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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hyper+Shadow</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-07-20T15:47:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Join_Avenue&amp;diff=1784368</id>
		<title>Join Avenue</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Join_Avenue&amp;diff=1784368"/>
		<updated>2012-10-22T11:52:14Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: /* Nursery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Items and information on shops/services/ranks/etc.}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{bad picture|2=A picture of the entrance from Route 4}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Join Avenue.png&lt;br /&gt;
|location_name=Join Avenue&lt;br /&gt;
|japanese_name=ジョインアベニュー&lt;br /&gt;
|translated_name=Join Avenue&lt;br /&gt;
|location=Between {{rt|4|Unova}} and [[Nimbasa City]]&lt;br /&gt;
|region=Unova&lt;br /&gt;
|mapdesc=A big avenue that keeps developing as you communicate with more people.&lt;br /&gt;
|generation={{gen|V}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Join Avenue&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジョインアベニュー&#039;&#039;&#039; &#039;&#039;Join Avenue&#039;&#039;) is a building located between {{rt|4|Unova}} and [[Nimbasa City]], replacing the [[gate]] that was previously here.&lt;br /&gt;
&lt;br /&gt;
Initially, Join Avenue is simply a long and empty building. However, if the game has connected with another player, then that player&#039;s avatar will appear in the former&#039;s Join Avenue. Fans of the first player will also appear in Join Avenue every day. People who are in Join Avenue can open or be shown a shop. Similarly to the streets of [[Castelia City]], many exclamations can be seen on the screen in Join Avenue.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
===Raffle Shop===&lt;br /&gt;
Once per day you can win a random prize from the raffle.&lt;br /&gt;
&lt;br /&gt;
====Raffle Shop prizes====&lt;br /&gt;
* First place: [[Master Ball]]&lt;br /&gt;
* Second place: {{DL|Vitamin|Rare Candy}}&lt;br /&gt;
* Third place: {{DL|Vitamin|PP Max}}&lt;br /&gt;
* Fourth place: {{DL|Vitamin|PP Up}}&lt;br /&gt;
* Fifth place: {{DL|Revive|Max Revive}}&lt;br /&gt;
* Sixth place: {{DL|Ether|Max Elixir}}&lt;br /&gt;
* Seventh place: {{DL|Ether|Max Ether}}&lt;br /&gt;
* Eighth place: {{DL|Poké Ball|Ultra Ball}}&lt;br /&gt;
* Ninth place: {{DL|Status ailment healing item|Full Heal}}&lt;br /&gt;
* Tenth place: {{DL|Drink|Berry Juice}}&lt;br /&gt;
&lt;br /&gt;
===Beauty Salon===&lt;br /&gt;
Offers haircuts and other services to increase a {{OBP|Pokémon|species}}&#039;s [[Friendship|friendliness]].&lt;br /&gt;
&lt;br /&gt;
===Dojo===&lt;br /&gt;
Can increase a Pokémon&#039;s [[Stats|stats]] or level up a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
Sells various items, such as large batches of items at a discount and items not sold in regular marts.&lt;br /&gt;
&lt;br /&gt;
===Flower Shop===&lt;br /&gt;
Sells [[Berry|berries]] and [[Mulch|mulch]].&lt;br /&gt;
&lt;br /&gt;
===Antique Shop===&lt;br /&gt;
Chunks of sand or containers that contain items are sold and appraised, with the possibility of getting a rare item.&lt;br /&gt;
&lt;br /&gt;
===Café===&lt;br /&gt;
Offers meals that raise a Pokémon&#039;s level, stats, or friendliness.&lt;br /&gt;
&lt;br /&gt;
===Nursery===&lt;br /&gt;
Provides services to speed the hatching of [[Pokémon Eggs|Eggs]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|city}}|bordercolor={{locationcolor/dark|city}}&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr=Galerie Concorde&lt;br /&gt;
|de=Einklangspassage&lt;br /&gt;
|it=Galleria Solidarietà&lt;br /&gt;
|ko=&lt;br /&gt;
|es=Galería Unión}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unova locations]]&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Black 2 and White 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Einklangspassage]]&lt;br /&gt;
[[it:Galleria Solidarietà]]&lt;br /&gt;
[[ja:ジョインアベニュー]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Join_Avenue&amp;diff=1784365</id>
		<title>Join Avenue</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Join_Avenue&amp;diff=1784365"/>
		<updated>2012-10-22T11:51:57Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: Added Nursery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Items and information on shops/services/ranks/etc.}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{bad picture|2=A picture of the entrance from Route 4}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Join Avenue.png&lt;br /&gt;
|location_name=Join Avenue&lt;br /&gt;
|japanese_name=ジョインアベニュー&lt;br /&gt;
|translated_name=Join Avenue&lt;br /&gt;
|location=Between {{rt|4|Unova}} and [[Nimbasa City]]&lt;br /&gt;
|region=Unova&lt;br /&gt;
|mapdesc=A big avenue that keeps developing as you communicate with more people.&lt;br /&gt;
|generation={{gen|V}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Join Avenue&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジョインアベニュー&#039;&#039;&#039; &#039;&#039;Join Avenue&#039;&#039;) is a building located between {{rt|4|Unova}} and [[Nimbasa City]], replacing the [[gate]] that was previously here.&lt;br /&gt;
&lt;br /&gt;
Initially, Join Avenue is simply a long and empty building. However, if the game has connected with another player, then that player&#039;s avatar will appear in the former&#039;s Join Avenue. Fans of the first player will also appear in Join Avenue every day. People who are in Join Avenue can open or be shown a shop. Similarly to the streets of [[Castelia City]], many exclamations can be seen on the screen in Join Avenue.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
===Raffle Shop===&lt;br /&gt;
Once per day you can win a random prize from the raffle.&lt;br /&gt;
&lt;br /&gt;
====Raffle Shop prizes====&lt;br /&gt;
* First place: [[Master Ball]]&lt;br /&gt;
* Second place: {{DL|Vitamin|Rare Candy}}&lt;br /&gt;
* Third place: {{DL|Vitamin|PP Max}}&lt;br /&gt;
* Fourth place: {{DL|Vitamin|PP Up}}&lt;br /&gt;
* Fifth place: {{DL|Revive|Max Revive}}&lt;br /&gt;
* Sixth place: {{DL|Ether|Max Elixir}}&lt;br /&gt;
* Seventh place: {{DL|Ether|Max Ether}}&lt;br /&gt;
* Eighth place: {{DL|Poké Ball|Ultra Ball}}&lt;br /&gt;
* Ninth place: {{DL|Status ailment healing item|Full Heal}}&lt;br /&gt;
* Tenth place: {{DL|Drink|Berry Juice}}&lt;br /&gt;
&lt;br /&gt;
===Beauty Salon===&lt;br /&gt;
Offers haircuts and other services to increase a {{OBP|Pokémon|species}}&#039;s [[Friendship|friendliness]].&lt;br /&gt;
&lt;br /&gt;
===Dojo===&lt;br /&gt;
Can increase a Pokémon&#039;s [[Stats|stats]] or level up a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
Sells various items, such as large batches of items at a discount and items not sold in regular marts.&lt;br /&gt;
&lt;br /&gt;
===Flower Shop===&lt;br /&gt;
Sells [[Berry|berries]] and [[Mulch|mulch]].&lt;br /&gt;
&lt;br /&gt;
===Antique Shop===&lt;br /&gt;
Chunks of sand or containers that contain items are sold and appraised, with the possibility of getting a rare item.&lt;br /&gt;
&lt;br /&gt;
===Café===&lt;br /&gt;
Offers meals that raise a Pokémon&#039;s level, stats, or friendliness.&lt;br /&gt;
&lt;br /&gt;
===Nursery===&lt;br /&gt;
Provides services to speed the hatching of [[Pokémon Eggs|Egg]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|city}}|bordercolor={{locationcolor/dark|city}}&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr=Galerie Concorde&lt;br /&gt;
|de=Einklangspassage&lt;br /&gt;
|it=Galleria Solidarietà&lt;br /&gt;
|ko=&lt;br /&gt;
|es=Galería Unión}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unova locations]]&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Black 2 and White 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Einklangspassage]]&lt;br /&gt;
[[it:Galleria Solidarietà]]&lt;br /&gt;
[[ja:ジョインアベニュー]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_V&amp;diff=1781564</id>
		<title>Talk:List of glitches in Generation V</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_V&amp;diff=1781564"/>
		<updated>2012-10-16T20:08:03Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: /* Biker speed glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Daily events==&lt;br /&gt;
I think I found a glitch with things you can do daily (battle in black city, ride the ferris wheel, ect.).  If you attempt to do it again the next day, the game will act as if you already did everything. {{unsigned|Auragirl}}&lt;br /&gt;
:You probably changed DS or the clock on the DS. Doing either of these will suspend all daily events for 24 hours. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:47, 17 July 2011 (UTC)&lt;br /&gt;
ok, I just forgot I used my sister&#039;s ds that day.  But why isn&#039;t there anything here about the fainted pokemon glitch?[[User:Auragirl|Auragirl]] 01:14, 11 August 2011 (UTC)&lt;br /&gt;
:Do you mean the false glitch mentioned two sections below this, or something else? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:02, 11 August 2011 (UTC)&lt;br /&gt;
I mean the one where a pokemon faints, but the hp bar will stay and show 1hp even though the pokemon has fainted.  I have had it happen to me several times already.  Go look on youtube if you dont understand.[[User:Auragirl|Auragirl]] 12:56, 11 August 2011 (UTC)&lt;br /&gt;
:Well, I have a battle video saved (not mine), 72-38980-27648, which I believe is similar to what you are talking about, but the HP bar does not stay. I have heard of the other one however. I believe we do not note it because we do not know why it happens, or even a way to make it consistently occur. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:20, 11 August 2011 (UTC)&lt;br /&gt;
ok.  If it helps, it usually happens to me when i&#039;m having a double battle in the giant chasm or when i&#039;m battling the trainer with the dynamicpunching machamp in black city.[[User:Auragirl|Auragirl]] 04:24, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Icirrus Gym glitch==&lt;br /&gt;
Well, I found the actual glitch for the Icirrus gym glitch. However, since I had no access to a camcorder at the time, Zowayixx created a video. I later recorded my own glitch and put it on this page, but someone keeps reverting it back. I did discover that glitch.(see Zow&#039;s video description) [[User:Pupcakepup|Pupcakepup]] 15:36, 17 July 2011 (UTC)&lt;br /&gt;
:The discoverer is unimportant. Zowayixx&#039;s video doesn&#039;t have background noise, and yours reall isn&#039;t better than his in any way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:47, 17 July 2011 (UTC)&lt;br /&gt;
