|Shelmet|type=Bug|1|Bug|Bug||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|749|Mudbray|type=Ground|1|Field|Field||||||✔}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|1|TM10|no|no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/AllTM|Double-Edge|7|except={{pcolor|Grimer|000}},&amp;lt;br&amp;gt;{{pcolor|Muk|000}}, {{pcolor|Gastly|000}}, {{pcolor|Haunter|000}}, {{pcolor|Voltorb|000}}, {{pcolor|Electrode|000}}, {{pcolor|Koffing|000}}, and {{pcolor|Weezing|000}}}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/Tutor|Normal|3}}&lt;br /&gt;
{{Movehead/Tutor/3|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/3|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|005|Charmeleon|type=Fire|2|Monster|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|008|Wartortle|type=Water|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|009|Blastoise|type=Water|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|019|Rattata|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|020|Raticate|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|023|Ekans|type=Poison|2|Field|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|024|Arbok|type=Poison|2|Field|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|027|Sandshrew|type=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|028|Sandslash|type=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|030|Nidorina|type=Poison|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|033|Nidorino|type=Poison|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|035|Clefairy|type=Normal|1|Fairy|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|036|Clefable|type=Normal|1|Fairy|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|037|Vulpix|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|038|Ninetales|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|039|Jigglypuff|type=Normal|1|Fairy|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|040|Wigglytuff|type=Normal|1|Fairy|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|044|Gloom|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|050|Diglett|type=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|051|Dugtrio|type=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|052|Meowth|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|053|Persian|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|055|Golduck|type=Water|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|057|Primeape|type=Fighting|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|058|Growlithe|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|059|Arcanine|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|060|Poliwag|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|077|Ponyta|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|078|Rapidash|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|086|Seel|type=Water|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|098|Krabby|type=Water|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|099|Kingler|type=Water|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|105|Marowak|type=Ground|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|114|Tangela|type=Grass|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|116|Horsea|type=Water|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|117|Seadra|type=Water|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|118|Goldeen|type=Water|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|119|Seaking|type=Water|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|120|Staryu|type=Water|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|126|Magmar|type=Fire|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|127|Pinsir|type=Bug|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|128|Tauros|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|133|Eevee|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|134|Vaporeon|type=Water|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|135|Jolteon|type=Electric|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|136|Flareon|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|140|Kabuto|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|143|Snorlax|type=Normal|1|Monster|Monster|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|145|Zapdos|type=Electric|type2=Flying|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|146|Moltres|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|147|Dratini|type=Dragon|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|152|Chikorita|type=Grass|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|153|Bayleef|type=Grass|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|154|Meganium|type=Grass|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|155|Cyndaquil|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|156|Quilava|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|157|Typhlosion|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|158|Totodile|type=Water|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|159|Croconaw|type=Water|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|160|Feraligatr|type=Water|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|161|Sentret|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|162|Furret|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|172|Pichu|type=Electric|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|174|Igglybuff|type=Normal|1|Undiscovered|Undiscovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|175|Togepi|type=Normal|1|Undiscovered|Undiscovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|176|Togetic|type=Normal|type2=Flying|2|Flying|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|179|Mareep|type=Electric|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|180|Flaaffy|type=Electric|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|181|Ampharos|type=Electric|2|Monster|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|182|Bellossom|type=Grass|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|183|Marill|type=Water|2|Water 1|Fairy|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|184|Azumarill|type=Water|2|Water 1|Fairy|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|186|Politoed|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|188|Skiploom|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|189|Jumpluff|type=Grass|type2=Flying|2|Fairy|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|191|Sunkern|type=Grass|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|192|Sunflora|type=Grass|1|Grass|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|194|Wooper|type=Water|type2=Ground|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|196|Espeon|type=Psychic|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|197|Umbreon|type=Dark|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|204|Pineco|type=Bug|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|209|Snubbull|type=Normal|2|Field|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|210|Granbull|type=Normal|2|Field|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|218|Slugma|type=Fire|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|219|Magcargo|type=Fire|type2=Rock|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|220|Swinub|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|221|Piloswine|type=Ice|type2=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|223|Remoraid|type=Water|2|Water 1|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|224|Octillery|type=Water|2|Water 1|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|232|Donphan|type=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|233|Porygon2|type=Normal|1|Mineral|Mineral|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|234|Stantler|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|239|Elekid|type=Electric|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|240|Magby|type=Fire|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|241|Miltank|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|242|Blissey|type=Normal|1|Fairy|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|243|Raikou|type=Electric|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|244|Entei|type=Fire|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|245|Suicune|type=Water|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|247|Pupitar|type=Rock|type2=Ground|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|249|Lugia|type=Psychic|type2=Flying|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|250|Ho-Oh|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|252|Treecko|type=Grass|2|Monster|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|253|Grovyle|type=Grass|2|Monster|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|254|Sceptile|type=Grass|2|Monster|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|255|Torchic|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|258|Mudkip|type=Water|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|261|Poochyena|type=Dark|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|262|Mightyena|type=Dark|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|263|Zigzagoon|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|264|Linoone|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|269|Dustox|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|273|Seedot|type=Grass|2|Field|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|280|Ralts|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|281|Kirlia|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|282|Gardevoir|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|285|Shroomish|type=Grass|2|Fairy|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|287|Slakoth|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|288|Vigoroth|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|289|Slaking|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|290|Nincada|type=Bug|type2=Ground|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|291|Ninjask|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|293|Whismur|type=Normal|2|Monster|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|294|Loudred|type=Normal|2|Monster|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|295|Exploud|type=Normal|2|Monster|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|297|Hariyama|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|298|Azurill|type=Normal|1|Undiscovered|Undiscovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|299|Nosepass|type=Rock|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|300|Skitty|type=Normal|2|Field|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|301|Delcatty|type=Normal|2|Field|Fairy|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|303|Mawile|type=Steel|2|Field|Fairy|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|304|Aron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|305|Lairon|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|309|Electrike|type=Electric|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|310|Manectric|type=Electric|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|311|Plusle|type=Electric|1|Fairy|Fairy|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|312|Minun|type=Electric|1|Fairy|Fairy|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|313|Volbeat|type=Bug|2|Bug|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|314|Illumise|type=Bug|2|Bug|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|316|Gulpin|type=Poison|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|317|Swalot|type=Poison|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|320|Wailmer|type=Water|2|Field|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|321|Wailord|type=Water|2|Field|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|322|Numel|type=Fire|type2=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|323|Camerupt|type=Fire|type2=Ground|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|324|Torkoal|type=Fire|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|325|Spoink|type=Psychic|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|326|Grumpig|type=Psychic|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|327|Spinda|type=Normal|2|Field|Human-Like|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|328|Trapinch|type=Ground|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|329|Vibrava|type=Ground|type2=Dragon|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|330|Flygon|type=Ground|type2=Dragon|1|Bug|Bug|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|331|Cacnea|type=Grass|2|Grass|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|335|Zangoose|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|336|Seviper|type=Poison|2|Field|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|338|Solrock|type=Rock|type2=Psychic|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|341|Corphish|type=Water|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|346|Cradily|type=Rock|type2=Grass|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|348|Armaldo|type=Rock|type2=Bug|1|Water 3|Water 3|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|349|Feebas|type=Water|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|350|Milotic|type=Water|2|Water 1|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|351|Castform|type=Normal|2|Fairy|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|352|Kecleon|type=Normal|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|353|Shuppet|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|354|Banette|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|358|Chimecho|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|359|Absol|type=Dark|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|361|Snorunt|type=Ice|2|Fairy|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|362|Glalie|type=Ice|2|Fairy|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|366|Clamperl|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|367|Huntail|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|368|Gorebyss|type=Water|1|Water 1|Water 1|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|370|Luvdisc|type=Water|1|Water 2|Water 2|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|371|Bagon|type=Dragon|1|Dragon|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|372|Shelgon|type=Dragon|1|Dragon|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|377|Regirock|type=Rock|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|378|Regice|type=Ice|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|379|Registeel|type=Steel|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|380|Latias|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|386|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|||✔|form=Normal Forme}}&lt;br /&gt;
{{Moveentry/3|386A|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔|||form=Attack Forme}}&lt;br /&gt;
{{Moveentry/3|386D|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔|||form=Defense Forme}}&lt;br /&gt;
{{Moveentry/3|386S|Deoxys|type=Psychic|1|Undiscovered|Undiscovered||✔||form=Speed Forme}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Moveentry/1|209|Snubbull|type=Normal|2|Field|Fairy|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|155|Cyndaquil|type=Fire|1|Field|Field|[[List of Gotta Catch &#039;Em All event Pokémon#Double-Edge Cyndaquil|New York Pokémon Center]]}}&lt;br /&gt;
{{Moveentry/1|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|[[List of Gotta Catch &#039;Em All event Pokémon#Double-Edge Qwilfish|New York Pokémon Center]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|[[List of Pokémon Global Link promotions/Pokémon#Metagross|European language Global Link]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|068|Machamp|type=Fighting|1|Human-Like|Human-Like|{{DL|List of Japanese region Nintendo Network event Pokémon distributions in Generation VII|Saori Yoshida&#039;s Machamp}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Rumble Blast]]===&lt;br /&gt;
This move has a damage rating of ☆☆☆☆☆.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. However, it also damages the user.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user attacks the opponent with a powerful full-body tackle.|image1=Stephan Zebstrika Double-Edge.png|image1p=Zebstrika|image2=Barry Heracross Double-Edge.png|image2p=Heracross|image3=James Chimecho Double-Edge.png|image3p=Chimecho|image4=Brock Sudowoodo Double-Edge.png|image4p=Sudowoodo}}&lt;br /&gt;
{{movep|type=normal|ms=120|pkmn=Staryu|method=Staryu spins and slams into the opponent at full force.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Staryu|startcode=EP045|startname=The Song of Jigglypuff|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=017|pkmn=Pidgeotto|method=Pidgeotto generates a greenish energy surrounding it, and it flies towards its opponent and slams into it at full force.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidgeotto|startcode=EP063|startname=The Battle of the Badge}}&lt;br /&gt;
{{movep|type=normal|ms=024|pkmn=Arbok|method=Arbok tackles the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Arbok|startcode=EP073|startname=Bad to the Bone}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu charges at the opponent and tackles it.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pikachu|startcode=EP079|startname=Friend and Foe Alike}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel tackles the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP115|startname=A Tent Situation|notes=Japanese version only}}&lt;br /&gt;
{{movep|type=normal|ms=301|pkmn=Delcatty|method=Delcatty charges at the opponent and tackles it with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgio|user1=Georgio&#039;s Delcatty|startcode=SS011|startname=A Date with Delcatty}}&lt;br /&gt;
{{movep|type=normal|ms=313|pkmn=Volbeat|method=Volbeat gets a yellow aura and it tackles the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Romeo|user1=Romeo&#039;s Beat|startcode=AG042|startname=Love at First Flight}}&lt;br /&gt;
{{movep|type=normal|ms=358|pkmn=Chimecho|method=Chimecho&#039;s body glows yellow and it tackles the opponent with a great force.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Chimecho|startcode=AG091|startname=Lessons in Lilycove|notes=First mentioned in &#039;&#039;{{color2|{{normal color dark}}|AG084|Who&#039;s Flying Now?}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=372|pkmn=Shelgon|method=Shelgon&#039;s body glows gold and it tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Drake|user1=Drake&#039;s Shelgon|startcode=AG101|startname=Vanity Affair}}&lt;br /&gt;
{{movep|type=normal|ms=051|pkmn=Dugtrio|method=Dugtrio tackles the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Dugtrio|startcode=AG128|startname=Shocks and Bonds}}&lt;br /&gt;
{{movep|type=normal|ms=168|pkmn=Ariados|method=Ariados tackles the opponent with great speed and force.}}&lt;br /&gt;
{{movemid|type=normal|user=Harley|user1=Harley&#039;s Ariados|startcode=AG144|startname=A Hurdle for Squirtle}}&lt;br /&gt;
{{movep|type=normal|ms=438|pkmn=Bonsly|method=Bonsly repeatedly slams its body into the opponent, or Bonsly slams into the opponent with great force, leaving behind a gold streak while attacking.|notes=Bonsly didn&#039;t take recoil because of Rock head}}	&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Bonsly|startcode=AG156|startname=From Cradle to Save!}}&lt;br /&gt;
{{movep|type=normal|ms=439|pkmn=Mime Jr.|method=Mime Jr. repeatedly slams its body into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Mime Jr.|startcode=AG165|startname=King and Queen for a Day!|notes=Used via {{color2|{{normal color dark}}|Mimic (move)|Mimic}}}}&lt;br /&gt;
{{movep|type=normal|ms=113|pkmn=Chansey|method=Chansey runs and tackles the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Nurse Joy&#039;s Chansey|startcode=AG186|startname=Overjoyed!}}&lt;br /&gt;
{{movep|type=normal|ms=185|pkmn=Sudowoodo|method=Sudowoodo runs at the opponent and slams into it with great force. While charging, Sudowoodo leaves behind a gold streak.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Sudowoodo|startcode=DP014|startname=Leave it to Brocko!}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix&#039;s body glows gold or silver and it tackles the opponent with great power.}}&lt;br /&gt;
{{movemid|type=normal|user=Roark|user1=Roark&#039;s Onix|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=normal|ms=450|pkmn=Hippowdon|method=Hippowdon rushes at the opponent and tackles it with great force. While running, it leaves behind a yellow trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Hippowdon (Pokémon)|user1=A wild Hippowdon|startcode=DP065|startname=Sleight of Sand!}}&lt;br /&gt;
{{movep|type=normal|ms=306|pkmn=Aggron|method=Aggron rushes at the opponent and tackles it with great force. While charging, it leaves behind a silver or gold trail, or Aggron&#039;s body turns gold and it charges at the opponent. As it charges, its body returns to normal color and it becomes surrounded in a white aura. It then slams into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=J&#039;s client (DP071)|user1=J&#039;s client&#039;s Aggron|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}&lt;br /&gt;
{{movemid|type=normal|user=Aggron (Pokémon)|user1=A wild Aggron|startcode=DP119|startname=Trials and Adulations!}}&lt;br /&gt;
{{movemid|type=normal|user=Paul|user1=Paul&#039;s Aggron|startcode=DP186|startname=Familiarity Breeds Strategy!}}&lt;br /&gt;
{{movep|type=normal|ms=214|pkmn=Heracross|method=Heracross rushes at the opponent and slams into it with great force. While rushing, a yellow trail of energy is seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Barry (anime)|user1=Barry&#039;s Heracross|startcode=DP140|startname=Historical Mystery Tour!}}&lt;br /&gt;
{{movep|type=normal|ms=523|pkmn=Zebstrika|method=Zebstrika becomes covered in a gold aura. It then charges into the opponent with great force.}}&lt;br /&gt;
{{movebtm|type=normal|user=Stephan|user1=Stephan&#039;s Zebstrika|startcode=BW106|startname=Strong Strategy Steals the Show!}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user attacks the foe with a powerful tackle.|image1=Gengar Double-Edge PO.png|image1p=Gengar}}&lt;br /&gt;
{{movep|type=normal|ms=094|pkmn=Gengar|method=Gengar grabs the opponent and pushes it away with great force.}}&lt;br /&gt;
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Gengar|startcode=PO01|startname=File 1: Red|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Aim to Be a Card Master!! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user tackles the opponent harder than normal.|image1=Shou Chansey Double-Edge.png|image1p=Chansey}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=113|pkmn=Chansey|method=Chansey slams into the opponent very hard.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Shou Okabe|user1=Shou&#039;s Chansey|startcode=MCM1|startname=District Convention &amp;quot;Kenta, to the Open Sea&amp;quot;|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user slams into the opponent with great force.|image1=Snor Double-Edge.png|image1p=Snorlax|image2=Kiki Skitty Double-Edge.png|image2p=Skitty|image3=Brock Geodude Double-Edge Adventures.png|image3p=Geodude|image4=Noland Golem Adventures.png|image4p=Golem}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax jumps high into the air and it falls down onto the opponent with its fist extended, landing right on top of them.}}&lt;br /&gt;
{{movemid|type=normal|user=Snor|user1=Red&#039;s Snor|startcode=PS040|startname=A Charizard... and a Champion|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=074|pkmn=Geodude|method=Geodude cartwheels into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Geodude|user1=Brock&#039;s Geofour|startcode=PS077|startname=Striking Golduck}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Geodude|user1=Brock&#039;s Geofive|startcode=PS077|startname=Striking Golduck}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Geodude|user1=Brock&#039;s Geosix|startcode=PS077|startname=Striking Golduck}}&lt;br /&gt;
{{movep|type=normal|ms=175|pkmn=Togepi|method=Togepi spins rapidly and slams headfirst into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Togebo|user1=Gold&#039;s Togebo|startcode=PS107|startname=Gligar Glide}}&lt;br /&gt;
{{movep|type=normal|ms=300|pkmn=Skitty|method=Skitty starts chasing its own tail and running around in circles. Its body then starts to glow brightly and it slams into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Kiki|user1=Ruby&#039;s Kiki|startcode=PS193|startname=Stick This in Your Craw, Crawdaunt II}}&lt;br /&gt;
{{movep|type=normal|ms=354|pkmn=Banette|method=Banette slams its head into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Sird|user1=Sird&#039;s Banette|startcode=PS290|startname=Aerial Battleground}}&lt;br /&gt;
{{movep|type=normal|ms=076|pkmn=Golem|method=Golem jumps into the air and slams headfirst into the opponent from above.}}&lt;br /&gt;
{{movemid|type=normal|user=Golem (Pokémon)|user1=The Battle Factory&#039;s Golem|startcode=PS306|startname=Pinsir Me, I Must Be Dreaming}}&lt;br /&gt;
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash charges and slams its head into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Crystal (Adventures)|user1=Crystal&#039;s Rapidash|startcode=PS309|startname=Moving Past Milotic}}&lt;br /&gt;
{{movep|type=normal|ms=095|pkmn=Onix|method=Onix charges and slams its head into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Roark|user1=Roark&#039;s Onix|startcode=PS342|startname=A Conk on Cranidos&#039;s Cranium}}&lt;br /&gt;
{{movep|type=normal|ms=176|pkmn=Togetic|method=Togetic flies towards its opponent and crashes into it with a powerful tackle.}}&lt;br /&gt;
{{movemid|type=normal|user=Togebo|user1=Gold&#039;s Togebo|startcode=PS459|startname=All About Arceus VIII}}&lt;br /&gt;
{{movep|type=normal|ms=468|pkmn=Togekiss|method=Togekiss flies towards its opponent and crashes into it with a powerful tackle.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Togebo|user1=Gold&#039;s Togebo|startcode=PS459|startname=All About Arceus VIII}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS268|The Escape]]&#039;&#039;, {{adv|Green}}&#039;s [[Jiggly]] was revealed to know Double-Edge by her [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user is outlined in light and slams itself into the foe.|image1=Team Meanies Gengar Double-Edge GRT.png|image1p=Gengar}}&lt;br /&gt;
{{movep|ms=094|type=normal|pkmn=Gengar|method=Gengar is outlined in light and slams itself into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Team Meanies|user1=Gengar|startcode=GRT6|startname=Tears and Emotions - It&#039;s the Final Chapter!|notes=Debut&amp;lt;br&amp;gt;Gengar couldn&#039;t legally learn Double-Edge {{color2|{{normal color dark}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|at the time}}}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user slams the opponent with great force.|image1=Red Togepi Double-Edge PM.png|image1p=Togepi|image2=Pineco Double-Edge PM.png|image2p=Pineco}}&lt;br /&gt;
{{movep|ms=175|type=normal|pkmn=Togepi|method=Togepi slams the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Red&#039;s Togepi|startcode=PM085|startname=Togepi&#039;s Determination|notes=Debut}}&lt;br /&gt;
{{movep|ms=204|type=normal|pkmn=Pineco|method=Pineco lowers its head and tackles the opponent with great force.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Pineco (Pokémon)|user1=A wild Pineco|startcode=PM105|startname=Return light to Bellossom!!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genI=Double-Edge I&lt;br /&gt;
|genII=Double-Edge II&lt;br /&gt;
|genIII=Double-Edge III&lt;br /&gt;
|genIV=Double-Edge IV&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|BW=Double-Edge BW&lt;br /&gt;
|B2W2=Double-Edge B2W2&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Double-Edge Stad&lt;br /&gt;
|Stad2=Double-Edge Stad2&lt;br /&gt;
|Colo=Double-Edge Colo&lt;br /&gt;
|XD=Double-Edge XD&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Double-Edge PBR&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Double-Edge PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This move&#039;s English name refers to the idiom &#039;&#039;[[wiktionary:double-edged sword|double-edged sword]]&#039;&#039;.&lt;br /&gt;
* {{p|Tyrantrum}} is the only Pokémon that can have {{a|Rock Head}} as an Ability that cannot learn Double-Edge.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=捨身衝撞 &#039;&#039;{{tt|Sésān Chūngjohng|Life-Risking Tackle}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捨身攻擊 &#039;&#039;{{tt|Sésān Gūnggīk|Life-Risking Attack}}&#039;&#039; {{tt|*|AG - BW series}}&amp;lt;br&amp;gt;捨身撞擊 &#039;&#039;{{tt|Sésān Johnggīk|Life-Risking Tackle}}&#039;&#039; {{tt|*|Original series &amp;amp; Guidebook}}&lt;br /&gt;
|zh_cmn=捨身衝撞 / 舍身冲撞 &#039;&#039;{{tt|Shěshēn Chōngzhuàng|Life-Risking Tackle}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;捨身攻擊 / 舍身攻击 &#039;&#039;{{tt|Shě​shēn​ Gōng​jī|Life-Risking Attack}}​&#039;&#039; {{tt|*|Anime}}&lt;br /&gt;
|cs=Dvojité ostří&lt;br /&gt;
|da=Tvekant&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Weerslag&lt;br /&gt;
|fi=Kaksoisterä (season 1)&amp;lt;br&amp;gt;Tuplaterä (Advanced Challenge, [[AG144|Battle Frontier]])&amp;lt;br&amp;gt;Kaksoiskulma/Tuplakulma ([[AG101|Advanced]] [[AG128|Battle]])&lt;br /&gt;
|fr_eu=Damoclès&lt;br /&gt;
|de=Risikotackle&lt;br /&gt;
|el=Διπλή Κόψη &#039;&#039;Diple Kópse&#039;&#039;&lt;br /&gt;
|hi= दोहरी धार Dohri Dhaar&lt;br /&gt;
|id=Double-Edge&lt;br /&gt;
|it=Sdoppiatore&lt;br /&gt;
|ko=이판사판태클 &#039;&#039;Ipansapan Tackle&#039;&#039;&lt;br /&gt;
|pl=Podwójne Uderzenie Kantem&lt;br /&gt;
|pt_br=Faca de Dois Gumes ([[BW106]]-present, TCG, manga)&amp;lt;br&amp;gt;Pontada Dupla (early anime)&amp;lt;br&amp;gt;Borda Dupla (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Palmada Dupla (Pokémon Chronicles)&amp;lt;br&amp;gt;Lâmina Dupla (Diamond and Pearl Series)&lt;br /&gt;
|ro=Lama Dublă&lt;br /&gt;
|sr=Dvostruka ivica&lt;br /&gt;
|es_la=Doble Filo (Original Series - Diamond and Pearl)&amp;lt;br&amp;gt;Golpe Doble([[SS011]])&amp;lt;br&amp;gt;Doble Poder (Battle Dimension - present)&lt;br /&gt;
|es_eu=Doble Filo&lt;br /&gt;
|sv=Dubbeleggad attack{{tt|*|EP079}}&amp;lt;br&amp;gt;Dubbelblad{{tt|*|EP063, EP073}}&amp;lt;br&amp;gt;Dubbelegga{{tt|*|EP045}}&amp;lt;br&amp;gt;Dubbelhugg{{tt|*|Song of Jigglypuff}}&lt;br /&gt;
|tr=Çifte Şiddet&lt;br /&gt;
|vi=Đòn Tông Chí Mạng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Double-Edge}}&lt;br /&gt;
{{Generation I TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that have recoil]]&lt;br /&gt;
&lt;br /&gt;
[[de:Risikotackle]]&lt;br /&gt;
[[fr:Damoclès]]&lt;br /&gt;
[[it:Sdoppiatore (mossa)]]&lt;br /&gt;
[[ja:すてみタックル]]&lt;br /&gt;
[[pl:Double-Edge]]&lt;br /&gt;
[[zh:舍身冲撞（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Cross_Poison_(move)&amp;diff=2690472</id>
		<title>Cross Poison (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Cross_Poison_(move)&amp;diff=2690472"/>
		<updated>2017-09-16T20:34:56Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Removing fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=440&lt;br /&gt;
|name=Cross Poison&lt;br /&gt;
|jname=クロスポイズン&lt;br /&gt;
|jtrans=Cross Poison&lt;br /&gt;
|jtranslit=Kurosu Poizun&lt;br /&gt;
|gameimage=Cross Poison VI.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Poison&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=70&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=IV&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appealsc=3&lt;br /&gt;
|scdesc=A basic performance using a move known by the Pokémon.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles Pokémon that used a move of the same type.&lt;br /&gt;
|pokefordex=Cross%20Poison&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|brightpowder=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cross Poison&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;クロスポイズン &#039;&#039;&#039; &#039;&#039;Cross Poison&#039;&#039;) is a damage-dealing {{type|Poison}} [[move]] introduced in [[Generation IV]]. &lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Cross Poison deals damage and has an increased [[critical hit]] ratio. It has a 10% chance of {{status|poison}}ing the opponent.&lt;br /&gt;
&lt;br /&gt;
Cross Poison can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if the move {{m|Focus Energy}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Poison|4}}&lt;br /&gt;
{{Moveentry/4|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|1|1|1|1}}&lt;br /&gt;
{{Moveentry/4|167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug||47|47|47|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|168|Ariados|type=Bug|type2=Poison|1|Bug|Bug||55|55|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|50|61{{sup/5|BW}}&amp;lt;br&amp;gt;49{{sup/5|B2W2}}|49|49|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|58|73{{sup/5|BW}}&amp;lt;br&amp;gt;57{{sup/5|B2W2}}|57|57|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Poison|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Poison|4}}&lt;br /&gt;
{{Moveentry/4|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Poison|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Poison}}&lt;br /&gt;
{{Moveentry/1|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Movefoot|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Poison}}&lt;br /&gt;
{{Moveentry/1|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3|[[List of local Japanese event Pokémon distributions in Generation V#Anorith|Pokémon Adventure Camp Anorith]]}}&lt;br /&gt;
{{Movefoot|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=poison&lt;br /&gt;
|grid={{Conquestmove/Grid/columns|x=1}}&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=38&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff= Has a 10% chance to poison each target. Has a high critical hit ratio.&lt;br /&gt;
|users={{CSP|169|Crobat}}&amp;amp;nbsp;&amp;amp;nbsp;{{CSP|452|Drapion}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoSpecialAttack&lt;br /&gt;
|id=89&lt;br /&gt;
|move=Cross Poison&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Poison&lt;br /&gt;
|pow=40&lt;br /&gt;
|segments=3&lt;br /&gt;
|duration=1.5&lt;br /&gt;
|crit=25&lt;br /&gt;
|users={{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to an update to [[Niantic]]&#039;s servers on July 30, 2016, Cross Poison had a power of 20.&lt;br /&gt;
*Prior to an update to [[Niantic]]&#039;s servers on February 16, 2017, Cross Poison had a power of 25 and an energy bar of [[File:GO charge 4.png|103px|4]].&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=poison|exp=yes|gen=The user crosses its arms and they start to glow purple. The user then slashes its opponent.|image1=Paul Drapion Cross Poison.png|image1p=Paul&#039;s Drapion|image2=J Drapion Cross Poison.png|image2p=J&#039;s Drapion|image3=Team Flare Grunt Skorupi Cross Poison.png|image3p=Skorupi}}&lt;br /&gt;
{{movep|type=poison|ms=452|pkmn=Drapion|method=Drapion crosses its arms above its head and its hands and pincers start to glow purple. Drapion then slashes the opponent in an &#039;X&#039; formation, or Drapion crosses its arms in front of its face and its claws start to glow purple. A purple &#039;X&#039; then appears in front of its crossed arms and it opens its hands, firing the &#039;X&#039; at the opponent.}}&lt;br /&gt;
{{movemid|type=poison|user=J|user1=J&#039;s Drapion|startcode=DP020|startname=Mutiny in the Bounty!|notes=Debut}}&lt;br /&gt;
{{movemid|type=poison|user=Paul|user1=Paul&#039;s Drapion|startcode=DP186|startname=Familiarity Breeds Strategy!}}&lt;br /&gt;
{{movemid|type=poison|user=Celosia|user1=Celosia&#039;s Drapion|startcode=XY094|startname=From A to Z!}}&lt;br /&gt;
{{movep|type=poison|ms=451|pkmn=Skorupi|method=Skorupi crosses its arms in front of its face and its claws start to glow purple. A purple &#039;X&#039; then appears in front of its crossed arms and it opens its hands, firing the &#039;X&#039; at the opponent.}}&lt;br /&gt;
{{movebtm|type=poison|user=Team Flare Grunt (Trainer class)|user1=A Team Flare Grunt&#039;s Skorupi|startcode=XY107|startname=An Explosive Operation!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=poison|exp=yes|gen=The user slashes the opponent leaving a purple X.|image1=Scientist Drapion Kricketune Cross Poison X-Scissor Adventures.png|image1p=Drapion}}&lt;br /&gt;
{{movep|type=poison|ms=452|pkmn=Drapion|method=Drapion slashes the opponent with its arms and an X is formed.}}&lt;br /&gt;
{{movebtmManga|type=poison|user=Scientist (Trainer class)|user1=A Scientist&#039;s Drapion|startcode=PS363|startname=Dramatic Drapion &amp;amp; Crafty Kricketune II|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Poison&lt;br /&gt;
|genIV=Cross Poison IV&lt;br /&gt;
|genV=Cross Poison V&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Poison&lt;br /&gt;
|PBR=Cross Poison PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color light}}&lt;br /&gt;
|zh_yue=十字毒刃 &#039;&#039;{{tt|Sahpjih Duhkyahn|Cross Poison Blade}}​&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;十字毒藥 &#039;&#039;{{tt|Sahpjih Duhkyeuhk|Cross Poison}}​&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=十字毒刃 &#039;&#039;{{tt|Shí​zì​ Dú​rèn|Cross Poison Blade}}​&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;十字毒藥 / 十字毒药 &#039;&#039;{{tt|Shí​zì​ Dú​yào|Cross Poison}}​&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|nl=Kruisgif&lt;br /&gt;
|fr=Poison-Croix&lt;br /&gt;
|de=Giftstreich&lt;br /&gt;
|el=Διασταύρωση Δηλητηρίου &#039;&#039;Diastaúrosi Dilitepiu&#039;&#039;&lt;br /&gt;
|id=Cross Poison&lt;br /&gt;
|it=Velenocroce&lt;br /&gt;
|ko=크로스포이즌 &#039;&#039;Cross Poison&#039;&#039;&lt;br /&gt;
|pl=Kontratrucizna&lt;br /&gt;
|pt_br=Corte-veneno (games, {{series|XY}}-present)&amp;lt;br&amp;gt;Veneno Cruzado (early anime)&lt;br /&gt;
|pt_eu=Cruz Venenosa&lt;br /&gt;
|ro=Crucea Otrăvitoare&lt;br /&gt;
|es_la=Veneno Cruzado&lt;br /&gt;
|es_eu=Veneno X&lt;br /&gt;
|tr=Kesme Zehir&lt;br /&gt;
|vi=Độc Tố Chữ Thập&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Slash|Poison}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves with a high critical-hit ratio]]&lt;br /&gt;
[[Category:Moves that can inflict poison]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Giftstreich]]&lt;br /&gt;
[[fr:Poison-Croix]]&lt;br /&gt;
[[it:Velenocroce (mossa)]]&lt;br /&gt;
[[ja:クロスポイズン]]&lt;br /&gt;
[[pl:Cross Poison]]&lt;br /&gt;
[[zh:十字毒刃（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Counter_(move)&amp;diff=2690471</id>
		<title>Counter (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Counter_(move)&amp;diff=2690471"/>
		<updated>2017-09-16T20:33:20Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Removing fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=68&lt;br /&gt;
|name=Counter&lt;br /&gt;
|jname=カウンター&lt;br /&gt;
|jtranslit=Kauntā&lt;br /&gt;
|jtrans=Counter&lt;br /&gt;
|gameimage=Counter V.png&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=-5&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others once.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earns double the score on the final performance.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works great if the user goes last this turn.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=18&lt;br /&gt;
|mtfl=yes&lt;br /&gt;
|mte=yes&lt;br /&gt;
|na=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Counter&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カウンター&#039;&#039;&#039; &#039;&#039;Counter&#039;&#039;) is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. It was [[TM18]] in Generation I.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
If the last amount of damage done before the use of Counter is greater than 0 and was dealt by a {{type|Normal}} or {{type|Fighting}} attack (except Counter), Counter will do twice as much damage to the opponent. Otherwise, Counter misses.&lt;br /&gt;
&lt;br /&gt;
Although Counter deals Fighting-type damage, it is not affected by type effectiveness (so it can affect {{type|Ghost}} Pokémon).&lt;br /&gt;
&lt;br /&gt;
Counter is a decreased [[priority]] move. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user&#039;s or opponent&#039;s speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally. If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Counter is (or attempts to be) used, Counter&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Counter will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
If both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a {{m|substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&lt;br /&gt;
====Handheld games====&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Counter to counter itself as well as self-inflicted recoil damage. If an HP-restoring or battle item is used on the opponent during the same round that Counter is used, Counter will counter the item.&lt;br /&gt;
&lt;br /&gt;
Specifically, Counter will fail in the following circumstances (displayed as a miss):&lt;br /&gt;
* If the opponent&#039;s last selected move&#039;s power is 0 (all damaging moves have non-zero power, including moves like {{m|Seismic Toss}} that deal fixed damage)&lt;br /&gt;
* If the opponent&#039;s last selected move&#039;s type is not Normal or Fighting, or if the move is Counter&lt;br /&gt;
* If the last move used in the battle did no damage to its target, unless it is one of a few select [[status move]]s that do no reset the data for the last damage-dealing move used.&lt;br /&gt;
** These moves are: {{m|Conversion}}, {{m|Haze}}, {{m|Whirlwind}}, {{m|Roar}}, {{m|Teleport}}, {{m|Mist}}, {{m|Focus Energy}}, {{m|Supersonic}}, {{m|Confuse Ray}}, {{m|Recover}}, {{m|Softboiled}}, {{m|Rest}}, {{m|Transform}}, {{m|Light Screen}}, {{m|Reflect}}, {{m|PoisonPowder}}, {{m|Toxic}}, {{m|Poison Gas}}, {{m|Stun Spore}}, {{m|Thunder Wave}}, {{m|Glare}}, {{m|Substitute}}, {{m|Mimic}}, {{m|Leech Seed}}, {{m|Splash}}&lt;br /&gt;
&lt;br /&gt;
====Stadium====&lt;br /&gt;
In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can&#039;t counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn.&lt;br /&gt;
&lt;br /&gt;
===Generations II and III===&lt;br /&gt;
Counter counters all [[physical move]]s for twice the damage done to the user. Counter no longer counters a move that hits a substitute. Furthermore, Ghost-type Pokémon are now immune to Counter.&lt;br /&gt;
&lt;br /&gt;
Counter can counter {{m|Hidden Power}} regardless of its actual type.&lt;br /&gt;
&lt;br /&gt;
In [[Double Battle]]s, Counter will hit the last opponent that dealt physical damage to the attacker. Counter cannot affect allied Pokémon.&lt;br /&gt;
&lt;br /&gt;
Counter can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra two appeal points if move {{m|Taunt}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Counter can no longer be copied by {{m|Mirror Move}}.&lt;br /&gt;
&lt;br /&gt;
Counter can no longer counter {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V onwards===&lt;br /&gt;
In [[Triple Battle]]s, Counter can hit non-adjacent opponents provided a non-adjacent opponent was the last Pokémon to attack the user.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon using Counter is hit by a physical attack that deals 0 damage, Counter becomes a physical move with 1 base power.&lt;br /&gt;
&lt;br /&gt;
Counter can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}} or {{m|Torment}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|A retaliation move that back double the damage of a physical attack. Highly accurate.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A retaliation move that back double the damage of a physical attack. Very accurate.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Returns a physical blow double.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Retaliates any physical hit with double the power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A retaliation move that counters any physical hit with double the damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|A retaliation move that counters any physical attack, inflicting double the damage taken.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fighting}}&lt;br /&gt;
{{Moveentry/7|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|53|50|50|51|61|1, 61|1, 61}}&lt;br /&gt;
{{Moveentry/7|185|Sudowoodo|type=Rock|1|Mineral|Mineral|||||33{{sup/5|B2W2}}|33|36}}&lt;br /&gt;
{{Moveentry/7|202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous||1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug||27|30|25|25{{sup/5|BW}}&amp;lt;br&amp;gt;19{{sup/5|B2W2}}|19|19}}&lt;br /&gt;
{{Moveentry/7|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like||31|31|28|28|28|28}}&lt;br /&gt;
{{Moveentry/7|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|||28|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;22{{sup/6|ORAS}}|22}}&lt;br /&gt;
{{Moveentry/7|287|Slakoth|type=Normal|1|Field|Field|||37|37|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;30{{sup/6|ORAS}}|30}}&lt;br /&gt;
{{Moveentry/7|288|Vigoroth|type=Normal|1|Field|Field|||37|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;33{{sup/6|ORAS}}|33}}&lt;br /&gt;
{{Moveentry/7|289|Slaking|type=Normal|1|Field|Field|||37|37|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;33{{sup/6|ORAS}}|33}}&lt;br /&gt;
{{Moveentry/7|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||||||44{{sup/6|ORAS}}|44}}&lt;br /&gt;
{{Moveentry/7|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||||||53{{sup/6|ORAS}}|53}}&lt;br /&gt;
{{Moveentry/7|360|Wynaut|type=Psychic|1|Undiscovered|Undiscovered|||15|15|15|15|15}}&lt;br /&gt;
{{Moveentry/7|386D|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|||50|97|97|97{{sup/6|XY}}&amp;lt;br&amp;gt;73{{sup/6|ORAS}}|73|form=Defense Forme}}&lt;br /&gt;
{{Moveentry/7|438|Bonsly|type=Rock|1|Undiscovered|Undiscovered||||||33|36}}&lt;br /&gt;
{{Moveentry/7|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered||||6|6|6|6}}&lt;br /&gt;
{{Moveentry/7|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like||||6|6|6|6}}&lt;br /&gt;
{{Moveentry/7|539|Sawk|type=Fighting|1|Human-Like|Human-Like|||||21|21|13}}&lt;br /&gt;
{{Moveentry/7|745Mn|Lycanroc|type=Rock|1|Field|Field|||||||1, {{tt|Evo.|Learned upon evolving}}|form=Midnight Form}}&lt;br /&gt;
&amp;lt;!--{{Moveentry/7|745|Lycanroc|type=Rock|1|Field|Field|||||||{{sup/7|USUM}}|form=Dusk Form}}--&amp;gt;&lt;br /&gt;
{{Moveentry/7|749|Mudbray|type=Ground|1|Field|Field|||||||36}}&lt;br /&gt;
{{Moveentry/7|750|Mudsdale|type=Ground|1|Field|Field|||||||42}}&lt;br /&gt;
{{Moveentry/7|771|Pyukumuku|type=Water|1|Water 1|Water 1|||||||17}}&lt;br /&gt;
{{Moveentry/7|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||43}}&lt;br /&gt;
{{Moveentry/7|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered|||||||1}}&lt;br /&gt;
{{Movefoot|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Fighting|2}}&lt;br /&gt;
{{Moveentry/6|004|Charmander|type=Fire|2|Monster|Dragon|||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|019|Rattata|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|019A|Rattata|type=Dark|type2=Normal|1|Field|Field||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|027|Sandshrew|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|027A|Sandshrew|type=Ice|type2=Steel|1|Field|Field||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|066|Machop|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|074A|Geodude|type=Rock|type2=Electric|1|Mineral|Mineral||||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/6|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|113|Chansey|type=Normal|1|Fairy|Fairy|||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|115|Kangaskhan|type=Normal|1|Monster|Monster||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|143|Snorlax|type=Normal|1|Monster|Monster|||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|152|Chikorita|type=Grass|2|Monster|Grass|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|194|Wooper|type=Water|type2=Ground|2|Water 1|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|204|Pineco|type=Bug|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|231|Phanpy|type=Ground|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|255|Torchic|type=Fire|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|296|Makuhita|type=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|331|Cacnea|type=Grass|2|Grass|Human-Like||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|335|Zangoose|type=Normal|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|390|Chimchar|type=Fire|2|Field|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|422|Shellos|type=Water|2|Water 1|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|440|Happiny|type=Normal|1|Fairy|Fairy|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|446|Munchlax|type=Normal|1|Monster|Monster|||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|557|Dwebble|type=Bug|type2=Rock|2|Bug|Mineral||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|570|Zorua|type=Dark|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|588|Karrablast|type=Bug|1|Bug|Bug||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|610|Axew|type=Dragon|2|Monster|Dragon||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|704|Goomy|type=Dragon|1|Dragon|Dragon|||||✔|✔}}&lt;br /&gt;
{{Moveentry/6|782|Jangmo-o|type=Dragon|1|Dragon|Dragon||||||✔}}&lt;br /&gt;
{{Movefoot|Fighting|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Fighting|1|TM18|no|no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/7|004|Charmander|type=Fire|2|Monster|Dragon|✔||||||}}&lt;br /&gt;
{{Moveentry/7|005|Charmeleon|type=Fire|2|Monster|Dragon|✔||||||}}&lt;br /&gt;
{{Moveentry/7|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔||||||}}&lt;br /&gt;
{{Moveentry/7|007|Squirtle|type=Water|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/7|008|Wartortle|type=Water|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/7|009|Blastoise|type=Water|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/7|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔||||||}}&lt;br /&gt;
{{Moveentry/7|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/7|035|Clefairy|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/7|036|Clefable|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/7|039|Jigglypuff|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/7|040|Wigglytuff|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/7|054|Psyduck|type=Water|2|Water 1|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/7|055|Golduck|type=Water|2|Water 1|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/7|056|Mankey|type=Fighting|1|Field|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/7|057|Primeape|type=Fighting|1|Field|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/7|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/7|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/7|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||||}}&lt;br /&gt;
{{Moveentry/7|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||||}}&lt;br /&gt;
{{Moveentry/7|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||||}}&lt;br /&gt;
{{Moveentry/7|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔||||||}}&lt;br /&gt;
{{Moveentry/7|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔||||||}}&lt;br /&gt;
{{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|104|Cubone|type=Ground|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/7|105|Marowak|type=Ground|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/7|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|108|Lickitung|type=Normal|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/7|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔||||||}}&lt;br /&gt;
{{Moveentry/7|113|Chansey|type=Normal|1|Fairy|Fairy|✔||||||}}&lt;br /&gt;
{{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/7|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|126|Magmar|type=Fire|1|Human-Like|Human-Like|✔||||||}}&lt;br /&gt;
{{Moveentry/7|143|Snorlax|type=Normal|1|Monster|Monster|✔||||||}}&lt;br /&gt;
{{Moveentry/7|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔||||||}}&lt;br /&gt;
{{Moveentry/7|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔||||||}}&lt;br /&gt;
{{Movefoot|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/Tutor|Fighting|2}}&lt;br /&gt;
{{Movehead/Tutor/3|yes|yes|no}}&lt;br /&gt;
{{Moveentry/2|004|Charmander|type=Fire|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|005|Charmeleon|type=Fire|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|008|Wartortle|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|009|Blastoise|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|019|Rattata|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|020|Raticate|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|025|Pikachu|type=Electric|2|Field|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|026|Raichu|type=Electric|2|Field|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|027|Sandshrew|type=Ground|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|028|Sandslash|type=Ground|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|030|Nidorina|type=Poison|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|033|Nidorino|type=Poison|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|035|Clefairy|type=Normal|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|036|Clefable|type=Normal|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|039|Jigglypuff|type=Normal|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|040|Wigglytuff|type=Normal|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|054|Psyduck|type=Water|2|Water 1|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|055|Golduck|type=Water|2|Water 1|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|056|Mankey|type=Fighting|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|057|Primeape|type=Fighting|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/2|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/2|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/2|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/2|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|104|Cubone|type=Ground|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|105|Marowak|type=Ground|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|108|Lickitung|type=Normal|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔|✔}}&lt;br /&gt;
{{Moveentry/2|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|126|Magmar|type=Fire|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|143|Snorlax|type=Normal|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|152|Chikorita|type=Grass|2|Monster|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|153|Bayleef|type=Grass|2|Monster|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|154|Meganium|type=Grass|2|Monster|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|157|Typhlosion|type=Fire|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|158|Totodile|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|159|Croconaw|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|160|Feraligatr|type=Water|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|172|Pichu|type=Electric|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|174|Igglybuff|type=Normal|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|175|Togepi|type=Normal|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|176|Togetic|type=Normal|type2=Flying|2|Flying|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|180|Flaaffy|type=Electric|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|181|Ampharos|type=Electric|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/2|186|Politoed|type=Water|1|Water 1|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|190|Aipom|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|204|Pineco|type=Bug|1|Bug|Bug|✔|✔}}&lt;br /&gt;
{{Moveentry/2|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|✔|✔}}&lt;br /&gt;
{{Moveentry/2|206|Dunsparce|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔}}&lt;br /&gt;
{{Moveentry/2|209|Snubbull|type=Normal|2|Field|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|210|Granbull|type=Normal|2|Field|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔|✔}}&lt;br /&gt;
{{Moveentry/2|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔}}&lt;br /&gt;
{{Moveentry/2|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|216|Teddiursa|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|217|Ursaring|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|231|Phanpy|type=Ground|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|232|Donphan|type=Ground|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|239|Elekid|type=Electric|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|240|Magby|type=Fire|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|241|Miltank|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|242|Blissey|type=Normal|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|252|Treecko|type=Grass|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|253|Grovyle|type=Grass|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|254|Sceptile|type=Grass|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|255|Torchic|type=Fire|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|261|Poochyena|type=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|262|Mightyena|type=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/2|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|287|Slakoth|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|288|Vigoroth|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|289|Slaking|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|293|Whismur|type=Normal|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|294|Loudred|type=Normal|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|295|Exploud|type=Normal|2|Monster|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|297|Hariyama|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|303|Mawile|type=Steel|2|Field|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|311|Plusle|type=Electric|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|312|Minun|type=Electric|1|Fairy|Fairy|✔|✔}}&lt;br /&gt;
{{Moveentry/2|313|Volbeat|type=Bug|2|Bug|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|314|Illumise|type=Bug|2|Bug|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|316|Gulpin|type=Poison|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/2|317|Swalot|type=Poison|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/2|326|Grumpig|type=Psychic|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|327|Spinda|type=Normal|2|Field|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|331|Cacnea|type=Grass|2|Grass|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|335|Zangoose|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|341|Corphish|type=Water|2|Water 1|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/2|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/2|352|Kecleon|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/2|359|Absol|type=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|377|Regirock|type=Rock|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|378|Regice|type=Ice|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|379|Registeel|type=Steel|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|386A|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔||form=Attack Forme}}&lt;br /&gt;
{{Moveentry/2|386D|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔||form=Defense Forme}}&lt;br /&gt;
{{Moveentry/2|386S|Deoxys|type=Psychic|1|Undiscovered|Undiscovered||✔|form=Speed Forme}}&lt;br /&gt;
{{Movefoot|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Fighting}}&lt;br /&gt;
{{Moveentry/1|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|{{DL|Pokémon Stadium 2|Earthquake Gligar}}{{sup/ss|Stad2}}}}&lt;br /&gt;
{{Movefoot|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Fighting}}&lt;br /&gt;
{{Moveentry/1|386D|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|[[Pokémon Ranger: Guardian Signs]] - &#039;&#039;{{DL|Ranger Net|Deoxys and the Odd Temple}}&#039;&#039;|form=Defense Forme|note=Lv.&amp;amp;nbsp;50}}&lt;br /&gt;
{{Movefoot|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Fighting}}&lt;br /&gt;
{{Moveentry/1|027|Sandshrew|type=Ground|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|032|Nidoran♂|type=Poison|2|Monster|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentry/1|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Moveentry/1|113|Chansey|type=Normal|1|Fairy|Fairy|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|115|Kangaskhan|type=Normal|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentry/1|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|553|Krookodile|type=Ground|type2=Dark|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Moveentry/1|558|Crustle|type=Bug|type2=Rock|2|Bug|Mineral|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Moveentry/1|610|Axew|type=Dragon|2|Monster|Dragon|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Fighting}}&lt;br /&gt;
{{Moveentry/1|704|Goomy|type=Dragon|1|Dragon|Dragon|[[List of local event Pokémon distributions in Generation VII#Easter Eggs|Easter Egg Goomy]]&amp;lt;br&amp;gt;[[List of local event Pokémon distributions in Generation VII#Korean Pokémon Eggs|Korean Egg Goomy]]}}&lt;br /&gt;
{{Movefoot|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=243&lt;br /&gt;
|move=Counter&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|pow=12&lt;br /&gt;
|energy=8&lt;br /&gt;
|duration=0.9&lt;br /&gt;
|users={{MSP|057|Primeape}}{{MSP|068|Machamp}}{{MSP|107|Hitmonchan}}{{MSP|185|Sudowoodo}}{{MSP|202|Wobbuffet}}{{MSP|214|Heracross}}&amp;lt;br&amp;gt;{{MSP|217|Ursaring}}{{MSP|232|Donphan}}{{MSP|237|Hitmontop}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to an update to [[Niantic]]&#039;s servers on February 21, 2017, Counter had a power of 10.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Counter status. Any damage from Physical Attack moves or a regular attack is partially returned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=A retaliation move that counters any physical attack, inflicting double the damage taken.|image1=Gladion Lycanroc Counter.png|image1p=Lycanroc|image2=Sawyer Slaking Counter.png|image2p=Slaking|image3=Mewtwo Counter.png|image3p=Mewtwo|image4=Marcel Slakoth Counter.png|image4p=Slakoth}}&lt;br /&gt;
{{movep|type=fighting|ms=150|pkmn=Mewtwo|method=Mewtwo sticks out its hand when an attack comes near it. The attack bounces off and is sent back to the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Mewtwo (original series)|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=202|pkmn=Wobbuffet|method=Wobbuffet raises its tail and becomes outlined in pink or orange. Any attack that hits it is sent flying back to the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Jessie&#039;s Wobbuffet|startcode=EP146|startname=The Tricks of the Trade}}&lt;br /&gt;
{{movemid|type=fighting|user=Lulu (EP173)|user1=Lulu&#039;s Wobbuffet|startcode=EP173|startname=Wobbu-Palooza!}}&lt;br /&gt;
{{movemid|type=fighting|user=Duplica|user1=Duplica&#039;s Mini-Dit in the form of Wobbuffet|startcode=EP174|startname=Imitation Confrontation|notes=Used via {{color2|{{fighting color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movep|type=fighting|ms=360|pkmn=Wynaut|method=Wynaut&#039;s body becomes outlined in orange. Any attack that hits it is sent flying back to the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Recurring wild Pokémon in the anime#Wynaut|user1=A wild Wynaut|startcode=EP255|startname=Why? Why Not!}}&lt;br /&gt;
{{movemid|type=fighting|user=Wynaut (Pokémon)|user1=A wild Wynaut|startcode=AG113|startname=Who, What, When, Where, Wynaut?}}&lt;br /&gt;
{{movemid|type=fighting|user=Wynaut (Pokémon)|user1=Multiple wild Wynaut|startcode=PK17|startname=Pikachu&#039;s Island Adventure}}&lt;br /&gt;
{{movep|type=fighting|ms=229|pkmn=Houndoom|method=Houndoom&#039;s body becomes outlined in orange. Any attack that hits it is sent flying back to the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Harrison&#039;s Houndoom|startcode=EP271|startname=Playing with Fire!}}&lt;br /&gt;
{{movep|type=fighting|ms=287|pkmn=Slakoth|method=Slakoth&#039;s body becomes outlined in orange. Any attacks that hits it is sent flying back to the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Marcel|user1=Marcel&#039;s Slakoth|startcode=AG088|startname=The Garden of Eatin&#039;}}&lt;br /&gt;
{{movep|type=fighting|ms=289|pkmn=Slaking|method=When Slaking is about to be hit by an attack, it becomes covered in a multicolored aura and punches the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Sawyer|user1=Sawyer&#039;s Slaking|startcode=XY127|startname=Analysis Versus Passion!}}&lt;br /&gt;
{{movep|type=fighting|ms=745Mn|pkmn=Lycanroc|method=When Lycanroc gets hit by an attack, it punches the opponent, or when Lycanroc is about to be hit by an attack, it becomes covered in a light blue aura and punches the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Lycanroc (Pokémon)|user1=A wild Lycanroc|startcode=SM015|startname=Rocking Clawmark Hill!}}&lt;br /&gt;
{{movebtm|type=fighting|user=Gladion|user1=Gladion&#039;s Lycanroc|startcode=SM027|startname=A Glaring Rivalry!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user strikes the opponent when the opponent tries to attack it.|image1=Agatha Gengar Counter Adventures.png|image1p=Gengar|image2=Brawly Hariyama Counter Adventures.png|image2p=Hariyama|image3=Brawly Makuhita Counter Adventures.png|image3p=Makuhita|image4=Emerald Sudowoodo Counter.png|image4p=Sudowoodo}}&lt;br /&gt;
{{movep|type=fighting|ms=031|pkmn=Nidoqueen|method=When Nidoqueen is hit by the opponent&#039;s attack, Nidoqueen punches the opponent with one of its fists, returning the damage it took.}}&lt;br /&gt;
{{movemid|type=fighting|user=Giovanni (Adventures)|user1=Giovanni&#039;s Nidoqueen|startcode=PS037|startname=Golly, Golem!|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=094|pkmn=Gengar|method=When the opponent is about to attack it, Gengar uppercuts the opponent with one of its fists.}}&lt;br /&gt;
{{movemid|type=fighting|user=Agatha&#039;s Gengar|startcode=PS077|startname=Striking Golduck}}&lt;br /&gt;
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=When the opponent is about to attack it, Makuhita steps to the side and pushes the opponent away.}}&lt;br /&gt;
{{movemid|type=fighting|user=Brawly&#039;s Makuhita|startcode=PS195|startname=Mashing Makuhita}}&lt;br /&gt;
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=When Hariyama is hit by the opponent&#039;s attack, Hariyama punches the opponent, dealing double the damage from the last attack.}}&lt;br /&gt;
{{movemid|type=fighting|user=Brawly&#039;s Hariyama|startcode=PS197|startname=Heavy Hitting Hariyama}}&lt;br /&gt;
