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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2126962</id>
		<title>Talk:Status condition/Archive 1</title>
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		<summary type="html">&lt;p&gt;Hank: /* Confusion Statistics Inquiry */  My bad about signing too late.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
::I thought a badly poisoned Pokémon that rejoins a battle after being switched out would have its counter reset anyway? That means bad poison &#039;&#039;isn&#039;t&#039;&#039; Baton Passable and the counter is reset simply because the counter gets reset when the Pokémon is switched out, right? But then, what if a badly poisoned Pokémon Baton Passes to a Pokémon that is afflicted with &#039;&#039;regular&#039;&#039; poisoning? Does that Pokémon then become badly poisoned &#039;&#039;&#039;as well&#039;&#039;&#039; or is the &amp;quot;bad&amp;quot; &#039;&#039;&#039;transferred&#039;&#039;&#039; to the new one, leaving the Baton Passer who was badly poisoned with just regular poisoning if it reenters the battle? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 07:28, 8 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;br /&gt;
::That wasn&#039;t a yes or no question. Did you mean &amp;quot;yes, it applies once per move,&amp;quot; or &amp;quot;yes, it applies once per hit&amp;quot;? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:13, 12 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charge? ==&lt;br /&gt;
&lt;br /&gt;
Does Charge&#039;s Electric-type attack boosting effect count as a volatile battle status? Defense Curl boosting the power of Rollout and Ice Ball applies, so I would assume Charge counts as well. [[User:Hyper Turtwig|Hyper Turtwig]] ([[User talk:Hyper Turtwig|talk]]) 20:25, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specify major status ailments ==&lt;br /&gt;
&lt;br /&gt;
Nowhere on this page does it explain which status ailments are considered &amp;quot;major.&amp;quot;  Since there are several articles that refer to &amp;quot;major status ailments,&amp;quot; and since that descriptor has no page of its own, I feel it would make sense to mention here which ones those are. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 14:49, 10 December 2013 (UTC)&lt;br /&gt;
:&amp;quot;Major&amp;quot; should refer to &amp;quot;non-volatile&amp;quot;. That&#039;s probably something that should be changed on other pages, not on this one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:44, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion Statistics Inquiry ==&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Confusion wears off after 1-4 attacking turns.&amp;quot; However, this gives no information about the chances of it occurring. There are 3 things that can happen when confused: &lt;br /&gt;
&lt;br /&gt;
1. Pokemon comes out of confusion.&lt;br /&gt;
2. Pokemon hurts itself.&lt;br /&gt;
3. Pokemon stays confused, but still delivers its move. &lt;br /&gt;
&lt;br /&gt;
Does anyone have the information about the chances of each of these occurring?&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2126958</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2126958"/>
		<updated>2014-06-04T11:42:24Z</updated>

		<summary type="html">&lt;p&gt;Hank: /* Confusion Statistics Inquiry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
::I thought a badly poisoned Pokémon that rejoins a battle after being switched out would have its counter reset anyway? That means bad poison &#039;&#039;isn&#039;t&#039;&#039; Baton Passable and the counter is reset simply because the counter gets reset when the Pokémon is switched out, right? But then, what if a badly poisoned Pokémon Baton Passes to a Pokémon that is afflicted with &#039;&#039;regular&#039;&#039; poisoning? Does that Pokémon then become badly poisoned &#039;&#039;&#039;as well&#039;&#039;&#039; or is the &amp;quot;bad&amp;quot; &#039;&#039;&#039;transferred&#039;&#039;&#039; to the new one, leaving the Baton Passer who was badly poisoned with just regular poisoning if it reenters the battle? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 07:28, 8 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;br /&gt;
::That wasn&#039;t a yes or no question. Did you mean &amp;quot;yes, it applies once per move,&amp;quot; or &amp;quot;yes, it applies once per hit&amp;quot;? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:13, 12 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charge? ==&lt;br /&gt;
&lt;br /&gt;
Does Charge&#039;s Electric-type attack boosting effect count as a volatile battle status? Defense Curl boosting the power of Rollout and Ice Ball applies, so I would assume Charge counts as well. [[User:Hyper Turtwig|Hyper Turtwig]] ([[User talk:Hyper Turtwig|talk]]) 20:25, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specify major status ailments ==&lt;br /&gt;
&lt;br /&gt;
Nowhere on this page does it explain which status ailments are considered &amp;quot;major.&amp;quot;  Since there are several articles that refer to &amp;quot;major status ailments,&amp;quot; and since that descriptor has no page of its own, I feel it would make sense to mention here which ones those are. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 14:49, 10 December 2013 (UTC)&lt;br /&gt;