::Just in case you wanted a reference, I can confirm she did discover it. [[User:OwnageMuch|OwnageMuch]] 22:58, 17 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double battle glitch ==&lt;br /&gt;
&lt;br /&gt;
I encountered this one glitch today in White, or so I think it&#039;s a glitch, and was wondering if it could be investigated into and maybe added. I was in a double battle, and both of my Pokemon had fainted on the exact same turn. I went to &#039;Shift&#039; my Beartic out. But when I went to pick my second choice, which was a healthy Emboar, it wouldn&#039;t let me. I tried the other healthy Pokemon, and nothing. It kept telling me &amp;quot;____ cannot be sent out&amp;quot; despite them being perfectly healthy. In the end, it wouldn&#039;t let me send out anything, and I was basically just stuck there and forced to turn off the DS. So yeah, that&#039;s it. [[User:Rai Marshall|Rai Marshall]] 05:27, 24 July 2011 (UTC)&lt;br /&gt;
:I&#039;ve also encountered this glitch (a lot) in my White (UK), put me right off the double battles. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 06:07, 24 July 2011 (UTC)&lt;br /&gt;
::From memory, I believe you have to select which Pokémon you wish to exchange it with. it isn&#039;t a glitch just a bit counter-intuitive. Basically, because both Pokémon have just fainted, if you just select Emboar, then it does not know which spot to put it in. Select a fainted Pokémon first, then you should be able to switch out (I know I was confused the first time as well)[[User:Dion24|Dion]][[User talk:Dion24|24]] 06:50, 24 July 2011 (UTC)&lt;br /&gt;
:::Yeah, this has tricked a lot of people. It&#039;s not a glitch. If both Pokémon faint at the same time, you need to pick the Pokémon you are going to send in, then the Pokémon you are going to swap it for, then the Pokémon you are going to send in again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:55, 24 July 2011 (UTC)&lt;br /&gt;
::::Well, that certainly is counter-intuitive. I think I&#039;m actually a bit more confused now, but whatever. [[User:Rai Marshall|Rai Marshall]] 03:19, 25 July 2011 (UTC)&lt;br /&gt;
:::::Ill see if I can explain. This occurs if the two simultaneous fainting pokemon are in the first and second slot. In order to fix it, select one of your pokemon that isnt knocked out. At the Summery/Check moves/Shift screen, hit &amp;quot;Shift&amp;quot; as normal. You will be returned to the main pokemon selection screen. At this point, tap the fainted first-slot pokemon. This will shift the non-fainted pokemon into the first slot, as if you had changed its order out of battle. At this point you can proceed normally. Hope that cleared it up. [[User:PowerPlantRaichu|PowerPlantRaichu]] 10:06, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistralton gym glitch ==&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the mistralton gym: By shooting yourself using the second last cannon, you&#039;ll be thrown at the wall instead of the ground. You should try it yourself. [[User:Flygonfanno1|Flygonfanno1]]&lt;br /&gt;
:Nope, that is intentional. If it were a glitch, you would probably go through the wall. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Subway Glitch ==&lt;br /&gt;
&lt;br /&gt;
Hey, I&#039;ve just encountered a glitch while on the BS. I was using my Dusknoir and Banette (Dream World abilities) in the Double Train and used Curse and Toxic on the foe Ducklett. Eventually the foe Ducklett&#039;s HP NEVER reduces, even when afflicted by poison, curse and attacked. Thus, I was forced to quit. [[User:Lugia61617|Lugia61617]] 17:39, 28 September 2011 (UTC)&lt;br /&gt;
:Did you save the film? [[User:Hezekiah|Hezekiah]] 17:46, 28 September 2011 (UTC)&lt;br /&gt;
:: No, unfortunately... But I have found, on later attempts, that it seemed any time a combination of Curse and poisoning via Toxic is used on a pokemon - notably the left one - would stop going down (originally I believed this to be only when it hit 1 HP, though in the second test the Pokemon was stuck with green health). Strangely my third attempt at replicating this failed as the glitch didn&#039;t occur... [[User:Lugia61617|Lugia61617]] 18:11, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pinwheel Forest and Moor of Icirrus music glitch ==&lt;br /&gt;
&lt;br /&gt;
I finally got around making a video of a glitch I discovered some time ago.(http://www.youtube.com/watch?v=fp5JI-n2Gps) I haven&#039;t seen this documented anywhere yet, so should it be added here? [[User:Hheebo|Hheebo]] 22:03, 5 December 2011 (UTC)&lt;br /&gt;
:I&#039;d say go ahead, there&#039;s nothing stopping you as long as it&#039;s valid and can be replicated. --[[User:Chickasaurus|Chickasaurus]] 22:33, 5 December 2011 (UTC)&lt;br /&gt;
::Created an entry for it. My cart is European, bought 3/4/11 but I&#039;m fairly certain it works on all versions. If someone wants to make a better video, be my guest, the quality of my camera is kinda bad and I didn&#039;t have a platform to stabilize it. [[User:Hheebo|Hheebo]] 12:09, 6 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 hp glitch ==&lt;br /&gt;
&lt;br /&gt;
I was battling the elite four trying to evolve yanma, and he had already leveled up so i switched him out so he would stop getting exp. and an attack that should have killed him didn&#039;t and he was left with 1 hp but i couldn&#039;t attack or switch out or use items or anything so i had to turn my 3ds off. this happened again today when i was training a duskull to evolve and i was trying to purposely lose so i could check on a pokemon in gts but the game acted like he fainted but he had 1 hp left and i switched to my volcarona and the game froze. sorry for no capitalization or punctuation im just typing this really fast. [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 03:38, 21 December 2011 (UTC)&lt;br /&gt;
*It&#039;s another version of the fainted pokemon glitch.  We don&#039;t know what triggers this glitch but try to put it on this talk page whenever it happens.[[User:Auragirl|Auragirl]] 15:42, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That happened to me a few times, too. Apparently (at least in this instance) you can&#039;t switch out, use items, or even Struggle. I think it happens mostly if you send out a low-leveled Pokémon against a much higher-level Pokémon. Here&#039;s a link [https://www.youtube.com/watch?v=blWrNDIIyR8]. [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 19:18, 13 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Walk through NPCs glitch ==&lt;br /&gt;
&lt;br /&gt;
I was playing Pokemon White on the school bus and I accidently walked through a NPC.&lt;br /&gt;
It happened when I walked onto the same spot as someone else at the exact same time as they did.&lt;br /&gt;
It happened twice, actually, once with the guy in the house on route 14, and once with the old lady that tells stories&lt;br /&gt;
in Lacunosa town, but inside of the house.&lt;br /&gt;
The NPCs did not move, but I could walk out of them. Also, there isn&#039;t any way to do this glitch other than just timing it right.&lt;br /&gt;
[[User:PokemonPearl|PokemonPearl]] 23:53, 4 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong Pokemon Glitch? ==&lt;br /&gt;
&lt;br /&gt;
Hi guys. I found a glitch where if you hatch a traded level 1 Zorua in the front of your party, have an Archen at the back of your party, and enter a wild Pokemon battle, the Zorua will be called &amp;quot;Archen&amp;quot; and have Archen&#039;s sprite, but still function as Zorua.&lt;br /&gt;
&lt;br /&gt;
That&#039;s Zorua&#039;s ability, [[Illusion]]. [[User:Yamiidenryuu|Yamiidenryuu]] 23:23, 11 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Glitch ==&lt;br /&gt;
&lt;br /&gt;
I found a glitch in Pokémon White where if you replace a move with less PP than the move the Pokémon is trying to learn, then the new move will only have that much PP until you heal it at the Pokémon Center. For example, if you get rid of Sheer Cold, which has 5 PP, and replace it with Surf, which has 15 PP, Surf&#039;s PP will be 5/15 instead of 15/15 until you heal at a Pokémon Center. Is this worth mentioning? It can happen with any move. ([[User:Charizard101|Charizard101]] 23:19, 7 April 2012 (UTC))&lt;br /&gt;
:That&#039;s not a glitch. It&#039;s intended to keep players from using TMs multiple times to restore PP. See [[TM#Generation V|here]] &amp;lt;span style=&amp;quot;font-family:Georgia&amp;quot;&amp;gt;--[[User:Darth Zekrom|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Darth&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Zekrom|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Zekrom&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 00:53, 8 April 2012 (UTC)&lt;br /&gt;
:Thanks a lot. :) ([[User:Charizard101|Charizard101]] 20:26, 8 April 2012 (UTC))&lt;br /&gt;
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== Relic Castle Glitch ==&lt;br /&gt;
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Thanks to whoever updated this section! :) I couldn&#039;t figure out exactly where it was, since I didn&#039;t have my Black game with me at the moment. ([[User:KyuremsIceBlade|KyuremsIceBlade]] 22:58, 13 April 2012 (UTC))&lt;br /&gt;
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== Is this considered a Glitch? ==&lt;br /&gt;
&lt;br /&gt;
When leveling up against the Elite Four, in the middle of the battle the Pokémon I am leveling up has a messed up HP level. For example, instead of saying HP 150/150, It would say HP 151/150. If my Pokémon does not have the ability Sturdy, and then is KO&#039;d by a Pokémon; it will freeze my game and say that the Pokémon has fainted with 1 HP remaining. [[User:G50|태권도]] [[User_talk:G50|합기도]] 11:09, 28 April 2012 (UTC)&lt;br /&gt;
:It sounds like an extension of the 1 HP fainting glitch mentioned in a few sections above this one. Never heard of it having an effect before the faint, though. Hmm. [[User:Yamiidenryuu|Yamiidenryuu]] 14:09, 28 April 2012 (UTC)&lt;br /&gt;
::It&#039;s entirely possible this is what causes the 1HP glitch. As for what causes this though... --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:33, 28 April 2012 (UTC)&lt;br /&gt;
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== Are these glitches? ==&lt;br /&gt;
The track doesn&#039;t change to the instrumental one if you use Fly within Opelucid City. I flew from the Gym to the PokéCenter and the music did not change. I noticed this in White.&lt;br /&gt;
