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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:SOS_Battle&amp;diff=2587965</id>
		<title>Talk:SOS Battle</title>
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		<updated>2017-01-22T16:40:24Z</updated>

		<summary type="html">&lt;p&gt;GeniusMike: /* Weather ally change in v1.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weather and SOS Battles==&lt;br /&gt;
I&#039;m not sure how we will want to handle this on the page and on the other location pages but, weather does affect the Pokémon that appear in an SOS Battle. Pokémon such as [https://www.youtube.com/watch?v=ATxHlTuSt44 Castform], Goomy, Poliwhirl, Poliwrath, and Politoed only appear if it is raining. Other Pokémon may also appear with the other weather conditions in play. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 01:18, 4 December 2016 (UTC)&lt;br /&gt;
:I&#039;ve so far been able to try an SOS Battle once while it was raining in [[Lush Jungle]]. I ran into a {{p|Trumbeak}}, used an Adrenaline Orb...and it called 14 Trumbeak before I gave up on it.&lt;br /&gt;
:I, for one, have only the &#039;&#039;least&#039;&#039; idea what all the conditions of this are. About how common/rare are they when these special allies &#039;&#039;can&#039;&#039; be called? (Can &#039;&#039;only&#039;&#039; the special Pokemon be called, or can the Pokemon&#039;s normal allies still be called?) Does it &#039;&#039;matter&#039;&#039; who the original encounter is? (I.e., is there one Pokemon that can call Castform, and another that can call Goomy, and another for Poliwhirl, and another for Poliwrath, and another for Politoed?) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:28, 4 December 2016 (UTC)&lt;br /&gt;
::Okay, I did a small scale test in Malie Garden during the day in Moon. I can, in part, answer your questions.&lt;br /&gt;
::1. Pokémon can summon their normal allies as well as the special Pokémon. They will more commonly summon their normal allies than a special Pokémon (with 10 successful calls from Psyduck in the rain, nine were Psyduck and one was a Poliwhirl). &lt;br /&gt;
::2. All Pokémon in the area can summon any of the special Pokémon, as I was able to encounter at least one Poliwhirl with each specie I tested. My guess is that each special Pokémon has a different chance of being summoned for each area (example: Poliwhirl, Poliwrath (day only), Politoad (night only), and Castform are all obtainable through SOS Battles in the rain in Malie Garden, but on Route 17 under the same circumstances, only Castform can be found). This will need to be tested further for more exact percentage chances.&lt;br /&gt;
::While this may not be a larger-scale test, it did at least give some insight. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 05:58, 4 December 2016 (UTC)&lt;br /&gt;
:::I&#039;ve made a basic table based on what you said you tested. If you/anyone can fill out more, that&#039;d be great. I&#039;m not certain how to put this on location pages, but we can figure that out in a little bit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:41, 4 December 2016 (UTC)&lt;br /&gt;
::::Do you guys have reliable/approved encounter slots? I believe there&#039;s one for sun, one for rain, one for hail, one for sandstorm (in that order, so maybe try to get your Poliwhirl &#039;&#039;&#039;in sun&#039;&#039;&#039;). What I can confirm is that there&#039;s Gabite in [[Haina Desert]]&#039;s sandstorm for both Sandile and Trapinch. They appear to be called less likely than their species (but that could also be some SOS mechanic like chains or idk what). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:03, 4 December 2016 (UTC)&lt;br /&gt;
:::::Weather Pokemon are not at all part of all the other normal wild encounter data. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:48, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just realized the Pokedex will show the locations of these weather allies, and Castform appears to be everywhere. Double-checking with the guide (via a third party), I&#039;ve filled in that table now so it&#039;s hopefully complete. Thanks for clarifying some of the things above so we could add this info! I think I know a way to add this to locations, so later on I&#039;ll see about doing that.&lt;br /&gt;
&lt;br /&gt;
As a note to myself as much as anything, it may also be nice to note the times these weathers are in effect. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:26, 4 December 2016 (UTC)&lt;br /&gt;
:Are you sure about the Castforms? I believe they&#039;re &amp;quot;the rest of weathers&amp;quot; (all other wheathers than the other weather-exclusives). I have not (yet?) seen a Castform in sand at Haina Desert. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:38, 4 December 2016 (UTC)&lt;br /&gt;
::More than anything, just look up Castform&#039;s locations in the Pokedex. But the guide does list Castform and [something else] in every location listed (and its form matches the indicated weather...Sunny Form notwithstanding). (I&#039;m not 100% certain what you mean, though, so if you do find Castform somewhere, I&#039;d be very happy to know the details.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:44, 4 December 2016 (UTC)&lt;br /&gt;
:::I mean: Does the guidebook say Castform shows up in weather &amp;lt;whatever you listed&amp;gt;? Or just in some weather/at all? Pokédex just says it&#039;s there, no weather details. My idea is: you remove whatever weather you need to get something other than Castform, you get only Castform. I found five Gabite, not one Castform in Haina Desert &#039;&#039;in sandstorm&#039;&#039;. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:00, 4 December 2016 (UTC)&lt;br /&gt;
::::The guide says things like, &#039;&#039;&amp;quot;When it rains, Castform (Rainy Form) and Sliggoo may appear in battles.&amp;quot;&#039;&#039; (This is also specifically about SOS allies.) And the Pokedex shows all the weather allies basically the same, whether Castform or Goomy or whoever. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:06, 4 December 2016 (UTC)&lt;br /&gt;
:::::I did a decent amount of battles in Haina Desert. In nearly half an hour during sunshine, neither Gabite nor Castform appeared. (Relating to what I said above, I believe the slot I initially thought to be &amp;quot;sun&amp;quot; is &amp;quot;rain&amp;quot; as well. Which makes senses for the Polis final forms, I&#039;ll get back to that below.) In rain, Castform appeared after ten minutes (and immediately transformed to Rainy Form), and/but no Gabite appeared. Same-species allies always appeared, more often.&lt;br /&gt;
:::::To summarize: I believe that &#039;&#039;&#039;between rain, hail, and sandstorm&#039;&#039;&#039;, extra species can appear in a specific weather per location (Gabite in Haina Desert in sandstorm, Goomy on Route 17 in rain, etc.); if you change the weather to something else of those, Castform can appear instead. In sun, nothing additional can ever appear (I&#039;m not 100% sure on that one, but fairly certain, despite that being very odd).&lt;br /&gt;
:::::In addition, the German page Malie Garden says Politoed can show up at night in both Sun and Moon. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:44, 4 December 2016 (UTC)&lt;br /&gt;
::::::Can you clarify for me: what&#039;s the natural weather condition(s) in Haina Desert?&lt;br /&gt;
::::::And are you saying you used something like Sunny Day and Castform appeared?&lt;br /&gt;
::::::(If so) By that logic, can you use Rain Dance and get Poliwhirl (or some such, depending on where you are)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:52, 4 December 2016 (UTC)&lt;br /&gt;
:::::::There&#039;s a sunny and a sandstorm part. Castform appeared in the sunny part after I used Rain Dance. All other tests I&#039;ve done were in the sandy part (with or without Drought). Poliwhirl would be in Malie Garden, and according to Adamws above, yes (I don&#039;t think there&#039;s natural rain, at least not for me now). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:56, 4 December 2016 (UTC)&lt;br /&gt;
::::::::Since this requires that the guide be wrong, it&#039;d be best if we can verify Castform appearing in weather it &amp;quot;shouldn&#039;t&amp;quot; in each place. If this is verified for a given place, feel free to change it in the table. (And please explain that in-battle weather-changing effects can influence these allies.) FYI, the guide also said Malie Garden gets rain just before night, which jives with what I&#039;ve seen the one time I saw rain at Brooklet Hill and Lush Jungle (about an hour before night).&lt;br /&gt;
::::::::Also, just to check, where are you in the island challenge? If I try to make something appear somewhere, I don&#039;t want to keep trying forever if there&#039;s a chance it might not be possible for me yet. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:11, 4 December 2016 (UTC)&lt;br /&gt;
:::::::::Castform appeared &#039;&#039;where it shouldn&#039;t&#039;&#039;. According to what you wrote, it &#039;&#039;should&#039;&#039; appear in sandstorm, but it did in rain (and in everything I&#039;ve done, it didn&#039;t in sandstorm). If what you wrote is what the guide says, I cannot (by nature) verify it is wrong, but it is at least incomplete.&lt;br /&gt;
:::::::::I&#039;m a Champion. Haina Desert can be accessed once you completed [[Acerola]]&#039;s trial, Malie Garden as soon as you land on Ula&#039;ula (and Lush Jungle is on Akala). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:22, 4 December 2016 (UTC)&lt;br /&gt;
::::::::::I&#039;m not arguing what you wrote or anything...? I&#039;m basically saying, do exactly what you did, and update the table when you can verify something different from what it claims for Castform. (Although, for the sake of completeness, I&#039;d actually be more comfortable if you could also verify that making rain with Rain Dance/whatever in the sandstorm area can also yield Castform.)&lt;br /&gt;
::::::::::(And yes, I mean go ahead and presume that it can&#039;t be found in the weather the guide indicated. If anyone does find it in that weather later, we can revisit it.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:32, 4 December 2016 (UTC)&lt;br /&gt;
:::::::::::If the guidebook be only overruled per location, that&#039;s the best I could do. I might test hail in the desert, but certainly not everything. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:22, 4 December 2016 (UTC)&lt;br /&gt;
{{indent}}Just sharing what I have now: datamining suggests there are apparently six &amp;quot;slots&amp;quot; for weather SOS allies, where the odd ones include Goomy, Poliwhirl, Sliggoo (1), Vanillite, Vanillish (3), and Gabite (5) in locations where they should appear in rain (1), snow (3) and sandstorm (5) respectively. I&#039;m sure they do. Politoed/wrath is in slot 0 for day/night, everything else is always Castform in weather SOS locations. So, everything would make perfect sense if the even slots were for rain, snow, and sandstorm as well, but with a smaller probability; the guidebook wouldn&#039;t have lied, it would just have been largely incomplete and veeery misleading. And it would additionally make sense that a user recently found Castform in rain on Exeggutor Island, which is where it should be according to the guidebook. The only problem is that &#039;&#039;I cannot find Castform in Haina Desert&#039;s sandstorm&#039;&#039;. I&#039;ve tested for hours, and there&#039;s not a single Castform, so the probability is either &#039;&#039;below&#039;&#039; 1% (and very much harder than to find a Shiny), or there is some special requirement. I thought that special requirement to be that the odd-slot ally itself calls for help, except that Gabite don&#039;t ever call for help. Having seen the &amp;quot;call rates&amp;quot; from below (Gabite at 0, but &#039;&#039;not&#039;&#039; Poliwhirl), I&#039;m still willing to test it a Malie Garden (but I can&#039;t explain the Exeggutor Island thing). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:44, 11 December 2016 (UTC)&lt;br /&gt;
:Castform definitely appears in rain in Lush Jungle. Even if we&#039;re not sure what other weathers it appears in, we should add Rain in instead of &amp;quot;Unknown&amp;quot; since it&#039;s clear that rain is a known quantity. I&#039;ve caught it twice during SOS, but only during the afternoon rainfall on my way home from work. I&#039;ve tried using Rain Dance and other weathers to trigger, but it&#039;s so finnicky and the PP limit makes it tough to trigger Castform under Sunny Day/Hail/Sandstorm conditions, at least without weather ability &#039;mons like Hidden ability Ninetales. [[User:Kumori Satosuke|Satosuke]] ([[User talk:Kumori Satosuke|talk]]) 13:30, 11 December 2016 (UTC)&lt;br /&gt;
::Please go ahead with whatever you have. I didn&#039;t know that (for sure), but I am sure that &#039;&#039;in-game&#039;&#039; weather is relevant. (And if you could give a rough estimate of the Castform probability (in general and in contrast to Goomy&#039;s) here, I&#039;d appreciate that.)&lt;br /&gt;
::For the Polis, I will then probably (also) try to get a final form from the initial encounter. (They might have just forgetten to enable/include slots 2 and 4 somehow??) And I&#039;m interested in whether Poliwhirl can only call Poliwhirl, or also whatever the original encounter was. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:44, 11 December 2016 (UTC)&lt;br /&gt;
:::I forgot all about those weather-ally slots... (It wasn&#039;t in the early version that I initially saved.) Given the pattern there, I tried spending a while in [[Malie Garden]] after it started raining, and I found a Psyduck (high call rate) and kept going until I had 150 answered calls. 133 of those were Psyduck, 15 were Poliwhirl (10%), and 2 were Poliwrath (roughly 1%).&lt;br /&gt;
:::My bets are on that rare/off slot indeed being right around 1%, even given your lack of luck in Haina Desert, Nescientist. I plan to spend a bit in Haina Desert this evening too and see if I can find a Castform in the sandstorm. I probably won&#039;t take it as far as that Malie Garden tally, though. I mainly just want to be able to confirm it&#039;s there, if rare. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:18, 12 December 2016 (UTC)&lt;br /&gt;
::::And yup, I found Castform in Haina Desert&#039;s sandstorm after 100+ successful calls.&lt;br /&gt;
::::It&#039;s also a pretty tough environment, though, what with the threat of sandstorm damage and Sandile&#039;s low-ish call rate and annoying moveset/Intimidate. Or Trapinch&#039;s Arena Trap, or Dugtrio&#039;s much lower call rate. These things could definitely made hours seem like hundreds of calls if you weren&#039;t keeping exact track. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:33, 12 December 2016 (UTC)&lt;br /&gt;
:::::I had reached a point where I thought out of luck couldn&#039;t explain it, that&#039;s why my theories became more and more obscure. I didn&#039;t count manually and obviously counting PP wouldn&#039;t do the job, but I had ~30 Gabite. Thank you for proving me wrong, it&#039;s some kind of relief.&lt;br /&gt;
:::::Have you by chance also tested whether your Poliwhirl can call Psyduck? In other words, do you know whether each battle uses a fixed set of Pokémon that can be called as allies, or whether that depends on the actual species that calls for help? I seem to destined to miss the rain at Malie Garden.&lt;br /&gt;
:::::Other than that, I think we have everything for weather-related SOS Battles then. (I am assuming Castform didn&#039;t change to sunny form, right?) I&#039;m interested to see what bright idea you have to include that on location pages, and also whether you have an idea for here. I guess my ideas suck. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:16, 12 December 2016 (UTC)&lt;br /&gt;
::::::30 Gabite would be pretty terrible luck, yeah... But yes, Poliwhirl can call Psyduck. (On a related subject, if you change day/night hours in the middle of a battle, allies are still called based on when you started the battle.) And Castform came in normal and stayed like that until, coincidentally, it then used Sunny Day. =P&lt;br /&gt;
::::::And yeah, the weather slots should give us everything. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:06, 13 December 2016 (UTC)&lt;br /&gt;
:::::::I have a Shiny Gabite, so I guess I&#039;m fine. And I like your ideas. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:42, 13 December 2016 (UTC)&lt;br /&gt;
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==Chaining SOS Battles==&lt;br /&gt;
