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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Klinklang_(Pok%C3%A9mon)&amp;diff=2373317</id>
		<title>Klinklang (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Klinklang_(Pok%C3%A9mon)&amp;diff=2373317"/>
		<updated>2015-12-30T02:59:36Z</updated>

		<summary type="html">&lt;p&gt;I-B: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Klang | next=Tynamo | prevnum=600 | nextnum=602 | type=Steel }}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Klinklang |&lt;br /&gt;
jname=ギギギアル |&lt;br /&gt;
tmname=Gigigiaru |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;gee-gee-gee-ah-roo&#039;&#039;&amp;lt;/sc&amp;gt; |&lt;br /&gt;
species=Gear |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Steel |&lt;br /&gt;
abilityn=d |&lt;br /&gt;
ability1=Plus |&lt;br /&gt;
ability2=Minus |&lt;br /&gt;
abilityd=Clear Body |&lt;br /&gt;
ndex=601 |&lt;br /&gt;
udex=107 |&lt;br /&gt;
u2dex=132 |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=178.6 |&lt;br /&gt;
weight-kg=81.0 |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral|&lt;br /&gt;
eggcycles=21|&lt;br /&gt;
expyield=234 |&lt;br /&gt;
lv100exp=1,059,860|&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Gray|&lt;br /&gt;
catchrate=30|&lt;br /&gt;
evtotal=3|&lt;br /&gt;
evde=3|&lt;br /&gt;
body=11 |&lt;br /&gt;
pokefordex=klinklang |&lt;br /&gt;
generation=5 |&lt;br /&gt;
friendship=70|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Klinklang&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ギギギアル&#039;&#039;&#039; &#039;&#039;Gigigiaru&#039;&#039;) is a {{type|Steel}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Klang}} starting at [[level]] 49 and is the final form of {{p|Klink}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Klinklang resembles four interlocking gears, with six teeth on the smaller two gears and eight teeth on the larger gear. The fourth gear is on its lower side, and is red-topped with a thin, spiked rim below it. The red core is used to store energy gained from the rotating gears. This energy can be released through the spiked gear at the bottom. The teeth of the smaller gears are a light gray, while their central regions are much darker. The teeth of the larger gear are a medium gray and its central region is darker. The left eye of the smaller gear is a white &amp;quot;X&amp;quot;, while its right eye has a black pupil and a white sclera. It has a round green nose and a small mouth. The largest gear appears to have a face with a black square for its left eye, a black circle for its right eye, and a sharply angled white frown. Klinklang can fire tiny gears at high speeds in the form of {{m|Gear Grind}} and {{m|Shift Gear}}, its [[signature move]]s.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Klinklang anime.png|250px|thumb|right|Klinklang in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Klinklang appeared in &#039;&#039;[[M14|White—Victini and Zekrom and Black—Victini and Reshiram]]&#039;&#039; with {{p|Klink}} and {{p|Klang}} under the ownership of [[Eindoak Town]] mayor [[Mannes]]. He used the three for various tasks, such as powering the music machine at Eindoak Town&#039;s Harvest Festival, doing yard work on his property and finally, powering his helicopter in the climax of the films.&lt;br /&gt;
&lt;br /&gt;
Klinklang made its anime TV debut in &#039;&#039;[[BW063|Evolution Exchange Excitement!]]&#039;&#039;. One appeared in [[Chargestone Cave]], where it had a pen that was left behind by [[Cedric Juniper]] stuck in its gears. The same Klinklang later appeared in a flashback in &#039;&#039;[[BW065|Battling the Bully!]]&#039;&#039;, when it was revealed that the [[Ash&#039;s Krookodile|Sunglasses Krokorok]] threw the pen into its gears by accident.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Two Klinklang make a brief cameo in &#039;&#039;[[BW102|Team Eevee and the Pokémon Rescue Squad!]]&#039;&#039; powering two separate helicopters. One of them appeared again in &#039;&#039;[[BW103|Curtain Up, Unova League!]]&#039;&#039; and &#039;&#039;[[SS026|Mewtwo — Prologue to Awakening]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Klinklang makes a brief appearance on a television monitor in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Unova}}&lt;br /&gt;
{{Animedexbody|BW063|Klinklang|Ash&#039;s Pokédex|Klinklang, the Gear Pokémon and the final evolved form of Klink. Klinklang uses its spikes to fire charged energy into its environment, using its red core as an energy tank.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Best Wishes&#039;&#039;|Unova}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Ingo Klinklang Adventures.png|thumb|170px|Klinklang in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{FB|Subway Boss|Ingo}} has a Klinklang which was seen next to him while {{adv|White}} was testing the [[Battle Subway]].&lt;br /&gt;
&lt;br /&gt;
Another Klinklang was seen under the ownership of [[Colress]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Klinklang (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. for Wii U]]===&lt;br /&gt;
Klinklang makes a cameo appearance in the {{OBP|Kalos Pokémon League|stage}}. When the stage transitions to [[Wikstrom]]&#039;s room, it can be seen in the background along with {{p|Steelix}}, {{p|Scizor}}, and {{p|Honedge}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=steel}}&lt;br /&gt;
{{Dex/NA|gen=V}}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry1|v=Black|t=FFF|entry=Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.}}&lt;br /&gt;
{{Dex/Entry1|v=White|entry=The gear with the red core is rotated at high speed for a rapid energy charge.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=The gear with the red core is rotated at high speed for a rapid energy charge.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=The gear with the red core is rotated at high speed for a rapid energy charge.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=steel}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Evolution|Evolve]] {{p|Klang}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[P2 Laboratory]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Klang}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Klang}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Steel}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[World Axle - B2F]], Cave: All{{tt|*|Zekrom encounter}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD GTI|link=Pokémon Mystery Dungeon: Gates to Infinity|color={{silver color}}|area=[[Glacier Palace - Western Spire]] (1F-12F), [[Glacier Palace - Great Spire]] (1F-5F), [[Moonlit Forest]] (Mapless Street), [[Rusty Mountain]] (1F-24F), [[Jaws of the Abyss]] (Golden Chamber), [[Smoking Mountain]] (Golden Chamber), [[Cape at the Edge]] (B1-B29), [[Poké Forest]] (6F-10F), Magnagate dungeons}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Model Train Room#Working Gears|Model Train Room: Working Gears]] &amp;lt;small&amp;gt;(Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Sacred Plains#Stage 2|Sacred Plains: Stage 2]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Albens Town|Albens Town: Stage 239]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Rumbling Hall|White Ruins: Rumbling Hall]] &amp;lt;small&amp;gt;(Center Boss, Back, Special)&amp;lt;/small&amp;gt;,&amp;lt;br&amp;gt;[[Plasma Tundra#Sacred Blade Cliff|Plasma Tundra: Sacred Blade Cliff]] &amp;lt;small&amp;gt;(Special)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Steel|&lt;br /&gt;
HP=      60 |&lt;br /&gt;
Attack= 100 |&lt;br /&gt;
Defense=115 |&lt;br /&gt;
SpAtk=   70 |&lt;br /&gt;
SpDef=   85 |&lt;br /&gt;
Speed=   90}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=steel|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy=    50 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
steel=yes|&lt;br /&gt;
newpoison=1|&lt;br /&gt;
gen5dark=yes|&lt;br /&gt;
gen5ghost=yes|&lt;br /&gt;
olddark=½|&lt;br /&gt;
oldghost2=½|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Klinklang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/level6|1|Magnetic Flux|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|1|Zap Cannon|Electric|Special|120|50|5|||Cool|2|1}}&lt;br /&gt;
{{learnlist/level6|1|Vice Grip|Normal|Physical|55|100|30|||Tough|4|0}}&lt;br /&gt;
{{learnlist/level6|1|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|1|Thunder Shock|Electric|Special|40|100|30|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|1|Gear Grind|Steel|Physical|50|85|15||&#039;&#039;&#039;|Clever|4|0}}&lt;br /&gt;
{{learnlist/level6|6|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|11|Thunder Shock|Electric|Special|40|100|30|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|16|Gear Grind|Steel|Physical|50|85|15||&#039;&#039;&#039;|Clever|4|0}}&lt;br /&gt;
{{learnlist/level6|21|Bind|Normal|Physical|15|85|20|||Tough|3|0}}&lt;br /&gt;
{{learnlist/level6|25|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/level6|31|Autotomize|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/level6|36|Mirror Shot|Steel|Special|65|85|10||&#039;&#039;&#039;|Beautiful|2|3}}&lt;br /&gt;
{{learnlist/level6|40|Screech|Normal|Status|&amp;amp;mdash;|85|40|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|44|Discharge|Electric|Special|80|100|15|||Beautiful|2|2}}&lt;br /&gt;
{{learnlist/level6|48|Metal Sound|Steel|Status|&amp;amp;mdash;|85|40|||Clever|1|3}}&lt;br /&gt;
{{learnlist/level6|54|Shift Gear|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|60|Lock-On|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|66|Zap Cannon|Electric|Special|120|50|5|||Cool|2|1}}&lt;br /&gt;
{{learnlist/level6|72|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/level6|76|Magnetic Flux|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/levelf/6|Klinklang|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Klinklang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/tm6|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/tm6|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|2|3}}&lt;br /&gt;
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM25|Thunder|Electric|Special|110|70|10|||Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM68|Giga Impact|Normal|Physical|150|90|5|||Tough|4|4}}&lt;br /&gt;
{{learnlist/tm6|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Tough|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM72|Volt Switch|Electric|Special|70|100|20|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|||Cool|1|3}}&lt;br /&gt;
{{learnlist/tm6|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM91|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;|Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM92|Trick Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM93|Wild Charge|Electric|Physical|90|100|15|||Tough|6|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|XY}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|HM06|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|ORAS}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tmf/6|Klinklang|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Klinklang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/breed6null}}&lt;br /&gt;
{{learnlist/breedf/6|Klinklang|Steel|Steel|5}}	&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Klinklang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/tutor6|Bind|Normal|Physical|15|85|20|||no|yes|Tough|3|0}}&lt;br /&gt;
{{learnlist/tutor6|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||no|yes|Clever|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes|Tough|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Magic Coat|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes|Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes|Clever|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Recycle|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes|Clever|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|||no|yes|Cool|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes|Beautiful|3|0}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10|||no|yes|Cute|2|1}}&lt;br /&gt;
{{learnlist/tutorf/6|Klinklang|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/6|Klinklang|steel|steel|5|xy=n}}&lt;br /&gt;
{{Learnlist/prevo6null}}&lt;br /&gt;
{{learnlist/prevof/6|Klinklang|steel|steel|5}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=Steel |&lt;br /&gt;
ndex=601 |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=3 |&lt;br /&gt;
rumble2defense=4 |&lt;br /&gt;
rumble2speed=3 |&lt;br /&gt;
Pad2=Klinklang was moving the elevator with {{p|Klink}} and {{p|Klang}}. Despite his clunky appearance, Klinklang is easily moved to tears. |&lt;br /&gt;
Park2strong= |&lt;br /&gt;
Park2weak= |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-3&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|no1=599&lt;br /&gt;
|name1=Klink&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 38}}&lt;br /&gt;
|no2=600&lt;br /&gt;
|name2=Klang&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 49}}&lt;br /&gt;
|no3=601&lt;br /&gt;
|name3=Klinklang&lt;br /&gt;
|type1-3=Steel}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=steel}}&lt;br /&gt;
{{Spritebox/NA|gen=V}}&lt;br /&gt;
{{Spritebox/5|ndex=601}}&lt;br /&gt;
{{Spritebox/6|ndex=601}}&lt;br /&gt;
{{Spritebox/Footer|601|Klinklang}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the generation 5 games, Klinklang&#039;s topmost gear always remains to the left side, regardless of front or back sprite. The back sprite was then changed so that the top gear is now on the right side, starting in X and Y. The same applies to Klink and Klang.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Klinklang is based on interlocking gears, more specifically a combination of {{wp|sun and planet gear}}s, a {{wp|bevel gear}} and an {{wp|Gear#External vs. internal gears|external gear}}. The {{p|Klink}} line&#039;s {{Shiny}} coloration may have been based on {{wp|copper}} gears, as their noses have turned green as copper does when it oxidizes into such compounds as {{wp|copper carbonate}}, forming a  patina.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Klinklang is a combination of &#039;&#039;{{p|Klink}}&#039;&#039; and &#039;&#039;{{p|Klang}}&#039;&#039;, making it also a combination of &#039;&#039;clink&#039;&#039; and &#039;&#039;clang&#039;&#039; (onomatopoeia for metal striking a surface). It may also involve &#039;&#039;link&#039;&#039;, possibly referring to how the four gears are connected.&lt;br /&gt;
&lt;br /&gt;
Gigigiaru is derived from &#039;&#039;gear&#039;&#039;, with &#039;&#039;gi&#039;&#039; repeated twice to denote the addition of Klang&#039;s fourth gear.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=steel|type2=steel&lt;br /&gt;
|ja=ギギギアル &#039;&#039;Gigigiaru&#039;&#039;|jameaning=From {{tt|ギア &#039;&#039;gia&#039;&#039;|gear}}&lt;br /&gt;
|fr=Cliticlic|frmeaning=From a corruption of &#039;&#039;{{tt|cliquetis|clatter}}&#039;&#039;. Also a pun on &#039;&#039;{{tt|Tic|French name of Klink}}&#039;&#039; and &#039;&#039;{{tt|Clic|French name of Klang}}&#039;&#039;.&lt;br /&gt;
|es=Klinklang|esmeaning=Same as English name&lt;br /&gt;
|de=Klikdiklak|demeaning=German onomatopoeia for moving cogwheels&lt;br /&gt;
|it=Klinklang|itmeaning=Same as English name&lt;br /&gt;
|ko=기기기어르 &#039;&#039;Gigigieoreu&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=齒輪怪 / 齿轮怪 &#039;&#039;Chǐlúnguài​&#039;&#039;|zh_cmnmeaning=From {{tt|齒輪 &#039;&#039;chǐlún&#039;&#039;|gear}} and {{tt|怪 &#039;&#039;guài​&#039;&#039;|monster, freak}}&lt;br /&gt;
|hi=क्लिंक्लंग &#039;&#039;Klinklang&#039;&#039;|himeaning=Transliteration of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Klang | next=Tynamo | prevnum=600 | nextnum=602 | type=Steel }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:Klinklang]]&lt;br /&gt;
&amp;lt;!--[[pt:Klinklang (pokémon)]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Klikdiklak]]&lt;br /&gt;
[[es:Klinklang]]&lt;br /&gt;
[[fr:Cliticlic]]&lt;br /&gt;
[[ja:ギギギアル]]&lt;br /&gt;
[[pl:Klinklang]]&lt;br /&gt;
[[zh:齿轮怪]]&lt;/div&gt;</summary>
		<author><name>I-B</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Klang_(Pok%C3%A9mon)&amp;diff=2373316</id>
		<title>Klang (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Klang_(Pok%C3%A9mon)&amp;diff=2373316"/>
		<updated>2015-12-30T02:58:41Z</updated>

		<summary type="html">&lt;p&gt;I-B: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Klink | next=Klinklang | prevnum=599 | nextnum=601 | type=Steel }}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Klang |&lt;br /&gt;
jname=ギギアル |&lt;br /&gt;
tmname=Gigiaru |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;gi-gi-ah-roo&#039;&#039;&amp;lt;/sc&amp;gt;  |&lt;br /&gt;
species=Gear|&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Steel |&lt;br /&gt;
abilityn=d |&lt;br /&gt;
ability1=Plus |&lt;br /&gt;
ability2=Minus |&lt;br /&gt;
abilityd=Clear Body |&lt;br /&gt;
ndex=600 |&lt;br /&gt;
udex=106 |&lt;br /&gt;
u2dex=131 |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=112.4 |&lt;br /&gt;
weight-kg=51.0 |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral|&lt;br /&gt;
eggcycles=21|&lt;br /&gt;
expyield=154 |&lt;br /&gt;
lv100exp=1,059,860|&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Gray|&lt;br /&gt;
catchrate=60|&lt;br /&gt;
evtotal=2|&lt;br /&gt;
evde=2|&lt;br /&gt;
body=11 |&lt;br /&gt;
pokefordex=klang |&lt;br /&gt;
generation=5 |&lt;br /&gt;
friendship=70|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Klang&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ギギアル&#039;&#039;&#039; &#039;&#039;Gigiaru&#039;&#039;) is a {{type|Steel}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Klink}} starting at [[level]] 38 and evolves into {{p|Klinklang}} starting at level 49.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Klang resembles three interlocking gears, with six teeth on the smaller two gears and eight teeth on the larger gear. The teeth of the smaller gears are a light gray, while their central regions are much darker. The teeth of the larger gear are a medium gray and its central region is darker. The left eye of the smaller gear is a white &amp;quot;X&amp;quot;, while its right eye has a black pupil and a white sclera. It has a round green nose and a small mouth that is wide open. The large gear appears to have a face with a black square for its left eye, a black circle for its right eye, and a sharply angled white frown. Klang can fire tiny gears at high speeds in the form of {{m|Gear Grind}} and {{m|Shift Gear}}, its [[signature move]]s. When it gets angry, its gears rotate faster. Klang communicate with each other by spinning their gears in different directions.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mannes Klang.png|thumb|left|200px|Klang in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Klang appeared under the ownership of [[Mannes]] in &#039;&#039;[[M14|White—Victini and Zekrom and Black—Victini and Reshiram]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Klang made its TV debut in &#039;&#039;[[SS026|Mewtwo — Prologue to Awakening]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon RéBURST manga===&lt;br /&gt;
[[File:Gizairu Burst.png|thumb|150px|right|Klang burst in [[Pokémon RéBURST]].]]&lt;br /&gt;
A Klang appears as the [[Burst]] form of Gizairu, a character appeared at the [[RB21|start]] of [[Burst Heart Survival]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Klang (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=steel}}&lt;br /&gt;
{{Dex/NA|gen=V}}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry1|v=Black|t=FFF|entry=By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.}}&lt;br /&gt;
{{Dex/Entry1|v=White|entry=Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don&#039;t return.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=A minigear and big gear comprise its body. If the minigear it launches at a foe doesn&#039;t return, it will die.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=A minigear and big gear comprise its body. If the minigear it launches at a foe doesn&#039;t return, it will die.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Omega Ruby|entry=By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=A minigear and big gear comprise its body. If the minigear it launches at a foe doesn&#039;t return, it will die.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=steel}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Evolution|Evolve]] {{p|Klink}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[P2 Laboratory]]}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Icy Cave}}{{tt|*|Only obtainable when using an account connected to Pokémon Black 2 or White 2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Friend Safari]] ([[Friend Safari#Steel-type Safari|Steel]])}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Klink}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Steel}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[World Axle - B2F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD GTI|link=Pokémon Mystery Dungeon: Gates to Infinity|color={{silver color}}|area=[[Desolate Canyon]] (1F-7F), [[Redland Reaches]] (1F-10F), [[Scorching Desert]] (1F-10F), [[Moonlit Forest]] (Mapless Street), [[Rusty Mountain]] (1F-24F), [[Jaws of the Abyss]] (Golden Chamber), [[Smoking Mountain]] (Golden Chamber), Magnagate dungeons}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Model Train Room#Working Gears|Model Train Room: Working Gears]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Colossal Forest#Stage 3|Colossal Forest: Stage 3]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Albens Town|Albens Town: Stage 227]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Rumbling Hall|White Ruins: Rumbling Hall]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Origin Hideaway#Super-Aura Test Lab|Origin Hideaway: Super-Aura Test Lab]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Steel|&lt;br /&gt;
HP=     60 |&lt;br /&gt;
Attack= 80 |&lt;br /&gt;
Defense=95 |&lt;br /&gt;
SpAtk=  70 |&lt;br /&gt;
SpDef=  85 |&lt;br /&gt;
Speed=  50}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Steel|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=     100 |&lt;br /&gt;
Fairy=    50|&lt;br /&gt;
