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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HyperHacker</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HyperHacker"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/HyperHacker"/>
	<updated>2026-06-20T16:46:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:HyperHacker&amp;diff=2411462</id>
		<title>User talk:HyperHacker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:HyperHacker&amp;diff=2411462"/>
		<updated>2016-03-08T02:51:43Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Signature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin: 0.5em 0; border: 1px solid #3e7614;&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center;&amp;quot;&amp;gt;[[Image:Bulbapedia_logo.png|50px|left]]&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Welcome to Bulbapedia, HyperHacker!&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a new user, you may wish to learn a few things that will be useful in your editing:&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#F5FFFA;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 55%; border:1px solid #FFFFFF; background-color:#F5FFFA; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#F5FFFA&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Getting started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*[[Help:Editing|Basic overview of wiki code]]&lt;br /&gt;
*{{bp|Style primer}}&lt;br /&gt;
*{{bp|Manual of style}}&lt;br /&gt;
*{{bp|Link templates}}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Policies and guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*{{bp|Code of Conduct}}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Other helpful links&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*{{bp|Messages from the Editor}}&lt;br /&gt;
*{{bp|Talk abuse}}&lt;br /&gt;
*{{bp|Dealing with vandalism}}&lt;br /&gt;
*[[special:WantedPages|Wanted Pages]]&lt;br /&gt;
*{{bp|Projects}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*A list of administrators that you can contact in case of a problem can be found [[Bulbapedia:Administrators#List of administrators|here]].&lt;br /&gt;
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*If you wish to make a page for a character you made up, please do so at User:HyperHacker/Name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614;&amp;quot; | &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&amp;amp;nbsp;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #EBF7CF;&amp;quot;&amp;gt;&amp;amp;nbsp; [[Roserade (Pokémon)|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 03:50, 11 April 2009 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Re:Debug menu?==&lt;br /&gt;
That was something I believed to have found when messing around with soundbanks. When you enter the codes 0101EFC0, 0101F0C0 on the introduction the game freezes at the Game Freak screen, and changing them to a valid soundbank e.g. 011FEFC0, 011FF0C0 keeps you on the Game Freak screen, but causes an &#039;item get&#039; jingle. I thought it was a menu, but it seems to be just a glitch (this doesn&#039;t work on Red/Blue). Sometimes when you use an invalid soundbank, you can not only freeze the game but cause messages like &amp;quot;(X) is trying to learn!&amp;quot; to appear. I think I was probably getting one of those messages, but it was impossible to read because the game font wasn&#039;t loaded yet. That was why I made the video private unless somebody wanted to look into it, because it was speculation and misleading. If you want to, I&#039;ll add your Youtube (Rekcahrepyh?) as being able to view it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry for the late reply. It&#039;s been a while since I last logged in to Bulbapedia. --[[User:Chickasaurus|Chickasaurus]] 12:34, 17 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk pages ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert all of your recent talk page comments, but please don&#039;t respond to anything older than about 6 months. The ones you responded to were all from 2010 and older. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 07:02, 23 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Hi! I&#039;d like to let you know that Bulbapedia&#039;s {{bp|signature policy}} requires that a user&#039;s signature reflect their user name at least in part (recognizably, in short). Your current signature gives no clue as to your user name, however. We&#039;d appreciate it if you&#039;d update your signature to follow our policy. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:30, 7 March 2016 (UTC)&lt;br /&gt;
:OK. Also how can I get my username changed? I haven&#039;t used this name in forever. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:51, 8 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:HyperHacker&amp;diff=2411461</id>
		<title>User talk:HyperHacker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:HyperHacker&amp;diff=2411461"/>
		<updated>2016-03-08T02:50:58Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Signature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin: 0.5em 0; border: 1px solid #3e7614;&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center;&amp;quot;&amp;gt;[[Image:Bulbapedia_logo.png|50px|left]]&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Welcome to Bulbapedia, HyperHacker!&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a new user, you may wish to learn a few things that will be useful in your editing:&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#F5FFFA;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 55%; border:1px solid #FFFFFF; background-color:#F5FFFA; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#F5FFFA&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Getting started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*[[Help:Editing|Basic overview of wiki code]]&lt;br /&gt;
*{{bp|Style primer}}&lt;br /&gt;
*{{bp|Manual of style}}&lt;br /&gt;
*{{bp|Link templates}}&lt;br /&gt;
*{{bp|A guide to Bulbapedia‎|Guide to Bulbapedia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Policies and guidelines&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*{{bp|Code of Conduct}}&lt;br /&gt;
*{{bp|Signature policy}}&lt;br /&gt;
*{{bp|Userspace policy}}&lt;br /&gt;
*{{bp|Username policy}}&lt;br /&gt;
*{{bp|Image reversion policy}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Other helpful links&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*{{bp|Messages from the Editor}}&lt;br /&gt;
*{{bp|Talk abuse}}&lt;br /&gt;
*{{bp|Dealing with vandalism}}&lt;br /&gt;
*[[special:WantedPages|Wanted Pages]]&lt;br /&gt;
*{{bp|Projects}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; background-color:#c4e673; font-family: sans-serif; font-size:120%; font-weight:bold; border:1px solid #3e7614; text-align:left; color:#3e7614; padding-left:0.4em; padding-top: 0.2em; padding-bottom: 0.2em;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
*A list of administrators that you can contact in case of a problem can be found [[Bulbapedia:Administrators#List of administrators|here]].&lt;br /&gt;
*On {{bp|talk page}}s, please sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), or by using the &amp;quot;Your signature with a timestamp&amp;quot; (http://bulbapedia.bulbagarden.net/w/skins/common/images/button_sig.png) button at the top of the edit window.&lt;br /&gt;
*To upload images, please use the [[a:Main Page|Bulbagarden Archives]]. To activate your account at the Archives, please login there using the same username and password you use here on Bulbapedia. This may also be used to activate an account at [[n:Main Page|Bulbanews]].&lt;br /&gt;
*If you wish to make a page for a character you made up, please do so at User:HyperHacker/Name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614;&amp;quot; | &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&amp;amp;nbsp;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #EBF7CF;&amp;quot;&amp;gt;&amp;amp;nbsp; [[Roserade (Pokémon)|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 03:50, 11 April 2009 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Re:Debug menu?==&lt;br /&gt;
That was something I believed to have found when messing around with soundbanks. When you enter the codes 0101EFC0, 0101F0C0 on the introduction the game freezes at the Game Freak screen, and changing them to a valid soundbank e.g. 011FEFC0, 011FF0C0 keeps you on the Game Freak screen, but causes an &#039;item get&#039; jingle. I thought it was a menu, but it seems to be just a glitch (this doesn&#039;t work on Red/Blue). Sometimes when you use an invalid soundbank, you can not only freeze the game but cause messages like &amp;quot;(X) is trying to learn!&amp;quot; to appear. I think I was probably getting one of those messages, but it was impossible to read because the game font wasn&#039;t loaded yet. That was why I made the video private unless somebody wanted to look into it, because it was speculation and misleading. If you want to, I&#039;ll add your Youtube (Rekcahrepyh?) as being able to view it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry for the late reply. It&#039;s been a while since I last logged in to Bulbapedia. --[[User:Chickasaurus|Chickasaurus]] 12:34, 17 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talk pages ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert all of your recent talk page comments, but please don&#039;t respond to anything older than about 6 months. The ones you responded to were all from 2010 and older. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 07:02, 23 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Hi! I&#039;d like to let you know that Bulbapedia&#039;s {{bp|signature policy}} requires that a user&#039;s signature reflect their user name at least in part (recognizably, in short). Your current signature gives no clue as to your user name, however. We&#039;d appreciate it if you&#039;d update your signature to follow our policy. Thanks! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:30, 7 March 2016 (UTC)&lt;br /&gt;
:OK. Also how can I get my username changed? I haven&#039;t used this name in forever. 02:50, 8 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Toxic_(move)&amp;diff=2411363</id>
		<title>Talk:Toxic (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Toxic_(move)&amp;diff=2411363"/>
		<updated>2016-03-07T21:26:54Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Does switching out reduce Toxic to normal poison? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Snatch==&lt;br /&gt;
How the heck can Toxic be Snatched?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Ketsuban|Ketsuban]] ([[User talk:Ketsuban|talk]] • [[Special:Contributions/Ketsuban|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toxic on its own==&lt;br /&gt;
Unless I am mistaken, if you lose 1/16th HP then 2/16th and so on, Toxic on its own kills in six turns. If this is incorrect in some way, please tell me why.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Daverapp|Daverapp]] ([[User talk:Daverapp|talk]] • [[Special:Contributions/Daverapp|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nincada==&lt;br /&gt;
I&#039;ve accidentally taught toxic to my nincada via breeding from a Dustox. This info could be added to this page.{{unsigned|Migrant}}&lt;br /&gt;
:Nincada can learn Toxic via TM, so will know the move if the father knows the move. That&#039;s how breeding works. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:02, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stadium 2 ==&lt;br /&gt;
&lt;br /&gt;
The trivia about Stadium 2 makes no sense. Can someone who has or had the game clarify it or remove it? --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:50, 27 April 2012 (UTC)&lt;br /&gt;
:It&#039;s saying that if Pokémon A uses Toxic on Pokémon B, then Pokémon B knocks out Pokémon A in one hit the same turn, Pokémon B does not retain the badly poisoned status. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:40, 27 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regigigas ==&lt;br /&gt;
&lt;br /&gt;
Regigigas can learn Toxic by TM, even though the page clearly says it cannot. Not sure if I should make the change myself or just alert someone to it. [[User:Ssbmelee99|Ssbmelee99]] ([[User talk:Ssbmelee99|talk]]) 23:24, 11 February 2014 (UTC)&lt;br /&gt;
:This is the sort of thing that you should change yourself, in the future, but I handled it this time. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 00:40, 12 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does switching out reduce Toxic to normal poison? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The N value of Toxic resets via Haze, switching or ending the battle, but not by Rest.&amp;quot; - OK, but is the N value specific to each mon? If they switch out and then switch back in, does the counter reset? Are they still badly poisoned or just normal poisoned? Also does fainting (and later being revived) reset the counter? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 21:26, 7 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_items_by_index_number_in_Generation_I&amp;diff=2165465</id>
		<title>Talk:List of items by index number in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_items_by_index_number_in_Generation_I&amp;diff=2165465"/>
		<updated>2014-08-25T06:04:48Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Japanese items table */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I forced a Old Man to throw a item under index number 00 in Red. It said &amp;quot;OLD MAN used !j.&amp;quot;. [[User:Marked +-+-+|Marked +-+-+]] 16:44, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese items table ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t there some way we can have the translations of the Japanese items be a separate column of the table instead of hidden under an asterisk? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 06:04, 25 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Espurr_(Pok%C3%A9mon)&amp;diff=2163744</id>
		<title>Talk:Espurr (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Espurr_(Pok%C3%A9mon)&amp;diff=2163744"/>
		<updated>2014-08-20T03:02:44Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* No sprites? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Possible Cat Breed?==&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious to all of us that Espurr is a cat, right? Well, I&#039;ve looked up some pictures of cats, and I think it may be specifically based off of the Scottish Fold. [http://upload.wikimedia.org/wikipedia/commons/c/cf/Scottish_Fold_lila.jpg Doesn&#039;t this look almost exactly like Espurr?] Aside from the white markings on Espurr (can&#039;t exactly blame Game Freak; this might have not been intentional?), I think they look like almost carbon copies, right? If others agree, then I think we should put it in the Origins section. --[[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 03:52, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Change to rarity on Route 6 ==&lt;br /&gt;
&lt;br /&gt;
On the Route 6 article, Espurr&#039;s rarity was average, while here it was common. Please tell me if I need to change it back. [[User:Kikaypikachu|Kikaypikachu]] ([[User talk:Kikaypikachu|talk]]) 08:32, 19 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No sprites? ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this page have a &amp;quot;needs improvement&amp;quot; box thing at the top for the lack of any sprites? Or are they just not appearing for me for some reason? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 03:02, 20 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&amp;diff=2159991</id>
		<title>Talk:MissingNo.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&amp;diff=2159991"/>
		<updated>2014-08-11T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Screenshot of moveset */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Forme info|{{#switch: {{#expr: {{#time: z}} mod 5}}|0=Missingno RB|1=Spr 1b 141 f|2=Spr 1b 142 f|3=Ghost I|4=Missingno Y}}.png|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}|Missingno.&#039;s forms|Missingno. as though it {{#switch: {{#expr: {{#time: z}} mod 5}}|0=has an index number of 1F, 20, 32, 34, 38, 3D, 3E, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF or B5 and is in Red or Blue version|1=has an index number of B6 and is in Red or Blue version|2=has an index number of B7 and is in Red or Blue version|3=has an index number of B8 and is in Red or Blue version|4=is in Yellow Version}}, therefore being a {{T|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}}}/{{type|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}}} Pokémon, in its {{#switch: {{#expr: {{#time: z}} mod 5}}|0=Normal|1=Kabutops fossil|2=Aerodactyl fossil|3=Ghost|4=Yellow}} form|the sprite shown in the infobox, the type showed in the infobox, the type-themed color displays, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, the learnset entries which are unhidden, and the evolution (form change) which is unhidden|day}}&lt;br /&gt;
&lt;br /&gt;
==Previous discussion==&lt;br /&gt;
[[Talk:Missingno./Archive 1|Archive 1]] (2 October 2005 - 25 October 2009)&lt;br /&gt;
&lt;br /&gt;
==Split==&lt;br /&gt;
Missingno. (Red/Blue) and Missingno. (Yellow) are very different from each other. They should be separate pages. Compare [http://www.trsrockin.com/dex_mn.html] and [http://www.trsrockin.com/dex_yellow.html]. Also compare [http://glitchcity.info/glitchdex/RB:115] and [http://glitchcity.info/glitchdex/Y:115]. --[[User:SnorlaxMonster|SnorlaxMonster]] 11:17, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a tag for this? Because I can&#039;t find one. --[[User:SnorlaxMonster|SnorlaxMonster]] 05:58, 27 October 2009 (UTC)&lt;br /&gt;
:No. It&#039;s still the same glitch, it just manifests different effects in different games. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:16, 27 October 2009 (UTC)&lt;br /&gt;
::It&#039;s really as different as {{p|&#039;M}} and {{p|3TrainerPoké}}, other than the fact that they have the same name. The stats are completely different, Yellow&#039;s types are Normal/Glitch whereas RB&#039;s types are Bird/Normal, Yellow&#039;s Starting moves are Water Gun, Bind, Pay Day whereas RB&#039;s starting moves are Water Gun, Water Gun, Sky Attack.--[[User:SnorlaxMonster|SnorlaxMonster]] 07:12, 27 October 2009 (UTC)&lt;br /&gt;
:::We count Missingno.&#039;s Yellow version counterpart as an alternate form here.  It&#039;s the same species.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 14:00, 3 November 2009 (UTC)&lt;br /&gt;
::::But that would make {{p|3TrainerPoké}} an alternate form of {{p|&#039;M}}. The only difference between the relationship of those two, and the relationship of the two Missingno.s is that the Missingno.s have the same name. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]] 06:07, 4 November 2009 (UTC)&lt;br /&gt;
:::::And that difference makes all the difference.  They&#039;re the same species, just as Sandy Cloak and Trash Cloak Wormadam are the same species, or Normal and Defense Deoxys.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 12:12, 9 November 2009 (UTC)&lt;br /&gt;
::::::OK fine, but is there any way to have both Bird/Normal and Normal/999 in the top box? [[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]&lt;br /&gt;
&lt;br /&gt;
==More rumours==&lt;br /&gt;
Not mentioned on the rumours page is a theory about missingo&#039;s origin and why cubone and marowak seem so similar to kangaskhan. The theory is easy to believe even if it comes from a 4chan post. see [http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs043.snc3/13067_211106843303_637453303_3035423_5482389_n.jpg] for a screencap of the argument. --[[User:Iain7|Iain7]] 23:45, 17 December 2009 (GMT)&lt;br /&gt;
:There are quite a few problems with that theory, the first being that its speculation and does not belong on the article. Secondly, I don&#039;t think it is that complex or time consuming to delete an evolution. Also, Missingno. is completely unrelated to both Kangaskhan and Cubone. Also, if you look at [[List of Pokémon by index number (Generation I)|the Hex list]], you&#039;ll see that Missingno. has multiple index numbers.--[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 00:21, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Yellow Missingno. replicate 128 of an item? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere that Missingno. in Yellow can replicate 128 of an item, but elsewhere that it cannot. Which is true? [[User:Blueapple128|Blueapple128]] 17:46, 21 February 2010 (UTC)&lt;br /&gt;
:First another question, can Missingno. (in either game) replicate items when encountered using the [[Mew glitch]]? If no, then it cannot. If yes it might be able to. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 22 February 2010 (UTC)&lt;br /&gt;
::Never mind, found the answer here: http://forums.glitchcity.info/index.php/topic,5904.0.html. When encountered through the Mew glitch in any of RBY, it will still duplicate items. However, it will only do so in Yellow if the game doesn&#039;t freeze. Apparently it will &#039;&#039;always&#039;&#039; freeze in an emulator since it can&#039;t detect the glitchy game code properly, unlike a cartridge which has a small chance of not freezing. [[User:Blueapple128|Blueapple128]] 03:38, 23 February 2010 (UTC)&lt;br /&gt;
::You can do it on an emulator if you do the ditto glitch with a pokemon with special stat of 182 to 184 to get one of the fossil Missingno.[[User:ChemDog|ChemDog]] ([[User talk:ChemDog|talk]]) 22:29, 31 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Capitalization ==&lt;br /&gt;
&lt;br /&gt;
Just wondering, why is MissingNo. spelled with a lowercase N in the article? It doesn&#039;t make sense. The &amp;quot;No.&amp;quot; is obviously meant to be a separate word from &amp;quot;Missing&amp;quot;, so it should be capitalized, just like what has been done to many names of moves and items in Generation IV. Now, before you say &#039;&#039;&amp;quot;But it&#039;s never been officially spelled like that!&amp;quot;&#039;&#039;, it&#039;s &#039;&#039;also&#039;&#039; never been officially spelled with &#039;&#039;any&#039;&#039; lowercase letters, just in all capitals, so the current capitalization that you&#039;re using can&#039;t be considered officially correct, either. &amp;quot;MissingNo.&amp;quot; with a capital N is the most logical capitalization, so why not use it? Also, using the current article&#039;s capitalization is just encouraging the common mispronunciation &#039;&#039;&amp;quot;Missing-No&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Missing-Number&amp;quot;&#039;&#039;, how it &#039;&#039;should&#039;&#039; be pronounced.&lt;br /&gt;
—[[User:Tyeforce|Tyeforce]] 07:36, 5 April 2010 (UTC)&lt;br /&gt;
:Based on what you just said, your version of the capitalization is no more correct or incorrect than this one.  This one just looks better.  And based on the fact that nobody&#039;s changed it back in the months since I moved the page to this name indicates that the vast majority of Bulbapedia would agree with me.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:14, 5 April 2010 (UTC)&lt;br /&gt;
::Perhaps even MISSINGNO. would be a better location. But for now, this location is fine. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:24, 5 April 2010 (UTC)&lt;br /&gt;
:::But although the game refers to the 30 odd variations of these glitches as just &amp;quot;MISSINGNO.&amp;quot; that doesn&#039;t mean we need to change the article names of Pikachu, Bulbasaur and Mewtwo to PIKACHU, BULBASAUR and MEWTWO either. We are a Pokémon encyclopaedia, not a Pokémon mechanics encyclopaedia. I can confirm though that Nintendo does refer to these glitches as &amp;quot;MissingNO&amp;quot;  here [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp] --[[User:Chickasaurus|Chickasaurus]] 12:31, 5 April 2010 (UTC)&lt;br /&gt;
::::We don&#039;t capitalize the Pokémon names because that&#039;s not the right way to spell them. They&#039;re in all capitals in the main games, but that&#039;s just because that&#039;s always how been. I&#039;m sure they would have changed the capitalization format for Pokémon names in Generation IV if it weren&#039;t the Generation III compatibility (because that would look extremely weird if all the Pokémon you caught in your DS game had proper capitalization, while any Pokémon you migrated from your GBA games would be in all caps). We&#039;ve seen Pokémon names spelled with correct capitalization in official places outside of the main games themselves, so it&#039;s safe to assume that the correct spelling of Pokémon names isn&#039;t in all caps. And you could take Nintendo&#039;s quotes as evidence, but they contradict themselves in the spelling. First they call it &amp;quot;MissngNO&amp;quot; with a capital &amp;quot;NO&amp;quot; and no period, and then they call &amp;quot;MissingNo&amp;quot;, with the O being lowercase and still no period. Obviously, there&#039;s supposed to be a period in its name, so Nintendo&#039;s spellings of the name in that particular instance can&#039;t be correct. But even if it&#039;s not 100% correct, it does provide evidence that &amp;quot;Missing&amp;quot; is separate from &amp;quot;No.&amp;quot; and should be capitalized to show that. Think of how some items and moves are spelled in Generation IV that were previously in all caps. SquirtBottle, SolarBeam, DynamicPunch, etc. It&#039;s just the most logical way to spell the name. —[[User:Tyeforce|Tyeforce]] 15:59, 5 April 2010 (UTC)&lt;br /&gt;
:::::Yes, a lot of things do use the camelcase to separate two words, but then [[Pokéwalker]] and [[Pokédex]] come up (there are other examples, but that&#039;s off the top of my head). Anyway, we won&#039;t be calling it MissingNO., but the rule here is that allcaps in the games goes to Proper noun. But when we&#039;re quoting the game we keep the original case (as seen in the Pokédex entries). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:07, 6 April 2010 (UTC)&lt;br /&gt;
::::::Pokéwalker and Pokédex are made up words, though. They&#039;re not two separate words fused together, like Missing and Number. &amp;quot;Missingno.&amp;quot; just looks plain weird. It just looks better when written as &amp;quot;MissingNo.&amp;quot;, and it implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;. —[[User:Tyeforce|Tyeforce]] 05:19, 7 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker is more two words than Pokédex, but you also have [[Pokégear]]. Anyway, allcaps in the games goes to Proper noun unless otherwise specified. And to me, MissingNo. looks much weirder than Missingno., plus saying that a word looks funny is no excuse. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:28, 7 April 2010 (UTC)&lt;br /&gt;
(resetting indent) But the &amp;quot;Poké&amp;quot; in those words isn&#039;t a &#039;&#039;real&#039;&#039; word. Typically, words that being with &amp;quot;Poké&amp;quot; just flow together as a brand new word, without any capitalization other than the &amp;quot;P&amp;quot;, like &#039;&#039;Pokémon&#039;&#039;, &#039;&#039;Pokédex&#039;&#039;, etc. Either that, or the &amp;quot;Poké&amp;quot; is a separate word and is followed by a space, in the case of &#039;&#039;Poké Ball&#039;&#039;, etc. But anyway, yes, I know that we can&#039;t change the spelling based on opinion, which is why I gave another reason; spelling it &amp;quot;MissingNo.&amp;quot; implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;, as many people think it is. That, and the fact that Nintendo has spelled it &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot;, in both cases capitalizing the &amp;quot;No.&amp;quot; part. —[[User:Tyeforce|Tyeforce]] 14:24, 7 April 2010 (UTC)&lt;br /&gt;
:The Nintendo part does however seem unreliable due to the inconsistencies as well as lack of period after MissingNO and MissingNo. This discussion will not be enough to move a page on such a well known topic, especially a featured article, but since an official source decided to separate the two with camelcase, it should be moved. I suggest you take it to the editorial board to see what they think about it. But I do agree with you that &amp;quot;MISSING&amp;quot; and &amp;quot;NO.&amp;quot; are separate and that &amp;quot;NO.&amp;quot; clearly stands for number, it may not be appropriate to assume that it should be separated by camelcase. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:06, 8 April 2010 (UTC)&lt;br /&gt;
::Maybe we could have some sort of community poll? —[[User:Tyeforce|Tyeforce]] 01:23, 8 April 2010 (UTC)&lt;br /&gt;
:::Bulbapedia is not a democracy. It&#039;s a policy somewhere. Anyway, you can make a poll and have people say why they think so, then the EB will review it and decide from their. I have made one below --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moving==&lt;br /&gt;
Sign and say why you think it should be moved, kept here. If you vote &amp;quot;move it somewhere else&amp;quot; say where you want it moved to.&lt;br /&gt;
===Keep it at [[Missingno.]]===&lt;br /&gt;
*Nintendo hates Missingno., so their capitalization of it can hardly be called official.  Besides, I think they just spell it &amp;quot;MissingNO.&amp;quot; to emphasize the word &amp;quot;no&amp;quot; to subconsciously deter us from abusing the glitch.  Plus, it&#039;d look really weird that way.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 19:31, 9 April 2010 (UTC)&lt;br /&gt;
*Yeah, I agree, Nintendo can&#039;t be trusted in this case. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 23:48, 10 April 2010 (UTC)&lt;br /&gt;
*Me too. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|TORTERRA}} ([[User talk:TORTERRA|talk]] • [[Special:Contributions/TORTERRA|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*I agree. Nintendo didn&#039;t intend for it to be there, so it isn&#039;t really an official source. It just wants to get rid of it. Also, I&#039;ve seen Missingno. used way more. Another thing, please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.[[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 14:51, 2 May 2010 (UTC)&lt;br /&gt;
*the no stands for number[[User:ArceusLX|arceusLX leveled up!]] 01:17, 7 July 2010 (UTC)&lt;br /&gt;
*Agreed --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 22:51, 27 August 2010 (UTC)&lt;br /&gt;
*I think MissingNo or MissingNO or whatever looks weird. I say keep it.--&#039;&#039;&#039;[[User:Trickyb|Tricky]][[User Talk:Trickyb|B]] 19:12, 23 June 2011 (UTC)&lt;br /&gt;
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*Here are my thoughts on the matter &#039;&#039;(and I apologize for the length; go to the bottom for the TL;DR version)&#039;&#039;:&lt;br /&gt;
:* First of all, Missingno.&#039;s only TRUE official name is &amp;quot;MISSINGNO.&amp;quot;, and thus both fan-created lower-cased names--&amp;quot;Missingno.&amp;quot; and &amp;quot;MissingNo.&amp;quot;--are technically incorrect. As such, if the article MUST be moved, it should be moved to &amp;quot;MISSINGNO.&amp;quot; versus &amp;quot;MissingNo.&amp;quot;&lt;br /&gt;
:* Furthermore, &amp;quot;Missingno.&amp;quot; has since become this glitch&#039;s proper name to mostly everyone, versus being completely understood to be the abbreviation of &amp;quot;Missing Number&amp;quot; &#039;&#039;(just as &amp;quot;Feraligatr&amp;quot; is understood to be &amp;quot;Ferali-gator&amp;quot; and not &amp;quot;Ferali-gatt-are&amp;quot;)&#039;&#039;. That is to say, I don&#039;t think I&#039;ve EVER heard anyone refer to it as &amp;quot;Missing Number&amp;quot; but rather as &amp;quot;missing-know&amp;quot;. But while I&#039;ll admit I haven&#039;t heard EVERYONE, even &amp;quot;MissingNo.&amp;quot;&#039;s supporters aren&#039;t referring to it as &amp;quot;Missing Number&amp;quot; but &amp;quot;MissingNo.&amp;quot;, which I feel supports the idea that &amp;quot;Missing-know&amp;quot; has become its proper name.&lt;br /&gt;
:* Also consider that spelling it &amp;quot;Missingno.&amp;quot; has precedent with other Pokémon names, such as Nidoking, Feraligatr and Farfetch&#039;d, which are referred to by those names, versus by what is &amp;quot;obviously&amp;quot; their &amp;quot;real&amp;quot; names: &amp;quot;Nido King&amp;quot;/&amp;quot;NidoKing&amp;quot;, &amp;quot;Feraligator&amp;quot; and &amp;quot;Farfetched&amp;quot;/&amp;quot;Far Fetch&#039;d&amp;quot;/&amp;quot;FarFetched&amp;quot;/etc. The thing is, despite their names being based on two words and/or abbreviated for whatever reason (complete with punctuations), we accept those &amp;quot;incorrect&amp;quot; names as the PROPER NAMES for those Pokémon and spell them with only the first letter capitalized.&lt;br /&gt;
:: As such, MISSINGNO.&#039;s proper name is NOT the phrase &amp;quot;Missing Number&amp;quot;, it is simply &amp;quot;Missingno.&amp;quot;. And just like the apostrophe in Farfecth&#039;d&#039;s name which is now part of its identity and not to denote that its &amp;quot;real&amp;quot; name is &amp;quot;Farfetched&amp;quot;, the period in Missingno.&#039;s name is likewise simply part of its identity, versus used to denote an abbreviation. &#039;&#039;(Er, well, Missingno.&#039;s name was definitely based on &amp;quot;missing number&amp;quot;, just as Farfetch&#039;d&#039;s name was based on &amp;quot;far fetched&amp;quot;... I&#039;m not saying that it is. However, it doesn&#039;t MEAN &amp;quot;missing number&amp;quot;, just as Farfetch&#039;d&#039;s name doesn&#039;t mean &amp;quot; far fetched&amp;quot;, and no one refers to Farfetch&#039;d as &amp;quot;Far Fetched&amp;quot;.)&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;TL;DR:&#039;&#039;&#039; Missingno.&#039;s &#039;&#039;proper name&#039;&#039; IS &#039;Missingno.&amp;quot; and not &amp;quot;Missing Number&amp;quot; (especially considering few people actually refer to it as &amp;quot;Missing Numver&amp;quot;). Therefore, the article should remain at &amp;quot;Missingno.&amp;quot;. But if it MUST be moved, then it should be moved to &amp;quot;MISSINGNO.&amp;quot;, which is its true and official name.&lt;br /&gt;
:* I hope this adds to the debate, and I expect the Bulbapedia staff to make the best decision..... which is to leave the article as it. :3 -- [[User:Nick15|Nick15]] 19:50, 12 August 2011 (UTC)&lt;br /&gt;
:::I think MISSINGNO. is certainly a decent option, but the reason this has been brought up is the fact that &amp;quot;MissingNo.&amp;quot; is not a fan name. The [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno only official use] of its name capitalized the &amp;quot;N&amp;quot; in all uses, while &amp;quot;issing&amp;quot; was always lowercase. 3/4 usages capitalized the &amp;quot;O&amp;quot;, but the fandom uses &amp;quot;MissingNo.&amp;quot;, never &amp;quot;MissingNO.&amp;quot; (so there is a fan-generated aspect to it). MissingNo. was more common in the fandom, but since we moved it to Missingno., &#039;&#039;we&#039;&#039; influenced the fandom, making &amp;quot;Missingno.&amp;quot; fall into more common usage. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:40, 13 August 2011 (UTC)&lt;br /&gt;
:* MissingNo. is not the way to spell it. As someone else said, we have Nidoking, but has anyone ever debated that it is spelled NidoKing? Of course not. This is the main reason I believe this should stay as Missingno.  ~ [[User:mpgiii|mpgiii]]&lt;br /&gt;
::We also have {{p|Ho-Oh}}. Just because one thing isn&#039;t doesn&#039;t mean nothing else is. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:33, 21 September 2011 (UTC)&lt;br /&gt;
*Missingno. is a perfectly fine name. In the older games, where everything was WRITTEN LIKE THIS, we still knew that PIKACHU was really Pikachu. Ninendo&#039;s thing about calling it MissingNO. was probably inaccurate, due to the fact wha they were saying was inaccurate. Unless one of the editors is Billy Mays, we shouldn&#039;t move it to MISSINGNO. We also shouldn&#039;t move it to Nintendo&#039;s inaccurate MissingNO., MissingNO (No period), or any other names. Missingno. is fine. --[[User:Potatogurl|Poatogurl]] • [[User talk:Potatogurl|Talk to meh!]] 20:41, 5 November 2011 (UTC)&lt;br /&gt;
* Here is the name used in the game; MISSINGNO. Here are the names created by fans; Missingno., MissingNo., MissingNO. Does that mean the same could go for Mr. Mime? It was originally MR. MIME, so it could be Mr. Mime as well as Mr. mime or Mr. MIME. Or, for all we know, a Pokemon could have been spelled with multiple differentiating capitals, like Mr. mImE. Anyone else agree? [[User:BisumitoIsSnazzy|q~Bisumito Is Snazzy~p]] ([[User talk:BisumitoIsSnazzy|Talk~]]) 17:20, 29 August 2012 (UTC)&lt;br /&gt;
**We have sentence case versions of all Pokémon names (Gen V is the most obvious, but they are always sentence case in the TCG so we&#039;ve had them for ages). That&#039;s how we know it is Ho-Oh and not Ho-oh. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:24, 16 September 2012 (UTC)&lt;br /&gt;
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===Move it to [[MissingNo.]]===&lt;br /&gt;
[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC) - Nintendo has officially referred to it with a capital &amp;quot;n&amp;quot; in every case, despite other inconsistencies, also stands for Missing Number.&lt;br /&gt;
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I agree with what many others have said: MissingNo. is a reference to &amp;quot;Missing Number.&amp;quot; To have it written in the current format  of Missingno. suggests that it is a word of its own or a single word, rather than a contraction of the two words, &amp;quot;Missing Number.&amp;quot; Also, Nintendo has officially referred to it as MissingNO. Besides, it&#039;s a matter of basic English more than anything else; considering the fact that Nintendo doesn&#039;t really consider this an official Pokemon, we can&#039;t really go to them for the way it should be written, nor can we competently search for sources on the matter.--[[User:Aureol|Aureol]] 07:42, 12 April 2010 (UTC)&lt;br /&gt;
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[[User:Tyeforce|Tyeforce]] 22:41, 10 April 2010 (UTC) - I&#039;m all for the move, as I have stated [[Talk:Missingno.#Name_Capitalization|here]].&lt;br /&gt;
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I agree with Aureol. What else is No. supposed to be? --[[User:Valorum27|Valorum27]] 22:00, 8 May 2010 (UTC)&lt;br /&gt;
:But Missingno. IS a word of its own- the name of a Pokémon.  Beedrill is made up of the words bee and drill, and yet we don&#039;t spell it BeeDrill.  Besides, how do we do this with anything else?  We spell it with just the first letter capitalized until OFFICIAL AND RELIABLE sources contradict this!  The garbage source SnorlaxMonster gives us means nothing, as it also says that capturing Missingno. is harmful to your game and to fix the graphic scrambling, you have to release Missingno., and if that doesn&#039;t work, to restart your game!  Bull****!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:46, 8 May 2010 (UTC)&lt;br /&gt;
::Beedrill is a name that is always spelt Beedrill by official sources (or BEEDRILL on other occasions). Some Pokémon like Ho-Oh are capitalised mid-name, because that&#039;s what their names are. All official sources use a capital N; there are NO official sources that use &amp;quot;Missingno.&amp;quot;, or anything that is closer to &amp;quot;Missingno.&amp;quot; than to &amp;quot;MissingNo.&amp;quot;. Regardless of reliability, it is all we have, so it&#039;s what we use. If Nintendo/Game Freak/The Pokémon Company International came out and spelled MISSINGNO. differently, we would use that.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:35, 9 May 2010 (UTC)&lt;br /&gt;
I agree it should be moved to MissingNo. based on spellings from official sources.--[[User:Nintenfreak|Nintenfreak]] 02:21, 17 May 2010 (UTC)&lt;br /&gt;
:Have you not been paying attention?  There IS no official source.  Closest thing we have is one page where it&#039;s capitalized 2 different ways!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 10:54, 17 May 2010 (UTC)&lt;br /&gt;
::Maybe you haven&#039;t been paying attention. It&#039;s OFFICIAL, but not overly RELIABLE; however, more reliable than nothing at all (which is the official sources for its current location).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:30, 17 May 2010 (UTC)&lt;br /&gt;
:::&amp;quot;Not overly reliable&amp;quot; is an understatement.  It has two different capitalizations on the same friggin&#039; page!  And which of those are you considering for this page, anyway?  MissingNo or MissingNO?  They don&#039;t even add the period at the end, which is undeniably part of the name, in either instance.  They don&#039;t even spell the name correctly, and you want to use one of their two contradiction capitalizations as Missingno.&#039;s official name?  I don&#039;t think so.  And SnorlaxMonster, why are you all of a sudden so for the move?  In the section above, you spoke &#039;&#039;against&#039;&#039; the move.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:27, 2 June 2010 (UTC)&lt;br /&gt;
::::I was against the move before, but I changed my mind and saw that it was more reasonable to go by official sources than to assume. Sure they don&#039;t use the period at the end of the name, but I&#039;m not suggesting we move it. I suggesting that we go by the ONLY official source there is. There is no reason to leave it at Missingno. when we have a source (and Wikipedia) spelling it MissingNo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:38, 3 June 2010 (UTC)&lt;br /&gt;
::::::We&#039;re going by a source that contradicts itself by using two different capitalizations.... and Wikipedia?  The same Wikipedia that decided that not all Pokémon were notable enough for their own articles?  The same Wikipedia that some bum off the street can edit?  The same Wikipedia that once claimed that Woodrow Wilson invented dental floss, for several consecutive months?  &#039;&#039;THAT&#039;&#039; Wikipedia???  Not to mention, your source also claims that the only way to fix the glitched graphics Missingno. sometimes causes is to release it, and if that fails, to restart the game.  Says absolutely nothing about looking at another Pokémon&#039;s stats.  So let&#039;s see...  Your basis for moving the page is, number one, a source that offers two different capitalizations of the name, which are, for all intents and purposes, misspelled in every instance, and gives false information on how to fix the glitched graphics, and number two, an online encyclopedia that any old bum off the street can come in and edit.  When I was in high school, they NEVER allowed us to use Wikipedia as a source for reports.  They were always very specific about that.  And that source?  It&#039;s like trusting a small-time fansite that&#039;s &amp;quot;revealing&amp;quot; a trick to obtain Pikablu or some PokéGod.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:29, 3 June 2010 (UTC)&lt;br /&gt;
:Per nom [[User:Missingno000|欠]][[User talk:Missingno000|番]] 14:28, 21 July 2010 (UTC)&lt;br /&gt;
:I agree that &amp;quot;Missingno.&amp;quot; should be moved to &amp;quot;MissingNo.&amp;quot;. A lot of things about this issue were talked, in addition to those things I&#039;d like to add this: some people would said it should be better to move it to &amp;quot;Missing No.&amp;quot; because the name doesn&#039;t has separation because of the 10 chars space... But... Nintendo wrote MissingNo and MissingNO without the dot, what gave them the chance to write it with the space between Missing and No, but they choose not to do this, that is clearly a way to show us there&#039;s no such space separation. They predicted we would discuss MissingNo. name right now and left a hidden message to us: &amp;quot;there&#039;s no separation, look here, even with the space left of the dot we haven&#039;t wrote it separated!&amp;quot; ;) AND MORE: one time they wrote it MissingNo and just after it they wrote it MissingNO, which was a mental pulse of the writer, a way to mask us that Nintendo doesn&#039;t cares about MissingNo.: by leaving the last character of what they wrote one time uppercase and in the other time lowercase they meant &amp;quot;we don&#039;t really care about MissingNo. we just write it like we don&#039;t care if the o turned out uppercase or lowercase&amp;quot;. The uppercase N doesn&#039;t changes in the two writings. And my conclusion is that&#039;s why it should be called &amp;quot;MissingNo.&amp;quot; and no other thing. ^^ From someone who doesn&#039;t cares about this discussion but UnderstaND --[[User:Rafaelluik|Rafaelluik]] 06:44, 26 July 2010 (UTC)&lt;br /&gt;
:I agree. Or they should call it Missing#!--[[User:Ethan brendan lucas|Ethan brendan lucas]] 19:46, 25 August 2010 (UTC)&lt;br /&gt;
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I think it should be moved to MissingNo. because that&#039;s how I&#039;ve always thought of it. In fact, before coming to the Missingno. page today I had &#039;&#039;never&#039;&#039; seen it written any way except &amp;quot;MissingNo.&amp;quot; [[User:ILOVETOGETIC|I♥Togetic]] 05:33, 4 February 2011 (UTC)&lt;br /&gt;
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Since Nintendo only refers to it as &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot; i think it should be moved to either one of these (though i would prefer to use &amp;quot;MissingNo&amp;quot;). I mean, keeping it at &amp;quot;Missigno&amp;quot; is retarded since no official source mentions it. (If &amp;quot;www.Nintendo.com/support.Nintendo.com&amp;quot; isn&#039;t considered as an &amp;quot;official source&amp;quot; then i don&#039;t really know what is).&lt;br /&gt;
(Yes, i know this topic is kinda old, but i don&#039;t really give a crap and if you really read what i wrote, you will understand why) -.- [[User:MasterZeroFlash|MasterZeroFlash]] 18:27, 9 May 2011 (UTC)&lt;br /&gt;
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===Move it somewhere else===&lt;br /&gt;
Obviously it should be moved to MISSI░░N░▒▒FU▒▒▓▓▓▓ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:57, 8 April 2010 (UTC)&lt;br /&gt;
:No, it shouldn&#039;t be MissingNo, that&#039;s too depressing. MissingYes, however, is definitely better, don&#039;t you all agree? {{u|LocoforLudicolo}} 22:11, 9 May 2010 (UTC)&lt;br /&gt;
:The &#039;no.&#039; in MissingNo. means &#039;number&#039;. Missingno. should be moved to MissingNo..--[[User:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TepigROX!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;The Tepig can TALK!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:02, 11 May 2011 (UTC)&lt;br /&gt;
:The official source that admits the existence of this Pokémon spells it MissingNO, so that should at least be considered. It&#039;s suspect, though, because it forgets the dot at the end of the name. [[User:Callforjudgement|callforjudgement]] 02:14, 11 June 2011 (UTC)&lt;br /&gt;
::The thing about that source is that it spells it &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot;. While both omit the dot (which we will not remove from the name), they both capitalize the &#039;N&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:38, 11 June 2011 (UTC)&lt;br /&gt;
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===While we&#039;re at it===&lt;br /&gt;
Let&#039;s move [[Ash&#039;s Pikachu]] to Ash&#039;s PIKACHU. After all, all instances of species names are in all-caps. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:50, 8 April 2010 (UTC)&lt;br /&gt;
:I have official merchandise which refers to them as Proper nouns rather than allcaps. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:10, 8 April 2010 (UTC)&lt;br /&gt;
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===Don&#039;t move this page===&lt;br /&gt;
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What is the point of it? It&#039;s just one letter turned to caps, isn&#039;t it? Why don&#039;t we just make the 8th letter in every article capital? [[User:Breawycker|Breawycker]] 17:14, 10 April 2010 (UTC)&lt;br /&gt;
:Because MISSING and NO. are separate words. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:38, 13 April 2010 (UTC)&lt;br /&gt;
::Unless official sources that care back you up on this, no they&#039;re not, not in this case.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:02, 13 April 2010 (UTC)&lt;br /&gt;
:::[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno This] is the official source that specifically separates the two words. Also, while not an official source, Wikipedia is generally tough on accuracy and verifiability and look at their article on {{wp|MissingNo.}}.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:53, 15 April 2010 (UTC)&lt;br /&gt;
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:::Also, why is this a special case assuming there is no source? If there is no source, shouldn&#039;t we go to the format that clearly states its meaning as &amp;quot;Missing Number,&amp;quot; rather than go to a name that suggests it means something else entirely? According to the way we write, MissingNo. = Missing Number, while Missingno. = some other abbreviation, where &amp;quot;Missingno&amp;quot; is a part of that abbreviation. While, if we wanted to be perfectly correct, we would go and write it out as &amp;quot;Missing No.&amp;quot; or &amp;quot;Missing Number,&amp;quot; but MissingNo. is far more correct than Missingno., and MissingNo. is recognizable enough. While most of us would see Missingno. as the glitch we&#039;re discussing, someone who wasn&#039;t aware of Missingno. would look at the name and might not be able to find what it means, while it&#039;d be much easier to deduce that MissingNo. is actually two words instead of one.--[[User:Aureol|Aureol]] 22:45, 15 April 2010 (UTC)&lt;br /&gt;
::::It&#039;s name is one word, if only due to the 10char limit for names.  Same reason {{p|Feraligatr}} and {{p|Victreebel}} aren&#039;t spelled &amp;quot;Feraligator&amp;quot; or &amp;quot;Victreebell&amp;quot; anywhere, least of all here.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:31, 26 April 2010 (UTC)&lt;br /&gt;
:::::Exactly. Its name is Missing + Number, as confirmed by the Japanese name. MissingNo. is the two words forced together to fit the 10 character limit. Nintendo illustrated this fact by capitalizing the N in No. every time that they referred to it. For the same reason, we should too. {{p|Feraligatr}} and {{p|Victreebel}} are spelt like that everywhere, and Nintendo has always referred to them as such (anime, manga, games, TCG, TFG). MissingNo. has only ever been referred to with a capital N. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:58, 28 April 2010 (UTC)&lt;br /&gt;
::::::But there&#039;s a difference.  Nintendo doesn&#039;t care about Missingno., so they wouldn&#039;t care about how they spelled it, would they?  Besides, they spell it &amp;quot;MissingNO.&amp;quot;, which I think is their not-so-subtle way of trying to dissuade people from going after it.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 18:59, 28 April 2010 (UTC)&lt;br /&gt;
:::::::That is some terrible speculation. Capitalizing NO is MISSINGNO. does not mean that they are trying to say &amp;quot;No&amp;quot; subliminally to discourage the use of the glitch (if that&#039;s what you&#039;re trying to say, without ever actually saying it). As for &amp;quot;Nintendo doesn&#039;t care about Missingno.&amp;quot;, if they did not care about it then they would never have mentioned it. And even if they did not care about it, that would not impact on whether or not they choose to capitalize it in a certain way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 29 April 2010 (UTC)&lt;br /&gt;
::::::::Well, as it turns out, your &amp;quot;official source&amp;quot; is unreliable, so why should we trust it?  First paragraph spells it &amp;quot;MissingNO&amp;quot;, second paragraph spells it &amp;quot;MissingNo&amp;quot;.  Neither one adds the period at the end of Missingno.&#039;s name.  Unless we get something consistant and different from a &#039;&#039;&#039;&#039;&#039;reliable&#039;&#039;&#039;&#039;&#039; source, the article should stay as is.  And as if that weren&#039;t enough, this same so-called &amp;quot;reliable&amp;quot; source also says that restarting the game is the only way to fix the scrambled graphics Missingno. causes sometimes.  And that the flashing screen happens with burns and freezing as well as poison.  Yeah, I don&#039;t think so.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:04, 30 April 2010 (UTC)&lt;br /&gt;
:::::::::While it is true that it inconsistent, does not use a period and is not very reliable, it is much more reliable that assuming. The &amp;quot;O&amp;quot; changes, but there is always a capital &amp;quot;N&amp;quot;. Unless we find a reliable source that uses something other than a capital &amp;quot;N&amp;quot; in &amp;quot;NO.&amp;quot;, then the article should stay at the more accurate, logical and official location. Nintendo most likely didn&#039;t bother doing a large amount of research into solving the glitch (due to the age of the game), and simply told people to do the obvious approach. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:03, 2 May 2010 (UTC)&lt;br /&gt;
::::::::::Just leave it here, that is the easiest thing to do. Besides it is just a letter.--[[User:Spysrg|theMEWTHREEspy]] 16:41, 30 May 2010 (UTC)&lt;br /&gt;
We don&#039;t work on ease, we work on accuracy. It would be easier to just read Bulbapedia, but we choose to edit. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 31 May 2010 (UTC)&lt;br /&gt;
:Yes I agree, we should move it if it&#039;s needed, but is it really needed?If something else is more accurate than Missingno,move it, otherwise leave it.--[[User:Spysrg|theMEWTHREEspy]] 20:03, 31 May 2010 (UTC)&lt;br /&gt;
:::::::::::::::::::::::yeah, TMS is right. one letter doesn&#039;t make a difference.but i don&#039;t want to get sucked into this fanwar, so i&#039;ll leave it at this: if a featured article loses its featured article award after it&#039;s moved, don&#039;t move it. it&#039;s just one letter and it wouldn&#039;t be a featured article anymore. but if it would stay as a featured article after moving it, go and move it.----[[User:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TepigROX!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;The Tepig can TALK!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:19, 11 May 2011 (UTC)&lt;br /&gt;
No, moving does not affect featured status. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:31, 11 May 2011 (UTC)&lt;br /&gt;
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== The article tends to focus too much on one index number of Missingno. in Pokémon Yellow ==&lt;br /&gt;
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Although variations of glitch Pokémon which use the name &amp;quot;Missingno.&amp;quot; do indeed exist in Pokémon Yellow, this does not mean that there is just one [[index number]] of Missingno. in Pokémon Yellow. Different Missingno. in Pokémon Yellow commonly use different sprites, different base stats, different cries and have completely different movesets. Not all &amp;quot;yellow Missingno.&amp;quot; are of the 999 type either, I think this article needs rewording to address that problem, its not as if there are 5 distinctive forms of Missingno. there are in fact (39*2) in Red/Blue and Yellow alone, not including different language games. --[[User:Chickasaurus|Chickasaurus]] 12:33, 2 June 2010 (UTC)&lt;br /&gt;
:You raise a valid point.  However, new comments go at the bottom of talk pages.  That said, you are right.  We do need information on the other Yellow Missingno. formes...  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:15, 2 June 2010 (UTC)&lt;br /&gt;
::OK thanks. --[[User:Chickasaurus|Chickasaurus]] 13:24, 2 June 2010 (UTC)&lt;br /&gt;
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i dont know how to make a new section but when used a gameshark code to make it appear in the wild i caught it then it turned into a rhydon why??[[User:ArceusLX|arceusLX leveled up!]] 01:23, 7 July 2010 (UTC)&lt;br /&gt;
:Its the internal error trap (as Rhydon has an index number of 01) for when the game brings up a new Pokédex entry for an invalid Pokémon. Try capturing it again, so that the &amp;quot;New Pokédex entry&amp;quot; interface doesn&#039;t pop up again. --[[User:Chickasaurus|Chickasaurus]] 14:24, 8 July 2010 (UTC)&lt;br /&gt;
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== Some possibly helpful questions ==&lt;br /&gt;
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1. It seems the list of characters in a player&#039;s name that can trigger Missingno.&#039;s various forms is not exhaustive. Does anyone know what Pokemon would appear when one of those characters is used in the appropriate spot? It might be useful to have this information in the article, even if it&#039;s just a simple &amp;quot;having other characters in these positions will not produce Missingno. but, instead, some other Pokemon to appear&amp;quot;.&lt;br /&gt;
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2. The next one is more of a general programming question regarding this comment: &#039;&#039;Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing  data is used) to save the player&#039;s name temporarily.&#039;&#039; Are there any other circumstances where a player&#039;s name has to be stored into this space? [[User:Starscream|Starscream]] 17:06, 19 July 2010 (UTC)&lt;br /&gt;
:1. This page should actually list less of that. That is the [[old man glitch]]. Missingno. is one possible result, so most of this info should be moved there and this to link there as a main article. In addition, Missingno. can be found via the [[Mew glitch]], but this section only explains how it works via the old man glitch. I will fix this after replying.&lt;br /&gt;
:2. No, not in Generation I. If there was, that would have been exploited a long time ago. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:52, 20 July 2010 (UTC)&lt;br /&gt;
::2. Regarding surfing on land strips, there is another process which could be exploited legitimately, although it is less practical than entering an Old Man battle. It is possible to make a trade within Cinnibar&#039;s Lab (as name data is stored within the RAM and recalled after trading) and then surf along any &#039;coast&#039;. There are several other processes, but realistically unless messing with the RAM itself (e.g. save corruption, select bugs) they would require an external device, e.g. Professor Oak&#039;s battle mode used for catching the starter Pikachu and then surfing along a coast without encountering another Pokémon. --[[User:Chickasaurus|Chickasaurus]] 16:31, 20 July 2010 (UTC)&lt;br /&gt;
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== Missingno.&#039;s exp. group? ==&lt;br /&gt;
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For such a well-known glitch, I&#039;d think that there would be some sort of investigation on this. Is there such a levelling formula? [[User:Ztobor|Ztobor]] 03:35, 11 August 2010 (UTC)&lt;br /&gt;
:It&#039;s not a topic of focus when discussion glitches, but from screenshots that I&#039;ve seen, it appears to be the formula that yields 1000000 at level 100 (like with most Pokémon). [[User:Ultraflame|Ultraflame]] 04:00, 11 August 2010 (UTC)&lt;br /&gt;
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== Name ==&lt;br /&gt;
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This page should be moved to its redirect page. {{unsigned|Ethan brendan lucas}}&lt;br /&gt;
:We&#039;ve been discussing it [[Talk:Missingno.#Moving|here]]. --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:16, 23 August 2010 (UTC)&lt;br /&gt;
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== Make a verdict already! ==&lt;br /&gt;
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Okay. If you  want to move it, put your name on 11.1. if you don&#039;t, add your name on 11.2. I&#039;ll count up the votes and see if we should move it. Finally.--[[User:Ethan brendan lucas|Ethan brendan lucas]] 23:59, 4 November 2010 (UTC)&lt;br /&gt;
:Umm... that&#039;s not how it works. Regular users can&#039;t just put an article&#039;s future status up to a vote. It&#039;d need to be staff if the vote is to have any real authority. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 01:12, 5 November 2010 (UTC)&lt;br /&gt;
::oh.--[[User:Ethan brendan lucas|Ethan brendan lucas]] 19:10, 5 November 2010 (UTC)&lt;br /&gt;
======Move======&lt;br /&gt;
Ethan brendan lucas&lt;br /&gt;
MasterZeroFlash (i&#039;ll put my name here anyway) [[User:MasterZeroFlash|MasterZeroFlash]] 18:19, 9 May 2011 (UTC)&lt;br /&gt;
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======Don&#039;t Move======&lt;br /&gt;
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== Aerodactyl fossil MissingNo. ==&lt;br /&gt;
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When I caught this version in Yellow, it has Normal/Flying type. Tried Thunder at another Aerodactyl fossil MissingNo. and it was super effective. Caugh another one and... wtf it was Grass/Poison O.o Another one and... Rock/Water (lol). Too bad that I took picture of only Grass/Poison [http://img210.imageshack.us/img210/4414/yellow01.png version] [[User:Marked +-+-+|Marked +-+-+]] 17:52, 11 November 2010 (UTC)&lt;br /&gt;
:IIRC the non-000 dex [[hybrid glitch Pokémon#family|family]] MISSINGNO. will derive their types and base stats depending on what was the last Pokémon loaded in memory, though its a &#039;&#039;very&#039;&#039; long time since I&#039;ve messed with them. --[[User:Chickasaurus|Chickasaurus]] 22:53, 11 November 2010 (UTC)&lt;br /&gt;
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== Alternate sprite ==&lt;br /&gt;
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While playing on Pokémon Blue, I ran into Missingno. using the old man glitch. When the battle started it appeared flipped around (facing the other way and to the left) after I attacked it flipped back around like a normal Missingno. but I noticed that this one looked different. I have a picture if it and was wanting to know if it was worth doing anything with it, or giving it to some one. It had the same shape as a normal Missingno. but has a different glitchy pattern.[[User:SchattenMajora|SchattenMajora]] 05:22, 16 November 2010 (UTC)&lt;br /&gt;
:This sounds contrived; surely &#039;&#039;somebody&#039;&#039; would have noticed this by now... &amp;lt;font face=&amp;quot;Times New Roman&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Hexagon Theory|&amp;lt;span style=&amp;quot;color:#ab2742;&amp;quot;&amp;gt;&amp;amp;laquo;hexagon&amp;lt;/span&amp;gt;]][[User_talk:Hexagon Theory|&amp;lt;span style=&amp;quot;color:#60809f;&amp;quot;&amp;gt;THEORY&amp;amp;raquo;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; 05:25, 16 November 2010 (UTC)&lt;br /&gt;
::The Mew glitch went unproven for years. There&#039;s no real reason this &#039;&#039;can&#039;t&#039;&#039; be true...—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 01:21, 17 November 2010 (UTC)&lt;br /&gt;
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== MissingNo ==&lt;br /&gt;
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I ink this article and Missingno are the same thing&lt;br /&gt;
[[User:4Jmaster|4Jmaster]] 21:35, 24 November 2010 (UTC) 4Jmaster&lt;br /&gt;
:They are. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 25 November 2010 (UTC)&lt;br /&gt;
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== Why don&#039;t we move it? ==&lt;br /&gt;
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I mean, MissingNo.&#039;s in-game name really means &amp;quot;Missing Number,&amp;quot; it&#039;s as if the game&#039;s trying to tell you that the Pokémon you&#039;re encountering is missing, and it&#039;s index number is 0.&lt;br /&gt;
All a Pokémon name is is a permanently nicknamed number, for example, [[Mew]]&#039;s index equivalent is 21.  The game thinks &amp;quot;21 used (index number of a move)! It&#039;s super effective!&amp;quot; but the game translates it to &amp;quot;[[Mew]] used [[Psychic]]! It&#039;s super effective!&amp;quot; To recap what I have just said, as you are probably thinking &amp;quot;What is this kid getting at?&amp;quot; what I mean is, MissingNo.&#039;s name is an abbreviated message, not an actual name.&lt;br /&gt;
Cheers!&lt;br /&gt;
[[User:Alex128|Alex128]] 18:47, 18 December 2010 (UTC)&lt;br /&gt;
:Wouldn&#039;t that be like moving Mew&#039;s page to 21 then? &amp;amp;rarr;&#039;&#039;&#039;[[User:Axxonn|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;amp;Alpha;&amp;amp;Chi;&amp;amp;Chi;&amp;amp;Omicron;&amp;amp;Nu;&amp;amp;Nu;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;fi&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;re&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:54, 18 December 2010 (UTC)&lt;br /&gt;
@Axxonn: Not really. It&#039;s like the game knows 21=[[Mew]], or 000=[[Missingno.]] (Or in this case, MissingNo.)&lt;br /&gt;
[[User:Alex128|Alex128]] 01:36, 19 December 2010 (UTC)&lt;br /&gt;
:Missingno. is not index number 000, that is [[&#039;M (00)|&#039;M]]. Missingno. has a Pokédex number of 000 (&#039;M does too), but has a large number of different index numbers (see the infobox). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:42, 19 December 2010 (UTC)&lt;br /&gt;
@SnorlaxMonster: Enlighten me. Why does MissingNo. revert to Rhydon when certain forms are caught? If Rhydon&#039;s index number is 001, MissingNo. has to revert to the next valid index number, 001. That means MissingNo. has to be 000. It&#039;s Pokédex number is also 000. &#039;M could possibly share index 000 with MissingNo. [[User:Alex128|Alex128]] 00:27, 21 December 2010 (UTC)&lt;br /&gt;
::Its only if a glitch Pokémon displays its Pokédex entry upon capture and has an invalid Pokédex number that it reverts to {{p|Rhydon}} (see new [[Rhydon glitch]] article). This is not specific to Yellow Missingno. as many glitch Pokémon have high Pokédex numbers and revert back to Rhydon after their Pokédex entry is registered. Its not possible to have more than one Pokémon with the same index number in the same game. You can have multiple glitch Pokémon with the same Pokédex number or &#039;family&#039;, but not index number. --[[User:Chickasaurus|Chickasaurus]] 02:44, 21 December 2010 (UTC)&lt;br /&gt;
::::(conflicted)It is impossible for two Pokémon to be at the same index number in the same game (Pokédex numbers are different). All non-[[hybrid glitch Pokémon]] revert to Rhydon when their Pokédex entry is viewed after being caught, because it has the first valid index number. [[p T]] would also revert to Rhydon, despite clearly not being 00 in any aspect. It&#039;s called the [[Rhydon glitch]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:49, 21 December 2010 (UTC)&lt;br /&gt;
Okay, I&#039;ll admit I&#039;m wrong. I had forgotten that MissingNo. takes up multiple index numbers, and one of them was Index 000. I apologize for my mistake, but let it be known that I support its movement. Go MissingNo.!  [[User:Alex128|Alex128]] 17:48, 24 December 2010 (UTC)&lt;br /&gt;
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== GBA Missingno ==&lt;br /&gt;
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I&#039;ve seen videos on youtube demonstrating how to catch missingno in the GBA Pokemon games.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here&#039;s one of them just to clarify.&lt;br /&gt;
http://www.youtube.com/embed/ZTvJWlpfV3s&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Pgj1997|Pgj1997]]&lt;br /&gt;
:We know about them but refer to them here as [[glitch Pokémon]] rather than Missingno. here please. The name &amp;quot;Missingno.&amp;quot; is the error handler used for placeholder/formatted species and only 39 instances used this in the GB/C games (with the other 107 being generic invalid Pokémon). [[? (glitch Pokémon)|?]] is the closest approximation to its function (25 empty spaces), though we still call it ? because that&#039;s what the game calls it. [[??????????]] and others are essentially invalid Pokémon (like the past 107 generic glitch Pokémon) but improved error handling techniques dummy out their names. Thanks. --[[User:Chickasaurus|Chickasaurus]] 16:56, 31 January 2011 (UTC)&lt;br /&gt;
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== Trivia And More! ==&lt;br /&gt;
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For the trivia, couldn&#039;t it be stated that Missing No. is the first pokemon to have alternate forms?&lt;br /&gt;
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Also, should Missing No.&#039;s alternate forms be added to the Form Change page? [[User:Super Glitch-Missing No.|Super Glitch-Missing No.]] 22:42, 15 April 2011 (UTC)Super Glitch-Missing No.&lt;br /&gt;
:Possibly, but as long as it is only mentioned on this page&lt;br /&gt;
:Absolutely not. The [[form differences]] page is only for true Pokémon. Missingno. would get no more than a trivia mention there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:44, 16 April 2011 (UTC)&lt;br /&gt;
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So I can add the Forme Differences onto Missing No.&#039;s trivia, but not on the page? And technically, Missing No. is a real pokemon, but not obtained by normal means with some side effects. It is still a pokemon.--[[User:Super Glitch-Missing No.]]&lt;br /&gt;
:No, Missingno. is NOT a Pokémon. It&#039;s a glitch encountered when a wild Pokémon is encountered in an area where wild Pokémon are not meant to appear. Therefore Missingno. appears because the numerical data (no.) for which Pokémon should appear are missing. Thus the &amp;quot;name&amp;quot; isn&#039;t even a name so much as an error message. This argument has been had a number of times on this wiki, and the conclusion has always been that &amp;quot;Glitch Pokémon&amp;quot; are not technically real Pokémon. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:29, 16 April 2011 (UTC)&lt;br /&gt;
::If it is encountered in Tall Grass, isn&#039;t it a Pokémon?--[[User:Higejolly|higejolly]] 20:05, 24 May 2011 (UTC)&lt;br /&gt;
:::Did you not read what was above your post? &amp;quot;Glitch Pokémon&amp;quot; Are not real Pokémon. It appears when you encounter a wild pokemon. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 20:39, 24 May 2011 (UTC)&lt;br /&gt;
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== What is This? Missingno in IV Generation? ==&lt;br /&gt;
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http://www.youtube.com/watch?v=AAvip8ptQEM&lt;br /&gt;
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[[User:Alysson-A|Alysson-A]] 20:12, 5 June 2011 (UTC)&lt;br /&gt;
:Yes there are more [[glitch Pokémon]] in [[Generation IV]] exclusive to {{game|Platinum}} and IIRC {{2v2|HeartGold|SoulSilver}} which normally freeze the game in {{2v2|Diamond|Pearl}}, for example see [http://bmgf.bulbagarden.net/f459/d-p-pl-new-glitch-pokemon-50566/#post1274581] but Bulbapedia only have articles about [[-----]], [[Generation IV hybrids]], [[Bad Egg]] and I suppose by that logic we should have Generation IV glitch Egg. I don&#039;t know if the staff here would consider anything else notable, seeing as you technically have 64,546 identifiers to experiment with taking into the account the glitch Pokémon and valid Pokémon already accepted. --[[User:Chickasaurus|Chickasaurus]] 20:57, 5 June 2011 (UTC)&lt;br /&gt;
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== Not all Glitch Pokémon are MissingNo. ==&lt;br /&gt;
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I hear people talk about &amp;quot;MissingNo. from Ruby/Sapphire, MissingNo. from Diamond and Pearl, they should all be moved to [[Missingno.]]&amp;quot; The truth is that MissingNo. is a placeholding Glitch Pokémon, and therefore isn&#039;t meant to be found. So I don&#039;t think that other Glitch Pokémon should be moved to MissingNo.&#039;s page. Cheers! [[User:Alex128|Alex128]] 16:04, 22 July 2011 (UTC)&lt;br /&gt;
:No need to worry, they won&#039;t be. [[User:OwnageMuch|OwnageMuch]] 23:40, 22 July 2011 (UTC)&lt;br /&gt;
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== Stop changing the translation ==&lt;br /&gt;
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The correct translation for Missingno. is 欠番. Please stop changing it.&lt;br /&gt;
[[User:Eman9405|Eman9405]] 15:12, 29 July 2011 (UTC)&lt;br /&gt;
:SnorlaxMonster is the leader of Project GlitchDex, so if he reverts your edit, you probably shouldn&#039;t change it back.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 15:21, 29 July 2011 (UTC)&lt;br /&gt;
::Lol, Kanji didn&#039;t even exist in main games until BW. [http://www.youtube.com/watch?v=qyVQJjVApQs Here&#039;s proof it&#039;s けつばん.]--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:50, 29 July 2011 (UTC)&lt;br /&gt;
:::The reason you were reverted was because it was incorrect. It is not a translation, it is what actually appears in the Japanese games, as shown in the link Dennou Zenshi provided. While what you provided is the correct rendition of けつばん in kanji, games prior to Generation V didn&#039;t have kanji. I would have mentioned specifically why in my edit summary, but because you made multiple edits, I used an administrative tool called &amp;quot;rollback&amp;quot; which does not allow me to provide an edit summary. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:14, 30 July 2011 (UTC)&lt;br /&gt;