:&amp;quot;Major&amp;quot; should refer to &amp;quot;non-volatile&amp;quot;. That&#039;s probably something that should be changed on other pages, not on this one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:44, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion Statistics Inquiry ==&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Confusion wears off after 1-4 attacking turns.&amp;quot; However, this gives no information about the chances of it occurring. There are 3 things that can happen when confused: &lt;br /&gt;
&lt;br /&gt;
1. Pokemon comes out of confusion.&lt;br /&gt;
2. Pokemon hurts itself.&lt;br /&gt;
3. Pokemon stays confused, but still delivers its move. &lt;br /&gt;
&lt;br /&gt;
Does anyone have the information about the chances of each of these occurring? [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 11:42, 4 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126856</id>
		<title>Talk:Sleep (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126856"/>
		<updated>2014-06-04T07:25:22Z</updated>

		<summary type="html">&lt;p&gt;Hank: /* More Statistics Please */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Missing Rest==&lt;br /&gt;
Shouldn&#039;t [[Rest]] be on here? [[User:Tesh|Tesh]] 16:19, 24 September 2007 (UTC)&lt;br /&gt;
:The list is of moves that &amp;quot;put their targets to sleep&amp;quot; but {{m|Rest}} probably deserves a mention. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 18:25, 24 September 2007 (UTC)&lt;br /&gt;
::Added. [[User:Dansiman|Dansiman]] 17:27, 19 December 2007 (UTC)&lt;br /&gt;
:::Thanks, I forgot XD. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;{{ani|486}}&amp;lt;small&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#B8A038;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|377}}&amp;lt;small&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#8ECECE;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|378}}&amp;lt;small&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|379}}&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; 17:28, 19 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==WHAT?==&lt;br /&gt;
Who the hell linked files? They aren&#039;t uploaded on Archives (which are locked now) ._. [[User:Marked +-+-+|Marked +-+-+]] 19:37, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More Statistics Please==&lt;br /&gt;
For example, it says &amp;quot;Sleep lasts 1-7 turns,&amp;quot; but it gives no information about the chances of waking up each of these turns. [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 07:22, 4 June 2014 (UTC)&lt;br /&gt;
:The phrase &amp;quot;a random number of turns&amp;quot; means that the Pokémon is just as likely to wake up on the third turn as any other turn. Statistically, each turn has a 1 in 7 chance of ending sleep. The same math applies to the other generations. Also, sign your comments with &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 07:12, 4 June 2014 (UTC)&lt;br /&gt;
::That makes sense, thanks. Is it an equal chance for each duration of sleep? [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 07:22, 4 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126855</id>
		<title>Talk:Sleep (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126855"/>
		<updated>2014-06-04T07:22:50Z</updated>

		<summary type="html">&lt;p&gt;Hank: /* More Statistics Please */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Missing Rest==&lt;br /&gt;
Shouldn&#039;t [[Rest]] be on here? [[User:Tesh|Tesh]] 16:19, 24 September 2007 (UTC)&lt;br /&gt;
:The list is of moves that &amp;quot;put their targets to sleep&amp;quot; but {{m|Rest}} probably deserves a mention. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 18:25, 24 September 2007 (UTC)&lt;br /&gt;
::Added. [[User:Dansiman|Dansiman]] 17:27, 19 December 2007 (UTC)&lt;br /&gt;
:::Thanks, I forgot XD. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;{{ani|486}}&amp;lt;small&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#B8A038;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|377}}&amp;lt;small&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#8ECECE;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|378}}&amp;lt;small&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|379}}&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; 17:28, 19 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==WHAT?==&lt;br /&gt;
Who the hell linked files? They aren&#039;t uploaded on Archives (which are locked now) ._. [[User:Marked +-+-+|Marked +-+-+]] 19:37, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More Statistics Please==&lt;br /&gt;
For example, it says &amp;quot;Sleep lasts 1-7 turns,&amp;quot; but it gives no information about the chances of waking up each of these turns. [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 07:22, 4 June 2014 (UTC)&lt;br /&gt;
:The phrase &amp;quot;a random number of turns&amp;quot; means that the Pokémon is just as likely to wake up on the third turn as any other turn. Statistically, each turn has a 1 in 7 chance of ending sleep. The same math applies to the other generations. Also, sign your comments with &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 07:12, 4 June 2014 (UTC)&lt;br /&gt;
:That makes sense, thanks. Is it an equal chance for each duration of sleep? [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 07:22, 4 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2126853</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2126853"/>
		<updated>2014-06-04T07:17:11Z</updated>