notes=yes|&lt;br /&gt;
steel=yes|&lt;br /&gt;
newpoison=1|&lt;br /&gt;
gen5dark=yes|&lt;br /&gt;
gen5ghost=yes|&lt;br /&gt;
olddark=½|&lt;br /&gt;
oldghost2=½|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Klang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/level6|1|Vice Grip|Normal|Physical|55|100|30|||Tough|4|0}}&lt;br /&gt;
{{learnlist/level6|1|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|1|Thunder Shock|Electric|Special|40|100|30|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|1|Gear Grind|Steel|Physical|50|85|15||&#039;&#039;&#039;|Clever|4|0}}&lt;br /&gt;
{{learnlist/level6|6|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|11|Thunder Shock|Electric|Special|40|100|30|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|16|Gear Grind|Steel|Physical|50|85|15||&#039;&#039;&#039;|Clever|4|0}}&lt;br /&gt;
{{learnlist/level6|21|Bind|Normal|Physical|15|85|20|||Tough|3|0}}&lt;br /&gt;
{{learnlist/level6|26|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/level6|31|Autotomize|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/level6|36|Mirror Shot|Steel|Special|65|85|10||&#039;&#039;&#039;|Beautiful|2|3}}&lt;br /&gt;
{{learnlist/level6|40|Screech|Normal|Status|&amp;amp;mdash;|85|40|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|44|Discharge|Electric|Special|80|100|15|||Beautiful|2|2}}&lt;br /&gt;
{{learnlist/level6|48|Metal Sound|Steel|Status|&amp;amp;mdash;|85|40|||Clever|1|3}}&lt;br /&gt;
{{learnlist/level6|52|Shift Gear|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|56|Lock-On|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|60|Zap Cannon|Electric|Special|120|50|5|||Cool|2|1}}&lt;br /&gt;
{{learnlist/level6|64|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/levelf/6|Klang|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Klang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/tm6|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/tm6|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|2|3}}&lt;br /&gt;
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Tough|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM72|Volt Switch|Electric|Special|70|100|20|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|||Cool|1|3}}&lt;br /&gt;
{{learnlist/tm6|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM91|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;|Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM93|Wild Charge|Electric|Physical|90|100|15|||Tough|6|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|XY}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|HM06|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|ORAS}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tmf/6|Klang|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Klang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/breed6null}}&lt;br /&gt;
{{learnlist/breedf/6|Klang|Steel|Steel|5}}	&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Klang|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/tutor6|Bind|Normal|Physical|15|85|20|||no|yes|Tough|3|0}}&lt;br /&gt;
{{learnlist/tutor6|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||no|yes|Clever|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes|Tough|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Magic Coat|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes|Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes|Clever|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Recycle|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes|Clever|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|||no|yes|Cool|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes|Beautiful|3|0}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10|||no|yes|Cute|2|1}}&lt;br /&gt;
{{learnlist/tutorf/6|Klang|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/6|Klang|steel|steel|5|xy=n}}&lt;br /&gt;
{{Learnlist/prevo6null}}&lt;br /&gt;
{{learnlist/prevof/6|Klang|steel|steel|5}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=Steel |&lt;br /&gt;
ndex=600 |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=2 |&lt;br /&gt;
rumble2defense=4 |&lt;br /&gt;
rumble2speed=3 |&lt;br /&gt;
Pad2=Klang worked hard as a gear with {{p|Klink}} and {{p|Klinklang}} to move the elevator. Klang worked too hard and got tired of working. |&lt;br /&gt;
Park2strong= |&lt;br /&gt;
Park2weak= |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-3&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|no1=599&lt;br /&gt;
|name1=Klink&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 38}}&lt;br /&gt;
|no2=600&lt;br /&gt;
|name2=Klang&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 49}}&lt;br /&gt;
|no3=601&lt;br /&gt;
|name3=Klinklang&lt;br /&gt;
|type1-3=Steel}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=steel}}&lt;br /&gt;
{{Spritebox/NA|gen=V}}&lt;br /&gt;
{{Spritebox/5|ndex=600}}&lt;br /&gt;
{{Spritebox/6|ndex=600}}&lt;br /&gt;
{{Spritebox/Footer|600|Klang}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the generation 5 games, Klang&#039;s topmost gear always remains to the left side, regardless of front or back sprite. The back sprite was then changed so that the top gear is now on the right side, starting in X and Y. The same applies to Klink and Klinklang.&lt;br /&gt;
===Origin===&lt;br /&gt;
Klang is based on interlocking gears, more specifically the {{wp|sun and planet gear}}s. The Klink line&#039;s {{Shiny}} coloration may have been based on {{wp|copper}} gears, as their noses have turned green as copper does when it oxidizes into such compounds as {{wp|copper carbonate}}, forming a  patina.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Klang is a corruption of &#039;&#039;clang&#039;&#039; (onomatopoeia for heavy metal striking a surface).&lt;br /&gt;
&lt;br /&gt;
Gigiaru is derived from &#039;&#039;gear&#039;&#039;, with &#039;&#039;gi&#039;&#039; repeated once to denote the addition of Klang&#039;s third gear.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=steel|type2=steel&lt;br /&gt;
|ja=ギギアル &#039;&#039;Gigiaru&#039;&#039;|jameaning=From {{tt|ギア &#039;&#039;gia&#039;&#039;|gear}}&lt;br /&gt;
|fr=Clic|frmeaning=From &#039;&#039;{{tt|clic|click}}&#039;&#039;&lt;br /&gt;
|es=Klang|esmeaning=Same as English name&lt;br /&gt;
|de=Kliklak|demeaning=German onomatopoeia for moving cogwheels&lt;br /&gt;
|it=Klang|itmeaning=Same as English name&lt;br /&gt;
|ko=기기어르 &#039;&#039;Gigieoreu&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=齒輪組 / 齿轮组 &#039;&#039;Chǐlúnzǔ​​&#039;&#039;|zh_cmnmeaning=From {{tt|齒輪 &#039;&#039;chǐlún&#039;&#039;|gear}} and {{tt|組 &#039;&#039;zǔ​​&#039;&#039;|group}}&lt;br /&gt;
|hi=क्लंग &#039;&#039;Klang&#039;&#039;|himeaning=Transliteration of English name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext | prev=Klink | next=Klinklang | prevnum=599 | nextnum=601 | type=Steel }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:Baoppu]]&lt;br /&gt;
&amp;lt;!--[[pt:Klang (pokémon)]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Kliklak]]&lt;br /&gt;
[[es:Klang]]&lt;br /&gt;
[[fr:Clic]]&lt;br /&gt;
[[ja:ギギアル]]&lt;br /&gt;
[[pl:Klang]]&lt;br /&gt;
[[zh:齿轮组]]&lt;/div&gt;</summary>
		<author><name>I-B</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Klink_(Pok%C3%A9mon)&amp;diff=2373314</id>
		<title>Klink (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Klink_(Pok%C3%A9mon)&amp;diff=2373314"/>
		<updated>2015-12-30T02:57:09Z</updated>

		<summary type="html">&lt;p&gt;I-B: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Ferrothorn | next=Klang | prevnum=598 | nextnum=600 | type=Steel }}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Klink|&lt;br /&gt;
jname=ギアル |&lt;br /&gt;
tmname=Giaru |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;klink&#039;&#039;&amp;lt;/sc&amp;gt; |&lt;br /&gt;
species=Gear&amp;lt;!--はぐるま--&amp;gt; |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Steel |&lt;br /&gt;
abilityn=d |&lt;br /&gt;
ability1=Plus |&lt;br /&gt;
ability2=Minus |&lt;br /&gt;
abilityd=Clear Body |&lt;br /&gt;
ndex=599 |&lt;br /&gt;
udex=105 |&lt;br /&gt;
u2dex=130 |&lt;br /&gt;
height-ftin=1&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.3 |&lt;br /&gt;
weight-lbs=46.3 |&lt;br /&gt;
weight-kg=21.0 |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral|&lt;br /&gt;
eggcycles=21|&lt;br /&gt;
expyield=60 |&lt;br /&gt;
lv100exp=1,059,860|&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Gray|&lt;br /&gt;
catchrate=130|&lt;br /&gt;
evtotal=1|&lt;br /&gt;
evde=1|&lt;br /&gt;
body=11 |&lt;br /&gt;
pokefordex=klink |&lt;br /&gt;
generation=5 |&lt;br /&gt;
friendship=70|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Klink&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ギアル&#039;&#039;&#039; &#039;&#039;Giaru&#039;&#039;) is a {{type|Steel}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] into {{p|Klang}} starting at [[level]] 38, which evolves into {{p|Klinklang}} starting at level 49.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Klink resembles two interlocking gears with six teeth each. The teeth of the gears are a light gray, with a darker central region. Each gear has a white &amp;quot;X&amp;quot; in place of its left eye, while their right eyes have a black pupil and white sclera. They have round turquoise noses and small mouths. Klink can launch itself at opponents in the form of {{m|Gear Grind}} and {{m|Shift Gear}}, its [[signature move]]s. Once two bodies have joined, they cannot combine with any others or they will become separated. Klink generates its life energy by spinning, and is generally found in caves. According to [[Professor Juniper]], the first recorded evidence of this Pokémon dates to around 100 years ago, in the [[Chargestone Cave]]; she believes that it suddenly appeared in the cave at that time.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mannes Klink.png|thumb|left|200px|Klink in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Klink and its evolutions appeared under the ownership of [[Mannes]] in &#039;&#039;[[M14|White—Victini and Zekrom and Black—Victini and Reshiram]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Klink made its TV debut in &#039;&#039;[[BW063|Evolution Exchange Excitement!]]&#039;&#039;. A swarm of them appeared inside [[Chargestone Cave]] along with a {{p|Klinklang}}.&lt;br /&gt;
&lt;br /&gt;
Klink appeared in &#039;&#039;[[SS026|Mewtwo — Prologue to Awakening]]&#039;&#039; along with {{p|Klang}} and {{p|Klinklang}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Unova}}&lt;br /&gt;
{{Animedexbody|BW063|Klink|Ash&#039;s Pokédex|Klink, the Gear Pokémon. In order for Klink to survive, it produces energy by spinning its twin, interlocking bodies.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Best Wishes&#039;&#039;|Unova}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Colress Klink Adventures.png|thumb|Klink in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
A Klink was seen under the ownership of [[Colress]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Klink (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=steel}}&lt;br /&gt;
{{Dex/NA|gen=V}}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry1|v=Black|t=FFF|entry=The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.}}&lt;br /&gt;
{{Dex/Entry1|v=White|entry=Interlocking two bodies and spinning around generates the energy they need to live.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Two bodies comprise a fixed pair. They spin around each other to generate energy.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Interlocking two bodies and spinning around generates the energy they need to live.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=Interlocking two bodies and spinning around generates the energy they need to live.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=fff|entry=The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=steel}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Chargestone Cave]], [[P2 Laboratory]]}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[Chargestone Cave]]&amp;lt;br/&amp;gt;[[Chargestone Cave]] ([[N&#039;s Pokémon]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area={{pkmn|breeding|Breed}} {{p|Klang}} or {{p|Klinklang}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Mirage Caves]] (West of {{rt|115|Hoenn}}, north of [[Fortree City]], and north of {{rt|124|Hoenn}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Steel}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=[[Beginner&#039;s Park]], Factory: [[Firebreathing Mountain]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD GTI|link=Pokémon Mystery Dungeon: Gates to Infinity|color={{silver color}}|area=[[Ragged Mountain]] (1F-5F), [[Stony Cave]] (B1-B5), [[Moonlit Forest]] (Mapless Street), [[Rusty Mountain]] (1F-24F), [[Jaws of the Abyss]] (Golden Chamber), [[Smoking Mountain]] (Golden Chamber)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Model Train Room#Working Gears|Model Train Room: Working Gears]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Sacred Plains#Stage 2|Sacred Plains: Stage 2]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Albens Town|Albens Town: Stage 225]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Rumbling Hall|White Ruins: Rumbling Hall]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Origin Hideaway#Super-Aura Test Lab|Origin Hideaway: Super-Aura Test Lab]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Steel|&lt;br /&gt;
HP=     40 |&lt;br /&gt;
Attack= 55 |&lt;br /&gt;
Defense=70 |&lt;br /&gt;
SpAtk=  45 |&lt;br /&gt;
SpDef=  60 |&lt;br /&gt;
Speed=  30}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Steel|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=     100 |&lt;br /&gt;
Fairy=    50|&lt;br /&gt;
notes=yes|&lt;br /&gt;
steel=yes|&lt;br /&gt;
newpoison=1|&lt;br /&gt;
gen5dark=yes|&lt;br /&gt;
gen5ghost=yes|&lt;br /&gt;
olddark=½|&lt;br /&gt;
oldghost2=½|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Klink|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/level6|1|Vice Grip|Normal|Physical|55|100|30|||Tough|4|0}}&lt;br /&gt;
{{learnlist/level6|6|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|11|Thunder Shock|Electric|Special|40|100|30|||Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|16|Gear Grind|Steel|Physical|50|85|15||&#039;&#039;&#039;|Clever|4|0}}&lt;br /&gt;
{{learnlist/level6|21|Bind|Normal|Physical|15|85|20|||Tough|3|0}}&lt;br /&gt;
{{learnlist/level6|26|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/level6|31|Autotomize|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/level6|36|Mirror Shot|Steel|Special|65|85|10||&#039;&#039;&#039;|Beautiful|2|3}}&lt;br /&gt;
{{learnlist/level6|39|Screech|Normal|Status|&amp;amp;mdash;|85|40|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|42|Discharge|Electric|Special|80|100|15|||Beautiful|2|2}}&lt;br /&gt;
{{learnlist/level6|45|Metal Sound|Steel|Status|&amp;amp;mdash;|85|40|||Clever|1|3}}&lt;br /&gt;
{{learnlist/level6|48|Shift Gear|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|50|Lock-On|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Clever|3|0}}&lt;br /&gt;
{{learnlist/level6|54|Zap Cannon|Electric|Special|120|50|5|||Cool|2|1}}&lt;br /&gt;
{{learnlist/level6|57|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/levelf/6|Klink|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Klink|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/tm6|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}&lt;br /&gt;
{{learnlist/tm6|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|2|3}}&lt;br /&gt;
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Tough|2|1}}&lt;br /&gt;
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Tough|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM72|Volt Switch|Electric|Special|70|100|20|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|||Cool|1|3}}&lt;br /&gt;
{{learnlist/tm6|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM91|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;|Beautiful|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM93|Wild Charge|Electric|Physical|90|100|15|||Tough|6|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|XY}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|HM06|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|ORAS}}||Tough|4|0}}&lt;br /&gt;
{{learnlist/tmf/6|Klink|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Klink|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/breed6null}}&lt;br /&gt;
{{learnlist/breedf/6|Klink|Steel|Steel|5}}	&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Klink|Steel|Steel|5|xy=n}}&lt;br /&gt;
{{learnlist/tutor6|Bind|Normal|Physical|15|85|20|||no|yes|Tough|3|0}}&lt;br /&gt;
{{learnlist/tutor6|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||no|yes|Clever|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes|Tough|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Magic Coat|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes|Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes|Clever|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Recycle|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes|Clever|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|||no|yes|Cool|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes|Beautiful|3|0}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10|||no|yes|Cute|2|1}}&lt;br /&gt;
{{learnlist/tutorf/6|Klink|Steel|Steel|5}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=Steel |&lt;br /&gt;
ndex=599 |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=1 |&lt;br /&gt;
rumble2defense=3 |&lt;br /&gt;
rumble2speed=3 |&lt;br /&gt;
Pad2=He worked as a gear moving the elevator in the warehouse, but now he is free to enjoy his life. |&lt;br /&gt;
Park2strong= |&lt;br /&gt;
Park2weak= |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-3&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|no1=599&lt;br /&gt;
|name1=Klink&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 38}}&lt;br /&gt;
|no2=600&lt;br /&gt;
|name2=Klang&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 49}}&lt;br /&gt;
|no3=601&lt;br /&gt;
|name3=Klinklang&lt;br /&gt;
|type1-3=Steel}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=steel}}&lt;br /&gt;
{{Spritebox/NA|gen=V}}&lt;br /&gt;
{{Spritebox/5|ndex=599}}&lt;br /&gt;
{{Spritebox/6|ndex=599}}&lt;br /&gt;
{{Spritebox/Footer|599|Klink}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Klink represents {{wp|June}} in the [[Unova]] [[horoscope]].&lt;br /&gt;
* In the generation 5 games, Klink&#039;s topmost gear always remains to the left side, regardless of front or back sprite. The back sprite was then changed so that the top gear is now on the right side, starting in X and Y. The same applies to Klang and Klinklang.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Klink is based on a pair of interlocking gears, more specifically either {{wp|Gear#Spur|spur}}, {{wp|Gear#Helical|helical}}, or {{wp|Herringbone gear|herringbone}} gears. The Klink line&#039;s {{Shiny}} coloration may have been based on {{wp|copper}} gears, since their noses have turned green as copper does when it oxidizes into such compounds as {{wp|copper carbonate}}, forming a  patina. Klink also resembles the simplest concept of the perpetual motion machine, as it is just two gears which repeatedly spin each other.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Klink is a corruption of &#039;&#039;clink&#039;&#039; (onomatopoeia for light metal striking a surface). It may also involve &#039;&#039;link&#039;&#039;, possibly referring to how the two gears are connected.&lt;br /&gt;
&lt;br /&gt;
Giaru is derived from &#039;&#039;gear&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=steel|type2=steel&lt;br /&gt;
|ja=ギアル &#039;&#039;Giaru&#039;&#039;|jameaning=From {{tt|ギア &#039;&#039;gia&#039;&#039;|gear}}&lt;br /&gt;
|fr=Tic|frmeaning=From {{tt|&#039;&#039;tictac&#039;&#039;|tick tock}}&lt;br /&gt;
|es=Klink|esmeaning=Same as English name&lt;br /&gt;
|de=Klikk|demeaning=From {{tt|&#039;&#039;Klick&#039;&#039;|click}}&lt;br /&gt;
|it=Klink|itmeaning=Same as English name&lt;br /&gt;
|ko=기어르 &#039;&#039;Gieoreu&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=齒輪兒 / 齿轮儿 &#039;&#039;Chǐlún&#039;ér​&#039;&#039;|zh_cmnmeaning=From {{tt|齒輪 &#039;&#039;chǐlún&#039;&#039;|gear}} and {{tt|兒 &#039;&#039;ér​&#039;&#039;|child}}&lt;br /&gt;
|hi=क्लिंक &#039;&#039;Klink&#039;&#039;|himeaning=Transliteration of English name}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Ferrothorn | next=Klang | prevnum=598 | nextnum=600 | type=Steel }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:Klink]]&lt;br /&gt;
&amp;lt;!--[[pt:Klink (pokémon)]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Klikk]]&lt;br /&gt;
[[es:Klink]]&lt;br /&gt;
[[fr:Tic]]&lt;br /&gt;
[[ja:ギアル]]&lt;br /&gt;
[[pl:Klink]]&lt;br /&gt;
[[zh:齿轮儿]]&lt;/div&gt;</summary>
		<author><name>I-B</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Special_stage&amp;diff=2356227</id>
		<title>Special stage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Special_stage&amp;diff=2356227"/>
		<updated>2015-11-19T16:49:42Z</updated>

		<summary type="html">&lt;p&gt;I-B: /* Rake In Some Items! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Image, Shuffle Mobile information, Dialga&#039;s 3DS data, Escalation Battle data}}&lt;br /&gt;
&#039;&#039;&#039;Special Stages&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イベントステージ&#039;&#039;&#039; &#039;&#039;Event Stages&#039;&#039;) are stages in [[Pokémon Shuffle]] that are released periodically, giving access to Pokémon who cannot normally be found in the course of the game. There are a variety of Special Stages including Competitive Stages, where players can compete to win special items, in addition to many other types of stages making new Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
Special Stages are available for those who complete the first 11 stages of the game, and are downloaded during the check in process, and can only be played during the event period. All Special Stages use &amp;quot;SP&amp;quot; as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage. Stages are available to be played from 06:00 UTC of the first day of the event period until 06:00 UTC of the last day of the event period.&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle and Pokémon Shuffle Mobile run events on different schedules. Unless explicitly noted below, all events are only for the 3DS version.&lt;br /&gt;
