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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HansonKerman</id>
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	<updated>2026-06-19T19:55:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Inity&amp;diff=3146173</id>
		<title>Inity</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Inity&amp;diff=3146173"/>
		<updated>2020-04-10T16:49:21Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Inity&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ムゲンダイ&#039;&#039;&#039; &#039;&#039;Mugendai&#039;&#039;) is the {{tc|Mt BtlMaster|Mt.BtlMaster}} of the [[Mt. Battle]] VS. 100 [[Double Battle]] Battle Mode in [[Pokémon Colosseum]].&lt;br /&gt;
&lt;br /&gt;
As per the rules of the Mt. Battle VS. 100, Inity&#039;s levels are fought on an Open Level scheme, where his Pokémon&#039;s levels match that of the player&#039;s highest-leveled Pokémon, but do not go below level 50.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===[[Mt. Battle]]===&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{colo color}}&lt;br /&gt;
|headcolor={{colo color light}}&lt;br /&gt;
|bordercolor={{colo color dark}}&lt;br /&gt;
|sprite=Colo Inity.png&lt;br /&gt;
|size=100px&lt;br /&gt;
|prize={{tt|14950|Provided the player&#039;s team has no Legendary Pokémon}} {{color2|000|Poké Coupon|Poké Coupons}}&lt;br /&gt;
|class=Mt.BtlMaster&lt;br /&gt;
|classlink=Mt BtlMaster (Trainer class)&lt;br /&gt;
|name=Inity&lt;br /&gt;
|game=Colo&lt;br /&gt;
|location=Mt. Battle&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=50-100&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|move1=Dragon Claw|move1type=Dragon&lt;br /&gt;
|move2=Crunch|move2type=Dark&lt;br /&gt;
|move3=Flamethrower|move3type=Fire&lt;br /&gt;
|move4=Hydro Pump|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=121&lt;br /&gt;
|pokemon=Starmie&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=50-100&lt;br /&gt;
|type1=Water|type2=Psychic&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|held=Lax Incense&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric&lt;br /&gt;
|move3=Hydro Pump|move3type=Water&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=50-100&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|held=Focus Band&lt;br /&gt;
|move1=Cross Chop|move1type=Fighting&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Facade|move3type=Normal&lt;br /&gt;
|move4=Hyper Beam|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color={{colo color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=169&lt;br /&gt;
|pokemon=Crobat&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=50-100&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|move1=Sludge Bomb|move1type=Poison&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=112&lt;br /&gt;
|pokemon=Rhydon&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=50-100&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ground|type2=Rock&lt;br /&gt;
|ability=Lightningrod&lt;br /&gt;
|held=Quick Claw&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Rock Blast|move2type=Rock&lt;br /&gt;
|move3=Megahorn|move3type=Bug&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=50-100&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Giga Drain|move3type=Grass&lt;br /&gt;
|move4=Fake Out|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Orre Colosseum]]===&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{colosseum color}}&lt;br /&gt;
|headcolor={{colosseum color light}}&lt;br /&gt;
|bordercolor={{colosseum color dark}}&lt;br /&gt;
|sprite=Colo Inity.png&lt;br /&gt;
|size=100px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Myth Trainer&lt;br /&gt;
|name=Inity&lt;br /&gt;
|game=Colosseum&lt;br /&gt;
|location=Orre Colosseum&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=380&lt;br /&gt;
|pokemon=Latias&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Dragon|type2=Psychic&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|move1=Calm Mind|move1type=Psychic&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Dragon Claw|move3type=Dragon&lt;br /&gt;
|move4=Mist Ball|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=381&lt;br /&gt;
|pokemon=Latios&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Dragon|type2=Psychic&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|held=Soul Dew&lt;br /&gt;
|move1=SolarBeam|move1type=Grass&lt;br /&gt;
|move2=Thunder|move2type=Electric&lt;br /&gt;
|move3=Dragon Claw|move3type=Dragon&lt;br /&gt;
|move4=Psychic|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=382&lt;br /&gt;
|pokemon=Kyogre&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Drizzle&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|move1=Water Spout|move1type=Water&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=Protect|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color={{colosseum color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=100&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|held=Scope Lens&lt;br /&gt;
|move1=Crunch|move1type=Dark&lt;br /&gt;
|move2=Fire Blast|move2type=Fire&lt;br /&gt;
|move3=Hydro Pump|move3type=Water&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=383&lt;br /&gt;
|pokemon=Groudon&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=100&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Drought&lt;br /&gt;
|held=Lax Incense&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=AncientPower|move2type=Rock&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Overheat|move4type=Fire}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|ndex=289&lt;br /&gt;
|pokemon=Slaking&lt;br /&gt;
|game=Colo&lt;br /&gt;
|level=100&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Truant&lt;br /&gt;
|held=Choice Band&lt;br /&gt;
|move1=Hyper Beam|move1type=Normal&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost&lt;br /&gt;
|move3=Earthquake|move3type=Ground}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{incomplete|section|Quotes if the player is defeated}}&lt;br /&gt;
;Mt. Battle&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;I commend you for coming! Let your eyes burn with the glory of &amp;lt;sc&amp;gt;Double Battle&amp;lt;/sc&amp;gt; to end all &amp;lt;sc&amp;gt;Double Battles&amp;lt;/sc&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;The coordination between not only you and your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;, but also among the &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; themselves, is admirably perfect!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Orre Colosseum&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;The pleasure, harshness, and depth of &amp;lt;sc&amp;gt;Double Battles&amp;lt;/sc&amp;gt;... You do understand, don&#039;t you?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Splendid! You do understand the essence of &amp;lt;sc&amp;gt;Double Battles&amp;lt;/sc&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Inity&#039;s name is the second part of a pun on the word &amp;quot;infinity.&amp;quot; His Single Battle counterpart, [[Infin]], begins the pun. Thus, “InfinInity”&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{colo color}}|bordercolor={{colo color dark}}&lt;br /&gt;
|fr_eu=Moebus&lt;br /&gt;
|de=Murgal&lt;br /&gt;
|it=Inity&lt;br /&gt;
|es_eu=Santi&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Orre NPCs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Colosseum characters]]&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
[[Category:Battle facility leaders]]&lt;br /&gt;
[[Category:Trainers with Legendary or Mythical Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ムゲンダイ]]&lt;br /&gt;
[[zh:吳限大]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=HM_slave&amp;diff=3140275</id>
		<title>HM slave</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=HM_slave&amp;diff=3140275"/>
		<updated>2020-03-31T16:14:23Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please do not add a list of HM slaves to this article --&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
[[File:HM Slave Bibarel.png|thumb|right|220px|A Bibarel that knows four field moves]]&lt;br /&gt;
&#039;&#039;&#039;HM slave&#039;&#039;&#039; is a term used within parts of the fandom to refer to a Pokémon in a Trainer&#039;s party that is not used for battling, but to provide navigational support through the use of [[field move]]s—generally those taught by [[HM|Hidden Machines]]. HM slaves will typically have all four move slots occupied with field moves, allowing smooth passage through caves, across oceans, or past other obstacles at the expense of their battling capabilities.&lt;br /&gt;
&lt;br /&gt;
Many Pokémon are able to learn a wide array of HM moves. Some trends persist throughout regions and games: {{type|Normal}} Pokémon are commonly used as HM slaves because of the abundance of Normal-type HMs. {{t|Water}}- and {{type|Flying}} Pokémon may be suitable HM slaves in some regions, depending on the HM distribution. {{p|Bibarel}} is considered by some players as one of the best HM slaves, with the ability to learn six out of eight HM moves in Sinnoh, seven out of eight in Johto, five out of six in Unova, four out of five in Kalos, and six out of seven in Hoenn. While infrequently used for these purposes, [[Legendary Pokémon]] can also typically learn many HM moves. Through {{m|Sketch}}, {{p|Smeargle}} can learn any HM move.&lt;br /&gt;
&lt;br /&gt;
As Pokémon cannot learn more than four moves, Trainers may require two or more HM slaves in order to achieve sufficient coverage.&lt;br /&gt;
&lt;br /&gt;
HM slaves may also be known as &#039;&#039;&#039;HM mules&#039;&#039;&#039;, among other variants. A term used within the Japanese fandom is &#039;&#039;&#039;{{tt|秘伝要員|ひでんよういん}}&#039;&#039;&#039; - {{tt|秘伝|ひでん}} from {{tt|秘伝マシン|ひでんマシン}} &#039;&#039;Hidden Machine&#039;&#039; followed by {{tt|要員|よういん}} &#039;&#039;personnel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VII]], HM slaves are no longer needed as the functions of HMs are by-and-large replaced with the [[Poké Ride]] function{{sup/7|SMUSUM}} or the [[Secret Technique]]s{{sup/7|PE}}. From [[Generation VIII]] onward, HMs and Ride Pokémon  do not exsist in any way, with [[Fly (move)|Fly]] becoming a normal HM and its function being replaced with the [[Flying Taxi]] {{sup/7|SwSh}}. From Generation VII onwards, all HMs are TMs.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[HM|List of HMs by generation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please do NOT add a list of HM slaves to this article --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:VM-Sklave]]&lt;br /&gt;
[[es:Esclavo MO]]&lt;br /&gt;
[[ja:移動要員]]&lt;br /&gt;
[[zh:附录:交通工具]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=HM_slave&amp;diff=3140274</id>
		<title>HM slave</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=HM_slave&amp;diff=3140274"/>
		<updated>2020-03-31T16:13:24Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please do not add a list of HM slaves to this article --&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
[[File:HM Slave Bibarel.png|thumb|right|220px|A Bibarel that knows four field moves]]&lt;br /&gt;
&#039;&#039;&#039;HM slave&#039;&#039;&#039; is a term used within parts of the fandom to refer to a Pokémon in a Trainer&#039;s party that is not used for battling, but to provide navigational support through the use of [[field move]]s—generally those taught by [[HM|Hidden Machines]]. HM slaves will typically have all four move slots occupied with field moves, allowing smooth passage through caves, across oceans, or past other obstacles at the expense of their battling capabilities.&lt;br /&gt;
&lt;br /&gt;
Many Pokémon are able to learn a wide array of HM moves. Some trends persist throughout regions and games: {{type|Normal}} Pokémon are commonly used as HM slaves because of the abundance of Normal-type HMs. {{t|Water}}- and {{type|Flying}} Pokémon may be suitable HM slaves in some regions, depending on the HM distribution. {{p|Bibarel}} is considered by some players as one of the best HM slaves, with the ability to learn six out of eight HM moves in Sinnoh, seven out of eight in Johto, five out of six in Unova, four out of five in Kalos, and six out of seven in Hoenn. While infrequently used for these purposes, [[Legendary Pokémon]] can also typically learn many HM moves. Through {{m|Sketch}}, {{p|Smeargle}} can learn any HM move.&lt;br /&gt;
&lt;br /&gt;
As Pokémon cannot learn more than four moves, Trainers may require two or more HM slaves in order to achieve sufficient coverage.&lt;br /&gt;
&lt;br /&gt;
HM slaves may also be known as &#039;&#039;&#039;HM mules&#039;&#039;&#039;, among other variants. A term used within the Japanese fandom is &#039;&#039;&#039;{{tt|秘伝要員|ひでんよういん}}&#039;&#039;&#039; - {{tt|秘伝|ひでん}} from {{tt|秘伝マシン|ひでんマシン}} &#039;&#039;Hidden Machine&#039;&#039; followed by {{tt|要員|よういん}} &#039;&#039;personnel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VII]], HM slaves are no longer needed as the functions of HMs are by-and-large replaced with the [[Poké Ride]] function{{sup/7|SMUSUM}} or the [[Secret Technique]]s{{sup/7|PE}}. From [[Generation VII]] onward, HMs do not exsist in any way, with [[Fly (move)|Fly]] becoming a normal HM and its function being replaced with the [[Flying Taxi]] {{sup/7|SwSh}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[HM|List of HMs by generation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please do NOT add a list of HM slaves to this article --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:VM-Sklave]]&lt;br /&gt;
[[es:Esclavo MO]]&lt;br /&gt;
[[ja:移動要員]]&lt;br /&gt;
[[zh:附录:交通工具]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sylveon_(Pok%C3%A9mon)&amp;diff=3139263</id>
		<title>Sylveon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sylveon_(Pok%C3%A9mon)&amp;diff=3139263"/>
		<updated>2020-03-30T15:07:59Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=699|prev=Aurorus|nextnum=701|next=Hawlucha|roundleft=tl|roundright=tr}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Sylveon}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Sylveon&lt;br /&gt;
|jname=ニンフィア&lt;br /&gt;
|jtranslit=Ninfia&lt;br /&gt;
|tmname=Nymphia&lt;br /&gt;
|category=Intertwining&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Cute Charm&lt;br /&gt;
|abilityd=Pixilate&lt;br /&gt;
|ndex=700&lt;br /&gt;
|karea=Coastal&lt;br /&gt;
|kdex=085&lt;br /&gt;
|adex=131&lt;br /&gt;
|height-ftin=3&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.0&lt;br /&gt;
|weight-lbs=51.8&lt;br /&gt;
|weight-kg=23.5&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|gendercode=31&lt;br /&gt;
|eggcycles=35&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsd=2&lt;br /&gt;
|expyield=184&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|color=Pink&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=sylveon&lt;br /&gt;
|generation=6&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sylveon&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ニンフィア&#039;&#039;&#039; &#039;&#039;Nymphia&#039;&#039;) is a {{type|Fairy}} {{OBP|Pokémon|species}} introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Eevee}} when [[level]]ed up knowing a {{type|Fairy}} move and having at least two levels of [[Affection]] in the 3DS games, or high friendship in [[Generation VIII]]. It is one of Eevee&#039;s [[Eeveelution|final forms]], the others being {{p|Vaporeon}}, {{p|Jolteon}}, {{p|Flareon}}, {{p|Espeon}}, {{p|Umbreon}}, {{p|Leafeon}}, and {{p|Glaceon}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Sylveon is a quadruped, mammalian Pokémon covered with pale cream-colored fur with pink feet, ears, and tail. It has light blue eyes, long ears with blue interiors and thicker fur, a tiny nose, and two stray tufts of fur on top of its head. There are two bows on its body: one at the base of its left ear and one on its neck. Each bow is pale cream with a pink center and trails a pair of ribbon-like feelers. The feelers are pale cream with light blue tips. Before the tip of each feeler is a pink and then a dark blue stripe. It has slender legs with small, three-toed paws and a fluffy, slightly curved tail.&lt;br /&gt;
&lt;br /&gt;
Sylveon&#039;s ribbon-like feelers emit a soothing aura. When hunting, it swirls its feelers as a distraction while the aura weakens feelings of hostility in its prey. It will also wrap its feelers around the arm of its {{pkmn|Trainer}}, which allows it to read their feelings.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Serena Sylveon.png|thumb|250px|Sylveon in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Serena&#039;s Sylveon]]====&lt;br /&gt;
{{an|Serena}}&#039;s Eevee evolved into a Sylveon in &#039;&#039;[[XY105|Party Dancecapades!]]&#039;&#039; during a [[Multi Battle|Tag Battle]] alongside [[Ash&#039;s Pikachu]], where they faced off against [[Miette]]&#039;s {{p|Slurpuff}} and [[James&#039;s Inkay]].&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Sylveon debuted in &#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039;, where it showed {{AP|Pikachu}} and his friends around its home, and introduced them to {{p|Eevee}} and its fellow [[Eeveelution]]s.&lt;br /&gt;
&lt;br /&gt;
Sylveon made its main series debut in &#039;&#039;[[XY013|Kindergarten Chaos!]]&#039;&#039;, under the ownership of {{OBP|Penelope|XY013}}. It was used in a battle against [[Ash&#039;s Froakie]] and defeated it with {{m|Attract}}. Later on, it was captured by {{TRT}}, but later rescued.&lt;br /&gt;
&lt;br /&gt;
A Sylveon appeared in &#039;&#039;[[XY073|A Fashionable Battle!]]&#039;&#039; and &#039;&#039;[[XY074|Fairy-Type Trickery!]]&#039;&#039;, under the ownership of [[Valerie]]. It was used in a [[Gym]] {{pkmn|battle}} against {{Ash}}, but it was defeated by {{AP|Fletchinder}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn2|wild}} Sylveon appeared in &#039;&#039;[[SM065|Turning Heads and Training Hard!]]&#039;&#039;, where it was summoned to help [[Ilima]]&#039;s Eevee perform {{m|Extreme Evoboost}}. It reappeared in the [[Poké Problem]] segment of the [[SM066|next episode]], where it saw Ilima and Eevee off.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A {{pkmn|Performer}}&#039;s Sylveon appeared in &#039;&#039;[[XY060|A Showcase Debut!]]&#039;&#039;, where it participated in the {{ci|Coumarine}} {{pkmn|Showcase}} Rookie Class.&lt;br /&gt;
&lt;br /&gt;
A Sylveon appeared in a fantasy in &#039;&#039;[[XY090|Tag Team Battle Inspiration!]]&#039;&#039;, where {{an|Serena}} imagined what her {{TP|Serena|Eevee}} could evolve into.&lt;br /&gt;
&lt;br /&gt;
A Sylveon appeared as an image in &#039;&#039;[[XY091|A Performance Pop Quiz!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Sylveon appeared in &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY013|Sylveon|Ash&#039;s Pokédex|Sylveon, the Intertwining Pokémon and an evolved form of Eevee. Sylveon affectionately wraps its ribbon-like feelers around its Trainer&#039;s arm as they walk together.}}&lt;br /&gt;
{{Animedexbody|XY105|Sylveon|Serena&#039;s Pokédex|Sylveon, the Intertwining Pokémon. Sylveon affectionately wraps its ribbon-like feelers around its Trainer&#039;s arm as they walk together.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;XY&#039;&#039;|Kalos}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Y Veevee Sylveon.png|thumb|200px|Sylveon in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{adv|Y}} owns a Sylveon [[nickname]]d Veevee. She evolved during a {{pkmn|battle}} against [[Team Flare]] in the {{chap|X &amp;amp; Y}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Sylveon (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===&lt;br /&gt;
Sylveon appears as a trophy in the 3DS and Wii U versions of the game.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;Sylveon is one of Eevee&#039;s various final evolutions. It has a lot of great attacks to use in battle, but it actually seems to be a peace-loving sort of Pokémon. Case in point, it can completely stop the flow of battle by moving its ribbonlike feelers in a way that charms its opponents into not wanting to fight anymore. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=fairy}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=085|label1=Coastal|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It sends a soothing aura from its ribbonlike feelers to calm fights.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It wraps its ribbonlike feelers around the arm of its beloved Trainer and walks with him or her.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=It sends a soothing aura from its ribbonlike feelers to calm fights.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=It wraps its ribbonlike feelers around the arm of its beloved Trainer and walks with him or her.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=131|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=161|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]‎}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Its ribbonlike feelers give off an aura that weakens hostility in its prey, causing them to let down their guard. Then it attacks.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=When this Pokémon sights its prey, it swirls its ribbonlike feelers as a distraction. A moment later, it pounces.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Once a fight breaks out, it will unflinchingly charge at dragon Pokémon that are many times larger than itself.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Sylveon wraps its ribbonlike feelers around its Trainer&#039;s arm because this touch enables it to read its Trainer&#039;s feelings.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=204}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=By releasing enmity-erasing waves from its ribbonlike feelers, Sylveon stops any conflict.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=There&#039;s a Galarian fairy tale that describes a beautiful Sylveon vanquishing a dreadful dragon Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=fairy}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Eevee}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Eevee}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Eevee}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Evolution|Evolve]] {{p|Eevee}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Lake of Outrage]] (Overworld and [[Max Raid Battle]]s)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Blade-and-Shield Path#Stage 6|Blade-and-Shield Path: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Sweet Strasse|Sweet Strasse: Stage 79]]&amp;lt;br&amp;gt;[[Nacht Carnival|Nacht Carnival: Stage 536]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Fairy Land#Pixie Glen|Fairy Land: Pixie Glen]] &amp;lt;small&amp;gt;(Back Boss)&amp;lt;/small&amp;gt;, [[Legend Terrain#Bastion of Beginnings|Legend Terrain: Bastion of Beginnings]] &amp;lt;small&amp;gt;(Special)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Super MD|link=Pokémon Super Mystery Dungeon|color={{gold color}}|area=Complete [[Connection Orb]] request.}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 24|Area 24: Stage 09]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters|color={{orange color}}|area=Chapter 23 ([[Valerie]]&#039;s)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD RT DX|link=Pokémon Mystery Dungeon: Rescue Team DX|color={{MD Red color}}|area=[[Evolution|Evolve]] {{p|Eevee}}, Fainted Pokémon, Mystery House}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=fairy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Pokémon Center Birthday Sylveon|All|Japan|10|October 12, 2013 to December 31, 2016|link=List of local event Pokémon distributions in Generation VI#Sylveon}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|XY Sylveon|All|Taiwan and Hong Kong|10|January 4 to 19, 2014|link=List of local event Pokémon distributions in Generation VI#XY Sylveon}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Eevee House Sylveon|All|South Korea|10|January 9 to 15, 2014|link=List of local event Pokémon distributions in Generation VI#Eevee House Sylveon}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Pokémon Center Sylveon|All|Japan|50|May 13 to June 23, 2017|link=List of local event Pokémon distributions in Generation VII#Sylveon 2}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Pokémon Store Sylveon|All|South Korea|50|July 15 to 23, 2017|link=List of local event Pokémon distributions in Generation VII#Sylveon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=fairy&lt;br /&gt;
|event1=Weakness Policy|event1type=None|event1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|HP=95&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=65&lt;br /&gt;
|SpAtk=110&lt;br /&gt;
|SpDef=130&lt;br /&gt;
|Speed=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
All damage-dealing {{type|Normal}} moves will get [[Same-type attack bonus|STAB]] if Sylveon has the Ability {{a|Pixilate}}.&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/level8|1|Disarming Voice|Fairy|Special|40|—|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Covet|Normal|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/level8|1|Bite|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/level8|1|Copycat|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level8|1|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/level8|1|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|1|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level8|1|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|1|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Disarming Voice|Fairy|Special|40|—|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|5|Sand Attack|Ground|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level8|10|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level8|15|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level8|20|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/level8|25|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|30|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|35|Misty Terrain|Fairy|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|40|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|45|Psych Up|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|50|Moonblast|Fairy|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|55|Last Resort|Normal|Physical|140|100|5}}&lt;br /&gt;
{{learnlist/levelf/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM10|Magical Leaf|Grass|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM46|Weather Ball|Normal|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM47|Fake Tears|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM89|Misty Terrain|Fairy|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM92|Mystical Fire|Fire|Special|75|100|10}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR13|Focus Energy|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR29|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/tr|TR85|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|324|Torkoal}}|Curse|Ghost|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|083G|Farfetch&#039;d}}{{MSP|448|Lucario}}{{MSP|865|Sirfetch&#039;d}}|Detect|Fighting|Status|—|—|5}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|659|Bunnelby}}{{MSP|660|Diggersby}}{{MSP|725|Litten}}{{MSP|726|Torracat}}{{MSP|727|Incineroar}}{{MSP|749|Mudbray}}&amp;lt;br&amp;gt;{{MSP|750|Mudsdale}}{{MSP|813|Scorbunny}}{{MSP|814|Raboot}}{{MSP|815|Cinderace}}{{MSP|831|Wooloo}}{{MSP|832|Dubwool}}|Double Kick|Fighting|Physical|30|100|30}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}{{MSP|473|Mamoswine}}{{MSP|613|Cubchoo}}&amp;lt;br&amp;gt;{{MSP|614|Beartic}}{{MSP|659|Bunnelby}}{{MSP|660|Diggersby}}{{MSP|759|Stufful}}{{MSP|760|Bewear}}|Flail|Normal|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|050|Diglett}}{{MSP|050A|Diglett}}{{MSP|051|Dugtrio}}{{MSP|051A|Dugtrio}}{{MSP|220|Swinub}}{{MSP|221|Piloswine}}&amp;lt;br&amp;gt;{{MSP|473|Mamoswine}}{{MSP|529|Drilbur}}{{MSP|530|Excadrill}}{{MSP|659|Bunnelby}}{{MSP|660|Diggersby}}{{MSP|749|Mudbray}}&amp;lt;br&amp;gt;{{MSP|750|Mudsdale}}|Mud-Slap|Ground|Special|20|100|10}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|572|Minccino}}{{MSP|573|Cinccino}}|Tickle|Normal|Status|—|100|20}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|025|Pikachu}}{{MSP|777|Togedemaru}}|Wish|Normal|Status|—|—|10|*|}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|194|Wooper}}{{MSP|195|Quagsire}}{{MSP|449|Hippopotas}}{{MSP|450|Hippowdon}}{{MSP|517|Munna}}{{MSP|518|Musharna}}|Yawn|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breedf/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
{{learnlist/prevo8null}}&lt;br /&gt;
{{learnlist/prevof/8|Sylveon|Fairy|Fairy|6}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Fairy}}&lt;br /&gt;
{{Template:Spindata/Battle Trozei|col=6|type=Fairy|ndex=700&lt;br /&gt;
|power=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Fairy|ndex=700|num=031&lt;br /&gt;
|min=50&lt;br /&gt;
|max=100&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Mega Boost&lt;br /&gt;
|skilldesc=Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|swapper=Eject+, Hammering Streak&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{fairy color}}; border: 3px solid #{{fairy color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Evobox/Setup|133Eevee|Eevee|Normal|Normal|fairy|Unevolved||}}&lt;br /&gt;
| {{bag|Soothe Bell}} + {{bag|TM Fairy}}&amp;lt;br&amp;gt;Level up&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;with {{color2|000|Friendship}} and a&amp;lt;br&amp;gt;{{color2|000|Fairy (type)|Fairy-type}} move&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Gen VIII)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;[[File:Heart Shuffle.png|24px|Affection]][[File:Heart Shuffle.png|24px|Affection]] + {{bag|TM Fairy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;with level 2 {{color2|000|Affection}} and a&amp;lt;br&amp;gt;{{color2|000|Fairy (type)|Fairy-type}} move&amp;lt;br&amp;gt;(Gen VI - VII)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Evobox/Setup|700Sylveon|Sylveon|Fairy|Fairy|Fairy|First evolution||}}&lt;br /&gt;
|}&lt;br /&gt;
* Even if all criteria to evolve {{p|Eevee}} into Sylveon are fulfilled in [[Generation VI]] and [[Generation VII|VII]], it will always evolve into {{p|Leafeon}} near a [[Moss Rock]], or {{p|Glaceon}} near an [[Ice Rock]], regardless of the other conditions when leveled up.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=fairy}}&lt;br /&gt;
{{Spritebox/NA|gen=VI}}&lt;br /&gt;
{{Spritebox/6|ndex=700}}&lt;br /&gt;
{{Spritebox/7|ndex=700}}&lt;br /&gt;
{{Spritebox/Footer|700|Sylveon}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to a &#039;&#039;Famitsu&#039;&#039; magazine interview with [[Ken Sugimori]], Sylveon was designed by [[Atsuko Nishida]].&lt;br /&gt;
* Sylveon is the only [[List of Pokémon with cross-generational evolutions|cross-generational evolutionary relative]] introduced in [[Generation VI]].&lt;br /&gt;
** It is also the only Generation VI Pokémon obtainable in [[Pokémon Mystery Dungeon: Rescue Team DX]].&lt;br /&gt;
* Sylveon and {{p|Mr. Rime}} are the only Pokémon introduced after [[Generation V]] that can have no [[origin mark]].&lt;br /&gt;
* Sylveon is the only [[Eeveelution]] to be introduced in a [[generation]] that did not introduce any other Eeveelutions.&lt;br /&gt;
** Sylveon is also the only Eeveelution to not resist its own type.&lt;br /&gt;
* If {{p|Eevee}} meets the conditions for evolving into Sylveon while also meeting the conditions for evolving into {{p|Espeon}} or {{p|Umbreon}}, Eevee will evolve into Sylveon regardless.&lt;br /&gt;
* Sylveon is tied with {{p|Umbreon}} for the highest base {{stat|Special Defense}} stat of all Eeveelutions.&lt;br /&gt;
* Sylveon has the lowest base {{stat|Speed}} stat of all Eeveelutions.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
In contrast to the rest of the Eeveelutions&#039; pointed ears, Sylveon&#039;s ears are large and rounded, giving it a resemblance to {{wp|Hare|jackrabbits}}. Fairies were thought to be particularly active under the light of the full moon; because of this and the jackrabbit association, Sylveon could be based on the mythical Asian {{wp|moon rabbit}}. The moon rabbit is often portrayed as a companion of the Chinese moon goddess {{wp|Chang&#039;e}}, who is often depicted wearing a robe adorned in many ribbons. In addition, Sylveon&#039;s tail has some resemblance to the tail of the {{wp|viscacha}}. It also has a mix of other mammalian traits, such as those of {{wp|cat}}s and {{wp|fox}}es.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Sylveon may be a combination of &#039;&#039;{{wp|sylph}}&#039;&#039;, a mythological creature described as invisible beings of the air, or &#039;&#039;sylvan&#039;&#039;, a word referring to an association with woodlands or forests (where fairies are often depicted), and &#039;&#039;eon&#039;&#039; (an immeasurably long period of time, possibly referring to how long evolution takes naturally). &#039;&#039;Eon&#039;&#039; is a suffix all {{p|Eevee}} [[evolution]]s share and was Eevee&#039;s English prototype name.&lt;br /&gt;
&lt;br /&gt;
Nymphia is derived from &#039;&#039;{{wp|nymph}}&#039;&#039;, a deity existing in Greek Mythology associated with a particular location or landform.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Fairy|type2=Fairy&lt;br /&gt;
|ja=ニンフィア &#039;&#039;Nymphia&#039;&#039;|jameaning=From &#039;&#039;{{wp|nymph}}&#039;&#039;.&lt;br /&gt;
|fr=Nymphali|frmeaning=From &#039;&#039;{{wp|nymph}}&#039;&#039;. Ends with &#039;&#039;-li&#039;&#039; like every [[Eeveelution]] in French.&lt;br /&gt;
|es=Sylveon|esmeaning=Same as English name&lt;br /&gt;
|de=Feelinara|demeaning=From &#039;&#039;{{tt|Fee|fairy}}&#039;&#039;. Ends with &#039;&#039;-a&#039;&#039; like every [[Eeveelution]] in German.&lt;br /&gt;
|it=Sylveon|itmeaning=Same as English name&lt;br /&gt;
|ko=님피아 &#039;&#039;Nymphia&#039;&#039;|komeaning=From {{tt|&#039;&#039;nymph&#039;&#039;|님프}}&lt;br /&gt;
|zh_cmn=仙子精靈 / 仙子精灵 &#039;&#039;Xiānzǐjīnglíng&#039;&#039;|zh_cmnmeaning=Means &amp;quot;Fairy spirit&amp;quot;. Ends with {{tt|-精靈 / -精灵|spirit, fairy, elf}} like every [[Eeveelution]] in Mandarin.&lt;br /&gt;
|zh_yue=仙子伊貝 &#039;&#039;Sīnjíyībui&#039;&#039;|zh_yuemeaning=Literally &amp;quot;Fairy Eevee&amp;quot;. Ends with {{tt|-伊貝|Eevee}} like every [[Eeveelution]] in Cantonese.&lt;br /&gt;
|hi=सिलवीओन &#039;&#039;Sylveon&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Сильвеон &#039;&#039;Sil&#039;veon&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Serena&#039;s Sylveon]]&lt;br /&gt;
* [[Eeveelution]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|prevnum=699|prev=Aurorus|nextnum=701|next=Hawlucha}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Pokémon that appeared in the anime before their game debut]]&lt;br /&gt;
&lt;br /&gt;
[[de:Feelinara]]&lt;br /&gt;
[[es:Sylveon]]&lt;br /&gt;
[[fr:Nymphali]]&lt;br /&gt;
[[it:Sylveon]]&lt;br /&gt;
[[ja:ニンフィア]]&lt;br /&gt;
[[zh:仙子伊布]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Metronome_(move)&amp;diff=3138047</id>
		<title>Talk:Metronome (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Metronome_(move)&amp;diff=3138047"/>
		<updated>2020-03-27T15:27:09Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Can Metronome copy Shadow moves==&lt;br /&gt;
&lt;br /&gt;
  Well, can it? I don’t play the Orre games, but I feel like it would be good to know [[User:HansonKerman|HansonKerman]] ([[User talk:HansonKerman|talk]]) 15:27, 27 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Tutor==&lt;br /&gt;
Does anybody know what pokemon can learn this by the move tutor in emerald?--[[User:Acfan|Acfan]] 22:58, 29 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Try looking up Metronome on Serebii.net&#039;s Attackdex.--[[User:Pokencyclopedia|Pokencyclopedia]] 23:48, 29 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::See, this is exactly why we need to put some useful information in these entries, so we don&#039;t have to refer people to other sites. --[[User:Argy|Argy]] 04:59, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Metronome and Sketch==&lt;br /&gt;
The article states that Metronome can call on any move other than itself and Struggle, but I was curious to know what the situation is regarding Sketch. Can it be called? If so, does it automatically fail? Whatever the answer, it could make an interesting (if minor) addition to the article. &#039;&#039;&#039;[[User:Bikini Miltank|Bikini Miltank]]&#039;&#039;&#039;&amp;lt;small&amp;gt;[[User_Talk:Bikini Miltank|&amp;lt;font color=&amp;quot;#ff7755&amp;quot;&amp;gt;Moo, I say.&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 23:44, 20 November 2007 (UTC)&lt;br /&gt;
:This is a good question and I wonder why nobody has answered since November [[User:The Dark Fiddler|Rawr I say!]] 22:42, 20 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contradictory statements ==&lt;br /&gt;
It says metronome can use a move that has been disabled, but it also says that it can&#039;t use a move that the user knows.&lt;br /&gt;
How can it use a move that&#039;s disabled if it can&#039;t use a move the user know!?!&lt;br /&gt;
Unless it means a disabled move the opponent has, in which case it&#039;s not worth mentioning. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]]&lt;br /&gt;
:I think it means that if the Pokémon used say, {{m|Water Gun}} through Metronome and then the opponent used {{m|Disable}}, Water Gun could still be used through Metronome. However, the article is not very clear and the line saying that it can use a disabled move may need removing. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 08:57, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==In reference to both of the above topics . . .==&lt;br /&gt;
I think the effects for this move need to be split into Generations.  I don&#039;t think all the moves on the chart are withhelf from Metronome in all generations.  for example, I&#039;m fairly certain I remember there being a great deal of controversy in Generation II when people figured out that Metronome could Sketch a move, technically expanding several Pokémon&#039;s movesets if going completely by RAW and ignoring the spirit of the learnsets.  Also, I&#039;m not completely sure Metronome couldn&#039;t select a move you already know in all the Generations.  So, overall, what I&#039;m looking for is some one who &#039;&#039;really&#039;&#039; knows his Metronome to take a look at this article.  [[User:Schreiber|Schreiber]] 23:37, 12 November 2009 (UTC)&lt;br /&gt;
::For the benefit of users reading this later: Metronome in GSC cannot Metronome Sketch (However, there *is* a Sketch bug in GSC concerning Transform, with Metronome *can* call). GSC Metronome can call any move except Metronome itself, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Sleep Talk and Thief. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 21:22, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metal Burst ==&lt;br /&gt;
&lt;br /&gt;
Can this move be called on from Metronome? I&#039;m wondering since it&#039;s similar to Counter and Mirror Coat. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:48, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just right now my togekisss Utopia used metronome and used metal burst. I was facing the elite four in my diamond just to see what moves i would get. Utopia was first and used metronome, then metal burst. It failed. [[User:Mikewolf|Mikewolf]]&lt;br /&gt;
&lt;br /&gt;
==Using moves a Pokémon already knows?==&lt;br /&gt;
&lt;br /&gt;
I distinctly remember in LeafGreen when I had a Clefairy that knew Metronome, Water Pulse, and Meteor Mash, and on more than one occasion Metronome called upon at least both Water Pulse and Meteor Mash one time each.  Anyone care to investigate? --[[User:Falchiar|&amp;amp;#91;&amp;amp;#91;User:Falchiar&amp;amp;#93;&amp;amp;#93;( &amp;amp;#91;&amp;amp;#91;User talk:Falchiar&amp;amp;#93;&amp;amp;#93; )]] 20:34, 3 May 2010 (UTC)&lt;br /&gt;
:I vaugely recall a Magmar I had in Gold.  Its Metronome frequently called up ThunderPunch, despite the fact that it already knew the move.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 02:25, 15 May 2010 (UTC)&lt;br /&gt;
::it may be that metronome cant use any move in a pokemons natural learn set, but can use moves that the pokemon can learn through tm&#039;s and hm&#039;s [[User:Slowking770|Slowking770]] 20:29, 27 October 2010 (UTC)&lt;br /&gt;
:::I don&#039;t think it is the suggestion above. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:28, 1 November 2010 (UTC)&lt;br /&gt;
I took out the section saying that metronome will not select any moves known by the user because in White version, my Togepi with metronome has called moves that it knows with metronome. I don&#039;t think I am wrong, but someone correct me if I am for whatever reason. -[[User:Maddiesapphire|Maddiesapphire]] ([[User talk:Maddiesapphire|talk]]) 16:10, 12 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Notable?==&lt;br /&gt;
I think it&#039;s notable that Metronome could come up Judgement, Arceus&#039;s signature move...BEFORE Arceus was officialy revealed. [[User:Flyingtypefan|Flyingtypefan]] 08:05, 11 May 2010 (UTC)&lt;br /&gt;
:Not so much. The code for Judgment was still in the game, as was the coding for Arceus. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:51, 11 May 2010 (UTC)&lt;br /&gt;
::Also, {{m|Dark Void}} and {{m|Seed Flare}} could also be used through Metronome before {{p|Darkrai}} and {{p|Shaymin}} were revealed if you&#039;re going to go there. But I don&#039;t think that it&#039;s trivia worthy anyway. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 11 May 2010 (UTC)&lt;br /&gt;
You may have misunderstood-of course the coding was already in the game, but the point was that the Pokemon that can use them weren&#039;t officialy revealed yet, but the moves could be &#039;&#039;discovered&#039;&#039; before that, which would mean everyone would know that there was going to be a new Pokemon. I thought that it was trivia worthy. [[User:Flyingtypefan|Flyingtypefan]] 07:10, 14 May 2010 (UTC)&lt;br /&gt;
:Metronome could use Psycho Boost/Doom Desire in Gen III before Deoxys and Jirachi were revealed... Metronome could pick Blast Burn/Frenzy Plant/Hydro Cannon before they were officially available... hell Metronome could pick Volt Tackle before Emerald was released. This is nothing new. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:05, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Umm... ==&lt;br /&gt;
&lt;br /&gt;
In Generation III, I have a Snorlax that knows both Metronome and Surf (the other moves aren&#039;t important). Now, the article states that Pokémon cannot Metronome moves it already knows, but it Metronomed Surf. Now that I think of it, for a while it only &#039;&#039;&#039;used&#039;&#039;&#039; the moves it already knew. [[User:Pawsrent|Pawsrent]] 22:13, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dark Void used by metronome? ==&lt;br /&gt;
&lt;br /&gt;
I was trainning my togetic and had him use metronome and I noticed he used Dark Void. It&#039;s not listed as a possible move that can show up when using metronome, anyone else get this move when using metronome? I was playing on SoulSilver by the way and it did put the opponent to sleep.--[[User:Fyre Dancer|Fyre Dancer]] 23:28, 6 November 2010 (UTC)&lt;br /&gt;
:The list on the page is a list of moves that &#039;&#039;can&#039;t&#039;&#039; be used through Metronome. It&#039;s done that way because the other 525 odd moves all can be, and so it is more efficient to list them that way. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:32, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome and Assist ==&lt;br /&gt;
&lt;br /&gt;
On the list for metronome, Assist is the very first move that cannot be used via Metronome, but in my FireRed, I had a Hitmonchan that knew Metronome (via the tutor) and it used Assist, then my Venusaur&#039;s Giga Drain. [[User:Dracometeor12|Dracometeor12]] 22:45, 23 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I believe in Generation III Assist was not on the list of impossible moves...just a thought though. [[User:ISB|ISB]] 22:59, 23 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome and Judgment ==&lt;br /&gt;
&lt;br /&gt;
I know that Metronome could be used to execute Judgment in Gen IV, but I&#039;ve notice that Gen V excludes a lot of signature moves that work differently for their respective Pokemon (e.g. Techno Blast for Genesect, Relic Song for Meloetta). Is Judgment still on the list of usable moves for Metronome? What about Grudge, which functions like Destiny Bond? [[User:Gymnotide|Gymnotide]] 09:33, 5 June 2011 (UTC)&lt;br /&gt;
:I&#039;m not sure about the others, but I&#039;ve had Judgment selected by Metronome before in Gen V --[[User:Maddiesapphire|Maddiesapphire]] ([[User talk:Maddiesapphire|talk]]) 03:17, 14 July 2012 (UTC)&lt;br /&gt;
::I just had Judgment called in Ultra Moon, so it&#039;s still included in Gen VII as well. Not that there&#039;s much reason to think it wouldn&#039;t be. What I&#039;m really curious about is Light of Ruin. [[User:Xelrog T. Apocalypse|- Xelrog T. Apocalypse]] ([[User talk:Xelrog T. Apocalypse|talk]]) 16:21, 6 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen II and III description trivia ==&lt;br /&gt;
&lt;br /&gt;
Should it be mentioned in the trivia that the GSC description and all the Gen III descriptions say that it can use any Pokémon move when that&#039;s not true?[[User:Micamike45|Micamike45]] ([[User talk:Micamike45|talk]]) 18:55, 9 August 2012 (UTC)&lt;br /&gt;
:Sure, why not. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 01:25, 10 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing Generation VI moves ==&lt;br /&gt;
&lt;br /&gt;
Can we change the template for research for any of the Generation VI moves that can&#039;t be selected, I placed the incomplete template so this can be changed into a research template. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 09:31, 9 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome and Hold Back ==&lt;br /&gt;
&lt;br /&gt;
Metronome does copy Hold Back, my Togepi just pulled it off (for barely any damage). I hope that helps the Gen VI research. &#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#705898&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;[[Shadow Sneak (move)|Sneaking]] from page to page... It&#039;s the page-editing purple ghost...&amp;lt;/sub&amp;gt; [[User:Gengarzilla|Gengar]][[User talk:Gengarzilla|zilla!]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 23:39, 3 September 2014 (UTC)&lt;br /&gt;
:Yeah, I remember that coming up before Hold Back was officially available. It and Celebrate could both be called by Metronome. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:13, 4 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome (move) and Metronome (item) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m probably not the first one to wonder this, but would the Metronome item boost the move selected by the Metronome move or not? The UI has the same move (Metronome) selected, while the battle, in one sense, had the choosen move used instead. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 05:25, 7 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metronome accuracy ==&lt;br /&gt;
&lt;br /&gt;
I was training my mew (around level 35) in the freind safari, I use metronome, it turns into gullitone, it hits. This happened again in the same circumstances only with sheer cold instead, and a third time in a link battle. So I now think that moves called by metronome have 100% accuracy. Can someone verify this for me? &lt;br /&gt;
&lt;br /&gt;
[[User:Prussiahena|Prussiahena]] ([[User talk:Prussiahena|talk]]) 22:55, 10 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of uncallable moves is outdated ==&lt;br /&gt;
&lt;br /&gt;
No, this isn&#039;t about how the list doesn&#039;t include gen VII (although it doesn&#039;t). It doesn&#039;t even include gen VI! It only goes up to V. This is kind of silly. [[User:GolgothasTerror|golgothasTerror]] ([[User talk:GolgothasTerror|talk]]) 17:42, 19 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snorlium Z Munchlax ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying to add that the [[List_of_American_region_Nintendo_Network_event_Pok%C3%A9mon_distributions_in_Generation_VII#Snorlium_Z_Munchlax|Snorlium Z Munchlax]] knows Metronome but have no idea how to use the template. Can someone put it in?&lt;br /&gt;
--&amp;lt;span style=&amp;quot;color:#0411EC&amp;quot;&amp;gt;[[User:Mira Zannah|Mira]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#09C202&amp;quot;&amp;gt;[[User_talk:Mira Zannah|Zannah]]&amp;lt;/span&amp;gt; 15:47, 30 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mirror Move ==&lt;br /&gt;
&lt;br /&gt;
In 2015, a user [[Special:Diff/2260654|added]] both {{m|Assist}} and {{m|Metronome}} as uncallable moves in Generation III. However, as demonstrated [https://youtu.be/fkszBlUdGak?t=3m46s here] (and noted above by {{u|Dracometeor12}}), Assist can be called by Metronome in Generation III. This immediately calls into question the credibility of it being unable to call Mirror Move. Can anyone verify whether or not it can call Mirror Move in Generation III? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:37, 13 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please change the grid icons for which moves it can&#039;t use? ==&lt;br /&gt;
&lt;br /&gt;
Despite the note above, it&#039;s a bit confusing that green checkmarks mean Metronome &amp;lt;B&amp;gt;can&#039;t&amp;lt;/b&amp;gt; select it. You know what I mean? I feel like it should be swapped. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 16:18, 12 April 2019 (UTC)&lt;br /&gt;
:It&#039;s in the &amp;quot;unselectable moves&amp;quot; section, there&#039;s a line that says the green checkmark means it cannot be selected. If anyone is still confused, then they are clearly not reading the article.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:40, 13 April 2019 (UTC)&lt;br /&gt;
::I think changing unselectable moves to be crosses and selectable moves to be checks makes sense; it does seem more intuitive. Just as long as we preserve the line explaining what the checks and crosses mean. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:27, 13 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== why does belch lack an icon for gen 6? ==&lt;br /&gt;
&lt;br /&gt;
on the unselectable moves table, the square for belch in gen 6 has neither a check nor a cross and is a blank square. [[User:Pikachu210|Pikachu210]] ([[User talk:Pikachu210|talk]]) 20:07, 23 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walking_Pok%C3%A9mon&amp;diff=3137378</id>
		<title>Walking Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walking_Pok%C3%A9mon&amp;diff=3137378"/>
		<updated>2020-03-25T15:02:35Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* In the anime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LGPE Walking Pokémon.png|thumb|350px|Art from [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] illustrating the concept]]&lt;br /&gt;
&#039;&#039;&#039;Walking Pokémon&#039;&#039;&#039; are Pokémon that walk alongside their {{pkmn|Trainer}} when they normally would be inside their [[Poké Ball]]s outside of battle.&lt;br /&gt;
&lt;br /&gt;
A walking Pokémon will follow behind its Trainer much like [[Stat Trainers|partner Trainers]] do, and can be interacted with if the player turns back and talks to them. The first game that this appeared in was {{game|Yellow}} on the [[Game Boy]]. This feature also appears in {{game2|Diamond|Pearl|Platinum}}, and to a greater extent {{game|HeartGold and SoulSilver|s}} for the [[Nintendo DS]].  Walking and ridable Pokémon appear in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] for the [[Nintendo Switch]]. Pokémon walking alongside Trainers has appeared many times in the anime series as well as the [[Pokémon Adventures]] manga.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Pokémon Yellow===&lt;br /&gt;
{{main|Red&#039;s Pikachu (game)}}&lt;br /&gt;
[[File:Pokémon Yellow shop worker.png|frame|{{p|Pikachu}} following the {{player}}]]&lt;br /&gt;
In {{game|Yellow}}, when the player runs into [[Professor Oak]] at the entrance of [[Pallet Town]], a [[wild Pokémon|wild Pikachu]] appears and attacks Oak, and Oak is forced to capture it to keep the player out of danger. Back in the lab, {{ga|Blue}} will obtain an {{p|Eevee}}, the Pokémon originally intended for the player. Professor Oak will then give the player the {{p|Pikachu}} he caught. Pikachu refuses to stay in its Poké Ball and insists on following the player around.&lt;br /&gt;
&lt;br /&gt;
By turning around and talking to the Pikachu, the player can learn how it feels and thinks about the player. At the beginning of the game, Pikachu is unhappy to be stuck with the player as a Trainer. By using it in lots of battles and keeping it healthy, however, it will change its attitude towards the player. Pikachu displays a variety of expressions, from anger to shock to fear to love, as it reacts to the player and its surroundings. If Pikachu is traded to another game, evolved, and traded back, it will no longer follow the player.&lt;br /&gt;
[[File:Spr Y Red Pikachu.png|frame|left|Pikachu&#039;s status screen]]&lt;br /&gt;
Pikachu has many expressions, and some events will trigger certain expressions. For example, when it first meets the player, Pikachu is not happy to see the player, and will sometimes turn its back towards them. If the player decides to speak to Pikachu, a small image of Pikachu&#039;s current emotion will pop up. The image also shows how much the Pikachu [[friendship|likes]] the player. Further on in the game, Pikachu will begin to like the player, and smile at them. When Pikachu enters the [[Pokémon Fan Club]], it will fall in love with a {{p|Clefairy}}, changing its expression again. When first going into the [[Sea Cottage]], [[Bill]] was experimenting with his cellular teleportation device when he was accidentally turned into a {{p|Clefairy}}. Pikachu will run to him and exchange confused looks. After he is rescued, and transported back to his original self, Pikachu will have a look of shock. Pikachu will also change its expression when it is inflicted with a [[status condition]], such as poison, where Pikachu will feel sick, or under sleep conditions, where Pikachu will be asleep. In [[Pewter City]]&#039;s Pokémon Center, there is a {{p|Jigglypuff}} that will {{m|sing}} a lullaby if talked to, and Pikachu will fall asleep and not move unless awakened by the player. The center&#039;s nurse will also comment on Pikachu&#039;s sleep if talked to. When entering the [[Pokémon Tower]], Pikachu will feel scared and shudder fearfully. If the player uses a fishing rod, then checks Pikachu, it will appear with a bucket over its head. Besides showing Pikachu&#039;s emotions and friendship, the image can also show several other &#039;events&#039; such as when Pikachu learns {{m|Thunderbolt}}, where it will shock the player. Also, if the player tries to use a [[Thunder Stone]] on it, it will shake its head in refusal.&lt;br /&gt;
&lt;br /&gt;
If the player character jumps over a ledge and leaves Pikachu above it for a short while, Pikachu will start to dance.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond, Pearl, and Platinum===&lt;br /&gt;
{{main|Amity Square}}&lt;br /&gt;
[[File:Amity Square Pokémon following Pt.png|thumb|{{p|Infernape}} following the {{player}}]]&lt;br /&gt;
Amity Square, located on the north side of [[Hearthome City]] in [[Sinnoh]], allows several select Pokémon to follow the player around within its borders. An expansion on the concept introduced in Yellow, Amity Square allows the player&#039;s Pokémon to pick up [[Accessory|Accessories]] for [[Pokémon Super Contest|Super Contests]] and [[Berry|Berries]], which vary depending on which Pokémon is allowed in.&lt;br /&gt;
&lt;br /&gt;
Only 11 of the 493 Pokémon are allowed into Amity Square in {{game|Diamond and Pearl|s}}: {{p|Pikachu}}, {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Psyduck}}, {{p|Torchic}}, {{p|Shroomish}}, {{p|Skitty}}, {{p|Pachirisu}}, {{p|Drifloon}}, {{p|Buneary}}, and {{p|Happiny}}. These Pokémon typically have some appearance elsewhere in Sinnoh, or are regarded as popular Pokémon in the franchise; most have somewhat of a mascot status due to appearing under the ownership of a main character of the {{pkmn|anime}}.&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, nine additional Pokémon are allowed into Amity Square: the Sinnoh region&#039;s [[starter Pokémon]] and their evolutions. In addition, Amity Square itself has been redesigned and expanded.&lt;br /&gt;
&lt;br /&gt;
===Pokémon HeartGold and SoulSilver===&lt;br /&gt;
[[File:HGSS Walking Pokémon.png|thumb|350px|Art from {{game|HeartGold and SoulSilver|s}}]]&lt;br /&gt;
{{incomplete|needs=List of accessories by location}}&lt;br /&gt;
[[File:Baoba.png|thumb|left|{{Shiny|Shininess}} is maintained in the overworld sprites.]]&lt;br /&gt;
Walking Pokémon return to their former prominence in {{game|HeartGold and SoulSilver|s}}, being able to walk with players throughout the entire game.&lt;br /&gt;
&lt;br /&gt;
Though the fact that the starter Pokémon is the first Pokémon that this is allowed for mimics {{game|Yellow}} in a way, unlike Yellow, the starter is not the only one able to follow, and any Pokémon obtained by the player can be in this position provided it is the first in the [[party]].&lt;br /&gt;
&lt;br /&gt;
If a walking Pokémon knows a move that can be used on the field, such as {{m|Cut}} or {{m|Headbutt}}, and the correct Badge has been earned (for HM moves), it will be shown to use the move in the overworld when the player comes upon its respective obstacle. When sent into battle, like Red&#039;s Pikachu, it will appear from the side rather than from a Poké Ball. Also, when the walking Pokémon faints, the next Pokémon in the party takes its place as the walking Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are few instances wherein the first Pokémon in the party will not follow players. For example, riding a [[bicycle]] will send the Pokémon back to its [[Poké Ball]]. This will also cause it to be sent out from its Poké Ball when a battle begins, instead of just appearing from the side. Certain locations, such as [[Blackthorn Gym]] and the [[Global Terminal]], also prohibit the walking Pokémon from following players. Large Pokémon, such as {{p|Wailord}}, will be sent back to their Poké Balls as well when entering most buildings, as they are too large.&lt;br /&gt;
&lt;br /&gt;
Much like in other games, it is possible to interact with the Pokémon. Checking the Pokémon will cause a small image of its current mood to pop up, as in Yellow. Unlike in Yellow, however, the mood is restricted to the thought bubble above the Pokémon&#039;s head. The walking Pokémon will also sometimes interact with the overworld, such as an [[Pikachu-colored Pichu|event Pichu]] becoming interested in [[Spiky-eared Pichu|a wild Pichu from the past]] in [[Ilex Forest]], or an event {{p|Arceus}} allowing players to obtain a member of the [[creation trio]] at level 1. Walking Pokémon will occasionally pick up [[accessory|accessories]], depending on the location it found the item. In some cases, the Pokémon will refuse to hand over the item it has picked up, and will remain angry at the player for a while after trying to take it. Certain Pokémon will react in a unique way if spoken to in a certain place. For example, speaking to a {{p|Sudowoodo}} on Route 36 will cause it to imitate a tree. When the player calls {{ga|Lyra}} or {{ga|Ethan}}, they will give information on which Pokémon will react to the player&#039;s current location.&lt;br /&gt;
&lt;br /&gt;
Some Pokémon will react either happily or unhappily depending on the environment they&#039;re in. For example, Fire-type Pokémon react unhappily if they are forced to walk in water on a beach. The game then states that the Pokémon doesn&#039;t like to get wet feet. The game also states that Fire-type Pokémon will appear unhappy for some reason if they are forced to enter a rainy route. Grass-type Pokémon will react unhappily if they are in icy terrains, such as [[Ice Path]], or hotter places, such as [[Blackthorn Gym]].&lt;br /&gt;
&lt;br /&gt;
Sometimes, the walking Pokémon will find a [[Shiny Leaf]], a very rare item, while they walk on certain [[routes]]. When it is found by a Pokémon, it will have no apparent presence other than in that Pokémon&#039;s status screen. Once five Shiny Leaves are found, Lyra/Ethan will make a [[Leaf Crown]] out of the Shiny Leaves, which adds a star on the player&#039;s Trainer card.&lt;br /&gt;
&lt;br /&gt;
====Non-player characters====&lt;br /&gt;
Certain [[non-player characters]] also let their Pokémon follow them around. {{p|Marill}} follows {{ga|Ethan}}/{{ga|Lyra}} throughout the character&#039;s encounters with the player. [[Lance]] is accompanied by his {{p|Dragonite}} during his raid on the [[Team Rocket HQ]]. [[Magnus]] is followed by his faithful {{p|Poliwrath}} during his tour of the [[Pokéathlon Dome]]. As a testament to his changed attitudes towards training his partners, {{ga|Silver}}&#039;s stolen [[starter Pokémon]] is let out of its Poké Ball during their training in the [[Dragon&#039;s Den]]. Notably, like the player&#039;s own walking Pokémon, those that are seen being sent into battle are correctly shown entering from the side of the screen rather than emerging from a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HGSS Prerelease Ethan Lyra.png|{{ga|Ethan}} and {{ga|Lyra}} with their {{p|Chikorita}} and {{p|Marill}}, respectively&lt;br /&gt;
File:Teddiursa and Gold.png|{{p|Teddiursa}} is happy&lt;br /&gt;
File:HGSS Prerelease Larvitar sad.png|{{p|Larvitar}} is unhappy&lt;br /&gt;
File:HGSS Prerelease Walking Wobbuffet.png|{{p|Wobbuffet}} has an [[item]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black 2 and White 2===&lt;br /&gt;
{{main|Humilau City}}&lt;br /&gt;
In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, in the northwest of Humilau City, there is a house the player can visit. Inside is a {{tc|Madame|Socialite}} who has a {{p|Mienfoo}}. She will ask the player to walk her Mienfoo, and if the player accepts, the Mienfoo will follow the player entirely around the building in the manner of a walking Pokémon from the previous generations. If the player walks with Mienfoo until it is satisfied, the Socialite will give the player a {{i|Pearl}} as a reward. However, if they quit before Mienfoo is satisfied, she will not give them an item and they will be unable to walk Mienfoo until the next day.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ultra Sun and Ultra Moon===&lt;br /&gt;
While the player themselves cannot walk with their own Pokémon, they are able to interact and play with multiple Pokémon found on the overworld. [[Hau]]&#039;s [[Starter Pokémon]] is often seen outside its Poké Ball, and Hau will lead with it, using a special animation where it appears without being released from its ball, until it reaches its final evolutionary form. According to the [[Ultra Recon Squad]], {{pkmn|Trainer}}s from [[Ultra Space]] typically do not keep their Pokémon in Poké Balls, as shown by Ultra Sun&#039;s {{tc|Ultra Forest Kartenvoy}}s. The Recon Squad take to using [[Beast Ball]]s after studying [[Alola]]n culture.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Lets Go, Pikachu! and Let&#039;s Go, Eevee!===&lt;br /&gt;
The ability for Pokémon from the player&#039;s party to follow the player around returned in this title. The player can ride certain larger Pokémon, including {{p|Charizard}}, {{p|Arcanine}}, {{p|Onix}}, {{p|Rapidash}}, {{p|Dodrio}}, and {{p|Dragonite}}. In addition, their {{ga|Partner Pokémon|partner}}, {{p|Pikachu}}{{sup/7|P}}/{{p|Eevee}}{{sup/7|E}}, can always be seen riding on their shoulder or head regardless of what Pokémon they have selected to follow them. In some cases, certain Pokémon will give distinct reactions to certain objects.&lt;br /&gt;
&lt;br /&gt;
====List of Ridable Pokémon====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{status color dark}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{status color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytr|5px}}&amp;quot; | Additional effects&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|006|Charizard}}&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| Fly over obstacles{{tt|*|Only on Pokemon road until beating the Elite Four and becoming champion}}&amp;lt;br&amp;gt;Can encounter flying [[wild Pokémon]]{{tt|*|Only on Pokemon road until beating the Elite Four and becoming champion}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|053|Persian}}&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| Speed up&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|059|Arcanine}}&lt;br /&gt;
| {{p|Arcanine}}&lt;br /&gt;
| Speed up&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|068|Machamp}}&lt;br /&gt;
| {{p|Machamp}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|078|Rapidash}}&lt;br /&gt;
| {{p|Rapidash}}&lt;br /&gt;
| Speed up&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|085|Dodrio}}&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|093|Haunter}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|095|Onix}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| Can encounter flying [[wild Pokémon]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|111|Rhyhorn}}&lt;br /&gt;
| {{p|Rhyhorn}}&lt;br /&gt;
| Speed up&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|112|Rhydon}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|115|Kangaskhan}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|121|Starmie}}&lt;br /&gt;
| {{p|Starmie}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|128|Tauros}}&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|130|Gyarados}}&lt;br /&gt;
| {{p|Gyarados}}&lt;br /&gt;
| While using [[Secret Technique|Sea Skim]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|131|Lapras}}&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| While using [[Secret Technique|Sea Skim]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|142|Aerodactyl}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| Fly over obstacles{{tt|*|Only on Pokemon road until beating the Elite Four and becoming champion}}&amp;lt;br&amp;gt;Can encounter flying [[wild Pokémon]]{{tt|*|Only on Pokemon road until beating the Elite Four and becoming champion}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{MSP|143|Snorlax}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; &lt;br /&gt;
| {{MSP|149|Dragonite}}&lt;br /&gt;
| {{p|Dragonite}}&lt;br /&gt;
| Fly over obstacles{{tt|*|Only on Pokemon road until beating the Elite Four and becoming champion}}&amp;lt;br&amp;gt;Can encounter flying [[wild Pokémon]]{{tt|*|Only on Pokemon road until beating the Elite Four and becoming champion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
[[File:Buddy Pokémon GO.png|thumb|150px|A Buddy Pokémon]]&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Buddy Pokémon}}&lt;br /&gt;
In [[Pokémon GO]], the player can walk with one of their Pokémon as a Buddy Pokémon in order to earn [[Candy]] for that Pokémon&#039;s evolutionary family.&lt;br /&gt;
{{-}}&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dawn and Piplup BW.png|thumb|250px|Piplup riding on Dawn&#039;s head]]&lt;br /&gt;
Several {{OBP|Pokémon|species}} walk with their {{pkmn|Trainer}}s outside of their [[Poké Ball]]s in the {{pkmn|anime}}, the most obvious of which is [[Ash&#039;s Pikachu]]. On Ash&#039;s first day as a Trainer, Pikachu adamantly refused to go back into his Poké Ball after being sent out from it in [[Professor Oak&#039;s Laboratory]], and afterward revealed to Ash that he did not like being inside the Ball. Although Ash insisted Pikachu to go inside for protection against the angry flock of {{p|Spearow}}, Pikachu still did not. Pikachu has not been inside of his, or any, Poké Ball since then, with the exception of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, where he was confined in one of {{OBP|Mewtwo|original series}}&#039;s Mewtwo Balls.&lt;br /&gt;
&lt;br /&gt;
[[Misty&#039;s Togepi]] is another Pokémon in the anime famous for never being [[recall]]ed to a Poké Ball, and even more notably, having never been seen to be in a Poké Ball at all. Ash found it as an {{pkmn|Egg}} in [[Grampa Canyon]] in &#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039;, and it was cared for by {{an|Brock}} until it was stolen by {{TRT}}, subsequently hatching in {{an|Misty}}&#039;s arms. It served as a companion to Pikachu throughout the series from its debut until Misty&#039;s departure, and was eventually {{pkmn2|released}} by Misty in &#039;&#039;[[AG045|A Togepi Mirage!]]&#039;&#039;. Some do not count it as a walking Pokémon due to the fact that it never had &#039;&#039;any&#039;&#039; Poké Ball, even though it acted like a [[caught Pokémon]].&lt;br /&gt;
&lt;br /&gt;
[[Dawn&#039;s Piplup]] is also a walking Pokémon. Though he was seen more often inside his Poké Ball at the beginning of the {{series|Diamond &amp;amp; Pearl}}, since &#039;&#039;[[DP060|Journey To The Unown!]]&#039;&#039;, Dawn often carries him around in her arms. In some episodes, Piplup is shown to ride on either her head or her shoulder. Unlike Pikachu, Piplup has not indicated that he has ever had a problem with staying inside his Poké Ball, and he will be [[recall]]ed before being used in [[Pokémon Contest]]s so his entrance can be enhanced with the use of [[Ball Capsule]] and [[Seal]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Axew Iris hair.png|thumb|left|250px|Axew riding in Iris&#039;s hair]]&lt;br /&gt;
[[Iris&#039;s Axew]] is another walking Pokémon, as instead of staying in a Poké Ball he enjoys staying in Iris&#039;s hair. When the {{OBP|elder|Village of Dragons}} first presented him to Iris he was seen in a basket without a Poké Ball around it.&lt;br /&gt;
&lt;br /&gt;
[[Clemont&#039;s Dedenne]] is another walking Pokémon to {{ashfr|Ash&#039;s group}}, usually appearing in {{an|Bonnie}}&#039;s bag. While Dedenne was officially caught by Clemont, he caught Dedenne on Bonnie&#039;s request and allows her to take care of it. Clemont even left Dedenne in Bonnie&#039;s possession while he returned to [[Lumiose Gym]] to train for his battle with Ash.&lt;br /&gt;
&lt;br /&gt;
In the {{series|Sun &amp;amp; Moon}}, all of Ash&#039;s classmates at the [[Pokémon School]] have a walking Pokémon, including [[Snowy]], [[Lana&#039;s Popplio]], [[Sandy]], [[Mallow&#039;s Tsareena]], [[Sophocles&#039;s Togedemaru]], and [[Kiawe&#039;s Marowak]]. Ash himself gets two more walking Pokémon: {{AP|Rowlet}}, who usually sleeps in his backpack; and the Ultra Beast {{AP|Poipole}}.&lt;br /&gt;
&lt;br /&gt;
Several of Team Rocket&#039;s Pokémon travel with them out of their Poké Ball. As a running gag, [[Jessie&#039;s Wobbuffet]] emerges from his Poké Ball frequently, without his Trainer&#039;s asking, and often at inappropriate times. Also, [[James&#039;s Chimecho]] and {{TP|James|Mime Jr.}} have often been outside of their Poké Balls.&lt;br /&gt;
&lt;br /&gt;
{{MTR}} is the only walking Pokémon in the anime who does not have a Trainer while spending prolonged time with humans; as [[Jessie]] and [[James]] are his teammates assigned to him by [[Giovanni]] rather than officially owning him. As seen several times in the {{series|Best Wishes}} and during &#039;&#039;[[XY079|A Frenzied Factory Fiasco!]]&#039;&#039;, Poké Balls will draw Meowth inside for a capture attempt, showing that he is still a [[wild Pokémon]]. In his case, however, he attempts to break out immediately.&lt;br /&gt;
&lt;br /&gt;
===List of walking Pokémon in the anime===&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{status color light}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! First appearance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ash&#039;s Pikachu]]&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| &#039;&#039;[[EP001|Pokémon, I Choose You!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MTR}}&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;[[EP002|Pokémon Emergency!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Giovanni&#039;s Persian]]&lt;br /&gt;
| {{an|Giovanni}}&lt;br /&gt;
| &#039;&#039;[[EP015|Battle Aboard the St. Anne]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Keith|EP049}}&#039;s {{p|Farfetch&#039;d}}&lt;br /&gt;
| {{OBP|Keith|EP049}}&lt;br /&gt;
| &#039;&#039;[[EP049|So Near, Yet So Farfetch&#039;d]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Misty&#039;s Togetic]] as a {{p|Togepi}}&lt;br /&gt;
| {{an|Misty}}&lt;br /&gt;
| &#039;&#039;[[EP050|Who Gets to Keep Togepi?]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Officer Jenny&#039;s Growlithe]]&lt;br /&gt;
| [[Officer Jenny]]&lt;br /&gt;
| &#039;&#039;[[EP054|The Case of the K-9 Caper!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Sparky]]&lt;br /&gt;
| [[Ritchie]]&lt;br /&gt;
| &#039;&#039;[[EP078|A Friend in Deed!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Officer Jenny]]&#039;s {{p|Gastly}}&lt;br /&gt;
| [[Officer Jenny]]&lt;br /&gt;
| &#039;&#039;[[EP086|Pikachu Re-Volts]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{DL|Bailey|Belle and Bella}}&lt;br /&gt;
| [[Bailey]]&lt;br /&gt;
| &#039;&#039;[[EP122|Flower Power]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Falkner]]&#039;s {{p|Hoothoot}}&lt;br /&gt;
| [[Falkner]]&lt;br /&gt;
| &#039;&#039;[[EP131|Fighting Flyer With Fire!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Jessie&#039;s Wobbuffet]]&lt;br /&gt;
| [[Jessie]]&lt;br /&gt;
| &#039;&#039;[[EP146|Tricks of the Trade]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Whitney]]&#039;s {{p|Clefairy}}&lt;br /&gt;
| [[Whitney]]&lt;br /&gt;
| &#039;&#039;[[EP158|A Goldenrod Opportunity]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{DL|Dr. Anna|Mimi}}&lt;br /&gt;
| [[Dr. Anna]]&lt;br /&gt;
| &#039;&#039;[[EP165|Hassle in the Castle]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Morty&#039;s Gengar]]&lt;br /&gt;
| [[Morty]]&lt;br /&gt;
| &#039;&#039;[[EP183|A Ghost of a Chance]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Brittany (EP243)|Gigglybiff and Gigglybuff]]&lt;br /&gt;
| {{OBP|Brittany|EP243}}&lt;br /&gt;
| &#039;&#039;[[EP243|Same Old Song and Dance]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Harrison&#039;s Houndoom]]&lt;br /&gt;
| {{jo|Harrison}}&lt;br /&gt;
| &#039;&#039;[[EP265|Pop Goes the Sneasel]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Little Miss]]&lt;br /&gt;
| {{jo|Marina}}&lt;br /&gt;
| &#039;&#039;[[The Legend of Thunder!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Lisa|M03}}&#039;s {{p|Aipom}}&lt;br /&gt;
| {{OBP|Lisa|M03}}&lt;br /&gt;
| &#039;&#039;[[M03|Spell of the Unown: Entei]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Peeko]]&lt;br /&gt;
| [[Mr. Briney]]&lt;br /&gt;
| &#039;&#039;[[AG018|On a Wingull and a Prayer]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Thatcher]]&#039;s {{p|Plusle}} and {{p|Minun}}&lt;br /&gt;
| [[Thatcher]]&lt;br /&gt;
| &#039;&#039;[[AG038|A Different Kind of Misty!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Julie]]&#039;s {{p|Furret}}&lt;br /&gt;
| [[Julie]]&lt;br /&gt;
| &#039;&#039;[[AG053|Game Winning Assist]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Julie&#039;s {{p|Numel}}&lt;br /&gt;
| Julie&lt;br /&gt;
| &#039;&#039;[[AG053|Game Winning Assist]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{DL|Dr. Abby|Johnny}}&lt;br /&gt;
| [[Dr. Abby]]&lt;br /&gt;
| &#039;&#039;[[AG060|Delcatty Got Your Tongue]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mr. Morita]]&#039;s {{p|Nuzleaf}}&lt;br /&gt;
| [[Mr. Morita]]&lt;br /&gt;
| &#039;&#039;[[AG064|True Blue Swablu!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Guy|AG066}}&#039;s {{p|Exploud}}&lt;br /&gt;
| {{OBP|Guy|AG066}}&lt;br /&gt;
| &#039;&#039;[[AG066|Exploud and Clear!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ho|Kelly}}&#039;s {{p|Grumpig}}&lt;br /&gt;
| {{ho|Kelly}}&lt;br /&gt;
| &#039;&#039;[[AG090|Pokéblock, Stock, and Berry]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Samantha]]&#039;s {{p|Mawile}}&lt;br /&gt;
| [[Samantha]]&lt;br /&gt;
| &#039;&#039;[[AG105|Once in a Mawile]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{DL|Kimmy Shoney|Tokin}}&lt;br /&gt;
| [[Kimmy Shoney]]&lt;br /&gt;
| &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Morrison&#039;s Metang]]&lt;br /&gt;
| [[Morrison]]&lt;br /&gt;
| &#039;&#039;[[AG118|Less is Morrison]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Tyson&#039;s Meowth]]&lt;br /&gt;
| {{ho|Tyson}}&lt;br /&gt;
| &#039;&#039;[[AG125|Like a Meowth to a Flame]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Misty&#039;s Azurill]]&lt;br /&gt;
| {{an|Misty}}&lt;br /&gt;
| &#039;&#039;[[AG132|The Scheme Team]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Queen Ilene]]&#039;s {{p|Mime Jr.}}&lt;br /&gt;
| [[Queen Ilene]]&lt;br /&gt;
| &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Keenan]]&#039;s {{p|Sudowoodo}}&lt;br /&gt;
| [[Keenan]]&lt;br /&gt;
| &#039;&#039;[[AG173|All That Glitters is Not Golden!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Ada|AG184}}&#039;s {{p|Chatot}}&lt;br /&gt;
| {{OBP|Ada|AG184}}&lt;br /&gt;
| &#039;&#039;[[AG184|Strategy Tomorrow - Comedy Tonight!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Dawn&#039;s Piplup]]&lt;br /&gt;
| {{an|Dawn}}&lt;br /&gt;
| &#039;&#039;[[DP001|Following A Maiden&#039;s Voyage!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Yoko|DP037}}&#039;s {{p|Nuzleaf}} &lt;br /&gt;
| {{OBP|Yoko|DP037}}&lt;br /&gt;
| &#039;&#039;[[DP037|The Grass Menagerie!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Paris]]&#039;s {{p|Lopunny}}&lt;br /&gt;
| [[Paris]]&lt;br /&gt;
| &#039;&#039;[[DP086|Arriving in Style!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Newton Graceland]]&#039;s {{p|Shieldon}}&lt;br /&gt;
| [[Newton Graceland]]&lt;br /&gt;
| &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Angie]]&#039;s {{p|Shinx}}&lt;br /&gt;
| [[Angie]]&lt;br /&gt;
| &#039;&#039;[[DP088|Camping It Up!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{EF|Aaron}}&#039;s {{p|Skorupi}}&lt;br /&gt;
| {{EF|Aaron}}&lt;br /&gt;
| &#039;&#039;[[DP099|A Trainer and Child Reunion!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Iris&#039;s Axew]]&lt;br /&gt;
| {{an|Iris}}&lt;br /&gt;
| &#039;&#039;[[BW001|In The Shadow of Zekrom!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Fennel&#039;s Munna]]&lt;br /&gt;
| [[Fennel]]&lt;br /&gt;
| &#039;&#039;[[BW006|Dreams by the Yard Full!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Luke&#039;s Zorua]]&lt;br /&gt;
| [[Luke]]&lt;br /&gt;
| &#039;&#039;[[BW038|Movie Time! Zorua in &amp;quot;The Legend of the Pokémon Knight&amp;quot;!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Luke&#039;s {{p|Golett}}&lt;br /&gt;
| Luke&lt;br /&gt;
| &#039;&#039;[[BW038|Movie Time! Zorua in &amp;quot;The Legend of the Pokémon Knight&amp;quot;!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Cameron&#039;s Lucario]]&lt;br /&gt;
| {{un|Cameron}}&lt;br /&gt;
| &#039;&#039;[[BW093|Goodbye, Junior Cup - Hello Adventure!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Virgil]]&#039;s {{p|Eevee}}&lt;br /&gt;
| [[Virgil]]&lt;br /&gt;
| &#039;&#039;[[BW102|Team Eevee and the Pokémon Rescue Squad!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Alexa]]&#039;s {{p|Helioptile}}&lt;br /&gt;
| [[Alexa]]&lt;br /&gt;
| &#039;&#039;[[BW134|The Journalist from Another Region!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Clemont&#039;s Dedenne]]&lt;br /&gt;
| {{an|Clemont}}&lt;br /&gt;
| &#039;&#039;[[XY003|A Battle of Aerial Mobility!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Chespie]]&lt;br /&gt;
| [[Mairin]]&lt;br /&gt;
| &#039;&#039;[[XYS01|Mega Evolution Special I]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mirror Ash]]&#039;s {{p|Pikachu}}&lt;br /&gt;
| [[Mirror Ash]]&lt;br /&gt;
| &#039;&#039;[[XY037|The Cave of Mirrors!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mirror Clemont]]&#039;s {{p|Dedenne}}&lt;br /&gt;
| [[Mirror Clemont]]&lt;br /&gt;
| &#039;&#039;[[XY037|The Cave of Mirrors!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Lysandre&#039;s Pyroar]]&lt;br /&gt;
| [[Lysandre]]&lt;br /&gt;
| &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Sanpei&#039;s Greninja]]&lt;br /&gt;
| [[Sanpei]]&lt;br /&gt;
| &#039;&#039;[[XY017|A Rush of Ninja Wisdom]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Korrina&#039;s Lucario]]&lt;br /&gt;
| [[Korrina]]&lt;br /&gt;
| &#039;&#039;[[XY030|Mega Revelations!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Lana&#039;s Primarina]]&lt;br /&gt;
| {{an|Lana}}&lt;br /&gt;
| &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mallow&#039;s Tsareena]]&lt;br /&gt;
| {{an|Mallow}}&lt;br /&gt;
| &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Sophocles&#039;s Togedemaru]]&lt;br /&gt;
| {{an|Sophocles}}&lt;br /&gt;
| &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ash&#039;s Rowlet]]&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Snowy]]&lt;br /&gt;
| {{an|Lillie}}&lt;br /&gt;
| &#039;&#039;[[SM014|Getting to Know You!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ash&#039;s Pikachu (M20)]]&lt;br /&gt;
| {{OBP|Ash Ketchum|M20|Ash (M20)}}&lt;br /&gt;
| &#039;&#039;[[M20|I Choose You!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Verity]]&#039;s {{p|Piplup}}&lt;br /&gt;
| [[Verity]]&lt;br /&gt;
| &#039;&#039;[[M20|I Choose You!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ash&#039;s Poipole]]&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| &#039;&#039;[[SM067|Love at First Twirl!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{DL|Acerola|Mimikins}}&lt;br /&gt;
| [[Acerola]]&lt;br /&gt;
| &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Risa]]&#039;s {{p|Eevee}}&lt;br /&gt;
| [[Risa]]&lt;br /&gt;
| &#039;&#039;[[M21|The Power of Us]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Toren]]&#039;s {{p|Chansey}}&lt;br /&gt;
| [[Toren]]&lt;br /&gt;
| &#039;&#039;[[M21|The Power of Us]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Sandy]]&lt;br /&gt;
| {{an|Lana}}&lt;br /&gt;
| &#039;&#039;[[Where Are You Going, Eevee?#Episode 1|Where Are You Going, Eevee? Episode 1]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Go&#039;s Scorbunny]]&lt;br /&gt;
| {{an|Go}}&lt;br /&gt;
| [[SS005]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section|Pokémon Adventures}}&lt;br /&gt;
===In the Ash and Pikachu manga===&lt;br /&gt;
{{Ash}} and {{an|Misty}} have a {{AP|Pikachu}} and {{TP|Misty|Togepi}} who are kept out of their Poké Balls.&lt;br /&gt;
&lt;br /&gt;
====List of walking Pokémon in the Ash and Pikachu manga====&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{status color light}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! First appearance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ash&#039;s Pikachu]]&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| &#039;&#039;[[SP01|Hoppip, the Wind Calls!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Misty&#039;s Togepi]]&lt;br /&gt;
| {{an|Misty}}&lt;br /&gt;
| &#039;&#039;[[SP01|Hoppip, the Wind Calls!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{OBP|Ash Ketchum|EToP|Ash}} has a {{AP|Pikachu}} that he met under the floorboards of his house.&lt;br /&gt;
&lt;br /&gt;
====List of walking Pokémon in The Electric Tale of Pikachu manga====&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{status color light}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! First appearance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Ash&#039;s Pikachu|EToP}}&lt;br /&gt;
| {{OBP|Ash Ketchum|EToP|Ash}}&lt;br /&gt;
| &#039;&#039;[[ET01|Pikachu, I See You!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
Similar to the anime, several Pokémon have walked with their Trainers.&lt;br /&gt;
&lt;br /&gt;
====List of walking Pokémon in the movie adaptations====&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{status color light}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! First appearance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ash&#039;s Pikachu]]&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| &#039;&#039;{{ma|Mewtwo Strikes Back!}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Misty&#039;s Togepi]]&lt;br /&gt;
| {{an|Misty}}&lt;br /&gt;
| &#039;&#039;{{ma|Mewtwo Strikes Back!}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Dawn&#039;s Piplup]]&lt;br /&gt;
| {{an|Dawn}}&lt;br /&gt;
| &#039;&#039;{{ma|The Rise of Darkrai}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Iris&#039;s Axew]]&lt;br /&gt;
| {{an|Iris}}&lt;br /&gt;
| &#039;&#039;{{ma|White—Victini and Zekrom}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Clemont&#039;s Dedenne]]&lt;br /&gt;
| {{an|Clemont}}&lt;br /&gt;
| &#039;&#039;{{ma|Diancie and the Cocoon of Destruction}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{OBP|Ash&#039;s Pikachu|M20}}&lt;br /&gt;
| {{OBP|Ash Ketchum|M20|Ash}}&lt;br /&gt;
| &#039;&#039;{{ma|I Choose You!}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Verity]]&#039;s {{p|Piplup}}&lt;br /&gt;
| [[Verity]]&lt;br /&gt;
| &#039;&#039;{{ma|I Choose You!}}&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
Similar to the anime, Ash and Dawn have owned walking Pokémon.&lt;br /&gt;
&lt;br /&gt;
====List of walking Pokémon in the Pocket Monsters Diamond &amp;amp; Pearl manga====&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{status color light}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! First appearance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Ash&#039;s Pikachu]]&lt;br /&gt;
| {{Ash}}&lt;br /&gt;
| [[PDP01]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Dawn&#039;s Piplup]]&lt;br /&gt;
| {{an|Dawn}}&lt;br /&gt;
| [[PDP02]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
[[Shu]] has a {{TP|Shu|Pikachu}} who is kept outside of his Poké Ball.&lt;br /&gt;
&lt;br /&gt;
====List of walking Pokémon in the Pokémon Gotta Catch &#039;Em All manga====&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{status color light}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! First appearance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Shu&#039;s Pikachu]]&lt;br /&gt;
| [[Shu]]&lt;br /&gt;
| &#039;&#039;[[GDZ01|Shu and Pikachu&#039;s Debut!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{PPM|Red}} has some Pokémon that he kept outside of their Poké Balls.&lt;br /&gt;
&lt;br /&gt;
====List of walking Pokémon in the Pokémon Pocket Monsters manga====&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{status color light}}; border:3px solid #{{status color}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Trainer&lt;br /&gt;
! First appearance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Red&#039;s Clefairy]]&lt;br /&gt;
| {{PPM|Red}}&lt;br /&gt;
| &#039;&#039;[[PM001|Introducing the Pokémon, Clefairy!!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Red&#039;s Pikachu (Pocket Monsters)|Red&#039;s Pikachu]]&lt;br /&gt;
| Red&lt;br /&gt;
| &#039;&#039;[[PM003|Bring Down the Powerful Opponent Onix!!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Red&#039;s Togepi]]&lt;br /&gt;
| Red&lt;br /&gt;
| &#039;&#039;[[PM066|Hatch the Pokémon Egg!!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Red&#039;s Tyrogue]]&lt;br /&gt;
| Red&lt;br /&gt;
| &#039;&#039;[[PM085|Togepi&#039;s Determination]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other media==&lt;br /&gt;
===&#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;===&lt;br /&gt;
Since [[Poké Ball]]s are illegal in [[Ryme City]], most Pokémon in &#039;&#039;{{mov|Detective Pikachu}}&#039;&#039; are seen walking alongside their Trainers. Most notably, [[Harry Goodman]]&#039;s {{p|Pikachu}} and [[Lucy Stevens]]&#039;s {{p|Psyduck}} are never seen in a Poké Ball throughout the movie.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{series|Advanced Generation}} is the only {{pkmn|anime}} series to date not to have any walking Pokémon besides {{AP|Pikachu}} in {{Ash}}&#039;s {{ashfr|regular group}}.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.co.jp/special/hgss/introduction/system02.html Walking Pokémon in HGSS (Japanese)]&lt;br /&gt;
* [http://www.pokemongoldsilver.com/us/#/features/interaction/ Gameplay &amp;amp; Gadgets: Side by Side!]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Pokémon Yellow]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
&lt;br /&gt;
[[es:Acompañante Pokémon]]&lt;br /&gt;
[[it:Pokémon accompagnatori]]&lt;br /&gt;
[[ja:つれあるき]]&lt;br /&gt;
[[zh:帶在身邊走的寶可夢]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gengar_(Pok%C3%A9mon)&amp;diff=3136995</id>
		<title>Gengar (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gengar_(Pok%C3%A9mon)&amp;diff=3136995"/>
		<updated>2020-03-24T18:55:41Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Ash&amp;#039;s Gengar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Ghost|type2=Poison}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Gengar}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Ghost|prevnum=093|prev=Haunter|nextnum=095|next=Onix|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Gengar}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Gengar&lt;br /&gt;
|jname=ゲンガー&lt;br /&gt;
|jtranslit=Gengā&lt;br /&gt;
|tmname=Gangar&lt;br /&gt;
|forme=3&lt;br /&gt;
|form2=Mega Gengar&lt;br /&gt;
|image2=094Gengar-Mega.png&lt;br /&gt;
|form3=Gigantamax Gengar&lt;br /&gt;
|image3=094Gengar-Gigantamax.png&lt;br /&gt;
|mega=Gengarite&lt;br /&gt;
|ndex=094&lt;br /&gt;
|jdex=060&lt;br /&gt;
|sdex=071&lt;br /&gt;
|karea=Mountain&lt;br /&gt;
|kdex=032&lt;br /&gt;
|adex=063&lt;br /&gt;
|fbrow=096&lt;br /&gt;
|abrow=019&lt;br /&gt;
|obrow=166&lt;br /&gt;
|opbrow=185&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|category=Shadow&lt;br /&gt;
|height-ftin=4&#039;11&amp;quot;&lt;br /&gt;
|height-m=1.5&lt;br /&gt;
|height-ftin2=4&#039;07&amp;quot;&lt;br /&gt;
|height-m2=1.4&lt;br /&gt;
|height-ftin3=65&#039;07&amp;quot;+&lt;br /&gt;
|height-m3=20.0+&lt;br /&gt;
|weight-lbs=89.3&lt;br /&gt;
|weight-kg=40.5&lt;br /&gt;
|weight-lbs2=89.3&lt;br /&gt;
|weight-kg2=40.5&lt;br /&gt;
|weight-lbs3=???&lt;br /&gt;
|weight-kg3=???&lt;br /&gt;
|abilityn=m&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Cursed Body&lt;br /&gt;
|abilitym=Shadow Tag&lt;br /&gt;
|abilityold=Levitate&lt;br /&gt;
|abilityoldcaption=Gengar Gen. III-VI&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Amorphous&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsa=3&lt;br /&gt;
|expyield=225&lt;br /&gt;
|oldexp=190&lt;br /&gt;
|lv100exp=1,059,860&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=gengar&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gengar&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ゲンガー&#039;&#039;&#039; &#039;&#039;Gangar&#039;&#039;) is a dual-type {{2t|Ghost|Poison}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Haunter}} when [[trade]]d. It is the final form of {{p|Gastly}}.&lt;br /&gt;
&lt;br /&gt;
Gengar has two other forms.&lt;br /&gt;
* It can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Gengar&#039;&#039;&#039; using the [[Gengarite]].&lt;br /&gt;
* It has a [[Gigantamax]] form.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Morty Gengar.png|thumb|200px|left|[[Morty&#039;s Gengar]] floating in the air]]&lt;br /&gt;
Gengar is a dark purple, bipedal Pokémon with a roundish body. It has red eyes, a wide mouth that is usually curled into a sinister grin, and pointed ears. On its back are numerous spikes and it has smaller spikes on top of its head similar to tufty fur. Its arms and legs are short with three digits on both its hands and feet. It also has a stubby tail.&lt;br /&gt;
[[File:Gengar in shadow.png|thumb|250px|Gengar in {{Ash}}&#039;s shadow]]&lt;br /&gt;
Gengar has the ability to hide perfectly in the shadow of any object, granting it exceptional stealth. However, Gengar&#039;s body acts as a {{wp|heat sink}}. Its presence cools the temperature of the surrounding area by nearly 10°F (5°C), because it absorbs the warmth. [[EP023|The anime]] has shown that Gengar can fly and [[SM073|possess people]] and other Pokémon. In the past, {{m|Night Shade}} was its [[signature move]].&lt;br /&gt;
&lt;br /&gt;
Gengar is very mischievous, and at times, malicious. It enjoys playing practical jokes and casting curses, such as pretending to be one&#039;s shadow, then behaving erratically. When the quarry notices, the Gengar takes delight in its victim&#039;s terror. However, Gengar has been known to be loyal to a {{pkmn|Trainer}} who treats it well. Being the result of an evolution via [[Trade|trading]], Gengar is rarely found in the wild, though they can be found in {{DL|List of Pokémon by habitat|Cave Pokémon|caves}} and dark places where shadows form. It is especially fond of urban areas such as cities and back alleys, but only during the night.&lt;br /&gt;
&lt;br /&gt;
As Mega Gengar, a portion of its body sinks into the ground and its arms and tail lengthen. The lower portions turn a more reddish purple, and a third eye appears on its forehead. This new unblinking eye is oval, yellow, and allows it to see into other dimensions.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20150329055725/http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/ Pokémon X and Y site | Mega Pokémon (archived)]&amp;lt;/ref&amp;gt; The spikes on Mega Gengar&#039;s back are more numerous and pointed, and additional spikes appear on its hands and tail. Its ears are now considerably longer and tilt backward. &lt;br /&gt;
&lt;br /&gt;
Mega Gengar has the ability to access other dimensions and has a vicious nature. Mega Gengar has no interest in opponents unless perceived as prey. Its relationships are warped due to [[Mega Evolution]]. It now desires to take and curse the life of anyone or anything in its path; it may even curse its own Trainer. Mega Gengar sinks into an another dimension to wait for a chance to attack.&lt;br /&gt;
&lt;br /&gt;
As Gigantamax Gengar, it becomes larger, with portions of its body sinking into ground, and only the head, tail, and arms remain. Its body changes from dark-purple to light-purple, and its eyes become white with yellow sclera. The inside of its mouth changes to resemble a tunnel with a long purple tongue sticking out. Three red clouds surround the top of Gengar&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Gigantamax Gengar&#039;s mouth is rumored to not lead into its body. Due to the cursed energy, it is believed to instead lead into the afterlife. By laying a trap, it attempts to steal the lives of those it captures. Should someone stand near its mouth, they can hear the voices of their loved ones calling out to them. Gigantamax Gengar is the only known Pokémon capable of using the exclusive [[G-Max Move]] {{m|G-Max Terror}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
[[File:Acerola Greedy Rapooh.png|thumb|250px|left|Gengar in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Mega Gengar anime.png|thumb|250px|Mega Gengar in the anime]]&lt;br /&gt;
[[File:Alva Gengar.png|thumb|250px|left|{{Shiny}} Gengar in the anime]]&lt;br /&gt;
[[File:Alva Mega Gengar.png|thumb|250px|Shiny Mega Gengar in the anime]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
&lt;br /&gt;
=====[[Ash&#039;s Gengar]]=====&lt;br /&gt;
A Gengar debuted in [[SS011]], where it caused trouble at the [[Sakuragi Institute]]. {{Ash}} eventually {{pkmn2|caught}} it in [[SS016]] when he learned [[Gengar&#039;s former Trainer|a Trainer]] had abandoned it out of fear. Ash’s Gengar has a substantially lighter color than any other Gengar in the anime, though it is not a [[Shiny Pokémon]].&lt;br /&gt;
&lt;br /&gt;
=====[[Morty&#039;s Gengar]]=====&lt;br /&gt;
Gengar appeared under the ownership of [[Ecruteak City]] [[Gym Leader]] [[Morty]] in &#039;&#039;[[EP181|A Ghost Of A Chance]]&#039;&#039;, &#039;&#039;[[EP182|From Ghost to Ghost]]&#039;&#039;, and &#039;&#039;[[EP227|For Ho-Oh the Bells Toll!]]&#039;&#039;. It was seen [[Walking Pokémon|outside of its Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
=====[[Agatha&#039;s Gengar]]=====&lt;br /&gt;
[[Agatha]] used a Gengar to battle [[Ash&#039;s Pikachu]] in &#039;&#039;[[AG132|The Scheme Team]]&#039;&#039;. The Ghost Pokémon defeated Pikachu with a combination of {{m|Hypnosis}} and {{m|Dream Eater}}.&lt;br /&gt;
&lt;br /&gt;
=====[[Team Meanies]]=====&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!]]&#039;&#039; as the leader of [[Team Meanies]].&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[EP023|The Tower of Terror]]&#039;&#039;. {{Ash}} encountered it in [[Lavender Town]] while searching for a {{type|Ghost}} Pokémon to fight [[Sabrina]] with. Due to a close call, Ash got to spend some unexpected time with the ghostly trio, {{p|Gastly}}, {{TP|Sabrina|Haunter}}, and Gengar. It, along with Haunter, seemed to have a fondness for {{wp|Tsukkomi|Japanese stand-up}}, and unsuccessfully attempted to amuse Ash by acting as a pair of performers. It reappeared in a flashback in [[EP024|the following episode]].&lt;br /&gt;
&lt;br /&gt;
A {{pkmn2|giant}} Gengar appeared in &#039;&#039;[[EP072|The Ancient Puzzle of Pokémopolis]]&#039;&#039;, where it was awakened near the ancient city of [[Pokémopolis]]. There, it battled an equally large {{p|Alakazam}}.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[EP111|Hello, Pummelo!]]&#039;&#039; and &#039;&#039;[[EP112|Enter The Dragonite]]&#039;&#039;, under the ownership of {{OBP|Drake|Orange League}}. He used it in his battle with Ash, where it managed to {{status|confusion|confuse}} {{AP|Tauros}} before Ash [[recall]]ed it and instead tried with {{AP|Lapras}}. As a result of the collision between {{m|Night Shade}} and {{m|Ice Beam}}, both Lapras and Gengar [[Fainting|fainted]].&lt;br /&gt;
&lt;br /&gt;
Multiple Gengar appeared in &#039;&#039;[[EP121|Illusion Confusion!]]&#039;&#039;, along with a group of {{p|Haunter}}. They were causing trouble for Ash and {{ashfr}} while they were wandering through a deep forest, by creating a number of illusions that impeded their progress.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in [[PK15]]. It was one of the residents of a spooky house.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in a flashback in &#039;&#039;[[DP093|Playing the Leveling Field!]]&#039;&#039;, under the ownership of [[Fantina]]. Gengar physically reappeared in &#039;&#039;[[DP102|A Shield with a Twist]]&#039;&#039;, where it was used in the [[Gym]] {{pkmn|battle}} against {{Ash}}; it was defeated by {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
Three Gengar appeared in &#039;&#039;[[BW137|Celebrating the Hero&#039;s Comet!]]&#039;&#039; as some of the episode&#039;s antagonists. They were residents of an {{OBP|unnamed island|BW137}} in the [[Decolore Islands]].&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[XY072|Scary Hospitality!]]&#039;&#039;, under the ownership of [[Lon]]. It was used alongside Lon&#039;s {{p|Gastly}} and {{p|Haunter}} to scare visitors of the &amp;quot;Scary House&amp;quot;. This included Ash, his friends, and later Team Rocket.&lt;br /&gt;
&lt;br /&gt;
Three Gengar appeared in &#039;&#039;[[XY100|A Festival of Decisions!]]&#039;&#039;, under the ownership of the ninja army. They participated in the attack on [[Ninja Village]].&lt;br /&gt;
&lt;br /&gt;
A {{Shiny}} Gengar that can Mega Evolve appeared in &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;, under the ownership of [[Alva]]. It was his main battling Pokémon. However, it eventually abandoned Alva immediately after the destruction of the Mega Wave crystal that controlled it.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;, under the ownership of [[Corey]]. It battled [[Neesha]]&#039;s {{p|Blastoise}}, dodging most of its attacks before ultimately being frozen by its {{m|Ice Beam}}.&lt;br /&gt;
&lt;br /&gt;
A wild {{pkmn2|Totem}}-sized Gengar [[nickname]]d &amp;quot;the Greedy Rapooh&amp;quot; first appeared in &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;, where it was accidentally released from a stone it had been sealed in by {{TRT}}, and went on to kidnap [[Acerola]] and steal various items across [[Ula&#039;ula Island]]. It reappeared in &#039;&#039;[[SM090|Securing the Future!]]&#039;&#039;, where it joined the rest of [[Alola]] in showering {{DL|Recurring wild Pokémon in the anime|Necrozma}} with light so it could return to its {{DL|List of Pokémon with form differences|Necrozma|true form}}. It reappeared again in &#039;&#039;[[SM131|The Battlefield of Truth and Love!]]&#039;&#039;, where Acerola was revealed to have recently caught it. It battled [[Kiawe&#039;s Marowak]] at the [[Manalo Conference]], but was eventually defeated by {{m|Shadow Bone}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
Gengar debuted in the opening scene of the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, where it and a {{p|Nidorino}} battled in a colosseum on TV as a reference to the original {{game|Red and Green|s}} games. Thus, Gengar and Nidorino were the very first Pokémon to be seen in the anime, not counting the intro.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in the Japanese credits of &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Gengar appeared in &#039;&#039;[[EP140|Wired for Battle!]]&#039;&#039; as an image that came up in [[Shingo]]&#039;s laptop.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039;, under the ownership of a {{tc|Pokémon Breeder}} participating in [[Pokémon Beauty Contest|a Pokémon breeding competition]].&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in {{an|Brock}}&#039;s fantasy in &#039;&#039;[[EP186|UnBEARable]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in a fantasy in &#039;&#039;[[EP196|Control Freak!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Gengar appeared in &#039;&#039;[[M04|Celebi: The Voice of the Forest]]&#039;&#039;. One was under the ownership of a Trainer, while the other appeared during the movie&#039;s intro, which was reused for &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar was partnered with two [[Team Rocket]] trainees in &#039;&#039;[[HS12|Training Daze]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[AG084|Who&#039;s Flying Now?]]&#039;&#039; as one of the Pokémon featured in the [[Fortree City]] Feather Festival.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[DP090|Ghoul Daze!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[DP091|One Team, Two Team, Red Team, Blue Team!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar that can [[Mega Evolution|Mega Evolve]] into Mega Gengar appeared in the opening of &#039;&#039;[[XYS01|Mega Evolution Special I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared alongside a {{p|Gastly}} and {{p|Haunter}} in &#039;&#039;[[SM003|Loading the Dex!]]&#039;&#039;, during a fantasy that {{MTR}} had after an encounter with a {{TP|Jessie|Mimikyu}}. They pretended to be a {{p|Lopunny}}, {{p|Glaceon}}, and {{p|Gardevoir}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Gengar appeared in &#039;&#039;[[SM040|Balloons, Brionne, and Belligerence!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in a photo taken by {{Rotom}} in &#039;&#039;[[SM042|Alola, Kanto!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Gengar appeared in &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Gengar appeared in &#039;&#039;[[SM092|Turning the Other Mask!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in [[SS001]] as one of {{p|Mew}}&#039;s {{m|Transform|transformations}}.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Gengar appeared in [[SS002]] as one of the Pokémon that participated in a [[Raid Battle]] against a {{p|Lugia}}.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP023|Gengar|Ash&#039;s Pokédex|Gengar. No information available.}}&lt;br /&gt;
{{Animedexbody|EP072|Gengar|Ash&#039;s Pokédex|Gengar, a Shadow Pokémon. The evolved form of {{p|Haunter}}. Details about this Pokémon are unknown.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Kanto|text=Original series entries continue below.}}&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP182|Gengar|Ash&#039;s Pokédex|Gengar, the Shadow Pokémon. The evolved form of Haunter. Details about Gengar are unknown.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Emerald}}&lt;br /&gt;
{{Animedexbody|AG132|Gengar|Ash&#039;s Pokédex|Gengar, the Shadow Pokémon. Gengar is the final evolved form of {{p|Gastly}}. It can absorb any surrounding heat, leaving a sudden chill.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Emerald}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP102|Gengar|Dawn&#039;s Pokédex|Gengar, the Shadow Pokémon. Gengar hides in the shadows. If a Gengar is nearby, it is said to feel {{tt|ten degrees|Five degrees Celsius}} colder than normal.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY072|Gengar|Serena&#039;s Pokédex|Gengar, the Shadow Pokémon and the evolved form of {{p|Haunter}}. Gengar is happy when it scares people, smiling wickedly in the dark.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;XY&#039;&#039;|Kalos}}&lt;br /&gt;
&lt;br /&gt;
[[File:Red Gengar PO.png|thumb|left|250px|Gengar in [[Pokémon Origins]]]]&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
====[[Agatha&#039;s Gengar]]====&lt;br /&gt;
[[Agatha]] used a Gengar during a battle against {{OBP|Red|Origins}} in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;. It went up against Red&#039;s {{p|Dodrio}} and lost.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, battling a {{p|Nidorino}}.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}}&#039;s Gengar evolved from a {{p|Haunter}} sometime before &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Agatha Gengar PG.png|thumb|250px|Gengar in [[Pokémon Generations]]]]&lt;br /&gt;
===In Pokémon Generations===&lt;br /&gt;
====[[Agatha&#039;s Gengar]]====&lt;br /&gt;
[[Agatha]] used a Gengar against {{ga|Blue}}&#039;s {{p|Rhydon}} in &#039;&#039;[[PG03|The Challenger]]&#039;&#039;, but it lost off-screen.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
A Gengar appeared in the game intro-like opening sequence for &#039;&#039;[[PG01|The Adventure]]&#039;&#039;, where it was seen battling a {{p|Nidorino}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:X Garma.png|thumb|200px|Gengar in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:X Garma Mega Gengar.png|thumb|200px|Mega Gengar in Pokémon Adventures]]&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[SP03|Treasure Hunting?! Try The Maze!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga===&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PRV3|Team Dim Sun]]&#039;&#039; as one of the Pokémon [[Heath]] controlled.&lt;br /&gt;
&lt;br /&gt;
===In the Magical Pokémon Journey manga===&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PPP01|How Do You Do, Pikachu?]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PPPB02|Wh-Who&#039;s Sc-Scared?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters HGSS Jō&#039;s Big Adventure manga===&lt;br /&gt;
{{main|Morty&#039;s Gengar}}&lt;br /&gt;
[[Morty]] owns a Gengar, which first appeared in [[JBA2]]. It reappeared in a flashback in [[JBA5]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Agatha&#039;s Gengar#In the Pokémon Adventures manga|Agatha&#039;s Gengar}}&lt;br /&gt;
Gengar first appeared in &#039;&#039;[[PS026|Holy Moltres]]&#039;&#039;, under the ownership of a {{tc|Team Rocket Grunt}}. It was used to battle Blaine&#039;s Arcanine and Rapidash, and almost attacked {{adv|Red}}.&lt;br /&gt;
&lt;br /&gt;
[[Agatha]] has two Gengar on her [[Party|team]], and many in her {{type|Ghost}} army. Her first one and her Ghost army first appeared in &#039;&#039;[[PS050|Lapras Lazily]]&#039;&#039;. One of them was used to attack {{adv|Blue}} and [[Koga]] from the shadows, draining the latter&#039;s life force as it possessed his shadow. Eventually, it was taken down when Koga used the tail that the old woman&#039;s {{p|Arbok}} bit off his own, distracting it long enough for [[Blue&#039;s Porygon]] to deal the finishing blow.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
A Gengar was seen in &#039;&#039;[[PS269|Return to Pallet Town]]&#039;&#039;. It was used by a kid from [[Pallet Town]] in an attempt to {{pkmn2|caught|catch}} a {{p|Nidorino}}, thus replicating the opening sequence of the [[Generation I]] video games and their {{game|FireRed and LeafGreen|s|remakes}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PAXY19|Tying Trevenant]]&#039;&#039;, a Gengar belonging to [[Gurkinn]] appeared, stopping [[Celosia]]&#039;s {{p|Aegislash}} from killing {{adv|X}}. He helped battle [[Team Flare]] to stop them from obtaining the tree form of {{p|Xerneas}} and was later given to X, where he was [[nickname]]d [[Garma]]. He can [[Mega Evolution|Mega Evolve]] into Mega Gengar.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS077]]|Able to merge with and inhabit the shadow of another being.}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{main|Morty&#039;s Gengar}}&lt;br /&gt;
In &#039;&#039;[[GB13|A Promise Given to Miltank]]&#039;&#039;, Morty called out Gengar to stop a {{p|Spearow}} from stealing the satchel that contained Berries collected by {{GnB|Gold}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
A Gengar appeared in [[GDZ31]], under the ownership of [[Rei]].&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in [[GDZ56]], where it was seen in a game at a game center.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
The Gengar from [[Team Meanies]] appears as a major character and the main antagonist of [[Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{main|Agatha&#039;s Gengar}}&lt;br /&gt;
{{main|Morty&#039;s Gengar}}&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PM002|Big Battle in the Viridian Forest!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Blue|Pocket Monsters}}&#039;s Gengar debuted in &#039;&#039;[[PM007|Get Rid Of The Ghost Pokémon!!]]&#039;&#039; as a Haunter. It evolved while battling {{TP|Red|Clefairy}}.&lt;br /&gt;
&lt;br /&gt;
[[Agatha]]&#039;s Gengar appeared in &#039;&#039;[[PM035|Panic on the Luxury Liner?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PM047|Squirtle, the Crybaby Pokémon]]&#039;&#039;, under the ownership of {{OBP|Giovanni|Pocket Monsters}}.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Green|Pocket Monsters}} was revealed to have a Gengar in &#039;&#039;[[PM055|The Pokémon Banana League (Part 2)]]&#039;&#039;, where it went up against {{OBP|Red|Pocket Monsters}} during the [[Pokémon League]].&lt;br /&gt;
&lt;br /&gt;
[[Morty]]&#039;s Gengar appeared in &#039;&#039;[[PM090|The Legendary Ho-Oh!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PM106|A Challenge to the Elite Four!]]&#039;&#039;, under the ownership of [[Karen]].&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PMRS02|I Won&#039;t Let You Lead!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in [[PMDP16]].&lt;br /&gt;
&lt;br /&gt;
A Gengar appeared in [[PMDP60]], under the ownership of [[Charon]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Ranger the Comic: Double Mission manga===&lt;br /&gt;
A Gengar appeared in &#039;&#039;[[PR2|Pokémon Ranger the Comic: Double Mission Episode Two]]&#039;&#039; as one of the Pokémon that [[Solana]] captured with her [[Capture Styler]]. It reappeared in &#039;&#039;[[PR4|Pokémon Ranger the Comic: Double Mission Episode Four]]&#039;&#039; and was released in &#039;&#039;[[PR5|Pokémon Ranger the Comic: Double Mission Episode Five]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
A Gengar appeared in [[PZ05]].&lt;br /&gt;
&lt;br /&gt;
{{main|Agatha&#039;s Gengar}}&lt;br /&gt;
[[Agatha]]&#039;s Gengar went up against {{Zensho|Satoshi}}&#039;s {{p|Alakazam}} and lost in [[PZ10]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Gengar (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Pokkén Gengar.png|220px|thumb|Gengar in Pokkén Tournament]]&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
Gengar is a playable character in the arcade fighting game. Moves it can use include {{m|Shadow Ball}}, {{m|Hypnosis}}, {{m|Shadow Punch}}, and {{m|Curse}}. Upon entering Burst form, it Mega Evolves and can use the Burst Attack Shadow Drop.&lt;br /&gt;
&lt;br /&gt;
===[[Detective Pikachu (game)|&#039;&#039;Detective Pikachu&#039;&#039; (game)]]===&lt;br /&gt;
A Gengar appears in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Detective Pikachu (movie)|&#039;&#039;Detective Pikachu&#039;&#039; (movie)]]===&lt;br /&gt;
Multiple Gengar appeared in &#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;. One of them was seen in an illegal fight club battle against a {{p|Blastoise}}, where it won.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Pinball}}: A Gengar appears in a bonus stage accessible from the Red Table. Once the player has knocked out the three {{p|Gastly}} and the pair of {{p|Haunter}}, a Gengar then appears and must be defeated to win.&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]: Gengar is the leader of [[Team Meanies]]. While often accompanied by {{p|Ekans}} and {{p|Medicham}}, Gengar will often act alone and spends much of the game causing trouble, even convincing the village to exile the hero, blaming them for the natural disasters. However, it is later revealed that he is the cursed human. After Rayquaza destroys the star heading for the world, Gengar will post a request, asking to visit Ninetales in the hopes of bringing back Gardevoir. While she is rescued, she has no recollection of her times with her trainer, but Gengar is still satisfied to see her safe and leaves.&lt;br /&gt;
* {{g|Super Mystery Dungeon}}: Gengar appears as a recruitable character and asks the player to deliver a letter to {{p|Banette}}. As he is connected to [[Team Charm]]&#039;s {{p|Gardevoir}}, it is implied that he is the same aforementioned Gengar from Red and Blue Rescue Team, and that Team Charm&#039;s Gardevoir is the same one.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
====Gengar====&lt;br /&gt;
{{Dex/Header|type=Ghost|type2=Poison}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=094}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Under a full moon, this Pokémon likes to mimic the shadows of people and laugh at their fright.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=A Gengar is close by if you feel a sudden chill. It may be trying to lay a curse on you.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Appears to attack people who get lost in the mountains. Said to be the culprit behind shadows that laugh in the moonlight.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=060}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=It steals heat from its surroundings. If you feel a sudden chill, it is certain that a Gengar appeared.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=To steal the life of its target, it slips into the prey&#039;s shadow and silently waits for an opportunity.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=Hiding in people&#039;s shadows at night, it absorbs their heat. The chill it causes makes the victims shake.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It steals heat from its surroundings. If you feel a sudden chill, it is certain that a Gengar appeared.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto|num2=094}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=Deep in the night, your shadow cast by a streetlight may suddenly overtake you. It is actually a Gengar running past you, pretending to be your shadow.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=It is said to emerge from darkness to steal the lives of those who become lost in mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=On the night of the full moon, if shadows move on their own and laugh, it must be Gengar&#039;s doing.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=071|reg2=Johto|num2=060}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It hides in shadows. It is said that if Gengar is hiding, it cools the area by {{tt|nearly 10 degrees F|5°C}}.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=Lurking in the shadowy corners of rooms, it awaits chances to steal its prey&#039;s life force.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=The leer that floats in darkness belongs to a Gengar delighting in casting curses on people.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=It steals heat from its surroundings. If you feel a sudden chill, it is certain that a Gengar appeared.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=To steal the life of its target, it slips into the prey&#039;s shadow and silently waits for an opportunity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=The leer that floats in darkness belongs to a Gengar delighting in casting curses on people.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=The leer that floats in darkness belongs to a Gengar delighting in casting curses on people.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=032|label1=Mountain|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It hides in shadows. It is said that if Gengar is hiding, it cools the area by {{tt|nearly 10 degrees Fahrenheit|5 degrees Celsius}}.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Hiding in people&#039;s shadows at night, it absorbs their heat. The chill it causes makes the victims shake.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=063|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=075|label2={{gameabbrev7|USUM}}:|reg3=Kanto|num3=094}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Should you feel yourself attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It apparently wishes for a traveling companion. Since it was once human itself, it tries to create one by taking the lives of other humans.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=You can hear tales told all over the world about how Gengar will pay a visit to children who are naughty.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Even your home isn&#039;t safe. Gengar will lurk in whatever dark corner of a room it can find and wait for its chance to catch its prey.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=A Gengar is close by if you feel a sudden chill. It may be trying to lay a curse on you.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=143}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=On the night of a full moon, if shadows move on their own and laugh, it must be Gengar&#039;s doing.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=It is said to emerge from darkness to steal the lives of those who become lost in mountains.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Mega Gengar====&lt;br /&gt;
{{Dex/Header|type=Ghost|type2=Poison}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=032|label1=Mountain|reg2=Hoenn}}&lt;br /&gt;
{{Template:Dex/NE|[[Generation VI]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=063|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=075|label2={{gameabbrev7|USUM}}:|reg3=Kanto|num3=094}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Gengar&#039;s relationships are warped. It has no interest in opponents unless it perceives them as prey.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=The energy of Mega Evolution awakened it. It sinks into another dimension, where it keeps a patient watch for its chance to attack.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It tries to take the lives of anyone and everyone. It will even try to curse the Trainer who is its master!}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Mega Evolution has made it possible for Gengar to access other dimensions. Its entire body is brimming with strange power.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=It can pass through other dimensions and can appear anywhere. It caused a stir one time when it stuck just one leg out of a wall.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Gigantamax Gengar====&lt;br /&gt;