There appears to be perks for chaining an SOS Battle. I have gotten a Poliwag with 4 perfect IVs and with its Hidden Ability after chaining about 50 Pokémon. This probably should be researched more for other perks, like increased shiny chance. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 01:18, 4 December 2016 (UTC)&lt;br /&gt;
:According to various sources, chaining an SOS Battle can net you Pokémon with hidden abilities and a maximum of four perfect IVs. Can&#039;t test it myself, I have no idea how to do it. But I think it&#039;s about time this was added to the article but as well as that, I think the redirect for &amp;quot;chaining&amp;quot; should no longer lead to &amp;quot;Poké Radar&amp;quot; and instead go to a disambiguation page between this one and that one. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 18:38, 8 December 2016 (UTC)&lt;br /&gt;
::If someone finds more exact information, we should surely cover that (and maybe a bit more prominently). I was just trying to see Castform, so all I can do is hint at it rather carefully.&lt;br /&gt;
::For chaining, I don&#039;t know if it&#039;s been mentioned &#039;&#039;officially&#039;&#039; for the Radar. If not, the disambig might also include [[fishing]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:44, 8 December 2016 (UTC)&lt;br /&gt;
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Should we spell out to readers that the chance of a Shiny only rises by 5% starting at #10 and every 5 allies on, or is that already implied in the table? &lt;br /&gt;
Are we sure (enough) that ally #11 isn&#039;t 6% likely to be shiny? --[[User:Gamescook|Gamescook]] ([[User talk:Gamescook|talk]]) 01:29, 10 January 2017 (UTC)&lt;br /&gt;
:That&#039;s not how it works. The chance is far, far lower than 5%, even at a chain of like 100, because it only rises once at a chain length of 60 or 70 when the chance triples, from 1 in 8192 to 3 in 8192. [[User:TheDoctorPotter|TheDoctorPotter]] ([[User talk:TheDoctorPotter|talk]]) 23:43, 10 January 2017 (UTC)&lt;br /&gt;
::Whoops! Meant to type &amp;quot;Hidden Ability&amp;quot; instead of &amp;quot;Shiny.&amp;quot; A man can dream of a 5% Shiny rate. ALAS. Question above still stands: Are we confident saying ally #11 isn&#039;t 6% likely to have their Hidden Ability?--[[User:Gamescook|Gamescook]] ([[User talk:Gamescook|talk]]) 20:08, 14 January 2017 (UTC)&lt;br /&gt;
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==Adding to Routes==&lt;br /&gt;
Should we add The Wether and SOS to pay end Rotue to show where they can find the Pokemon?--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:00, 4 December 2016 (UTC)&lt;br /&gt;
:I think we should wait until we get more definitive information about what weather brings those Pokémon into battle, and hopefully the rate they appear. --[[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 04:40, 6 December 2016 (UTC)&lt;br /&gt;
::It&#039;s from a guidebook, and also seen in the Pokédex. Please read the above section for why we&#039;re still holding off on Castform. For the rate, I&#039;m not entirely sure it is even constant, but we should definitely include the more important (species, weather) information we already have. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:11, 6 December 2016 (UTC)&lt;br /&gt;
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== Goomy in Lush Jungle ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s true about that, well only gets when it&#039;s raining in that place. --[[User:HoopsterJohn|HoopsterJohn]] ([[User talk:HoopsterJohn|talk]]) 02:03, 4 December 2016 (UTC)&lt;br /&gt;
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Indeed HoopsterJohn--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:08, 4 December 2016 (UTC)&lt;br /&gt;
:So, why didn&#039;t add in the Lust Jungle page? --[[User:HoopsterJohn|HoopsterJohn]] ([[User talk:HoopsterJohn|talk]]) 02:11, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know why--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:23, 4 December 2016 (UTC)&lt;br /&gt;
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== Statused pokemon don&#039;t call for allies ==&lt;br /&gt;
&lt;br /&gt;
Can someone confirm this? So far tested with Thunder Wave in diverse battles and after use the wild pokemon dont call for allies anymore. Could like to test with other status but im not that far in the game, so if someone can help testing..&lt;br /&gt;
-- &amp;lt;big&amp;gt; &amp;lt;span style=&amp;quot;color:yellow;background:blue;font-style:italic;font-family: Book Antiqua&amp;quot;&amp;gt; .Rawr! &amp;lt;/span&amp;gt; &amp;lt;/big&amp;gt; &amp;lt;small&amp;gt; &#039;&#039;([[User :.Rawr!|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039; &amp;lt;/small&amp;gt; 14:53, 4 December 2016 (UTC)&lt;br /&gt;
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== Underlevelled Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted (maybe in a trivia section for example) that it is possible to obtain underlevelled Pokémon through SOS battles (and very easily at that)? It barely requires any effort to find a level 15 Gyarados or a level 30 Wailmer (or a level 10 Salamence, but you&#039;d need a lot of patience for this one). In other games underlevelled Pokémon are usually restricted to a small amount of places, whereas now you can just get them at almost any fishing spot. [[User:Svenskig|Svenskig]] ([[User talk:Svenskig|talk]]) 15:36, 6 December 2016 (UTC)&lt;br /&gt;
:I don&#039;t think it&#039;s needed. They have always been there (see [[Level#Underleveled Pokémon]]), and &amp;quot;easy to get&amp;quot; seems neither encyclopedical nor really relevant. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:11, 6 December 2016 (UTC)&lt;br /&gt;
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== Breaking a chain ==&lt;br /&gt;
&lt;br /&gt;
In reponse to [[Special:Diff/2552827|this]], I&#039;ll go ahead and share some of my thoughts/experience.&lt;br /&gt;
&lt;br /&gt;
First: I have encountered a Metapod who called Caterpie and then accidentally fainted Metapod, and the calls continued.&lt;br /&gt;
&lt;br /&gt;
But my thought was, this could be because both Caterpie and Metapod are in the encounter data; i.e., they have lists of allies if the game is looking up &amp;quot;Does this Pokemon have allies to call here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, if we want to know if the chain really survives so long as someone in the same family remains active, Metapod/Caterpie aren&#039;t really the best way to check it. A number of the other listed SOS allies would work fine, though (particularly the baby Pokemon who often have good call rates), like fainting an Elekid after it calls Electabuzz.&lt;br /&gt;
&lt;br /&gt;
Another interesting potential consequence of my hypothesized game logic above is, even if a Pokemon wouldn&#039;t normally have any allies it could call, if you&#039;re in a location with potential weather allies, would it be able to call those? (Say, a Trumbeak called by Oranguru/Passimian in Lush Jungle.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:53, 8 December 2016 (UTC)&lt;br /&gt;
:Just tested out the former situation at Wela Volcano Park, and found that Magmar can call more Magby. I tried to see whether it would also call more Magmar, but couldn&#039;t get it to do so before it ran out of PP (80 turns) and Struggled itself to death. I didn&#039;t keep an exact count, but I&#039;m sure I got a lot more &amp;quot;Its help didn&#039;t appear!&amp;quot;s from Magmar than I&#039;ve ever had from a non-SOS-exclusive Pokémon, as well as far more turns where it didn&#039;t even try to call for help than I usually have from a battle in which I&#039;ve used an Adrenaline Orb. As a result, I have to wonder whether SOS-exclusive Pokémon are perhaps programmed to call for help less often and less successfully? Obviously this is something we can only probably get from datamining, but it&#039;s worth keeping in mind. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:26, 8 December 2016 (UTC)&lt;br /&gt;
::I haven&#039;t really (consciously) thought about it that way, so Metapod was perhaps about the only bad guy I could&#039;ve come up with. But I can say that one Gabite I was trying to get to call for help didn&#039;t do so (in ~5-10 turns, before it died off Take Down recoil), and the sandstorm was still ongoing. I&#039;m going to try it again with a Ghost mon maybe (especially after what Pumpkinking said), cause it calling Castform &#039;&#039;then&#039;&#039; would really make so much sense for the above section.&lt;br /&gt;
::And to Pumpkinking, SnorlaxMonster added that &amp;quot;(t)he likelihood of a wild Pokémon calling for help depends on its species&amp;quot;, which would/could explain why Magmar does not call for help as often as Magby do. Also, I&#039;m under the (vague!) impression that calls remain unanswered more often when the AI thinks you&#039;re behind or on the edge of losing, when your own HP are low (or something like it, and something else maybe); so &#039;&#039;maybe&#039;&#039; that Magmar was &amp;quot;too strong&amp;quot;??? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:56, 8 December 2016 (UTC)&lt;br /&gt;
:::[http://pastebin.com/Uv3k3QYW This list] purports to be call rates, but also note that it says it&#039;s not confirmed. I&#039;m not sure specifically how it&#039;s unconfirmed though (i.e. whether this is data extracted from the game that is just assumed to be call rates, or whether it&#039;s entirely empirically derived). I haven&#039;t looked into the Pokémon that should be on there, but instead have are not listed (i.e. have call rate 0).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:18, 9 December 2016 (UTC)&lt;br /&gt;
:::Also, after battling it for a very long time, I&#039;m fairly confident the second Wishiwashi you battle leading up to Lana&#039;s trial is guaranteed to call for help every turn. I never tried inflicting a status condition on it though, nor did I try KOing the original and checking whether this applies to the called allies too. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:20, 9 December 2016 (UTC)&lt;br /&gt;
::::They apparently have the values datamined, but they only believe they&#039;re related to SOS Battles, and they certainly don&#039;t have a formula. I assume it is correct, as that would explain Magby vs. Magmar, and also things like Minior not calling for allies that I&#039;ve heard of. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:44, 11 December 2016 (UTC)&lt;br /&gt;
:::::Okay, I successfully got a Trumbeak called by an Oranguru to call another Trumbeak. It looks like whether or not a Pokémon is in the same evolutionary family as the original caller is irrelevant, only whether or not its call rate is 0. It just so happens that Pokémon with a call rate of 0 are usually Pokémon whose species differs from the original caller. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:41, 11 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirects? ==&lt;br /&gt;
Can someone make &amp;quot;Calling for help&amp;quot; and &amp;quot;SOS&amp;quot; redirect here? I don&#039;t have permission to create pages, otherwise I&#039;d do it myself. [[User:TheDoctorPotter|TheDoctorPotter]] ([[User talk:TheDoctorPotter|talk]]) 22:02, 12 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need to Add Specific Info about SOS Battle Mechanics ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering when this page would contain the specific details and numbers about the number of IV&#039;s and Shinies when chaining Pokemon using the SOS method. I found this information on the Bulba Handbook for this game, and was wondering when it would be added to the SOS Battle page.&lt;br /&gt;
&lt;br /&gt;
Chain Lengths&lt;br /&gt;
&lt;br /&gt;
The longer the chain, the more chance you have of finding a Pokémon that is shiny, has its hidden Ability, or has perfect IVs. After a chain of 255, the counter goes back to 0 again.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PERFECT IV&#039;S:&lt;br /&gt;
Chain length of 0 to 4: No guaranteed perfect IVs&lt;br /&gt;
Chain length of 5 to 9: 1 guaranteed perfect IV&lt;br /&gt;
Chain length of 10-19: 2 guaranteed perfect IVs&lt;br /&gt;
Chain length of 20-29: 3 guaranteed perfect IVs&lt;br /&gt;
Chain length of 30-255: 4 guaranteed perfect IVs&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HIDDEN ABILITIES:&lt;br /&gt;
Chain length of 0 to 9: 0% chance of Hidden Ability&lt;br /&gt;
Chain length of 10 to 19: 5% chance of Hidden Ability&lt;br /&gt;
Chain length of 20 to 29: 10% chance of Hidden Ability&lt;br /&gt;
Chain length of 30 to 255: 15% chance of Hidden Ability&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SHINY CHANCE&lt;br /&gt;
A chain length of 70 to 255 gives you a 1/1024 chance of encountering a shiny (normally 1/4096). If you have obtained the Shiny Charm, the chance becomes 1/683 (normally 3/4096).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Breaking the Chain&lt;br /&gt;
&lt;br /&gt;
The following actions will break a chain:&lt;br /&gt;
&lt;br /&gt;
Fleeing the battle&lt;br /&gt;
The caller fainting without an ally being present&lt;br /&gt;
The caller fainting while the ally is a Pokémon with a call rate of 0&lt;br /&gt;
The caller calling a Pokémon that is not of the same family as the caller does not break the chain.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know but I feel like it&#039;s important to add all this stuff to this page, but I wanted to ask someone for permission first, I guess, of where to put it instead of just copying and pasting it all on the page.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 22:16, 20 December 2016 (UTC)&lt;br /&gt;
:Other than the specific numerical data (which we should add, if it&#039;s verified correct), the vast majority of that information is already on the page. Read the prose more closely. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:25, 20 December 2016 (UTC)&lt;br /&gt;
All right, thanks.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 00:03, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon who don&#039;t call for help ==&lt;br /&gt;
Would it be useful to include a list of Pokémon with a call rate of 0 (as a chart maybe)? It would include Pokémon encountered exclusively through SOS Battles, legendary Pokémon, Ultra Beasts, guardian deities, and Island Scan Pokémon, as well as Exeggutor, Komala, Minior, and Wimpod. --[[User:Dirtytabs|Dirtytabs]] ([[User talk:Dirtytabs|talk]]) 22:35, 5 January 2017 (UTC)&lt;br /&gt;
:Right now, I believe it&#039;s not worth it. This very page already mentions that Legendary Pokémon, Ultra Beasts, guardian deities, and Island Scan Pokémon won&#039;t call for help. The others you mentioned (plus Butterfree) could be included here as well, maybe. (I don&#039;t know whether it would really be useful here, and I tend to believe that it&#039;s more useful as &amp;quot;N/A&amp;quot; at individual location pages anyway, which is what we already do.)&lt;br /&gt;
:Apart from that, I think something like &#039;&#039;List of Pokémon by call rate&#039;&#039; would ultimately be more useful; you can find the (assumed) rates in the &amp;quot;Breaking a chain&amp;quot; section above. Right now, however, there&#039;s more than half of all species with a rate of zero (incl. all the ones not found in Alola), and listing a value of &amp;quot;3&amp;quot; or something isn&#039;t really helpful when we can&#039;t really make sense out of that (i.e., when we don&#039;t know, or don&#039;t mention, a call formula). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:37, 6 January 2017 (UTC)&lt;br /&gt;
::I think a list of Pokémon that cannot call for help, but can appear in the wild, would be useful. Worth noting that &amp;quot;Pokémon encountered exclusively through SOS Battles&amp;quot; isn&#039;t entirely accurate, since for example Shelgon can call for help; it&#039;s only &#039;&#039;most&#039;&#039; SOS call-exclusives. No point listing Pokémon that cannot appear in the wild though. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:37, 7 January 2017 (UTC)&lt;br /&gt;
:::I&#039;m going to try adding a list of Pokémon that can&#039;t call for help. If I miss one, or put one in that shouldn&#039;t be there, just fix it. [[User:TheDoctorPotter|TheDoctorPotter]] ([[User talk:TheDoctorPotter|talk]]) 19:58, 9 January 2017 (UTC)&lt;br /&gt;
::::I added it. Check it out! [[User:TheDoctorPotter|TheDoctorPotter]] ([[User talk:TheDoctorPotter|talk]]) 21:21, 9 January 2017 (UTC)&lt;br /&gt;
:::::Should I order them by Alola Dex number or by National Dex number? I did Alola Dex, but if you guys want to change it to National, go ahead - just make sure you put them in the right order.{{unsigned|TheDoctorPotter}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