{{movep|type=fighting|ms=185|pkmn=Sudowoodo|method=When Sudowoodo is hit by the opponent&#039;s attack, it strikes the opponent back with one of its hands.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Emerald&#039;s Sudowoodo|startcode=PS320|startname=Verily Vanquishing Vileplume II}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Frontier manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user deflects an attack back to the opponent who used it.|image1=Enta Zangoose Counter CBF.png|image1p=Zangoose}}&lt;br /&gt;
{{movep|type=fighting|ms=335|pkmn=Zangoose|method=Zangoose strikes the opponent if it was attacked.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Enta (CBF)|user1=Enta&#039;s Zangoose|startcode=CBF5|startname=The Predestined Battle!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genI=Counter I&lt;br /&gt;
|genII=Counter II&lt;br /&gt;
|genIII=Counter III&lt;br /&gt;
|genIV=Counter IV&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Stad=Counter Stad&lt;br /&gt;
|Stad2=Counter Stad2&lt;br /&gt;
|Colo=Counter Colo&lt;br /&gt;
|XD=Counter XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PBR=Counter PBR&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PMDRB=Counter PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the Spanish and Italian versions of the games, the move was incorrectly translated to &#039;&#039;Contador&#039;&#039; and &#039;&#039;Contatore&#039;&#039; respectively (meaning someone or something that counts). This translation was corrected to &#039;&#039;Contraataque&#039;&#039; and &#039;&#039;Contrattacco&#039;&#039; (meaning &amp;quot;counterattack&amp;quot;) in the {{Pkmn|anime}} [[dub]] (only for the Spanish one) and in the [[Generation VI|sixth generation]] games.&lt;br /&gt;
** The Polish dub of the anime committed the same error.&lt;br /&gt;
* In Generations {{gen|II}} and {{gen|III}}, this move can reflect {{m|Hidden Power}}, regardless of its type, due to always counting it as a {{type|Normal}} move.&lt;br /&gt;
* Counter is the only decreased priority move introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|zh_yue=雙倍奉還 &#039;&#039;{{tt|Sēungpúih Fuhngwàahn|Twofold Retaliation}}&#039;&#039; {{tt|*|Games, early anime}}&amp;lt;br&amp;gt;返拳功 &#039;&#039;{{tt|Fáankyùhngūng|Counter Punch}}&#039;&#039; {{tt|*|Anime (XY series)}}&amp;lt;br&amp;gt;返拳攻 &#039;&#039;{{tt|Fáankyùhngūng|Counter Punch}}&#039;&#039; {{tt|*|Anime (Pre-XY series)}}&lt;br /&gt;
|zh_cmn=雙倍奉還 / 双倍奉还 &#039;&#039;{{tt|Shuāngbèi Fènghuán|Twofold Retaliation}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;返拳 &#039;&#039;{{tt|Fǎnquán|Counter Punch}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Protiútok&lt;br /&gt;
|da=Parade&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Tegenaanval&lt;br /&gt;
|fi=Vastaisku&lt;br /&gt;
|fr=Riposte&lt;br /&gt;
|de=Konter&lt;br /&gt;
|el=Αντίκρουση &#039;&#039;Antíkroysi&#039;&#039;&lt;br /&gt;
|id=Serangan Balasan&lt;br /&gt;
|it=Contrattacco{{tt|*|Generation VI onwards}}&amp;lt;br&amp;gt;Contatore{{tt|*|Generations I-V}}&lt;br /&gt;
|ko=카운터 &#039;&#039;Counter&#039;&#039;&lt;br /&gt;
|pl=Liczydło{{tt|*|This is a mistranslation; this refers to an abacus, a tool used for counting and calculation}}&amp;lt;br&amp;gt;Kontra&lt;br /&gt;
|pt_eu=Contra-Ataque&lt;br /&gt;
|pt_br=Contra-atacar (games)&amp;lt;br&amp;gt;Contra-ataque (anime, manga)&amp;lt;br&amp;gt;Contagem (The Official Pokémon Handbook)&lt;br /&gt;
|ru=Встречный Удар &#039;&#039;Vstrechnyy Udar&#039;&#039;&lt;br /&gt;
|sr=Protiv-Napad&lt;br /&gt;
|es_la=Contraataque&amp;lt;br&amp;gt;Rebote ([[AG144]])&lt;br /&gt;
|es_eu=Contraataque{{tt|*|Anime; Generation VI onwards}}&amp;lt;br&amp;gt;Contador{{tt|*|Generations I-V}}&lt;br /&gt;
|sv=Motanfall{{tt|*|EP271}}&amp;lt;br&amp;gt;Kontra-atttack&amp;lt;br&amp;gt;Motattack{{tt|*|EP263}}&lt;br /&gt;
|tr=Karşı Saldırı&lt;br /&gt;
|vi=Đánh Trả&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Counter}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decreased priority moves]]&lt;br /&gt;
[[Category:Moves that deal direct damage]]&lt;br /&gt;
&lt;br /&gt;
[[de:Konter]]&lt;br /&gt;
[[fr:Riposte]]&lt;br /&gt;
[[it:Contrattacco (mossa)]]&lt;br /&gt;
[[ja:カウンター]]&lt;br /&gt;
[[pl:Counter]]&lt;br /&gt;
[[zh:双倍奉还（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clear_Smog_(move)&amp;diff=2690470</id>
		<title>Clear Smog (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clear_Smog_(move)&amp;diff=2690470"/>
		<updated>2017-09-16T20:32:01Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Removing fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{incomplete|2=Missing Generation VI images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=499&lt;br /&gt;
|name=Clear Smog&lt;br /&gt;
|jname=クリアスモッグ&lt;br /&gt;
|jtrans=Clear Smog&lt;br /&gt;
|jtranslit=Kuria Sumoggu&lt;br /&gt;
|gameimage=Clear Smog V.png&lt;br /&gt;
|type=Poison&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=50&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=V&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works great if the user goes first this turn.&lt;br /&gt;
|pokefordex=Clear%20Smog&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|brightpowder=no&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clear Smog&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;クリアスモッグ&#039;&#039;&#039; &#039;&#039;Clear Smog&#039;&#039;) is a damage-dealing {{type|Poison}} [[move]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Clear Smog inflicts damage and resets all stat levels of the target to 0; unlike {{m|Haze}}, this move only hits one target rather than affecting every Pokémon on the field. This effect does not work if the foe is unaffected by the attack or if the foe is behind a {{m|Substitute}}. &lt;br /&gt;
&lt;br /&gt;
Clear Smog bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks by throwing a clump of special mud. All status changes are returned to normal.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user attacks by throwing a clump of special mud. All stat changes are returned to normal.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Poison|5}}&lt;br /&gt;
{{Moveentry/3|109|Koffing|type=Poison|1|Amorphous|Amorphous|19{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|110|Weezing|type=Poison|1|Amorphous|Amorphous|19{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|126|Magmar|type=Fire|1|Human-Like|Human-Like|19{{sup/5|B2W2}}|19|19}}&lt;br /&gt;
{{Moveentry/3|218|Slugma|type=Fire|1|Amorphous|Amorphous||20{{sup/6|ORAS}}|20}}&lt;br /&gt;
{{Moveentry/3|219|Magcargo|type=Fire|type2=Rock|1|Amorphous|Amorphous||20{{sup/6|ORAS}}|20}}&lt;br /&gt;
{{Moveentry/3|240|Magby|type=Fire|1|Undiscovered|Undiscovered|19{{sup/5|B2W2}}|19|19}}&lt;br /&gt;
{{Moveentry/3|467|Magmortar|type=Fire|1|Human-Like|Human-Like|19{{sup/5|B2W2}}|19|19}}&lt;br /&gt;
{{Moveentry/3|568|Trubbish|type=Poison|1|Mineral|Mineral|34|34|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|569|Garbodor|type=Poison|1|Mineral|Mineral|34|34|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|590|Foongus|type=Grass|type2=Poison|1|Grass|Grass|39|39|39|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass|43|43|43|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|793|Nihilego|type=Rock|type2=Poison|1|Undiscovered|Undiscovered|||7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Poison|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Poison|5}}&lt;br /&gt;
{{Moveentry/3|054|Psyduck|type=Water|2|Water 1|Field||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/3|069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|||✔|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/3|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|116|Horsea|type=Water|2|Water 1|Dragon|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/3|320|Wailmer|type=Water|2|Field|Water 2||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/3|324|Torkoal|type=Fire|1|Field|Field|✔|✔|✔|note=Breed through Sketch in Gen V, Chain breed in Gen VI}}&lt;br /&gt;
{{Moveentry/3|351|Castform|type=Normal|2|Fairy|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|422|Shellos|type=Water|2|Water 1|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Poison|3}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=poison|exp=yes|gen=The user attacks by blowing special smog.|image1=Garbodor Clear Smog.png|image1p=Garbodor|image2=Roxie Koffing Clear Smog.png|image2p=Koffing|image3=Frank Weezing Clear Smog.png|image3p=Weezing}}&lt;br /&gt;
{{movep|type=poison|ms=569|pkmn=Garbodor|method=Garbodor takes in a deep breath and releases a stream of white smog from its mouth out over the battlefield.}}&lt;br /&gt;
{{movemid|type=poison|user=Garbodor (Pokémon)|user1=A wild Garbodor|startcode=BW055|startname=Scraggy and the Demanding Gothita!|notes=Debut}}&lt;br /&gt;
{{movep|type=poison|ms=109|pkmn=Koffing|method=Koffing takes in a deep breath and releases a stream of white smog from its mouth out over the battlefield.}}&lt;br /&gt;
{{movemid|type=poison|user=Roxie|user1=Roxie&#039;s Koffing|startcode=BW083|startname=Rocking the Virbank Gym! Part 1}}&lt;br /&gt;
{{movep|type=poison|ms=110|pkmn=Weezing|method=Weezing releases streams of white smog from the holes on its body.}}&lt;br /&gt;
{{movebtm|type=poison|user=Frank|user1=Frank&#039;s Weezing|startcode=XY078|startname=Lights! Camera! Pika!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=poison|exp=yes|gen=The user fires smoke at the opponent.|image1=Geoff Trubbish Clear Smog Adventures.png|image1p=Trubbish|image2=Foongy Clear Smog.png|image2p=Foongus}}&lt;br /&gt;
{{movep|type=poison|ms=568|pkmn=Trubbish|method=Trubbish releases a light-colored smoke from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=poison|user=Janitor (Trainer class)|user1=Geoff&#039;s Trubbish|startcode=PS521|startname=The Power of Dreams|notes=Debut}}&lt;br /&gt;
{{movep|type=poison|ms=590|pkmn=Foongus|method=Foongus releases a barrage of spores at the opponent, damaging them while removing their stat changes.}}&lt;br /&gt;
{{movebtmManga|type=poison|user=Foongy|user1=Whitley&#039;s Foongy|startcode=PS536}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|zh_yue=清除之煙 &#039;&#039;{{tt|Chīngchèuih-jī Yīn|Clearing Smoke}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;清除迷霧 &#039;&#039;{{tt|Chīngchèuih Màihmouh|Clear Fog}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=清除之煙 / 清除之烟 &#039;&#039;{{tt|Qīngchú-zhī Yān|Clearing Smoke}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;清除迷霧 &#039;&#039;{{tt|Qīngchú Míwù|Clear Fog}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|nl=Heldere Smog&lt;br /&gt;
|fr=Bain de Smog&lt;br /&gt;
|de=Klärsmog&lt;br /&gt;
|it=Pulifumo&lt;br /&gt;
|ko=클리어스모그 &#039;&#039;Clear Smog&#039;&#039;&lt;br /&gt;
|pl=Biała Mgła&lt;br /&gt;
|pt_br=Fumaça Clara&amp;lt;br&amp;gt;Limpar Neblina (manga)&lt;br /&gt;
|pt_eu=Névoa Clara&lt;br /&gt;
|es_la=Humo Claro&lt;br /&gt;
|es_eu=Niebla Clara{{tt|*|Generation VI onwards}}&amp;lt;br /&amp;gt;Nieblaclara{{tt|*|Generation V}}&lt;br /&gt;
|vi=Sương Khói Thanh Trừ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klärsmog]]&lt;br /&gt;
[[fr:Bain de Smog]]&lt;br /&gt;
[[it:Pulifumo (mossa)]]&lt;br /&gt;
[[ja:クリアスモッグ]]&lt;br /&gt;
[[pl:Clear Smog]]&lt;br /&gt;
[[zh:清除之烟（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mirror_Coat_(move)&amp;diff=2690469</id>
		<title>Mirror Coat (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mirror_Coat_(move)&amp;diff=2690469"/>
		<updated>2017-09-16T20:31:24Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Removing fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=243&lt;br /&gt;
|name=Mirror Coat&lt;br /&gt;
|jname=ミラーコート&lt;br /&gt;
|jtrans=Mirror Coat&lt;br /&gt;
|jtranslit=Mirā Kōto&lt;br /&gt;
|gameimage=Mirror Coat.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=-5&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others once.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earns double the score on the final performance.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works great if the user goes last this turn.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mirror Coat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミラーコート&#039;&#039;&#039; &#039;&#039;Mirror Coat&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation II]]. &lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations II and III===&lt;br /&gt;
If the last amount of damage done to the user before the use of Mirror Coat is greater than 0 and was dealt by a [[special move]], Mirror Coat will do twice as much damage as taken by that attack to the opponent. {{type|Dark}} Pokémon are immune to Mirror Coat, but otherwise, Mirror Coat&#039;s type has no effect on the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat is a decreased [[priority]] move. If the opponent does not use a decreased priority move during the round that it is used, Mirror Coat will go last regardless of the user&#039;s or opponent&#039;s speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat will only consider the last strike of a [[multi-strike move]]. It does not counter a move absorbed by a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat cannot be activated by {{m|Hidden Power}}, regardless of its actual type and [[damage category]].&lt;br /&gt;
&lt;br /&gt;
In [[Double Battle]]s, Mirror Coat will hit the last opponent that dealt special damage to the attacker. Mirror Coat cannot affect allied Pokémon.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra two appeal points if move {{m|Taunt}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation IV onwards===&lt;br /&gt;
Mirror Coat can no longer be copied by {{m|Mirror Move}}.&lt;br /&gt;
&lt;br /&gt;
As {{m|Hidden Power}} is a [[special move]] regardless of its actual type, it can now activate Mirror Coat.&lt;br /&gt;
&lt;br /&gt;
In [[Triple Battle]]s, Mirror Coat can hit non-adjacent opponents provided a non-adjacent opponent was the last Pokémon to attack the user. Mirror Coat is effective against {{m|Psystrike}}, {{m|Psyshock}} and {{m|Secret Sword}} even though these moves use the target&#039;s [[Stats|Defense]] stat to calculate damage.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon using Mirror Coat is hit by a special move that deals 0 damage, Mirror Coat becomes a special move with 1 base power.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}} or {{m|Torment}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|The foe will receive double the damage the user sustained from a special attack. High accuracy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GS}}|Counters a &amp;lt;sc&amp;gt;Spcl. Atk.&amp;lt;/sc&amp;gt; move double.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|C}}|Counters a &amp;lt;sc&amp;gt;Spcl. Atk&amp;lt;/sc&amp;gt; move double.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Counters the foe&#039;s special attack at double the power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A retaliation move that pays back the foe&#039;s special attack double.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Counters a special attack at double the power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|A retaliation move that counters any special attack, inflicting double the damage taken.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Psychic|2}}&lt;br /&gt;
{{Moveentry/6|100|Voltorb|type=Electric|1|Mineral|Mineral|41|49|47|50|50{{sup/6|XY}}&amp;lt;br&amp;gt;48{{sup/6|ORAS}}|48}}&lt;br /&gt;
{{Moveentry/6|101|Electrode|type=Electric|1|Mineral|Mineral|48|59|57|62|62{{sup/6|XY}}&amp;lt;br&amp;gt;58{{sup/6|ORAS}}|58}}&lt;br /&gt;
{{Moveentry/6|202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|37|39|48|48{{sup/5|BW}}&amp;lt;br&amp;gt;45{{sup/5|B2W2}}|45|45}}&lt;br /&gt;
{{Moveentry/6|245|Suicune|type=Water|1|Undiscovered|Undiscovered|61|61|43|43|43|43}}&lt;br /&gt;
{{Moveentry/6|360|Wynaut|type=Psychic|1|Undiscovered|Undiscovered||15|15|15|15|15}}&lt;br /&gt;
{{Moveentry/6|386D|Deoxys|type=Psychic|1|Undiscovered|Undiscovered||50|97|97|97{{sup/6|XY}}&amp;lt;br&amp;gt;73{{sup/6|ORAS}}|73|form=Defense Forme}}&lt;br /&gt;
{{Moveentry/6|428|Lopunny|type=Normal|2|Field|Human-Like|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|471|Glaceon|type=Ice|1|Field|Field|||57|57{{sup/5|BW}}&amp;lt;br&amp;gt;33{{sup/5|B2W2}}|33|33}}&lt;br /&gt;
{{Moveentry/6|582|Vanillite|type=Ice|1|Mineral|Mineral||||44|44|44}}&lt;br /&gt;
{{Moveentry/6|583|Vanillish|type=Ice|1|Mineral|Mineral||||47|47|47}}&lt;br /&gt;
{{Moveentry/6|584|Vanilluxe|type=Ice|1|Mineral|Mineral||||50|50|50}}&lt;br /&gt;
{{Moveentry/6|751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug||||||40}}&lt;br /&gt;
{{Moveentry/6|752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug||||||50}}&lt;br /&gt;
{{Moveentry/6|793|Nihilego|type=Rock|type2=Poison|1|Undiscovered|Undiscovered||||||43}}&lt;br /&gt;
{{Movefoot|Psychic|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Psychic|2}}&lt;br /&gt;
{{Moveentry/6|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|325|Spoink|type=Psychic|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|349|Feebas|type=Water|2|Water 1|Dragon||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|422|Shellos|type=Water|2|Water 1|Amorphous|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|458|Mantyke|type=Water|type2=Flying|1|Water 1|Water 1|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|495|Snivy|type=Grass|2|Field|Grass||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|574|Gothita|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|594|Alomomola|type=Water|2|Water 1|Water 2||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/6|712|Bergmite|type=Ice|1|Monster|Monster|||||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Movefoot|Psychic|6}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|386D|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|[[Pokémon Ranger: Guardian Signs]] - &#039;&#039;[[Ranger Net#Deoxys and the Odd Temple|Deoxys and the Odd Temple]]&#039;&#039;|form=Defense Forme|note=Lv.&amp;amp;nbsp;50}}&lt;br /&gt;
{{Moveentry/1|422|Shellos|type=Water|2|Water 1|Amorphous|[[Pokéwalker]] - {{pw|Stormy Beach}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentry/1|226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Moveentry/1|345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Moveentry/1|349|Feebas|type=Water|2|Water 1|Dragon|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Moveentry/1|594|Alomomola|type=Water|2|Water 1|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|349|Feebas|type=Water|2|Water 1|Dragon|[[List of local Korean event Pokémon distributions in Generation IV#Feebas|Shinsegae Feebas]]}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|350|Milotic|type=Water|2|Water 1|Dragon|[[List of local Japanese event Pokémon distributions in Generation V#Milotic|JR Kyushu Train Station Milotic]]}}&lt;br /&gt;
{{Moveentry/1|575|Gothorita|type=Psychic|1|Human-Like|Human-Like|[[List of Pokémon Global Link promotions/Pokémon#Gothorita|Global Link]]}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoSpecialAttack&lt;br /&gt;
|id=276&lt;br /&gt;
|move=Mirror Coat&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|pow=60&lt;br /&gt;
|segments=2&lt;br /&gt;
|duration=2.6&lt;br /&gt;
|crit=5&lt;br /&gt;
|users={{MSP|202|Wobbuffet}}{{MSP|203|Girafarig}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Mirror Coat status. The user returns the damage it takes from any Special Attack moves used by a foe beside it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=A retaliation move that counters any special attack, inflicting double the damage taken.|image1=Jessie Wobbuffet Mirror Coat.png|image1p=Wobbuffet|image2=May Glaceon Mirror Coat.png|image2p=Glaceon|image3=Misty Corsola Mirror Coat.png|image3p=Corsola|image4=Suicune Mirror Coat.png|image4p=Suicune}}&lt;br /&gt;
{{movep|type=psychic|ms=202|pkmn=Wobbuffet|method=Wobbuffet&#039;s body becomes surrounded in a white reflective color and it can send back attacks. On occasion, it looks similar to a Counter attack.}}&lt;br /&gt;
{{movemid|type=psychic|user=Duplica|user1=Duplica&#039;s Mini-Dit in the form of Wobbuffet|startcode=EP174|startname=Imitation Confrontation|notes=Debut &amp;lt;br&amp;gt; Used via {{color2|{{psychic color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movemid|type=psychic|user=Jessie&#039;s Wobbuffet|startcode=EP189|startname=Freeze Frame}}&lt;br /&gt;
{{movemid|type=psychic|user=Ditto (Pokémon)|user1=A wild Ditto in the form of Wobbuffet|startcode=PK15|startname=Pikachu&#039;s Ghost Carnival|notes=Used via {{color2|{{psychic color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movep|type=psychic|ms=222|pkmn=Corsola|method=Corsola&#039;s body glows yellow-orange and a Special attack is then reflected back to the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Misty&#039;s Corsola|startcode=EP213|startname=A Corsola Caper!}}&lt;br /&gt;
{{movep|type=psychic|ms=245|pkmn=Suicune|method=Suicune releases a blue energy shield around its body, reflecting all special attacks.}}&lt;br /&gt;
{{movemid|type=psychic|user=Recurring wild Pokémon in the anime#Suicune|user1=A wild Suicune|startcode=EP227|startname=For Ho-Oh the Bells Toll}}&lt;br /&gt;
{{movep|type=psychic|ms=073|pkmn=Tentacruel|method=Tentacruel becomes coated in a glowing reflective substance that reflects all special attacks.}}&lt;br /&gt;
{{movemid|type=psychic|user=Juan|user1=Juan&#039;s Tentacruel|startcode=AG110|startname=The Great Eight Fate!}}&lt;br /&gt;
{{movep|type=psychic|ms=360|pkmn=Wynaut|method=Wynaut raise its arms into the air and its body becomes surrounded in a white reflective color, reflecting special attacks back to the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Wynaut (Pokémon)|user1=Multiple wild Wynaut|startcode=PK17|startname=Pikachu&#039;s Island Adventure}}&lt;br /&gt;
{{movep|type=psychic|ms=471|pkmn=Glaceon|method=Glaceon&#039;s body becomes surrounded in a glowing reflective substance, blocking all special attacks.}}&lt;br /&gt;
{{movebtm|type=psychic|user=May&#039;s Glaceon|startcode=DP079|startname=Strategy with a Smile!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user reflects an attack back at the opponent.|image1=Jessie Wobbuffet Mirror Coat M18 manga.png|image1p=Wobbuffet}}&lt;br /&gt;
{{movep|type=psychic|ms=202|pkmn=Wobbuffet|method=Wobbuffet forms a barrier and reflects an attack back at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Jessie&#039;s Wobbuffet|startcode=Hoopa and the Clash of Ages (manga)|startname=Hoopa and the Clash of Ages|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user reflects an opponent&#039;s special attack back at them.|image1=Feefee Feebas Mirror Coat Adventures.png|image1p=Feebas|image2=Suicune Mirror Coat Adventures.png|image2p=Suicune|image3=Lucy Milotic Mirror Coat Adventures.png|image3p=Milotic}}&lt;br /&gt;
{{movep|type=psychic|ms=245|pkmn=Suicune|method=When Suicune gets hit by a special attack, it forms multiple ice mirrors around the opponent. The mirrors causes the opponent to see illusions, and when they touch the mirrors, they shatter and the opponent gets hurt by the same amount of damage that Suicune took, but several times stronger, or Suicune creates an ice mirror in front of it that repels special attacks.}}&lt;br /&gt;
{{movemid|type=psychic|user=Legendary beasts (Adventures)#Suicune|user1=Misty&#039;s Suicune|startcode=PS125|startname=Misdreavus Misgivings|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=349|pkmn=Feebas|method=Feebas wiggles its body around and a glowing glass wall forms in front of it. The glass wall absorbs an attack and it then shatters, damaging the opponent who used the attack.}}&lt;br /&gt;
{{movemid|type=psychic|user=Feefee|user1=Ruby&#039;s Feefee|startcode=PS208|startname=On the Loose and Hyper With Zangoose and Seviper II}}&lt;br /&gt;
{{movep|type=psychic|ms=350|pkmn=Milotic|method=Milotic raises its tail and a glowing shield appears around Milotic&#039;s body. The shield deflects all Special Attacks shot at Milotic back at the opponent, but deals double the damage.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Pike Queen Lucy|user1=Lucy&#039;s Milotic|startcode=PS310|startname=Just My Luck...Shuckle}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user reflects an attack back at the opponent.|image1=Yuu Shirogane Glaceon Mirror Coat.png|image1p=Glaceon}}&lt;br /&gt;
{{movep|type=psychic|ms=471|pkmn=Glaceon|method=Glaceon.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Yū Shirogane|user1=Yū Shirogane&#039;s Glaceon|startcode=PBK6|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user reflects an attack coming from the opponent back at them.|image1=Suicune Mirror Coat PM.png|image1p=Suicune}}&lt;br /&gt;
{{movep|type=psychic|ms=245|pkmn=Suicune|method=A swirling circle surrounds Suicune which causes the opponent to bounce back when they hit it.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Suicune (Pokémon)|user1=A wild Suicune|startcode=PM088|startname=Find the Legendary Pokémon!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genII=Mirror Coat II&lt;br /&gt;
|genIII=Mirror Coat III&lt;br /&gt;
|genIV=Mirror Coat IV&lt;br /&gt;
|genV=Mirror Coat V&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Stad2=Mirror Coat Stad2&lt;br /&gt;
|Colo=Mirror Coat Colo&lt;br /&gt;
|XD=Mirror Coat XD&lt;br /&gt;
|PBR=Mirror Coat PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|PMDRB=Mirror Coat PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation II|Generations II]] and [[Generation III|III]], this move cannot reflect {{m|Hidden Power}}, regardless of its type. This is because Hidden Power was always determined by the game to be {{type|Normal}}, so even if it was a [[Special move|Special]] type, like {{t|Ice}} or {{t|Grass}}, Mirror Coat would always fail against Hidden Power, while Counter would always reflect it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=鏡面反射 &#039;&#039;{{tt|Gengmihn Fáanseh|Mirror Reflection}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;表面塗層 &#039;&#039;{{tt|Bíumihn Tòuhchàhng|Surface Coating}}&#039;&#039; {{tt|*|AG-XY series}}&amp;lt;br&amp;gt;鏡子外衣 &#039;&#039;{{tt|Gengjí Ngoihyī|Mirror Coat}}&#039;&#039; {{tt|*|Later original series}}&amp;lt;br&amp;gt;鏡子大衣 &#039;&#039;{{tt|Gengjí Daaihyī|Mirror Overcoat}}&#039;&#039; {{tt|*|Early original series}}&lt;br /&gt;
|zh_cmn=鏡面反射 / 镜面反射 &#039;&#039;{{tt|Jìngmiàn Fǎnshè|Mirror Reflection}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;表面塗層 / 表面涂层 &#039;&#039;{{tt|Biǎomiàn Túcéng|Surface Coating}}&#039;&#039; {{tt|*|AG-XY series, Adventures, Pokédex (Mainland China)}}&amp;lt;br&amp;gt;鏡子外衣 &#039;&#039;{{tt|Jìngzi Wàiyī|Mirror Coat}}&#039;&#039; {{tt|*|Later original series}}&amp;lt;br&amp;gt;鏡子大衣 &#039;&#039;{{tt|Jìngzi Dàyī|Mirror Overcoat}}&#039;&#039; {{tt|*|Early original series}}&amp;lt;br&amp;gt;神秘护身 &#039;&#039;{{tt|Shénmì Hùshēn|Mysterious Protection}}&#039;&#039; {{tt|*|Manga (Mainland China 21st Century edition)}}&lt;br /&gt;
|nl=Spiegellaag&lt;br /&gt;
|fi=Peilipinta (OS/early AG)&amp;lt;br&amp;gt;Peilaus ([[AG110]])&lt;br /&gt;
|fr=Voile Miroir&lt;br /&gt;
|de=Spiegelcape&lt;br /&gt;
|el=Αντανάκλαση&lt;br /&gt;
|he=מעטה מראה &#039;&#039;Ma&#039;ate Mar&#039;a&#039;&#039;&lt;br /&gt;
|id=Lapisan Cermin&amp;lt;br&amp;gt;Jas Cermin&lt;br /&gt;
|it=Specchiovelo&lt;br /&gt;
|ko=미러코트 &#039;&#039;Mirror Coat&#039;&#039;&lt;br /&gt;
|pl=Lustrzany Płaszcz&lt;br /&gt;
|pt_br=Casaco Espelhado (games, {{series|XY}}-present)&amp;lt;br&amp;gt;Escudo Espelho (early anime)&lt;br /&gt;
|pt_eu=Capa Reflexo&amp;lt;br&amp;gt;Capa Espelho&lt;br /&gt;
|ru=Зеркальный Щит &#039;&#039;Zerkal&#039;nyy Shchit&#039;&#039;&lt;br /&gt;
|sr=Reflektujući oklop&lt;br /&gt;
|es_la=Barrera de Espejo ([[EP174]])&amp;lt;br&amp;gt;Escudo Espejo ([[EP189]]-[[EP217]], [[XY001]])&amp;lt;br&amp;gt;Espejo ([[AG109]]-[[AG110]])&amp;lt;br&amp;gt;Espejo Escudo ([[DP079]])&amp;lt;br&amp;gt;&amp;quot;Defensas&amp;quot; ([[XY033]])&lt;br /&gt;
|es_eu=Manto Espejo&lt;br /&gt;
|vi=Bội Lực&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Counter|Psychic}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decreased priority moves]]&lt;br /&gt;
[[Category:Moves that deal direct damage]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spiegelcape]]&lt;br /&gt;
[[fr:Voile Miroir]]&lt;br /&gt;
[[it:Specchiovelo (mossa)]]&lt;br /&gt;
[[ja:ミラーコート]]&lt;br /&gt;
[[pl:Mirror Coat]]&lt;br /&gt;
[[zh:镜面反射（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzzle_(move)&amp;diff=2690468</id>
		<title>Nuzzle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nuzzle_(move)&amp;diff=2690468"/>
		<updated>2017-09-16T20:30:29Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Removing fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=609|&lt;br /&gt;
name=Nuzzle |&lt;br /&gt;
jname=ほっぺすりすり |&lt;br /&gt;
jtrans=Cheek Rub|&lt;br /&gt;
jtranslit=Hoppe Surisuri|&lt;br /&gt;
gameimage=XY Prerelease Dedenne Nuzzle.png|&lt;br /&gt;
gameimagewidth=300|&lt;br /&gt;
type=Electric |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=20 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=VI |&lt;br /&gt;
category6=Cute |&lt;br /&gt;
appeal6=2 |&lt;br /&gt;
jam6=1 |&lt;br /&gt;
cdesc6=Badly startles Pokémon that used a move of the same type. |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuzzle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほっぺすりすり&#039;&#039;&#039; &#039;&#039;Cheek Rub&#039;&#039;) is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Nuzzle inflicts damage and {{status|paralysis|paralyzes}} its target when it hits.&lt;br /&gt;
&lt;br /&gt;
Nuzzle can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Charge}} was used in the prior turn. It can also be used to start a combination, causing {{m|Hex}} and {{m|Smelling Salts}} to give extra three appeal points if either of them is used in the next turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br /&amp;gt;{{gameabbrev7|SM}}|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Electric|6}}&lt;br /&gt;
{{Moveentry/2|025|Pikachu|type=Electric|2|Field|Fairy|23{{sup/6|XY}}&amp;lt;br&amp;gt;29{{sup/6|ORAS}}|29|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|311|Plusle|type=Electric|1|Fairy|Fairy|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|312|Minun|type=Electric|1|Fairy|Fairy|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|417|Pachirisu|type=Electric|2|Field|Fairy|19|19|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|587|Emolga|type=Electric|type2=Flying|1|Field|Field|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy|20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy||21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Electric|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Electric}}&lt;br /&gt;
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local event Pokémon distributions in Generation VI|Pokémon Cafe Pikachu}}&amp;lt;br&amp;gt;{{DL|List of local event Pokémon distributions in Generation VI|Yokohama Pikachu}}&amp;lt;br&amp;gt;{{DL|List of Taiwanese region serial code event Pokémon distributions in Generation VI|Satay King Pikachu}}&amp;lt;br&amp;gt;{{DL|List of local event Pokémon distributions in Generation VI|Beginner Trainer Pikachu}}|STAB=&#039;&#039;&#039;|note=Lv.&amp;amp;nbsp;10}}&lt;br /&gt;
{{Movefoot|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The user electrifies its cheeks and nuzzles against the target, paralyzing them.|image1=Clemont Dedenne Nuzzle.png|image1p=Dedenne}}&lt;br /&gt;
{{movep|type=electric|ms=702|pkmn=Dedenne|method=Dedenne rubs its cheeks repeatedly until they generate static electricity. It then nuzzles its cheeks against the target, shocking them and leaving them paralyzed.}}&lt;br /&gt;
{{movebtm|type=electric|user=Clemont&#039;s Dedenne|startcode=XY004|startname=A Shockingly Cheeky Friendship!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}&lt;br /&gt;
|zh_yue=蹭蹭臉頰 &#039;&#039;{{tt|Cangcang Lihmgaap|Cheek Rub}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;擦擦臉珠 &#039;&#039;{{tt|Chaatchaat Lihmjyū|Cheek Rub}}&#039;&#039; {{tt|*|Anime}}&amp;lt;br&amp;gt;擦擦臉頰 &#039;&#039;{{tt|Chaatchaat Lihmgaap|Cheek Rub}}&#039;&#039; {{tt|*|XY004 subtitles}}&amp;lt;br&amp;gt;碰碰臉頰 &#039;&#039;{{tt|Pungpung Lihmgaap|Cheek Bump}}&#039;&#039; {{tt|*|M17}}&lt;br /&gt;
|zh_cmn=蹭蹭臉頰 / 蹭蹭脸颊 &#039;&#039;{{tt|Cèngcèng Liǎnjiá|Cheek Rub}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;碰碰臉頰 &#039;&#039;{{tt|Pèngpèng Liǎnjiá|Cheek Bump}}&#039;&#039; {{tt|*|Anime}}&lt;br /&gt;
|nl=Knuffel&lt;br /&gt;
|fr=Frotte-Frimousse&lt;br /&gt;
|de=Wangenrubbler&lt;br /&gt;
|he=חיכוך &#039;&#039;Hikuch&#039;&#039;&lt;br /&gt;
|it=Elettrococcola&lt;br /&gt;
|ko=볼부비부비 &#039;&#039;Bolbubibubi&#039;&#039;&lt;br /&gt;
|pl=Mizianie&lt;br /&gt;
|pt_br=Chamego (anime, {{TCG|SM Black Star Promos|SM Promo}}-present)&amp;lt;br&amp;gt;Fosso ({{TCG|XY}}-{{TCG|Generations}})&lt;br /&gt;
|pt_eu=Mimos&lt;br /&gt;
|es_eu=Moflete Estático&lt;br /&gt;
|es_la=Frote&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cute moves]]&lt;br /&gt;
[[Category:Moves that can inflict paralysis]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wangenrubbler]]&lt;br /&gt;
[[fr:Frotte-Frimousse]]&lt;br /&gt;
[[it:Elettrococcola (mossa)]]&lt;br /&gt;
[[ja:ほっぺすりすり]]&lt;br /&gt;
[[zh:蹭蹭脸颊（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glaciate_(move)&amp;diff=2690466</id>
		<title>Glaciate (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glaciate_(move)&amp;diff=2690466"/>
		<updated>2017-09-16T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: The line got removed from every other similar page. Might as well be consistent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=549 |&lt;br /&gt;
name=Glaciate |&lt;br /&gt;
jname=こごえるせかい |&lt;br /&gt;
jtrans=Frozen World |&lt;br /&gt;
jtranslit=Kogoeru Sekai |&lt;br /&gt;
gameimage=Glaciate.png |&lt;br /&gt;
gameimagewidth=300px |&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=65 |&lt;br /&gt;
accuracy=95 |&lt;br /&gt;
bdesc=deals damage and lowers foe&#039;s speed by one stage. |&lt;br /&gt;
gen=V |&lt;br /&gt;
category=Beautiful |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
pokefordex=Glaciate|&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=adjacentfoes|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Glaciate&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こごえるせかい&#039;&#039;&#039; &#039;&#039;Frozen World&#039;&#039;) is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation V]]. It is one of the [[signature move]]s of {{p|Kyurem}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Glaciate inflicts damage and lowers the target&#039;s {{stat|Speed}} stat by one stage. Glaciate hits all opponents in [[Double Battle]]s and all adjacent opponents in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Glaciate can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if the move {{m|Hail}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets&#039; Speed stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ice|5}}&lt;br /&gt;
{{Moveentry/3|646|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|50|50|50|STAB=&#039;&#039;&#039;|form=Normal Kyurem}}&lt;br /&gt;
{{Movefoot|Ice|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}|}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
{{incomplete|section|missing description of the move}}&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=Unknown|image1=Monta Kyurem Glaciate.png|image1p=Kyurem}}&lt;br /&gt;
{{movep|type=ice|ms=646|pkmn=Kyurem|method=Unknown}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Monta|user1=Monta&#039;s Kyurem|startcode=PBW6|startname=Pokédex Complete!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user releases a beam of energy at the opponent.|image1=Kyurem Glaciate Adventures.png|image1p=Kyurem}}&lt;br /&gt;
{{movep|type=ice|ms=646|pkmn=Kyurem|method=Kyurem releases a beam of cold air from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Tao trio (Adventures)#Kyurem|user1=Zinzolin&#039;s Kyurem|startcode=PS537|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
BW=Glaciate BW|&lt;br /&gt;
B2W2=Glaciate B2W2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Glaciate has the lowest specified base power of all [[Legendary Pokémon]]&#039;s [[signature move]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=冰封世界 &#039;&#039;{{tt|Bīngfūng Saigaai|Icebound World}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冰封世界 &#039;&#039;{{tt|Bīngfēng Shìjiè|Icebound World}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;冰凍世界 &#039;&#039;{{tt|Bīngdòng Shìjiè|Frozen World}}&#039;&#039; {{tt|*|Be the Best! Pokémon B+W}}&lt;br /&gt;
|fr=Ère Glaciaire{{tt|*|Generation VI onwards}}&amp;lt;br/&amp;gt;ÈreGlaciaire{{tt|*|Generation V}}&lt;br /&gt;
|de=Eiszeit&lt;br /&gt;
|it=Gelamondo&lt;br /&gt;
|es=Mundo Gélido&lt;br /&gt;
|pt=Glaciar&lt;br /&gt;
|ko=얼다세계 &#039;&#039;Eolda-segye&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that can lower the target&#039;s Speed]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiszeit]]&lt;br /&gt;
[[fr:Ère Glaciaire]]&lt;br /&gt;
[[it:Gelamondo (mossa)]]&lt;br /&gt;
[[ja:こごえるせかい]]&lt;br /&gt;
[[pl:Glaciate]]&lt;br /&gt;
[[zh:冰封世界（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lycanroc_(Pok%C3%A9mon)&amp;diff=2676302</id>
		<title>Talk:Lycanroc (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lycanroc_(Pok%C3%A9mon)&amp;diff=2676302"/>
		<updated>2017-08-10T01:42:16Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Combining images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Source on evolution method? ==&lt;br /&gt;
Last time I checked, corocoro was vague about this hounds evolution. One page stated that it was time-based, the other suggested (and &#039;&#039;only&#039;&#039; suggested) that it was game based. However, I can not read Japanese, but I never saw any translated clarification on this. If you can verify it was not directly stated, please add a note that the method in unconfirmed if it was not directly stated that the forms are game-exclusive. I would imagine it is possible they show midday in Sun, and midnight in Moon just because it is a childrens game and most users will be playing mostly during the day. It does not seem confirmed, only vaguely implied. [[User:Puerluna|Puerluna]] ([[User talk:Puerluna|talk]]) 07:21, 15 September 2016 (UTC)&lt;br /&gt;
:It was outright stated that each of the form would be exclusive to their respective games in CoroCoro, i.e. Midday in Sun and Midnight in Moon. See [http://bulbanews.bulbagarden.net/wiki/CoroCoro_reveals_new_Pok%C3%A9mon,_Ultra_Beasts,_Sun_%26_Moon_anime here]. --[[User:神奇超龍|&amp;lt;font color=&amp;quot;#2B547E&amp;quot;&amp;gt;&#039;&#039;&#039;超龍&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;「&#039;&#039;&#039;[[User talk:神奇超龍|Chao]]&#039;&#039;&#039;」&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; 08:26, 15 September 2016 (UTC)&lt;br /&gt;
::I thought all that was was showing one form being obtained in one game and the other form in the other game- more a demonstration of the 12-hour difference and the evolution depending on time of day? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 06:33, 16 September 2016 (UTC)&lt;br /&gt;
:::No, they&#039;re pretty explicit. You can trust that we know what we&#039;re talking about. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:51, 16 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Artworks ==&lt;br /&gt;
Why not place those artworks of Rugarugan  just like gender differences, like [[Meowstic]], together, since there isn&#039;t a more important form of the two, or more regularly appearing one. [[User:Lokki|Lokki]] ([[User talk:Lokki|talk]]) 18:38, 15 September 2016 (UTC)&lt;br /&gt;
:Because they&#039;re forms with separate names. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:12, 15 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Wrong Things On the Biology Section... ==&lt;br /&gt;
&lt;br /&gt;
There are some wrong descriptions in the biology section. I can&#039;t edit the page now, so I&#039;d better list them here.&lt;br /&gt;
1. In the Rugarugan (Midday)&#039;s section, the page says that the four rocks in its fur, and the nose are black, which is wrong. It&#039;s a dark shade of brown. (I checked that while sketching Rugarugan with the colour picker on my iPad, and that&#039;s definitely not Black)&lt;br /&gt;
&lt;br /&gt;
2. From the Rugarugan Midnight&#039;s Section:&lt;br /&gt;
&amp;quot;..and a strip of red fur runs between its eyes, which glow red...&amp;quot;&lt;br /&gt;
I&#039;m SURE that isn&#039;t fur. It can be just eyes glowing. But definitely not fur. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 10:18, 18 September 2016 (UTC)&lt;br /&gt;
:I agree, the nose on Midday form is the same shade of brown as the claws and rocks, while the eyes are actually glowing in the Midnight form.[[User:Animaltamer7|Animaltamer7]]12:01, 18 September 2016 (UTC)&lt;br /&gt;
::The Official Pokemon Sun and Moon site just said that the eyes glow due to the battle thrill, so, the page should be corrected with both the changes. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 08:45, 21 September 2016 (UTC)&lt;br /&gt;
Bump Post. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 09:54, 26 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add that the mane design for Midday Lycanroc resembles a sun (the tufts and collar spikes spread out like rays) while Midnight&#039;s resembles a crescent moon (the mohawk bit arches over in that shape). The furry bit with the rib-spikes might be shaped like that too. It&#039;s not really a mistake, but it could help with minimising the text a little? Idk&lt;br /&gt;
&lt;br /&gt;
[[User:DecafSnorlax|DecafSnorlax]] ([[User talk:DecafSnorlax|talk]]) 12:34, 1 October 2016 (UTC)&lt;br /&gt;
:I would like to take a moment to point out that the text does refer to glowing eyes. It&#039;s not the very best wording, but the sentence is referring to the eyes glowing, not the fur. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 14:31, 1 October 2016 (UTC)&lt;br /&gt;
::On that fur part... I just noticed it. Sorry, the wording made me believe that it is the fur that glows red.&lt;br /&gt;
&lt;br /&gt;
But, the Black rock part still holds.  [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 06:08, 2 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name derivation ==&lt;br /&gt;
&lt;br /&gt;
The word Lycan, while referring to Lycanthropes (werewolves), is a word unto itself. Lycan is another word for &#039;wolf&#039;.&lt;br /&gt;
[[User:Srushj11|Srushj11]] ([[User talk:Srushj11|talk]]) 05:35, 21 September 2016 (UTC)&lt;br /&gt;
:Lycan may have a distinct meaning, but it&#039;s not really a &amp;quot;word&amp;quot; (except insofar as fantasy settings may have established it as a &amp;quot;unique&amp;quot; name for werewolves&amp;amp;mdash;which still derives &#039;&#039;directly&#039;&#039; from &amp;quot;lycanthrope&amp;quot;). That&#039;d be like saying &amp;quot;pre&amp;quot; is a word, or &amp;quot;geo&amp;quot; (as in geology or geography). It isn&#039;t. But in any case, for Lycanroc&#039;s name, it very plainly isn&#039;t just about wolves; it&#039;s about werewolves, lycanthrope in whole, which already very explicitly and recognizably involves wolves. We don&#039;t need to try to wedge in &amp;quot;lycan&amp;quot; all by itself. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:49, 21 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hungarian name and name origin ==&lt;br /&gt;
&lt;br /&gt;
Midday form is called Déli Forma and Midnight form is called Éjféli Forma in Hungarian could someone in the staff please add this? &lt;br /&gt;
&lt;br /&gt;
Also might Lycanroc come from the frase &amp;quot;Like a rock&amp;quot; but with an n in there so it would be &amp;quot;Like an rock&amp;quot;, I know that it&#039;s faulty grammar but still is it plausible or is it too Farfetch&#039;d? --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 12:28, 22 September 2016 (UTC)&lt;br /&gt;
:The French and German names also have the (word for werewolf) + roc formatting, so I think it&#039;s just a coincidence. They could have dropped the n and still have the lycanthrope origin be obvious. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 13:24, 22 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Polish form names ==&lt;br /&gt;
&lt;br /&gt;
The Midday Form is Forma Południowa and the Midnight Form is Forma Północna as seen [http://www.nintendo.pl/news/ogloszono-nowe-szczegoly-i-kolejne-roznice-miedzy-wersjami-w-pokemon-sun-i-pokemon-moon/ here]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 20:32, 25 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
I think somebody should make a combined image of both forms in &#039;Lycanroc.png&#039; like in Gastrodon.--[[User:Dominikololo|Dominikololo]] ([[User talk:Dominikololo|talk]]) 17:02, 5 October 2016 (UTC)&lt;br /&gt;
:No, it has different forms. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:04, 5 October 2016 (UTC)&lt;br /&gt;
::Shouldn&#039;t we then split up Gastrodon&#039;s art into two images? It has different forms as well, West Sea and East Sea. In fact, the file history for Gastrodon&#039;s art shows old revisions with the two forms in different positions relative to each other — i.e., it seems to be the case that these are two separate pieces of art that someone put together in one image, then someone else put together again in a slightly repositioned image. I think we should be using the art separately for Gastrodon, if that&#039;s the case. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:05, 5 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia - Origin==&lt;br /&gt;
Midday Lycanroc&#039;s design seems to incorporate a &#039;&#039;roccale&#039;&#039; or &amp;quot;wolf collar&amp;quot; - a collar with spikes in it, designed to protect herding dogs from predatory bites to the neck. It&#039;s probably a stretch to suggest that the &amp;quot;roc&amp;quot; in its name could also refer to a &#039;&#039;roccale,&#039;&#039; but the design is probably worth noting.&lt;br /&gt;
... come to think on it, this might also apply to Rockruff as well.  [[User:Luprand|Luprand]] ([[User talk:Luprand|talk]]) 23:53, 4 December 2016 (UTC)&lt;br /&gt;
:Minus the fluffy part of their collar, they do look like the roccale collars.[[User:Animaltamer7|Animaltamer7]]08:38, 5 December 2016 (UTC)&lt;br /&gt;
:I second that. I think it&#039;s Origin-worthy. --—&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 20:48, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Breed Origin==&lt;br /&gt;
Since Rockruff is based on a {{wp|spitz}}, I believe Lycanroc&#039;s forms resemble the {{wp|Shikoku (dog)|Shikoku}} breed most. In particular, Midday matches the Hongawa line and Midnight fits the Hata as described in [http://shikokuclub.org/shikokuken_history.php this article&#039;s fifth paragraph]. Just like Lycanroc is based on werewolves, Shikoku are called Japanese Wolfdogs. Look up photos and see how the dark and light varieties of Shikoku coats match each Lycanroc form. Shall I add this origin? --—&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 20:48, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== regarding this part of the article ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Pokémon Sun, Rockruff evolves into Midday Form Lycanroc when leveled up in the day.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Pokémon Moon, Rockruff evolves into Midnight Form Lycanroc when leveled up at night.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
is this legit?, if so what happens when Rockruff levels up in the day in Moon and vice-versa --[[User:Draph91|Draph91]] ([[User talk:Draph91|talk]]) 08:32, 2 May 2017 (UTC)&lt;br /&gt;
:In the wrong time of day, it doesn&#039;t attempt to evolve at all. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:08, 2 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dusk Form Lycanroc coloration ==&lt;br /&gt;
&lt;br /&gt;
I think Dusk Form Lycanroc may be colored after a {{wp|Maned wolf}} or maybe a {{wp|Red fox}} [[User:TossedDwarf5019|TossedDwarf5019]] ([[User talk:TossedDwarf5019|talk]]) 14:00, 6 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this is a Maned Wolf.--[[User:Lockheedpryde|Lockheedpryde]] ([[User talk:Lockheedpryde|talk]]) 14:15, 6 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Combining images ==&lt;br /&gt;
&lt;br /&gt;
This has been discussed before, but with the introduction of Dusk forme I feel that it should be talked about it again. The different Lycanroc formes are distinct from each other, not just cosmetic changes. There is no official &#039;initial&#039; form like with Rotom or Wishiwashi, and no way to swap formes such as with Oricorio or Zygarde.&lt;br /&gt;
&lt;br /&gt;
As such, they should they should get equal visibility in the artwork image. We already have a precedent for this with Basculin, Meowstic, and Aegislash. The Midday and Midnight images should be fused into one single image, with Dusk below that. Once the official artwork for Dusk is realeased, it should join them.&lt;br /&gt;
&lt;br /&gt;
I&#039;d change the image myself, but I presently do not have clearance to upload images. Would someone with the appropriate permissions please consider editing this? [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:26, 10 August 2017 (UTC)&lt;br /&gt;
:If you want an official order, there &#039;&#039;is&#039;&#039; one: the Pokedex puts Midday before Midnight.&lt;br /&gt;
:I would also argue that combining forms into one image may not be our best idea. When you do that, you lose the explicit captions under each form&#039;s image, opening up the possibility that someone may get confused about which one is which form. Especially if you&#039;re talking about three forms. Also: three Pokemon in one image is crowded IMO.&lt;br /&gt;
:I&#039;m not entirely sure how Oricorio (or some one of the other dozens of Pokemon with forms) is okay but Lycanroc isn&#039;t, but it&#039;s just a flaw of our presentation&amp;amp;mdash;and a minor one. I mean, if you really want to complain, I&#039;d suggest that [http://www.pokemon.com/us/pokedex/lycanroc Pokemon.com&#039;s Lycanroc entry] is much &amp;quot;worse&amp;quot;, since it doesn&#039;t even show the other forms by default. (In short...it&#039;s not a big deal.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:49, 10 August 2017 (UTC)&lt;br /&gt;
::To me, the Pokedex you linked is not a good indicator as to which forme is &#039;dominant&#039;, seeing as how it also hides the secondary formes of the other Pokemon I&#039;ve previously mentioned. I&#039;ve also already stated why Lycanroc should be handled differently than the other Pokemon with forme changes in my original post.&lt;br /&gt;
::The way I see it, the wiki should be consistent with itself when possible. Either Lycanroc and Wormadam should have their images combined, or Basculin, Meowstic, Aegislash, and Gastrodon should have their images split. I&#039;ve already given my reasoning as to why it should be the former, but if you and other users truly feel that the images should stay split, could you at least go and fix the other articles as well? [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 01:07, 10 August 2017 (UTC)&lt;br /&gt;
:::I didn&#039;t link the Pokemon.com Pokedex as a reference for that order, but it &#039;&#039;is&#039;&#039; still very official. Regardless, in this particular case, it definitely matches the in-game Pokedex (I did check before myself).&lt;br /&gt;
:::You gave a &#039;&#039;reason&#039;&#039;, but it&#039;s not &#039;&#039;logical&#039;&#039; to me. The fact that Oricorio can change forms doesn&#039;t make any sense to me as a justification for it being &amp;quot;okay&amp;quot; for Oricorio to have one form more prominent (whereas Lycanroc isn&#039;t okay). If you ask me, being able to change forms would just mean that all forms are equal and none should be most prominent.&lt;br /&gt;
:::I also don&#039;t see how you can say that combining Lycanroc (who you say is not just a cosmetic difference) would be consistent when Gastrodon is also combined (which &#039;&#039;is&#039;&#039; just a cosmetic difference). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:29, 10 August 2017 (UTC)&lt;br /&gt;
::::If you feel that the Oricorio and Gastrodon pages are not consistent, I implore you to fix them as well. I just want the wiki to have a uniform attitude on the topic moving forward.&lt;br /&gt;
::::I take it neither of us will be changing our stance on this any time soon, so it seems that we&#039;re at a bit of an impasse. Hopefully a third party could come along and settle this, but I guess we&#039;ll just be sticking with the status quo for now. Thank you. [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 01:42, 10 August 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lycanroc_(Pok%C3%A9mon)&amp;diff=2676291</id>
		<title>Talk:Lycanroc (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lycanroc_(Pok%C3%A9mon)&amp;diff=2676291"/>
		<updated>2017-08-10T01:07:24Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Combining images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Source on evolution method? ==&lt;br /&gt;
Last time I checked, corocoro was vague about this hounds evolution. One page stated that it was time-based, the other suggested (and &#039;&#039;only&#039;&#039; suggested) that it was game based. However, I can not read Japanese, but I never saw any translated clarification on this. If you can verify it was not directly stated, please add a note that the method in unconfirmed if it was not directly stated that the forms are game-exclusive. I would imagine it is possible they show midday in Sun, and midnight in Moon just because it is a childrens game and most users will be playing mostly during the day. It does not seem confirmed, only vaguely implied. [[User:Puerluna|Puerluna]] ([[User talk:Puerluna|talk]]) 07:21, 15 September 2016 (UTC)&lt;br /&gt;
:It was outright stated that each of the form would be exclusive to their respective games in CoroCoro, i.e. Midday in Sun and Midnight in Moon. See [http://bulbanews.bulbagarden.net/wiki/CoroCoro_reveals_new_Pok%C3%A9mon,_Ultra_Beasts,_Sun_%26_Moon_anime here]. --[[User:神奇超龍|&amp;lt;font color=&amp;quot;#2B547E&amp;quot;&amp;gt;&#039;&#039;&#039;超龍&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;「&#039;&#039;&#039;[[User talk:神奇超龍|Chao]]&#039;&#039;&#039;」&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; 08:26, 15 September 2016 (UTC)&lt;br /&gt;
::I thought all that was was showing one form being obtained in one game and the other form in the other game- more a demonstration of the 12-hour difference and the evolution depending on time of day? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 06:33, 16 September 2016 (UTC)&lt;br /&gt;
:::No, they&#039;re pretty explicit. You can trust that we know what we&#039;re talking about. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:51, 16 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Artworks ==&lt;br /&gt;
Why not place those artworks of Rugarugan  just like gender differences, like [[Meowstic]], together, since there isn&#039;t a more important form of the two, or more regularly appearing one. [[User:Lokki|Lokki]] ([[User talk:Lokki|talk]]) 18:38, 15 September 2016 (UTC)&lt;br /&gt;
:Because they&#039;re forms with separate names. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:12, 15 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Wrong Things On the Biology Section... ==&lt;br /&gt;
&lt;br /&gt;
There are some wrong descriptions in the biology section. I can&#039;t edit the page now, so I&#039;d better list them here.&lt;br /&gt;
1. In the Rugarugan (Midday)&#039;s section, the page says that the four rocks in its fur, and the nose are black, which is wrong. It&#039;s a dark shade of brown. (I checked that while sketching Rugarugan with the colour picker on my iPad, and that&#039;s definitely not Black)&lt;br /&gt;
&lt;br /&gt;
2. From the Rugarugan Midnight&#039;s Section:&lt;br /&gt;
&amp;quot;..and a strip of red fur runs between its eyes, which glow red...&amp;quot;&lt;br /&gt;
I&#039;m SURE that isn&#039;t fur. It can be just eyes glowing. But definitely not fur. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 10:18, 18 September 2016 (UTC)&lt;br /&gt;
:I agree, the nose on Midday form is the same shade of brown as the claws and rocks, while the eyes are actually glowing in the Midnight form.[[User:Animaltamer7|Animaltamer7]]12:01, 18 September 2016 (UTC)&lt;br /&gt;
::The Official Pokemon Sun and Moon site just said that the eyes glow due to the battle thrill, so, the page should be corrected with both the changes. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 08:45, 21 September 2016 (UTC)&lt;br /&gt;
Bump Post. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 09:54, 26 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add that the mane design for Midday Lycanroc resembles a sun (the tufts and collar spikes spread out like rays) while Midnight&#039;s resembles a crescent moon (the mohawk bit arches over in that shape). The furry bit with the rib-spikes might be shaped like that too. It&#039;s not really a mistake, but it could help with minimising the text a little? Idk&lt;br /&gt;
&lt;br /&gt;
[[User:DecafSnorlax|DecafSnorlax]] ([[User talk:DecafSnorlax|talk]]) 12:34, 1 October 2016 (UTC)&lt;br /&gt;
:I would like to take a moment to point out that the text does refer to glowing eyes. It&#039;s not the very best wording, but the sentence is referring to the eyes glowing, not the fur. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 14:31, 1 October 2016 (UTC)&lt;br /&gt;
::On that fur part... I just noticed it. Sorry, the wording made me believe that it is the fur that glows red.&lt;br /&gt;
&lt;br /&gt;
But, the Black rock part still holds.  [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 06:08, 2 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name derivation ==&lt;br /&gt;
&lt;br /&gt;
The word Lycan, while referring to Lycanthropes (werewolves), is a word unto itself. Lycan is another word for &#039;wolf&#039;.&lt;br /&gt;
[[User:Srushj11|Srushj11]] ([[User talk:Srushj11|talk]]) 05:35, 21 September 2016 (UTC)&lt;br /&gt;
:Lycan may have a distinct meaning, but it&#039;s not really a &amp;quot;word&amp;quot; (except insofar as fantasy settings may have established it as a &amp;quot;unique&amp;quot; name for werewolves&amp;amp;mdash;which still derives &#039;&#039;directly&#039;&#039; from &amp;quot;lycanthrope&amp;quot;). That&#039;d be like saying &amp;quot;pre&amp;quot; is a word, or &amp;quot;geo&amp;quot; (as in geology or geography). It isn&#039;t. But in any case, for Lycanroc&#039;s name, it very plainly isn&#039;t just about wolves; it&#039;s about werewolves, lycanthrope in whole, which already very explicitly and recognizably involves wolves. We don&#039;t need to try to wedge in &amp;quot;lycan&amp;quot; all by itself. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:49, 21 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hungarian name and name origin ==&lt;br /&gt;
&lt;br /&gt;
Midday form is called Déli Forma and Midnight form is called Éjféli Forma in Hungarian could someone in the staff please add this? &lt;br /&gt;
&lt;br /&gt;
Also might Lycanroc come from the frase &amp;quot;Like a rock&amp;quot; but with an n in there so it would be &amp;quot;Like an rock&amp;quot;, I know that it&#039;s faulty grammar but still is it plausible or is it too Farfetch&#039;d? --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 12:28, 22 September 2016 (UTC)&lt;br /&gt;
:The French and German names also have the (word for werewolf) + roc formatting, so I think it&#039;s just a coincidence. They could have dropped the n and still have the lycanthrope origin be obvious. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 13:24, 22 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Polish form names ==&lt;br /&gt;
&lt;br /&gt;
The Midday Form is Forma Południowa and the Midnight Form is Forma Północna as seen [http://www.nintendo.pl/news/ogloszono-nowe-szczegoly-i-kolejne-roznice-miedzy-wersjami-w-pokemon-sun-i-pokemon-moon/ here]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 20:32, 25 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
I think somebody should make a combined image of both forms in &#039;Lycanroc.png&#039; like in Gastrodon.--[[User:Dominikololo|Dominikololo]] ([[User talk:Dominikololo|talk]]) 17:02, 5 October 2016 (UTC)&lt;br /&gt;
:No, it has different forms. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:04, 5 October 2016 (UTC)&lt;br /&gt;
::Shouldn&#039;t we then split up Gastrodon&#039;s art into two images? It has different forms as well, West Sea and East Sea. In fact, the file history for Gastrodon&#039;s art shows old revisions with the two forms in different positions relative to each other — i.e., it seems to be the case that these are two separate pieces of art that someone put together in one image, then someone else put together again in a slightly repositioned image. I think we should be using the art separately for Gastrodon, if that&#039;s the case. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:05, 5 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia - Origin==&lt;br /&gt;
Midday Lycanroc&#039;s design seems to incorporate a &#039;&#039;roccale&#039;&#039; or &amp;quot;wolf collar&amp;quot; - a collar with spikes in it, designed to protect herding dogs from predatory bites to the neck. It&#039;s probably a stretch to suggest that the &amp;quot;roc&amp;quot; in its name could also refer to a &#039;&#039;roccale,&#039;&#039; but the design is probably worth noting.&lt;br /&gt;
... come to think on it, this might also apply to Rockruff as well.  [[User:Luprand|Luprand]] ([[User talk:Luprand|talk]]) 23:53, 4 December 2016 (UTC)&lt;br /&gt;
:Minus the fluffy part of their collar, they do look like the roccale collars.[[User:Animaltamer7|Animaltamer7]]08:38, 5 December 2016 (UTC)&lt;br /&gt;
:I second that. I think it&#039;s Origin-worthy. --—&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 20:48, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Breed Origin==&lt;br /&gt;
Since Rockruff is based on a {{wp|spitz}}, I believe Lycanroc&#039;s forms resemble the {{wp|Shikoku (dog)|Shikoku}} breed most. In particular, Midday matches the Hongawa line and Midnight fits the Hata as described in [http://shikokuclub.org/shikokuken_history.php this article&#039;s fifth paragraph]. Just like Lycanroc is based on werewolves, Shikoku are called Japanese Wolfdogs. Look up photos and see how the dark and light varieties of Shikoku coats match each Lycanroc form. Shall I add this origin? --—&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 20:48, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== regarding this part of the article ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Pokémon Sun, Rockruff evolves into Midday Form Lycanroc when leveled up in the day.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Pokémon Moon, Rockruff evolves into Midnight Form Lycanroc when leveled up at night.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
is this legit?, if so what happens when Rockruff levels up in the day in Moon and vice-versa --[[User:Draph91|Draph91]] ([[User talk:Draph91|talk]]) 08:32, 2 May 2017 (UTC)&lt;br /&gt;
:In the wrong time of day, it doesn&#039;t attempt to evolve at all. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:08, 2 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dusk Form Lycanroc coloration ==&lt;br /&gt;
&lt;br /&gt;
I think Dusk Form Lycanroc may be colored after a {{wp|Maned wolf}} or maybe a {{wp|Red fox}} [[User:TossedDwarf5019|TossedDwarf5019]] ([[User talk:TossedDwarf5019|talk]]) 14:00, 6 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this is a Maned Wolf.--[[User:Lockheedpryde|Lockheedpryde]] ([[User talk:Lockheedpryde|talk]]) 14:15, 6 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Combining images ==&lt;br /&gt;
&lt;br /&gt;
This has been discussed before, but with the introduction of Dusk forme I feel that it should be talked about it again. The different Lycanroc formes are distinct from each other, not just cosmetic changes. There is no official &#039;initial&#039; form like with Rotom or Wishiwashi, and no way to swap formes such as with Oricorio or Zygarde.&lt;br /&gt;
&lt;br /&gt;
As such, they should they should get equal visibility in the artwork image. We already have a precedent for this with Basculin, Meowstic, and Aegislash. The Midday and Midnight images should be fused into one single image, with Dusk below that. Once the official artwork for Dusk is realeased, it should join them.&lt;br /&gt;
&lt;br /&gt;
I&#039;d change the image myself, but I presently do not have clearance to upload images. Would someone with the appropriate permissions please consider editing this? [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:26, 10 August 2017 (UTC)&lt;br /&gt;
:If you want an official order, there &#039;&#039;is&#039;&#039; one: the Pokedex puts Midday before Midnight.&lt;br /&gt;
:I would also argue that combining forms into one image may not be our best idea. When you do that, you lose the explicit captions under each form&#039;s image, opening up the possibility that someone may get confused about which one is which form. Especially if you&#039;re talking about three forms. Also: three Pokemon in one image is crowded IMO.&lt;br /&gt;
:I&#039;m not entirely sure how Oricorio (or some one of the other dozens of Pokemon with forms) is okay but Lycanroc isn&#039;t, but it&#039;s just a flaw of our presentation&amp;amp;mdash;and a minor one. I mean, if you really want to complain, I&#039;d suggest that [http://www.pokemon.com/us/pokedex/lycanroc Pokemon.com&#039;s Lycanroc entry] is much &amp;quot;worse&amp;quot;, since it doesn&#039;t even show the other forms by default. (In short...it&#039;s not a big deal.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:49, 10 August 2017 (UTC)&lt;br /&gt;
::To me, the Pokedex you linked is not a good indicator as to which forme is &#039;dominant&#039;, seeing as how it also hides the secondary formes of the other Pokemon I&#039;ve previously mentioned. I&#039;ve also already stated why Lycanroc should be handled differently than the other Pokemon with forme changes in my original post.&lt;br /&gt;
::The way I see it, the wiki should be consistent with itself when possible. Either Lycanroc and Wormadam should have their images combined, or Basculin, Meowstic, Aegislash, and Gastrodon should have their images split. I&#039;ve already given my reasoning as to why it should be the former, but if you and other users truly feel that the images should stay split, could you at least go and fix the other articles as well? [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 01:07, 10 August 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lycanroc_(Pok%C3%A9mon)&amp;diff=2676265</id>
		<title>Talk:Lycanroc (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lycanroc_(Pok%C3%A9mon)&amp;diff=2676265"/>
		<updated>2017-08-10T00:26:13Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Combining images */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Source on evolution method? ==&lt;br /&gt;