&lt;br /&gt;
==Commemorative Events==&lt;br /&gt;
===Launch Special: Meet Mew===&lt;br /&gt;
&#039;&#039;&#039;Launch Special: Meet Mew&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;発売記念イベント　ミュウ&#039;&#039;&#039; &#039;&#039;Launch Event: Mew&#039;&#039;) was the first Special Stage, extending the list of Pokémon from 158 to 159 entries. Mew&#039;s stage format on the second release would later be followed for the &amp;quot;Great Challenge&amp;quot; series as well as for the various releases celebrating game download milestones.&lt;br /&gt;
&lt;br /&gt;
Mew&#039;s original event ran from February 18 to March 8, 2015 and gave 1,000 Coins upon defeat, once per day. The event was extended as &#039;&#039;&amp;quot;Mew Strikes Again&amp;quot;&#039;&#039; and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name. To this point, Mew&#039;s original event and Shaymin&#039;s stage are the only ones outside of weekly events to offer multiple first-time rewards for stage completion; since both stages were either patched to change this or run again later without it, this was presumably a bug.&lt;br /&gt;
&lt;br /&gt;
To celebrate 5 million downloads, Mew was once again made available alongside Diancie; the event was called &amp;quot;&#039;&#039;Mew Manifests&#039;&#039;&amp;quot;. There were no differences in the stage itself, with the launch wording still used, but the stage name was changed to &amp;quot;Commemorative Event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On {{DL|Pokémon Shuffle|Pokémon Shuffle Mobile}}, &#039;&#039;&#039;Launch Special Stage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;配信記念ステージ&#039;&#039;&#039; &#039;&#039;Distribution Commemorative Stage&#039;&#039;) was a Special Stage initially playable from August 24 to September 28, 2015 to commemorate the game&#039;s mobile release. In it, {{p|Mew}} was made available to Shuffle Mobile players with an initial reward of one Jewel. Similar to Pokémon Shuffle, it was extended under the name &amp;quot;&#039;&#039;Mew Strikes Again&#039;&#039;&amp;quot; and allowed players who completed the original Mew event to receive an additional Jewel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||151|Mew|Psychic|4,896|20|10%|4%|5|February 18 to March 22, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||151|Mew|Psychic|4,896|20|3%|3%|5|August 24 to October 12, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 18 to 28, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;!--I have reason to believe the later 3DS event followed the catchability rates of the mobile event, but have no way of absolutely confirming this.--&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3.5 Million Celebration===&lt;br /&gt;
&#039;&#039;&#039;3.5 Million Celebration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;350万DL記念イベント&#039;&#039;&#039; &#039;&#039;3.5 Million DL Commemorative Event&#039;&#039;) was a Special Stage released to celebrate 3.5 million downloads. Celebi was made available from April 27 to May 18, 2015 with an event called &amp;quot;&#039;&#039;Celebi Enters!&#039;&#039;&amp;quot;. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||251|Celebi|Psychic|9,616|20|10%|3%|5|April 27 to May 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===4 Million Celebration===&lt;br /&gt;
&#039;&#039;&#039;4 Million Celebration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;400万DL記念イベント&#039;&#039;&#039; &#039;&#039;4 Million DL Commemorative Event&#039;&#039;) was a Special Stage released to celebrate 4 million downloads. Shaymin was made available from May 25 to June 15, 2015 with an event called &#039;&#039;&amp;quot;Shaymin Enters!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of either stage.&lt;br /&gt;
&lt;br /&gt;
While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||492|Shaymin|Grass|12,237|22|20%|3%|5|May 25 to June 15, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Land Forme|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===4.5 Million Celebration===&lt;br /&gt;
&#039;&#039;&#039;4.5 Million Celebration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;450万DL記念イベント&#039;&#039;&#039; &#039;&#039;4.5 Million DL Commemorative Event&#039;&#039;) was a Special Stage released to celebrate 4.5 million downloads. Manaphy was made available from June 22 to July 6, 2015 with an event called &#039;&#039;&amp;quot;Manaphy Manifests!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||490|Manaphy|Water|6,345|12|12%|4%|5|June 22 to July 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commemorative Event===&lt;br /&gt;
&#039;&#039;&#039;Commemorative Event&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;記念イベント&#039;&#039;&#039; &#039;&#039;Commemorative Event&#039;&#039;) was a Special Stage first released to celebrate 5 million downloads. While the milestone was reached on the 3DS version, the stage was also available on the Mobile version. Diancie was made available from September 14 to 28, 2015 with an event called &#039;&#039;&amp;quot;Diancie Is Set to Dazzle!&amp;quot;&#039;&#039; Players received 1 Jewel upon their first successful completion of this stage.&lt;br /&gt;
&lt;br /&gt;
Mew&#039;s launch stage was also released alongside Diancie&#039;s stage under the &amp;quot;Commemorative Event&amp;quot; name. The stage data matches that from the previous version of the stage seen in February 2015.&lt;br /&gt;
&lt;br /&gt;
Celebi&#039;s special stage was later released on both versions to commemorate Pokémon Shuffle Mobile reaching 4 million downloads. Players received 1,000 Coins upon their first successful completion of this stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Diancie Is Set to Dazzle!&#039;&#039;|719|Diancie|Fairy|9,680|20|3%|4%|5|September 14 to 28, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Celebi Enters!&#039;&#039;|251|Celebi|Psychic|11,044 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;9,616 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|20|10%|3%|5|October 26 to November 9, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Great Challenge==&lt;br /&gt;
&#039;&#039;&#039;Great Challenge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパーチャレンジ&#039;&#039;&#039; &#039;&#039;Super Challenge&#039;&#039;) is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoenn Legends Stages&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;映画公開記念ステージ&#039;&#039;&#039; &#039;&#039;Movie Public Commemorative Stage&#039;&#039;) were a series of stages where the Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, with the available Pokémon rotating weekly. Rankings from each stage&#039;s first week are not carried over to the second week, and all first clear bonuses can be obtained once in both the first and second weeks of each stage.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Shuffle Mobile, all Great Challenge stages (except the Dusknoir stage) so far require 2 Hearts to be played.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Initial reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Kyogre Makes a Splash&#039;&#039;|382|Kyogre|Water|9,214|30|5%|3%|5|1 Jewel|March 9 to 22, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Kyogre Makes a Splash&#039;&#039;|382|Kyogre|Water|8,468|18|10%|3%|5|500 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|July 24 to 30, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 14 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 4 to 18, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt;November 2 to 16, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;--&amp;gt;|Hoenn Legends Stage ① &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Keldeo Rears Its Head&#039;&#039;|647|Keldeo|Water|13,051|20|15% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;12% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|4% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|5,000 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|March 23 to April 5, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 28 to October 12, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Ordinary Form|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Keldeo Rears Its Head&#039;&#039;|647|Keldeo|Water|15,190|20|15%|4%|5|N/A|September 28 to October 5, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Ordinary Form|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;|384|Rayquaza|Dragon|11,847|30|7%|2%|5|1 Jewel|March 30 to April 19, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;|384|Rayquaza|Dragon|10,627|20|9%|3%|5|500 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|August 7 to 13, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 28 to September 3, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 18 to October 2, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt; November 13 to 27, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;--&amp;gt;|Hoenn Legends Stage ③ &amp;lt;small&amp;gt;(3DS&amp;lt;!--; August--&amp;gt;)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Groudon Lands at Last&#039;&#039;|383|Groudon|Ground|7,011|20|10%|4%|5|3,000 Coins|April 13 to 26, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Groudon Lands at Last&#039;&#039;|383|Groudon|Ground|11,352|20|5%|4%|5|500 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|July 31 to August 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 21 to 27 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 11 to 25, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt;November 6 to 20, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;--&amp;gt;|Hoenn Legends Stage ② &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Regirock Rocks the Scene&#039;&#039;|377|Regirock|Rock|22,572|30|3%|2%|5|1,000 Coins|May 11 to 25, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Regirock Rolls in!&#039;&#039;|377|Regirock|Rock|19,800|30|3%|2%|5|N/A|September 14 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
&amp;lt;!-- Dialga was added back into the 3DS version, but I can&#039;t find any data on its return. Until I can find that, I&#039;m not adding in the new data.--&amp;gt;&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Dialga Descends&#039;&#039;|483|Dialga|Steel|17,820|25|8%|2%|5|1,000 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|June 15 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 5 to 19, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Registeel Steals the Show!&#039;&#039;|379|Registeel|Steel|19,125|25|1%|3%|10|N/A|September 18 to 23, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Regice Freezes All Foes!&#039;&#039;|378|Regice|Ice|24,648|30|10%|2%|10|N/A|September 23 to 28, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Palkia Appears&#039;&#039;|484|Palkia|Water|28,188|25|8%|2%|5|N/A|October 5 to 19, 2015|N/A|Costs 2 Hearts to play &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Dusknoir Descends!&#039;&#039;|477|Dusknoir|Ghost|11,680|20|5%|3%|5|N/A|October 12 to 26, 2015|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Ho-Oh Swoops In!&#039;&#039;|250|Ho-Oh|Fire|21,313|25|3%|3%|5|N/A|October 26 to November 9, 2015|N/A|cols=8}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other events released follow the format of &amp;quot;Great Challenge&amp;quot;, but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.&lt;br /&gt;
&lt;br /&gt;
===Ultra Challenge===&lt;br /&gt;
&#039;&#039;&#039;Ultra Challenge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハイパーチャレンジ&#039;&#039;&#039; &#039;&#039;Hyper Challenge&#039;&#039;) was a Special Stage where Arceus was made available from July 10 to 24, 2015 with an event called &#039;&#039;&amp;quot;Arceus Arrives!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||493|Arceus|Normal|24,360|28|3%|2%|5|July 10 to July 24, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-Speed Challenge===&lt;br /&gt;
&#039;&#039;&#039;High-Speed Challenge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハイスピードチャレンジ&#039;&#039;&#039; &#039;&#039;High-Speed Challenge&#039;&#039;) was a Special Stage where Lugia was made available from August 31 to September 24, 2015 with an event called &#039;&#039;&amp;quot;Lugia Swoops In!&amp;quot;&#039;&#039;. It was later repeated in Pokémon Shuffle from October 26 to November 2, 2015. When the event was playable in Pokémon Shuffle Mobile from October 26 to November 9, 2015, it cost 2 Hearts to play. Unlike most previous Special Stages involving a single stage with the capture of a Legendary Pokémon, this stage is timed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per 3 seconds remaining}}&lt;br /&gt;
{{ShufflePoké||249|Lugia|Flying|10,887 &amp;lt;small&amp;gt;(September 2015)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;10,800 &amp;lt;small&amp;gt;(October 2015)&amp;lt;/small&amp;gt;|00:30 &amp;lt;small&amp;gt;(September 2015)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;00:40 &amp;lt;small&amp;gt;(October 2015)&amp;lt;/small&amp;gt;|8%|5%|10 &amp;lt;small&amp;gt;(September 2015)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;5 &amp;lt;small&amp;gt;(October 2015)&amp;lt;/small&amp;gt;|August 31 to September 24, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 26 to November 2, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; October 26 to November 9, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Daily Pokémon==&lt;br /&gt;
&#039;&#039;&#039;The Daily Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;日替わりポケモン&#039;&#039;&#039; &#039;&#039;Daily Pokémon&#039;&#039;) is a special event that sometimes takes place during the week, beginning on Monday and ending on Friday. Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, which is usually used for other events that only occur on weekends. Clearing each stage for the first time in a release period rewards 200 Coins, with subsequent clears obtaining 30 Coins each.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been five Daily Pokémon events for a total of 25 unique Pokémon (including all five Rotom variants).  All events have run in a range from two to four weeks, with two having been re-released for additional runs.&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#1)===&lt;br /&gt;
The Daily Pokémon (#1) was initially available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.&lt;br /&gt;
&lt;br /&gt;
The event returned for additional runs from May 4 to 16, 2015 and from August 17 to 29, 2015. As stage clear data resets with new event releases, players could obtain the first time reward again on each stage. With the re-releases, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.&lt;br /&gt;
&lt;br /&gt;
The event was made available for Pokémon Shuffle Mobile from August 24 to September 11, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||479R|Rotom|Ice|2,063|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Monday only&amp;lt;br&amp;gt;Frost Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479O|Rotom|Fire|2,321|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Tuesday only&amp;lt;br&amp;gt;Heat Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479W|Rotom|Water|2,599|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Wednesday only&amp;lt;br&amp;gt;Wash Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479L|Rotom|Grass|2,599|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Thursday only&amp;lt;br&amp;gt;Mow Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479F|Rotom|Flying|2,156|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Friday only&amp;lt;br&amp;gt;Fan Rotom|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#2)===&lt;br /&gt;
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015. Unlike the first event, this time five unique Pokémon were made available daily with the catch rate and stage move limit also varying with each Pokémon available; this continued with future events. The Tropius stage also included Coins in the layout of the stage; if matched, the player could acquire a Coin bonus.&lt;br /&gt;
&lt;br /&gt;
This release was available for a second run from June 8 to 20, 2015. The event was made available on Pokémon Shuffle Mobile from September 14 to 26, 2015.&amp;lt;!--I can&#039;t find data on any of the stats for the Mobile version, so I just marked what we had as (3DS) to show the table is incomplete.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||417|Pachirisu|Electric|1,339 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|7 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|15% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|12% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Monday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||561|Sigilyph|Psychic|1,654 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|15 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|8% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|4% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||357|Tropius|Grass|2,363 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|20 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|7% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Wednesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||083|Farfetch&#039;d|Flying|3,930 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|10 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|9% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Thursday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||621|Druddigon|Dragon|3,723 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|20 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|9% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|4% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#3)===&lt;br /&gt;
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015. It returned from July 20 to August 1, 2015. It first appeared in Pokémon Shuffle Mobile from November 2 to 14, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||203|Girafarig|Psychic|2,654|7|8%|4%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Monday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||352|Kecleon|Normal|3,675|20|7%|2%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||213|Shuckle|Bug|5,899|5|10%|3%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Wednesday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||369|Relicanth|Rock|4,752|15|8%|3%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Thursday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||442|Spiritomb|Ghost|3,100|17|5%|3%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#4)===&lt;br /&gt;
The Daily Pokémon (#4) was available for download from July 6 to 18, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||360|Wynaut|Psychic|3,000|13|40%|5%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Monday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||324|Torkoal|Fire|5,565|20|20%|3%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||335|Zangoose|Normal|4,158|18|8%|5%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Wednesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||370|Luvdisc|Water|2,760|12|20%|5%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Thursday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||336|Seviper|Poison|4,739|18|15%|4%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#5)===&lt;br /&gt;
The Daily Pokémon (#5) was available for download from November 2 to 14, 2015. With the exception of Monday&#039;s stage, the Pokémon from the previous stage appears at the start, and all of the stages have a fixed layout. If, by bringing the previous day&#039;s Pokémon in the support Pokémon or using a Moves +5 item, the player manages to achieve a combo of at least 4 matches while the number of moves remaining is equal to or greater than the default number of moves given, five coins will be added to the stage via a disruption, which the player can then match to obtain a coin bonus. This cannot occur on Friday&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||206|Dunsparce|Normal|7,080|10|3%|6%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Monday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||211|Qwilfish|Water|6,165|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||632|Durant|Bug|5,408|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Wednesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||631|Heatmor|Fire|5,880|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Thursday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||556|Maractus|Grass|6,615|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meowth&#039;s Coin Mania==&lt;br /&gt;
&#039;&#039;&#039;Meowth&#039;s Coin Mania&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニャース{{tt|で|の is also seen}}コインゲット&#039;&#039;&#039; &#039;&#039;{{tt|Nyarth|Meowth}}&#039;s Coin GET&#039;&#039;) is a Special Stage that allows a player to obtain a large number of coins in a single playing. The stage is only available once per 24 hour period for which it becomes available. This Meowth cannot be caught.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins coins appear in the stage at the beginning, with more dropping into the stage during gameplay. If the player gets a combo of 3 or more, Meowth will use its &amp;quot;disruption&amp;quot; to replace tiles currently in the stage with Coins; this in turn can trigger an immediate Coin match and possibly another combo, meaning multiple &amp;quot;disruptions&amp;quot; can occur without the player using any moves due to a chain reaction.&lt;br /&gt;
&lt;br /&gt;
The stage disappears upon completion until it can be played again. Pokémon brought into the stage capable of removing distractions will also remove coins from play. Meowth can also still be paralyzed or put to sleep.&lt;br /&gt;
&lt;br /&gt;
While a ranking for the stage is displayed upon completion, it is not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with &amp;quot;Tons of Exp. Points&amp;quot; available on Saturdays.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