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== Featured article, and move ==&lt;br /&gt;
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Missingno is todays Featured Article on Wikipedia, would this be worth noting?&lt;br /&gt;
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Also, will this page ever be moved? I dont think it is right for a (Bulbapedia) Featured Article, apparently &amp;quot;&#039;&#039;one of the best articles produced on Bulbapedia&#039;&#039;&amp;quot;, to have this issue ignored, or to even have the issue in the first place. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 03:42, 14 September 2011 (UTC)&lt;br /&gt;
:It&#039;s probably not going to get moved.  People seem to think that Nintendo&#039;s inconsistent spellings and capitalizations constitute a need to change the name, that&#039;s all.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:35, 14 September 2011 (UTC)&lt;br /&gt;
::Or is it that the name used just as often in the fandom is the one used by Nintendo themselves, even with their inconsistencies? Although I agree, at this rate, it is not going to get moved. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:33, 21 September 2011 (UTC)&lt;br /&gt;
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==Big question==&lt;br /&gt;
Ok http://thatguywiththeglasses.com/videolinks/linkara/at4w/33054-pokemon-the-electric-tale-of-pikachu Comic reviewer Linkara has used Missingno as a major plot point in many of his reviews during the month. Should we add this to trivia or what? I mean he is popular and so on. Just asking &lt;br /&gt;
--[[User:Brengarrett|Brengarrett]] 05:39, 2 November 2011 (UTC)&lt;br /&gt;
:We don&#039;t usually note fan things like that. I don&#039;t think that we should. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:39, 2 November 2011 (UTC)&lt;br /&gt;
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== MISSINGNO. Research ==&lt;br /&gt;
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I recently caught a MISSINGNO. on Blue. It was level 168 and had the sprite of the Aerodactyl fossil. When I battled it, I Mimiced it and it had Supersonic, Auroa Beam, Clamp, and Spike Cannon. When I caught it, it had just Wing Attack and Supersonic. (I battled it with my Aerodactyl, which had Fly as well. As stated, it &amp;quot;grew&amp;quot; to level 100 after just one battle. I saved it here, and when I start my game, after a couple battles, it &amp;quot;grows&amp;quot; to level 70, with its screen stating that it took 12,000 or so exp to level up. I got it down to 9,000 exp, and flew to Viridian Forest. It then said that it needed 98,000 or so exp. When its screen was checked, it was an &amp;quot;Electric&amp;quot; type, yet Water and Ice type  moves were super effective. Today it was Rock and Ground, so Normal type moves were not very effective, but Rock-type moves were. Soon it changed to Rock Flying. In Pokémon Tower, after I checked the screen of one of my non-glitch Pokémon, its back sprite was changed to Aerodactyl. Also, I&#039;ve noticed that while opposing Pokémon&#039;s sprites were reversed, they only got spliced when they &amp;quot;changed,&amp;quot; like when they flash after Wing Attack or when they use Withdraw.&lt;br /&gt;
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I was just wondering if we should add any of this information. [[User:Jdrawer|Jdrawer]] 16:47, 5 February 2012 (UTC)&lt;br /&gt;
:I believe that defined-sprite Missingno. doesn&#039;t actually copy the moves of an individual Pokémon, but takes what moves it would have at that level if it were of that species. So a level 168 Cloyster would have that first mentioned set of attacks, meaning it was the last Pokémon loaded (just hearing its cry can do this, or so I&#039;ve heard). Why it had those moves after Aerodactyl, I have no idea; further testing should probably be conducted. &amp;quot;Growing&amp;quot; to level 100 after gaining experience when above level 100 is mentioned [[List of glitches in Generation I#Leveling past 100|here]]. The changing to level 70 and changing experience to next level is likely due to copying another Pokémon&#039;s experience group, then copying a different experience group, throwing it all around the place like that.&lt;br /&gt;
:Now, what is interesting in your research is that it shows defined-sprite Missingno. behaving remarkably similar to [[unstable hybrid Pokémon]]. This would also explain why its battle types don&#039;t match its display types. Now, what I&#039;m interested in is what would happen if it was attempted to be stabilized via Daycare, and what would happen if it was turned into an unstable hybrid.&lt;br /&gt;
:For now, I think the sprite thing could be noted, while the other observations can continue to be researched here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:55, 6 February 2012 (UTC)&lt;br /&gt;
::Sadly, I restarted my game (I got bored, and research was not my main priority), but you can replicate the results with the name FeLix (that MISSINGNO., the Cloyster, and an &#039;M  (I forgot the level) were all there in the strip. When I beat the game again, I&#039;ll try to replicate it so I can find out more.[[User:Jdrawer|Jdrawer]] 06:16, 12 February 2012 (UTC)&lt;br /&gt;
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== Accidentally, Corrupt my save game in gen V and a MissingNo in my party ==&lt;br /&gt;
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I was wanted to move my joltik using pokegen, when my card reader disconnected while pokegen is saved. I dont know it corrupted my savegame until i played black and found my supposed joltik transformed to a missingno.&lt;br /&gt;
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Name: ????????????????????? (endless)&lt;br /&gt;
Sprite: a big ?&lt;br /&gt;
Lvl: 1&lt;br /&gt;
No stats, no ability, no move, fainted&lt;br /&gt;
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is Gen V having a missingno as well? ([[User:Passlogin|Passlogin]] 05:28, 6 March 2012 (UTC))&lt;br /&gt;
:There is no Missingno. in any generation but I. In Generation V, there is instead something called [[-----#In Generation V|-----]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:59, 6 March 2012 (UTC)&lt;br /&gt;
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At least add some information to http://bulbapedia.bulbagarden.net/wiki/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F&lt;br /&gt;
[[User:Passlogin|Passlogin]] 06:05, 8 March 2012 (UTC)&lt;br /&gt;
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== How the fossil and ghost Missingnos. work ==&lt;br /&gt;
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The game doesn&#039;t just leave pieces of the source base stats structure in the game. There&#039;s a special case for those four IDs that makes it so almost all of the data, besides the front sprite and a couple other things, is not overwritten. [[User:FSX|FSX]] 22:26, 12 March 2012 (UTC)&lt;br /&gt;
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==MissingNo. spelling==&lt;br /&gt;
Like someone said long ago, I think the spelling should be changed.  It&#039;s obviously two words... the only reason it&#039;s written like that in the game is the 10 character limit.  If there was no character limit and there was no convention of capitalizing every letter, I&#039;m pretty sure it would appear in the game as &amp;quot;Missing Number&amp;quot; or &amp;quot;Missing number&amp;quot;.&lt;br /&gt;
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According to the official source ( http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp ), the spelling is &amp;quot;MissingNO&amp;quot; (with the spelling of &amp;quot;MissingNo&amp;quot; one time)... a period is never included and the capitalization changes when it gets to the &amp;quot;number&amp;quot; (I would think that &amp;quot;MissingNo&amp;quot; is a typo, not an inconsistancy, as it only occurs with a lowercase &#039;o&#039; once).&lt;br /&gt;
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Wouldn&#039;t it make more sense to go with the official spelling of &amp;quot;MissingNO&amp;quot; than &amp;quot;Missingno.&amp;quot;?  Not that I personally like this spelling any better... I actually prefer &amp;quot;MissingNo.&amp;quot; (lowercase &#039;o&#039; with a period).  But when an official spelling is available, it would make more sense to use it. [[User:Dannyjenn|Dannyjenn]] 16:13, 18 March 2012 (UTC)&lt;br /&gt;
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Edit - actually, much of what I said can be ignored.  When I posted that, I wasn&#039;t thinking of the obvious fact that even though that&#039;s an official source, perhaps what&#039;s on that page isn&#039;t an &amp;quot;official&amp;quot; spelling, but rather, the writer&#039;s preference (i.e. if I worked for Nintendo and was put into the position to make the reply, I would have spelled it &amp;quot;MissingNo.&amp;quot;... which wouldn&#039;t necessarily be &amp;quot;official&amp;quot;).&lt;br /&gt;
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I still don&#039;t like &amp;quot;Missingno.&amp;quot;, but whatever. [[User:Dannyjenn|Dannyjenn]] 16:38, 18 March 2012 (UTC)&lt;br /&gt;
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==Japanese variation==&lt;br /&gt;
I don&#039;t know if any of this is worth mentioning, but the Japanese games have different data regarding MissingNo.  First off, I hear the Old Man glitch doesn&#039;t work in Red and Green (I haven&#039;t gotten far enough in the game to try it yet).  But he can be obtained through the Mew glitch... although I hear that (with the exception of his Ghost, Kabutops fossil, and Aerodactyl fossil formes) he freezes the game (again, haven&#039;t tried this for myself yet).  Anyway, his height is 1m and his weight is 10.0kg, rather than the literal values obtained by converting its height and weight (from the international versions) to metric, so that part is wrong and should be changed.  He has Pokédex text in Blue (I believe he doesn&#039;t have any in Red and Green)... it&#039;s &amp;quot;コメント さくせいちゅう&amp;quot; (I think it means &amp;quot;comment to be written&amp;quot;).  The types are different.  Also, the Ghost forme&#039;s name is &amp;quot;ゴースト &#039;&#039;Ghost&#039;&#039;&#039; rather than &amp;quot;けつばん &#039;&#039;Ketsuban&#039;&#039;&amp;quot; (does anyone know if this happens in the localizations as well?).  His regular formes have a different sprite as well.  I have no idea if his moveset is the same. [[User:Dannyjenn|Dannyjenn]] 18:41, 18 March 2012 (UTC)&lt;br /&gt;
:The thing about glitch Pokémon is that they are considered separate if they appear in a different game version (between RB and Y) or language. Japanese けつばん really should be considered a separate glitch Pokémon to Missingno. However, I take two issues with creating pages for Japanese glitch Pokémon: 1) We don&#039;t even have decent pages for the English ones, we don&#039;t need more to create and clean and 2) Japanese glitch Pokémon will add 4 more sets to the currently existing 2. I think that the metric weight/height should be removed altogether, and a &amp;quot;In the Japanese versions&amp;quot; section should be created for けつばん. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:19, 23 March 2012 (UTC)&lt;br /&gt;
::I agree that this information needs to be added, either in this article or a separate one. The height/weight and Pokédex info are already on there, but not the moveset or the type info. I&#039;d add it myself, but I&#039;m not sure how to go about doing it.--[[User:Poliwhirl|Poliwhirl]] ([[User talk:Poliwhirl|talk]]) 17:14, 11 August 2013 (UTC)&lt;br /&gt;
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==Picture==&lt;br /&gt;
I always find this annoying: &amp;quot;&#039;&#039;The five forms of Missingno (clockwise from left: Normal, Ghost, Aerodactyl, Yellow, Kabutops)&#039;&#039;&amp;quot;&lt;br /&gt;
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It&#039;s not confusing (as it&#039;s obvious as to which forme is which), but why write it in &amp;quot;clockwise&amp;quot; order?  Why not just from left to right?&lt;br /&gt;
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Also, MissingNo. has a different look in the Japanese games.  Maybe his Japanese sprite should be added to those 5? [[User:Dannyjenn|Dannyjenn]] 01:01, 20 March 2012 (UTC)&lt;br /&gt;
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== TMTRAINER/super glitch method ==&lt;br /&gt;
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Hey, recently on GCL someone found a video of a way to get Japanese Blue Missningno., and the method also works on English Blue (and probably Yellow too, but I don&#039;t own one to test it). Once full testing has ben done would it be worthwhile adding? It involves using Ditto&#039;s super glitch move and then stablilsing the glitch after catching the opposing pokémon (this is very vague). It also has a way to prevent the game from freezing after super glitch, which is extremely intereting. (It might be worth adding to the [[TMTRAINER effect]] page too). [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 22:00, 16 August 2012 (UTC)&lt;br /&gt;
:If you could write up an article on it, that would be great. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:24, 16 September 2012 (UTC)&lt;br /&gt;
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== Ketsuban ==&lt;br /&gt;
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If this is in the arcticle please point out where. How does Ketsuban come from the Japanese term for Missing Number? Is it named differently in European or other foreign language releases? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:01, 18 September 2012 (UTC)&lt;br /&gt;
:[http://jisho.org/words?jap=ketsuban&amp;amp;eng=&amp;amp;dict=edict けつばん] &#039;&#039;ketsuban&#039;&#039; literally translates to missing number. In foreign languages it is also called Missingno. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:41, 19 September 2012 (UTC)&lt;br /&gt;
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== Pokédex Entry? ==&lt;br /&gt;
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&amp;quot;If Missingno.&#039;s Pokédex data is viewed, it will consist of a very long string of glitchy sounds, much like ゥ .4 or h POKé&#039;s entries.&amp;quot; Does it say &#039;sounds&#039; on purpose? It seems like &#039;characters&#039; would make more sense. Mew! 02:55, 12 February 2013 (UTC)&lt;br /&gt;
:It is referring to the sounds the game makes, not the characters that appear on the screen. However, it was unclear so I have rephrased it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:02, 12 February 2013 (UTC)&lt;br /&gt;
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== MissingNo. is you? ==&lt;br /&gt;
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This is just something I came across and is almost defiantly untrue... but is it just me or does it look like MissingNo. takes your sprite (the sprite of the trainer) and scrambles it? this would explain why the shape of MissingNo. is the way it is (with the big white rectangle in the same place as the trainers) and possibly explain where the game is drawing data from for the sprite. And if it isn&#039;t copying the sprite and scrambling it, could it at least be using the same color palette (as suggested in yellow) as you? PLEASE let me know of ANY thoughts you have on this. It&#039;s been in my head for ages.&lt;br /&gt;
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[[User:44h why|44h why]] ([[User talk:44h why|talk]]) 14:59, 26 May 2013 (UTC)&lt;br /&gt;
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==Not replying==&lt;br /&gt;
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In red and green the player can walk through walls after catching missingno, the old man glitch does not work in these versions so the player has to use the mew glitch. Source tammashi heroka YouTube.[[User:Kingsisle|Kingsisle]] ([[User talk:Kingsisle|talk]]) 16:48, 5 June 2013 (UTC)&lt;br /&gt;
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==A mistake in the article, or am I misunderstanding all this?==&lt;br /&gt;
&lt;br /&gt;
I own a Missingno. on an actual Yellow cartridge. It&#039;s the B7 variant, but it has the Aerodactyl Fossil sprite like it would have in Red/Blue, only that it&#039;s using Pikachu&#039;s palette. I&#039;ve preformed the Mew Glitch multiple times, and I can confirm that the Special stat of 183 for the Ditto method of the [[Mew glitch]] only gives out the Aerodactyl Fossil sprite.  Where do the glitch-sprite variants come from, such as this:&lt;br /&gt;
http://bulbapedia.bulbagarden.net/wiki/File:YGlitchB7.png&lt;br /&gt;
Also, my Missingno. does not go down to Level 1 when it gets experience like the article says it does; it levels up like any normal Pokémon would. Am I just misreading the article, or is there a flaw in the article? [[User:SkyEmerald|SkyEmerald]] ([[User talk:SkyEmerald|talk]]) 23:46, 21 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Wrong the spirits depend on how you name your trainer &lt;br /&gt;
&lt;br /&gt;
What people don&#039;t understand is the forms of Missingno depend on how you&#039;re trainers name is spelled depending on the letters used to spell you&#039;re trainer. Depending on what letters you use is how the spirit turns out. Example using letters like A E I O U every few letters like Erica is how the form turns out  ~~Missingno Master~~ (September 21, 2013)&lt;br /&gt;
&lt;br /&gt;
===Yellow special Missingno. don&#039;t have &#039;unique forms&#039;===&lt;br /&gt;
::The article &#039;&#039;is&#039;&#039; wrong. If you encounter a B6, B7 or B8 Missingno. using the species modifier code (i.e. 01xxD7CF in Yellow), then it will use an incorrect sprite but this is a side effect of the code that happens with other Pokémon. When you encounter it using the Ditto glitch, which triggers as if it was a field Pokémon battle (like using 01xx58D0) it will use the correct sprite (i.e. of the Kabutops Fossil, Aerodactyl Fossil or Ghost). As the Ditto glitch is the only non-cheating way of getting a special Missingno. on the opponent&#039;s side besides link battle, where it appears as one of the correct sprites too, I don&#039;t think the article should mention these &#039;Yellow-only forms&#039;, and the image should be reverted. There are similar cheating only forms for the Red/Blue fossil Missingno. too. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 17:53, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HUGE error in article. ==&lt;br /&gt;
&lt;br /&gt;
In the article, it says that Missingno.&#039;s yellow B6, B7, and B8 variants occupy special 182, 183, and 184 of the Mew glitch. This is not true. They are occupied by Missingno.&#039;s Kabutops, Aerodactyl, and Ghost forms, respectively.{{unsigned|Irtehmrepic}}&lt;br /&gt;
&lt;br /&gt;
== Official Nintendo Statement ==&lt;br /&gt;
&lt;br /&gt;
The article states &amp;quot;Nintendo claimed that Missingno. appears after performing a trick involving the Safari Zone, while the real method has nothing to do with that.&amp;quot; this is only partially incorrect as I know the Nintendo website was referring to the fact that you can exploit the coast on Cinnabar Island to fight against Safari Zone Pokémon in battle (as seen in [[Old man glitch#Other coast related exploits]]. (Yeah, on the old Pokémon website, they actually encouraged you to exploit this glitch haha.) anyway, I think the statement that it has &amp;quot;nothing do to with that&amp;quot; is somewhat misleading as while you won&#039;t see Safari Pokémon and Missingno simultaneously, it&#039;s similar method relating to this glitch. Anyone else believe that statement should be removed? [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:12, 21 December 2013 (UTC)&lt;br /&gt;
:If the sentence is kept, I would change it to something like, &amp;quot;Nintendo claimed that Missingno. appears after performing a trick involving the Safari Zone, however the actual method is the Old Man Glitch of which the Safari Zone trick is a subset of it,&amp;quot; or something similar.  Nintendo was right, but only at the time as the Old Man Glitch does not seem to have been known about.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:19, 23 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image and a few other things... ==&lt;br /&gt;
&lt;br /&gt;
Hello.  First off, I have uploaded a new version of [[a:file:missingno_glitch_walking_players.png|Missingno_Glitch_Walking_Players.png]].  While it appears to not have fully updated yet, the &amp;quot;bad image&amp;quot; text should be removed.  &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, I have a few other edits that I would like done (but cannot make myself, due to not being autoconfirmed).  For one, the text &amp;lt;code&amp;gt;It is unknown why this happens. &amp;lt;/code&amp;gt; in the first section should be removed or changed.  The glitch sounds occur for the same reason as regular glitch dialog boxes do: The game reads the text as something that should do sound.  (Used with bill for instance).  &amp;lt;br&amp;gt;&lt;br /&gt;
Then, there is the Pokédex entries.  One thing that should be fixed with them is the &amp;lt;code&amp;gt;{{{yellowdex}}} &amp;lt;/code&amp;gt; text in them.  In fact, that entire table for Pokédex entries is only used to display the one for Japanese blue.  If that is changed, the images should probably be moved as well.  &amp;lt;br&amp;gt;&lt;br /&gt;
Then there is this text: &amp;lt;code&amp;gt;The correct way to fix these issues is to view the Pokédex data or stat page of a hybrid glitch Pokémon or official Pokémon. &amp;lt;/code&amp;gt; in Section official Nintendo statement.  There isn&#039;t a big issue with that, but if someone were trying to use that as a guide they would first think of getting a hybrid Pokémon.  The text should be reversed.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 02:42, 23 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe MissingNO. Is HO-OH. HO-OH was first debuted in the first episode of the Pokèmon anime, and so I can only guess that they were going to implement HO-OH into the original Red/Blue versions. However, they must have removed it, but not entirely, thus giving it data for a pokemon. However, the glitch must have corrupted other unused data, thus giving them a place up the game. If you were to put it in X/Y, it might be read as a &amp;quot;Mystery Egg&amp;quot; data block. Due to imperfection of code back in the nineties, they must have overlooked the glitches, and used players to look for bugs. Should they have tested for every possible glitch in the game, they might have removed all the glitch pokemon and trainers. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:47, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong section to post that in, sorry. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 10:42, 11 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshot of moveset ==&lt;br /&gt;
&lt;br /&gt;
I wanted to upload this image and add it next to Missingno&#039;s moveset to demonstrate that listing Water Gun twice isn&#039;t an error, but I don&#039;t appear to have permission to upload files. http://imgur.com/bR3vuSw [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 13:12, 11 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_by_index_number_in_Generation_I&amp;diff=2159981</id>
		<title>List of Pokémon by index number in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_by_index_number_in_Generation_I&amp;diff=2159981"/>
		<updated>2014-08-11T12:48:19Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: rewriting and explaining more things, removing some info that&amp;#039;s best left in the Rhydon and Missingno articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In each [[Pokémon games|Pokémon game]] of [[Generation I]], all {{OBP|Pokémon|species}} have an unseen [[index number]] used to identify them in the game&#039;s {{wp|Read-only memory|ROM}}. Unlike later [[generation]]s, the Pokémon are far from being in order by their [[National Pokédex]] [[List of Pokémon by National Pokédex number|numbers]], and most [[evolution]] [[List of Pokémon by evolution family|families]] are extremely fragmented. Fans often speculate that they are listed in the order they were created; this is supported by Rhydon&#039;s index number being 1, and by the existence of 39 [[Missingno.]] slots corresponding to 39 deleted Pokémon.&lt;br /&gt;
&lt;br /&gt;
When connected to a [[Generation II]] game, many of the glitch Pokémon will appear to the other side to be a {{cat|Generation II Pokémon}} and are occasionally tradable. In the list below, the name of the Generation II Pokémon in parentheses after the glitch Pokémon&#039;s name is the equivalent Pokémon in the Generation II games. Note that this does not necessarily imply that these are the Pokémon which were deleted from that slot; the conversion of Generation I to Generation II index numbers simply returns garbage data for glitch Pokémon, which happens to correspond to valid Generation II index numbers.&lt;br /&gt;
&lt;br /&gt;
==List of Pokémon by index number==&lt;br /&gt;
Please note that the Ghost, Kabutops Fossil and Aerodactyl Fossil Missingno. are not of type Bird/Normal and use the same type as the last Pokémon in memory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Please do not change this into a National Pokédex order. Index number and National Pokédex number are NOT one in the same.--&amp;gt;&lt;br /&gt;
{{indexlist/header}}&lt;br /&gt;
{{indexlist/body1|001|112|Rhydon|Ground|Rock}}&lt;br /&gt;
{{indexlist/body1|002|115|Kangaskhan|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|003|032|Nidoran♂|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|004|035|Clefairy|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|005|021|Spearow|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|006|100|Voltorb|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|007|034|Nidoking|Poison|Ground}}&lt;br /&gt;
{{indexlist/body1|008|080|Slowbro|Water|Psychic}}&lt;br /&gt;
{{indexlist/body1|009|002|Ivysaur|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|010|103|Exeggutor|Grass|Psychic}}&lt;br /&gt;
{{indexlist/body1|011|108|Lickitung|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|012|102|Exeggcute|Grass|Psychic}}&lt;br /&gt;
{{indexlist/body1|013|088|Grimer|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|014|094|Gengar|Ghost|Poison}}&lt;br /&gt;
{{indexlist/body1|015|029|Nidoran♀|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|016|031|Nidoqueen|Poison|Ground}}&lt;br /&gt;
{{indexlist/body1|017|104|Cubone|Ground|Ground}}&lt;br /&gt;
{{indexlist/body1|018|111|Rhyhorn|Ground|Rock}}&lt;br /&gt;
{{indexlist/body1|019|131|Lapras|Water|Ice}}&lt;br /&gt;
{{indexlist/body1|020|059|Arcanine|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|021|151|Mew|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|022|130|Gyarados|Water|Flying}}&lt;br /&gt;
{{indexlist/body1|023|090|Shellder|Water|Water}}&lt;br /&gt;
{{indexlist/body1|024|072|Tentacool|Water|Poison}}&lt;br /&gt;
{{indexlist/body1|025|092|Gastly|Ghost|Poison}}&lt;br /&gt;
{{indexlist/body1|026|123|Scyther|Bug|Flying}}&lt;br /&gt;
{{indexlist/body1|027|120|Staryu|Water|Water}}&lt;br /&gt;
{{indexlist/body1|028|009|Blastoise|Water|Water}}&lt;br /&gt;
{{indexlist/body1|029|127|Pinsir|Bug|Bug}}&lt;br /&gt;
{{indexlist/body1|030|114|Tangela|Grass|Grass}}&lt;br /&gt;
{{indexlist/body1|031|000|Missingno.|Bird|Normal|Scizor}}&lt;br /&gt;
{{indexlist/body1|032|000|Missingno.|Bird|Normal|Shuckle}}&lt;br /&gt;
{{indexlist/body1|033|058|Growlithe|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|034|095|Onix|Rock|Ground}}&lt;br /&gt;
{{indexlist/body1|035|022|Fearow|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|036|016|Pidgey|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|037|079|Slowpoke|Water|Psychic}}&lt;br /&gt;
{{indexlist/body1|038|064|Kadabra|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|039|075|Graveler|Rock|Ground}}&lt;br /&gt;
{{indexlist/body1|040|113|Chansey|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|041|067|Machoke|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body1|042|122|Mr. Mime|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|043|106|Hitmonlee|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body1|044|107|Hitmonchan|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body1|045|024|Arbok|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|046|047|Parasect|Bug|Grass}}&lt;br /&gt;
{{indexlist/body1|047|054|Psyduck|Water|Water}}&lt;br /&gt;
{{indexlist/body1|048|096|Drowzee|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|049|076|Golem|Rock|Ground}}&lt;br /&gt;
{{indexlist/body1|050|000|Missingno.|Bird|Normal|Heracross}}&lt;br /&gt;
{{indexlist/body1|051|126|Magmar|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|052|000|Missingno.|Bird|Normal|Ho-Oh}}&lt;br /&gt;
{{indexlist/body1|053|125|Electabuzz|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|054|082|Magneton|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|055|109|Koffing|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|056|000|Missingno.|Bird|Normal|Sneasel}}&lt;br /&gt;
{{indexlist/body1|057|056|Mankey|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body1|058|086|Seel|Water|Water}}&lt;br /&gt;
{{indexlist/body1|059|050|Diglett|Ground|Ground}}&lt;br /&gt;
{{indexlist/body1|060|128|Tauros|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|061|000|Missingno.|Bird|Normal|Teddiursa}}&lt;br /&gt;
{{indexlist/body1|062|000|Missingno.|Bird|Normal|Ursaring}}&lt;br /&gt;
{{indexlist/body1|063|000|Missingno.|Bird|Normal|Slugma}}&lt;br /&gt;
{{indexlist/body1|064|083|Farfetch&#039;d|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|065|048|Venonat|Bug|Poison}}&lt;br /&gt;
{{indexlist/body1|066|149|Dragonite|Dragon|Flying}}&lt;br /&gt;
{{indexlist/body1|067|000|Missingno.|Bird|Normal|Magcargo}}&lt;br /&gt;
{{indexlist/body1|068|000|Missingno.|Bird|Normal|Swinub}}&lt;br /&gt;
{{indexlist/body1|069|000|Missingno.|Bird|Normal|Piloswine}}&lt;br /&gt;
{{indexlist/body1|070|084|Doduo|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|071|060|Poliwag|Water|Water}}&lt;br /&gt;
{{indexlist/body1|072|124|Jynx|Ice|Psychic}}&lt;br /&gt;
{{indexlist/body1|073|146|Moltres|Fire|Flying}}&lt;br /&gt;
{{indexlist/body1|074|144|Articuno|Ice|Flying}}&lt;br /&gt;
{{indexlist/body1|075|145|Zapdos|Electric|Flying}}&lt;br /&gt;
{{indexlist/body1|076|132|Ditto|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|077|052|Meowth|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|078|098|Krabby|Water|Water}}&lt;br /&gt;
{{indexlist/body1|079|000|Missingno.|Bird|Normal|Corsola}}&lt;br /&gt;
{{indexlist/body1|080|000|Missingno.|Bird|Normal|Remoraid}}&lt;br /&gt;
{{indexlist/body1|081|000|Missingno.|Bird|Normal|Octillery}}&lt;br /&gt;
{{indexlist/body1|082|037|Vulpix|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|083|038|Ninetales|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|084|025|Pikachu|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|085|026|Raichu|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|086|000|Missingno.|Bird|Normal|Delibird}}&lt;br /&gt;
{{indexlist/body1|087|000|Missingno.|Bird|Normal|Mantine}}&lt;br /&gt;
{{indexlist/body1|088|147|Dratini|Dragon|Dragon}}&lt;br /&gt;
{{indexlist/body1|089|148|Dragonair|Dragon|Dragon}}&lt;br /&gt;
{{indexlist/body1|090|140|Kabuto|Rock|Water}}&lt;br /&gt;
{{indexlist/body1|091|141|Kabutops|Rock|Water}}&lt;br /&gt;
{{indexlist/body1|092|116|Horsea|Water|Water}}&lt;br /&gt;
{{indexlist/body1|093|117|Seadra|Water|Water}}&lt;br /&gt;
{{indexlist/body1|094|000|Missingno.|Bird|Normal|Skarmory}}&lt;br /&gt;
{{indexlist/body1|095|000|Missingno.|Bird|Normal|Houndour}}&lt;br /&gt;
{{indexlist/body1|096|027|Sandshrew|Ground|Ground}}&lt;br /&gt;
{{indexlist/body1|097|028|Sandslash|Ground|Ground}}&lt;br /&gt;
{{indexlist/body1|098|138|Omanyte|Rock|Water}}&lt;br /&gt;
{{indexlist/body1|099|139|Omastar|Rock|Water}}&lt;br /&gt;
{{indexlist/body1|100|039|Jigglypuff|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|101|040|Wigglytuff|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|102|133|Eevee|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|103|136|Flareon|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|104|135|Jolteon|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|105|134|Vaporeon|Water|Water}}&lt;br /&gt;
{{indexlist/body1|106|066|Machop|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body1|107|041|Zubat|Poison|Flying}}&lt;br /&gt;
{{indexlist/body1|108|023|Ekans|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|109|046|Paras|Bug|Grass}}&lt;br /&gt;
{{indexlist/body1|110|061|Poliwhirl|Water|Water}}&lt;br /&gt;
{{indexlist/body1|111|062|Poliwrath|Water|Fighting}}&lt;br /&gt;
{{indexlist/body1|112|013|Weedle|Bug|Poison}}&lt;br /&gt;
{{indexlist/body1|113|014|Kakuna|Bug|Poison}}&lt;br /&gt;
{{indexlist/body1|114|015|Beedrill|Bug|Poison}}&lt;br /&gt;
{{indexlist/body1|115|000|Missingno.|Bird|Normal|Houndoom}}&lt;br /&gt;
{{indexlist/body1|116|085|Dodrio|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|117|057|Primeape|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body1|118|051|Dugtrio|Ground|Ground}}&lt;br /&gt;
{{indexlist/body1|119|049|Venomoth|Bug|Poison}}&lt;br /&gt;
{{indexlist/body1|120|087|Dewgong|Water|Ice}}&lt;br /&gt;
{{indexlist/body1|121|000|Missingno.|Bird|Normal|Kingdra}}&lt;br /&gt;
{{indexlist/body1|122|000|Missingno.|Bird|Normal|Phanpy}}&lt;br /&gt;
{{indexlist/body1|123|010|Caterpie|Bug|Bug}}&lt;br /&gt;
{{indexlist/body1|124|011|Metapod|Bug|Bug}}&lt;br /&gt;
{{indexlist/body1|125|012|Butterfree|Bug|Flying}}&lt;br /&gt;
{{indexlist/body1|126|068|Machamp|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body1|127|000|Missingno.|Bird|Normal|Donphan}}&lt;br /&gt;
{{indexlist/body1|128|055|Golduck|Water|Water}}&lt;br /&gt;
{{indexlist/body1|129|097|Hypno|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|130|042|Golbat|Poison|Flying}}&lt;br /&gt;
{{indexlist/body1|131|150|Mewtwo|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|132|143|Snorlax|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|133|129|Magikarp|Water|Water}}&lt;br /&gt;
{{indexlist/body1|134|000|Missingno.|Bird|Normal|Porygon2}}&lt;br /&gt;
{{indexlist/body1|135|000|Missingno.|Bird|Normal|Stantler}}&lt;br /&gt;
{{indexlist/body1|136|089|Muk|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|137|000|Missingno.|Bird|Normal|Smeargle}}&lt;br /&gt;
{{indexlist/body1|138|099|Kingler|Water|Water}}&lt;br /&gt;
{{indexlist/body1|139|091|Cloyster|Water|Ice}}&lt;br /&gt;
{{indexlist/body1|140|000|Missingno.|Bird|Normal|Tyrogue}}&lt;br /&gt;
{{indexlist/body1|141|101|Electrode|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|142|036|Clefable|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|143|110|Weezing|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|144|053|Persian|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|145|105|Marowak|Ground|Ground}}&lt;br /&gt;
{{indexlist/body1|146|000|Missingno.|Bird|Normal|Hitmontop}}&lt;br /&gt;
{{indexlist/body1|147|093|Haunter|Ghost|Poison}}&lt;br /&gt;
{{indexlist/body1|148|063|Abra|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|149|065|Alakazam|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body1|150|017|Pidgeotto|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|151|018|Pidgeot|Normal|Flying}}&lt;br /&gt;
{{indexlist/body1|152|121|Starmie|Water|Psychic}}&lt;br /&gt;
{{indexlist/body1|153|001|Bulbasaur|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|154|003|Venusaur|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|155|073|Tentacruel|Water|Poison}}&lt;br /&gt;
{{indexlist/body1|156|000|Missingno.|Bird|Normal|Smoochum}}&lt;br /&gt;
{{indexlist/body1|157|118|Goldeen|Water|Water}}&lt;br /&gt;
{{indexlist/body1|158|119|Seaking|Water|Water}}&lt;br /&gt;
{{indexlist/body1|159|000|Missingno.|Bird|Normal|Elekid}}&lt;br /&gt;
{{indexlist/body1|160|000|Missingno.|Bird|Normal|Magby}}&lt;br /&gt;
{{indexlist/body1|161|000|Missingno.|Bird|Normal|Miltank}}&lt;br /&gt;
{{indexlist/body1|162|000|Missingno.|Bird|Normal|Blissey}}&lt;br /&gt;
{{indexlist/body1|163|077|Ponyta|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|164|078|Rapidash|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|165|019|Rattata|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|166|020|Raticate|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|167|033|Nidorino|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|168|030|Nidorina|Poison|Poison}}&lt;br /&gt;
{{indexlist/body1|169|074|Geodude|Rock|Ground}}&lt;br /&gt;
{{indexlist/body1|170|137|Porygon|Normal|Normal}}&lt;br /&gt;
{{indexlist/body1|171|142|Aerodactyl|Rock|Flying}}&lt;br /&gt;
{{indexlist/body1|172|000|Missingno.|Bird|Normal|Raikou}}&lt;br /&gt;
{{indexlist/body1|173|081|Magnemite|Electric|Electric}}&lt;br /&gt;
{{indexlist/body1|174|000|Missingno.|Bird|Normal|Entei}}&lt;br /&gt;
{{indexlist/body1|175|000|Missingno.|Bird|Normal|Suicune}}&lt;br /&gt;
{{indexlist/body1|176|004|Charmander|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|177|007|Squirtle|Water|Water}}&lt;br /&gt;
{{indexlist/body1|178|005|Charmeleon|Fire|Fire}}&lt;br /&gt;
{{indexlist/body1|179|008|Wartortle|Water|Water}}&lt;br /&gt;
{{indexlist/body1|180|006|Charizard|Fire|Flying}}&lt;br /&gt;
{{indexlist/body1|181|000|Missingno.|Bird|Normal|Larvitar}}&lt;br /&gt;
{{indexlist/body1|182|000|Missingno.|Bird|Normal|Pupitar|Kabutops Fossil}}&lt;br /&gt;
{{indexlist/body1|183|000|Missingno.|Bird|Normal|Tyranitar|Aerodactyl Fossil}}&lt;br /&gt;
{{indexlist/body1|184|000|Missingno.|Bird|Normal|Lugia|Ghost}}&lt;br /&gt;
{{indexlist/body1|185|043|Oddish|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|186|044|Gloom|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|187|045|Vileplume|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|188|069|Bellsprout|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|189|070|Weepinbell|Grass|Poison}}&lt;br /&gt;
{{indexlist/body1|190|071|Victreebel|Grass|Poison}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Garbage data (glitch Pokémon)==&lt;br /&gt;
&lt;br /&gt;
{| {| style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{unknown color light}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Index no.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;line-height:8px;&amp;quot; | &amp;lt;small&amp;gt;HEX&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;line-height:8px;&amp;quot; | &amp;lt;small&amp;gt;DEC&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 00 || 000 || [[&#039;M (00)]]/[[3TrainerPoké $]] ([[Five question marks#Hex 00|????? Hex 00]])&lt;br /&gt;
|-&lt;br /&gt;
| BF || 191 || [[▶ A]]/[[4 4]] ({{p|Chikorita}})&lt;br /&gt;
|-&lt;br /&gt;
| C0 || 192 || [[a]]/[[4 4Hy]] ({{p|Bayleef}})&lt;br /&gt;
|-&lt;br /&gt;
| C1 || 193 || [[ゥ (C1)]]/[[♀ .]] ({{p|Meganium}})&lt;br /&gt;
|-&lt;br /&gt;
| C2 || 194 || [[ゥ .4]]/[[PPkMnp&#039; &#039;]] ({{p|Cyndaquil}})&lt;br /&gt;
|-&lt;br /&gt;
| C3 || 195 || [[h POKé]]/[[ゥ ( Z4]] ({{p|Quilava}})&lt;br /&gt;
|-&lt;br /&gt;
| C4 || 196 || [[PokéWTrainer]]/[[X ゥ- xゥ,]] ({{p|Typhlosion}})&lt;br /&gt;
|-&lt;br /&gt;
| C5 || 197 || [[PkMn (C5)]]/[[4. .]] ({{p|Totodile}})&lt;br /&gt;
|-&lt;br /&gt;
| C6 || 198 || [[ゥL ゥM 4]]/[[7g]] ({{p|Croconaw}})&lt;br /&gt;
|-&lt;br /&gt;
| C7 || 199 || [[♀Pゥ ゥゥT]]/[[u]] ({{p|Feraligatr}})&lt;br /&gt;
|-&lt;br /&gt;
| C8 || 200 || [[ゥU?]]/[[g g]] ({{p|Sentret}})&lt;br /&gt;
|-&lt;br /&gt;
| C9 || 201 || [[◣ゥ 8]]/[[ァ / g J 1]] ({{p|Furret}})&lt;br /&gt;
|-&lt;br /&gt;
| CA || 202 || [[PC4SH]]/[[Glitch (CA)]] ({{p|Hoothoot}})&lt;br /&gt;
|-&lt;br /&gt;
| CB ||203 || [[P]]/[[. pゥ]] ({{p|Noctowl}})&lt;br /&gt;
|-&lt;br /&gt;
| CC || 204 || [[PkMn ◣ n]]/[[.8]] ({{p|Ledyba}})&lt;br /&gt;
|-&lt;br /&gt;
| CD || 205 || {{gp|Trainer}}/[[ゥ. B]] ({{p|Ledian}})&lt;br /&gt;
|-&lt;br /&gt;
| CE || 206 || [[▼ W G d]]/[[PkMn pゥぁ ゥぇ (CE)|{{PK}}{{MN}} pゥぁ ゥぇ (CE)]] ({{p|Spinarak}})&lt;br /&gt;
|-&lt;br /&gt;
| CF || 207 || [[OPkMn4X|O{{PK}}{{MN}}4X]]/[[4, ゥァ (CF)]] ({{p|Ariados}})&lt;br /&gt;
|-&lt;br /&gt;
| D0 || 208 || [[PkMn PkMn T|{{PK}}{{MN}} {{PK}}{{MN}} T]]/[[ゥ&#039;]] ({{p|Crobat}})&lt;br /&gt;
|-&lt;br /&gt;
| D1 || 209 || [[4B 8 4 8]]/[[B ァ h]] ({{p|Chinchou}})&lt;br /&gt;
|-&lt;br /&gt;
| D2 || 210 || [[ゥ &#039;]]/[[PkMn ? A|{{PK}}{{MN}} ? A]] ({{p|Lanturn}})&lt;br /&gt;
|-&lt;br /&gt;
| D3 || 211 || [[M p&#039;u ゥ]]/[[ゥゥ)]] ({{p|Pichu}})&lt;br /&gt;
|-&lt;br /&gt;
| D4 || 212 || [[Aゥ G]]/[[ゥ (D4)]] ({{p|Cleffa}})&lt;br /&gt;
|-&lt;br /&gt;
| D5 || 213 || [[Pゥ ゥ ゥ]]/[[&#039;ゥ.]] ({{p|Igglybuff}})&lt;br /&gt;
|-&lt;br /&gt;
| D6 || 214 || [[4h]]/[[PkMn pゥぁ ゥぇ (D6)|{{PK}}{{MN}} pゥぁ ゥぇ (D6)]] ({{p|Togepi}})&lt;br /&gt;
|-&lt;br /&gt;
| D7 || 215 || [[Glitch (D7)]]/[[B (D7)]] ({{p|Togetic}})&lt;br /&gt;
|-&lt;br /&gt;
| D8 || 216 || [[PkMnaPkMnゥ ♂ fPkMnk]]/[[PkMn (D8)]] ({{p|Natu}})&lt;br /&gt;
|-&lt;br /&gt;
| D9 || 217 || [[PkMnRPkMn &amp;quot;|{{PK}}{{MN}}R{{PK}}{{MN}} &amp;quot;]]/[[ゥ (D9)|ゥ]] ({{p|Xatu}})&lt;br /&gt;
|-&lt;br /&gt;
| DA || 218 || [[B (DA)]]/[[)|&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]] ({{p|Mareep}})&lt;br /&gt;
|-&lt;br /&gt;
| DB || 219 || [[Glitch (DB)]]/[[ゥ&#039; B]] ({{p|Flaaffy}})&lt;br /&gt;
|-&lt;br /&gt;
| DC ||220 || [[Glitch (DC)]]/[[PkMn (DC)|{{PK}}{{MN}}]] ({{p|Ampharos}})&lt;br /&gt;
|-&lt;br /&gt;
| DD || 221 || [[7PkMn &#039;v|7{{PK}}{{MN}} &#039;v]]/[[4, ゥァ (DD)]] ({{p|Bellossom}})&lt;br /&gt;
|-&lt;br /&gt;
| DE || 222 || [[-PkMn]]/[[8 (DE)]] ({{p|Marill}})&lt;br /&gt;
|-&lt;br /&gt;
| DF ||223 ||  [[.PkMn|.{{PK}}{{MN}}]]/[[p ID]] ({{p|Azumarill}})&lt;br /&gt;
|-&lt;br /&gt;
| E0 || 224 ||  [[/PkMn ▼PkMn]]/[[8 P ァ]] ({{p|Sudowoodo}})&lt;br /&gt;
|-&lt;br /&gt;
| E1 || 225 || [[&#039;v]]/[[&#039;r &#039;r 4]] ({{p|Politoed}})&lt;br /&gt;
|-&lt;br /&gt;
| E2 || 226 || [[……]]/[[(h4to89]] ({{p|Hoppip}})&lt;br /&gt;
|-&lt;br /&gt;
| E3 || 227 || [[ゥ (E3)]]/[[4 89 4]] ({{p|Skiploom}})&lt;br /&gt;
|-&lt;br /&gt;
| E4 || 228 || [[Glitch (E4)]]/[[8B 4 8]] ({{p|Jumpluff}})&lt;br /&gt;
|-&lt;br /&gt;
| E5 || 229 || {{OBP|C|uppercase}}/[[Z ゥ]] ({{p|Aipom}})&lt;br /&gt;
|-&lt;br /&gt;
| E6 || 230 || [[- -]]/{{gp|9}} ({{p|Sunkern}})&lt;br /&gt;
|-&lt;br /&gt;
| E7 || 231 || [[Pゥ 4$]]/[[ゥHIゥ.]] ({{p|Sunflora}})&lt;br /&gt;
|-&lt;br /&gt;
| E8 || 232 || [[X C]]/[[4(h4hi?$]] ({{p|Yanma}})&lt;br /&gt;
|-&lt;br /&gt;
| E9 || 233 || {{OBP|c|lowercase}}/[[4HI?]] ({{p|Wooper}})&lt;br /&gt;
|-&lt;br /&gt;
| EA || 234 || [[A (EA)]]/[[&#039;r ゥ]] ({{p|Quagsire}})&lt;br /&gt;
|-&lt;br /&gt;
| EB || 235 || [[Glitch (EB)]]/[[$ Pゥ. 4(]] ({{p|Espeon}})&lt;br /&gt;
|-&lt;br /&gt;
| EC || 236 || [[Glitch (EC)]]/[[?/]] ({{p|Umbreon}})&lt;br /&gt;
|-&lt;br /&gt;
| ED || 237 || [[hゥ]]/[[4(h4?]] ({{p|Murkrow}})&lt;br /&gt;
|-&lt;br /&gt;
| EE || 238 || [[.g]]/[[ゥ► ゥ▼ ゥ]] ({{p|Slowking}})&lt;br /&gt;
|-&lt;br /&gt;
| EF || 239 || [[ゥ$&#039;M]]/[[h 4Pゥ ゥ...]] ({{p|Misdreavus}})&lt;br /&gt;
|-&lt;br /&gt;
| F0 || 240 || [[. ゥ ( .I&#039; .]]/[[ゥ$ (F0)]] ({{p|Unown}})&lt;br /&gt;
|-&lt;br /&gt;
| F1 || 241 || [[94]]/[[&#039; B&#039; ゥ]] ({{p|Wobbuffet}})&lt;br /&gt;
|-&lt;br /&gt;
| F2 || 242 || [[ゥ l (F2)]]/[[ゥ ゥェ ゥ ▷]] ({{p|Girafarig}})&lt;br /&gt;
|-&lt;br /&gt;
| F3 || 243 || [[ゥ  l (F3)]]/[[ゥ $ A (F3)]] ({{p|Pineco}})&lt;br /&gt;
|-&lt;br /&gt;
| F4 || 244 || [[ゥ$ (F4)]]/[[♂ p ゥ]] ({{p|Forretress}})&lt;br /&gt;
|-&lt;br /&gt;
| F5 || 245 || [[ゥ (F5)]]/[[▼ pゥ]] ({{p|Dunsparce}})&lt;br /&gt;
|-&lt;br /&gt;
| F6 || 246 || [[G&#039;Mp]]/[[ゥ $ A (F6)]] ({{p|Gligar}})&lt;br /&gt;
|-&lt;br /&gt;
| F7 || 247 || [[&#039;Ng&#039;Mp]]/[[PkMn (F7)|{{PK}}{{MN}} (F7)]] ({{p|Steelix}})&lt;br /&gt;
|-&lt;br /&gt;
| F8 || 248 || [[&#039;Ng ゥ$]]/[[ゥ 4ぁ 4]] ({{p|Snubbull}})&lt;br /&gt;
|-&lt;br /&gt;
| F9 || 249 || [[94 h]]/{{gp|$}} ({{p|Granbull}})&lt;br /&gt;
|-&lt;br /&gt;
| FA || 250 || [[Glitch (FA)]]/[[ゥ▾ ゥ♂]] ({{p|Qwilfish}})&lt;br /&gt;
|-&lt;br /&gt;
| FB || 251 || &#039;M&#039;Ng/F q, ({{p|Celebi}})&lt;br /&gt;
|-&lt;br /&gt;
| FC || 252 || O/ゥ$ 4Mnゥ ([[Five question marks#Hex FC|????? Hex FC]])&lt;br /&gt;
|-&lt;br /&gt;
| FD || 253 || ゥ$6ゥ/x &#039;rゥ.4- ([[Glitch Egg|Egg]])&lt;br /&gt;
|-&lt;br /&gt;
| FE || 254 || [[&#039;M (FE)]]/[[ゥ/ 4ァ 4,]] ([[Five question marks#Hex FE|????? Hex FE]])&lt;br /&gt;
|-&lt;br /&gt;
| FF || 255 || [[&#039;M (FF)]]/[[Q ◣]] ([[Five question marks#Hex FF|????? Hex FF]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In an interview with [[Shigeki Morimoto]], he confirmed that there were originally going to be 190 Pokémon in Generation I.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showthread.php?t=78267 Smogon Community - There Were 190 Pokémon!]&amp;lt;/ref&amp;gt; This would mean that the 39 [[Missingno.]] are formatted Pokémon.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pokelist}}&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Glitch Pokémon|*]]&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[it:Elenco Pokémon per numero d&#039;indice (prima generazione)]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Stone&amp;diff=2158712</id>
		<title>Talk:Mega Stone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Stone&amp;diff=2158712"/>
		<updated>2014-08-08T16:22:03Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Diancite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Korean name for Mega Stone ==&lt;br /&gt;
&lt;br /&gt;
Its Korean name is 메가스톤 &#039;&#039;Mega {{tt|Seuton|Stone}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Korean name for Lucarionite is 루카리오나이트 &#039;&#039;{{tt|Rukario|Lucario}}{{tt|naiteu|-nite}}&#039;&#039;&lt;br /&gt;
* Looks like everyone&#039;s just gonna stick -nite at the end of the name. -- [[User:Nick15|Nick15]] ([[User talk:Nick15|talk]]) 17:58, 9 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Items template update: Very important==&lt;br /&gt;
Looks like {{template|Item}} is outdated, so that it still doesn&#039;t accept XY descriptions and locations. I&#039;ve written everything here, but it still won&#039;t show up. So could I please ask someone to add the variables descxy and locxy? [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:53, 9 August 2013 (UTC)&lt;br /&gt;
:The staff has a list of templates that need to be updated in anticipation of the X and Y release and that template is one of them. We&#039;re just trying to complete some of the higher priority templates at the moment, but this should be receiving an update in the near future. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 16:01, 14 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do I upload a image of the Blazikenite orb thing for an item icon? ==&lt;br /&gt;
&lt;br /&gt;
I took the image of the Blazikenite orb and removed the background, cropped it and made it transparent png for an item icon. How do I upload the image and add it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:16, 10 August 2013 (UTC)&lt;br /&gt;
:[http://archives.bulbagarden.net/wiki/Special:Upload Here] — [[User:Reshi643|&amp;lt;span style=&amp;quot;color:#7038F8&amp;quot;&amp;gt;Reshi&amp;lt;/span&amp;gt;]][[User talk:Reshi643|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;643&amp;lt;/span&amp;gt;]] 06:18, 10 August 2013 (UTC)&lt;br /&gt;
::It&#039;s already been uploaded [http://bulbapedia.bulbagarden.net/wiki/File:Bag_Blazikenite_Sprite.png here]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:30, 10 August 2013 (UTC)&lt;br /&gt;
:::Ok thanks, also I&#039;m fiddling with the evolution stone template and It keeps showing the Blazikenite icon with a white background instead of a transparency. Is that normal?&lt;br /&gt;
&lt;br /&gt;
:::Oh, and fear not, I&#039;m only tinkering with it to see how it would look in the same template as the other Evolution stones. I&#039;m not planning on saving it at the moment.&lt;br /&gt;
&lt;br /&gt;
:::By the way, is there a template for XY item description and location yet? While filling out the description and location, I can&#039;t seem to get XY to show up. I&#039;d assume it&#039;d be descxy and locxy for them. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:27, 10 August 2013 (UTC)&lt;br /&gt;
::::Can&#039;t you look at the previous section? It explains everything. I did precisely the same thing, but with the text hidden, and then I requested an update here. But the thing is, a staff member didn&#039;t agree to have that thing written there before the release of the games and undid my edits (also, the original file uploads were mine - also deleted by him). So that applies to all of us: case closed. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:34, 10 August 2013 (UTC)&lt;br /&gt;
Slow your roll son and tone it down. Don&#039;t take your frustration out on me. I didn&#039;t see your section, and knew nothing of your issue with the staff. I was just tinkering around with code, nothing more and I was only inquiring about the XY template. I don&#039;t see anything here you have to show your fangs about. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:07, 10 August 2013 (UTC)&lt;br /&gt;
:It wasn&#039;t my intention to look like that, so I&#039;m sorry if the first sentence was not very well written. It&#039;s no frustration at all. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:23, 10 August 2013 (UTC)&lt;br /&gt;
::its ok [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:30, 10 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wouldn&#039;t the templates used on the Forme Difference page work better? ==&lt;br /&gt;
&lt;br /&gt;
This yellow template is so plain and feels limited.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tough color light}}; border: 5px solid #{{tough color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{tough color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{tough color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Stone&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|{{MSP|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|Blazikenite&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|{{MSP|448|Lucario}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t the templates used on the Forme Difference page work better?&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Blaziken|forme=Normal State|type=Fire|type2=Fighting|ndex=257|ab=Blaze|abd=Speed Boost|how=Normal state|HP=80|Attack=120|Defense=70|SpAtk=110|SpDef=70|Speed=80}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Blaziken|forme=Mega Blaziken|type=Fire|type2=Fighting|ndex=257|ab=Speed Boost|abd=|how={{color2|000000|Mega Evolution}} during battle &amp;lt;br&amp;gt;Holding {{color2|000000|Blazikenite}}|HP=80|Attack=120|Defense=70|SpAtk=110|SpDef=70|Speed=80}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Lucario|forme=Normal State|type=Fighting|type2=Steel|ndex=448|ab=Steadfast|ab2=Inner Focus|abd=Justified|how=Normal state|HP=70|Attack=110|Defense=70|SpAtk=115|SpDef=70|Speed=90}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Lucario|forme=Mega Lucario|type=Fighting|type2=Steel|ndex=448|ab=Adaptability|abd=|how={{color2|000000|Mega Evolution}} during battle &amp;lt;br&amp;gt;Holding {{color2|000000|Lucarionite}}|HP=70|Attack=110|Defense=70|SpAtk=115|SpDef=70|Speed=90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
granted there would have to be a new set of icons uploaded, but still these templates are a lot more resourceful. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:51, 10 August 2013 (UTC)&lt;br /&gt;
:Well, I personaly don&#039;t know exactly what to say, but I think it&#039;s pretty obvious that before the release of the games we should stick to the yellow one, because we still don&#039;t have all those details. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:23, 10 August 2013 (UTC)&lt;br /&gt;
::We are going to have to make another template for it, but we don&#039;t know everything we need right now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 11 August 2013 (UTC)&lt;br /&gt;
:::I understand that much, and those were only mock ups with the only template that looked best for what I was trying to illustrate. So ignore the stats, I tried to remove them but the template threw a fit so I had to include them.&lt;br /&gt;
&lt;br /&gt;
:::If I may make a suggestion, perhaps a template like the evolution template would be appropriate? More likely or not, you guys will have to modify that template to showcase the new evolution. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:06, 12 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== INFO ON BLAZIKENITE ==&lt;br /&gt;
&lt;br /&gt;
Credits to ZephyrSonic for putting up the promo trailer:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=q5M9NqjC8Nw&lt;br /&gt;
&lt;br /&gt;
It&#039;s official that the Blazikenite stone will be available through this distribution Torchic (hopefully, somebody can also put this info on the Events pokemon page)&lt;br /&gt;
&lt;br /&gt;
[[User:The Seeker|The Seeker]] ([[User talk:The Seeker|talk]]) 05:24, 12 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Almost all the active Bulbapedians had already heard about it shortly after the Mega Evolution concept itself was revealed. It was already on the events page. It&#039;s always good to look at pages before you start making suggestions for them. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:55, 12 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Better Lucarionite Image? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to get a better Lucarionite image? The one on the page has tons of noise and isn&#039;t as near good quality as the Blazikenite image. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:35, 16 August 2013 (UTC)&lt;br /&gt;
:Errr...noise? Also, the image is the same quality as the blazikenite  image, so I don&#039;t see a problem with it.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:50, 16 August 2013 (UTC)&lt;br /&gt;
::Noise as in graphical glitches, I believe.  Some of it is harmless at the moment, but it does prevent cause the sprites to not look as they should.  In any case, the only way to get a better image at the moment would need to come from a demo or a new video since that is the best shot so far of both items.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:16, 16 August 2013 (UTC)&lt;br /&gt;
:::There isn&#039;t a Lucarionite image on the page or uploaded anywhere. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 05:23, 16 August 2013 (UTC)&lt;br /&gt;
::::Ataro, there is an image of the Lucationite.  It is a file is called &amp;quot;XY Prerelease Lucarionite.png&amp;quot; and should be under the Blazikenite image as the second line of the article.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 07:38, 16 August 2013 (UTC)&lt;br /&gt;
:::::Except that&#039;s not an image of the Lucarionite. It&#039;s an image of the item menu screen. Not the same thing. The way it was worded made it sound like there was a Lucarionite image uploaded like the [http://archives.bulbagarden.net/wiki/File:Bag_Blazikenite_Sprite.png Blaziken file]. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 07:43, 16 August 2013 (UTC)&lt;br /&gt;
::::: :/ Huh, I didn&#039;t know that we even had a Blazikenite sprite already.  Is there a way to get a Lucarionite sprite from the same source or a mock-up of one based on the Blazikenite sprite and Lucarionite image?  It could be useful as a placeholder until we get an official sprite.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:02, 16 August 2013 (UTC)&lt;br /&gt;
As some gathered, I was referring to the XY_Prerelease_Lucarionite.png image, which has noise/pixellation lowering it&#039;s quality. My guess is somehow the image has some compression done to it, which lead to the stray pink, blue and white pixels all over.&lt;br /&gt;
&lt;br /&gt;
I first noticed it when I tried to make a sprite of the Lucarionite, it was like day and nite when compared to the Blazikenite summary image. I mean I could probably get away with a color swap of the Blazikenite orb but that still doesn&#039;t fix the problem that the XY_Prerelease_Lucarionite.png file has noise in it that is not present in the Blazikenite summary image. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:33, 17 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://sta.sh/0oi6kf2t06j here is a screenshot to show you the noise when both the Blazikenite and Lucarionite summary pages are compared side by side. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:49, 17 August 2013 (UTC)&lt;br /&gt;
:Both screenshots were taken directly from the official Pokémon X &amp;amp; Pokémon Y website. There is no higher quality available, and there likely won&#039;t be until some time after October 12th. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 01:37, 17 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marbles ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this has any importance or if it could be added to the future trivia section, etc., but the first thing I noticed when I saw the Mega Stones were that they looked EXTREMELY similar to the classic marbles. You know, the ones that look like this? --&amp;gt; http://chriskp.squarespace.com/storage/Marbles.jpg?__SQUARESPACE_CACHEVERSION=1339402500050 [[User:Austinrich1|Austinrich1]] ([[User talk:Austinrich1|talk]]) 01:53, 24 August 2013 (UTC)&lt;br /&gt;
: Those are known as &amp;quot;cat&#039;s-eye marbles&amp;quot;, I believe. And yes, yes they do. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:14, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega Evolution Images &amp;amp; Mega Stone locations ==&lt;br /&gt;
&lt;br /&gt;
Should images of the mega evolutions be posted on this page or on the respective Pokémon&#039;s page? And should the locations of the Mega Stones be listed on this page? [[User:Dark Rust|Dark Rust]] ([[User talk:Dark Rust|talk]]) 11:44, 24 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lack of Gen V and VI Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Is it too early to say rather or not no Gen V or Gen VI Pokémon Mega Evolves? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:27, 25 October 2013 (UTC)&lt;br /&gt;
:We know for a fact that no Generation VI have any as it&#039;s been confirmed that they don&#039;t. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 10:06, 25 October 2013 (UTC)&lt;br /&gt;
::But Gen V has yet to be confirmed, interesting.{{unsigned|Yamitora1}}&lt;br /&gt;
:::Isn&#039;t it just speculation that there will be more than the ones we&#039;ve seen so far? There&#039;s no official confirmation, as far as I know anyway, that there are any currently revealed Mega Evolutions. So, I think it is, at the moment, fair to say that no Gen V Pokémon Mega Evolve. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 04:20, 27 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happened to the Sprites? ==&lt;br /&gt;
&lt;br /&gt;
So, I know for a fact that we had bag sprites for most--if not all--of the Mega Stones. I definitely knew they were there a few days ago, but I look now, and they&#039;re gone! Does anyone know why the Archives deleted/moved the bag sprites? If they moved them, where did they go? [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 00:36, 18 December 2013 (UTC)&lt;br /&gt;
:The user provided a source that he had a capture card and was told to do a request. However, the request wasn&#039;t done so they got deleted. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 00:58, 18 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
And who uploaded those sprites? Was it ShinyMew? [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 03:52, 19 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
https://dl.dropboxusercontent.com/u/136618113/pokemon/megastones.zip&lt;br /&gt;
Here is a zipped folder of all Mega Stones from the Pokemon Global Link website. I&#039;m not sure what&#039;s what, but I thought they&#039;d be useful here. [[User:Scar7752|Scar7752]] ([[User talk:Scar7752|talk]]) 11:57, 21 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gengarite ==&lt;br /&gt;
&lt;br /&gt;
Sorry I didn&#039;t post anything to ask about it before changing this (first edit). But I changed Gengarites location description to remove the part that says &amp;quot;requires seeing a gengar&amp;quot; as I have played through X and Y 2 times each and not once have I seen or owned a Gengar and she always gives me the Gengarite, so I think she just gives the mega stone to you.{{unsigned|MagmaAdminErin}}&lt;br /&gt;
:I tried speaking to her without the Pokédex entry and she did not give it to me. Unless there&#039;s some other factor (which I doubt, because her text implies that she is refusing to give it &#039;&#039;because&#039;&#039; I didn&#039;t have Gengar&#039;s Pokédex entry), I can confirm that it &#039;&#039;is&#039;&#039; required. Are you &#039;&#039;positive&#039;&#039; you didn&#039;t have its Pokédex entry when you spoke to her? (I&#039;m not sure when this comment was made, so sorry if it was over the six-month limit!) [[User:EpicDeino|EpicDeino]] ([[User talk:EpicDeino|talk]]) 20:59, 15 June 2014 (UTC)&lt;br /&gt;
::I still don&#039;t have Gengar in my Pokédex in X, and I&#039;ve beat the Champion, but the lady gave me the Gengarite the first time I talked to her. Maybe you only have to have Haunter in your &#039;dex? Whatever the prerequisite could be, it&#039;s not seeing Gengar. [[User:KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;KYUREM&#039;S&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; [[User talk:KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;ICE&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; [[Special:Contributions/KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;BLADE&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 13:39, 19 June 2014 (UTC)&lt;br /&gt;
:::According to the &#039;&#039;Official Kalos Region Guidebook&#039;&#039;, you need to encounter a member of the Gengar evolution-line. [[User:TheSilentHero|TheSilentHero]] ([[User talk:TheSilentHero|talk]]) 14:20, 19 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diancite ==&lt;br /&gt;
&lt;br /&gt;
I (and many other TwitchPlaysPokemon viewers) recently saw someone Mega Evolve a Diancie during a link battle. The video should still be archived on Twitch, but finding it would be tricky... [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:27, 8 August 2014 (UTC)&lt;br /&gt;
:This is not currently possible in X and Y. It was likely footage from ORAS trailers. If you could provide the actual video though, it would be much easier to evaluate. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:58, 8 August 2014 (UTC)&lt;br /&gt;
::It was definitely during X (unless the streamer is a very clever troll). They did a bunch of online battles after completing the game and ran into someone using it. It&#039;d be somewhere in the video archives of http://www.twitch.tv/twitchplayspokemon but finding it in all that video would be difficult. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 16:22, 8 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Stone&amp;diff=2158692</id>
		<title>Talk:Mega Stone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Stone&amp;diff=2158692"/>
		<updated>2014-08-08T15:27:04Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Diancite */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Korean name for Mega Stone ==&lt;br /&gt;
&lt;br /&gt;
Its Korean name is 메가스톤 &#039;&#039;Mega {{tt|Seuton|Stone}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Korean name for Lucarionite is 루카리오나이트 &#039;&#039;{{tt|Rukario|Lucario}}{{tt|naiteu|-nite}}&#039;&#039;&lt;br /&gt;
* Looks like everyone&#039;s just gonna stick -nite at the end of the name. -- [[User:Nick15|Nick15]] ([[User talk:Nick15|talk]]) 17:58, 9 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Items template update: Very important==&lt;br /&gt;
Looks like {{template|Item}} is outdated, so that it still doesn&#039;t accept XY descriptions and locations. I&#039;ve written everything here, but it still won&#039;t show up. So could I please ask someone to add the variables descxy and locxy? [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:53, 9 August 2013 (UTC)&lt;br /&gt;
:The staff has a list of templates that need to be updated in anticipation of the X and Y release and that template is one of them. We&#039;re just trying to complete some of the higher priority templates at the moment, but this should be receiving an update in the near future. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 16:01, 14 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do I upload a image of the Blazikenite orb thing for an item icon? ==&lt;br /&gt;
&lt;br /&gt;
I took the image of the Blazikenite orb and removed the background, cropped it and made it transparent png for an item icon. How do I upload the image and add it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:16, 10 August 2013 (UTC)&lt;br /&gt;
:[http://archives.bulbagarden.net/wiki/Special:Upload Here] — [[User:Reshi643|&amp;lt;span style=&amp;quot;color:#7038F8&amp;quot;&amp;gt;Reshi&amp;lt;/span&amp;gt;]][[User talk:Reshi643|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;643&amp;lt;/span&amp;gt;]] 06:18, 10 August 2013 (UTC)&lt;br /&gt;
::It&#039;s already been uploaded [http://bulbapedia.bulbagarden.net/wiki/File:Bag_Blazikenite_Sprite.png here]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:30, 10 August 2013 (UTC)&lt;br /&gt;
:::Ok thanks, also I&#039;m fiddling with the evolution stone template and It keeps showing the Blazikenite icon with a white background instead of a transparency. Is that normal?&lt;br /&gt;
&lt;br /&gt;
:::Oh, and fear not, I&#039;m only tinkering with it to see how it would look in the same template as the other Evolution stones. I&#039;m not planning on saving it at the moment.&lt;br /&gt;
&lt;br /&gt;
:::By the way, is there a template for XY item description and location yet? While filling out the description and location, I can&#039;t seem to get XY to show up. I&#039;d assume it&#039;d be descxy and locxy for them. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:27, 10 August 2013 (UTC)&lt;br /&gt;
::::Can&#039;t you look at the previous section? It explains everything. I did precisely the same thing, but with the text hidden, and then I requested an update here. But the thing is, a staff member didn&#039;t agree to have that thing written there before the release of the games and undid my edits (also, the original file uploads were mine - also deleted by him). So that applies to all of us: case closed. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:34, 10 August 2013 (UTC)&lt;br /&gt;
Slow your roll son and tone it down. Don&#039;t take your frustration out on me. I didn&#039;t see your section, and knew nothing of your issue with the staff. I was just tinkering around with code, nothing more and I was only inquiring about the XY template. I don&#039;t see anything here you have to show your fangs about. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:07, 10 August 2013 (UTC)&lt;br /&gt;
:It wasn&#039;t my intention to look like that, so I&#039;m sorry if the first sentence was not very well written. It&#039;s no frustration at all. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:23, 10 August 2013 (UTC)&lt;br /&gt;
::its ok [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:30, 10 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wouldn&#039;t the templates used on the Forme Difference page work better? ==&lt;br /&gt;
&lt;br /&gt;
This yellow template is so plain and feels limited.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tough color light}}; border: 5px solid #{{tough color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{tough color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{tough color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Stone&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|{{MSP|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|Blazikenite&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|{{MSP|448|Lucario}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t the templates used on the Forme Difference page work better?&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Blaziken|forme=Normal State|type=Fire|type2=Fighting|ndex=257|ab=Blaze|abd=Speed Boost|how=Normal state|HP=80|Attack=120|Defense=70|SpAtk=110|SpDef=70|Speed=80}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Blaziken|forme=Mega Blaziken|type=Fire|type2=Fighting|ndex=257|ab=Speed Boost|abd=|how={{color2|000000|Mega Evolution}} during battle &amp;lt;br&amp;gt;Holding {{color2|000000|Blazikenite}}|HP=80|Attack=120|Defense=70|SpAtk=110|SpDef=70|Speed=80}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Lucario|forme=Normal State|type=Fighting|type2=Steel|ndex=448|ab=Steadfast|ab2=Inner Focus|abd=Justified|how=Normal state|HP=70|Attack=110|Defense=70|SpAtk=115|SpDef=70|Speed=90}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Lucario|forme=Mega Lucario|type=Fighting|type2=Steel|ndex=448|ab=Adaptability|abd=|how={{color2|000000|Mega Evolution}} during battle &amp;lt;br&amp;gt;Holding {{color2|000000|Lucarionite}}|HP=70|Attack=110|Defense=70|SpAtk=115|SpDef=70|Speed=90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
granted there would have to be a new set of icons uploaded, but still these templates are a lot more resourceful. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:51, 10 August 2013 (UTC)&lt;br /&gt;
:Well, I personaly don&#039;t know exactly what to say, but I think it&#039;s pretty obvious that before the release of the games we should stick to the yellow one, because we still don&#039;t have all those details. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:23, 10 August 2013 (UTC)&lt;br /&gt;
::We are going to have to make another template for it, but we don&#039;t know everything we need right now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 11 August 2013 (UTC)&lt;br /&gt;
:::I understand that much, and those were only mock ups with the only template that looked best for what I was trying to illustrate. So ignore the stats, I tried to remove them but the template threw a fit so I had to include them.&lt;br /&gt;
&lt;br /&gt;
:::If I may make a suggestion, perhaps a template like the evolution template would be appropriate? More likely or not, you guys will have to modify that template to showcase the new evolution. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:06, 12 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== INFO ON BLAZIKENITE ==&lt;br /&gt;
&lt;br /&gt;
Credits to ZephyrSonic for putting up the promo trailer:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=q5M9NqjC8Nw&lt;br /&gt;
&lt;br /&gt;
It&#039;s official that the Blazikenite stone will be available through this distribution Torchic (hopefully, somebody can also put this info on the Events pokemon page)&lt;br /&gt;
&lt;br /&gt;
[[User:The Seeker|The Seeker]] ([[User talk:The Seeker|talk]]) 05:24, 12 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Almost all the active Bulbapedians had already heard about it shortly after the Mega Evolution concept itself was revealed. It was already on the events page. It&#039;s always good to look at pages before you start making suggestions for them. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:55, 12 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Better Lucarionite Image? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to get a better Lucarionite image? The one on the page has tons of noise and isn&#039;t as near good quality as the Blazikenite image. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:35, 16 August 2013 (UTC)&lt;br /&gt;
:Errr...noise? Also, the image is the same quality as the blazikenite  image, so I don&#039;t see a problem with it.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:50, 16 August 2013 (UTC)&lt;br /&gt;
::Noise as in graphical glitches, I believe.  Some of it is harmless at the moment, but it does prevent cause the sprites to not look as they should.  In any case, the only way to get a better image at the moment would need to come from a demo or a new video since that is the best shot so far of both items.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:16, 16 August 2013 (UTC)&lt;br /&gt;
:::There isn&#039;t a Lucarionite image on the page or uploaded anywhere. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 05:23, 16 August 2013 (UTC)&lt;br /&gt;
::::Ataro, there is an image of the Lucationite.  It is a file is called &amp;quot;XY Prerelease Lucarionite.png&amp;quot; and should be under the Blazikenite image as the second line of the article.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 07:38, 16 August 2013 (UTC)&lt;br /&gt;
:::::Except that&#039;s not an image of the Lucarionite. It&#039;s an image of the item menu screen. Not the same thing. The way it was worded made it sound like there was a Lucarionite image uploaded like the [http://archives.bulbagarden.net/wiki/File:Bag_Blazikenite_Sprite.png Blaziken file]. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 07:43, 16 August 2013 (UTC)&lt;br /&gt;
