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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hitmonchan90</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-24T10:38:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Medicham_(EX_Power_Keepers_34)&amp;diff=735697</id>
		<title>Medicham (EX Power Keepers 34)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Medicham_(EX_Power_Keepers_34)&amp;diff=735697"/>
		<updated>2009-04-17T01:56:17Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Medicham |&lt;br /&gt;
jname=チャーレム |&lt;br /&gt;
jtrans=Charem |&lt;br /&gt;
image=PowerMedicham.jpg |&lt;br /&gt;
caption=Illus. [[Tomoaki Imakuni]] |&lt;br /&gt;
evostage=Stage 1 |&lt;br /&gt;
evoicon=307|&lt;br /&gt;
evospecies=Meditite|&lt;br /&gt;
evoname=Meditite |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
hp=80 |&lt;br /&gt;
weakness=Psychic |&lt;br /&gt;
retreatcost=1 |&lt;br /&gt;
species=Medicham |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Fighting|expansion={{TCG|EX Power Keepers}}|rarity={{rar|Uncommon}}&lt;br /&gt;
|cardno=34/108}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Fighting|species=Medicham}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;チャーレム&#039;&#039;&#039; &#039;&#039;Charem&#039;&#039;) is a {{ct|Fighting}} Stage 1 Pokémon card. It is part of the {{TCG|EX Power Keepers}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Vigorous Aura |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
effect=As long as {{tt|Medicham|this Pokémon}} is your Active Pokémon, attacks by each player&#039;s Active Pokémon do 10 more damage to any Active Pokémon (&#039;&#039;before applying Weakness and Resistance&#039;&#039;). |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Punch |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=30 |&lt;br /&gt;
effect= |&lt;br /&gt;
}}&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Fighting}}{{e|Fighting}}{{e|Colorless}} |&lt;br /&gt;
name=Rolling Kick |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=40 |&lt;br /&gt;
effect=Flip a coin.  If heads, the Defending Pokémon is now {{TCG|Paralyzed}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Rolling Kick}} is a [[move]] in the [[Pokémon games]], however, {{p|Medicham}} cannot learn it.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Medicham (TCG)]]&lt;br /&gt;
[[Category:EX Power Keepers cards]]&lt;br /&gt;
[[Category:Fighting-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 1 Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Tomoaki Imakuni]]&lt;br /&gt;
[[ja:チャーレム (WCP)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Parasect_(Jungle_41)&amp;diff=717046</id>
		<title>Parasect (Jungle 41)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Parasect_(Jungle_41)&amp;diff=717046"/>
		<updated>2009-03-26T16:29:29Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Parasect |&lt;br /&gt;
level=28 |&lt;br /&gt;
jname=パラセクト |&lt;br /&gt;
jtrans=Parasect |&lt;br /&gt;
image=Jungle41Parasect.jpg‎ |&lt;br /&gt;
caption=Illus. [[Ken Sugimori]] |&lt;br /&gt;
evostage=Stage 1|&lt;br /&gt;
evoicon=046 |&lt;br /&gt;
evospecies=Paras |&lt;br /&gt;
evoname=Paras |&lt;br /&gt;
type=Grass |&lt;br /&gt;
hp=60 |&lt;br /&gt;
weakness=Fire |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost=1 |&lt;br /&gt;
species=Parasect |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type=grass&lt;br /&gt;
| expansion = {{TCG|Jungle}}&lt;br /&gt;
| rarity = {{rar|Uncommon}}&lt;br /&gt;
| cardno = 41/64&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type=grass&lt;br /&gt;
| expansion = {{TCG|Base Set 2}}&lt;br /&gt;
| rarity = {{rar|Uncommon}}&lt;br /&gt;
| cardno = 55/130&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type=grass&lt;br /&gt;
| gbset = {{GB|1|Mystery}}&lt;br /&gt;
| gbid = C08&lt;br /&gt;
| gb2set = {{GB|2|Psychic Battle}}&lt;br /&gt;
| gb2id = D11&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=grass|species=Parasect}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parasect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パラセクト&#039;&#039;&#039; &#039;&#039;Parasect&#039;&#039;) is a {{ct|Grass}} Stage 1 Pokémon card. It is part of the {{TCG|Jungle}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Grass}}{{e|Grass}} |&lt;br /&gt;
name=Spore |&lt;br /&gt;
jname=キノコのほうし |&lt;br /&gt;
jtrans=Mushroom Spore |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=The Defending Pokémon is now {{TCG|Asleep}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Slash |&lt;br /&gt;
jname=きりさく |&lt;br /&gt;
jtrans=Cut Up |&lt;br /&gt;
damage=30 |&lt;br /&gt;
effect= |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Mushroom Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Length&lt;br /&gt;
| 3&#039;3&amp;quot; (1m)&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 65 lbs (29.5Kg)&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was reprinted in the {{TCG|Base Set 2}} reprint set, which was only released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Spore}} and {{m|Slash}} are both [[move]]s in the [[Pokémon games]] that {{p|Parasect}} can learn. The card&#039;s flavor text comes from {{game|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Parasect (TCG)]]&lt;br /&gt;
[[Category:Grass-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 1 Pokémon cards]]&lt;br /&gt;
[[Category:Jungle cards]]&lt;br /&gt;
[[Category:Illus. by Ken Sugimori]]&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Parasect (Jungle 41)]]&lt;br /&gt;
[[ja:パラセクト (ポケモンジャングル)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(Secret_Wonders_10)&amp;diff=717037</id>
		<title>Ho-Oh (Secret Wonders 10)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(Secret_Wonders_10)&amp;diff=717037"/>
		<updated>2009-03-26T15:59:20Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Ho-Oh |&lt;br /&gt;
level=45 |&lt;br /&gt;
jname=ホウオウ |&lt;br /&gt;
jtrans=Houou |&lt;br /&gt;
image=SecretWonders10HoOh.jpg |&lt;br /&gt;
caption=Illus. [[Kazuyuki Kano]] |&lt;br /&gt;
evostage=Basic |&lt;br /&gt;
type=Fire |&lt;br /&gt;
hp=90 |&lt;br /&gt;
weakness=Water |&lt;br /&gt;
wmultiplier=×2 |&lt;br /&gt;
resistance=Fighting |&lt;br /&gt;
rmultiplier=-20 |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
species=Ho-Oh |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type=fire&lt;br /&gt;
| expansion = {{TCG|Secret Wonders}}&lt;br /&gt;
| rarity = {{rar|Rare Holo}}&lt;br /&gt;
| cardno = 10/132&lt;br /&gt;
| jpcardno = 26/127&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=fire|species=Ho-oh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ho-Oh&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ホウオウ&#039;&#039;&#039; &#039;&#039;Houou&#039;&#039;) is a  {{ct|Fire}} Basic Pokémon card. It is part of the {{TCG|Secret Wonders}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-POWER===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-POWER |&lt;br /&gt;
name=Phoenix Turn |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
effect=Once during your opponent&#039;s turn, if {{tt|Ho-Oh|this Pokémon}} would be Knocked Out by damage from an attack, you may flip a coin.  If heads, {{tt|Ho-Oh|this Pokémon}} isn&#039;t discarded.  Instead, remove all damage counters, {{TCG|Special Conditions}}, and other effects from {{tt|Ho-Oh|this Pokémon}}.  Then, discard all cards attached to {{tt|Ho-Oh|this Pokémon}} (except for Energy cards).  This counts as {{tt|Ho-Oh|this Pokémon}} being Knocked Out and your opponent takes a Prize card. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Rainbow Wing|&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=20× |&lt;br /&gt;
effect=This attack does 20 damage times the number of different types of basic Energy cards attached to {{tt|Ho-Oh|this Pokémon}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Rainbow Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 12&#039;06&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 438.7 lbs&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| Its feathers are in seven colors.  It is said that anyone seeing it is promised eternal happiness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Ho-Oh (TCG)]]&lt;br /&gt;
[[Category:Fire-type Pokémon cards]]&lt;br /&gt;
[[Category:Basic Pokémon cards]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Illus. by Kazuyuki Kano]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(Secret_Wonders_10)&amp;diff=717036</id>
		<title>Ho-Oh (Secret Wonders 10)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(Secret_Wonders_10)&amp;diff=717036"/>
		<updated>2009-03-26T15:58:53Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
title=Ho-Oh |&lt;br /&gt;
level=45 |&lt;br /&gt;
jname=ホウオウ |&lt;br /&gt;
jtrans=Houou |&lt;br /&gt;
image=SecretWonders10HoOh.jpg |&lt;br /&gt;
caption=Illus. [[Kazuyuki Kano]] |&lt;br /&gt;
evostage=Basic |&lt;br /&gt;
type=Fire |&lt;br /&gt;
hp=90 |&lt;br /&gt;
weakness=Water |&lt;br /&gt;
wmultiplier=×2 |&lt;br /&gt;
resistance=Fighting |&lt;br /&gt;
rmultiplier=-20 |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
species=Ho-Oh |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type=fire&lt;br /&gt;
| expansion = {{TCG|Secret Wonders}}&lt;br /&gt;
| rarity = {{rar|Rare Holo}}&lt;br /&gt;
| cardno = 10/132&lt;br /&gt;
| jpcardno = 26/127&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=fire|species=Ho-oh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ho-Oh&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ホウオウ&#039;&#039;&#039; &#039;&#039;Houou&#039;&#039;) is a  {{ct|Fire}} Basic Pokémon card. It is part of the {{TCG|Secret Wonders}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-POWER===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-POWER |&lt;br /&gt;
name=Phoenix Turn |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
effect=Once during your opponent&#039;s turn, if {{tt|Ho-Oh|this Pokémon}} would be Knocked Out by damage from an attack, you may flip a coin.  If heads, {{tt|Ho-Oh|this Pokémon}} isn&#039;t discarded.  Instead, remove all damage counters, {{TCG|Special Conditions}}, and other effects from {{tt|Ho-Oh|this Pokémon}}.  Then, discard all cards attached to {{tt|Ho-Oh|this Pokémon}} (except for Energy cards).  This counts as {{tt|Ho-Oh|this Pokémon}} being Knocked Out and your opponent takes a Prize card. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Rainbow Wing|&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=20× |&lt;br /&gt;
effect=This attack does 20 damage times the number of different types of basic Energy cards attached to {{tt|Ho-Oh|this Pokémon}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Rainbow Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 12&#039;06&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 438.7 lbs&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| Its feathers are in seven colors.  It is said that anyone seeing it is promised eternal happiness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Ho-Oh (TCG)]]&lt;br /&gt;
[[Category:Fire-type Pokémon cards]]&lt;br /&gt;
[[Category:Basic Pokémon cards]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Illus. by Kazuyuki Kano]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gardevoir_(Secret_Wonders_7)&amp;diff=716810</id>
		<title>Gardevoir (Secret Wonders 7)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gardevoir_(Secret_Wonders_7)&amp;diff=716810"/>
		<updated>2009-03-24T20:28:31Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Gardevoir |&lt;br /&gt;
level=55 |&lt;br /&gt;
jname=サーナイト|&lt;br /&gt;
jtrans=Sirnight |&lt;br /&gt;
image=GardevoirSW.gif |&lt;br /&gt;
caption=Illus. [[Atsuko Nishida]] |&lt;br /&gt;
evostage=Stage 2 |&lt;br /&gt;
evospecies=Kirlia | &lt;br /&gt;
evoname=Kirlia |&lt;br /&gt;
evoicon=281 |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
hp=110 |&lt;br /&gt;
weakness=Psychic |&lt;br /&gt;
wmultiplier=+30 |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
species=Gardevoir |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| expansion = {{TCG|Secret Wonders}}&lt;br /&gt;
| type=psychic&lt;br /&gt;
| rarity = {{rar|Rare Holo}}&lt;br /&gt;
| cardno = 7/132&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=psychic|species=Gardevoir}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gardevoir&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サーナイト&#039;&#039;&#039; &#039;&#039;Sirnight&#039;&#039;) is a {{ct|Psychic}} Stage 2 card. It is part of the {{TCG|Secret Wonders}} set. &lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-POWER===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-POWER |&lt;br /&gt;
name=Telepass |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
effect=Once during your turn &#039;&#039;(before your attack)&#039;&#039;, you may search your opponent&#039;s discard pile for a Supporter card and use the effect of that card as the effect of this power. &#039;&#039;(The Supporter card remains in your opponent&#039;s discard pile.)&#039;&#039; You can&#039;t use more than 1 Telepass Poké-Power each turn. This power can&#039;t be used if {{tt|Gardevoir|this Pokémon}} is affected by a {{TCG|Special Condition}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Psychic}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Psychic Lock |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=60 |&lt;br /&gt;
effect=During your opponent&#039;s next turn, your opponent can&#039;t use any Poké-Powers on his or her Pokémon.|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Embrace Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 5&#039;03&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 106.7 lbs&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 282&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| It will try to guard its trusted Trainer with its life.  It has the ability to see the future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Gardevoir (TCG)]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Psychic-type Pokémon cards]]&lt;br /&gt;
[[Category:Stage 2 Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Atsuko Nishida]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flygon_(Secret_Wonders_5)&amp;diff=716797</id>
		<title>Flygon (Secret Wonders 5)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flygon_(Secret_Wonders_5)&amp;diff=716797"/>
		<updated>2009-03-24T20:22:45Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Flygon |&lt;br /&gt;
level=60 |&lt;br /&gt;
jname=フライゴン |&lt;br /&gt;
jtrans=Frygon |&lt;br /&gt;
image=SecretWonders5Flygon.jpg |&lt;br /&gt;
caption=Illus. [[Daisuke Ito]] |&lt;br /&gt;
evostage=Stage 2 |&lt;br /&gt;
evospecies=Vibrava |&lt;br /&gt;
evoname=Vibrava |&lt;br /&gt;
evoicon=329 |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
hp=120 |&lt;br /&gt;
weakness=Water |&lt;br /&gt;
wmultiplier=+30 |&lt;br /&gt;
resistance=Lightning |&lt;br /&gt;
rmultiplier=-20 |&lt;br /&gt;
retreatcost= 1 |&lt;br /&gt;
species=Flygon |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| expansion = {{TCG|Secret Wonders}}&lt;br /&gt;
| type=fighting&lt;br /&gt;
| rarity = {{rar|Rare Holo}}&lt;br /&gt;
| cardno = 5/132&lt;br /&gt;
| jpcardno = 083/127&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=fighting|species=Flygon}}&lt;br /&gt;
&#039;&#039;&#039;Flygon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フライゴン&#039;&#039;&#039; &#039;&#039;Frygon&#039;&#039;) is a  {{ct|Fighting}} Stage 2 Pokémon card. It is part of the {{TCG|Secret Wonders}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Irritating Buzz |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
effect= As long as {{tt|Flygon|this Pokémon}} is your Active Pokémon, put 1 damage counter on each of your opponent&#039;s Active Pokémon between turns, excluding {{e|Fighting}} Pokémon. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack&lt;br /&gt;
|cost={{e|Fighting}}{{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
|name=Sand Sonic&lt;br /&gt;
|jname=&lt;br /&gt;
|jtrans=&lt;br /&gt;
|damage=60+&lt;br /&gt;
|effect=If you attach a {{e|Fighting}} Energy card from your hand to {{tt|Flygon|this Pokémon}} during this turn, this attack does 60 damage plus 20 more damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Mystic Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 6&#039;07&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 180.8 lbs&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 330&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| It whips up sandstorms with powerful flaps of its wings.  It is known as &amp;quot;The Desert Spirit.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Flygon (TCG)]]&lt;br /&gt;
[[Category:Fighting-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 2 Pokémon cards]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Illus. by Daisuke Ito]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Entei_(Secret_Wonders_4)&amp;diff=716669</id>
		<title>Entei (Secret Wonders 4)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Entei_(Secret_Wonders_4)&amp;diff=716669"/>
		<updated>2009-03-24T16:09:45Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Entei |&lt;br /&gt;
level=43 |&lt;br /&gt;
jname=エンテイ |&lt;br /&gt;
jtrans=Entei |&lt;br /&gt;
image=SWEntei.jpg |&lt;br /&gt;
caption=Illus. [[Ryo Ueda]] |&lt;br /&gt;
name=[[Entei (TCG)#Entei|Entei]] |&lt;br /&gt;
stage=[[Basic Pokémon]] |&lt;br /&gt;
type=Fire |&lt;br /&gt;
hp=80 |&lt;br /&gt;
weakness=Water |&lt;br /&gt;
wmultiplier=+20 |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
species=Entei |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| expansion = {{TCG|Secret Wonders}}&lt;br /&gt;
| type=fire&lt;br /&gt;
| rarity = {{rar|Rare Holo}}&lt;br /&gt;
| cardno = 4/132&lt;br /&gt;
| jpcardno = 025/127&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=fire|species=Entei}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entei&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エンテイ&#039;&#039;&#039; &#039;&#039;Entei&#039;&#039;) is a  {{ct|Fire}} Basic Pokémon card. It is part of the {{TCG|Secret Wonders}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Burning Coat |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
effect=Whenever 1 of your opponent&#039;s Pokémon is Knocked Out by damage from {{tt|Entei|this Pokémon}}&#039;s attacks, discard the top 3 cards from your opponent&#039;s deck. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Fire}}{{e|Fire}}{{e|Fire}}|&lt;br /&gt;
name=Blaze Roar|&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=Does 20 damage to 1 of your opponent&#039;s Benched Pokémon.  (&#039;&#039;Don&#039;t apply Weakness and Resistance for Benched Pokémon.&#039;&#039;)  Flip a coin.  If tails, discard 2 {{e|Fire}} Energy attached to {{tt|Entei|this Pokémon}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Volcano Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 6&#039;11&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 436.5 lbs&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 244&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| It is said that when it roars, a volcano erupts somewhere around the globe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Blaze Roar attack was later errata&#039;d so that the attack required a discard of 2 {{e|Fire}} Energy &#039;&#039;cards&#039;&#039; upon a tails flip instead of simply 2 {{e|Fire}} &#039;&#039;Energy&#039;&#039;.&lt;br /&gt;
===Origin===&lt;br /&gt;
This card&#039;s [[Pokédex]] entry comes from {{game|Diamond}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Entei (TCG)]]&lt;br /&gt;
[[Category:Fire-type Pokémon cards]]&lt;br /&gt;
[[Category:Basic Pokémon cards]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Illus. by Ryo Ueda]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Charizard_(Secret_Wonders_3)&amp;diff=716664</id>
		<title>Charizard (Secret Wonders 3)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Charizard_(Secret_Wonders_3)&amp;diff=716664"/>
		<updated>2009-03-24T16:05:38Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: I know that the resistance is supposed to be &amp;quot;-20&amp;quot;, but it came up as &amp;quot;-30&amp;quot; for some reason.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Charizard |&lt;br /&gt;
level=55 | &lt;br /&gt;
jname=リザードン |&lt;br /&gt;
jtrans=Lizardon |&lt;br /&gt;
image=SecretWonders3Charizard.jpg |&lt;br /&gt;
caption=Illus. [[Daisuke Ito]] |&lt;br /&gt;
evostage=Stage 2 |&lt;br /&gt;
evospecies=Charmeleon |&lt;br /&gt;
evoname=Charmeleon |&lt;br /&gt;
evoicon=005 |&lt;br /&gt;
type=Fire |&lt;br /&gt;
hp=130 |&lt;br /&gt;
weakness=Water |&lt;br /&gt;
wmultiplier=+40 |&lt;br /&gt;
resistance=Fighting |&lt;br /&gt;
rmulitplier=-20 |&lt;br /&gt;
retreatcost=3 |&lt;br /&gt;
species=Charizard |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| expansion = {{TCG|Secret Wonders}}&lt;br /&gt;
| type=fire&lt;br /&gt;
| rarity = {{rar|Rare Holo}}&lt;br /&gt;
| cardno = 3/132&lt;br /&gt;
| jpcardno = 022/127&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=fire|species=Charizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charizard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リザードン&#039;&#039;&#039; &#039;&#039;Lizardon&#039;&#039;) is a  {{ct|Fire}} Stage 2 Pokémon card. It is part of the {{TCG|Secret Wonders}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Fury Blaze |&lt;br /&gt;
jname=れっかのほのお |&lt;br /&gt;
jtrans=Blaze of Rage |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=If your opponent has 3 or less Prize cards left, each of {{tt|Charizard&#039;s|this Pokémon}} attacks does 50 more damage to the Active Pokémon (&#039;&#039;before applying Weakness and Resistance&#039;&#039;). |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack&lt;br /&gt;
|cost={{e|Fire}}{{e|Fire}}{{e|Fire}}{{e|Colorless}}&lt;br /&gt;
|name=Blast Burn&lt;br /&gt;
|jname=ブラストバーン&lt;br /&gt;
|jtrans=Blast Burn&lt;br /&gt;
|damage=120&lt;br /&gt;
|effect=Flip a coin. If heads, discard 2 Energy cards attached to {{tt|Charizard|this Pokémon}}. If tails, discard 4 Energy cards attached to {{tt|Charizard|this Pokémon}}. (If you can&#039;t, this attack does nothing.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Flame Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 5&#039;07&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 199.5 lbs&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 006&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| It is said that Charizard&#039;s fire burns hotter if it has experienced harsh battles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Blast Burn}} is a [[move]] in the [[Pokémon games]] that {{p|Charizard}} can learn. This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Charizard (TCG)]]&lt;br /&gt;
[[Category:Fire-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 2 Pokémon cards]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Illus. by Daisuke Ito]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
[[ja:リザードン (DP3)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Blastoise_(Secret_Wonders_2)&amp;diff=716651</id>
		<title>Blastoise (Secret Wonders 2)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Blastoise_(Secret_Wonders_2)&amp;diff=716651"/>
		<updated>2009-03-24T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Blastoise |&lt;br /&gt;
level=52 | &lt;br /&gt;
jname=カメックス |&lt;br /&gt;
jtrans=Kamex |&lt;br /&gt;
image=SecretWonders2Blastoise.jpg |&lt;br /&gt;
caption=Illus. [[Daisuke Ito]] |&lt;br /&gt;
evostage=Stage 2 |&lt;br /&gt;
evospecies=Wartortle |&lt;br /&gt;
evoname=Wartortle |&lt;br /&gt;
evoicon=008 |&lt;br /&gt;
type=Water |&lt;br /&gt;
hp=120 |&lt;br /&gt;
weakness=Lightning |&lt;br /&gt;
wmultiplier=+30 |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
species=Blastoise |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| expansion = {{TCG|Secret Wonders}}&lt;br /&gt;
| type=water&lt;br /&gt;
| rarity = {{rar|Rare Holo}}&lt;br /&gt;
| cardno = 2/132&lt;br /&gt;
| jpcardno = 029/127&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=water|species=Blastoise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blastoise&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カメックス&#039;&#039;&#039; &#039;&#039;Kamex&#039;&#039;) is a  {{ct|Water}} Stage 2 Pokémon card. It is part of the {{TCG|Secret Wonders}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-POWER===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-POWER |&lt;br /&gt;
name=Waterlog |&lt;br /&gt;
jname=みずびたし |&lt;br /&gt;
jtrans=Waterlog |&lt;br /&gt;
effect= Once during your turn (&#039;&#039;before your attack&#039;&#039;), you may attach as many basic {{e|Water}} Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can&#039;t be used if {{tt|Blastoise|this Pokémon}} if affected by a {{TCG|Special Condition}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack&lt;br /&gt;
|cost={{e|Water}}{{e|Water}}{{e|Colorless}}&lt;br /&gt;
|name=Hydro Pump&lt;br /&gt;
|jname=ハイドロポンプ&lt;br /&gt;
|jtrans=Hydro Pump&lt;br /&gt;
|damage=50+&lt;br /&gt;
|effect=Does 50 damage plus 20 more damage for each {{e|Water}} Energy attached to {{tt|Blastoise|this Pokémon}} but not used to pay for this attack&#039;s Energy cost. You can&#039;t add more than 40 damage in this way.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Shellfish Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 5&#039;03&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 188.5 lbs&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 009&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Waterlog is essentially a more balanced, watered-down version of the Rain Dance [[Pokémon Power]] possessed by {{TCG|Base Set}} {{TCG ID|Base Set|Blastoise|2}}, a power so strong that it spawned [[Raindance (TCG)|one of the most popular deck archetypes of the Base Set era]]. The requirement of ending your turn effectively prevents Waterlog from being as dominating a force as its predecessor.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Hydro Pump}} is a [[move]] in the [[Pokémon games]] that {{p|Blastoise}} can learn. This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Blastoise (TCG)]]&lt;br /&gt;
[[Category:Water-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 2 Pokémon cards]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Illus. by Daisuke Ito]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[ja:カメックス (DP3)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Regigigas_(Stormfront_9)&amp;diff=714919</id>
		<title>Regigigas (Stormfront 9)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Regigigas_(Stormfront_9)&amp;diff=714919"/>
		<updated>2009-03-22T18:45:29Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox&lt;br /&gt;
| cardname = Regigigas&lt;br /&gt;
| level = 47&lt;br /&gt;
| jname = レジギガス&lt;br /&gt;
| jtrans = Regigigas&lt;br /&gt;
| image = Stormfront9Regigigas.jpg&lt;br /&gt;
| caption = Illus. [[Masakazu Fukuda]]&lt;br /&gt;
| name = [[Regigigas (TCG)#Regigigas|Regigigas]]&lt;br /&gt;
| stage = [[Basic Pokémon]]&lt;br /&gt;
| type = Colorless&lt;br /&gt;
| hp = 100&lt;br /&gt;
| weakness = Fighting&lt;br /&gt;
| wmultiplier = X2&lt;br /&gt;
| retreatcost = 4&lt;br /&gt;
| species = Regigigas&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type = colorless&lt;br /&gt;
| expansion = {{TCG|Stormfront}}&lt;br /&gt;
| rarity = [[Image:Rarity Rare.png|Rare Holographic]]H&lt;br /&gt;
| cardno = 9/100&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=colorless|species=Regigigas}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regigigas&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レジギガス&#039;&#039;&#039; &#039;&#039;Regigigas&#039;&#039;) is a {{ct|Colorless}} Basic Pokémon card. It is part of the {{TCG|Stormfront}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower&lt;br /&gt;
| type = Poké-BODY&lt;br /&gt;
| name = Regi Form&lt;br /&gt;
| jname = レジフォーム&lt;br /&gt;
| jtrans = Regi Form&lt;br /&gt;
| effect = If you have {{TCG|Regirock}}, {{TCG|Regice}} and {{TCG|Registeel}} in play, the attack cost of {{tt|Regigigas&#039;s|this Pokémon&#039;s}} attacks is {{e|Colorless}} less.&lt;br /&gt;
|}}&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack&lt;br /&gt;
| cost = {{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
| name = Mega Punch&lt;br /&gt;
| jname = メガトンパンチ&lt;br /&gt;
| jtrans = Megaton Punch&lt;br /&gt;
| damage = 30&lt;br /&gt;
| effect =&lt;br /&gt;
|}}&lt;br /&gt;
{{Cardattack&lt;br /&gt;
| cost = {{e|Water}}{{e|Fighting}}{{e|Metal}}{{e|Colorless}}&lt;br /&gt;
| name = Giga Power&lt;br /&gt;
| jname = ギガパワー&lt;br /&gt;
| jtrans = Giga Power&lt;br /&gt;
| damage = 60+&lt;br /&gt;
| effect = You may do 60 damage plus 40 more damage. If you do, {{tt|Regigigas|this Pokémon}} does 40 damage to itself.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 486&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Colossal Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 12&#039;02&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 925.9 lbs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Energy required to use Giga Power represent {{p|Regice}}, {{p|Regirock}}, {{p|Registeel}}, and {{p|Regigigas}}, respectively.&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Mega Punch}} is a [[move]] in the [[Pokémon games]] that {{p|Regigigas}} can learn.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Regigigas (TCG)]]&lt;br /&gt;
[[Category:Colorless-type Pokémon cards]]&lt;br /&gt;
[[Category:Basic Pokémon cards]]&lt;br /&gt;
[[Category:Stormfront cards]]&lt;br /&gt;
[[Category:Illus. by Masakazu Fukuda]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Oddish_%CE%B4_(EX_Holon_Phantoms_73)&amp;diff=714898</id>
		<title>Oddish δ (EX Holon Phantoms 73)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Oddish_%CE%B4_(EX_Holon_Phantoms_73)&amp;diff=714898"/>
		<updated>2009-03-22T18:15:09Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
| cardname = Oddish&lt;br /&gt;
| suffix = δ Delta Species&lt;br /&gt;
| jname = ナゾノクサ δ &lt;br /&gt;
| jtrans = Nazonokusa δ &lt;br /&gt;
| image = HolonOddish.jpg &lt;br /&gt;
| caption = Illus. [[Atsuko Nishida]]&lt;br /&gt;
| name = [[Oddish (TCG)#Oddish|Oddish]] &lt;br /&gt;
| stage = [[Basic Pokémon]]&lt;br /&gt;
| type = Water &lt;br /&gt;
| hp = 40&lt;br /&gt;
| weakness = Fire&lt;br /&gt;
| retreatcost = 1&lt;br /&gt;
| species = Oddish&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| &lt;br /&gt;
| type = water&lt;br /&gt;
| expansion = {{TCG|EX Holon Phantoms}}&lt;br /&gt;
| rarity = {{rar|Common}}&lt;br /&gt;
| cardno = 73/110&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=water|species=Oddish}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oddish δ&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナゾノクサ δ&#039;&#039;&#039; &#039;&#039;Nazonokusa δ&#039;&#039;) is a {{ct|Water}} basic Pokémon card. It is part of the {{TCG|EX Holon Phantoms}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}} |&lt;br /&gt;
name=Tackle |&lt;br /&gt;
jname=たいあたり |&lt;br /&gt;
jtrans=Body Blow |&lt;br /&gt;
damage=10 | &lt;br /&gt;
effect= |&lt;br /&gt;
}}&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Water}} |&lt;br /&gt;
name=Blot |&lt;br /&gt;
jname=ちょっとすいとる |&lt;br /&gt;
jtrans=Little Absorb |&lt;br /&gt;
damage=10 | &lt;br /&gt;
effect=Remove 2 damage counters from {{tt|Oddish|this Pokémon}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Tackle}} is a [[move]] in the [[Pokémon games]], however {{p|Oddish}} cannot learn it.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Oddish (TCG)]]&lt;br /&gt;
[[Category:EX Holon Phantoms cards]]&lt;br /&gt;
[[Category:Water-type Pokémon cards]]&lt;br /&gt;
[[Category:Basic Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Atsuko Nishida]]&lt;br /&gt;
[[Category:δ Delta Species Pokémon (TCG)]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ナゾノクサδ-デルタ種 (PCG7)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Castform_(Legends_Awakened_50)&amp;diff=714891</id>
		<title>Castform (Legends Awakened 50)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Castform_(Legends_Awakened_50)&amp;diff=714891"/>
		<updated>2009-03-22T18:08:14Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox&lt;br /&gt;
| cardname = Castform&lt;br /&gt;
| suffix = Snow-cloud Form&lt;br /&gt;
| level = 35&lt;br /&gt;
| jname = ポワルン&lt;br /&gt;
| jtrans = Powalen&lt;br /&gt;
| image = LegendsAwakened50CastformSnowcloudForm.jpg&lt;br /&gt;
| caption = Illus. [[Saya Tsuruta]]&lt;br /&gt;
| stage = [[Basic Pokémon]]&lt;br /&gt;
| type = Water&lt;br /&gt;
| hp = 70&lt;br /&gt;
| weakness = Metal&lt;br /&gt;
| wmultiplier = +10&lt;br /&gt;
| retreatcost = 1&lt;br /&gt;
| species = Castform&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type = water&lt;br /&gt;
| expansion = {{TCG|Legends Awakened}}&lt;br /&gt;
| rarity = {{rar|Uncommon}}&lt;br /&gt;
| cardno = 50/146&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=water|species=Castform}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castform&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポワルン&#039;&#039;&#039; &#039;&#039;Powalen&#039;&#039;) is a {{ct|Water}} Basic Pokémon card. It is part of the {{TCG|Legends Awakened}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-POWER===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-POWER |&lt;br /&gt;
name=Temperament |&lt;br /&gt;
jname=てんきや |&lt;br /&gt;
jtrans=Weather Moods |&lt;br /&gt;
effect=Once during your turn &#039;&#039;(before your attack)&#039;&#039;, you may search your deck for any {{TCG|Castform}} and switch it with {{tt|Castform Snow-cloud Form|this Pokémon}}. (Any cards attached to {{tt|Castform Snow-cloud Form|this Pokémon}}, damage counters, {{TCG|Special Condition}}s, and effects on it are now on the new Pokémon.) If you do, put {{tt|Castform Snow-cloud Form|this Pokémon}} on top of your deck. Shuffle your deck afterward. You can&#039;t use more than 1 Temperament Poké-Power each turn.|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attack===&lt;br /&gt;
{{Cardattack&lt;br /&gt;
| cost = {{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
| name = Hail&lt;br /&gt;
| jname = あられ&lt;br /&gt;
| jtrans = Hail&lt;br /&gt;
| damage = &lt;br /&gt;
| effect= This attack does 10 damage to each of your opponent&#039;s Pokémon. &#039;&#039;(Don&#039;t apply Weakness and Resistance for Benched Pokémon.)&#039;&#039;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Weather Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 1&#039;00&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 1.8 lbs &lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 351&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| Its appearance changes with the weather. Recently, its molecules were found to be just like water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Hail}} is a [[move]] in the [[Pokémon games]] that {{p|Castform}} can learn. This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Castform (TCG)]]&lt;br /&gt;
[[Category:Legends Awakened cards]]&lt;br /&gt;
[[Category:Water-type Pokémon cards]]&lt;br /&gt;
[[Category:Basic Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Saya Tsuruta]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ポワルン 雪雲の姿 (DP5)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Banette_(EX_Crystal_Guardians_1)&amp;diff=714848</id>
		<title>Banette (EX Crystal Guardians 1)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Banette_(EX_Crystal_Guardians_1)&amp;diff=714848"/>
		<updated>2009-03-22T17:27:03Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bad picture}}&lt;br /&gt;
{{PokémoncardInfobox&lt;br /&gt;
| cardname = Banette&lt;br /&gt;
| jname = ジュペッタ &lt;br /&gt;
| jtrans = Juppeta &lt;br /&gt;
| image = Banette_(EX_Crystal_Guardians_1).gif &lt;br /&gt;
| caption=  Illus. [[Kyoko Umemoto]] |&lt;br /&gt;
| evostage = Stage 1&lt;br /&gt;
| evoicon = 353&lt;br /&gt;
| evospecies = Shuppet&lt;br /&gt;
| evoname = Shuppet&lt;br /&gt;
| type = Psychic&lt;br /&gt;
| hp = 70&lt;br /&gt;
| weakness = Darkness&lt;br /&gt;
| wmultiplier = X2&lt;br /&gt;
| resistance = Fighting&lt;br /&gt;
| rmultiplier = -30&lt;br /&gt;
| retreatcost = 1&lt;br /&gt;
| species =  Banette&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type = psychic&lt;br /&gt;
| expansion = {{TCG|EX Crystal Guardians}}&lt;br /&gt;
| rarity = {{rar|Rare}}&lt;br /&gt;
| cardno = 1/100&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=psychic|species=Banette}}&lt;br /&gt;
&#039;&#039;&#039;Banette&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジュペッタ&#039;&#039;&#039; &#039;&#039;Juppeta&#039;&#039;) is a  {{ct|Psychic}} Stage 1 Pokémon card. It is part of the {{TCG|EX Crystal Guardians}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Safeguard |&lt;br /&gt;
jname=しんぴのまもり |&lt;br /&gt;
jtrans= Mysterious Safeguard|&lt;br /&gt;
effect=Prevent all effects of attacks, including damage, done to {{tt|Banette|this Pokémon}} by your opponent&#039;s Pokémon-ex. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Psychic}}{{e|Colorless}} |&lt;br /&gt;
name=Night Murmurs |&lt;br /&gt;
damage=30 |&lt;br /&gt;
jname=やみのささやき |&lt;br /&gt;
jtrans=Dark Murmurs |&lt;br /&gt;
effect=If the Defending Pokémon is a Basic Pokémon, that Pokémon is now {{TCG|Confused}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Safeguard}} is a [[move]] in the [[Pokémon games]], though {{p|Banette}} cannot learn it.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Banette (TCG)]]&lt;br /&gt;
[[Category:Psychic-type Pokémon cards]]&lt;br /&gt;
[[Category:EX Crystal Guardians cards]]&lt;br /&gt;
[[Category:Illus. by Kyoko Umemoto]]&lt;br /&gt;
[[Category:Stage 1 Pokémon cards]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ジュペッタ (PCG8-B)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Abomasnow_(Stormfront_12)&amp;diff=714824</id>
		<title>Abomasnow (Stormfront 12)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Abomasnow_(Stormfront_12)&amp;diff=714824"/>
		<updated>2009-03-22T17:00:58Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox&lt;br /&gt;
| cardname = Abomasnow&lt;br /&gt;
| level = 42&lt;br /&gt;
| jname = ユキノオー&lt;br /&gt;
| jtrans = Yukinooh&lt;br /&gt;
| image = Stormfront12Abomasnow.jpg&lt;br /&gt;
| caption = Illus. [[Mitsuhiro Arita]]&lt;br /&gt;
| evostage = Stage 1&lt;br /&gt;
| evoicon = 459&lt;br /&gt;
| evospecies = Snover&lt;br /&gt;
| evoname = Snover&lt;br /&gt;
| type = Water&lt;br /&gt;
| hp = 100&lt;br /&gt;
| weakness = Fire&lt;br /&gt;
| wmultiplier = +30&lt;br /&gt;
| retreatcost = 3&lt;br /&gt;
| species = Abomasnow&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion&lt;br /&gt;
| type = water&lt;br /&gt;
| expansion = {{TCG|Stormfront}}&lt;br /&gt;
| rarity = {{rar|Rare}}&lt;br /&gt;
| cardno = 12/100&lt;br /&gt;
|}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=water|species=Abomasnow}}&lt;br /&gt;
&#039;&#039;&#039;Abomasnow&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ユキノオー&#039;&#039;&#039; &#039;&#039;Yukinooh&#039;&#039;) is a {{ct|Water}} Stage 1 Pokémon card. It is part of the {{TCG|Stormfront}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-POWER===&lt;br /&gt;
{{Cardpower&lt;br /&gt;
| type = Poké-BODY&lt;br /&gt;
| name = Snow Veil&lt;br /&gt;
| jname = スノーヴェール&lt;br /&gt;
| jtrans = Snow Veil&lt;br /&gt;