{{Dex/Header|type=Ghost|type2=Poison}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=143}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=Rumor has it that its gigantic mouth leads not into its body, filled with cursed energy, but instead directly to the afterlife.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=It lays traps, hoping to steal the lives of those it catches. If you stand in front of its mouth, you&#039;ll hear your loved ones&#039; voices calling out to you.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Ghost|type2=Poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[In-game trade#Blue (Japan)|Trade]] {{p|Machoke}} for {{p|Haunter}} in [[Cerulean City]] (evolves immediately)}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Old Chateau]] {{color2|{{colo color dark}}|Dual-slot mode|(Any Gen III game)}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Old Chateau]] {{color2|{{colo color dark}}|Dual-slot mode|(Any Gen III game)}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=71AD64|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Thrifty Megamart (Abandoned Site)]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Thrifty Megamart (Abandoned Site)]] ([[SOS Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Evolution|Evolve]] {{p|Haunter}}&amp;lt;br&amp;gt;[[Giant&#039;s Cap]]&amp;lt;br&amp;gt;[[Max Raid Battle]] ([[Giant&#039;s Mirror]], [[South Lake Miloch]], [[Stony Wilderness]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Gigantamax]] Gengar====&lt;br /&gt;
{{Availability/Header|type=ghost|type2=poison}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Sword|area=[[Trade]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shield|area=[[Max Raid Battle]] ([[Stony Wilderness]]), [[Wild Area News]] (March 9 to March 25, 2020)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Ghost|type2=Poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area=[[Mt. Snowfall|Ruins of Truth]]}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=Endless Level 68, Forever Level 18, Pair Battle, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Fiore Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Sky Stairway]] (30F-49F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Sky Stairway]] (30F-49F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Hippowdon Temple]], [[Altru Building]], [[Altru Tower]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]] &amp;lt;small&amp;gt;(Both Modes A &amp;amp; S)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{electric color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Haunted Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Oblivia Ruins]], [[Dark Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Hauntyard: [[Everspring Valley]], [[World Axle - B1F]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Evolution|Evolve]] {{p|Haunter}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Toy Collection#Guided by Pichu|Toy Collection: Guided by Pichu]] &amp;lt;small&amp;gt;(Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Pitch-Black Cavern#Stage 3|Pitch-Black Cavern: Stage 3]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Castle Noapte|Castle Noapte: Stage 125]]&amp;lt;br&amp;gt;[[Prasino Woods|Prasino Woods: Stage 557]]&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|A Great Chance a Day!}}&#039;&#039; &amp;lt;small&amp;gt;(Spooky)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Starlight Islands#Halloween Village|Starlight Islands: Halloween Village]] &amp;lt;small&amp;gt;(Back Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 08|Area 08: Stage 06]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters|color={{orange color}}|area=[[Sync pair|Sync Pair]] Scout ([[Agatha]]&#039;s)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Ghost|type2=Poison}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Pokémon Center Gengar|All|Japan|25|February 1 to 28, 2014|link=List of local event Pokémon distributions in Generation VI#Gengar_3}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Pokémon Center Battle Championship Gengar|All|Japan|50|June 2 to 8, 2014;&amp;lt;br/&amp;gt;July 7 to 21, 2014|link=List of local event Pokémon distributions in Generation VI#Gengar_2}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Halloween Gengar|All|Japan|25[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|September 13 to October 14, 2014|link=List of local event Pokémon distributions in Generation VI#Halloween Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|October 2014 Gengar|American region|Online|25[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|October 9, 2014 to February 5, 2015|link=List of American region serial code event Pokémon distributions in Generation VI#Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|October 2014 Gengar|PAL region|Online|25[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|October 9, 2014 to February 5, 2015|link=List of PAL region serial code event Pokémon distributions in Generation VI#October 2014 Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Pre-ordering player Gengar|Korean region|Online|25[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|October 11 to December 7, 2014|link=List of Korean region serial code event Pokémon distributions in Generation VI#Pre-ordering player Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|XY Gengar|Japanese region|Online|25[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|October 24 to 31, 2014|link=List of Japanese region serial code event Pokémon distributions in Generation VI#XY Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|XY Gengar|American region|Online|25[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|October 24 to 31, 2014|link=List of American region serial code event Pokémon distributions in Generation VI#XY Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Pokémon Center Hiroshima Gengar|All|Japan|25[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|March 1 to 31, 2016|link=List of local event Pokémon distributions in Generation VI#Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Alva&#039;s Gengar|Japanese region|Online|50[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|July 9 to August 31, 2016|link=List of Japanese region serial code event Pokémon distributions in Generation VI#Alva&#039;s Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Alva&#039;s Gengar|Japanese region|Nintendo Zone|50[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|July 30 to August 31, 2016|link=List of Japanese region Nintendo Network event Pokémon distributions in Generation VI#Alva&#039;s Gengar}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|XY&amp;amp;Z Gengar|Korean region|Online|100|October 19 to November 15, 2016|link=List of Korean region serial code event Pokémon distributions in Generation VI#Gengar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Ghost|type2=Poison&lt;br /&gt;
|rby1=Bitter Berry|rby1type=None|rby1image=no|rby1rar=100&lt;br /&gt;
|event1=Gengarite|event1type=None|event1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Gengar=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=60&lt;br /&gt;
|SpAtk=130&lt;br /&gt;
|SpDef=75&lt;br /&gt;
|Special=130&lt;br /&gt;
|Speed=110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Mega Gengar=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=80&lt;br /&gt;
|SpAtk=170&lt;br /&gt;
|SpDef=95&lt;br /&gt;
|Speed=130&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=5&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|Normal=0&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Fighting=0&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=25&lt;br /&gt;
|Poison=25&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=200&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=50&lt;br /&gt;
|notes=yes&lt;br /&gt;
|ghost=yes&lt;br /&gt;
|levitate=maybe&lt;br /&gt;
|newground=0&lt;br /&gt;
|newfighting=½&lt;br /&gt;
|newnormal=1&lt;br /&gt;
|gen1poison=yes&lt;br /&gt;
|oldbug=1}}&lt;br /&gt;
&lt;br /&gt;
* In addition, Mega Gengar is immune to the move {{m|Telekinesis}}.&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Gengar|Ghost|Poison|1}}&lt;br /&gt;
{{learnlist/level8|1|Shadow Punch|Ghost|Physical|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Perish Song|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|1|Reflect Type|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|1|Lick|Ghost|Physical|30|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Confuse Ray|Ghost|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Hypnosis|Psychic|Status|—|60|20}}&lt;br /&gt;
{{learnlist/level8|1|Mean Look|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|12|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/level8|16|Spite|Ghost|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level8|20|Curse|Ghost|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|24|Hex|Ghost|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|30|Night Shade|Ghost|Special|—|100|15}}&lt;br /&gt;
{{learnlist/level8|36|Sucker Punch|Dark|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/level8|42|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/level8|48|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|54|Destiny Bond|Ghost|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|60|Dream Eater|Psychic|Special|100|100|15}}&lt;br /&gt;
{{learnlist/levelf/8|Gengar|Ghost|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Gengar|Ghost|Poison|1}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM03|Fire Punch|Fire|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM04|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM26|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM28|Giga Drain|Grass|Special|75|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM38|Will-O-Wisp|Fire|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM44|Imprison|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM57|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM74|Venoshock|Poison|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM77|Hex|Ghost|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM86|Phantom Force|Ghost|Physical|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR14|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR22|Sludge Bomb|Poison|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR57|Poison Jab|Poison|Physical|80|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR78|Sludge Wave|Poison|Special|95|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/8|Gengar|Ghost|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Gengar|Ghost|Poison|2}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|425|Drifloon}}{{MSP|426|Drifblim}}{{MSP|477|Dusknoir}}{{MSP|562|Yamask}}&amp;lt;br&amp;gt;{{MSP|562G|Yamask}}{{MSP|563|Cofagrigus}}{{MSP|607|Litwick}}{{MSP|608|Lampent}}{{MSP|609|Chandelure}}{{MSP|708|Phantump}}&amp;lt;br&amp;gt;{{MSP|709|Trevenant}}{{MSP|710|Pumpkaboo}}{{MSP|711|Gourgeist}}{{MSP|778|Mimikyu}}{{MSP|867|Runerigus}}{{MSP|885|Dreepy}}&amp;lt;br&amp;gt;{{MSP|886|Drakloak}}{{MSP|887|Dragapult}}|Astonish|Ghost|Physical|30|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|109|Koffing}}{{MSP|110|Weezing}}{{MSP|110G|Weezing}}|Clear Smog|Poison|Special|50|&amp;amp;mdash;|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|355|Duskull}}{{MSP|356|Dusclops}}{{MSP|477|Dusknoir}}{{MSP|562|Yamask}}{{MSP|562G|Yamask}}{{MSP|563|Cofagrigus}}&amp;lt;br&amp;gt;{{MSP|867|Runerigus}}|Disable|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}|Grudge|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|109|Koffing}}{{MSP|110|Weezing}}{{MSP|110G|Weezing}}{{MSP|562|Yamask}}{{MSP|562G|Yamask}}{{MSP|563|Cofagrigus}}&amp;lt;br&amp;gt;{{MSP|867|Runerigus}}|Haze|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|094|Gengar}}|Perish Song|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|618|Stunfisk}}|Reflect Type|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|109|Koffing}}{{MSP|110|Weezing}}{{MSP|110G|Weezing}}{{MSP|607|Litwick}}{{MSP|608|Lampent}}{{MSP|609|Chandelure}}|Smog|Poison|Special|30|70|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|109|Koffing}}{{MSP|110|Weezing}}{{MSP|110G|Weezing}}|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/breedf/8|Gengar|Ghost|Poison|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Gengar|Ghost|Poison|2}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Gengar|Ghost|Poison|2}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Gengar|Ghost|Poison|1}}&lt;br /&gt;
{{learnlist/prevo8null}}&lt;br /&gt;
{{learnlist/prevof/8|Gengar|Ghost|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Anime move errors|Anime-only moves]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{poison color light}}; border:3px solid #{{ghost color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! Type&lt;br /&gt;
! Episode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Confusion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{typecolor|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | &#039;&#039;[[Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!|Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Ghost|type2=Poison}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Ghost|ndex=094|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Ghost|ndex=094|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Ghost|ndex=094&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Darkness Ridge&lt;br /&gt;
|P1=My red eyes aren&#039;t from lack of sleep!&lt;br /&gt;
|P2=Confound it! My HP is already missing by half...&lt;br /&gt;
|P3=This is my ruin... Even my shadow grows dim...&lt;br /&gt;
|PL=Very well! I&#039;ve leveled!&lt;br /&gt;
|Partner=yes&lt;br /&gt;
|PP1=Kekeh! I&#039;m counting on you!&lt;br /&gt;
|PP2=Kekeh? This is getting a bit rough...&lt;br /&gt;
|PP3=Gegeh! I&#039;m about to faint! Oi! Heal me quick!&lt;br /&gt;
|PPL=N/A&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Ghost|ndex=094&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-10&lt;br /&gt;
|IQ=G&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Ghost&lt;br /&gt;
|group=Ghost&lt;br /&gt;
|assist=Ghost&lt;br /&gt;
|fieldpower=0&lt;br /&gt;
|field=None&lt;br /&gt;
|loop=7&lt;br /&gt;
|MinEXP=100&lt;br /&gt;
|MaxEXP=120&lt;br /&gt;
|num=096&lt;br /&gt;
|browser=Beware--Gengar abducts your Pokémon. It makes copies of itself to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Ghost&lt;br /&gt;
|group=Ghost&lt;br /&gt;
|assist=Ghost&lt;br /&gt;
|field=Psy Power&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=019&lt;br /&gt;
|browser=It attacks by spitting out eerie orbs and sinister ones imbued with loathing.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Ghost&lt;br /&gt;
|group=Ghost&lt;br /&gt;
|assist=Ghost&lt;br /&gt;
|field=Psy Power&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=166&lt;br /&gt;
|pastnum=185&lt;br /&gt;
|browser=It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Ghost&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Ghost&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=4&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Ghost|ndex=094&lt;br /&gt;
|Pad=Gengar appeared out of the painting in the [[Haunted Zone]]. Watch him take the lead at {{DL|Attractions|Dusknoir&#039;s Speed Slam}} and {{DL|Attractions|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Ghost|ndex=094&lt;br /&gt;
|strong=&lt;br /&gt;
|weak=&lt;br /&gt;
|pad=He says spiteful things, but he came to the [[Tech Area]] to look for his missing friends. He cherishes his friendships.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Ghost|ndex=094&lt;br /&gt;
|HP=2&lt;br /&gt;
|atk=4&lt;br /&gt;
|def=2&lt;br /&gt;
|spd=4&lt;br /&gt;
|range=3&lt;br /&gt;
|move=Shadow Ball&lt;br /&gt;
|ability1=Levitate&lt;br /&gt;
|evo=Evolves from {{p|Haunter}} when it has a link of 60% or higher, after knocking out a [[Warrior]]&#039;s Pokémon in a manner that allows recruitment&lt;br /&gt;
|link={{DL|List of Pokémon Conquest characters|Bokuzen}}, &#039;&#039;&#039;[[Hanzō]]&#039;&#039;&#039;, {{DL|List of Pokémon Conquest characters|Saizō}}, and {{DL|List of Pokémon Conquest characters|Yoshitatsu}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Ghost|ndex=094&lt;br /&gt;
|power=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Ghost|ndex=094|num=114&lt;br /&gt;
|mega=1&lt;br /&gt;
|stone=Gengarite&lt;br /&gt;
|min=70&lt;br /&gt;
|max=110&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Power of 5&lt;br /&gt;
|skilldesc=Increases damage when you make a match of five.&lt;br /&gt;
|swapper=Spookify&lt;br /&gt;
|megaspeedup=1&lt;br /&gt;
|effectdesc=Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Ghost|ndex=094Spooky|stype=Poison|num=114&lt;br /&gt;
|mega=1&lt;br /&gt;
|stone=Gengarite&lt;br /&gt;
|min=70&lt;br /&gt;
|max=110&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Vitality Drain&lt;br /&gt;
|skilldesc=Damage varies depending on the opponent&#039;s remaining HP.&lt;br /&gt;
|swapper=Poison&lt;br /&gt;
|megaspeedup=7&lt;br /&gt;
|effectdesc=Erases Pokémon (max 3) of the same type as Mega Gengar.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Ghost|ndex=094S|num=114&lt;br /&gt;
|mega=1&lt;br /&gt;
|stone=Gengarite&lt;br /&gt;
|min=70&lt;br /&gt;
|max=110&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Blindside&lt;br /&gt;
|skilldesc=Sometimes erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|megaspeedup=3&lt;br /&gt;
|effectdesc=Erases a group of Pokémon in the middle at once.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Ghost|ndex=094&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Gastly&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=261&lt;br /&gt;
|defense=149&lt;br /&gt;
|fast={{m|Sucker Punch}}, {{m|Hex}}{{tt|*|From February 16, 2017 onward}}, {{m|Shadow Claw}}{{tt|*|Prior to February 16, 2017 and from December 11, 2019 onward}} &lt;br /&gt;
:&#039;&#039;{{m|Lick}}&#039;&#039;{{tt|*|If obtained during Gengar Raid Day 2018 or Pokémon Day 2020 Raid Day}}&lt;br /&gt;
|special={{m|Shadow Ball}}, {{m|Focus Blast}}{{tt|*|From February 16, 2017 onward}}, {{m|Sludge Bomb}}{{tt|*|From August 20, 2016 onward}}&lt;br /&gt;
:&#039;&#039;{{m|Sludge Wave}}&#039;&#039;{{tt|*|Prior to August 20, 2016}}, &#039;&#039;{{m|Dark Pulse}}&#039;&#039;{{tt|*|Prior to February 16, 2017}}, &#039;&#039;{{m|Psychic}}&#039;&#039;{{tt|*|If obtained during Gengar Raid Day 2018 or Pokémon Day 2020 Raid Day}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Magikarp Jump|col=6|type=Ghost|ranks=1&lt;br /&gt;
|item=Black Sludge&lt;br /&gt;
|cost=600&lt;br /&gt;
|skill=Boost JP by 50% for &#039;&#039;n&#039;&#039; minutes&lt;br /&gt;
|recoverytime=11 hours&lt;br /&gt;
|rank1desc=1 minute&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{ghost color}}; {{roundy|10px}} border: 3px solid #{{ghost color dark}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Costumes in {{g|GO}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color light}}; width:96px; height:96px&amp;quot;| [[File:GO094P20.png|100px]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Party hat (2020)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=092&lt;br /&gt;
|name1=Gastly&lt;br /&gt;
|type1-1=Ghost&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 25}}&lt;br /&gt;
|no2=093&lt;br /&gt;
|name2=Haunter&lt;br /&gt;
|type1-2=Ghost&lt;br /&gt;
|type2-2=Poison&lt;br /&gt;
|evo2=[[File:Link Trade icon SwSh.png|28px|link=Trade]]&amp;lt;br&amp;gt;{{color2|000|Trade}}&lt;br /&gt;
|no3=094&lt;br /&gt;
|name3=Gengar&lt;br /&gt;
|type1-3=Ghost&lt;br /&gt;
|type2-3=Poison}}&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
====Mega Evolution====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|sprite1=094Gengar&lt;br /&gt;
|name1=Gengar&lt;br /&gt;
|type1-1=Ghost&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|forme1=Gengar&lt;br /&gt;
|loc1=Default&lt;br /&gt;
|item1=Gengarite&lt;br /&gt;
|sprite2=094Gengar-Mega&lt;br /&gt;
|type1-2=Ghost&lt;br /&gt;
|type2-2=Poison&lt;br /&gt;
|forme2=Mega Gengar&lt;br /&gt;
|loc2={{color2|000|Held item|Held}} Gengarite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Gigantamax====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|sprite1=094Gengar&lt;br /&gt;
|name1=Gengar&lt;br /&gt;
|type1-1=Ghost&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|forme1=Gengar&lt;br /&gt;
|sprite2=094Gengar-Gigantamax&lt;br /&gt;
|forme2=Gigantamax Gengar&lt;br /&gt;
|loc1=[[File:Dynamax icon.png|link=Gigantamax]]&amp;lt;br&amp;gt;{{color2|000|Gigantamax|Gigantamax Factor}}&lt;br /&gt;
|loc2=Lasts for three turns&lt;br /&gt;
|item1=Dynamax Band&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Ghost|type2=Poison}}&lt;br /&gt;
{{Spritebox/1|ndex=094}}&lt;br /&gt;
{{Spritebox/2|ndex=094}}&lt;br /&gt;
{{Spritebox/3|ndex=094}}&lt;br /&gt;
{{Spritebox/4|ndex=094}}&lt;br /&gt;
{{Spritebox/5|ndex=094}}&lt;br /&gt;
{{Spritebox/6/2Forms|ndex=094|form1=M}}&lt;br /&gt;
{{Spritebox/7/2Forms|ndex=094|form1=M}}&lt;br /&gt;
{{Spritebox/Footer|094|Gengar}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:094Gengar-Mega-Shiny.png|thumb|175px|Promotional artwork of a {{shiny}} [[Mega Evolution|Mega]] Gengar]]&lt;br /&gt;
&amp;lt;!--DO NOT ADD TRIVIA ABOUT GENGAR RESEMBLING CLEFABLE.--&amp;gt;&lt;br /&gt;
* Gengar is [[Ken Sugimori]]&#039;s favorite Pokémon.&lt;br /&gt;
* Gengar is one of the first two Pokémon to appear in a [[Pokémon battle]] both in the {{pkmn|anime}} and in the {{pkmn|games}}, the other being {{p|Nidorino}}. This is due to their appearance in the opening animation of {{game|Red and Green|s}}, on which the beginning of [[EP001|the first anime episode]] was based on, as well as the [[Pokémon FireRed and LeafGreen Versions|remakes]].&lt;br /&gt;
* Nidorino, along with Gengar (and, possibly, other Pokémon), originate from the old manga, [[Capsule Monsters]], which is considered the ancestor to the Pokémon franchise.&lt;br /&gt;
* In {{g|X and Y}}, Gengar is the only Pokémon with the Ability Levitate that is not eligible for [[Sky Battle]]s.&lt;br /&gt;
* No other Pokémon has the same [[List of Pokémon with unique type combinations|type combination]] as Gengar and its evolutionary relatives.&lt;br /&gt;
* Mega Gengar has the highest base {{stat|Special Attack}} stat of all {{type|Ghost}} and {{type|Poison}} Pokémon.&lt;br /&gt;
* When viewing Mega Gengar&#039;s [[Pokédex]] entry, the camera&#039;s view can only be moved sideways.&lt;br /&gt;
* Gengar could be seen as a counterpart to {{p|Alakazam}}. They are both the last stage of a three-part evolutionary family, require trading to reach their final stage of evolution, and are capable of Mega Evolution. They are the same height, and both get shorter upon Mega Evolution. They share a base friendship of 70 and, since Generation VI, a base stat total of 500. Both are weak to the other&#039;s [[STAB]], and they share weaknesses to the {{t|Ghost}} and {{t|Dark}} types. In the anime episode &#039;&#039;[[EP072|The Ancient Puzzle of Pokémopolis]]&#039;&#039;, a Gengar and an Alakazam are put against each other.&lt;br /&gt;
* When being escorted through [[Mt. Freeze]] and [[Murky Cave]] in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], [[Team Meanies|Gengar]] knows {{m|Leer}}, {{m|Scratch}}, and {{m|Quick Attack}}, although it [[game move errors|cannot learn]] those moves by any means in any generation.&lt;br /&gt;
* In the [[core series]] games, Mega Gengar has small feet that can be seen by recalling it and sending it out. In [[Pokkén Tournament]], however, Mega Gengar does not have feet. Instead, a portal appears beneath it whenever it is airborne. Its tail will disappear as well.&lt;br /&gt;
* When Gengar [[Gigantamax]]es, it doesn&#039;t grow on screen. Instead, it pops out of the ground.&lt;br /&gt;
* Gengar is the only Pokémon capable of Gigantamax and Mega Evolution that is not a starter in the [[Kanto]] [[region]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
&amp;lt;!--DO NOT ADD ANYTHING ABOUT GENGAR RESEMBLING CLEFABLE.--&amp;gt;&lt;br /&gt;
Gengar seems to be based on general cartoonish {{wp|ghost}}s, {{wp|cat}}s, or the {{wp|Cheshire Cat}}; and possibly on a distorted shadow of a human being as well, like {{wp|Shadow person|shadow people}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Gengar and Gangar are possibly a shortening of &#039;&#039;{{wp|doppelgänger}}&#039;&#039;, a double of a person, which is fitting for a Pokémon with a habit of pretending to be a person&#039;s shadow. The kanji 幻 &#039;&#039;maboroshi&#039;&#039; can also be read as &#039;&#039;gen&#039;&#039; and is used in words meaning &#039;&#039;phantom&#039;&#039; or &#039;&#039;illusion&#039;&#039;. There is also a striking pronunciation similarity to the Danish word &#039;&#039;{{wp|gjenganger|genganger}}&#039;&#039;, a term for ghosts found in Scandinavian folklore.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Ghost|type2=Poison&lt;br /&gt;
|ja=ゲンガー &#039;&#039;Gangar&#039;&#039;|jameaning=From &#039;&#039;{{wp|doppelgänger}}&#039;&#039;&lt;br /&gt;
|fr=Ectoplasma|frmeaning=From &#039;&#039;{{wp|ectoplasm}}&#039;&#039;&lt;br /&gt;
|es=Gengar|esmeaning=Same as English name&lt;br /&gt;
|de=Gengar|demeaning=Same as English name&lt;br /&gt;
|it=Gengar|itmeaning=Same as English name&lt;br /&gt;
|ko=팬텀 &#039;&#039;Penteom&#039;&#039;|komeaning=A transliteration of the English word &#039;&#039;phantom&#039;&#039;&lt;br /&gt;
|zh_yue=耿鬼 &#039;&#039;Gánggwái&#039;&#039;|zh_yuemeaning=Transliteration of its Japanese name. Contains {{tt|鬼|ghost}}&lt;br /&gt;
|zh_cmn=耿鬼 &#039;&#039;Gěngguǐ&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name. Contains {{tt|鬼|ghost}}&lt;br /&gt;
|hi=गेंगार &#039;&#039;Gengar&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Генгар &#039;&#039;Gengar&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Gengar]]&lt;br /&gt;
* [[Agatha&#039;s Gengar]]&lt;br /&gt;
* [[Morty&#039;s Gengar]]&lt;br /&gt;
* [[Team Meanies]]&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
* [[Gigantamax]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|Gengar|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Ghost|type2=Poison}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Ghost|prevnum=093|prev=Haunter|nextnum=095|next=Onix}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are included in the Japan-only Pokémon Stadium]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gengar]]&lt;br /&gt;
[[es:Gengar]]&lt;br /&gt;
[[fr:Ectoplasma]]&lt;br /&gt;
[[it:Gengar]]&lt;br /&gt;
[[ja:ゲンガー]]&lt;br /&gt;
[[zh:耿鬼]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bad_Egg&amp;diff=3136885</id>
		<title>Bad Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bad_Egg&amp;diff=3136885"/>
		<updated>2020-03-24T14:52:42Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Generation VIII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bad egg.png|150px|thumb|A Bad Egg in the [[party]] in Generation III]]&lt;br /&gt;
A &#039;&#039;&#039;Bad Egg&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメタマゴ&#039;&#039;&#039; &#039;&#039;Bad Egg&#039;&#039;), stylized as &#039;&#039;&#039;Bad EGG&#039;&#039;&#039; in Generation III, is a phenomenon present in the [[Generation III]] to [[Generation VI]] Pokémon games and in [[Pokémon HOME]] that results from a corruption of Pokémon data so that the {{wp|checksum}} does not match up with the data&#039;s calculations. In [[Generation IV]], sometimes Bad Eggs can hatch into &amp;lt;!--the previous Pokémon,--&amp;gt;[[-----]] or another Bad Egg.&lt;br /&gt;
&lt;br /&gt;
Bad Eggs are not really [[Pokémon Egg]]s, and may possibly never have been, but instead the default message returned by the game if the checksum is wrong (which happens only if data is altered badly). Bad Eggs rarely hatch and cannot be released, merely taking up space, though there are methods of removing them—it is possible to [[trade]] a Bad Egg away into another game, or remove it by [[cheating]].&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
[[File:Bad Egg status screen RS.png|frame|The Bad Egg&#039;s status screen in {{game|Ruby and Sapphire|s}}]]&lt;br /&gt;
In Generation III, Bad Eggs appear with a type of {{t|???}} like a normal Egg, as well as have the same Pokémon status screen as an Egg would. Despite this, the similarities end there, as Bad Eggs can be [[held item|holding items]] (such as [[Cherish Ball]]s, which cannot be taken), be placed within types of [[Poké Ball]]s aside from the standard kind, and have [[Seal]]s attached—which prevents them from being deposited in the PC. After that, it is only possible to remove the seal from the Bad Egg by depositing it into the [[Pokémon Day Care]].&lt;br /&gt;
Some may be reported to have [[Pokérus]] or be cured of it, and may be [[fainting|fainted]].&lt;br /&gt;
[[File:900MS.png|left]]&lt;br /&gt;
A Bad Egg placed in the first slot of the [[party]] will, rather than having a normal Egg menu sprite, have a differently colored version of the menu sprite of the Pokémon following it, such as a golden {{p|Bulbasaur}}, a blue {{p|Marowak}}, or a brown {{p|Ho-Oh}}. It is unknown exactly why the sprite retains the last Pokémon&#039;s sprite, but the color change is because of the use of palette 0 for this sprite—this is why Pokémon with palette 0 do not change color.&lt;br /&gt;
&lt;br /&gt;
Being an Egg, it cannot be released.&lt;br /&gt;
&lt;br /&gt;
If it is forced to hatch through use of a cheat code, a {{gp|?}} will come out and the game will immediately freeze.&lt;br /&gt;
&lt;br /&gt;
From Generation IV onwards, a Bad Egg will be listed as being received on January 0, 2000, with the place received listed as the [[Mystery Zone]].&lt;br /&gt;
&lt;br /&gt;
Bad Eggs re-appear in Generation VI, not to be confused with &#039;[[List of glitches in Generation VI#Bad Egg/Mystery Egg occurrence|mystery Egg]]s&#039;.&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|area=[[Cheating]], [[Glitzer Popping]] (failed corruption)}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum|area=Not available}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness|area=Not available}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Cheating]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[Cheating]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Cheating]]}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Cheating]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=Egg&lt;br /&gt;
|name1=Bad Egg&lt;br /&gt;
|type1-1=???}}&lt;br /&gt;
&lt;br /&gt;
==Appearances of Bad Eggs==&lt;br /&gt;
[[File:Bad Egg status screen E.png|frame|The Bad Egg&#039;s status screen in {{game|Emerald}}]]&lt;br /&gt;
===Generation III===&lt;br /&gt;
When using the [[GameShark]] code for quick {{pkmn|Day Care}} level-up, an invisible Bad Egg will appear in the party, which can be switched around using the PC and used in battle. Sometimes, the Bad Egg will take form of the silhouette of a Pokémon in the PC Box. However, attempting to view its summary screen will cause a [[game freeze]], as shown in the video below.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|ztJsn2MfT40|channel/TheICTLiker4|name=TheICTLiker4|???}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, by using codes to capture wild Pokémon instantly, reducing their HP to 0 yet keeping the battle going, it will be sent to the PC instead as a Bad Egg. This Bad Egg can be removed from the game by picking up another Pokémon while it is held, then setting it back down. This Bad Egg appears differently; instead of an Egg in its status box, it is the “unseen Pokémon” image used in the Pokédex and by [[ten question marks|??????????]]. Like ??????????, using it in battle will cause an instant whiteout (if used without any other Pokémon in the party).&lt;br /&gt;
&lt;br /&gt;
Bad Eggs can also occur if the player attempts to hack a Pokémon which has an illegal moveset, as the checksums will not add up correctly (as the checksum would use the Pokémon&#039;s normal moveset at that level as a check).&lt;br /&gt;
&lt;br /&gt;
In Emerald, when warp cheat codes are used to steal from the {{gdis|Battle Factory|III}}, an invisible Bad Egg appears in the 19th slot of the 1st box in the [[Pokémon Storage System|PC Storage]]. If a Pokémon is in that slot, it corrupts the Pokémon and merges into a proper Bad Egg.&lt;br /&gt;
&lt;br /&gt;
In Emerald only, the {{gdis|Battle Tower|III}} may be used to remove Bad Eggs. Should the {{player}} do these steps, and up to 4 Bad Eggs will be removed at a time. Required:&lt;br /&gt;
;2 Pokémon&lt;br /&gt;
:These 2 Pokémon must be different, preferably under level 50. They must be in the party while starting the glitch, and they can&#039;t be either an Egg or any of these:&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #505050; {{roundy}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytl|5px}}&amp;quot; | {{MSP|150|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|249|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|250|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytr|5px}}&amp;quot; | {{p|Celebi}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{MSP|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
| {{MSP|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
| {{MSP|384|Rayquaza}}&lt;br /&gt;
| {{p|Rayquaza}}&lt;br /&gt;
| {{MSP|385|Jirachi}}&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| {{MSP|386|Deoxys}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{p|Deoxys}}&lt;br /&gt;
|}&lt;br /&gt;
;Up to 4 Bad Eggs&lt;br /&gt;
:While starting the glitch, they must be in the [[PC]].&lt;br /&gt;
;Steps&lt;br /&gt;
# Go to the Battle Tower.&lt;br /&gt;
# Withdraw the Bad Eggs.&lt;br /&gt;
# Save the game.&lt;br /&gt;
# Deposit the Bad Eggs. Don&#039;t move other Pokémon.&lt;br /&gt;
# Talk to the lady on the counter closest to the PC.&lt;br /&gt;
# [[SR|Reset]] the game before any of the “There is already a save file. Is it okay to overwrite it?” text appears.&lt;br /&gt;
# The Bad Eggs should vanish.&lt;br /&gt;
In {{game4|Ruby|Sapphire|FireRed|LeafGreen}}, it&#039;s impossible to get rid of Bad Eggs without trading them to Emerald first and doing the above steps.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Index number 495====&lt;br /&gt;
[[File:Bad Egg status screen DPPt.png|thumb|200px|The Bad Egg&#039;s status screen in {{game2|Diamond|Pearl|Platinum}}]]&lt;br /&gt;
In addition to forcing an ordinary Pokémon to have an invalid checksum, it is possible to encounter a Bad Egg in the wild by using an [[Action Replay]] on {{game2|Diamond|Pearl|Platinum}} and setting the wild Pokémon modifier code to 495 (an identifier of Manaphy Egg, although a Manaphy Egg is rendered as a Bad Egg in battle). The game will freeze instantly on capture when the game attempts to show the Pokédex entry, though some emulator versions allow it. A normal Egg captured this way (using an identifier of 494) will hatch into a random Pokémon, including Pokémon that do not normally hatch from Eggs like [[legendary Pokémon]] and evolved Pokémon, or may hatch into [[-----]] or, like its [[Glitch Egg|Generation II counterpart]], another Egg (which will then go on to hatch into a ----- itself). Due to being incorrectly generated, whatever is hatched may eventually turn into a Bad Egg itself, and then subsequently hatch yet again. The use of an Action Replay with a &amp;quot;1 hit kill&amp;quot; cheat in Double Battles will often result in a Bad Egg appearing. If the player sees a Bad Egg, the game will occasionally freeze. If {{m|Transform}} is used against a Bad Egg, its back sprite will be exactly the same as its front sprite and the only move it knows is {{m|Splash}}.&lt;br /&gt;
&lt;br /&gt;
An Action Replay code can give the player a Bad Egg that is infected with the [[Pokérus]], which will eventually hatch into a {{shiny}} {{p|Rotom}} that is in [[List of Pokémon with form differences#Rotom|Fan form]].&lt;br /&gt;
&lt;br /&gt;
====From catching other Trainers&#039; Pokémon via cheat====&lt;br /&gt;
If the cheat to catch other Trainers&#039; Pokémon is used, often the Pokémon caught, if following moving after another Pokémon, will either be named the same as the previous Pokémon, Bad Egg, or have a blank name. There are no other side effects.&lt;br /&gt;
&lt;br /&gt;
====Hacked data in Pokémon Battle Revolution====&lt;br /&gt;
In {{g|Battle Revolution}}, some Pokémon that are hacked may become Bad Eggs when they are copied from {{5v2|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}. A common example of a Bad Egg replacing a Pokémon is when that Pokémon has more than 510 [[effort values]]. Bad Eggs are unable to battle in Pokémon Battle Revolution.&lt;br /&gt;
&lt;br /&gt;
If the player has a hacked Pokémon, although it won&#039;t appear to be a Bad Egg on a DS game, it will show up as a Bad Egg on Pokémon Battle Revolution if used in a DS battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Bad Egg status screen BWB2W2.png|thumb|200px|The Bad Egg&#039;s status screen in [[Generation V]]]]&lt;br /&gt;
===Generation V===&lt;br /&gt;
====Generation V Action Replay code====&lt;br /&gt;
In [[Generation V]], if a wild Pokémon modifier code is used to encounter a Pokémon with a [[National Pokédex]] number greater than 649, a Bad Egg may appear as a result. The Egg will flee from battle. Catching the Egg will result in the message for a successfully caught Pokémon, but the data of the Egg will be deleted after the battle. The Egg does not have a [[Pokédex]] entry or any status information. The player&#039;s Pokémon will not earn any experience after the battle. Due to the removal of [[Seal]]s as a game mechanic, Generation V Bad Eggs cannot have Seals.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{GlitchResearch|Are the Bad Eggs accessible as their own species like in Generation IV, and/or through corrupted Pokémon data?}}&lt;br /&gt;
Bad Eggs re-appear in [[Pokémon X and Y]].&amp;lt;ref&amp;gt;[https://twitter.com/CentroPokemon/status/499032246964060160 Twitter - CentroPokemon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
&lt;br /&gt;
{{incomplete|section|Much more info needed.}}&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon HOME]] corrupted Pokémon can appear as Bad Eggs. They can&#039;t be imported to a game or released so they permanently take a space in a box.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{incomplete|section|Names in Generation VI}}&lt;br /&gt;
{{langtable|color={{unknown color light}}|bordercolor={{unknown color dark}}&lt;br /&gt;
|de={{tt|Schl.|Schlechtes}} Ei{{tt|*|Generation IV and V}}&amp;lt;br&amp;gt;{{tt|Schl.|Schlechtes}} EI{{tt|*|Generation III}}&lt;br /&gt;
|es=Huevo malo{{tt|*|Generation IV and V}}&amp;lt;br&amp;gt;HUEVO malo{{tt|*|Generation III}}&lt;br /&gt;
|fr={{tt|Mauv.|Mauvais}} Œuf{{tt|*|Generation V}}&amp;lt;br&amp;gt;{{tt|Mauv.|Mauvais}} Oeuf{{tt|*|Generation IV}}&amp;lt;br&amp;gt;{{tt|Mauv.|Mauvais}} OEUF{{tt|*|Generation III}}&lt;br /&gt;
|it=Uovo peste{{tt|*|Generation IV and V}}&amp;lt;br&amp;gt;UOVO peste{{tt|*|Generation III}}&lt;br /&gt;
|ko=불량알 &#039;&#039;{{tt|Bullyang-al|Bad Egg}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schlechtes Ei]]&lt;br /&gt;
[[fr:Mauvais œuf]]&lt;br /&gt;
[[it:Uovo Peste]]&lt;br /&gt;
[[ja:ダメタマゴ]]&lt;br /&gt;
[[zh:坏蛋]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rich_Boy_(Trainer_class)&amp;diff=3133726</id>
		<title>Rich Boy (Trainer class)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rich_Boy_(Trainer_class)&amp;diff=3133726"/>
		<updated>2020-03-17T00:19:04Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing overworld model from ORAS}}&lt;br /&gt;
{{TrainerClassInfobox&lt;br /&gt;
|color={{normal color}}&lt;br /&gt;
|corecolor={{normal color light}}&lt;br /&gt;
|bordercolor={{normal color dark}}&lt;br /&gt;
|name=Rich Boy&lt;br /&gt;
|jpname=おぼっちゃま&lt;br /&gt;
|jptranslit=Obocchama&lt;br /&gt;
|jptrans=High-class Child&lt;br /&gt;
|image=ORAS Rich Boy.png|size=159px&lt;br /&gt;
|caption=Art from {{pkmn|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|intro=[[Generation III]]&lt;br /&gt;
|games={{3v2|Ruby|Sapphire|Emerald}}&amp;lt;br&amp;gt;{{5v2|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}&amp;lt;br&amp;gt;{{4v|Black|White}}&amp;lt;br&amp;gt;{{pkmn|X and Y|X, Y}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}&amp;lt;br&amp;gt;{{pkmn|Colosseum}}&amp;lt;br&amp;gt;{{pkmn|Battrio}}&lt;br /&gt;
|gender=Male only&lt;br /&gt;
|counterpart={{tc|Lady}}&lt;br /&gt;
|members=[[Roman]], {{ga|Chaz}}&lt;br /&gt;
|anime=DP076{{!}}&#039;&#039;A Full Course Tag Battle!&#039;&#039;&lt;br /&gt;
|manga=[[PW04]] ([[Be the Best! Pokémon B+W]])&amp;lt;br/&amp;gt;&#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;&amp;lt;br/&amp;gt;[[PMDP20]] ({{OBP|Pocket Monsters DP|Kosaku Anakubo}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Rich Boy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おぼっちゃま&#039;&#039;&#039; &#039;&#039;High-class Child&#039;&#039;) is a type of [[Pokémon Trainer]] that debuted in the [[Generation III]] games. They are depicted as boys dressed in elaborate and fancy clothing. Their female counterpart is a {{tc|Lady}}.&lt;br /&gt;
&lt;br /&gt;
They generally use weak {{OBP|Pokémon|species}} but pay out a large amount of [[Pokémon Dollar|money]] as a reward; the largest recorded [[prize money]] after a Trainer battle was {{PDollar}}10,240, which can be multiplied to {{PDollar}}20,480 with an [[Amulet Coin]] or [[Luck Incense]]. Many of their Pokémon also carry [[Nugget]]s. They use [[Full Restore]]s to heal their own Pokémon in battle, which can be humorous early-game.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|X and Y}}, Rich Boys appear in the [[Battle Chateau]], where they are classified as a {{tc|Baron}}, {{tc|Viscount}}, {{tc|Earl}}, {{tc|Marquis}}, or {{tc|Duke}}. They also appear in the [[Battle Maison]] so there are no Rich Boys that can be battled outside of the Battle Maison.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr RS Rich Boy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr DP Rich Boy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr BW Rich Boy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Spr B2W2 Rich Boy.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSRich Boy.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}},&amp;lt;br&amp;gt;and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions|Black and White}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | VS portrait from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}{{tt|*|Only in Battle Maison in ORAS}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Rich Boy E OD.png]][[File:Rich Boy RSE OD 2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Rich Boy IV OD.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Rich Boy V OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Rich Boy XY OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:XY Rich Boy Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Overworld model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}{{tt|*|Only in Battle Maison in ORAS}}&lt;br /&gt;
| Icon on the {{color2|000|Player Search System|PSS}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon X and Y|X and Y}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSRich Boy ORAS.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:ORAS Rich Boy Icon.png]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Colo Rich Boy.png|65px]] [[File:Colo Rich Boy 2.png|65px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | VS portrait from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| Icon on the {{color2|000|Player Search System|PSS}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, Alpha Sapphire}},&amp;lt;br&amp;gt;and the {{color2|000|Pokémon Global Link|PGL}}&lt;br /&gt;
| colspan=2 | Models from {{color2|000|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:XY Rich Boy.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Art from {{color2|000|Pokémon X and Y|X, Y}}, {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}{{tt|*|Battle Maison}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer list==&lt;br /&gt;
===Pokémon Ruby and Sapphire===&lt;br /&gt;
{{Trainerlist/h|2|ruby|sapphire}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[S.S. Tidal|Garret]]}}&lt;br /&gt;
{{Trainerlist/b|1|7200|1|184|Azumarill|45}}&lt;br /&gt;
{{Trainerlist/e|5|Rich Boy {{rt|104|Hoenn|Winston}}}}&lt;br /&gt;
{{Trainerlist/b|1|1400|1|263|Zigzagoon|7}}&lt;br /&gt;
{{Trainerlist/b|2|5400|1|264|Linoone|27}}&lt;br /&gt;
{{Trainerlist/b|3|6000|1|264|Linoone|30}}&lt;br /&gt;
{{Trainerlist/b|4|6600|1|264|Linoone|33}}&lt;br /&gt;
{{Trainerlist/b|5|7200|1|264|Linoone|36}}&lt;br /&gt;
{{Trainerlist/f|sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Emerald===&lt;br /&gt;
{{Trainerlist/h|1|emerald}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy {{rt|116|Hoenn|Dawson}}}}&lt;br /&gt;
{{Trainerlist/b|1|1600|2|263|Zigzagoon|8|261|Poochyena|8}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Trainer Hill#Variety Mode|Enrique]]&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|3|194|Wooper|1-100|060|Poliwag|1-100|054|Psyduck|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[S.S. Tidal|Garret]]}}&lt;br /&gt;
{{Trainerlist/b|1|9000|1|184|Azumarill|45}}&lt;br /&gt;
{{Trainerlist/e|5|Rich Boy {{rt|104|Hoenn|Winston}}}}&lt;br /&gt;
{{Trainerlist/b|1|1400|1|263|Zigzagoon|7}}&lt;br /&gt;
{{Trainerlist/b|2|5400|1|264|Linoone|27}}&lt;br /&gt;
{{Trainerlist/b|3|6000|1|264|Linoone|30}}&lt;br /&gt;
{{Trainerlist/b|4|6600|1|264|Linoone|33}}&lt;br /&gt;
{{Trainerlist/b|5|7200|1|264|Linoone|36}}&lt;br /&gt;
{{Trainerlist/f|emerald}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
{{Trainerlist/h|2|diamond|pearl}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy {{rt|212|Sinnoh|Jason}}}}&lt;br /&gt;
{{Trainerlist/b|1|3040|1|404|Luxio|19}}&lt;br /&gt;
{{Trainerlist/e|1|[[Seven Stars Restaurant|Rich Boy]] [[Roman]]}}&lt;br /&gt;
{{Trainerlist/b|1|7040|1|185|Sudowoodo|23}}&lt;br /&gt;
{{Trainerlist/e|3|Rich Boy {{rt|222|Sinnoh|Trey}}}}&lt;br /&gt;
{{Trainerlist/b|1|6880|1|404|Luxio|43}}&lt;br /&gt;
{{Trainerlist/b|2|8800|1|404|Luxio|55}}&lt;br /&gt;
{{Trainerlist/b|3|9600|1|404|Luxio|60}}&lt;br /&gt;
{{Trainerlist/f|pearl}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Platinum===&lt;br /&gt;
{{Trainerlist/h|1|platinum}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy {{rt|212|Sinnoh|Jason}}}}&lt;br /&gt;
{{Trainerlist/b|1|4320|1|394|Prinplup|27}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy {{si|Pokémon Mansion|Liam}}}}&lt;br /&gt;
{{Trainerlist/b|1|5600|1|242|Blissey|35}}&lt;br /&gt;
{{Trainerlist/e|1|[[Seven Stars Restaurant|Rich Boy]] [[Roman]]}}&lt;br /&gt;
{{Trainerlist/b|1|8320|1|108|Lickitung|26}}&lt;br /&gt;
{{Trainerlist/e|3|Rich Boy {{rt|222|Sinnoh|Trey}}}}&lt;br /&gt;
{{Trainerlist/b|1|7200|1|405|Luxray|45}}&lt;br /&gt;
{{Trainerlist/b|2|9800|1|405|Luxray|54}}&lt;br /&gt;
{{Trainerlist/b|3|10200|1|405|Luxray|61}}&lt;br /&gt;
{{Trainerlist/f|platinum}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black and White===&lt;br /&gt;
{{Trainerlist/h|2|black|white}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Big Stadium and Small Court/Black and White|Anthony]]}}&lt;br /&gt;
{{Trainerlist/b|1|10240|1|313|Volbeat|64}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Royal Unova|Brad]]}}&lt;br /&gt;
{{Trainerlist/b|1|10240|2|190|Aipom|64|198|Murkrow|64}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Nimbasa Gym|Cody]]}}&lt;br /&gt;
{{Trainerlist/b|1|4000|1|522|Blitzle|25}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Shopping Mall Nine|Manuel]]}}&lt;br /&gt;
{{Trainerlist/b|1|5760|1|510|Liepard|36}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Nimbasa City#Rondez-View Ferris Wheel|Martin]]{{tt|*|Can only be battled in winter, and if the player&#039;s gender is female}}}}&lt;br /&gt;
{{Trainerlist/b|1|3840|1|520|Tranquill|24}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Black City|Pierce]]}}&lt;br /&gt;
{{Trainerlist/b|1|5600|1|181|Ampharos|35}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Nimbasa Gym|Rolan]]}}&lt;br /&gt;
{{Trainerlist/b|1|3840|2|522|Blitzle|24|522|Blitzle|24}}&lt;br /&gt;
{{Trainerlist/f|white}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black 2 and White 2===&lt;br /&gt;
{{Trainerlist/h|2|black 2|white 2}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Big Stadium and Small Court|Anthony]]}}&lt;br /&gt;
{{Trainerlist/b|1|9920|1|313|Volbeat|62}}&lt;br /&gt;
{{Trainerlist/e|2|Rich Boy [[Royal Unova|Brad]]}}&lt;br /&gt;
{{Trainerlist/b|1|2560|2|504|Patrat|62|041|Zubat|16}}&lt;br /&gt;
{{Trainerlist/b|2|9760|2|190|Aipom|61|198|Murkrow|61}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy {{rt|4|Unova|Keenan}}{{sup/5|W2}}}}&lt;br /&gt;
{{Trainerlist/b|1|3520|1|507|Herdier|22}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Nimbasa Gym|Rolan]]{{tt|*|Old Gym}}}}&lt;br /&gt;
{{Trainerlist/b|1|3840|1|522|Blitzle|24}}&lt;br /&gt;
{{Trainerlist/f|white 2}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby and Alpha Sapphire===&lt;br /&gt;
{{Trainerlist/h|2|omega ruby|alpha sapphire}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mauville Food Court|Filbert]]}}&lt;br /&gt;
{{Trainerlist/b|1|6,600|2|171|Lanturn|55|135|Jolteon|55}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[S.S. Tidal|Garret]]}}&lt;br /&gt;
{{Trainerlist/b|1|6,120|1|676St|Furfrou|51}}&lt;br /&gt;
{{Trainerlist/e|5|Rich Boy {{rt|104|Hoenn|Winston}}}}&lt;br /&gt;
{{Trainerlist/b|1|960|1|263|Zigzagoon|8}}&lt;br /&gt;
{{Trainerlist/b|2|1,560|1|263|Zigzagoon|13}}&lt;br /&gt;
{{Trainerlist/b|3|2,040|1|263|Zigzagoon|17}}&lt;br /&gt;
{{Trainerlist/b|4|3,480|1|264|Linoone|29}}&lt;br /&gt;
{{Trainerlist/b|5|5,880|2|264|Linoone|49|668|Pyroar|49}}&lt;br /&gt;
{{Trainerlist/f|alpha sapphire}}&lt;br /&gt;
&lt;br /&gt;
====Special Trainers====&lt;br /&gt;
* Rich Boy Antoin, at the [[Battle Resort]], chooses his team from among seven different possible teams.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
====Story Mode====&lt;br /&gt;
{{Trainerlist/h|1|colo}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 1|Cyus]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|191|Sunkern|15|187|Hoppip|16|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 4|Diek]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|331|Cacnea|32|285|Shroomish|31|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Prestige Precept Center|Dugo]]}}&lt;br /&gt;
{{Trainerlist/b|1|540|2|328|Trapinch|27|220|Swinub|27|game=colo}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Phenac Stadium|Flitz]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|298|Azurill|40|161|Sentret|40|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 9|Jurek]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|110|Weezing|57|089|Muk|57|334|Altaria|56|232|Donphan|58|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 2|Lond]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|270|Lotad|21|273|Seedot|22|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 7|Perd]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|337|Lunatone|44|338|Solrock|45|206|Dunsparce|47|028|Sandslash|46|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 10|Quint]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|326|Grumpig|59|064|Kadabra|60|375|Metang|60|337|Lunatone|60|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/f|colo}}&lt;br /&gt;
&lt;br /&gt;
====Battle Mode====&lt;br /&gt;
{{Trainerlist/h|1|colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 6|Basto]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|224|Octillery|50-100|184|Azumarill|50-100|119|Seaking|50-100|073|Tentacruel|50-100|370|Luvdisc|50-100|211|Qwilfish|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 7|Benit]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|291|Ninjask|50-100|085|Dodrio|50-100|357|Tropius|50-100|226|Mantine|50-100|178|Xatu|50-100|373|Salamence|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 1|Brot]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|261|Poochyena|50-100|204|Pineco|50-100|220|Swinub|50-100|027|Sandshrew|50-100|287|Slakoth|50-100|179|Mareep|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 2|Denc]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|155|Cyndaquil|50-100|063|Abra|50-100|084|Doduo|50-100|066|Machop|50-100|158|Totodile|50-100|333|Swablu|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Tower Colosseum/Battle Mode Single|Guyit]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|382|Kyogre|100|212|Scizor|100|230|Kingdra|100|260|Swampert|100|026|Raichu|100|181|Ampharos|100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Phenac Stadium/Battle Mode Double|Marcon]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|283|Surskit|50|273|Seedot|50|270|Lotad|50|043|Oddish|50|331|Cacnea|50|290|Nincada|50|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 9|Perc]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|121|Starmie|50-100|367|Huntail|50-100|368|Gorebyss|50-100|224|Octillery|50-100|340|Whiscash|50-100|342|Crawdaunt|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 8|Puros]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|286|Breloom|50-100|282|Gardevoir|50-100|272|Ludicolo|50-100|110|Weezing|50-100|205|Forretress|50-100|213|Shuckle|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 4|Roex]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|371|Bagon|50-100|118|Goldeen|50-100|153|Bayleef|50-100|198|Murkrow|50-100|325|Spoink|50-100|066|Machop|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Under Colosseum/Battle Mode Single|Sainz]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|269|Dustox|50|193|Yanma|50|168|Ariados|50|111|Rhyhorn|50|253|Grovyle|50|284|Masquerain|50|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Pyrite Colosseum/Battle Mode Double|Symin]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|027|Sandshrew|50|287|Slakoth|50|063|Abra|50|152|Chikorita|50|155|Cyndaquil|50|158|Totodile|50|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Mt. Battle Area 4|Tark]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|037|Vulpix|50-100|182|Bellossom|50-100|276|Taillow|50-100|027|Sandshrew|50-100|281|Kirlia|50-100|175|Togepi|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Rich Boy [[Orre Colosseum/Lv. 100 Battle Mode Double|Venak]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|227|Skarmory|100|260|Swampert|100|302|Sableye|100|213|Shuckle|100|378|Regice|100|197|Umbreon|100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/f|colo}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Roman.png|250px|thumb|Roman]]&lt;br /&gt;
In &#039;&#039;[[DP076|A Full Course Tag Battle!]]&#039;&#039;, [[Roman]] is based on the {{game|Diamond and Pearl|s}} sprite for a Rich Boy, just as [[Kylie]] is based on the {{tc|Lady}} Trainer class.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Dol.png|thumb|145px|Dol, a Rich Boy]]&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
A Rich Boy by the name of &#039;&#039;&#039;Dol&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドル&#039;&#039;&#039; &#039;&#039;Dol&#039;&#039;) appears in [[Be the Best! Pokémon B+W]].&lt;br /&gt;
&lt;br /&gt;
[[Monta]] meets him on the [[Battle Subway]] and asks him for a battle. He sends out his powerful {{p|Bouffalant}} and {{p|Swoobat}}. Monta was no match for him and with some sneaky moves, Dol easily defeated Monta. Several days later Monta asks him for a rematch which he accepts. Thinking the outcome will be the same, Monta edges on but with Monta&#039;s new moves and held items, Dol is defeated.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Dol&lt;br /&gt;
|width=80&lt;br /&gt;
|pkmn=Bouffalant&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|img=Dol Bouffalant.png&lt;br /&gt;
|epnum=PBW4&lt;br /&gt;
|epname=Challenge the Battle Subway!&lt;br /&gt;
|desc=Dol&#039;s {{p|Bouffalant}} was first used in a battle alongside {{p|Swoobat}} against [[Monta&#039;s Snivy]] and {{p|Boldore}}. Snivy hits Bouffalant with a {{m|Leaf Tornado}}. However, Bouffalant did not take any damage due to its Sap Sipper Ability. Bouffalant uses Horn Attack on Snivy fainting it. Bouffalant then hits Boldore with a powerful attack fainting it.&lt;br /&gt;
&lt;br /&gt;
In a rematch against Monta, Bouffalant starts off with an Head Charge, which hits Snivy but is unaffected by Snivy using {{m|Protect}}. It then uses Megahorn on Boldore, in which Boldore retaliates with {{m|Bulldoze}}. It is eventually finished off by Boldore&#039;s {{m|Stone Edge}}.&lt;br /&gt;
&lt;br /&gt;
Bouffalant&#039;s known moves are {{m|Horn Attack}}, {{m|Head Charge}}, and {{m|Megahorn}}, and its Ability is {{a|Sap Sipper}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Dol&lt;br /&gt;
|pkmn=Swoobat&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Dol Swoobat.png&lt;br /&gt;
|epnum=PBW4&lt;br /&gt;
|epname=Challenge the Battle Subway!&lt;br /&gt;
|desc=Dol&#039;s {{p|Swoobat}} was first used in a battle alongside {{p|Bouffalant}} against [[Monta&#039;s Snivy]] and {{p|Boldore}}. After Snivy faints, Monta decides for Boldore to use a {{type|Rock}} move on Swoobat because it would be super effective, but Swoobat uses Fly to evade it and Bouffalant hits Boldore with a powerful attack knocking it out. &lt;br /&gt;
&lt;br /&gt;
In the rematch against Monta, it uses Fly once again to get out of reach of Boldore but is shot down by Boldore&#039;s {{m|Smack Down}}. It goes in for a Heart Stamp which Boldore is able to withstand with its held item. It is then hurt slightly by Boldore&#039;s {{m|Bulldoze}} and taken out by Snivy&#039;s {{m|Slam}} as Snivy survived Boldore&#039;s Bulldoze attack using the Air Balloon.&lt;br /&gt;
&lt;br /&gt;
Swoobat&#039;s known moves are {{m|Fly}} and {{m|Heart Stamp}}.}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
A Rich Boy appeared with a {{p|Haunter}} in &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039; and another one appeared with a {{p|Blitzle}} in &#039;&#039;[[PS486|Unraveling Mysteries]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rich Boy Haunter Adventures.png|Rich Boy in Sinnoh&lt;br /&gt;
File:Rich Boy Blitzle Adventures.png|Rich Boy in Unova&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
[[File:Okane Daisukī.png|thumb|180px|Okane Daisukī]]&lt;br /&gt;
(Japanese: &#039;&#039;&#039;オカネダイスキー&#039;&#039;&#039; &#039;&#039;Okane Daisukī&#039;&#039;), a character from {{OBP|Pocket Monsters DP|Kosaku Anakubo}}, is based on the Rich Boy class. He appeared in [[PMDP20]], where he was seen walking with a {{p|Nuzleaf}}, {{p|Wobbuffet}}, and some other people. His Japanese name is a pun of &amp;quot;I love money&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An unnamed Rich Boy appeared in [[PMDP58]] in a battle facility, where he battled [[Red&#039;s Clefairy]] using {{p|Roselia}} and {{p|Togekiss}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
Here is a listing of the unnamed Rich Boy&#039;s Pokémon:&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=76&lt;br /&gt;
|trainer=Rich Boy&lt;br /&gt;
|pkmn=Roselia&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|img=Rich Boy Roselia PMDP.png&lt;br /&gt;
|epnum=PMDP58&lt;br /&gt;
|epname=&lt;br /&gt;
|desc=The Rich Boy sent out {{p|Roselia}} as his first Pokémon to battle [[Red&#039;s Clefairy]]. After blocking Clefairy&#039;s {{m|Pound}}, the Rich Boy immediately recalled Roselia.&lt;br /&gt;
&lt;br /&gt;
Roselia&#039;s only known move is {{m|Protect}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=76&lt;br /&gt;
|trainer=Rich Boy&lt;br /&gt;
|pkmn=Togekiss&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Rich Boy Togekiss PMDP.png&lt;br /&gt;
|epnum=PMDP58&lt;br /&gt;
|epname=&lt;br /&gt;
|desc={{p|Togekiss}} is another of the unnamed Rich Boy&#039;s that was sent out to battle Red&#039;s Clefairy. Even though Clefairy made the battle mismatched by using his gas as a weapon, Togekiss was still able to win.&lt;br /&gt;
&lt;br /&gt;
Togekiss&#039;s only known move is {{m|Sky Attack}}.}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color light}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=富家少爺 &#039;&#039;{{tt|Fùjiā Shàoyé|High-class Child}}&#039;&#039; {{tt|*|Emerald Guidebook}}&amp;lt;br&amp;gt;有錢小少爺 &#039;&#039;{{tt|Yǒuqián Xiǎoshàoyé|Rich High-class Child}}&#039;&#039; {{tt|*|XY Guidebook}}&lt;br /&gt;
|fr=Richard&lt;br /&gt;
|de=Schnösel&lt;br /&gt;
|it=Elegantone&lt;br /&gt;
|ko={{tt|도련님|High-class boy}} &#039;&#039;Doryeon-nim&#039;&#039;&lt;br /&gt;
|es=Niño bien&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TrainerNav|Normal|johto=yes|hoenn=yes|sinnoh=yes|unova=yes|kalos=yes}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Orre trainers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Be the Best! Pokémon B+W characters}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pocket Monsters Characters}}&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Be the Best! Pokémon B+W characters]]&lt;br /&gt;
[[Category:Pocket Monsters DP characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Trainers with Legendary or Mythical Pokémon]]&lt;br /&gt;
[[Category:Trainers with baby Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schnösel]]&lt;br /&gt;
[[es:Niño bien]]&lt;br /&gt;
[[fr:Richard]]&lt;br /&gt;
[[it:Elegantone]]&lt;br /&gt;
[[ja:おぼっちゃま]]&lt;br /&gt;
[[zh:富家少爷]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Black_out&amp;diff=3130506</id>
		<title>Black out</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Black_out&amp;diff=3130506"/>
		<updated>2020-03-09T01:09:57Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Core series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|the TCG theme deck|Blackout (TCG)}}&lt;br /&gt;
{{samename|the glitch screen|Glitch screen#Blackout|Glitch screen → Blackout}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Overwhelmed by your defeat PE.png|300px|thumb|Being overwhelmed by their defeat from a wild battle in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]]]&lt;br /&gt;
The player will &#039;&#039;&#039;black out&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}&#039;&#039;&#039; &#039;&#039;lose hope&#039;&#039;, lit. &#039;&#039;plunge into darkness&#039;&#039;) when all the {{OBP|Pokémon|species}} on the player&#039;s team [[Fainting|faint]]. This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
In English releases of the [[Generation]] {{gen|II}} and {{gen|III}} games and Japanese releases of the Generation II games and {{game|HeartGold and SoulSilver|s}}, the player will instead &#039;&#039;&#039;white out&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}&#039;&#039;&#039; &#039;&#039;plunge into white&#039;&#039;); in English versions of [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] and [[Pokémon Sword and Shield]], the player will instead &#039;&#039;&#039;be overwhelmed by their defeat&#039;&#039;&#039;. Both of these are identical in function to blacking out.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
===Core series===&lt;br /&gt;
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the player&#039;s money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player&#039;s {{OBP|Pokémon|species}} and the number of [[Badge]]s earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], the player will not lose any money in a wild battle.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon&#039;s health. This will not occur in special occasions such as the player&#039;s initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and [[Battle facility|battle facilities]]. In FireRed, LeafGreen, and from Generation IV and on, a small cutscene plays featuring a description of the player&#039;s rush back to the Pokémon Center and protecting the [[party]] from harm. If the last place healed was the player’s house, a slightly different description is shown. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon Center has not been used at all before the party has fainted, the player&#039;s [[mother]] will revive the party and remark about stocking up on [[Potion]]s.&lt;br /&gt;
&lt;br /&gt;
{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s|Gold, Silver}}, {{game|Crystal||Crystal}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}, if the player blacks out after taking the [[Mystery Egg]] from [[Mr. Pokémon]] but before visiting any Pokémon Center, they will be returned to [[Cherrygrove City]]&#039;s Pokémon Center. This prevents the player from skipping the first battle with {{ga|Silver|their rival}} by blacking out and returning directly to the player&#039;s house.&lt;br /&gt;
&lt;br /&gt;
====Formula for money lost====&lt;br /&gt;
{{main|Prize money}}&lt;br /&gt;
{{outdated|section|needs=LGPE and SS info}}&lt;br /&gt;
In the [[Generation I]] games, [[Generation II]] games, and {{game2|Ruby|Sapphire|Emerald}}, the amount of money lost is simply half of the money the player has. In {{game|FireRed and LeafGreen|s|Pokémon FireRed, LeafGreen}}, and all games from Generation IV onwards, the money lost is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Money lost formula.png]]&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;Level&#039;&#039; is the level of the player&#039;s highest-level Pokémon and &#039;&#039;Base payout&#039;&#039; is looked up using the appropriate table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; margin-left:5px; margin-right:10px; text-align:center; border:3px solid #333333; background:#909090&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#595959; {{roundytl|5px}}&amp;quot; rowspan=2 | {{color2|FFF|Badge|Badges}}&lt;br /&gt;
! style=&amp;quot;background:#595959; color:#FFF; {{roundytr|5px}}&amp;quot; colspan=2 | Base payout&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#595959; color:#FFF&amp;quot; | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}} &amp;amp; {{color2|FFF|Generation IV|Gen IV}}&lt;br /&gt;
! style=&amp;quot;background:#595959; color:#FFF&amp;quot; | {{color2|FFF|Generation V|Gen V}} &amp;amp; {{color2|FFF|Generation VI|VI}}&amp;lt;!-- &amp;amp; {{color2|FFF|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|LGPE}}--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
|colspan=2| {{pdollar}}8&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
|colspan=2| {{pdollar}}16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
|colspan=2| {{pdollar}}24&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
|colspan=2| {{pdollar}}36&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
|colspan=2| {{pdollar}}48&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| {{pdollar}}60&lt;br /&gt;
| {{pdollar}}64&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
|colspan=2| {{pdollar}}80&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
|colspan=2| {{pdollar}}100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; colspan=2 | {{pdollar}}120&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:3px solid #333333; background:#909090; margin-left:100px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#595959; {{roundytl|5px}}&amp;quot; rowspan=2 | {{color2|FFF|Trainer Card (game)#Stamps|Stamp}}&lt;br /&gt;
! style=&amp;quot;background:#595959; color:#FFF; {{roundytr|5px}}&amp;quot; | Base payout&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#595959; color:#FFF&amp;quot; | {{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &#039;&#039;None of the below&#039;&#039;&lt;br /&gt;
| {{pdollar}}8&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Melemele Trial&lt;br /&gt;
| {{pdollar}}16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Akala Trial&lt;br /&gt;
| {{pdollar}}32&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Ula&#039;ula Trial&lt;br /&gt;
| {{pdollar}}56&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poni Trial&lt;br /&gt;
| {{pdollar}}88&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Island Challenge&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{pdollar}}120&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
For example, if the player has seven Badges and loses a battle with only a Level 96 {{p|Venusaur}} in their party, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the Pokémon with the highest level in the player&#039;s party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the Pokémon with the highest level in the player&#039;s party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).&lt;br /&gt;
&lt;br /&gt;
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.&lt;br /&gt;
&lt;br /&gt;
===Side series===&lt;br /&gt;
In [[Pokémon Colosseum]], the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the [[Outskirt Stand]] if a Pokémon Center has not been used.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon XD: Gale of Darkness]], the amount of money lost when the player whites out is {{pdollar}}16 × the level of the player&#039;s highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at [[Kaminko&#039;s House]], while the player respawns in Acri&#039;s house if the player whites out in [[Gateon Port]].&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{black color light}}; border: 3px solid #{{black color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{black color}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{black color}}; {{roundytr|5px}}&amp;quot; | When running out of usable Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{black color}}; color:#FFF&amp;quot;&lt;br /&gt;
! Wild battle&lt;br /&gt;
! Trainer battle&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{gameabbrev1|RBY}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; is out of useable &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; blacked out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{gameabbrev2|GSC}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; is out of useable &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; whited out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; is out of usable &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; whited out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{gameabbrev3|FRLG}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; is out of usable &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; panicked and lost {{pdollar}}XX,XXX...&lt;br /&gt;
| Player lost against XXX XXXX!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;lt;player&amp;gt; paid {{pdollar}}XX,XXX as the prize money...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ... ... ... ...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; whited out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{gameabbrev4|DPPtHGSS}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; is out of usable Pokémon!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; dropped {{pdollar}}XX,XXX in panic!&lt;br /&gt;
| Player lost against XXX XXXX!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;lt;player&amp;gt; paid out {{pdollar}}XX,XXX to the winner.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ... ... ... ...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; blacked out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{gameabbrev5|BWB2W2}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; is out of usable Pokémon!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; dropped {{pdollar}}XX,XXX in panic...&lt;br /&gt;
| Player lost against XXX XXXX!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;lt;player&amp;gt; paid out {{pdollar}}XX,XXX to the winner...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; blacked out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{gameabbrev6|XYORAS}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; has no more Pokémon that can fight!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; panicked and dropped {{pdollar}}XX,XXX...&lt;br /&gt;
| You lost against XXX XXXX!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| &amp;lt;player&amp;gt; gave {{pdollar}}XX,XXX to the winner...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;player&amp;gt; blacked out!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You have no more Pokémon that can fight!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |  You panicked and dropped {{pdollar}}XX,XXX...&lt;br /&gt;
| You lost against XXX XXXX!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| You gave {{pdollar}}XX,XXX to the winner...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You blacked out!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{gameabbrev7|PE}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | You have no more Pokémon that can fight!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| You lost to XXX XXXX!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| You gave {{pdollar}}XX,XXX to the winner...&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | You were overwhelmed by your defeat!&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{black color light}}; border: 3px solid #{{black color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{black color}}; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{black color}}; {{roundytr|5px}}&amp;quot; | When rushing back and protecting the party from any further harm&lt;br /&gt;
|- style=&amp;quot;background:#{{black color}}; color:#FFF&amp;quot;&lt;br /&gt;
! Pokémon Center&lt;br /&gt;
! Home&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev3|FRLG}}&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried to a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Center&amp;lt;/sc&amp;gt;, protecting the exhausted and fainted &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; from further harm…&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried back home, protecting the exhausted and fainted &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; from further harm…&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev4|DPPtHGSS}}&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm...&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried back home, protecting the exhausted and fainted Pokémon from further harm...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev5|BWB2W2}}&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm...&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried back home, protecting the exhausted and fainted Pokémon from further harm...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev6|XYORAS}}&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried to a Pokémon Center, protecting the exhausted Pokémon from any further harm...&lt;br /&gt;
| &amp;lt;player&amp;gt; scurried back home, protecting the exhausted Pokémon from any further harm...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...&lt;br /&gt;
| You scurry back home, protecting your exhausted Pokémon from any further harm...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{gameabbrev7|PE}}&lt;br /&gt;
| You hurried to the Pokémon Center with your tired Pokémon...&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | You hurried home with your tired Pokémon...&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...&lt;br /&gt;
| You scurry back home, protecting your exhausted Pokémon from any further harm...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Black&lt;br /&gt;
|genI=Black Out I&lt;br /&gt;
|genII=White Out II&lt;br /&gt;
|genIII=White Out RSE&lt;br /&gt;
|FRLG=White Out FRLG&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Black&lt;br /&gt;
|genIV=Black Out DPPt&lt;br /&gt;
|HGSS=Black Out HGSS&lt;br /&gt;
|genV=Black Out V&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Black&lt;br /&gt;
|genVI=Black Out VI&lt;br /&gt;
|genVII=Black Out VII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=595959|bordercolor=909090|textcolor=FFF&lt;br /&gt;
|zh_cmn=眼前一片漆黑 &#039;&#039;Yǎnqián yīpiàn qīhēi&#039;&#039;{{tt|*|Traditional}}&amp;lt;br&amp;gt;眼前变得一片漆黑 &#039;&#039;Yǎnqián biàndé yīpiàn qīhēi&#039;&#039;{{tt|*|Simplified}}&lt;br /&gt;
|zh_yue=眼前一片漆黑 &#039;&#039;Ngáahnchìhn yātpin chāthāk&#039;&#039;&lt;br /&gt;
|fr=Être hors-jeu&amp;lt;sup&amp;gt;[[Generation I|Gen. I]]-{{gen|V}}, &amp;lt;/sup&amp;gt;{{sup/6|XY}}&amp;lt;br&amp;gt;Être hors jeu{{sup/6|ORAS}}&amp;lt;sup&amp;gt;, [[Generation VII|Gen. VII]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|de=In Ohnmacht fallen{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}&amp;lt;br&amp;gt;Ohnmächtig werden{{sup/2|GSC}}{{sup/3|RSE}}{{sup/ss|Colo}}&amp;lt;br&amp;gt;Besiegt werden{{sup/ss|Colo}}{{sup/ss|XD}}&amp;lt;br&amp;gt;Schwarz vor Augen werden&amp;lt;sup&amp;gt;[[Generation V|Gen. V]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|it=Essere fuori gioco{{sup/1|RBY}}&amp;lt;br&amp;gt;Essere fuori combattimento{{sup/2|GSC}}{{sup/3|RSEFRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}{{sup/4|DPPt}}&amp;lt;br&amp;gt;Non vedere più niente{{sup/4|HGSS}}&amp;lt;br&amp;gt;Non vederci più{{sup/5|BW}}&amp;lt;br&amp;gt;Trovarsi alle strette{{sup/5|B2W2}}&amp;lt;br&amp;gt;Essere alle strette&amp;lt;sup&amp;gt;[[Generation VI|Gen. VI]]+&amp;lt;/sup&amp;gt;&lt;br /&gt;
|ko=눈앞이 깜깜해지다 &#039;&#039;Nun-api kkamkkamhaejida&#039;&#039;{{sup/2|GS}}&amp;lt;br&amp;gt;눈앞이 캄캄해지다 &#039;&#039;Nun-api kamkamhaejida&#039;&#039;{{sup/4|DPPt}}&amp;lt;sup&amp;gt;, [[Generation V|Gen. V]]+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;눈앞이 하얘지다 &#039;&#039;Nun-api hayaejida&#039;&#039;{{sup/4|HGSS}}&lt;br /&gt;
|es=Desmayarse{{sup/1|RBY}}&amp;lt;br&amp;gt;Perder el conocimiento{{sup/2|GSC}}{{sup/3|RSE}}&amp;lt;br&amp;gt;Estar fuera de combate{{sup/3|FRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}&amp;lt;sup&amp;gt;, [[Generation IV|Gen. IV]]-{{gen|VI}}&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Quedarse fuera de combate&amp;lt;sup&amp;gt;[[Generation VII|Gen. VII]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ohnmacht]]&lt;br /&gt;
[[fr:Hors-jeu]]&lt;br /&gt;
[[ja:めのまえがまっくらになった!]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Ribbons_in_the_games&amp;diff=3129534</id>
		<title>List of Ribbons in the games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Ribbons_in_the_games&amp;diff=3129534"/>
		<updated>2020-03-07T12:31:01Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing other languages section, as well as the titles of Pokémon when a Ribbon is equipped on a Pokémon in Generation 8}}&lt;br /&gt;
[[File:Generation VII Ribbons concept art.png|thumb|300px|Concept art of the Alola Champion Ribbon and the Battle Tree Ribbons, introduced in Generation VII]]&lt;br /&gt;
The following is a &#039;&#039;&#039;list of [[Ribbon]]s that appear in the [[Pokémon games]]&#039;&#039;&#039;. There are 109 Ribbons total, with 32 originating from [[Generation III]], 48 from [[Generation IV]], nine from [[Generation V]], 16 from [[Generation VI]], and four from [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
==League Ribbons==&lt;br /&gt;
The League Ribbons are obtained by entering the [[Hall of Fame]] in different [[region]]s, all of which are retained if a Pokémon is transferred to a later generation.&lt;br /&gt;
&amp;lt;!--These Ribbons are ordered by their in-game data placement.--&amp;gt;&lt;br /&gt;
{{ribbon|league|Champion Ribbon|チャンプリボン|Champ Ribbon|III|3d=&amp;lt;sc&amp;gt;Champion&amp;lt;/sc&amp;gt;-beating, &amp;lt;sc&amp;gt;Hall of Fame&amp;lt;/sc&amp;gt; Member &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;|4d=Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region.|5d=Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region.|6d=A Ribbon awarded for clearing the Pokémon League and entering the Hall of Fame in another region.{{sup/6|XY}}&lt;br /&gt;
A Ribbon awarded for clearing the Pokémon League and entering the Hall of Fame somewhere long ago.{{sup/6|ORAS}}|7d=A Ribbon awarded for clearing the Pokémon League and entering the Hall of Fame somewhere long ago.|3l=[[Ever Grande City]]{{sup/3|RSE}}&amp;lt;br&amp;gt;[[Indigo Plateau]]{{sup/3|FRLG}}|other=Named &#039;&#039;&#039;ホウエン チャンプリボン&#039;&#039;&#039; &#039;&#039;Hoenn Champ Ribbon&#039;&#039; in Japanese prior to Generation VI.}}&lt;br /&gt;
{{ribbon|league|Sinnoh Champ Ribbon|シンオウ チャンプリボン|Sinnoh Champ Ribbon|IV|4d=Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame.|5d=Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame.|6d=A Ribbon awarded for beating the Sinnoh Champion and entering the Sinnoh Hall of Fame.|7d=A Ribbon awarded for beating the Sinnoh Champion and entering the Sinnoh Hall of Fame.|4l={{OBP|Pokémon League|Sinnoh}}}}&lt;br /&gt;
{{ribbon|league|Kalos Champion Ribbon|カロス チャンプリボン|Kalos Champ Ribbon|VI|6d=A Ribbon awarded for beating the Kalos Champion and entering the Kalos Hall of Fame.|7d=A Ribbon awarded for beating the Kalos Champion and entering the Kalos Hall of Fame.|6l={{kal|Pokémon League}}|image=Kalos Champion Ribbon}}&lt;br /&gt;
{{ribbon|league|Hoenn Champion Ribbon|ホウエン チャンプリボン|Hoenn Champ Ribbon|VI|6d=A Ribbon awarded for beating the Hoenn Champion and entering the Hoenn Hall of Fame.|7d=A Ribbon awarded for beating the Hoenn Champion and entering the Hoenn Hall of Fame.|6l=[[Ever Grande City]]|image=Hoenn Champion Ribbon}}&lt;br /&gt;
{{ribbon|league|Alola Champion Ribbon|アローラチャンプリボン|Alola Champ Ribbon|VII|7d=A Ribbon awarded for becoming the Alola Champion and entering the Alola Hall of Fame.|7l={{al|Pokémon League}}|image=Alola Champion Ribbon}}&lt;br /&gt;
&lt;br /&gt;
==Contest Ribbons==&lt;br /&gt;
&amp;lt;!--These Ribbons are ordered based on the generation they were introduced, followed by their in-game placement.--&amp;gt;&lt;br /&gt;
===Hoenn Contest Ribbons===&lt;br /&gt;
The Hoenn Contest Ribbons are obtained by winning [[Pokémon Contest]]s in [[Generation III]]. These Ribbons are retained if a Pokémon is transferred as far as [[Generation V]], but if a Pokémon with one of these Ribbons is transferred to [[Generation VI]], they will all be replaced by a [[#Contest Memory Ribbons|Contest Memory Ribbon]].&lt;br /&gt;
{{ribbon|cool|Cool Ribbon|image=Cool Ribbon Hoenn|クールリボン|Cool Ribbon|III|3d=&amp;lt;sc&amp;gt;Cool Contest&amp;lt;/sc&amp;gt; Normal Rank Winner!|4d=Hoenn Cool Contest Normal Rank winner!|5d=Hoenn Cool Contest Normal Rank winner!|3l=[[Verdanturf Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|cool|Cool Ribbon Super|クールリボンスーパー|Cool Ribbon Super|III|3d=&amp;lt;sc&amp;gt;Cool Contest&amp;lt;/sc&amp;gt; Super Rank Winner!|4d=Hoenn Cool Contest Super Rank winner!|5d=Hoenn Cool Contest Super Rank winner!|3l=[[Fallarbor Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|cool|Cool Ribbon Hyper|クールリボンハイパー|Cool Ribbon Hyper|III|3d=&amp;lt;sc&amp;gt;Cool Contest&amp;lt;/sc&amp;gt; Hyper Rank Winner!|4d=Hoenn Cool Contest Hyper Rank winner!|5d=Hoenn Cool Contest Hyper Rank winner!|3l=[[Slateport City]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|cool|Cool Ribbon Master|image=Cool Ribbon Master Hoenn|クールリボンマスター|Cool Ribbon Master|III|3d=&amp;lt;sc&amp;gt;Cool Contest&amp;lt;/sc&amp;gt; Master Rank Winner!|4d=Hoenn Cool Contest Master Rank winner!|5d=Hoenn Cool Contest Master Rank winner!|3l=[[Lilycove City]]}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon|image=Beauty Ribbon Hoenn|ビューティリボン|Beauty Ribbon|III|3d=&amp;lt;sc&amp;gt;Beauty Contest&amp;lt;/sc&amp;gt; Normal Rank Winner!|4d=Hoenn Beauty Contest Normal Rank winner!|5d=Hoenn Beauty Contest Normal Rank winner!|3l=[[Verdanturf Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon Super|ビューティリボンスーパー|Beauty Ribbon Super|III|3d=&amp;lt;sc&amp;gt;Beauty Contest&amp;lt;/sc&amp;gt; Super Rank Winner!|4d=Hoenn Beauty Contest Super Rank winner!|5d=Hoenn Beauty Contest Super Rank winner!|3l=[[Fallarbor Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon Hyper|ビューティリボンハイパー|Beauty Ribbon Hyper|III|3d=&amp;lt;sc&amp;gt;Beauty Contest&amp;lt;/sc&amp;gt; Hyper Rank Winner!|4d=Hoenn Beauty Contest Hyper Rank winner!|5d=Hoenn Beauty Contest Hyper Rank winner!|3l=[[Slateport City]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon Master|image=Beauty Ribbon Master Hoenn|ビューティリボンマスター|Beauty Ribbon Master|III|3d=&amp;lt;sc&amp;gt;Beauty Contest&amp;lt;/sc&amp;gt; Master Rank Winner!|4d=Hoenn Beauty Contest Master Rank winner!|5d=Hoenn Beauty Contest Master Rank winner!|3l=[[Lilycove City]]}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon|image=Cute Ribbon Hoenn|キュートリボン|Cute Ribbon|III||3d=&amp;lt;sc&amp;gt;Cute Contest&amp;lt;/sc&amp;gt; Normal Rank Winner!|4d=Hoenn Cute Contest Normal Rank winner!|5d=Hoenn Cute Contest Normal Rank winner!|3l=[[Verdanturf Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon Super|キュートリボンスーパー|Cute Ribbon Super|III|3d=&amp;lt;sc&amp;gt;Cute Contest&amp;lt;/sc&amp;gt; Super Rank Winner!||4d=Hoenn Cute Contest Super Rank winner!|5d=Hoenn Cute Contest Super Rank winner!|3l=[[Fallarbor Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon Hyper|キュートリボンハイパー|Cute Ribbon Hyper|III|3d=&amp;lt;sc&amp;gt;Cute Contest&amp;lt;/sc&amp;gt; Hyper Rank Winner!|4d=Hoenn Cute Contest Hyper Rank winner!|5d=Hoenn Cute Contest Hyper Rank winner!|3l=[[Slateport City]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon Master|image=Cute Ribbon Master Hoenn|キュートリボンマスター|Cute Ribbon Master|III|3d=&amp;lt;sc&amp;gt;Cute Contest&amp;lt;/sc&amp;gt; Master Rank Winner!|4d=Hoenn Cute Contest Master Rank winner!|5d=Hoenn Cute Contest Master Rank winner!|3l=[[Lilycove City]]}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon|image=Smart Ribbon Hoenn|ジーニアスリボン|Genius Ribbon|III|3d=&amp;lt;sc&amp;gt;Smart Contest&amp;lt;/sc&amp;gt; Normal Rank Winner!||4d=Hoenn Smart Contest Normal Rank winner!|5d=Hoenn Smart Contest Normal Rank winner!|3l=[[Verdanturf Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon Super|ジーニアスリボンスーパー|Genius Ribbon Super|III|3d=&amp;lt;sc&amp;gt;Smart Contest&amp;lt;/sc&amp;gt; Super Rank Winner!||4d=Hoenn Smart Contest Super Rank winner!|5d=Hoenn Smart Contest Super Rank winner!|3l=[[Fallarbor Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon Hyper|ジーニアスリボンハイパー|Genius Ribbon Hyper|III|3d=&amp;lt;sc&amp;gt;Smart Contest&amp;lt;/sc&amp;gt; Hyper Rank Winner!|4d=Hoenn Smart Contest Hyper Rank winner!|5d=Hoenn Smart Contest Hyper Rank winner!|3l=[[Slateport City]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon Master|image=Smart Ribbon Master Hoenn|ジーニアスリボンマスター|Genius Ribbon Master|III|3d=&amp;lt;sc&amp;gt;Smart Contest&amp;lt;/sc&amp;gt; Master Rank Winner!|4d=Hoenn Smart Contest Master Rank winner!|5d=Hoenn Smart Contest Master Rank winner!|3l=[[Lilycove City]]}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon|image=Tough Ribbon Hoenn|パワフルリボン|Powerful Ribbon|III|3d=&amp;lt;sc&amp;gt;Tough Contest&amp;lt;/sc&amp;gt; Normal Rank Winner!||4d=Hoenn Tough Contest Normal Rank winner!|5d=Hoenn Tough Contest Normal Rank winner!|3l=[[Verdanturf Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon Super|パワフルリボンスーパー|Powerful Ribbon Super|III|3d=&amp;lt;sc&amp;gt;Tough Contest&amp;lt;/sc&amp;gt; Super Rank Winner!||4d=Hoenn Tough Contest Super Rank winner!|5d=Hoenn Tough Contest Super Rank winner!|3l=[[Fallarbor Town]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon Hyper|パワフルリボンハイパー|Powerful Ribbon Hyper|III|3d=&amp;lt;sc&amp;gt;Tough Contest&amp;lt;/sc&amp;gt; Hyper Rank Winner!|4d=Hoenn Tough Contest Hyper Rank winner!|5d=Hoenn Tough Contest Hyper Rank winner!|3l=[[Slateport City]]{{sup/3|RS}}&amp;lt;br&amp;gt;[[Lilycove City]]{{sup/3|E}}}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon Master|image=Tough Ribbon Master Hoenn|パワフルリボンマスター|Powerful Ribbon Master|III|3d=&amp;lt;sc&amp;gt;Tough Contest&amp;lt;/sc&amp;gt; Master Rank Winner!|4d=Hoenn Tough Contest Master Rank winner!|5d=Hoenn Tough Contest Master Rank winner!|3l=[[Lilycove City]]}}&lt;br /&gt;
&lt;br /&gt;
===Sinnoh Super Contest Ribbons===&lt;br /&gt;
The Sinnoh Super Contest Ribbons are obtained by winning [[Pokémon Super Contest]]s in [[Generation IV]]. These Ribbons are retained if a Pokémon is transferred as far as [[Generation V]], but if a Pokémon with one of these Ribbons is transferred to [[Generation VI]], they will all be replaced by a [[#Contest Memory Ribbons|Contest Memory Ribbon]].&lt;br /&gt;
{{ribbon|cool|Cool Ribbon|image=Cool Ribbon Sinnoh|クールリボン|Cool Ribbon|IV|4d=Super Contest Cool Category Normal Rank winner!|5d=Super Contest Cool Category Normal Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|cool|Cool Ribbon Great|クールリボンスーパー|Cool Ribbon Super|IV|4d=Super Contest Cool Category Great Rank winner!|5d=Super Contest Cool Category Great Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|cool|Cool Ribbon Ultra|クールリボンハイパー|Cool Ribbon Hyper|IV|4d=Super Contest Cool Category Ultra Rank winner!|5d=Super Contest Cool Category Ultra Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|cool|Cool Ribbon Master|image=Cool Ribbon Master Sinnoh|クールリボンマスター|Cool Ribbon Master|IV|4d=Super Contest Cool Category Master Rank winner!|5d=Super Contest Cool Category Master Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon|image=Beauty Ribbon Sinnoh|ビューティリボン|Beauty Ribbon|IV|4d=Super Contest Beauty Category Normal Rank winner!|5d=Super Contest Beauty Category Normal Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon Great|ビューティリボンスーパー|Beauty Ribbon Super|IV|4d=Super Contest Beauty Category Great Rank winner!|5d=Super Contest Beauty Category Great Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon Ultra|ビューティリボンハイパー|Beauty Ribbon Hyper|IV|4d=Super Contest Beauty Category Ultra Rank winner!|5d=Super Contest Beauty Category Ultra Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|beauty|Beauty Ribbon Master|image=Beauty Ribbon Master Sinnoh|ビューティリボンマスター|Beauty Ribbon Master|IV|4d=Super Contest Beauty Category Master Rank winner!|5d=Super Contest Beauty Category Master Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon|image=Cute Ribbon Sinnoh|キュートリボン|Cute Ribbon|IV|4d=Super Contest Cute Category Normal Rank winner!|5d=Super Contest Cute Category Normal Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon Great|キュートリボンスーパー|Cute Ribbon Super|IV|4d=Super Contest Cute Category Great Rank winner!|5d=Super Contest Cute Category Great Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon Ultra|キュートリボンハイパー|Cute Ribbon Hyper|IV|4d=Super Contest Cute Category Ultra Rank winner!|5d=Super Contest Cute Category Ultra Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|cute|Cute Ribbon Master|image=Cute Ribbon Master Sinnoh|キュートリボンマスター|Cute Ribbon Master|IV|4d=Super Contest Cute Category Master Rank winner!|5d=Super Contest Cute Category Master Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon|image=Smart Ribbon Sinnoh|ジーニアスリボン|Genius Ribbon|IV|4d=Super Contest Smart Category Normal Rank winner!|5d=Super Contest Smart Category Normal Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon Great|ジーニアスリボンスーパー|Genius Ribbon Super|IV|4d=Super Contest Smart Category Great Rank winner!|5d=Super Contest Smart Category Great Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon Ultra|ジーニアスリボンハイパー|Genius Ribbon Hyper|IV|4d=Super Contest Smart Category Ultra Rank winner!|5d=Super Contest Smart Category Ultra Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|smart|Smart Ribbon Master|image=Smart Ribbon Master Sinnoh|ジーニアスリボンマスター|Genius Ribbon Master|IV|4d=Super Contest Smart Category Master Rank winner!|5d=Super Contest Smart Category Master Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon|image=Tough Ribbon Sinnoh|パワフルリボン|Powerful Ribbon|IV|4d=Super Contest Tough Category Normal Rank winner!|5d=Super Contest Tough Category Normal Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon Great|パワフルリボンスーパー|Powerful Ribbon Super|IV|4d=Super Contest Tough Category Great Rank winner!|5d=Super Contest Tough Category Great Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon Ultra|パワフルリボンハイパー|Powerful Ribbon Hyper|IV|4d=Super Contest Tough Category Ultra Rank winner!|5d=Super Contest Tough Category Ultra Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
{{ribbon|tough|Tough Ribbon Master|image=Tough Ribbon Master Sinnoh|パワフルリボンマスター|Powerful Ribbon Master|IV|4d=Super Contest Tough Category Master Rank winner!|5d=Super Contest Tough Category Master Rank winner!|4l={{DL|Hearthome City|Super Contest Hall}}}}&lt;br /&gt;
&lt;br /&gt;
===Hoenn Contest Spectacular Ribbons===&lt;br /&gt;
The Hoenn Contest Spectacular Ribbons are obtained by winning [[Pokémon Contest|Pokémon Contest Spectaculars]] in [[Generation VI]].&lt;br /&gt;
{{ribbon|cool|Coolness Master Ribbon|かっこよさマスターリボン|Coolness Master Ribbon|VI|6d=A Ribbon awarded to a Pokémon that has perfectly embodied Coolness in Pokémon Contests.|7d=A Ribbon awarded to a Pokémon that has perfectly embodied Coolness in Pokémon Contests.|6l=Any [[Contest Hall]]}}&lt;br /&gt;
{{ribbon|beauty|Beauty Master Ribbon|うつくしさマスターリボン|Beauty Master Ribbon|VI|6d=A Ribbon awarded to a Pokémon that has perfectly embodied Beauty in Pokémon Contests.|7d=A Ribbon awarded to a Pokémon that has perfectly embodied Beauty in Pokémon Contests.|6l=Any [[Contest Hall]]}}&lt;br /&gt;
{{ribbon|cute|Cuteness Master Ribbon|かわいさマスターリボン|Cuteness Master Ribbon|VI|6d=A Ribbon awarded to a Pokémon that has perfectly embodied Cuteness in Pokémon Contests.|7d=A Ribbon awarded to a Pokémon that has perfectly embodied Cuteness in Pokémon Contests.|6l=Any [[Contest Hall]]}}&lt;br /&gt;
{{ribbon|smart|Cleverness Master Ribbon|かしこさマスターリボン|Cleverness Master Ribbon|VI|6d=A Ribbon awarded to a Pokémon that has perfectly embodied Cleverness in Pokémon Contests.|7d=A Ribbon awarded to a Pokémon that has perfectly embodied Cleverness in Pokémon Contests.|6l=Any [[Contest Hall]]}}&lt;br /&gt;
{{ribbon|tough|Toughness Master Ribbon|たくましさマスターリボン|Hardiness Master Ribbon|VI|6d=A Ribbon awarded to a Pokémon that has perfectly embodied Toughness in Pokémon Contests.|7d=A Ribbon awarded to a Pokémon that has perfectly embodied Toughness in Pokémon Contests.|6l=Any [[Contest Hall]]}}&lt;br /&gt;
{{ribbon|other|Contest Star Ribbon|コンテストスターリボン|Contest Star Ribbon|VI|6d=A Ribbon awarded to a Pokémon that has performed superbly in every kind of contest.|7d=A Ribbon awarded to a Pokémon that has performed superbly in every kind of contest.|6l=Any [[Contest Hall]]}}&lt;br /&gt;
&lt;br /&gt;
===Contest Memory Ribbons===&lt;br /&gt;
The Contest Memory Ribbons are obtained by transferring Pokémon with Contest Ribbons from Generation III or IV to Generation VI.&lt;br /&gt;
{{ribbon|other|Contest Memory Ribbon|おもいでコンテストリボン|Contest Memories Ribbon|VI|6d=A commemorative Ribbon representing all of the Ribbons you collected in far-off lands for Contests.{{sup/6|XY}}&lt;br /&gt;
A commemorative Ribbon representing all of the Ribbons you collected for contests somewhere long ago.{{sup/6|ORAS}}|7d=A commemorative Ribbon representing all of the Ribbons you collected for contests somewhere long ago.|other=Replaces all {{DL|List of Ribbons in the games|Contest Ribbons}} from previous games. The number of Contest Ribbons the Pokémon once had is displayed next to the Ribbon name.|6l=Transfer from Generation V via [[Poké Transporter]] and [[Pokémon Bank]]}}&lt;br /&gt;
{{ribbon|other|Contest Memory Ribbon|おもいでコンテストリボン|Contest Memories Ribbon|VI|6d=A commemorative Ribbon representing all of the Ribbons you collected in far-off lands for Contests.{{sup/6|XY}}&lt;br /&gt;
A commemorative Ribbon representing all of the Ribbons you collected for contests somewhere long ago.{{sup/6|ORAS}}|7d=A commemorative Ribbon representing all of the Ribbons you collected for contests somewhere long ago.|other=Gold-colored version of the Ribbon above for a Pokémon with all 20 Contest Ribbons and all 20 Super Contest Ribbons.|image=Contest Memory Ribbon gold|6l=Transfer from Generation V via [[Poké Transporter]] and [[Pokémon Bank]]}}&lt;br /&gt;
&lt;br /&gt;
==Tower Ribbons==&lt;br /&gt;
&amp;lt;!--These Ribbons are ordered based on the generation they were introduced, followed by their in-game placement.--&amp;gt;&lt;br /&gt;
===Hoenn Battle Tower Ribbons===&lt;br /&gt;
The Hoenn Battle Tower Ribbons are obtained by conquering different modes of the {{gdis|Battle Tower|III}} in {{game|Emerald}}. These Ribbons are retained if a Pokémon is transferred as far as [[Generation V]], but if a Pokémon with one of these Ribbons is transferred to [[Generation VI]], the Ribbons will be replaced by a [[#Battle Memory Ribbons|Battle Memory Ribbon]].&lt;br /&gt;
{{ribbon|tower|Winning Ribbon|ウイニングリボン|Winning Ribbon|III|3d=&amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; for clearing LV50 at the &amp;lt;sc&amp;gt;Battle Tower&amp;lt;/sc&amp;gt;.{{sup/3|RS}}&lt;br /&gt;
For clearing LV50 at the &amp;lt;sc&amp;gt;Battle Tower&amp;lt;/sc&amp;gt;.{{sup/3|E}}|4d=Ribbon awarded for clearing the Hoenn Battle Tower&#039;s Lv. 50 challenge.|5d=Ribbon awarded for clearing Hoenn&#039;s Battle Tower&#039;s Lv. 50 challenge.|3l={{gdis|Battle Tower|III}}}}&lt;br /&gt;
{{ribbon|tower|Victory Ribbon|ビクトリーリボン|Victory Ribbon|III|3d=Won for clearing LV100 at the &amp;lt;sc&amp;gt;Battle Tower&amp;lt;/sc&amp;gt;.{{sup/3|RS}}&lt;br /&gt;
For clearing Open Level at the &amp;lt;sc&amp;gt;Battle Tower&amp;lt;/sc&amp;gt;.{{sup/3|E}}|4d=Ribbon awarded for clearing the Hoenn Battle Tower&#039;s Lv. 100 challenge.|5d=Ribbon awarded for clearing Hoenn&#039;s Battle Tower&#039;s Lv. 100 challenge.|3l={{gdis|Battle Tower|III}}}}&lt;br /&gt;
&lt;br /&gt;
===Sinnoh/Johto Battle Tower Ribbons===&lt;br /&gt;
The Sinnoh/Johto Battle Tower Ribbons are obtained by conquering different modes of the {{gdis|Battle Tower|IV}} in [[Generation IV]] {{pkmn|games}}. These Ribbons are retained if a Pokémon is transferred as far as [[Generation V]], but if a Pokémon with one of these Ribbons is transferred to [[Generation VI]], they will all be replaced by a [[#Battle Memory Ribbons|Battle Memory Ribbon]].&lt;br /&gt;
{{ribbon|tower|Ability Ribbon|アビリティリボン|Ability Ribbon|IV|4d=A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.|5d=A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.|4l={{Gdis|Battle Tower|IV}}|other=Obtained at the Battle Frontier&#039;s Battle Tower only in Platinum, HeartGold, and SoulSilver. Not available in other facilities.}}&lt;br /&gt;
{{ribbon|tower|Great Ability Ribbon|グレートアビリティリボン|Great Ability Ribbon|IV|4d=A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.|5d=A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.|4l={{Gdis|Battle Tower|IV}}|other=Obtained at the Battle Frontier&#039;s Battle Tower only in Platinum, HeartGold, and SoulSilver. Not available in other facilities.}}&lt;br /&gt;
{{ribbon|tower|Double Ability Ribbon|ダブルアビリティリボン|Double Ability Ribbon|IV|4d=A Ribbon awarded for completing the Battle Tower Double challenge.|5d=A Ribbon awarded for completing the Battle Tower Double challenge.|4l={{Gdis|Battle Tower|IV}}|other=Obtained at the Battle Frontier&#039;s Battle Tower only in Platinum, HeartGold, and SoulSilver. Not available in other facilities.}}&lt;br /&gt;
{{ribbon|tower|Multi Ability Ribbon|マルチアビリティリボン|Multi Ability Ribbon|IV|4d=A Ribbon awarded for completing the Battle Tower Multi challenge.|5d=A Ribbon awarded for completing the Battle Tower Multi challenge.|4l={{Gdis|Battle Tower|IV}}|other=Obtained at the Battle Frontier&#039;s Battle Tower only in Platinum, HeartGold, and SoulSilver. Not available in other facilities.}}&lt;br /&gt;
{{ribbon|tower|Pair Ability Ribbon|ペアアビリティリボン|Pair Ability Ribbon|IV|4d=A Ribbon awarded for completing the Battle Tower Link Multi challenge.|5d=A Ribbon awarded for completing the Battle Tower Link Multi challenge.|4l={{Gdis|Battle Tower|IV}}|other=Obtained at the Battle Frontier&#039;s Battle Tower only in Platinum, HeartGold, and SoulSilver. Not available in other facilities.}}&lt;br /&gt;
{{ribbon|tower|World Ability Ribbon|ワールドアビリティリボン|World Ability Ribbon|IV|4d=A Ribbon awarded for completing the Wi-Fi Battle Tower challenge.|5d=A Ribbon awarded for completing the Wi-Fi Battle Tower challenge.|4l={{Gdis|Battle Tower|IV}}|other=Obtained at the Battle Frontier&#039;s Battle Tower only in Platinum, HeartGold, and SoulSilver. Not available in other facilities, and was made unavailable after DS Wi-Fi shut down}}&lt;br /&gt;
&lt;br /&gt;
===Battle Maison Ribbons===&lt;br /&gt;
The Battle Maison Ribbons are obtained by conquering different modes of the [[Battle Maison]] in [[Kiloude City]] in [[Kalos]] or in the [[Battle Resort]] in [[Hoenn]].&lt;br /&gt;
{{ribbon|tower|Skillful Battler Ribbon|グレートバトルリボン|Great Battle Ribbon|VI|6d=A Ribbon that can be given to a Pokémon that has achieved victory in difficult battles.|7d=A Ribbon that can be given to a Pokémon that has achieved victory in difficult battles.|6l=[[Battle Maison]]|other=Defeat a {{tc|Battle Chatelaine}}.}}&lt;br /&gt;
{{ribbon|tower|Expert Battler Ribbon|マスターバトルリボン|Master Battle Ribbon|VI|6d=A Ribbon that can be given to a brave Pokémon that has honed its battle skills to an art.|7d=A Ribbon that can be given to a brave Pokémon that has honed its battle skills to an art.|6l=[[Battle Maison]]|other=Defeat a {{tc|Battle Chatelaine}} in a Super Battle.}}&lt;br /&gt;
&lt;br /&gt;
===Battle Tree Ribbons===&lt;br /&gt;
The Battle Tree Ribbons are obtained by conquering different modes of the [[Battle Tree]].&lt;br /&gt;
{{ribbon|tower|Battle Tree Great Ribbon|グレートツリーリボン|Great Tree Ribbon|VII|7d=A Ribbon awarded for winning against a {{tc|Battle Legend}} in the Battle Tree.|7l=[[Battle Tree]]}}&lt;br /&gt;
{{ribbon|tower|Battle Tree Master Ribbon|マスターツリーリボン|Master Tree Ribbon|VII|7d=A Ribbon awarded for winning against a {{tc|Battle Legend}} in super battles in the Battle Tree.|7l=[[Battle Tree]]}}&lt;br /&gt;
&lt;br /&gt;
===Battle Memory Ribbons===&lt;br /&gt;
The Battle Memory Ribbons are obtained by transferring Pokémon with Tower Ribbons from Generation III or IV to Generation VI.&lt;br /&gt;
{{ribbon|tower|Battle Memory Ribbon|おもいでバトルリボン|Battle Memories Ribbon|VI|6d=A commemorative Ribbon representing all of the Ribbons you collected in far-off lands for battling.{{sup/6|XY}}&lt;br /&gt;
A commemorative Ribbon representing all of the Ribbons you collected for battling somewhere long ago.{{sup/6|ORAS}}|7d=A commemorative Ribbon representing all of the Ribbons you collected for battling somewhere long ago.|other=Replaces all {{DL|List of Ribbons in the games|Tower Ribbons}} from previous games. The number of Tower Ribbons the Pokémon once had is displayed next to the Ribbon name.|6l=Transfer from Generation V via [[Poké Transporter]] and [[Pokémon Bank]]}}&lt;br /&gt;
{{ribbon|tower|Battle Memory Ribbon|おもいでバトルリボン|Battle Memories Ribbon|VI|6d=A commemorative Ribbon representing all of the Ribbons you collected in far-off lands for battling.{{sup/6|XY}}&lt;br /&gt;
A commemorative Ribbon representing all of the Ribbons you collected for battling somewhere long ago.{{sup/6|ORAS}}|7d=A commemorative Ribbon representing all of the Ribbons you collected for battling somewhere long ago.|other=Gold-colored version of the Ribbon above for a Pokémon with all eight Tower Ribbons introduced prior to Generation VI.|image=Battle Memory Ribbon gold|6l=Transfer from Generation V via [[Poké Transporter]] and [[Pokémon Bank]]}}&lt;br /&gt;
&lt;br /&gt;
==Memorial Ribbons==&lt;br /&gt;
The Memorial Ribbons are awarded for various reasons in-game; some trivial, some requiring effort. All are retained if a Pokémon is transferred to a later generation, but most are also available in multiple generations.&lt;br /&gt;
&amp;lt;!--These Ribbons are ordered based on the generation they were introduced, followed by their in-game placement.--&amp;gt;&lt;br /&gt;
{{ribbon|memorial|Artist Ribbon|ブロマイドリボン|{{wp|Bromide (Japanese culture)|Bromide}} Ribbon|III|3d=&amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; for being chosen as a super sketch model.|4d=Ribbon awarded for being chosen as a super sketch model in Hoenn.|5d=Ribbon awarded for being chosen as a super sketch model in Hoenn.|6d=A Ribbon awarded for being chosen as a super sketch model in the Hoenn region.|7d=A Ribbon awarded for being chosen as a super sketch model in the Hoenn region.|3l=[[Lilycove Museum]]|other=Win Master Rank in Hoenn with a high score, and have the Pokémon&#039;s portrait placed in the museum.}}&lt;br /&gt;
{{ribbon|memorial|Effort Ribbon|がんばリボン|Effort Ribbon|III|3d=&amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; awarded for being a hard worker.|4d=Ribbon awarded for being an exceptionally hard worker.|5d=Ribbon awarded for being an exceptionally hard worker.|6d=A Ribbon awarded for being an exceptionally hard worker.|7d=A Ribbon awarded for being an exceptionally hard worker.|3l={{DL|Slateport City|Slateport Market}}|4l=[[Sunyshore Market]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Blackthorn City]]{{sup/4|HGSS}}|6l=[[Laverre City]] [[Pokémon Fan Club]]{{sup/6|XY}}&amp;lt;br&amp;gt;{{DL|Slateport City|Slateport Market}}{{sup/6|ORAS}}|7l=[[Battle Royal Dome]]|other=Given to a Pokémon with 510 [[effort values]].}}&lt;br /&gt;
{{ribbon|memorial|Alert Ribbon|しゃっきリボン|Brisk Ribbon|IV|4d=A Ribbon for recalling an invigorating event that created life energy.|5d=A Ribbon for recalling an invigorating event that created life energy.|6d=A Ribbon for recalling an invigorating event that created life energy.|7d=A Ribbon for recalling an invigorating event that created life energy.|4l=[[Julia]] in [[Sunyshore City]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Week Siblings|Monica]] at {{rt|40|Johto}}{{tt|*|If the player has already obtained an item from her}}{{sup/4|HGSS}}|6l={{tc|Tourist}} in [[Ambrette Town|Hotel Ambrette]]{{sup/6|XY}}&amp;lt;br&amp;gt;Ribbon Belle in {{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|other=Always given out on Mondays, to the first Pokémon in the party. In {{pkmn|Omega Ruby and Alpha Sapphire}}, all Pokémon in the party receive this Ribbon.}}&lt;br /&gt;
{{ribbon|memorial|Shock Ribbon|どっきリボン|Shock Ribbon|IV|4d=A Ribbon for recalling a thrilling event that made life more exciting.|5d=A Ribbon for recalling a thrilling event that made life more exciting.|6d=A Ribbon for recalling a thrilling event that made life more exciting.|7d=A Ribbon for recalling a thrilling event that made life more exciting.|4l=[[Julia]] in [[Sunyshore City]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Week Siblings|Tuscany]] at {{rt|29|Johto}}{{tt|*|If the player has already obtained an item from her}}{{sup/4|HGSS}}|6l={{tc|Tourist}} in [[Camphrier Town|Hotel Camphrier]]{{sup/6|XY}}&amp;lt;br&amp;gt;Ribbon Belle in {{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|other=Always given out on Tuesdays, to the first Pokémon in the party. In {{pkmn|Omega Ruby and Alpha Sapphire}}, all Pokémon in the party receive this Ribbon.}}&lt;br /&gt;
{{ribbon|memorial|Downcast Ribbon|しょんぼリボン|Downhearted Ribbon|IV|4d=A Ribbon for recalling feelings of sadness that added spice to life.|5d=A Ribbon for recalling feelings of sadness that added spice to life.|6d=A Ribbon for recalling feelings of sadness that added spice to life.|7d=A Ribbon for recalling feelings of sadness that added spice to life.|4l=[[Julia]] in [[Sunyshore City]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Week Siblings|Wesley]] at [[Lake of Rage]]{{tt|*|If the player has already obtained an item from him}}{{sup/4|HGSS}}|6l={{tc|Tourist}} in [[Geosenge Town|Hotel Marine Snow]]{{sup/6|XY}}&amp;lt;br&amp;gt;Ribbon Belle in {{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|other=Always given out on Wednesdays, to the first Pokémon in the party. In {{pkmn|Omega Ruby and Alpha Sapphire}}, all Pokémon in the party receive this Ribbon.}}&lt;br /&gt;
{{ribbon|memorial|Careless Ribbon|うっかリボン|Careless Ribbon|IV|4d=A Ribbon for recalling a careless error that helped steer life decisions.|5d=A Ribbon for recalling a careless error that helped steer life decisions.|6d=A Ribbon for recalling a careless error that helped steer life decisions.|7d=A Ribbon for recalling a careless error that helped steer life decisions.|4l=[[Julia]] in [[Sunyshore City]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Week Siblings|Arthur]] at {{rt|36|Johto}}{{tt|*|If the player has already obtained an item from him}}{{sup/4|HGSS}}|6l={{tc|Tourist}} in [[Coumarine City|Hotel Coumarine]]{{sup/6|XY}}&amp;lt;br&amp;gt;Ribbon Belle in {{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|other=Always given out on Thursdays, to the first Pokémon in the party. In {{pkmn|Omega Ruby and Alpha Sapphire}}, all Pokémon in the party receive this Ribbon.}}&lt;br /&gt;
{{ribbon|memorial|Relax Ribbon|すっきリボン|Refreshed Ribbon|IV|4d=A Ribbon for recalling a refreshing event that added sparkle to life.|5d=A Ribbon for recalling a refreshing event that added sparkle to life.|6d=A Ribbon for recalling a refreshing event that added sparkle to life.|7d=A Ribbon for recalling a refreshing event that added sparkle to life.|4l=[[Julia]] in [[Sunyshore City]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Week Siblings|Frieda]] at {{rt|32|Johto}}{{tt|*|If the player has already obtained an item from her}}{{sup/4|HGSS}}|6l={{tc|Tourist}} in [[Couriway Town|Hotel Couriway]]{{sup/6|XY}}&amp;lt;br&amp;gt;Ribbon Belle in {{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|other=Always given out on Fridays, to the first Pokémon in the party. In {{pkmn|Omega Ruby and Alpha Sapphire}}, all Pokémon in the party receive this Ribbon.}}&lt;br /&gt;
{{ribbon|memorial|Snooze Ribbon|ぐっすリボン|Snooze Ribbon|IV|4d=A Ribbon for recalling a deep slumber that made life soothing.|5d=A Ribbon for recalling a deep slumber that made life soothing.|6d=A Ribbon for recalling a deep slumber that made life soothing.|7d=A Ribbon for recalling a deep slumber that made life soothing.|4l=[[Julia]] in [[Sunyshore City]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Week Siblings|Santos]] at [[Blackthorn City]]{{tt|*|If the player has already obtained an item from him}}{{sup/4|HGSS}}|6l={{tc|Tourist}} in [[Cyllage City|Hotel Cyllage]]{{sup/6|XY}}&amp;lt;br&amp;gt;Ribbon Belle in {{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|other=Always given out on Saturdays, to the first Pokémon in the party. In {{pkmn|Omega Ruby and Alpha Sapphire}}, all Pokémon in the party receive this Ribbon.}}&lt;br /&gt;
{{ribbon|memorial|Smile Ribbon|にっこリボン|Smile Ribbon|IV|4d=A Ribbon for recalling that smiles enrich the quality of life.|5d=A Ribbon for recalling that smiles enrich the quality of life.|6d=A Ribbon for recalling that smiles enrich the quality of life.|7d=A Ribbon for recalling that smiles enrich the quality of life.|4l=[[Julia]] in [[Sunyshore City]]{{sup/4|DPP}}&amp;lt;br&amp;gt;[[Week Siblings|Sunny]] at {{rt|37|Johto}}{{tt|*|If the player has already obtained an item from her}}{{sup/4|HGSS}}|6l={{tc|Tourist}} in [[Coumarine City|Hotel Coumarine]]{{sup/6|XY}}&amp;lt;br&amp;gt;Ribbon Belle in {{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|other=Always given out on Sundays, to the first Pokémon in the party. In {{pkmn|Omega Ruby and Alpha Sapphire}}, all Pokémon in the party receive this Ribbon.}}&lt;br /&gt;
{{ribbon|memorial|Gorgeous Ribbon|ゴージャスリボン|Gorgeous Ribbon|IV|4d=An extraordinarily gorgeous and extravagant Ribbon.|5d=An extraordinarily gorgeous and extravagant Ribbon.|6d=An extraordinarily gorgeous and extravagant Ribbon.|7d=An extraordinarily gorgeous and extravagant Ribbon.|4l=[[Ribbon Syndicate]]|6l={{DL|Mauville City|Ritzy Ribbon Retail}}|other=Costs {{PDollar}}10,000.}}&lt;br /&gt;
{{ribbon|memorial|Royal Ribbon|ロイヤルリボン|Royal Ribbon|IV|4d=An incredibly regal Ribbon with an air of nobility.|5d=An incredibly regal Ribbon with an air of nobility.|6d=An incredibly regal Ribbon with an air of nobility.|7d=An incredibly regal Ribbon with an air of nobility.|4l=[[Ribbon Syndicate]]|6l={{DL|Mauville City|Ritzy Ribbon Retail}}|other=Costs {{PDollar}}100,000.}}&lt;br /&gt;
{{ribbon|memorial|Gorgeous Royal Ribbon|ゴージャスロイヤルリボン|Gorgeous Royal Ribbon|IV|4d=A gorgeous and regal Ribbon that is the peak of fabulous.|5d=A gorgeous and regal Ribbon that is the peak of fabulous.|6d=A gorgeous and regal Ribbon that is the peak of fabulous.|7d=A gorgeous and regal Ribbon that is the peak of fabulous.|4l=[[Ribbon Syndicate]]|6l={{DL|Mauville City|Ritzy Ribbon Retail}}|other=Costs {{PDollar}}999,999.}}&lt;br /&gt;
{{ribbon|memorial|Footprint Ribbon|あしあとリボン|Footprint Ribbon|IV|4d=A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.|5d=A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.|6d=A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.|7d=A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.|4l=[[Dr. Footstep]] at {{rt|213|Sinnoh}}|6l=[[Shalour City]]{{sup/6|XY}}&amp;lt;br&amp;gt;[[Battle Resort]]{{sup/6|ORAS}}|7l=[[Hano Grand Resort]]|other=Given to a Pokémon with maximum [[friendship]]. In [[Generation]]s {{gen|VI}} and {{gen|VII}}, it is given to a Pokémon whose current level is 30 higher than the level it was caught or received at.}}&lt;br /&gt;
{{ribbon|memorial|Record Ribbon|レコードリボン|Record Ribbon|IV|4d=A Ribbon awarded for setting an incredible record.|5d=A Ribbon awarded for setting an incredible record.|6d=A Ribbon awarded for setting an incredible record.|7d=A Ribbon awarded for setting an incredible record.|other=Not been made available.}}&lt;br /&gt;
{{ribbon|memorial|Legend Ribbon|レジェンドリボン|Legend Ribbon|IV|4d= A Ribbon awarded for setting a legendary record.|5d=A Ribbon awarded for setting a legendary record.|6d=A Ribbon awarded for setting a legendary record.|7d=A Ribbon awarded for setting a legendary record.|4l=Defeat {{ga|Red}} at [[Mt. Silver]]|other=Given to all Pokémon who participated in the battle.}}&lt;br /&gt;
{{ribbon|memorial|Best Friends Ribbon|なかよしリボン|Good Friend Ribbon|VI|6d=A Ribbon that can be given to a Pokémon with which you share a close and meaningful bond.|7d=A Ribbon that can be given to a Pokémon with which you share a close and meaningful bond.|6l=[[Lumiose Gym|Prism Tower]]{{sup/6|XY}}&amp;lt;br&amp;gt;{{DL|Mauville City|Mauville Hills}}{{sup/6|ORAS}}|7l=[[Malie City]]|other=Given to a Pokémon with maximum [[Affection]].}}&lt;br /&gt;
{{ribbon|memorial|Training Ribbon|しゅぎょうリボン|Training Ribbon|VI|6d=A Ribbon that can be given to a Pokémon that has overcome rigorous trials and training.|7d=A Ribbon that can be given to a Pokémon that has overcome rigorous trials and training.|6l={{DL|Lumiose City|North Boulevard}}{{sup/6|XY}}&amp;lt;br&amp;gt;[[Dewford Town]]{{sup/6|ORAS}}|other=Given to a [[Super Training|Supremely Trained Pokémon]].}}&lt;br /&gt;
{{ribbon|memorial|Battle Royal Master Ribbon|ロイヤルマスターリボン|Royal Master Ribbon|VII|7d=A Ribbon that can be given to a Pokémon that has achieved victory in the Battle Royal.|7l=[[Battle Royal Dome]]|other=Given to all participating Pokémon for winning a Master Rank [[Battle Royal]].}}&lt;br /&gt;
&lt;br /&gt;
==Gift Ribbons==&lt;br /&gt;
The Gift Ribbons all originate from sources external to the [[core series]] Pokémon games. Two, the {{DL|List of Ribbons in the games|National Ribbon}} and the {{DL|List of Ribbons in the games|Earth Ribbon}}, come from [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness|Pokémon XD]], which have connectivity with the core Generation III games. Otherwise, the most common Gift Ribbons are distributed on [[event Pokémon]]. The {{DL|List of Ribbons in the games|Country}} and {{DL|List of Ribbons in the games|World Ribbon|World Ribbons}} were given out to winners of Pokémon League tournaments that were held during [[Pokémon Festa]] in 2004, 2005 and 2007{{tt|*|Country Ribbon only}}. The {{DL|List of Ribbons in the games|Regional Champion Ribbon|Regional}}, {{DL|List of Ribbons in the games|National Champion Ribbon|National}} and {{DL|List of Ribbons in the games|World Champion Ribbon|World}} Champion ribbons appear to have been intended to be given out in a similar way at corresponding VGC tournaments, however this did not occur. These Ribbons are retained if a Pokémon with them is transferred to a later generation.&lt;br /&gt;
&amp;lt;!--These Ribbons are ordered based on the generation they were introduced, followed by their in-game placement.--&amp;gt;&lt;br /&gt;
{{ribbon|gift|Country Ribbon|カントリーリボン|Country Ribbon|III|3d=(empty)|4d=Pokémon League Champion Ribbon.|5d=Pokémon League Champion Ribbon.|6d=A Ribbon awarded to a Pokémon League Champion.|7d=A Ribbon awarded to a Pokémon League Champion.|3l=[[Pokémon Festa]] 2004 and 2005|4l=[[Pokémon Festa]] 2007|other=Awarded to winners of Pokémon League tournaments.}}&lt;br /&gt;
{{ribbon|gift|National Ribbon|ナショナルリボン|National Ribbon|III|3d=&amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; awarded for clearing all difficulties.|4d=A Ribbon awarded for overcoming all difficult challenges.|5d=A Ribbon awarded for overcoming all difficult challenges.|7d=A Ribbon awarded for overcoming all difficult challenges.|3l=[[Relic Stone]]{{sup/ss|Colo}}{{sup/ss|XD}}&amp;lt;br&amp;gt;[[Purify Chamber]]{{sup/ss|XD}}|6d=A Ribbon awarded for overcoming all difficult challenges.|other=Given to [[Shadow Pokémon]] that have been [[Purification|purified]]. In the Generation III handheld games, the description will be empty if the game did not previously receive a Pokémon with the Ribbon via trading with Colosseum/XD.}}&lt;br /&gt;
{{ribbon|gift|Earth Ribbon|アースリボン|Earth Ribbon|III|3d=100-straight Win Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;.|4d=A Ribbon awarded for winning 100 matches in a row.|5d=A Ribbon awarded for winning 100 matches in a row.|6d=A Ribbon awarded for winning 100 battles in a row.|7d=A Ribbon awarded for winning 100 battles in a row.|3l=[[Mt. Battle]]|other=Given to all Pokémon in the party after a hundred wins. In Generation III handheld games, the description will be empty if the game did not previously receive a Pokémon with the Ribbon via trading with Colosseum/XD.}}&lt;br /&gt;
{{ribbon|gift|World Ribbon|ワールドリボン|World Ribbon|III|3d=(empty)|4d=Pokémon League Champion Ribbon.|5d=Pokémon League Champion Ribbon.|6d=A Ribbon awarded to a Pokémon League Champion.|7d=A Ribbon awarded to a Pokémon League Champion.|3l=[[Pokémon Festa]] 2004 and 2005|other=Awarded to winners of Pokémon League tournaments.}}&lt;br /&gt;
{{ribbon|gift|Classic Ribbon|クラシックリボン|Classic Ribbon|IV|4d=A Ribbon that proclaims love for Pokémon.|5d=A Ribbon that proclaims love for Pokémon.|6d=A Ribbon that proclaims love for Pokémon.|7d=A Ribbon that proclaims love for Pokémon.|4l=[[Event Pokémon]]|5l=[[Event Pokémon]]|6l=[[Event Pokémon]]|7l=[[Event Pokémon]]|other=Prevents trading the Pokémon with the Ribbon over the [[Global Trade Station|GTS]] and [[Wonder Trade]]. In Generation IV handheld games, the description will be &amp;quot;A commemorative Ribbon obtained in a Mystery Zone.&amp;quot; if the game did not previously receive a Pokémon with the Ribbon via Mystery Gift.}}&lt;br /&gt;
{{ribbon|gift|Premier Ribbon|プレミアリボン|Premier Ribbon|IV|4d=Special Holiday Ribbon.|5d=Special Holiday Ribbon.|6d=A Ribbon awarded for a special holiday.|7d=A Ribbon awarded for a special holiday.|4l=[[Event Pokémon|Event Mew]]|5l=[[Event Pokémon|Event Mewtwo]]|6l=[[Event Pokémon]]|7l=[[Event Pokémon]]|other=Prevents trading the Pokémon with the Ribbon over the [[Global Trade Station|GTS]] and [[Wonder Trade]]. In Generation IV handheld games, the description will be &amp;quot;A commemorative Ribbon obtained in a Mystery Zone.&amp;quot; if the game did not previously receive a Pokémon with the Ribbon via Mystery Gift.}}&lt;br /&gt;
{{ribbon|gift|Event Ribbon|イベントリボン|Event Ribbon|V|5d=Pokémon Event Participation Ribbon.|5l=[[Event Pokémon]]|6l=[[Event Pokémon]]|7l=[[Event Pokémon]]|6d=A Ribbon awarded for participating in a special Pokémon event.|7d=A Ribbon awarded for participating in a special Pokémon event.|other=Replaces the data of the &amp;quot;History Ribbon&amp;quot; ({{tt|ヒストリーリボン|History Ribbon}}) from Generation IV.}}&lt;br /&gt;
{{ribbon|gift|Birthday Ribbon|バースデーリボン|Birthday Ribbon|V|5d=A Ribbon to celebrate a birthday.|6d=A Ribbon that commemorates a birthday.|7d=A Ribbon that commemorates a birthday.|5l=[[Birthday]] [[event Pokémon]]|6l=[[Birthday]] [[event Pokémon]]|7l=[[Birthday]] [[event Pokémon]]|other=Prevents trading the Pokémon with the Ribbon over the [[Global Trade Station|GTS]] and [[Wonder Trade]]. Replaces the data of the &amp;quot;Green Ribbon&amp;quot; ({{tt|グリーンリボン|Green Ribbon}}) from Generation IV.}}&lt;br /&gt;
{{ribbon|gift|Special Ribbon|スペシャルリボン|Special Ribbon|V|5d=A special Ribbon for a special day.|6d=A special Ribbon for a special day.|7d=A special Ribbon for a special day.|6l=[[Event Pokémon]]|7l=[[Event Pokémon]]|other=Replaces the data of the &amp;quot;Blue Ribbon&amp;quot; ({{tt|ブルーリボン|Blue Ribbon}}) from Generation IV.}}&lt;br /&gt;