I would think that we should also list if summoned Pokémon also have a chance of having an item or not. I&#039;ve gone through many battles, and &#039;&#039;none&#039;&#039; of the Pokémon that were summoned have items. [[User:UxieLover1994|UxieLover1994]] ([[User talk:UxieLover1994|talk]]) 12:39, 10 January 2017 (UTC)&lt;br /&gt;
:Summoned Pokémon have the same chance of holding an item as any other wild Pokémon, as listed on [[wild held item]]. I&#039;ve found several Pokémon holding items called as SOS calls. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:57, 10 January 2017 (UTC)&lt;br /&gt;
::I can confirm what SnorlaxMonster said - doing that&#039;s actually how I got a bunch of different items, like a King&#039;s Rock from Hariyama, Dragon Scale from Dragonair, and a Razor Claw from Jangmo-o, by chaining SOS battles until I got one. [[User:TheDoctorPotter|TheDoctorPotter]] ([[User talk:TheDoctorPotter|talk]]) 19:51, 10 January 2017 (UTC)&lt;br /&gt;
So do we add items Wild Pokemon are carrying to the SOS Battle Page?--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 21:29, 10 January 2017 (UTC)&lt;br /&gt;
:It&#039;s not some special SOS Battle mechanic, it&#039;s a property of wild Pokémon. The items are already noted on the [[List of Pokémon by wild held item]] page, the individual Pokémon pages, and the item sections. It doesn&#039;t belong here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:57, 11 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weather ally change in v1.1 ==&lt;br /&gt;
&lt;br /&gt;
So, yeah, the document they put up yesterday reads&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;And when you see a weather effect on the field before entering battle, you can find Pokémon from different evolutionary lines in SOS battles (but using a move like Rain Dance to change the weather yourself won&#039;t do the trick).&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
which opened up two possibilities when I read that:&lt;br /&gt;
# They&#039;re blatantly mistaken&lt;br /&gt;
# They changed something in the v1.1 update.&lt;br /&gt;
So I updated my game and tested a little bit, and I did not get a single Poli in Malie Garden within ~50 Meowth+Magikarp(+Gyarados) when I manually set up Rain Dance. So I guess they changed something there (but I have a history of bad luck, so I&#039;d prefer someone verified).&lt;br /&gt;
&lt;br /&gt;
I went on to Haina Desert where there was sandstorm, set up Rain Dance, and I did get 3 Castform (and ~30 Sandile) but no Gabite in rain. So my guess is that they just added a check &amp;quot;Is there natural weather now&amp;quot; in the update; if there is, everything&#039;s the way it used to; if there is not, there will &#039;&#039;&#039;no longer&#039;&#039;&#039; be &#039;&#039;any&#039;&#039; weather allies.&lt;br /&gt;
&lt;br /&gt;
Also, if it is confirmed, does this qualify as a bug (which is all they mentioned to have changed in the changelog)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:26, 19 January 2017 (UTC)&lt;br /&gt;
:From what I can tell, they are indeed mistaken. I updated my game when the patch was released, and I managed to encounter two goomy today by using rain dance in Lush Jungle. It would appear that you just had pretty bad luck. — &#039;&#039;&#039;&#039;&#039;[[User:Dannyboy601|&amp;lt;span style=&amp;quot;color: SlateGray;&amp;quot;&amp;gt;Dannyboy601&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dannyboy601|talk]])&#039;&#039; 16:58, 21 January 2017 (UTC)&lt;br /&gt;
::My feeling is kind of that, maybe their original intention was just, you can only find them in areas where weather occurs naturally (and not in any areas where it doesn&#039;t), and maybe someone along the line took it a step too far. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:25, 21 January 2017 (UTC)&lt;br /&gt;
:::Thanks, guys!&lt;br /&gt;
:::I&#039;m gonna send my PRNG to some boot camp, and meanwhile I think I&#039;m gonna watch some tutorials and Sesame Street episodes trying to catch up on how to count exactly. Aaaand theeeen I might try to catch some Politoed. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:39, 22 January 2017 (UTC)&lt;br /&gt;
::::...and now I compared what the German pokemon.com document says. (I should have had that idea earlier.) Translation:&lt;br /&gt;
::::&amp;quot;&#039;&#039;If you change the weather in a battle yourself by a move like Rain Dance, it doesn&#039;t have the same effect, except when you&#039;re in an area where this weather may occur naturally.&#039;&#039;&amp;quot;&lt;br /&gt;
::::Which upgrades wrong to incomplete/misleading, and definitely supports Tiddlywinks&#039; feeling. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:14, 22 January 2017 (UTC)&lt;br /&gt;
:::::If the article in question is the one on the official Pokémon website that&#039;s linked as the first reference source in the article, then something is wrong here. The official Pokémon website is saying one thing while Bulbapedia, a community driven resource, is saying the opposite. The Official Pokémon website is generally the most reliable source, so can someone please verify the assertion that the Pokémon website is wrong by actually citing a reference/source instead of just saying &amp;quot;the information is wrong&amp;quot;? [[User:GeniusMike|GeniusMike]] ([[User talk:GeniusMike|talk]]) 16:40, 22 January 2017 (UTC)GeniusMike&lt;/div&gt;</summary>
		<author><name>GeniusMike</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=SOS_Battle&amp;diff=2587940</id>
		<title>SOS Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=SOS_Battle&amp;diff=2587940"/>
		<updated>2017-01-22T16:16:38Z</updated>

		<summary type="html">&lt;p&gt;GeniusMike: Undo revision 2587523 by SnorlaxMonster (talk)  Official Pokemon website which I linked backs up my initial edit. Give source to prove that source and thus my edit wrong before removal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SM Prerelease SOS Battle call.png||220px|thumb|A Totem Pokémon calling for an ally in an SOS Battle]]&lt;br /&gt;
[[File:SM Prerelease SOS Battle.png|220px|thumb|An ally appearing in an SOS Battle]]&lt;br /&gt;
An &#039;&#039;&#039;SOS Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;乱入バトル&#039;&#039;&#039; &#039;&#039;Intruder Battle&#039;&#039;) is a type of [[Pokémon battle]] in the [[Generation VII]] games, introduced in {{g|Sun and Moon}}. An SOS Battle is a battle in which a [[wild Pokémon]] calls for help from allies, turning a normal one-on-one wild battle into a two-on-one battle.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Sun and Moon, once the player clears the first trial with [[Ilima]] at [[Verdant Cavern]], battles with wild Pokémon can turn into SOS Battles. Trial Pokémon (except Totem Pokémon), [[Island Scan]] Pokémon, [[Legendary Pokémon]], [[Ultra Beast]]s, and the [[guardian deities]] do not call for help. [[Totem Pokémon]] always call for help, but use different mechanics to other wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Totem Pokémon===&lt;br /&gt;
In battles with a Totem Pokémon, at the end of the first turn, it will always call for help. A Totem Pokémon&#039;s calls are always answered. Totem Pokémon only have a preset set of allies they can call during battle (usually two); once those allies have [[fainting|fainted]], they cannot be called again.&lt;br /&gt;
&lt;br /&gt;
If a Totem Pokémon has multiple possible allies it can call, the ally it calls depends on the Totem Pokémon&#039;s current {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
===Non-Totem Pokémon===&lt;br /&gt;
In battles with non-Totem Pokémon, at the end of the turn, a wild Pokémon that can call for help may call for an ally; however, its call is not always answered. The likelihood of a wild Pokémon calling for help depends on its species. Some species (including most Pokémon that can appear exclusively as allies in SOS Battles) cannot call for help.&lt;br /&gt;
&lt;br /&gt;
Most Pokémon can summon allies of the same [[Pokémon (species)|species]], but some can summon other Pokémon in their [[List of Pokémon by evolution family|family]], and some can summon other unrelated Pokémon. For some species, the Pokémon that a wild Pokémon can call varies with location.&lt;br /&gt;
&lt;br /&gt;
Non-Totem Pokémon are more likely to call for help after the player sends out a Pokémon with {{a|Intimidate}}, {{a|Pressure}} or {{a|Unnerve}} as its Ability, has their Pokémon immediately use supereffective moves on new allies called into battle&amp;lt;ref name=&amp;quot;com&amp;quot;&amp;gt;[http://www.pokemon.com/us/strategy/special-pokemon-answer-the-call-for-help-in-sos-battles/ Special Pokémon Answer the Call for Help in SOS Battles | Pokemon.com]&amp;lt;/ref&amp;gt;, or uses an [[Adrenaline Orb]]. The Adrenaline Orb can only be used once per battle and will fail if used repeatedly (wasting a turn without being consumed).&lt;br /&gt;
&lt;br /&gt;
Non-Totem Pokémon that have a {{DL|status condition|non-volatile status|non-volatile status condition}} or are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} will not attempt to call for allies.&lt;br /&gt;
&lt;br /&gt;
If there is only one wild Pokémon present, non-Totem Pokémon may call for help again. Within an SOS Battle, the chance for the called Pokémon to be {{Shiny}}, have perfect {{IV}}s, or have its {{DL|Ability|Hidden Abilities|Hidden Ability}} increases with the number of answered calls. After 255 Pokémon have been called into battle, the counter rolls over and these rate go back to their default values but will continue to rise as usual after more Pokémon are called in.&amp;lt;ref&amp;gt;[https://gbatemp.net/threads/is-anybody-researching-sun-moon-shiny-chaining.450904/ Is Anybody Researching Sun/Moon Shiny Chaining? | GBAtemp.net -&amp;gt; The Independent Video Game Community]&amp;lt;/ref&amp;gt; If a Pokémon successfully calls an ally, all [[Effort value|EV]]s earned by defeating a Pokémon are doubled for the rest of the battle (including those from [[EV-enhancing item‎]]s).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | Chain length&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Perfect IVs&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Hidden Ability chance&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Shiny chance&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 5%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| 10%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 15%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 70&lt;br /&gt;
| 4&lt;br /&gt;
| 15%&lt;br /&gt;
| Maximum&amp;lt;ref name=&amp;quot;com&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====SOS Battle allies====&lt;br /&gt;
Most non-Totem Pokémon only call for allies of the same species as themselves. The list below describes all Pokémon that can summon allies that are not of the same species as the original encounter.&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{attack color}}; border: 3px solid #{{attack color dark}}; white-space:nowrap&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{attack color light}}&amp;quot; | Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{attack color light}}&amp;quot; | Possible allies&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 010 || {{MS|010}} || {{p|Caterpie}} || {{MS|010}} {{p|Caterpie}} || {{MS|012}} {{p|Butterfree}} || || style=&amp;quot;white-space:normal&amp;quot; | Anywhere but {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 011 || {{MS|011}} || {{p|Metapod}} || {{MS|010}} {{p|Caterpie}} || || || style=&amp;quot;white-space:normal&amp;quot; | Only on {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 011 || {{MS|011}} || {{p|Metapod}} || {{MS|010}} {{p|Caterpie}} || {{MS|012}} {{p|Butterfree}} || || style=&amp;quot;white-space:normal&amp;quot; | Anywhere but {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 042 || {{MS|042}} || {{p|Golbat}} || {{MS|042}} {{p|Golbat}} || {{MS|169}} {{p|Crobat}} || || style=&amp;quot;white-space:normal&amp;quot; | Only in [[Resolution Cave]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 073 || {{MS|073}} || {{p|Tentacruel}} || {{MS|073}} {{p|Tentacruel}} || {{MS|457}} {{p|Lumineon}} || || style=&amp;quot;white-space:normal&amp;quot; | Some encounters at [[Poni Wilds]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 079 || {{MS|079}} || {{p|Slowpoke}} || {{MS|079}} {{p|Slowpoke}} || {{MS|080}} {{p|Slowbro}} || || style=&amp;quot;white-space:normal&amp;quot; | Only at [[Kala&#039;e Bay]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 093 || {{MS|093}} || {{p|Haunter}} || {{MS|093}} {{p|Haunter}} || {{MS|094}} {{p|Gengar}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 104 || {{MS|104}} || {{p|Cubone}} || {{MS|104}} {{p|Cubone}} || {{MS|115}} {{p|Kangaskhan}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 118 || {{MS|118}} || {{p|Goldeen}} || {{MS|118}} {{p|Goldeen}} || {{MS|119}} {{p|Seaking}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 120 || {{MS|120}} || {{p|Staryu}} || {{MS|120}} {{p|Staryu}} || {{MS|121}} {{p|Starmie}} || || Only on {{rt|7|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 128 || {{MS|128}} || {{p|Tauros}} || {{MS|128}} {{p|Tauros}} || {{MS|241}} {{p|Miltank}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 129 || {{MS|129}} || {{p|Magikarp}} || {{MS|129}} {{p|Magikarp}} || {{MS|130}} {{p|Gyarados}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 133 || {{MS|133}} || {{p|Eevee}} || {{MS|133}} {{p|Eevee}} || {{MS|196}} {{p|Espeon}} || || Only during the day&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 133 || {{MS|133}} || {{p|Eevee}} || {{MS|133}} {{p|Eevee}} || {{MS|197}} {{p|Umbreon}} || || Only during the night&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 147 || {{MS|147}} || {{p|Dratini}} || {{MS|147}} {{p|Dratini}} || {{MS|148}} {{p|Dragonair}} || || style=&amp;quot;white-space:normal&amp;quot; | Anywhere but [[Poni Gauntlet]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 147 || {{MS|147}} || {{p|Dratini}} || {{MS|147}} {{p|Dratini}} || {{MS|148}} {{p|Dragonair}} || {{MS|149}} {{p|Dragonite}} || style=&amp;quot;white-space:normal&amp;quot; | Only at [[Poni Gauntlet]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 172 || {{MS|172}} || {{p|Pichu}} || {{MS|172}} {{p|Pichu}} || {{MS|025}} {{p|Pikachu}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 173 || {{MS|173}} || {{p|Cleffa}} || {{MS|173}} {{p|Cleffa}} || {{MS|035}} {{p|Clefairy}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 174 || {{MS|174}} || {{p|Igglybuff}} || {{MS|174}} {{p|Igglybuff}} || {{MS|039}} {{p|Jigglypuff}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 222 || {{MS|222}} || {{p|Corsola}} || {{MS|222}} {{p|Corsola}} || {{MS|747}} {{p|Mareanie}} || || style=&amp;quot;white-space:normal&amp;quot; | Mareanie will attack Corsola before targeting the player&#039;s Pokémon.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 239 || {{MS|239}} || {{p|Elekid}} || {{MS|239}} {{p|Elekid}} || {{MS|125}} {{p|Electabuzz}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 240 || {{MS|240}} || {{p|Magby}} || {{MS|240}} {{p|Magby}} || {{MS|126}} {{p|Magmar}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 241 || {{MS|241}} || {{p|Miltank}} || {{MS|241}} {{p|Miltank}} || {{MS|128}} {{p|Tauros}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 320 || {{MS|320}} || {{p|Wailmer}} || {{MS|320}} {{p|Wailmer}} || {{MS|321}} {{p|Wailord}} || || style=&amp;quot;white-space:normal&amp;quot; | Only while [[fishing]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 339 || {{MS|339}} || {{p|Barboach}} || {{MS|339}} {{p|Barboach}} || {{MS|340}} {{p|Whiscash}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 361 || {{MS|361}} || {{p|Snorunt}} || {{MS|361}} {{p|Snorunt}} || {{MS|362}} {{p|Glalie}} || || Only at [[Mount Lanakila]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 371 || {{MS|371}} || {{p|Bagon}} || {{MS|371}} {{p|Bagon}} || {{MS|372}} {{p|Shelgon}} || || style=&amp;quot;white-space:normal&amp;quot; | Only at [[Kala&#039;e Bay]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 371 || {{MS|371}} || {{p|Bagon}} || {{MS|371}} {{p|Bagon}} || {{MS|373}} {{p|Salamence}} || || style=&amp;quot;white-space:normal&amp;quot; | Only on {{rt|3|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 438 || {{MS|438}} || {{p|Bonsly}} || {{MS|438}} {{p|Bonsly}} || {{MS|185}} {{p|Sudowoodo}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 446 || {{MS|446}} || {{p|Munchlax}} || {{MS|446}} {{p|Munchlax}} || {{MS|143}} {{p|Snorlax}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 447 || {{MS|447}} || {{p|Riolu}} || {{MS|447}} {{p|Riolu}} || {{MS|448}} {{p|Lucario}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 568 || {{MS|568}} || {{p|Trubbish}} || {{MS|568}} {{p|Trubbish}} || {{MS|569}} {{p|Garbodor}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 674 || {{MS|674}} || {{p|Pancham}} || {{MS|674}} {{p|Pancham}} || {{MS|675}} {{p|Pangoro}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 703 || {{MS|703}} || {{p|Carbink}} || {{MS|703}} {{p|Carbink}} || {{MS|302}} {{p|Sableye}} || || style=&amp;quot;white-space:normal&amp;quot; | Only in caves. Sableye will attack Carbink before targeting the player&#039;s Pokémon.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 732 || {{MS|732}} || {{p|Trumbeak}} || {{MS|731}} {{p|Pikipek}} || || || Only on {{rt|8|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 765 || {{MS|765}} || {{p|Oranguru}} || {{MS|732}} {{p|Trumbeak}} || || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 766 || {{MS|766}} || {{p|Passimian}} || {{MS|732}} {{p|Trumbeak}} || || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 782 || {{MS|782}} || {{p|Jangmo-o}} || {{MS|783}} {{p|Hakamo-o}} || {{MS|784}} {{p|Kommo-o}} || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Weather-dependent allies=====&lt;br /&gt;