| effect = As long as {{tt|Abomasnow|this Pokémon}} is your Active Pokémon, any damage done to your Pokémon by an opponent&#039;s attack is reduced by 20 &#039;&#039;(after applying Weakness and Resistance)&#039;&#039;.&lt;br /&gt;
|}}&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack&lt;br /&gt;
| cost = {{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
| name = Snow Play&lt;br /&gt;
| jname = ゆきあそび&lt;br /&gt;
| jtrans = Snow Play&lt;br /&gt;
| effect = Does 20 damage to each of your opponent&#039;s Benched Pokémon, excluding {{e|Grass}} Pokémon and {{e|Water}} Pokémon. &#039;&#039;(Don&#039;t apply Weakness and Resistance for Benched Pokémon.)&#039;&#039;&lt;br /&gt;
|}}&lt;br /&gt;
{{Cardattack&lt;br /&gt;
| cost = {{e|Water}}{{e|Colorless}}{{e|Colorless}}&lt;br /&gt;
| name = Below Zero&lt;br /&gt;
| jname = ひょうてんか&lt;br /&gt;
| jtrans = Below Zero &lt;br /&gt;
| damage = 60&lt;br /&gt;
| effect = If {{tt|Abomasnow|this Pokémon}} evolved from {{TCG|Snover}} during this turn, the Defending Pokémon is now {{TCG|Paralyzed}}.&lt;br /&gt;
|}}&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Frost Tree Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 7&#039;03&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 298.7 lbs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Abomasnow (TCG)]]&lt;br /&gt;
[[Category:Stormfront cards]]&lt;br /&gt;
[[Category:Water-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 1 Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Mitsuhiro Arita]]&lt;br /&gt;
[[ja:ユキノオー (DPs-B)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Theresa&amp;diff=698591</id>
		<title>Theresa</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Theresa&amp;diff=698591"/>
		<updated>2009-03-07T04:35:17Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: Added an extra bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Theresa.jpg|thumb|Theresa]]&lt;br /&gt;
&#039;&#039;&#039;Theresa&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タマミ&#039;&#039;&#039; &#039;&#039;Tamami&#039;&#039;) is one of the [[character of the day|characters of the day]] who appeared in &#039;&#039;[[DP024|Cooking up a Sweet Story]]&#039;&#039;. She is [[Abigail]]&#039;s granddaughter.&lt;br /&gt;
&lt;br /&gt;
{{an|Dawn}} and {{Ash}} were having a practice battle when Theresa came along and commented on {{AP|Pikachu}}, wanting to borrow it for her grandmother. She explained that Abigail&#039;s {{p|Pikachu}}, Sugar, ran away. After a bit of convincing, Ash finally agreed, as it was only for a few days.&lt;br /&gt;
&lt;br /&gt;
When Theresa brought Pikachu to her grandmother, she was overjoyed. When Abigail began having Pikachu lightly fry [[Aspear Berry|Aspear Berries]] off trees, both Ash and Theresa started getting worried if it was the right choice. When Abigail challenged Ash to a match, Theresa unwillingly refereed.&lt;br /&gt;
&lt;br /&gt;
In the evening, Ash decided to tell Abigail about Pikachu. Surprisingly, Abigail revealed that she suspected that Pikachu may not have been Sugar. Theresa then confessed that she knew why Sugar ran away.&lt;br /&gt;
&lt;br /&gt;
When [[Team Rocket]] came and tried to kidnap Pikachu, both Theresa and Abigail chased after Team Rocket&#039;s mecha. She was just as surprised as anyone when Sugar came back, now evolved into a {{p|Raichu}}.&lt;br /&gt;
&lt;br /&gt;
==Voice actors==&lt;br /&gt;
* &#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
** ゆかな &#039;&#039;Yukana&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
** [[Emily Williams]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spanish&#039;&#039;&#039;&lt;br /&gt;
** Carmen Cervantes (Spain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project COD notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sinnoh characters of the day]]&lt;br /&gt;
[[Category:Female characters]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP099&amp;diff=698557</id>
		<title>DP099</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP099&amp;diff=698557"/>
		<updated>2009-03-07T03:53:57Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{undubbed|565}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP098 |&lt;br /&gt;
prevtitle=If the Scarf Fits, Wear It |&lt;br /&gt;
nextcode=DP100 |&lt;br /&gt;
nexttitle=Aiding the Enemy |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=DP099 |&lt;br /&gt;
altepcode=EP565|&lt;br /&gt;
colorscheme=Sinnoh|&lt;br /&gt;
title_en=A Trainer and Child Reunion |&lt;br /&gt;
title_ja=四天王リョウ！出会いと別れの森！|&lt;br /&gt;
title_ja_trans=Elite Four Ryou! Forest of Meeting and Separation! |&lt;br /&gt;
screen=yes |&lt;br /&gt;
broadcast_jp=October 23, 2008 |&lt;br /&gt;
broadcast_us=March 28, 2009 |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op=[[We Will Be Heroes]] |&lt;br /&gt;
ja_op=[[High Touch!|ハイタッチ！]] |&lt;br /&gt;
ja_ed=[[Surely Tomorrow|あしたはきっと]] |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario=藤田伸三 |&lt;br /&gt;
storyboardn=2 |&lt;br /&gt;
storyboard1=日高政光 |&lt;br /&gt;
storyboard2=山本珠代 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director=細谷秋夫 |&lt;br /&gt;
artn=1 |&lt;br /&gt;
art=たけだゆうさく |&lt;br /&gt;
morecredits=yes |&lt;br /&gt;
epstaffpage=DP091-DP100 |&lt;br /&gt;
footnotes=*[[filb-eppics:dp099|Screenshots on Filb.de]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;A Trainer and Child Reunion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;四天王リョウ！出会いと別れの森！&#039;&#039;&#039; &#039;&#039;Elite Four {{tt|Ryou|Aaron}}! Forest of Meeting and Separation!&#039;&#039;) is the 99th episode of the {{series|Diamond &amp;amp; Pearl}}, and the 565th episode of the {{g|anime}}. It aired in Japan on October 23, 2008.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{incomplete synopsis}}&lt;br /&gt;
During their journey, {{Ash}} and {{ashfr|his friends}} stop by a town and where they see a large crowd. They hear that {{EF|Aaron}} from the [[Elite Four]] is having a public practice session. The group, which decides to watch the practice, is unexpectedly invited to Aaron&#039;s training center where various {{type2|Bug}} Pokémon live comfortably. In the center, {{an|Dawn}} finds a picture of a young Aaron together with a {{p|Wurmple}}. Aaron tells the group that the Wurmple was his first capture and his best friend.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
*{{Ash}} and friends meet {{EF|Aaron}}, a member of the [[Sinnoh]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
* {{EF|Aaron}}&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Skorupi}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Brock]]&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
** {{EF|Aaron}}&lt;br /&gt;
** [[Bertha]] (memory)&lt;br /&gt;
** {{EF|Flint}} (memory)&lt;br /&gt;
** [[Lucian]] (memory and flashback)&lt;br /&gt;
* [[Cynthia]] (flashback)&lt;br /&gt;
* [[Officer Jenny]]&lt;br /&gt;
* Aaron&#039;s fans&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Wobbuffet}} ({{OP|Jessie|Wobbuffet}})&lt;br /&gt;
* {{p|Butterfree}} ({{OP|Ash|Butterfree}}) (flashback)&lt;br /&gt;
* {{p|Buizel}} ({{OP|Dawn|Buizel}}) (flashback)&lt;br /&gt;
* {{p|Piplup}} ({{OP|Dawn|Piplup}})&lt;br /&gt;
* {{p|Seviper}} ({{OP|Jessie|Seviper}})&lt;br /&gt;
* {{p|Carnivine}} ({{OP|James|Carnivine}})&lt;br /&gt;
*{{p|Vespiquen}} ({{EF|Aaron}}&#039;s)&lt;br /&gt;
*{{p|Skorupi}} ({{EF|Aaron}}&#039;s)&lt;br /&gt;
*{{p|Drapion}} ({{EF|Aaron}}&#039;s)&lt;br /&gt;
*{{p|Wurmple}} ({{EF|Aaron}}&#039;s) (flashback)&lt;br /&gt;
* {{p|Beautifly}} ({{OP|Aaron|Beautifly}}; evolved)&lt;br /&gt;
*{{p|Butterfree}} ([[Pink Butterfree|pink]]) (flashback)&lt;br /&gt;
*{{p|Beedrill}} (multiple)&lt;br /&gt;
*{{p|Venonat}}&lt;br /&gt;
*{{p|Kricketot}}&lt;br /&gt;
*{{p|Ledyba}}&lt;br /&gt;
*{{p|Ledian}}&lt;br /&gt;
*{{p|Surskit}}&lt;br /&gt;
*{{p|Mothim}}&lt;br /&gt;
*{{p|Combee}} (multiple)&lt;br /&gt;
*{{p|Munchlax}}&lt;br /&gt;
*{{p|Kakuna}} (photo)&lt;br /&gt;
*{{p|Metapod}} (photo)&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
[[Image:Aaron&#039;s Signature.jpg|thumb|Aaron&#039;s signature]]&lt;br /&gt;
* Details of this episode were made known in [[K-Zone]], a children&#039;s magazine, before any official Japanese episode listing.  However, the magazine stated that Aaron would appear before Celestic Town, suggesting that it was moved to fit in the one-hour specials at Celestic.&lt;br /&gt;
* Aaron&#039;s signature was shown in this episode. Written was his Japanese name in romaji, Ryou.&lt;br /&gt;
* This marks the second time that [[Ash&#039;s Butterfree]] is seen in a flashback in the {{series|Diamond &amp;amp; Pearl}}. The first was in &#039;&#039;[[DP080|The Thief That Keeps on Thieving!]]&#039;&#039; as a {{p|Caterpie}}.&lt;br /&gt;
* This marks the first time that [[Team Rocket]] has successfully captured a Pokémon, in this case multiple Pokémon, belonging to a member of the Elite Four. &lt;br /&gt;
* The dub title is a reference to the 1972 Paul Simon song &amp;quot;A Mother and Child Reunion&amp;quot;.&lt;br /&gt;
* [[Professor Oak&#039;s lecture]]: {{p|Charmander}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{epstub}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP098 |&lt;br /&gt;
prevtitle=If the Scarf Fits, Wear It |&lt;br /&gt;
nextcode=DP100 |&lt;br /&gt;
nexttitle=Aiding the Enemy |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl series episodes|099]]&lt;br /&gt;
[[Category:Episodes featuring Elite Four members|565]]&lt;br /&gt;
[[Category:Episodes written by Shinzō Fujita|565]]&lt;br /&gt;
[[Category:Episodes storyboarded by Masamitsu Hidaka|565]]&lt;br /&gt;
[[Category:Episodes storyboarded by Tamayo Yamamoto|565]]&lt;br /&gt;
[[Category:Episodes directed by Akio Hosoya|565]]&lt;br /&gt;
[[Category:Episodes animated by Yūsaku Takeda|565]]&lt;br /&gt;
[[de:DP099]]&lt;br /&gt;
[[ja:DP編第99話]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Pulse_(move)&amp;diff=696030</id>
		<title>Water Pulse (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Pulse_(move)&amp;diff=696030"/>
		<updated>2009-03-05T05:08:11Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=352 |&lt;br /&gt;
name=Water Pulse |&lt;br /&gt;
jname=みずのはどう |&lt;br /&gt;
jtrans=Water Pulse |&lt;br /&gt;
desc=The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |&lt;br /&gt;
gameimage=Water pulse.PNG |&lt;br /&gt;
type=Water |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=60 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=III|&lt;br /&gt;
tm3=yes|&lt;br /&gt;
tm#3=03|&lt;br /&gt;
tm4=yes|&lt;br /&gt;
tm#4=03|&lt;br /&gt;
na=no|&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Scrambles the order of appeals on the next turn. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
pokefordex=water+pulse |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Water Pulse&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みずのはどう&#039;&#039;&#039; &#039;&#039;Water Pulse&#039;&#039;) is a damage-dealing {{type2|Water}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Water Pulse inflicts damage, and has a 10% chance of {{status|Confusion|confusing}} the target.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
Image:Persian Water Pulse.PNG|{{p|Persian}} using &#039;&#039;&#039;Water Pulse&#039;&#039;&#039;.&lt;br /&gt;
Image:Persian Water Pulse 2.PNG|Waves of water being released from Persian.&lt;br /&gt;
Image:Aggron Water Pulse1.jpg|{{TP|James|Aggron}} using &#039;&#039;&#039;Water Pulse&#039;&#039;&#039;.&lt;br /&gt;
Image:Aggron Water Pulse2.jpg|Waves of water being released from Aggron.&lt;br /&gt;
Image:Zoey&#039;sShellos WaterPulse1.JPG|{{TP|Zoey|Shellos}} forms a ball of water.&lt;br /&gt;
Image:Zoey&#039;sShellos WaterPulse2.JPG|Shellos using &#039;&#039;&#039;Water Pulse&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;&#039;{{p|Crawdaunt}}&#039;&#039;&#039;. Pulses come out from its pincers.&lt;br /&gt;
* Used by a [[Team Aqua Grunt]]&#039;s {{p|Crawdaunt}} in &#039;&#039;[[AG018|On a Wingull and a Prayer!]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Whiscash}}&#039;&#039;&#039;. A ball of water is created in front of its mouth. Whiscash then points its mouth toward its foe and releases a ball of water from its mouth.&lt;br /&gt;
* Used by [[Nero]] in &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Lairon}}&#039;&#039;&#039;. Lairon&#039;s eyes glow blue and then pulses are shown to appear below the target. Water comes out from the ground afterwards.&lt;br /&gt;
* Used by [[Savannah|Savannah&#039;s]] {{p|Lairon}} in &#039;&#039;[[AG077|A Fan with a Plan]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Persian}}&#039;&#039;&#039;. A blue ball of water is created in front of its mouth. Perisan then closes its mouth and waves of water are released.&lt;br /&gt;
* Used by [[Vivica|Vivica&#039;s]] {{p|Persian}} in &#039;&#039;[[AG126|Saved by the Beldum!]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Aggron}}&#039;&#039;&#039;. A blue ball of water is created between its horns on its head. Aggron then points its horns towards its opponent and waves of water are released.&lt;br /&gt;
* Used by [[James]]&#039;s {{TP|James|Aggron}} in &#039;&#039;[[AG176|Grating Spaces!]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Shellos}}&#039;&#039;&#039;. A ball of water is created in front of its mouth. Shellos then points its mouth toward its foe and releases a stream of water from its mouth.&lt;br /&gt;
* Used by [[Zoey&#039;s Shellos]] in &#039;&#039;[[DP048|Dawn&#039;s Early Night!]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Buizel}}&#039;&#039;&#039;. A ball of water is created in between its paws. Buizel then hurls the ball at the opponent, skipping it across any surface.&lt;br /&gt;
* Used by [[Ash&#039;s Buizel]] from &#039;&#039;[[DP068|A Triple Fighting Chance!]]&#039;&#039; to present.&lt;br /&gt;
&#039;&#039;&#039;{{p|Absol}}&#039;&#039;&#039;. Absol raises its head and a tornado of water surround it which spreads at the foe.&lt;br /&gt;
* Used by [[Drew&#039;s Absol]] at May&#039;s Combusken in the Kanto Grand Festival battle round&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Water}}&lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|43|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|320|Wailmer|1|Water||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|321|Wailord|1|Water||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|350|Milotic|1|Water||20|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|367|Huntail|1|Water||22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|368|Gorebyss|1|Water||22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|382|Kyogre|1|Water||--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM03]]====&lt;br /&gt;
{{Learnlist/TM|Water}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|029|Nidoran♀|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|030|Nidorina|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|032|Nidoran♂|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|033|Nidorino|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|060|Poliwag|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|072|Tentacool|2|Water|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|073|Tentacruel|2|Water|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|090|Shellder|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|091|Cloyster|2|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|098|Krabby|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|116|Horsea|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|117|Seadra|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|118|Goldeen|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|119|Seaking|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|120|Staryu|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|121|Starmie|2|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|128|Tauros|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|1|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|134|Vaporeon|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|147|Dratini|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|148|Dragonair|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|158|Totodile|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|161|Sentret|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|162|Furret|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|170|Chinchou|2|Water|Electric|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|171|Lanturn|2|Water|Electric|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|173|Cleffa|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|174|Igglybuff|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|183|Marill|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|184|Azumarill|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|186|Politoed|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|194|Wooper|2|Water|Ground|&#039;&#039;&#039;}} &lt;br /&gt;
{{Moveentrytm|195|Quagsire|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|206|Dunsparce|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|211|Qwilfish|2|Water|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|222|Corsola|2|Water|Rock|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|223|Remoraid|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|224|Octillery|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|225|Delibird|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|226|Mantine|2|Water|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|230|Kingdra|2|Water|Dragon|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|238|Smoochum|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|241|Miltank|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|242|Blissey|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Psychic|Grass}}&lt;br /&gt;
{{Moveentrytm|258|Mudkip|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|259|Marshtomp|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|260|Swampert|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|263|Zigzagoon|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|264|Linoone|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|278|Wingull|2|Water|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|279|Pelipper|2|Water|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|283|Surskit|2|Bug|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|284|Masquerain|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|287|Slakoth|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|289|Slaking|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|293|Whismur|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|294|Loudred|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|295|Exploud|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|298|Azurill|1|Normal||&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|300|Skitty|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|301|Delcatty|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|304|Aron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|305|Lairon|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|313|Volbeat|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|314|Illumise|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|316|Gulpin|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|317|Swalot|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|318|Carvanha|2|Water|Dark|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|319|Sharpedo|2|Water|Dark|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|320|Wailmer|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|321|Wailord|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|327|Spinda|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|339|Barboach|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|340|Whiscash|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|349|Feebas|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|350|Milotic|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|351|Castform|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|361|Snorunt|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|362|Glalie|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|363|Spheal|2|Ice|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|364|Sealeo|2|Ice|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|365|Walrein|2|Ice|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|366|Clamperl|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|367|Huntail|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|368|Gorebyss|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|369|Relicanth|1|Water|Rock|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|370|Luvdisc|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|380|Latias|2|Dragon|Psychic|}}&lt;br /&gt;
{{Moveentrytm|381|Latios|2|Dragon|Psychic|}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|384|Rayquaza|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|385|Jirachi|2|Psychic|Steel|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Water}}&lt;br /&gt;
{{Moveentry|007|Squirtle|1|Water||25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|008|Wartortle|1|Water||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|009|Blastoise|1|Water||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|054|Psyduck|1|Water||22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|055|Golduck|1|Water||22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|29|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|073|Tentacruel|2|Water|Poison|29|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|079|Slowpoke|2|Water|Psychic|29|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|080|Slowbro|2|Water|Psychic|29|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|118|Goldeen|1|Water||17|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|119|Seaking|1|Water||17|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|131|Lapras|2|Water|Ice|14|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|080|Slowking|2|Water|Psychic|29|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|278|Wingull|2|Water|Flying|19|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|279|Pelipper|2|Water|Flying|19|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|320|Wailmer|1|Water||21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|321|Wailord|1|Water||21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|339|Barboach|2|Water|Ground|22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|340|Whiscash|2|Water|Ground|22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|350|Milotic|1|Water||13|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|367|Huntail|1|Water||15|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|368|Gorebyss|1|Water||15|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|370|Luvdisc|1|Water||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|382|Kyogre|1|Water||--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|422|Shellos|1|Water||7|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|423|Gastrodon|2|Water|Ground|--&amp;lt;br&amp;gt;7|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|422|Shellos|1|Water||7|&#039;&#039;&#039;|East}}&lt;br /&gt;
{{Moveentry|423|Gastrodon|2|Water|Ground|--&amp;lt;br&amp;gt;7|&#039;&#039;&#039;|East}}&lt;br /&gt;
{{Moveentry|456|Finneon|1|Water||22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|457|Lumineon|1|Water||22|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|458|Mantyke|2|Water|Flying|28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|484|Palkia|2|Water|Dragon|10|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|489|Phione|1|Water||46|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|490|Manaphy|1|Water||46|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM03]]====&lt;br /&gt;
{{Learnlist/TM|Water}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|029|Nidoran♀|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|030|Nidorina|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|032|Nidoran♂|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|033|Nidorino|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|060|Poliwag|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|072|Tentacool|2|Water|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|073|Tentacruel|2|Water|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|090|Shellder|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|091|Cloyster|2|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|098|Krabby|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|116|Horsea|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|117|Seadra|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|118|Goldeen|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|119|Seaking|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|120|Staryu|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|121|Starmie|2|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|128|Tauros|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|1|Water|Ice|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|134|Vaporeon|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|147|Dratini|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|148|Dragonair|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|158|Totodile|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|161|Sentret|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|162|Furret|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|170|Chinchou|2|Water|Electric|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|171|Lanturn|2|Water|Electric|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|173|Cleffa|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|174|Igglybuff|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|183|Marill|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|184|Azumarill|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|186|Politoed|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|194|Wooper|2|Water|Ground|&#039;&#039;&#039;}} &lt;br /&gt;
{{Moveentrytm|195|Quagsire|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|206|Dunsparce|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|211|Qwilfish|2|Water|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|222|Corsola|2|Water|Rock|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|223|Remoraid|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|224|Octillery|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|225|Delibird|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|226|Mantine|2|Water|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|230|Kingdra|2|Water|Dragon|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|238|Smoochum|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|241|Miltank|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|242|Blissey|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Psychic|Grass}}&lt;br /&gt;
{{Moveentrytm|258|Mudkip|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|259|Marshtomp|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|260|Swampert|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|263|Zigzagoon|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|264|Linoone|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|278|Wingull|2|Water|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|279|Pelipper|2|Water|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|283|Surskit|2|Bug|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|284|Masquerain|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|287|Slakoth|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|289|Slaking|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|293|Whismur|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|294|Loudred|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|295|Exploud|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|298|Azurill|1|Normal||&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|300|Skitty|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|301|Delcatty|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|304|Aron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|305|Lairon|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|313|Volbeat|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|314|Illumise|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|316|Gulpin|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|317|Swalot|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|318|Carvanha|2|Water|Dark|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|319|Sharpedo|2|Water|Dark|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|320|Wailmer|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|321|Wailord|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|327|Spinda|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|339|Barboach|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|340|Whiscash|2|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|349|Feebas|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|350|Milotic|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|351|Castform|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|361|Snorunt|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|362|Glalie|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|363|Spheal|2|Ice|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|364|Sealeo|2|Ice|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|365|Walrein|2|Ice|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|366|Clamperl|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|367|Huntail|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|368|Gorebyss|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|369|Relicanth|1|Water|Rock|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|370|Luvdisc|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|380|Latias|2|Dragon|Psychic|}}&lt;br /&gt;
{{Moveentrytm|381|Latios|2|Dragon|Psychic|}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|384|Rayquaza|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|385|Jirachi|2|Psychic|Steel|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|393|Piplup|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|394|Prinplup|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|395|Empoleon|2|Water|Steel|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|400|Bibarel|2|Normal|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|418|Buizel|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|419|Floatzel|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|422|Shellos|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|423|Gastrodon|1|Water|Ground|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|422|Shellos|1|Water||&#039;&#039;&#039;|East}}&lt;br /&gt;
{{Moveentrytm|423|Gastrodon|1|Water|Ground|&#039;&#039;&#039;|East}}&lt;br /&gt;
{{Moveentrytm|424|Ambipom|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|427|Buneary|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|428|Lopunny|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|431|Glameow|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|432|Purugly|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|440|Happiny|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|442|Spiritomb|2|Ghost|Dark}}&lt;br /&gt;
{{Moveentrytm|446|Munchlax|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|448|Lucario|2|Fighting|Steel}}&lt;br /&gt;
{{Moveentrytm|449|Hippopotas|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|450|Hippowdon|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|456|Finneon|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|457|Lumineon|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|458|Mantyke|2|Water|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|459|Snover|2|Grass|Ice|}}&lt;br /&gt;
{{Moveentrytm|460|Abomasnow|2|Grass|Ice|}}&lt;br /&gt;
{{Moveentrytm|463|Lickilicky|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|468|Togekiss|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|471|Glaceon|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|478|Froslass|2|Ice|Ghost|}}&lt;br /&gt;
{{Moveentrytm|480|Uxie|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|481|Mesprit|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|482|Azelf|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|484|Palkia|2|Water|Dragon|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|489|Phione|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|490|Manaphy|1|Water||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|493|Arceus|1|Normal||&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation III]], only a handful of {{type2|Water}} Pokémon could learn Water Pulse from leveling up. However, in [[Generation IV]], {{type2|Water}} Pokémon that do not learn this move by leveling up are rarer.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Vibraqua&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Aquawelle&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Idropulsar&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Hidropulso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Aquawelle]]&lt;br /&gt;
[[ja:みずのはどう]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Smog_(move)&amp;diff=660173</id>
		<title>Smog (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Smog_(move)&amp;diff=660173"/>
		<updated>2009-02-07T20:49:16Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=123 |&lt;br /&gt;
name=Smog |&lt;br /&gt;
jname=スモッグ |&lt;br /&gt;
jtrans=Smog |&lt;br /&gt;
desc=The foe is attacked with a discharge of filthy gases. It may also poison the target. |&lt;br /&gt;
gameimage=Smog_Lucas.jpg |&lt;br /&gt;
type=Poison |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=20 |&lt;br /&gt;
accuracy=70 |&lt;br /&gt;
bdesc=Has a 40% chance of {{status|Poison|poisoning}} the foe. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=1 |&lt;br /&gt;
jam=3 |&lt;br /&gt;
cdesc=Badly startles those that have made appeals. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=smog |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Smog&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スモッグ&#039;&#039;&#039; &#039;&#039;Smog&#039;&#039;)  is a damage-dealing {{type2|Poison}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
==Effect==&lt;br /&gt;
===[[Generation I|Generations I]]-{{gen|II}}===&lt;br /&gt;
Smog inflicts damage and has a 39.8% chance of {{status|Poison|poisoning}} the target. It has a base power of 20 and a 70% accuracy rate.&lt;br /&gt;
&lt;br /&gt;
Smog can&#039;t poison a target that has a {{m|Substitute}}, already has a major status ailment, or is a {{type2|Poison}}.&lt;br /&gt;
===[[Generation III]] and on===&lt;br /&gt;
Same as before, but with a 40% chance of poisoning the target.&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Poison}}&lt;br /&gt;
{{Moveentry|109|Koffing|1|Poison||--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|110|Weezing|1|Poison||--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|126|Magmar|1|Fire||52}}&lt;br /&gt;
{{Moveentry|136|Flareon|1|Fire||42|||Y}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{Learnlist|Poison}}&lt;br /&gt;
{{Moveentry|109|Koffing|1|Poison||9|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|110|Weezing|1|Poison||--&amp;lt;br&amp;gt;9|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|126|Magmar|1|Fire||--&amp;lt;br&amp;gt;13}}&lt;br /&gt;
{{Moveentry|136|Flareon|1|Fire||42}}&lt;br /&gt;
{{Moveentry|218|Slugma|1|Fire||--}}&lt;br /&gt;
{{Moveentry|219|Magcargo|2|Fire|Rock|--}}&lt;br /&gt;
{{Moveentry|228|Houndour|2|Dark|Fire|13}}&lt;br /&gt;
{{Moveentry|229|Houndoom|2|Dark|Fire|13}}&lt;br /&gt;
{{Moveentry|240|Magby|1|Fire||13}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{Learnlist|Poison}}&lt;br /&gt;
{{Moveentry|109|Koffing|1|Poison||9|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|110|Weezing|1|Poison||--&amp;lt;br&amp;gt;9|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|126|Magmar|1|Fire||--&amp;lt;br&amp;gt;13}}&lt;br /&gt;
{{Moveentry|136|Flareon|1|Fire||42}}&lt;br /&gt;
{{Moveentry|218|Slugma|1|Fire||--}}&lt;br /&gt;
{{Moveentry|219|Magcargo|2|Fire|Rock|--}}&lt;br /&gt;
{{Moveentry|228|Houndour|2|Dark|Fire|13}}&lt;br /&gt;
{{Moveentry|229|Houndoom|2|Dark|Fire|13}}&lt;br /&gt;
{{Moveentry|240|Magby|1|Fire||13}}&lt;br /&gt;
{{Moveentry|324|Torkoal|1|Fire||4}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Poison}}&lt;br /&gt;
{{Moveentry|316|Gulpin|1|Poison||{{p|Koffing}}, {{p|Weezing}}&amp;lt;br&amp;gt;{{p|Slugma}}, {{p|Magcargo}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{Learnlist|Poison}}&lt;br /&gt;
{{Moveentry|109|Koffing|1|Poison||6|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|110|Weezing|1|Poison||--&amp;lt;br&amp;gt;6|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|126|Magmar|1|Fire||--}}&lt;br /&gt;
{{Moveentry|136|Flareon|1|Fire||57}}&lt;br /&gt;
{{Moveentry|218|Slugma|1|Fire||--}}&lt;br /&gt;
{{Moveentry|219|Magcargo|2|Fire|Rock|--}}&lt;br /&gt;
{{Moveentry|228|Houndour|2|Dark|Fire|9}}&lt;br /&gt;
{{Moveentry|229|Houndoom|2|Dark|Fire|--&amp;lt;br&amp;gt;9}}&lt;br /&gt;
{{Moveentry|240|Magby|1|Fire||--}}&lt;br /&gt;
{{Moveentry|324|Torkoal|1|Fire||4}}&lt;br /&gt;
{{Moveentry|467|Magmortar|1|Fire||--}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Poison}}&lt;br /&gt;
{{Moveentry|316|Gulpin|1|Poison||{{p|Koffing}}, {{p|Weezing}}&amp;lt;br&amp;gt;{{p|Slugma}}, {{p|Magcargo}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|434|Stunky|2|Poison|Dark|{{p|Flareon}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Torkoal}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite it being a {{type2|Poison}} move, {{p|Koffing}} and {{p|Weezing}} are the only Poison-type Pokémon that can learn Smog naturally, with {{p|Gulpin}} and {{p|Stunky }}learning it through breeding.  &lt;br /&gt;
*In fact, the other Pokémon that can learn it naturally are either pure or part {{type2|Fire}}.&lt;br /&gt;
==In other languages==&lt;br /&gt;
*French: &#039;&#039;&#039;Puredpois&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Smog&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Smog&#039;&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Polucion&#039;&#039;&#039;&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
[[de:Smog]]&lt;br /&gt;
[[ja:スモッグ]]&lt;br /&gt;
[[pt:Smog]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bertha%27s_Warmth_(Rising_Rivals_90)&amp;diff=657962</id>
		<title>Bertha&#039;s Warmth (Rising Rivals 90)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bertha%27s_Warmth_(Rising_Rivals_90)&amp;diff=657962"/>
		<updated>2009-02-05T19:56:42Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCG Unreleased}}&lt;br /&gt;
{{TrainercardInfobox&lt;br /&gt;
| cardname = Bertha&#039;s Kindness&lt;br /&gt;
| jname = キクノの優しさ&lt;br /&gt;
| jtrans = Kikuno&#039;s Kindness&lt;br /&gt;
| image = 022030 T KIKUNONOYASASHISA.jpg&lt;br /&gt;
| caption = Illus. [[Ken Sugimori]]&lt;br /&gt;
| class = Supporter&lt;br /&gt;
| subclass = Supporter&lt;br /&gt;
|}}&lt;br /&gt;
{{TrainercardInfobox/Expansion | class = Supporter&lt;br /&gt;
| jpdeckkit = {{TCG|Infernape vs Gallade}}&lt;br /&gt;
| jphalfdeck = Infernape Half Deck&lt;br /&gt;
| jpcardno = 017/018&lt;br /&gt;
|}}{{TrainercardInfobox/Footer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bertha&#039;s Kindness&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;キクノの優しさ&#039;&#039;&#039; &#039;&#039;Kikuno&#039;s Kindness&#039;&#039;) is a {{TCG|Supporter card}}. It debuted in the {{TCG|Infernape vs Gallade SP Deck Kit}}.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{Trainer Text &lt;br /&gt;