Last time I checked, corocoro was vague about this hounds evolution. One page stated that it was time-based, the other suggested (and &#039;&#039;only&#039;&#039; suggested) that it was game based. However, I can not read Japanese, but I never saw any translated clarification on this. If you can verify it was not directly stated, please add a note that the method in unconfirmed if it was not directly stated that the forms are game-exclusive. I would imagine it is possible they show midday in Sun, and midnight in Moon just because it is a childrens game and most users will be playing mostly during the day. It does not seem confirmed, only vaguely implied. [[User:Puerluna|Puerluna]] ([[User talk:Puerluna|talk]]) 07:21, 15 September 2016 (UTC)&lt;br /&gt;
:It was outright stated that each of the form would be exclusive to their respective games in CoroCoro, i.e. Midday in Sun and Midnight in Moon. See [http://bulbanews.bulbagarden.net/wiki/CoroCoro_reveals_new_Pok%C3%A9mon,_Ultra_Beasts,_Sun_%26_Moon_anime here]. --[[User:神奇超龍|&amp;lt;font color=&amp;quot;#2B547E&amp;quot;&amp;gt;&#039;&#039;&#039;超龍&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;「&#039;&#039;&#039;[[User talk:神奇超龍|Chao]]&#039;&#039;&#039;」&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; 08:26, 15 September 2016 (UTC)&lt;br /&gt;
::I thought all that was was showing one form being obtained in one game and the other form in the other game- more a demonstration of the 12-hour difference and the evolution depending on time of day? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 06:33, 16 September 2016 (UTC)&lt;br /&gt;
:::No, they&#039;re pretty explicit. You can trust that we know what we&#039;re talking about. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:51, 16 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Artworks ==&lt;br /&gt;
Why not place those artworks of Rugarugan  just like gender differences, like [[Meowstic]], together, since there isn&#039;t a more important form of the two, or more regularly appearing one. [[User:Lokki|Lokki]] ([[User talk:Lokki|talk]]) 18:38, 15 September 2016 (UTC)&lt;br /&gt;
:Because they&#039;re forms with separate names. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:12, 15 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Wrong Things On the Biology Section... ==&lt;br /&gt;
&lt;br /&gt;
There are some wrong descriptions in the biology section. I can&#039;t edit the page now, so I&#039;d better list them here.&lt;br /&gt;
1. In the Rugarugan (Midday)&#039;s section, the page says that the four rocks in its fur, and the nose are black, which is wrong. It&#039;s a dark shade of brown. (I checked that while sketching Rugarugan with the colour picker on my iPad, and that&#039;s definitely not Black)&lt;br /&gt;
&lt;br /&gt;
2. From the Rugarugan Midnight&#039;s Section:&lt;br /&gt;
&amp;quot;..and a strip of red fur runs between its eyes, which glow red...&amp;quot;&lt;br /&gt;
I&#039;m SURE that isn&#039;t fur. It can be just eyes glowing. But definitely not fur. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 10:18, 18 September 2016 (UTC)&lt;br /&gt;
:I agree, the nose on Midday form is the same shade of brown as the claws and rocks, while the eyes are actually glowing in the Midnight form.[[User:Animaltamer7|Animaltamer7]]12:01, 18 September 2016 (UTC)&lt;br /&gt;
::The Official Pokemon Sun and Moon site just said that the eyes glow due to the battle thrill, so, the page should be corrected with both the changes. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 08:45, 21 September 2016 (UTC)&lt;br /&gt;
Bump Post. [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 09:54, 26 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add that the mane design for Midday Lycanroc resembles a sun (the tufts and collar spikes spread out like rays) while Midnight&#039;s resembles a crescent moon (the mohawk bit arches over in that shape). The furry bit with the rib-spikes might be shaped like that too. It&#039;s not really a mistake, but it could help with minimising the text a little? Idk&lt;br /&gt;
&lt;br /&gt;
[[User:DecafSnorlax|DecafSnorlax]] ([[User talk:DecafSnorlax|talk]]) 12:34, 1 October 2016 (UTC)&lt;br /&gt;
:I would like to take a moment to point out that the text does refer to glowing eyes. It&#039;s not the very best wording, but the sentence is referring to the eyes glowing, not the fur. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 14:31, 1 October 2016 (UTC)&lt;br /&gt;
::On that fur part... I just noticed it. Sorry, the wording made me believe that it is the fur that glows red.&lt;br /&gt;
&lt;br /&gt;
But, the Black rock part still holds.  [[User:PkmnTrainerV|The legendary PkmnTrainerV is Here!]] ([[User talk:PkmnTrainerV|talk]]) 06:08, 2 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name derivation ==&lt;br /&gt;
&lt;br /&gt;
The word Lycan, while referring to Lycanthropes (werewolves), is a word unto itself. Lycan is another word for &#039;wolf&#039;.&lt;br /&gt;
[[User:Srushj11|Srushj11]] ([[User talk:Srushj11|talk]]) 05:35, 21 September 2016 (UTC)&lt;br /&gt;
:Lycan may have a distinct meaning, but it&#039;s not really a &amp;quot;word&amp;quot; (except insofar as fantasy settings may have established it as a &amp;quot;unique&amp;quot; name for werewolves&amp;amp;mdash;which still derives &#039;&#039;directly&#039;&#039; from &amp;quot;lycanthrope&amp;quot;). That&#039;d be like saying &amp;quot;pre&amp;quot; is a word, or &amp;quot;geo&amp;quot; (as in geology or geography). It isn&#039;t. But in any case, for Lycanroc&#039;s name, it very plainly isn&#039;t just about wolves; it&#039;s about werewolves, lycanthrope in whole, which already very explicitly and recognizably involves wolves. We don&#039;t need to try to wedge in &amp;quot;lycan&amp;quot; all by itself. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:49, 21 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hungarian name and name origin ==&lt;br /&gt;
&lt;br /&gt;
Midday form is called Déli Forma and Midnight form is called Éjféli Forma in Hungarian could someone in the staff please add this? &lt;br /&gt;
&lt;br /&gt;
Also might Lycanroc come from the frase &amp;quot;Like a rock&amp;quot; but with an n in there so it would be &amp;quot;Like an rock&amp;quot;, I know that it&#039;s faulty grammar but still is it plausible or is it too Farfetch&#039;d? --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 12:28, 22 September 2016 (UTC)&lt;br /&gt;
:The French and German names also have the (word for werewolf) + roc formatting, so I think it&#039;s just a coincidence. They could have dropped the n and still have the lycanthrope origin be obvious. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 13:24, 22 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Polish form names ==&lt;br /&gt;
&lt;br /&gt;
The Midday Form is Forma Południowa and the Midnight Form is Forma Północna as seen [http://www.nintendo.pl/news/ogloszono-nowe-szczegoly-i-kolejne-roznice-miedzy-wersjami-w-pokemon-sun-i-pokemon-moon/ here]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 20:32, 25 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
I think somebody should make a combined image of both forms in &#039;Lycanroc.png&#039; like in Gastrodon.--[[User:Dominikololo|Dominikololo]] ([[User talk:Dominikololo|talk]]) 17:02, 5 October 2016 (UTC)&lt;br /&gt;
:No, it has different forms. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:04, 5 October 2016 (UTC)&lt;br /&gt;
::Shouldn&#039;t we then split up Gastrodon&#039;s art into two images? It has different forms as well, West Sea and East Sea. In fact, the file history for Gastrodon&#039;s art shows old revisions with the two forms in different positions relative to each other — i.e., it seems to be the case that these are two separate pieces of art that someone put together in one image, then someone else put together again in a slightly repositioned image. I think we should be using the art separately for Gastrodon, if that&#039;s the case. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:05, 5 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia - Origin==&lt;br /&gt;
Midday Lycanroc&#039;s design seems to incorporate a &#039;&#039;roccale&#039;&#039; or &amp;quot;wolf collar&amp;quot; - a collar with spikes in it, designed to protect herding dogs from predatory bites to the neck. It&#039;s probably a stretch to suggest that the &amp;quot;roc&amp;quot; in its name could also refer to a &#039;&#039;roccale,&#039;&#039; but the design is probably worth noting.&lt;br /&gt;
... come to think on it, this might also apply to Rockruff as well.  [[User:Luprand|Luprand]] ([[User talk:Luprand|talk]]) 23:53, 4 December 2016 (UTC)&lt;br /&gt;
:Minus the fluffy part of their collar, they do look like the roccale collars.[[User:Animaltamer7|Animaltamer7]]08:38, 5 December 2016 (UTC)&lt;br /&gt;
:I second that. I think it&#039;s Origin-worthy. --—&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 20:48, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Breed Origin==&lt;br /&gt;
Since Rockruff is based on a {{wp|spitz}}, I believe Lycanroc&#039;s forms resemble the {{wp|Shikoku (dog)|Shikoku}} breed most. In particular, Midday matches the Hongawa line and Midnight fits the Hata as described in [http://shikokuclub.org/shikokuken_history.php this article&#039;s fifth paragraph]. Just like Lycanroc is based on werewolves, Shikoku are called Japanese Wolfdogs. Look up photos and see how the dark and light varieties of Shikoku coats match each Lycanroc form. Shall I add this origin? --—&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 20:48, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== regarding this part of the article ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Pokémon Sun, Rockruff evolves into Midday Form Lycanroc when leveled up in the day.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Pokémon Moon, Rockruff evolves into Midnight Form Lycanroc when leveled up at night.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
is this legit?, if so what happens when Rockruff levels up in the day in Moon and vice-versa --[[User:Draph91|Draph91]] ([[User talk:Draph91|talk]]) 08:32, 2 May 2017 (UTC)&lt;br /&gt;
:In the wrong time of day, it doesn&#039;t attempt to evolve at all. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:08, 2 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dusk Form Lycanroc coloration ==&lt;br /&gt;
&lt;br /&gt;
I think Dusk Form Lycanroc may be colored after a {{wp|Maned wolf}} or maybe a {{wp|Red fox}} [[User:TossedDwarf5019|TossedDwarf5019]] ([[User talk:TossedDwarf5019|talk]]) 14:00, 6 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think this is a Maned Wolf.--[[User:Lockheedpryde|Lockheedpryde]] ([[User talk:Lockheedpryde|talk]]) 14:15, 6 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Combining images ==&lt;br /&gt;
&lt;br /&gt;
This has been discussed before, but with the introduction of Dusk forme I feel that it should be talked about it again. The different Lycanroc formes are distinct from each other, not just cosmetic changes. There is no official &#039;initial&#039; form like with Rotom or Wishiwashi, and no way to swap formes such as with Oricorio or Zygarde.&lt;br /&gt;
&lt;br /&gt;
As such, they should they should get equal visibility in the artwork image. We already have a precedent for this with Basculin, Meowstic, and Aegislash. The Midday and Midnight images should be fused into one single image, with Dusk below that. Once the official artwork for Dusk is realeased, it should join them.&lt;br /&gt;
&lt;br /&gt;
I&#039;d change the image myself, but I presently do not have clearance to upload images. Would someone with the appropriate permissions please consider editing this? [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:26, 10 August 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kommo-o_(Pok%C3%A9mon)&amp;diff=2643316</id>
		<title>Kommo-o (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kommo-o_(Pok%C3%A9mon)&amp;diff=2643316"/>
		<updated>2017-05-20T04:39:37Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dragon|prevnum=783|prev=Hakamo-o|nextnum=785|next=Tapu Koko}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Kommo-o&lt;br /&gt;
|jname=ジャラランガ&lt;br /&gt;
|tmname=Jararanga&lt;br /&gt;
|ndex=784&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|category=Scaly&lt;br /&gt;
|height-ftin=5&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.6&lt;br /&gt;
|weight-lbs=172.4&lt;br /&gt;
|weight-kg=78.2&lt;br /&gt;
|adex=273&lt;br /&gt;
|ability1=Bulletproof&lt;br /&gt;
|ability2=Soundproof&lt;br /&gt;
|abilityd=Overcoat&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Dragon&lt;br /&gt;
|eggcycles=40&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evde=3&lt;br /&gt;
|expyield=270&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=kommo-o&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kommo-o&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ジャラランガ&#039;&#039;&#039; &#039;&#039;Jararanga&#039;&#039;) is a dual-type {{2t|Dragon|Fighting}} [[pseudo-legendary Pokémon]] introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Hakamo-o}} starting at [[level]] 45. It is the final form of {{p|Jangmo-o}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Kommo-o is a bipedal, reptilian Pokémon covered in scaly armor. Most of its body is gray with some lighter gray areas as well as yellow and red markings. It has a rounded, beak-ish snout and small eyes nearly hidden under its head armor. On the tip of its snout is a patch of pale gray, and both the upper and lower jaws have a small, tooth-like spike on each side. The top of its head is covered by an elaborate arrangement of scales. At the front of the headdress is an oval scale, which is yellow with a red heart-shape at the base. On either side of the front scale is a chain of four circular scales; the first three scales are red with yellow trim and the last scale is solid yellow. Three additional chains of plain yellow scales extend from the back of the headdress. Running down the front of its long neck is a line of overlapping scales: one solid gray at the top, three larger gray ones with yellow rims, and one solid yellow scale at the bottom. A thick yellow stripe with a rounded projection in the center runs across its chest. Covering its shoulders are tufts of spiky, white feathers with small, gray scales overlapping them. Four overlapping scales cover the tops of its arms: three are gray with yellow edges, and the scales that cover its hands are red with yellow edges.&lt;br /&gt;
&lt;br /&gt;
Kommo-o has four chains of scales, all of which consist of four scales, extending from just behind its shoulders. The two foremost chains are made of overlapping scales, and have a solid gray scale at the top followed by three scales with yellow edges. The other two chains are made up of only solid gray scales and do not appear to overlap. The lower half of its legs is dark gray, and there is a pale gray marking across each knee. Its hands have four yellow claws, while the feet have only three. A long line of slightly raised, pale gray scales runs down the center of its back to about halfway up its tapering tail. Near the tip of its tail are three sets of loose scales that increase in size near the tip. Each set is made up of four separate scales that encircle the tail; the two lower sets are solid yellow, while the set nearest the tip have gray centers. The very tip of its tail is pale gray.&lt;br /&gt;
&lt;br /&gt;
Kommo-o, having completed its harsh training, returns to its birthplace to protect {{p|Jangmo-o}}. However, it only watches over them from a distance. Because it does not wish to fight weak foes, it clangs its scales together when it senses someone approaching. This ringing sound alerts others of its presence. The power of this Pokémon’s uppercut is enough to send foes flying. Simply raising its arms can generate enough force to change its surroundings. According to legend, Kommo-o&#039;s glittering scales are meant to drive away a great darkness. The reason it seeks strong opponents is also said to be a quest for power to defeat the darkness. &amp;lt;ref&amp;gt;http://www.pokemon-sunmoon.com/en-us/pokemon/kommo-o/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In the anime==&lt;br /&gt;
===Major appearances===&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==--&amp;gt;&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Kommo-o (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Vast Poni Canyon]] ([[SOS Battle]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Dragon|type2=Fighting&lt;br /&gt;
|sm1=Razor Claw|sm1type=None|sm1rar=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|HP=75&lt;br /&gt;
|Attack=110&lt;br /&gt;
|Defense=125&lt;br /&gt;
|SpAtk=100&lt;br /&gt;
|SpDef=105&lt;br /&gt;
|Speed=85}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=200&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=200&lt;br /&gt;
|Ice=200&lt;br /&gt;
|Dragon=200&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=400}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{learnlist/level7|1|Clanging Scales|Dragon|Special|110|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Sky Uppercut|Fighting|Physical|85|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Belly Drum|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level7|1|Autotomize|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level7|1|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level7|1|Bide|Normal|Physical|—|—|10}}&lt;br /&gt;
{{learnlist/level7|1|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Clanging Scales|Dragon|Special|110|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|5|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level7|9|Bide|Normal|Physical|—|—|10}}&lt;br /&gt;
{{learnlist/level7|13|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level7|17|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|21|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level7|25|Headbutt|Normal|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/level7|29|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level7|33|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level7|38|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level7|43|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|51|Noble Roar|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level7|59|Dragon Dance|Dragon|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level7|67|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{learnlist/tm7|TM01|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm7|TM02|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM05|Roar|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM08|Bulk Up|Fighting|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM12|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM54|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM81|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM82|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM84|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tmf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|004|Charmander}}{{MSP|559|Scraggy}}{{MSP|610|Axew}}{{MSP|704|Goomy}}|Counter|Fighting|Physical|—|100|20|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|334|Altaria}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}&amp;lt;br&amp;gt;{{MSP|635|Hydreigon}}{{MSP|704|Goomy}}{{MSP|705|Sliggoo}}{{MSP|706|Goodra}}{{MSP|780|Drampa}}|Dragon Breath|Dragon|Special|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|610|Axew}}|Reversal|Fighting|Physical|—|100|15|*|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{learnlist/tutor7|Draco Meteor|Dragon|Special|130|90|5||&#039;&#039;&#039;|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
{{Learnlist/prevo7null}}&lt;br /&gt;
{{Learnlist/prevof/7|Kommo-o|Dragon|Fighting|7}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Side game data===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=782&lt;br /&gt;
|name1=Jangmo-o&lt;br /&gt;
|type1-1=Dragon&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 35}}&lt;br /&gt;
|no2=783&lt;br /&gt;
|name2=Hakamo-o&lt;br /&gt;
|type1-2=Dragon&lt;br /&gt;
|type2-2=Fighting&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 45}}&lt;br /&gt;
|no3=784&lt;br /&gt;
|name3=Kommo-o&lt;br /&gt;
|type1-3=Dragon&lt;br /&gt;
|type2-3=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=784}}&lt;br /&gt;
{{Spritebox/Footer|784|Kommo-o}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Kommo-o and its {{p|Hakamo-o|pre-evolution}}.&lt;br /&gt;
* Kommo-o has the lowest base {{stat|HP}} of all [[pseudo-legendary Pokémon]].&lt;br /&gt;
* Kommo-o is the only pseudo-legendary Pokémon to not have a {{p|Damage#Not_effective|type immunity}} through typing or ability. &lt;br /&gt;
===Origin===&lt;br /&gt;
Kommo-o appears to be based on a {{wp|theropod}} dinosaur with some traits from {{wp|ankylosaur}}s. It may also be based on a {{wp|monk}}. Kommo-o&#039;s tail bears resemblance to a {{wp|khakkhara}} (monk staff), and is used in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Kommo-o may be a combination of &#039;&#039;commander&#039;&#039; and &#039;&#039;mo&#039;o&#039;&#039; (Hawaiian for lizard or dragon). It may also incorporate &#039;&#039;combat&#039;&#039; and &#039;&#039;komodo&#039;&#039; as in the {{wp|Komodo dragon}}.&lt;br /&gt;
&lt;br /&gt;
Jararanga may derive from ジャラジャラ &#039;&#039;jarajara&#039;&#039; (onomatopoetic sound for jingling), &#039;&#039;dragon&#039;&#039;, and ガランガラン &#039;&#039;garangaran&#039;&#039; (onomatopoetic sound for clanging).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Dragon|type2=Fighting&lt;br /&gt;
|ja=ジャラランガ &#039;&#039;Jararanga&#039;&#039;|jameaning=From {{tt|ジャラジャラ &#039;&#039;jarajara&#039;&#039;|onomatopoetic sound for jingling}}, &#039;&#039;dragon&#039;&#039; and {{tt|ガランガラン &#039;&#039;garangaran&#039;&#039;|clanging}}&lt;br /&gt;
|fr=Ékaïser|frmeaning=From {{tt|&#039;&#039;écaille&#039;&#039;|scale}} and {{tt|&#039;&#039;kaiser&#039;&#039;|emperor}}&lt;br /&gt;
|es=Kommo-o|esmeaning=Same as English name&lt;br /&gt;
|de=Grandiras|demeaning=From &#039;&#039;grand&#039;&#039;, {{tt|&#039;&#039;Drache&#039;&#039;|dragon}}, and {{tt|&#039;&#039;rasseln&#039;&#039;|to rattle}}&lt;br /&gt;
|it=Kommo-o|itmeaning=Same as English name&lt;br /&gt;
|ko=짜랑고우거 &#039;&#039;Jjaranggougeo&#039;&#039;|komeaning=From {{tt|짜랑 &#039;&#039;jjarang&#039;&#039;|onomatopoetic sound for jingling}}, &#039;&#039;dragon&#039;&#039;, {{tt|거대 (巨大) &#039;&#039;geodae&#039;&#039;|giant}} and possibly from English word &amp;quot;ogre&amp;quot;.&lt;br /&gt;
|zh_cmn=杖尾鱗甲龍 / 杖尾鳞甲龙 &#039;&#039;Zhàngwěilínjiǎlóng&#039;&#039;|zh_cmnmeaning=From {{tt|杖 &#039;&#039;zhàng&#039;&#039;|staff}}, {{tt|尾巴 &#039;&#039;wěibā&#039;&#039;|tail}}, {{tt|鱗甲 / 鳞甲 &#039;&#039;línjiǎ&#039;&#039;|scale armor}}, and {{tt|龍 / 龙 &#039;&#039;lóng&#039;&#039;|dragon}}&lt;br /&gt;
|zh_yue=杖尾鱗甲龍 &#039;&#039;Jeuhngméihlèuhngaaplùhng&#039;&#039;|zh_yuemeaning=From {{tt|杖 &#039;&#039;jeuhng&#039;&#039;|staff}}, {{tt|尾巴 &#039;&#039;méihbā&#039;&#039;|tail}}, {{tt|鱗甲 &#039;&#039;lèuhngaap&#039;&#039;|scale armor}}, and {{tt|龍 &#039;&#039;lùhng&#039;&#039;|dragon}}&lt;br /&gt;
|ru=Коммо-o &#039;&#039;Kommo-o&#039;&#039;|rumeaning=Transcription of English name}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Dragon|type2=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dragon|prevnum=783|prev=Hakamo-o|nextnum=785|next=Tapu Koko}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Grandiras]]&lt;br /&gt;
[[fr:Ékaïser]]&lt;br /&gt;
[[it:Kommo-o]]&lt;br /&gt;
[[ja:ジャラランガ]]&lt;br /&gt;
[[pl:Kommo-o]]&lt;br /&gt;
[[zh:杖尾鳞甲龙]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_(type)&amp;diff=2571299</id>
		<title>Fire (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_(type)&amp;diff=2571299"/>
		<updated>2016-12-28T10:04:38Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{types}}&lt;br /&gt;
The &#039;&#039;&#039;Fire type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほのおタイプ&#039;&#039;&#039; &#039;&#039;Flame type&#039;&#039;) is one of the eighteen [[type]]s. Notable {{pkmn|Trainer}}s who [[Type expert|specialize]] in Fire-type {{OBP|Pokémon|species}} include [[Blaine]] of [[Cinnabar Island]], [[Flannery]] of [[Lavaridge Town]], {{EF|Flint}} of the {{DL|Elite Four|Sinnoh Elite Four}}, [[Chili]] of [[Striaton City]], [[Malva]] of the {{DL|Elite Four|Kalos Elite Four}}, and [[Kiawe]] of [[Paniola Town]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Fire-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&amp;lt;!--as of generation 7--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=fire|&lt;br /&gt;
HP=68.97 |&lt;br /&gt;
Attack=81.93 |&lt;br /&gt;
Defense=69.81 |&lt;br /&gt;
SpAtk=90.81 |&lt;br /&gt;
SpDef=72.32 |&lt;br /&gt;
Speed=73.96 |&lt;br /&gt;
Total=457.80 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&amp;lt;!--as of generation 7--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=fire|&lt;br /&gt;
HP=80.71 |&lt;br /&gt;
Attack=96.90 |&lt;br /&gt;
Defense=86.55 |&lt;br /&gt;
SpAtk=108.98 |&lt;br /&gt;
SpDef=86.95 |&lt;br /&gt;
Speed=83.26 |&lt;br /&gt;
Total=543.35 }}&lt;br /&gt;
&amp;lt;!--out of 42; includes Mega Evolutions as separate Pokémon (i.e: Charizard, Mega Charizard X, and Mega Charizard Y are all included); does not include Castform or Arceus--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Fire-type Pokémon cannot be {{status|burn}}ed by Fire-type moves.&lt;br /&gt;
&lt;br /&gt;
Damaging Fire-type moves thaw frozen targets.&lt;br /&gt;
&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Fire&lt;br /&gt;
|weakto1=Ground&lt;br /&gt;
|weakto2=Rock&lt;br /&gt;
|weakto3=Water&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Fire&lt;br /&gt;
|resist3=Grass&lt;br /&gt;
|weaken1=Bug&lt;br /&gt;
|weaken2=Grass&lt;br /&gt;
|weaken3=Ice&lt;br /&gt;
|resisted1=Dragon&lt;br /&gt;
|resisted2=Fire&lt;br /&gt;
|resisted3=Rock&lt;br /&gt;
|resisted4=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generations II to V===&lt;br /&gt;
In Generation II, Fire-type Pokémon cannot be {{status|burn}}ed by Fire-type moves. Starting in [[Generation III]], Fire-type Pokémon cannot be burned.&lt;br /&gt;
&lt;br /&gt;
Damaging Fire-type moves thaw frozen targets.&lt;br /&gt;
&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Fire&lt;br /&gt;
|weakto1=Ground&lt;br /&gt;
|weakto2=Rock&lt;br /&gt;
|weakto3=Water&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Fire&lt;br /&gt;
|resist3=Grass&lt;br /&gt;
|resist4=Ice&lt;br /&gt;
|resist5=Steel&lt;br /&gt;
|weaken1=Bug&lt;br /&gt;
|weaken2=Grass&lt;br /&gt;
|weaken3=Ice&lt;br /&gt;
|weaken4=Steel&lt;br /&gt;
|resisted1=Dragon&lt;br /&gt;
|resisted2=Fire&lt;br /&gt;
|resisted3=Rock&lt;br /&gt;
|resisted4=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Fire-type Pokémon cannot be burned.&lt;br /&gt;
&lt;br /&gt;
Damaging Fire-type moves thaw frozen targets.&lt;br /&gt;
&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Fire&lt;br /&gt;
|weakto1=Ground&lt;br /&gt;
|weakto2=Rock&lt;br /&gt;
|weakto3=Water&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Fairy&lt;br /&gt;
|resist3=Fire&lt;br /&gt;
|resist4=Grass&lt;br /&gt;
|resist5=Ice&lt;br /&gt;
|resist6=Steel&lt;br /&gt;
|weaken1=Bug&lt;br /&gt;
|weaken2=Grass&lt;br /&gt;
|weaken3=Ice&lt;br /&gt;
|weaken4=Steel&lt;br /&gt;
|resisted1=Dragon&lt;br /&gt;
|resisted2=Fire&lt;br /&gt;
|resisted3=Rock&lt;br /&gt;
|resisted4=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Defense===&lt;br /&gt;
The Fire type has its pros and cons defensively. {{t|Ground}}, {{t|Rock}}, and {{t|Water}} moves are all commonly used offensively. Aside from {{t|Fairy}}, {{t|Ice}}, and the Fire type itself, the Fire type&#039;s resistances are of little use because the other types which it resists are typically not strong offensively. Most Fire-type Pokémon do not survive too long in battle due to their typically below average defensive stats. Additionally, very few Fire-type Pokémon have a secondary type that negates their weakness to Water-type attacks.&lt;br /&gt;
&lt;br /&gt;
However, not only does the Fire type have six resistances, among them being key resistances to the powerful {{t|Ice}} and {{t|Fairy}} types, but it is also immune to {{status|burn}}s, making Pokémon of this type key physical attackers. Also, most Fire types can at least learn {{m|Solar Beam}} to counter all three of the type&#039;s weaknesses, although it is not reliable outside of {{weather|harsh sunlight}} due to its need to charge.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Offensively, Fire is very powerful as it is super effective against four types, tying it in amount with {{t|Ice}} and {{t|Rock}}. The ability to deal {{DL|Damage modification|super effective}} damage against {{type|Steel}} Pokémon is very useful for Pokémon that specialize in [[special move]]s, as many Steel-type Pokémon typically have high Defense but a low {{stat|Special Defense}}.&lt;br /&gt;
&lt;br /&gt;
Although Fire types often have below average defensive stats, they often have good {{stat|Speed}} and high {{stat|Attack}} or {{stat|Special}} Attack stats, making them great offensive sweepers. Fire types also possess higher offensive stats compared to Ice and Rock types. Also, Fire-type moves are generally powerful, with around half of the type&#039;s damaging moves having 100 or more base [[power]].&lt;br /&gt;
&lt;br /&gt;
During {{weather|harsh sunlight}} or extremely harsh sunlight, the power of Fire-type attacks is increased by 50%. The power of Fire-type attacks is decreased by 50% during {{weather|rain}}, while all Fire-type moves will fail during heavy rain.&lt;br /&gt;
&lt;br /&gt;
===Contest properties===&lt;br /&gt;
In {{pkmn|Contest}}s, Fire-type moves are typically {{OBP|Beautiful|condition}} moves.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of Generation VII, there are 67 Fire-type Pokémon or 8.4% of all Pokémon (counting those that are Fire-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Primal Reversion]] and [[Regional variant|Alola Form]]s), making it the 7th most common type.&lt;br /&gt;
&lt;br /&gt;
===Pure Fire-type Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{fire color light}}; border: 5px solid #{{fire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{fire color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|004&lt;br /&gt;
|{{MSP|004|Charmander}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|-&lt;br /&gt;
|005&lt;br /&gt;
|{{MSP|005|Charmeleon}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|-&lt;br /&gt;
|037&lt;br /&gt;
|{{MSP|037|Vulpix}}&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|-&lt;br /&gt;
|038&lt;br /&gt;
|{{MSP|038|Ninetales}}&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
|058&lt;br /&gt;
|{{MSP|058|Growlithe}}&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|-&lt;br /&gt;
|059&lt;br /&gt;
|{{MSP|059|Arcanine}}&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|-&lt;br /&gt;
|077&lt;br /&gt;
|{{MSP|077|Ponyta}}&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|-&lt;br /&gt;
|078&lt;br /&gt;
|{{MSP|078|Rapidash}}&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|{{MSP|126|Magmar}}&lt;br /&gt;
|{{p|Magmar}}&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|{{MSP|136|Flareon}}&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|{{MSP|155|Cyndaquil}}&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|{{MSP|156|Quilava}}&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|{{MSP|157|Typhlosion}}&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|{{MSP|218|Slugma}}&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|{{MSP|240|Magby}}&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|{{MSP|244|Entei}}&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|{{MSP|255|Torchic}}&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|{{MSP|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|{{MSP|351S|Castform}}&lt;br /&gt;
|{{p|Castform|Sunny Castform}}&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|{{MSP|390|Chimchar}}&lt;br /&gt;
|{{p|Chimchar}}&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|{{MSP|467|Magmortar}}&lt;br /&gt;
|{{p|Magmortar}}&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|{{MSP|498|Tepig}}&lt;br /&gt;
|{{p|Tepig}}&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|{{MSP|513|Pansear}}&lt;br /&gt;
|{{p|Pansear}}&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|{{MSP|514|Simisear}}&lt;br /&gt;
|{{p|Simisear}}&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|{{MSP|554|Darumaka}}&lt;br /&gt;
|{{p|Darumaka}}&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|{{MSP|555|Darmanitan}}&lt;br /&gt;
|{{p|Darmanitan}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences#Darmanitan|Standard Mode]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|{{MSP|631|Heatmor}}&lt;br /&gt;
|{{p|Heatmor}}&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|{{MSP|653|Fennekin}}&lt;br /&gt;
|{{p|Fennekin}}&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|{{MSP|654|Braixen}}&lt;br /&gt;
|{{p|Braixen}}&lt;br /&gt;
|-&lt;br /&gt;
|725&lt;br /&gt;
|{{MSP|725|Litten}}&lt;br /&gt;
|{{p|Litten}}&lt;br /&gt;
|-&lt;br /&gt;
|726&lt;br /&gt;
|{{MSP|726|Torracat}}&lt;br /&gt;
|{{p|Torracat}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokéstar Studios opponents====&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{fire color light}}; border: 5px solid #{{fire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{fire color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|{{MSP|000|White Door}}&lt;br /&gt;
|{{p|White Door}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Fire-type Pokémon===&lt;br /&gt;
====Primary Fire-type Pokémon====&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{fire color light}}; border: 5px solid #{{fire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{fire color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |006&lt;br /&gt;
|{{MSP|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|006MX|Charizard}}&lt;br /&gt;
|{{p|Charizard|Mega Charizard X}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|006MY|Charizard}}&lt;br /&gt;
|{{p|Charizard|Mega Charizard Y}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|{{MSP|105A|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Regional variant|Alola Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|{{MSP|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|{{MSP|219|Magcargo}}&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|{{MSP|250|Ho-Oh}}&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|{{MSP|256|Combusken}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |257&lt;br /&gt;
|{{MSP|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|257M|Blaziken}}&lt;br /&gt;
|{{p|Blaziken|Mega Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|{{MSP|322|Numel}}&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |323&lt;br /&gt;
|{{MSP|323|Camerupt}}&lt;br /&gt;
|{{p|Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|323M|Camerupt}}&lt;br /&gt;
|{{p|Camerupt|Mega Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|{{MSP|391|Monferno}}&lt;br /&gt;
|{{p|Monferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|{{MSP|392|Infernape}}&lt;br /&gt;
|{{p|Infernape}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|{{MSP|485|Heatran}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|{{MSP|499|Pignite}}&lt;br /&gt;
|{{p|Pignite}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|{{MSP|500|Emboar}}&lt;br /&gt;
|{{p|Emboar}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|{{MSP|555Z|Darmanitan}}&lt;br /&gt;
|{{p|Darmanitan}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences#Darmanitan|Zen Mode]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|{{MSP|655|Delphox}}&lt;br /&gt;
|{{p|Delphox}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|{{MSP|662|Fletchinder}}&lt;br /&gt;
|{{p|Fletchinder}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|{{MSP|663|Talonflame}}&lt;br /&gt;
|{{p|Talonflame}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|{{MSP|667|Litleo}}&lt;br /&gt;
|{{p|Litleo}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|{{MSP|668{{#ifexpr: ({{#time: H}} mod 2) = 0||F}}|Pyroar}}&lt;br /&gt;
|{{p|Pyroar}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|721&lt;br /&gt;
|{{MSP|721|Volcanion}}&lt;br /&gt;
|{{p|Volcanion}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|727&lt;br /&gt;
|{{MSP|727|Incineroar}}&lt;br /&gt;
|{{p|Incineroar}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|741&lt;br /&gt;
|{{MSP|741|Oricorio}}&lt;br /&gt;
|{{p|Oricorio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences#Oricorio|Baile Style]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|{{MSP|776|Turtonator}}&lt;br /&gt;
|{{p|Turtonator}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Fire-type Pokémon====&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{fire color light}}; border: 5px solid #{{fire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{fire color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|{{MSP|228|Houndour}}&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |229&lt;br /&gt;
|{{MSP|229|Houndoom}}&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|229M|Houndoom}}&lt;br /&gt;
|{{p|Houndoom|Mega Houndoom}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|{{MSP|383P|Groudon}}&lt;br /&gt;
|{{p|Groudon|Primal Groudon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|{{MSP|479O|Rotom}}&lt;br /&gt;
|{{p|Rotom|Heat Rotom}}{{tt|*|Electric/Ghost-type in Generation IV}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|{{MSP|494|Victini}}&lt;br /&gt;
|{{p|Victini}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|{{MSP|607|Litwick}}&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|{{MSP|608|Lampent}}&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|{{MSP|609|Chandelure}}&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|{{MSP|636|Larvesta}}&lt;br /&gt;
|{{p|Larvesta}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|{{MSP|637|Volcarona}}&lt;br /&gt;
|{{p|Volcarona}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|{{MSP|643|Reshiram}}&lt;br /&gt;
|{{p|Reshiram}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|757&lt;br /&gt;
|{{MSP|757|Salandit}}&lt;br /&gt;
|{{p|Salandit}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|758&lt;br /&gt;
|{{MSP|758|Salazzle}}&lt;br /&gt;
|{{p|Salazzle}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
{{movelist/battle-head|Fire}}&lt;br /&gt;
{{movelist/battle|3|Blast Burn|Special|Beautiful|150|90|5|anyadjacent|The target is razed by a fiery explosion. The user can&#039;t move on the next turn.}}&lt;br /&gt;
{{movelist/battle|3|Blaze Kick|Physical|Cool|85|90|10|anyadjacent|The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|5|Blue Flare|Special|Beautiful|130|85|5|anyadjacent|The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|7|Burn Up|Special||130|100|5|anyadjacent|To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.}}&lt;br /&gt;
{{movelist/battle|1|Ember|Special|Cute|40|100|25|anyadjacent|The target is attacked with small flames. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|3|Eruption|Special|Beautiful|150|100|5|adjacentfoes|The user attacks opposing Pokémon with explosive fury. The lower the user&#039;s HP, the lower the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|5|Fiery Dance|Special|Beautiful|80|100|10|anyadjacent|Cloaked in flames, the user dances and flaps its wings. This may also raise the user&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|1|Fire Blast|Special|Beautiful|110|85|5|anyadjacent|The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|4|Fire Fang|Physical|Cool|65|95|15|anyadjacent|The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.}}&lt;br /&gt;
{{movelist/battle|7|Fire Lash|Physical||80|100|15|anyadjacent|The user strikes the target with a burning lash. This also lowers the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/battle|5|Fire Pledge|Special|Beautiful|80|100|10|anyadjacent|A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.}}&lt;br /&gt;
{{movelist/battle|1|Fire Punch|Physical|Tough|75|100|15|anyadjacent|The target is punched with a fiery fist. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|1|Fire Spin|Special|Beautiful|35|85|15|anyadjacent|The target becomes trapped within a fierce vortex of fire that rages for four to five turns.}}&lt;br /&gt;
{{movelist/battle|5|Flame Burst|Special|Beautiful|70|100|15|anyadjacent|The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.}}&lt;br /&gt;
{{movelist/battle|5|Flame Charge|Physical|Cool|50|100|20|anyadjacent|Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.}}&lt;br /&gt;
{{movelist/battle|2|Flame Wheel|Physical|Beautiful|60|100|25|anyadjacent|The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|1|Flamethrower|Special|Beautiful|90|100|15|anyadjacent|The target is scorched with an intense blast of fire. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|4|Flare Blitz|Physical|Cool|120|100|15|anyadjacent|The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|5|Fusion Flare|Special|Beautiful|100|100|5|anyadjacent|The user brings down a giant flame. This move&#039;s power is increased when influenced by an enormous lightning bolt.}}&lt;br /&gt;
{{movelist/battle|5|Heat Crash|Physical|Tough|Varies|100|10|anyadjacent|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|3|Heat Wave|Special|Beautiful|95|90|10|adjacentfoes|The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.}}&lt;br /&gt;
{{movelist/battle|5|Incinerate|Special|Tough|60|100|15|adjacentfoes|The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.}}&lt;br /&gt;
{{movelist/battle|5|Inferno|Special|Beautiful|100|50|5|anyadjacent|The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.}}&lt;br /&gt;
{{movelist/battle|7|Inferno Overdrive|Physical||—|—|1|anyadjacent|The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Inferno Overdrive|Special||—|—|1|anyadjacent|The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.}}&lt;br /&gt;
{{movelist/battle|4|Lava Plume|Special|Tough|80|100|15|alladjacent|The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.}}&lt;br /&gt;
{{movelist/battle|4|Magma Storm|Special|Tough|100|75|5|anyadjacent|The target becomes trapped within a maelstrom of fire that rages for four to five turns.}}&lt;br /&gt;
{{movelist/battle|6|Mystical Fire|Special|Beautiful|75|100|10|anyadjacent|The user attacks by breathing a special, hot fire. This also lowers the target&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|3|Overheat|Special|Beautiful|130|90|5|anyadjacent|The user attacks the target at full power. The attack&#039;s recoil harshly lowers the user&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|2|Sacred Fire|Physical|Beautiful|100|95|5|anyadjacent|The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|5|Searing Shot|Special|Cool|100|100|5|alladjacent|The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.}}&lt;br /&gt;
{{movelist/battle|7|Shell Trap|Special||150|100|5|adjacentfoes|The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.}}&lt;br /&gt;
{{movelist/battle|2|Sunny Day|Status|Beautiful|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.}}&lt;br /&gt;
{{movelist/battle|5|V-create|Physical|Cool|180|95|5|anyadjacent|With a hot flame on its forehead, the user hurls itself at its target. This lowers the user&#039;s Defense, Sp. Def, and Speed stats.}}&lt;br /&gt;
{{movelist/battle|3|Will-O-Wisp|Status|Beautiful|—|85|15|anyadjacent|The user shoots a sinister, bluish-white flame at the target to inflict a burn.}}&lt;br /&gt;
{{movelist/battle-foot|Fire}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Fire type===&lt;br /&gt;
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, {{a|Forecast}}, {{a|RKS System}}, or {{a|Multitype}} will become a Fire-type Pokémon if (respectively) it is hit with a Fire-type move, uses a Fire-type move, is sent out against a Fire-type opponent, if the [[weather]] is sunny, if it is holding a {{DL|Memory|Fire Memory}}, or if it is holding a {{DL|Plate|Flame Plate}} or {{DL|Z-Crystal|Firium Z}}.&lt;br /&gt;
&lt;br /&gt;
Fire-type Pokémon are also immune to becoming burned from the Abilities {{a|Flame Body}} or {{a|Synchronize}}.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{fire color}}; border: 2px solid #{{fire color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Blaze|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Powers up Fire-type moves in a pinch.&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}&amp;quot; | IV&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Dry Skin|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Flash Fire|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Powers up Fire-type moves if hit by a fire move.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{alola color}}; border: 1px solid #{{alola color dark}}&amp;quot; | VII&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Fluffy|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Halves damage from moves that make contact, but doubles damage from Fire-type attacks.&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}&amp;quot; | IV&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Heatproof|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Weakens the power of Fire-type moves.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border: 1px solid #{{kalos color dark}}&amp;quot; | VI&lt;br /&gt;
| width=&amp;quot;125px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Primordial Sea|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Activates heavy rain and nullifies weather conditions, moves, and abilities. Causes damage-dealing Fire-type moves to fail.&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Thick Fat|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Raises resistance to Fire- and Ice-type moves.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{alola color}}; border: 1px solid #{{alola color dark}}&amp;quot; | VII&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Water Bubble|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Only Fire-type Pokémon can have these Abilities. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{fire color}}; border: 2px solid #{{fire color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Blaze|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Powers up Fire-type moves in a pinch.&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Flame Body|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Contact with the Pokémon may burn the foe.&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Flash Fire|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Powers up Fire-type moves if hit by a fire move.&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Magma Armor|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Prevents the Pokémon from becoming frozen.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|White Smoke|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Prevents stats reduction. &lt;br /&gt;
|-class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation V]] introduced the most Fire-type Pokémon of any generation, with {{tt|17|including Heat Rotom and Zen Mode Darmanitan}}, and [[Generation IV]] introduced the fewest, with five. &lt;br /&gt;
* Generation V introduced the most Fire-type moves of any generation, with 11, and [[Generation VI]] introduced the fewest, with only {{m|Mystical Fire|one}}.&lt;br /&gt;
* In {{game|Diamond and Pearl|s}}, there are only two evolutionary lines of Fire-type Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] (the {{p|Chimchar}} and {{p|Ponyta}} evolutionary lines). In {{game|Platinum}}, this was changed with the expansion of the Sinnoh Pokédex to include the {{p|Houndour}} and {{p|Magmar}} families, as well as {{p|Flareon}}.&lt;br /&gt;
* In the core series Pokémon games since [[Generation III]], the Fire type has been represented by the color orange. However, in most other Pokémon media, including the [[Pokémon Trading Card Game]], the {{g|Stadium series}}, and the [[Pokémon Mystery Dungeon series]], the Fire type has been associated with the color red. &lt;br /&gt;
** Also, the {{OBP|Cool|condition}} condition uses the same shade of orange in its status screen icon as the Fire type&#039;s icon does, despite being described as red in-text.&lt;br /&gt;
* Similar to {{type|Ice}} moves, all Fire-type moves were {{OBP|Beautiful|condition}} moves in Generation III. &lt;br /&gt;
* [[Generation III]] is the only generation so far not to have introduced a Fire-type move with the word &amp;quot;Fire&amp;quot; in its name.&lt;br /&gt;
* The Fire type is able to deal the highest type-based multiplier. This is possible in [[harsh sunlight]] against a {{t|Bug}}/{{type|Steel}} or {{t|Ice}}/Steel-type Pokémon with {{a|Fluffy}} that has been affected by {{m|Forest&#039;s Curse}}. This would result in a 24× multiplier.&lt;br /&gt;
** The effects of {{a|Flash Fire}} and {{a|Blaze}} can further boost this to a 36× power multiplier.&lt;br /&gt;
** It can also achieve the lowest non-zero type-based multiplier. This is possible in [[rain]] against a dual-type Pokémon whose both types resist Fire-type attacks, with {{a|Thick Fat}} or {{a|Heatproof}} while {{m|Water Sport}} is in effect. This would result in a 0.02065× multiplier.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color light}}&lt;br /&gt;
|ja=ほのお (炎) &#039;&#039;Honō&#039;&#039;&lt;br /&gt;
|bg=Огнени &#039;&#039;Ogneni&#039;&#039;&lt;br /&gt;
|zh_yue=火 &#039;&#039;Fó&#039;&#039;&amp;lt;br&amp;gt;炎 &#039;&#039;Yìhm&#039;&#039; {{tt|*|AG131, DP049}}&lt;br /&gt;
|zh_cmn=火 &#039;&#039;Huǒ&#039;&#039; {{tt|*|Games, FireRed &amp;amp; LeafGreen chapter (Mainland China (new Jilin edition)) &amp;amp; Manga (Mainland China (21st Century edition))}}&amp;lt;br&amp;gt;炎 &#039;&#039;Yán&#039;&#039; {{tt|*|Manga (Taiwan and Mainland China (new Jilin edition)), Emerald, Diamond &amp;amp; Pearl chapter (Mainland China (old Jilin edition))}} &amp;lt;br&amp;gt;火焰 &#039;&#039;Huǒyàn&#039;&#039; {{tt|*|Adventures Vol. 8 &amp;amp; 23 (Mainland China (old Jilin edition))}}&lt;br /&gt;
|cs=Ohnivý&lt;br /&gt;
|da=Ild&lt;br /&gt;
|nl=Vuur&lt;br /&gt;
|fi=Tuli&lt;br /&gt;
|fr=Feu&lt;br /&gt;
|de=Feuer&lt;br /&gt;
|el=Φωτιάς &#039;&#039;Fotiás&#039;&#039;&lt;br /&gt;
|he=אש &#039;&#039;Aesh&#039;&#039;&lt;br /&gt;
|hu=Tűz&lt;br /&gt;
|is=Eld&lt;br /&gt;
|id=Api&lt;br /&gt;
|it=Fuoco&lt;br /&gt;
|ko=불꽃 &#039;&#039;Bulkkot&#039;&#039;&lt;br /&gt;
|no=Ild&lt;br /&gt;
|pl=Ognisty&lt;br /&gt;
|pt=Fogo&lt;br /&gt;
|ro=Foc&lt;br /&gt;
|ru=Огонь &#039;&#039;Ogon&#039;&#039;&#039;&lt;br /&gt;
|es=Fuego&lt;br /&gt;
|sv=Eld&lt;br /&gt;
|th=ไฟ &#039;&#039;Fai&#039;&#039;&lt;br /&gt;
|tr=Ateş&lt;br /&gt;
|vi=Lửa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Feuer]]&lt;br /&gt;
[[fr:Feu]]&lt;br /&gt;
[[it:Fuoco (tipo)]]&lt;br /&gt;
[[ja:ほのお]]&lt;br /&gt;
[[pl:Ogień (typ)]]&lt;br /&gt;
[[zh:火（属性）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Pumpkinking0192/Archive_5&amp;diff=2571246</id>
		<title>User talk:Pumpkinking0192/Archive 5</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Pumpkinking0192/Archive_5&amp;diff=2571246"/>
		<updated>2016-12-28T07:04:06Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: New section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Pumpkinking0192/Template:TalkArchiveNav}}&lt;br /&gt;
Please leave your message by creating a new section below. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:09, 3 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your archive template ==&lt;br /&gt;
&lt;br /&gt;
If you change &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;| align=&amp;quot;center&amp;quot; | [[User talk:{{{5|Pumpkinking0192}}}/Archive {{{1|1}}}|Archive&amp;amp;nbsp;{{{1|1}}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{{6|dates of usage}}}&amp;lt;/small&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;| style=&amp;quot;padding-right: 10px&amp;quot; align=&amp;quot;center&amp;quot; | [[User talk:{{{5|Pumpkinking0192}}}/Archive {{{1|1}}}|Archive&amp;amp;nbsp;{{{1|1}}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{{6|dates of usage}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/code&amp;gt; in [[User:Pumpkinking0192/Template:TalkArchive]], it&#039;ll add some extra space on the right-hand side. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:43, 3 September 2016 (UTC)&lt;br /&gt;
:Thank you! Looks perfect now. :) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:51, 3 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Forme ==&lt;br /&gt;
&lt;br /&gt;
Actually, the forme part was already there when I looked at it. All I did was capitalize the F since such capitalization seemed to be consistent where I was standing. I wasn&#039;t aware of any terminology rules or whatever. But anyway, it&#039;s cool. Do whatever you need to do. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 20:29, 3 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Official sources ==&lt;br /&gt;
&lt;br /&gt;
Sorry about that, when you asked for a source I thought you meant a source for his name. I realized after that while his name was confirmed by the image I linked to, his relationship with Samuel Oak was not, and at the time I did not have a source for that. The various claims of Nariya being Oak&#039;s cousin come from this tweet by Famitsu: https://twitter.com/famitsu/status/773718769117990912&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if they count as an offical source, so I&#039;ll leave that up to your discretion. [[User:Skyarrow|Skyarrow]] ([[User talk:Skyarrow|talk]]) 06:20, 8 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
May I ask, primarily out of interest, why you say that &#039;&#039;&amp;quot;Prerelease articles should not be editable by non-staff&amp;quot;&#039;&#039;? Right now, I can understand how it makes sense to restrict access to some controversial articles or ones that have a history of being edited prematurely in some way (&#039;&#039;&amp;quot;Speculation crackdown&amp;quot;&#039;&#039;), but I wouldn&#039;t necessarily have derived a strict rule like that. (So, for example, I wouldn&#039;t have protected [[Lusamine]] in particular, as the article has basically only benefited from its non-protection.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:41, 9 September 2016 (UTC)&lt;br /&gt;
:Prerelease articles inherently, by virtue of being prerelease, will draw attention and speculation from people who are not familiar with Bulbapedia&#039;s policies. I think it&#039;s best to pre-empt that before it happens, and since the staff have been protecting things as requested, they clearly don&#039;t disagree. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:44, 9 September 2016 (UTC)&lt;br /&gt;
::Ok, thanks. So it&#039;s just two different philosophies, I guess; I might be a little naive, but I&#039;d rather start off expecting improvement rather than a high likelihood of nonsense being added. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:55, 9 September 2016 (UTC)&lt;br /&gt;
:::Given that Bulbapedia entirely shuts down non-staff editing at the beginning of every generation so staff can update our pages without interference, I think that ship had sailed a solid decade ago. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:32, 9 September 2016 (UTC)&lt;br /&gt;
::::Future note,  [http://bulbapedia.bulbagarden.net/wiki/Talk:Refrigerate_(Ability) we don&#039;t prefer doing it for ALL prerelease info], just pokémon. You do have to have faith in editors before getting PROTECTPROTECT trigger happy, and I don&#039;t agree protecting moves/abilities/people outright should be a thing until real issues arise. Please bear this in mind. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 01:54, 9 September 2016 (UTC)&lt;br /&gt;
:::::I can actually understand the non-staff edit lock better; I guess it&#039;s really hard to ensure that each of the many edits to move learn levels etc. is actually trustworthy. For prerelease articles, I guess staff (and also you and me) can just spot errors rather easily, then fix them. (And then protect them.) I was interested in your reasoning/opinion, especially seeing you&#039;re non-staff. While I agree with ArcToraphim, I at least know what you are (have been) thinking, so thanks again for that. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 02:10, 9 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== yveltal and the black death ==&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t base the black death analysis on color scheme or the fact it represents death. I don&#039;t know what has caused you to believe this. The black death aspect comes from the fact that it annihilated huge scores of humans and Pokémon with a roughly similar timescale and geological area as the real-world black death. Also, stating it has basis on the black death would be no different than stating the new alolan dance birds Oricorio are based off specific dance styles/practices. Pokémon are not singular, they are a multisided often Chimeric representation of multiple ideas, concepts and imaginings. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:11, 10 September 2016 (UTC)&lt;br /&gt;
:It just seems like a huge stretch to me. You can find similarities if you&#039;re really squinting, but you would think that if the plague outbreak was intended to be part of Yveltal&#039;s origin, it would either have the Poison type (to indicate the disease basis), some Poison moves in its level-up learnlist, or at least some visual connection to the {{wp|Danse Macabre}}, the most well-known symbolic representation of the plague. Yveltal doesn&#039;t have any of these. Also, note that it&#039;s a counterpart to Xerneas, which has no alleged parallel to anything like the plague; if the plague was meant to be Yveltal&#039;s basis, it would make sense for its counterpart to have a directly related or directly opposite basis, and Xerneas just plain doesn&#039;t. Origin sections are for the most likely origins, not every single tenuous connection that someone can dream up. The Yveltal-Black Death connection strongly seems like the latter to me. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:16, 10 September 2016 (UTC)&lt;br /&gt;
::So your reasoning that it can&#039;t be based off a historical event/plague is because its not a Poison-type? If you want to play types here, it is a dark type, that&#039;s just as close. Plus we have a virus based Pokemon, and it is not Poison-type, in fact it is Psychic-type which is strong against Poison-types. That would be like saying Rotom can&#039;t become a computer virus unless it becomes an electric/poison type. Poisons, Bacteria (such as that which caused the plague) and viruses work on separate levels. True some bacteria are considered poisonous (they produce toxins but are not by themselves toxic) but that is about it. Humans are not very reliable on their description on things. For godsakes, before West Nile and now Zika became the new hot topics/fear buttons, I saw little signs next to the bugspray section saying &amp;quot;Protect against mosquitoes that can carry the Malaria Virus&amp;quot; and I live in the US and it&#039;s been eradicated here for over half a century and is a parasitic one-cell organism, not a virus.&lt;br /&gt;
&lt;br /&gt;
::And if you want Danse Macabre, look at the promotional Yveltal art of it flying over a burning city or this image from the M17 manga http://bulbapedia.bulbagarden.net/wiki/File:Yveltal_M17_manga.png that looks pretty Danse Macabre to me.&lt;br /&gt;
&lt;br /&gt;
::I must ask why do you have such a problem with stating it may have origins in one of the most horrific events in european and asian history when you allowed it to keep the Wyvern origin despite not being even remotely similar in appearance, and the fact gen VI already had 2 Wyvern Pokemon, the evolution of which actually does look like a Wyvern. Bing search Wyvern and this shows up &amp;quot;A wyvern, sometimes spelled wivern, is a legendary winged creature with a dragon&#039;s head and wings; a reptilian body; two legs; and a tail.&amp;quot; to turn a phrase here, you&#039;d have to squint until your eyelids inverted to see any similarities there.&lt;br /&gt;
&lt;br /&gt;
::As for Xerneas being the counterpart to disease, what more counterpart to disease can you get beyond immortality? As much as I wish it could have happened in the Twilight Saga, Edward and all his immortal sparkling vampire kin were in no danger of disease. In fact Edward was saved from the spanish flu by becoming immortal.&lt;br /&gt;
&lt;br /&gt;
::By the way, the term Black Death or Black Plague is only recent. One thing it was originally called was &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;The Great Mortality&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; back when the plague was happening. Things were scary back then. There you are minding your own business, when suddenly you see the plague doctors in their bird-like mask roll into town and all you can think about is that imminent death has come knocking on your door to swift you away. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:38, 12 September 2016 (UTC)&lt;br /&gt;
:::I&#039;m not going to try to discuss with a wall of text that big. Take it to a staff member if you want to continue arguing, please. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:43, 12 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== about the mew glitch and glicth city pages. ==&lt;br /&gt;
&lt;br /&gt;
1. I was trying to say that the glitch can also be done on the virtual console re-release on the nintendon 3DS.&lt;br /&gt;
&lt;br /&gt;
2.I was putting the glitch city laboratories.com articles in my own words and also I said Gameshark because, according to glitch city.com, Glitch city in generation II can only be accessed by using Gameshark.&lt;br /&gt;
&lt;br /&gt;
3. are there any easy articles that I can edit to? because the only time my edit remained unchanged and the same and not removed was when I added the ISBN number for the Fire Pokémon Keychain Book for the Fire Pokémon (Pokémon Keychain Book) page. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 14:52, 11 September 2016 (UTC)&lt;br /&gt;
:1. Since it&#039;s applicable to all [[core series]] Generation I games regardless of system, and since few (if any?) glitches were fixed for the re-release, I don&#039;t think it&#039;s necessary to specify that.&lt;br /&gt;
:2. It&#039;s probably best not to try to incorporate content from other websites, regardless of whether you&#039;ve reworded it or not. Simply taking and rewording content from another website could still be seen as stealing their content. As for the GameShark, I think our glitch articles typically don&#039;t give much prominence to glitches that can only be performed with outside tools like the GameShark. Glitches that can happen in an unmodified game are our main focus.&lt;br /&gt;
:3. The {{bp|Editor&#039;s Hub}} has a lot of resources that can help you out. The [[:Category:Articles needing improvement|list of articles needing improvement]] is probably the closest thing to what you&#039;re looking for, but I strongly encourage you to take a glance at all of the resources in the Editor&#039;s Hub to see what helps you. Best wishes, and happy editing! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:47, 11 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beldum==&lt;br /&gt;
Sooo, I kinda wanted to know why wouldn&#039;t it be a spacecraft. I mean, it sounds way more absurd to me a random levitating bullet/dumbbell. In fact, being a satellite/rocket/spacecraft explains why it is a Psychic Pokémon, once space-related are often treated as such.&lt;br /&gt;
&lt;br /&gt;
If it is a Launcher vehicle it also explains why it only learns Take Down and Headbutt moves, suggesting how it only keeps going forward.&lt;br /&gt;
[[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 13:53, 12 September 2016 (UTC)&lt;br /&gt;
:uuh, so you&#039;re just goin&#039; to ignore me? Kinda disrespectful to remove what other users had written and not give &#039;em a proper explanation. Are you even a Staff member? [[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 12:17, 16 September 2016 (UTC)&lt;br /&gt;
::No, I&#039;m not a staff member, as you can clearly see on the {{bp|staff}} list. Didn&#039;t mean to ignore you, just set it aside for a better time and then forgot that it was there. Beldum&#039;s name in both English and Japanese is based on &#039;&#039;dumbbell&#039;&#039;, meaning that is the most likely origin. (Thanks for pointing out the absurdity of the bullet one; I&#039;ll remove that, too.) I personally don&#039;t see much resemblance between Beldum and spacecraft beyond the vague shape, but if you&#039;d like to ask an actual staff member for their opinion, feel free. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:08, 16 September 2016 (UTC)&lt;br /&gt;
:::The dumbbell might be a reference to &amp;quot;dumbbell&amp;quot; shaped satellites, despite not having such appearance. On the other hand, its Species (Iron Ball Pokémon) may suggest other shapped spacecrafts, especially on their final stage; and its back/hand sure looks like some rockety thing. We may debate until we both reach some conclusion, but otherwise I intend to re-edit it as a possible origin and leave it to judged by someone from the staff.&lt;br /&gt;
:::Thanks for your attention tho [[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 21:10, 17 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I Don&#039;t understand ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t understand the problem with the trivia I added for Pokémon Diamond, Pearl and Platinum. Please explain. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 18:32, 19 September 2016 (UTC)&lt;br /&gt;
:&amp;quot;Only&amp;quot; means something is the &#039;&#039;only&#039;&#039; one. Diamond, Pearl, and Platinum are three games. It&#039;s impossible for three things to be the &#039;&#039;only&#039;&#039; one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:46, 19 September 2016 (UTC)&lt;br /&gt;
::Why can&#039;t I just re-word the trivia? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 18:50, 19 September 2016 (UTC)&lt;br /&gt;
:::I mean, if you can find a way to make it notable, that&#039;s your prerogative, but it doesn&#039;t seem possible to me, nor important or interesting. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:04, 19 September 2016 (UTC)&lt;br /&gt;
::::I don&#039;t understand what it means if trivia is notable or not, sorry if these questions are bothering you. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 19:08, 19 September 2016 (UTC)&lt;br /&gt;
:::::[[User:Force Fire/Trivia Policy]] and its subpages (accessible via the navbox at the bottom) will probably explain this better than I can. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:12, 19 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My edits ==&lt;br /&gt;