In certain locations, when Pokémon call for allies, a special ally may appear if there is a [[weather]] condition in effect in the battle. This does NOT include weather caused by [[move]]s or [[Ability|Abilities]] during the battle.&amp;lt;ref name=&amp;quot;com&amp;quot;&amp;gt;[http://www.pokemon.com/us/strategy/special-pokemon-answer-the-call-for-help-in-sos-battles/ Special Pokémon Answer the Call for Help in SOS Battles | Pokemon.com]&amp;lt;/ref&amp;gt; {{p|Castform}} can appear in any location where weather can affect the allies Pokémon can call, but aside from Castform, each location has a specific Pokémon that can be called in a specific weather (which usually occurs naturally there, though not always persistently).&lt;br /&gt;
&lt;br /&gt;
The table below describes the likelihood of special allies to be called depending on the location and weather.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{attack color light}}; {{roundytl|5px}}&amp;quot; | Special ally&lt;br /&gt;
! style=&amp;quot;width: 50px; background: #{{attack color light}}&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
! style=&amp;quot;width: 50px; background: #{{attack color light}}&amp;quot; | {{color2|000|Hail (weather condition)|Hail}}&lt;br /&gt;
! style=&amp;quot;width: 50px; background: #{{attack color light}}&amp;quot; | {{color2|000|Sandstorm (weather condition)|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background: #{{attack color light}}; {{roundytr|5px}}&amp;quot; | Location&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|061}} {{p|Poliwhirl}} || ~10% || || || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|062}} {{p|Poliwrath}} || ~1%{{sup/t|D}} || || || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|186}} {{p|Politoed}} || ~1%{{sup/t|N}} || || || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:left&amp;quot; | {{MS|351}} {{p|Castform}} || || ~10% || ~10% || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| ~1% || ~10% || ~10% || [[Lush Jungle]], {{rt|17|Alola}}, [[Exeggutor Island]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| ~10% || ~1% || ~10% || [[Tapu Village]], [[Mount Lanakila]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| ~10% || ~10% || ~1% || [[Haina Desert]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|444}} {{p|Gabite}} || || || ~10% || [[Haina Desert]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|582}} {{p|Vanillite}} || || ~10% || || [[Tapu Village]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|583}} {{p|Vanillish}} || || ~10% || || [[Mount Lanakila]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|704}} {{p|Goomy}} || ~10% || || || [[Lush Jungle]], {{rt|17|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|705}} {{p|Sliggoo}} || ~10% || || || [[Exeggutor Island]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon that do not call for help====&lt;br /&gt;
Many Pokémon will never call for help. Pokémon that can be encountered in the wild that never call for help comprise [[Legendary Pokémon]], the [[Ultra Beast]]s, the [[guardian deities]], Pokémon encountered via {{DL|Rotom Pokédex|Island Scan}}, as well as the Pokémon listed below.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! colspan = 2 style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 012 || {{MS|012}} || {{p|Butterfree}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 062 || {{MS|062}} || {{p|Poliwrath}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 094 || {{MS|094}} || {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 103 || {{MS|103A}} || {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 113 || {{MS|113}} || {{p|Chansey}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 121 || {{MS|121}} || {{p|Starmie}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 143 || {{MS|143}} || {{p|Snorlax}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 149 || {{MS|149}} || {{p|Dragonite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 169 || {{MS|169}} || {{p|Crobat}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 185 || {{MS|185}} || {{p|Sudowoodo}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 186 || {{MS|186}} || {{p|Politoed}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 196 || {{MS|196}} || {{p|Espeon}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 197 || {{MS|197}} || {{p|Umbreon}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 302 || {{MS|302}} || {{p|Sableye}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 351 || {{MS|351}} || {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 373 || {{MS|373}} || {{p|Salamence}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 440 || {{MS|440}} || {{p|Happiny}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 444 || {{MS|444}} || {{p|Gabite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 448 || {{MS|448}} || {{p|Lucario}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 582 || {{MS|582}} || {{p|Vanillite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 583 || {{MS|583}} || {{p|Vanillish}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 675 || {{MS|675}} || {{p|Pangoro}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 704 || {{MS|704}} || {{p|Goomy}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 705 || {{MS|705}} || {{p|Sliggoo}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 747 || {{MS|747}} || {{p|Mareanie}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 767 || {{MS|767}} || {{p|Wimpod}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 774 || {{MS|774}} || {{p|Minior}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 775 || {{MS|775}} || {{p|Komala}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 784 || {{MS|784}} || {{p|Kommo-o}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=闖入對戰 &#039;&#039;{{tt|Chóngyahp Deuijin|Intruder Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=闖入對戰 / 闯入对战 &#039;&#039;{{tt|Chuǎngrù Duìzhàn|Intruder Battle}}&#039;&#039;&lt;br /&gt;
|cs=SOS zápas&lt;br /&gt;
|nl=SOS-gevechten&lt;br /&gt;
|fr=Intrusion&lt;br /&gt;
|de=Quereinsteiger-Kampf&lt;br /&gt;
|it=Lotta con rinforzi&lt;br /&gt;
|ko=난입배틀 &#039;&#039;Nan-ip Baeteul&#039;&#039;&lt;br /&gt;
|pt=Batalha SOS&lt;br /&gt;
|ru=Сражение SOS &#039;&#039;Srazheniye SOS&#039;&#039;&lt;br /&gt;
|es=Llamada de auxilio&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Quereinsteiger-Kampf]]&lt;br /&gt;
[[it:Lotta con rinforzi]]&lt;br /&gt;
[[ja:乱入バトル]]&lt;br /&gt;
[[zh:闖入對戰]]&lt;/div&gt;</summary>
		<author><name>GeniusMike</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2587929</id>
		<title>User talk:SnorlaxMonster/Archive/9</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2587929"/>
		<updated>2017-01-22T16:11:32Z</updated>

		<summary type="html">&lt;p&gt;GeniusMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:SnorlaxMonster/nav}}&lt;br /&gt;
{{User:SnorlaxMonster/Archive}}&lt;br /&gt;
&lt;br /&gt;
== SOS Battle page ==&lt;br /&gt;
&lt;br /&gt;
Why did you undo my edit on the SOS Battle page concerning weather? I linked my source appropriately to a page on the OFFICIAL Pokémon website and on that page where it talks about SOS battles in different weather conditions, it explicitly says that weather called in by moves or abilities do not affect the potential SOS allies in an area. If the official Pokémon website isn&#039;t a reliable, accurate source of information, then what is? Bulbapedia is a useful resource but when the official Pokémon site directly contradicts it, the Official Pokémon site is probably the more reliable source in any given case, so I&#039;m going to place my edit back until such a time you can link to a source about the disputed detail that proves the information on the official Pokémon website is incorrect, because there was no source given about the detail prior to my edit. [[User:GeniusMike|GeniusMike]] ([[User talk:GeniusMike|talk]]) 16:11, 22 January 2017 (UTC) GeniusMike&lt;br /&gt;
&lt;br /&gt;
== Continued from my questions ==&lt;br /&gt;
&lt;br /&gt;
Sorrry, I couldn&#039;t find the archived talk where I originally posted this. Anyway, why can&#039;t the Generation VI sprites just be treated like 120 by 120 still images? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:43, 14 August 2016 (UTC)&lt;br /&gt;
:The archive is [[User talk:SnorlaxMonster/Archive/8|here]]. You can find it by mousing over &amp;quot;Pokémon&amp;quot; in the template at the top of the page (maybe I should make that clearer).&lt;br /&gt;
:Anyway, there are no sprites in Gen VI, only models. Models just don&#039;t work the same way, so we decided to use artwork instead. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:35, 15 August 2016 (UTC)&lt;br /&gt;
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== Anime ordering ==&lt;br /&gt;
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Hi, I saw [[User:SnorlaxMonster/Anime ordering]] and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 13:57, 17 August 2016 (UTC)&lt;br /&gt;
:We already have the air dates on Bulbapedia. Having a list of them isn&#039;t really helpful in constructing that page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::It&#039;s in chronological order, not only the air dates.--[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 06:33, 18 August 2016 (UTC)&lt;br /&gt;
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== Super Mystery Dungeon Move Descriptions ==&lt;br /&gt;
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I&#039;m planning to begin adding Super Mystery Dungeon&#039;s move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move&#039;s basic info box, and another one that goes into more detail if needed, and I&#039;d like your opinion (others are welcome too) on which should be used before I start. Most of the time, they&#039;re either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile&#039;s short description doesn&#039;t mention its Defense/Sp. Defense raising effect. I&#039;ve included example images of Stockpile and three others in this [http://imgur.com/a/x3e8U imgur album]–Feint (expanded detail example), Extrasensory (where the &#039;short&#039; one is actually longer), and Splash (another &#039;expanded detail&#039; one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they&#039;ve all used the short one, but I wanted to make sure I&#039;m doing the most desirable thing before I put the effort into documenting them all. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 00:57, 18 August 2016 (UTC)&lt;br /&gt;
:I don&#039;t really know. I haven&#039;t played Super Mystery Dungeon or very much of Gates to Infinity, so I haven&#039;t really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::I see. I&#039;m not familiar with the older Mystery Dungeon games, so it&#039;s interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I&#039;ll go with the full-length ones. Thanks for answering! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 04:27, 18 August 2016 (UTC)&lt;br /&gt;
:::Just to chime in, I&#039;ve been using the long descriptions for the items I&#039;ve been editing. At first, I wasn&#039;t aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I&#039;ve stuck to the long ones for now, but many of the item descriptions haven&#039;t been reverted to the long version. I agree that going for the long one has less risk of losing information.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:44, 18 August 2016 (UTC)&lt;br /&gt;
::::Ah, I didn&#039;t realize that, so thanks for the heads up. I&#039;ll probably be doing more SMD additions today, so I&#039;ll be sure to double-check the Health Drink page (where I made those edits) first. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 15:42, 22 August 2016 (UTC)&lt;br /&gt;
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== Struggle and recoil ==&lt;br /&gt;
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UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle&#039;s effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle&#039;s description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that&#039;s just the standard recoil message that says &amp;quot;recoil&amp;quot;? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn&#039;t. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:14, 18 August 2016 (UTC)&lt;br /&gt;
:When you use Struggle in battle, it says &amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; was damaged by the recoil&#039;&#039;&amp;quot;, just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except {{m|Shadow End}}) and it&#039;s not affected by Abilities that affect other recoil moves, but the game calls it recoil so that&#039;s what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.&lt;br /&gt;
:It&#039;s also worth noting that the move descriptions for recoil moves are worded the same way as Struggle&#039;s (not that you can ever see Struggle&#039;s move description in-game). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:24, 18 August 2016 (UTC)&lt;br /&gt;
::Ok, fair point. Well, technically, it isn&#039;t the same recoil than the others; so Rock Head&#039;s description, for example, is either refering to specifically the non-Struggle &amp;quot;recoil&amp;quot; variant, or does only refer to &amp;quot;some&amp;quot; recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?&lt;br /&gt;
::Worth noting that {{m|Overheat}} and its variations also mention &amp;quot;recoil&amp;quot; in their descriptions. Would you prefer to include that on the page? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:37, 18 August 2016 (UTC)&lt;br /&gt;
:::Ability descriptions tend to try to be very concise because they don&#039;t have much room (particularly in older games). Struggle is an exception, but Ability descriptions don&#039;t tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn&#039;t affected by Rock Head.&lt;br /&gt;
:::I don&#039;t think Overheat is referring to the same concept (notably it doesn&#039;t say &amp;quot;recoil &#039;&#039;damage&#039;&#039;&amp;quot;, just &amp;quot;recoil&amp;quot;). I wouldn&#039;t be surprised if the description didn&#039;t consistently use the word used for recoil damage across languages (although it might anyway).&lt;br /&gt;
:::As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:45, 18 August 2016 (UTC)&lt;br /&gt;
::::Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren&#039;t all the same. Anyway, our description says it&#039;s damage, as does the pokemon.com glossary that we encountered at Multi Battle.&lt;br /&gt;
::::I&#039;ll be redefining then, if you don&#039;t mind. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:58, 18 August 2016 (UTC)&lt;br /&gt;
:::::Not that it matters anymore since we seem to have reached a consensus, but that page also says &#039;&#039;Struggle also causes recoil damage equal to 25% of the attacking Pokémon&#039;s maximum HP.&#039;&#039; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 18 August 2016 (UTC)&lt;br /&gt;
::::::Ok, even better then. And I guess one just cannot share &#039;&#039;too&#039;&#039; much relevant information in any constructive discussion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:30, 18 August 2016 (UTC)&lt;br /&gt;
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==Edit war==&lt;br /&gt;
Can you check this edit war about the order moves should be listed: [[User_talk:VioletPumpkin#ORAS order]]. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 17:06, 22 August 2016 (UTC)&lt;br /&gt;
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== [[Ash&#039;s Donphan]] trivium intervention request ==&lt;br /&gt;