{{ShufflePoké||052|Meowth|Normal|10|0|Currently every Sunday 6 AM to Monday 6 AM UTC (once per period)|cols=3}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Pokémon Shuffle Mobile, the stage is available on both Saturdays and Sundays. The stage can be played once per day. Two additional attempts can be made per day in exchange for a Jewel for each attempt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
{{ShufflePoké||052|Meowth|Normal|10|0|Every Saturday 6 AM to Sunday 6 AM UTC, every Sunday 6 AM to Monday 6 AM UTC (once per period)|cols=3}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Competitive Stage==&lt;br /&gt;
&#039;&#039;&#039;Competitive Stage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ランキングステージ&#039;&#039;&#039; &#039;&#039;Ranking Stage&#039;&#039;) is the stage name of a series of stages involving [[Mega Evolution|Mega-Evolved]] Pokémon. The player battles a Trainer who uses a Mega-Evolved Pokémon and must obtain as high a score as possible. By doing this, players can win a Mega Stone. There are two types of competitive stages: timed stages and fixed-move stages.&lt;br /&gt;
&lt;br /&gt;
Players choosing to play a competitive stage select the stage like any other stage, and must agree to connect to the Internet before playing. Once a connection is confirmed, the player may select Pokémon and items as usual. During the stage, the Pokémon has no HP bar and therefore cannot faint. At the stage&#039;s conclusion, the player&#039;s is given a &amp;quot;CLEAR&amp;quot; indication and an &amp;quot;S&amp;quot; letter ranking, like in other stages; this happens even if the player makes no moves for a score of 0 in a timed stage. At this point, the score is uploaded to a leaderboard; on successive attempts, this is only done if the player scores a higher score than previous attempts. No experience is rewarded upon stage completion. The S ranking is not displayed again afterwards on the stage select screen.&lt;br /&gt;
&lt;br /&gt;
On the stage select screen, after selecting the competitive stage, players may choose to view the Ranking screen, which is unique to this type of stage. Here, players can view the information of the five players currently on top of the leaderboard in their region, as well as the personal high score, placement, and Pokémon used to acquire that score.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel, or a Disruption Delay instead in the case of Venusaur and Banette&#039;s re-releases. Starting with Manectric&#039;s event, other prizes are given out.&lt;br /&gt;
&lt;br /&gt;
====Timed events====&lt;br /&gt;
=====3DS=====&lt;br /&gt;
There have so far been nine&amp;lt;!--ten--&amp;gt; unique timed competitive stages. Timed stages appear for first-time releases and mark the first opportunity for a player to win the associated Mega Stone. No competitive stage has been re-released with a timer. The player has a set time in which to achieve the highest score possible. Timed stages usually have the Complexity -1 and Disruption Delay items as the only ones available, with the Attack Power ↑ item also being available starting with Manectric&#039;s stage. The Mega Gardevoir stage removed the Disruption Delay.&lt;br /&gt;
&lt;br /&gt;
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
{{ShufflePoké||448M|Lucario|display={{me|Lucario}}|Fighting|Lucarionite|1:00|20,000|20,000|50,000|March 15 to 22, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||009M|Blastoise|display={{me|Blastoise}}|Water|Blastoisinite|1:00|20,000|10,000|50,000|April 6 to 12, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||354M|Banette|display={{me|Banette}}|Ghost|Banettite|1:00|20,000|10,000|50,000|April 30 to May 6, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||003M|Venusaur|display={{me|Venusaur}}|Grass|Venusaurite|1:00|20,000|10,000|50,000|May 29 to June 8, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||310M|Manectric|display={{me|Manectric}}|Electric|Manectite|1:00|40,000|20,000|100,000|June 29 to July 6, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||257M|Blaziken|display={{me|Blaziken}}|Fire|Blazikenite|1:00|20,000|12,000|50,000|July 20 to 27, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||445M|Garchomp|display={{me|Garchomp}}|Ground|Garchompite|1:20|18,000|12,000|50,000|August 7 to 17, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||319M|Sharpedo|display={{me|Sharpedo}}|Dark|Sharpedonite|1:00|18,000|11,000|50,000|September 7 to 14, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||006MY|Charizard|display={{me|Charizard}} Y|Fire|Charizardite Y|1:00|18,000|11,000|50,000|September 18 to 28, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||359M|Absol|display={{me|Absol}}|Dark|Absolite|1:00|20,000|12,000|50,000|October 5 to 12, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||282M|Gardevoir|display={{me|Gardevoir}}|Fairy|Gardevoirite|1:00|19,000|12,000|50,000|November 2 to 9, 2015|Per table below|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every timed event starting with Manectric&#039;s has also given additional prizes, attempting to give an incentive for players to try to get a higher score instead of taking a high first score and automatically getting the prize. Scoring within a certain threshold granted an item in addition to the main prize. The rewards were as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Manectric&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 6,000||6,001 - 20,000||20,001 - 40,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 3,000||3,001 - 10,000||10,001 - 20,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 100,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Blaziken&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Blazikenite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Blazikenite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity -1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 6,000||6,001 - 20,000||20,001 - 25,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 4,000||4,001 - 12,000||12,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 65,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Garchomp&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Garchompite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Garchompite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 5,000||5,001 - 18,000||18,001 - 26,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 3,000||3,001 - 12,000||12,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Sharpedo&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Sharpedonite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Sharpedonite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,500||3,501 - 18,000||18,001 - 25,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,500||2,501 - 11,000||11,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Charizard Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Charizardite Y +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Charizardite Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,500||3,501 - 18,000||18,001 - 25,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,500||2,501 - 11,000||11,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 10,000||10,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Absol&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Absolite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Absolite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,800||3,801 - 20,000||20,001 - 27,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,400||2,401 - 12,000||12,001 - 17,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 10,000||10,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Gardevoir&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Gardevoirite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Gardevoirite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 1 Attack Power ↑ +&amp;lt;br&amp;gt;1 Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,800||3,801 - 19,000||19,001 - 27,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,300||2,301 - 12,000||12,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 10,000||10,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mobile=====&lt;br /&gt;
In Pokémon Shuffle Mobile, the first Competitive Stage was Mega Charizard Y, which ran at the same time as the 3DS version. Rankings were determined separately from the 3DS version, but were not divided by region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
{{ShufflePoké||006MY|Charizard|display={{me|Charizard}} Y|Fire|Charizardite Y|1:00|250,000|September 18 to 28, 2015|Per table below|cols=5}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Charizard Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Charizardite Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑ + 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1 - 250,000||250,001 - 500,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Move-limited events====&lt;br /&gt;
=====3DS=====&lt;br /&gt;
So far, four Mega Stones have received repeat contests for participants who may not have acquired them before. These repeat contests did not use a time limit, instead using a move-limited setup. Therefore, players could take their time and plan their strategy without being rushed, which in turn could provide for higher scoring with a good strategy. The ranking range also is generally increased for these runs, allowing more players the opportunity to place and obtain the prize. Ranking would obtain the player the Mega Stone, with past winners in the ranking acquiring two Jewels. A one Jewel participation prize is still given to non-placing players. It should be noted that, during the Venusaur re-release, players only received the Jewel if they placed and already had the stone, and a Disruption Delay if you didn&#039;t place at all.&lt;br /&gt;
&lt;br /&gt;
The first Mega Stone event to be redistributed was the Lucarionite, on May 18, 2015. The Mega Start item became available for this event in addition to the Complexity-1 and Disruption Delay. The competition received a third run on July 13, 2015, but with a different stage setup to begin; the only items available this time were the Disruption Delay and the Attack Power ↑ items.&lt;br /&gt;
&lt;br /&gt;
The second Mega Stone to be redistributed was the Blastoisinite, starting on June 15, 2015. The Complexity-1 item was not available for this stage; however, the Mega Start, Disruption Delay and Attack Power ↑ items were available.&lt;br /&gt;
&lt;br /&gt;
The third Mega Stone to be redistributed was the Vensauriste, with the stage available August 24, 2015. The Mega Start, Distruption Delay, and Attack Power ↑ were the only items available. These were also the items available when Mega Banette stage was repeated, starting October 19, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prizes&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
{{ShufflePoké||448M|Lucario|display={{me|Lucario}}|Fighting|Lucarionite|20|30,000|15,000|65,000|May 18 to 25, 2015&amp;lt;br&amp;gt;July 13 to 20, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||009M|Blastoise|display={{me|Blastoise}}|Water|Blastoisinite|17|30,000|15,000|65,000|June 15 to 22, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||003M|Venusaur|display={{me|Venusaur}}|Grass|Venusaurite|15|25,000|16,000|65,000|August 24 to 31, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||354M|Banette|display={{me|Banette}}|Ghost|Banettite|18|23,000|16,000|65,000|October 19 to 26, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||310M|Manectric|display={{me|Manectric}}|Electric|Manectite|18|18,000|12,000|50,000|November 16 to 24, 2015|Per table below|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting with Venusaur&#039;s re-release, bonus items have been available like with timed events. The rewards were as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Venusaur&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Venusaurite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Venusaurite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 2,000||2,001 - 25,000||25,001 - 30,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 1,200||1,201 - 16,000||16,001 - 20,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 5,000||5,001 - 65,000||65,001 - 80,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Banette&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Banettite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Banettite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 1,500||1,501 - 23,000||23,001 - 28,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 1,000||1,001 - 16,000||16,001 - 19,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 5,000||5,001 - 65,000||65,001 - 80,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Manectric&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 1,600||1,601 - 18,000||18,001 - 30,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 1,000||1,001 - 12,000||12,001 - 20,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 5,000||5,001 - 50,000||50,001 - 80,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mobile=====&lt;br /&gt;
In Pokémon Shuffle Mobile, the first move-limited Competitive Stage was Mega Manectric.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
{{ShufflePoké||310M|Manectric|display={{me|Manectric}}|Electric|Manectite|18|100,000|September 18 to 28, 2015|Per table below|cols=5}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking, along with bonus prizes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Manectric&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑ + 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1 - 20,000||20,001 - 100,000||100,001 - 140,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Safari==&lt;br /&gt;
&#039;&#039;&#039;Pokémon Safari&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンサファリ&#039;&#039;&#039; &#039;&#039;Pokémon Safari&#039;&#039;) is a special series of five or seven 3-Pokémon stages that have the player randomly battle one of the different opponents when accessed, not telling the player who will be battled until it appears. There is no way to know which Pokémon will appear, leaving players to pick the best possible team to better their chances against any of the opponents. Due to the nature of the stage, the Optimize button is unavailable; players are required to select a team manually before accessing a stage.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been four groups of available Pokémon in the Pokémon Safari making for 24 unique Pokémon found via this method.&lt;br /&gt;
&lt;br /&gt;
Complexity -1 is not available on any of the stages due to being 3-Pokémon stages; all other items (including Attack Power ↑) are available for use.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Safari Appears!===&lt;br /&gt;
There were three releases of the Pokémon Safari that appeared under this exact event title.&lt;br /&gt;
&lt;br /&gt;
====First release====&lt;br /&gt;
The Pokémon Safari debuted in the 3DS version from April 20 to May 2, 2015. This first release returned from August 31 to September 14, 2015. During the re-release, the [[Mega Stone#Sharpdeonite|Sharpedonite]] became available through a simultaneous competitive stage that ran from September 7 to 14, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||318|Carvanha|Dark|30%|3,710|4|5%|11%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||319|Sharpedo|Dark|3.3%|12,928|20|7%|2%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||327|Spinda|Normal|30%|5,899|12|3%|3%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||420|Cherubi|Grass|30%|1,675|5|11%|7%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||421S|Cherrim|Grass|6.7%|8,549|10|5%|4%|5|Sunshine Form|cols=6&amp;lt;!-- Overcast Form Cherrim is not in the game, nor does a form name appear in the top corner, as is the case with other Pokémon.--&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Second release====&lt;br /&gt;
This second release of the Pokémon Safari was available in the 3DS version from June 22 to July 7, 2015. It was later repeated under the title &amp;quot;Head Back into the Safari!&amp;quot; from November 9 to 24, 2015 on both versions.&lt;br /&gt;
&lt;br /&gt;
During the initial run for 3DS, the [[Mega Stone#Manectite|Manectite]] became available through a simultaneous competitive stage that ran from June 29 to July 6, 2015. A similar event was done for Mobile &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||309|Electrike|Electric|28.3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;29.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5,512|12|8%|3%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||310|Manectric|Electric|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|7,072|12|5%|3%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||234|Stantler|Normal|28.3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; 29.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|1,972|7|25%|12%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||554|Darumaka|Fire|28.3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;29.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|2,859|7|10%|7%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||555|Darmanitan|Fire|10% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;8.3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5,960|10|5%|6%|5|cols=6&amp;lt;!-- Zen Mode Darmanitan is not in the game, nor does a form name appear in the top corner, as is the case with other Pokémon.--&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Third release====&lt;br /&gt;
This third release of the Pokémon Safari was available from August 3 to 17, 2015.&lt;br /&gt;
&lt;br /&gt;
During this event, the [[Mega Stone#Garchompite|Garchompite]] became available through a simultaneous competitive stage that ran from August 7 to 17, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||120|Staryu|Water|16%|1,888|8|8%|2%|5|Eight coins are present in this stage&#039;s layout.|cols=7}}&lt;br /&gt;
{{ShufflePoké||121|Starmie|Water|15%|5,704|13|6%|2%|100||cols=7}}&lt;br /&gt;
{{ShufflePoké||443|Gible|Ground|26%|4,388|10|5%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||444|Gabite|Ground|10%|2,226|6|10%|5%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||445|Garchomp|Ground|6%|7,725|15|15%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||489|Phione|Water|1%|3,375|10|40%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||676|Furfrou|Normal|26%|3,120|13|10%|3%|5||cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A New Pokémon Safari!===&lt;br /&gt;
This fourth release of the Pokémon Safari was the first under a different event title, and was available from October 12 to 26, 2015. This version of the Pokémon Safari was also the first to be released in Pokémon Shuffle Mobile.&lt;br /&gt;
&lt;br /&gt;
Even though {{p|Duskull}} and {{p|Dusclops}} were part of this Safari, {{p|Dusknoir}} was not; however, it was released alongside and simultaneous to the Safari itself as its own event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||041|Zubat|Poison|20%|3,520|8|15%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||042|Golbat|Poison|13.3%|5,850|10|8%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||169|Crobat|Poison|3.3%|4,388|10|5%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||355|Duskull|Ghost|20%|4,656|8|15%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||356|Dusclops|Ghost|3.3%|5,712|8|25%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||710|Pumpkaboo|Ghost|26.7%|2,425|5|10%|2%|5|Coins appear in the stage layout and as a disruption.|cols=7}}&lt;br /&gt;
{{ShufflePoké||711|Gourgeist|Ghost|13.3%|9,180|12|8%|2%|5||cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One chance a day!==&lt;br /&gt;
&#039;&#039;&#039;One chance a day!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;1日ワンチャン！&#039;&#039;&#039; &#039;&#039;One day, one chance!&#039;&#039;) is a stage that is only available once per 24-hour period, usually for a period of four days. Otherwise, the stage functions like any main stage other than the Attack Up item being available like for other Special Stages.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the stage, if a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability.&lt;br /&gt;
&lt;br /&gt;
The event debuted on May 7, 2015 under the event &amp;quot;&#039;&#039;Seize Hold of {{p|Pinsir}}&#039;&#039;&amp;quot; in the 1.1.11 update. On July 6, 2015, &amp;quot;&#039;&#039;Jump on a Chance for {{p|Jirachi}}&#039;&#039;&amp;quot; became the second such stage. When the Pinsir stage returned on September 29, 2015, a Jewel was made available for clearing it on the 3DS version&amp;lt;!--I have been unable to confirm the Jewel&#039;s availability in either or both versions. This note was in the 3DS section before merging, so I&#039;m leaving it in and clarifying it as 3DS, but would appreciate clarification on whether it was actually ever available.--&amp;gt;. The &amp;quot;&#039;&#039;One Great Chance a Day!&#039;&#039;&amp;quot; stage featuring {{p|Tornadus}} was playable in both versions from November 9 to 16, 2015. Unlike other versions, Tornadus became easier to catch with each passing day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||127|Pinsir|Bug|6,788|16|3%|2%|5|May 7 to May 11, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||385|Jirachi|Steel|4,326|14|7%|3%|5|July 10 to July 24, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||127|Pinsir|Bug|8,232 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;6,788 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|16|25%|2%|5|September 29 to October 2, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||641|Tornadus|Flying|17,458|14|9% &amp;lt;small&amp;gt;(Monday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;14% &amp;lt;small&amp;gt;(Tuesday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;19% &amp;lt;small&amp;gt;(Wednesday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;24% &amp;lt;small&amp;gt;(Thursday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;29% &amp;lt;small&amp;gt;(Friday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;34% &amp;lt;small&amp;gt;(Saturday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;39% &amp;lt;small&amp;gt;(Sunday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;|2%|5|November 9 to 16, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;|Incarnate Forme}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tons of Exp. Points==&lt;br /&gt;