		<summary type="html">&lt;p&gt;Hank: /* Confusion Statistics Inquiry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion Statistics Inquiry ==&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Confusion wears off after 1-4 attacking turns.&amp;quot; However, this gives no information about the chances of it occurring. There are 3 things that can happen when confused: &lt;br /&gt;
&lt;br /&gt;
1. Pokemon comes out of confusion.&lt;br /&gt;
2. Pokemon hurts itself.&lt;br /&gt;
3. Pokemon stays confused, but still delivers its move. &lt;br /&gt;
&lt;br /&gt;
Does anyone have the information about the chances of each of these occurring? [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 07:17, 4 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
::I thought a badly poisoned Pokémon that rejoins a battle after being switched out would have its counter reset anyway? That means bad poison &#039;&#039;isn&#039;t&#039;&#039; Baton Passable and the counter is reset simply because the counter gets reset when the Pokémon is switched out, right? But then, what if a badly poisoned Pokémon Baton Passes to a Pokémon that is afflicted with &#039;&#039;regular&#039;&#039; poisoning? Does that Pokémon then become badly poisoned &#039;&#039;&#039;as well&#039;&#039;&#039; or is the &amp;quot;bad&amp;quot; &#039;&#039;&#039;transferred&#039;&#039;&#039; to the new one, leaving the Baton Passer who was badly poisoned with just regular poisoning if it reenters the battle? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 07:28, 8 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;br /&gt;
::That wasn&#039;t a yes or no question. Did you mean &amp;quot;yes, it applies once per move,&amp;quot; or &amp;quot;yes, it applies once per hit&amp;quot;? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:13, 12 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charge? ==&lt;br /&gt;
&lt;br /&gt;
Does Charge&#039;s Electric-type attack boosting effect count as a volatile battle status? Defense Curl boosting the power of Rollout and Ice Ball applies, so I would assume Charge counts as well. [[User:Hyper Turtwig|Hyper Turtwig]] ([[User talk:Hyper Turtwig|talk]]) 20:25, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specify major status ailments ==&lt;br /&gt;
&lt;br /&gt;
Nowhere on this page does it explain which status ailments are considered &amp;quot;major.&amp;quot;  Since there are several articles that refer to &amp;quot;major status ailments,&amp;quot; and since that descriptor has no page of its own, I feel it would make sense to mention here which ones those are. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 14:49, 10 December 2013 (UTC)&lt;br /&gt;
:&amp;quot;Major&amp;quot; should refer to &amp;quot;non-volatile&amp;quot;. That&#039;s probably something that should be changed on other pages, not on this one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:44, 10 December 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126852</id>
		<title>Talk:Sleep (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126852"/>
		<updated>2014-06-04T07:16:20Z</updated>

		<summary type="html">&lt;p&gt;Hank: /* More Statistics Please */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Missing Rest==&lt;br /&gt;
Shouldn&#039;t [[Rest]] be on here? [[User:Tesh|Tesh]] 16:19, 24 September 2007 (UTC)&lt;br /&gt;
:The list is of moves that &amp;quot;put their targets to sleep&amp;quot; but {{m|Rest}} probably deserves a mention. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 18:25, 24 September 2007 (UTC)&lt;br /&gt;
::Added. [[User:Dansiman|Dansiman]] 17:27, 19 December 2007 (UTC)&lt;br /&gt;
:::Thanks, I forgot XD. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;{{ani|486}}&amp;lt;small&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#B8A038;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|377}}&amp;lt;small&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#8ECECE;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|378}}&amp;lt;small&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|379}}&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; 17:28, 19 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==WHAT?==&lt;br /&gt;
Who the hell linked files? They aren&#039;t uploaded on Archives (which are locked now) ._. [[User:Marked +-+-+|Marked +-+-+]] 19:37, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More Statistics Please==&lt;br /&gt;
For example, it says &amp;quot;Sleep lasts 1-7 turns,&amp;quot; but it gives no information about the chances of waking up each of these turns. [[User:Hank]]&lt;br /&gt;
:The phrase &amp;quot;a random number of turns&amp;quot; means that the Pokémon is just as likely to wake up on the third turn as any other turn. Statistically, each turn has a 1 in 7 chance of ending sleep. The same math applies to the other generations. Also, sign your comments with &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. —&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;#fff&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt;]]Very[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Best&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 07:12, 4 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2126850</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=2126850"/>
		<updated>2014-06-04T07:14:17Z</updated>

		<summary type="html">&lt;p&gt;Hank: /* Confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion Statistics Inquiry ==&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Confusion wears off after 1-4 attacking turns.&amp;quot; However, this gives no information about the chances of it occurring. There are 3 things that can happen when confused: &lt;br /&gt;