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If it&#039;s not too much trouble, could I ask you to please take a look at the last few revisions of [[Ash&#039;s Donphan]] and give your opinion? I&#039;d like a ruling from someone higher up so I don&#039;t have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:06, 25 August 2016 (UTC)&lt;br /&gt;
:I agree that the previous trivium was both vague and too specific (although those terms seem contradictory). I think [[Special:Diff/2493233|this edit]] brings it to a reasonable point. I&#039;m not sure about restricting it to just Oak&#039;s lab though: Charizard&#039;s return from Charific Valley was certainly in the same spirit.; it also excludes Pokémon the Series: Black and White, in which Ash effectively has more than 6 Pokémon on hand by rotating them between his party and Juniper&#039;s lab. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 25 August 2016 (UTC)&lt;br /&gt;
::I was about to come here and say &amp;quot;never mind&amp;quot; after seeing that Force Fire re-adjusted it, but yeah, I agree wholeheartedly. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:48, 25 August 2016 (UTC)&lt;br /&gt;
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== Pokemon Go Pokedex Data ==&lt;br /&gt;
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Are we going to add pokedex data for Pokemon from Pokemon GO ? [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:06, 30 August 2016 (UTC)&lt;br /&gt;
: I was planning on adding the data, but wanted to confirm and know where the data gets added [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:07, 30 August 2016 (UTC)&lt;br /&gt;
::The Pokédex entries are all taken from Omega Ruby, so there&#039;s no point listing them again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:08, 30 August 2016 (UTC)&lt;br /&gt;
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== Stadium 2 Pokédex data ==&lt;br /&gt;
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I am fairly sure Stadium 2 does not have its own entries. It loads Generation II entries; in case of Gold and Silver it seems to load the opposite version&#039;s (Crystal uses Gold&#039;s, apparently); using Red seems to load  Gold&#039;s, Yellow has Silver&#039;s; haven&#039;t checked Blue yet. I am not sure if it depends on the game version or it randomizes for each Trainer ID (considering Crystal loads Gold&#039;s, even though Stadium 2 and Crystal had simultaneous release in Japan, so was it a translation thing?) [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:02, 1 September 2016 (UTC)&lt;br /&gt;
:I believe you&#039;ve mentioned this before. In any case, there&#039;s not much to do about it until we actually know how it gets them. It&#039;s also worth noting that [[Pikachu (Pokémon)#Pokédex entries_3|our article for Pikachu]] has different capitalizations for &amp;quot;Berries&amp;quot; between Gold and Stadium 2. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:21, 1 September 2016 (UTC)&lt;br /&gt;
::I think I&#039;ve mentioned it few years ago. I am mentioning it again because GO&#039;s case reminded me of it. Pikachu entry is the same in both games - it is BERRIES and not Berries or berries. The old games formatted certain words like this (it wasn&#039;t dropped entirely until Generation V as far as I know). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:34, 1 September 2016 (UTC)&lt;br /&gt;
:::Yeah, I figured there was an error on that page and it wasn&#039;t an actual difference. I have to focus on the Nintendo Direct now though, and I&#039;m quite busy with other IRL stuff, so this isn&#039;t something I&#039;m concerned about right now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:38, 1 September 2016 (UTC)&lt;br /&gt;
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== Uploading images in Bulbagarden Archives ==&lt;br /&gt;
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Hi. I am recently contributing on Pokemon Adventures articles -- mostly with Vietnamese translation. I notice that there are missing covers for some volumes and would love to contribute by uploading/adding cover pictures of these volumes, but then Bulbagarden Archives stated that I am not an autoconfirmed user there so I cannot really do that. But since that place is a place to add pictures (it seems so to me, sorry if I am wrong), what should I do to become an autoconfirmed user there? Thank you very much for your time and I am sorry if this bothers you. [[User:Saphir|Saphir]] ([[User talk:Saphir|talk]]) 10:54, 24 September 2016 (UTC)&lt;br /&gt;
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== Inquiry on news article deletion... ==&lt;br /&gt;
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I&#039;ve started [http://forums.bulbagarden.net/index.php?threads/question-about-a-deleted-article.219095/ a thread] on your deletion of the article I started on the Special Sun &amp;amp; Moon Edition Light Blue 2DS, and have mentioned the deletion as unfair. $aturn¥oshi said that I should inquire with you. - &#039;&#039;&#039;&#039;&#039;&amp;lt;font face=&amp;quot;Verdana&amp;quot;&amp;gt;[[User:LDEJRuff|LDE]][[User talk:LDEJRuff|JRuff]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 16:33, 15 October 2016 (UTC)&lt;br /&gt;
:I saw the thread, and I don&#039;t get it. I gave you my reason for deleting the page, which based on the thread you have seen. Why do you think that was unfair? (I should note that I did appreciate the effort you put into the article, but there&#039;s a certain minimum timeliness we need for covering news.) --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:07, 15 October 2016 (UTC)&lt;br /&gt;
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== Effect sections etc. ==&lt;br /&gt;
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This is a bunch of things, but I&#039;ll try to keep this short. I would kindly ask you to answer the first question, and I would appreciate if you took some time to answer any of the others, too.&lt;br /&gt;
# Do you believe that it would be worth the effort/time to go through all &amp;quot;Effect&amp;quot; sections (or those of moves) in an attempt to standardize them better? (That&#039;s not a leading question!)&lt;br /&gt;
# I&#039;ve been creating [[User:Nescientist/Effect section guideline|this]], and I believe that&#039;s what it should &#039;&#039;ideally&#039;&#039; be. (It&#039;s delibarately non-strict for some aspects, but it still seems incompatible with the current state of Effect sections sometimes.) Eridanus notified me he [[User_talk:SnorlaxMonster/Archive/7#Moves_articles|talked to you]] earlier, so if there&#039;s any go-to guy, it might be you. Do you agree?&lt;br /&gt;
# What&#039;s the current guidelines that are implicitly in effect? (I hope you get what I mean.)&lt;br /&gt;
# I intend to edit some Effect sections in the near future (if you&#039;re interested and not already aware, you could check Tiddlywinks&#039; talk). So I&#039;ve been thinking I could try to simultaneously standardize/simplify them better. If the &amp;quot;current guidelines&amp;quot; are not the &amp;quot;ideal&amp;quot; ones, which ones should I use? (I guess this question might be question 1 actually, and sneakily asks for some coordination/assistance. &#039;&#039;If&#039;&#039; there&#039;s plans/desire to change &amp;quot;current&amp;quot; to &amp;quot;ideal&amp;quot; for move effects, now might be a good opportunity.)&lt;br /&gt;
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Additionally, while I&#039;m here, could I ask you to possibly reply [[Bulbapedia talk:Project ItemDex#Item template inclusion|over here]] (you&#039;re listed as a contact)? It&#039;s not a top priority, and I won&#039;t start a lengthy discussion if you just don&#039;t know, but I would like to ensure this didn&#039;t simply go unnoticed. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:36, 16 October 2016 (UTC)&lt;br /&gt;
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== Policy question regarding mid-generation egg move parent updates on Pokémon pages ==&lt;br /&gt;
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Recently, an edit was made on {{p|Alomomola}} that (correctly) added Corsola as a possible parent to pass Endure. Corsola could not learn Endure by level up until B2W2, but by checking Alomomola&#039;s Gen V learnset page, I saw that Corsola was not listed as a possible parent there, nor is it listed in the Gen V learnset page of most other Pokémon it could pass its &#039;new&#039; B2W2 moves to. A similar situation arose with ORAS, where many Pokémon became new potential parents of some moves, but only some pages added them. As you know, the move pages have split columns to better note things like this, but the by breeding sections on the species pages do not. Since I couldn&#039;t find information on the correct way to handle this, and because I&#039;d like to help keep things consistent, I&#039;d like to ask if you know what the correct way is (either including the new parents, not including them, or something else)? Thanks! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 16:57, 16 October 2016 (UTC)&lt;br /&gt;
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== Moves that power up ==&lt;br /&gt;
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Could you align the category&#039;s wording and the moves that are in that category (one way or the other)? You may or may not be aware, but doubling in damage is not &#039;&#039;exactly&#039;&#039; doubling in power. And you may or may not be aware of [[User:Nescientist/Damage|this]], where I&#039;ve also been collecting info like that. If I knew what the deal was, I&#039;d be willing to help (also see the above section). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:33, 20 October 2016 (UTC)&lt;br /&gt;
:Could you go through and correct the wordings of appropriate moves to either &amp;quot;power&amp;quot; or &amp;quot;damage&amp;quot;? (Or just pick one, as you seem to be suggesting I do.) You&#039;re clearly much more familiar with the distinction than I am. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:59, 20 October 2016 (UTC)&lt;br /&gt;
::The wording you just added was fine. (And I plan to go through all of them at some point.) It&#039;s just that the category &amp;quot;Moves that power up&amp;quot; currently says they &amp;quot;increase in base power&amp;quot;. I was wondering if that wording should be changed, or whether the moves that actually double &#039;&#039;in damage&#039;&#039; should be in another category or something. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:07, 20 October 2016 (UTC)&lt;br /&gt;
:::If the moves are more accurately described as &#039;&#039;increasing in damage&#039;&#039; than &#039;&#039;increasing in power&#039;&#039;, then please change that; I don&#039;t know which it is. If you know which applies for each move, then I think splitting the category into those two would be reasonable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:40, 20 October 2016 (UTC)&lt;br /&gt;
::::Ok, thanks, then let&#039;s stick to &amp;quot;Moves that power up&amp;quot; only including moves that are most accurately described as increasing in power; I will edit your additions where appropiate. For those moves that most accurately increase in damage, I believe Tiddlywinks might have had something in mind for the future, so I will not create a new category for now. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:26, 20 October 2016 (UTC)&lt;br /&gt;
:::::Keep in mind that there were already moves in &amp;quot;Moves that power up&amp;quot; that were equivalent to the moves I added, such as {{m|Gust}} and {{m|Twister}}.&lt;br /&gt;
:::::I don&#039;t get why you&#039;re categorizing {{m|Stored Power}} as both variable power and a move that powers up: what is different about it to all the other moves? It&#039;s the only move in the &amp;quot;Moves with variable power&amp;quot; category that has a fixed power (i.e. not — in-game).&lt;br /&gt;
:::::I think you may as well categorize them now, so we don&#039;t have to go find them again later whenever Tiddlywinks wants to make his new category. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 20 October 2016 (UTC)&lt;br /&gt;
::::::Ah, that&#039;s what made you add it to the others!? I don&#039;t know why Tiddlywinks added them; I presume he was just mistaken when he did (as he &#039;&#039;explicitly&#039;&#039; didn&#039;t add Earthquake). I didn&#039;t see them when I checked; I will remove those.&lt;br /&gt;
::::::For Stored Power, Tiddlywinks might have added &amp;quot;Moves with variable power&amp;quot; for a technical reason: it&#039;s a trigger that modifies its &#039;&#039;power&#039;&#039; (see [http://www.smogon.com/bw/articles/bw_complete_damage_formula here]). You added the &amp;quot;powers up&amp;quot; because it gets greater than advertised. I&#039;ve kinda said to Tiddlywinks that I&#039;d prefer to go that label-route; but I also don&#039;t like to &#039;&#039;undo&#039;&#039; what others have done without their consent (if it&#039;s a debatable thing).&lt;br /&gt;
::::::For the category, I&#039;m gonna create it once I can come up with an idea for its name. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 20 October 2016 (UTC)&lt;br /&gt;
:::::::Now I recall/know: Tiddlywinks wasn&#039;t in error, Gust and Twister apparently technically &#039;&#039;do&#039;&#039; work differently than Earthquake etc. I&#039;ve reworded their prose. (They work like Earthquake, Magnitude, Surf and Whirlpool have worked in the past; I edited their prose as well and also added them to the category.)&lt;br /&gt;
:::::::And on Stored Power, you were right; if Gust isn&#039;t variable power, neither is Stored Power.&lt;br /&gt;
:::::::And if it&#039;s ok, I would like to wait for the category until I/we get to more/all moves; for now, it&#039;s just Earthquake, Magnitude, Surf and Whirlpool, and the complete list of &amp;quot;increases damage (directly)&amp;quot; is on my user page already (well, hopefully). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:38, 20 October 2016 (UTC)&lt;br /&gt;
::::::::{{m|Stored Power}} is not (or was not, I&#039;ll go back to it in a moment) the only move in {{cat|Moves that have variable power}} with a numeric power value, {{m|Water Spout}} has it as well and would probably be a terrible fit for moves that &amp;quot;power up&amp;quot;. IMO, moves that power up should basically be something that&#039;s either &amp;quot;X&amp;quot; power (normally) or &amp;quot;X*mult&amp;quot; power (in most cases *2, but the multiplier itself should not really &#039;&#039;vary&#039;&#039;). I consider moves like {{m|Rollout}} and {{m|Fury Cutter}} close enough because they &amp;quot;power up&amp;quot; with successive uses, building very steadily/reliably. Stored Power&#039;s power &#039;&#039;&#039;varies&#039;&#039;&#039; based on however many stat stages the target has. You could use Stored Power for the first time and you might get its base power or its base power times 2 or 3 or 43; to me, that&#039;s very much &amp;quot;variable&amp;quot;. Stored Power does not at all fit an image of a move that&#039;s &amp;quot;powering up&amp;quot; IMO. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:46, 20 October 2016 (UTC)&lt;br /&gt;
:::::::::I forgot, but it seems you (SnorlaxMonster) also wanted to sort out these categories &amp;quot;neatly&amp;quot; so you could use them on {{a|Forewarn}}. If it weren&#039;t for {{m|Eruption}} and Water Spout, I&#039;d be happy to agree with you, but it&#039;s &#039;&#039;very&#039;&#039; hard to reasonably exclude them from a category for &amp;quot;variable power&amp;quot;. I was a little unhappy that it couldn&#039;t be that neat myself, but I also consider it more valuable to actually have a place where the moves that can truly have varying power can all be found together. I think if we want a category for only physical/special moves with &amp;quot;&amp;amp;mdash;&amp;quot; for power, that should perhaps be something like &#039;&#039;Moves that do not have a fixed power&#039;&#039;. On the other hand, though, if the table on Forewarn is going to list all the applicable moves anyway, then linking to a category/categories is probably kind of pointless anyway; you can just describe them as &amp;quot;Moves that have a power of &#039;&amp;amp;mdash;&#039;&amp;quot; without actually losing anything vital. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 20 October 2016 (UTC)&lt;br /&gt;
::::::::::There was another reason (strange factor); had I known, I wouldn&#039;t have removed it. Anyway, just focusing on Stored Power, I still feel like &amp;quot;higher than the label says&amp;quot; might be &amp;quot;powered up&amp;quot; (and it uses &#039;&#039;the user&#039;s&#039;&#039; stat stages). Unless I&#039;m mistaken, that&#039;s the case for all moves that power up, but not for any other move. Unless they&#039;re meant to be mutually exclusive, I would suggest we include both.&lt;br /&gt;