&#039;&#039;&#039;Tons of Exp. Points&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ビクティニで経験値ゲット&#039;&#039;&#039; &#039;&#039;Victini&#039;s Experience Points GET&#039;&#039;) is a Special Stage that allows a player to obtain a large number of experience points in a single playing. The event &#039;&#039;&amp;quot;Exp. Points from {{p|Victini}}!&amp;quot;&#039;&#039; became available on May 30, 2015. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as &amp;quot;Meowth&#039;s Coin Mania&amp;quot; and &amp;quot;One chance a day!&amp;quot; in that the stage disappears after being played at any time during the 24-hour period of its availability.&lt;br /&gt;
&lt;br /&gt;
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||494|Victini|Psychic|2,016|7|2%|3%|400|cols=5}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Escalation Battle==&lt;br /&gt;
&#039;&#039;&#039;Escalation Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レベルアップバトル&#039;&#039;&#039; &#039;&#039;Level-Up Battle&#039;&#039;) is a stage that has many levels and special rewards to it. It always stars a single Pokémon. As a player continues through the stage levels, the Pokémon becomes easier to catch over time while the stage gets progressively harder.&lt;br /&gt;
&lt;br /&gt;
There is no capture bonus for any remaining moves in these stages. All items are available with the exception of the very first levels in each group, where Disruption Delay cannot typically be used as there are no disruptions.&lt;br /&gt;
&lt;br /&gt;
Five Pokémon have been released under the Escalation Battle name. {{p|Giratina}} was available from June 8 to 22, 2015, and {{p|Cresselia}} was available from July 20 to August 3, 2015. {{p|Darkrai}} became available from August 17 to 31, 2015. {{p|Latias}} became available from September 28 to October 12, 2015. A stage using the same format as Escalation Battles known as &#039;&#039;&amp;quot;Incredible Item Stage&amp;quot;&#039;&#039; was available from November 16 to 24, 2015.&lt;br /&gt;
&lt;br /&gt;
At some stage levels, a unique musical track named &amp;quot;BGM_STAGE_BOSS2&amp;quot; is played instead of the regular &amp;quot;BGM_STAGE_LEGEND&amp;quot; theme. This new track is unique to boss mode. During coin level stages, &amp;quot;BGM_STAGE_FUN&amp;quot; is often played instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
{{ShufflePoké||487|Giratina|Ghost|18|5|June 8 to 22, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 19 to November 2, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 28 to October 12 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|cols=4}}&lt;br /&gt;
{{ShufflePoké||488|Cresselia|Psychic|18|5|July 20 to August 3, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 19 to November 2, 2015 &amp;lt;small&amp;gt;(Mobile)|There were several coin stage variants with a 10 move limit.|cols=4}}&lt;br /&gt;
{{ShufflePoké||491|Darkrai|Dark|18|5|August 17 to 31, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|There were several coin stage variants with an 8 move limit.|cols=4}}&lt;br /&gt;
{{ShufflePoké||380|Latias|Dragon|18|5|September 28 to October 12, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Latiasite was made available at Stage Level 50.|cols=4}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Giratina===&lt;br /&gt;
There were seven types of stages confirmed in the initial run of the Giratina event, while there were eleven types of stages during the repeat of the event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ June 8 to 22, 2015&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,165&lt;br /&gt;
|180&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|2,886&lt;br /&gt;
|180&lt;br /&gt;
|Breakable-rocks. Four per 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|5,692&lt;br /&gt;
|60&lt;br /&gt;
|Breakable-rocks. Four per 2 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-39&lt;br /&gt;
|6,950&lt;br /&gt;
|145&lt;br /&gt;
|4 barriers at start, after 3 turns.&amp;lt;br&amp;gt;Every turn starting after 6 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|9,198&lt;br /&gt;
|80&lt;br /&gt;
|Barriers on four outside columns, fixed layout.&amp;lt;br&amp;gt;Unbreakable blocks drop in left columns.&amp;lt;br&amp;gt;Single matches trigger 2 barriers; later, column of barriers per 2 turns&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50-99&lt;br /&gt;
|10,425&lt;br /&gt;
|70&lt;br /&gt;
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}&amp;lt;br&amp;gt;3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.&amp;lt;br&amp;gt;Uses different music to previous stage levels.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|26,065&lt;br /&gt;
|50&lt;br /&gt;
|Barriers (two times), then breakable-rocks every two turns.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards available for defeating certain landmark stage levels was as follows. Note that some rewards were only available during the October run of this event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|{{tt|2,000 Coins|October run only}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|{{tt|2,000 Coins|October run only}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{tt|2,000 Coins|October run only}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the Giratina escalation battle event was re-released on October 19, 2015, the stage level was reset to 1, meaning that previous progress is not retained and rewards can be earned again.&lt;br /&gt;
&lt;br /&gt;
===Cresselia===&lt;br /&gt;
There were thirteen types of stages confirmed in the Cresselia event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,410&lt;br /&gt;
|210&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|3,213&lt;br /&gt;
|210&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|6,250&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-34&amp;lt;br/&amp;gt;36-39&lt;br /&gt;
|8,435&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|10,143&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|11,190&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|51-54&amp;lt;br/&amp;gt;56-74&amp;lt;br/&amp;gt;76-94&amp;lt;br/&amp;gt;96-99&lt;br /&gt;
|11,851&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|21,499&lt;br /&gt;
| -&lt;br /&gt;
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|101-119&amp;lt;br/&amp;gt;121-139&amp;lt;br/&amp;gt;141-159&lt;br /&gt;
|14,969&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|161-179&amp;lt;br/&amp;gt;181-199&lt;br /&gt;
|17,369&lt;br /&gt;
|40&lt;br /&gt;
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|200&lt;br /&gt;
|26,867&lt;br /&gt;
| -&lt;br /&gt;
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
|201 onwards&lt;br /&gt;
|26,867&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
|35, 55, 75&amp;lt;br/&amp;gt;95, 120, 140&amp;lt;br/&amp;gt;160 and 180&lt;br /&gt;
|2,574&lt;br /&gt;
| -&lt;br /&gt;
|Coins stage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The reward list for Cresselia provided one additional reward level at stage level 200. The available rewards were:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Moves +5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Darkrai===&lt;br /&gt;
There were thirteen types of stages for Darkrai.&lt;br /&gt;
&lt;br /&gt;
The rewards for the Darkrai event were expanded significantly, with stage level 30&#039;s reward moved to stage level 25 and more rewards generally every 25 stage levels. The reward schedule was as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|5 bonus Hearts&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|5 bonus Hearts&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|150&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Latias===&lt;br /&gt;
The stage schedule again provided different stages over 200 stage levels, with one-time stages at stage levels 50, 70, 100, 150, and 200 being out of the numerical stage order. The data for each stage and the associated disruptions themselves, like with past events, varied by level. What makes this interesting is the HP at the varying levels; Latias has less HP at Stage Level 161 (10,752), for instance, than she does at Stage Level 61 (12,936).&lt;br /&gt;
&lt;br /&gt;
The stage data is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;ID&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;level(s)&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | HP per&amp;lt;br&amp;gt;level-up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Disruptions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|1-10&lt;br /&gt;
|4,368&lt;br /&gt;
|121&lt;br /&gt;
|Fill 3 random blocks with breakable rocks every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|135&lt;br /&gt;
|11-20&lt;br /&gt;
|5,014&lt;br /&gt;
|186&lt;br /&gt;
|Fill 2 blocks in row 4 or 5 with ice every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
|21-35&lt;br /&gt;
|8,640&lt;br /&gt;
|154&lt;br /&gt;
|Fill a random 2x2 block with breakable rocks every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|36-49&lt;br /&gt;
|7,613&lt;br /&gt;
|156&lt;br /&gt;
|Fill 3 random blocks with ice every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|51-60&lt;br /&gt;
|9,856&lt;br /&gt;
|342&lt;br /&gt;
|Create a square of breakable rocks in one of the four corners of the grid every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|61-70&lt;br /&gt;
|12,936&lt;br /&gt;
|578&lt;br /&gt;
|Disruption 1: Fill 1-5 random blocks with breakable rocks.&amp;lt;br&amp;gt;Disruption 2: Same setup, but with ice instead.&amp;lt;br&amp;gt;Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).&amp;lt;br&amp;gt;Disruptions only trigger if no 4+ combo with any move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|71-80&lt;br /&gt;
|14,784&lt;br /&gt;
|411&lt;br /&gt;
|Disruption schedule is the same as Stage ID #139.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|81-90&lt;br /&gt;
|9,240&lt;br /&gt;
|274&lt;br /&gt;
|Starting from this stage level, stages have a pre-defined layout.&amp;lt;br&amp;gt;Fill 3 random squares with breakable rocks every 2 moves.&amp;lt;br&amp;gt;This begins with 12 moves remaining.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|91-99&lt;br /&gt;
|9,856&lt;br /&gt;
|308&lt;br /&gt;
|Disruption schedule is the same as Stage ID #141.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|101-110&lt;br /&gt;
|10,080&lt;br /&gt;
|448&lt;br /&gt;
|Fill 3-5 random squares with breakable rocks every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|111-125&lt;br /&gt;
|10,752&lt;br /&gt;
|384&lt;br /&gt;
|Disruption schedule is the same as Stage ID #143.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|126-135&lt;br /&gt;
|10,752&lt;br /&gt;
|373&lt;br /&gt;
|Fill 3 random blocks with ice every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|136-149&lt;br /&gt;
|11,424&lt;br /&gt;
|465&lt;br /&gt;
|Disruption schedule is the same as Stage ID #145.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|151-160&lt;br /&gt;
|10,080&lt;br /&gt;
|373&lt;br /&gt;
|Stages no longer have a pre-defined layout beginning at this stage level.&amp;lt;br&amp;gt;Disruption 1: Fill 3 random squares with breakable rocks.&amp;lt;br&amp;gt;Disruption 2: Fill 2 random squares with ice.&amp;lt;br&amp;gt;Disruptions alternate every 2 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|161-175&lt;br /&gt;
|10,752&lt;br /&gt;
|480&lt;br /&gt;
|Disruption schedule is the same as Stage ID #147.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|176-185&lt;br /&gt;
|18,816&lt;br /&gt;
|653&lt;br /&gt;
|Disruption schedule is the same as Stage ID #139.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|150&lt;br /&gt;
|186-199&lt;br /&gt;
|19,992&lt;br /&gt;
|995&lt;br /&gt;
|Disruption schedule is the same as Stage ID #139.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|151&lt;br /&gt;
|50&lt;br /&gt;
|17,400&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Places breakable rocks in columns 1 and 2 every 3 moves.&amp;lt;br&amp;gt;At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|152&lt;br /&gt;
|70&lt;br /&gt;
|20,752&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|153&lt;br /&gt;
|100&lt;br /&gt;
|44,044&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|154&lt;br /&gt;
|150&lt;br /&gt;
|49,896&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|155&lt;br /&gt;
|200+&lt;br /&gt;
|51,744&lt;br /&gt;
|N/A&lt;br /&gt;
|From here on, the stage stays exactly like this.&amp;lt;br&amp;gt;This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards for the Latias event expanded further, and even included Latiasite.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Latiasite&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|90&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|135&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|150&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==An Evolving Challenge!==&lt;br /&gt;
&#039;&#039;&#039;An Evolving Challenge!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;進化チャレンジ&#039;&#039;&#039; &#039;&#039;Evolving Challenge&#039;&#039;), so far, appears to be an event focused on the starting Pokémon from the [[Unova]] region. The event debuted with Tepig on July 6, 2015; this was accompanied by an announcement that Pignite would be available sometime in August 2015. With the release of this event, all nine Unova starters (through evolutions) have been added to the in-game Pokémon list, though the Tepig family is the only one that has been made available at this time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Initial reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Tepig Trots onto Stage!&#039;&#039;|498|Tepig|Fire|3,982|18|5%|3%|5|500 Coins|July 6 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=7}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Pignite Blazes onto Stage!&#039;&#039;|499|Pignite|Fire|5,880|20|3%|3%|5|500 Coins|August 3 to 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=7}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Emboar Roars onto Stage!&#039;&#039;|500|Emboar|Fire|7,593|22|Equal to the number of&amp;lt;br&amp;gt;victories against Emboar|3%|5|500 Coins|September 4 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Try &#039;em Items Stage==&lt;br /&gt;
&#039;&#039;&#039;Try &#039;em Items Stage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アイテムフリーステージ&#039;&#039;&#039; &#039;&#039;Free Items Stage&#039;&#039;) is an event that provides a special opportunity for players to use items for free in attempts to capture a Pokémon. The stage was not available on weekends.&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|8,888|10|1%|1%|3|July 20 to 25, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|8,888|10|1%|2%|3|July 27 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|15,555|10|1%|2%|3|August 3 to 8, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|42,222|8|1%|2%|3|August 10 to 15, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|7,000|16|1%|3%|3|August 31 to September 5, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During the four weeks of Wobbuffet&#039;s availability on the 3DS version, the variety of items available increased every Monday; for instance, at initial release, the only item available was a Mega Start. Wobbuffet&#039;s HP and difficulty increased with the addition of new items. The schedule for item availability in the stage was as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 width=&amp;quot;100px&amp;quot; | Start date&amp;lt;br&amp;gt;(2015)&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Disruption Delay&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity-1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 20&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 27&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Pokémon Shuffle Mobile, the stage was made available with all four items on weekdays from August 31 to September 5, 2015.&lt;br /&gt;
&lt;br /&gt;
===Carnivine===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availabilty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per 3 seconds remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Carnivine Crops Up!&#039;&#039;|455|Carnivine|Grass|6,468|01:00|5%|3%|3|August 31 to September 12, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All four items above were immediately available for both weeks of Carnivine&#039;s event with no stage differences. The coin reward was 100 Coins for the first completion of this stage with no reward at all on later attempts. It was possible to earn the 100 Coins a second time after the 1.2.15 update was applied from September 4.&lt;br /&gt;
&lt;br /&gt;
==Rake In Some Items!==&lt;br /&gt;
&#039;&#039;&#039;Rake In Some Items!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アイテムゲットステージ&#039;&#039;&#039; &#039;&#039;Item GET Stage&#039;&#039;) is a Special Stage titled &#039;&#039;&amp;quot;Incredible Item Stage&amp;quot;&#039;&#039;, where players faced {{p|Delibird}} to get items at various stage levels in the same vein as Escalation Battles. Despite being in [[Mt. Vinter|a main stage]], Delibird can be caught during this stage, with the same catchability rates as other escalation battles. It is currently unknown what will happen if the Escalation Delibird is caught before the Delibird main stage is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
{{ShufflePoké||225|Delibird|Ice|15|3|November 16 to 24, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;|cols=3}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
The stage was played like escalation battles (and used the same notice list notice background), with varying types of stages to play. The stage data for the event is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage ID&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage ID&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;level(s)&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | HP per&amp;lt;br&amp;gt;level-up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Disruptions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|188&lt;br /&gt;
|77&lt;br /&gt;
|1-10&lt;br /&gt;
|392&lt;br /&gt;
|15&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|189&lt;br /&gt;
|78&lt;br /&gt;
|11-30&lt;br /&gt;
|3,465&lt;br /&gt;
|91&lt;br /&gt;
|Add three breakable rocks at the beginning and every three moves.&amp;lt;br&amp;gt;This ends after three uses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|190&lt;br /&gt;
|79&lt;br /&gt;
|31-49&lt;br /&gt;
|3,920&lt;br /&gt;
|103&lt;br /&gt;
|Add three unbreakable blocks at the beginning and every three moves.&amp;lt;br&amp;gt;This ends after three uses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|7,296&lt;br /&gt;
|N/A&lt;br /&gt;
|Disruption 1: Four Delibird added every 3 moves.&amp;lt;br&amp;gt;Disruption 2: Add barriers to one column every 2 moves.&amp;lt;br&amp;gt;Disruption 2 begins when Delibird has 5,000 HP or less remaining.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|192&lt;br /&gt;
|81&lt;br /&gt;
|51-80&lt;br /&gt;
|4,864&lt;br /&gt;
|84&lt;br /&gt;
|Add three barriers at the beginning and every three moves.&amp;lt;br&amp;gt;This ends after three uses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|193&lt;br /&gt;
|82&lt;br /&gt;
|81-99&lt;br /&gt;
|4,378&lt;br /&gt;
|162&lt;br /&gt;
|Three barriers added only at the beginning and after three moves.&amp;lt;br&amp;gt;Otherwise, four unbreakable blocks added every four moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|194&lt;br /&gt;
|83&lt;br /&gt;
|100+&lt;br /&gt;
|9,242&lt;br /&gt;
|N/A&lt;br /&gt;
|Disruption schedule is the same as Stage ID #191.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards consist of various items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Moves +5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|20&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|Moves +5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Shuffle locations}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Shuffle locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eventstufen]]&lt;br /&gt;
[[zh:事件舞台]]&lt;/div&gt;</summary>
		<author><name>I-B</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Special_stage&amp;diff=2356224</id>
		<title>Special stage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Special_stage&amp;diff=2356224"/>
		<updated>2015-11-19T16:47:42Z</updated>

		<summary type="html">&lt;p&gt;I-B: /* Rake In Some Items! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Image, Shuffle Mobile information, Dialga&#039;s 3DS data, Escalation Battle data}}&lt;br /&gt;
&#039;&#039;&#039;Special Stages&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イベントステージ&#039;&#039;&#039; &#039;&#039;Event Stages&#039;&#039;) are stages in [[Pokémon Shuffle]] that are released periodically, giving access to Pokémon who cannot normally be found in the course of the game. There are a variety of Special Stages including Competitive Stages, where players can compete to win special items, in addition to many other types of stages making new Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
Special Stages are available for those who complete the first 11 stages of the game, and are downloaded during the check in process, and can only be played during the event period. All Special Stages use &amp;quot;SP&amp;quot; as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage. Stages are available to be played from 06:00 UTC of the first day of the event period until 06:00 UTC of the last day of the event period.&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle and Pokémon Shuffle Mobile run events on different schedules. Unless explicitly noted below, all events are only for the 3DS version.&lt;br /&gt;
&lt;br /&gt;
==Commemorative Events==&lt;br /&gt;
===Launch Special: Meet Mew===&lt;br /&gt;
&#039;&#039;&#039;Launch Special: Meet Mew&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;発売記念イベント　ミュウ&#039;&#039;&#039; &#039;&#039;Launch Event: Mew&#039;&#039;) was the first Special Stage, extending the list of Pokémon from 158 to 159 entries. Mew&#039;s stage format on the second release would later be followed for the &amp;quot;Great Challenge&amp;quot; series as well as for the various releases celebrating game download milestones.&lt;br /&gt;