| ruling = You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. &lt;br /&gt;
| effect = Remove 5 damage counters 1 of your {{TCG|Pokémon SP|Pokémon &#039;&#039;SP&#039;&#039;}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
* [[Bertha]] is a member of [[Sinnoh]]&#039;s [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers - Supporter]]&lt;br /&gt;
[[Category:Infernape vs Gallade SP Deck Kit cards]]&lt;br /&gt;
[[Category:Illus. by Ken Sugimori]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aaron%27s_Collection_(Rising_Rivals_88)&amp;diff=657960</id>
		<title>Aaron&#039;s Collection (Rising Rivals 88)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aaron%27s_Collection_(Rising_Rivals_88)&amp;diff=657960"/>
		<updated>2009-02-05T19:55:49Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCG Unreleased}}&lt;br /&gt;
{{TrainercardInfobox&lt;br /&gt;
| cardname = Aaron&#039;s Collection&lt;br /&gt;
| jname = リョウの採集&lt;br /&gt;
| jtrans = Ryou&#039;s Collection&lt;br /&gt;
| image = 022062 T RYOUNOSAISHUU.jpg&lt;br /&gt;
| caption = Illus. [[Ken Sugimori]]&lt;br /&gt;
| class = Supporter&lt;br /&gt;
| subclass = Supporter&lt;br /&gt;
|}}&lt;br /&gt;
{{TrainercardInfobox/Expansion | class = Supporter&lt;br /&gt;
| jpdeckkit = {{TCG|Infernape vs Gallade}}&lt;br /&gt;
| jphalfdeck = Gallade Half Deck&lt;br /&gt;
| jpcardno = 017/018&lt;br /&gt;
|}}{{TrainercardInfobox/Footer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aaron&#039;s Collection&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リョウの採集&#039;&#039;&#039; &#039;&#039;Ryou&#039;s Collection&#039;&#039;) is a {{TCG|Supporter card}}. It debuted in the {{TCG|Infernape vs Gallade SP Deck Kit}}.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{Trainer Text &lt;br /&gt;
| ruling = You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. &lt;br /&gt;
| effect = Search your deck for up to 2 in any combination of {{TCG|Pokémon SP|Pokémon &#039;&#039;SP&#039;&#039;}} and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
* [[Aaron]] is a member of [[Sinnoh]]&#039;s [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers - Supporter]]&lt;br /&gt;
[[Category:Infernape vs Gallade SP Deck Kit cards]]&lt;br /&gt;
[[Category:Illus. by Ken Sugimori]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Registeel_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=635433</id>
		<title>Registeel (Pokémon)/Generation III learnset</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Registeel_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=635433"/>
		<updated>2009-01-18T18:18:43Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* By leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pokelinkback|379|Registeel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|steel|steel|3|3|Registeel}}&lt;br /&gt;
{{mlentry3|Start|Explosion|Normal|250|100|5|Beauty|8|0}}&lt;br /&gt;
{{mlentry3|9|Metal Claw|Steel|50|95|35|Cool|4|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|17|Curse|???|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|3|0}}&lt;br /&gt;
{{mlentry3|25|Superpower|Fighting|120|100|5|Tough|6|0}}&lt;br /&gt;
{{mlentry3|33|AncientPower|Rock|60|100|5|Tough|1|0}}&lt;br /&gt;
{{mlentry3|41|Amnesia|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|41|Iron Defense|Steel|&amp;amp;mdash;|&amp;amp;mdash;|15|Tough|1|0}}&lt;br /&gt;
{{mlentry3|49|Lock-On|Normal|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|3|0}}&lt;br /&gt;
{{mlentry3|57|Zap Cannon|Electric|120|50|5|Cool|4|0}}&lt;br /&gt;
{{mlentry3|65|Hyper Beam|Normal|150|90|5|Cool|4|4}}&lt;br /&gt;
{{movelist/note|3|steel}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|steel|steel|3|3|Registeel}}&lt;br /&gt;
{{mlentry3|[[TM01]]|Focus Punch|Fighting|150|100|20|Tough|3|0}}&lt;br /&gt;
{{mlentry3|[[TM06]]|Toxic|Poison|&amp;amp;mdash;|85|10|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM07]]|Hail|Ice|&amp;amp;mdash;|&amp;amp;mdash;|10|Beauty|1|3}}&lt;br /&gt;
{{mlentry3|[[TM10]]|Hidden Power|Normal|&amp;amp;mdash;|100|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM11]]|Sunny Day|Fire|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|5|Cool|4|4}}&lt;br /&gt;
{{mlentry3|[[TM17]]|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM18]]|Rain Dance|Water|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|1|0}}&lt;br /&gt;
{{mlentry3|[[TM20]]|Safeguard|Normal|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM21]]|Frustration|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM24]]|Thunderbolt|Electric|95|100|15|Cool|4|0}}&lt;br /&gt;
{{mlentry3|[[TM25]]|Thunder|Electric|120|70|10|Cool|2|2}}&lt;br /&gt;
{{mlentry3|[[TM26]]|Earthquake|Ground|100|100|10|Tough|1|3}}&lt;br /&gt;
{{mlentry3|[[TM27]]|Return|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM31]]|Brick Break|Fighting|75|100|15|Cool|1|4}}&lt;br /&gt;
{{mlentry3|[[TM32]]|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM34]]|Shock Wave|Electric|60|&amp;amp;mdash;|20|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM37]]|Sandstorm|Rock|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|3|0}}&lt;br /&gt;
{{mlentry3|[[TM39]]|Rock Tomb|Rock|50|80|10|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM40]]|Aerial Ace|Flying|60|&amp;amp;mdash;|20|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM43]]|Secret Power|Normal|70|100|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM44]]|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[HM04]]|Strength|Normal|80|100|15|Tough|2|1}}&lt;br /&gt;
{{mlentry3|[[HM06]]|Rock Smash|Fighting|20|100|15|Tough|1|3}}&lt;br /&gt;
{{movelist/note|3|steel}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|steel|steel|3a|3|Registeel}}&lt;br /&gt;
{{mtentry3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Counter|Fighting|&amp;amp;mdash;|100|20|Tough|2|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Defense Curl|Normal|&amp;amp;mdash;|&amp;amp;mdash;|40|Cute|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|DynamicPunch|Fighting|100|50|5|Cool|2|1|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Endure|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Explosion|Normal|250|100|5|Beauty|8|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Psych Up|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Rollout|Rock|30|90|20|Tough|3|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Seismic Toss|Fighting|&amp;amp;mdash;|100|20|Tough|2|1|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Selfdestruct|Normal|200|100|5|Beauty|8|0|||no|no|yes}}&lt;br /&gt;
{{mtentry3|Sleep Talk|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Snore|Normal|40|100|15|Cool|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Swagger|Normal|&amp;amp;mdash;|90|15|Cute|2|0|||no|yes|yes}}&lt;br /&gt;
{{mtentry3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Thunder Wave|Electric|&amp;amp;mdash;|100|20|Cool|2|1|||yes|yes|yes}}&lt;br /&gt;
{{tutor/note|3|steel}}&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_modified_moves&amp;diff=634619</id>
		<title>List of modified moves</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_modified_moves&amp;diff=634619"/>
		<updated>2009-01-18T02:40:05Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* To Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
This page lists moves that changed in attack power when generations changed.&lt;br /&gt;
&lt;br /&gt;
==[[Generation I]]== &lt;br /&gt;
===To [[Generation II]]===&lt;br /&gt;
*{{m|Dig}}: 100 to 60&lt;br /&gt;
*{{m|Double-Edge}}: 100 to 120&lt;br /&gt;
*{{m|Explosion}}: 170 to 250&lt;br /&gt;
*{{m|Selfdestruct}}: 130 to 200&lt;br /&gt;
===To [[Generation III]]===&lt;br /&gt;
&lt;br /&gt;
===To [[Generation IV]]===&lt;br /&gt;
*{{m|Fly}}: 70 to 90&lt;br /&gt;
*{{m|Hi Jump Kick}}: 85 to 100&lt;br /&gt;
*{{m|Jump Kick}}: 70 to 85&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
===To Generation III===&lt;br /&gt;
&lt;br /&gt;
===To Generation IV===&lt;br /&gt;
*{{m|Rock Smash}}: 20 to 40&lt;br /&gt;
==Generation III to IV==&lt;br /&gt;
* {{m|Dig}}: 60 to 80&lt;br /&gt;
* {{m|Dive}}: 60 to 80&lt;br /&gt;
* {{m|Leaf Blade}}: 70 to 90&lt;br /&gt;
* {{m|Zap Cannon}}: 100 to 120&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Kenji-girl/Archive_8&amp;diff=625963</id>
		<title>User talk:Kenji-girl/Archive 8</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Kenji-girl/Archive_8&amp;diff=625963"/>
		<updated>2009-01-10T05:48:45Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Darn!  You beat me to the punch! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User talk:Kenji-girl/Archive directory}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Okay. ==&lt;br /&gt;
&lt;br /&gt;
Okay then. But this is also not from games. So, don&#039;t re-add it. --[[User:Maxim|Maxim]] 17:59, 30 December 2008 (UTC)&lt;br /&gt;
:Fine. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:00, 30 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prediction Opinion ==&lt;br /&gt;
&lt;br /&gt;
I Recently Updated My Anime Team Predictions on My User Page and I Would Like an Administrator&#039;s Opinion.([[User:Kmanecke|Kmanecke]] 02:13, 31 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s going to happen now?!?!?!? All the CoDs have articles! The [[Bulbapedia:Project COD/To-do list|To do list]] is empty! ;) &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 20:03, 1 January 2009 (UTC)&lt;br /&gt;
:Wait for more CoDs I guess XP --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:04, 1 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
Hello, just wondering if the Japanese text おばば should be redirected to [[Brutella]] or [[Nastina]]. Thanks. --[[User:Bulbapedian|Bulbapedian]] - [[User talk:Bulbapedian|Talk]] 21:05, 1 January 2009 (UTC)&lt;br /&gt;
:I don&#039;t know. There have been other characters with that name. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:06, 1 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting-ness ==&lt;br /&gt;
&lt;br /&gt;
Thought you would want to know. You have appeared on the Wanted pages two seperate times. ;) Currently, you are number 603. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 19:29, 3 January 2009 (UTC)&lt;br /&gt;
:How&#039;d that happen? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:32, 3 January 2009 (UTC)&lt;br /&gt;
::Hehehe. Thats funny. Thanks BTW.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 20:30, 3 January 2009 (UTC)&lt;br /&gt;
:::First time was when you first became a user, and like most, signed a page with a link to &amp;quot;Kenji-girl&amp;quot; instead of &amp;quot;User:Kenji-girl&amp;quot;. The second time (today), Weedle Mchairybug was referencing you and didn&#039;t link it correctly and it finally showed up today, so...yeah .&#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 21:05, 3 January 2009 (UTC)&lt;br /&gt;
::::Ohhh.... Blame it on my newbeeness XD --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:10, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting Point... ==&lt;br /&gt;
&lt;br /&gt;
You&#039;re right that those web sites really shouldn&#039;t be trusted. Heck, they tried to claim the guy who voices Donald Duck did Totodile. Unfortunately, I have not heard either Hudson or Schroeder&#039;s work in quite some time, so I can&#039;t be certain that they&#039;re the same person. Like you, I personally don&#039;t believe they are. Next time I head home, I&#039;ll check my DVDs with the Savannah episodes on them to see if Hudson is listed alongside, because that&#039;s usually a dead giveaway that they&#039;re &#039;&#039;not&#039;&#039; the same person.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, this isn&#039;t the first time Erica Schroeder&#039;s name has been connected with something she may/may not be. I can remember back when MMoP aired, people claimed she was the one that voiced Ash. --[[User:PAK Man|PAK Man]] &amp;lt;sup&amp;gt;[[User talk:PAK Man|Talk]]&amp;lt;/sup&amp;gt; 04:41, 6 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Check out my Anime Prediction Page==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a link on my user page. Hope you like it. [[User:Telme|Telme]] 20:20, 6 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability ==&lt;br /&gt;
&lt;br /&gt;
your opinion in particular [[User:MAGNEDETH/Notability|would be great]]. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:45, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Congratulations! ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #{{gold color}}; background-color:#F9CB58;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | [[Image:GoldenPikachu.png]]&lt;br /&gt;
| {{color|986F0A|&#039;&#039;&#039;The Golden Pikachu Award&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations!&#039;&#039;&#039; For your outstanding service to [[Bulbapedia|{{color|000|Bulbapedia}}]] in pages regarding the [[Pokémon anime|{{color|000|Pokémon anime}}]] you have been awarded the [[Bulbapedia:Golden Pikachu Award|{{color|000|Golden Pikachu Award}}]] for December, 2008 by the [[Bulbapedia:Editorial board|{{color|000|Bulbapedia editorial board}}]]!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Please place [[Template:User received GoldPika|{{color|000|this template}}]] onto your userpage by putting &amp;lt;nowiki&amp;gt;{{User received GoldPika|&amp;lt;/nowiki&amp;gt;December, 2008&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; among your userboxes.&amp;lt;/small&amp;gt;&lt;br /&gt;
|} -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:21, 9 January 2009 (UTC)&lt;br /&gt;
: *squee* I wonz something! =3 Thank you! --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:23, 9 January 2009 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;HEY!!!&#039;&#039;&#039;.........you earned it. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:25, 9 January 2009 (UTC)&lt;br /&gt;
:::I guess I should thank Weedle Mchairbug. Since a lot of the edits I made this month was fixing his mistakes XD. Thanks Weedle! --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:36, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um... ==&lt;br /&gt;
&lt;br /&gt;
Did you just promote yourself as a Project Leader?  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 01:52, 10 January 2009 (UTC)&lt;br /&gt;
:I thought it was a list of the project leaders. I did create and manage Project VA. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:59, 10 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry I didn&#039;t reply right away.  I was eating dinner.  In any case, read the entire article before doing anything to it again, alright?  Especially the italicized portion of the &amp;quot;Authorities&amp;quot; section and the &amp;quot;Becoming a Project Leader&amp;quot; section.  It&#039;s alright, though.  :D  Post on the thread and we&#039;ll see if anyone else is interested in the position.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 02:58, 10 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
&lt;br /&gt;
I deleted the warning because she had only edited her poage 3 times when the warning was given. Last time I checked, three is not more than four. And currently, she should have the warning, because she went over by one. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 04:47, 10 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Darn!  You beat me to the punch! ==&lt;br /&gt;
&lt;br /&gt;
i was about to put the same thing for DP091! lol--[[User:Hitmonchan90|Hitmonchan90]] 05:48, 10 January 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Angie&amp;diff=616976</id>
		<title>Angie</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Angie&amp;diff=616976"/>
		<updated>2009-01-03T16:08:45Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the [[Team Aqua]] [[Aqua Admin|admin]] who is also called Angie, see [[Shelly]]&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{CharacterInfobox|&lt;br /&gt;
name=Angie |&lt;br /&gt;
jname=アオイ|&lt;br /&gt;
tmname=Aoi|&lt;br /&gt;
slogan=no |&lt;br /&gt;
image=[[Image:Aoi.jpg|245px]] |&lt;br /&gt;
caption=Angie |&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Gold |&lt;br /&gt;
hair=Green |&lt;br /&gt;
gender=Female |&lt;br /&gt;
hometown=[[Solaceon Town]] |&lt;br /&gt;
region=[[Sinnoh]] |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=Unknown |&lt;br /&gt;
relatives=[[Angie&#039;s parents|Unnamed parents]] |&lt;br /&gt;
game=no |&lt;br /&gt;
leader=no |&lt;br /&gt;
team=no |&lt;br /&gt;
brain=no |&lt;br /&gt;
anime=yes |&lt;br /&gt;
epnum=DP088 |&lt;br /&gt;
epname=Camping It Up! |&lt;br /&gt;
enva=Zoe Martin |&lt;br /&gt;
java=Miho Hino|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Angie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アオイ&#039;&#039;&#039; &#039;&#039;Aoi&#039;&#039;) is a recurring character in the {{pkmn|anime}} who first appeared in &#039;&#039;[[DP088|Camping It Up!]]&#039;&#039;. She is voiced by 日野未歩 &#039;&#039;Miho Hino&#039;&#039; in Japanese, and by Zoe Martin in English.&lt;br /&gt;
&lt;br /&gt;
She shares many personality traits with {{Ash}}, including a love of food and sleeping during class. She also developed a fierce rivalry with him, and both [[battle]]d their respective Pokémon in {{pkmn|training}}, resulting in a tie. Together, they also got reprimanded by {{prof|Rowan}} and [[Yūzō|his aide]] several times for being troublemakers, usually because Angie said or did something to make Ash mad.&lt;br /&gt;
&lt;br /&gt;
Angie was surprised when she discovered Ash&#039;s training style (encouraging a Pokémon after it had attacked him) and quickly adapted it into a form of training with her Monferno which, somewhat like [[Maylene]], involved her dodging Monferno&#039;s {{m|Ember}} and {{m|Mach Punch}} attacks.&lt;br /&gt;
&lt;br /&gt;
During the events of [[DP090]], Ash saved Angie from being sucked into a black hole by a demon. From that point she developed a crush on him. In the [[DP091|next episode]] she got embarrassed when Ash tried to shake hands with her and she ran away.&lt;br /&gt;
&lt;br /&gt;
Angie and Ash competed fiercely during the triathlon portion of the summer school session. However it was Ash who crossed the finish line first with her in close second. The night before they left the summer school, they vowed to meet each other again.&lt;br /&gt;
&lt;br /&gt;
She appeared again in [[DP098]] with [[Aoi&#039;s parents|her parents]] who run the [[Solaceon Town]] {{pkmn|Daycare}} center.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
This listing is of Angie&#039;s known Pokémon: &lt;br /&gt;
&lt;br /&gt;
===On hand===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=100px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:403.png]]&amp;lt;br&amp;gt;{{p|Shinx}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=125px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:391.png]]&amp;lt;br&amp;gt;{{p|Monferno}} (trained during [[DP088]])&lt;br /&gt;
| align=center | [[Image:168.png]]&amp;lt;br&amp;gt;{{p|Ariados}}&amp;lt;br&amp;gt;(used for the triathlon in [[DP091]])&lt;br /&gt;
| align=center | [[Image:131.png]]&amp;lt;br&amp;gt;{{p|Lapras}}&amp;lt;br&amp;gt;(used for the triathlon in [[DP091]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=200px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:108.png]] &amp;amp;rarr; [[Image:463.png]]&amp;lt;br&amp;gt;{{p|Lickitung}} &amp;amp;rarr; {{p|Lickilicky}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Angie trained a Lickilicky which belonged to another {{pkmn|Trainer}} in [[DP098]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like [[Salon Maiden Anabel|Anabel]], Ash thought Angie was a boy, and much like her, she is another girl who has a {{s|MorpheusShipping|crush}} on Ash.&lt;br /&gt;
* Her name in Japanese can mean &amp;quot;blue&amp;quot; or &amp;quot;hollyhock&amp;quot;.&lt;br /&gt;
* Like Ash, Angie has an {{type2|Electric}} Pokémon, Shinx. But whether or not it is her [[starter Pokémon|first Pokémon]] is unknown. She also prefers to keep it outside its [[Poké Ball]] much like Ash does with {{AP|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://pokeani.com/chara/s-aoi.html Aoi&#039;s Profile] on [[Pokeani]] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{animecharacters}}&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Female characters]]&lt;br /&gt;
&lt;br /&gt;
[[ja:アオイ (アニメ)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=616147</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=616147"/>
		<updated>2009-01-03T07:47:07Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Acid Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 30 or 40 PP, raises one of the user&#039;s stats by two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Random&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}{{tt|*|Lugia&#039;s signature move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}{{tt|*|Palkia&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Amnesia==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises on the user&#039;s Special-based stats two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Defense{{tt|*|Formerly Special in Generation I}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II-III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aurora Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, 65 power, may have a special effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}{{tt|*|The Exeggcute line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}{{tt|*|The Makuhita line&#039;s signature move}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 power, 70% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}{{tt|*|In 2v2, hits both opponents}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bulk Up==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises two of the user&#039;s stats by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Speed&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III{{tt|*|Stat-raising effect did not come until Generation IV}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Counter==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Crabhammer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 10 PP, 90 or 85 power, 85% or 90% accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Accuracy&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 90&lt;br /&gt;
| 85%&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blaze Kick}}{{tt|*|May also burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| 85&lt;br /&gt;
| 90%&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Cross Chop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}{{tt|*|Regigigas&#039; signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}{{tt|*|The Pichu line&#039;s signature move}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dragon Claw==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% accuracy, no added effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of DynamicPunch==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 5 PP, 100 or 120 power, 50% accuracy, sure to cause status condition&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Status inflicted&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| 100&lt;br /&gt;
| Confusion&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| 120&lt;br /&gt;
| Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}{{tt|*|Shaymin&#039;s signature move}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fissure==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, damage equals foe&#039;s current HP, 30% accuracy, will not affect an opponent whose level is greater than the user&#039;s level&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flamethrower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 10 PP, 95 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}{{tt|*|Does not cause a status ailment}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, lowers the target&#039;s accuracy one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Removes a type immunity and enables the user to hit an evasive foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Frustration==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, power depends on Pokémon&#039;s happiness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Giga Drain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 or 10 PP, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10{{tt|*|Formerly 5 in Generations II-III}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| 5&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}{{tt|*|Cresselia&#039;s signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}{{tt|*|Dialga&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}{{tt|*|Rhyperior&#039;s signature move}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Voice==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 power, 100% accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Icy Wind==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ingrain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Restores 1/6 of max HP each turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ingrain}}{{tt|*|User cannot switch out}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, lowers target&#039;s Defense by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III{{tt|*|Introduced in generation I with set damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Luster Purge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Mean Look==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 5 PP; --- power; ---% accuracy; prevents foe from escaping or switching out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mirror Move==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Copies the last move used by the foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Octazooka==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 65 Power, 85% Accuracy, may lower opponent&#039;s accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}{{tt|*|Octillery&#039;s signature move}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}{{tt|*|Deoxys&#039; signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}{{tt|*|The Chansey line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}{{tt|*|Miltank&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}{{tt|*|Removes user&#039;s Flying type until the end of that turn}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage if attacked first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}} {{tt|*|The Spheal line&#039;s signature move}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Screech==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 40 PP, 85% accuracy, lowers one of the target&#039;s stats by two stages, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
| Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}{{tt|*|May also poison target}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sleep Powder==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 accuracy, causes non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Ailment&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Spikes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, sets up an entry hazard on the opponent&#039;s side of the battle field&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 30&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP090&amp;diff=615992</id>
		<title>DP090</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP090&amp;diff=615992"/>
		<updated>2009-01-03T05:18:18Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{undubbed|556}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=DP089 |&lt;br /&gt;
prevtitle=DP089: Up Close and Personable! |&lt;br /&gt;
nextlink=DP091 |&lt;br /&gt;
nexttitle=DP091: ? |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
screen=yes|&lt;br /&gt;
epcode=DP090 |&lt;br /&gt;
title_en=Ghoul Daze! |&lt;br /&gt;
title_ja=放課後はゴーストタイム|&lt;br /&gt;
title_ja_trans=It&#039;s Ghost Time After School |&lt;br /&gt;
screenshot=DP090.jpg|&lt;br /&gt;
broadcast_jp=August 21, 2008 |&lt;br /&gt;
broadcast_us=January 17, 2009 |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op=[[We Will Be Heroes]] |&lt;br /&gt;
ja_op=[[Together2008]] |&lt;br /&gt;
ja_ed=[[Message of the Wind|風のメッセージ]]&amp;lt;!-- (PokaPoka Version)--&amp;gt; |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario=武上純希 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard=日高政光 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director=新田典生 |&lt;br /&gt;
artn=1 |&lt;br /&gt;
art=志村泉 |&lt;br /&gt;
morecredits=yes |&lt;br /&gt;
epstaffpage=DP081-DP090 |&lt;br /&gt;
footnotes=*[[filb-eppics:dp090|Screenshots on Filb.de]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ghoul Daze!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;放課後はゴーストタイム&#039;&#039;&#039; &#039;&#039;It&#039;s Ghost Time After School&#039;&#039;) is the 90th episode of the {{series|Diamond &amp;amp; Pearl}}, and the 556th episode of the [[Pokémon anime]]. It first aired in Japan on August 21, 2008&amp;lt;!-- and in the United States on *day*--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
While Ash and friends are training at the [[summer school]], they are taught how to deal with {{type2|Ghost}} Pokémon, should they ever run into them. They are then paired up to find a hidden treasure. While searching, Conway has a run-in with a Dusknoir.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Incomplete synopsis}}&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
* {{Ash}} and {{ashfr|his friends}} continue their week in the [[Pokémon Summer Academy]].&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Dusknoir}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Brock]]&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Conway]]&lt;br /&gt;
* [[Professor Rowan]]&lt;br /&gt;
* [[Aoi]]&lt;br /&gt;
* [[Yūzō]]&lt;br /&gt;
* {{an|Mitsuki}}&lt;br /&gt;
* [[Kensuke]]&lt;br /&gt;
* Professor Rowan&#039;s assistants&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Piplup}} ({{OP|Dawn|Piplup}})&lt;br /&gt;
* {{p|Shinx}} ([[Aoi]]&#039;s)&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Shuppet}}&lt;br /&gt;
* {{p|Banette}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Dusknoir}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
[[Image:Demonicgirl.jpg|The demonic girl|thumb|right|200px]]&lt;br /&gt;
* This is the first time that music from &#039;&#039;[[The Rise of Darkrai]]&#039;&#039; is used as background music.&lt;br /&gt;
* An updated version of the music from the [[Sealed Chamber]] in {{3v2|Ruby|Sapphire|Emerald}} is used.&lt;br /&gt;
* The ghost of the little girl may have been based on the girl who appears in the [[Old Chateau]]. Her actions towards the end of the episode may hint that she was a demon.&lt;br /&gt;
* This is one of the few episodes where [[Jessie&#039;s Wobbuffet]] does not appear.&lt;br /&gt;
* The title is a pun of the phrase &amp;quot;school days&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* In one scene, Professor Rowan&#039;s neck and ear are the same color as his hair.&lt;br /&gt;
===Dub edits===&lt;br /&gt;
&lt;br /&gt;
{{epstub}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=DP089 |&lt;br /&gt;
prevtitle=DP089: Up Close and Personable! |&lt;br /&gt;
nextlink=DP091 |&lt;br /&gt;
nexttitle=DP091: ? |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl episodes]]&lt;br /&gt;
[[Category:Episodes written by Junki Takegami|556]]&lt;br /&gt;
[[Category:Episodes storyboarded by Masamitsu Hidaka|556]]&lt;br /&gt;
[[Category:Episodes directed by Norio Nitta|556]]&lt;br /&gt;
[[Category:Episodes animated by Izumi Shimura|556]]&lt;br /&gt;
[[de:DP090]]&lt;br /&gt;
[[fr:Épisode 555]]&lt;br /&gt;
[[ja:DP編第90話]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Machamp_(Expedition_16)&amp;diff=593225</id>
		<title>Machamp (Expedition 16)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Machamp_(Expedition_16)&amp;diff=593225"/>
		<updated>2008-12-17T20:57:34Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
title=Machamp |&lt;br /&gt;
jname=カイリキー |&lt;br /&gt;
jtrans=Kairiky |&lt;br /&gt;
image=Expedition16Machamp.jpg|&lt;br /&gt;
caption=Illus. [[Shin-ichi Yoshida]] |&lt;br /&gt;
name=[[Machamp (TCG)#Machamp|Machamp]] |&lt;br /&gt;
stage=[[Evolution card|Stage 2 Pokémon]]&amp;lt;br&amp;gt;(Evolves from [[Machoke (TCG)#Machoke|Machoke]]) |&lt;br /&gt;
type={{e|Fighting}} |&lt;br /&gt;
hp=120 |&lt;br /&gt;
weakness={{e|Psychic}} |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost={{e}}{{e}} |&lt;br /&gt;
species=Machamp |&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
!Set&lt;br /&gt;
| {{TCG|Expedition Base Set}}&lt;br /&gt;
|-&lt;br /&gt;
!Rarity&lt;br /&gt;
| [[Image:Rarity Rare.png|Rare Holographic]]H&lt;br /&gt;
|-&lt;br /&gt;
!English Card No.&lt;br /&gt;
| 16/165, 51/165 (Non-holo)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machamp&#039;&#039;&#039; (Japanese:  &#039;&#039;&#039;カイリキー&#039;&#039;&#039; &#039;&#039;Kairiky&#039;&#039;) is a {{ct|Fighting}} Stage 2 Pokémon card. It is part of the {{TCG|Expedition Base Set}}.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-POWER===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-POWER |&lt;br /&gt;
name=Terraforming |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
effect=Once during your turn (&#039;&#039;before your attack&#039;&#039;), you may look at the top 4 cards of your deck and rearrange them as you like. This power can&#039;t be used if {{tt|Machamp|this Pokémon}} is affected by a Special Condition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Fighting}}{{e|Fighting}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Iron Fist |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=50+ |&lt;br /&gt;
effect=Count the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*On the non-holo version of the card, the long strip when scanned into the [[e-Reader]] is one of 3 pieces of Machop at Work.&lt;br /&gt;
*An ability named {{a|Iron Fist}} was later introduced in [[Generation IV]]. {{p|Machamp}} cannot possess Iron Fist, and aside from sharing the same English name, this card&#039;s attack and that ability are completely unrelated.&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Machamp (TCG)]]&lt;br /&gt;
[[Category:Expedition cards]]&lt;br /&gt;
[[Category:Fighting-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 2 Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Shin-ichi Yoshida]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[ja:カイリキー (e 第1弾)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Natural_Cure_(Ability)&amp;diff=581719</id>
		<title>Natural Cure (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Natural_Cure_(Ability)&amp;diff=581719"/>
		<updated>2008-12-09T20:12:47Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* In battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Natural Cure&lt;br /&gt;
|jname=しぜんかいふく&lt;br /&gt;
|tmname=Natural Recovery&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Heals upon switching out.&lt;br /&gt;
|text4=All status problems are healed upon switching out.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Natural Cure&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しぜんかいふく&#039;&#039;&#039; &#039;&#039;Natural Recovery&#039;&#039;) is an [[ability]] introduced in [[Generation III]]. Thirteen [[Pokémon]] have this ability.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Natural Cure heals [[status ailment]]s upon switching out.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Natural Cure has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Natural Cure==&lt;br /&gt;
===Single ability===&lt;br /&gt;
{{Abilitylist1}}&lt;br /&gt;
{{Abilityentry1|251|Celebi|2|Psychic|Grass}}&lt;br /&gt;
{{Abilityentry1|333|Swablu|2|Normal|Flying}}&lt;br /&gt;
{{Abilityentry1|334|Altaria|2|Dragon|Flying}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
===Dual ability===&lt;br /&gt;
{{Abilitylist2}}&lt;br /&gt;
{{Abilityentry2|113|Chansey|1|Normal||Serene Grace}}&lt;br /&gt;
{{Abilityentry2|120|Staryu|1|Water||Illuminate}}&lt;br /&gt;
{{Abilityentry2|121|Starmie|2|Water|Psychic|Illuminate}}&lt;br /&gt;
{{Abilityentry2|222|Corsola|2|Water|Rock|Hustle}}&lt;br /&gt;
{{Abilityentry2|242|Blissey|1|Normal||Serene Grace}}&lt;br /&gt;
{{Abilityentry2|315|Roselia|2|Grass|Poison|Poison Point}}&lt;br /&gt;
{{Abilityentry2|406|Budew|2|Grass|Poison|Poison Point}}&lt;br /&gt;
{{Abilityentry2|407|Roserade|2|Grass|Poison|Poison Point}}&lt;br /&gt;
{{Abilityentry2|440|Happiny|1|Normal||Serene Grace}}&lt;br /&gt;
{{Abilityentry2|492|Shaymin|1|Grass||Serene Grace}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Innere Kraft]]&lt;br /&gt;
[[ja:しぜんかいふく]]&lt;br /&gt;
[[pt:Natural Cure]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shroomish_(Secret_Wonders_108)&amp;diff=578128</id>
		<title>Shroomish (Secret Wonders 108)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shroomish_(Secret_Wonders_108)&amp;diff=578128"/>
		<updated>2008-12-06T17:30:34Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
title=Shroomish &amp;lt;small&amp;gt;Lv. 10&amp;lt;/small&amp;gt; |&lt;br /&gt;
jname=キノココ |&lt;br /&gt;
jtrans=Kinococo |&lt;br /&gt;
image=SecretWonders108Shroomish.jpg |&lt;br /&gt;
caption=Illus. [[Midori Harada]] |&lt;br /&gt;
name=[[Shroomish (TCG)#Shroomish|Shroomish]] |&lt;br /&gt;
stage=[[Basic Pokémon]] |&lt;br /&gt;
type={{e|Grass}} |&lt;br /&gt;
hp=50 |&lt;br /&gt;
weakness={{e|Fire}}+10 |&lt;br /&gt;
resistance={{e|Water}}-20 |&lt;br /&gt;
retreatcost={{e}} |&lt;br /&gt;
species=Shroomish |&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
!Set&lt;br /&gt;
| {{TCG|Secret Wonders}}&lt;br /&gt;
|-&lt;br /&gt;
!Rarity&lt;br /&gt;
| {{rar|Common}}&lt;br /&gt;
|-&lt;br /&gt;
!English Card No.&lt;br /&gt;
| 108/132&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shroomish&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;キノココ&#039;&#039;&#039; &#039;&#039;Kinococo&#039;&#039;) is a {{ct|Grass}} Basic Pokémon card.  It is part of the {{TCG|Secret Wonders}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Colorless}} |&lt;br /&gt;
name=Headbutt |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=10 |&lt;br /&gt;
effect= |&lt;br /&gt;
}}&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Grass}}{{e|Colorless}} |&lt;br /&gt;
name=Toxic Spores |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
damage=20 |&lt;br /&gt;
effect=Flip a coin.  If heads, the Defending Pokémon is now {{TCG|Poisoned}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Mushroom Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 1&#039;04&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 9.9 lbs &lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 285&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| It spouts poison spores from the top of its head.  These spores cause pain all over if inhaled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Shroomish (TCG)]]&lt;br /&gt;
[[Category:Secret Wonders cards]]&lt;br /&gt;
[[Category:Grass-type Pokémon cards]]&lt;br /&gt;
[[Category:Basic Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Midori Harada]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Alakazam_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=567359</id>