::::::::::The new power page looks splendid! (No, really!) Unless someone&#039;s faster, I would be taking care of Gen VI Abilities and moves within the next days. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 01:09, 21 October 2016 (UTC)&lt;br /&gt;
:::::::::::What I basically meant the &amp;quot;power up&amp;quot; category for was for moves that have a binary condition: multiplier or none. The core of these is very much the things like {{m|Pursuit}}, {{m|Acrobatics}}, {{m|Smelling Salts}}. Rollout and Fury Cutter are a moderate extension therefrom. But Stored Power is very different from these. And &amp;quot;variable power&amp;quot; is basically &amp;quot;the rest&amp;quot;.&lt;br /&gt;
:::::::::::And it really should be one category or the other. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 21 October 2016 (UTC)&lt;br /&gt;
::::::::::::I think the only reasonable way to divide moves between &amp;quot;powering up&amp;quot;/&amp;quot;powering down&amp;quot; and &amp;quot;having variable power&amp;quot; is to split based on whether or not the move has a fixed base power. Anything else and we&#039;re getting too subjective. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:18, 28 October 2016 (UTC)&lt;br /&gt;
{{indent}}I think there&#039;s &#039;&#039;something&#039;&#039; valuable in that &amp;quot;subjectivity&amp;quot; that that strict division doesn&#039;t allow for. (In part, like I said before, the division you want is really better described like &amp;quot;moves without a fixed power&amp;quot;. &amp;quot;Variable&amp;quot; inherently &#039;&#039;invites&#039;&#039; subjective judgement. Better to use something less ambiguous if that&#039;s what you really want.) {{m|Magnitude}} is a very interesting case: it normally has variable power, but can also receive a 2x modifier, so a strict division between the current categories wouldn&#039;t allow both effects to be noted.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll propose this instead: Moves that power up should be a category &#039;&#039;&#039;only&#039;&#039;&#039; for moves &#039;&#039;exactly&#039;&#039; like {{m|Pursuit}} and {{m|Acrobatics}}: they double in power under a specific condition and never go any higher (i.e., no Rollout/Fury Cutter, no Echoed Voice, no Pledges). (Maybe it would be called something else too, if it&#039;s going to be so strictly defined.) Then, &#039;&#039;everything&#039;&#039; else goes under &amp;quot;Moves with variable power&amp;quot;, and &amp;quot;Moves that power up&amp;quot; is categorized under that as well. The only possible hitch here is, it may be weird if Magnitude is categorized both as having &amp;quot;variable power&amp;quot; and &amp;quot;powering up&amp;quot;, if powering up is itself a subclass of variable power. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:49, 28 October 2016 (UTC)&lt;br /&gt;
:Wouldn&#039;t a category with Pursuit but without the Pledges be pointless?&lt;br /&gt;
:I think we only really need the {{tt|categories|I think we don&#039;t actually have to have multiple ones, but we should anyway}} for the [[power]] page. In my opinion, &amp;quot;Power up&amp;quot; should be meant to be for those that have a &amp;quot;standard&amp;quot; case but can power up, &amp;quot;variable&amp;quot;/&amp;quot;{{tt|varying|probably better, taken from Magnitude description &amp;amp;mdash; it&#039;s weird to have &amp;amp;quot;Moves that have variable power&amp;amp;quot; listed under &amp;amp;quot;Variable-power moves&amp;amp;quot;}}&amp;quot; (an unrelated category) for those that do not. How to define what a standard case is in an objective manner is tricky (on the other hand, we do not &#039;&#039;need&#039;&#039; to define that strictly, I guess).&lt;br /&gt;
:In my mind, moves with multiple standard cases ({{m|Magnitude}}, {{m|Present}}) and those with a continuous scale ({{m|Eruption}}, {{m|Reversal}}, {{m|Crush Grip}}) are &amp;quot;varying&amp;quot; (that&#039;s some kind of definition already, I guess). {{m|Rollout}} and {{m|Magnitude}} should be in both. For {{m|Punishment}}, {{m|Spit Up}} and {{m|Stored Power}}, I don&#039;t really care &amp;amp;mdash; they could be in either, or both. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:40, 29 October 2016 (UTC)&lt;br /&gt;
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== Parental Bond Information ==&lt;br /&gt;
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So, I tested out how Parental Bond works in the main series games, in Generation VI specifically. I tested to see if it did or did not work with moves with a charging turn such as Fly and Solar Beam, via Double Battles, and found that they do not synergize. I feel that you should add this information to the article of Parental Bond, because I cannot. --[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 07:41, 29 October 2016 (UTC)&lt;br /&gt;
:It is already on the page. &amp;quot;&#039;&#039;Moves with a charging turn only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb).&#039;&#039;&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:47, 29 October 2016 (UTC)&lt;br /&gt;
::Ah, I see. Apologies for bugging you at this ungodly hour for a matter that isn&#039;t of necessity. Still, I feel as if links should be given to some moves for example, as the link&#039;s blue coloring makes it easier to spot, and it would help elaborate further. Thank you for your time.--[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 08:10, 29 October 2016 (UTC)&lt;br /&gt;
:::It&#039;s not an &amp;quot;ungodly hour&amp;quot; for me in Australia, it was late afternoon/evening. I agree, so I&#039;ve added &#039;&#039;(such as Fly and Solar Beam)&#039;&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:04, 29 October 2016 (UTC)&lt;br /&gt;
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== Why did you readd this in obedience? Your edit summary just ends abruptly. ==&lt;br /&gt;
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http://bulbapedia.bulbagarden.net/w/index.php?title=Badge&amp;amp;diff=2527666&amp;amp;oldid=2522856 [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 00:18, 5 November 2016 (UTC)&lt;br /&gt;
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== Hiya ==&lt;br /&gt;
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Not to be a pest, but could you please add Kommo-o to the Pseudo legendary page? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 03:17, 3 December 2016 (UTC)&lt;br /&gt;
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== Health drink french page ==&lt;br /&gt;
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Why did Bulbabot re-added [http://bulbapedia.bulbagarden.net/w/index.php?title=Health_drink&amp;amp;oldid=2552492&amp;amp;diff=prev this] after I removed it? This is wrong, the page it links to is the french page of [[Lookalike_Item#Mix_Elixir]]. [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 08:55, 8 December 2016 (UTC)&lt;br /&gt;
:BulbaBot synchronizes the links between the different language wikis. If you want BulbaBot to stop doing that, you need to remove the link from the French wiki (which I have just done). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 8 December 2016 (UTC)&lt;br /&gt;
::Exactly what I thought ! Thanks ! [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 09:09, 8 December 2016 (UTC)&lt;br /&gt;
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==Game Locations==&lt;br /&gt;
Something that has been bugging me is the [[Regional variant]] and how this affects the Game locations area of the pages for the Pokémon who have Alola variants and how I think they need minor improvements to help make it easier for people to understand that information on finding that Pokémon is not for the original version, but for the Alola version which would therefore require trade. The biggest issue regards the original Raichu, Exeggutor, and Marowak as none of them can be found without trading as it is impossible evolve into those forms in Sun and Moon. Doesn&#039;t need to be dealt with now, but I do think it should be in the future. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 03:28, 13 December 2016 (UTC)&lt;br /&gt;
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== Pokemon Go South Asia ==&lt;br /&gt;
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Should information about the Release of Pokemon GO be added to the &#039;&#039;Games&#039;&#039; section of the &#039;&#039;Pokémon in South Asia&#039;&#039; page??? If yes, then that info will have to be added by an administrator... → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 15:27, 14 December 2016 (UTC)&lt;br /&gt;
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== Toyland ==&lt;br /&gt;
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I am going t recreate the Toyland article but first, is Toyland the world rumble blast is set in or a specific area? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:33, 15 December 2016 (UTC)&lt;br /&gt;
:If you don&#039;t know the answer to that question, you might not be the best person to create the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:33, 15 December 2016 (UTC)&lt;br /&gt;
::It&#039;s fine, I just found out now that is the world rumble blast takes place in. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:39, 15 December 2016 (UTC)&lt;br /&gt;
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== Pasting from other articles ==&lt;br /&gt;
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Sorry if I&#039;m bothering you but is copying and pasting from other articles on this site OK?&lt;br /&gt;
oops I forgot to sign [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 11:13, 15 December 2016 (UTC)&lt;br /&gt;
:It is acceptable to use content directly from other Bulbapedia articles in Bulbapedia articles, but make sure you credit the source article in your edit summary. However, it is not acceptable to use content taken from other fansites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:17, 15 December 2016 (UTC)&lt;br /&gt;
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== My edit ==&lt;br /&gt;
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What was wrong with my edit for the Pokémon sun and moon section of the Pokémon 20th anniversary page? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 17:58, 16 December 2016 (UTC)&lt;br /&gt;
:Edit: Nevermind, It&#039;s just a restructuring of my edit.&lt;br /&gt;
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== New pages notability ==&lt;br /&gt;
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I was wondering, imagine some very abstract Bulbapedia editor is dreaming of (high-quality) mainspace articles on subjects such as&lt;br /&gt;
* Nebby,&lt;br /&gt;
* Aura (game mechanic, the UB and Totem thing),&lt;br /&gt;
* Confusion (status condition; just imagine there&#039;d be a whole lotta details),&lt;br /&gt;
* Affection (may be a possibility to intersect Amie and Refresh),&lt;br /&gt;
* Template:ZMoveInfobox (in a similar vein to {{de|Perfektes Pika-Projektil|how the German wiki handles that}}),&lt;br /&gt;
* Target,&lt;br /&gt;
* anything, in general/by extension,&lt;br /&gt;
and that they&#039;re also able and willing to provide at least one of that, but they&#039;d like to avoid putting in work for articles that turn out to be either unnotable or userspace endlessly, what would they be supposed to do? Asking for a friend, of course. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:29, 17 December 2016 (UTC)&lt;br /&gt;
:Normally, if there&#039;s a topic of questionably notability, I like to build it in the userspace to establish notability (although I do have a lot of pages that are intended for mainspace but have sat in my userspace for ages). If you can build a detailed page in the userspace that&#039;s not just full of fluff and within scope (i.e. related to Pokémon), it&#039;s unlikely to get rejected. (Fun fact: Confusion is on a list of page ideas on a post-it note that has sat next to my desktop approximately since [[Talk:Status condition#Each major status ailment in its own article?|we gave status conditions their own pages back in 2010/2011]].) If you want to make sure your userspace page you think should be mainspaced doesn&#039;t get forgotten, it&#039;s a good idea to poke a staff member (feel free to come to me with this kind of thing, although depending on the topic you might be more successful by asking the appropriate Editorial Board member). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:45, 17 December 2016 (UTC)&lt;br /&gt;
::Thanks. While I do understand that, for Aura for example, I&#039;m not 100% sure it is notable myself. That&#039;s a case where someone should do research quite a bit, which is a potential waste of time. And for others one might not be able to judge how notable it &#039;&#039;turns out to be&#039;&#039; beforehand. And even if &#039;&#039;I&#039;&#039; think it turned out to be notable, is there some way I can ensure the EB thinks the same and it wasn&#039;t all a waste of time (I&#039;m likely biased if I invested time and effort)?&lt;br /&gt;
::So, in case of doubt, I can ask an appropriate staff member beforehand, on a case by case basis, and that staff member then might be able to guarantee that, if the article is of decent quality, it &#039;&#039;will&#039;&#039; get mainspaced?&lt;br /&gt;
::Can you tell me how notable/relevant/sensible you think the things I&#039;ve listed are? (For me to maybe scratch them off my list of &amp;quot;should be created... eventually&amp;quot;.)&lt;br /&gt;
::Status conditions are what I want to do next, so once I&#039;ve started a userpage on confusion, please be my guest. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:19, 17 December 2016 (UTC)&lt;br /&gt;
:::Normally, if a page requires a lot of research but isn&#039;t notable, then the information would simply be placed on other pages, so it wouldn&#039;t be entirely a waste.&lt;br /&gt;
:::You can certainly ask beforehand, but if they&#039;re unsure, what&#039;s typically going to happen is the staff member will tell you to create a draft to show how such a page could look. For example, I really don&#039;t see what content you could even have on an &amp;quot;Aura&amp;quot; page, so right now I don&#039;t think it&#039;s notable, but if you went and did a lot of research and actually made a page of a decent length, you could convince me it is.&lt;br /&gt;
:::For my personal opinions on your list:&lt;br /&gt;
:::*Nebby: would certainly be notable&lt;br /&gt;
:::*Aura: Convince me there is actually content that would be on this page. I can imagine a list of the auras each Totem Pokémon/Ultra Beast has, but I don&#039;t really know what else there would be. &lt;br /&gt;
:::*Confusion: As I mentioned earlier, I certainly think there&#039;s enough information there for a page.&lt;br /&gt;
:::*Affection: I was the one who [[Talk:Pokémon-Amie#Affection split|nominated the split]] last year, but since it only applied to Amie it didn&#039;t happen. Now that it&#039;s some shared stat between Amie and Refresh I think there is more of an argument, but the same could be said about of lot of the mechanics of both minigames.&lt;br /&gt;
:::*Template:ZMoveInfobox: I think Z-Moves are probably fine using the same infobox as other moves for now.&lt;br /&gt;
:::*Target: Assuming this refers to attack targets, I think a page detailing the game mechanics of targeting would be interesting, although I believe the official term for possible targets is &amp;quot;range&amp;quot; whereas &amp;quot;target&amp;quot; is specifically the Pokémon chosen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:34, 17 December 2016 (UTC)&lt;br /&gt;
::::Thanks!&lt;br /&gt;
::::*For Aura, I think there wouldn&#039;t be a lot information, but we do seem to have independent articles for virtually all other {{cat|game mechanics}} (as far as I know, at least). I&#039;m not trying to convice you, though (and I&#039;m not willing to do research atm), but I had imagined it &#039;&#039;might&#039;&#039; (ideally) be a nice page being linked to.&lt;br /&gt;
::::*For Z-Moves, I don&#039;t like how messy the type-specific Z-Moves&#039; templates look like, with half the template basically just confusing readers, screaming &amp;quot;READ THE TEXT!&amp;quot; instead of helping.&lt;br /&gt;
::::*For target/range, I&#039;d imagined that page to be about both what you select &#039;&#039;&#039;and&#039;&#039;&#039; what you actually hit/affect, and to differentiate/explain a little. I think I said somewhere before that we often conflate the two, and don&#039;t really explain the &#039;&#039;difference&#039;&#039; anywhere (or, that there is one, even). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:00, 17 December 2016 (UTC)&lt;br /&gt;