The second&#039;s in Opelucid City as well, inside the Gym: There is a ledge square before the first dragon, where you can walk on air on both sides. The area you can walk on is only one square. [[User:Ariano|Ariano]] 07:11, 29 April 2012 (UTC)&lt;br /&gt;
:The first one is a glitch, the second one I can&#039;t find the tile you&#039;re talking about. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:12, 30 April 2012 (UTC)&lt;br /&gt;
:: I&#039;ve tried the second one and it does indeed seem to be a glitch. You can walk on either side of one of the little staircases. I&#039;ll try and see if I can find the place again and get photographs. [[User:Yamiidenryuu|Yamiidenryuu]] 22:09, 30 April 2012 (UTC)&lt;br /&gt;
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Can&#039;t wait. The Gen V gitches is actually my fave page. In fact, the only rrason I joined here was to post a barrellload of glitches that I found.&lt;br /&gt;
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I even started doing the craziest glitch tests recently. (Yes, I tried to surf while facing out the door in Cafe Warehouse.)&lt;br /&gt;
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Back on topic, I don&#039;t get the first glitch. Can it be explained any simpler please? PS I found a third glitch. You see the 2 small pyramids at the bottom when you enter the gym? You can walk on them. {{unsigned|AWild------Appeared}}&lt;br /&gt;
:Well, I am not sure for 100%. Assist in Generation III wouldn&#039;t call Eggs&#039; moves, according to article it doesn&#039;t that in Gen IV either, but it can call Eggs&#039; moves in Gen V. And, description seems like if it &#039;&#039;shouldn&#039;t&#039;&#039;, as description mentions only Pokémon, not Eggs. Also, please check if the things you found are actually glitches. If you&#039;re unsure, ask someone, like [[User talk:SnorlaxMonster|SnorlaxMonster]]. [[User:Marked +-+-+|Marked +-+-+]] 12:50, 8 May 2012 (UTC)&lt;br /&gt;
::I believe AWild------Appeared was referring to the first glitch mentioned in this section, not the first glitch listed on the page (if you did mean the Assist Egg glitch, then I apologize). Since the term &amp;quot;variable scoring&amp;quot; isn&#039;t that well known, I added the musicians next to each town name. As for the Opelucid Gym glitch, you are not walking on top of the pyramids, but behind them. Try taking a step back; that is the tile that the pyramid occupies. Anyway, I actually prefer having the questions asked on these talk pages, since I still see them and other people can answer them too if they want. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:19, 8 May 2012 (UTC)&lt;br /&gt;
I still don&#039;t get it. Do you mean if you fly from opelucid to nacrene and you aproach the acordion man he would sound like violin? ps i think you can go through those pyramids, VERY SLIGHTLY :) And the solid blocks before the gym pedestal. Glitch? [[User:AWild------Appeared|AWild------Appeared]] 16:45, 8 May 2012 (UTC)&lt;br /&gt;
:Oh, that&#039;s where you&#039;re confused. You need to fly to the town you&#039;re already in; I&#039;ll clarify that in the article. As for the pyramids, I don&#039;t see any clipping. I&#039;m unsure about those Gym pedestals; no other Gym pedestal does it, so I think they are. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 10 May 2012 (UTC)&lt;br /&gt;
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NOW I see. :dumbwitface: When you&#039;re near the musician the music stickes when you fly to where you are.&lt;br /&gt;
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Mabye you&#039;re right about the pyramids. If you&#039;re wanting to know about the floating guy glitch:&lt;br /&gt;
You see the sloping bit b4 the first dragon tail? Press ^ or v and float.&lt;br /&gt;
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PS When you reach the gym leader you cant walk on the shadowed bits at the very back. Glitch?&lt;br /&gt;
[[User:AWild------Appeared|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE]]14:39, 10 May 2012 (UTC)&lt;br /&gt;
:I found the walking on air glitch thanks to your description. I don&#039;t think the shadowed tiles behind the Gym Leader is a glitch though. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:50, 10 May 2012 (UTC)&lt;br /&gt;
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== I can&#039;t put up this video. ==&lt;br /&gt;
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My article editing skills (like I have any) have failed me. I have this video that you need for the Fainted Pokemon Glitch section but I can&#039;t put it up. Here is the link so somebody else can.  http://www.youtube.com/watch?v=sWXjGusQZd0  --[[User:DrBrock|DrBrock]]&lt;br /&gt;
:Done. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:19, 8 May 2012 (UTC)&lt;br /&gt;
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==Help!==&lt;br /&gt;
I need someone to add a video of the Music memory glitches in BW.&lt;br /&gt;
Thank you. - [[User:AWild------Appeared|A wild ------ appeared ]] ([[User talk:AWild------Appeared|talk]]) 17:57, 23 August 2012 (UTC)&lt;br /&gt;
Well?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 11:14, 8 September 2012 (UTC)&lt;br /&gt;
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==Bronzong &amp;quot;glitch&amp;quot;==&lt;br /&gt;
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The fact that Bronzong&#039;s eyes flash when on the field but not in the summary or Pokedex screens is not a glitch. If you&#039;ll notice, Pokemon will always blink randomly on the field but only perform their set animations elsewhere. This likely isn&#039;t a glitch because the blinking is random and an addition to the Pokemon&#039;s set animation; it is likely a mechanic that is intentionally activated only during battle. &lt;br /&gt;
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The flashing of Bronzong&#039;s eyes IS its blinking. It just can&#039;t close its eyes as most Pokemon can, so they flash white. That runs on the same generator that causes Pokemon&#039;s eyes to randomly blink in battle but not in the summary or Pokedex. It is not a glitch. [[User:Kianglo|Kianglo]] 02:15, 28 May 2012 (UTC)&lt;br /&gt;
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:I can see the reasoning behind [[User:Kianglo|Kianglo]]&#039;s view on the &#039;glitch&#039;. If one were to look at spritesheets for the Pokemon in Gen V, there are several &#039;parts&#039; that make up the whole sprite and some are stored differently (see here for example: http://spriters-resource.com/ds/pokemonblackwhite/sheet/34139 ). One of the main parts stored differently are the Pokemon&#039;s eyes, which is used for making them close when put to sleep. Because it&#039;s independent from the main sprite we&#039;d see, different things can be applied to them during battle or out of battle, such as blinking.&lt;br /&gt;
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:In short I&#039;d like to second that this isn&#039;t a glitch, but rather just differing sprite behavior. [[User:Chicobo329|Chicobo329]] 05:35, 28 May 2012 (UTC)&lt;br /&gt;
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==Not Sure==&lt;br /&gt;
I found a few trainers that can be battled multiple times if you leave the route and go back onto it. When you walk in front of them you engage in battle again.&lt;br /&gt;
[[User: Tybo10000|Tybo]][[User talk: Tybo10000|10000]] 01:40, 27 July 2012 (UTC)&lt;br /&gt;
:In B2W2, Breeders do this. It is very unlikely to be a glitch. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:01, 17 August 2012 (UTC)&lt;br /&gt;
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==PokéRus==&lt;br /&gt;
hi i recently went to celestial tower and rang the bell 5 times in a row then i battled a couple of litwick using my roserade when i left the tower all of the Pokémon in my party had pokerus is this a glitch[[User:Pachirisupancakes|Pachirisupancakes]] ([[User talk:Pachirisupancakes|talk]]) 19:32, 6 August 2012 (UTC)&lt;br /&gt;
:It means that you likely encountered a wild Litwick with PokéRus, made [[contact]] with it, and spread it through your whole party. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:01, 17 August 2012 (UTC)&lt;br /&gt;
::It&#039;s not a glitch. Read the [[Pokérus]] article for more information. You actually got extremely lucky :) ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 09:19, 17 August 2012 (UTC)&lt;br /&gt;
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omg!i must be the luckiest pokemon trainer ever my first main series pokemon game was heartgold and i already have 14 legitamate shiny pokemon and 19 pokemon with pokerus！！！！♥♥♥♥[[User:Pachirisupancakes|Pachirisupancakes]] ([[User talk:Pachirisupancakes|talk]]) 20:06, 20 August 2012 (UTC)&lt;br /&gt;
I seriously don&#039;t know. I got like 3 Pokérussed Pokémon through trades - in a row. - [[User:AWild------Appeared|A wild ------ appeared ]] ([[User talk:AWild------Appeared|talk]]) 17:55, 23 August 2012 (UTC)&lt;br /&gt;
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==Liberty Garden Fly glitch==&lt;br /&gt;
Hi, I don&#039;t know if you noticed that glitch I&#039;ve recently added... it&#039;s a glitch in which the Liberty Garden point on the map becomes red when selected, as it could be flown to, something that doesn&#039;t happen when the player selects any of the other green points. Now I am asking the ones who have got B2W2: could you please test your games in order to know if they have also got that glitch, as it&#039;s just confirmed to be present in BW? Thanks. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:11, 19 August 2012 (UTC)&lt;br /&gt;
:Ok someone else introduced the edit I needed ty. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:34, 21 August 2012 (UTC)&lt;br /&gt;
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== Celestial Tower and Wellspring Cave B-button glitches ==&lt;br /&gt;
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Are we entirely sure these are glitches? I was under the impression that they were in place to trip up players who try to run past the NPCs without battling. You can see a similar thing happening with NPCs that just turn in place- if you try to run past them and you&#039;re close enough, they&#039;ll turn your way and thus notice you if you haven&#039;t fought them yet. Could someone look into this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:39, 22 August 2012 (UTC)&lt;br /&gt;
:I personally think they&#039;re glitches.  At least Celestial Tower, which is the one I remember the best, it happens if you just press B, running or not.  --[[User:Funktastic~!|It&amp;amp;#39;s Funktastic~!]] ([[User talk:Funktastic~!|talk]]) 02:52, 22 August 2012 (UTC)&lt;br /&gt;