		<title>Alakazam (Pokémon)/Generation III learnset</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Alakazam_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=567359"/>
		<updated>2008-11-28T16:29:22Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pokelinkback|065|Alakazam}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mlentry3|Start|Kinesis|Psychic|&amp;amp;mdash;|80|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|Previous|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Cool|1|0}}&lt;br /&gt;
{{mlentry3|16|Confusion|Psychic|50|100|25|Smart|2|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|18|Disable|Normal|&amp;amp;mdash;|80|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|21|Psybeam|Psychic|65|100|20|Beauty|3|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|23|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|25|Recover|Normal|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2|1}}&lt;br /&gt;
{{mlentry3|30|Future Sight|Psychic|80|90|15|Smart|3|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|33|Calm Mind|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|36|Psychic|Psychic|90|100|10|Smart|1|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|43|Trick|Psychic|&amp;amp;mdash;|100|10|Smart|2|0}}&lt;br /&gt;
{{movelist/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mlentry3|[[TM01]]|Focus Punch|Fighting|150|100|20|Tough|3|0}}&lt;br /&gt;
{{mlentry3|[[TM04]]|Calm Mind|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|[[TM06]]|Toxic|Poison|&amp;amp;mdash;|85|10|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM10]]|Hidden Power|Normal|&amp;amp;mdash;|100|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM11]]|Sunny Day|Fire|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM12]]|Taunt|Dark|&amp;amp;mdash;|100|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|5|Cool|4|4}}&lt;br /&gt;
{{mlentry3|[[TM16]]|Light Screen|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM17]]|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM18]]|Rain Dance|Water|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|1|0}}&lt;br /&gt;
{{mlentry3|[[TM20]]|Safeguard|Normal|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM21]]|Frustration|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM23]]|Iron Tail|Steel|100|75|15|Cool|1|4}}&lt;br /&gt;
{{mlentry3|[[TM27]]|Return|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM29]]|Psychic|Psychic|90|100|10|Smart|1|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[TM30]]|Shadow Ball|Ghost|80|100|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM32]]|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM33]]|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM34]]|Shock Wave|Electric|60|&amp;amp;mdash;|20|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM41]]|Torment|Dark|&amp;amp;mdash;|100|15|Tough|2|0}}&lt;br /&gt;
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM43]]|Secret Power|Normal|&amp;amp;mdash;|100|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM44]]|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM45]]|Attract|Normal|&amp;amp;mdash;|100|15|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM46]]|Thief|Dark|40|100|10|Tough|1|0}}&lt;br /&gt;
{{mlentry3|[[TM48]]|Skill Swap|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM49]]|Snatch|Dark|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|1}}&lt;br /&gt;
{{mlentry3|[[HM05]]|Flash|Normal|&amp;amp;mdash;|100|20|Beauty|3|0}}&lt;br /&gt;
{{movelist/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mlentry3|{{p|Mr. Mime}}|Barrier|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|1|0}}&lt;br /&gt;
{{mlentry3|{{p|Mr. Mime}}|Encore|Normal|&amp;amp;mdash;|100|5|Cute|2|0}}&lt;br /&gt;
{{mlentry3|{{p|Medicham}}&amp;lt;br&amp;gt;{{p|Magmar}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}|Fire Punch|Fire|75|100|50|Beauty|4|0}}&lt;br /&gt;
{{mlentry3|{{p|Medicham}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}|Ice Punch|Ice|75|100|15|Beauty|4|0|}}&lt;br /&gt;
{{mlentry3|{{p|Medicham}}&amp;lt;br&amp;gt;{{p|Electabuzz}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}|ThunderPunch|Electric|75|100|15|Cool|4|0}}&lt;br /&gt;
{{mlentry3|{{p|Makuhita}}, {{p|Hariyama}}&amp;lt;br&amp;gt;{{p|Sableye}}|Knock Off|Dark|20|100|20|Smart|1|4}}&lt;br /&gt;
{{eggmoves/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mtentry3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Counter|Fighting|&amp;amp;mdash;|100|20|Tough|2|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Dream Eater|Psychic|100|100|15|Smart|2|2||&#039;&#039;&#039;|yes|yes|yes}}&lt;br /&gt;
{{mtentry3|DynamicPunch|Fighting|100|50|5|Cool|2|1|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Endure|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Fire Punch|Fire|75|100|15|Beauty|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Metronome|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Psych Up|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Seismic Toss|Fighting|&amp;amp;mdash;|100|20|Tough|2|1|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Sleep Talk|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Snore|Normal|40|100|15|Cool|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Swagger|Normal|&amp;amp;mdash;|90|15|Cute|2|0|||no|yes|yes}}&lt;br /&gt;
{{mtentry3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Thunder Wave|Electric|&amp;amp;mdash;|100|20|Cool|2|1|||yes|yes|yes}}&lt;br /&gt;
{{tutor/note|3}}&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Alakazam_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=567357</id>
		<title>Alakazam (Pokémon)/Generation III learnset</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Alakazam_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=567357"/>
		<updated>2008-11-28T16:29:07Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pokelinkback|066|Alakazam}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mlentry3|Start|Kinesis|Psychic|&amp;amp;mdash;|80|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|Previous|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Cool|1|0}}&lt;br /&gt;
{{mlentry3|16|Confusion|Psychic|50|100|25|Smart|2|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|18|Disable|Normal|&amp;amp;mdash;|80|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|21|Psybeam|Psychic|65|100|20|Beauty|3|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|23|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|25|Recover|Normal|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2|1}}&lt;br /&gt;
{{mlentry3|30|Future Sight|Psychic|80|90|15|Smart|3|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|33|Calm Mind|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|36|Psychic|Psychic|90|100|10|Smart|1|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|43|Trick|Psychic|&amp;amp;mdash;|100|10|Smart|2|0}}&lt;br /&gt;
{{movelist/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mlentry3|[[TM01]]|Focus Punch|Fighting|150|100|20|Tough|3|0}}&lt;br /&gt;
{{mlentry3|[[TM04]]|Calm Mind|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|[[TM06]]|Toxic|Poison|&amp;amp;mdash;|85|10|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM10]]|Hidden Power|Normal|&amp;amp;mdash;|100|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM11]]|Sunny Day|Fire|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM12]]|Taunt|Dark|&amp;amp;mdash;|100|20|Smart|2|0}}&lt;br /&gt;
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|5|Cool|4|4}}&lt;br /&gt;
{{mlentry3|[[TM16]]|Light Screen|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM17]]|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM18]]|Rain Dance|Water|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|1|0}}&lt;br /&gt;
{{mlentry3|[[TM20]]|Safeguard|Normal|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM21]]|Frustration|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM23]]|Iron Tail|Steel|100|75|15|Cool|1|4}}&lt;br /&gt;
{{mlentry3|[[TM27]]|Return|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM29]]|Psychic|Psychic|90|100|10|Smart|1|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[TM30]]|Shadow Ball|Ghost|80|100|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM32]]|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM33]]|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM34]]|Shock Wave|Electric|60|&amp;amp;mdash;|20|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM41]]|Torment|Dark|&amp;amp;mdash;|100|15|Tough|2|0}}&lt;br /&gt;
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM43]]|Secret Power|Normal|&amp;amp;mdash;|100|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM44]]|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM45]]|Attract|Normal|&amp;amp;mdash;|100|15|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM46]]|Thief|Dark|40|100|10|Tough|1|0}}&lt;br /&gt;
{{mlentry3|[[TM48]]|Skill Swap|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM49]]|Snatch|Dark|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|1}}&lt;br /&gt;
{{mlentry3|[[HM05]]|Flash|Normal|&amp;amp;mdash;|100|20|Beauty|3|0}}&lt;br /&gt;
{{movelist/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mlentry3|{{p|Mr. Mime}}|Barrier|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|1|0}}&lt;br /&gt;
{{mlentry3|{{p|Mr. Mime}}|Encore|Normal|&amp;amp;mdash;|100|5|Cute|2|0}}&lt;br /&gt;
{{mlentry3|{{p|Medicham}}&amp;lt;br&amp;gt;{{p|Magmar}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}|Fire Punch|Fire|75|100|50|Beauty|4|0}}&lt;br /&gt;
{{mlentry3|{{p|Medicham}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}|Ice Punch|Ice|75|100|15|Beauty|4|0|}}&lt;br /&gt;
{{mlentry3|{{p|Medicham}}&amp;lt;br&amp;gt;{{p|Electabuzz}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}|ThunderPunch|Electric|75|100|15|Cool|4|0}}&lt;br /&gt;
{{mlentry3|{{p|Makuhita}}, {{p|Hariyama}}&amp;lt;br&amp;gt;{{p|Sableye}}|Knock Off|Dark|20|100|20|Smart|1|4}}&lt;br /&gt;
{{eggmoves/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|psychic|psychic|3|1|Alakazam}}&lt;br /&gt;
{{mtentry3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Counter|Fighting|&amp;amp;mdash;|100|20|Tough|2|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Dream Eater|Psychic|100|100|15|Smart|2|2||&#039;&#039;&#039;|yes|yes|yes}}&lt;br /&gt;
{{mtentry3|DynamicPunch|Fighting|100|50|5|Cool|2|1|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Endure|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Fire Punch|Fire|75|100|15|Beauty|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Metronome|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Psych Up|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Seismic Toss|Fighting|&amp;amp;mdash;|100|20|Tough|2|1|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Sleep Talk|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Snore|Normal|40|100|15|Cool|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Swagger|Normal|&amp;amp;mdash;|90|15|Cute|2|0|||no|yes|yes}}&lt;br /&gt;
{{mtentry3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Thunder Wave|Electric|&amp;amp;mdash;|100|20|Cool|2|1|||yes|yes|yes}}&lt;br /&gt;
{{tutor/note|3}}&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Character_of_the_day&amp;diff=551187</id>
		<title>Character of the day</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Character_of_the_day&amp;diff=551187"/>
		<updated>2008-11-15T19:56:49Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Diamond &amp;amp; Pearl */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
A &#039;&#039;&#039;character of the day&#039;&#039;&#039; is a fan-made term given to a human character in the {{g|anime}} who appears in only one episode and is relatively unimportant to the series. Often a character is featured alongside his or her [[Pokémon]]; usually that Pokémon is the subject of the episode in which it appears.&lt;br /&gt;
&lt;br /&gt;
==List of characters of the day==&lt;br /&gt;
===Original series===&lt;br /&gt;
====Kanto====&lt;br /&gt;
* [[Samurai]] ([[EP004]])&lt;br /&gt;
* [[Seymour]] ([[EP006]])&lt;br /&gt;
* [[A.J.]] ([[EP008]])&lt;br /&gt;
* [[Giselle]] ([[EP009]])&lt;br /&gt;
* {{ka|Joe}} ([[EP009]])&lt;br /&gt;
* [[Melanie]] ([[EP010]])&lt;br /&gt;
* [[Damian]] ([[EP011]])&lt;br /&gt;
* [[Moe]] ([[EP018]])&lt;br /&gt;
* [[Brutella]] ([[EP018]])&lt;br /&gt;
* [[Nastina]] ([[EP019]])&lt;br /&gt;
* {{ka|Anthony}} ([[EP029]])&lt;br /&gt;
* {{ka|Rebecca}} ([[EP029]])&lt;br /&gt;
* [[Lara Laramie]] ([[EP033]])&lt;br /&gt;
* [[Dario]] ([[EP033]])&lt;br /&gt;
* {{ka|Tommy}} (&#039;&#039;Tomo&#039;&#039;) ([[EP034]])&lt;br /&gt;
* [[Kaiser]] ([[EP035]])&lt;br /&gt;
* [[Chopper]] ([[EP036]])&lt;br /&gt;
* [[Tyra]] ([[EP036]])&lt;br /&gt;
* [[Eevee brothers#Mikey|Mikey]] ([[EP040]])&lt;br /&gt;
* [[Eevee brothers#Rainer|Rainer]] ([[EP040]])&lt;br /&gt;
* [[Eevee brothers#Pyro|Pyro]] ([[EP040]])&lt;br /&gt;
* [[Eevee brothers#Sparky|Sparky]] ([[EP040]])&lt;br /&gt;
* [[Hippie]] ([[EP041]])&lt;br /&gt;
* [[Melvin]] ([[EP043]])&lt;br /&gt;
* [[Cassandra]] ([[EP044]])&lt;br /&gt;
* [[Dr. Proctor]] ([[EP047]])&lt;br /&gt;
* [[Keita]] ([[EP049]])&lt;br /&gt;
* [[Fiorello Cappucino]] ([[EP052]])&lt;br /&gt;
* [[Stella]] ([[EP064]])&lt;br /&gt;
* [[Professor Westwood]] ([[EP066]])&lt;br /&gt;
* {{Ka|Victor}} ([[EP067]])&lt;br /&gt;
* [[Potter]] ([[EP068]])&lt;br /&gt;
* [[Florinda Showers]] ([[EP068]])&lt;br /&gt;
* {{ka|Katrina}} ([[EP069]])&lt;br /&gt;
* [[Cleavon Schpielbunk]] ([[EP069]])&lt;br /&gt;
* [[Eve]] ([[EP072]])&lt;br /&gt;
* [[Otoshi]] ([[EP073]])&lt;br /&gt;
* [[Mandi]] ([[EP075]])&lt;br /&gt;
* [[Pete Pebbleman]] ([[EP076]])&lt;br /&gt;
* {{ka|Melissa}} ([[EP077]])&lt;br /&gt;
* [[Jeanette Fisher]] ([[EP077]])&lt;br /&gt;
* [[Assunta]] ([[EP080]])&lt;br /&gt;
&lt;br /&gt;
====Orange Islands====&lt;br /&gt;
* {{an|Senta}} ([[EP085]])&lt;br /&gt;
* [[Mateo]] ([[EP087]])&lt;br /&gt;
* [[Marissa]] ([[EP087]])&lt;br /&gt;
* [[Umberto]] ([[EP089]])&lt;br /&gt;
* {{oi|Reporter}} ([[EP089]])&lt;br /&gt;
* [[Kay]] ([[EP090]])&lt;br /&gt;
* [[Roger]] ([[EP090]])&lt;br /&gt;
* {{Oi|Marina}} ([[EP091]])&lt;br /&gt;
* {{an|Ruby}} ([[EP094]])&lt;br /&gt;
* {{oi|Captain}} ([[EP095]])&lt;br /&gt;
* [[Ralph]] ([[EP100]])&lt;br /&gt;
* {{Oi|Emily}} ([[EP100]])&lt;br /&gt;
* [[Ethan]] ([[EP101]])&lt;br /&gt;
* [[Mayor of Trovitopolis]] ([[EP102]])&lt;br /&gt;
* [[Tad]] ([[EP105]])&lt;br /&gt;
* [[Gulzar]] ([[EP107]])&lt;br /&gt;
* [[Sheldon]] ([[EP108]])&lt;br /&gt;
* [[Quincy T. Quackenpoker]] ([[EP109]])&lt;br /&gt;
* [[Captain Crook]] ([[EP113]])&lt;br /&gt;
* [[Scuz]] ([[EP113]])&lt;br /&gt;
* {{Oi|Poncho}} ([[EP114]])&lt;br /&gt;
&lt;br /&gt;
====Johto====&lt;br /&gt;
* [[Woodrow]] ([[EP119]])&lt;br /&gt;
* [[Rochelle]] ([[EP120]])&lt;br /&gt;
* [[Hagatha]] ([[EP121]])&lt;br /&gt;
* [[Nagatha]] ([[EP121]])&lt;br /&gt;
* [[Bailey]] ([[EP122]])&lt;br /&gt;
* [[Arielle]] ([[EP128]])&lt;br /&gt;
* [[Zackie]] ([[EP130]])&lt;br /&gt;
* [[Miss Priscilla]] ([[EP130]])&lt;br /&gt;
* [[Wilhemina]] ([[EP132]])&lt;br /&gt;
* [[Sonrisa]] ([[EP135]])&lt;br /&gt;
* {{jo|Cyrus}} ([[EP135]])&lt;br /&gt;
* {{Jo|Mariah}} ([[EP137]])&lt;br /&gt;
* [[Mr. Parker]] ([[EP138]])&lt;br /&gt;
* [[Latoya Parker]] ([[EP138]])&lt;br /&gt;
* {{Jo|Mary}} ([[EP139]])&lt;br /&gt;
* [[Shingo]] ([[EP140]])&lt;br /&gt;
* [[Koji]] ([[EP141]])&lt;br /&gt;
* [[Sylvester]] ([[EP145]])&lt;br /&gt;
* [[Benny]] ([[EP146]])&lt;br /&gt;
* [[Olesia]] ([[EP148]])&lt;br /&gt;
* [[Miki]] ([[EP152]])&lt;br /&gt;
* [[Trixie]] ([[EP153]])&lt;br /&gt;
* [[Dr. Wiseman]] ([[EP154]])&lt;br /&gt;
* [[Cherrie]] ([[EP156]])&lt;br /&gt;
* [[Uncle Milton]] ([[EP159]])&lt;br /&gt;
* [[Pierre]] ([[EP162]])&lt;br /&gt;
* [[Marie]] ([[EP162]])&lt;br /&gt;
* [[Foster]] ([[EP163]])&lt;br /&gt;
* [[Malachi]] ([[EP164]])&lt;br /&gt;
* [[Dr. Anna]] ([[EP165]])&lt;br /&gt;
* [[Kenzo]] ([[EP166]])&lt;br /&gt;
* [[Shiro]] ([[EP166]])&lt;br /&gt;
* [[Chigusa]] ([[EP166]])&lt;br /&gt;
* [[Andreas]] ([[EP168]])&lt;br /&gt;
* [[Zane]] ([[EP169]])&lt;br /&gt;
* [[Old Man Shuckle]] ([[EP170]])&lt;br /&gt;
* [[Wobbuffet Festival crashers]] ([[EP173]])&lt;br /&gt;
* [[Lulu]] ([[EP173]])&lt;br /&gt;
* {{jo|Annie}} ([[EP173]])&lt;br /&gt;
* [[Ephraim]] ([[EP178]])&lt;br /&gt;
* [[Gan Gogh]] ([[EP185]])&lt;br /&gt;
* [[Sophia]] ([[EP187]])&lt;br /&gt;
* [[Marcello]] ([[EP187]])&lt;br /&gt;
* [[Peggy]] ([[EP188]])&lt;br /&gt;
* [[Rory]] ([[EP188]])&lt;br /&gt;
* [[Ramona]] ([[EP190]])&lt;br /&gt;
* [[Keegan]] ([[EP190]])&lt;br /&gt;
* [[Bucky]] ([[EP191]])&lt;br /&gt;
* [[Goneff]] ([[EP192]])&lt;br /&gt;
* [[Raiden]] ([[EP194]])&lt;br /&gt;
* [[Shonosuke]] ([[EP194]])&lt;br /&gt;
* [[Simon]] ([[EP195]])&lt;br /&gt;
* [[Tierra]] ([[EP196]])&lt;br /&gt;
* [[Jack Pollockson]] ([[EP197]])&lt;br /&gt;
* [[Temacu]] ([[EP198]])&lt;br /&gt;
* [[Haruno]] ([[EP200]])&lt;br /&gt;
* [[Brad Van Darn]] ([[EP203]])&lt;br /&gt;
* [[Vidso]] ([[EP203]])&lt;br /&gt;
* [[Pietra]] ([[EP204]])&lt;br /&gt;
* [[Grandpa Myron]] ([[EP208]])&lt;br /&gt;
* [[Captain Marius]] ([[EP210]])&lt;br /&gt;
* [[Wilbur]] ([[EP211]])&lt;br /&gt;
* [[Orville]] ([[EP211]])&lt;br /&gt;
* [[Dayton]] ([[EP212]])&lt;br /&gt;
* [[Mika]] ([[EP213]])&lt;br /&gt;
* [[Andrea]] ([[EP213]])&lt;br /&gt;
* [[Marcellus]] ([[EP215]])&lt;br /&gt;
* {{jo|Christopher}} ([[EP216]])&lt;br /&gt;
* [[Harrison (Whirl Cup)|Harrison]] ([[EP216]])&lt;br /&gt;
* [[Trinity]] ([[EP217]])&lt;br /&gt;
* [[Rita and Sue|Rita]] ([[EP218]])&lt;br /&gt;
* [[Rita and Sue|Sue]] ([[EP218]])&lt;br /&gt;
* [[Band of Diglett thieves]] ([[EP218]])&lt;br /&gt;
* [[Ariene]] ([[EP219]])&lt;br /&gt;
* [[Jenaro]] ([[EP219]])&lt;br /&gt;
* [[Wings Alexander]] ([[EP223]])&lt;br /&gt;
* [[Carter]] ([[EP225]])&lt;br /&gt;
* [[Mr. Shellby]] ([[EP228]])&lt;br /&gt;
* [[Lokoko]] ([[EP232]])&lt;br /&gt;
* [[Kiyo]] ([[EP233]])&lt;br /&gt;
* {{Jo|Calista}} ([[EP234]])&lt;br /&gt;
* {{Jo|Steven}} ([[EP239]])&lt;br /&gt;
* [[Egan]] ([[EP240]])&lt;br /&gt;
* {{Jo|Lily}} ([[EP241]])&lt;br /&gt;
* [[Krystal]] ([[EP242]])&lt;br /&gt;
* {{Jo|Brittany}} ([[EP243]])&lt;br /&gt;
* [[Madeline]] ([[EP244]])&lt;br /&gt;
* [[Delaney]] ([[EP247]])&lt;br /&gt;
* {{Jo|Mason}} ([[EP247]])&lt;br /&gt;
* [[Tammy]] ([[EP249]])&lt;br /&gt;
* [[Dorian]] ([[EP256]])&lt;br /&gt;
* [[Naomi]] ([[EP257]])&lt;br /&gt;
* [[Nelson]] ([[EP259]])&lt;br /&gt;
* [[Professor Telesu]] ([[EP260]])&lt;br /&gt;
* [[Alice Telesu]] ([[EP260]])&lt;br /&gt;
* [[Satchel]] ([[EP262]])&lt;br /&gt;
* [[Ranger Mason]] ([[EP264]])&lt;br /&gt;
* [[Jon Dickson]] ([[EP272]])&lt;br /&gt;
&lt;br /&gt;
===Advanced Generation===&lt;br /&gt;
====Hoenn====&lt;br /&gt;
* [[Professor Alden]] ([[AG002]])&lt;br /&gt;
* [[Rico]] ([[AG006]])&lt;br /&gt;
* [[Alex]] ([[AG009]])&lt;br /&gt;
* {{Ho|Anthony}} ([[AG010]])&lt;br /&gt;
* {{Ho|Katrina}} ([[AG011]])&lt;br /&gt;
* [[Natalie]] ([[AG012]])&lt;br /&gt;
* [[Nicole]] ([[AG012]])&lt;br /&gt;
* {{Ho|Rita}} ([[AG012]])&lt;br /&gt;
* [[Janet]] ([[AG013]])&lt;br /&gt;
* [[Chaz]] ([[AG013]])&lt;br /&gt;
* [[Forrest Franklin]] ([[AG014]])&lt;br /&gt;
* [[Forrester Franklin]] ([[AG014]])&lt;br /&gt;
* [[Anita]] ([[AG015]])&lt;br /&gt;
* [[Kenny (Pokémon Trainer&#039;s School)|Kenny]] ([[AG015]])&lt;br /&gt;
* [[Tommy (Pokémon Trainer&#039;s School)|Tommy]] ([[AG015]])&lt;br /&gt;
* [[Kennedy]] ([[AG017]])&lt;br /&gt;
* [[Mr. Swampy]] ([[AG025]])&lt;br /&gt;
* [[Keanu]] ([[AG027]])&lt;br /&gt;
* {{Ho|Tommy}} ([[AG032]])&lt;br /&gt;
* {{Ho|Stephanie}} ([[AG034]])&lt;br /&gt;
* {{Ho|Marius}} ([[AG036]])&lt;br /&gt;
* [[Elissa]] ([[AG038]])&lt;br /&gt;
* [[Alanna]] ([[AG039]])&lt;br /&gt;
* [[Ivan]] ([[AG039]])&lt;br /&gt;
* [[Natasha]] ([[AG041]])&lt;br /&gt;
* [[Romeo]] ([[AG042]])&lt;br /&gt;
* [[Juliet]] ([[AG042]])&lt;br /&gt;
* [[Michelle]] ([[AG043]])&lt;br /&gt;
* [[Eliza]] ([[AG047]])&lt;br /&gt;
* [[Sheridan]] ([[AG052]])&lt;br /&gt;
* [[Julie]] ([[AG053]])&lt;br /&gt;
* [[Claire]] ([[AG057]])&lt;br /&gt;
* [[Royce]] ([[AG057]])&lt;br /&gt;
* [[Kain]] ([[AG057]])&lt;br /&gt;
* [[Dr. Abby]] ([[AG060]])&lt;br /&gt;
* [[Dr. Moss]] ([[AG060]])&lt;br /&gt;
* [[Stefano]] ([[AG062]])&lt;br /&gt;
* {{Ho|Mary}} ([[AG063]])&lt;br /&gt;
* [[Mr. Morita]] ([[AG064]])&lt;br /&gt;
* [[Professor Jacuzzi]] ([[AG065]])&lt;br /&gt;
* {{Ho|Guy}} ([[AG066]])&lt;br /&gt;
* {{Ho|Poncho}} ([[AG067]])&lt;br /&gt;
* [[Oscar and Andi]] ([[AG072]])&lt;br /&gt;
* [[Old Man Obee]] ([[AG073]])&lt;br /&gt;
* [[Sullivan]] ([[AG075]])&lt;br /&gt;
* {{Ho|Calista}} ([[AG076]])&lt;br /&gt;
* [[Sonny]] ([[AG078]])&lt;br /&gt;
* [[Shane]] ([[AG080]])&lt;br /&gt;
* [[Volt]] ([[AG080]])&lt;br /&gt;
* {{Ho|Emily}} ([[AG081]])&lt;br /&gt;
* [[Millie]] ([[AG083]])&lt;br /&gt;
* [[Bart]] ([[AG083]])&lt;br /&gt;
* [[Elijah]] ([[AG086]])&lt;br /&gt;
* {{Ho|Mariah}} ([[AG086]])&lt;br /&gt;
* [[Marcel]] ([[AG089]])&lt;br /&gt;
* {{Ho|Jimmy}} ([[AG092]])&lt;br /&gt;
* [[Sarina]] ([[AG092]])&lt;br /&gt;
* [[Isaiah]] ([[AG093]])&lt;br /&gt;
* {{Ho|Adam}} ([[AG094]])&lt;br /&gt;
* [[Evelyn]] ([[AG094]])&lt;br /&gt;
* [[Nancy]] ([[AG095]])&lt;br /&gt;
* {{ho|Keith}} ([[AG095]])&lt;br /&gt;
* [[Rocky]] ([[AG096]])&lt;br /&gt;
* [[Professor Proctor]] ([[AG102]])&lt;br /&gt;
* [[Annie Proctor]] ([[AG102]])&lt;br /&gt;
* [[Kent]] ([[AG103]])&lt;br /&gt;
* [[Sigourney]] ([[AG104]])&lt;br /&gt;
* [[Samantha]] ([[AG105]])&lt;br /&gt;
* {{Ho|Hal}} ([[AG106]])&lt;br /&gt;
* [[Elisa]] ([[AG106]])&lt;br /&gt;
* {{Ho|Gordon}} ([[AG107]])&lt;br /&gt;
* [[Nicky]] ([[AG107]])&lt;br /&gt;
* [[Kimmy Shoney]] ([[AG112]])&lt;br /&gt;
* [[Korben and Harmony Shoney]] ([[AG112]])&lt;br /&gt;
* [[Roderick]] ([[AG113]])&lt;br /&gt;
* [[Carlos]] ([[AG114]])&lt;br /&gt;
* [[Robin]] ([[AG124]])&lt;br /&gt;
* [[Jump]] ([[AG126]])&lt;br /&gt;
* [[Gavin]] ([[AG127]])&lt;br /&gt;
* [[Dominick]] ([[AG127]])&lt;br /&gt;
* [[Johnny]] ([[AG128]])&lt;br /&gt;
* [[Katie]] ([[AG128]])&lt;br /&gt;
* [[Clark]] ([[AG128]])&lt;br /&gt;
&lt;br /&gt;
====Battle Frontier====&lt;br /&gt;
* [[Mitch Mitchum]] ([[AG138]])&lt;br /&gt;
* [[Lisa Mitchum]] ([[AG138]])&lt;br /&gt;
* {{ka|Emily}} ([[AG140]])&lt;br /&gt;
* {{Ka|Rhonda}} ([[AG141]])&lt;br /&gt;
* [[Rhoda]] ([[AG141]])&lt;br /&gt;
* [[Xander]] ([[AG142]])&lt;br /&gt;
* [[Dr. Gordon]] ([[AG142]])&lt;br /&gt;
* [[Terri]] ([[AG145]])&lt;br /&gt;
* [[Kyle Hamm]] ([[AG145]])&lt;br /&gt;
* [[Master Hamm]] ([[AG145]])&lt;br /&gt;
* [[McCauley]] ([[AG148]])&lt;br /&gt;
* [[Cadee]] ([[AG148]])&lt;br /&gt;
* {{ka|Mariah}} ([[AG148]])&lt;br /&gt;
* [[Nicolette]] ([[AG150]])&lt;br /&gt;
* [[Jeannie]] ([[AG150]])&lt;br /&gt;
* {{ka|Christopher}} ([[AG150]])&lt;br /&gt;
* {{an|Jeremy}} ([[AG151]])&lt;br /&gt;
* {{Bf|Mandy}} ([[AG151]])&lt;br /&gt;
* {{Ka|Nicholas}} ([[AG151]])&lt;br /&gt;
* {{Ka|Tiffany}} ([[AG152]])&lt;br /&gt;
* [[Galea]] ([[AG152]])&lt;br /&gt;
* [[Mr. Saridakis]] ([[AG152]])&lt;br /&gt;
* [[Angela]] ([[AG156]])&lt;br /&gt;
* [[Evian]] ([[AG156]])&lt;br /&gt;
* [[Edna]] ([[AG157]])&lt;br /&gt;
* {{Ka|Jonathan}} ([[AG157]])&lt;br /&gt;
* {{Bf|Katrina}} ([[AG157]])&lt;br /&gt;
* [[Barbara]] ([[AG158]])&lt;br /&gt;
* [[Brianna]] ([[AG162]])&lt;br /&gt;
* {{ka|Luna}} ([[AG166]])&lt;br /&gt;
* [[Yuma]] ([[AG167]])&lt;br /&gt;
* [[Mollie]] ([[AG167]])&lt;br /&gt;
* [[Keenan]] ([[AG173]])&lt;br /&gt;
* [[Howie]] ([[AG176]])&lt;br /&gt;
* [[King of Pokélantis]] ([[AG178]])&lt;br /&gt;
* {{ka|Taylor}} ([[AG179]])&lt;br /&gt;
* [[Hank]] ([[AG183]])&lt;br /&gt;
* [[Zeus]] ([[AG183]])&lt;br /&gt;
* {{Ka|Ada}} ([[AG184]])&lt;br /&gt;
* [[Corinna]] ([[AG185]])&lt;br /&gt;
* [[Kerrigan]] ([[AG186]])&lt;br /&gt;
* {{an|Matt}} ([[AG188]])&lt;br /&gt;
&lt;br /&gt;
===Diamond &amp;amp; Pearl===&lt;br /&gt;
* [[Claudina]] ([[DP002]])&lt;br /&gt;
* [[Clara]] ([[DP005]])&lt;br /&gt;
* [[Jeffrey]] ([[DP008]])&lt;br /&gt;
* [[Minnie]] ([[DP008]])&lt;br /&gt;
* [[Landis]] ([[DP010]])&lt;br /&gt;
* [[Rosebay]] ([[DP013]])&lt;br /&gt;
* [[Melodi]] ([[DP020]])&lt;br /&gt;
* [[Haley]] ([[DP021]])&lt;br /&gt;
* [[Oralie]] ([[DP021]])&lt;br /&gt;
* [[Theresa]] ([[DP024]])&lt;br /&gt;
* [[Abigail]] ([[DP024]])&lt;br /&gt;
* [[Forsythia]] ([[DP025]])&lt;br /&gt;
* [[Marnie and Paige]] ([[DP028]])&lt;br /&gt;
* [[Karsten]] ([[DP028]])&lt;br /&gt;
* [[Ryan and Bryan]] ([[DP029]])&lt;br /&gt;
* {{Si|Old man}} ([[DP039]])&lt;br /&gt;
* [[Jaco]] ([[DP042]])&lt;br /&gt;
* {{an|Cal}} ([[DP042]])&lt;br /&gt;
* {{Si|Old woman}} ([[DP056]])&lt;br /&gt;
* [[Isis]] ([[DP057]])&lt;br /&gt;
* {{an|Expert}} ([[DP057]])&lt;br /&gt;
* [[Designer]] ([[DP057]])&lt;br /&gt;
* [[Alan]] ([[DP058]])&lt;br /&gt;
* [[Marble]] ([[DP059]])&lt;br /&gt;
* [[Autumn]] ([[DP062]])&lt;br /&gt;
* [[Summer]] ([[DP062]])&lt;br /&gt;
* [[Spring]] ([[DP062]])&lt;br /&gt;
* [[Leona]] ([[DP063]])&lt;br /&gt;
* [[Leona&#039;s parents]] ([[DP063]])&lt;br /&gt;
* [[Francesca]] ([[DP070]])&lt;br /&gt;
* [[Austin]] ([[DP073]])&lt;br /&gt;
* [[Sho]] ([[DP074]])&lt;br /&gt;
* [[Roman]] ([[DP076]])&lt;br /&gt;
* [[Kylie]] ([[DP076]])&lt;br /&gt;
* [[Tyler]] ([[DP080]])&lt;br /&gt;
* [[Hamilton]] ([[DP082]])&lt;br /&gt;
* {{an|Monica}} ([[DP084]])&lt;br /&gt;
* [[Paris]] ([[DP086]])&lt;br /&gt;
* [[Hoshino]] ([[DP086]])&lt;br /&gt;
* [[Chōko]] ([[DP086]])&lt;br /&gt;
* [[Yuri]] ([[DP095]])&lt;br /&gt;
* [[Aoi&#039;s parents]] ([[DP098]])&lt;br /&gt;
&lt;br /&gt;
===Pokémon Chronicles===&lt;br /&gt;
* {{OBP|Kate|Chronicles}} ([[H003]])&lt;br /&gt;
* [[Professor Brown]] ([[H003]])&lt;br /&gt;
* [[Kinso]] ([[H005]])&lt;br /&gt;
* [[Gym Badge thieves]] ([[H005]])&lt;br /&gt;
* [[Georgio]] ([[H011]])&lt;br /&gt;
* [[Nick]] ([[H013]])&lt;br /&gt;
* {{Ka|Gilbert}} ([[H014]])&lt;br /&gt;
* [[Dora]] ([[H015]])&lt;br /&gt;
* {{an|Crystal}} ([[H015]])&lt;br /&gt;
* [[Jared]] ([[H015]])&lt;br /&gt;
* {{an|Silver}} ([[H018]])&lt;br /&gt;
&lt;br /&gt;
{{Project COD notice}}&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Characters of the day|*]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Torkoal_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=545895</id>
		<title>Torkoal (Pokémon)/Generation III learnset</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Torkoal_(Pok%C3%A9mon)/Generation_III_learnset&amp;diff=545895"/>
		<updated>2008-11-11T00:55:33Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* By leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pokelinkback|324|Torkoal}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|fire|fire|3|3|Torkoal}}&lt;br /&gt;
{{mlentry3|Start|Ember|Fire|40|100|25|Beauty|4|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|4|Smog|Poison|20|70|20|Tough|1|3}}&lt;br /&gt;
{{mlentry3|7|Curse|???|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|3|0}}&lt;br /&gt;
{{mlentry3|14|SmokeScreen|Normal|&amp;amp;mdash;|100|20|Smart|3|0}}&lt;br /&gt;
{{mlentry3|17|Fire Spin|Fire|15|75|15|Beauty|3|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|20|Body Slam|Normal|85|100|15|Tough|1|4}}&lt;br /&gt;
{{mlentry3|27|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0}}&lt;br /&gt;
{{mlentry3|30|Flamethrower|Fire|95|100|15|Beauty|4|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|33|Iron Defense|Steel|&amp;amp;mdash;|&amp;amp;mdash;|15|Tough|1|0}}&lt;br /&gt;
{{mlentry3|40|Amnesia|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|43|Flail|Normal|&amp;amp;mdash;|100|15|Cute|1|0}}&lt;br /&gt;
{{mlentry3|46|Heat Wave|Fire|100|90|10|Beauty|4|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|fire|fire|3|3|Torkoal}}&lt;br /&gt;
{{mlentry3|[[TM06]]|Toxic|Poison|&amp;amp;mdash;|85|10|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM10]]|Hidden Power|Normal|&amp;amp;mdash;|100|15|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM11]]|Sunny Day|Fire|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|1|0}}&lt;br /&gt;
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|5|Cool|4|4}}&lt;br /&gt;
{{mlentry3|[[TM17]]|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM21]]|Frustration|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM22]]|SolarBeam|Grass|120|100|10|Cool|4|0}}&lt;br /&gt;
{{mlentry3|[[TM23]]|Iron Tail|Steel|100|75|15|Cool|1|4}}&lt;br /&gt;
{{mlentry3|[[TM27]]|Return|Normal|&amp;amp;mdash;|100|20|Cute|1|0}}&lt;br /&gt;
{{mlentry3|[[TM32]]|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2|0}}&lt;br /&gt;
{{mlentry3|[[TM35]]|Flamethrower|Fire|95|100|15|Beauty|4|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[TM36]]|Sludge Bomb|Poison|90|100|10|Tough|2|1}}&lt;br /&gt;
{{mlentry3|[[TM38]]|Fire Blast|Fire|120|85|5|Beauty|4|0}}&lt;br /&gt;
{{mlentry3|[[TM39]]|Rock Tomb|Rock|50|80|10|Smart|3|0}}&lt;br /&gt;
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM43]]|Secret Power|Normal|70|100|20|Smart|1|0}}&lt;br /&gt;
{{mlentry3|[[TM44]]|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM45]]|Attract|Normal|&amp;amp;mdash;|100|15|Cute|2|0}}&lt;br /&gt;
{{mlentry3|[[TM50]]|Overheat|Fire|140|90|5|Beauty|6|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|[[HM04]]|Strength|Normal|80|100|15|Tough|2|1}}&lt;br /&gt;
{{mlentry3|[[HM06]]|Rock Smash|Fighting|20|100|15|Tough|1|3}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|fire|fire|3|3|Torkoal}}&lt;br /&gt;
{{mlentry3|{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Vigoroth}}, {{p|Slaking}}|Endure|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|0}}&lt;br /&gt;
{{mlentry3|{{p|Camerupt}}|Eruption|Fire|150|100|5|Beauty|2|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry3|{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}|Sleep Talk|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0}}&lt;br /&gt;
{{mlentry3|{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Vigoroth}}, {{p|Slaking}}|Yawn|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|0}}&lt;br /&gt;
{{eggmoves/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|fire|fire|3a|3a|Torkoal}}&lt;br /&gt;
{{mtentry3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Endure|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Explosion|Normal|250|100|5|Beauty|8|0|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|1|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}&lt;br /&gt;
{{mtentry3|Selfdestruct|Normal|200|100|5|Beauty|8|0|||no|no|yes}}&lt;br /&gt;
{{mtentry3|Sleep Talk|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Snore|Normal|40|100|15|Cool|4|0|||no|yes|no}}&lt;br /&gt;
{{mtentry3|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|2|0|||yes|yes|yes}}&lt;br /&gt;
{{mtentry3|Swagger|Normal|&amp;amp;mdash;|90|15|Cute|2|0|||no|yes|yes}}&lt;br /&gt;
{{tutor/note|3}}&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ursaring_(Pok%C3%A9mon)&amp;diff=541195</id>
		<title>Ursaring (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ursaring_(Pok%C3%A9mon)&amp;diff=541195"/>
		<updated>2008-11-07T12:42:47Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Teddiursa | next=Slugma }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Ursaring |&lt;br /&gt;
jname=リングマ |&lt;br /&gt;
tmname=Ringuma |&lt;br /&gt;
image=217Ursaring.png|size=130|&lt;br /&gt;
caption=Artwork from GSC |&lt;br /&gt;
ndex=217 |&lt;br /&gt;
jdex=194 |&lt;br /&gt;
hdex=359 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Hibernator |&lt;br /&gt;
height-ftin=5′11″ |&lt;br /&gt;
height-m=1.8 |&lt;br /&gt;
weight-lbs=277.3 |&lt;br /&gt;
weight-kg=125.8 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Guts |&lt;br /&gt;
ability2=Quick Feet |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=5,120 |&lt;br /&gt;
effortyield=2 Atk |&lt;br /&gt;
expyield=189 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Brown |&lt;br /&gt;
catchrate=60 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=ursaring |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Ursaring&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;リングマ&#039;&#039;&#039; &#039;&#039;Ringuma&#039;&#039;) is a {{type2|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s from {{p|Teddiursa}} at [[level]] 30.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Ursaring are tall, bear-like Pokémon that stand at about 5′11″ (1.8m). Ursaring have brown fur covering their bodies, except for their muzzles and a ring on their stomachs, both a light tan. They usually stand on their short back feet and seem to be mostly bipedal, using their long, clawed forelegs to climb trees or collect food. As in their pre-evolution, they have small, puffy tails.&lt;br /&gt;
===Gender differences===&lt;br /&gt;
The fur around a female Ursaring&#039;s shoulders is longer than that of a male.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Despite their large bulk, Ursaring are quite happy to climb trees in search of food or refuge. Ursaring also have an incredible sense of smell, being able to distinguish any scent. Ursaring usually have one of two [[Ability|abilities]]: {{a|Quick Feet}}, which raises its speed by one point when inflicted with a status condition, or {{a|Guts}}, which raises its attack by 50% when inflicted by a status ailment.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Ursaring are known for their food-collecting habits, often walking through forests in the mornings to collect berries. They also have an extremely good sense of smell and use this to dig up food buried deep underground. They have also been observed scratching trees with marks in order to show that they bear good fruit.&lt;br /&gt;
&lt;br /&gt;
They are also known to be extremely agressive and violent when angered.  Ursaring&#039;s violent nature and fierce appearance make it have some Dark-type characteristics, although it has not been confirmed of anything other than a normal-type.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Mountain.gif|left|frame|[[List of Pokémon by habitat#Mountain Pokémon|Mountain Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
Like its pre-evolution, it&#039;s likely that Ursaring have a preference for honey over other food. In the wild, they usually forage for berries, roots and other plant material. They appear to be herbivores, but considering their muscular body structure and sharp claws, they may eat meat like real bears and be omnivores. However, there has been no documented evidence backing this claim.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Paursaring.jpg|210px|thumb|right|[[Paul&#039;s Ursaring]]]]&lt;br /&gt;
The Teddiursa in &#039;&#039;[[EP186|UnBEARable]]&#039;&#039; evolved to Ursaring at the end of the episode.&lt;br /&gt;
&lt;br /&gt;
Ursaring made appearances in numerous episodes, such as &#039;&#039;[[EP155|Forest Grumps]]&#039;&#039;, where it scared or chased {{Ash}} and friends or [[Team Rocket]] out of its territory.&lt;br /&gt;
&lt;br /&gt;
[[Paul]] owns an {{TP|Paul|Ursaring}}, which he caught in &#039;&#039;[[DP006|Different Strokes for Different Blokes]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Special manga===&lt;br /&gt;
{{Special|Silver}} catches an Ursaring in {{PSV|8}}, using it extensively to thwart the plans of [[Team Rocket]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Ursaring (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=normal&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=Although it is a good climber, it prefers to snap trees with its forelegs and eat fallen [[Berries]].&lt;br /&gt;
|silverdex=With its abilities to distinguish any aroma, it unfailing finds all food buried deep underground.&lt;br /&gt;
|crystaldex=Although it has a large body, it is quite skilled at climbing trees. It eats and sleeps in the treetops.&lt;br /&gt;
|stadium2dex=Although it is a good climber, it prefers to snap trees with its forelegs and eat fallen Berries.&lt;br /&gt;
|rubydex=In the forests inhabited by Ursaring, it is said that there are many streams and towering trees where they gather food. This Pokémon walks through its forest gathering food every day.&lt;br /&gt;
|sapphiredex=In the forests inhabited by Ursaring, it is said that there are many streams and towering trees where they gather food. This Pokémon walks through its forest gathering food every day.&lt;br /&gt;
|emeralddex=In forests, it is said that there are many streams and towering trees where an Ursaring gathers food. It walks through its forest collecting food every day.&lt;br /&gt;
|firereddex=With its ability to distinguish any smell, it unfailingly finds all food buried deep underground.&lt;br /&gt;
|leafgreendex=Although it is a good climber, it prefers to snap stout trees with its forelegs and eat fallen Berries.&lt;br /&gt;
|diamonddex=In its territory, it leaves scratches on trees that bear delicious berries or fruits.&lt;br /&gt;
|pearldex=In its territory, it leaves scratches on trees that bear delicious berries or fruits.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=normal |&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=Common |&lt;br /&gt;
gsarea={{rt|28}}, {{ka|Victory Road}}, [[Mt. Silver|Silver Cave]]  |&lt;br /&gt;
gen2ex=gold|&lt;br /&gt;
crarity=Common |&lt;br /&gt;
carea=[[Dark Cave]], [[Mt. Silver|Silver Cave]] |&lt;br /&gt;
earea=[[Evolve]] {{p|Teddiursa}} |&lt;br /&gt;
colorarity=One|&lt;br /&gt;
coloarea=[[Snagem Hideout]] ([[Shadow Pokémon|Shadow]]) |&lt;br /&gt;
xdarea=[[Evolve]] {{p|Teddiursa}} |&lt;br /&gt;
dprarity=Uncommon |&lt;br /&gt;
dparea=[[Route]]s {{rtn|216}} and {{rtn|217}}, [[Lake Acuity]] ([[dongle method]]: [[Pokémon Emerald|Emerald]]) |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Endless Level 4&amp;lt;br&amp;gt;Endless Level 14&amp;lt;br&amp;gt;Forever Level 53&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Red and Blue)]]&lt;br /&gt;
| Evolve from {{p|Teddiursa}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Mt. Travail]] (1F-19F)&amp;lt;br&amp;gt;[[Shimmer Hill]] (1F-17F)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=90 |&lt;br /&gt;
Attack=130 |&lt;br /&gt;
Defense=75 |&lt;br /&gt;
SpAtk=75 |&lt;br /&gt;
SpDef=75 |&lt;br /&gt;
Speed=55 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Ursaring}}&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|normal|normal|4|2|Ursaring}}&lt;br /&gt;
{{mlentry4|Start|Covet|Normal|Physical|40|100|40|Cute|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Scratch|Normal|Physical|40|100|35|Tough|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|Start|Lick|Ghost|Physical|30|100|20|Tough|0}}&lt;br /&gt;
{{mlentry4|Start|Fake Tears|Dark|Status|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|8|Fury Swipes|Normal|Physical|18|80|15|Tough|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|15|Faint Attack|Dark|Physical|60|&amp;amp;mdash;|20|Smart|2}}&lt;br /&gt;
{{mlentry4|22|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|29|Slash|Normal|Physical|70|100|20|Cool|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|38|Scary Face|Normal|Status|&amp;amp;mdash;|90|10|Tough|2}}&lt;br /&gt;