{{ribbon|gift|Souvenir Ribbon|メモリアルリボン|Memorial Ribbon|V|5d=A Ribbon to cherish a special memory.|5l=[[Event Pokémon]]|6l=[[Event Pokémon]]|7l=[[Event Pokémon]]|6d=A Ribbon for cherishing a special memory.|7d=A Ribbon for cherishing a special memory.|other=Replaces the data of the &amp;quot;Festival Ribbon&amp;quot; ({{tt|フェスティバルリボン|Festival Ribbon}}) from Generation IV.}}&lt;br /&gt;
{{ribbon|gift|Wishing Ribbon|ウィッシュリボン|Wish Ribbon|V|5d=A Ribbon said to make your wish come true.|5l=[[Event Pokémon]]|6l=[[Event Pokémon]]|7l=[[Event Pokémon]]|6d=A Ribbon said to make your wish come true.|7d=A Ribbon said to make your wish come true.|other=Replaces the data of the &amp;quot;Carnival Ribbon&amp;quot; ({{tt|カーニバルリボン|Carnival Ribbon}}) from Generation IV.}}&lt;br /&gt;
{{ribbon|gift|Battle Champion Ribbon|バトルチャンプリボン|Battle Champ Ribbon|V|5d=Battle Competition Champion Ribbon.|6d=A Ribbon awarded to a Battle Competition Champion.|7d=A Ribbon awarded to a Battle Competition Champion.|5l={{DL|List of local Japanese event Pokémon distributions in Generation V|Yamamoto&#039;s Tournament Pokémon}}|6l=[[Event Pokémon]]|7l=[[Event Pokémon]]|other=Replaces the data of the &amp;quot;Marine Ribbon&amp;quot; ({{tt|マリンリボン|Marine Ribbon}}) from Generations III and IV.}}&lt;br /&gt;
{{ribbon|gift|Regional Champion Ribbon|エリアチャンプリボン|Area Champ Ribbon|V|5d=Pokémon World Championships Regional Champion Ribbon.|6d=A Ribbon awarded to a Regional Champion in the Pokémon World Championships.|7d=A Ribbon awarded to a Regional Champion in the Pokémon World Championships.|other=Not been made available. Replaces the data of the &amp;quot;Land Ribbon&amp;quot; ({{tt|ランドリボン|Land Ribbon}}) from Generations III and IV.}}&lt;br /&gt;
{{ribbon|gift|National Champion Ribbon|ナショナルチャンプリボン|National Champ Ribbon|V|5d=Pokémon World Championships National Champion Ribbon.|6d=A Ribbon awarded to a National Champion in the Pokémon World Championships.|7d=A Ribbon awarded to a National Champion in the Pokémon World Championships.|other=Not been made available. Replaces the data of the &amp;quot;Sky Ribbon&amp;quot; ({{tt|スカイリボン|Sky Ribbon}}) from Generations III and IV.}}&lt;br /&gt;
{{ribbon|gift|World Champion Ribbon|ワールドチャンプリボン|World Champ Ribbon|V|5d=Pokémon World Championships World Champion Ribbon.|6d=A Ribbon awarded to a World Champion in the Pokémon World Championships.|7d=A Ribbon awarded to a World Champion in the Pokémon World Championships.|other=Replaces the data of the &amp;quot;Red Ribbon&amp;quot; ({{tt|レッドリボン|Red Ribbon}}) from Generation IV.|7l={{DL|List of local event Pokémon distributions in Generation VII|Ryota Otsubo&#039;s Krookodile}}}}&lt;br /&gt;
&lt;br /&gt;
===Gift Ribbon descriptions===&lt;br /&gt;
Data for the following Gift Ribbon descriptions appear in the [[Generation III]] and [[Generation IV]] {{pkmn|games}}. They were removed in the [[Generation V]] games and onwards.&lt;br /&gt;
&lt;br /&gt;
By participating in certain Pokémon activities (such as the Regional, National, and Global tournaments for 2003, 2004, and 2005), Ribbon descriptions would be associated with certain Gift Ribbons distributed, based on the event itself.&lt;br /&gt;
&lt;br /&gt;
In Generation III, all Gift Ribbons by default have an empty description associated with them. Pokémon Colosseum and Pokémon XD make use of the &amp;quot;&amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; awarded for clearing all difficulties.&amp;quot; and &amp;quot;100-straight Win Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&amp;quot; descriptions by assigning them to the National and Earth Ribbons respectively. These assignments are then transferred to any Generation III handheld game whenever those games receive a Pokémon with their respective Ribbon attached. The descriptions are hard coded for both Ribbons in Generation IV and onwards.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, certain Gift Ribbons by default have the description &amp;quot;A commemorative Ribbon obtained in a mysterious location.&amp;quot;{{sup/4|DP}} or &amp;quot;A commemorative Ribbon obtained in a Mystery Zone.&amp;quot;{{sup/4|PtHGSS}} associated with them. When the player receives a Pokémon holding either a Classic Ribbon or a Premier Ribbon via [[Mystery Gift]], their descriptions are assigned to &amp;quot;A Ribbon that proclaims love for Pokémon&amp;quot; and &amp;quot;Special Holiday Ribbon&amp;quot; respectively. The descriptions are hard coded for both Ribbons in Generation V and onwards.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
The names of the following Gift Ribbon descriptions appear in a text dump from {{game3|Ruby and Sapphire|Pokémon Ruby|s}}. Text strings for these Ribbons also appear in the [[Generation IV]] {{pkmn|games}}. There are 64 total, with only two (for the Earth and National Ribbons) seeing actual use in Generation III and another two (for the Classic and Premier Ribbons) in Generation IV.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}; width: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytl|5px}}&amp;quot; | Ribbon (Gen III name)&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytr|5px}}&amp;quot; | Ribbon (Gen IV text)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;Regional Tourney Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 Regional Tournament Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;National Tourney Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 National Tournament Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;Global Cup Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 Global Cup Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;Regional Tourney&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 Regional Tournament Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;National Tourney&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 National Tournament Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;Global Cup&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 Global Cup Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;Regional Tourney&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 Regional Tournament Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;National Tourney&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 National Tournament Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2003 &amp;lt;sc&amp;gt;Global Cup&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2003 Global Cup Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;Regional Tourney Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 Regional Tournament Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;National Tourney Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 National Tournament Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;Global Cup Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 Global Cup Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;Regional Tourney&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 Regional Tournament Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;National Tourney&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 National Tournament Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;Global Cup&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 Global Cup Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;Regional Tourney&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 Regional Tournament Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;National Tourney&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 National Tournament Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2004 &amp;lt;sc&amp;gt;Global Cup&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2004 Global Cup Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;Regional Tourney Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 Regional Tournament Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;National Tourney Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 National Tournament Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;Global Cup Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 Global Cup Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;Regional Tourney&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 Regional Tournament Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;National Tourney&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 National Tournament Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;Global Cup&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 Global Cup Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;Regional Tourney&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 Regional Tournament Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;National Tourney&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 National Tournament Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2005 &amp;lt;sc&amp;gt;Global Cup&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| 2005 Global Cup Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Battle Cup Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Battle Cup Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Battle Cup&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Battle Cup Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Battle Cup&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Battle Cup Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Battle Cup&amp;lt;/sc&amp;gt; Participation &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Battle Cup Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon League Cup Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon League Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon League Cup&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon League Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon League Cup&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon League Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon League Cup&amp;lt;/sc&amp;gt; Participation &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon League Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Advance Cup Champion Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Advance Cup Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Advance Cup&amp;lt;/sc&amp;gt; Runner-up &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Advance Cup Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Advance Cup&amp;lt;/sc&amp;gt; Semifinalist &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Advance Cup Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Advance Cup&amp;lt;/sc&amp;gt; Participation &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Advance Cup Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; Tournament Participation &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Tournament Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; Event Participation &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Event Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; Festival Participation &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Festival Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Difficulty-clearing Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A Ribbon awarded for overcoming difficult challenges.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; awarded for clearing all difficulties.&lt;br /&gt;
| A Ribbon awarded for overcoming all difficult challenges.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 100-straight Win Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A Ribbon awarded for winning 100 matches in a row.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Darkness Tower&amp;lt;/sc&amp;gt; Clear Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A Ribbon awarded for clearing the Darkness Tower.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Red Tower&amp;lt;/sc&amp;gt; Clear Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A Ribbon awarded for clearing the Red Tower.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Blackiron&amp;lt;/sc&amp;gt; Clear Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A Ribbon awarded for clearing the Blackiron Tower.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Final Tower&amp;lt;/sc&amp;gt; Clear Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A Ribbon awarded for clearing the Final Tower.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Legend-making Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A Ribbon awarded for creating a new legend.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Center Tokyo&amp;lt;/sc&amp;gt; Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Center Tokyo Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Center Osaka&amp;lt;/sc&amp;gt; Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Center Osaka Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Center Nagoya&amp;lt;/sc&amp;gt; Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Pokémon Center Nagoya Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Center&amp;lt;/sc&amp;gt; NY Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Nintendo World NY Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Summer Holidays &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Summer Holidays Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Winter Holidays &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Winter Holidays Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spring Holidays &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Spring Holidays Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Evergreen &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Evergreen Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Special Holiday &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Special Holiday Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hard Worker &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Hard Worker Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lots of Friends &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Lots of Friends Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full of Energy &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| Full of Energy Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Commemorative &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; for a loved &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| A commemorative Ribbon for a beloved Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &amp;lt;sc&amp;gt;Ribbon&amp;lt;/sc&amp;gt; that shows love for &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | A Ribbon that proclaims love for Pokémon.&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
The names of the following Gift Ribbon descriptions appear in a text dump of the [[Generation IV]] {{pkmn|games}}. There are 32 total, none of which were used in Generation IV.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}; width: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytop|5px}}&amp;quot; | Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Center Sapporo Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Center Yokohama Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Center Fukuoka Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Fan Club Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Fan Club Wi-Fi Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wi-Fi Global Event Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wi-Fi Global Gift Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Simultaneous Worldwide Gift Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Center Opening Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poké Park Opening Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Poké Park Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon Concert Commemorative Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2006 Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2006 Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2006 Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2006 Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2007 Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2007 Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2007 Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2007 Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2008 Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2008 Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2008 Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2008 Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2009 Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2009 Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2009 Semifinalist Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2009 Participation Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2010 Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2010 Runner-up Ribbon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokémon League 2010 Semifinalist Ribbon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybottom|5px}}&amp;quot; | Pokémon League 2010 Participation Ribbon&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deprecated Ribbons===&lt;br /&gt;
The following Ribbons were present in [[Generation III]] and [[Generation IV]] data, but are no longer in [[Generation V]] and onwards, as they were replaced by the Gift Ribbons that were introduced during Generation V. These Ribbons were never used.&lt;br /&gt;
&amp;lt;!--These Ribbons are ordered based on the generation they were introduced, followed by their in-game placement.--&amp;gt;&lt;br /&gt;
{{ribbon|other|Marine Ribbon|マリンリボン|Marine Ribbon|III|3d=(empty)|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;Battle Champion Ribbon&amp;quot; ({{tt|バトルチャンプリボン|Battle Champ Ribbon}}) in Generation V and onwards.}}&lt;br /&gt;
{{ribbon|other|Land Ribbon|ランドリボン|Land Ribbon|III|3d=(empty)|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;Regional Champion Ribbon&amp;quot; ({{tt|エリアチャンプリボン|Area Champ Ribbon}}) in Generation V and onwards.}}&lt;br /&gt;
{{ribbon|other|Sky Ribbon|スカイリボン|Sky Ribbon|III|3d=(empty)|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;National Champion Ribbon&amp;quot; ({{tt|ナショナルチャンプリボン|National Champ Ribbon}}) in Generation V and onwards.}}&lt;br /&gt;
{{ribbon|other|History Ribbon|ヒストリーリボン|History Ribbon|IV|4d=A Ribbon awarded for setting a historical record.|other=Was replaced by the &amp;quot;Event Ribbon&amp;quot; ({{tt|イベントリボン|Event Ribbon}}) in Generation V and onwards.|image=Event Ribbon}}&lt;br /&gt;
{{ribbon|other|Red Ribbon|レッドリボン|Red Ribbon|IV|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;World Champion Ribbon&amp;quot; ({{tt|ワールドチャンプリボン|World Champ Ribbon}}) in Generation V and onwards.}}&lt;br /&gt;
{{ribbon|other|Green Ribbon|グリーンリボン|Green Ribbon|IV|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;Birthday Ribbon&amp;quot; ({{tt|バースデーリボン|Birthday Ribbon}}) in Generation V and onwards.}}&lt;br /&gt;
{{ribbon|other|Blue Ribbon|ブルーリボン|Blue Ribbon|IV|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;Special Ribbon&amp;quot; ({{tt|スペシャルリボン|Special Ribbon}}) in Generation V and onwards.}}&lt;br /&gt;
{{ribbon|other|Festival Ribbon|フェスティバルリボン|Festival Ribbon|IV|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;Souvenir Ribbon&amp;quot; ({{tt|メモリアルリボン|Memorial Ribbon}}) in Generation V and onwards.|image=Souvenir Ribbon}}&lt;br /&gt;
{{ribbon|other|Carnival Ribbon|カーニバルリボン|Carnival Ribbon|IV|4d=A commemorative Ribbon obtained in a Mystery Zone.|other=Was replaced by the &amp;quot;Wishing Ribbon&amp;quot; ({{tt|ウィッシュリボン|Wish Ribbon}}) in Generation V and onwards.|image=Wishing Ribbon}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
;Gift Ribbons&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width: 100%; text-align: center; border: 2px solid #{{contest color dark}}; background: #{{contest color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytl|5px}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{flag|France|20px}} French&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{flag|Germany|20px}} German&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{flag|Italy|20px}} Italian&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{flag|Spain|20px}} Spanish&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytr|5px}}&amp;quot; | {{flag|South Korea|20px}} Korean&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Country Ribbon || Ruban Pays || Band des Landes || Fiocco Paese || Cinta Campo || 컨트리리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| National Ribbon || Ruban National || Band der Nation || Fiocco Nazionale || Cinta Nacional  || 내셔널리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Earth Ribbon || Ruban Terre || Band der Erde || Fiocco Geo || Cinta Planeta || 어스리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| World Ribbon || Ruban Monde || Band der Welt || Fiocco Mondiale || Cinta Mundo || 월드리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Classic Ribbon || Ruban Classique || Klassisches Band || Fiocco Classico || Cinta Clásica || 클래식리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Premier Ribbon || Ruban Premier || Premierband || Fiocco Principale || Cinta Principal || 프리미어리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Event Ribbon || Ruban Événement || Veranstaltungsband || Fiocco Evento || Cinta Evento || 이벤트리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Birthday Ribbon || Ruban Anniversaire || Geburtstagsband || Fiocco Compleanno || Cinta Cumpleaños || 버스데이리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Special Ribbon || Ruban Spécial || Sonderband || Fiocco Speciale || Cinta Especial || 스페셜리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Souvenir Ribbon || Ruban Souvenir || Gedenkband || Fiocco Ricordo || Cinta Recuerdo || 메모리얼리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Wishing Ribbon || Ruban Souhait || Wunschband || Fiocco Desiderio || Cinta Deseo || 위시리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Battle Champion Ribbon || Ruban Vainqueur Championnat || Kampfmeisterband || Fiocco Campione Lotta || Cinta Campeón de Torneo || 배틀챔피언리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Regional Champion Ribbon || Ruban Champion Régional || Regionalmeisterband || Fiocco Campione Locale || Cinta Campeón de Área || 에리어챔피언리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| National Champion Ribbon || Ruban Champion National || Nationalmeisterband || Fiocco Campione Nazionale || Cinta Campeón Nacional || 내셔널챔피언리본&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| World Champion Ribbon || Ruban Champion du Monde || Weltmeisterband || Fiocco Campione Mondiale || Cinta Campeón Mundial || 월드챔피언리본&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.projectpokemon.org/wiki/Pokemon_NDS_Structure#Ribbons Pokemon NDS Structure: Ribbons] at Project Pokemon Wiki&lt;br /&gt;
&lt;br /&gt;
{{contest}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Liste aller Bänder]]&lt;br /&gt;
[[it:Elenco dei fiocchi nei giochi]]&lt;br /&gt;
[[ja:リボン一覧]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ribbon&amp;diff=3129533</id>
		<title>Ribbon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ribbon&amp;diff=3129533"/>
		<updated>2020-03-07T12:29:51Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* In the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the Ribbons in the [[Pokémon Mystery Dungeon series]], see {{DL|Mystery Dungeon evolutionary items|Sun Ribbon}} and {{DL|Mystery Dungeon evolutionary items|Lunar Ribbon}}.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Brendan Ribbon.png|thumb|250px|{{ga|Brendan}} awarding {{p|Torchic}} an {{DL|List of Ribbons in the games|Effort Ribbon}}]]&lt;br /&gt;
A &#039;&#039;&#039;Ribbon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リボン&#039;&#039;&#039; &#039;&#039;Ribbon&#039;&#039;) is a special item that can be awarded to a {{OBP|Pokémon|species}} for a variety of reasons. Ribbons stay on a Pokémon permanently even across [[generation]]s and can be checked in different ways depending on the [[core series|game version]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
&lt;br /&gt;
Ribbons were first introduced in [[Generation III]]. In Generation III, the large majority were obtained by competing in and winning [[Pokémon Contest]]s, but in later generations, a larger variety of Ribbons have been added. Besides competing in Contests, some Ribbons are awarded for conquering special [[Battle facility|battle facilities]] like the [[Battle Tower]], others are obtainable from various NPCs in-game, and some are only distributed on [[event Pokémon]]. In Generation III, Ribbons also had no names, they only had unique icons and descriptions.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation V]] games, there are no ways to earn any Ribbons in-game, but Pokémon distributed through events could have Ribbons, and Pokémon transferred from a previous generation also retained their Ribbons.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation VI]], Ribbons were only added (and a few changed), and if a Pokémon had Ribbons and was transferred to a later generation, all of its Ribbons would be retained and could be viewed on its status screen. Generation VI, however, reduced the total number of Ribbons from 80 to 46 (48 counting different versions of the Contest/Battle Memory Ribbons) by consolidating the Contest and Tower Ribbons from previous generations. If a Pokémon with Contest or Tower Ribbons is transferred from Generation V to VI or VII through [[Poké Transporter]], all of its Contest and Tower Ribbons are replaced by a [[List of Ribbons in the games#Contest Memory Ribbons|Contest Memory Ribbon]] or a [[List of Ribbons in the games#Battle Memory Ribbons|Battle Memory Ribbon]].&lt;br /&gt;
&lt;br /&gt;
Ribbons are not present in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation VIII]], Ribbons can be equipped to a Pokémon. When sent into battle, the Pokémon will have a special title added after their name based on the Ribbon that is equipped.&lt;br /&gt;
&lt;br /&gt;
===Checking Ribbons===&lt;br /&gt;
Since [[Generation IV]], a Pokémon&#039;s Ribbons can be viewed on its summary screen, but in [[Generation III]], Ribbons could only be viewed on the [[PokéNav]] in {{game2|Ruby|Sapphire|Emerald}} and could not be viewed at all in {{game|FireRed and LeafGreen|s}} (though the data would still be safely retained if a Pokémon had any Ribbons).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{contest color}}; border:3px solid #{{contest color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon III.png|240px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon IV.png|220px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon HGSS.png|180px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Generation III}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|DP}}{{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HGSS}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Generation V}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon VI.png|220px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon SM.png|220px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon USUM.png|220px]]&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | [[File:Ribbon SwSh.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Generation VI}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Pokémon Sun and Moon|SM}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|USUM}}&lt;br /&gt;
! class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color2|000|Generation VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Categories===&lt;br /&gt;
The [[Generation V]] games introduced categories for the Ribbons, dividing them into League, Contest, Tower, Memorial, and Gift Ribbons.&lt;br /&gt;
&lt;br /&gt;
====League Ribbons====&lt;br /&gt;
{{main|List of Ribbons in the games#League Ribbons|List of Ribbons in the games → League Ribbons}}&lt;br /&gt;
&#039;&#039;&#039;League Ribbons&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リーグリボン&#039;&#039;&#039; &#039;&#039;League Ribbons&#039;&#039;) are awarded to every Pokémon in the {{player}}&#039;s current [[party]] when they defeat the [[Elite Four]] and enter the [[Hall of Fame]] in most games. Different Ribbons are awarded for this in [[Generation III]], in {{game2|Diamond|Pearl|Platinum}}, in {{g|X and Y}}, in {{g|Omega Ruby and Alpha Sapphire}}, and in [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]]. All of these Ribbons are retained if a Pokémon that has them is transferred to a later generation.&lt;br /&gt;
&lt;br /&gt;
====Contest Ribbons====&lt;br /&gt;
{{main|List of Ribbons in the games#Contest Ribbons|List of Ribbons in the games → Contest Ribbons}}&lt;br /&gt;
&#039;&#039;&#039;Contest Ribbons&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;コンテストリボン&#039;&#039;&#039; &#039;&#039;Contest Ribbons&#039;&#039;) are awarded to the winning Pokémon in [[Pokémon Contest]]s or [[Pokémon Super Contest]]s. Different Ribbons are awarded for each of the five different Contest [[Contest condition|categories]]. In Generations III and IV, different Ribbons are also awarded for each of the four different {{OBP|rank|Contest}}s therein, but in Generation VI, a Ribbon is only earned after winning a Master Rank Contest. A Ribbon for winning all Master Rank Contests is also granted in Generation VI.&lt;br /&gt;
&lt;br /&gt;
Any Contest Ribbons obtained in Generation III are retained if a Pokémon that has them is transferred to Generation IV or Generation V, and any Contest Ribbons earned in Generation IV are retained into Generation V, but if a Pokémon with any Contest Ribbons is transferred from Generation V to Generation VI through [[Poké Transporter]], the Ribbons will be consolidated into a [[List of Ribbons in the games#Contest Memory Ribbons|Contest Memory Ribbon]].&lt;br /&gt;
&lt;br /&gt;
Contest Ribbons are the only type of Ribbons found in the games to be featured in the {{pkmn|anime}}.&lt;br /&gt;
&lt;br /&gt;
====Tower Ribbons====&lt;br /&gt;
{{main|List of Ribbons in the games#Tower Ribbons|List of Ribbons in the games → Tower Ribbons}}&lt;br /&gt;
&#039;&#039;&#039;Tower Ribbons&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タワーリボン&#039;&#039;&#039; &#039;&#039;Tower Ribbons&#039;&#039;) are awarded to Pokémon that have been used to conquer various challenges in certain [[Battle facility|battle facilities]].&lt;br /&gt;
&lt;br /&gt;
* In Generation III, the facility is the {{gdis|Battle Tower|III}} located in an island in [[Hoenn]]&#039;s southeastern sea, only accessible by [[S.S. Tidal|boat]].&lt;br /&gt;
* In Generation IV, the facility is the {{gdis|Battle Tower|IV}} located north of [[Fight Area]] in [[Sinnoh]] or west of [[Olivine City]] in [[Johto]].&lt;br /&gt;
* In Generation VI, the facility is the [[Battle Maison]] located in [[Kiloude City]] in [[Kalos]] or in the [[Battle Resort]] in Hoenn.&lt;br /&gt;
* In Generation VII, the facility is the [[Battle Tree]] located in [[Poni Island]] in [[Alola]].&lt;br /&gt;
&lt;br /&gt;
In the Generation III Battle Tower in Pokémon Ruby, Sapphire, and Emerald, two Ribbons are awarded for clearing the Level 50 Battle Tower and the Level 100{{sup/3|RS}}/Open Level{{sup/3|E}} Battle Tower. Ribbons are awarded to party Pokémon upon completion of the eighth consecutive Battle Tower challenge (defeating 56 {{pkmn|Trainer}}s in a row) and for completion of any challenge thereafter if a Pokémon does not already have a Ribbon.&lt;br /&gt;
&lt;br /&gt;
In the Generation IV Battle Tower, one Ribbon is awarded for defeating [[Tower Tycoon Palmer]] the first time in a challenge, and one for defeating him the second time. Three additional Ribbons are rewarded for winning 50 times in a row in Double Battles, Multi Battles against the CPU, or Multi Battles with someone, and another Ribbon is awarded for reaching Rank 5 in the Wi-Fi mode.&lt;br /&gt;
&lt;br /&gt;
In Generation VI, two Ribbons are rewarded for defeating a {{tc|Battle Chatelaine}} in either a normal battle or a super battle at the Battle Maison. In Generation VII, two Ribbons are awarded for winning against a {{tc|Battle Legend}} in the Battle Tree.&lt;br /&gt;
&lt;br /&gt;
Any Tower Ribbons obtained in Generation III are retained if a Pokémon that has them is transferred to Generation IV or Generation V, and any Tower Ribbons earned in Generation IV are retained into Generation V, but if a Pokémon with any Tower Ribbons is transferred from Generation V to Generation VI through [[Poké Transporter]], the Ribbons will be consolidated into a [[List of Ribbons in the games#Battle Memory Ribbons|Battle Memory Ribbon]].&lt;br /&gt;
&lt;br /&gt;
====Memorial Ribbons====&lt;br /&gt;
{{main|List of Ribbons in the games#Memorial Ribbons|List of Ribbons in the games → Memorial Ribbons}}&lt;br /&gt;
&#039;&#039;&#039;Memorial Ribbons&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メモリーリボン&#039;&#039;&#039; &#039;&#039;Memory Ribbons&#039;&#039;) are usually awarded for an in-game achievement, but some require nothing more than talking to the correct NPC at the correct time. They are often awarded only to the first Pokémon in the player&#039;s party, but some are awarded to all members of the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
====Gift Ribbons====&lt;br /&gt;
{{main|List of Ribbons in the games#Gift Ribbons|List of Ribbons in the games → Gift Ribbons}}&lt;br /&gt;
&#039;&#039;&#039;Gift Ribbons&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プレゼントリボン&#039;&#039;&#039; &#039;&#039;Present Ribbons&#039;&#039;), in contrast to all other types, cannot be obtained in-game in [[core series]] Pokémon games. Most are found on [[event Pokémon]]. The {{DL|List of Ribbons in the games|National Ribbon}} and the {{DL|List of Ribbons in the games|Earth Ribbon}} can be earned in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]].&lt;br /&gt;
&lt;br /&gt;
Some Gift Ribbons prohibit Pokémon with them from being traded over the [[Global Trade System|GTS]] or through [[Wonder Trade]].&lt;br /&gt;
&lt;br /&gt;
=====Gift Ribbon descriptions=====&lt;br /&gt;
{{main|List of Ribbons in the games#Gift Ribbon descriptions|List of Ribbons in the games → Gift Ribbon descriptions}}&lt;br /&gt;
By participating in certain Pokémon activities, (such as the Regional, National, and Global tournaments for 2003, 2004, and 2005) Ribbon descriptions would be associated with certain Gift Ribbons distributed, based on the event itself.&lt;br /&gt;
&lt;br /&gt;
These variable descriptions were removed in the [[Generation V]] games.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dawn Celestic Contest.png|thumb|220px|{{an|Dawn}} being awarded a Ribbon]]&lt;br /&gt;
In the {{pkmn|anime}}, Ribbons are not attached to individual {{OBP|Pokémon|species}} like in the {{pkmn|games}}. Instead, they can be compared to [[Badge]]s received from [[Gym Leader]]s in that they are considered proof that a [[Pokémon Coordinator]] has won a [[Pokémon Contest]]. In contrast with [[Gym]] Badges, Coordinators only get one chance of earning a particular Ribbon in a certain Pokémon Contest within a specific time period. They also must compete with other Coordinators to earn it.&lt;br /&gt;
&lt;br /&gt;
Ribbons are awarded by the Chief of the [[Pokémon Activities Committee]], [[Raoul Contesta]], and once a Coordinator collects five Ribbons, they are able to enter the [[Grand Festival]] and compete for the title of [[Top Coordinator]]. Ribbons do not expire, and multiple years can be used to collect the five needed for the Grand Festival. However, after being used to enter the competition, the five Ribbons cannot be used again. In addition, Ribbons can only be used in the Grand Festival of the [[region]] where they were earned, with the notable exception of the {{DL|Ribbon|Aqua Ribbon}}.&lt;br /&gt;
&lt;br /&gt;
For a collection of images depicting Ribbons in the anime, please see [[a:Category:Ribbons|Ribbons]] on the [[Bulbagarden Archives]]. The following is a list of all known Ribbons from the regions of [[Kanto]], [[Hoenn]], and [[Sinnoh]]. There are also Ribbons for the [[Johto]] region, although the locations where they are obtained are unknown.&lt;br /&gt;
&lt;br /&gt;
===Kanto Ribbons===&lt;br /&gt;
* {{ci|Saffron}} Ribbon&lt;br /&gt;
* {{ka|Silver Town|Silver}} Ribbon&lt;br /&gt;
* {{to|Wisteria}} Ribbon&lt;br /&gt;
* {{isl|Chrysanthemum}} Ribbon&lt;br /&gt;
* {{to|Gardenia}} Ribbon&lt;br /&gt;
* {{ci|Mulberry}} Ribbon&lt;br /&gt;
&lt;br /&gt;
===Hoenn Ribbons===&lt;br /&gt;
* {{ci|Rustboro}} Ribbon&lt;br /&gt;
* {{ci|Slateport}} Ribbon&lt;br /&gt;
* {{to|Fallarbor}} Ribbon&lt;br /&gt;
* {{to|Rubello}} Ribbon&lt;br /&gt;
* {{to|Verdanturf}} Ribbon&lt;br /&gt;
* {{ci|Lilycove}} Ribbon&lt;br /&gt;
* {{ci|Purika}} Ribbon&lt;br /&gt;
* {{to|Pacifidlog}} Ribbon&lt;br /&gt;
&lt;br /&gt;
===Sinnoh Ribbons===&lt;br /&gt;
* {{ci|Jubilife}} Ribbon&lt;br /&gt;
* {{to|Floaroma}} Ribbon&lt;br /&gt;
* {{to|Alamos}} Ribbon&lt;br /&gt;
* {{ci|Hearthome}} Ribbon&lt;br /&gt;
* {{to|Sage}} Ribbon&lt;br /&gt;
* {{to|Solaceon}} Ribbon&lt;br /&gt;
* {{to|Celestic}} Ribbon&lt;br /&gt;
* {{to|Majolica}} Ribbon&lt;br /&gt;
* {{to|Gerbera}} Ribbon&lt;br /&gt;
* {{to|Beach Rose}} Ribbon&lt;br /&gt;
* {{to|Chocovine}} Ribbon&lt;br /&gt;
* {{to|Sandalstraw}} Ribbon&lt;br /&gt;
* {{to|Lilypad}} Ribbon&lt;br /&gt;
* {{to|Brussel}} Ribbon&lt;br /&gt;
* {{to|Daybreak}} Ribbon&lt;br /&gt;
* {{to|Neighborly}} Ribbon&lt;br /&gt;
* {{to|Arrowroot}} Ribbon&lt;br /&gt;
&lt;br /&gt;
===Other Ribbons===&lt;br /&gt;
[[File:Aqua Ribbon.png|thumb|220px|The Aqua Ribbon]]&lt;br /&gt;
====Aqua Ribbon====&lt;br /&gt;
The &#039;&#039;&#039;Aqua Ribbon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アクアリボン&#039;&#039;&#039; &#039;&#039;Aqua Ribbon&#039;&#039;) is the prize given to the winner of the [[Wallace Cup]]. It can be used for entering every known [[Grand Festival]], not merely that of the [[region]] it is won in. For this reason, [[Pokémon Coordinator]]s from all over the {{pkmn|world}} travel to the hosting city, which changes every year, to take part in the event.&lt;br /&gt;
&lt;br /&gt;
====Terracotta Medal====&lt;br /&gt;
The &#039;&#039;&#039;Terracotta Medal&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トネリコメダル&#039;&#039;&#039; &#039;&#039;Toneriko Medal&#039;&#039;) is a commemorative Ribbon awarded to the winner of the unofficial Pokémon Contest held annually in [[Terracotta Town]]. It cannot be used to enter the Grand Festival.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Ruby party ribbons.png|thumb|left|220px|{{cat|Ruby&#039;s Pokémon}} with their Contest Ribbons in Pokémon Adventures]]&lt;br /&gt;
[[File:Contest Ribbon Adventures.png|thumb|200px|A Normal Rank Cool Ribbon in Pokémon Adventures]]&lt;br /&gt;
In [[Pokémon Adventures]], two [[Pokédex holder]]s, {{adv|Ruby}} and {{adv|Platinum}}, have obtained Ribbons, although only Ruby has actively collected them. In addition to the main characters, some other characters have been seen with Ribbons in their possession. &lt;br /&gt;
&lt;br /&gt;
===={{chap|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
Over the course of the chapter, Ruby obtained the 20 Hoenn Pokémon Contest Ribbons as a part of a bet with {{adv|Sapphire}}. He had also obtained eleven unknown Ribbons outside of Hoenn prior to the events of the chapter.&lt;br /&gt;
&lt;br /&gt;
{{FB|Magma Admin|Courtney}} was seen burning a Ribbon in &#039;&#039;[[PS221|Going to Eleven with Loudred &amp;amp; Exploud I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
In &#039;&#039;[[PS351|Perturbed by Pachirisu]]&#039;&#039;, Platinum won herself a Normal Rank Cool Ribbon. In &#039;&#039;[[PS363|Dramatic Drapion &amp;amp; Crafty Kricketune II]]&#039;&#039;, [[Dr. Footstep]] gave her, as well as {{adv|Diamond}} and {{adv|Pearl}}, a {{DL|List of Ribbons in the games|Footprint Ribbon}} as a sign of the [[Friendship|bond]] between them and their Pokémon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{contest color light}}|bordercolor={{contest color}}&lt;br /&gt;
|zh_yue=獎章 &#039;&#039;{{tt|Jéungjēung|Medal}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;緞帶聖章 &#039;&#039;{{tt|Dyuhndáai Singjēung|Ribbon Medal}}&#039;&#039; {{tt|*|Anime}}&lt;br /&gt;
|zh_cmn=獎章 / 奖章 &#039;&#039;{{tt|Jiǎngzhāng|Medal}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;緞帶徽章 &#039;&#039;{{tt|Duàndài Huīzhāng|Ribbon Medal}}&#039;&#039; {{tt|*|Anime (Taiwan)}}&amp;lt;br&amp;gt;緞帶勳章 &#039;&#039;{{tt|Duàndài Xūnzhāng|Ribbon Medal}}&#039;&#039; {{tt|*|Adventures (Taiwan)}}&amp;lt;br&amp;gt;緞帶 &#039;&#039;{{tt|Duàndài|Ribbon}}&#039;&#039; {{tt|*|Emerald Guidebook (Taiwan)}}&amp;lt;br&amp;gt;绶带 &#039;&#039;{{tt|Shòudài|Ribbon}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|da=Ribbon&amp;lt;br&amp;gt;Bånd&amp;lt;br&amp;gt;Ordensbånd{{tt|*|Pokémon Ruby and Sapphire manual}}&lt;br /&gt;
|fi=Ruusuke{{tt|*|seasons 6-7}}&amp;lt;br&amp;gt;Nauha{{tt|*|season 8 onwards}}&lt;br /&gt;
|fr_eu=Ruban&lt;br /&gt;
|de=Bänder&lt;br /&gt;
|id=Pita&lt;br /&gt;
|it=Fiocchi&lt;br /&gt;
|ko=리본 &#039;&#039;Ribbon&#039;&#039;&lt;br /&gt;
|pt=Fita&lt;br /&gt;
|pl=Wstążka{{tt|*|AG013-AG014, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Kokarda{{tt|*|AG035}}&amp;lt;br&amp;gt;Rozeta{{tt|*|AG033}}&lt;br /&gt;
|es_eu=Cinta&lt;br /&gt;
|es_la=Listón&lt;br /&gt;
|sv=Band{{tt|*|DP004, Pokémon Ruby and Sapphire manual}}&amp;lt;br&amp;gt;Medalj{{tt|*|DP001}}&amp;lt;br&amp;gt;Prisplakett{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|vi=Ruy-băng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* {{cat|Award items}}&lt;br /&gt;
* {{cat|Episodes in which May gets a Ribbon}}&lt;br /&gt;
* {{cat|Episodes in which Dawn gets a Ribbon}}&lt;br /&gt;
* {{cat|Episodes in which Jessie gets a Ribbon}}&lt;br /&gt;
{{contest}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Award items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bänder]]&lt;br /&gt;
[[es:Cinta]]&lt;br /&gt;
[[fr:Ruban (série principale)]]&lt;br /&gt;
[[it:Fiocchi]]&lt;br /&gt;
[[ja:リボン]]&lt;br /&gt;
[[zh:奖章]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128616</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128616"/>
		<updated>2020-03-06T01:34:57Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Pokémon preferences? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uhh... hi? I’m Hanson, a new user on Bulbapedia. I’ve always loved Pokémon, and around two years ago I got my first game, Pokémon White 2. It was great, and I’ve been a hardcore fan before and after that amazing taste of the games. I joined Bulbapedia recently, so... I dunno, be nice? This page is gonna be pretty barebones until I learn how to organize things with, like, tables.  Here’s some stuff about me.&lt;br /&gt;
&lt;br /&gt;
==Pokémon preferences?==&lt;br /&gt;
&lt;br /&gt;
Oh... now here’s a thing and a half. Feel free to leave now, because I LOVE talking about my favorite and least favorite types and Pokémon. Let’s start with the basics.&lt;br /&gt;
&lt;br /&gt;
My favorite? Definitely, 900%, Sylveon. It’s an amazing Fairy type, my favorite type (don’t  judge  me) an Eeveelution, and it kind of forces you to have a strong bond with it, as it evolves through friendship. I love Sylveon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Least favorite? CHAR-omg-ZARD. (Warning: rant ahead)&lt;br /&gt;
This is mostly a meme because of the obvious favoritism from GAME FREAK, but for me, it is pure, Ultra Necrozma - with - Smart Strike h a t e. I can sum this up in, let’s say, three pictures?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dream Charizardite X Sprite.png]] [[File:Dream Charizardite Y Sprite.png]]&lt;br /&gt;
[[File:006Charizard-Gigantamax.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;placeholder, gotta go&amp;gt;&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128599</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128599"/>
		<updated>2020-03-06T01:15:26Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Pokémon preferences? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uhh... hi? I’m Hanson, a new user on Bulbapedia. I’ve always loved Pokémon, and around two years ago I got my first game, Pokémon White 2. It was great, and I’ve been a hardcore fan before and after that amazing taste of the games. I joined Bulbapedia recently, so... I dunno, be nice? This page is gonna be pretty barebones until I learn how to organize things with, like, tables.  Here’s some stuff about me.&lt;br /&gt;
&lt;br /&gt;
==Pokémon preferences?==&lt;br /&gt;
&lt;br /&gt;
Oh... now here’s a thing and a half. Feel free to leave now, because I LOVE talking about my favorite and least favorite types and Pokémon. Let’s start with the basics.&lt;br /&gt;
&lt;br /&gt;
My favorite? Definitely, 900%, Sylveon. It’s an amazing Fairy type, my favorite type (don’t  judge  me) an Eeveelution, and it kind of forces you to have a strong bond with it, as it evolves through friendship. I love Sylveon&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gym_Leader&amp;diff=3128395</id>
		<title>Gym Leader</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gym_Leader&amp;diff=3128395"/>
		<updated>2020-03-05T12:54:10Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Gym Trainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sword Shield Gym Challenge artwork.png|thumb|250px|Artwork from {{g|Sword and Shield}} of {{ga|Victor}} facing Gym Leader [[Milo]]]]&lt;br /&gt;
A &#039;&#039;&#039;Gym Leader&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジムリーダー&#039;&#039;&#039; &#039;&#039;Gym Leader&#039;&#039;) is the highest-ranking member of a [[Gym|Pokémon Gym]]. The main job of a Gym Leader is to test {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} so that they are strong and resourceful enough to take the [[Pokémon League]] challenge. If a Trainer defeats a Gym Leader in {{pkmn|battle}}, then the Trainer earns that Gym&#039;s [[Badge]].&lt;br /&gt;
&lt;br /&gt;
Gym Leaders are also responsible for overseeing how their respective Gym is run and maintain it. Great care must be taken to make sure that their Gym reflects the best environment for the [[type]] they [[Type expert|specialize]] in, such as swimming pools in a {{type|Water}} Gym or trees and flowering plants in a {{type|Grass}} Gym. According to [[Morty]], teaching young people how to battle with Pokémon can also be the job of a Gym Leader. Unlike regular Pokémon Trainers, a Gym Leader has the right to directly challenge the {{pkmn|Champion|Pokémon League Champion}}, as revealed by [[Brock]] in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
&lt;br /&gt;
It has not exactly been made clear how Gym Leaders attain their position, but it appears that it varies for each Gym. Some of them founded their Gym and are self-appointed&amp;lt;!--who?--&amp;gt;; others, such as [[Whitney]], are chosen by the other members of the region&#039;s Pokémon League. A few appear to be passed on through families: [[Janine]], [[Falkner]], and [[Flannery]] all take over their respective Gyms from a close family member. However, Gyms do not necessarily belong to a particular family; [[Roark]] and his father [[Byron]] are both Gym Leaders at the same time, in different Gyms. Leaders can also choose to vacate their position; examples include [[Koga]], [[Giovanni]], and [[Wallace]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon used==&lt;br /&gt;
Nearly all Leaders rely on a single [[type]] of Pokémon. For example, [[Erika]] uses only {{type|Grass}} Pokémon in official Gym {{pkmn|battle}}s. Some Leaders, however, stray from this mold, albeit rarely. This is evidenced by the different types used by {{ga|Blue}} during his reign as the Gym Leader of the [[Viridian Gym]] in Generations II, IV, and VII, although he is the only Gym Leader to do so. However, many Gym Leaders have one or two Pokémon that stray from their type theme.&lt;br /&gt;
&lt;br /&gt;
Geography and climate can often be connected to the type of Pokémon the Gym Leader of that area uses. [[Pastoria Gym]] Leader, [[Crasher Wake]], uses {{type|Water}} Pokémon, a direct allusion to the flooded marsh that surrounds the area and the constant downpour that plagues [[Pastoria City]]. Another example of this is the [[Cinnabar Gym]] Leader, [[Blaine]], who uses {{type|Fire}} Pokémon and lives in a volcanic area.&lt;br /&gt;
&lt;br /&gt;
The character archetype can also reflect the type of Pokémon a Leader uses. For example, [[Roark]] and [[Byron]], who are both miners, use the related {{t|Rock}}- and {{type|Steel}} Pokémon. [[Tate and Liza]] could be based on the archetype of twins who can communicate telepathically, and thus train {{type|Psychic}} Pokémon and being twins, they also battle opposing Trainers in Double Battles.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:SwSh Prerelease VS Milo.png‎|thumb|250px|Gym Leader [[Milo]] challenges the player]]&lt;br /&gt;
A &#039;&#039;&#039;Gym Leader&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジムリーダー&#039;&#039;&#039; &#039;&#039;Gym Leader&#039;&#039;), or &#039;&#039;&#039;Leader&#039;&#039;&#039; prior to [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], is the {{DL|Pokémon Trainer|Trainer class}} name given to the Gym Leaders when they are battled in the [[Pokémon games]]. Despite Gym Leaders themselves being introduced in [[Generation I]], the Trainer class did not appear onscreen until [[Generation II]], and it has been incorporated into every game since. Gym Leaders are integral within the Pokémon universe. Occasionally, in order for one to advance in the game, the player must challenge and defeat the leader of a [[Gym]]. Each game is designed in such a way that the player will not be able to move forward until they receive a [[Badge|Gym Badge]] which will, in turn, either allow them to use an [[HM]] to overcome natural obstacles or trigger a necessary event to continue with the game. It is one of the player&#039;s main objectives to collect eight Gym Badges, allowing them to challenge the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
Leaders do not seem to be required to be in their Gyms at all times. [[Giovanni]], for example, could keep his title as a Gym Leader despite not being at the [[Viridian Gym]] during the majority of the events of [[Generation I]], and his successor, {{ga|Blue}}, was also absent from the Gym several times. Beginning in [[Generation IV]], Leaders are increasingly encountered outside of their Gyms, evident in the remakes {{game|HeartGold and SoulSilver|s}}, where the Leaders have to be found in different locations at specific times before they can {{DL|Pokégear|Gym Leader phone listing|exchange phone numbers}} with the player for a {{DL|Rematch|Gym Leader rematch schedule|rematch at the Fighting Dojo}}. Some Leaders even appear across regions, such as [[Jasmine]] appearing in [[Sunyshore City]], [[Crasher Wake]] on {{rt|47|Johto}}, and [[Maylene]] in [[Celadon City]]. Leaders can even challenge other Gyms and the [[Elite Four]] (like [[Volkner]] wanted to do). In later games, it is made apparent that Gym Leaders know each other and are acquainted with Gym Leaders from other regions, as well as with members of the [[Elite Four]] and {{pkmn|Champion}}s. Examples of this are Jasmine being friends with [[Erika]], Volkner being friends with {{EF|Flint}}, [[Brawly]] training with [[Bruno]], and most [[Unova]] Gym Leaders coming together to fight [[Team Plasma]]&#039;s [[Seven Sages]].&lt;br /&gt;
&lt;br /&gt;
In addition, some Gym Leaders may be required to use Pokémon different than their usual team, such as [[Cheren]] in {{2v2|Black|White|2}}. Due to their higher AI compared to regular trainers, Gym Leaders are also one of the few Trainers to employ the use of [[Potion]]s when battling.&lt;br /&gt;
&lt;br /&gt;
===Gym Trainers===&lt;br /&gt;
&amp;lt;!--Wouldn&#039;t this go better on the page for Gym, if anything?--&amp;gt;In addition to Gym Leaders, there are also {{tc|Gym Trainer}}s. They are Trainers that are either a devotee or apprentice to the Gym Leader, who follow the same type theme as the Leader does. It is usually necessary to defeat multiple Gym Trainers before challenging the Gym Leader. Some Gyms in the game require the player to solve a puzzle, and one must often use Gym Trainers as obstacles to reach the solution. They have no direct impact on the overall plot, other than rarely offering the player helpful advice. It is also worth noting that the type of {{pkmn|Trainer}} appearing in a Gym will depend on the Gym itself. For instance, [[Gardenia]] employs {{tc|Aroma Lady|Aroma Ladies}} and {{tc|Beauty|Beauties}}, exclusively, while [[Misty]] recruits {{tc|Sailor}}s and {{tc|Swimmer}}s; these Gym Leaders represent the [[type]]s {{t|Grass}} and {{t|Water}}, respectively. However, starting in [[Generation VIII]], they only have the Trainer class “Gym Trainer”, as well as a special introduction featuring their badge.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
[[File:Kalos Gym Leaders anime.png|thumb|400px|The Gym Leaders of Kalos in the {{pkmn|anime}}]]&lt;br /&gt;
In the {{pkmn|anime}}, {{pkmn|Trainer}}s challenge Gym Leaders at their respective [[Gym]]s in order to earn [[Badge]]s. If a Trainer earns eight Badges from one [[region]], they become eligible to enter that region&#039;s [[Pokémon League Conference]].&lt;br /&gt;
&lt;br /&gt;
There are more than eight Gyms, and thus Gym Leaders, in each region. Many Trainers in the anime been shown to have Badges that do not exist in the games, such as {{Gary}} earning ten Badges in [[Kanto]]. Other Badges observed in the anime which do not correspond to known Badges suggest that there are at least nine Gyms in [[Hoenn]], 11 in [[Sinnoh]], 14 in [[Unova]], and 11 in [[Kalos]]. 11 Gyms have been shown on-screen in Unova.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG110|The Great Eight Fate!]]&#039;&#039;, {{an|May}} mentioned that the [[Sootopolis Gym]] is the last Gym of the [[Hoenn League]], implying that there is a fixed order of Gyms. However, in the next episode, &#039;&#039;[[AG111|Eight Ain&#039;t Enough!]]&#039;&#039;, [[Juan]] is surprised to hear that the {{Badge|Rain}} was Ash&#039;s eighth Badge.&lt;br /&gt;
&lt;br /&gt;
All Gym Leaders since [[Flannery]] have appeared in at least one episode before Ash earned a Badge from them.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
[[File:Brock Poké Balls PO.png|thumb|250px|Brock in [[Pokémon Origins]]]]&lt;br /&gt;
All [[Kanto]] Gym Leaders of [[Generation I]] appeared in [[Pokémon Origins]], but only [[Brock]] and [[Giovanni]] had voice acted lines and key roles in the series&#039; plot. In this canon, it is revealed that Leaders have different teams to take on challengers, depending on how many Badges they have.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Generations===&lt;br /&gt;
[[File:Unova Gym Leaders Generations.png|thumb|250px|Most of the Unova Gym Leaders in [[Pokémon Generations]]]]&lt;br /&gt;
[[Giovanni]] is the only Kanto Gym Leader to appear in [[Pokémon Generations]], appearing in &#039;&#039;[[PG03|The Chase]]&#039;&#039; and &#039;&#039;[[PG05|The Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most of the [[Unova]] Gym Leaders appeared in &#039;&#039;[[PG13|The Uprising]]&#039;&#039;, battling against [[Team Plasma]] at the {{un|Pokémon League}}. [[Drayden]] reappeared in &#039;&#039;[[PG14|The Frozen World]]&#039;&#039;, trying and failing to stop Team Plasma from stealing the [[DNA Splicers]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon: Twilight Wings===&lt;br /&gt;
[[File:Bea Twilight Wings.png|thumb|250px|Bea in [[Pokémon: Twilight Wings]]]]&lt;br /&gt;
Many Gym Leaders of [[Galar]] have appeared in [[Pokémon: Twilight Wings]]. The first one to appear was [[Bea]], who battles against [[Leon]] in &#039;&#039;[[TW01|Letter]]&#039;&#039; and lost. [[Milo]], [[Nessa]], and [[Allister]] also made cameo appearances at the end of the same episode. &#039;&#039;[[TW02|Training]]&#039;&#039; focused mainly on Bea.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Gym Leaders JBA.png|thumb|230px|Kanto Gym Leaders in Pocket Monsters HGSS Jō&#039;s Big Adventure]]&lt;br /&gt;
===In the Pocket Monsters HGSS Jō&#039;s Big Adventure manga===&lt;br /&gt;
Throughout his {{pkmn|journey}}, [[Jō]] faced the Gym Leaders of [[Kanto]] and [[Johto]]. All of them except for [[Falkner]] appeared only as silhouettes.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the [[Pokémon Adventures]] manga, Gym Leaders have the same jobs as in the games and anime, but are also shown to throw away their role as Leader and pursue other goals. Some Gym Leaders even become evil, such as [[Koga]], [[Lt. Surge]], [[Sabrina]], and [[Pryce]]. In order to become a Gym Leader in Adventures, one needs to fight a Trainer chosen by the [[Pokémon Association]] and win in front of them without letting one of their own Pokémon faint. The one exception to this rule seen so far has been by {{adv|Blue}} when he defended the building where {{adv|Red}} took his exam, since Red had to decline becoming a Gym Leader due to an injury, despite having passed the exam. Some Gym Leaders have jobs outside of their Gyms, but some of them focus solely on training their skills.&lt;br /&gt;
&lt;br /&gt;
Gym Leaders are highly respected in their respective home regions and usually in other regions as well. When crises emerge, it is highly probable for Gym Leaders to gather to discuss about the situation that has befallen the region and what to do with it:&lt;br /&gt;
&lt;br /&gt;
* All of the [[Kanto]] and [[Johto]]&#039;s Gym Leaders were called up for a tournament held at [[Indigo Plateau]] (which was interrupted by the [[Masked Man]]) to fight as teams to see which region had stronger Gym Leaders. The Kanto team won with four wins, three losses, and one draw.&lt;br /&gt;
* Seven of [[Hoenn]]&#039;s Gym Leaders gathered at [[Fortree City]] during the {{chap|Ruby &amp;amp; Sapphire}} to decide which team — [[Team Magma]] or [[Team Aqua]] — they should support. When the crisis escalated, the Gym Leaders turned their attention towards the {{adv|super-ancient Pokémon}} instead, although they were also forced to battle the [[Admin]]s of both aforementioned teams in the process.&lt;br /&gt;
* Six of [[Sinnoh]]&#039;s Gym Leaders gathered to fight [[Team Galactic]] at [[Spear Pillar]] near the end of the {{chap|Diamond &amp;amp; Pearl}}.&lt;br /&gt;
* Six of [[Unova]]&#039;s Gym Leaders gathered to protect the [[Nacrene Gym|Nacrene Museum]] from [[Team Plasma]]&#039;s advance during the {{chap|Black &amp;amp; White}}. Their plan ultimately failed, and Team Plasma took them hostage.&lt;br /&gt;
* Five of [[Kalos]]&#039;s Gym Leaders gathered to stop [[Team Flare]] from activating the [[ultimate weapon]] in the {{chap|X &amp;amp; Y}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{GnB|Gold}} met many of the Johto Gym Leaders over the course of the [[Pokémon Gold &amp;amp; Silver: The Golden Boys]] manga, on his quest to earn eight Badges. However, due to the manga ending in [[Cianwood City]], [[Pryce]] and [[Clair]] never appeared in it.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
The [[Generation I]] Gym Leaders of Kanto appeared in [[Pokémon Zensho]]. {{zensho|Satoshi}} earned a Badge from each of them, although he got the {{badge|Cascade}} from [[Misty]] by defending her Gym from a {{tc|Team Rocket Grunt}} and the {{badge|Marsh}} from [[Sabrina]] by helping to save [[Silph Co.]] from [[Team Rocket]], instead of defeating them.&lt;br /&gt;
&lt;br /&gt;
==List of Gym Leaders==&lt;br /&gt;
===Indigo League===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kanto color dark}}; border: 4px solid #{{kanto color}}&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color dark}}&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color|{{kanto color light}}|Indigo League}}&lt;br /&gt;
|-style=&amp;quot;background: #{{kanto color dark}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | {{color2|{{kanto color light}}|Generation I|I}}{{color|{{kanto color light}}|,}} {{color2|{{kanto color light}}|Generation II|II}}{{color|{{kanto color light}}|,}} {{color2|{{kanto color light}}|Generation III|III}}{{color|{{kanto color light}}|,}} {{color2|{{kanto color light}}|Generation IV|IV}}{{color|{{kanto color light}}|, and}} {{color2|{{kanto color light}}|Generation VII|VII}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | {{color2|{{kanto color light}}|Region|Region:}} {{color2|{{kanto color light}}|Kanto}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{kanto color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{kanto color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | {{color|{{kanto color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{kanto color light}}&amp;quot; | {{color2|{{kanto color dark}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{kanto color dark}}|Badge}}&lt;br /&gt;
{{gldr|col=2|tcol=2|type=Rock|pic=VSBrock PE.png|size=x100px|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}&lt;br /&gt;
{{gldr|col=2|tcol=2|type=Water|pic=VSMisty PE.png|size=x100px|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}&lt;br /&gt;
{{gldr|col=2|tcol=2|type=Electric|pic=VSLt Surge PE.png|size=x100px|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}&lt;br /&gt;
{{gldr|col=2|tcol=2|type=Grass|pic=VSErika PE.png|size=x100px|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}&amp;quot; | [[File:VSKoga PE.png|x100px]]&amp;lt;br&amp;gt;[[Koga|{{color|{{poison color dark}}|Koga}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{poison color dark}}|キョウ Kyō &amp;lt;sup&amp;gt;&#039;&#039;&#039;{{color2|{{kanto color}}|Generation I|I}} {{color2|{{hoenn color}}|Generation III|III}} {{color2|{{alola color}}|Generation VII|VII}}&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}&amp;quot; | [[File:Spr HGSS Janine.png]]&amp;lt;br&amp;gt;[[Janine|{{color|{{poison color dark}}|Janine}}]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{poison color dark}}|アンズ Anzu &amp;lt;sup&amp;gt;&#039;&#039;&#039;{{color2|{{johto color}}|Generation II|II}} {{color2|{{sinnoh color}}|Generation IV|IV}}&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}&amp;quot; | {{color2|{{poison color dark}}|Fuchsia City}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{poison color dark}}|セキチクシティ &amp;lt;br&amp;gt;Sekichiku City}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{poison color light}}&amp;quot; | {{color|{{poison color dark}}|{{tcolor|Poison|{{poison color dark}}}}}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}&amp;quot; | [[File:Soul Badge.png|50px]]&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Soul Badge}}&lt;br /&gt;
{{gldr|col=2|tcol=2|type=Psychic|pic=VSSabrina PE.png|size=x100px|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}&lt;br /&gt;
{{gldr|col=2|tcol=2|type=Fire|pic=VSBlaine PE.png|size=x100px|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island &amp;lt;sup&amp;gt;&#039;&#039;&#039;{{color2|{{kanto color}}|Generation I|I}} {{color2|{{hoenn color}}|Generation III|III}} {{color2|{{alola color}}|Generation VII|VII}}&#039;&#039;&#039;&amp;lt;/sup&amp;gt;|loc2=Seafoam Islands|cjap2=ふたごじま|crm2=Twin Islands &amp;lt;sup&amp;gt;&#039;&#039;&#039;{{color2|{{johto color}}|Generation II|II}} {{color2|{{sinnoh color}}|Generation IV|IV}}&#039;&#039;&#039;&amp;lt;/sup&amp;gt;|bdg=Volcano}}&lt;br /&gt;
{{gldrb2|type=Ground|pic=VSGiovanni PE.png{{!}}x100px|ldr=Giovanni|djap=サカキ|drm=Sakaki &amp;lt;sup&amp;gt;&#039;&#039;&#039;{{color2|{{kanto color}}|Generation I|I}} {{color2|{{hoenn color}}|Generation III|III}} {{color2|{{alola color}}|Generation VII|VII}}&#039;&#039;&#039;&amp;lt;/sup&amp;gt;|type2=Blue|t2=Various|pic2=VSBlue PE.png{{!}}x100px|ldr2=Blue (game)|altname2=Blue|djap2=グリーン|drm2=Green &amp;lt;sup&amp;gt;&#039;&#039;&#039;{{color2|{{johto color}}|Generation II|II}} {{color2|{{sinnoh color}}|Generation IV|IV}} {{color2|{{alola color}}|Generation VII|VII}}&#039;&#039;&#039;&amp;lt;/sup&amp;gt;|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Johto League===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color dark}};&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{johto color light}}|Johto League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color|{{johto color light}}|Generations {{color2|{{johto color light}}|Generation II|II}} and {{color2|{{johto color light}}|Generation IV|IV}}}}&lt;br /&gt;
! style=&amp;quot;background: #{{johto color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{johto color light}}|Region|Region:}} {{color2|{{johto color light}}|Johto}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{johto color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}};&amp;quot; | {{color|{{johto color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}};&amp;quot; | {{color2|{{johto color dark}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{johto color dark}}|Badge}}&lt;br /&gt;
{{gldr|type=Flying|pic=VSFalkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr|size=96px}}&lt;br /&gt;
{{gldr|type=Bug|pic=VSBugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive|size=96px}}&lt;br /&gt;
{{gldr|type=Normal|pic=VSWhitney.png|ldr=Whitney|djap=アカネ|drm=Akane|loc=Goldenrod City|cjap=コガネシティ|crm=Kogane City|bdg=Plain|size=96px}}&lt;br /&gt;
{{gldr|type=Ghost|pic=VSMorty.png|ldr=Morty|djap=マツバ|drm=Matsuba|loc=Ecruteak City|cjap=エンジュシティ|crm=Enju City|bdg=Fog|size=96px}}&lt;br /&gt;
{{gldr|type=Fighting|pic=VSChuck.png|ldr=Chuck|djap=シジマ|drm=Shijima|loc=Cianwood City|cjap=タンバシティ|crm=Tanba City|bdg=Storm|size=96px}}&lt;br /&gt;
{{gldr|type=Steel|pic=VSJasmine.png|ldr=Jasmine|djap=ミカン|drm=Mikan|loc=Olivine City|cjap=アサギシティ|crm=Asagi City|bdg=Mineral|size=96px}}&lt;br /&gt;
{{gldr|type=Ice|pic=VSPryce.png|ldr=Pryce|djap=ヤナギ|drm=Yanagi|loc=Mahogany Town|cjap=チョウジタウン|crm=Chōji Town|bdg=Glacier|size=96px}}&lt;br /&gt;
{{gldrb|type=Dragon|pic=VSClair.png|ldr=Clair|djap=イブキ|drm=Ibuki|loc=Blackthorn City|cjap=フスベシティ|crm=Fusube City|bdg=Rising|size=96px}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Hoenn League===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{hoenn color dark}}; border: 4px solid #{{hoenn color}}&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color dark}}&amp;quot; colspan=&amp;quot;5&amp;quot; | {{color2|{{hoenn color light}}|Hoenn League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color dark}}&amp;quot; colspan=&amp;quot;3&amp;quot; | {{color|{{hoenn color light}}|Generations {{color2|{{hoenn color light}}|Generation III|III}} and {{color2|{{hoenn color light}}|Generation VI|VI}}}}&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color dark}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{hoenn color light}}|Region|Region:}} {{color2|{{hoenn color light}}|Hoenn}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{hoenn color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{hoenn color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; | {{color|{{hoenn color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; | {{color2|{{hoenn color dark}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{hoenn color dark}}|Badge}}&lt;br /&gt;
{{gldr|col=2|type=Rock|pic=VSRoxanne.png|ldr=Roxanne|djap=ツツジ|drm=Tsutsuji|loc=Rustboro City|cjap=カナズミシティ|crm=Kanazumi City|bdg=Stone|size=150px}}&lt;br /&gt;
{{gldr|col=2|type=Fighting|pic=VSBrawly.png|ldr=Brawly|djap=トウキ|drm=Tōki|loc=Dewford Town|cjap=ムロタウン|crm=Muro Town|bdg=Knuckle|size=150px}}&lt;br /&gt;
{{gldr|col=2|type=Electric|pic=VSWattson.png|ldr=Wattson|djap=テッセン|drm=Tessen|loc=Mauville City|cjap=キンセツシティ|crm=Kinsetsu City|bdg=Dynamo|size=150px}}&lt;br /&gt;
{{gldr|col=2|type=Fire|pic=VSFlannery.png|ldr=Flannery|djap=アスナ|drm=Asuna|loc=Lavaridge Town|cjap=フエンタウン|crm=Huen Town|bdg=Heat|size=150px}}&lt;br /&gt;
{{gldr|col=2|type=Normal|pic=VSNorman.png|ldr=Norman|djap=センリ|drm=Senri|loc=Petalburg City|cjap=トウカシティ|crm=Touka City|bdg=Balance|size=150px}}&lt;br /&gt;
{{gldr|col=2|type=Flying|pic=VSWinona.png|ldr=Winona|djap=ナギ|drm=Nagi|loc=Fortree City|cjap=ヒワマキシティ|crm=Hiwamaki City|bdg=Feather|size=150px}}&lt;br /&gt;
{{gldr|col=2|type=Psychic|pic=VSLiza &amp;amp; Tate.png|ldr=Tate and Liza|djap=フウとラン|drm=Fū and Lan|loc=Mossdeep City|cjap=トクサネシティ|crm=Tokusane City|bdg=Mind|size=150px}}&lt;br /&gt;
{{gldrb2|type=Water|pic=VSWallace.png{{!}}150px|ldr=Wallace|djap=ミクリ|drm=Mikuri{{sup/3|RS}}{{sup/6|ORAS}}|loc=Sootopolis City|cjap=ルネシティ|crm=Rune City|bdg=Rain|pic2=VSJuan.png{{!}}150px|ldr2=Juan|djap2=アダン|drm2=Adan{{sup/3|E}}}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sinnoh League===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 4px solid #{{sinnoh color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color dark}};&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{sinnoh color light}}|Sinnoh League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{sinnoh color light}}|Generation IV}}&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{sinnoh color light}}|Region|Region:}} {{color2|{{sinnoh color light}}|Sinnoh}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background: #{{sinnoh color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{sinnoh color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}};&amp;quot; | {{color|{{sinnoh color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}};&amp;quot; | {{color2|{{sinnoh color dark}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{sinnoh color dark}}|Badge}}&lt;br /&gt;
{{gldr|type=Rock|pic=VSRoark.png|ldr=Roark|djap=ヒョウタ|drm=Hyouta|loc=Oreburgh City|cjap=クロガネシティ|crm=Kurogane City|bdg=Coal|size=96px}}&lt;br /&gt;
{{gldr|type=Grass|pic=VSGardenia.png|ldr=Gardenia|djap=ナタネ|drm=Natane|loc=Eterna City|cjap=ハクタイシティ|crm=Hakutai City|bdg=Forest|size=96px}}&lt;br /&gt;
{{gldr|type=Fighting|pic=VSMaylene.png|ldr=Maylene|djap=スモモ|drm=Sumomo|loc=Veilstone City|cjap=トバリシティ|crm=Tobari City||bdg=Cobble|size=96px}}&lt;br /&gt;
{{gldr|type=Water|pic=VSCrasher Wake.png|ldr=Crasher Wake|djap=マキシマム仮面|drm=Maximum Mask|loc=Pastoria City|cjap=ノモセシティ|crm=Nomose City|bdg=Fen|size=96px}}&lt;br /&gt;
{{gldr|type=Ghost|pic=VSFantina.png|ldr=Fantina|djap=メリッサ|drm=Melissa|loc=Hearthome City|cjap=ヨスガシティ|crm=Yosuga City|bdg=Relic|size=96px}}&lt;br /&gt;
{{gldr|type=Steel|pic=VSByron.png|ldr=Byron|djap=トウガン|drm=Tougan|loc=Canalave City|cjap=ミオシティ|crm=Mio City|bdg=Mine|size=96px}}&lt;br /&gt;
{{gldr|type=Ice|pic=VSCandice.png|ldr=Candice|djap=スズナ|drm=Suzuna|loc=Snowpoint City|cjap=キッサキシティ|crm=Kissaki City|bdg=Icicle|size=96px}}&lt;br /&gt;
{{gldrb|type=Electric|pic=VSVolkner.png|ldr=Volkner|djap=デンジ|drm=Denzi|loc=Sunyshore City|cjap=ナギサシティ|crm=Nagisa City|bdg=Beacon|size=96px}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Unova League===&lt;br /&gt;
====Black and White====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{unova color dark}}; border: 4px solid #{{unova color}};&amp;quot; colspan=9 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;9&amp;quot; | {{color2|{{unova color light}}|Unova League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color2|{{unova color light}}|Generation V}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background: #{{unova color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color|{{unova color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color|{{unova color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color2|{{unova color dark}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{unova color dark}}|Badge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSCilan.png]]&amp;lt;br&amp;gt;{{color2|{{grass color dark}}|Cilan}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{grass color dark}}|デント Dent}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSChili.png]]&amp;lt;br&amp;gt;{{color2|{{fire color dark}}|Chili}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{fire color dark}}|ポッド Pod}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:VSCress.png]]&amp;lt;br&amp;gt;{{color2|{{water color dark}}|Cress}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{water color dark}}|コーン Corn}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{??? color light}}&amp;quot; | {{color2|{{??? color dark}}|Striaton City}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{??? color dark}}|サンヨウシティ&amp;lt;br&amp;gt;Sanyou City}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{tcolor|Grass|{{grass color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{tcolor|Fire|{{fire color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | {{tcolor|Water|{{water color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{??? color light}}&amp;quot; | [[File:Trio Badge.png|50px]]&amp;lt;br&amp;gt;{{color|{{??? color dark}}|Trio Badge}}&lt;br /&gt;
|- style=&amp;quot;background:#{{??? color}}&amp;quot;&lt;br /&gt;
{{gldr|type=Normal|col=6|tcol=3|pic=VSLenora.png|ldr=Lenora|djap=アロエ|drm=Aloe|loc=Nacrene City|cjap=シッポウシティ|crm=Shippou City|bdg=Basic|px=50}}&lt;br /&gt;
{{gldr|type=Bug|col=6|tcol=3|pic=VSBurgh.png|ldr=Burgh|djap=アーティ|drm=Arty|loc=Castelia City|cjap=ヒウンシティ|crm=Hiun City|bdg=Insect|px=50}}&lt;br /&gt;
{{gldr|type=Electric|col=6|tcol=3|pic=VSElesa.png|ldr=Elesa|djap=カミツレ|drm=Kamitsure|loc=Nimbasa City|cjap=ライモンシティ|crm=Raimon City|bdg=Bolt|px=50}}&lt;br /&gt;
{{gldr|type=Ground|col=6|tcol=3|pic=VSClay.png|ldr=Clay|djap=ヤーコン|drm=Yakon|loc=Driftveil City|cjap=ホドモエシティ|crm=Hodomoe City|bdg=Quake|px=50}}&lt;br /&gt;
{{gldr|type=Flying|col=6|tcol=3|pic=VSSkyla.png|ldr=Skyla|djap=フウロ|drm=Huuro|loc=Mistralton City|cjap=フキヨセシティ|crm=Fukiyose City|bdg=Jet|px=50}}&lt;br /&gt;
{{gldr|type=Ice|col=6|tcol=3|pic=VSBrycen.png|ldr=Brycen|djap=ハチク|drm=Hachiku|loc=Icirrus City|cjap=セッカシティ|crm=Sekka City|bdg=Freeze|px=50}}&lt;br /&gt;
{{gldrb2|type=Dragon|col=3|tcol=3|pic=VSDrayden.png|ldr=Drayden|djap=シャガ|drm=Shaga{{sup/5|B}}|pic2=VSIris.png|ldr2=Iris|djap2=アイリス|drm2=Iris{{sup/5|W}}|loc=Opelucid City|cjap=ソウリュウシティ|crm=Souryuu City|bdg=Legend|px=50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Black 2 and White 2====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{unova color dark}}; border: 4px solid #{{unova color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{unova color light}}|Unova League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{unova color light}}|Generation V}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{unova color light}}|Region|Region:}} {{color2|{{unova color light}}|Unova}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background: #{{unova color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{unova color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color|{{unova color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}};&amp;quot; | {{color2|{{unova color dark}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{unova color dark}}|Badge}}&lt;br /&gt;
{{gldr|type=Normal|pic=VSCheren 2.png|ldr=Cheren|djap=チェレン|drm=Cheren|loc=Aspertia City|cjap=ヒオウギシティ|crm=Hiougi City|bdg=Basic||size=128px}}&lt;br /&gt;
{{gldr|type=Poison|pic=VSRoxie.png|ldr=Roxie|djap=ホミカ|drm=Homika|loc=Virbank City|cjap=タチワキシティ|crm=Tachiwaki City|bdg=Toxic|size=128px}}&lt;br /&gt;
{{gldr|type=Bug|pic=VSBurgh.png|ldr=Burgh|djap=アーティ|drm=Arty|loc=Castelia City|cjap=ヒウンシティ|crm=Hiun City|bdg=Insect|size=128px}}&lt;br /&gt;
{{gldr|type=Electric|pic=VSElesa 2.png|ldr=Elesa|djap=カミツレ|drm=Kamitsure|loc=Nimbasa City|cjap=ライモンシティ|crm=Raimon City|bdg=Bolt|size=128px}}&lt;br /&gt;
{{gldr|type=Ground|pic=VSClay.png|ldr=Clay|djap=ヤーコン|drm=Yakon|loc=Driftveil City|cjap=ホドモエシティ|crm=Hodomoe City|bdg=Quake|size=128px}}&lt;br /&gt;
{{gldr|type=Flying|pic=VSSkyla.png|ldr=Skyla|djap=フウロ|drm=Huuro|loc=Mistralton City|cjap=フキヨセシティ|crm=Fukiyose City|bdg=Jet|size=128px}}&lt;br /&gt;
{{gldr|type=Dragon|pic=VSDrayden.png|ldr=Drayden|djap=シャガ|drm=Shaga|loc=Opelucid City|cjap=ソウリュウシティ|crm=Souryuu City|bdg=Legend|size=128px}}&lt;br /&gt;
{{gldrb|type=Water|pic=VSMarlon.png|ldr=Marlon|djap=シズイ|drm=Shizui|loc=Humilau City|cjap=セイガイハシティ|crm=Seigaiha City|bdg=Wave|size=128px}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Kalos League===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kalos color dark}}; border: 4px solid #{{kalos color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color dark}};&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{kalos color light}}|Kalos League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{kalos color light}}|Generation VI}}&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{kalos color light}}|Region|Region:}} {{color2|{{kalos color light}}|Kalos}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background: #{{kalos color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{kalos color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}};&amp;quot; | {{color|{{kalos color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}};&amp;quot; | {{color2|{{kalos color dark}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{kalos color dark}}|Badge}}&lt;br /&gt;
{{gldr|type=Bug|pic=VSViola.png|ldr=Viola|djap=ビオラ|drm=Viola|loc=Santalune City|cjap=ハクダンシティ|crm=Hakudan City|bdg=Bug|size=150px}}&lt;br /&gt;
{{gldr|type=Rock|pic=VSGrant.png|ldr=Grant|djap=ザクロ|drm=Zakuro|loc=Cyllage City|cjap=ショウヨウシティ|crm=Shōyō City|bdg=Cliff|size=150px}}&lt;br /&gt;
{{gldr|type=Fighting|pic=VSKorrina.png|ldr=Korrina|djap=コルニ|drm=Corni|loc=Shalour City|cjap=シャラシティ|crm=Shara City|bdg=Rumble|size=150px}}&lt;br /&gt;
{{gldr|type=Grass|pic=VSRamos.png|ldr=Ramos|djap=フクジ|drm=Fukuji|loc=Coumarine City|cjap=ヒヨクシティ|crm=Hiyoku City|bdg=Plant|size=150px}}&lt;br /&gt;
{{gldr|type=Electric|pic=VSClemont.png|ldr=Clemont|djap=シトロン|drm=Citron|loc=Lumiose City|cjap=ミアレシティ|crm=Miare City|bdg=Voltage|size=150px}}&lt;br /&gt;
{{gldr|type=Fairy|pic=VSValerie.png|ldr=Valerie|djap=マーシュ|drm=Mache|loc=Laverre City|cjap=クノエシティ|crm=Kunoe City|bdg=Fairy|size=150px}}&lt;br /&gt;
{{gldr|type=Psychic|pic=VSOlympia.png|ldr=Olympia|djap=ゴジカ|drm=Gojika|loc=Anistar City|cjap=ヒャッコクシティ|crm=Hyakkoku City|bdg=Psychic|size=150px}}&lt;br /&gt;
{{gldrb|type=Ice|pic=VSWulfric.png|ldr=Wulfric|djap=ウルップ|drm=Urup|loc=Snowbelle City|cjap=エイセツシティ|crm=Eisetsu City|bdg=Iceberg|size=150px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Galar League===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Galar color dark}}; border: 4px solid #{{Galar color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color dark}};&amp;quot; colspan=&amp;quot;7&amp;quot; | {{color|{{Galar color light}}|Galar League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color dark}};&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{Galar color light}}|Generation VIII}}&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color dark}};&amp;quot; colspan=&amp;quot;3&amp;quot; | {{color2|{{Galar color light}}|Region|Region:}} {{color2|{{Galar color light}}|Galar}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Galar color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{Galar color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | {{color|{{Galar color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Galar color light}};&amp;quot; | {{color2|{{Galar color dark}}|Type}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Galar color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{Galar color dark}}|Badge}}&lt;br /&gt;
{{gldr|col=2|tcol=2|bcol=2|type=Grass|logo=yes|pic=VSMilo.png|ldr=Milo|djap=ヤロー|drm=Yarrow|loc=Turffield|cjap=ターフタウン|crm=Turf Town|bdg=Grass|size=x90px}}&lt;br /&gt;
{{gldr|col=2|tcol=2|bcol=2|type=Water|logo=yes|pic=VSNessa.png|ldr=Nessa|djap=ルリナ|drm=Rurina|loc=Hulbury|cjap=バウタウン|crm=Bow Town|bdg=Water|size=x90px}}&lt;br /&gt;
{{gldr|col=2|tcol=2|bcol=2|type=Fire|logo=yes|pic=VSKabu.png|ldr=Kabu|djap=カブ|drm=Kabu|loc=Motostoke|cjap=エンジンシティ|crm=Engine City|bdg=Fire|size=x90px}}&lt;br /&gt;
{{gldr2|type=Fighting|logo=yes|pic=VSBea.png|size=x90px|ldr=Bea|djap=サイトウ|drm=Saitō{{sup/8|Sw}}|type2=Ghost|pic2=VSAllister.png|size2=x90px|ldr2=Allister|djap2=オニオン|drm2=Onion{{sup/8|Sh}}|loc=Stow-on-Side|cjap=ラテラルタウン|crm=Lateral Town|bdg=Fighting|bdg2=Ghost}}&lt;br /&gt;
{{gldr2|tcol=2|bcol=2|type=Fairy|logo=yes|pic=VSOpal.png|size=x90px|ldr=Opal|djap=ポプラ|drm=Poplar|pic2=VSBede 2.png|size2=x90px|ldr2=Bede|djap2=ビート|drm2=Beet|loc=Ballonlea|cjap=アラベスクタウン|crm=Arabesque Town|bdg=Fairy|region=Galar}}&lt;br /&gt;
{{gldr2|type=Rock|logo=yes|pic=VSGordie.png|size=x90px|ldr=Gordie|djap=マクワ|drm=Makuwa{{sup/8|Sw}}|type2=Ice|pic2=VSMelony.png|size2=x90px|ldr2=Melony|djap2=メロン|drm2=Melon{{sup/8|Sh}}|loc=Circhester|cjap=キルクスタウン|crm=Circus Town|bdg=Rock|bdg2=Ice}}&lt;br /&gt;
{{gldr2|tcol=2|bcol=2|type=Dark|logo=yes|pic=VSPiers.png|size=x90px|ldr=Piers|djap=ネズ|drm=Nezu|pic2=VSMarnie 3.png|size2=x90px|ldr2=Marnie|djap2=マリィ|drm2=Mary|loc=Spikemuth|cjap=スパイクタウン|crm=Spike Town|bdg=Dark}}&lt;br /&gt;
{{gldrb|col=2|tcol=2|bcol=2|type=Dragon|logo=yes|pic=VSRaihan.png|ldr=Raihan|djap=キバナ|drm=Kibana|loc=Hammerlocke|cjap=ナックルシティ|crm=Knuckle City|bdg=Dragon|size=x90px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange League===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{orange color dark}}; border: 4px solid #{{orange color}};&amp;quot; colspan=8 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{orange color dark}};&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{orange color light}}|Orange League}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color2|{{orange color light}}|Pokémon anime|Anime-exclusive}}&lt;br /&gt;
! style=&amp;quot;background: #{{orange color dark}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{orange color light}}|Region|Region:}} {{color2|{{orange color light}}|Orange Archipelago}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{orange color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{orange color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{orange color light}};&amp;quot; | {{color|{{orange color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{orange color light}};&amp;quot; | {{color|{{orange color dark}}|Challenge}}&lt;br /&gt;
! style=&amp;quot;background: #{{orange color light}}; {{roundytr|5px}}&amp;quot; | {{color|{{orange color dark}}|Prize}}&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
| [[File:CissySmall.png|100px]]&amp;lt;br&amp;gt;{{color2|{{water color dark}}|Cissy}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{water color dark}}|アツミ Atsumi}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{water color dark}}|Mikan Island}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{water color dark}}|ナツカン島&amp;lt;br&amp;gt;Natsukan Island}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color|{{water color dark}}|{{color2|{{water color dark}}|Water Gun (move)|Water Gun}} target test&amp;lt;br&amp;gt;{{color2|{{water color dark}}|Surf (move)|Surfing}} race}}&lt;br /&gt;
| [[File:Coral-Eye Badge.png|40px]]&amp;lt;br&amp;gt;{{color|{{water color dark}}|Coral-Eye Badge}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
| [[File:DannySmall.png|100px]]&amp;lt;br&amp;gt;{{color2|{{ground color dark}}|Danny}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{ground color dark}}|ダン Dan}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{ground color dark}}|Navel Island}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{ground color dark}}|ネーブル島&amp;lt;br&amp;gt;Navel Island}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color|{{ground color dark}}|Climb mountain (to qualify)&amp;lt;br&amp;gt;Freeze a geyser race&amp;lt;br&amp;gt;Build a Toboggan &amp;lt;br&amp;gt;Toboggan race}}&lt;br /&gt;
| [[File:Sea Ruby Badge.png|40px]]&amp;lt;br&amp;gt;{{color|{{ground color dark}}|Sea Ruby Badge}}&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
| [[File:RudySmall.png|100px]]&amp;lt;br&amp;gt;{{color2|{{grass color dark}}|Rudy}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{grass color dark}}|ジギー Ziggy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{grass color dark}}|Trovita Island}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{grass color dark}}|ユズ島&amp;lt;br&amp;gt;Yuzu Island}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color|{{grass color dark}}|Target test&amp;lt;br&amp;gt;Same-type Pokémon battle}}&lt;br /&gt;
| [[File:Spike Shell Badge.png|40px]]&amp;lt;br&amp;gt;{{color|{{grass color dark}}|Spike Shell Badge}}&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
| [[File:LuanaSmall.png|100px]]&amp;lt;br&amp;gt;{{color2|{{psychic color dark}}|Luana}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{psychic color dark}}|ルリコ Ruriko}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{psychic color dark}}|Kumquat Island}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{psychic color dark}}|リュウチン島&amp;lt;br&amp;gt;Ryūchin Island}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{psychic color dark}}|Double Battle}}&lt;br /&gt;
| [[File:Jade Star Badge.png|40px]]&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Jade Star Badge}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}}; {{roundybl|5px}}&amp;quot; | [[File:DrakeSmall.png|100px]]&amp;lt;br&amp;gt;{{color2|{{dragon color dark}}|Drake (Orange League)|Drake}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{dragon color dark}}|ユウジ Yūji}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}};&amp;quot; | {{color2|{{dragon color dark}}|Pummelo Island}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{dragon color dark}}|カンキツ島&amp;lt;br&amp;gt;Kankitsu Island}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}};&amp;quot; | {{color2|{{dragon color dark}}|Full Battle}}&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}}; {{roundybr|5px}}&amp;quot; | [[File:WinnerTrophy.png|40px]]&amp;lt;br&amp;gt;{{color2|{{dragon color dark}}|Winner&#039;s Trophy}}&amp;lt;br&amp;gt;{{color|{{dragon color dark}}|Honor at the}}&amp;lt;br&amp;gt;{{color2|{{dragon color dark}}|Palace of Victory}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* For &#039;&#039;[[DP009|Setting the World on Its Buneary]]&#039;&#039;, [[Professor Oak&#039;s Big Pokémon Encyclopedia]] is about Gym Leaders. He writes this {{wp|senryū}} about them: 「ジムリーダー　いのちをかけて　かかってこい」 &#039;&#039;&amp;quot;Gym Leader, put your life on the line and challenge me.&amp;quot;&#039;&#039;&lt;br /&gt;
* The {{t|Dark}} type did not get a Gym until [[Generation VIII]], twenty years after the type debuted in {{game|Gold and Silver|s}}. Previously, there have been three [[Elite Four]] members ([[Karen]], [[Sidney]], and [[Grimsley]]) as well as an [[Island Kahuna]] ([[Nanu]]) who specialize in Dark types. The other seventeen types have at least one Gym associated with them, with the new types {{t|Steel}} and {{t|Fairy}} getting gyms in their debut generations.&lt;br /&gt;
* Every Gym Leader that specializes in {{t|Ghost}}- and {{type|Steel}} Pokémon uses {{p|Gengar}} and {{p|Steelix}} respectively in battle.&lt;br /&gt;
* In the Johto saga of the anime, none of the Gym Leaders had exactly the same lineups as they do in the games.&lt;br /&gt;
* The Sinnoh saga marks the only time in the anime that all Gym Leaders in a region have used exactly the same teams as in the games.&lt;br /&gt;
* In the games, every Gym Leader has at least one Pokémon in their party that knows the [[TM]] move they give out upon defeat. Former Gym Leaders do not count in this, as Wallace when he is faced as Champion and Giovanni when he is faced in Generation IV do not have Pokémon that know the move they gave out as TMs when they were faced as Gym Leaders in previous games. Koga, despite not being a Gym Leader in Generation IV, has several Pokémon that know Toxic, the move he last gave out as a TM.&lt;br /&gt;
* From Generations I to V (not counting remakes), every move that was in a TM given out by a Gym Leader was a new move for that generation, and many of them were rarely (if ever) seen on any other Pokémon in the generation they were introduced. This trend has been broken in Generation VI, where only three Gym Leaders—Viola, Korrina, and Valerie—hand out TMs with moves new to the generation.&lt;br /&gt;
* In Pokémon Ruby, Sapphire, and Emerald, the player can continue the game without defeating [[Winona]] of [[Fortree City]] until attempting to battle the Elite Four.&lt;br /&gt;
* The Orange League is the only one so far in which Ash has successfully defeated all the Gym Leaders without a rematch.&lt;br /&gt;
* In &#039;&#039;[[Pocket Monsters: The Animation]]&#039;&#039;, it was mentioned that the position of Gym Leaders was very unforgiving, as it had a three-strike rule stating that if a Gym Leader lost three times in a row, the Gym will be disqualified. It also revealed that being a Gym Leader was costly, leaving little pay, and the government can&#039;t provide for them. It also revealed that the rather brutal nature of Gym leading was one of the reasons why {{an|Misty}}&#039;s and {{an|Brock}}&#039;s parents ended up abandoning them to Gym duties.&lt;br /&gt;
* Prior to the release of {{g|Sword and Shield}}, Gym Leaders were referred to as Gym Masters in a since deleted tweet by the official Nintendo of America account.&lt;br /&gt;
* In the anime, Ash has had his first encounters with the first Gym Leader of a region in either the fifth or fifteenth episode of their respective regional arcs. Ash first met {{an|Brock}}, [[Cissy]], the Striaton brothers, and [[Viola]] in the fifth episodes of the [[Kanto]], [[Orange Archipelago|Orange Islands]], [[Unova]], and [[Kalos]] arcs, respectively; and [[Falkner]], [[Roxanne]], and [[Roark]] in the fifteenth episodes of the [[Johto]], [[Hoenn]], and [[Sinnoh]] arcs, respectively.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{arceus color light}}|bordercolor={{arceus color}}&lt;br /&gt;
|zh_yue=道館館主 &#039;&#039;{{tt|Dougún Gúnjyú|Gym Leader}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;道館掌門人 &#039;&#039;{{tt|Dougún Jéungmùhnyàhn|Gym Master}}&#039;&#039; {{tt|*|Later anime}}&amp;lt;br&amp;gt;練功場場主 &#039;&#039;{{tt|Lihngūngchèuhng Chèuhngjyú|Gym Leader}}&#039;&#039; {{tt|*|Adventures}}&amp;lt;br&amp;gt;競技場的掌門人 &#039;&#039;{{tt|Gihnggeihchèuhng-dīk Jéungmùhnyàhn|Stadium Master}}&#039;&#039; {{tt|*|The Electric Tale of Pikachu}}&lt;br /&gt;
|zh_cmn=道館館主 / 道馆馆主 &#039;&#039;{{tt|Dàoguǎn Guǎnzhǔ|Gym Leader}}&#039;&#039; {{tt|*|Games, Anime (Mainland China, since Sun and Moon)}}&amp;lt;br&amp;gt;道館訓練家 / 道馆训练家 &#039;&#039;{{tt|Dàoguǎn Xùnliànjiā|Gym Trainer}}&#039;&#039; {{tt|*|Anime (prior to Sun and Moon), Adventures (later Jilin editions [RS and later DP Chapter]), Pokémon Diamond and Pearl Adventure!}}&amp;lt;br&amp;gt;練功場首領 &#039;&#039;{{tt|Liàngōngcháng Shǒulǐng|Gym Leader}}&#039;&#039; {{tt|*|Adventures (Ching Win editions)}}&amp;lt;br&amp;gt;訓練館首領 / 训练馆首领 &#039;&#039;{{tt|Xùn​liàn​guǎn​ Shǒu​lǐng​|Gym Leader}}&#039;&#039; {{tt|*|Adventures (early Jilin editions), Zensho}}&amp;lt;br&amp;gt;道馆首领 &#039;&#039;{{tt|Dàoguǎn​ Shǒu​lǐng|Gym Leader}}​&#039;&#039; {{tt|*|Adventures (later Jilin editions [Emerald and early DP Chapter])}}&lt;br /&gt;
|cs=Trenér stadionu&lt;br /&gt;
|da=Styrkecenterleder&amp;lt;br&amp;gt;Salleder&lt;br /&gt;
|nl=Gym Leider&lt;br /&gt;
|fi=Salipäällikkö&amp;lt;br&amp;gt;Salijohtaja&amp;lt;br&amp;gt;Salivalmentaja (anime)&amp;lt;br&amp;gt;Salinjohtaja (Pokémon Adventures)&lt;br /&gt;
|fr=Champion d&#039;Arène({{male}})&amp;lt;br&amp;gt;Championne d&#039;Arène ({{female}})&lt;br /&gt;
|de=Arenaleiter ({{male}})&amp;lt;br&amp;gt;Arenaleiterin ({{female}})&lt;br /&gt;
|el=Αρχηγός Σταδίου &#039;&#039;Archegós Stadiou&#039;&#039;&lt;br /&gt;
|he=מנהיג מכון &#039;&#039;Manhig Makhon&#039;&#039; ({{male}})&amp;lt;br&amp;gt; מנהיגת מכון &#039;&#039;Manhigat Makhon&#039;&#039; ({{female}})&lt;br /&gt;
|hi=Gym Leader&lt;br /&gt;
|hu=Teremvezető&lt;br /&gt;
|is=Stjórnaði Pokémon-ræktinni&amp;lt;br&amp;gt;Pokémon-ræktastjóri&amp;lt;br&amp;gt;Ræktastjóri&amp;lt;br&amp;gt;Pokémon-leiðbeinandi&lt;br /&gt;
|it=Capopalestra&lt;br /&gt;
|ko=체육관 관장 &#039;&#039;Cheyukgwan Gwanjang&#039;&#039;&lt;br /&gt;
|no=Treningsleder&amp;lt;br&amp;gt;Gymtrener&lt;br /&gt;
|pl=Lider Sali ({{male}})&amp;lt;br&amp;gt;Liderka Sali ({{female}})&amp;lt;br&amp;gt;Mistrz Pokémon{{tt|*|EP056-EP058, EP085, EP144, M03, EP182, EP233-EP235, EP251}}&amp;lt;br&amp;gt;Lider Stadionu{{tt|*|EP108}}&amp;lt;br&amp;gt;Lider Zespołu/Lider Szkoły{{tt|*|EP005}}&lt;br /&gt;
|pt_br=Líder de Ginásio&amp;lt;br&amp;gt;Líder da Academia (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Líder de Ginásio&lt;br /&gt;
|ro=Șef de Arenă&lt;br /&gt;
|ru=Гим-лидер &#039;&#039;Gim-lider&#039;&#039;&amp;lt;br&amp;gt;Лидер Спортзала &#039;&#039;Lider Sportzala&#039;&#039;&lt;br /&gt;
|es=Líder de gimnasio&lt;br /&gt;
|sv=Gymledare&amp;lt;br&amp;gt;Gymtränare{{tt|*|EP022, EP007}}&amp;lt;br&amp;gt;Gymmästare{{tt|*|EP005}}&lt;br /&gt;
|th=ยิมลีดเดอร์ &#039;&#039;Yim Leader&#039;&#039;&lt;br /&gt;
|tr=Salon Lideri&lt;br /&gt;
|vi=Thủ lĩnh nhà thi đấu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Justy]], the &amp;quot;Leader&amp;quot; of an [[Prestige Precept Center|unofficial Gym]] in [[Orre]]&lt;br /&gt;
* {{tc|Kantonian Gym|Kantonian Gym Leader}}&lt;br /&gt;
* [[Frontier Brain]]&lt;br /&gt;
* [[Trial Captain]]&lt;br /&gt;
* [[Island Kahuna]]&lt;br /&gt;
&lt;br /&gt;
{{league}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{TrainerNav|Arceus|kanto=yes|johto=yes|hoenn=yes|sinnoh=yes|unova=yes|kalos=yes|galar=yes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Manga characters]]&lt;br /&gt;
[[Category:Gym Leaders|*]]&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Arenaleiter]]&lt;br /&gt;
[[es:Líder de gimnasio]]&lt;br /&gt;
[[fr:Champion d&#039;Arène]]&lt;br /&gt;
[[it:Capopalestra]]&lt;br /&gt;
[[ja:ジムリーダー]]&lt;br /&gt;
[[zh:道館館主]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wanderer&amp;diff=3128114</id>
		<title>Wanderer</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wanderer&amp;diff=3128114"/>
		<updated>2020-03-05T02:22:59Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|character with the Trainer class Wanderer|Miror B.}}&lt;br /&gt;
{{incomplete|needs=List of wandering Pokémon, as well as the ones that don’t respawn}}&lt;br /&gt;
A &#039;&#039;&#039;wanderer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|固定|こてい}}シンボルエンカウント&#039;&#039;&#039; &#039;&#039;fixed symbol encounter&#039;&#039;) is a type of [[wild Pokémon]] encounter found in the [[Galar]] region in [[Pokémon Sword and Shield]]. It is a wild Pokémon that appears in a fixed location in the overworld, and may react to the player&#039;s presence in the same manner as other [[symbol encounter]]s.&lt;br /&gt;
&lt;br /&gt;
The trigger for a wanderer to respawn varies. Some respawn as soon as the player leaves the area, some respawn at certain times (e.g. daily), and some never respawn.&lt;br /&gt;
&lt;br /&gt;
In the [[Wild Area]], wanderers appear at a higher [[level]] than other Pokémon in the area, including evolved forms that do not otherwise appear in the wild (i.e. listed as &amp;quot;Habitat Unknown&amp;quot; in the Pokédex). Wanderers in the Wild Area respawn once per day.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Random encounter]]&lt;br /&gt;
* [[Symbol encounter]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Berry tree]]&lt;br /&gt;
* [[Pokémon Den]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sword and Shield]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wanderer&amp;diff=3128113</id>
		<title>Wanderer</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wanderer&amp;diff=3128113"/>
		<updated>2020-03-05T02:21:44Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|character with the Trainer class Wanderer|Miror B.}}&lt;br /&gt;
{{section|incomplete}}&lt;br /&gt;
A &#039;&#039;&#039;wanderer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|固定|こてい}}シンボルエンカウント&#039;&#039;&#039; &#039;&#039;fixed symbol encounter&#039;&#039;) is a type of [[wild Pokémon]] encounter found in the [[Galar]] region in [[Pokémon Sword and Shield]]. It is a wild Pokémon that appears in a fixed location in the overworld, and may react to the player&#039;s presence in the same manner as other [[symbol encounter]]s.&lt;br /&gt;
&lt;br /&gt;
The trigger for a wanderer to respawn varies. Some respawn as soon as the player leaves the area, some respawn at certain times (e.g. daily), and some never respawn.&lt;br /&gt;
&lt;br /&gt;
In the [[Wild Area]], wanderers appear at a higher [[level]] than other Pokémon in the area, including evolved forms that do not otherwise appear in the wild (i.e. listed as &amp;quot;Habitat Unknown&amp;quot; in the Pokédex). Wanderers in the Wild Area respawn once per day.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Random encounter]]&lt;br /&gt;
* [[Symbol encounter]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Berry tree]]&lt;br /&gt;
* [[Pokémon Den]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sword and Shield]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128111</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128111"/>
		<updated>2020-03-05T02:15:39Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uhh... hi? I’m Hanson, a new user on Bulbapedia. I’ve always loved Pokémon, and around two years ago I got my first game, Pokémon White 2. It was great, and I’ve been a hardcore fan before and after that amazing taste of the games. I joined Bulbapedia recently, so... I dunno, be nice? This page is gonna be pretty barebones until I learn how to organize things with, like, tables.  Here’s some stuff about me.&lt;br /&gt;
&lt;br /&gt;
==Pokémon preferences?==&lt;br /&gt;
&lt;br /&gt;
Oh... now here’s a thing and a half. Feel free to leave now, because I LOVE talking about my favorite and least favorite types and Pokémon. Let’s start with the basics.&lt;br /&gt;
&lt;br /&gt;
My favorite? Definitely, 900%, Sylveon&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128110</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128110"/>
		<updated>2020-03-05T02:12:22Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uhh... hi? I’m Hanson, a new user on Bulbapedia. I’ve always loved Pokémon, and around two years ago I got my first game, Pokémon White 2. It was great, and I’ve been a hardcore fan before and after that amazing taste of the games. I joined Bulbapedia recently, so... I dunno, be nice? This page is gonna be pretty barebones until I learn how to organize things with, like, tables.  Here’s some stuff about me.&lt;br /&gt;
&lt;br /&gt;
==Pokémon preferences?==&lt;br /&gt;
&lt;br /&gt;
Oh... now here’s a thing and a half. Feel free to leave now, because I LOVE talking about my favorite and least favorite types and Pokémon. Let’s start with the basics.&lt;br /&gt;
&lt;br /&gt;
My favorite? Definitely, 900%, Sylveon&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128102</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:HansonKerman&amp;diff=3128102"/>
		<updated>2020-03-05T01:42:43Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Created page with &amp;quot;Testing testing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing testing&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(anime)&amp;diff=3128070</id>
		<title>Ho-Oh (anime)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(anime)&amp;diff=3128070"/>
		<updated>2020-03-04T20:52:17Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* New series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnimePokémonInfobox&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ball=None&lt;br /&gt;
|nickname=Ho-Oh&lt;br /&gt;
|jnickname=ホウオウ&lt;br /&gt;
|tmnickname=Houou&lt;br /&gt;
|image=[[File:Ho-Oh M20.png|250px]]&lt;br /&gt;
|caption=Ho-Oh as shown in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;&lt;br /&gt;
|caught=no&lt;br /&gt;
|epnum=EP001&lt;br /&gt;
|epname=Pokémon - I Choose You!&lt;br /&gt;
|prevonum=250&lt;br /&gt;
|noevo=incap&lt;br /&gt;
|pokemonname=Ho-Oh&lt;br /&gt;
|current=[[Johto]]&lt;br /&gt;
|java1=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ho-Oh&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ホウオウ&#039;&#039;&#039; &#039;&#039;Houou&#039;&#039;) is a [[Legendary Pokémon]] that {{Ash}} has sighted at a few significant moments in his {{pkmn|journey}}.&lt;br /&gt;
&lt;br /&gt;
Legends say that Ho-Oh lived in the [[Bell Tower|Tin Tower]] in ancient times. However, war broke out, and when the [[Burned Tower|Brass Tower]] was burned, Ho-Oh created {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} and then left. A new Tin Tower was created, but Ho-Oh never returned.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
====History====&lt;br /&gt;
=====[[Original series]]=====&lt;br /&gt;
======Kanto======&lt;br /&gt;
[[File:Ho-Oh Debut.png|220px|thumb|left|Ho-Oh completely colored and outlined in gold in its debut]]&lt;br /&gt;
Ho-Oh debuted in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, where {{Ash}} first saw it in a forest on his way to [[Viridian City]] during his first day as a {{pkmn|Trainer}}. He was lying on the ground with his injured {{AP|Pikachu}} and saw it fly over the rainbow that appeared in the sky after a storm. His [[Pokédex]] could not identify it and explained that many Pokémon were still unknown.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP002|Pokémon Emergency!]]&#039;&#039;, Ash tried to explain to {{an|Professor Oak}} what he had seen, though the image he used to point it out appeared to be of an {{p|Articuno}} rather than {{p|Ho-Oh}}. Either way, {{an|Professor Oak}} did not believe him and brushed it off as Ash being mistaken. This gold-colored version of Ho-Oh was an early concept of Ho-Oh as a Pokémon, as it, like all other [[Generation II]] Pokémon at that time, had not been fully developed yet.&lt;br /&gt;
&lt;br /&gt;
======Johto======&lt;br /&gt;
The topic was brought up again in &#039;&#039;[[EP181|A Ghost of a Chance]]&#039;&#039;. While Ash was in [[Johto]], he explained his encounter of Ho-Oh to [[Eusine]], who also did not believe that Ash had seen this Legendary Pokémon. In &#039;&#039;[[EP227|For Ho-Oh the Bells Toll!]]&#039;&#039;, they heard the bells in the Tin Tower ringing, which would signal Ho-Oh&#039;s approach. At this point, Eusine was so upset by Ash&#039;s claim that he challenged him to a {{pkmn|battle}}. In &#039;&#039;[[EP265|Pop Goes The Sneasel]]&#039;&#039;, it was seen using {{m|Sacred Fire}} in a flashback.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP273|Gotta Catch Ya Later!]]&#039;&#039;, Ash saw Ho-Oh again after he parted ways with {{an|Brock}} and {{an|Misty}}.&lt;br /&gt;
&lt;br /&gt;
====={{series|Advanced Generation}}=====&lt;br /&gt;
In &#039;&#039;[[AG178|Battling the Enemy Within!]]&#039;&#039;, {{an|May}} first saw Ho-Oh flying across the sky and pointed it out to the rest of the group. This was after Ash lost an informal challenge against [[Pyramid King Brandon]] and was released from possession by the [[King of Pokélantis]]&#039; spirit.&lt;br /&gt;
&lt;br /&gt;
====={{series|Diamond &amp;amp; Pearl}}=====&lt;br /&gt;
Ho-Oh appeared in a flashback in &#039;&#039;[[DP004|Dawn Of A New Era!]]&#039;&#039;. After making amends with {{an|Dawn}}, Ash recalled seeing it on the day his {{pkmn|journey}} began.&lt;br /&gt;
&lt;br /&gt;
=====[[New series]]=====&lt;br /&gt;
In [[SS009]], Ho-Oh appeared at [[Ecruteak City]], though this time, it was only seen by [[Jiei]]. At this time, [[Ash]], [[Kurio]] and [[Go (anime)|Go]] wanted to show Jiei Ho-Oh, as he was depressed, believing that Ho-Oh didn’t exist, thinking his Rainbow Wing was a fraud, furious at any mention of Ho-Oh. However, Ash and his friends attempted to show him Ho-Oh to give him hope again. After a long trek up the Burned Tower at Ecruteak, disrupted by a [[Stantler]] and [[Misdreavus]], they got to the top. However, after shouting and holding the Rainbow Wing under a rainbow, Ho-Oh did not show itself. Jiei wanted to leave it for tomorrow, his hope renewed, and the rest agreed. However, moments later, he got a glimpse of Ho-Oh, though he chose to keep it to himself.&lt;br /&gt;
&lt;br /&gt;
====Personality and characteristics====&lt;br /&gt;
Ho-Oh&#039;s personality is unknown as all of its appearances involve it flying around but it appeared to have chosen Ash as one of the people for its visits as evidenced in &#039;&#039;[[EP181|A Ghost of a Chance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ho-Oh&#039;s appearance is that it is a very large Pokémon, and there is one shot in &#039;&#039;[[EP181|A Ghost of a Chance]]&#039;&#039; in the [[Bell Tower|Tin Tower]] that shows three humans on their knees while Ho-Oh is perched up on a stand. Ho-Oh appears to be significantly larger than the humans.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[M20|I Choose You!]]&#039;&#039;===&lt;br /&gt;
Ho-Oh reappeared in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;, which is based in a continuity different from the main series.&lt;br /&gt;
&lt;br /&gt;
Like in the main series, {{OBP|Ash Ketchum|M20|Ash}} and {{OBP|Ash&#039;s Pikachu|M20|Pikachu}} witnessed Ho-Oh flying in the sky shortly after setting off on their [[Pokémon journey|journey]]. Unlike the main series, however, it dropped a [[Rainbow Wing]] as it passed by, with Ash picking it up. Keeping the wing with him, Ash set out to eventually meet and battle Ho-Oh. He eventually did, and it had a battle with Pikachu, the outcome of which was unknown.&lt;br /&gt;
&lt;br /&gt;
====Moves used====&lt;br /&gt;
{{anmov/h|fire|flying|Ho-Oh {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Sacred Fire M20|1=Flamethrower}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Sacred Fire|1=Flamethrower}}}}&lt;br /&gt;
{{anmov|fire|Sacred Fire|M20|Pokémon the Movie: I Choose You!}}&lt;br /&gt;
{{anmov|fire|Flamethrower|M20|Pokémon the Movie: I Choose You!}}&lt;br /&gt;
{{anmov/f|flying}}&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{flying color dark}}; background: #{{fire color}}; font-size:80%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{flying color dark}}; background: #{{flying color light}}&amp;quot;| [[File:SS009 illustration.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Official artwork of&amp;lt;br&amp;gt;{{color2|000|SS009}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Ho-Oh M20 manga.png|thumb|200px|Ho-Oh in &#039;&#039;{{ma|I Choose You!}}&#039;&#039;]]&lt;br /&gt;
[[File:Ho-Oh ICYR.png|thumb|left|200px|Ho-Oh in &#039;&#039;[[Pocket Monsters the Movie: I Choose You! Remix]]&#039;&#039;]]&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
====In the I Choose You! manga====&lt;br /&gt;
In {{ma|I Choose You!}}, Ho-Oh was seen flying over Ash and Pikachu after they dealt with a flock of {{p|Spearow}} and their {{AP|leader|Fearow}}. It dropped a Rainbow Wing in the process. Ho-Oh was then referenced to throughout Ash&#039;s journey to [[Mount Tensei]] where Ho-Oh will reside.&lt;br /&gt;
&lt;br /&gt;
After Ash managed to place the Rainbow Wing on top of the rock, Ho-Oh appeared and Ash, {{ashfr}}, [[Cross]], [[Bonji]], and the Pokémon in the area got to see Ho-Oh. Ash and Pikachu then {{pkmn|battle}} Ho-Oh, but the battle was not shown.&lt;br /&gt;
&lt;br /&gt;
====In the Pocket Monsters the Movie: I Choose You! Remix manga====&lt;br /&gt;
Ho-Oh appeared in a flashback towards the end of [[ICYR1]], where it flew over Ash and Pikachu, dropping a [[Rainbow Wing]] in the process.&lt;br /&gt;
&lt;br /&gt;
Ho-Oh reappeared in [[ICYR3]], where it was responsible for the creation of {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}}.&lt;br /&gt;
&lt;br /&gt;
=====Moves used=====&lt;br /&gt;
{{anmov/h|fire|flying|Ho-Oh Sacred Fire ICYR.png|Using Sacred Fire}}&lt;br /&gt;
{{anmov|fire|Sacred Fire|ICYR3}}&lt;br /&gt;
{{anmov/f|flying}}&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{bulbanews|Ho-Oh code available in this month&#039;s CoroCoro Comic}}&lt;br /&gt;
[http://www.pokemon.co.jp/info/2017/04/170415_gm01.html This] Ho-Oh was distributed to players who inserted a serial code that was found in the August 2017 issue of [[CoroCoro]] Comic, which was sold starting on July 15, 2017. The serial codes could be used to obtain Ho-Oh from July 15 to September 14, 2017. It was distributed to promote the [[M20|20th Pokémon movie]].&lt;br /&gt;
&lt;br /&gt;
{{G7event/head&lt;br /&gt;
|ball=Cherish&lt;br /&gt;
|pokemon=Ho-Oh&lt;br /&gt;
|level=100&lt;br /&gt;
|ndex=250&lt;br /&gt;
|type=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ot=テンセイざん&lt;br /&gt;
|id=170715&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|nature=Random&lt;br /&gt;
|fateful=yes&lt;br /&gt;
|met=2017 Pokémon Movie&lt;br /&gt;
|ribbon=Wishing&lt;br /&gt;
|item=Sacred Ash&lt;br /&gt;
|move1=Sacred Fire|move1type=Fire|move1cat=Physical|move1rel=yes&lt;br /&gt;
|move2=Brave Bird|move2type=Flying|move2cat=Physical|move2rel=yes&lt;br /&gt;
|move3=Recover|move3type=Normal|move3cat=Status|move3rel=yes&lt;br /&gt;
|move4=Safeguard|move4type=Normal|move4cat=Status|move4rel=yes&lt;br /&gt;
}}&lt;br /&gt;
{{G7event/entrybottom|sm|serial code|Japanese|online|July 15 to September 14, 2017}}&lt;br /&gt;
{{G7event/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
===Merchandise===&lt;br /&gt;
====&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039; Deck Case &amp;amp; Sleeves====&lt;br /&gt;
To promote the upcoming [[M20|twentieth movie]] in cinemas, the &#039;&#039;&#039;&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039; Deck Case &amp;amp; Sleeves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキケース＆デッキシールド　劇場版ポケットモンスター　キミにきめた！&#039;&#039;&#039; &#039;&#039;Deck Case &amp;amp; Deck Shield: Pocket Monsters the Movie: I Choose You!&#039;&#039;) were released on April 15, 2017 exclusively in Pokémon Centers. Each product features [[Ash Ketchum (M20)|Ash]] and his [[Ash&#039;s Pikachu (M20)|Pikachu]] gazing up at {{p|Ho-Oh}} soaring above them as a Rainbow Wing falls to the ground. The deck case comes with two card dividers and each has enough storage space for at least 90 cards. A set of 64 card sleeves are also supplied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Product images:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Fire color}}&lt;br /&gt;
|border={{Flying color}}&lt;br /&gt;
|image1=Pokémon the Movie I Choose You Deck Case.jpg&lt;br /&gt;
|caption1=&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039;&amp;lt;br&amp;gt;Deck Case&lt;br /&gt;
|image2=Pokémon the Movie I Choose You Sleeves.jpg&lt;br /&gt;
|caption2=&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039;&amp;lt;br&amp;gt;Sleeves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====SM3 accessories====&lt;br /&gt;
Rounding off the mainstream TCG releases on June 16, 2017 were a number of specially illustrated deck cases, card sleeves, and files. Deluxe items featuring [[Lillie]] and her relatives were subsequently released on June 17, 2017 as part of a Pokémon Center campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deck cases:&#039;&#039;&#039; Each regular deck case comes with two card dividers and each has enough storage space for at least 90 cards.&lt;br /&gt;
:The &#039;&#039;&#039;Marshadow Deck Case&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキケース マーシャドー&#039;&#039;&#039;) features the eponymous Gloomdweller Pokémon with its fighting spirit burning in addition to the Legendary Rainbow Pokémon {{p|Ho-Oh}}. Both have prominent roles in the upcoming movie &#039;&#039;[[M20|I Choose You!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deck case images:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Fire color}}&lt;br /&gt;
|border={{Flying color}}&lt;br /&gt;
|image1=Marshadow Deck Case.jpg&lt;br /&gt;
|caption1=Marshadow Deck Case&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ho-Oh-GX Special Jumbo Card Pack====&lt;br /&gt;
The &#039;&#039;&#039;Ho-Oh-GX Special Jumbo Card Pack&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スペシャルジャンボカードパック「ホウオウGX」&#039;&#039;&#039;) was made available on July 1, 2017 in the buildup to the Japanese release of &#039;&#039;[[M20|I Choose You!]]&#039;&#039; in cinemas. It comes packaged with a Jumbo print of Ho-Oh-GX, an Ash&#039;s Pikachu promotional card, and 3 packs each from the {{TCG|To Have Seen the Battle Rainbow}} and {{TCG|Darkness that Consumes Light}} expansions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promotional cards:&#039;&#039;&#039;&lt;br /&gt;
*{{TCG ID|SM-P Promo|Ash&#039;s Pikachu|86}} ({{TCG|SM-P Promotional cards|SM-P Promo}} 86)&lt;br /&gt;
*[[Ho-Oh-GX (SM-P Promo)|Ho-Oh-GX]] (SM-P Promo; Jumbo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Product image:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Fire color}}&lt;br /&gt;
|border={{Flying color}}&lt;br /&gt;
|image1=Ho-Oh-GX Special Jumbo Card Pack.jpg&lt;br /&gt;
|caption1=Ho-Oh-GX Special Jumbo Card Pack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ho-Oh was the first {{cat|Generation II Pokémon}} to appear in any [[Pokémon]] media, making it the first sign that the franchise would ever expand beyond the {{cat|Generation I Pokémon|original 151 Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Animespecies|Ho-Oh}}&lt;br /&gt;
{{Anime Pokémon|fire|flying}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Animecharacters|fire|flying}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{moviecharacters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
[[Category:Recurring wild Pokémon]]&lt;br /&gt;
[[Category:Legendary Pokémon (anime)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ho-Oh (Anime)]]&lt;br /&gt;
[[es:Ho-Oh (anime)]]&lt;br /&gt;
[[it:Ho-Oh (anime)]]&lt;br /&gt;
[[ja:ホウオウ (アニメ)]]&lt;br /&gt;
[[zh:凤王（动画）]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(anime)&amp;diff=3128067</id>
		<title>Ho-Oh (anime)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ho-Oh_(anime)&amp;diff=3128067"/>
		<updated>2020-03-04T20:43:41Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* New series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnimePokémonInfobox&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ball=None&lt;br /&gt;
|nickname=Ho-Oh&lt;br /&gt;
|jnickname=ホウオウ&lt;br /&gt;
|tmnickname=Houou&lt;br /&gt;
|image=[[File:Ho-Oh M20.png|250px]]&lt;br /&gt;
|caption=Ho-Oh as shown in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;&lt;br /&gt;
|caught=no&lt;br /&gt;
|epnum=EP001&lt;br /&gt;
|epname=Pokémon - I Choose You!&lt;br /&gt;
|prevonum=250&lt;br /&gt;
|noevo=incap&lt;br /&gt;
|pokemonname=Ho-Oh&lt;br /&gt;
|current=[[Johto]]&lt;br /&gt;
|java1=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ho-Oh&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ホウオウ&#039;&#039;&#039; &#039;&#039;Houou&#039;&#039;) is a [[Legendary Pokémon]] that {{Ash}} has sighted at a few significant moments in his {{pkmn|journey}}.&lt;br /&gt;
&lt;br /&gt;
Legends say that Ho-Oh lived in the [[Bell Tower|Tin Tower]] in ancient times. However, war broke out, and when the [[Burned Tower|Brass Tower]] was burned, Ho-Oh created {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} and then left. A new Tin Tower was created, but Ho-Oh never returned.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
====History====&lt;br /&gt;
=====[[Original series]]=====&lt;br /&gt;
======Kanto======&lt;br /&gt;
[[File:Ho-Oh Debut.png|220px|thumb|left|Ho-Oh completely colored and outlined in gold in its debut]]&lt;br /&gt;
Ho-Oh debuted in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, where {{Ash}} first saw it in a forest on his way to [[Viridian City]] during his first day as a {{pkmn|Trainer}}. He was lying on the ground with his injured {{AP|Pikachu}} and saw it fly over the rainbow that appeared in the sky after a storm. His [[Pokédex]] could not identify it and explained that many Pokémon were still unknown.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP002|Pokémon Emergency!]]&#039;&#039;, Ash tried to explain to {{an|Professor Oak}} what he had seen, though the image he used to point it out appeared to be of an {{p|Articuno}} rather than {{p|Ho-Oh}}. Either way, {{an|Professor Oak}} did not believe him and brushed it off as Ash being mistaken. This gold-colored version of Ho-Oh was an early concept of Ho-Oh as a Pokémon, as it, like all other [[Generation II]] Pokémon at that time, had not been fully developed yet.&lt;br /&gt;
&lt;br /&gt;
======Johto======&lt;br /&gt;
The topic was brought up again in &#039;&#039;[[EP181|A Ghost of a Chance]]&#039;&#039;. While Ash was in [[Johto]], he explained his encounter of Ho-Oh to [[Eusine]], who also did not believe that Ash had seen this Legendary Pokémon. In &#039;&#039;[[EP227|For Ho-Oh the Bells Toll!]]&#039;&#039;, they heard the bells in the Tin Tower ringing, which would signal Ho-Oh&#039;s approach. At this point, Eusine was so upset by Ash&#039;s claim that he challenged him to a {{pkmn|battle}}. In &#039;&#039;[[EP265|Pop Goes The Sneasel]]&#039;&#039;, it was seen using {{m|Sacred Fire}} in a flashback.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP273|Gotta Catch Ya Later!]]&#039;&#039;, Ash saw Ho-Oh again after he parted ways with {{an|Brock}} and {{an|Misty}}.&lt;br /&gt;
&lt;br /&gt;
====={{series|Advanced Generation}}=====&lt;br /&gt;
In &#039;&#039;[[AG178|Battling the Enemy Within!]]&#039;&#039;, {{an|May}} first saw Ho-Oh flying across the sky and pointed it out to the rest of the group. This was after Ash lost an informal challenge against [[Pyramid King Brandon]] and was released from possession by the [[King of Pokélantis]]&#039; spirit.&lt;br /&gt;
&lt;br /&gt;
====={{series|Diamond &amp;amp; Pearl}}=====&lt;br /&gt;
Ho-Oh appeared in a flashback in &#039;&#039;[[DP004|Dawn Of A New Era!]]&#039;&#039;. After making amends with {{an|Dawn}}, Ash recalled seeing it on the day his {{pkmn|journey}} began.&lt;br /&gt;
&lt;br /&gt;
=====[[New series]]=====&lt;br /&gt;
In [[SS009]], Ho-Oh appeared at [[Ecruteak City]], though this time, it was only seen by [[Jiei]]. At this time, [[Ash]] and [[Go (anime)|Go]] wanted to show him Ho-Oh, as&lt;br /&gt;
&lt;br /&gt;
====Personality and characteristics====&lt;br /&gt;
Ho-Oh&#039;s personality is unknown as all of its appearances involve it flying around but it appeared to have chosen Ash as one of the people for its visits as evidenced in &#039;&#039;[[EP181|A Ghost of a Chance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ho-Oh&#039;s appearance is that it is a very large Pokémon, and there is one shot in &#039;&#039;[[EP181|A Ghost of a Chance]]&#039;&#039; in the [[Bell Tower|Tin Tower]] that shows three humans on their knees while Ho-Oh is perched up on a stand. Ho-Oh appears to be significantly larger than the humans.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[M20|I Choose You!]]&#039;&#039;===&lt;br /&gt;
Ho-Oh reappeared in &#039;&#039;[[M20|I Choose You!]]&#039;&#039;, which is based in a continuity different from the main series.&lt;br /&gt;
&lt;br /&gt;
Like in the main series, {{OBP|Ash Ketchum|M20|Ash}} and {{OBP|Ash&#039;s Pikachu|M20|Pikachu}} witnessed Ho-Oh flying in the sky shortly after setting off on their [[Pokémon journey|journey]]. Unlike the main series, however, it dropped a [[Rainbow Wing]] as it passed by, with Ash picking it up. Keeping the wing with him, Ash set out to eventually meet and battle Ho-Oh. He eventually did, and it had a battle with Pikachu, the outcome of which was unknown.&lt;br /&gt;
&lt;br /&gt;
====Moves used====&lt;br /&gt;
{{anmov/h|fire|flying|Ho-Oh {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Sacred Fire M20|1=Flamethrower}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Sacred Fire|1=Flamethrower}}}}&lt;br /&gt;
{{anmov|fire|Sacred Fire|M20|Pokémon the Movie: I Choose You!}}&lt;br /&gt;
{{anmov|fire|Flamethrower|M20|Pokémon the Movie: I Choose You!}}&lt;br /&gt;
{{anmov/f|flying}}&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{flying color dark}}; background: #{{fire color}}; font-size:80%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{flying color dark}}; background: #{{flying color light}}&amp;quot;| [[File:SS009 illustration.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Official artwork of&amp;lt;br&amp;gt;{{color2|000|SS009}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Ho-Oh M20 manga.png|thumb|200px|Ho-Oh in &#039;&#039;{{ma|I Choose You!}}&#039;&#039;]]&lt;br /&gt;
[[File:Ho-Oh ICYR.png|thumb|left|200px|Ho-Oh in &#039;&#039;[[Pocket Monsters the Movie: I Choose You! Remix]]&#039;&#039;]]&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
====In the I Choose You! manga====&lt;br /&gt;