:Same thing happens at Wellspring Cave.  You just press the B-button and they take a certain amount of steps depending on the trainer class.  (The Black Belt moves two steps and the Battle Girl moves only one if the button isn&#039;t spammed.)  With four presses of the B-button (and giving the time to walk) you can avoid all of them.  [[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:25, 26 August 2012 (UTC)&lt;br /&gt;
::The NPCs I mentioned before act like that, too- they look at you if you press B, even if you don&#039;t move. I still think it&#039;s just a variant on that. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:29, 30 September 2012 (UTC)&lt;br /&gt;
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==Game Layout Peek==&lt;br /&gt;
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Hey, are you sure that those weird freezes really just happen when you remove the cartridge from the system? I mean, could those visual glitches also appear if the DS suddenly froze up for other reasons? [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:05, 25 August 2012 (UTC)&lt;br /&gt;
Well yeah, maybe it would happen for other freezes. But what easier is it to freeze your game than to remove your game card? Trying to spawn a 3TrainerPoké in Pokémon White? - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 11:12, 8 September 2012 (UTC)&lt;br /&gt;
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== About the Skyla glitch in B2W2 ==&lt;br /&gt;
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Do you think we should put an image of Skyla&#039;s sprite from B2W2 in the section describing her sprite glitch, for illustration purposes? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Haxorus|&amp;lt;span style=&amp;quot;color:#968428;&amp;quot;&amp;gt;Hax&amp;lt;/span&amp;gt;]][[User talk:Haxorus|&amp;lt;span style=&amp;quot;color:#4C4646;&amp;quot;&amp;gt;or&amp;lt;/span&amp;gt;]][[Special:Contributions/Haxorus|&amp;lt;span style=&amp;quot;color:#800517;&amp;quot;&amp;gt;us&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 16:08, 27 August 2012 (UTC)&lt;br /&gt;
:Yeah, I think that with the proper description it would be useful. Ask it to SnorlaxMonster, please. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:10, 27 August 2012 (UTC)&lt;br /&gt;
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== Assist egg glitch ==&lt;br /&gt;
&lt;br /&gt;
I thought that that was not a glitch. It happened to me in black&lt;br /&gt;
:Well, in previous generations it did not take use any moves from an Egg.  Since an Egg cannot use any move (or battle anyways) it seems to be a mistake for Assist to use the moves of Eggs.  [[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 01:45, 3 September 2012 (UTC)&lt;br /&gt;
::No, this has been bugging me, how sure are we that it&#039;s a glitch and not a new feature of Assist?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:12, 8 September 2012 (UTC)&lt;br /&gt;
:::Hm, if we know if this has been changed between BW to B2W2, then it would point towards a glitch in how Assist works will Eggs.  If it does not change, then we might have to wait until the next game comes out to see what happens.  That is a very good point.  [[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 9 September 2012 (UTC)&lt;br /&gt;
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== Missing shadow glitch ==&lt;br /&gt;
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I&#039;ve found a &amp;quot;glitch&amp;quot; in B2W2. In White Forest, outside that big tree, there is a tree that doesn&#039;t have a shadow/the lower part of the model. I dunno if this is more of an error than a glitch, but I wanted to tell you. MAN B2W2 has a lot of glitches! Link here: [http://i48.tinypic.com/2afkc20.jpg]&lt;br /&gt;
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[[User:Mattii|Mattii]] ([[User talk:Mattii|talk]]) 13:28, 8 September 2012 (UTC) (Mucrush)&lt;br /&gt;
:I would say it is a graphical glitch, like a grass tile outside of Floccesy Ranch.  In any case, consider it added.  (I would like to note that I believe there is fewer glitches from B2W2 at the moment than most games.)  [[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:07, 10 September 2012 (UTC)&lt;br /&gt;
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== Season change error? ==&lt;br /&gt;
&lt;br /&gt;
I was playing my copy of Pokemon White this morning and put my Piloswine and witdraw Petilil while giving it a Lucky Egg. As soon as I exited the Pokemon Center in Lacunosa Town and the screen rapidly changed the season from Autumn all the way to Spring! I went to check my Deerling in the PC and it still had the Autumn sprite. I began playing the game again a few minutes ago and the game had indeed changed to the Spring season. Maybe the glitch was caused by not playing for 2 months. Anyone else able to replicate this glitch? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 20:11, 10 September 2012 (UTC)&lt;br /&gt;
:This usually happens every time you haven&#039;t played for at least 2 months. It happens all the time in the game from what I&#039;ve seen. [[User:G50|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;ㄱ&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:G50|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;쉰&#039;&#039;&amp;lt;/span&amp;gt;]] G50 20:26, 10 September 2012 (UTC)&lt;br /&gt;
::Would this be worth adding to the page then if it hasn&#039;t been mentioned elsewhere? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 04:02, 11 September 2012 (UTC)&lt;br /&gt;
:::Sorry for telling you this, but those comments could only come from someone who doesn&#039;t know much about this matter. 2 things:&lt;br /&gt;
&lt;br /&gt;
*The game ALWAYS skips the non-played seasons, which are just updated when you&#039;re outside. That&#039;s no glitch! The programmers HAD that in mind.&lt;br /&gt;
&lt;br /&gt;
*The Deerlings and Sawsbucks, from the moment you catch them, never change form again.&lt;br /&gt;
&lt;br /&gt;
Next time try to get started in a matter that you consider that weird, just to be sure it&#039;s a glitch. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:59, 11 September 2012 (UTC)&lt;br /&gt;
:Deerling and Sawsbuck do what? I might be no genius, neither I have any of these on hand now but [[Form differences|article]] says other thing: &#039;&#039;In both instances, the Pokémon will change forms when the season changes (when the players exits a cave or building) while it is in the party.&#039;&#039; (also, seasons only update when the place &amp;quot;transites&amp;quot;, like exiting caves, buildings, or the exiting/entering [[Floccesy Ranch]]) [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 17:22, 11 September 2012 (UTC)&lt;br /&gt;
::Yeah, I understand what you&#039;re saying, Marked, but he said that he had checked it on the PC. Wjen they&#039;re on the PC, the form doesn&#039;t change. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:04, 11 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused area in P2 Lab (BW) ==&lt;br /&gt;
&lt;br /&gt;
If you use cheats that let you walk through walls, then go into the P2 Labatory building, and keep walking down,you will find some unused tables and chairs. Could we include this in the article?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
You know, that puts me in mind of Minecraft&#039;s Far Lands. You basically use cheats to walk through walls, keep walking out of the level for about 34 days (using mods to teleport there is way easier), you will come across some glitchy terrain. I wonder if there is something similar in Pokémon... - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 17:17, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
That sounds like material for the Gen V beta page, rather than this one. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:00, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, think we should put it in. But then again, it&#039;s quite glitchy!! - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 18:18, 15 September 2012 (UTC)&lt;br /&gt;
:Nope, it&#039;s more beta than a glitch. It must have been put there purposely at some point, but then was supposed to be removed but was forgotten about. Or is there for some other unknown reason. Not for this page. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 18:21, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
BTW, if you go to the white bits at the edge of the screen, tthen you will actually go under it. - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 18:56, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A semi-glitches section?==&lt;br /&gt;
Make a semi-glitches section for the page, where we can list old, forgotten &amp;quot;glitches&amp;quot; like the Bike speed glitch, Bike music glitch 2 and these B-Button glitches. - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 19:23, 15 September 2012 (UTC)&lt;br /&gt;
:Nope, it&#039;s all glitches: some may be more minor than others, but it&#039;s all glitches! Once a list of minor glitches used to exist on Bulbapedia, but then it was deleted and now it redirects to [[Glitch]]. I think such thing happened because of controversy about how to tell one from another, and also, this page is supposed to show all the glitches, but with the main ones (not meaning that all the other ones shoulkd be considered minor) being on a separate article, redirected to as the main page on the section from here. Just ignore. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Random game freezing==&lt;br /&gt;
I used to get it often. - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 19:23, 15 September 2012 (UTC)&lt;br /&gt;
:&amp;lt;s&amp;gt;Just don&#039;t be ridiculous!&amp;lt;/s&amp;gt; Yeah, it also happens to me a lot, but not because it&#039;s a glitch. It&#039;s right to say that many glitches cause freezing, but the &amp;quot;random&amp;quot; ones happen due to things like a damaged console (that&#039;s my case). [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:34, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
When you said that&#039;s my case, I thought for a sec you were putting your case into the DS. I was like wth? lol.&lt;br /&gt;
For me, it either happens when I drop my DS, or when I take out the card during gameplay.&lt;br /&gt;