&lt;br /&gt;
Mew&#039;s original event ran from February 18 to March 8, 2015 and gave 1,000 Coins upon defeat, once per day. The event was extended as &#039;&#039;&amp;quot;Mew Strikes Again&amp;quot;&#039;&#039; and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name. To this point, Mew&#039;s original event and Shaymin&#039;s stage are the only ones outside of weekly events to offer multiple first-time rewards for stage completion; since both stages were either patched to change this or run again later without it, this was presumably a bug.&lt;br /&gt;
&lt;br /&gt;
To celebrate 5 million downloads, Mew was once again made available alongside Diancie; the event was called &amp;quot;&#039;&#039;Mew Manifests&#039;&#039;&amp;quot;. There were no differences in the stage itself, with the launch wording still used, but the stage name was changed to &amp;quot;Commemorative Event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On {{DL|Pokémon Shuffle|Pokémon Shuffle Mobile}}, &#039;&#039;&#039;Launch Special Stage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;配信記念ステージ&#039;&#039;&#039; &#039;&#039;Distribution Commemorative Stage&#039;&#039;) was a Special Stage initially playable from August 24 to September 28, 2015 to commemorate the game&#039;s mobile release. In it, {{p|Mew}} was made available to Shuffle Mobile players with an initial reward of one Jewel. Similar to Pokémon Shuffle, it was extended under the name &amp;quot;&#039;&#039;Mew Strikes Again&#039;&#039;&amp;quot; and allowed players who completed the original Mew event to receive an additional Jewel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||151|Mew|Psychic|4,896|20|10%|4%|5|February 18 to March 22, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||151|Mew|Psychic|4,896|20|3%|3%|5|August 24 to October 12, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 18 to 28, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;!--I have reason to believe the later 3DS event followed the catchability rates of the mobile event, but have no way of absolutely confirming this.--&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3.5 Million Celebration===&lt;br /&gt;
&#039;&#039;&#039;3.5 Million Celebration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;350万DL記念イベント&#039;&#039;&#039; &#039;&#039;3.5 Million DL Commemorative Event&#039;&#039;) was a Special Stage released to celebrate 3.5 million downloads. Celebi was made available from April 27 to May 18, 2015 with an event called &amp;quot;&#039;&#039;Celebi Enters!&#039;&#039;&amp;quot;. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||251|Celebi|Psychic|9,616|20|10%|3%|5|April 27 to May 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===4 Million Celebration===&lt;br /&gt;
&#039;&#039;&#039;4 Million Celebration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;400万DL記念イベント&#039;&#039;&#039; &#039;&#039;4 Million DL Commemorative Event&#039;&#039;) was a Special Stage released to celebrate 4 million downloads. Shaymin was made available from May 25 to June 15, 2015 with an event called &#039;&#039;&amp;quot;Shaymin Enters!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of either stage.&lt;br /&gt;
&lt;br /&gt;
While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||492|Shaymin|Grass|12,237|22|20%|3%|5|May 25 to June 15, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Land Forme|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===4.5 Million Celebration===&lt;br /&gt;
&#039;&#039;&#039;4.5 Million Celebration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;450万DL記念イベント&#039;&#039;&#039; &#039;&#039;4.5 Million DL Commemorative Event&#039;&#039;) was a Special Stage released to celebrate 4.5 million downloads. Manaphy was made available from June 22 to July 6, 2015 with an event called &#039;&#039;&amp;quot;Manaphy Manifests!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||490|Manaphy|Water|6,345|12|12%|4%|5|June 22 to July 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commemorative Event===&lt;br /&gt;
&#039;&#039;&#039;Commemorative Event&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;記念イベント&#039;&#039;&#039; &#039;&#039;Commemorative Event&#039;&#039;) was a Special Stage first released to celebrate 5 million downloads. While the milestone was reached on the 3DS version, the stage was also available on the Mobile version. Diancie was made available from September 14 to 28, 2015 with an event called &#039;&#039;&amp;quot;Diancie Is Set to Dazzle!&amp;quot;&#039;&#039; Players received 1 Jewel upon their first successful completion of this stage.&lt;br /&gt;
&lt;br /&gt;
Mew&#039;s launch stage was also released alongside Diancie&#039;s stage under the &amp;quot;Commemorative Event&amp;quot; name. The stage data matches that from the previous version of the stage seen in February 2015.&lt;br /&gt;
&lt;br /&gt;
Celebi&#039;s special stage was later released on both versions to commemorate Pokémon Shuffle Mobile reaching 4 million downloads. Players received 1,000 Coins upon their first successful completion of this stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Diancie Is Set to Dazzle!&#039;&#039;|719|Diancie|Fairy|9,680|20|3%|4%|5|September 14 to 28, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Celebi Enters!&#039;&#039;|251|Celebi|Psychic|11,044 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;9,616 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|20|10%|3%|5|October 26 to November 9, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Great Challenge==&lt;br /&gt;
&#039;&#039;&#039;Great Challenge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパーチャレンジ&#039;&#039;&#039; &#039;&#039;Super Challenge&#039;&#039;) is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoenn Legends Stages&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;映画公開記念ステージ&#039;&#039;&#039; &#039;&#039;Movie Public Commemorative Stage&#039;&#039;) were a series of stages where the Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, with the available Pokémon rotating weekly. Rankings from each stage&#039;s first week are not carried over to the second week, and all first clear bonuses can be obtained once in both the first and second weeks of each stage.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Shuffle Mobile, all Great Challenge stages (except the Dusknoir stage) so far require 2 Hearts to be played.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Initial reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Kyogre Makes a Splash&#039;&#039;|382|Kyogre|Water|9,214|30|5%|3%|5|1 Jewel|March 9 to 22, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Kyogre Makes a Splash&#039;&#039;|382|Kyogre|Water|8,468|18|10%|3%|5|500 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|July 24 to 30, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 14 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 4 to 18, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt;November 2 to 16, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;--&amp;gt;|Hoenn Legends Stage ① &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Keldeo Rears Its Head&#039;&#039;|647|Keldeo|Water|13,051|20|15% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;12% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|4% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|5,000 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|March 23 to April 5, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 28 to October 12, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Ordinary Form|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Keldeo Rears Its Head&#039;&#039;|647|Keldeo|Water|15,190|20|15%|4%|5|N/A|September 28 to October 5, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Ordinary Form|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;|384|Rayquaza|Dragon|11,847|30|7%|2%|5|1 Jewel|March 30 to April 19, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;|384|Rayquaza|Dragon|10,627|20|9%|3%|5|500 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|August 7 to 13, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 28 to September 3, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 18 to October 2, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt; November 13 to 27, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;--&amp;gt;|Hoenn Legends Stage ③ &amp;lt;small&amp;gt;(3DS&amp;lt;!--; August--&amp;gt;)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Groudon Lands at Last&#039;&#039;|383|Groudon|Ground|7,011|20|10%|4%|5|3,000 Coins|April 13 to 26, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Groudon Lands at Last&#039;&#039;|383|Groudon|Ground|11,352|20|5%|4%|5|500 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|July 31 to August 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 21 to 27 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 11 to 25, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt;November 6 to 20, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;--&amp;gt;|Hoenn Legends Stage ② &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Regirock Rocks the Scene&#039;&#039;|377|Regirock|Rock|22,572|30|3%|2%|5|1,000 Coins|May 11 to 25, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Regirock Rolls in!&#039;&#039;|377|Regirock|Rock|19,800|30|3%|2%|5|N/A|September 14 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
&amp;lt;!-- Dialga was added back into the 3DS version, but I can&#039;t find any data on its return. Until I can find that, I&#039;m not adding in the new data.--&amp;gt;&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Dialga Descends&#039;&#039;|483|Dialga|Steel|17,820|25|8%|2%|5|1,000 Coins &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|June 15 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 5 to 19, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Registeel Steals the Show!&#039;&#039;|379|Registeel|Steel|19,125|25|1%|3%|10|N/A|September 18 to 23, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Regice Freezes All Foes!&#039;&#039;|378|Regice|Ice|24,648|30|10%|2%|10|N/A|September 23 to 28, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Palkia Appears&#039;&#039;|484|Palkia|Water|28,188|25|8%|2%|5|N/A|October 5 to 19, 2015|N/A|Costs 2 Hearts to play &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Dusknoir Descends!&#039;&#039;|477|Dusknoir|Ghost|11,680|20|5%|3%|5|N/A|October 12 to 26, 2015|N/A|cols=8}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Ho-Oh Swoops In!&#039;&#039;|250|Ho-Oh|Fire|21,313|25|3%|3%|5|N/A|October 26 to November 9, 2015|N/A|cols=8}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other events released follow the format of &amp;quot;Great Challenge&amp;quot;, but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.&lt;br /&gt;
&lt;br /&gt;
===Ultra Challenge===&lt;br /&gt;
&#039;&#039;&#039;Ultra Challenge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハイパーチャレンジ&#039;&#039;&#039; &#039;&#039;Hyper Challenge&#039;&#039;) was a Special Stage where Arceus was made available from July 10 to 24, 2015 with an event called &#039;&#039;&amp;quot;Arceus Arrives!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||493|Arceus|Normal|24,360|28|3%|2%|5|July 10 to July 24, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-Speed Challenge===&lt;br /&gt;
&#039;&#039;&#039;High-Speed Challenge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハイスピードチャレンジ&#039;&#039;&#039; &#039;&#039;High-Speed Challenge&#039;&#039;) was a Special Stage where Lugia was made available from August 31 to September 24, 2015 with an event called &#039;&#039;&amp;quot;Lugia Swoops In!&amp;quot;&#039;&#039;. It was later repeated in Pokémon Shuffle from October 26 to November 2, 2015. When the event was playable in Pokémon Shuffle Mobile from October 26 to November 9, 2015, it cost 2 Hearts to play. Unlike most previous Special Stages involving a single stage with the capture of a Legendary Pokémon, this stage is timed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per 3 seconds remaining}}&lt;br /&gt;
{{ShufflePoké||249|Lugia|Flying|10,887 &amp;lt;small&amp;gt;(September 2015)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;10,800 &amp;lt;small&amp;gt;(October 2015)&amp;lt;/small&amp;gt;|00:30 &amp;lt;small&amp;gt;(September 2015)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;00:40 &amp;lt;small&amp;gt;(October 2015)&amp;lt;/small&amp;gt;|8%|5%|10 &amp;lt;small&amp;gt;(September 2015)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;5 &amp;lt;small&amp;gt;(October 2015)&amp;lt;/small&amp;gt;|August 31 to September 24, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 26 to November 2, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; October 26 to November 9, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Daily Pokémon==&lt;br /&gt;
&#039;&#039;&#039;The Daily Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;日替わりポケモン&#039;&#039;&#039; &#039;&#039;Daily Pokémon&#039;&#039;) is a special event that sometimes takes place during the week, beginning on Monday and ending on Friday. Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, which is usually used for other events that only occur on weekends. Clearing each stage for the first time in a release period rewards 200 Coins, with subsequent clears obtaining 30 Coins each.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been five Daily Pokémon events for a total of 25 unique Pokémon (including all five Rotom variants).  All events have run in a range from two to four weeks, with two having been re-released for additional runs.&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#1)===&lt;br /&gt;
The Daily Pokémon (#1) was initially available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.&lt;br /&gt;
&lt;br /&gt;
The event returned for additional runs from May 4 to 16, 2015 and from August 17 to 29, 2015. As stage clear data resets with new event releases, players could obtain the first time reward again on each stage. With the re-releases, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.&lt;br /&gt;
&lt;br /&gt;
The event was made available for Pokémon Shuffle Mobile from August 24 to September 11, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||479R|Rotom|Ice|2,063|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Monday only&amp;lt;br&amp;gt;Frost Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479O|Rotom|Fire|2,321|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Tuesday only&amp;lt;br&amp;gt;Heat Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479W|Rotom|Water|2,599|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Wednesday only&amp;lt;br&amp;gt;Wash Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479L|Rotom|Grass|2,599|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Thursday only&amp;lt;br&amp;gt;Mow Rotom|cols=7}}&lt;br /&gt;
{{ShufflePoké||479F|Rotom|Flying|2,156|15|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5|February 18 to March 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 4 to 16, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 17 to 29, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;August 24 to September 11, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Friday only&amp;lt;br&amp;gt;Fan Rotom|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#2)===&lt;br /&gt;
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015. Unlike the first event, this time five unique Pokémon were made available daily with the catch rate and stage move limit also varying with each Pokémon available; this continued with future events. The Tropius stage also included Coins in the layout of the stage; if matched, the player could acquire a Coin bonus.&lt;br /&gt;
&lt;br /&gt;
This release was available for a second run from June 8 to 20, 2015. The event was made available on Pokémon Shuffle Mobile from September 14 to 26, 2015.&amp;lt;!--I can&#039;t find data on any of the stats for the Mobile version, so I just marked what we had as (3DS) to show the table is incomplete.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||417|Pachirisu|Electric|1,339 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|7 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|15% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|12% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Monday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||561|Sigilyph|Psychic|1,654 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|15 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|8% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|4% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||357|Tropius|Grass|2,363 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|20 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|7% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|6% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Wednesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||083|Farfetch&#039;d|Flying|3,930 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|10 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|9% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Thursday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||621|Druddigon|Dragon|3,723 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|20 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|9% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|4% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|5|March 23 to April 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 14 to 26 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#3)===&lt;br /&gt;
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015. It returned from July 20 to August 1, 2015. It first appeared in Pokémon Shuffle Mobile from November 2 to 14, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||203|Girafarig|Psychic|2,654|7|8%|4%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Monday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||352|Kecleon|Normal|3,675|20|7%|2%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||213|Shuckle|Bug|5,899|5|10%|3%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Wednesday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||369|Relicanth|Rock|4,752|15|8%|3%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Thursday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||442|Spiritomb|Ghost|3,100|17|5%|3%|5|May 18 to June 6, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 20 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;November 2 to 14, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#4)===&lt;br /&gt;
The Daily Pokémon (#4) was available for download from July 6 to 18, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||360|Wynaut|Psychic|3,000|13|40%|5%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Monday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||324|Torkoal|Fire|5,565|20|20%|3%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||335|Zangoose|Normal|4,158|18|8%|5%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Wednesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||370|Luvdisc|Water|2,760|12|20%|5%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Thursday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||336|Seviper|Poison|4,739|18|15%|4%|5|July 6 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Daily Pokémon (#5)===&lt;br /&gt;
The Daily Pokémon (#5) was available for download from November 2 to 14, 2015. With the exception of Monday&#039;s stage, the Pokémon from the previous stage appears at the start, and all of the stages have a fixed layout. If, by bringing the previous day&#039;s Pokémon in the support Pokémon or using a Moves +5 item, the player manages to achieve a combo of at least 4 matches while the number of moves remaining is equal to or greater than the default number of moves given, five coins will be added to the stage via a disruption, which the player can then match to obtain a coin bonus. This cannot occur on Friday&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||206|Dunsparce|Normal|7,080|10|3%|6%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Monday only&amp;lt;br&amp;gt;3-Pokémon stage|cols=7}}&lt;br /&gt;
{{ShufflePoké||211|Qwilfish|Water|6,165|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Tuesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||632|Durant|Bug|5,408|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Wednesday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||631|Heatmor|Fire|5,880|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Thursday only|cols=7}}&lt;br /&gt;
{{ShufflePoké||556|Maractus|Grass|6,615|15|3%|4%|5|November 2 to 14, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Friday only|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meowth&#039;s Coin Mania==&lt;br /&gt;
&#039;&#039;&#039;Meowth&#039;s Coin Mania&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニャース{{tt|で|の is also seen}}コインゲット&#039;&#039;&#039; &#039;&#039;{{tt|Nyarth|Meowth}}&#039;s Coin GET&#039;&#039;) is a Special Stage that allows a player to obtain a large number of coins in a single playing. The stage is only available once per 24 hour period for which it becomes available. This Meowth cannot be caught.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins coins appear in the stage at the beginning, with more dropping into the stage during gameplay. If the player gets a combo of 3 or more, Meowth will use its &amp;quot;disruption&amp;quot; to replace tiles currently in the stage with Coins; this in turn can trigger an immediate Coin match and possibly another combo, meaning multiple &amp;quot;disruptions&amp;quot; can occur without the player using any moves due to a chain reaction.&lt;br /&gt;
&lt;br /&gt;
The stage disappears upon completion until it can be played again. Pokémon brought into the stage capable of removing distractions will also remove coins from play. Meowth can also still be paralyzed or put to sleep.&lt;br /&gt;
&lt;br /&gt;