&lt;br /&gt;
1. Pokemon comes out of confusion.&lt;br /&gt;
2. Pokemon hurts itself.&lt;br /&gt;
3. Pokemon stays confused, but still delivers its move. &lt;br /&gt;
&lt;br /&gt;
Does anyone have the information about the chances of each of these occurring?&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added. {{unsigned|Nebula}}&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe? {{unsigned|HerbieHero}}&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
::I thought a badly poisoned Pokémon that rejoins a battle after being switched out would have its counter reset anyway? That means bad poison &#039;&#039;isn&#039;t&#039;&#039; Baton Passable and the counter is reset simply because the counter gets reset when the Pokémon is switched out, right? But then, what if a badly poisoned Pokémon Baton Passes to a Pokémon that is afflicted with &#039;&#039;regular&#039;&#039; poisoning? Does that Pokémon then become badly poisoned &#039;&#039;&#039;as well&#039;&#039;&#039; or is the &amp;quot;bad&amp;quot; &#039;&#039;&#039;transferred&#039;&#039;&#039; to the new one, leaving the Baton Passer who was badly poisoned with just regular poisoning if it reenters the battle? [[User:ILOVETOGETIC|I♥Togetic]] ([[User talk:ILOVETOGETIC|talk]]) 07:28, 8 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|SmellingSalt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;br /&gt;
::::::Well, we could use [[a:File:Bulbasaur Leech Seed 4.png]]; however, a recent image is preferred to an older one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing Ducks? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for a long time.  I realize it&#039;s not too relevant to this article itself, but I don&#039;t know where else to ask.&lt;br /&gt;
&lt;br /&gt;
Does anyone here know why confusion makes ducks spin around the Pokemon&#039;s head, from Gen III onward?  (Maybe II if I recall wrong) --[[User:Aescula|Aescula]] 05:58, 28 April 2011 (UTC)&lt;br /&gt;
:[http://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingBirdies Typing cartoon thing]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:11, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Does animation starts in Generation II or III (not in I. In I, it just shakes and there is text)? I can provide screenshots for both (as they are not present in articles) [[User:Marked +-+-+|Marked +-+-+]] 14:39, 4 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion turns ==&lt;br /&gt;
&lt;br /&gt;
I have a question about &lt;br /&gt;
* the turns of being confused, says that &#039;Confusion wears off after 1-4 attacking turns&#039;, does it means when the random confused turn is 4, so that in fourth turn, the pokemon will out of confusion? Same question to the other status like sleep / taunt / disabled etc..  &lt;br /&gt;
* when does the confusion turn counter decreases? also the other turn counters? [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 13:05, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== King&#039;s Rock with multiple hits in one move. ==&lt;br /&gt;
&lt;br /&gt;
Does the chance for Flinch apply once per move or once per hit? [[User:PLA|PLA]] ([[User talk:PLA|talk]]) 10:38, 19 October 2012 (UTC)&lt;br /&gt;
:Yes [[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 00:08, 12 November 2012 (UTC)&lt;br /&gt;
::That wasn&#039;t a yes or no question. Did you mean &amp;quot;yes, it applies once per move,&amp;quot; or &amp;quot;yes, it applies once per hit&amp;quot;? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 17:13, 12 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charge? ==&lt;br /&gt;
&lt;br /&gt;
Does Charge&#039;s Electric-type attack boosting effect count as a volatile battle status? Defense Curl boosting the power of Rollout and Ice Ball applies, so I would assume Charge counts as well. [[User:Hyper Turtwig|Hyper Turtwig]] ([[User talk:Hyper Turtwig|talk]]) 20:25, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Specify major status ailments ==&lt;br /&gt;
&lt;br /&gt;
Nowhere on this page does it explain which status ailments are considered &amp;quot;major.&amp;quot;  Since there are several articles that refer to &amp;quot;major status ailments,&amp;quot; and since that descriptor has no page of its own, I feel it would make sense to mention here which ones those are. [[User:Krychek|Krychek]] ([[User talk:Krychek|talk]]) 14:49, 10 December 2013 (UTC)&lt;br /&gt;
:&amp;quot;Major&amp;quot; should refer to &amp;quot;non-volatile&amp;quot;. That&#039;s probably something that should be changed on other pages, not on this one. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:44, 10 December 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126844</id>
		<title>Talk:Sleep (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126844"/>
		<updated>2014-06-04T06:50:18Z</updated>

		<summary type="html">&lt;p&gt;Hank: /* More Statistics Please */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t [[Rest]] be on here? [[User:Tesh|Tesh]] 16:19, 24 September 2007 (UTC)&lt;br /&gt;
:The list is of moves that &amp;quot;put their targets to sleep&amp;quot; but {{m|Rest}} probably deserves a mention. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 18:25, 24 September 2007 (UTC)&lt;br /&gt;
::Added. [[User:Dansiman|Dansiman]] 17:27, 19 December 2007 (UTC)&lt;br /&gt;