Talking of dropping DS&#039;s, I accidentally dropped mine out of the top bunk. Big cracks appeared on the top screen and then some big black blotches appeared. I actually got really sad and started crying like a 2 yr old with its hand cut off.&lt;br /&gt;
I&#039;m getting another DS, but I&#039;m keeping my old one too. - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 19:40, 15 September 2012 (UTC)&lt;br /&gt;
:The game freezing is not a glitch! Dropping the console will obviously make the game freeze! As will taking the game out. Not glitches! ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 22:05, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but they can cause them. - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:Minecraft246|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 11:51, 16 September 2012 (UTC)&lt;br /&gt;
:::No, the game freezing causes you to reset your console. It doesn&#039;t cause glitches... ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 12:08, 16 September 2012 (UTC)&lt;br /&gt;
::::Actually, sometimes, it can cause the graphics to become odd, cause a [[glitch song]], or makes early game screens look like multiple colourful vertical lines ([[Game freeze]]). [/argument]. - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:Minecraft246|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 12:54, 16 September 2012 (UTC)&lt;br /&gt;
:::::Oh, when are you going to understand?... yeah, the graphics becoming odd glitch is already documented [[List of glitches in Generation V#Game layout peek|here]]. About the rest, it&#039;s just too much minor: can you imagine the music flowing to the columns? Now what happens if everything stops flowing? Yeah, unless it is still memorized on the console, it will obviously get stuck in the same sound, causing that scary effect. About the colorful vertical liunes, I think you&#039;re talking about the early games: in there, that&#039;s the basic picture, nothing special. Please, try not to always think about pointless things in the future. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:50, 16 September 2012 (UTC)&lt;br /&gt;
::::::*facepalm with spikes on palm* &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:AWild------Appeared|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 07:16, 17 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Music memory glitch needs a video. ==&lt;br /&gt;
&lt;br /&gt;
Can someone make one video that shows both variants of the [[List of glitches in Generation V#Music memory glitch|Music memory glitch]] please? Remember to link it here! - &amp;lt;span style=&amp;quot;font-family:Franklin Gothic Medium;background-color:teal;border:4px ridge green;&amp;quot;&amp;gt;[[User Talk:Minecraft246|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;&#039;&#039;&#039;A Wild (?) Appeared&#039;&#039;&#039; &amp;lt;/span&amp;gt;]] &amp;lt;/span&amp;gt; 12:57, 16 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Biker speed glitch ==&lt;br /&gt;
&lt;br /&gt;
I doubt it&#039;s an optical illusion- it happens even if you&#039;re standing still, as long as you&#039;re holding down the B button. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:47, 12 October 2012 (UTC)&lt;br /&gt;
:...so I think we need a video, because many people could think that. Don&#039;t you? [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:01, 13 October 2012 (UTC)&lt;br /&gt;
::Fine, I&#039;ll try to provide one and upload it ASAP. [[User:Chicobo329|Chicobo329]] ([[User talk:Chicobo329|talk]]) 00:03, 13 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think it&#039;s a glitch and more so something that was planned.  I believe it works with some people not even on bikes in BW2. [[User:Hyper Shadow|Hyper Shadow]] ([[User talk:Hyper Shadow|talk]]) 20:08, 16 October 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Windswept_Sky_(Dream_World)&amp;diff=1781107</id>
		<title>Windswept Sky (Dream World)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Windswept_Sky_(Dream_World)&amp;diff=1781107"/>
		<updated>2012-10-15T19:14:54Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: Sky Race&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Amount of Dream Points that Unova Pokémon need to find them}}&lt;br /&gt;
{{DWInfobox|Windswept Sky|ひらけた空|Open Sky|image=Windswept Sky.png|unlock=4 Badges and 2,500}}&lt;br /&gt;
The &#039;&#039;&#039;Windswept Sky&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひらけた空&#039;&#039;&#039; &#039;&#039;Open Sky&#039;&#039;) is an area of the Island of Dreams in the [[Pokémon Dream World]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{DWpoke/h}}&lt;br /&gt;
{{DWpoke|012|Butterfree|10|d|Tinted Lens|Confusion|Psychic|Roost|Flying|Air Cutter|Flying|Pokémon Seek}}&lt;br /&gt;
{{DWpoke|016|Pidgey|10|d|Big Pecks|Gust|Flying|Steel Wing|Steel|Secret Power|Normal|Pokémon Seek|Ice Cream Scoop}}&lt;br /&gt;
{{DWpoke|021|Spearow|10|d|Sniper|Peck|Flying|Faint Attack|Dark|Steel Wing|Steel|Pokémon Seek}}&lt;br /&gt;
{{DWpoke|041|Zubat|10|d|Infiltrator|Supersonic|Normal|Hypnosis|Psychic|Super Fang|Normal|Sky Race}}&lt;br /&gt;
{{DWpoke|142|Aerodactyl|10|d|Unnerve|Bite|Dark|Assurance|Dark|Stealth Rock|Rock|Sky Race}}&lt;br /&gt;
{{DWpoke|163|Hoothoot|10|d|Tinted Lens|Foresight|Normal|Night Shade|Ghost|Recycle|Normal|Ice Cream Scoop}}&lt;br /&gt;
{{DWpoke|165|Ledyba|10|d|Rattled|Comet Punch|Normal|Bug Bite|Bug|ThunderPunch|Electric|Ice Cream Scoop|Pokémon Seek}}&lt;br /&gt;
{{DWpoke|187|Hoppip|10|d|Infiltrator|Synthesis|Grass|Encore|Normal|Bounce|Flying|Pokémon Seek|m2=Ice Cream Scoop|f2=Ice Cream Scoop}}&lt;br /&gt;
{{DWpoke|193|Yanma|10|d|Frisk|Quick Attack|Normal|Feint|Normal|Giga Drain|Grass|Sky Race}}&lt;br /&gt;
{{DWpoke|198|Murkrow|10|d|Prankster|Peck|Flying|Confuse Ray|Ghost|Roost|Flying|Pokémon Seek}}&lt;br /&gt;
{{DWpoke|207|Gligar|10|d|Immunity|Sand-Attack|Ground|Feint|Normal|Tailwind|Flying|Sky Race}}&lt;br /&gt;
{{DWpoke|225|Delibird|10|d|Insomnia|Present|Normal|Ice Shard|Ice|Focus Punch|Fighting|Sky Race|Pokémon Seek}}&lt;br /&gt;
{{DWpoke|276|Taillow|10|d|Scrappy|Peck|Flying|Endure|Normal|Brave Bird|Flying|Wailord&#039;s Water Spout}}&lt;br /&gt;
{{DWpoke|278|Wingull|10|d|Rain Dish|Water Gun|Water|Twister|Dragon|Shock Wave|Electric|Wailord&#039;s Water Spout}}&lt;br /&gt;
{{DWpoke|333|Swablu|10|d|Cloud Nine|Peck|Flying|FeatherDance|Flying|Roost|Flying|Wailord&#039;s Water Spout}}&lt;br /&gt;
{{DWpoke|397|Staravia|14|d|Reckless|Wing Attack|Flying|FeatherDance|Flying|Tailwind|Flying|Wailord&#039;s Water Spout}}&lt;br /&gt;
{{DWpoke|519|Pidove|10|???|avnote=June 22, 2012 onwards|Rivalry|Gust|Flying|Hypnosis|Psychic|Morning Sun|Normal|???|unova=yes}}&lt;br /&gt;
{{DWpoke|561|Sigilyph|10|???|avnote=June 22, 2012 onwards|Tinted Lens|Hypnosis|Psychic|Stored Power|Psychic|Heat Wave|Fire|???|unova=yes}}&lt;br /&gt;
{{DWpoke|580|Ducklett|10|???|avnote=June 22, 2012 onwards|Hydration|Defog|Flying|Brine|Water|Me First|Normal|Sky Race|unova=yes}}&lt;br /&gt;
{{DWpoke|587|Emolga|10|???|avnote=June 22, 2012 onwards|Motor Drive|Quick Attack|Normal|Air Slash|Flying|Charm|Normal|???|unova=yes}}&lt;br /&gt;
{{DWpoke|227|Skarmory|10|7500|Weak Armor|Peck|Flying|Drill Peck|Flying|Roost|Flying|Wailord&#039;s Water Spout}}&lt;br /&gt;
{{DWpoke|357|Tropius|10|7500|Harvest|Gust|Flying|Leech Seed|Grass|Silver Wind|Bug|Wailord&#039;s Water Spout}}&lt;br /&gt;
{{DWpoke|425|Drifloon|10|7500|Flare Boost|Minimize|Normal|Hypnosis|Psychic|Skill Swap|Psychic|Ice Cream Scoop}}&lt;br /&gt;
{{DWpoke|441|Chatot|10|7500|Big Pecks|Mirror Move|Flying|Nasty Plot|Dark|Role Play|Psychic|Ice Cream Scoop}}&lt;br /&gt;
{{DWpoke/f}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{DWitem/h}}&lt;br /&gt;
{{DWitem|Quick Ball}}&lt;br /&gt;
{{DWitem|Hyper Potion}}&lt;br /&gt;
{{DWitem|Aspear Berry}}&lt;br /&gt;
{{DWitem|Persim Berry}}&lt;br /&gt;
{{DWitem|Aguav Berry}}&lt;br /&gt;
{{DWitem|Iapapa Berry}}&lt;br /&gt;
{{DWitem|Pomeg Berry}}&lt;br /&gt;
{{DWitem|Kelpsy Berry}}&lt;br /&gt;
{{DWitem|Qualot Berry}}&lt;br /&gt;
{{DWitem|Hondew Berry}}&lt;br /&gt;
{{DWitem|Grepa Berry}}&lt;br /&gt;
{{DWitem|Tamato Berry}}&lt;br /&gt;
{{DWitem|Pass Orb}}&lt;br /&gt;
{{DWitem|Ultra Ball|7500}}&lt;br /&gt;
{{DWitem|Stardust|7500}}&lt;br /&gt;
{{DWitem|SilverPowder|7500}}&lt;br /&gt;
{{DWitem|Metronome|7500}}&lt;br /&gt;
{{DWitem|Star Piece|10000}}&lt;br /&gt;
{{DWitem|Wide Lens|10000}}&lt;br /&gt;
{{DWitem/f}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{dream color light}}|bordercolor={{dream color dark}}&lt;br /&gt;
|es_eu=Alto Cielo&lt;br /&gt;
|it=Settimo Cielo&lt;br /&gt;
|fr_eu=Vaste Ciel&lt;br /&gt;
|de=Horizont&lt;br /&gt;
|ko=드넓은 하늘&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DWnav}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Dream World]]&lt;br /&gt;
&lt;br /&gt;
[[de:Trauminsel in der Pokémon Dream World#Horizont]]&lt;br /&gt;
[[it:Settimo Cielo]]&lt;br /&gt;
[[ja:ひらけた空]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Save&amp;diff=1449266</id>
		<title>Talk:Save</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Save&amp;diff=1449266"/>
		<updated>2011-06-02T17:50:22Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pokémon Diamond &amp;amp; Pearl Saving Failsafe ==&lt;br /&gt;
&lt;br /&gt;
Though I have only witnessed this once, it appears that the games Pokémon Diamond and Pearl have a failsafe in the event that anything happens in the middle of saving (e.g. Power Cut, cartridge removed, random crash, etc).&lt;br /&gt;
&lt;br /&gt;
When this happens and the game is restart, a system message informs the player that the intended save file is corrupted, and would use the previous save file instead. As a result, important game data would not be lost so easily.&lt;br /&gt;
&lt;br /&gt;
If this is truly the case, I hope it puts some minds at ease. --[[User:HechEff|HechEff]] 13:24, 24 January 2009 (UTC)&lt;br /&gt;
:Yes, Pokemon Diamond and Pearl has a backup memory. So whenever your save file becomes corrupt the game will back it up. This however will make it hard to glitch the game and use like the cloning glitch.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:12, 24 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battery Replacement ==&lt;br /&gt;
&lt;br /&gt;
My Gold Version can&#039;t save because the battery is dead. Where can I get a new battery? I&#039;ve called Nintendo and they don&#039;t have any batteries because the game was made in 2000. Where do they sell cartridge batteries? I want to save again.--[[User:SeanWheeler|SeanWheeler]] 02:05, 15 April 2010 (UTC)&lt;br /&gt;