In {{ma|I Choose You!}}, Ho-Oh was seen flying over Ash and Pikachu after they dealt with a flock of {{p|Spearow}} and their {{AP|leader|Fearow}}. It dropped a Rainbow Wing in the process. Ho-Oh was then referenced to throughout Ash&#039;s journey to [[Mount Tensei]] where Ho-Oh will reside.&lt;br /&gt;
&lt;br /&gt;
After Ash managed to place the Rainbow Wing on top of the rock, Ho-Oh appeared and Ash, {{ashfr}}, [[Cross]], [[Bonji]], and the Pokémon in the area got to see Ho-Oh. Ash and Pikachu then {{pkmn|battle}} Ho-Oh, but the battle was not shown.&lt;br /&gt;
&lt;br /&gt;
====In the Pocket Monsters the Movie: I Choose You! Remix manga====&lt;br /&gt;
Ho-Oh appeared in a flashback towards the end of [[ICYR1]], where it flew over Ash and Pikachu, dropping a [[Rainbow Wing]] in the process.&lt;br /&gt;
&lt;br /&gt;
Ho-Oh reappeared in [[ICYR3]], where it was responsible for the creation of {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}}.&lt;br /&gt;
&lt;br /&gt;
=====Moves used=====&lt;br /&gt;
{{anmov/h|fire|flying|Ho-Oh Sacred Fire ICYR.png|Using Sacred Fire}}&lt;br /&gt;
{{anmov|fire|Sacred Fire|ICYR3}}&lt;br /&gt;
{{anmov/f|flying}}&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{bulbanews|Ho-Oh code available in this month&#039;s CoroCoro Comic}}&lt;br /&gt;
[http://www.pokemon.co.jp/info/2017/04/170415_gm01.html This] Ho-Oh was distributed to players who inserted a serial code that was found in the August 2017 issue of [[CoroCoro]] Comic, which was sold starting on July 15, 2017. The serial codes could be used to obtain Ho-Oh from July 15 to September 14, 2017. It was distributed to promote the [[M20|20th Pokémon movie]].&lt;br /&gt;
&lt;br /&gt;
{{G7event/head&lt;br /&gt;
|ball=Cherish&lt;br /&gt;
|pokemon=Ho-Oh&lt;br /&gt;
|level=100&lt;br /&gt;
|ndex=250&lt;br /&gt;
|type=Fire&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ot=テンセイざん&lt;br /&gt;
|id=170715&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|nature=Random&lt;br /&gt;
|fateful=yes&lt;br /&gt;
|met=2017 Pokémon Movie&lt;br /&gt;
|ribbon=Wishing&lt;br /&gt;
|item=Sacred Ash&lt;br /&gt;
|move1=Sacred Fire|move1type=Fire|move1cat=Physical|move1rel=yes&lt;br /&gt;
|move2=Brave Bird|move2type=Flying|move2cat=Physical|move2rel=yes&lt;br /&gt;
|move3=Recover|move3type=Normal|move3cat=Status|move3rel=yes&lt;br /&gt;
|move4=Safeguard|move4type=Normal|move4cat=Status|move4rel=yes&lt;br /&gt;
}}&lt;br /&gt;
{{G7event/entrybottom|sm|serial code|Japanese|online|July 15 to September 14, 2017}}&lt;br /&gt;
{{G7event/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
===Merchandise===&lt;br /&gt;
====&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039; Deck Case &amp;amp; Sleeves====&lt;br /&gt;
To promote the upcoming [[M20|twentieth movie]] in cinemas, the &#039;&#039;&#039;&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039; Deck Case &amp;amp; Sleeves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキケース＆デッキシールド　劇場版ポケットモンスター　キミにきめた！&#039;&#039;&#039; &#039;&#039;Deck Case &amp;amp; Deck Shield: Pocket Monsters the Movie: I Choose You!&#039;&#039;) were released on April 15, 2017 exclusively in Pokémon Centers. Each product features [[Ash Ketchum (M20)|Ash]] and his [[Ash&#039;s Pikachu (M20)|Pikachu]] gazing up at {{p|Ho-Oh}} soaring above them as a Rainbow Wing falls to the ground. The deck case comes with two card dividers and each has enough storage space for at least 90 cards. A set of 64 card sleeves are also supplied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Product images:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Fire color}}&lt;br /&gt;
|border={{Flying color}}&lt;br /&gt;
|image1=Pokémon the Movie I Choose You Deck Case.jpg&lt;br /&gt;
|caption1=&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039;&amp;lt;br&amp;gt;Deck Case&lt;br /&gt;
|image2=Pokémon the Movie I Choose You Sleeves.jpg&lt;br /&gt;
|caption2=&#039;&#039;Pokémon the Movie: I Choose You!&#039;&#039;&amp;lt;br&amp;gt;Sleeves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====SM3 accessories====&lt;br /&gt;
Rounding off the mainstream TCG releases on June 16, 2017 were a number of specially illustrated deck cases, card sleeves, and files. Deluxe items featuring [[Lillie]] and her relatives were subsequently released on June 17, 2017 as part of a Pokémon Center campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deck cases:&#039;&#039;&#039; Each regular deck case comes with two card dividers and each has enough storage space for at least 90 cards.&lt;br /&gt;
:The &#039;&#039;&#039;Marshadow Deck Case&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキケース マーシャドー&#039;&#039;&#039;) features the eponymous Gloomdweller Pokémon with its fighting spirit burning in addition to the Legendary Rainbow Pokémon {{p|Ho-Oh}}. Both have prominent roles in the upcoming movie &#039;&#039;[[M20|I Choose You!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deck case images:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Fire color}}&lt;br /&gt;
|border={{Flying color}}&lt;br /&gt;
|image1=Marshadow Deck Case.jpg&lt;br /&gt;
|caption1=Marshadow Deck Case&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ho-Oh-GX Special Jumbo Card Pack====&lt;br /&gt;
The &#039;&#039;&#039;Ho-Oh-GX Special Jumbo Card Pack&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スペシャルジャンボカードパック「ホウオウGX」&#039;&#039;&#039;) was made available on July 1, 2017 in the buildup to the Japanese release of &#039;&#039;[[M20|I Choose You!]]&#039;&#039; in cinemas. It comes packaged with a Jumbo print of Ho-Oh-GX, an Ash&#039;s Pikachu promotional card, and 3 packs each from the {{TCG|To Have Seen the Battle Rainbow}} and {{TCG|Darkness that Consumes Light}} expansions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promotional cards:&#039;&#039;&#039;&lt;br /&gt;
*{{TCG ID|SM-P Promo|Ash&#039;s Pikachu|86}} ({{TCG|SM-P Promotional cards|SM-P Promo}} 86)&lt;br /&gt;
*[[Ho-Oh-GX (SM-P Promo)|Ho-Oh-GX]] (SM-P Promo; Jumbo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Product image:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{Fire color}}&lt;br /&gt;
|border={{Flying color}}&lt;br /&gt;
|image1=Ho-Oh-GX Special Jumbo Card Pack.jpg&lt;br /&gt;
|caption1=Ho-Oh-GX Special Jumbo Card Pack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ho-Oh was the first {{cat|Generation II Pokémon}} to appear in any [[Pokémon]] media, making it the first sign that the franchise would ever expand beyond the {{cat|Generation I Pokémon|original 151 Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Animespecies|Ho-Oh}}&lt;br /&gt;
{{Anime Pokémon|fire|flying}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Animecharacters|fire|flying}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{moviecharacters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
[[Category:Recurring wild Pokémon]]&lt;br /&gt;
[[Category:Legendary Pokémon (anime)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ho-Oh (Anime)]]&lt;br /&gt;
[[es:Ho-Oh (anime)]]&lt;br /&gt;
[[it:Ho-Oh (anime)]]&lt;br /&gt;
[[ja:ホウオウ (アニメ)]]&lt;br /&gt;
[[zh:凤王（动画）]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grimmsnarl_(Pok%C3%A9mon)&amp;diff=3126750</id>
		<title>Grimmsnarl (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grimmsnarl_(Pok%C3%A9mon)&amp;diff=3126750"/>
		<updated>2020-03-02T17:05:05Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Dark|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dark|prevnum=860|prev=Morgrem|nextnum=862|next=Obstagoon}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Grimmsnarl&lt;br /&gt;
|jname=オーロンゲ&lt;br /&gt;
|jtranslit=Ōronge&lt;br /&gt;
|tmname=Ohlonge&lt;br /&gt;
|forme=2&lt;br /&gt;
|form1=Grimmsnarl&lt;br /&gt;
|form2=Gigantamax Grimmsnarl&lt;br /&gt;
|image2=861Grimmsnarl-Gigantamax.png&lt;br /&gt;
|ndex=861&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|category=Bulk Up&lt;br /&gt;
|height-ftin=4&#039;11&amp;quot;&lt;br /&gt;
|height-m=1.5&lt;br /&gt;
|height-ftin2=105&#039;00&amp;quot;+&lt;br /&gt;
|height-m2=32.0+&lt;br /&gt;
|weight-lbs=134.5&lt;br /&gt;
|weight-kg=61.0&lt;br /&gt;
|weight-lbs2=???&lt;br /&gt;
|weight-kg2=???&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Prankster&lt;br /&gt;
|ability2=Frisk&lt;br /&gt;
|abilityd=Pickpocket&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Fairy&lt;br /&gt;
|egggroup2=Human-Like&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evat=3&lt;br /&gt;
|expyield=255&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=0&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=grimmsnarl&lt;br /&gt;
|generation=8&lt;br /&gt;
|friendship=50&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grimmsnarl&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;オーロンゲ&#039;&#039;&#039; &#039;&#039;Ohlonge&#039;&#039;) is a dual-type {{2t|Dark|Fairy}} {{OBP|Pokémon|species}} introduced in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Morgrem}} starting at [[level]] 42. It is the final form of {{p|Impidimp}}. It has a [[Gigantamax]] form.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Grimmsnarl is a green-skinned, humanoid Pokémon with most of its body covered in dark purple hair, except part of its face, its abdomen, its feet and a small red patch on its chest. Like its pre-evolutions, Grimmsnarl has large crescent-shaped ears with red insides, albeit they are longer on this form. Its long, sharp nose points upward and has a single long red nostril. It has a blue tongue and six teeth protuding from its mouth, the front four of which are flat, two on each jaw, while its upper jaw also has one sharp fang on each side. It has white eyes with red irises and black pupils, and grey eyelids. Its face ends in a small pointy chin.&lt;br /&gt;
&lt;br /&gt;
Grimmsnarl&#039;s both hands and feet have three pointed digits each. Most of its long hair wraps around its body, except for a lock on each side of its face, a few spikes raised on its shoulders and some locks draping from behind its legs resembling a cape. While being bulkier than its pre-evolutions, Grimmsnarl is more slender than it appears to be, with its hair giving the appearance of a muscular body.&lt;br /&gt;
&lt;br /&gt;
While in its Gigantamax form, it becomes much taller and all of its body except its face and chest mark is covered in hair. Its limbs become longer, and its hair now makes up its hands and feet, each with three and two digits respectively. Its eyes are red with white pupils, and the hair from around its neck and shoulders is raised in a pointy collar shape surrounding its head as the two longer rear locks join in a single spike waving above the head.&lt;br /&gt;
&lt;br /&gt;
Grimmsnarl&#039;s hair works like muscle fibers and helps enhance its strength. Grimmsnarl is able to move its hair, and uses them to ensnare opponents in a tentacle-like fashion. Grimmsnarl is powerful enough to overwhelm {{p|Marchamp}}.&lt;br /&gt;
&lt;br /&gt;
When in Gigantamax form, it creates a powerful drill with its leg hair. This drill can create large holes within [[Galar]&#039;s terrian. Thanks to its increased strength, Gigantamax Grimmsnarl can jump over the world&#039;s tallest building.&lt;br /&gt;
&lt;br /&gt;
Grimmsnarl is a male-only species (although it can be considered a counterpart to the female-only [[Hatterene]].)&lt;br /&gt;
&lt;br /&gt;
Grimmsnarl and its pre-evolved form {{p|Morgrem}} are the [[Signature move|only known Pokémon]] capable of using the move {{m|False Surrender}}. In addition, Grimmsnarl is the only Pokémon capable of using the move {{m|Spirit Break}}, and the exclusive [[G-Max Move]] {{m|G-Max Snooze}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Major appearances===&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Grimmsnarl (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
====Grimmsnarl====&lt;br /&gt;
{{Dex/Header|type=Dark|type2=Fairy}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=240}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even {{p|Machamp}}.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=Its hairs work like muscle fibers. When its hairs unfurl, they latch on to opponents, ensnaring them as tentacles would.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Gigantamax Grimmsnarl====&lt;br /&gt;
{{Dex/Header|type=Dark|type2=Fairy}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=240}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=By transforming its leg hair, this Pokémon delivers power-packed drill kicks that can bore huge holes in Galar&#039;s terrain.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=Gigantamax energy has caused more hair to sprout all over its body. With the added strength, it can jump over the world&#039;s tallest building.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Dark|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Lake of Outrage]]&amp;lt;br&amp;gt;[[Max Raid Battle]] ([[Dusty Bowl]], [[Giant&#039;s Mirror]], [[Hammerlocke Hills]], [[Lake of Outrage]], [[Rolling Fields]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Gigantamax]] Grimmsnarl====&lt;br /&gt;
{{Availability/Header|type=Dark|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Max Raid Battle]] ([[Dusty Bowl]])&amp;lt;br&amp;gt;[[Max Raid Battle]]([[Wild Area News]], February 6 - March 8, 2020)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--====In side games====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Dark&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|HP=95&lt;br /&gt;
|Attack=120&lt;br /&gt;
|Defense=65&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=75&lt;br /&gt;
|Speed=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=50&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=0&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=25&lt;br /&gt;
|Fairy=200&lt;br /&gt;
|notes=yes&lt;br /&gt;
|dark=yes&lt;br /&gt;
|newpsychic=1&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
{{learnlist/level8|1|Spirit Break|Fairy|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|False Surrender|Dark|Physical|80|—|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Bulk Up|Fighting|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Power-Up Punch|Fighting|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/level8|1|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Confide|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|1|Bite|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Flatter|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Spirit Break|Fairy|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|12|Fake Tears|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|16|Assurance|Dark|Physical|60|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|20|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/level8|24|Sucker Punch|Dark|Physical|70|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|28|Torment|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level8|35|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|40|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|48|Play Rough|Fairy|Physical|90|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|56|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|64|Hammer Arm|Fighting|Physical|100|90|10}}&lt;br /&gt;
{{learnlist/levelf/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM03|Fire Punch|Fire|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM04|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM26|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM42|Revenge|Fighting|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM47|Fake Tears|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM75|Low Sweep|Fighting|Physical|65|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR13|Focus Energy|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR14|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR18|Leech Life|Bug|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR32|Crunch|Dark|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR39|Superpower|Fighting|Physical|120|100|5}}&lt;br /&gt;
{{learnlist/tr|TR48|Bulk Up|Fighting|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR72|Power Whip|Grass|Physical|120|85|10}}&lt;br /&gt;
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR93|Darkest Lariat|Dark|Physical|85|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR95|Throat Chop|Dark|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR99|Body Press|Fighting|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
{{learnlist/breed8null}}&lt;br /&gt;
{{learnlist/breedf/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
{{learnlist/prevo8null}}&lt;br /&gt;
{{learnlist/prevof/8|Grimmsnarl|Dark|Fairy|8}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Side game data===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-3&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|no1=859&lt;br /&gt;
|name1=Impidimp&lt;br /&gt;
|type1-1=Dark&lt;br /&gt;
|type2-1=Fairy&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 32}}&lt;br /&gt;
|no2=860&lt;br /&gt;
|name2=Morgrem&lt;br /&gt;
|type1-2=Dark&lt;br /&gt;
|type2-2=Fairy&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 42}}&lt;br /&gt;
|no3=861&lt;br /&gt;
|name3=Grimmsnarl&lt;br /&gt;
|type1-3=Dark&lt;br /&gt;
|type2-3=Fairy}}&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
====Gigantamax====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|sprite1=861Grimmsnarl&lt;br /&gt;
|name1=Grimmsnarl&lt;br /&gt;
|type1-1=Dark&lt;br /&gt;
|type2-1=Fairy&lt;br /&gt;
|forme1=Grimmsnarl&lt;br /&gt;
|sprite2=861Grimmsnarl-Gigantamax&lt;br /&gt;
|forme2=Gigantamax Grimmsnarl&lt;br /&gt;
|loc1=[[File:Dynamax icon.png|link=Gigantamax]]&amp;lt;br&amp;gt;{{color2|000|Gigantamax|Gigantamax Factor}}&lt;br /&gt;
|loc2=Lasts for three turns&lt;br /&gt;
|item1=Dynamax Band&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dark|type2=Fairy}}&lt;br /&gt;
{{Spritebox/NA|gen=VIII}}&lt;br /&gt;
{{Spritebox/8|ndex=861}}&lt;br /&gt;
{{Spritebox/Footer|861|Pokémon}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No Pokémon have the same [[List of Pokémon with unique type combinations|type combination]] as Grimmsnarl and its {{p|Impidimp|evolutionary}} {{p|Morgrem|relatives}}.&lt;br /&gt;
** Grimmsnarl and its evolutionary relatives are also the only {{type|Fairy}} Pokémon to have a double resistance to {{type|Dark}} moves.&lt;br /&gt;
* Grimmsnarl, {{p|Hatterene}}, and their evolutionary relatives can be considered counterparts. &lt;br /&gt;
** Both are [[Generation VIII]] Pokémon evolving once at level 32 then at level 42. &lt;br /&gt;
** Grimmsnarl and its evolutionary relatives are male only, while Hatterene and its evolutionary relatives are female only.&lt;br /&gt;
** Their final evolved forms are both {{type|Fairy}} Pokémon with identical base experience and catch rates. &lt;br /&gt;
** Each Pokémon in each evolutionary line have the same base stat total as their counterpart (e.g. Grimmsnarl and Hatterene both have a base stat total of 510). &lt;br /&gt;
** Both Pokémon also have a Gigantamax form, a signature G-Max move, and use their body hair as their primary weapon. &lt;br /&gt;
** In addition, both Pokémon are based on mythical beings from European folklore and mythology: Grimmsnarl resembles trolls, ogres, and goblins and Hatterene resembles witches&lt;br /&gt;
* Grimmsnarl and its evolutionary relatives are the only Pokémon that are in the {{egg|Fairy}} and {{egg|Human-Like}} [[Egg Group]]s.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Grimmsnarl may be based on {{wp|ogre}}s, {{wp|troll}}s, and potentially {{wp|oni}}, all large and malevolent humanoid creatures from folklore and mythology that are commonly depicted with grotesque appearances and abundant hair. Like its pre-evolutions, Grimmsnarl also shares traits with {{wp|goblin}}s. The fact that its strength comes from its hair may be a reference to {{wp|Samson}} from the {{wp|Book of Judges}}.&lt;br /&gt;
&lt;br /&gt;
Considering its association with {{p|Hatterene}}, it may also be inspired by the {{wp|bogeyman}}, {{wp|bugbear}}, or {{wp|Coco (folklore)|coco}}, fictional creatures created throughout European cultures to frighten children that do not want to sleep or stay quiet. In addition, it resembles depictions of {{wp|Grendel}}, a giant monster from the Old English epic poem &#039;&#039;{{wp|Beowulf}}&#039;&#039;, described as a &amp;quot;creature of darkness&amp;quot; and known for his immense strength.&lt;br /&gt;
 &lt;br /&gt;
====Name origin====&lt;br /&gt;
Grimmsnarl may be a combination of &#039;&#039;grim&#039;&#039; and &#039;&#039;snarl&#039;&#039;. Grimmsnarl may also be named after the {{wp|Brothers Grimm}}, a duo of brothers who traveled Europe gathering folklore and oral fairy tales and cataloging them all into a {{wp|Grimms&#039; Fairy Tales|singular book}}. It also bears resemblance to the words &#039;&#039;{{wp|grimoire}}&#039;&#039;, a type of spell book, and &#039;&#039;{{wp|Grímnismál}}&#039;&#039;, a mythological poem in the &#039;&#039;{{wp|Poetic Edda}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ohlonge may be a combination of &#039;&#039;ogre&#039;&#039; and ロン毛 &#039;&#039;ronge&#039;&#039; (long hair).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Dark|type2=Fairy&lt;br /&gt;
|ja=オーロンゲ &#039;&#039;Ohlonge&#039;&#039;|jameaning=From &#039;&#039;ogre&#039;&#039; and {{tt|ロン毛 &#039;&#039;ronge&#039;&#039;|long hair}}&lt;br /&gt;
|fr=Angoliath|frmeaning=From &#039;&#039;{{tt|angoisse|anguish}}&#039;&#039;, &#039;&#039;{{wp|angora wool|angora}}&#039;&#039;, and &#039;&#039;Goliath&#039;&#039;&lt;br /&gt;
|es=Grimmsnarl|esmeaning=Same as English name&lt;br /&gt;
|de=Olangaar|demeaning=From &#039;&#039;{{tt|Oger|ogre}}&#039;&#039;, &#039;&#039;{{tt|laang|long}}&#039;&#039;, and &#039;&#039;{{tt|Haar|hair}}&#039;&#039;&lt;br /&gt;
|it=Grimmsnarl|itmeaning=Same as English name&lt;br /&gt;
|ko=오롱털 &#039;&#039;Orongteol&#039;&#039;|komeaning=From &#039;&#039;ogre&#039;&#039;, &#039;&#039;long&#039;&#039;, and {{tt|털 &#039;&#039;teol&#039;&#039;|hair, fur}}&lt;br /&gt;
|zh_cmn=長毛巨魔 / 长毛巨魔 &#039;&#039;Chángmáojùmó&#039;&#039;|zh_cmnmeaning=From {{tt|長毛 / 长毛 &#039;&#039;chángmáo&#039;&#039;|long hair}}, {{tt|巨 &#039;&#039;jù&#039;&#039;|giant}}, and {{tt|魔 &#039;&#039;mó&#039;&#039;|demon}}&lt;br /&gt;
|zh_yue=長毛巨魔 &#039;&#039;Chèuhngmòuhgeuihmō&#039;&#039;|zh_yuemeaning=From {{tt|長毛 &#039;&#039;chèuhngmòuh&#039;&#039;|long hair}}, {{tt|巨 &#039;&#039;geuih&#039;&#039;|giant}}, and {{tt|魔 &#039;&#039;mō&#039;&#039;|demon}} }}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Gigantamax]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Dark|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Dark|prevnum=860|prev=Morgrem|nextnum=862|next=Obstagoon}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Olangaar]]&lt;br /&gt;
[[es:Grimmsnarl]]&lt;br /&gt;
[[fr:Angoliath]]&lt;br /&gt;
[[it:Grimmsnarl]]&lt;br /&gt;
[[ja:オーロンゲ]]&lt;br /&gt;
[[zh:长毛巨魔]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wyndon&amp;diff=3126008</id>
		<title>Wyndon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wyndon&amp;diff=3126008"/>
		<updated>2020-03-01T16:20:49Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Wyndon proper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Wyndon&lt;br /&gt;
|jpname=シュートシティ&lt;br /&gt;
|jptrans=Shoot City&lt;br /&gt;
|image=Wyndon SwSh.png&lt;br /&gt;
|size=300&lt;br /&gt;
|region=Galar&lt;br /&gt;
|generation=8&lt;br /&gt;
|slogan=This booming metropolis was designed and developed by our very own Chairman Rose.&lt;br /&gt;
|regionsouth=Galar&lt;br /&gt;
|south=Route 10&lt;br /&gt;
|north=Rose Tower&lt;br /&gt;
|north2=Battle Tower (Generation VIII)&lt;br /&gt;
|north2alt=Battle Tower&lt;br /&gt;
|east=Wyndon Stadium&lt;br /&gt;
|mapsize=250px&lt;br /&gt;
|colordark=012169&lt;br /&gt;
|colormed=C8102E&lt;br /&gt;
|colorlight=F4C2C2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyndon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シュートシティ&#039;&#039;&#039; &#039;&#039;Shoot City&#039;&#039;) is a large city located in the northernmost part of the [[Galar]] [[region]].&lt;br /&gt;
&lt;br /&gt;
==Slogan==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This booming metropolis was designed and developed by our very own Chairman Rose.&#039;&#039;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|ローズ{{tt|委員長|いいんちょう}}に　よって　{{tt|計画的|けいかくてき}}に　{{tt|造|つく}}られた　{{tt|大都市|だいとし}}}}&#039;&#039;&#039; &#039;&#039;A metropolis that was planned by Chairman Rose.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Wyndon Stadium===&lt;br /&gt;
{{main|Wyndon Stadium}}&lt;br /&gt;
Wyndon Stadium is the biggest stadium in Galar and serves as the [[Pokémon League]] HQ. The Trainers who have earned eight [[Badge]]s participate in the [[Galar League|Champion Cup]] here to decide who gets the right to challenge the current {{pkmn|Champion}} for their title.&lt;br /&gt;
&lt;br /&gt;
===Rose of the Rondelands===&lt;br /&gt;
The Rose of the Rondelands is a five-star hotel located in the western side of the city.&lt;br /&gt;
&lt;br /&gt;
It is an elegant Gothic and Victorian building, which, from the outside, exposes a V-shaped building and several small windows, brick chimneys and blue roofs. In the main building there are two cupular and a clock tower.&lt;br /&gt;
&lt;br /&gt;
The interior of the building is made up of a single floor, where an elegant hall with several columns with golden details, two waiting rooms with fine furniture and several floral arrangements is shown. The elevators show a golden Art Deco design.&lt;br /&gt;
&lt;br /&gt;
Above the main building of the hotel, stands a huge clock tower, which exposes a stellar clock with several rings and bright stars that rotate counterclockwise. This clock is visible in various parts of the city.&lt;br /&gt;
&lt;br /&gt;
The hotel is named after {{p|Roselia}}, which is present in a mosaic of the main hall.&lt;br /&gt;
&lt;br /&gt;
===Battle Café===&lt;br /&gt;
{{main|Battle Café}}&lt;br /&gt;
The Battle Café is located on the west side of the city.&lt;br /&gt;
&lt;br /&gt;
===Rose Tower/Battle Tower===&lt;br /&gt;
{{main|Rose Tower}}&lt;br /&gt;
{{main|Battle Tower (Generation VIII)}}&lt;br /&gt;
The Rose Tower is [[Chairman Rose]]&#039;s office building that houses all the subsidiary companies working under [[Macro Cosmos]]. During the post-game, [[Leon]] takes over Rose Tower and turns it into Galar&#039;s Battle Tower.&lt;br /&gt;
&lt;br /&gt;
===Wyndon Station===&lt;br /&gt;
Wyndon Station is located in the south of the city.&lt;br /&gt;
&lt;br /&gt;
The {{player}} can catch a train from this station to the following locations:&lt;br /&gt;
* [[Wedgehurst]]&lt;br /&gt;
* [[Meetup Spot]] ([[Wild Area]])&lt;br /&gt;
* [[Motostoke]]&lt;br /&gt;
* [[Hulbury]]&lt;br /&gt;
* [[Hammerlocke]]&lt;br /&gt;
* {{rt|10|Galar}}&lt;br /&gt;
&lt;br /&gt;
====Vending machines====&lt;br /&gt;
A vending machine is located inside Wyndon Station.&lt;br /&gt;
&lt;br /&gt;
{{shop|{{color2|000|Vending machines}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fresh Water|200}}|{{shopitem|Soda Pop|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Lemonade|350}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Boutique===&lt;br /&gt;
The boutique is located on the west side of the city.&lt;br /&gt;
&lt;br /&gt;
===Salon===&lt;br /&gt;
The salon is located on the west side of the city.&lt;br /&gt;
&lt;br /&gt;
===Move Tutor===&amp;lt;!--Blast Burn/Frenzy Plant/Hydro Cannon--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Center (south)===&lt;br /&gt;
&lt;br /&gt;
====Poké Mart====&lt;br /&gt;
This [[Poké Mart]] is located inside the Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|800}}|{{shopitem|Potion|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|200}}|{{shopitem|Burn Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|200}}|{{shopitem|Awakening|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Full Heal|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|2,000}}|{{shopitem|Repel|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|700}}|{{shopitem|Max Repel|900}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Doll|300}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Luxury Ball|3,000}}|{{shopitem|Quick Ball|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repeat Ball|1,000}}|{{shopitem|HP Up|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|10,000}}|{{shopitem|Iron|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Calcium|10,000}}|{{shopitem|Zinc|10,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|10,000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Center (north)===&lt;br /&gt;
&lt;br /&gt;
====Poké Mart====&lt;br /&gt;
This [[Poké Mart]] is located inside the Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|800}}|{{shopitem|Potion|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|200}}|{{shopitem|Burn Heal|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|200}}|{{shopitem|Awakening|200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Full Heal|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|2,000}}|{{shopitem|Repel|400}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|700}}|{{shopitem|Max Repel|900}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Doll|300}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|TM03|50,000|PD||TM Fire VI|Fire Punch}}|{{shopitem|TM04|50,000|PD||TM Ice VI|Ice Punch}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM05|50,000|PD||TM Electric VI|Thunder Punch}}|{{shopitem|TM63|50,000|PD||TM Fighting VI|Drain Punch}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM12|50,000|PD||TM Grass VI|Solar Blade}}|{{shopitem|TM08|50,000|PD||TM Normal VI|Hyper Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM09|50,000|PD||TM Normal VI|Giga Impact}}|{{shopitem|TM60|30,000|PD||TM Psychic VI|Power Swap}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM61|30,000|PD||TM Psychic VI|Guard Swap}}|{{shopitem|TM62|30,000|PD||TM Psychic VI|Speed Swap}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Pokémon Sword and Shield===&lt;br /&gt;
Wyndon has a population of 157. This makes it the largest city in the [[Galar]] region and the second most populous overall, trailing {{ci|Lumiose}} and preceeding {{ci|Nimbasa}}.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Wyndon proper===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|city}}&lt;br /&gt;
{{itemlist|Max Revive|In a corner to the west of the southern [[Pokémon Center]] &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Air Balloon|Next to the phone booth in front of the Rose of the Rondelands hotel|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Big Nugget|West of the [[Flying Taxi]] in front of the Rose of the Rondelands hotel &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Black Sludge|On the way alongside the water, in the west &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Nugget|Near the center of the way alongside the water &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Rare Candy|In the park in the east of the city, in the south of its central area &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Grassy Seed|In the park in the east of the city, in its central area|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Balm Mushroom|In the park in the east of the city, in its northeast &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Rotom Catalog|From {{tc|League Staff}} Isaac after defeating him, second house from the top of the street at the right of Wyndon|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|X Speed|In front of Wyndom Stadium, west of the shops &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|X Sp. Atk|In front of Wyndom Stadium, east of the stairs &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes|display=[[X Sp. Atk]] ×2}}&lt;br /&gt;
{{Itlistfoot|city}}&lt;br /&gt;
&lt;br /&gt;
===Rose Tower/Battle Tower exterior===&lt;br /&gt;
{{Itlisth|city}}&lt;br /&gt;
{{itemlist|TM Electric VI|Behind the sign in front of the tower|Sw=yes|Sh=yes|display={{TM|93|Eerie Impulse}}}}&lt;br /&gt;
{{itemlist|Rare Candy|In the southwest corner of the tower yard &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Electric Seed|On the east side of the tower|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Nugget|East of the tower &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|Cell Battery|On the west side of the tower|Sw=yes|Sh=yes}}&lt;br /&gt;
{{itemlist|PP Up|West of the tower &#039;&#039;(hidden)&#039;&#039;|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itlistfoot|city}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
An {{tc|Artist}} in a house on the eastern street will offer to trade the player his Duraludon [[nickname]]d &amp;quot;Linear&amp;quot; in exchange for a Frosmoth.&lt;br /&gt;
&lt;br /&gt;
{{catch/header/8|city|no}}&lt;br /&gt;
{{Catch/div|city|Special Pokémon}}&lt;br /&gt;
{{catch/entry8|884|Duraludon|yes|yes|Trade|tradenum=873|tradename=Frosmoth|50|One|type1=Steel|type2=Dragon}}&lt;br /&gt;
{{catch/footer|city}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
&lt;br /&gt;
{{incomplete|needs=Locations of all Trainers}}&lt;br /&gt;
&lt;br /&gt;
{{trainerheader|city}} &lt;br /&gt;
{{Trainerentry|VSLeague Staff M.png{{!}}100px|League Staff|Isaac|3,400|3|479L|Rotom||34|None|479W|Rotom||34|None|479O|Rotom||34|None|36=ヒロシ|37=Hiroshi}}&lt;br /&gt;
{{trainerfooter|city|8}}&lt;br /&gt;
&lt;br /&gt;
;After defeating [[Hop]] at the [[Galar League|Champion Cup]]&lt;br /&gt;
{{tc|Macro Cosmos&#039;s}} Eric is fought three times in an attempt to get the key to ride the monorail to [[Rose Tower]]. Due to cheering by [[Team Yell]] and [[Marnie]], at the end of the first turn of each battle, the player&#039;s Pokémon gets a two-stage boost in its {{stat|Speed}}; {{stat|Defense}} and {{stat|Special Defense}}; and {{stat|Attack}} and {{stat|Special Attack}}, respectively.&lt;br /&gt;
&lt;br /&gt;
{{trainerheader|city}}&lt;br /&gt;
{{Trainerentry|VSMacro Cosmos&#039;s M.png{{!}}x85px|Macro Cosmos&#039;s|Eric|4,700|2|052G|Meowth|♂|47|None|632|Durant|♂|47|None|36=トシユキ|37=Toshiyuki}}&lt;br /&gt;
{{trainerdiv|city}}&lt;br /&gt;
{{Trainerentry|VSMacro Cosmos&#039;s M.png{{!}}x85px|Macro Cosmos&#039;s|Eric|4,700|2|303|Mawile|♀|47|None|530|Excadrill|♀|47|None|36=トシユキ|37=Toshiyuki}}&lt;br /&gt;
{{trainerdiv|city}}&lt;br /&gt;
{{Trainerentry|VSMacro Cosmos&#039;s M.png{{!}}x85px|Macro Cosmos&#039;s|Eric|4,700|2|597|Ferroseed|♂|47|None|208|Steelix|♂|47|None|36=トシユキ|37=Toshiyuki}}&lt;br /&gt;
{{trainerfooter|city|8}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Wyndon anime.png|thumb|250px|Wyndon in the {{pkmn|anime}}]]&lt;br /&gt;
Wyndon first appeared in [[SS004]], when {{Ash}} and {{an|Go}} arrived in the Galar region. Whilst waiting around for the next train to the [[Wild Area]], they encountered a {{TP|Go|Scorbunny}} and a trio of {{p|Nickit}}, who stole Ash&#039;s [[Bag|backpack]]. The Nickit later carried Scorbunny to the train Ash and Go took, urging it to follow them.&lt;br /&gt;
&lt;br /&gt;
Ash and Go traveled to Wyndon again in [[SS012]] in order to watch the finals of the [[World Championships|Pokémon World Championships]] at [[Wyndon Stadium]], where [[Lance]] and [[Leon]] battled for the title of World Champion. The match ended in Leon&#039;s victory, officially making him the strongest Trainer in the {{pkmn|world}}. Afterwards, the stadium was attacked by a [[Gigantamax]] {{DL|Recurring wild Pokémon in the anime|Drednaw}} unintentionally unleashed by {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
In the [[SS013|next episode]], Ash and Go battled against Drednaw, but due to its giant size, their attacks didn&#039;t have any effect on it. {{AP|Pikachu}} was then exposed to [[Dynamax]] energy leaking out of the ground, causing him to Gigantamax as well. Using Leon&#039;s advice, Ash was able to defeat Drednaw. The next day, Leon agreed to battle Ash at the stadium, giving him a [[Dynamax Band]] of his own. Although Ash&#039;s Gigantamax Pikachu was able to deal some [[damage]] onto Charizard, he was still defeated. After the battle, Leon and Ash agreed to face each other again at the stadium once Ash became stronger.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #E0C068; {{roundy}}; border: 3px solid #927D44&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#EBD69D&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Center}}&lt;br /&gt;
! {{color2|000|Wyndon Stadium}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Wyndon Pokémon Center.png|200px]]&lt;br /&gt;
| [[File:Wyndon Stadium anime.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A boy by a statue near the entrance says that a nearby {{rf|Galarian}} {{p|Mr. Mime}} is named Marcel, a reference to the Mr. Mime that can be obtained from an [[in-game trade]] in {{game|Red and Blue|s}}.&lt;br /&gt;
* According to an [[Non-player character|NPC]] near the Rose of the Rondelands hotel, the ferris wheel that can be seen in Wyndon but never be reached by the player is called the &amp;quot;Galar Hurricane&amp;quot;.&lt;br /&gt;
* When first entering Wyndon in the {{pkmn|games}}, [[Hop]] refers to it as &amp;quot;Wyndon City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Wyndon takes its inspiration from {{wp|London}}. The Rose of the Rondelands is modeled after the {{wp|Palace of Westminster}} which houses {{wp|Big Ben}}, while the Galar Hurricane is based on the {{wp|London Eye}}. Wyndon Stadium is based on {{wp|Wembley Stadium}}. The shopping district is modeled after {{wp|Piccadilly Circus}}. The Rose Tower may have been inspired by the {{wp|ArcelorMittal Orbit}} and {{wp|The Shard}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #C8102E; border: 3px solid #012169&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| シュートシティ &#039;&#039;Shoot City&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|Shooting (association football)|shoot}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Wyndon&lt;br /&gt;
| From &#039;&#039;win&#039;&#039;, &#039;&#039;{{wp|wynd}}&#039;&#039;, &#039;&#039;{{wp|London}}&#039;&#039;, and &#039;&#039;-don&#039;&#039; (British town suffix for hill)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Score City&lt;br /&gt;
| From &#039;&#039;{{wp|Scoring in association football|Score}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Puntera&lt;br /&gt;
| From &#039;&#039;puntera&#039;&#039; (kick; toecap)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Winscor&lt;br /&gt;
| From &#039;&#039;win&#039;&#039;, &#039;&#039;score&#039;&#039;, and possibly &#039;&#039;{{wp|House of Windsor|Windsor}}&#039;&#039; (current reigning royal house of the United Kingdom)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Goalwick&lt;br /&gt;
| From &#039;&#039;goal&#039;&#039; and &#039;&#039;-wick&#039;&#039; (British town suffix for place)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 슛시티 &#039;&#039;Shoot City&#039;&#039;&lt;br /&gt;
| From its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 宮門市 / 宫门市 &#039;&#039;Gōngmén Shì&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 宮 / 宫 &#039;&#039;gōng / gūng&#039;&#039; (palace) and 攻門 / 攻门 &#039;&#039;gōngmén / gūngùhn&#039;&#039; (to score a goal)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 宮門市 &#039;&#039;Gūngmùhn Síh&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Galar}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galar locations]]&lt;br /&gt;
[[Category:Sword and Shield locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Score City]]&lt;br /&gt;
[[es:Ciudad Puntera]]&lt;br /&gt;
[[fr:Winscor]]&lt;br /&gt;
[[it:Goalwick]]&lt;br /&gt;
[[ja:シュートシティ]]&lt;br /&gt;
[[zh:宮門市]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=3125545</id>
		<title>Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=3125545"/>
		<updated>2020-03-01T01:57:38Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Comparison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown name}}&lt;br /&gt;
{{GenInfo&lt;br /&gt;
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}}&lt;br /&gt;
|primary=Red&lt;br /&gt;
|secondary=Green&lt;br /&gt;
|maingames={{4v2|Red|Green|Blue|Yellow}} &amp;lt;small&amp;gt;(Japan)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{3v2|Red|Blue|Yellow}} &amp;lt;small&amp;gt;(International)&amp;lt;/small&amp;gt; &lt;br /&gt;
|region=Kanto&lt;br /&gt;
|ndex=151&lt;br /&gt;
|debuten=September 28, 1998&lt;br /&gt;
|debutjp=February 27, 1996&lt;br /&gt;
|battlearena=[[Pokémon Stadium (Japanese)|Stadium (Japanese)]], [[Pokémon Stadium (English)|Stadium (International)]]&lt;br /&gt;
&amp;lt;!--|storage=[[Pokémon Bank]]{{tt|*|Virtual Console releases only}}--&amp;gt;&lt;br /&gt;
|enden=October 15, 2000&lt;br /&gt;
|endjp=November 21, 1999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;first generation&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|第一世代|だいいちせだい}}}}&#039;&#039;&#039; &#039;&#039;first generation&#039;&#039;) of Pokémon games, known among older fans as the &#039;&#039;&#039;color generation&#039;&#039;&#039; or the &#039;&#039;&#039;chromatic generation&#039;&#039;&#039; due to the names of the [[core series|version]]s released, is the initial set of four Pokémon games released.&lt;br /&gt;
&lt;br /&gt;
Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri&#039;s childhood interest in bug collecting, with the [[trade|trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[Game Link Cable]] between two systems.&lt;br /&gt;
&lt;br /&gt;
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in My Pocket}} franchise leading to the release as &amp;quot;Pokémon&amp;quot;. Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green&#039;s wild Pokémon encounter lists but Blue&#039;s slightly improved graphics. The simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity, cementing the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.&lt;br /&gt;
&lt;br /&gt;
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward. Pokémon Yellow received a remake twenty years after its original release in the form of [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
&lt;br /&gt;
The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the &amp;quot;standard formula&amp;quot;. While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:&lt;br /&gt;
&lt;br /&gt;
* The {{player}} has a party of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]].&lt;br /&gt;
* A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémaniac, is available to store reserve Pokémon not in the party (up to 240 total).&lt;br /&gt;
* {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]].&lt;br /&gt;
* A complex {{pkmn|battle}} system, including:&lt;br /&gt;
** Five stats—HP, Attack, Defense, Speed, and Special—which each Pokémon has. Different Pokémon have different stats, even among the same species.&lt;br /&gt;
** 15 different [[type]]s, which each Pokémon species has inherent to itself.&lt;br /&gt;
** {{cat|Generation I moves|165 unique moves}}, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]].&lt;br /&gt;
* The [[Pokémon League]] challenge, consisting of [[Kanto]]&#039;s eight [[Gym|Pokémon Gyms]], scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]].&lt;br /&gt;
* A [[Game Link Cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
===Kanto===&lt;br /&gt;
[[File:RBY Kanto.png|thumb|250px|Kanto]]&lt;br /&gt;
{{main|Kanto}}&lt;br /&gt;
Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.&lt;br /&gt;
&lt;br /&gt;
====Starter Pokémon====&lt;br /&gt;
At the outset of the player&#039;s journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak&#039;s Laboratory|his lab]], where three Pokémon await both the player and his rival.&lt;br /&gt;
&lt;br /&gt;
The starters of the Kanto region began the recurring three-type trio of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player&#039;s choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.&lt;br /&gt;
&lt;br /&gt;
The choice of a starter can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival&#039;s party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms&#039; Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:auto; background:#{{kanto color dark}}; text-align:center; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px; background:#{{kanto color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:001Bulbasaur RG.png|x96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Bulbasaur|{{kanto color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:80px; background:#{{kanto color light}}&amp;quot; colspan=&amp;quot;4&amp;quot; | [[File:004Charmander RG.png|x96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Charmander|{{kanto color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:80px; background:#{{kanto color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:007Squirtle RG.png|x96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Squirtle|{{kanto color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{fire color}}&amp;quot; | {{tcolor|Fire|FFF}}&lt;br /&gt;
{{typetable2|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
| {{MSP|002|Ivysaur}}&lt;br /&gt;
| {{pcolor|Ivysaur|{{kanto color dark}}}}&lt;br /&gt;
| colspan=2 | {{MSP|005|Charmeleon}}&lt;br /&gt;
| colspan=2 | {{pcolor|Charmeleon|{{kanto color dark}}}}&lt;br /&gt;
| {{MSP|008|Wartortle}}&lt;br /&gt;
| {{pcolor|Wartortle|{{kanto color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{fire color}}&amp;quot; | {{tcolor|Fire|FFF}}&lt;br /&gt;
{{typetable2|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
| {{MSP|003|Venusaur}}&lt;br /&gt;
| {{pcolor|Venusaur|{{kanto color dark}}}}&lt;br /&gt;
| colspan=2 | {{MSP|006|Charizard}}&lt;br /&gt;
| colspan=2 | {{pcolor|Charizard|{{kanto color dark}}}}&lt;br /&gt;
| {{MSP|009|Blastoise}}&lt;br /&gt;
| {{pcolor|Blastoise|{{kanto color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{tcolor|Grass|FFF}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable2|Fire}}&lt;br /&gt;
{{typetable2|Flying}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color}}&amp;quot; | {{tcolor|Water|FFF}}&lt;br /&gt;
|- style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak&#039;s {{p|Eevee}} and evolve it into one of its three [[Evolutionary stone|stone]]-based evolutions depending on the results of the player&#039;s battles against him.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:auto; text-align:center; background:#{{kanto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px; background:#{{kanto color light}}; {{roundytop|5px}}&amp;quot; | [[File:025Pikachu Y.png|x96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{kanto color dark}}|Red&#039;s Pikachu (game)|Pikachu}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{electric color}}; {{roundybottom|5px}}&amp;quot; | {{tcolor|Electric|FFF}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gym Leaders====&lt;br /&gt;
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives the player a [[Badge]] and a [[TM]] after their defeat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}};&amp;quot; colspan=&amp;quot;6&amp;quot; | {{color|{{kanto color light}}|Indigo League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundytl|5px}};&amp;quot; | {{color|{{kanto color}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}};&amp;quot; | {{color|{{kanto color}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}};&amp;quot; | {{color2|{{kanto color}}|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundytr|5px}};&amp;quot; | {{color2|{{kanto color}}|Badge}}&lt;br /&gt;
{{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}&lt;br /&gt;
{{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}&lt;br /&gt;
{{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}&lt;br /&gt;
{{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}&lt;br /&gt;
{{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyō|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}&lt;br /&gt;
{{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}&lt;br /&gt;
{{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}&lt;br /&gt;
{{gldrb|type=Ground|pic=Spr Y Giovanni.png|ldr=Giovanni|djap=サカキ|drm=Sakaki|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
Generation I can be considered the template for every generation since. Many mainstays of the main series games were introduced in Generation I.&lt;br /&gt;
&lt;br /&gt;
Some aspects introduced in this generation are found in every generation since, unless otherwise stated:&lt;br /&gt;
&lt;br /&gt;
* The choice between three [[starter Pokémon]] that have {{t|Grass}}, {{t|Fire}}, and {{t|Water}} as their primary types.&lt;br /&gt;
* A [[Pokémon Professor]] named after a tree who gives the starter Pokémon and a [[Pokédex]] to the player.&lt;br /&gt;
* A [[villainous team]] serving as the main antagonists of the game.&lt;br /&gt;
* A [[rival]] who starts their journey at the same time as the player, and is found multiple times throughout the game. Some later games include more than one rival.&lt;br /&gt;
* The player challenges eight [[Gym Leader]]s, as well as the [[Elite Four]] and [[Pokémon Champion]].&lt;br /&gt;
** This is not the case in {{g|Sun and Moon}}, and {{g|Ultra Sun and Ultra Moon}}, where Gym Leaders are replaced by the [[island challenge]]. There is also no current champion in these games, so the player battles [[Professor Kukui]]{{sup/7|SM}}/[[Hau]]{{sup/7|USUM}} instead.&lt;br /&gt;
* The player is able to have six Pokémon with him at most, while additional Pokémon can be kept in the [[Pokémon Storage System]].&lt;br /&gt;
* The ability to [[battle]] and [[trade]] between games.&lt;br /&gt;
* [[Evolution]] via [[level|leveling up]], trade, and [[evolutionary stone]]s. Other [[methods of evolution]] were introduced in later generations.&lt;br /&gt;
* {{cat|Generation I Pokémon|151 species of Pokémon}}. Other species were introduced in later generations.&lt;br /&gt;
* 15 [[type]]s. Other types were introduced in later generations.&lt;br /&gt;
* [[:Category:Generation I moves|165 moves]]. Other moves were introduced in later generations.&lt;br /&gt;
* A prototype of the [[friendship]] system was introduced in {{game|Yellow}}, which only worked on the {{ga|Red&#039;s Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} (or any Pikachu with the same [[original Trainer]] and original Trainer ID as the player). In [[Generation II]], the friendship system was expanded to cover all Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some aspects introduced in this generation have been revised since:&lt;br /&gt;
&lt;br /&gt;
* In Generations I-[[Generation IV|IV]], [[TM]]s are single-use while [[HM]]s can be used an unlimited number of times. Starting in [[Generation V]], TMs have unlimited uses as well.&lt;br /&gt;
* In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, are {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}. In [[Generation VIII]], there is nothing akin to HMs, except for the Galar [[Flying Taxi]], a service where a cab flown by a Corviknight can bring you anywhere with an open roof.&lt;br /&gt;
* In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type.&lt;br /&gt;
* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.&lt;br /&gt;
&lt;br /&gt;
==Issues and bugs==&lt;br /&gt;
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) are listed below.&lt;br /&gt;
&lt;br /&gt;
===Balancing issues===&lt;br /&gt;
* {{type|Psychic}} Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves, while meant to be super-effective, were completely ineffective against Psychic types due to what may be a programming bug. Even if this were to be disregarded, the only super-effective Ghost-type move would be {{m|Lick}} whose [[power]] was only 20 at the time, and the only Ghost-type Pokémon that existed at the time were also part Poison-type.&lt;br /&gt;
* The only damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. This meant that Dragon-type Pokémon could never take advantage of [[Same Type Attack Bonus|STAB]], and that the only moves that could hit them with super-effective damage were {{type|Ice}} moves.&lt;br /&gt;
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered &amp;quot;[[Special move|Special]]&amp;quot;) moves, and was weak to mostly Special types.&lt;br /&gt;
* [[Critical hit]] ratios were based on a Pokémon&#039;s base speed, allowing faster Pokémon to deal more critical hits.&lt;br /&gt;
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target and overpowered if the user was very fast.&lt;br /&gt;
&lt;br /&gt;
===In-battle bugs===&lt;br /&gt;
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.&lt;br /&gt;
* {{m|Focus Energy}} and [[Dire Hit]] divided the user&#039;s [[critical hit]] rate by 4 instead of multiplying it by 4.&lt;br /&gt;
* Using {{m|Agility}} or Swords Dance while {{status|Paralysis|paralyzed}} or {{status|burn}}ed, respectively, would negate the status impairments from those effects and then double the enhanced stat.&lt;br /&gt;
* If {{m|Hyper Beam}} knocked out a Pokémon or destroyed a {{m|Substitute}}, the user would not need to recharge on the succeeding turn.&lt;br /&gt;
* {{m|Self-Destruct|Selfdestruct}} and {{m|Explosion}} did not make the user faint if they destroyed a Substitute.&lt;br /&gt;
* Although {{m|Rest}} removed status conditions, it would not alleviate the stat debuffs caused by a burn or paralysis.&lt;br /&gt;
* If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it.&lt;br /&gt;
* If a Pokémon&#039;s HP was 255 or 511 (or any number that leaves a remainder of 255 when divided by 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches in Generation I|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value.&lt;br /&gt;
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target&#039;s types.&lt;br /&gt;
&lt;br /&gt;
===In-battle issues===&lt;br /&gt;
* Critical hits would ignore stat increases from both parties rather than just the target.&lt;br /&gt;
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user&#039;s {{m|Substitute}}.&lt;br /&gt;
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing.&lt;br /&gt;
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn.&lt;br /&gt;
* {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types.&lt;br /&gt;
* Waking up from sleep took a full turn.&lt;br /&gt;
* Using Substitute while having 25% or less of one&#039;s maximum HP left would cause the user to faint.&lt;br /&gt;
* As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if the user is inflicted with an accuracy-reducing move right before or while using Rage, its accuracy would drop by 1/256 for each succeeding turn of Rage before eventually capping out at 1/256.&lt;br /&gt;
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.&lt;br /&gt;
* In-game opponents had infinite PP, so that they could use powerful moves with 5 PP without limit.&lt;br /&gt;
* In-game opponents will always use the type of a move that is super effective, even if it is a status move.&lt;br /&gt;
&lt;br /&gt;
===Other issues===&lt;br /&gt;
* The [[Bag]] had only 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones.&lt;br /&gt;
* The player was unable to capture any more Pokémon if the current box in the [[Pokémon Storage System]] was full.&lt;br /&gt;
&lt;br /&gt;
==Kanto thematic motif==&lt;br /&gt;
The first generation of Pokémon games dealt with genetics and engineering. The three starters, {{p|Bulbasaur}} (frog), {{p|Charmander}} (lizard), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils, the most introduced in any generation, which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the four legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. The uncatchable [[Mythical Pokémon]], {{p|Mew}}, also has the DNA of every Pokémon in existence. &lt;br /&gt;
&lt;br /&gt;
[[Bill]] himself invented the sophisticated PC used in most regions and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists. With this generation being the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto&#039;s basics.&lt;br /&gt;
&lt;br /&gt;
==Title screens==&lt;br /&gt;
===English title screens===&lt;br /&gt;
====Game Boy Color====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}};&amp;quot; | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:RedTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:BlueTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:YellowTitle.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Super Game Boy====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}};&amp;quot; | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:RedTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:BlueTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:YellowTitle SGB.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Japanese title screens===&lt;br /&gt;
====Game Boy Color====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{green color light}};&amp;quot; | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}}&amp;quot; | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:Japanese RedTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{green color}};&amp;quot; | [[File:Japanese GreenTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:Japanese BlueTitle GBC.png]]&lt;br /&gt;
| width=&amp;quot;14px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:Japanese YellowTitle GBC.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Super Game Boy====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:left;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}}&lt;br /&gt;
| style=&amp;quot;background: #{{green color light}};&amp;quot; | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}}&amp;quot; | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; style=&amp;quot;background: #{{red color}};&amp;quot; | [[File:Japanese RedTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; style=&amp;quot;background: #{{green color}};&amp;quot; | [[File:Japanese GreenTitle SGB.png]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; style=&amp;quot;background: #{{blue color}};&amp;quot; | [[File:Japanese BlueTitle SGB.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:left;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; style=&amp;quot;background: #{{yellow color}};&amp;quot; | [[File:Japanese YellowTitle SGB.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Of all the [[generation]]s, Generation I introduced the most [[move]]s to the series, with 165.&lt;br /&gt;
** Generation I is the only generation in which the total number of moves is greater than the total number of Pokémon.&lt;br /&gt;
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world&#039;s releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide&amp;lt;!--but don&#039;t take my word for it; do the calculations yourself!--&amp;gt;.&lt;br /&gt;
* Due to being the first and least advanced generation, Generation I has the highest number of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. &lt;br /&gt;
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, therefore leaving 89 extra spots.&lt;br /&gt;
* Generation I is the only generation not to feature the paired versions&#039; mascots on the title screens, but instead includes the first evolutionary stages of two starter Pokémon.&lt;br /&gt;
* Generation I is the only generation without: &lt;br /&gt;
** A playable female character, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character.&lt;br /&gt;
** More than one {{type|Dragon}} move.&lt;br /&gt;
* Generation I is the only generation that [[List of Pokémon by index number (Generation I)|indexes]] its Pokémon in order of creation instead of by Pokédex number.&lt;br /&gt;
* The Japanese releases of the Generation I games mark the only generation where two solitary core titles were released ([[Pokémon Blue Version (Japanese)|Pokémon Blue]] and [[Pokémon Yellow Version|Pokémon Yellow]]).&lt;br /&gt;
* Generation I is the first generation in which the [[Kanto|introduced region]] has been [[remake|remade]] twice.&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erste Spielgeneration]]&lt;br /&gt;
[[es:Primera generación]]&lt;br /&gt;
[[fr:Première génération]]&lt;br /&gt;
[[it:Prima generazione]]&lt;br /&gt;
[[ja:第一世代]]&lt;br /&gt;
[[zh:第一世代]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon:_Let%27s_Go,_Pikachu!_and_Let%27s_Go,_Eevee!&amp;diff=3124440</id>
		<title>Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon:_Let%27s_Go,_Pikachu!_and_Let%27s_Go,_Eevee!&amp;diff=3124440"/>
		<updated>2020-02-28T13:09:13Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game|colorscheme=Let&#039;s Go Pikachu|bordercolorscheme=Let&#039;s Go Eevee&lt;br /&gt;
|name=Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
|name2=Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
|jname=ポケットモンスター Let&#039;s Go! ピカチュウ&lt;br /&gt;
|jname2=ポケットモンスター Let&#039;s Go! イーブイ&lt;br /&gt;
|boxart=Lets Go Pikachu EN boxart.png&lt;br /&gt;
|boxart2=Lets Go Eevee EN boxart.png&lt;br /&gt;
|caption=English boxart of Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
|caption2=English boxart of Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
|jbox=Lets Go Pikachu JP boxart.png&lt;br /&gt;
|jbox2=Lets Go Eevee JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
|jcaption2=Japanese boxart of Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
|category=RPG&lt;br /&gt;
|gen_series=[[Generation VII]] [[core series]]&lt;br /&gt;
|players=1-2 players&lt;br /&gt;
|platform=[[Nintendo Switch]]&lt;br /&gt;
|link_method=Wireless, {{wp|Bluetooth Low Energy|Bluetooth}}, [[Nintendo Switch Online]]&lt;br /&gt;
|release_date_ja=November 16, 2018&lt;br /&gt;
|release_date_au=November 16, 2018&lt;br /&gt;
|release_date_eu=November 16, 2018&lt;br /&gt;
|release_date_na=November 16, 2018&lt;br /&gt;
|release_date_kr=November 16, 2018&lt;br /&gt;
|release_date_cn=N/A&lt;br /&gt;
|release_date_hk=November 16, 2018&lt;br /&gt;
|release_date_tw=November 16, 2018&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|staff=no&lt;br /&gt;
|stafflink=Staff of Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/pika_vee/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[https://pokemonletsgo.pokemon.com/en-us/ Official site]&amp;lt;br&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-lets-go-pikachu-and-pokemon-lets-go-eevee/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon: Let&#039;s Go, Pikachu!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター Let&#039;s Go! ピカチュウ&#039;&#039;&#039; &#039;&#039;Pocket Monsters: Let&#039;s Go! Pikachu&#039;&#039;) and &#039;&#039;&#039;Pokémon: Let&#039;s Go, Eevee!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター Let&#039;s Go! イーブイ&#039;&#039;&#039; &#039;&#039;Pocket Monsters: Let&#039;s Go! {{tt|Eievui|Eevee}}&#039;&#039;) are the third and final [[Core series|paired versions]] of [[Generation VII]]. They are remakes of the [[Generation I]] game [[Pokémon Yellow Version]]. The games were released on the [[Nintendo Switch]]. The games take place in the [[Kanto]] [[region]], and are the second of two remakes taking place in Kanto, following [[Generation III]] games  {{game|FireRed and LeafGreen|s}} in 2004.&lt;br /&gt;
&lt;br /&gt;
The games were announced worldwide on May 30, 2018, at the [[Pokémon Press Conference|Pokémon 2018 Video Game Press Conference]] in Tokyo, Japan.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/huge-pokemon-news-revealed-in-tokyo/ Huge Pokémon News Revealed in Tokyo | Pokemon.com]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-creators-share-more-details-on-upcoming-games/ Pokémon Creators Share More Details on Upcoming Games | Pokemon.com]&amp;lt;/ref&amp;gt; The paired versions were released worldwide on November 16, 2018. All copies of the game are playable in nine languages: Japanese, English, German, Spanish, French, Italian, Korean, and Simplified and Traditional Chinese.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The games are set in the [[region]] of [[Kanto]], with {{p|Pikachu}} available in Let&#039;s Go, Pikachu! and {{p|Eevee}} available in Let&#039;s Go, Eevee! as a [[starter Pokémon]]. The {{player}} encounters [[Team Rocket]] and has the opportunity to meet two all-new {{OBP|Pokémon|species}} through the use of [[Pokémon GO]].&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Blurb==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features== &lt;br /&gt;
* The [[starter Pokémon]] in this game, {{OBP|Partner Pokémon|game}}, {{p|Pikachu}} and {{p|Eevee}}, have higher [[base stats]] compared to the regular ones, in addition of having all-perfect 31 {{IV}}s. Their gender can be determined by the title screen during the start of the game. Unlike the regular Eevee, which does not have any [[List of Pokémon with gender differences|gender differences]], the female starter Eevee has a unique [[Variant Pokémon#Eevee|heart-shaped pattern]] around the tip of their tail.&lt;br /&gt;
* Pikachu, like in all [[core series]] games since {{g|X and Y}}, is voiced by [[Ikue Ohtani]], while Eevee is voiced by [[Aoi Yūki]].&amp;lt;ref&amp;gt;[https://twitter.com/project_eevee/status/1017403291334897664 @project_eevee (Twitter)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The {{DL|Nintendo Switch|Joy-Con|Joy-Con}} is used to {{pkmn2|Caught|catch}} Pokémon by flicking one&#039;s wrist in a throwing motion, similar to the method in [[Pokémon GO]]. While in handheld mode, [[wild Pokémon]] are caught by aiming the [[Poké Ball]] with motion controls. Wild Pokémon, except for interactive Pokémon, can no longer be battled in a traditional sense, but NPC {{pkmn|Trainer}}s can be battled as normal.&lt;br /&gt;
* Two-player simultaneous play feature, which can be done by sharing one of the Joy-Con controllers. Both players can adventure at the same time and one of them may lend a hand by joining in battles against NPC Trainers. This feature also increases the chances of [[caught Pokémon|catching Pokémon]] successfully by throwing Poké Balls together at the wild Pokémon.&lt;br /&gt;
* An accessory called the [[Poké Ball Plus]] can be used to catch Pokémon in place of a Joy-Con. Like the [[Pokéwalker]], a Pokémon can be taken on the go and be interacted with for rewards when returned to the game. It also contains the [[Mythical Pokémon]] {{p|Mew}}, a special Pokémon that cannot be obtained by normal gameplay.&lt;br /&gt;
* The introduction of two new Mythical Pokémon: {{p|Meltan}} and its evolved form, {{p|Melmetal}}.&lt;br /&gt;
* Once the player has become the {{pkmn|Champion}}, [[Master Trainer]]s will appear and can be found scattered throughout the [[Kanto]] [[region]]. They are considered the strongest {{pkmn|Trainer}}s for every Pokémon species in [[Generation I]] and can be spotted by the icon of the Pokémon they favor above their heads. In these battles, the player is only allowed to use one Pokémon which is the same species as them and any [[medicine]]s are prohibited.&lt;br /&gt;
&lt;br /&gt;
====Returning features====&lt;br /&gt;
* The eight [[Gym Leader]]s of [[Kanto]] and their [[Badge]]s, as well as the [[Elite Four]] of the [[Indigo Plateau]], return.&lt;br /&gt;
** The [[rematch]] battle of all Gym Leaders, the Elite Four, and the {{pkmn|Champion}} after entering the [[Hall of Fame]], also return.&lt;br /&gt;
* [[Team Rocket]] returns, including [[Team Rocket trio|the trio]] from the {{pkmn|anime}} series, [[Jessie]], [[James]], and {{MTR}}. Unlike in their game debut {{game|Yellow}}, Jessie and James engage the {{player}} in [[Double Battle]]s.&lt;br /&gt;
* The [[starter Pokémon]] have similar traits to the {{game|Yellow}}. In this case, starter {{p|Pikachu}} and {{p|Eevee}}, unlike ones found in the wild, prefer to be out of its {{i|Poké Ball}} and have no interest in [[evolution|evolving]].&lt;br /&gt;
** The starter Pikachu and Eevee also react differently near the hidden [[item]]s by wagging their own tail.&lt;br /&gt;
* A feature that allow the player to pet a Pokémon similarly to [[Pokémon-Amie]] and [[Pokémon Refresh]], can be called by pressing &amp;quot;Play with Pikachu/Eevee&amp;quot; on the [[menu]]. However, this feature is limited to the starter Pikachu and Eevee.&lt;br /&gt;
* Any {{OBP|Pokémon|species}} that the player has in their party can [[Walking Pokémon|follow them]] outside their [[Poké Ball]]s, as well as their action and reaction depending on the environment, like they did in {{game|HeartGold and SoulSilver|s}}. However, the Pokémon that walks outside of its Poké Ball can now be chosen out of the party.&lt;br /&gt;
** Certain Pokémon appear to be ridden in the certain locations instead of following the player. These Pokémon include {{p|Charizard}}, {{p|Persian}} (Kantonian form only), {{p|Machamp}}, {{p|Arcanine}}, {{p|Rapidash}}, {{p|Dodrio}}, {{p|Haunter}}, {{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Kangaskhan}}, {{p|Starmie}}, {{p|Tauros}}, {{p|Gyarados}}, {{p|Lapras}}, {{p|Aerodactyl}}, {{p|Snorlax}}, and {{p|Dragonite}}.&lt;br /&gt;
*** Only Gyarados and Lapras cannot appear outside unless they are in the sea.&lt;br /&gt;
*** After entering the [[Hall of Fame]] for the first time, Charizard, Aerodactyl, and Dragonite can be ridden across the Kanto region; however they cannot enter the secluded places. This allows the player to encounter and catch the [[wild Pokémon]] in the sky.&lt;br /&gt;
* [[Mega Evolution]]s of {{cat|Generation I Pokémon}} ({{p|Venusaur}}, {{p|Charizard}}, {{p|Blastoise}}, {{p|Beedrill}}, {{p|Pidgeot}}, {{p|Alakazam}}, {{p|Slowbro}}, {{p|Gengar}}, {{p|Kangaskhan}}, {{p|Pinsir}}, {{p|Gyarados}}, {{p|Aerodactyl}}, and {{p|Mewtwo}}), as well as their corresponding [[Mega Stone]]s, return. As Pokémon are no longer able to [[held item|hold]] an item, Mega Stones can be activated in the [[Bag]] instead. Only Mega Stones belonging to [[Kanto]] starter Pokémon can be obtained prior entering the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
===Changes from Generations I and III===&lt;br /&gt;
&lt;br /&gt;
====Gameplay====&lt;br /&gt;
* The games are no longer backwards compatible with any other main series games, unlike every other main series game released since {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
* In addition to [[Trainer customization|customizing]] the {{player}}&#039;s color skin and clothing, the starter Pokémon can also be dressed in different outfits and be given different accessories and hairstyles.&lt;br /&gt;
* [[Wild Pokémon]] now appear on the overworld. Coming into contact with one will engage them. They may appear with either a red or blue aura, which indicates their size, either being larger or smaller, respectively, than their own standard size. &lt;br /&gt;
** [[Shiny Pokémon]] in the wild will also appear so in the overworld.&lt;br /&gt;
** A feature called the [[Catch Combo]] tracks how many of the same species of Pokémon is caught in a row without the Pokémon running away or the game turning off. The higher the combo, the stronger and rarer wild Pokémon become, and Shiny Pokémon become more common.&lt;br /&gt;
* Several features from past core games have been removed, including: the [[time|day and night cycle]], several [[move]]s (including all [[Z-Move]]s and [[weather]]), {{Abilities}}, several [[item]]s, [[held item]]s, {{pkmn|breeding}}, and {{pkmn|Egg}}s.&lt;br /&gt;
** Moves that were {{cat|Generation I moves|introduced in Generation I}} are all available in the games, along with a smaller selection of moves from later generations. &#039;&#039;For more information, see [[list of moves by availability (Generation VII)]].&#039;&#039;&lt;br /&gt;
** Abilities were found in the game&#039;s code, but were unused.&lt;br /&gt;
** The only available [[Poké Ball]] that were not introduced in Generation I are [[Premier Ball]] and [[Cherish Ball]].&lt;br /&gt;
** A Premier Ball can be obtained as a gift for every 10 Poké Balls (of any kind) purchased at the [[Poké Mart]].&lt;br /&gt;
* {{m|Teleport}} has been given a different effect. {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Solar Beam}}, and {{m|Sky Attack}} also had their powers significantly increased.&lt;br /&gt;
* Calculations for [[Statistic|stats]] have been changed, allowing for Pokémon to reach much higher stat ceilings than in previous core games.&lt;br /&gt;
** [[Effort values]] (EVs) have been replaced by [[awakening values]] (AVs), which can be raised by feeding specific [[Candy]].&lt;br /&gt;
** High [[friendship]] can boost all stats by up to 10%, before adding in AVs.&lt;br /&gt;
* The [[Bicycle]] has been removed; the [[Miracle Cycle]] shop in [[Cerulean City]] is replaced with the home of a Bike Maniac who collects many kinds of bikes.&lt;br /&gt;
** Cycling Road is redesigned as the &amp;quot;Pokémon Road&amp;quot;; some of the {{tc|Biker}}s (now {{tc|Punk Guy}}s) and {{tc|Roughneck}}s that used to challenge the player there have been moved to near the Secret House instead.&lt;br /&gt;
* [[Candy]] can be used to increase the {{AV}}s of Pokémon, and is obtained from capturing or transferring Pokémon to Professor Oak, similar to the Candy from [[Pokémon GO]].&lt;br /&gt;
* The [[Pokémon Box Link|Pokémon Box]], accessible from the [[Bag]], replaces [[PC]]s, allowing players to switch the Pokémon in their [[party]] at any point in the game.&lt;br /&gt;
* The player can no longer play mini-games on the machines in the [[Celadon Game Corner]] because the service desk has run out of [[coin]]s. However, there are certain spots where the hidden items such as [[Bottle Cap]]s are recurring once per day in the Game Corner.&lt;br /&gt;
* The {{safari|Kanto}} in [[Fuchsia City]] replaces the zoo, and has added the [[GO Park]], where the player is able to interact with their caught Pokémon. Similar to the Box system in the [[Pokémon Storage System]], the GO Park complex has a total of 20 GO Parks, with each capable of holding 50 Pokémon. Thus, the player can transfer up to 1,000 Pokémon into the games.&lt;br /&gt;
** If the player has gathered 25 of the same species of Pokémon, they can play a minigame in the Park&#039;s Play Yard for [[Candy]]. Alolan forms are counted as a separate species, listed in red.&lt;br /&gt;
* Exclusive new [[move]]s are available for the starter Pikachu and Eevee. Pikachu can learn {{m|Zippy Zap}}, {{m|Splishy Splash}} and {{m|Floaty Fall}}, while Eevee can learn {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}}. These moves can be learned from a [[Move Tutor]] in the [[Pokémon Center]]s of [[Cerulean City]], [[Celadon City]], and [[Fuchsia City]].&lt;br /&gt;
** The starter Pikachu and Eevee can activate their own [[Partner Pokémon (game)|partner powers]] in battle once they have high enough [[friendship]]. If activated while they are in battle, they use an exclusive move—{{m|Pika Papow}} or {{m|Veevee Volley}}—which increases in damage based on friendship. If activated while they are not in battle, they boost the stats of the current Pokémon.&lt;br /&gt;
* [[TM]]s have been reordered and readded with some moves previously available via Move Tutor. The amount of TM moves available also have been decreased compared to previous core series games.&lt;br /&gt;
* [[HM]] moves have been replaced by [[Secret Technique]]s, which the starter Pikachu and Eevee can use in the overworld, but which do not take up move slots. These include Chop Down for {{m|Cut}}, Sea Skim for {{m|Surf}}, and Sky Dash for {{m|Fly}}.&lt;br /&gt;
* Interactive Pokémon such as {{p|Electrode}}, {{p|Snorlax}}, and [[Legendary Pokémon]] can be battled, but they must be defeated to be captured. A five-minute time limit is in effect for the battle. If the timer hits 0, the battle ends abruptly. Hitting the Home button or putting the console in sleep mode does not pause the timer.&lt;br /&gt;
** Electrode disguised as items are now white on top and red at the bottom, just like real Electrode.&lt;br /&gt;
** Both Snorlax are battled with either an Attack or Defense stat boost, while all the Legendary Pokémon have all their stats increased, similar to [[Totem Pokémon]].&lt;br /&gt;
** All the interactive Pokémon are guaranteed at least 3 perfect {{IV}}s.&lt;br /&gt;
* The [[legendary birds]] ({{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}}) can be encountered as the [[wild Pokémon]] in the sky after beating the {{pkmn|Champion}} for the first time.&lt;br /&gt;
** Legendary Pokémon encountered this way are treated as regular wild Pokémon, so they do not have to be battled before being caught, can [[flee]], and are not guaranteed to have any perfect IVs.&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
* The game features entirely new {{player|protagonists}}, {{ga|Chase}} and {{ga|Elaine}}, instead of {{ga|Red}}, and the role of {{ga|Blue}} is replaced with a new friendly [[rival]], {{ga|Trace}}.&lt;br /&gt;
* The player and their rival receive their [[Pokédex]] along with their [[starter Pokémon]] and no longer battle until returning to [[Professor Oak]] to deliver [[Parcel|his parcel]]. The player also receives some [[Razz Berry|Razz Berries]] from Professor Oak instead of some {{i|Poké Ball}}s.&lt;br /&gt;
* The [[Team Rocket trio]] appears early at [[Viridian City]], where they replace the {{ka|old man}} as the obstacle keeping the player from progressing to {{rt|2|Kanto}}. They later can be found in the Pokémon Road in {{rt|17|Kanto}} after the disbandment of Team Rocket.&lt;br /&gt;
** Unlike in {{game|Yellow}}, {{MTR|Meowth (Team Rocket)|Team Rocket&#039;s Meowth}} no longer battles.&lt;br /&gt;
* [[Mina]], a {{type|Fairy}} Pokémon Trainer from [[Alola]], is visiting Kanto and can be found in the [[Vermilion City|Vermilion Port]].&lt;br /&gt;
* [[Lorelei]] appears early during the {{tc|Team Rocket Grunt}}&#039;s raid near the Pokémon Center on {{rt|10|Kanto}}.&lt;br /&gt;
* After killing the {{p|Cubone}}&#039;s mother in [[Lavender Town]], {{TRT}} kidnaps Cubone and takes it back to the [[Team Rocket Hideout]]. They also push away the Team Rocket Grunt blocking access to [[Silph Co.]] Cubone is later adopted into Trace&#039;s team after being rescued.&lt;br /&gt;
* Instead of battling the [[Marowak (ghost)|ghost of Cubone&#039;s mother]], she is calmed by the presence of her child, Cubone, and then departs. This is very similar to what happens in [[Pokémon Origins]].&lt;br /&gt;
* [[Archer]], a Team Rocket {{tc|Executive}} who was introduced in [[Generation II]] and given a name in [[Generation IV]], appears during the story.&lt;br /&gt;
* The player meets Red, Blue, and, for the first time as a [[non-player character]], {{ga|Green}} over the course of their adventure.&lt;br /&gt;
** Red only appears in the [[Indigo Plateau]] outside of the Pokémon League after the player beats at least six [[Master Trainer]]s.&lt;br /&gt;
** Blue appears early in the [[Pewter City]] and later in the Silph Co. during the raid of Team Rocket. Similar to the storyline prior to [[Generation II]], Blue takes over as the Gym Leader of [[Viridian Gym]] after the player beats the {{pkmn|Champion}}.&lt;br /&gt;
** Green can be found in [[Cerulean Cave]], searching for {{p|Mewtwo}}, and later reappears in [[Cerulean City]].&lt;br /&gt;
*{{p|Moltres}} is back on [[Victory Road (Kanto)|Victory Road]] like from Gen I&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Like in Generation III, all [[Elite Four]] members share the Gym battle music instead of the Trainer battle music.&lt;br /&gt;
*The [[Power Plant (Kanto)|Power Plant]] goes back to having the [[Team Rocket Hideout|Rocket Hideout]] music from Gen I instead of the [[Pokémon Mansion]] from Gen III.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
* The games feature all of the {{cat|Generation I Pokémon|151 Pokémon}} of [[Generation I]], as well as the new [[Mythical Pokémon]] Meltan and its evolution Melmetal. Players can also import the [[Regional form#Alolan Form|Alolan forms]] of these {{OBP|Pokémon|species}} from [[Pokémon GO]] or receive them from [[in-game trade]]s repeatedly.&lt;br /&gt;
&lt;br /&gt;
=====[[Game-exclusive Pokémon]]=====&lt;br /&gt;
The game-exclusive {{ga|Partner Pokémon|Partner}} the player starts with cannot be traded to other games. While a single {{p|Persian}} is obtainable in Let&#039;s Go, Pikachu!, and a single {{p|Arcanine}} is obtainable in Let&#039;s Go, Eevee! through an NPC, they are not obtainable as wild Pokémon in those respective games.&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Let&#039;s Go Pikachu color}}; border:5px solid #{{Let&#039;s Go Pikachu color light}}&amp;quot;&lt;br /&gt;
! Let&#039;s Go, Pikachu!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{Let&#039;s Go Pikachu color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric|7=Partner}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|2|Ice|Steel|7=Alola}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|2|Ice|Steel|7=Alola}}&lt;br /&gt;
{{Moveentrytm|043|Oddish|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|044|Gloom|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|045|Vileplume|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire}}&lt;br /&gt;
{{Moveentrytm|088|Grimer|1|Poison}}&lt;br /&gt;
{{Moveentrytm|088|Grimer|2|Poison|Dark|7=Alola}}&lt;br /&gt;
{{Moveentrytm|089|Muk|1|Poison}}&lt;br /&gt;
{{Moveentrytm|089|Muk|2|Poison|Dark|7=Alola}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Let&#039;s Go Eevee color}}; border:5px solid #{{Let&#039;s Go Eevee color light}}&amp;quot;&lt;br /&gt;
! Let&#039;s Go, Eevee!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{Let&#039;s Go Eevee color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
{{Moveentrytm|023|Ekans|1|Poison}}&lt;br /&gt;
{{Moveentrytm|024|Arbok|1|Poison}}&lt;br /&gt;
{{Moveentrytm|037|Vulpix|1|Fire}}&lt;br /&gt;
{{Moveentrytm|037|Vulpix|1|Ice|7=Alola}}&lt;br /&gt;
{{Moveentrytm|038|Ninetales|1|Fire}}&lt;br /&gt;
{{Moveentrytm|038|Ninetales|2|Ice|Fairy|7=Alola}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Dark|7=Alola}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Dark|7=Alola}}&lt;br /&gt;
{{Moveentrytm|069|Bellsprout|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|070|Weepinbell|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|071|Victreebel|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|109|Koffing|1|Poison}}&lt;br /&gt;
{{Moveentrytm|110|Weezing|1|Poison}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug}}&lt;br /&gt;
{{Moveentrytm|133|Eevee|1|Normal|7=Partner}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
The games are compatible with any number of [[Pokémon GO]] accounts through {{wp|Bluetooth Low Energy|Bluetooth LE}}. Players can send [[Generation I]] {{OBP|Pokémon|species}} and their {{rf|Alolan|Form}}s, as well as {{p|Meltan}} and {{p|Melmetal}}, from their phone to the games where they will appear in [[GO Park]]. Pokémon that are one-time or event-only in GO cannot be transferred, such as {{p|Mew}}, {{p|Pikachu}} with various event hats, and {{p|Squirtle}} with sunglasses.&lt;br /&gt;
&lt;br /&gt;
Each time a Pokémon is transferred from Pokémon GO to the Nintendo Switch, the Pokémon GO account will be awarded 100 [[Trainer level|experience]] and one [[candy]] corresponding to each Pokémon transferred. Transferring a Pokémon from Pokémon GO to the Switch for the first time also gives the GO account a [[Mystery Box]], which can be opened once every three (originally seven) days to spawn wild {{p|Meltan}}. Each time before the box can be opened, a Pokémon transfer must be made from Pokémon GO to the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
The games are incompatible with [[Pokémon Sun and Moon|Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} gave Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! a score of 37 out of 40.&amp;lt;ref&amp;gt;[https://nintendoeverything.com/famitsu-review-scores-11-13-18/ Famitsu review scores (11/13/18) - Nintendo Everything]&amp;lt;/ref&amp;gt; {{wp|IGN}} rated the games a &amp;quot;Great&amp;quot; 8.3/10.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2018/11/12/pokemon-lets-go-pikachu-and-eevee-review Pokémon: Let&#039;s Go, Pikachu and Eevee Review - IGN]&amp;lt;/ref&amp;gt; Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! hold a rating of 77.49%&amp;lt;ref&amp;gt;[https://www.gamerankings.com/switch/240025-pokemon-lets-go-pikachu/index.html Pokémon: Let&#039;s Go, Pikachu! for Nintendo Switch - GameRankings]&amp;lt;/ref&amp;gt; and 79.31%,&amp;lt;ref&amp;gt;[https://www.gamerankings.com/switch/240024-pokemon-lets-go-eevee/index.html Pokémon: Let&#039;s Go, Eevee! for Nintendo Switch - GameRankings]&amp;lt;/ref&amp;gt; respectively, on {{wp|GameRankings}}.&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
The games sold 3 million units in their launch weekend.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/2018-11-22-pokemon-lets-go-pikachu-and-eevee-break-first-week-switch-sales-record-with-3m-copies-sold Pokémon Let&#039;s Go Pikachu and Eevee break first-week Switch sales record with 3m copies sold • Eurogamer.net]&amp;lt;/ref&amp;gt; In the fiscal year of their release, they sold 10.63 million units.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2019/190425_3e.pdf#page=6 Nintendo Co., Ltd. - Earnings Release for Fiscal Year Ended March 2019]&amp;lt;/ref&amp;gt; As of December 31, 2019, Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! have sold 11.76 million copies worldwide.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units - Nintendo Switch Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! sold 661,240 units on their first week on the Japanese market,&amp;lt;ref&amp;gt;[https://gematsu.com/2018/11/media-create-sales-11-12-18-11-18-18 Media Create Sales: 11/12/18 – 11/18/18 - Gematsu]&amp;lt;/ref&amp;gt; being 364,105 from Let&#039;s Go, Pikachu! and 297,135 from Let&#039;s Go, Eevee!, with a {{wp|sell-through}} of 62.96% and 51.80% respectively.&amp;lt;ref&amp;gt;[https://www.resetera.com/threads/media-create-sales-cy-2018-2018-jan-01-2018-dec-30-new-used.138706/ Media Create Sales: CY 2018 (2018 Jan 01 - 2018 Dec 30) | ResetEra]&amp;lt;/ref&amp;gt; By March 31, 2019, the end of their 20th week, they had sold 1,556,950 copies.&amp;lt;ref&amp;gt;[https://gematsu.com/2019/04/media-create-sales-3-25-19-3-31-19 Media Create Sales: 3/25/19 – 3/31/19 - Gematsu]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{Let&#039;s Go Eevee color dark}}; background:#{{Let&#039;s Go Pikachu color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}; {{roundytl|5px}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}; {{roundytr|5px}}&amp;quot; | Total units sold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| November 18, 2018&lt;br /&gt;
| 1st&lt;br /&gt;
| 661,240&lt;br /&gt;
| {{tt|661,240|364,105 from Let&#039;s Go, Pikachu!; 297,135 from Let&#039;s Go, Eevee!}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| November 25, 2018&lt;br /&gt;
| 1st&lt;br /&gt;
| 162,467&lt;br /&gt;
| 823,707&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| December 2, 2018&lt;br /&gt;
| 1st&lt;br /&gt;
| 94,753&lt;br /&gt;
| 918,459&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| December 9, 2018&lt;br /&gt;
| 2nd&lt;br /&gt;
| 93,787&lt;br /&gt;
| 1,012,247&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| December 16, 2018&lt;br /&gt;
| 4th&lt;br /&gt;
| 108,773&lt;br /&gt;
| 1,121,020&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| December 23, 2018&lt;br /&gt;
| 3rd&lt;br /&gt;
| 144,770&lt;br /&gt;
| 1,265,790&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| December 30, 2018&lt;br /&gt;
| 3rd&lt;br /&gt;
| 65,497&lt;br /&gt;
| {{tt|1,331,287|747,077 from Let&#039;s Go, Pikachu!; 584,210 from Let&#039;s Go, Eevee!}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| January 6, 2019&lt;br /&gt;
| 3rd&lt;br /&gt;
| 68,308&lt;br /&gt;
| 1,399,595&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| January 13, 2019&lt;br /&gt;
| 8th&lt;br /&gt;
| 15,353&lt;br /&gt;
| 1,414,948&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| January 20, 2019&lt;br /&gt;
| 7th&lt;br /&gt;
| 12,351&lt;br /&gt;
| 1,427,298&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| January 27, 2019&lt;br /&gt;
| 8th&lt;br /&gt;
| 9,334&lt;br /&gt;
| 1,436,633&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| February 3, 2019&lt;br /&gt;
| 5th&lt;br /&gt;
| 21,274&lt;br /&gt;
| 1,457,907&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| February 10, 2019&lt;br /&gt;
| 5th&lt;br /&gt;
| 17,596&lt;br /&gt;
| 1,475,502&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| February 17, 2019&lt;br /&gt;
| 8th&lt;br /&gt;
| 15,287&lt;br /&gt;
| 1,490,789&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| February 24, 2019&lt;br /&gt;
| 8th&lt;br /&gt;
| 11,057&lt;br /&gt;
| 1,501,846&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| March 3, 2019&lt;br /&gt;
| 6th&lt;br /&gt;
| 12,864&lt;br /&gt;
| 1,514,711&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| March 10, 2019&lt;br /&gt;
| 5th&lt;br /&gt;
| 11,394&lt;br /&gt;
| 1,526,105&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| March 17, 2019&lt;br /&gt;
| 7th&lt;br /&gt;
| 10,112&lt;br /&gt;
| 1,536,216&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| March 24, 2019&lt;br /&gt;
| 14th&lt;br /&gt;
| 10,727&lt;br /&gt;
| 1,546,944&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| March 31, 2019&lt;br /&gt;
| 9th&lt;br /&gt;
| 10,006&lt;br /&gt;
| 1,556,950&amp;lt;!--&lt;br /&gt;
- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| May 5, 2019&lt;br /&gt;
| 10th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| May 12, 2019&lt;br /&gt;
| 10th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| May 19, 2019&lt;br /&gt;
| 10th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| May 26, 2019&lt;br /&gt;
| 5th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| June 2, 2019&lt;br /&gt;
| 4th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| June 9, 2019&lt;br /&gt;
| 4th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 31&lt;br /&gt;
| June 16, 2019&lt;br /&gt;
| 4th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 32&lt;br /&gt;
| June 23, 2019&lt;br /&gt;
| 8th&lt;br /&gt;
| -&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{main|Pokémon: Let&#039;s Go, Pikachu! &amp;amp; Pokémon: Let&#039;s Go, Eevee! Super Music Collection}}&lt;br /&gt;
The game&#039;s music was arranged and composed by [[Shota Kageyama]].&amp;lt;ref&amp;gt;[https://twitter.com/shotakageyama/status/1019868658376425472/ Shota Kageyama&#039;s Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:left; border: 3px solid #{{Let&#039;s Go Eevee color}}; background: #{{Let&#039;s Go Pikachu color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Let&#039;s Go Eevee color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{Let&#039;s Go Eevee color light}}; text-align:center&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{Let&#039;s Go Eevee color light}}; text-align:center&amp;quot; | Official changelog&lt;br /&gt;
! style=&amp;quot;background: #{{Let&#039;s Go Eevee color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | More information&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1.0&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | November 16, 2018&lt;br /&gt;
| N/A&lt;br /&gt;
| Initial release&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; text-align:center&amp;quot; | 1.0.1&lt;br /&gt;
| style=&amp;quot;background: #FFF; text-align:center&amp;quot; | January 22, 2019&amp;lt;ref&amp;gt;[https://en-americas-support.nintendo.com/app/answers/detail/a_id/43254/p/897 How to Update Pokémon: Let’s Go, Pikachu! / Pokémon: Let’s Go, Eevee! | Nintendo Switch | Nintendo Support]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | &lt;br /&gt;
*Issues Fixed&lt;br /&gt;
**The issue where the Pokémon received through Mystery Gift does not get registered in the Pokédex when exiting the game without saving has been resolved.&lt;br /&gt;
***If you have already received the Pokémon through Mystery Gift, put the Pokémon that is not registered in the Pokédex in the Pokémon Box and download the update data. Once this is done, the Pokémon should be reflected in the Pokédex.&lt;br /&gt;
*Other Update Information&lt;br /&gt;
**The Pokémon’s Markings and Judge function’s □ and ☆ orders were reversed. It has now been changed to match.&lt;br /&gt;
**Various gameplay fixes.&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; |&lt;br /&gt;
N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Beta elements==&lt;br /&gt;
{{main|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! beta}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demonstration==&lt;br /&gt;
The demo version of Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! were playable at several events worldwide prior to the games&#039; release.&lt;br /&gt;
* In {{pmin|the United States}}, the demo events were available at [https://www.nintendo.com/switch/events/ Pokémon Let’s Go Road Trip] tour from September 29 to November 15, 2018, starting in {{wp|Los Angeles}}, {{wp|San Franciso}}, {{wp|Seattle}}, {{wp|Dallas}}, {{wp|Topeka}}, {{wp|Chicago}}, {{wp|Boston}}, and {{wp|New York}}.&amp;lt;ref&amp;gt;[https://www.nintendo.com/whatsnew/detail/pikachu-and-eevee-embark-road-trip-across-the-us-to-demo-new-pokemon-games Pikachu and Eevee embark on a road trip across the U.S. to demo new Pokémon games - Nintendo Official Site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{YouTubeVid|q9xb-DCHXUM|user/PokemonCoJp|name=ポケモン公式YouTubeチャンネル|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|afhr0E3U1n4|user/PokemonCoJp|name=ポケモン公式YouTubeチャンネル|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|CtiGjk5YP3U|user/PokemonCoJp|name=ポケモン公式YouTubeチャンネル|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|fmamzwV3W-4|user/PokemonCoJp|name=ポケモン公式YouTubeチャンネル|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|JWhNT8cGTiM|user/PokemonCoJp|name=ポケモン公式YouTubeチャンネル|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|n6bK0JjqNK4|user/PokemonCoJp|name=ポケモン公式YouTubeチャンネル|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{YouTubeVid|9jRtpMKLsts|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|BSL7l2Ie_NY|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|DkKqXVpJfIs|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|K9Tk3NBlteg|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|PZ3kwK2slV4|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|BF4ARjIbS3Q|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|ii2uNgA5C14|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{YouTubeVid|ulsNuIXES9s|user/pokemon|name=The Official Pokémon YouTube channel|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Lets Go Pikachu Logo.png|English logo of Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
Pokémon Lets Go Eevee Logo.png|English logo of Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
Lets Go Pikachu Logo JP.png|Japanese logo of Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
Lets Go Eevee Logo JP.png|Japanese logo of Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
Lets Go Pikachu Logo KR.png|Korean logo of Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
Lets Go Eevee Logo KR.png|Korean logo of Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Title screens===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LGPikachuTitle.png|English Pokémon: Let&#039;s Go, Pikachu! title screen&lt;br /&gt;
LGEeveeTitle.png|English Pokémon: Let&#039;s Go, Eevee! title screen&lt;br /&gt;
Japanese LGPikachu.png|Japanese Pokémon: Let&#039;s Go, Pikachu! title screen&lt;br /&gt;
Japanese LGEeveeTitle.png|Japanese Pokémon: Let&#039;s Go, Eevee! title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Boxarts===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lets Go Pikachu KR boxart.jpg|Korean boxart of Pokémon: Let&#039;s Go, Pikachu!&lt;br /&gt;
Lets Go Eevee KR boxart.jpg|Korean boxart of Pokémon: Let&#039;s Go, Eevee!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Let&#039;s Go Pocket Monsters Pikachu.png|thumb|200px|Professor Oak&#039;s introduction in Japanese Pokémon Yellow]]&lt;br /&gt;
* The term &amp;quot;Let&#039;s Go!&amp;quot; (Japanese: レッツ ゴー!) may be a reference to [[Pokémon GO]] and the end phrase of [[Professor Oak]]&#039;s introduction in the Japanese and English versions of the [[Generation I]] [[core series]] games.&lt;br /&gt;
* These are the first core series games:&lt;br /&gt;
** To be released exclusively on a home console.&lt;br /&gt;
*** They are also the first since {{game|Emerald}} to be playable on a home console in any form. While the core series games of [[Generation I|Generations I]] through {{gen|III}} were released for handheld platforms, they could also be played on Nintendo&#039;s home consoles of the time through various peripherals.&lt;br /&gt;
** To be playable exclusively on a system different from other core series games in their generation.&lt;br /&gt;
** In which not every Pokémon revealed at the time is programmed into the games.&lt;br /&gt;
** To have a decreased amount of [[TM]]s available compared to past games.&lt;br /&gt;
** To not have any [[Battle facility|battle facilities]] since {{game|Gold and Silver|s}}.&lt;br /&gt;
** To not be compatible with previous core series titles in any way since {{game|Ruby and Sapphire|s}}, and as such, the first to be unable to trade with other core series games in their generation.&lt;br /&gt;
** To be compatible with [[Pokémon GO]].&lt;br /&gt;
** To not feature the [[Global Trade System|GTS]], a day-and-night cycle, or use two screens since {{game|Diamond and Pearl|s}}.&lt;br /&gt;
** To not feature [[Wonder Trade]] since {{game|X and Y|s}}.&lt;br /&gt;
** To not feature {{pkmn|breeding}} since {{game|Gold and Silver|s}}.&lt;br /&gt;
** To not feature {{Abilities}} since {{game|Ruby and Sapphire|s}}.&lt;br /&gt;
** To not be compatible with the [[Pokémon Global Link]] since {{game|Black and White|s}}.&lt;br /&gt;
** To only have regional Pokémon in the main storyline since {{game|Black and White|s}}.&lt;br /&gt;
** To not have a [[PC]].&lt;br /&gt;
*** As the [[Pokémon Box]] can be accessed from the players [[bag]], this is the only core series game in which the player can change their Pokémon [[party]] between battles while facing the Elite Four.&lt;br /&gt;
** To not use different designs between the two versions for the Japanese main title logo (ポケットモンスター).&lt;br /&gt;
** To natively support multiple save files per game, thanks to the Nintendo Switch managing save files by profile and cartridges no longer being used to store save files.&lt;br /&gt;
* Let&#039;s Go, Pikachu! has the longest name of all core series titles, including symbols and spaces, with 18.&lt;br /&gt;
* These games mark the first time that an {{cat|upper versions|upper version}} has been [[remake|remade]].&lt;br /&gt;
* As revealed in an interview with [[Junichi Masuda]], the reason Eevee was chosen as a game mascot alongside Pikachu was because of all of the fanart Eevee has gotten.&amp;lt;ref&amp;gt;[https://www.theverge.com/2018/5/30/17384582/pokemon-lets-go-eevee-pikachu-fan-art-nintendo-switch Eevee’s starring role in Pokémon: Let’s Go was inspired by fan art - The Verge]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Masuda also revealed that {{p|Psyduck}} was considered for the role instead of Eevee, but was not chosen because it was the same color as Pikachu.&lt;br /&gt;
* These are the first core series remakes to introduce brand-new Pokémon.&lt;br /&gt;
* Like in {{game|Yellow}}, {{p|Ekans}}, {{p|Koffing}}, and {{p|Meowth}} and their evolutionary relatives are not found in the wild in Let&#039;s Go, Pikachu!. These three Pokémon are commonly associated with {{TRT}} in the {{series|original}}. To compensate, {{p|Mankey}}, {{p|Grimer}}, and their relatives are exclusive to Let&#039;s Go, Pikachu!, a reference to two Pokémon {{Ash}} caught in the original series, {{AP|Primeape}} and {{AP|Muk}}.&lt;br /&gt;
* The button prompts that appear in menus on the lower-right match colors with the buttons on a [[Super Nintendo Entertainment System|Super Nintendo]]&#039;s controller as they appear in the Japanese and PAL regions.&lt;br /&gt;
* These are the only core series games in Generation VII to:&lt;br /&gt;
** Not feature [[Z-Move]]s.&lt;br /&gt;
** Give the player a [[diploma]] upon completing the [[Pokédex]].&lt;br /&gt;
*** Of the core series games that give out diplomas, these are the only ones in which the design of the diploma differs between the two games.&lt;br /&gt;
* Of all of the core series games where {{ga|Red}} appears as a [[non-player character]], this is the first in which he does not have all three [[Kanto]] [[starter Pokémon]] on his team.&lt;br /&gt;
* Because {{pmin|South Korea}} never got an official Korean-language release for either Generation I or Generation III games (and thus never received {{game|Red and Green|s}} or {{game|FireRed and LeafGreen|s}}), these games are the first Korean-language games which primarily feature Kanto and follow the original story featured in Generation I.&lt;br /&gt;
** However, Kanto was still accessible in both Generation II&#039;s {{game|Gold and Silver|s}}—which was the first official Korean-language release of any Pokémon game—and its Generation IV remake, {{game|HeartGold and SoulSilver|s}}, albeit as a post-game extra. Therefore, Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! are the first games in Korean to start in Kanto.&lt;br /&gt;
** The same holds true for the players in {{pmin|Greater China}}, although these are the first official Chinese-language games to visit Kanto in any form.&lt;br /&gt;
* This is the last Pokémon game to be released in the {{wp|Heisei}} period.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Let&#039;s Go Pikachu color}}|bordercolor={{Let&#039;s Go Eevee color light}}&lt;br /&gt;
|ja={{tt|ポケットモンスター Let&#039;s Go! ピカチュウ・Let&#039;s Go! イーブイ|Pocket Monsters: Let&#039;s Go! Pikachu &amp;amp; Let&#039;s Go! Eievui}}&lt;br /&gt;
|zh_yue={{tt|精靈寶可夢 Let&#039;s Go！皮卡丘／Let&#039;s Go！伊布|Jīnglìhng Pokémon: Let&#039;s Go! Pikachu / Let&#039;s Go! Yībou}}&lt;br /&gt;
|zh_cmn={{tt|精靈寶可夢 Let&#039;s Go！皮卡丘／Let&#039;s Go！伊布&amp;lt;br&amp;gt;精灵宝可梦 Let&#039;s Go! 皮卡丘／Let&#039;s Go! 伊布|Jīnglíng Pokémon: Let&#039;s Go! Píkǎqiū / Let&#039;s Go! Yībù}}&lt;br /&gt;
|fr_ca=Pokémon: Let&#039;s Go, Pikachu! et Let&#039;s Go, Eevee!&lt;br /&gt;
|fr_eu=Pokémon : Let&#039;s Go, Pikachu et Let&#039;s Go, Évoli&lt;br /&gt;
|de=Pokémon: Let&#039;s Go, Pikachu! und Let&#039;s Go, Evoli!&lt;br /&gt;
|it=​​​​​​​Pokémon: Let&#039;s Go, Pikachu! e Let&#039;s Go, Eevee!&lt;br /&gt;
|ko={{tt|포켓몬스터 레츠고! 피카츄・레츠고! 이브이|Pocket Monsters: Let&#039;s Go! Pikachu &amp;amp; Let&#039;s Go! Eevee}}&lt;br /&gt;
|es=​​​​​​​Pokémon: Let&#039;s Go, Pikachu! y Let&#039;s Go, Eevee!&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* {{Appendix|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|*]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon: Let’s Go, Pikachu! und Let’s Go, Evoli!]]&lt;br /&gt;
[[es:Pokémon: Let&#039;s Go, Pikachu! y Pokémon: Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[fr:Pokémon : Let&#039;s Go, Pikachu et Let&#039;s Go, Évoli]]&lt;br /&gt;
[[it:Pokémon: Let&#039;s Go, Pikachu! e Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[ja:ポケットモンスター Let&#039;s Go! ピカチュウ・Let&#039;s Go! イーブイ]]&lt;br /&gt;
[[zh:精靈寶可夢 Let&#039;s Go！皮卡丘／Let&#039;s Go！伊布]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Galar&amp;diff=3123434</id>
		<title>Galar</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Galar&amp;diff=3123434"/>
		<updated>2020-02-26T23:17:27Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfobox&lt;br /&gt;
|regioncolor=galar&lt;br /&gt;
|name=Galar&lt;br /&gt;
|jname=ガラル&lt;br /&gt;
|tmname=Galar&lt;br /&gt;
|image=Galar artwork.png&lt;br /&gt;
|size=300&lt;br /&gt;
|caption=Artwork of the Galar region from {{g|Sword and Shield}}&lt;br /&gt;
|introduction={{g|Sword and Shield}}&lt;br /&gt;
|professor=[[Professor Magnolia]]&lt;br /&gt;
|starter={{p|Grookey}}, {{p|Scorbunny}}, and {{p|Sobble}}&lt;br /&gt;
|villain=[[Team Yell]] (minor)&amp;lt;br&amp;gt;[[Macro Cosmos]] (major)&lt;br /&gt;
|league=[[Galar League]]&lt;br /&gt;
|location=[[Wyndon Stadium]]&lt;br /&gt;
|pokelist=[[List of Pokémon by Galar Pokédex number|Galar Pokédex]]&lt;br /&gt;
|dex=no&lt;br /&gt;
|dexlist=[[List of Pokémon by Galar Pokédex number|Galar Pokédex]]&lt;br /&gt;
|generation={{Gen|VIII}}&lt;br /&gt;
|games={{pkmn|Sword and Shield}}&lt;br /&gt;
|series={{series2|New}}&lt;br /&gt;
|season=&lt;br /&gt;
|manga={{chap|Sword &amp;amp; Shield}}&lt;br /&gt;
}}&lt;br /&gt;
[[File:Galar Sw.png|thumb|200px|In-game map of the Galar region from Sword]]&lt;br /&gt;
[[File:Galar Sh.png|thumb|200px|In-game map of the Galar region from Shield]]&lt;br /&gt;
&#039;&#039;&#039;Galar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ガラル地方&#039;&#039;&#039; &#039;&#039;Galar-chihō&#039;&#039;) is a [[region]] of the [[Pokémon world]]. It is the setting of {{g|Sword and Shield}}. It was the eighth [[core series]] region to be introduced.&lt;br /&gt;
&lt;br /&gt;
==Etymology and design concept==&lt;br /&gt;
===Etymology===&lt;br /&gt;
Galar may have been derived from &#039;&#039;gallant&#039;&#039;, &#039;&#039;gala&#039;&#039; (a special occasion), or &#039;&#039;{{wp|Galahad}}&#039;&#039;. It can also come from an anagram of &#039;&#039;San-Graal&#039;&#039;, the French name of the {{wp|Holy Grail}}.&lt;br /&gt;
&lt;br /&gt;
===Design concept===&lt;br /&gt;
{{main|Pokémon world in relation to the real world#Galar|Pokémon world in relation to the real world → Galar}}&lt;br /&gt;
Galar is based on the {{wp|United Kingdom}},&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/we-interview-junichi-masuda-and-shigeru-ohmori-about-pokemon-sword-and-pokemon-shield/ We Interview Junichi Masuda and Shigeru Ohmori about &#039;&#039;Pokémon Sword&#039;&#039; and &#039;&#039;Pokémon Shield&#039;&#039; | Pokemon.com]&amp;lt;/ref&amp;gt; with the region focusing heavily on the island of Great Britain, flipped upside-down as if being viewed from the north. The main region itself is based mostly on {{wp|England and Wales}}, while the [[Crown Tundra]] is based on {{wp|Scotland}}. The [[Isle of Armor]] is based on the {{wp|Isle of Man}}, which is a self-governing crown dependency of the United Kingdom.&amp;lt;ref&amp;gt;[https://twitter.com/pokemonnewsuk/status/1216731889920368643?s=21 Tweet regarding Isle of Armor and Crown Tundra&#039;s inspiration]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Dated history===&lt;br /&gt;
* 20,000 years prior to the events of Pokémon Sword and Shield, a meteorite containing {{p|Eternatus}} fell.&lt;br /&gt;
* c. 3,000 years prior to the events of Pokémon Sword and Shield, a black storm called the [[Darkest Day]] occurred and was stopped by {{p|Zacian}} and {{p|Zamazenta}}.&lt;br /&gt;
&lt;br /&gt;
===Contemporary history===&lt;br /&gt;
{{ga|Victor}}/{{ga|Gloria}} and [[Hop]] receive their [[starter Pokémon]] from [[Leon]], the undefeated {{pkmn|Champion}}, and meet a mysterious {{OBP|Pokémon|species}} in the [[Slumbering Weald]]. The two receive [[Pokédex]]es from [[Sonia]], [[Dynamax Band]]s from [[Professor Magnolia]], and [[endorsement]]s from Leon to enter the [[Galar League|Gym Challenge]]. They head on an adventure traveling across Galar challenging [[Gym]]s in order to earn eight [[Badge]]s to enter the Champion Cup. Over the course of their {{pkmn|journey}}, they encounter a group called [[Team Yell]], whose members support [[Marnie]] in the Gym Challenge. They also encounter another group called [[Macro Cosmos]], a conglomerate led by [[Chairman Rose]], who has endorsed his ward [[Bede]] in the Gym Challenge. During the Champion Cup in [[Wyndon Stadium]], Rose interrupts the Championship Match by reawakening {{p|Eternatus}} and bringing about the [[Darkest Day]] in an attempt to provide energy for the Galar region in 1,000 years. Victor/Gloria and Hop find a [[Rusted Sword]] and [[Rusted Shield]] and head to the [[Energy Plant]] in [[Hammerlocke]], where they battle Rose and summon {{p|Zacian}} and {{p|Zamazenta}}. After defeating it, Victor/Gloria manages to catch Eternatus and returns to [[Wyndon]] to defeat Leon in the Championship Match, becoming the new Champion of Galar.&lt;br /&gt;
&lt;br /&gt;
==Cities, routes, and other locations==&lt;br /&gt;
Galar has 11 cities and towns. Like in [[Unova]], [[Kalos]], and [[Alola]], the routes of Galar start counting again from 1, likely to represent its geographical isolation from the original four regions. There are 10 routes in total.&lt;br /&gt;
&lt;br /&gt;
In the anime, it was revealed Galar is far enough away from Kanto (and presumably Johto, Hoenn, and Sinnoh) to require flying between the two locations via airplane.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
The Galar region has a total population of 715, including all towns, cities, and other areas.&lt;br /&gt;
&lt;br /&gt;
===Cities and towns===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{galar color dark}}; {{roundy|5px}}; border: 2px solid #{{galar color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{galar color}}; {{roundytl|5px}}&amp;quot; | Map&lt;br /&gt;
! style=&amp;quot;background:#{{galar color}}&amp;quot; | City/Town&lt;br /&gt;
! style=&amp;quot;background:#{{galar color}}&amp;quot; | Population&lt;br /&gt;
! style=&amp;quot;background:#{{galar color}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Postwick Hop Leon house SwSh.png|100px]]&lt;br /&gt;
| [[Postwick]]&lt;br /&gt;
| 5&lt;br /&gt;
| A farming town since days of old, where people and their Pokémon live in close harmony.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Wedgehurst SwSh.png|100px]]&lt;br /&gt;
| [[Wedgehurst]]&lt;br /&gt;
| 31&lt;br /&gt;
| Our quiet borough is home to the esteemed Pokémon Research Lab.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:&amp;lt;!--Motostoke SwSh--&amp;gt;SwSh Prerelease industrial city.png|100px]]&lt;br /&gt;
| [[Motostoke]]&lt;br /&gt;
| 120&lt;br /&gt;
| An industrial city studded with steam-powered marvels of modern engineering.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Turffield SwSh.png|100px]]&lt;br /&gt;
| [[Turffield]]&lt;br /&gt;
| 36&lt;br /&gt;
| A town nestled within the nurturing bowl of our many terraced farming fields.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Hulbury SwSh.png|100px]]&lt;br /&gt;
| [[Hulbury]]&lt;br /&gt;
| 54&lt;br /&gt;
| A bustling seaport that many visit to see its lively market stalls and famed restaurant.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Hammerlocke SwSh.png|100px]]&lt;br /&gt;
| [[Hammerlocke]]&lt;br /&gt;
| 102&lt;br /&gt;
| A city of great history, living and thriving within castle walls that date back to the middle ages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Stow-On-Side SwSh.png|100px]]&lt;br /&gt;
| [[Stow-on-Side]]&lt;br /&gt;
| 44&lt;br /&gt;
| A vibrant town that has grown up around an ancient mural tucked away in the mountains.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Ballonlea SwSh.png|100px]]&lt;br /&gt;
| [[Ballonlea]]&lt;br /&gt;
| 31&lt;br /&gt;
| A charming town where the people make their homes among the trunks of the towering trees.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Circhester SwSh.png|100px]]&lt;br /&gt;
| [[Circhester]]&lt;br /&gt;
| 97&lt;br /&gt;
| Buildings from an age long gone still stand about the steaming hot spring that covers the town.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Spikemuth SwSh.png|100px]]&lt;br /&gt;
| [[Spikemuth]]&lt;br /&gt;
| 29&lt;br /&gt;
| This rocking town has a punk vibe and streets crammed with shops lined up cheek by jowl.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Wyndon SwSh.png|100px]]&lt;br /&gt;
| [[Wyndon]]&lt;br /&gt;
| 157&lt;br /&gt;
| This booming metropolis was designed and developed by our very own Chairman Rose.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
* [[Wild Area]]&lt;br /&gt;
** [[Meetup Spot]]&lt;br /&gt;
** [[Rolling Fields]]&lt;br /&gt;
** [[Dappled Grove]]&lt;br /&gt;
** [[Watchtower Ruins]]&lt;br /&gt;
** [[East Lake Axewell]]&lt;br /&gt;
** [[West Lake Axewell]]&lt;br /&gt;
** [[Axew&#039;s Eye]]&lt;br /&gt;
** [[South Lake Miloch]]&lt;br /&gt;
** [[Giant&#039;s Seat]]&lt;br /&gt;
** [[North Lake Miloch]]&lt;br /&gt;
** [[Motostoke Riverbank]]&lt;br /&gt;
** [[Bridge Field]]&lt;br /&gt;
** [[Stony Wilderness]]&lt;br /&gt;
** [[Dusty Bowl]]&lt;br /&gt;
** [[Giant&#039;s Mirror]]&lt;br /&gt;
** [[Hammerlocke Hills]]&lt;br /&gt;
** [[Giant&#039;s Cap]]&lt;br /&gt;
** [[Lake of Outrage]]&lt;br /&gt;
* [[Slumbering Weald]]&lt;br /&gt;
* [[Galar Mine]]&lt;br /&gt;
* [[Galar Mine No. 2]]&lt;br /&gt;
* [[Motostoke Outskirts]]&lt;br /&gt;
* [[Glimwood Tangle]]&lt;br /&gt;
* [[Route 9 Tunnel]]&lt;br /&gt;
* [[Rose Tower]]/{{gdis|Battle Tower|VIII}}&lt;br /&gt;
* [[Energy Plant]]&lt;br /&gt;
* [[Isle of Armor]]&lt;br /&gt;
* [[Crown Tundra]]&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
===Anime-exclusive locations===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
==Galar League==&lt;br /&gt;
{{main|Galar League}}&lt;br /&gt;
The Galar League is the regional [[Pokémon League]] of the Galar region. Trainers who have received a letter of [[endorsement]] may compete in the Gym Challenge. After obtaining the eight [[Badge]]s of the region, a Trainer may participate in the annual Champion Cup at [[Wyndon Stadium]].&lt;br /&gt;
&lt;br /&gt;
===Gym Leaders===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Galar color dark}}; border: 4px solid #{{Galar color}};&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color dark}};&amp;quot; colspan=&amp;quot;7&amp;quot; | {{color|{{Galar color light}}|Galar League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color dark}};&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{Galar color light}}|Generation VIII}}&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color dark}};&amp;quot; colspan=&amp;quot;3&amp;quot; | {{color2|{{Galar color light}}|Region|Region:}} {{color2|{{Galar color light}}|Galar}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Galar color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{Galar color dark}}|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | {{color|{{Galar color dark}}|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Galar color light}};&amp;quot; | {{color2|{{Galar color dark}}|Type}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Galar color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{Galar color dark}}|Badge}}&lt;br /&gt;
{{gldr|col=2|tcol=2|bcol=2|type=Grass|pic=VSMilo.png|ldr=Milo|djap=ヤロー|drm=Yarrow|loc=Turffield|cjap=ターフタウン|crm=Turf Town|bdg=Grass|size=x100px}}&lt;br /&gt;
{{gldr|col=2|tcol=2|bcol=2|type=Water|pic=VSNessa.png|ldr=Nessa|djap=ルリナ|drm=Rurina|loc=Hulbury|cjap=バウタウン|crm=Bow Town|bdg=Water|size=x100px}}&lt;br /&gt;
{{gldr|col=2|tcol=2|bcol=2|type=Fire|pic=VSKabu.png|ldr=Kabu|djap=カブ|drm=Kabu|loc=Motostoke|cjap=エンジンシティ|crm=Engine City|bdg=Fire|size=x100px}}&lt;br /&gt;
{{gldr2|type=Fighting|pic=VSBea.png{{!}}x100px|ldr=Bea|djap=サイトウ|drm=Saitō{{sup/8|Sw}}|type2=Ghost|pic2=VSAllister.png{{!}}x100px|ldr2=Allister|djap2=オニオン|drm2=Onion{{sup/8|Sh}}|loc=Stow-on-Side|cjap=ラテラルタウン|crm=Lateral Town|bdg=Fighting|bdg2=Ghost}}&lt;br /&gt;
{{gldr2|tcol=2|bcol=2|type=Fairy|pic=VSOpal.png{{!}}x100px|ldr=Opal|djap=ポプラ|drm=Poplar|pic2=VSBede 2.png{{!}}x100px|ldr2=Bede|djap2=ビート|drm2=Beet|loc=Ballonlea|cjap=アラベスクタウン|crm=Arabesque Town|bdg=Fairy|region=Galar}}&lt;br /&gt;
{{gldr2|type=Rock|pic=VSGordie.png{{!}}x100px|ldr=Gordie|djap=マクワ|drm=Makuwa{{sup/8|Sw}}|type2=Ice|pic2=VSMelony.png{{!}}x100px|ldr2=Melony|djap2=メロン|drm2=Melon{{sup/8|Sh}}|loc=Circhester|cjap=キルクスタウン|crm=Circus Town|bdg=Rock|bdg2=Ice}}&lt;br /&gt;
{{gldr2|tcol=2|bcol=2|type=Dark|pic=VSPiers.png{{!}}x100px|ldr=Piers|djap=ネズ|drm=Nezu|pic2=VSMarnie 3.png{{!}}x90px|ldr2=Marnie|djap2=マリィ|drm2=Mary|loc=Spikemuth|cjap=スパイクタウン|crm=Spike Town|bdg=Dark}}&lt;br /&gt;
{{gldrb|col=2|tcol=2|bcol=2|type=Dragon|pic=VSRaihan.png|ldr=Raihan|djap=キバナ|drm=Kibana|loc=Hammerlocke|cjap=ナックルシティ|crm=Knuckle City|bdg=Dragon|size=x100px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Champion Cup===&lt;br /&gt;
{{elt/h|gen=VIII|l={{galar color light}}|d={{galar color dark}}|league=Galar|col=2|col2=4}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | {{color|{{galar color light}}|Semifinals}}&lt;br /&gt;
|-&lt;br /&gt;
{{elt|col=2|type=Dark|t=Dark|pic=VSMarnie 2.png|m=Marnie|mjap=マリィ|mrm=Mary|size=x100px}}&lt;br /&gt;
{{elt|col=2|type=Sword|t=Various|pic=VSHop 3.png|m=Hop|mjap=ホップ|mrm=Hop|size=x100px}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | {{color|{{galar color light}}|Interruption}}&lt;br /&gt;
|-&lt;br /&gt;
{{elt|col=2|type=Fairy|t=Fairy|pic=VSBede 2.png|m=Bede|mjap=ビート|mrm=Beet|size=x100px}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | {{color|{{galar color light}}|Finals}}&lt;br /&gt;
|-&lt;br /&gt;
{{elt|col=2|type=Water|t=Water|pic=VSNessa.png|m=Nessa|mjap=ルリナ|mrm=Rurina|size=x100px}}&lt;br /&gt;
{{elt2|type=Fighting|type2=Ghost|t=Fighting|t2=Ghost|pic=VSBea.png{{!}}x100px|pic2=VSAllister.png{{!}}x100px|m=Bea|m2=Allister|mjap=サイトウ|mrm=Saitō{{sup/8|Sw}}|mjap2=オニオン|mrm2=Onion{{sup/8|Sh}}}}&lt;br /&gt;
{{elt|col=2|type=Dragon|t=Dragon|pic=VSRaihan.png|m=Raihan|mjap=キバナ|mrm=Kibana|size=x100px}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | {{color|{{galar color light}}|Championship Match}}&lt;br /&gt;
|-&lt;br /&gt;
{{eltb|col=2|type=Galar|t=Various|pic=VSLeon.png|m=Leon|mjap=ダンデ|mrm=Dande|size=x100px}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{wp|Demonym|adjectival form}} of Galar is &amp;quot;Galarian&amp;quot;.&lt;br /&gt;
* Galar is the only [[core series]] [[region]]:&lt;br /&gt;
** To have all of its Gym Badges named after their type. Previously, Badges were  always uniquely named.&lt;br /&gt;
** To not have an &amp;quot;o&amp;quot; in its English name.&lt;br /&gt;
** To not have a [[Victory Road]].&lt;br /&gt;
** To not have an [[Elite Four]].&lt;br /&gt;
*** A similar role is fulfilled by the Champion Cup.&lt;br /&gt;
** To contain no settlements that end in &amp;quot;Town&amp;quot; or &amp;quot;City&amp;quot; in their English names.&lt;br /&gt;
** To introduce no [[Mythical Pokémon]] at the time of its release.&lt;br /&gt;
** To contain a single landmass the map of which does not fit on the screen. Previous regions with multiple maps either [[Kanto|contained]] or [[Alola|were]] archipelagos.&lt;br /&gt;
** To introduce four [[fossil]]s, the most of any region so far.&lt;br /&gt;
*** Despite this, the region does not beat the record for most Fossil Pokémon introduced (five in [[Kanto]]) due to the Galarian Fossil Pokémon being unable to evolve.&lt;br /&gt;
*** Also, for the first time, none of the introduced Fossil Pokémon are {{t|Rock}} type or have genders.&lt;br /&gt;
** To have two [[Gym Leader]]s resign from their posts over the course of a single game&#039;s plot.&lt;br /&gt;
** To not have an {{pkmn|anime}} [[series]] solely dedicated to [[Ash Ketchum]] fully exploring the region in a journey.&lt;br /&gt;
* Galar is the first region to have a {{type|Dark}} [[Gym]].&lt;br /&gt;
* Galar has the fewest numbered [[route]]s of any core series region, with ten.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon Sword and Shield]]&lt;br /&gt;
* [[Generation VIII]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{galar color light}}; border: 3px solid #{{galar color}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French, German,&amp;lt;br&amp;gt;Italian, Spanish&lt;br /&gt;
| Galar&lt;br /&gt;
| From its Japanese and English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 가라르 &#039;&#039;Galar&#039;&#039;&lt;br /&gt;
| Transliteration of its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 伽勒爾 / 伽勒尔 &#039;&#039;Jiālè&#039;ěr&#039;&#039;&lt;br /&gt;
| Transliteration of its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 伽勒爾 &#039;&#039;Gālahkyíh&#039;&#039;&lt;br /&gt;
| Mandarin-based transliteration of its Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Галар &#039;&#039;Galar&#039;&#039;&lt;br /&gt;
| Transcription of its English name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Regions|Galar}}&lt;br /&gt;
&lt;br /&gt;
{{Galar}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galar locations|*]]&lt;br /&gt;
[[Category:Sword and Shield locations|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Galar]]&lt;br /&gt;
[[es:Galar]]&lt;br /&gt;
[[fr:Galar]]&lt;br /&gt;
[[it:Galar]]&lt;br /&gt;