::::: :/ Huh, I didn&#039;t know that we even had a Blazikenite sprite already.  Is there a way to get a Lucarionite sprite from the same source or a mock-up of one based on the Blazikenite sprite and Lucarionite image?  It could be useful as a placeholder until we get an official sprite.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:02, 16 August 2013 (UTC)&lt;br /&gt;
As some gathered, I was referring to the XY_Prerelease_Lucarionite.png image, which has noise/pixellation lowering it&#039;s quality. My guess is somehow the image has some compression done to it, which lead to the stray pink, blue and white pixels all over.&lt;br /&gt;
&lt;br /&gt;
I first noticed it when I tried to make a sprite of the Lucarionite, it was like day and nite when compared to the Blazikenite summary image. I mean I could probably get away with a color swap of the Blazikenite orb but that still doesn&#039;t fix the problem that the XY_Prerelease_Lucarionite.png file has noise in it that is not present in the Blazikenite summary image. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:33, 17 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://sta.sh/0oi6kf2t06j here is a screenshot to show you the noise when both the Blazikenite and Lucarionite summary pages are compared side by side. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:49, 17 August 2013 (UTC)&lt;br /&gt;
:Both screenshots were taken directly from the official Pokémon X &amp;amp; Pokémon Y website. There is no higher quality available, and there likely won&#039;t be until some time after October 12th. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 01:37, 17 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marbles ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this has any importance or if it could be added to the future trivia section, etc., but the first thing I noticed when I saw the Mega Stones were that they looked EXTREMELY similar to the classic marbles. You know, the ones that look like this? --&amp;gt; http://chriskp.squarespace.com/storage/Marbles.jpg?__SQUARESPACE_CACHEVERSION=1339402500050 [[User:Austinrich1|Austinrich1]] ([[User talk:Austinrich1|talk]]) 01:53, 24 August 2013 (UTC)&lt;br /&gt;
: Those are known as &amp;quot;cat&#039;s-eye marbles&amp;quot;, I believe. And yes, yes they do. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:14, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega Evolution Images &amp;amp; Mega Stone locations ==&lt;br /&gt;
&lt;br /&gt;
Should images of the mega evolutions be posted on this page or on the respective Pokémon&#039;s page? And should the locations of the Mega Stones be listed on this page? [[User:Dark Rust|Dark Rust]] ([[User talk:Dark Rust|talk]]) 11:44, 24 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lack of Gen V and VI Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Is it too early to say rather or not no Gen V or Gen VI Pokémon Mega Evolves? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:27, 25 October 2013 (UTC)&lt;br /&gt;
:We know for a fact that no Generation VI have any as it&#039;s been confirmed that they don&#039;t. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 10:06, 25 October 2013 (UTC)&lt;br /&gt;
::But Gen V has yet to be confirmed, interesting.{{unsigned|Yamitora1}}&lt;br /&gt;
:::Isn&#039;t it just speculation that there will be more than the ones we&#039;ve seen so far? There&#039;s no official confirmation, as far as I know anyway, that there are any currently revealed Mega Evolutions. So, I think it is, at the moment, fair to say that no Gen V Pokémon Mega Evolve. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 04:20, 27 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happened to the Sprites? ==&lt;br /&gt;
&lt;br /&gt;
So, I know for a fact that we had bag sprites for most--if not all--of the Mega Stones. I definitely knew they were there a few days ago, but I look now, and they&#039;re gone! Does anyone know why the Archives deleted/moved the bag sprites? If they moved them, where did they go? [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 00:36, 18 December 2013 (UTC)&lt;br /&gt;
:The user provided a source that he had a capture card and was told to do a request. However, the request wasn&#039;t done so they got deleted. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 00:58, 18 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
And who uploaded those sprites? Was it ShinyMew? [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 03:52, 19 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
https://dl.dropboxusercontent.com/u/136618113/pokemon/megastones.zip&lt;br /&gt;
Here is a zipped folder of all Mega Stones from the Pokemon Global Link website. I&#039;m not sure what&#039;s what, but I thought they&#039;d be useful here. [[User:Scar7752|Scar7752]] ([[User talk:Scar7752|talk]]) 11:57, 21 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gengarite ==&lt;br /&gt;
&lt;br /&gt;
Sorry I didn&#039;t post anything to ask about it before changing this (first edit). But I changed Gengarites location description to remove the part that says &amp;quot;requires seeing a gengar&amp;quot; as I have played through X and Y 2 times each and not once have I seen or owned a Gengar and she always gives me the Gengarite, so I think she just gives the mega stone to you.{{unsigned|MagmaAdminErin}}&lt;br /&gt;
:I tried speaking to her without the Pokédex entry and she did not give it to me. Unless there&#039;s some other factor (which I doubt, because her text implies that she is refusing to give it &#039;&#039;because&#039;&#039; I didn&#039;t have Gengar&#039;s Pokédex entry), I can confirm that it &#039;&#039;is&#039;&#039; required. Are you &#039;&#039;positive&#039;&#039; you didn&#039;t have its Pokédex entry when you spoke to her? (I&#039;m not sure when this comment was made, so sorry if it was over the six-month limit!) [[User:EpicDeino|EpicDeino]] ([[User talk:EpicDeino|talk]]) 20:59, 15 June 2014 (UTC)&lt;br /&gt;
::I still don&#039;t have Gengar in my Pokédex in X, and I&#039;ve beat the Champion, but the lady gave me the Gengarite the first time I talked to her. Maybe you only have to have Haunter in your &#039;dex? Whatever the prerequisite could be, it&#039;s not seeing Gengar. [[User:KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;KYUREM&#039;S&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; [[User talk:KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;ICE&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; [[Special:Contributions/KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;BLADE&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 13:39, 19 June 2014 (UTC)&lt;br /&gt;
:::According to the &#039;&#039;Official Kalos Region Guidebook&#039;&#039;, you need to encounter a member of the Gengar evolution-line. [[User:TheSilentHero|TheSilentHero]] ([[User talk:TheSilentHero|talk]]) 14:20, 19 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diancite ==&lt;br /&gt;
&lt;br /&gt;
I (and many other TwitchPlaysPokemon viewers) recently saw someone Mega Evolve a Diancie during a link battle. The video should still be archived on Twitch, but finding it would be tricky... [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:27, 8 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aegislash_(Pok%C3%A9mon)&amp;diff=2155717</id>
		<title>Aegislash (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aegislash_(Pok%C3%A9mon)&amp;diff=2155717"/>
		<updated>2014-08-03T09:57:13Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: fix Smogon link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Doublade | next=Spritzee |type=steel |type2=ghost | prevnum=680 | nextnum=682}}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Aegislash |&lt;br /&gt;
jname=ギルガルド |&lt;br /&gt;
jtranslit=Girugarudo|&lt;br /&gt;
tmname=Gillguard |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&amp;lt;/sc&amp;gt; |&lt;br /&gt;
species=Royal Sword |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Steel |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Stance Change |&lt;br /&gt;
ndex=681 |&lt;br /&gt;
karea=Central |&lt;br /&gt;
kdex=119 |&lt;br /&gt;
height-ftin=5&#039;7&amp;quot; |&lt;br /&gt;
height-m=1.7 |&lt;br /&gt;
weight-lbs=116.8 |	&lt;br /&gt;
weight-kg=53.0 |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral |&lt;br /&gt;
eggcycles=Unknown&amp;lt;!--35--&amp;gt;|&lt;br /&gt;
evtotal=3 |&lt;br /&gt;
evde=3 |&lt;br /&gt;
expyield=234 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Brown |&lt;br /&gt;
catchrate=0 |&lt;br /&gt;
body=05 |&lt;br /&gt;
pokefordex=Aegislash |&lt;br /&gt;
generation=6 |&lt;br /&gt;
friendship=? |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Aegislash&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ギルガルド&#039;&#039;&#039; &#039;&#039;Gillguard&#039;&#039;) is a dual-type {{2t|Steel|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[evolution|evolves]] from {{p|Doublade}} when exposed to a {{evostone|Dusk Stone}}. It is the final form of {{p|Honedge}}.&lt;br /&gt;
&lt;br /&gt;
Aegislash has the ability to [[Form differences#Aegislash|change forms]] during battle, depending on the moves it is using.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Aegislash&#039;s body is comprised of a golden sword with the blade pointing downwards. The edge of the blade is white and somewhat serrated near the tip. Its single eye, which is purple with a white, linear pupil, sits where the blade meets the hilt, where it is surrounded by black coloration. The handle is thick at its base, tapers as it progresses to the end, and is striated. Two cloth-like arms emerge from the sides of the hilt. Each arm is primarily black and ends in lavender, transitioned by a slight whorl between the two colors. It carries an ornate shield in at least one of its arms.&lt;br /&gt;
&lt;br /&gt;
Aegislash is capable of {{a|Stance Change|changing its stance}} in the middle of battle, depending on what moves it uses. It carries out offensive moves in its &#039;&#039;&#039;Blade Forme&#039;&#039;&#039;, in which it carries its shield in its left arm and exposes its blade, which it uses to slash its opponents. Defensive moves are performed in its &#039;&#039;&#039;Shield Forme&#039;&#039;&#039;, in which it holds its shield up in front of its blade, with both of its arms crossed behind the shield.&lt;br /&gt;
&lt;br /&gt;
It is said to be able to detect the innate qualities of leadership; legend has it that whoever Aegislash recognizes as a worthy leader is destined to become king. Indeed, this Pokémon has attended and served generations of kings. It is also known to use its spectral power to manipulate people and Pokémon alike. Aegislash is the [[Signature move|only known Pokémon]] that can learn {{m|King&#039;s Shield}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Major appearances===&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Celosia Aegislash Adventures.png|100px|thumb|Aegislash in Pokémon Adventures]]&lt;br /&gt;
===In the [[Pokémon Adventures]] manga===&lt;br /&gt;
[[Celosia]] of [[Team Flare]] owns an Aegislash, which she used in conjuction with her {{p|Honedge}} to possess [[Shauna]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Aegislash (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=Steel&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|gen=6&lt;br /&gt;
|xdex=Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.&lt;br /&gt;
|ydex=Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=steel|type2=ghost}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Doublade}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=steel|type2=ghost}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|XY}}|2014 World Championships Aegislash|All|United States|50|August 16 to 17, 2014|link=List of local event Pokémon distributions in Generation VI#2014 World Championships Aegislash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=steel|type2=ghost&lt;br /&gt;
|event1=Sitrus Berry|event1type=Berry|event1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Shield Forme=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Steel|&lt;br /&gt;
type2=Ghost|&lt;br /&gt;
HP=60|&lt;br /&gt;
Attack=50|&lt;br /&gt;
Defense=150|&lt;br /&gt;
SpAtk=50|&lt;br /&gt;
SpDef=150|&lt;br /&gt;
Speed=60}}&lt;br /&gt;
=====Blade Forme=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Steel|&lt;br /&gt;
type2=Ghost|&lt;br /&gt;
HP=60|&lt;br /&gt;
Attack=150|&lt;br /&gt;
Defense=50|&lt;br /&gt;
SpAtk=150|&lt;br /&gt;
SpDef=50|&lt;br /&gt;
Speed=60}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Steel|&lt;br /&gt;
type2=Ghost|&lt;br /&gt;
Normal=    0 |&lt;br /&gt;
Flying=  50 |&lt;br /&gt;
Fighting=  0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=      25 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=    200 |&lt;br /&gt;
Fairy=50 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
ghost=yes|&lt;br /&gt;
newfighting=2|&lt;br /&gt;
newnormal=½|&lt;br /&gt;
steel=yes|&lt;br /&gt;
newpoison=½|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/level6|Start|Fury Cutter|Bug|Physical|40|95|20}}&lt;br /&gt;
{{learnlist/level6|Start|Pursuit|Dark|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/level6|Start|Autotomize|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level6|Start|Shadow Sneak|Ghost|Physical|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level6|Start|Slash|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level6|Start|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level6|Start|Night Slash|Dark|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/level6|Start|Power Trick|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level6|Start|Iron Head|Steel|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level6|Start|Head Smash|Rock|Physical|150|80|5}}&lt;br /&gt;
{{learnlist/level6|Start|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level6|Start|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level6|Start|King&#039;s Shield|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level6|Start|Sacred Sword|Fighting|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/levelf/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm6|TM65|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm6|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm6|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm6|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm6|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm6|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm6|TM91|Flash Cannon|Steel|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm6|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm6|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tmf/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}|Destiny Bond|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|679|Honedge}}{{MSP|680|Doublade}}{{MSP|707|Klefki}}|Metal Sound|Steel|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|679|Honedge}}{{MSP|680|Doublade}}{{MSP|681|Aegislash}}|Shadow Sneak|Ghost|Physical|40|100|30||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}|Wide Guard|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||*}}&lt;br /&gt;
{{learnlist/breedf/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh|Aegislash|Steel|Ghost|6|6}}&lt;br /&gt;
{{Learnlist/prevo5|679|Honedge||680|Doublade||Tackle|Normal|Physical|50|100|35}}&lt;br /&gt;
{{Learnlist/prevo5|679|Honedge||680|Doublade||Metal Sound|Steel|Status|&amp;amp;mdash;|85|40}}&lt;br /&gt;
{{Learnlist/prevo5|679|Honedge||680|Doublade||Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{Learnlist/prevof|Aegislash|Steel|Ghost|6|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}s====&lt;br /&gt;
{{learnlist/eventh/6|Aegislash|Steel|Ghost|6}}&lt;br /&gt;
{{learnlist/event6|{{DL|List of local event Pokémon distributions in Generation VI|2014 World Championships Aegislash}}|Wide Guard|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/eventf|Aegislash|Steel|Ghost|6|6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=steel&lt;br /&gt;
|type2=ghost&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=679&lt;br /&gt;
|name1=Honedge&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|type2-1=Ghost&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 35}}&lt;br /&gt;
|no2=680&lt;br /&gt;
|name2=Doublade&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|type2-2=Ghost&lt;br /&gt;
|evo2={{bag|Dusk Stone}}&amp;lt;br&amp;gt;{{color2|000|Evolutionary stone#Dusk Stone|Dusk Stone}}&lt;br /&gt;
|no3=681&lt;br /&gt;
|name3=Aegislash&lt;br /&gt;
|type1-3=Steel&lt;br /&gt;
|type2-3=Ghost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Blade Forme Aegislash is tied with {{p|Dialga}} for the highest base Special Attack stat of all {{type|Steel}}s, and is tied with [[Mega Evolution|Mega]] {{p|Scizor}} for the highest base Attack stat of all {{type|Steel}}s. &lt;br /&gt;
** Blade Forme Aegislash also has the lowest base Defense stat of all Steel-types.&lt;br /&gt;
* Shield Forme Aegislash has the highest base Special Defense stat of all Ghost-types, is tied with {{p|Doublade}} for the highest base Defense stat of all Ghost-types, and is tied with {{p|Registeel}} and {{p|Probopass}} for the highest base Special Defense of all Steel-types.&lt;br /&gt;
* No other Pokémon has the same [[List of Pokémon with unique type combinations|type combination]] as Aegislash and its {{p|Honedge|evolutionary}} {{p|Doublade|relatives}}.&lt;br /&gt;
* Aegislash is the only non-Legendary Pokémon whose {{DL|Form differences|Aegislash|alternate forms}} use the spelling Forme in the Pokédex.&lt;br /&gt;
* Aegislash, along with its {{p|Honedge|evolutionary}} {{p|Doublade|relatives}}, were designed by [[Hitoshi Ariga]].&amp;lt;ref&amp;gt;[http://hitoshiariga.deviantart.com/art/Pocket-Monsters-XY-413536751 Pocket Monsters XY by HitoshiAriga on deviantART]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Aegislash appears to be based on a possessed sword and shield. Its disposition to sense an owner&#039;s potential as leaders and kings, seems to draw inspiration from the ideas of mythical swords of European legend, chiefly Excalibur.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Aegislash is a combination of &#039;&#039;{{wp|Aegis}}&#039;&#039; (a shield in Greek mythology) and &#039;&#039;slash&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Gillguard may be a combination of &#039;&#039;{{wp|Gilgamesh}}&#039;&#039; or &#039;&#039;gild&#039;&#039; (to cover with a layer of gold), 斬る &#039;&#039;kiru&#039;&#039; (to slay with a blade) or &#039;&#039;kill&#039;&#039;, and &#039;&#039;guard&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=steel|type2=ghost&lt;br /&gt;
|ja=ギルガルド &#039;&#039;Gillguard&#039;&#039;|jameaning=Possibly from &#039;&#039;Gilgamesh&#039;&#039;, {{tt|斬る &#039;&#039;kiru&#039;&#039;|to slay with a blade}}, &#039;&#039;kill&#039;&#039;, and &#039;&#039;guard&#039;&#039;&lt;br /&gt;
|fr=Exagide|frmeaning=From &#039;&#039;{{wp|Excalibur}}&#039;&#039;, &#039;&#039;{{tt|Agiades|Agiads, one of the two dynasties in Sparta}}&#039;&#039;, and &#039;&#039;{{tt|Égide|Aegis}}&#039;&#039;&lt;br /&gt;
|es=Aegislash|esmeaning=Same as English name&lt;br /&gt;
|de=Durengard|demeaning=From &#039;&#039;{{wp|Durendal}}&#039;&#039; and &#039;&#039;{{tt|garde|French for guard}}&#039;&#039;&lt;br /&gt;
|it=Aegislash|itmeaning=Same as English name&lt;br /&gt;
|ko=킬가르도 &#039;&#039;Kilgareudo&#039;&#039;|komeaning=From {{tt|&#039;&#039;킬&#039;&#039;|kill}}, {{tt|&#039;&#039;길가메시&#039;&#039;|Gilgamesh|}}, and {{tt|&#039;&#039;가드&#039;&#039;|guard}} or {{tt|&#039;&#039;가르다&#039;&#039;|cut}} and {{tt|&#039;&#039;도(刀)&#039;&#039;|sword}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Doublade | next=Spritzee |type=steel |type2=ghost | prevnum=680 | nextnum=682}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Durengard]]&lt;br /&gt;
[[fr:Exagide]]&lt;br /&gt;
[[it:Aegislash]]&lt;br /&gt;
[[ja:ギルガルド]]&lt;br /&gt;
[[zh:ギルガルド]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rest_(move)&amp;diff=2155689</id>
		<title>Talk:Rest (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rest_(move)&amp;diff=2155689"/>
		<updated>2014-08-03T08:07:27Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Failing in gen I */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does Jirachi learn this at 5 or at 30? And does it really learn it twice?&lt;br /&gt;
:http://pokefor.greenchu.de/zukan/gba/pokemon/jirachi/moves --[[User:Jshadias|Jshadias]] 17:59, 25 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I know it&#039;s a bit weird, but it gets weirder for evolved Pokémon... And let&#039;s not forget {{m|Sketch}}. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 00:48, 26 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sleeping in Generation III ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the move in Emerald works in the following way:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Turn 0 (When used)&#039;&#039;&#039;. The user regains health and falls asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 1&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 2&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 3&#039;&#039;&#039;.The user wakes up and performs an attack if ordered.&lt;br /&gt;
&lt;br /&gt;
Does it work in Generation I games in the same way? If yes, the description should be corrected. If no, a description for Generation III ought to be added. --[[User:Pokeresp|Pokeresp]] 13:47, 1 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In Generation I, you probably have to wait a turn before giving more orders, as that was how sleep worked at the time, but I think that change was made between I and II rather than II and III, I could be wrong, but I think that&#039;s when, but that was a change made with regards to sleep that effected Rest, rather than a direct change to Rest. That said, it probably should be mentioned. [[User:Gastlys mama|Gastlys mama]] 22:31, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Gen I it works as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Turn 0 (When used)&#039;&#039;&#039;. The user regains health and falls asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 1&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 2&#039;&#039;&#039;. The user wakes up.&lt;br /&gt;
:&#039;&#039;&#039;Turn 3&#039;&#039;&#039;.The user can attack or perform any order. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:56, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Stacking&amp;quot; Status Problems ==&lt;br /&gt;
I think it should be noted that even if a Pokemon with Rest is already afflicted by a status condition (example, a wild Snorlax with Paralysis), Rest will nullify this condition in a strange case of being able to &amp;quot;stack&amp;quot; status ailments.  I, uh, learned this the hard way. [[User:Recalcitrancy|Recalcitrancy]] 22:17, 19 January 2009 (UTC)&lt;br /&gt;
:It is already there.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:18, 19 January 2009 (UTC)&lt;br /&gt;
::...durrr, I clearly can&#039;t read. Sorry. [[User:Recalcitrancy|Recalcitrancy]] 20:18, 20 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safeguard ==&lt;br /&gt;
&lt;br /&gt;
I was wondering... what happens if a Pokémon had used Safeguard and then uses rest? I think that the move fails, but I&#039;m not sure... can anyone test it? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:57, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It just goes to sleep as normal.  I was thinking the same thing, and tried it out earlier today.  This was in generation II however, I haven&#039;t tested it in more recent games. {{unsigned|RCF0900}}&lt;br /&gt;
&lt;br /&gt;
== Early Bird ==&lt;br /&gt;
&lt;br /&gt;
Is Rest affected by the Early Bird ability? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 20:36, 13 January 2011 (UTC)&lt;br /&gt;
:I&#039;m pretty sure it is. That&#039;s why it&#039;s a good idea to have a Pokémon have both. (at least I think I&#039;ve heard people say that.) [[Typhlosion|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;★&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]][[Flygon|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;★&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] [[User_talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]] 20:38, 13 January 2011 (UTC)&lt;br /&gt;
Yes, should the Pokemon use rest or be hit with a move that induces sleep then they will wake up when it&#039;s their turn to attack. [[User:Frozen Fennec|Frozen Fennec]] 20:45, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frozen ==&lt;br /&gt;
&lt;br /&gt;
Can Rest be used while frozen? [[User:Delspencerdeltorro|^_^ Delspencerdeltorro]] 18:45, 9 July 2011 (UTC)&lt;br /&gt;
:No...--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 18:48, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sleep talk ==&lt;br /&gt;
&lt;br /&gt;
What happens if Rest is called by Sleep Talk? [[User:Tk3141|Tk3141]] 21:08, 24 March 2012 (UTC)&lt;br /&gt;
:Edit: I see that in generation III and beyond it will fail.  How about generation II? [[User:Tk3141|Tk3141]] 21:14, 24 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dutch Name ==&lt;br /&gt;
&lt;br /&gt;
The Dutch name for this move is probably Rust --{{unsigned|Stomata}}&lt;br /&gt;
:What do you mean probably? Is this name from an official source (anime dub, manga translation, book, etc.)? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:33, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s the best word to use as a translation, there is no other good word for the move {{unsigned|Stomata}}&lt;br /&gt;
:We only include official translations. If there is no official translation, we don&#039;t provide a name in that language. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:12, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Failing in gen I ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rest will not only fail if the user has full HP, but also if the user&#039;s maximum HP is 256 or 511 and its current HP is one less than that amount.&amp;quot;&lt;br /&gt;
:The way I&#039;ve always heard this glitch explained was: if (max HP - current HP) is 255 or 511, then healing items/moves will fail. Does Rest fail differently or is this just not worded correctly? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 08:07, 3 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_fields_(Kalos)&amp;diff=2155650</id>
		<title>Talk:Berry fields (Kalos)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_fields_(Kalos)&amp;diff=2155650"/>
		<updated>2014-08-03T03:55:59Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Why list nonexistent berries? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merging ==&lt;br /&gt;
&lt;br /&gt;
The game treats the area as part of {{rt|7|Kalos}} for everything except the background music, so the information about location and items could be merged into there. The berry growing information would probably be better suited to the [[Berry]] page. &amp;lt;small&amp;gt;- &#039;&#039;signed comment from [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;18:46, 28 October 2013 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
:I personally think it would be better to have it all in one place. The music is different, there are wild Pokémon and a few items too. I think it should have a separate article. Using that logic, the Battle Chateau page should also be merged into Route 7. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 19:39, 28 October 2013 (UTC)&lt;br /&gt;
::I agree with Solar Dragon, also, this might not be the best point, but it was a Bureaucrat who started linking to this page, not just a random user -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 19:44, 28 October 2013 (UTC)&lt;br /&gt;
:::I agree on the merge to the Berry page. That page listed places to plant Berries and caring for Berry plants, so the merge there makes more sense than merging to Route 7&#039;s page. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:30, 1 November 2013 (UTC)&lt;br /&gt;
::::I&#039;d rather keep it separate. It is a location, so would not be merged into the [[Berry]] article (although that article certainly needs to link here). It would be merged into the Route 7 article, but I think it is fine to have its own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:34, 1 November 2013 (UTC)&lt;br /&gt;
:::::My opinions aren&#039;t any different. Although it&#039;s technically part of Route 7, it still is its own location with not only its own music and wild Pokémon, but also its own mechanics. No real need for a merge. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 13:17, 2 November 2013 (UTC)&lt;br /&gt;
::::::I strongly disagree with any merge. It&#039;s more than sufficiently separate to have its own page, I think. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 01:18, 8 November 2013 (UTC)&lt;br /&gt;
:::::::Would this be enough against a merge to remove the merge templates? -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 02:02, 8 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Berry color ==&lt;br /&gt;
I would add which color is each berry, as some are difficult to guess. [[User:Erzapito|Erzapito]] ([[User talk:Erzapito|talk]]) 13:57, 12 November 2013 (UTC)&lt;br /&gt;
:On the subject of Berry color, I&#039;ve added Enigma Berry to Purple berries.  Shaking Enigma trees yield Illumise, and composting with 2 Colbur berries yields Surprise Mulch, evidence that the game treats them as purple. [[User:Z4x0r|Z4x0r]] ([[User talk:Z4x0r|talk]]) 23:56, 15 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Berry Hold Item Rate ==&lt;br /&gt;
Whenever I encounter Pokémon that supposedly have a 100% chance of holding a certain colour Berry, it never does have an item. Is it possible there&#039;s only a narrow time frame in which said Pokémon have a berry? [[User:Blob55|Blob55]] ([[User talk:Blob55|talk]]) 05:47, 18 November 2013 (UTC)&lt;br /&gt;
:This is about the color of the Berry tree it appears on, not the item it holds. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:49, 18 November 2013 (UTC)&lt;br /&gt;
::I clearly made a new section. Just because I forgot to change what was at the summery doesn&#039;t mean this isn&#039;t the hold item discussion. [[User:Blob55|Blob55]] ([[User talk:Blob55|talk]]) 11:33, 18 November 2013 (UTC)&lt;br /&gt;
:::Sorry, I phrased my answer poorly. What you&#039;re looking at has nothing to do with the held item, it is the color of the Berry tree the wild Pokémon appears on. The page does not list the held items of the Pokémon. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:51, 18 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name capitalization ==&lt;br /&gt;
&lt;br /&gt;
According to the history, {{u|SnorlaxMonster}} moved this page to &amp;quot;Berry &#039;&#039;&#039;f&#039;&#039;&#039;ields&amp;quot; based on the Mulch descriptions. I&#039;d like to point out that they say &#039;&#039;Mulch to be used on &#039;&#039;&#039;a&#039;&#039;&#039; Berry field&#039;&#039;. In other words, the Mulch description is just using a generic description, not the actual name of anything. Berry Fields should be the correct capitalization of this page because it is the proper name of a distinct location in the games, and proper names are capitalized. You wouldn&#039;t uncapitalize &amp;quot;New york city&amp;quot; or &amp;quot;Sea spirit&#039;s den&amp;quot;, so I don&#039;t see why &amp;quot;Berry Fields&amp;quot; is being subjected to this misunderstanding of the Mulch descriptions&#039; grammar. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 07:41, 4 December 2013 (UTC)&lt;br /&gt;
:Guidebook also doesn&#039;t capitalize it. It&#039;s not a proper noun, it&#039;s a description of a place like &amp;quot;Kurt&#039;s house&amp;quot; etc. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:01, 7 December 2013 (UTC)&lt;br /&gt;
::Sorry to question you further, but what&#039;s the &#039;&#039;context&#039;&#039; used in the guidebook? Is it actually calling it by that name, or is it a generic usage like the Mulches? (Or is it ambiguous, like a section header or something?) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:10, 7 December 2013 (UTC)&lt;br /&gt;
:::&amp;quot;The Berry fields offer plenty of spots to plant your Berries.&amp;quot;&lt;br /&gt;
:::&amp;quot;You can simply plant your Berries and water them if you like, or you can use one of the composters around the Berry fields to make Mulch out of some of your Berries first.&amp;quot;&lt;br /&gt;
:::&amp;quot;After the first mutation occurs, a Scientist will appear and stop you as you try to leave the Berry fields.&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:39, 8 December 2013 (UTC)&lt;br /&gt;
::::Fair enough. It still seems really weird to me, though. But I guess canon is just inconsistent sometimes. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:20, 8 December 2013 (UTC)&lt;br /&gt;
:::::Should it not at least be pointed out that the Town Map capitalises the name as Berry Fields? - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 08:57, 8 December 2013 (UTC)&lt;br /&gt;
::::::The Town Map capitalizes everything. There are plenty of instances in previous games where it says &amp;quot;X&#039;s House&amp;quot;, even though it isn&#039;t a proper noun and should be &amp;quot;X&#039;s house&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 8 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Watering Trick==&lt;br /&gt;
Not sure where to put this on the page, or if it needs to be put down anyway. A simple trick to watering the fields, when your character takes out the watering can and uses it on the buried berry, if you press left or right, and there&#039;s a dry buried berry in that direction, after watering the current berry the character will automatically walk over and water the next. You can do this down a row of planted berries to water them all at once, rather than selecting each patch and choosing to water them one at a time. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 19:41, 6 January 2014 (UTC)&lt;br /&gt;
:That was in Generation IV, too.  (And maybe RSE; I don&#039;t know.)  It&#039;s nothing new.  —[[User:Minimiscience|Minimiscience]] ([[User talk:Minimiscience|talk]]) 20:01, 6 January 2014 (UTC)&lt;br /&gt;
::Can confirm, worked in Sapphire. Still, it IS handy, and may be worth mentioning, as it&#039;s the only place in the game it can be done. -- [[User:PhoenyxStar|PhoenyxStar]] ([[User talk:PhoenyxStar|talk]]) 06:52, 9 April 2014 (UTC)&lt;br /&gt;
:::I agree. What about the people who are playing Pokémon for the first time? They&#039;re not gonna know how to do that. Heck, I only discovered it myself accidentally, and after &#039;&#039;several&#039;&#039; Berry harvests. It saves a lot of time and would be useful information. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 14:47, 9 April 2014 (UTC)&lt;br /&gt;
::::Perhaps we should add a new section entitled &amp;quot;Care&amp;quot; Where it explains the simple instructions of mulching, planting, watering, weeding and pest control?&lt;br /&gt;
&lt;br /&gt;
Here is a mock up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planting and Berry Care&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Applying mulch or planting a berry is done by selecting a empty mound of soft soil, and then pressing the A button. If a berry is planted with or without mulch, it is immediately able to be watered. Dry mounds with a berry planted in them may be watered individually, or watered in rows by pressing left or right on the direction pad. The Player is not restricted to one direction, and may choose to begin watering in the opposite direction at any time. Mounds that have not been planted, or whom have already been watered will simply be skipped over, and the next dry mound attended to instead. A mound will continuously be watered until the Player presses A, B, or ↑ on the directional pad. When weeds have sprouted on the mound, they however must be individually taken care of, with the player having to walk to and then select each effected mound.&lt;br /&gt;
&lt;br /&gt;
How does that look? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:13, 7 June 2014 (UTC)&lt;br /&gt;
:Thhat you can move while using the Sprinklotoad is still the only thing actually notable in that example. The rest is just minutiae or too obvious/basic (pressing A to interact with a plot...). I put the basic idea in trivia. Users can play with it just fine to figure out the rest; it&#039;s not like there&#039;s any risk to it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:39, 7 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drying berry plots==&lt;br /&gt;
The article says the berry plots &amp;quot;dry up over time depending on the mulch and Berry used&amp;quot;, while I have not noticed any difference between berries, the drying time seems to be around 24 hours unless boost mulch is used (I haven&#039;t tried the apicot, lansat, kee, maranga, starf and several of the anti-super-effective berries yet though). Do we know these berries have a different drying time or is this an assumption based on previous games? Is it 24 hours for most berries or is it slightly more or less? Does anyone know the effects of boost mulch (I think about 6 to 8 hours drying time, but I&#039;m just using it for the first time, so I&#039;m unsure). [[User:PinkShinyRose|PinkShinyRose]] ([[User talk:PinkShinyRose|talk]]) 22:01, 30 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I tested the Kee and Maranga berries and they seem to have a growth time of around 24 hours using Rich Mulch. I&#039;m still unsure on the effect of Boost Mulch, I think it causes a drying time of 6 hours, it&#039;s shorter than the 8 hours. I still need to more accurately determine the drying time for both use cases, but it seems reasonable to assume all berries have an identical drying rate and need watering around every 24 hours unless Boost Mulch is used. I also suspect the effect of Boost Mulch to be identical for all berries and plan to submit this information to the article once I have more accurate information. [[User:PinkShinyRose|PinkShinyRose]] ([[User talk:PinkShinyRose|talk]]) 20:47, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Amaze and Boost Mulch result in a 4 hour drying time. [[User:PinkShinyRose|PinkShinyRose]] ([[User talk:PinkShinyRose|talk]]) 15:10, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move to &amp;quot;Berry Fields&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Town Map, when hovering over Route 7, calls it &amp;quot;Berry Fields&amp;quot;. Note the capital &amp;quot;F&amp;quot;. [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 01:48, 15 March 2014 (UTC)&lt;br /&gt;
:See [[#Name capitalization|above]]. No offense, but I&#039;m reverting the template addition since it&#039;s already been discussed. Feel free to try to restart the discussion if you really want, though. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:03, 15 March 2014 (UTC)&lt;br /&gt;
::Oh, whoops. [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 17:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mutation Tiers ==&lt;br /&gt;
&lt;br /&gt;
When looking over the mutations in berries, I noticed that there were three &amp;quot;tiers&amp;quot; of mutations, with the first resuting the {{tt|IV berries|Eg. Pomeg, Kelpsy, Qualot}}, the second having {{tt|stat-raising berries|The ones that activate with low health}}, and the third resulting in a different set of {{tt|stat-raising berries|Kee and Maranga}}. &amp;lt;br&amp;gt;&lt;br /&gt;
All the berry mutations in each &#039;tier&#039; have similar result berries{{tt|*|And tier two and three mutations all have the same requirements as well, with one IV berry and one damage reducing berry for tier two, and two tier two berries for tier three}}, and each tier requires a berry from the previous tier. &amp;lt;br&amp;gt;&lt;br /&gt;
My question is whether or not this is enough to put the &#039;tiers&#039; on the page, I&#039;ve gone ahead and separated the tiers in the mutation template to make it easier to look at{{tt|*|if I shouldn&#039;t have done that, please go ahead and revert it}}, but I wasn&#039;t sure whether or not to put it in text. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 22:58, 1 April 2014 (UTC)&lt;br /&gt;
:I like it. Nice job spotting that. It probably is best to explain it in the text rather than have people wondering why the table is separated like that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:16, 1 April 2014 (UTC)&lt;br /&gt;
::Hmm, I&#039;m not quite sure how to phrase it for adding to the page, do you have any idea of how it could be phrased? -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 01:28, 2 April 2014 (UTC)&lt;br /&gt;
:::Certainly. Done. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:51, 2 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why list nonexistent berries? ==&lt;br /&gt;
&lt;br /&gt;
Why does this page list the colours of things like Durin Berry and Magost Berry if they aren&#039;t available in Kalos? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 03:55, 3 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=-_(glitch_Pok%C3%A9mon)&amp;diff=2154358</id>
		<title>- (glitch Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=-_(glitch_Pok%C3%A9mon)&amp;diff=2154358"/>
		<updated>2014-07-31T08:07:16Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Location */ pretty sure this can&amp;#039;t be traded to X/Y either&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|- (glitch Pokémon)}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
{{lowercase}}&lt;br /&gt;
{{wrongtitle|óË {e Ái}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=óË {e Ái&lt;br /&gt;
| image=BoEANSprite.png&lt;br /&gt;
| size=80px&lt;br /&gt;
| caption=óË {e Ái&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Unknown&lt;br /&gt;
| disptype1=unknown&lt;br /&gt;
| games={{game|FireRed and LeafGreen|s}}&lt;br /&gt;
| generation=3&lt;br /&gt;
| hex=019C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;óË {e Ái&#039;&#039;&#039; is a nicknamed version of the [[glitch Pokémon]] {{gp|-}} in {{v2|FireRed and LeafGreen|s}}. Emulation error may regard it as a slightly different Pokémon, such as &amp;quot;B óË ÁN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The forced switch [[Pomeg glitch|Pomeg]] sub-glitch==&lt;br /&gt;
[[File:OE e Ai.png|thumb|left|&amp;quot;B óË ÁN&amp;quot; appearing in battle]]&lt;br /&gt;
óË {e Ái, will occur when a Pokémon with &amp;quot;negative&amp;quot; (i.e. 65535 or below) health (from the [[Pomeg glitch]]) is traded from Pokémon Emerald to Pokémon FireRed or LeafGreen versions and a healing item is used, resetting the Pokémon&#039;s HP to 0 when there are no other Pokémon available for battle. The player will not [[black out|white out]] because healing can never activate the &#039;no Pokémon left&#039; flag. The &#039;no Pokémon left&#039; flag only activates when the player&#039;s last Pokémon faints due to damage of some kind.&lt;br /&gt;
&lt;br /&gt;
By using the method above, entering a battle with all fainted Pokémon and using a [[Revive]] on another fainted Pokémon will immediately take the player to the Pokémon selection menu. However, for unknown reasons selecting the revived Pokémon will prompt the player that the opponent &amp;quot;is about to switch Pokémon&amp;quot;. Returning to the Pokémon selection menu via the &amp;quot;YES&amp;quot; option but choosing Cancel instead of choosing the revived Pokémon will force the player to send out óË {e Ái. It is impossible to use because when it is sent out in battle, the game will lock up, looping its entry animation without end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|NWzyfQ696QY|PFAplasma}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=unknown |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsarea=None |&lt;br /&gt;
earea=None |&lt;br /&gt;
frlgrarity=[[Glitch]] |&lt;br /&gt;
frlgarea=[[Pomeg glitch]] |&lt;br /&gt;
coloarea=None |&lt;br /&gt;
xdarea=None |&lt;br /&gt;
dparea=None |&lt;br /&gt;
ptarea=None |&lt;br /&gt;
hgssarea=None |&lt;br /&gt;
bwarea=None |&lt;br /&gt;
b2w2area=None|&lt;br /&gt;
xyarea=None |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Unknown&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
It is impossible to discover óË {e Ái&#039;s moveset because it is impossible to battle using this Pokémon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
• óË {e Ái&#039;s cry is identical to [[Bulbasaur|Bulbasaur&#039;s]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:B óË ÁN]]&lt;br /&gt;
[[it:ÓË e Ái]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Glitch_dimension&amp;diff=2154350</id>
		<title>Talk:Glitch dimension</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Glitch_dimension&amp;diff=2154350"/>
		<updated>2014-07-31T08:01:20Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Please explain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YouTube Link ==&lt;br /&gt;
Can someone provide a new video? This one is marked private by the owner. [[User:Vekter|Vekter]] 02:33, 15 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grammar etc.==&lt;br /&gt;
This article desperately needs to be clarified and corrected for grammar errors. It sounds like [[wp:Engrish|Engrish]] in places. [[User:Blink|Blink]] 16:31, 12 November 2007 (UTC)&lt;br /&gt;
:How does the creator of this page shot english grammar :c&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*cough*&amp;lt;/nowiki&amp;gt; Something gets wrong, but we have no idea. &amp;gt;_&amp;gt;; Creats. ...but since the non-cheat version is only in RBY... we also should get a picture. Like I said, something gets wrong but I don&#039;t know what. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:40, 12 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Grammar: Fixed [[User:Shiny Giratina]] 5:49, 13 November 2007 (EST)&lt;br /&gt;
:::Do you not speak this language? look:&lt;br /&gt;
 This can sometimes &#039;&#039;&#039;&#039;&#039;making&#039;&#039;&#039;&#039;&#039; a clone &lt;br /&gt;
:::[[User:Dark0805|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;Dark0805&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Pink&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;]]|[[Special:Contributions/Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;&#039;&#039;]])&amp;lt;/small&amp;gt; 15:00, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fixed. Just change it, no need to fuss. XD &amp;lt;big&amp;gt;&amp;lt;sub&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/big&amp;gt; 16:41, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
OH NO A MISTAKE. LET&#039;S FREAK OUT ABOUT IT. (Seriously guys, no need to point it out on the talk page when you can change it &#039;&#039;yourself&#039;&#039;. Unless you&#039;re like me and you don&#039;t feel like rewording stuff.) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt;16:44, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes lets freak out and be a user on Bulbapedia for no apparent reason... lol. &amp;lt;big&amp;gt;&amp;lt;sub&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/big&amp;gt; 16:56, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
hmm, quoting an error constitutes as freaking out? what?[[User:Dark0805|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;Dark0805&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Pink&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;]]|[[Special:Contributions/Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;&#039;&#039;]])&amp;lt;/small&amp;gt; 17:56, 28 November 2007 (UTC)&lt;br /&gt;
:and i had one foot out the door when i made that comment, no time to fix it myself.[[User:Dark0805|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;Dark0805&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Pink&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;]]|[[Special:Contributions/Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;&#039;&#039;]])&amp;lt;/small&amp;gt; 17:57, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Chill ... XD It was a joke. &amp;lt;big&amp;gt;&amp;lt;sub&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/big&amp;gt; 17:59, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I activation ==&lt;br /&gt;
&lt;br /&gt;
At least I didn&#039;t get the nickname way to work. I tried every starter Pokémon and gave the nickname &amp;quot; &amp;quot; (I understood that meant one space) and saw no distortion in Gary battle nor in a wild Pokémon battle. I used an English Pokémon Red ROM. So, could someone please clarify the method? [[User:UltimateSephiroth|UltimateSephiroth]] 22:38, 18 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This didn&#039;t work with me either, i tried both the Australian game (which i own) and the US ROM on an emulator and neither worked. ([[User:GT4GTR|GT4GTR]] 10:29, 18 January 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
Yeah, this seems like we need confirmation, so until we get that, I&#039;m removing that from the article.--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 04:10, 25 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprite Glitch Image Replacement ==&lt;br /&gt;
Why does the image need to be replaced? What&#039;s wrong with using the generation II image versus one from generation I?{{unsigned|Joeshie}}&lt;br /&gt;
:It was from generation II, where it can only happen via cheating device. An image where it occurs without a [[cheating]] device is preferred. I have now replaced it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:21, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another way to enter in the Glitch Dimension ==&lt;br /&gt;
&lt;br /&gt;
When you have 7 pokémon (with [[?????]]) in your Party and try to restore them in a [[Pokémon Center]], the game will restart and you will enter in the [[Graphical glitches#Glitch dimension|Glitch Dimension]]. --[[User:Metang|Metang]] 02:00, 25 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch dimension in European games ==&lt;br /&gt;
&lt;br /&gt;
Hey, I tried performing the glitch-dimension-coin-case-thingy on my German versions (both Gold and Silver) and could not reproduce it. Is it possible it is exclusive to Japanese and US versions?--[[User:Afrael|Afrael]] [[User talk:Afrael|&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;]] 17:40, 27 July 2010 (UTC)&lt;br /&gt;
:The Glitch Dimension itself is present in all localizations of {{2v2|Gold|Silver}}, though the methods of triggering it aren&#039;t strictly the same for different languages (did the {{p|Machop}}, family cry/ Coin Case method freeze your game instead?). I haven&#039;t seen any differences between EUR English and US English versions in triggering it. --[[User:Chickasaurus|Chickasaurus]] 17:12, 28 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Please explain ==&lt;br /&gt;
&lt;br /&gt;
Can some explain this to me- &amp;quot;This grass appears between the top of the grass and the water on Route 44.&amp;quot; What grass and what water? [[User:7777822|7777822]] 23:20, 27 February 2011 (UTC)&lt;br /&gt;
:On Route 44 there&#039;s a section where there&#039;s a 1-tile strip of empty land between grass and water. The strip of empty land is hard to see because part of the grass is blocking it, but it&#039;s still visible enough that the grass doesn&#039;t look like it reaches the water. However, if you walk in that strip of empty land, your character will look as though he/she is walking in tall grass, and Pokémon can be encountered while walking on that strip of land. [[User:Ultraflame|Ultraflame]] 01:12, 28 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
My silver went on glitch dimension right when I turned it on. How is this possible? Also, my gold, while cloning Pokemon just went on it too. I got them both plus my Game Boy Advance (the system I was playing on) from a store called Gamecycle 2. {{unsigned|Pokemon Trainer Bowser Jr.}}&lt;br /&gt;
&lt;br /&gt;
:Sounds like a dodgy Game Boy. Could be a knockoff. (no idea the age of this comment since it&#039;s not signed) [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 08:01, 31 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Gen 2 only&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So in the template/infobox thingy at the bottom, this is listed as &amp;quot;Gen 2 only&amp;quot;, despite the fact that the article itself states that it can happen in gen 1.  I can&#039;t edit the box, but I think that this should probably be corrected.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 19:37, 14 February 2014 (UTC)&lt;br /&gt;
:Added. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 17:03, 15 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dual-slot_mode&amp;diff=2148288</id>
		<title>Dual-slot mode</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dual-slot_mode&amp;diff=2148288"/>
		<updated>2014-07-19T21:34:19Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: missing period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Pokémon Mystery Dungeon: Rescue Team information}}&lt;br /&gt;
&#039;&#039;&#039;Dual-slot mode&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダブルスロット&#039;&#039;&#039; &#039;&#039;Double-Slot&#039;&#039;), often called the &#039;&#039;&#039;Dongle method&#039;&#039;&#039;, is one of the many ways that players of {{game2|Diamond|Pearl|Platinum}} can obtain Pokémon that are outside of the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]], especially Pokémon that are exclusive to other regions, by using the [[GBA]] games of the series as {{wp|dongle}}s for the DS games. However, due to the removal of the GBA slot, dual-slot mode is not available if using a [[Nintendo DSi]] , [[Nintendo 3DS]] or a [[Nintendo 2DS]].&lt;br /&gt;
&lt;br /&gt;
The majority of Pokémon that can be obtained in this way are in some way [[version-exclusive Pokémon]] to one of the [[Generation III]] games. With one of the five Game Boy Advance games inserted into the GBA slot of a [[Nintendo DS]] while playing either Diamond or Pearl, players will be able to find Pokémon not otherwise available in [[Generation IV]] in certain areas of [[Sinnoh]], but only after they have unlocked the ability to use [[Pal Park]] as well. One does not need to have the game in their GBA slot the whole time; one just needs to have it in at the main screen, at which time one can simply take the cartridge out, as long as one doesn&#039;t turn the power off before catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Pal Park]], dual-slot mode is not language locked; any language Generation III game can be inserted in the bottom slot for any language Generation IV game. For example, a Japanese FireRed can activate wild Elekid in the [[Valley Windworks]] in an English Diamond, while an English Emerald can activate wild Teddiursa on {{rt|211|Sinnoh}} in a Japanese Platinum. &lt;br /&gt;
&lt;br /&gt;
All of these Pokémon have an 8% chance of appearing in the listed area when the correct GBA game is inserted, except in areas where two appear at once for the same game (the rate is then 4% for each).&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Dream Radar]] has a similar feature that allows players to catch a Generation IV [[version mascot]] with its Hidden Ability in extensions unlocked by putting the Game Card of the corresponding game into the slot on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
==List of Pokémon available using dual-slot mode==&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #ccf; {{roundy}}; border: 5px solid #ddf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundytop|5px}}&amp;quot; | Game in the GBA Slot&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundybl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundybr|5px}}&amp;quot; | Game&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{ruby color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|273|Seedot}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Seedot}}&lt;br /&gt;
| [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}} and {{rtn|210|Sinnoh}} (South), [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|274|Nuzleaf}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Nuzleaf}}&lt;br /&gt;
| [[Route]]s {{rtn|210|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|303|Mawile}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Mawile}}&lt;br /&gt;
| [[Iron Island]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|335|Zangoose}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Zangoose}}&lt;br /&gt;
| [[Route]]s {{rtn|208|Sinnoh}} and {{rtn|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP|338|Solrock}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Solrock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]], [[Lake Acuity]], [[Lake Valor]], [[Mt. Coronet]], [[Sendoff Spring]], [[Turnback Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{sapphire color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{sapphire color dark}}|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|270|Lotad}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Lotad}}&lt;br /&gt;
| [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}}, {{rtn|205|Sinnoh}} (North), and {{rtn|212|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|271|Lombre}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Lombre}}&lt;br /&gt;
| [[Route]]s {{rtn|212|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|302|Sableye}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sableye}}&lt;br /&gt;
| [[Iron Island]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Seviper}}&lt;br /&gt;
| [[Route]]s {{rtn|208|Sinnoh}} and {{rtn|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP|337|Lunatone}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Lunatone}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]], [[Lake Acuity]], [[Lake Valor]], [[Mt. Coronet]], [[Sendoff Spring]], [[Turnback Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{firered color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|010|Caterpie}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Caterpie}}&lt;br /&gt;
| {{rt|204|Sinnoh}}{{sup/4|Pt}} (South){{sup/4|DP}}, [[Eterna Forest]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|011|Metapod}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Metapod}}&lt;br /&gt;
| [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|023|Ekans}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Ekans}}&lt;br /&gt;
| {{rt|212|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|024|Arbok}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Arbok}}&lt;br /&gt;
| [[Great Marsh]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|058|Growlithe}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Growlithe}}&lt;br /&gt;
| [[Route]]s {{rtn|201|Sinnoh}} and {{rtn|202|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP|239|Elekid}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff;&amp;quot; | {{p|Elekid}}&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | {{rt|205|Sinnoh}}, [[Valley Windworks]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFFFFF; background:#fff; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{leafgreen color dark}}|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|013|Weedle}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Weedle}}&lt;br /&gt;
| | {{rt|204|Sinnoh}}{{sup/4|Pt}} (South){{sup/4|DP}}, [[Eterna Forest]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|014|Kakuna}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Kakuna}}&lt;br /&gt;
| [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|027|Sandshrew}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sandshrew}}&lt;br /&gt;
| [[Wayward Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|028|Sandslash}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sandslash}}&lt;br /&gt;
| {{rt|228|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|037|Vulpix}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Vulpix}}&lt;br /&gt;
| [[Route]]s {{rtn|209|Sinnoh}} and {{rtn|214|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}};&amp;quot; | {{MSP|240|Magby}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff;&amp;quot; | {{p|Magby}}&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | {{rt|227|Sinnoh}}, [[Stark Mountain]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFFFFF; {{roundybr|5px}};&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{emerald color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{emerald color dark}}|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|216|Teddiursa}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Teddiursa}}&lt;br /&gt;
| {{rt|211|Sinnoh}}{{sup/4|DP}} (West){{sup/4|Pt}}, [[Acuity Lakefront]]{{sup/4|DP}}, [[Lake Acuity]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|217|Ursaring}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Ursaring}}&lt;br /&gt;
| [[Route]]s {{rtn|216|Sinnoh}} and {{rtn|217|Sinnoh}}, [[Acuity Lakefront]]{{sup/4|Pt}}, [[Lake Acuity]]{{sup/4|DP}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|204|Pineco}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Pineco}}&lt;br /&gt;
| [[Eterna Forest]], [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}}, {{rtn|210|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|207|Gligar}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Gligar}}&lt;br /&gt;
| [[Stark Mountain]], [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|214|Sinnoh}}, {{rtn|215|Sinnoh}}, and {{rtn|227|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFFFFF&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}};&amp;quot; | {{MSP|213|Shuckle}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff;&amp;quot; | {{p|Shuckle}}&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | {{rt|224|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{hoenn color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{hoenn color dark}}|Generation III|Multiple Generation III games}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|093|Haunter}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Haunter}}&lt;br /&gt;
| [[Old Chateau]]{{sup/3|FRLG}}{{sup/3|RSE}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{MSP|094|Gengar}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{p|Gengar}}&lt;br /&gt;
| [[Old Chateau]]{{sup/3|FRLG}}{{sup/3|RSE}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}};&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP|397|Staravia}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Staravia}}&lt;br /&gt;
| [[Lake Verity]]{{sup/3|FRLG}}{{sup/3|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFFFFF&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP|400|Bibarel}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff;&amp;quot; | {{p|Bibarel}}&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | [[Lake Verity]]{{sup/3|FRLG}}{{sup/3|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon outbreak]]&lt;br /&gt;
&lt;br /&gt;
{{Inter-gen transfer}}&lt;br /&gt;
{{Communication}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
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[[Category:Pokémon Diamond and Pearl]]&lt;br /&gt;
[[Category:Pokémon Platinum]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
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[[de:GBA-Pokémon]]&lt;br /&gt;
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[[it:Modalità dual-slot]]&lt;br /&gt;
[[ja:ダブルスロット時に出現するポケモン一覧]]&lt;br /&gt;
[[zh:联动]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2148059</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2148059"/>
		<updated>2014-07-19T15:18:52Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* O-Power and Super Training Visual Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
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:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
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So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
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The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
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This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
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== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
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As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
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== weird can&#039;t walk glitch ==&lt;br /&gt;
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Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
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== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
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Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145810</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145810"/>
		<updated>2014-07-16T12:26:41Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions */ formatting derp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Reeeeeaaaaaaally&#039;&#039; late reply here, but I wrote Hack-O-Matic ages ago. I can tell you that those graphs are definitely not accurate. (I don&#039;t remember how exactly I made them, but they&#039;re very rough estimations.) I never really examined how the game computes the different EXP growth rates, but I know that four of them are &amp;quot;real&amp;quot; and four of them are &amp;quot;glitched&amp;quot; (and there might even be more than those four glitches). If I had to guess, I&#039;d assume all the EXP growth functions are the same function with different constants plugged in, and the glitch rates just put in strange constants, resulting in silly things like 100K EXP to level 100. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:26, 16 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;br /&gt;
:I put part of the data I gathered on [[User:Tiddlywinks/Gen I Exp/Party of 6|a user page]] (I have data for parties of 1-5 as well). You should just be able to import (copy/paste{{tt|*|You might want to copy from the source, because whenever I&#039;ve tried to copy-paste directly between a webpage and OpenOffice Calc, it doesn&#039;t import correctly; I have to put it in a simple text editor in between}}) that data into a spreadsheet if you want, marking comma as the delimiter. About half of those result in some deviation (with a half-dozen or so deviating by 3). You&#039;re welcome to try to reconcile those with some rounding. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:32, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Try this sequence of operation:&lt;br /&gt;
::1. Divide the base exp of the enemy by the number of participating Pokémons. In case of Exp. All, divide the above result by the number of all Pokémons in party. Truncate the result (to an integer).&lt;br /&gt;
::2. Multiply by the level of the enemy, then divide by 7. Truncate the result.&lt;br /&gt;
::3. Multiply any factor of 1.5 (trade/trainer) that is applicable. Truncate after each multiplication.&lt;br /&gt;
::This should work like a charm.&lt;br /&gt;
::[Actually I &amp;quot;cheated&amp;quot; by reading the assembly code:)] [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:56, 19 February 2014 (UTC)&lt;br /&gt;
:::Yup, that does it for all the data I&#039;ve got (except that you forgot an extra /2 for Exp. All in Step 1). Thanks! I think the main difference with everything I tried is that I was always multiplying enemy level and base exp together right away.&lt;br /&gt;
:::I really wish I could mark rounding in the formulas, but I&#039;m still waiting for them to be updated for Gen VI, even. =( And I don&#039;t really want to try to explain it purely textually... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:44, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s wrong with EXP All? ==&lt;br /&gt;
&lt;br /&gt;
:In Generation I, when Exp. All is in the Bag, every Pokémon in the player&#039;s party also receives some experience from Exp. All; that amount is equal to the amount that a battling Pokémon would have received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be an error).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see what the error is here. If you have 6 mons in your party and you defeat an opponent and win N EXP, each mon gains N/6 EXP. Is that not what happens? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 19:55, 15 July 2014 (UTC)&lt;br /&gt;
:In point of fact, if your party has 6 Pokemon and only one of them battles and Exp All is in the bag, they each actually get (N/2)/6 Exp (and the battler gets N/2 Exp). That&#039;s no problem.&lt;br /&gt;
:If you send 2 Pokemon out of a 6-Pokemon party in to battle, though, the battlers each get N/4 Exp and each of the 6 party Pokemon get (N/4)/6 Exp. But they should be getting (N/2)/6 Exp. The game should be using half the opponent&#039;s experience to divide among the party; instead it uses the amount that a battler receives, which will be less than N/2 if there is more than one battler. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:59, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think I understand, but I&#039;m still not clear... it divides the EXP into two pools (one for those who battled, one for those who didn&#039;t) of 50% each, except the non-battler pool isn&#039;t actually 50%, but (50 / #battlers)%?&lt;br /&gt;
&lt;br /&gt;
::Maybe I&#039;m just a derp, but I don&#039;t find either explanation completely clear. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:20, 16 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145809</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145809"/>
		<updated>2014-07-16T12:26:17Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Reeeeeaaaaaaally* late reply here, but I wrote Hack-O-Matic ages ago. I can tell you that those graphs are definitely not accurate. (I don&#039;t remember how exactly I made them, but they&#039;re very rough estimations.) I never really examined how the game computes the different EXP growth rates, but I know that four of them are &amp;quot;real&amp;quot; and four of them are &amp;quot;glitched&amp;quot; (and there might even be more than those four glitches). If I had to guess, I&#039;d assume all the EXP growth functions are the same function with different constants plugged in, and the glitch rates just put in strange constants, resulting in silly things like 100K EXP to level 100. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:26, 16 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;br /&gt;
:I put part of the data I gathered on [[User:Tiddlywinks/Gen I Exp/Party of 6|a user page]] (I have data for parties of 1-5 as well). You should just be able to import (copy/paste{{tt|*|You might want to copy from the source, because whenever I&#039;ve tried to copy-paste directly between a webpage and OpenOffice Calc, it doesn&#039;t import correctly; I have to put it in a simple text editor in between}}) that data into a spreadsheet if you want, marking comma as the delimiter. About half of those result in some deviation (with a half-dozen or so deviating by 3). You&#039;re welcome to try to reconcile those with some rounding. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:32, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Try this sequence of operation:&lt;br /&gt;
::1. Divide the base exp of the enemy by the number of participating Pokémons. In case of Exp. All, divide the above result by the number of all Pokémons in party. Truncate the result (to an integer).&lt;br /&gt;
::2. Multiply by the level of the enemy, then divide by 7. Truncate the result.&lt;br /&gt;
::3. Multiply any factor of 1.5 (trade/trainer) that is applicable. Truncate after each multiplication.&lt;br /&gt;
::This should work like a charm.&lt;br /&gt;
::[Actually I &amp;quot;cheated&amp;quot; by reading the assembly code:)] [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:56, 19 February 2014 (UTC)&lt;br /&gt;
:::Yup, that does it for all the data I&#039;ve got (except that you forgot an extra /2 for Exp. All in Step 1). Thanks! I think the main difference with everything I tried is that I was always multiplying enemy level and base exp together right away.&lt;br /&gt;
:::I really wish I could mark rounding in the formulas, but I&#039;m still waiting for them to be updated for Gen VI, even. =( And I don&#039;t really want to try to explain it purely textually... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:44, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s wrong with EXP All? ==&lt;br /&gt;
&lt;br /&gt;
:In Generation I, when Exp. All is in the Bag, every Pokémon in the player&#039;s party also receives some experience from Exp. All; that amount is equal to the amount that a battling Pokémon would have received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be an error).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see what the error is here. If you have 6 mons in your party and you defeat an opponent and win N EXP, each mon gains N/6 EXP. Is that not what happens? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 19:55, 15 July 2014 (UTC)&lt;br /&gt;
:In point of fact, if your party has 6 Pokemon and only one of them battles and Exp All is in the bag, they each actually get (N/2)/6 Exp (and the battler gets N/2 Exp). That&#039;s no problem.&lt;br /&gt;