While a ranking for the stage is displayed upon completion, it is not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with &amp;quot;Tons of Exp. Points&amp;quot; available on Saturdays.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
{{ShufflePoké||052|Meowth|Normal|10|0|Currently every Sunday 6 AM to Monday 6 AM UTC (once per period)|cols=3}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Pokémon Shuffle Mobile, the stage is available on both Saturdays and Sundays. The stage can be played once per day. Two additional attempts can be made per day in exchange for a Jewel for each attempt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
{{ShufflePoké||052|Meowth|Normal|10|0|Every Saturday 6 AM to Sunday 6 AM UTC, every Sunday 6 AM to Monday 6 AM UTC (once per period)|cols=3}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Competitive Stage==&lt;br /&gt;
&#039;&#039;&#039;Competitive Stage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ランキングステージ&#039;&#039;&#039; &#039;&#039;Ranking Stage&#039;&#039;) is the stage name of a series of stages involving [[Mega Evolution|Mega-Evolved]] Pokémon. The player battles a Trainer who uses a Mega-Evolved Pokémon and must obtain as high a score as possible. By doing this, players can win a Mega Stone. There are two types of competitive stages: timed stages and fixed-move stages.&lt;br /&gt;
&lt;br /&gt;
Players choosing to play a competitive stage select the stage like any other stage, and must agree to connect to the Internet before playing. Once a connection is confirmed, the player may select Pokémon and items as usual. During the stage, the Pokémon has no HP bar and therefore cannot faint. At the stage&#039;s conclusion, the player&#039;s is given a &amp;quot;CLEAR&amp;quot; indication and an &amp;quot;S&amp;quot; letter ranking, like in other stages; this happens even if the player makes no moves for a score of 0 in a timed stage. At this point, the score is uploaded to a leaderboard; on successive attempts, this is only done if the player scores a higher score than previous attempts. No experience is rewarded upon stage completion. The S ranking is not displayed again afterwards on the stage select screen.&lt;br /&gt;
&lt;br /&gt;
On the stage select screen, after selecting the competitive stage, players may choose to view the Ranking screen, which is unique to this type of stage. Here, players can view the information of the five players currently on top of the leaderboard in their region, as well as the personal high score, placement, and Pokémon used to acquire that score.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel, or a Disruption Delay instead in the case of Venusaur and Banette&#039;s re-releases. Starting with Manectric&#039;s event, other prizes are given out.&lt;br /&gt;
&lt;br /&gt;
====Timed events====&lt;br /&gt;
=====3DS=====&lt;br /&gt;
There have so far been nine&amp;lt;!--ten--&amp;gt; unique timed competitive stages. Timed stages appear for first-time releases and mark the first opportunity for a player to win the associated Mega Stone. No competitive stage has been re-released with a timer. The player has a set time in which to achieve the highest score possible. Timed stages usually have the Complexity -1 and Disruption Delay items as the only ones available, with the Attack Power ↑ item also being available starting with Manectric&#039;s stage. The Mega Gardevoir stage removed the Disruption Delay.&lt;br /&gt;
&lt;br /&gt;
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
{{ShufflePoké||448M|Lucario|display={{me|Lucario}}|Fighting|Lucarionite|1:00|20,000|20,000|50,000|March 15 to 22, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||009M|Blastoise|display={{me|Blastoise}}|Water|Blastoisinite|1:00|20,000|10,000|50,000|April 6 to 12, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||354M|Banette|display={{me|Banette}}|Ghost|Banettite|1:00|20,000|10,000|50,000|April 30 to May 6, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||003M|Venusaur|display={{me|Venusaur}}|Grass|Venusaurite|1:00|20,000|10,000|50,000|May 29 to June 8, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||310M|Manectric|display={{me|Manectric}}|Electric|Manectite|1:00|40,000|20,000|100,000|June 29 to July 6, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||257M|Blaziken|display={{me|Blaziken}}|Fire|Blazikenite|1:00|20,000|12,000|50,000|July 20 to 27, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||445M|Garchomp|display={{me|Garchomp}}|Ground|Garchompite|1:20|18,000|12,000|50,000|August 7 to 17, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||319M|Sharpedo|display={{me|Sharpedo}}|Dark|Sharpedonite|1:00|18,000|11,000|50,000|September 7 to 14, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||006MY|Charizard|display={{me|Charizard}} Y|Fire|Charizardite Y|1:00|18,000|11,000|50,000|September 18 to 28, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||359M|Absol|display={{me|Absol}}|Dark|Absolite|1:00|20,000|12,000|50,000|October 5 to 12, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||282M|Gardevoir|display={{me|Gardevoir}}|Fairy|Gardevoirite|1:00|19,000|12,000|50,000|November 2 to 9, 2015|Per table below|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every timed event starting with Manectric&#039;s has also given additional prizes, attempting to give an incentive for players to try to get a higher score instead of taking a high first score and automatically getting the prize. Scoring within a certain threshold granted an item in addition to the main prize. The rewards were as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Manectric&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 6,000||6,001 - 20,000||20,001 - 40,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 3,000||3,001 - 10,000||10,001 - 20,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 100,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Blaziken&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Blazikenite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Blazikenite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity -1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 6,000||6,001 - 20,000||20,001 - 25,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 4,000||4,001 - 12,000||12,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 65,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Garchomp&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Garchompite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Garchompite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 5,000||5,001 - 18,000||18,001 - 26,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 3,000||3,001 - 12,000||12,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Sharpedo&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Sharpedonite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Sharpedonite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,500||3,501 - 18,000||18,001 - 25,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,500||2,501 - 11,000||11,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 15,000||15,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Charizard Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Charizardite Y +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Charizardite Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,500||3,501 - 18,000||18,001 - 25,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,500||2,501 - 11,000||11,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 10,000||10,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Absol&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Absolite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Absolite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 2 Attack Power ↑&#039;s&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,800||3,801 - 20,000||20,001 - 27,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,400||2,401 - 12,000||12,001 - 17,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 10,000||10,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Gardevoir&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Gardevoirite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Gardevoirite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | 1 Attack Power ↑ +&amp;lt;br&amp;gt;1 Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 3,800||3,801 - 19,000||19,001 - 27,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 2,300||2,301 - 12,000||12,001 - 16,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 10,000||10,001 - 50,000||50,001 - 70,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mobile=====&lt;br /&gt;
In Pokémon Shuffle Mobile, the first Competitive Stage was Mega Charizard Y, which ran at the same time as the 3DS version. Rankings were determined separately from the 3DS version, but were not divided by region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
{{ShufflePoké||006MY|Charizard|display={{me|Charizard}} Y|Fire|Charizardite Y|1:00|250,000|September 18 to 28, 2015|Per table below|cols=5}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Charizard Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Charizardite Y&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑ + 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1 - 250,000||250,001 - 500,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Move-limited events====&lt;br /&gt;
=====3DS=====&lt;br /&gt;
So far, four Mega Stones have received repeat contests for participants who may not have acquired them before. These repeat contests did not use a time limit, instead using a move-limited setup. Therefore, players could take their time and plan their strategy without being rushed, which in turn could provide for higher scoring with a good strategy. The ranking range also is generally increased for these runs, allowing more players the opportunity to place and obtain the prize. Ranking would obtain the player the Mega Stone, with past winners in the ranking acquiring two Jewels. A one Jewel participation prize is still given to non-placing players. It should be noted that, during the Venusaur re-release, players only received the Jewel if they placed and already had the stone, and a Disruption Delay if you didn&#039;t place at all.&lt;br /&gt;
&lt;br /&gt;
The first Mega Stone event to be redistributed was the Lucarionite, on May 18, 2015. The Mega Start item became available for this event in addition to the Complexity-1 and Disruption Delay. The competition received a third run on July 13, 2015, but with a different stage setup to begin; the only items available this time were the Disruption Delay and the Attack Power ↑ items.&lt;br /&gt;
&lt;br /&gt;
The second Mega Stone to be redistributed was the Blastoisinite, starting on June 15, 2015. The Complexity-1 item was not available for this stage; however, the Mega Start, Disruption Delay and Attack Power ↑ items were available.&lt;br /&gt;
&lt;br /&gt;
The third Mega Stone to be redistributed was the Vensauriste, with the stage available August 24, 2015. The Mega Start, Distruption Delay, and Attack Power ↑ were the only items available. These were also the items available when Mega Banette stage was repeated, starting October 19, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prizes&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
{{ShufflePoké||448M|Lucario|display={{me|Lucario}}|Fighting|Lucarionite|20|30,000|15,000|65,000|May 18 to 25, 2015&amp;lt;br&amp;gt;July 13 to 20, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||009M|Blastoise|display={{me|Blastoise}}|Water|Blastoisinite|17|30,000|15,000|65,000|June 15 to 22, 2015|None|cols=7}}&lt;br /&gt;
{{ShufflePoké||003M|Venusaur|display={{me|Venusaur}}|Grass|Venusaurite|15|25,000|16,000|65,000|August 24 to 31, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||354M|Banette|display={{me|Banette}}|Ghost|Banettite|18|23,000|16,000|65,000|October 19 to 26, 2015|Per table below|cols=7}}&lt;br /&gt;
{{ShufflePoké||310M|Manectric|display={{me|Manectric}}|Electric|Manectite|18|18,000|12,000|50,000|November 16 to 24, 2015|Per table below|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting with Venusaur&#039;s re-release, bonus items have been available like with timed events. The rewards were as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Venusaur&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Venusaurite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Venusaurite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 2,000||2,001 - 25,000||25,001 - 30,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 1,200||1,201 - 16,000||16,001 - 20,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 5,000||5,001 - 65,000||65,001 - 80,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Banette&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Banettite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Banettite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 1,500||1,501 - 23,000||23,001 - 28,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 1,000||1,001 - 16,000||16,001 - 19,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 5,000||5,001 - 65,000||65,001 - 80,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Manectric&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|North America&lt;br /&gt;
|1 - 1,600||1,601 - 18,000||18,001 - 30,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|PAL region&lt;br /&gt;
|1 - 1,000||1,001 - 12,000||12,001 - 20,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|1 - 5,000||5,001 - 50,000||50,001 - 80,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mobile=====&lt;br /&gt;
In Pokémon Shuffle Mobile, the first move-limited Competitive Stage was Mega Manectric.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus prizes&lt;br /&gt;
{{ShufflePoké||310M|Manectric|display={{me|Manectric}}|Electric|Manectite|18|100,000|September 18 to 28, 2015|Per table below|cols=5}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking, along with bonus prizes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ Manectric&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prizes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite +&amp;lt;br&amp;gt;Mega Speedup&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Manectite&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑ + 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1 - 20,000||20,001 - 100,000||100,001 - 140,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Safari==&lt;br /&gt;
&#039;&#039;&#039;Pokémon Safari&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンサファリ&#039;&#039;&#039; &#039;&#039;Pokémon Safari&#039;&#039;) is a special series of five or seven 3-Pokémon stages that have the player randomly battle one of the different opponents when accessed, not telling the player who will be battled until it appears. There is no way to know which Pokémon will appear, leaving players to pick the best possible team to better their chances against any of the opponents. Due to the nature of the stage, the Optimize button is unavailable; players are required to select a team manually before accessing a stage.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been four groups of available Pokémon in the Pokémon Safari making for 24 unique Pokémon found via this method.&lt;br /&gt;
&lt;br /&gt;
Complexity -1 is not available on any of the stages due to being 3-Pokémon stages; all other items (including Attack Power ↑) are available for use.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Safari Appears!===&lt;br /&gt;
There were three releases of the Pokémon Safari that appeared under this exact event title.&lt;br /&gt;
&lt;br /&gt;
====First release====&lt;br /&gt;
The Pokémon Safari debuted in the 3DS version from April 20 to May 2, 2015. This first release returned from August 31 to September 14, 2015. During the re-release, the [[Mega Stone#Sharpdeonite|Sharpedonite]] became available through a simultaneous competitive stage that ran from September 7 to 14, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||318|Carvanha|Dark|30%|3,710|4|5%|11%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||319|Sharpedo|Dark|3.3%|12,928|20|7%|2%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||327|Spinda|Normal|30%|5,899|12|3%|3%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||420|Cherubi|Grass|30%|1,675|5|11%|7%|5||cols=6}}&lt;br /&gt;
{{ShufflePoké||421S|Cherrim|Grass|6.7%|8,549|10|5%|4%|5|Sunshine Form|cols=6&amp;lt;!-- Overcast Form Cherrim is not in the game, nor does a form name appear in the top corner, as is the case with other Pokémon.--&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Second release====&lt;br /&gt;
This second release of the Pokémon Safari was available in the 3DS version from June 22 to July 7, 2015. It was later repeated under the title &amp;quot;Head Back into the Safari!&amp;quot; from November 9 to 24, 2015 on both versions.&lt;br /&gt;
&lt;br /&gt;
During the initial run for 3DS, the [[Mega Stone#Manectite|Manectite]] became available through a simultaneous competitive stage that ran from June 29 to July 6, 2015. A similar event was done for Mobile &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||309|Electrike|Electric|28.3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;29.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5,512|12|8%|3%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||310|Manectric|Electric|5% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;4.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|7,072|12|5%|3%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||234|Stantler|Normal|28.3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; 29.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|1,972|7|25%|12%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||554|Darumaka|Fire|28.3% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;29.2% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|2,859|7|10%|7%|5|cols=6}}&lt;br /&gt;
{{ShufflePoké||555|Darmanitan|Fire|10% &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;8.3% &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|5,960|10|5%|6%|5|cols=6&amp;lt;!-- Zen Mode Darmanitan is not in the game, nor does a form name appear in the top corner, as is the case with other Pokémon.--&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Third release====&lt;br /&gt;
This third release of the Pokémon Safari was available from August 3 to 17, 2015.&lt;br /&gt;
&lt;br /&gt;
During this event, the [[Mega Stone#Garchompite|Garchompite]] became available through a simultaneous competitive stage that ran from August 7 to 17, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||120|Staryu|Water|16%|1,888|8|8%|2%|5|Eight coins are present in this stage&#039;s layout.|cols=7}}&lt;br /&gt;
{{ShufflePoké||121|Starmie|Water|15%|5,704|13|6%|2%|100||cols=7}}&lt;br /&gt;
{{ShufflePoké||443|Gible|Ground|26%|4,388|10|5%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||444|Gabite|Ground|10%|2,226|6|10%|5%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||445|Garchomp|Ground|6%|7,725|15|15%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||489|Phione|Water|1%|3,375|10|40%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||676|Furfrou|Normal|26%|3,120|13|10%|3%|5||cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A New Pokémon Safari!===&lt;br /&gt;
This fourth release of the Pokémon Safari was the first under a different event title, and was available from October 12 to 26, 2015. This version of the Pokémon Safari was also the first to be released in Pokémon Shuffle Mobile.&lt;br /&gt;
&lt;br /&gt;
Even though {{p|Duskull}} and {{p|Dusclops}} were part of this Safari, {{p|Dusknoir}} was not; however, it was released alongside and simultaneous to the Safari itself as its own event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Encounter rate&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||041|Zubat|Poison|20%|3,520|8|15%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||042|Golbat|Poison|13.3%|5,850|10|8%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||169|Crobat|Poison|3.3%|4,388|10|5%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||355|Duskull|Ghost|20%|4,656|8|15%|2%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||356|Dusclops|Ghost|3.3%|5,712|8|25%|3%|5||cols=7}}&lt;br /&gt;
{{ShufflePoké||710|Pumpkaboo|Ghost|26.7%|2,425|5|10%|2%|5|Coins appear in the stage layout and as a disruption.|cols=7}}&lt;br /&gt;
{{ShufflePoké||711|Gourgeist|Ghost|13.3%|9,180|12|8%|2%|5||cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One chance a day!==&lt;br /&gt;
&#039;&#039;&#039;One chance a day!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;1日ワンチャン！&#039;&#039;&#039; &#039;&#039;One day, one chance!&#039;&#039;) is a stage that is only available once per 24-hour period, usually for a period of four days. Otherwise, the stage functions like any main stage other than the Attack Up item being available like for other Special Stages.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the stage, if a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability.&lt;br /&gt;
&lt;br /&gt;
The event debuted on May 7, 2015 under the event &amp;quot;&#039;&#039;Seize Hold of {{p|Pinsir}}&#039;&#039;&amp;quot; in the 1.1.11 update. On July 6, 2015, &amp;quot;&#039;&#039;Jump on a Chance for {{p|Jirachi}}&#039;&#039;&amp;quot; became the second such stage. When the Pinsir stage returned on September 29, 2015, a Jewel was made available for clearing it on the 3DS version&amp;lt;!--I have been unable to confirm the Jewel&#039;s availability in either or both versions. This note was in the 3DS section before merging, so I&#039;m leaving it in and clarifying it as 3DS, but would appreciate clarification on whether it was actually ever available.--&amp;gt;. The &amp;quot;&#039;&#039;One Great Chance a Day!&#039;&#039;&amp;quot; stage featuring {{p|Tornadus}} was playable in both versions from November 9 to 16, 2015. Unlike other versions, Tornadus became easier to catch with each passing day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||127|Pinsir|Bug|6,788|16|3%|2%|5|May 7 to May 11, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||385|Jirachi|Steel|4,326|14|7%|3%|5|July 10 to July 24, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||127|Pinsir|Bug|8,232 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;6,788 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|16|25%|2%|5|September 29 to October 2, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké||641|Tornadus|Flying|17,458|14|9% &amp;lt;small&amp;gt;(Monday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;14% &amp;lt;small&amp;gt;(Tuesday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;19% &amp;lt;small&amp;gt;(Wednesday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;24% &amp;lt;small&amp;gt;(Thursday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;29% &amp;lt;small&amp;gt;(Friday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;34% &amp;lt;small&amp;gt;(Saturday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;39% &amp;lt;small&amp;gt;(Sunday)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;|2%|5|November 9 to 16, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;|Incarnate Forme}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tons of Exp. Points==&lt;br /&gt;