&lt;br /&gt;
I notice that you seem to hold my edits in high regard as &amp;quot;this is the way things have to be&amp;quot; (e.g. [[Special:Diff/2509076|here]]). I&#039;m just a guy who makes edits and has opinions. Unless I explicitly state &amp;quot;the staff has decided X&amp;quot; etc., I&#039;m acting on my own and my opinion is no more important than anyone else&#039;s. I added a note to the top on [[User:SnorlaxMonster|my userpage]] a while back to try to clarify this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:34, 25 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where&#039;s your consistency? ==&lt;br /&gt;
&lt;br /&gt;
Recently I made the edit that poison is the most common pairing with grass. Later, you reverted my edit, saying that it was obvious. Well, why didn&#039;t you revert the edit that fire has no pairing? You could easily look at the list and see that as well. All I&#039;m asking is: why did you delete my edit but not the one it was attached to? [[User:Grass4Lyfe|Grass4Lyfe]] ([[User talk:Grass4Lyfe|talk]]) 18:15, 1 October 2016 (UTC)&lt;br /&gt;
:To see that Poison is the most common pairing with Grass, you simply have to glance at the list and maybe make ballpark estimates of a couple of numbers. To see that Fire is the only type not paired with Grass, you have to have a mental list going of all 18 types, and go down the list, checking off each one, until Fire is the only one missing. I hope you can see that this is a &#039;&#039;vast&#039;&#039; difference in &amp;quot;obvious&amp;quot;ness. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:54, 2 October 2016 (UTC)&lt;br /&gt;
::Coudln&#039;t I have at least had the number of pairings still there? That&#039;s the most important thing. Plus, it&#039;s just a small trivia fact. I really just wanted to add the exact number of grass/poison matchups. It would take a log longer to count them than to just see it&#039;s the most common, I know that. It would probably even take longer to count the number of grass/poison pokémon than find out that fire isn&#039;t a match. Sure, it would take a few seconds to find out that fire isn&#039;t matched, but it won&#039;t take forever. The color is red, so just look for red. Also, there aren&#039;t a whole lot of pairings to look through. My main point is that saying there are 0 fire matchups is fine, but saying how many posion ones there are is not okay is confusing. [[User:Grass4Lyfe|Grass4Lyfe]] ([[User talk:Grass4Lyfe|talk]]) 15:34, 2 October 2016 (UTC)&lt;br /&gt;
:::What are you confused about? I think my point was pretty clear. (And just to pre-emptively avoid a long discussion, in case you aren&#039;t aware, I&#039;m not a {{bp|staff|staff member}} — I removed it because I thought it was unnecessary, but you don&#039;t have to persuade me to try to add it back. You can try to get a staff member to overrule me if you want.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:41, 2 October 2016 (UTC)&lt;br /&gt;
::::Just hopping in, Grass4Lyfe which would be more noticeable and obvious without counting? A plethora of purple (Poison) or the lack of orange (Fire)?--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 17:09, 2 October 2016 (UTC)&lt;br /&gt;
:::::Just wanted to pop back in and say that the main reason I made that edit was to show the exact number of grass/Poison pokémon. It seemed like a small piece of trivia, so I added it to the trivia section. That is all. [[User:Grass4Lyfe|Grass4Lyfe]] ([[User talk:Grass4Lyfe|talk]]) 21:11, 3 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== By Previous Generation ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m so sorry, I&#039;d always wanted that section for convenience sake when looking up Generation II movepools; I didn&#039;t realize that it had already been established that it was not allowed.  I didn&#039;t receive Carmenstar97&#039;s notification of removal until after I&#039;d updated Ivysaur&#039;s page, so I&#039;m sorry about that- I&#039;ve apologized to him as well...[[User:Tjallan53149|Tjallan53149]] ([[User talk:Tjallan53149|talk]]) 04:38, 18 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jame&#039;s Weezing ==&lt;br /&gt;
&lt;br /&gt;
1. I apologize for the spelling.&lt;br /&gt;
2. James&#039;s Weezing has been shown not to see itself as a bad guy along with Jessie&#039;s Ekans in the episode Island of Giant Pokemon. I know that Ekans has made that statement, but Koffing made it clear that it agrees, so I don&#039;t understand why you removed it. I think it&#039;s nessesary to add that to Weezing&#039;s personality. Besides, James stated it had a strong bond with it in A Poached Ego. TheGreenBeetle October 23 2016&lt;br /&gt;
:Thanks. In the future, you should cite what episode something comes from in the text of the page when you first add it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:09, 23 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== not unique = not notable ==&lt;br /&gt;
&lt;br /&gt;
To what extend does this rule apply (and where does it come from?)&lt;br /&gt;
&lt;br /&gt;
Because for example, {{p|Pikachu}} is not the only one to have been printed on money, {{p|Ekans}} is not the only one to have a foreign entry and {{p|Clefable}} is not the only one to share the same weight as [[Ethan]]. etc. [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 06:33, 2 December 2016 (UTC)&lt;br /&gt;
:It varies depending on the eye of the beholder. Personally I would like to ax all of those type of things (I&#039;m very anti-trivia), but the general consensus on Bulbapedia seems to be that the &amp;quot;not unique = not notable&amp;quot; principle doesn&#039;t apply to much more than &amp;quot;the only one&amp;quot;/&amp;quot;one of the only two&amp;quot;/&amp;quot;one of the few&amp;quot;-type trivia, so I don&#039;t generally pursue it outside of that.&lt;br /&gt;
:As for where it comes from, I&#039;m honestly not sure. A lot of us have been using it (me most vocally, but many others as well) for several years, and I can&#039;t remember whom I picked it up from. In any case, some staff members sometimes cite it as a justification themselves, so even though it&#039;s not a specific policy written in stone, it certainly is acceptable as a rule of thumb. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:40, 2 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Silvally Name Origin ==&lt;br /&gt;
&lt;br /&gt;
Greetings. I noticed that you removed my edit on the Section for Silvally&#039;s name origin. I&#039;m just curious if there is a reason why you reverted my edit, other than the fact that you personally thought it was unlikely. I was under the impression that name origins are rarely officially confirmed, so I figure that my entry is just as plausible as all the others listed.&lt;br /&gt;
&lt;br /&gt;
Personally, seeing as how Silvally is manmade and mechanical, I believe that it&#039;s very plausible that the Silicon Valley reference was intentional, at least much more likely than the inclusion of the word &#039;&#039;all&#039;&#039; in its name.&lt;br /&gt;
&lt;br /&gt;
Apologies if I did something wrong. I&#039;m still fairly new to this website.&lt;br /&gt;
&lt;br /&gt;
--[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:24, 4 December 2016 (UTC)&lt;br /&gt;
:You&#039;re right that name origins are not officially confirmed, but it&#039;s absolutely not the case that that means any entry is just as plausible as any other.&lt;br /&gt;
:Although Silvally is manmade, it&#039;s pretty clearly a {{wp|chimera}}; I&#039;m perplexed as to what makes you think it&#039;s a mechanical creature rather than a manmade organic one. Nothing in its appearance or Pokedex entries seems to indicate that it has anything to do with the high-tech, computing-focused nature of Silicon Valley, nor even anything mechanical at all. Furthermore, it&#039;s extremely rare for the Pokémon franchise, especially in more recent generations, to make specific, direct references to non-genericized names. For all these reasons, the plausibility of Silicon Valley as an origin is virtually zero to my eye, although I&#039;ll defer to a {{bp|staff}} member&#039;s judgment if you can find one who agrees with you. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:37, 4 December 2016 (UTC)&lt;br /&gt;
::The description and name for Silvally&#039;s [[RKS System]] lead me to believe that Silvally has definite cybernetic traits. The fact that [[Memory | Memories]] are clearly designed after optical discs all but confirms this, at least in my opinion. There&#039;s also the fact that Silvally is known as the Synthetic Pokemon, and has a metallic color scheme.&lt;br /&gt;
&lt;br /&gt;
::I have no idea how to contact the staff members and have them weigh in on this discussion, so I guess I&#039;ll just drop it for now. --[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:57, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mareanie==&lt;br /&gt;
&lt;br /&gt;
I think I did something to the Mareanie page, so I ask you to fix it. I&#039;m sorry. I wanted to do something, but instead caused trouble. [[User:Myblueheart|Myblueheart]] ([[User talk:Myblueheart|talk]]) 19:24, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Solgaleo ==&lt;br /&gt;
No, it is not just the fact they&#039;re white that makes it based on Apollo&#039;s Space Suits.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an image to help us to compare: http://bit.ly/2gYVlP6&lt;br /&gt;
&lt;br /&gt;
We can see some obvious details in Solgaleo&#039;s design; like its paws resembling the suit&#039;s gloves, the orange stripes and, of course, its face is clearly a suit&#039;s visor, the most remarkable part in a space suit. Yeah, and it is pure white, just like them, pretty weird color choice to use on a Pokémon based on a Green alchemical lion. All of it while being a reference to one of the most famous Sun Gods. [[User:ExLight|ExLight]] ([[User talk:ExLight|talk]]) 11:23, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for [http://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Evolution&amp;amp;curid=181618&amp;amp;diff=2563138&amp;amp;oldid=2563122 this edit], the Smash moves edits are a bit messy... Sorry :s [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 06:21, 18 December 2016 (UTC)&lt;br /&gt;
:No problem! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:26, 18 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Looker ==&lt;br /&gt;
&lt;br /&gt;
Hi, I got your message but you probably know about the agent from Red and Blue. There was even a picture. I mentioned that there was a possibility of this agent being Looker. However, my addition was reverted. RubyLeafGreenCrystal 04:36, 22 December 2016 (UTC)&lt;br /&gt;
:It&#039;s speculation to say that agent is Looker. There is no reliable source to prove that Looker was created or conceived-of prior to Platinum. There is no evidence to suggest that the anonymous international agent from RB is anything but a random one-off. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:40, 22 December 2016 (UTC)&lt;br /&gt;
::Thank you. In the [[http://bulbapedia.bulbagarden.net/wiki/S.S._Anne#Trivia]] trivia, though, this speculation was mentioned.&lt;br /&gt;
:::Also, why was my edit to [[Jasmine]] reverted? The Steelix has same nick-name and gender. Seems too much to be coincidental. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 04:44, 22 December 2016 (UTC)&lt;br /&gt;
::::Thanks for pointing that out; it&#039;s also speculation, so I&#039;ve removed it as well. As for Jasmine, if you have to preface it with &amp;quot;possibly,&amp;quot; it&#039;s speculation. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:46, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lunala/Sols edit? ==&lt;br /&gt;
&lt;br /&gt;
Why is the fact that all of their numbers are prime not notable? The notable part was that it shares that trait with Necrozma, the UBs, and the other members of it&#039;s family.&lt;br /&gt;
[[User:99apples|99apples]] ([[User talk:99apples|talk]]) 18:26, 22 December 2016 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/w/index.php?title=Solgaleo_%28Pok%C3%A9mon%29&amp;amp;type=revision&amp;amp;diff=2566969&amp;amp;oldid=2566952 Crystal Talian, a staff member, initially removed it]. I was simply following their lead. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 18:28, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Then remove it from necrozma also?&lt;br /&gt;
[[User:99apples|99apples]] ([[User talk:99apples|talk]]) 18:30, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mismagius?==&lt;br /&gt;
I don&#039;t understand why my edit to Mismagius&#039;s Bulbapedia page was deleted, even though I corrected a mistake. {{unsigned|Sirspykerks}}&lt;br /&gt;
:I was not the one to remove it, {{u|Tiddlywinks}} was. Ask them. Also, please add new sections at the bottom, not at the top. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:40, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Coincidence? ==&lt;br /&gt;
&lt;br /&gt;
Hi. I saw why you reverted. But is it really coincidence that the rival is the other player charatcter? I always thought the player charcters were simply reversed depending on the one one chosen. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 20:28, 23 December 2016 (UTC)&lt;br /&gt;
:Also, I couldn&#039;t understand what it meant when you said I was putting undue weight on the idea of completing the Pokedex. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 20:32, 23 December 2016 (UTC)&lt;br /&gt;
::The rival is only the other player character in RSE/ORAS and XY. In every other game, the rival is a different character, and if the other player character appears it&#039;s not in the function of rival. Our wikiwide standard when talking about game storylines is to refer to the player character as &amp;quot;the player&amp;quot; and the rival by the name of the rival. That doesn&#039;t change for the outlier cases of RSE/ORAS and XY. As for HGSS, the whole point of your addition is focused on completing the Pokedex, which as Tiddlywinks told you is not the goal of the game. (Not to mention the fact that you wrote about GSC as if the Pokedex could be completed, which it couldn&#039;t. The starters, Legendaries and fossils had to be transferred from Generation I.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:35, 23 December 2016 (UTC)&lt;br /&gt;
:::Thank you for clarifying. I always saw the player characters as separate from the player, so I see where my problem came in. One note though (although this is trivial). Completing the pokedex, while quite overlooked, is really the true goal of the main series (the game originated from Tajiri&#039;s childhood hobby of insect collecting) Also, beating the champion in Red and Blue was, on careful thought, a means of catching MewTwo. This is emphasized in Pokemon Origins where Red&#039;s main focus is on completing the Pokedex rather than becoming League champion. Back to discussion, thanks for clarification. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 20:40, 23 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
Why did you undo my edit on [[James]]? You forgot to add a summary. {{unsigned|TeamRocket745}}&lt;br /&gt;
:1. Please sign your talk page comments by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end.&lt;br /&gt;
:2. New sections go at the end of talk pages, not at the beginning.&lt;br /&gt;
:3. I reverted you because we don&#039;t do &amp;quot;relationships&amp;quot; sections on Bulbapedia. Before trying to add sections like that, consult other similar pages and the {{bp|Manual of style/Anime|anime manual of style}} (or the particular manual of style for the subject you&#039;re writing about) to see whether or not your edit is appropriate. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:25, 24 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Sorry. I am quite accustomed to Wikipedia that I have failed to understand the rules here. If theses rules exist, however, what is the point of the Preferences link at the far right corner? I think you know what I am talking about. [[User:RubyLeafGreenCrystal|RubyLeafGreenCrystal]] ([[User talk:RubyLeafGreenCrystal|talk]]) 05:13, 25 December 2016 (UTC)&lt;br /&gt;
:Mostly just for dressing up your signature with custom colors and stuff, such as {{u|Force Fire}} has. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:25, 25 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vacuum Wave ==&lt;br /&gt;
&lt;br /&gt;
While I will concede to you on this topic, I would very much appreciate it if you could actually participate in the Talk page discussion &#039;&#039;before&#039;&#039; going out and imposing your sentiments on the rest of the site. I noticed that you pulled this same act on the [[Move variations]] page as well. &lt;br /&gt;
&lt;br /&gt;
This is the third time that you&#039;ve reverted one of my edits without discussing it beforehand, and it&#039;s starting to get rather frustrating. -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 07:04, 28 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Vacuum_Wave_(move)&amp;diff=2571234</id>
		<title>Talk:Vacuum Wave (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Vacuum_Wave_(move)&amp;diff=2571234"/>
		<updated>2016-12-28T06:29:33Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: New Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
I noticed that my previous edit that mentioned that this move was a Special version of Mach Punch was removed. Personally, I feel that it should stay. We already have a precedent set for these types of statements on pages such as [[Horn Leech]] or [[Crunch]]. I fail to see how this situation is any different.&lt;br /&gt;
&lt;br /&gt;
In my opinion, too much information is better than not enough, especially for something as minor and harmless as this. -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:29, 28 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571223</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571223"/>
		<updated>2016-12-28T06:19:29Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Anchor Shot &amp;amp; Spirit Shackle / 5 PP limit */ I don&amp;#039;t even know why I&amp;#039;m still trying.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
::Maybe this is not the right place to suggest, but take a look at the template (Flamethrower as an example):&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move variations|Variations]] of the move {{m|Flamethrower}}&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::Flamethrower mentioned twice, while there is no actual link to &#039;&#039;Variations of Flamethrower&#039;&#039;. I believe it will be better this way:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move_variations#Variations_of_Flamethrower|Variations of the move Flamethrower]]:&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:ЫъГЬ|ЫъГЬ]] 11:09, 10 December 2010 (UTC)&lt;br /&gt;
:::I agree. It does make more sense that way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:12, 10 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|BubbleBeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
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== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
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Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
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Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
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:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
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People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
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== Seismic Toss and Night Shade? ==&lt;br /&gt;
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Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|DynamicPunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
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==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
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== Mean Look/Block/Spider Web? ==&lt;br /&gt;
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I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
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== Counter and Mirror Coat? ==&lt;br /&gt;
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I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
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== Softboiled and Milk Drink ==&lt;br /&gt;
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Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
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== Contests? ==&lt;br /&gt;
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I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
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== Blizzard ==&lt;br /&gt;
&lt;br /&gt;
Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
&lt;br /&gt;
Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
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==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
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==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
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Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
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Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
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Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
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==Ice Beam?==&lt;br /&gt;
&lt;br /&gt;
Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
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Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
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== Air Slash? ==&lt;br /&gt;
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I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
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:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
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Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
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== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
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Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
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== Arm Thrust ==&lt;br /&gt;
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I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
&lt;br /&gt;
Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
&lt;br /&gt;
Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
&lt;br /&gt;
Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
&lt;br /&gt;
First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
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Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
&lt;br /&gt;
Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
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Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
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So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
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== Screech Variations ==&lt;br /&gt;
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Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
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== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
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== Counter Moves ==&lt;br /&gt;
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Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
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== Kisses ==&lt;br /&gt;
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{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
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Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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== Tackle and Peck together? ==&lt;br /&gt;
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{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
&lt;br /&gt;
The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
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Peck and Tackle aren&#039;t variations. Especially in generation V, where Tackle received a BP of 50. Myself, I would put Peck with Vine Whip, because they both have 35 BP, 100% accuracy and no special effect. Their PP, however, differs significantly, but does that really matter? (see below) --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:47, 14 November 2010 (UTC)&lt;br /&gt;
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== Signal Beam ==&lt;br /&gt;
&lt;br /&gt;
I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
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==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Switch|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s this &amp;lt;small&amp;gt;Edit: link removed&amp;lt;/small&amp;gt; for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
::::I like the idea, but don&#039;t forget that it will take longer to load this page.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:36, 14 November 2010 (UTC)&lt;br /&gt;
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== PP ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
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Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
::An article indeed shouldn&#039;t contradict itself. That&#039;s why the definition itself needs to be altered. --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:27, 14 November 2010 (UTC)&lt;br /&gt;
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== Definition ==&lt;br /&gt;
&lt;br /&gt;
The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;br /&gt;
::This is what the definition should be: &amp;quot;Move varations are moves that are identical in terms of dammage and accuracy, and have similar secondary effects.&amp;quot; --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:33, 14 November 2010 (UTC)&lt;br /&gt;
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== Thrash, Petal Dance, and Outrage ==&lt;br /&gt;
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Here&#039;s my question.  Thrash and Petal Dance are grouped together, but Outrage is not included only because is has 15 PP instead of 10.  This difference seems minor to me, and so I think Outrage should be insluded in this group, with a note on it.  If this doesn&#039;t work, then it doesn&#039;t work, but I know for a fact that most people focos on the actual move and its effects, not the PP it has.  There are even people in this talk (although from 2 years ago lol) that group them together, and I know that most people think they are the same move with different types, especially now that they have the same power in Gen V. --[[User:Jdthebud|Jdthebud]] 23:11, 8 November 2010 (UTC)&lt;br /&gt;
:I know that we don&#039;t want the article to contradict itself in this regard, but I think that these three moves are so similar that this could be the exception to the rule. --[[User:Jdthebud|Jdthebud]] 23:23, 8 November 2010 (UTC)&lt;br /&gt;
::Outrage should be included. Reason: see below.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
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== PP shouldn&#039;t be taken into account ==&lt;br /&gt;
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Taking the PP into account makes the list messier and more incomplete. They are also not the most important aspect anyway ingame: it doesn&#039;t really matter if a move has 35 PP or 40 PP. Seperating Night Slash from Slash, for example, causes an unnecesary amount of slots.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
:I agree 100%.  PP is such a minor detail, it shouldn&#039;t even matter.  The important thing is base power, similar or identical side effects, and accuracy.  Any move that only serves to boost a stat by two stages is a variation of Acid Armor.  Well, I&#039;m not entirely sure on Body Purge, given its other effect of halving the user&#039;s weight, but still.  My point is, PP shouldn&#039;t be taken into account.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 16:35, 14 November 2010 (UTC)&lt;br /&gt;
::I agree too. IMO, the amount of PP is more minor than {{tt|Damage Category|although it shouldn&#039;t be included}}.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 16:44, 14 November 2010 (UTC)&lt;br /&gt;
:::I also agree, it doesn&#039;t make sense that something like acid armor isn&#039;t a variant of iron defense. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:32, 14 November 2010 (UTC)&lt;br /&gt;
::::OK, so if the majority think that PP shouldn&#039;t count, we can put it back how it was. I changed it because it seemed that people wanted PP to count. I think it should be considered at least under some circumstances. I will stop changing the templates for move variations until the issue is resolved. &lt;br /&gt;
::::Also, it did not create an excessive amount of categories—several were deleted and several were made, balancing out. And PP is much more influential the damage categories. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:12, 15 November 2010 (UTC)&lt;br /&gt;
:::::Ok, it&#039;s maybe better to wait until there aren&#039;t any issues about that anymore. You can always watch the version regardless of PP (where I was responsible for) at this URL: http://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;amp;oldid=1253819--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 19:38, 15 November 2010 (UTC)&lt;br /&gt;
::::::After discussing it with a couple of other admins, we decided that the PP does not have to be the same, but it should be similar. i.e. it should differ by five or less. More than that is an indication that the moves aren&#039;t especially similar. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:38, 5 December 2010 (UTC)&lt;br /&gt;
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==Different catagories==&lt;br /&gt;
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I have seperated the status moves from the other moves. The sharply-stat raising moves (besides those of 15PP) are now next to each other.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:56, 16 November 2010 (UTC)&lt;br /&gt;
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== Haze &amp;amp; Mist ==&lt;br /&gt;
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Can someone add Haze &amp;amp; Mist to the list (they are counterparts)?[[User:Vuvuzela2010|Vuvuzela2010]] 08:32, 23 November 2010 (UTC)&lt;br /&gt;
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== Shadow Ball/Crunch as variations of Waterfall ==&lt;br /&gt;
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I added them to variations of waterfall and changed the definition of waterfall so that they both fit. But since all previous variations caused flinching, and the two I added lower defense /sp. def should they be considered two different moveset variations? Also, the templates under shadow ball and crunch I left as they are because I have no idea how to do it, or if even they are in fact variations of waterfall. Thanks...&lt;br /&gt;
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== Extreme Speed and Sucker Punch ==&lt;br /&gt;
{{m|ExtremeSpeed}} now has +2 priority instead of +1. So, isn&#039;t it not a variation of {{m|Sucker Punch}} anymore? Also Sucker Punch work in different way, so this moves seems even less likely to be variations. --[[User:ЫъГЬ|ЫъГЬ]] 09:39, 4 December 2010 (UTC)&lt;br /&gt;
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== Elemental Surfs? ==&lt;br /&gt;
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Discharge is like surf, affecting all opponents. Also a poison move.&lt;br /&gt;
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Also Poison Fang should be with the fangs.[[User:Tesseract|Tesseract]] 08:53, 10 December 2010 (UTC)&lt;br /&gt;
:Discharge does not have the same base power as Surf. Therefore, not a variant. Poison Fang also does not have the same base power as the other fangs. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:58, 10 December 2010 (UTC)&lt;br /&gt;
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== Order of Oath Moves Doesn&#039;t Matter ==&lt;br /&gt;
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Hasn&#039;t it been confirmed that the Oath moves can be used in any order to produce the same effect? Each individual page should be updated accordingly. (I figured I&#039;d say this here instead of repeating myself on each individual page. This page (Move Variations) seems correct, but the individual pages are not.) [[User:Grei|Grei]] 18:01, 18 December 2010 (UTC)&lt;br /&gt;
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== Ignore base power differences, if the rest of the move is similar? ==&lt;br /&gt;
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There may be one or two other examples of this, but the main one I&#039;m thinking about is Zap Cannon in relation to DynamicPunch and Purgatory. Just because the base power of Zap was increased to 120 shouldn&#039;t disqualify it from being a variation of the other two moves, because they all have the same, and probably more important and notable properties of 50% accuracy and the guaranteed infliction of a status ailment (type/ability permitting).&lt;br /&gt;
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Also, as an aside, why disqualify Surf from being similar to Tbolt, Flamer, Ice Beam and Slime Wave? It&#039;s also the Base 95, fully accurate move of it&#039;s type... &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:21, 25 January 2011 (UTC)&lt;br /&gt;
:{{m|Surf}} hit all opponents in double battles, while {{m|Ice Beam}} can freeze, {{m|Flamethrower}} inflict burn and so on, there is the difference. It&#039;s noted that {{m|Zap Cannon}} &#039;&#039;&#039;was&#039;&#039;&#039; a variation. Is there any other moves, which are similar except for base power really? --[[User:ЫъГЬ|ЫъГЬ]] 09:36, 25 January 2011 (UTC)&lt;br /&gt;
::Still though, it does mean that they all have a secondary effect, simply because one of those effects does not actually inflict a status ailment shouldn&#039;t be enough to disqualify it from being considered a move variation, when in that case, the real important points to note of those moves are that they are the Base 95 move of their type.&lt;br /&gt;
::While Zap is currently being taken as a &#039;&#039;former&#039;&#039; variation, that&#039;s simply because of the change in Base Power - but in the case of their group, the most notable feature of them is their 50% accuracy and the infliction of the status ailment. Just because one of them was upgraded (for some unknown reason) really shouldn&#039;t be enough to disqualify it. I&#039;m not sure of any other cases where this could apply - Leaf Blade&#039;s base power increase was a different thing, because the other aspects of the group probably weren&#039;t as notable since it was just the &amp;quot;high crit rate&amp;quot; factor. &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 2 February 2011 (UTC)&lt;br /&gt;
:::Moves with different base powers and accuracies really aren&#039;t variations. PP is less of a concern, as it does not affect how the move functions (except {{m|Trump Card}}, where a variation would require identical PP). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 13 February 2011 (UTC)&lt;br /&gt;
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== Psycho Shock ==&lt;br /&gt;
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Psycho Shock and Sword of Mystery (Keldeo&#039;s signature move).&lt;br /&gt;
special attack, 100% accurancy, 10 PP ,damage based on user&#039;s sp. attack and target&#039;s defence, but shock has 80 base power and sword has 85. --[[User:EzekielMaple|EzekielMaple]] 18:42, 24 February 2011 (UTC)&lt;br /&gt;
:If you&#039;re going to even think of these as variations, why not Psycho Break? [[User:Blazios|Blazios]] 18:48, 24 February 2011 (UTC)&lt;br /&gt;
::Right, i forgot that one, thanks --[[User:EzekielMaple|EzekielMaple]] 18:53, 24 February 2011 (UTC)&lt;br /&gt;
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== Worry Seed ==&lt;br /&gt;
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and Simple Beam.&lt;br /&gt;
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Yes? No?&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:Blue; color:#78C850&amp;quot;&amp;gt; |&amp;gt;|-|1|23 &amp;lt;/span&amp;gt;]][[Special:contributions/PH1RESTRIKE|•]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:#FFFFFF; color:Green&amp;quot;&amp;gt;57R1K3&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:18, 1 May 2011 (UTC)&lt;br /&gt;
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== Iron Tail And Dragon Rush? == &lt;br /&gt;
Same Accuracy, Power, Similar PP, {{m|Iron Tail}} Has a 10% Chance to cause a Defense drop, {{m|Dragon Rush}} has a 20% chance to flinch, Similar enough to qualify, do we think? [[User:ContraOmega|ContraOmega]] 15:47, 26 May 2011 (UTC)&lt;br /&gt;
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== Surf question? ==&lt;br /&gt;
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Isn&#039;t [[Surf (move)|Surf]] variation of Flamethrower? Because if Sludge wave is then Surf should also be because it has the same base power of 95. [[User:Flygonfanno1|Flygonfanno1]] 07:32, 18 October 2011 (UTC)&lt;br /&gt;
:Sludge Wave should not have been marked as a variation, it has different targeting to Flamethrower variants. Surf is neither because it has different targeting and no secondary effect, while Sludge Wave has a 10% poison chance. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 18 October 2011 (UTC)&lt;br /&gt;
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== Variations of Bite ==&lt;br /&gt;
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I&#039;m sorry but those moves have barely anything in common beyond power. The PP ranges, the Physical/Special changes between moves, they LOOK nothing alike, and the percentages of doing anything extra also vary. This should be removed. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:18, 1 December 2011 (UTC)&lt;br /&gt;
:Looks and damage category don&#039;t matter, but with such all over the place effects, I agree. The wide range of chances mean that they are similar, but not variations as far as I&#039;m concerned. That said, 20/25PP is probably close enough that the 30% chance ones could be considered variations. (I discussed this with several admins about a year ago, and viewpoints ranged from them needing to be identical PP, to PP not mattering. We reached an agreement that 5PP different was the maximum allowable, provided that they are the same in other aspects (power, accuracy, target and side effect chance). 5PP and 10PP would probably not be acceptable though.) Bite and Heart Stamp definitely are variations. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:37, 2 December 2011 (UTC)&lt;br /&gt;
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::So in short...? Bite and Heart Stamp stay but the rest go? I&#039;d be happy with that. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:12, 4 December 2011 (UTC)&lt;br /&gt;
:::Bite and Heart Stamp stay, Dragonbreath could stay or go. What the effect is often doesn&#039;t matter, but then it&#039;s usually that they all give the same class of status effect, e.g. prz/frz/brn/psn/slp. Question is whether they are similar enough for the PP difference to be overlooked. (Opinions on this one would be nice, RC watchers), the rest definitely go. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:02, 5 December 2011 (UTC)&lt;br /&gt;
::::{{tt|Someone call for opinions?|slams the door against the wall}} Quite a few of these wouldn&#039;t pass for variations of anything. But then again, I have issues with the whole system here. I would naturally lump {{m|Hyper Beam}} and {{m|Giga Impact}} together, but the last thing I would put together would be {{m|Bite}} and {{m|DragonBreath}}. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 02:17, 5 December 2011 (UTC)&lt;br /&gt;
:::::{{m|Giga Impact}} is a Physical variation of {{m|Hyper Beam}}.  Variation can include damage category variations as well as type. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:53, 5 December 2011 (UTC)&lt;br /&gt;
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==Table of Contents==&lt;br /&gt;
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The TOC is over 100 lines long and takes up a lot of space. Would it be more convenient if the table was limited to have only the four main sections listed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 21:23, 5 December 2011 (UTC)&lt;br /&gt;
:How&#039;s that? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 3 January 2012 (UTC)&lt;br /&gt;
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== Wrong Signature moves ==&lt;br /&gt;
Counter and Dig weren&#039;t Hitmonchan and Diglett Sign. Moves, because there were TM that taught them even in Gen I. {{unsigned|Reizo20}}&lt;br /&gt;
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== This needs changes ==&lt;br /&gt;
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{{redlink|:Template:Sludge Bomb|Template}} says that Sludge Bomb is a variation of Hyper Voice and Dragon Pulse, page doesn&#039;t... what? It needs changes (as in title). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:28, 27 July 2012 (UTC)&lt;br /&gt;
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== Work Up and Bulk Up? ==&lt;br /&gt;
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Shouldn&#039;t &amp;quot;Work Up&amp;quot; be listed as a variation of the move &amp;quot;Bulk Up&amp;quot;? {{unsigned|Slkr95}}&lt;br /&gt;
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== Dig - Dive - FLY? ==&lt;br /&gt;
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I think that Fly might count as a variation of Dig. All three moves involve the user vanishing for a turn, so that only certain attacks work, then attacking when its opponent least expects it. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 14:53, 21 August 2013 (UTC)&lt;br /&gt;
:This page is subject to very strict guidelines in order to prevent speculation. Please read the first sentence of the main article to see why your suggestion is invalid. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:57, 21 August 2013 (UTC)&lt;br /&gt;
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== Taunt Variations ==&lt;br /&gt;
&lt;br /&gt;
Could {{m|Disable}} be added to the list of variations of Taunt? It meets the PP and Accuracy requirements, and it &#039;&#039;does&#039;&#039; limit the opponent in some way. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 19:05, 14 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weather Ball and Payback ==&lt;br /&gt;
&lt;br /&gt;
Could they be considered as variations? They&#039;re both moves of 50 base power that doubles under certain conditions, and they have the same PP, accuracy and targeting. The only difference is the type changes of Weather Ball. {{unsigned|El shendee}}&lt;br /&gt;
&lt;br /&gt;
== Sludge Bomb ==&lt;br /&gt;
&lt;br /&gt;
Now that Flamethrower and its variations have been reduced to 90 base power, they all now have the same base power as Sludge Bomb.  On top of that, Sludge Bomb has the same amount of PP as Ice Beam, and they&#039;ve all had the same accuracy the entire time.  Would this not qualify Sludge Bomb as a Flamethrower variation now?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:36, 24 March 2014 (UTC)&lt;br /&gt;
:Flamethrower variations have a 10% chance of afflicting a status condition, Sludge Bomb has 30%. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:44, 24 March 2014 (UTC)&lt;br /&gt;
::Well, not all of Aurora Beam&#039;s variations have a 10% chance for their side effects.  Sludge and Spark have a 30% chance to paralyze and poison, respectively, and Low Sweep has a 100% chance of lowering Speed.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:56, 24 March 2014 (UTC)&lt;br /&gt;
:::Aurora Beam isn&#039;t Flamethrower; moves have different stipulations that determine their variations and they&#039;re not going to be the same. Aurora Beam variants all share three points with one point differing amungst them. Flamethrower variants share four points and one differing point, so we can&#039;t add another; that&#039;s why Sludge Wave isn&#039;t a variation, since it would add another differing point. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:13, 25 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should Sweet Scent be considered a variation anymore? ==&lt;br /&gt;
&lt;br /&gt;
Unlike its variations, it now decreases evasiveness by two stages, whereas its variations lower accuracy by one stage. [[User:Trainer Yusuf|Trainer Yusuf]] ([[User talk:Trainer Yusuf|talk]]) 11:39, 20 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fairy Wind ==&lt;br /&gt;
&lt;br /&gt;
Fairy Wind seems to fit into two tables at once (Water Gun and Gust). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:03, 20 July 2014 (UTC)&lt;br /&gt;
:Which is why the rule that allows moves to have different PP, but not by more than 5, is flawed. Either any PP constraint should be removed, or PP should be required to be the same (my preference). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:11, 20 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Rush - Iron Tail - Egg Bomb ==&lt;br /&gt;
&lt;br /&gt;
Suggestion for addition:&lt;br /&gt;
&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=75|notes=Chance of causing a secondary effect|PP=PP|other=Secondary effect}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance to lower defense|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance to flinch|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also Egg Bomb - 10 PP, 100 power, 75% accuracy, but no additional effect.&lt;br /&gt;
&lt;br /&gt;
Comments? [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 21:50, 20 July 2014 (UTC)&lt;br /&gt;
:I disagree. They have significantly different additional effects, which all have different chances of occurring. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:35, 21 July 2014 (UTC)&lt;br /&gt;
::So do the listed variations of Blizzard, Crunch, and Waterfall. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 05:13, 21 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Head Charge ==&lt;br /&gt;
Is the a reason why Head Charge isn&#039;t listed as a variant of Double Edge? Or can I add it to the table? [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 12:35, 9 December 2015 (UTC)&lt;br /&gt;
:The amount of recoil differs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:09, 10 December 2015 (UTC)&lt;br /&gt;
Oops, was looking at the gen 1 summary [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 11:50, 10 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sludge and Heat wave ==&lt;br /&gt;
I think that these two moves are variations because they share the same 95 power,10 PP,100% accuracy,the same 10% chance for a second effect, and can hit all nearby foes. Would you guys agree? [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 03:45, 7 March 2016 (UTC)&lt;br /&gt;
:Actually heat wave has 90% not 100% [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 13:14, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP variation in both directions ==&lt;br /&gt;
&lt;br /&gt;
After some debate about whether or not PP should matter, it was agreed upon that it wouldn&#039;t as long as it was within 5. This created a problem in Generation VI with variations of {{m|Strength}}. Strength has 15 PP, some of its variations have 20 PP, but {{m|Dazzling Gleam}} has 10 yet is similar enough in every other way to be rightly included. It only differs from the &amp;quot;base&amp;quot; move by 5; however it is in a different direction than the other variations. Excluding Dazzling Gleam would be as absurd as adding it but excluding {{m|Power Gem}} and {{m|Drill Peck}}. For this reason, I&#039;ve added it, and strongly feel it should stay. (This issue may arise with other moves I haven&#039;t looked at yet, in which case I&#039;ll do the same thing). Some may point out that Dazzling Gleam differs in being able to affect multiple targets. However, this has never been an issue with variations, because {{m|Blizzard}} does the same thing. I see no reason not to include it. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:05, 8 June 2016 (UTC)&lt;br /&gt;
:Different targeting is supposed to preclude moves from being variations, but it seems variations ignoring targeting have crept in over time. Ideally they would all be weeded out... --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:06, 9 June 2016 (UTC)&lt;br /&gt;
::I disagree wholeheartedly. If we did that, we&#039;d have to split Acid&#039;s variations into two groups: one for {{m|Acid}}, {{m|Bubble}}, and {{m|Powder Snow}} (which affect multiple targets), and one for {{m|Ember}} and {{m|Thunder Shock}} (which don&#039;t). {{m|Blizzard}} would also be removed from the list including {{m|Thunder}} and {{m|Hurricane}} (despite the moves being basically perfect examples of variations otherwise. I don&#039;t think it would make sense to do this, as these are all still variations in every other way. And targeting shouldn&#039;t be terribly relevant here, as it is irrelevant in single battles, which comprise an &#039;&#039;extreme&#039;&#039; majority of all in-game battles. Perhaps if there are only two moves in question and they have different targeting, it might make more sense. But when we&#039;re talking affecting the lists I mentioned (and probably several more), I think it&#039;s just a step too far. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:39, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated Template ==&lt;br /&gt;
&lt;br /&gt;
I personally went through each move that was introduced in Gen VI, and added any that fit on this page to their respective tables. Can the &amp;quot;outdated&amp;quot; template be removed now? — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;GLO&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#6900cc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TA&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;u&amp;gt;LK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 06:20, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chatter ==&lt;br /&gt;
&lt;br /&gt;
Just a small tidbit. Is Chatter considered a move variation of {{m|Aurora Beam}}? According to the template used on the Aurora Beam page it is, but it isn&#039;t listed on this page. Chatter seems to fulfill the criteria, except that a staff member removed it in a previous edit (though it may have been an oversight as they were reverting several edits in one go). --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:00, 11 July 2016 (UTC)&lt;br /&gt;
:Chatter&#039;s effect is guaranteed; Aurora Beam is not. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 15:52, 11 July 2016 (UTC)&lt;br /&gt;
::That&#039;s what I was thinking. But then Low Sweep is still considered a variation which has a 100% effect chance also. Should that be removed then?--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 22:23, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Punch variants ==&lt;br /&gt;
&lt;br /&gt;
Based on the definition of this article, Focus Punch and Shell Trap should not be considered variants based on their PP varying over 5. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:50, 27 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anchor Shot &amp;amp; Spirit Shackle / 5 PP limit ==&lt;br /&gt;
&lt;br /&gt;
This article states that move variations are only valid if their PP is within 5 of each other. Despite this, it still lists Anchor Shot and Spirit Shackle as variants, even though they have a difference of 10 PP.&lt;br /&gt;
&lt;br /&gt;
I feel that either the PP limit should be updated, or the table on Anchor Shot / Spirit Shackle should be removed. Right now it is just contradictory and confusing. - [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:21, 28 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Edit: I just noticed the section directly above this one. At this point, I think it would just be better to update or completely remove the arbitrary PP limit, rather than just delete entire sections. Thoughts? -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:27, 28 December 2016 (UTC)&lt;br /&gt;
::Y&#039;know, the entire point of me going to the Talk section is to start a discussion and gather opinions before making any edits. If you people are just gonna go ahead and make the changes without even bothering to say anything, then I really don&#039;t see the point in even having a Talk page in the first place. -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 06:19, 28 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571115</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571115"/>
		<updated>2016-12-28T00:27:54Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Anchor Shot &amp;amp; Spirit Shackle / 5 PP limit */ Forgot signature.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
::Maybe this is not the right place to suggest, but take a look at the template (Flamethrower as an example):&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move variations|Variations]] of the move {{m|Flamethrower}}&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::Flamethrower mentioned twice, while there is no actual link to &#039;&#039;Variations of Flamethrower&#039;&#039;. I believe it will be better this way:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move_variations#Variations_of_Flamethrower|Variations of the move Flamethrower]]:&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:ЫъГЬ|ЫъГЬ]] 11:09, 10 December 2010 (UTC)&lt;br /&gt;
:::I agree. It does make more sense that way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:12, 10 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|BubbleBeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seismic Toss and Night Shade? ==&lt;br /&gt;
&lt;br /&gt;
Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|DynamicPunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
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==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
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== Mean Look/Block/Spider Web? ==&lt;br /&gt;
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I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
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== Counter and Mirror Coat? ==&lt;br /&gt;
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I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
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== Softboiled and Milk Drink ==&lt;br /&gt;
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Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
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== Contests? ==&lt;br /&gt;
&lt;br /&gt;
I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
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== Blizzard ==&lt;br /&gt;
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Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
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Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
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==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
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==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
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Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
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Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
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Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
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==Ice Beam?==&lt;br /&gt;
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Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
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Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
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== Air Slash? ==&lt;br /&gt;
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I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
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:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
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Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
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== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
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Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
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== Arm Thrust ==&lt;br /&gt;
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I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
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Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
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I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
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Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
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Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
&lt;br /&gt;
First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
&lt;br /&gt;
Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
&lt;br /&gt;
Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
&lt;br /&gt;
Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
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== Screech Variations ==&lt;br /&gt;
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Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
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== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
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== Counter Moves ==&lt;br /&gt;
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Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
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== Kisses ==&lt;br /&gt;
&lt;br /&gt;
{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
&lt;br /&gt;
Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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== Tackle and Peck together? ==&lt;br /&gt;
&lt;br /&gt;
{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
&lt;br /&gt;
The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
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Peck and Tackle aren&#039;t variations. Especially in generation V, where Tackle received a BP of 50. Myself, I would put Peck with Vine Whip, because they both have 35 BP, 100% accuracy and no special effect. Their PP, however, differs significantly, but does that really matter? (see below) --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:47, 14 November 2010 (UTC)&lt;br /&gt;
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== Signal Beam ==&lt;br /&gt;
&lt;br /&gt;
I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
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==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Switch|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s this &amp;lt;small&amp;gt;Edit: link removed&amp;lt;/small&amp;gt; for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
::::I like the idea, but don&#039;t forget that it will take longer to load this page.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:36, 14 November 2010 (UTC)&lt;br /&gt;
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== PP ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
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Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
::An article indeed shouldn&#039;t contradict itself. That&#039;s why the definition itself needs to be altered. --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:27, 14 November 2010 (UTC)&lt;br /&gt;
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== Definition ==&lt;br /&gt;
&lt;br /&gt;
The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;br /&gt;
::This is what the definition should be: &amp;quot;Move varations are moves that are identical in terms of dammage and accuracy, and have similar secondary effects.&amp;quot; --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:33, 14 November 2010 (UTC)&lt;br /&gt;
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== Thrash, Petal Dance, and Outrage ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my question.  Thrash and Petal Dance are grouped together, but Outrage is not included only because is has 15 PP instead of 10.  This difference seems minor to me, and so I think Outrage should be insluded in this group, with a note on it.  If this doesn&#039;t work, then it doesn&#039;t work, but I know for a fact that most people focos on the actual move and its effects, not the PP it has.  There are even people in this talk (although from 2 years ago lol) that group them together, and I know that most people think they are the same move with different types, especially now that they have the same power in Gen V. --[[User:Jdthebud|Jdthebud]] 23:11, 8 November 2010 (UTC)&lt;br /&gt;
:I know that we don&#039;t want the article to contradict itself in this regard, but I think that these three moves are so similar that this could be the exception to the rule. --[[User:Jdthebud|Jdthebud]] 23:23, 8 November 2010 (UTC)&lt;br /&gt;
::Outrage should be included. Reason: see below.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP shouldn&#039;t be taken into account ==&lt;br /&gt;
&lt;br /&gt;
Taking the PP into account makes the list messier and more incomplete. They are also not the most important aspect anyway ingame: it doesn&#039;t really matter if a move has 35 PP or 40 PP. Seperating Night Slash from Slash, for example, causes an unnecesary amount of slots.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
:I agree 100%.  PP is such a minor detail, it shouldn&#039;t even matter.  The important thing is base power, similar or identical side effects, and accuracy.  Any move that only serves to boost a stat by two stages is a variation of Acid Armor.  Well, I&#039;m not entirely sure on Body Purge, given its other effect of halving the user&#039;s weight, but still.  My point is, PP shouldn&#039;t be taken into account.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 16:35, 14 November 2010 (UTC)&lt;br /&gt;
::I agree too. IMO, the amount of PP is more minor than {{tt|Damage Category|although it shouldn&#039;t be included}}.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 16:44, 14 November 2010 (UTC)&lt;br /&gt;
:::I also agree, it doesn&#039;t make sense that something like acid armor isn&#039;t a variant of iron defense. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:32, 14 November 2010 (UTC)&lt;br /&gt;
::::OK, so if the majority think that PP shouldn&#039;t count, we can put it back how it was. I changed it because it seemed that people wanted PP to count. I think it should be considered at least under some circumstances. I will stop changing the templates for move variations until the issue is resolved. &lt;br /&gt;
::::Also, it did not create an excessive amount of categories—several were deleted and several were made, balancing out. And PP is much more influential the damage categories. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:12, 15 November 2010 (UTC)&lt;br /&gt;
:::::Ok, it&#039;s maybe better to wait until there aren&#039;t any issues about that anymore. You can always watch the version regardless of PP (where I was responsible for) at this URL: http://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;amp;oldid=1253819--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 19:38, 15 November 2010 (UTC)&lt;br /&gt;
::::::After discussing it with a couple of other admins, we decided that the PP does not have to be the same, but it should be similar. i.e. it should differ by five or less. More than that is an indication that the moves aren&#039;t especially similar. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:38, 5 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Different catagories==&lt;br /&gt;
&lt;br /&gt;
I have seperated the status moves from the other moves. The sharply-stat raising moves (besides those of 15PP) are now next to each other.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:56, 16 November 2010 (UTC)&lt;br /&gt;
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== Haze &amp;amp; Mist ==&lt;br /&gt;
&lt;br /&gt;
Can someone add Haze &amp;amp; Mist to the list (they are counterparts)?[[User:Vuvuzela2010|Vuvuzela2010]] 08:32, 23 November 2010 (UTC)&lt;br /&gt;
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== Shadow Ball/Crunch as variations of Waterfall ==&lt;br /&gt;
&lt;br /&gt;
I added them to variations of waterfall and changed the definition of waterfall so that they both fit. But since all previous variations caused flinching, and the two I added lower defense /sp. def should they be considered two different moveset variations? Also, the templates under shadow ball and crunch I left as they are because I have no idea how to do it, or if even they are in fact variations of waterfall. Thanks...&lt;br /&gt;
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== Extreme Speed and Sucker Punch ==&lt;br /&gt;
{{m|ExtremeSpeed}} now has +2 priority instead of +1. So, isn&#039;t it not a variation of {{m|Sucker Punch}} anymore? Also Sucker Punch work in different way, so this moves seems even less likely to be variations. --[[User:ЫъГЬ|ЫъГЬ]] 09:39, 4 December 2010 (UTC)&lt;br /&gt;
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== Elemental Surfs? ==&lt;br /&gt;
&lt;br /&gt;
Discharge is like surf, affecting all opponents. Also a poison move.&lt;br /&gt;
&lt;br /&gt;
Also Poison Fang should be with the fangs.[[User:Tesseract|Tesseract]] 08:53, 10 December 2010 (UTC)&lt;br /&gt;
:Discharge does not have the same base power as Surf. Therefore, not a variant. Poison Fang also does not have the same base power as the other fangs. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:58, 10 December 2010 (UTC)&lt;br /&gt;
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== Order of Oath Moves Doesn&#039;t Matter ==&lt;br /&gt;
&lt;br /&gt;
Hasn&#039;t it been confirmed that the Oath moves can be used in any order to produce the same effect? Each individual page should be updated accordingly. (I figured I&#039;d say this here instead of repeating myself on each individual page. This page (Move Variations) seems correct, but the individual pages are not.) [[User:Grei|Grei]] 18:01, 18 December 2010 (UTC)&lt;br /&gt;