[[ja:ガラル地方]]&lt;br /&gt;
[[zh:伽勒尔地区]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_encounter&amp;diff=3123433</id>
		<title>Hidden encounter</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_encounter&amp;diff=3123433"/>
		<updated>2020-02-26T23:15:10Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;random encounter&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://youtu.be/TmWu-f6L0Mo?t=232 Pokémon Sword and Pokémon Shield Gameplay - Nintendo Treehouse: Live | E3 2019]&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;！エンカウント&#039;&#039;&#039; &#039;&#039;! encounter&#039;&#039;) is a type of [[wild Pokémon]] encounter found in the [[Galar]] region in [[Pokémon Sword and Shield]]. It is when an exclamation mark appears while the {{player}} is walking in the [[tall grass]]. Unlike [[symbol encounter]]s, the Pokémon cannot be seen in the overworld until it is {{pkmn|battle}}d. Similar to previous generations (excepting the Let’s Go! games), all information about the Pokémon is hidden until the Pokémon is battled. Unlike previous generations, random encounters are only triggered when the player runs or rides their bike in tall grass, and the Pokémon is not forced upon the player.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Symbol encounter]]&lt;br /&gt;
* [[Wanderer]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Berry tree]]&lt;br /&gt;
* [[Pokémon Den]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sword and Shield]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_encounter&amp;diff=3123431</id>
		<title>Hidden encounter</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_encounter&amp;diff=3123431"/>
		<updated>2020-02-26T23:11:46Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;random encounter&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://youtu.be/TmWu-f6L0Mo?t=232 Pokémon Sword and Pokémon Shield Gameplay - Nintendo Treehouse: Live | E3 2019]&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;！エンカウント&#039;&#039;&#039; &#039;&#039;! encounter&#039;&#039;) is a type of [[wild Pokémon]] encounter found in the [[Galar]] region in [[Pokémon Sword and Shield]]. It is when an exclamation mark appears while the {{player}} is walking in the [[tall grass]]. Unlike [[symbol encounter]]s, the Pokémon cannot be seen in the overworld until it is {{pkmn|battle}}d. Similar to previous generations (excepting the Let’s Go! games), all information about the Pokémon is hidden until the Pokémon is battled. Unlike previous generations, random encounters are only triggered when the player runs or rides their bike in tall grass, and the Pokémon is not forced upon the player.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Symbol encounter]]&lt;br /&gt;
* [[Wanderer]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Berry tree]]&lt;br /&gt;
* [[Pokémon Den]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Sword and Shield]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;diff=3122443</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;diff=3122443"/>
		<updated>2020-02-25T02:06:27Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Ability&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|特性|とくせい}}&#039;&#039;&#039; &#039;&#039;ability&#039;&#039;) is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon was obtained except by [[Evolution]]&amp;amp;mdash;where the new Ability is determined by the former Ability&amp;amp;mdash;and [[List of Pokémon with form differences|form change]]. Not every Ability is exclusively beneficial; {{cat|Abilities with negative effects|some will hinder the user}}.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}}]] in Omega Ruby/Alpha Sapphire. Note the banner on the left.&lt;br /&gt;
Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon&#039;s Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.&lt;br /&gt;
&lt;br /&gt;
In technical terms, a species&#039; Abilities may be thought of as having separate slots, with an individual Pokémon&#039;s non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}}&amp;amp;mdash;with two non-Hidden Abilities&amp;amp;mdash;has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}}&amp;amp;mdash;with only one non-Hidden Ability&amp;amp;mdash;can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.&lt;br /&gt;
&lt;br /&gt;
Aside from Evolution, there are three ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different [[List of Pokémon with form differences|forms]] with different Abilities. Another way is through the [[Ability Capsule]], which was introduced in [[Generation VI]]. The Ability Capsule actually changes a Pokémon&#039;s non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Third, [[Pokémon Bank|transferring]] a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon&#039;s Ability.&lt;br /&gt;
&lt;br /&gt;
When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or [[Generation VII]], however, it will be locked into the appropriate slot for its current Ability.&lt;br /&gt;
&lt;br /&gt;
Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Hidden Ability|Hidden Abilities}}===&lt;br /&gt;
{{main|List of Pokémon with released Hidden Abilities (Generation V)}}&lt;br /&gt;
{{main|List of Pokémon with released Hidden Abilities (Generation VI)}}&lt;br /&gt;
{{main|List of Pokémon with released Hidden Abilities (Generation VII)}}&lt;br /&gt;
Beginning in [[Generation V]], {{cat|Pokémon without Hidden Abilities|most Pokémon}} were given an additional, &#039;&#039;&#039;Hidden Ability&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|隠|かく}}れ{{tt|特性|とくせい}}&#039;&#039;&#039; &#039;&#039;Hidden Ability&#039;&#039;). A Pokémon with its Hidden Ability will retain its ability slot upon [[evolution]], unless the evolved form has no Hidden Ability. Hidden Abilities can only be acquired under special circumstances. Such circumstances are listed below.&lt;br /&gt;
* Certain [[event Pokémon]] may have their Hidden Ability.&lt;br /&gt;
* In Generation V, all Pokémon encountered in [[Entree Forest]] (i.e. obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions/Pokémon|Global Link promotion]]) will always have their Hidden Ability, if they have one.&lt;br /&gt;
* Pokémon obtained from the [[Pokémon Dream Radar]] will have their Hidden Abilities.&lt;br /&gt;
* In {{game|Black and White|s}}, some overworld Pokémon have their Hidden Ability:&lt;br /&gt;
** The five {{p|Darmanitan}} in the [[Desert Resort]].&lt;br /&gt;
** The {{p|Musharna}} in the [[Dreamyard]] on Fridays.&lt;br /&gt;
* Any Pokémon found in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]&#039;s [[Hidden Grotto]]s have their Hidden Ability.&lt;br /&gt;
* In Pokémon Black 2 and White 2, some overworld and gift Pokémon have their Hidden Ability:&lt;br /&gt;
** On Mondays, a male {{p|Jellicent}} at [[Undella Bay]]{{sup/5|B2}} or a {{p|Braviary}} on {{rt|4|Unova}}{{sup/5|W2}}.&lt;br /&gt;
** On Thursdays, a {{p|Mandibuzz}} on {{rt|4|Unova}}{{sup/5|B2}} or a female {{p|Jellicent}} at [[Undella Bay]]{{sup/5|W2}}.&lt;br /&gt;
** A {{p|Deerling}} given as a gift on {{rt|6|Unova}}.&lt;br /&gt;
** A male {{p|Eevee}} gifted by [[Amanita]] in [[Castelia City]], after the player has entered the Hall of Fame.&lt;br /&gt;
** [[Yancy]]/[[Curtis]] will trade the player a specific Pokémon with a Hidden Ability after entering the [[Hall of Fame]] and riding the ferris wheel with them.&lt;br /&gt;
* Any Pokémon encountered in a [[Horde Encounter]] may have their Hidden Ability.&lt;br /&gt;
* Pokémon encountered in the [[Friend Safari]] have approximately a 1 in 3 chance of having their Hidden Ability if the Friend to whom the Friend Safari corresponds has been recognized as a Friend in the [[Player Search System|PSS]] (i.e. if both players have been on the PSS at the same time).&lt;br /&gt;
* {{DL|DexNav|Hidden Pokémon}} have a chance of having their Hidden Ability, which increases as the Search Level for that species increases.&lt;br /&gt;
* In Generation VII, Pokémon that appear as the tenth or later Pokémon in an [[SOS Battle]] have a chance of having their Hidden Ability, which increases as the chain lengthens.&lt;br /&gt;
* All Pokémon transferred from the [[Virtual Console]] releases of the [[Generation I]] or [[Generation II]] games via [[Poké Transporter]] have their Hidden Ability.&lt;br /&gt;
* In {{g|Ultra Sun and Ultra Moon}}, some [[Totem Sticker|Totem-like]] Pokémon have their Hidden Ability. This is to ensure the Totem Pokémon in question has only one possible Ability upon being received.&lt;br /&gt;
** Totem-like {{p|Gumshoos}}, {{rf|Alolan}} {{p|Marowak}}, and {{p|Ribombee}} in Ultra Sun.&lt;br /&gt;
** Totem-like {{rf|Alolan}} {{p|Raticate}}, {{p|Togedemaru}}, and {{p|Kommo-o}} in Ultra Moon.&lt;br /&gt;
* In Generation VIII, Pokémon can yield a Hidden Ability through a [[Max Raid Battle]].&lt;br /&gt;
&lt;br /&gt;
===Abilities and breeding===&lt;br /&gt;
Before Generation V, the Ability slot that a [[Pokémon Egg]] would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.&lt;br /&gt;
&lt;br /&gt;
Starting in {{2v2|Black|White}}, female Pokémon with [[Ability#Hidden Abilities|Hidden Abilities]] have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.&lt;br /&gt;
&lt;br /&gt;
Starting in {{2v2|Black|White|2}}, there is an 80% chance that the offspring&#039;s Ability slot is the same as its mother&#039;s if the mother was bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.&lt;br /&gt;
&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| 091&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up moves of the same type as the Pokémon.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{a|Aftermath}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Damages the attacker if it contacts the Pokémon with a finishing hit.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|076|Was 077 in Generation III}}&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Eliminates the effects of weather.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{a|Analytic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts move power when the Pokémon moves last.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 083&lt;br /&gt;
| {{a|Anger Point}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{a|Anticipation}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can sense an opposing Pokémon&#039;s dangerous moves.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 071&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents opposing Pokémon from fleeing.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Protects itself and its allies from attacks that limit their move choices.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{a|Aura Break}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The effects of &amp;quot;Aura&amp;quot; Abilities are reversed to lower the power of affected moves.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{a|Bad Dreams}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the HP of sleeping opposing Pokémon.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{a|Ball Fetch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up ally Pokémon&#039;s special moves.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 004&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hard armor protects the Pokémon from critical hits.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| {{a|Battle Bond}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Defeating an opposing Pokémon strengthens the Pokémon&#039;s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| {{a|Berserk}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Sp. Atk stat when it takes a hit that causes its HP to become half or less.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Protects the Pokémon from Defense-lowering effects.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 066&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Fire-type moves when the Pokémon&#039;s HP is low.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Protects the Pokémon from some ball and bomb moves.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|&amp;amp;mdash;|Was 076 in Generation III, doesn&#039;t exist in other generations}}&lt;br /&gt;
| {{a|Cacophony}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Avoids sound-based moves.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{a|Cheek Pouch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP as well when the Pokémon eats a Berry.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 034&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Speed stat in harsh sunlight.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 029&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 013&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Eliminates the effects of weather.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 016&lt;br /&gt;
| {{a|Color Change}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s type becomes the type of the move used on it.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{a|Comatose}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It&#039;s always drowsing and will never wake up. It can attack without waking up.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Sp. Atk stat sharply when a stat is lowered.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 014&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s compound eyes boost its accuracy.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{a|Contrary}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes stat changes have an opposite effect.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{a|Corrosion}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can poison the target even if it&#039;s a Steel or Poison type.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{a|Cotton Down}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May disable a move used on the Pokémon.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 056&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon may cause infatuation.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 006&lt;br /&gt;
| {{a|Damp}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{a|Dancer}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up each Pokémon&#039;s Dark-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Defense stat when the Pokémon enters a battle.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Surprises the opposing Pokémon, making it unable to attack using priority moves.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{a|Defeatist}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the Pokémon&#039;s Attack and Sp. Atk stats when its HP becomes half or less.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat sharply when its stats are lowered.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes the weather to eliminate all of the Flying type&#039;s weaknesses.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes the weather to nullify Water-type attacks.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| {{a|Disguise}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Once per battle, the shroud that covers the Pokémon can protect it from an attack.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 088&lt;br /&gt;
| {{a|Download}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Compares an opposing Pokémon&#039;s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 002&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon makes it rain when it enters a battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 070&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the sunlight harsh when the Pokémon enters a battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 087&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 048&lt;br /&gt;
| {{a|Early Bird}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon awakens from sleep twice as fast as other Pokémon.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 027&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Electric Terrain when the Pokémon enters a battle.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon, sensing danger, switches out when its HP becomes half or less.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up each Pokémon&#039;s Fairy-type moves.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the power of supereffective attacks taken.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 049&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon may burn the attacker.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up special attacks when the Pokémon is burned.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 018&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up the Pokémon&#039;s Fire-type moves if it&#039;s hit by one.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{a|Flower Gift}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| {{a|Fluffy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 059&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{a|Forewarn}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{a|Friend Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces damage done to allies.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{a|Frisk}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When it enters a battle, the Pokémon can check an opposing Pokémon&#039;s held item.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{a|Full Metal Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage from physical moves.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{a|Gale Wings}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Gives priority to Flying-type moves when the Pokémon&#039;s HP is full.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 082&lt;br /&gt;
| {{a|Gluttony}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon lowers the attacker&#039;s Speed stat.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{a|Gorilla Tactics}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat but only allows the use of the first selected move.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{a|Grass Pelt}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Defense stat on Grassy Terrain.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Grassy Terrain when the Pokémon enters a battle.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{a|Gulp Missile}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 062&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It&#039;s so gutsy that having a status condition boosts the Pokémon&#039;s Attack stat.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May create another Berry after one is used.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{a|Healer}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sometimes heals an ally&#039;s status condition.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 085&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s weight.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon may gather Honey after a battle.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 037&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Attack stat.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{a|Hunger Switch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 055&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Attack stat, but lowers accuracy.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 093&lt;br /&gt;
| {{a|Hydration}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Heals status conditions if it&#039;s raining.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 052&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon gradually regains HP in a hailstorm.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{a|Ice Face}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon&#039;s appearance. The ice will be restored when it hails.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is protected by ice scales, which halve the damage taken from special moves.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 035&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{a|Illusion}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Comes out disguised as the Pokémon in the party&#039;s last spot.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 017&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The immune system of the Pokémon prevents it from getting poisoned.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{a|Imposter}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon transforms itself into the Pokémon it&#039;s facing.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{a|Infiltrator}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Passes through the opposing Pokémon&#039;s barrier, substitute, and the like and strikes.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{a|Innards Out}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Damages the attacker landing the finishing hit by the amount equal to its last HP.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 039&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s intensely focused, and that protects the Pokémon from flinching.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 015&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is suffering from insomnia and cannot fall asleep.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 022&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat when the Pokémon enters a battle.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts damage on the attacker upon contact with iron barbs.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 089&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up punching moves.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 051&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Keen eyes prevent other Pokémon from lowering this Pokémon&#039;s accuracy.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{a|Klutz}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can&#039;t use any held items.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{a|Leaf Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents status conditions in harsh sunlight.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 026&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the Pokémon&#039;s weight.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 007&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its limber body protects the Pokémon from paralysis.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 064&lt;br /&gt;
| {{a|Liquid Ooze}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The oozed liquid has a strong stench, which damages attackers using any draining move.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{a|Liquid Voice}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All sound-based moves become Water-type moves.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{a|Long Reach}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon uses its moves without making contact with the target.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{a|Magic Bounce}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reflects status moves instead of getting hit by them.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 098&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon only takes damage from attacks.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon steals the held item of a Pokémon it hits with a move.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 040&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 042&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents Steel-type Pokémon from escaping using its magnetic force.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 063&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s marvelous scales boost the Defense stat if it has a status condition.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up aura and pulse moves.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{a|Merciless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s attacks become critical hits if the target is poisoned.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{a|Mimicry}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type depending on the terrain.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 058&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{a|Mirror Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Bounces back only the stat-lowering effects that the Pokémon receives.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Misty Terrain when the Pokémon enters a battle.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Moves can be used on the target regardless of its Abilities.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{a|Moody}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises one stat sharply and lowers another every turn.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 078&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts its Speed stat if hit by an Electric-type move instead of taking damage.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the amount of damage the Pokémon takes while its HP is full.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to match the Plate or Z-Crystal it holds.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to Mummy.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 030&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All status conditions heal when the Pokémon switches out.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up moves that are super effective.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| {{a|Neutralizing Gas}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon&#039;s Abilities will be nullified or will not be triggered.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 099&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 096&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All the Pokémon&#039;s moves become Normal type. The power of those moves is boosted a little.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 012&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{a|Overcoat}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Protects the Pokémon from things like sand, hail, and powder.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 065&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Grass-type moves when the Pokémon&#039;s HP is low.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 020&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This Pokémon has its own tempo, and that prevents it from becoming confused.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{a|Parental Bond}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Parent and child each attacks.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Protects the Pokémon and its ally Pokémon from being poisoned.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{a|Perish Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Steals an item from an attacker that made direct contact.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 053&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 057&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 090&lt;br /&gt;
| {{a|Poison Heal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP if the Pokémon is poisoned instead of losing HP.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 038&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon may poison the attacker.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{a|Poison Touch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May poison a target when the Pokémon makes contact.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| {{a|Power Construct}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon copies the Ability of a defeated ally.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Just being next to the Pokémon powers up moves.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Gives priority to a status move.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 046&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | By putting pressure on the opposing Pokémon, it raises their PP usage.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes the weather to nullify Fire-type attacks.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the power of supereffective attacks taken.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ignores the effects of opposing Pokémon&#039;s Abilities and moves that draw in moves.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Psychic Terrain when the Pokémon enters a battle.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 074&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Using its pure power, the Pokémon doubles its Attack stat.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 095&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Speed stat if the Pokémon has a status condition.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 044&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon gradually regains HP in rain.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon copies the Ability of a defeated ally.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up moves that have recoil damage.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores a little HP when withdrawn from battle.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{a|Ripen}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ripens Berries and doubles their effect.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 079&lt;br /&gt;
| {{a|Rivalry}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to match the memory disc it holds.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 069&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Protects the Pokémon from recoil damage.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 024&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This Pokémon inflicts damage with its rough skin to the attacker on contact.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 050&lt;br /&gt;
| {{a|Run Away}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Enables a sure getaway from wild Pokémon.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Speed stat in a sandstorm.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon creates a sandstorm when it&#039;s hit by an attack.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 045&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon summons a sandstorm when it enters a battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 008&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s evasiveness in a sandstorm.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Attack stat if hit by a Grass-type move instead of taking damage.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{a|Schooling}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{a|Screen Cleaner}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 032&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the likelihood of additional effects occurring when attacking.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{a|Shadow Shield}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the amount of damage the Pokémon takes while its HP is full.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 023&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This Pokémon steps on the opposing Pokémon&#039;s shadow to prevent it from escaping.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 061&lt;br /&gt;
| {{a|Shed Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon may heal its own status conditions by shedding its skin.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{a|Sheer Force}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Removes additional effects to increase the power of moves when attacking.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 075&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | A hard shell protects the Pokémon from critical hits.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 019&lt;br /&gt;
| {{a|Shield Dust}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This Pokémon&#039;s dust blocks the additional effects of attacks taken.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When its HP becomes half or less, the Pokémon&#039;s shell breaks and it becomes aggressive.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 086&lt;br /&gt;
| {{a|Simple}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The stat changes the Pokémon receives are doubled.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 092&lt;br /&gt;
| {{a|Skill Link}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Maximizes the number of times multistrike moves hit.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{a|Slow Start}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | For five turns, the Pokémon&#039;s Attack and Speed stats are halved.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Speed stat in a hailstorm.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 097&lt;br /&gt;
| {{a|Sniper}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up moves if they become critical hits when attacking.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 081&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts evasiveness in a hailstorm.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon summons a hailstorm when it enters a battle.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 094&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the power of supereffective attacks taken.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{a|Soul-Heart}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts its Sp. Atk stat every time a Pokémon faints.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 043&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Soundproofing gives the Pokémon full immunity to all sound-based moves.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 003&lt;br /&gt;
| {{a|Speed Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its Speed stat is boosted every turn.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| {{a|Stakeout}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the damage dealt to the target&#039;s replacement if the target switches out.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{a|Stall}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon moves after all other Pokémon do.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ignores the effects of opposing Pokémon&#039;s Abilities and moves that draw in moves.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{a|Stamina}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Defense stat when hit by an attack.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{a|Stance Change}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King&#039;s Shield.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 009&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is charged with static electricity, so contact with it may cause paralysis.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 080&lt;br /&gt;
| {{a|Steadfast}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s determination boosts the Speed stat each time the Pokémon flinches.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Speed stat drastically if hit by a Fire- or Water-type move.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Steel-type moves.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{a|Steely Spirit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up ally Pokémon&#039;s Steel-type moves.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 001&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | By releasing stench when attacking, this Pokémon may cause the target to flinch.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 060&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s strong jaw boosts the power of its biting moves.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 005&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 021&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{a|Surge Surfer}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Speed stat on Electric Terrain.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 068&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Bug-type moves when the Pokémon&#039;s HP is low.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents itself and ally Pokémon from falling asleep.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 033&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Speed stat in rain.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{a|Symbiosis}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon passes its item to an ally that has used up an item.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 028&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 077&lt;br /&gt;
| {{a|Tangled Feet}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises evasiveness if the Pokémon is confused.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon lowers the attacker&#039;s Speed stat.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up the Pokémon&#039;s weaker moves.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{a|Telepathy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Anticipates an ally&#039;s attack and dodges it.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Moves can be used on the target regardless of its Abilities.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 047&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can use &amp;quot;not very effective&amp;quot; moves to deal regular damage.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 067&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Water-type moves when the Pokémon&#039;s HP is low.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up moves that make direct contact.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up physical attacks when the Pokémon is poisoned.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 036&lt;br /&gt;
| {{a|Trace}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When it enters a battle, the Pokémon copies an opposing Pokémon&#039;s Ability.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Gives priority to a healing move.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 054&lt;br /&gt;
| {{a|Truant}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can&#039;t use a move if it had used a move on the previous turn.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Moves can be used on the target regardless of its Abilities.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{a|Unaware}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When attacking, the Pokémon ignores the target Pokémon&#039;s stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 084&lt;br /&gt;
| {{a|Unburden}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Speed stat if the Pokémon&#039;s held item is used or lost.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{a|Unnerve}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Unnerves opposing Pokémon and makes them unable to eat Berries.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{a|Unseen Fist}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Currently unknown.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{a|Victory Star}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the accuracy of its allies and itself.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 072&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is full of vitality, and that prevents it from falling asleep.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 010&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP if hit by an Electric-type move instead of taking damage.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{a|Wandering Spirit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| 011&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP if hit by a Water-type move instead of taking damage.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{a|Water Bubble}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| {{a|Water Compaction}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Defense stat sharply when hit by a Water-type move.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 041&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{a|Weak Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 073&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cowardly switches out when its HP becomes half or less.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| 025&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its mysterious power only lets supereffective moves hit the Pokémon.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{a|Wonder Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes status moves more likely to miss.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s shape when HP is half or less.&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{main|Mystery Dungeon game mechanics#Abilities}}&lt;br /&gt;
&lt;br /&gt;
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon&#039;s Attack by 20%). Pokémon that may have one of two abilities now have both simultaneously.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
{{main|List of Abilities in Pokémon Conquest}}&lt;br /&gt;
&lt;br /&gt;
While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game&#039;s lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like &amp;quot;Sprint&amp;quot;, which increases the user&#039;s movement {{stat|Range}}).&lt;br /&gt;
&lt;br /&gt;
Like the main series, an individual Pokémon&#039;s Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]].&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Harrison Kecleon Color Change.png|thumb|250px|{{jo|Harrison}}&#039;s {{p|Kecleon}} activating {{a|Color Change}}]]&lt;br /&gt;
Abilities have been shown in the {{pkmn|anime}}, but are usually only used in {{pkmn|battle}}s; however, sometimes they have an effect on the plot, such as {{TP|Ash|Infernape}}&#039;s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|original}}===&lt;br /&gt;
The only Ability that was seen in the original series was {{a|Color Change}}, being used by [[Madison and Alexa]]&#039;s {{p|Kecleon}} in &#039;&#039;[[EP205|The Kecleon Caper]]&#039;&#039;. It was later used by {{jo|Harrison}}&#039;s Kecleon in &#039;&#039;[[EP271|Playing With Fire!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Advanced Generation}}===&lt;br /&gt;
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG033|Now That&#039;s Flower Power!]]&#039;&#039; a Kecleon used {{a|Color Change}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG039|A Poké-BLOCK Party!]]&#039;&#039;, [[Alanna]]&#039;s {{p|Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}&#039;s {{m|Sing|song}}.&lt;br /&gt;
&lt;br /&gt;
[[Colonel Hansen]]&#039;s {{p|Shedinja}} used {{a|Wonder Guard}} to protect itself against {{m|Spike Cannon}} by [[Misty&#039;s Corsola]] in &#039;&#039;[[AG044|The Princess and the Togepi]]&#039;&#039;.&lt;br /&gt;
[[File:Colonel Hansen Shedinja Wonder Guard.png|thumb|250px|[[Colonel Hansen]]&#039;s {{p|Shedinja}} activating {{a|Wonder Guard}}]]&lt;br /&gt;
Two Abilities were seen in &#039;&#039;[[AG070|Balance of Power]]&#039;&#039;, being used by [[Ash&#039;s Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.&lt;br /&gt;
&lt;br /&gt;
[[Bart]]&#039;s {{p|Castform}} used {{a|Forecast}} in &#039;&#039;[[AG083|Unfair Weather Friends]]&#039;&#039;, turning into its [[List of Pokémon with form differences#Castform|Sunny and Rainy Form]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG088|The Garden of Eatin&#039;]]&#039;&#039;, [[Marcel]]&#039;s {{p|Vigoroth}} possessed {{a|Vital Spirit}}, which prevented it from falling asleep while fighting a {{p|Snorlax}} that kept using {{m|Yawn}}.&lt;br /&gt;
&lt;br /&gt;
Both {{a|Drizzle}} and {{a|Drought}} were seen in &#039;&#039;[[AG097|Gaining Groudon]]&#039;&#039; and &#039;&#039;[[AG098|The Scuffle of Legends]]&#039;&#039; respectively by {{DL|Recurring wild Pokémon in the anime|Groudon (AG)|Groudon}} and {{DL|Recurring wild Pokémon in the anime|Kyogre (AG)|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG099|It&#039;s Still Rocket Roll to Me!]]&#039;&#039;, [[Liza&#039;s Lunatone]] used {{a|Levitate}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG111|Eight Ain&#039;t Enough]]&#039;&#039;, [[Juan]]&#039;s {{p|Luvdisc}} used {{a|Swift Swim}} to increase its speed.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney|Kimmy]]&#039;s {{p|Linoone}}, Tokin, used {{a|Pickup}} to steal and take items to its private stash, including {{an|May}}&#039;s Poké Balls.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG131|At the End of the Fray]]&#039;&#039;,  {{ho|Tyson}}&#039;s {{p|Hariyama}} used {{a|Thick Fat}} to half the damage it took from [[Ash&#039;s Torkoal]]&#039;s {{m|Flamethrower}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG138|Rough, Tough Jigglypuff]]&#039;&#039;, [[Lisa Mitchum]]&#039;s {{p|Jigglypuff}} used {{a|Cute Charm}} whilst her [[Mitch Mitchum|father]]&#039;s {{p|Loudred}} used Soundproof to stop Jigglypuff&#039;s {{m|Sing}} from working.&lt;br /&gt;
&lt;br /&gt;
[[Angela]]&#039;s Kecleon used Color Change in &#039;&#039;[[AG156|From Cradle to Save]]&#039;&#039;, while [[Brock&#039;s Bonsly]] used {{a|Rock Head}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG188|Pinch Healing!]]&#039;&#039;, a wild {{p|Wooper}} used {{a|Water Absorb}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG191|Once More With Reeling!]]&#039;&#039;, [[May&#039;s Blaziken]] used its Blaze Ability while [[Ash&#039;s Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Diamond &amp;amp; Pearl}}===&lt;br /&gt;
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul&#039;s battle in &#039;&#039;[[DP015|Shapes of Things to Come!]]&#039;&#039;, his {{TP|Paul|Elekid}} uses Static to paralyze Roark&#039;s {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate Blaze. After Ash&#039;s first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in &#039;&#039;[[DP017|Wild in the Streets!]]&#039;&#039; because its Ability Rock Head makes it similar to Roark&#039;s Pokémon Onix, who also had the Ability. During Ash&#039;s rematch in &#039;&#039;[[DP018|O&#039;er the Rampardos We Watched!]]&#039;&#039;, Pikachu also activates Static against Roark&#039;s newly evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP036|A Secret Sphere of Influence!]]&#039;&#039;, [[Officer Jenny]]&#039;s {{p|Stunky}} used {{a|Stench}} against {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
[[Gardenia]]&#039;s {{p|Cherubi}} caught Ash by surprise during their first battle in &#039;&#039;[[DP037|The Grass Menagerie!]]&#039;&#039; when it was able to move very quickly with {{a|Chlorophyll}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP050|Tag! We&#039;re It...!]]&#039;&#039;, Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu&#039;s {{type|Electric}} [[move|attacks]] useless.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP051|Glory Blaze!]]&#039;&#039; Ash, {{an|Dawn}}, and {{an|Brock}} found Paul and {{cat|Paul&#039;s Pokémon|his other Pokémon}} evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated Blaze and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.&lt;br /&gt;
&lt;br /&gt;
{{a|Swift Swim}} was an important part of [[Ash&#039;s Buizel]] going toe to toe with [[Maylene&#039;s Lucario]] in &#039;&#039;[[DP068|A Triple Fighting Chance!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{a|Blaze}} returned in &#039;&#039;[[DP081|Chim - Charred!]]&#039;&#039; when Ash&#039;s Chimchar became enraged during a battle with [[Paul&#039;s Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.&lt;br /&gt;
[[File:Ash Monferno Blaze.png|thumb|250px|[[Ash&#039;s Monferno]] activating {{a|Blaze}}]]&lt;br /&gt;
In &#039;&#039;[[DP095|Battling the Generation Gap!]]&#039;&#039;, [[Lila]]&#039;s {{p|Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn&#039;s Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
[[Brock&#039;s Croagunk]] first used his {{a|Anticipation}} Ability in &#039;&#039;[[DP096|Losing Its Lustrous!]]&#039;&#039;. He often used it to find Team Rocket and chase them off on his own.&lt;br /&gt;
&lt;br /&gt;
Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039; and another in &#039;&#039;[[DP104|Sleepless in Pre-Battle!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP102|A Shield with a Twist!]]&#039;&#039;, [[Fantina]]&#039;s {{p|Gengar}} possessed {{a|Levitate}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP108|Dealing with Defensive Types!]]&#039;&#039;, [[Byron]]&#039;s {{p|Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash&#039;s Chimchar]]&#039;s {{m|Flamethrower}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP114|Another One Gabites the Dust!]]&#039;&#039;, [[Jessie&#039;s Yanmega]] activated her {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP118|Pursuing a Lofty Goal!]]&#039;&#039;, [[Paul&#039;s Honchkrow]] used its Ability {{a|Super Luck}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP127|Sliding Into Seventh!]]&#039;&#039;, [[Jeremiah]]&#039;s {{p|Skuntank}} was known to have Stench as it Ability, but the Ability was activated off-screen.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP132|Evolving Strategies!]]&#039;&#039;, [[Paul&#039;s Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash&#039;s Pikachu]]. [[Paul&#039;s Ursaring]] also used its {{a|Guts}} Ability when [[Ash&#039;s Pikachu]]&#039;s {{a|Static}} activated.&lt;br /&gt;
&lt;br /&gt;
An {{p|Arceus}} used {{a|Multitype}} in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP141|Challenging a Towering Figure!]]&#039;&#039;, {{FB|Tower Tycoon|Palmer}}&#039;s {{p|Rhyperior}} used {{a|Solid Rock}}.&lt;br /&gt;
&lt;br /&gt;
A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in &#039;&#039;[[DP145|A Rivalry to Gible On!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild {{p|Heatran}} used {{a|Flash Fire}} in &#039;&#039;[[DP169|Pokémon Ranger: Heatran Rescue!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Volkner]]&#039;s {{p|Electivire}} used its {{a|Motor Drive}} Ability in &#039;&#039;[[DP179|The Eighth Wonder of the Sinnoh World!]]&#039;&#039; against Ash in their [[Gym]] battle. The same Ability was later used by [[Paul&#039;s Electivire]] in &#039;&#039;[[DP188|Battling a Thaw in Relations!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP184|Casting a Paul on Barry!]]&#039;&#039;, [[Barry&#039;s Empoleon]] activated its {{a|Torrent}} Ability while battling Paul&#039;s Electivire in the third round of the [[Lily of the Valley Conference]].&lt;br /&gt;
&lt;br /&gt;
Paul&#039;s {{p|Aggron}} used its {{a|Rock Head}} Ability in &#039;&#039;[[DP186|Familiarity Breeds Strategy!]]&#039;&#039; to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]] Paul&#039;s {{p|Froslass}} and {{p|Ninjask}} used {{a|Snow Cloak}} and Speed Boost respectively.&lt;br /&gt;
 &lt;br /&gt;
{{a|Illusion}} was seen twice in &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;, being used by a {{OBP|Zoroark|M13}} and {{OBP|Zorua|M13}}.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Best Wishes}}===&lt;br /&gt;
A Hidden Ability was first seen in &#039;&#039;[[BW008|Saving Darmanitan From the Bell!]]&#039;&#039; by a {{p|Darmanitan}} using {{a|Zen Mode}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW010|A Rival Battle for Club Champ!]]&#039;&#039;, [[Trip]]&#039;s {{p|Tranquill}} activated {{a|Super Luck}} to easily defeat [[Ash&#039;s Oshawott]] and {{AP|Tepig}}. Trip&#039;s {{p|Frillish}} later used {{a|Cursed Body}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW012|Here Comes the Trubbish Squad!]]&#039;&#039;, a wild {{p|Trubbish}} used its Ability {{a|Stench}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW014|A Night in the Nacrene City Museum!]]&#039;&#039;, [[Lenora]]&#039;s {{p|Watchog}} used its {{a|Illuminate}} Ability to reveal an invisible {{p|Yamask}}.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Sewaddle]] was revealed to have {{a|Swarm}} in &#039;&#039;[[BW019|A Connoisseur&#039;s Revenge!]]&#039;&#039; but he wasn&#039;t shown activating it. [[Cilan&#039;s Dwebble]] was shown using its {{a|Sturdy}} Ability in the same episode.&lt;br /&gt;
&lt;br /&gt;
A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in &#039;&#039;[[BW022|A Venipede Stampede!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW034|Gotta Catch A Roggenrola!]]&#039;&#039;, {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.&lt;br /&gt;
[[File:Alder Bouffalant Sap Sipper.png|thumb|250px|[[Alder]]&#039;s {{p|Bouffalant}} activating {{a|Sap Sipper}}]]&lt;br /&gt;
[[Luke&#039;s Zorua]] often used Illusion to help [[Luke]] in making his movies. It was first seen in &#039;&#039;[[BW038|Movie Time! Zorua in &amp;quot;The Legend of the Pokémon Knight&amp;quot;!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]&#039;&#039;, [[Iris&#039;s Emolga]] used Static to help her win a battle against [[Stephan&#039;s Sawk]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW049|Enter Elesa, Electrifying Gym Leader!]]&#039;&#039;, [[Bianca&#039;s father]]&#039;s &amp;quot;Red Flash Darmanitan&amp;quot; used Zen Mode.&lt;br /&gt;
&lt;br /&gt;
Three Darmanitan used Zen Mode in &#039;&#039;[[BW053|A Maractus Musical!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW055|Scraggy and the Demanding Gothita!]]&#039;&#039;, a wild {{p|Garbodor}} used Stench.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW058|A Call for Brotherly Love!]]&#039;&#039;, [[Chili&#039;s Pansear]] used its {{a|Gluttony}} Ability.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW061|Battling the King of the Mines!]]&#039;&#039;, [[Ash&#039;s Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW070|The Clubsplosion Begins!]]&#039;&#039;, [[Edmund]]&#039;s {{p|Seismitoad}} used Swift Swim against Stephan&#039;s Sawk, but ended up losing.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW093|Goodbye, Junior Cup - Hello Adventure!]]&#039;&#039;, [[Alder]]&#039;s {{p|Bouffalant}} used {{a|Sap Sipper}} to negate [[Trip&#039;s Serperior]]&#039;s {{m|Solar Beam}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW094|The Road to Humilau!]]&#039;&#039;, [[Marlon]]&#039;s {{p|Jellicent}} used Cursed Body.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Leavanny]] first activated Swarm in &#039;&#039;[[BW106|Strong Strategy Steals the Show!]]&#039;&#039; during a battle against Stephan&#039;s Sawk.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW127|The Island of Illusions!]]&#039;&#039;, a {{p|Zoroark}} used Illusion.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW134|The Journalist from Another Region!]]&#039;&#039;, a Trainer&#039;s {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW140|Survival of the Striaton Gym!]]&#039;&#039;, [[Morana]]&#039;s {{p|Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan&#039;s Pansage]] was confirmed to have Gluttony as his Ability in the same episode.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|XY}}===&lt;br /&gt;
[[File:Olympia Meowstic Prankster.png|thumb|250px|[[Olympia]]&#039;s {{p|Meowstic}} activating {{a|Prankster}}]]&lt;br /&gt;
[[Clemont&#039;s Chespin]] used its Ability {{a|Overgrow}} in &#039;&#039;[[XY015|An Appetite for Battle!]]&#039;&#039; battling against a {{p|Delphox}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XYS01|Mega Evolution Special I]]&#039;&#039;, [[Siebold]]&#039;s {{p|Blastoise}} was shown to have {{a|Mega Launcher}} when [[Mega Evolution|Mega Evolved]].&lt;br /&gt;
&lt;br /&gt;
Both {{a|Dark Aura}} from {{OBP|Yveltal|M17}} and {{a|Fairy Aura}} from {{OBP|Xerneas|M17}}  were seen in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Ramos]]&#039;s {{p|Jumpluff}} and {{p|Weepinbell}} were both shown to have Chlorophyll as their Ability in &#039;&#039;[[XY058|The Green, Green Grass Types of Home!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Goodra]] used its Ability {{a|Hydration}} in Ash&#039;s [[Gym]] battle against {{an|Clemont}} in &#039;&#039;[[XY067|The Moment of Lumiose Truth!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Fletchinder]] used its Flame Body Ability in &#039;&#039;[[XY076|A Not-So-Flying Start!]]&#039;&#039; to help hatch an {{pkmn|Egg}} that his {{AP|Hawlucha}} found.&lt;br /&gt;
&lt;br /&gt;
Both of [[Olympia]]&#039;s {{p|Meowstic}} were seen using their respective Abilities in &#039;&#039;[[XY093|All Eyes on the Future!]]&#039;&#039;, with the male Meowstic having his Hidden Ability {{a|Prankster}} and the female one having {{a|Keen Eye}}.&lt;br /&gt;
&lt;br /&gt;
Two Abilities were seen in &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, both in battle against [[Alain&#039;s Charizard]]. A {{me|Venusaur}} used Thick Fat to half the damage it took from a {{m|Flamethrower}}. [[Malva]]&#039;s {{p|Houndoom}} later used Flash Fire to absorb another Flamethrower.&lt;br /&gt;
&lt;br /&gt;
[[Sawyer]]&#039;s {{p|Clawitzer}} was shown to have {{a|Mega Launcher}} as its Ability during its battle against Ash in &#039;&#039;[[XY119|A Full-Strength Battle Surprise!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Wulfric]]&#039;s Abomasnow was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in &#039;&#039;[[XY120|All Hail the Ice Battlefield!]]&#039;&#039;. His {{p|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.&lt;br /&gt;
&lt;br /&gt;
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In &#039;&#039;[[XY125|A League of His Own!]]&#039;&#039;, {{an|Trevor}}&#039;s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; Tierno&#039;s {{p|Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer&#039;s Mega {{TP|Sawyer|Sceptile}} and {{p|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In &#039;&#039;[[XY127|Analysis Versus Passion!]]&#039;&#039;, Sawyer&#039;s {{p|Slaking}} was shown to have Truant as its Ability. In &#039;&#039;[[XY130|Finals Not for the Faint-Hearted!]]&#039;&#039;, Alain&#039;s {{p|Tyranitar}} was shown activating {{a|Sand Stream}}.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Sun &amp;amp; Moon}}===&lt;br /&gt;
[[Sophocles&#039;s Togedemaru]] used her Ability Lightning Rod in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;, absorbing Ash&#039;s Pikachu&#039;s {{m|Thunderbolt}} to increase the power of her {{m|Zing Zap}}.&lt;br /&gt;
&lt;br /&gt;
[[Jessie&#039;s Mimikyu]] has used {{a|Disguise}} frequently during battles in the series to absorb damage from the first blow taken, first seen in &#039;&#039;[[SM003|Loading the Dex!]]&#039;&#039;. &lt;br /&gt;
[[File:Nanu Krookodile Intimidate.png|thumb|250px|[[Nanu]]&#039;s {{p|Krookodile}} activating {{a|Intimidate}}]]&lt;br /&gt;
A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in &#039;&#039;[[SM022|A Shivering Shovel Search!]]&#039;&#039; when it was hit by [[Lana&#039;s Popplio]]&#039;s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack.&lt;br /&gt;
&lt;br /&gt;
[[DJ Leo]]&#039;s {{rf|Alolan}} {{p|Dugtrio}} used its Ability {{a|Tangling Hair}} in &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039; where it was able to grab and bind Jessie&#039;s Mimikyu and [[James&#039;s Mareanie]].&lt;br /&gt;
&lt;br /&gt;
[[Gladion&#039;s Silvally]] activated {{a|RKS System}} in &#039;&#039;[[SM049|Mission: Total Recall!]]&#039;&#039;, changing into a {{t|Dark}} type with the [[Dark Memory]]. It has since then activated the Ability on multiple other occasions.&lt;br /&gt;
&lt;br /&gt;
[[Lusamine&#039;s Clefable]] activated {{a|Magic Guard}} in &#039;&#039;[[SM054|10,000,000 Reasons to Fight!]]&#039;&#039; to cross a field of poison without taking damage.&lt;br /&gt;
&lt;br /&gt;
[[Nanu]]&#039;s {{p|Krookodile}} activated {{a|Intimidate}} in both of its battles against {{AP|Lycanroc}} in &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039; and &#039;&#039;[[SM077|Guiding an Awakening!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Hapu]]&#039;s {{p|Mudsdale}} activated {{a|Stamina}} in its battle against [[Tupp]], [[Rapp]], and [[Zipp]] in &#039;&#039;[[SM104|That&#039;s Some Spicy Island Research!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Guzma]]&#039;s {{p|Golisopod}} activated {{a|Emergency Exit}} in its battle against Ash&#039;s Pikachu in &#039;&#039;[[SM115|The Dealer of Destruction!]]&#039;&#039;. It was later activated again in &#039;&#039;[[SM136|Getting Down to The Ire!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Mohn]]&#039;s {{p|Zoroark}} activated Illusion in &#039;&#039;[[SM127|Chasing Memories, Creating Dreams!]]&#039;&#039; as it followed {{an|Gladion}} around.&lt;br /&gt;
&lt;br /&gt;
[[Ilima]]&#039;s {{me|Kangaskhan}} activated her {{a|Parental Bond}} Ability in her fight against [[Guzma]]&#039;s {{p|Scizor}} in &#039;&#039;[[SM130|Battling Besties!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Acerola]]&#039;s Gengar, the Greedy Rapooh, activated its {{a|Cursed Body}} Ability in its fight against [[Kiawe&#039;s Marowak]] in &#039;&#039;[[SM131|The Battlefield of Truth and Love!]]&#039;&#039;. In the same episode, [[Snowy]] activated its Snow Cloak Ability in its fight against [[Gladion&#039;s Umbreon]].&lt;br /&gt;
&lt;br /&gt;
===In the {{series|New}}===&lt;br /&gt;
Six {{p|Darmanitan}} used their Hidden Ability, {{a|Zen Mode}}, in [[SS014]]. One of them was caught by {{an|Go}}.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}&#039;s {{p|Zebstrika}} activating {{a|Lightningrod}} in Be the Best! Pokémon B+W]]&lt;br /&gt;
[[Monta]]&#039;s {{p|Roggenrola}} activated {{a|Sturdy}} in &#039;&#039;[[PBW2|The Key to Triple Battles]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Pokémon Ranger}}&#039;s {{p|Zebstrika}} and Monta&#039;s {{p|Excadrill}} activated {{a|Lightningrod}} and {{a|Sand Force}} in &#039;&#039;[[PBW3|The Battle for More Friends!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{tc|Rich Boy|Dol}}&#039;s {{p|Bouffalant}} activated {{a|Sap Sipper}} in &#039;&#039;[[PBW4|Challenge the Battle Subway!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Monta&#039;s {{p|Watchog}} activated {{a|Illuminate}} in &#039;&#039;[[PBW5|Let&#039;s Master Pokémon Capturing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Monta&#039;s {{p|Victini}} was unable to activate {{a|Victory Star}} in &#039;&#039;[[PBW8|The Birth of the Best Pokémon Trainer!]]&#039;&#039; since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.&lt;br /&gt;
&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{mov|Darkrai|Darkrai|10}} activated {{a|Bad Dreams}} in &#039;&#039;{{ma|The Rise of Darkrai}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in &#039;&#039;{{ma|Diancie and the Cocoon of Destruction}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
===={{chap|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly&#039;s Makuhita]] activating {{a|Thick Fat}} in Pokémon Adventures]]&lt;br /&gt;
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the &#039;&#039;Ruby &amp;amp; Sapphire&#039;&#039; chapter of [[Pokémon Adventures]].&lt;br /&gt;
&lt;br /&gt;
During {{adv|Sapphire}}&#039;s battle with [[Roxanne]] in &#039;&#039;[[PS190|Blowing Past Nosepass I]]&#039;&#039;, [[Roxanne&#039;s Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{type|Steel}} Pokémon cannot switch out.&lt;br /&gt;
&lt;br /&gt;
{{adv|Ruby}}&#039;s first encounter with Abilities arrived in &#039;&#039;[[PS193|Stick This in Your Craw, Crawdaunt II]]&#039;&#039; when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt&#039;s {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.&lt;br /&gt;
&lt;br /&gt;
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in &#039;&#039;[[PS195|Mashing Makuhita]]&#039;&#039;. After Rono was quickly defeated by [[Brawly&#039;s Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.&lt;br /&gt;
&lt;br /&gt;
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during &#039;&#039;[[PS199|Adding It Up with Plusle &amp;amp; Minun II]]&#039;&#039;. They escaped with the help of a wild {{TP|Ruby|Plusle}} and {{TP|Sapphire|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.&lt;br /&gt;
&lt;br /&gt;
After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a double battle strategy using his {{TP|Wattson|Electrike}} in &#039;&#039;[[PS205|Plugging Past Electrike II]]&#039;&#039;. While Electrike did not have the moves to defeat the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike&#039;s Ability {{a|Lightning Rod}} would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.&lt;br /&gt;
&lt;br /&gt;
[[Archie]]&#039;s {{p|Walrein}} activated Thick Fat during battle with [[Maxie]]&#039;s {{p|Camerupt}} in &#039;&#039;[[PS230|Walrein and Camerupt]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Norman]]&#039;s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as its Ability in &#039;&#039;[[PS258|Rayquaza Redemption I]]&#039;&#039; but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}&#039;s {{a|Truant}}.&lt;br /&gt;
&lt;br /&gt;
===={{chap|FireRed &amp;amp; LeafGreen}}====&lt;br /&gt;
[[File:Aero Rock Head.png|thumb|200px|{{adv|Red}}&#039;s [[Aero]] activating {{a|Rock Head}} in Pokémon Adventures]]&lt;br /&gt;
{{adv|Red}}&#039;s [[Gyara]] activated {{a|Intimidate}} at the start of Red and {{adv|Blue}}&#039;s battle in &#039;&#039;[[PS273|Red and Blue Make Purple Opponents]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Red&#039;s [[Aero]] activated {{a|Rock Head}} while using {{m|Take Down}} in &#039;&#039;[[PS274|Double Dealing with Deoxys]]&#039;&#039;. In the same chapter, [[Blue&#039;s Rhydon]] activated {{a|Lightning Rod}}.&lt;br /&gt;
&lt;br /&gt;
Red&#039;s [[Poli]] activated {{a|Damp}} in &#039;&#039;[[PS278|Put Your Beast Foot Forward]]&#039;&#039;. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Organism No. 2}} in &#039;&#039;[[PS301|Storming the Forretress]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Blue&#039;s {{p|Alakazam}} copied [[Chuchu]]&#039;s {{a|Static}} with {{m|Role Play}} in &#039;&#039;[[PS287|Secrets from Sneasel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Emerald}}====&lt;br /&gt;
The {{gdis|Battle Factory|III}}&#039;s {{p|Golem}} was revealed to have {{a|Rock Head}} in &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Emerald}}&#039;s borrowed {{p|Phanpy}} had {{a|Pickup}} in &#039;&#039;[[PS311|A Dust-Up With Dusclops]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
{{adv|Diamond}}&#039;s {{adv|Lax}} had {{a|Pickup}} in &#039;&#039;[[PS338|Stagestruck Starly]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild {{p|Hippowdon}} had {{a|Sand Stream}} in &#039;&#039;[[PS361|Bombastic Bibarel &amp;amp; Heroic Hippopotas]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cyrus]]&#039;s {{p|Magnezone}} had {{a|Magnet Pull}} in &#039;&#039;[[PS369|Problematic Probopass and Mad Magnezone II]]&#039;&#039;.&lt;br /&gt;
[[File:Cyrus Magnezone Magnet Pull Adventures.png|thumb|200px|[[Cyrus]]&#039;s {{p|Magnezone}} activating {{a|Magnet Pull}} in Pokémon Adventures]]&lt;br /&gt;
Diamond&#039;s [[Kit]] was revealed to have {{a|Own Tempo}} as its Ability in &#039;&#039;[[PS392|Well Met, Weepinbell]]&#039;&#039; but couldn&#039;t activate it since {{adv|Sebastian}}&#039;s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Platinum}}====&lt;br /&gt;
[[Platinum&#039;s Lopunny]] used her {{a|Cute Charm}} Ability in &#039;&#039;[[PS420|Getting the Drop on Gallade II]]&#039;&#039; to help her defeat {{FB|Castle Valet|Darach}}&#039;s {{p|Gallade}}.&lt;br /&gt;
&lt;br /&gt;
A {{p|Tyranitar}} belonging to the {{gdis|Battle Factory|IV}} had {{a|Sand Stream}} in &#039;&#039;[[PS428|Outlasting Ledian]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Diamond&#039;s Rotom]] was confirmed to have {{a|Levitate}} in &#039;&#039;[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{chap|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In &#039;&#039;[[PS455|All About Arceus IV]]&#039;&#039;, {{adv|Arceus}} activated {{a|Multitype}}.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Black &amp;amp; White}}====&lt;br /&gt;
[[Brycen]]&#039;s {{p|Vanillish}} had {{a|Ice Body}} in &#039;&#039;[[PS504|The Cold Hard Truth]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Brycen&#039;s {{p|Beartic}} activated {{a|Snow Cloak}} in &#039;&#039;[[PS505|A Cold Reception]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Black&#039;s [[Costa]] activated {{a|Solid Rock}} in &#039;&#039;[[PS516|One Way or Another]]&#039;&#039;, but [[Iris]]&#039;s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.&lt;br /&gt;
&lt;br /&gt;
===={{chap|X &amp;amp; Y}}====&lt;br /&gt;
{{adv|X}}&#039;s {{p|Kangaskhan}}, [[Kanga and Li&#039;l Kanga]], activated {{a|Parental Bond}} as a Mega Kangaskhan in &#039;&#039;[[PAXY11|Charging After Electrike]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Elec Lightning Rod.png|thumb|200px|{{adv|X}}&#039;s [[Élec]] activating {{a|Lightning Rod}} in Pokémon Adventures]]&lt;br /&gt;
X&#039;s {{p|Gengar}}, Garma, activated his {{a|Shadow Tag}} Ability as a Mega Gengar in &#039;&#039;[[PAXY20|Changing Gengar]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PAXY24|Pyroar Breathes]]&#039;&#039;, X&#039;s {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]&#039;s machine&#039;s energy.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
{{adv|Sun}}&#039;s {{p|Wishiwashi}}, Quarter, activated his {{a|Schooling}} Ability in &#039;&#039;[[PASM10|Defeat and the Commander of the School of Fish]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Sun}}&#039;s {{p|Mimikyu}}, Penny, activated his {{a|Disguise}} Ability in &#039;&#039;[[PASM16|A Photoshoot and the Abandoned Thrifty Megamart]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Gladion&#039;s Silvally]] activated its {{a|RKS System}} Ability in [[PASM34]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Frontier manga===&lt;br /&gt;
[[File:Enta Vulpix Flash Fire CBF.png|thumb|200px|[[Enta&#039;s Vulpix]] activating {{a|Flash Fire}} in Pokémon Battle Frontier]]&lt;br /&gt;
[[Enta&#039;s Vulpix]] activated {{a|Flash Fire}} in &#039;&#039;[[CBF1|Enta Arrives at the Battle Frontier!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Enta|CBF}}&#039;s {{p|Feebas}} activated {{a|Swift Swim}} in &#039;&#039;[[CBF4|Introducing the Frontier Brains!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Enta battled [[Lucy&#039;s Seviper]] with {{p|Zangoose}} in &#039;&#039;[[CBF5|The Predestined Battle!]]&#039;&#039;, Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters BW: The Heroes of Fire and Thunder manga===&lt;br /&gt;
[[Togari]]&#039;s {{p|Watchog}} activated {{a|Keen Eye}} in [[FAT1]].&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}&#039;s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure manga===&lt;br /&gt;
[[Saturn]]&#039;s {{p|Rhyperior}} activated {{a|Lightning Rod|Lightningrod}} to redirect [[Hareta]]&#039;s {{p|Luxio}} {{type|Electric}} moves to it.&lt;br /&gt;
&lt;br /&gt;
[[Hareta]]&#039;s {{p|Riolu}} has {{a|Steadfast}} which activated after {{status|flinch}}ing from [[B-2]]&#039;s {{p|Drapion}}.&lt;br /&gt;
&lt;br /&gt;
[[Hareta&#039;s Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.&lt;br /&gt;
&lt;br /&gt;
Hareta&#039;s {{p|Luxio}} activated {{a|Intimidate}} in &#039;&#039;[[DPA14|A Novel Test!!]]&#039;&#039; on [[Candice]]&#039;s {{p|Regirock}} and {{p|Regice}} but Regirock&#039;s {{a|Clear Body}} prevented Intimidate from working. Regice and {{p|Registeel}} were revealed to have Clear Body in the same chapter but weren&#039;t shown activating it.&lt;br /&gt;
&lt;br /&gt;
[[Hareta&#039;s Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].&lt;br /&gt;
&lt;br /&gt;
[[Koya]]&#039;s {{p|Absol}}&#039;s {{a|Super Luck}} nearly defeated Hareta&#039;s Empoleon but a comeback with Empoleon&#039;s {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]&#039;s {{p|Glaceon}}&#039;s {{m|Ice Beam}}.&lt;br /&gt;
&lt;br /&gt;
Koya&#039;s {{p|Mamoswine}} activated {{a|Snow Cloak}} during a hailstorm.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===&lt;br /&gt;
In [[PBK1]], {{OBP|Shin|PBK}}&#039;s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane&#039;s Infernape]]&#039;s {{type|Fire}} moves but Infernape&#039;s {{a|Blaze}} powered them back up.&lt;br /&gt;
&lt;br /&gt;
[[Yū Shirogane|Yū]]&#039;s {{p|Scizor}} received {{p|Heatran}}&#039;s {{a|Flash Fire}} Ability after {{p|Bronzong}} {{m|Skill Swap}}ped them in [[PBK4]]. Yū&#039;s Bronzong had {{a|Levitate}} in that same chapter.&lt;br /&gt;
&lt;br /&gt;
Yū&#039;s {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
[[Norman]]&#039;s {{p|Slakoth}} activated {{a|Truant}} in &#039;&#039;[[PMRS03|I Won&#039;t Let You Lead]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon - The Legend of the Dragon King manga===&lt;br /&gt;
[[Taichi]]&#039;s {{p|Ampharos}} has {{a|Static}} as its Ability.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Ability (TCG)}}&lt;br /&gt;
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black &amp;amp; White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers. &lt;br /&gt;
&lt;br /&gt;
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body&#039;s effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in {{TCG|Black and White}}, these distinctions were done away with.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.&lt;br /&gt;
* [[Generation III]] introduced the most Abilities, with 76. [[Generation VIII]] introduced the fewest, with 25.&lt;br /&gt;
* In Generation III, there is an unused Ability placeholder labeled as &amp;quot;-------&amp;quot; with the description &amp;quot;No special ability&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=特性 &#039;&#039;Dahksing&#039;&#039;&lt;br /&gt;
|zh_cmn=特性 &#039;&#039;Tèxìng&#039;&#039;&amp;lt;br&amp;gt;特技 &#039;&#039;Tèjì&#039;&#039; {{tt|*|XY016}}&lt;br /&gt;
|cs=Schopnost&lt;br /&gt;
|da=Specielle evne&amp;lt;br&amp;gt;Egenskab&amp;lt;ref&amp;gt;[http://www.pokemon.com/dk/ pokemon.com/dk]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Færdighed{{tt|*|events}}&lt;br /&gt;
|nl=Capaciteit&amp;lt;br&amp;gt;Talent{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|fi=Kyky&amp;lt;br&amp;gt;Erikoisominaisuus&amp;lt;br&amp;gt;Erkoiskyky&lt;br /&gt;
|fr_ca=Habileté spéciale{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Talent{{tt|*|Gen. VI}}&amp;lt;br&amp;gt;Capacité spéciale{{tt|*|Prior to Gen. VI}}&lt;br /&gt;
|de=Fähigkeit&lt;br /&gt;
|hi=काबिलियत &#039;&#039;Kabiliyat&#039;&#039;&lt;br /&gt;
|hu=Képesség&lt;br /&gt;
|id=Kemampuan&lt;br /&gt;
|it=Abilità&lt;br /&gt;
|ko=특성 &#039;&#039;Teukseong&#039;&#039;&lt;br /&gt;
|ms=Kebolehan&lt;br /&gt;
|no=Evne{{tt|*|anime}}&amp;lt;br&amp;gt;Ferdighet{{tt|*|events}}&lt;br /&gt;
|pl=Umiejętność{{tt|*|Diamond and Pearl, DP081, Galactic Battles onwards}}&amp;lt;br&amp;gt;Zdolność{{tt|*|Battle Dimension}}&lt;br /&gt;
|pt_br=Habilidade&lt;br /&gt;
|pt_eu=Habilidade&amp;lt;br&amp;gt;Especialidade&lt;br /&gt;
|ru=Талант &#039;&#039;Talant&#039;&#039;{{tt|*|Pokémon.com Pokédex and TCG}}&amp;lt;br&amp;gt;Способность &#039;&#039;Sposobnost&#039;&#039;&#039;{{tt|*|Anime}}&lt;br /&gt;
|es=Habilidad&lt;br /&gt;
|sv=Förmåga&lt;br /&gt;
|th=คุณสมบัติพิเศษ &#039;&#039;Khunsombat phiset&#039;&#039;&lt;br /&gt;
|vi=Đặc tính&amp;lt;br&amp;gt;Đặc trưng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
* [[List of Pokémon by Ability]]&lt;br /&gt;
* [[List of Abilities in other languages]]&lt;br /&gt;
* {{cat|Moves that affect Abilities}}&lt;br /&gt;
* {{cat|Moves that ignore Abilities}}&lt;br /&gt;
* {{cat|Ability-changing Abilities}}&lt;br /&gt;
* {{cat|Abilities that ignore other Abilities}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon individuality}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeit]]&lt;br /&gt;
[[es:Habilidad]]&lt;br /&gt;
[[fr:Talent]]&lt;br /&gt;
[[it:Abilità]]&lt;br /&gt;
[[ja:とくせい]]&lt;br /&gt;
[[zh:特性]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Moody_(Ability)&amp;diff=3122431</id>
		<title>Moody (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Moody_(Ability)&amp;diff=3122431"/>
		<updated>2020-02-25T01:35:06Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Moody&lt;br /&gt;
|jpname=ムラっけ&lt;br /&gt;
|jptrans=Sudden Impulse&lt;br /&gt;
|jptranslit=Murakke&lt;br /&gt;
|colorscheme=normal&lt;br /&gt;
|gen=5&lt;br /&gt;
|text5=Raises one stat and lowers another.&lt;br /&gt;
|text6=Raises one stat and lowers another.&lt;br /&gt;
|text7=Raises one stat sharply and lowers another every turn. &lt;br /&gt;
|text8=Raises one stat sharply and lowers another every turn.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Moody&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ムラっけ&#039;&#039;&#039; &#039;&#039;Sudden Impulse&#039;&#039;) is an [[Ability]] introduced in [[Generation V]]. As of this writing, it is exclusively a Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
At the end of each turn, Moody raises one of the stats of the Pokémon with this Ability by two stages (at random), then decreases another stat by one stage (at random).&lt;br /&gt;
&lt;br /&gt;
Moody will not attempt to lower a stat that is already at -6 or attempt to increase a stat that is already at +6. Moody will not select the same stat to lower as it raised. If all stats are already at +6, Moody will only decrease one random stat, the same will happen if all stats are already at -6, Moody will only increase one random stat.&lt;br /&gt;
&lt;br /&gt;
====Generation V to VII====&lt;br /&gt;
Moody can select the Pokémon&#039;s {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasion}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
Moody can no longer affect evasion or accuracy.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Moody has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Moody==&lt;br /&gt;
{{Ability/head|Normal}}&lt;br /&gt;
{{Ability/entry|223|Remoraid|Water|Water|Hustle|Sniper|Moody}}&lt;br /&gt;
{{Ability/entry|224|Octillery|Water|Water|Suction Cups|Sniper|Moody}}&lt;br /&gt;
{{Ability/entry|235|Smeargle|Normal|Normal|Own Tempo|Technician|Moody}}&lt;br /&gt;
{{Ability/entry|361|Snorunt|Ice|Ice|Inner Focus|Ice Body|Moody}}&lt;br /&gt;
{{Ability/entry|362|Glalie|Ice|Ice|Inner Focus|Ice Body|Moody}}&lt;br /&gt;
{{Ability/entry|399|Bidoof|Normal|Normal|Simple|Unaware|Moody}}&lt;br /&gt;
{{Ability/entry|400|Bibarel|Normal|Water|Simple|Unaware|Moody}}&lt;br /&gt;
{{Ability/foot|Normal}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=心情不定 &#039;&#039;{{tt|Sāmchìhng Bātdihng|Moody}}&#039;&#039;&lt;br /&gt;
|zh_cmn=心情不定 &#039;&#039;{{tt|Xīnqíng Bùdìng|Moody}}&#039;&#039;&lt;br /&gt;
|fr=Lunatique&lt;br /&gt;
|de=Gefühlswippe&lt;br /&gt;
|it=Altalena&lt;br /&gt;
|pt=Mal-Humor&lt;br /&gt;
|es=Veleta&lt;br /&gt;
|ko=변덕쟁이 &#039;&#039;Byeondeokjaeng-i&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stat raising Abilities]]&lt;br /&gt;
[[Category:Stat lowering Abilities]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
[[Category:Abilities that activate at the end of the turn]]&lt;br /&gt;
[[Category:Abilities only available as a Hidden Ability]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gefühlswippe]]&lt;br /&gt;
[[es:Veleta]]&lt;br /&gt;
[[fr:Lunatique]]&lt;br /&gt;
[[it:Altalena]]&lt;br /&gt;
[[ja:ムラっけ]]&lt;br /&gt;
[[zh:心情不定（特性）]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=TR&amp;diff=3122046</id>
		<title>TR</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=TR&amp;diff=3122046"/>
		<updated>2020-02-24T13:11:07Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Technical Record&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざレコード&#039;&#039;&#039; &#039;&#039;Move Record&#039;&#039;), or &#039;&#039;&#039;TR&#039;&#039;&#039; for short, is a type of item introduced in [[Generation VIII]] that can be used to teach a Pokémon a [[move]]. They are single-use items that are consumed after use, making them functionally similar to [[TM]]s prior to [[Generation V]]. Humorously, this is referenced by an NPC in [[Motostoke]], who calls them “extra old-school”. However, TRs differ in one respect: once a TR is used to teach a Pokémon a move, that move is added to the Pokémon&#039;s move pool which allows the move to be relearned at the [[Move Reminder]] for free.&lt;br /&gt;
&lt;br /&gt;
In {{g|Sword and Shield}}, TRs are exclusively found in the [[Wild Area]], where they can be received as rewards for completing [[Max Raid Battle]]s, or can be exchanged for {{OBP|watt|currency}}s with [[Watt Trader]]s throughout the area.&lt;br /&gt;
&lt;br /&gt;
{{m|Fling}} can be used if the user is holding a TR. Its [[power]] is determined based on the TR&#039;s contained move. If it contains a status move, it will default to power 10. {{cat|Moves that have variable power|Moves with variable power}} will also use 10 rather than any of the move&#039;s usual power calculations, except the TR for Stored Power will use 20.&lt;br /&gt;
&lt;br /&gt;
==List of TRs==&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{sword color}}; border:3px solid #{{shield color}}; min-width: 200px; margin: auto&amp;quot;&lt;br /&gt;
! {{color2|000|TM|#}}&lt;br /&gt;
! {{color2|000|Move}}&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR00|00]]&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR01|01]]&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR02|02]]&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR03|03]]&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR04|04]]&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR05|05]]&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR06|06]]&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR07|07]]&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR08|08]]&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR09|09]]&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR10|10]]&lt;br /&gt;
| {{m|Earthquake}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR11|11]]&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR12|12]]&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR13|13]]&lt;br /&gt;
| {{m|Focus Energy}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR14|14]]&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR15|15]]&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR16|16]]&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR17|17]]&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR18|18]]&lt;br /&gt;
| {{m|Leech Life}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR19|19]]&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR20|20]]&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR21|21]]&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR22|22]]&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR23|23]]&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR24|24]]&lt;br /&gt;
| {{m|Outrage}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR25|25]]&lt;br /&gt;
| {{m|Psyshock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR26|26]]&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR27|27]]&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR28|28]]&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR29|29]]&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR30|30]]&lt;br /&gt;
| {{m|Encore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR31|31]]&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR32|32]]&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR33|33]]&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR34|34]]&lt;br /&gt;
| {{m|Future Sight}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR35|35]]&lt;br /&gt;
| {{m|Uproar}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR36|36]]&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR37|37]]&lt;br /&gt;
| {{m|Taunt}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR38|38]]&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR39|39]]&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR40|40]]&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR41|41]]&lt;br /&gt;
| {{m|Blaze Kick}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR42|42]]&lt;br /&gt;
| {{m|Hyper Voice}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR43|43]]&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR44|44]]&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR45|45]]&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR46|46]]&lt;br /&gt;
| {{m|Iron Defense}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR47|47]]&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR48|48]]&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR49|49]]&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR50|50]]&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR51|51]]&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR52|52]]&lt;br /&gt;
| {{m|Gyro Ball}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR53|53]]&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR54|54]]&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR55|55]]&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR56|56]]&lt;br /&gt;
| {{m|Aura Sphere}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR57|57]]&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR58|58]]&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR59|59]]&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR60|60]]&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR61|61]]&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR62|62]]&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR63|63]]&lt;br /&gt;
| {{m|Power Gem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR64|64]]&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR65|65]]&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR66|66]]&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR67|67]]&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR68|68]]&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR69|69]]&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR70|70]]&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR71|71]]&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR72|72]]&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR73|73]]&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR74|74]]&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR75|75]]&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR76|76]]&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR77|77]]&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR78|78]]&lt;br /&gt;
| {{m|Sludge Wave}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR79|79]]&lt;br /&gt;
| {{m|Heavy Slam}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR80|80]]&lt;br /&gt;
| {{m|Electro Ball}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR81|81]]&lt;br /&gt;
| {{m|Foul Play}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR82|82]]&lt;br /&gt;
| {{m|Stored Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR83|83]]&lt;br /&gt;
| {{m|Ally Switch}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR84|84]]&lt;br /&gt;
| {{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR85|85]]&lt;br /&gt;
| {{m|Work Up}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR86|86]]&lt;br /&gt;
| {{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR87|87]]&lt;br /&gt;
| {{m|Drill Run}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR88|88]]&lt;br /&gt;
| {{m|Heat Crash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR89|89]]&lt;br /&gt;
| {{m|Hurricane}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR90|90]]&lt;br /&gt;
| {{m|Play Rough}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR91|91]]&lt;br /&gt;
| {{m|Venom Drench}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR92|92]]&lt;br /&gt;
| {{m|Dazzling Gleam}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR93|93]]&lt;br /&gt;
| {{m|Darkest Lariat}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR94|94]]&lt;br /&gt;
| {{m|High Horsepower}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR95|95]]&lt;br /&gt;
| {{m|Throat Chop}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR96|96]]&lt;br /&gt;
| {{m|Pollen Puff}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR97|97]]&lt;br /&gt;
| {{m|Psychic Fangs}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR98|98]]&lt;br /&gt;
| {{m|Liquidation}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TR99|99]]&lt;br /&gt;
| {{m|Body Press}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incompatible Pokémon==&lt;br /&gt;
Although most Pokémon are able to learn a wide range of TR moves, there are 8 Pokémon who cannot learn any outside of their natural level-up moveset. Typically, these Pokémon are low in their evolutionary line or rely on a set moveset.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{shield color}}; border:5px solid #{{shield color dark}}; min-width:600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap; border:1px solid #{{sword color dark}}; border-collapse:collapse; background:#FFF; min-width:600px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{sword color}}&amp;quot;&lt;br /&gt;
! rowspan=2 | #&lt;br /&gt;
! colspan=2 rowspan=2 | Pokémon&lt;br /&gt;
! colspan=2 rowspan=2 | Type&lt;br /&gt;
! colspan=1 | Compatible TR moves&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Galar color}}&amp;quot; | {{color2|FFF|Generation VIII|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 010 || {{MSP|010|Caterpie}} || {{p|Caterpie}} |{{typetable2|Bug}} || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{MSP|132|Ditto}} || {{p|Ditto}} |{{typetable2|Normal}} || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 202 || {{MSP|202|Wobbuffet}} || {{p|Wobbuffet}} |{{typetable2|Psychic}} || {{m|Amnesia}}&amp;lt;br&amp;gt;{{m|Encore}}&lt;br /&gt;
|-&lt;br /&gt;
| 360 || {{MSP|360|Wynaut}} || {{p|Wynaut}} |{{typetable2|Psychic}} || {{m|Amnesia}}&amp;lt;br&amp;gt;{{m|Encore}}&lt;br /&gt;
|-&lt;br /&gt;
| 789 || {{MSP|789|Cosmog}} || {{p|Cosmog}} |{{typetable2|Psychic}} || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 790 || {{MSP|790|Cosmoem}} || {{p|Cosmoem}} |{{typetable2|Psychic}} || {{m|Cosmic Power}}&lt;br /&gt;
|-&lt;br /&gt;
| 824 || {{MSP|824|Blipbug}} || {{p|Blipbug}} |{{typetable2|Bug}} || &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| 840 || {{MSP|840|Applin}} || {{p|Applin}} |{{typetable|Grass}}{{typetable|Dragon}} || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Near-universal TRs==&lt;br /&gt;
With few exceptions, all Pokémon who are compatible with TRs can learn the following moves:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{TMs and HMs color}}; border:5px solid #{{TMs and HMs color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap; border:1px solid #{{TMs and HMs color}}; border-collapse:collapse; background:#FFF&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{TMs and HMs color dark}}&amp;quot;&lt;br /&gt;
! rowspan=2 | Move&lt;br /&gt;
! colspan=1 | {{color2|000|Generation}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{TMs and HMs color dark}}&amp;quot; | Other exceptions&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Galar color}}; width:30px&amp;quot; | {{color2|FFF|Generation VIII|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Endure}} || 26&lt;br /&gt;
| {{MSP|011|Metapod}}{{MSP|079|Slowpoke}}{{MSP|079G|Slowpoke}}{{MSP|129|Magikarp}}{{MSP|415|Combee}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Talk}} || 27&lt;br /&gt;
| {{MSP|011|Metapod}}{{MSP|129|Magikarp}}{{MSP|415|Combee}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Substitute}} || 20&lt;br /&gt;
| {{MSP|011|Metapod}}{{MSP|129|Magikarp}}{{MSP|415|Combee}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{TMs and HMs color light}}|bordercolor={{TMs and HMs color}}&lt;br /&gt;
|zh_yue=招式紀錄 &#039;&#039;{{tt|Jīusīk Géiluhk|Move Record}}&#039;&#039;&lt;br /&gt;
|zh_cmn=招式紀錄 / 招式记录 &#039;&#039;{{tt|Zhāoshì Jìlù|Move Record}}&#039;&#039;&lt;br /&gt;
|fr=Disque Technique (DT)&lt;br /&gt;
|de=Technische Platte (TP)&lt;br /&gt;
|it=Disco Tecnico (DT)&lt;br /&gt;
|ko=기술레코드 &#039;&#039;Gisul Record&#039;&#039;&lt;br /&gt;
|es=Disco Técnico (DT)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[TM]]&lt;br /&gt;
* [[HM]]&lt;br /&gt;
* [[Move Tutor]]&lt;br /&gt;
&lt;br /&gt;
{{TM and HM locations}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:TRs|*]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Technische Platte]]&lt;br /&gt;
[[es:DT]]&lt;br /&gt;
[[fr:DT]]&lt;br /&gt;
[[it:DT]]&lt;br /&gt;
[[ja:わざレコード]]&lt;br /&gt;
[[zh:招式记录]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3122045</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=3122045"/>
		<updated>2020-02-24T13:05:52Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Variations of Behemoth Bash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
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&lt;br /&gt;
===[[One-hit knockout move]]s===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;mdash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}&lt;br /&gt;
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&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring.&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents.}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio; signature move}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|sig=Lugia}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}}&lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I|sig=The Exeggcute line}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Behemoth Bash===&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon, signature moves of Galarian Legendary Pokémon }}&lt;br /&gt;
{{mvar|Behemoth Bash|Steel|Physical|VIII|sig=Zamazenta}}&lt;br /&gt;
{{mvar|Behemoth Blade|Steel|Physical|VIII|sig=Zacian}}&lt;br /&gt;
{{mvar|Dynamax Cannon|Dragon|Special|VIII|sig=Eternatus}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Bolt Beak===&lt;br /&gt;
{{mvar/h|10|Power=85|acc=100|notes=Deals double damage if user moves first}}&lt;br /&gt;
{{mvar|Bolt Beak|Electric|Physical|VIII}}&lt;br /&gt;
{{mvar|Fishious Rend|Water|Physical|VIII}}&lt;br /&gt;
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===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain, accuracy cut to 50% in strong sunglight}} &lt;br /&gt;
|} &lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn|sig=Reshiram}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis|sig=Zekrom}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|sig=The Cubone line|siggen=IV}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Bouncy Bubble===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}&lt;br /&gt;
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} &lt;br /&gt;
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}&lt;br /&gt;
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}  &lt;br /&gt;
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} &lt;br /&gt;
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Applies the effects of Light Screen to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Baddy Bad|Dark|Special|VII|other=Applies the effects of Reflect to the user&#039;s side of the field}} &lt;br /&gt;
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} &lt;br /&gt;
{{mvar|Sparkly Swirl|Fairy|Special|VII|other=Cures the user, all Pokémon in the user&#039;s party, and the user&#039;s allies, of all non-volatile status conditions}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV|}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Catastropika===&lt;br /&gt;
{{mvar/h|1|power=210|acc=100|notes=Signature Z-move|other=Pokémon}}&lt;br /&gt;
{{mvar|Catastropika|Electric|Physical|VII|other=Pikachu}}&lt;br /&gt;
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes={{tt|-5|-1 in Generations I/II}} priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|sig=Regigigas}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III|sig=Zangoose|siggen=IV}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move; double damage from certain moves}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III; double damage from Earthquake and Magnitude}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III; double damage from Surf and Whirlpool}} &lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}}&lt;br /&gt;
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===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|sig=The Pichu line|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
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===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Earthquake===&lt;br /&gt;
{{mvar/h|10|power=100|acc=100|notes=High power with no drawbacks}}&lt;br /&gt;
{{mvar|Earthquake|Ground|Physical|I}} &lt;br /&gt;
{{mvar|Judgment|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}}&lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Fire Lash===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense|sig=Heatmor|siggen=VIII}} &lt;br /&gt;
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}&lt;br /&gt;
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense|sig=Appletun}}&lt;br /&gt;
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed|sig=Rillaboom}}&lt;br /&gt;
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense|sig=Flapple}}&lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Fire Punch===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} &lt;br /&gt;
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===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
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&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V|note=Throh&#039;s signature move prior to B2W2}} &lt;br /&gt;
|} &lt;br /&gt;
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===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
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&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt|sig=Reshiram}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare|sig=Zekrom}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V|sig=Sawsbuck|siggen=VI}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I|PP=35}} &lt;br /&gt;
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} &lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}}&lt;br /&gt;
{{mvar|Leafage|Grass|Physical|VII|PP=40}}&lt;br /&gt;
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gyro Ball===&lt;br /&gt;
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user&#039;s and target&#039;s Speed; cannot affect targets with {{a|Bulletproof}}|other=Higher damage with|PP=PP}}&lt;br /&gt;
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} &lt;br /&gt;
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hammer Arm===&lt;br /&gt;
{{mvar/h|10|power=100|acc=90|notes=Lowers user&#039;s Speed; {{cat|punching moves}}}}&lt;br /&gt;
{{mvar|Hammer Arm|Fighting|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Hammer|Ice|Physical|VII|sig=Crabominable}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V|sig=The Tepig line}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III|sig=Fire-type starter Pokémon}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III|sig=Grass-type starter Pokémon}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III|sig=Water-type starter Pokémon}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV|sig=Dialga}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV|sig=Rhyperior|siggen=V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Voice===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=Damages adjacent opponents}}&lt;br /&gt;
{{mvar|Hyper Voice|Normal|Special|III}} &lt;br /&gt;
{{mvar|Land&#039;s Wrath|Ground|Physical|VI|sig=Zygarde}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target|sig=Seviper|siggen=V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|sig=Grovyle and Sceptile|siggen=IV|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV|sig=Vespiquen}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Liquidation===&lt;br /&gt;
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}&lt;br /&gt;
{{mvar|Liquidation|Water|Physical|VII}}&lt;br /&gt;
{{mvar|Shadow Bone|Ghost|Physical|VII|sig=Alolan Marowak}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% chance of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage|sig=Latios}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage|sig=Latias}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II|sig=Heracross|siggen=III}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
{{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moongeist Beam===&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Ignores the target&#039;s [[Ability]]{{tt|*|except Shadow Shield and Prism Armor}}; signature move}}&lt;br /&gt;
{{mvar|Moongeist Beam|Ghost|Special|VII|sig=Lunala}}&lt;br /&gt;
{{mvar|Photon Geyser|Psychic|Special|VII|sig=Necrozma|note=Deals physical damage if the user&#039;s Attack is higher than Special Attack}}&lt;br /&gt;
{{mvar|Sunsteel Strike|Steel|Physical|VII|sig=Solgaleo}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15|sig=The Gastly line|siggen=II}}&lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|sig=The Cacnea line|siggen=V|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=May lower target&#039;s accuracy one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|sig=Octillery}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
{{mvar|Fleur Cannon|Fairy|Special|VII|sig=Magearna}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V|sig=The Oddish line|siggen=II}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}}&lt;br /&gt;
{{mvar|Accelerock|Rock|Physical|VII|sig=Lycanroc}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sacred Fire===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sacred Fire|Fire|Physical|II|other=Burn|sig=Ho-oh|siggen=VI}} &lt;br /&gt;
{{mvar|Diamond Storm|Rock|Physical|VI|other=Raises user&#039;s defense by 2 stages{{tt|*|Raises the user&#039;s defense by 1 stage prior to Generation VII}}|sig=Diancie}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch|note=High critical hit ratio}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|sig=Black Kyurem}}&lt;br /&gt;
{{mvar|Ice Burn|sig=White Kyurem|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis|sig=The Makuhita line}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stored Power===&lt;br /&gt;
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}&lt;br /&gt;
{{mvar|Stored Power|Psychic|Special|V}}&lt;br /&gt;
{{mvar|Power Trip|Dark|Physical|VII|sig=Krookodile}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I|PP=15}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
{{mvar|Dragon Ascent|Flying|Physical|VI|sig=Rayquaza|other=Defense, Special Defense}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Super Fang===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Deals damage equal to half target&#039;s remaining HP}}&lt;br /&gt;
{{mvar|Super Fang|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Nature&#039;s Madness|Fairy|Special|VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Feint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power={{tt|60|40 prior to Generation VI}}|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II|note=10 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V|}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II|PP=15}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Terrain moves===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense|note=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stats by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain|sig=Staryu|siggen=IV}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15|sig=The Pidgey line|siggen=IV}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves|sig=The Porygon line}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move|sig=The Porygon line}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5|notes=Requires user to faint|other=Effect}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Memento===&lt;br /&gt;
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|sig=Cresselia}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
{{mvar|King&#039;s Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact in Generations VI-VII, one stage in Generation VIII|sig=Aegislash}}&lt;br /&gt;
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}}&lt;br /&gt;
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact|sig=Toxapex}}&lt;br /&gt;
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Also lowers defence by two stage on those who make contact|sig=Obstagoon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Grass|sig=The Phantump line}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost|sig=The Pumpkaboo line}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack|sig=Porygon|siggen=V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Pulse===&lt;br /&gt;
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}}&lt;br /&gt;
{{mvar|Heal Pulse|Psychic|Status|V}}&lt;br /&gt;
{{mvar|Floral Healing|Fairy|Status|VII|sig=Comfey}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Prevents the user from switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers adjacent opponents&#039; defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Magnetic Flux===&lt;br /&gt;
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}&lt;br /&gt;
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|acc=100|notes=Prevents target form escaping or switching out|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10|sig=The Spinarak line|siggen=V}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mirror Move===&lt;br /&gt;
{{mvar/h|20|notes=Uses the last move used by the target}}&lt;br /&gt;
{{mvar|Mirror Move|Flying|Status|I}}&lt;br /&gt;
{{mvar|Copycat|Normal|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II}}&lt;br /&gt;
{{mvar|Shore Up|Ground|Status|VII|sig=The Sandygast line}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Soak===&lt;br /&gt;
{{mvar/h|20|notes=Changes targets type to a pure type|other=Type Changed to}}&lt;br /&gt;
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}&lt;br /&gt;
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type|sig=Hatterene}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Splash===&lt;br /&gt;
{{mvar/h|40|notes=Does nothing}}&lt;br /&gt;
{{mvar|Splash|Normal|Status|I|sig=Magikarp|siggen=II}}&lt;br /&gt;
{{mvar|Celebrate|Normal|Status|VI}}&lt;br /&gt;
{{mvar|Hold Hands|Normal|Status|VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
{{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn|sig=Shadow Moltres}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121909</id>
		<title>Nickname</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121909"/>
		<updated>2020-02-24T01:59:58Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Non-player characters and nicknames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{Redlink|Text entry in the Pokémon games}}}}&lt;br /&gt;
[[File:Nickname.png|frame|A {{p|Bulbasaur}} being nicknamed &amp;quot;Bulbagarden&amp;quot; in Pokémon X and Y]]&lt;br /&gt;
A &#039;&#039;&#039;nickname&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニックネーム&#039;&#039;&#039; &#039;&#039;nickname&#039;&#039;) is a name given to a {{OBP|Pokémon|species}} by its [[Original Trainer]]. Every time a player catches, hatches, or is given a new Pokémon in a [[core series]] game, they are able to nickname the Pokémon. The exception is [[Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], where a Pokémon can be nicknamed from the menu at any time rather than being prompted to name the Pokémon when it is caught. The nickname can be a maximum of six characters in Japanese, Korean, and Chinese and twelve characters in Western languages (five and ten, respectively, prior to [[Generation VI]]). In addition to the games, nicknamed Pokémon have also been shown in the [[Pokémon anime]] and several {{pkmn|manga}} series. While not absolutely necessary, nicknames serve as a means of personalizing one&#039;s Pokémon, and distinguishing them from other individuals of the same species, or simply a cute name to call the Pokémon that their Trainer prefers.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In all main-series games except for the Let&#039;s Go! games, Players are given the option to nickname their Pokémon immediately after receiving them in any manner, such as receiving it from an NPC, hatching from an {{pkmn|Egg}}, or capturing in a [[Poké Ball]]. In Let&#039;s Go!, a Pokémon can be nicknamed either for the first time or have its nickname changed at any time from viewing the Pokémon&#039;s status outside of battle. In the other main-series games a player can later change a Pokémon&#039;s nickname by taking the Pokémon to a [[Name Rater]], and before [[Generation VIII]] the Name Rater would refuse to change the nickname of a Pokémon if the player is not that Pokémon&#039;s [[original Trainer]]. Starting in [[Pokémon Sword and Shield]], a Pokémon can be nicknamed by a different trainer than its original Trainer as long as that Pokémon has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and {{gen|VII}}, tapping the Pokémon&#039;s sprite on the nickname screen replaces the currently entered text with the Pokémon&#039;s species name. In Generation VI, this replaces the currently entered text with the Pokémon&#039;s current nickname, or its species name if it has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
===Limits on nicknames===&lt;br /&gt;
[[File:Gen III nickname limit.png|frame|Comparison of the same English Mewtwo in Japanese and English Generation III games]]&lt;br /&gt;
In Generation I to V, nicknames have a maximum length of 10 characters in Western languages and 5 characters in Japanese and Korean. Starting in Generation VI, nicknames have a maximum length of 12 characters in Western languages and 6 characters in Japanese and Korean.&lt;br /&gt;
&lt;br /&gt;
These characters are in turn limited by the character palette in the games, which varies between game languages. The characters available have expanded over the generations: in Generation I it was impossible to use numbers in nicknames, while later generations allowed both numbers and non-alphanumeric symbols.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a name consisting of only spaces can be used. In subsequent generations, this is treated as entering no nickname: a newly obtained Pokémon will use its species name, and a Pokémon at the [[Name Rater]] will keep its current name.&lt;br /&gt;
&lt;br /&gt;
Pokémon can only have their nickname changed by their [[original Trainer]]; if an [[outsider Pokémon]] cannot be moved to its original Trainer&#039;s game, it cannot be renamed at all. If an outsider Pokémon is taken to a [[Name Rater]], he will say the name is &amp;quot;perfect&amp;quot; and refuse to change it. The game checks the original Trainer name, gender (Generation V onward), [[Trainer ID number]], and [[Secret ID]] (Generation III onward). The only exception is Generation IV, in which only the [[Trainer ID]] is checked.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation III]] games, a Pokémon named in a Western game traded to a Japanese game will have its name rendered in {{wp|Halfwidth and fullwidth forms|fullwidth}} characters, making it impossible to display the full name if it is longer than five characters.&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the nickname flag of Japanese Pokémon is not set when they evolve, so the Pokémon&#039;s species name will be adjusted accordingly (e.g.: {{p|Pichu}}&#039;s Japanese species name is {{j|ピチュー}} and the player nicknames it {{j|ＰＩＣＨＵ}}, then trades it to an English version and evolves it, causing its name to become PIKACHU). However, since the English games still render the name in the Japanese font, an evolved Japanese Pokémon that has a name longer than five characters will cause a crash while attempting to load the [[Party|Pokémon List]] or send it out to battle (in the aforementioned case, the game will try to render it as {{j|ＰＩＫＡＣＨＵ}} instead of PIKACHU). This was fixed in the 1.1 release by adding an additional check to the name function used during [[evolution]] so that the Japanese Pokémon&#039;s name is not altered, effectively treating it as if it were a nickname. The European releases and subsequent Generation III games also have this check.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] and later games, non-nicknamed Pokémon with a language of origin different to their current game will update their name to their current game&#039;s language upon evolution.&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}} and {{Pokémon XD}}, a [[Shadow Pokémon]] cannot be nicknamed if it has not been [[purification|purified]]. Immediately after this happens, the option will be given. [[Wild Pokémon]] caught from a [[Poké Spot]] in Pokémon XD can be nicknamed as they are normally in the [[core series]].&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the game will recognize when a nickname is {{wp|profanity}}, and will not allow the player to use this as a nickname. The Generation V games contain an internal [[List of censored words in Generation V|list of censored words]] which only censors case-insensitive matches. The Generation VI and VII games use the [[Nintendo 3DS]] system&#039;s built-in filter, which uses {{wp|regular expression}}s to censor a wide range of attempts to circumvent it. If a Pokémon transferred via [[Poké Transfer]] has a nickname that would not be permitted to be entered in Generation VI, the Pokémon&#039;s nickname is removed and it uses its species name instead.&lt;br /&gt;
&lt;br /&gt;
In Generation V, nicknames the player enters can only contain up to 4 numeric characters. In Generation VI and VII, nicknames the player enters can only contain up to 5 numeric characters. However, Pokémon transferred from previous generations can violate these limits, and their names will not be changed upon transfer.&lt;br /&gt;
&lt;br /&gt;
Starting in {{g|Sword and Shield}}, if a traded Pokémon doesn&#039;t have a nickname, the player can nickname it, though the nickname cannot be changed afterwards.&lt;br /&gt;
&lt;br /&gt;
===Outcomes of nicknaming===&lt;br /&gt;
Nicknaming Pokémon rarely has any effect on gameplay, and is simply an element of customization that players are free to use or ignore. However, there are some cases where nicknames have some small effect on the game.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], nicknamed Pokémon are sometimes colored differently to non-nicknamed Pokémon. This coloration is not the same as being a [[Shiny Pokémon]]. This feature has not been included in any later games.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, if the player has given a previously caught Pokémon a nickname at the Name Rater&#039;s house, the [[Hoenn TV]] network will sometimes report the nickname chosen. The host will always commend the player on his or her choice of name, even if the player decides to leave the Pokémon&#039;s name as it was. When [[Record mixing|records have been mixed]] with another save file, the television network may report on the other Trainer&#039;s choice of nicknames.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], Pokémon with nicknames deemed &amp;quot;inappropriate&amp;quot; may show up in [[Battle Video]]s as Pokémon without a nickname: a {{p|Staraptor}} named inappropriately would have its nickname reverted to &amp;quot;STARAPTOR&amp;quot;. It is unknown if this censoring is automatic or done on a case-by-case basis by Nintendo employees. From [[Generation V]] onward, instead there is profanity filter applied when attempting to nickname Pokémon or when transporting them using [[Poké Transporter]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, there is a [[List of Medals in Pokémon Black 2 and White 2|Medal]] awarded for having nicknamed Pokémon 10 times.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, a {{DL|PokéNav Plus|BuzzNav}} program called {{DL|TV Mauville|The Name Rater Show}} tells a Pokémon&#039;s fortune based upon the first letter of its nickname. Additionally, one of the requirements for encountering {{p|Regigigas}} at [[Island Cave]] is having a nicknamed {{p|Regice}} that was caught in these games in the party.&lt;br /&gt;
&lt;br /&gt;
===Non-player characters and nicknames===&lt;br /&gt;
[[Non-player character|NPC]]-nicknamed Pokémon are somewhat rare, and almost never encountered in battles. However, all Pokémon acquired from [[in-game trade]]s have nicknames, as well as all [[List of Contest opponents|Pokémon used by NPC Coordinators]], with the exception of [[Wallace]]&#039;s {{p|Milotic}} in [[Generation VI]]. Likely to emphasize the {{DL|Shiny Pokémon|Pokémon Stadium|color change effect}}, most of the Pokémon encountered in {{eng|Pokémon Stadium}} also have nicknames. Team Rocket&#039;s nicknamed Pokémon have numbers in their nicknames (which was impossible on hand-held games at the time).&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, the player can trade a {{p|Petilil}}{{sup/5|W}} or {{p|Cottonee}}{{sup/5|B}} to Lass Dye for the opposite Pokémon in [[Nacrene City]]. If the player returns to her after defeating [[Ghetsis]] at the end of the game, they can battle her, and she will use the player&#039;s former Pokémon, now fully evolved. If this Pokémon was given a nickname by the player before being traded, it will appear with the nickname in this battle, marking the first time in the main series that the player can battle a nicknamed Pokémon used by an NPC.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}}, due to NPC and player switching one of their Pokémon in [[Pokémon World Tournament|PWT]]&#039;s Mix Tournament, it is possible to fight a nicknamed Pokémon if the Pokémon chosen by opponent had a nickname.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], [[Lillie]] carries around a {{p|Cosmog}} she calls &amp;quot;[[Nebby]]&amp;quot;. While battling against it after it evolves into either {{p|Solgaleo}}{{sup/7|SUS}} or {{p|Lunala}}{{sup/7|MUM}}, it is not nicknamed, and upon catching it, the player is given a chance to nickname it.&lt;br /&gt;
&lt;br /&gt;
===Nicknames for the player===&lt;br /&gt;
{{incomplete|needs=Needs info from USUM}}&lt;br /&gt;
In {{g|X and Y}}, the player is referred to by a nickname by {{ga|Calem}}/{{ga|Serena}}, [[Shauna]], [[Tierno]], and [[Trevor]]. The player can choose from three suggestions (based on the first two characters of the player&#039;s name if playing in Japanese or the first character if playing in other languages) or enter a nickname of their own choice. For example, in English a male player named &amp;quot;Calem&amp;quot; could choose from &amp;quot;Li&#039;l C&amp;quot;, &amp;quot;C-Meister&amp;quot;, &amp;quot;Big C&amp;quot;, or entering their own nickname.&lt;br /&gt;
&lt;br /&gt;
In the table below, &amp;lt;char&amp;gt; represents the first character of the player&#039;s name (&amp;lt;chars&amp;gt; represents the first two characters).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{x color}}; border: 3px solid #{{y color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}&amp;quot; | Male&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytr|5px}}&amp;quot; | Female&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| &amp;lt;chars&amp;gt;タロ &#039;&#039;&amp;lt;chars&amp;gt;-taro&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;やん &#039;&#039;&amp;lt;chars&amp;gt;-yan&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;Ｐ &#039;&#039;&amp;lt;chars&amp;gt;-P&#039;&#039;&lt;br /&gt;
| &amp;lt;chars&amp;gt;っち &#039;&#039;&amp;lt;chars&amp;gt;-tchi&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;ーな &#039;&#039;&amp;lt;chars&amp;gt;-na&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;りん &#039;&#039;&amp;lt;chars&amp;gt;-rin&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-Meister&amp;lt;br&amp;gt;Big &amp;lt;char&amp;gt;&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-kins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| P&#039;tit &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mister &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Sieur &amp;lt;char&amp;gt;&lt;br /&gt;