{{mlentry4|47|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|49|Snore|Normal|Special|40|100|15|Cute|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|58|Thrash|Normal|Physical|90|100|20|Tough|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|67|Hammer Arm|Fighting|Physical|100|90|10|Cool|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|normal|normal|4|2|Ursaring}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM05]]|Roar|Normal|Status|&amp;amp;mdash;|100|20|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM08]]|Bulk Up|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM12]]|Taunt|Dark|Status|&amp;amp;mdash;|100|20|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM41]]|Torment|Dark|Status|&amp;amp;mdash;|100|15|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM52]]|Focus Blast|Fighting|Special|120|70|5|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM65]]|Shadow Claw|Ghost|Physical|70|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM66]]|Payback|Dark|Physical|50|100|10|Cool|1}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM71]]|Stone Edge|Rock|Physical|100|80|5|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM72]]|Avalanche|Ice|Physical|60|100|10|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM75]]|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|[[HM08]]|Rock Climb|Normal|Physical|90|85|20|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|normal|normal|4|2|Ursaring}}&lt;br /&gt;
{{mlentry4|{{p|Mankey}}, {{p|Primeape}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Lucario}}|Close Combat|Fighting|Physical|120|100|5|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Rattata}}, {{p|Raticate}}&amp;lt;br&amp;gt;{{p|Sandshrew}}, {{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Mankey}}, {{p|Primeape}}&amp;lt;br&amp;gt;{{p|Aipom}}, {{p|Ambipom}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Sneasel}}, {{p|Weavile}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Torchic}}, {{p|Combusken}}, {{p|Blaziken}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Vigoroth}}, {{p|Slaking}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Lucario}}|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Rattata}}, {{p|Raticate}}&amp;lt;br&amp;gt;{{p|Arbok}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Exploud}}&amp;lt;br&amp;gt;{{p|Mawile}}&amp;lt;br&amp;gt;{{p|Electrike}}, {{p|Manectric}}&amp;lt;br&amp;gt;{{p|Seviper}}&amp;lt;br&amp;gt;{{p|Walrein}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Floatzel}}&amp;lt;br&amp;gt;{{p|Lucario}}&amp;lt;br&amp;gt;{{p|Stunky}}, {{p|Skuntank}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Crunch|Dark|Physical|80|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Psyduck}}, {{p|Golduck}}&amp;lt;br&amp;gt;{{p|Mankey}}, {{p|Primeape}}|Cross Chop|Fighting|Physical|100|80|5|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Rattata}}, {{p|Raticate}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Cyndaquil}}, {{p|Quilava}}, {{p|Typhlosion}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Skitty}}, {{p|Delcatty}}&amp;lt;br&amp;gt;{{p|Wailmer}}, {{p|Wailord}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Stunky}}, {{p|Skuntank}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Double-Edge|Normal|Physical|120|100|15|Tough|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Skitty}}, {{p|Delcatty}}&amp;lt;br&amp;gt;{{p|Mawile}}&amp;lt;br&amp;gt;{{p|Pachirisu}}&amp;lt;br&amp;gt;{{p|Buneary}}, {{p|Lopunny}}&amp;lt;br&amp;gt;{{p|Glameow}}, {{p|Purugly}}|Fake Tears|Dark|Status|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Sandshrew}}, {{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Sneasel}}, {{p|Weavile}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Prinplup}}, {{p|Empoleon}}&amp;lt;br&amp;gt;{{p|Lucario}}|Metal Claw|Steel|Physical|55|95|35|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Sandshrew}}, {{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Dugtrio}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Torchic}}, {{p|Combusken}}, {{p|Blaziken}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Vigoroth}}, {{p|Slaking}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Seviper}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Stunky}}, {{p|Skuntank}}&amp;lt;br&amp;gt;{{p|Weavile}}|Night Slash|Dark|Physical|70|100|15|Beauty|3}}&lt;br /&gt;
{{mlentry4|{{p|Mankey}}, {{p|Primeape}}|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3}}&lt;br /&gt;
{{mlentry4|{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Take Down|Normal|Physical|90|85|20|Tough|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Psyduck}}, {{p|Golduck}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Kingdra}}&amp;lt;br&amp;gt;{{p|Slakoth}},{{p|Vigoroth}},{{p|Slaking}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}&amp;lt;br&amp;gt;{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Hippopotas}},{{p|Hippowdon}}|Yawn|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2}}&lt;br /&gt;
{{eggmoves/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|normal|normal|4|2|Ursaring}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3||&#039;&#039;&#039;|yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Defense Curl|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Cute|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0||&#039;&#039;&#039;|yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|DynamicPunch|Fighting|Physical|100|50|5|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fire Punch|Fire|Physical|75|100|15|Beauty|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fury Cutter|Bug|Physical|10|95|20|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Ice Punch|Ice|Physical|75|100|15|Beauty|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Kick|Normal|Physical|120|75|5|Cool|2||&#039;&#039;&#039;|yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Punch|Normal|Physical|80|85|20|Tough|2||&#039;&#039;&#039;|yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Metronome|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Rock Slide|Rock|Physical|75|90|10|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Rollout|Rock|Physical|30|90|20|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Seed Bomb|Grass|Physical|80|100|15|Smart|0|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3||&#039;&#039;&#039;|no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Superpower|Fighting|Physical|120|100|5|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2||&#039;&#039;&#039;|no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|ThunderPunch|Electric|Physical|75|100|15|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{tutor/note|4}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
{{Shadow moves|217|45|Shadow Rush|--|--|--|Faint Attack|Dark|Fake Tears|Dark|Lick|Ghost|Slash|Normal|colo|normal}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=normal |&lt;br /&gt;
ndex=217 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Mt. Deepgreen |&lt;br /&gt;
P1= Is that food I smell? Maybe not. |&lt;br /&gt;
P2= I don&#039;t like this. My health dwindled to half? |&lt;br /&gt;
P3= I&#039;m on the brink... My forearms grow weak and weary... |&lt;br /&gt;
PL= All right! My level&#039;s gone up! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12% |&lt;br /&gt;
iq=B |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/1|216|Teddiursa|1|Normal||[[Level|Level 30]]|217|Ursaring|1|Normal|}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=normal|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=both|&lt;br /&gt;
ndex=217|&lt;br /&gt;
name=Ursaring|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Both of Ursaring&#039;s abilities deal with a certain stat increasing when it is inflict with a status ailment. &lt;br /&gt;
===Origin===&lt;br /&gt;
Ursaring is based on a {{wp|grizzly bear}}.&lt;br /&gt;
&lt;br /&gt;
As Teddiursa has a Crescent Moon on its head, Ursaring has the moon blocking the sun causing an annulus to form on its stomach. However, it may just signify a full moon.&lt;br /&gt;
&lt;br /&gt;
Just like Teddiursa, it is possibly based on the {{wp|honey bear}} and it resembles the {{wp|Asian black bear}} or crescent bear.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Ursaring&#039;s name is a combination of &#039;&#039;ursa&#039;&#039;, Latin for bear, and &#039;&#039;ring&#039;&#039;, referring to the circle on its stomach. Its Japanese name is a combination of English &#039;&#039;ring&#039;&#039; and 熊 &#039;&#039;kuma&#039;&#039;, bear.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Ursaring&lt;br /&gt;
*[[List of French Pokémon names|French]]: Ursaring&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 링곰 &#039;&#039;Ringgom&#039;&#039; - &#039;&#039;링&#039;&#039; is a transliteration of the English word &#039;&#039;ring&#039;&#039; and &#039;&#039;곰&#039;&#039; means &#039;&#039;bear&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Paul&#039;s Ursaring]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Ursaring|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Teddiursa | next=Slugma }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Ursaring]]&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
[[ja:リングマ]]&lt;br /&gt;
[[pt:Ursaring (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Absol_(Pok%C3%A9mon)&amp;diff=539395</id>
		<title>Absol (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Absol_(Pok%C3%A9mon)&amp;diff=539395"/>
		<updated>2008-11-06T00:07:03Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* By leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Chimecho | next=Wynaut }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Absol |&lt;br /&gt;
jname=アブソル |&lt;br /&gt;
tmname=Absol |&lt;br /&gt;
image=359Absol.png |&lt;br /&gt;
size=95px |&lt;br /&gt;
caption=Artwork from R/S/E |&lt;br /&gt;
ndex=359 |&lt;br /&gt;
hdex=152 |&lt;br /&gt;
sdex=209 |&lt;br /&gt;
fdex=200 |&lt;br /&gt;
adex=256 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Dark |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Disaster |&lt;br /&gt;
height-ftin=3′11″ |&lt;br /&gt;
height-m=1.2 |&lt;br /&gt;
weight-lbs=103.6 |&lt;br /&gt;
weight-kg=47.0 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Pressure |&lt;br /&gt;
ability2=Super Luck |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=6,400 |&lt;br /&gt;
effortyield=2 Atk |&lt;br /&gt;
expyield=174 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=White |&lt;br /&gt;
catchrate=30 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=absol |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Absol&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;アブソル&#039;&#039;&#039; &#039;&#039;Absol&#039;&#039;) is a {{type2|Dark}} Pokémon. &lt;br /&gt;
&lt;br /&gt;
It is not known to evolve into or from any other Pokémon. &lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Absol is a quadrupedal mammal-like Pokémon, resembling a wolf with feline traits. Its dark blue to gray body is covered in white fur, with a ruff around its neck and chest, and a tuft on the top of its head adorned with a single blue-black oval. It has a cat-like face, a scythe-like tail and a sickle-shaped growth on the side of its head. Its broad, circular feet are equipped with three claws each, and spikes protrude from the heels of its hind legs and the elbows of its anterior legs.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Absol is able to predict when a natural disaster will occur, and tries to warn people when one is approaching. This often has the unfortunate effect of Absol itself being blamed for the disaster. It is also capable of elemental attacks.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Mountain.gif|left|frame|[[List of Pokémon by habitat#Mountain Pokémon|Mountain Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:AbsoluteDisaster.jpg|right|thumb|An Absol in the anime]]&lt;br /&gt;
Absol first appeared in &#039;&#039;[[Jirachi: Wishmaker]]&#039;&#039;. The Disaster Pokémon showed up to take {{p|Jirachi}} back to [[Forina]]. However, Absol wasn&#039;t the true villain of the movie. It was Butler, because he wanted to forcibly extract Jirachi&#039;s power to create a {{p|Groudon}}.&lt;br /&gt;
&lt;br /&gt;
The Disaster Pokémon also appeared in &#039;&#039;[[AG107|Absol-ute Disaster]]&#039;&#039;. The people of a town were blaming Absol for all the bad things that were happening to their town during the past month. {{Ash}} and co. (along with a boy named [[Nicky]]) went out to search whether or not the accusations were true. They found out that the Absol were actually warning the town about a flood. All of Ash&#039;s, {{an|May}}&#039;s and [[Brock]]&#039;s Pokémon that had long-range attacks (plus a {{p|Heracross}} belonging to Nicky&#039;s brother, {{ho|Gordon}}) helped Absol move a boulder in front of oncoming torrent of water.&lt;br /&gt;
&lt;br /&gt;
[[Drew]] captured and trained an {{TP|Drew|Absol}} for the [[Kanto]] [[Grand Festival]].&lt;br /&gt;
&lt;br /&gt;
An Absol had appeared in &#039;&#039;[[DP020|Mutiny in the Bounty]]&#039;&#039;, captured by the evil [[Pokémon Hunter|Hunter]] [[J]] and [[J&#039;s henchmen|her henchmen]] after [[Ash&#039;s Pikachu]], [[Melodi]]&#039;s {{p|Gardevoir}} and [[Team Rocket]]&#039;s {{MTR}} got stolen. The Absol was returned to its rightful owner after Ash, Team Rocket and Melodi reunited with their Pokémon, and after some of J&#039;s minions were arrested.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Absol (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Absol figure has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Absol|8}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon]]: An Absol trails the rescue team around the [[Frosty Forest]] and confronts them after the defeat of {{p|Articuno}}.  Absol is initially suspicious of the Pokémon but eventually decides to join the rescue team and helps in the journey up [[Mt. Freeze]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=dark&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster Pokémon.&lt;br /&gt;
|sapphiredex=Absol has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This Pokémon very rarely ventures down from the mountains.&lt;br /&gt;
|emeralddex=It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years.&lt;br /&gt;
|firereddex=It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.&lt;br /&gt;
|leafgreendex=It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.&lt;br /&gt;
|diamonddex=It senses coming disasters and appears before people only to warn them of impending danger.&lt;br /&gt;
|pearldex=It senses coming disasters and appears before people only to warn them of impending danger.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=dark |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsrarity=Rare |&lt;br /&gt;
rsarea={{rt|120}} |&lt;br /&gt;
erarity=Rare |&lt;br /&gt;
earea={{rt|120}} |&lt;br /&gt;
colorarity= One |&lt;br /&gt;
coloarea=[[Realgam Tower]] ([[Shadow Pokémon|Shadow]]) |&lt;br /&gt;
dprarity=Swarm |&lt;br /&gt;
dparea={{rt|213}} |&lt;br /&gt;
palarea=Mountain |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Wilderness (Sapphire Field)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Endless Level 58&amp;lt;br&amp;gt;Forever Level 8&amp;lt;br&amp;gt;Pair Trozei&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Red and Blue)]]&lt;br /&gt;
| [[Frosty Forest]] (End)&amp;lt;br&amp;gt;[[Northwind Field]] (28F-29F)&amp;lt;br&amp;gt;[[Western Cave]] (40F-49F)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Panula Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Crystal Crossing]] (B8-B13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| [[Asoheru Building]]&amp;lt;br&amp;gt;[[Asoheru Tower]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=65 |&lt;br /&gt;
Attack=130 |&lt;br /&gt;
Defense=60 |&lt;br /&gt;
SpAtk=75 |&lt;br /&gt;
SpDef=60 |&lt;br /&gt;
Speed=75 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
type1=dark|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   50 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=   0 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    50 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
dark=yes|&lt;br /&gt;
newpsychic=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|dark|dark|4|3|Absol}}&lt;br /&gt;
{{mlentry4|Start|Feint|Normal|Physical|50|100|10|Beauty|3|||Pt}}&lt;br /&gt;
{{mlentry4|Start|Scratch|Normal|Physical|40|100|35|Tough|3}}&lt;br /&gt;
{{mlentry4|4|Leer|Normal|Status|&amp;amp;mdash;|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|9|Taunt|Dark|Status|&amp;amp;mdash;|100|20|Smart|0}}&lt;br /&gt;
{{mlentry4|12|Quick Attack|Normal|Physical|40|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|17|Razor Wind|Normal|Special|80|100|10|Cool|1}}&lt;br /&gt;
{{mlentry4|20|Pursuit|Dark|Physical|40|100|20|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|25|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|28|Bite|Dark|Physical|60|100|25|Tough|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|33|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|36|Slash|Normal|Physical|70|100|20|Cool|3}}&lt;br /&gt;
{{mlentry4|41|Future Sight|Psychic|Special|80|90|15|Smart|2}}&lt;br /&gt;
{{mlentry4|44|Sucker Punch|Dark|Physical|80|100|5|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|49|Detect|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Cool|0}}&lt;br /&gt;
{{mlentry4|52|Night Slash|Dark|Physical|70|100|15|Beauty|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|57|Me First|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|2}}&lt;br /&gt;
{{mlentry4|60|Psycho Cut|Psychic|Physical|70|100|20|Cool|2}}&lt;br /&gt;
{{mlentry4|65|Perish Song|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|dark|dark|4|3|Absol}}&lt;br /&gt;
{{mlentry4|[[TM03]]|Water Pulse|Water|Special|60|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM04]]|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM07]]|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM12]]|Taunt|Dark|Status|&amp;amp;mdash;|100|20|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM13]]|Ice Beam|Ice|Special|95|100|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM14]]|Blizzard|Ice|Special|120|70|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM24]]|Thunderbolt|Electric|Special|95|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM25]]|Thunder|Electric|Special|120|70|10|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM30]]|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM34]]|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM35]]|Flamethrower|Fire|Special|95|100|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM37]]|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM38]]|Fire Blast|Fire|Special|120|85|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM41]]|Torment|Dark|Status|&amp;amp;mdash;|100|15|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM49]]|Snatch|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM54]]|False Swipe|Normal|Physical|40|100|40|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM57]]|Charge Beam|Electric|Special|50|90|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM61]]|Will-O-Wisp|Fire|Status|&amp;amp;mdash;|75|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM65]]|Shadow Claw|Ghost|Physical|70|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM66]]|Payback|Dark|Physical|50|100|10|Cool|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM67]]|Recycle|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM71]]|Stone Edge|Rock|Physical|100|80|5|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM73]]|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|10|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM75]]|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM77]]|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM79]]|Dark Pulse|Dark|Special|80|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM81]]|X-Scissor|Bug|Physical|80|100|15|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM85]]|Dream Eater|Psychic|Special|100|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|dark|dark|4|3|Absol}}&lt;br /&gt;
{{mlentry4|{{p|Rattata}}, {{p|Raticate}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Mankey}}, {{p|Primeape}}&amp;lt;br&amp;gt;{{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Donphan}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Seviper}}&amp;lt;br&amp;gt;{{p|Glameow}}, {{P|Purugly}}&amp;lt;br&amp;gt;{{p|Weavile}}|Assurance|Dark|Physical|50|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Sentret}}, {{p|Furret}}&amp;lt;br&amp;gt;{{p|Aipom}}, {{p|Ambipom}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Torchic}}, {{P|Combusken}}, {{p|Blaziken}}&amp;lt;br&amp;gt;{{p|Skitty}}, {{p|Delcatty}}&amp;lt;br&amp;gt;{{p|Mawile}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Buneary}}, {{p|Lopunny}}&amp;lt;br&amp;gt;{{p|Buizel}}, {{p|Floatzel}}|Baton Pass|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Cute|0}}&lt;br /&gt;
{{mlentry4|{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{P|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Vigoroth}}, {{p|Slaking}}&amp;lt;br&amp;gt;{{p|Electrike}}, {{p|Manectric}}&amp;lt;br&amp;gt;{{p|Wailmer}}, {{p|Wailord}}&amp;lt;br&amp;gt;{{p|Torkoal}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Curse|???|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|0}}&lt;br /&gt;
{{mlentry4|{{p|Rattata}}, {{p|Raticate}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Cyndaquil}}, {{p|Quilava}}, {{p|Typhlosion}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{P|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Skitty}}, {{p|Delcatty}}&amp;lt;br&amp;gt;{{p|Wailmer}}, {{p|Wailord}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Stunky}}, {{p|Skuntank}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Double-Edge|Normal|Physical|120|100|15|Tough|0}}&lt;br /&gt;
{{mlentry4|{{p|Vulpix}}, {{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Diglett}}, {{p|Dugtrio}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{P|Granbull}}&amp;lt;br&amp;gt;{{p|Sneasel}}, {{p|Weavile}}&amp;lt;br&amp;gt;{{P|Teddiursa}}, {{P|Ursaring}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{P|Nuzleaf}}, {{P|Shiftry}}&amp;lt;br&amp;gt;{{P|Slakoth}}, {{P|Vigoroth}}&amp;lt;br&amp;gt;{{p|Slaking}}&amp;lt;br&amp;gt;{{p|Skitty}}, {{p|Delcatty}}&amp;lt;br&amp;gt;{{p|Mawile}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Kecleon}}&amp;lt;br&amp;gt;{{p|Glameow}}, {{p|Purugly}}|Faint Attack|Dark|Physical|60|&amp;amp;mdash;|20|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}&amp;lt;br&amp;gt;{{p|Kecleon}}&amp;lt;br&amp;gt;{{p|Lopunny}}|Magic Coat|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Umbreon}}|Mean Look|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Sneasel}}, {{p|Weavile}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Slaking}}&amp;lt;br&amp;gt;{{p|Mawile}}&amp;lt;br&amp;gt;{{p|Infernape}}&amp;lt;br&amp;gt;{{p|Stunky}}, {{p|Skuntank}}|Punishment|Dark|Physical|&amp;amp;mdash;|100|5|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Psyduck}}, {{p|Golduck}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Skitty}}, {{p|Delcatty}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}|Zen Headbutt|Psychic|Physical|80|90|15|Beauty|2}}&lt;br /&gt;
{{eggmoves/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|dark|dark|4b|3|Absol}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Bounce|Flying|Physical|85|85|5|Cute|1|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Dream Eater|Psychic|Special|100|100|15|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fury Cutter|Bug|Physical|10|95|20|Cool|2|||no|yes|yes|no|yes}}&lt;br /&gt;
{{mtentry4|Icy Wind|Ice|Special|55|95|15|Beauty|2|||no|yes|yes|no|yes}}&lt;br /&gt;
{{mtentry4|Knock Off|Dark|Physical|20|100|20|Smart|3||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Nightmare|Ghost|Status|&amp;amp;mdash;|100|15|Smart|2|||no|no|yes|no|no}}&lt;br /&gt;
{{mtentry4|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Rock Slide|Rock|Physical|75|90|10|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cool|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Spite|Ghost|Status|&amp;amp;mdash;|100|10|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Sucker Punch|Dark|Physical|80|100|5|Smart|2||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Superpower|Fighting|Physical|120|100|5|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|Cool|2|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Zen Headbutt|Psychic|Physical|80|90|15|Beauty|2|||no|no|no|no|yes}}&lt;br /&gt;
{{tutor/note|4}}&lt;br /&gt;
&lt;br /&gt;
====Special Moves====&lt;br /&gt;
{{Shadow moves|359|48|Shadow Rush|--|--|--|Perish Song|Normal|Swords Dance|Normal|Slash|Normal|Faint Attack|Dark|colo|dark}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=dark |&lt;br /&gt;
ndex=359 |&lt;br /&gt;
PinRScatch=yes |&lt;br /&gt;
HC=C |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=6.8% |&lt;br /&gt;
area=Darkness Ridge |&lt;br /&gt;
P1= I&#039;m here to fight off natural disasters! |&lt;br /&gt;
P2= I feel weak... My remaining HP is just half... |&lt;br /&gt;
P3= I fear the worst... I cannot prevail against disasters... |&lt;br /&gt;
PL= I&#039;ve leveled up! I feel empowered to fight disasters! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Dark |&lt;br /&gt;
typeA= Dark |&lt;br /&gt;
field= Cut x3 |&lt;br /&gt;
loop=5 |&lt;br /&gt;
MinEXP=106 |&lt;br /&gt;
MaxEXP=146 |&lt;br /&gt;
browser= Absol attacks using confusing copies. Its scythe can cut through anything. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=6.8% |&lt;br /&gt;
iq=C |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Dark |&lt;br /&gt;
typeA2= Dark |&lt;br /&gt;
field2= Cut x4 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/0|359|Absol|1|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=dark|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=359|&lt;br /&gt;
name=Absol|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ironically, despite being associated with bad luck, Absol can have the ability {{a|Super Luck}}. This can also be ironic as shown in the anime (&#039;&#039;[[AG107|Absol-ute Disaster]]&#039;&#039;) and the manga &#039;&#039;[[Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team]]).&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Absol may be based on the {{wp|Barghest}}, a monstrous black dog in English folklore. Seeing one was believed to portend imminent death or misfortune, but unlike the Barghest, Absol warns people about disasters. It may be also be based on the {{wp|black cat}} superstition. Its independence, habitat, and body seem to be reminiscent of a {{wp|mountain lion|cougar}}. Absol&#039;s head is modeled after a {{wp|Yin and yang|Taijitu (&amp;quot;yin-yang&amp;quot;)}}.&lt;br /&gt;
===Name origin===&lt;br /&gt;
Absol&#039;s name may be derived from 物騒 &#039;&#039;bussō&#039;&#039;, dangerous, but much debate exists over the true origin of its name. One common theory is that it is a combination of &#039;&#039;ab-&#039;&#039;, a prefix meaning away/from, and &#039;&#039;sol&#039;&#039;, meaning sun. This could imply that Absol is away from the sun, reinforcing its {{type2|Dark}} nature. It could also be a shortened form of &amp;quot;absolute&amp;quot;, referring to the absolute nature of its [[species]], disaster.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Absol&lt;br /&gt;
*[[List of French Pokémon names|French]]: Absol&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 앱솔 &#039;&#039;Absol&#039;&#039;&amp;lt;!-- &#039;&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Drew&#039;s Absol]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[wp:Absol|Article on Wikipedia]]&lt;br /&gt;
*[http://xemnas.net/absol/ Protector], the fanlisting for Absol&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Chimecho | next=Wynaut }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are not part of an evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[de:Absol]]&lt;br /&gt;
[[fr:Absol]]&lt;br /&gt;
[[ja:アブソル]]&lt;br /&gt;
[[pt:Absol (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Electivire_(Pok%C3%A9mon)&amp;diff=535371</id>
		<title>Electivire (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Electivire_(Pok%C3%A9mon)&amp;diff=535371"/>
		<updated>2008-11-02T17:27:26Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Tangrowth | next=Magmortar }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Electivire |&lt;br /&gt;
jname=エレキブル |&lt;br /&gt;
tmname=Elekibull |&lt;br /&gt;
image=Erekiburu.jpg |&lt;br /&gt;
caption=Artwork from Diamond/Pearl |&lt;br /&gt;
ndex=466 |&lt;br /&gt;
sdex=199 |&lt;br /&gt;
adex=072 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Thunderbolt |&lt;br /&gt;
height-ftin=5′11″ |&lt;br /&gt;
height-m=1.8 |&lt;br /&gt;
weight-lbs=305.6 |&lt;br /&gt;
weight-kg=138.6 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Motor Drive |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Humanshape |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=6,400 |&lt;br /&gt;
effortyield=3 Atk |&lt;br /&gt;
expyield=199 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=25 |&lt;br /&gt;
male=75 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=30 |&lt;br /&gt;
body= 06|&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Electivire&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;エレキブル&#039;&#039;&#039; &#039;&#039;Elekibull&#039;&#039;) is an {{Type2|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Electabuzz}} by [[trade]] with [[Electrizer]]. It is the final form of {{p|Elekid}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Electivire is a humanoid creature covered in yellow fur with black stripes, and five black fingers on each of its hands. It lacks a neck, similarly to its baby form, {{p|Elekid}}, and has red eyes, a black spot on its forehead and the same antennae as {{p|Electabuzz}}. There is a pattern on Electivire&#039;s back that resembles an electric outlet, and it has two black tails that each have a red tip. Electivire has black feet with three toes in the front.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Electivire can use attacks that its pre-evolutions can use, except that Electivire&#039;s attacks will be more powerful. However, Electivire is also capable of knowing {{m|Flamethrower}}, {{m|Earthquake}} and {{m|Rock Slide}}. {{t|Electric}}al attacks are unable to do any damage to Electivire, but they will instead stimulate its muscles so it can move faster.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
Electivire usually feed off of electric currents. In the last episode of the [[Advanced Generation series]], when [[Team Rocket]] first see Gary&#039;s Electivire, it was eating fruit that it got off of the trees.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Gary&#039;s Electivire.jpg|thumb|right|Gary&#039;s Electivire]]&lt;br /&gt;
[[Gary Oak]] used an Electivire to battle against [[Ash&#039;s Pikachu]] in &#039;&#039;[[AG192|Home is Where the Start Is]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Gary&#039;s Electivire]] appeared once more in [[DP045|Ill-Will Hunting!]]  It was used to protect {{p|Shieldon}} from being captured by [[J|Pokémon Hunter J]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Electivire (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=electric&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.&lt;br /&gt;
|pearldex=It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=electric |&lt;br /&gt;
gen=4 |&lt;br /&gt;
dparea=[[Evolve]] {{p|Electabuzz}}|&lt;br /&gt;
ptarea=[[Evolve]] {{p|Electabuzz}}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Spacial Rift]] (B1-B15)&amp;lt;br&amp;gt;[[Deep Spacial Rift]] (B1-B9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| [[Offshore Oil Platform Hideout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=75 |&lt;br /&gt;
Attack=123 |&lt;br /&gt;
Defense=67 |&lt;br /&gt;
SpAtk=95 |&lt;br /&gt;
SpDef=85 |&lt;br /&gt;
Speed=95 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=0 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
motordrive=yes|&lt;br /&gt;
newelectric=½}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Electivire }}&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{movelist|electric|electric|4|4|Electivire}}&lt;br /&gt;
{{mlentry4|Start|Fire Punch|Fire|Physical|75|100|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|Start|Quick Attack|Normal|Physical|40|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|Start|ThunderShock|Electric|Special|40|100|30|Cool|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3}}&lt;br /&gt;
{{mlentry4|7|ThunderShock|Electric|Special|40|100|30|Cool|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|10|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3}}&lt;br /&gt;
{{mlentry4|16|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|19|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|25|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|2}}&lt;br /&gt;
{{mlentry4|28|ThunderPunch|Electric|Physical|75|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|37|Discharge|Electric|Special|80|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|43|Thunderbolt|Electric|Special|95|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|52|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{mlentry4|58|Thunder|Electric|Special|120|70|10|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|67|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|electric|electric|4|4|Electivire}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM16]]|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM24]]|Thunderbolt|Electric|Special|95|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM25]]|Thunder|Electric|Special|120|70|10|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM29]]|Psychic|Psychic|Special|90|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM34]]|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM35]]|Flamethrower|Fire|Special|95|100|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM41]]|Torment|Dark|Status|&amp;amp;mdash;|100|15|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM52]]|Focus Blast|Fighting|Special|120|70|5|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM57]]|Charge Beam|Electric|Special|50|90|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM73]]|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|10|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|[[HM08]]|Rock Climb|Normal|Physical|90|85|20|Cool|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|electric|electric|4|4|Electivire}}&lt;br /&gt;
{{mlentry4|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}&amp;lt;br&amp;gt;{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Mr. Mime}}&amp;lt;br&amp;gt;{{p|Magmar}}, {{p|Magmortar}}|Barrier|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}&amp;lt;br&amp;gt;{{p|Magmar}}, {{p|Magmortar}}&amp;lt;br&amp;gt;{{p|Makuhita}},{{p|Hariyama}}&amp;lt;br&amp;gt;{{p|Lucario}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}|Cross Chop|Fighting|Physical|100|80|5|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}&amp;lt;br&amp;gt;{{p|Magmar}}, {{p|Magmortar}}&amp;lt;br&amp;gt;{{p|Makuhita}}, {{p|Hariyama}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}&amp;lt;br&amp;gt;{{p|Cacnea}}, {{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}|DynamicPunch|Fighting|Physical|100|50|5|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}&amp;lt;br&amp;gt;{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}&amp;lt;br&amp;gt;{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}&amp;lt;br&amp;gt;{{p|Magmar}}, {{p|Magmortar}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Buneary}}, {{p|Lopunny}}|Fire Punch|Fire|Physical|75|100|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}&amp;lt;br&amp;gt;{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}&amp;lt;br&amp;gt;{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Hitmonchan}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}&amp;lt;br&amp;gt;{{p|Buneary}}, {{p|Lopunny}}|Ice Punch|Ice|Physical|75|100|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}&amp;lt;br&amp;gt;{{p|Magmar}}, {{p|Magmortar}}|Karate Chop|Fighting|Physical|50|100|25|Tough|3}}&lt;br /&gt;
{{mlentry4|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}&amp;lt;br&amp;gt;{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Hitmonlee}}&amp;lt;br&amp;gt;{{p|Mr. Mime}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}|Meditate|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Beauty|0}}&lt;br /&gt;
{{mlentry4|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}&amp;lt;br&amp;gt;{{p|Hitmonlee}}&amp;lt;br&amp;gt;{{p|Hitmontop}}|Rolling Kick|Fighting|Physical|60|85|15|Cool|3}}&lt;br /&gt;
{{eggmoves/note|4}}&lt;br /&gt;
&lt;br /&gt;
==== By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|electric|electric|4a|4|Electivire}}&lt;br /&gt;
{{mtentry4a|Fire Punch|Fire|Physical|75|100|15|Beauty|2|||no|yes|}}&lt;br /&gt;
{{mtentry4a|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||no|yes|}}&lt;br /&gt;
{{mtentry4a|Ice Punch|Ice|Physical|75|100|15|Beauty|2|||no|yes|}}&lt;br /&gt;
{{mtentry4a|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|||no|yes|}}&lt;br /&gt;
{{mtentry4a|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|}}&lt;br /&gt;
{{mtentry4a|Signal Beam|Bug|Special|75|100|15|Beauty|0|||no|yes|}}&lt;br /&gt;
{{mtentry4a|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|}}&lt;br /&gt;
{{mtentry4a|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|}}&lt;br /&gt;
{{mtentry4a|ThunderPunch|Electric|Physical|75|100|15|Cool|2||&#039;&#039;&#039;|no|yes|}}&lt;br /&gt;
{{tutor/note|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=electric |&lt;br /&gt;
ndex=466 |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12% |&lt;br /&gt;
iq=C |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Electric |&lt;br /&gt;
typeA2= Electric |&lt;br /&gt;
field2= Thunder x3 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/2|239|Elekid|1|Electric||[[Level|Level 30]]|125|Electabuzz|1|Electric||[[Trade]] with [[Electirizer]]|466|Electivire|1|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=electric|&lt;br /&gt;
gen=4|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=466|&lt;br /&gt;
name=Electivire}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In [[Pokémon Battle Revolution]], it is possible to get a transferable Electivire by entering one of the following codes - depending on region and language - at the &amp;quot;Self-Introduction&amp;quot; option in the Profile menu:&lt;br /&gt;
**US: &lt;br /&gt;
***&amp;lt;code&amp;gt;BA16-X4SH-E2AT&amp;lt;/code&amp;gt;&lt;br /&gt;
**PAL:&lt;br /&gt;
***English: &amp;lt;code&amp;gt;tko3-9jwp-34kl&amp;lt;/code&amp;gt;&lt;br /&gt;
***French: &amp;lt;code&amp;gt;jk4i-df87-dsf9&amp;lt;/code&amp;gt;&lt;br /&gt;
***Spanish: &amp;lt;code&amp;gt;04in-1ynj-24fv&amp;lt;/code&amp;gt;&lt;br /&gt;
***German: &amp;lt;code&amp;gt;0f9-ud0g-ughj&amp;lt;/code&amp;gt;&lt;br /&gt;
***Italian: &amp;lt;code&amp;gt;t4oi-6j8d-sb5r&amp;lt;/code&amp;gt;.&lt;br /&gt;
**The Electivire will be level 50, an [[Natures|Adamant]] male, inside a regular [[Poké Ball]] with a [[Magnet]] and will know the [[moves]] {{m|ThunderPunch}}, {{m|Ice Punch}}, {{m|Cross Chop}}, and {{m|Earthquake}}.&lt;br /&gt;
*Electivire has the highest base attack stat out of all {{type2|Electric}} Pokémon. &lt;br /&gt;
*Electivire is the currently the only {{type2|Electric}} Pokémon that can learn {{m|Earthquake}}.&lt;br /&gt;