:::Thanks, I forgot XD. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;{{ani|486}}&amp;lt;small&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#B8A038;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|377}}&amp;lt;small&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#8ECECE;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|378}}&amp;lt;small&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|379}}&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; 17:28, 19 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WHAT? ==&lt;br /&gt;
&lt;br /&gt;
Who the hell linked files? They aren&#039;t uploaded on Archives (which are locked now) ._. [[User:Marked +-+-+|Marked +-+-+]] 19:37, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More Statistics Please ==&lt;br /&gt;
&lt;br /&gt;
For example, it says &amp;quot;Sleep lasts 1-7 turns,&amp;quot; but it gives no information about the chances of waking up each of these turns.&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126843</id>
		<title>Talk:Sleep (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sleep_(status_condition)&amp;diff=2126843"/>
		<updated>2014-06-04T06:49:55Z</updated>

		<summary type="html">&lt;p&gt;Hank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t [[Rest]] be on here? [[User:Tesh|Tesh]] 16:19, 24 September 2007 (UTC)&lt;br /&gt;
:The list is of moves that &amp;quot;put their targets to sleep&amp;quot; but {{m|Rest}} probably deserves a mention. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 18:25, 24 September 2007 (UTC)&lt;br /&gt;
::Added. [[User:Dansiman|Dansiman]] 17:27, 19 December 2007 (UTC)&lt;br /&gt;
:::Thanks, I forgot XD. &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;{{ani|486}}&amp;lt;small&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#B8A038;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|377}}&amp;lt;small&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#8ECECE;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|378}}&amp;lt;small&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;{{ani|379}}&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; 17:28, 19 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WHAT? ==&lt;br /&gt;
&lt;br /&gt;
Who the hell linked files? They aren&#039;t uploaded on Archives (which are locked now) ._. [[User:Marked +-+-+|Marked +-+-+]] 19:37, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More Statistics Please ==&lt;br /&gt;
&lt;br /&gt;
For example, it says &amp;quot;Sleep lasts 1-7 turns,&amp;quot; but it gives not information about the chances of waking up each of these turns.&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Week_Siblings&amp;diff=2092959</id>
		<title>Week Siblings</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Week_Siblings&amp;diff=2092959"/>
		<updated>2014-03-22T16:58:24Z</updated>

		<summary type="html">&lt;p&gt;Hank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Sunny redirects here. For the {{p|Sunflora}} that belongs to a Trainer who appeared in [[EP135|Grin to Win!]], see [[Sonrisa]]. For the weather condition, see [[Intense sunlight]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
:{{redirect|Arthur|the {{p|Slowking}} that belongs to a Trainer who appeared in [[EP260|A Crowning Achievement]]|Alice Telesu}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Week Siblings&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;曜日兄弟&#039;&#039;&#039; &#039;&#039;Weekday Siblings&#039;&#039;), also known as the &#039;&#039;&#039;Day-of-the-week Siblings&#039;&#039;&#039;, are seven characters from the [[Generation II]] and [[Generation IV]] games, {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}. Each of them appear at a certain location depending on the [[days of the week|day of the week]]. They were one of the original aspects of the game to take advantage of the built-in clock system. The Zephyr Badge must be obtained for the siblings to appear. &lt;br /&gt;
&lt;br /&gt;
At all times on {{rt|26|Kanto}}, a note in the house of the Week Siblings can be found, saying when and where each will appear. By going to the location on the right day of the week and talking to the Week Sibling, he or she will give players a certain [[type-enhancing item|type-enhancing]] [[held item]]. Each item can only be obtained once. If a Week Sibling is visited after having been met once, he or she will either have no item{{sup/2|GSC}} or, if all Week Siblings have been met at least once, one of [[Julia]]&#039;s [[Ribbon]]s{{sup/4|HGSS}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 2px solid #{{crystal color}}; background: #{{silver color}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{gold color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot;| Name&lt;br /&gt;
! Japanese&lt;br /&gt;
! Romaji&lt;br /&gt;
! Day&lt;br /&gt;
! Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! Enhanced &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}}&amp;quot; | Ribbon (Generation IV only)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 1|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Monica&lt;br /&gt;
| ツキコ&lt;br /&gt;
| Tsukiko&lt;br /&gt;
| Monday&lt;br /&gt;
| {{rt|40|Johto}}&lt;br /&gt;
| [[File:Bag Sharp Beak Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Sharp Beak}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| [[File:Alert Ribbon.png]]&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 2|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tuscany{{tt|*|Must have defeated Falkner}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ヒコ&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Hiko&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tuesday&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rt|29|Johto}}&lt;br /&gt;