| P&#039;tite &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Miss &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Dame &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Monsieur &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lord &amp;lt;char&amp;gt;&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Madame &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magico &amp;lt;char&amp;gt;&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magica &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| &amp;lt;char&amp;gt;군 &#039;&#039;&amp;lt;char&amp;gt;-gun&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;돌이 &#039;&#039;&amp;lt;char&amp;gt;-dori&#039;&#039;&amp;lt;br&amp;gt;미스터 &amp;lt;char&amp;gt; &#039;&#039;Mister &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
| &amp;lt;char&amp;gt;양 &#039;&#039;&amp;lt;char&amp;gt;-yang&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;순이 &#039;&#039;&amp;lt;char&amp;gt;-suni&#039;&#039;&amp;lt;br&amp;gt;스위트 &amp;lt;char&amp;gt; &#039;&#039;Sweet &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of characters===&lt;br /&gt;
====Generation I====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kanto color}}; background: #{{kanto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming I.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{tt|Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;| These characters are replaced with P and M respectively if transferred.}}&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions:&lt;br /&gt;
* Hiragana (excluding を)&lt;br /&gt;
* Katakana (excluding ヲ)&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;　&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming German I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming Japanese I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundybl|5px}}&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
Compared to Generation I, gender symbols were removed from the Western versions, while the space and semicolon were also removed from the German version. The kana を / ヲ &#039;&#039;wo&#039;&#039;, small vowel katakana, question mark, and exclamation mark were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{johto color}}; background: #{{johto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming II.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;Western and Japanese versions&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, Spanish, Japanese, and Korean versions&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, and Spanish versions&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel katakana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming German II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Japanese II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Korean II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Compared to Generation II, the ability to type digits, gender symbols, and ellipsis were added to all versions. The ability to type the multiplication symbol, parentheses, colon, square brackets, and the Pokémon abbreviation were removed, while the ability to type single quotation marks was added to the Western versions. The semicolon was also removed from the English, French, Italian, and Spanish versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks were added to the English, Italian, and Spanish versions. Double guillemets were added to the French version. The space, the uppercase and lowercase letters ä, ö, and ü, and double quotation marks were added to the German version. Uppercase and lowercase Latin alphabet letters, small vowel hiragana, fullwidth period, interpunct, double and single quotation marks, and slash were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{hoenn color}}; background: #{{hoenn color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}; {{roundytl|5px}}&amp;quot; | [[File:Nicknaming III.png|120px]]&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}&amp;quot; | [[File:Nicknaming English Colo.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian Colo.png|60px]][[File:Nicknaming Spanish Colo.png|60px]]&amp;lt;br&amp;gt;[[File:Nicknaming English XD.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian XD.png|60px]][[File:Nicknaming Spanish XD.png|60px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;All versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, Italian, and Spanish versions&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot; | English, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming French III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming French Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming French XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | French&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming German III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming German Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming German XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | German&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming Japanese III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming Japanese Colo.png|90px]]&amp;lt;br&amp;gt;[[File:Nicknaming Japanese XD.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}; {{roundybl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Compared to Generation III, the ability to type the colon, semicolon, parentheses, tilde/wave dash, at sign, percent sign, plus sign, equals sign, ten shapes, music note, cloud, umbrella, snowman, four faces, sleeping symbol, and two arrows were added to all versions. The multiplication sign, division sign, fullwidth comma, halfwidth period, comma, and hyphen-minus were added to the Japanese version, while the interpunct, number sign, and asterisk were added to Western and Korean versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks, the uppercase and lowercase letters à, ç, é, è, ù, and û, and the lowercase letters â, ê, ë, î, ï, and ô were added to the French version. The right double quotation mark (”) and ß were added to the German version. The letters à, é, è, ì, ò, and ù were added in uppercase and lowercase to the Italian versions. The inverted exclamation and question marks and the letters á, é, í, ñ, ó, ú, and ü were added in uppercase and lowercase to the Spanish versions. &lt;br /&gt;
&lt;br /&gt;
Compared to Generation II, the ability to type uppercase and lowercase Latin alphabet letters, digits, exclamation mark, and question mark were added in the Korean versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{sinnoh color}}; background: #{{sinnoh color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming IV.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming French IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming German IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Italian IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Spanish IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Japanese IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Korean IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Compared to Generation IV, only the at sign has been removed from Western and Korean versions. The uppercase letters Â, Ê, Ë, Î, Ï, Ô, and Û were added to the French version, while the ability to enter the katakana ヴ &#039;&#039;vu&#039;&#039; was added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{unova color}}; background: #{{unova color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English V.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming French V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming German V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Italian V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Spanish V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Japanese V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Korean V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI and VII====&lt;br /&gt;
Compared to Generation V, only the at sign has been removed. The uppercase and lowercase é were added to the English and German versions, while the letters ç, ï, à, è, ì, ò, and ù were added in uppercase and lowercase to the Spanish version. No changes in character availability were made between Generation VI and VII.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard. The only character that cannot be entered from the keyboard is the at sign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kalos color}}; background: #{{kalos color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English VI.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English versions:&lt;br /&gt;
* E with acute accent: &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese and Chinese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming French VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; |[[File:Nicknaming German VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Italian VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Spanish VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Japanese VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Japanese and Chinese{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Korean VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
[[Pokémon Sword and Shield]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In spin-off series==&lt;br /&gt;
{{incomplete|section|needs all series where it&#039;s possible}}&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
In [[Pokémon Channel]], the player has the option to nickname his or her companion, {{p|Pikachu}}, once they become familiar enough with each other.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:Dungeon_Shedinja.jpg|thumb|200px|The exclusive nickname option for Shedinja]]&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the player has the option to name the player and their partner and at the beginning of the games, which defaults to their {{OBP|Pokémon|species}}. Later in-game the player and partner forms a [[team]] which they name, this name cannot be changed in Red Rescue team and Blue Rescue Team but can be changed starting from Explorers of Time and Darkness at any time from the [[Main menu#Pokémon Mystery Dungeon series|main menu]].&lt;br /&gt;
&lt;br /&gt;
Prior to Pokémon Super Mystery Dungeon, the player can name any Pokémon that joins their [[team]] upon [[recruitment]]. In Explorers of Time, Darkness, and Sky and Gates to Infinity, they can also name a Pokémon when it [[evolution|evolves]]. In Red Rescue Team and Blue Rescue Team, {{p|Shedinja}} can be nicknamed at any time, a property unique to it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], only the player and partner can be named. Their names can be changed at any time, along with their team name, from the [[Main menu#Super Mystery Dungeon|main menu]].&lt;br /&gt;
&lt;br /&gt;
Other than the cases specifically mentioned, there is no way to change nicknames.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{{incomplete|section|needs Japanese and Korean characters and WiiWare, images}}&lt;br /&gt;
=====Rescue Team and Explorers=====&lt;br /&gt;
There were no changes between Rescue Team and Explorers except the positioning of the characters Š and Þ, and Ý and Ÿ which were swapped and þ which were positioned after ž in Rescue Team.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{md color}}; background: #{{md color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{md color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming MD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gates to Infinity=====&lt;br /&gt;
In Gates to Infinity, space is blank instead of using a bottom square bracket, Ellipsis was moved to after the lowercase letters, and the Single low-9 quotation mark, Left single quotation mark, Double low-9 quotation mark, and the Left double quotaion mark were added.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{blue color}}; background: #{{blue color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{silver color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PMDGtI.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Super Mystery Dungeon=====&lt;br /&gt;
The only change in Super Mystery Dungeon is that space went back to using a bottom square bracket instead of a blank.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ice color}}; background: #{{ice color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PSMD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
{{incomplete|section|needs other languages if different and what is on the third screen}}&lt;br /&gt;
In the Pokémon Ranger series, the player can be named at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
=====Pokémon Ranger=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ranger color}}; background: #{{ranger color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{ranger color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Shadows of Almia and Guardian Signs=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{GS color}}; background: #{{GS color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{SoA color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trozei series===&lt;br /&gt;
In [[Pokémon Trozei!]] the player is named at the beginning of the game and can change this name at any time from the [[main menu#Pokémon Trozei! series|main menu]].&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{black color}}; background: #{{black color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Euro symbol: &amp;lt;code&amp;gt;€&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cent sign: &amp;lt;code&amp;gt;¢&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pound sign: &amp;lt;code&amp;gt;£&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ampersand: &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;˜&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Underscore: &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;→&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;←&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↑&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↓&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Angle brackets: &amp;lt;code&amp;gt;⟨&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⟩&amp;lt;/code&amp;gt;&lt;br /&gt;
* Curly brackets: &amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Bullet: &amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;&lt;br /&gt;
* Procent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;※&amp;lt;/code&amp;gt;&lt;br /&gt;
* Japanese postal mark: &amp;lt;code&amp;gt;〒&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Flat: &amp;lt;code&amp;gt;♭&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus-minus: &amp;lt;code&amp;gt;±&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dollar sign: &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;&lt;br /&gt;
* Backslash: &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
* Circumflex: &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;&lt;br /&gt;
* Degree symbol: &amp;lt;code&amp;gt;°&amp;lt;/code&amp;gt;&lt;br /&gt;
* Vertical bar: &amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&lt;br /&gt;
* Infinity symbol: &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterism: &amp;lt;code&amp;gt;⁂&amp;lt;/code&amp;gt;&lt;br /&gt;
* Elipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Trademark symbol: &amp;lt;code&amp;gt;™&amp;lt;/code&amp;gt;&lt;br /&gt;
* Copyright symbol: &amp;lt;code&amp;gt;©&amp;lt;/code&amp;gt;&lt;br /&gt;
* Registered trademark symbol: &amp;lt;code&amp;gt;®&amp;lt;/code&amp;gt;&lt;br /&gt;
* Symbols&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Art Academy===&lt;br /&gt;
In [[Pokémon Art Academy]], the player selects a name for themselves at the beginning of the game. The player can change their name as well as the name of any card in their album at any time.&lt;br /&gt;
&lt;br /&gt;
The game utilizes the [[Nintendo 3DS|3DS&#039;s]] keyboard and its limitations. Cards&#039; names can be left blank.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{incomplete|section|are there any characters that Pokémon GO does not support?}}&lt;br /&gt;
In [[Pokémon GO]], the player selects a name for themselves at the beginning of the game, and can only change it once by going to the settings and pressing Change Nickname.&lt;br /&gt;
&lt;br /&gt;
Caught Pokémon can have a nickname assigned or changed on the Pokémon&#039;s summary screen by tapping its name. Nicknames can be up to twelve characters long. Nicknames are not visible to other players. Pokémon GO uses rich text entry, which allows bold tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and italic tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) to be used; other tags supported by {{wp|Unity (game engine)|Unity}}&#039;s rich text system are too long to enclose any text.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
In [[Pokémon Duel]], the player selects a name for themselves at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Names can be up to eight characters long.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lillie Snowy.png|thumb|250px|Lillie&#039;s Vulpix, who is nicknamed [[Snowy]]]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
As in the games, nicknaming Pokémon is optional. It is very seldom that main characters have nicknamed their Pokémon, leaving nicknaming largely unique to [[Character of the day|characters of the day]]. Often, these characters possess more than one of a species of Pokémon, and nicknaming is to provide distinction, such as in &#039;&#039;[[EP101|Get Along, Little Pokémon]]&#039;&#039;. At other times, the nicknames help to drive the plot, like in &#039;&#039;[[EP100|Wherefore Art Thou, Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The only main characters to possess a nicknamed Pokémon are {{an|Misty}}, [[James]], {{an|Lillie}}, and {{an|Lana}}, who have a {{p|Luvdisc}} called [[Caserin and Luverin|Caserin]], a {{p|Growlithe}} called [[Growlie]], an {{rf|Alolan}} {{p|Vulpix}} called [[Snowy]], and an {{p|Eevee}} called [[Sandy]], respectively. [[Ritchie]], {{jo|Marina}}, and [[Mairin]] also nickname their Pokémon.&lt;br /&gt;
&lt;br /&gt;
Nicknamed Pokémon still say their species name as their [[cry]] in the anime instead of their nickname. For example, [[Sparky]] still says &amp;quot;Pikachu&amp;quot; and variants of it.&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s mother, {{Delia}}, calls her {{p|Mr. Mime}} by the nickname [[Mimey]]. She also gave several of Ash&#039;s [[Alola]] Pokémon nicknames in &#039;&#039;[[SM024|Alolan Open House!]]&#039;&#039; and &#039;&#039;[[SM142|A Full Battle Bounty!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{m|surf}}ing {{p|Pikachu}} called [[Puka]] appeared in &#039;&#039;[[EP067|The Pi-Kahuna]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{jo|Liza}}, a recurring character, nicknamed her personal {{p|Charizard}} [[Charla]].&lt;br /&gt;
&lt;br /&gt;
A baby {{p|Lugia}} nicknamed {{jo|Silver}} was featured from &#039;&#039;[[EP220|The Mystery is History]]&#039;&#039; to &#039;&#039;[[EP222|A Promise is a Promise]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG060|Delcatty Got Your Tongue]]&#039;&#039;, [[Dr. Abby]] referred to her {{p|Delcatty}} as Johnny.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney]] owned a {{p|Linoone}} that he nicknamed Tokin.&lt;br /&gt;
&lt;br /&gt;
Mairin, a recurring character who traveled with [[Alain]] in the {{series|XY}}&#039;s [[Mega Evolution Special]]s, has a {{p|Chespin}} nicknamed [[Chespie]]. She has also nicknamed her {{p|Flabébé}} Bébé.&lt;br /&gt;
&lt;br /&gt;
{{an|Bonnie}}, a travelling companion of {{Ash}}, nicknamed the Zygarde Core who traveled with {{ashfr|the group}} for a while [[Squishy]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, [[Ed]] and [[Locke]] own the right and left part of a {{p|Binacle}}, which they called Righty and Lefty.&lt;br /&gt;
&lt;br /&gt;
An Alolan {{p|Persian}} nicknamed Pershie appeared in &#039;&#039;[[SM007|‪That&#039;s Why the Litten is a Scamp!]]&#039;&#039; and &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, belonging to a {{tc|Madame}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039;, [[DJ Leo]] has an {{rf|Alolan}} {{p|Dugtrio}}, whose heads are nicknamed Jessica, Ashley, and Michael, respectively. However, the Pokémon itself is referred to as just Dugtrio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM037|Rising from the Ruins!]]&#039;&#039;, {{an|Gladion}} was revealed to own a {{TP|Gladion|Type: Null}}, which was nicknamed {{p|Silvally}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, Lillie nicknamed the young {{p|Cosmog}} found by Ash [[Nebby]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;, [[Acerola]] has a {{Shiny}} {{p|Mimikyu}} nicknamed Mimikins. The same episode also featured a {{p|Gengar}} nicknamed the Greedy Rapooh. It befriended Acerola at the end of the episode and later joined her [[party|team]].&lt;br /&gt;
&lt;br /&gt;
In the original version of &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, Anela has an {{p|Oricorio}} nicknamed (Japanese &#039;&#039;&#039;ドリちゃん&#039;&#039;&#039; &#039;&#039;Dori-chan&#039;&#039;). In the English dub, it is simply referred to as Oricorio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;, {{an|Lana}} nicknamed the {{p|Eevee}} she caught [[Sandy]].&lt;br /&gt;
&lt;br /&gt;
In [[SS011]], [[Renji]] has a {{p|Magnemite}} nicknamed (Japanese:&#039;&#039;&#039;フランソワーズ&#039;&#039;&#039; &#039;&#039;Françoise&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
In &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, after {{OBP|Red|Origins}} chose {{TP|Red|Charmander}} as his [[starter Pokémon]], [[Professor Oak]] told him he could nickname it if he wanted to. However, Red chose to leave Charmander without a nickname, although he did consider giving it the nickname Sepultura in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Some Pokémon manga series use nicknames as a way to differentiate and individualize Pokémon characters.&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
At least two [[Pokédex holder]]s in each region name their Pokémon. Quite often, the Trainer will nickname his or her Pokémon with a particular pattern, such as how {{adv|Crystal}} ends most of her Pokémon&#039;s nicknames with the &amp;quot;ee&amp;quot; sound, and {{adv|Gold}} ends most of his Pokémon&#039;s names with &amp;quot;bo&amp;quot;. Several other characters nickname their Pokémon as well; for example, [[Brock]]&#039;s six Geodude are each named after a number, from &amp;quot;Geoone&amp;quot; to &amp;quot;Geosix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, nicknames of owned Pokémon can be changed when the owner of the Pokémon is changed. Examples of this include [[Mr. Stone]]&#039;s {{p|Castform}} being named Fofo by {{adv|Ruby}}, [[Gurkinn]]&#039;s {{p|Gengar}} being named Garma by {{adv|X}}, and {{kal|Grace}}&#039;s Rhyhorn being named Rhyrhy by {{adv|Y}}. Also, nicknames may be removed by the new trainer, as {{adv|Silver}}&#039;s Kingdra was nicknamed &#039;&#039;Tat-chan&#039;&#039; when she was under {{adv|Green}}&#039;s ownership.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=暱稱 &#039;&#039;{{tt|Nīkchīng|Nickname}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暱稱/昵称 &#039;&#039;{{tt|Nìchēng|Nickname}}&#039;&#039;&lt;br /&gt;
|da=Kælenavn&lt;br /&gt;
|nl=Bijnaam&lt;br /&gt;
|fi=Lempinimi&lt;br /&gt;
|fr=Surnom&lt;br /&gt;
|de=Spitzname&lt;br /&gt;
|it=Soprannome&lt;br /&gt;
|ko=닉네임 &#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
|pl=Przezwisko&lt;br /&gt;
|pt_br=Apelido&lt;br /&gt;
|pt_eu=Alcunha&lt;br /&gt;
|es=Mote&lt;br /&gt;
|sv=Smeknamn&lt;br /&gt;
|vi=Biệt danh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Training}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spitzname]]&lt;br /&gt;
[[es:Mote]]&lt;br /&gt;
[[fr:Surnom]]&lt;br /&gt;
[[it:Soprannome]]&lt;br /&gt;
[[ja:ニックネーム]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121908</id>
		<title>Nickname</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121908"/>
		<updated>2020-02-24T01:59:06Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Non-player characters and nicknames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{Redlink|Text entry in the Pokémon games}}}}&lt;br /&gt;
[[File:Nickname.png|frame|A {{p|Bulbasaur}} being nicknamed &amp;quot;Bulbagarden&amp;quot; in Pokémon X and Y]]&lt;br /&gt;
A &#039;&#039;&#039;nickname&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニックネーム&#039;&#039;&#039; &#039;&#039;nickname&#039;&#039;) is a name given to a {{OBP|Pokémon|species}} by its [[Original Trainer]]. Every time a player catches, hatches, or is given a new Pokémon in a [[core series]] game, they are able to nickname the Pokémon. The exception is [[Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], where a Pokémon can be nicknamed from the menu at any time rather than being prompted to name the Pokémon when it is caught. The nickname can be a maximum of six characters in Japanese, Korean, and Chinese and twelve characters in Western languages (five and ten, respectively, prior to [[Generation VI]]). In addition to the games, nicknamed Pokémon have also been shown in the [[Pokémon anime]] and several {{pkmn|manga}} series. While not absolutely necessary, nicknames serve as a means of personalizing one&#039;s Pokémon, and distinguishing them from other individuals of the same species, or simply a cute name to call the Pokémon that their Trainer prefers.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In all main-series games except for the Let&#039;s Go! games, Players are given the option to nickname their Pokémon immediately after receiving them in any manner, such as receiving it from an NPC, hatching from an {{pkmn|Egg}}, or capturing in a [[Poké Ball]]. In Let&#039;s Go!, a Pokémon can be nicknamed either for the first time or have its nickname changed at any time from viewing the Pokémon&#039;s status outside of battle. In the other main-series games a player can later change a Pokémon&#039;s nickname by taking the Pokémon to a [[Name Rater]], and before [[Generation VIII]] the Name Rater would refuse to change the nickname of a Pokémon if the player is not that Pokémon&#039;s [[original Trainer]]. Starting in [[Pokémon Sword and Shield]], a Pokémon can be nicknamed by a different trainer than its original Trainer as long as that Pokémon has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and {{gen|VII}}, tapping the Pokémon&#039;s sprite on the nickname screen replaces the currently entered text with the Pokémon&#039;s species name. In Generation VI, this replaces the currently entered text with the Pokémon&#039;s current nickname, or its species name if it has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
===Limits on nicknames===&lt;br /&gt;
[[File:Gen III nickname limit.png|frame|Comparison of the same English Mewtwo in Japanese and English Generation III games]]&lt;br /&gt;
In Generation I to V, nicknames have a maximum length of 10 characters in Western languages and 5 characters in Japanese and Korean. Starting in Generation VI, nicknames have a maximum length of 12 characters in Western languages and 6 characters in Japanese and Korean.&lt;br /&gt;
&lt;br /&gt;
These characters are in turn limited by the character palette in the games, which varies between game languages. The characters available have expanded over the generations: in Generation I it was impossible to use numbers in nicknames, while later generations allowed both numbers and non-alphanumeric symbols.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a name consisting of only spaces can be used. In subsequent generations, this is treated as entering no nickname: a newly obtained Pokémon will use its species name, and a Pokémon at the [[Name Rater]] will keep its current name.&lt;br /&gt;
&lt;br /&gt;
Pokémon can only have their nickname changed by their [[original Trainer]]; if an [[outsider Pokémon]] cannot be moved to its original Trainer&#039;s game, it cannot be renamed at all. If an outsider Pokémon is taken to a [[Name Rater]], he will say the name is &amp;quot;perfect&amp;quot; and refuse to change it. The game checks the original Trainer name, gender (Generation V onward), [[Trainer ID number]], and [[Secret ID]] (Generation III onward). The only exception is Generation IV, in which only the [[Trainer ID]] is checked.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation III]] games, a Pokémon named in a Western game traded to a Japanese game will have its name rendered in {{wp|Halfwidth and fullwidth forms|fullwidth}} characters, making it impossible to display the full name if it is longer than five characters.&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the nickname flag of Japanese Pokémon is not set when they evolve, so the Pokémon&#039;s species name will be adjusted accordingly (e.g.: {{p|Pichu}}&#039;s Japanese species name is {{j|ピチュー}} and the player nicknames it {{j|ＰＩＣＨＵ}}, then trades it to an English version and evolves it, causing its name to become PIKACHU). However, since the English games still render the name in the Japanese font, an evolved Japanese Pokémon that has a name longer than five characters will cause a crash while attempting to load the [[Party|Pokémon List]] or send it out to battle (in the aforementioned case, the game will try to render it as {{j|ＰＩＫＡＣＨＵ}} instead of PIKACHU). This was fixed in the 1.1 release by adding an additional check to the name function used during [[evolution]] so that the Japanese Pokémon&#039;s name is not altered, effectively treating it as if it were a nickname. The European releases and subsequent Generation III games also have this check.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] and later games, non-nicknamed Pokémon with a language of origin different to their current game will update their name to their current game&#039;s language upon evolution.&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}} and {{Pokémon XD}}, a [[Shadow Pokémon]] cannot be nicknamed if it has not been [[purification|purified]]. Immediately after this happens, the option will be given. [[Wild Pokémon]] caught from a [[Poké Spot]] in Pokémon XD can be nicknamed as they are normally in the [[core series]].&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the game will recognize when a nickname is {{wp|profanity}}, and will not allow the player to use this as a nickname. The Generation V games contain an internal [[List of censored words in Generation V|list of censored words]] which only censors case-insensitive matches. The Generation VI and VII games use the [[Nintendo 3DS]] system&#039;s built-in filter, which uses {{wp|regular expression}}s to censor a wide range of attempts to circumvent it. If a Pokémon transferred via [[Poké Transfer]] has a nickname that would not be permitted to be entered in Generation VI, the Pokémon&#039;s nickname is removed and it uses its species name instead.&lt;br /&gt;
&lt;br /&gt;
In Generation V, nicknames the player enters can only contain up to 4 numeric characters. In Generation VI and VII, nicknames the player enters can only contain up to 5 numeric characters. However, Pokémon transferred from previous generations can violate these limits, and their names will not be changed upon transfer.&lt;br /&gt;
&lt;br /&gt;
Starting in {{g|Sword and Shield}}, if a traded Pokémon doesn&#039;t have a nickname, the player can nickname it, though the nickname cannot be changed afterwards.&lt;br /&gt;
&lt;br /&gt;
===Outcomes of nicknaming===&lt;br /&gt;
Nicknaming Pokémon rarely has any effect on gameplay, and is simply an element of customization that players are free to use or ignore. However, there are some cases where nicknames have some small effect on the game.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], nicknamed Pokémon are sometimes colored differently to non-nicknamed Pokémon. This coloration is not the same as being a [[Shiny Pokémon]]. This feature has not been included in any later games.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, if the player has given a previously caught Pokémon a nickname at the Name Rater&#039;s house, the [[Hoenn TV]] network will sometimes report the nickname chosen. The host will always commend the player on his or her choice of name, even if the player decides to leave the Pokémon&#039;s name as it was. When [[Record mixing|records have been mixed]] with another save file, the television network may report on the other Trainer&#039;s choice of nicknames.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], Pokémon with nicknames deemed &amp;quot;inappropriate&amp;quot; may show up in [[Battle Video]]s as Pokémon without a nickname: a {{p|Staraptor}} named inappropriately would have its nickname reverted to &amp;quot;STARAPTOR&amp;quot;. It is unknown if this censoring is automatic or done on a case-by-case basis by Nintendo employees. From [[Generation V]] onward, instead there is profanity filter applied when attempting to nickname Pokémon or when transporting them using [[Poké Transporter]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, there is a [[List of Medals in Pokémon Black 2 and White 2|Medal]] awarded for having nicknamed Pokémon 10 times.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, a {{DL|PokéNav Plus|BuzzNav}} program called {{DL|TV Mauville|The Name Rater Show}} tells a Pokémon&#039;s fortune based upon the first letter of its nickname. Additionally, one of the requirements for encountering {{p|Regigigas}} at [[Island Cave]] is having a nicknamed {{p|Regice}} that was caught in these games in the party.&lt;br /&gt;
&lt;br /&gt;
===Non-player characters and nicknames===&lt;br /&gt;
[[Non-player character|NPC]]-nicknamed Pokémon are somewhat rare, and almost never encountered in battles. However, all Pokémon acquired from [[in-game trade]]s have nicknames, as well as all [[List of Contest opponents|Pokémon used by NPC Coordinators]], with the exception of [[Wallace]]&#039;s {{p|Milotic}} in [[Generation VI]]. Likely to emphasize the {{DL|Shiny Pokémon|Pokémon Stadium|color change effect}}, most of the Pokémon encountered in {{eng|Pokémon Stadium}} also have nicknames. Team Rocket&#039;s nicknamed Pokémon have numbers in their nicknames (which was impossible on hand-held games at the time).&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, the player can trade a {{p|Petilil}}{{sup/5|W}} or {{p|Cottonee}}{{sup/5|B}} to Lass Dye for the opposite Pokémon in [[Nacrene City]]. If the player returns to her after defeating [[Ghetsis]] at the end of the game, they can battle her, and she will use the player&#039;s former Pokémon, now fully evolved. If this Pokémon was given a nickname by the player before being traded, it will appear with the nickname in this battle, marking the first time in the main series that the player can battle a nicknamed Pokémon used by an NPC.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}}, due to NPC and player switching one of their Pokémon in [[Pokémon World Tournament|PWT]]&#039;s Mix Tournament, it is possible to fight a nicknamed Pokémon if the Pokémon chosen by opponent had a nickname.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], [[Lillie]] carries around a {{p|Cosmog}} she calls &amp;quot;[[Nebby]]&amp;quot;. While battling against it after it evolves into either {{p|Solgaleo}}{{sup/7|SUS}} or {{p|Lunala}}{{sup/7|MUM}}, it is not nicknamed, and upon catching it at [[Manalo Trail]], the player is given a chance to nickname it.&lt;br /&gt;
&lt;br /&gt;
===Nicknames for the player===&lt;br /&gt;
{{incomplete|needs=Needs info from USUM}}&lt;br /&gt;
In {{g|X and Y}}, the player is referred to by a nickname by {{ga|Calem}}/{{ga|Serena}}, [[Shauna]], [[Tierno]], and [[Trevor]]. The player can choose from three suggestions (based on the first two characters of the player&#039;s name if playing in Japanese or the first character if playing in other languages) or enter a nickname of their own choice. For example, in English a male player named &amp;quot;Calem&amp;quot; could choose from &amp;quot;Li&#039;l C&amp;quot;, &amp;quot;C-Meister&amp;quot;, &amp;quot;Big C&amp;quot;, or entering their own nickname.&lt;br /&gt;
&lt;br /&gt;
In the table below, &amp;lt;char&amp;gt; represents the first character of the player&#039;s name (&amp;lt;chars&amp;gt; represents the first two characters).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{x color}}; border: 3px solid #{{y color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}&amp;quot; | Male&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytr|5px}}&amp;quot; | Female&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| &amp;lt;chars&amp;gt;タロ &#039;&#039;&amp;lt;chars&amp;gt;-taro&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;やん &#039;&#039;&amp;lt;chars&amp;gt;-yan&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;Ｐ &#039;&#039;&amp;lt;chars&amp;gt;-P&#039;&#039;&lt;br /&gt;
| &amp;lt;chars&amp;gt;っち &#039;&#039;&amp;lt;chars&amp;gt;-tchi&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;ーな &#039;&#039;&amp;lt;chars&amp;gt;-na&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;りん &#039;&#039;&amp;lt;chars&amp;gt;-rin&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-Meister&amp;lt;br&amp;gt;Big &amp;lt;char&amp;gt;&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-kins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| P&#039;tit &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mister &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Sieur &amp;lt;char&amp;gt;&lt;br /&gt;
| P&#039;tite &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Miss &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Dame &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Monsieur &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lord &amp;lt;char&amp;gt;&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Madame &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magico &amp;lt;char&amp;gt;&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magica &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| &amp;lt;char&amp;gt;군 &#039;&#039;&amp;lt;char&amp;gt;-gun&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;돌이 &#039;&#039;&amp;lt;char&amp;gt;-dori&#039;&#039;&amp;lt;br&amp;gt;미스터 &amp;lt;char&amp;gt; &#039;&#039;Mister &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
| &amp;lt;char&amp;gt;양 &#039;&#039;&amp;lt;char&amp;gt;-yang&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;순이 &#039;&#039;&amp;lt;char&amp;gt;-suni&#039;&#039;&amp;lt;br&amp;gt;스위트 &amp;lt;char&amp;gt; &#039;&#039;Sweet &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of characters===&lt;br /&gt;
====Generation I====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kanto color}}; background: #{{kanto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming I.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{tt|Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;| These characters are replaced with P and M respectively if transferred.}}&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions:&lt;br /&gt;
* Hiragana (excluding を)&lt;br /&gt;
* Katakana (excluding ヲ)&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;　&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming German I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming Japanese I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundybl|5px}}&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
Compared to Generation I, gender symbols were removed from the Western versions, while the space and semicolon were also removed from the German version. The kana を / ヲ &#039;&#039;wo&#039;&#039;, small vowel katakana, question mark, and exclamation mark were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{johto color}}; background: #{{johto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming II.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;Western and Japanese versions&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, Spanish, Japanese, and Korean versions&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, and Spanish versions&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel katakana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming German II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Japanese II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Korean II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Compared to Generation II, the ability to type digits, gender symbols, and ellipsis were added to all versions. The ability to type the multiplication symbol, parentheses, colon, square brackets, and the Pokémon abbreviation were removed, while the ability to type single quotation marks was added to the Western versions. The semicolon was also removed from the English, French, Italian, and Spanish versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks were added to the English, Italian, and Spanish versions. Double guillemets were added to the French version. The space, the uppercase and lowercase letters ä, ö, and ü, and double quotation marks were added to the German version. Uppercase and lowercase Latin alphabet letters, small vowel hiragana, fullwidth period, interpunct, double and single quotation marks, and slash were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{hoenn color}}; background: #{{hoenn color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}; {{roundytl|5px}}&amp;quot; | [[File:Nicknaming III.png|120px]]&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}&amp;quot; | [[File:Nicknaming English Colo.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian Colo.png|60px]][[File:Nicknaming Spanish Colo.png|60px]]&amp;lt;br&amp;gt;[[File:Nicknaming English XD.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian XD.png|60px]][[File:Nicknaming Spanish XD.png|60px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;All versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, Italian, and Spanish versions&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot; | English, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming French III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming French Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming French XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | French&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming German III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming German Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming German XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | German&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming Japanese III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming Japanese Colo.png|90px]]&amp;lt;br&amp;gt;[[File:Nicknaming Japanese XD.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}; {{roundybl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Compared to Generation III, the ability to type the colon, semicolon, parentheses, tilde/wave dash, at sign, percent sign, plus sign, equals sign, ten shapes, music note, cloud, umbrella, snowman, four faces, sleeping symbol, and two arrows were added to all versions. The multiplication sign, division sign, fullwidth comma, halfwidth period, comma, and hyphen-minus were added to the Japanese version, while the interpunct, number sign, and asterisk were added to Western and Korean versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks, the uppercase and lowercase letters à, ç, é, è, ù, and û, and the lowercase letters â, ê, ë, î, ï, and ô were added to the French version. The right double quotation mark (”) and ß were added to the German version. The letters à, é, è, ì, ò, and ù were added in uppercase and lowercase to the Italian versions. The inverted exclamation and question marks and the letters á, é, í, ñ, ó, ú, and ü were added in uppercase and lowercase to the Spanish versions. &lt;br /&gt;
&lt;br /&gt;
Compared to Generation II, the ability to type uppercase and lowercase Latin alphabet letters, digits, exclamation mark, and question mark were added in the Korean versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{sinnoh color}}; background: #{{sinnoh color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming IV.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming French IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming German IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Italian IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Spanish IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Japanese IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Korean IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Compared to Generation IV, only the at sign has been removed from Western and Korean versions. The uppercase letters Â, Ê, Ë, Î, Ï, Ô, and Û were added to the French version, while the ability to enter the katakana ヴ &#039;&#039;vu&#039;&#039; was added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{unova color}}; background: #{{unova color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English V.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming French V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming German V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Italian V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Spanish V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Japanese V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Korean V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI and VII====&lt;br /&gt;
Compared to Generation V, only the at sign has been removed. The uppercase and lowercase é were added to the English and German versions, while the letters ç, ï, à, è, ì, ò, and ù were added in uppercase and lowercase to the Spanish version. No changes in character availability were made between Generation VI and VII.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard. The only character that cannot be entered from the keyboard is the at sign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kalos color}}; background: #{{kalos color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English VI.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English versions:&lt;br /&gt;
* E with acute accent: &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese and Chinese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming French VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; |[[File:Nicknaming German VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Italian VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Spanish VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Japanese VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Japanese and Chinese{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Korean VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
[[Pokémon Sword and Shield]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In spin-off series==&lt;br /&gt;
{{incomplete|section|needs all series where it&#039;s possible}}&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
In [[Pokémon Channel]], the player has the option to nickname his or her companion, {{p|Pikachu}}, once they become familiar enough with each other.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:Dungeon_Shedinja.jpg|thumb|200px|The exclusive nickname option for Shedinja]]&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the player has the option to name the player and their partner and at the beginning of the games, which defaults to their {{OBP|Pokémon|species}}. Later in-game the player and partner forms a [[team]] which they name, this name cannot be changed in Red Rescue team and Blue Rescue Team but can be changed starting from Explorers of Time and Darkness at any time from the [[Main menu#Pokémon Mystery Dungeon series|main menu]].&lt;br /&gt;
&lt;br /&gt;
Prior to Pokémon Super Mystery Dungeon, the player can name any Pokémon that joins their [[team]] upon [[recruitment]]. In Explorers of Time, Darkness, and Sky and Gates to Infinity, they can also name a Pokémon when it [[evolution|evolves]]. In Red Rescue Team and Blue Rescue Team, {{p|Shedinja}} can be nicknamed at any time, a property unique to it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], only the player and partner can be named. Their names can be changed at any time, along with their team name, from the [[Main menu#Super Mystery Dungeon|main menu]].&lt;br /&gt;
&lt;br /&gt;
Other than the cases specifically mentioned, there is no way to change nicknames.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{{incomplete|section|needs Japanese and Korean characters and WiiWare, images}}&lt;br /&gt;
=====Rescue Team and Explorers=====&lt;br /&gt;
There were no changes between Rescue Team and Explorers except the positioning of the characters Š and Þ, and Ý and Ÿ which were swapped and þ which were positioned after ž in Rescue Team.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{md color}}; background: #{{md color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{md color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming MD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gates to Infinity=====&lt;br /&gt;
In Gates to Infinity, space is blank instead of using a bottom square bracket, Ellipsis was moved to after the lowercase letters, and the Single low-9 quotation mark, Left single quotation mark, Double low-9 quotation mark, and the Left double quotaion mark were added.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{blue color}}; background: #{{blue color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{silver color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PMDGtI.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Super Mystery Dungeon=====&lt;br /&gt;
The only change in Super Mystery Dungeon is that space went back to using a bottom square bracket instead of a blank.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ice color}}; background: #{{ice color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PSMD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
{{incomplete|section|needs other languages if different and what is on the third screen}}&lt;br /&gt;
In the Pokémon Ranger series, the player can be named at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
=====Pokémon Ranger=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ranger color}}; background: #{{ranger color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{ranger color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Shadows of Almia and Guardian Signs=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{GS color}}; background: #{{GS color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{SoA color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trozei series===&lt;br /&gt;
In [[Pokémon Trozei!]] the player is named at the beginning of the game and can change this name at any time from the [[main menu#Pokémon Trozei! series|main menu]].&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{black color}}; background: #{{black color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Euro symbol: &amp;lt;code&amp;gt;€&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cent sign: &amp;lt;code&amp;gt;¢&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pound sign: &amp;lt;code&amp;gt;£&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ampersand: &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;˜&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Underscore: &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;→&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;←&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↑&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↓&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Angle brackets: &amp;lt;code&amp;gt;⟨&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⟩&amp;lt;/code&amp;gt;&lt;br /&gt;
* Curly brackets: &amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Bullet: &amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;&lt;br /&gt;
* Procent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;※&amp;lt;/code&amp;gt;&lt;br /&gt;
* Japanese postal mark: &amp;lt;code&amp;gt;〒&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Flat: &amp;lt;code&amp;gt;♭&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus-minus: &amp;lt;code&amp;gt;±&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dollar sign: &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;&lt;br /&gt;
* Backslash: &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
* Circumflex: &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;&lt;br /&gt;
* Degree symbol: &amp;lt;code&amp;gt;°&amp;lt;/code&amp;gt;&lt;br /&gt;
* Vertical bar: &amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&lt;br /&gt;
* Infinity symbol: &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterism: &amp;lt;code&amp;gt;⁂&amp;lt;/code&amp;gt;&lt;br /&gt;
* Elipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Trademark symbol: &amp;lt;code&amp;gt;™&amp;lt;/code&amp;gt;&lt;br /&gt;
* Copyright symbol: &amp;lt;code&amp;gt;©&amp;lt;/code&amp;gt;&lt;br /&gt;
* Registered trademark symbol: &amp;lt;code&amp;gt;®&amp;lt;/code&amp;gt;&lt;br /&gt;
* Symbols&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Art Academy===&lt;br /&gt;
In [[Pokémon Art Academy]], the player selects a name for themselves at the beginning of the game. The player can change their name as well as the name of any card in their album at any time.&lt;br /&gt;
&lt;br /&gt;
The game utilizes the [[Nintendo 3DS|3DS&#039;s]] keyboard and its limitations. Cards&#039; names can be left blank.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{incomplete|section|are there any characters that Pokémon GO does not support?}}&lt;br /&gt;
In [[Pokémon GO]], the player selects a name for themselves at the beginning of the game, and can only change it once by going to the settings and pressing Change Nickname.&lt;br /&gt;
&lt;br /&gt;
Caught Pokémon can have a nickname assigned or changed on the Pokémon&#039;s summary screen by tapping its name. Nicknames can be up to twelve characters long. Nicknames are not visible to other players. Pokémon GO uses rich text entry, which allows bold tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and italic tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) to be used; other tags supported by {{wp|Unity (game engine)|Unity}}&#039;s rich text system are too long to enclose any text.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
In [[Pokémon Duel]], the player selects a name for themselves at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Names can be up to eight characters long.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lillie Snowy.png|thumb|250px|Lillie&#039;s Vulpix, who is nicknamed [[Snowy]]]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
As in the games, nicknaming Pokémon is optional. It is very seldom that main characters have nicknamed their Pokémon, leaving nicknaming largely unique to [[Character of the day|characters of the day]]. Often, these characters possess more than one of a species of Pokémon, and nicknaming is to provide distinction, such as in &#039;&#039;[[EP101|Get Along, Little Pokémon]]&#039;&#039;. At other times, the nicknames help to drive the plot, like in &#039;&#039;[[EP100|Wherefore Art Thou, Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The only main characters to possess a nicknamed Pokémon are {{an|Misty}}, [[James]], {{an|Lillie}}, and {{an|Lana}}, who have a {{p|Luvdisc}} called [[Caserin and Luverin|Caserin]], a {{p|Growlithe}} called [[Growlie]], an {{rf|Alolan}} {{p|Vulpix}} called [[Snowy]], and an {{p|Eevee}} called [[Sandy]], respectively. [[Ritchie]], {{jo|Marina}}, and [[Mairin]] also nickname their Pokémon.&lt;br /&gt;
&lt;br /&gt;
Nicknamed Pokémon still say their species name as their [[cry]] in the anime instead of their nickname. For example, [[Sparky]] still says &amp;quot;Pikachu&amp;quot; and variants of it.&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s mother, {{Delia}}, calls her {{p|Mr. Mime}} by the nickname [[Mimey]]. She also gave several of Ash&#039;s [[Alola]] Pokémon nicknames in &#039;&#039;[[SM024|Alolan Open House!]]&#039;&#039; and &#039;&#039;[[SM142|A Full Battle Bounty!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{m|surf}}ing {{p|Pikachu}} called [[Puka]] appeared in &#039;&#039;[[EP067|The Pi-Kahuna]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{jo|Liza}}, a recurring character, nicknamed her personal {{p|Charizard}} [[Charla]].&lt;br /&gt;
&lt;br /&gt;
A baby {{p|Lugia}} nicknamed {{jo|Silver}} was featured from &#039;&#039;[[EP220|The Mystery is History]]&#039;&#039; to &#039;&#039;[[EP222|A Promise is a Promise]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG060|Delcatty Got Your Tongue]]&#039;&#039;, [[Dr. Abby]] referred to her {{p|Delcatty}} as Johnny.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney]] owned a {{p|Linoone}} that he nicknamed Tokin.&lt;br /&gt;
&lt;br /&gt;
Mairin, a recurring character who traveled with [[Alain]] in the {{series|XY}}&#039;s [[Mega Evolution Special]]s, has a {{p|Chespin}} nicknamed [[Chespie]]. She has also nicknamed her {{p|Flabébé}} Bébé.&lt;br /&gt;
&lt;br /&gt;
{{an|Bonnie}}, a travelling companion of {{Ash}}, nicknamed the Zygarde Core who traveled with {{ashfr|the group}} for a while [[Squishy]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, [[Ed]] and [[Locke]] own the right and left part of a {{p|Binacle}}, which they called Righty and Lefty.&lt;br /&gt;
&lt;br /&gt;
An Alolan {{p|Persian}} nicknamed Pershie appeared in &#039;&#039;[[SM007|‪That&#039;s Why the Litten is a Scamp!]]&#039;&#039; and &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, belonging to a {{tc|Madame}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039;, [[DJ Leo]] has an {{rf|Alolan}} {{p|Dugtrio}}, whose heads are nicknamed Jessica, Ashley, and Michael, respectively. However, the Pokémon itself is referred to as just Dugtrio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM037|Rising from the Ruins!]]&#039;&#039;, {{an|Gladion}} was revealed to own a {{TP|Gladion|Type: Null}}, which was nicknamed {{p|Silvally}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, Lillie nicknamed the young {{p|Cosmog}} found by Ash [[Nebby]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;, [[Acerola]] has a {{Shiny}} {{p|Mimikyu}} nicknamed Mimikins. The same episode also featured a {{p|Gengar}} nicknamed the Greedy Rapooh. It befriended Acerola at the end of the episode and later joined her [[party|team]].&lt;br /&gt;
&lt;br /&gt;
In the original version of &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, Anela has an {{p|Oricorio}} nicknamed (Japanese &#039;&#039;&#039;ドリちゃん&#039;&#039;&#039; &#039;&#039;Dori-chan&#039;&#039;). In the English dub, it is simply referred to as Oricorio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;, {{an|Lana}} nicknamed the {{p|Eevee}} she caught [[Sandy]].&lt;br /&gt;
&lt;br /&gt;
In [[SS011]], [[Renji]] has a {{p|Magnemite}} nicknamed (Japanese:&#039;&#039;&#039;フランソワーズ&#039;&#039;&#039; &#039;&#039;Françoise&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
In &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, after {{OBP|Red|Origins}} chose {{TP|Red|Charmander}} as his [[starter Pokémon]], [[Professor Oak]] told him he could nickname it if he wanted to. However, Red chose to leave Charmander without a nickname, although he did consider giving it the nickname Sepultura in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Some Pokémon manga series use nicknames as a way to differentiate and individualize Pokémon characters.&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
At least two [[Pokédex holder]]s in each region name their Pokémon. Quite often, the Trainer will nickname his or her Pokémon with a particular pattern, such as how {{adv|Crystal}} ends most of her Pokémon&#039;s nicknames with the &amp;quot;ee&amp;quot; sound, and {{adv|Gold}} ends most of his Pokémon&#039;s names with &amp;quot;bo&amp;quot;. Several other characters nickname their Pokémon as well; for example, [[Brock]]&#039;s six Geodude are each named after a number, from &amp;quot;Geoone&amp;quot; to &amp;quot;Geosix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, nicknames of owned Pokémon can be changed when the owner of the Pokémon is changed. Examples of this include [[Mr. Stone]]&#039;s {{p|Castform}} being named Fofo by {{adv|Ruby}}, [[Gurkinn]]&#039;s {{p|Gengar}} being named Garma by {{adv|X}}, and {{kal|Grace}}&#039;s Rhyhorn being named Rhyrhy by {{adv|Y}}. Also, nicknames may be removed by the new trainer, as {{adv|Silver}}&#039;s Kingdra was nicknamed &#039;&#039;Tat-chan&#039;&#039; when she was under {{adv|Green}}&#039;s ownership.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=暱稱 &#039;&#039;{{tt|Nīkchīng|Nickname}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暱稱/昵称 &#039;&#039;{{tt|Nìchēng|Nickname}}&#039;&#039;&lt;br /&gt;
|da=Kælenavn&lt;br /&gt;
|nl=Bijnaam&lt;br /&gt;
|fi=Lempinimi&lt;br /&gt;
|fr=Surnom&lt;br /&gt;
|de=Spitzname&lt;br /&gt;
|it=Soprannome&lt;br /&gt;
|ko=닉네임 &#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
|pl=Przezwisko&lt;br /&gt;
|pt_br=Apelido&lt;br /&gt;
|pt_eu=Alcunha&lt;br /&gt;
|es=Mote&lt;br /&gt;
|sv=Smeknamn&lt;br /&gt;
|vi=Biệt danh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Training}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spitzname]]&lt;br /&gt;
[[es:Mote]]&lt;br /&gt;
[[fr:Surnom]]&lt;br /&gt;
[[it:Soprannome]]&lt;br /&gt;
[[ja:ニックネーム]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121907</id>
		<title>Nickname</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121907"/>
		<updated>2020-02-24T01:56:57Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{Redlink|Text entry in the Pokémon games}}}}&lt;br /&gt;
[[File:Nickname.png|frame|A {{p|Bulbasaur}} being nicknamed &amp;quot;Bulbagarden&amp;quot; in Pokémon X and Y]]&lt;br /&gt;
A &#039;&#039;&#039;nickname&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニックネーム&#039;&#039;&#039; &#039;&#039;nickname&#039;&#039;) is a name given to a {{OBP|Pokémon|species}} by its [[Original Trainer]]. Every time a player catches, hatches, or is given a new Pokémon in a [[core series]] game, they are able to nickname the Pokémon. The exception is [[Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], where a Pokémon can be nicknamed from the menu at any time rather than being prompted to name the Pokémon when it is caught. The nickname can be a maximum of six characters in Japanese, Korean, and Chinese and twelve characters in Western languages (five and ten, respectively, prior to [[Generation VI]]). In addition to the games, nicknamed Pokémon have also been shown in the [[Pokémon anime]] and several {{pkmn|manga}} series. While not absolutely necessary, nicknames serve as a means of personalizing one&#039;s Pokémon, and distinguishing them from other individuals of the same species, or simply a cute name to call the Pokémon that their Trainer prefers.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In all main-series games except for the Let&#039;s Go! games, Players are given the option to nickname their Pokémon immediately after receiving them in any manner, such as receiving it from an NPC, hatching from an {{pkmn|Egg}}, or capturing in a [[Poké Ball]]. In Let&#039;s Go!, a Pokémon can be nicknamed either for the first time or have its nickname changed at any time from viewing the Pokémon&#039;s status outside of battle. In the other main-series games a player can later change a Pokémon&#039;s nickname by taking the Pokémon to a [[Name Rater]], and before [[Generation VIII]] the Name Rater would refuse to change the nickname of a Pokémon if the player is not that Pokémon&#039;s [[original Trainer]]. Starting in [[Pokémon Sword and Shield]], a Pokémon can be nicknamed by a different trainer than its original Trainer as long as that Pokémon has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and {{gen|VII}}, tapping the Pokémon&#039;s sprite on the nickname screen replaces the currently entered text with the Pokémon&#039;s species name. In Generation VI, this replaces the currently entered text with the Pokémon&#039;s current nickname, or its species name if it has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
===Limits on nicknames===&lt;br /&gt;
[[File:Gen III nickname limit.png|frame|Comparison of the same English Mewtwo in Japanese and English Generation III games]]&lt;br /&gt;
In Generation I to V, nicknames have a maximum length of 10 characters in Western languages and 5 characters in Japanese and Korean. Starting in Generation VI, nicknames have a maximum length of 12 characters in Western languages and 6 characters in Japanese and Korean.&lt;br /&gt;
&lt;br /&gt;
These characters are in turn limited by the character palette in the games, which varies between game languages. The characters available have expanded over the generations: in Generation I it was impossible to use numbers in nicknames, while later generations allowed both numbers and non-alphanumeric symbols.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a name consisting of only spaces can be used. In subsequent generations, this is treated as entering no nickname: a newly obtained Pokémon will use its species name, and a Pokémon at the [[Name Rater]] will keep its current name.&lt;br /&gt;
&lt;br /&gt;
Pokémon can only have their nickname changed by their [[original Trainer]]; if an [[outsider Pokémon]] cannot be moved to its original Trainer&#039;s game, it cannot be renamed at all. If an outsider Pokémon is taken to a [[Name Rater]], he will say the name is &amp;quot;perfect&amp;quot; and refuse to change it. The game checks the original Trainer name, gender (Generation V onward), [[Trainer ID number]], and [[Secret ID]] (Generation III onward). The only exception is Generation IV, in which only the [[Trainer ID]] is checked.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation III]] games, a Pokémon named in a Western game traded to a Japanese game will have its name rendered in {{wp|Halfwidth and fullwidth forms|fullwidth}} characters, making it impossible to display the full name if it is longer than five characters.&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the nickname flag of Japanese Pokémon is not set when they evolve, so the Pokémon&#039;s species name will be adjusted accordingly (e.g.: {{p|Pichu}}&#039;s Japanese species name is {{j|ピチュー}} and the player nicknames it {{j|ＰＩＣＨＵ}}, then trades it to an English version and evolves it, causing its name to become PIKACHU). However, since the English games still render the name in the Japanese font, an evolved Japanese Pokémon that has a name longer than five characters will cause a crash while attempting to load the [[Party|Pokémon List]] or send it out to battle (in the aforementioned case, the game will try to render it as {{j|ＰＩＫＡＣＨＵ}} instead of PIKACHU). This was fixed in the 1.1 release by adding an additional check to the name function used during [[evolution]] so that the Japanese Pokémon&#039;s name is not altered, effectively treating it as if it were a nickname. The European releases and subsequent Generation III games also have this check.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] and later games, non-nicknamed Pokémon with a language of origin different to their current game will update their name to their current game&#039;s language upon evolution.&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}} and {{Pokémon XD}}, a [[Shadow Pokémon]] cannot be nicknamed if it has not been [[purification|purified]]. Immediately after this happens, the option will be given. [[Wild Pokémon]] caught from a [[Poké Spot]] in Pokémon XD can be nicknamed as they are normally in the [[core series]].&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the game will recognize when a nickname is {{wp|profanity}}, and will not allow the player to use this as a nickname. The Generation V games contain an internal [[List of censored words in Generation V|list of censored words]] which only censors case-insensitive matches. The Generation VI and VII games use the [[Nintendo 3DS]] system&#039;s built-in filter, which uses {{wp|regular expression}}s to censor a wide range of attempts to circumvent it. If a Pokémon transferred via [[Poké Transfer]] has a nickname that would not be permitted to be entered in Generation VI, the Pokémon&#039;s nickname is removed and it uses its species name instead.&lt;br /&gt;
&lt;br /&gt;
In Generation V, nicknames the player enters can only contain up to 4 numeric characters. In Generation VI and VII, nicknames the player enters can only contain up to 5 numeric characters. However, Pokémon transferred from previous generations can violate these limits, and their names will not be changed upon transfer.&lt;br /&gt;
&lt;br /&gt;
Starting in {{g|Sword and Shield}}, if a traded Pokémon doesn&#039;t have a nickname, the player can nickname it, though the nickname cannot be changed afterwards.&lt;br /&gt;
&lt;br /&gt;
===Outcomes of nicknaming===&lt;br /&gt;
Nicknaming Pokémon rarely has any effect on gameplay, and is simply an element of customization that players are free to use or ignore. However, there are some cases where nicknames have some small effect on the game.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], nicknamed Pokémon are sometimes colored differently to non-nicknamed Pokémon. This coloration is not the same as being a [[Shiny Pokémon]]. This feature has not been included in any later games.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, if the player has given a previously caught Pokémon a nickname at the Name Rater&#039;s house, the [[Hoenn TV]] network will sometimes report the nickname chosen. The host will always commend the player on his or her choice of name, even if the player decides to leave the Pokémon&#039;s name as it was. When [[Record mixing|records have been mixed]] with another save file, the television network may report on the other Trainer&#039;s choice of nicknames.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], Pokémon with nicknames deemed &amp;quot;inappropriate&amp;quot; may show up in [[Battle Video]]s as Pokémon without a nickname: a {{p|Staraptor}} named inappropriately would have its nickname reverted to &amp;quot;STARAPTOR&amp;quot;. It is unknown if this censoring is automatic or done on a case-by-case basis by Nintendo employees. From [[Generation V]] onward, instead there is profanity filter applied when attempting to nickname Pokémon or when transporting them using [[Poké Transporter]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, there is a [[List of Medals in Pokémon Black 2 and White 2|Medal]] awarded for having nicknamed Pokémon 10 times.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, a {{DL|PokéNav Plus|BuzzNav}} program called {{DL|TV Mauville|The Name Rater Show}} tells a Pokémon&#039;s fortune based upon the first letter of its nickname. Additionally, one of the requirements for encountering {{p|Regigigas}} at [[Island Cave]] is having a nicknamed {{p|Regice}} that was caught in these games in the party.&lt;br /&gt;
&lt;br /&gt;
===Non-player characters and nicknames===&lt;br /&gt;
[[Non-player character|NPC]]-nicknamed Pokémon are somewhat rare, and almost never encountered in battles. However, all Pokémon acquired from [[in-game trade]]s have nicknames, as well as all [[List of Contest opponents|Pokémon used by NPC Coordinators]], with the exception of [[Wallace]]&#039;s {{p|Milotic}} in [[Generation VI]]. Likely to emphasize the {{DL|Shiny Pokémon|Pokémon Stadium|color change effect}}, most of the Pokémon encountered in {{eng|Pokémon Stadium}} also have nicknames. Team Rocket&#039;s nicknamed Pokémon have numbers in their nicknames (which was impossible on hand-held games at the time).&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, the player can trade a {{p|Petilil}}{{sup/5|W}} or {{p|Cottonee}}{{sup/5|B}} to Lass Dye for the opposite Pokémon in [[Nacrene City]]. If the player returns to her after defeating [[Ghetsis]] at the end of the game, they can battle her, and she will use the player&#039;s former Pokémon, now fully evolved. If this Pokémon was given a nickname by the player before being traded, it will appear with the nickname in this battle, marking the first time in the main series that the player can battle a nicknamed Pokémon used by an NPC.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}}, due to NPC and player switching one of their Pokémon in [[Pokémon World Tournament|PWT]]&#039;s Mix Tournament, it is possible to fight a nicknamed Pokémon if the Pokémon chosen by opponent had a nickname.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], [[Lillie]] carries around a {{p|Cosmog}} she calls &amp;quot;[[Nebby]]&amp;quot;. While battling against it after it evolves into either {{p|Solgaleo}}{{sup/7|S}} or {{p|Lunala}}{{sup/7|M}}, it is not nicknamed, and upon catching it, the player is given a chance to nickname it.&lt;br /&gt;
&lt;br /&gt;
===Nicknames for the player===&lt;br /&gt;
{{incomplete|needs=Needs info from USUM}}&lt;br /&gt;
In {{g|X and Y}}, the player is referred to by a nickname by {{ga|Calem}}/{{ga|Serena}}, [[Shauna]], [[Tierno]], and [[Trevor]]. The player can choose from three suggestions (based on the first two characters of the player&#039;s name if playing in Japanese or the first character if playing in other languages) or enter a nickname of their own choice. For example, in English a male player named &amp;quot;Calem&amp;quot; could choose from &amp;quot;Li&#039;l C&amp;quot;, &amp;quot;C-Meister&amp;quot;, &amp;quot;Big C&amp;quot;, or entering their own nickname.&lt;br /&gt;
&lt;br /&gt;
In the table below, &amp;lt;char&amp;gt; represents the first character of the player&#039;s name (&amp;lt;chars&amp;gt; represents the first two characters).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{x color}}; border: 3px solid #{{y color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}&amp;quot; | Male&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytr|5px}}&amp;quot; | Female&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| &amp;lt;chars&amp;gt;タロ &#039;&#039;&amp;lt;chars&amp;gt;-taro&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;やん &#039;&#039;&amp;lt;chars&amp;gt;-yan&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;Ｐ &#039;&#039;&amp;lt;chars&amp;gt;-P&#039;&#039;&lt;br /&gt;
| &amp;lt;chars&amp;gt;っち &#039;&#039;&amp;lt;chars&amp;gt;-tchi&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;ーな &#039;&#039;&amp;lt;chars&amp;gt;-na&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;りん &#039;&#039;&amp;lt;chars&amp;gt;-rin&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-Meister&amp;lt;br&amp;gt;Big &amp;lt;char&amp;gt;&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-kins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| P&#039;tit &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mister &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Sieur &amp;lt;char&amp;gt;&lt;br /&gt;
| P&#039;tite &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Miss &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Dame &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Monsieur &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lord &amp;lt;char&amp;gt;&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Madame &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magico &amp;lt;char&amp;gt;&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magica &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| &amp;lt;char&amp;gt;군 &#039;&#039;&amp;lt;char&amp;gt;-gun&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;돌이 &#039;&#039;&amp;lt;char&amp;gt;-dori&#039;&#039;&amp;lt;br&amp;gt;미스터 &amp;lt;char&amp;gt; &#039;&#039;Mister &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
| &amp;lt;char&amp;gt;양 &#039;&#039;&amp;lt;char&amp;gt;-yang&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;순이 &#039;&#039;&amp;lt;char&amp;gt;-suni&#039;&#039;&amp;lt;br&amp;gt;스위트 &amp;lt;char&amp;gt; &#039;&#039;Sweet &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of characters===&lt;br /&gt;
====Generation I====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kanto color}}; background: #{{kanto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming I.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{tt|Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;| These characters are replaced with P and M respectively if transferred.}}&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions:&lt;br /&gt;
* Hiragana (excluding を)&lt;br /&gt;
* Katakana (excluding ヲ)&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;　&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming German I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming Japanese I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundybl|5px}}&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
Compared to Generation I, gender symbols were removed from the Western versions, while the space and semicolon were also removed from the German version. The kana を / ヲ &#039;&#039;wo&#039;&#039;, small vowel katakana, question mark, and exclamation mark were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{johto color}}; background: #{{johto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming II.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;Western and Japanese versions&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, Spanish, Japanese, and Korean versions&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, and Spanish versions&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel katakana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming German II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Japanese II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Korean II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Compared to Generation II, the ability to type digits, gender symbols, and ellipsis were added to all versions. The ability to type the multiplication symbol, parentheses, colon, square brackets, and the Pokémon abbreviation were removed, while the ability to type single quotation marks was added to the Western versions. The semicolon was also removed from the English, French, Italian, and Spanish versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks were added to the English, Italian, and Spanish versions. Double guillemets were added to the French version. The space, the uppercase and lowercase letters ä, ö, and ü, and double quotation marks were added to the German version. Uppercase and lowercase Latin alphabet letters, small vowel hiragana, fullwidth period, interpunct, double and single quotation marks, and slash were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{hoenn color}}; background: #{{hoenn color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}; {{roundytl|5px}}&amp;quot; | [[File:Nicknaming III.png|120px]]&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}&amp;quot; | [[File:Nicknaming English Colo.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian Colo.png|60px]][[File:Nicknaming Spanish Colo.png|60px]]&amp;lt;br&amp;gt;[[File:Nicknaming English XD.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian XD.png|60px]][[File:Nicknaming Spanish XD.png|60px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;All versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, Italian, and Spanish versions&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot; | English, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming French III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming French Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming French XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | French&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming German III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming German Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming German XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | German&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming Japanese III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming Japanese Colo.png|90px]]&amp;lt;br&amp;gt;[[File:Nicknaming Japanese XD.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}; {{roundybl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Compared to Generation III, the ability to type the colon, semicolon, parentheses, tilde/wave dash, at sign, percent sign, plus sign, equals sign, ten shapes, music note, cloud, umbrella, snowman, four faces, sleeping symbol, and two arrows were added to all versions. The multiplication sign, division sign, fullwidth comma, halfwidth period, comma, and hyphen-minus were added to the Japanese version, while the interpunct, number sign, and asterisk were added to Western and Korean versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks, the uppercase and lowercase letters à, ç, é, è, ù, and û, and the lowercase letters â, ê, ë, î, ï, and ô were added to the French version. The right double quotation mark (”) and ß were added to the German version. The letters à, é, è, ì, ò, and ù were added in uppercase and lowercase to the Italian versions. The inverted exclamation and question marks and the letters á, é, í, ñ, ó, ú, and ü were added in uppercase and lowercase to the Spanish versions. &lt;br /&gt;
&lt;br /&gt;
Compared to Generation II, the ability to type uppercase and lowercase Latin alphabet letters, digits, exclamation mark, and question mark were added in the Korean versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{sinnoh color}}; background: #{{sinnoh color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming IV.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming French IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming German IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Italian IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Spanish IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Japanese IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Korean IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Compared to Generation IV, only the at sign has been removed from Western and Korean versions. The uppercase letters Â, Ê, Ë, Î, Ï, Ô, and Û were added to the French version, while the ability to enter the katakana ヴ &#039;&#039;vu&#039;&#039; was added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{unova color}}; background: #{{unova color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English V.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming French V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming German V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Italian V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Spanish V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Japanese V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Korean V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI and VII====&lt;br /&gt;
Compared to Generation V, only the at sign has been removed. The uppercase and lowercase é were added to the English and German versions, while the letters ç, ï, à, è, ì, ò, and ù were added in uppercase and lowercase to the Spanish version. No changes in character availability were made between Generation VI and VII.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard. The only character that cannot be entered from the keyboard is the at sign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kalos color}}; background: #{{kalos color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English VI.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English versions:&lt;br /&gt;
* E with acute accent: &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese and Chinese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming French VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; |[[File:Nicknaming German VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Italian VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Spanish VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Japanese VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Japanese and Chinese{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Korean VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
[[Pokémon Sword and Shield]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In spin-off series==&lt;br /&gt;
{{incomplete|section|needs all series where it&#039;s possible}}&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
In [[Pokémon Channel]], the player has the option to nickname his or her companion, {{p|Pikachu}}, once they become familiar enough with each other.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:Dungeon_Shedinja.jpg|thumb|200px|The exclusive nickname option for Shedinja]]&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the player has the option to name the player and their partner and at the beginning of the games, which defaults to their {{OBP|Pokémon|species}}. Later in-game the player and partner forms a [[team]] which they name, this name cannot be changed in Red Rescue team and Blue Rescue Team but can be changed starting from Explorers of Time and Darkness at any time from the [[Main menu#Pokémon Mystery Dungeon series|main menu]].&lt;br /&gt;
&lt;br /&gt;
Prior to Pokémon Super Mystery Dungeon, the player can name any Pokémon that joins their [[team]] upon [[recruitment]]. In Explorers of Time, Darkness, and Sky and Gates to Infinity, they can also name a Pokémon when it [[evolution|evolves]]. In Red Rescue Team and Blue Rescue Team, {{p|Shedinja}} can be nicknamed at any time, a property unique to it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], only the player and partner can be named. Their names can be changed at any time, along with their team name, from the [[Main menu#Super Mystery Dungeon|main menu]].&lt;br /&gt;
&lt;br /&gt;
Other than the cases specifically mentioned, there is no way to change nicknames.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{{incomplete|section|needs Japanese and Korean characters and WiiWare, images}}&lt;br /&gt;
=====Rescue Team and Explorers=====&lt;br /&gt;
There were no changes between Rescue Team and Explorers except the positioning of the characters Š and Þ, and Ý and Ÿ which were swapped and þ which were positioned after ž in Rescue Team.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{md color}}; background: #{{md color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{md color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming MD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gates to Infinity=====&lt;br /&gt;
In Gates to Infinity, space is blank instead of using a bottom square bracket, Ellipsis was moved to after the lowercase letters, and the Single low-9 quotation mark, Left single quotation mark, Double low-9 quotation mark, and the Left double quotaion mark were added.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{blue color}}; background: #{{blue color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{silver color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PMDGtI.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Super Mystery Dungeon=====&lt;br /&gt;
The only change in Super Mystery Dungeon is that space went back to using a bottom square bracket instead of a blank.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ice color}}; background: #{{ice color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PSMD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
{{incomplete|section|needs other languages if different and what is on the third screen}}&lt;br /&gt;
In the Pokémon Ranger series, the player can be named at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
=====Pokémon Ranger=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ranger color}}; background: #{{ranger color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{ranger color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Shadows of Almia and Guardian Signs=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{GS color}}; background: #{{GS color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{SoA color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trozei series===&lt;br /&gt;
In [[Pokémon Trozei!]] the player is named at the beginning of the game and can change this name at any time from the [[main menu#Pokémon Trozei! series|main menu]].&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{black color}}; background: #{{black color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Euro symbol: &amp;lt;code&amp;gt;€&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cent sign: &amp;lt;code&amp;gt;¢&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pound sign: &amp;lt;code&amp;gt;£&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ampersand: &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;˜&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Underscore: &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;→&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;←&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↑&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↓&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Angle brackets: &amp;lt;code&amp;gt;⟨&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⟩&amp;lt;/code&amp;gt;&lt;br /&gt;
* Curly brackets: &amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Bullet: &amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;&lt;br /&gt;
* Procent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;※&amp;lt;/code&amp;gt;&lt;br /&gt;
* Japanese postal mark: &amp;lt;code&amp;gt;〒&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Flat: &amp;lt;code&amp;gt;♭&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus-minus: &amp;lt;code&amp;gt;±&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dollar sign: &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;&lt;br /&gt;
* Backslash: &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
* Circumflex: &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;&lt;br /&gt;
* Degree symbol: &amp;lt;code&amp;gt;°&amp;lt;/code&amp;gt;&lt;br /&gt;
* Vertical bar: &amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&lt;br /&gt;
* Infinity symbol: &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterism: &amp;lt;code&amp;gt;⁂&amp;lt;/code&amp;gt;&lt;br /&gt;
* Elipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Trademark symbol: &amp;lt;code&amp;gt;™&amp;lt;/code&amp;gt;&lt;br /&gt;
* Copyright symbol: &amp;lt;code&amp;gt;©&amp;lt;/code&amp;gt;&lt;br /&gt;
* Registered trademark symbol: &amp;lt;code&amp;gt;®&amp;lt;/code&amp;gt;&lt;br /&gt;
* Symbols&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Art Academy===&lt;br /&gt;
In [[Pokémon Art Academy]], the player selects a name for themselves at the beginning of the game. The player can change their name as well as the name of any card in their album at any time.&lt;br /&gt;
&lt;br /&gt;
The game utilizes the [[Nintendo 3DS|3DS&#039;s]] keyboard and its limitations. Cards&#039; names can be left blank.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{incomplete|section|are there any characters that Pokémon GO does not support?}}&lt;br /&gt;
In [[Pokémon GO]], the player selects a name for themselves at the beginning of the game, and can only change it once by going to the settings and pressing Change Nickname.&lt;br /&gt;
&lt;br /&gt;
Caught Pokémon can have a nickname assigned or changed on the Pokémon&#039;s summary screen by tapping its name. Nicknames can be up to twelve characters long. Nicknames are not visible to other players. Pokémon GO uses rich text entry, which allows bold tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and italic tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) to be used; other tags supported by {{wp|Unity (game engine)|Unity}}&#039;s rich text system are too long to enclose any text.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
In [[Pokémon Duel]], the player selects a name for themselves at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Names can be up to eight characters long.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lillie Snowy.png|thumb|250px|Lillie&#039;s Vulpix, who is nicknamed [[Snowy]]]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
As in the games, nicknaming Pokémon is optional. It is very seldom that main characters have nicknamed their Pokémon, leaving nicknaming largely unique to [[Character of the day|characters of the day]]. Often, these characters possess more than one of a species of Pokémon, and nicknaming is to provide distinction, such as in &#039;&#039;[[EP101|Get Along, Little Pokémon]]&#039;&#039;. At other times, the nicknames help to drive the plot, like in &#039;&#039;[[EP100|Wherefore Art Thou, Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The only main characters to possess a nicknamed Pokémon are {{an|Misty}}, [[James]], {{an|Lillie}}, and {{an|Lana}}, who have a {{p|Luvdisc}} called [[Caserin and Luverin|Caserin]], a {{p|Growlithe}} called [[Growlie]], an {{rf|Alolan}} {{p|Vulpix}} called [[Snowy]], and an {{p|Eevee}} called [[Sandy]], respectively. [[Ritchie]], {{jo|Marina}}, and [[Mairin]] also nickname their Pokémon.&lt;br /&gt;
&lt;br /&gt;
Nicknamed Pokémon still say their species name as their [[cry]] in the anime instead of their nickname. For example, [[Sparky]] still says &amp;quot;Pikachu&amp;quot; and variants of it.&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s mother, {{Delia}}, calls her {{p|Mr. Mime}} by the nickname [[Mimey]]. She also gave several of Ash&#039;s [[Alola]] Pokémon nicknames in &#039;&#039;[[SM024|Alolan Open House!]]&#039;&#039; and &#039;&#039;[[SM142|A Full Battle Bounty!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{m|surf}}ing {{p|Pikachu}} called [[Puka]] appeared in &#039;&#039;[[EP067|The Pi-Kahuna]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{jo|Liza}}, a recurring character, nicknamed her personal {{p|Charizard}} [[Charla]].&lt;br /&gt;
&lt;br /&gt;
A baby {{p|Lugia}} nicknamed {{jo|Silver}} was featured from &#039;&#039;[[EP220|The Mystery is History]]&#039;&#039; to &#039;&#039;[[EP222|A Promise is a Promise]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG060|Delcatty Got Your Tongue]]&#039;&#039;, [[Dr. Abby]] referred to her {{p|Delcatty}} as Johnny.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney]] owned a {{p|Linoone}} that he nicknamed Tokin.&lt;br /&gt;
&lt;br /&gt;
Mairin, a recurring character who traveled with [[Alain]] in the {{series|XY}}&#039;s [[Mega Evolution Special]]s, has a {{p|Chespin}} nicknamed [[Chespie]]. She has also nicknamed her {{p|Flabébé}} Bébé.&lt;br /&gt;
&lt;br /&gt;
{{an|Bonnie}}, a travelling companion of {{Ash}}, nicknamed the Zygarde Core who traveled with {{ashfr|the group}} for a while [[Squishy]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, [[Ed]] and [[Locke]] own the right and left part of a {{p|Binacle}}, which they called Righty and Lefty.&lt;br /&gt;
&lt;br /&gt;
An Alolan {{p|Persian}} nicknamed Pershie appeared in &#039;&#039;[[SM007|‪That&#039;s Why the Litten is a Scamp!]]&#039;&#039; and &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, belonging to a {{tc|Madame}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039;, [[DJ Leo]] has an {{rf|Alolan}} {{p|Dugtrio}}, whose heads are nicknamed Jessica, Ashley, and Michael, respectively. However, the Pokémon itself is referred to as just Dugtrio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM037|Rising from the Ruins!]]&#039;&#039;, {{an|Gladion}} was revealed to own a {{TP|Gladion|Type: Null}}, which was nicknamed {{p|Silvally}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, Lillie nicknamed the young {{p|Cosmog}} found by Ash [[Nebby]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;, [[Acerola]] has a {{Shiny}} {{p|Mimikyu}} nicknamed Mimikins. The same episode also featured a {{p|Gengar}} nicknamed the Greedy Rapooh. It befriended Acerola at the end of the episode and later joined her [[party|team]].&lt;br /&gt;
&lt;br /&gt;
In the original version of &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, Anela has an {{p|Oricorio}} nicknamed (Japanese &#039;&#039;&#039;ドリちゃん&#039;&#039;&#039; &#039;&#039;Dori-chan&#039;&#039;). In the English dub, it is simply referred to as Oricorio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;, {{an|Lana}} nicknamed the {{p|Eevee}} she caught [[Sandy]].&lt;br /&gt;
&lt;br /&gt;
In [[SS011]], [[Renji]] has a {{p|Magnemite}} nicknamed (Japanese:&#039;&#039;&#039;フランソワーズ&#039;&#039;&#039; &#039;&#039;Françoise&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
In &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, after {{OBP|Red|Origins}} chose {{TP|Red|Charmander}} as his [[starter Pokémon]], [[Professor Oak]] told him he could nickname it if he wanted to. However, Red chose to leave Charmander without a nickname, although he did consider giving it the nickname Sepultura in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Some Pokémon manga series use nicknames as a way to differentiate and individualize Pokémon characters.&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
At least two [[Pokédex holder]]s in each region name their Pokémon. Quite often, the Trainer will nickname his or her Pokémon with a particular pattern, such as how {{adv|Crystal}} ends most of her Pokémon&#039;s nicknames with the &amp;quot;ee&amp;quot; sound, and {{adv|Gold}} ends most of his Pokémon&#039;s names with &amp;quot;bo&amp;quot;. Several other characters nickname their Pokémon as well; for example, [[Brock]]&#039;s six Geodude are each named after a number, from &amp;quot;Geoone&amp;quot; to &amp;quot;Geosix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, nicknames of owned Pokémon can be changed when the owner of the Pokémon is changed. Examples of this include [[Mr. Stone]]&#039;s {{p|Castform}} being named Fofo by {{adv|Ruby}}, [[Gurkinn]]&#039;s {{p|Gengar}} being named Garma by {{adv|X}}, and {{kal|Grace}}&#039;s Rhyhorn being named Rhyrhy by {{adv|Y}}. Also, nicknames may be removed by the new trainer, as {{adv|Silver}}&#039;s Kingdra was nicknamed &#039;&#039;Tat-chan&#039;&#039; when she was under {{adv|Green}}&#039;s ownership.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=暱稱 &#039;&#039;{{tt|Nīkchīng|Nickname}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暱稱/昵称 &#039;&#039;{{tt|Nìchēng|Nickname}}&#039;&#039;&lt;br /&gt;
|da=Kælenavn&lt;br /&gt;
|nl=Bijnaam&lt;br /&gt;
|fi=Lempinimi&lt;br /&gt;
|fr=Surnom&lt;br /&gt;
|de=Spitzname&lt;br /&gt;
|it=Soprannome&lt;br /&gt;
|ko=닉네임 &#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
|pl=Przezwisko&lt;br /&gt;
|pt_br=Apelido&lt;br /&gt;
|pt_eu=Alcunha&lt;br /&gt;
|es=Mote&lt;br /&gt;
|sv=Smeknamn&lt;br /&gt;
|vi=Biệt danh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Training}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spitzname]]&lt;br /&gt;
[[es:Mote]]&lt;br /&gt;
[[fr:Surnom]]&lt;br /&gt;
[[it:Soprannome]]&lt;br /&gt;
[[ja:ニックネーム]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121906</id>
		<title>Nickname</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nickname&amp;diff=3121906"/>
		<updated>2020-02-24T01:56:27Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{Redlink|Text entry in the Pokémon games}}}}&lt;br /&gt;
[[File:Nickname.png|frame|A {{p|Bulbasaur}} being nicknamed &amp;quot;Bulbagarden&amp;quot;]]&lt;br /&gt;
A &#039;&#039;&#039;nickname&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニックネーム&#039;&#039;&#039; &#039;&#039;nickname&#039;&#039;) is a name given to a {{OBP|Pokémon|species}} by its [[Original Trainer]]. Every time a player catches, hatches, or is given a new Pokémon in a [[core series]] game, they are able to nickname the Pokémon. The exception is [[Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], where a Pokémon can be nicknamed from the menu at any time rather than being prompted to name the Pokémon when it is caught. The nickname can be a maximum of six characters in Japanese, Korean, and Chinese and twelve characters in Western languages (five and ten, respectively, prior to [[Generation VI]]). In addition to the games, nicknamed Pokémon have also been shown in the [[Pokémon anime]] and several {{pkmn|manga}} series. While not absolutely necessary, nicknames serve as a means of personalizing one&#039;s Pokémon, and distinguishing them from other individuals of the same species, or simply a cute name to call the Pokémon that their Trainer prefers.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In all main-series games except for the Let&#039;s Go! games, Players are given the option to nickname their Pokémon immediately after receiving them in any manner, such as receiving it from an NPC, hatching from an {{pkmn|Egg}}, or capturing in a [[Poké Ball]]. In Let&#039;s Go!, a Pokémon can be nicknamed either for the first time or have its nickname changed at any time from viewing the Pokémon&#039;s status outside of battle. In the other main-series games a player can later change a Pokémon&#039;s nickname by taking the Pokémon to a [[Name Rater]], and before [[Generation VIII]] the Name Rater would refuse to change the nickname of a Pokémon if the player is not that Pokémon&#039;s [[original Trainer]]. Starting in [[Pokémon Sword and Shield]], a Pokémon can be nicknamed by a different trainer than its original Trainer as long as that Pokémon has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and {{gen|VII}}, tapping the Pokémon&#039;s sprite on the nickname screen replaces the currently entered text with the Pokémon&#039;s species name. In Generation VI, this replaces the currently entered text with the Pokémon&#039;s current nickname, or its species name if it has not been nicknamed.&lt;br /&gt;
&lt;br /&gt;
===Limits on nicknames===&lt;br /&gt;
[[File:Gen III nickname limit.png|frame|Comparison of the same English Mewtwo in Japanese and English Generation III games]]&lt;br /&gt;
In Generation I to V, nicknames have a maximum length of 10 characters in Western languages and 5 characters in Japanese and Korean. Starting in Generation VI, nicknames have a maximum length of 12 characters in Western languages and 6 characters in Japanese and Korean.&lt;br /&gt;
&lt;br /&gt;
These characters are in turn limited by the character palette in the games, which varies between game languages. The characters available have expanded over the generations: in Generation I it was impossible to use numbers in nicknames, while later generations allowed both numbers and non-alphanumeric symbols.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a name consisting of only spaces can be used. In subsequent generations, this is treated as entering no nickname: a newly obtained Pokémon will use its species name, and a Pokémon at the [[Name Rater]] will keep its current name.&lt;br /&gt;
&lt;br /&gt;
Pokémon can only have their nickname changed by their [[original Trainer]]; if an [[outsider Pokémon]] cannot be moved to its original Trainer&#039;s game, it cannot be renamed at all. If an outsider Pokémon is taken to a [[Name Rater]], he will say the name is &amp;quot;perfect&amp;quot; and refuse to change it. The game checks the original Trainer name, gender (Generation V onward), [[Trainer ID number]], and [[Secret ID]] (Generation III onward). The only exception is Generation IV, in which only the [[Trainer ID]] is checked.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation III]] games, a Pokémon named in a Western game traded to a Japanese game will have its name rendered in {{wp|Halfwidth and fullwidth forms|fullwidth}} characters, making it impossible to display the full name if it is longer than five characters.&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the nickname flag of Japanese Pokémon is not set when they evolve, so the Pokémon&#039;s species name will be adjusted accordingly (e.g.: {{p|Pichu}}&#039;s Japanese species name is {{j|ピチュー}} and the player nicknames it {{j|ＰＩＣＨＵ}}, then trades it to an English version and evolves it, causing its name to become PIKACHU). However, since the English games still render the name in the Japanese font, an evolved Japanese Pokémon that has a name longer than five characters will cause a crash while attempting to load the [[Party|Pokémon List]] or send it out to battle (in the aforementioned case, the game will try to render it as {{j|ＰＩＫＡＣＨＵ}} instead of PIKACHU). This was fixed in the 1.1 release by adding an additional check to the name function used during [[evolution]] so that the Japanese Pokémon&#039;s name is not altered, effectively treating it as if it were a nickname. The European releases and subsequent Generation III games also have this check.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] and later games, non-nicknamed Pokémon with a language of origin different to their current game will update their name to their current game&#039;s language upon evolution.&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}} and {{Pokémon XD}}, a [[Shadow Pokémon]] cannot be nicknamed if it has not been [[purification|purified]]. Immediately after this happens, the option will be given. [[Wild Pokémon]] caught from a [[Poké Spot]] in Pokémon XD can be nicknamed as they are normally in the [[core series]].&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the game will recognize when a nickname is {{wp|profanity}}, and will not allow the player to use this as a nickname. The Generation V games contain an internal [[List of censored words in Generation V|list of censored words]] which only censors case-insensitive matches. The Generation VI and VII games use the [[Nintendo 3DS]] system&#039;s built-in filter, which uses {{wp|regular expression}}s to censor a wide range of attempts to circumvent it. If a Pokémon transferred via [[Poké Transfer]] has a nickname that would not be permitted to be entered in Generation VI, the Pokémon&#039;s nickname is removed and it uses its species name instead.&lt;br /&gt;
&lt;br /&gt;
In Generation V, nicknames the player enters can only contain up to 4 numeric characters. In Generation VI and VII, nicknames the player enters can only contain up to 5 numeric characters. However, Pokémon transferred from previous generations can violate these limits, and their names will not be changed upon transfer.&lt;br /&gt;
&lt;br /&gt;
Starting in {{g|Sword and Shield}}, if a traded Pokémon doesn&#039;t have a nickname, the player can nickname it, though the nickname cannot be changed afterwards.&lt;br /&gt;
&lt;br /&gt;
===Outcomes of nicknaming===&lt;br /&gt;
Nicknaming Pokémon rarely has any effect on gameplay, and is simply an element of customization that players are free to use or ignore. However, there are some cases where nicknames have some small effect on the game.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}} and [[Pokémon Stadium 2]], nicknamed Pokémon are sometimes colored differently to non-nicknamed Pokémon. This coloration is not the same as being a [[Shiny Pokémon]]. This feature has not been included in any later games.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, if the player has given a previously caught Pokémon a nickname at the Name Rater&#039;s house, the [[Hoenn TV]] network will sometimes report the nickname chosen. The host will always commend the player on his or her choice of name, even if the player decides to leave the Pokémon&#039;s name as it was. When [[Record mixing|records have been mixed]] with another save file, the television network may report on the other Trainer&#039;s choice of nicknames.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], Pokémon with nicknames deemed &amp;quot;inappropriate&amp;quot; may show up in [[Battle Video]]s as Pokémon without a nickname: a {{p|Staraptor}} named inappropriately would have its nickname reverted to &amp;quot;STARAPTOR&amp;quot;. It is unknown if this censoring is automatic or done on a case-by-case basis by Nintendo employees. From [[Generation V]] onward, instead there is profanity filter applied when attempting to nickname Pokémon or when transporting them using [[Poké Transporter]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, there is a [[List of Medals in Pokémon Black 2 and White 2|Medal]] awarded for having nicknamed Pokémon 10 times.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, a {{DL|PokéNav Plus|BuzzNav}} program called {{DL|TV Mauville|The Name Rater Show}} tells a Pokémon&#039;s fortune based upon the first letter of its nickname. Additionally, one of the requirements for encountering {{p|Regigigas}} at [[Island Cave]] is having a nicknamed {{p|Regice}} that was caught in these games in the party.&lt;br /&gt;
&lt;br /&gt;
===Non-player characters and nicknames===&lt;br /&gt;
[[Non-player character|NPC]]-nicknamed Pokémon are somewhat rare, and almost never encountered in battles. However, all Pokémon acquired from [[in-game trade]]s have nicknames, as well as all [[List of Contest opponents|Pokémon used by NPC Coordinators]], with the exception of [[Wallace]]&#039;s {{p|Milotic}} in [[Generation VI]]. Likely to emphasize the {{DL|Shiny Pokémon|Pokémon Stadium|color change effect}}, most of the Pokémon encountered in {{eng|Pokémon Stadium}} also have nicknames. Team Rocket&#039;s nicknamed Pokémon have numbers in their nicknames (which was impossible on hand-held games at the time).&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White}}, the player can trade a {{p|Petilil}}{{sup/5|W}} or {{p|Cottonee}}{{sup/5|B}} to Lass Dye for the opposite Pokémon in [[Nacrene City]]. If the player returns to her after defeating [[Ghetsis]] at the end of the game, they can battle her, and she will use the player&#039;s former Pokémon, now fully evolved. If this Pokémon was given a nickname by the player before being traded, it will appear with the nickname in this battle, marking the first time in the main series that the player can battle a nicknamed Pokémon used by an NPC.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}}, due to NPC and player switching one of their Pokémon in [[Pokémon World Tournament|PWT]]&#039;s Mix Tournament, it is possible to fight a nicknamed Pokémon if the Pokémon chosen by opponent had a nickname.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], [[Lillie]] carries around a {{p|Cosmog}} she calls &amp;quot;[[Nebby]]&amp;quot;. While battling against it after it evolves into either {{p|Solgaleo}}{{sup/7|S}} or {{p|Lunala}}{{sup/7|M}}, it is not nicknamed, and upon catching it, the player is given a chance to nickname it.&lt;br /&gt;
&lt;br /&gt;
===Nicknames for the player===&lt;br /&gt;
{{incomplete|needs=Needs info from USUM}}&lt;br /&gt;
In {{g|X and Y}}, the player is referred to by a nickname by {{ga|Calem}}/{{ga|Serena}}, [[Shauna]], [[Tierno]], and [[Trevor]]. The player can choose from three suggestions (based on the first two characters of the player&#039;s name if playing in Japanese or the first character if playing in other languages) or enter a nickname of their own choice. For example, in English a male player named &amp;quot;Calem&amp;quot; could choose from &amp;quot;Li&#039;l C&amp;quot;, &amp;quot;C-Meister&amp;quot;, &amp;quot;Big C&amp;quot;, or entering their own nickname.&lt;br /&gt;
&lt;br /&gt;
In the table below, &amp;lt;char&amp;gt; represents the first character of the player&#039;s name (&amp;lt;chars&amp;gt; represents the first two characters).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{x color}}; border: 3px solid #{{y color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}&amp;quot; | Male&lt;br /&gt;
! style=&amp;quot;background:#{{x color light}}; {{roundytr|5px}}&amp;quot; | Female&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| &amp;lt;chars&amp;gt;タロ &#039;&#039;&amp;lt;chars&amp;gt;-taro&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;やん &#039;&#039;&amp;lt;chars&amp;gt;-yan&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;Ｐ &#039;&#039;&amp;lt;chars&amp;gt;-P&#039;&#039;&lt;br /&gt;
| &amp;lt;chars&amp;gt;っち &#039;&#039;&amp;lt;chars&amp;gt;-tchi&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;ーな &#039;&#039;&amp;lt;chars&amp;gt;-na&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;chars&amp;gt;りん &#039;&#039;&amp;lt;chars&amp;gt;-rin&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-Meister&amp;lt;br&amp;gt;Big &amp;lt;char&amp;gt;&lt;br /&gt;
| Li&#039;l &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;-kins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| P&#039;tit &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mister &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Sieur &amp;lt;char&amp;gt;&lt;br /&gt;
| P&#039;tite &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Miss &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Dame &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Monsieur &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lord &amp;lt;char&amp;gt;&lt;br /&gt;
| Mini-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Madame &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magico &amp;lt;char&amp;gt;&lt;br /&gt;
| Super &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Magica &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Mr. &amp;lt;char&amp;gt;&lt;br /&gt;
| Peque &amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Super-&amp;lt;char&amp;gt;&amp;lt;br&amp;gt;Lady &amp;lt;char&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| &amp;lt;char&amp;gt;군 &#039;&#039;&amp;lt;char&amp;gt;-gun&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;돌이 &#039;&#039;&amp;lt;char&amp;gt;-dori&#039;&#039;&amp;lt;br&amp;gt;미스터 &amp;lt;char&amp;gt; &#039;&#039;Mister &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
| &amp;lt;char&amp;gt;양 &#039;&#039;&amp;lt;char&amp;gt;-yang&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;char&amp;gt;순이 &#039;&#039;&amp;lt;char&amp;gt;-suni&#039;&#039;&amp;lt;br&amp;gt;스위트 &amp;lt;char&amp;gt; &#039;&#039;Sweet &amp;lt;char&amp;gt;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of characters===&lt;br /&gt;
====Generation I====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kanto color}}; background: #{{kanto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming I.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* {{tt|Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;| These characters are replaced with P and M respectively if transferred.}}&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions:&lt;br /&gt;
* Hiragana (excluding を)&lt;br /&gt;
* Katakana (excluding ヲ)&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;　&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming German I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color}}&amp;quot; | [[File:Nicknaming Japanese I.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kanto color light}}; {{roundybl|5px}}&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
Compared to Generation I, gender symbols were removed from the Western versions, while the space and semicolon were also removed from the German version. The kana を / ヲ &#039;&#039;wo&#039;&#039;, small vowel katakana, question mark, and exclamation mark were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{johto color}}; background: #{{johto color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming II.png|120px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;Western and Japanese versions&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pokémon abbreviation: &amp;lt;code&amp;gt;{{PK}}&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;{{MN}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, Spanish, Japanese, and Korean versions&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, French, Italian, and Spanish versions&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel katakana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
&lt;br /&gt;
Note: Internally, no distinction is made between the hiragana へ &#039;&#039;he&#039;&#039; and the katakana ヘ &#039;&#039;he&#039;&#039; and their variants, or between the hiragana り &#039;&#039;ri&#039;&#039; and the katakana リ &#039;&#039;ri&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | English, French, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming German II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Japanese II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color}}&amp;quot; | [[File:Nicknaming Korean II.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{johto color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Compared to Generation II, the ability to type digits, gender symbols, and ellipsis were added to all versions. The ability to type the multiplication symbol, parentheses, colon, square brackets, and the Pokémon abbreviation were removed, while the ability to type single quotation marks was added to the Western versions. The semicolon was also removed from the English, French, Italian, and Spanish versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks were added to the English, Italian, and Spanish versions. Double guillemets were added to the French version. The space, the uppercase and lowercase letters ä, ö, and ü, and double quotation marks were added to the German version. Uppercase and lowercase Latin alphabet letters, small vowel hiragana, fullwidth period, interpunct, double and single quotation marks, and slash were added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{hoenn color}}; background: #{{hoenn color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}; {{roundytl|5px}}&amp;quot; | [[File:Nicknaming III.png|120px]]&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}&amp;quot; | [[File:Nicknaming English Colo.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian Colo.png|60px]][[File:Nicknaming Spanish Colo.png|60px]]&amp;lt;br&amp;gt;[[File:Nicknaming English XD.png|120px]]&amp;lt;br&amp;gt;[[File:Nicknaming Italian XD.png|60px]][[File:Nicknaming Spanish XD.png|60px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
;All versions&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western versions&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English, Italian, and Spanish versions&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Katakana&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot; | English, Italian, and Spanish{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming French III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming French Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming French XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | French&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming German III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming German Colo.png|180px]]&amp;lt;br&amp;gt;[[File:Nicknaming German XD.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | German&lt;br /&gt;
|- style=&amp;quot;background: #{{hoenn color}}&amp;quot;&lt;br /&gt;
! [[File:Nicknaming Japanese III.png|120px]]&lt;br /&gt;
! [[File:Nicknaming Japanese Colo.png|90px]]&amp;lt;br&amp;gt;[[File:Nicknaming Japanese XD.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color light}}; {{roundybl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Japanese&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Compared to Generation III, the ability to type the colon, semicolon, parentheses, tilde/wave dash, at sign, percent sign, plus sign, equals sign, ten shapes, music note, cloud, umbrella, snowman, four faces, sleeping symbol, and two arrows were added to all versions. The multiplication sign, division sign, fullwidth comma, halfwidth period, comma, and hyphen-minus were added to the Japanese version, while the interpunct, number sign, and asterisk were added to Western and Korean versions.&lt;br /&gt;
&lt;br /&gt;
Double quotation marks, the uppercase and lowercase letters à, ç, é, è, ù, and û, and the lowercase letters â, ê, ë, î, ï, and ô were added to the French version. The right double quotation mark (”) and ß were added to the German version. The letters à, é, è, ì, ò, and ù were added in uppercase and lowercase to the Italian versions. The inverted exclamation and question marks and the letters á, é, í, ñ, ó, ú, and ü were added in uppercase and lowercase to the Spanish versions. &lt;br /&gt;