*Electivire is one of a few Pokémon whose species name is the same as the name of a move.  In Electivire&#039;s case, {{m|Thunderbolt}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Electivire seems to be based on a {{wp|yeti}}. It is also very likely to be based on a gorilla. However, its Motor Drive ability which boosts speed after being struck by an electric attack by stimulating its muscles to help move faster is similar to Mary Shelly&#039;s Frankenstein which was created by electricity.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Elekibull is believed to be combination of エレキテル &#039;&#039;erekiteru&#039;&#039;, electricity, and ブル &#039;&#039;buru&#039;&#039;, bull, or ケーブル &#039;&#039;kēburu&#039;&#039;, cable.  &#039;&#039;Electivire&#039;&#039; is based off of the words &#039;&#039;electricity&#039;&#039; and &#039;&#039;wire&#039;&#039;, as in the two cord-like tails it has. Its name could have also been based off of &#039;&#039;virus&#039;&#039;, referring to computer viruses, or &#039;&#039;vampire&#039;&#039;, because its ability &amp;quot;feeds&amp;quot; off of electric attacks. Its German name, Elevoltek, comes from &#039;&#039;Elektro-&#039;&#039;, &#039;&#039;volt&#039;&#039; &#039;&#039;Technik&#039;&#039;. Its French name, Elekable, comes from &#039;&#039;{{tt|électrique|electric}}&#039;&#039; and {{tt|câble|wire}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Elevoltek &lt;br /&gt;
*[[List of French Pokémon names|French]]: Elekable&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]:&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
[[Gary&#039;s Electivire]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[wp:Electivire|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Tangrowth | next=Magmortar }}&lt;br /&gt;
&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[de:Elevoltek]]&lt;br /&gt;
[[fr:Élékable]]&lt;br /&gt;
[[ja:エレキブル]]&lt;br /&gt;
[[pt:Electivire (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Golduck_(Fossil_35)&amp;diff=532208</id>
		<title>Golduck (Fossil 35)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Golduck_(Fossil_35)&amp;diff=532208"/>
		<updated>2008-10-31T11:36:08Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
title=Golduck &amp;lt;small&amp;gt;LV.27&amp;lt;/small&amp;gt; |&lt;br /&gt;
jname=ゴルダック  |&lt;br /&gt;
jtrans=Golduck |&lt;br /&gt;
image=Fossil35Golduck.jpg‎ |&lt;br /&gt;
caption=Illus. [[Kagemaru Himeno]] |&lt;br /&gt;
name=[[Golduck (TCG)|Golduck]] |&lt;br /&gt;
stage=[[Evolution card|Stage 1 Pokémon]]&amp;lt;br&amp;gt;(Evolves from [[Psyduck (TCG)|Psyduck]]) |&lt;br /&gt;
type={{e|Water}} |&lt;br /&gt;
hp=70 |&lt;br /&gt;
weakness={{e|Lightning}} |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost={{e}} |&lt;br /&gt;
species=Golduck |&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
!Set&lt;br /&gt;
| {{TCG|Fossil}}&lt;br /&gt;
|-&lt;br /&gt;
!Rarity&lt;br /&gt;
| {{rar|Uncommon}}&lt;br /&gt;
|-&lt;br /&gt;
!English Card No.&lt;br /&gt;
| 35/62&lt;br /&gt;
|-&lt;br /&gt;
! [[Pokémon Card GB|Card GB set]]&lt;br /&gt;
| [[Laboratory (Card GB)|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Pokémon Card GB|Card GB ID]]&lt;br /&gt;
| D15&lt;br /&gt;
|-&lt;br /&gt;
! [[Pokémon Card GB 2|Card GB 2 set]]&lt;br /&gt;
| [[Sky Flying Pokémon (Card GB 2)|Sky Flying Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Pokémon Card GB 2|Card GB 2 ID]]&lt;br /&gt;
| F11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golduck&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゴルダック&#039;&#039;&#039; &#039;&#039;Golduck&#039;&#039;) is a {{ct|Water}} Stage 1 Pokémon card. It is part of the {{TCG|Fossil}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Psychic}} |&lt;br /&gt;
name=Psyshock |&lt;br /&gt;
jname=ねんりき |&lt;br /&gt;
jtrans=Telekinesis |&lt;br /&gt;
damage=10 |&lt;br /&gt;
effect=Flip a {{TCG|coin}}. If heads, the defending Pokémon is now {{TCG|Paralyzed}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Water}}{{e|Water}}{{e|Colorless}} |&lt;br /&gt;
name=Hyper Beam |&lt;br /&gt;
jname=はかいこうせん |&lt;br /&gt;
jtrans=Destruction Beam |&lt;br /&gt;
damage=20 |&lt;br /&gt;
effect=If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Duck Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Length&lt;br /&gt;
| 5&#039;7&amp;quot; (1.7m)&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 169 lbs (76.6Kg)&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| Often seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was reprinted in the {{TCG|Legendary Collection}} reprint set, which was only released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The red jewel that is usually found on a Golduck&#039;s forehead is missing.&lt;br /&gt;
===Origin===&lt;br /&gt;
Psyshock&#039;s Japanese name is that of {{m|Confusion}}. {{m|Hyper Beam}} is a [[move]] in the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Golduck (TCG)]]&lt;br /&gt;
[[Category:Water-type Pokémon cards]]&lt;br /&gt;
[[Category:Evolution cards]]&lt;br /&gt;
[[Category:Stage 1 Pokémon cards]]&lt;br /&gt;
[[Category:Fossil cards]]&lt;br /&gt;
[[Category:Illus. by Kagemaru Himeno]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ゴルダック (化石の秘密)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=528783</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=528783"/>
		<updated>2008-10-28T17:12:31Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Variations of Sing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Acid Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 30 or 40 PP, raises one of the user&#039;s stats by two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Random&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}{{tt|*|Lugia&#039;s signature move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}{{tt|*|Palkia&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Amnesia==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises on the user&#039;s Special-based stats two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Defense{{tt|*|Formerly Special in Generation I}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II-III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aurora Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, 65 power, may have a special effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}{{tt|*|The Makuhita line&#039;s signature move}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 power, 70% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}} {{tt|*|In 2v2, it hits both opponents}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bulk Up==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises two of the user&#039;s stats by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Speed&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III{{tt|*|Stat-raising effect did not come until Generation IV}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Counter==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Crabhammer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 10 PP, 90 or 85 power, 85% or 90% accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Accuracy&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 90&lt;br /&gt;
| 85%&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blaze Kick}}{{tt|*|May also burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| 85&lt;br /&gt;
| 90%&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Cross Chop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}{{tt|*|Regigigas&#039; signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}{{tt|*|The Pichu line&#039;s signature move}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dragon Claw==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% accuracy, no added effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of DynamicPunch==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 5 PP, 100 or 120 power, 50% accuracy, sure to cause status condition&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Status inflicted&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| 100&lt;br /&gt;
| Confusion&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| 120&lt;br /&gt;
| Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}{{tt|*|Shaymin&#039;s signature move}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fissure==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, damage equals foe&#039;s current HP, 30% accuracy, will not affect an opponent whose level is greater than the user&#039;s level&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flamethrower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 95 power, 15 or 10 PP, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}{{tt|*|Does not cause a status ailment}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, lowers the target&#039;s accuracy one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Removes a type immunity and enables the user to hit an evasive foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Frustration==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, power depends on Pokémon&#039;s happiness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}{{tt|*|Cresselia&#039;s signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}{{tt|*|Dialga&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}{{tt|*|Rhyperior&#039;s signature move}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Voice==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 power, 100% accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Icy Wind==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ingrain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Restores 1/6 of max HP each turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ingrain}}{{tt|*|User cannot switch out}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, lowers target&#039;s Defense by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III{{tt|*|Introduced in generation I with set damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Luster Purge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Mean Look==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 5 PP; --- power; ---% accuracy; prevents foe from escaping or switching out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mirror Move==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Copies the last move used by the foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Octazooka==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 65 Power, 85% Accuracy, may lower opponent&#039;s accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}{{tt|*|Octillery&#039;s signature move}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}{{tt|*|Deoxys&#039; signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}} {{tt|*|Hitmonchan&#039;s signature move}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}{{tt|*|The Chansey line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}{{tt|*|Miltank&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}{{tt|*|Removes user&#039;s Flying type until the end of that turn}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage if attacked first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}} {{tt|*|The Spheal line&#039;s signature move}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Screech==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 40 PP, 85% accuracy, lowers one of the target&#039;s stats by two stages, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
| Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}{{tt|*|May also poison target}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sleep Powder==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 accuracy, causes non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Ailment&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 30&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=528103</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=528103"/>
		<updated>2008-10-27T23:26:17Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Variations of Sing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Acid Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 30 or 40 PP, raises one of the user&#039;s stats by two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Random&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}{{tt|*|Lugia&#039;s signature move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}{{tt|*|Palkia&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Amnesia==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises on the user&#039;s Special-based stats two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Defense{{tt|*|Formerly Special in Generation I}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II-III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aurora Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, 65 power, may have a special effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}{{tt|*|The Makuhita line&#039;s signature move}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 power, 70% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}} {{tt|*|In 2v2, it hits both opponents}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bulk Up==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises two of the user&#039;s stats by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Speed&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III{{tt|*|Stat-raising effect did not come until Generation IV}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Counter==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Crabhammer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 10 PP, 90 or 85 power, 85% or 90% accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Accuracy&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crabhammer}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 90&lt;br /&gt;
| 85%&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blaze Kick}}{{tt|*|May also burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| 85&lt;br /&gt;
| 90%&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Cross Chop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}{{tt|*|Regigigas&#039; signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}{{tt|*|The Pichu line&#039;s signature move}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dragon Claw==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% accuracy, no added effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of DynamicPunch==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 5 PP, 100 or 120 power, 50% accuracy, sure to cause status condition&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Status inflicted&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| 100&lt;br /&gt;
| Confusion&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| 120&lt;br /&gt;
| Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}{{tt|*|Shaymin&#039;s signature move}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fissure==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, damage equals foe&#039;s current HP, 30% accuracy, will not affect an opponent whose level is greater than the user&#039;s level&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flamethrower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 95 power, 15 or 10 PP, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}{{tt|*|Does not cause a status ailment}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, lowers the target&#039;s accuracy one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Removes a type immunity and enables the user to hit an evasive foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Frustration==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, power depends on Pokémon&#039;s happiness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}{{tt|*|Cresselia&#039;s signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}{{tt|*|Dialga&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}{{tt|*|Rhyperior&#039;s signature move}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Voice==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 power, 100% accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Icy Wind==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ingrain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Restores 1/6 of max HP each turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ingrain}}{{tt|*|User cannot switch out}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, lowers target&#039;s Defense by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III{{tt|*|Introduced in generation I with set damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Luster Purge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Mean Look==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 5 PP; --- power; ---% accuracy; prevents foe from escaping or switching out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mirror Move==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Copies the last move used by the foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Octazooka==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 65 Power, 85% Accuracy, may lower opponent&#039;s accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}{{tt|*|Octillery&#039;s signature move}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}{{tt|*|Deoxys&#039; signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}} {{tt|*|Hitmonchan&#039;s signature move}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}{{tt|*|The Chansey line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}{{tt|*|Miltank&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}{{tt|*|Removes user&#039;s Flying type until the end of that turn}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage if attacked first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}} {{tt|*|The Spheal line&#039;s signature move}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Screech==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 40 PP, 85% accuracy, lowers one of the target&#039;s stats by two stages, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
| Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 PP, 55% Accuracy, sends the opponent to sleep&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 15&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 15&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}{{tt|*|May also poison target}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sleep Powder==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 accuracy, causes non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Ailment&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 30&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ampharos_(Pok%C3%A9mon)&amp;diff=525923</id>
		<title>Ampharos (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ampharos_(Pok%C3%A9mon)&amp;diff=525923"/>
		<updated>2008-10-26T14:03:40Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Flaaffy | next=Bellossom }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Ampharos |&lt;br /&gt;
jname=デンリュウ |&lt;br /&gt;
tmname=Denryu |&lt;br /&gt;
image=181Ampharos.png|size=130|&lt;br /&gt;
caption=Artwork from GSC |&lt;br /&gt;
ndex=181 |&lt;br /&gt;
jdex=055 |&lt;br /&gt;
hdex=329 |&lt;br /&gt;
adex=107 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Light |&lt;br /&gt;
height-ftin=4′07″ |&lt;br /&gt;
height-m=1.4 |&lt;br /&gt;
weight-lbs=135.6 |&lt;br /&gt;
weight-kg=61.5 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Static |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Monster |&lt;br /&gt;
egggroup2=Ground |&lt;br /&gt;
hatchsteps=5,120 |&lt;br /&gt;
effortyield=3 SpA |&lt;br /&gt;
expyield=194 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=ampharos |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Ampharos&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;デンリュウ&#039;&#039;&#039; &#039;&#039;Denryu&#039;&#039;) is an {{type2|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Flaaffy}} starting at [[level]] 30. It is the final form of {{p|Mareep}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Ampharos are tall yellow Pokémon that stand on their hind legs and have long necks. They have black stripes on their neck, ears and tail. They also have two round crystal-like structures; one on their heads and one on their tails. These give off huge amounts of light and electricity. Its arms resemble flippers. Ampharos also has a single nail on its foot.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.&lt;br /&gt;
The tail&#039;s tip shines brightest. It acts as a beacon for lost people.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Grassland.gif|left|frame|[[List of Pokémon by habitat#Grassland Pokémon|Grassland Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Amphy.jpg|thumb|right|[[Amphy]]]][[Jasmine]] has [[Amphy|an Ampharos]] that lights up the Shining Lighthouse in [[Olivine City]]. It was sick so {{Ash}} and [[Ash&#039;s friends|friends]] went to [[Cianwood Island]] to pick up medicine. This Ampharos was named &amp;quot;Sparkle&amp;quot; in the dub.&lt;br /&gt;
&lt;br /&gt;
An Ampharos was owned by [[McCauley]] in &#039;&#039;[[AG148|A Chip Off the Old Brock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Karsten]] owned an Ampharos in &#039;&#039;[[DP028|Drifloon On the Wind!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
In [[Pokémon Special]] [[Jasmine]] has a Ampharos that was rescued with her from the [[Tin Tower]] by {{Special|Gold}} and {{Special|Silver}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Ampharos (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Gold and Silver Versions|Pokémon Gold, Silver]] and [[Pokémon Crystal Version|Crystal]]: Jasmine&#039;s Ampharos, [[Amphy]], lights the [[Sparkling Lighthouse|Olivine City lighthouse]]. Amphy was initially sick and Jasmine would not give a Gym Battle until it was cured.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=electric&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=The tail&#039;s tip {{m2|Flash|shines brightly}} and can be seen from far away. It acts as a beacon for lost people.&lt;br /&gt;
|silverdex=The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.&lt;br /&gt;
|crystaldex=When it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean&#039;s surface.&lt;br /&gt;
|stadium2dex=The tail&#039;s tip shines brightly and can be seen from far away. It acts like a beacon for lost people.&lt;br /&gt;
|rubydex=Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.&lt;br /&gt;
|sapphiredex=Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.&lt;br /&gt;
|emeralddex=It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away.&lt;br /&gt;
|firereddex=The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.&lt;br /&gt;
|leafgreendex=The tail&#039;s tip shines brightly and can be seen from far away. It acts as a beacon for lost people.&lt;br /&gt;
|diamonddex=The tip of its tail shines brightly. In the olden days, people sent signals using the tail&#039;s light.&lt;br /&gt;
|pearldex=The tip of its tail shines brightly. In the olden days, people sent signals using the tail&#039;s light.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=electric |&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsarea=[[Evolve]] {{p|Flaaffy}} |&lt;br /&gt;
earea=[[Evolve]] {{p|Flaaffy}} |&lt;br /&gt;
coloarea=[[Evolve]] {{p|Flaaffy}} |&lt;br /&gt;
xdarea=[[Evolve]] {{p|Flaaffy}} |&lt;br /&gt;
dparea=[[Evolve]] {{p|Flaaffy}} |&lt;br /&gt;
palarea=Field |&lt;br /&gt;
}}&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Endless Level 10&amp;lt;br&amp;gt;Forever Level 5&amp;lt;br&amp;gt;Pair Trozei&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Red and Blue)]]&lt;br /&gt;
| Evolve from {{p|Flaaffy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Far Amp Plains]] (6F-9F)&amp;lt;br&amp;gt;[[Landslide Cave]] (B1-B12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| [[Asoheru Building]]&amp;lt;br&amp;gt;[[Asoheru Tower]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=90 |&lt;br /&gt;
Attack=75 |&lt;br /&gt;
Defense=75 |&lt;br /&gt;
SpAtk=115 |&lt;br /&gt;
SpDef=90 |&lt;br /&gt;
Speed=55 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=electric |&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{evolved learnset intro|Ampharos}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|electric|electric|4|2|Ampharos}}&lt;br /&gt;
{{mlentry4|Start|Fire Punch|Fire|Physical|75|100|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|Previous|Tackle|Normal|Physical|35|95|35|Tough|3}}&lt;br /&gt;
{{mlentry4|Previous|Growl|Normal|Status|&amp;amp;mdash;|100|40|Cute|2}}&lt;br /&gt;
{{mlentry4|Previous|ThunderShock|Electric|Special|40|100|30|Cool|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Previous|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|Cool|2}}&lt;br /&gt;
{{mlentry4|Previous|Cotton Spore|Grass|Status|&amp;amp;mdash;|85|40|Beauty|2}}&lt;br /&gt;
{{mlentry4|Previous|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{mlentry4|30|ThunderPunch|Electric|Physical|75|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|34|Discharge|Electric|Special|80|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|42|Signal Beam|Bug|Special|75|100|15|Beauty|0}}&lt;br /&gt;
{{mlentry4|51|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|2}}&lt;br /&gt;
{{mlentry4|59|Power Gem|Rock|Special|70|100|20|Beauty|3}}&lt;br /&gt;
{{mlentry4|68|Thunder|Electric|Special|120|70|10|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|electric|electric|4|2|Ampharos}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM16]]|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM24]]|Thunderbolt|Electric|Special|95|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM25]]|Thunder|Electric|Special|120|70|10|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM34]]|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM52]]|Focus Blast|Fighting|Special|120|70|5|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM57]]|Charge Beam|Electric|Special|50|90|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM73]]|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|10|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|[[HM08]]|Rock Climb|Normal|Physical|90|85|20|Cool|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|electric|electric|4|2|Ampharos}}&lt;br /&gt;
{{mlentry4|{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Lapras}}&amp;lt;br&amp;gt;{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Torkoal}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|Body Slam|Normal|Physical|85|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|{{p|Pikachu}}, {{p|Raichu}}&amp;lt;br&amp;gt;{{p|Electrike}}, {{p|Manectric}}&amp;lt;br&amp;gt;{{p|Plusle}}&amp;lt;br&amp;gt;{{p|Minun}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Nidoran♂}},{{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Pachirisu}}|Flatter|Dark|Status|&amp;amp;mdash;|100|15|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Zigzagoon}}, {{p|Linoone}}&amp;lt;br&amp;gt;{{p|Electrike}}, {{p|Manectric}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Buizel}}, {{p|Floatzel}}|Odor Sleuth|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Smart|1}}&lt;br /&gt;
{{mlentry4|{{p|Espeon}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Sandshrew}}, {{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Vulpix}}, {{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Slowpoke}}, {{p|Slowbro}}, {{p|Slowking}}&amp;lt;br&amp;gt;{{p|Lapras}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Sandshrew}}, {{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Diglett}}, {{p|Dugtrio}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Aipom}}, {{p|Ambipom}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Torchic}}, {{p|Combusken}}, {{p|Blaziken}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Zigzagoon}}, {{p|Linoone}}&amp;lt;br&amp;gt;{{p|Glameow}}, {{p|Purugly}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Sand-Attack|Ground|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|{{p|Ekans}}, {{p|Arbok}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Psyduck}}, {{p|Golduck}}&amp;lt;br&amp;gt;{{p|Mankey}}, {{p|Primeape}}&amp;lt;br&amp;gt;{{p|Lickitung}}, {{p|Lickilicky}}&amp;lt;br&amp;gt;{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}&amp;lt;br&amp;gt;{{p|Aipom}}, {{p|Ambipom}}&amp;lt;br&amp;gt;{{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Sneasel}}, {{p|Weavile}}&amp;lt;br&amp;gt;{{p|Larvitar}}, {{p|Pupitar}}, {{p|Tyranitar}}&amp;lt;br&amp;gt;{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Seviper}}&amp;lt;br&amp;gt;{{p|Kecleon}}&amp;lt;br&amp;gt;{{p|Cranidos}}, {{p|Rampardos}}&amp;lt;br&amp;gt;{{p|Stunky}}, {{p|Skuntank}}|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|1}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Cranidos}}, {{p|Rampardos}}&amp;lt;br&amp;gt;{{p|Shieldon}}, {{p|Bastiodon}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}&amp;lt;br&amp;gt;{{p|Gible}}, {{p|Gabite}}, {{p|Garchomp}}|Take Down|Normal|Physical|90|85|20|Tough|3}}&lt;br /&gt;
{{eggmoves/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|electric|electric|4|2|Flaaffy}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Defense Curl|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Cute|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|DynamicPunch|Fighting|Physical|100|50|5|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fire Punch|Fire|Physical|75|100|15|Beauty|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mega Kick|Normal|Physical|120|75|5|Cool|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Punch|Normal|Physical|80|85|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Outrage|Dragon|Physical|120|100|15|Cool|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Signal Beam|Bug|Special|75|100|15|Beauty|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|ThunderPunch|Electric|Physical|75|100|15|Cool|2||&#039;&#039;&#039;|no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|Cool|2|||yes|yes|yes|no|no}}&lt;br /&gt;
{{tutor/note|4}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=electric |&lt;br /&gt;
ndex=181 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Thunder Meadow |&lt;br /&gt;
P1= If you get lost, you can use me as a beacon! |&lt;br /&gt;
P2= This worries me. My health has slid to about half. |&lt;br /&gt;
P3= I&#039;m close to falling... My taillight&#039;s almost burned out... |&lt;br /&gt;
PL= I leveled up! My taillight burns brighter, too! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-4.5% |&lt;br /&gt;
iq=F |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Electric |&lt;br /&gt;
typeA2= Electric |&lt;br /&gt;
field2= Thunder x3 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/2|179|Mareep|1|Electric||[[Level|Level 15]]|180|Flaaffy|1|Electric||[[Level|Level 30]]|181|Ampharos|1|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=electric|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=181|&lt;br /&gt;
name=Ampharos|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ampharos is one of only two second stage {{TCG|Lightning}} Pokémon in the TCG that was released in the same generation as its evolutionary relatives, the other being {{p|Luxray}}.&lt;br /&gt;
*Unlike most Electric-types, Ampharos has Speed as its lowest stat. It shares this trait with {{p|Luxray}} and {{p|Magnezone}}.&lt;br /&gt;
*Ampharos shares the same [[species]] name with {{p|Lanturn}}. They are both known as Light Pokémon.&lt;br /&gt;
*The ball on the end of Ampharos&#039;s tail became a deeper red through the generations. It wasn&#039;t originally red due to the Gameboy Color&#039;s limitations. &lt;br /&gt;
*The stripes on Ampharos&#039;s ears did not originally cover the tip of the ear. This was corrected in Pokémon Crystal.&lt;br /&gt;
*Despite all of its Pokédex entries mentioning that its tail glows as a beacon, it cannot learn the move {{M|Tail Glow}}, most likely because the move is known in Japan as &amp;quot;Firefly Light.&amp;quot; However, this doesn&#039;t explain why Manaphy can still learn the move.&lt;br /&gt;
===Origin===&lt;br /&gt;
It appears to resemble a lamb.&lt;br /&gt;
====Name origin====&lt;br /&gt;
An &#039;&#039;ampere&#039;&#039;, or &#039;&#039;{{wp|amp}}&#039;&#039;, is a measure of electrical current. &#039;&#039;Pharos&#039;&#039; is the Greek word for &amp;quot;lighthouse&amp;quot;. Ampharos&#039;s Japanese name can be taken to mean 電流 &#039;&#039;denryū&#039;&#039;, electric current, or 電竜 &#039;&#039;denryū&#039;&#039;, electric dragon, and may include 電球 &#039;&#039;denkyū&#039;&#039;, light bulb in its name, referring to its tail.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Ampharos&lt;br /&gt;
*[[List of French Pokémon names|French]]: Pharamp - A combination of &#039;&#039;{{wp|pharos}}&#039;&#039; and &#039;&#039;amp&#039;&#039;.&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 전룡 &#039;&#039;Jeollyong&#039;&#039;&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese]]: 電龍&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Amphy]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Ampharos|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Flaaffy | next=Bellossom }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Ampharos]]&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Pharamp]]&lt;br /&gt;
[[ja:デンリュウ]]&lt;br /&gt;
[[pt:Ampharos (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=523695</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=523695"/>
		<updated>2008-10-25T02:23:44Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: Added: DynamicPunch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 Power, 95% Accuracy, may cause non-volatile status or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Elemental punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==One-hit KO moves==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Damage equals foe&#039;s current HP, 30% Accuracy, will not affect an opponent whose level is greater than the user&#039;s level.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}{{tt|*|Lugia&#039;s signature move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}{{tt|*|Palkia&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Agility==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 30 PP, raises one of the user&#039;s stats by two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Random&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Amnesia==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises on the user&#039;s Special-based stats two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Defense{{tt|*|Formerly Special in Generation I}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II-III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aurora Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, 65 power, may have a special effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}{{tt|*|The Makuhita line&#039;s signature move}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 power, 70% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}} {{tt|*|In 2v2, it hits both opponents}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bulk Up==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises two of the user&#039;s stats by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Speed&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III{{tt|*|Stat-raising effect did not come until Generation IV}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Counter==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Cross Chop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}{{tt|*|Regigigas&#039; signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}{{tt|*|The Pichu line&#039;s signature move}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dragon Claw==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% accuracy, no added effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of DynamicPunch==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 50% accuracy, sure to cause an effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Effect Induced&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
| Confusion&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
| Paralysis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}{{tt|*|Shaymin&#039;s signature move}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flamethrower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 95 power, 15 or 10 PP, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}{{tt|*|Does not cause a status ailment}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, lowers the target&#039;s accuracy one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Removes a type immunity and enables the user to hit an evasive foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Frustration==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, power depends on Pokémon&#039;s happiness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}{{tt|*|Cresselia&#039;s signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}{{tt|*|Dialga&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}{{tt|*|Rhyperior&#039;s signature move}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Voice==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 power, 100% accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Icy Wind==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, lowers target&#039;s Defense by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III{{tt|*|Introduced in generation I with set damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Luster Purge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Mean Look==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 5 PP; --- power; ---% accuracy; prevents foe from escaping or switching out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mirror Move==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Copies the last move used by the foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Octazooka==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 65 Power, 85% Accuracy, may lower opponent&#039;s accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}{{tt|*|Octillery&#039;s signature move}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}{{tt|*|Deoxys&#039; signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}} {{tt|*|Hitmonchan&#039;s signature move}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}{{tt|*|The Chansey line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}{{tt|*|Miltank&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}{{tt|*|Removes user&#039;s Flying type until the end of that turn}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage if attacked first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}} {{tt|*|The Spheal line&#039;s signature move}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Screech==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 40 PP, 85% accuracy, lowers one of the target&#039;s stats by two stages, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
| Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}{{tt|*|May also poison target}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sleep Powder==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 accuracy, causes non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Ailment&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 30&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mismagius_(Stormfront_7)&amp;diff=523169</id>
		<title>Mismagius (Stormfront 7)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mismagius_(Stormfront_7)&amp;diff=523169"/>