:If you send 2 Pokemon out of a 6-Pokemon party in to battle, though, the battlers each get N/4 Exp and each of the 6 party Pokemon get (N/4)/6 Exp. But they should be getting (N/2)/6 Exp. The game should be using half the opponent&#039;s experience to divide among the party; instead it uses the amount that a battler receives, which will be less than N/2 if there is more than one battler. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:59, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think I understand, but I&#039;m still not clear... it divides the EXP into two pools (one for those who battled, one for those who didn&#039;t) of 50% each, except the non-battler pool isn&#039;t actually 50%, but (50 / #battlers)%?&lt;br /&gt;
&lt;br /&gt;
::Maybe I&#039;m just a derp, but I don&#039;t find either explanation completely clear. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:20, 16 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145804</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145804"/>
		<updated>2014-07-16T12:20:53Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* What&amp;#039;s wrong with EXP All? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
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5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
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11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
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21283&lt;br /&gt;
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62274&lt;br /&gt;
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68618&lt;br /&gt;
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75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
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8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
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59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
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197970&lt;br /&gt;
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217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
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52528&lt;br /&gt;
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85240&lt;br /&gt;
90776&lt;br /&gt;
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102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
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233930&lt;br /&gt;
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255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
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460909&lt;br /&gt;
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511930&lt;br /&gt;
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566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;br /&gt;
:I put part of the data I gathered on [[User:Tiddlywinks/Gen I Exp/Party of 6|a user page]] (I have data for parties of 1-5 as well). You should just be able to import (copy/paste{{tt|*|You might want to copy from the source, because whenever I&#039;ve tried to copy-paste directly between a webpage and OpenOffice Calc, it doesn&#039;t import correctly; I have to put it in a simple text editor in between}}) that data into a spreadsheet if you want, marking comma as the delimiter. About half of those result in some deviation (with a half-dozen or so deviating by 3). You&#039;re welcome to try to reconcile those with some rounding. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:32, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Try this sequence of operation:&lt;br /&gt;
::1. Divide the base exp of the enemy by the number of participating Pokémons. In case of Exp. All, divide the above result by the number of all Pokémons in party. Truncate the result (to an integer).&lt;br /&gt;
::2. Multiply by the level of the enemy, then divide by 7. Truncate the result.&lt;br /&gt;
::3. Multiply any factor of 1.5 (trade/trainer) that is applicable. Truncate after each multiplication.&lt;br /&gt;
::This should work like a charm.&lt;br /&gt;
::[Actually I &amp;quot;cheated&amp;quot; by reading the assembly code:)] [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:56, 19 February 2014 (UTC)&lt;br /&gt;
:::Yup, that does it for all the data I&#039;ve got (except that you forgot an extra /2 for Exp. All in Step 1). Thanks! I think the main difference with everything I tried is that I was always multiplying enemy level and base exp together right away.&lt;br /&gt;
:::I really wish I could mark rounding in the formulas, but I&#039;m still waiting for them to be updated for Gen VI, even. =( And I don&#039;t really want to try to explain it purely textually... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:44, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s wrong with EXP All? ==&lt;br /&gt;
&lt;br /&gt;
:In Generation I, when Exp. All is in the Bag, every Pokémon in the player&#039;s party also receives some experience from Exp. All; that amount is equal to the amount that a battling Pokémon would have received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be an error).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see what the error is here. If you have 6 mons in your party and you defeat an opponent and win N EXP, each mon gains N/6 EXP. Is that not what happens? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 19:55, 15 July 2014 (UTC)&lt;br /&gt;
:In point of fact, if your party has 6 Pokemon and only one of them battles and Exp All is in the bag, they each actually get (N/2)/6 Exp (and the battler gets N/2 Exp). That&#039;s no problem.&lt;br /&gt;
:If you send 2 Pokemon out of a 6-Pokemon party in to battle, though, the battlers each get N/4 Exp and each of the 6 party Pokemon get (N/4)/6 Exp. But they should be getting (N/2)/6 Exp. The game should be using half the opponent&#039;s experience to divide among the party; instead it uses the amount that a battler receives, which will be less than N/2 if there is more than one battler. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:59, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think I understand, but I&#039;m still not clear... it divides the EXP into two pools (one for those who battled, one for those who didn&#039;t) of 50% each, except the non-battler pool isn&#039;t actually 50%, but (50 / #battlers)%?&lt;br /&gt;
&lt;br /&gt;
::Maybe I&#039;m just a derp, but I don&#039;t find either explanation completely clear. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:20, 16 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145537</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2145537"/>
		<updated>2014-07-15T19:55:12Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* What&amp;#039;s wrong with EXP All? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;br /&gt;
:I put part of the data I gathered on [[User:Tiddlywinks/Gen I Exp/Party of 6|a user page]] (I have data for parties of 1-5 as well). You should just be able to import (copy/paste{{tt|*|You might want to copy from the source, because whenever I&#039;ve tried to copy-paste directly between a webpage and OpenOffice Calc, it doesn&#039;t import correctly; I have to put it in a simple text editor in between}}) that data into a spreadsheet if you want, marking comma as the delimiter. About half of those result in some deviation (with a half-dozen or so deviating by 3). You&#039;re welcome to try to reconcile those with some rounding. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:32, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Try this sequence of operation:&lt;br /&gt;
::1. Divide the base exp of the enemy by the number of participating Pokémons. In case of Exp. All, divide the above result by the number of all Pokémons in party. Truncate the result (to an integer).&lt;br /&gt;
::2. Multiply by the level of the enemy, then divide by 7. Truncate the result.&lt;br /&gt;
::3. Multiply any factor of 1.5 (trade/trainer) that is applicable. Truncate after each multiplication.&lt;br /&gt;
::This should work like a charm.&lt;br /&gt;
::[Actually I &amp;quot;cheated&amp;quot; by reading the assembly code:)] [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:56, 19 February 2014 (UTC)&lt;br /&gt;
:::Yup, that does it for all the data I&#039;ve got (except that you forgot an extra /2 for Exp. All in Step 1). Thanks! I think the main difference with everything I tried is that I was always multiplying enemy level and base exp together right away.&lt;br /&gt;
:::I really wish I could mark rounding in the formulas, but I&#039;m still waiting for them to be updated for Gen VI, even. =( And I don&#039;t really want to try to explain it purely textually... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:44, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s wrong with EXP All? ==&lt;br /&gt;
&lt;br /&gt;
:In Generation I, when Exp. All is in the Bag, every Pokémon in the player&#039;s party also receives some experience from Exp. All; that amount is equal to the amount that a battling Pokémon would have received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be an error).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see what the error is here. If you have 6 mons in your party and you defeat an opponent and win N EXP, each mon gains N/6 EXP. Is that not what happens? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 19:55, 15 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Helix_Fossil&amp;diff=2142030</id>
		<title>Helix Fossil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Helix_Fossil&amp;diff=2142030"/>
		<updated>2014-07-08T06:33:10Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: I think this deserves at least a brief mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bag Dome Fossil Sprite.png|frame|Dome Fossil]]&lt;br /&gt;
[[File:Bag Helix Fossil Sprite.png|frame|Helix Fossil]]&lt;br /&gt;
The &#039;&#039;&#039;Dome Fossil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こうらのカセキ&#039;&#039;&#039; &#039;&#039;Carapace Fossil&#039;&#039;) and &#039;&#039;&#039;Helix Fossil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かいのカセキ&#039;&#039;&#039; &#039;&#039;Shellfish Fossil&#039;&#039;) are [[Fossil]]s which can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Helix Fossil artwork.png|thumb|right|Helix Fossil artwork from Generation I]]In the Generation I and III games, the Dome and Helix Fossils are [[key item]]s found in [[Mt. Moon]] after defeating a {{tc|Super Nerd}}. While both are present, {{player}}s are allowed to choose only one, as the other one will be taken by the Super Nerd. If brought to the [[Pokémon Lab]] on [[Cinnabar Island]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively. The Pokémon extracted from the Super Nerd&#039;s Fossil is seen in the zoo just outside the {{safari|Kanto}}. &lt;br /&gt;
&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, they are no longer key items, being demoted to simply items. They can be found by mining in [[the Underground]] after obtaining the [[National Pokédex]]. Helix Fossils are more common in Diamond while Dome Fossils are more common in Pearl. If brought to the [[Oreburgh Mining Museum]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the Dome and Helix Fossils can be found randomly by {{m|Rock Smash|smashing rocks}} at the [[Ruins of Alph]]. The Dome Fossil is exclusive to SoulSilver while the Helix Fossil is exclusive to HeartGold. If brought to the [[Pewter Museum of Science]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, a {{tc|Worker}} in the [[Ice Rock]] room of [[Twist Mountain]] hands out a random Fossil from previous generations, including the Dome and Helix Fossils, once per day. If brought to the [[Nacrene Gym|Nacrene Museum]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
Rocks purchased in {{DL|Join Avenue|Antique Shop}}s of [[Pokémon Black and White Versions 2|Black 2 and White 2]]&#039;s [[Join Avenue]] may contain Dome or Helix Fossils.&lt;br /&gt;
&lt;br /&gt;
Both Dome and Helix Fossils can be found via Rock Smash in the [[Glittering Cave]], but they are {{DL|Version exclusive|Generation VI|exclusive to Pokémon Y}}.&lt;br /&gt;
&lt;br /&gt;
===Flavor text===&lt;br /&gt;
====Dome Fossil====&lt;br /&gt;
{{movedesc|rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|A fossil of a Pokémon that lived in prehistoric times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|E}}|A piece of ancient marine Pokémon&#039;s shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev3|BWB2W2}}|A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}|A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Helix Fossil====&lt;br /&gt;
{{movedesc|rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|A fossil of a Pokémon that lived in prehistoric times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|E}}|A piece of ancient marine Pokémon&#039;s seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev3|BWB2W2}}|A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}|A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
[[File:Dome Fossil anime.png|thumb|right|250px|A Dome Fossil in the anime]]&lt;br /&gt;
In the {{pkmn|anime}}, Dome Fossils are seen in &#039;&#039;[[EP089|Shell Shock!]]&#039;&#039;. They make up the structure of an island, and are revived into Kabuto in red moonlight, causing the whole island to collapse and sink.&lt;br /&gt;
&lt;br /&gt;
A Dome Fossil made a cameo appearance in &#039;&#039;[[DP107|Ancient Family Matters!]]&#039;&#039; during a visual representation of [[Roark]]&#039;s love of Fossils in an argument with [[Byron]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW014|A Night in the Nacrene City Museum!]]&#039;&#039;, a Dome Fossil was first seen chasing [[Hawes]], as he claimed it to be doing, but was later seen safely placed in a display case. Hawes later explained what it was to Ash and {{ashfr}}. It was later revealed that the {{p|Yamask}} in the Nacrene City Museum was using its move {{m|Psychic}} to make the Dome Fossil float and chase after Hawes after he put its mask in a display case, thinking that it was a replica Yamask mask given to him as a gift from the company that made a {{p|Cofagrigus}} replica after purchasing it from them for the museum.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
[[File:Super Nerd PO.png|210px|left|thumb|Dome and Helix Fossils in Pokémon Origins]]&lt;br /&gt;
Helix and Dome Fossils briefly appeared in the [[Pokémon Origins]] episode &#039;&#039;[[PO02|File 2 - Cubone]]&#039;&#039;, where they were shown being hogged by a {{tc|Super Nerd}} at [[Mt. Moon]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Both Fossils appear on the artwork for the {{TCG|Mysterious Fossil}} card. However, the artwork depicts the Dome Fossil as the Fossil of a {{p|Kabutops}}, Kabuto&#039;s evolution, rather than of a Kabuto. The two Fossils were later split off into their own individual cards.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Trainer|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Fossil|Mysterious Fossil|62}}|type=Trainer|enset=Fossil|enrarity=Common|ennum=62/62|jpsetlink=Fossil|jpset=Mystery of the Fossils|jprarity=Common|enset2=Legendary Collection|enrarity2=Common|ennum2=109/110|enset3=EX Sandstorm|enrarity3=Common|ennum3=91/100|enset4=EX Legend Maker|enrarity4=Common|ennum4=79/92|jpsetlink4=EX Legend Maker|jpset4=Mirage Forest|jprarity4=Uncommon|jpnum4=078/086|enset5=EX Holon Phantoms|enrarity5=Common|ennum5=92/110|enset6=EX Power Keepers|enrarity6=Common|ennum6=85/108|jpsetlink6=EX Power Keepers|jpset6=World Champions Pack|jprarity6=Common|jpnum6=087/108}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Dome Fossil|89}}|type=Trainer|enset=Majestic Dawn|enrarity=Common|ennum=89/100|jpsetlink=Moonlit Pursuit/Dawn Dash|jpset=Dawn Dash|jprarity=Uncommon|ensetlink2=Platinum: Arceus|enset2=Arceus|enrarity2=Common|ennum2=92/99|jpsetlink2=Platinum: Arceus|jpset2=Advent of Arceus|jprarity2=Uncommon|jpnum2=082/090}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Helix Fossil|91}}|type=Trainer|enset=Majestic Dawn|enrarity=Common|ennum=91/100|jpsetlink=Moonlit Pursuit/Dawn Dash|jpset=Moonlit Pursuit|jprarity=Uncommon|ensetlink2=Platinum: Arceus|enset2=Arceus|enrarity2=Common|ennum2=93/99|jpsetlink2=Platinum: Arceus|jpset2=Advent of Arceus|jprarity2=Uncommon|jpnum2=081/090}}&lt;br /&gt;
{{cardlist/footer|Trainer}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Underground===&lt;br /&gt;
This is the artwork of the Fossils in [[The Underground]]:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Helix Fossil 1.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Dome Fossil.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dream World===&lt;br /&gt;
This is the artwork of the Fossils in the [[Pokémon Dream World]]:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Helix Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dome Fossil Sprite.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Twitch Plays Pokemon]] has spawned a number of memes about a religion centered around the Helix Fossil.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Dome&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|fr=Fossile Dôme&lt;br /&gt;
|de=Domfossil&lt;br /&gt;
|it=Domofossile&lt;br /&gt;
|es=Fósil Domo&lt;br /&gt;
|ko=껍질화석 &#039;&#039;Kkeopjil Hwaseok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&#039;&#039;Helix&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|fr=Fossile Nautile&lt;br /&gt;
|de=Helixfossil&lt;br /&gt;
|it=Helixfossile&lt;br /&gt;
|es=Fósil Helix&lt;br /&gt;
|ko=조개화석 &#039;&#039;Jogae Hwaseok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Fossil}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fossils]]&lt;br /&gt;
[[Category:Key items]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nautile]]&lt;br /&gt;
[[it:Domofossile e Helixfossile]]&lt;br /&gt;
[[ja:かいのカセキ]]&lt;br /&gt;
[[zh:贝之化石（道具）]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Helix_Fossil&amp;diff=2142028</id>
		<title>Helix Fossil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Helix_Fossil&amp;diff=2142028"/>
		<updated>2014-07-08T06:30:05Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: add captions to images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bag Dome Fossil Sprite.png|frame|Dome Fossil]]&lt;br /&gt;
[[File:Bag Helix Fossil Sprite.png|frame|Helix Fossil]]&lt;br /&gt;
The &#039;&#039;&#039;Dome Fossil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こうらのカセキ&#039;&#039;&#039; &#039;&#039;Carapace Fossil&#039;&#039;) and &#039;&#039;&#039;Helix Fossil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かいのカセキ&#039;&#039;&#039; &#039;&#039;Shellfish Fossil&#039;&#039;) are [[Fossil]]s which can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Helix Fossil artwork.png|thumb|right|Helix Fossil artwork from Generation I]]In the Generation I and III games, the Dome and Helix Fossils are [[key item]]s found in [[Mt. Moon]] after defeating a {{tc|Super Nerd}}. While both are present, {{player}}s are allowed to choose only one, as the other one will be taken by the Super Nerd. If brought to the [[Pokémon Lab]] on [[Cinnabar Island]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively. The Pokémon extracted from the Super Nerd&#039;s Fossil is seen in the zoo just outside the {{safari|Kanto}}. &lt;br /&gt;
&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}, they are no longer key items, being demoted to simply items. They can be found by mining in [[the Underground]] after obtaining the [[National Pokédex]]. Helix Fossils are more common in Diamond while Dome Fossils are more common in Pearl. If brought to the [[Oreburgh Mining Museum]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the Dome and Helix Fossils can be found randomly by {{m|Rock Smash|smashing rocks}} at the [[Ruins of Alph]]. The Dome Fossil is exclusive to SoulSilver while the Helix Fossil is exclusive to HeartGold. If brought to the [[Pewter Museum of Science]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, a {{tc|Worker}} in the [[Ice Rock]] room of [[Twist Mountain]] hands out a random Fossil from previous generations, including the Dome and Helix Fossils, once per day. If brought to the [[Nacrene Gym|Nacrene Museum]], the Dome and Helix Fossils can be regenerated into {{p|Kabuto}} and {{p|Omanyte}}, respectively.&lt;br /&gt;
&lt;br /&gt;
Rocks purchased in {{DL|Join Avenue|Antique Shop}}s of [[Pokémon Black and White Versions 2|Black 2 and White 2]]&#039;s [[Join Avenue]] may contain Dome or Helix Fossils.&lt;br /&gt;
&lt;br /&gt;
Both Dome and Helix Fossils can be found via Rock Smash in the [[Glittering Cave]], but they are {{DL|Version exclusive|Generation VI|exclusive to Pokémon Y}}.&lt;br /&gt;
&lt;br /&gt;
===Flavor text===&lt;br /&gt;
====Dome Fossil====&lt;br /&gt;
{{movedesc|rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|A fossil of a Pokémon that lived in prehistoric times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|E}}|A piece of ancient marine Pokémon&#039;s shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev3|BWB2W2}}|A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}|A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Helix Fossil====&lt;br /&gt;
{{movedesc|rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|A fossil of a Pokémon that lived in prehistoric times.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|E}}|A piece of ancient marine Pokémon&#039;s seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev3|BWB2W2}}|A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}|A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
[[File:Dome Fossil anime.png|thumb|right|250px|A Dome Fossil in the anime]]&lt;br /&gt;
In the {{pkmn|anime}}, Dome Fossils are seen in &#039;&#039;[[EP089|Shell Shock!]]&#039;&#039;. They make up the structure of an island, and are revived into Kabuto in red moonlight, causing the whole island to collapse and sink.&lt;br /&gt;
&lt;br /&gt;
A Dome Fossil made a cameo appearance in &#039;&#039;[[DP107|Ancient Family Matters!]]&#039;&#039; during a visual representation of [[Roark]]&#039;s love of Fossils in an argument with [[Byron]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW014|A Night in the Nacrene City Museum!]]&#039;&#039;, a Dome Fossil was first seen chasing [[Hawes]], as he claimed it to be doing, but was later seen safely placed in a display case. Hawes later explained what it was to Ash and {{ashfr}}. It was later revealed that the {{p|Yamask}} in the Nacrene City Museum was using its move {{m|Psychic}} to make the Dome Fossil float and chase after Hawes after he put its mask in a display case, thinking that it was a replica Yamask mask given to him as a gift from the company that made a {{p|Cofagrigus}} replica after purchasing it from them for the museum.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
[[File:Super Nerd PO.png|210px|left|thumb|Dome and Helix Fossils in Pokémon Origins]]&lt;br /&gt;
Helix and Dome Fossils briefly appeared in the [[Pokémon Origins]] episode &#039;&#039;[[PO02|File 2 - Cubone]]&#039;&#039;, where they were shown being hogged by a {{tc|Super Nerd}} at [[Mt. Moon]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Both Fossils appear on the artwork for the {{TCG|Mysterious Fossil}} card. However, the artwork depicts the Dome Fossil as the Fossil of a {{p|Kabutops}}, Kabuto&#039;s evolution, rather than of a Kabuto. The two Fossils were later split off into their own individual cards.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Trainer|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Fossil|Mysterious Fossil|62}}|type=Trainer|enset=Fossil|enrarity=Common|ennum=62/62|jpsetlink=Fossil|jpset=Mystery of the Fossils|jprarity=Common|enset2=Legendary Collection|enrarity2=Common|ennum2=109/110|enset3=EX Sandstorm|enrarity3=Common|ennum3=91/100|enset4=EX Legend Maker|enrarity4=Common|ennum4=79/92|jpsetlink4=EX Legend Maker|jpset4=Mirage Forest|jprarity4=Uncommon|jpnum4=078/086|enset5=EX Holon Phantoms|enrarity5=Common|ennum5=92/110|enset6=EX Power Keepers|enrarity6=Common|ennum6=85/108|jpsetlink6=EX Power Keepers|jpset6=World Champions Pack|jprarity6=Common|jpnum6=087/108}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Dome Fossil|89}}|type=Trainer|enset=Majestic Dawn|enrarity=Common|ennum=89/100|jpsetlink=Moonlit Pursuit/Dawn Dash|jpset=Dawn Dash|jprarity=Uncommon|ensetlink2=Platinum: Arceus|enset2=Arceus|enrarity2=Common|ennum2=92/99|jpsetlink2=Platinum: Arceus|jpset2=Advent of Arceus|jprarity2=Uncommon|jpnum2=082/090}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Helix Fossil|91}}|type=Trainer|enset=Majestic Dawn|enrarity=Common|ennum=91/100|jpsetlink=Moonlit Pursuit/Dawn Dash|jpset=Moonlit Pursuit|jprarity=Uncommon|ensetlink2=Platinum: Arceus|enset2=Arceus|enrarity2=Common|ennum2=93/99|jpsetlink2=Platinum: Arceus|jpset2=Advent of Arceus|jprarity2=Uncommon|jpnum2=081/090}}&lt;br /&gt;
{{cardlist/footer|Trainer}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Underground===&lt;br /&gt;
This is the artwork of the Fossils in [[The Underground]]:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Helix Fossil 1.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Dome Fossil.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dream World===&lt;br /&gt;
This is the artwork of the Fossils in the [[Pokémon Dream World]]:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Helix Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dome Fossil Sprite.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;  |&lt;br /&gt;
&#039;&#039;Dome&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|fr=Fossile Dôme&lt;br /&gt;
|de=Domfossil&lt;br /&gt;
|it=Domofossile&lt;br /&gt;
|es=Fósil Domo&lt;br /&gt;
|ko=껍질화석 &#039;&#039;Kkeopjil Hwaseok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&#039;&#039;Helix&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color light}}|bordercolor={{rock color}}&lt;br /&gt;
|fr=Fossile Nautile&lt;br /&gt;
|de=Helixfossil&lt;br /&gt;
|it=Helixfossile&lt;br /&gt;
|es=Fósil Helix&lt;br /&gt;
|ko=조개화석 &#039;&#039;Jogae Hwaseok&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Fossil}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fossils]]&lt;br /&gt;
[[Category:Key items]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nautile]]&lt;br /&gt;
[[it:Domofossile e Helixfossile]]&lt;br /&gt;
[[ja:かいのカセキ]]&lt;br /&gt;
[[zh:贝之化石（道具）]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Twitch_Plays_Pok%C3%A9mon&amp;diff=2139374</id>
		<title>Twitch Plays Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Twitch_Plays_Pok%C3%A9mon&amp;diff=2139374"/>
		<updated>2014-07-02T01:47:38Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Gameplay changes */ why C-gear was disabled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EditTimer|6}}&lt;br /&gt;
{{current event}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
TO DO:&lt;br /&gt;
- Fix tenses&lt;br /&gt;
- Confirm Released Pokemon are sorted Chronologically and correct if not (GEN 1 &amp;amp; 2)&lt;br /&gt;
- Confirm Inventory/PC Items are sorted the same way they are in the save file and correct if not (GEN 2 Only)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[File:Twitch Plays Pokémon logo.png|thumb|Twitch Plays Pokémon logo]]&lt;br /&gt;
&#039;&#039;&#039;Twitch Plays Pokémon&#039;&#039;&#039; is a {{wp|Twitch (website)|Twitch}} channel that streams play-throughs of [[ROM hacks|modded versions]] of Pokémon games, where the viewers control the game by commenting button presses. The stream went live on February 13, 2014 at 01:23:18 {{wp|Greenwich Mean Time|GMT}}. After the viewers finished {{game|Red}} on March 1, 2014, the stream displayed a timer, counting down the time until the next adventure started. On March 2, 2014, viewers began playing a modded version of {{game|Crystal}} that had all Pokémon available without having to communicate with another game. On March 15, 2014, shortly before the players defeated {{ga|Red}}, a timer started counting down from one week for the start of {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
The stream peaked at around 120,000 viewers during its first playthrough, and has been the most viewed live Twitch stream for periods of time. Only footage from 2d 11h of the first stream onward has been saved, which can be found [http://www.twitch.tv/twitchplayspokemon/profile/pastBroadcasts here]. Timestamps mentioned in this article follow the format of &amp;quot;#d #h #m #s&amp;quot; (day, hour, minute, second).&lt;br /&gt;
&lt;br /&gt;
==Pokémon Red==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Twitch users controlled the character by submitting case-insensitive button names through the chat. Valid commands were A, B, up, down, left, right, and Start; Select previously was valid, but after it was used to [[Soft resetting|soft reset]] the game, it was disabled due to having no other significant functional purpose. Each input in the chat was processed for one frame of gameplay, so the process of canceling [[evolution]] required three consecutive inputs of the B button in anarchy mode.&lt;br /&gt;
&lt;br /&gt;
Originally, players would simply submit buttons and the game would execute as many as possible. However, after players were stuck in the [[Team Rocket Hideout]] for almost 24 hours on the first [[spinner]] puzzle, the host implemented a system where players could choose between anarchy (the original method) and democracy. In democracy mode, players&#039; button presses are instead tallied, and then the most popular is executed; also, players can enter compound and iterative commands (such as &amp;quot;start9&amp;quot; and &amp;quot;upleft&amp;quot;). The &amp;quot;wait&amp;quot; command was also available in democracy mode, in which, when inputted, the player character takes no action until the next non-&amp;quot;wait&amp;quot; command is received. Players could vote to switch between anarchy and democracy by using &amp;quot;democracy&amp;quot; and &amp;quot;anarchy&amp;quot; as if they were buttons. 80% of the votes were required to switch from anarchy to democracy mode, whilst only 50% of the votes are required to switch from democracy to anarchy mode. The host said that the reason behind the asymmetry is that, with the previous system of requiring 75% of votes for a switch in either direction, it took a smaller majority to disrupt democracy mode than it did to reinstate anarchy mode. &lt;br /&gt;
&lt;br /&gt;
Simple tasks had often become extremely difficult due to the high number of players; players had spent hours trying to teach [[HM]] moves, {{m|cut}} down trees, pass through areas with [[ledge]]s, and reach crucial points in the game.&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
&#039;&#039;For more information regarding Pokémon captured and items obtained, see [[Twitch Plays Pokémon/Pokémon Red|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[player character]] used the default name of {{ga|Red|RED}} and started with {{p|Charmander}}. The player entered the [[Hall of Fame]] and finished the end credits at 16d 7h 50m 40s. After the game was continued, it froze and the timer was reset permanently to 16d 7h 50m 19s, with a timer counting down from approximately 27 hours reading &amp;quot;A new adventure will begin&amp;quot;. The header above the video was later changed to &amp;quot;TwitchPlaysPokemon playing Gold/Silver/Crystal&amp;quot;. The save file has reached the maximum amount of playtime that can be recorded within the game, 255 hours.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=F5F5F5&lt;br /&gt;
|bordercolor=464646&lt;br /&gt;
|headcolor=B190E9&lt;br /&gt;
|sprite=Spr RB Red 2.png&lt;br /&gt;
|prize={{PDollar}}40398&lt;br /&gt;
|name=RED&lt;br /&gt;
|game={{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
|location=Hall of Fame&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/1&lt;br /&gt;
|game=Red&lt;br /&gt;
|ndex=145&lt;br /&gt;
|pokemon=Zapdos&lt;br /&gt;
|nickname=AA–j&lt;br /&gt;
|level=81&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|move1=ThunderShock|move1type=Electric&lt;br /&gt;
|move2=Drill Peck|move2type=Flying&lt;br /&gt;
|move3=Take Down|move3type=Normal&lt;br /&gt;
|move4=Thunder|move4type=Electric}}&lt;br /&gt;
|{{Pokémon/1&lt;br /&gt;
|game=Red&lt;br /&gt;
|ndex=034&lt;br /&gt;
|pokemon=Nidoking&lt;br /&gt;
|nickname=AAAAAAAAAA&lt;br /&gt;
|level=54&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Poison Sting|move2type=Poison&lt;br /&gt;
|move3=Strength|move3type=Normal&lt;br /&gt;
|move4=Fury Attack|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/1&lt;br /&gt;
|game=Red&lt;br /&gt;
|ndex=139&lt;br /&gt;
|pokemon=Omastar&lt;br /&gt;
|nickname=OMASTAR&lt;br /&gt;
|level=52&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Water&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Withdraw|move2type=Water&lt;br /&gt;
|move3=Surf|move3type=Water&lt;br /&gt;
|move4=Horn Attack|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color=F5F5F5}}&lt;br /&gt;
|{{Pokémon/1&lt;br /&gt;
|game=Red&lt;br /&gt;
|ndex=049&lt;br /&gt;
|pokemon=Venomoth&lt;br /&gt;
|nickname=AATTVVV&lt;br /&gt;
|level=39&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Disable|move1type=Normal&lt;br /&gt;
|move2=PoisonPowder|move2type=Poison&lt;br /&gt;
|move3=Leech Life|move3type=Bug&lt;br /&gt;
|move4=Stun Spore|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/1&lt;br /&gt;
|game=Red&lt;br /&gt;
|ndex=131&lt;br /&gt;
|pokemon=Lapras&lt;br /&gt;
|nickname=AIIIIIIRRR&lt;br /&gt;
|level=31&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|move1=Confuse Ray|move1type=Ghost&lt;br /&gt;
|move2=Mist|move2type=Ice&lt;br /&gt;
|move3=Surf|move3type=Water&lt;br /&gt;
|move4=Strength|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/1&lt;br /&gt;
|game=Red&lt;br /&gt;
|ndex=018&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|nickname=aaabaaajss&lt;br /&gt;
|level=69&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Mirror Move|move1type=Flying&lt;br /&gt;
|move2=Sand-Attack|move2type=Normal&lt;br /&gt;
|move3=Quick Attack|move3type=Normal&lt;br /&gt;
|move4=Sky Attack|move4type=Flying}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Crystal==&lt;br /&gt;
27 hours after Twitch viewers defeated {{ga|Blue}} in Pokémon Red, {{game|Crystal}} was started, on March 2, 2014. Unlike Red, an entirely new game was started, allowing viewers to name the [[player character]]: AJDNNW, Trainer ID of 47901. At 9d 21h 24m 49s days, and four battles against [[Lance]], the players became the {{pkmn|Champion}}. After the credits, the players started a new game, which was quickly reset to the aftermath of resuming the initial adventure at [[New Bark Town]]. At 12d 5h, anarchy mode was permanently established and the players were given the deadline of one week to defeat Red. After the deadline, a {{game|Emerald}} playthrough will begin automatically. After 13d 2h 2m 41s, and seven attempts, Red was defeated. The game was last saved on {{rt|36|Johto}}, near the crossroads where {{p|Sudowoodo}} is encountered.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
Originally, during Pokémon Red, players would vote to choose between anarchy and democracy as the game progressed. With the start of a new game, this system was changed to a different style, where players are no longer allowed to change between anarchy and democracy at any time. Instead, the game starts in anarchy mode while a timer counts down at the top of the stream. At the start of every hour after the start of the game, the countdown reaches zero and democracy mode takes over. In democracy mode, players are allowed to vote for which button they want used, along with both an option to vote for &amp;quot;anarchy&amp;quot; and to vote for the &amp;quot;wait&amp;quot; command. If anarchy is the most popular command when the votes are tallied, then the game will automatically switch back to anarchy. The countdown is then set again to reach zero at the next hour, whether it is in an actual hour or in a minute.&lt;br /&gt;
&lt;br /&gt;
Around 7d 4h, the anarchy/democracy was adjusted once again. It was completely overhauled into a new system, in which a certain command had to be entered ten times within a period of 500 milliseconds for it to be executed. This system was briefly abolished an hour later, reverting back to the format described in the previous paragraph, until resuming the new form twenty minutes later. Anarchy/democracy was re-established at 8d 5h.&lt;br /&gt;
&lt;br /&gt;
Hacks in this game were more prevalent compared to the previous game. For example, the players obtained {{p|Steelix}} when {{p|Onix}} evolved at [[level]] 35. Red&#039;s NPC team is identical to his final team in the previous game, barring [[nickname]]s; their levels were adjusted to match the levels of Red&#039;s original team in Crystal.&amp;lt;ref&amp;gt;[http://kotaku.com/lord-helix-makes-a-most-unexpected-return-in-twitch-pl-1543901152 Lord Helix Makes A Most Unexpected Return In &#039;Twitch Plays Pokémon&#039; - Kotaku]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;For more information regarding Pokémon captured and items obtained, see [[Twitch Plays Pokémon/Pokémon Crystal|here]].&#039;&#039;&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=F5F5F5&lt;br /&gt;
|bordercolor=464646&lt;br /&gt;
|headcolor=B190E9&lt;br /&gt;
|sprite=Spr C Ethan.png&lt;br /&gt;
|prize={{PDollar}}10711&lt;br /&gt;
|name=AJDNNW&lt;br /&gt;
|game=C&lt;br /&gt;
|location=Johto Route 36&lt;br /&gt;
|locationname=Route 36&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/2|game=Crystal|&lt;br /&gt;
|ndex=208&lt;br /&gt;
|pokemon=Steelix&lt;br /&gt;
|nickname=AAJRR RRR&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=73&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|move1=Rock Throw|move1type=Rock&lt;br /&gt;
|move2=Strength|move2type=Normal&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Iron Tail|move4type=Steel}}&lt;br /&gt;
|{{Pokémon/2|game=Crystal|&lt;br /&gt;
|ndex=149&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|nickname=KT   &lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=63&lt;br /&gt;
|held=Max Revive&lt;br /&gt;
|move1=Outrage|move1type=Dragon&lt;br /&gt;
|move2=DragonBreath|move2type=Dragon&lt;br /&gt;
|move3=Twister|move3type=Dragon&lt;br /&gt;
|move4=Waterfall|move4type=Water}}&lt;br /&gt;
|{{Pokémon/2|game=Crystal|&lt;br /&gt;
|ndex=196&lt;br /&gt;
|pokemon=Espeon&lt;br /&gt;
|nickname=AAAS  RJ-I&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=54&lt;br /&gt;
|held=Ice Berry&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Morning Sun|move1type=Normal&lt;br /&gt;
|move2=Flash|move2type=Normal&lt;br /&gt;
|move3=Attract|move3type=Normal&lt;br /&gt;
|move4=Psychic|move4type=Psychic}}&lt;br /&gt;
{{Party/Div|color=F5F5F5}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/2|game=Crystal|&lt;br /&gt;
|ndex=160&lt;br /&gt;
|pokemon=Feraligatr&lt;br /&gt;
|nickname=AAAAtttta&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=85&lt;br /&gt;
|held=Ice Heal&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Cut|move2type=Normal&lt;br /&gt;
|move3=Icy Wind|move3type=Ice}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/2|game=Crystal|&lt;br /&gt;
|ndex=018&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|nickname=BBBBBD&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=64&lt;br /&gt;
|held=SlowpokeTail&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|move1=Fly|move1type=Flying&lt;br /&gt;
|move2=Quick Attack|move2type=Normal&lt;br /&gt;
|move3=Wing Attack|move3type=Flying&lt;br /&gt;
|move4=Mirror Move|move4type=Flying}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald==&lt;br /&gt;
After Red was defeated in Pokémon Crystal, the timer for {{game|Emerald}} to begin was not reset. In the meantime, the site hosting Twitch Plays Pokémon featured various games, including fan-made Pokémon games, {{pkmn|anime}} episodes via [[Game Boy Advance Video]], and other [[Nintendo]] games such as {{zw|The Legend of Zelda: Link&#039;s Awakening}}, {{gsu|Golden Sun (game)|Golden Sun}}, [[Pokémon Pinball: Ruby &amp;amp; Sapphire]], and {{wb|Mother 3}}.&lt;br /&gt;
&lt;br /&gt;
At 15d 4h 30m 46s, Azumarill became Twitch&#039;s first to reach [[Level]] 100. At 16d 22h 28m, a {{Shiny}} {{p|Chinchou}} was encountered and subsequently knocked out. The player defeated the {{pkmn|Champion}} [[Wallace]] at 20d 21h 55m 29s.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
Unlike Pokémon Red and Pokémon Crystal, Pokémon Emerald is being played in high definition and is not a modded version of the game. Also, democracy mode was completely disabled, with pure anarchy enabled, making the game more akin to the first half of the Red run. Furthermore, the bottom of the screen now permanently displays each Pokémon the player has in the [[party]], including [[level]]s and percentage of [[HP]] remaining. This display also reflects the order of the party whenever the party is being viewed in-game. The L and R buttons are also available as command options, since Pokémon Emerald is a [[Game Boy Advance]] game.&lt;br /&gt;
&lt;br /&gt;
At 6d 8h, it appears as if, while still in anarchy mode, players could now link multiple commands at once (termed as &amp;quot;combinations&amp;quot;/&amp;quot;combos&amp;quot;); unlike democracy mode, where linked commands were done in sequence, these linked commands are considered to be buttons pressed at the same frame in the game. The input of a combination in the chat consists of two commands divided by &amp;quot;+&amp;quot; signs (such as &amp;quot;B+Left&amp;quot;, which would make the player run to the left). Also, Select was enabled, with Start disabled. At 6d 9h, Start was temporarily enabled for several minutes, before a new system was enacted, enabling Select again (without Start). Start and Select are alternatively available once each per minute.&lt;br /&gt;
&lt;br /&gt;
At 8d 9h, the feed was edited for each comment posted in the chat to be read in a robotic voice, but was removed shortly after.&lt;br /&gt;
&lt;br /&gt;
Approximately at 10d 11h 17m, it was noted that the Select button was not disabled, but that inputs of the sequence of &amp;quot;SelectBRA&amp;quot; would be modified to become &amp;quot;SelectB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Wait&amp;quot; command can also be inputted in the chat (lasting for exactly the time that is assigned to that particular input), despite anarchy mode being active; however, &amp;quot;Wait&amp;quot; cannot be combined with any command. Certain combinations of commands are prohibited and may not appear in the same combination, consisting of &amp;quot;Left and Right&amp;quot;, &amp;quot;Up and Down&amp;quot;, and &amp;quot;Start and Select&amp;quot;. Moreover, identical commands may not be repeated within the same combination (for instance, &amp;quot;Left+Left&amp;quot; would be an invalid combination).&lt;br /&gt;
&lt;br /&gt;
At 12d 17h 32m 41s, a timer of 60 minutes was enacted to count down to democracy mode, in response to the difficulty of [[Seafloor Cavern]]. Now, after an hour&#039;s worth of anarchy, there is a five-minute voting session on whether to keep anarchy or switch to democracy. Should it switch to democracy, it is subject to switching back to anarchy at any time with enough votes. Commands can still be linked, which (if enacted) will be executed in a frame-by-frame state. Unlike past streams, a maximum of three commands can be linked.&lt;br /&gt;
&lt;br /&gt;
At around 14d 20h, a timer of was put in between the game time count and the next vote for anarchy/democracy, counting down from 3d 4h for an automatic start of a {{game|FireRed and LeafGreen|s|FireRed}} stream with random Pokémon encounters. With {{pkmn|Champion}} [[Wallace]] undefeated at 18d 0h 3m, at which point the FireRed stream was to presumably begin, the host added an extension of 3d 1h to the FireRed timer, citing that they &amp;quot;overestimated everyone&#039;s ability to finish Pokémon Emerald&amp;quot; and had never intended the time limit to be implemented as a definitive/strict time limit. The Select option was then removed sometime in the next two days.&lt;br /&gt;
&lt;br /&gt;
===Player&#039;s name and gender===&lt;br /&gt;
As the Select button was not initially disabled, the game was inadvertently [[Soft resetting|soft reset]] several times. The {{ga|Brendan|male character}} was almost selected and named MILTON, before the {{ga|May|female character}} was selected and named &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;/&#039;. The game was then soft reset and the female character was selected, named CAMILA. After being soft reset a third time, the game was saved under a character named {{ga|Brendan|T}}. Despite [[saving]], the game was soft reset a fourth time. The female character was selected and almost named HAZEL. This was canceled and the male character was selected, almost being named REID. The female character was almost named !!?, before settling on a final name of A.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;For more information regarding Pokémon captured and items obtained, see [[Twitch Plays Pokémon/Pokémon Emerald|here]].&#039;&#039;&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=F5F5F5&lt;br /&gt;
|bordercolor=464646&lt;br /&gt;
|headcolor=B190E9&lt;br /&gt;
|sprite=Spr E May.png&lt;br /&gt;
|prize={{PDollar}}51789&lt;br /&gt;
|name=A&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Hall of Fame&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald&lt;br /&gt;
|ndex=297&lt;br /&gt;
|pokemon=Hariyama&lt;br /&gt;
|nickname=A♀NIIIIc33&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=79&lt;br /&gt;
|held=Nugget&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|move1=Brick Break|move1type=Fighting&lt;br /&gt;
|move2=Strength|move2type=Normal&lt;br /&gt;
|move3=Reversal|move3type=Fighting&lt;br /&gt;
|move4=Rock Smash|move4type=Fighting}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|nickname=MIGHTYENA&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=50&lt;br /&gt;
|held=Heart Scale&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Crunch|move1type=Dark&lt;br /&gt;
|move4=Double-Edge|move4type=Normal&lt;br /&gt;
|move2=Strength|move2type=Normal&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald&lt;br /&gt;
|ndex=045&lt;br /&gt;
|pokemon=Vileplume&lt;br /&gt;
|nickname=VILEPLUME&lt;br /&gt;
|level=49&lt;br /&gt;
|gender=female&lt;br /&gt;
|held=Poké Ball&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison&lt;br /&gt;
|move4=Giga Drain|move4type=Grass&lt;br /&gt;
|move3=Sleep Powder|move3type=Grass&lt;br /&gt;
|move1=Petal Dance|move1type=Grass}}&lt;br /&gt;
{{Party/Div|color=F5F5F5}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald&lt;br /&gt;
|ndex=075&lt;br /&gt;
|pokemon=Graveler&lt;br /&gt;
|nickname=&amp;amp;nbsp;-5‘‘‘7‘‘Y&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=68&lt;br /&gt;
|held=TM03&lt;br /&gt;
|bagsprite=TM Water&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|type1=Rock|type2=Ground&lt;br /&gt;
|move4=Double-Edge|move4type=Normal&lt;br /&gt;
|move3=Rock Throw|move3type=Rock&lt;br /&gt;
|move1=Rock Blast|move1type=Rock&lt;br /&gt;
|move2=Strength|move2type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald&lt;br /&gt;
|ndex=073&lt;br /&gt;
|pokemon=Tentacruel&lt;br /&gt;
|nickname=GJKLFFZ&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=80&lt;br /&gt;
|held=Sea Incense&lt;br /&gt;
|ability=Liquid Ooze&lt;br /&gt;
|type1=Water|type2=Poison&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Hidden Power|move2type=Electric&lt;br /&gt;
|move3=Dive|move3type=Water&lt;br /&gt;
|move4=Waterfall|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald&lt;br /&gt;
|ndex=184&lt;br /&gt;
|pokemon=Azumarill&lt;br /&gt;
|nickname=M ---/&#039;/&#039;4&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=100&lt;br /&gt;
|held=Lax Incense&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Rollout|move1type=Rock&lt;br /&gt;
|move2=Surf|move2type=Water&lt;br /&gt;
|move4=Rock Smash|move4type=Fighting&lt;br /&gt;
|move3=Strength|move3type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed==&lt;br /&gt;
Pokémon FireRed was originally planned to start on April 8, 2014. However, the host added a few more days to the Emerald playthrough since the Elite Four had not yet been defeated in the time given. The Elite Four was finally beaten on April 11, 2014. &lt;br /&gt;
&lt;br /&gt;
FireRed was started at 2:00 AM, April 12, 2014, UTC. Rather than the conventional FireRed version, a randomized game was started, with the starter being a level 5 {{p|Machop}} with {{a|Truant}}. Additionally, it is also modified so that Pokémon names are not in all capitals (e.g. &amp;quot;Bulbasaur&amp;quot; rather than &amp;quot;BULBASAUR&amp;quot;). However, {{p|Farfetch&#039;d}} is displayed as &amp;quot;Farfetch&#039;D&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The player defeated {{tc|Champion}} {{ga|Blue|GREEN}} at the [[Pokémon League]] at 15d 2h 1m. The timer for {{game|Platinum}} then started from 6d.&lt;br /&gt;
&lt;br /&gt;
At 7d 5h 16m, a {{shiny}} {{p|Pikachu}} was encountered.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
At the beginning of the game, the game was placed in permanent anarchy mode with no ability to vote for democracy.&lt;br /&gt;
&lt;br /&gt;
In this randomizer, the possible wild and Trainers&#039; Pokémon in an area, their [[Level Up]] moves, their Abilities, and their held Items are all randomly pre-determined. A link showing each Pokémon&#039;s altered Abilities and Level Up set can be found [https://sites.google.com/site/tppfireredwildpokemon/ here] and [https://docs.google.com/document/d/1lSkC9F-p-gKbdWthuFd6t4HnQIIvvSUf7GZ-ajm94kg/pub here].&lt;br /&gt;
&lt;br /&gt;
At 3d 19h 45m, colors were added to usernames in the box showing the commands being entered. Each color represents what game the user first participated in: white is for Pokémon Red, purple is for Pokémon Crystal, green is for Pokémon Emerald, and orange is for Pokémon FireRed.&lt;br /&gt;
&lt;br /&gt;
At 5d 3h 28m, hour-long countdowns for anarchy were once again re-enabled, in response to the spinner maze of the Rocket Hideout.&lt;br /&gt;
&lt;br /&gt;
At approximately 8d, the anarchy/democracy timer was changed so that the timer to countdown to democracy lasts 70 minutes. Also, it was implemented that every fifty minutes, the commentary in the chat box would be read in robotic voices for twenty minutes.&lt;br /&gt;
&lt;br /&gt;
At 14d 23h 33m the robotic voices and democracy were removed. In addition, a timer counting down to the start of {{game|Platinum}} was added. At 15d 1h 44m, the timer was changed to 6d 15m.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;For more information regarding Pokémon captured and items obtained, see [[Twitch Plays Pokémon/Pokémon FireRed|here]].&#039;&#039;&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=F5F5F5&lt;br /&gt;
|bordercolor=464646&lt;br /&gt;
|headcolor=B190E9&lt;br /&gt;
|sprite=Spr FRLG Leaf.png&lt;br /&gt;
|prize={{PDollar}}44940&lt;br /&gt;
|name=A&lt;br /&gt;
|game={{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
|location=Hall of Fame&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3|game=FireRed|&lt;br /&gt;
|ndex=334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=54&lt;br /&gt;
|held=Metal Coat&lt;br /&gt;
|ability=Trace&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|move1=Cut|move1type=Normal&lt;br /&gt;
|move2=Return|move2type=Normal&lt;br /&gt;
|move3=Drill Peck|move3type=Flying&lt;br /&gt;
|move4=Fly|move4type=Flying}}&lt;br /&gt;
|{{Pokémon/3|game=FireRed|&lt;br /&gt;
|ndex=151&lt;br /&gt;
|pokemon=Mew&lt;br /&gt;
|nickname=MARC&lt;br /&gt;
|level=57&lt;br /&gt;
|held=Shoal Shell&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Body Slam|move1type=Normal&lt;br /&gt;
|move2=Surf|move2type=Water&lt;br /&gt;
|move3=Rollout|move3type=Rock&lt;br /&gt;
|move4=Follow Me|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=FireRed|&lt;br /&gt;
|ndex=284&lt;br /&gt;
|pokemon=Masquerain&lt;br /&gt;
|nickname=AATUUUUNN&amp;amp;nbsp;&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=58&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|type1=Bug|type2=Flying&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying&lt;br /&gt;
|move2=Hyper Beam|move2type=Normal&lt;br /&gt;
|move3=Leech Life|move3type=Bug&lt;br /&gt;
|move4=Fly|move4type=Flying}}&lt;br /&gt;
{{Party/Div|color=F5F5F5}}&lt;br /&gt;
|{{Pokémon/3|game=FireRed|&lt;br /&gt;
|ndex=009&lt;br /&gt;
|pokemon=Blastoise&lt;br /&gt;
|nickname=TTABCIJIJD&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=60&lt;br /&gt;
|held=Super Potion&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Octazooka|move1type=Water&lt;br /&gt;
|move2=Thrash|move2type=Normal&lt;br /&gt;
|move3=Surf|move3type=Water&lt;br /&gt;
|move4=Cut|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=FireRed|&lt;br /&gt;
|ndex=028&lt;br /&gt;
|pokemon=Sandslash&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=63&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|move1=Metal Claw|move1type=Steel&lt;br /&gt;
|move2=Tackle|move2type=Normal&lt;br /&gt;
|move3=Take Down|move3type=Normal&lt;br /&gt;
|move4=Strength|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=FireRed|&lt;br /&gt;
|ndex=289&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|nickname=CCCDJCCCC5&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=66&lt;br /&gt;
|held=Hard Stone&lt;br /&gt;
|ability=Minus&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Return|move1type=Normal&lt;br /&gt;
|move2=Tri Attack|move2type=Normal&lt;br /&gt;
|move3=Fly|move3type=Flying&lt;br /&gt;
|move4=Strength|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Platinum==&lt;br /&gt;
Pokémon Platinum was planned to start on April 29, 2014, but was later changed to start on May 2, 2014 following the premature victory of FireRed. During the wait period, [[Pokémon Stadium 2]] was introduced. 3 v. 3 computer-controlled battles selecting moves randomly with randomly selected [[Prime Cup]] [[Rental Pokémon]] are conducted, and users can placing bets on either the team. Each user has {{pdollar}}1000 to use initially, but they will never have less than {{pdollar}}100. Also available was {{smw|Mario Party DS}} until the countdown reached 2h, at which point the title screen for Platinum was displayed. {{ga|Barry}}, the rival, was given the name &amp;quot;Pearl&amp;quot;, one of his default names. The Pokémon Stadium 2 stream continued to be playable until 1d 11h. It reset and resumed play on 1d 8h 40m 50s, and is still ongoing.&lt;br /&gt;
&lt;br /&gt;
The player defeated [[Champion]] [[Cynthia]] at the [[Pokémon League]] at 17d 11h 38m. This was the first time a game was completed with an anarchy-only system, as well as the first time the party was not fully evolved (discounting the {{p|Graveler}} from Emerald).&lt;br /&gt;
&lt;br /&gt;
At 5d 11h 16m, Bronzor contracted [[Pokérus]], and it spread to the other party members. At 6d 22h 6m a {{Shiny}} {{p|Geodude}} was encountered.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
In order to use the touch screen, players can enter inputs as coordinates in a (x,y) format. The coordinates can range from (1,1) to (256,192). Since this is a DS game, X and Y are now enabled as commands; START and SELECT are disabled.&lt;br /&gt;
&lt;br /&gt;
In addition to the colors introduced during the Pokémon FireRed run (for the usernames in the box where the commands are being entered), gray was introduced for users who first participated in Pokémon Platinum. The team display also now shows the amount of Badges and money earned, as well as the both the total numbers of [[Pokémon species]] caught and seen. It also displays the moves, gender, and some [[status condition]]s of the current Pokémon in the party.&lt;br /&gt;
&lt;br /&gt;
As opposed to past games, only one frame of B instead of three is needed to cancel evolution, making evolution much more difficult. Also, occasionally (often on raining routes), the screen glitches up so that the player character is surrounded by a black square(s).&lt;br /&gt;
&lt;br /&gt;
At 7d 8h 37m the START and Y buttons were enabled.&lt;br /&gt;
&lt;br /&gt;
At 16d 20h 7m, a timer was implemented counting down from 4d 47m to a randomized {{game|HeartGold}} game. This timer was not readjusted following Cynthia&#039;s defeat.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;For more information regarding Pokémon captured and items obtained, see [[Twitch Plays Pokémon/Pokémon Platinum|here]].&#039;&#039;&lt;br /&gt;
{{Party/Single|color=F5F5F5&lt;br /&gt;
|bordercolor=464646&lt;br /&gt;
|headcolor=B190E9&lt;br /&gt;
|sprite=Spr Pt Lucas.png&lt;br /&gt;
|prize={{PDollar}}246611&lt;br /&gt;
|name=nqpppnl&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Hall of Fame&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/4|game=Platinum|&lt;br /&gt;
|ndex=403 f&lt;br /&gt;
|pokemon=Shinx&lt;br /&gt;
|nickname=0&amp;quot;☀ ☀0☀☺ ☹ &lt;br /&gt;
|gender=female&lt;br /&gt;
|level=63[[File:PokérusIC IV cured.png]]&lt;br /&gt;
|held=Bloom Mail&lt;br /&gt;
|ability=Rivalry&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Return|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Discharge|move2type=Electric|move2cat=Special&lt;br /&gt;
|move3=Roar|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Thunderbolt|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/4|game=Platinum|&lt;br /&gt;
|ndex=400 f&lt;br /&gt;
|pokemon=Bibarel&lt;br /&gt;
|nickname=00&amp;amp;nbsp;&amp;amp;nbsp;00 06&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=93&lt;br /&gt;
|held=TM57&lt;br /&gt;
|bagsprite=TM Electric&lt;br /&gt;
|ability=Simple&lt;br /&gt;
|type1=Normal|type2=Water&lt;br /&gt;
|move1=Waterfall|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Surf|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Superpower|move3type=Fighting|move3cat=Physical&lt;br /&gt;
|move4=Rock Climb|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4|game=Platinum|&lt;br /&gt;
|ndex=136&lt;br /&gt;
|pokemon=Flareon&lt;br /&gt;
|nickname=FLAREON&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=97[[File:PokérusIC IV cured.png]]&lt;br /&gt;
|held=Air Mail&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|move1=Rock Smash|move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2=Fire Fang|move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3=Strength|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Fire Blast|move4type=Fire|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color=F5F5F5}}&lt;br /&gt;
|{{Pokémon/4|game=Platinum|&lt;br /&gt;
|ndex=042 m&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|nickname=GOLBAT&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=54[[File:PokérusIC IV cured.png]]&lt;br /&gt;
|held=Air Mail&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|move1=Air Slash|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Leech Life|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Air Cutter|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/4|game=Platinum|&lt;br /&gt;
|ndex=437&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|nickname=BRONZONG&lt;br /&gt;
|level=68[[File:PokérusIC IV cured.png]]&lt;br /&gt;
|held=Bloom Mail&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|move1=Confuse Ray|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Payback|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4|game=Platinum|&lt;br /&gt;
|ndex=407 f&lt;br /&gt;
|pokemon=Roserade&lt;br /&gt;
|nickname=!☂!!☀! !:1&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71[[File:PokérusIC IV cured.png]]&lt;br /&gt;
|held=Bloom Mail&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move1=Stun Spore|move1type=Grass|move1cat=Status&lt;br /&gt;
|move2=Absorb|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Petal Dance|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Cut|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon HeartGold==&lt;br /&gt;
A randomized version of Pokémon HeartGold started on May 23, 2014. The {{ga|Silver|Rival}} was named 4. At 11d 9h 9m {{pkmn|Champion}} [[Lance]] was defeated, marking the completion of the [[Johto League]].&lt;br /&gt;
&lt;br /&gt;
At 18d 20h 33m {{ga|Leaf|A}} was defeated atop of [[Mt. Silver]]. The game was last saved in [[Violet City]].&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
In contrast with the randomized FireRed game, certain NPCs carry different teams depending on time of day.&lt;br /&gt;
&lt;br /&gt;
In addition to the colors used during the Pokémon Platinum run (for the usernames in the box where the commands are being entered), yellow-gold was introduced for users who first participated in Pokémon HeartGold.&lt;br /&gt;
&lt;br /&gt;
Instead of requiring to know {{m|Mimic}}, {{p|Bonsly}} [[evolve]]s at [[Level]] 17.&lt;br /&gt;
&lt;br /&gt;
At 2d 8h the streamer said that if players couldn&#039;t get through the [[Ecruteak Gym]] in at least 12 hours, then the stream would change from anarchy.&lt;br /&gt;
&lt;br /&gt;
At 2d 20h, the Pokémon Stadium 2 stream started to display a leader board of all users active within the past twenty-four hours with over {{pdollar}}10000.&lt;br /&gt;
&lt;br /&gt;
At 3d 3h, a ten minute countdown to anarchy appeared, but democracy was immediately voted back in afterwards and no subsequent timer reappeared.&lt;br /&gt;
&lt;br /&gt;
At 14d 20h 29m a timer was implemented counting down from 7d 21h to the start of {{game|Black}}.&lt;br /&gt;
&lt;br /&gt;
Similar to how {{ga|Red}}&#039;s team in {{game|Crystal}} was based on the player&#039;s team from the {{game|Red}} run, Red in this game is replaced by {{ga|Leaf}} (albeit retaining the name &amp;quot;Red&amp;quot; due to hacking difficulties) who has a team based off the {{game|FireRed}} run.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;For more information regarding Pokémon captured and items obtained, see [[Twitch Plays Pokémon/Pokémon HeartGold|here]].&#039;&#039;&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=F5F5F5&lt;br /&gt;
|bordercolor=464646&lt;br /&gt;
|headcolor=B190E9&lt;br /&gt;
|sprite=Spr HGSS Lyra.png&lt;br /&gt;
|name=aoooo&lt;br /&gt;
|prize={{pdollar}}360942&lt;br /&gt;
|game={{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
|location=Violet City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=139&lt;br /&gt;
|pokemon=Omastar&lt;br /&gt;
|nickname=OMASTAR&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Rock|type2=Water&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|move1=Muddy Water|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Water Spout|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Water Pulse|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Surf|move4type=Water|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=329&lt;br /&gt;
|pokemon=Vibrava&lt;br /&gt;
|nickname=,&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=86&lt;br /&gt;
|type1=Ground|type2=Dragon&lt;br /&gt;
|ability=Arena Trap&lt;br /&gt;
|move1=Trump Card|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Magnitude|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Bone Club|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Hammer Arm|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=185 m&lt;br /&gt;
|pokemon=Sudowoodo&lt;br /&gt;
|nickname=A&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Sniper&lt;br /&gt;
|move1=Cut|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Strength|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Surf|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Rock Wrecker|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color=F5F5F5}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=178&lt;br /&gt;
|spritegender=female shiny&lt;br /&gt;
|pokemon=Xatu&lt;br /&gt;
|nickname=xrr♂&amp;amp;nbsp;&amp;amp;nbsp;♢&amp;amp;nbsp;&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=100&lt;br /&gt;
|held=Nugget&lt;br /&gt;
|type1=Psychic|type2=Flying&lt;br /&gt;
|ability=Hustle&lt;br /&gt;
|move1=Amnesia|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Fly|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Whirlpool|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Mist Ball|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=411&lt;br /&gt;
|pokemon=Bastiodon&lt;br /&gt;
|nickname=BASTIODON&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=89&lt;br /&gt;
|held=Splash Plate&lt;br /&gt;
|type1=Rock|type2=Steel&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|move1=Rock Climb|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Cut|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Surf|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Magnet Bomb|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=409&lt;br /&gt;
|pokemon=Rampardos&lt;br /&gt;
|nickname=6&amp;amp;nbsp;&amp;amp;nbsp;♢‘j&amp;amp;nbsp;&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|move1=Double Hit|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Waterfall|move2type=Water|move2cat=Physical&lt;br /&gt;
|move3=Magnitude|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Surf|move4type=Water|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Black==&lt;br /&gt;
Pokémon Black began when the timer reached 20h 29m 19s.&lt;br /&gt;
&lt;br /&gt;
The player defeated [[Ghetsis]] at 12d 18h 18m.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
In addition to the colors used during the Pokémon HeartGold run (for the usernames in the box where the commands are being entered), black text with a white outline was introduced for users who first participated in Pokémon Black. In addition, inputs are received at a faster rate compared to previous games.&lt;br /&gt;
&lt;br /&gt;
At 0d 20h 39m the [[C-Gear]] was permanently turned off, after several visits to the [[Entralink]] in a short period of time hindered progress.&lt;br /&gt;
&lt;br /&gt;
Following the defeat of Ghetsis, a timer was implemented counting down from 8d 5h to the start of {{game|Black 2}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;For more information regarding Pokémon captured and items obtained, see [[Twitch Plays Pokémon/Pokémon Black|here]].&#039;&#039;&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=F5F5F5&lt;br /&gt;
|bordercolor=464646&lt;br /&gt;
|headcolor=B190E9&lt;br /&gt;
|sprite=Spr BW Hilbert.png&lt;br /&gt;
|name=GMYC&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|prize={{pdollar}}96160&lt;br /&gt;
|game=Bl&lt;br /&gt;
|location=Nuvema Town&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=585S&lt;br /&gt;
|pokemon=Deerling&lt;br /&gt;
|nickname=&amp;amp;nbsp;5&amp;amp;nbsp;&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=63[[File:PokérusIC V cured.png]]&lt;br /&gt;
|type1=Normal|type2=Grass&lt;br /&gt;
|ability=Sap Sipper&lt;br /&gt;
|move1=Nature Power|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Double-Edge|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Leech Seed|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Jump Kick|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=595&lt;br /&gt;
|pokemon=Joltik&lt;br /&gt;
|nickname=&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;~***&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=69[[File:PokérusIC V cured.png]]&lt;br /&gt;
|held=Exp. Share&lt;br /&gt;
|type1=Bug|type2=Electric&lt;br /&gt;
|ability=Unnerve&lt;br /&gt;
|move1=Bug Buzz|move1type=Bug|move1cat=Special&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric|move2cat=Special&lt;br /&gt;
|move3=Sucker Punch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=621&lt;br /&gt;
|pokemon=Druddigon&lt;br /&gt;
|nickname=Dru&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=68&lt;br /&gt;
|held=Great Ball&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|ability=Sheer Force&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Shadow Claw|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Strength|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Revenge|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color=F5F5F5}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=523&lt;br /&gt;
|pokemon=Zebstrika&lt;br /&gt;
|nickname=aMH&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=75[[File:PokérusIC V cured.png]]&lt;br /&gt;
|held=Great Ball&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Lightningrod&lt;br /&gt;
|move1=Wild Charge|move1type=Electric|move1cat=Physical&lt;br /&gt;
|move2=Flame Charge|move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3=Discharge|move3type=Electric|move3cat=Special&lt;br /&gt;
|move4=Spark|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=520&lt;br /&gt;
|pokemon=Tranquill&lt;br /&gt;
|nickname=QQQQ&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56[[File:PokérusIC V cured.png]]&lt;br /&gt;
|held=Poison Gem&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|move1=Razor Wind|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Fly|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Tailwind|move4type=Flying|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=535&lt;br /&gt;
|pokemon=Tympole&lt;br /&gt;
|nickname=NONNQWMMSO&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=64[[File:PokérusIC V cured.png]]&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Hydro Pump|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Hyper Voice|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Surf|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Muddy Water|move4type=Water|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Host==&lt;br /&gt;
The host currently wishes to remain anonymous, but has revealed that they are Australian. The host has stated that they wish to intervene as little as possible. Previously, the host had suspected that they may have had to do so for the {{safari|Kanto}} due to the imposed step limit, but ultimately, Kanto&#039;s Safari Zone was completed using democracy mode during the Pokémon Red stream.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the host has throttled the Start Button, to prevent people using it simply to interrupt progress; Twitch users who submit Start as a command will be put in Slow Mode. The host also had to intervene when the game was soft reset, so that the save file was not overwritten; after this, the host disabled the Select Button since it had no other significant function (the early games used it solely for sorting items in the player&#039;s [[Bag]] or a Pokémon&#039;s [[move]]s). Later, the host added the anarchy/democracy system to help players overcome otherwise incredibly difficult tasks such as the [[Team Rocket Hideout]] spinner maze.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.twitch.tv/twitchplayspokemon Twitch Plays Pokémon official channel]&lt;br /&gt;
**[http://www.twitch.tv/twitchplayspokemon/profile/pastBroadcasts Twitch Plays Pokémon archived footage]&lt;br /&gt;
*[https://sites.google.com/site/twitchplayspokemonstatus/ Progress-tracking Google Doc for Pokémon Black]&lt;br /&gt;
** [https://sites.google.com/site/twitchplayspokemonstatus/red-archive Archived Google Doc for Pokémon Red]&lt;br /&gt;
** [https://sites.google.com/site/twitchplayspokemonstatus/crystal-archive Archived Google Doc for Pokémon Crystal]&lt;br /&gt;
** [https://sites.google.com/site/twitchplayspokemonstatus/emerald-archive Archived Google Doc for Pokémon Emerald]&lt;br /&gt;
** [https://sites.google.com/site/twitchplayspokemonstatus/firered-archive Archived Google Doc for Pokémon FireRed]&lt;br /&gt;
** [https://sites.google.com/site/twitchplayspokemonstatus/platinum-archive Archived Google Doc for Pokémon Platinum]&lt;br /&gt;
** [https://sites.google.com/site/twitchplayspokemonstatus/heartgold-archive Archived Google Doc for Pokémon HeartGold]&lt;br /&gt;
*[http://www.twitchplayspokemon.org/ TwitchPlaysPokémon.org]&lt;br /&gt;
* [http://www.reddit.com/r/twitchplayspokemon Twitch Plays Pokémon] on {{wp|Reddit}}&lt;br /&gt;
**[http://www.reddit.com/live/sw7bubeycai6hey4ciytwamw3a Twitch Plays Pokémon live-update thread for Pokémon Red (archive)]&lt;br /&gt;
** [http://www.reddit.com/live/m5n42gvbpyi6hdisciytwamw3a Twitch Plays Pokémon live-update thread for Pokémon Crystal (archive)]&lt;br /&gt;
** [http://www.reddit.com/live/nawsz3vn7ui6hdsgciytwcxadi Twitch Plays Pokémon live-update thread for Pokémon Emerald (archive)]&lt;br /&gt;
** [http://www.reddit.com/live/dwbv72v7myi6hbktciytwcxadi Twitch Plays Pokémon live-update thread for Pokémon FireRed (archive)]&lt;br /&gt;
** [http://www.reddit.com/live/6p6msbgpzai6hfj4ciytwamw3a Twitch Plays Pokémon live-update thread for Pokémon Platinum (archive)]&lt;br /&gt;
** [http://www.reddit.com/live/7nc7jmhci4i6hiqkciytwamw3a Twitch Plays Pokémon live-update thread for Pokémon HeartGold (archive)]&lt;br /&gt;
** [http://www.reddit.com/live/ai4lsxxr2yi6hnnyciytwaiufu Twitch Plays Pokémon live-update thread for Pokémon Black]&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/LetsPlay/TwitchPlaysPokemon Twitch Plays Pokémon] on {{wp|TVTropes}}&lt;br /&gt;
*{{wp|Twitch Plays Pokémon}} on {{wp|Wikipedia}}&lt;br /&gt;
*[http://badatvideogames.net/2014/02/16/an-interview-with-the-creator-of-twitchplayspokemon/ Interview with host]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fandom]]&lt;br /&gt;
&lt;br /&gt;
[[it:Twitch Plays Pokémon]]&lt;br /&gt;
[[zh:Twitch Plays Pokémon]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Options&amp;diff=2138960</id>