:::::[[User:Nescientist/Confusion (status condition)|This]] is all yours. If you want to mainspace it and need help linking to it, I might be able to assist when I&#039;m around; the vast majority should be done in a single edit [[Template:status|here]], though. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 18 December 2016 (UTC)&lt;br /&gt;
::::::Just to be sure, I don&#039;t need to knock at someone&#039;s door, you&#039;ve taken care, right? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:::::::I haven&#039;t really done anything with your article yet, no.&lt;br /&gt;
:::::::My main concern right now is that it calls confusion a status condition, when it&#039;s not despite the way we currently use &amp;quot;status condition&amp;quot; on Bulbapedia. For example, [http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-fini/ Tapu Fini&#039;s official site entry] makes sure to mention &amp;quot;status conditions or confusion&amp;quot;; while effects like Full Heal do remove confusion despite only specifying that they heal status conditions, I think we can consider that to be a case of incomplete effect descriptions, like Water Bubble or Gen VI Flower Veil; compare {{a|Guts}}, {{a|Shed Skin}} or {{a|Marvel Scale}}, which are not affected by confusion. There&#039;s also stuff like {{a|Leaf Guard}} to consider, which prevent the Pokémon becoming drowsy due to Yawn. Despite that concern, I don&#039;t really have an alternative name beyond &amp;quot;status&amp;quot;. For the same reason, I&#039;m not entirely sure it belongs on the status condition navigation template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:23, 26 December 2016 (UTC)&lt;br /&gt;
::::::::Maybe what I said/researched [[Talk:Status condition#Volatile status condition vs. volatile battle status|here]] makes it easier then. For the nav template, I don&#039;t know or care, so you might want to not add it precautiously. Thank you anyway. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:30, 26 December 2016 (UTC)&lt;br /&gt;
:::::::::I can see how we&#039;re using it (and how you&#039;ve been using it recently) to only mean non-volatile. I think mentioning that it is sometimes called a status condition is the correct way (roughly similar to how we treat Eevee at [[Eeveelution]]). [[Talk:Status condition#Page reorganization / split proposal discussion|This proposal]] is also related to the confusion thing; in addition, it&#039;s also something I wouldn&#039;t want to start working on in my userspace unless there&#039;s indications of it being mainspace at some point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 7 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other wiki websites ==&lt;br /&gt;
&lt;br /&gt;
You have listed other Nintndo wikis in your userspace. Do you contribute to those wikis as much as you contribute here? If &#039;&#039;so&#039;&#039;, then you are &#039;&#039;&#039;the ultimate wiki contributor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
(also how do you change text color and change colors in your name?) --[[User:PersonThatReallyLikesPokemon|PersonThatReallyLikesPokemon]] ([[User talk:PersonThatReallyLikesPokemon|talk]]) 10:55, 26 December 2016 (UTC)&lt;br /&gt;
:No, I do not contribute to the other wikis I link to as much as Bulbapedia. Yu-Gi-Oh! Wikia is the only wiki on which I have activity comparable to my activity on Bulbapedia.&lt;br /&gt;
:If you want to change your signature, you can do so at [[Special:Preferences]]. If you want to change the color, you&#039;ll need to check the &amp;quot;Treat the above as wikicode&amp;quot; box. If you want to know how to add colors, you&#039;re free to look at the code of my signature, which you can do by viewing the edit window on any talk page that my signature is on (including this one).&lt;br /&gt;
:Also, there&#039;s no need to make headers bold and italic. As long as you mark them as headers (using the equals signs, which creating a new section automatically does), the software will automatically bold them for you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:24, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Increased priority ==&lt;br /&gt;
&lt;br /&gt;
I thought I&#039;d check this with you before I edit multiple pages all of which you might want to edit afterwards. I&#039;d like to improve the priority moves&#039; wording, they seem to be pretty Gen I centric, and have likely carried over to where they don&#039;t fit. Assuming we want to be this specific at individual move pages (which is not what I&#039;d personally be going for), I suggest:&lt;br /&gt;
 Quick Attack inflicts damage, and is an increased [[priority]] move. If no other Pokémon uses an increased priority move during the turn Quick Attack is used, Quick Attack will go first regardless of the user&#039;s {{stat|Speed}}. If multiple Pokémon use a move with an increased priority of +1 during the same turn, their move order will be determined normally.&lt;br /&gt;
I have no idea what that other paragraph with sleep and freeze is supposed to say. Do you know? (I&#039;m inclined to believe it&#039;s only for Gen I, and also not important?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:I think most of the explanation can be left on the priority page. Maybe even just:&lt;br /&gt;
 Quick Attack inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
:I remember reading about that sleep/freeze thing for Gen I recently, actually. [https://www.youtube.com/watch?v=pvk_8yTyscU Here&#039;s a video explaining it.] From Gen II onward, you can actually select moves while asleep/frozen, so you move at the priority of the selected move rather than the last selected move. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 26 December 2016 (UTC)&lt;br /&gt;
::Yes, great, that&#039;s what I&#039;d personally be going for; so that&#039;s what I&#039;ll do then. I&#039;ll remove virtually everything but a link to priority, and that extra paragraph at Quick Attack. The sleep/freeze thing was what I had in mind, but because that was on all priority moves (not just Quick Attack), I thought I might&#039;ve missed something. Thank you! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:09, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you please add [[Thousand Arrows]] to [[Template:TypeEffectiveness]]? ==&lt;br /&gt;
&lt;br /&gt;
On [[Oricorio]]&#039;s page: &lt;br /&gt;
&lt;br /&gt;
 If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of  Ground-type  moves is 2×.&lt;br /&gt;
&lt;br /&gt;
Thousand Arrows would also break this rule.[[User:Pumpkinking0192]] suggests changing the whole thing to if the Pokemon is [[grounded]]. Anyway, can you please update this? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 17:06, 29 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: ==&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/w/index.php?title=Wela_Volcano_Park&amp;amp;diff=2572703&amp;amp;oldid=2572700]&lt;br /&gt;
&lt;br /&gt;
Can you direct me to the guideline where &#039;&#039;The italics is supposed to be the translation of the Japanese name&#039;&#039; is laid out? As I mentioned in my edit summary, I have been unable to find it. [[BP:MOS]] doesn&#039;t appear to say anything like that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hepburn romanization is not particularly useful for anyone&#039;&#039; also doesn&#039;t appear to be mentioned there, and as far as I can tell it simply is not true. This is an English-language wiki that does not appear to assume Japanese literacy on the part of its readers, so the Japanese text without a romanization is illegible to our readers and therefore practically useless (and depending on encoding might not even display properly, although I have never had this problem myself). There&#039;s actually a control for this -- why do we give the HP and RR for the Chinese and Korean names, respectively, at the bottom of the article? The only difference is that those languages aren&#039;t relevant to the topic except as random trivia.&lt;br /&gt;
&lt;br /&gt;
[[User:Satorukun0530|Satorukun0530]] ([[User talk:Satorukun0530|talk]]) 17:23, 30 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t understand the Aura Break thing. ==&lt;br /&gt;
&lt;br /&gt;
 [http://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;amp;curid=60392&amp;amp;diff=2576839&amp;amp;oldid=2576835 | Undo revision 2576835 by Unowninator (talk) &#039;&#039;It&#039;s easier to treat Aura Break and Power Construct as a pair of standard Abilities, even if they&#039;re not technically implemented that way&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Can you please elaborate? I don&#039;t understand what you mean. Also, I hate to be a bother, but you never responded to that Thousand Arrows thing. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 07:25, 6 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia and Force Fire ==&lt;br /&gt;
&lt;br /&gt;
Sorry to bother you, but I&#039;m having trouble with {{u|Force Fire}}, who refuses to listen to what I&#039;m trying to say and instead is making counterarguments for something completely different. I&#039;ve tried to remove a couple of blatantly out-of-date trivia points on [[Flying (type)]] that haven&#039;t been true for three to six years, but Force Fire&#039;s counterarguments are all about whether the outdatedness is visible in the tables or not. Can you intervene one way or the other, please? Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:33, 10 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding the [[Sun and Moon Shards]] ==&lt;br /&gt;
&lt;br /&gt;
I was about to [[BP:SPADING|spade]] the Sun and Moon Shards article, when I noticed that you made a few edits back in November.  I just wanted to double check and ask if it was confirmed that Eevee needs a high friendship or not to evolve in XD.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:38, 14 January 2017 (UTC)&lt;br /&gt;
:I made all the pages say what I believe to be the correct method. I haven&#039;t personally tested it though, so it would be worthwhile checking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:33, 14 January 2017 (UTC)&lt;br /&gt;
::I&#039;ve checked it, friendship is required. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:26, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Environment pages ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;ve decided to [[User:Eridanus/Platform|dig back it from userspace]]{{tt|*|though the name still mentions platforms. Will probably treat Colosseum and Gale of Darkness as the same; I think Gale reuses assets for old places?}}. Did we create any naming standards for filenames of these? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:45, 15 January 2017 (UTC)&lt;br /&gt;
:Uh, I&#039;ve just been using images that were uploaded for other purposes. If there wasn&#039;t one, I uploaded the image to an external site instead. It&#039;s probably fine to upload environment images directly though. There&#039;s currently no naming scheme.&lt;br /&gt;
:Notice that on my page, the headers only group environments that have the same effects (other than terrain effects, but they&#039;re special). That was a very deliberate choice. On yours, they have several different effects in one.&lt;br /&gt;
:BTW, I notice you say that Gen VII is coming soon. I&#039;ve actually got a spreadsheet detailing the whole game, but haven&#039;t put it on Bulbapedia yet (and it&#039;s missing Secret Power for everything but Ultra Space, since the only way to use it right now is via Metronome, as well as Burmy). The main reason I haven&#039;t put it up yet is due to not playing the post-game yet. However, another tricky part is that the floor mattering more than the background means I can&#039;t really lay it out the same way as I did Gen VI. I&#039;m also working on another major set of research for Bulbapedia at the moment (that is incredibly close to finish). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:55, 15 January 2017 (UTC)&lt;br /&gt;
::Oh, okay. I haven&#039;t noticed that pattern. Should I apply them to Generation III? The mechanic works differently there (I think it&#039;s the same in Generation IV and V, but haven&#039;t checked), being based on player&#039;s tile most of the time (while Orre works the same way as Generation VI, which is why it got the labels). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:03, 15 January 2017 (UTC)&lt;br /&gt;
:::I&#039;d recommend trying to group them, yes. Note that on my page, some identical sets of effects were split across two headers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:05, 15 January 2017 (UTC)&lt;br /&gt;
::::Before moving to Generation IV, there is Mystery Dungeon, with a total of about 62 tilests (2 of which are unused), plus special tilesets for certain bosses. Besides trying to come up with some kind of name for [http://imgur.com/a/0RLjb all of them], there&#039;s the fact that some are a bit of a mess{{tt|*|Snowy and icy areas don&#039;t exactly have their own sets, as they just change Camouflage from Normal to Ice, otherwise reusing Secret Power and Nature Power from one of the other 3 sets; caves are split among two sets; and few tilesets break the pattern - an aquatic area uses one of the cave areas effects, a foresty area uses sandy areas effects and a snowy area uses &#039;regular&#039; set}}. Some tilesets make a return in Explorers (like the two that went unused), so it&#039;ll probably be merged similar to what I plan to do with Orre. All were ripped and uploaded to [https://www.spriters-resource.com/game_boy_advance/pokemonmysterydungeonredrescueteam/ Spriters Resources] so I am asking what should be the picture for PMD, considering dungeons are randomized. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:11, 16 January 2017 (UTC)&lt;br /&gt;
:::::You really just need an example of the tileset in use. Just because it appears in a formation that another person might never see should be irrelevant. Also, if you&#039;re working on PMD, you might find [http://imgur.com/a/lO8sl this page from the EoS guidebook] useful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:28, 16 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>GeniusMike</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=SOS_Battle&amp;diff=2587515</id>
		<title>SOS Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=SOS_Battle&amp;diff=2587515"/>
		<updated>2017-01-22T04:22:15Z</updated>

		<summary type="html">&lt;p&gt;GeniusMike: /* Weather-dependent allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SM Prerelease SOS Battle call.png||220px|thumb|A Totem Pokémon calling for an ally in an SOS Battle]]&lt;br /&gt;
[[File:SM Prerelease SOS Battle.png|220px|thumb|An ally appearing in an SOS Battle]]&lt;br /&gt;
An &#039;&#039;&#039;SOS Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;乱入バトル&#039;&#039;&#039; &#039;&#039;Intruder Battle&#039;&#039;) is a type of [[Pokémon battle]] in the [[Generation VII]] games, introduced in {{g|Sun and Moon}}. An SOS Battle is a battle in which a [[wild Pokémon]] calls for help from allies, turning a normal one-on-one wild battle into a two-on-one battle.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Sun and Moon, once the player clears the first trial with [[Ilima]] at [[Verdant Cavern]], battles with wild Pokémon can turn into SOS Battles. Trial Pokémon (except Totem Pokémon), [[Island Scan]] Pokémon, [[Legendary Pokémon]], [[Ultra Beast]]s, and the [[guardian deities]] do not call for help. [[Totem Pokémon]] always call for help, but use different mechanics to other wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Totem Pokémon===&lt;br /&gt;
In battles with a Totem Pokémon, at the end of the first turn, it will always call for help. A Totem Pokémon&#039;s calls are always answered. Totem Pokémon only have a preset set of allies they can call during battle (usually two); once those allies have [[fainting|fainted]], they cannot be called again.&lt;br /&gt;
&lt;br /&gt;
If a Totem Pokémon has multiple possible allies it can call, the ally it calls depends on the Totem Pokémon&#039;s current {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
===Non-Totem Pokémon===&lt;br /&gt;
In battles with non-Totem Pokémon, at the end of the turn, a wild Pokémon that can call for help may call for an ally; however, its call is not always answered. The likelihood of a wild Pokémon calling for help depends on its species. Some species (including most Pokémon that can appear exclusively as allies in SOS Battles) cannot call for help.&lt;br /&gt;
&lt;br /&gt;