:They use the same batteries as watches do, so anywhere that sells watch batteries (jewelry stores, maybe?) should do. [http://www.pokemasters.net/forums/showthread.php?t=15464 This thread] has more info on replacing your GS battery and what battery it uses. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:14, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colosseum/XD ==&lt;br /&gt;
It&#039;s been a while since I played XD, so I&#039;m not 100% sure if it&#039;s the same as Colosseum, but I know that the only place to save in Colosseum is at a PC. Should this be added to the Generation III section since these are considered main series games? [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 15:25, 20 August 2010 (UTC)&lt;br /&gt;
:In XD you can save anywhere. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 15:35, 20 August 2010 (UTC)&lt;br /&gt;
::So XD functions the same as the cartridge main series games? Okay, good to know. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 15:57, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not entirely sure but I think you can&#039;t turn off a generation V game while saving. Unless of course the battery dies or is removed, or if the game card is removed. [[User:Hyper Shadow|Hyper Shadow]] 17:50, 2 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Relocator&amp;diff=1443757</id>
		<title>Talk:Relocator</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Relocator&amp;diff=1443757"/>
		<updated>2011-05-26T16:05:32Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: /* Fateful Encounter flags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Literal Translation of Phrases ==&lt;br /&gt;
&lt;br /&gt;
Does anyone object to me adding a literal translation of the Japanese phrases? Here&#039;s what I have:&lt;br /&gt;
{{tt|みんな|Everyone}} {{tt|ハッピー|Happy}} {{tt|かんたん|Wonder}} {{tt|つうしん|Communication}} [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 01:09, 6 February 2011 (UTC)&lt;br /&gt;
:Leaving it as is is probably the best. After all, Japanese players wouldn&#039;t have any need for romanization or translation, and once the English release is out it will be different. --[[User:Jda95|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;jda&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jda95|&amp;lt;span style=&amp;quot;color:#D71010&amp;quot;&amp;gt;&#039;&#039;&#039;95&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:12, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fateful Encounter flags ==&lt;br /&gt;
&lt;br /&gt;
Has anyone checked if the Transfer Machine is necessary, or merely convenient, for encounters? Does it work at all with the PokeShifter? [[User:PLA|PLA]] 08:54, 21 February 2011 (UTC)&lt;br /&gt;
:The Crown Beasts and Celebi can be transfered via PokéTransfer as well, with the Relocator being for mere convenience. However, the Lock Capsule item, which can be transferred via Relocator, can not be transferred via PokéTransfer, as the PokéTransfer can only transfer Pokémon.--&#039;&#039;&#039;[[User:Trickyb|Tricky]][[User Talk:Trickyb|B]] 01:57, 25 February 2011 (UTC)&lt;br /&gt;
:: Ah, excellent. Thank you. [[User:PLA|PLA]] 09:23, 25 February 2011 (UTC)&lt;br /&gt;
The Poke transfer can still trigger the events but for some reason the article said it couldn&#039;t, but I went ahead and fixed it. [[User:Hyper Shadow|Hyper Shadow]] 16:05, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transfer Machine&#039;s English Name  ==&lt;br /&gt;
&lt;br /&gt;
So I just downloaded Celebi from GameStop, and I saw the guide to what happens when you transfer Celebi over to Black and White via Transfer Machine. However, it confirmed its English name as the Relocator. --&#039;&#039;&#039;[[User:Trickyb|Tricky]][[User Talk:Trickyb|B]] 01:31, 23 February 2011 (UTC)&lt;br /&gt;
:You wouldn&#039;t possibly have access to a picture of the text in the leaflet? [[User:Blazios|Blazios]] 01:47, 23 February 2011 (UTC)&lt;br /&gt;
::If you are asking if I can scan it, then no I can&#039;t. But it does show the Transfer Machine being called the Relocator in the screenshot that shows Celebi being transfered. --&#039;&#039;&#039;[[User:Trickyb|Tricky]][[User Talk:Trickyb|B]] 05:33, 23 February 2011 (UTC)&lt;br /&gt;
:::Here&#039;s an Apple Photo Booth pic: http://i465.photobucket.com/albums/rr12/TorchicBlaziken/Photo123.jpg?t=1298497393 [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 21:45, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Berries ==&lt;br /&gt;
&lt;br /&gt;
The article says that the event berries that came with the shiny gerbils and Celebi must be removed.  But must they?  I heard rumors that they are allowed to hold the berries they came with.  I&#039;ve never been able to get a definite, straight answer for this, and if this rumor is true, such information would be invaluable within the article.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:21, 24 February 2011 (UTC)&lt;br /&gt;
:Well, I&#039;m not 100% sure on this one, but I highly doubt that you can transfer items other than the Lock Capsule, as to prevent Generation IV items not in Black and White&#039;s data from getting into the game. --&#039;&#039;&#039;[[User:Trickyb|Tricky]][[User Talk:Trickyb|B]] 01:57, 25 February 2011 (UTC)&lt;br /&gt;
::I know that ordinary hold items aren&#039;t allowed, the rumor I heard specificially refers to the berries that they came with.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:18, 27 February 2011 (UTC)&lt;br /&gt;
:::Nevermind, got my answer elsewhere.  Not even the berries can be held, the article is correct as is.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 02:35, 28 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Relocator&amp;diff=1443754</id>
		<title>Relocator</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Relocator&amp;diff=1443754"/>
		<updated>2011-05-26T16:01:18Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Relocator&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんそうマシン&#039;&#039;&#039; &#039;&#039;Transfer Machine&#039;&#039;) is a feature available in {{game|Black and White|s}}.&lt;br /&gt;
&lt;br /&gt;
The Relocator is used to transfer any of the four Pokémon distributed to commemorate the [[M13|thirteenth Pokémon movie]]—{{DL|List of Nintendo event Pokémon with in-game effects|Celebi}} and the Shiny [[legendary beasts]], {{DL|List of Nintendo event Pokémon with in-game effects|Raikou}}, {{DL|List of Nintendo event Pokémon with in-game effects|Entei}} and {{DL|List of Nintendo event Pokémon with in-game effects|Suicune}}. The machine allows players to transfer over these Pokémon before they can access the [[Poké Transfer]], which is only available after first beating the game, allowing players to obtain {{p|Zorua}} or {{p|Zoroark}} at an earlier time.&lt;br /&gt;
&lt;br /&gt;
The Relocator is unlocked the same way as the [[Mystery Gift]] feature is unlocked in previous [[generation]]s—by inputting certain phrases. In this case, the phrases are used when talking to a scientist in [[Castelia City]], which can be done as soon as players arrive in the city for the first time. After unlocking the Relocator, it may be accessed in the same screen as the options for Continue and New Game. The scientist is located on 11F of the only building on the west side of the road connecting Castelia&#039;s fountain area with the gate to {{rt|4|Unova}}.&lt;br /&gt;
&lt;br /&gt;
When choosing the Relocator option, players encounter screens and options similar to when transferring a Pokémon over via Poké Transfer. Because of this, transferring requires two [[Nintendo DS]] consoles (of any type, may they be varying) and [[Generation IV]] and {{gen|V}} games of the same region, meaning a Japanese Black or White game may not transfer with, for example, an American {{game|Platinum}} game. In addition, players are also prohibited from sending over Pokémon that know [[HM]] moves or that are holding items. This means that the [[Berries]] held by the event Pokémon must be removed.&lt;br /&gt;
&lt;br /&gt;
==Phrases==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #0047a8; border: 5px solid #2260b6&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#003642&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#5a91dc; -moz-border-radius-topleft: 5px;&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#5a91dc&amp;quot; | Answer 1 Left&lt;br /&gt;
! style=&amp;quot;background:#5a91dc&amp;quot; | Answer 1 Right&lt;br /&gt;
! style=&amp;quot;background:#5a91dc&amp;quot; | Answer 2 Left&lt;br /&gt;
! style=&amp;quot;background:#5a91dc; -moz-border-radius-topright: 5px;&amp;quot; | Answer 2 Right&lt;br /&gt;
|- style=&amp;quot;background:#a1edfe&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;background:#a5bcdc&amp;quot; | Japanese&lt;br /&gt;
! みんな&lt;br /&gt;
! ハッピー&lt;br /&gt;
! かんたん&lt;br /&gt;
! つうしん&lt;br /&gt;
|- style=&amp;quot;background:#a1edfe&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;background:#a5bcdc&amp;quot; | English&lt;br /&gt;
! EVERYONE&lt;br /&gt;
! HAPPY&lt;br /&gt;
! SIMPLE&lt;br /&gt;
! CONNECTION&lt;br /&gt;
|- style=&amp;quot;background:#a1edfe&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;background:#a5bcdc&amp;quot; | German&lt;br /&gt;
! ALLE&lt;br /&gt;
! GLÜCKLICH&lt;br /&gt;
! EINFACH&lt;br /&gt;
! CONNECTION&lt;br /&gt;
|- style=&amp;quot;background:#a1edfe&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;background:#a5bcdc&amp;quot; | French&lt;br /&gt;
! TOUS&lt;br /&gt;
! HEUREUX&lt;br /&gt;
! SIMPLE&lt;br /&gt;
! CONNEXION&lt;br /&gt;
|- style=&amp;quot;background:#a1edfe&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;background:#a5bcdc&amp;quot; | Italian&lt;br /&gt;
! CHIUNQUE&lt;br /&gt;
! FELICE&lt;br /&gt;
! SEMPLICE&lt;br /&gt;
! CONNECTION&lt;br /&gt;
|- style=&amp;quot;background:#a1edfe&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;background:#a5bcdc&amp;quot; | Spanish&lt;br /&gt;
! TODOS&lt;br /&gt;
! FELICES&lt;br /&gt;
! SIMPLE&lt;br /&gt;
! CONEXIÓN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon-sp.jp/support-sp/send.html Pokémon Series Official] (Japanese)&lt;br /&gt;
* [http://www.pokemon.com/us/news/vg_bw_zorua_howto-2011-03-11/ How to Get the Pokémon Zorua on Pokemon.com]&lt;br /&gt;
* [http://www.pokemon.com/us/news/vg_bw_zoroark_howto-2011-03-11/ How to Get the Pokémon Zoroark on Pokemon.com]&lt;br /&gt;
&lt;br /&gt;
{{Inter-gen transfer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Black and White]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mind_Reader_(move)&amp;diff=1428145</id>
		<title>Mind Reader (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mind_Reader_(move)&amp;diff=1428145"/>
		<updated>2011-05-06T17:37:07Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=170 |&lt;br /&gt;