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== Ignore base power differences, if the rest of the move is similar? ==&lt;br /&gt;
&lt;br /&gt;
There may be one or two other examples of this, but the main one I&#039;m thinking about is Zap Cannon in relation to DynamicPunch and Purgatory. Just because the base power of Zap was increased to 120 shouldn&#039;t disqualify it from being a variation of the other two moves, because they all have the same, and probably more important and notable properties of 50% accuracy and the guaranteed infliction of a status ailment (type/ability permitting).&lt;br /&gt;
&lt;br /&gt;
Also, as an aside, why disqualify Surf from being similar to Tbolt, Flamer, Ice Beam and Slime Wave? It&#039;s also the Base 95, fully accurate move of it&#039;s type... &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:21, 25 January 2011 (UTC)&lt;br /&gt;
:{{m|Surf}} hit all opponents in double battles, while {{m|Ice Beam}} can freeze, {{m|Flamethrower}} inflict burn and so on, there is the difference. It&#039;s noted that {{m|Zap Cannon}} &#039;&#039;&#039;was&#039;&#039;&#039; a variation. Is there any other moves, which are similar except for base power really? --[[User:ЫъГЬ|ЫъГЬ]] 09:36, 25 January 2011 (UTC)&lt;br /&gt;
::Still though, it does mean that they all have a secondary effect, simply because one of those effects does not actually inflict a status ailment shouldn&#039;t be enough to disqualify it from being considered a move variation, when in that case, the real important points to note of those moves are that they are the Base 95 move of their type.&lt;br /&gt;
::While Zap is currently being taken as a &#039;&#039;former&#039;&#039; variation, that&#039;s simply because of the change in Base Power - but in the case of their group, the most notable feature of them is their 50% accuracy and the infliction of the status ailment. Just because one of them was upgraded (for some unknown reason) really shouldn&#039;t be enough to disqualify it. I&#039;m not sure of any other cases where this could apply - Leaf Blade&#039;s base power increase was a different thing, because the other aspects of the group probably weren&#039;t as notable since it was just the &amp;quot;high crit rate&amp;quot; factor. &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 2 February 2011 (UTC)&lt;br /&gt;
:::Moves with different base powers and accuracies really aren&#039;t variations. PP is less of a concern, as it does not affect how the move functions (except {{m|Trump Card}}, where a variation would require identical PP). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 13 February 2011 (UTC)&lt;br /&gt;
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== Psycho Shock ==&lt;br /&gt;
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Psycho Shock and Sword of Mystery (Keldeo&#039;s signature move).&lt;br /&gt;
special attack, 100% accurancy, 10 PP ,damage based on user&#039;s sp. attack and target&#039;s defence, but shock has 80 base power and sword has 85. --[[User:EzekielMaple|EzekielMaple]] 18:42, 24 February 2011 (UTC)&lt;br /&gt;
:If you&#039;re going to even think of these as variations, why not Psycho Break? [[User:Blazios|Blazios]] 18:48, 24 February 2011 (UTC)&lt;br /&gt;
::Right, i forgot that one, thanks --[[User:EzekielMaple|EzekielMaple]] 18:53, 24 February 2011 (UTC)&lt;br /&gt;
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== Worry Seed ==&lt;br /&gt;
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and Simple Beam.&lt;br /&gt;
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Yes? No?&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:Blue; color:#78C850&amp;quot;&amp;gt; |&amp;gt;|-|1|23 &amp;lt;/span&amp;gt;]][[Special:contributions/PH1RESTRIKE|•]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:#FFFFFF; color:Green&amp;quot;&amp;gt;57R1K3&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:18, 1 May 2011 (UTC)&lt;br /&gt;
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== Iron Tail And Dragon Rush? == &lt;br /&gt;
Same Accuracy, Power, Similar PP, {{m|Iron Tail}} Has a 10% Chance to cause a Defense drop, {{m|Dragon Rush}} has a 20% chance to flinch, Similar enough to qualify, do we think? [[User:ContraOmega|ContraOmega]] 15:47, 26 May 2011 (UTC)&lt;br /&gt;
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== Surf question? ==&lt;br /&gt;
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Isn&#039;t [[Surf (move)|Surf]] variation of Flamethrower? Because if Sludge wave is then Surf should also be because it has the same base power of 95. [[User:Flygonfanno1|Flygonfanno1]] 07:32, 18 October 2011 (UTC)&lt;br /&gt;
:Sludge Wave should not have been marked as a variation, it has different targeting to Flamethrower variants. Surf is neither because it has different targeting and no secondary effect, while Sludge Wave has a 10% poison chance. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 18 October 2011 (UTC)&lt;br /&gt;
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== Variations of Bite ==&lt;br /&gt;
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I&#039;m sorry but those moves have barely anything in common beyond power. The PP ranges, the Physical/Special changes between moves, they LOOK nothing alike, and the percentages of doing anything extra also vary. This should be removed. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:18, 1 December 2011 (UTC)&lt;br /&gt;
:Looks and damage category don&#039;t matter, but with such all over the place effects, I agree. The wide range of chances mean that they are similar, but not variations as far as I&#039;m concerned. That said, 20/25PP is probably close enough that the 30% chance ones could be considered variations. (I discussed this with several admins about a year ago, and viewpoints ranged from them needing to be identical PP, to PP not mattering. We reached an agreement that 5PP different was the maximum allowable, provided that they are the same in other aspects (power, accuracy, target and side effect chance). 5PP and 10PP would probably not be acceptable though.) Bite and Heart Stamp definitely are variations. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:37, 2 December 2011 (UTC)&lt;br /&gt;
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::So in short...? Bite and Heart Stamp stay but the rest go? I&#039;d be happy with that. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:12, 4 December 2011 (UTC)&lt;br /&gt;
:::Bite and Heart Stamp stay, Dragonbreath could stay or go. What the effect is often doesn&#039;t matter, but then it&#039;s usually that they all give the same class of status effect, e.g. prz/frz/brn/psn/slp. Question is whether they are similar enough for the PP difference to be overlooked. (Opinions on this one would be nice, RC watchers), the rest definitely go. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:02, 5 December 2011 (UTC)&lt;br /&gt;
::::{{tt|Someone call for opinions?|slams the door against the wall}} Quite a few of these wouldn&#039;t pass for variations of anything. But then again, I have issues with the whole system here. I would naturally lump {{m|Hyper Beam}} and {{m|Giga Impact}} together, but the last thing I would put together would be {{m|Bite}} and {{m|DragonBreath}}. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 02:17, 5 December 2011 (UTC)&lt;br /&gt;
:::::{{m|Giga Impact}} is a Physical variation of {{m|Hyper Beam}}.  Variation can include damage category variations as well as type. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:53, 5 December 2011 (UTC)&lt;br /&gt;
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==Table of Contents==&lt;br /&gt;
&lt;br /&gt;
The TOC is over 100 lines long and takes up a lot of space. Would it be more convenient if the table was limited to have only the four main sections listed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 21:23, 5 December 2011 (UTC)&lt;br /&gt;
:How&#039;s that? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 3 January 2012 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Wrong Signature moves ==&lt;br /&gt;
Counter and Dig weren&#039;t Hitmonchan and Diglett Sign. Moves, because there were TM that taught them even in Gen I. {{unsigned|Reizo20}}&lt;br /&gt;
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== This needs changes ==&lt;br /&gt;
&lt;br /&gt;
{{redlink|:Template:Sludge Bomb|Template}} says that Sludge Bomb is a variation of Hyper Voice and Dragon Pulse, page doesn&#039;t... what? It needs changes (as in title). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:28, 27 July 2012 (UTC)&lt;br /&gt;
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== Work Up and Bulk Up? ==&lt;br /&gt;
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Shouldn&#039;t &amp;quot;Work Up&amp;quot; be listed as a variation of the move &amp;quot;Bulk Up&amp;quot;? {{unsigned|Slkr95}}&lt;br /&gt;
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== Dig - Dive - FLY? ==&lt;br /&gt;
&lt;br /&gt;
I think that Fly might count as a variation of Dig. All three moves involve the user vanishing for a turn, so that only certain attacks work, then attacking when its opponent least expects it. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 14:53, 21 August 2013 (UTC)&lt;br /&gt;
:This page is subject to very strict guidelines in order to prevent speculation. Please read the first sentence of the main article to see why your suggestion is invalid. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:57, 21 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taunt Variations ==&lt;br /&gt;
&lt;br /&gt;
Could {{m|Disable}} be added to the list of variations of Taunt? It meets the PP and Accuracy requirements, and it &#039;&#039;does&#039;&#039; limit the opponent in some way. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 19:05, 14 September 2013 (UTC)&lt;br /&gt;
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== Weather Ball and Payback ==&lt;br /&gt;
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Could they be considered as variations? They&#039;re both moves of 50 base power that doubles under certain conditions, and they have the same PP, accuracy and targeting. The only difference is the type changes of Weather Ball. {{unsigned|El shendee}}&lt;br /&gt;
&lt;br /&gt;
== Sludge Bomb ==&lt;br /&gt;
&lt;br /&gt;
Now that Flamethrower and its variations have been reduced to 90 base power, they all now have the same base power as Sludge Bomb.  On top of that, Sludge Bomb has the same amount of PP as Ice Beam, and they&#039;ve all had the same accuracy the entire time.  Would this not qualify Sludge Bomb as a Flamethrower variation now?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:36, 24 March 2014 (UTC)&lt;br /&gt;
:Flamethrower variations have a 10% chance of afflicting a status condition, Sludge Bomb has 30%. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:44, 24 March 2014 (UTC)&lt;br /&gt;
::Well, not all of Aurora Beam&#039;s variations have a 10% chance for their side effects.  Sludge and Spark have a 30% chance to paralyze and poison, respectively, and Low Sweep has a 100% chance of lowering Speed.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:56, 24 March 2014 (UTC)&lt;br /&gt;
:::Aurora Beam isn&#039;t Flamethrower; moves have different stipulations that determine their variations and they&#039;re not going to be the same. Aurora Beam variants all share three points with one point differing amungst them. Flamethrower variants share four points and one differing point, so we can&#039;t add another; that&#039;s why Sludge Wave isn&#039;t a variation, since it would add another differing point. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:13, 25 March 2014 (UTC)&lt;br /&gt;
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== Should Sweet Scent be considered a variation anymore? ==&lt;br /&gt;
&lt;br /&gt;
Unlike its variations, it now decreases evasiveness by two stages, whereas its variations lower accuracy by one stage. [[User:Trainer Yusuf|Trainer Yusuf]] ([[User talk:Trainer Yusuf|talk]]) 11:39, 20 July 2014 (UTC)&lt;br /&gt;
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== Fairy Wind ==&lt;br /&gt;
&lt;br /&gt;
Fairy Wind seems to fit into two tables at once (Water Gun and Gust). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:03, 20 July 2014 (UTC)&lt;br /&gt;
:Which is why the rule that allows moves to have different PP, but not by more than 5, is flawed. Either any PP constraint should be removed, or PP should be required to be the same (my preference). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:11, 20 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Rush - Iron Tail - Egg Bomb ==&lt;br /&gt;
&lt;br /&gt;
Suggestion for addition:&lt;br /&gt;
&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=75|notes=Chance of causing a secondary effect|PP=PP|other=Secondary effect}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance to lower defense|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance to flinch|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also Egg Bomb - 10 PP, 100 power, 75% accuracy, but no additional effect.&lt;br /&gt;
&lt;br /&gt;
Comments? [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 21:50, 20 July 2014 (UTC)&lt;br /&gt;
:I disagree. They have significantly different additional effects, which all have different chances of occurring. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:35, 21 July 2014 (UTC)&lt;br /&gt;
::So do the listed variations of Blizzard, Crunch, and Waterfall. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 05:13, 21 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Head Charge ==&lt;br /&gt;
Is the a reason why Head Charge isn&#039;t listed as a variant of Double Edge? Or can I add it to the table? [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 12:35, 9 December 2015 (UTC)&lt;br /&gt;
:The amount of recoil differs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:09, 10 December 2015 (UTC)&lt;br /&gt;
Oops, was looking at the gen 1 summary [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 11:50, 10 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sludge and Heat wave ==&lt;br /&gt;
I think that these two moves are variations because they share the same 95 power,10 PP,100% accuracy,the same 10% chance for a second effect, and can hit all nearby foes. Would you guys agree? [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 03:45, 7 March 2016 (UTC)&lt;br /&gt;
:Actually heat wave has 90% not 100% [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 13:14, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP variation in both directions ==&lt;br /&gt;
&lt;br /&gt;
After some debate about whether or not PP should matter, it was agreed upon that it wouldn&#039;t as long as it was within 5. This created a problem in Generation VI with variations of {{m|Strength}}. Strength has 15 PP, some of its variations have 20 PP, but {{m|Dazzling Gleam}} has 10 yet is similar enough in every other way to be rightly included. It only differs from the &amp;quot;base&amp;quot; move by 5; however it is in a different direction than the other variations. Excluding Dazzling Gleam would be as absurd as adding it but excluding {{m|Power Gem}} and {{m|Drill Peck}}. For this reason, I&#039;ve added it, and strongly feel it should stay. (This issue may arise with other moves I haven&#039;t looked at yet, in which case I&#039;ll do the same thing). Some may point out that Dazzling Gleam differs in being able to affect multiple targets. However, this has never been an issue with variations, because {{m|Blizzard}} does the same thing. I see no reason not to include it. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:05, 8 June 2016 (UTC)&lt;br /&gt;
:Different targeting is supposed to preclude moves from being variations, but it seems variations ignoring targeting have crept in over time. Ideally they would all be weeded out... --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:06, 9 June 2016 (UTC)&lt;br /&gt;
::I disagree wholeheartedly. If we did that, we&#039;d have to split Acid&#039;s variations into two groups: one for {{m|Acid}}, {{m|Bubble}}, and {{m|Powder Snow}} (which affect multiple targets), and one for {{m|Ember}} and {{m|Thunder Shock}} (which don&#039;t). {{m|Blizzard}} would also be removed from the list including {{m|Thunder}} and {{m|Hurricane}} (despite the moves being basically perfect examples of variations otherwise. I don&#039;t think it would make sense to do this, as these are all still variations in every other way. And targeting shouldn&#039;t be terribly relevant here, as it is irrelevant in single battles, which comprise an &#039;&#039;extreme&#039;&#039; majority of all in-game battles. Perhaps if there are only two moves in question and they have different targeting, it might make more sense. But when we&#039;re talking affecting the lists I mentioned (and probably several more), I think it&#039;s just a step too far. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:39, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated Template ==&lt;br /&gt;
&lt;br /&gt;
I personally went through each move that was introduced in Gen VI, and added any that fit on this page to their respective tables. Can the &amp;quot;outdated&amp;quot; template be removed now? — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;GLO&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#6900cc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TA&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;u&amp;gt;LK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 06:20, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chatter ==&lt;br /&gt;
&lt;br /&gt;
Just a small tidbit. Is Chatter considered a move variation of {{m|Aurora Beam}}? According to the template used on the Aurora Beam page it is, but it isn&#039;t listed on this page. Chatter seems to fulfill the criteria, except that a staff member removed it in a previous edit (though it may have been an oversight as they were reverting several edits in one go). --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:00, 11 July 2016 (UTC)&lt;br /&gt;
:Chatter&#039;s effect is guaranteed; Aurora Beam is not. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 15:52, 11 July 2016 (UTC)&lt;br /&gt;
::That&#039;s what I was thinking. But then Low Sweep is still considered a variation which has a 100% effect chance also. Should that be removed then?--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 22:23, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Punch variants ==&lt;br /&gt;
&lt;br /&gt;
Based on the definition of this article, Focus Punch and Shell Trap should not be considered variants based on their PP varying over 5. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:50, 27 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anchor Shot &amp;amp; Spirit Shackle / 5 PP limit ==&lt;br /&gt;
&lt;br /&gt;
This article states that move variations are only valid if their PP is within 5 of each other. Despite this, it still lists Anchor Shot and Spirit Shackle as variants, even though they have a difference of 10 PP.&lt;br /&gt;
&lt;br /&gt;
I feel that either the PP limit should be updated, or the table on Anchor Shot / Spirit Shackle should be removed. Right now it is just contradictory and confusing. - [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:21, 28 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Edit: I just noticed the section directly above this one. At this point, I think it would just be better to update or completely remove the arbitrary PP limit, rather than just delete entire sections. Thoughts? -[[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:27, 28 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571113</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571113"/>
		<updated>2016-12-28T00:27:18Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Anchor Shot &amp;amp; Spirit Shackle / 5 PP limit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
::Maybe this is not the right place to suggest, but take a look at the template (Flamethrower as an example):&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move variations|Variations]] of the move {{m|Flamethrower}}&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::Flamethrower mentioned twice, while there is no actual link to &#039;&#039;Variations of Flamethrower&#039;&#039;. I believe it will be better this way:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move_variations#Variations_of_Flamethrower|Variations of the move Flamethrower]]:&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:ЫъГЬ|ЫъГЬ]] 11:09, 10 December 2010 (UTC)&lt;br /&gt;
:::I agree. It does make more sense that way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:12, 10 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|BubbleBeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seismic Toss and Night Shade? ==&lt;br /&gt;
&lt;br /&gt;
Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|DynamicPunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Block/Spider Web? ==&lt;br /&gt;
&lt;br /&gt;
I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter and Mirror Coat? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Softboiled and Milk Drink ==&lt;br /&gt;
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Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
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== Contests? ==&lt;br /&gt;
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I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
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== Blizzard ==&lt;br /&gt;
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Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
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Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
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==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
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==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
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Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
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Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
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Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
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==Ice Beam?==&lt;br /&gt;
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Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
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Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
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== Air Slash? ==&lt;br /&gt;
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I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
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:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
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Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
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== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
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Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
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== Arm Thrust ==&lt;br /&gt;
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I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
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Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
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I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
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Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
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Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
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First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
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Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
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Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
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Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screech Variations ==&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
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== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter Moves ==&lt;br /&gt;
&lt;br /&gt;
Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
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== Kisses ==&lt;br /&gt;
&lt;br /&gt;
{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
&lt;br /&gt;
Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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== Tackle and Peck together? ==&lt;br /&gt;
&lt;br /&gt;
{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
&lt;br /&gt;
The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peck and Tackle aren&#039;t variations. Especially in generation V, where Tackle received a BP of 50. Myself, I would put Peck with Vine Whip, because they both have 35 BP, 100% accuracy and no special effect. Their PP, however, differs significantly, but does that really matter? (see below) --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:47, 14 November 2010 (UTC)&lt;br /&gt;
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== Signal Beam ==&lt;br /&gt;
&lt;br /&gt;
I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
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==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Switch|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s this &amp;lt;small&amp;gt;Edit: link removed&amp;lt;/small&amp;gt; for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
::::I like the idea, but don&#039;t forget that it will take longer to load this page.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:36, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
::An article indeed shouldn&#039;t contradict itself. That&#039;s why the definition itself needs to be altered. --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:27, 14 November 2010 (UTC)&lt;br /&gt;
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== Definition ==&lt;br /&gt;
&lt;br /&gt;
The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;br /&gt;
::This is what the definition should be: &amp;quot;Move varations are moves that are identical in terms of dammage and accuracy, and have similar secondary effects.&amp;quot; --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:33, 14 November 2010 (UTC)&lt;br /&gt;
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== Thrash, Petal Dance, and Outrage ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my question.  Thrash and Petal Dance are grouped together, but Outrage is not included only because is has 15 PP instead of 10.  This difference seems minor to me, and so I think Outrage should be insluded in this group, with a note on it.  If this doesn&#039;t work, then it doesn&#039;t work, but I know for a fact that most people focos on the actual move and its effects, not the PP it has.  There are even people in this talk (although from 2 years ago lol) that group them together, and I know that most people think they are the same move with different types, especially now that they have the same power in Gen V. --[[User:Jdthebud|Jdthebud]] 23:11, 8 November 2010 (UTC)&lt;br /&gt;
:I know that we don&#039;t want the article to contradict itself in this regard, but I think that these three moves are so similar that this could be the exception to the rule. --[[User:Jdthebud|Jdthebud]] 23:23, 8 November 2010 (UTC)&lt;br /&gt;
::Outrage should be included. Reason: see below.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP shouldn&#039;t be taken into account ==&lt;br /&gt;
&lt;br /&gt;
Taking the PP into account makes the list messier and more incomplete. They are also not the most important aspect anyway ingame: it doesn&#039;t really matter if a move has 35 PP or 40 PP. Seperating Night Slash from Slash, for example, causes an unnecesary amount of slots.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
:I agree 100%.  PP is such a minor detail, it shouldn&#039;t even matter.  The important thing is base power, similar or identical side effects, and accuracy.  Any move that only serves to boost a stat by two stages is a variation of Acid Armor.  Well, I&#039;m not entirely sure on Body Purge, given its other effect of halving the user&#039;s weight, but still.  My point is, PP shouldn&#039;t be taken into account.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 16:35, 14 November 2010 (UTC)&lt;br /&gt;
::I agree too. IMO, the amount of PP is more minor than {{tt|Damage Category|although it shouldn&#039;t be included}}.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 16:44, 14 November 2010 (UTC)&lt;br /&gt;
:::I also agree, it doesn&#039;t make sense that something like acid armor isn&#039;t a variant of iron defense. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:32, 14 November 2010 (UTC)&lt;br /&gt;
::::OK, so if the majority think that PP shouldn&#039;t count, we can put it back how it was. I changed it because it seemed that people wanted PP to count. I think it should be considered at least under some circumstances. I will stop changing the templates for move variations until the issue is resolved. &lt;br /&gt;
::::Also, it did not create an excessive amount of categories—several were deleted and several were made, balancing out. And PP is much more influential the damage categories. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:12, 15 November 2010 (UTC)&lt;br /&gt;
:::::Ok, it&#039;s maybe better to wait until there aren&#039;t any issues about that anymore. You can always watch the version regardless of PP (where I was responsible for) at this URL: http://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;amp;oldid=1253819--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 19:38, 15 November 2010 (UTC)&lt;br /&gt;
::::::After discussing it with a couple of other admins, we decided that the PP does not have to be the same, but it should be similar. i.e. it should differ by five or less. More than that is an indication that the moves aren&#039;t especially similar. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:38, 5 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Different catagories==&lt;br /&gt;
&lt;br /&gt;
I have seperated the status moves from the other moves. The sharply-stat raising moves (besides those of 15PP) are now next to each other.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:56, 16 November 2010 (UTC)&lt;br /&gt;
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== Haze &amp;amp; Mist ==&lt;br /&gt;
&lt;br /&gt;
Can someone add Haze &amp;amp; Mist to the list (they are counterparts)?[[User:Vuvuzela2010|Vuvuzela2010]] 08:32, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shadow Ball/Crunch as variations of Waterfall ==&lt;br /&gt;
&lt;br /&gt;
I added them to variations of waterfall and changed the definition of waterfall so that they both fit. But since all previous variations caused flinching, and the two I added lower defense /sp. def should they be considered two different moveset variations? Also, the templates under shadow ball and crunch I left as they are because I have no idea how to do it, or if even they are in fact variations of waterfall. Thanks...&lt;br /&gt;
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== Extreme Speed and Sucker Punch ==&lt;br /&gt;
{{m|ExtremeSpeed}} now has +2 priority instead of +1. So, isn&#039;t it not a variation of {{m|Sucker Punch}} anymore? Also Sucker Punch work in different way, so this moves seems even less likely to be variations. --[[User:ЫъГЬ|ЫъГЬ]] 09:39, 4 December 2010 (UTC)&lt;br /&gt;
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== Elemental Surfs? ==&lt;br /&gt;
&lt;br /&gt;
Discharge is like surf, affecting all opponents. Also a poison move.&lt;br /&gt;
&lt;br /&gt;
Also Poison Fang should be with the fangs.[[User:Tesseract|Tesseract]] 08:53, 10 December 2010 (UTC)&lt;br /&gt;
:Discharge does not have the same base power as Surf. Therefore, not a variant. Poison Fang also does not have the same base power as the other fangs. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:58, 10 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Order of Oath Moves Doesn&#039;t Matter ==&lt;br /&gt;
&lt;br /&gt;
Hasn&#039;t it been confirmed that the Oath moves can be used in any order to produce the same effect? Each individual page should be updated accordingly. (I figured I&#039;d say this here instead of repeating myself on each individual page. This page (Move Variations) seems correct, but the individual pages are not.) [[User:Grei|Grei]] 18:01, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ignore base power differences, if the rest of the move is similar? ==&lt;br /&gt;
&lt;br /&gt;
There may be one or two other examples of this, but the main one I&#039;m thinking about is Zap Cannon in relation to DynamicPunch and Purgatory. Just because the base power of Zap was increased to 120 shouldn&#039;t disqualify it from being a variation of the other two moves, because they all have the same, and probably more important and notable properties of 50% accuracy and the guaranteed infliction of a status ailment (type/ability permitting).&lt;br /&gt;
&lt;br /&gt;
Also, as an aside, why disqualify Surf from being similar to Tbolt, Flamer, Ice Beam and Slime Wave? It&#039;s also the Base 95, fully accurate move of it&#039;s type... &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:21, 25 January 2011 (UTC)&lt;br /&gt;
:{{m|Surf}} hit all opponents in double battles, while {{m|Ice Beam}} can freeze, {{m|Flamethrower}} inflict burn and so on, there is the difference. It&#039;s noted that {{m|Zap Cannon}} &#039;&#039;&#039;was&#039;&#039;&#039; a variation. Is there any other moves, which are similar except for base power really? --[[User:ЫъГЬ|ЫъГЬ]] 09:36, 25 January 2011 (UTC)&lt;br /&gt;
::Still though, it does mean that they all have a secondary effect, simply because one of those effects does not actually inflict a status ailment shouldn&#039;t be enough to disqualify it from being considered a move variation, when in that case, the real important points to note of those moves are that they are the Base 95 move of their type.&lt;br /&gt;
::While Zap is currently being taken as a &#039;&#039;former&#039;&#039; variation, that&#039;s simply because of the change in Base Power - but in the case of their group, the most notable feature of them is their 50% accuracy and the infliction of the status ailment. Just because one of them was upgraded (for some unknown reason) really shouldn&#039;t be enough to disqualify it. I&#039;m not sure of any other cases where this could apply - Leaf Blade&#039;s base power increase was a different thing, because the other aspects of the group probably weren&#039;t as notable since it was just the &amp;quot;high crit rate&amp;quot; factor. &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 2 February 2011 (UTC)&lt;br /&gt;
:::Moves with different base powers and accuracies really aren&#039;t variations. PP is less of a concern, as it does not affect how the move functions (except {{m|Trump Card}}, where a variation would require identical PP). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 13 February 2011 (UTC)&lt;br /&gt;
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== Psycho Shock ==&lt;br /&gt;
&lt;br /&gt;
Psycho Shock and Sword of Mystery (Keldeo&#039;s signature move).&lt;br /&gt;
special attack, 100% accurancy, 10 PP ,damage based on user&#039;s sp. attack and target&#039;s defence, but shock has 80 base power and sword has 85. --[[User:EzekielMaple|EzekielMaple]] 18:42, 24 February 2011 (UTC)&lt;br /&gt;
:If you&#039;re going to even think of these as variations, why not Psycho Break? [[User:Blazios|Blazios]] 18:48, 24 February 2011 (UTC)&lt;br /&gt;
::Right, i forgot that one, thanks --[[User:EzekielMaple|EzekielMaple]] 18:53, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Worry Seed ==&lt;br /&gt;
&lt;br /&gt;
and Simple Beam.&lt;br /&gt;
&lt;br /&gt;
Yes? No?&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:Blue; color:#78C850&amp;quot;&amp;gt; |&amp;gt;|-|1|23 &amp;lt;/span&amp;gt;]][[Special:contributions/PH1RESTRIKE|•]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:#FFFFFF; color:Green&amp;quot;&amp;gt;57R1K3&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:18, 1 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron Tail And Dragon Rush? == &lt;br /&gt;
Same Accuracy, Power, Similar PP, {{m|Iron Tail}} Has a 10% Chance to cause a Defense drop, {{m|Dragon Rush}} has a 20% chance to flinch, Similar enough to qualify, do we think? [[User:ContraOmega|ContraOmega]] 15:47, 26 May 2011 (UTC)&lt;br /&gt;
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== Surf question? ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t [[Surf (move)|Surf]] variation of Flamethrower? Because if Sludge wave is then Surf should also be because it has the same base power of 95. [[User:Flygonfanno1|Flygonfanno1]] 07:32, 18 October 2011 (UTC)&lt;br /&gt;
:Sludge Wave should not have been marked as a variation, it has different targeting to Flamethrower variants. Surf is neither because it has different targeting and no secondary effect, while Sludge Wave has a 10% poison chance. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 18 October 2011 (UTC)&lt;br /&gt;
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== Variations of Bite ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry but those moves have barely anything in common beyond power. The PP ranges, the Physical/Special changes between moves, they LOOK nothing alike, and the percentages of doing anything extra also vary. This should be removed. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:18, 1 December 2011 (UTC)&lt;br /&gt;
:Looks and damage category don&#039;t matter, but with such all over the place effects, I agree. The wide range of chances mean that they are similar, but not variations as far as I&#039;m concerned. That said, 20/25PP is probably close enough that the 30% chance ones could be considered variations. (I discussed this with several admins about a year ago, and viewpoints ranged from them needing to be identical PP, to PP not mattering. We reached an agreement that 5PP different was the maximum allowable, provided that they are the same in other aspects (power, accuracy, target and side effect chance). 5PP and 10PP would probably not be acceptable though.) Bite and Heart Stamp definitely are variations. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:37, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So in short...? Bite and Heart Stamp stay but the rest go? I&#039;d be happy with that. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:12, 4 December 2011 (UTC)&lt;br /&gt;
:::Bite and Heart Stamp stay, Dragonbreath could stay or go. What the effect is often doesn&#039;t matter, but then it&#039;s usually that they all give the same class of status effect, e.g. prz/frz/brn/psn/slp. Question is whether they are similar enough for the PP difference to be overlooked. (Opinions on this one would be nice, RC watchers), the rest definitely go. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:02, 5 December 2011 (UTC)&lt;br /&gt;
::::{{tt|Someone call for opinions?|slams the door against the wall}} Quite a few of these wouldn&#039;t pass for variations of anything. But then again, I have issues with the whole system here. I would naturally lump {{m|Hyper Beam}} and {{m|Giga Impact}} together, but the last thing I would put together would be {{m|Bite}} and {{m|DragonBreath}}. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 02:17, 5 December 2011 (UTC)&lt;br /&gt;
:::::{{m|Giga Impact}} is a Physical variation of {{m|Hyper Beam}}.  Variation can include damage category variations as well as type. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:53, 5 December 2011 (UTC)&lt;br /&gt;
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==Table of Contents==&lt;br /&gt;
&lt;br /&gt;
The TOC is over 100 lines long and takes up a lot of space. Would it be more convenient if the table was limited to have only the four main sections listed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 21:23, 5 December 2011 (UTC)&lt;br /&gt;
:How&#039;s that? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wrong Signature moves ==&lt;br /&gt;
Counter and Dig weren&#039;t Hitmonchan and Diglett Sign. Moves, because there were TM that taught them even in Gen I. {{unsigned|Reizo20}}&lt;br /&gt;
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== This needs changes ==&lt;br /&gt;
&lt;br /&gt;
{{redlink|:Template:Sludge Bomb|Template}} says that Sludge Bomb is a variation of Hyper Voice and Dragon Pulse, page doesn&#039;t... what? It needs changes (as in title). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:28, 27 July 2012 (UTC)&lt;br /&gt;
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== Work Up and Bulk Up? ==&lt;br /&gt;
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Shouldn&#039;t &amp;quot;Work Up&amp;quot; be listed as a variation of the move &amp;quot;Bulk Up&amp;quot;? {{unsigned|Slkr95}}&lt;br /&gt;
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== Dig - Dive - FLY? ==&lt;br /&gt;
&lt;br /&gt;
I think that Fly might count as a variation of Dig. All three moves involve the user vanishing for a turn, so that only certain attacks work, then attacking when its opponent least expects it. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 14:53, 21 August 2013 (UTC)&lt;br /&gt;
:This page is subject to very strict guidelines in order to prevent speculation. Please read the first sentence of the main article to see why your suggestion is invalid. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:57, 21 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taunt Variations ==&lt;br /&gt;
&lt;br /&gt;
Could {{m|Disable}} be added to the list of variations of Taunt? It meets the PP and Accuracy requirements, and it &#039;&#039;does&#039;&#039; limit the opponent in some way. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 19:05, 14 September 2013 (UTC)&lt;br /&gt;
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== Weather Ball and Payback ==&lt;br /&gt;
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Could they be considered as variations? They&#039;re both moves of 50 base power that doubles under certain conditions, and they have the same PP, accuracy and targeting. The only difference is the type changes of Weather Ball. {{unsigned|El shendee}}&lt;br /&gt;
&lt;br /&gt;
== Sludge Bomb ==&lt;br /&gt;
&lt;br /&gt;
Now that Flamethrower and its variations have been reduced to 90 base power, they all now have the same base power as Sludge Bomb.  On top of that, Sludge Bomb has the same amount of PP as Ice Beam, and they&#039;ve all had the same accuracy the entire time.  Would this not qualify Sludge Bomb as a Flamethrower variation now?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:36, 24 March 2014 (UTC)&lt;br /&gt;
:Flamethrower variations have a 10% chance of afflicting a status condition, Sludge Bomb has 30%. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:44, 24 March 2014 (UTC)&lt;br /&gt;
::Well, not all of Aurora Beam&#039;s variations have a 10% chance for their side effects.  Sludge and Spark have a 30% chance to paralyze and poison, respectively, and Low Sweep has a 100% chance of lowering Speed.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:56, 24 March 2014 (UTC)&lt;br /&gt;
:::Aurora Beam isn&#039;t Flamethrower; moves have different stipulations that determine their variations and they&#039;re not going to be the same. Aurora Beam variants all share three points with one point differing amungst them. Flamethrower variants share four points and one differing point, so we can&#039;t add another; that&#039;s why Sludge Wave isn&#039;t a variation, since it would add another differing point. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:13, 25 March 2014 (UTC)&lt;br /&gt;
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== Should Sweet Scent be considered a variation anymore? ==&lt;br /&gt;
&lt;br /&gt;
Unlike its variations, it now decreases evasiveness by two stages, whereas its variations lower accuracy by one stage. [[User:Trainer Yusuf|Trainer Yusuf]] ([[User talk:Trainer Yusuf|talk]]) 11:39, 20 July 2014 (UTC)&lt;br /&gt;
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== Fairy Wind ==&lt;br /&gt;
&lt;br /&gt;
Fairy Wind seems to fit into two tables at once (Water Gun and Gust). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:03, 20 July 2014 (UTC)&lt;br /&gt;
:Which is why the rule that allows moves to have different PP, but not by more than 5, is flawed. Either any PP constraint should be removed, or PP should be required to be the same (my preference). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:11, 20 July 2014 (UTC)&lt;br /&gt;
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== Dragon Rush - Iron Tail - Egg Bomb ==&lt;br /&gt;
&lt;br /&gt;
Suggestion for addition:&lt;br /&gt;
&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=75|notes=Chance of causing a secondary effect|PP=PP|other=Secondary effect}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance to lower defense|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance to flinch|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also Egg Bomb - 10 PP, 100 power, 75% accuracy, but no additional effect.&lt;br /&gt;
&lt;br /&gt;
Comments? [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 21:50, 20 July 2014 (UTC)&lt;br /&gt;
:I disagree. They have significantly different additional effects, which all have different chances of occurring. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:35, 21 July 2014 (UTC)&lt;br /&gt;
::So do the listed variations of Blizzard, Crunch, and Waterfall. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 05:13, 21 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Head Charge ==&lt;br /&gt;
Is the a reason why Head Charge isn&#039;t listed as a variant of Double Edge? Or can I add it to the table? [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 12:35, 9 December 2015 (UTC)&lt;br /&gt;
:The amount of recoil differs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:09, 10 December 2015 (UTC)&lt;br /&gt;
Oops, was looking at the gen 1 summary [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 11:50, 10 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sludge and Heat wave ==&lt;br /&gt;
I think that these two moves are variations because they share the same 95 power,10 PP,100% accuracy,the same 10% chance for a second effect, and can hit all nearby foes. Would you guys agree? [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 03:45, 7 March 2016 (UTC)&lt;br /&gt;
:Actually heat wave has 90% not 100% [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 13:14, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP variation in both directions ==&lt;br /&gt;
&lt;br /&gt;
After some debate about whether or not PP should matter, it was agreed upon that it wouldn&#039;t as long as it was within 5. This created a problem in Generation VI with variations of {{m|Strength}}. Strength has 15 PP, some of its variations have 20 PP, but {{m|Dazzling Gleam}} has 10 yet is similar enough in every other way to be rightly included. It only differs from the &amp;quot;base&amp;quot; move by 5; however it is in a different direction than the other variations. Excluding Dazzling Gleam would be as absurd as adding it but excluding {{m|Power Gem}} and {{m|Drill Peck}}. For this reason, I&#039;ve added it, and strongly feel it should stay. (This issue may arise with other moves I haven&#039;t looked at yet, in which case I&#039;ll do the same thing). Some may point out that Dazzling Gleam differs in being able to affect multiple targets. However, this has never been an issue with variations, because {{m|Blizzard}} does the same thing. I see no reason not to include it. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:05, 8 June 2016 (UTC)&lt;br /&gt;
:Different targeting is supposed to preclude moves from being variations, but it seems variations ignoring targeting have crept in over time. Ideally they would all be weeded out... --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:06, 9 June 2016 (UTC)&lt;br /&gt;
::I disagree wholeheartedly. If we did that, we&#039;d have to split Acid&#039;s variations into two groups: one for {{m|Acid}}, {{m|Bubble}}, and {{m|Powder Snow}} (which affect multiple targets), and one for {{m|Ember}} and {{m|Thunder Shock}} (which don&#039;t). {{m|Blizzard}} would also be removed from the list including {{m|Thunder}} and {{m|Hurricane}} (despite the moves being basically perfect examples of variations otherwise. I don&#039;t think it would make sense to do this, as these are all still variations in every other way. And targeting shouldn&#039;t be terribly relevant here, as it is irrelevant in single battles, which comprise an &#039;&#039;extreme&#039;&#039; majority of all in-game battles. Perhaps if there are only two moves in question and they have different targeting, it might make more sense. But when we&#039;re talking affecting the lists I mentioned (and probably several more), I think it&#039;s just a step too far. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:39, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated Template ==&lt;br /&gt;
&lt;br /&gt;
I personally went through each move that was introduced in Gen VI, and added any that fit on this page to their respective tables. Can the &amp;quot;outdated&amp;quot; template be removed now? — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;GLO&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#6900cc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TA&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;u&amp;gt;LK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 06:20, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chatter ==&lt;br /&gt;
&lt;br /&gt;
Just a small tidbit. Is Chatter considered a move variation of {{m|Aurora Beam}}? According to the template used on the Aurora Beam page it is, but it isn&#039;t listed on this page. Chatter seems to fulfill the criteria, except that a staff member removed it in a previous edit (though it may have been an oversight as they were reverting several edits in one go). --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:00, 11 July 2016 (UTC)&lt;br /&gt;
:Chatter&#039;s effect is guaranteed; Aurora Beam is not. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 15:52, 11 July 2016 (UTC)&lt;br /&gt;
::That&#039;s what I was thinking. But then Low Sweep is still considered a variation which has a 100% effect chance also. Should that be removed then?--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 22:23, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Punch variants ==&lt;br /&gt;
&lt;br /&gt;
Based on the definition of this article, Focus Punch and Shell Trap should not be considered variants based on their PP varying over 5. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:50, 27 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anchor Shot &amp;amp; Spirit Shackle / 5 PP limit ==&lt;br /&gt;
&lt;br /&gt;
This article states that move variations are only valid if their PP is within 5 of each other. Despite this, it still lists Anchor Shot and Spirit Shackle as variants, even though they have a difference of 10 PP.&lt;br /&gt;
&lt;br /&gt;
I feel that either the PP limit should be updated, or the table on Anchor Shot / Spirit Shackle should be removed. Right now it is just contradictory and confusing. - [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:21, 28 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Edit: I just noticed the section directly above this one. At this point, I think it would just be better to update or completely remove the arbitrary PP limit, rather than just delete entire sections. Thoughts?&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571108</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=2571108"/>
		<updated>2016-12-28T00:21:07Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: New section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
::Maybe this is not the right place to suggest, but take a look at the template (Flamethrower as an example):&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move variations|Variations]] of the move {{m|Flamethrower}}&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::Flamethrower mentioned twice, while there is no actual link to &#039;&#039;Variations of Flamethrower&#039;&#039;. I believe it will be better this way:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 3px solid #88a; border-radius:20px; -moz-border-radius:20px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; border: border-radius:20px; -moz-border-radius:20px; padding: 2px 15px;&amp;quot; | [[Move_variations#Variations_of_Flamethrower|Variations of the move Flamethrower]]:&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
| {{mcolor|Flamethrower|{{fire color}}}} | {{mcolor|Ice Beam|{{ice color dark}}}} | {{mcolor|Sludge Wave|{{poison color dark}}}} | {{mcolor|Thunderbolt|{{electric color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:ЫъГЬ|ЫъГЬ]] 11:09, 10 December 2010 (UTC)&lt;br /&gt;
:::I agree. It does make more sense that way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:12, 10 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|BubbleBeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seismic Toss and Night Shade? ==&lt;br /&gt;
&lt;br /&gt;
Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|DynamicPunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Block/Spider Web? ==&lt;br /&gt;
&lt;br /&gt;
I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter and Mirror Coat? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Softboiled and Milk Drink ==&lt;br /&gt;
&lt;br /&gt;
Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contests? ==&lt;br /&gt;
&lt;br /&gt;
I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blizzard ==&lt;br /&gt;
&lt;br /&gt;
Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
&lt;br /&gt;
Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]Fire echy&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
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Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
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Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
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==Ice Beam?==&lt;br /&gt;
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Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
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Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
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== Air Slash? ==&lt;br /&gt;
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I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
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:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
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Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
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== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
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Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
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== Arm Thrust ==&lt;br /&gt;
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I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
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Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
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I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
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Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
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Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
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First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
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Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
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Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
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Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
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So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
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== Screech Variations ==&lt;br /&gt;
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Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
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== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
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== Counter Moves ==&lt;br /&gt;
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Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
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== Kisses ==&lt;br /&gt;
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{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
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Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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== Tackle and Peck together? ==&lt;br /&gt;
&lt;br /&gt;
{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
&lt;br /&gt;
The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
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Peck and Tackle aren&#039;t variations. Especially in generation V, where Tackle received a BP of 50. Myself, I would put Peck with Vine Whip, because they both have 35 BP, 100% accuracy and no special effect. Their PP, however, differs significantly, but does that really matter? (see below) --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:47, 14 November 2010 (UTC)&lt;br /&gt;
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== Signal Beam ==&lt;br /&gt;
&lt;br /&gt;
I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
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==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Switch|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s this &amp;lt;small&amp;gt;Edit: link removed&amp;lt;/small&amp;gt; for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
::::I like the idea, but don&#039;t forget that it will take longer to load this page.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:36, 14 November 2010 (UTC)&lt;br /&gt;
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== PP ==&lt;br /&gt;
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In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
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Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
::An article indeed shouldn&#039;t contradict itself. That&#039;s why the definition itself needs to be altered. --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:27, 14 November 2010 (UTC)&lt;br /&gt;
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== Definition ==&lt;br /&gt;
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The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;br /&gt;
::This is what the definition should be: &amp;quot;Move varations are moves that are identical in terms of dammage and accuracy, and have similar secondary effects.&amp;quot; --[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:33, 14 November 2010 (UTC)&lt;br /&gt;
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== Thrash, Petal Dance, and Outrage ==&lt;br /&gt;
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Here&#039;s my question.  Thrash and Petal Dance are grouped together, but Outrage is not included only because is has 15 PP instead of 10.  This difference seems minor to me, and so I think Outrage should be insluded in this group, with a note on it.  If this doesn&#039;t work, then it doesn&#039;t work, but I know for a fact that most people focos on the actual move and its effects, not the PP it has.  There are even people in this talk (although from 2 years ago lol) that group them together, and I know that most people think they are the same move with different types, especially now that they have the same power in Gen V. --[[User:Jdthebud|Jdthebud]] 23:11, 8 November 2010 (UTC)&lt;br /&gt;
:I know that we don&#039;t want the article to contradict itself in this regard, but I think that these three moves are so similar that this could be the exception to the rule. --[[User:Jdthebud|Jdthebud]] 23:23, 8 November 2010 (UTC)&lt;br /&gt;
::Outrage should be included. Reason: see below.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
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== PP shouldn&#039;t be taken into account ==&lt;br /&gt;
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Taking the PP into account makes the list messier and more incomplete. They are also not the most important aspect anyway ingame: it doesn&#039;t really matter if a move has 35 PP or 40 PP. Seperating Night Slash from Slash, for example, causes an unnecesary amount of slots.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 15:44, 14 November 2010 (UTC)&lt;br /&gt;
:I agree 100%.  PP is such a minor detail, it shouldn&#039;t even matter.  The important thing is base power, similar or identical side effects, and accuracy.  Any move that only serves to boost a stat by two stages is a variation of Acid Armor.  Well, I&#039;m not entirely sure on Body Purge, given its other effect of halving the user&#039;s weight, but still.  My point is, PP shouldn&#039;t be taken into account.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 16:35, 14 November 2010 (UTC)&lt;br /&gt;
::I agree too. IMO, the amount of PP is more minor than {{tt|Damage Category|although it shouldn&#039;t be included}}.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 16:44, 14 November 2010 (UTC)&lt;br /&gt;
:::I also agree, it doesn&#039;t make sense that something like acid armor isn&#039;t a variant of iron defense. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:32, 14 November 2010 (UTC)&lt;br /&gt;
::::OK, so if the majority think that PP shouldn&#039;t count, we can put it back how it was. I changed it because it seemed that people wanted PP to count. I think it should be considered at least under some circumstances. I will stop changing the templates for move variations until the issue is resolved. &lt;br /&gt;
::::Also, it did not create an excessive amount of categories—several were deleted and several were made, balancing out. And PP is much more influential the damage categories. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:12, 15 November 2010 (UTC)&lt;br /&gt;
:::::Ok, it&#039;s maybe better to wait until there aren&#039;t any issues about that anymore. You can always watch the version regardless of PP (where I was responsible for) at this URL: http://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;amp;oldid=1253819--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 19:38, 15 November 2010 (UTC)&lt;br /&gt;
::::::After discussing it with a couple of other admins, we decided that the PP does not have to be the same, but it should be similar. i.e. it should differ by five or less. More than that is an indication that the moves aren&#039;t especially similar. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:38, 5 December 2010 (UTC)&lt;br /&gt;
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==Different catagories==&lt;br /&gt;
&lt;br /&gt;
I have seperated the status moves from the other moves. The sharply-stat raising moves (besides those of 15PP) are now next to each other.--[[User:Grrgrrgrr1000|Grrgrrgrr1000]] 16:56, 16 November 2010 (UTC)&lt;br /&gt;
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== Haze &amp;amp; Mist ==&lt;br /&gt;
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Can someone add Haze &amp;amp; Mist to the list (they are counterparts)?[[User:Vuvuzela2010|Vuvuzela2010]] 08:32, 23 November 2010 (UTC)&lt;br /&gt;
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== Shadow Ball/Crunch as variations of Waterfall ==&lt;br /&gt;
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I added them to variations of waterfall and changed the definition of waterfall so that they both fit. But since all previous variations caused flinching, and the two I added lower defense /sp. def should they be considered two different moveset variations? Also, the templates under shadow ball and crunch I left as they are because I have no idea how to do it, or if even they are in fact variations of waterfall. Thanks...&lt;br /&gt;
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== Extreme Speed and Sucker Punch ==&lt;br /&gt;
{{m|ExtremeSpeed}} now has +2 priority instead of +1. So, isn&#039;t it not a variation of {{m|Sucker Punch}} anymore? Also Sucker Punch work in different way, so this moves seems even less likely to be variations. --[[User:ЫъГЬ|ЫъГЬ]] 09:39, 4 December 2010 (UTC)&lt;br /&gt;
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== Elemental Surfs? ==&lt;br /&gt;
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Discharge is like surf, affecting all opponents. Also a poison move.&lt;br /&gt;
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Also Poison Fang should be with the fangs.[[User:Tesseract|Tesseract]] 08:53, 10 December 2010 (UTC)&lt;br /&gt;
:Discharge does not have the same base power as Surf. Therefore, not a variant. Poison Fang also does not have the same base power as the other fangs. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:58, 10 December 2010 (UTC)&lt;br /&gt;
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== Order of Oath Moves Doesn&#039;t Matter ==&lt;br /&gt;
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Hasn&#039;t it been confirmed that the Oath moves can be used in any order to produce the same effect? Each individual page should be updated accordingly. (I figured I&#039;d say this here instead of repeating myself on each individual page. This page (Move Variations) seems correct, but the individual pages are not.) [[User:Grei|Grei]] 18:01, 18 December 2010 (UTC)&lt;br /&gt;
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== Ignore base power differences, if the rest of the move is similar? ==&lt;br /&gt;