Most Pokémon can summon allies of the same [[Pokémon (species)|species]], but some can summon other Pokémon in their [[List of Pokémon by evolution family|family]], and some can summon other unrelated Pokémon. For some species, the Pokémon that a wild Pokémon can call varies with location.&lt;br /&gt;
&lt;br /&gt;
Non-Totem Pokémon are more likely to call for help after the player sends out a Pokémon with {{a|Intimidate}}, {{a|Pressure}} or {{a|Unnerve}} as its Ability, has their Pokémon immediately use supereffective moves on new allies called into battle&amp;lt;ref name=&amp;quot;com&amp;quot;&amp;gt;[http://www.pokemon.com/us/strategy/special-pokemon-answer-the-call-for-help-in-sos-battles/ Special Pokémon Answer the Call for Help in SOS Battles | Pokemon.com]&amp;lt;/ref&amp;gt;, or uses an [[Adrenaline Orb]]. The Adrenaline Orb can only be used once per battle and will fail if used repeatedly (wasting a turn without being consumed).&lt;br /&gt;
&lt;br /&gt;
Non-Totem Pokémon that have a {{DL|status condition|non-volatile status|non-volatile status condition}} or are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} will not attempt to call for allies.&lt;br /&gt;
&lt;br /&gt;
If there is only one wild Pokémon present, non-Totem Pokémon may call for help again. Within an SOS Battle, the chance for the called Pokémon to be {{Shiny}}, have perfect {{IV}}s, or have its {{DL|Ability|Hidden Abilities|Hidden Ability}} increases with the number of answered calls. After 255 Pokémon have been called into battle, the counter rolls over and these rate go back to their default values but will continue to rise as usual after more Pokémon are called in.&amp;lt;ref&amp;gt;[https://gbatemp.net/threads/is-anybody-researching-sun-moon-shiny-chaining.450904/ Is Anybody Researching Sun/Moon Shiny Chaining? | GBAtemp.net -&amp;gt; The Independent Video Game Community]&amp;lt;/ref&amp;gt; If a Pokémon successfully calls an ally, all [[Effort value|EV]]s earned by defeating a Pokémon are doubled for the rest of the battle (including those from [[EV-enhancing item‎]]s).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | Chain length&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Perfect IVs&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Hidden Ability chance&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Shiny chance&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 0%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 5%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| 10%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 15%&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 70&lt;br /&gt;
| 4&lt;br /&gt;
| 15%&lt;br /&gt;
| Maximum&amp;lt;ref name=&amp;quot;com&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====SOS Battle allies====&lt;br /&gt;
Most non-Totem Pokémon only call for allies of the same species as themselves. The list below describes all Pokémon that can summon allies that are not of the same species as the original encounter.&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{attack color}}; border: 3px solid #{{attack color dark}}; white-space:nowrap&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{attack color light}}&amp;quot; | Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{attack color light}}&amp;quot; | Possible allies&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 010 || {{MS|010}} || {{p|Caterpie}} || {{MS|010}} {{p|Caterpie}} || {{MS|012}} {{p|Butterfree}} || || style=&amp;quot;white-space:normal&amp;quot; | Anywhere but {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 011 || {{MS|011}} || {{p|Metapod}} || {{MS|010}} {{p|Caterpie}} || || || style=&amp;quot;white-space:normal&amp;quot; | Only on {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 011 || {{MS|011}} || {{p|Metapod}} || {{MS|010}} {{p|Caterpie}} || {{MS|012}} {{p|Butterfree}} || || style=&amp;quot;white-space:normal&amp;quot; | Anywhere but {{rt|1|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 042 || {{MS|042}} || {{p|Golbat}} || {{MS|042}} {{p|Golbat}} || {{MS|169}} {{p|Crobat}} || || style=&amp;quot;white-space:normal&amp;quot; | Only in [[Resolution Cave]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 073 || {{MS|073}} || {{p|Tentacruel}} || {{MS|073}} {{p|Tentacruel}} || {{MS|457}} {{p|Lumineon}} || || style=&amp;quot;white-space:normal&amp;quot; | Some encounters at [[Poni Wilds]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 079 || {{MS|079}} || {{p|Slowpoke}} || {{MS|079}} {{p|Slowpoke}} || {{MS|080}} {{p|Slowbro}} || || style=&amp;quot;white-space:normal&amp;quot; | Only at [[Kala&#039;e Bay]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 093 || {{MS|093}} || {{p|Haunter}} || {{MS|093}} {{p|Haunter}} || {{MS|094}} {{p|Gengar}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 104 || {{MS|104}} || {{p|Cubone}} || {{MS|104}} {{p|Cubone}} || {{MS|115}} {{p|Kangaskhan}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 118 || {{MS|118}} || {{p|Goldeen}} || {{MS|118}} {{p|Goldeen}} || {{MS|119}} {{p|Seaking}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 120 || {{MS|120}} || {{p|Staryu}} || {{MS|120}} {{p|Staryu}} || {{MS|121}} {{p|Starmie}} || || Only on {{rt|7|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 128 || {{MS|128}} || {{p|Tauros}} || {{MS|128}} {{p|Tauros}} || {{MS|241}} {{p|Miltank}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 129 || {{MS|129}} || {{p|Magikarp}} || {{MS|129}} {{p|Magikarp}} || {{MS|130}} {{p|Gyarados}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 133 || {{MS|133}} || {{p|Eevee}} || {{MS|133}} {{p|Eevee}} || {{MS|196}} {{p|Espeon}} || || Only during the day&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 133 || {{MS|133}} || {{p|Eevee}} || {{MS|133}} {{p|Eevee}} || {{MS|197}} {{p|Umbreon}} || || Only during the night&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 147 || {{MS|147}} || {{p|Dratini}} || {{MS|147}} {{p|Dratini}} || {{MS|148}} {{p|Dragonair}} || || style=&amp;quot;white-space:normal&amp;quot; | Anywhere but [[Poni Gauntlet]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 147 || {{MS|147}} || {{p|Dratini}} || {{MS|147}} {{p|Dratini}} || {{MS|148}} {{p|Dragonair}} || {{MS|149}} {{p|Dragonite}} || style=&amp;quot;white-space:normal&amp;quot; | Only at [[Poni Gauntlet]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 172 || {{MS|172}} || {{p|Pichu}} || {{MS|172}} {{p|Pichu}} || {{MS|025}} {{p|Pikachu}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 173 || {{MS|173}} || {{p|Cleffa}} || {{MS|173}} {{p|Cleffa}} || {{MS|035}} {{p|Clefairy}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 174 || {{MS|174}} || {{p|Igglybuff}} || {{MS|174}} {{p|Igglybuff}} || {{MS|039}} {{p|Jigglypuff}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 222 || {{MS|222}} || {{p|Corsola}} || {{MS|222}} {{p|Corsola}} || {{MS|747}} {{p|Mareanie}} || || style=&amp;quot;white-space:normal&amp;quot; | Mareanie will attack Corsola before targeting the player&#039;s Pokémon.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 239 || {{MS|239}} || {{p|Elekid}} || {{MS|239}} {{p|Elekid}} || {{MS|125}} {{p|Electabuzz}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 240 || {{MS|240}} || {{p|Magby}} || {{MS|240}} {{p|Magby}} || {{MS|126}} {{p|Magmar}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 241 || {{MS|241}} || {{p|Miltank}} || {{MS|241}} {{p|Miltank}} || {{MS|128}} {{p|Tauros}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 320 || {{MS|320}} || {{p|Wailmer}} || {{MS|320}} {{p|Wailmer}} || {{MS|321}} {{p|Wailord}} || || style=&amp;quot;white-space:normal&amp;quot; | Only while [[fishing]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 339 || {{MS|339}} || {{p|Barboach}} || {{MS|339}} {{p|Barboach}} || {{MS|340}} {{p|Whiscash}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 361 || {{MS|361}} || {{p|Snorunt}} || {{MS|361}} {{p|Snorunt}} || {{MS|362}} {{p|Glalie}} || || Only at [[Mount Lanakila]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 371 || {{MS|371}} || {{p|Bagon}} || {{MS|371}} {{p|Bagon}} || {{MS|372}} {{p|Shelgon}} || || style=&amp;quot;white-space:normal&amp;quot; | Only at [[Kala&#039;e Bay]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 371 || {{MS|371}} || {{p|Bagon}} || {{MS|371}} {{p|Bagon}} || {{MS|373}} {{p|Salamence}} || || style=&amp;quot;white-space:normal&amp;quot; | Only on {{rt|3|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 438 || {{MS|438}} || {{p|Bonsly}} || {{MS|438}} {{p|Bonsly}} || {{MS|185}} {{p|Sudowoodo}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 446 || {{MS|446}} || {{p|Munchlax}} || {{MS|446}} {{p|Munchlax}} || {{MS|143}} {{p|Snorlax}} || {{MS|440}} {{p|Happiny}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 447 || {{MS|447}} || {{p|Riolu}} || {{MS|447}} {{p|Riolu}} || {{MS|448}} {{p|Lucario}} || {{MS|113}} {{p|Chansey}} ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 568 || {{MS|568}} || {{p|Trubbish}} || {{MS|568}} {{p|Trubbish}} || {{MS|569}} {{p|Garbodor}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 674 || {{MS|674}} || {{p|Pancham}} || {{MS|674}} {{p|Pancham}} || {{MS|675}} {{p|Pangoro}} || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 703 || {{MS|703}} || {{p|Carbink}} || {{MS|703}} {{p|Carbink}} || {{MS|302}} {{p|Sableye}} || || style=&amp;quot;white-space:normal&amp;quot; | Only in caves. Sableye will attack Carbink before targeting the player&#039;s Pokémon.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 732 || {{MS|732}} || {{p|Trumbeak}} || {{MS|731}} {{p|Pikipek}} || || || Only on {{rt|8|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 765 || {{MS|765}} || {{p|Oranguru}} || {{MS|732}} {{p|Trumbeak}} || || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 766 || {{MS|766}} || {{p|Passimian}} || {{MS|732}} {{p|Trumbeak}} || || ||&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 782 || {{MS|782}} || {{p|Jangmo-o}} || {{MS|783}} {{p|Hakamo-o}} || {{MS|784}} {{p|Kommo-o}} || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Weather-dependent allies=====&lt;br /&gt;
In certain locations, when Pokémon call for allies, a special ally may appear if there is a [[weather]] condition in effect in the battle. This does NOT include weather caused by [[move]]s or [[Ability|Abilities]] during the battle.&amp;lt;ref name=&amp;quot;com&amp;quot;&amp;gt;[http://www.pokemon.com/us/strategy/special-pokemon-answer-the-call-for-help-in-sos-battles/ Special Pokémon Answer the Call for Help in SOS Battles | Pokemon.com]&amp;lt;/ref&amp;gt; {{p|Castform}} can appear in any location where weather can affect the allies Pokémon can call, but aside from Castform, each location has a specific Pokémon that can be called in a specific weather (which usually occurs naturally there, though not always persistently).&lt;br /&gt;
&lt;br /&gt;
The table below describes the likelihood of special allies to be called depending on the location and weather.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{attack color light}}; {{roundytl|5px}}&amp;quot; | Special ally&lt;br /&gt;
! style=&amp;quot;width: 50px; background: #{{attack color light}}&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
! style=&amp;quot;width: 50px; background: #{{attack color light}}&amp;quot; | {{color2|000|Hail (weather condition)|Hail}}&lt;br /&gt;
! style=&amp;quot;width: 50px; background: #{{attack color light}}&amp;quot; | {{color2|000|Sandstorm (weather condition)|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background: #{{attack color light}}; {{roundytr|5px}}&amp;quot; | Location&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|061}} {{p|Poliwhirl}} || ~10% || || || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|062}} {{p|Poliwrath}} || ~1%{{sup/t|D}} || || || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|186}} {{p|Politoed}} || ~1%{{sup/t|N}} || || || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:left&amp;quot; | {{MS|351}} {{p|Castform}} || || ~10% || ~10% || [[Malie Garden]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| ~1% || ~10% || ~10% || [[Lush Jungle]], {{rt|17|Alola}}, [[Exeggutor Island]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| ~10% || ~1% || ~10% || [[Tapu Village]], [[Mount Lanakila]]&lt;br /&gt;
|- style=&amp;quot;background: #fff; line-height: 32px&amp;quot;&lt;br /&gt;
| ~10% || ~10% || ~1% || [[Haina Desert]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|444}} {{p|Gabite}} || || || ~10% || [[Haina Desert]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|582}} {{p|Vanillite}} || || ~10% || || [[Tapu Village]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|583}} {{p|Vanillish}} || || ~10% || || [[Mount Lanakila]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|704}} {{p|Goomy}} || ~10% || || || [[Lush Jungle]], {{rt|17|Alola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{MS|705}} {{p|Sliggoo}} || ~10% || || || [[Exeggutor Island]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon that do not call for help====&lt;br /&gt;
Many Pokémon will never call for help. Pokémon that can be encountered in the wild that never call for help comprise [[Legendary Pokémon]], the [[Ultra Beast]]s, the [[guardian deities]], Pokémon encountered via {{DL|Rotom Pokédex|Island Scan}}, as well as the Pokémon listed below.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #{{attack color}}; border: 3px solid #{{attack color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! colspan = 2 style=&amp;quot;background:#{{attack color light}}; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 012 || {{MS|012}} || {{p|Butterfree}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 062 || {{MS|062}} || {{p|Poliwrath}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 094 || {{MS|094}} || {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 103 || {{MS|103A}} || {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 113 || {{MS|113}} || {{p|Chansey}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 121 || {{MS|121}} || {{p|Starmie}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 143 || {{MS|143}} || {{p|Snorlax}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 149 || {{MS|149}} || {{p|Dragonite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 169 || {{MS|169}} || {{p|Crobat}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 185 || {{MS|185}} || {{p|Sudowoodo}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 186 || {{MS|186}} || {{p|Politoed}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 196 || {{MS|196}} || {{p|Espeon}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 197 || {{MS|197}} || {{p|Umbreon}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 302 || {{MS|302}} || {{p|Sableye}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 351 || {{MS|351}} || {{p|Castform}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 373 || {{MS|373}} || {{p|Salamence}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 440 || {{MS|440}} || {{p|Happiny}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 444 || {{MS|444}} || {{p|Gabite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 448 || {{MS|448}} || {{p|Lucario}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 582 || {{MS|582}} || {{p|Vanillite}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 583 || {{MS|583}} || {{p|Vanillish}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 675 || {{MS|675}} || {{p|Pangoro}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 704 || {{MS|704}} || {{p|Goomy}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 705 || {{MS|705}} || {{p|Sliggoo}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 747 || {{MS|747}} || {{p|Mareanie}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 767 || {{MS|767}} || {{p|Wimpod}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 774 || {{MS|774}} || {{p|Minior}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 775 || {{MS|775}} || {{p|Komala}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 784 || {{MS|784}} || {{p|Kommo-o}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=闖入對戰 &#039;&#039;{{tt|Chóngyahp Deuijin|Intruder Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=闖入對戰 / 闯入对战 &#039;&#039;{{tt|Chuǎngrù Duìzhàn|Intruder Battle}}&#039;&#039;&lt;br /&gt;
|cs=SOS zápas&lt;br /&gt;
|nl=SOS-gevechten&lt;br /&gt;
|fr=Intrusion&lt;br /&gt;
|de=Quereinsteiger-Kampf&lt;br /&gt;
|it=Lotta con rinforzi&lt;br /&gt;
|ko=난입배틀 &#039;&#039;Nan-ip Baeteul&#039;&#039;&lt;br /&gt;
|pt=Batalha SOS&lt;br /&gt;
|ru=Сражение SOS &#039;&#039;Srazheniye SOS&#039;&#039;&lt;br /&gt;
|es=Llamada de auxilio&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Quereinsteiger-Kampf]]&lt;br /&gt;
[[it:Lotta con rinforzi]]&lt;br /&gt;
[[ja:乱入バトル]]&lt;br /&gt;
[[zh:闖入對戰]]&lt;/div&gt;</summary>
		<author><name>GeniusMike</name></author>
	</entry>
</feed>