name=Mind Reader |&lt;br /&gt;
jname=こころのめ |&lt;br /&gt;
jtrans=Heart&#039;s Eye |&lt;br /&gt;
jtranslit=Kokoro no Me|&lt;br /&gt;
desc=The user senses the target&#039;s movements with its mind to ensure its next attack does not miss the target. |&lt;br /&gt;
gameimage=Mind Reader IV.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from getting excited. |&lt;br /&gt;
appealsc=1 |&lt;br /&gt;
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |&lt;br /&gt;
pokefordex=Mind%20Reader |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self&amp;lt;!-- This needs confirmation is it opponent focused?--&amp;gt; |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Mind Reader&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;こころのめ&#039;&#039;&#039; &#039;&#039;Heart&#039;s Eye&#039;&#039;) is a non-damaging {{type2|Normal}} move introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}}, {{m|Protect}}, the user&#039;s next move will miss. Also if the target switches out the effect of Mind Reader wears off.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{moveentry|062|Poliwrath|2|Water|Fighting|51|}}&lt;br /&gt;
{{moveentry|106|Hitmonlee|1|Fighting||31|}}&lt;br /&gt;
{{moveentry|144|Articuno|2|Ice|Flying|37|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{moveentry|060|Poliwag|1|Water||{{p|Poliwrath}}}}&lt;br /&gt;
{{moveentry|236|Tyrogue|1|Fighting||{{p|Hitmonlee}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|122|Mr. Mime|1|Psychic||[http://www.psypokes.com/dex/psydex/122/tutored New York City Pokémon Center]||5}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{moveentry|062|Poliwrath|2|Water|Fighting|51|}}&lt;br /&gt;
{{moveentry|106|Hitmonlee|1|Fighting||31|}}&lt;br /&gt;
{{moveentry|144|Articuno|2|Ice|Flying|37|}}&lt;br /&gt;
{{moveentry|286|Breloom|2|Grass|Fighting|45|}}&lt;br /&gt;
{{moveentry|290|Nincada|2|Bug|Ground|19|}}&lt;br /&gt;
{{moveentry|291|Ninjask|2|Bug|Flying|19}}&lt;br /&gt;
{{moveentry|292|Shedinja|2|Bug|Ghost|19}}&lt;br /&gt;
{{moveentry|307|Meditite|2|Fighting|Psychic|22|||RSE}} &lt;br /&gt;
{{moveentry|307|Meditite|2|Fighting|Psychic|25|||FRLG}} &lt;br /&gt;
{{moveentry|308|Medicham|2|Fighting|Psychic|22|||RSE}} &lt;br /&gt;
{{moveentry|308|Medicham|2|Fighting|Psychic|25|||FRLG}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|060|Poliwag|1|Water||{{p|Poliwrath}}}}&lt;br /&gt;
{{Moveentry|236|Tyrogue|1|Fighting||{{p|Hitmonlee}}}}&lt;br /&gt;
{{Moveentry|283|Surskit|2|Bug|Water|{{p|Nincada}}, {{p|Ninjask}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{moveentry|062|Poliwrath|2|Water|Fighting|53|}}&lt;br /&gt;
{{moveentry|106|Hitmonlee|1|Fighting||33|}}&lt;br /&gt;
{{moveentry|144|Articuno|2|Ice|Flying|22|}}&lt;br /&gt;
{{moveentry|286|Breloom|2|Grass|Fighting|37|}}&lt;br /&gt;
{{moveentry|290|Nincada|2|Bug|Ground|19|}}&lt;br /&gt;
{{moveentry|291|Ninjask|2|Bug|Flying|19}}&lt;br /&gt;
{{moveentry|292|Shedinja|2|Bug|Ghost|19}}&lt;br /&gt;
{{moveentry|307|Meditite|2|Fighting|Psychic|18}} &lt;br /&gt;
{{moveentry|308|Medicham|2|Fighting|Psychic|18}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|060|Poliwag|1|Water||{{p|Poliwrath}}}}&lt;br /&gt;
{{Moveentry|236|Tyrogue|1|Fighting||{{p|Hitmonlee}}}}&lt;br /&gt;
{{Moveentry|283|Surskit|2|Bug|Water|{{p|Nincada}}, {{p|Ninjask}}}}&lt;br /&gt;
{{Moveentry|315|Roselia|2|Grass|Poison|{{p|Breloom}}}}&lt;br /&gt;
{{Moveentry|406|Budew|2|Grass|Poison|{{p|Breloom}}}}&lt;br /&gt;
{{Moveentry|447|Riolu|1|Fighting||{{p|Hitmonlee}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{moveentry|062|Poliwrath|2|Water|Fighting|43|}}&lt;br /&gt;
{{moveentry|106|Hitmonlee|1|Fighting||33|}}&lt;br /&gt;
{{moveentry|144|Articuno|2|Ice|Flying|22|}}&lt;br /&gt;
{{moveentry|286|Breloom|2|Grass|Fighting|37|}}&lt;br /&gt;
{{moveentry|290|Nincada|2|Bug|Ground|19|}}&lt;br /&gt;
{{moveentry|291|Ninjask|2|Bug|Flying|19}}&lt;br /&gt;
{{moveentry|292|Shedinja|2|Bug|Ghost|19}}&lt;br /&gt;
{{moveentry|307|Meditite|2|Fighting|Psychic|18}} &lt;br /&gt;
{{moveentry|308|Medicham|2|Fighting|Psychic|18}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|060|Poliwag|1|Water||{{p|Poliwrath}}}}&lt;br /&gt;
{{Moveentry|236|Tyrogue|1|Fighting||{{p|Hitmonlee}}}}&lt;br /&gt;
{{Moveentry|283|Surskit|2|Bug|Water|{{p|Nincada}}, {{p|Ninjask}}}}&lt;br /&gt;
{{Moveentry|315|Roselia|2|Grass|Poison|{{p|Breloom}}}}&lt;br /&gt;
{{Moveentry|406|Budew|2|Grass|Poison|{{p|Breloom}}}}&lt;br /&gt;
{{Moveentry|447|Riolu|1|Fighting||{{p|Hitmonlee}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}}}&lt;br /&gt;
{{Moveentry|540|Sewaddle|2|Bug|Grass|{{p|Nincada}}, {{p|Ninjask}}}}&lt;br /&gt;
{{Moveentry|616|Shelmet|1|Bug||{{p|Nincada}}, {{p|Ninjask}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent&#039;s mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath}}&lt;br /&gt;
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}}&lt;br /&gt;
{{movemid|type=normal|user=Chuck|user1=Chuck&#039;s Hitmonlee|startcode=PS161|startname=Flames From Entei|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath reads the opponent&#039;s mind to see what attack it is going to use next and blocks it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Poli|user1=Red&#039;s Poli|startcode=PS278|startname=Attacking the Entire Island}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Even though Mind Reader&#039;s name implies that it is a {{type2|Psychic}} move, it is actually a {{type2|Normal}} move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|nl=&lt;br /&gt;
|fr_eu=Lire-Esprit&lt;br /&gt;
|de=Willensleser&lt;br /&gt;
|el=Αναγνώστης Μυαλού&lt;br /&gt;
|hi=&lt;br /&gt;
|it=Leggimente&lt;br /&gt;
|ko=마음의눈 &#039;&#039;Ma&#039;eum-yi Nun&#039;&#039;&lt;br /&gt;
|pl=&lt;br /&gt;
|pt_br=&lt;br /&gt;
|pt_eu=&lt;br /&gt;
|sr=Čitanje Misli&lt;br /&gt;
|es_eu=Telépata}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Lock-On|Normal}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Willensleser]]&lt;br /&gt;
[[fr:Lire-Esprit]]&lt;br /&gt;
[[it:Leggimente (mossa)]]&lt;br /&gt;
[[ja:こころのめ]]&lt;br /&gt;
[[pl:Mind Reader]]&lt;br /&gt;
[[pt:Mind Reader]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lock-On_(move)&amp;diff=1428144</id>
		<title>Lock-On (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lock-On_(move)&amp;diff=1428144"/>
		<updated>2011-05-06T17:34:58Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=199 |&lt;br /&gt;
name=Lock-On |&lt;br /&gt;
jname=ロックオン |&lt;br /&gt;
jtrans=Lock-On |&lt;br /&gt;
jtranslit=Rokku On|&lt;br /&gt;
desc=The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |&lt;br /&gt;
gameimage=Lock-On IV.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited.  |&lt;br /&gt;
appealsc=1 |&lt;br /&gt;
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |&lt;br /&gt;
pokefordex=lock-on |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self &amp;lt;!--Conflicting sources target=anyadjacent--&amp;gt;|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Lock-On&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロックオン&#039;&#039;&#039; &#039;&#039;Lock-On&#039;&#039;) is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} the user&#039;s next move will miss. Also, if the target switches the effect of Lock-On wears off.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|27|}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|27}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||32}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||11}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||32}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|32|}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|35}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||32}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||11}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||32}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||46}}&lt;br /&gt;
{{Moveentry|377|Regirock|1|Rock||57}}&lt;br /&gt;
{{Moveentry|378|Regice|1|Ice||57}}&lt;br /&gt;
{{Moveentry|379|Registeel|1|Steel||57}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|27|}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|27}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||45}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||6}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||45}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||67|||DP}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||73|||PtHGSS}}&lt;br /&gt;
{{Moveentry|377|Regirock|1|Rock||57}}&lt;br /&gt;
{{Moveentry|378|Regice|1|Ice||57}}&lt;br /&gt;
{{Moveentry|379|Registeel|1|Steel||57}}&lt;br /&gt;
{{Moveentry|462|Magnezone|2|Electric|Steel|27}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||45}}&lt;br /&gt;
{{Moveentry|476|Probopass|2|Rock|Steel|67|||DP}}&lt;br /&gt;
{{Moveentry|476|Probopass|2|Rock|Steel|73|||PtHGSS}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|30|}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|30}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||45}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||6}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||45}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||73||}}&lt;br /&gt;
{{Moveentry|377|Regirock|1|Rock||57}}&lt;br /&gt;
{{Moveentry|378|Regice|1|Ice||57}}&lt;br /&gt;
{{Moveentry|379|Registeel|1|Steel||57}}&lt;br /&gt;
{{Moveentry|462|Magnezone|2|Electric|Steel|30}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||45}}&lt;br /&gt;
{{Moveentry|476|Probopass|2|Rock|Steel|73||}}&lt;br /&gt;
{{Moveentry|599|Klink|1|Steel||51}}&lt;br /&gt;
{{Moveentry|600|Klang|1|Steel||56}}&lt;br /&gt;
{{Moveentry|601|Klinklang|1|Steel||60}}&lt;br /&gt;
{{Moveentry|649|Genesect|2|Bug|Steel|11}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|524|Roggenrola|1|Rock||{{p|Nosepass}}, {{p|Probopass}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Metagross LockOn 2.png|image1p=Metagross|image3=Metagross LockOn1.png|image3p=Metagross calculating|image2=Brandon Regirock Lock-On.png|image2p=Regirock|image4=Regirock Lock-On Target.png|image4p=Sticking on Sceptile}}&lt;br /&gt;
{{movep|type=normal|ms=377|pkmn=Regirock|method=The braille pattern on Regirock&#039;s face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.}}&lt;br /&gt;
{{movemid|type=normal|user=Brandon&#039;s Regis#Regirock|user1=Brandon&#039;s Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=379|pkmn=Registeel|method=The braille pattern on Registeel&#039;s face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.}}&lt;br /&gt;
{{movemid|type=normal|user=Brandon&#039;s Regis#Registeel|user1=Brandon&#039;s Registeel|startcode=AG186|startname=Overjoyed!}}&lt;br /&gt;