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There may be one or two other examples of this, but the main one I&#039;m thinking about is Zap Cannon in relation to DynamicPunch and Purgatory. Just because the base power of Zap was increased to 120 shouldn&#039;t disqualify it from being a variation of the other two moves, because they all have the same, and probably more important and notable properties of 50% accuracy and the guaranteed infliction of a status ailment (type/ability permitting).&lt;br /&gt;
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Also, as an aside, why disqualify Surf from being similar to Tbolt, Flamer, Ice Beam and Slime Wave? It&#039;s also the Base 95, fully accurate move of it&#039;s type... &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:21, 25 January 2011 (UTC)&lt;br /&gt;
:{{m|Surf}} hit all opponents in double battles, while {{m|Ice Beam}} can freeze, {{m|Flamethrower}} inflict burn and so on, there is the difference. It&#039;s noted that {{m|Zap Cannon}} &#039;&#039;&#039;was&#039;&#039;&#039; a variation. Is there any other moves, which are similar except for base power really? --[[User:ЫъГЬ|ЫъГЬ]] 09:36, 25 January 2011 (UTC)&lt;br /&gt;
::Still though, it does mean that they all have a secondary effect, simply because one of those effects does not actually inflict a status ailment shouldn&#039;t be enough to disqualify it from being considered a move variation, when in that case, the real important points to note of those moves are that they are the Base 95 move of their type.&lt;br /&gt;
::While Zap is currently being taken as a &#039;&#039;former&#039;&#039; variation, that&#039;s simply because of the change in Base Power - but in the case of their group, the most notable feature of them is their 50% accuracy and the infliction of the status ailment. Just because one of them was upgraded (for some unknown reason) really shouldn&#039;t be enough to disqualify it. I&#039;m not sure of any other cases where this could apply - Leaf Blade&#039;s base power increase was a different thing, because the other aspects of the group probably weren&#039;t as notable since it was just the &amp;quot;high crit rate&amp;quot; factor. &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 2 February 2011 (UTC)&lt;br /&gt;
:::Moves with different base powers and accuracies really aren&#039;t variations. PP is less of a concern, as it does not affect how the move functions (except {{m|Trump Card}}, where a variation would require identical PP). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 13 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Psycho Shock ==&lt;br /&gt;
&lt;br /&gt;
Psycho Shock and Sword of Mystery (Keldeo&#039;s signature move).&lt;br /&gt;
special attack, 100% accurancy, 10 PP ,damage based on user&#039;s sp. attack and target&#039;s defence, but shock has 80 base power and sword has 85. --[[User:EzekielMaple|EzekielMaple]] 18:42, 24 February 2011 (UTC)&lt;br /&gt;
:If you&#039;re going to even think of these as variations, why not Psycho Break? [[User:Blazios|Blazios]] 18:48, 24 February 2011 (UTC)&lt;br /&gt;
::Right, i forgot that one, thanks --[[User:EzekielMaple|EzekielMaple]] 18:53, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Worry Seed ==&lt;br /&gt;
&lt;br /&gt;
and Simple Beam.&lt;br /&gt;
&lt;br /&gt;
Yes? No?&lt;br /&gt;
&amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:Blue; color:#78C850&amp;quot;&amp;gt; |&amp;gt;|-|1|23 &amp;lt;/span&amp;gt;]][[Special:contributions/PH1RESTRIKE|•]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background:#FFFFFF; color:Green&amp;quot;&amp;gt;57R1K3&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:18, 1 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron Tail And Dragon Rush? == &lt;br /&gt;
Same Accuracy, Power, Similar PP, {{m|Iron Tail}} Has a 10% Chance to cause a Defense drop, {{m|Dragon Rush}} has a 20% chance to flinch, Similar enough to qualify, do we think? [[User:ContraOmega|ContraOmega]] 15:47, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Surf question? ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t [[Surf (move)|Surf]] variation of Flamethrower? Because if Sludge wave is then Surf should also be because it has the same base power of 95. [[User:Flygonfanno1|Flygonfanno1]] 07:32, 18 October 2011 (UTC)&lt;br /&gt;
:Sludge Wave should not have been marked as a variation, it has different targeting to Flamethrower variants. Surf is neither because it has different targeting and no secondary effect, while Sludge Wave has a 10% poison chance. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 18 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Variations of Bite ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry but those moves have barely anything in common beyond power. The PP ranges, the Physical/Special changes between moves, they LOOK nothing alike, and the percentages of doing anything extra also vary. This should be removed. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:18, 1 December 2011 (UTC)&lt;br /&gt;
:Looks and damage category don&#039;t matter, but with such all over the place effects, I agree. The wide range of chances mean that they are similar, but not variations as far as I&#039;m concerned. That said, 20/25PP is probably close enough that the 30% chance ones could be considered variations. (I discussed this with several admins about a year ago, and viewpoints ranged from them needing to be identical PP, to PP not mattering. We reached an agreement that 5PP different was the maximum allowable, provided that they are the same in other aspects (power, accuracy, target and side effect chance). 5PP and 10PP would probably not be acceptable though.) Bite and Heart Stamp definitely are variations. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:37, 2 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So in short...? Bite and Heart Stamp stay but the rest go? I&#039;d be happy with that. &#039;&#039;&#039;[[User:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#00693E&amp;quot;&amp;gt;Toon Ganondorf&amp;lt;/span&amp;gt; ]]   [[User Talk:Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;(t&amp;lt;/span&amp;gt;]]  [[Special:Contributions/Toon Ganondorf|&amp;lt;span style=&amp;quot;color:#D4AF37&amp;quot;&amp;gt;c)&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:12, 4 December 2011 (UTC)&lt;br /&gt;
:::Bite and Heart Stamp stay, Dragonbreath could stay or go. What the effect is often doesn&#039;t matter, but then it&#039;s usually that they all give the same class of status effect, e.g. prz/frz/brn/psn/slp. Question is whether they are similar enough for the PP difference to be overlooked. (Opinions on this one would be nice, RC watchers), the rest definitely go. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:02, 5 December 2011 (UTC)&lt;br /&gt;
::::{{tt|Someone call for opinions?|slams the door against the wall}} Quite a few of these wouldn&#039;t pass for variations of anything. But then again, I have issues with the whole system here. I would naturally lump {{m|Hyper Beam}} and {{m|Giga Impact}} together, but the last thing I would put together would be {{m|Bite}} and {{m|DragonBreath}}. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 02:17, 5 December 2011 (UTC)&lt;br /&gt;
:::::{{m|Giga Impact}} is a Physical variation of {{m|Hyper Beam}}.  Variation can include damage category variations as well as type. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:53, 5 December 2011 (UTC)&lt;br /&gt;
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==Table of Contents==&lt;br /&gt;
&lt;br /&gt;
The TOC is over 100 lines long and takes up a lot of space. Would it be more convenient if the table was limited to have only the four main sections listed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 21:23, 5 December 2011 (UTC)&lt;br /&gt;
:How&#039;s that? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:07, 3 January 2012 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Wrong Signature moves ==&lt;br /&gt;
Counter and Dig weren&#039;t Hitmonchan and Diglett Sign. Moves, because there were TM that taught them even in Gen I. {{unsigned|Reizo20}}&lt;br /&gt;
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== This needs changes ==&lt;br /&gt;
&lt;br /&gt;
{{redlink|:Template:Sludge Bomb|Template}} says that Sludge Bomb is a variation of Hyper Voice and Dragon Pulse, page doesn&#039;t... what? It needs changes (as in title). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:28, 27 July 2012 (UTC)&lt;br /&gt;
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== Work Up and Bulk Up? ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t &amp;quot;Work Up&amp;quot; be listed as a variation of the move &amp;quot;Bulk Up&amp;quot;? {{unsigned|Slkr95}}&lt;br /&gt;
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== Dig - Dive - FLY? ==&lt;br /&gt;
&lt;br /&gt;
I think that Fly might count as a variation of Dig. All three moves involve the user vanishing for a turn, so that only certain attacks work, then attacking when its opponent least expects it. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 14:53, 21 August 2013 (UTC)&lt;br /&gt;
:This page is subject to very strict guidelines in order to prevent speculation. Please read the first sentence of the main article to see why your suggestion is invalid. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:57, 21 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taunt Variations ==&lt;br /&gt;
&lt;br /&gt;
Could {{m|Disable}} be added to the list of variations of Taunt? It meets the PP and Accuracy requirements, and it &#039;&#039;does&#039;&#039; limit the opponent in some way. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 19:05, 14 September 2013 (UTC)&lt;br /&gt;
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== Weather Ball and Payback ==&lt;br /&gt;
&lt;br /&gt;
Could they be considered as variations? They&#039;re both moves of 50 base power that doubles under certain conditions, and they have the same PP, accuracy and targeting. The only difference is the type changes of Weather Ball. {{unsigned|El shendee}}&lt;br /&gt;
&lt;br /&gt;
== Sludge Bomb ==&lt;br /&gt;
&lt;br /&gt;
Now that Flamethrower and its variations have been reduced to 90 base power, they all now have the same base power as Sludge Bomb.  On top of that, Sludge Bomb has the same amount of PP as Ice Beam, and they&#039;ve all had the same accuracy the entire time.  Would this not qualify Sludge Bomb as a Flamethrower variation now?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:36, 24 March 2014 (UTC)&lt;br /&gt;
:Flamethrower variations have a 10% chance of afflicting a status condition, Sludge Bomb has 30%. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:44, 24 March 2014 (UTC)&lt;br /&gt;
::Well, not all of Aurora Beam&#039;s variations have a 10% chance for their side effects.  Sludge and Spark have a 30% chance to paralyze and poison, respectively, and Low Sweep has a 100% chance of lowering Speed.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:56, 24 March 2014 (UTC)&lt;br /&gt;
:::Aurora Beam isn&#039;t Flamethrower; moves have different stipulations that determine their variations and they&#039;re not going to be the same. Aurora Beam variants all share three points with one point differing amungst them. Flamethrower variants share four points and one differing point, so we can&#039;t add another; that&#039;s why Sludge Wave isn&#039;t a variation, since it would add another differing point. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:13, 25 March 2014 (UTC)&lt;br /&gt;
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== Should Sweet Scent be considered a variation anymore? ==&lt;br /&gt;
&lt;br /&gt;
Unlike its variations, it now decreases evasiveness by two stages, whereas its variations lower accuracy by one stage. [[User:Trainer Yusuf|Trainer Yusuf]] ([[User talk:Trainer Yusuf|talk]]) 11:39, 20 July 2014 (UTC)&lt;br /&gt;
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== Fairy Wind ==&lt;br /&gt;
&lt;br /&gt;
Fairy Wind seems to fit into two tables at once (Water Gun and Gust). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:03, 20 July 2014 (UTC)&lt;br /&gt;
:Which is why the rule that allows moves to have different PP, but not by more than 5, is flawed. Either any PP constraint should be removed, or PP should be required to be the same (my preference). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:11, 20 July 2014 (UTC)&lt;br /&gt;
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== Dragon Rush - Iron Tail - Egg Bomb ==&lt;br /&gt;
&lt;br /&gt;
Suggestion for addition:&lt;br /&gt;
&lt;br /&gt;
{{mvar/h|10 or 15|power=100|acc=75|notes=Chance of causing a secondary effect|PP=PP|other=Secondary effect}}&lt;br /&gt;
{{mvar|Iron Tail|Steel|Physical|II|other=30% chance to lower defense|PP=15}}&lt;br /&gt;
{{mvar|Dragon Rush|Dragon|Physical|IV|other=20% chance to flinch|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also Egg Bomb - 10 PP, 100 power, 75% accuracy, but no additional effect.&lt;br /&gt;
&lt;br /&gt;
Comments? [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 21:50, 20 July 2014 (UTC)&lt;br /&gt;
:I disagree. They have significantly different additional effects, which all have different chances of occurring. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:35, 21 July 2014 (UTC)&lt;br /&gt;
::So do the listed variations of Blizzard, Crunch, and Waterfall. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 05:13, 21 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Head Charge ==&lt;br /&gt;
Is the a reason why Head Charge isn&#039;t listed as a variant of Double Edge? Or can I add it to the table? [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 12:35, 9 December 2015 (UTC)&lt;br /&gt;
:The amount of recoil differs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:09, 10 December 2015 (UTC)&lt;br /&gt;
Oops, was looking at the gen 1 summary [[User:Megalorex|Megalorex]] ([[User talk:Megalorex|talk]]) 11:50, 10 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sludge and Heat wave ==&lt;br /&gt;
I think that these two moves are variations because they share the same 95 power,10 PP,100% accuracy,the same 10% chance for a second effect, and can hit all nearby foes. Would you guys agree? [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 03:45, 7 March 2016 (UTC)&lt;br /&gt;
:Actually heat wave has 90% not 100% [[User:CoolMan6001|CoolMan6001]] ([[User talk:CoolMan6001|talk]]) 13:14, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP variation in both directions ==&lt;br /&gt;
&lt;br /&gt;
After some debate about whether or not PP should matter, it was agreed upon that it wouldn&#039;t as long as it was within 5. This created a problem in Generation VI with variations of {{m|Strength}}. Strength has 15 PP, some of its variations have 20 PP, but {{m|Dazzling Gleam}} has 10 yet is similar enough in every other way to be rightly included. It only differs from the &amp;quot;base&amp;quot; move by 5; however it is in a different direction than the other variations. Excluding Dazzling Gleam would be as absurd as adding it but excluding {{m|Power Gem}} and {{m|Drill Peck}}. For this reason, I&#039;ve added it, and strongly feel it should stay. (This issue may arise with other moves I haven&#039;t looked at yet, in which case I&#039;ll do the same thing). Some may point out that Dazzling Gleam differs in being able to affect multiple targets. However, this has never been an issue with variations, because {{m|Blizzard}} does the same thing. I see no reason not to include it. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:05, 8 June 2016 (UTC)&lt;br /&gt;
:Different targeting is supposed to preclude moves from being variations, but it seems variations ignoring targeting have crept in over time. Ideally they would all be weeded out... --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:06, 9 June 2016 (UTC)&lt;br /&gt;
::I disagree wholeheartedly. If we did that, we&#039;d have to split Acid&#039;s variations into two groups: one for {{m|Acid}}, {{m|Bubble}}, and {{m|Powder Snow}} (which affect multiple targets), and one for {{m|Ember}} and {{m|Thunder Shock}} (which don&#039;t). {{m|Blizzard}} would also be removed from the list including {{m|Thunder}} and {{m|Hurricane}} (despite the moves being basically perfect examples of variations otherwise. I don&#039;t think it would make sense to do this, as these are all still variations in every other way. And targeting shouldn&#039;t be terribly relevant here, as it is irrelevant in single battles, which comprise an &#039;&#039;extreme&#039;&#039; majority of all in-game battles. Perhaps if there are only two moves in question and they have different targeting, it might make more sense. But when we&#039;re talking affecting the lists I mentioned (and probably several more), I think it&#039;s just a step too far. — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AA66FF&amp;quot;&amp;gt;GLO&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#00b7eb&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TALK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 05:39, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated Template ==&lt;br /&gt;
&lt;br /&gt;
I personally went through each move that was introduced in Gen VI, and added any that fit on this page to their respective tables. Can the &amp;quot;outdated&amp;quot; template be removed now? — [[User:Kianglo|&amp;lt;span style=&amp;quot;color:#6900CC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiAN&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;GLO&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:Kianglo|&amp;lt;span style=&amp;quot;color:#6900cc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;TA&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;lt;u&amp;gt;LK&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 06:20, 10 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chatter ==&lt;br /&gt;
&lt;br /&gt;
Just a small tidbit. Is Chatter considered a move variation of {{m|Aurora Beam}}? According to the template used on the Aurora Beam page it is, but it isn&#039;t listed on this page. Chatter seems to fulfill the criteria, except that a staff member removed it in a previous edit (though it may have been an oversight as they were reverting several edits in one go). --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:00, 11 July 2016 (UTC)&lt;br /&gt;
:Chatter&#039;s effect is guaranteed; Aurora Beam is not. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 15:52, 11 July 2016 (UTC)&lt;br /&gt;
::That&#039;s what I was thinking. But then Low Sweep is still considered a variation which has a 100% effect chance also. Should that be removed then?--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 22:23, 11 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Punch variants ==&lt;br /&gt;
&lt;br /&gt;
Based on the definition of this article, Focus Punch and Shell Trap should not be considered variants based on their PP varying over 5. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:50, 27 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anchor Shot &amp;amp; Spirit Shackle / 5 PP limit ==&lt;br /&gt;
&lt;br /&gt;
This article states that move variations are only valid if their PP is within 5 of each other. Despite this, it still lists Anchor Shot and Spirit Shackle as variants, even though they have a difference of 10 PP.&lt;br /&gt;
&lt;br /&gt;
I feel that either the PP limit should be updated, or the table on Anchor Shot / Spirit Shackle should be removed. Right now it is just contradictory and confusing. - [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 00:21, 28 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Quick_Attack_(move)&amp;diff=2571088</id>
		<title>Quick Attack (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Quick_Attack_(move)&amp;diff=2571088"/>
		<updated>2016-12-28T00:03:17Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */ Forgot about Swords Dance. My bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=98&lt;br /&gt;
|name=Quick Attack&lt;br /&gt;
|jname=でんこうせっか&lt;br /&gt;
|jtranslit=Denkōsekka&lt;br /&gt;
|jtrans=Lightning Speed&lt;br /&gt;
|gameimage=Quick Attack.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=30&lt;br /&gt;
|maxpp=48&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|gen=I&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The next appeal can be made earlier next turn.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Enables the user to perform first in the next turn.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quick Attack&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;でんこうせっか&#039;&#039;&#039; &#039;&#039;Lightning Speed&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Quick Attack inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the turn that Quick Attack is (or attempts to be) used, its increased priority will not be reset during the sleep or freeze. Subsequently, it can only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
===Generation II onward===&lt;br /&gt;
Quick Attack&#039;s increased priority will no longer carry over to sleeping or frozen Pokémon; instead, the priority at which a sleeping or frozen Pokémon acts depends on the move it selects each turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|An attack that always strikes first. If both Pokémon use this, the one with higher &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt; attacks first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Always strikes first. If both &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; use this, the one with higher &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt; attacks first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Lets the user get in the first hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An extremely fast attack that always strikes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An almost invisibly fast attack that is certain to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user lunges at the target at a speed that makes it almost invisible. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|12|15|13|13|13|13|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|12|15|13|13|13|13|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|1, 12|1, 15|1, 13|1, 13|1, 13|1, 13|1, 13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|019|Rattata|type=Normal|1|Field|Field|7|7|7|4|4|4|4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|019A|Rattata|type=Dark|type2=Normal|1|Field|Field|||||||4|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|020|Raticate|type=Normal|1|Field|Field|1, 7|1, 7|1, 7|1, 4|1, 4|1, 4|1, 4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|020A|Raticate|type=Dark|type2=Normal|1|Field|Field|||||||1, 4|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|025|Pikachu|type=Electric|2|Field|Fairy|16{{sup/1|RGB}}&amp;lt;br&amp;gt;11{{sup/1|Y}}|11|11|13|13|10|10}}&lt;br /&gt;
{{Moveentry/7|026|Raichu|type=Electric|2|Field|Fairy||1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|||||||1|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|037|Vulpix|type=Fire|1|Field|Field|16|7|13|11|11{{sup/5|BW}}&amp;lt;br&amp;gt;10{{sup/5|B2W2}}|10|10|10}}&lt;br /&gt;
{{Moveentry/7|038|Ninetales|type=Fire|1|Field|Field|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|077|Ponyta|type=Fire|1|Field|Field|||1{{sup/3|FRLG}}||||}}&lt;br /&gt;
{{Moveentry/7|078|Rapidash|type=Fire|1|Field|Field|||1{{sup/3|FRLG}}|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying||||5|5|5|5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying||||1, 5|1, 5|1, 5|1, 5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|133|Eevee|type=Normal|1|Field|Field|27{{sup/1|RGB}}&amp;lt;br&amp;gt;23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|134|Vaporeon|type=Water|1|Field|Field|1, 27{{sup/1|RGB}}&amp;lt;br&amp;gt;1, 23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|135|Jolteon|type=Electric|1|Field|Field|1, 27{{sup/1|RGB}}&amp;lt;br&amp;gt;1, 23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|136|Flareon|type=Fire|1|Field|Field|1, 27{{sup/1|RGB}}&amp;lt;br&amp;gt;1, 23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|155|Cyndaquil|type=Fire|1|Field|Field||19|19|13|13|13|13}}&lt;br /&gt;
{{Moveentry/7|156|Quilava|type=Fire|1|Field|Field||21|21|13|13|13|13}}&lt;br /&gt;
{{Moveentry/7|157|Typhlosion|type=Fire|1|Field|Field||21|21|13|13|13|13}}&lt;br /&gt;
{{Moveentry/7|161|Sentret|type=Normal|1|Field|Field||11|7|7|7|7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|162|Furret|type=Normal|1|Field|Field||1, 11|1, 7|1, 7|1, 7|1, 7|1, 7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug||7|7{{sup/3|RSE}}&amp;lt;br&amp;gt;6{{sup/3|FRLG}}|6|6|6|6}}&lt;br /&gt;
{{Moveentry/7|196|Espeon|type=Psychic|1|Field|Field||23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|197|Umbreon|type=Dark|1|Field|Field||23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||20|20|16|16{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug||1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|215|Sneasel|type=Dark|type2=Ice|1|Field|Field||9|8|8|8|8|8}}&lt;br /&gt;
{{Moveentry/7|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like||19|19|15|15|15|1, 15}}&lt;br /&gt;
{{Moveentry/7|239|Elekid|type=Electric|1|Undiscovered|Undiscovered||1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|243|Raikou|type=Electric|1|Undiscovered|Undiscovered||31|31|22|22|22|22}}&lt;br /&gt;
{{Moveentry/7|252|Treecko|type=Grass|2|Monster|Dragon|||11|11|11|11{{sup/6|XY}}&amp;lt;br&amp;gt;9{{sup/6|ORAS}}|9}}&lt;br /&gt;
{{Moveentry/7|253|Grovyle|type=Grass|2|Monster|Dragon|||1, 11|1, 11|1, 11|1, 11{{sup/6|XY}}&amp;lt;br&amp;gt;1, 9{{sup/6|ORAS}}|1, 9}}&lt;br /&gt;
{{Moveentry/7|254|Sceptile|type=Grass|2|Monster|Dragon|||1, 11|1, 11|1, 11|1, 11{{sup/6|XY}}&amp;lt;br&amp;gt;1, 9{{sup/6|ORAS}}|1, 9}}&lt;br /&gt;
{{Moveentry/7|255|Torchic|type=Fire|1|Field|Field|||28|28|28|28{{sup/6|XY}}&amp;lt;br&amp;gt;23{{sup/6|ORAS}}|23}}&lt;br /&gt;
{{Moveentry/7|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|||32|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;25{{sup/6|ORAS}}|25}}&lt;br /&gt;
{{Moveentry/7|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|||32|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;25{{sup/6|ORAS}}|25}}&lt;br /&gt;
{{Moveentry/7|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|||8|8|8|7{{sup/6|XY}}&amp;lt;br&amp;gt;9{{sup/6|ORAS}}|9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|||1, 8|1, 8|1, 8|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;1, 9{{sup/6|ORAS}}|1, 9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|||31|24|24{{sup/5|BW}}&amp;lt;br&amp;gt;22{{sup/5|B2W2}}|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19}}&lt;br /&gt;
{{Moveentry/7|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug|||7|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;6{{sup/6|ORAS}}|6}}&lt;br /&gt;
{{Moveentry/7|284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|||1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;1, 6{{sup/6|ORAS}}|1, 6}}&lt;br /&gt;
{{Moveentry/7|309|Electrike|type=Electric|1|Field|Field|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10}}&lt;br /&gt;
{{Moveentry/7|310|Manectric|type=Electric|1|Field|Field|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10}}&lt;br /&gt;
{{Moveentry/7|311|Plusle|type=Electric|1|Fairy|Fairy|||10|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1}}&lt;br /&gt;
{{Moveentry/7|312|Minun|type=Electric|1|Fairy|Fairy|||10|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1}}&lt;br /&gt;
{{Moveentry/7|313|Volbeat|type=Bug|2|Bug|Human-Like|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;12{{sup/6|ORAS}}|12}}&lt;br /&gt;
{{Moveentry/7|314|Illumise|type=Bug|2|Bug|Human-Like|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;12{{sup/6|ORAS}}|12}}&lt;br /&gt;
{{Moveentry/7|335|Zangoose|type=Normal|1|Field|Field|||7|5|5|5|5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|359|Absol|type=Dark|1|Field|Field|||13|12|12{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9{{sup/6|XY}}&amp;lt;br&amp;gt;1, 7{{sup/6|ORAS}}|1, 7}}&lt;br /&gt;
{{Moveentry/7|396|Starly|type=Normal|type2=Flying|1|Flying|Flying||||5|5|5|5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying||||1, 5|1, 5|1, 5|1, 5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying||||1, 5|1, 5|1, 5|1, 5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|417|Pachirisu|type=Electric|2|Field|Fairy||||5|5|5|5}}&lt;br /&gt;
{{Moveentry/7|418|Buizel|type=Water|2|Water 1|Field||||3|3{{sup/5|BW}}&amp;lt;br&amp;gt;11{{sup/5|B2W2}}|11|11}}&lt;br /&gt;
{{Moveentry/7|419|Floatzel|type=Water|2|Water 1|Field||||1, 3|1, 3{{sup/5|BW}}&amp;lt;br&amp;gt;1, 11{{sup/5|B2W2}}|1, 11|1, 11}}&lt;br /&gt;
{{Moveentry/7|427|Buneary|type=Normal|2|Field|Human-Like||||16|16|16|16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|428|Lopunny|type=Normal|2|Field|Human-Like||||16|16|16|16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|461|Weavile|type=Dark|type2=Ice|1|Field|Field||||1, 8|1, 8|1, 8|1, 8}}&lt;br /&gt;
{{Moveentry/7|466|Electivire|type=Electric|1|Human-Like|Human-Like||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug||||1, 6|1, 6|1, 6|1, 6}}&lt;br /&gt;
{{Moveentry/7|470|Leafeon|type=Grass|1|Field|Field||||22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|471|Glaceon|type=Ice|1|Field|Field||||22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||16|16{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|491|Darkrai|type=Dark|1|Undiscovered|Undiscovered||||11|11|11|11}}&lt;br /&gt;
{{Moveentry/7|492S|Shaymin|type=Grass|type2=Flying|1|Undiscovered|Undiscovered||||28{{sup/4|PtHGSS}}|28|28|28|form=Sky Forme}}&lt;br /&gt;
{{Moveentry/7|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|519|Pidove|type=Normal|type2=Flying|1|Flying|Flying|||||11|11|11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|520|Tranquill|type=Normal|type2=Flying|1|Flying|Flying|||||1,11|1,11|1,11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|521|Unfezant|type=Normal|type2=Flying|1|Flying|Flying|||||1,11|1,11|1,11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|522|Blitzle|type=Electric|1|Field|Field|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|523|Zebstrika|type=Electric|1|Field|Field|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|566|Archen|type=Rock|type2=Flying|2|Flying|Water 3|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|587|Emolga|type=Electric|type2=Flying|1|Field|Field|||||4|4|4}}&lt;br /&gt;
{{Moveentry/7|617|Accelgor|type=Bug|1|Bug|Bug|||||1|1, 13|1, 13}}&lt;br /&gt;
{{Moveentry/7|638|Cobalion|type=Steel|type2=Fighting|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|639|Terrakion|type=Rock|type2=Fighting|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|640|Virizion|type=Grass|type2=Fighting|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|648|Meloetta|type=Normal|type2=Psychic|1|Undiscovered|Undiscovered|||||6|6|1, 6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|649|Genesect|type=Bug|type2=Steel|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|656|Froakie|type=Water|1|Water 1|Water 1||||||8|8}}&lt;br /&gt;
{{Moveentry/7|657|Frogadier|type=Water|1|Water 1|Water 1||||||8|8}}&lt;br /&gt;
{{Moveentry/7|658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1||||||8|1, 8}}&lt;br /&gt;
{{Moveentry/7|659|Bunnelby|type=Normal|1|Field|Field||||||7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|660|Diggersby|type=Normal|type2=Ground|1|Field|Field||||||7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying||||||6|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying||||||6|1, 6}}&lt;br /&gt;
{{Moveentry/7|663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying||||||6|1, 6}}&lt;br /&gt;
{{Moveentry/7|694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon||||||17|17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|695|Heliolisk|type=Electric|type2=Normal|2|Monster|Dragon||||||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|700|Sylveon|type=Fairy|1|Field|Field||||||13|13}}&lt;br /&gt;
{{Moveentry/7|745|Lycanroc|type=Rock|1|Field|Field|||||||1|form=Midday Form}}&lt;br /&gt;
{{Moveentry/7|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered|||||||1}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/6|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|077|Ponyta|type=Fire|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/6|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|127|Pinsir|type=Bug|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|155|Cyndaquil|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔||||}}&lt;br /&gt;
{{Moveentry/6|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|273|Seedot|type=Grass|2|Field|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|328|Trapinch|type=Ground|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|399|Bidoof|type=Normal|2|Water 1|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|403|Shinx|type=Electric|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|431|Glameow|type=Normal|1|Field|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|766|Passimian|type=Fighting|1|Field|Field||||||✔}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|128|Tauros|type=Normal|1|Field|Field|[[List of Gotta Catch &#039;Em All event Pokémon#Quick Attack Tauros|New York Pokémon Center]]|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|004|Charmander|type=Fire|2|Monster|Dragon|[[Birthday#Events|Birthday Events]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|127|Pinsir|type=Bug|1|Bug|Bug|{{DL|List of local event Pokémon distributions in Generation VI|Pinsir|2014 Korean World Championship Series Pinsir}}}}&lt;br /&gt;
{{Moveentry/1|700|Sylveon|type=Fairy|1|Field|Field|{{DL|List of local event Pokémon distributions in Generation VI|Eevee House Sylveon}}&amp;lt;br&amp;gt;{{DL|List of local event Pokémon distributions in Generation VI|XY Sylveon}}|note=Lv.&amp;amp;nbsp;10}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Normal&lt;br /&gt;
|grid={{Conquestmove/Grid/columns}}&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=31&lt;br /&gt;
|acc=100%&lt;br /&gt;
|users={{CSP|133|Eevee}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|396|Starly}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros.]] series===&lt;br /&gt;
{{SSB|Pikachu}} uses {{sbw|Quick Attack}} as its up special move. Pikachu dashes quickly, and can do so in two different directions, provided the angle difference is large enough. In [[Super Smash Bros.]], this move did no damage, though this was changed in [[Super Smash Bros. Melee]] and each following title.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=219&lt;br /&gt;
|move=Quick Attack&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=10&lt;br /&gt;
|energy=12&lt;br /&gt;
|duration=1.33&lt;br /&gt;
|users={{MSP|016|Pidgey}}{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|021|Spearow}}{{MSP|025|Pikachu}}{{MSP|037|Vulpix}}&amp;lt;br&amp;gt;{{MSP|041|Zubat}}{{MSP|084|Doduo}}{{MSP|120|Staryu}}{{MSP|121|Starmie}}{{MSP|133|Eevee}}{{MSP|137|Porygon}}&lt;br /&gt;
}}&lt;br /&gt;
Prior to an update to [[Niantic]]&#039;s servers on July 30, Quick Attack had an energy gain of 7%.&lt;br /&gt;
&lt;br /&gt;
{{p|Staryu}}, {{p|Starmie}}, and {{p|Porygon}} may only know this move if they were obtained before August 20, 2016.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{incomplete|Section|2=Gates to Infinity Description}}&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on a target up to two tiles ahead.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on a target up to 2 tiles away.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user lunges at the target at a speed that makes it almost invisible.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy.}}&lt;br /&gt;
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Dash up to twice in the directions of your choosing.{{tt|*|Super Smash Bros. for 3DS manual}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user lunges at the foe at a speed that makes it almost invisible.|image1=May Combusken Quick Attack.png|image1p=Combusken|image2=Officer Jenny Manectric Quick Attack.png|image2p=Manectric|image3=Elesa Zebstrika Quick Attack.png|image3p=Zebstrika|image4=Ash Swellow Quick Attack.png|image4p=Swellow|image5=Ash Pidgeotto Quick Attack.png|image5p=Pidgeotto}}&lt;br /&gt;
{{movep|type=normal|ms=017|pkmn=Pidgeotto|method=Pidgeotto dives down at a fast speed towards the opponent. While diving, a white stream is created behind it and it is surrounded by spirals of fire.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidgeotto|startcode=EP003|startname=Ash Catches a Pokémon|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu disappears and reappears and then tackles the opponent, or Pikachu runs at a fast speed and then hits the opponent. While running, a white or silver trail is created behind it. Sometimes, before it attacks, a white outline surrounds Pikachu&#039;s body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pikachu|startcode=EP014|startname=Electric Shock Showdown}}&lt;br /&gt;
{{movemid|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto in the form of Pikachu|startcode=EP111|startname=Hello, Pummelo!|notes=Used via {{color2|{{normal color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movemid|type=normal|user=Jimmy (XY115)|user1=Jimmy&#039;s Spike|startcode=XY115|startname=Battling at Full Volume!}}&lt;br /&gt;
{{movep|type=normal|ms=037|pkmn=Vulpix|method=Vulpix runs after the opponent, disappearing and reappearing as it runs.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Vulpix|startcode=EP072|startname=The Ancient Puzzle of Pokémopolis|notes={{color2|6D6D4E|Agility (move)|Agility}} in the English dubbed version of the debut episode&amp;lt;br&amp;gt;English debut in &#039;&#039;{{color2|6D6D4E|M03|Spell of the Unown: Entei}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=018|pkmn=Pidgeot|method=Pidgeot dives at the opponent at a fast speed, then hits the opponent. While flying, a white trail is created behind Pidgeot.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidgeot|startcode=EP081|startname=Pallet Party Panic}}&lt;br /&gt;
{{movemid|type=normal|user=Falkner|user1=Falkner&#039;s Pidgeot|startcode=EP131|startname=Fighting Flyer with Fire}}&lt;br /&gt;
{{movep|type=normal|ms=125|pkmn=Electabuzz|method=Electabuzz runs at a fast speed then hits the opponent, or it floats into the air and tackles the opponent at a fast speed, leaving behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Rudy|user1=Rudy&#039;s Electabuzz|startcode=EP103|startname=Misty Meets her Match}}&lt;br /&gt;
{{movemid|type=normal|user=Jump (AG126)|user1=Jump&#039;s Electabuzz|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movep|type=normal|ms=016|pkmn=Pidgey|method=Pidgey dives down at the opponent at a fast speed then hits the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Casey (anime)|user1=Casey&#039;s Pidgey|startcode=EP118|startname=The Double Trouble Header}}&lt;br /&gt;
{{movemid|type=normal|user=Professor Oak (anime)|user1=Professor Oak&#039;s Pidgey|startcode=EP245|startname=Will the Real Oak Please Stand Up?}}&lt;br /&gt;
{{movep|type=normal|ms=020|pkmn=Raticate|method=Raticate charges at the opponent at a fast speed and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Raticate (Pokémon)|user1=Unknown Trainer&#039;s Raticate|startcode=EP136|startname=Chikorita&#039;s Big Upset}}&lt;br /&gt;
{{movep|type=normal|ms=212|pkmn=Scizor|method=Scizor gets a blue or white aura and tackles the opponent at a high speed, or Scizor moves so fast it becomes a red blur and it tackles the opponent, or Scizor&#039;s wings come out of its back and they glow white. Scizor then rapidly moves around the battlefield.}}&lt;br /&gt;
{{movemid|type=normal|user=Shingo|user1=Shingo&#039;s Blade|startcode=EP140|startname=Wired for Battle}}&lt;br /&gt;
{{movemid|type=normal|user=Iron-Masked Marauder|user1=Iron-Masked Marauder&#039;s Scizor|startcode=M04|startname=Celebi: Voice of the Forest}}&lt;br /&gt;
{{movemid|type=normal|user=Gary Oak|user1=Gary&#039;s Scizor|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Scizor|startcode=AG129|startname=A Judgment Brawl}}&lt;br /&gt;
{{movemid|type=normal|user=Minnie|user1=Minnie&#039;s Scizor|startcode=DP008|startname=Gymbaliar!}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon runs at a fast speed and tackles the opponent. While running, a white trail is created behind it. It can also shoot through the air when using the attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Umbreon|startcode=EP171|startname=Power Play!}}&lt;br /&gt;
{{movemid|type=normal|user=Johanna|user1=Johanna&#039;s Umbreon|startcode=DP138|startname=Strategy Begins at Home!}}&lt;br /&gt;
{{movep|type=normal|ms=134|pkmn=Vaporeon|method=Vaporeon runs at a fast speed and tackles the opponent. While running, a white trail is created behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Kimono Girl|user1=Sumomo&#039;s Vaporeon|startcode=EP183|startname=Trouble&#039;s Brewing}}&lt;br /&gt;
{{movemid|type=normal|user=Galea|user1=Galea&#039;s Vaporeon|startcode=AG152|startname=On Olden Pond}}&lt;br /&gt;
{{movep|type=normal|ms=196|pkmn=Espeon|method=Espeon runs at a fast speed and then tackles the opponent. While running, a white trail of energy is left behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sakura&#039;s Espeon|startcode=EP226|startname=Espeon, Not Included}}&lt;br /&gt;
{{movemid|type=normal|user=Salon Maiden Anabel|user1=Anabel&#039;s Espeon|startcode=AG170|startname=Second Time&#039;s the Charm!}}&lt;br /&gt;
{{movep|type=normal|ms=157|pkmn=Typhlosion|method=Typhlosion dashes forward and disappears. It then reappears in front of the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jimmy&#039;s Typhlosion|startcode=The Legend of Thunder!}}&lt;br /&gt;
{{movemid|type=normal|user=Mr. Moore|user1=Mr. Moore&#039;s Typhlosion|startcode=AG055|startname=Poetry Commotion!}}&lt;br /&gt;
{{movep|type=normal|ms=155|pkmn=Cyndaquil|method=Cyndaquil runs quickly at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Cyndaquil|startcode=EP182|startname=From Ghost to Ghost}}&lt;br /&gt;
{{movep|type=normal|ms=136|pkmn=Flareon|method=Flareon disappears, then reappears seconds later, attacking the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Egan|user1=Egan&#039;s Flareon|startcode=EP240|startname=Some Like it Hot}}&lt;br /&gt;
{{movep|type=normal|ms=257|pkmn=Blaziken|method=Blaziken tackles the opponent at a fast speed.}}&lt;br /&gt;
{{movemid|type=normal|user=Harrison&#039;s Blaziken|startcode=EP265|startname=Pop Goes the Sneasel}}&lt;br /&gt;
{{movep|type=normal|ms=156|pkmn=Quilava|method=Quilava runs at the opponent, disappearing and reappearing then tackles the opponent, or Quilava runs after the opponent and tackles it. While running, a white trail is left behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Macy|user1=Macy&#039;s Quilava|startcode=EP267|startname=Love, Pokémon Style}}&lt;br /&gt;
{{movemid|type=normal|user=Clark|user1=Clark&#039;s Quilava|startcode=AG128|startname=Shocks and Bonds}}&lt;br /&gt;
{{movep|type=normal|ms=123|pkmn=Scyther|method=Scyther disappears, then reappears in front of the opponent to tackle it.}}&lt;br /&gt;
{{movemid|type=normal|user=Tracey&#039;s Scyther|startcode=SS004|startname=Showdown at Oak Corral}}&lt;br /&gt;
{{movep|type=normal|ms=252|pkmn=Treecko|method=Treecko runs after the opponent on all fours and tackles it. While running, it leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Treecko|startcode=AG008|startname=A Tail with a Twist}}&lt;br /&gt;
{{movep|type=normal|ms=276|pkmn=Taillow|method=Taillow dives down and tackles the opponent at a fast speed. While flying, white trails are created at the end of its wings.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Taillow|startcode=AG020|startname=Brave the Wave}}&lt;br /&gt;
{{movep|type=normal|ms=313|pkmn=Volbeat|method=Volbeat flies at the opponent at a fast speed and tackles it. While flying, a white trail is created behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Romeo|user1=Romeo&#039;s Beat|startcode=AG042|startname=Love at First Flight}}&lt;br /&gt;
{{movep|type=normal|ms=255|pkmn=Torchic|method=Torchic jumps into the air and tackles the opponent at a fast speed. While charging at the opponent, a white trail is created behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Torchic|startcode=AG047|startname=I Feel Skitty!}}&lt;br /&gt;
{{movep|type=normal|ms=300|pkmn=Skitty|method=Skitty puts its paw up and a white orb appears around it. It then puts its paw down on the ground and Skitty shoots itself at the opponent at a fast speed. While going towards the opponent, a white trail is created behind Skitty.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Skitty|startcode=AG059|startname=Manectric Charge|notes=Used via {{color2|{{normal color dark}}|Assist (move)|Assist}}}}&lt;br /&gt;
{{movep|type=normal|ms=253|pkmn=Grovyle|method=Grovyle runs quickly and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Grovyle|startcode=AG066|startname=Exploud and Clear}}&lt;br /&gt;
{{movep|type=normal|ms=284|pkmn=Masquerain|method=Masquerain glows white and then disappears, reappearing seconds later.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Masquerain|startcode=AG077|startname=A Fan with A Plan}}&lt;br /&gt;
{{movep|type=normal|ms=279|pkmn=Pelipper|method=Pelipper tackles the opponent at a fast speed.}}&lt;br /&gt;
{{movemid|type=normal|user=Winona|user1=Winona&#039;s Pelipper|startcode=AG085|startname=Sky High Gym Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=277|pkmn=Swellow|method=Swellow flies at the opponent and tackles it. While flying, it leaves a white trail behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Swellow|startcode=AG085|startname=Sky High Gym Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=256|pkmn=Combusken|method=Combusken tackles the opponent at a fast speed. While running, it leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Combusken|startcode=AG091|startname=Lessons in Lilycove}}&lt;br /&gt;
{{movep|type=normal|ms=283|pkmn=Surskit|method=Surskit glides across the floor at a fast speed and tackles the opponent. While attacking, it leaves a white trail behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Kent|user1=Kent&#039;s Surskit|startcode=AG103|startname=A Cacturne for the Worse}}&lt;br /&gt;
{{movep|type=normal|ms=365|pkmn=Walrein|method=Walrein floats into the air and tackles the opponent at a fast speed. While floating, a white aura appears around it.}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Walrein|startcode=AG129|startname=A Judgment Brawl|notes=Used via {{color2|{{normal color dark}}|Mimic (move)|Mimic}}}}&lt;br /&gt;
{{movep|type=normal|ms=150|pkmn=Mewtwo|method=Mewtwo floats into the air and tackles the opponent at a fast speed, leaving behind a white trail as it speeds towards the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Dr. Yung|user1=A mirage Mewtwo|startcode=The Mastermind of Mirage Pokémon|notes=Mewtwo cannot legally learn Quick Attack{{tt|*|Mirage Pokémon were stated to be capable of learning moves the Pokémon would not normally be able to learn}}}}&lt;br /&gt;
{{movep|type=normal|ms=254|pkmn=Sceptile|method=Sceptile tackles the opponent at a fast speed. While charging, Sceptile leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Sceptile|startcode=AG163|startname=Cutting the Ties That Bind!}}&lt;br /&gt;
{{movep|type=normal|ms=275|pkmn=Shiftry|method=Shiftry tackles the opponent at a fast speed. While charging, Shiftry leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Palace Maven Spenser|user1=Spenser&#039;s Shiftry|startcode=AG164|startname=Ka Boom with a View!}}&lt;br /&gt;
{{movep|type=normal|ms=359|pkmn=Absol|method=Absol runs after the opponent and tackles it. While running, it leaves behind a white trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Mollie|user1=Mollie&#039;s Absol|startcode=AG167|startname=What I Did For Love!}}&lt;br /&gt;
{{movemid|type=normal|user=Magnus (XY028)|user1=Magnus&#039;s Absol|startcode=XY028|startname=The Bonds of Evolution!}}&lt;br /&gt;
{{movep|type=normal|ms=396|pkmn=Starly|method=Starly&#039;s body becomes surrounded by a white aura and it tackles the opponent at a fast speed, or Starly flies at the opponent and tackles it at a fast speed. While flying, Starly leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Starly|startcode=DP002|startname=Two Degrees of Separation!}}&lt;br /&gt;
{{movemid|type=normal|user=Paul|user1=Paul&#039;s Starly|startcode=DP003|startname=When Pokémon World Collide!}}&lt;br /&gt;
{{movep|type=normal|ms=397|pkmn=Staravia|method=Staravia flies at the opponent at a fast speed and tackles it. While flying, it leaves behind a white trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Staravia|startcode=DP37|startname=The Grass Menagerie!}}&lt;br /&gt;
{{movep|type=normal|ms=193|pkmn=Yanma|method=Yanma dives down at a fast speed and slams into the opponent. While flying, a white trail of energy is seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Yanma|startcode=DP080|startname=The Thief that Keeps On Thieving!}}&lt;br /&gt;
{{movep|type=normal|ms=403|pkmn=Shinx|method=Shinx runs quickly at the opponent and slams into it. While running, a white trail of energy is seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Angie|user1=Angie&#039;s Shinx|startcode=DP098|startname=If the Scarf Fits, Wear It!}}&lt;br /&gt;
{{movep|type=normal|ms=398|pkmn=Staraptor|method=Staraptor flies at the opponent at a fast speed and tackles it. While flying, a white trail of energy is seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Staraptor|startcode=DP127|startname=Sliding into Seventh!}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto One in the form of Staraptor|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{color2|{{normal color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movep|type=normal|ms=431|pkmn=Glameow|method=Glameow runs at the opponent at a fast speed and slams into it. While running, a long white trail of energy is seen behind it. Glameow can also shoot through the air when using the attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Johanna&#039;s Glameow|startcode=DP138|startname=Strategy Begins at Home!}}&lt;br /&gt;
{{movep|type=normal|ms=519|pkmn=Pidove|method=Pidove flies at the opponent and slams into it at a fast speed. As it flies, a white trail of energy with silver streaks inside it is left behind it. Sometimes, before it attacks, its body becomes surrounded in a white outline.}}&lt;br /&gt;
{{movemid|type=normal|user=Pidove (Pokémon)|user1=Multiple wild Pidove|startcode=BW002|startname=Enter Iris and Axew!}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidove|startcode=BW002|startname=Enter Iris and Axew!}}&lt;br /&gt;
{{movep|type=normal|ms=523|pkmn=Zebstrika|method=Zebstrika&#039;s body becomes surrounded by white energy and it charges at the opponent at top speed, slamming into it. As it runs, its body becomes surrounded by a white aura and it leaves behind a trail of white energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Elesa|user1=Elesa&#039;s Zebstrika|startcode=BW050|startname=Dazzling the Nimbasa Gym!}}&lt;br /&gt;
{{movep|type=normal|ms=617|pkmn=Accelgor|method=Accelgor charges at the opponent at top speed and it slams into it. As it shoots at the opponent, it leaves behind a white and silver energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Professor Juniper|user1=Professor Juniper&#039;s Accelgor|startcode=BW063|startname=Evolution Exchange Excitement!}}&lt;br /&gt;
{{movep|type=normal|ms=520|pkmn=Tranquill|method=Tranquill flies at the opponent and slams into it at a fast speed. As it flies, a white trail of energy with silver streaks inside it is left behind it. Sometimes, before it attacks, its body becomes surrounded in a white outline.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Tranquill|startcode=BW068|startname=An Amazing Aerial Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=521F|pkmn=Unfezant|method=Unfezant flies at the opponent and slams into it at a fast speed. As it flies, a white trail of energy with silver streaks inside it is left behind it. Sometimes, before it attacks, its body becomes surrounded in a white outline.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Unfezant|startcode=BW083|startname=Rocking the Virbank Gym! Part 1}}&lt;br /&gt;
{{movep|type=normal|ms=310|pkmn=Manectric|method=Manectric&#039;s body becomes outlined in blue and it charges at the opponent with incredible speed, leaving a white streak behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny&#039;s Manectric|startcode=XY008|startname=Grooming Furfrou!}}&lt;br /&gt;
{{movep|type=normal|ms=657|pkmn=Frogadier|method=Frogadier&#039;s body becomes outlined in blue and it charges at the opponent with incredible speed, leaving a white streak behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sanpei&#039;s Frogadier|startcode=XY017|startname=A Rush of Ninja Wisdom}}&lt;br /&gt;
{{movep|type=normal|ms=658|pkmn=Greninja|method=Greninja&#039;s body becomes outlined in blue and it charges at the opponent with incredible speed, leaving a white streak behind it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Sanpei&#039;s Greninja|startcode=XY052|startname=A Stealthy Challenge!}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user lunges at the foe at a speed that makes it almost invisible.|image1=Red Jolteon Quick Attack PO.png|image1p=Jolteon}}&lt;br /&gt;
{{movep|type=normal|ms=135|pkmn=Jolteon|method=Jolteon charges at the opponent at fast speed.}}&lt;br /&gt;
{{movebtm|type=normal|user=Red (Origins)|user1=Red&#039;s Jolteon|startcode=PO02|startname=File 2 - Cubone|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Aim to Be a Card Master!! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user zooms quickly to the opponent.|image1=Cyndaquil Quick Attack MCM.png|image1p=Cyndaquil|image2=Furret Quick Attack MCM.png|image2p=Furret}}&lt;br /&gt;
{{movep|type=tcg fire|ms=155|pkmn=Cyndaquil|method=Cyndaquil zooms quickly in the air.}}&lt;br /&gt;
{{movemid|type=tcg fire|user=Cyndaquil (Pokémon)|user1=Unknown TCG Player&#039;s Cyndaquil|startcode=MCM6}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=162|pkmn=Furret|method=Furret zooms quickly in the air.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Furret (Pokémon)|user1=Unknown TCG Player&#039;s Furret|startcode=MCM6}}&lt;br /&gt;
&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quickly to the opponent.|image1=Ash Pikachu Quick Attack AP.png|image1p=Pikachu|image2=Ash Treecko Quick Attack AP.png|image2p=Treecko}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs quickly to the opponent or Pikachu dashes in the air and lands onto the opponent, leaving behind a trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pikachu|startcode=SP16|startname=One Half Of A Poké Ball|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=252|pkmn=Treecko|method=Treecko runs quickly to the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Treecko|startcode=SP19|startname=Trust In Each Other!!}}&lt;br /&gt;
&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quickly at the opponent.|image1=Ash Pikachu Quick Attack EToP.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs quickly at the opponent, leaving behind a trail of energy while running.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Pikachu (EToP)|user1=Ash&#039;s Pikachu|startcode=ET16|startname=You Bet Your Wife|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Akane Eevee Quick Attack HIBAPC.png|image1p=Eevee}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=133|pkmn=Eevee|method=Eevee runs quickly and tackles its foes in a blur motion, leaving behind a trail of light.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Akane (HIBAPC)|user1=Akane&#039;s Eevee|startcode=PW31|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user dashes quickly at the foe.&amp;lt;!--|image1=Ash Pikachu Quick Attack M12 manga.png|image1p=Pikachu--&amp;gt;}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu dashes to the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Pikachu|startcode=Arceus and the Jewel of Life (manga)|startname=Arceus and the Jewel of Life|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user quickly dashes to attack the foe.|image1=Hiori Lucario Quick Attack.png|image1p=Lucario|image2=Team Galactic Electivire Quick Attack P7.png|image2p=Electivire}}&lt;br /&gt;
{{movep|type=normal|ms=448|pkmn=Lucario|method=Lucario dashes and hits the opponent at an incredible speed.}}&lt;br /&gt;
{{movemid|type=normal|user=Hiori&#039;s Lucario|startcode=P7-03|startname=Challenge From A Rival|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=466|pkmn=Electivire|method=Electivire dashes and hits the opponent at an incredible speed.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Galactic Grunt (Trainer class)|user1=Team Galactic&#039;s Electivire|startcode=P7-05|startname=Escape From Team Galactic}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon + Nobunaga&#039;s Ambition ~ Ranse&#039;s Color Picture Scroll ~ manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Hero Eevee Quick Attack PNA.png|image1p=Eevee}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=Eevee runs quickly and tackles its foes in a blur motion.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hero|user1=Hero&#039;s Eevee|startcode=PNA1|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs at a fast speed and tackles the opponent.|image1=Silver Sneasel Quick Attack.png|image1p=Sneasel|image2=Peeko Quick Attack Adventures.png|image2p=Wingull|image3=Clefy Metronome Quick Attack.png|image3p=Clefable|image4=Greta Umbreon Quick Attack Adventures.png|image4p=Umbreon}}&lt;br /&gt;
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable shoots at the opponent like a rocket and slams into them. As it flies towards them, a trail of energy can be seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Green (Adventures)|user1=Green&#039;s Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut&amp;lt;br&amp;gt;Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}&lt;br /&gt;
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel runs quickly at the opponent and slashes them with one of its claws. As it dashes towards them, a trail of energy can be seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Silver&#039;s Sneasel|startcode=PS114|startname=Delibird Delivery - 2}}&lt;br /&gt;
{{movep|type=normal|ms=278|pkmn=Wingull|method=Wingull flies quickly into the opponent, stabbing it with its beak.}}&lt;br /&gt;
{{movemid|type=normal|user=Peeko|user1=Briney&#039;s Peeko|startcode=PS193|startname=Stick This in Your Craw, Crawdaunt II}}&lt;br /&gt;
{{movemid|type=normal|user=Wingull (Pokémon)|user1=Two wild Wingull|startcode=PS383|startname=Winning over Wingull}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon jumps at the opponent at a quick speed and kicks it with one of its legs.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Arena Tycoon Greta|user1=Greta&#039;s Umbreon|startcode=PS305|startname=Interesting Interactions Involving Illumise}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS004|Wanted: Pikachu!]]&#039;&#039;, {{adv|Red}}&#039;s [[Pika]] was revealed to know Quick Attack by Red&#039;s [[Pokédex]].&lt;br /&gt;
* In [[PAXY28]], {{adv|Y}}&#039;s {{p|Sylveon|Veevee}} was mentioned to known Quick Attack, but the move was used off-panel.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Colosseum Snatcher Leo manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Wes Umbreon Quick Attack CSL.png|image1p=Umbreon}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon runs quickly and tackles the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Wes|user1=Wes&#039;s Umbreon|startcode=Pokémon Colosseum Snatcher Leo|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Colosseum Snatchers manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Wes Umbreon Quick Attack PCS.png|image1p=Umbreon}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon leaps up and quickly tackles the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Wes|user1=Wes&#039;s Umbreon|startcode=Pokémon Colosseum Snatchers|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quicker than normal.|image1=Ash Pikachu Quick Attack PDP.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs around in circles, confusing the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Pikachu|startcode=PDP03|startname=Combine Power|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user dives quickly at the opponent.|image1=Hareta Riolu Quick Attack.png|image1p=Riolu}}&lt;br /&gt;
{{movep|type=normal|ms=447|pkmn=Riolu|method=Riolu dives quickly at the opponent .}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hareta|user1=Hareta&#039;s Riolu|startcode=DPA10|startname=Serious Training on Iron Island|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quickly to the opponent.|image1=Gold Pikachu Quick Attack Golden Boys.png|image1p=Pikachu|image2=Chris Cyndaquil Quick Attack Golden Boys.png|image2p=Cyndaquil|image3=Gold Elekid Quick Attack Golden Boys.png|image3p=Elekid|image4=Bill Espeon Quick Attack Golden Boys.png|image4p=Espeon}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs quickly to the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Gold&#039;s Pikachu|startcode=GB04|startname=Let&#039;s Aim For The Goal|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=196|pkmn=Espeon|method=Espeon runs quickly to the opponent, leaving behind a trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Bill|user1=Bill&#039;s Espeon|startcode=GB11|startname=Gold and Black VS Team Rocket}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid runs quickly to the opponent, leaving behind a trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Gold (Golden Boys)|user1=Gold&#039;s Elekid|startcode=GB14|startname=Let&#039;s Fight! The Mini Pokémon Tournament}}&lt;br /&gt;
{{movep|type=normal|ms=155|pkmn=Cyndaquil|method=Cyndaquil runs quickly to the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Chris (Golden Boys)|user1=Chris&#039;s Cyndaquil|startcode=GB15|startname=Escape From The Mystery Forest!}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The user lunges at the opponent with fast speed.|image1=Ginji Quick Attack Peck.png|image1p=Torchic}}&lt;br /&gt;
{{movep|type=normal|ms=255|pkmn=Torchic|method=Torchic lunges at the opponent with fast speed.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ginji|startcode=GRT5|startname=Why I Became a Pokémon. The Answer Finally Revealed!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user lunges at the opponent with quickness.|image1=Omega Minun Quick Attack CPIW.png|image1p=Minun}}&lt;br /&gt;
{{movep|type=normal|ms=312|pkmn=Minun|method=Minun runs in a quick speed leaving behind a trail of light.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Omega (CPIW)|user1=Omega&#039;s Minun|startcode=Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user lunges quickly.|image1=Red Pikachu Quick Attack PM.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs in a swift movement.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Red&#039;s Pikachu (Pocket Monsters)|user1=Red&#039;s Pikachu|startcode=PM054|startname=The Pokémon Banana League (Part 1)|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Quick Attack I&lt;br /&gt;
|genII=Quick Attack II&lt;br /&gt;
|genIII=Quick Attack III&lt;br /&gt;
|genIV=Quick Attack IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Quick Attack V&lt;br /&gt;
|PMDRB=Quick Attack PMD RB&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Quick Attack Stad&lt;br /&gt;
|Stad2=Quick Attack Stad2&lt;br /&gt;
|Colo=Quick Attack Colo&lt;br /&gt;
|XD=Quick Attack XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Quick Attack is often involved in the strategy that is referred to by some as [[Appendix:F.E.A.R.|F.E.A.R]].&lt;br /&gt;
* When [[Ash&#039;s Pidgeot]]to first used Quick Attack, it vaguely resembled the much later introduced {{m|Brave Bird}}.&lt;br /&gt;
* Quick Attack is the only increased priority move introduced in Generation I.&lt;br /&gt;
* Of all damage-dealing moves, Quick Attack has the most amount of [[Move variations|variations]], with eight, including itself.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=電光一閃 &#039;&#039;{{tt|Dihngwōng Yātsím|Lightning Flash}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;電光石火 &#039;&#039;{{tt|Dihngwōng Sehkfó|Lightning Speed}}&#039;&#039; {{tt|*|Anime}}&amp;lt;br&amp;gt;電光火石 &#039;&#039;{{tt|Dihngwōng Fósehk|Lightning Speed}}&#039;&#039; {{tt|*|EP003, EP009, XY056 (OP), XY058 (OP) &amp;amp; M03 (spoken)}}&lt;br /&gt;
|zh_cmn=電光一閃 / 电光一闪 &#039;&#039;{{tt|Diànguāng Yīshǎn|Lightning Flash}}&#039;&#039;&amp;lt;br&amp;gt;电光火石 &#039;&#039;{{tt|Diànguāng Huǒshí|Lightning Speed}}&#039;&#039; {{tt|*|PS305 (Mainland China (Jilin new edition))}}&lt;br /&gt;
|da=Hurtigt Angreb&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&amp;lt;br&amp;gt;{{tt|Lynangreb|Lightning Attack (referring to velocity)}}&lt;br /&gt;
|nl=Snelle aanval&lt;br /&gt;
|fi=Äkkisyöksy (original series)&amp;lt;br&amp;gt;Pikaisku (Advanced Generation)&lt;br /&gt;
|fr_ca=Vive-Attaque{{tt|*|Super Smash Bros. for 3DS manual}}&lt;br /&gt;
|fr_eu=Vive-attaque&lt;br /&gt;
|de=Ruckzuckhieb&lt;br /&gt;
|el=Βολίδα&lt;br /&gt;
|hi=जल्द अक्रमंद &#039;&#039;Jald Akramand&#039;&#039;&amp;lt;br&amp;gt;फुर्तीला अक्रमंद &#039;&#039;Phurteela Akramand&#039;&#039;&lt;br /&gt;
|id=Kecepatan Cahaya&amp;lt;br&amp;gt;Serangan Kilat&amp;lt;br&amp;gt;Serangan Cepat&lt;br /&gt;
|it=Attacco Rapido{{tt|*|Generation V onwards}}&amp;lt;br&amp;gt;Att. Rapido{{tt|*|Generations I-IV}}&lt;br /&gt;
|no=Lynangrep&lt;br /&gt;
|ko={{tt|전광석화|So fast it&#039;s like fire and lightning}} &#039;&#039;Jeongwang Seokhwa&#039;&#039;&lt;br /&gt;
|pl=Szybki Atak&lt;br /&gt;
|pt_br=Ataque Rápido&lt;br /&gt;
|pt_eu=Ataque Rápido&lt;br /&gt;
|es_eu=Ataque Rápido{{tt|*|Generation V onwards}}&amp;lt;br&amp;gt;At. Rápido{{tt|*|Generations I-IV}}&lt;br /&gt;
|es_la=Ataque Rápido (Season 1-7, Season 12-present)&amp;lt;br&amp;gt; Ataque Sorpresa (Season 8-11)&lt;br /&gt;
|sr=Brzi Napad&lt;br /&gt;
|he=מתקפה מהירה &#039;&#039;Mitkafa Me&#039;hira&#039;&#039;&lt;br /&gt;
|sv=Snabbattack&lt;br /&gt;
|ro=Atac Rapid&lt;br /&gt;
|tr=Hızlı Saldırı&lt;br /&gt;
|vi=Tấn Công Nhanh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ruckzuckhieb]]&lt;br /&gt;
[[fr:Vive-Attaque]]&lt;br /&gt;
[[it:Attacco Rapido (mossa)]]&lt;br /&gt;
[[ja:でんこうせっか]]&lt;br /&gt;
[[pl:Quick Attack]]&lt;br /&gt;
[[zh:电光一闪（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Quick_Attack_(move)&amp;diff=2571083</id>
		<title>Quick Attack (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Quick_Attack_(move)&amp;diff=2571083"/>
		<updated>2016-12-27T23:57:20Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */ Updating for Gen VII&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=98&lt;br /&gt;
|name=Quick Attack&lt;br /&gt;
|jname=でんこうせっか&lt;br /&gt;
|jtranslit=Denkōsekka&lt;br /&gt;
|jtrans=Lightning Speed&lt;br /&gt;