		<updated>2008-10-24T18:41:31Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCG Pre-prerelease|[[PokéBeach]]}}&lt;br /&gt;
{{PokémoncardInfobox&lt;br /&gt;
| title = Mismagius &amp;lt;small&amp;gt;LV.33&amp;lt;/small&amp;gt;&lt;br /&gt;
| jname = ムウマージ&lt;br /&gt;
| jtrans = Mumage&lt;br /&gt;
| image = 019132 P MUUMAJI.jpg&lt;br /&gt;
| caption = Illus. [[Midori Harada]]&lt;br /&gt;
| name = [[Mismagius (TCG)#Mismagius|Mismagius]]&lt;br /&gt;
| stage = [[Stage 1 Pokémon]] (Evolves from [[Misdreavus (TCG)#Misdreavus|Misdreavus]])&lt;br /&gt;
| type = {{e|Psychic}}&lt;br /&gt;
| hp = 80&lt;br /&gt;
| weakness = {{e|Darkness}}+20&lt;br /&gt;
| resistance = {{e|Colorless}}-20&lt;br /&gt;
| retreatcost = {{e}}&lt;br /&gt;
| species = Mismagius&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
!Set&lt;br /&gt;
| {{TCG|Stormfront}}&lt;br /&gt;
|-&lt;br /&gt;
!Rarity&lt;br /&gt;
| [[Image:Rarity Rare.png|Rare Holographic]]H&lt;br /&gt;
|-&lt;br /&gt;
!Card No.&lt;br /&gt;
| 7/100&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Mismagius&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ムウマージ&#039;&#039;&#039; &#039;&#039;Mumage&#039;&#039;) is a {{ct|Psychic}} Stage 1 Pokémon card. It is part of the {{TCG|Stormfront}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack&lt;br /&gt;
| name = Crash Chant&lt;br /&gt;
| damage = 20×&lt;br /&gt;
| effect = Choose up to 4 in any combination of Pokémon Tool cards and Technical Machine cards in play &#039;&#039;(both yours and your opponent&#039;s)&#039;&#039; and discard them. This attack does 20 damage times the number of cards discarded in this way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Cardattack&lt;br /&gt;
| cost = {{e|Psychic}}{{e|Colorless}}&lt;br /&gt;
| name = Horror Chant&lt;br /&gt;
| damage = 40&lt;br /&gt;
| effect = If your opponent has 4 or more Benched Pokémon, choose 1 of them and return that Pokémon and all cards attached to it to your opponent&#039;s hand.&lt;br /&gt;
|}}&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 429&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Magical Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 2&#039;11&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 9.7 lbs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Mismagius (TCG)]]&lt;br /&gt;
[[Category:Stormfront cards]]&lt;br /&gt;
[[Category:Psychic-type Pokémon cards]]&lt;br /&gt;
[[Category:Stage 1 Pokémon cards]]&lt;br /&gt;
[[Category:Illus. by Midori Harada]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sceptile_(Pok%C3%A9mon)&amp;diff=519401</id>
		<title>Sceptile (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sceptile_(Pok%C3%A9mon)&amp;diff=519401"/>
		<updated>2008-10-21T02:13:30Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* By tutoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Grovyle | next=Torchic }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Sceptile |&lt;br /&gt;
jname=ジュカイン |&lt;br /&gt;
tmname=Jukain |&lt;br /&gt;
image=254Sceptile.png|size=130|&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=254 |&lt;br /&gt;
hdex=003 |&lt;br /&gt;
fdex=131 |&lt;br /&gt;
adex=243 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Grass |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Forest |&lt;br /&gt;
height-ftin=5′07″ |&lt;br /&gt;
height-m=1.7 |&lt;br /&gt;
weight-lbs=115.1 |&lt;br /&gt;
weight-kg=52.2 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Overgrow |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Monster |&lt;br /&gt;
egggroup2=Dragon |&lt;br /&gt;
hatchsteps=5,120 |&lt;br /&gt;
effortyield=3 Spd |&lt;br /&gt;
expyield=208 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=12.5 |&lt;br /&gt;
male=87.5 |&lt;br /&gt;
color=Green |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=sceptile |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Sceptile&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ジュカイン&#039;&#039;&#039; &#039;&#039;Jukain&#039;&#039;) is a {{type2|Grass}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Grovyle}} starting at [[level]] 36. It is the final form of {{p|Treecko}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Sceptile is based of a lizard. Sceptile is the final evolution of the {{p|Treecko}} family. Sceptile has six orbs on its back and a palm-tree-branch-like tail. It can leap through trees at ease. &lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Sceptile&#039;s [[signature move]]{{tt|*|Prior to Generation IV}} is {{m|Leaf Blade}}. It is a move known by wild and captive Sceptile alike, this move is learned by Sceptile and Grovyle by practicing &amp;quot;Forest Combat&amp;quot;. Also, being a Pokémon bearing seeds bursting with nutrients, it can perfect moves such as {{m|SolarBeam}} and {{m|Synthesis}}, and it is a Pokémon with dragon-like characteristics, so it can learn {{m|Dragon Pulse}}, {{m|Dragon Claw}} and {{m|DragonBreath}}. {{m|Frenzy Plant}} is rarely known by wild Sceptile.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Sceptile are very protective of their environment and the Pokémon that live in it. It attacks unwary trainers that wander into its forest. It agilely leaps from tree branches. It has an incredible speed-stat. It is not beaten in terms of quickness.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
Sceptile being known as &amp;quot;Lord of the Forest&amp;quot; lives in heavily thick forest. It is known to have seeds bursting with nutrients. It revitalizes fallen trees in its forest.&lt;br /&gt;
[[Image:Forest.gif|left|frame|[[List of Pokémon by habitat#Forest Pokémon|Forest Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Satoshijukain.jpg|thumb|[[Ash&#039;s Sceptile|Sceptile]] in the anime]]&lt;br /&gt;
Sceptile first appeared in &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039;. {{ho|Tyson}} was using the Forest Pokémon to battle an {{p|Aggron}} during the [[Hoenn]] League.&lt;br /&gt;
&lt;br /&gt;
{{Ash}}&#039;s Grovyle eventually evolved into {{AP|Sceptile}} in &#039;&#039;[[AG161|Odd Pokémon Out]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Sceptile (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=grass&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=The leaves growing on Sceptile&#039;s body are very sharp edged. This Pokémon is very agile - it leaps all over the branches of trees and jumps on its foe from above or behind.&lt;br /&gt;
|sapphiredex=Sceptile has seeds growing on its back. They are said to be bursting with nutrients that revitalize trees. This Pokémon raises the trees in a forest with loving care.&lt;br /&gt;
|emeralddex=In the jungle, its power is without equal. This Pokémon carefully grows trees and plants. It regulates its body temperature by basking in sunlight.&lt;br /&gt;
|firereddex=The leaves on its forelegs are as sharp as swords. It agilely leaps about the branches of trees to strike.&lt;br /&gt;
|leafgreendex=The leaves on its forelegs are as sharp as swords. It agilely leaps about the branches of trees to strike.&lt;br /&gt;
|diamonddex=The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat.&lt;br /&gt;
|pearldex=The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=grass |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsarea=[[Evolve]] {{p|Grovyle}} |&lt;br /&gt;
earea=[[Evolve]] {{p|Grovyle}} |&lt;br /&gt;
dprarity=None |&lt;br /&gt;
dparea=[[Pal Park]] |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Evolve from {{p|Grovyle}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Endless Level 8&amp;lt;br&amp;gt;Forever Level 57&amp;lt;br&amp;gt;Pair Trozei&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Red and Blue)]]&lt;br /&gt;
| Evolve from {{p|Grovyle}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Jungle Relic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Mystery Jungle]] (B1-B29)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| [[Offshore Oil Platform Hideout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=70 |&lt;br /&gt;
Attack=85 |&lt;br /&gt;
Defense=65 |&lt;br /&gt;
SpAtk=105 |&lt;br /&gt;
SpDef=85 |&lt;br /&gt;
Speed=120 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=grass|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  200 |&lt;br /&gt;
Ground=   50 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{evolved learnset intro|Sceptile}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|grass|grass|4|3|Sceptile}}&lt;br /&gt;
{{mlentry4|Start|Night Slash|Dark|Physical|70|100|15|Beauty|3}}&lt;br /&gt;
{{mlentry4|Start|Pound|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|35|Tough|2}}&lt;br /&gt;
{{mlentry4|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|Start|Absorb|Grass|Special|20|100|25|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Quick Attack|Normal|Physical|40|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|6|Absorb|Grass|Special|20|100|25|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|11|Quick Attack|Normal|Physical|40|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|16|X-Scissor|Bug|Physical|80|100|15|Beauty|0}}&lt;br /&gt;
{{mlentry4|17|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{mlentry4|23|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{mlentry4|29|Leaf Blade|Grass|Physical|90|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|35|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|2}}&lt;br /&gt;
{{mlentry4|43|Slam|Normal|Physical|80|75|20|Tough|3}}&lt;br /&gt;
{{mlentry4|51|Detect|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Cool|0}}&lt;br /&gt;
{{mlentry4|59|False Swipe|Normal|Physical|40|100|40|Cool|0}}&lt;br /&gt;
{{mlentry4|67|Leaf Storm|Grass|Special|140|90|5|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|grass|grass|4|3|Sceptile}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM02]]|Dragon Claw|Dragon|Physical|80|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM09]]|Bullet Seed|Grass|Physical|10|100|30|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM19]]|Giga Drain|Grass|Special|60|100|10|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM20]]|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM22]]|SolarBeam|Grass|Special|120|100|10|Cool|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM52]]|Focus Blast|Fighting|Special|120|70|5|Cool|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM53]]|Energy Ball|Grass|Special|80|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM54]]|False Swipe|Normal|Physical|40|100|40|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM59]]|Dragon Pulse|Dragon|Special|90|100|10|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM60]]|Drain Punch|Fighting|Physical|60|100|5|Beauty|1}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM75]]|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM81]]|X-Scissor|Bug|Physical|80|100|15|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM86]]|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|grass|grass|4|3|Sceptile}}&lt;br /&gt;
{{mlentry4|{{p|Arbok}}&amp;lt;br&amp;gt;{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}&amp;lt;br&amp;gt;{{p|Larvitar}}, {{p|Pupitar}}, {{p|Tyranitar}}&amp;lt;br&amp;gt;{{p|Exploud}}&amp;lt;br&amp;gt;{{p|Seviper}}&amp;lt;br&amp;gt;{{p|Bagon}}, {{p|Shelgon}}, {{p|Salamence}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}&amp;lt;br&amp;gt;{{p|Garchomp}}|Crunch|Dark|Physical|80|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}|Crush Claw|Normal|Physical|75|90|10|Cool|3|*}}&lt;br /&gt;
{{mlentry4|{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}|Double Kick|Fighting|Physical|30|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Altaria}}&amp;lt;br&amp;gt;{{p|Bagon}}, {{p|Shelgon}}, {{p|Salamence}}|DragonBreath|Dragon|Special|60|100|20|Cool|3}}&lt;br /&gt;
{{mlentry4|{{p|Cubone}}, {{p|Marowak}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Rampardos}}|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Snover}}, {{p|Abomasnow}}|GrassWhistle|Grass|Status|&amp;amp;mdash;|55|15|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Grovyle}}, {{p|Sceptile}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Leaf Storm|Grass|Special|140|90|5|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Tropius}}|Magical Leaf|Grass|Special|60|&amp;amp;mdash;|20|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Leech Seed|Grass|Status|&amp;amp;mdash;|90|10|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}|Mud Sport|Ground|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cute|2}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}|Worry Seed|Grass|Status|&amp;amp;mdash;|100|10|Beauty|2}}&lt;br /&gt;
{{eggmoves/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|grass|grass|4b|3a|Sceptile}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|DynamicPunch|Fighting|Physical|100|50|5|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Frenzy Plant|Grass|Special|150|90|5|Cool|2||&#039;&#039;&#039;|no|no|no|yes|yes}}&lt;br /&gt;
{{mtentry4|Fury Cutter|Bug|Physical|10|95|20|Cool|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mega Kick|Normal|Physical|120|75|5|Cool|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Punch|Normal|Physical|80|85|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Outrage|Dragon|Physical|120|100|15|Cool|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seed Bomb|Grass|Physical|80|100|15|Smart|0||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|ThunderPunch|Electric|Physical|75|100|15|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{tutor/note|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=grass |&lt;br /&gt;
ndex=254 |&lt;br /&gt;
PinRSevo=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Overgrown Forest |&lt;br /&gt;
P1= Witness how sharply my leaves cut! |&lt;br /&gt;
P2= It seems my HP has fallen to half already. |&lt;br /&gt;
P3= I fear the worst... Even my leaves grow blunted... |&lt;br /&gt;
PL= I&#039;ve leveled up! My leaves are sharper edged now! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Grass |&lt;br /&gt;
typeA= Grass |&lt;br /&gt;
field= Cut x3 |&lt;br /&gt;
loop=8 |&lt;br /&gt;
MinEXP=100 |&lt;br /&gt;
MaxEXP=160 |&lt;br /&gt;
browser= Sceptile slashes with the leaves on its arms. It will cut anything that can be cut. |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Grass |&lt;br /&gt;
typeA2= Grass |&lt;br /&gt;
field2= Cut x3 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/2|252|Treecko|1|Grass||[[Level|Level 16]]|253|Grovyle|1|Grass||[[Level|Level 36]]|254|Sceptile|1|Grass|}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=grass|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=254|&lt;br /&gt;
name=Sceptile|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Sceptile has the highest [[base stats|base]] {{stat|Speed}} of all [[starter Pokémon]] final forms. &lt;br /&gt;
*Likewise, it also has the highest {{stat|Speed}} of any Grass-type.&lt;br /&gt;
*Sceptile is the only final form of a {{type2|Grass}} [[Starter Pokémon|starter]] that is not heavier than {{p|Grotle}}. &lt;br /&gt;
*Sceptile&#039;s is one of two Grass-type lines that are not in the {{egg3|Plant}}. The other is the {{p|Lileep}} family.&lt;br /&gt;
*Unusually for something that has higher {{stat|Special Attack}}, Sceptile&#039;s physical movepool is larger than its special one.&lt;br /&gt;
*Sceptile and {{p|Blastoise}} are the only final-form, non-[[Generation II]] starters that lack a secondary type.&lt;br /&gt;
*Sceptile was one of the last Pokémon from [[Generation III]] to debut in the [[anime]]. Also, the gap between [[Blaziken]]&#039;s debut and Sceptile&#039;s is by far the longest for two final-form starters from the same generation.&lt;br /&gt;
===Origin===&lt;br /&gt;
Appearance-wise, this Pokémon resembles the {{wp|dinosaur}} known as {{wp|dilophosaurus}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Sceptile&#039;s name is a play on &#039;&#039;{{wp|reptile}}&#039;&#039; and &#039;&#039;{{wp|sceptre}}&#039;&#039;, perhaps referring to the golden seeds on its back, or possibly &#039;&#039;{{wp|sectile}}&#039;&#039;, referring to the long, sharp blades growing on its body. Its name may yet even be a reference to the fern genus &#039;&#039;{{wp|Sceptridium}}&#039;&#039;, as its tail does appear to be similar to a fern. Its Japanese name may be based on 樹海 &#039;&#039;jukai&#039;&#039;, abundant leafage.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Gewaldro&lt;br /&gt;
*[[List of French Pokémon names|French]]: Jungko - A combination of &#039;&#039;jungle&#039;&#039; and &#039;&#039;[[wp:gecko|gecko]]&#039;&#039;.&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 나무킹 &#039;&#039;Namuking&#039;&#039; - A combination of &#039;&#039;tree&#039;&#039; and the word &amp;quot;king&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Sceptile]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Sceptile|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{Starter Pokémon‎}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Grovyle | next=Torchic }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gewaldro]]&lt;br /&gt;
[[fr:Jungko]]&lt;br /&gt;
[[ja:ジュカイン]]&lt;br /&gt;
[[pl:Sceptile]]&lt;br /&gt;
[[pt:Sceptile (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grovyle_(Pok%C3%A9mon)&amp;diff=519387</id>
		<title>Grovyle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grovyle_(Pok%C3%A9mon)&amp;diff=519387"/>
		<updated>2008-10-21T02:05:28Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* By tutoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Treecko | next=Sceptile }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Grovyle |&lt;br /&gt;
jname=ジュプトル |&lt;br /&gt;
tmname=Juptile |&lt;br /&gt;
image=253Grovyle.png |&lt;br /&gt;
caption=Artwork from RSE |&lt;br /&gt;
ndex=253 |&lt;br /&gt;
hdex=002 |&lt;br /&gt;
fdex=130 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Grass |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Wood Gecko |&lt;br /&gt;
height-ftin=2′11″ |&lt;br /&gt;
height-m=0.9 |&lt;br /&gt;
weight-lbs=47.6 |&lt;br /&gt;
weight-kg=21.6 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Overgrow |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Monster |&lt;br /&gt;
egggroup2=Dragon |&lt;br /&gt;
hatchsteps=5,120 |&lt;br /&gt;
effortyield=2 Spd |&lt;br /&gt;
expyield=141 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=12.5 |&lt;br /&gt;
male=87.5 |&lt;br /&gt;
color=Green |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=grovyle |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Grovyle&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ジュプトル&#039;&#039;&#039; &#039;&#039;Juptile&#039;&#039;) is a {{type2|Grass}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Treecko}} starting at [[level]] 16, and evolves into {{p|Sceptile}} starting at level 36. &lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Grovyle has more dinosaur-like appearance than its previous form, {{P|Treecko}}. Grovyle&#039;s feet are more bird-like and its two tails now have a leafy appearance. Grovyle has three long leaves on its wrists and a large leaf on top of its head.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Grovyle has the same abilities as Treecko, but it can now be able to use the rarely known {{m|Leaf Blade}} attack. Grovyle is an expert tree-climber and is practically unmatched at a chase through the trees.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Forest.gif|left|frame|[[List of Pokémon by habitat#Forest Pokémon|Forest Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
Grovyle is a forest-dwelling Pokémon, but it is very rarely seen in the wild.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Grovyle-anime.jpg|thumb|Grovyle in the anime]]&lt;br /&gt;
Grovyle first appeared in &#039;&#039;[[AG041|What You Seed is What You Get]]&#039;&#039;. It was owned by a Pokémon Trainer named [[Natasha]] that works at a watermelon field.&lt;br /&gt;
&lt;br /&gt;
{{Ash}} had a [[Ash&#039;s Sceptile|Grovyle]] that he caught as a Treecko in &#039;&#039;[[AG007|Tree&#039;s a Crowd]]&#039;&#039;. It evolved into Grovyle in &#039;&#039;[[AG066|Exploud and Clear]]&#039;&#039;. It evolved once more into Sceptile in &#039;&#039;[[AG161|Odd Pokémon Out]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Grovyle also appeared in the [[Pokémon Mystery Dungeon 2 (anime)|anime adaption]] of [[Pokémon Mystery Dungeon 2]]. Despite having a large role in the games, he only appeared briefly in the beginning of the episode, stealing one of the [[Time Gears]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Grovyle (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
* [[Pokémon Mystery Dungeon 2]]: Grovyle is an important character in the game&#039;s story. He was the partner of the player before the player turned into a Pokémon, and came from the future to steal the Time Gears. Though initially the game&#039;s antagonist, it is revealed that Grovyle had to steal the Time Gears to put them in Temporal Tower to prevent the tower&#039;s collapse, and thus the paralysis of the planet.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=grass&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=The leaves growing out of Grovyle&#039;s body are convenient for camouflaging it from enemies in the forest. This Pokémon is a master at climbing trees in jungles.&lt;br /&gt;
|sapphiredex=This Pokémon adeptly flies from branch to branch in trees. In a forest, no Pokémon can ever hope to catch a fleeing Grovyle however fast they may be.&lt;br /&gt;
|emeralddex=Leaves grow out of this Pokémon&#039;s body. They help obscure a Grovyle from the eyes of its enemies while it is in a thickly overgrown forest.&lt;br /&gt;
|firereddex=Its strongly developed thigh muscles give it astounding agility and jumping performance.&lt;br /&gt;
|leafgreendex=Its strongly developed thigh muscles give it astounding agility and jumping performance.&lt;br /&gt;
|diamonddex=It lives in dense jungles. While closing in on its prey, it leaps from branch to branch.&lt;br /&gt;
|pearldex=It lives in dense jungles. While closing in on its prey, it leaps from branch to branch.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=grass |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsarea=[[Evolve]] {{p|Treecko}} |&lt;br /&gt;
earea=[[Evolve]] {{p|Treecko}} |&lt;br /&gt;
dprarity=None |&lt;br /&gt;
dparea=[[Pal Park]] |&lt;br /&gt;
ptrarity=None |&lt;br /&gt;
ptarea=[[Pal Park]] |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Evolve from {{p|Treecko}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Secret Storage 9&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Red and Blue)]]&lt;br /&gt;
| [[Western Cave]] (38F-49F)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Olive Jungle]]&amp;lt;br&amp;gt;[[Fiore Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Mystery Jungle]] (B1-B29)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=50 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=45 |&lt;br /&gt;
SpAtk=85 |&lt;br /&gt;
SpDef=65 |&lt;br /&gt;
Speed=95 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=Grass|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  200 |&lt;br /&gt;
Ground=   50 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{evolved learnset intro|Grovyle}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|grass|grass|4|3|Grovyle}}&lt;br /&gt;
{{mlentry4|Start|Pound|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|35|Tough|2}}&lt;br /&gt;
{{mlentry4|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|Start|Absorb|Grass|Special|20|100|25|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Quick Attack|Normal|Physical|40|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|6|Absorb|Grass|Special|20|100|25|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|11|Quick Attack|Normal|Physical|40|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|16|Fury Cutter|Bug|Physical|10|95|20|Cool|2}}&lt;br /&gt;
{{mlentry4|17|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{mlentry4|23|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{mlentry4|29|Leaf Blade|Grass|Physical|90|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|35|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|2}}&lt;br /&gt;
{{mlentry4|41|Slam|Normal|Physical|80|75|20|Tough|3}}&lt;br /&gt;
{{mlentry4|47|Detect|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Cool|0}}&lt;br /&gt;
{{mlentry4|53|False Swipe|Normal|Physical|40|100|40|Cool|0}}&lt;br /&gt;
{{mlentry4|59|Leaf Storm|Grass|Special|140|90|5|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|grass|grass|4|3|Grovyle}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM09]]|Bullet Seed|Grass|Physical|10|100|30|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM19]]|Giga Drain|Grass|Special|60|100|10|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM20]]|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM22]]|SolarBeam|Grass|Special|120|100|10|Cool|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM53]]|Energy Ball|Grass|Special|80|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM54]]|False Swipe|Normal|Physical|40|100|40|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM60]]|Drain Punch|Fighting|Physical|60|100|5|Beauty|1}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM75]]|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM81]]|X-Scissor|Bug|Physical|80|100|15|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM86]]|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|grass|grass|4|3|Grovyle}}&lt;br /&gt;
{{mlentry4|{{p|Arbok}}&amp;lt;br&amp;gt;{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}&amp;lt;br&amp;gt;{{p|Larvitar}}, {{p|Pupitar}}, {{p|Tyranitar}}&amp;lt;br&amp;gt;{{p|Exploud}}&amp;lt;br&amp;gt;{{p|Seviper}}&amp;lt;br&amp;gt;{{p|Bagon}}, {{p|Shelgon}}, {{p|Salamence}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}&amp;lt;br&amp;gt;{{p|Garchomp}}|Crunch|Dark|Physical|80|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}|Crush Claw|Normal|Physical|75|90|10|Cool|3|*}}&lt;br /&gt;
{{mlentry4|{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}|Double Kick|Fighting|Physical|30|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Altaria}}&amp;lt;br&amp;gt;{{p|Bagon}}, {{p|Shelgon}}, {{p|Salamence}}|DragonBreath|Dragon|Special|60|100|20|Cool|3}}&lt;br /&gt;
{{mlentry4|{{p|Cubone}}, {{p|Marowak}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Rampardos}}|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Snover}}, {{p|Abomasnow}}|GrassWhistle|Grass|Status|&amp;amp;mdash;|55|15|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Grovyle}}, {{p|Sceptile}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Leaf Storm|Grass|Special|140|90|5|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Tropius}}|Magical Leaf|Grass|Special|60|&amp;amp;mdash;|20|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Leech Seed|Grass|Status|&amp;amp;mdash;|90|10|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}|Mud Sport|Ground|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cute|2}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}|Worry Seed|Grass|Status|&amp;amp;mdash;|100|10|Beauty|2}}&lt;br /&gt;
{{eggmoves/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|grass|grass|4b|3a|Grovyle}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|DynamicPunch|Fighting|Physical|100|50|5|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fury Cutter|Bug|Physical|10|95|20|Cool|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mega Kick|Normal|Physical|120|75|5|Cool|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Punch|Normal|Physical|80|85|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seed Bomb|Grass|Physical|80|100|15|Smart|0||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|ThunderPunch|Electric|Physical|75|100|15|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{tutor/note|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=grass |&lt;br /&gt;
ndex=253 |&lt;br /&gt;
PinRSevo=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=-19% |&lt;br /&gt;
area=Overgrown Forest |&lt;br /&gt;
P1= My legs let me bound over any boulder! I&#039;m proud of them! |&lt;br /&gt;
P2= Watch my HP. I&#039;m already halfway down. |&lt;br /&gt;
P3= I&#039;m exhausted... I don&#039;t have the strength to even jump... |&lt;br /&gt;
PL= I leveled up! And so did my jumping power! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Grass |&lt;br /&gt;
typeA= Grass |&lt;br /&gt;
field= Cut x2 |&lt;br /&gt;
loop=5 |&lt;br /&gt;
MinEXP=36 |&lt;br /&gt;
MaxEXP=50 |&lt;br /&gt;
browser= Grovyle cuts with the leaves on its arms. They can cut through metal with ease. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/2|252|Treecko|1|Grass||[[Level|Level 16]]|253|Grovyle|1|Grass||[[Level|Level 36]]|254|Sceptile|1|Grass|}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=grass|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=253|&lt;br /&gt;
name=Grovyle|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grovyle&#039;s evolutionary line is one of two Grass-type lines that are not in the [[Plant (egg group)|Plant egg group]]. The other is the [[Lileep (Pokémon)|Lileep line]].&lt;br /&gt;
* As seen in its [[Generation IV]] backsprite, Grovyle&#039;s head has been punctured, compared to its debut, where its head&#039;s surface was even.&lt;br /&gt;
* Grovyle is similar to the {{wp|Enemies in The Legend of Zelda series#Lizalfos|Lizalfos}} enemies in the Legend of Zelda series.&lt;br /&gt;
===Origin===&lt;br /&gt;
Appearance-wise, it resembles the dinosaur known as the {{wp|Dromaeosaurus}}. It is believed that the dinosaur had feathers much like how Grovyle has leaves on its body.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Grovyle&#039;s name is a combination of the words &#039;&#039;grove&#039;&#039;, meaning a group of trees, and possibly &#039;&#039;vile&#039;&#039;. Of course, &#039;&#039;-yle&#039;&#039; could also refer to &amp;quot;reptile&amp;quot;. Its Japanese name is based on &#039;&#039;jungle&#039;&#039; or 樹 &#039;&#039;ju&#039;&#039;, tree, and &#039;&#039;reptile&#039;&#039; or &#039;&#039;{{wp|Dromaeosauridae|raptor}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Reptain&lt;br /&gt;
*[[List of French Pokémon names|French]]: Massko&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 나무돌이 &#039;&#039;Namudori&#039;&#039; - Combination of the the words &#039;&#039;tree&#039;&#039; and a suffix used commonly on animal&#039;s names (돌이 &#039;&#039;dori&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Sceptile|Ash&#039;s Grovyle]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Grovyle|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{Starter Pokémon‎}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Treecko | next=Sceptile }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[de:Reptain]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Massko]]&lt;br /&gt;
[[ja:ジュプトル]]&lt;br /&gt;
[[pl:Grovyle]]&lt;br /&gt;
[[pt:Grovyle (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Treecko_(Pok%C3%A9mon)&amp;diff=519368</id>
		<title>Treecko (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Treecko_(Pok%C3%A9mon)&amp;diff=519368"/>
		<updated>2008-10-21T01:56:51Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* By tutoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Celebi | next=Grovyle }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Treecko |&lt;br /&gt;
jname=キモリ |&lt;br /&gt;
tmname=Kimori |&lt;br /&gt;
image=Geckarbor Sugimori1.png |&lt;br /&gt;
caption=Artwork from [[Pokémon Emerald|Emerald]] |&lt;br /&gt;
ndex=252 |&lt;br /&gt;
hdex=001 |&lt;br /&gt;
fdex=129 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Grass |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Wood Gecko |&lt;br /&gt;
height-ftin=1′08″ |&lt;br /&gt;
height-m=0.5 |&lt;br /&gt;
weight-lbs=11.0 |&lt;br /&gt;
weight-kg=5.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Overgrow |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Monster |&lt;br /&gt;
egggroup2=Dragon |&lt;br /&gt;
hatchsteps=6,120 |&lt;br /&gt;
effortyield=1 Spd |&lt;br /&gt;
expyield=65 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=12.5 |&lt;br /&gt;
male=87.5 |&lt;br /&gt;
color=Green |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=treecko |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treecko&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;キモリ&#039;&#039;&#039; &#039;&#039;Kimori&#039;&#039;) is a {{type2|Grass}} Pokémon. &lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] into {{p|Grovyle}} starting at [[level]] 16, whom evolves into {{p|Sceptile}} starting at [[level]] 36.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Torchic}} and {{p|Mudkip}}, it is one of three [[starter Pokémon]] players can choose from at the beginning of [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], and [[Pokémon Emerald Version|Emerald]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Treecko is a small, green, reptilian Pokémon that is bipedal. Treecko&#039;s hands and feet each have three digits. Treecko has two large dark-green tails.  Its stomach and throat are red. Treecko has yellow eyes with long, skinny pupils. Also it has a line across on its stomach.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Treecko are able to scale walls with the aid of tiny spikes located in their hands and feet.&lt;br /&gt;
&lt;br /&gt;
In addition to Treecko&#039;s arsenal of {{type2|Grass}} moves, it is also capable of a few attacks that involve physical combat such as {{m|Quick Attack}}, {{m|Double Kick}}, and {{m|Aerial Ace}}, as well as {{m|DragonBreath}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
[[Wild]] Treecko are very territorial, and will attack anyone that comes near their homes. Treecko never panic under any circumstances, even when faced with a bigger foe.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Forest.gif|right|frame|[[List of Pokémon by habitat#Forest Pokémon|Forest Pokémon]]]]&lt;br /&gt;
Treecko lives inside overgrown forests. However, Treecko is a bit of a rarity in the wild, and is more common in captivity.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Treecko-anime.jpg|thumb|Treecko in the anime]]&lt;br /&gt;
Treecko first appeared in &#039;&#039;[[AG001|Get the Show on the Road]]&#039;&#039;. [[Professor Birch]] was showing {{an|May}} the three Pokémon she had the choice of starting with. She did not choose Treecko because it &amp;quot;creeped her out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Ash Ketchum]] has a {{AP|Sceptile}} that he caught as a Treecko in &#039;&#039;[[AG007|Tree&#039;s a Crowd]]&#039;&#039;. It evolved into Grovyle in &#039;&#039;[[AG066|Exploud and Clear]]&#039;&#039;, and in &#039;&#039;[[AG161|Odd Pokémon Out]]&#039;&#039;, it reached its final form.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG034|Having a Wailord of a Time]]&#039;&#039;, a [[Nurse Joy]] was taking care of a Treecko, {{p|Torchic}} and {{p|Mudkip}} that a little girl named {{ho|Stephanie}} was going to choose between as her first Pokémon. Stephanie chose Mudkip, and Stephanie&#039;s dad decided to become a Pokémon Trainer with the Treecko as his first Pokémon.&lt;br /&gt;
&lt;br /&gt;
A Treecko is also one of the hosts of the live-action series [[Pokémon Sunday]].&lt;br /&gt;
&lt;br /&gt;
{{p|Mew}} took the form of a Treecko in &#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Treecko (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Treecko figure has been released.&lt;br /&gt;
&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Treecko|22}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]:  When an extra ball is earned, Treecko will pop up to add it to the ball number.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=grass&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Treecko has small hooks on the bottom of its feet that enable it to scale vertical walls. This Pokémon attacks by {{m|slam}}ming foes with its thick tail.&lt;br /&gt;
|sapphiredex=Treecko is cool, calm, and collected - it never panics under any situation. If a bigger foe were to {{m|glare}} at this Pokémon, it would glare right back without conceding an inch of ground.&lt;br /&gt;
|emeralddex=It makes its nest in a giant tree in the forest. It ferociously guards against anything nearing its territory. It is said to be the protector of the forest&#039;s trees.&lt;br /&gt;
|firereddex=It quickly scales even vertical walls. It senses humidity with its tail to predict the next day&#039;s weather.&lt;br /&gt;
|leafgreendex=It quickly scales even vertical walls. It senses humidity with its tail to predict the next day&#039;s weather.&lt;br /&gt;
|diamonddex=The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.&lt;br /&gt;
|pearldex=The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=grass |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsrarity=One |&lt;br /&gt;
rsarea=[[Starter Pokémon]] from [[Professor Birch]] on {{rt|101}} |&lt;br /&gt;
erarity=One |&lt;br /&gt;
earea=[[Starter Pokémon]] from [[Professor Birch]] on {{rt|101}} |&lt;br /&gt;
dprarity=None |&lt;br /&gt;
dparea=[[Pal Park]] |&lt;br /&gt;
ptrarity=None |&lt;br /&gt;
ptarea=[[Pal Park]] |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Channel]]&lt;br /&gt;
| [[Springleaf Field]]&amp;lt;br&amp;gt;[[Viridian Forest (Channel)|Camp Starlight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Forest (Ruby Field)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Secret Storage 18&amp;lt;br&amp;gt;Endless Level 11&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Red and Blue)]]&lt;br /&gt;
| [[Starter Pokémon]]&amp;lt;br&amp;gt;[[Joyous Tower]] (1F-4F)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Olive Jungle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Starter Pokémon]]&amp;lt;br&amp;gt;[[Mystery Jungle]] (B1-B29)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=40 |&lt;br /&gt;
Attack=45 |&lt;br /&gt;
Defense=35 |&lt;br /&gt;
SpAtk=65 |&lt;br /&gt;
SpDef=55 |&lt;br /&gt;
Speed=70 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=grass|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  200 |&lt;br /&gt;
Ground=   50 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Treecko}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|grass|grass|4|3|Treecko}}&lt;br /&gt;
{{mlentry4|Start|Pound|Normal|Physical|40|100|35|Tough|2}}&lt;br /&gt;
{{mlentry4|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|6|Absorb|Grass|Special|20|100|25|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|11|Quick Attack|Normal|Physical|40|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|16|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{mlentry4|21|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{mlentry4|26|Mega Drain|Grass|Special|40|100|15|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|31|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|2}}&lt;br /&gt;
{{mlentry4|36|Slam|Normal|Physical|80|75|20|Tough|3}}&lt;br /&gt;
{{mlentry4|41|Detect|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Cool|0}}&lt;br /&gt;