|&lt;br /&gt;
| {{DL|Type-enhancing item|Pink Bow}}{{tt|*|Generation II only}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Shock Ribbon.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Shock Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 2|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| [[File:Bag TwistedSpoon Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|TwistedSpoon}}{{tt|*|Generation IV only}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 3|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Wesley&lt;br /&gt;
| ミズオ&lt;br /&gt;
| Mizuo&lt;br /&gt;
| Wednesday&lt;br /&gt;
| [[Lake of Rage]]&lt;br /&gt;
| [[File:Bag Black Belt Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Black Belt}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| [[File:Downcast Ribbon.png]]&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 4|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Arthur&lt;br /&gt;
| モクオ&lt;br /&gt;
| Mokuo&lt;br /&gt;
| Thursday&lt;br /&gt;
| {{rt|36|Johto}}&lt;br /&gt;
| [[File:Bag Hard Stone Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Hard Stone}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| [[File:Careless Ribbon.png]]&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 5|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| Frieda&lt;br /&gt;
| カネコ&lt;br /&gt;
| Kaneko&lt;br /&gt;
| Friday&lt;br /&gt;
| {{rt|32|Johto}}&lt;br /&gt;
| [[File:Bag Poison Barb Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Poison Barb}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| [[File:Relax Ribbon.png]]&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 6|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Santos&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ツチオ&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tsuchio&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Saturday&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Blackthorn City]]&lt;br /&gt;
| [[File:Bag Spell Tag Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Spell Tag}}{{tt|*|Generation II only}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Snooze Ribbon.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Snooze Ribbon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 6|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| [[File:Bag Soft Sand Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Soft Sand}}{{tt|*|Generation IV only}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{#ifexpr: {{#time: w}} = 0|FF9999|FFFFFF}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot;| Sunny&lt;br /&gt;
| ニチオ&lt;br /&gt;
| Nichio&lt;br /&gt;
| Sunday&lt;br /&gt;
| {{rt|37|Johto}}&lt;br /&gt;
| [[File:Bag Magnet Sprite.png]]&lt;br /&gt;
| {{DL|Type-enhancing item|Magnet}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| [[File:Smile Ribbon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot;| Smile Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
===Monica===&lt;br /&gt;
:&#039;&#039;&amp;quot;Glad to meet you. I&#039;m Monica of Monday. As a token of our friendship, I have a gift for you! It&#039;s an item that raises the power of Flying-type moves. You should equip a bird Pokémon with that item.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;My brothers and sisters are all over the place. See if you could find them all!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tuscany===&lt;br /&gt;
* In Generation II&lt;br /&gt;
:&#039;&#039;&amp;quot;I do believe that this is the first time we&#039;ve met? Please allow me to introduce myself. I am Tuscany of Tuesday. By way of introduction, please accept this gift, a Pink Bow. Wouldn&#039;t you agree that it is most adorable? It strengthens Normal-type moves. I am certain it will be of use.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Have you met Monica, my older sister? Or my younger brother, Wesley? I am the second of seven children.&amp;quot;&#039;&#039;&lt;br /&gt;
* In Generation IV&lt;br /&gt;
:&#039;&#039;&amp;quot;Please allow me to introduce myself. I am Tuscany of Tuesday. By way of introduction please accept this gift, a TwistedSpoon. Wouldn&#039;t you agree that it is most adorable? It strengthens Psychic-type moves. I am certain it will be of use.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Have you met Monica, my older sister? Or my younger brother, Wesley? I am the second of seven children.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wesley===&lt;br /&gt;
*In Generation II&lt;br /&gt;
:&#039;&#039;&amp;quot;Well, how do you do? Seeing as how it&#039;s Wednesday today, I&#039;m Wesley of Wednesday. Pleased to meet you. Please take a souvenir. Black Belt beefs up the power of Fighting moves.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Since you found me, you must have met my brothers and sisters. Or did you just get lucky?&amp;quot;&#039;&#039;&lt;br /&gt;
*In Generation IV&lt;br /&gt;
:&#039;&#039;&amp;quot;No way! Wednesday&#039;s already over! See you next week!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m Wesley of Wednesday. Pleased to meet you. Please take a souvenir. Black Belt beefs up the power of Fighting moves.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Since you found me, you must have met my brothers and sisters. Or did you just get lucky?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Arthur===&lt;br /&gt;