		<title>Talk:Options</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Options&amp;diff=2138960"/>
		<updated>2014-07-01T04:41:55Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* L = A in HG/SS vs X/Y */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Style ==&lt;br /&gt;
I think the page should maybe include an explaination of the different &#039;battle styles&#039;. Basically, &#039;shift&#039; is the standard setting, where after you defeat each of the oppont&#039;s pokemon, you&#039;re asked if you&#039;d like to switch pokemon, whereas with &#039;set&#039; you keep playing with the same pokemon until it&#039;s KO&#039;d or you switch it out, etc. I&#039;m sure someone else can put it more eloquently.--[[User:Oatzy|Oatzy]] 22:21, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pokémon Ranger&#039;&#039; joke ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Pokémon Ranger&#039;&#039;, [[Professor Hastings]] makes a joke about the Options menu in &#039;&#039;Pokémon&#039;&#039; games. Something about how they need to reconsider their options, and then he clarifies he&#039;s not talking about things like text settings. He even calls it an &amp;quot;inside joke&amp;quot;. Is this notable in any way to mention here, or is it too minor? [[User:1337star|1337star]] ([[User talk:1337star|talk]]) 04:29, 11 January 2013 (UTC)&lt;br /&gt;
:It&#039;s already on [[breaking the fourth wall]]; it probably could be put here too. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:38, 11 January 2013 (UTC)&lt;br /&gt;
::It&#039;d be nice to check the equivalent Japanese text to confirm that it is not a localization &amp;quot;easter egg&amp;quot;. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 23:31, 26 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== L = A in HG/SS vs X/Y ==&lt;br /&gt;
&lt;br /&gt;
Maybe I&#039;m just crazy, but I remember using the L=A setting in Soul Silver and not having any trouble. But in X, I found it more annoying than helpful, because it applies even in the PC, so it&#039;s no longer possible to switch boxes using the L/R buttons. I&#039;m sure in HG/SS, even with this setting, L/R would switch boxes in the PC. Can anyone confirm? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 04:41, 1 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Options&amp;diff=2138959</id>
		<title>Options</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Options&amp;diff=2138959"/>
		<updated>2014-07-01T04:39:36Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* List of options */ adding some more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|article|Check the Japanese names of the options and their settings in Generation VI so that any missing kanji is added accordingly}}&lt;br /&gt;
{{bad picture|intro section|Needs picture from Generation VI}}&lt;br /&gt;
[[File:Platinum options.png|frame|The Options menu in {{v2|Platinum}}]]&lt;br /&gt;
The &#039;&#039;&#039;Options&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|設定|せってい}}&#039;&#039;&#039; &#039;&#039;options&#039;&#039;) menu in the [[core series]] [[Pokémon games]] provides the management of settings that the {{player}} can modify to change aspects of the game. It can be accessed by selecting the corresponding entry on the [[menu]]. The available settings differ throughout the various games.&lt;br /&gt;
&lt;br /&gt;
From {{game|Red and Green|s}} to {{game|Emerald}}, the Options menu can also be accessed from the title screen. It is no longer possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.&lt;br /&gt;
&lt;br /&gt;
==List of options==&lt;br /&gt;
===In every game===&lt;br /&gt;
====Text Speed====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Text Speed&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|話|はなし}}の{{tt|速さ|はやさ}}&#039;&#039;&#039; &#039;&#039;text speed&#039;&#039;) is the setting that controls the speed of the text in the speech box. There are three available speeds: &#039;&#039;&#039;&amp;lt;sc&amp;gt;Slow&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|遅い|おそい}}&#039;&#039;&#039; &#039;&#039;slow&#039;&#039;), &#039;&#039;&#039;&amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|普通|ふつう}}&#039;&#039;&#039; &#039;&#039;normal&#039;&#039;), and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Fast&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|速い|はやい}}&#039;&#039;&#039; &#039;&#039;fast&#039;&#039;). The default speed is &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Prior to {{g|X and Y}}, the &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt; speed is called &#039;&#039;&#039;&amp;lt;sc&amp;gt;Medium&amp;lt;/sc&amp;gt;&#039;&#039;&#039; in the English versions, being rendered as &#039;&#039;&#039;MID&#039;&#039;&#039; from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}.&lt;br /&gt;
&lt;br /&gt;
In Red, Green, Blue, Yellow, Gold and Silver, the text speed could be set to a fourth option using [[cheats]] or [[glitches]], disabling the delay entirely.&lt;br /&gt;
&lt;br /&gt;
====Battle Effects====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Battle Effects&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|戦闘|せんとう}}アニメ&#039;&#039;&#039; &#039;&#039;battle animation&#039;&#039;) is the setting that controls the appearance of [[battle animation]]s. There are two available states: &#039;&#039;&#039;&amp;lt;sc&amp;gt;On&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みる&#039;&#039;&#039; &#039;&#039;view&#039;&#039;) and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Off&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みない&#039;&#039;&#039; &#039;&#039;do not view&#039;&#039;). The default state is &amp;lt;sc&amp;gt;On&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In {{game|Red and Blue|s}}, the setting is called &#039;&#039;&#039;&amp;lt;sc&amp;gt;Battle Animation&amp;lt;/sc&amp;gt;&#039;&#039;&#039;. In {{game|Yellow}}, it is simply called &#039;&#039;&#039;&amp;lt;sc&amp;gt;Animation&amp;lt;/sc&amp;gt;&#039;&#039;&#039;. From {{game|Gold and Silver|s}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, it is called &#039;&#039;&#039;&amp;lt;sc&amp;gt;Battle Scene&amp;lt;/sc&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the Japanese {{game2|Red|Green|Blue}}, the setting is called &#039;&#039;&#039;せんとうアニメーション&#039;&#039;&#039; (note that アニメーション is the full form of アニメ &#039;&#039;{{wp|anime}}&#039;&#039;, and that the latter is the form used since Pokémon Yellow). Also in these games and in the Japanese {{game2|Gold|Silver|Crystal}}, the &amp;lt;sc&amp;gt;On&amp;lt;/sc&amp;gt; state is called &#039;&#039;&#039;じっくりみる&#039;&#039;&#039; &#039;&#039;show&#039;&#039; and the &amp;lt;sc&amp;gt;Off&amp;lt;/sc&amp;gt; state is called &#039;&#039;&#039;とばしてみる&#039;&#039;&#039; &#039;&#039;hide&#039;&#039;. In the Japanese {{game2|Ruby|Sapphire|Emerald}}, the setting is called &#039;&#039;&#039;せんとうエフェクト&#039;&#039;&#039; &#039;&#039;battle effects&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In generation 1, battle effects are displayed during the [[champion]] battle even if this option is set to Off.&lt;br /&gt;
&lt;br /&gt;
====Battle Style====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Battle Style&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|試合|しあい}}のルール&#039;&#039;&#039; &#039;&#039;game rules&#039;&#039;), rendered as &#039;&#039;&#039;&amp;lt;sc&amp;gt;BattleStyle&amp;lt;/sc&amp;gt;&#039;&#039;&#039; in {{game|Yellow}}, is the setting that controls the [[Recall|switching]] of {{OBP|Pokémon|species}} in-between one {{pkmn|Trainer}}&#039;s Pokémon [[fainting]]. There are two choices: &#039;&#039;&#039;&amp;lt;sc&amp;gt;Switch&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いれかえ&#039;&#039;&#039; &#039;&#039;switch&#039;&#039;), which allows the {{player}} to call a different Pokémon when the opposing Pokémon faints, and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Set&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かちぬき&#039;&#039;&#039; &#039;&#039;knockout&#039;&#039;), which will have the next Pokémon immediately sent out. The default choice is &amp;lt;sc&amp;gt;Switch&amp;lt;/sc&amp;gt; but in a [[Double Battle|Double]] or [[Triple Battle]], the battle style will always be &amp;lt;sc&amp;gt;Set&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], if the choice is &amp;lt;sc&amp;gt;Set&amp;lt;/sc&amp;gt; and the player&#039;s Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;sc&amp;gt;Switch&amp;lt;/sc&amp;gt; choice is called &#039;&#039;&#039;&amp;lt;sc&amp;gt;Shift&amp;lt;/sc&amp;gt;&#039;&#039;&#039; in the English versions of games released before {{g|X and Y}}. In the Japanese [[Generation I]] and {{gen|II}} games, &amp;lt;sc&amp;gt;Switch&amp;lt;/sc&amp;gt; is called &#039;&#039;&#039;いれかえタイプ&#039;&#039;&#039; &#039;&#039;switching type&#039;&#039; and &amp;lt;sc&amp;gt;Set&amp;lt;/sc&amp;gt; is called &#039;&#039;&#039;かちぬきタイプ&#039;&#039;&#039; &#039;&#039;knockout type&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In specific games===&lt;br /&gt;
====Sound====&lt;br /&gt;
{{incomplete|section|What are the differences between the three earphone choices in Yellow?}}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Sound&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サウンド&#039;&#039;&#039; &#039;&#039;sound&#039;&#039;) is an option that appears from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}. This setting controls how audio is played through the {{wp|Loudspeaker|speakers}} of the handheld. In most games, the {{player}} can choose between &#039;&#039;&#039;&amp;lt;sc&amp;gt;Mono&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;モノラル&#039;&#039;&#039; &#039;&#039;monaural&#039;&#039;) and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Stereo&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ステレオ&#039;&#039;&#039; &#039;&#039;stereo&#039;&#039;). The default choice from Pokémon Yellow to {{game|Emerald}} is &amp;lt;sc&amp;gt;Mono&amp;lt;/sc&amp;gt;, having been changed to &amp;lt;sc&amp;gt;Stereo&amp;lt;/sc&amp;gt; from {{game|Diamond and Pearl|s}} onwards. &amp;lt;sc&amp;gt;{{wp|Monaural|Mono}}&amp;lt;/sc&amp;gt; sets the audio to one sound channel so that the same sound comes out of both speakers, while &amp;lt;sc&amp;gt;{{wp|Stereophonic sound|Stereo}}&amp;lt;/sc&amp;gt; sets the audio to use two sound channels so that different sounds may come out of different speakers to give the illusion of audio coming from different directions.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, instead of &amp;lt;sc&amp;gt;Stereo&amp;lt;/sc&amp;gt;, the player can choose &#039;&#039;&#039;&amp;lt;sc&amp;gt;Earphone1&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イヤホン１&#039;&#039;&#039; &#039;&#039;earphone 1&#039;&#039;), &#039;&#039;&#039;&amp;lt;sc&amp;gt;Earphone2&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イヤホン２&#039;&#039;&#039; &#039;&#039;earphone 2&#039;&#039;), or &#039;&#039;&#039;&amp;lt;sc&amp;gt;Earphone3&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イヤホン３&#039;&#039;&#039; &#039;&#039;earphone 3&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Print====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Print&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プリントのこさ&#039;&#039;&#039; &#039;&#039;print density&#039;&#039;) is an option that only appears in {{game|Yellow}}, {{3v2|Gold|Silver|Crystal}}. This setting controls the contrast of prints through the [[Game Boy Printer]]. There are five available choices: &#039;&#039;&#039;&amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふつう&#039;&#039;&#039; &#039;&#039;normal&#039;&#039;), &#039;&#039;&#039;&amp;lt;sc&amp;gt;Darker&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ややこい&#039;&#039;&#039; &#039;&#039;darker&#039;&#039;), &#039;&#039;&#039;&amp;lt;sc&amp;gt;Darkest&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こい&#039;&#039;&#039; &#039;&#039;dark&#039;&#039;), &#039;&#039;&#039;&amp;lt;sc&amp;gt;Lightest&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;うすい&#039;&#039;&#039; &#039;&#039;light&#039;&#039;), and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Lighter&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ややうすい&#039;&#039;&#039; &#039;&#039;lighter&#039;&#039;). The default choice is &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Menu Account====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Menu Account&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メニューせつめい&#039;&#039;&#039; &#039;&#039;menu explanation&#039;&#039;) is an option that appears exclusively in {{game2|Gold|Silver|Crystal}}. This setting controls whether or not descriptions appear for the [[menu]] functions. There are two available states: &#039;&#039;&#039;&amp;lt;sc&amp;gt;On&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひょうじする&#039;&#039;&#039; &#039;&#039;display&#039;&#039;) and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Off&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひょうじしない&#039;&#039;&#039; &#039;&#039;do not display&#039;&#039;). The default state is &amp;lt;sc&amp;gt;On&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Frame====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Frame&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウインドウ&#039;&#039;&#039; &#039;&#039;window&#039;&#039;) is an option that appears from {{game|Gold and Silver|s}} to {{game|HeartGold and SoulSilver|s}}. This setting controls the appearance of the border around text boxes. The default frame in every game is &#039;&#039;&#039;&amp;lt;sc&amp;gt;Type 1&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タイプ１&#039;&#039;&#039; &#039;&#039;type 1&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], there are only eight different schemes, but there are ten in {{game|FireRed and LeafGreen|s}} and twenty in {{game2|Ruby|Sapphire|Emerald}} and all of [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
====Button Mode====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Button Mode&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ボタンモード&#039;&#039;&#039; or &#039;&#039;&#039;ボタンのモード&#039;&#039;&#039;{{sup/3|RSE}}, translation: &#039;&#039;button mode&#039;&#039;) is an option that appears since [[Generation III]], although it is notably absent from [[Generation V]]. This setting controls the handheld&#039;s button configuration for the game. The default mode in every game is &amp;lt;sc&amp;gt;Default&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Generation III&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, there are three available modes: &#039;&#039;&#039;&amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノーマル&#039;&#039;&#039; &#039;&#039;normal&#039;&#039;), &#039;&#039;&#039;LR&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ＬＲ&#039;&#039;&#039;), and &#039;&#039;&#039;L=A&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;Ｌ＝Ａ&#039;&#039;&#039;). &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt; restricts the {{player}} to only the A and B buttons, while LR allows using the L and R buttons to switch between certain menus, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt; is renamed to &#039;&#039;&#039;&amp;lt;sc&amp;gt;Help&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヘルプ&#039;&#039;&#039; &#039;&#039;help&#039;&#039;), since pressing the L or R buttons opens the help menu, which contains essential tips about the game for the player. In the Japanese versions, Ｌ＝Ａ is also renamed to &#039;&#039;&#039;かたて&#039;&#039;&#039; &#039;&#039;single-handed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Generation IV&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, &amp;lt;sc&amp;gt;Help&amp;lt;/sc&amp;gt; is renamed back to &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt; and, in the Japanese versions, かたて is renamed back to Ｌ＝Ａ. LR is replaced with &#039;&#039;&#039;&amp;lt;sc&amp;gt;Start=X&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ＳＴＡＲＴ＝Ｘ&#039;&#039;&#039;), wherein the {{player}} can use the &amp;lt;sc&amp;gt;Start&amp;lt;/sc&amp;gt; button instead of the X button to open the [[menu]]. This choice is removed in {{game|HeartGold and SoulSilver|s}}, leaving just &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt; and L=A as available choices.&lt;br /&gt;
&lt;br /&gt;
Unlike in the [[Generation III]] and {{gen|VI}} games, there is no equivalent to LR, whether as an option or as an embedded function.&lt;br /&gt;
&lt;br /&gt;
;Generation VI&lt;br /&gt;
In {{g|X and Y}}, &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt; is renamed &#039;&#039;&#039;&amp;lt;sc&amp;gt;Default&amp;lt;/sc&amp;gt;&#039;&#039;&#039; in the English versions, with the L and R buttons being used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] menus; &amp;lt;sc&amp;gt;L=A&amp;lt;/sc&amp;gt; also returns and a new third option called &#039;&#039;&#039;&amp;lt;sc&amp;gt;No L/R Button&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ＬＲきんし&#039;&#039;&#039; &#039;&#039;No LR&#039;&#039;) is added, which disables the L and R buttons entirely.&lt;br /&gt;
&lt;br /&gt;
====Confirm/Close====&lt;br /&gt;
Only in {{game2|Diamond|Pearl|Platinum}}, a &#039;&#039;&#039;&amp;lt;sc&amp;gt;Confirm&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/4|DP}} (Japanese: &#039;&#039;&#039;けってい&#039;&#039;&#039;{{sup/4|DP}} &#039;&#039;confirm&#039;&#039;) or &#039;&#039;&#039;&amp;lt;sc&amp;gt;Close&amp;lt;/sc&amp;gt;&#039;&#039;&#039;{{sup/4|Pt}} (Japanese: &#039;&#039;&#039;とじる&#039;&#039;&#039;{{sup/4|Pt}} &#039;&#039;close&#039;&#039;) option was added to save the Options menu&#039;s settings. Pressing the B button does not save them, though in Pokémon Platinum, the {{player}} is prompted to confirm any adjustments made to the settings.&lt;br /&gt;
&lt;br /&gt;
====Character mode====&lt;br /&gt;
Exclusively in the Japanese versions starting in {{game|Black and White|s}}, a new option called &#039;&#039;&#039;character mode&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|文字|もじ}}モード&#039;&#039;&#039;) is available. This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}. The two available choices are, in kana-only mode: &#039;&#039;&#039;ひらがな&#039;&#039;&#039; (hiragana) and &#039;&#039;&#039;かんじ&#039;&#039;&#039; (kanji); in kanji mode, they are: &#039;&#039;&#039;ひらがな&#039;&#039;&#039; (hiragana) and &#039;&#039;&#039;{{tt|漢字|かんじ}}&#039;&#039;&#039; (kanji). The default choice is ひらがな.&lt;br /&gt;
&lt;br /&gt;
From the Japanese {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onwards, character mode is the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the {{player}} also has two choices: &#039;&#039;&#039;かな&#039;&#039;&#039; (kana) and &#039;&#039;&#039;{{tt|漢字|かんじ}}&#039;&#039;&#039; (kanji).&lt;br /&gt;
&lt;br /&gt;
Despite [[Generation V]] being the first [[generation]] in which the Japanese versions can optionally use kanji in addition to kana, all Japanese [[core series]] games since [[Generation I]] have included the kanji for the {{wp|Japanese yen|yen}} ({{tt|円|えん}}) due to its use as the game {{wp|currency}}. In contrast, the currency in the international releases is the [[Pokémon Dollar]] and its symbol is {{PDollar}}. In the Japanese versions of the [[Generation IV]] core series games, the kanji used in Japanese dates ({{tt|年|ねん}} &#039;&#039;year&#039;&#039;, {{tt|月|がつ}} &#039;&#039;month&#039;&#039;, and {{tt|日|にち}} &#039;&#039;day&#039;&#039;) are also included.&lt;br /&gt;
&lt;br /&gt;
====Save before IR====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Save before IR&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ＩＲのレポート&#039;&#039;&#039; &#039;&#039;IR report&#039;&#039;) is an option exclusive to the [[Generation V]] games. This setting controls whether the game is [[Saving|saved]] or not before [[C-Gear]] enables [[infrared]] connectivity. There are two available choices: &#039;&#039;&#039;&amp;lt;sc&amp;gt;Save&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|書く|かく}}&#039;&#039;&#039; &#039;&#039;write&#039;&#039;) and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Don&#039;t Save&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|書かない|かかない}}&#039;&#039;&#039; &#039;&#039;do not write&#039;&#039;). The default setting is &amp;lt;sc&amp;gt;Save&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Battle BG====&lt;br /&gt;
{{incomplete|section|Gallery of the battle BGs}}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Battle BG&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|戦闘壁紙|せんとうかべがみ}}&#039;&#039;&#039; &#039;&#039;battle background&#039;&#039;) is an option exclusive to {{g|X and Y}}. This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]]. The default background is &amp;lt;sc&amp;gt;Default&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There are fifteen different backgrounds for the {{player}} to choose from:&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Default&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デフォルト&#039;&#039;&#039; &#039;&#039;default&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Red&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レッド&#039;&#039;&#039; &#039;&#039;red&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Blue&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブルー&#039;&#039;&#039; &#039;&#039;blue&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;{{p|Pikachu}}&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ピカチュウ&#039;&#039;&#039; &#039;&#039;Pikachu&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;{{pkmn2|Starter}}s&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はじめての３たい&#039;&#039;&#039; &#039;&#039;the very first three&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;{{p|Eevee}}&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イーブイ&#039;&#039;&#039; &#039;&#039;Eievui&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Monochrome&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;モノトーン&#039;&#039;&#039; &#039;&#039;monotone&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Stickers&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンシール&#039;&#039;&#039; &#039;&#039;Pokémon Seals&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Tatami&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わふう&#039;&#039;&#039; &#039;&#039;Japanese style&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Floral Print&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はながら&#039;&#039;&#039; &#039;&#039;floral pattern&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Elegant&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エレガント&#039;&#039;&#039; &#039;&#039;elegant&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[Tall grass|Tall Grass]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;くさむら&#039;&#039;&#039; &#039;&#039;tall grass&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Polka Balls&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドット&#039;&#039;&#039; &#039;&#039;polka dots&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Cockpit&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;コックピット&#039;&#039;&#039; &#039;&#039;cockpit&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;Carbon&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カーボン&#039;&#039;&#039; &#039;&#039;carbon&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Forced Save====&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;sc&amp;gt;Forced Save&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|通信|つうしん}}レポート&#039;&#039;&#039; &#039;&#039;communication report&#039;&#039;) is an option exclusive to {{g|X and Y}}. This setting controls whether the game is [[Saving|saved]] or not before [[Player Search System]] {{pkmn|battle}}s and &amp;quot;other communication features&amp;quot;. There are two available choices: &#039;&#039;&#039;&amp;lt;sc&amp;gt;Save&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|書く|かく}}&#039;&#039;&#039; &#039;&#039;write&#039;&#039;) and &#039;&#039;&#039;&amp;lt;sc&amp;gt;Don&#039;t Save&amp;lt;/sc&amp;gt;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|書かない|かかない}}&#039;&#039;&#039; &#039;&#039;do not write&#039;&#039;). The default setting is &amp;lt;sc&amp;gt;Save&amp;lt;/sc&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Menu}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Optionen]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon-Amie&amp;diff=2138949</id>
		<title>Talk:Pokémon-Amie</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon-Amie&amp;diff=2138949"/>
		<updated>2014-07-01T04:19:36Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Affection vs Happiness/Friendship */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Affection ==&lt;br /&gt;
&lt;br /&gt;
The way some people have worded it, it seems that the affection levels for Pokémon-Amie diminish over time. Are they permanent, so you don&#039;t have to play regularly? -- [[User:Pringles|Pringles]] 03:21, 31 October 2013 (UTC)&lt;br /&gt;
:I&#039;m almost positive they can&#039;t go down. At the least, time shouldn&#039;t be enough alone. In my hundred plus hours, I&#039;ve never lost a point of affection. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 04:23, 31 October 2013 (UTC)&lt;br /&gt;
::It won&#039;t diminish on its own. When you fill the affection meter, it will even say you and your Pokémon will be friends. Although, I don&#039;t know if smacking your Pokémon in Amie will have any effect on affection, and I don&#039;t really want to test it to find out. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 10:27, 31 October 2013 (UTC)&lt;br /&gt;
:::The Torchic (now a Blaziken) I got from the Torchic holding Blazikenite distribution keeps losing a point. I don&#039;t know if its a bug or what. I thought it was because I put it in the PC, but only it lost points, none of the others. I got it back up to 5 hearts, but today it was down again. It&#039;s fullness is still full, but the Affection keeps waning. I haven&#039;t let it faint in battle or anything so I don&#039;t know what is going on. I never slap it (is that even possible) poke it or anything negative. All I know is yes, affection will go away.&lt;br /&gt;
&lt;br /&gt;
:::I know I had my Fletchling in the pc for a week and it kept its affection level. Even my Mewtwo who doesn&#039;t show too much emotion when being petted keeps its affection. My Yveltal, a Pokémon possibly based off the Black Death, Both being something that has killed millions keeps its affection. So I guess traded Pokémon are least affectionate? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:31, 26 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
5 Possible reasons for Affection to lower.&lt;br /&gt;
1) Trade/Event Pokémon are hard to maintain affection&lt;br /&gt;
2) PC Storage&lt;br /&gt;
3) Using Recoil Damage moves&lt;br /&gt;
4) Mega Evolving or over Mega Evolving&lt;br /&gt;
5) Jealousy&lt;br /&gt;
&lt;br /&gt;
My original hypothesis was that trade/event Pokémon are hard to maintain their affection levels. I also believed that the PC might have some baring on Affection, as it does on friendship if I remember right. &lt;br /&gt;
&lt;br /&gt;
However, then I realized my Blaziken knew two recoil damaging move, perhaps using recoil moves will lower affection. Also Blaziken is usually my go-to Mega, so perhaps mega evolution will affect the affection level. My third new guess is jealousy. I noticed I had just came from double battles at restaurants when the Affection lowered. As I said, Blaziken is my go-to Mega, and when in mega form or a triple battle, you can&#039;t pet them. However, in a double battle you can pet both if able. Maybe Mega Blaziken got jealous of me only petting the other Pokémon?&lt;br /&gt;
&lt;br /&gt;
If not jealousy in battle, maybe paying more attention to other Pokémon in Pokémon-Amie will cause jealousy? Further research is required. Its possible one or a mixture of these contribute to the loss of Affection. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:32, 27 December 2013 (UTC)&lt;br /&gt;
:My anecdotal evidence is that mega evolving has absolutely no effect. Ditto with trading and jealousy. I only use recoil moves with Rock Head ability, though. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 23:56, 27 December 2013 (UTC)&lt;br /&gt;
But have you mega evolved on Pokémon, and continuously pet its double battle partner? If not, you can&#039;t rule out the jealousy factor. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:41, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flavor preference ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve played in Pokémon-Amie a lot, and after feeding a shiny Relicanth with a hasty nature a bunch of differently-flavored poké puffs, I haven&#039;t seen any difference in hearts given for different flavors of the same type of poké puff.&lt;br /&gt;
If the flavor preferences are the same, then a pokémon with a hasty nature should prefer sweet poké puffs, but normal sweet poké puffs (pink) haven&#039;t been giving any different of a response than the other flavors. [[User:Nevasarini|Nevasarini]] ([[User talk:Nevasarini|talk]]) 18:48, 31 October 2013 (UTC)&lt;br /&gt;
:I doubt Poke Puff preference is related at all to Nature and Berry preference, as the flavors are named different things (Mocha, Sweet, Spice, Mint, Citrus versus Sour, Spicy, Dry, Sweet, Bitter). That said, I also haven&#039;t noticed any of my Pokemon&#039;s heart levels varying based on what flavors they&#039;re eating. Experimentation must be done on whether flavor affects other things instead, like fullness or enjoyment (or if it does indeed affect affection, but to a smaller degree than would be noticeable in most circumstances). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:07, 31 October 2013 (UTC)&lt;br /&gt;
:: I&#039;ve noticed the same thing. Fed one pokemon (over the course of several feedings) every flavour of the first 4 &amp;quot;levels&amp;quot;, each level produced the same amount of hearts for all flavours. I&#039;m going to go ahead and remove that bit in the article. [[User:DragonJTS|DragonJTS]] ([[User talk:DragonJTS|talk]]) 04:30, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Preference ==&lt;br /&gt;
&lt;br /&gt;
I was thinking if it would be a good idea to have a subsection in every Pokémon&#039;s &amp;quot;Game Data&amp;quot; section that tells where Pokémon like and don&#039;t like being petted. I haven&#039;t noticed Pokémon having preferred Poké Puff, but if Pokémon do have preferred flavours, we could add those in the section as well. [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 05:19, 3 November 2013 (UTC)&lt;br /&gt;
:Yeah, I was wondering this too. If so, though, shouldn&#039;t it be put under Biology? [[User:Zaffre|Zaffre]] ([[User talk:Zaffre|talk]]) 04:26, 8 November 2013 (UTC)&lt;br /&gt;
::Well, I was thinking of editing it in to some of the Pokémon pages, but I wasn&#039;t sure what to label it as. Yes, biology seems to be a better fit. Should it be put under physiology as a subsection, where the gender differences also are? Or should it be just a section of biology? [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 03:17, 9 November 2013 (UTC)&lt;br /&gt;
:::Per the new guidelines, Biology sections are not to include subsections any more. (Not all articles have been updated to the standard, but I believe most have by now.) I&#039;m not sure where to put the information, but I can tell you for sure that you&#039;ll be reprimanded if you try to make such wide-sprawling edits without an admin&#039;s approval. I suggest bringing the topic up on one of their talk pages first. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:24, 9 November 2013 (UTC)&lt;br /&gt;
::::Oh, well then we could simply have a paragraph in biology that talks about Pokémon-Amie. Or, we could do what I originally suggested and make it a subsection in Game Data. What do you think? Also, Arceus&#039; biology section might need some editing then. [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 19:33, 9 November 2013 (UTC)&lt;br /&gt;
:::::I personally believe that info like that should be under trivia. That is just my opinion though. Any other ideas besides in biology? We could also create a whole new area for pokemon&#039;s personal preferences/annoyances in pokemon-amie.(Just a thought).--[[User:Darkmaster|Darkmaster]] ([[User talk:Darkmaster|talk]]) 03:05, 11 November 2013 (UTC)&lt;br /&gt;
::::::I personaly think that such info would not fit the trivia section. Pokémon-Amie is a feature/game mechanic of Pokémon X and Y. Just as their is a section for Pokéathlon stats, their should be a section for Pokémon-Amie, we&#039;re just debating where it would fit. Our best choices would be making a paragraph about it in Biology or a subsection of Game Data. {{unsigned|ArtistKyurem}}&lt;br /&gt;
:::::::So shall we begin? [[User:Zaffre|Zaffre]] ([[User talk:Zaffre|talk]]) 00:25, 12 November 2013 (UTC)&lt;br /&gt;
I would be up for putting it as a subsection of Game Data. Better than in trivia, anyways.--[[User:Darkmaster|Darkmaster]] ([[User talk:Darkmaster|talk]]) 00:44, 12 November 2013 (UTC)&lt;br /&gt;
:I think it fits better in Biology, but I&#039;m okay with almost anywhere but Trivia. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 01:08, 12 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 5-star reactions ==&lt;br /&gt;
&lt;br /&gt;
Whenever I use a Full Restore or stuff like that on my Blaziken, it says, &amp;quot;Blaziken (in this case &amp;lt;Pokémon&amp;gt;) is thrilled to bits!&amp;quot;. Just noticed that&#039;s not on the page. -- [[User:Pringles|Pringles]] 00:23, 10 November 2013 (UTC)&lt;br /&gt;
Add to that, when my Pokémon&#039;s at low health, it says something like, &amp;quot;&amp;lt;Pokémon&amp;gt; is in a bit of a pinch. It looks like it&#039;s going to cry&amp;quot; -- [[User:Pringles|Pringles]] 02:26, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minigames ==&lt;br /&gt;
&lt;br /&gt;
Do we want to fulfill the Minigame pages that are linked to in the Interaction section? I&#039;ve been putting a bunch of information in the Discussion page for the Berry Picker game, (Lack sufficient privileges to create new pages). Data is accurate, but could probably use some formatting.&lt;br /&gt;
[[User:RickBo|RickBo]] ([[User talk:RickBo|talk]]) 20:18, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traded Pokémon Affection will decrease? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that several times my Blaziken, which I got as a Torchic from the distribution event with the OT of XY and the trainer ID of 10123 will lose a heart if deposited and stored in the box. Now I kept my other maxed out Pokémon in the same box for the same amount of time, but only the Blaziken lost a heart. The other Pokémon lost fullness, but that was it in terms of losing anything gained through Pokémon-Amie. &lt;br /&gt;
&lt;br /&gt;
This has happened at least twice now, and each time I had to work hard to get Blaziken back up to 5 hearts. Its almost like it resets to the point when it received the 4th star&lt;br /&gt;
&lt;br /&gt;
I kind of vaguely remember that depositing Pokémon will cause friendship to dip, perhaps affection from Pokémon-Amie is the same? Has anyone else experienced a similar phenomena? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:23, 24 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sleep Status Condition ==&lt;br /&gt;
&lt;br /&gt;
It would seem that a Pokémon who is asleep cannot be petted. This makes sense in a way, but there is still no evidence if its just petting or if its the other benefits such as increased experience gaining. I think we need a team of people to try and figure this out, the problem is getting the sleep status and winning a battle is a tall task. I only one because of recoil damage.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:43, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pitch ==&lt;br /&gt;
&lt;br /&gt;
I noticed the other day, when petting both Combusken and Espurr, that in an area they do not like to be pet, the pitch of the rubbing sound gets slightly lower. In this case, it&#039;s when I rub the stylus on Combusken&#039;s three feathers on its head and Espurr&#039;s ears. I realize they don&#039;t like that when their eyes open and sometimes slant a little like they&#039;re glaring at me. And when I rub a spot that my Pokémon seems to like very much (identified by their mouth opening very wide and their eyes shutting tighter than before, it seems) the pitch of the rubbing effect gets a little higher. Should this be added in the article, or does it seem to be of little importance? [[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 02:57, 8 January 2014 (UTC)&lt;br /&gt;
:We the article does talk about how certain areas will cause negative feeback to the rubbing hand, such as burns and cuts...so it would be in the same tone as those so yes it should be added. {{unsigned|Yamitora1}}&lt;br /&gt;
&lt;br /&gt;
== Mega Evolution&#039;s effect on in battle benefits. ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is enough evidence...but it seems that mega evolution does in fact disables the Pokémon&#039;s ability to avoid attacks or shake off status ailments. After extensive battling with Mega evolved Pokémon being inflicted with status ailments and unable to avoid attacks outside of the normal hit or miss/evasiveness system that has always been there, I can confidently say that Mega Evolution voids all benefits a Normal Pokémon with high affection would have. However, as always this shouldn&#039;t be taken to heart just because of my experience. Perhaps there should be a thread opened on the forum that asks people if they have noticed the disabling of benefits due to Mega Evolution. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:22, 17 January 2014 (UTC)&lt;br /&gt;
*From what I can tell, Mega Evolution does negate the Affection effects, as they won&#039;t dodge attacks.  Not quite sure about the status conditions, though, as I have yet to encounter that (most of my Megas are backup and cleanup while I&#039;m grinding, so they&#039;re usually at a massive level advantage).  The Pokémon can&#039;t be pet while Mega Evolved, either. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 07:29, 17 January 2014 (UTC)&lt;br /&gt;
::I&#039;ve had to deal with a few status effects with my team, mostly paralysis. In all the battles I&#039;ve done, they have not once shook off the status ailment. I am also pretty sure while it has nothing to do with Mega Evolution, the sleep status ailment disables petting. I noticed it when my Lucario was put to sleep and the foe used a suicide by recoil move. As for status effects and mega evolution, I am confident in saying you&#039;re stuck with them unless you use a medicine or berry. The problem is, most people are not too willing to allow their Pokémon to purposely be afflicted with a status ailment, so this is a hard thing to research. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:00, 17 January 2014 (UTC)&lt;br /&gt;
:::I&#039;ll give one of my mid-levels a Mega Stone and get into a bad match and see what happens.  Though, she&#039;s at 4 affection right now, so I&#039;ll max it out, then put her in a bad match.  Not sure when I&#039;ll do this, but I&#039;ll do it soon, before she&#039;s at too much of a level advantage. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 03:25, 18 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to eat ==&lt;br /&gt;
&lt;br /&gt;
Somewhere, I think there should be a list of Pokémon that can&#039;t eat Poképuffs. So far, all I know is Shedinja, so my list would be really short. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 00:31, 19 January 2014 (UTC)&lt;br /&gt;
:I happened to learn Spewpa can&#039;t eat either. Yeah there should be a page (...if there are more than a dozen or something, that is). I didn&#039;t try Metapod or Kakuna, but I&#039;d bet they can&#039;t either.&lt;br /&gt;
:I think maybe someone should create a user page with all the Pokemon listed, where people can move the names to sections for &amp;quot;confirmed able to eat&amp;quot; and &amp;quot;confirmed unable to eat&amp;quot; so multiple people can potentially help winnow it down. (I&#039;d do it myself...if I were in the X/Y endgame, and if I weren&#039;t already intending half a dozen other things. =P I could contribute, but it&#039;d be best if someone else took the &amp;quot;lead&amp;quot;, someone who actually intends to do everything in their power.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:47, 19 January 2014 (UTC)&lt;br /&gt;
::Cascoon and Silcoon cannot eat. Spewda also cannot eat...in fact, they are completely missing their fullness meter. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 13:26, 19 January 2014 (UTC)&lt;br /&gt;
:::*Speaking of Pokémon that are unable to eat Poképuffs, some people are adding that to some of those Pokémon&#039;s pages under trivia.  Would that be noteworthy on their individual pages?  I&#039;d like to know so I know whether or not to remove the ones I&#039;ve seen already. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 20:54, 9 February 2014 (UTC)&lt;br /&gt;
::::I wouldn&#039;t think so; it&#039;s not a unique trait to them, so in my opinion, it would better be centralized to a page like this one rather than scattered about, duplicated nearly verbatim, on lots of separate pages. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:58, 9 February 2014 (UTC)&lt;br /&gt;
::::*Okay, good to know. Also, to answer the question about [[Kakuna]] and [[Metapod]], same thing.  Fullness doesn&#039;t even appear for them. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:02, 9 February 2014 (UTC)&lt;br /&gt;
:::::Yeah, I don&#039;t like the idea of repetitive trivia being spread on the individual Pokémon pages, as it isn&#039;t a unique trait. A centralized page or listing somewhere of all the Pokémon who can&#039;t eat would be useful, I&#039;m not sure if anyone has actually started working on it or not though. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 21:08, 9 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A couple of the enjoyment-influencing events ==&lt;br /&gt;
&lt;br /&gt;
There are two events for which I&#039;m very unsure of the action that&#039;s supposed to activate them. One is the &amp;quot;hit&amp;quot;: if you rapidly tap the same spot a bit, you can generally make this happen sooner or later, but sometimes I&#039;d swear I only tapped once when a &amp;quot;hit&amp;quot; happened.&lt;br /&gt;
&lt;br /&gt;
The other action is the one I described as &amp;quot;Touch Pokémon in several spots around its body&amp;quot;. The thing about this one is, I&#039;ve seen the same thing happen when I don&#039;t think I&#039;ve even touched the Pokémon (oftentimes a brief while after having fed it a Poké Puff). I really have no idea what the trigger for that event is &#039;&#039;supposed&#039;&#039; to be...&lt;br /&gt;
&lt;br /&gt;
If you somehow know exactly what triggers one of these events, I&#039;d be very grateful if you could tell me what it is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:18, 29 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help researching visitor gifts ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed some patterns in the gifts that visitors leave, and I&#039;d like to be able to fully describe those patterns, but relying on random Passerby visitors isn&#039;t gonna cut it. Especially, there are some groups I&#039;d like to test that I&#039;ll be incredibly lucky to even encounter once if I have to rely on Passerby.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to ask for a few volunteers who I can add to my Friends list. What I&#039;d need from you as a volunteer would be for you to periodically manipulate the visitor that I&#039;ll see from your game (probably the active Pokémon-Amie Pokémon, but I can&#039;t be sure yet). With a few such volunteers, I&#039;ll be able to repeat the same group of visitors multiple times to investigate what gifts they&#039;ll give out.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d be willing to help, the best thing is probably to send me a PM on the forums so we can talk freely. Maybe we could create a thread somewhere (I don&#039;t have the first idea where, at the moment). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:38, 29 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d love to help out, but I&#039;m on not consistently and differences in times zones mean I might not be that helpful, so I&#039;ll try to help in this way. You&#039;ve probably picked up on these, but the patterns I&#039;ve seen are:&lt;br /&gt;
*If the Pokémon like each other and interact with each other better, the gift is usually better.&lt;br /&gt;
*When the Pokémon have the same type they will like each other and interact more and give a present which may correspond with their type (Eg. 3 Talonflame give a Cooled Lava Cushion, or a Black Feather Cushion, though I have also received an Ice Wallpaper from a similar trio. Sometimes other Pokémon such as Yveltal will interact with these with the same amount of fervour.)&lt;br /&gt;
*Pokémon with higher affection yield better gifts even if their types do not match up.&lt;br /&gt;
*The order of interaction appears to be from ... /? &amp;gt; music note &amp;gt; ! &amp;gt; love heart / !!&amp;gt; !!! (I never have seen !!! but Serebii has a picture of it)&lt;br /&gt;
--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 04:15, 29 January 2014 (UTC)&lt;br /&gt;
::I&#039;ve noticed remaining still quickens rewarding. If I ride a bike it also seems that rewards take longer (perhaps because the Pokemon is being tumbled about the screen &amp;gt;,&amp;gt;;; )[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:01, 29 January 2014 (UTC)&lt;br /&gt;
::: Actually I was mistaken about the Yveltal comment. I forgot it was a Flying-type. :S--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 10:43, 29 January 2014 (UTC)&lt;br /&gt;
::::I don&#039;t like characterizing the interactions as &amp;quot;Pokemon like each other&amp;quot; or not. My assumption for that conversation has simply been that they&#039;re &#039;&#039;just&#039;&#039; discussing what gift to leave. But either of those is nothing more than a guess, really. More basically, I&#039;m pretty sure the conversation just reflects the type of gift they will leave (like, if a group will leave a Poke Puff, usually the conversation will have a &amp;quot;...&amp;quot; (except for Deluxe Puffs); of course, there are other gifts that will have &amp;quot;...&amp;quot; as well). And yeah, as a rule, &amp;quot;better&amp;quot; interactions will yield &amp;quot;better&amp;quot; gifts.&lt;br /&gt;
::::I&#039;ve recorded a lot of data, but I had actually decided to ignore affection, so I hadn&#039;t recorded that for visitors and I could have missed its significance in some cases. But if you think it&#039;s relevant, then I&#039;ll definitely have to try to look into it/record it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:06, 29 January 2014 (UTC)&lt;br /&gt;
I have circumstantial evidence that hacked Pokémon visitors causes the gift to be common. I had Darkrai (before bank was to be released) come in and they would always leave the table with a Clefairy plush on it. It might just be happenstance but I think hacked mon do cause negative impact on gifts. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:42, 29 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::From experience, higher the affection the better the gift. But this hasn&#039;t occurred much because most of the Pokemon have low affection (who does Pokemon-amie anyway?). So I think you should definitely look into it--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:58, 31 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;ve seen the !!! today from a group of Pokémon, but I forget what gift they left.  I&#039;ll start keeping track of who leaves what, and what their affection levels are, and what the content of their interaction was.  I tend to see better gifts when the visitors have a better conversation.  Not sure how decorating the play room impacts anything, though.  Currently, I have the three wooden chairs and the matching table there, among various other decorations. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 05:59, 31 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Affection findings ==&lt;br /&gt;
&lt;br /&gt;
Based on the data me and Tiddlywinks have come up with: It would seem that Pokémon will retain affection for their ORIGINAL trainer no matter what.&lt;br /&gt;
&lt;br /&gt;
A traded Pokémon may gain affection for its new trainer, but if traded, will lose said affection completely.&lt;br /&gt;
&lt;br /&gt;
The question retaining to if traded Pokémon can lose affection outside of being traded is still under investigation. But a working theory is it may have something to due with badges/obedience. As I reported before, my Blaziken lost affection on more than one occasion, but has remained affectionate since acquiring all badges. Again everything is being investigate as we speak. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:31, 7 February 2014 (UTC)&lt;br /&gt;
:Well, I&#039;m not sure how Lucario is treated, whether as a trade or not, as when I pulled him out of the box, he retained his affection level.  A couple of my trades have been in and out of the box, and I don&#039;t recall them losing any affection, but I&#039;ll check. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 05:30, 8 February 2014 (UTC)&lt;br /&gt;
::Lucario is a gift Pokémon, in game gift Pokémon obtain your trainer ID. I think the PC retains the values and they do not change while that Pokémon remains in the pc. Kind of like how the pc preserves Pokérus. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:04, 8 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon that can&#039;t be petted. ==&lt;br /&gt;
&lt;br /&gt;
Yeah, this question is in the same vain as the one I had [[Talk:Pokémon-Amie#Unable_to_eat|about Pokémon that don&#039;t eat Poké-puffs]].  Will the same apply to those that can&#039;t be petted?  For that matter should someone also make a list of Pokémon that can&#039;t be petted and a list for the ones that can give &amp;quot;high fives&amp;quot; or the equivalent? ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:27, 9 February 2014 (UTC)&lt;br /&gt;
:All that, and more. In all, the following things should be known for all Pokemon.&lt;br /&gt;
*What are their dis/favored petting spots?&lt;br /&gt;
*Do they have spots with special effects (paralyze, slimy, etc)?&lt;br /&gt;
**Do those special effects make them completely unable to be petted?&lt;br /&gt;
*Can they eat?&lt;br /&gt;
*Can they high-five?&lt;br /&gt;
:At this point, I&#039;m not sure whether, in the end, there&#039;d be one list encompassing all of those things or small lists for the shorter things (the first one would definitely cover almost all Pokemon, but the last two I expect would only cover a relative handful), but before that, we simply need to know those things for all Pokemon.&lt;br /&gt;
:I think tomorrow I&#039;ll make a userpage where people can start filling in the blanks until we&#039;ve got that information for every Pokemon. &#039;&#039;I&#039;&#039; won&#039;t be able to fill in much (probably any time soon), but I have a little hope that some people will be willing to help fill it in. When that&#039;s done, we (or I) will be better able to consider the best way to put the needful information in the mainspace, whether it be one page or multiple or what. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:35, 10 February 2014 (UTC)&lt;br /&gt;
:I could help at least with my Pokemon.  However, when I compared the sweet spot on my Delphox with the sweet spot on another person&#039;s Delphox, we found that they were different; his disliked having its ears pet, while mine loved it.  I&#039;ll check again on mine, as he said the ear fluff was fine to pet, but the ears themselves were not.  I think mine had it the other way around.  That said, sweet spots may even vary from Pokemon to Pokemon, but this would need to be checked with other people. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 02:14, 10 February 2014 (UTC)&lt;br /&gt;
::That&#039;s quite an interesting possibility. ...Maybe if anyone notices that kind of discrepancy on the page I make, they can note it in a dedicated section of the page and eventually we can see if we can dig out a pattern behind it. (It&#039;d also help if one person could confirm, by themself, that they&#039;ve pet the same spot and gotten different reactions. Just to be sure that it&#039;s not just a failure of communication.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:52, 10 February 2014 (UTC)&lt;br /&gt;
:::Pretty sure Track Nar&#039;s situation was just an error in communication. Tested all the liked/disliked spots on 4 Eevee, 6 Scatterbug, 3 Vivillon and 4 Ralts (all but one Eevee and Vivillon coming from other games) and they were all the same. There&#039;s the possibility individual &#039;&#039;games&#039;&#039; swap the spots around, but if that were the case, there&#039;d likely be many more reports of it. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:50, 11 February 2014 (UTC)&lt;br /&gt;
::::Okay, if anyone would like to help gathering all this data, I now have a userpage, [[User:Tiddlywinks/Pokédex-Amie]], to keep track of what&#039;s known and what isn&#039;t. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:59, 11 February 2014 (UTC)&lt;br /&gt;
:::::I filled in what I could remember.  I&#039;ll start keeping a log of this, so I can fill in some more of it in one go, rather than the six edits tonight. :P [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 07:22, 11 February 2014 (UTC)&lt;br /&gt;
::*So, I assume I can remove any Pokémon-Amie trivia from a Pokémon&#039;s main page then?  That was {{tt|my initial question that I was referring to|The question I asked, not the general question of that section. :P}} in from the [[Talk:Pokémon-Amie#Unable_to_eat|&amp;quot;eating&amp;quot; section]]. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 20:05, 12 February 2014 (UTC)&lt;br /&gt;
:::Yeah. In any case, most of it&#039;s not really unique, so it probably shouldn&#039;t have been allowed as trivia in the first place. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:27, 12 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talking to your Pokémon ==&lt;br /&gt;
&lt;br /&gt;
This aspect hasn&#039;t yet been covered by the article, and I&#039;ve noticed a few things when playing around with the speech recognition.  For one... it&#039;s very basic.  Your Pokémon can hear &#039;&#039;sounds&#039;&#039;, not actual words.  &lt;br /&gt;
&lt;br /&gt;
When they hear you, they will look up with an orange music note (sometimes without) and make a very shortened variation of their cry.  If you keep talking to them, they will display an animation.  Most of mine look around, and I notice this more with Mewtwo (looks around), Alakazam (looks around) and Gardevoir (looks around).  Lucario will pose if you continue to speak, either looking off to the side, or crossing its arms.  Delphox will dance happily (found this out by accident when I first noticed the voice recognition), as will Magikarp.  &lt;br /&gt;
&lt;br /&gt;
They will respond to any sudden sound picked up by the 3DS mic, as I&#039;ve seen my Pokémon respond to sneezes and burps (accidental).  Has anyone else played around with the voice recognition, yet?  I&#039;ll document what I can with my current team, and rotate some members in and out and see how they react. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 06:50, 11 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
In fact, I have played around with the voice recognition a little bit, and I noticed with several of my Pokémon that they respond when you speak their name (or something at least vaguely similar) clearly into the mic, although several of them have reacted to just random sounds. I&#039;m sorry I don&#039;t have much more to say on this, but next time I play my X version, I&#039;ll definitely screw around with it some. [[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 01:03, 12 February 2014 (UTC)&lt;br /&gt;
:Yeah, I remember the initial tutorial saying something about them recognizing their name, and I meant to play around with it but I forgot. I&#039;ll try to play with it sometime soon, too. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:10, 12 February 2014 (UTC)&lt;br /&gt;
::*I&#039;ve tried playing with that feature a lot, all I got was that you make any noise, the Pokémon looks up with an orange {{tt|♪|music note}}.  I thought it may affect Enjoyment, but I haven&#039;t seen any results that I can make a conclusion to.  But if it does, then we need to figure out how the affects work as well. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 20:05, 12 February 2014 (UTC)&lt;br /&gt;
:::My Sigilyph will twirl around when spoken to.  I haven&#039;t noticed any actual word recognition, yet, and I tend to nickname my Pokémon, so do they respond to their nicknames?  I&#039;ll test it with some of my unnamed Pokémon, and then try speaking to my named ones.  If my Sigilyph responds to &amp;quot;Yellow Sign&amp;quot; or my Alakazam responds to &amp;quot;Runaway,&amp;quot; then I&#039;ll see if they respond differently to their species name.  Otherwise, I&#039;m convinced it&#039;s just to sounds, considering that my Delphox danced during an overheard conversation, and my Magikarp danced to a sneeze. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 04:50, 13 February 2014 (UTC)&lt;br /&gt;
::::Okay, I just did a test with four of my Pokémon, one unnamed.  Runaway and Cagli (Alakazam), and Susan (Gardevoir) would look up, a music note appear, and sparkles rise from them when I used their nicknames.  I talked to my unnamed Hypno, and he&#039;d look up with the same musical note, but no sparkles.  His affection is at max, same with the other three.  I&#039;ll test it with my Sigilyph, who isn&#039;t at max affection. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 02:34, 14 February 2014 (UTC)&lt;br /&gt;
:::::Well, I finally made myself look into this. I didn&#039;t want to go around talking to my game, but it really does seem you hardly have to make any noise. I can even just rub a finger over the mic port and it&#039;ll react oftentimes. I&#039;m now pretty sure that (as I had started to suspect), this is that one event I described as &amp;quot;Touch Pokémon in several spots around its body&amp;quot;; the game was apparently just reacting to the sound of me tapping the screen. So this should just add 5 points of enjoyment. (If there were any variation, it might happen for special words, like their name; but I doubt it, and I don&#039;t really intend to investigate it.)&lt;br /&gt;
:::::Those sparkles, Trak Nar, are probably just the indicator for max enjoyment. It shows up when you open the play mode and other times. When I tested &amp;quot;talking&amp;quot; with a Pokemon at max enjoyment, it showed the sparkles, but for one who had less enjoyment, there weren&#039;t any. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:18, 14 February 2014 (UTC)&lt;br /&gt;
::::::Actually, I might just have to try some real tests, given what SoftFurretWarmFurret said above: &#039;&#039; If you keep talking to them, they will display an animation&#039;&#039;. See if taking it that far gives any more bonus, or maybe if it&#039;s just aesthetic. ...But not where anyone&#039;s likely to hear me. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:31, 14 February 2014 (UTC)&lt;br /&gt;
:::::::My mic volume may need adjusted, as I need to speak loudly at times for my Pokémon to hear it, yet other times they&#039;ll hear other noises.  Might also be background noise present, so I&#039;ll need to talk to them when my furnace isn&#039;t on.  As for animations, most of them will simply look around, even when I continue to talk to them.  Maybe I&#039;m not holding the camera at a reasonable distance.&lt;br /&gt;
&lt;br /&gt;
:::::::As for touching them in several spots around the body, I can&#039;t seem to get that right, as I often accidentally hit them.  To avoid hitting them, I&#039;ll drag the stylus over to pet them.  So, I haven&#039;t been too successful in testing it.  The speaking portion I may have better luck.  Living alone has its advantages. :P [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 05:15, 14 February 2014 (UTC)&lt;br /&gt;
::::::::Well, I think I saw the extra animation SoftFurretWarmFurret was referring to. I was using Ralts, and sometimes it would kind of clasp its arms before it and wriggle joyfully. But I managed to get it without any enjoyment bonus (I think I could have just opened the play mode and gotten that animation immediately if I knew how to cause it, though that&#039;s not &#039;&#039;exactly&#039;&#039; what happened), so it&#039;s purely aesthetic. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:08, 14 February 2014 (UTC)&lt;br /&gt;
Okay, I tested this again.  My Hypno is unnamed and at max affection.  When I say &amp;quot;Hypno,&amp;quot; he&#039;ll look up with the orange music note, but no sparkles.  My Alakazam is named and at max affection.  When I say &amp;quot;Runaway,&amp;quot; he&#039;ll look up with the orange music note &#039;&#039;and&#039;&#039; sparkles.  I thought this to be due to the fact that my Hypno was traded, so I tested it with another of my caught Pokémon.  My Mewtwo is unnamed and at max affection.  When I say &amp;quot;Mewtwo,&amp;quot; he&#039;ll look up with the orange music note, but no sparkles.  Thus, sparkles appear if you named your Pokémon, regardless of affection level, which I tested.  My Sigilyph isn&#039;t at max affection, but when I say &amp;quot;Yellow Sign,&amp;quot; there will be sparkles present with the orange music note. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 09:15, 17 February 2014 (UTC)&lt;br /&gt;
:The sparkles should be from &#039;&#039;&#039;enjoyment&#039;&#039;&#039;, not affection. You may want to double-check the stats of those Pokemon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:29, 17 February 2014 (UTC)&lt;br /&gt;
::*As I said before, you make &#039;&#039;&#039;any noise at all&#039;&#039;&#039; (it doesn&#039;t matter if you say their name or make a whistling sound) and they&#039;ll respond by looking up at you (sort of) and an orange {{tt|♪|music note}} appears. Nicknames (which I give a lot to my Pokémon), no nicknames, it won&#039;t make any difference. The only thing that seems to vary, based on what I&#039;m hearing now (and for the times I&#039;ve played with this feature), is that sometimes you&#039;ll see a sparkle, probably because the enjoyment is maxed or something.  As Tiddlywinks stated the animation that SoftFurretWarmFurret was mentioning is purely aesthetic.  My Pokémon do it all the time randomly, though I think it has to do with their level of affection, because I don&#039;t see it very often when I first start out playing with them.  But I think that should be experimented on more.  And from the sounds of it, talking to them does affect enjoyment.  So that would add +5 to their enjoyment?  Because I wondering how many times one would have to &amp;quot;talk&amp;quot; (really just make a noise that the mic can pick up) to add an entire green music note to the &#039;&#039;enjoyment meter&#039;&#039;.  Cause I noticed something like that with &amp;quot;high fiving&amp;quot; a number of times and the meter shows an increase.  Can anyone confirm this with making noises- I mean, &amp;quot;talking&amp;quot; to your Pokémon? ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 23:08, 15 March 2014 (UTC)&lt;br /&gt;
::::How many times you&#039;d have to &amp;quot;talk&amp;quot; to it depends on [[Pokémon-Amie#Stats|what level]] you&#039;re at. For the first few levels (after 1), it&#039;d be 10 times (for 50 points of enjoyment; possibly less if you didn&#039;t start at the level&#039;s minimum value). To get the last level, it&#039;d be 21 times. (Remember that opening the Play mode also adds enjoyment, so if you&#039;re constantly exiting and entering Play so you can check your Pokemon&#039;s enjoyment level, that&#039;ll be adding to it as well.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:32, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bites ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that certain Pokémon eat Poké Puffs in two bites rather than three, such as {{p|Pangoro}} and {{p|Mawile}}. I&#039;ve no idea how this affects fullness; while I assume an entire Poké Puff still adds 50 fullness, I don&#039;t know whether the first bite adds 16 or 32, or possibly 24. Also, it looks like it applies Pokémon that are large (Pangoro, maybe the other bears, maybe Snorlax?) or have large mouths (Mawile, maybe Gulpin/Swalot?). -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;]] 19:08, 11 February 2014 (UTC)&lt;br /&gt;
:A &amp;quot;bite&amp;quot; should only depend on the size of the leftover Poke Puff. If the Poke Puff has decreased in size once, that&#039;s one &amp;quot;bite&amp;quot;. If it&#039;s decreased in size twice, that&#039;s two &amp;quot;bites&amp;quot;. You can tease the Pokemon any number of times, where it&#039;ll apparently munch on something but the Poke Puff stays the same size, and the Pokemon&#039;s fullness won&#039;t change any more than it should (in accordance with the size of the leftover Poke Puff, that is). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:16, 11 February 2014 (UTC)&lt;br /&gt;
::Oh, I didn&#039;t realize what you were talking about. I had just noticed that some Pokemon made two apparent bites to reduce a Poke Puff once, so that&#039;s what I thought you were talking about. But if the Poke Puff only decreases once and then with the next &amp;quot;bite&amp;quot; it disappears...yeah, that should be checked out. I might be able to check that out with a Pangoro after a while. Or someone else could try to check it out! Just feed one of those Pokemon one bite (from 0 fullness), and then {{tt|measure your steps|Try finding a nice stretch of space, count the number of steps between walls (or whatever), and then count the number of times you have to walk across that space. You can repeat and refine your counting as needed.}} and see how many steps it takes until you reach 0 fullness. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:50, 12 February 2014 (UTC)&lt;br /&gt;
:::Just a note: turns out I was wrong about Mawile doing it. I definitely wasn&#039;t imagining it with Pangoro, though. I will be testing the fullness soon. -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;]] 15:42, 12 February 2014 (UTC)&lt;br /&gt;
::::Fullness hit 0 after 1,200 steps, so 1 bite gave 24 fullness. Which makes sense, being right between 16 and 32 and all. -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;]] 15:54, 12 February 2014 (UTC)&lt;br /&gt;
:::::Thanks! I swear I was thinking of something else I was interested in about Pangoro, too (related to bites or feeding), but I can&#039;t for the life of me remember it now... I&#039;m sure it&#039;ll keep, though. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:03, 12 February 2014 (UTC)&lt;br /&gt;
I know some Pokémon eat faster/more vigorously (Charizard for instent, or at least mine) but do not deplete the puff any faster, but some like Gible Eat puffs in few bites and almost make you think about how safe it is to hand feed such a Pokémon. Will this make it into the article, or is it to aesthetic to be worth mentioning? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:44, 13 February 2014 (UTC)&lt;br /&gt;
:Number of bites just seems to be based on what Game Freak thought they&#039;d eat like. It&#039;s not determined by size or weight (Gible takes one bite while Snorlax takes two) nor Puff flavor or style, and all Pokémon of a species eat the same. The only notable thing I&#039;ve noticed is the long pause before the final bite of the last Poké Puff before max fullness is reached. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 20:08, 13 February 2014 (UTC)&lt;br /&gt;
::@Yamitora: &#039;&#039;All&#039;&#039; of this bite stuff is fairly inconsequential, but the odd cases like Pangoro (and any others) &#039;&#039;will&#039;&#039; be mentioned (on a linked page probably) eventually, once we&#039;ve got all the data and know the best way to present the information.&lt;br /&gt;
::@Glik: The bit about taking a slow bite is detailed in the [[Pokémon-Amie#Stats|Stats section]], directly below the Level/Points table. ;) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:14, 13 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Berry Picker, Head It and Tile Puzzle ==&lt;br /&gt;
&lt;br /&gt;
Because Berry Picker, Head It and Tile Puzzle doesn&#039;t have a page, could someone create all three pages? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 06:17, 15 February 2014 (UTC)&lt;br /&gt;
:I doubt they each need an entire page. They would probably be better suited to one page for all three of them (or maybe even just a section on this article). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:50, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enduring a Hit ==&lt;br /&gt;
&lt;br /&gt;
While I was battling a Trainer with my Electivire who had Level 3 Affection, he endured a hit that could&#039;ve knocked him out. Though I&#039;m not sure if this happens with the other players, I&#039;m sure it&#039;s worth testing. {{unsigned|LittleOmu}}&lt;br /&gt;
:It&#039;s not just you. It&#039;s actually already mentioned under [[Pokémon-Amie#Affection benefits]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:07, 26 February 2014 (UTC)&lt;br /&gt;
::Not only can they endure hits, but if your Pokemon&#039;s affection level is high, then it can get crits easier, miss less, etc. My friend told me that their Sylveon&#039;s Affection level was maxed, and when she gave it a Potion, it healed for 40 HP instead of 20, but I&#039;m not sure if that&#039;s true. -[[User:WilliWonka.|&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;WilliWonka.&amp;lt;/span&amp;gt;]] 04:20, 27 February 2014 (UTC)&lt;br /&gt;
:::I&#039;m fairly sure that last bit&#039;s not true; all of my Pokémon have max Affection and that&#039;s never happened as far as I know. I can test it, though. [[User:KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;KYUREM&#039;S&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; [[User talk:KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;ICE&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; [[Special:Contributions/KyuremsIceBlade|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;BLADE&#039;&#039;&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 02:58, 12 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Affection vs Happiness/Friendship ==&lt;br /&gt;
&lt;br /&gt;
Are these the same thing? e.g. does increasing Affection give more power when using Return and cause Eevee to evolve into Espeon or Umbreon? The page isn&#039;t clear about this. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 04:19, 1 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2138451</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2138451"/>
		<updated>2014-06-30T07:51:53Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* O-Power and Super Training Visual Glitches */ more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
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:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
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The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
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This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
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== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
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As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
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== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2138450</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2138450"/>
		<updated>2014-06-30T07:48:49Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* O-Power and Super Training Visual Glitches */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
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The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
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This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
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== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
&lt;br /&gt;
As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
&lt;br /&gt;
== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his sprite ([[File:Ani262MS.png|the small one]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Critical_hit&amp;diff=2123577</id>
		<title>Critical hit</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Critical_hit&amp;diff=2123577"/>
		<updated>2014-05-27T00:13:10Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Generation II */ missing a word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|random event|the video podcast|It&#039;s Super Effective (podcast)#Related podcasts|It&#039;s Super Effective (podcast) → Related podcasts}}&lt;br /&gt;