&#039;&#039;&#039;Tons of Exp. Points&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ビクティニで経験値ゲット&#039;&#039;&#039; &#039;&#039;Victini&#039;s Experience Points GET&#039;&#039;) is a Special Stage that allows a player to obtain a large number of experience points in a single playing. The event &#039;&#039;&amp;quot;Exp. Points from {{p|Victini}}!&amp;quot;&#039;&#039; became available on May 30, 2015. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as &amp;quot;Meowth&#039;s Coin Mania&amp;quot; and &amp;quot;One chance a day!&amp;quot; in that the stage disappears after being played at any time during the 24-hour period of its availability.&lt;br /&gt;
&lt;br /&gt;
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké||494|Victini|Psychic|2,016|7|2%|3%|400|cols=5}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Escalation Battle==&lt;br /&gt;
&#039;&#039;&#039;Escalation Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レベルアップバトル&#039;&#039;&#039; &#039;&#039;Level-Up Battle&#039;&#039;) is a stage that has many levels and special rewards to it. It always stars a single Pokémon. As a player continues through the stage levels, the Pokémon becomes easier to catch over time while the stage gets progressively harder.&lt;br /&gt;
&lt;br /&gt;
There is no capture bonus for any remaining moves in these stages. All items are available with the exception of the very first levels in each group, where Disruption Delay cannot typically be used as there are no disruptions.&lt;br /&gt;
&lt;br /&gt;
Five Pokémon have been released under the Escalation Battle name. {{p|Giratina}} was available from June 8 to 22, 2015, and {{p|Cresselia}} was available from July 20 to August 3, 2015. {{p|Darkrai}} became available from August 17 to 31, 2015. {{p|Latias}} became available from September 28 to October 12, 2015. A stage using the same format as Escalation Battles known as &#039;&#039;&amp;quot;Incredible Item Stage&amp;quot;&#039;&#039; was available from November 16 to 24, 2015.&lt;br /&gt;
&lt;br /&gt;
At some stage levels, a unique musical track named &amp;quot;BGM_STAGE_BOSS2&amp;quot; is played instead of the regular &amp;quot;BGM_STAGE_LEGEND&amp;quot; theme. This new track is unique to boss mode. During coin level stages, &amp;quot;BGM_STAGE_FUN&amp;quot; is often played instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Availability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
{{ShufflePoké||487|Giratina|Ghost|18|5|June 8 to 22, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 19 to November 2, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;September 28 to October 12 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;|cols=4}}&lt;br /&gt;
{{ShufflePoké||488|Cresselia|Psychic|18|5|July 20 to August 3, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;October 19 to November 2, 2015 &amp;lt;small&amp;gt;(Mobile)|There were several coin stage variants with a 10 move limit.|cols=4}}&lt;br /&gt;
{{ShufflePoké||491|Darkrai|Dark|18|5|August 17 to 31, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|There were several coin stage variants with an 8 move limit.|cols=4}}&lt;br /&gt;
{{ShufflePoké||380|Latias|Dragon|18|5|September 28 to October 12, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|Latiasite was made available at Stage Level 50.|cols=4}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Giratina===&lt;br /&gt;
There were seven types of stages confirmed in the initial run of the Giratina event, while there were eleven types of stages during the repeat of the event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|+ June 8 to 22, 2015&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,165&lt;br /&gt;
|180&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|2,886&lt;br /&gt;
|180&lt;br /&gt;
|Breakable-rocks. Four per 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|5,692&lt;br /&gt;
|60&lt;br /&gt;
|Breakable-rocks. Four per 2 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-39&lt;br /&gt;
|6,950&lt;br /&gt;
|145&lt;br /&gt;
|4 barriers at start, after 3 turns.&amp;lt;br&amp;gt;Every turn starting after 6 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|9,198&lt;br /&gt;
|80&lt;br /&gt;
|Barriers on four outside columns, fixed layout.&amp;lt;br&amp;gt;Unbreakable blocks drop in left columns.&amp;lt;br&amp;gt;Single matches trigger 2 barriers; later, column of barriers per 2 turns&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50-99&lt;br /&gt;
|10,425&lt;br /&gt;
|70&lt;br /&gt;
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}&amp;lt;br&amp;gt;3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.&amp;lt;br&amp;gt;Uses different music to previous stage levels.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|26,065&lt;br /&gt;
|50&lt;br /&gt;
|Barriers (two times), then breakable-rocks every two turns.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards available for defeating certain landmark stage levels was as follows. Note that some rewards were only available during the October run of this event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|{{tt|2,000 Coins|October run only}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|{{tt|2,000 Coins|October run only}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{tt|2,000 Coins|October run only}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the Giratina escalation battle event was re-released on October 19, 2015, the stage level was reset to 1, meaning that previous progress is not retained and rewards can be earned again.&lt;br /&gt;
&lt;br /&gt;
===Cresselia===&lt;br /&gt;
There were thirteen types of stages confirmed in the Cresselia event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,410&lt;br /&gt;
|210&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|3,213&lt;br /&gt;
|210&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|6,250&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-34&amp;lt;br/&amp;gt;36-39&lt;br /&gt;
|8,435&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|10,143&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50&lt;br /&gt;
|11,190&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|51-54&amp;lt;br/&amp;gt;56-74&amp;lt;br/&amp;gt;76-94&amp;lt;br/&amp;gt;96-99&lt;br /&gt;
|11,851&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|21,499&lt;br /&gt;
| -&lt;br /&gt;
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|101-119&amp;lt;br/&amp;gt;121-139&amp;lt;br/&amp;gt;141-159&lt;br /&gt;
|14,969&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|161-179&amp;lt;br/&amp;gt;181-199&lt;br /&gt;
|17,369&lt;br /&gt;
|40&lt;br /&gt;
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|200&lt;br /&gt;
|26,867&lt;br /&gt;
| -&lt;br /&gt;
|{{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
|201 onwards&lt;br /&gt;
|26,867&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
|35, 55, 75&amp;lt;br/&amp;gt;95, 120, 140&amp;lt;br/&amp;gt;160 and 180&lt;br /&gt;
|2,574&lt;br /&gt;
| -&lt;br /&gt;
|Coins stage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The reward list for Cresselia provided one additional reward level at stage level 200. The available rewards were:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Moves +5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Darkrai===&lt;br /&gt;
There were thirteen types of stages for Darkrai.&lt;br /&gt;
&lt;br /&gt;
The rewards for the Darkrai event were expanded significantly, with stage level 30&#039;s reward moved to stage level 25 and more rewards generally every 25 stage levels. The reward schedule was as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|5 bonus Hearts&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|5 bonus Hearts&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|150&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Latias===&lt;br /&gt;
The stage schedule again provided different stages over 200 stage levels, with one-time stages at stage levels 50, 70, 100, 150, and 200 being out of the numerical stage order. The data for each stage and the associated disruptions themselves, like with past events, varied by level. What makes this interesting is the HP at the varying levels; Latias has less HP at Stage Level 161 (10,752), for instance, than she does at Stage Level 61 (12,936).&lt;br /&gt;
&lt;br /&gt;
The stage data is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;ID&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;level(s)&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | HP per&amp;lt;br&amp;gt;level-up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Disruptions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|1-10&lt;br /&gt;
|4,368&lt;br /&gt;
|121&lt;br /&gt;
|Fill 3 random blocks with breakable rocks every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|135&lt;br /&gt;
|11-20&lt;br /&gt;
|5,014&lt;br /&gt;
|186&lt;br /&gt;
|Fill 2 blocks in row 4 or 5 with ice every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
|21-35&lt;br /&gt;
|8,640&lt;br /&gt;
|154&lt;br /&gt;
|Fill a random 2x2 block with breakable rocks every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|36-49&lt;br /&gt;
|7,613&lt;br /&gt;
|156&lt;br /&gt;
|Fill 3 random blocks with ice every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|51-60&lt;br /&gt;
|9,856&lt;br /&gt;
|342&lt;br /&gt;
|Create a square of breakable rocks in one of the four corners of the grid every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|61-70&lt;br /&gt;
|12,936&lt;br /&gt;
|578&lt;br /&gt;
|Disruption 1: Fill 1-5 random blocks with breakable rocks.&amp;lt;br&amp;gt;Disruption 2: Same setup, but with ice instead.&amp;lt;br&amp;gt;Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).&amp;lt;br&amp;gt;Disruptions only trigger if no 4+ combo with any move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|71-80&lt;br /&gt;
|14,784&lt;br /&gt;
|411&lt;br /&gt;
|Disruption schedule is the same as Stage ID #139.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|81-90&lt;br /&gt;
|9,240&lt;br /&gt;
|274&lt;br /&gt;
|Starting from this stage level, stages have a pre-defined layout.&amp;lt;br&amp;gt;Fill 3 random squares with breakable rocks every 2 moves.&amp;lt;br&amp;gt;This begins with 12 moves remaining.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|91-99&lt;br /&gt;
|9,856&lt;br /&gt;
|308&lt;br /&gt;
|Disruption schedule is the same as Stage ID #141.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|101-110&lt;br /&gt;
|10,080&lt;br /&gt;
|448&lt;br /&gt;
|Fill 3-5 random squares with breakable rocks every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|111-125&lt;br /&gt;
|10,752&lt;br /&gt;
|384&lt;br /&gt;
|Disruption schedule is the same as Stage ID #143.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|126-135&lt;br /&gt;
|10,752&lt;br /&gt;
|373&lt;br /&gt;
|Fill 3 random blocks with ice every 3 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|136-149&lt;br /&gt;
|11,424&lt;br /&gt;
|465&lt;br /&gt;
|Disruption schedule is the same as Stage ID #145.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|151-160&lt;br /&gt;
|10,080&lt;br /&gt;
|373&lt;br /&gt;
|Stages no longer have a pre-defined layout beginning at this stage level.&amp;lt;br&amp;gt;Disruption 1: Fill 3 random squares with breakable rocks.&amp;lt;br&amp;gt;Disruption 2: Fill 2 random squares with ice.&amp;lt;br&amp;gt;Disruptions alternate every 2 moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|161-175&lt;br /&gt;
|10,752&lt;br /&gt;
|480&lt;br /&gt;
|Disruption schedule is the same as Stage ID #147.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|176-185&lt;br /&gt;
|18,816&lt;br /&gt;
|653&lt;br /&gt;
|Disruption schedule is the same as Stage ID #139.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|150&lt;br /&gt;
|186-199&lt;br /&gt;
|19,992&lt;br /&gt;
|995&lt;br /&gt;
|Disruption schedule is the same as Stage ID #139.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|151&lt;br /&gt;
|50&lt;br /&gt;
|17,400&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Places breakable rocks in columns 1 and 2 every 3 moves.&amp;lt;br&amp;gt;At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|152&lt;br /&gt;
|70&lt;br /&gt;
|20,752&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|153&lt;br /&gt;
|100&lt;br /&gt;
|44,044&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|154&lt;br /&gt;
|150&lt;br /&gt;
|49,896&lt;br /&gt;
|N/A&lt;br /&gt;
|This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|155&lt;br /&gt;
|200+&lt;br /&gt;
|51,744&lt;br /&gt;
|N/A&lt;br /&gt;
|From here on, the stage stays exactly like this.&amp;lt;br&amp;gt;This stage has a pre-defined layout.&amp;lt;br&amp;gt;Disruption schedule is the same as Stage ID #151.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards for the Latias event expanded further, and even included Latiasite.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Latiasite&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|90&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|135&lt;br /&gt;
|2,000 Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|150&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|Mega Speedup&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==An Evolving Challenge!==&lt;br /&gt;
&#039;&#039;&#039;An Evolving Challenge!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;進化チャレンジ&#039;&#039;&#039; &#039;&#039;Evolving Challenge&#039;&#039;), so far, appears to be an event focused on the starting Pokémon from the [[Unova]] region. The event debuted with Tepig on July 6, 2015; this was accompanied by an announcement that Pignite would be available sometime in August 2015. With the release of this event, all nine Unova starters (through evolutions) have been added to the in-game Pokémon list, though the Tepig family is the only one that has been made available at this time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Initial reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Tepig Trots onto Stage!&#039;&#039;|498|Tepig|Fire|3,982|18|5%|3%|5|500 Coins|July 6 to 20, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=7}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Pignite Blazes onto Stage!&#039;&#039;|499|Pignite|Fire|5,880|20|3%|3%|5|500 Coins|August 3 to 17, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=7}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Emboar Roars onto Stage!&#039;&#039;|500|Emboar|Fire|7,593|22|Equal to the number of&amp;lt;br&amp;gt;victories against Emboar|3%|5|500 Coins|September 4 to 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;|cols=7}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Try &#039;em Items Stage==&lt;br /&gt;
&#039;&#039;&#039;Try &#039;em Items Stage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アイテムフリーステージ&#039;&#039;&#039; &#039;&#039;Free Items Stage&#039;&#039;) is an event that provides a special opportunity for players to use items for free in attempts to capture a Pokémon. The stage was not available on weekends.&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per move remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|8,888|10|1%|1%|3|July 20 to 25, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|8,888|10|1%|2%|3|July 27 to August 1, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|15,555|10|1%|2%|3|August 3 to 8, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|42,222|8|1%|2%|3|August 10 to 15, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;|202|Wobbuffet|Psychic|7,000|16|1%|3%|3|August 31 to September 5, 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
During the four weeks of Wobbuffet&#039;s availability on the 3DS version, the variety of items available increased every Monday; for instance, at initial release, the only item available was a Mega Start. Wobbuffet&#039;s HP and difficulty increased with the addition of new items. The schedule for item availability in the stage was as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 width=&amp;quot;100px&amp;quot; | Start date&amp;lt;br&amp;gt;(2015)&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Disruption Delay&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity-1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 20&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 27&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | ✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Pokémon Shuffle Mobile, the stage was made available with all four items on weekdays from August 31 to September 5, 2015.&lt;br /&gt;
&lt;br /&gt;
===Carnivine===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Catchability&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Availabilty&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | {{tt|Bonus|per 3 seconds remaining}}&lt;br /&gt;
{{ShufflePoké|&#039;&#039;Carnivine Crops Up!&#039;&#039;|455|Carnivine|Grass|6,468|01:00|5%|3%|3|August 31 to September 12, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All four items above were immediately available for both weeks of Carnivine&#039;s event with no stage differences. The coin reward was 100 Coins for the first completion of this stage with no reward at all on later attempts. It was possible to earn the 100 Coins a second time after the 1.2.15 update was applied from September 4.&lt;br /&gt;
&lt;br /&gt;
==Rake In Some Items!==&lt;br /&gt;
&#039;&#039;&#039;Rake In Some Items!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アイテムゲットステージ&#039;&#039;&#039; &#039;&#039;Item GET Stage&#039;&#039;) is a Special Stage titled &#039;&#039;&amp;quot;Incredible Item Stage&amp;quot;&#039;&#039;, where players faced {{p|Delibird}} to get items at various stage levels in the same vein as Escalation Battles. Despite being in [[Mt. Vinter|a main stage]], Delibird can be caught during this stage, with the same catchability rates as other escalation battles. It is currently unknown what will happen if the Escalation Delibird is caught before the Delibird main stage is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
{{ShufflePoké||225|Delibird|Ice|15|3|November 16 to 24, 2015 &amp;lt;small&amp;gt;(3DS and Mobile)&amp;lt;/small&amp;gt;|cols=3}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
The stage was played like escalation battles (and used the same notice list notice background), but is different because the starring Pokémon is not catchable at any point in the stage. As such, there are varying types of stages to play. The stage data for the event is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage ID&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage ID&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;level(s)&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;HP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | HP per&amp;lt;br&amp;gt;level-up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Disruptions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|188&lt;br /&gt;
|77&lt;br /&gt;
|1-10&lt;br /&gt;
|392&lt;br /&gt;
|15&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|189&lt;br /&gt;
|78&lt;br /&gt;
|11-30&lt;br /&gt;
|3,465&lt;br /&gt;
|91&lt;br /&gt;
|Add three breakable rocks at the beginning and every three moves.&amp;lt;br&amp;gt;This ends after three uses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|190&lt;br /&gt;
|79&lt;br /&gt;
|31-49&lt;br /&gt;
|3,920&lt;br /&gt;
|103&lt;br /&gt;
|Add three unbreakable blocks at the beginning and every three moves.&amp;lt;br&amp;gt;This ends after three uses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|80&lt;br /&gt;
|50&lt;br /&gt;
|7,296&lt;br /&gt;
|N/A&lt;br /&gt;
|Disruption 1: Four Delibird added every 3 moves.&amp;lt;br&amp;gt;Disruption 2: Add barriers to one column every 2 moves.&amp;lt;br&amp;gt;Disruption 2 begins when Delibird has 5,000 HP or less remaining.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|192&lt;br /&gt;
|81&lt;br /&gt;
|51-80&lt;br /&gt;
|4,864&lt;br /&gt;
|84&lt;br /&gt;
|Add three barriers at the beginning and every three moves.&amp;lt;br&amp;gt;This ends after three uses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|193&lt;br /&gt;
|82&lt;br /&gt;
|81-99&lt;br /&gt;
|4,378&lt;br /&gt;
|162&lt;br /&gt;
|Three barriers added only at the beginning and after three moves.&amp;lt;br&amp;gt;Otherwise, four unbreakable blocks added every four moves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|194&lt;br /&gt;
|83&lt;br /&gt;
|100+&lt;br /&gt;
|9,242&lt;br /&gt;
|N/A&lt;br /&gt;
|Disruption schedule is the same as Stage ID #191.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards consist of various items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Moves +5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|20&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|Exp. Points x 1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|Attack Power ↑&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|Moves +5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|Mega Start&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Shuffle locations}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Shuffle locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eventstufen]]&lt;br /&gt;
[[zh:事件舞台]]&lt;/div&gt;</summary>
		<author><name>I-B</name></author>
	</entry>
</feed>