:&#039;&#039;&amp;quot;Do you think that the middle of the week is Wednesday? Or do you think it&#039;s Thursday? Go decide, and I&#039;ll see you next Thursday!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Who are you? I&#039;m Arthur of Thursday. Here. You can have this. A Pokémon that uses Rock-type moves should hold on to that. It pumps up Rock-type attacks.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m Arthur of Thursday. I&#039;m the second son out of seven children.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Frieda===&lt;br /&gt;
:&#039;&#039;&amp;quot;Yahoo! It&#039;s Friday! I&#039;m Frieda of Friday! Nice to meet you! Here&#039;s a Poison Barb for you! Give it to a Pokémon that has Poison-type moves. Oh! It&#039;s wicked! You&#039;ll be shocked how good it makes Poison moves!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Hiya! What day do you like? I love Friday. No doubt about it! Don&#039;t you think it&#039;s great too?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Santos===&lt;br /&gt;
* In Generation II&lt;br /&gt;
:&#039;&#039;&amp;quot;... It&#039;s Saturday... I&#039;m Santos of Saturday... You can have this... ... Spell Tag... Ghost-type moves get stronger... It will frighten you...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;... See you again on another Saturday... I won&#039;t have any more gifts...&amp;quot;&#039;&#039;&lt;br /&gt;
* In Generation IV&lt;br /&gt;
:&#039;&#039;&amp;quot;...It&#039;s Saturday... I&#039;m Santos of Saturday... Take this... ... Soft Sand... Ground-type moves get stronger... It will startle you...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;... See you again on another Saturday...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sunny===&lt;br /&gt;
*Generation II&lt;br /&gt;
:&#039;&#039;&amp;quot;Hi! I&#039;m Sunny of Sunday, meaning it&#039;s Sunday today! I was told to give you this if I saw you! That thing... Um... ...What was it now... ... Oh! I remember now! A Pokémon that knows Electric moves should hold it. My sis Monica said it powers up Electric moves!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;My sisters and brothers are Monica, Tuscany, Wesley, Arthur, Frieda and Santos. They&#039;re all older than me!&amp;quot;&#039;&#039;&lt;br /&gt;
*Generation IV&lt;br /&gt;
:&#039;&#039;&amp;quot;My sister Monica... My sister Tuscany... My brother Wesley... My brother Arthur... My sister Frieda... And my brother Santos. They&#039;re all older than me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{{incomplete|section|Missing overworld sprites}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; {{roundy|20px}} border: 2px solid #{{water color dark}}; background: #{{water color}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot; | [[File:Monica II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot; | [[File:Tuscany II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot; | [[File:Wesley II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot; | [[File:Arthur II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot; | [[File:Frieda II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot; | [[File:Santos II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot; | [[File:Sunny II OD.png]]&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-size: 80%&amp;quot;&lt;br /&gt;
| Monica&#039;s overworld&amp;lt;br&amp;gt;sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Tuscany&#039;s overworld&amp;lt;br&amp;gt;sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Wesley&#039;s overworld&amp;lt;br&amp;gt;sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Arthur&#039;s overworld&amp;lt;br&amp;gt;sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Frieda&#039;s overworld&amp;lt;br&amp;gt;sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Santos&#039;s overworld&amp;lt;br&amp;gt;sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Sunny&#039;s overworld&amp;lt;br&amp;gt;sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Arthur is the only English sibling whose first letter of their name does not match the first letter of their day of the week. Instead, the second syllable of his name, thur, matches the first of his day, Thursday.&lt;br /&gt;
**In French, this same relation is taken by Homer on &#039;&#039;Mercredi&#039;&#039; (Wednesday), while in Italian the name &#039;&#039;Ercole&#039;&#039; fits into the middle of the corresponding day of the week, &#039;&#039;Mercoledì&#039;&#039; (Wednesday).&lt;br /&gt;
* In Generation II, Santos gives the player a Spell Tag, but in Generation IV, he gives the player a Soft Sand. The &amp;quot;eerie&amp;quot; way that he talks makes sense in Generation II, which fits well with the Ghost-type item that he gives the player, but he still talks the same way in Generation IV, in his eerie style, despite giving a completely different item.&lt;br /&gt;
&lt;br /&gt;
===In other languages===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{johto color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Japanese&lt;br /&gt;
| ツキコ &#039;&#039;Tsukiko&#039;&#039;&lt;br /&gt;
| From 月曜日 &#039;&#039;getsuyōbi&#039;&#039;, 月 can be read as &#039;&#039;tsuki&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ヒコ &#039;&#039;Hiko&#039;&#039;&lt;br /&gt;
| From 火曜日 &#039;&#039;kayōbi&#039;&#039;, 火 can be read as &#039;&#039;hi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ミズオ &#039;&#039;Mizuo&#039;&#039;&lt;br /&gt;