A &#039;&#039;&#039;critical hit&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|急所|きゅうしょ}}&#039;&#039;&#039; &#039;&#039;{{wp|Pressure point|weak point}}&#039;&#039;) is a random event that multiplies the [[damage]] of a damage-dealing [[move]].&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
{{incomplete|section|needs=Proper images for formulas}}&lt;br /&gt;
When a move lands a critical hit, the user&#039;s level will be doubled during damage calculation, which ends up approximately (but not quite) doubling the damage dealt. A more accurate formula for the multiplier is &amp;lt;code&amp;gt;(2L+5)/(L+5)&amp;lt;/code&amp;gt; where L is the user&#039;s level; as a result, lower-leveled Pokémon have a smaller critical hit boost than higher-leveled Pokémon. For example, a level 5 Pokémon will inflict 1.5× the damage on a critical hit, while a level 20 Pokémon will inflict 1.8× and a level 95 Pokémon will inflict 1.95×.&lt;br /&gt;
&lt;br /&gt;
Critical hits ignore the halved Attack from {{status|burn}} and all stat modifiers, even beneficial ones. This makes it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has more than doubled their Attack/Sp.Attack or the target has more than halved their Defense/Sp.Defense.&lt;br /&gt;
&lt;br /&gt;
In this generation only, the probability of landing a critical hit is based on a Pokémon&#039;s base {{stat|Speed}}. For most moves, the probability of landing a critical hit is &amp;lt;code&amp;gt;BaseSpeed / 512&amp;lt;/code&amp;gt;; for example, {{p|Clefable}}, with a base Speed of 60, has roughly a 11.7% chance of landing a critical hit under usual circumstances.&lt;br /&gt;
&lt;br /&gt;
Moves with a high critical hit rate such as {{m|Slash}} are eight times more likely to land a critical hit, resulting in a probability of &amp;lt;code&amp;gt;BaseSpeed / 64&amp;lt;/code&amp;gt;. For example, {{p|Clefable}}, with a base Speed of 60, has roughly a 93.8% chance of landing a critical hit on a move with a high critical hit ratio.&lt;br /&gt;
&lt;br /&gt;
{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to multiply the critical hit rate by 4, but a glitch instead causes them to divide the critical hit rate by 4. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is both under the effect of Focus Energy/Dire Hit and using a move with a high critical hit rate, then the multipliers (or divisors) will stack.{{fact}}&lt;br /&gt;
&lt;br /&gt;
As with move accuracy, if the probability of landing a critical hit would be 100%, it instead becomes 255/256 or about 99.6%.&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
Landing a critical hit now doubles the move&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
The probability of landing a critical hit is no longer based on the user&#039;s base Speed, but rather is based on a fixed formula for all Pokémon. Similar to [[stats]], there are temporary in-battle stages used to determine the probability that a particular move will be a critical hit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; background: #{{status color}}; border: 3px solid #{{status color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytr|5px}}&amp;quot; | Chance of critical hit&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +0&lt;br /&gt;
| 1/16 (6.25%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| 1/8 (12.5%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| 1/4 (25%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +3&lt;br /&gt;
| 1/3 (33.3%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#fff&amp;quot; | +4 and above&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#fff&amp;quot; | 1/2 (50%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An attacking move will always start out at stage 0, but there are several ways to increase a move&#039;s stage as detailed in the table below. An effect cannot stack with another effect in the same class, including itself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; background: #{{physical color}}; border: 3px solid #{{physical color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}; {{roundytl|5px}}&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}&amp;quot; | Cause&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}&amp;quot; | II&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}&amp;quot; | III&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}&amp;quot; | IV&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}&amp;quot; | V&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}; {{roundytr|5px}}&amp;quot; | VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack&lt;br /&gt;
|Using a {{cat|Moves with a high critical-hit ratio|move with a high critical-hit ratio}}&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|- style=&amp;quot;background:#{{physical color light}}&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Cause&lt;br /&gt;
! II&lt;br /&gt;
! III&lt;br /&gt;
! IV&lt;br /&gt;
! V&lt;br /&gt;
! VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=3 | Hold item&lt;br /&gt;
| Holding a {{DL|Evolution-inducing held item|Razor Claw}} or {{DL|In-battle effect item|Scope Lens}}&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Holding a {{DL|Stat-enhancing item|Stick}} (if the user is {{p|Farfetch&#039;d}})&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Holding a {{DL|Stat-enhancing item|Lucky Punch}} (if the user is {{p|Chansey}})&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|- style=&amp;quot;background:#{{physical color light}}&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Cause&lt;br /&gt;
! II&lt;br /&gt;
! III&lt;br /&gt;
! IV&lt;br /&gt;
! V&lt;br /&gt;
! VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ability&lt;br /&gt;
| Having {{a|Super Luck}} as its Ability&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|- style=&amp;quot;background:#{{physical color light}}&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Cause&lt;br /&gt;
! II&lt;br /&gt;
! III&lt;br /&gt;
! IV&lt;br /&gt;
! V&lt;br /&gt;
! VI&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#fff&amp;quot; rowspan=5 | Triggered&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Being under the effect of {{m|Focus Energy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | +2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Consuming a Lansat Berry (or being passed its effect)&lt;br /&gt;
| &lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Using {{DL|Battle item|Dire Hit}} on it&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Using {{DL|Battle item|Dire Hit 2}} on it ([[Wonder Launcher]] only)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Using {{DL|Battle item|Dire Hit 3}} on it (Wonder Launcher only)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#fff&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that it is possible for a Pokémon to acquire the effect of a [[Lansat Berry]] even if it is already holding another item, through the use of {{m|Baton Pass}}, {{m|Pluck}}, {{m|Bug Bite}}, or {{m|Fling}}.&lt;br /&gt;
&lt;br /&gt;
When a move lands a critical hit, if the defender&#039;s Defense/Sp.Defense stat stage is equal to or higher the attacker&#039;s Attack/Sp.Attack stage, then all stat stages will be ignored, as well as the halved Attack from burn and the boosts from {{m|Light Screen}} and {{m|Reflect}}. For example:&lt;br /&gt;
*If the attacker is using a Physical move, and is at +2 Attack (from {{m|Swords Dance}}) while the defender is at +1 Defense (from {{m|Defense Curl}}, neither stat stage will be ignored. A non-critical hit will inflict 4/3 times the usual damage while a critical hit will inflict 8/3 times. The same occurs if the attacker is at -1 Attack and the defender at -2 Defense.&lt;br /&gt;
*If the attacker is using a Special move, and is at +1 Sp.Attack (from {{m|Growth}}) while the defender is at +2 Sp.Defense (from {{m|Amnesia}}), both stat stages will be ignored. A non-critical hit will inflict 3/4 times the usual damage while a critical hit will inflict 2 times. The same occurs if the attacker is at -2 Sp.Attack and the defender at -1 Sp.Defense.&lt;br /&gt;
*If the attacker is using a Physical move while the defender is at +0 Defense with Reflect up, then a critical hit at +0 Attack will ignore Reflect and inflict 2 times the usual damage, but a critical hit at +1 Attack will not ignore Reflect and will inflict only 1.5 times the usual damage.&lt;br /&gt;
&lt;br /&gt;
==Generation III-V==&lt;br /&gt;
When a move lands a critical hit, the attacker&#039;s negative stat stages will be ignored while the defender&#039;s positive stat stages will be ignored, as well as the boosts from {{m|Light Screen}} and {{m|Reflect}}. Other stat modifiers, such as burn, {{DL|In-battle effect item|Eviolite}}, {{a|Defeatist}}, the Sp. Defense boost that Rock types get under {{m|Sandstorm}} from Generation IV onwards, or {{a|Slow Start}} will not be ignored. For example:&lt;br /&gt;
*If the attacker is using a Physical move, and is at +2 Attack (from {{m|Swords Dance}}) while the defender is at +1 Defense (from {{m|Defense Curl}}), then a critical hit will ignore the Defense boost but not the Attack boost. A non-critical hit will inflict 4/3 times the usual damage while a critical hit will inflict 4 times. The same occurs if the attacker is at -1 Attack and the defender at -2 Defense, with the Attack drop being ignored but not the Defense drop.&lt;br /&gt;
*If the attacker is using a Special move, and is at +1 Sp.Attack (from {{m|Growth}}) while the defender is at +2 Sp.Defense (from {{m|Amnesia}}), then a critical hit will ignore the Sp.Defense boost but not the Sp. Attack boost. A non-critical hit will inflict 3/4 times the usual damage while a critical hit will inflict 3 times. The same occurs if the attacker is at -2 Sp.Attack and the defender at -1 Sp.Defense, with the Sp.Attack drop being ignored but not the Sp.Defense drop.&lt;br /&gt;
*If the attacker is using a Physical move at +1 Attack while the defender is at -2 Defense with Reflect up, then a critical hit will ignore Reflect but nothing else. A non-critical hit will inflict 1.5 times the usual damage, while a critical hit will inflict 6 times.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Storm Throw}} and {{m|Frost Breath}} will always result in a critical hit.  A move that targets a Pokémon with the Ability {{a|Battle Armor}} or {{a|Shell Armor}}, or one under the effect of {{m|Lucky Chant}}, will never result in a critical hit (including the aforementioned two moves).&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with the {{a|Sniper}} Ability gets a critical hit, the damage dealt will be multiplied by an additional 1.5, resulting in triple the usual damage.&lt;br /&gt;
&lt;br /&gt;
All other mechanics are identical to Generation II.&lt;br /&gt;
&lt;br /&gt;
==Generation VI==&lt;br /&gt;
A critical hit now multiplies damage by only 1.5 rather than 2. The Sniper Ability still multiplies damage from a critical hit by 1.5, resulting in 2.25 times the usual damage. In addition, the probabilities for each critical hit stage have been modified, greatly increasing the likelihood of a critical hit for stages +2 and above:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; background: #{{status color}}; border: 3px solid #{{status color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytr|5px}}&amp;quot; | Chance of critical hit&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +0&lt;br /&gt;
| 1/16 (6.25%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| 1/8 (12.5%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| 1/2 (50%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#fff&amp;quot; | +3 and above&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#fff&amp;quot; | Always (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All other mechanics are identical to Generations III-V.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|de=Volltreffer&lt;br /&gt;
|fr=Coup critique&lt;br /&gt;
|it=Brutto colpo&lt;br /&gt;
|es={{tt|Golpe crítico|Ataque crítico in Generation I}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Same-type attack bonus]]&lt;br /&gt;
* [[Damage modification]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Volltreffer]]&lt;br /&gt;
[[fr:Coup critique]]&lt;br /&gt;
[[ja:急所]]&lt;br /&gt;
[[pl:Krytyczne obrażenia]]&lt;br /&gt;
[[zh:击中要害]]&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=2118416</id>
		<title>Talk:Pokémon data structure (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=2118416"/>
		<updated>2014-05-13T22:08:11Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Corrupted markings */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m gonna leave this to the experts here. WHAT IN THE WORLD DOES THIS MEAN?--[[User:Machamp ion|Machamp ion]] 16:44, 10 August 2007 (UTC)&lt;br /&gt;
:It&#039;s how the game is coded. Pretty complex stuff, but interesting nonetheless. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:02, 3 September 2007 (UTC)&lt;br /&gt;
::Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that&#039;s just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --[[User:Kyoufu Kawa|Kyoufu Kawa]] 17:28, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Using the Data==&lt;br /&gt;
This page is beautiful. I was part way into cracking the data structure myself, having finally figured out the character set by making a Pokemon be named ABCDEEEE, and then searching the pattern in memory. I googled to see if anyone else had started documenting it, and I found the page for the 100-byte data structures! Anyways, how can you possible use this thing, with the damned &amp;quot;The save file is deleted&amp;quot; message? Easy:&lt;br /&gt;
1. Save the game state in VBA - you know the &amp;quot;Save Game - Oldest Slot&amp;quot; routing. The file that it makes is a GZIP&#039;d copy of the GBA&#039;s RAM. So to edit it, just ungzip it!&lt;br /&gt;
:&#039;&#039;&#039;zcat &amp;quot;Pokemon Sapphire7.sg2&amp;quot; &amp;gt; PS-7&#039;&#039;&#039;&lt;br /&gt;
2. Then run your hex editor on the PS-7 file... then put it back:&lt;br /&gt;
:&#039;&#039;&#039;gzip PS-7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;ren PS-7.gz &amp;quot;Pokemon Sapphire7.sg2&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
A consequence of the fact that the last 20 bytes are discarded when the poke is boxed means you can play with those without triggering the bad-egg problem in the game right away; realistically speaking if the checksum is computed based on the 80 byte value it can&#039;t possibly cover the 100-byte value as well, right? More to come...&lt;br /&gt;
[[User:Iliekmudkips|Iliekmudkips]] 02:24, 25 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is possible to change the original trainer name field without triggering the &amp;quot;Bad Egg&amp;quot; error, however I triggered it when playing with the personality of the pokemon sorta randomly. Perhaps not all values are actually in the checksum? [[User:Iliekmudkips|Iliekmudkips]] 02:50, 25 September 2007 (UTC)&lt;br /&gt;
: Damn right it doesn&#039;t. Only the substructures are actually checked. The live stats and name aren&#039;t. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:46, 25 September 2007 (UTC)&lt;br /&gt;
::I have been able to perform a manual trade of sorts between saved states of VBA v1.8 with success. The 80 bytes values in the VBA saved state can literally be copy and pasted between games. The simplest way to do this is to paste the 80 bytes right on top of a Poke already in the box. Basically you follow the above procedure for step one above, but on two saved files. Open both in the hex editor, and copy/paste the value from one into the other, on top of a Poke that you don&#039;t mind &amp;quot;trading&amp;quot; out, like Magikarp. I have not yet tested this between different flavors of Gen 3, but it definitely works for Sapphire to Sapphire trades. &lt;br /&gt;
::: It&#039;ll work. I mentioned on my talk page that I&#039;m working on that I&#039;m working on an opensource G3 clone? Any monster it generates can be hand-copied to any original G3 game, the full 100 bytes. And yes, they&#039;ll be Outsiders, so they get boosted experiece and give you the finger if you lack badges. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
:::: I saw something about openpoke, but didn&#039;t look long enough or couldn&#039;t find the source. I was considering a &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; tool that would read a saved-state, rip the up to 420 Pokémon present in the user&#039;s box into compressed ASCII strings or simple hex. It would complement the &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; tool, which would simply search for one particular Pokémon and replace it with another, as specified by the user using compressed strings or simple hex generated by the previous utility.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; would consist of nothing more than decompression/recompression wrapping and sed, made user friendly, regardless of what type of saved memory dump it was editing.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; would ideally be a little more advanced; if the Pokémon Box weren&#039;t at the anticipated location in memory, it ought to contain enough data analysis logic to be able to search out the general region of the boxed Pokémon. Finding repeats of 80 that don&#039;t repeat every 40 or every 16 bytes as well is pretty simple math, but verifying it all with the Pokémon checksum would make it foolproof, which is why I was most interested in your source code.&lt;br /&gt;
&lt;br /&gt;
::I may document this better in the future, also, I don&#039;t expect that 100% manual trading between game-based saves will ever work because of the whole ROM-checksum issue, there will always be some calculator or something needed.&lt;br /&gt;
::: I just used the Memory Viewer. Bit of a misnomer, cos it edits fine. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Worth mention: The manually traded Poke will behave just like a wire-traded one, including boosted experience, if the original trainer ID is different.&lt;br /&gt;
&lt;br /&gt;
== Markings image ==&lt;br /&gt;
&lt;br /&gt;
That thing&#039;s unnecesarily huge! I have a 1:1 scale version of the same if it&#039;s okay... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:19, 11 August 2008 (UTC)&lt;br /&gt;
:I removed it, it was getting to be an eyesore. [[User:PuppyBoy|PuppyBoy]] 10:28, 3 October 2008 (UTC)&lt;br /&gt;
::I guess that works too. Thank you. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:55, 3 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level Recalc&#039;ed using Experience ==&lt;br /&gt;
&lt;br /&gt;
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|&#039;&#039;&#039;[[User:PuppyBoy|PuppyBoy]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;[[User Talk:PuppyBoy|TALK]] - 09:19, 6 October 2008 (UTC)&amp;lt;/font&amp;gt;&lt;br /&gt;
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|height=1|Is there any documentation of how levels are recalculated?  It can&#039;t simply be a simple division based on the species&#039; growth speed can it?&lt;br /&gt;
&lt;br /&gt;
Edit: 09:37, 6 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Never mind, it covers this in [[experience]]...&lt;br /&gt;
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== Sanity? ==&lt;br /&gt;
&lt;br /&gt;
What on earth is the sanity byte? Is it the flag so that a pokemon will obey its trainer? [[User:Atomix26|Atomix26]] 23:00, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
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|&#039;&#039;&#039;[[User:PuppyBoy|PuppyBoy]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;[[User Talk:PuppyBoy|TALK]] - 16:48, 6 March 2009 (UTC)&amp;lt;/font&amp;gt;&lt;br /&gt;
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|height=1|Kyoufu Kawa has a bit of research into sanity bytes on his user page -&amp;gt; [[User:Kyoufu_Kawa#Font_and_Sanity]].  It&#039;s apparently used in part to determine whether the poké is an egg or not.&lt;br /&gt;
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== Position in Save Data ==&lt;br /&gt;
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{|&lt;br /&gt;
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|&#039;&#039;&#039;[[User:PuppyBoy|PuppyBoy]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;[[User Talk:PuppyBoy|TALK]] - 16:55, 6 March 2009 (UTC)&amp;lt;/font&amp;gt;&lt;br /&gt;
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|height=1|Is it worth opening this up to include information about the position of the data in actual save data?  I&#039;m not sure if it&#039;s out of scope or against Bulba guildlines.&lt;br /&gt;
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:I&#039;ve seen data offsets on Bulbapedia before. The main problem is that the save data is encrypted and, I think, shifting. Including it would be useless IMHO. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:56, 6 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Pokemon ==&lt;br /&gt;
Where is the data for wild Pokémon stored?&lt;br /&gt;
The data can&#039;t be generated when you catch it.&lt;br /&gt;
[[User:Mew151|&amp;lt;span style=&amp;quot;color: #0e0151&amp;quot;&amp;gt;Mew151&amp;lt;/span&amp;gt;]] 16:50, 6 August 2009 (UTC)&lt;br /&gt;
: The data you seek is right before your own party&#039;s data. All six slots. Wild encounters, trainer battles, trades, it all happens there. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:51, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Corrupted markings ==&lt;br /&gt;
&lt;br /&gt;
I noticed something interesting in Werster&#039;s glitch hunting streams. Some of his bad eggs in the PC end up with a corrupted graphic in place of the circle/square/triangle/heart icons.&lt;br /&gt;
&lt;br /&gt;
Since each icon corresponds to the state of one bit in the Pokemon data, it doesn&#039;t really make sense that there can be a state which displays corrupted icons. But perhaps the game is doing something strange with those extra bits nearby. Maybe it expects them to always be zero and fails to calculate which icon graphic to show if they&#039;re not. Or maybe some of those bits are an unused feature that would show some alternate graphic here, but the graphic is deleted? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 22:08, 13 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Huge_Power_(Ability)&amp;diff=2118000</id>
		<title>Talk:Huge Power (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Huge_Power_(Ability)&amp;diff=2118000"/>
		<updated>2014-05-12T23:42:27Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: does the stats screen reflect Huge Power?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If a Pokémon has Huge Power, is its Attack double what&#039;s shown on its stats page? Or does the stats page account for it and show the actual value? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 23:42, 12 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Icy_Wind_(move)&amp;diff=2101613</id>
		<title>Talk:Icy Wind (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Icy_Wind_(move)&amp;diff=2101613"/>
		<updated>2014-04-08T05:27:07Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: what is -- about?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s up with Dewgong having entries like &amp;quot;--, 11&amp;quot;? What&#039;s that supposed to mean? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 05:27, 8 April 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rage_(move)&amp;diff=1997896</id>
		<title>Talk:Rage (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rage_(move)&amp;diff=1997896"/>
		<updated>2013-10-29T01:40:13Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Is there a limit? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rage failure==&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;P, just taught Rage to my Onix, but the Rage is failing to continue. Is it because my opponent isn&#039;t using attacking moves? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
:And I thought some idiot would have remembered to add the [[Generation II]] modifications to this article way back when...&lt;br /&gt;
&lt;br /&gt;
:Rage&#039;s effect changed in Generation II.  The move is no longer continuous, and the effect won&#039;t activate if the user uses something else after using Rage.  --[[User:Shiningpikablu252|Shiningpikablu252]] 01:07, 16 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah. That makes it a lot less useful. Thanks. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
It mentioned in Gen 1, Rage actually raised Attack. Does it raise Attack in Gen 2? If so, does the user lose the boost if they stop using Rage? [[User:Drake Clawfang|Drake Clawfang]] 03:32, 25 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Doduo and Dodrio==&lt;br /&gt;
&lt;br /&gt;
In the Generation I movelist, it doesn&#039;t show Doduo or Dodrio as getting STAB from Rage, despite them being part-Normal type. Any reason why? [[User:Mattachu|Mattachu]]&lt;br /&gt;
:Thanks for the catch. I changed it :) [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 01:46, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attack boost ==&lt;br /&gt;
&lt;br /&gt;
As asked in another section, Does bwing hit while using rage still increase the attack stat, or does the attack only raise it&#039;s own power? {{unsigned|Kendai}}&lt;br /&gt;
&lt;br /&gt;
== breeding ==&lt;br /&gt;
&lt;br /&gt;
On the page, for example, it says that houndour-primeape will result in a pokemon with rage. &lt;br /&gt;
Does the Houndour need to know rage or the Primape need to know it?&lt;br /&gt;
Also, which move (if any) gets replaced with rage?&lt;br /&gt;
[[User:Mpcamel1729|Origami is math for the hands. -Martin Grant, MathPath]] 02:16, 12 December 2011 (UTC)&lt;br /&gt;
:[[Breeding#Passing moves down]] &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:24, 12 December 2011 (UTC)&lt;br /&gt;
Thank you. That makes sense. &lt;br /&gt;
How do you &#039;reply&#039; (the tabbing)?&lt;br /&gt;
[[User:Mpcamel1729|Origami is math for the hands. -Martin Grant, MathPath]] 02:32, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime... ==&lt;br /&gt;
&lt;br /&gt;
It was also used by Ash&#039;s Charizard (as a Charizard, as well as the Charmander usage noted already) in Charizard Chills. These sections tend to list every SPECIES to use them, even if they&#039;re from the same individual (for example Rock Climb lists Ash&#039;s Grotle and Torterra). I wouldn&#039;t know where to begin in trying to add it myself, however. {{unsigned|RiverShock}}&lt;br /&gt;
: That move was Dragon Rage in the original Japanese. It was incorrectly dubbed as Rage.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 11:22, 10 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there a limit? ==&lt;br /&gt;
&lt;br /&gt;
Besides generation 1, is there a limit to how high Rage&#039;s power can build? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 16:56, 28 October 2013 (UTC)&lt;br /&gt;
:In Generation V it is, since it uses the same counter as Swords Dance and such. [[User:Uploader|Uploader]] ([[User talk:Uploader|talk]]) 16:59, 28 October 2013 (UTC)&lt;br /&gt;
::So it&#039;s limited to 3 boosts? What about in older versions? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 01:40, 29 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rage_(move)&amp;diff=1997260</id>
		<title>Talk:Rage (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rage_(move)&amp;diff=1997260"/>
		<updated>2013-10-28T16:56:18Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Is there a limit? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rage failure==&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;P, just taught Rage to my Onix, but the Rage is failing to continue. Is it because my opponent isn&#039;t using attacking moves? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
:And I thought some idiot would have remembered to add the [[Generation II]] modifications to this article way back when...&lt;br /&gt;
&lt;br /&gt;
:Rage&#039;s effect changed in Generation II.  The move is no longer continuous, and the effect won&#039;t activate if the user uses something else after using Rage.  --[[User:Shiningpikablu252|Shiningpikablu252]] 01:07, 16 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah. That makes it a lot less useful. Thanks. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
It mentioned in Gen 1, Rage actually raised Attack. Does it raise Attack in Gen 2? If so, does the user lose the boost if they stop using Rage? [[User:Drake Clawfang|Drake Clawfang]] 03:32, 25 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Doduo and Dodrio==&lt;br /&gt;
&lt;br /&gt;
In the Generation I movelist, it doesn&#039;t show Doduo or Dodrio as getting STAB from Rage, despite them being part-Normal type. Any reason why? [[User:Mattachu|Mattachu]]&lt;br /&gt;
:Thanks for the catch. I changed it :) [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 01:46, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attack boost ==&lt;br /&gt;
&lt;br /&gt;
As asked in another section, Does bwing hit while using rage still increase the attack stat, or does the attack only raise it&#039;s own power? {{unsigned|Kendai}}&lt;br /&gt;
&lt;br /&gt;
== breeding ==&lt;br /&gt;
&lt;br /&gt;
On the page, for example, it says that houndour-primeape will result in a pokemon with rage. &lt;br /&gt;
Does the Houndour need to know rage or the Primape need to know it?&lt;br /&gt;
Also, which move (if any) gets replaced with rage?&lt;br /&gt;
[[User:Mpcamel1729|Origami is math for the hands. -Martin Grant, MathPath]] 02:16, 12 December 2011 (UTC)&lt;br /&gt;
:[[Breeding#Passing moves down]] &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:24, 12 December 2011 (UTC)&lt;br /&gt;
Thank you. That makes sense. &lt;br /&gt;
How do you &#039;reply&#039; (the tabbing)?&lt;br /&gt;
[[User:Mpcamel1729|Origami is math for the hands. -Martin Grant, MathPath]] 02:32, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime... ==&lt;br /&gt;
&lt;br /&gt;
It was also used by Ash&#039;s Charizard (as a Charizard, as well as the Charmander usage noted already) in Charizard Chills. These sections tend to list every SPECIES to use them, even if they&#039;re from the same individual (for example Rock Climb lists Ash&#039;s Grotle and Torterra). I wouldn&#039;t know where to begin in trying to add it myself, however. {{unsigned|RiverShock}}&lt;br /&gt;
: That move was Dragon Rage in the original Japanese. It was incorrectly dubbed as Rage.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 11:22, 10 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there a limit? ==&lt;br /&gt;
&lt;br /&gt;
Besides generation 1, is there a limit to how high Rage&#039;s power can build? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 16:56, 28 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shuckle_(Pok%C3%A9mon)&amp;diff=1952839</id>
		<title>Talk:Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shuckle_(Pok%C3%A9mon)&amp;diff=1952839"/>
		<updated>2013-08-15T01:18:21Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Can the game actually handle that much damage? */ new section&lt;/p&gt;
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| Due to special coding in place in the article, the artwork featured on this article will change every year on November 21 and October 15 in celebration of the releases of {{2v2|Gold|Silver}} in Japan, and {{2v2|Gold|Silver}} in the United States. This will only affect the artwork shown in the infobox. This changes every year, so when the time comes, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{BASEPAGENAME}}|action=purge}} {{color|{{link color}}|here}}]&amp;lt;/span&amp;gt; to return to the page and change the display.&lt;br /&gt;
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== Berry Juice ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if Berry juice can become a rare candy in generation III and IV? i read on another page that an oran berry will become berry juice.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Kendai}} ([[User talk:Kendai|talk]] • [[Special:Contributions/Kendai|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-I suppose in regards to this little thing, I must wonder if we should keep the Berry Juice for the later gens up anymore, as it seems no one seems to know how you get it.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Tsum}} ([[User talk:Tsum|talk]] • [[Special:Contributions/Tsum|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Power Trick==&lt;br /&gt;
&lt;br /&gt;
Shuckle learning {{m|Power Trick}} would make it really powerful atacking, combine that with a powerful move &amp;amp; ... -[[User:Theininen|Theininen]] 17:24, 27 March 2008 (UTC)&lt;br /&gt;
:However, it will have the crappest defence ever. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[Image:486MS.png|RAWR!!]] 18:03, 27 March 2008 (UTC)&lt;br /&gt;
::Always a drawback. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:27, 28 March 2008 (UTC)&lt;br /&gt;
::That&#039;s why you only use that trick in a Double Battle. In a Single Battle, you face the problem of Shuckle being one-shotted after it uses Power Trick if you don&#039;t do something to cripple the opponent. In a Double Battle, you can have Shuckle use Power Trick while your other Pokémon uses Trick Room; that way, Shuckle won&#039;t get slaughtered before it can attack. [[User:Diachronos|Diachronos]] 17:45, 9 September 2008 (UTC)&lt;br /&gt;
:::Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 [[User:Colbenik|Colbenik]] 16:24, 13 January 2009&lt;br /&gt;
::::You&#039;re missing a lot of factors. Let me list:&lt;br /&gt;
* Double Battle&lt;br /&gt;
* Item: Metronome (at maximum potential)&lt;br /&gt;
* Rollout hit: 5&lt;br /&gt;
* Defence curl used for powered up Rollout.&lt;br /&gt;
* Maximised Defence (+6 levels) prior to Power Trick.&lt;br /&gt;
* Power Trick Active&lt;br /&gt;
* Skill Swapped Pure Power/Huge Power&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Target defence reduced to 1 with defence down moves used on it (I.E. Screech)&lt;br /&gt;
* Helping Hand bonus&lt;br /&gt;
* Nature boosts defence&lt;br /&gt;
* Variance value at best&lt;br /&gt;
::::With this incredible list of factors, you should get much higher results. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:29, 13 January 2009 (UTC)&lt;br /&gt;
:::::I was actually trying to find highest single battle damage, so maybe I wasn&#039;t actually off...I had included all of the factors you listed except for Helping Hand and the Double Battle modifier[[User:Colbenik|Colbenik]] 22:43, 13 January 2009&lt;br /&gt;
::::::Just some trivia for the trivia: it takes 20 uses of the move for Metronome to get to maximum potential.  [http://www.smogon.com/dp/items/metronome Smogon] also says that Metronome only boosts consecutive &#039;&#039;selections&#039;&#039; of the move, meaning it could take as many as 100 turns of using just Rollout to get both Metronome and Rollout to full power. (Statistically, it may be fewer since Rollout may not necessarily reach 5 strikes each use.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 06:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::::It takes from 40~100 turns.. true. As for the maximum for a single battle, it just cuts out a 50% Power boost. The maximum damage in a single battle is 142,597,348. That&#039;s factoring out the Helping Hand bonus only obtainable in a double battle. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:51, 14 January 2009 (UTC)&lt;br /&gt;
::::::::When Huge Power is skill swapped, the attack is halved! Why doesn&#039;t anyone else know this?![[User:Pyles|Pyles]] 17:23, 16 February 2009 (UTC)&lt;br /&gt;
:::::::::I&#039;ve seen that it takes 10 uses of the move for Metronome to get to maximum potential on Smogon, but other sources say it takes 20 turns. Can someone confirm which one is true? And Pure Power bonus isn&#039;t affect by Skill Swap. The maximum damage would be 213,896,052 HP.&lt;br /&gt;
::::::::::I can also add that having the ability Flower Gift on the opposing pokemon would also increase the damage.&lt;br /&gt;
::::::::::: Old conversation is old, but I&#039;m positive that calculation is wrong. If Metronome only boosts 10 times (which I&#039;m assuming), then you&#039;ll get 142,597,348 as many people have. If it boosts by 20 times, you&#039;d get double the value, not 1.5, so someone clearly messed up. However, if you have Flower Gift on a partner Pokemon, it comes out to 213,896,052, so I guess it works out. I&#039;ll edit the Trivia with Flower Gift. [[User:MagicBarrier|MagicBarrier]] 02:52, 22 January 2010 (UTC)&lt;br /&gt;
:::::::::::: DERP. Well, if Metronome activates 20 times, that IS accurate. Still, I found the link from [http://www.smogon.com/dp/articles/damage_formula Smogon] that states that a Poke can only get a 100% boost from Metronome. Unless you can give me data to counteract this, I&#039;m still editing it. [[User:MagicBarrier|MagicBarrier]] 03:18, 22 January 2010 (UTC)&lt;br /&gt;
:::::::::::::Just suggestion, but could someone change this to be accurate for black and white, because now their are triple battles, allowing another 50% more power with another partner Pokémon using &amp;quot;helping hand&amp;quot;, making the new max damage 320,844,078  [[User:Npk1|Npk1]] 01:38, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have removed the trivia damage as it is incorrect. Please use Smogon&#039;s new [http://www.smogon.com/bw/articles/bw_complete_damage_formula B/W Damage Formula] article to properly calculate before re-adding. Be sure to use modifiers when appropriate; you cannot have two instances of Helping Hand modifiers. [[User:Kaphotics|Kaphotics]] 04:56, 2 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shuckle and Berries==&lt;br /&gt;
&lt;br /&gt;
I think some information must be clarified about Shuckle and Berries(or Oran Berries):&lt;br /&gt;
&lt;br /&gt;
* Exactly how many time it takes for Shuckle to produce Berry Juice? And how is it measured: in steps, in real time, or when Shuckle level up?&lt;br /&gt;
* The same as above, for Rare Candy.&lt;br /&gt;
* And more important: is this feature still available on further generations? i.e., can Shuckle produce Berry Juice(and Rare Candy) on generations III and IV?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little aside: I hope so. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has anyone actually managed to use a Shuckle to produce Rare Candy? I have tried for a long time with different Shuckle (traded, high leveled, low leveled, high happiness), and all I get is Berry Juice. [[User:Jacce|Jacce]] 03:56, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone? [[User:Jacce|Jacce]] 09:02, 26 February 2011 (UTC)&lt;br /&gt;
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==Damage Trivia==&lt;br /&gt;
&amp;quot;Although the circumstances would be nearly impossible, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, Metronome held item, Power Trick, a Skill Swap to Huge Power or Pure Power, and the Defense Curl/Rollout combo. On the 5th impact of Rollout, if used against a level 1 Ledyba or Yanma that have been hit with negative Defense modifiers (such as Screech), it can deal over 210,000,000 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t a Choice Band Ho-Oh with Huge/Pure Power and a maximum attack stat and attack modifiers do more damage to a Level 1 Dry Skin Paras with negative defence modifiers with an attack such as Sacred Power? Besides the point, it seems like a weird thing to put in trivia. --[[User:EmpoleonDynamite|EmpoleonDynamite]] 14:19, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Agreed. It&#039;s highly impractical as well, since that situation is way too hard to reproduce anyway. I do enjoy trivias, but this is just ridiculously specific. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 02:05, 6 June 2009 (UTC)&lt;br /&gt;
::Ho-Oh max attack is 788 with Pure Power (against 1,228 for a Pure Power and Power Tricked Shuckle) and Sacred Fire power is 100 (960 for a Defense Curled Rollout on the fifth turn). Anyway, maximum damage would be 26,807,962 HP for Ho-Oh, against 213,000,000 for Shuckle. {{unsigned|EnteiFire}}&lt;br /&gt;
Don&#039;t know but shouldn&#039;t it say that rollout would do over 1,000,000,000 damage? [[User:ShinyGlaceon|ShinyGlaceon]] 03:18, 17 February 2010 (UTC)&lt;br /&gt;
http://www.youtube.com/watch?v=OXiR4uz5znk So, legitimate damage?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This might be considered completely unimportant, but I was wondering if anyone else though the trivia should be reworded to not say &amp;quot;it can deal 213,896,052 damage.&amp;quot; Not sure if anyone else cares, but as far as I&#039;m concerned the max damage that attack can deal is 12, and the max damage any attack can deal is 714. Basically what I mean is, is there a better word than &amp;quot;deal&amp;quot; that anyone can think of that refers to hypothetical damage, rather than damage actually done? [[User:Jas61292|jas61292]] 06:26, 21 February 2011 (UTC)&lt;br /&gt;
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== Location? ==&lt;br /&gt;
&lt;br /&gt;
From simple testing in HeartGold, shuckle doesn&#039;t seem to be avaliable from boulders in all areas, unless its encounter rate is ridiclously low.&lt;br /&gt;
&lt;br /&gt;
Memory from the original Gold and Silver tells that it was only avaliable from the rocks in cinawood and olivine, can anyone confirm this?{{unsigned|Parallel}}&lt;br /&gt;
&lt;br /&gt;
Actually you only get it from the Pokemaniac in Cianwood since he fears Silver. [[User:ShinyGlaceon|ShinyGlaceon]] 16:03, 17 February 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
No, you can catch them wild aswell, by Rocksmash. {{unsigned|Parallel}}&lt;br /&gt;
:It&#039;s only Rocksmash in [[Vermilion City]] and [[Cianwood City]]. ([[User:Yaminokame|Yaminokame]] 17:26, 17 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== shiny artwork ==&lt;br /&gt;
&lt;br /&gt;
OK, instead of teasing us by saying that there exists official artwork of a shiny Shuckle, could someone maybe find and upload it?  Or at least provide the address?  I already checked- if someone had uploaded it to the archives, it&#039;s not under the &amp;quot;Shuckle&amp;quot; category.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:29, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sea in Pal Park?==&lt;br /&gt;
Shuckle can caught in the sea? Is that right? And if, why?--[[User:Empoleon96|Empoleon96]] 16:11, 8 August 2010 (UTC)&lt;br /&gt;
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== Shiny Artwork ==&lt;br /&gt;
&lt;br /&gt;
Echoing the comment above, can someone please upload it? I&#039;ve looked, but I can&#039;t find it anywhere. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:03, 23 February 2011 (UTC)&lt;br /&gt;
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== Gen II Moveset ==&lt;br /&gt;
&lt;br /&gt;
I changed the moveset page for gen II, as I noticed that Bide and Wrap were switched for some reason. I have a Shuckle on my team in a Gold version file that I&#039;ve been working on currently, and it definitely learned Bide at level 28 and knew Wrap when I caught it at level 15. However, it&#039;s possible that it may have been switched for Crystal? I don&#039;t know. It wasn&#039;t noted as such on the page. [[User:Silverlucario|Frezgle]] 03:21, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Power Trick (revisited) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m revisiting the old discussion up there ^, and saying I updated the math for when used in a Triple battle, but is it possible that the third Pokémon could have another ability that could contribute on top of the second with Flower Gift? &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; 21:00, 28 October 2011 (UTC)&lt;br /&gt;
:Thanks for pointing that out, I changed the number because I worked it out using the formula and got the 28, however I have found a way to get an even higher amount of damage, so I&#039;ll post the new formula here when I&#039;ve calculated it. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:37, 28 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically the same as before, except Shuckle Mimics Me First, one of the opposing Pokemon uses Rollout/Defense Curl, on the fifth hit Shuckle Me Firsts it, while another opposing Pokemon Tricks Shuckle a Choice Band. I found the formula here [http://www.smogon.com/dp/articles/damage_formula], it has pretty much every possible scenario.{{tt|*|The damage formula remained unchanged in Gen V}}&amp;lt;br&amp;gt;&lt;br /&gt;
(((((((100 x 2/5) + 2) x ({{tt|2160|Base Power on hit 5 after double Helping Hand and Defense Curl}} x {{tt|7368|Attack after Power Trick and Huge Power, 6 stat boosts and Flower Gift}}/50)/{{tt|1|Ledyba&#039;s Defense after 6 stat drops}})) + 2) x {{tt|2|Critical Hit}} x {{tt|1,5|Me First boost (that Shuckle Mimiced)}} x {{tt|1,5|STAB}} x {{tt|4|Type weakness}} x {{tt|1,5|Choice band, that is Tricked onto Shuckle on the turn it uses Me First}})&lt;br /&gt;
&lt;br /&gt;
=360,949,532 [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:50, 28 October 2011 (UTC)&lt;br /&gt;
::That&#039;s great, but my question still stands. I can&#039;t think of any other abilities that could help, but am I missing something? &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; 05:43, 29 October 2011 (UTC)&lt;br /&gt;
:::According to the damage formula site on Smogon there&#039;s nothing else, and I looked through the Gen V abilities and couldn&#039;t find anything, so I don&#039;t think so. I&#039;m not sure if Metronome works on Me First, but that could get a higher amount of damage. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 12:15, 29 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen2: berry to rare candy, a mere legend? ==&lt;br /&gt;
&lt;br /&gt;
I tried to test the idea that shuckle turns berry&#039;s to rare candy on a ROM by giving one to Shuckle and artificially speeding up time.  i can usually force time based mechanics to do as i wish, but i never managed to replicate this claim empiracally.  after the passage of two days and several thousands of steps, nothing changed.  i tried to level the shuckle up to level 50; still nothing.&lt;br /&gt;
after doing research, i didn&#039;t find so much as a single person claiming to have sucessfully pulled this off.&lt;br /&gt;
i&#039;m guessing it&#039;s just a legend.&lt;br /&gt;
&lt;br /&gt;
--[[User:Crubs|Crubs]] 18:10, 29 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
in the article it says its name is a combination of the words shuck and turtle, but to me it seems to be a combination of shuck and chuckle because the word chuckle means to make a short laugh or smile and to me it seems as a joke since it never smiles in the game does anyone else agree?It just seems more likely and i think it should be in the name origin.[[User:VENUS,MEGA,SCEPT,TORTE,SERP|VENUS,MEGA,SCEPT,TORTE,SERP]] 20:48, 28 May 2012 (UTC)&lt;br /&gt;
:No. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 21:03, 28 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Artwork ==&lt;br /&gt;
Since nobody can find official shiny artwork for Shuckle, I don&#039;t see how we can claim it exists. Consider it removed until someone coughs up. [[User:Me, Hurray!|Me, Hurray!]] 16:52, 29 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia Damage ==&lt;br /&gt;
I&#039;ve removed the incorrect damage that people keep re-adding to the page. There are multiple problems with it:&lt;br /&gt;
&lt;br /&gt;
* You can only have 1 instance of Helping Hand. The modifier does not stack with itself.&lt;br /&gt;
* Me First only will work on the first turn, the boost will not be in effect during Rollout-Turn5.&lt;br /&gt;
* Metronome&#039;s modifier will be at most 0x2000 after the 5th turn. Which is good. Start with n=0 on turn 1, after turn n+=1. The modifier for the held item (metronome) will be 0x2000.&lt;br /&gt;
* Pure Power / Huge Power&#039;s boost isn&#039;t a doubling of the attacking power iirc.&lt;br /&gt;
&lt;br /&gt;
Before anyone re-adds the calculated damage to the page, please show your work/reasoning on this discussion page so that it can be checked by others. Be sure to use the B/W Damage Formula @ Smogon and the modifier chaining method it describes. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:58, 27 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve re-added the damage from the Rollout page, which I previously had properly calculated (half a year ago). [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 01:19, 30 January 2013 (UTC)&lt;br /&gt;
::Doesn&#039;t the page on Helping Hand state that it stacks in Triple Battles? And Pure Power and Huge Power double base attack, it says so both on its page here and on the B/W Damage Formula page. Even ignoring the Me First boost and using only one Helping Hand, I still get (((2*100/5+2)*960*{{tt|1.5|Helping Hand}}*614*{{tt|2*1.5|Pure Power and Flower Gift}}*{{tt|4|+6 attack boost}}/1)/50+2)*{{tt|2|Critical hit}}*{{tt|1.5|STAB}}*{{tt|4|Type weakness}}*{{tt|2|Metronome}} = 213,896,016 after allowing for downward rounding. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 02:11, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Helping Hand: Trigger 21e5ff0 ~ Modifier: 0x1800 ~ If user has been the target of Helping Hand this turn.&lt;br /&gt;
:Helping Hand doesn&#039;t stack with itself; it&#039;s just a check to see if the attacking Pokemon has been &amp;quot;helped&amp;quot;&lt;br /&gt;
Huge Power and Pure Power do in fact double the base attack; but it never mentions skill swapping. At second glance, I&#039;m probably wrong on this; VS. Player source doesn&#039;t reduce the modifier even if it has been Skill Swapped. So sure, it&#039;s 0x2000&lt;br /&gt;
&lt;br /&gt;
You can&#039;t just simply multiply everything together. Modifiers have to be chained which leads to discrepancies in damage. The underlying reason we debug&#039;d for was to get the exact output the game would for faithful interpretation of battles :) All that was wrong with the old trivia was that it was using Me First and an extra Helping Hand (1.5 * 1.5 = 2.25); 481,000,000/2.25 ~ 213,000,000. Not sure if the chaining method results in a similar difference. I&#039;m pretty sure your train of thought and modifiers being used are correct; if you calculate it out using the method described on the article (rather than using the DPPt approximation) then you should have the actual number. Feel free to add/change it... I&#039;m just lazy. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 05:25, 30 January 2013 (UTC)&lt;br /&gt;
:According to [http://www.smogon.com/forums/showpost.php?p=3267995&amp;amp;postcount=1909 this post] on Smogon, Helping Hand stacks in Triple Battles. If we add the extra Helping Hand, the damage becomes 320,844,024. I think that observed results should override the theoretical analysis, and will probably change the number unless you can find evidence that contradicts this. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 01:27, 5 February 2013 (UTC)&lt;br /&gt;
::Posted in 2011. We explicitly checked ourselves; the way the trigger works (as described in the article) is &amp;quot;If user has been the target of Helping Hand this turn&amp;quot;, chainmod 0x1800. (~ *1.5). It&#039;s evaluated by a &amp;quot;has been helped&amp;quot; check. When Helping Hand is used on a target, it will set a flag for the user that it &amp;quot;has been helped&amp;quot;. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 19:34, 7 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be certain on this I&#039;ll have Bond697 go over it again and check.[[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 19:40, 7 February 2013 (UTC)&lt;br /&gt;
:::Apparently Flower Gift stacks (Smogon and UPC agree on this). In this case, then, it&#039;s 431,266,036. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 11:02, 20 February 2013 (UTC)&lt;br /&gt;
::::Sorry, didn&#039;t recalculate properly. It&#039;s actually 481,266,000 (the expression being floor(((2*100/5+2)*960*1.5*1.5*614*2*1.5*1.5*4/1)/50+2)*2*1.5*4*2). [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 11:44, 20 February 2013 (UTC)&lt;br /&gt;
:::::You need to use the BW formula, not the DP approximate formula. Can&#039;t say I agree with the stacking. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 03:21, 24 February 2013 (UTC)&lt;br /&gt;
::::::Coudn&#039;t Shuckle Mimic a Stored Power to get a 600 base power? Or is Rollout still stronger? And even if Rollout is stronger, couldn&#039;t some Pokemon have a 4x weakness to Psychic? Just throwing that out there. [[User:golden009|golden009]]&lt;br /&gt;
:::::::Stored Power is Special, and can reach 820 (but I remember a cap for 600, so can someone check this), and while Deoxys can mimic this it loses huge power and flower gift. Nice try though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:54, 20 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Victini max damege==&lt;br /&gt;
Now it&#039;s my turn. Can Victini deal more damage then Shuckle by having Shuckle use Power Split many times (1.send out Shuckle 2.Power Trick 3.Power Split on Victini 4.return Shuckle 5.repeat) and therefore giving Victini 614/613(rounded up/rounded down) attack like Shuckle. And instated of (Defense Curl+Rollout turn 5300BP vs. 4X weakness, it would be 180BP(V-create)+Sunny Day vs. 6X weakness on Dry Skin Paras. Also does Flash Fire effect get removed when the ability is removed or does it stay (and therefore can be used with Huge Power)?[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 15:23, 20 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can the game actually handle that much damage? ==&lt;br /&gt;
&lt;br /&gt;
I feel like 16-bit math would overflow in several places trying to calculate that kind of damage, especially on the Game Boy versions. Can you really do millions of damage, or would it truncate? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 01:18, 15 August 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Ball/Archive_2&amp;diff=1929954</id>
		<title>Talk:Poké Ball/Archive 2</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Ball/Archive_2&amp;diff=1929954"/>
		<updated>2013-07-07T01:21:22Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Can a Master Ball miss? */ stupid autocorrect&lt;/p&gt;
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&lt;div&gt;[[Talk:Poké Ball/Archive 1|Archive 1]]&lt;br /&gt;
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== Section from Archive 1 that still needs answering ==&lt;br /&gt;
&lt;br /&gt;
At [http://bulbapedia.bulbagarden.net/wiki/Poké_Ball#Premier_Ball this point] it claims that Premier Balls can be obtained at the Pokémon News Press, but [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_News_Press#News_reporter over here] it lists Premier Balls as one of the five types of Balls that are not available there. I&#039;m confused now as to which is right, so could someone who knows for sure fix it?&lt;br /&gt;
[[User:ILOVETOGETIC|I♥Togetic]] 20:29, 31 December 2011 (UTC)&lt;br /&gt;
:Official guidebook says you can&#039;t get Premier Balls there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 1 January 2012 (UTC)&lt;br /&gt;
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== Catch rate of Dusk Ball ==&lt;br /&gt;
&lt;br /&gt;
[[:ja:ダークボール|Japanese Wiki]] says its catch rate is 4×, not 3.5×. --[[User:847418742|847418742]]/[[User talk:847418742|Nick:Togekiss of Moon]] 13:34, 2 January 2012 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;amp;diff=1044149&amp;amp;oldid=1043608 Apparently, that is a common misconception]. The sources linked in that edit summary explain that someone actually checked the game&#039;s code and found that. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:40, 2 January 2012 (UTC)&lt;br /&gt;
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== Ultra Ball in Platinum ==&lt;br /&gt;
&lt;br /&gt;
This article states that Ultra Balls are sold after earning 7 badges. However, I&#039;m playing Platinum, have only 6 badges, but pokemarts already sell Ultra Balls to me (as I remember, they began it after 5 badges). [[User:Ruxax|Ruxax]] 14:48, 5 February 2012 (UTC)&lt;br /&gt;
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== 27th type of pokéball? ==&lt;br /&gt;
&lt;br /&gt;
So browsing through my PC boxes full of pokémon I noticed what seems to be a 27th type of pokéball. Its pattern appears similar to that of an ultra ball but with a teal coloring in place of the black/gray and white in place of the yellow. The only pokémon in this &amp;quot;new&amp;quot; pokéball which I can confirm the sources of are my Dreamworld Arceus and Fateful encounter Zorua. I know I can&#039;t be the first to notice this, but from my &amp;quot;extensive&amp;quot; googling (10 minutes) and looking through this talk page and the archive I can&#039;t find any mention of it. [[User:Apache Manthong|Apache Manthong]] 10:42, 20 February 2012 (UTC)&lt;br /&gt;
:Are you sure you&#039;re not just seeing things?  Or maybe it&#039;s some weird glitch, although I don&#039;t know how it&#039;d be possible for the game to draw a non-existant sprite.  What kind of ball did you use to catch your Arceus?  Once a Pokémon is caught the ball isn&#039;t supposed to change... are you sure that whatever that ball is, it&#039;s not the one you caught him in? [[User:Dannyjenn|Dannyjenn]] 17:21, 20 March 2012 (UTC)&lt;br /&gt;
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== Calling out. ==&lt;br /&gt;
&lt;br /&gt;
I mean, how do the characters know which Pokemon they are calling out of their pokeballs? was there any mention of this? [[User:AquaMaster|AquaMaster]] 13:57, 9 March 2012 (UTC)&lt;br /&gt;
:I guess they memorize the order in which they put the Poké Balls on their belt.  And that doesn&#039;t always work.  Remember the episode where Ash&#039;s Snorlax learned Hyper Beam?  Ash tried to call out Charizard, but grabbed Squirtle&#039;s Poké Ball by mistake, and then Snorlax&#039;s?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:08, 9 March 2012 (UTC)&lt;br /&gt;
:I guess :/ just seems a bit strange that the majority of the time they get it right when they look all the same, cause in prof oak&#039;s lab remember they had the stickers on them of the type, that seems legit [[User:AquaMaster|AquaMaster]] 14:14, 9 March 2012 (UTC)&lt;br /&gt;
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::They either memorize them or they mark them (like you said, the Starter Pokémon and Pikachu all had their names or a symbol on them).  Usually it&#039;s done through memory, as seen by Missingno. Master&#039;s coment... and remember the second (?) episode when they were in the Pokémon Center and Team Rocket attacked and Misty had the idea to use the Pokémon to fight Team Rocket... and tehy were unable to tell which Pokémon were in which Pokéball (or if the ball was even occupied)?  And in that one episode toward the end of the season no one&#039;s Pokéballs could be told apart except for Ritchie&#039;s, because he put stickers on them.&lt;br /&gt;
::In one of the manga, the Pokéballs have a transparent top so you can see who&#039;s inside.  Which is discussed in the article. [[User:Dannyjenn|Dannyjenn]] 15:46, 20 March 2012 (UTC)&lt;br /&gt;
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== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
What does a &amp;quot;+30 modifier&amp;quot; mean?  For example, if I throw a Heavy Ball at a Wailord (weight 877.4 lb, modifier +30, original catch rate 60) then I assume that the catch rate will go up to 90.  However, will this be equivalent to using a Poke Ball on a Zangoose (catch rate 90)?  In other words, after the catch rate of the Pokemon is modified, what is the catch rate of the ball? [[User:Tk3141|Tk3141]] 00:20, 13 March 2012 (UTC)&lt;br /&gt;
:See [[catch rate]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:59, 14 March 2012 (UTC)&lt;br /&gt;
::Sorry for being so obtuse, but I still don&#039;t quite understand.  There is a formula for the probability of a Pokemon being caught, involving both the multiplier of the ball and the catch rate of the Pokemon.  On this page (and the [[catch rate]] page), most Poke Balls are given a multiplier (such as &amp;quot;x2&amp;quot; for the Ultra Ball).  However, the Heavy Ball is given a &amp;quot;catch rate modifier&amp;quot; which varies depending on the weight of the Pokemon.  For example, if a Pokemon has a catch rate of 100 and a heavy ball modifier of +20, the number 120 will be plugged into the formula as the Pokemon&#039;s catch rate.  However, what will go in as multiplier of the ball? [[User:Tk3141|Tk3141]] 21:40, 4 April 2012 (UTC)&lt;br /&gt;
:::I&#039;m not entirely sure, but I believe the number is added to the base catch rate, rather than multiplied by it like the multipliers are. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:58, 11 April 2012 (UTC)&lt;br /&gt;
::::So would the actual multiplier (analogous to &amp;quot;x2&amp;quot; for the Ultra Ball) be &amp;quot;x1&amp;quot;? [[User:Tk3141|Tk3141]] 23:50, 14 April 2012 (UTC)&lt;br /&gt;
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==Green Poké Ball==&lt;br /&gt;
That &#039;&#039;is&#039;&#039; a Safari Ball.  That&#039;s how they look in the anime.  I have no idea why an Onix was in one, but it&#039;s definitely a Safari Ball (just look at the balls that Ash&#039;s Tauros are in... they look exactly the same). [[User:Dannyjenn|Dannyjenn]] 15:55, 20 March 2012 (UTC)&lt;br /&gt;
:It isn&#039;t. Safari balls have an &amp;quot;S&#039; on them. The Green ball didn&#039;t.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
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==Items in Poké Balls==&lt;br /&gt;
Items aren&#039;t in &amp;quot;Poké Balls&amp;quot;.  They&#039;re in &amp;quot;item balls&amp;quot;.  And items being in Poké Balls was never shown in the anime except that one scene where Ash caught a doughnut / rice ball.  Which I think was done as a joke, not seriously showing that items can be in Poké Balls. [[User:Dannyjenn|Dannyjenn]] 16:02, 20 March 2012 (UTC)&lt;br /&gt;
:There is no instance where it states the Items are in Poké Balls.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
::Yes it does... it says, &amp;quot;In both the anime and games, it has been shown that items can be contained in Poké Balls.&amp;quot;  Which is incorrect... in Red and Blue they are specifically referred to as &amp;quot;item balls&amp;quot;.  I don&#039;t know about in other games, but I assume that this concept doesn&#039;t change. [[User:Dannyjenn|Dannyjenn]] 05:00, 21 March 2012 (UTC)&lt;br /&gt;
:::Dannyjenn is right, Force Fire. A guy in Fuschia City says something along the lines of &amp;quot;I really want to grab that ITEM BALL in there. Oh, its a VOLTORB?&amp;quot; Item Ball is even written in capital letters, like all proper nouns in those games. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 15:27, 13 September 2012 (UTC)&lt;br /&gt;
::::While that is in the game, item ball isn&#039;t in capitals. The exact quote is &amp;quot;That item ball in there… Were you wanting that? Me, too! …Huh? That’s a POKéMON?&amp;quot; in FRLG, and &amp;quot;That item ball in there is really a POKéMON.&amp;quot; in RBY (text dumps: [http://iimarck.us/dumps/dfirered.txt FireRed], [http://iimarck.us/dumps/dred.txt Red]). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:39, 13 September 2012 (UTC)&lt;br /&gt;
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==Raising the catch rate==&lt;br /&gt;
Should it be mentioned that back in Generation I, it was commonly (falsely) believed that certain button presses with the correct timing would cause a regular Poké Ball to function as a Great Ball or Ultra Ball?  This rumour was further spread when Ninendo themselves posted it on their website (probably by accident)? http://web.archive.org/web/200012071115/http://www.nintendo.com/codes/gb/pokeacutemonyellowversionspecialpikachuedition.html [[User:Dannyjenn|Dannyjenn]] 17:33, 20 March 2012 (UTC)&lt;br /&gt;
:No.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
::I think that a &amp;quot;rumors&amp;quot; section wouldn&#039;t be that outrageous. Things like the truck and [[Mossdeep Space Center]] rumors are noted on their pages, and especially since this even has an official source, I think it deserves a mention. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:39, 21 March 2012 (UTC)&lt;br /&gt;
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== Dream Ball catch rate ==&lt;br /&gt;
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Does the Dream Ball actually have a catch rate of 255, or is that just a feature of the Entree Forest itself?  I&#039;ve noticed that using ordinary pokeballs in the forest always results in a catch immediately, no matter what pokemon they&#039;re used on.  I nabbed the event Arceus with a Premier ball, for example... --[[User:ACDragonMaster|ACDragonMaster]] 06:37, 7 April 2012 (UTC)&lt;br /&gt;
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== Moon Ball and Munna ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;!--not usable in Gen V games, therefore no Munna; Skitty cannot be found in the wild in HGSS, but it is still effective on it if it could be--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot; The paragraph in &amp;quot;Introduced in Generation V&amp;quot; doesn&#039;t say Moon Balls have no effect in Generation V, so why can&#039;t one catch a Munna (or Musharna) with a Moon Ball with 4× effectiveness? [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 22:03, 3 June 2012 (UTC)&lt;br /&gt;
:Because Moon Balls are not usable items in Gen V. They are useless if you hack to get them. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 22:52, 3 June 2012 (UTC)&lt;br /&gt;
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== Dive Ball ==&lt;br /&gt;
&lt;br /&gt;
[[Catch rate#Poké Ball effectiveness rates|This page]] claims that Dive Ball is more effective when used on water-dwelling Pokémon even in Pokémon Black and White. [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 21:26, 11 June 2012 (UTC)&lt;br /&gt;
: I don&#039;t see the problem if it&#039;s true... &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 21:40, 11 June 2012 (UTC)&lt;br /&gt;
::Well, they changed the bag description to say that it is for Pokémon that live underwater, so I don&#039;t see why they would intentionally change it if that wasn&#039;t the case. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:15, 17 June 2012 (UTC)&lt;br /&gt;
:::Not exactly ABSOLUTE proof, but I think the fact I just caught 8 undamaged/unstatused Staryu (from Surfing in Humilau City) in a row first-time with Dive Balls (in White 2) seems to make the fact it still works on Surf Pokémon likely. Of course, this may be different in Black/White, but I don&#039;t particularly feel like testing in that. (Already happened to have White 2 on.) [[User:RiverShock|RiverShock]] ([[User talk:RiverShock|talk]]) 14:47, 18 October 2012 (UTC)&lt;br /&gt;
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== PA &amp;amp; somethin&#039; else ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a baseball, to a smaller size, about that of a ping-pong ball, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
I always thought pressing the button makes the Pokémon come out, like on the toys. Is this true? Also, in Pokémon Adventures it seems that Balls have letters on them, for some reason. -- [[User:Pringles|Pringles]] 00:15, 20 June 2012 (UTC)&lt;br /&gt;
:The anime shows the button to change its size and send out, recall, and release the Pokémon. It seems to be an all-purpose button. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 24 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon&#039;s Perception inside  ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Hypno&#039;s Naptime&amp;quot; at the end of the episode it shows a shot of Psyduck in its poké ball which is perceived to be an empty sphere. [[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 14:45, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== great ball ==&lt;br /&gt;
&lt;br /&gt;
in pokemon black and white if you swith out a pokemon that was caught in a great ball the pokeball will be completely yellow [[User:Pachirisupancakes|Pachirisupancakes]] ([[User talk:Pachirisupancakes|talk]]) 13:31, 24 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer Ball Approximate Catch Rates Chart (Gen V) ==&lt;br /&gt;
&lt;br /&gt;
I decided to take the time to figure out what the Timer Ball&#039;s approximate catch rates are. I&#039;m most likely wrong, since I&#039;m no big math person, and I probably misinterpreted some stuff, but here it is.&lt;br /&gt;
&lt;br /&gt;
The formula I used for the increment was &#039;&#039;&#039;1229/((4096(.3))&#039;&#039;t&#039;&#039;)&#039;&#039;&#039; (and then 1× + this), where &#039;&#039;&#039;&#039;&#039;t&#039;&#039; = turns passed.&#039;&#039;&#039; Then I added this to the total increment before rounding up to the catch rate. I didn&#039;t do it exactly as I should&#039;ve/could&#039;ve, since I just entered what was on the calculator exactly (hence the ≈&#039;s), but I don&#039;t have that much time. The Turn # column is to remind you which turn it is at that point in time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;500&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:gray&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TURN #&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;INCREMENT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TOTAL INC.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;CATCH RATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1st&lt;br /&gt;
|0&lt;br /&gt;
|1×+0&lt;br /&gt;
|1×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|2nd&lt;br /&gt;
|1.00016276&lt;br /&gt;
|1×+1.00016276&lt;br /&gt;
|≈2×&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3rd&lt;br /&gt;
|0.50008138&lt;br /&gt;
|1×+1.50024414&lt;br /&gt;
|≈2.5×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4th&lt;br /&gt;
|≈0.333387587&lt;br /&gt;
|1×+≈1.833631727&lt;br /&gt;
|≈2.8×&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|5th&lt;br /&gt;
|0.25004069&lt;br /&gt;
|1×+≈2.085872417&lt;br /&gt;
|≈3.1×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|6th&lt;br /&gt;
|≈0.200032552&lt;br /&gt;
|1×+≈2.285904969&lt;br /&gt;
|≈3.3×&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7th&lt;br /&gt;
|≈0.166693793&lt;br /&gt;
|1×+≈2.452598762&lt;br /&gt;
|≈3.5×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|8th&lt;br /&gt;
|≈0.142880394&lt;br /&gt;
|1×+≈2.595479156&lt;br /&gt;
|≈3.6×&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|9th&lt;br /&gt;
|≈0.125020345&lt;br /&gt;
|1×+≈2.720499501&lt;br /&gt;
|≈3.7×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|10th&lt;br /&gt;
|≈0.111129196&lt;br /&gt;
|1×+≈2.831628697&lt;br /&gt;
|≈3.8×&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11th&lt;br /&gt;
|≈0.100016276&lt;br /&gt;
|1×+≈2.931644973&lt;br /&gt;
|≈3.9×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|12th&lt;br /&gt;
|≈0.090923887&lt;br /&gt;
|1×+≈3.02256886&lt;br /&gt;
|≈4.02× → &#039;&#039;&#039;4× &#039;&#039;MAX&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, taking into account I didn&#039;t do things as exactly as I could&#039;ve, we&#039;re right--after ten turns, you&#039;re gonna have a 4× catch rate with a Timer Ball. If I&#039;m totally right (which I&#039;m not), you can bet you&#039;ll be able to have a 4× catch rate on your 12th turn.&lt;br /&gt;
&lt;br /&gt;
Regardless, it appears that, if you don&#039;t have any better ball to use than an Ultra Ball (i.e., catching a non-Water or -Bug Legendary in the daytime), you might want to start chucking Timer Balls after 2 or more turns, since you&#039;ll already be getting a better catch rate than a normal Ultra Ball. (The only issue there is how much money you have to &#039;&#039;buy&#039;&#039; said Timer Balls...)&lt;br /&gt;
&lt;br /&gt;
Sorry for spamming or whatever—just thought this was interesting. —[[User:FerreTrip|FerreTrip]] ([[User talk:FerreTrip|talk]]) 20:10, 15 October 2012 (UTC)&lt;br /&gt;
:What game is this from? The formula differs between III-IV and V. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:24, 15 October 2012 (UTC)&lt;br /&gt;
::Sorry about that ^^; Clarified the title to include which game I refer to. This is for the Gen V formula. —[[User:FerreTrip|FerreTrip]] ([[User talk:FerreTrip|talk]]) 20:30, 15 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Dive Ball issue ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any confirmation on how it works? Because if I surf and find Jellicent, I&#039;ve found a Pokémon that &#039;&#039;&#039;lives&#039;&#039;&#039; underwater. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 03:59, 22 October 2012 (UTC)&lt;br /&gt;
:The Dive Ball specifically works better while you&#039;re diving in RSE and BW/B2W2, since those are the only games you can dive in. In the other games, the effect works on anything Water-type you find surfing and fishing, like the Net Ball. Basically, in RSE and BW/B2W2, the Dive Ball won&#039;t have the increased catch rate. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:07, 22 October 2012 (UTC)&lt;br /&gt;