{{movep|type=normal|ms=376|pkmn=Metagross|method=Metagross&#039;s eyes glow red and it starts to calculate where the opponent is. The next attack that Metagross uses cannot miss.}}&lt;br /&gt;
{{movebtm|type=normal|user=List of alternately colored Pokémon in the anime#Metagross|user1=A wild Metagross|startcode=DP117|startname=Noodles! Roamin&#039; Off!|notes=Metagross {{color2|6D6D4E|Anime move errors|cannot legally learn}} Lock-On.}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent so the next move does not miss.|image1=Porygon2 Lock On Vee Adventures.png|image1p=Porygon2}}&lt;br /&gt;
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association&#039;s Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As of [[Generation V]], {{p|Roggenrola}} is the only Pokémon that able to learn Lock-On through breeding.&lt;br /&gt;
* Remoraid, {{p|Nosepass}}, and {{p|Octillery|their}} {{p|Probopass|evolutions}} (as well as Roggenrola&#039;s family) are the only Pokémon with genders that can learn Lock-On (not counting {{p|Smeargle}}, who can learn {{m|Chatter|alm}}{{m|Struggle|ost}} every move through {{m|Sketch}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Chinese: &#039;&#039;&#039;鎖定&#039;&#039;&#039; &#039;&#039;Suǒdìng&#039;&#039;&lt;br /&gt;
*French: &#039;&#039;&#039;Verrouillage&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Zielschuss&#039;&#039;&#039;&lt;br /&gt;
*Greek:   &#039;&#039;&#039;Κλείδωμα Στόχου&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Localizza&#039;&#039;&#039;&lt;br /&gt;
*Korean: &#039;&#039;&#039;록온&#039;&#039;&#039; &#039;&#039;Lock On&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Fijar Blanco&#039;&#039;&#039;&lt;br /&gt;
*Serbian: &#039;&#039;&#039;Nišanjenje&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Lock-On}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Zielschuss]]&lt;br /&gt;
[[ja:ロックオン]]&lt;br /&gt;
[[pt:Lock-On]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Blue_Eyes&amp;diff=1280370</id>
		<title>Blue Eyes</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Blue_Eyes&amp;diff=1280370"/>
		<updated>2010-12-09T03:12:55Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: /* In the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{GS color}}|&lt;br /&gt;
corecolor={{GS color light}}|&lt;br /&gt;
bordercolor={{GS color dark}}|&lt;br /&gt;
name=Blue Eyes |&lt;br /&gt;
jname=ブルーアイ |&lt;br /&gt;
tmname=Blue Eye |&lt;br /&gt;
image=Blue Eyes.png |&lt;br /&gt;
size=104px |&lt;br /&gt;
caption=Artwork from [[Pokémon Ranger: Guardian Signs]]|&lt;br /&gt;
age=no |&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Light Blue|&lt;br /&gt;
hair=Blond with a blue fringe|&lt;br /&gt;
gender=Female |&lt;br /&gt;
hometown=Unknown |&lt;br /&gt;
region=[[Oblivia]] |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=Admin |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{Gen|IV}} |&lt;br /&gt;
games=[[Pokémon Ranger: Guardian Signs]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
team=yes |&lt;br /&gt;
teamname=[[Pokémon Pinchers]] |&lt;br /&gt;
teamrank=Admin |&lt;br /&gt;
brain=no |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Eyes&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブルーアイ&#039;&#039;&#039; &#039;&#039;Blue Eye&#039;&#039;) is one of the [[Pokémon Pinchers]] admins. She appears in [[Pokémon Ranger: Guardian Signs]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
Blue Eyes is first found on top of the [[Wireless Tower]], where {{p|Raikou}} destroys the communication device that connects [[Oblivia]] to the [[Ranger Union]]. She is next found in the [[Old Mansion]], to find a book about the history of Oblivia, where she uses a {{p|Meganium}}. After the player captures her Meganium, Ukulele {{p|Pichu}} will then paralyze her. So the Player will be able to take her hostage. She is then escorted by the player through the [[Daybreak Ruins]] to be traded with the player&#039;s partner by [[Red Eyes]]. At the end of the ruins, the player faces {{p|Entei}} and she is traded for the Ranger&#039;s partner. She is then found in the {{ra|Submarine}}, where she uses a {{p|Feraligatr}}. After she is beaten, [[Purple Eyes]] exiles her from the position of leader due to her capture and multiple failures and in her anger, she initiates &amp;quot;Plan Z&amp;quot;, resulting in the Submarine crashing into the seafloor. Then, on the way out, the player saves her by pulling a box off her. Also, after she is booted out of the Pokémon Pinchers, she spills everything she knows about Red Eyes&#039;s plan on [[Faldera Volcano]] to the player.&lt;br /&gt;
&lt;br /&gt;
After capturing 300 kinds of Pokémon, two grunts under Blue Eyes&#039; leadership go to Rand&#039;s house looking for help. They plead that the player save Blue Eyes after she was trapped underwater by a large boulder during a mission. Once she is retrieved, the Player is then pursued by an aggravated Pokémon. Blue Eyes, thinking the Pokémon is after her, flees. Once aboard The Union, the Pokémon that has been following the player emerges and turns out to be {{p|Lugia}}. After Lugia is calmed down, Blue Eyes explains that she was after a piece of treasure she thinks might have belonged to Lugia, which turned out to only a fake of the real Rainbow Grail. Prof. Hastings then explains that it was more likely the pollution making Lugia mad than the Pinchers, much to Blue Eyes&#039; relief and understanding that she hadn&#039;t caused its rage. &lt;br /&gt;
&lt;br /&gt;
Some grunts further explain that they were the ones after the treasure and Blue Eyes came to save &#039;&#039;them&#039;&#039;. Blue Eyes, unable to swallow her pride, denies the grunts story, and the platoon is invited on board The Union to watch the sunset. It is then that she and several other people witness the player complete his/her browser.&lt;br /&gt;
&lt;br /&gt;
{{stub|Character}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon Pinchers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Female characters]]&lt;br /&gt;
[[Category:Criminal masterminds]]&lt;br /&gt;
&lt;br /&gt;
[[de:Azurauge]]&lt;br /&gt;
[[fr:Blue Eye]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Blue_Eyes&amp;diff=1280368</id>
		<title>Blue Eyes</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Blue_Eyes&amp;diff=1280368"/>
		<updated>2010-12-09T03:12:08Z</updated>

		<summary type="html">&lt;p&gt;Hyper Shadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{GS color}}|&lt;br /&gt;
corecolor={{GS color light}}|&lt;br /&gt;
bordercolor={{GS color dark}}|&lt;br /&gt;
name=Blue Eyes |&lt;br /&gt;
jname=ブルーアイ |&lt;br /&gt;
tmname=Blue Eye |&lt;br /&gt;
image=Blue Eyes.png |&lt;br /&gt;
size=104px |&lt;br /&gt;
caption=Artwork from [[Pokémon Ranger: Guardian Signs]]|&lt;br /&gt;
age=no |&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Light Blue|&lt;br /&gt;
hair=Blond with a blue fringe|&lt;br /&gt;
gender=Female |&lt;br /&gt;
hometown=Unknown |&lt;br /&gt;
region=[[Oblivia]] |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=Admin |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{Gen|IV}} |&lt;br /&gt;
games=[[Pokémon Ranger: Guardian Signs]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
team=yes |&lt;br /&gt;
teamname=[[Pokémon Pinchers]] |&lt;br /&gt;
teamrank=Admin |&lt;br /&gt;
brain=no |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Eyes&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブルーアイ&#039;&#039;&#039; &#039;&#039;Blue Eye&#039;&#039;) is one of the [[Pokémon Pinchers]] admins. She appears in [[Pokémon Ranger: Guardian Signs]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
Blue Eyes is first found on top of the [[Wireless Tower]], where {{p|Raikou}} destroys the communication device that connects [[Oblivia]] to the [[Ranger Union]]. She is next found in the [[Old Mansion]], to find a book about the history of Oblivia, where she uses a {{p|Meganium}}. After the player captures her Meganium, Ukulele {{p|Pichu}} will then paralyze her. So the Player will be able to take her hostage.She is then escorted by the player through the [[Daybreak Ruins]] to be traded with the player&#039;s partner by [[Red Eyes]]. At the end of the ruins, the player faces {{p|Entei}} and she is traded for the Ranger&#039;s partner. She is then found in the {{ra|Submarine}}, where she uses a {{p|Feraligatr}}. After she is beaten, [[Purple Eyes]] exiles her from the position of leader due to her capture and multiple failures and in her anger, she initiates &amp;quot;Plan Z&amp;quot;, resulting in the Submarine crashing into the seafloor. Then, on the way out, the player saves her by pulling a box off her. Also, after she is booted out of the Pokémon Pinchers, she spills everything she knows about Red Eyes&#039;s plan on [[Faldera Volcano]] to the player.&lt;br /&gt;
&lt;br /&gt;
After capturing 300 kinds of Pokémon, two grunts under Blue Eyes&#039; leadership go to Rand&#039;s house looking for help. They plead that the player save Blue Eyes after she was trapped underwater by a large boulder during a mission. Once she is retrieved, the Player is then pursued by an aggravated Pokémon. Blue Eyes, thinking the Pokémon is after her, flees. Once aboard The Union, the Pokémon that has been following the player emerges and turns out to be {{p|Lugia}}. After Lugia is calmed down, Blue Eyes explains that she was after a piece of treasure she thinks might have belonged to Lugia, which turned out to only a fake of the real Rainbow Grail. Prof. Hastings then explains that it was more likely the pollution making Lugia mad than the Pinchers, much to Blue Eyes&#039; relief and understanding that she hadn&#039;t caused its rage. &lt;br /&gt;
&lt;br /&gt;
Some grunts further explain that they were the ones after the treasure and Blue Eyes came to save &#039;&#039;them&#039;&#039;. Blue Eyes, unable to swallow her pride, denies the grunts story, and the platoon is invited on board The Union to watch the sunset. It is then that she and several other people witness the player complete his/her browser.&lt;br /&gt;
&lt;br /&gt;
{{stub|Character}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon Pinchers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
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[[Category:Female characters]]&lt;br /&gt;
[[Category:Criminal masterminds]]&lt;br /&gt;
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[[de:Azurauge]]&lt;br /&gt;
[[fr:Blue Eye]]&lt;/div&gt;</summary>
		<author><name>Hyper Shadow</name></author>
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