{{mlentry4|46|Giga Drain|Grass|Special|60|100|10|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|51|Energy Ball|Grass|Special|80|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|grass|grass|4|3|Treecko}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM09]]|Bullet Seed|Grass|Physical|10|100|30|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM19]]|Giga Drain|Grass|Special|60|100|10|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM20]]|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM22]]|SolarBeam|Grass|Special|120|100|10|Cool|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM53]]|Energy Ball|Grass|Special|80|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM60]]|Drain Punch|Fighting|Physical|60|100|5|Beauty|1}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM75]]|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM86]]|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|grass|grass|4|3|Treecko}}&lt;br /&gt;
{{mlentry4|{{p|Arbok}}&amp;lt;br&amp;gt;{{p|Snorlax}}&amp;lt;br&amp;gt;{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}&amp;lt;br&amp;gt;{{p|Larvitar}}, {{p|Pupitar}}, {{p|Tyranitar}}&amp;lt;br&amp;gt;{{p|Exploud}}&amp;lt;br&amp;gt;{{p|Seviper}}&amp;lt;br&amp;gt;{{p|Bagon}}, {{p|Shelgon}}, {{p|Salamence}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}&amp;lt;br&amp;gt;{{p|Garchomp}}|Crunch|Dark|Physical|80|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}|Crush Claw|Normal|Physical|75|90|10|Cool|3|*}}&lt;br /&gt;
{{mlentry4|{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}|Double Kick|Fighting|Physical|30|100|30|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Altaria}}&amp;lt;br&amp;gt;{{p|Bagon}}, {{p|Shelgon}}, {{p|Salamence}}|DragonBreath|Dragon|Special|60|100|20|Cool|3}}&lt;br /&gt;
{{mlentry4|{{p|Cubone}}, {{p|Marowak}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Rampardos}}|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Snover}}, {{p|Abomasnow}}|GrassWhistle|Grass|Status|&amp;amp;mdash;|55|15|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Grovyle}}, {{p|Sceptile}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Leaf Storm|Grass|Special|140|90|5|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Tropius}}|Magical Leaf|Grass|Special|60|&amp;amp;mdash;|20|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Leech Seed|Grass|Status|&amp;amp;mdash;|90|10|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}|Mud Sport|Ground|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cute|2}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}|Worry Seed|Grass|Status|&amp;amp;mdash;|100|10|Beauty|2}}&lt;br /&gt;
{{eggmoves/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|grass|grass|4b|3a|Treecko}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|DynamicPunch|Fighting|Physical|100|50|5|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Endeavor|Normal|Physical|&amp;amp;mdash;|100|5|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fury Cutter|Bug|Physical|10|95|20|Cool|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mega Kick|Normal|Physical|120|75|5|Cool|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Punch|Normal|Physical|80|85|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seed Bomb|Grass|Physical|80|100|15|Smart|0||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|ThunderPunch|Electric|Physical|75|100|15|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{tutor/note|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=grass |&lt;br /&gt;
ndex=252 |&lt;br /&gt;
PinRScatch=yes |&lt;br /&gt;
HC=C |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=11.2% |&lt;br /&gt;
area=Overgrown Forest |&lt;br /&gt;
P1= The weather tomorrow? Oh, you&#039;re not interested? |&lt;br /&gt;
P2= Watch my health. It&#039;s down to half already. |&lt;br /&gt;
P3= I&#039;m bushed... I can&#039;t get any power going... |&lt;br /&gt;
PL= My level went up! Woohoo! |&lt;br /&gt;
Partner=yes |&lt;br /&gt;
PP1= I&#039;ll do my best, &amp;lt;name&amp;gt;! |&lt;br /&gt;
PP2= The going&#039;s getting tough... |&lt;br /&gt;
PP3= I&#039;m almost done... &amp;lt;name&amp;gt;, help, please... |&lt;br /&gt;
PPL= I did it! Level up! |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Grass |&lt;br /&gt;
typeA= Grass |&lt;br /&gt;
field= Cut |&lt;br /&gt;
loop=4 |&lt;br /&gt;
MinEXP=20 |&lt;br /&gt;
MaxEXP=30 |&lt;br /&gt;
browser= Treecko can cut down grass and wooden fences with chops from its thin arms. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/2|252|Treecko|1|Grass||[[Level|Level 16]]|253|Grovyle|1|Grass||[[Level|Level 36]]|254|Sceptile|1|Grass|}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=grass|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=252|&lt;br /&gt;
name=Treecko|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Treecko and its evolutions are the only {{type2|Grass}} [[starter Pokémon]] that are not quadrupedal. However, in [[Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon 2]], its walking pose shows it on all four feet.&lt;br /&gt;
*Treecko&#039;s tail is shaped like a leaf. Still, it is the only grass-type starter who does not have any part of an actual plant as appendage to its features.&lt;br /&gt;
*It is also the only Grass-type starter that cannot learn the move {{m|Razor Leaf}}.&lt;br /&gt;
* Treecko&#039;s is one of two Grass-type lines that are not in the [[Plant (egg group)|Plant egg group]]. The other is the [[Lileep (Pokémon)|Lileep line]].&lt;br /&gt;
===Origin===&lt;br /&gt;
Treecko resembles a {{wp|gecko}} or {{wp|lizard}}. Its design shares some similarities with the {{wp|Uroplatus|leaf-tailed gecko}}, a species of lizard that blends in with plant-like appendages.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Treecko&#039;s name is made up of the words &#039;&#039;tree&#039;&#039; and &#039;&#039;{{wp|gecko}}&#039;&#039;. &#039;&#039;Kimori&#039;&#039; is a combination of 木 &#039;&#039;ki&#039;&#039;, tree, and either 森 &#039;&#039;mori&#039;&#039;, forest, or ヤモリ &#039;&#039;yamori&#039;&#039;, gecko.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Geckarbor - A combination of &#039;&#039;gecko&#039;&#039; and &#039;&#039;arbor&#039;&#039;.&lt;br /&gt;
*[[List of French Pokémon names|French]]: Arcko - A combination of &#039;&#039;arbre&#039;&#039; and &#039;&#039;gecko&#039;&#039;.&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 나무지기 &#039;&#039;Namujigi&#039;&#039; - A combination of &#039;&#039;tree&#039;&#039; (나무 &#039;&#039;namu&#039;&#039;) and &#039;&#039;holder/keeper/protector&#039;&#039; (지기 &#039;&#039;jigi&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Treecko]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Treecko|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{Starter Pokémon‎}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Celebi | next=Grovyle }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;br /&gt;
[[Category:Starter Pokémon|252]]&lt;br /&gt;
[[Category:Mystery Dungeon Starters|252]]&lt;br /&gt;
[[Category:Anime starter Pokémon|Treecko (default)]]&lt;br /&gt;
[[de:Geckarbor]]&lt;br /&gt;
[[fr:Arcko]]&lt;br /&gt;
[[ja:キモリ]]&lt;br /&gt;
[[pl:Treecko]]&lt;br /&gt;
[[Category:F.E.A.R.-compatible Pokémon]]&lt;br /&gt;
[[pt:Treecko (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tri_Attack_(move)&amp;diff=517618</id>
		<title>Tri Attack (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tri_Attack_(move)&amp;diff=517618"/>
		<updated>2008-10-19T14:45:41Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* By TM49 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=161 |&lt;br /&gt;
name=Tri Attack |&lt;br /&gt;
jname=トライアタック |&lt;br /&gt;
jtrans=Tri Attack |&lt;br /&gt;
desc=The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=80 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=2 |&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
gen=I|&lt;br /&gt;
na=no|&lt;br /&gt;
tm1=yes|&lt;br /&gt;
tm#1=49|&lt;br /&gt;
pokefordex=tri+attack |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Tri Attack&#039;&#039;&#039; is a damage-dealing {{type2|Normal}} move introduced in [[Generation I]]. It is [[TM49]] in that generation.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Tri Attack does damage, and has a 20% chance of either {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}} or {{status|Burn|burning}} the opponent. Each ailment has a 6.67% chance of being inflicted.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation I===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|084|Doduo|2|Normal|Flying|40|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|085|Dodrio|2|Normal|Flying|--&amp;lt;br&amp;gt;45|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||42|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM49]]====&lt;br /&gt;
{{Learnlist/TM|Normal}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|084|Doduo|2|Normal|Flying||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|085|Dodrio|2|Normal|Flying||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|090|Shellder|1|Water}}&lt;br /&gt;
{{Moveentrytm|091|Cloyster|2|Water|Ice}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|120|Staryu|1|Water}}&lt;br /&gt;
{{Moveentrytm|121|Starmie|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|137|Porygon|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|051|Dugtrio|1|Ground||--|||C}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|35|||C}}&lt;br /&gt;
{{Moveentry|084|Doduo|2|Normal|Flying|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|085|Dodrio|2|Normal|Flying|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||36|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||36|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|021|Spearow|2|Normal|Flying|{{p|Doduo}}, {{p|Dodrio}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|051|Dugtrio|1|Ground||--}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|44}}&lt;br /&gt;
{{Moveentry|084|Doduo|2|Normal|Flying|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|085|Dodrio|2|Normal|Flying|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||36|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||36|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|021|Spearow|2|Normal|Flying|{{p|Doduo}}, {{p|Dodrio}}&amp;lt;br&amp;gt;{{p|Togetic}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
====By [[purification]]====&lt;br /&gt;
{{Purificationlist|Normal}}&lt;br /&gt;
{{Moveentry|175|Togepi|1|Normal||{{pkmn|XD}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|051|Dugtrio|1|Ground||--}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|--}}&lt;br /&gt;
{{Moveentry|085|Dodrio|2|Normal|Flying|34|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|021|Spearow|2|Normal|Flying|{{p|Doduo}}, {{p|Dodrio}}&amp;lt;br&amp;gt;{{p|Togetic}}, {{p|Togekiss}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Triplattaque&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Tri-Ataque&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Triplette&#039;&#039;&#039;&lt;br /&gt;
* Portuguese: &#039;&#039;&#039;Tri Attack&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Tripletta&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Triplette]]&lt;br /&gt;
[[ja:トライアタック]]&lt;br /&gt;
[[pt:Tri Attack]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Jessie%27s_Yanmega&amp;diff=516426</id>
		<title>Jessie&#039;s Yanmega</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Jessie%27s_Yanmega&amp;diff=516426"/>
		<updated>2008-10-18T14:41:06Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnimePokémonInfobox|&lt;br /&gt;
trainername=Jessie|&lt;br /&gt;
pokemonname=Yanmega|&lt;br /&gt;
jtrainername=ムサシ|&lt;br /&gt;
jpokemonname=メガヤンマ|&lt;br /&gt;
tmtrainername=Musashi|&lt;br /&gt;
tmpokemonname=Megayanma|&lt;br /&gt;
image=[[Image:Jessie&#039;s Yanmega.jpg|235px]]|&lt;br /&gt;
caption=Jessie&#039;s Yanmega|&lt;br /&gt;
location=Around [[Route 213]]|&lt;br /&gt;
evolution=1|&lt;br /&gt;
epnum=DP080|&lt;br /&gt;
epname=The Thief That Keeps On Thieving!|&lt;br /&gt;
firstevoep=DP080|&lt;br /&gt;
numeps1=less than 1|&lt;br /&gt;
firststagename=Yanma|&lt;br /&gt;
firstevoname=The Thief That Keeps On Thieving!|&lt;br /&gt;
epnum=DP080|&lt;br /&gt;
epname=The Thief That Keeps On Thieving!|&lt;br /&gt;
prevonum=193|&lt;br /&gt;
evo1num=469|&lt;br /&gt;
current=[[Party|With Jessie]]|&lt;br /&gt;
enva1=[[Kiyotaka Furushima]]|&lt;br /&gt;
java1=[[Kiyotaka Furushima]]|&lt;br /&gt;
enva2=[[Kiyotaka Furushima]]|&lt;br /&gt;
java2=[[Kiyotaka Furushima]]|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jessie&#039;s Yanmega&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ムサシのメガヤンマ&#039;&#039;&#039; &#039;&#039;Musashi&#039;s Megayanma&#039;&#039;) is the first Pokémon caught by [[Jessie]] of [[Team Rocket]] during her travels through [[Sinnoh]]. It is voiced by 古島清孝 &#039;&#039;[[Kiyotaka Furushima]]&#039;&#039; in English and Japanese.&lt;br /&gt;
&lt;br /&gt;
Jessie caught it as a {{p|Yanma}} in &#039;&#039;[[DP080|The Thief That Keeps On Thieving!]]&#039;&#039; after [[Tyler]] {{pkmn|battle}}d and weakened it. After she captured it, Yanma was sent to [[Giovanni]] as their second successful theft. However, he immediately returned it after analyzing it and finding it to be too weak. Jessie then decided to {{pkmn|training|train}} Yanma herself, not knowing that Yanma already knew {{m|AncientPower}}. Thus when she sent it into battle it quickly [[evolve]]d into {{p|Yanmega}}. &lt;br /&gt;
&lt;br /&gt;
It is used often by Jessie, sometimes replacing {{p|Seviper}} as her main fighter. So far it has shown itself to be a strong battler, as it destroyed {{AP|Pikachu}}&#039;s {{m|Thunderbolt}} with its {{m|SonicBoom}} attack as seen in [[DP092]]. &lt;br /&gt;
&lt;br /&gt;
Yanmega made its contest debut in [[DP095]] where it was used in the {{town|Celestic}} Contest Appeal Rounds. It failed to get Jessie to the next round.&lt;br /&gt;
&lt;br /&gt;
==Moves used==&lt;br /&gt;
* {{m|Quick Attack}}&lt;br /&gt;
* {{m|Wing Attack}}&lt;br /&gt;
* {{m|SonicBoom}}&lt;br /&gt;
* {{m|AncientPower}}&lt;br /&gt;
* {{m|Silver Wind}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:DP080YanmaCaptureOperation.png|left|thumb|Jessie captures Yanma after it is weakened by Tyler]]&lt;br /&gt;
* Jessie captured Yanma after someone else weakened it. This echoes how she captured her {{TP|Jessie|Shellder}}. In this case, it was Tyler and his {{p|Piplup}} that weakened Yanma, whereas [[James&#039;s Weezing]] weakened Shellder.&lt;br /&gt;
* As a Yanma, it is the third Pokémon to evolve in the same episode it was captured after [[Ash&#039;s Caterpie]] in &#039;&#039;[[EP003|Ash Catches a Pokémon]]&#039;&#039; and [[Ash&#039;s Primeape|Mankey]] in &#039;&#039;[[EP025|Primeape Goes Bananas]]&#039;&#039; (though in Mankey&#039;s case, it evolved prior to being captured, whereas Yanma and Caterpie evolved after their capture). Because Ash&#039;s Metapod did not further evolve into Butterfree until midway through the [[EP004|next episode]], Yanma reached its final form the fastest of all Pokémon belonging to the main characters. Caterpie also appeared in a flashback Ash had in the episode Yanma was captured.&lt;br /&gt;
* This is Jessie&#039;s first new Pokémon since she obtained {{TP|Jessie|Charizard}} in &#039;&#039;[[AG176|Grating Spaces]]&#039;&#039;, and her first capture since she caught her {{TP|Jessie|Wurmple}} in &#039;&#039;[[AG014|All in a Day&#039;s Wurmple]]&#039;&#039;, 257 episodes before. Oddly enough, that episode had a Yanma in it that was owned by [[Forrester Franklin|another trainer]].&lt;br /&gt;
* Yanma was the fourth of five {{cat|Generation II Pokémon}} to be in the party of a member of the main cast during the [[Diamond &amp;amp; Pearl series]], preceded by {{AP|Aipom}}, {{TP|Brock|Sudowoodo}}, and {{AP|Gligar}} and followed by {{TP|Dawn|Swinub}} (fifth of six if one counts {{TP|Jessie|Wobbuffet}}).&lt;br /&gt;
* Yanmega is the second [[Generation IV]] Pokémon to evolve from a Generation II Pokémon on-screen after [[Dawn&#039;s Ambipom]], and the third Generation II Pokémon to evolve into a Generation IV Pokémon overall, since [[Paul&#039;s Murkrow]] evolved into {{p|Honchkrow}} off-screen between &#039;&#039;[[DP064|Riding the Winds of Change!]]&#039;&#039; and &#039;&#039;[[DP066|Lost Leader Strategy!]]&#039;&#039;.&lt;br /&gt;
* Yanmega is the first {{type2|Flying}} Jessie captured, though she previously owned two {{TP|Jessie|Charizard}} (but only temporarily).&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Animespeciesevo1|Yanma|Yanmega}}&lt;br /&gt;
&lt;br /&gt;
{{Team Rocket&#039;s Pokémon}}&lt;br /&gt;
[[Category:Jessie&#039;s Pokémon|Yanmega]]&lt;br /&gt;
[[de:Jessies Yanmega]]&lt;br /&gt;
[[ja:ムサシのメガヤンマ]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP082&amp;diff=515995</id>
		<title>DP082</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP082&amp;diff=515995"/>
		<updated>2008-10-18T04:28:56Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Undubbed}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=DP081 |&lt;br /&gt;
prevtitle=DP081: Chim - Charred! |&lt;br /&gt;
nextlink=DP083 |&lt;br /&gt;
nexttitle=DP083: ? |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{EpisodeInfobox2|&lt;br /&gt;
epcode=DP082 |&lt;br /&gt;
title_en=Cream of the Croagunk Crop! |&lt;br /&gt;
title_ja=ノモセ大湿原のグレッグル祭り！?|&lt;br /&gt;
title_ja_trans=The Gureggru Festival of the Nomose Great Marsh!? |&lt;br /&gt;
screen=yes|&lt;br /&gt;
screenshot=DP082.jpg|&lt;br /&gt;
broadcast_jp=June 5, 2008 |&lt;br /&gt;
broadcast_us=November 1, 2008 |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op=[[We Will Be Heroes]] |&lt;br /&gt;
ja_op=[[Together2008]] |&lt;br /&gt;
ja_ed=[[Message of the Wind|風のメッセージ]] (PokaPoka Version) |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario=武上純希 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard=山田浩之 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director=山田浩之 |&lt;br /&gt;
artn=2 |&lt;br /&gt;
art1=夏目久仁彦 |&lt;br /&gt;
art2=新城真 |&lt;br /&gt;
morecredits=yes |&lt;br /&gt;
epstaffpage=DP081-DP090 |&lt;br /&gt;
footnotes=*[[filb-eppics:dp082|Screenshots on Filb.de]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cream of the Croagunk Crop!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノモセ大湿原のグレッグル祭り！?&#039;&#039;&#039; &#039;&#039;The {{tt|Gureggru|Croagunk}} Festival of the {{tt|Nomose|Pastoria}} Great Marsh!?&#039;&#039;) is the 82nd episode of &#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;. It aired in Japan on June 5, 2008 &amp;lt;!--and in the United States on *day*--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ash and his friends have arrived in [[Pastoria City]] and head to the Gym. The Gym Leader, Wake, comes out but denies Ash&#039;s request for a Gym Battle because of an urgent matter. The group decides to accompany him instead and follow him onto a train. Where are they heading?&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
==Synopsis==&lt;br /&gt;
Ash and co. arrive at [[Pastoria City]] and run into [[Crasher Wake]]. He introduces himself and Ash immediately challenges him to a Gym Battle. Crasher Wake says he has some business to attend to and asks Ash and co. if they&#039;d like to accompany him.&lt;br /&gt;
&lt;br /&gt;
They hurry to catch the tram that takes them through the [[Great Marsh]]. When they arrive, Crasher Wake rushes ahead and they arrive at an open field at sunset. They&#039;re startled by glowing eyes in the bushes, which turn out to be a bunch of wild {{p|Croagunk}}. Then, they follow a bunch of Croagunk trainers to a giant {{p|Croagunk}} Temple. They meet up with Crasher Wake again, who informs them of the Croagunk Festival and the ancient tradition of battling {{p|Croagunk}}, with the leader becoming Champion of the Great Marsh.&lt;br /&gt;
&lt;br /&gt;
Brock intrudes in an argument between [[Nurse Joy]] and Hiroki, a blue-haired boy whose Croagunk won last year&#039;s Croagunk Championship. Brock goes crazy for Nurse Joy, proposing a marriage of their Croagunk, only to be Poison Jab&#039;d by his own Croagunk..and dragged off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Team Rocket]] arrives at the Great Marsh. [[James]] recalls his childhood, during which he first met and rescued his {{TP|James|Carnivine}}, who was trapped in the Great Marsh mud. &lt;br /&gt;
&lt;br /&gt;
Ash and co. enjoy the evening festival, eating Croagunk cookies and watching Croagunk-shaped fireworks. Crasher Wake MCs the event and introduces Hiroki, the defending Champion, who places his Croagunk&#039;s crown on a pedestal - to be won by this year&#039;s Champion. Crasher Wake, a policeman, and Nurse Joy judge the competition.&lt;br /&gt;
&lt;br /&gt;
All of the Croagunk take turns coming on stage, crouching, and croaking. The judges are excited by their performance, but Ash. and co are confused. Brock&#039;s Croagunk takes the stage and the judges are impressed by his Croagunk&#039;s croak.&lt;br /&gt;
&lt;br /&gt;
Team Rocket dresses Meowth up in a Croagunk costume and sends him out on stage. Meowth is thoroughly embarrassed, but the crowd and judges go wild for it. Hiroki is unimpressed.&lt;br /&gt;
&lt;br /&gt;
Crasher Wake announces the brick-breaking contest. Brock&#039;s Croagunk uses {{m|Brick Break}} and breaks all of the bricks! Meowth takes the stage next, to high anticipation. He charges up, attacks the bricks, but can&#039;t break a single one.&lt;br /&gt;
&lt;br /&gt;
Crasher Wake announces a championship battle between Brock&#039;s Croagunk and Hiroki&#039;s. They take to the boxing ring and begin the match! Hiroki&#039;s Croagunk uses {{m|Cross Chop}}. The dueling Croagunks trade jabs and {{an|Dawn}} has trouble figuring which one is which.&lt;br /&gt;
&lt;br /&gt;
Out of nowhere, Team Rocket storms the festival in a giant Croagunk robot. It&#039;s tongue steals the prized crown. Brock and Hiroki&#039;s Croagunks attack the robot, but are trapped by the tongue. Crasher Wake steps in to help, but suddenly remembers that he left of all his Pokéballs at the gym! Everyone else&#039;s Croagunks attack the giant robot, but they&#039;re scooped into its belly! Nurse Joy&#039;s Croagunk heavily damages the robot, followed by Pikachu&#039;s Thunderbolt.&lt;br /&gt;
&lt;br /&gt;
Crasher Wake retrieves the crown and asks the crowd if they agree that Nurse Joy&#039;s Croagunk won this year&#039;s championship. He awards her with the crown.&lt;br /&gt;
&lt;br /&gt;
Afterward, Crasher Wake tells Ash that he was impressed by Pikachu&#039;s {{m|Thunderbolt}}. They finish out the tradition Croagunk Festival evening with dancing.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
&lt;br /&gt;
* {{Ash}} and friends arrive in [[Pastoria City]] and meet its Gym Leader, [[Crasher Wake]].&lt;br /&gt;
* How and where [[James]] caught his {{TP|James|Carnivine}} is revealed.&lt;br /&gt;
* [[Nurse Joy]]&#039;s Croagunk wins the Croagunk Championship.&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
* [[Crasher Wake]]&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* [[Brock]]&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Crasher Wake]]&lt;br /&gt;
* [[Nurse Joy]]&lt;br /&gt;
* {{an|Hiroki}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Piplup}} ({{OP|Dawn|Piplup}})&lt;br /&gt;
* {{p|Croagunk}} ({{OP|Brock|Croagunk}})&lt;br /&gt;
* {{p|Carnivine}} ({{OP|James|Carnivine}})&lt;br /&gt;
* {{p|Croagunk}} ([[Nurse Joy|Nurse Joy&#039;s]]) (Guremi)&lt;br /&gt;
* {{p|Croagunk}} ({{an|Hiroki|Hiroki&#039;s}}) (Gurekichi)&lt;br /&gt;
* {{p|Croagunk}} (many)&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
[[Image:JamesrescueCarnivine.jpg|Carnivine after being rescued by James.|thumb|right|150px]]&lt;br /&gt;
* Details of this episode were actually made known in [[K-Zone]], a children&#039;s magazine, before any official Japanese episode listing.&lt;br /&gt;
*Instead of [[Professor Oak]]&#039;s Pokémon lecture, the end of the episode featured a memorial to &#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;. This is part of a countdown to &#039;&#039;[[Giratina and the Sky&#039;s Bouquet: Shaymin]]&#039;&#039;&lt;br /&gt;
* Learning how James and Carnivine met could be why Carnivine is so affectionate.&lt;br /&gt;
* &#039;&#039;[[Pokémon Ondo]]&#039;&#039; is used as background music.&lt;br /&gt;
* The background music from &#039;&#039;[[EP039|Pikachu&#039;s Goodbye]]&#039;&#039; during the forest scene with the chanting Pikachu is also used in this episode.&lt;br /&gt;
* The segment where Brock fantasizes about marrying Nurse Joy and his Croagunk marrying hers echoes that of a similar fantasy he had in &#039;&#039;[[EP165|Hassle In The Castle]]&#039;&#039; where he dreamed of marrying [[Dr. Anna|a woman]] while his {{TP|Brock|Zubat}} married her {{p|Zubat}}. Coincidentally, both Croagunk and Zubat (now Crobat) are Brock&#039;s only {{type2|Poison}}s.&lt;br /&gt;
* The dub title refers to the phrase &amp;quot;the cream of the crop&amp;quot;.&lt;br /&gt;
===Errors===&lt;br /&gt;
*James caught his {{TP|James|Carnivine}} in the [[Great Marsh]] (which makes sense, since it is the only known place to catch a {{p|Carnivine}} in [[Sinnoh]]), yet he keeps it in a regular [[Poké Ball]], rather than a [[Safari Ball]], though this may be because he officially captured it outside of the Marsh. A similar error was made with Ash&#039;s Tauros where, despite their being captured in Safari Balls, they occasionally appear in Poké Balls.&lt;br /&gt;
&lt;br /&gt;
===Dub edits===&lt;br /&gt;
&lt;br /&gt;
{{epstub}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=DP081 |&lt;br /&gt;
prevtitle=DP081: Chim - Charred! |&lt;br /&gt;
nextlink=DP083 |&lt;br /&gt;
nexttitle=DP083: ? |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl episodes]]&lt;br /&gt;
[[Category:Episodes written by Junki Takegami]]&lt;br /&gt;
[[Category:Episodes storyboarded and directed by Hiroyuki Yamada]]&lt;br /&gt;
[[Category:Episodes animated by Kunihiko Natsume]]&lt;br /&gt;
[[Category:Episodes animated by Makoto Shinjō]]&lt;br /&gt;
[[Category:Episodes focusing on Brock]]&lt;br /&gt;
[[Category:Episodes focusing on Nurse Joy]]&lt;br /&gt;
&lt;br /&gt;
[[de:Nomose Daishitsugen no Gureggru Matsuri!? (Episode)]]&lt;br /&gt;
[[ja:DP編第82話]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zap_Cannon_(move)&amp;diff=512675</id>
		<title>Zap Cannon (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zap_Cannon_(move)&amp;diff=512675"/>
		<updated>2008-10-14T21:31:54Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=192 |&lt;br /&gt;
name=Zap Cannon |&lt;br /&gt;
jname=でんじほう |&lt;br /&gt;
jtrans=Electromagnetic Cannon |&lt;br /&gt;
gameimage=DPZap cannon2.PNG |&lt;br /&gt;
desc=The user fires an electric blast like a cannon to inflict damage and cause paralysis. |&lt;br /&gt;
type=Electric |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=120 |&lt;br /&gt;
accuracy=50 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=4 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Judge&#039;s Voltage goes up. |&lt;br /&gt;
pokefordex=zap+cannon |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=07 |&lt;br /&gt;
na=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Zap Cannon&#039;&#039;&#039; is a very inaccurate and very damaging {{type2|Electric}} move introduced in [[Generation II]] that always causes paralysis.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===[[Generation II]] and {{Gen|III}}===&lt;br /&gt;
Zap Cannon has a base power of 100 and always {{status|Paralysis|paralyzes}} if it hits.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
Zap Cannon has a base power of 120 and always paralyzes if it hits.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Alakazam zapcannon.jpg|left|240px|thumb|Alex Davis&#039;s Alakazam using &#039;&#039;&#039;Zap Cannon&#039;&#039;&#039;.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;&#039;{{p|Alakazam}}&#039;&#039;&#039;.  Alakazam hold its spoons in front of its face and they begin to crackle with electrical energy, creating an electrical field between them, which increases in size and power until it launches a bolt of electrical energy towards the target.&lt;br /&gt;
* Used by [[Alex Davis|Alex Davis&#039;s]] {{p|Alakazam}} in &#039;&#039;[[EP171|Power Play]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{p|Espeon}}&#039;&#039;&#039;. Espeon creates an electrical field from its mouth and launches it at its target.&lt;br /&gt;
* Used by [[Anabel|Anabel&#039;s]] {{p|Espeon}} in &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{p|Registeel}}&#039;&#039;&#039;. Registeel creates an electrical field between its arms and launches it at its target.&lt;br /&gt;
* Used by [[Pyramid King Brandon|Brandon&#039;s]] {{p|Registeel}} in &#039;&#039;[[AG186|Overjoyed!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Electric}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|45|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|53|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||44}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||44}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM07]]====&lt;br /&gt;
{{Learnlist/TM|Electric}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|081|Magnemite|2|Electric|Steel|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|082|Magneton|2|Electric|Steel|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|088|Grimer|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|089|Muk|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|092|Gastly|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|093|Haunter|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|100|Voltorb|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|101|Electrode|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|109|Koffing|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|110|Weezing|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|120|Staryu|1|Water||}}&lt;br /&gt;
{{Moveentrytm|121|Starmie|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|128|Tauros|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying|}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|1|Water||}}&lt;br /&gt;
{{Moveentrytm|135|Jolteon|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|136|Flareon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|137|Porygon|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|147|Dratini|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|148|Dragonair|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|170|Chinchou|2|Water|Electric|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|171|Lanturn|2|Water|Electric|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|172|Pichu|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|173|Cleffa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|174|Igglybuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|179|Mareep|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|180|Flaaffy|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|181|Ampharos|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|196|Espeon|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|197|Umbreon|1|Dark||}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|200|Misdreavus|1|Ghost||}}&lt;br /&gt;
{{Moveentrytm|203|Girafarig|2|Normal|Psychic|}}&lt;br /&gt;
{{Moveentrytm|206|Dunsparce|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|233|Porygon2|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|241|Miltank|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|242|Blissey|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying|}}&lt;br /&gt;
{{Learnlist/footer|TM}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Electric}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|62|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||48|}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|31|||FRLG}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||48|}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||43|}}&lt;br /&gt;
{{Moveentry|377|Regirock|1|Rock||49|}}&lt;br /&gt;
{{Moveentry|378|Regice|1|Ice||49|}}&lt;br /&gt;
{{Moveentry|379|Registeel|1|Steel||49|}}&lt;br /&gt;
{{Moveentry|386|Deoxys|1|Psychic||40||Attack}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Electric}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|54|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|60|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||62|}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|62|}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||62|}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||61|}}&lt;br /&gt;
{{Moveentry|377|Regirock|1|Rock||65|}}&lt;br /&gt;
{{Moveentry|378|Regice|1|Ice||65|}}&lt;br /&gt;
{{Moveentry|379|Registeel|1|Steel||65|}}&lt;br /&gt;
{{Moveentry|462|Magnezone|2|Electric|Steel|60|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||64|}}&lt;br /&gt;
{{Moveentry|476|Probopass|2|Rock|Steel|62|}}&lt;br /&gt;
{{Moveentry|386|Deoxys|1|Psychic||81||Attack}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*French: &#039;&#039;&#039;Elecanon&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Blitzkanone&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Falcecannone&#039;&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Electrocañón&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
&lt;br /&gt;
[[de:Blitzkanone]]&lt;br /&gt;
[[ja:でんじほう]]&lt;br /&gt;
[[pl:Zap Cannon]]&lt;br /&gt;
[[pt:Zap Cannon]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Superpower_(move)&amp;diff=510650</id>
		<title>Superpower (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Superpower_(move)&amp;diff=510650"/>
		<updated>2008-10-12T19:28:23Z</updated>

		<summary type="html">&lt;p&gt;Hitmonchan90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=276 |&lt;br /&gt;
name=Superpower |&lt;br /&gt;
jname=ばかぢから |&lt;br /&gt;
jtrans=Great Power |&lt;br /&gt;
desc=The user attacks the foe with great power. However, it also lowers the user&#039;s Attack and Defense. |&lt;br /&gt;
gameimage=Superpower_Lucas.jpg |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=120 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=6 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs last in the turn. |&lt;br /&gt;
pokefordex=superpower |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Superpower&#039;&#039;&#039; is a very highly-damaging {{type2|Fighting}} move introduced in [[Generation III]].&lt;br /&gt;
==Effect==&lt;br /&gt;
Superpower does damage, then lowers the user&#039;s {{stat|Attack}} and {{stat|Defense}} by one level.&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation III===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|031|Nidoqueen|2|Poison|Ground|43|||FRLG}}&lt;br /&gt;
{{Moveentry|377|Regirock|1|Rock||25|}}&lt;br /&gt;
{{Moveentry|378|Regice|1|Ice||25|}}&lt;br /&gt;
{{Moveentry|379|Registeel|1|Steel||25|}}&lt;br /&gt;
{{Moveentry|386|Deoxys|1|Psychic||30||Attack}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|031|Nidoqueen|2|Poison|Ground|58|}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||52|}}&lt;br /&gt;
{{Moveentry|158|Totodile|1|Water||41|}}&lt;br /&gt;
{{Moveentry|159|Croconaw|1|Water||48|}}&lt;br /&gt;
{{Moveentry|160|Feraligatr|1|Water||58|}}&lt;br /&gt;
{{Moveentry|377|Regirock|1|Rock||25|}}&lt;br /&gt;
{{Moveentry|378|Regice|1|Ice||25|}}&lt;br /&gt;
{{Moveentry|379|Registeel|1|Steel||25|}}&lt;br /&gt;
{{Moveentry|386|Deoxys|1|Psychic||30||Attack}}&lt;br /&gt;
{{Moveentry|399|Bidoof|1|Normal||41|}}&lt;br /&gt;
{{Moveentry|400|Bibarel|2|Normal|Water|48|}}&lt;br /&gt;
{{Moveentry|486|Regigigas|1|Normal||25|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Fighting}}&lt;br /&gt;
{{Moveentry|183|Marill|1|Water||{{p|Kabutops}}&amp;lt;br&amp;gt;{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}&amp;lt;br&amp;gt;{{p|Marill}}, {{p|Azumarill}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||{{p|Krabby}}, {{p|Kingler}}&amp;lt;br&amp;gt;{{p|Kabutops}}&amp;lt;br&amp;gt;{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}&amp;lt;br&amp;gt;{{p|Marill}}, {{p|Azumarill}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Corphish}}, {{p|Crawdaunt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{Moveentry|387|Turtwig|1|Grass||{{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Totodile}}, {{p|Croconaw}}, {{p|Feraligatr}}&amp;lt;br&amp;gt;{{p|Larvitar}}, {{p|Pupitar}}, {{p|Tyranitar}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Breloom}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Torterra}}&amp;lt;br&amp;gt;{{p|Cranidos}}, {{p|Rampardos}}|}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
====By [[move tutor]]====&lt;br /&gt;
=====In {{game|Platinum}}=====&lt;br /&gt;
{{Learnlist/TM|Fighting}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|098|Krabby|1|Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water||}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|136|Flareon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|158|Totodile|1|Water||}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water||}}&lt;br /&gt;
{{Moveentrytm|183|Marill|1|Water||}}&lt;br /&gt;
{{Moveentrytm|184|Azumarill|1|Water||}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|220|Swinub|2|Ice|Ground|}}&lt;br /&gt;
{{Moveentrytm|221|Piloswine|2|Ice|Ground|}}&lt;br /&gt;
{{Moveentrytm|231|Phanpy|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|232|Donphan|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark|}}&lt;br /&gt;
{{Moveentrytm|257|Blaziken|2|Fire|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|258|Mudkip|1|Water||}}&lt;br /&gt;
{{Moveentrytm|259|Marshtomp|2|Water|Ground|}}&lt;br /&gt;
{{Moveentrytm|260|Swampert|2|Water|Ground|}}&lt;br /&gt;
{{Moveentrytm|286|Breloom|2|Grass|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|296|Makuhita|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|297|Hariyama|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|304|Aron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|305|Lairon|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|332|Cacturne|2|Grass|Dark|}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark||}}&lt;br /&gt;
{{Moveentrytm|377|Regirock|1|Rock||}}&lt;br /&gt;
{{Moveentrytm|378|Regice|1|Ice||}}&lt;br /&gt;
{{Moveentrytm|379|Registeel|1|Steel||}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Attack}}&lt;br /&gt;
{{Moveentrytm|389|Torterra|2|Grass|Ground|}}&lt;br /&gt;
{{Moveentrytm|399|Bidoof|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|400|Bibarel|2|Normal|Water|}}&lt;br /&gt;
{{Moveentrytm|405|Luxray|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos|1|Rock||}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos|1|Rock||}}&lt;br /&gt;
{{Moveentrytm|430|Honchkrow|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|449|Hippopotas|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|450|Hippowdon|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|464|Rhyperior|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|473|Mamoswine|2|Ice|Ground|}}&lt;br /&gt;
{{Moveentrytm|486|Regigigas|1|Normal||}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
 &lt;br /&gt;
==Trivia==&lt;br /&gt;
Until {{game|Platinum}}, no {{t|Fighting}}-type Pokemon could learn Superpower despite in being a Fighting-type move.&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Fuerza Bruta&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Troppoforte&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Kraftkoloss&#039;&#039;&#039;&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Superpower}}&lt;br /&gt;
[[de:Kraftkoloss]]&lt;br /&gt;
[[fr:Surpuissance]]&lt;br /&gt;
[[ja:ばかぢから]]&lt;/div&gt;</summary>
		<author><name>Hitmonchan90</name></author>
	</entry>
</feed>