| From 水曜日 &#039;&#039;suiyōbi&#039;&#039;, 水 can be read as &#039;&#039;mizu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| モクオ &#039;&#039;Mokuo&#039;&#039;&lt;br /&gt;
| From  木曜日 &#039;&#039;mokuyōbi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| カネコ &#039;&#039;Kaneko&#039;&#039;&lt;br /&gt;
| From 金曜日 &#039;&#039;kinyōbi&#039;&#039;, 金 can be read as &#039;&#039;kane&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ツチオ &#039;&#039;Tsuchio&#039;&#039;&lt;br /&gt;
| From 土曜日 &#039;&#039;doyōbi&#039;&#039;, 土 can be read as &#039;&#039;tsuchi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ニチオ &#039;&#039;Nichio&#039;&#039;&lt;br /&gt;
| From  日曜日 &#039;&#039;nichiyōbi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | English&lt;br /&gt;
| Monica&lt;br /&gt;
| From Monday.&lt;br /&gt;
|-&lt;br /&gt;
| Tuscany&lt;br /&gt;
| From Tuesday.&lt;br /&gt;
|-&lt;br /&gt;
| Wesley&lt;br /&gt;
| From Wednesday.&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| From Thursday.&lt;br /&gt;
|-&lt;br /&gt;
| Frieda&lt;br /&gt;
| From Friday.&lt;br /&gt;
|-&lt;br /&gt;
| Santos&lt;br /&gt;
| From Saturday.&lt;br /&gt;
|-&lt;br /&gt;
| Sunny&lt;br /&gt;
| From Sunday.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | French&lt;br /&gt;
| Lucie&lt;br /&gt;
| From &#039;&#039;lundi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Marie&lt;br /&gt;
| From &#039;&#039;mardi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Homer&lt;br /&gt;
| From &#039;&#039;mercredi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Jerome&lt;br /&gt;
| From &#039;&#039;jeudi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Vanessa&lt;br /&gt;
| From &#039;&#039;vendredi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Samuel&lt;br /&gt;
| From &#039;&#039;samedi&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Dimitri&lt;br /&gt;
| From &#039;&#039;dimanche&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | German&lt;br /&gt;
| Monja&lt;br /&gt;
| From &#039;&#039;Montag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Dietlinde&lt;br /&gt;
| From &#039;&#039;Dienstag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Mitko&lt;br /&gt;
| From &#039;&#039;Mittwoch&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Donatus&lt;br /&gt;
| From &#039;&#039;Donnerstag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Frieda&lt;br /&gt;
| From &#039;&#039;Freitag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Samson&lt;br /&gt;
| From &#039;&#039;Samstag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Sonnfried&lt;br /&gt;
| From &#039;&#039;Sonntag&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Italian&lt;br /&gt;
| Luana&lt;br /&gt;
| From &#039;&#039;lunedì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Marta&lt;br /&gt;
| From &#039;&#039;martedì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ercole&lt;br /&gt;
| From &#039;&#039;mercoledì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Giorgio&lt;br /&gt;
| From &#039;&#039;giovedì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Veronica&lt;br /&gt;
| From &#039;&#039;venerdì&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Sabatino&lt;br /&gt;
| From &#039;&#039;sabato&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Dorino&lt;br /&gt;
| From &#039;&#039;domenica&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Spanish&lt;br /&gt;
| Luna&lt;br /&gt;
| From &#039;&#039;lunes&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Marta&lt;br /&gt;
| From &#039;&#039;martes&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Miguel&lt;br /&gt;
| From &#039;&#039;miércoles&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Josué&lt;br /&gt;
| From &#039;&#039;jueves&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Vicky&lt;br /&gt;
| From &#039;&#039;viernes&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Sabino&lt;br /&gt;
| From &#039;&#039;sábado&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Domingo&lt;br /&gt;
| From &#039;&#039;domingo&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | Korean&lt;br /&gt;
| 월희 &#039;&#039;Weolhui&#039;&#039;&lt;br /&gt;
| From 월요일 &#039;&#039;wolyoil&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 화홍 &#039;&#039;Hwahong&#039;&#039;&lt;br /&gt;
| From 화요일 &#039;&#039;hwayoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 수방 &#039;&#039;Subang&#039;&#039; &lt;br /&gt;
| From 수요일 &#039;&#039;suyoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 목인 &#039;&#039;Mogin&#039;&#039;&lt;br /&gt;
| From 목요일 &#039;&#039;mogyoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 금순 &#039;&#039;Geumsun&#039;&#039;&lt;br /&gt;
| From 금요일 &#039;&#039;geumyoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 토영 &#039;&#039;Toyeong&#039;&#039;&lt;br /&gt;
| From 토요일 &#039;&#039;toyoil&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 일식 &#039;&#039;Ilsik&#039;&#039;&lt;br /&gt;
| From 일요일 &#039;&#039;iryoil&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPC|johto|johto=yes}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Groups consisting of characters with different genders]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal characters]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters]]&lt;br /&gt;
&lt;br /&gt;
[[it:Fratelli Settedì]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geschwister Wochentag]]&lt;br /&gt;
[[fr:Fratrie des sept]]&lt;br /&gt;
[[ja:曜日兄弟]]&lt;br /&gt;
[[zh:星期兄弟]]&lt;/div&gt;</summary>
		<author><name>Hank</name></author>
	</entry>
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