|gameimage=Quick Attack.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=30&lt;br /&gt;
|maxpp=48&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|gen=I&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The next appeal can be made earlier next turn.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Enables the user to perform first in the next turn.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quick Attack&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;でんこうせっか&#039;&#039;&#039; &#039;&#039;Lightning Speed&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Quick Attack inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the turn that Quick Attack is (or attempts to be) used, its increased priority will not be reset during the sleep or freeze. Subsequently, it can only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
===Generation II onward===&lt;br /&gt;
Quick Attack&#039;s increased priority will no longer carry over to sleeping or frozen Pokémon; instead, the priority at which a sleeping or frozen Pokémon acts depends on the move it selects each turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|An attack that always strikes first. If both Pokémon use this, the one with higher &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt; attacks first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Always strikes first. If both &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; use this, the one with higher &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt; attacks first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Lets the user get in the first hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An extremely fast attack that always strikes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An almost invisibly fast attack that is certain to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user lunges at the target at a speed that makes it almost invisible. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|12|15|13|13|13|13|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|12|15|13|13|13|13|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|1, 12|1, 15|1, 13|1, 13|1, 13|1, 13|1, 13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|019|Rattata|type=Normal|1|Field|Field|7|7|7|4|4|4|4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|019A|Rattata|type=Dark|type2=Normal|1|Field|Field|||||||4|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|020|Raticate|type=Normal|1|Field|Field|1, 7|1, 7|1, 7|1, 4|1, 4|1, 4|1, 4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|020A|Raticate|type=Dark|type2=Normal|1|Field|Field|||||||1, 4|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|025|Pikachu|type=Electric|2|Field|Fairy|16{{sup/1|RGB}}&amp;lt;br&amp;gt;11{{sup/1|Y}}|11|11|13|13|10|10}}&lt;br /&gt;
{{Moveentry/7|026|Raichu|type=Electric|2|Field|Fairy||1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|||||||1|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|037|Vulpix|type=Fire|1|Field|Field|16|7|13|11|11{{sup/5|BW}}&amp;lt;br&amp;gt;10{{sup/5|B2W2}}|10|10|10}}&lt;br /&gt;
{{Moveentry/7|038|Ninetales|type=Fire|1|Field|Field|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|077|Ponyta|type=Fire|1|Field|Field|||1{{sup/3|FRLG}}||||}}&lt;br /&gt;
{{Moveentry/7|078|Rapidash|type=Fire|1|Field|Field|||1{{sup/3|FRLG}}|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying||||5|5|5|5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying||||1, 5|1, 5|1, 5|1, 5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|1|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|133|Eevee|type=Normal|1|Field|Field|27{{sup/1|RGB}}&amp;lt;br&amp;gt;23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|134|Vaporeon|type=Water|1|Field|Field|1, 27{{sup/1|RGB}}&amp;lt;br&amp;gt;1, 23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|135|Jolteon|type=Electric|1|Field|Field|1, 27{{sup/1|RGB}}&amp;lt;br&amp;gt;1, 23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|136|Flareon|type=Fire|1|Field|Field|1, 27{{sup/1|RGB}}&amp;lt;br&amp;gt;1, 23{{sup/1|Y}}|23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|155|Cyndaquil|type=Fire|1|Field|Field||19|19|13|13|13|13}}&lt;br /&gt;
{{Moveentry/7|156|Quilava|type=Fire|1|Field|Field||21|21|13|13|13|13}}&lt;br /&gt;
{{Moveentry/7|157|Typhlosion|type=Fire|1|Field|Field||21|21|13|13|13|13}}&lt;br /&gt;
{{Moveentry/7|161|Sentret|type=Normal|1|Field|Field||11|7|7|7|7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|162|Furret|type=Normal|1|Field|Field||1, 11|1, 7|1, 7|1, 7|1, 7|1, 7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug||7|7{{sup/3|RSE}}&amp;lt;br&amp;gt;6{{sup/3|FRLG}}|6|6|6|6}}&lt;br /&gt;
{{Moveentry/7|196|Espeon|type=Psychic|1|Field|Field||23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|197|Umbreon|type=Dark|1|Field|Field||23|23|22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||20|20|16|16{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug||1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|215|Sneasel|type=Dark|type2=Ice|1|Field|Field||9|8|8|8|8|8}}&lt;br /&gt;
{{Moveentry/7|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like||19|19|15|15|15|1, 15}}&lt;br /&gt;
{{Moveentry/7|239|Elekid|type=Electric|1|Undiscovered|Undiscovered||1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|243|Raikou|type=Electric|1|Undiscovered|Undiscovered||31|31|22|22|22|22}}&lt;br /&gt;
{{Moveentry/7|252|Treecko|type=Grass|2|Monster|Dragon|||11|11|11|11{{sup/6|XY}}&amp;lt;br&amp;gt;9{{sup/6|ORAS}}|9}}&lt;br /&gt;
{{Moveentry/7|253|Grovyle|type=Grass|2|Monster|Dragon|||1, 11|1, 11|1, 11|1, 11{{sup/6|XY}}&amp;lt;br&amp;gt;1, 9{{sup/6|ORAS}}|1, 9}}&lt;br /&gt;
{{Moveentry/7|254|Sceptile|type=Grass|2|Monster|Dragon|||1, 11|1, 11|1, 11|1, 11{{sup/6|XY}}&amp;lt;br&amp;gt;1, 9{{sup/6|ORAS}}|1, 9}}&lt;br /&gt;
{{Moveentry/7|255|Torchic|type=Fire|1|Field|Field|||28|28|28|28{{sup/6|XY}}&amp;lt;br&amp;gt;23{{sup/6|ORAS}}|23}}&lt;br /&gt;
{{Moveentry/7|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|||32|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;25{{sup/6|ORAS}}|25}}&lt;br /&gt;
{{Moveentry/7|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|||32|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;25{{sup/6|ORAS}}|25}}&lt;br /&gt;
{{Moveentry/7|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|||8|8|8|7{{sup/6|XY}}&amp;lt;br&amp;gt;9{{sup/6|ORAS}}|9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|||1, 8|1, 8|1, 8|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;1, 9{{sup/6|ORAS}}|1, 9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|||31|24|24{{sup/5|BW}}&amp;lt;br&amp;gt;22{{sup/5|B2W2}}|22{{sup/6|XY}}&amp;lt;br&amp;gt;19{{sup/6|ORAS}}|19}}&lt;br /&gt;
{{Moveentry/7|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug|||7|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;6{{sup/6|ORAS}}|6}}&lt;br /&gt;
{{Moveentry/7|284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|||1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;1, 6{{sup/6|ORAS}}|1, 6}}&lt;br /&gt;
{{Moveentry/7|309|Electrike|type=Electric|1|Field|Field|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10}}&lt;br /&gt;
{{Moveentry/7|310|Manectric|type=Electric|1|Field|Field|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10}}&lt;br /&gt;
{{Moveentry/7|311|Plusle|type=Electric|1|Fairy|Fairy|||10|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1}}&lt;br /&gt;
{{Moveentry/7|312|Minun|type=Electric|1|Fairy|Fairy|||10|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1}}&lt;br /&gt;
{{Moveentry/7|313|Volbeat|type=Bug|2|Bug|Human-Like|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;12{{sup/6|ORAS}}|12}}&lt;br /&gt;
{{Moveentry/7|314|Illumise|type=Bug|2|Bug|Human-Like|||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;12{{sup/6|ORAS}}|12}}&lt;br /&gt;
{{Moveentry/7|335|Zangoose|type=Normal|1|Field|Field|||7|5|5|5|5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|359|Absol|type=Dark|1|Field|Field|||13|12|12{{sup/5|BW}}&amp;lt;br&amp;gt;9{{sup/5|B2W2}}|9{{sup/6|XY}}&amp;lt;br&amp;gt;1, 7{{sup/6|ORAS}}|1, 7}}&lt;br /&gt;
{{Moveentry/7|396|Starly|type=Normal|type2=Flying|1|Flying|Flying||||5|5|5|5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying||||1, 5|1, 5|1, 5|1, 5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying||||1, 5|1, 5|1, 5|1, 5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|417|Pachirisu|type=Electric|2|Field|Fairy||||5|5|5|5}}&lt;br /&gt;
{{Moveentry/7|418|Buizel|type=Water|2|Water 1|Field||||3|3{{sup/5|BW}}&amp;lt;br&amp;gt;11{{sup/5|B2W2}}|11|11}}&lt;br /&gt;
{{Moveentry/7|419|Floatzel|type=Water|2|Water 1|Field||||1, 3|1, 3{{sup/5|BW}}&amp;lt;br&amp;gt;1, 11{{sup/5|B2W2}}|1, 11|1, 11}}&lt;br /&gt;
{{Moveentry/7|427|Buneary|type=Normal|2|Field|Human-Like||||16|16|16|16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|428|Lopunny|type=Normal|2|Field|Human-Like||||16|16|16|16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|461|Weavile|type=Dark|type2=Ice|1|Field|Field||||1, 8|1, 8|1, 8|1, 8}}&lt;br /&gt;
{{Moveentry/7|466|Electivire|type=Electric|1|Human-Like|Human-Like||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug||||1, 6|1, 6|1, 6|1, 6}}&lt;br /&gt;
{{Moveentry/7|470|Leafeon|type=Grass|1|Field|Field||||22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|471|Glaceon|type=Ice|1|Field|Field||||22|22{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||16|16{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|491|Darkrai|type=Dark|1|Undiscovered|Undiscovered||||11|11|11|11}}&lt;br /&gt;
{{Moveentry/7|492S|Shaymin|type=Grass|type2=Flying|1|Undiscovered|Undiscovered||||28{{sup/4|PtHGSS}}|28|28|28|form=Sky Forme}}&lt;br /&gt;
{{Moveentry/7|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|519|Pidove|type=Normal|type2=Flying|1|Flying|Flying|||||11|11|11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|520|Tranquill|type=Normal|type2=Flying|1|Flying|Flying|||||1,11|1,11|1,11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|521|Unfezant|type=Normal|type2=Flying|1|Flying|Flying|||||1,11|1,11|1,11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|522|Blitzle|type=Electric|1|Field|Field|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|523|Zebstrika|type=Electric|1|Field|Field|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|566|Archen|type=Rock|type2=Flying|2|Flying|Water 3|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|587|Emolga|type=Electric|type2=Flying|1|Field|Field|||||4|4|4}}&lt;br /&gt;
{{Moveentry/7|617|Accelgor|type=Bug|1|Bug|Bug|||||1|1, 13|1, 13}}&lt;br /&gt;
{{Moveentry/7|638|Cobalion|type=Steel|type2=Fighting|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|639|Terrakion|type=Rock|type2=Fighting|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|640|Virizion|type=Grass|type2=Fighting|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|648|Meloetta|type=Normal|type2=Psychic|1|Undiscovered|Undiscovered|||||6|6|1, 6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|649|Genesect|type=Bug|type2=Steel|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|656|Froakie|type=Water|1|Water 1|Water 1||||||8|8}}&lt;br /&gt;
{{Moveentry/7|657|Frogadier|type=Water|1|Water 1|Water 1||||||8|8}}&lt;br /&gt;
{{Moveentry/7|658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1||||||8|1, 8}}&lt;br /&gt;
{{Moveentry/7|659|Bunnelby|type=Normal|1|Field|Field||||||7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|660|Diggersby|type=Normal|type2=Ground|1|Field|Field||||||7|7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying||||||6|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying||||||6|1, 6}}&lt;br /&gt;
{{Moveentry/7|663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying||||||6|1, 6}}&lt;br /&gt;
{{Moveentry/7|694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon||||||17|17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|695|Heliolisk|type=Electric|type2=Normal|2|Monster|Dragon||||||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|700|Sylveon|type=Fairy|1|Field|Field||||||13|13}}&lt;br /&gt;
{{Moveentry/7|745|Lycanroc|type=Rock|1|Field|Field|||||||1|form=Midday Form}}&lt;br /&gt;
{{Moveentry/7|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered|||||||1}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/6|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|077|Ponyta|type=Fire|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/6|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|127|Pinsir|type=Bug|1|Bug|Bug|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|155|Cyndaquil|type=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔||||}}&lt;br /&gt;
{{Moveentry/6|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|273|Seedot|type=Grass|2|Field|Grass||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|328|Trapinch|type=Ground|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|399|Bidoof|type=Normal|2|Water 1|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|403|Shinx|type=Electric|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|431|Glameow|type=Normal|1|Field|Field|||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|766|Passimian|type=Fighting|1|Field|Field||||||✔}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|128|Tauros|type=Normal|1|Field|Field|[[List of Gotta Catch &#039;Em All event Pokémon#Quick Attack Tauros|New York Pokémon Center]]|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|004|Charmander|type=Fire|2|Monster|Dragon|[[Birthday#Events|Birthday Events]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|127|Pinsir|type=Bug|1|Bug|Bug|{{DL|List of local event Pokémon distributions in Generation VI|Pinsir|2014 Korean World Championship Series Pinsir}}}}&lt;br /&gt;
{{Moveentry/1|700|Sylveon|type=Fairy|1|Field|Field|{{DL|List of local event Pokémon distributions in Generation VI|Eevee House Sylveon}}&amp;lt;br&amp;gt;{{DL|List of local event Pokémon distributions in Generation VI|XY Sylveon}}|note=Lv.&amp;amp;nbsp;10}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Normal&lt;br /&gt;
|grid={{Conquestmove/Grid/columns}}&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=31&lt;br /&gt;
|acc=100%&lt;br /&gt;
|users={{CSP|133|Eevee}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|396|Starly}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros.]] series===&lt;br /&gt;
{{SSB|Pikachu}} uses {{sbw|Quick Attack}} as its up special move. Pikachu dashes quickly, and can do so in two different directions, provided the angle difference is large enough. In [[Super Smash Bros.]], this move did no damage, though this was changed in [[Super Smash Bros. Melee]] and each following title.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=219&lt;br /&gt;
|move=Quick Attack&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Normal&lt;br /&gt;
|pow=10&lt;br /&gt;
|energy=12&lt;br /&gt;
|duration=1.33&lt;br /&gt;
|users={{MSP|016|Pidgey}}{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|021|Spearow}}{{MSP|025|Pikachu}}{{MSP|037|Vulpix}}&amp;lt;br&amp;gt;{{MSP|041|Zubat}}{{MSP|084|Doduo}}{{MSP|120|Staryu}}{{MSP|121|Starmie}}{{MSP|133|Eevee}}{{MSP|137|Porygon}}&lt;br /&gt;
}}&lt;br /&gt;
Prior to an update to [[Niantic]]&#039;s servers on July 30, Quick Attack had an energy gain of 7%.&lt;br /&gt;
&lt;br /&gt;
{{p|Staryu}}, {{p|Starmie}}, and {{p|Porygon}} may only know this move if they were obtained before August 20, 2016.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{incomplete|Section|2=Gates to Infinity Description}}&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on a target up to two tiles ahead.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on a target up to 2 tiles away.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user lunges at the target at a speed that makes it almost invisible.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy.}}&lt;br /&gt;
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Dash up to twice in the directions of your choosing.{{tt|*|Super Smash Bros. for 3DS manual}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user lunges at the foe at a speed that makes it almost invisible.|image1=May Combusken Quick Attack.png|image1p=Combusken|image2=Officer Jenny Manectric Quick Attack.png|image2p=Manectric|image3=Elesa Zebstrika Quick Attack.png|image3p=Zebstrika|image4=Ash Swellow Quick Attack.png|image4p=Swellow|image5=Ash Pidgeotto Quick Attack.png|image5p=Pidgeotto}}&lt;br /&gt;
{{movep|type=normal|ms=017|pkmn=Pidgeotto|method=Pidgeotto dives down at a fast speed towards the opponent. While diving, a white stream is created behind it and it is surrounded by spirals of fire.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidgeotto|startcode=EP003|startname=Ash Catches a Pokémon|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu disappears and reappears and then tackles the opponent, or Pikachu runs at a fast speed and then hits the opponent. While running, a white or silver trail is created behind it. Sometimes, before it attacks, a white outline surrounds Pikachu&#039;s body.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pikachu|startcode=EP014|startname=Electric Shock Showdown}}&lt;br /&gt;
{{movemid|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto in the form of Pikachu|startcode=EP111|startname=Hello, Pummelo!|notes=Used via {{color2|{{normal color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movemid|type=normal|user=Jimmy (XY115)|user1=Jimmy&#039;s Spike|startcode=XY115|startname=Battling at Full Volume!}}&lt;br /&gt;
{{movep|type=normal|ms=037|pkmn=Vulpix|method=Vulpix runs after the opponent, disappearing and reappearing as it runs.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Vulpix|startcode=EP072|startname=The Ancient Puzzle of Pokémopolis|notes={{color2|6D6D4E|Agility (move)|Agility}} in the English dubbed version of the debut episode&amp;lt;br&amp;gt;English debut in &#039;&#039;{{color2|6D6D4E|M03|Spell of the Unown: Entei}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=018|pkmn=Pidgeot|method=Pidgeot dives at the opponent at a fast speed, then hits the opponent. While flying, a white trail is created behind Pidgeot.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidgeot|startcode=EP081|startname=Pallet Party Panic}}&lt;br /&gt;
{{movemid|type=normal|user=Falkner|user1=Falkner&#039;s Pidgeot|startcode=EP131|startname=Fighting Flyer with Fire}}&lt;br /&gt;
{{movep|type=normal|ms=125|pkmn=Electabuzz|method=Electabuzz runs at a fast speed then hits the opponent, or it floats into the air and tackles the opponent at a fast speed, leaving behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Rudy|user1=Rudy&#039;s Electabuzz|startcode=EP103|startname=Misty Meets her Match}}&lt;br /&gt;
{{movemid|type=normal|user=Jump (AG126)|user1=Jump&#039;s Electabuzz|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movep|type=normal|ms=016|pkmn=Pidgey|method=Pidgey dives down at the opponent at a fast speed then hits the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Casey (anime)|user1=Casey&#039;s Pidgey|startcode=EP118|startname=The Double Trouble Header}}&lt;br /&gt;
{{movemid|type=normal|user=Professor Oak (anime)|user1=Professor Oak&#039;s Pidgey|startcode=EP245|startname=Will the Real Oak Please Stand Up?}}&lt;br /&gt;
{{movep|type=normal|ms=020|pkmn=Raticate|method=Raticate charges at the opponent at a fast speed and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Raticate (Pokémon)|user1=Unknown Trainer&#039;s Raticate|startcode=EP136|startname=Chikorita&#039;s Big Upset}}&lt;br /&gt;
{{movep|type=normal|ms=212|pkmn=Scizor|method=Scizor gets a blue or white aura and tackles the opponent at a high speed, or Scizor moves so fast it becomes a red blur and it tackles the opponent, or Scizor&#039;s wings come out of its back and they glow white. Scizor then rapidly moves around the battlefield.}}&lt;br /&gt;
{{movemid|type=normal|user=Shingo|user1=Shingo&#039;s Blade|startcode=EP140|startname=Wired for Battle}}&lt;br /&gt;
{{movemid|type=normal|user=Iron-Masked Marauder|user1=Iron-Masked Marauder&#039;s Scizor|startcode=M04|startname=Celebi: Voice of the Forest}}&lt;br /&gt;
{{movemid|type=normal|user=Gary Oak|user1=Gary&#039;s Scizor|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Scizor|startcode=AG129|startname=A Judgment Brawl}}&lt;br /&gt;
{{movemid|type=normal|user=Minnie|user1=Minnie&#039;s Scizor|startcode=DP008|startname=Gymbaliar!}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon runs at a fast speed and tackles the opponent. While running, a white trail is created behind it. It can also shoot through the air when using the attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Umbreon|startcode=EP171|startname=Power Play!}}&lt;br /&gt;
{{movemid|type=normal|user=Johanna|user1=Johanna&#039;s Umbreon|startcode=DP138|startname=Strategy Begins at Home!}}&lt;br /&gt;
{{movep|type=normal|ms=134|pkmn=Vaporeon|method=Vaporeon runs at a fast speed and tackles the opponent. While running, a white trail is created behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Kimono Girl|user1=Sumomo&#039;s Vaporeon|startcode=EP183|startname=Trouble&#039;s Brewing}}&lt;br /&gt;
{{movemid|type=normal|user=Galea|user1=Galea&#039;s Vaporeon|startcode=AG152|startname=On Olden Pond}}&lt;br /&gt;
{{movep|type=normal|ms=196|pkmn=Espeon|method=Espeon runs at a fast speed and then tackles the opponent. While running, a white trail of energy is left behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sakura&#039;s Espeon|startcode=EP226|startname=Espeon, Not Included}}&lt;br /&gt;
{{movemid|type=normal|user=Salon Maiden Anabel|user1=Anabel&#039;s Espeon|startcode=AG170|startname=Second Time&#039;s the Charm!}}&lt;br /&gt;
{{movep|type=normal|ms=157|pkmn=Typhlosion|method=Typhlosion dashes forward and disappears. It then reappears in front of the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jimmy&#039;s Typhlosion|startcode=The Legend of Thunder!}}&lt;br /&gt;
{{movemid|type=normal|user=Mr. Moore|user1=Mr. Moore&#039;s Typhlosion|startcode=AG055|startname=Poetry Commotion!}}&lt;br /&gt;
{{movep|type=normal|ms=155|pkmn=Cyndaquil|method=Cyndaquil runs quickly at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Cyndaquil|startcode=EP182|startname=From Ghost to Ghost}}&lt;br /&gt;
{{movep|type=normal|ms=136|pkmn=Flareon|method=Flareon disappears, then reappears seconds later, attacking the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Egan|user1=Egan&#039;s Flareon|startcode=EP240|startname=Some Like it Hot}}&lt;br /&gt;
{{movep|type=normal|ms=257|pkmn=Blaziken|method=Blaziken tackles the opponent at a fast speed.}}&lt;br /&gt;
{{movemid|type=normal|user=Harrison&#039;s Blaziken|startcode=EP265|startname=Pop Goes the Sneasel}}&lt;br /&gt;
{{movep|type=normal|ms=156|pkmn=Quilava|method=Quilava runs at the opponent, disappearing and reappearing then tackles the opponent, or Quilava runs after the opponent and tackles it. While running, a white trail is left behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Macy|user1=Macy&#039;s Quilava|startcode=EP267|startname=Love, Pokémon Style}}&lt;br /&gt;
{{movemid|type=normal|user=Clark|user1=Clark&#039;s Quilava|startcode=AG128|startname=Shocks and Bonds}}&lt;br /&gt;
{{movep|type=normal|ms=123|pkmn=Scyther|method=Scyther disappears, then reappears in front of the opponent to tackle it.}}&lt;br /&gt;
{{movemid|type=normal|user=Tracey&#039;s Scyther|startcode=SS004|startname=Showdown at Oak Corral}}&lt;br /&gt;
{{movep|type=normal|ms=252|pkmn=Treecko|method=Treecko runs after the opponent on all fours and tackles it. While running, it leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Treecko|startcode=AG008|startname=A Tail with a Twist}}&lt;br /&gt;
{{movep|type=normal|ms=276|pkmn=Taillow|method=Taillow dives down and tackles the opponent at a fast speed. While flying, white trails are created at the end of its wings.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Taillow|startcode=AG020|startname=Brave the Wave}}&lt;br /&gt;
{{movep|type=normal|ms=313|pkmn=Volbeat|method=Volbeat flies at the opponent at a fast speed and tackles it. While flying, a white trail is created behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Romeo|user1=Romeo&#039;s Beat|startcode=AG042|startname=Love at First Flight}}&lt;br /&gt;
{{movep|type=normal|ms=255|pkmn=Torchic|method=Torchic jumps into the air and tackles the opponent at a fast speed. While charging at the opponent, a white trail is created behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Torchic|startcode=AG047|startname=I Feel Skitty!}}&lt;br /&gt;
{{movep|type=normal|ms=300|pkmn=Skitty|method=Skitty puts its paw up and a white orb appears around it. It then puts its paw down on the ground and Skitty shoots itself at the opponent at a fast speed. While going towards the opponent, a white trail is created behind Skitty.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Skitty|startcode=AG059|startname=Manectric Charge|notes=Used via {{color2|{{normal color dark}}|Assist (move)|Assist}}}}&lt;br /&gt;
{{movep|type=normal|ms=253|pkmn=Grovyle|method=Grovyle runs quickly and tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Grovyle|startcode=AG066|startname=Exploud and Clear}}&lt;br /&gt;
{{movep|type=normal|ms=284|pkmn=Masquerain|method=Masquerain glows white and then disappears, reappearing seconds later.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Masquerain|startcode=AG077|startname=A Fan with A Plan}}&lt;br /&gt;
{{movep|type=normal|ms=279|pkmn=Pelipper|method=Pelipper tackles the opponent at a fast speed.}}&lt;br /&gt;
{{movemid|type=normal|user=Winona|user1=Winona&#039;s Pelipper|startcode=AG085|startname=Sky High Gym Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=277|pkmn=Swellow|method=Swellow flies at the opponent and tackles it. While flying, it leaves a white trail behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Swellow|startcode=AG085|startname=Sky High Gym Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=256|pkmn=Combusken|method=Combusken tackles the opponent at a fast speed. While running, it leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=May&#039;s Combusken|startcode=AG091|startname=Lessons in Lilycove}}&lt;br /&gt;
{{movep|type=normal|ms=283|pkmn=Surskit|method=Surskit glides across the floor at a fast speed and tackles the opponent. While attacking, it leaves a white trail behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Kent|user1=Kent&#039;s Surskit|startcode=AG103|startname=A Cacturne for the Worse}}&lt;br /&gt;
{{movep|type=normal|ms=365|pkmn=Walrein|method=Walrein floats into the air and tackles the opponent at a fast speed. While floating, a white aura appears around it.}}&lt;br /&gt;
{{movemid|type=normal|user=Katie (Hoenn)|user1=Katie&#039;s Walrein|startcode=AG129|startname=A Judgment Brawl|notes=Used via {{color2|{{normal color dark}}|Mimic (move)|Mimic}}}}&lt;br /&gt;
{{movep|type=normal|ms=150|pkmn=Mewtwo|method=Mewtwo floats into the air and tackles the opponent at a fast speed, leaving behind a white trail as it speeds towards the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Dr. Yung|user1=A mirage Mewtwo|startcode=The Mastermind of Mirage Pokémon|notes=Mewtwo cannot legally learn Quick Attack{{tt|*|Mirage Pokémon were stated to be capable of learning moves the Pokémon would not normally be able to learn}}}}&lt;br /&gt;
{{movep|type=normal|ms=254|pkmn=Sceptile|method=Sceptile tackles the opponent at a fast speed. While charging, Sceptile leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Sceptile|startcode=AG163|startname=Cutting the Ties That Bind!}}&lt;br /&gt;
{{movep|type=normal|ms=275|pkmn=Shiftry|method=Shiftry tackles the opponent at a fast speed. While charging, Shiftry leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Palace Maven Spenser|user1=Spenser&#039;s Shiftry|startcode=AG164|startname=Ka Boom with a View!}}&lt;br /&gt;
{{movep|type=normal|ms=359|pkmn=Absol|method=Absol runs after the opponent and tackles it. While running, it leaves behind a white trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Mollie|user1=Mollie&#039;s Absol|startcode=AG167|startname=What I Did For Love!}}&lt;br /&gt;
{{movemid|type=normal|user=Magnus (XY028)|user1=Magnus&#039;s Absol|startcode=XY028|startname=The Bonds of Evolution!}}&lt;br /&gt;
{{movep|type=normal|ms=396|pkmn=Starly|method=Starly&#039;s body becomes surrounded by a white aura and it tackles the opponent at a fast speed, or Starly flies at the opponent and tackles it at a fast speed. While flying, Starly leaves behind a white trail.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Starly|startcode=DP002|startname=Two Degrees of Separation!}}&lt;br /&gt;
{{movemid|type=normal|user=Paul|user1=Paul&#039;s Starly|startcode=DP003|startname=When Pokémon World Collide!}}&lt;br /&gt;
{{movep|type=normal|ms=397|pkmn=Staravia|method=Staravia flies at the opponent at a fast speed and tackles it. While flying, it leaves behind a white trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Staravia|startcode=DP37|startname=The Grass Menagerie!}}&lt;br /&gt;
{{movep|type=normal|ms=193|pkmn=Yanma|method=Yanma dives down at a fast speed and slams into the opponent. While flying, a white trail of energy is seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Yanma|startcode=DP080|startname=The Thief that Keeps On Thieving!}}&lt;br /&gt;
{{movep|type=normal|ms=403|pkmn=Shinx|method=Shinx runs quickly at the opponent and slams into it. While running, a white trail of energy is seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Angie|user1=Angie&#039;s Shinx|startcode=DP098|startname=If the Scarf Fits, Wear It!}}&lt;br /&gt;
{{movep|type=normal|ms=398|pkmn=Staraptor|method=Staraptor flies at the opponent at a fast speed and tackles it. While flying, a white trail of energy is seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Staraptor|startcode=DP127|startname=Sliding into Seventh!}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto One in the form of Staraptor|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{color2|{{normal color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movep|type=normal|ms=431|pkmn=Glameow|method=Glameow runs at the opponent at a fast speed and slams into it. While running, a long white trail of energy is seen behind it. Glameow can also shoot through the air when using the attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Johanna&#039;s Glameow|startcode=DP138|startname=Strategy Begins at Home!}}&lt;br /&gt;
{{movep|type=normal|ms=519|pkmn=Pidove|method=Pidove flies at the opponent and slams into it at a fast speed. As it flies, a white trail of energy with silver streaks inside it is left behind it. Sometimes, before it attacks, its body becomes surrounded in a white outline.}}&lt;br /&gt;
{{movemid|type=normal|user=Pidove (Pokémon)|user1=Multiple wild Pidove|startcode=BW002|startname=Enter Iris and Axew!}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pidove|startcode=BW002|startname=Enter Iris and Axew!}}&lt;br /&gt;
{{movep|type=normal|ms=523|pkmn=Zebstrika|method=Zebstrika&#039;s body becomes surrounded by white energy and it charges at the opponent at top speed, slamming into it. As it runs, its body becomes surrounded by a white aura and it leaves behind a trail of white energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Elesa|user1=Elesa&#039;s Zebstrika|startcode=BW050|startname=Dazzling the Nimbasa Gym!}}&lt;br /&gt;
{{movep|type=normal|ms=617|pkmn=Accelgor|method=Accelgor charges at the opponent at top speed and it slams into it. As it shoots at the opponent, it leaves behind a white and silver energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Professor Juniper|user1=Professor Juniper&#039;s Accelgor|startcode=BW063|startname=Evolution Exchange Excitement!}}&lt;br /&gt;
{{movep|type=normal|ms=520|pkmn=Tranquill|method=Tranquill flies at the opponent and slams into it at a fast speed. As it flies, a white trail of energy with silver streaks inside it is left behind it. Sometimes, before it attacks, its body becomes surrounded in a white outline.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Tranquill|startcode=BW068|startname=An Amazing Aerial Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=521F|pkmn=Unfezant|method=Unfezant flies at the opponent and slams into it at a fast speed. As it flies, a white trail of energy with silver streaks inside it is left behind it. Sometimes, before it attacks, its body becomes surrounded in a white outline.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Unfezant|startcode=BW083|startname=Rocking the Virbank Gym! Part 1}}&lt;br /&gt;
{{movep|type=normal|ms=310|pkmn=Manectric|method=Manectric&#039;s body becomes outlined in blue and it charges at the opponent with incredible speed, leaving a white streak behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny&#039;s Manectric|startcode=XY008|startname=Grooming Furfrou!}}&lt;br /&gt;
{{movep|type=normal|ms=657|pkmn=Frogadier|method=Frogadier&#039;s body becomes outlined in blue and it charges at the opponent with incredible speed, leaving a white streak behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sanpei&#039;s Frogadier|startcode=XY017|startname=A Rush of Ninja Wisdom}}&lt;br /&gt;
{{movep|type=normal|ms=658|pkmn=Greninja|method=Greninja&#039;s body becomes outlined in blue and it charges at the opponent with incredible speed, leaving a white streak behind it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Sanpei&#039;s Greninja|startcode=XY052|startname=A Stealthy Challenge!}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user lunges at the foe at a speed that makes it almost invisible.|image1=Red Jolteon Quick Attack PO.png|image1p=Jolteon}}&lt;br /&gt;
{{movep|type=normal|ms=135|pkmn=Jolteon|method=Jolteon charges at the opponent at fast speed.}}&lt;br /&gt;
{{movebtm|type=normal|user=Red (Origins)|user1=Red&#039;s Jolteon|startcode=PO02|startname=File 2 - Cubone|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Aim to Be a Card Master!! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user zooms quickly to the opponent.|image1=Cyndaquil Quick Attack MCM.png|image1p=Cyndaquil|image2=Furret Quick Attack MCM.png|image2p=Furret}}&lt;br /&gt;
{{movep|type=tcg fire|ms=155|pkmn=Cyndaquil|method=Cyndaquil zooms quickly in the air.}}&lt;br /&gt;
{{movemid|type=tcg fire|user=Cyndaquil (Pokémon)|user1=Unknown TCG Player&#039;s Cyndaquil|startcode=MCM6}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=162|pkmn=Furret|method=Furret zooms quickly in the air.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Furret (Pokémon)|user1=Unknown TCG Player&#039;s Furret|startcode=MCM6}}&lt;br /&gt;
&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quickly to the opponent.|image1=Ash Pikachu Quick Attack AP.png|image1p=Pikachu|image2=Ash Treecko Quick Attack AP.png|image2p=Treecko}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs quickly to the opponent or Pikachu dashes in the air and lands onto the opponent, leaving behind a trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Pikachu|startcode=SP16|startname=One Half Of A Poké Ball|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=252|pkmn=Treecko|method=Treecko runs quickly to the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Treecko|startcode=SP19|startname=Trust In Each Other!!}}&lt;br /&gt;
&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quickly at the opponent.|image1=Ash Pikachu Quick Attack EToP.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs quickly at the opponent, leaving behind a trail of energy while running.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Pikachu (EToP)|user1=Ash&#039;s Pikachu|startcode=ET16|startname=You Bet Your Wife|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Akane Eevee Quick Attack HIBAPC.png|image1p=Eevee}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=133|pkmn=Eevee|method=Eevee runs quickly and tackles its foes in a blur motion, leaving behind a trail of light.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Akane (HIBAPC)|user1=Akane&#039;s Eevee|startcode=PW31|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user dashes quickly at the foe.&amp;lt;!--|image1=Ash Pikachu Quick Attack M12 manga.png|image1p=Pikachu--&amp;gt;}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu dashes to the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Pikachu|startcode=Arceus and the Jewel of Life (manga)|startname=Arceus and the Jewel of Life|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user quickly dashes to attack the foe.|image1=Hiori Lucario Quick Attack.png|image1p=Lucario|image2=Team Galactic Electivire Quick Attack P7.png|image2p=Electivire}}&lt;br /&gt;
{{movep|type=normal|ms=448|pkmn=Lucario|method=Lucario dashes and hits the opponent at an incredible speed.}}&lt;br /&gt;
{{movemid|type=normal|user=Hiori&#039;s Lucario|startcode=P7-03|startname=Challenge From A Rival|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=466|pkmn=Electivire|method=Electivire dashes and hits the opponent at an incredible speed.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Galactic Grunt (Trainer class)|user1=Team Galactic&#039;s Electivire|startcode=P7-05|startname=Escape From Team Galactic}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon + Nobunaga&#039;s Ambition ~ Ranse&#039;s Color Picture Scroll ~ manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Hero Eevee Quick Attack PNA.png|image1p=Eevee}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=Eevee runs quickly and tackles its foes in a blur motion.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hero|user1=Hero&#039;s Eevee|startcode=PNA1|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs at a fast speed and tackles the opponent.|image1=Silver Sneasel Quick Attack.png|image1p=Sneasel|image2=Peeko Quick Attack Adventures.png|image2p=Wingull|image3=Clefy Metronome Quick Attack.png|image3p=Clefable|image4=Greta Umbreon Quick Attack Adventures.png|image4p=Umbreon}}&lt;br /&gt;
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable shoots at the opponent like a rocket and slams into them. As it flies towards them, a trail of energy can be seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Green (Adventures)|user1=Green&#039;s Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut&amp;lt;br&amp;gt;Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}&lt;br /&gt;
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel runs quickly at the opponent and slashes them with one of its claws. As it dashes towards them, a trail of energy can be seen behind it.}}&lt;br /&gt;
{{movemid|type=normal|user=Silver&#039;s Sneasel|startcode=PS114|startname=Delibird Delivery - 2}}&lt;br /&gt;
{{movep|type=normal|ms=278|pkmn=Wingull|method=Wingull flies quickly into the opponent, stabbing it with its beak.}}&lt;br /&gt;
{{movemid|type=normal|user=Peeko|user1=Briney&#039;s Peeko|startcode=PS193|startname=Stick This in Your Craw, Crawdaunt II}}&lt;br /&gt;
{{movemid|type=normal|user=Wingull (Pokémon)|user1=Two wild Wingull|startcode=PS383|startname=Winning over Wingull}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon jumps at the opponent at a quick speed and kicks it with one of its legs.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Arena Tycoon Greta|user1=Greta&#039;s Umbreon|startcode=PS305|startname=Interesting Interactions Involving Illumise}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS004|Wanted: Pikachu!]]&#039;&#039;, {{adv|Red}}&#039;s [[Pika]] was revealed to know Quick Attack by Red&#039;s [[Pokédex]].&lt;br /&gt;
* In [[PAXY28]], {{adv|Y}}&#039;s {{p|Sylveon|Veevee}} was mentioned to known Quick Attack, but the move was used off-panel.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Colosseum Snatcher Leo manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Wes Umbreon Quick Attack CSL.png|image1p=Umbreon}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon runs quickly and tackles the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Wes|user1=Wes&#039;s Umbreon|startcode=Pokémon Colosseum Snatcher Leo|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Colosseum Snatchers manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user leaps in a blur motion.|image1=Wes Umbreon Quick Attack PCS.png|image1p=Umbreon}}&lt;br /&gt;
{{movep|type=normal|ms=197|pkmn=Umbreon|method=Umbreon leaps up and quickly tackles the foe.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Wes|user1=Wes&#039;s Umbreon|startcode=Pokémon Colosseum Snatchers|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quicker than normal.|image1=Ash Pikachu Quick Attack PDP.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs around in circles, confusing the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Pikachu|startcode=PDP03|startname=Combine Power|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user dives quickly at the opponent.|image1=Hareta Riolu Quick Attack.png|image1p=Riolu}}&lt;br /&gt;
{{movep|type=normal|ms=447|pkmn=Riolu|method=Riolu dives quickly at the opponent .}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hareta|user1=Hareta&#039;s Riolu|startcode=DPA10|startname=Serious Training on Iron Island|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user runs quickly to the opponent.|image1=Gold Pikachu Quick Attack Golden Boys.png|image1p=Pikachu|image2=Chris Cyndaquil Quick Attack Golden Boys.png|image2p=Cyndaquil|image3=Gold Elekid Quick Attack Golden Boys.png|image3p=Elekid|image4=Bill Espeon Quick Attack Golden Boys.png|image4p=Espeon}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs quickly to the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Gold&#039;s Pikachu|startcode=GB04|startname=Let&#039;s Aim For The Goal|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=196|pkmn=Espeon|method=Espeon runs quickly to the opponent, leaving behind a trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Bill|user1=Bill&#039;s Espeon|startcode=GB11|startname=Gold and Black VS Team Rocket}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid runs quickly to the opponent, leaving behind a trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Gold (Golden Boys)|user1=Gold&#039;s Elekid|startcode=GB14|startname=Let&#039;s Fight! The Mini Pokémon Tournament}}&lt;br /&gt;
{{movep|type=normal|ms=155|pkmn=Cyndaquil|method=Cyndaquil runs quickly to the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Chris (Golden Boys)|user1=Chris&#039;s Cyndaquil|startcode=GB15|startname=Escape From The Mystery Forest!}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The user lunges at the opponent with fast speed.|image1=Ginji Quick Attack Peck.png|image1p=Torchic}}&lt;br /&gt;
{{movep|type=normal|ms=255|pkmn=Torchic|method=Torchic lunges at the opponent with fast speed.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ginji|startcode=GRT5|startname=Why I Became a Pokémon. The Answer Finally Revealed!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user lunges at the opponent with quickness.|image1=Omega Minun Quick Attack CPIW.png|image1p=Minun}}&lt;br /&gt;
{{movep|type=normal|ms=312|pkmn=Minun|method=Minun runs in a quick speed leaving behind a trail of light.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Omega (CPIW)|user1=Omega&#039;s Minun|startcode=Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user lunges quickly.|image1=Red Pikachu Quick Attack PM.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu runs in a swift movement.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Red&#039;s Pikachu (Pocket Monsters)|user1=Red&#039;s Pikachu|startcode=PM054|startname=The Pokémon Banana League (Part 1)|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Quick Attack I&lt;br /&gt;
|genII=Quick Attack II&lt;br /&gt;
|genIII=Quick Attack III&lt;br /&gt;
|genIV=Quick Attack IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Quick Attack V&lt;br /&gt;
|PMDRB=Quick Attack PMD RB&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Quick Attack Stad&lt;br /&gt;
|Stad2=Quick Attack Stad2&lt;br /&gt;
|Colo=Quick Attack Colo&lt;br /&gt;
|XD=Quick Attack XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Quick Attack is often involved in the strategy that is referred to by some as [[Appendix:F.E.A.R.|F.E.A.R]].&lt;br /&gt;
* When [[Ash&#039;s Pidgeot]]to first used Quick Attack, it vaguely resembled the much later introduced {{m|Brave Bird}}.&lt;br /&gt;
* Quick Attack is the only increased priority move introduced in Generation I.&lt;br /&gt;
* Quick Attack has the most amount of variations of any move, with eight, including itself.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=電光一閃 &#039;&#039;{{tt|Dihngwōng Yātsím|Lightning Flash}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;電光石火 &#039;&#039;{{tt|Dihngwōng Sehkfó|Lightning Speed}}&#039;&#039; {{tt|*|Anime}}&amp;lt;br&amp;gt;電光火石 &#039;&#039;{{tt|Dihngwōng Fósehk|Lightning Speed}}&#039;&#039; {{tt|*|EP003, EP009, XY056 (OP), XY058 (OP) &amp;amp; M03 (spoken)}}&lt;br /&gt;
|zh_cmn=電光一閃 / 电光一闪 &#039;&#039;{{tt|Diànguāng Yīshǎn|Lightning Flash}}&#039;&#039;&amp;lt;br&amp;gt;电光火石 &#039;&#039;{{tt|Diànguāng Huǒshí|Lightning Speed}}&#039;&#039; {{tt|*|PS305 (Mainland China (Jilin new edition))}}&lt;br /&gt;
|da=Hurtigt Angreb&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&amp;lt;br&amp;gt;{{tt|Lynangreb|Lightning Attack (referring to velocity)}}&lt;br /&gt;
|nl=Snelle aanval&lt;br /&gt;
|fi=Äkkisyöksy (original series)&amp;lt;br&amp;gt;Pikaisku (Advanced Generation)&lt;br /&gt;
|fr_ca=Vive-Attaque{{tt|*|Super Smash Bros. for 3DS manual}}&lt;br /&gt;
|fr_eu=Vive-attaque&lt;br /&gt;
|de=Ruckzuckhieb&lt;br /&gt;
|el=Βολίδα&lt;br /&gt;
|hi=जल्द अक्रमंद &#039;&#039;Jald Akramand&#039;&#039;&amp;lt;br&amp;gt;फुर्तीला अक्रमंद &#039;&#039;Phurteela Akramand&#039;&#039;&lt;br /&gt;
|id=Kecepatan Cahaya&amp;lt;br&amp;gt;Serangan Kilat&amp;lt;br&amp;gt;Serangan Cepat&lt;br /&gt;
|it=Attacco Rapido{{tt|*|Generation V onwards}}&amp;lt;br&amp;gt;Att. Rapido{{tt|*|Generations I-IV}}&lt;br /&gt;
|no=Lynangrep&lt;br /&gt;
|ko={{tt|전광석화|So fast it&#039;s like fire and lightning}} &#039;&#039;Jeongwang Seokhwa&#039;&#039;&lt;br /&gt;
|pl=Szybki Atak&lt;br /&gt;
|pt_br=Ataque Rápido&lt;br /&gt;
|pt_eu=Ataque Rápido&lt;br /&gt;
|es_eu=Ataque Rápido{{tt|*|Generation V onwards}}&amp;lt;br&amp;gt;At. Rápido{{tt|*|Generations I-IV}}&lt;br /&gt;
|es_la=Ataque Rápido (Season 1-7, Season 12-present)&amp;lt;br&amp;gt; Ataque Sorpresa (Season 8-11)&lt;br /&gt;
|sr=Brzi Napad&lt;br /&gt;
|he=מתקפה מהירה &#039;&#039;Mitkafa Me&#039;hira&#039;&#039;&lt;br /&gt;
|sv=Snabbattack&lt;br /&gt;
|ro=Atac Rapid&lt;br /&gt;
|tr=Hızlı Saldırı&lt;br /&gt;
|vi=Tấn Công Nhanh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ruckzuckhieb]]&lt;br /&gt;
[[fr:Vive-Attaque]]&lt;br /&gt;
[[it:Attacco Rapido (mossa)]]&lt;br /&gt;
[[ja:でんこうせっか]]&lt;br /&gt;
[[pl:Quick Attack]]&lt;br /&gt;
[[zh:电光一闪（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Vacuum_Wave_(move)&amp;diff=2571080</id>
		<title>Vacuum Wave (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Vacuum_Wave_(move)&amp;diff=2571080"/>
		<updated>2016-12-27T23:43:35Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=410 |&lt;br /&gt;
name=Vacuum Wave |&lt;br /&gt;
jname=しんくうは |&lt;br /&gt;
jtrans=Vacuum Wave |&lt;br /&gt;
jtranslit=Shinkūha |&lt;br /&gt;
gameimage=Vacuum Wave.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=30 |&lt;br /&gt;
maxpp=48 |&lt;br /&gt;
power=40 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
priority=+1 |&lt;br /&gt;
gen=IV |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
category=Smart |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Enables the user to perform first in the next turn. |&lt;br /&gt;
category6=Cool |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Causes the user to move earlier on the next turn. |&lt;br /&gt;
pokefordex=Vacuum%20Wave |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しんくうは&#039;&#039;&#039; &#039;&#039;Vacuum Wave&#039;&#039;) is a damage dealing {{type|Fighting}} [[move]] introduced in [[Generation IV]].  It is considered to be a [[special move|special]] version of {{m|Mach Punch}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Vacuum Wave inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fighting|4}}&lt;br /&gt;
{{Moveentry/4|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|26|26|26|26|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|1{{sup/4|PtHGSS}}|1|1|1}}&lt;br /&gt;
{{Moveentry/4|798|Kartana|type=Grass|type2=Steel|1|Undiscovered|Undiscovered||||1}}&lt;br /&gt;
{{Movefoot|Fighting|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Fighting|4}}&lt;br /&gt;
{{Moveentry/4|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|4}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/Tutor|Fighting|2}}&lt;br /&gt;
{{Movehead/Tutor/4|no|yes|yes}}&lt;br /&gt;
{{Moveentry/2|056|Mankey|type=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|057|Primeape|type=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|297|Hariyama|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|390|Chimchar|type=Fire|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=It spins around to gather air. It then releases it by punching the gathered air in the form of a shape.|image1=Chrissy Vacuum Wave 2.png|image1p=The shape|image2=Zoey Gallade Vacuum Wave.png|image2p=Gallade|image3=Chrissy Vacuum Wave 1.png|image3p=Croagunk charging|image4=Cameron Riolu Vacuum Wave.png|image4p=Riolu}}&lt;br /&gt;
{{movep|type=fighting|ms=453|pkmn=Croagunk|method=Croagunk jumps into the air and spins around, causing pink wind to appear and surround it. It then turns towards the opponent and puts its arms around its head, firing the wind from around its body in the shape of a heart.}}&lt;br /&gt;
{{movemid|type=fighting|user=Nurse Joy|user1=Nurse Joy&#039;s Chrissy|startcode=DP082|startname=Cream of the Croagunk Crop!|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=475|pkmn=Gallade|method=Gallade jumps into the air and its forearms glow white. Then, it spins around with its head and its arms extended facing the opponent and it fires a horizontal tornado from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Zoey|user1=Zoey&#039;s Gallade|startcode=DP177|startname=A Grand Fight for Winning!}}&lt;br /&gt;
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu waves its arms, causing light blue wind to appear and surround it. Riolu then jumps into the air, crosses its arms and then opens them, firing the wind from around its body in the form of a shockwave.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Cameron&#039;s Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user creates a powerful tornado by punching.|image1=Maylene Riolu Vacuum Wave Adventures.png|image1p=Riolu|image2=Platinum Empoleon Vacuum Wave.png|image2p=Empoleon|image3=Looker Croagunk Vacuum Wave Adventures.png|image3p=Croagunk}}&lt;br /&gt;
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu waves both of its arms above its body and back down to one side, creating a cyclone of energy from its hand and firing it at the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Maylene|user1=Maylene&#039;s Riolu|startcode=PS357|startname=Magnificent Meditite and Really Riolu II|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=395|pkmn=Empoleon|method=Empoleon waves one of its wings at the opponent, firing a powerful wave of energy from its wing at the opponent.}}&lt;br /&gt;
{{Movemid|type=fighting|user=Platinum&#039;s Empoleon|startcode=PS366|startname=Floatzel and Jetsam|notes=Empoleon {{color2|{{fighting color dark}}|Manga move errors|cannot legally learn}} Vacuum Wave}}&lt;br /&gt;
{{movep|type=fighting|ms=453|pkmn=Croagunk|method=Croagunk waves both of its arms, firing a blade of air at the opponent.}}&lt;br /&gt;
{{MovebtmManga|type=fighting|user=Looker|user1=Looker&#039;s Croagunk|startcode=PS513|startname=Into the Quarterfinals!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fighting|&lt;br /&gt;
genIV=Vacuum Wave IV|&lt;br /&gt;
genV=Vacuum Wave V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}&lt;br /&gt;
|zh_cmn=真空波 &#039;&#039;{{tt|Zhēnkōng Bō|Vacuum Wave}}&#039;&#039;&lt;br /&gt;
|nl=Vacuümgolf&lt;br /&gt;
|fr=Onde Vide&lt;br /&gt;
|de=Vakuumwelle&lt;br /&gt;
|el=Κυματοκενό&lt;br /&gt;
|id=Gelombang Hampa&lt;br /&gt;
|it=Vuotonda&lt;br /&gt;
|pl=Ssąca fala&lt;br /&gt;
|pt=Onda de Vácuo&lt;br /&gt;
|es=Onda Vacío&lt;br /&gt;
|vi=Sóng Chân Không&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Fighting}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Vakuumwelle]]&lt;br /&gt;
[[fr:Onde Vide]]&lt;br /&gt;
[[it:Vuotonda (mossa)]]&lt;br /&gt;
[[ja:しんくうは]]&lt;br /&gt;
[[pl:Vacuum Wave]]&lt;br /&gt;
[[zh:真空波（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Accelerock_(move)&amp;diff=2571079</id>
		<title>Accelerock (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Accelerock_(move)&amp;diff=2571079"/>
		<updated>2016-12-27T23:39:37Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Consistency with other move pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=709&lt;br /&gt;
|name=Accelerock&lt;br /&gt;
|jname=アクセルロック&lt;br /&gt;
|jtrans=Accel Rock&lt;br /&gt;
|jtranslit=Akuserurokku&lt;br /&gt;
|gameimage=SM Prerelease Accelerock.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Rock&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&amp;lt;!--&lt;br /&gt;
|kingsrock=yes--&amp;gt;&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accelerock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アクセルロック&#039;&#039;&#039; &#039;&#039;Accel Rock&#039;&#039;) is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Lycanroc}} Midday Form.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Accelerock inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SM}}|The user smashes into the target at high speed. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Rock|7}}&lt;br /&gt;
{{Moveentry/1|745|Lycanroc|type=Rock|1|Field|Field|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;|form=|Midday Form}}&lt;br /&gt;
{{Movefoot|Rock|1}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=衝岩 &#039;&#039;{{tt|Chūngngàahm|Rock Rush}}&#039;&#039;&lt;br /&gt;
|zh_cmn=衝岩 / 冲岩 &#039;&#039;{{tt|Chōngyán|Rock Rush}}&#039;&#039;&lt;br /&gt;
|fr=Vif Roc&lt;br /&gt;
|de=Turbofelsen&lt;br /&gt;
|it=Rocciarapida&lt;br /&gt;
|ko=액셀록 &#039;&#039;Accel Rock&#039;&#039;&lt;br /&gt;
|pl=Szybka skała&lt;br /&gt;
|ru=Ускорение Камня &#039;&#039;Uskoreniye Kamnya&#039;&#039;&lt;br /&gt;
|es=Roca Veloz&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Rock}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Turbofelsen]]&lt;br /&gt;
[[fr:Vif Roc]]&lt;br /&gt;
[[it:Rocciarapida (mossa)]]&lt;br /&gt;
[[ja:アクセルロック]]&lt;br /&gt;
[[zh:衝岩（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mina&amp;diff=2569505</id>
		<title>Mina</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mina&amp;diff=2569505"/>
		<updated>2016-12-25T04:44:02Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* In the games */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing overworld model}}&lt;br /&gt;
{{CharInfobox&lt;br /&gt;
|color={{fairy color}}&lt;br /&gt;
|corecolor={{fairy color light}}&lt;br /&gt;
|bordercolor={{fairy color dark}}&lt;br /&gt;
|name=Mina&lt;br /&gt;
|jname=マツリカ&lt;br /&gt;
|tmname=Matsurika&lt;br /&gt;
|slogan=no&lt;br /&gt;
|image=Sun Moon Mina.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Artwork from Sun and Moon&lt;br /&gt;
|gender=Female&lt;br /&gt;
|age=yes&lt;br /&gt;
|years=11-19{{sup/7|SM}}&lt;br /&gt;
|colors=yes&lt;br /&gt;
|eyes=Grey&lt;br /&gt;
|hair=Blond with pink highlights&lt;br /&gt;
|hometown=[[Seafolk Village]]&lt;br /&gt;
|region=[[Alola]]&lt;br /&gt;
|relatives=Unnamed mother and father&lt;br /&gt;
|trainer=yes&lt;br /&gt;
|trainerclass=[[Trial Captain]]&lt;br /&gt;
|game=yes&lt;br /&gt;
|generation={{Gen|VII}}&lt;br /&gt;
|games={{pkmn|Sun and Moon}}&lt;br /&gt;
|leader=no&lt;br /&gt;
|specialist=yes&lt;br /&gt;
|type={{t|Fairy}} types&lt;br /&gt;
|anime=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マツリカ&#039;&#039;&#039; &#039;&#039;Matsurika&#039;&#039;) is the [[Trial Captain]] of [[Poni Island]]. She [[Type expert|specializes]] in {{type|Fairy}} {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Mina is an aspiring artist who started painting at an early age. She is acquainted with [[Ilima]].&lt;br /&gt;
&lt;br /&gt;
The {{player}} first meets Mina while navigating the [[Vast Poni Canyon]]. Mina is seen surveying the landscape when she notices the player and introduces herself as a [[Trial Captain|captain]]. However, because she spends so much time dedicated to her art, she doesn&#039;t have an actual trial prepared for the player. Instead, she gives the player a {{DL|Z-Crystal|Fairium Z}}. She muses on what she could make her trial about before bidding the player farewell.&lt;br /&gt;
&lt;br /&gt;
Later on, Mina can be encountered after the main story during the third [[Ultra Beast]] hunt mission. She was sent by someone to relay the information about {{p|Xurkitree|UB-03}}&#039;s appearances in [[Akala Island]] and to battle the player as a trial of strength. After being defeated, Mina will bid the player farewell and then leaves.&lt;br /&gt;
&lt;br /&gt;
Mina can also be encountered once more in [[Poni Gauntlet]], where she says she was just done doing a hundred sketches and is resting. Because she has defeated all of the trainers in the area, Mina is bored and has nothing else to do. She challenges the player to beat all of the trainers in Poni Gauntlet if they want to challenge her again. If the player succeeds in defeating all of the trainers and Mina herself, she will award them with a [[Bottle Cap]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Mina can be battled in either order, and her team is near-identical in both, but she only uses her [[Z-Ring]] in the [[Poni Gauntlet]] battle.&lt;br /&gt;
&lt;br /&gt;
===={{rt|8|Alola}} battle====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{fairy color}}&lt;br /&gt;
|headcolor={{fairy color light}}&lt;br /&gt;
|bordercolor={{fairy color dark}}&lt;br /&gt;
|sprite=VSMina.png&amp;lt;!--Should be variant w/o Z-Ring--&amp;gt;&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Captain&lt;br /&gt;
|classlink=Trial Captain&lt;br /&gt;
|name=Mina&lt;br /&gt;
|prize={{pdollar}}7,320&lt;br /&gt;
|game=SM&lt;br /&gt;
|location=Alola Route 8&lt;br /&gt;
|locationname=Route 8&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=707&lt;br /&gt;
|pokemon=Klefki&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Steel|type2=Fairy&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Dazzling Gleam|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Flash Cannon|move2type=Steel|move2cat=Special&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=210&lt;br /&gt;
|pokemon=Granbull&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Play Rough|move2type=Fairy|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Stone Edge|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=756&lt;br /&gt;
|pokemon=Shiinotic&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Spore|move1type=Grass|move1cat=Status&lt;br /&gt;
|move2=Moonblast|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Dream Eater|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Giga Drain|move4type=Grass|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{fairy color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=040&lt;br /&gt;
|pokemon=Wigglytuff&lt;br /&gt;
|ability=Competitive&lt;br /&gt;
|level=61&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Normal|type2=Fairy&lt;br /&gt;
|move1=Dazzling Gleam|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Hyper Voice|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Flamethrower|move3type=Fire|move3cat=Special&lt;br /&gt;
|move4=Ice Beam|move4type=Ice|move4cat=Special}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=743&lt;br /&gt;
|pokemon=Ribombee &lt;br /&gt;
|ability=Shield Dust&lt;br /&gt;
|level=61&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Bug|type2=Fairy&lt;br /&gt;
|move1=Pollen Puff|move1type=Bug|move1cat=Special&lt;br /&gt;
|move2=Dazzling Gleam|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Psychic|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Energy Ball|move4type=Grass|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Poni Gauntlet]] battle====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{fairy color}}&lt;br /&gt;
|headcolor={{fairy color light}}&lt;br /&gt;
|bordercolor={{fairy color dark}}&lt;br /&gt;
|sprite=VSMina 2.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class=Captain&lt;br /&gt;
|classlink=Trial Captain&lt;br /&gt;
|name=Mina&lt;br /&gt;
|prize={{pdollar}}7,320&lt;br /&gt;
|game=SM&lt;br /&gt;
|location=Poni Gauntlet&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=707&lt;br /&gt;
|pokemon=Klefki&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Steel|type2=Fairy&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Dazzling Gleam|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Flash Cannon|move2type=Steel|move2cat=Special&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=210&lt;br /&gt;
|pokemon=Granbull&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Play Rough|move2type=Fairy|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Stone Edge|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/7&lt;br /&gt;
|ndex=756&lt;br /&gt;
|pokemon=Shiinotic&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=61&lt;br /&gt;
|move1=Spore|move1type=Grass|move1cat=Status&lt;br /&gt;
|move2=Moonblast|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Dream Eater|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Giga Drain|move4type=Grass|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{fairy color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=040&lt;br /&gt;
|pokemon=Wigglytuff&lt;br /&gt;
|ability=Competitive&lt;br /&gt;
|level=61&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Normal|type2=Fairy&lt;br /&gt;
|move1=Dazzling Gleam|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Hyper Voice|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Flamethrower|move3type=Fire|move3cat=Special&lt;br /&gt;
|move4=Ice Beam|move4type=Ice|move4cat=Special}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/7&lt;br /&gt;
|ndex=743&lt;br /&gt;
|pokemon=Ribombee &lt;br /&gt;
|ability=Shield Dust&lt;br /&gt;
|level=61&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Fairium Z&lt;br /&gt;
|type1=Bug|type2=Fairy&lt;br /&gt;
|move1=Pollen Puff|move1type=Bug|move1cat=Special&lt;br /&gt;
|move2=Dazzling Gleam|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Psychic|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Energy Ball|move4type=Grass|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
;[[Vast Poni Canyon]]&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh! Now that&#039;s a great composition! I could paint a picture of you—the visitor to Poni!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Guess I didn&#039;t introduce myself though. I&#039;m Mina. I&#039;m the captain. I mean, I sort of am. I actually just wander around doing my art, so I don’t have an actual trial or anything... But Vast Poni Canyon sure is a wonder, huh? Once you’ve been through this place, you can really get to understand why that [[Ilima]] boy designed his trial the way he did, right? Oh, yeah. Ohhhh, yeah. Here. Take this as a token of our acquaintance.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s the {{DL|Z-Crystal|Fairium Z}}. Get your Z on!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m the captain and all, so I&#039;ve gotta come up with a trial. Maybe it could involve painting pictures and picking flowers... Maybe a trial like that could be cool?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;See you later then! Alola, alola!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;{{rt|8|Alola|Akala Motel}}&lt;br /&gt;
* Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Hallo!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;They sent me here on an errand. Since I’m not busy doing trials or anything.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It’s a secret. Oh, and I had one more order I was given. Or was it a request? Either way...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I was told I should have a real serious battle with &amp;lt;player&amp;gt; before I came back. I don’t really know why, but it seems like maybe it’s some sort of trial of strength.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;So come on! Let&#039;s have a battle! Have a Pokémon battle against me!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Sure:&#039;&#039;&#039; &#039;&#039;&amp;quot;All right! Then let’s get going already! Time for Mina to show you her full power! We&#039;ll get our Z on!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Hold on:&#039;&#039;&#039; &#039;&#039;&amp;quot;Shocking! You want me to wait? Fine then. I guess I can wait.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whoa, you&#039;re surprisingly strong!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Then it&#039;s no problem. Turns out, you&#039;re strong enough, &amp;lt;player&amp;gt;.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;OK, I&#039;m out of here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Poni Gauntlet]]&lt;br /&gt;
* Before defeating all theTrainers in the area&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh! You&#039;re the one from the great composition! I just did a hundred sketches, so now I&#039;m taking a break. I beat all the Trainers around here, too, so now I&#039;m totally bored again... I wish there was someone to go all out against. That&#039;s it! &amp;lt;Player&amp;gt;! If you can beat all the Trainers around here, too, I&#039;ll give you a battle against me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After defeating all the Trainers in the area&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh! The one from the great composition! Looks like you&#039;ve beaten everybody else in this place, huh? Then have a battle against Captain Mina! Let&#039;s get our Z on! I hope you&#039;re ready for the extraordinary Z-Power of me and my Pokémon!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;I&#039;ll take you on!&#039;&#039;&#039;: &#039;&#039;&amp;quot;Then here I go! I&#039;m going all out, big-time! Me and my team are all full-powered to the max!&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Not yet!&#039;&#039;&#039;: &#039;&#039;&amp;quot;OK, I guess I&#039;ll wait. I&#039;ll wait ri-i-ight here. And not move an inch.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Upon being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whoa! I&#039;m shocked at your strength!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Hrmmm! Well, this is frustrating. I failed to really use my full power... But it was a fun battle, so take [[Bottle Cap|this]], big-time!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;d like to draw a picture of the way you look when you&#039;re battling, &amp;lt;player&amp;gt;! Let&#039;s have another full-power Pokémon battle again sometime, yeah?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{fairy color dark}}; background: #{{fairy color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{fairy color dark}}; background: #{{fairy color light}}; width:400px&amp;quot;| [[File:VSMina.png|200px]][[File:VSMina 2.png|200px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%&amp;quot;&lt;br /&gt;