::Any source? (I&#039;ve found several sources stating Dive Balls worked exceptionally well on their Pokémon encountered by surfing and fishing in BWB2W2) --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:09, 22 October 2012 (UTC)&lt;br /&gt;
:::Well, it could be presented as a question on {{bp|Spading}} and have someone who can do so research it.  (Likely it would be formatted somewhat like the Heavy Ball question on said page.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:39, 22 October 2012 (UTC)&lt;br /&gt;
::::I&#039;ve looked at the game code in Black 2, and I can say with 100% certainty that the Dive Ball will have its increased catch rate when used while surfing or fishing. If you want to see for yourself, the code for Dive Ball is at 0x021AF926 (US Black 2) when in-battle. There are two checks: the first checks if you&#039;re fishing, the second checks if the battle field is water. I assume it&#039;s be the same for Black/White. There aren&#039;t even any Pokémon underwater in either game to begin with... --[[User:Prof. 9|Prof. 9]] ([[User talk:Prof. 9|talk]]) 16:06, 31 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer Ball ==&lt;br /&gt;
&lt;br /&gt;
The article says, the Formula for Gen III &amp;amp;  IV for a Timer Ball is:&lt;br /&gt;
((number of turns passed in battle + 10) ÷ 10)×&lt;br /&gt;
But then a Timer Ball would NEVER have 1x, because it would have 1,1x already when the battle just begins. So does it not should be like:&lt;br /&gt;
((number of turns passed in battle + 9) ÷ 10)×&lt;br /&gt;
? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 19:01, 14 April 2013 (UTC)&lt;br /&gt;
:No, it&#039;s 1.1 from the start. [[User:Mathfreak231|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Mathfreak&amp;quot;&amp;gt;MF&amp;lt;/span&amp;gt;]][[User talk:Mathfreak231|23]][[Special:Contributions/Mathfreak231|1]] 23:43, 14 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link in fast ball section ==&lt;br /&gt;
&lt;br /&gt;
The effect of the Fast Ball (in HGSS) says it works on Pokemon whose base speed is &#039;&#039;at least&#039;&#039; 100, but the link goes to the category of Pokemon who have a base speed of &#039;&#039;greater than&#039;&#039; 100, meaning all Pokemon who have a speed of 100 exactly ({{p|Entei}}, for example), aren&#039;t included in the linked page. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 16:06, 15 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can a Master Ball miss? ==&lt;br /&gt;
&lt;br /&gt;
I keep hearing this rumour that Master Balls are subject to the same programming error as attacks in generation 1, meaning they have 1/256 chance of failing to catch the target. I&#039;ve even heard that the opposite is true - that they have a 1/256 failure rate in generations 2 and onward. Is there any truth to this? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 01:20, 7 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Ball/Archive_2&amp;diff=1929953</id>
		<title>Talk:Poké Ball/Archive 2</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Ball/Archive_2&amp;diff=1929953"/>
		<updated>2013-07-07T01:20:23Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Can a Master Ball miss? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Poké Ball/Archive 1|Archive 1]]&lt;br /&gt;
&lt;br /&gt;
== Section from Archive 1 that still needs answering ==&lt;br /&gt;
&lt;br /&gt;
At [http://bulbapedia.bulbagarden.net/wiki/Poké_Ball#Premier_Ball this point] it claims that Premier Balls can be obtained at the Pokémon News Press, but [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_News_Press#News_reporter over here] it lists Premier Balls as one of the five types of Balls that are not available there. I&#039;m confused now as to which is right, so could someone who knows for sure fix it?&lt;br /&gt;
[[User:ILOVETOGETIC|I♥Togetic]] 20:29, 31 December 2011 (UTC)&lt;br /&gt;
:Official guidebook says you can&#039;t get Premier Balls there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:51, 1 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch rate of Dusk Ball ==&lt;br /&gt;
&lt;br /&gt;
[[:ja:ダークボール|Japanese Wiki]] says its catch rate is 4×, not 3.5×. --[[User:847418742|847418742]]/[[User talk:847418742|Nick:Togekiss of Moon]] 13:34, 2 January 2012 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&amp;amp;diff=1044149&amp;amp;oldid=1043608 Apparently, that is a common misconception]. The sources linked in that edit summary explain that someone actually checked the game&#039;s code and found that. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:40, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ultra Ball in Platinum ==&lt;br /&gt;
&lt;br /&gt;
This article states that Ultra Balls are sold after earning 7 badges. However, I&#039;m playing Platinum, have only 6 badges, but pokemarts already sell Ultra Balls to me (as I remember, they began it after 5 badges). [[User:Ruxax|Ruxax]] 14:48, 5 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 27th type of pokéball? ==&lt;br /&gt;
&lt;br /&gt;
So browsing through my PC boxes full of pokémon I noticed what seems to be a 27th type of pokéball. Its pattern appears similar to that of an ultra ball but with a teal coloring in place of the black/gray and white in place of the yellow. The only pokémon in this &amp;quot;new&amp;quot; pokéball which I can confirm the sources of are my Dreamworld Arceus and Fateful encounter Zorua. I know I can&#039;t be the first to notice this, but from my &amp;quot;extensive&amp;quot; googling (10 minutes) and looking through this talk page and the archive I can&#039;t find any mention of it. [[User:Apache Manthong|Apache Manthong]] 10:42, 20 February 2012 (UTC)&lt;br /&gt;
:Are you sure you&#039;re not just seeing things?  Or maybe it&#039;s some weird glitch, although I don&#039;t know how it&#039;d be possible for the game to draw a non-existant sprite.  What kind of ball did you use to catch your Arceus?  Once a Pokémon is caught the ball isn&#039;t supposed to change... are you sure that whatever that ball is, it&#039;s not the one you caught him in? [[User:Dannyjenn|Dannyjenn]] 17:21, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calling out. ==&lt;br /&gt;
&lt;br /&gt;
I mean, how do the characters know which Pokemon they are calling out of their pokeballs? was there any mention of this? [[User:AquaMaster|AquaMaster]] 13:57, 9 March 2012 (UTC)&lt;br /&gt;
:I guess they memorize the order in which they put the Poké Balls on their belt.  And that doesn&#039;t always work.  Remember the episode where Ash&#039;s Snorlax learned Hyper Beam?  Ash tried to call out Charizard, but grabbed Squirtle&#039;s Poké Ball by mistake, and then Snorlax&#039;s?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:08, 9 March 2012 (UTC)&lt;br /&gt;
:I guess :/ just seems a bit strange that the majority of the time they get it right when they look all the same, cause in prof oak&#039;s lab remember they had the stickers on them of the type, that seems legit [[User:AquaMaster|AquaMaster]] 14:14, 9 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They either memorize them or they mark them (like you said, the Starter Pokémon and Pikachu all had their names or a symbol on them).  Usually it&#039;s done through memory, as seen by Missingno. Master&#039;s coment... and remember the second (?) episode when they were in the Pokémon Center and Team Rocket attacked and Misty had the idea to use the Pokémon to fight Team Rocket... and tehy were unable to tell which Pokémon were in which Pokéball (or if the ball was even occupied)?  And in that one episode toward the end of the season no one&#039;s Pokéballs could be told apart except for Ritchie&#039;s, because he put stickers on them.&lt;br /&gt;
::In one of the manga, the Pokéballs have a transparent top so you can see who&#039;s inside.  Which is discussed in the article. [[User:Dannyjenn|Dannyjenn]] 15:46, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
What does a &amp;quot;+30 modifier&amp;quot; mean?  For example, if I throw a Heavy Ball at a Wailord (weight 877.4 lb, modifier +30, original catch rate 60) then I assume that the catch rate will go up to 90.  However, will this be equivalent to using a Poke Ball on a Zangoose (catch rate 90)?  In other words, after the catch rate of the Pokemon is modified, what is the catch rate of the ball? [[User:Tk3141|Tk3141]] 00:20, 13 March 2012 (UTC)&lt;br /&gt;
:See [[catch rate]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:59, 14 March 2012 (UTC)&lt;br /&gt;
::Sorry for being so obtuse, but I still don&#039;t quite understand.  There is a formula for the probability of a Pokemon being caught, involving both the multiplier of the ball and the catch rate of the Pokemon.  On this page (and the [[catch rate]] page), most Poke Balls are given a multiplier (such as &amp;quot;x2&amp;quot; for the Ultra Ball).  However, the Heavy Ball is given a &amp;quot;catch rate modifier&amp;quot; which varies depending on the weight of the Pokemon.  For example, if a Pokemon has a catch rate of 100 and a heavy ball modifier of +20, the number 120 will be plugged into the formula as the Pokemon&#039;s catch rate.  However, what will go in as multiplier of the ball? [[User:Tk3141|Tk3141]] 21:40, 4 April 2012 (UTC)&lt;br /&gt;
:::I&#039;m not entirely sure, but I believe the number is added to the base catch rate, rather than multiplied by it like the multipliers are. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:58, 11 April 2012 (UTC)&lt;br /&gt;
::::So would the actual multiplier (analogous to &amp;quot;x2&amp;quot; for the Ultra Ball) be &amp;quot;x1&amp;quot;? [[User:Tk3141|Tk3141]] 23:50, 14 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Green Poké Ball==&lt;br /&gt;
That &#039;&#039;is&#039;&#039; a Safari Ball.  That&#039;s how they look in the anime.  I have no idea why an Onix was in one, but it&#039;s definitely a Safari Ball (just look at the balls that Ash&#039;s Tauros are in... they look exactly the same). [[User:Dannyjenn|Dannyjenn]] 15:55, 20 March 2012 (UTC)&lt;br /&gt;
:It isn&#039;t. Safari balls have an &amp;quot;S&#039; on them. The Green ball didn&#039;t.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Items in Poké Balls==&lt;br /&gt;
Items aren&#039;t in &amp;quot;Poké Balls&amp;quot;.  They&#039;re in &amp;quot;item balls&amp;quot;.  And items being in Poké Balls was never shown in the anime except that one scene where Ash caught a doughnut / rice ball.  Which I think was done as a joke, not seriously showing that items can be in Poké Balls. [[User:Dannyjenn|Dannyjenn]] 16:02, 20 March 2012 (UTC)&lt;br /&gt;
:There is no instance where it states the Items are in Poké Balls.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
::Yes it does... it says, &amp;quot;In both the anime and games, it has been shown that items can be contained in Poké Balls.&amp;quot;  Which is incorrect... in Red and Blue they are specifically referred to as &amp;quot;item balls&amp;quot;.  I don&#039;t know about in other games, but I assume that this concept doesn&#039;t change. [[User:Dannyjenn|Dannyjenn]] 05:00, 21 March 2012 (UTC)&lt;br /&gt;
:::Dannyjenn is right, Force Fire. A guy in Fuschia City says something along the lines of &amp;quot;I really want to grab that ITEM BALL in there. Oh, its a VOLTORB?&amp;quot; Item Ball is even written in capital letters, like all proper nouns in those games. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 15:27, 13 September 2012 (UTC)&lt;br /&gt;
::::While that is in the game, item ball isn&#039;t in capitals. The exact quote is &amp;quot;That item ball in there… Were you wanting that? Me, too! …Huh? That’s a POKéMON?&amp;quot; in FRLG, and &amp;quot;That item ball in there is really a POKéMON.&amp;quot; in RBY (text dumps: [http://iimarck.us/dumps/dfirered.txt FireRed], [http://iimarck.us/dumps/dred.txt Red]). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:39, 13 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Raising the catch rate==&lt;br /&gt;
Should it be mentioned that back in Generation I, it was commonly (falsely) believed that certain button presses with the correct timing would cause a regular Poké Ball to function as a Great Ball or Ultra Ball?  This rumour was further spread when Ninendo themselves posted it on their website (probably by accident)? http://web.archive.org/web/200012071115/http://www.nintendo.com/codes/gb/pokeacutemonyellowversionspecialpikachuedition.html [[User:Dannyjenn|Dannyjenn]] 17:33, 20 March 2012 (UTC)&lt;br /&gt;
:No.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:49, 21 March 2012 (UTC)&lt;br /&gt;
::I think that a &amp;quot;rumors&amp;quot; section wouldn&#039;t be that outrageous. Things like the truck and [[Mossdeep Space Center]] rumors are noted on their pages, and especially since this even has an official source, I think it deserves a mention. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:39, 21 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dream Ball catch rate ==&lt;br /&gt;
&lt;br /&gt;
Does the Dream Ball actually have a catch rate of 255, or is that just a feature of the Entree Forest itself?  I&#039;ve noticed that using ordinary pokeballs in the forest always results in a catch immediately, no matter what pokemon they&#039;re used on.  I nabbed the event Arceus with a Premier ball, for example... --[[User:ACDragonMaster|ACDragonMaster]] 06:37, 7 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon Ball and Munna ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;!--not usable in Gen V games, therefore no Munna; Skitty cannot be found in the wild in HGSS, but it is still effective on it if it could be--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot; The paragraph in &amp;quot;Introduced in Generation V&amp;quot; doesn&#039;t say Moon Balls have no effect in Generation V, so why can&#039;t one catch a Munna (or Musharna) with a Moon Ball with 4× effectiveness? [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 22:03, 3 June 2012 (UTC)&lt;br /&gt;
:Because Moon Balls are not usable items in Gen V. They are useless if you hack to get them. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 22:52, 3 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dive Ball ==&lt;br /&gt;
&lt;br /&gt;
[[Catch rate#Poké Ball effectiveness rates|This page]] claims that Dive Ball is more effective when used on water-dwelling Pokémon even in Pokémon Black and White. [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 21:26, 11 June 2012 (UTC)&lt;br /&gt;
: I don&#039;t see the problem if it&#039;s true... &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 21:40, 11 June 2012 (UTC)&lt;br /&gt;
::Well, they changed the bag description to say that it is for Pokémon that live underwater, so I don&#039;t see why they would intentionally change it if that wasn&#039;t the case. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:15, 17 June 2012 (UTC)&lt;br /&gt;
:::Not exactly ABSOLUTE proof, but I think the fact I just caught 8 undamaged/unstatused Staryu (from Surfing in Humilau City) in a row first-time with Dive Balls (in White 2) seems to make the fact it still works on Surf Pokémon likely. Of course, this may be different in Black/White, but I don&#039;t particularly feel like testing in that. (Already happened to have White 2 on.) [[User:RiverShock|RiverShock]] ([[User talk:RiverShock|talk]]) 14:47, 18 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PA &amp;amp; somethin&#039; else ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a baseball, to a smaller size, about that of a ping-pong ball, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
I always thought pressing the button makes the Pokémon come out, like on the toys. Is this true? Also, in Pokémon Adventures it seems that Balls have letters on them, for some reason. -- [[User:Pringles|Pringles]] 00:15, 20 June 2012 (UTC)&lt;br /&gt;
:The anime shows the button to change its size and send out, recall, and release the Pokémon. It seems to be an all-purpose button. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 24 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon&#039;s Perception inside  ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Hypno&#039;s Naptime&amp;quot; at the end of the episode it shows a shot of Psyduck in its poké ball which is perceived to be an empty sphere. [[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 14:45, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== great ball ==&lt;br /&gt;
&lt;br /&gt;
in pokemon black and white if you swith out a pokemon that was caught in a great ball the pokeball will be completely yellow [[User:Pachirisupancakes|Pachirisupancakes]] ([[User talk:Pachirisupancakes|talk]]) 13:31, 24 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer Ball Approximate Catch Rates Chart (Gen V) ==&lt;br /&gt;
&lt;br /&gt;
I decided to take the time to figure out what the Timer Ball&#039;s approximate catch rates are. I&#039;m most likely wrong, since I&#039;m no big math person, and I probably misinterpreted some stuff, but here it is.&lt;br /&gt;
&lt;br /&gt;
The formula I used for the increment was &#039;&#039;&#039;1229/((4096(.3))&#039;&#039;t&#039;&#039;)&#039;&#039;&#039; (and then 1× + this), where &#039;&#039;&#039;&#039;&#039;t&#039;&#039; = turns passed.&#039;&#039;&#039; Then I added this to the total increment before rounding up to the catch rate. I didn&#039;t do it exactly as I should&#039;ve/could&#039;ve, since I just entered what was on the calculator exactly (hence the ≈&#039;s), but I don&#039;t have that much time. The Turn # column is to remind you which turn it is at that point in time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;500&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:gray&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;t&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TURN #&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;INCREMENT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TOTAL INC.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;CATCH RATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1st&lt;br /&gt;
|0&lt;br /&gt;
|1×+0&lt;br /&gt;
|1×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|2nd&lt;br /&gt;
|1.00016276&lt;br /&gt;
|1×+1.00016276&lt;br /&gt;
|≈2×&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3rd&lt;br /&gt;
|0.50008138&lt;br /&gt;
|1×+1.50024414&lt;br /&gt;
|≈2.5×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4th&lt;br /&gt;
|≈0.333387587&lt;br /&gt;
|1×+≈1.833631727&lt;br /&gt;
|≈2.8×&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|5th&lt;br /&gt;
|0.25004069&lt;br /&gt;
|1×+≈2.085872417&lt;br /&gt;
|≈3.1×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|6th&lt;br /&gt;
|≈0.200032552&lt;br /&gt;
|1×+≈2.285904969&lt;br /&gt;
|≈3.3×&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7th&lt;br /&gt;
|≈0.166693793&lt;br /&gt;
|1×+≈2.452598762&lt;br /&gt;
|≈3.5×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|8th&lt;br /&gt;
|≈0.142880394&lt;br /&gt;
|1×+≈2.595479156&lt;br /&gt;
|≈3.6×&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|9th&lt;br /&gt;
|≈0.125020345&lt;br /&gt;
|1×+≈2.720499501&lt;br /&gt;
|≈3.7×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|10th&lt;br /&gt;
|≈0.111129196&lt;br /&gt;
|1×+≈2.831628697&lt;br /&gt;
|≈3.8×&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11th&lt;br /&gt;
|≈0.100016276&lt;br /&gt;
|1×+≈2.931644973&lt;br /&gt;
|≈3.9×&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|12th&lt;br /&gt;
|≈0.090923887&lt;br /&gt;
|1×+≈3.02256886&lt;br /&gt;
|≈4.02× → &#039;&#039;&#039;4× &#039;&#039;MAX&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, taking into account I didn&#039;t do things as exactly as I could&#039;ve, we&#039;re right--after ten turns, you&#039;re gonna have a 4× catch rate with a Timer Ball. If I&#039;m totally right (which I&#039;m not), you can bet you&#039;ll be able to have a 4× catch rate on your 12th turn.&lt;br /&gt;
&lt;br /&gt;
Regardless, it appears that, if you don&#039;t have any better ball to use than an Ultra Ball (i.e., catching a non-Water or -Bug Legendary in the daytime), you might want to start chucking Timer Balls after 2 or more turns, since you&#039;ll already be getting a better catch rate than a normal Ultra Ball. (The only issue there is how much money you have to &#039;&#039;buy&#039;&#039; said Timer Balls...)&lt;br /&gt;
&lt;br /&gt;
Sorry for spamming or whatever—just thought this was interesting. —[[User:FerreTrip|FerreTrip]] ([[User talk:FerreTrip|talk]]) 20:10, 15 October 2012 (UTC)&lt;br /&gt;
:What game is this from? The formula differs between III-IV and V. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:24, 15 October 2012 (UTC)&lt;br /&gt;
::Sorry about that ^^; Clarified the title to include which game I refer to. This is for the Gen V formula. —[[User:FerreTrip|FerreTrip]] ([[User talk:FerreTrip|talk]]) 20:30, 15 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Dive Ball issue ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any confirmation on how it works? Because if I surf and find Jellicent, I&#039;ve found a Pokémon that &#039;&#039;&#039;lives&#039;&#039;&#039; underwater. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 03:59, 22 October 2012 (UTC)&lt;br /&gt;
:The Dive Ball specifically works better while you&#039;re diving in RSE and BW/B2W2, since those are the only games you can dive in. In the other games, the effect works on anything Water-type you find surfing and fishing, like the Net Ball. Basically, in RSE and BW/B2W2, the Dive Ball won&#039;t have the increased catch rate. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:07, 22 October 2012 (UTC)&lt;br /&gt;
::Any source? (I&#039;ve found several sources stating Dive Balls worked exceptionally well on their Pokémon encountered by surfing and fishing in BWB2W2) --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:09, 22 October 2012 (UTC)&lt;br /&gt;
:::Well, it could be presented as a question on {{bp|Spading}} and have someone who can do so research it.  (Likely it would be formatted somewhat like the Heavy Ball question on said page.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:39, 22 October 2012 (UTC)&lt;br /&gt;
::::I&#039;ve looked at the game code in Black 2, and I can say with 100% certainty that the Dive Ball will have its increased catch rate when used while surfing or fishing. If you want to see for yourself, the code for Dive Ball is at 0x021AF926 (US Black 2) when in-battle. There are two checks: the first checks if you&#039;re fishing, the second checks if the battle field is water. I assume it&#039;s be the same for Black/White. There aren&#039;t even any Pokémon underwater in either game to begin with... --[[User:Prof. 9|Prof. 9]] ([[User talk:Prof. 9|talk]]) 16:06, 31 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer Ball ==&lt;br /&gt;
&lt;br /&gt;
The article says, the Formula for Gen III &amp;amp;  IV for a Timer Ball is:&lt;br /&gt;
((number of turns passed in battle + 10) ÷ 10)×&lt;br /&gt;
But then a Timer Ball would NEVER have 1x, because it would have 1,1x already when the battle just begins. So does it not should be like:&lt;br /&gt;
((number of turns passed in battle + 9) ÷ 10)×&lt;br /&gt;
? - Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 19:01, 14 April 2013 (UTC)&lt;br /&gt;
:No, it&#039;s 1.1 from the start. [[User:Mathfreak231|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Mathfreak&amp;quot;&amp;gt;MF&amp;lt;/span&amp;gt;]][[User talk:Mathfreak231|23]][[Special:Contributions/Mathfreak231|1]] 23:43, 14 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link in fast ball section ==&lt;br /&gt;
&lt;br /&gt;
The effect of the Fast Ball (in HGSS) says it works on Pokemon whose base speed is &#039;&#039;at least&#039;&#039; 100, but the link goes to the category of Pokemon who have a base speed of &#039;&#039;greater than&#039;&#039; 100, meaning all Pokemon who have a speed of 100 exactly ({{p|Entei}}, for example), aren&#039;t included in the linked page. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 16:06, 15 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can a Master Ball miss? ==&lt;br /&gt;
&lt;br /&gt;
I keep hearing this rumour that Master Balls are subject to the same programming error as attacks in generation 1, meaning they have 1/256 chance of failing to catch the target. I&#039;ve even heard that Tue opposite is true - that they have a 1/256 failure rate in generations 2 and onward. Is there any truth to this? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 01:20, 7 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Attract_(move)&amp;diff=1917643</id>
		<title>Talk:Attract (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Attract_(move)&amp;diff=1917643"/>
		<updated>2013-06-11T06:41:58Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Mew/Cryogonal? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Breeding? ==&lt;br /&gt;
Buneary is able to learn Attract via TM, and thus should be able to learn it through breeding like all Pokémon do. {{Unsigned|Numbuh214}}&lt;br /&gt;
:The breeding table is made from separate data. See {{m|Psychic}}. Only Psyduck learns it &amp;quot;through breeding&amp;quot;, yet it can be passed via TM to a compatible Pokemon as well. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:38, 13 February 2009 (UTC)&lt;br /&gt;
==Staryu==&lt;br /&gt;
I&#039;m not sure if it counts, but in Pokemon Stadium 2, Staryu knows Attract during Battle Now. Does that mean anything? Me and my fellow torchics agree on this - Sk8torchic 20:58, 20 February 2009 (UTC)&lt;br /&gt;
:I&#039;m not sure if Pokémon Stadium counts as exact canon like Pokémon Red - Platinum do. You&#039;d have to take this up with an admin, or you can put that down as trivia. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 21:19, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move description ==&lt;br /&gt;
&lt;br /&gt;
Anyone know where it&#039;s gone?  ~ [[User:Serial Colour|Serial Colour]] 02:55, 28 February 2009 (UTC)&lt;br /&gt;
:Judging by the lack of reference [http://bulbapedia.bulbagarden.net/w/index.php?title=Attract_(move)&amp;amp;action=history here] as to someone having either deleted it or taken it on holiday to South Dakota, I&#039;m guessing it was never written on account of being automatically generated many years ago. You can fill it up if you like :D &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 09:40, 28 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cutting the article&#039;s size. ==&lt;br /&gt;
&lt;br /&gt;
How bout instead of listing nearly every single Pokémon, we say &amp;quot;All Pokémon that are capable of learning TMs and have genders, save for {{p|Mew}}, can learn Attract by TM45&amp;quot;?  Or something in that parameter at least. I just think listing all these Pokémon is unnecessary. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:17, 17 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lunatone can learn it? despite being genderless and unable to morph perhaps with brainwashing, anyway is this correct because it doesn&#039;t seem right to me [[User:Frosslass|Frosslass]] 06:41, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Larvesta/Volcarona ==&lt;br /&gt;
&lt;br /&gt;
I added a note that these two cannot learn Attract from TM, but I&#039;m unsure what to do about the trivia that lists Nincada as being the only gendered, TM-capable Pokémon to be unable to learn Attract. I suspect it has to do with balancing Volc due to its high stats, but how do you word &amp;quot;Volcarona probably doesn&#039;t learn Attract because it&#039;s already quite capable of wrecking everything and that would just be a bit much&amp;quot; in an encyclopedic manner? Or should the note about Nincada just be removed since it isn&#039;t unique in this regard anymore? [[User:RacieB|RacieB]] 00:01, 12 April 2011 (UTC)&lt;br /&gt;
:I&#039;ve removed it for now. It could possibly be re-added (corrected), but any speculation as to the reason for it must be left off the page. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:10, 12 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mew/Cryogonal? ==&lt;br /&gt;
&lt;br /&gt;
The article was changed to say Attract has no effect when used by Mew or Cryogonal (as opposed to infatuating genderless Pokemon). Is this correct? Why does Cryogonal learn Attract if it has no effect on any Pokemon? {{Unsigned|DisgruntledGoat}}&lt;br /&gt;
:I don&#039;t know if it did in earlier generations, but it has no effect on genderless Pokémon when used by Cryogonal in Gen V, I just tested it. [[User:Blazios|Blazios]] 17:35, 12 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The article doesn&#039;t mention this at all now. So what does happen? It never works on anything? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 06:41, 11 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen V breeding ==&lt;br /&gt;
&lt;br /&gt;
Do we have a source that it&#039;s not an egg move &#039;&#039;because&#039;&#039; TM&#039;s have unlimited use? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:17, 31 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ferroseed/Ferrothorn ==&lt;br /&gt;
&lt;br /&gt;
Apparently they cannot learn Attract. [[User:PDL|PDL]] 05:24, 11 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1896227</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1896227"/>
		<updated>2013-04-29T02:10:33Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* These are... well wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
I&#039;m not sure if I understand this correctly, but can&#039;t you change the type and power of Hidden Power by evolution? [[User:Silvaze363|Silvaze363]] 20:31, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why it wouldnt have worked the same way in Gen II, TorchicBlaziken? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 21:21, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, there is. In Generation II the special attack and special defense share the same IV (for backwards compatibility with Gen I) and the IV for HP is derived from the other IVs. In short: the IV system in Generation II is different from later Generations. --[[User:Tai Ferret|Tai Ferret]] 20:43, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhmm.... I&#039;m not sure, if you have  read the article correctly. I wrote the bit about 32^6 and wrote it&#039;s &#039;&#039;&#039;far too big&#039;&#039;&#039;... and then I wrote about 4^6....So.... I really don&#039;t get, what&#039;s your point, you have just copied the article here -__- [[User:Piotr mil|Piotr mil]] 12:05, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Really, divided out of 15?==&lt;br /&gt;
&lt;br /&gt;
It seems kind of stupid that the game developers would do such an uneven job of distributing Hidden Power. Simply dividing it by 4 gives a perfectly uniform distribution. Are you sure that the way it is now is correct? [[User:Ztobor|Ztobor]] 03:42, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== These are... well wrong ==&lt;br /&gt;
&lt;br /&gt;
These are wrong, actually. This what you get for borrowing from Serebii, he doesn&#039;t fact check, he just tries to get stuff up fast, regardless of accuracy.&lt;br /&gt;
&lt;br /&gt;
Ask the people in PP chat, and they can usually give you the real stuff.&lt;br /&gt;
&lt;br /&gt;
These are the algorithms as from the game themselves.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//These are unfinished methods to calculate the HiddenPower type and attack power.&lt;br /&gt;
uint8_t getHiddenPowerType(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 1) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 1) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 1) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 5);&lt;br /&gt;
	//This is equivalent to  (a + b + c + d + e + f) / 4, but this is actually much faster. (division is SLOW) -- Chase&lt;br /&gt;
	return (a + b + c + d + e + f) &amp;gt;&amp;gt; 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
uint8_t getHiddenPowerAttack(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	//Warning, these are NOT the same as the ones in the last function.&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 2) &amp;gt;&amp;gt; 1);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 2) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 2) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 2) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 2) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 2) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	//This is very similar to ((1 + a + b + c + d + e + f)*6250)/10000 + 30, however much faster. (division is SLOW)  -- Chase&lt;br /&gt;
	return (((1 + a + b + c + d + e + f) * 10) &amp;gt;&amp;gt; 4) + 30;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fxblaster|Fxblaster]] 01:36, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually those are large and over complicated, something as simple as these two do the job exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int type = (iv_def &amp;amp; 1) + ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
int power = (((((iv_sdef&amp;amp;2)&amp;lt;&amp;lt;1) + (iv_satk&amp;amp;2) + ((iv_spd&amp;amp;2)&amp;gt;&amp;gt;&amp;gt;1))*10 + (iv_def&amp;amp;2)*3 + (iv_hp&amp;amp;2) + (iv_atk&amp;amp;2)) &amp;gt;&amp;gt;&amp;gt; 1)+30;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Chasesan|Chase]] 05:17, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, those formulas were completely wrong. I added working ones (I&#039;m still not sure about the base power calculation, but type checks out at least), though they&#039;re a bit ugly. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:32, 26 April 2013 (UTC)&lt;br /&gt;
::I fixed your base power formula. I notice, however, that the formulae here are contradicted by UPC, Smogon, Psypoke&#039;s calculator, Legendary Pokemon&#039;s calculator, game-capture.cc&#039;s calculator, and Pokemon Republic&#039;s calculator, all of which use the previously given formulae. Given that I now have six different sources, two of which are Japanese, I think someone should check this in experiment in all generations, just to make sure. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:21, 26 April 2013 (UTC)&lt;br /&gt;
:::I&#039;m actually still not sure the type calculation is right either. Someone would have to compare to actual save data. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:00, 26 April 2013 (UTC)&lt;br /&gt;
::::Nope. Extracted the IVs from a save file and compared... the current formula sometimes gives type indexes one too high. I wonder if that has to do with rounding, but modulo doesn&#039;t give any decimal part, so it&#039;s strange... I guess someone would have to look into the code to see what exactly is up. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:04, 28 April 2013 (UTC)&lt;br /&gt;
:::::The behaviour you saw is consistent with the old formula. I just tested myself on FireRed, an Unown with IVs HP/Atk/Def/Spd/SpA/SpD 13/25/5/15/10/2 was super effective on a Fire-type, which is consistent with the old formula as against this one. Until someone can confirm that this formula is actually used in anything, I am reverting to the old formulae for now. Incidentally, which version did you check? [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:19, 28 April 2013 (UTC)&lt;br /&gt;
::::::I&#039;m using Soul Silver. Extracted the save file from the cartridge and examined it in Pokegen. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 02:10, 29 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula simplifying  ==&lt;br /&gt;
&lt;br /&gt;
instead of multiplying by 15 and dividing by 63, why not just multiple by 5 and divide by 21? You&#039;ll still get the same answer. [[User:JDDJS|JDDJS]] 20:35, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;it is not forbidden, just statistically impossible. &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
this statement doesn&#039;t make any sense. If it&#039;s impossible, then it&#039;s forbidden. [[User:Jmvb|Jmvb]] 17:16, 24 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an idea how this is calculated in Generation II? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:16, 21 November 2012 (UTC)&lt;br /&gt;
:Check [http://www.psypokes.com/dex/hp.php this] out.[[User:UltimateSupreme|UltimateSupreme]]([[User talk:UltimateSupreme|T@lk]]) 16:01, 21 November 2012 (UTC)&lt;br /&gt;
::It&#039;s actually [http://www.psypokes.com/gsc/dvguide.php this page]. But I really should actually search myself first, not request other people&#039;s help then find it myself (which happens annoyingly often). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:03, 21 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:HyperHacker&amp;diff=1895444</id>
		<title>User:HyperHacker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:HyperHacker&amp;diff=1895444"/>
		<updated>2013-04-28T08:51:09Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: ohai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a user page because I was sick of my name being red.&lt;br /&gt;
&lt;br /&gt;
I like to dissect the game code and examine how it works and make it do interesting things. I do play through the games without cheating before tinkering with them, of course...&lt;br /&gt;
&lt;br /&gt;
Lugia is best &amp;lt;strike&amp;gt;pony&amp;lt;/strike&amp;gt; Pokémon.&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=1895441</id>
		<title>Talk:Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=1895441"/>
		<updated>2013-04-28T08:33:46Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Items that affect breeding */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A picture says more than tousand words&lt;br /&gt;
&lt;br /&gt;
== Strange Breeding: How did these things happen? ==&lt;br /&gt;
&lt;br /&gt;
A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
&lt;br /&gt;
::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto + Ditto? ==&lt;br /&gt;
&lt;br /&gt;
Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
&lt;br /&gt;
Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
&lt;br /&gt;
Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other!  &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
&lt;br /&gt;
Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
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== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
&lt;br /&gt;
Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
&lt;br /&gt;
~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
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==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
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Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
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In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
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&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
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I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
&lt;br /&gt;
Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
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Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
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I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
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* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
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The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
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About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
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== Power Items in HGSS ==&lt;br /&gt;
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According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
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Did you have power items on both parents? If so, it will randomly choose 1 parent to pass on the stat iv that correlates to the power item. If the other passes too, it was luck. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:29, 17 April 2013 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
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Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
::::::It seems the number of steps for determining whether you get an egg or not has been drastically lowered in B/W.  Both me AND my girlfriend were breeding to trade eggs, and the old man yelled to us before we could start running around to get the chance for an egg to appear.  It seems in practice the egg creation check is after &#039;&#039;every&#039;&#039; step now, but I can&#039;t verify that until I start breeding more eggs. --[[User:KingStarscream|KingStarscream]] 18:03, 2 April 2012 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
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The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
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== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
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Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
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I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
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== Probably a nooby question ==&lt;br /&gt;
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If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
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==Gender?==&lt;br /&gt;
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What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
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==Nidoking &amp;amp; Ditto==&lt;br /&gt;
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In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
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Its actually just a female Nidoran that can produce either gender, but Rina and Queen will produce none. (Eddiefiv 04:35, 11 April 2012 (UTC))&lt;br /&gt;
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== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
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No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
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Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
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== Platinum Rules ==&lt;br /&gt;
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I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;br /&gt;
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== No Good Natures ==&lt;br /&gt;
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I have been breeding for a Duskull with a Calm nature for weeks now and not a single one has been produced with the proper nature.  I have a Jolly male Duosion and a Bashful female Duskull in the daycare and I&#039;m sure I&#039;ve gotten every other nature except this one.  I was wondering is there was any effect on the nature of the child without an Everstone.  Like, if the natures of the parents effected the nature of the baby. (Eddiefiv 04:32, 11 April 2012 (UTC))&lt;br /&gt;
:My guess is that you are just unlucky.  In order to speed up the process, you can try to find an Calm Abra with Synchronize, and then put that at the front of the party and find a Ditto.  The Ditto has a high chance of being calm.  Then give that ditto an everstone and breed it with your duskull. [[User:Tk3141|Tk3141]] 03:10, 8 May 2012 (UTC)&lt;br /&gt;
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==Gender==&lt;br /&gt;
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If you&#039;re breeding with Ditto, will the gender of the hatched Pokémon be the same as the other parent? I was trying to hatch a male Skarmory (Ditto was one parent, the other a female Skarmory) and it hatched female. Was it just bad luck, or is the gender fixed? [[User:KyuremsIceBlade|KyuremsIceBlade]] 02:21 4 June 2012 (UTC)&lt;br /&gt;
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:Never mind. I always answer my own questions; it was just my luck. [[User:KyuremsIceBlade|KyuremsIceBlade]] 16:29 5 June 2012 (UTC)&lt;br /&gt;
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==Twin Pokemon - Coincidences?==&lt;br /&gt;
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I hatched two Axew, one right after the other (this also happened with two Dwebbles I hatched). I got both eggs from the Day Care Man right after each other on the same day at about the same time, too. When they hatch, everything about them was the same - their gender, stats, nature, second nature, moveset, IVs, and ability were all the same. Do twins really occur like this in Pokemon games, or is this just some strange coincidence? [[User:Judgement|Judgement]] 00:44, 8 June 2012 (UTC)&lt;br /&gt;
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:Did he give you them literally one after the other? Or did you walk around a bit to produce another? For me, in Emerald, I hatched about ten of a couple different Pokémon (Charmander, Squirtle, Bulbasaur, &amp;amp; Beldum) and each species was almost all the same gender (usually only 1 different). I guess with the same parents, the ratio usually amounts to the same stats and stuff. -- [[User:Pringles|Pringles]] 22:47, 19 June 2012 (UTC)&lt;br /&gt;
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I walked around, but the very next egg he have me was identical to the first - everything the same. With the Starter Pokemon, they are usually male anyways, and Beldum doesn&#039;t have a gender, so their genders should be the same except for the occasional female starter. But I think twins (with the same stats and everything else) is rare.  [[User:Judgement|Judgement]] ([[User talk:Judgement|talk]]) 21:46, 20 June 2012 (UTC)&lt;br /&gt;
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== Breeding moves glitch? ==&lt;br /&gt;
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Recently, on my Black version, I was breeding Dratini&#039;s with the moves Extremespeed and Dragon Dance, and I noticed something peculiar about how moves are passed down. I started with a male, level 90 Dragonite and a Ditto for parents (the father knew both Extremespeed and Dragon Dance), and the pair produced Dratini&#039;s that knew both of these moves. The strange part occurred after I found a more suitable father (for IV&#039;s). It was a level 1 Dratini that knew both Extremespeed and Dragon Dance. While it was in the daycare breeding eggs, it also leveled up. I eventually found a better father when the Dratini in the daycare was well over level 30, so it had been forced to forget both Extremespeed and Dragon Dance. However, it never once failed to breed its entire original moveset onto any of the new Dratini&#039;s. That is, every Dratini that my parents produced, even when the parents didn&#039;t know any of these moves, knew Wrap, Leer, Extremespeed, and Dragon Dance.&lt;br /&gt;
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I also tested this while breeding Dragon Dance onto Scraggy&#039;s. I used one father, from level 1 and with Dragon Dance, to breed until it reached level 18, when it has forgotten Dragon Dance. I checked by saving my game, pulling the Pokemon out, checking its moves, and resetting the DS. Then, I rode around until I received another egg and hatched it. It knew Dragon Dance.&lt;br /&gt;
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I know my friends struggle to avoid Pokemon forgetting important moves, by taking the Pokemon out at the right time and leveling it up outside of the daycare, but this glitch (or possibly not?) seems to make that unnecessary. I also can&#039;t say I&#039;ve ever seen this discussed specifically on any breeding information guide. True, most guides say the father will pass down moves, but none that I&#039;ve read say that it will pass down moves it knew and then forgot.&lt;br /&gt;
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Thoughts? Similar experiences? [[User:Brilliance360|Brilliance360]] ([[User talk:Brilliance360|talk]]) 17:34, 20 July 2012 (UTC)brilliance360&lt;br /&gt;
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This is a well-known (or so I thought) mechanic. It will always pass down moves according to what it knew when you put it in there. I don&#039;t think the game recalculates the moveset until you get it out of the daycare. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:03, 17 April 2013 (UTC)&lt;br /&gt;
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== bw2 new breeding mechanics ==&lt;br /&gt;
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Serebii has published new breeding mechanics for bw2, I know we&#039;re not supposed to copy from serebii but here&#039;s his source: http://www.smogon.com/forums/showthread.php?p=4371207 for anyone who wants to add the info. The changes are that the mother now has an 80% chance to pass on it&#039;s ability, and everstone will always work.  [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 03:20, 25 August 2012 (UTC)&lt;br /&gt;
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== My Discovery ==&lt;br /&gt;
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When I read the article, the section IV inherition doesn&#039;t mention about Platinum, so I decided to test it myself, this is my most recent one:&lt;br /&gt;
Male Togetic holding a Power Belt (defense) the following IVs:&lt;br /&gt;
10-18-&#039;&#039;&#039;25&#039;&#039;&#039;-12-24-21&lt;br /&gt;
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Female Clefairy holding a Power Anklet{{tt|*|It was before I realised that only one EV-enchancing item worked, not both}} the following IV:&lt;br /&gt;
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16-3-7-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-26&lt;br /&gt;
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The result was a Cleffa with the following IV:&lt;br /&gt;
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25-30-&#039;&#039;&#039;25&#039;&#039;&#039;-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-3&lt;br /&gt;
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Coincidence? I belive not, this is a great discovery: the new breeding system was introduced in Pt not HGSS{{tt|*|Which is something I somewhat was expecting due Platinum being a few distant of DP}}, contrary to the article. And in the EV-Enchancing item page it also must be changed to fit my discovery. Any objections?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 23:02, 23 September 2012 (UTC)&lt;br /&gt;
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== Forme Breeding ==&lt;br /&gt;
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So when you breed say a Shellos (East Forme), with a Shellos (West Forme), what determines what Forme will Result? Will it always be the same forme as the Female? Or is it determined another way? &amp;lt;br&amp;gt;[[User:Creoix|Creoix]] 00:23, 31 October 2012 (UTC)&lt;br /&gt;
:The female. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 31 October 2012 (UTC)&lt;br /&gt;
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== Black/White 2 - strange IV inheritance behaviour ==&lt;br /&gt;
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When I attempted to start IV breeding, I came across some weird things. For example, I was breeding two Horsea with the following IV&#039;s:&lt;br /&gt;
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Horsea 1 (holding Power Weight): &#039;&#039;&#039;19&#039;&#039;&#039; / 27 / 20 / 22 / 8 / 23&lt;br /&gt;
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Horsea 2 (holding Power Lens): 5 / 30 / 20 / &#039;&#039;&#039;17&#039;&#039;&#039; / 30 / 19&lt;br /&gt;
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So imagine my confusion when I leveled up the child a fair bit{{tt|*|IV calculation results are extremely ambiguous for a Lv1}} and calculated it&#039;s IV&#039;s:&lt;br /&gt;
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Horsea 3: 3-6 / 29-31 / 19-22 / 16-18 / 21-23 / 31&lt;br /&gt;
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It&#039;s clear that HP (erroneously), Attack and Special Attack were inherited from Horsea 2, but only Defense was inherited from Horsea 1. So, what&#039;s with the IV values for Special Attack and especially Speed?! Certainly in the case of the latter, there was no clear place where these IV&#039;s were inherited from.&lt;br /&gt;
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Were the mechanics changed in B2W2? Or perhaps the ambiguous wording of the article misled me? [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 22:00, 6 December 2012 (UTC)&lt;br /&gt;
:I am sure that only HP and Sp. Atk were inherited, as you used these items. As far as I know, other aren&#039;t inherited and are generated normally (though I may be in an error, correct me if I am). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 22:35, 6 December 2012 (UTC)&lt;br /&gt;
::So what is &amp;quot;generated normally?&amp;quot; The article implies that they one is determined by the EV item, and then two more IV&#039;s are chosen from that parent, meaning the child could have 2 IV&#039;s determined by held items, and 4 other IV&#039;s (2 from each parent). Do you mean to say that if an EV item is held, only 1 EV is derived from the parent, and the other 2 EV&#039;s are regenerated - i.e. are given a new value between 0-31? If that&#039;s the case, then the page has been very very badly worded. [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 23:21, 6 December 2012 (UTC)&lt;br /&gt;
:::Wait a moment. After reading the page... If it holds item, only two random IVs are inherited, meaning 3 IVs are inherited in all... and now I see that it is really poorly worded in few places. As far as I know, it may mean three IVs (not EVs as items double EV gain, but inherit IVs, as you can&#039;t inherit EVs, that&#039;ll be too easy) in &#039;&#039;total&#039;&#039;, not from each parent. Sp. Def and Speed are different than parents&#039; IVs, so they weren&#039;t inherited. I have no idea about HP, though (overrided?). The other three IVs are random, and therefore one of the IVs may coincide. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:23, 7 December 2012 (UTC)&lt;br /&gt;
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== Inheriting Abilities section ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who finds the text a little confusing? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 15:30, 7 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oval Charm ==&lt;br /&gt;
&lt;br /&gt;
How much does an Oval Charm increase the chance?--- Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:17, 10 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It barely increases it at all.  The numbers go from 20/50/70 to 40/80/88.  They aren&#039;t percentages anymore though.  Far from it.  Check out what I posted here:&lt;br /&gt;
&lt;br /&gt;
http://www.smogon.com/forums/showpost.php?p=4551543&amp;amp;postcount=1026&lt;br /&gt;
&lt;br /&gt;
Someone may want to update the article.[[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:23, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-hidden Abilities ==&lt;br /&gt;
&lt;br /&gt;
If a female with a non-hidden ability breeds with a Ditto, what are the chances that the child inherits the ability?&lt;br /&gt;
&lt;br /&gt;
The page says that the chance should be normal (ie 50%), but I just breed 21 eggs, of which 4 had the different ability. I may have been unlucky, but I&#039;m changing the page. If we&#039;ve found something in the game&#039;s code that says the contrary, someone change it back. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 01:59, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, change it back.  Your extremely limited test is meaningless.   [[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:28, 31 January 2013 (UTC)&lt;br /&gt;
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== Phanpy&#039;s Egg moves ==&lt;br /&gt;
&lt;br /&gt;
I had left a Male swinub (lvl 31)  with Ice Shard and a female phanpy (lvl 23) and the daycare in generation four. When i got the egg back, it didn&#039;t have Ice Shard and it had endure. I dont know what happened but the swinub had endure and as far as i saw on phanpys gen 4 learnset, it doesnt get endure as an egg move and phanpy doesnt learn it until level 28. does anyone know what hapened here? [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 15:48, 18 February 2013 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
If both parents know endure, since it is a move they both know by level-up, it gets passed down. Delete the move on swinub and ice shard won&#039;t get pushed out. I don&#039;t remember if the order of the moves matters, but deleting the move altogether should fix it. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 13:39, 17 April 2013 (UTC)&lt;br /&gt;
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== Exploiting slopes ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch.&amp;quot;&lt;br /&gt;
:But where can we find such slopes? The only place I know in HG/SS that can be used is Cycling Road, which is convenient (hold up for a few seconds, let go for a few seconds, go between an NPC and a wall to ensure you stay on the road) but is there a better spot? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:34, 23 April 2013 (UTC)&lt;br /&gt;
::After some testing, the spin tiles in Viridian Gym seem to work, although very slowly. The day-care man doesn&#039;t seem to call you until you leave the gym though. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:32, 28 April 2013 (UTC)&lt;br /&gt;
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== Items that affect breeding ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be a good idea for someone to create a list of all items that a parent can hold that will affect the offspring or the breeding process in some way. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:33, 28 April 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=1895437</id>
		<title>Talk:Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=1895437"/>
		<updated>2013-04-28T08:32:28Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Exploiting slopes */&lt;/p&gt;
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&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
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Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
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Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
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A picture says more than tousand words&lt;br /&gt;
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== Strange Breeding: How did these things happen? ==&lt;br /&gt;
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A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
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:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
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Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
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Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
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Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
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True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
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Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
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I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
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== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
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I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
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:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
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::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
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::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
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== Ditto + Ditto? ==&lt;br /&gt;
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Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
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Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
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Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
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== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
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There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other!  &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
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The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
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:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
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== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
&lt;br /&gt;
Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
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== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
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Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
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~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
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==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
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Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
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In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
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In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
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&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
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I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
&lt;br /&gt;
Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
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Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
&lt;br /&gt;
* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
&lt;br /&gt;
The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
&lt;br /&gt;
About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Power Items in HGSS ==&lt;br /&gt;
&lt;br /&gt;
According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Did you have power items on both parents? If so, it will randomly choose 1 parent to pass on the stat iv that correlates to the power item. If the other passes too, it was luck. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:29, 17 April 2013 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
::::::It seems the number of steps for determining whether you get an egg or not has been drastically lowered in B/W.  Both me AND my girlfriend were breeding to trade eggs, and the old man yelled to us before we could start running around to get the chance for an egg to appear.  It seems in practice the egg creation check is after &#039;&#039;every&#039;&#039; step now, but I can&#039;t verify that until I start breeding more eggs. --[[User:KingStarscream|KingStarscream]] 18:03, 2 April 2012 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
&lt;br /&gt;
The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
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== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
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Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
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I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
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== Probably a nooby question ==&lt;br /&gt;
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If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
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==Gender?==&lt;br /&gt;
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What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
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==Nidoking &amp;amp; Ditto==&lt;br /&gt;
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In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
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Its actually just a female Nidoran that can produce either gender, but Rina and Queen will produce none. (Eddiefiv 04:35, 11 April 2012 (UTC))&lt;br /&gt;
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== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
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No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
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Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
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== Platinum Rules ==&lt;br /&gt;
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I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;br /&gt;
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== No Good Natures ==&lt;br /&gt;
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I have been breeding for a Duskull with a Calm nature for weeks now and not a single one has been produced with the proper nature.  I have a Jolly male Duosion and a Bashful female Duskull in the daycare and I&#039;m sure I&#039;ve gotten every other nature except this one.  I was wondering is there was any effect on the nature of the child without an Everstone.  Like, if the natures of the parents effected the nature of the baby. (Eddiefiv 04:32, 11 April 2012 (UTC))&lt;br /&gt;
:My guess is that you are just unlucky.  In order to speed up the process, you can try to find an Calm Abra with Synchronize, and then put that at the front of the party and find a Ditto.  The Ditto has a high chance of being calm.  Then give that ditto an everstone and breed it with your duskull. [[User:Tk3141|Tk3141]] 03:10, 8 May 2012 (UTC)&lt;br /&gt;
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==Gender==&lt;br /&gt;
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If you&#039;re breeding with Ditto, will the gender of the hatched Pokémon be the same as the other parent? I was trying to hatch a male Skarmory (Ditto was one parent, the other a female Skarmory) and it hatched female. Was it just bad luck, or is the gender fixed? [[User:KyuremsIceBlade|KyuremsIceBlade]] 02:21 4 June 2012 (UTC)&lt;br /&gt;
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:Never mind. I always answer my own questions; it was just my luck. [[User:KyuremsIceBlade|KyuremsIceBlade]] 16:29 5 June 2012 (UTC)&lt;br /&gt;
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==Twin Pokemon - Coincidences?==&lt;br /&gt;
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I hatched two Axew, one right after the other (this also happened with two Dwebbles I hatched). I got both eggs from the Day Care Man right after each other on the same day at about the same time, too. When they hatch, everything about them was the same - their gender, stats, nature, second nature, moveset, IVs, and ability were all the same. Do twins really occur like this in Pokemon games, or is this just some strange coincidence? [[User:Judgement|Judgement]] 00:44, 8 June 2012 (UTC)&lt;br /&gt;
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:Did he give you them literally one after the other? Or did you walk around a bit to produce another? For me, in Emerald, I hatched about ten of a couple different Pokémon (Charmander, Squirtle, Bulbasaur, &amp;amp; Beldum) and each species was almost all the same gender (usually only 1 different). I guess with the same parents, the ratio usually amounts to the same stats and stuff. -- [[User:Pringles|Pringles]] 22:47, 19 June 2012 (UTC)&lt;br /&gt;
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I walked around, but the very next egg he have me was identical to the first - everything the same. With the Starter Pokemon, they are usually male anyways, and Beldum doesn&#039;t have a gender, so their genders should be the same except for the occasional female starter. But I think twins (with the same stats and everything else) is rare.  [[User:Judgement|Judgement]] ([[User talk:Judgement|talk]]) 21:46, 20 June 2012 (UTC)&lt;br /&gt;
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== Breeding moves glitch? ==&lt;br /&gt;
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Recently, on my Black version, I was breeding Dratini&#039;s with the moves Extremespeed and Dragon Dance, and I noticed something peculiar about how moves are passed down. I started with a male, level 90 Dragonite and a Ditto for parents (the father knew both Extremespeed and Dragon Dance), and the pair produced Dratini&#039;s that knew both of these moves. The strange part occurred after I found a more suitable father (for IV&#039;s). It was a level 1 Dratini that knew both Extremespeed and Dragon Dance. While it was in the daycare breeding eggs, it also leveled up. I eventually found a better father when the Dratini in the daycare was well over level 30, so it had been forced to forget both Extremespeed and Dragon Dance. However, it never once failed to breed its entire original moveset onto any of the new Dratini&#039;s. That is, every Dratini that my parents produced, even when the parents didn&#039;t know any of these moves, knew Wrap, Leer, Extremespeed, and Dragon Dance.&lt;br /&gt;
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I also tested this while breeding Dragon Dance onto Scraggy&#039;s. I used one father, from level 1 and with Dragon Dance, to breed until it reached level 18, when it has forgotten Dragon Dance. I checked by saving my game, pulling the Pokemon out, checking its moves, and resetting the DS. Then, I rode around until I received another egg and hatched it. It knew Dragon Dance.&lt;br /&gt;
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I know my friends struggle to avoid Pokemon forgetting important moves, by taking the Pokemon out at the right time and leveling it up outside of the daycare, but this glitch (or possibly not?) seems to make that unnecessary. I also can&#039;t say I&#039;ve ever seen this discussed specifically on any breeding information guide. True, most guides say the father will pass down moves, but none that I&#039;ve read say that it will pass down moves it knew and then forgot.&lt;br /&gt;
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Thoughts? Similar experiences? [[User:Brilliance360|Brilliance360]] ([[User talk:Brilliance360|talk]]) 17:34, 20 July 2012 (UTC)brilliance360&lt;br /&gt;
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This is a well-known (or so I thought) mechanic. It will always pass down moves according to what it knew when you put it in there. I don&#039;t think the game recalculates the moveset until you get it out of the daycare. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:03, 17 April 2013 (UTC)&lt;br /&gt;
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== bw2 new breeding mechanics ==&lt;br /&gt;
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Serebii has published new breeding mechanics for bw2, I know we&#039;re not supposed to copy from serebii but here&#039;s his source: http://www.smogon.com/forums/showthread.php?p=4371207 for anyone who wants to add the info. The changes are that the mother now has an 80% chance to pass on it&#039;s ability, and everstone will always work.  [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 03:20, 25 August 2012 (UTC)&lt;br /&gt;
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== My Discovery ==&lt;br /&gt;
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When I read the article, the section IV inherition doesn&#039;t mention about Platinum, so I decided to test it myself, this is my most recent one:&lt;br /&gt;
Male Togetic holding a Power Belt (defense) the following IVs:&lt;br /&gt;
10-18-&#039;&#039;&#039;25&#039;&#039;&#039;-12-24-21&lt;br /&gt;
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Female Clefairy holding a Power Anklet{{tt|*|It was before I realised that only one EV-enchancing item worked, not both}} the following IV:&lt;br /&gt;
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16-3-7-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-26&lt;br /&gt;
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The result was a Cleffa with the following IV:&lt;br /&gt;
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25-30-&#039;&#039;&#039;25&#039;&#039;&#039;-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-3&lt;br /&gt;