&lt;br /&gt;
Compared to Generation II, the ability to type uppercase and lowercase Latin alphabet letters, digits, exclamation mark, and question mark were added in the Korean versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{sinnoh color}}; background: #{{sinnoh color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming IV.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming French IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming German IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Italian IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Spanish IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Japanese IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}&amp;quot; | [[File:Nicknaming Korean IV.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Compared to Generation IV, only the at sign has been removed from Western and Korean versions. The uppercase letters Â, Ê, Ë, Î, Ï, Ô, and Û were added to the French version, while the ability to enter the katakana ヴ &#039;&#039;vu&#039;&#039; was added to the Japanese version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{unova color}}; background: #{{unova color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English V.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with umlauts: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming French V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming German V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Italian V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Spanish V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Japanese V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Nicknaming Korean V.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI and VII====&lt;br /&gt;
Compared to Generation V, only the at sign has been removed. The uppercase and lowercase é were added to the English and German versions, while the letters ç, ï, à, è, ì, ò, and ù were added in uppercase and lowercase to the Spanish version. No changes in character availability were made between Generation VI and VII.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard. The only character that cannot be entered from the keyboard is the at sign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{kalos color}}; background: #{{kalos color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | [[File:Nicknaming English VI.png|180px]]&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;14&amp;quot; |&lt;br /&gt;
;All versions:&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Interpunct: &amp;lt;code&amp;gt;・&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde/wave dash: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Shapes: &amp;lt;code&amp;gt;◎︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;○︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;□︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;△︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;◇︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♠︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♥︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♦︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♣︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;★︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Music note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sun: &amp;lt;code&amp;gt;☀︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cloud: &amp;lt;code&amp;gt;☁︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Umbrella: &amp;lt;code&amp;gt;☂︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Snowman: &amp;lt;code&amp;gt;☃︎&amp;lt;/code&amp;gt;&lt;br /&gt;
* Faces: neutral face, happy face, sad face, angry face&lt;br /&gt;
* Sleeping symbol: &amp;lt;code&amp;gt;&amp;lt;sup&amp;gt;z&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;z&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;⤴︎&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⤵︎&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western and Korean versions:&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English versions:&lt;br /&gt;
* E with acute accent: &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;French versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double guillemets: &amp;lt;code&amp;gt;«&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;»&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;German versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Italian versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spanish versions:&lt;br /&gt;
* Letters with diacritics: &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Japanese and Chinese versions&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sokuon: &amp;lt;code&amp;gt;っ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ッ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Kana with dakuten (only &#039;&#039;ka&#039;&#039;, &#039;&#039;sa&#039;&#039;, &#039;&#039;ta&#039;&#039;, and &#039;&#039;ha&#039;&#039;-column kana and katakana ヴ &#039;&#039;vu&#039;&#039;)&lt;br /&gt;
* Kana with handakuten (only &#039;&#039;ha&#039;&#039;-column kana)&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;『&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;』&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication sign: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Korean versions&lt;br /&gt;
* Hangul&lt;br /&gt;
* Hangul jamo&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | English&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming French VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | French&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; |[[File:Nicknaming German VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | German&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Italian VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Italian&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Spanish VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Spanish&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Japanese VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Japanese and Chinese{{tt|*|While text was translated, the characters available are identical}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}&amp;quot; | [[File:Nicknaming Korean VI.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color light}}; {{roundybl|5px}}&amp;quot; | Korean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
[[Pokémon Sword and Shield]] use the native [[Nintendo Switch]] text entry system. Games played in Western languages or Japanese can use characters from the English, French, German, Italian, Spanish, Dutch, Portuguese, Russian, and Symbol keyboards. Games played in Japanese can also use the Japanese keyboard. Games played in Korean or Chinese have access only to the keyboard of that language and the Symbol keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In spin-off series==&lt;br /&gt;
{{incomplete|section|needs all series where it&#039;s possible}}&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
In [[Pokémon Channel]], the player has the option to nickname his or her companion, {{p|Pikachu}}, once they become familiar enough with each other.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:Dungeon_Shedinja.jpg|thumb|200px|The exclusive nickname option for Shedinja]]&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the player has the option to name the player and their partner and at the beginning of the games, which defaults to their {{OBP|Pokémon|species}}. Later in-game the player and partner forms a [[team]] which they name, this name cannot be changed in Red Rescue team and Blue Rescue Team but can be changed starting from Explorers of Time and Darkness at any time from the [[Main menu#Pokémon Mystery Dungeon series|main menu]].&lt;br /&gt;
&lt;br /&gt;
Prior to Pokémon Super Mystery Dungeon, the player can name any Pokémon that joins their [[team]] upon [[recruitment]]. In Explorers of Time, Darkness, and Sky and Gates to Infinity, they can also name a Pokémon when it [[evolution|evolves]]. In Red Rescue Team and Blue Rescue Team, {{p|Shedinja}} can be nicknamed at any time, a property unique to it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], only the player and partner can be named. Their names can be changed at any time, along with their team name, from the [[Main menu#Super Mystery Dungeon|main menu]].&lt;br /&gt;
&lt;br /&gt;
Other than the cases specifically mentioned, there is no way to change nicknames.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{{incomplete|section|needs Japanese and Korean characters and WiiWare, images}}&lt;br /&gt;
=====Rescue Team and Explorers=====&lt;br /&gt;
There were no changes between Rescue Team and Explorers except the positioning of the characters Š and Þ, and Ý and Ÿ which were swapped and þ which were positioned after ž in Rescue Team.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{md color}}; background: #{{md color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{md color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming MD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gates to Infinity=====&lt;br /&gt;
In Gates to Infinity, space is blank instead of using a bottom square bracket, Ellipsis was moved to after the lowercase letters, and the Single low-9 quotation mark, Left single quotation mark, Double low-9 quotation mark, and the Left double quotaion mark were added.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{blue color}}; background: #{{blue color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{silver color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PMDGtI.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Super Mystery Dungeon=====&lt;br /&gt;
The only change in Super Mystery Dungeon is that space went back to using a bottom square bracket instead of a blank.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ice color}}; background: #{{ice color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{gold color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming PSMD.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
;Western version:&lt;br /&gt;
* Lowercase Latin alphabet letters&lt;br /&gt;
* Uppercase Latin alphabet letters&lt;br /&gt;
* Digits&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;⎵&amp;lt;/code&amp;gt; &lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ã&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Å&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Æ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ð&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Õ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ø&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Š&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Þ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ý&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ÿ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ž&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Eszett: &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single low-9 quotation mark: &amp;lt;code&amp;gt;‚&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left single quotation mark: &amp;lt;code&amp;gt;‘&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double low-9 quotation mark: &amp;lt;code&amp;gt;„&amp;lt;/code&amp;gt;&lt;br /&gt;
* Left double quotaion mark: &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
{{incomplete|section|needs other languages if different and what is on the third screen}}&lt;br /&gt;
In the Pokémon Ranger series, the player can be named at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
=====Pokémon Ranger=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{ranger color}}; background: #{{ranger color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{ranger color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ellipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Shadows of Almia and Guardian Signs=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{GS color}}; background: #{{GS color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{SoA color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Lowercase Latin letters with diacritics: &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;’&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Gender symbols: &amp;lt;code&amp;gt;♂&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;♀&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trozei series===&lt;br /&gt;
In [[Pokémon Trozei!]] the player is named at the beginning of the game and can change this name at any time from the [[main menu#Pokémon Trozei! series|main menu]].&lt;br /&gt;
&lt;br /&gt;
====List of characters====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{black color}}; background: #{{black color dark}}; margin:auto; width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color}}; {{roundytl|5px}}&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;!-- [[File:Nicknaming Ranger 2.png|120px]] --&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundyright|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Space: &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hiragana&lt;br /&gt;
* Katakana&lt;br /&gt;
* Small vowel kana: &amp;lt;code&amp;gt;ぁ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぇ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ぉ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ァ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ィ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゥ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ェ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ォ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Yōon: &amp;lt;code&amp;gt;ゃ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ゅ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ょ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ャ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ュ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ョ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Chōonpu: &amp;lt;code&amp;gt;ー&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma (fullwidth): &amp;lt;code&amp;gt;、&amp;lt;/code&amp;gt;&lt;br /&gt;
* Period (fullwidth): &amp;lt;code&amp;gt;。&amp;lt;/code&amp;gt;&lt;br /&gt;
* Digits&lt;br /&gt;
* Uppercase Latin letters&lt;br /&gt;
* Lowercase Latin letters&lt;br /&gt;
* Square brackets: &amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Comma: &amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;&lt;br /&gt;
* Decimal point: &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Lowercase letters with diacritics: &amp;lt;code&amp;gt;à&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;è&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;é&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ñ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ß&amp;lt;/code&amp;gt;&lt;br /&gt;
* Uppercase letters with diacritics: &amp;lt;code&amp;gt;À&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Á&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Â&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ä&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;È&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;É&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ê&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ë&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ì&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Í&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Î&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ï&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ò&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ó&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ô&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ö&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Œ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ù&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ú&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Û&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ü&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ç&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Ñ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted exclamation mark: &amp;lt;code&amp;gt;¡&amp;lt;/code&amp;gt;&lt;br /&gt;
* Inverted question mark: &amp;lt;code&amp;gt;¿&amp;lt;/code&amp;gt;&lt;br /&gt;
* Euro symbol: &amp;lt;code&amp;gt;€&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cent sign: &amp;lt;code&amp;gt;¢&amp;lt;/code&amp;gt;&lt;br /&gt;
* Pound sign: &amp;lt;code&amp;gt;£&amp;lt;/code&amp;gt;&lt;br /&gt;
* Exclamation mark: &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;&lt;br /&gt;
* Question mark: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;&lt;br /&gt;
* Ampersand: &amp;lt;code&amp;gt;&amp;amp;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Double quotation marks: &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;“&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;”&amp;lt;/code&amp;gt;&lt;br /&gt;
* Apostrophe: &amp;lt;code&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tilde: &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;˜&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colon: &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
* Semicolon: &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt;&lt;br /&gt;
* At sign: &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt;&lt;br /&gt;
* Underscore: &amp;lt;code&amp;gt;_&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus sign: &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;&lt;br /&gt;
* Hyphen-minus: &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterisk: &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
* Slash: &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&lt;br /&gt;
* Multiplication symbol: &amp;lt;code&amp;gt;×&amp;lt;/code&amp;gt;&lt;br /&gt;
* Division sign: &amp;lt;code&amp;gt;÷&amp;lt;/code&amp;gt;&lt;br /&gt;
* Equals sign: &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;&lt;br /&gt;
* Arrows: &amp;lt;code&amp;gt;→&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;←&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↑&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;↓&amp;lt;/code&amp;gt;&lt;br /&gt;
* Single quotation marks: &amp;lt;code&amp;gt;「&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;」&amp;lt;/code&amp;gt;&lt;br /&gt;
* Parentheses: &amp;lt;code&amp;gt;(&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Angle brackets: &amp;lt;code&amp;gt;⟨&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;⟩&amp;lt;/code&amp;gt;&lt;br /&gt;
* Curly brackets: &amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Bullet: &amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;&lt;br /&gt;
* Procent sign: &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;※&amp;lt;/code&amp;gt;&lt;br /&gt;
* Japanese postal mark: &amp;lt;code&amp;gt;〒&amp;lt;/code&amp;gt;&lt;br /&gt;
* Number sign: &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
* Flat: &amp;lt;code&amp;gt;♭&amp;lt;/code&amp;gt;&lt;br /&gt;
* Note: &amp;lt;code&amp;gt;♪&amp;lt;/code&amp;gt;&lt;br /&gt;
* Plus-minus: &amp;lt;code&amp;gt;±&amp;lt;/code&amp;gt;&lt;br /&gt;
* Dollar sign: &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;&lt;br /&gt;
* Backslash: &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
* Circumflex: &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;&lt;br /&gt;
* Degree symbol: &amp;lt;code&amp;gt;°&amp;lt;/code&amp;gt;&lt;br /&gt;
* Vertical bar: &amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;&lt;br /&gt;
* Infinity symbol: &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt;&lt;br /&gt;
* Asterism: &amp;lt;code&amp;gt;⁂&amp;lt;/code&amp;gt;&lt;br /&gt;
* Elipsis: &amp;lt;code&amp;gt;…&amp;lt;/code&amp;gt;&lt;br /&gt;
* Trademark symbol: &amp;lt;code&amp;gt;™&amp;lt;/code&amp;gt;&lt;br /&gt;
* Copyright symbol: &amp;lt;code&amp;gt;©&amp;lt;/code&amp;gt;&lt;br /&gt;
* Registered trademark symbol: &amp;lt;code&amp;gt;®&amp;lt;/code&amp;gt;&lt;br /&gt;
* Symbols&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Art Academy===&lt;br /&gt;
In [[Pokémon Art Academy]], the player selects a name for themselves at the beginning of the game. The player can change their name as well as the name of any card in their album at any time.&lt;br /&gt;
&lt;br /&gt;
The game utilizes the [[Nintendo 3DS|3DS&#039;s]] keyboard and its limitations. Cards&#039; names can be left blank.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{incomplete|section|are there any characters that Pokémon GO does not support?}}&lt;br /&gt;
In [[Pokémon GO]], the player selects a name for themselves at the beginning of the game, and can only change it once by going to the settings and pressing Change Nickname.&lt;br /&gt;
&lt;br /&gt;
Caught Pokémon can have a nickname assigned or changed on the Pokémon&#039;s summary screen by tapping its name. Nicknames can be up to twelve characters long. Nicknames are not visible to other players. Pokémon GO uses rich text entry, which allows bold tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and italic tags (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) to be used; other tags supported by {{wp|Unity (game engine)|Unity}}&#039;s rich text system are too long to enclose any text.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Duel===&lt;br /&gt;
In [[Pokémon Duel]], the player selects a name for themselves at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Names can be up to eight characters long.&lt;br /&gt;
&lt;br /&gt;
All text entry uses the keyboard of the device the game is played on.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lillie Snowy.png|thumb|250px|Lillie&#039;s Vulpix, who is nicknamed [[Snowy]]]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
As in the games, nicknaming Pokémon is optional. It is very seldom that main characters have nicknamed their Pokémon, leaving nicknaming largely unique to [[Character of the day|characters of the day]]. Often, these characters possess more than one of a species of Pokémon, and nicknaming is to provide distinction, such as in &#039;&#039;[[EP101|Get Along, Little Pokémon]]&#039;&#039;. At other times, the nicknames help to drive the plot, like in &#039;&#039;[[EP100|Wherefore Art Thou, Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The only main characters to possess a nicknamed Pokémon are {{an|Misty}}, [[James]], {{an|Lillie}}, and {{an|Lana}}, who have a {{p|Luvdisc}} called [[Caserin and Luverin|Caserin]], a {{p|Growlithe}} called [[Growlie]], an {{rf|Alolan}} {{p|Vulpix}} called [[Snowy]], and an {{p|Eevee}} called [[Sandy]], respectively. [[Ritchie]], {{jo|Marina}}, and [[Mairin]] also nickname their Pokémon.&lt;br /&gt;
&lt;br /&gt;
Nicknamed Pokémon still say their species name as their [[cry]] in the anime instead of their nickname. For example, [[Sparky]] still says &amp;quot;Pikachu&amp;quot; and variants of it.&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s mother, {{Delia}}, calls her {{p|Mr. Mime}} by the nickname [[Mimey]]. She also gave several of Ash&#039;s [[Alola]] Pokémon nicknames in &#039;&#039;[[SM024|Alolan Open House!]]&#039;&#039; and &#039;&#039;[[SM142|A Full Battle Bounty!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{m|surf}}ing {{p|Pikachu}} called [[Puka]] appeared in &#039;&#039;[[EP067|The Pi-Kahuna]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{jo|Liza}}, a recurring character, nicknamed her personal {{p|Charizard}} [[Charla]].&lt;br /&gt;
&lt;br /&gt;
A baby {{p|Lugia}} nicknamed {{jo|Silver}} was featured from &#039;&#039;[[EP220|The Mystery is History]]&#039;&#039; to &#039;&#039;[[EP222|A Promise is a Promise]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG060|Delcatty Got Your Tongue]]&#039;&#039;, [[Dr. Abby]] referred to her {{p|Delcatty}} as Johnny.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney]] owned a {{p|Linoone}} that he nicknamed Tokin.&lt;br /&gt;
&lt;br /&gt;
Mairin, a recurring character who traveled with [[Alain]] in the {{series|XY}}&#039;s [[Mega Evolution Special]]s, has a {{p|Chespin}} nicknamed [[Chespie]]. She has also nicknamed her {{p|Flabébé}} Bébé.&lt;br /&gt;
&lt;br /&gt;
{{an|Bonnie}}, a travelling companion of {{Ash}}, nicknamed the Zygarde Core who traveled with {{ashfr|the group}} for a while [[Squishy]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, [[Ed]] and [[Locke]] own the right and left part of a {{p|Binacle}}, which they called Righty and Lefty.&lt;br /&gt;
&lt;br /&gt;
An Alolan {{p|Persian}} nicknamed Pershie appeared in &#039;&#039;[[SM007|‪That&#039;s Why the Litten is a Scamp!]]&#039;&#039; and &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, belonging to a {{tc|Madame}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039;, [[DJ Leo]] has an {{rf|Alolan}} {{p|Dugtrio}}, whose heads are nicknamed Jessica, Ashley, and Michael, respectively. However, the Pokémon itself is referred to as just Dugtrio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM037|Rising from the Ruins!]]&#039;&#039;, {{an|Gladion}} was revealed to own a {{TP|Gladion|Type: Null}}, which was nicknamed {{p|Silvally}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, Lillie nicknamed the young {{p|Cosmog}} found by Ash [[Nebby]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;, [[Acerola]] has a {{Shiny}} {{p|Mimikyu}} nicknamed Mimikins. The same episode also featured a {{p|Gengar}} nicknamed the Greedy Rapooh. It befriended Acerola at the end of the episode and later joined her [[party|team]].&lt;br /&gt;
&lt;br /&gt;
In the original version of &#039;&#039;[[SM082|All They Want to Do is Dance Dance!]]&#039;&#039;, Anela has an {{p|Oricorio}} nicknamed (Japanese &#039;&#039;&#039;ドリちゃん&#039;&#039;&#039; &#039;&#039;Dori-chan&#039;&#039;). In the English dub, it is simply referred to as Oricorio.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;, {{an|Lana}} nicknamed the {{p|Eevee}} she caught [[Sandy]].&lt;br /&gt;
&lt;br /&gt;
In [[SS011]], [[Renji]] has a {{p|Magnemite}} nicknamed (Japanese:&#039;&#039;&#039;フランソワーズ&#039;&#039;&#039; &#039;&#039;Françoise&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
In &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, after {{OBP|Red|Origins}} chose {{TP|Red|Charmander}} as his [[starter Pokémon]], [[Professor Oak]] told him he could nickname it if he wanted to. However, Red chose to leave Charmander without a nickname, although he did consider giving it the nickname Sepultura in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Some Pokémon manga series use nicknames as a way to differentiate and individualize Pokémon characters.&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
At least two [[Pokédex holder]]s in each region name their Pokémon. Quite often, the Trainer will nickname his or her Pokémon with a particular pattern, such as how {{adv|Crystal}} ends most of her Pokémon&#039;s nicknames with the &amp;quot;ee&amp;quot; sound, and {{adv|Gold}} ends most of his Pokémon&#039;s names with &amp;quot;bo&amp;quot;. Several other characters nickname their Pokémon as well; for example, [[Brock]]&#039;s six Geodude are each named after a number, from &amp;quot;Geoone&amp;quot; to &amp;quot;Geosix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, nicknames of owned Pokémon can be changed when the owner of the Pokémon is changed. Examples of this include [[Mr. Stone]]&#039;s {{p|Castform}} being named Fofo by {{adv|Ruby}}, [[Gurkinn]]&#039;s {{p|Gengar}} being named Garma by {{adv|X}}, and {{kal|Grace}}&#039;s Rhyhorn being named Rhyrhy by {{adv|Y}}. Also, nicknames may be removed by the new trainer, as {{adv|Silver}}&#039;s Kingdra was nicknamed &#039;&#039;Tat-chan&#039;&#039; when she was under {{adv|Green}}&#039;s ownership.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=暱稱 &#039;&#039;{{tt|Nīkchīng|Nickname}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暱稱/昵称 &#039;&#039;{{tt|Nìchēng|Nickname}}&#039;&#039;&lt;br /&gt;
|da=Kælenavn&lt;br /&gt;
|nl=Bijnaam&lt;br /&gt;
|fi=Lempinimi&lt;br /&gt;
|fr=Surnom&lt;br /&gt;
|de=Spitzname&lt;br /&gt;
|it=Soprannome&lt;br /&gt;
|ko=닉네임 &#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
|pl=Przezwisko&lt;br /&gt;
|pt_br=Apelido&lt;br /&gt;
|pt_eu=Alcunha&lt;br /&gt;
|es=Mote&lt;br /&gt;
|sv=Smeknamn&lt;br /&gt;
|vi=Biệt danh&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Training}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spitzname]]&lt;br /&gt;
[[es:Mote]]&lt;br /&gt;
[[fr:Surnom]]&lt;br /&gt;
[[it:Soprannome]]&lt;br /&gt;
[[ja:ニックネーム]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Eeveelution&amp;diff=3120995</id>
		<title>Eeveelution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Eeveelution&amp;diff=3120995"/>
		<updated>2020-02-22T19:03:16Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Search|[[evolution]] family of {{p|Eevee}}|the [[Theme Deck]] released with the {{TCG|Skyridge}} expansion|Eeveelution (TCG)}} &#039;&#039;For the {{TCG|deck archetype}}, see {{TCG|Eeveelutions}}.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
An &#039;&#039;&#039;Eeveelution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イーブイズ&#039;&#039;&#039; &#039;&#039;EVs&#039;&#039;&amp;lt;ref&amp;gt;[https://www.pokemon.jp/special/evs_cafe/ EVs + cafe]&amp;lt;/ref&amp;gt;) is a term used for the current group of eight Pokémon that [[evolution|evolve]] from {{p|Eevee}}. It is a portmanteau of the words &amp;quot;&#039;&#039;&#039;Eevee&#039;&#039;&#039;&amp;quot; and &amp;quot;evo&#039;&#039;&#039;lution&#039;&#039;&#039;&amp;quot;. Its definition may be extended to include Eevee itself. It originally was an [[Appendix:Fan terminology|unofficial term used by fans]], but the term eventually passed into the realm of official usage first as a pun in the official guide of [[Pokémon Stadium 2]],&amp;lt;ref&amp;gt;[[Media:Pokémon Stadium 2 - Nintendo Player&#039;s Guide p120.jpg|Pokémon Stadium 2 guidebook]]&amp;lt;/ref&amp;gt; and then later in the TCG [[Theme Deck]] {{TCG|Eeveelution}}, as well as in the game [[Pokémon Ranger: Shadows of Almia]].&lt;br /&gt;
&lt;br /&gt;
[[File:Eeveelutions.png|thumb|350px|right|{{p|Eevee}} and the eight Eeveelutions]]&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Generation I===&lt;br /&gt;
In [[Generation I]], Eevee is obtained at the [[Celadon Condominiums|Celadon Mansion]] and can evolve into {{p|Jolteon}}, {{p|Flareon}}, or {{p|Vaporeon}} through the use of an [[evolutionary stone]].&lt;br /&gt;
&lt;br /&gt;
====Eevee====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Eevee|type=Normal|ndex=133|ab=Run Away|ab2=Adaptability|abd=Anticipation|HP=55|Attack=55|Defense=50|SpAtk=45|SpDef=65|Speed=55}}&lt;br /&gt;
| {{Compare|name=Eevee|type=Normal|image=133Eevee LG|forme={{color2|000|Partner Pokémon (game)|Partner}}|ab=Run Away|ab2=Adaptability|HP=65|Attack=75|Defense=70|SpAtk=65|SpDef=85|Speed=75}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Eevee}}&#039;&#039;&lt;br /&gt;
Eevee is the {{ga|Blue|rival}}&#039;s starter Pokémon in {{game|Yellow}} as well as the starter Pokémon for both [[Michael]] in [[Pokémon XD: Gale of Darkness]] and the [[Hero]]/[[Heroine]] in [[Pokémon Conquest]]. In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Pokémon: Let&#039;s Go, Eevee!]], an Eevee is the starter Pokémon of the {{player}}, while in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!]], it is the starter Pokémon of their {{ga|Trace|rival}}. While Trace always evolves his Eevee into {{p|Jolteon}}, the player&#039;s is treated as a {{ga|Partner Pokémon}} which cannot evolve. To compensate for this, the player&#039;s Partner has higher stats than a regular Eevee and can [[Move Tutor|be taught]] special moves related to the types of the other Eeveelutions.&lt;br /&gt;
&lt;br /&gt;
In [[Galar]], certain Eevee, while incapable of evolving, are capable of [[Gigantamax]]ing.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Vaporeon====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Vaporeon|type=Water|ndex=134|ab=Water Absorb|abd=Hydration|how={{color2|000|Water Stone}}|HP=&#039;&#039;&#039;130&#039;&#039;&#039;|Attack=65|Defense=60|SpAtk=110|SpDef=95|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Vaporeon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Vaporeon&#039;&#039;&#039;, the first of the Eeveelutions in [[National Pokédex]] order, is a {{type|Water}} Pokémon. It evolves from an Eevee that is exposed to a [[Water Stone]].&lt;br /&gt;
&lt;br /&gt;
Vaporeon is the only Eeveelution that does not share any weakness with another.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Jolteon====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Jolteon|type=Electric|ndex=135|ab=Volt Absorb|abd=Quick Feet|how={{color2|000|Thunder Stone}}|HP=65|Attack=65|Defense=60|SpAtk=110|SpDef=95|Speed=&#039;&#039;&#039;130&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Jolteon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Jolteon&#039;&#039;&#039; is the second of the Eeveelutions, evolving from exposure to a [[Thunder Stone]], and is an {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Jolteon is the only Eeveelution without an obvious tail. However, in the [[The Electric Tale of Pikachu]] manga, it is shown to have a stubby tail under its spikes, although the tail is absent from its [[Generation V]] backsprite.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Flareon====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Flareon|type=Fire|ndex=136|ab=Flash Fire|abd=Guts|how={{color2|000|Fire Stone}}|HP=65|Attack=&#039;&#039;&#039;130&#039;&#039;&#039;|Defense=60|SpAtk=95|SpDef=110|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Flareon}}&#039;&#039;&lt;br /&gt;
The final member of [[Generation I]]&#039;s Eeveelution trio is &#039;&#039;&#039;Flareon&#039;&#039;&#039;, a {{type|Fire}} Pokémon, evolving from Eevee when it is exposed to a [[Fire Stone]].&lt;br /&gt;
&lt;br /&gt;
Flareon is the only Eeveelution with a type advantage over more than one other Eeveelution.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Eevee is again available relatively early in [[Generation II]], which introduces two new Eeveelutions: {{p|Espeon}} and {{p|Umbreon}}, obtained when Eevee is leveled up with high [[friendship]] at certain times of the day. Each of [[Ecruteak City]]&#039;s [[Kimono Girl]]s owns one of the five Eeveelutions that existed in Generation II. &lt;br /&gt;
&lt;br /&gt;
Because there is no [[Time|clock system]] in {{2v2|FireRed|LeafGreen}}, Eevee cannot evolve into Espeon or Umbreon even though they exist and can be traded in from {{3v|Ruby|Sapphire|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
====Espeon====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Espeon|type=Psychic|ndex=196|ab=Synchronize|abd=Magic Bounce|how=Level up with {{color2|000|friendship}} in the {{color2|000|Time|day}}&amp;lt;br&amp;gt;or level up with friendship and {{color2|000|Sun Shard}}|HP=65|Attack=65|Defense=60|SpAtk=&#039;&#039;&#039;130&#039;&#039;&#039;|SpDef=95|Speed=110}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Espeon}}&#039;&#039;&lt;br /&gt;
The {{t|Psychic}}-type &#039;&#039;&#039;Espeon&#039;&#039;&#039; evolves from Eevee when it is raised to 220 friendship and gains a level {{tt|during the daytime|between 12 p.m. and 11:59 p.m. in the Hoenn games}}. It, alongside Umbreon, is the [[starter Pokémon]] for [[Pokémon Colosseum]].&lt;br /&gt;
&lt;br /&gt;
Espeon is the only Eeveelution not to have a type advantage over another at all.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Umbreon====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Umbreon|type=Dark|ndex=197|ab=Synchronize|abd=Inner Focus|how=Level up with {{color2|000|friendship}} {{color2|000|Time|at night}}&amp;lt;br&amp;gt;or level up with friendship and {{color2|000|Moon Shard}}|HP=95|Attack=65|Defense=110|SpAtk=60|SpDef=&#039;&#039;&#039;130&#039;&#039;&#039;|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Umbreon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Umbreon&#039;&#039;&#039; is the second of the two [[Generation II]] Eeveelutions, a {{type|Dark}} Pokémon. Umbreon evolves from Eevee when it gains a level {{tt|during the nighttime|between 12 a.m. and 11:59 a.m. in the Hoenn games}} with 220 friendship. It, alongside Espeon, is the [[starter Pokémon]] for [[Pokémon Colosseum]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Though no new Eeveelutions were introduced in [[Generation III]], [[Generation IV]] added another pair of new Eeveelutions, {{p|Leafeon}} and {{p|Glaceon}}, which are obtained by leveling Eevee up in certain areas, another departure from the [[methods of evolution]] in previous generations.&lt;br /&gt;
&lt;br /&gt;
Because there is no [[Moss Rock]] or [[Icy Rock]] in {{2v2|HeartGold|SoulSilver}}, Eevee cannot evolve into Leafeon or Glaceon even though they exist and can be traded in from {{3v|Diamond|Pearl|Platinum}}. However, there also are none in [[Galar]] however Leafeon and Glaceon now are evolved using Ice and Leaf Stones&lt;br /&gt;
&lt;br /&gt;
====Leafeon====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Leafeon|type=Grass|ndex=470|ab=Leaf Guard|abd=Chlorophyll|how={{color2|000000|Level|Level up}} near a {{color2|000000|Moss Rock}}|HP=65|Attack=110|Defense=&#039;&#039;&#039;130&#039;&#039;&#039;|SpAtk=60|SpDef=65|Speed=95}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Leafeon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Leafeon&#039;&#039;&#039; is the {{type|Grass}} evolution of Eevee. When an Eevee is leveled up near [[Moss Rock|a large, mossy rock]] (from Generations [[Generation IV|IV]] through [[Generation VII|VII]]) or exposed to a [[Leaf Stone]] (in [[Generation VIII]]), it will evolve into this Pokémon.&lt;br /&gt;
&lt;br /&gt;
Leafeon is the only Eeveelution whose base stat in Special Defense is lower than 95.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Glaceon====&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Glaceon|type=Ice|ndex=471|ab=Snow Cloak|abd=Ice Body|how={{color2|000000|Level|Level up}} near an {{color2|000000|Ice Rock}}|HP=65|Attack=60|Defense=110|SpAtk=&#039;&#039;&#039;130&#039;&#039;&#039;|SpDef=95|Speed=65}}&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Main article: {{p|Glaceon}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Glaceon&#039;&#039;&#039; is an {{type|Ice}} evolution of Eevee. Glaceon evolves from Eevee when it is leveled up near [[Ice Rock|an ice-covered rock]] (from Generations [[Generation IV|IV]] through [[Generation VII|VII]]) or exposed to an [[Ice Stone]] (in [[Generation VIII]]).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| {{Compare|name=Sylveon|type=Fairy|image=700Sylveon|ab=Cute Charm|abd=Pixilate|how={{color2|000|Level|Level up}} with 2 {{color2|000|Affection}} hearts&amp;lt;br&amp;gt;and knowing a {{color2|000|Fairy (type)|Fairy-type}} move|HP=95|Attack=65|Defense=65|SpAtk=110|SpDef=&#039;&#039;&#039;130&#039;&#039;&#039;|Speed=60}}&lt;br /&gt;
|}&lt;br /&gt;
Eeveelutions once again skip a [[Generation V|generation]] and introduce a new evolution in [[Generation VI]]: {{p|Sylveon}}. &lt;br /&gt;
====Sylveon====&lt;br /&gt;
:&#039;&#039;Main article: {{p|Sylveon}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sylveon&#039;&#039;&#039; is a {{type|Fairy}} evolution of Eevee. It evolves when leveled up with a {{type|Fairy}} move and at least two [[Affection]] hearts in [[Pokémon-Amie]] or [[Pokémon Refresh]], or in [[Generation VIII]], when leveled up with a {{type|Fairy}} move and at least 160 base happiness.&lt;br /&gt;
&lt;br /&gt;
Sylveon is the only Eeveelution introduced alone in an individual generation.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Similar movesets==&lt;br /&gt;
{| style=&amp;quot;background: #{{Let&#039;s Go Eevee color}}; {{roundy|10px}} border: 3px solid #{{Let&#039;s Go Eevee color light}}; margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{Let&#039;s Go Eevee color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{MSP|133|Eevee}}&amp;lt;br&amp;gt;{{pcolor|Eevee|{{normal color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | {{MSP|134|Vaporeon}}&amp;lt;br&amp;gt;{{pcolor|Vaporeon|{{water color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{MSP|135|Jolteon}}&amp;lt;br&amp;gt;{{pcolor|Jolteon|{{electric color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{MSP|136|Flareon}}&amp;lt;br&amp;gt;{{pcolor|Flareon|{{fire color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{MSP|196|Espeon}}&amp;lt;br&amp;gt;{{pcolor|Espeon|{{psychic color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{MSP|197|Umbreon}}&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{dark color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{MSP|470|Leafeon}}&amp;lt;br&amp;gt;{{pcolor|Leafeon|{{grass color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}};&amp;quot; | {{MSP|471|Glaceon}}&amp;lt;br&amp;gt;{{pcolor|Glaceon|{{ice color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}; {{roundytr|5px}}&amp;quot; | {{MSP|700|Sylveon}}&amp;lt;br&amp;gt;{{pcolor|Sylveon|{{fairy color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Water Gun|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder Shock|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ember|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Snarl|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Razor Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Icy Wind|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Disarming Voice|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|1}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Covet|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Bite|{{dark color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Umbreon|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}; color:#{{unknown color dark}};&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Copycat|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Baton Pass|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Take Down|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Charm|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Double-Edge|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Helping Hand|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Tackle|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Growl|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Tail Whip|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|5}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{ground color light}}&amp;quot; | &#039;&#039;{{mcolor|Sand Attack|{{ground color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|10}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Quick Attack|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|15}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Baby-Doll Eyes|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|20}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Swift|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;{{mcolor|Haze|{{ice color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;{{mcolor|Thunder Wave|{{electric color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; | {{mcolor|Smog|{{poison color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;{{mcolor|Confuse Ray|{{ghost color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Leech Seed|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Shard|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|25}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;&#039;&#039;{{mcolor|Bite|{{dark color dark}}}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Water Pulse|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Double Kick|{{fighting color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psybeam|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Assurance|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Magical Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Light Screen|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|30}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Copycat|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | {{mcolor|Aurora Beam|{{ice color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder Fang|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Fire Fang|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Morning Sun|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Moonlight|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Synthesis|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Fang|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Draining Kiss|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|35}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Baton Pass|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;{{mcolor|Aqua Ring|{{water color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{bug color light}}&amp;quot; | {{mcolor|Pin Missile|{{bug color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Fire Spin|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Power Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Guard Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;{{mcolor|Sunny Day|{{fire color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;{{mcolor|Hail|{{ice color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Misty Terrain|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|40}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Take Down|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Muddy Water|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Discharge|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Lava Plume|{{fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dark Pulse|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Giga Drain|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Freeze-Dry|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Skill Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|45}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Charm|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; | &#039;&#039;{{mcolor|Acid Armor|{{poison color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Agility|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Scary Face|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Psych Up|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Screech|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Swords Dance|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Mirror Coat|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Psych Up|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|50}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Double-Edge|{{normal color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hydro Pump|{{water color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Thunder|{{electric color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{Fire color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Flare Blitz|{{Fire color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Future Sight|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Mean Look|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Leaf Blade|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Blizzard|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Moonblast|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; text-align:right&amp;quot; | {{color|{{Let&#039;s Go Eevee color light}}|55}}&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Last Resort|{{normal color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Eevee|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;background:#{{Let&#039;s Go Eevee color dark}}; color: #{{Let&#039;s Go Eevee color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{Let&#039;s Go Eevee color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage. Moves in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; may be STAB for Eevee when it evolves.&amp;lt;br&amp;gt;{{color2|{{Let&#039;s Go Eevee color light}}|Normal (type)|Normal-type}} attacking moves are also STAB for Sylveon if it has {{acolor|Pixilate|{{Let&#039;s Go Eevee color light}}}}.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base stats comparison==&lt;br /&gt;
{{groupstats/8|Let&#039;s Go Eevee|134|Vaporeon|water|130|65|60|110|95|65|135|Jolteon|electric|65|65|60|110|95|130|136|Flareon|fire|65|130|60|95|110|65|196|Espeon|psychic|65|65|60|130|95|110|197|Umbreon|dark|95|65|110|60|130|65|470|Leafeon|grass|65|110|130|60|65|95|471|Glaceon|ice|65|60|110|130|95|65|700|Sylveon|fairy|95|65|65|110|130|60}}&lt;br /&gt;
&lt;br /&gt;
===Averages===&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=Let&#039;s Go Eevee&lt;br /&gt;
|HP=80.63&lt;br /&gt;
|Attack=78.13&lt;br /&gt;
|Defense=81.88&lt;br /&gt;
|SpAtk=100.63&lt;br /&gt;
|SpDef=101.88&lt;br /&gt;
|Speed=81.88&lt;br /&gt;
|Total=525&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ilima Eevee Extreme Evoboost Eeveelutions.png|thumb|300px|Eevee and its eight evolved forms in the {{pkmn|anime}}]]&lt;br /&gt;
In the anime, the Eeveelutions have been featured together in several episodes, most specifically in &#039;&#039;[[EP040|The Battling Eevee Brothers]]&#039;&#039; under the possession of the [[Eevee brothers]], which focused on the three [[Generation I]] Eeveelutions, as well as Eevee itself, and &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; under the possession of [[Sakura]] and the [[Kimono Girl]]s, which focused on the five Eeveelutions there were as of [[Generation II]], although Sakura&#039;s Espeon was still an Eevee during this episode. The seven Eeveelutions as of [[Generation IV]] were first featured together with an Eevee as a small cameo at the beginning of &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;. In the [[Pikachu short]] &#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039;, it featured Eevee with all eight of its Eeveelutions as of [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
Several important characters have owned Eevee which have gone on to evolve; other Eeveelutions have also been featured separately from their cousins.&lt;br /&gt;
&lt;br /&gt;
===Gary&#039;s Umbreon===&lt;br /&gt;
{{main|Gary&#039;s Umbreon}}&lt;br /&gt;
[[Gary Oak]] owns an {{TP|Gary|Umbreon}} that he caught as an Eevee sometime before Ash returned to [[Kanto]] from the [[Orange Archipelago]] in &#039;&#039;[[EP115|A Tent Situation]]&#039;&#039;. It debut in [[EP116|the next episode]] and later evolved prior to &#039;&#039;[[EP171|Power Play!]]&#039;&#039;. It is one of his main Pokémon, having appeared nearly every time he himself has, and being quite skilled in battle.&lt;br /&gt;
&lt;br /&gt;
===Sakura&#039;s Espeon===&lt;br /&gt;
{{main|Sakura&#039;s Espeon}}&lt;br /&gt;
[[Sakura]], one of the five [[Kimono Girl]]s, is the owner of an {{TP|Sakura|Espeon}} that debut as an Eevee in &#039;&#039;[[EP183|Trouble&#039;s Brewing]]&#039;&#039; and later evolved prior to &#039;&#039;[[EP226|Espeon, Not Included]]&#039;&#039;, while the rest of her sisters own the other four Eeveelutions that were known in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
===Anabel&#039;s Espeon===&lt;br /&gt;
[[Salon Maiden Anabel]] used an Espeon in &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039; during Ash&#039;s [[rematch]] with her. It was defeated by {{AP|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
===May&#039;s Glaceon===&lt;br /&gt;
{{main|May&#039;s Glaceon}}&lt;br /&gt;
{{an|May}}, who is the first main anime character to have owned an Eevee, received hers as an [[Pokémon Egg|Egg]] in &#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;. Eevee hatched in &#039;&#039;[[AG157|Time Warp Heals All Wounds]]&#039;&#039; and later evolved into a {{TP|May|Glaceon}} sometime prior to &#039;&#039;[[DP076|A Full Course Tag Battle!]]&#039;&#039; during a visit to [[Sinnoh]] to compete in the [[Wallace Cup]].&lt;br /&gt;
&lt;br /&gt;
===Johanna&#039;s Umbreon===&lt;br /&gt;
[[Johanna]] has an Umbreon that debuted in &#039;&#039;[[DP138|Strategy Begins at Home!]]&#039;&#039;. It joined {{TP|Johanna|Glameow}} to help train against its Trainer&#039;s daughter: Dawn. It later did the same in [[DPS01]].&lt;br /&gt;
&lt;br /&gt;
===Zoey&#039;s Leafeon===&lt;br /&gt;
[[Zoey]] has a Leafeon that debuted in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039;. It was used in a practice [[Double Battle]] along with {{p|Kirlia}}. It reappeared in &#039;&#039;[[DP176|Coming Full-Festival Circle!]]&#039;&#039;, where it was used in the [[Contest Battle|Battle Stage]] of the [[Sinnoh Grand Festival]]. It faced off against [[Nando&#039;s Kricketune]] and {{p|Lopunny}} alongside {{p|Mismagius}} and won.&lt;br /&gt;
&lt;br /&gt;
===Ursula&#039;s Vaporeon and Flareon===&lt;br /&gt;
[[Ursula]] used two Eevee in the [[Appeal|Performance Stage]] of the [[Sinnoh Grand Festival]] in &#039;&#039;[[DP174|Last Call — First Round!]]&#039;&#039;. She evolved them into Vaporeon and Flareon as part of the act.&lt;br /&gt;
&lt;br /&gt;
===Volkner&#039;s Jolteon===&lt;br /&gt;
[[Volkner]] used a Jolteon during his battle against Ash in &#039;&#039;[[DP179|The Eighth Wonder of the Sinnoh World!]]&#039;&#039;. It battled and lost to {{AP|Infernape}}. It is the first Eeveelution to be used by a [[Gym Leader]] in the anime.&lt;br /&gt;
&lt;br /&gt;
===Cynthia&#039;s Glaceon===&lt;br /&gt;
[[Cynthia]] used a Glaceon in &#039;&#039;[[BW085|All for the Love of Meloetta!]]&#039;&#039; to freeze part of a river. She and {{Ash}} then broke up the ice so it could be used to cool down a sick {{an|Meloetta}}.&lt;br /&gt;
&lt;br /&gt;
===Virgil&#039;s team===&lt;br /&gt;
[[Virgil]] owns an Eevee and every one of its then-known final forms. They debuted together in &#039;&#039;[[BW102|Team Eevee and the Pokémon Rescue Squad!]]&#039;&#039; where he used them in his mountain rescue duties. He also used them to fight through the [[Vertress Conference]], which he won.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039; Eeveelutions===&lt;br /&gt;
The [[Pikachu short]] for &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039; featured every Eeveelution, including the newly revealed Sylveon.&lt;br /&gt;
&lt;br /&gt;
===Valerie&#039;s Sylveon===&lt;br /&gt;
[[Valerie]] has a Sylveon that debuted in &#039;&#039;[[XY073|A Fashionable Battle!]]&#039;&#039;. She used it in &#039;&#039;[[XY074|Fairy-Type Trickery!]]&#039;&#039; in Ash&#039;s Gym battle, where it battled and lost to {{AP|Fletchinder}}.&lt;br /&gt;
&lt;br /&gt;
===Serena&#039;s Sylveon===&lt;br /&gt;
{{main|Serena&#039;s Sylveon}}&lt;br /&gt;
{{an|Serena}} caught her {{TP|Serena|Sylveon}} as an Eevee in &#039;&#039;[[XY089|A Frolicking Find in the Flowers!]]&#039;&#039;. Her Eevee later evolved in &#039;&#039;[[XY105|Party Dancecapades!]]&#039;&#039; during a [[Multi Battle|Tag Battle]] alongside [[Ash&#039;s Pikachu]] against [[Miette]]&#039;s {{p|Slurpuff}} and [[James&#039;s Inkay]].&lt;br /&gt;
&lt;br /&gt;
===Ilima&#039;s Eevee===&lt;br /&gt;
[[Ilima]] and his Eevee debuted in &#039;&#039;[[SM065|Turning Heads and Training Hard!]]&#039;&#039;. With the help of his [[Z-Ring]] and [[Eevium Z]], Ilima and Eevee can perform the [[Z-Move]] {{m|Extreme Evoboost}}.&lt;br /&gt;
&lt;br /&gt;
===Sandy===&lt;br /&gt;
{{main|Sandy}}&lt;br /&gt;
A {{pkmn2|wild}} Eevee with shaggy hair made its debut after the airing of &#039;&#039;[[SM093|Lillier and the Staff!]]&#039;&#039;, in the [[Where Are You Going, Eevee?#Episode 1|first episode]] of the titular [[Where Are You Going, Eevee?]]. It made its main series debut in &#039;&#039;[[SM099|We Know Where You&#039;re Going, Eevee!]]&#039;&#039;, where it was caught by {{an|Lana}} and given the [[nickname]] [[Sandy]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto|no}}&lt;br /&gt;
{{Animedexbody|EP040|Eevee&#039;s evolution|Ash&#039;s Pokédex|Eevee evolves into one of three Pokémon, depending on what [[evolutionary stone|stone]] is used on it:&amp;lt;br&amp;gt;&lt;br /&gt;
Using a [[Fire Stone]] will yield {{p|Flareon}}, the Flame Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Water Stone]] yields {{p|Vaporeon}}, the Bubble Jet Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Thunder Stone]] yields {{p|Jolteon}}, the Lightning Pokémon.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lady Eeveelutions.png|Eeveelutions as seen in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;&lt;br /&gt;
Virgil Eeveelutions.png|Eeveelutions as seen in &#039;&#039;[[BW102|Team Eevee and the Pokémon Rescue Squad!]]&#039;&#039;&lt;br /&gt;
PokéTV XY095.png|Eeveelutions as seen in the [[Poké TV]] segment&lt;br /&gt;
PK25 Eeveelutions.png|Eeveelutions as seen in &#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Vee Eeveelutions.png|thumb|250px|Eevee and the original three Eeveelutions in [[Pokémon Adventures]]]]&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
In &#039;&#039;[[ET06|To Evolve or Not to Evolve, That is the Question!]]&#039;&#039;, {{OBP|Ash Ketchum|EToP|Ash}} helped [[Mikey]] to defeat [[Eevee brothers|his brothers]], each of whom possessed one of the original three Eeveelutions, in order for Mikey to join the [[Knights of the E Stone]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Vee}}&lt;br /&gt;
[[Vee]] was featured as a Pokémon [[Team Rocket]] experimented on with the use of the &amp;quot;Eevee Bio-Engineering Scheme&amp;quot;. This allowed Eevee to freely evolve into any of the [[Generation I]] Eeveelutions and then [[devolution|revert]] back into its original form. After some time under {{adv|Red}}&#039;s ownership however, Vee evolved into an {{p|Espeon}}, and the ability was eliminated.&lt;br /&gt;
&lt;br /&gt;
[[Karen]]&#039;s Umbreon, first seen in the {{chap|Gold, Silver &amp;amp; Crystal}}, used to be an Eevee.&lt;br /&gt;
&lt;br /&gt;
The five [[Kimono Girl]]s debuted in the {{chap|HeartGold &amp;amp; SoulSilver}}. Each own a different Eeveelution like their game counterparts, and by the end of the chapter, recruited a Leafeon and a Glaceon.&lt;br /&gt;
&lt;br /&gt;
{{adv|Y}} in the {{chap|X &amp;amp; Y}} caught an Eevee which she nicknamed Veevee and eventually evolved into Sylveon. This makes Y the second [[Pokédex holder]] to own an Eeveelution.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
[[Bill]] in [[Pokémon Gold &amp;amp; Silver: The Golden Boys|The Golden Boys]] has an Umbreon and Espeon.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
[[Mitsumi]] in the [[Pokémon Diamond and Pearl Adventure!|manga]] owns a Glaceon, Leafeon, Espeon, and an Eevee who was held hostage by [[Cyrus]] for a brief time.&lt;br /&gt;
&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
{{OBP|Lily|Pokémon 7}} in [[Phantom Thief Pokémon 7|Pokémon 7]] owns a Leafeon that was given to her by [[Nazuna]].&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters manga===&lt;br /&gt;
Vaporeon, Jolteon, and Flareon were seen in the [[Pokémon Pocket Monsters|Pocket Monsters]] manga.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the [[Pokémon Trading Card Game]], many sets featuring the Eeveelutions have been released. Commonly, all of them will be released within the same expansion set, much as {{TCG ID|Jungle|Flareon|3}}, {{TCG ID|Jungle|Jolteon|4}}, and {{TCG ID|Jungle|Vaporeon|12}} were originally released in the {{TCG|Jungle}} expansion.&lt;br /&gt;
&lt;br /&gt;
Included with the {{TCG|Skyridge}} expansion, also, is a {{TCG|Theme Deck}} by the name of {{TCG|Eeveelution}}, which features the original three Eeveelutions as the focus. However, the deck only includes the three [[Generation I]] Eeveelutions: whereas {{TCG ID|Skyridge|Umbreon|H30}} was released in the set, Espeon was not.&lt;br /&gt;
&lt;br /&gt;
There have also been several {{TCG|deck archetype|deck archetypes}} that revolve around the Eeveelutions, mostly due to their versatility and their lack of a unanimous weakness. One of the most recent is {{TCG|Eeveelutions}}, which utilizes {{TCG|Pokémon-ex|Pokémon-ex variants}} of all five then-known Eeveelutions. The use of this archetype has been assisted by the release of a great many {{TCG|Energy card}}s that provide more than one type of Energy, such as {{TCG|Rainbow Energy}}. In {{TCG|Majestic Dawn}}, {{TCG|Glaceon}} and {{TCG|Leafeon}} were introduced to the TCG; the set also included all previous Eeveelutions. The most recent expansion to include the Eevee family is {{TCG|Plasma Freeze}}, including all but Sylveon (since the set was released during [[Generation V]]). Sylveon was first introduced into the TCG in {{TCG|Furious Fists}} (if the XY Black Star Promos and the XY Trainer Kit are not counted).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Each Eeveelution has identical [[Base stats|base stat]] totals, as well as the same 130-110-95-65-65-60 amounts. What differs among them is which amount is allotted to which stat.&lt;br /&gt;
** No Eeveelution so far has either HP or Special Defense as its lowest base stat.&lt;br /&gt;
* In the TCG, Glaceon and Vaporeon are the only Eeveelutions to share a type: {{TCG|Water}}.&lt;br /&gt;
* A chapter of [[Magical Pokémon Journey]], &#039;&#039;[[PPP31|Eevee-Lu-Tion]]&#039;&#039;, parodies this term.&lt;br /&gt;
* The Eeveelutions were featured along with Eevee in the [[Eevee Essences Collection]].&lt;br /&gt;
* No Eeveelution is of a type that was considered [[physical move|physical]] prior to [[Generation IV]].&lt;br /&gt;
* [[Motofumi Fujiwara]] designed Eevee, Jolteon, and Flareon. [[Atsuko Nishida]] designed all of the other Eeveelutions.&amp;lt;ref&amp;gt;https://twitter.com/atsuko_nishida/status/783643367523557376&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Each Eeveelution evolves using a method that was introduced in their respective generations.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Let&#039;s Go Eevee color}}; border: 3px solid #{{Let&#039;s Go Eevee color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| イーブイズ &#039;&#039;EVs&#039;&#039;&lt;br /&gt;
| From イーブイ &#039;&#039;Eievui&#039;&#039; (Eevee)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Eeveelution&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evolution&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Évolition&lt;br /&gt;
| From &#039;&#039;Évoli&#039;&#039; (Eevee) and &#039;&#039;évolution&#039;&#039; (evolution)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| {{tt|Evoliution|Shadows of Almia}}&amp;lt;br&amp;gt;{{tt|Evolilution|TCG}}&lt;br /&gt;
| From &#039;&#039;Evoli&#039;&#039; (Eevee) and &#039;&#039;evolution&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Eeveeluzione&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evoluzione&#039;&#039; (evolution)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Eeveelución&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evolución&#039;&#039; (evolution)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 이브이즈 &#039;&#039;Eevees&#039;&#039;&lt;br /&gt;
| From 이브이 &#039;&#039;Eevee&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 伊布家族  &#039;&#039;Yībù Jiāzú&#039;&#039;&lt;br /&gt;
| Literally means &#039;&#039;Eevee Family&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Eevolução&lt;br /&gt;
| From &#039;&#039;Eevee&#039;&#039; and &#039;&#039;evolução&#039;&#039; (evolution)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hitmons]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon groupings]]&lt;br /&gt;
&lt;br /&gt;
[[de:Evolition]]&lt;br /&gt;
[[fr:Évolition]]&lt;br /&gt;
[[it:Eeveeluzione]]&lt;br /&gt;
[[ja:ブイズ]]&lt;br /&gt;
[[zh:伊布家族]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120974</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120974"/>
		<updated>2020-02-22T18:23:47Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the books, see [[Pokémon: Sinnoh Hall of Fame]] and [[Pokémon Hall of Fame (book)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|article|needs=VIII data. Missing image/video gallery of inductions (including variants in third versions and remakes) from all handheld main series games aside from Platinum. Also needs information about Generation VI and layout maps from Generations V and VI}}&lt;br /&gt;
[[File:Hall of Fame B2W2.png|thumb|right|Entering the Hall of Fame in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}]]&lt;br /&gt;
The &#039;&#039;&#039;Hall of Fame&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|殿堂入り|でんどういり}}&#039;&#039;&#039; &#039;&#039;Induction to the Hall of Fame&#039;&#039;) is a record kept by the [[Pokémon League]] of all the [[Pokémon Trainer]]s who have ever beaten the [[Elite Four]] and the [[Pokémon Champion]]. Various data regarding the victorious Trainer is recorded. The Hall of Fame was in a room accessible from the Champion&#039;s room prior to [[Generation VII]]. It may be accessed by people who have entered it by way of [[PC]].&lt;br /&gt;
&lt;br /&gt;
==Data recorded==&lt;br /&gt;
In each game, data is recorded into the [[PC]], which is also shown during the games&#039; ending scene. This is a list of which data is visible on the Hall of Fame PC option.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Hall of Fame records are stored per individual {{OBP|Pokémon|species}}. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon&#039;s species, [[level]], and [[nickname]]. The Pokémon&#039;s [[type]] is also displayed; however, this value is generated from the record&#039;s [[List of Pokémon by index number (Generation I)|species index]] itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation I]] games store the {{player}}&#039;s 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, playing time, [[Pokémon Dollar|money]], sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Hall of Fame records are again stored per individual {{OBP|Pokémon|species}}. Each uniquely indexed record now holds the Pokémon&#039;s species, [[level]], [[Individual values|IVs]], [[Trainer ID number]] and [[nickname]]. Although the IVs are not visible, they are used to display the Pokémon&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} {{DL|List of Pokémon with form differences|Unown|form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation II)|index number]] is also displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation II]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would again delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each [[Party|team]] member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Hall of Fame records are now stored per each [[Party|team]], so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], and [[Trainer ID number]]. Personality values work exactly like [[Individual values|IVs]] in [[Generation II]], in that they are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} and/or {{p|Spinda}} {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation III)|index number]] is once again displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation III]] games store the player&#039;s 50 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member&#039;s unique record beforehand. Unlike previous [[generation]]s, however, each game&#039;s [[region]]al {{pkmn|Professor}} will not evaluate the [[Pokédex]]. Instead, the message &amp;lt;code&amp;gt;LEAGUE CHAMPION! CONGRATULATIONS!&amp;lt;/code&amp;gt; is displayed before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hall of Fame records are again stored per each [[Party|team]], so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], {{pkmn|Trainer}} name and all four learned [[move]]s. Personality values are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen.&lt;br /&gt;
&lt;br /&gt;
All [[Generation IV]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, [[Trainer ID number]], playing time and sprite and the message &amp;lt;code&amp;gt;League Champion! Congratulations!&amp;lt;/code&amp;gt; are displayed during the ending scene, along with each team member&#039;s unique record beforehand.&lt;br /&gt;
&lt;br /&gt;
Additionally, when a team member is displayed during the ending scene, its original [[List of locations by index number (Generation IV)|catching location]] will be displayed. Whether this piece of information is stored within each team member&#039;s Hall of Fame record or not has yet to be researched.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In addition to recording the player&#039;s [[party]] after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeats [[Ghetsis]]. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using the {{wp|FIFO|First In, First Out}} method. The data is stored in the &amp;quot;Records&amp;quot; section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon&#039;s nickname, gender, level, species, [[Original Trainer]], and moves.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
After defeating the [[Elite Four]], the player&#039;s party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15 [[Elite Four]] clears can be recorded at any time, as well as the First Game Clear. The data is deleted using the {{wp|FIFO|First In, First Out}} method.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In [[Generation VII]] the Hall of Fame is no longer an actual place. Instead, when [[Hau]] or [[Professor Kukui]] is defeated in battle, the screen transitions into each Pokémon in the party, and their levels, displayed as multicolored shooting stars before transitioning to the player looking around at the stars, with the message &amp;lt;code&amp;gt;Congratulations! You are the first-ever Champion of Alola!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Congratulations! You defended your title!&amp;lt;/code&amp;gt;(if the last battle was a title defense).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[Generation I]], the player is granted access to [[Cerulean Cave]], while in {{game|FireRed and LeafGreen|s}}, the [[Generation III]] [[remake]]s of {{game|Red and Green|s}}, it is one of the requirements needed to enter Cerulean Cave.&lt;br /&gt;
* In [[Generation II]] and {{game|HeartGold and SoulSilver|s}}, the player is given a [[S.S. Ticket]] for the [[S.S. Aqua]], effectively giving them access to the [[Kanto]] [[region]].&lt;br /&gt;
* In the [[Hoenn]]-based [[Generation III]] games and [[Sinnoh]]-based [[Generation IV]] games, players are rewarded the following for entering the Hall of Fame:&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}} and {{game2|Diamond|Pearl|Platinum}}, a star will be placed on the player&#039;s {{ga|Trainer Card}}, changing its color.&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. In {{game2|Diamond|Pearl|Platinum}}, a {{DL|List of Ribbons in the games|Sinnoh Champ Ribbon}} will be given to all of the player&#039;s Pokémon that get into the Hall of Fame.&lt;br /&gt;
** In {{game|Ruby and Sapphire|s}}, the [[Sky Pillar]] will be unlocked. The player can also board the [[S.S. Tidal]] to visit the {{gdis|Battle Tower|III}}.&lt;br /&gt;
** In {{game|Emerald}}, the player can board the [[S.S. Tidal]] to visit the {{gdis|Battle Frontier|III}}. Adverse [[weather]] may also be reported in some areas, giving the player a chance to catch {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
** In {{game|Diamond and Pearl|s}}, the {{ga|Barry|rival}}&#039;s team at the [[Fight Area]] will be ten [[level]]s higher once the player enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival&#039;s team at the [[Survival Area]] will be twenty levels higher.&lt;br /&gt;
* In {{game|Black and White|s}}, the player receives additional [[PC]] {{DL|Pokémon Storage System|wallpaper}}s to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in [[rematch]]es and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.&lt;br /&gt;
* In {{game|Black and White|s|Pokémon Black 2 and White 2|2}} the player is allowed to go back to the [[Giant Chasm]] to catch {{p|Kyurem}} and obtain the DNA Splicers.&lt;br /&gt;
* In {{pkmn|X and Y}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. The player is granted access to the {{kal|Unknown Dungeon}} where {{p|Mewtwo}} can be captured, along with its respective [[Mega Stone]]. {{p|Zygarde}} and {{p|Moltres}}, {{p|Zapdos}}, or {{p|Articuno}}, depending on the starter chosen at the start of the game, are also available for capture. Outside the player&#039;s house, [[Shauna]] will offer to trade any of the player&#039;s Pokémon for the unevolved form of her starter Pokémon, and upon reaching the Lumiose City train station, access to [[Kiloude City]], and by extension, the [[Battle Maison]], [[Friend Safari]], and rematches with the rival, will be granted. Finally, after completing certain conditions, the player&#039;s [[Mega Ring]] can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.&lt;br /&gt;
* In {{pkmn|Omega Ruby and Alpha Sapphire}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. After the first time, the [[Delta Episode]] starts, and Birch gives the player a Johto starter. The second time, the player is given a Sinnoh starter.&lt;br /&gt;
* In {{pkmn|Sun and Moon}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. All Pokémon will [[Obedience|obey]] the player, regardless of the Pokémon&#039;s current level. The player is allowed to battle the [[Guardian deities]] in their respective ruins. The [[Ultra Beast]] and [[Eevee users]] sidequests become available. The eastern portion of [[Poni Island]] can be accessed, including the [[Battle Tree]] at the northernmost point. [[Gladion]] gifts the player a {{p|Type: Null}} at [[Aether Paradise]]. The [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}} has a portal that can be used invert the time of day and allow the player to obtain a {{p|Cosmog}} in the time inverted world&#039;s [[Lake of the Sunne]]{{sup/7|S}}/[[Lake of the Moone]]{{sup/7|M}}. Subsequent Champion battles at the [[Pokémon League (Alola)|Alola Pokémon League]] involve the player defending their title from various other Alola trainers. During its distribution event, {{p|Magearna}} can be claimed.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{incomplete|section|Missing all layouts from generation V, VI, VII, and VIII}}&lt;br /&gt;
===Generations I-III===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|fff|Pokémon Red and Blue Versions|Blue}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Gold}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Silver}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RBY.png|160px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame GSC.png|130px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RSE.png|165px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame FRLG.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background:#{{black color}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions|Black}}&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | {{color2|000|Pokémon Black and White Versions|White}}&lt;br /&gt;
! style=&amp;quot;background:#{{black 2 color}}&amp;quot; | {{color2|fff|Pokémon Black 2 and White 2 Versions|Black 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{white 2 color}}&amp;quot; | {{color2|000|Pokémon Black 2 and White 2 Versions|White 2}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame DPPt.png|150px|center]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame HGSS.png|180px]]&lt;br /&gt;
&amp;lt;!--| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame BW.png|120px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame B2W2.png|120px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries caused by MissingNo.]]&lt;br /&gt;
* In the [[Generation I]] games, if the player encounters [[MissingNo.]] or other [[glitch Pokémon]], the Hall of Fame data may be corrupted by a [[glitch]] in the game. When MissingNo. has been seen on the save file, the player&#039;s Hall of Fame is badly corrupted with entirely different {{OBP|Pokémon|species}}, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the [[Pokédex]] or not. This effect also works in {{game|Yellow}} when encountering glitch Pokémon through the [[Mew glitch]]. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.&lt;br /&gt;
* In {{game|Red and Green|s}}, performing the [[Dokokashira door glitch]] allows the {{player}} to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from {{game|Blue| (Japanese)}}, causing it to not be present in the translated {{game|Red and Blue|s}}.&lt;br /&gt;
* In earlier versions of {{g|Omega Ruby and Alpha Sapphire}}, the game would sometimes freeze after recording the player&#039;s team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games&#039; initial release.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palace of Victory.png|thumb|200px|The Palace of Victory]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
The Hall of Fame&#039;s only appearance in the {{pkmn|anime}} was in &#039;&#039;[[EP112|Enter the Dragonite]]&#039;&#039;. After beating {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]], {{Ash}} earned a spot in the [[Palace of Victory]], which is also known as the [[Orange League]] Hall of Fame. A photo of the winning {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} are kept on display.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG189|Gathering the Gang of Four!]]&#039;&#039;, [[Scott]] revealed that any Trainer who successfully defeats the {{gdis|Battle Frontier|III}} is entered into the Hall of Fame and becomes a [[Frontier Brain]] candidate. After earning his final [[Symbol]] by defeating {{FB|Pyramid King|Brandon}} in the [[AG190|next episode]], Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hall of Fame PO.png|thumb|230px|The Hall of Fame in [[Pokémon Origins]]]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
The Hall of Fame appeared in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; after {{OBP|Red|Origins}} defeated {{OBP|Blue|Origins}} and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame by Professor Oak, after which Red&#039;s Pokémon&#039;s data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémon [[party|teams]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &amp;quot;Congratulations&amp;quot; screen in the [[Generation V]] games shows the player with one of their {{OBP|Pokémon|species}}; After showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of {{game2|Red|Green|Blue}}..&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|zh_yue=登入名人堂 &#039;&#039;{{tt|Dāngyahp Mìhngyàhntòhng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入名人堂 &#039;&#039;{{tt|Jeunyahp Mìhngyàhntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jeunyahp Dihntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|zh_cmn=登入名人堂 &#039;&#039;{{tt|Dēngrù Míngréntáng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jìnrù Diàntáng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Anime, manga (Taiwan)}}&amp;lt;br&amp;gt;进入神殿 &#039;&#039;{{tt|Jìnrù Shéndiàn|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|nl=Erehal{{tt|*|Platinum manual}}&amp;lt;br&amp;gt;Eregalerij{{tt|*|Emerald manual}}&lt;br /&gt;
|fi=Kunnialista&lt;br /&gt;
|fr=Panthéon&lt;br /&gt;
|de=Ruhmeshalle&lt;br /&gt;
|it=Sala d&#039;Onore&lt;br /&gt;
|ko=전당등록 &#039;&#039;{{tt|Jeondang Deungnok|Induction to the Hall of Fame}}&#039;&#039;&lt;br /&gt;
|pl=Pałac Sławy&lt;br /&gt;
|pt_br=Hall da Fama&amp;lt;br&amp;gt;Galeria da Fama{{tt|*|EP111}}&lt;br /&gt;
|es=Hall de la Fama&lt;br /&gt;
|sv=Kändismuseum{{tt|*|anime}}&amp;lt;br&amp;gt;Mästarmuseet{{tt|*|Pokémon FireRed and LeafGreen manual}}&lt;br /&gt;
|vi=Hội trường Danh vọng&lt;br /&gt;
}}&lt;br /&gt;
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{{League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
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[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
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[[de:Ruhmeshalle]]&lt;br /&gt;
[[es:Hall de la Fama]]&lt;br /&gt;
[[fr:Panthéon]]&lt;br /&gt;
[[it:Sala d&#039;Onore]]&lt;br /&gt;
[[ja:殿堂入り]]&lt;br /&gt;
[[zh:登入名人堂]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120972</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120972"/>
		<updated>2020-02-22T18:08:14Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the books, see [[Pokémon: Sinnoh Hall of Fame]] and [[Pokémon Hall of Fame (book)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|article|needs=VIII data. Missing image/video gallery of inductions (including variants in third versions and remakes) from all handheld main series games aside from Platinum. Also needs information about Generation VI and layout maps from Generations V and VI}}&lt;br /&gt;
[[File:Hall of Fame B2W2.png|thumb|right|Entering the Hall of Fame in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}]]&lt;br /&gt;
The &#039;&#039;&#039;Hall of Fame&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|殿堂入り|でんどういり}}&#039;&#039;&#039; &#039;&#039;Induction to the Hall of Fame&#039;&#039;) is a record kept by the [[Pokémon League]] of all the [[Pokémon Trainer]]s who have ever beaten the [[Elite Four]] and the [[Pokémon Champion]]. Various data regarding the victorious Trainer is recorded. The Hall of Fame was in a room accessible from the Champion&#039;s room prior to [[Generation VII]]. It may be accessed by people who have entered it by way of [[PC]].&lt;br /&gt;
&lt;br /&gt;
==Data recorded==&lt;br /&gt;
In each game, data is recorded into the [[PC]], which is also shown during the games&#039; ending scene. This is a list of which data is visible on the Hall of Fame PC option.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Hall of Fame records are stored per individual {{OBP|Pokémon|species}}. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon&#039;s species, [[level]], and [[nickname]]. The Pokémon&#039;s [[type]] is also displayed; however, this value is generated from the record&#039;s [[List of Pokémon by index number (Generation I)|species index]] itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation I]] games store the {{player}}&#039;s 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, playing time, [[Pokémon Dollar|money]], sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Hall of Fame records are again stored per individual {{OBP|Pokémon|species}}. Each uniquely indexed record now holds the Pokémon&#039;s species, [[level]], [[Individual values|IVs]], [[Trainer ID number]] and [[nickname]]. Although the IVs are not visible, they are used to display the Pokémon&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} {{DL|List of Pokémon with form differences|Unown|form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation II)|index number]] is also displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation II]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would again delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each [[Party|team]] member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Hall of Fame records are now stored per each [[Party|team]], so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], and [[Trainer ID number]]. Personality values work exactly like [[Individual values|IVs]] in [[Generation II]], in that they are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} and/or {{p|Spinda}} {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation III)|index number]] is once again displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation III]] games store the player&#039;s 50 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member&#039;s unique record beforehand. Unlike previous [[generation]]s, however, each game&#039;s [[region]]al {{pkmn|Professor}} will not evaluate the [[Pokédex]]. Instead, the message &amp;lt;code&amp;gt;LEAGUE CHAMPION! CONGRATULATIONS!&amp;lt;/code&amp;gt; is displayed before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hall of Fame records are again stored per each [[Party|team]], so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], {{pkmn|Trainer}} name and all four learned [[move]]s. Personality values are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen.&lt;br /&gt;
&lt;br /&gt;
All [[Generation IV]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, [[Trainer ID number]], playing time and sprite and the message &amp;lt;code&amp;gt;League Champion! Congratulations!&amp;lt;/code&amp;gt; are displayed during the ending scene, along with each team member&#039;s unique record beforehand.&lt;br /&gt;
&lt;br /&gt;
Additionally, when a team member is displayed during the ending scene, its original [[List of locations by index number (Generation IV)|catching location]] will be displayed. Whether this piece of information is stored within each team member&#039;s Hall of Fame record or not has yet to be researched.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In addition to recording the player&#039;s [[party]] after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeats [[Ghetsis]]. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using the {{wp|FIFO|First In, First Out}} method. The data is stored in the &amp;quot;Records&amp;quot; section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon&#039;s nickname, gender, level, species, [[Original Trainer]], and moves.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
After defeating the [[Elite Four]], the player&#039;s party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15 [[Elite Four]] clears can be recorded at any time, as well as the First Game Clear. The data is deleted using the {{wp|FIFO|First In, First Out}} method.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In [[Generation VII]] the Hall of Fame is no longer an actual place. Instead, when [[Hau]] or [[Professor Kukui]] is defeated in battle, the screen transitions into each Pokémon in the party, and their levels, displayed as multicolored shooting stars before transitioning to the player looking around at the stars, with the message &amp;lt;code&amp;gt;Congratulations! You are the first-ever Champion of Alola!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Congratulations! You defended your title!&amp;lt;/code&amp;gt;(if the last battle was a title defense).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[Generation I]], the player is granted access to [[Cerulean Cave]], while in {{game|FireRed and LeafGreen|s}}, the [[Generation III]] [[remake]]s of {{game|Red and Green|s}}, it is one of the requirements needed to enter Cerulean Cave.&lt;br /&gt;
* In [[Generation II]] and {{game|HeartGold and SoulSilver|s}}, the player is given a [[S.S. Ticket]] for the [[S.S. Aqua]], effectively giving them access to the [[Kanto]] [[region]].&lt;br /&gt;
* In the [[Hoenn]]-based [[Generation III]] games and [[Sinnoh]]-based [[Generation IV]] games, players are rewarded the following for entering the Hall of Fame:&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}} and {{game2|Diamond|Pearl|Platinum}}, a star will be placed on the player&#039;s {{ga|Trainer Card}}, changing its color.&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. In {{game2|Diamond|Pearl|Platinum}}, a {{DL|List of Ribbons in the games|Sinnoh Champ Ribbon}} will be given to all of the player&#039;s Pokémon that get into the Hall of Fame.&lt;br /&gt;
** In {{game|Ruby and Sapphire|s}}, the [[Sky Pillar]] will be unlocked. The player can also board the [[S.S. Tidal]] to visit the {{gdis|Battle Tower|III}}.&lt;br /&gt;
** In {{game|Emerald}}, the player can board the [[S.S. Tidal]] to visit the {{gdis|Battle Frontier|III}}. Adverse [[weather]] may also be reported in some areas, giving the player a chance to catch {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
** In {{game|Diamond and Pearl|s}}, the {{ga|Barry|rival}}&#039;s team at the [[Fight Area]] will be ten [[level]]s higher once the player enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival&#039;s team at the [[Survival Area]] will be twenty levels higher.&lt;br /&gt;
* In {{game|Black and White|s}}, the player receives additional [[PC]] {{DL|Pokémon Storage System|wallpaper}}s to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in [[rematch]]es and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.&lt;br /&gt;
* In {{game|Black and White|s|Pokémon Black 2 and White 2|2}} the player is allowed to go back to the [[Giant Chasm]] to catch {{p|Kyurem}} and obtain the DNA Splicers.&lt;br /&gt;
* In {{pkmn|X and Y}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. The player is granted access to the {{kal|Unknown Dungeon}} where {{p|Mewtwo}} can be captured, along with its respective [[Mega Stone]]. {{p|Zygarde}} and {{p|Moltres}}, {{p|Zapdos}}, or {{p|Articuno}}, depending on the starter chosen at the start of the game, are also available for capture. Outside the player&#039;s house, [[Shauna]] will offer to trade any of the player&#039;s Pokémon for the unevolved form of her starter Pokémon, and upon reaching the Lumiose City train station, access to [[Kiloude City]], and by extension, the [[Battle Maison]], [[Friend Safari]], and rematches with the rival, will be granted. Finally, after completing certain conditions, the player&#039;s [[Mega Ring]] can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.&lt;br /&gt;
* In {{pkmn|Omega Ruby and Alpha Sapphire}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. After the first time, the [[Delta Episode]] starts, and Birch gives the player a Johto starter. The second time, the player is given a Sinnoh starter.&lt;br /&gt;
* In {{pkmn|Sun and Moon}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. All Pokémon will [[Obedience|obey]] the player, regardless of the Pokémon&#039;s current level. The player is allowed to battle the [[Guardian deities]] in their respective ruins. The [[Ultra Beast]] and [[Eevee users]] sidequests become available. The eastern portion of [[Poni Island]] can be accessed, including the [[Battle Tree]] at the northernmost point. [[Gladion]] gifts the player a {{p|Type: Null}} at [[Aether Paradise]]. The [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}} has a portal that can be used invert the time of day and allow the player to obtain a {{p|Cosmog}} in the time inverted world&#039;s [[Lake of the Sunne]]{{sup/7|S}}/[[Lake of the Moone]]{{sup/7|M}}. Subsequent Champion battles at the [[Pokémon League (Alola)|Alola Pokémon League]] involve the player defending their title from various other Alola trainers. During its distribution event, {{p|Magearna}} can be claimed.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{incomplete|section|Missing all layouts from generation V, VI, VII, and VIII}}&lt;br /&gt;
===Generations I-III===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|fff|Pokémon Red and Blue Versions|Blue}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Gold}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Silver}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RBY.png|160px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame GSC.png|130px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RSE.png|165px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame FRLG.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background:#{{black color}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions|Black}}&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | {{color2|000|Pokémon Black and White Versions|White}}&lt;br /&gt;
! style=&amp;quot;background:#{{black 2 color}}&amp;quot; | {{color2|fff|Pokémon Black 2 and White 2 Versions|Black 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{white 2 color}}&amp;quot; | {{color2|000|Pokémon Black 2 and White 2 Versions|White 2}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame DPPt.png|150px|center]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame HGSS.png|180px]]&lt;br /&gt;
&amp;lt;!--| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame BW.png|120px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame B2W2.png|120px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries caused by MissingNo.]]&lt;br /&gt;
* In the [[Generation I]] games, if the player encounters [[MissingNo.]] or other [[glitch Pokémon]], the Hall of Fame data may be corrupted by a [[glitch]] in the game. When MissingNo. has been seen on the save file, the player&#039;s Hall of Fame is badly corrupted with entirely different {{OBP|Pokémon|species}}, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the [[Pokédex]] or not. This effect also works in {{game|Yellow}} when encountering glitch Pokémon through the [[Mew glitch]]. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.&lt;br /&gt;
* In {{game|Red and Green|s}}, performing the [[Dokokashira door glitch]] allows the {{player}} to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from {{game|Blue| (Japanese)}}, causing it to not be present in the translated {{game|Red and Blue|s}}.&lt;br /&gt;
* In earlier versions of {{g|Omega Ruby and Alpha Sapphire}}, the game would sometimes freeze after recording the player&#039;s team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games&#039; initial release.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palace of Victory.png|thumb|200px|The Palace of Victory]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
The Hall of Fame&#039;s only appearance in the {{pkmn|anime}} was in &#039;&#039;[[EP112|Enter the Dragonite]]&#039;&#039;. After beating {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]], {{Ash}} earned a spot in the [[Palace of Victory]], which is also known as the [[Orange League]] Hall of Fame. A photo of the winning {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} are kept on display.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG189|Gathering the Gang of Four!]]&#039;&#039;, [[Scott]] revealed that any Trainer who successfully defeats the {{gdis|Battle Frontier|III}} is entered into the Hall of Fame and becomes a [[Frontier Brain]] candidate. After earning his final [[Symbol]] by defeating {{FB|Pyramid King|Brandon}} in the [[AG190|next episode]], Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hall of Fame PO.png|thumb|230px|The Hall of Fame in [[Pokémon Origins]]]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
The Hall of Fame appeared in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; after {{OBP|Red|Origins}} defeated {{OBP|Blue|Origins}} and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame by Professor Oak, after which Red&#039;s Pokémon&#039;s data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémon [[party|teams]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &amp;quot;Congratulations&amp;quot; screen in the [[Generation V]] games shows the player with one of their {{OBP|Pokémon|species}}; After showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of {{game2|Red|Green|Blue}}.&lt;br /&gt;
* The [[Alola]]n {{al|Pokémon League}} is the only League which does not have a separate room for the Hall of Fame. &lt;br /&gt;
* Alola is the only region where the Hall of Fame entries cannot be viewed from the player&#039;s [[PC]]. Instead, the player can view them by talking to an NPC outside of the Pokémon League.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|zh_yue=登入名人堂 &#039;&#039;{{tt|Dāngyahp Mìhngyàhntòhng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入名人堂 &#039;&#039;{{tt|Jeunyahp Mìhngyàhntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jeunyahp Dihntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|zh_cmn=登入名人堂 &#039;&#039;{{tt|Dēngrù Míngréntáng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jìnrù Diàntáng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Anime, manga (Taiwan)}}&amp;lt;br&amp;gt;进入神殿 &#039;&#039;{{tt|Jìnrù Shéndiàn|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|nl=Erehal{{tt|*|Platinum manual}}&amp;lt;br&amp;gt;Eregalerij{{tt|*|Emerald manual}}&lt;br /&gt;
|fi=Kunnialista&lt;br /&gt;
|fr=Panthéon&lt;br /&gt;
|de=Ruhmeshalle&lt;br /&gt;
|it=Sala d&#039;Onore&lt;br /&gt;
|ko=전당등록 &#039;&#039;{{tt|Jeondang Deungnok|Induction to the Hall of Fame}}&#039;&#039;&lt;br /&gt;
|pl=Pałac Sławy&lt;br /&gt;
|pt_br=Hall da Fama&amp;lt;br&amp;gt;Galeria da Fama{{tt|*|EP111}}&lt;br /&gt;
|es=Hall de la Fama&lt;br /&gt;
|sv=Kändismuseum{{tt|*|anime}}&amp;lt;br&amp;gt;Mästarmuseet{{tt|*|Pokémon FireRed and LeafGreen manual}}&lt;br /&gt;
|vi=Hội trường Danh vọng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ruhmeshalle]]&lt;br /&gt;
[[es:Hall de la Fama]]&lt;br /&gt;
[[fr:Panthéon]]&lt;br /&gt;
[[it:Sala d&#039;Onore]]&lt;br /&gt;
[[ja:殿堂入り]]&lt;br /&gt;
[[zh:登入名人堂]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120971</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120971"/>
		<updated>2020-02-22T18:07:09Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the books, see [[Pokémon: Sinnoh Hall of Fame]] and [[Pokémon Hall of Fame (book)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|article|needs=VIII data. Missing image/video gallery of inductions (including variants in third versions and remakes) from all handheld main series games aside from Platinum. Also needs information about Generation VI and layout maps from Generations V and VI}}&lt;br /&gt;
[[File:Hall of Fame B2W2.png|thumb|right|Entering the Hall of Fame in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}]]&lt;br /&gt;
The &#039;&#039;&#039;Hall of Fame&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|殿堂入り|でんどういり}}&#039;&#039;&#039; &#039;&#039;Induction to the Hall of Fame&#039;&#039;) is a record kept by the [[Pokémon League]] of all the [[Pokémon Trainer]]s who have ever beaten the [[Elite Four]] and the [[Pokémon Champion]]. Various data regarding the victorious Trainer is recorded. The Hall of Fame was in a room accessible from the Champion&#039;s room prior to [[Generation VII]]. It may be accessed by people who have entered it by way of [[PC]].&lt;br /&gt;
&lt;br /&gt;
==Data recorded==&lt;br /&gt;
In each game, data is recorded into the [[PC]], which is also shown during the games&#039; ending scene. This is a list of which data is visible on the Hall of Fame PC option.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Hall of Fame records are stored per individual {{OBP|Pokémon|species}}. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon&#039;s species, [[level]], and [[nickname]]. The Pokémon&#039;s [[type]] is also displayed; however, this value is generated from the record&#039;s [[List of Pokémon by index number (Generation I)|species index]] itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation I]] games store the {{player}}&#039;s 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, playing time, [[Pokémon Dollar|money]], sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Hall of Fame records are again stored per individual {{OBP|Pokémon|species}}. Each uniquely indexed record now holds the Pokémon&#039;s species, [[level]], [[Individual values|IVs]], [[Trainer ID number]] and [[nickname]]. Although the IVs are not visible, they are used to display the Pokémon&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} {{DL|List of Pokémon with form differences|Unown|form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation II)|index number]] is also displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation II]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would again delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each [[Party|team]] member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Hall of Fame records are now stored per each [[Party|team]], so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], and [[Trainer ID number]]. Personality values work exactly like [[Individual values|IVs]] in [[Generation II]], in that they are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} and/or {{p|Spinda}} {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation III)|index number]] is once again displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation III]] games store the player&#039;s 50 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member&#039;s unique record beforehand. Unlike previous [[generation]]s, however, each game&#039;s [[region]]al {{pkmn|Professor}} will not evaluate the [[Pokédex]]. Instead, the message &amp;lt;code&amp;gt;LEAGUE CHAMPION! CONGRATULATIONS!&amp;lt;/code&amp;gt; is displayed before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hall of Fame records are again stored per each [[Party|team]], so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], {{pkmn|Trainer}} name and all four learned [[move]]s. Personality values are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen.&lt;br /&gt;
&lt;br /&gt;
All [[Generation IV]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, [[Trainer ID number]], playing time and sprite and the message &amp;lt;code&amp;gt;League Champion! Congratulations!&amp;lt;/code&amp;gt; are displayed during the ending scene, along with each team member&#039;s unique record beforehand.&lt;br /&gt;
&lt;br /&gt;
Additionally, when a team member is displayed during the ending scene, its original [[List of locations by index number (Generation IV)|catching location]] will be displayed. Whether this piece of information is stored within each team member&#039;s Hall of Fame record or not has yet to be researched.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In addition to recording the player&#039;s [[party]] after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeats [[Ghetsis]]. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using the {{wp|FIFO|First In, First Out}} method. The data is stored in the &amp;quot;Records&amp;quot; section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon&#039;s nickname, gender, level, species, [[Original Trainer]], and moves.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
After defeating the [[Elite Four]], the player&#039;s party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15 [[Elite Four]] clears can be recorded at any time, as well as the First Game Clear. The data is deleted using the {{wp|FIFO|First In, First Out}} method.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In [[Generation VII]] the Hall of Fame is no longer an actual place. Instead, when [[Hau]] or [[Professor Kukui]] is defeated in battle, the screen transitions into each Pokémon in the party, and their levels, displayed as multicolored shooting stars before transitioning to the player looking around at the stars, with the message &amp;lt;code&amp;gt;Congratulations! You are the first-ever Champion of Alola!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Congratulations! You defended your title!&amp;lt;/code&amp;gt;(if the last battle was a title defense).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[Generation I]], the player is granted access to [[Cerulean Cave]], while in {{game|FireRed and LeafGreen|s}}, the [[Generation III]] [[remake]]s of {{game|Red and Green|s}}, it is one of the requirements needed to enter Cerulean Cave.&lt;br /&gt;
* In [[Generation II]] and {{game|HeartGold and SoulSilver|s}}, the player is given a [[S.S. Ticket]] for the [[S.S. Aqua]], effectively giving them access to the [[Kanto]] [[region]].&lt;br /&gt;
* In the [[Hoenn]]-based [[Generation III]] games and [[Sinnoh]]-based [[Generation IV]] games, players are rewarded the following for entering the Hall of Fame:&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}} and {{game2|Diamond|Pearl|Platinum}}, a star will be placed on the player&#039;s {{ga|Trainer Card}}, changing its color.&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. In {{game2|Diamond|Pearl|Platinum}}, a {{DL|List of Ribbons in the games|Sinnoh Champ Ribbon}} will be given to all of the player&#039;s Pokémon that get into the Hall of Fame.&lt;br /&gt;
** In {{game|Ruby and Sapphire|s}}, the [[Sky Pillar]] will be unlocked. The player can also board the [[S.S. Tidal]] to visit the {{gdis|Battle Tower|III}}.&lt;br /&gt;
** In {{game|Emerald}}, the player can board the [[S.S. Tidal]] to visit the {{gdis|Battle Frontier|III}}. Adverse [[weather]] may also be reported in some areas, giving the player a chance to catch {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
** In {{game|Diamond and Pearl|s}}, the {{ga|Barry|rival}}&#039;s team at the [[Fight Area]] will be ten [[level]]s higher once the player enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival&#039;s team at the [[Survival Area]] will be twenty levels higher.&lt;br /&gt;
* In {{game|Black and White|s}}, the player receives additional [[PC]] {{DL|Pokémon Storage System|wallpaper}}s to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in [[rematch]]es and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.&lt;br /&gt;
* In {{game|Black and White|s|Pokémon Black 2 and White 2|2}} the player is allowed to go back to the [[Giant Chasm]] to catch {{p|Kyurem}} and obtain the DNA Splicers.&lt;br /&gt;
* In {{pkmn|X and Y}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. The player is granted access to the {{kal|Unknown Dungeon}} where {{p|Mewtwo}} can be captured, along with its respective [[Mega Stone]]. {{p|Zygarde}} and {{p|Moltres}}, {{p|Zapdos}}, or {{p|Articuno}}, depending on the starter chosen at the start of the game, are also available for capture. Outside the player&#039;s house, [[Shauna]] will offer to trade any of the player&#039;s Pokémon for the unevolved form of her starter Pokémon, and upon reaching the Lumiose City train station, access to [[Kiloude City]], and by extension, the [[Battle Maison]], [[Friend Safari]], and rematches with the rival, will be granted. Finally, after completing certain conditions, the player&#039;s [[Mega Ring]] can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.&lt;br /&gt;
* In {{pkmn|Omega Ruby and Alpha Sapphire}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. After the first time, the [[Delta Episode]] starts, and Birch gives the player a Johto starter. The second time, the player is given a Sinnoh starter.&lt;br /&gt;
* In {{pkmn|Sun and Moon}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. All Pokémon will [[Obedience|obey]] the player, regardless of the Pokémon&#039;s current level. The player is allowed to battle the [[Guardian deities]] in their respective ruins. The [[Ultra Beast]] and [[Eevee users]] sidequests become available. The eastern portion of [[Poni Island]] can be accessed, including the [[Battle Tree]] at the northernmost point. [[Gladion]] gifts the player a {{p|Type: Null}} at [[Aether Paradise]]. The [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}} has a portal that can be used invert the time of day and allow the player to obtain a {{p|Cosmog}} in the time inverted world&#039;s [[Lake of the Sunne]]{{sup/7|S}}/[[Lake of the Moone]]{{sup/7|M}}. Subsequent Champion battles at the [[Pokémon League (Alola)|Alola Pokémon League]] involve the player defending their title from various other Alola trainers. During its distribution event, {{p|Magearna}} can be claimed.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{incomplete|section|Missing all layouts from generation V and VI}}&lt;br /&gt;
===Generations I-III===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|fff|Pokémon Red and Blue Versions|Blue}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Gold}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Silver}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RBY.png|160px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame GSC.png|130px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RSE.png|165px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame FRLG.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background:#{{black color}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions|Black}}&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | {{color2|000|Pokémon Black and White Versions|White}}&lt;br /&gt;
! style=&amp;quot;background:#{{black 2 color}}&amp;quot; | {{color2|fff|Pokémon Black 2 and White 2 Versions|Black 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{white 2 color}}&amp;quot; | {{color2|000|Pokémon Black 2 and White 2 Versions|White 2}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame DPPt.png|150px|center]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame HGSS.png|180px]]&lt;br /&gt;
&amp;lt;!--| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame BW.png|120px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame B2W2.png|120px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries caused by MissingNo.]]&lt;br /&gt;
* In the [[Generation I]] games, if the player encounters [[MissingNo.]] or other [[glitch Pokémon]], the Hall of Fame data may be corrupted by a [[glitch]] in the game. When MissingNo. has been seen on the save file, the player&#039;s Hall of Fame is badly corrupted with entirely different {{OBP|Pokémon|species}}, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the [[Pokédex]] or not. This effect also works in {{game|Yellow}} when encountering glitch Pokémon through the [[Mew glitch]]. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.&lt;br /&gt;
* In {{game|Red and Green|s}}, performing the [[Dokokashira door glitch]] allows the {{player}} to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from {{game|Blue| (Japanese)}}, causing it to not be present in the translated {{game|Red and Blue|s}}.&lt;br /&gt;
* In earlier versions of {{g|Omega Ruby and Alpha Sapphire}}, the game would sometimes freeze after recording the player&#039;s team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games&#039; initial release.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palace of Victory.png|thumb|200px|The Palace of Victory]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
The Hall of Fame&#039;s only appearance in the {{pkmn|anime}} was in &#039;&#039;[[EP112|Enter the Dragonite]]&#039;&#039;. After beating {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]], {{Ash}} earned a spot in the [[Palace of Victory]], which is also known as the [[Orange League]] Hall of Fame. A photo of the winning {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} are kept on display.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG189|Gathering the Gang of Four!]]&#039;&#039;, [[Scott]] revealed that any Trainer who successfully defeats the {{gdis|Battle Frontier|III}} is entered into the Hall of Fame and becomes a [[Frontier Brain]] candidate. After earning his final [[Symbol]] by defeating {{FB|Pyramid King|Brandon}} in the [[AG190|next episode]], Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hall of Fame PO.png|thumb|230px|The Hall of Fame in [[Pokémon Origins]]]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
The Hall of Fame appeared in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; after {{OBP|Red|Origins}} defeated {{OBP|Blue|Origins}} and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame by Professor Oak, after which Red&#039;s Pokémon&#039;s data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémon [[party|teams]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &amp;quot;Congratulations&amp;quot; screen in the [[Generation V]] games shows the player with one of their {{OBP|Pokémon|species}}; After showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of {{game2|Red|Green|Blue}}.&lt;br /&gt;
* The [[Alola]]n {{al|Pokémon League}} is the only League which does not have a separate room for the Hall of Fame. &lt;br /&gt;
* Alola is the only region where the Hall of Fame entries cannot be viewed from the player&#039;s [[PC]]. Instead, the player can view them by talking to an NPC outside of the Pokémon League.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|zh_yue=登入名人堂 &#039;&#039;{{tt|Dāngyahp Mìhngyàhntòhng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入名人堂 &#039;&#039;{{tt|Jeunyahp Mìhngyàhntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jeunyahp Dihntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|zh_cmn=登入名人堂 &#039;&#039;{{tt|Dēngrù Míngréntáng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jìnrù Diàntáng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Anime, manga (Taiwan)}}&amp;lt;br&amp;gt;进入神殿 &#039;&#039;{{tt|Jìnrù Shéndiàn|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|nl=Erehal{{tt|*|Platinum manual}}&amp;lt;br&amp;gt;Eregalerij{{tt|*|Emerald manual}}&lt;br /&gt;
|fi=Kunnialista&lt;br /&gt;
|fr=Panthéon&lt;br /&gt;
|de=Ruhmeshalle&lt;br /&gt;
|it=Sala d&#039;Onore&lt;br /&gt;
|ko=전당등록 &#039;&#039;{{tt|Jeondang Deungnok|Induction to the Hall of Fame}}&#039;&#039;&lt;br /&gt;
|pl=Pałac Sławy&lt;br /&gt;
|pt_br=Hall da Fama&amp;lt;br&amp;gt;Galeria da Fama{{tt|*|EP111}}&lt;br /&gt;
|es=Hall de la Fama&lt;br /&gt;
|sv=Kändismuseum{{tt|*|anime}}&amp;lt;br&amp;gt;Mästarmuseet{{tt|*|Pokémon FireRed and LeafGreen manual}}&lt;br /&gt;
|vi=Hội trường Danh vọng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ruhmeshalle]]&lt;br /&gt;
[[es:Hall de la Fama]]&lt;br /&gt;
[[fr:Panthéon]]&lt;br /&gt;
[[it:Sala d&#039;Onore]]&lt;br /&gt;
[[ja:殿堂入り]]&lt;br /&gt;
[[zh:登入名人堂]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120969</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120969"/>
		<updated>2020-02-22T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the books, see [[Pokémon: Sinnoh Hall of Fame]] and [[Pokémon Hall of Fame (book)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|article|needs=VIII data. Missing image/video gallery of inductions (including variants in third versions and remakes) from all handheld main series games aside from Platinum. Also needs information about Generation VI and layout maps from Generations V and VI}}&lt;br /&gt;
[[File:Hall of Fame B2W2.png|thumb|right|Entering the Hall of Fame in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}]]&lt;br /&gt;
The &#039;&#039;&#039;Hall of Fame&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|殿堂入り|でんどういり}}&#039;&#039;&#039; &#039;&#039;Induction to the Hall of Fame&#039;&#039;) is a record kept by the [[Pokémon League]] of all the [[Pokémon Trainer]]s who have ever beaten the [[Elite Four]] and the [[Pokémon Champion]]. Various data regarding the victorious Trainer is recorded. The Hall of Fame is in a room accessible from the Champion&#039;s room, and may be accessed by people who have entered it by way of [[PC]].&lt;br /&gt;
&lt;br /&gt;
==Data recorded==&lt;br /&gt;
In each game, data is recorded into the [[PC]], which is also shown during the games&#039; ending scene. This is a list of which data is visible on the Hall of Fame PC option.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Hall of Fame records are stored per individual {{OBP|Pokémon|species}}. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon&#039;s species, [[level]], and [[nickname]]. The Pokémon&#039;s [[type]] is also displayed; however, this value is generated from the record&#039;s [[List of Pokémon by index number (Generation I)|species index]] itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation I]] games store the {{player}}&#039;s 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, playing time, [[Pokémon Dollar|money]], sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Hall of Fame records are again stored per individual {{OBP|Pokémon|species}}. Each uniquely indexed record now holds the Pokémon&#039;s species, [[level]], [[Individual values|IVs]], [[Trainer ID number]] and [[nickname]]. Although the IVs are not visible, they are used to display the Pokémon&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} {{DL|List of Pokémon with form differences|Unown|form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation II)|index number]] is also displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation II]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would again delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each [[Party|team]] member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Hall of Fame records are now stored per each [[Party|team]], so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], and [[Trainer ID number]]. Personality values work exactly like [[Individual values|IVs]] in [[Generation II]], in that they are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} and/or {{p|Spinda}} {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation III)|index number]] is once again displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation III]] games store the player&#039;s 50 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member&#039;s unique record beforehand. Unlike previous [[generation]]s, however, each game&#039;s [[region]]al {{pkmn|Professor}} will not evaluate the [[Pokédex]]. Instead, the message &amp;lt;code&amp;gt;LEAGUE CHAMPION! CONGRATULATIONS!&amp;lt;/code&amp;gt; is displayed before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hall of Fame records are again stored per each [[Party|team]], so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], {{pkmn|Trainer}} name and all four learned [[move]]s. Personality values are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen.&lt;br /&gt;
&lt;br /&gt;
All [[Generation IV]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, [[Trainer ID number]], playing time and sprite and the message &amp;lt;code&amp;gt;League Champion! Congratulations!&amp;lt;/code&amp;gt; are displayed during the ending scene, along with each team member&#039;s unique record beforehand.&lt;br /&gt;
&lt;br /&gt;
Additionally, when a team member is displayed during the ending scene, its original [[List of locations by index number (Generation IV)|catching location]] will be displayed. Whether this piece of information is stored within each team member&#039;s Hall of Fame record or not has yet to be researched.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In addition to recording the player&#039;s [[party]] after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeats [[Ghetsis]]. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using the {{wp|FIFO|First In, First Out}} method. The data is stored in the &amp;quot;Records&amp;quot; section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon&#039;s nickname, gender, level, species, [[Original Trainer]], and moves.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
After defeating the [[Elite Four]], the player&#039;s party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15 [[Elite Four]] clears can be recorded at any time, as well as the First Game Clear. The data is deleted using the {{wp|FIFO|First In, First Out}} method.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In [[Generation VII]] the Hall of Fame is no longer an actual place. Instead, when [[Hau]] or [[Professor Kukui]] is defeated in battle, the screen transitions into each Pokémon in the party, and their levels, displayed as multicolored shooting stars before transitioning to the player looking around at the stars, with the message &amp;lt;code&amp;gt;Congratulations! You are the first-ever Champion of Alola!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Congratulations! You defended your title!&amp;lt;/code&amp;gt;(if the last battle was a title defense).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[Generation I]], the player is granted access to [[Cerulean Cave]], while in {{game|FireRed and LeafGreen|s}}, the [[Generation III]] [[remake]]s of {{game|Red and Green|s}}, it is one of the requirements needed to enter Cerulean Cave.&lt;br /&gt;
* In [[Generation II]] and {{game|HeartGold and SoulSilver|s}}, the player is given a [[S.S. Ticket]] for the [[S.S. Aqua]], effectively giving them access to the [[Kanto]] [[region]].&lt;br /&gt;
* In the [[Hoenn]]-based [[Generation III]] games and [[Sinnoh]]-based [[Generation IV]] games, players are rewarded the following for entering the Hall of Fame:&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}} and {{game2|Diamond|Pearl|Platinum}}, a star will be placed on the player&#039;s {{ga|Trainer Card}}, changing its color.&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. In {{game2|Diamond|Pearl|Platinum}}, a {{DL|List of Ribbons in the games|Sinnoh Champ Ribbon}} will be given to all of the player&#039;s Pokémon that get into the Hall of Fame.&lt;br /&gt;