| VS model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fairy color light}}; border:3px solid #{{fairy color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| マツリカ &#039;&#039;Matsurika&#039;&#039;&lt;br /&gt;
| From 茉莉花 &#039;&#039;matsurika&#039;&#039;, {{wp|Jasminum sambac|Arabian jasmine}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Mina&lt;br /&gt;
| From &#039;&#039;jasmine&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Oléa&lt;br /&gt;
| From &#039;&#039;{{wp|Oleaceae}}&#039;&#039;, the family that contains jasmine&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Matsurika&lt;br /&gt;
| Same as her Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian, Spanish&lt;br /&gt;
| Rika&lt;br /&gt;
| Similar to her Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 말리화 &#039;&#039;Mallihwa&#039;&#039;&lt;br /&gt;
| From 말리화 (茉莉花) &#039;&#039;mallihwa&#039;&#039;, Arabian jasmine&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and mainland China}})&lt;br /&gt;
| 茉莉 &#039;&#039;Mòlì&#039;&#039;&lt;br /&gt;
| From 茉莉  &#039;&#039;mòlì&#039;&#039;, jasmine&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 茉莉 &#039;&#039;Muhtleih&#039;&#039;&lt;br /&gt;
| From 茉莉  &#039;&#039;muhtleih&#039;&#039;, jasmine&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Captains and Kahunas of Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon characters]]&lt;br /&gt;
[[Category:Fairy-type Trainers]]&lt;br /&gt;
[[Category:Trial Captains]]&lt;br /&gt;
[[Category:Trainers with Z-Rings]]&lt;br /&gt;
&lt;br /&gt;
[[de:Matsurika]]&lt;br /&gt;
[[fr:Oléa]]&lt;br /&gt;
[[ja:マツリカ]]&lt;br /&gt;
[[zh:茉莉]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Accelerock_(move)&amp;diff=2568776</id>
		<title>Talk:Accelerock (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Accelerock_(move)&amp;diff=2568776"/>
		<updated>2016-12-24T05:04:56Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Accelerock is the only variation of Quick Attack that&#039;s name does not contain two words. Would this little tidbit be sufficient enough to warrant a Trivia section, or is this too insignificant? I&#039;m not entirely sure what the criteria is to qualify as adequately &amp;quot;trivial&amp;quot;. - [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 04:22, 24 December 2016 (UTC)&lt;br /&gt;
:That seems to be way too specific to warrant a trivia section. If it were the only move containing two words, that would be a different story. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:36, 24 December 2016 (UTC)&lt;br /&gt;
::&amp;lt;blockquote&amp;gt;&#039;&#039;If it were the only move containing two words, that would be a different story.&#039;&#039;&amp;lt;/blockquote&amp;gt; How so? Apologies, but I&#039;m not sure I&#039;m fully understanding your comment. All variations of Quick Attack have two words in their name, with the exception of this move, which has just one. How would it be different if it were inverted? - [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 04:22, 24 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ImNotGoodAtPasswords&amp;diff=2568769</id>
		<title>User:ImNotGoodAtPasswords</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ImNotGoodAtPasswords&amp;diff=2568769"/>
		<updated>2016-12-24T04:50:56Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I created this page because I don&#039;t want my username to be red. That&#039;s about it, really. I am adding unnecessary fluff now because I&#039;m not sure if there&#039;s a minimum character limit for userspaces. My favorite Pokémon is Spewpa. Here is a picture of him: &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:665Spewpa.png|center|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Wow, that is one adorable little bugger. So yeah. Feel free to visit my talk page if you have any questions or want to berate me or something. Or don&#039;t. I don&#039;t particularly care.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Okay, I&#039;m done now. Bye. &amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Accelerock_(move)&amp;diff=2568741</id>
		<title>Talk:Accelerock (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Accelerock_(move)&amp;diff=2568741"/>
		<updated>2016-12-24T04:24:18Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: Created page with &amp;quot;== Trivia ==  Accelerock is the only variation of Quick Attack that&amp;#039;s name does not contain two words. Would this little tidbit be sufficient enough to warrant a Trivia sectio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Accelerock is the only variation of Quick Attack that&#039;s name does not contain two words. Would this little tidbit be sufficient enough to warrant a Trivia section, or is this too insignificant? I&#039;m not entirely sure what the criteria is to qualify as adequately &amp;quot;trivial&amp;quot;. - [[User:ImNotGoodAtPasswords|ImNotGoodAtPasswords]] ([[User talk:ImNotGoodAtPasswords|talk]]) 04:22, 24 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aqua_Jet_(move)&amp;diff=2568718</id>
		<title>Aqua Jet (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aqua_Jet_(move)&amp;diff=2568718"/>
		<updated>2016-12-24T04:03:22Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=453&lt;br /&gt;
|name=Aqua Jet&lt;br /&gt;
|jname=アクアジェット&lt;br /&gt;
|jtrans=Aqua Jet&lt;br /&gt;
|jtranslit=Akua Jetto&lt;br /&gt;
|gameimage=Aqua Jet.png&lt;br /&gt;
|gameimage2=Aqua Jet 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|gen=IV&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Appeals first in the next turn&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Enables the user to perform first in the next turn.&lt;br /&gt;
|category6=Cool&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|pokefordex=Aqua%20Jet&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aqua Jet&#039;&#039;&#039;  (Japanese: &#039;&#039;&#039;アクアジェット&#039;&#039;&#039; &#039;&#039;Aqua Jet&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Aqua Jet inflicts damage, and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Aqua Jet will go first regardless of the user&#039;s or target&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
If the target also uses a move with an increased priority of +1 during the same round that the user uses Aqua Jet, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Aqua Jet is (or attempts to be) used, Aqua Jet&#039;s increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user lunges at the target at a speed that makes it almost invisible. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Water|4}}&lt;br /&gt;
{{Moveentry/4|055|Golduck|type=Water|2|Water 1|Field|1{{sup/4|PtHGSS}}|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|086|Seel|type=Water|2|Water 1|Field|31|31|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|31|31|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|140|Kabuto|type=Rock|type2=Water|2|Water 1|Water 3|31|31|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|31|31|31|31|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug|||30{{sup/6|ORAS}}|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|31|31|31{{sup/6|XY}}&amp;lt;br&amp;gt;11{{sup/6|ORAS}}|11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|34|34|34{{sup/6|XY}}&amp;lt;br&amp;gt;11{{sup/6|ORAS}}|11|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|395|Empoleon|type=Water|type2=Steel|2|Water 1|Field|36|36|36|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|418|Buizel|type=Water|2|Water 1|Field|21|21{{sup/5|BW}}&amp;lt;br&amp;gt;24{{sup/5|B2W2}}|24|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|419|Floatzel|type=Water|2|Water 1|Field|21|21{{sup/5|BW}}&amp;lt;br&amp;gt;24{{sup/5|B2W2}}|24|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|501|Oshawott|type=Water|1|Field|Field||29|29|29|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|502|Dewott|type=Water|1|Field|Field||33|33|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|503|Samurott|type=Water|1|Field|Field||33|33|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|550|Basculin|type=Water|1|Water 2|Water 2||13|13|9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3||15|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|565|Carracosta|type=Water|type2=Rock|2|Water 1|Water 3||15|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|594|Alomomola|type=Water|2|Water 1|Water 2||9|9|9|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|614|Beartic|type=Ice|1|Field|Field||1{{sup/5|B2W2}}|1|1}}&lt;br /&gt;
{{Moveentry/4|647|Keldeo|type=Water|type2=Fighting|1|Undiscovered|Undiscovered||1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|692|Clauncher|type=Water|2|Water 1|Water 3|||43|43|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|693|Clawitzer|type=Water|2|Water 1|Water 3|||47|49|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|728|Popplio|type=Water|2|Water 1|Field||||15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|729|Brionne|type=Water|2|Water 1|Field||||15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|730|Primarina|type=Water|type2=Fairy|2|Water 1|Field||||15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2||||17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Water|4}}&lt;br /&gt;
{{Moveentry/4|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|147|Dratini|type=Dragon|2|Water 1|Dragon||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|158|Totodile|type=Water|2|Monster|Water 1|✔{{sup/4|HGSS}}|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|✔{{sup/4|HGSS}}|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|341|Corphish|type=Water|2|Water 1|Water 3|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|370|Luvdisc|type=Water|1|Water 2|Water 2|✔{{sup/4|HGSS}}|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|692|Clauncher|type=Water|2|Water 1|Water 3||||✔}}&lt;br /&gt;
{{Moveentry/4|767|Wimpod|type=Bug|type2=Water|2|Bug|Water 3||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Water}}&lt;br /&gt;
{{Moveentry/1|183|Marill|type=Water|2|Water 1|Fairy|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Water}}&lt;br /&gt;
{{Moveentry/1|183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|[[Island Scan]] - [[Brooklet Hill]]|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoSpecialAttack&lt;br /&gt;
|id=57&lt;br /&gt;
|move=Aqua Jet&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Water&lt;br /&gt;
|pow=25&lt;br /&gt;
|segments=5&lt;br /&gt;
|duration=2.35&lt;br /&gt;
|crit=5&lt;br /&gt;
|users={{MSP|007|Squirtle}}{{MSP|008|Wartortle}}{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|140|Kabuto}}&lt;br /&gt;
}}&lt;br /&gt;
Prior to an update to [[Niantic]]&#039;s servers on July 30, Aqua Jet had a power of 15.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on a target up to 2 tiles away.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user surrounds its entire body with water and then tackles the opponent.|image1=J henchmen Sharpedo Aqua Jet.png|image1p=Sharpedo|image2=Kenny Floatzel Aqua Jet.png|image2p=Floatzel|image3=Ash Oshawott Aqua Jet.png|image3p=Oshawott|image4=Cameron Samurott Aqua Jet.png|image4p=Samurott}}&lt;br /&gt;
{{movep|type=water|ms=418|pkmn=Buizel|method=Buizel&#039;s body becomes surrounded by water and it rises into the air and tackles the opponent. To move, it spins its tails like a propeller.}}&lt;br /&gt;
{{movemid|type=water|user=Ash&#039;s Buizel|startcode=DP034|startname=Buizel Your Way out of This!|notes=Debut}}&lt;br /&gt;
{{movemid|type=water|user=Soren and Rocko|user1=Soren&#039;s Buizel|startcode=BW099|startname=A Surface to Air Tag Battle Team!}}&lt;br /&gt;
{{movep|type=water|ms=319|pkmn=Sharpedo|method=Sharpedo&#039;s body becomes surrounded by water and it shoots into the air like a rocket, slamming into the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=J&#039;s henchmen|user1=J&#039;s henchmen&#039;s Sharpedo|startcode=DP071|startname=Pokémon Ranger and the Kidnapped Riolu! Part 1}}&lt;br /&gt;
{{movemid|type=water|user=Sharpedo (Pokémon)|user1=A Coordinator&#039;s Sharpedo|startcode=DP077|startname=Staging a Heroes&#039; Welcome!}}&lt;br /&gt;
{{movep|type=water|ms=140|pkmn=Kabuto|method=Kabuto&#039;s body becomes surrounded by water and it shoots itself like a rocket at the opponent, slamming into it.}}&lt;br /&gt;
{{movemid|type=water|user=Kabuto (Pokémon)|user1=The Canalave Gym&#039;s Kabuto|startcode=DP108|startname=Dealing With Defensive Types!}}&lt;br /&gt;
{{movep|type=water|ms=419|pkmn=Floatzel|method=Floatzel&#039;s body becomes surrounded by water and it shoots itself like a rocket at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Kenny (Sinnoh)|user1=Kenny&#039;s Floatzel|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=water|ms=501|pkmn=Oshawott|method=Oshawott&#039;s body briefly becomes surrounded in blue energy. When the blue glow fades, its body becomes surrounded in water and it shoots itself like a rocket at the opponent, slamming into it, or Oshawott jumps into the air and a wave of water appears from the bottom of its body and completely covers it. Oshawott then shoots itself at the opponent like a rocket and slams into it. As it shoots at the opponent, its stomach faces up instead of downward, or Oshawott&#039;s body becomes surrounded in spiraling water and it shoots itself like a rocket at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Ash&#039;s Oshawott|startcode=BW016|startname=Rematch at the Nacrene Gym!|notes=Mastered in &#039;&#039;{{color2|{{water color dark}}|BW032|Facing Fear with Eyes Wide Open!}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=water|ms=550|pkmn=Basculin|method=Basculin&#039;s body becomes surrounded by water and it shoots itself like a rocket at the opponent, slamming into it.}}&lt;br /&gt;
{{movemid|type=water|user=Basculin (Pokémon)|user1=A wild Basculin|startcode=PK22|startname=Pikachu&#039;s Summer Bridge Story}}&lt;br /&gt;
{{movep|type=water|ms=503|pkmn=Samurott|method=Samurott&#039;s body becomes surrounded by water and it shoots itself like a rocket at the opponent, slamming into it.}}&lt;br /&gt;
{{movemid|type=water|user=Cameron (Unova)|user1=Cameron&#039;s Samurott|startcode=BW094|startname=The Road to Humilau!}}&lt;br /&gt;
{{movep|type=water|ms=502|pkmn=Dewott|method=Dewott&#039;s body becomes surrounded by water and it shoots itself like a rocket at the opponent, slamming into it.}}&lt;br /&gt;
{{movemid|type=water|user=Cadbury|user1=Cadbury&#039;s Caesar|startcode=BW126|startname=Crowning the Scalchop King!}}&lt;br /&gt;
{{movep|type=water|ms=693|pkmn=Clawitzer|method=Clawitzer becomes surrounded in a veil of water and then shoots towards the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Sawyer|user1=Sawyer&#039;s Clawitzer|startcode=XY127|startname=Analysis Versus Passion!}}&lt;br /&gt;
{{movebtm|type=water|user=Clawitzer (Pokémon)|user1=A wild Clawitzer|startcode=SS037|startname=SS037}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{Movemanga|type=water|exp=yes|gen=The user attacks the opponent with great force.|image1=Platinum Empoleon Aqua Jet.png|image1p=Empoleon|image2=Lack-Two Dewott Aqua Jet.png|image2p=Dewott|image3=Crasher Wake Floatzel Aqua Jet Adventures.png|image3p=Floatzel}}&lt;br /&gt;
{{movep|type=water|ms=419|pkmn=Floatzel|method=Floatzel dashes around above the ground while a stream of water forms underneath it at top speed.}}&lt;br /&gt;
{{Movemid|type=water|user=Crasher Wake|user1=Crasher Wake&#039;s Floatzel|startcode=PS365|startname=Crafty Carnivine|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=395|pkmn=Empoleon|method=Empoleon dashes around above the ground while a stream of water forms underneath it at top speed. Empoleon then slams itself into the opponent, or Empoleon fires a powerful jet of water from its mouth at the opponent.}}&lt;br /&gt;
{{Movemid|type=water|user=Platinum&#039;s Empoleon|startcode=PS365|startname=Crafty Carnivine|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=502|pkmn=Dewott|method=Dewott shoots water from its hands onto the ground. It then dashes forward, using the stream as propulsion as water covers its body. Dewott then slams itself into the opponent.}}&lt;br /&gt;
{{MovebtmManga|type=water|user=Lack-Two&#039;s Dewott|startcode=PS528}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS492|Mine Mayhem]]&#039;&#039;, {{adv|Black}}&#039;s [[Costa]] was told to use Aqua Jet, but he ignored the command.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user attacks the foe with its body surrounded in water.|image1=Hareta Empoleon Aqua Jet.png|image1p=Empoleon}}&lt;br /&gt;
{{movep|type=water|ms=395|pkmn=Empoleon|method=Empoleon attacks the foe with its body surrounded in water.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Hareta&#039;s Empoleon|startcode=DPA21|startname=A Surprise Visit For Hareta&#039;s Father!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user surrounds itself with water.|image1=Shin Empoleon Aqua Jet PBK.png|image1p=Empoleon}}&lt;br /&gt;
{{movep|type=water|ms=395|pkmn=Empoleon|method=Empoleon surrounds itself with water and attacks.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Shin (PBK)|user1=Shin&#039;s Empoleon|startcode=PBK1|startname=A Heated Battle Begins!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{Movemanga|type=water|exp=yes|gen=The user dashes in the air with its body covered in water.|image1=Dai Fugō Buizel Aqua Jet.png|image1p=Buizel}}&lt;br /&gt;
{{movep|type=water|ms=418|pkmn=Buizel|method=Buizel jumps up and covers its body with water, slamming itself onto the opponent.}}&lt;br /&gt;
{{MovebtmManga|type=water|user=Dai Fugō|user1=Dai Fugō&#039;s Buizel|startcode=PMDP02|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=water&lt;br /&gt;
|genIV=Aqua Jet IV&lt;br /&gt;
|genV=Aqua Jet V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color light}}&lt;br /&gt;
|zh_yue=水流噴射 &#039;&#039;{{tt|Séuilàuh Panseh|Aqua Jet}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;噴射水柱 &#039;&#039;{{tt|Panseh Séuichyúh|Jet Water Pillar}}&#039;&#039; {{tt|*|Anime &amp;amp; Manga}}&lt;br /&gt;
|zh_cmn=水流噴射 / 水流喷射 &#039;&#039;{{tt|Shuǐliú Pēnshè|Aqua Jet}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;噴射水柱 &#039;&#039;{{tt|Pēnshè Shuǐzhù|Jet Water Pillar}}&#039;&#039; {{tt|*|Anime &amp;amp; Manga}}&lt;br /&gt;
|nl=Waterstraal&lt;br /&gt;
|fr=Aqua-Jet&lt;br /&gt;
|de=Wasserdüse&lt;br /&gt;
|el=Πίδακας&lt;br /&gt;
|hi=पानी का जेट &#039;&#039;Paani ka Jet&#039;&#039;&lt;br /&gt;
|id=Aqua Jet&lt;br /&gt;
|it=Acquagetto&lt;br /&gt;
|ko=아쿠아제트 &#039;&#039;Aqua Jet&#039;&#039;&lt;br /&gt;
|pl=Strumień Wody&lt;br /&gt;
|pt_br=Aqua Míssil&amp;lt;br&amp;gt;Aqua Jato (manga)&lt;br /&gt;
|pt_eu=Jacto de Água&lt;br /&gt;
|ro=Șuvoiul de Apă&lt;br /&gt;
|ru=Струя воды &#039;&#039;Struya vody&#039;&#039;&lt;br /&gt;
|es=Acua Jet&lt;br /&gt;
|tr=Su Jeti}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Water}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Wasserdüse]]&lt;br /&gt;
[[fr:Aqua-Jet]]&lt;br /&gt;
[[it:Acquagetto (mossa)]]&lt;br /&gt;
[[ja:アクアジェット]]&lt;br /&gt;
[[pl:Aqua Jet]]&lt;br /&gt;
[[zh:水流喷射（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bullet_Punch_(move)&amp;diff=2568716</id>
		<title>Bullet Punch (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bullet_Punch_(move)&amp;diff=2568716"/>
		<updated>2016-12-24T04:02:22Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=418 |&lt;br /&gt;
name=Bullet Punch |&lt;br /&gt;
jname=バレットパンチ |&lt;br /&gt;
jtrans=Bullet Punch |&lt;br /&gt;
jtranslit=Baretto Panchi |&lt;br /&gt;
gameimage=Bullet Punch.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Steel |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=30 |&lt;br /&gt;
maxpp=48 |&lt;br /&gt;
power=40 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
priority=+1 |&lt;br /&gt;
gen=IV |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
scdesc=Enables the user to perform first in the next turn. |&lt;br /&gt;
category6=Tough |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Causes the user to move earlier on the next turn. |&lt;br /&gt;
pokefordex=Bullet%20Punch |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Bullet Punch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バレットパンチ&#039;&#039;&#039; &#039;&#039;Bullet Punch&#039;&#039;) is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Bullet Punch inflicts damage, and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Bullet Punch will go first regardless of the user&#039;s or target&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
If the target also uses a move with an increased priority of +1 during the same round that the user uses Bullet Punch, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Bullet Punch is (or attempts to be) used, Bullet Punch&#039;s increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user strikes with a tough punch as fast as a bullet. This move always goes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user strikes the target with tough punches as fast as bullets. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Steel|4}}&lt;br /&gt;
{{Moveentry/4|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|16|16|16|16}}&lt;br /&gt;
{{Moveentry/4|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|1{{sup/4|PtHGSS}}|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|32|32|32{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Movefoot|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Steel|4}}&lt;br /&gt;
{{Moveentry/4|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Steel|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Steel}}&lt;br /&gt;
{{Moveentry/1|066|Machop|type=Fighting|1|Human-Like|Human-Like|[[Pokéwalker]] - {{pw|Scary Cave}}}}&lt;br /&gt;
{{Moveentry/1|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered|[[Pokémon Ranger: Shadows of Almia]] - &#039;&#039;[[Ranger Net#Rescue Kidnapped Riolu!|Rescue Kidnapped Riolu!]]&#039;&#039;|STAB=&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Steel|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Steel}}&lt;br /&gt;
{{Moveentry/1|066|Machop|type=Fighting|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Moveentry/1|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|STAB=&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Steel|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Steel}}&lt;br /&gt;
{{Moveentry/1|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|[[List of Pokémon Global Link promotions/Pokémon#Lucario|Global Link]]&amp;lt;br&amp;gt;[[List of local Japanese event Pokémon distributions in Generation V#Lucario|Powerful Tag Pokémon]]|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Steel|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Steel&lt;br /&gt;
|grid={{Conquestmove/Grid/columns}}&lt;br /&gt;
|stars=2&lt;br /&gt;
|pow=26&lt;br /&gt;
|acc=100%&lt;br /&gt;
|users={{CSP|375|Metang}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=229&lt;br /&gt;
|move=Bullet Punch&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Steel&lt;br /&gt;
|pow=10&lt;br /&gt;
|energy=10&lt;br /&gt;
|duration=1.2&lt;br /&gt;
|users={{MSP|068|Machamp}}{{MSP|107|Hitmonchan}}&lt;br /&gt;
}}&lt;br /&gt;
Prior to an update to [[Niantic]]&#039;s servers on July 30, Bullet Punch had an energy gain of 7%.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Steel}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user strikes the target with tough punches as fast as bullets.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=steel|exp=yes|gen=The user&#039;s arms glow and it punches the opponent.|image1=Psychic Metagross Bullet Punch glowing.png|image1p=Arms glowing|image2=Psychic Metagross Bullet Punch.png|image2p=Metagross|image3=Trainer Scizor Bullet Punch.png|image3p=Scizor}}&lt;br /&gt;
{{movep|type=steel|ms=376|pkmn=Metagross|method=Metagross&#039;s arms glow red and it spins on its side, hitting the opponent repeatedly with its arms.}}&lt;br /&gt;
{{movemid|type=steel|user=Psychic (Trainer class)|user1=A Psychic&#039;s Metagross|startcode=DP051|startname=Glory Blaze!|notes=Debut}}&lt;br /&gt;
{{movemid|type=steel|user=Metagross (Pokémon)|user1=A wild Metagross|startcode=DP158|startname=Regaining the Home Advantage!}}&lt;br /&gt;
{{movep|type=steel|ms=212|pkmn=Scizor|method=One of Scizor&#039;s claws glows light-blue. It then repeatedly punches the opponent with its claw.}}&lt;br /&gt;
{{movebtm|type=steel|user=Scizor (Pokémon)|user1=Unknown Trainer&#039;s Scizor|startcode=XY119|startname=A Full-Strength Battle Surprise!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=steel|exp=yes|gen=The user quickly throws a punch at opponent.|image1=Maylene Meditite Bullet Punch Adventures.png|image1p=Meditite|image2=Chatler Mirror Move Bullet Punch.png|image2p=Chatot|image3=Monlee Bullet Punch.png|image3p=Hitmonchan|image4=Korrina Mega Lucario Bullet Punch Adventures.png|image4p=Mega Lucario}}&lt;br /&gt;
{{movep|type=steel|ms=307|pkmn=Meditite|method=Meditite quickly rushes up to the opponent and in a blink of an eye, punches it with one of its fists.}}&lt;br /&gt;
{{movemid|type=steel|user=Maylene|user1=Maylene&#039;s Meditite|startcode=PS357|startname=Magnificent Meditite &amp;amp; Really Riolu II|notes=Debut}}&lt;br /&gt;
{{movep|type=steel|ms=441|pkmn=Chatot|method=Chatot quickly rushes up to the opponent and in a blink of an eye, slaps it with one of its wings.}}&lt;br /&gt;
{{movemid|type=steel|user=Chatler|user1=Pearl&#039;s Chatler|startcode=PS357|startname=Magnificent Meditite &amp;amp; Really Riolu II|notes=Used via {{color2|{{steel color dark}}|Mirror Move (move)|Mirror Move}}}}&lt;br /&gt;
{{movep|type=steel|ms=107|pkmn=Hitmonchan|method=Hitmonchan quickly rushes up to the opponent and in a blink of an eye, punches it with one of its fists.}}&lt;br /&gt;
{{movemid|type=steel|user=Monlee|user1=Crystal&#039;s Monlee|startcode=PS450|startname=With a Little Help From Hitmonchan}}&lt;br /&gt;
{{movep|type=steel|ms=448M|pkmn=Lucario|method=Mega Lucario quickly rushes up to the opponent and in a blink of an eye, repeatedly punches it with its fists.}}&lt;br /&gt;
{{movebtmManga|type=steel|user=Korrina&#039;s Lucario|startcode=PAXY21|startname=Surrounding Braixen}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Steel|&lt;br /&gt;
genIV=Bullet Punch IV|&lt;br /&gt;
genV=Bullet Punch V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|zh_cmn=飛彈拳 &#039;&#039;{{tt|Fēidàn Quán|Missile Punch}}&#039;&#039;&lt;br /&gt;
|nl=Kogelslag&lt;br /&gt;
|fr=Pisto-Poing&lt;br /&gt;
|de=Patronenhieb&lt;br /&gt;
|el=Γροθιά Σφαίρα&lt;br /&gt;
|it=Pugnoscarica&lt;br /&gt;
|ko=불릿펀치 &#039;&#039;Bullet Punch&#039;&#039;&lt;br /&gt;
|pl=Kulocios&lt;br /&gt;
|pt_br=Soco Bala&amp;lt;br&amp;gt;Soco Projétil (TCG)&lt;br /&gt;
|pt_eu=Soco Bala&lt;br /&gt;
|es=Puño Bala&lt;br /&gt;
|vi=Cú Đấm Phi Đạn&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Steel}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Punching moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Patronenhieb]]&lt;br /&gt;
[[fr:Pisto-Poing]]&lt;br /&gt;
[[it:Pugnoscarica (mossa)]]&lt;br /&gt;
[[ja:バレットパンチ]]&lt;br /&gt;
[[pl:Bullet Punch]]&lt;br /&gt;
[[zh:飞弹拳（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_Shard_(move)&amp;diff=2568714</id>
		<title>Ice Shard (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_Shard_(move)&amp;diff=2568714"/>
		<updated>2016-12-24T04:01:15Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=420&lt;br /&gt;
|name=Ice Shard&lt;br /&gt;
|jname=こおりのつぶて&lt;br /&gt;
|jtrans=Ice Throwing Stone&lt;br /&gt;
|jtranslit=Koori no Tsubute&lt;br /&gt;
|gameimage=Ice Shard.png&lt;br /&gt;
|gameimage2=Ice Shard 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ice&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=30&lt;br /&gt;
|maxpp=48&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|gen=IV&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Enables the user to perform first in the next turn.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|pokefordex=Ice%20Shard&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|brightpowder=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ice Shard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こおりのつぶて&#039;&#039;&#039; &#039;&#039;Ice Throwing Stone&#039;&#039;) is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Ice Shard inflicts damage, and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Ice Shard will go first regardless of the user&#039;s or target&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
If the target also uses a move with an increased priority of +1 during the same round that the user uses Ice Shard, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Ice Shard is (or attempts to be) used, Ice Shard&#039;s increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user flash freezes chunks of ice and hurls them. This move always goes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flash freezes chunks of ice and hurls them at the target. This move always goes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ice|4}}&lt;br /&gt;
{{Moveentry/4|037A|Vulpix|type=Ice|1|Field|Field||||10|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/4|038A|Ninetales|type=Ice|type2=Fairy|1|Field|Field||||1|STAB=&#039;&#039;&#039;|form=Alola Form}}&lt;br /&gt;
{{Moveentry/4|086|Seel|type=Water|2|Water 1|Field|17|17|17|17|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|17|17|17|17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|090|Shellder|type=Water|1|Water 3|Water 3|28|28|28|28|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|10|10|10|10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|15|15|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|49|51{{sup/5|BW}}&amp;lt;br&amp;gt;47{{sup/5|B2W2}}|47|47|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|220|Swinub|type=Ice|type2=Ground|1|Field|Field|28|28{{sup/5|BW}}&amp;lt;br&amp;gt;24{{sup/5|B2W2}}|24|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|361|Snorunt|type=Ice|2|Fairy|Mineral|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;10{{sup/6|ORAS}}|10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|362|Glalie|type=Ice|2|Fairy|Mineral|||1, 10{{sup/6|ORAS}}|1, 10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|459|Snover|type=Grass|type2=Ice|2|Monster|Grass|26|26|26|26|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass|26|26|26|26|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|471|Glaceon|type=Ice|1|Field|Field|36|36{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;1, 10{{sup/6|ORAS}}|1, 10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|615|Cryogonal|type=Ice|1|Mineral|Mineral||5|1, 5|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Ice|4}}&lt;br /&gt;
{{Moveentry/4|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|582|Vanillite|type=Ice|1|Mineral|Mineral||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|583|Vanillish|type=Ice|1|Mineral|Mineral|{{pkmn|Dream World}} - {{dwa|Icy Cave}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=217&lt;br /&gt;
|move=Ice Shard&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Ice&lt;br /&gt;
|pow=15&lt;br /&gt;
|energy=12&lt;br /&gt;
|duration=1.4&lt;br /&gt;
|users={{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|090|Shellder}}{{MSP|091|Cloyster}}{{MSP|131|Lapras}}&lt;br /&gt;
}}&lt;br /&gt;
Prior to an update to [[Niantic]]&#039;s servers on July 30, Ice Shard had a power of 10 and an energy gain of 7%.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on a target up to 2 tiles away.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The user forms icy projectiles, then launches them at the opponent.|image1=Dawn Mamoswine Ice Shard.png|image1p=Mamoswine|image2=Wulfric Mega Abomasnow Ice Shard.png|image2p=Mega Abomasnow|image3=Candice Abomasnow Ice Shard.png|image3p=Abomasnow|image4=May Glaceon Ice Shard.png|image4p=Glaceon}}&lt;br /&gt;
{{movep|type=ice|ms=459|pkmn=Snover|method=Snover raises its hands above its head and a ball of light blue glowing ice forms in between them. It then throws the ball at the opponent. When it hits, the opponent becomes surrounded by a light blue light and when the glow fades, the opponent becomes frozen.}}&lt;br /&gt;
{{movemid|type=ice|user=Snover (Pokémon)|user1=A wild Snover|startcode=PK18|startname=Pikachu&#039;s Exploration Club|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=220|pkmn=Swinub|method=A glowing light blue block of ice forms in front of Swinub&#039;s nose, and it then fires it at the opponent, or Swinub fires a beam of white wind with shards of ice in it at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Leona|user1=Leona&#039;s Swinub|startcode=DP063|startname=Hot Springing a Leak!}}&lt;br /&gt;
{{movemid|type=ice|user=Dawn&#039;s Swinub|startcode=DP084|startname=Hungry For the Good Life!}}&lt;br /&gt;
{{movep|type=ice|ms=471|pkmn=Glaceon|method=Glaceon opens its mouth and fires multiple shards of ice from its mouth at the opponent. Sometimes its forehead glows light blue when using the move.}}&lt;br /&gt;
{{movemid|type=ice|user=May&#039;s Glaceon|startcode=DP079|startname=Strategy With a Smile!}}&lt;br /&gt;
{{movemid|type=ice|user=Glaceon (Pokémon)|user1=A wild Glaceon|startcode=PK25|startname=Eevee &amp;amp; Friends}}&lt;br /&gt;
{{movep|type=ice|ms=478|pkmn=Froslass|method=Froslass floats into the air and spins its body rapidly, releasing multiple glowing light blue balls of ice from its body at the opponent, or Froslass raises its arms above its head and forms a light blue glowing ball of ice in between them. It then tosses the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Froslass (Pokémon)|user1=A wild Froslass|startcode=PK19|startname=Pikachu&#039;s Ice Adventure}}&lt;br /&gt;
{{movemid|type=ice|user=Paul|user1=Paul&#039;s Froslass|startcode=DP187|startname=A Real Rival Rouser!}}&lt;br /&gt;
{{movep|type=ice|ms=461|pkmn=Weavile|method=Weavile raises its hands and forms a glowing light blue block of ice in between them. It then throws it at the opponent or a white outline glows from Weavile&#039;s body and then light blue multi-sided blocks of ice appear around it and the blocks of ice are thrown at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Paul|user1=Paul&#039;s Weavile|startcode=DP100|startname=Aiding the Enemy!}}&lt;br /&gt;
{{movemid|type=ice|user=Mable|user1=Mable&#039;s Weavile|startcode=XY134|startname=The Right Hero for the Right Job!}}&lt;br /&gt;
{{movep|type=ice|ms=221|pkmn=Piloswine|method=Piloswine creates a glowing light blue ball of ice in front of its nose and fires it at the opponent. When it hits the opponent, the opponent glows light blue and becomes frozen.}}&lt;br /&gt;
{{movemid|type=ice|user=Dawn&#039;s Piloswine|startcode=DP106|startname=A Breed Stampede!}}&lt;br /&gt;
{{movep|type=ice|ms=473|pkmn=Mamoswine|method=Mamoswine creates a glowing light blue ball of ice in between the ends of its tusks and fires it at the opponent. When it hits the opponent, the opponent becomes frozen, or Mamoswine releases multiple glowing light blue icicles from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Dawn&#039;s Mamoswine|startcode=DP106|startname=A Breed Stampede!}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow holds its hands above its head and a glowing light blue ball of ice forms in between them. It then tosses it at the opponent, or Abomasnow releases a glowing light blue ball of ice from its mouth at the opponent or Abomasnow lifts its head towards the air above it, opens its mouth, with the inside of it glowing a bright white color, and the rim of the inside glowing light blue and then multiple ice shards come out from the mouth, or the inside of Abomasnow&#039;s glows light blue and then blue shards of multiple variants of blue colored ice shards shoot from its mouth, with a light blue aura surround the shards, leaving behind a light blue trail as the shards fly through the air and then the shards are sent towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Candice|user1=Candice&#039;s Abomasnow|startcode=DP126|startname=Classroom Training!}}&lt;br /&gt;
{{movemid|type=ice|user=Wulfric|user1=Wulfric&#039;s Abomasnow|startcode=XY120|startname=All Hail the Ice Battlefield!}}&lt;br /&gt;
{{movemid|type=ice|useer=Adomasnow (Pokémon)|user1=A wild Abomasnow|startcode=M19|startname=Volcanion and the Mechanical Marvel}}&lt;br /&gt;
{{movep|type=ice|ms=582|pkmn=Vanillite|method=Vanillite&#039;s body becomes outlined in light blue. Then, light blue orbs of energy form around Vanillite&#039;s body and spin around it in a circle. The light blue orbs then glow a bright white and when the glow fades, the orbs have turned into multiple shards of ice. Vanillite then fires the ice shards at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Trip|user1=Trip&#039;s Vanillite|startcode=BW031|startname=Ash and Trip&#039;s Third Battle!}}&lt;br /&gt;
{{movep|type=ice|ms=460M|pkmn=Abomasnow|method=The inside of Mega Abomasnow&#039;s glows light blue and then blue shards of multiple variants of blue colored ice shards shoot from its mouth, with a light blue aura surround the shards, leaving behind a light blue trail as the shards fly through the air and then the shards are sent towards the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Wulfric|user1=Wulfric&#039;s Abomasnow|startcode=XY122|startname=A Real Icebreaker!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user shoots out shards ice.|image1=Team Galactic Abomasnow Ice Shard P7.png|image1p=Abomasnow}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow releases several shards of ice out of its mouth.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Galactic Grunt (Trainer class)|user1=Team Galactic&#039;s Abomasnow|startcode=P7-09|startname=A World Covered In Darkness|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user spits up several balls of snow or ice at the opponent.|image1=Candice Abomasnow Ice Shard Adventures.png|image1p=Abomasnow|image2=Platinum Froslass Ice Shard.png|image2p=Froslass}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow opens its mouth and releases a beam of small snowballs from its mouth at the opponent. The balls of snow then pile on the opponent when it hits the ground and trap it under snow.}}&lt;br /&gt;
{{movemid|type=ice|user=Candice|user1=Candice&#039;s Abomasnow|startcode=PS388|startname=To and Fro with Froslass|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=478|pkmn=Froslass|method=Froslass waves one of its arms to the side and multiple shards of ice come out of its arm and fire at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Platinum (Adventures)|user1=Platinum&#039;s Froslass|startcode=PS429|startname=Dealing with Dragonite}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ice&lt;br /&gt;
|genIV=Ice Shard IV&lt;br /&gt;
|genV=Ice Shard V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=冰礫 &#039;&#039;{{tt|Bīnglīk|Ice Shard}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;冰粒 &#039;&#039;{{tt|Bīnglāp​|Ice Grain}}&#039;&#039;&lt;br /&gt;
|zh_cmn=冰礫 / 冰砾 &#039;&#039;{{tt|Bīnglì|Ice Shard}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;冰粒 &#039;&#039;{{tt|Bīng​lì​|Ice Grain}}&#039;&#039;&lt;br /&gt;
|nl=IJsschild&lt;br /&gt;
|fr=Éclats Glace&lt;br /&gt;
|de=Eissplitter&lt;br /&gt;
|el=Θραύσμα Πάγου&lt;br /&gt;
|id=Kerikil Es&lt;br /&gt;
|it=Geloscheggia&lt;br /&gt;
|ko=얼음뭉치 &#039;&#039;Eol&#039;eum Mungchi&#039;&#039;&lt;br /&gt;
|pl=Odłamki lodu&lt;br /&gt;
|pt_br=Caco de Gelo&lt;br /&gt;
|pt_eu=Estilhaço de Gelo&lt;br /&gt;
|es_la=Hielazo ([[DP063]])&amp;lt;br&amp;gt;Fragmento de Hielo ([[DP079]]-[[DP155]])&amp;lt;br&amp;gt;Canto Helado ([[DP161]]-present)&lt;br /&gt;
|es_eu=Canto Helado&lt;br /&gt;
|ro=Ciobul de Gheață&lt;br /&gt;
|vi=Phi Băng Đá&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Ice}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Eissplitter]]&lt;br /&gt;
[[fr:Éclats Glace]]&lt;br /&gt;
[[it:Geloscheggia (mossa)]]&lt;br /&gt;
[[ja:こおりのつぶて]]&lt;br /&gt;
[[pl:Ice Shard]]&lt;br /&gt;
[[zh:冰砾（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shadow_Sneak_(move)&amp;diff=2568713</id>
		<title>Shadow Sneak (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shadow_Sneak_(move)&amp;diff=2568713"/>
		<updated>2016-12-24T04:00:17Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=425 |&lt;br /&gt;
name=Shadow Sneak |&lt;br /&gt;
jname=かげうち |&lt;br /&gt;
jtrans=Shadow Strike |&lt;br /&gt;
jtranslit=Kageuchi |&lt;br /&gt;
gameimage=Shadow Sneak.png |&lt;br /&gt;
gameimage2=Shadow Sneak 2.png |&lt;br /&gt;
gameimagewidth=300|&lt;br /&gt;
type=Ghost |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=30 |&lt;br /&gt;
maxpp=48 |&lt;br /&gt;
power=40 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
priority=+1 |&lt;br /&gt;
gen=IV |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
category=Smart |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Enables the user to perform first in the next turn. |&lt;br /&gt;
category6=Clever |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Causes the user to move earlier on the next turn. |&lt;br /&gt;
pokefordex=Shadow%20Sneak |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Shadow Sneak&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かげうち&#039;&#039;&#039; &#039;&#039;Shadow Strike&#039;&#039;) is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Shadow Sneak inflicts damage, and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Shadow Sneak will go first regardless of the user&#039;s or target&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
If the target also uses a move with an increased priority of +1 during the same round that the user uses Shadow Sneak, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Shadow Sneak is (or attempts to be) used, Shadow Sneak&#039;s increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ghost}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user extends its shadow and attacks the foe from behind. This move always goes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user extends its shadow and attacks the target from behind. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ghost|4}}&lt;br /&gt;
{{Moveentry/4|167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|19|19|19|19}}&lt;br /&gt;
{{Moveentry/4|168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|19|19|19|19}}&lt;br /&gt;
{{Moveentry/4|292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral|38|38|38{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|352|Kecleon|type=Normal|1|Field|Field|20{{sup/4|DP}}&amp;lt;br&amp;gt;22{{sup/4|PtHGSS}}|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;7{{sup/6|ORAS}}|7}}&lt;br /&gt;
{{Moveentry/4|353|Shuppet|type=Ghost|1|Amorphous|Amorphous|20|20{{sup/5|BW}}&amp;lt;br&amp;gt;16{{sup/5|B2W2}}|16{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|354|Banette|type=Ghost|1|Amorphous|Amorphous|20|20{{sup/5|BW}}&amp;lt;br&amp;gt;16{{sup/5|B2W2}}|16{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|355|Duskull|type=Ghost|1|Amorphous|Amorphous|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|356|Dusclops|type=Ghost|1|Amorphous|Amorphous|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|487|Giratina|type=Ghost|type2=Dragon|1|Undiscovered|Undiscovered|19{{sup/4|HGSS}}|19|19|19|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|||23|23}}&lt;br /&gt;
{{Moveentry/4|679|Honedge|type=Steel|type2=Ghost|1|Mineral|Mineral|||20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|680|Doublade|type=Steel|type2=Ghost|1|Mineral|Mineral|||20|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|681|Aegislash|type=Steel|type2=Ghost|1|Mineral|Mineral|||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous|||30|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|711|Gourgeist|type=Ghost|type2=Grass|1|Amorphous|Amorphous|||30|30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||14|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ghost|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Ghost|4}}&lt;br /&gt;
{{Moveentry/4|088|Grimer|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|088A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/4|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|280|Ralts|type=Psychic|type2=Fairy|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|353|Shuppet|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|679|Honedge|type=Steel|type2=Ghost|1|Mineral|Mineral|||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ghost|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Ghost}}&lt;br /&gt;
{{Moveentry/1|088|Grimer|type=Poison|1|Amorphous|Amorphous|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Movefoot|Ghost|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|grid={{Conquestmove/Grid/columns}}&lt;br /&gt;
|stars=2&lt;br /&gt;
|pow=26&lt;br /&gt;
|acc=100%&lt;br /&gt;
|users={{CSP|356|Dusclops}} &amp;amp;nbsp;&amp;amp;nbsp;{{CSP|442|Spiritomb}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===&lt;br /&gt;
{{sbw|Shadow Sneak}} is the side special move for {{SSB|Greninja}}. It can be charged to move a further distance. Greninja can move around while charging this attack.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoSpecialAttack&lt;br /&gt;
|id=66&lt;br /&gt;
|move=Shadow Sneak&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|pow=15&lt;br /&gt;
|segments=5&lt;br /&gt;
|duration=3.1&lt;br /&gt;
|crit=5&lt;br /&gt;
|users=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ghost}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on a target up to 2 tiles away.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The user extends its shadow and attacks the enemy from behind.}}&lt;br /&gt;
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Hold B to move the shadow. Release B to attack.{{tt|*|Super Smash Bros. for 3DS manual}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=ghost|exp=yes|gen=The user extends its shadow and it attacks the opponent.|image1=Jupiter Sableye Shadow Sneak Adventures 1.png|image1p=Extending the shadows|image2=Jupiter Sableye Shadow Sneak Adventures 2.png|image2p=Sableye}}&lt;br /&gt;
{{movep|type=ghost|ms=302|pkmn=Sableye|method=Sableye&#039;s shadow zooms forward until it is behind the opponent. The shadow then raises one of its fists and the fist comes out of the ground. Sableye&#039;s shadow then punches the opponent or a burst of energy erupts from the ground under the opponent from the shadows. Sometimes, when the light is bright, Sableye can make multiple shadows appear and stretch out from it.}}&lt;br /&gt;
{{movebtmManga|type=ghost|user=Jupiter|user1=Jupiter&#039;s Sableye|startcode=PS395|startname=Stopping Sableye|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Try Adventure manga===&lt;br /&gt;
{{movemanga|type=ghost|exp=yes|gen=Unknown.|image1=Haidoru Kecleon Shadow Sneak.png|image1p=Kecleon}}&lt;br /&gt;
{{movep|type=ghost|ms=352|pkmn=Kecleon|method=Kecleon.}}&lt;br /&gt;
{{movebtmManga|type=ghost|user=Haidoru|user1=Haidoru&#039;s Kecleon|startcode=TA34|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ghost|&lt;br /&gt;
genIV=Shadow Sneak IV|&lt;br /&gt;
genV=Shadow Sneak V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ghost color}}|bordercolor={{ghost color light}}&lt;br /&gt;
|zh_cmn=影子偷襲 &#039;&#039;{{tt|Yǐngzi Tōuxí|Shadow Sneak}}&#039;&#039;&lt;br /&gt;
|nl=Sluipschaduw&lt;br /&gt;
|fr=Ombre Portée&lt;br /&gt;
|de=Schattenstoß&lt;br /&gt;
|el=Λαθροσκιοβασία &#039;&#039;Lathroskiobasia&#039;&#039;&lt;br /&gt;
|it=Furtivombra&lt;br /&gt;
|pt_br=Sombra Traiçoeira&amp;lt;br&amp;gt;Furtividade nas Sombras (TCG)&lt;br /&gt;
|pt_eu=Sombra Traiçoeira&lt;br /&gt;
|ko=야습 &#039;&#039;Yaseup&#039;&#039;&lt;br /&gt;
|es=Sombra Vil}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Ghost}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Schattenstoß]]&lt;br /&gt;
[[fr:Ombre Portée]]&lt;br /&gt;
[[it:Furtivombra (mossa)]]&lt;br /&gt;
[[ja:かげうち]]&lt;br /&gt;
[[pl:Shadow Sneak]]&lt;br /&gt;
[[zh:影子偷袭（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Vacuum_Wave_(move)&amp;diff=2568712</id>
		<title>Vacuum Wave (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Vacuum_Wave_(move)&amp;diff=2568712"/>
		<updated>2016-12-24T03:59:10Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=410 |&lt;br /&gt;
name=Vacuum Wave |&lt;br /&gt;
jname=しんくうは |&lt;br /&gt;
jtrans=Vacuum Wave |&lt;br /&gt;
jtranslit=Shinkūha |&lt;br /&gt;
gameimage=Vacuum Wave.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=30 |&lt;br /&gt;
maxpp=48 |&lt;br /&gt;
power=40 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
priority=+1 |&lt;br /&gt;
gen=IV |&lt;br /&gt;
target=anyadjacent|&lt;br /&gt;
category=Smart |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Enables the user to perform first in the next turn. |&lt;br /&gt;
category6=Cool |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Causes the user to move earlier on the next turn. |&lt;br /&gt;
pokefordex=Vacuum%20Wave |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しんくうは&#039;&#039;&#039; &#039;&#039;Vacuum Wave&#039;&#039;) is a damage dealing {{type|Fighting}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Vacuum Wave inflicts damage, and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Vacuum Wave will go first regardless of the user&#039;s or target&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
If the target also uses a move with an increased priority of +1 during the same round that the user uses Vacuum Wave, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Vacuum Wave is (or attempts to be) used, Vacuum Wave&#039;s increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fighting|4}}&lt;br /&gt;
{{Moveentry/4|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|26|26|26|26|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|1{{sup/4|PtHGSS}}|1|1|1}}&lt;br /&gt;
{{Moveentry/4|798|Kartana|type=Grass|type2=Steel|1|Undiscovered|Undiscovered||||1}}&lt;br /&gt;
{{Movefoot|Fighting|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Fighting|4}}&lt;br /&gt;
{{Moveentry/4|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/4|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|4}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/Tutor|Fighting|2}}&lt;br /&gt;
{{Movehead/Tutor/4|no|yes|yes}}&lt;br /&gt;
{{Moveentry/2|056|Mankey|type=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|057|Primeape|type=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|297|Hariyama|type=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|390|Chimchar|type=Fire|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=It spins around to gather air. It then releases it by punching the gathered air in the form of a shape.|image1=Chrissy Vacuum Wave 2.png|image1p=The shape|image2=Zoey Gallade Vacuum Wave.png|image2p=Gallade|image3=Chrissy Vacuum Wave 1.png|image3p=Croagunk charging|image4=Cameron Riolu Vacuum Wave.png|image4p=Riolu}}&lt;br /&gt;
{{movep|type=fighting|ms=453|pkmn=Croagunk|method=Croagunk jumps into the air and spins around, causing pink wind to appear and surround it. It then turns towards the opponent and puts its arms around its head, firing the wind from around its body in the shape of a heart.}}&lt;br /&gt;
{{movemid|type=fighting|user=Nurse Joy|user1=Nurse Joy&#039;s Chrissy|startcode=DP082|startname=Cream of the Croagunk Crop!|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=475|pkmn=Gallade|method=Gallade jumps into the air and its forearms glow white. Then, it spins around with its head and its arms extended facing the opponent and it fires a horizontal tornado from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Zoey|user1=Zoey&#039;s Gallade|startcode=DP177|startname=A Grand Fight for Winning!}}&lt;br /&gt;
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu waves its arms, causing light blue wind to appear and surround it. Riolu then jumps into the air, crosses its arms and then opens them, firing the wind from around its body in the form of a shockwave.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Cameron&#039;s Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user creates a powerful tornado by punching.|image1=Maylene Riolu Vacuum Wave Adventures.png|image1p=Riolu|image2=Platinum Empoleon Vacuum Wave.png|image2p=Empoleon|image3=Looker Croagunk Vacuum Wave Adventures.png|image3p=Croagunk}}&lt;br /&gt;
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu waves both of its arms above its body and back down to one side, creating a cyclone of energy from its hand and firing it at the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Maylene|user1=Maylene&#039;s Riolu|startcode=PS357|startname=Magnificent Meditite and Really Riolu II|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=395|pkmn=Empoleon|method=Empoleon waves one of its wings at the opponent, firing a powerful wave of energy from its wing at the opponent.}}&lt;br /&gt;
{{Movemid|type=fighting|user=Platinum&#039;s Empoleon|startcode=PS366|startname=Floatzel and Jetsam|notes=Empoleon {{color2|{{fighting color dark}}|Manga move errors|cannot legally learn}} Vacuum Wave}}&lt;br /&gt;
{{movep|type=fighting|ms=453|pkmn=Croagunk|method=Croagunk waves both of its arms, firing a blade of air at the opponent.}}&lt;br /&gt;
{{MovebtmManga|type=fighting|user=Looker|user1=Looker&#039;s Croagunk|startcode=PS513|startname=Into the Quarterfinals!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fighting|&lt;br /&gt;
genIV=Vacuum Wave IV|&lt;br /&gt;
genV=Vacuum Wave V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}&lt;br /&gt;
|zh_cmn=真空波 &#039;&#039;{{tt|Zhēnkōng Bō|Vacuum Wave}}&#039;&#039;&lt;br /&gt;
|nl=Vacuümgolf&lt;br /&gt;
|fr=Onde Vide&lt;br /&gt;
|de=Vakuumwelle&lt;br /&gt;
|el=Κυματοκενό&lt;br /&gt;
|id=Gelombang Hampa&lt;br /&gt;
|it=Vuotonda&lt;br /&gt;
|pl=Ssąca fala&lt;br /&gt;
|pt=Onda de Vácuo&lt;br /&gt;
|es=Onda Vacío&lt;br /&gt;
|vi=Sóng Chân Không&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Fighting}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Vakuumwelle]]&lt;br /&gt;
[[fr:Onde Vide]]&lt;br /&gt;
[[it:Vuotonda (mossa)]]&lt;br /&gt;
[[ja:しんくうは]]&lt;br /&gt;
[[pl:Vacuum Wave]]&lt;br /&gt;
[[zh:真空波（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mach_Punch_(move)&amp;diff=2568710</id>
		<title>Mach Punch (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mach_Punch_(move)&amp;diff=2568710"/>
		<updated>2016-12-24T03:58:06Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=183&lt;br /&gt;
|name=Mach Punch&lt;br /&gt;
|jname=マッハパンチ&lt;br /&gt;
|jtrans=Mach Punch&lt;br /&gt;
|jtranslit=Mahha Panchi&lt;br /&gt;
|gameimage=Mach Punch.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=30&lt;br /&gt;
|maxpp=48&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The next appeal can be made earlier next turn.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Enables the user to perform first in the next turn.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Causes the user to move earlier on the next turn.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mach Punch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マッハパンチ&#039;&#039;&#039; &#039;&#039;Mach Punch&#039;&#039;) is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Hitmonchan}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Mach Punch inflicts damage, and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Mach Punch will go first regardless of the user&#039;s or target&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
If the target also uses a move with an increased priority of +1 during the same round that the user uses Mach Punch, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Mach Punch is (or attempts to be) used, Mach Punch&#039;s increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|An incredibly fast punch that always lands first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A fast punch that lands first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A punch is thrown at wicked speed to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A punch thrown at blinding speed. It is certain to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|The user throws a punch at blinding speed. It is certain to strike first.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user throws a punch at blinding speed. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fighting|2}}&lt;br /&gt;
{{Moveentry/6|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|32|32|32|16|16|1, 16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|||17|17|17|15}}&lt;br /&gt;
{{Moveentry/6|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|||17|17|17|15}}&lt;br /&gt;
{{Moveentry/6|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass||23|23|23|23|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|||14|14|14|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|||14|14|14|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Fighting|2}}&lt;br /&gt;
{{Moveentry/6|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|240|Magby|type=Fire|1|Human-Like|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like||||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|6}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Fighting}}&lt;br /&gt;
{{Moveentry/1|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|533|Gurdurr|type=Fighting|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Dream Park}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on a target up to two tiles ahead.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=The user&#039;s fist glows and it punches the opponent.|image1=Flint Monferno Mach Punch.png|image1p=Monferno|image2=Kyle Hitmonchan Mach Punch.png|image2p=Hitmonchan|image3=Kenny Breloom Mach Punch.png|image3p=Breloom|image4={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Ash|1=Flint}} Infernape Mach Punch.png|image4p=Infernape}}&lt;br /&gt;
{{movep|type=fighting|ms=107|pkmn=Hitmonchan|method=Hitmonchan&#039;s fist glows light blue as it gathers energy in it. It then punches the air, making a huge see-through boxing glove come out and punch the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Kiyo|user1=Kiyo&#039;s Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Debut}}&lt;br /&gt;
{{movemid|type=fighting|user=Kyle Hamm|user1=Kyle Hamm&#039;s Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}&lt;br /&gt;
{{movep|type=fighting|ms=286|pkmn=Breloom|method=Breloom&#039;s fist becomes covered in a white orb and it punches the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Breloom (Pokémon)|user1=Multiple wild Breloom|startcode=AG082|startname=A Shroomish Skirmish}}&lt;br /&gt;
{{movemid|type=fighting|user=Kenny (Sinnoh)|user1=Kenny&#039;s Breloom|startcode=DP060|startname=Journey to the Unown!}}&lt;br /&gt;
{{movemid|type=fighting|user=Breloom (Pokémon)|user1=A wild Breloom|startcode=XY104|startname=A Windswept Encounter!}}&lt;br /&gt;
{{movep|type=fighting|ms=392|pkmn=Infernape|method=Infernape&#039;s fist glow light blue and it punches the opponent, or both of Infernape&#039;s fists or whole arm glow light blue and it repeatedly punches the opponent. Sometimes, its eyes flash yellow before it uses the attack.}}&lt;br /&gt;
{{movemid|type=fighting|user=Allegra|user1=Allegra&#039;s Infernape|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=fighting|user=Ash&#039;s Infernape|startcode=DP163|startname=Fighting Ire with Fire!}}&lt;br /&gt;
{{movemid|type=fighting|user=Flint&#039;s Infernape|startcode=DP165|startname=Flint Sparks the Fire!}}&lt;br /&gt;
{{movemid|type=fighting|user=Narissa|user1=Narissa&#039;s Ditto Two in the form of Infernape|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!|notes=Used via {{color2|{{fighting color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
{{movep|type=fighting|ms=391|pkmn=Monferno|method=One or both of Monferno&#039;s fists glow light blue and it punches the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Angie|user1=A Monferno Angie used briefly|startcode=DP088|startname=Camping It Up!}}&lt;br /&gt;
{{movemid|type=fighting|user=Ash&#039;s Monferno|startcode=DP132|startname=Evolving Strategies!}}&lt;br /&gt;
{{movebtm|type=fighting|user=Flint&#039;s Monferno|startcode=DP180|startname=Four Roads Diverged in a Pokémon Port!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user charges at the opponent at a high speed and punches the opponent.|image1=Monlee Mach Punch.png|image1p=Hitmonlee|image2=Chimler Mach Punch.png|image2p=Infernape|image3=Chimler Monferno Mach Punch.png|image3p=Monferno}}&lt;br /&gt;
{{movep|type=fighting|ms=107|pkmn=Hitmonchan|method=Hitmonchan charges at the opponent at a high speed and punches the opponent, or Hitmonchan punches the air in front of it and fires an energy blast from its fist at the opponent, or Hitmonchan repeatedly punches the opponent at a fast speed with both of its fists.}}&lt;br /&gt;
{{movemid|type=fighting|user=Monlee|user1=Crystal&#039;s Monlee|startcode=PS117|startname=Slugging it Out with Slugma|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=391|pkmn=Monferno|method=Monferno rushes up to the opponent and punches it with a powerful blow.}}&lt;br /&gt;
{{movemid|type=fighting|user=Chimler|user1=Pearl&#039;s Chimler|startcode=PS357|startname=Magnificent Meditite &amp;amp; Really Riolu II}}&lt;br /&gt;
{{movep|type=fighting|ms=392|pkmn=Infernape|method=Infernape brings one of its fists forward and punches the opponent with incredible force.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Chimler|user1=Pearl&#039;s Chimler|startcode=PS383|startname=Winning Over Wingull}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user rapidly trades several punches in a row.|image1=Mitsumi Infernape Mach Punch.png|image1p=Infernape}}&lt;br /&gt;
{{movep|type=fighting|ms=392|pkmn=Infernape|method=Infernape gives out several punches in a row.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Mitsumi&#039;s Infernape|startcode=DPA06|startname=Beauty Contest: The Pokémon Super Contest!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user quickly punches the foe.|image1=Red Tyrogue Mach Punch PMRS.png|image1p=Tyrogue}}&lt;br /&gt;
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue quickly punches the foe.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Red&#039;s Tyrogue|startcode=PMRS44|startname=Clefairy Is Head-Hunted?!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genII=Mach Punch II&lt;br /&gt;
|genIII=Mach Punch III&lt;br /&gt;
|genIV=Mach Punch DP&lt;br /&gt;
|PtHGSS=Mach Punch PtHGSS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genV=Mach Punch V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PMDRB=Mach Punch PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Stad2=Mach Punch Stad2&lt;br /&gt;
|Colo=Mach Punch Colo&lt;br /&gt;
|XD=Mach Punch XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|zh_cmn=音速拳 &#039;&#039;{{tt|Yīnsù Quán|Sonic Speed Punch}}&#039;&#039;&lt;br /&gt;
|nl=Machslag&lt;br /&gt;
|fi=Yliääni-isku ({{tt|Advanced Challenge|Also used for Supersonic}})&amp;lt;br&amp;gt;Täysmäjäys ({{tt|Battle Frontier|Also used for Focus Punch}})&lt;br /&gt;
|fr=Mach Punch&lt;br /&gt;
|de=Tempohieb&lt;br /&gt;
|el=Υπερηχητική Γροθιά&lt;br /&gt;
|hi=माक मुक्का &#039;&#039;Mach Mukka&#039;&#039;&lt;br /&gt;
|id=Pukulan Kilat&amp;lt;br&amp;gt;Pukulan Secepat Kilat&lt;br /&gt;
|it=Pugnorapido&lt;br /&gt;
|ko=마하펀치 &#039;&#039;Mach Punch&#039;&#039;&lt;br /&gt;
|pl=Mach Cios&lt;br /&gt;
|pt_br=Soco Rápido&amp;lt;br&amp;gt;Soco Mach (TCG)&lt;br /&gt;
|pt_eu=Golpe Supersónico&lt;br /&gt;
|ro=Pumnul Mach&lt;br /&gt;
|sr=Probijanje zvučnog zida&lt;br /&gt;
|es_la= Super Golpe ([[AG145]]-[[DP060]], [[DP132]]-present)&amp;lt;br&amp;gt;Golpe Veloz ([[DP088]])&lt;br /&gt;
|es_eu=Ultrapuño&lt;br /&gt;
|vi=Đục Lỗ Siêu Âm Thanh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Fighting}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Punching moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tempohieb]]&lt;br /&gt;
[[fr:Mach Punch]]&lt;br /&gt;
[[it:Pugnorapido (mossa)]]&lt;br /&gt;
[[ja:マッハパンチ]]&lt;br /&gt;
[[pl:Mach Punch]]&lt;br /&gt;
[[zh:音速拳（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Accelerock_(move)&amp;diff=2568708</id>
		<title>Accelerock (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Accelerock_(move)&amp;diff=2568708"/>
		<updated>2016-12-24T03:56:18Z</updated>

		<summary type="html">&lt;p&gt;ImNotGoodAtPasswords: /* Effect */ Keeping it consistent with other Priority moves; Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=709&lt;br /&gt;
|name=Accelerock&lt;br /&gt;
|jname=アクセルロック&lt;br /&gt;
|jtrans=Accel Rock&lt;br /&gt;
|jtranslit=Akuserurokku&lt;br /&gt;
|gameimage=SM Prerelease Accelerock.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Rock&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=40&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=+1&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&amp;lt;!--&lt;br /&gt;
|kingsrock=yes--&amp;gt;&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accelerock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アクセルロック&#039;&#039;&#039; &#039;&#039;Accel Rock&#039;&#039;) is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Lycanroc}} Midday Form.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Accelerock inflicts damage, and is an increased [[priority]] move. If the target does not use an increased priority move during the round that it is used, Accelerock will go first regardless of the user&#039;s or target&#039;s speed.&lt;br /&gt;
&lt;br /&gt;
If the target also uses a move with an increased priority of +1 during the same round that the user uses Accelerock, the attack order of the users will be determined normally.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Accelerock is (or attempts to be) used, Accelerock&#039;s increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SM}}|The user smashes into the target at high speed. This move always goes first.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Rock|7}}&lt;br /&gt;
{{Moveentry/1|745|Lycanroc|type=Rock|1|Field|Field|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;|form=|Midday Form}}&lt;br /&gt;
{{Movefoot|Rock|1}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=衝岩 &#039;&#039;{{tt|Chūngngàahm|Rock Rush}}&#039;&#039;&lt;br /&gt;
|zh_cmn=衝岩 / 冲岩 &#039;&#039;{{tt|Chōngyán|Rock Rush}}&#039;&#039;&lt;br /&gt;
|fr=Vif Roc&lt;br /&gt;
|de=Turbofelsen&lt;br /&gt;
|it=Rocciarapida&lt;br /&gt;
|ko=액셀록 &#039;&#039;Accel Rock&#039;&#039;&lt;br /&gt;
|pl=Szybka skała&lt;br /&gt;
|ru=Ускорение Камня &#039;&#039;Uskoreniye Kamnya&#039;&#039;&lt;br /&gt;
|es=Roca Veloz&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Quick Attack|Rock}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Turbofelsen]]&lt;br /&gt;
[[fr:Vif Roc]]&lt;br /&gt;
[[it:Rocciarapida (mossa)]]&lt;br /&gt;
[[ja:アクセルロック]]&lt;br /&gt;
[[zh:衝岩（招式）]]&lt;/div&gt;</summary>
		<author><name>ImNotGoodAtPasswords</name></author>
	</entry>
</feed>