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Coincidence? I belive not, this is a great discovery: the new breeding system was introduced in Pt not HGSS{{tt|*|Which is something I somewhat was expecting due Platinum being a few distant of DP}}, contrary to the article. And in the EV-Enchancing item page it also must be changed to fit my discovery. Any objections?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 23:02, 23 September 2012 (UTC)&lt;br /&gt;
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== Forme Breeding ==&lt;br /&gt;
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So when you breed say a Shellos (East Forme), with a Shellos (West Forme), what determines what Forme will Result? Will it always be the same forme as the Female? Or is it determined another way? &amp;lt;br&amp;gt;[[User:Creoix|Creoix]] 00:23, 31 October 2012 (UTC)&lt;br /&gt;
:The female. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 31 October 2012 (UTC)&lt;br /&gt;
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== Black/White 2 - strange IV inheritance behaviour ==&lt;br /&gt;
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When I attempted to start IV breeding, I came across some weird things. For example, I was breeding two Horsea with the following IV&#039;s:&lt;br /&gt;
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Horsea 1 (holding Power Weight): &#039;&#039;&#039;19&#039;&#039;&#039; / 27 / 20 / 22 / 8 / 23&lt;br /&gt;
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Horsea 2 (holding Power Lens): 5 / 30 / 20 / &#039;&#039;&#039;17&#039;&#039;&#039; / 30 / 19&lt;br /&gt;
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So imagine my confusion when I leveled up the child a fair bit{{tt|*|IV calculation results are extremely ambiguous for a Lv1}} and calculated it&#039;s IV&#039;s:&lt;br /&gt;
&lt;br /&gt;
Horsea 3: 3-6 / 29-31 / 19-22 / 16-18 / 21-23 / 31&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that HP (erroneously), Attack and Special Attack were inherited from Horsea 2, but only Defense was inherited from Horsea 1. So, what&#039;s with the IV values for Special Attack and especially Speed?! Certainly in the case of the latter, there was no clear place where these IV&#039;s were inherited from.&lt;br /&gt;
&lt;br /&gt;
Were the mechanics changed in B2W2? Or perhaps the ambiguous wording of the article misled me? [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 22:00, 6 December 2012 (UTC)&lt;br /&gt;
:I am sure that only HP and Sp. Atk were inherited, as you used these items. As far as I know, other aren&#039;t inherited and are generated normally (though I may be in an error, correct me if I am). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 22:35, 6 December 2012 (UTC)&lt;br /&gt;
::So what is &amp;quot;generated normally?&amp;quot; The article implies that they one is determined by the EV item, and then two more IV&#039;s are chosen from that parent, meaning the child could have 2 IV&#039;s determined by held items, and 4 other IV&#039;s (2 from each parent). Do you mean to say that if an EV item is held, only 1 EV is derived from the parent, and the other 2 EV&#039;s are regenerated - i.e. are given a new value between 0-31? If that&#039;s the case, then the page has been very very badly worded. [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 23:21, 6 December 2012 (UTC)&lt;br /&gt;
:::Wait a moment. After reading the page... If it holds item, only two random IVs are inherited, meaning 3 IVs are inherited in all... and now I see that it is really poorly worded in few places. As far as I know, it may mean three IVs (not EVs as items double EV gain, but inherit IVs, as you can&#039;t inherit EVs, that&#039;ll be too easy) in &#039;&#039;total&#039;&#039;, not from each parent. Sp. Def and Speed are different than parents&#039; IVs, so they weren&#039;t inherited. I have no idea about HP, though (overrided?). The other three IVs are random, and therefore one of the IVs may coincide. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:23, 7 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inheriting Abilities section ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who finds the text a little confusing? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 15:30, 7 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oval Charm ==&lt;br /&gt;
&lt;br /&gt;
How much does an Oval Charm increase the chance?--- Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:17, 10 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It barely increases it at all.  The numbers go from 20/50/70 to 40/80/88.  They aren&#039;t percentages anymore though.  Far from it.  Check out what I posted here:&lt;br /&gt;
&lt;br /&gt;
http://www.smogon.com/forums/showpost.php?p=4551543&amp;amp;postcount=1026&lt;br /&gt;
&lt;br /&gt;
Someone may want to update the article.[[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:23, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-hidden Abilities ==&lt;br /&gt;
&lt;br /&gt;
If a female with a non-hidden ability breeds with a Ditto, what are the chances that the child inherits the ability?&lt;br /&gt;
&lt;br /&gt;
The page says that the chance should be normal (ie 50%), but I just breed 21 eggs, of which 4 had the different ability. I may have been unlucky, but I&#039;m changing the page. If we&#039;ve found something in the game&#039;s code that says the contrary, someone change it back. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 01:59, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, change it back.  Your extremely limited test is meaningless.   [[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:28, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Phanpy&#039;s Egg moves ==&lt;br /&gt;
&lt;br /&gt;
I had left a Male swinub (lvl 31)  with Ice Shard and a female phanpy (lvl 23) and the daycare in generation four. When i got the egg back, it didn&#039;t have Ice Shard and it had endure. I dont know what happened but the swinub had endure and as far as i saw on phanpys gen 4 learnset, it doesnt get endure as an egg move and phanpy doesnt learn it until level 28. does anyone know what hapened here? [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 15:48, 18 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If both parents know endure, since it is a move they both know by level-up, it gets passed down. Delete the move on swinub and ice shard won&#039;t get pushed out. I don&#039;t remember if the order of the moves matters, but deleting the move altogether should fix it. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 13:39, 17 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Exploiting slopes ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch.&amp;quot;&lt;br /&gt;
:But where can we find such slopes? The only place I know in HG/SS that can be used is Cycling Road, which is convenient (hold up for a few seconds, let go for a few seconds, go between an NPC and a wall to ensure you stay on the road) but is there a better spot? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:34, 23 April 2013 (UTC)&lt;br /&gt;
::After some testing, the spin tiles in Viridian Gym seem to work, although very slowly. The day-care man doesn&#039;t seem to call you until you leave the gym though. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:32, 28 April 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895431</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895431"/>
		<updated>2013-04-28T08:00:44Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Off by one? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
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== Stat modification in battle. ==&lt;br /&gt;
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okay, this is probably the best place to raise the question.&lt;br /&gt;
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the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
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: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
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==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
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== All Stats Referred to Collectively ==&lt;br /&gt;
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It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
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Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
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Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
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== Evasion stages/modifiers? ==&lt;br /&gt;
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What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
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Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
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If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
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If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
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Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
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- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
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:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|SmokeScreen|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
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::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
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-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
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== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
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In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
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===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
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===Off by one?===&lt;br /&gt;
I implemented this formula in Lua: http://pastie.org/7732032&lt;br /&gt;
&lt;br /&gt;
but, sometimes I&#039;m getting results that are one more than the game&#039;s result (in Soul Silver). Maybe the rounding is wrong? This happens with neutral natures too (e.g. Hardy), so that shouldn&#039;t be it. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:17, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
e.g. Eevee, base special attack is 45, level 18, EV 6, IV 3, the result should be 21, but I get 22.01 (truncated to 22). The other stats are fine. For EVs of 0-2 I get 21 as expected. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:30, 28 April 2013 (UTC)&lt;br /&gt;
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:Found it: EV / 4 needs to be floor(EV / 4). So the article needs to be corrected; unfortunately I don&#039;t know how to go about generating those nice images. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:00, 28 April 2013 (UTC)&lt;br /&gt;
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==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, load your saved state and run; otherwise load your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*I can confirm this with a non-emulator device - the slower one can also sometimes go first. But the greater the speed difference, the less likely it happens. [[User:Ztobor|Ztobor]] 04:41, 31 May 2011 (UTC)&lt;br /&gt;
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== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading and level up ==&lt;br /&gt;
&lt;br /&gt;
If you have a level 100 Scyther, with a speed of 300, and trade with metal coat, than wouldn&#039;t it have a higher speed than a scizor level 100 can have?(its highest according to the sat calculation is 251, and I only used this as an example.) Also, what if you had a level 100 Eevee(with a speed of 229, it&#039;s highest possible speed), and for example, you evolve it into a Jolteon, it will still have less than the minimum speed a level 100 Jolteon can have, so how does this work? Do the stats get reset? {{unsigned|Phoenixon}}&lt;br /&gt;
:Stats are always recalculated upon evolution. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:49, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contrary ==&lt;br /&gt;
&lt;br /&gt;
Why is Contrary listed as an ability that lowers Attack and Defense? That&#039;s not what it does... [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 04:31, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong example ==&lt;br /&gt;
&lt;br /&gt;
For the example showing how to work out a Pokémon&#039;s Sp.Att it shows:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_1.png]]&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;When the game calculates a stat it rounds down &#039;&#039;&#039;before&#039;&#039;&#039; applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It&#039;s not that important but it should still be fixed. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 19:34, 4 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Garchomp total? ==&lt;br /&gt;
&lt;br /&gt;
The base stat total + the EV total + the IV total of the lv. 78 Garchomp = 1220 but its stat total is 1240.&lt;br /&gt;
Can someone explain this? Nickvang 19:13 10 june 2011&lt;br /&gt;
* The stat total and the totals you see there are not equal. It takes 4 EV&#039;s to raise the stat total by 1, and each base stat raises the total by 2. [[User:Ztobor|Ztobor]] 02:04, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong information on the color of the HP bar ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If a Pokémon has less than 1/4 of their HP remaining, the color will turn red&amp;quot; http://img40.imageshack.us/img40/8161/immagine1jxc.png 165/4=41.25, so what? It has less than 1/4, and its HP bar isn&#039;t red. [[User:Shepeedy|Shepeedy]] 20:10, 25 June 2011 (UTC)&lt;br /&gt;
:Perhaps it&#039;s 1/5? Try lowering the HP to less than 33. [[User:Ztobor|Ztobor]] 14:13, 27 June 2011 (UTC)&lt;br /&gt;
::I&#039;ll try the next time I&#039;ll be able to. [[User:Shepeedy|Shepeedy]] 20:08, 28 June 2011 (UTC)&lt;br /&gt;
::I can confirm 1/5. I don&#039;t have any screenshot proof, but I&#039;ll run through the numbers. My Vaporeon has 314 HP. 314*1/5=62.8. Lo and behold, at 63 HP the bar is yellow, and at 62 HP the bar is red. 1/5 it is. [[User:Phizzle|Phizzle]] 07:23, 9 July 2011 (UTC)&lt;br /&gt;
:::Ok, feel free to edit it. [[User:Shepeedy|Shepeedy]] 08:27, 14 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
If Paralyzed Pokémon has -6 in Speed, how much it will be slowed?&lt;br /&gt;
&lt;br /&gt;
Also...&lt;br /&gt;
&lt;br /&gt;
*+1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose!&lt;br /&gt;
*+2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose sharply!&lt;br /&gt;
*+3 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose drastically!&lt;br /&gt;
*+6 - While no move (save for {{m|Belly Drum}}) can raise stat so much, the Wonder Launch item says &#039;&#039;immensely&#039;&#039;.&lt;br /&gt;
*-1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; fell!&lt;br /&gt;
*-2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; harshly fell!&lt;br /&gt;
[[User:Marked +-+-+|Marked +-+-+]] 13:12, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat colors ==&lt;br /&gt;
&lt;br /&gt;
It should be pointed out somewhere in the article something about the distinctive colors of stat modifiers. You know, the colors that were used in Gen III, but later dropped in Gen IV. The colors in Gen III are:&lt;br /&gt;
*Red/Yellow: Attack&lt;br /&gt;
*Light/Dark Green: Defense&lt;br /&gt;
*Orange/White: Sp.Atk&lt;br /&gt;
*Dark Green/White: Sp.Def&lt;br /&gt;
*Light Blue: Speed&lt;br /&gt;
*Purple: Accuracy&lt;br /&gt;
*Teal: Evasion&lt;br /&gt;
*Gray: Two or more stats&lt;br /&gt;
&lt;br /&gt;
Whereas in Gen IV the colours are:&lt;br /&gt;
*Orange/Yellow: Positive modifier&lt;br /&gt;
*Blue: Negative modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:57, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moxie? ==&lt;br /&gt;
&lt;br /&gt;
I was scanning the items that are supposed to raise stats, and I did not see Moxie under the &#039;Attack&#039; heading when it should be there.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sovest555|Drakkon]] 15:58, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modifiers vs. EVs ==&lt;br /&gt;
&lt;br /&gt;
The section on &amp;quot;Stat modifiers&amp;quot; largely discusses &#039;&#039;in-battle&#039;&#039; stat modifers (i.e. the six stages of increase/decrease for Attack/Defense/Specials/Accuracy/Evasion).  Vitamins, wings, and EV berries are &#039;&#039;not&#039;&#039; part of this (they act on EVs directly).  Should they be moved to the Effort Values section instead? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 18:01, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats about the stats ==&lt;br /&gt;
&lt;br /&gt;
I think it may be a great idea to include an overall summary of all Pokémon stats in this article, like what already exists on the articles of individual types. An average may be a good feature, as well as upper and lower quartiles. This data could be sampled separately to incorporate all Pokémon in one table and all fully evolved Pokémon in another. I&#039;d be happy to know what you all think. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 12:38, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Health Bar Color==&lt;br /&gt;
Recently I was playing HeartGold and noticed that my Girafarig (level 15 and caught in HG, near Lake of Rage) had a max health of 50 with a current amount of 26 but a yellow health bar. Why was this so? [[User:MethodicMockingbird|MethodicMockingbird]] ([[User talk:MethodicMockingbird|talk]]) 22:58, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is Contrary only listed as affecting a few stats on this page?--[[User:Chris Broach|Chris Broach]] ([[User talk:Chris Broach|talk]]) 04:47, 10 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should the Generation 5 formula for determining non-HP stats at level 50 be listed here? ==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t sure whether to add it, so I&#039;ll ask it here. Since some may be training their Pokémon for battling on the Battle Subway, Wi-Fi, or situations where a Pokémon&#039;s level is rounded down to level 50, should the formula [http://www.smogon.com/bw/articles/bw_ev#level50 listed here] be somehow implemented into the article? Or instead of implementing the formula, should it just be mentioned that the formula for stat calculation is halved when determining stats? [[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 03:38, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat equation layout ==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason they&#039;re laid out as they are? For instance,&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
is equivilant to &lt;br /&gt;
[[File:AltGen3PlusStatFormula.png]]&lt;br /&gt;
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895426</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895426"/>
		<updated>2013-04-28T07:30:52Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Off by one? */ sample data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|SmokeScreen|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Off by one?===&lt;br /&gt;
I implemented this formula in Lua: http://pastie.org/7732032&lt;br /&gt;
&lt;br /&gt;
but, sometimes I&#039;m getting results that are one more than the game&#039;s result (in Soul Silver). Maybe the rounding is wrong? This happens with neutral natures too (e.g. Hardy), so that shouldn&#039;t be it. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:17, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
e.g. Eevee, base special attack is 45, level 18, EV 6, IV 3, the result should be 21, but I get 22.01 (truncated to 22). The other stats are fine. For EVs of 0-2 I get 21 as expected. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:30, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, load your saved state and run; otherwise load your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*I can confirm this with a non-emulator device - the slower one can also sometimes go first. But the greater the speed difference, the less likely it happens. [[User:Ztobor|Ztobor]] 04:41, 31 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading and level up ==&lt;br /&gt;
&lt;br /&gt;
If you have a level 100 Scyther, with a speed of 300, and trade with metal coat, than wouldn&#039;t it have a higher speed than a scizor level 100 can have?(its highest according to the sat calculation is 251, and I only used this as an example.) Also, what if you had a level 100 Eevee(with a speed of 229, it&#039;s highest possible speed), and for example, you evolve it into a Jolteon, it will still have less than the minimum speed a level 100 Jolteon can have, so how does this work? Do the stats get reset? {{unsigned|Phoenixon}}&lt;br /&gt;
:Stats are always recalculated upon evolution. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:49, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contrary ==&lt;br /&gt;
&lt;br /&gt;
Why is Contrary listed as an ability that lowers Attack and Defense? That&#039;s not what it does... [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 04:31, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong example ==&lt;br /&gt;
&lt;br /&gt;
For the example showing how to work out a Pokémon&#039;s Sp.Att it shows:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_1.png]]&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;When the game calculates a stat it rounds down &#039;&#039;&#039;before&#039;&#039;&#039; applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It&#039;s not that important but it should still be fixed. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 19:34, 4 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Garchomp total? ==&lt;br /&gt;
&lt;br /&gt;
The base stat total + the EV total + the IV total of the lv. 78 Garchomp = 1220 but its stat total is 1240.&lt;br /&gt;
Can someone explain this? Nickvang 19:13 10 june 2011&lt;br /&gt;
* The stat total and the totals you see there are not equal. It takes 4 EV&#039;s to raise the stat total by 1, and each base stat raises the total by 2. [[User:Ztobor|Ztobor]] 02:04, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong information on the color of the HP bar ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If a Pokémon has less than 1/4 of their HP remaining, the color will turn red&amp;quot; http://img40.imageshack.us/img40/8161/immagine1jxc.png 165/4=41.25, so what? It has less than 1/4, and its HP bar isn&#039;t red. [[User:Shepeedy|Shepeedy]] 20:10, 25 June 2011 (UTC)&lt;br /&gt;
:Perhaps it&#039;s 1/5? Try lowering the HP to less than 33. [[User:Ztobor|Ztobor]] 14:13, 27 June 2011 (UTC)&lt;br /&gt;
::I&#039;ll try the next time I&#039;ll be able to. [[User:Shepeedy|Shepeedy]] 20:08, 28 June 2011 (UTC)&lt;br /&gt;
::I can confirm 1/5. I don&#039;t have any screenshot proof, but I&#039;ll run through the numbers. My Vaporeon has 314 HP. 314*1/5=62.8. Lo and behold, at 63 HP the bar is yellow, and at 62 HP the bar is red. 1/5 it is. [[User:Phizzle|Phizzle]] 07:23, 9 July 2011 (UTC)&lt;br /&gt;
:::Ok, feel free to edit it. [[User:Shepeedy|Shepeedy]] 08:27, 14 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
If Paralyzed Pokémon has -6 in Speed, how much it will be slowed?&lt;br /&gt;
&lt;br /&gt;
Also...&lt;br /&gt;
&lt;br /&gt;
*+1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose!&lt;br /&gt;
*+2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose sharply!&lt;br /&gt;
*+3 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose drastically!&lt;br /&gt;
*+6 - While no move (save for {{m|Belly Drum}}) can raise stat so much, the Wonder Launch item says &#039;&#039;immensely&#039;&#039;.&lt;br /&gt;
*-1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; fell!&lt;br /&gt;
*-2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; harshly fell!&lt;br /&gt;
[[User:Marked +-+-+|Marked +-+-+]] 13:12, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat colors ==&lt;br /&gt;
&lt;br /&gt;
It should be pointed out somewhere in the article something about the distinctive colors of stat modifiers. You know, the colors that were used in Gen III, but later dropped in Gen IV. The colors in Gen III are:&lt;br /&gt;
*Red/Yellow: Attack&lt;br /&gt;
*Light/Dark Green: Defense&lt;br /&gt;
*Orange/White: Sp.Atk&lt;br /&gt;
*Dark Green/White: Sp.Def&lt;br /&gt;
*Light Blue: Speed&lt;br /&gt;
*Purple: Accuracy&lt;br /&gt;
*Teal: Evasion&lt;br /&gt;
*Gray: Two or more stats&lt;br /&gt;
&lt;br /&gt;
Whereas in Gen IV the colours are:&lt;br /&gt;
*Orange/Yellow: Positive modifier&lt;br /&gt;
*Blue: Negative modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:57, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moxie? ==&lt;br /&gt;
&lt;br /&gt;
I was scanning the items that are supposed to raise stats, and I did not see Moxie under the &#039;Attack&#039; heading when it should be there.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sovest555|Drakkon]] 15:58, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modifiers vs. EVs ==&lt;br /&gt;
&lt;br /&gt;
The section on &amp;quot;Stat modifiers&amp;quot; largely discusses &#039;&#039;in-battle&#039;&#039; stat modifers (i.e. the six stages of increase/decrease for Attack/Defense/Specials/Accuracy/Evasion).  Vitamins, wings, and EV berries are &#039;&#039;not&#039;&#039; part of this (they act on EVs directly).  Should they be moved to the Effort Values section instead? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 18:01, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats about the stats ==&lt;br /&gt;
&lt;br /&gt;
I think it may be a great idea to include an overall summary of all Pokémon stats in this article, like what already exists on the articles of individual types. An average may be a good feature, as well as upper and lower quartiles. This data could be sampled separately to incorporate all Pokémon in one table and all fully evolved Pokémon in another. I&#039;d be happy to know what you all think. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 12:38, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Health Bar Color==&lt;br /&gt;
Recently I was playing HeartGold and noticed that my Girafarig (level 15 and caught in HG, near Lake of Rage) had a max health of 50 with a current amount of 26 but a yellow health bar. Why was this so? [[User:MethodicMockingbird|MethodicMockingbird]] ([[User talk:MethodicMockingbird|talk]]) 22:58, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is Contrary only listed as affecting a few stats on this page?--[[User:Chris Broach|Chris Broach]] ([[User talk:Chris Broach|talk]]) 04:47, 10 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should the Generation 5 formula for determining non-HP stats at level 50 be listed here? ==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t sure whether to add it, so I&#039;ll ask it here. Since some may be training their Pokémon for battling on the Battle Subway, Wi-Fi, or situations where a Pokémon&#039;s level is rounded down to level 50, should the formula [http://www.smogon.com/bw/articles/bw_ev#level50 listed here] be somehow implemented into the article? Or instead of implementing the formula, should it just be mentioned that the formula for stat calculation is halved when determining stats? [[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 03:38, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat equation layout ==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason they&#039;re laid out as they are? For instance,&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
is equivilant to &lt;br /&gt;
[[File:AltGen3PlusStatFormula.png]]&lt;br /&gt;
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895425</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895425"/>
		<updated>2013-04-28T07:28:04Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Off by one? */ natures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|SmokeScreen|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Off by one?===&lt;br /&gt;
I implemented this formula in Lua: http://pastie.org/7732032&lt;br /&gt;
&lt;br /&gt;
but, sometimes I&#039;m getting results that are one more than the game&#039;s result (in Soul Silver). Maybe the rounding is wrong? This happens with neutral natures too (e.g. Hardy), so that shouldn&#039;t be it. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:17, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, load your saved state and run; otherwise load your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*I can confirm this with a non-emulator device - the slower one can also sometimes go first. But the greater the speed difference, the less likely it happens. [[User:Ztobor|Ztobor]] 04:41, 31 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading and level up ==&lt;br /&gt;
&lt;br /&gt;
If you have a level 100 Scyther, with a speed of 300, and trade with metal coat, than wouldn&#039;t it have a higher speed than a scizor level 100 can have?(its highest according to the sat calculation is 251, and I only used this as an example.) Also, what if you had a level 100 Eevee(with a speed of 229, it&#039;s highest possible speed), and for example, you evolve it into a Jolteon, it will still have less than the minimum speed a level 100 Jolteon can have, so how does this work? Do the stats get reset? {{unsigned|Phoenixon}}&lt;br /&gt;
:Stats are always recalculated upon evolution. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:49, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contrary ==&lt;br /&gt;
&lt;br /&gt;
Why is Contrary listed as an ability that lowers Attack and Defense? That&#039;s not what it does... [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 04:31, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong example ==&lt;br /&gt;
&lt;br /&gt;
For the example showing how to work out a Pokémon&#039;s Sp.Att it shows:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_1.png]]&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;When the game calculates a stat it rounds down &#039;&#039;&#039;before&#039;&#039;&#039; applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It&#039;s not that important but it should still be fixed. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 19:34, 4 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Garchomp total? ==&lt;br /&gt;
&lt;br /&gt;
The base stat total + the EV total + the IV total of the lv. 78 Garchomp = 1220 but its stat total is 1240.&lt;br /&gt;
Can someone explain this? Nickvang 19:13 10 june 2011&lt;br /&gt;
* The stat total and the totals you see there are not equal. It takes 4 EV&#039;s to raise the stat total by 1, and each base stat raises the total by 2. [[User:Ztobor|Ztobor]] 02:04, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong information on the color of the HP bar ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If a Pokémon has less than 1/4 of their HP remaining, the color will turn red&amp;quot; http://img40.imageshack.us/img40/8161/immagine1jxc.png 165/4=41.25, so what? It has less than 1/4, and its HP bar isn&#039;t red. [[User:Shepeedy|Shepeedy]] 20:10, 25 June 2011 (UTC)&lt;br /&gt;
:Perhaps it&#039;s 1/5? Try lowering the HP to less than 33. [[User:Ztobor|Ztobor]] 14:13, 27 June 2011 (UTC)&lt;br /&gt;
::I&#039;ll try the next time I&#039;ll be able to. [[User:Shepeedy|Shepeedy]] 20:08, 28 June 2011 (UTC)&lt;br /&gt;
::I can confirm 1/5. I don&#039;t have any screenshot proof, but I&#039;ll run through the numbers. My Vaporeon has 314 HP. 314*1/5=62.8. Lo and behold, at 63 HP the bar is yellow, and at 62 HP the bar is red. 1/5 it is. [[User:Phizzle|Phizzle]] 07:23, 9 July 2011 (UTC)&lt;br /&gt;
:::Ok, feel free to edit it. [[User:Shepeedy|Shepeedy]] 08:27, 14 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
If Paralyzed Pokémon has -6 in Speed, how much it will be slowed?&lt;br /&gt;
&lt;br /&gt;
Also...&lt;br /&gt;
&lt;br /&gt;
*+1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose!&lt;br /&gt;
*+2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose sharply!&lt;br /&gt;
*+3 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose drastically!&lt;br /&gt;
*+6 - While no move (save for {{m|Belly Drum}}) can raise stat so much, the Wonder Launch item says &#039;&#039;immensely&#039;&#039;.&lt;br /&gt;
*-1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; fell!&lt;br /&gt;
*-2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; harshly fell!&lt;br /&gt;
[[User:Marked +-+-+|Marked +-+-+]] 13:12, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat colors ==&lt;br /&gt;
&lt;br /&gt;
It should be pointed out somewhere in the article something about the distinctive colors of stat modifiers. You know, the colors that were used in Gen III, but later dropped in Gen IV. The colors in Gen III are:&lt;br /&gt;
*Red/Yellow: Attack&lt;br /&gt;
*Light/Dark Green: Defense&lt;br /&gt;
*Orange/White: Sp.Atk&lt;br /&gt;
*Dark Green/White: Sp.Def&lt;br /&gt;
*Light Blue: Speed&lt;br /&gt;
*Purple: Accuracy&lt;br /&gt;
*Teal: Evasion&lt;br /&gt;
*Gray: Two or more stats&lt;br /&gt;
&lt;br /&gt;
Whereas in Gen IV the colours are:&lt;br /&gt;
*Orange/Yellow: Positive modifier&lt;br /&gt;
*Blue: Negative modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:57, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moxie? ==&lt;br /&gt;
&lt;br /&gt;
I was scanning the items that are supposed to raise stats, and I did not see Moxie under the &#039;Attack&#039; heading when it should be there.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sovest555|Drakkon]] 15:58, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modifiers vs. EVs ==&lt;br /&gt;
&lt;br /&gt;
The section on &amp;quot;Stat modifiers&amp;quot; largely discusses &#039;&#039;in-battle&#039;&#039; stat modifers (i.e. the six stages of increase/decrease for Attack/Defense/Specials/Accuracy/Evasion).  Vitamins, wings, and EV berries are &#039;&#039;not&#039;&#039; part of this (they act on EVs directly).  Should they be moved to the Effort Values section instead? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 18:01, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats about the stats ==&lt;br /&gt;
&lt;br /&gt;
I think it may be a great idea to include an overall summary of all Pokémon stats in this article, like what already exists on the articles of individual types. An average may be a good feature, as well as upper and lower quartiles. This data could be sampled separately to incorporate all Pokémon in one table and all fully evolved Pokémon in another. I&#039;d be happy to know what you all think. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 12:38, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Health Bar Color==&lt;br /&gt;
Recently I was playing HeartGold and noticed that my Girafarig (level 15 and caught in HG, near Lake of Rage) had a max health of 50 with a current amount of 26 but a yellow health bar. Why was this so? [[User:MethodicMockingbird|MethodicMockingbird]] ([[User talk:MethodicMockingbird|talk]]) 22:58, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is Contrary only listed as affecting a few stats on this page?--[[User:Chris Broach|Chris Broach]] ([[User talk:Chris Broach|talk]]) 04:47, 10 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should the Generation 5 formula for determining non-HP stats at level 50 be listed here? ==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t sure whether to add it, so I&#039;ll ask it here. Since some may be training their Pokémon for battling on the Battle Subway, Wi-Fi, or situations where a Pokémon&#039;s level is rounded down to level 50, should the formula [http://www.smogon.com/bw/articles/bw_ev#level50 listed here] be somehow implemented into the article? Or instead of implementing the formula, should it just be mentioned that the formula for stat calculation is halved when determining stats? [[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 03:38, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat equation layout ==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason they&#039;re laid out as they are? For instance,&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
is equivilant to &lt;br /&gt;
[[File:AltGen3PlusStatFormula.png]]&lt;br /&gt;
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895423</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895423"/>
		<updated>2013-04-28T07:19:59Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Off by one? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|SmokeScreen|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Off by one?===&lt;br /&gt;
I implemented this formula in Lua: http://pastie.org/7732032&lt;br /&gt;
&lt;br /&gt;
but, sometimes I&#039;m getting results that are one more than the game&#039;s result (in Soul Silver). Maybe the rounding is wrong? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:17, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, load your saved state and run; otherwise load your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*I can confirm this with a non-emulator device - the slower one can also sometimes go first. But the greater the speed difference, the less likely it happens. [[User:Ztobor|Ztobor]] 04:41, 31 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading and level up ==&lt;br /&gt;
&lt;br /&gt;
If you have a level 100 Scyther, with a speed of 300, and trade with metal coat, than wouldn&#039;t it have a higher speed than a scizor level 100 can have?(its highest according to the sat calculation is 251, and I only used this as an example.) Also, what if you had a level 100 Eevee(with a speed of 229, it&#039;s highest possible speed), and for example, you evolve it into a Jolteon, it will still have less than the minimum speed a level 100 Jolteon can have, so how does this work? Do the stats get reset? {{unsigned|Phoenixon}}&lt;br /&gt;
:Stats are always recalculated upon evolution. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:49, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contrary ==&lt;br /&gt;
&lt;br /&gt;
Why is Contrary listed as an ability that lowers Attack and Defense? That&#039;s not what it does... [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 04:31, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong example ==&lt;br /&gt;
&lt;br /&gt;
For the example showing how to work out a Pokémon&#039;s Sp.Att it shows:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_1.png]]&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;When the game calculates a stat it rounds down &#039;&#039;&#039;before&#039;&#039;&#039; applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It&#039;s not that important but it should still be fixed. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 19:34, 4 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Garchomp total? ==&lt;br /&gt;
&lt;br /&gt;
The base stat total + the EV total + the IV total of the lv. 78 Garchomp = 1220 but its stat total is 1240.&lt;br /&gt;
Can someone explain this? Nickvang 19:13 10 june 2011&lt;br /&gt;
* The stat total and the totals you see there are not equal. It takes 4 EV&#039;s to raise the stat total by 1, and each base stat raises the total by 2. [[User:Ztobor|Ztobor]] 02:04, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong information on the color of the HP bar ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If a Pokémon has less than 1/4 of their HP remaining, the color will turn red&amp;quot; http://img40.imageshack.us/img40/8161/immagine1jxc.png 165/4=41.25, so what? It has less than 1/4, and its HP bar isn&#039;t red. [[User:Shepeedy|Shepeedy]] 20:10, 25 June 2011 (UTC)&lt;br /&gt;
:Perhaps it&#039;s 1/5? Try lowering the HP to less than 33. [[User:Ztobor|Ztobor]] 14:13, 27 June 2011 (UTC)&lt;br /&gt;
::I&#039;ll try the next time I&#039;ll be able to. [[User:Shepeedy|Shepeedy]] 20:08, 28 June 2011 (UTC)&lt;br /&gt;
::I can confirm 1/5. I don&#039;t have any screenshot proof, but I&#039;ll run through the numbers. My Vaporeon has 314 HP. 314*1/5=62.8. Lo and behold, at 63 HP the bar is yellow, and at 62 HP the bar is red. 1/5 it is. [[User:Phizzle|Phizzle]] 07:23, 9 July 2011 (UTC)&lt;br /&gt;
:::Ok, feel free to edit it. [[User:Shepeedy|Shepeedy]] 08:27, 14 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
If Paralyzed Pokémon has -6 in Speed, how much it will be slowed?&lt;br /&gt;
&lt;br /&gt;
Also...&lt;br /&gt;
&lt;br /&gt;
*+1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose!&lt;br /&gt;
*+2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose sharply!&lt;br /&gt;
*+3 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose drastically!&lt;br /&gt;
*+6 - While no move (save for {{m|Belly Drum}}) can raise stat so much, the Wonder Launch item says &#039;&#039;immensely&#039;&#039;.&lt;br /&gt;
*-1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; fell!&lt;br /&gt;
*-2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; harshly fell!&lt;br /&gt;
[[User:Marked +-+-+|Marked +-+-+]] 13:12, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat colors ==&lt;br /&gt;
&lt;br /&gt;
It should be pointed out somewhere in the article something about the distinctive colors of stat modifiers. You know, the colors that were used in Gen III, but later dropped in Gen IV. The colors in Gen III are:&lt;br /&gt;
*Red/Yellow: Attack&lt;br /&gt;
*Light/Dark Green: Defense&lt;br /&gt;
*Orange/White: Sp.Atk&lt;br /&gt;
*Dark Green/White: Sp.Def&lt;br /&gt;
*Light Blue: Speed&lt;br /&gt;
*Purple: Accuracy&lt;br /&gt;
*Teal: Evasion&lt;br /&gt;
*Gray: Two or more stats&lt;br /&gt;
&lt;br /&gt;
Whereas in Gen IV the colours are:&lt;br /&gt;
*Orange/Yellow: Positive modifier&lt;br /&gt;
*Blue: Negative modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:57, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moxie? ==&lt;br /&gt;
&lt;br /&gt;
I was scanning the items that are supposed to raise stats, and I did not see Moxie under the &#039;Attack&#039; heading when it should be there.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sovest555|Drakkon]] 15:58, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modifiers vs. EVs ==&lt;br /&gt;
&lt;br /&gt;
The section on &amp;quot;Stat modifiers&amp;quot; largely discusses &#039;&#039;in-battle&#039;&#039; stat modifers (i.e. the six stages of increase/decrease for Attack/Defense/Specials/Accuracy/Evasion).  Vitamins, wings, and EV berries are &#039;&#039;not&#039;&#039; part of this (they act on EVs directly).  Should they be moved to the Effort Values section instead? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 18:01, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats about the stats ==&lt;br /&gt;
&lt;br /&gt;
I think it may be a great idea to include an overall summary of all Pokémon stats in this article, like what already exists on the articles of individual types. An average may be a good feature, as well as upper and lower quartiles. This data could be sampled separately to incorporate all Pokémon in one table and all fully evolved Pokémon in another. I&#039;d be happy to know what you all think. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 12:38, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Health Bar Color==&lt;br /&gt;
Recently I was playing HeartGold and noticed that my Girafarig (level 15 and caught in HG, near Lake of Rage) had a max health of 50 with a current amount of 26 but a yellow health bar. Why was this so? [[User:MethodicMockingbird|MethodicMockingbird]] ([[User talk:MethodicMockingbird|talk]]) 22:58, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is Contrary only listed as affecting a few stats on this page?--[[User:Chris Broach|Chris Broach]] ([[User talk:Chris Broach|talk]]) 04:47, 10 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should the Generation 5 formula for determining non-HP stats at level 50 be listed here? ==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t sure whether to add it, so I&#039;ll ask it here. Since some may be training their Pokémon for battling on the Battle Subway, Wi-Fi, or situations where a Pokémon&#039;s level is rounded down to level 50, should the formula [http://www.smogon.com/bw/articles/bw_ev#level50 listed here] be somehow implemented into the article? Or instead of implementing the formula, should it just be mentioned that the formula for stat calculation is halved when determining stats? [[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 03:38, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat equation layout ==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason they&#039;re laid out as they are? For instance,&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
is equivilant to &lt;br /&gt;
[[File:AltGen3PlusStatFormula.png]]&lt;br /&gt;
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895421</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1895421"/>
		<updated>2013-04-28T07:17:52Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* Incorrect formulas */ off by one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|SmokeScreen|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Off by one?===&lt;br /&gt;
I implemented this formula in Lua: http://pastie.org/7732032&lt;br /&gt;
&lt;br /&gt;
but, sometimes I&#039;m getting results that are one less than the game&#039;s result (in Soul Silver). Maybe the rounding is wrong? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 07:17, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, load your saved state and run; otherwise load your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*I can confirm this with a non-emulator device - the slower one can also sometimes go first. But the greater the speed difference, the less likely it happens. [[User:Ztobor|Ztobor]] 04:41, 31 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading and level up ==&lt;br /&gt;
&lt;br /&gt;
If you have a level 100 Scyther, with a speed of 300, and trade with metal coat, than wouldn&#039;t it have a higher speed than a scizor level 100 can have?(its highest according to the sat calculation is 251, and I only used this as an example.) Also, what if you had a level 100 Eevee(with a speed of 229, it&#039;s highest possible speed), and for example, you evolve it into a Jolteon, it will still have less than the minimum speed a level 100 Jolteon can have, so how does this work? Do the stats get reset? {{unsigned|Phoenixon}}&lt;br /&gt;
:Stats are always recalculated upon evolution. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:49, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contrary ==&lt;br /&gt;
&lt;br /&gt;
Why is Contrary listed as an ability that lowers Attack and Defense? That&#039;s not what it does... [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 04:31, 15 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong example ==&lt;br /&gt;
&lt;br /&gt;
For the example showing how to work out a Pokémon&#039;s Sp.Att it shows:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_1.png]]&lt;br /&gt;
[[Image:StatExampleSpAtkGen4_2.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;When the game calculates a stat it rounds down &#039;&#039;&#039;before&#039;&#039;&#039; applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It&#039;s not that important but it should still be fixed. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 19:34, 4 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Garchomp total? ==&lt;br /&gt;
&lt;br /&gt;
The base stat total + the EV total + the IV total of the lv. 78 Garchomp = 1220 but its stat total is 1240.&lt;br /&gt;
Can someone explain this? Nickvang 19:13 10 june 2011&lt;br /&gt;
* The stat total and the totals you see there are not equal. It takes 4 EV&#039;s to raise the stat total by 1, and each base stat raises the total by 2. [[User:Ztobor|Ztobor]] 02:04, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong information on the color of the HP bar ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If a Pokémon has less than 1/4 of their HP remaining, the color will turn red&amp;quot; http://img40.imageshack.us/img40/8161/immagine1jxc.png 165/4=41.25, so what? It has less than 1/4, and its HP bar isn&#039;t red. [[User:Shepeedy|Shepeedy]] 20:10, 25 June 2011 (UTC)&lt;br /&gt;
:Perhaps it&#039;s 1/5? Try lowering the HP to less than 33. [[User:Ztobor|Ztobor]] 14:13, 27 June 2011 (UTC)&lt;br /&gt;
::I&#039;ll try the next time I&#039;ll be able to. [[User:Shepeedy|Shepeedy]] 20:08, 28 June 2011 (UTC)&lt;br /&gt;
::I can confirm 1/5. I don&#039;t have any screenshot proof, but I&#039;ll run through the numbers. My Vaporeon has 314 HP. 314*1/5=62.8. Lo and behold, at 63 HP the bar is yellow, and at 62 HP the bar is red. 1/5 it is. [[User:Phizzle|Phizzle]] 07:23, 9 July 2011 (UTC)&lt;br /&gt;
:::Ok, feel free to edit it. [[User:Shepeedy|Shepeedy]] 08:27, 14 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
If Paralyzed Pokémon has -6 in Speed, how much it will be slowed?&lt;br /&gt;
&lt;br /&gt;
Also...&lt;br /&gt;
&lt;br /&gt;
*+1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose!&lt;br /&gt;
*+2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose sharply!&lt;br /&gt;
*+3 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; rose drastically!&lt;br /&gt;
*+6 - While no move (save for {{m|Belly Drum}}) can raise stat so much, the Wonder Launch item says &#039;&#039;immensely&#039;&#039;.&lt;br /&gt;
*-1 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; fell!&lt;br /&gt;
*-2 - &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;Stat&amp;gt; harshly fell!&lt;br /&gt;
[[User:Marked +-+-+|Marked +-+-+]] 13:12, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat colors ==&lt;br /&gt;
&lt;br /&gt;
It should be pointed out somewhere in the article something about the distinctive colors of stat modifiers. You know, the colors that were used in Gen III, but later dropped in Gen IV. The colors in Gen III are:&lt;br /&gt;
*Red/Yellow: Attack&lt;br /&gt;
*Light/Dark Green: Defense&lt;br /&gt;
*Orange/White: Sp.Atk&lt;br /&gt;
*Dark Green/White: Sp.Def&lt;br /&gt;
*Light Blue: Speed&lt;br /&gt;
*Purple: Accuracy&lt;br /&gt;
*Teal: Evasion&lt;br /&gt;
*Gray: Two or more stats&lt;br /&gt;
&lt;br /&gt;
Whereas in Gen IV the colours are:&lt;br /&gt;
*Orange/Yellow: Positive modifier&lt;br /&gt;
*Blue: Negative modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:57, 21 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moxie? ==&lt;br /&gt;
&lt;br /&gt;
I was scanning the items that are supposed to raise stats, and I did not see Moxie under the &#039;Attack&#039; heading when it should be there.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sovest555|Drakkon]] 15:58, 30 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modifiers vs. EVs ==&lt;br /&gt;
&lt;br /&gt;
The section on &amp;quot;Stat modifiers&amp;quot; largely discusses &#039;&#039;in-battle&#039;&#039; stat modifers (i.e. the six stages of increase/decrease for Attack/Defense/Specials/Accuracy/Evasion).  Vitamins, wings, and EV berries are &#039;&#039;not&#039;&#039; part of this (they act on EVs directly).  Should they be moved to the Effort Values section instead? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 18:01, 25 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats about the stats ==&lt;br /&gt;
&lt;br /&gt;
I think it may be a great idea to include an overall summary of all Pokémon stats in this article, like what already exists on the articles of individual types. An average may be a good feature, as well as upper and lower quartiles. This data could be sampled separately to incorporate all Pokémon in one table and all fully evolved Pokémon in another. I&#039;d be happy to know what you all think. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 12:38, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Health Bar Color==&lt;br /&gt;
Recently I was playing HeartGold and noticed that my Girafarig (level 15 and caught in HG, near Lake of Rage) had a max health of 50 with a current amount of 26 but a yellow health bar. Why was this so? [[User:MethodicMockingbird|MethodicMockingbird]] ([[User talk:MethodicMockingbird|talk]]) 22:58, 26 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is Contrary only listed as affecting a few stats on this page?--[[User:Chris Broach|Chris Broach]] ([[User talk:Chris Broach|talk]]) 04:47, 10 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should the Generation 5 formula for determining non-HP stats at level 50 be listed here? ==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t sure whether to add it, so I&#039;ll ask it here. Since some may be training their Pokémon for battling on the Battle Subway, Wi-Fi, or situations where a Pokémon&#039;s level is rounded down to level 50, should the formula [http://www.smogon.com/bw/articles/bw_ev#level50 listed here] be somehow implemented into the article? Or instead of implementing the formula, should it just be mentioned that the formula for stat calculation is halved when determining stats? [[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 03:38, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat equation layout ==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason they&#039;re laid out as they are? For instance,&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
is equivilant to &lt;br /&gt;
[[File:AltGen3PlusStatFormula.png]]&lt;br /&gt;
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1895404</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1895404"/>
		<updated>2013-04-28T06:04:28Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* These are... well wrong */ still wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
I&#039;m not sure if I understand this correctly, but can&#039;t you change the type and power of Hidden Power by evolution? [[User:Silvaze363|Silvaze363]] 20:31, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why it wouldnt have worked the same way in Gen II, TorchicBlaziken? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 21:21, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, there is. In Generation II the special attack and special defense share the same IV (for backwards compatibility with Gen I) and the IV for HP is derived from the other IVs. In short: the IV system in Generation II is different from later Generations. --[[User:Tai Ferret|Tai Ferret]] 20:43, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhmm.... I&#039;m not sure, if you have  read the article correctly. I wrote the bit about 32^6 and wrote it&#039;s &#039;&#039;&#039;far too big&#039;&#039;&#039;... and then I wrote about 4^6....So.... I really don&#039;t get, what&#039;s your point, you have just copied the article here -__- [[User:Piotr mil|Piotr mil]] 12:05, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Really, divided out of 15?==&lt;br /&gt;
&lt;br /&gt;
It seems kind of stupid that the game developers would do such an uneven job of distributing Hidden Power. Simply dividing it by 4 gives a perfectly uniform distribution. Are you sure that the way it is now is correct? [[User:Ztobor|Ztobor]] 03:42, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== These are... well wrong ==&lt;br /&gt;
&lt;br /&gt;
These are wrong, actually. This what you get for borrowing from Serebii, he doesn&#039;t fact check, he just tries to get stuff up fast, regardless of accuracy.&lt;br /&gt;
&lt;br /&gt;
Ask the people in PP chat, and they can usually give you the real stuff.&lt;br /&gt;
&lt;br /&gt;
These are the algorithms as from the game themselves.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//These are unfinished methods to calculate the HiddenPower type and attack power.&lt;br /&gt;
uint8_t getHiddenPowerType(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 1) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 1) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 1) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 5);&lt;br /&gt;
	//This is equivalent to  (a + b + c + d + e + f) / 4, but this is actually much faster. (division is SLOW) -- Chase&lt;br /&gt;
	return (a + b + c + d + e + f) &amp;gt;&amp;gt; 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
uint8_t getHiddenPowerAttack(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	//Warning, these are NOT the same as the ones in the last function.&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 2) &amp;gt;&amp;gt; 1);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 2) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 2) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 2) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 2) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 2) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	//This is very similar to ((1 + a + b + c + d + e + f)*6250)/10000 + 30, however much faster. (division is SLOW)  -- Chase&lt;br /&gt;
	return (((1 + a + b + c + d + e + f) * 10) &amp;gt;&amp;gt; 4) + 30;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fxblaster|Fxblaster]] 01:36, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually those are large and over complicated, something as simple as these two do the job exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int type = (iv_def &amp;amp; 1) + ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
int power = (((((iv_sdef&amp;amp;2)&amp;lt;&amp;lt;1) + (iv_satk&amp;amp;2) + ((iv_spd&amp;amp;2)&amp;gt;&amp;gt;&amp;gt;1))*10 + (iv_def&amp;amp;2)*3 + (iv_hp&amp;amp;2) + (iv_atk&amp;amp;2)) &amp;gt;&amp;gt;&amp;gt; 1)+30;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Chasesan|Chase]] 05:17, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, those formulas were completely wrong. I added working ones (I&#039;m still not sure about the base power calculation, but type checks out at least), though they&#039;re a bit ugly. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:32, 26 April 2013 (UTC)&lt;br /&gt;
::I fixed your base power formula. I notice, however, that the formulae here are contradicted by UPC, Smogon, Psypoke&#039;s calculator, Legendary Pokemon&#039;s calculator, game-capture.cc&#039;s calculator, and Pokemon Republic&#039;s calculator, all of which use the previously given formulae. Given that I now have six different sources, two of which are Japanese, I think someone should check this in experiment in all generations, just to make sure. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:21, 26 April 2013 (UTC)&lt;br /&gt;
:::I&#039;m actually still not sure the type calculation is right either. Someone would have to compare to actual save data. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:00, 26 April 2013 (UTC)&lt;br /&gt;
::::Nope. Extracted the IVs from a save file and compared... the current formula sometimes gives type indexes one too high. I wonder if that has to do with rounding, but modulo doesn&#039;t give any decimal part, so it&#039;s strange... I guess someone would have to look into the code to see what exactly is up. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:04, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula simplifying  ==&lt;br /&gt;
&lt;br /&gt;
instead of multiplying by 15 and dividing by 63, why not just multiple by 5 and divide by 21? You&#039;ll still get the same answer. [[User:JDDJS|JDDJS]] 20:35, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;it is not forbidden, just statistically impossible. &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
this statement doesn&#039;t make any sense. If it&#039;s impossible, then it&#039;s forbidden. [[User:Jmvb|Jmvb]] 17:16, 24 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an idea how this is calculated in Generation II? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:16, 21 November 2012 (UTC)&lt;br /&gt;
:Check [http://www.psypokes.com/dex/hp.php this] out.[[User:UltimateSupreme|UltimateSupreme]]([[User talk:UltimateSupreme|T@lk]]) 16:01, 21 November 2012 (UTC)&lt;br /&gt;
::It&#039;s actually [http://www.psypokes.com/gsc/dvguide.php this page]. But I really should actually search myself first, not request other people&#039;s help then find it myself (which happens annoyingly often). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:03, 21 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1894072</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1894072"/>
		<updated>2013-04-26T08:00:40Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* These are... well wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
I&#039;m not sure if I understand this correctly, but can&#039;t you change the type and power of Hidden Power by evolution? [[User:Silvaze363|Silvaze363]] 20:31, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why it wouldnt have worked the same way in Gen II, TorchicBlaziken? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 21:21, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, there is. In Generation II the special attack and special defense share the same IV (for backwards compatibility with Gen I) and the IV for HP is derived from the other IVs. In short: the IV system in Generation II is different from later Generations. --[[User:Tai Ferret|Tai Ferret]] 20:43, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhmm.... I&#039;m not sure, if you have  read the article correctly. I wrote the bit about 32^6 and wrote it&#039;s &#039;&#039;&#039;far too big&#039;&#039;&#039;... and then I wrote about 4^6....So.... I really don&#039;t get, what&#039;s your point, you have just copied the article here -__- [[User:Piotr mil|Piotr mil]] 12:05, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Really, divided out of 15?==&lt;br /&gt;
&lt;br /&gt;
It seems kind of stupid that the game developers would do such an uneven job of distributing Hidden Power. Simply dividing it by 4 gives a perfectly uniform distribution. Are you sure that the way it is now is correct? [[User:Ztobor|Ztobor]] 03:42, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== These are... well wrong ==&lt;br /&gt;
&lt;br /&gt;
These are wrong, actually. This what you get for borrowing from Serebii, he doesn&#039;t fact check, he just tries to get stuff up fast, regardless of accuracy.&lt;br /&gt;
&lt;br /&gt;
Ask the people in PP chat, and they can usually give you the real stuff.&lt;br /&gt;
&lt;br /&gt;
These are the algorithms as from the game themselves.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//These are unfinished methods to calculate the HiddenPower type and attack power.&lt;br /&gt;
uint8_t getHiddenPowerType(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 1) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 1) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 1) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 5);&lt;br /&gt;
	//This is equivalent to  (a + b + c + d + e + f) / 4, but this is actually much faster. (division is SLOW) -- Chase&lt;br /&gt;
	return (a + b + c + d + e + f) &amp;gt;&amp;gt; 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
uint8_t getHiddenPowerAttack(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	//Warning, these are NOT the same as the ones in the last function.&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 2) &amp;gt;&amp;gt; 1);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 2) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 2) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 2) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 2) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 2) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	//This is very similar to ((1 + a + b + c + d + e + f)*6250)/10000 + 30, however much faster. (division is SLOW)  -- Chase&lt;br /&gt;
	return (((1 + a + b + c + d + e + f) * 10) &amp;gt;&amp;gt; 4) + 30;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fxblaster|Fxblaster]] 01:36, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually those are large and over complicated, something as simple as these two do the job exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int type = (iv_def &amp;amp; 1) + ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
int power = (((((iv_sdef&amp;amp;2)&amp;lt;&amp;lt;1) + (iv_satk&amp;amp;2) + ((iv_spd&amp;amp;2)&amp;gt;&amp;gt;&amp;gt;1))*10 + (iv_def&amp;amp;2)*3 + (iv_hp&amp;amp;2) + (iv_atk&amp;amp;2)) &amp;gt;&amp;gt;&amp;gt; 1)+30;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Chasesan|Chase]] 05:17, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, those formulas were completely wrong. I added working ones (I&#039;m still not sure about the base power calculation, but type checks out at least), though they&#039;re a bit ugly. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:32, 26 April 2013 (UTC)&lt;br /&gt;
::I fixed your base power formula. I notice, however, that the formulae here are contradicted by UPC, Smogon, Psypoke&#039;s calculator, Legendary Pokemon&#039;s calculator, game-capture.cc&#039;s calculator, and Pokemon Republic&#039;s calculator, all of which use the previously given formulae. Given that I now have six different sources, two of which are Japanese, I think someone should check this in experiment in all generations, just to make sure. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:21, 26 April 2013 (UTC)&lt;br /&gt;
:::I&#039;m actually still not sure the type calculation is right either. Someone would have to compare to actual save data. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:00, 26 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula simplifying  ==&lt;br /&gt;
&lt;br /&gt;
instead of multiplying by 15 and dividing by 63, why not just multiple by 5 and divide by 21? You&#039;ll still get the same answer. [[User:JDDJS|JDDJS]] 20:35, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;it is not forbidden, just statistically impossible. &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
this statement doesn&#039;t make any sense. If it&#039;s impossible, then it&#039;s forbidden. [[User:Jmvb|Jmvb]] 17:16, 24 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an idea how this is calculated in Generation II? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:16, 21 November 2012 (UTC)&lt;br /&gt;
:Check [http://www.psypokes.com/dex/hp.php this] out.[[User:UltimateSupreme|UltimateSupreme]]([[User talk:UltimateSupreme|T@lk]]) 16:01, 21 November 2012 (UTC)&lt;br /&gt;
::It&#039;s actually [http://www.psypokes.com/gsc/dvguide.php this page]. But I really should actually search myself first, not request other people&#039;s help then find it myself (which happens annoyingly often). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:03, 21 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1894054</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1894054"/>
		<updated>2013-04-26T06:32:47Z</updated>

		<summary type="html">&lt;p&gt;HyperHacker: /* These are... well wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
I&#039;m not sure if I understand this correctly, but can&#039;t you change the type and power of Hidden Power by evolution? [[User:Silvaze363|Silvaze363]] 20:31, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why it wouldnt have worked the same way in Gen II, TorchicBlaziken? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 21:21, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, there is. In Generation II the special attack and special defense share the same IV (for backwards compatibility with Gen I) and the IV for HP is derived from the other IVs. In short: the IV system in Generation II is different from later Generations. --[[User:Tai Ferret|Tai Ferret]] 20:43, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
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There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;br /&gt;
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: Uhmm.... I&#039;m not sure, if you have  read the article correctly. I wrote the bit about 32^6 and wrote it&#039;s &#039;&#039;&#039;far too big&#039;&#039;&#039;... and then I wrote about 4^6....So.... I really don&#039;t get, what&#039;s your point, you have just copied the article here -__- [[User:Piotr mil|Piotr mil]] 12:05, 20 July 2010 (UTC)&lt;br /&gt;
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==Really, divided out of 15?==&lt;br /&gt;
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It seems kind of stupid that the game developers would do such an uneven job of distributing Hidden Power. Simply dividing it by 4 gives a perfectly uniform distribution. Are you sure that the way it is now is correct? [[User:Ztobor|Ztobor]] 03:42, 23 July 2010 (UTC)&lt;br /&gt;
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== These are... well wrong ==&lt;br /&gt;
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These are wrong, actually. This what you get for borrowing from Serebii, he doesn&#039;t fact check, he just tries to get stuff up fast, regardless of accuracy.&lt;br /&gt;
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Ask the people in PP chat, and they can usually give you the real stuff.&lt;br /&gt;
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These are the algorithms as from the game themselves.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//These are unfinished methods to calculate the HiddenPower type and attack power.&lt;br /&gt;
uint8_t getHiddenPowerType(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 1) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 1) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 1) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 5);&lt;br /&gt;
	//This is equivalent to  (a + b + c + d + e + f) / 4, but this is actually much faster. (division is SLOW) -- Chase&lt;br /&gt;
	return (a + b + c + d + e + f) &amp;gt;&amp;gt; 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
uint8_t getHiddenPowerAttack(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	//Warning, these are NOT the same as the ones in the last function.&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 2) &amp;gt;&amp;gt; 1);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 2) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 2) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 2) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 2) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 2) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	//This is very similar to ((1 + a + b + c + d + e + f)*6250)/10000 + 30, however much faster. (division is SLOW)  -- Chase&lt;br /&gt;
	return (((1 + a + b + c + d + e + f) * 10) &amp;gt;&amp;gt; 4) + 30;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
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[[User:Fxblaster|Fxblaster]] 01:36, 1 January 2011 (UTC)&lt;br /&gt;
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Actually those are large and over complicated, something as simple as these two do the job exactly the same.&lt;br /&gt;
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&amp;lt;pre&amp;gt;&lt;br /&gt;
int type = (iv_def &amp;amp; 1) + ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
int power = (((((iv_sdef&amp;amp;2)&amp;lt;&amp;lt;1) + (iv_satk&amp;amp;2) + ((iv_spd&amp;amp;2)&amp;gt;&amp;gt;&amp;gt;1))*10 + (iv_def&amp;amp;2)*3 + (iv_hp&amp;amp;2) + (iv_atk&amp;amp;2)) &amp;gt;&amp;gt;&amp;gt; 1)+30;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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[[User:Chasesan|Chase]] 05:17, 1 January 2011 (UTC)&lt;br /&gt;
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:Yeah, those formulas were completely wrong. I added working ones (I&#039;m still not sure about the base power calculation, but type checks out at least), though they&#039;re a bit ugly. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:32, 26 April 2013 (UTC)&lt;br /&gt;
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== Formula simplifying  ==&lt;br /&gt;
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instead of multiplying by 15 and dividing by 63, why not just multiple by 5 and divide by 21? You&#039;ll still get the same answer. [[User:JDDJS|JDDJS]] 20:35, 14 December 2011 (UTC)&lt;br /&gt;
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== &amp;quot;it is not forbidden, just statistically impossible. &amp;quot; ==&lt;br /&gt;
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this statement doesn&#039;t make any sense. If it&#039;s impossible, then it&#039;s forbidden. [[User:Jmvb|Jmvb]] 17:16, 24 January 2012 (UTC)&lt;br /&gt;
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== Generation II ==&lt;br /&gt;
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Does anyone have an idea how this is calculated in Generation II? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:16, 21 November 2012 (UTC)&lt;br /&gt;
:Check [http://www.psypokes.com/dex/hp.php this] out.[[User:UltimateSupreme|UltimateSupreme]]([[User talk:UltimateSupreme|T@lk]]) 16:01, 21 November 2012 (UTC)&lt;br /&gt;
::It&#039;s actually [http://www.psypokes.com/gsc/dvguide.php this page]. But I really should actually search myself first, not request other people&#039;s help then find it myself (which happens annoyingly often). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:03, 21 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>HyperHacker</name></author>
	</entry>
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