** In {{game|Ruby and Sapphire|s}}, the [[Sky Pillar]] will be unlocked. The player can also board the [[S.S. Tidal]] to visit the {{gdis|Battle Tower|III}}.&lt;br /&gt;
** In {{game|Emerald}}, the player can board the [[S.S. Tidal]] to visit the {{gdis|Battle Frontier|III}}. Adverse [[weather]] may also be reported in some areas, giving the player a chance to catch {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
** In {{game|Diamond and Pearl|s}}, the {{ga|Barry|rival}}&#039;s team at the [[Fight Area]] will be ten [[level]]s higher once the player enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival&#039;s team at the [[Survival Area]] will be twenty levels higher.&lt;br /&gt;
* In {{game|Black and White|s}}, the player receives additional [[PC]] {{DL|Pokémon Storage System|wallpaper}}s to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in [[rematch]]es and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.&lt;br /&gt;
* In {{game|Black and White|s|Pokémon Black 2 and White 2|2}} the player is allowed to go back to the [[Giant Chasm]] to catch {{p|Kyurem}} and obtain the DNA Splicers.&lt;br /&gt;
* In {{pkmn|X and Y}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. The player is granted access to the {{kal|Unknown Dungeon}} where {{p|Mewtwo}} can be captured, along with its respective [[Mega Stone]]. {{p|Zygarde}} and {{p|Moltres}}, {{p|Zapdos}}, or {{p|Articuno}}, depending on the starter chosen at the start of the game, are also available for capture. Outside the player&#039;s house, [[Shauna]] will offer to trade any of the player&#039;s Pokémon for the unevolved form of her starter Pokémon, and upon reaching the Lumiose City train station, access to [[Kiloude City]], and by extension, the [[Battle Maison]], [[Friend Safari]], and rematches with the rival, will be granted. Finally, after completing certain conditions, the player&#039;s [[Mega Ring]] can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.&lt;br /&gt;
* In {{pkmn|Omega Ruby and Alpha Sapphire}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. After the first time, the [[Delta Episode]] starts, and Birch gives the player a Johto starter. The second time, the player is given a Sinnoh starter.&lt;br /&gt;
* In {{pkmn|Sun and Moon}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. All Pokémon will [[Obedience|obey]] the player, regardless of the Pokémon&#039;s current level. The player is allowed to battle the [[Guardian deities]] in their respective ruins. The [[Ultra Beast]] and [[Eevee users]] sidequests become available. The eastern portion of [[Poni Island]] can be accessed, including the [[Battle Tree]] at the northernmost point. [[Gladion]] gifts the player a {{p|Type: Null}} at [[Aether Paradise]]. The [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}} has a portal that can be used invert the time of day and allow the player to obtain a {{p|Cosmog}} in the time inverted world&#039;s [[Lake of the Sunne]]{{sup/7|S}}/[[Lake of the Moone]]{{sup/7|M}}. Subsequent Champion battles at the [[Pokémon League (Alola)|Alola Pokémon League]] involve the player defending their title from various other Alola trainers. During its distribution event, {{p|Magearna}} can be claimed.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{incomplete|section|Missing all layouts from generation V and VI}}&lt;br /&gt;
===Generations I-III===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|fff|Pokémon Red and Blue Versions|Blue}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Gold}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Silver}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RBY.png|160px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame GSC.png|130px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RSE.png|165px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame FRLG.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background:#{{black color}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions|Black}}&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | {{color2|000|Pokémon Black and White Versions|White}}&lt;br /&gt;
! style=&amp;quot;background:#{{black 2 color}}&amp;quot; | {{color2|fff|Pokémon Black 2 and White 2 Versions|Black 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{white 2 color}}&amp;quot; | {{color2|000|Pokémon Black 2 and White 2 Versions|White 2}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame DPPt.png|150px|center]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame HGSS.png|180px]]&lt;br /&gt;
&amp;lt;!--| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame BW.png|120px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame B2W2.png|120px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries caused by MissingNo.]]&lt;br /&gt;
* In the [[Generation I]] games, if the player encounters [[MissingNo.]] or other [[glitch Pokémon]], the Hall of Fame data may be corrupted by a [[glitch]] in the game. When MissingNo. has been seen on the save file, the player&#039;s Hall of Fame is badly corrupted with entirely different {{OBP|Pokémon|species}}, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the [[Pokédex]] or not. This effect also works in {{game|Yellow}} when encountering glitch Pokémon through the [[Mew glitch]]. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.&lt;br /&gt;
* In {{game|Red and Green|s}}, performing the [[Dokokashira door glitch]] allows the {{player}} to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from {{game|Blue| (Japanese)}}, causing it to not be present in the translated {{game|Red and Blue|s}}.&lt;br /&gt;
* In earlier versions of {{g|Omega Ruby and Alpha Sapphire}}, the game would sometimes freeze after recording the player&#039;s team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games&#039; initial release.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palace of Victory.png|thumb|200px|The Palace of Victory]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
The Hall of Fame&#039;s only appearance in the {{pkmn|anime}} was in &#039;&#039;[[EP112|Enter the Dragonite]]&#039;&#039;. After beating {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]], {{Ash}} earned a spot in the [[Palace of Victory]], which is also known as the [[Orange League]] Hall of Fame. A photo of the winning {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} are kept on display.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG189|Gathering the Gang of Four!]]&#039;&#039;, [[Scott]] revealed that any Trainer who successfully defeats the {{gdis|Battle Frontier|III}} is entered into the Hall of Fame and becomes a [[Frontier Brain]] candidate. After earning his final [[Symbol]] by defeating {{FB|Pyramid King|Brandon}} in the [[AG190|next episode]], Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hall of Fame PO.png|thumb|230px|The Hall of Fame in [[Pokémon Origins]]]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
The Hall of Fame appeared in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; after {{OBP|Red|Origins}} defeated {{OBP|Blue|Origins}} and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame by Professor Oak, after which Red&#039;s Pokémon&#039;s data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémon [[party|teams]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &amp;quot;Congratulations&amp;quot; screen in the [[Generation V]] games shows the player with one of their {{OBP|Pokémon|species}}; After showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of {{game2|Red|Green|Blue}}.&lt;br /&gt;
* The [[Alola]]n {{al|Pokémon League}} is the only League which does not have a separate room for the Hall of Fame. &lt;br /&gt;
* Alola is the only region where the Hall of Fame entries cannot be viewed from the player&#039;s [[PC]]. Instead, the player can view them by talking to an NPC outside of the Pokémon League.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|zh_yue=登入名人堂 &#039;&#039;{{tt|Dāngyahp Mìhngyàhntòhng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入名人堂 &#039;&#039;{{tt|Jeunyahp Mìhngyàhntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jeunyahp Dihntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|zh_cmn=登入名人堂 &#039;&#039;{{tt|Dēngrù Míngréntáng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jìnrù Diàntáng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Anime, manga (Taiwan)}}&amp;lt;br&amp;gt;进入神殿 &#039;&#039;{{tt|Jìnrù Shéndiàn|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|nl=Erehal{{tt|*|Platinum manual}}&amp;lt;br&amp;gt;Eregalerij{{tt|*|Emerald manual}}&lt;br /&gt;
|fi=Kunnialista&lt;br /&gt;
|fr=Panthéon&lt;br /&gt;
|de=Ruhmeshalle&lt;br /&gt;
|it=Sala d&#039;Onore&lt;br /&gt;
|ko=전당등록 &#039;&#039;{{tt|Jeondang Deungnok|Induction to the Hall of Fame}}&#039;&#039;&lt;br /&gt;
|pl=Pałac Sławy&lt;br /&gt;
|pt_br=Hall da Fama&amp;lt;br&amp;gt;Galeria da Fama{{tt|*|EP111}}&lt;br /&gt;
|es=Hall de la Fama&lt;br /&gt;
|sv=Kändismuseum{{tt|*|anime}}&amp;lt;br&amp;gt;Mästarmuseet{{tt|*|Pokémon FireRed and LeafGreen manual}}&lt;br /&gt;
|vi=Hội trường Danh vọng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ruhmeshalle]]&lt;br /&gt;
[[es:Hall de la Fama]]&lt;br /&gt;
[[fr:Panthéon]]&lt;br /&gt;
[[it:Sala d&#039;Onore]]&lt;br /&gt;
[[ja:殿堂入り]]&lt;br /&gt;
[[zh:登入名人堂]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120968</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120968"/>
		<updated>2020-02-22T18:04:50Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Generation VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the books, see [[Pokémon: Sinnoh Hall of Fame]] and [[Pokémon Hall of Fame (book)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|article|needs= Gen VII and VIII data. Missing image/video gallery of inductions (including variants in third versions and remakes) from all handheld main series games aside from Platinum. Also needs information about Generation VI and layout maps from Generations V and VI}}&lt;br /&gt;
[[File:Hall of Fame B2W2.png|thumb|right|Entering the Hall of Fame in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}]]&lt;br /&gt;
The &#039;&#039;&#039;Hall of Fame&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|殿堂入り|でんどういり}}&#039;&#039;&#039; &#039;&#039;Induction to the Hall of Fame&#039;&#039;) is a record kept by the [[Pokémon League]] of all the [[Pokémon Trainer]]s who have ever beaten the [[Elite Four]] and the [[Pokémon Champion]]. Various data regarding the victorious Trainer is recorded. The Hall of Fame is in a room accessible from the Champion&#039;s room, and may be accessed by people who have entered it by way of [[PC]].&lt;br /&gt;
&lt;br /&gt;
==Data recorded==&lt;br /&gt;
In each game, data is recorded into the [[PC]], which is also shown during the games&#039; ending scene. This is a list of which data is visible on the Hall of Fame PC option.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Hall of Fame records are stored per individual {{OBP|Pokémon|species}}. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon&#039;s species, [[level]], and [[nickname]]. The Pokémon&#039;s [[type]] is also displayed; however, this value is generated from the record&#039;s [[List of Pokémon by index number (Generation I)|species index]] itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation I]] games store the {{player}}&#039;s 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, playing time, [[Pokémon Dollar|money]], sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Hall of Fame records are again stored per individual {{OBP|Pokémon|species}}. Each uniquely indexed record now holds the Pokémon&#039;s species, [[level]], [[Individual values|IVs]], [[Trainer ID number]] and [[nickname]]. Although the IVs are not visible, they are used to display the Pokémon&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} {{DL|List of Pokémon with form differences|Unown|form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation II)|index number]] is also displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation II]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would again delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each [[Party|team]] member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Hall of Fame records are now stored per each [[Party|team]], so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], and [[Trainer ID number]]. Personality values work exactly like [[Individual values|IVs]] in [[Generation II]], in that they are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} and/or {{p|Spinda}} {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation III)|index number]] is once again displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation III]] games store the player&#039;s 50 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member&#039;s unique record beforehand. Unlike previous [[generation]]s, however, each game&#039;s [[region]]al {{pkmn|Professor}} will not evaluate the [[Pokédex]]. Instead, the message &amp;lt;code&amp;gt;LEAGUE CHAMPION! CONGRATULATIONS!&amp;lt;/code&amp;gt; is displayed before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hall of Fame records are again stored per each [[Party|team]], so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], {{pkmn|Trainer}} name and all four learned [[move]]s. Personality values are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen.&lt;br /&gt;
&lt;br /&gt;
All [[Generation IV]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, [[Trainer ID number]], playing time and sprite and the message &amp;lt;code&amp;gt;League Champion! Congratulations!&amp;lt;/code&amp;gt; are displayed during the ending scene, along with each team member&#039;s unique record beforehand.&lt;br /&gt;
&lt;br /&gt;
Additionally, when a team member is displayed during the ending scene, its original [[List of locations by index number (Generation IV)|catching location]] will be displayed. Whether this piece of information is stored within each team member&#039;s Hall of Fame record or not has yet to be researched.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In addition to recording the player&#039;s [[party]] after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeats [[Ghetsis]]. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using the {{wp|FIFO|First In, First Out}} method. The data is stored in the &amp;quot;Records&amp;quot; section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon&#039;s nickname, gender, level, species, [[Original Trainer]], and moves.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
After defeating the [[Elite Four]], the player&#039;s party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15 [[Elite Four]] clears can be recorded at any time, as well as the First Game Clear. The data is deleted using the {{wp|FIFO|First In, First Out}} method.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In [[Generation VII]] the Hall of Fame is no longer an actual place. Instead, when [[Hau]] or [[Professor Kukui]] is defeated in battle, the screen transitions into each Pokémon in the party, and their levels, displayed as multicolored shooting stars before transitioning to the player looking around at the stars, with the message &amp;lt;code&amp;gt;Congratulations! You are the first-ever Champion of Alola!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Congratulations! You defended your title!&amp;lt;/code&amp;gt;(if the last battle was a title defense).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[Generation I]], the player is granted access to [[Cerulean Cave]], while in {{game|FireRed and LeafGreen|s}}, the [[Generation III]] [[remake]]s of {{game|Red and Green|s}}, it is one of the requirements needed to enter Cerulean Cave.&lt;br /&gt;
* In [[Generation II]] and {{game|HeartGold and SoulSilver|s}}, the player is given a [[S.S. Ticket]] for the [[S.S. Aqua]], effectively giving them access to the [[Kanto]] [[region]].&lt;br /&gt;
* In the [[Hoenn]]-based [[Generation III]] games and [[Sinnoh]]-based [[Generation IV]] games, players are rewarded the following for entering the Hall of Fame:&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}} and {{game2|Diamond|Pearl|Platinum}}, a star will be placed on the player&#039;s {{ga|Trainer Card}}, changing its color.&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. In {{game2|Diamond|Pearl|Platinum}}, a {{DL|List of Ribbons in the games|Sinnoh Champ Ribbon}} will be given to all of the player&#039;s Pokémon that get into the Hall of Fame.&lt;br /&gt;
** In {{game|Ruby and Sapphire|s}}, the [[Sky Pillar]] will be unlocked. The player can also board the [[S.S. Tidal]] to visit the {{gdis|Battle Tower|III}}.&lt;br /&gt;
** In {{game|Emerald}}, the player can board the [[S.S. Tidal]] to visit the {{gdis|Battle Frontier|III}}. Adverse [[weather]] may also be reported in some areas, giving the player a chance to catch {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
** In {{game|Diamond and Pearl|s}}, the {{ga|Barry|rival}}&#039;s team at the [[Fight Area]] will be ten [[level]]s higher once the player enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival&#039;s team at the [[Survival Area]] will be twenty levels higher.&lt;br /&gt;
* In {{game|Black and White|s}}, the player receives additional [[PC]] {{DL|Pokémon Storage System|wallpaper}}s to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in [[rematch]]es and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.&lt;br /&gt;
* In {{game|Black and White|s|Pokémon Black 2 and White 2|2}} the player is allowed to go back to the [[Giant Chasm]] to catch {{p|Kyurem}} and obtain the DNA Splicers.&lt;br /&gt;
* In {{pkmn|X and Y}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. The player is granted access to the {{kal|Unknown Dungeon}} where {{p|Mewtwo}} can be captured, along with its respective [[Mega Stone]]. {{p|Zygarde}} and {{p|Moltres}}, {{p|Zapdos}}, or {{p|Articuno}}, depending on the starter chosen at the start of the game, are also available for capture. Outside the player&#039;s house, [[Shauna]] will offer to trade any of the player&#039;s Pokémon for the unevolved form of her starter Pokémon, and upon reaching the Lumiose City train station, access to [[Kiloude City]], and by extension, the [[Battle Maison]], [[Friend Safari]], and rematches with the rival, will be granted. Finally, after completing certain conditions, the player&#039;s [[Mega Ring]] can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.&lt;br /&gt;
* In {{pkmn|Omega Ruby and Alpha Sapphire}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. After the first time, the [[Delta Episode]] starts, and Birch gives the player a Johto starter. The second time, the player is given a Sinnoh starter.&lt;br /&gt;
* In {{pkmn|Sun and Moon}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. All Pokémon will [[Obedience|obey]] the player, regardless of the Pokémon&#039;s current level. The player is allowed to battle the [[Guardian deities]] in their respective ruins. The [[Ultra Beast]] and [[Eevee users]] sidequests become available. The eastern portion of [[Poni Island]] can be accessed, including the [[Battle Tree]] at the northernmost point. [[Gladion]] gifts the player a {{p|Type: Null}} at [[Aether Paradise]]. The [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}} has a portal that can be used invert the time of day and allow the player to obtain a {{p|Cosmog}} in the time inverted world&#039;s [[Lake of the Sunne]]{{sup/7|S}}/[[Lake of the Moone]]{{sup/7|M}}. Subsequent Champion battles at the [[Pokémon League (Alola)|Alola Pokémon League]] involve the player defending their title from various other Alola trainers. During its distribution event, {{p|Magearna}} can be claimed.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{incomplete|section|Missing all layouts from generation V and VI}}&lt;br /&gt;
===Generations I-III===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|fff|Pokémon Red and Blue Versions|Blue}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Gold}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Silver}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RBY.png|160px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame GSC.png|130px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RSE.png|165px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame FRLG.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background:#{{black color}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions|Black}}&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | {{color2|000|Pokémon Black and White Versions|White}}&lt;br /&gt;
! style=&amp;quot;background:#{{black 2 color}}&amp;quot; | {{color2|fff|Pokémon Black 2 and White 2 Versions|Black 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{white 2 color}}&amp;quot; | {{color2|000|Pokémon Black 2 and White 2 Versions|White 2}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame DPPt.png|150px|center]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame HGSS.png|180px]]&lt;br /&gt;
&amp;lt;!--| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame BW.png|120px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame B2W2.png|120px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries caused by MissingNo.]]&lt;br /&gt;
* In the [[Generation I]] games, if the player encounters [[MissingNo.]] or other [[glitch Pokémon]], the Hall of Fame data may be corrupted by a [[glitch]] in the game. When MissingNo. has been seen on the save file, the player&#039;s Hall of Fame is badly corrupted with entirely different {{OBP|Pokémon|species}}, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the [[Pokédex]] or not. This effect also works in {{game|Yellow}} when encountering glitch Pokémon through the [[Mew glitch]]. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.&lt;br /&gt;
* In {{game|Red and Green|s}}, performing the [[Dokokashira door glitch]] allows the {{player}} to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from {{game|Blue| (Japanese)}}, causing it to not be present in the translated {{game|Red and Blue|s}}.&lt;br /&gt;
* In earlier versions of {{g|Omega Ruby and Alpha Sapphire}}, the game would sometimes freeze after recording the player&#039;s team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games&#039; initial release.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palace of Victory.png|thumb|200px|The Palace of Victory]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
The Hall of Fame&#039;s only appearance in the {{pkmn|anime}} was in &#039;&#039;[[EP112|Enter the Dragonite]]&#039;&#039;. After beating {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]], {{Ash}} earned a spot in the [[Palace of Victory]], which is also known as the [[Orange League]] Hall of Fame. A photo of the winning {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} are kept on display.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG189|Gathering the Gang of Four!]]&#039;&#039;, [[Scott]] revealed that any Trainer who successfully defeats the {{gdis|Battle Frontier|III}} is entered into the Hall of Fame and becomes a [[Frontier Brain]] candidate. After earning his final [[Symbol]] by defeating {{FB|Pyramid King|Brandon}} in the [[AG190|next episode]], Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hall of Fame PO.png|thumb|230px|The Hall of Fame in [[Pokémon Origins]]]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
The Hall of Fame appeared in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; after {{OBP|Red|Origins}} defeated {{OBP|Blue|Origins}} and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame by Professor Oak, after which Red&#039;s Pokémon&#039;s data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémon [[party|teams]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &amp;quot;Congratulations&amp;quot; screen in the [[Generation V]] games shows the player with one of their {{OBP|Pokémon|species}}; After showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of {{game2|Red|Green|Blue}}.&lt;br /&gt;
* The [[Alola]]n {{al|Pokémon League}} is the only League which does not have a separate room for the Hall of Fame. &lt;br /&gt;
* Alola is the only region where the Hall of Fame entries cannot be viewed from the player&#039;s [[PC]]. Instead, the player can view them by talking to an NPC outside of the Pokémon League.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|zh_yue=登入名人堂 &#039;&#039;{{tt|Dāngyahp Mìhngyàhntòhng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入名人堂 &#039;&#039;{{tt|Jeunyahp Mìhngyàhntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jeunyahp Dihntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|zh_cmn=登入名人堂 &#039;&#039;{{tt|Dēngrù Míngréntáng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jìnrù Diàntáng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Anime, manga (Taiwan)}}&amp;lt;br&amp;gt;进入神殿 &#039;&#039;{{tt|Jìnrù Shéndiàn|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|nl=Erehal{{tt|*|Platinum manual}}&amp;lt;br&amp;gt;Eregalerij{{tt|*|Emerald manual}}&lt;br /&gt;
|fi=Kunnialista&lt;br /&gt;
|fr=Panthéon&lt;br /&gt;
|de=Ruhmeshalle&lt;br /&gt;
|it=Sala d&#039;Onore&lt;br /&gt;
|ko=전당등록 &#039;&#039;{{tt|Jeondang Deungnok|Induction to the Hall of Fame}}&#039;&#039;&lt;br /&gt;
|pl=Pałac Sławy&lt;br /&gt;
|pt_br=Hall da Fama&amp;lt;br&amp;gt;Galeria da Fama{{tt|*|EP111}}&lt;br /&gt;
|es=Hall de la Fama&lt;br /&gt;
|sv=Kändismuseum{{tt|*|anime}}&amp;lt;br&amp;gt;Mästarmuseet{{tt|*|Pokémon FireRed and LeafGreen manual}}&lt;br /&gt;
|vi=Hội trường Danh vọng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ruhmeshalle]]&lt;br /&gt;
[[es:Hall de la Fama]]&lt;br /&gt;
[[fr:Panthéon]]&lt;br /&gt;
[[it:Sala d&#039;Onore]]&lt;br /&gt;
[[ja:殿堂入り]]&lt;br /&gt;
[[zh:登入名人堂]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120967</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hall_of_Fame&amp;diff=3120967"/>
		<updated>2020-02-22T18:03:05Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Data recorded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the books, see [[Pokémon: Sinnoh Hall of Fame]] and [[Pokémon Hall of Fame (book)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|article|needs= Gen VII and VIII data. Missing image/video gallery of inductions (including variants in third versions and remakes) from all handheld main series games aside from Platinum. Also needs information about Generation VI and layout maps from Generations V and VI}}&lt;br /&gt;
[[File:Hall of Fame B2W2.png|thumb|right|Entering the Hall of Fame in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}]]&lt;br /&gt;
The &#039;&#039;&#039;Hall of Fame&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|殿堂入り|でんどういり}}&#039;&#039;&#039; &#039;&#039;Induction to the Hall of Fame&#039;&#039;) is a record kept by the [[Pokémon League]] of all the [[Pokémon Trainer]]s who have ever beaten the [[Elite Four]] and the [[Pokémon Champion]]. Various data regarding the victorious Trainer is recorded. The Hall of Fame is in a room accessible from the Champion&#039;s room, and may be accessed by people who have entered it by way of [[PC]].&lt;br /&gt;
&lt;br /&gt;
==Data recorded==&lt;br /&gt;
In each game, data is recorded into the [[PC]], which is also shown during the games&#039; ending scene. This is a list of which data is visible on the Hall of Fame PC option.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Hall of Fame records are stored per individual {{OBP|Pokémon|species}}. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon&#039;s species, [[level]], and [[nickname]]. The Pokémon&#039;s [[type]] is also displayed; however, this value is generated from the record&#039;s [[List of Pokémon by index number (Generation I)|species index]] itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation I]] games store the {{player}}&#039;s 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, playing time, [[Pokémon Dollar|money]], sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Hall of Fame records are again stored per individual {{OBP|Pokémon|species}}. Each uniquely indexed record now holds the Pokémon&#039;s species, [[level]], [[Individual values|IVs]], [[Trainer ID number]] and [[nickname]]. Although the IVs are not visible, they are used to display the Pokémon&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} {{DL|List of Pokémon with form differences|Unown|form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation II)|index number]] is also displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation II]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would again delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each [[Party|team]] member&#039;s unique record beforehand. [[Professor Oak]] also evaluates the player&#039;s [[Pokédex]] before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Hall of Fame records are now stored per each [[Party|team]], so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], and [[Trainer ID number]]. Personality values work exactly like [[Individual values|IVs]] in [[Generation II]], in that they are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{p|Unown}} and/or {{p|Spinda}} {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen. The Pokémon&#039;s [[List of Pokémon by index number (Generation III)|index number]] is once again displayed; however, this value is generated from the record&#039;s species index itself.&lt;br /&gt;
&lt;br /&gt;
All [[Generation III]] games store the player&#039;s 50 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member&#039;s unique record beforehand. Unlike previous [[generation]]s, however, each game&#039;s [[region]]al {{pkmn|Professor}} will not evaluate the [[Pokédex]]. Instead, the message &amp;lt;code&amp;gt;LEAGUE CHAMPION! CONGRATULATIONS!&amp;lt;/code&amp;gt; is displayed before the credits roll.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Hall of Fame records are again stored per each [[Party|team]], so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team&#039;s data, with each unique team member entry consisting of its species, [[level]], [[nickname]], [[personality value]], {{pkmn|Trainer}} name and all four learned [[move]]s. Personality values are not visible, yet are used to display the {{OBP|Pokémon|species}}&#039;s [[gender]], {{Shiny|alternate color}}, and {{DL|List of Pokémon with form differences||form}}, if any of the three apply to the given specimen.&lt;br /&gt;
&lt;br /&gt;
All [[Generation IV]] games store the player&#039;s 30 most previous feats in a descending order. Any further feats would delete records in a {{wp|FIFO|First In, First Out}} method. For example, if a player were to defeat the [[Elite Four]] 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.&lt;br /&gt;
&lt;br /&gt;
In addition, the player&#039;s name, [[Trainer ID number]], playing time and sprite and the message &amp;lt;code&amp;gt;League Champion! Congratulations!&amp;lt;/code&amp;gt; are displayed during the ending scene, along with each team member&#039;s unique record beforehand.&lt;br /&gt;
&lt;br /&gt;
Additionally, when a team member is displayed during the ending scene, its original [[List of locations by index number (Generation IV)|catching location]] will be displayed. Whether this piece of information is stored within each team member&#039;s Hall of Fame record or not has yet to be researched.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In addition to recording the player&#039;s [[party]] after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeats [[Ghetsis]]. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using the {{wp|FIFO|First In, First Out}} method. The data is stored in the &amp;quot;Records&amp;quot; section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon&#039;s nickname, gender, level, species, [[Original Trainer]], and moves.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
After defeating the [[Elite Four]], the player&#039;s party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15 [[Elite Four]] clears can be recorded at any time, as well as the First Game Clear. The data is deleted using the {{wp|FIFO|First In, First Out}} method.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|Needs research on how the Hall of Fame data is stored}}&lt;br /&gt;
In [[Generation VII]] the Hall of Fame is no longer an actual place. Instead, when [[Hau]] or [[Professor Kukui]] is defeated in battle, the screen transitions into each Pokémon in the party, and their levels, displayed as multicolored shooting stars before transitioning to the player looking around at the stars, with the message ‘’”Congratulations! You are the first-ever Champion of Alola”’’ or ‘’”Congratulations! You defended your title!’’” (if the last battle was a title defense).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* In [[Generation I]], the player is granted access to [[Cerulean Cave]], while in {{game|FireRed and LeafGreen|s}}, the [[Generation III]] [[remake]]s of {{game|Red and Green|s}}, it is one of the requirements needed to enter Cerulean Cave.&lt;br /&gt;
* In [[Generation II]] and {{game|HeartGold and SoulSilver|s}}, the player is given a [[S.S. Ticket]] for the [[S.S. Aqua]], effectively giving them access to the [[Kanto]] [[region]].&lt;br /&gt;
* In the [[Hoenn]]-based [[Generation III]] games and [[Sinnoh]]-based [[Generation IV]] games, players are rewarded the following for entering the Hall of Fame:&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}} and {{game2|Diamond|Pearl|Platinum}}, a star will be placed on the player&#039;s {{ga|Trainer Card}}, changing its color.&lt;br /&gt;
** In {{game2|Ruby|Sapphire|Emerald}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. In {{game2|Diamond|Pearl|Platinum}}, a {{DL|List of Ribbons in the games|Sinnoh Champ Ribbon}} will be given to all of the player&#039;s Pokémon that get into the Hall of Fame.&lt;br /&gt;
** In {{game|Ruby and Sapphire|s}}, the [[Sky Pillar]] will be unlocked. The player can also board the [[S.S. Tidal]] to visit the {{gdis|Battle Tower|III}}.&lt;br /&gt;
** In {{game|Emerald}}, the player can board the [[S.S. Tidal]] to visit the {{gdis|Battle Frontier|III}}. Adverse [[weather]] may also be reported in some areas, giving the player a chance to catch {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
** In {{game|Diamond and Pearl|s}}, the {{ga|Barry|rival}}&#039;s team at the [[Fight Area]] will be ten [[level]]s higher once the player enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival&#039;s team at the [[Survival Area]] will be twenty levels higher.&lt;br /&gt;
* In {{game|Black and White|s}}, the player receives additional [[PC]] {{DL|Pokémon Storage System|wallpaper}}s to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in [[rematch]]es and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.&lt;br /&gt;
* In {{game|Black and White|s|Pokémon Black 2 and White 2|2}} the player is allowed to go back to the [[Giant Chasm]] to catch {{p|Kyurem}} and obtain the DNA Splicers.&lt;br /&gt;
* In {{pkmn|X and Y}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. The player is granted access to the {{kal|Unknown Dungeon}} where {{p|Mewtwo}} can be captured, along with its respective [[Mega Stone]]. {{p|Zygarde}} and {{p|Moltres}}, {{p|Zapdos}}, or {{p|Articuno}}, depending on the starter chosen at the start of the game, are also available for capture. Outside the player&#039;s house, [[Shauna]] will offer to trade any of the player&#039;s Pokémon for the unevolved form of her starter Pokémon, and upon reaching the Lumiose City train station, access to [[Kiloude City]], and by extension, the [[Battle Maison]], [[Friend Safari]], and rematches with the rival, will be granted. Finally, after completing certain conditions, the player&#039;s [[Mega Ring]] can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.&lt;br /&gt;
* In {{pkmn|Omega Ruby and Alpha Sapphire}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. After the first time, the [[Delta Episode]] starts, and Birch gives the player a Johto starter. The second time, the player is given a Sinnoh starter.&lt;br /&gt;
* In {{pkmn|Sun and Moon}}, a {{DL|List of Ribbons in the games|Champion Ribbon}} will be given to all of the player&#039;s {{OBP|Pokémon|species}} that get into the Hall of Fame. All Pokémon will [[Obedience|obey]] the player, regardless of the Pokémon&#039;s current level. The player is allowed to battle the [[Guardian deities]] in their respective ruins. The [[Ultra Beast]] and [[Eevee users]] sidequests become available. The eastern portion of [[Poni Island]] can be accessed, including the [[Battle Tree]] at the northernmost point. [[Gladion]] gifts the player a {{p|Type: Null}} at [[Aether Paradise]]. The [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}} has a portal that can be used invert the time of day and allow the player to obtain a {{p|Cosmog}} in the time inverted world&#039;s [[Lake of the Sunne]]{{sup/7|S}}/[[Lake of the Moone]]{{sup/7|M}}. Subsequent Champion battles at the [[Pokémon League (Alola)|Alola Pokémon League]] involve the player defending their title from various other Alola trainers. During its distribution event, {{p|Magearna}} can be claimed.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{incomplete|section|Missing all layouts from generation V and VI}}&lt;br /&gt;
===Generations I-III===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|fff|Pokémon Red and Blue Versions|Blue}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Gold}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon Gold and Silver Versions|Silver}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RBY.png|160px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame GSC.png|130px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame RSE.png|165px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame FRLG.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background:#{{black color}}&amp;quot; | {{color2|fff|Pokémon Black and White Versions|Black}}&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | {{color2|000|Pokémon Black and White Versions|White}}&lt;br /&gt;
! style=&amp;quot;background:#{{black 2 color}}&amp;quot; | {{color2|fff|Pokémon Black 2 and White 2 Versions|Black 2}}&lt;br /&gt;
! style=&amp;quot;background:#{{white 2 color}}&amp;quot; | {{color2|000|Pokémon Black 2 and White 2 Versions|White 2}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Hall of Fame DPPt.png|150px|center]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame HGSS.png|180px]]&lt;br /&gt;
&amp;lt;!--| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame BW.png|120px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hall of Fame B2W2.png|120px]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries caused by MissingNo.]]&lt;br /&gt;
* In the [[Generation I]] games, if the player encounters [[MissingNo.]] or other [[glitch Pokémon]], the Hall of Fame data may be corrupted by a [[glitch]] in the game. When MissingNo. has been seen on the save file, the player&#039;s Hall of Fame is badly corrupted with entirely different {{OBP|Pokémon|species}}, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the [[Pokédex]] or not. This effect also works in {{game|Yellow}} when encountering glitch Pokémon through the [[Mew glitch]]. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.&lt;br /&gt;
* In {{game|Red and Green|s}}, performing the [[Dokokashira door glitch]] allows the {{player}} to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from {{game|Blue| (Japanese)}}, causing it to not be present in the translated {{game|Red and Blue|s}}.&lt;br /&gt;
* In earlier versions of {{g|Omega Ruby and Alpha Sapphire}}, the game would sometimes freeze after recording the player&#039;s team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games&#039; initial release.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palace of Victory.png|thumb|200px|The Palace of Victory]]&lt;br /&gt;
===In the main series===&lt;br /&gt;
The Hall of Fame&#039;s only appearance in the {{pkmn|anime}} was in &#039;&#039;[[EP112|Enter the Dragonite]]&#039;&#039;. After beating {{OBP|Drake|Orange League}}, the [[Orange Crew Supreme Gym Leader]], {{Ash}} earned a spot in the [[Palace of Victory]], which is also known as the [[Orange League]] Hall of Fame. A photo of the winning {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} are kept on display.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG189|Gathering the Gang of Four!]]&#039;&#039;, [[Scott]] revealed that any Trainer who successfully defeats the {{gdis|Battle Frontier|III}} is entered into the Hall of Fame and becomes a [[Frontier Brain]] candidate. After earning his final [[Symbol]] by defeating {{FB|Pyramid King|Brandon}} in the [[AG190|next episode]], Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hall of Fame PO.png|thumb|230px|The Hall of Fame in [[Pokémon Origins]]]]&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
The Hall of Fame appeared in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039; after {{OBP|Red|Origins}} defeated {{OBP|Blue|Origins}} and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame by Professor Oak, after which Red&#039;s Pokémon&#039;s data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémon [[party|teams]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &amp;quot;Congratulations&amp;quot; screen in the [[Generation V]] games shows the player with one of their {{OBP|Pokémon|species}}; After showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of {{game2|Red|Green|Blue}}.&lt;br /&gt;
* The [[Alola]]n {{al|Pokémon League}} is the only League which does not have a separate room for the Hall of Fame. &lt;br /&gt;
* Alola is the only region where the Hall of Fame entries cannot be viewed from the player&#039;s [[PC]]. Instead, the player can view them by talking to an NPC outside of the Pokémon League.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|zh_yue=登入名人堂 &#039;&#039;{{tt|Dāngyahp Mìhngyàhntòhng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入名人堂 &#039;&#039;{{tt|Jeunyahp Mìhngyàhntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jeunyahp Dihntòhng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Original series}}&lt;br /&gt;
|zh_cmn=登入名人堂 &#039;&#039;{{tt|Dēngrù Míngréntáng|Induction to the Hall of Fame}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;進入殿堂 &#039;&#039;{{tt|Jìnrù Diàntáng|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Anime, manga (Taiwan)}}&amp;lt;br&amp;gt;进入神殿 &#039;&#039;{{tt|Jìnrù Shéndiàn|Entering the Hall of Fame}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|nl=Erehal{{tt|*|Platinum manual}}&amp;lt;br&amp;gt;Eregalerij{{tt|*|Emerald manual}}&lt;br /&gt;
|fi=Kunnialista&lt;br /&gt;
|fr=Panthéon&lt;br /&gt;
|de=Ruhmeshalle&lt;br /&gt;
|it=Sala d&#039;Onore&lt;br /&gt;
|ko=전당등록 &#039;&#039;{{tt|Jeondang Deungnok|Induction to the Hall of Fame}}&#039;&#039;&lt;br /&gt;
|pl=Pałac Sławy&lt;br /&gt;
|pt_br=Hall da Fama&amp;lt;br&amp;gt;Galeria da Fama{{tt|*|EP111}}&lt;br /&gt;
|es=Hall de la Fama&lt;br /&gt;
|sv=Kändismuseum{{tt|*|anime}}&amp;lt;br&amp;gt;Mästarmuseet{{tt|*|Pokémon FireRed and LeafGreen manual}}&lt;br /&gt;
|vi=Hội trường Danh vọng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ruhmeshalle]]&lt;br /&gt;
[[es:Hall de la Fama]]&lt;br /&gt;
[[fr:Panthéon]]&lt;br /&gt;
[[it:Sala d&#039;Onore]]&lt;br /&gt;
[[ja:殿堂入り]]&lt;br /&gt;
[[zh:登入名人堂]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120717</id>
		<title>Giant Rock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120717"/>
		<updated>2020-02-22T02:29:40Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Giant Rock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;巨石&#039;&#039;&#039; &#039;&#039;{{wp|Megalith}}&#039;&#039;) is an ancient, giant stone in the {{pkmn|anime}} that contains massive amounts of [[Primal Reversion|Primal]] energy. It was used by [[Lysandre]] to create a {{p|Zygarde}}-like entity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Giant Rock 2.png|thumb|250px|The Giant Rock in its Zygarde form]]&lt;br /&gt;
The Giant Rock first appeared in &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;. Lysandre had his scientists research it, but {{me|Rayquaza}} tried to attack them. Alain and Steven attempted to fend off the {{pkmn|category|Sky High Pokémon}}, but the Giant Rock disappeared. During the events of &#039;&#039;[[XYS03|Mega Evolution Special III]]&#039;&#039;, the [[Weather trio|super-ancient Pokémon]] battled over the Giant Rock, due to being attracted to its massive amount of [[Primal Reversion|Primal]] energy. While Alain and Steven fought off {{DL|Recurring wild Pokémon in the anime|Groudon (XY)|Groudon}} and {{DL|Recurring wild Pokémon in the anime|Kyogre (XY)|Kyogre}}, Lysandre managed to secure the giant stone. During the events of &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, Chespie got hurt saving Squishy from [[Team Flare]], causing it to radiate energy and enter a comatose state.&lt;br /&gt;
&lt;br /&gt;
After this, the Giant Rock made a brief appearance in &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, where it was seen in [[Xerosic]]&#039;s lab. It did not have a major role until the events of &#039;&#039;[[XY135|Rocking Kalos Defenses!]]&#039;&#039;, where it was revealed that, in case Team Flare lost control of the two Zygarde, Lysandre had planned for it to absorb Chespie and transform into a copy of Zygarde, which would collide with the [[Anistar City]] Sundial and release enough energy to wipe out all life on the {{pkmn|world|planet}}. It was created when Serena, Mairin, Professor Sycamore and {{TRT}} invaded [[Lysandre Labs]], destroying the laboratory during its conception and forcing all Team Flare agents present to flee. It could not be stopped by Ash, Alain, Steven, Serena and their strongest Pokémon, although Ash-Greninja was able to sense Chespie&#039;s presence in the giant creature and marked its location with a {{m|Water Shuriken}}.&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;[[XY136|Forming a More Perfect Union!]]&#039;&#039;, {{ashfr|the group}} was helped by Kalos Gym Leaders, Diantha, and Malva. Together, they all helped clear or destroy some of the Giant Rock&#039;s roots in order to pave the way for Ash, Alain and their Pokémon to enter the Giant Rock&#039;s inner core and rescue Chespie, which deprived the Giant Rock of its power source, thus rendering it inert. Lysandre ultimately had to personally power it back up using his control device, but in response Squishy and Z2 transformed into Zygarde Complete Forme, which was able to match Giant Rock in combat. Although Lysandre attempted to fight back, he was defeated when Ash&#039;s Greninja, Pikachu and Alain&#039;s Charizard destroyed his control device, allowing Zygarde to attack the Giant Rock with {{m|Extreme Speed}}, which made a massive hole in it. It was then destroyed with Squishy&#039;s and Z2&#039;s {{m|Core Enforcer}}, an act that seemingly killed Lysandre, although his ultimate fate was left unclear.&lt;br /&gt;
&lt;br /&gt;
It appeared again in &#039;&#039;[[XY140|Till We Compete Again!]]&#039;&#039;, during a video fantasy and a flashback.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Giant Rock.png|thumb|250px|The Giant Rock]]&lt;br /&gt;
In its Zygarde form, the Giant Rock has roughly the same body shape as a {{p|Zygarde}} 50% Forme, except it is much larger. Its upper body is primarily made out of stone, with a glowing red crystal serving as its &amp;quot;eye&amp;quot;, whereas its lower body is composed out of vines. These vines also serve as a defense mechanism to protect the core body from attacks.&lt;br /&gt;
&lt;br /&gt;
The Giant Rock is partly hollow inside, with its &amp;quot;innards&amp;quot; being composed out of glowing red crystals, with [[Chespie]], its power source, at the center. These red crystals will likewise grow and shift to serve as a defense mechanism for its energy source. Even after the power source is removed, Lysandre still managed to power it up remotely using a control device coupled to his gauntlet.&lt;br /&gt;
&lt;br /&gt;
Due to its vast size and mindless nature, the Giant Rock is extremely difficult to slow down, let alone defeat. In order to stop it, {{Steven}}, [[Diantha]], {{Ash}}, [[Alain]], [[Malva]], and [[Professor Sycamore]], as well as eight [[Kalos]] [[Gym Leader]]s, needed to have all their strongest Pokémon team up against it. Even then, after Lysandre powered it up again, [[Squishy]] and [[Z2]] had to transform into Zygarde Complete Forme to stop it, and only managed to do so after [[Ash&#039;s Pikachu]], {{AP|Greninja}}, and [[Alain&#039;s Charizard]] destroyed Lysandre&#039;s control device.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As a Zygarde, the Giant Rock&#039;s characteristics parallel those of the [[Groudon (M06)|fake Groudon]] from &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. Both of them are artificial, corrupted, bigger versions of a Legendary Pokémon, created by characters associating with villainous teams whose goals were to capture and control the real version. Both creatures are also mindless beasts whose sole intentions are to absorb more power.&lt;br /&gt;
* The Giant Rock in its Zygarde form has a number of similarities with the [[ultimate weapon]]. Both are weapons powered by the energy of Pokémon channeled through special stones, are capable of firing catastrophically powerful laser beams, and are used by Lysandre in his bid to destroy and remake the world according to Team Flare&#039;s ideals only to have their power sources removed and ultimately be destroyed with Lysandre within them.&lt;br /&gt;
* In the anime, the [[Kalos]] [[Gym Leader|Gym Leaders]] uniting to fight the Giant Rock bears similarities to the Unova Gym Leaders uniting to fight [[Team Plasma]] in the climax of [[PG13]], however it is unknown if this is intentional.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=A1D175|bordercolor=6FB82B&lt;br /&gt;
|da=Kempestenen&lt;br /&gt;
|nl=Reuzensteen&lt;br /&gt;
|fi=Jättiläiskivi&lt;br /&gt;
|fr=Pierre Géante&lt;br /&gt;
|de=Großer Felsen&lt;br /&gt;
|it=Roccia Gigante&lt;br /&gt;
|no=Kjempesteinen&lt;br /&gt;
|pl=Wielka Skała&lt;br /&gt;
|pt_br=Rocha Gigante ([[XY135]]-present)&amp;lt;br&amp;gt;Pedra Gigante ([[XY134]])&lt;br /&gt;
|es=Roca Gigante&lt;br /&gt;
|sv=Jätteklippan&lt;br /&gt;
|ru=Гигантская Скала &#039;&#039;Gigantskaya Skala&#039;&#039;&lt;br /&gt;
|vi=Cự thạch &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon (anime)]]&lt;br /&gt;
[[Category:Non-Pokémon creatures]]&lt;br /&gt;
[[Category:Team Flare]]&lt;br /&gt;
&lt;br /&gt;
[[it:Roccia Gigante]]&lt;br /&gt;
[[zh:传说的巨石]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120716</id>
		<title>Giant Rock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120716"/>
		<updated>2020-02-22T02:29:13Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Giant Rock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;巨石&#039;&#039;&#039; &#039;&#039;{{wp|Megalith}}&#039;&#039;) is an ancient, giant stone in the {{pkmn|anime}} that contains massive amounts of [[Primal Reversion|Primal]] energy. It was used by [[Lysandre]] to create a {{p|Zygarde}}-like entity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Giant Rock 2.png|thumb|250px|The Giant Rock in its Zygarde form]]&lt;br /&gt;
The Giant Rock first appeared in &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;. Lysandre had his scientists research it, but {{me|Rayquaza}} tried to attack them. Alain and Steven attempted to fend off the {{pkmn|category|Sky High Pokémon}}, but the Giant Rock disappeared. During the events of &#039;&#039;[[XYS03|Mega Evolution Special III]]&#039;&#039;, the [[Weather trio|super-ancient Pokémon]] battled over the Giant Rock, due to being attracted to its massive amount of [[Primal Reversion|Primal]] energy. While Alain and Steven fought off {{DL|Recurring wild Pokémon in the anime|Groudon (XY)|Groudon}} and {{DL|Recurring wild Pokémon in the anime|Kyogre (XY)|Kyogre}}, Lysandre managed to secure the giant stone. During the events of &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, Chespie got hurt saving Squishy from [[Team Flare]], causing it to radiate energy and enter a comatose state.&lt;br /&gt;
&lt;br /&gt;
After this, the Giant Rock made a brief appearance in &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, where it was seen in [[Xerosic]]&#039;s lab. It did not have a major role until the events of &#039;&#039;[[XY135|Rocking Kalos Defenses!]]&#039;&#039;, where it was revealed that, in case Team Flare lost control of the two Zygarde, Lysandre had planned for it to absorb Chespie and transform into a copy of Zygarde, which would collide with the [[Anistar City]] Sundial and release enough energy to wipe out all life on the {{pkmn|world|planet}}. It was created when Serena, Mairin, Professor Sycamore and {{TRT}} invaded [[Lysandre Labs]], destroying the laboratory during its conception and forcing all Team Flare agents present to flee. It could not be stopped by Ash, Alain, Steven, Serena and their strongest Pokémon, although Ash-Greninja was able to sense Chespie&#039;s presence in the giant creature and marked its location with a {{m|Water Shuriken}}.&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;[[XY136|Forming a More Perfect Union!]]&#039;&#039;, {{ashfr|the group}} was helped by Kalos Gym Leaders, Diantha, and Malva. Together, they all helped clear or destroy some of the Giant Rock&#039;s roots in order to pave the way for Ash, Alain and their Pokémon to enter the Giant Rock&#039;s inner core and rescue Chespie, which deprived the Giant Rock of its power source, thus rendering it inert. Lysandre ultimately had to personally power it back up using his control device, but in response Squishy and Z2 transformed into Zygarde Complete Forme, which was able to match Giant Rock in combat. Although Lysandre attempted to fight back, he was defeated when Ash&#039;s Greninja, Pikachu and Alain&#039;s Charizard destroyed his control device, allowing Zygarde to attack the Giant Rock with {{m|Extreme Speed}}, which made a massive hole in it. It was then destroyed with Squishy&#039;s and Z2&#039;s {{m|Core Enforcer}}, an act that seemingly killed Lysandre, although his ultimate fate was left unclear.&lt;br /&gt;
&lt;br /&gt;
It appeared again in &#039;&#039;[[XY140|Till We Compete Again!]]&#039;&#039;, during a video fantasy and a flashback.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Giant Rock.png|thumb|250px|The Giant Rock]]&lt;br /&gt;
In its Zygarde form, the Giant Rock has roughly the same body shape as a {{p|Zygarde}} 50% Forme, except it is much larger. Its upper body is primarily made out of stone, with a glowing red crystal serving as its &amp;quot;eye&amp;quot;, whereas its lower body is composed out of vines. These vines also serve as a defense mechanism to protect the core body from attacks.&lt;br /&gt;
&lt;br /&gt;
The Giant Rock is partly hollow inside, with its &amp;quot;innards&amp;quot; being composed out of glowing red crystals, with [[Chespie]], its power source, at the center. These red crystals will likewise grow and shift to serve as a defense mechanism for its energy source. Even after the power source is removed, Lysandre still managed to power it up remotely using a control device coupled to his gauntlet.&lt;br /&gt;
&lt;br /&gt;
Due to its vast size and mindless nature, the Giant Rock is extremely difficult to slow down, let alone defeat. In order to stop it, {{Steven}}, [[Diantha]], {{Ash}}, [[Alain]], [[Malva]], and [[Professor Sycamore]], as well as eight [[Kalos]] [[Gym Leader]]s, needed to have all their strongest Pokémon team up against it. Even then, after Lysandre powered it up again, [[Squishy]] and [[Z2]] had to transform into Zygarde Complete Forme to stop it, and only managed to do so after [[Ash&#039;s Pikachu]], {{AP|Greninja}}, and [[Alain&#039;s Charizard]] destroyed Lysandre&#039;s control device.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As a Zygarde, the Giant Rock&#039;s characteristics parallel those of the [[Groudon (M06)|fake Groudon]] from &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. Both of them are artificial, corrupted, bigger versions of a Legendary Pokémon, created by characters associating with villainous teams whose goals were to capture and control the real version. Both creatures are also mindless beasts whose sole intentions are to absorb more power.&lt;br /&gt;
* The Giant Rock in its Zygarde form has a number of similarities with the [[ultimate weapon]]. Both are weapons powered by the energy of Pokémon channeled through special stones, are capable of firing catastrophically powerful laser beams, and are used by Lysandre in his bid to destroy and remake the world according to Team Flare&#039;s ideals only to have their power sources removed and ultimately be destroyed with Lysandre within them.&lt;br /&gt;
* In the anime, the [[Kalos]] [[Gym Leader|Gym Leaders]] uniting to fight the Giant Rock bears similarities to the Unova Gym Leaders uniting to fight [[Team Plasma]] in the climax of [[PG13]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=A1D175|bordercolor=6FB82B&lt;br /&gt;
|da=Kempestenen&lt;br /&gt;
|nl=Reuzensteen&lt;br /&gt;
|fi=Jättiläiskivi&lt;br /&gt;
|fr=Pierre Géante&lt;br /&gt;
|de=Großer Felsen&lt;br /&gt;
|it=Roccia Gigante&lt;br /&gt;
|no=Kjempesteinen&lt;br /&gt;
|pl=Wielka Skała&lt;br /&gt;
|pt_br=Rocha Gigante ([[XY135]]-present)&amp;lt;br&amp;gt;Pedra Gigante ([[XY134]])&lt;br /&gt;
|es=Roca Gigante&lt;br /&gt;
|sv=Jätteklippan&lt;br /&gt;
|ru=Гигантская Скала &#039;&#039;Gigantskaya Skala&#039;&#039;&lt;br /&gt;
|vi=Cự thạch &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon (anime)]]&lt;br /&gt;
[[Category:Non-Pokémon creatures]]&lt;br /&gt;
[[Category:Team Flare]]&lt;br /&gt;
&lt;br /&gt;
[[it:Roccia Gigante]]&lt;br /&gt;
[[zh:传说的巨石]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120713</id>
		<title>Giant Rock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120713"/>
		<updated>2020-02-22T02:26:45Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Giant Rock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;巨石&#039;&#039;&#039; &#039;&#039;{{wp|Megalith}}&#039;&#039;) is an ancient, giant stone in the {{pkmn|anime}} that contains massive amounts of [[Primal Reversion|Primal]] energy. It was used by [[Lysandre]] to create a {{p|Zygarde}}-like entity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Giant Rock 2.png|thumb|250px|The Giant Rock in its Zygarde form]]&lt;br /&gt;
The Giant Rock first appeared in &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;. Lysandre had his scientists research it, but {{me|Rayquaza}} tried to attack them. Alain and Steven attempted to fend off the {{pkmn|category|Sky High Pokémon}}, but the Giant Rock disappeared. During the events of &#039;&#039;[[XYS03|Mega Evolution Special III]]&#039;&#039;, the [[Weather trio|super-ancient Pokémon]] battled over the Giant Rock, due to being attracted to its massive amount of [[Primal Reversion|Primal]] energy. While Alain and Steven fought off {{DL|Recurring wild Pokémon in the anime|Groudon (XY)|Groudon}} and {{DL|Recurring wild Pokémon in the anime|Kyogre (XY)|Kyogre}}, Lysandre managed to secure the giant stone. During the events of &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, Chespie got hurt saving Squishy from [[Team Flare]], causing it to radiate energy and enter a comatose state.&lt;br /&gt;
&lt;br /&gt;
After this, the Giant Rock made a brief appearance in &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, where it was seen in [[Xerosic]]&#039;s lab. It did not have a major role until the events of &#039;&#039;[[XY135|Rocking Kalos Defenses!]]&#039;&#039;, where it was revealed that, in case Team Flare lost control of the two Zygarde, Lysandre had planned for it to absorb Chespie and transform into a copy of Zygarde, which would collide with the [[Anistar City]] Sundial and release enough energy to wipe out all life on the {{pkmn|world|planet}}. It was created when Serena, Mairin, Professor Sycamore and {{TRT}} invaded [[Lysandre Labs]], destroying the laboratory during its conception and forcing all Team Flare agents present to flee. It could not be stopped by Ash, Alain, Steven, Serena and their strongest Pokémon, although Ash-Greninja was able to sense Chespie&#039;s presence in the giant creature and marked its location with a {{m|Water Shuriken}}.&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;[[XY136|Forming a More Perfect Union!]]&#039;&#039;, {{ashfr|the group}} was helped by Kalos Gym Leaders, Diantha, and Malva. Together, they all helped clear or destroy some of the Giant Rock&#039;s roots in order to pave the way for Ash, Alain and their Pokémon to enter the Giant Rock&#039;s inner core and rescue Chespie, which deprived the Giant Rock of its power source, thus rendering it inert. Lysandre ultimately had to personally power it back up using his control device, but in response Squishy and Z2 transformed into Zygarde Complete Forme, which was able to match Giant Rock in combat. Although Lysandre attempted to fight back, he was defeated when Ash&#039;s Greninja, Pikachu and Alain&#039;s Charizard destroyed his control device, allowing Zygarde to attack the Giant Rock with {{m|Extreme Speed}}, which made a massive hole in it. It was then destroyed with Squishy&#039;s and Z2&#039;s {{m|Core Enforcer}}, an act that seemingly killed Lysandre, although his ultimate fate was left unclear.&lt;br /&gt;
&lt;br /&gt;
It appeared again in &#039;&#039;[[XY140|Till We Compete Again!]]&#039;&#039;, during a video fantasy and a flashback.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Giant Rock.png|thumb|250px|The Giant Rock]]&lt;br /&gt;
In its Zygarde form, the Giant Rock has roughly the same body shape as a {{p|Zygarde}} 50% Forme, except it is much larger. Its upper body is primarily made out of stone, with a glowing red crystal serving as its &amp;quot;eye&amp;quot;, whereas its lower body is composed out of vines. These vines also serve as a defense mechanism to protect the core body from attacks.&lt;br /&gt;
&lt;br /&gt;
The Giant Rock is partly hollow inside, with its &amp;quot;innards&amp;quot; being composed out of glowing red crystals, with [[Chespie]], its power source, at the center. These red crystals will likewise grow and shift to serve as a defense mechanism for its energy source. Even after the power source is removed, Lysandre still managed to power it up remotely using a control device coupled to his gauntlet.&lt;br /&gt;
&lt;br /&gt;
Due to its vast size and mindless nature, the Giant Rock is extremely difficult to slow down, let alone defeat. In order to stop it, {{Steven}}, [[Diantha]], {{Ash}}, [[Alain]], [[Malva]], and [[Professor Sycamore]], as well as eight [[Kalos]] [[Gym Leader]]s, needed to have all their strongest Pokémon team up against it. Even then, after Lysandre powered it up again, [[Squishy]] and [[Z2]] had to transform into Zygarde Complete Forme to stop it, and only managed to do so after [[Ash&#039;s Pikachu]], {{AP|Greninja}}, and [[Alain&#039;s Charizard]] destroyed Lysandre&#039;s control device.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As a Zygarde, the Giant Rock&#039;s characteristics parallel those of the [[Groudon (M06)|fake Groudon]] from &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. Both of them are artificial, corrupted, bigger versions of a Legendary Pokémon, created by characters associating with villainous teams whose goals were to capture and control the real version. Both creatures are also mindless beasts whose sole intentions are to absorb more power.&lt;br /&gt;
* The Giant Rock in its Zygarde form has a number of similarities with the [[ultimate weapon]]. Both are weapons powered by the energy of Pokémon channeled through special stones, are capable of firing catastrophically powerful laser beams, and are used by Lysandre in his bid to destroy and remake the world according to Team Flare&#039;s ideals only to have their power sources removed and ultimately be destroyed with Lysandre within them.&lt;br /&gt;
* In the anime, the [[Kalos]] [[Gym Leader|Gym Leaders]] uniting to fight the Giant Rock bears similarities to the Unova Gym Leaders uniting to fight [[Team Plasma]] in the climax of Pokémon Black and White.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=A1D175|bordercolor=6FB82B&lt;br /&gt;
|da=Kempestenen&lt;br /&gt;
|nl=Reuzensteen&lt;br /&gt;
|fi=Jättiläiskivi&lt;br /&gt;
|fr=Pierre Géante&lt;br /&gt;
|de=Großer Felsen&lt;br /&gt;
|it=Roccia Gigante&lt;br /&gt;
|no=Kjempesteinen&lt;br /&gt;
|pl=Wielka Skała&lt;br /&gt;
|pt_br=Rocha Gigante ([[XY135]]-present)&amp;lt;br&amp;gt;Pedra Gigante ([[XY134]])&lt;br /&gt;
|es=Roca Gigante&lt;br /&gt;
|sv=Jätteklippan&lt;br /&gt;
|ru=Гигантская Скала &#039;&#039;Gigantskaya Skala&#039;&#039;&lt;br /&gt;
|vi=Cự thạch &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon (anime)]]&lt;br /&gt;
[[Category:Non-Pokémon creatures]]&lt;br /&gt;
[[Category:Team Flare]]&lt;br /&gt;
&lt;br /&gt;
[[it:Roccia Gigante]]&lt;br /&gt;
[[zh:传说的巨石]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120711</id>
		<title>Giant Rock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Giant_Rock&amp;diff=3120711"/>
		<updated>2020-02-22T02:24:45Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Giant Rock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;巨石&#039;&#039;&#039; &#039;&#039;{{wp|Megalith}}&#039;&#039;) is an ancient, giant stone in the {{pkmn|anime}} that contains massive amounts of [[Primal Reversion|Primal]] energy. It was used by [[Lysandre]] to create a {{p|Zygarde}}-like entity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Giant Rock 2.png|thumb|250px|The Giant Rock in its Zygarde form]]&lt;br /&gt;
The Giant Rock first appeared in &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;. Lysandre had his scientists research it, but {{me|Rayquaza}} tried to attack them. Alain and Steven attempted to fend off the {{pkmn|category|Sky High Pokémon}}, but the Giant Rock disappeared. During the events of &#039;&#039;[[XYS03|Mega Evolution Special III]]&#039;&#039;, the [[Weather trio|super-ancient Pokémon]] battled over the Giant Rock, due to being attracted to its massive amount of [[Primal Reversion|Primal]] energy. While Alain and Steven fought off {{DL|Recurring wild Pokémon in the anime|Groudon (XY)|Groudon}} and {{DL|Recurring wild Pokémon in the anime|Kyogre (XY)|Kyogre}}, Lysandre managed to secure the giant stone. During the events of &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, Chespie got hurt saving Squishy from [[Team Flare]], causing it to radiate energy and enter a comatose state.&lt;br /&gt;
&lt;br /&gt;
After this, the Giant Rock made a brief appearance in &#039;&#039;[[XY111|Unlocking Some Respect!]]&#039;&#039;, where it was seen in [[Xerosic]]&#039;s lab. It did not have a major role until the events of &#039;&#039;[[XY135|Rocking Kalos Defenses!]]&#039;&#039;, where it was revealed that, in case Team Flare lost control of the two Zygarde, Lysandre had planned for it to absorb Chespie and transform into a copy of Zygarde, which would collide with the [[Anistar City]] Sundial and release enough energy to wipe out all life on the {{pkmn|world|planet}}. It was created when Serena, Mairin, Professor Sycamore and {{TRT}} invaded [[Lysandre Labs]], destroying the laboratory during its conception and forcing all Team Flare agents present to flee. It could not be stopped by Ash, Alain, Steven, Serena and their strongest Pokémon, although Ash-Greninja was able to sense Chespie&#039;s presence in the giant creature and marked its location with a {{m|Water Shuriken}}.&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;[[XY136|Forming a More Perfect Union!]]&#039;&#039;, {{ashfr|the group}} was helped by Kalos Gym Leaders, Diantha, and Malva. Together, they all helped clear or destroy some of the Giant Rock&#039;s roots in order to pave the way for Ash, Alain and their Pokémon to enter the Giant Rock&#039;s inner core and rescue Chespie, which deprived the Giant Rock of its power source, thus rendering it inert. Lysandre ultimately had to personally power it back up using his control device, but in response Squishy and Z2 transformed into Zygarde Complete Forme, which was able to match Giant Rock in combat. Although Lysandre attempted to fight back, he was defeated when Ash&#039;s Greninja, Pikachu and Alain&#039;s Charizard destroyed his control device, allowing Zygarde to attack the Giant Rock with {{m|Extreme Speed}}, which made a massive hole in it. It was then destroyed with Squishy&#039;s and Z2&#039;s {{m|Core Enforcer}}, an act that seemingly killed Lysandre, although his ultimate fate was left unclear.&lt;br /&gt;
&lt;br /&gt;
It appeared again in &#039;&#039;[[XY140|Till We Compete Again!]]&#039;&#039;, during a video fantasy and a flashback.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Giant Rock.png|thumb|250px|The Giant Rock]]&lt;br /&gt;
In its Zygarde form, the Giant Rock has roughly the same body shape as a {{p|Zygarde}} 50% Forme, except it is much larger. Its upper body is primarily made out of stone, with a glowing red crystal serving as its &amp;quot;eye&amp;quot;, whereas its lower body is composed out of vines. These vines also serve as a defense mechanism to protect the core body from attacks.&lt;br /&gt;
&lt;br /&gt;
The Giant Rock is partly hollow inside, with its &amp;quot;innards&amp;quot; being composed out of glowing red crystals, with [[Chespie]], its power source, at the center. These red crystals will likewise grow and shift to serve as a defense mechanism for its energy source. Even after the power source is removed, Lysandre still managed to power it up remotely using a control device coupled to his gauntlet.&lt;br /&gt;
&lt;br /&gt;
Due to its vast size and mindless nature, the Giant Rock is extremely difficult to slow down, let alone defeat. In order to stop it, {{Steven}}, [[Diantha]], {{Ash}}, [[Alain]], [[Malva]], and [[Professor Sycamore]], as well as eight [[Kalos]] [[Gym Leader]]s, needed to have all their strongest Pokémon team up against it. Even then, after Lysandre powered it up again, [[Squishy]] and [[Z2]] had to transform into Zygarde Complete Forme to stop it, and only managed to do so after [[Ash&#039;s Pikachu]], {{AP|Greninja}}, and [[Alain&#039;s Charizard]] destroyed Lysandre&#039;s control device.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As a Zygarde, the Giant Rock&#039;s characteristics parallel those of the [[Groudon (M06)|fake Groudon]] from &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. Both of them are artificial, corrupted, bigger versions of a Legendary Pokémon, created by characters associating with villainous teams whose goals were to capture and control the real version. Both creatures are also mindless beasts whose sole intentions are to absorb more power.&lt;br /&gt;
* The Giant Rock in its Zygarde form has a number of similarities with the [[ultimate weapon]]. Both are weapons powered by the energy of Pokémon channeled through special stones, are capable of firing catastrophically powerful laser beams, and are used by Lysandre in his bid to destroy and remake the world according to Team Flare&#039;s ideals only to have their power sources removed and ultimately be destroyed with Lysandre within them.&lt;br /&gt;
* In the anime, the [[Kalos]] [[Gym Leader (trainer class)|Gym Leaders]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=A1D175|bordercolor=6FB82B&lt;br /&gt;
|da=Kempestenen&lt;br /&gt;
|nl=Reuzensteen&lt;br /&gt;
|fi=Jättiläiskivi&lt;br /&gt;
|fr=Pierre Géante&lt;br /&gt;
|de=Großer Felsen&lt;br /&gt;
|it=Roccia Gigante&lt;br /&gt;
|no=Kjempesteinen&lt;br /&gt;
|pl=Wielka Skała&lt;br /&gt;
|pt_br=Rocha Gigante ([[XY135]]-present)&amp;lt;br&amp;gt;Pedra Gigante ([[XY134]])&lt;br /&gt;
|es=Roca Gigante&lt;br /&gt;
|sv=Jätteklippan&lt;br /&gt;
|ru=Гигантская Скала &#039;&#039;Gigantskaya Skala&#039;&#039;&lt;br /&gt;
|vi=Cự thạch &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon (anime)]]&lt;br /&gt;
[[Category:Non-Pokémon creatures]]&lt;br /&gt;
[[Category:Team Flare]]&lt;br /&gt;
&lt;br /&gt;
[[it:Roccia Gigante]]&lt;br /&gt;
[[zh:传说的巨石]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9rus&amp;diff=3120671</id>
		<title>Pokérus</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9rus&amp;diff=3120671"/>
		<updated>2020-02-21T23:45:32Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* In the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spading|Pokérus}}&lt;br /&gt;
[[File:Pokérus Adventures.png|thumb|right|230px|Pokémon infected with Pokérus in [[Pokémon Adventures]]]]&lt;br /&gt;
The &#039;&#039;&#039;Pokérus&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケルス&#039;&#039;&#039; &#039;&#039;Pokérus&#039;&#039;), from &amp;quot;Pokémon virus&amp;quot;, is a microscopic life-form that may attach to {{OBP|Pokémon|species}}, first appearing in the [[Generation II]] {{pkmn|games}}. It is a beneficial mechanic that a Pokémon can obtain.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
&lt;br /&gt;
{{incomplete|needs=Generation 8 info, contraction, etc)}}&lt;br /&gt;
&lt;br /&gt;
When a Pokémon has the Pokérus, it gains double the [[effort values]] from battling (e.g., fighting a {{p|Magikarp}} will give two {{stat|Speed}} EVs, rather than one). Effort points gained from [[vitamin]]s and [[wing]]s are not doubled. The infected Pokémon can infect other Pokémon with the virus for a period of one to four days. However, the Pokérus timer can be delayed by several methods such as by placing the infected Pokémon in a PC Box.&lt;br /&gt;
&lt;br /&gt;
While it is represented similarly to [[status condition]]s, the Pokérus is not a status condition, so it cannot be healed at a [[Pokémon Center]] or with any [[status condition healing item]].&lt;br /&gt;
&lt;br /&gt;
Pokérus has a 3 in 65,536 or approximately a 1 in 21,845 chance of being generated on one of the {{player}}&#039;s Pokémon after a battle, making it rarer than encountering or hatching a [[Shiny Pokémon]]. If any of the player&#039;s Pokémon are infected, the Pokérus may spread among Pokémon in the player&#039;s party after any battle.&lt;br /&gt;
&lt;br /&gt;
From [[Generation IV]] onward, the Pokérus became more accessible, with worldwide trading facilitated by [[Nintendo Wi-Fi Connection]].&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
When a Pokémon is infected with the Pokérus, their status screen will display an icon indicating this special &amp;quot;status&amp;quot; the same way status conditions would be noted. If the Pokémon becomes affected by a status condition such as {{status|Sleep}}, the Pokérus icon will be temporarily replaced until the status condition is cured. As long as the Pokémon is infected with the Pokérus, it can spread the virus to other Pokémon in the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
The Pokérus may spread if an infected Pokémon is in the player&#039;s party after a battle. The Pokérus may only spread to a Pokémon directly adjacent to an already infected Pokémon and only if they have never had Pokérus before. From Generation III onward, {{pkmn|Egg}}s may catch the Pokérus like any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Becoming cured===&lt;br /&gt;
A Pokérus infection only progresses towards cured status when a new day starts with the infected Pokémon in the party (or if, when the game is loaded, it is not the same day as it was when the game was saved). The number of days before a Pokémon will be cured of the Pokérus can vary from one to four days. Once this time has passed, the Pokémon becomes cured and will be immune to the virus in the future. The Pokémon still gains double effort values when cured.&lt;br /&gt;
&lt;br /&gt;
Due to the beneficial nature of the Pokérus, players will often place an infected Pokémon in the [[PC]] where it will keep the infection indefinitely, so that it may be withdrawn to spread the virus at will. Other options include putting a Pokémon in the {{pkmn|Day Care}} or sending it to {{pkmn|Stadium 2}} in [[Generation II]], {{g|Box Ruby &amp;amp; Sapphire}} in [[Generation III]], [[My Pokémon Ranch]] in [[Generation IV]], or [[Pokémon Bank]] in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
In Generation III, if the player deposits an infected Pokémon inside a PC, saves inside a Pokémon Center prior to midnight, shuts off the game, resumes the game after midnight, withdraws the infected Pokémon from the PC, and exits the Pokémon Center, it is possible for the infected Pokémon to be cured of the Pokérus upon stepping outside of the building. This does not happen in any other generation.&lt;br /&gt;
&lt;br /&gt;
====Technical information====&lt;br /&gt;
The Pokérus is stored in a Pokémon&#039;s [[Pokémon data structure|data structure]] as a single byte. In hexadecimal, this can be represented as a two-digit number &#039;&#039;&#039;XY&#039;&#039;&#039;. The upper 4 bits of the byte, &#039;&#039;&#039;X&#039;&#039;&#039;, represent the specific strain of the Pokérus the Pokémon has contracted. The lower 4 bits, &#039;&#039;&#039;Y&#039;&#039;&#039;, represent the number of days remaining before the infected Pokémon is cured of the virus.&lt;br /&gt;
&lt;br /&gt;
A Pokémon is or has been infected if &#039;&#039;&#039;X&#039;&#039;&#039; (the strain) is a nonzero value. If &#039;&#039;&#039;Y&#039;&#039;&#039; (days remaining) is nonzero when &#039;&#039;&#039;X&#039;&#039;&#039; is also nonzero, this means the Pokémon is currently infected. If &#039;&#039;&#039;Y&#039;&#039;&#039; is 0 and &#039;&#039;&#039;X&#039;&#039;&#039; is nonzero, then the Pokémon is &amp;quot;cured&amp;quot; of the Pokérus. If both &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Y&#039;&#039;&#039; are 0, then the Pokémon has never been affected by the Pokérus.&lt;br /&gt;
&lt;br /&gt;
Whenever the game&#039;s internal clock strikes midnight, every currently infected Pokémon in the player&#039;s party has their Pokérus value decreased by one. Once the &#039;&#039;&#039;Y&#039;&#039;&#039; value reaches 0, the Pokémon will be cured of the Pokérus.&lt;br /&gt;
&lt;br /&gt;
=====Strains=====&lt;br /&gt;
Whenever the game creates the Pokérus on a Pokémon, the value assigned to &#039;&#039;&#039;Y&#039;&#039;&#039; (days) depends on the value assigned to &#039;&#039;&#039;X&#039;&#039;&#039; (strain). Specifically, the number of days will be set to &#039;&#039;&#039;X&#039;&#039;&#039; modulo 4 + 1. In other words, the higher two bits of &#039;&#039;&#039;X&#039;&#039;&#039; are irrelevant to the &amp;quot;strain&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytl|5px}}&amp;quot; | Strain&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Duration&amp;lt;br&amp;gt;(Y value)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| A || 0, 4, 8, 12 || 1 day&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| B || 1, 5, 9, 13 || 2 days&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| C || 2, 6, 10, 14 || 3 days&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 3, 7, 11, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whenever the Pokérus spreads from an infected Pokémon to a new Pokémon, the new Pokémon inherits the infected Pokémon&#039;s strain of the Pokérus (&#039;&#039;&#039;X&#039;&#039;&#039;) and &#039;&#039;&#039;Y&#039;&#039;&#039; is set to the default value for that strain. As an example, if a Pokémon has the Pokérus with an &#039;&#039;&#039;X&#039;&#039;&#039; value of 7 and a &#039;&#039;&#039;Y&#039;&#039;&#039; value of 2 (2 days remaining before it will be cured) and it infects another Pokémon, the new Pokémon will get the Pokérus with an &#039;&#039;&#039;X&#039;&#039;&#039; value of 7 and a &#039;&#039;&#039;Y&#039;&#039;&#039; value of 4 (4 days before it will be cured).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; values of 0 are not legitimate, since upon being &amp;quot;cured&amp;quot; the Pokémon would appear to have never had the Pokérus at all.&lt;br /&gt;
&lt;br /&gt;
===After having the virus===&lt;br /&gt;
Once a Pokémon&#039;s immune system has fought off the virus, they cannot spread it further, nor can it be spread to them by other Pokémon. In Generations II and III, a dot will appear on the Pokémon&#039;s status screen to indicate that they have had the virus previously, while in Generation IV and onward, it will be a small face. Though the virus is gone, the Pokémon will still gain twice the {{EV}}s it would have gained before the virus.&lt;br /&gt;
&lt;br /&gt;
===Differences between generations===&lt;br /&gt;
====In Generation II====&lt;br /&gt;
When the player first encounters the virus in one of the [[Generation II]] games, the [[Pokémon Center Nurse|nurse]] at the [[Pokémon Center]] will make note of it when the Pokémon is first healed after contracting it, saying that there are &amp;quot;tiny life forms&amp;quot; on the Pokémon. After leaving the Pokémon Center, [[Professor Elm]] will call the player to tell them that the virus has no effect and will wear off. A Pokémon with active Pokérus will list its status as such, and a Pokémon that has had the Pokérus and is cured will have a small dot near its HP meter on the status screen.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with any stage of the Pokérus (active or cured) is traded back to a [[Generation I]] game, or withdrawn from [[Pokémon Stadium 2]] by a Generation I game, all traces of that Pokémon having had the Pokérus will disappear. This is because a Pokémon&#039;s Pokérus status is not saved in any form in the Generation I games, thereby making it possible for a Pokémon to legitimately contract the Pokérus multiple times by trading it back and forth, once it becomes cured of a given infection. The only benefit of doing so would be to allow other Pokémon to contract the virus.&lt;br /&gt;
&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; appear to have tiny life forms stuck to them. &amp;lt;br&amp;gt; Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; are healthy and seem to be fine. &amp;lt;br&amp;gt; But we can&#039;t tell you anything more at a &amp;lt;sc&amp;gt;Pokémon Center&amp;lt;/sc&amp;gt;.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Elm&#039;s explanation=====&lt;br /&gt;
&#039;&#039;&amp;quot;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;I discovered an odd thing. &amp;lt;br&amp;gt;Apparently there&#039;s something called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; that infects &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Yes, it&#039;s like a virus, so it&#039;s called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;It multiplies fast and infects other &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; too. But that&#039;s all. &amp;lt;br&amp;gt;It doesn&#039;t seem to do anything, and it goes away over time. &amp;lt;br&amp;gt;I guess it&#039;s nothing to worry about. Bye!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====In Generation III====&lt;br /&gt;
The Pokérus operates in much the same way as in Generation II, though it can infect {{pkmn|Egg}}s too. Also, it can only be contracted or cured in {{3v2|Ruby|Sapphire|Emerald}}. In {{2v2|FireRed|LeafGreen}}, as well as {{pkmn|Colosseum}} and {{Pokémon XD}}, since the [[time]] function is absent, a Pokémon with the Pokérus will keep it indefinitely (it can&#039;t spread the Pokérus, either)&amp;lt;!-- at least FRLG!--&amp;gt;, until it is transferred to the [[Hoenn]]-based games.&lt;br /&gt;
&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
[[File:Pokerus screenshot RSE.png|thumb|right|240px|A player being told their Pokémon has caught the Pokérus]]&lt;br /&gt;
&amp;quot;&#039;&#039;Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; may be infected with &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Little is known about the &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; except that they are microscopic life-forms that attach to &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;While infected, &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====In Generation IV====&lt;br /&gt;
The mechanics remain the same from Generation III. Additionally, much like storage in {{g|Box Ruby &amp;amp; Sapphire}} and in the PC, storage in [[My Pokémon Ranch]] will keep a Pokémon&#039;s Pokérus status indefinitely. Starting in this Generation, the Pokérus will double the [[Effort value|EVs]] obtained from the [[EV-enhancing item]]s.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, [[Professor Elm]] calls the player a little while after healing their first Pokémon with the Pokérus and tells them that it has no effect and will wear off. If he is called back, he will claim that Pokémon will level up better with the Pokérus while infected.&lt;br /&gt;
&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;lt;!--Do the nurse&#039;s comments differ between DPPt and HGSS?--&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;Your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus except that they are microscopic life-forms that attach to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Elm&#039;s explanation=====&lt;br /&gt;
When calling the player: &amp;quot;&#039;&#039;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;I discovered an odd thing. &amp;lt;br&amp;gt;Apparently there&#039;s something called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; that infects &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Yes, it&#039;s like a virus, so it&#039;s called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;It multiplies fast and infects other &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; too. But that&#039;s all. &amp;lt;br&amp;gt;It doesn&#039;t seem to do anything, and it goes away over time. &amp;lt;br&amp;gt;I guess it&#039;s nothing to worry about. Bye!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When called by the player: &amp;quot;&#039;&#039;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;It seems that &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; that have been infected with &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; level up better. &amp;lt;br&amp;gt;We&#039;re not quite sure why...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====In Generation V====&lt;br /&gt;
The mechanics remain more or less the same, but now the icon that appears if a Pokémon has previously had the Pokérus is pinkish in color instead of the former yellow/orange color.&lt;br /&gt;
&lt;br /&gt;
=====Pseudorandom number generation=====&lt;br /&gt;
To determine if any Pokémon in the player&#039;s party is to be infected, the game calls the {{wp|Mersenne twister}} table to get a 32-bit random number, discards the lowest 16 bits, and then discards the highest two bits (a bitwise &#039;&#039;and&#039;&#039; with 0x3FFF). If this number is 0, the game will choose a Pokémon in the party to be infected.&lt;br /&gt;
&lt;br /&gt;
To determine what party member is to be infected, the game takes another value from the Mersenne twister table, multiplies it by the party count, then discards the lowest 32 bits of the result. If this number is an Egg, the calculation is repeated. Otherwise, if that party member has already been infected, nothing else will happen.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon will be infected, the game takes the next value from the Mersenne twister table and discards the lowest 24 bits (if the lowest three bits of this result are all 0, another number is chosen). If any of the highest four bits are nonzero, the highest five bits are discarded. The resulting number will be &#039;&#039;&#039;X&#039;&#039;&#039;, the Pokérus strain; the duration of the virus will be set to &#039;&#039;&#039;X&#039;&#039;&#039; modulo 4 + 1.&lt;br /&gt;
&lt;br /&gt;
These calculations mean that the strains 0 and 8 will never occur, and that the remaining strains are biased towards the lower numbers (with 1 through 7 being much more common than 9 through 15).&lt;br /&gt;
&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Oh... It looks like your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus, except that it is a microscopic life-form that attaches to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====In Generation VI====&lt;br /&gt;
In Generation VI, the Pokérus does not affect EVs gained from [[Super Training]]. However, it increases the rate of [[Double-Up Bag]]s that are received during the training regimen. The icon that appears if a Pokémon has the Pokérus has been changed to spell out the full word, while the cured icon uses a design similar to the Gen V icon, with the mouth and eyes having a white color.&lt;br /&gt;
&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Oh... It looks like your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus, except that it is a microscopic life-form that attaches to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====In Generation VII====&lt;br /&gt;
During battle, a Pokémon&#039;s summary will display a &amp;quot;Pokérus&amp;quot; icon beside its name if it has the Pokérus. The icon remains after the Pokémon is cured. An Egg infected with the Pokérus does not have this symbol on its summary screen. It can still spread the virus normally, and the Pokémon that hatches from the Egg will immediately acquire the icon.&lt;br /&gt;
&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Oh... It looks like your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus, except that it is a microscopic life-form that attaches to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Status icons==&lt;br /&gt;
&amp;lt;!--- Because of how G2 works, there is no icon for Pokérus active, but there is an &amp;quot;icon&amp;quot; for Pokérus cured ---&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 2px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}}|&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; height:60px&amp;quot; | [[File:PokérusIC Stad 2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC III.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:PokérusIC IV V.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VI.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VII.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VIII.png|x22px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%; white-space: nowrap&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation III}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Icon from &amp;lt;br&amp;gt;{{color2|000|Generation IV|Generations IV}} and {{color2|000|Generation V|V}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Icon from {{color2|000|Generation VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px; height:60px&amp;quot; | [[File:PokérusIC II cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC Stad 2 cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC III cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC IV cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC V cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VI cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VII cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VIII infected.png|21px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VIII cured.png|21px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%; white-space: nowrap&amp;quot;&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation III}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation VI|Generation VI}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation VII|Generation VII}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Infected  and cured icon &amp;lt;br&amp;gt;from {{color2|000|Generation VIII|Generation VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In &#039;&#039;[[HS08|Oaknapped!]]&#039;&#039;, [[Dr. Namba]] explained to {{an|Professor Oak}} that the mysterious viral lifeform Pokérus is an important component of his Pokémon Power Acceleration Project (PPAP), a secret project that aims to infect Pokémon with the Pokérus to [[Evolution|evolve]] them at a faster rate. However, all of his specimens had died out. Professor Oak also explains that the term &amp;quot;Pokérus&amp;quot; was coined by combining the words &amp;quot;Pokémon&amp;quot; and &amp;quot;virus&amp;quot; together. Later, Professor Oak began researching about the Pokérus and [[Team Rocket]]&#039;s true intentions of using it.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
The Pokérus was discussed in &#039;&#039;[[PS439|Alternate Dimension Showdown IX]]&#039;&#039;, when {{adv|Platinum}}&#039;s team was discovered to have this virus and, as a result, became stronger. Her {{TP|Platinum|Froslass}}, {{p|Pachirisu}}, and {{p|Cherrim}} had it prior to being taken from the hospital, and then it spread to the rest of her party. At the hospital, [[Daisy Oak]] and {{prof|Yanase Berlitz}} realize that the infection is, in fact, the Pokérus.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokérus is an example of a {{wp|Mutualism (biology)|mutualistic}} {{wp|virus}}, in which both host and virus benefit.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=EFA5EF|bordercolor=A54ACE&lt;br /&gt;
|zh_yue=寶可病毒 &#039;&#039;{{tt|Poké Behngduhk|Poké Virus}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可病毒 / 宝可病毒 &#039;&#039;{{tt|Poké Bìngdú|Poké Virus}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;神奇寶貝病毒 &#039;&#039;{{tt|Shénqí Bǎobèi Bìngdú|Pokémon Virus}}&#039;&#039; {{tt|*|Manga}}&lt;br /&gt;
|fr=Pokérus&lt;br /&gt;
|de=Pokérus&lt;br /&gt;
|it=Pokérus&lt;br /&gt;
|ko=포켓러스 &#039;&#039;Pokérus&#039;&#039;&lt;br /&gt;
|es=Pokérus&lt;br /&gt;
|vi=Pokévirus&lt;br /&gt;
|pt=Pokérus&lt;br /&gt;
}}{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokérus]]&lt;br /&gt;
[[es:Pokérus]]&lt;br /&gt;
[[fr:Pokérus]]&lt;br /&gt;
[[it:Pokérus]]&lt;br /&gt;
[[ja:ポケルス]]&lt;br /&gt;
[[zh:寶可病毒]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_that_appear_in_every_regional_Pok%C3%A9dex&amp;diff=3120208</id>
		<title>Talk:List of Pokémon that appear in every regional Pokédex</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_that_appear_in_every_regional_Pok%C3%A9dex&amp;diff=3120208"/>
		<updated>2020-02-21T15:15:41Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* deletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platinum extensions? ==&lt;br /&gt;
&lt;br /&gt;
Well, &#039;&#039;technically&#039;&#039; Magnemite and Magneton have been, too...&lt;br /&gt;
&lt;br /&gt;
Maybe a special section for the ones in every regional Dex due to Platinum?&lt;br /&gt;
&lt;br /&gt;
Maybe have it based on &amp;quot;since the generation they were introduced&amp;quot; too? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:07, 11 September 2008 (UTC)&lt;br /&gt;
:I think&#039;s better to include Magnemite and Magneton too... but pointing that they were absent only in Diamond and Pearl but they ARE present in the Sinnoh Dex. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:13, 12 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget the Rhyhorn family. But should their new evolutions be included? - PDL&lt;br /&gt;
:Pichu and Scizor aren&#039;t in the Kanto dex, so no. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 22:23, 13 September 2008 (UTC)&lt;br /&gt;
:Right then... [[User:PDL|PDL]] 22:26, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just added them, as I saw no reason not to. I just added a small tidbit in a trivia section. [[User:Gligar|Gli]][[User talk:Gligar|gar]] 00:35, 14 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== But as well... ==&lt;br /&gt;
&lt;br /&gt;
We shouldn&#039;t discount something like {{p|Crobat}} completely. Sure, it wasn&#039;t in the Kanto Dex, but it has been in every dex since it was introduced.&lt;br /&gt;
&lt;br /&gt;
Since I doubt we&#039;re ever going back to Hoenn or Sinnoh like we did with Kanto and will with Johto... why shouldn&#039;t we do this? Or something... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:59, 14 September 2008 (UTC)&lt;br /&gt;
::I understand what you&#039;re saying. The only problem is that most of the [[Generation IV]] and [[Generation III]] Pokémon will be all on here... [[User:Ht14|ht14]] 00:31, 18 September 2008 (UTC)&lt;br /&gt;
:::Exactly. If we followed the logic of &amp;quot;List of Pokémon that have been in every regional Pokédex since their introduction&amp;quot;, which is a mouthful, we&#039;d have several [[Generation III]] Pokémon and all but seven [[Generation IV]] Pokémon. [[User:Gligar|Gli]][[User talk:Gligar|gar]] 01:36, 19 September 2008 (UTC)&lt;br /&gt;
::::Here is my logic: &amp;quot;List of Pokemon that have been in every regional Pokédex following their debut&amp;quot; That way, no Generation IV Pokemon are included, and only several Generation III Pokemon will be included. I&#039;m going to go through with the changes. Feel free to change back if nescesarry [[User:Mudkip28]]&lt;br /&gt;
:::::I was thinking that we shouldn&#039;t include the Gen IVs because they haven&#039;t been in any but their own. Once Gen V&#039;s regional dex comes out then we can do it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 18:57, 27 September 2008 (UTC)&lt;br /&gt;
::::::Should we start creating sections with &amp;quot;since Johto&amp;quot; and &amp;quot;since Hoenn&amp;quot;? [[User:Gligar|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;&#039;Gli&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Gligar|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;gar&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 10:44, 2 October 2008 (UTC)&lt;br /&gt;
It&#039;s clearly not a good idea. Just keep this list as is and make no more. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:29, 3 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well incase it is... These are Johto and Hoenn Pokemon here, that appeared in every Dex since their introduction (minus Gen IV)&lt;br /&gt;
&lt;br /&gt;
Johto-Hoenn-Sinnoh Dex: Crobat, Marill, Azumarill, Pichu, Girafarig, Heracross&lt;br /&gt;
&lt;br /&gt;
Hoenn-Sinnoh Dex: Roselia, Wurmple, Silcoon, Cascoon, Beautifly, Dustox, Barboach, Whiscash, Meditite, Medicham, Chimecho, Wingull, Pelipper, Azurill, Feebas, Milotic&lt;br /&gt;
&lt;br /&gt;
Hoenn-Sinnoh(Pt) Dex: &lt;br /&gt;
&lt;br /&gt;
Over and out. [[User:Gligar|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;&#039;Gli&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Gligar|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;gar&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 16:00, 4 October 2008 (UTC)&lt;br /&gt;
:I know that the post above is somewhat old, but I would like to give my support for this idea. There are most likely several Pokémon that were not in the original 151, but have since become standards. I don&#039;t think that anything from Gen. IV should be included, but Pokémon from generations before the current one would be nice to include. Maybe put a disclamer, something like &amp;quot;The Pokémon below only fit if the phrase &#039;every regional Pokédex&#039; is taken less literally, and is instead interpreted to mean &#039;Pokémon that appear in every regional Pokédex since their introduction&#039;. As every Gen. IV Pokémon in the Sinnoh Dex would fit this definition, they are not included. Also, Pokémon not appearing in a remake&#039;s regional Pokédex are not disqualified.&amp;quot; &#039;&#039;&#039;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Goldenpoke&amp;lt;/font&amp;gt;[[User:Goldenrod111|&amp;lt;span style=&amp;quot;color: #8B4513&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User_talk:Goldenpoke111|&amp;lt;span style=&amp;quot;color: #8B4513&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[Bulbapedia:Project SpriteDex|&amp;lt;span style=&amp;quot;color: #8B4513&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:11, 20 May 2009 (UTC)&lt;br /&gt;
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::My suggestion would be to add a new section under the current article, named I dunno, &amp;quot;Since Generation II&amp;quot;, and then list the Pokemon that have been present in every one since generation II, excluding any from the first list. Then the same for Generations III and IV. I made a proof of concept [http://bulbapedia.bulbagarden.net/w/index.php?title=User:DanPMK/temp&amp;amp;oldid=810675#List_of_Pok.C3.A9mon_that_appear_in_every_regional_Pok.C3.A9dex|here]. [[User:DanPMK|MK]] 20:05, 18 July 2009 (UTC)&lt;br /&gt;
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== Hoenn Dex ==&lt;br /&gt;
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Should Pokémon in the Hoenn Dex (technically) from 203-386 be included? If so, Pokes like Scyther would be allowed here. [[User:Gligar|Gli]][[User talk:Gligar|gar]] 18:26, 27 September 2008 (UTC)&lt;br /&gt;
:No, that&#039;s not really an official extension to the Hdex. I dunno what it was for, but it wasn&#039;t official. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 18:56, 27 September 2008 (UTC)&lt;br /&gt;
::Maybe they did it because it was the only way to keep those Pokémon inside the game data. Maybe was the only way to do it at that time. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:41, 28 September 2008 (UTC)&lt;br /&gt;
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==Pokemon available in every game without trading==&lt;br /&gt;
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If I made this list, would it be worth keeping? For the record, that is: Pikachu, Zubat, Goldbat, Abra, Kadabra, Machop, Machoke, Geodude, Graveller, Magnemite, Magneton Ryhorn and Rydon. [[User:Idantlol|Idantlol]] 22:51, 27 February 2009 (UTC)&lt;br /&gt;
:No, because it&#039;s essentially a subset of this list. (And the list isn&#039;t 100% correct, but still). &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:31, 19 July 2009 (UTC)&lt;br /&gt;
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== Remove &amp;quot;since generation III&amp;quot; ==&lt;br /&gt;
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Of course they&#039;re going to put Pokémon from Hoenn into the Sinnoh Pokédex. I don&#039;t think it&#039;s necessary... For now. When Black and White come out, sure, it&#039;ll be fine up there... [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 21:03, 30 May 2010 (UTC)&lt;br /&gt;
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== page ==&lt;br /&gt;
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Should this page be kept after BW are released, if the recent bn article is true? If it is, this list will be pointless because no Pokémon will be in every Pokédex, the Generation Vs only appear in Isshu Dex, the Generation Is, who were the only ones on the true list will no longer be because they aren&#039;t in Isshu Dex. For the Generation IIs, IIIs, and IVs, it&#039;s basically the same thing. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 20:12, 4 August 2010 (UTC)&lt;br /&gt;
:We&#039;ll see when it comes. Personally, I&#039;d favour deletion over renaming to &amp;quot;List of Pokémon that appear in every regional Pokédex before Generation V&amp;quot;. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:45, 6 August 2010 (UTC)&lt;br /&gt;
::&amp;quot;List of Pokémon that appear in every regional Pokédex in Japan&amp;quot; :3c --[[User:Pyritie|Pyritie]] 12:18, 11 August 2010 (UTC)&lt;br /&gt;
:::Why &amp;quot;...in Japan&amp;quot;? In japanese versions of BW the Unova dex is also completely filled with Gen V Pokemon, so, I don&#039;t know why that name. --[[User:Gabo 2oo|Gabo 2oo]] 04:27, 27 January 2011 (UTC)&lt;br /&gt;
::::I think Pyritie is referring to the idea that the first four generations are based on Japan while Isshu/Unova is based on the USA. [[User:Nytik|Nytik]] 19:25, 2 February 2011 (UTC)&lt;br /&gt;
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== From Generation IV ==&lt;br /&gt;
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Tangrowth, Mamoswine, Lickilicky, Yanmega, and Ambipom have also appeared in every possible regional Pokédex since their debut (Sinnoh and Johto). However, the template doesnt show an option for the Johto dex if Gen IV is selected.[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#FFFFFF; background-color:#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Latios (Pokémon)|&amp;lt;span style=&amp;quot;color:red; background-color:#6890F0&amp;quot;&amp;gt; Δ  ]]&amp;lt;/span&amp;gt; 13:27, 14 January 2012 (UTC)&lt;br /&gt;
:Fixed.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 01:32, 15 January 2012 (UTC)&lt;br /&gt;
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== Pokémon Black 2 and White 2 Pokédex expansion==&lt;br /&gt;
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The Unova Pokédex for Pokémon Black 2 and White 2 will be expanded, similar to Platinum&#039;s expansion. [[User:PDL|PDL]] 02:52, 15 April 2012 (UTC)&lt;br /&gt;
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== appears in more than one pokedex ==&lt;br /&gt;
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can&#039;t we just have a list that have pokemon which appears in more than one pokedex instead? some pokemon are repeated in more than one game, but not really appears in all pokedex. however all kanto pokemon will be listed since they appears in johto&#039;s too. -[[User:Pokeant|Pokeant]] 07:21, 30 May 2012 (UTC)&lt;br /&gt;
:That&#039;s exactly what this page does. And no, while all of kanto have appeared on the johto des, they didn&#039;t appear in the hoenn or sinnoh dex.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 07:44, 30 May 2012 (UTC)&lt;br /&gt;
::my point is appears in MORE THAN ONE pokedex, not ALL pokedex. -[[User:Pokeant|Pokeant]] 07:52, 30 May 2012 (UTC)&lt;br /&gt;
:::This page isn&#039;t about appearing in more than one, it&#039;s about appearing in every regional dex, sans Unova dex.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 07:58, 30 May 2012 (UTC)&lt;br /&gt;
::::Is it worth creating a appears in more than one pokedex list or changing this page? -[[User:Pokeant|Pokeant]] 16:00, 30 May 2012 (UTC)&lt;br /&gt;
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Actually, Sinnoh and Kalos also have Gen I Pokèmon in them. Not all 151 of them, of course, but at least one fourth of the Sinnohdex and one third of the Kalosdex. And Hoenn has quite a few Gen II&#039;s in it (mainly what we call &amp;quot;Johto-based evolution lines&amp;quot;, half of them are also in Hoenn.) 2007!Unova (i see RBGY taking place in 1995, GSC in 1998, RSE in 2001, DPPt in 2004, BW1 in 2007, BW2 in 2009, and XY in 2012.) is really the only one without any previous-gen Pokès in it. [[User:Kaiko Mikkusu|Kaiko Mikkusu]] ([[User talk:Kaiko Mikkusu|talk]]) 10:00, 21 December 2013 (UTC)&lt;br /&gt;
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== Doesn&#039;t make sense ==&lt;br /&gt;
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Part of this article just doesn&#039;t make any sense. We&#039;ve got the Pokemon that have been every Pokedex since Gen III, so that&#039;s the Hoenn, Sinnoh, and New Unova Dexes. Then you&#039;ve got the Pokemon that have been every Pokedex since Gen IV, and this time you&#039;re counting Sinnoh, Johto, and New Unova. And while those 4 Pokemon have been every Pokedex since Gen IV (Sinnoh, Johto, and New Unova), the Gen III list of Pokemon, which you&#039;re saying is from Gen III onwards, haven&#039;t appeared in the Johto Dex. So by that logic, the Gen III Pokemon shouldn&#039;t be listed, as they haven&#039;t been in every Pokedex since Gen III. [[User:Don&amp;amp;#39;t Hug Lucario!|Don&amp;amp;#39;t Hug Lucario!]] ([[User talk:Don&amp;amp;#39;t Hug Lucario!|talk]]) 17:53, 30 July 2012 (UTC)&lt;br /&gt;
:From what I can tell, they article&#039;s not actually counting Johto in Gen IV (or any remake, otherwise none of the Gen III Pokémon would be here due to FR/LG), it just happens that all the Pokémon in Gen IV that have been in all the regional dexes just happened to be in the New Johto one. Might as well put that there than in Trivia. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 19:01, 30 July 2012 (UTC)&lt;br /&gt;
::Well then I think the Gen IV Johto Dex shouldn&#039;t be counted, and so the Gen IV Pokemon would be the ones that are in Sinnoh and New Unova. It would make a lot more sense that way. [[User:Don&amp;amp;#39;t Hug Lucario!|Don&amp;amp;#39;t Hug Lucario!]] ([[User talk:Don&amp;amp;#39;t Hug Lucario!|talk]]) 13:54, 31 July 2012 (UTC)&lt;br /&gt;
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== Mantyke ==&lt;br /&gt;
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{{p|Mantyke}} appears in Sdex and Udex. Why isn&#039;t it in Generation IV onward? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:40, 23 September 2012 (UTC)&lt;br /&gt;
:I&#039;m guessing it is because it isn&#039;t in the HGSS Regional Dex, unlike the Pokémon listed under Generation IV onward. Should we still add Mantyke? [[User:Torpoleon|Torpoleon]] ([[User talk:Torpoleon|talk]]) 18:49, 23 September 2012 (UTC)&lt;br /&gt;
::We &#039;&#039;shouldn&#039;t&#039;&#039; because it doesn&#039;t appear there in the Johto Gen IV Pokédex. And the article &#039;&#039;&#039;does&#039;&#039;&#039; state that the Pokémon that appears in Gen IV onward also appear in the HGSS dex. - [[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:58, 23 September 2012 (UTC)&lt;br /&gt;
:::Should we remove everything from Generation III onward because none of them appear in FRLG or HGSS dexes? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 21:40, 23 September 2012 (UTC)&lt;br /&gt;
::::It&#039;s a tough thing. Before the Unova expansion, the Generation IV was accounted for Pokémon in both Sinnoh and Neo Johto listing (as Unova had none of old Pokémon). Now as the expansion added many old Pokémon... [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 17:54, 24 September 2012 (UTC)&lt;br /&gt;
:::::We have two routes. One is to remove all of Generation III&#039;s or to remove Jdex from Generation IV and add the missing ones such as Mantyke, Budew, Roserade, Riolu, Lucario, &amp;lt;s&amp;gt;Shinx&amp;lt;/s&amp;gt;, and a bunch of others. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:42, 25 September 2012 (UTC)&lt;br /&gt;
::::::There&#039;s also Buneary, Lopunny, Leafeon, Glaceon, Combee, Vespiquen, Buizel, and Floatzel. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 03:52, 25 September 2012 (UTC)&lt;br /&gt;
:::::::If the Jdex was removed from Gen IV, the Gen IV list would just be everything from Gen IV that was in Black 2/White 2&#039;s dex. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 08:00, 25 September 2012 (UTC)&lt;br /&gt;
::::::::Which is similar to what Gen IV&#039;s entry used to look like. I&#039;m all for that, perhaps with a note that a few were also included in the expanded Johto Dex.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 08:27, 25 September 2012 (UTC)&lt;br /&gt;
:::::::::I like this idea the best. Everyone else down for it? [[User:Torpoleon|Torpoleon]] ([[User talk:Torpoleon|talk]]) 20:50, 25 September 2012 (UTC)&lt;br /&gt;
::::::::::I&#039;d prefer it that way as well[[User:PDL|PDL]] ([[User talk:PDL|talk]]) 23:52, 9 October 2012 (UTC)&lt;br /&gt;
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== Should it be noted that NO Pokémon is in all regional dexes? ==&lt;br /&gt;
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I mean think about it, in Pokémon Black no Pokémon from previous generations were included in the regional dex of that game.&lt;br /&gt;
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Personally I think it should say something in the beginning of the article like that.&lt;br /&gt;
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Yeah, later games do extend the PokéDexes, but it doesn&#039;t change the fact that no Pokémon is in the regional dex of the first games the regional PokéDexes were in. [[User:TheBlazikenMaster|TheBlazikenMaster]] ([[User talk:TheBlazikenMaster|talk]]) 19:57, 7 June 2013 (UTC)&lt;br /&gt;
:Added a note roughly to that effect in the lede. Obviously, this list relies on the unstated assumption that the original version (BW, DP, GSC) and expanded version (B2W2, Pt, HGSS) are the same Dex, which it sounds like you&#039;re disagreeing with. We all know that no Pokemon would be on this list if it counted every edition of every Dex separately, so I think for the purposes of this list, it&#039;s better to lump together original/expanded as different versions of the same Dex. Do you see what I mean? (I&#039;m not sure if I&#039;m explaining myself well.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:42, 7 June 2013 (UTC)&lt;br /&gt;
::Yeah, that note is good enough. And don&#039;t worry, I do understand what you mean. [[User:TheBlazikenMaster|TheBlazikenMaster]] ([[User talk:TheBlazikenMaster|talk]]) 18:09, 8 June 2013 (UTC)&lt;br /&gt;
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== Missing pokemon? ==&lt;br /&gt;
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Is there a reason that Jigglypuff/Wigglytuff, Lickitung and Onix aren&#039;t on the list of Pokemon that are in every Pokedex? {{unsigned|Jsladden}}&lt;br /&gt;
:As far as I can tell, Jigglypuff and Wigglytuff do belong here (but someone please correct me if I&#039;m wrong). But Lickitung and Onix aren&#039;t technically in the Hoenn Pokedex; all 386 Pokemon at that time had numbers we could pull out of the data by hacking (which is why those numbers are on the wiki), but only those that appeared in Hoenn (#001-202) displayed their Hoenn Pokedex numbers on-screen, so they&#039;re the only ones that *technically* count as &amp;quot;in the Hoenn Pokedex&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:39, 21 December 2013 (UTC)&lt;br /&gt;
::(&#039;&#039;&#039;[[User:Rarirouyai|Rariouyai]], ([[User talk:Rarirouyai|talk]]) not of Pallet&#039;&#039;&#039; 02:45, 19 January 2014 (UTC))Geodude it&#039;s another Pokémon that&#039;s missing in the list.&lt;br /&gt;
:::Geodude wasn&#039;t in the new Unova dex.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:06, 19 January 2014 (UTC)&lt;br /&gt;
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==Overhaul Idea==&lt;br /&gt;
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I was thinking about ways we could make this page more useful so I made a new listing [[User:EV_Love|here]] which is unfinished but gets the point across. I think it could replace this page or perhaps be a new page itself. It would eliminate the need for [[List of Pokémon that do not appear in any regional Pok%C3%A9dex|this]] page as well. Let me know what you think. [[User:EV Love|EV Love]] ([[User talk:EV Love|talk]]) 01:39, 22 March 2014 (UTC)&lt;br /&gt;
:Just remembered I saw this page once and thought the &amp;quot;cosmopolitan distribution&amp;quot;-aspect was cool, then realized that we&#039;ve had BW since then, and figured this list got empty, which is why I came here to see what kind of messy state this page was in by now XD After seeing it, I thought to myself, the proper way this page should be done now for it to be interesting, is if it listed pokemon by the amount of regional-dexes they have been in. And no surprise, someone already not only suggested that, they made an example on their userpage. Love it! I don&#039;t see a reason not to overhaul the page to your suggestion, because as I said, it&#039;s the same thought I got here.--[[User:Saiph charon|Saiph charon]] ([[User talk:Saiph charon|talk]]) 10:06, 4 February 2016 (UTC)&lt;br /&gt;
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== Page needs ORAS update ==&lt;br /&gt;
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This page needs to be updated to show the New Hoenn listings for ORAS. --[[User:HoennLove200|HoennLove200]] ([[User talk:HoennLove200|talk]]) 17:45, 21 December 2014 (UTC)&lt;br /&gt;
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== First bit of trivia ==&lt;br /&gt;
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Don&#039;t Ash and his companions own Pokemon from almost every large set of non-legendary Pokemon? (except, of course, list of Pokemon that Ash and his companions ever owned) Can I delete the trivia for not being notable? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 14:23, 12 July 2016 (UTC)&lt;br /&gt;
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== Regarding the last trivia ==&lt;br /&gt;
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I&#039;m somewhat confused by what the last trivia point in this article is supposed to convey... can someone explain it to me? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 14:43, 12 July 2016 (UTC)&lt;br /&gt;
:Zubat, Golbat, Psyduck, and Golduck were in Diamond and Pearl, along with Platinum, while Magnemite and Magneton were only in Platinum. Hence, all core series games except for Black and White.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 14:52, 12 July 2016 (UTC)&lt;br /&gt;
:Oh, it was recently added. Err, in any case, might be not notable since that can be seen by looking at the templates.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 14:54, 12 July 2016 (UTC)&lt;br /&gt;
::Yeah, I was puzzled by that. If it was what I thought it was, it seemed very redundant. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00A000&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:50, 12 July 2016 (UTC)&lt;br /&gt;
:::Sorry, I didn&#039;t think before adding it. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 20:48, 12 July 2016 (UTC)&lt;br /&gt;
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== Merge ==&lt;br /&gt;
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While I&#039;m personally fine with the continued existence of just this page as well as [[List of Pokémon that do not appear in any regional Pokédex]], there have been many suggestions lately to create different listings for different amounts of regional dex inclusion. As a solution, I started working on [[User talk:MisterE13/Alldex]] which allows for sorting by number of dexes.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 16:29, 7 March 2019 (UTC)&lt;br /&gt;
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Not the same info. It&#039;s not the same value see if gen 1 Pokémon was in all generations that see if non-gen 1 was in all generations since debut. This article is easier to read than search what is the number of games a Pokémon was in among 800 rows.&lt;br /&gt;
tl;dr: please no. --[[User:MeruM|MeruM]] ([[User talk:MeruM|talk]]) 12:13, 30 June 2019 (UTC)&lt;br /&gt;
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== deletion ==&lt;br /&gt;
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Thoughts on deletion. This page is certainly not notable given that there are no longer any pokémon that fit this criteria, however this may change with a new Galar game which is exactly what happened with BW1 and BW2 and even between DP and Pt. (However I&#039;ve always been a bit iffy of expanding the definition to &#039;&#039;any version of every dex&#039;&#039;). I like the idea above of the list about the number of dexes per pokémon, right now Pikachu is just as notable as Zubat in this respect. Having a list like the one above would also future proof the page if these pokémon ever came back in a future Galar game. So I think this page should be deleted and replaced with something like the list above [[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 14:56, 9 December 2019 (UTC)&lt;br /&gt;
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If we can&#039;t have an article listing Pokemon in all regional Pokedexes (since there are none at the time of writing this), wouldn&#039;t it be easier to instead have an article listing Pokemon in multiple regional Pokedexes and ranking them by order that way? [[User:CrashBash|CrashBash]] ([[User talk:CrashBash|talk]]) 15:48, 28 December 2019 (UTC)&lt;br /&gt;
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With the Zubat, Psyduck, and Magnemite lines returning, we might see them getting new dex numbers allowing for this page to remain. [http://bulbapedia.bulbagarden.net/wiki/User:OdieboyDuck I&#039;m a duck. That&#039;s pretty much it. -OdieboyDuck] 21:17, 9 January 2020 (UTC)&lt;br /&gt;
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:Personally, I think this page can stay, the Expansion Pass is re-adding a few Pokémon, I believe there are Pokémon in every Dex after the New Unova one, and it’s pretty interesting trivia. [[User:HansonKerman|HansonKerman]] ([[User talk:HansonKerman|talk]]) 15:15, 21 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
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